Spider-Man FAQ v.2 for Nintendo GameCube                   

Unpublished work Copyright 2002 Adam Weese

Spider-Man, all characters within, and Marvel are copyright their respective 
owners.

Authors Note: This guide was created using the GameCube version of Spider-Man. 
While the information within may be useful for the PlayStation 2 or X-Box versions, 
I take no claim that it will be the same for those respective systems. So please, if you 
can, use an FAQ for the system you own! I will not do anything on the X-Box 
exclusive Kraven levels, so please do not e-mail me asking about that. And also, this 
guide may contain spoilers, so read at your own discretion!

CONTRIBUTIONS, FEEDBACK AND QUESTIONS: If you have anything you 
don't see here that you'd like to share, please e-mail it to me. My rules for 
contributions are simple. The first person who sends it to me receives credit for it. 
So if you see something you contributed, but the credit went to someone else, sorry, 
but they beat you to the punch. For questions, please read the FAQ all the way 
through and make sure the question isn't answered within before asking me. 
Feedback is appreciated too, but please remember that constructive criticism is 
good while saying "You suck!" is bad. My e-mail address for all of these things is 
offspringprick@yahoo.com.

SITES HOSTING THIS FAQ: The only site that is hosting this FAQ is Game FAQs. 
(http://www.gamefaqs.com) I have received several e-mails from other sites asking 
me to allow them to host this guide, but I have to respectfully decline. I have already 
received more exposure than I expected. Anymore would be too much. Also, if any 
of you vigilant readers notice a site hosting this guide other than Game FAQs, please 
e-mail me and tell me where. Thank you.

UPDATES: v.1 4/22/02 – My very first FAQ. In this version I made… well. The 
whole thing!

v.2 4/28/02 – Here's the first update with your contributions! Thank you all very 
much for making this possible and the response I have gotten is overwhelming. I 
appreciate your interest. I've added a section at the top detailing which sites can 
host this FAQ and several of the levels in the walkthrough and training sections 
have been updated with your tips. I've also added a section on the Green Goblin. 
Also, even though I said I would only give credit to the first person that sent in how 
to do something, I had a change of heart and everyone who contributes will be 
added to the credits section. The first person to contribute the trick has their name 
directly in the section they contributed to. I did not add the fighting guide, but I 
don't think that it is necessary. Also, the walkthrough is 100% complete now, with 
locations of all golden spider icons and secret areas. There are also tips on how to 
achieve just about every single bonus. If you're still having trouble, please read the 
topic, "The Race to 84,000 points!" on the Game FAQs, Spider-Man/GameCube 
message board. There are several excellent tips within. Big thanks to "PS2 4 Life", 
"JediLink" and any others posting helpful information within that thread.

NEXT UPDATE: It's quite possible that this will be the last update to this guide, 
since pretty much everything important is now covered. If anything new and 
completely delicious is found in the game, it will be added, but it is doubtful that 
anything noteworthy is still waiting to be discovered. If this is the last update, thank 
you all very much for your questions, comments and contributions and thank you 
for looking at my guide. Peace everyone.

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Table of Contents
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I.             BASIC INFORMATION
              1. Storyline
              2. Classic Controls
              3. Enhanced Controls
              4. Menu Screens

II.            CHEATS, SECRET STORE AND GLITCHES
              1. Secret Store
              2. Cheats
              3. Green Goblin
              4. Glitches

III.           TRAINING LEVELS
              1. Basic Training
              2. Basic Combat
              3. Basic Air Combat
              4. Target Switching
              5. Basic Swing Training
              6. Advanced Swing Training
              7. Expert Swing Training
              8. Basic Zip Training
              9. Advanced Zip Training
             10. Expert Zip Training
             11. Swing Rings
             12. Swing Platforms
             13. Big Brawl
             14. Pinhead Bowling
             15. Obstacle Course

IV.            WALKTHROUGH
              1. Search For Justice
              2. Warehouse Hunt
              3. Birth of a Hero
              4. OsCorp's Gambit
              5. The Subway Station
              6. Chase Through The Sewer
              7. Showdown With Shocker
              8. Vulture's Lair
              9. Vulture Escapes
             10. Air Duel With Vulture
             11. Corralled
             12. Scorpion's Rampage
             13. Coup D'Etat
             14. The Offer
             15. Race Against Time
             16. The Razor's Edge
             17. Breaking And Entering
             18. Chemical Chaos
             19. OsCorp's Ultimate Weapon
             20. Escape From OsCorp
             21. Mary Jane Kidnapped
             22. Face-Off At The Bridge

V.             CLOSING
              1. Appendix
              2. Credits
              3. About the Author
              4. Closing Statements


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I. BASIC INFORMATION                              
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1. Storyline
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BIRTH OF A HERO…

Orphaned at a young age, Peter Parker lives in Queens, New York with his beloved 
Aunt May and Uncle Ben. Peter leads the life of a good-hearted, yet solitary, 
teenager making his way through high school.

On a school trip to a research institute, Peter Parker's class is given a 
demonstration of genetic research conducted on spiders. Peter is bitten by one of the 
genetically altered spiders. The next morning, Peter discovers that suddenly his 
vision is perfect and his previously scrawny body has become muscular—he now 
has incredible strength, and his hands mysteriously adhere like glue to everything.

Peter gradually teaches himself to gain better control of his powers. Initially, he uses 
his ESP-like "Spider-Sense" and superhuman strength, speed and agility to make 
money in order to impress the lovely Mary Jane. However it is only through the 
tragic death of his uncle that Peter learns that "with great power comes great 
responsibility." It is these words that transform Peter Parker from a teenager with 
extraordinary powers into the amazing Spider-Man, a super-hero out to protect the 
city from a never-ending supply of perils.

Meanwhile, in a lab at OsCorp, Spider-Man's ultimate nemesis is about to be 
born…

Are you up to the challenge?


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2. Classic Controls
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Punch/Action – B Button
Press to perform a single punch. Press to activate switches or to pick up a civilian 
who is in danger.

Kick – X Button
Press to perform a single kick.

Web – Y Button
On the Ground: Hold down the Y Button to tie up an enemy with webbing.
In the Air: Press the Y Button for a quick web attack.
Note: When in Camera Lock mode, the green arrows indicate that you will hit with 
this attack, while the red arrows indicate that there is a chance of missing.

Jump – A Button
Press to jump. Press again to perform a double jump flip. While web-swinging, 
press to break your web swing and quickly realign yourself in a new direction. Press 
to break your zip-line. Press to release from the surface you are crawling on.

Move - Control Stick
Push a little to walk or push all the way to run.

Web Gloves - Y Button + Left on the D-Pad
Press this button combination to wrap your hands in webbing (at the cost of web 
fluid), increasing the damage your punches do.

Web Dome - Y Button + Right on the D-Pad
Press this button combination to create a web dome (at the cost of web fluid). This 
web dome protects you from many forms of damage and knocks common enemies 
back when shattered. You can actively shatter the web dome by pressing the A 
button.

Impact Web - Y Button + Up on the D-Pad
Press this button combination to shoot a shot of impact webbing (at the cost of web 
fluid). Note: This shot is more effective against unsuspecting or charging targets.

Web Yank - Y Button + Down on the D-Pad
Press this button combination to yank your targets toward you using your web-line 
(at the cost of web fluid). After you become comfortable with this maneuver, try 
yanking enemies in different directions.

Web Swing – R Button
Press to start web swinging. Hold down to activate accelerated swing mode. Please 
note that you will be less maneuverable when swinging in the accelerated mode.

Zip-Line – L Button
Press to vertically zip-line. Press the L Button while pushing the Control Stick in a 
direction to execute a directional zip-line. In Look Around Mode, pressing the L 
Button will zip-line you to the green cursor spot. While on the side of a building, 
pressing the Controls Stick and the L Button will zip-line you in that direction.

Look Around Mode – Z Button + C Stick
Press the Z Button to toggle the Look Around Mode and use the C Stick to move the 
camera.

Camera Lock Mode – Up on the C Stick
Push up on the C Stick to engage the Camera Lock. Move the C Stick left/right to 
cycle through the available targets. Press the C Stick up again to disengage lock-on.

Rotate Camera – Left/Right on the C Stick
Move the C Stick left and right to rotate the camera when not in Camera Lock 
mode.

Re-Center Camera – Down on the C Stick
Tap down on the C Stick to recenter camera behind Spider-Man.

Yo-Yo Spidey - Y + L Buttons
Press the Y Button and immediately follow by pressing the L Button to suspend 
yourself from a web-line. You can move up and down with the Control Stick.

Riding Enemies – A Button
Jump, then hold the A Button until you land on the enemy's head. Release the A 
Button. After that you can punch, body slam (using the kick button), or jump off 
again.

Pause – START
Press START to toggle Pause Menu.

Directional Attacks – D-Pad + Punch/Kick
Hold the D-Pad in a direction and hit an attack button (punch or kick) to do an 
attack in that direction. Note: The direction is relative to Spidey.

Dodging – D-Pad + Jump
Hold the D-Pad in a direction and hit the jump button to dodge in that direction. 
Note: The direction is relative to Spidey.

Zip-Line Attack – Press Y Button While Zip-Lining
Pressing the Y Button while zip-lining will turn your zip-line into an attack (at the 
cost of web fluid.)


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3. Enhanced Controls
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Punch/Action – B Button
Press to perform a single punch. Press to activate switches or to pick up a civilian 
who is in danger.

Kick – X Button
Press to perform a single kick.

Web – Y Button
On the Ground: Hold down the Y Button to tie up an enemy with webbing.
In the Air: Press the Y Button for a quick web attack.
Note: When in Camera Lock mode, the green arrows indicate that you will hit with 
this attack, while the red arrows indicate that there is a chance of missing.

Jump – A Button
Press to jump. Press again to perform a double jump flip. While web-swinging, 
press to break your web swing and quickly realign yourself in a new direction. Press 
to break your zip-line. Press to release from the surface you are crawling on.

Move – Control Stick
Push a little to walk or push all the way to run.

Web Gloves – L + B Buttons
Press this button combination to wrap your hands in webbing (at the cost of web 
fluid), increasing the damage your punches do.

Web Dome – L + X Buttons
Press this button combination to create a web dome (at the cost of web fluid). This 
web dome protects you from many forms of damage and knocks common enemies 
back when shattered. You can actively shatter the web dome by pressing the A 
Button.

Impact Web – L + Y Buttons
Press this button combination to shoot a shot of impact webbing (at the cost of web 
fluid). Note: This shot is most effective against unsuspecting or charging targets.

Web Yank – L + A Buttons
Press this button combination to yank your targets toward you using the web-line 
(at the cost of web fluid). After you become comfortable with this maneuver, try 
yanking enemies in different directions.

Web Swing – R Button
Press to start web-swinging. Hold down to activate the accelerated swing mode. 
Please note that you will be less maneuverable when swinging in the accelerated 
mode.

Web Zip – Z Button
Press the Z Button to vertically zip-line. Press while pushing the Control Stick in a 
direction to execute a directional zip-line. In Look Around Mode, pressing the Z 
Button will zip-line you to the green cursor spot. While on the side of a building, 
pressing the Control Stick and the Z Button will zip you in that direction.

Look Around Mode – L Button + C Stick
Hold the L Button and move the C Stick to engage the Camera Lock mode. Use the 
C Stick to move the camera.

Camera Lock Mode – Up on the C Stick
Push up on the C Stick to engage the Camera Lock mode. Move the C Stick 
left/right to cycle through the available targets. Press the C Stick up again to 
disengage lock-on.

Rotate Camera – Left/Right on the C Stick
Move the C Stick left and right to rotate the camera when not in Camera Lock 
mode.

Re-Center Camera – Down on the C Stick
Tap down on the C Stick to recenter the camera behind Spider-Man.

Yo-Yo Spidey – L Button + Z Button
Hold the L Button and then press the Z Button simultaneously to suspend yourself 
from a web-line. You can move up and down with the Control Stick.

Riding Enemies – A Button
Jump, then hold the A Button until you land on an enemy's head. Then release the 
A Button. After that you can punch, body slam (using the kick button), or jump off 
again.

Pause – START
Press START to toggle the Pause Menu.

Instant Swing Turns – L Button + A Button
While web swinging, hold the L Button, hold a direction on the Control Stick, then 
press jump to instantly swing in that direction. This move allows you to maintain 
your velocity while changing directions.

Directional Attacks – D-Pad + Punch/Kick
Hold the D-Pad in a direction and hit and attack button (punch or kick) to do an 
attack in that direction. Note: The direction is relative to Spidey.

Dodging – D-Pad + Jump
Hold the D-Pad in a direction and hit the jump button to dodge in that direction. 
Note: The direction is relative to Spidey.

Zip-Line Attack – Y Button While Zip-Lining
Pressing the Y Button while zip-lining will turn your zip-line into an attack (at the 
cost of some web fluid).

Twirl Yank – L Button + A Button + Left/Right on Control Stick then Rotate
Hold the L Button, press and hold the A Button to begin the web yank. Then hit 
right of left on the Control Stick depending on which direction you want to twirl 
them in. Then begin rotating the Control Stick in the correct direction. (If you 
pressed right, rotate clockwise. If you pressed left, rotate counter-clockwise). Once 
you stop rotating (or rotate too slow), release any button, or run out of webbing, the 
target will be thrown, and the twirl stopped. The twirling enemy will also become a 
weapon, damaging anything he hits.

MY PERSONAL PREFERENCE: I go with Classic Controls because I'm just more 
used to them. Enhanced can provide you with more overall control though so if you 
are new to the game I suggest you begin by trying to use them so you can master 
them. Keep in mind that this FAQ is written using the Classic Controls, although 
that shouldn't make much of a difference.


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3.  Menu Screens
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START: Choosing this will let you begin a new game, or start the game with the 
Basic Training level.

LOAD/SAVE: Choosing this will let you load or save your game.

OPTIONS: Choosing this will let you fiddle with various audio, controller and 
camera options.

SPECIALS: Choosing this will let you view the Credits, enter cheats, do training 
levels, view the Secret Store or warp to unlocked levels. (Note: For more on Cheats, 
Training and the Secret Store see their respective sections in this FAQ).

GALLERY: Choosing this will let you see the Movie Viewer, which will let you view 
movies you have seen throughout the game or view Production Art, which is 
unlocked by playing through the game.

CONTINUE: Choosing this will continue from the level you are at on your current 
saved game.


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II.  CHEATS, SECRET STORE AND GLITCHES
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1. Secret Store
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WHAT IS IT: The Secret Store is basically the backbone of the replay value in 
Spider-Man. It lets you unlock various things in the game by either earning enough 
points to unlock them, or by beating the game on a certain difficulty level.

HOW DO I GET POINTS: Points in Spider-Man are awarded for the way you 
complete a level. You will always receive a base amount of points on a level just for 
completing it, but each level also has bonus points you can earn by killing extra 
enemies or not using pick-ups or various other methods. It all depends on the level. 
For more on what levels have what bonuses, see the Walkthrough.

ANYTHING ELSE I NEED TO KNOW ABOUT POINTS: Yes, there is. Points are 
cumulative, meaning you don't actually "spend" the points at the store. When you 
have earned 10,000 points, you unlock the first secret. When you earn another 
10,000 (for a total of 20,000) you unlock the second secret. Also, when you earn 
points on a lesser difficulty level, then get them on the same level, but on a higher 
difficulty setting, you will only earn the difference between the two. For example, 
you get 500 points for beating a level on Easy and you get 700 points for beating a 
level on Normal. Beat the same level on both difficulties, and you will only actually 
earn 700 points for it. In this way, the game pretty much forces you to play the 
higher difficulties if you want to earn the more expensive secrets. Finally, the score 
values vary depending on the difficulty setting you use. On Easy, you will receive 
500 points for each bonus, on Normal, you will receive 700 points and on Hero and 
Super Hero, you will receive 1,000 points.

WHAT CAN I GET: When you have earned 10,000 points, you will receive a bonus 
training level called Pinhead Bowling. For more information on this, see the 
Training and Pinhead Bowling sections of this FAQ.

When you have earned 20,000 bonus points, you will receive a bonus movie 
featuring Vulture. This can be viewed in the GALLERY/MOVIE VIEWER menu of 
the game.

When you have earned 30,000 bonus points, you will receive a bonus movie 
featuring Shocker. This can be viewed in the GALLERY/MOVIE VIEWER menu 
of the game as well.

When you have earned 50,000 bonus points, you will an infinite supply of webbing. 
This also gives the Goblin an infinite supply of pumpkin bombs.

When you have beaten the game on the Easy difficulty setting or higher, you will 
earn the ability to play the game through as Peter Parker.

When you have beaten the game on the Easy difficulty setting or higher, you will 
also earn the ability to play the game using Spider-Man's wrestling costume.

When you have beaten the game on the Normal difficulty setting or higher, you will 
earn the ability to play the game using the costume Alex Ross designed for Spider-
Man. This secret will also show Green Goblin in Alex Ross' design. I personally 
think this Goblin is much better looking than the final one…

When you have beaten the game on the Hero difficulty setting or higher, you will 
earn the ability to play the game through as Green Goblin (Harry Osborn). This is 
the only of the extra 'costumes' (including the Cheats ones) that actually changes 
the game. The Green Goblin not only controls much differently than Spider-Man, 
he also has completely new dialogue throughout the levels.


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2. Cheats
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WHERE DO I ENTER THE CHEATS IN: Go to SPECIALS and then CHEATS. 
Enter the cheat exactly as it appears to use it. A laugh and the screen dimming for a 
second will confirm correct code entry.

HOW DO I DISABLE A CHEAT: Some will be disabled automatically if you shut 
off the game and then turn it back on. Any of them can be de-activated by 
reentering the same code in again at the CHEATS menu.

ANYTHING ELSE ABOUT CHEATS: Try not to use them. They're really there 
just in case you really can't do the task, but I guarantee with a little persistence, that 
you will be able to overcome anything in Spider-Man. The only ones I really use are 
the various fun skins for Spidey (that also have no effect on game play just like 
Spidey's alternate costumes).

WHAT ARE THE CHEATS: To the left is the code you enter at the CHEATS menu 
and to the right is the effect that the cheat will have on the game.

ARACHNID – This cheat will enable Pinhead Bowling, have all levels unlocked in 
the Level Warp, have all movies unlocked in the Movie Viewer and have all 
Production Art unlocked.

IMIARMAS – This cheat will unlock all levels in the Level Warp.

HEADEXPLODY – This cheat will enable the Pinhead Bowling training level.

ORGANICWEBBING – This cheat will give you infinite webbing as Spider-Man 
and infinite pumpkin bombs as Green Goblin.

CHILLOUT – This cheat makes it so that Green Goblin's glider (try saying that 
three times fast) will never overheat. 

ROMITAS – This cheat will enable a "Next Level" option under the Pause Menu. 
Whenever you select it, you will skip to the next level.

KOALA – This cheat will enable all Combat Controls.

GIRLNEXTDOOR – This cheat lets you play in a Mary Jane skin.

HERMANSCHULTZ – This cheat lets you play in a Shocker skin.

KNUCKLES – This cheat lets you play in a thug model skin.

STICKYRICE – This cheat lets you play in a different thug model skin.

THUGSRUS – This cheat lets you play in yet another different thug model skin.

REALHERO – This cheat lets you play in a police officer skin.

CAPTAINSTACEY – This cheat lets you play in a helicopter pilot's skin.

SERUM – This cheat lets you play in a scientist skin.

FREAKOUT – This is another different skin. It is of a dude who attacks you in the 
Big Brawl training level. Don't know his name though. 

DODGETHIS – This cheat will make the action go into slow motion whenever you 
land a powerful blow on an opponent.

SPIDERBYTE – This cheat makes Spider-Man small.

GOESTOYOURHEAD – This cheat gives Spider-Man a big head and big feet. His 
shadow is even affected by this cheat. Gotta love those small details.

JOELSPEANUTS – This cheat gives the enemies big heads and feet.

UNDERTHEMASK – This cheat enables a first person view. While this is hardly 
practical, it is probably the coolest of all the cheats.

CONTRIBUTE: If you have any cheats that aren't listed here, please mail them on 
in to me. You will receive proper credit for the contribution.


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3. Green Goblin
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The ultimate secret in this game is possibly one of the coolest in any game out there. 
It's pretty tough to unlock fair and square, but once you do, you'll be happy. If you 
don't know what secret I'm talking about by now, go sit in the corner. You're not 
allowed to play here anymore. Of course, it's the Green Goblin. You actually control 
Harry in the Goblin suit instead of Norman. And you actually have every single one 
of the Goblin's attacks. Well, minus his 2 combo attacks and the move I 
affectionately dubbed the "Grabby".

Goblin is actually a lot better than Spidey in just about every aspect. He is much 
different though. The only thing they really share in common are the combo attacks. 
They have exactly the same ones. Also, you play through the entire game as Goblin, 
even levels that don't really fit for him. They try and tie it together with a half done 
plot, which is nice, but it isn't fleshed out enough. But who really cares when you're 
playing as this dude anyway? The following are a list of his unique attacks and 
abilities, also telling you what they do.

B Button – This button works exactly the same as Spider-Man's. Punch, pick up 
civilians, activate switches etc.

A Button – Another that's the same as Spider-Man's. Jump, tap twice to double 
jump.

X Button – Guess what? This still kicks, just like Spidey.

Y Button – Now here's something new. While holding this down on the ground and 
moving, you will execute a Turbo Run. While doing this, you move so fast that fire 
follows you. Not only can this damage enemies, but you can also jump considerably 
further when you are Turbo Running. The only downside is that the Turbo Run eats 
your "web" meter away pretty quickly.

Z Button – It seems that Goblin does not have a look around mode. That's fine 
though. What he gets in return more than makes up for it. Pressing this button will 
bring out a Razor Bat. You can have up to 5 out at any given time. These little bad 
boys will automatically follow you around and attack any enemy nearby. You can 
destroy them manually by holding the L Button and pressing Z. And another thing 
to note about these, they act in the same way as Spider-Man's webbing when it 
comes to repairing damaged structures. Just call some out when you're standing 
next to something that needs to be repaired and they will get to work right away. 
Oddly enough, they use webbing to do this…

L Button – This button, in conjunction with nearly every other button on the pad, 
will produce various pumpkin bomb attacks. These can be used while you are on the 
ground, or the glider. These attacks take out a good deal of your "web" meter of 
course. In addition to the aforementioned use with the Z Button, here are the other 
uses this multi-purpose trigger has.

L + B – This will throw a single Pumpkin Bomb. Goblin throws it upward and it 
descends downward. Simple enough. This is best used while on the ground.

L + A – This will throw a bomb, which when descending downwards, splits into 5 
bombs. This attack is creatively known as the Multi Bomb.

L + X – This attack throws a single, homing Pumpkin Rocket. It's great while in the 
air or on the ground.

L + Y – The Multi Homing is awesome. It throws a single bomb straightforward, 
which then splits into two, each of those two, then splitting into another two, for a 
total of four. To top it off, the 4 bombs are all homing.

R Button – This button activates your glider. A couple of things to note; like Spider-
Man's web slinging, holding the R Button down makes you go faster. As a matter of 
fact, you have to hold it down to even move! Pressing A while on it will make you 
jump off. You have an overheating meter, which will be explained in a second and 
meters for two different weapons, which will also be explained in a second.

R + A – While holding R, pressing A down will activate a Turbo. This will make you 
go MUCH faster. You'll notice that as you use it, the top meter for the glider will 
slowly begin to fill. This is your overheat meter. Once it has filled up, you will be 
unable to use any of the glider's weapons or Turbo until it goes all the way down. To 
stop from overheating, simply stop using this move once you're about to overheat.

B Button while on glider – This will activate the guns. Just like Turbo, this can 
overheat the glider. Watch that meter.

X Button while on glider – This will trigger your Homing Blades. This is probably 
the Goblin's most useful attack as they can take opponent's out quickly. You'll 
notice that as you use them, the purple meter next to the glider goes down. If you 
use too many at once, it will take a long time for the Homing Blades meter to refill, 
so be careful.

Y Button while on glider – This will attack with the Inferno Bombs. This move 
drops a fiery bomb straight down. So it's best used against opponents out doors. Try 
using it indoors close to the ground and you will be damaged. This move has a 
meter, just like the Homing Blades so be careful not to overuse it.

That's pretty much all there is to know about the Green Goblin. If you're having 
trouble getting any of the bonuses on a level as Spider-Man, come back again once 
you have earned the Goblin and 9 times out of 10, it will be much easier to earn with 
him. Have fun!


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4. Glitches
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WHAT'S A GLITCH: A glitch is something that slips by quality control. Something 
in the game that happens and isn't supposed to. This is bad for the developer. But 
good for gamers. We thrive on these glitches sometimes. Finding a rare one is like 
finding $100 bill on the street to some of us. The main reason I put this FAQ 
together was to share the one glitch I found on my own with you all.

HOW DO I KNOW I'VE FOUND A GLITCH: You'll know when something 
happens that doesn't usually. You'll have to use your own discretion to decide 
what's a glitch and what is a secret. It should be pretty easy to tell the difference 
though.

OKAY, I'M DYING TO KNOW THE GLITCHES: All right ladies and gentlemen, 
but first, a little disclaimer. I take absolutely no responsibility for any damage 
these glitches may cause to your game, memory card, system, you, your family, your 
friends, your house, your toilet paper…any damage they might cause. The chances 
of them causing any are unlikely, but it could happen so the disclaimer has been 
laid.

CHAOS – Okay, so this one isn't really a glitch. But since this section will probably 
be rather bare, I decided to add it anyway. In some of the outdoor levels, you will 
notice the word 'CHAOS' mysteriously form in the middle of the air. What could 
this mean? An ominous warning? A reference to that water dude in Sonic 
Adventure? Or are the developers just screwing with us? I'll let you be the judge.

FLOATING PEOPLE: Dan, "DJGKoRn2000" contributes this glitch. Whenever a 
character, Spider-Man or any enemy, jumps and slides down against a wall, they 
are prone to fall down very slowly, being completely vulnerable to attacks during 
this moment of time. You can get in some good free shots during this time. He points 
out that it happens a lot during the battle with Shocker, which can be useful for 
beating him. Also, Scorpion tends to have this happen a good bit as well. It 
shouldn't be too hard to recreate this glitch, but when an enemy does it, it is more 
random since you don't control their jumping habits. Thanks Dan!

BASIC TRAINING GLITCH: Logan Polk sends in this little ditty. During Basic 
Training, immediately after you have defeated the enemy during the fighting 
training, cling to the wall of the door he came out of before the cut scene begins. 
When it does begin, if all went right, Peter Parker will be shown clinging to nothing 
in mid-air during the cut scene.

SEARCH FOR JUSTICE GLITCH: Brandon Stumbaugh writes in with a glitch on 
the first level. Here's what he had to say. "First off, this is a glitch I found in the first 
level. I was crawling around the building you start on, and just simply couldn't 
crawl anymore. I could swing past that spot, and on the roof I could go farther, but 
it was like a straight line down the side I could not cross. I've tried to recreate it, and 
couldn't. Maybe it was a fluke, maybe I'm at the wrong building."

THE AMAZING DEAD CELL-PHONE GUY: This glitch comes to use from 
"Kulock", apparently a fellow human (moogle?) who, like me, has a deep-seated 
hatred for cell-phones. Well, okay, I lied. I'm probably the only person, but I just 
don't want to seem like such a freak! Stop the pain! Oh dear God, stop the… 
nevermind. Anyway, here's what "Kulock" has to say about activating this glitch.

"I was at the point just after you help the cop and the weak bystander in the subway 
(while they fend off the Shocker's goons). Shocker toasts the pillar, and you have to 
save that bystander on the cell phone again. Well, I knew to pick him up, but didn't 
know where to take him. I just ran a bit further, up the escalator. The pillar fell 
after a moment. I then saw the red Spider mark where I was supposed to drop him 
off, and so I did. "Civilian Saved", he runs off. But no second wave of goons shows 
up. I wait, I look around for a bit, and then all of a sudden, it cuts to a shot of the 
bystander, dead on the ground, but with no one around (no goon seemed to have 
beaten him up), he's just suddenly dead near a wall," Mission Failed". I know there 
are concerns about cell phone cancer, but I didn't think it acted that fast..."

RIDE THE TRAIN: This glitch comes from "Masterastrobeat". As I'm getting quite 
tired and lazy, I'm just going to copy and paste what he has to say.

"Hello I've just read your strategy guide for Spider-Man, and I have a glitch for 
you.  I have the Xbox version of the game though.  When facing Shocker in the 
tunnels, after he runs off and you have to pull the lever to get the train car out of the 
way, you can get inside the car.  I found this by accident of course.  The way I did it 
was, I didn't pull the lever and was crawling on the wall parallel with the top of the 
car, kind of getting as close to the bottom of the car as I could while trying to get in 
the door to follow Shocker, and all of a sudden I dropped inside it. I thought I'd 
never get out, but eventually did, by trying to crawl parallel to the top of the car, 
again.  But it did take a while to get out and I did end up in the tunnel I was 
supposed to be in, all without moving the subway train car."

INSTA-DEATH: There seems to be an odd glitch in the "Air Duel With Vulture" 
level that kills you instantly. Begin by forcing Vulture to land. Now, zip all the way 
up the top of the building. (As if you were going for the gold combo icon at the top) 
Note that you can't swing up here, as it is too high. When you have zipped up to the 
very top, occasionally, if you zip onto the "cone" part, you will go right through it. 
The screen will go black and there will be a whooshing sound, then you'll get the 
Game Over screen.

GREEN GOBLIN GLITCH (G3) – This one takes place in the level, "The Offer". 
After you have damaged Green Goblin (hereafter referred to as GG) enough while 
in the air, he will go down into a building. You will then take place in some fisticuffs 
with him. Eventually, he will go out the door in this building and hop back on his 
glider. Your goal, during this is to gauge his life meter and determine when he is 
going to get back on his glider. It may take a couple of tries. When you finally can 
tell, go back and do it until he's about to take off. Then, make sure you are web 
swinging when the cut scene of GG running to his glider plays. If all goes right, you 
will swing right through the wall during the cut scene and be clinging to the outside 
of the building when it ends. Now, GG should be completely frozen in his tracks in 
mid-air. WARNING: The game seems to think when GG is frozen that you aren't 
anywhere near him. So it will begin to warn you that you need to engage in combat 
with him before he runs off. It will shortly thereafter show a cut scene of him 
running off, calling you boring. So just use this for fun, not when you are actually 
trying to beat the level.

STICKY SCORPION: Kayne Schwarz sends in a glitch for the level, "Scorpion's 
Rampage". He says that by swinging repeatedly off the pillars with the yellow 
netting, Scorpion will eventually get stuck within the pillar, only his tail being 
visible. Note that you will not be able to attack him while he's stuck in the pillar.

FUN WITH RAZOR-BATS: Rob Myers (robm@robmyers.net) sends in a glitch for 
the level "The Razor's Edge". So, take it away Rob!

"In the level 'Razor's Edge' find a building with an overhang. The construction site 
will do, but there are a couple others. What you're looking for is an alcove that has 
bit of a roof, so that the razorbats' angle of attack is limited to straight in front of 
you.

The first glitch is that I managed to completely lose the razorbats before I had 
defeated enough of them to trigger the next cutscene. I ended up swinging around 
the city for a while and eventually found them to resume the fight, but it gained me 
time to find more health powerups.

If they do find you under the overhang, you'll find that their attack pattern becomes 
much clearer. Basically they hover around you in a cloud, while one zips in to attack 
at a time. When you're swinging, the cloud swings with you, making it seem like 
they are a bigger threat than they are. But with enough cover, only one can zip in on 
you at a time while the rest kind of hang back and watch. You know, like baddies in 
a Bruce Lee movie who surround him but only attack one at a time? This gives you 
lots of time to just nail them with impact webbing.

Thirdly, I found that another time under the same overhang GG spotted me and 
hovered in the air some distance away. Next to him was a single glowing spot in the 
sky that camera lock indicated was a razorbat. I nailed it with impact webbing, and 
there was animation of one falling, but the glowing spot in the sky remained. Then I 
noticed that every time I nailed that immovable "single" razorbat, another was 
taken off the total. I knocked down about 20 or so that way, without them attacking 
me."

DISCLAIMER: Glitches are as rare to re-create, as they are to make happen in the 
first place. So if you've been trying and trying to make the above glitches happen 
and they just won't, don't freak out and send me hate mail saying how the thing 
doesn't work. Chances are, just about all of the above are very hard to make 
happen again, so please, attempt them with patience.

CONTRIBUTE: Got a weird and wacky glitch no one else seems to know or care 
about? I may not know either, but I do care! Please send them in and they will be 
posted here. You will receive proper credit of course. And please people, do not just 
make up things and send it in. Thank you.


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III. TRAINING LEVELS
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1. Basic Training
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You'll play through Basic Training as Peter Parker, apparently discovering your 
powers for the very first time. Your guide will be…Bruce Campbell?? Why? I 
dunno, but it sure is cool. Just follow your compass to each "?" and follow Bruce's 
instructions and you will do fine. This isn't a competitive training level, unlike most 
of the others.

"Jameygus" points out that Bruce Campbell voices the training guide as he and the 
director of the Spider-Man movie were good friends.

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2. Basic Combat
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In this level, you will fight a seemingly endless supply of thugs in the very ring in 
which Spidey whooped up on poor BoneSaw. The key here is the same as every 
other fighting situation. Combo, roll out, combo roll out. Try to keep your combos 
varied. For a real cheap win, turn on organic webbing and sit up on the roof and 
shoot off impact webbing, killing an endless stream of nobodies. Either way, this 
level was really just meant so that you could test your acquired combos. But you can 
win it. After killing off enough thugs, BoneSaw will appear for a rematch. He isn't 
really hard at all. In fact, all he seems to do are straight punches. But, he takes a 
LOT of hits to go down. It's hard to get off a combo without him hitting you too. 
The best strategy I've come up with his to jump punch him, then hit him with a P, P, 
P combo and repeat. He never blocks so don't worry. Like I said, he isn't tough, he 
just takes patience. Congratulations if you win this mode because you get no reward 
for beating it.


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3. Basic Air Combat
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This one has you swinging through the skyline, destroying Goblin targets. It's not 
hard to complete at all, but getting a top time is trickier. As with just about all 
swinging, using the Enhanced Controls is better. If you want the best time, you're 
gonna have to work. The green and blue targets can be destroyed with a simple 
swinging kick. This is easier said than done though. You need to make a near 
perfect run, not missing a swing or kick. Then, when you get to the red targets, you 
will find your swing kick useless as it takes more than one hit. The only way you can 
hit these targets and even hope to make it through quick enough is to shoot four 
webs at them, then punch them. Still, the run will need to be near perfect and it will 
be very tough. If you try this, then I commend you because it is tough. Good luck.


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4. Target Switching
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This is a doozy. This training level is kinda dumb because it is too hard to switch 
between targets in the first place. This level just makes that fact even clearer. You 
will have to lock onto musical notes and hit them with impact webbing in the order 
they are played. Better have a good memory, because it will take forever to lock 
onto one target then get to another. I don't like this level at all. Do yourself a favor 
and forget it.


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5. Basic Swing Training
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Okay, for starters, I'm gonna assume you know to put the controls on Enhanced 
mode. But heck, this one is so easy that you can even use Classic and still get the top 
place. The pattern of the level is right turn, left turn and so on. Some turns are 
wider than others, but most of them you can speed right through. Just go do this 
one, you don't need too much help here.


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6. Advanced Swing Training
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This one is a little tougher, but I still don't think it's nothing we can't handle. If 
you've mastered how to turn without losing velocity in Enhanced Controls mode, 
then you can do this, piece of cake. The layout is almost exactly the same as the 
Basic level, but the corridors are much narrower. If you're really good, you can get 
the top time using Classic Controls here. Just try this one a few times and you will 
get the hang of it.


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7. Expert Swing Training
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This one is, obviously, much tougher. But it is still manageable; especially if you 
mastered the other 2 swing trainings first. There are new obstacles to deal with here 
though. You will have to go up inclines often. If you are swinging in accelerated 
mode, you wont make it up these without clinging to a wall. That spells doom! So 
when you see a sharp uphill, slow down those swings mister. If you come to a place 
that is telling you to go up but it looks completely impossible to pass, then break 
your swing and turn around. Yep, there are loops here, as Bruce told you. Other 
than those two things, make sure you aren't swinging too high to the ceiling, or you 
will crawl onto it. But really that applies to all the levels. Try it a few times and you 
should get the top place.


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8. Basic Zip Training
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I think this level is a little too forgiving. I got top place my first try with tons of 
screw-ups. But I'm not too good at aiming my zip. (No dirty jokes please). Just 
follow the arrows, what else can I say. Always be aiming in the way of the next 
arrow and just…go. I dunno. If I can beat it, you can.


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9. Advanced Zip Training
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Once again, I chose to completely ignore the precise zip aim of the look around 
mode. And to good effect. Again, this is a very forgiving course. I got top place on 
this my first try as well! Maybe I'm better with my zip than I thought. Or maybe the 
developers knew these levels would be hard because of the disorientation involved 
with zipping around so they made them easier. Whatever the case, again follow the 
arrows and that's about all I can say. Make sure to break your zip before you hit a 
wall. This course is slightly twistier than the basic one so be alert.


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10. Expert Zip Training
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This one ain't so bad either. It is tougher than the first two though. The first room is 
just a huge mess, with multiple paths, many of which are completely unnecessary. 
So if you take a turn that didn't do much, restart and try again. When you finally 
leave that room, it's more clear sailing. You'll then find that you are zipping on 
conviently placed towers. The trick here is to zip on the farthest away tower so you 
can go forward faster. As always, break your line before hitting the wall. So you can 
use look around mode if you want, but I still prefer good old-fashioned intuition. 
Don't forget when you see the finish zone that you will have to double jump to get 
in. And for me, I think this was easier than the other two zip trainings.


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11. Swing Rings
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This level is actually quite easy once you know how to swing. I did it with Classic 
controls, no problem. Not only did I get the top place, I got it quite handily (2:01). 
Basically, just accelerate when possible, but don't worry too much about it. I didn't 
accelerate most of the way through and still won. If you see a ring appear above you, 
then definitely stop accelerating. If you pass by a ring, don't bother trying to turn 
around and pass through again as you have to pass through them the correct way. If 
you've done all the other swing trainings, you'll get this on your first try.


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12. Swing Platforms
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Unlike Swing Rings, acceleration is important here. You'll never make it if you 
don't accelerate at possible opportunities. So do just that. As always, stop 
accelerating when a platform appears above you so you can climb faster. The 
platforms get smaller and smaller so be mindful of that. Other than that, it will 
probably take you a few tries to get top place on this, but it shouldn't take too many. 
It's not all that tough.


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13. Big Brawl
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Now this is tough! You have to defeat several waves of enemies in the time allotted 
and so on. Weird dudes, razors, light mechs and HKs attack you all at the same 
time. I don't really have a good strategy for this except to stick and move. I just 
don't know, I can not get a good score on this level.

"Black Knight" writes in with the tip to just use your Web Dome. If you don't have 
infinite webbing on though, this strategy obviously won't be quite as useful.


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14. Pinhead Bowling
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You'll have to unlock this bizarre training level before you can play it (see the 
'Secret Store' section of this FAQ). In it, you use Spider-Man as a human bowling 
ball to swing down a lane and kick human bowling pins. You can play up to 4 
players and it is actually a decent time waster. It's possible to bowl a perfect game, 
though hard. To do so, you have got to do the same thing every time. There are 
different places you can hit the pinheads that will make them strike every time, but 
the best I've found, is just to the right of the middle pinhead. Just as you are almost 
above him, being your kick and kind of veer to the left. With practice, you can bowl 
a strike every time. Challenge your friends to a game and humiliate them. Have fun.


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15. Obstacle Course
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Here we are at the final training grounds. There's good reason it is the final too. It's 
pretty tough. Here, you will have to act very quickly and never make a mistake. 
Because each time you stick to any surface, even the floor, you will have 5 seconds 
added to your time. You will have to use all your skills to zip and swing. Personally, 
I swing most of the way through, though when an opportunity arises that the zip is 
better, I take it.

"TopVideoGamer" contributes that at a point where you're supposed to swing 
through a tunnel, it is quicker to go underneath the tunnel and zip through instead.


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IV. WALKTHROUGH
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PREFACE: I won't differentiate between the difficulty settings (unless otherwise 
noted) as the only differences are that the enemies take more hits to go down and the 
items will be in different places within the level sometimes. It's best to assume this 
guide is written for the Normal difficulty level however, as that is what I played 
through mainly when having all of this in mind. I have beaten it on Hero however, 
but the same basic tactics apply. There are a couple self-explanatory bonuses, such 
as Level Completion. And Style, which is given for mixing up your attacks and 
being varied. You won't get any Style points for doing the same thing over and over. 
A Perfect bonus means you got a run without ever getting hit; no easy task by any 
means. The easiest way to get a perfect is to earn the organic webbing and use a lot 
of impact webbing. This is cheap, but if you must, you must. I will provide a few 
small tips on getting perfects in the levels I can. Also, keep in mind that you don't 
have to earn all the bonuses in one run. That would be impossible. Anyone with 
strategies, please CONTRIBUTE. So, without much further ado, here we go.


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1. Search For Justice
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BONUSES;
Level Completion
Perfect
Combat
Secret(s) Found
Style

As soon as the level begins, you will find your first gold spider icon, which will grant 
you a new combo move. This one will give you the Field Goal (B, B, X). Now, you'll 
want to start the level by getting the secret bonus, which will involve a crazy roof 
touring lady and her lost purse.

Begin the process by swinging to the first tall building to your left, from the start of 
the level. It will have kind of orange colored windows. Once atop it, you must defeat 
the two thugs, then the crazy lady will tell you she lost her purse on a different 
rooftop. To get the purse, head north from this rooftop, and just below you, you'll 
see a billboard advertising Latvania. Ignoring your urge to visit the place 
immediately, scour around the rooftop of the building that this sign is attached to 
and defeat the two thugs. Grab the purse in one of the niches (don't ask, just search 
the roof) and return it to the lady.

The rest of the level is a cinch. Just follow your compass and height meter and beat 
up the thugs. There will usually be two per a rooftop. Eventually, you will beat scare 
some answers out of one of the thugs and he will direct you to the warehouse. Just 
follow your compass there, and walk into the spider icon to end this level.

Getting a perfect on this level is easy if you do it the cheap way. Just swing by, and 
do a homing punch. Wash, rinse, repeat. Watch out for the guys with guns though. 
Style points are awarded for the way you do combat. Mix your attacks up instead of 
doing the same old thing to get the goods. Remember this from now on, because I 
won't mention it for later levels.

"JediLink" confirms my sneaking suspicion that the "Combat" bonus is for getting 
rid of every bad guy in the level. He also points out that it is a good idea to wait until 
you have defeated every other thug in the level before you defeat the ones on the 
roof with the fleeing guy. So start searching through the level and beat those darn 
thugs up!

Also, I discovered that there is another combo icon in this level shortly after I wrote 
the first version of the guide. To get it, from the building you start the level on, start 
web slinging to your right and as high as you can go. Pass the "Bortolux" building 
and down below you, you will see a billboard for "Latvania". Climb to the top of the 
building that this billboard is on and directly in front of you will be a very tall 
building and to the left of it, a shorter one. It has white lines going down it and those 
orange windows. Get on the roof of that building. (The shorter one). On top, you 
will find a maze like corridor, similar to the one where the lady wanting her purse is 
hidden. I don't quite remember where, but just search every nook and cranny on 
this roof top to find the Web Hit (B,B,Y).


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2. Warehouse Hunt
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BONUSES;
Level Completion
Stealth Bonus
Secret(s) Found
Style

The first thing to worry about here is getting the Backflip Kick (B,X,X) combo. As 
you run out the first door, it is directly in your path so you can't miss it.

Now, the stealth bonus is easier to get than you would think. First, run out the 
second door, to the place with the car in the middle, but make sure to stop once out 
the door. Make sure you are still in that shadows. You can tell you are hidden in 
shadows when Spider-Man's face is completely blue. Now, zip up onto the ceiling. 
Crawl forward, across the room, towards the garage door. Stop when you are fairly 
close to it. And make sure you remain in the shadows all the time. Your goal is to 
drop down at just the right time and enter the garage door without being seen. If 
you enter the regular door next to it, you can also sneak up on an enemy in here. 
Anyway, once the guard below you and the one patrolling the upper catwalk are 
turned so that they can't see you, drop down and run for the door. Once you're 
through, you are successful. Make sure that after you are in the door, the guards in 
that room still don't see you. It doesn't matter that any other guards see you, just 
the ones in the stealth room.

Next up is the secret bonus. This one is simple. Right after the stealth room, in this 
hallway, before you leave it, you will see a stack of wood boxes. Just jump through 
the opening at the upper left side of them and it will tell you that you found a secret 
area. Badda bing, that's it. And um…beat up those pesky thugs of course.

After you go through the door, you'll be in a room where you are attacked by 
multiple thugs. If you are getting pounded, don't be afraid to web sling away to the 
ceiling to regroup. Make sure to take out the guy in the red with the gun before 
anyone else. Directly afterwards, you will have to go around the side of a semi truck. 
As soon as you step forward a little ways, your spider senses will go off, so step back 
because that forklift ahead of you is ready to squish you. After dodging it, beat up 
the thug and go back there. Stand on the grating and zip upward. From now on, 
remember that almost every time you see a grating on the floor like this, it will most 
likely have a duct you can zip up into directly above. 

Take the first left in the duct. If you go forward, you'll get fried. Now, drop down 
and press the B button near the flashing red button to shut off the power in that 
duct (convenient that they have power buttons to shut off the practical cut electrical 
wires nearby). Anyway, go back up into the duct and continue past the previously 
electrified hall.

You'll find that you need a fuse to operate the control panel that will open a door. 
Some dumb thug yanked it out, so you'll have to beat the crap out of him of course. 
Go forward into the next room and a couple thugs will assault you. Make note of the 
grating in this room, but don't go up into the duct just yet. Go into another room to 
be attacked by, you guessed it, more thugs. Pull a Mr. T on them.

As you try to enter the door, you'll hear the dumb thug taunt you, saying you aren't 
getting the fuse. Head through the open vent to the left of the door and all the way to 
the end then shut off another power button. Go back to the grating you made note 
of earlier, follow the duct through, and beat the thug down for the fuse. This thug is 
stronger than the average one, but not by a lot. 

Go back to the control panel and activate that sucker. Exit back to the room with 
the locked door via the duct in this room. You'll be assaulted by numerous thugs, 
but it's nothing you can't handle. Once you've beaten them, run towards the open 
door to end this level.


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3. Birth Of A Hero
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BONUSES;
Level Completion
Time
Secret(s) Found
Style

At the beginning of this level, zip up into the duct right away. Follow the duct up 
until you get to a hole you can drop down into. Stop right there mister. We want to 
go for a secret in this level, and it will involve a little stealth. Head to the left of this 
hole and you will come upon another hole. Now drop down. You have to work 
quickly in this room or you will be seen. And if you are, the secret is blown. So, 
here's what to do.

After dropping down, step forward a little bit and zip up onto the ceiling in this 
room. Immediately start crawling forward, and hug the wall to your right as much 
as you can. Continue hugging the wall all the way around, until you see a closed 
door directly across from you. Crawl towards that door (don't zip or you'll be 
spotted) and crawl down the wall in front of it. It will open up and not only will you 
avoid fighting extra goons, you will also receive the secret bonus. But that's not all. 
In the room, you will collect the Advanced Web Dome (X + Right on the D-Pad 
twice). What could be better? Proper credit goes to "JediLink" of the Game FAQS 
message boards for being the first to discover this tricky secret.

After getting that, go back out into the room and either fight the goons or go into the 
room directly to your left as you exit. You will see steam shooting out so slow your 
role for a minute. Activate look around mode and aim for the wall on the opposite 
side. When the steam clears, zip on over there. Continue down the hallway and 
collect another gold spider icon, this time the Handspring (X,A,X). Go into the next 
room and prepare to face the wrath of loads of thugs. While waxing these suckers, 
make sure to put priority on the guys with guns. And don't be afraid to hightail it to 
higher ground if you're getting your butt kicked. Once you've defeated enough guys 
to get the key, use it on the locked door in the corner and move on.

Continue down a hallway until you come into a room with stairs leading up and 
some steam shooting. You could take the stairs and get burnt by steam like a stupid 
normal man, but you're not a man. You're a Spider-Man! Stand in the middle of 
the room and zip right up. Follow the hallways to your first boss encounter. Time to 
extract some payback on this punk.

BOSS FIGHT: Uncle Ben's Killer

You've got a couple of options in this battle. One is cheap and time consuming while 
the other is quicker and more dangerous. Or you can mix the two. Either way 
though, your first step will be going into the main room and zipping up onto the 
ceiling. One option is to continually shoot impact webbing at the guy from the 
ceiling. He will dodge a lot of shots, but get hit by a few as well. You can collect the 
blue spider icon to refill your webbing and start the process over again as well. Also 
note that he will shoot you occasionally while doing this. But it won't be as bad as 
taking a head on hit on the ground.

The other option is to wait on the ceiling until he turns his back, then to drop down 
and combo him. Don't bother trying to combo him more than once, as he will begin 
dodging. Tying him up in webbing won't work either.

I personally just kept impact webbing him until I ran out, then dropped down and 
whupped on him. It's your decision though. Either way, once he is dead, this level is 
over.

Also on a side note, getting the time bonus on this level isn't very difficult. Just skip 
all the battles in first room and only fight in the second room until you get the key.

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4. OsCorp's Gambit
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BONUSES;
Level Completion
Perfect
Defeated HKs
Style

This level begins with some basic "training". Your first task is to swing forward, 
break your line and swing in the opposite direction. Yawn. Easy stuff. The next one 
is to lock onto the target in the air while swinging by. Ho-hum. Just follow your 
compass to the target. After that, you'll have to lock on and shoot webbing at the 
target. Thankfully this will be the last of these boring tasks. Follow your compass 
back to the beginning of the level and walk into the spider icon to really begin the 
level.

You will now have to fight off a slew of light mechs. First you will fight just one. 
Then two. Then three. And so on. The best way to knock these guys out is with a 
single swinging kick. You can try other methods if you can't get the timing for a 
kick down, but if you're serious about getting the perfect in this level, you will have 
to do the swinging kick. The light mechs have a laser beam attack that is absolutely 
brutal on the higher difficulties. It can rip you apart in a matter of seconds. You'll 
want to be extra careful in a group of them. They also have an attack that shoots an 
energy ball at you. This isn't much of a concern. Also note that you cannot jump 
onto these guys backs, so don't bother trying.

To get the HKs bonus, you'll have to land on various building and defeat the spider 
like robots there. Sometimes, it takes a while for the HKs to appear. You might have 
to kill a few light mechs before they do. Just keep landing on building until you find 
some. HKs aren't much of a threat, but you'll want to be wary of their 
flamethrower attack. It can kill you quickly. Also, you'll be a sitting target for the 
light mechs while fighting the HKs, so move and dodge often.

To get a perfect, you will need to master that swinging kick! Once you do, you can 
blaze through the light mechs quickly and beat this level.


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5. The Subway Station
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BONUSES;
Level Completion
Time
Perfect
Style

The first thing to take note of in this level is that the cops aren't really in any danger 
of dying. They fight back and they have a whole heck of a lot of health. The one 
civilian in this level who is getting beat up though, does not fight back and has a 
little less health. So when the time comes to rescue him and the cop, you know your 
priorities.

At the beginning of the level let the cop handle business for a bit while you go and 
get a new combo Head to the upper right as far as you can on the screen and on the 
ground is a gold spider icon for the Scissor Kick (X,B,X). Now, go join forces with 
the copper to lay a good old-fashioned ass whomping on the bad guys. Once you've 
saved him you will be shown a cut scene showing you where to head to next. Go 
there now grasshopper! And remember, the civilian takes priority.

So you there yet? Good. You know the routine. Teach these dudes that crime really 
doesn't pay. Well, it does, but you will get your face kicked in for doing it. Now, go 
help the other cop in the main hallway out.

After you've helped him, you will be shown a cut scene in which Spidey insults 
Shocker's choice of garb, then you will have to save a civilian before a crumbling 
tower falls onto him. And of course the idiot doesn't even notice the thing is about to 
fall on him because he's – you guessed it – talking on his cell phone. I tell ya' boys 
and girls, those things are the cause of most problems today. Anyway, run over and 
grab him, then deposit him in the glowing circle on the ground to save the day.

Beat up some more thugs, this time without having to worry about watching another 
guys health meter. After beating them in, watch the cut scene to see where your next 
target is, then go help the 2 guards fend off a swarm of thugs. After doing that, 
watch a cut scene and this level is over.

Getting the time bonus on this level couldn't be more straightforward. It shows you 
exactly where to go during every part of the level, it is basically on rails. Just keep 
trying until you are fast enough to beat it. Getting a perfect score can be a little fun 
though. A cool trick is to tie up the thugs with your webbing, then let the cops 
(slowly) beat the thug up. There will be a couple instances in which there won't be 
any cops around to do your dirty work though, but even then you can just hang on 
the ceiling and shoot impact webbing. No thugs in this level carry guns. This method 
will take a little patience, but it almost guarantees you a perfect.

"JediLink" writes in telling how to get another gold combo icon on this level. To get 
it, head straight ahead from where you begin, and go down in the tunnel between 
the two staircases. The passages down here are all blocked off, but climb the ceiling 
to your left to collect the High Web Hit (B,X,Y) combo. Thanks Jedi!


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6. Chase Through The Sewer
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BONUSES;
Level Completion
Time
Secret(s) Found
Combat
Style

At the very beginning of this level, two thugs will come running down the hall to get 
you. Make quick work of them, and then move on. As soon as you are out of the 
hallway, pay attention to your left though, because there is a machine gun toting 
thug. He's slightly tougher than the average one. Dispose of him, collect the key and 
go out the door Shocker did.

Head across the water and into the hallway across from where you came in. Move 
forward a little and a couple of goons will give you a warm welcome. Waste them. 
Move into the next room. Take the thugs on this top tier out before doing anything 
else. Now drop down into the second tier and take out the machine gun thug. 
Activate the two switches here to open the door on the third level. Jump down to the 
third level and get rid of the stronger than average thug and move on. Go across 
another stream of water into a large room. Watch the cut scene. You'll find that Vic 
has started a water flow you can't get past. And he has ripped the switch for it right 
out of the way. Oh, that zany Vic.

Beat down the thugs in here. Collect the obviously placed Dive Bomb (B, A, A) 
combo. Then go into the room Vic ran into. Vic will run away from you in here. And 
as you chase him, several of his friends will pop out to greet you. Give them a fist in 
the face to say thanks, and then when you catch up to Vic, tie him up in some 
webbing to stop him. Combo him, tie him up and repeat till he coughs up the valve. 
When you have gotten the valve, return to the main room and place it back in the 
wall that Vic ripped it out of, then activate it. Once the water has stopped flowing 
out, run down the pipe. As you come out, you'll see a room above where you came in 
from. Crawl on up there, enter the room and activate the switch.

Continue on until you reach a room where a door shuts behind you when you enter. 
A couple of guys on the ground attack you. Ignore them for now, and go up top 
where there are guys with guns and grenades. Kill them, then the regular guys. The 
door will open and in comes a new pack of goons. Some have grenades, so be 
careful. You'll get a key once they are all downed. Use it to open a door at the very 
bottom pit of this room, and activate the switch in there. This will open a door. 
Enter it to exit this level.

Getting a time bonus on this level is the same as all of them. Work fast, know the 
exact route and avoid any unnecessary battles. Getting that Combat bonus is as 
simple as laying the smack down on every single thug in the level.

"JediLink" proves that activating that switch back at the room you entered when 
you came out of the giant pipe wasn't a waste of time and how to get the secret 
bonus in this level as well as showing me a new a combo to get! Three birds in one 
stone is nice. After pulling that switch, simply head back out the way you came in 
the giant pipe and drop down into the place that the water was previously pouring 
into. You should now see an open door. Head on in and grab the Advanced Web 
Gloves (Y + Left on the D-Pad twice.) This move will come in handy for that extra 
boost of power you may need to take out guys like Scorpion.

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7. Showdown With Shocker
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BONUSES;
Level Completion
Time
Perfect
Secret(s) Found
Style

You've really got that blasted Shocker on the run now. You'll begin this level facing 
him down a long tunnel. Try entering and he will shoot a shockwave at you. Try one 
of the other 3 tunnels and he will just run to them and shoot another shockwave at 
you. So what's a spider to do? Precise web-zipping of course. Stand in front of the 
left-most of the four tunnels and go into look around mode. Aim for the spot just 
under the red light, where the black is. You'll have to be pretty precise, so it might 
take a few tries. If you land just right, you'll be in a crossway between the tunnels 
that is safe from Shocker's blasts. Continue zipping through these safe spots until 
your catch up with Shocker and he runs off.

Pull the level on the left to move the train. This will open up a path for you to cross. 
As soon as you get to the top, get ready to test your Spider agility. You will see a 
gold spider combo icon floating past in the rushing water quickly. You only get one 
chance to nab it, so act fast. This will give you the secret bonus for the level as well 
as the Uppercut (X,X,B) combo. Move onward into the next room, and then from 
there, the next. You will now confront Shocker since there is no where left for the 
little coward to run.

BOSS FIGHT: Shocker

Shocker doesn't really have that many moves and most are predictable and easy to 
avoid. When you are far away, he will shoot shocker rings at you. Just be swinging 
when he does this and you'll be fine. He also has a move that he uses to hit the 
ground and jump, which will also hurt you if you're in close proximity. That's why 
you will have to do this one combo at a time. His other move is a whirlwind that 
pulls you in. Very slowly. After he does this move is your chance to attack, as he will 
be dizzy. Also, when he's not doing that, use impact webbing to knock a little on 
him.

Getting a time bonus on this level isn't tough. Just go through and beat Shocker. 
Preferably fast of course. Getting a perfect isn't tough either. During the boss fight, 
just have patience. Avoid him and swing around, shooting impact webbing 
occasionally until he does the whirlwind move, then go in and combo him once.

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8. Vulture's Lair
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BONUSES;
Level Completion
Time
Perfect

This level is all about Spider agility. You will be climbing a clock tower, all the 
while, the Vulture throwing grenades down at you. He has also planted proximity 
mines and spider bombs, which will follow you and then detonate. There are three 
different aggressions factors in this level. You begin the second one when you see the 
cut scene with the Vulture. You begin the third when the music changes. You will 
clearly notice the difference between the three. I won't provide a step-by-step 
walkthrough here, as it would be too hard to write down every single level you climb 
up and the bombs are somewhat random anyway. Just some general tips. 
Remember Vultures grenades bounce. The spider-bombs are easy to out run by 
zipping up. When you cant go up stairs anymore, make sure to look around for an 
opening in the middle of the tower. That's about all I can provide you with. Getting 
a perfect and a time bonus will be challenging, but it's in your hands this time. 
There aren't any specific tips I can give for either. Also, make sure to collect the 
Gravity Slam (B,B,A) combo. Good luck.


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9. Vulture Escapes
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BONUSES;
Level Completion
Time
Perfect
Vulture Proximity

This is the first of the air chase levels. It is pretty easy too. You'll chase Vulture 
through the city, with him lobbing razor feathers at you and big bomb things 
occasionally. With the feathers, just break your line for a sec. With the big 
bomb…well. The same thing. But he will use it sometimes when you are close to 
him, which is very hard to avoid. Note that you can't hurt Vulture in this level. Also 
note, when he shoots the billboard and the water tank, you don't have a choice to 
chase him or fix the things; you have to or the mission will end. To fix them, simply 
set down next to them and spray your webbing just as you would to tie up a thug.

Getting a perfect and time on this level will probably come at the same time that you 
get the Vulture proximity bonus. For those who don't have common sense, chasing 
right behind Vulture is not the best route. He follows the same path every time. 
Learn it, and then cut him off at buildings. Just learn the path young one, and you 
will have all the bonuses here in no time.


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10. Air Duel With Vulture
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BONUSES;
Level Completion
Time
Perfect
Style

BOSS FIGHT: Vulture

Getting a perfect on this level is so easy and so fun, that you may want to do it 
multiple times. In the air, you have several choices of attack. But what would you 
choose with an old man? Why, jumping on him and smacking the crap out of him of 
course. Just jump on Vulture while he is in the air and begin punching him until he 
flies off to the building. Land on the building and wail on him. You only have time 
for a few combos before he takes off again, and when he does, it will hurt you if 
you're in close range to him, so back off after a few. Also note that, occasionally, 
while he is in the air and you attempt to jump on him, he will shoot a big bomb up at 
you. I haven't found a way around it, but he doesn't seem to use it often. If he does 
it and you're going for perfect, just restart the level and try again. Keep it up and 
this old bird will fall before you can say "Squawk!"

"TopVideoGamer" also points us towards not one, but two gold spider icons in this 
level! To get the first, go onto the building that Vulture lands on whenever you 
damage him in the air enough. You'll see a pathway under the gargoyle-like statues. 
Just follow the path way around until you run into the Sting (B,X,B) combo.

To get the second, you'll have to go to the very top of the building. It's too high up to 
web swing there however, and you will be electrocuted if you don't wait until the 
storm in the level subsides. Once it finally does, ground Vulture (go ahead and beat 
on him before hand though) then begin climbing the building. Get to the very tippy 
top of the building and you will earn the Dive Kick (B,A,X) combo. Note that it will 
get too narrow to zip up at the very top of the building eventually and you will need 
to crawl the rest of the way.


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11. Corralled
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BONUSES;
Level Completion
Secret(s) Found
Protected Scorpion
Style

Teaming up with Scorpion? Sweet! Too bad he looks the way he does. But that's 
just my personal opinion. Anyway, he will fight as well, but it is more like 
babysitting than teaming up. Oh well.

First things first, let's get the secret. Head for the second level of the parking lot and 
enter the pathway leading up to the third level. Simply collect the red spider icon 
here to get the secret. You will have to get hit once before you can collect it first of 
course.

Other than that, getting the other bonuses is a breeze. You will be fighting HKs 
again, so use the same tactics as you did in OsCorp's Gambit level. To get the 
protected Scorpion bonus, just stick close to him and make sure his health doesn't 
get too low. Like I said, baby sitting. This is a piece of cake.

"TopVideoGamer" also brought to my attention that you will receive the Advanced 
Web Dome in this level in the secret area instead of a health icon if you did not first 
get it in the "Birth Of A Hero" level. Thanks again Top!

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12. Scorpion's Rampage
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BONUSES;
Level Completion
No Pickups Used
Style

Well, it's time to fight the lunatic. Fun, fun, fun. First thing you need to do in this 
level is collect the obviously placed combos, Tackle (X,A,A). After that, it's time to 
face Scorpion.

BOSS FIGHT: Scorpion

While on the ground, Scorpion will shoot lasers out of his tail at you. These are fast 
and he can hit you while you are comboing him. He will also take a tail swipe 
occasionally. He has a devastating whirlwind slash as well. And he has an easy to 
avoid tackle. With so many ground moves, you'll want to fight unfair. You don't 
have to fight like a man because remember, you are a Spider-Man.

Take to the air, swinging, and shooting impact webbing as much as you can. Once 
you run out, you'll want to start with the fair fighting. The key times to hit him are 
when he has missed a tackle or the whirlwind slash. The tackle is easily dodged or 
jumped over and the slash is harder to see coming, but still possible to dodge. 
Whenever he does these, use a combo that jumps away, like the Handspring or the 
Dive-Bomb. For some reason, these moves seem to really hurt him.

You'll want to try for the no pickups used bonus the first time you fight him, but if 
you can't get it, that's okay. There are 4 health pickups (2 in the main room and 2 in 
a hallway) so he shouldn't be too much of a problem. After beating him, Scorpion 
runs off, presumably to uncover the secret shadow government who has been 
putting the little people in his milk to spy on him.


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13. Coup D'Etat
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BONUSES;
Level Completion
Time
Perfect
Style

This is a semi-boss fight, but I'm not going to count it as one since the level has lots 
of other elements. Your first objective is to save MJ. She's really in no immediate 
danger of dying. That blimp is going slooooow. Just watch that once you pick her 
up, Goblin doesn't shoot you to death. This rarely happens as he isn't as aggressive 
in this level as others, but it's a possibility. Once you've safely deposited Mary Jane, 
begin battling Goblin.

Really, I think all attacks work well on Goblin. The swinging kick is the hardest to 
connect with, and it does about the same damage as any other move. Goblin's 
attacks are many. He has all kinds of different pumpkin bombs he will against you 
depending on where you are. The nastiest one is when you are chasing him and he 
throws one that splits into multi bombs. Even still, that doesn't do much. When he 
zooms ahead and doubles back towards you, he is coming to shoot you with his 
machine guns, so watch out.

My favorite attack to use is jumping on him and wailing away. He is harder to jump 
onto than Vulture, but if you watch his patterns, you'll get him. Also take note, he 
throws you off and it does damage, so if you are trying to go for the perfect bonus, 
don't jump on him (unless you jump off quickly). Whatever you do to hurt him, do 
it until he runs away, then give chase. Note that you can't hurt him while he is 
running away.

When he tries to knock down the radio tower, just go web up all 4 ends of it. He will 
attack you while you do it, so be careful. After he does that, fight him some more, 
and then give chase when he runs off again. When you are chasing him this time, he 
will plant air mines, so stay above him and they won't affect you. When you reach 
the bridge, web it up, fight some more, give chase and fight some more. After that, 
this level is over.

Getting a perfect on this level won't be easy at all. But getting a time couldn't be any 
more straightforward. You just do it as fast as you can. Well, that's the same with 
all time bonuses, but this one is kinda on rails more than most stages. Good luck 
with that perfect, because I know I haven't got it.

"JediLink" comes through again with a tip to make getting the perfect here easier. 
He used Green Goblin to do it, just evading the other Goblin and playing "chicken" 
with him, then pumping him full of spear shots. Using Goblin is a good tactic for 
any level in which you can't seem to do it as Spidey. He is a lot easier to use overall. 
Keep that in mind.

Once again, "JediLink" provides information leading straight to the Low Web Hit 
(X,X,Y). To obtain it, simply climb to the very top of the building you begin the level 
on and lo and behold, you'll find a gold spider icon. Note that the altitude gets so 
high that you can't web swing up here, so be sure Goblin doesn't shoot you off the 
side of the building.

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14. The Offer
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BONUSES;
Level Completion
Time
Perfect
Ride Goblin
Style

BOSS FIGHT: Green Goblin

Okay, this time, I'll count it as a boss fight, since it's focused on just the Goblin. In 
the air, he is the same as last time. If you want that "Ride Goblin" bonus (I won't 
even go there…) you will have to jump on him at last once. Go on and try it. I use it 
as my exclusive means of attack in this level. But once again, use whatever attack 
you like best.

When he lands, follow him into the building. He is much tougher on the ground than 
he is in the air, believe me. He still has all of his pumpkin throwing abilities and he 
has some really kick butt moves to take you down with. First thing in the building, 
collect the in-plain-sight Flip Mule (X,X,A) combo. Now, get ready to 
rumbleeeeeeee. No longer can you use a cheap swing by and punch. He'll catch you 
in mid-air and ground you. First things first, use up all your impact webbing. Don't 
be ashamed. Goblin is tough.  Once you run out, your only chance is to dodge his 
combos and then nail him with one of your own. This is easier said than done 
though. He has a high roundhouse, low sweep combo that is quick and mean and 
that grabby move he uses to pull your butt out of the air. He also has a mean punch 
combo. The best part about these combos is that you can roll out of any of them at 
any time (except grabby) and nail him with your own. But you will still take hits. 
And if you aren't used to dodging, you have to learn it here. And also, he will stop 
his own combo if you dodge it sometimes. It's hard to find a good time to nail him. If 
he keeps stopping his combos when you roll out and hit him, then wait for him to do 
grabby move and he will be wide open. Also, if you're thinking about using the web 
dome to blow him down, it will work sometimes, but he can use grabby to get you 
right through the dome.

After enough hits, he takes back to the air. Go get him and ground him again. This 
time, the fight will take place on an electrified floor. Here, it is just easier to collect a 
refill on your webbing and shoot impact webbing. It will only take a couple shots to 
take him down.

Getting a time bonus here isn't too hard. But that perfect again… that's a killer. 
Good luck with it and keep in mind that using the Green Goblin is a lot easier than 
Spidey.


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15. Race Against Time
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BONUSES;
Level Completion
Time
Perfect

Oh my. I hate this level. Hate it, hate it, and hate it. On easy mode, it's laughable. 
On normal, it's no challenge. On hero, it's unbelievably hard. It all comes down to 
luck in the end, though there is some skill involved.

You'll want to begin by web slinging straight ahead. As you are jumping in to the 
first bomb, impact web the light mech. Remember, these mechs can shred you in 
seconds. There is another light mech patrolling here, but if you land just right, he 
won't notice you. After disarming the bomb, head to the left of the large building 
with the bomb in between it to avoid more light mechs. Disarm the bomb in the 
middle of the building. Now, if you did this fast, the helicopter won't come at all. If 
not, it will be there. If it is, just rise up above it. Try and shoot the light mech on 
your way with impact webbing, but don't waste too much on it. At the next bomb, 
try and shoot the light mech patrolling it before landing and disarming it.

Now, go straight ahead towards the next bomb, above the spotlight on the side of the 
building. As you are moving past the next few building be careful, because a roving 
helicopter will have a searchlight moving around. Go to the next bomb, avoiding the 
spotlights around it and shooting the light mech patrolling the sky. Now, pick up the 
pace and head for the next bomb. You will have to go either under or above the 
spotlight ahead, depending on where you are. Either way, try and shoot both 
patrolling light mechs before you land, but don't waste time doing it. That's 
something you can't spare. It's almost impossible to get both, but hopefully you do. 
Start to go towards the next bomb. Cut in between the buildings, even though there 
is a light mech there. You don't have time to go around the end building. Don't try 
and take out anymore light mechs, there is no time. You just have to hope they don't 
shred your ass here.

After deactivating it, move on to the next bomb. Avoid the spotlights down this last 
stretch. It's tough. And there are light mechs. Just hope you make it.

If you can do this, you can get the time bonus. The perfect bonus? Hah! You expect 
me to play that again?? No way. In Spider-Man's words, "I'm gonna have some 
nasty words for the guy who made this level. But first, I'm gonna go somewhere 
quiet and have a heart attack".  Well, that's not exactly what he said.

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16. The Razor's Edge
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BONUSES;
Level Completion
R-bats Destroyed
Remaining Health
Pickups Used
Style

This level is so pathetically easy that I just don't get it. The only thing that might be 
even a little challenging is getting the remaining health and pickups used bonuses at 
the same time, but even then, you can just do it twice and it'd take less than five 
minutes. Just stay in the air the whole level. Use the homing punch on the r-bats. 
And if you're going for the r-bats destroyed bonus, you will have to kill some extra 
ones. Overall, you shouldn't have any problems with this level whatsoever.

Benny Rakov provides us with an alternative way to beating the level. Feeling that 
you've been neglecting all of your Spider powers? Well, here's your chance to use 
the Web Dome! Just land on a building, activate it and wait for the R-bats to close 
in, then nail 'em! Thanks for the cool tip Benny!


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17. Breaking And Entering
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BONUSES;
Level Completion
Time
Perfect
Secret(s) Found
Stealth Bonus

The stealth bonus isn't as hard to get here as people think. Just remember this one 
key thing. You can tie up guards with webbing and as long as they don't see you, 
they won't sound the alarm when they break out. But if they do see you, even tied 
up in webbing, they will sound the alarm when they break out. Keeping that in 
mind, let's go.

In the first area run forward into the second shadow area, cling to the ceiling and 
wait for the guard to walk behind you. When he does, wait until he is just past the 
third shadow area and zip over there. Now, when he walks behind you, tie him up in 
your webbing and move into the next room.

Make sure not to get caught in the camera here. Move into the next room. Climb 
straight up the wall in front of you and go into the door in front of you. Spider-Man 
talks about a puzzle you have to solve. Good thing Harry is the son of the guys 
company he is breaking into huh? Anyway, zip straight up from where you are 
currently at. Tie up the guard when you can and get behind him, into a different 
shadow area. Once on this ceiling, wait till he turns his back again, then again tie 
him up and grab the High Stomp (X,B,A,) combo icon. Get back on the ceiling and 
wait until he passes under you again so that you can move forward in the room (not 
forgetting to tie him up of course). You'll see an active computer in the far left 
corner. You want to activate it to get part of the code.

From here, zip up and over to the top of the hall at the stairs, being careful not to be 
seen by the patrolling guards and tying them up/avoiding them. Go up the stairs in 
the middle of this hallway, through the door. Be careful not to set off the light or 
alert the guard to your presence and get two more pieces to the puzzle in this room. 
Exit through the door next to the light in the corner. Jump down these stairs and 
enter the next room, again getting two pieces and again being careful not to be 
caught. Then, zip back up the hallway you were previously in. Enter the door across 
from the stairway you previously entered.

The puzzle is pretty simple. Start with the mostly blue piece. Then the half blue, half 
purple piece. Then the half purple, half pink piece. Then the half pink, part orange. 
And then the last one. Basically, just make them go from one color to another. This 
level is over.

Getting perfect here is the same as getting stealth. If you weren't discovered, you 
should have no reason to not have a perfect. Getting time means you're going to 
have to forget all about stealth. Just watch out for those blasted robots.

"JediLink" and "PS2 4 Life" discover the secret behind the… well, secret. 
Apparently, the developers at Treyarch decided to throw something that doesn't 
make sense at all in. To activate the secret bonus for this level, get to the part with 
the elevators. Now, activate the elevator switch closest to you and on the right as you 
enter the room. Then, activate the elevator switch directly across from that one. 
Finally, activate the only other elevator switch on the left side. That's it. That is the 
secret. Makes no sense to you? You're not alone. Treyarch must have been high 
when they thought this one up. Also note that you will get no confirmation saying 
that you activated the secret when you do.

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18. Chemical Chaos
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BONUSES;
Level Completion
Time
Perfect

In this level, you can be stealthy, but it won't get you a bonus, so it's not of much 
use. Outrunning the robots really isn't that hard anyway. But if you want that ever-
elusive perfect, you'll have to be stealthier than a stealthy stealth. Getting a time 
means that you can just run through the level like a mad man. Hey look, I'm being 
original. I put that stuff at the beginning instead of the end this time. Whee?

Anyway, go out in the hallway. There are two guards patrolling, both easy to pass 
by without being seen. Just use the same shadow, tie up and ceiling routine as last 
round. As a bonus, in this level, the guards can't see you on the ceiling whether you 
are in shadows or not. Move into the next room you stealthy person, you. Watch out 
for those laser beams. They'll alert the robots. To get by them, use look around 
mode and zip at just the right time. Now, get on the ceiling quick. Roving lights 
might spot you. From here, get into look around mode and create a zip right 
between all of these stinking lasers to the other side. Make sure it doesn't go through 
one though. Get the Palm (B,X,A) combo on the ceiling and get on then turn around. 
Stay on the ceiling. You'll notice a guard patrolling below. Simplton. Head to the 
end of the hall he is patrolling and tie him up when he isn't looking. Go into this 
room, which should be marked by an "A".

The doc makes this all sound harder than it is. Just hit the switch in room A, then B. 
Then go into the rooms between them. Then hit the switch labeled A/B. Easy enough 
right? Right. So get to it. You have to hit them in order though. Remember that. It's 
important.

Done yet? Good, let's move on. Now, head to the door where it previously told you 
to go to control rooms A and B first. You can enter now. In here, you'll find a weird 
grid type thing. It's not as daunting as it looks. Just jump one top of one of the black 
boxes with the green things inside. Make a zip line to the things just like the one you 
are standing on across the room. Try and time it so that you don't fly through the 
cameras. Anyway, continue on. You will enter a room with a wildly changing grid of 
lasers. Watch the pattern very carefully because this one is hard to explain. Once 
you pass it, head into the hallway ahead and enter the lone door on the right side. 
Grab the Head Hammer (B,A,B) combo inside, then exit and enter the "C" door. 
Activate the switch. Try and enter the "D" door now. You'll find it is locked, but the 
weenie with the card key is on his way to you. Stick up to the ceiling. When he gets 
there, web him so he can't run and clock him out with a single punch. Grab his 
keycard and then enter the "D" door. Activate the switch and then return to the 
room where you activated the "A/B" switch. Activate the "C/D" switch and exit this 
level.


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19. OsCorp's Ultimate Weapon
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BONUSES;
Level Completion
Time
Perfect
Style

BOSS FIGHT: Ultimate Weapon

This guy can be either really tough, or really easy, depending on how you handle 
him. He is entirely motionless as long as you stay close enough to him. But he has 
missile turrets on his back and they don't like you. He also has these laser beam 
shooters that home in on you. And to top it off, there are light mechs hovering 
around him like that's their mommy. And if you stray too far from him, you will 
wake him up… he has a huge laser that can destroy you in seconds. So how will you 
deactivate those generators on the far side without waking big boy up? Easy 
enough.

Impact webbing. If you swing out at just the right length, you won't go too far away 
from him and you will still hit the generators with your impact webbing. This just 
leaves the generators on his back and underneath him. You might get ripped by 
lasers and missiles while you do this, but thankfully there are loads of health power 
ups scattered about the arena.

Once the generators are down, simply land on his "neck" and begin punching and 
kicking. This sucker's going down.

"LordFakman" sends in a tip that just might make getting a perfect a tad easier. 
(Although it is still, very, very hard). Simply use the catwalk up in the sky to shoot 
impact webbing down on any of the targets below. The light mechs often hit the 
railing while you are doing this and none of Ultimate's weapons can hit you unless 
you jump at the wrong moment.



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20. Escape From OsCorp
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BONUSES;
Level Completion
Perfect
Supersoldiers Killed
Style

This level is quick and easy. Unless you're going for the perfect and supersoldiers 
killed bonuses. "PS2 4 Life" says that it is possible to get that supersoldiers killed 
bonus by using the Green Goblin and killing TONS of supersoldiers. He says a good 
strategy is to stay on that upper hallway and just fly back and forth between the left 
and right switch rooms as necessary as the red health icons within each regenerate 
fairly quickly. Also, to get a perfect with Spider-Man is a joke, so please when 
attempting it, use Green Goblin.

Anyways, you begin in the hallway you left "Breaking and Entering" in. Head 
straight ahead and grab the Haymaker (X,A,B) combo, then head all the way to the 
right of the hallway and follow it into a room. Press the switch in here to deactivate 
the machine gun turrets. Now, head the opposite way, all the way to the left of the 
hallway into a room. Press the switch here to deactivate the laser room switch. Now, 
go down in the room where all that was deactivated.

Press the switch on the far right corner of the wall, and then enter the door directly 
across from it. Jump down the stairs and enter the next set of doors. Press the 
switch to open the gate. It will take a while to open, so kill the supersoldier, or wait 
around and dodge it. Once it is open, just swing to freedom down this hallway. 
Swing, swing I said! Swing!


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21. Mary Jane Kidnapped
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BONUSES;
Level Completion
Perfect

This level is very reminiscent of the level you chase Vulture in, but the Goblin is 
much faster than that crusty old geezer. Again, the trick is in cutting him off and 
knowing his route. (Which will always stay the same). The game defaults to lock-on 
mode, and you might want to keep it for a run to find out his pattern, but after that, 
don't use it. It hinders your movement when trying to cut Goblin off. Since the only 
bonus here is perfect, that isn't too important, or at least you think. If you follow 
him directly, you will be nailed by one of his air mines. He uses loads of them this 
time. So find a different way, but still staying close enough so that he doesn't fly off 
with MJ. Remember again, knowing his path is the key. Also remember that he is 
much faster than Vulture. Happy hunting!


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22. Face-Off At The Bridge
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BONUSES;
No Bonuses

FINAL BOSS FIGHT: Green Goblin

Since there aren't any bonuses here, this level just comes down to beating it. Right 
away, you'll have to save MJ before the fire on the bridge gets to where she is. This 
isn't too tough, but while you are attempting it, the Goblin will be shooting at you 
and lobbing bombs your way. Any of this stray fire can kill Mary Jane. So work 
quickly, and if it takes a couple tries, don't be frustrated… it took me a couple as 
well. Once she is safe and sound (read: out of your freaking way) you can deal with 
the Goblin.

In the air, he is a little tougher than he was back at "The Offer" but not by much. 
On the ground, he can be a real pain. He'll do that pouncing move over and over. 
There is an easier solution though. If you've mastered the skill to "Ride Goblin", use 
it to the max here. Eventually, he will start throwing you off of the glider before you 
can even land a single punch, but you will have take a good portion of life off of his 
life bar by then. You won't have even nicked his blue bar, but that's not what 
counts. As soon as you've got him down to the point where he is just throwing you, 
use punches and swinging kicks or impact webbing to lower his blue life bar and 
ground him. He should have very little health left. Go ahead and use cheap tactics, 
as payback for "Race Against Time". Swing by him and hit him with some impact 
webbing. Keep in mind though, that even though he is not on his glider, it will attack 
you. It isn't too much of a threat. And if you're really frustrated, get up in his face 
and lay it on him the old fashioned way. But note, that he will pounce on you a lot so 
be ready by rolling away or swinging away.

Once he is beaten, enjoy the ending.


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V. CLOSING
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1. Appendix
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This is where I list the resources I used for creating this guide, what I reference, etc. 
It will be a rather simple list, as at the time of this writing, I still need to write the 
actual Walkthrough. Yikes!
-Game FAQS and their beginner's guide for writing an FAQ, which pointed me to…
-Kao Megura whose awesome Final Fantasy VII Changes FAQ I borrowed a few 
elements from.
-GameWinners.com for the codes. They have a massive archive for consoles past 
and present. I suggest you check them out.
-The instruction manual for Spider-Man, which I yanked the storyline and controls 
sections from.
-My brain.

That's all… for now.


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2. Credits
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This section will give credit to any person who contributed, helped or otherwise 
assisted in the making of this FAQ. Thanks to all of you!
-"Irregular Forte" for suggesting the roman numerals to make the guide look 
slicker, for a few spelling and punctuation problems and for being an all-around 
cool person.
-Activision for publishing this game
-Treyarch for developing it.
-"CJayC" for running such an awesome site.
-Me, for creating this guide.
-Dan "DJGKoRn2000", "TopVideoGamer", Brandon Stumbaugh, "JediLink", Rob 
Myers, "Cowblaster", Travis "krptkaiser" Barrus, "jewelzc4", JuneFiredrake, 
Shane Childress, "Jarros", "TheSmartOne321", Jarel Villarroya, "BIGceize", 
"Thrakker Mertens", "gtincubus", "Jameygus", "JGonspy", Max Binder, Dan and 
Cheri Resheske, "FiercecubeROBO87", "Rewind the Omnipotent Half-Hamster", 
Joshua B. Skinner, Jamie Weir, "Bendertron", "Black Knight", Paul DeBarbieri, 
Kiel W., "Sirtwist", Garett Olson, Jeff Groen, Benny Rakov, Logan Polk, 
"LordFakman", Kayne Schwarz, "Masterastrobeat" and "Kulock" for their 
contributions. Thank you all very much!

That's all… for now.


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3. About The Author
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Hello folks reading this. First, thank you for reading my guide and I hope it helps 
you and is useful. This is the first FAQ I have written. I've been meaning to for a 
while, but I kept pushing it off. However, I got Spider-Man very soon after it came 
out and beat it quickly. I decided to do a FAQ for this because;

1. I found a neato glitch.
2. There weren't any other FAQs for it. (At the time I began writing anyway.)
3. It's a good game to begin with for a beginning FAQ author. Not too 
overwhelming.

On the more personal side of things, I'm a male and my name is Adam Weese. I'm 
17, from the great (?) state of Texas. I frequent the Game FAQs message boards 
occasionally, under the name "Adam W". I also frequent the Sonic Fan Boardz 
(http://pub12.ezboard.com/bsonicfanboardz) and the ODB Forums 
(http://pub32.ezboard.com/bodbnext). All right, enough shameless plugs now. I own 
a PS2 and a GameCube. I have been gaming for over 10 years, cutting my teeth on 
the NES and really sinking in with the Genesis. I've currently got a job where I get 
to keep most of my money, so I am usually up with the latest games now. I don't 
have a favorite type of game really; I like almost everything.

Anyway, that's enough babbling from me. I sincerely thank anyone who read this 
guide and really hope you got some use out of it. I enjoyed writing it therefore I 
hope everyone enjoyed reading it. And if you actually read the About The Author 
section, give yourself an extra cookie.


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4. Closing Statements
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So, it's finally over. Phew! That was quite a ride. At the time of this writing, a 
Spider-Man sequel is already rumored to be in the works, so let's hope we hear 
more about that at E3.

My future plans, FAQ-wise are unknown as anything is present to change. But, as of 
right now, Resident Evil is just around the corner and I have always had a fondness 
for that series. Barring any unforeseen circumstances, I believe that would be my 
next target. As for right now though, this FAQ is over. Thanks everyone and peace!


-Fin