Onimusha 2 - Pro Action Replay Codes
Version 2.00 (8.17.02)
Compiled by Peas on Earth (peas-on-earth@rocketmail.com)
Written by Muni Shinobu (muni_shinobu@yahoo.com)



These codes are for and works only on the Japanese Pro Action Replay 2
(PAR2) together with the Japanese version of the game Onimusha 2.

For numeric calculations, use the PAR2 Numeric Calculator:
http://www.geocities.com/muni_shinobu/faq/calculator.html

For digit calculations, use the PAR2 Digit Calculator:
http://www.geocities.com/muni_shinobu/faq/par_digit_calculator.html



OFFICIAL KARAT CODES
* set Vibration to "On" within game for all of these codes to work

Must Be On Code (First Press Limited Edition)
EC8319F0 142E11C8

Must Be On Code (Regular Release Edition)
EC8319B0 142E1208

Life Max
4DEC2868 1456E0A5
4DEC2866 1456E0A5

Oni Strength Skill Gage Max
4DEC4CA8 1456E0A5
4DEC4CA6 1456E0A5

Money Max
1DEC506C 1455692C

-------------------------------------------------

GENERAL CODES

Alternate Must Be On Code
EC8319F0 1456E79B

Money 99999
1DEC506C 1455692C

Life Gage and Skill Gage Max
9C828F80 3853E0A5
* use the $BNO@P(J and $B54@P(J once to activate code

Life Gage Won't Change
1C8222B8 0456E799
* even though it won't decrease, it won't increase either

Skill Gage Won't Change
4C822406 1456DBA5
* even though it won't decrease, it won't increase either

Soul Max
1C8588CC 0456E79F
1C85880C 0456E79E
* once you absorb soul it will become max

Can absorb Soul from the beginning of the game
9C8F07C0 3853E7A6
9CB4BFD0 B6860AF4
* absorbed souls won't accumulate, in essence just a useless code
* will cause the top and bottom black bars to disappear during movies

High Speed
1C831D0C 1456E7A5
1C831C5C 1456E7A5
1C831CB4 1456E7A5

Always Issen Attack
9CB4BF5C 0456E7A5
9CB4BF98 0456E7A5

Transform into Onimusha with just 1 Purple Soul absorbed
9C883EA0 0836E7A6

Onimusha Gage Max
4DEC4F5C 1456300C
4DEC4F60 1456300C
* switch screens while transformed as Onimusha to activate code

When as Allies, press L2 and secondary weapons max (Daggers, Spells, etc.)
9C8DA6A8 3854E788

Strongest Equipment Mode
4C8DA47E 1456DBA5
4C8DA4B0 1456E7B0
4C8DA780 1456E788
4C8DA78C 1456E788
* start new game with $BNu2P7u(J, money x 20,000,
  $B7`Lt(J x 30, $B?HBe$o$j$NLZ;%(J x 10, all armors Lv3,
  bullets unlimited, arrows unlimited, and skill gage won't decrease

Fake Strongest Equipment Mode
9C8DA4F0 0856E7D6
* will give the appearance of the Strongest Equipment Mode,
  once you use something it returns to normal

Play game equipped with the Sponge Stick
9C828F54 0456E7A5
9C8DA684 B433C591
* only Issen attacks will kill enemies

Unlock Scenario Route
3DEC6BD2 1456E70C

Unlock all Special Menu extras
4DEC6BDC 1456B00C
* will freeze game if you use this code without at least completing the game
once
  and entered the Scenario Route screen

Unlock Black Suit Man Minigame
1DEC6BE0 144FB00C
* will freeze game if you use this code without at least completing the game
once
  and entered the Scenario Route screen

-------------------------------------------------

WEAPON CODES

$B;0CSE5B@(J
4DEC62EC 1456E7A6

$BIqMkEa!V(JLv.1$B!W(J
4DEC62F4 1456E7A6

$BIqMkEa!V(JLv.2$B!W(J
4DEC62FC 1456E7A6

$BIqMkEa!V(JLv.3$B!W(J
4DEC6204 1456E7A6

$BI9?OAd!V(JLv.1$B!W(J
4DEC620C 1456E7A6

$BI9?OAd!V(JLv.2$B!W(J
4DEC6214 1456E7A6

$BI9?OAd!V(JLv.3$B!W(J
4DEC621C 1456E7A6

$BNu2P7u(J
4DEC6224 1456E7A6

$BNu2P7u(J (bug?)
4DEC652C 1456E7A6

$BNu2P7u(J (bug?)
4DEC6534 1456E7A6

$B@{Iw4]!V(JLv.1$B!W(J
4DEC653C 1456E7A6

$B@{Iw4]!V(JLv.2$B!W(J
4DEC6544 1456E7A6

$B@{Iw4]!V(JLv.3$B!W(J
4DEC654C 1456E7A6

$BEZ9SDJ!V(JLv.1$B!W(J
4DEC6554 1456E7A6

$BEZ9SDJ!V(JLv.2$B!W(J
4DEC655C 1456E7A6

$BEZ9SDJ!V(JLv.3$B!W(J
4DEC6564 1456E7A6

$B5](J ($BDj3Q$NLp(J)
4DEC656C 1456E7xx

$BDj3Q$NLp(J
4DEC66DC 1456E7xx

$B5](J ($BD9:,$N2PLp(J)
4DEC6574 1456E7xx

$BD9:,$N2PLp(J
4DEC66E4 1456E7xx

$B<o;REg2~(J ($BCF4](J)
4DEC658C 1456E7xx

$BCF4](J
4DEC66BC 1456E7xx


$B%@%,!<(J
4DEC66AC 1456E7xx
* when playing as Oyuu only

$B%V%m!<%I%=!<%I(J
4DEC65F4 1456E7A6
* when playing as Oyuu only

$B%0%i%G%#%&%9(J
4DEC6504 1456E7A6
* when playing as Oyuu only


$B<jN"7u(J
4DEC66B4 1456E7xx
* when playing as Kotarou only

$B2eVK;I(J
4DEC646C 1456E7A6
* when playing as Kotarou only

$B6lL5(J
4DEC6464 1456E7A6
* when playing as Kotarou only

$BO52g6lL5(J
4DEC6474 1456E7A6
* when playing as Kotarou only


$BG0GzId(J
4DEC66EC 1456E7xx
* when playing as Ekei only

$B7n7A==;zAd(J
4DEC64D4 1456E7A6
* when playing as Ekei only

$BJ}E77a(J
4DEC64DC 1456E7A6
* when playing as Ekei only


$B;0O"=F(J
4DEC6744 1456E7A6
* when playing as Magoichi only

$BNvCF(J
4DEC66C4 1456E7xx
* when playing as Magoichi only

$B;0O"=F(J ($BNvCF(J)
4DEC6594 1456E7xx
* when playing as Magoichi only

$B8^Mk?@5!(J
4DEC674C 1456E7A6
* when playing as Magoichi only

$B8^Mk?@5!(J ($B?KCF(J)
4DEC5FAC 1456E7xx
* when playing as Magoichi only

$BLT2PL}]$(J ($BL}E{(J)
4DEC5FDC 1456E7xx
* when playing as Magoichi only

$BL}E{(J
4DEC66CC 1456E7xx
* when playing as Magoichi only

$B9qJx$7(J ($BK$CF(J)
4DEC5FE4 1456E7xx
* when playing as Magoichi only

$BK$CF(J
4DEC66D4 1456E7xx
* when playing as Magoichi only

$BA.8wCF(J
4DEC66F4 1456E7xx
* when playing as Magoichi only

-------------------------------------------------

ARMOR CODES

$BLx@8?X1)?%!V(JLv.1$B!W(J
4DEC65AC 1456E7A6

$BLx@8?X1)?%!V(JLv.2$B!W(J
4DEC65B4 1456E7A6

$BLx@8?X1)?%!V(JLv.3$B!W(J
4DEC65BC 1456E7A6

$BLx@8B-9C!V(JLv.1$B!W(J
4DEC65C4 1456E7A6

$BLx@8B-9C!V(JLv.2$B!W(J
4DEC65CC 1456E7A6

$BLx@8B-9C!V(JLv.3$B!W(J
4DEC65D4 1456E7A6

$BLx@8<j9C!V(JLv.1$B!W(J
4DEC65DC 1456E7A6

$BLx@8<j9C!V(JLv.2$B!W(J
4DEC65E4 1456E7A6

$BLx@8<j9C!V(JLv.3$B!W(J
4DEC65EC 1456E7A6

$B;g$N<s>~(J
3DEC67EC 1456E7A6

$BNP$N<s>~(J
3DEC67D4 1456E7A6

$B\t$N<s>~(J
3DEC67F4 1456E7A6

$BGr$N<s>~(J
3DEC67DC 1456E7A6

$B@V$N<s>~(J 
3DEC67BC 1456E7A6

$B@D$N<s>~(J
3DEC67C4 1456E7A6

$B2+$N<s>~(J
3DEC67CC 1456E7A6

$B9u$N<s>~(J
3DEC67E4 1456E7A6


$B%W%l!<%H%"!<%^!<(J
4DEC651C 1456E7A6
* when playing as Oyuu only

$B%7%k%P!<%"!<%^!<(J
4DEC6524 1456E7A6
* when playing as Oyuu only

$B%l%6!<%W!<%D(J
4DEC6434 1456E7A6
* when playing as Oyuu only

$B%O!<%I%V!<%D(J
4DEC643C 1456E7A6
* when playing as Oyuu only

$B%i%&%s%I%7!<%k%I(J
4DEC644C 1456E7A6
* when playing as Oyuu only

$B%"%@!<%,(J
4DEC6454 1456E7A6
* when playing as Oyuu only


$BIwKbAuB+(J
4DEC648C 1456E7A6
* when playing as Kotarou only

$BLk8QAuB+(J
4DEC6494 1456E7A6
* when playing as Kotarou only

$BIwKb5Se+(J
4DEC64A4 1456E7A6
* when playing as Kotarou only

$BHt1m5Se+(J
4DEC64AC 1456E7A6
* when playing as Kotarou only

$BIwKbH-4,(J
4DEC64BC 1456E7A6
* when playing as Kotarou only

$B7VL@H-4,(J
4DEC64C4 1456E7A6
* when playing as Kotarou only


$B%O%k%Y%k%H(J
4DEC64E4 1456E7A6
* when playing as Ekei only

70$BBe%;%C%H(J (bug?)
4DEC64F4 1456E7A6
* when playing as Ekei only

$BJuB"1!76:@(J
4DEC64FC 1456E7A6
* when playing as Ekei only

$B0$=$Me76:@(J
4DEC6404 1456E7A6
* when playing as Ekei only

$BJuB"1!fzEv(J
4DEC6414 1456E7A6
* when playing as Ekei only

$BITF0fzEv(J
4DEC641C 1456E7A6
* when playing as Ekei only

$BJuB"1!8*Ev(J
4DEC672C 1456E7A6
* when playing as Ekei only

$B?N2&8*Ev(J
4DEC6734 1456E7A6
* when playing as Ekei only


$B;(2l@oI~(J
4DEC6774 1456E7xx
* when playing as Magoichi only

$B3$B1@oI~(J
4DEC677C 1456E7A6
* when playing as Magoichi only

$B;(2lD97$(J
4DEC678C 1456E7A6
* when playing as Magoichi only

$BFnHZD97$(J
4DEC6794 1456E7A6
* when playing as Magoichi only

$B;(2l<jB^(J
4DEC67A4 1456E7A6
* when playing as Magoichi only

$BMe<S<jB^(J
4DEC67AC 1456E7A6
* when playing as Magoichi only

-------------------------------------------------

EQUIPMENT CODES
* xx = 88 makes 99 quantity
* for items with no amount, the value of xx is set at A6

$BLtAp(J
4DEC5C04 1456E7xx

$B4]Lt(J
4DEC5C0C 1456E7xx

$BHkLt(J
4DEC5C14 1456E7xx

$B54Lt(J
4DEC5C24 1456E7xx

$BBg54Lt(J
4DEC5F2C 1456E7xx

$BD654Lt(J
4DEC5F34 1456E7xx

$B7`Lt(J
4DEC5C1C 1456E7xx

$BNO@P(J
3DEC6164 1456E788

$B54@P(J
3DEC616C 1456E788

$B?HBe$o$jLZ;%(J
3DEC5F64 1456E7xx

$B2=@P9|(J
3DEC60CC 1456E788

$B;(2lH/GK(J
3DEC5FA4 1456E7xx

$B7V@P(J
3DEC5F6C 1456E7xx
* no use?

$B@iN$4c(J
3DEC5F74 1456E7xx
* no use?

-------------------------------------------------

NECESSARY ITEM CODES

$B?N$N6L(J
4DEC67FC 1456E7A6

$B@;$N6L(J
4DEC6704 1456E7xx

$BOB$N6L(J
4DEC670C 1456E7xx

$BNi$N6L(J
4DEC6714 1456E7xx

$BM&$N6L(J
4DEC671C 1456E7xx

$BF~;35v2D>Z(J
3DEC5F3C 1456E7xx

$B@V$$NX(J
3DEC5F44 1456E7xx

$B@DF<$NLL(J($B1&(J)
4DEC6724 1456E7xx

$B@DF<$NLL(J($B:8(J)
4DEC662C 1456E7xx

$B@!?4$N8f<i(J
3DEC6014 1456E788

$B9b=w$N;XNX(J
3DEC632C 1456E788

$B@D5[:2$N?t5e(J
4DEC689C 1456E7xx

$B@V88L4%/%5%S(J
3DEC6124 1456E788

$B@V$N@PCl(J
3DEC5F84 1456E7xx

$B@D$N@PCl(J
3DEC5F8C 1456E7xx

$B@D88L4%/%5%S(J
3DEC602C 1456E788

$BCNN,$N?.D9A|(J
4DEC665C 1456E7xx

$BE}N($N?.D9A|(J
4DEC6664 1456E7xx

$B0R87$N?.D9A|(J
4DEC666C 1456E7xx

$B@V5[:2$N?t<n(J
4DEC688C 1456E7xx

$B9o0uHD(J
4DEC6684 1456E7xx

$BGKKb$NE+(J
4DEC6654 1456E7xx

$BE4$N4]80(J
4DEC668C 1456E7xx

$B6bJ8;z$N80(J
4DEC6694 1456E7xx

$BNP88L4%/%5%S(J
3DEC6034 1456E788

$B2+5[:2$N?t<n(J
4DEC68A4 1456E7xx

$B:y$N80(J
4DEC6644 1456E7xx

$B;0F|7n$N80(J
4DEC664C 1456E7xx

$B<X$N80(J
4DEC66A4 1456E7xx

$B2r$lJ4C]E{(J
3DEC611C 1456E788

$B9H6L$N80(J
4DEC667C 1456E7xx

$B;g88L4%/%5%S(J
3DEC603C 1456E788

$B6b$N%&%m%3(J
4DEC6634 1456E7xx

$B%l%6!<%&%'%"(J
4DEC6674 1456E7xx

$BNP5[:2$N?t<n(J
4DEC6894 1456E7xx

-------------------------------------------------

BOOK & PAINTING CODES

$B54Ip<T$N=q(J
4DEC694C 1456E7xx

$BF;6q<uEO$N=q(J
4DEC6954 1456E7xx

$B88KbJI$N4,J*(J
4DEC695C 1456E7xx

$B8^Ju6L$N4,J*(J
4DEC69AC 1456E7xx

$B%8%e%8%e%I!<%^$NF|5-(J
4DEC696C 1456E7xx

$B54%vEg$N=q(J
4DEC6974 1456E7xx

$B548<Ip$N=q(J
4DEC697C 1456E7xx

$B88Kb$NNr;K=q(J
4DEC69B4 1456E7xx

$B>:9_Bf$N=q(J
4DEC6984 1456E7xx

$B%.%k%G%s%9%?%s$N=q(J
4DEC69DC 1456E7xx

$B2+6bKb?@A|$N=q(J
4DEC69CC 1456E7xx

$B88Kb2&$N=q(J
4DEC6964 1456E7xx

$B3+4c$N4,J*(J
4DEC698C 1456E7xx

$B?M4V<mM=DjI=(J
4DEC69BC 1456E7xx

$B?M4VD4M}$N=q(J
4DEC69C4 1456E7xx

$BF#5HO:3P=q!&;2(J
3DEC5F94 1456E788

$BF#5HO:3P=q!&Fu(J
3DEC5FC4 1456E788

$BF#5HO:3P=q!&0m(J
3DEC5FCC 1456E788

$BF#5HO:$NF|5-(J
4DEC69D4 1456E7xx


$BH~?M2h=8(J
4DEC62E4 1456E7xx
* specific paintings of beauties seem to be flag controlled, so even though
the Artbook of
  Paintings of Beauties does appear, specific Painting of Beauties couldn't
be unlocked

$B>K@P(J
3DEC5F4C 1456E7xx

$B>K@P$N3(?^(J
3DEC5F54 1456E7xx

$B;M?@?^(J($B1&(J)
4DEC6994 1456E7xx

$B;M?@?^(J($B:8(J)
4DEC699C 1456E7xx

$B;M?@?^(J
4DEC69A4 1456E7xx


$BF|K\;K5-!!Bh0l4,(J
3DEC5EE4 1456E788

$BF|K\;K5-!!Bh%K4,(J
3DEC5EEC 1456E788

$BF|K\;K5-!!Bh;04,(J
3DEC5EF4 1456E788

$BF|K\;K5-!!Bh;M4,(J
3DEC5EFC 1456E788

$BF|K\;K5-!!Bh8^4,(J
3DEC5E04 1456E788

$BF|K\;K5-!!BhO;4,(J
3DEC5E0C 1456E788

$BF|K\;K5-!!Bh<74,(J
3DEC5E14 1456E788

$BF|K\;K5-!!BhH,4,(J
3DEC5E1C 1456E788

$BF|K\;K5-!!Bh6e4,(J
3DEC5E24 1456E788

$BF|K\;K5-!!Bh==4,(J
3DEC612C 1456E788

$BF|K\;K5-!!A4=8(J
3DEC5EDC 1456E788

-------------------------------------------------

$B1|5A(J CODES


$BIqMkEa1|5A!!?MG74,(J
4DEC69EC 1456E7xx

$BIqMkEa1|5A!!COG74,(J
4DEC69F4 1456E7xx

$BIqMkEa1|5A!!E7G74,(J
4DEC69FC 1456E7xx

$BIqMkEa!!HkEAG74,(J
4DEC6864 1456E7xx


$BI9?OAd1|5A!!?M$N4,(J
4DEC6904 1456E7xx

$BI9?OAd1|5A!!COG74,(J
4DEC690C 1456E7xx

$BI9?OAd1|5A!!E7G74,(J
4DEC6914 1456E7xx

$BI9?OAd!!HkEAG74,(J
4DEC686C 1456E7xx


$B@{Iw4]1|5A!!?MG74,(J
4DEC691C 1456E7xx

$B@{Iw4]1|5A!!CO$N4,(J
4DEC6924 1456E7xx

$B@{Iw4]1|5A!!E7G74,(J
4DEC682C 1456E7xx

$B@{Iw4]!!HkEAG74,(J
4DEC6874 1456E7xx


$BEZ9SDJ1|5A!!?MG74,(J
4DEC6834 1456E7xx

$BEZ9SDJ1|5A!!COG74,(J
4DEC683C 1456E7xx

$BEZ9SDJ1|5A!!E7$N4,(J
4DEC6844 1456E7xx

$BEZ9SDJ!!HkEAG74,(J
4DEC687C 1456E7xx


$BNu2P7u1|5A!!?MG74,(J
4DEC684C 1456E7xx

$BNu2P7u1|5A!!COG74,(J
4DEC6854 1456E7xx

$BNu2P7u1|5A!!E7G74,(J
4DEC685C 1456E7xx

$BNu2P7u!!HkEAG74,(J
4DEC6884 1456E7xx

-------------------------------------------------

MAP CODES

$BLx@8$N>1$NCO?^(J
4DEC66FC 1456E7xx

$B:#>1$ND.$NCO?^(J
4DEC6604 1456E7xx

$B6b;3$NCO?^(J
4DEC660C 1456E7xx

$B88KbF6$NCO?^(J
4DEC6614 1456E7xx

$B4tIl>k!!E7<i$NCO?^(J
4DEC661C 1456E7xx

$B4tIl>k!!ElE7$NCO?^(J
4DEC6624 1456E7xx

$BL81#$NC+$NCO?^(J
4DEC692C 1456E7xx

$B54%vEg!!(J1$B3,$NCO?^(J
4DEC6934 1456E7xx

$B54%vEg!!CO3,$NCO?^(J
4DEC693C 1456E7xx

$B54%vEg!!2<?eF;$NCO?^(J
4DEC6944 1456E7xx

-------------------------------------------------

ITEM CODES

3DEC5F5C 1456E7xx$B!!8f9a(J
3DEC5F9C 1456E7xx$B!!@:NO:^(J
3DEC5FB4 1456E788$B!!CD;R(J
3DEC5FBC 1456E788$B!!$[$i3-(J
3DEC5FD4 1456E788$B!!K:$lAp(J
3DEC5FEC 1456E788$B!!9u%S!<%k(J
3DEC5FF4 1456E788$B!!%&%)%C%+(J
3DEC5FFC 1456E788$B!!2C2l$N5\9x<r(J
3DEC5F04 1456E788$B!!%o%$%s(J
3DEC5F0C 1456E788$B!!1(N6Cc(J
3DEC5F14 1456E788$B!!9HCc(J
3DEC5F1C 1456E788$B!!%+%9%F%i(J
3DEC5F24 1456E788$B!!5*=#$NG_43(J
3DEC5E2C 1456E788$B!!%Q%s(J
3DEC5E34 1456E788$B!!%a%m%s(J
3DEC5E3C 1456E788$B!!%*%k%4!<%k(J
3DEC5E44 1456E788$B!!%-%;%k(J
3DEC5E4C 1456E788$B!!%0%i%9(J
3DEC5E54 1456E788$B!!CO5e57(J
3DEC5E5C 1456E788$B!!FnHZ$NK9;R(J
3DEC5E64 1456E788$B!!2&4'(J
3DEC5E6C 1456E788$B!!%(%s%V%l%`(J
3DEC5E74 1456E788$B!!K|2Z6@(J
3DEC5E7C 1456E788$B!!8U5](J
3DEC5E84 1456E788$B!!F<2_(J
3DEC5E8C 1456E788$B!!8EA,(J
3DEC5E94 1456E788$B!!6d2_(J
3DEC5E9C 1456E788$B!!>.H=(J
3DEC5EA4 1456E788$B!!Cc?'$NMq(J
3DEC5EAC 1456E788$B!!LD$i$J$$Nk(J
3DEC5EB4 1456E788$B!!@p;R(J
3DEC5EBC 1456E788$B!!%=%m%P%s(J
3DEC5EC4 1456E788$B!!@85{(J
3DEC5ECC 1456E788$B!!E+(J
3DEC5ED4 1456E788$B!!O@8l(J
3DEC6134 1456E788$B!!B@J?5-(J
3DEC613C 1456E788$B!!8f2@Ap;f(J
3DEC6144 1456E788$B!!B9;RJ<K!(J
3DEC614C 1456E788$B!!Cc?'$N%R%h%3(J
3DEC6154 1456E788$B!!J?2HJ*8l(J
3DEC615C 1456E788$B!!H\!!>.@b(J
3DEC6174 1456E788$B!!6{!!(J
3DEC6184 1456E788$B!!IwNk(J
3DEC618C 1456E788$B!!%Z%"%j%s%0(J
3DEC6194 1456E788$B!!K>1s6@(J
3DEC619C 1456E788$B!!E76i$NLL(J
3DEC61A4 1456E788$B!!Me?KHW(J
3DEC61AC 1456E788$B!!2{Cf;~7W(J
3DEC61B4 1456E788$B!!%5%$%3%m(J
3DEC61BC 1456E788$B!!8EJ8=q(J
3DEC61C4 1456E788$B!!?"J*<-E5(J
3DEC61CC 1456E788$B!!9{$lLt(J
3DEC61D4 1456E788$B!!%+%a%*(J
3DEC61DC 1456E788$B!!H1>~$j(J
3DEC61E4 1456E788$B!!%$%+%5%^%5%$%3%m(J
3DEC61EC 1456E788$B!!$R$g$&$?$s(J
3DEC61F4 1456E788$B!!<o;REg2~(J
3DEC61FC 1456E788$B!!;0O"=F(J
3DEC6104 1456E788$B!!5](J
3DEC610C 1456E788$B!!6@(J
3DEC6114 1456E788$B!!?e>=6L(J
3DEC6044 1456E788$B!!H7$NB-E{(J
3DEC604C 1456E788$B!!Bg9uE7(J
3DEC6054 1456E788$B!!$3$s$Z$$$H$&(J
3DEC605C 1456E788$B!!E7F|$N1v(J
3DEC6064 1456E788$B!!>F$-5{(J
3DEC606C 1456E788$B!!$9$$$+(J
3DEC6074 1456E788$B!!DRJ*(J
3DEC607C 1456E788$B!!$o$5$S(J
3DEC6084 1456E788$B!!DA$i$7$$%-%N%3(J
3DEC608C 1456E788$B!!8}9H(J
3DEC6094 1456E788$B!!LSHi(J
3DEC609C 1456E788$B!!%9%+!<%U(J
3DEC60A4 1456E788$B!!%Z%k%7%cI_J*(J
3DEC60AC 1456E788$B!!B[i.?;CcMe(J
3DEC60B4 1456E788$B!!%+%k%?(J
3DEC60BC 1456E788$B!!H?J*(J
3DEC60C4 1456E788$B!!I[(J
3DEC60D4 1456E788$B!!H1L}(J
3DEC60DC 1456E788$B!!Cc?'$N7\(J
3DEC60E4 1456E788$B!!=qF;F;6q(J
3DEC60EC 1456E788$B!!2VB+(J
3DEC60F4 1456E788$B!!8O$l$?2VB+(J
3DEC60FC 1456E788$B!!Ie$C$?@85{(J
3DEC600C 1456E788$B!!GrKO(J
3DEC601C 1456E788$B!!?KCF(J
4DEC669C 1456E7xx$B!!?';f(J
4DEC6484 1456E7A6$B!!%(%1%$$N7A8+(J
4DEC676C 1456E7A6$B!!%R<s(J
4DEC65FC 1456E7A6$B!!%U%#%i%s%.(J
4DEC68AC 1456E7xx$B!!%D%k%O%7(J
4DEC68B4 1456E7xx$B!!%+%V%H%`%7(J
4DEC68C4 1456E7xx$B!!%+%(%k(J
4DEC68CC 1456E7xx$B!!</$N3Q(J
4DEC68D4 1456E7xx$B!!J+<w;J(J
4DEC68DC 1456E7xx$B!!6L<jH"(J
4DEC68E4 1456E7xx$B!!%U%)!<%/(J
4DEC6804 1456E7xx$B!!%l%b%s(J
4DEC680C 1456E7xx$B!!%*%&%`(J $B@V(J
4DEC6814 1456E7xx$B!!%*%&%`(J $BNP(J
4DEC681C 1456E7xx$B!!%*%&%`(J $B@D(J
4DEC68EC 1456E7xx$B!!Mq(J
4DEC68F4 1456E7xx$B!!%R%h%3(J
4DEC68FC 1456E7xx$B!!%K%o%H%j(J
4DEC663C 1456E7xx$B!!6b$NMq(J
4DEC68BC 1456E7xx$B!!6b$N%R%h%3(J
4DEC6824 1456E7xx$B!!6b$N%K%o%H%j(J
4DEC6514 1456E7xx$B!!@85{(J
4DEC69E4 1456E7xx$B!!Ie$C$?@85{(J

-------------------------------------------------

BLACK SUIT MAN MINI GAME CODES

$B%9%]%s%8K@(J
4DEC659C 1456E7A6

$B%7%c%C%]$H%0%i%5%s(J
4DEC65A4 1456E7A6

Start Minigame with Sword Equipped
9C828F54 0456E7A1
* won't be able to defeat enemies

$B%U%#%k%`(J1
4DEC6B2C 1456E7A6

$B%U%#%k%`(J2
4DEC6B34 1456E7A6

$B%U%#%k%`(J3
4DEC6B3C 1456E7A6

$B%U%#%k%`(J4
4DEC6B44 1456E7A6

$B%U%#%k%`(J5
4DEC6B4C 1456E7A6

$B%U%#%k%`(J6
4DEC6B54 1456E7A6

$B%U%#%k%`(J7
4DEC6B5C 1456E7A6

$B%U%#%k%`(J8
4DEC6B64 1456E7A6

$B%U%#%k%`(J9
4DEC6B6C 1456E7A6

$B%U%#%k%`(J10
4DEC6B74 1456E7A6

$B%U%#%k%`(J11
4DEC6B7C 1456E7A6

$B%U%#%k%`(J12
4DEC6B84 1456E7A6

$B%U%#%k%`(J13
4DEC6B8C 1456E7A6

$B%U%#%k%`(J14
4DEC6B94 1456E7A6

$B%U%#%k%`(J15
4DEC6B9C 1456E7A6

$B%U%#%k%`(J16
4DEC6BA4 1456E7A6

$B%U%#%k%`(J17
4DEC6BAC 1456E7A6

$B%U%#%k%`(J18
4DEC6BB4 1456E7A6

$B%U%#%k%`(J19
4DEC6BBC 1456E7A6

$B%U%#%k%`(J20
4DEC6BC4 1456E7A6

-------------------------------------------------

* All non-Karat codes created by $B0*20(J, kazu, rebecca, $B%l%$%:%J!<(J,
  $B8f;3=!;J(J, shin and company.
** This document should have been written by Peas on Earth, the only
   reason I ended up writing it was because he's too lazy to do it.


The Pro Action Replay 2 is a product of Karat Software Corporation.
http://www.karat-jp.com



This Document Copyright 2002 Muni Shinobu & Peas on Earth