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    Monsters FAQ by Split Infinity

    Version: Maya | Updated: 02/16/08 | Search Guide | Bookmark Guide

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                                SPLIT INFINITY PRESENTS
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    My YouTube channel: www.youtube.com/user/SplitInfinity
                        Come! Subscribe to my videos for better games' experience!
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    Name of Game:   Legaia 2: Duel Saga (for PAL version)
    Type of guide:  Monster & Boss In-depth FAQ
    Platform:       Playstation 2
    Version:        Maya, released on 16th February 2008
    Written by:     Damir Kolar (Split Infinity) <lifearmor(at)gmail(dot)com>
    Copyrighted to: (c) Damir Kolar (Split Infinity) - All rights reserved
    Made in:        MS Word, Courier New, Font Size 10, Chrs/line 77
    Best viewed:    MS Word, Courier New, Font Size 10, Chrs/line 77
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    IMPORTANT: To find a specific phrase, press CTRL + F, then type in word you're
    looking for.
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    1. LATEST UPDATES
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    - Version Maya (16th February 2008)
    # Any user submitted contributions will no longer be added to this guide.
    
    
    
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    2. LEGAL INFORMATION
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    This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE*
    use only. It cannot be used in ANY form of printed or electronic media
    involved in a commercial business, in part or in whole, in any way, shape, or
    form. It cannot be given away freely, as bonus or prize, it can't be given
    away with the game and so on. It cannot be used for profitable or promotional
    purposes, regardless of the situation. Breaking any of these rules is in
    direct violation of copyright law.
    
    This document is protected by copyright law and international treaties.
    Unauthorized reproduction and distribution of this document, or any portion
    of it, may result in severe civil and criminal penalties, and will be
    prosecuted to the maximum extent possible under the law. Any characters,
    names, places, or miscellaneous objects are copyright of their respective
    companies.
    
    If you are a webmaster of the site that wishes to post this document, you may
    do so under one condition - you must e-mail me first for permission. If
    permission is granted, you cannot change a single character of this document,
    and you must leave it in txt format. Permission will *not be granted* to fan
    based websites.
    
    *ONLY* following sites can host this guide:
    - http://www.gamefaqs.com
    - http://faqs.ign.com
    - http://www.neoseeker.com
    
    
    
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    3. TABLE OF CONTENTS
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    SECTION NUMBER AND NAME        WHAT IS IT ABOUT?
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    1. Latest Updates            | Read what was added in last update.
    2. Legal information         | Copyright protection and legal info.
    3. Table of Contents         | Sections of this guide.
    4. Abbreviations             | Explaining abbreviations used in this guide.
    5. General figting tips      | Basic tips about types of monsters.
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    6. Regular monsters info     | Info on regular monsters.
    7. Regular bosses info       | Info on regular bosses.
    8. Arena monsters/bosses info| Info on monsters/bosses of Phorchoon arena.
    9. Centurion monsters info   | Enemies exclusive to Centurion Challenge.
    10. Guild HQ monsters info   | Enemies exclusive to Guild missions.
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    11. Update history           | Brief overlook of guide's past.
    12. Credits                  | Who all has helped this guide to be as it is?
    13. Contact info             | Find out how to contact me.
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    4. ABBREVIATIONS
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    Here you will find out what do abbr I use throughout my guide mean.
    
    GENERAL PHRASES
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    chr - character                       | sth - something
    acc - accessory                       | WMM - World map menu
    NAR - Normal Arts                     | SAR - Super Arts
    HAR - Hyper Arts                      | VAR - Variable Arts
    MAR - Mystic Arts                     | NA - not applicable
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    MONSTER'S / BOSS' ATTACK PROPERTIES
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    VS - versus                           | chr - single character
    chrs - multiple characters            |
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    MONSTER'S / BOSS' ATTACK DESCRIPTIONS
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    phd - physical damage                 | spd - special damage
    (element) phd - phd with that element | (element) spd - spd with that element
    -----------------------------------------------------------------------------
    
    
    
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    5. GENERAL FIGHTING TIPS
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    In this section I will provide you with some fighting tips and things you
    should look out for when battling the monsters.
    
    - Flying enemies cannot be hit by 'Down' command attacks. Exception to this
    are large birds.
    - Short enemies cannot be hit by 'Up' command attacks.
    - Really short enemies (these are Jelly Melt & Co.) cannot be hit by 'Up',
    'Left' and 'Right' command attacks.
    - This includes attacks in NAR, SAR and HAR that would hit high, low or from
    the side. For example, if you use Sleeping Dragon HAR against Jelly Melt, it
    will miss completely.
    - Maya's attacks will hit the target with 100% probability. True, target may
    still guard, but the attack will hit the target.
    - There are 9 classes of monsters: Beast, Chitin, Demon, Flying, Giant, Human,
    Plant, Soft and Spirit. Damage done to each class of monster can be increased
    by a corresponding VS skill that comes on weapons. There's no way to reduce
    damage taken from any class of monster, as there's no corresponding VS skill
    on armors (manual mistakenly states that you reduce damage taken, which isn't
    true).
    - There are eight elements to which monsters are tied. Wind, Water, Earth,
    Fire, Thunder, Void, Dark and Light. Wind and Earth, Dark and Light, Fire and
    Water oppose each other. Void and Thunder don't have opposing elements. If you
    attack an enemy with opposing element, resulting damage will be greater for
    100%. Similarly, attack will be less effective, if you attack an enemy with
    its own element - damage is reduced by 66%. Note that damage can even be
    nulled or absorbed.
    - Many of the enemies you will meet can induce one or more negative status
    changes on you. So be sure to always carry an ample supply of status restoring
    items.
    - I would advise the same for camping kits. Always carry an abundance of them
    with you, for you never know what lies around the corner.
    - Following enemies from monster classes can guard your attacks: some enemies
    from beast class, most enemies from chitin class, most enemies from human
    class and most enemies from spirit class.
    
    
    
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    6. REGULAR MONSTER INFO
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    Section 6 will list all of the enemies you can meet thru the game as you
    venture thru the dungeons. General note applies: with some rare exceptions,
    almost all enemies listed in this section tend to run away if low on HP.
    
    -----------------------------------------------------------------------------
    KLAW ANT
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    2    | 94*,**  | 10   | 23      | 36      | Chitin  | Earth
    Abilities equipped: One of following [HP Boost 1, HP Boost 2], while Antidote
    is always present
    Note: * if equipped with HP Boost 1, it has 99 HP.
    Note: ** if equipped with HP Boost 2, it has 104 HP.
    KLAW ANT'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Combo attack + Poison Spit (1 hit) - VS one chr - phd + induces poison
    FIGHTING TIPS
    This is the easiest enemy in the game. Simple Blue Moon Buster or other 3-
    slot-tech will shoot it down. If by any odd chance you get poisoned, just
    shrug it off if only Klaw Ants are in battle, otherwise heal.
    -----------------------------------------------------------------------------
    BLOODY WOLF
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    3    | 117*    | 40   | 30      | 50      | Beast   | Wind
    Abilities equipped: One of following [HP Boost 3, AGL Boost 2], while STR
    Boost 2 is always present
    Carries: SlicingWind Scroll
    Note: * if equipped with HP Boost 3, it has 140 HP.
    BLOODY WOLF'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Terror Howl - VS one chr - chr affected loses current turn, but only if chr
    hasn't acted yet
    3. Combo attack + Somersault Edge (1 hit) - VS one chr - phd
    FIGHTING TIPS
    Can prove dangerous cos of Terror Howl's annoying turn canceling, with which
    your chrs can't even get to act. However, if you're faster, you can laugh as
    it will use that move with no effect.
    -----------------------------------------------------------------------------
    FLYTRAP
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    4    | 314*    | 32   | 46      | 60      | Plant   | Water
    Abilities equipped: One of following [AP Defence, HP Boost 3], while Antidote
    is always present
    Carries: Morus Spring Water
    Note: * if equipped with HP Boost 3, it has 376 HP.
    FLYTRAP'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Poison Dust - VS one chr - 1 hit, phd + induces poison
    FIGHTING TIPS
    Quite big amount of HP for this point of game. Is also fast and hits hard,
    plus it can poison you. Don't take any loose chances in thinking you may
    survive... if you're hurt badly, heal! This weed needs two or even three arts
    to be taken down.
    -----------------------------------------------------------------------------
    ROCK GOLEM
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    9    | 452     | 0    | 360     | 280     | Giant   | Earth
    Abilities equipped: One of following [AGL Boost 2, STR Boost 1], while Anti-
    Petrify is always present
    Carries: Iron Alma Ore
    ROCK GOLEM'S ATTACKS
    1. Gigantes Upper + Gigantes Fall - VS one chr - phd
    FIGHTING TIPS
    Another hard-hitting rock. With Lang only at beginning stages you can have
    some problems, but later when posse is bigger, Rock Golem can have some
    problems. You'll prolly need to heal after taking two beatings from Golem, but
    at which point it's also ripe enough to be killed.
    -----------------------------------------------------------------------------
    VULTURE
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    8    | 307     | 55   | 180     | 255     | Flying  | Wind
    Abilities equipped: One of following [Hit Rate Up 1], while Wind Guard is
    always present
    Carries: Black Star Sand
    VULTURE'S ATTACKS
    1. Poison Beak and/or Clawbites and/or Rib Crunch - VS one chr - phd
    FIGHTING TIPS
    Enemies that are 'annoying' just won't stop. Hard-hitter (geez) and is fast
    too. Don't use wind attacks against it, as they won't be effective.
    -----------------------------------------------------------------------------
    BAKI
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    7    | 153     | 5    | 92      | 85      | Human   | Earth
    Abilities equipped: One of following [Guard Up 1, Hit Rate Up 2], while STR
    Boost 2 is always present
    Carries: Heal Leaf
    BAKI'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Gimme gimme! - steals one item from your inventory - defeat it to receive
    stolen goods back
    3. Combo attack + Ow! (1 hit) - VS one chr - phd
    4. Come on out! - calls for reinforcements
    5. Combo attack + Take That! (4 hits) - VS one chr - phd
    FIGHTING TIPS
    Baki is first enemy with capability of blocking your attacks. Remember, only
    NAR and SAR attacks can be blocked, HAR, VAR and MAR will break the block.
    Concentrate on killing one Baki at a time - if it's low on health, it tends to
    escape or can summon reinforcements.
    -----------------------------------------------------------------------------
    DOPLIN SOLDIER
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    10   | 306     | 38   | 296     | 240     | Human   | Void
    Abilities equipped: STR Boost 1
    Carries: Sodan Poison Cloth
    DOPLIN SOLDIER'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Combo attack + Gale Slash (1 or 2 hits) - VS one chr - phd
    3. Combo attack + Jack Slay (3 hits) - VS one chr - phd
    FIGHTING TIPS
    Can guard your NAR and SAR, much like Baki. Also has twice the amount of
    Baki's health. As a common battle tactic, concentrate on one enemy at a time.
    -----------------------------------------------------------------------------
    STONE BEAST
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    17   | 745     | 69   | 927     | 725     | Chitin  | Earth
    Abilities equipped: Hit Rate Up 2, Guard Break 1
    Carries: Broot Shell
    STONE BEAST'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Dark Flare - VS one chr - 1 hit, spd
    FIGHTING TIPS
    First enemy that introduces Guard Break skills, ie skills which deal certain %
    of damage even if target is guarding. Cos of that skill Stone Beasts should be
    taken out first IMO. It should also be mentioned that Dark Flare deals big
    damage for this part of game.
    -----------------------------------------------------------------------------
    BAKI WARRIOR
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    14   | 400     | 10   | 298     | 294     | Human   | Earth
    Abilities equipped: One of following [Guard Up 1, Hit Rate Up 2], while STR
    Boost 2 is always present
    BAKI WARRIOR'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Gimme gimme! - steals one item from your inventory - defeat it to receive
    stolen goods back
    3. Combo attack + Ow! (1 hit) - VS one chr - phd
    4. Come on out! - calls for reinforcements
    5. Combo attack + Take That! (4 hits) - VS one chr - phd
    FIGHTING TIPS
    An upgraded version of Baki and first enemy with same attacks. FFX had same
    flaw - many enemies, but many generic enemies (different stats, names,
    appearance... but same deal). Baki Warrior can block NAR and SAR. It shares
    same traits as Baki - escape or reinforcements when low on health.
    -----------------------------------------------------------------------------
    DINO GOL
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    20   | 570*    | 46   | 750     | 605     | Beast   | Earth
    Abilities equipped: Two of following [HP Boost 2, STR Boost 2, Hit Rate Up 1],
    while Anti-Berserk is always present
    Carries: Berserk Draught
    Note: * if equipped with HP Boost 2, it has 627 HP.
    DINO GOL'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Combo attack + Headbutt (2 hits) - VS one chr - phd
    3. Crazy Gas - VS one chr - induces berserk
    FIGHTING TIPS
    You'll learn to hate these guys. They can bestow berserk upon you, which is a
    double-edged sword, as you may end up attacking your party member/s. When you
    fight them, TAKE THEM OUT FIRST!
    -----------------------------------------------------------------------------
    SPIKE LIZARD
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    15   | 481     | 22   | 330     | 380     | Soft    | Earth
    Abilities equipped: One of following [HP Thief, Hit Rate Up 1], while
    Antivenom & Anti-Paralysis are always present
    Carries: Poison Cure
    SPIKE LIZARD'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Mortal Fear - VS one chr - induces venom
    Note: Spike Lizard's physicals may steal 1/16 of chr's MAX HP.
    FIGHTING TIPS
    I don't like them - they steal my HP! Take care of not letting venom status
    eat too low on your HP gauge, or else you might be in trouble.
    -----------------------------------------------------------------------------
    FLOWER POWER
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    16   | 649     | 0    | 441     | 454     | Plant   | Water
    Abilities equipped: One of following [Hit Rate Up 1, STR Boost 2], while
    Antidote & Antivenom are always present
    Carries: Poison Draught
    FLOWER POWER'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Poison Dust - VS one chr - 1 hit, phd + induces poison
    FIGHTING TIPS
    Souped-up version of Flytrap. Fast, hard-[qu]hitter and can poison.
    -----------------------------------------------------------------------------
    GALDUKE
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    19   | 584*    | 20   | 621     | 550     | Beast   | Earth
    Abilities equipped: One of following [HP Boost 1, Hit Rate Up 1], while Anti-
    Blind is always present
    Carries: Quick Oil
    Note: * if equipped with HP Boost 1, it has 613 HP.
    GALDUKE'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Dark Blaze - VS one chr - induces blind
    FIGHTING TIPS
    It's out to piss you off and does an excellent job in doing so. Thing can
    guard your attacks and can blind you. If encountered with Dino Gol, bound to
    become your living nightmare.
    -----------------------------------------------------------------------------
    EVIL FLY
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    19   | 583     | 86   | 1325    | 680     | Flying  | Dark
    Abilities equipped: One or two of following [Hit Rate Up 1, Bloodsucker, Add
    Poison], while Anti-Paralysis & Antidote are always present
    Carries: Paralysis Draught
    EVIL FLY'S ATTACKS
    1. Combo attack - VS one chr - phd + may induce poison
    2. Combo attack + Poison Needle (1 hit) - VS one chr - phd + may induce poison
    3. Evil Scream - VS one chr - induces paralysis
    FIGHTING TIPS
    Fast, flying and likes status changes. It should be second on your priority
    list of you fight it with Netherkind.
    -----------------------------------------------------------------------------
    NETHERKIND
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    21   | 1125    | 102  | 3597    | 842     | Human   | Water
    Abilities equipped: One of following [STR Boost 1, HP Boost 2, Hit Rate Up 1],
    while Antidote, Antivenom, Anti-Berserk & Water Guard are always present
    Carries: Bronze Barome
    Note: * if equipped with HP Boost 2, it has 1237 HP.
    NETHERKIND'S ATTACKS
    1. Venom Splash - VS one chr - induces berserk
    2. Combo attack - VS one chr - phd
    3. Combo attack + Deadly Haze (1 hit) - VS one chr - phd
    FIGHTING TIPS
    Another bastard with berserk attacks. It should be your top priority when
    dealing with this enemy.
    -----------------------------------------------------------------------------
    JELLY MELT
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    20   | 610*    | 100  | 2167    | 1047    | Soft    | Water
    Abilities equipped: HP Boost 1, Guard Break 1, Antidote, Halve Normal, Add
    Poison, Antivenom
    Carries: Venom Star
    Note: * if equipped with HP Boost 1, it has 640 HP.
    JELLY MELT'S ATTACKS
    1. Combo attack - VS one chr - phd + induces poison
    2. Propagate - splits into two
    FIGHTING TIPS
    Extremely high DEF makes this enemy hard to defeat. Use origin attacks instead
    or use Scroll items. Make sure you don't leave it hanging with too less HP, or
    else it will split in two making your battle last longer.
    -----------------------------------------------------------------------------
    BONE WARRIOR
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    22   | 1499    | 99   | 2187    | 790     | Spirit  | Dark
    Abilities equipped: Hit Rate Up 1, Anti-Spellbind, Dark Guard
    Carries: Revival Elixir
    BONE WARRIOR'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Combo attack + Death Count (3 hits) - VS one chr - phd
    3. Branded Curse - VS one chr - induces spellbind
    4. Hate Force - VS one chr - press buttons as they light up (when yellow blobs
    cross over them), for each blob you miss you receive damage, which is [damage
    = amount of missed blobs x 50]; should you manage to let no blobs pass, Bone
    Warrior takes damage instead, which equals 1/2 of its current HP
    Note: If killed by Hate Force, you lose EXP and G for it.
    FIGHTING TIPS
    If you find them with Netherkinds, eliminate them second. Statuses they can
    put on you are not so dangerous, whilst Netherkind's berserk is. If Hate Force
    is used, stay calm and press buttons accordingly. Do not give up if some blobs
    manage to elude you - strive to lessen the damage.
    -----------------------------------------------------------------------------
    ZURVLAI
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    21   | 1208*   | 42   | 2013    | 777     | Beast   | Earth
    Abilities equipped: One of following [HP Boost 1, Hit Rate Up 1], while Anti-
    Blind is always present
    Carries: Guard Oil
    Note: * if equipped with HP Boost 1, it has 1268 HP.
    ZURVLAI'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Dark Blaze - VS one chr - induces blind
    FIGHTING TIPS
    Galduke's brethren... exactly the same enemy as Galduke, only with beefed up
    stats.
    -----------------------------------------------------------------------------
    SKULRAPTOR
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    22   | 1320    | 99   | 2220    | 999     | Spirit  | Dark
    Abilities equipped: One of following [Add Spellbind, Add Fear], while Dark
    Guard is always present
    Carries: Unkar Stone
    SKULRAPTOR'S ATTACKS
    1. Orbit Shred + Bone Spike - VS one chr - phd + induces fear or spellbind
    2. Deathgame - you'll be showed four cards; memorize the one most beneficial
    to you (you have few seconds of time); cards will be shuffled, so try to
    follow your card; after shuffling is done, you have 5 seconds to choose a
    card; what's written on the card will take effect
    3. Chaos Breath - VS one chr - 1 hit, spd + induces seal
    4. Abyss Whisper - VS all chrs - 1 hit, spd
    Note: If killed by means of Deathgame, you lose EXP and G for it.
    FIGHTING TIPS
    Eliminate Skulraptors immediately. Spellbind, fear or insta-death they can
    chuck around is not to be laughed at, not to mention its powerful Abyss
    Whisper. Of course, if you succeed in Deathgame backfiring - mwahaha!
    -----------------------------------------------------------------------------
    STONE GOLEM
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    23   | 3522    | 75   | 3993    | 1234    | Giant   | Earth
    Abilities equipped: One of following [AGL Boost 1, STR Boost 2], while Anti-
    Petrify, Block Earth, Add Stun are always present
    Carries: StoneCrush Scroll
    STONE GOLEM'S ATTACKS
    1. Gigantes Upper + Gigantes Fall - VS one chr - phd + induces stun
    2. Crimson Heat - VS all chrs - 1 hit, spd
    FIGHTING TIPS
    Be careful - Crimson Heat packs a punch, and on top of everything golem-type
    enemies now have the ability to stun your chrs. Luckily it's slow, so you can
    have time for lifting the status.
    -----------------------------------------------------------------------------
    DOPLIN OFFICER
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    22   | 1208    | 54   | 2495    | 1000    | Human   | Void
    Abilities equipped: Str Boost 1, Random Blow
    Carries: Attack Oil
    DOPLIN OFFICER'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Combo attack + Gale Slash (1 or 2 hits) - VS one chr - phd
    3. Combo attack + Jack Slay (3 hits) - VS one chr - phd
    FIGHTING TIPS
    A boring enemy, but can prove devastating to Maya. Often found in groups of
    four, origin attacks may be best way of quickly dealing with them.
    -----------------------------------------------------------------------------
    DOPLIN RESERVE
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    22   | 1077    | 50   | 2726    | 1100    | Human   | Void
    Abilities equipped: AGL Boost 1
    Carries: Raw Emerald
    DOPLIN RESERVE'S ATTACKS
    1. IceNeedle Scroll - VS one chr - 1 hit, ice spd
    Note: Doplin Reserve attacks each second turn.
    FIGHTING TIPS
    A boring enemy, but can prove devastating to Maya. Often found in groups of
    four, origin attacks may be best way of quickly dealing with them.
    -----------------------------------------------------------------------------
    DOPLIN TROOPER
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    22   | 1324    | 42   | 2600    | 1000    | Human   | Void
    Abilities equipped: Str Boost 2, Random Blow
    Carries: Suzna Ice Stone
    DOPLIN TROOPER'S ATTACKS
    1. Combo attack - VS one chr - phd
    FIGHTING TIPS
    A boring enemy, but can prove devastating to Maya. Often found in groups of
    four, origin attacks may be best way of quickly dealing with them.
    -----------------------------------------------------------------------------
    HILGIGAS
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    29   | 6305    | 222  | 9642    | 2256    | Giant   | Earth
    Abilities equipped: AP Charge
    Carries: Cress Rock
    HILGIGAS' ATTACKS
    1. Fighting Soul - on itself - charges AP
    2. Dread Buster - VS all chrs - 1 hit, spd
    3. Combo attack - VS one chr - phd
    4. Combo attack + Quake Bomb (1 or 2 hits) - VS one chr - phd
    5. Iron Muscle - on itself - STR and DEF are raised tremendously
    FIGHTING TIPS
    Golem-type sucka, but with different skills. Randomly gigas-type enemies (at
    least those that aren't pumped up) decide to use Iron Muscle, which raises STR
    and DEF big time, making them twice as dangerous. Although they're slow, a lot
    of HP needs to be taken down before it's defeated.
    -----------------------------------------------------------------------------
    VOORST
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    27   | 2924    | 106  | 3585    | 1624    | Demon   | Fire
    Abilities equipped: Antidote, Antivenom, Anti-Stun
    Carries: Wisdom Oil
    VOORST'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Wave Smash - VS one chr - induces stun
    3. Gust Howling - VS all chrs - 1 hit, fire spd
    FIGHTING TIPS
    Fast fury of the woods, Voorst will be your curse. Likely to go first, fear it
    when it decides to use Wave Smash, which stuns one chr (and just as you try to
    lift that status, another member may get stunned). Don't take Gust Howling
    damage lightly as well.
    -----------------------------------------------------------------------------
    BEAN GUN
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    26   | 2285    | 0    | 3288    | 1331    | Plant   | Water
    Abilities equipped: Water Guard
    Carries: Stink Bulb
    BEAN GUN'S ATTACKS
    1. Bean Blast! - summons Bean into battle
    FIGHTING TIPS
    Bean Gun may forfeit a few turns, but I still advice you kill them ASAP. You
    don't need to be bothered by stupid Beans, which need special attention to be
    taken down.
    -----------------------------------------------------------------------------
    BEAN
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    25   | 166     | 288  | 1500    | 500     | Plant   | Water
    Abilities equipped: Block Normal
    Carries: Royal Seed
    BEAN'S ATTACKS
    1. Combo attack - VS one chr - phd
    Note: Bean can only be harmed by VAR, MAR, origins or by petrifying it.
    FIGHTING TIPS
    Easy - use Scroll items, or suggested means of attacking mentioned above. If
    you let ot stroll around, damage it does is small anyway...
    -----------------------------------------------------------------------------
    SABERWULF
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    27   | 1718    | 40   | 3255    | 1266    | Beast   | Wind
    Abilities equipped: Suppress Strike
    Carries: Zuvel Fur
    SABREWULF'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Terror Howl - VS one chr - chr affected loses current turn, but only if chr
    hasn't acted yet
    3. Combo attack + Somersault Edge (1 hit) - VS one chr - phd
    FIGHTING TIPS
    Can prove dangerous cos of Terror Howl's annoying turn canceling, with which
    your chrs can't even get to act, but if you're faster, you can laugh as it
    will use that move with no effect. Be advised that damage it incurs is big.
    -----------------------------------------------------------------------------
    MAD HOUND
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    28   | 3220    | 88   | 4272    | 1650    | Beast   | Wind
    Abilities equipped: Suppress Strike
    Carries: Quick Oil
    MAD HOUND'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Terror Howl - VS one chr - chr affected loses current turn, but only if chr
    hasn't acted yet
    3. Combo attack + Somersault Edge (1 hit) - VS one chr - phd
    FIGHTING TIPS
    Can prove dangerous cos of Terror Howl's annoying turn canceling, with which
    your chrs can't even get to act, but if you're faster, you can laugh as it
    will use that move with no effect. Be advised that damage it incurs is big.
    -----------------------------------------------------------------------------
    CORROSIVE TUSK
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    29   | 3981    | 96   | 4518    | 1696    | Beast   | Wind
    Abilities equipped: No Surprises
    Carries: Quick Bottle
    CORROSIVE TUSK'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Terror Howl - VS one chr - chr affected loses current turn, but only if chr
    hasn't acted yet
    3. Combo attack + Somersault Edge (1 hit) - VS one chr - phd
    FIGHTING TIPS
    As the guys you're fighting have just been tremendously improved, you're sure
    to have some problems with beating the stuffing out of these bastards. Terror
    Howl has same cancel function, but where Tusks shine is their speed and
    damage. Concentrating on one at a time and *healing* when needed is sure way
    to victory. You'll never be able to ambush them - they have No Surprises
    ability.
    -----------------------------------------------------------------------------
    KAOS WEEGLE
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    28   | 2592    | 21   | 4098    | 1428    | Chitin  | Earth
    Abilities equipped: Antidote, Antivenom
    Carries: Silver Barome
    KAOS WEEGLE'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Combo attack + Poison Spit (1 hit) - VS one chr - phd + induces poison
    FIGHTING TIPS
    Just an upgraded Klaw Ant with higher stats.
    -----------------------------------------------------------------------------
    MAD THORN
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    31   | 4274    | 54   | 5975    | 1713    | Plant   | Water
    Abilities equipped: One of following [HP Boost 2, Hit Rate Up 2, STR Boost 2],
    while MP Thief, Antidote & Antivenom are always present
    Carries: Venom Cure
    Note: * if equipped with HP Boost 2, it has 4701 HP.
    MAD THORN'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Combo attack + Poison Dust (1 hit) - VS one chr - phd + induces venom
    Note: Mad Thorn's physicals may steal 1/16 of chr's MAX MP.
    FIGHTING TIPS
    Similarly, upgraded version of Flower Power with higher stats.
    -----------------------------------------------------------------------------
    LYPS
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    14   | 1436*   | 32   | 9000    | 5000    | Plant   | Earth
    Abilities equipped: One or both of following [HP Boost 3, STR Boost 2], while
    Anti-Bewitch is always present
    Carries: Resurrect Bottle
    Note: * if equipped with HP Boost 3, it has 1724 HP.
    LYPS' ATTACKS
    1. Escape Master - escapes from battle with 100% probability
    2. Combo attack - VS one chr - phd
    FIGHTING TIPS
    These things remind me of Cactuars from FF series. They're both so funny. When
    you met first one in Gale Canyon, it prolly ran away unless you were leveling
    a lot. Note that Escape Master ensures Lyps to run from battle - not even
    Prevent Escape skill can't help.
    -----------------------------------------------------------------------------
    BRONZE GOLEM
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    31   | 5955*   | 178  | 6186    | 1688    | Giant   | Earth
    Abilities equipped: Two of following [HP Boost 1, STR Boost 1, AGL Boost 2],
    while Anti-Petrify & Earth Guard are always present.
    Carries: Alma Iron Ore
    Note: * if equipped with HP Boost 1, it has 6253 HP.
    BRONZE GOLEM'S ATTACKS
    1. Crimson Heat - VS all chrs - 1 hit, spd
    2. Gigantes Upper + Gigantes Fall - VS one chr - phd
    FIGHTING TIPS
    How unusual - this golem-type enemy can't stun you, but can inflict great deal
    of damage. Taking care to be healed after each round migt be a good idea.
    -----------------------------------------------------------------------------
    HELVERMIN
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    30   | 4011*   | 95   | 5236    | 1407    | Flying  | Wind
    Abilities equipped: One or two of following [HP Boost 2, First Strike, Hit
    Rate Up 1], while Block Wind is always present
    Carries: Black Star Sand
    Note: * if equipped with HP Boost 2, it has 4412 HP.
    HELVERMIN'S ATTACKS
    1. Poison Beak and/or Clawbites and/or Rib Crunch - VS one chr - phd + induces
    venom (if Poison Beak is used)
    2. Inferno - VS all chrs - 1 hit, fire spd
    FIGHTING TIPS
    Vulture's cousin and same deal in all aspects, except dealing bigger damage.
    -----------------------------------------------------------------------------
    VOLT SPINE
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    30   | 3200    | 40   | 3697    | 1212    | Soft    | Earth
    Abilities equipped: One of following [HP Thief, Hit Rate Up 2], while Anti-
    Paralysis, Antivenom & Thunder Guard are always present
    Carries: Blinding Draught
    VOLT SPINE'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Combo attack + Thunderburst (4 hits) - VS one chr - phd
    3. Mortal Fear - VS one chr - induces venom
    Note: Volt Spine's physicals may steal 1/16 of chr's MAX HP.
    FIGHTING TIPS
    Not a dangerous enemy - it is fast plus it may steal HP from you, but can be
    defeated with ease.
    -----------------------------------------------------------------------------
    BAKI MASTER
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    29   | 2086    | 19   | 4188    | 1301    | Human   | Earth
    Abilities equipped: One of following [Guard Up 1, Hit Rate Up 2], while STR
    Boost 2 is always present
    Carries: Guard Bottle
    BAKI MASTER'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Gimme gimme! - steals one item from your inventory - defeat it to receive
    stolen goods back
    3. Combo attack + Ow! (1 hit) - VS one chr - phd
    4. Come on out! - calls for reinforcements
    5. Combo attack + Take That! (4 hits) - VS one chr - phd
    FIGHTING TIPS
    Moderate damage, and not counting its stupid ability to call reinforcements,
    can be killed quickly.
    -----------------------------------------------------------------------------
    ELEGREM
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    31   | 4160    | 124  | 5743    | 1672    | Chitin  | Earth
    Abilities equipped: Guard Break 2, Earth Guard
    Carries: Broot Shell
    ELEGREM'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Dark Flare - VS one chr - 1 hit, spd
    FIGHTING TIPS
    High HP and DEF, plus the ability to break thru your guard make this enemy
    annoying. Use stronger attacks on it.
    -----------------------------------------------------------------------------
    TESSANOVA
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    37   | 6520*   | 78   | 9888    | 2697    | Beast   | Earth
    Abilities equipped: One of following [HP Boost 2, Hit Rate Up 2], while Anti-
    Blind & Add Blind are always present
    Carries: Mind Bottle
    Note: * if equipped with HP Boost 2, it has 7172 HP.
    TESSANOVA'S ATTACKS
    1. Combo attack - VS one chr - phd + induces blind
    2. Dark Blaze - VS one chr - induces blind
    FIGHTING TIPS
    Can blind you, but otherwise can be put in push-up-daisies-state fast.
    -----------------------------------------------------------------------------
    LYPS KING
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    30   | 2688    | 64   | 10000   | 10000   | Plant   | Earth
    Abilities equipped: Add Sleep, Anti-Sleep, Anti-Bewitch
    Carries: Resurrect Bottle
    LYPS KING'S ATTACKS
    1. Escape Master - escapes from battle with 100% probability
    2. Combo attack - VS one chr - phd + induces sleep
    FIGHTING TIPS
    Improved version of Lyps, and not counting stats, same in all aspects - still
    capable of escaping regardless of Prevent Escape skill. Can be nice source of
    EXP and G for that point of game.
    -----------------------------------------------------------------------------
    LOGHART CRAB
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    35   | 8337    | 144  | 8043    | 2932    | Chitin  | Earth
    Abilities equipped: One of following [Add Poison], while Antidote, Antivenom,
    Anti-Paralysis & Anti-Petrify are always present
    Carries: Galma Gold Dust
    LOGHART CRAB'S ATTACKS
    1. Combo attack - VS one chr - phd + may induce poison
    2. Combo attack + Venom (1 hit) - VS one chr - phd + induces venom
    FIGHTING TIPS
    Meet the first boss of the game, now fighting you as a regular enemy - except
    it can't summon any Klaw Ants in battle. Often found with one other enemy, it
    is advised you kill other enemy first, then concetrate your efforst on Crab.
    -----------------------------------------------------------------------------
    DINO TAURUS
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    33   | 4362*   | 102  | 5484    | 2141    | Beast   | Earth
    Abilities equipped: Two of following [Hit Rate Up 1, Add Berserk, HP Boost 2,
    STR Boost 2], while Anti-Berserk is always present
    Carries: Berserk Draught
    Note: if equipped with HP Boost 2, it has 4798 HP.
    DINO TAURUS' ATTACKS
    1. Combo attack - VS one chr - phd + may induce berserk
    2. Combo attack + Headbutt (2 hits) - VS one chr - phd + may induce berserk
    3. Crazy Gas - VS one chr - induces berserk
    FIGHTING TIPS
    These guys should be among the first enemies you fell, or else feel the
    berserk wrath turning onto you.
    -----------------------------------------------------------------------------
    KOCUS KARCAS
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    33   | 3548    | 200  | 6081    | 2200    | Demon   | Void
    Abilities equipped: Absorb Special
    Carries: BoltStrike Scroll
    KOCUS KARCAS' ATTACKS
    1. Stealth Shot - VS one chr - phd
    2. Drill Crush - VS one chr - 1 hit, spd
    Note: If Kocus self-destructs by using Drill Crush, no EXP and G are awarded
    for it.
    FIGHTING TIPS
    Don't leave Karcas hanging with too little HP for too long, or it will choose
    to self-destruct on one of your chrs.
    -----------------------------------------------------------------------------
    BEAN CANNON
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    33   | 4965    | 102  | 3723    | 2011    | Plant   | Water
    Abilities equipped: Water Guard
    Carries: Stink Bulb
    BEAN CANNON'S ATTACKS
    1. Bean Blast! - summons Mrs. Bean into battle
    FIGHTING TIPS
    Should be eliminated first, but if encountered with other enemies, leave them
    for last.
    -----------------------------------------------------------------------------
    MRS. BEAN
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    33   | 239     | 299  | 2112    | 666     | Plant   | Water
    Abilities equipped: Random Blow, Block Normal
    Carries: Royal Seed
    MRS. BEAN'S ATTACKS
    1. Combo attack - VS one chr - phd
    Notes: Mrs. Bean can only be killed by origins, VAR, MAR or by petrifying it.
    FIGHTING TIPS
    A by-product of Bean Cannon, Mrs. Bean can prove mildly annoying. Use one of
    kill-me-ways mentioned above to get rid of it.
    -----------------------------------------------------------------------------
    HANGED SNAIL
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    34   | 5220    | 132  | 7179    | 2616    | Soft    | Water
    Abilities equipped: Antidote, Antivenom
    Carries: Iron Fang Stone
    HANGED SNAIL'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Demon Blaze - VS one chr - 1 hit, fire spd
    3. Volcano Shot - VS one chr - 1 hit, fire spd
    4. Rotten Breath - VS one chr - induces venom
    FIGHTING TIPS
    New enemy breed at last. Highest annoyance span definitely goes to Rotten
    Breath, which venoms all three chrs. Getting in Antivenom shape before battle
    is not a bad idea at all. Using Lang's origin can also be swift victory.
    -----------------------------------------------------------------------------
    DARK FLY
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    32   | 2638    | 35   | 3285    | 1680    | Flying  | Dark
    Abilities equipped: One of following [Add Poison, Hit Rate Up 1, All Or
    Nothing, Pole Position], Antidote & Anti-Paralysis are always present, while
    Bloodsucker may or may not be present
    Carries: Paralysis Draught
    DARK FLY'S ATTACKS
    1. Combo attack - VS one chr - phd + may induce poison
    2. Combo attack + Poison Needle (1 hit) - VS one chr - phd + may induce poison
    3. Evil Scream - VS one chr - induces paralysis
    FIGHTING TIPS
    Evil Fly's absolute copy, not counting stats and a nice addition of Pole
    Position skill, with which it may go first. Falls defeated easily.
    -----------------------------------------------------------------------------
    GOLD BEETLE
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    34   | 19200   | 32   | 6000    | 30000   | Chitin  | Earth
    Abilities equipped: Antidote, Antivenom
    Carries: Silver Barome
    GOLD BEETLE'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Combo attack + Poison Spit (1 hit) - VS one chr - phd + induces poison
    FIGHTING TIPS
    Only once can this enemy by fought. In Forest Maze stand about two steps below
    the tree with Golden Apple and use Deva few times. Besides HP and cash it
    drops Gold Beetle is far from hot enemy.
    -----------------------------------------------------------------------------
    ALZA DORGUE
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    40   | 5901    | 122  | 9080    | 3128    | Chitin  | Dark
    Abilities equipped: Antidote, Antivenom, Anti-Sleep, Anti-Seal, Anti-Stun
    Carries: Sleep Draught
    ALZA DORGUE'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Nightmare - VS one chr - induces sleep
    FIGHTING TIPS
    Will annoy you by putting chrs to sleep, so it might be good idea to kill it
    off first.
    -----------------------------------------------------------------------------
    SHADOW SKULL
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    39   | 5995    | 99   | 7000    | 3094    | Spirit  | Dark
    Abilities equipped: One of following [Add Seal, Add Confusion], while Hit Rate
    Up 2, AP Thief, Anti-Spellbind & Block Dark are always present
    Carries: Unkar Stone
    SHADOW SKULL'S ATTACKS
    1. Combo attack - VS one chr - phd + induces seal or confusion
    2. Combo attack + Death Count (3 hits) - VS one chr - phd + induces seal or
    confusion
    3. Branded Curse - VS one chr - induces spellbind
    4. Hate Force - VS one chr - press buttons as they light up (when yellow blobs
    cross over them), for each blob you miss you receive damage, which is [damage
    = amount of missed blobs x 200]; should you manage to let no blobs pass,
    Shadow Skull takes damage instead, which equals 1/2 of its current HP
    Note: Skull's physicals may steal 1/5 of chr's MAX AP, max value stolen is 20
    AP. And if killed by Hate Force, you lose EXP and G for it.
    FIGHTING TIPS
    If you find them with Alza Dork... oops, I mean Dorgue, eliminate them second.
    Statuses they can put on you are not so dangerous, whilst Alza's sleep is. If
    Hate Force is used, stay calm and press buttons accordingly. Do not give up if
    some blobs manage to elude you - strive to lessen the damage.
    -----------------------------------------------------------------------------
    VURAN
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    38   | 6420    | 83   | 2930    | 1794    | Human   | Wind
    Abilities equipped: Anti-Blind, Add Poison
    Carries: Leaf of Swiftness
    VURAN'S ATTACKS
    1. Combo attack - VS one chr - phd + induces poison
    2. Combo attack + Nail Slash (3 hits) - VS one chr - phd + induces poison
    FIGHTING TIPS
    It's fast and can poison you, grrr. Plus it guards exceptionally well. Using
    Deva to get rid of it is not a bad idea at all.
    -----------------------------------------------------------------------------
    RAVER FLY
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    37   | 3327    | 163  | 4200    | 1680    | Flying  | Dark
    Abilities equipped: One of following [Add Poison, Hit Rate Up 2, Add
    Paralysis, Pole Position], Antidote & Anti-Paralysis are always present, while
    Bloodsucker may or may not be present
    Carries: Paralysis Draught
    RAVER FLY'S ATTACKS
    1. Combo attack - VS one chr - phd + induces poison or paralysis
    2. Combo attack + Poison Needle (1 hit) - VS one chr - phd + induces poison or
    paralysis
    3. Evil Scream - VS one chr - induces paralysis
    FIGHTING TIPS
    You were just killing Dark Flies few minutes ago. This one is bit more
    dangerous, as it can paralyse you in addition to usual poison. Often found in
    groups, origin may be the best cure against it.
    -----------------------------------------------------------------------------
    KELV SOL MA
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    40   | 6003    | 286  | 8398    | 3210    | Spirit  | *****
    Abilities equipped: Guard Break 1, Anti-Seal, Halve Special
    Carries: ShadowLurk Scroll
    ***** - Attribute tied to Kelv Sol Ma can be easily recognized by the look of
    their robes - red for fire, blue for water and purple for thunder.
    KELV SOL MA'S ATTACKS
    1. Impure Melody - VS all chrs - 1 hit, spd + induces confusion
    2. Combo attack - VS one chr - phd
    3. Dark Roar - VS all chrs - 1 hit, spd
    4. Dark Hymn - VS all chrs - 1 hit, spd + induces seal
    FIGHTING TIPS
    I hate those guys - one just loves to use confusion or seal attack, leaving
    you hanging with limited options. And it halves special damage? WTF? If that's
    not enough, it can break your guard and always give you some damage unless you
    have Stop Guard Break skill. Pay attention to color of their robes and
    coordinate your attacks accordingly.
    -----------------------------------------------------------------------------
    NECROSKEL
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    36   | 3099    | 176  | 3105    | 1344    | Demon   | Water
    Abilities equipped: Anti-Paralysis, Anti-Blind, Anti-Plague
    Carries: Paralysis Cure
    NECROSKEL'S ATTACKS
    1. Death Smoke - VS one chr - phd + induces plague
    2. Mad Sonic - VS one chr - induces paralysis
    FIGHTING TIPS
    Yay, new enemy breed. Kill fast and painless with origin attacks, preferably
    Galea.
    -----------------------------------------------------------------------------
    EVIL JELLY
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    37   | 3155    | 100  | 5106    | 2618    | Soft    | Water
    Abilities equipped: Guard Break 1, Antidote, Antivenom, Add Poison, Halve
    Normal, Absorb Water
    Carries: Gelatin Oil
    EVIL JELLY'S ATTACKS
    1. Combo attack - VS one chr - phd + induces poison
    2. Propagate - splits into two
    FIGHTING TIPS
    Extremely high DEF makes this enemy hard to defeat. Use origin attacks instead
    or use Scroll items. Make sure you don't leave it hanging with too less HP, or
    else it will split in two making your battle last longer.
    -----------------------------------------------------------------------------
    INFERNO
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 13246   | NA   | 32770   | 10000   | Giant   | Fire
    Abilities equipped: Guard Break 2
    Carries: Raw Alexandrite
    INFERNO'S ATTACKS
    1. Scatter Fist - VS all chrs - 1 hit, spd, cancels all positive effects
    2. Savage Fist - VS one chr - 1 hit, spd
    3. Combo attack - VS one chr - phd
    FIGHTING TIPS
    No so high in HP heaven, but pack extremely powerful attacks for this point of
    game. When you force yourself into one of fights with Inferno, go all out with
    HAR.
    -----------------------------------------------------------------------------
    GOLD WARRIOR
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    25   | 3338    | 65   | 3600    | 2011    | Human   | Void
    Abilities equipped: Guard Up 2, Guard Break 1
    Carries: Suzna Ice Stone
    GOLD WARRIOR'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Combo attack + Gale Slash (1 or 2 hits) - VS one chr - phd
    3. Combo attack + Jack Slay (3 hits) - VS one chr - phd
    FIGHTING TIPS
    Yawn. Kill and proceed. You're way more powerful than they are.
    -----------------------------------------------------------------------------
    BRONZE WARRIOR
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    25   | 3338    | 65   | 3600    | 2011    | Human   | Void
    Abilities equipped: Guard Up 2, Guard Break 1
    Carries: Suzna Ice Stone
    BRONZE WARRIOR'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Combo attack + Gale Slash (1 or 2 hits) - VS one chr - phd
    3. Combo attack + Jack Slay (3 hits) - VS one chr - phd
    FIGHTING TIPS
    Same as Gold Warrior.
    -----------------------------------------------------------------------------
    FIEND BULB
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    45   | 6588    | 200  | 9856    | 3540    | Flying  | Dark
    Abilities equipped: AP Thief, Anti-Venom, Anti-Bewitch, Anti-Berserk, Anti-
    Fear
    Carries: Leaf of Mentality
    FIEND BULB'S ATTACKS
    1. Blow-up - prepares for Farewell
    2. Farewell - VS all chrs - 1 hit, spd
    3. Underearth - VS one chr - phd
    Note: Fiend Bulb's physicals may steal 1/5 of chr's MAX AP, max value stolen
    is 20 AP. Also, if Fiend Bulb self-destructs, no EXP and G are awarded for it.
    FIGHTING TIPS
    Another new enemy breed, but this guys love to blow up in your face. Good
    thing? It needs one turn to charge, by which it will already be 6 feet under.
    -----------------------------------------------------------------------------
    HANGED SHAPE
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    45   | 7007    | 215  | 10360   | 3010    | Soft    | Water
    Abilities equipped: Antidote, Antivenom
    Carries: Guwo Solution
    HANGED SHAPE'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Demon Blaze - VS one chr - 1 hit, fire spd
    3. Volcano Shot - VS one chr - 1 hit, fire spd
    4. Rotten Breath - VS one chr - induces venom
    FIGHTING TIPS
    Kill fast and painless with origin attacks, preferably Galea.
    -----------------------------------------------------------------------------
    SHADE FLOWER
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    44   | 4682*   | 92   | 6574    | 2145    | Plant   | Water
    Abilities equipped: One of following [HP Boost 3, Add Venom, Hit Rate Up 2,
    STR Boost 2], while MP Thief, Antidote, Antivenom & Anti-Sleep are always
    present
    Carries: LightFlash Scroll
    Note: * if equipped with HP Boost 3, it has 5618 HP.
    SHADE FLOWER'S ATTACKS
    1. Combo attack - VS one chr - phd + may induce venom
    2. Combo attack + Poison Dust (1 hit) - VS one chr - phd + induces venom or
    sleep
    Note: Shade Flower's physicals may steal 1/16 of chr's MAX MP.
    FIGHTING TIPS
    Kill fast and painless with origin attacks, preferably Galea, but take care of
    venom just in case other enemies Shade Flower appears with don't get toasted.
    -----------------------------------------------------------------------------
    CLOUD EATER
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    43   | 3924    | 176  | 3810    | 1554    | Demon   | Water
    Abilities equipped: Anti-Paralysis, Anti-Blind, Anti-Plague
    Carries: Plague Draught
    CLOUD EATER'S ATTACKS
    1. Death Smoke - VS one chr - phd + induces plague
    2. Mad Sonic - VS one chr - induces paralysis
    FIGHTING TIPS
    Kill fast and painless with origin attacks, preferably Galea.
    -----------------------------------------------------------------------------
    HELGIGAS
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    46   | 10417   | 222  | 24552   | 6352    | Giant   | Earth
    Abilities equipped: One of following [Full Power, AP Charge], while Random
    Blow is always present
    Carries: Leaf of Defiance
    HELGIGAS' ATTACKS
    1. Fighting Soul - on itself - charges AP or triples STR for next turn
    2. Dread Buster - VS all chrs - 1 hit, spd
    3. Combo attack - VS one chr - phd
    4. Combo attack + Quake Bomb (1 or 2 hits) - VS one chr - phd
    5. Iron Muscle - on itself - STR and DEF are raised tremendously
    FIGHTING TIPS
    These guys have gotten more serious. Able to pack Full Power skill, damage you
    will receive on next turn (unless it'll get killed, as it still needs to
    charge it) is humongous. Luckily it's fought alone, giving you another edge.
    -----------------------------------------------------------------------------
    PYRO HERETIC
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    48   | 4435    | 211  | 5625    | 1950    | Demon   | Water
    Abilities equipped: Anti-Paralysis, Anti-Blind, Anti-Plague
    Carries: Paralysis Cure
    PYRO HERETIC'S ATTACKS
    1. Death Smoke - VS one chr - phd + induces plague
    2. Mad Sonic - VS one chr - induces paralysis
    FIGHTING TIPS
    Kill fast and painless with origin attacks, preferably Galea.
    -----------------------------------------------------------------------------
    LAVA DRAKE
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    49   | 5516*   | 102  | 7920    | 2589    | Beast   | Earth
    Abilities equipped: Two of following [STR Boost 2, HP Boost 2, Hit Rate Up 1,
    Add Berserk], while Anti-Berserk & Block Fire are always present
    Carries: Meteorite
    Note: * if equipped with HP Boost 2, it has 6066 HP.
    LAVA DRAKE'S ATTACKS
    1. Crazy Gas - VS one chr - induces berserk
    2. Combo attack - VS one chr - phd + may induce berserk
    3. Combo attack + Headbutt (2 hits) - VS one chr - phd + may induce berserk
    FIGHTING TIPS
    These guys should be among the first enemies you fell, or else feel the
    berserk wrath turning onto you.
    -----------------------------------------------------------------------------
    BLOODFEATHER
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    49   | 5504    | 139  | 7777    | 2714    | Spirit  | Dark
    Abilities equipped: One or two of following [Add Fear, Add Spellbind], while
    AP Thief & Block Dark are always present
    Carries: Beldnuk
    BLOODFEATHER'S ATTACKS
    1. Orbit Shred + Bone Spike - VS one chr - phd + induces fear or spellbind
    2. Deathgame - you'll be showed four cards; memorize the one most beneficial
    to you (you have few seconds of time); cards will be shuffled, so try to
    follow your card; after shuffling is done, you have 5 seconds to choose a
    card; what's written on the card will take effect
    3. Abyss Whisper - VS all chrs - 1 hit, spd
    4. Chaos Breath - VS one chr - 1 hit, spd + induces seal
    Note: Bloodfeather's physicals may steal 1/5 of chr's MAX AP, max value stolen
    is 20 AP. And if killed by means of Deathgame, you lose EXP and G for it.
    FIGHTING TIPS
    Eliminate Bloodfeathers immediately. Spellbind, fear or insta-death they can
    chuck around is not to be laughed at, not to mention its powerful Abyss
    Whisper. Of course, if you succeed in Deathgame backfiring - mwahaha!
    -----------------------------------------------------------------------------
    GARV SU TRAH
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    50   | 8523    | 302  | 12975   | 4250    | Spirit  | *****
    Abilities equipped: Guard Break 2, Anti-Seal, Halve Special
    Carries: Wisdom Bottle
    ***** - Attribute tied to Garv Su Trah can be easily recognized by the look of
    their robes - red for fire, blue for water and purple for thunder.
    GARV SU TRAH'S ATTACKS
    1. Impure Melody - VS all chrs - 1 hit, spd + induces confusion
    2. Combo attack - VS one chr - phd
    3. Dark Roar - VS all chrs - 1 hit, spd
    4. Dark Hymn - VS all chrs - 1 hit, spd + induces seal
    FIGHTING TIPS
    I hate those guys - one just loves to use confusion or seal attack, leaving
    you hanging with limited options. And it halves special damage? WTF? If that's
    not enough, it can break your guard and always give you some damage unless you
    have Stop Guard Break skill. Pay attention to color of their robes and
    coordinate your attacks accordingly.
    -----------------------------------------------------------------------------
    ABYSGIGAS
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    51   | 11169   | 220  | 14120   | 3840    | Giant   | Earth
    Abilities equipped: One of following [Final Blow, AP Charge], while Random
    Blow is always present
    Carries: Leaf of Stamina
    ABYSGIGAS' ATTACKS
    1. Fighting Soul - on itself - charges AP or increases STR x10 for next turn
    2. Dread Buster - VS all chrs - 1 hit, spd
    3. Combo attack - VS one chr - phd
    4. Combo attack + Quake Bomb (1 or 2 hits) - VS one chr - phd
    5. Iron Muscle - on itself - STR and DEF are raised tremendously
    FIGHTING TIPS
    Not High Power or Full Power, it's Final Blow they might bosses. At it can be
    found in pairs. Feel the tenfold power of attacks (guaranteed downed chr) or
    go out immediately with HAR. Again, first it needs to charge the Final Blow
    attack.
    -----------------------------------------------------------------------------
    VERKTORA
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    50   | 7788    | 162  | 12481   | 4256    | Demon   | Fire
    Abilities equipped: Antidote, Antivenom, Anti-Stun
    Carries: Stun Draught
    VERKTORA'S ATTACKS
    1. Wave Smash - VS one chr - induces stun
    2. Combo attack - VS one chr - phd
    3. Gust Howling - VS all chrs - 1 hit, fire spd
    FIGHTING TIPS
    Fast fury of the volcano, Verktora will be your curse. Likely to go first,
    fear it when it decides to use Wave Smash, which stuns one chr (and just as
    you try to lift that status, another member may get stunned). Don't take Gust
    Howling damage lightly as well.
    -----------------------------------------------------------------------------
    BLAZE WHEEL
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    48   | 3299    | 210  | 5850    | 1875    | Flying  | Dark
    Abilities equipped: Anti-Petrify, MP Thief
    Carries: Curse Remedy
    BLAZE WHEEL'S ATTACKS
    1. Petro Shock - VS one chr - induces petrify
    2. Combo attack - VS one chr - phd
    3. Fate's Choice - VS one chr - you get five seconds to make the roulette stop
    on a sign; you can find negative status effect, like poison and sleep; there
    are also signs that halve your MP or HP; you can also run into signs that
    decreases stats like STR or DEF
    Note: Blaze Wheel's physicals may steal 1/16 of chr's MAX MP.
    FIGHTING TIPS
    Ugh, a cockatrice wannabe. Carry Anti-Petrify or Petrify Cures with you
    always. Good luck with Fate's Choice - what will be used is completely random.
    -----------------------------------------------------------------------------
    IRON GOLEM
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    57   | 14276   | 178  | 17577   | 6168    | Giant   | Earth
    Abilities equipped: One of following [STR Boost 2, AGL Boost 1], while Anti-
    Petrify, Add Stun & Block Earth are always present
    Carries: Ndiga King Stone
    IRON GOLEM'S ATTACKS
    1. Crimson Heat - VS all chrs - 1 hit, spd
    2. Gigantes Upper + Gigantes Fall - VS one chr - phd + induces stun
    FIGHTING TIPS
    Almost guaranteed to stun your chrs and packs enormous defense. Can be fought
    in pairs, in which case you may get in serious troubles, so let those HAR rip.
    Do assign one member to heal after Crimson Heat - taking two of those is no
    laughing matter.
    -----------------------------------------------------------------------------
    SHADOW BALLOON
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    55   | 8671    | 200  | 11577   | 4306    | Flying  | Dark
    Abilities equipped: AP Thief, Anti-Venom, Anti-Bewitch, Anti-Berserk, Anti-
    Fear
    Carries: Leaf of Mysticism
    SHADOW BALLOON'S ATTACKS
    1. Blow-up - prepares for Farewell
    2. Farewell - VS all chrs - 1 hit, spd
    3. Underearth - VS one chr - phd
    4. Infusion - VS one chr - phd
    Note: Shadow Balloon's physicals may steal 1/5 of chr's MAX AP, max value
    stolen is 20 AP. Also, if Shadow Balloon self-destructs, no EXP and G are
    awarded for it.
    FIGHTING TIPS
    It loves to blow up in your face. Good thing? It needs one turn to charge, by
    which it will already be 6 feet under.
    -----------------------------------------------------------------------------
    HANGED HYDRA
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    55   | 9858    | 132  | 11700   | 3600    | Soft    | Water
    Abilities equipped: Antidote, Antivenom
    Carries: Toxin Remedy
    HANGED HYDRA'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Demon Blaze - VS one chr - 1 hit, fire spd
    3. Volcano Shot - VS one chr - 1 hit, fire spd
    4. Rotten Breath - VS one chr - induces venom
    FIGHTING TIPS
    Kill fast and painless with origin attacks, preferably Galea.
    -----------------------------------------------------------------------------
    ARUS AUGE
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    54   | 6395    | 172  | 9807    | 3187    | Chitin  | Dark
    Abilities equipped: Antidote, Antivenom, Anti-Stun, Anti-Seal, Anti-Bewitch
    Carries: Bewitch Draught
    ARUS AUGE'S ATTACKS
    1. Chain Blast - VS one chr - 1 hit, spd
    2. Combo attack - VS one chr - phd
    3. Mesmerize - VS one chr - induces bewitch
    FIGHTING TIPS
    Kill, kill, KILL! Bewitched chr is as good as downed chr. Otherwise it goes
    down under fast.
    -----------------------------------------------------------------------------
    WIKID
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    54   | 7636    | 99   | 10179   | 2878    | Human   | Wind
    Abilities equipped: Two of following [Add Poison, Add Venom, Add Blind, Add
    Plague], while HP Thief & Anti-Blind are always present
    Carries: Leaf of Swiftness
    WIKID'S ATTACKS
    1. Combo attack - VS one chr - phd + induces poison, blind, venom or plague
    2. Combo attack + Nail Slash (3 hits) - VS one chr - phd + induces poison,
    blind, venom or plague
    Note: Wikid's physicals may steal 1/16 of chr's MAX HP.
    FIGHTING TIPS
    Stupid I-add-two-status-at-you. Proving to be extremely annoying, you may wish
    to use Deva to get rid of them faster.
    -----------------------------------------------------------------------------
    CHAOS RAVEN
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    55   | 9339*   | 127  | 12020   | 3455    | Flying  | Wind
    Abilities equipped: One of following [Hit Rate Up 1, HP Boost 3], while Guard
    Break 1 & Absorb Wind are always present
    Carries: Orhalcon Stone
    Note: * if equipped with HP Boost 3, it has 11206 HP.
    CHAOS RAVEN'S ATTACKS
    1. Poison Beak and/or Clawbites and/or Rib Crunch - VS one chr - phd + induces
    venom (if Poison Beak is used)
    2. Inferno - VS all chrs - 1 hit, fire spd
    FIGHTING TIPS
    Big, easy to hit, fast and... annoying, as you may encounter up to three.
    Inferno times three is not a pretty sight. Deva or HAR should ensure your
    victory.
    -----------------------------------------------------------------------------
    LAZUR MA RAH
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    61   | 12024   | 302  | 14000   | 5082    | Spirit  | *****
    Abilities equipped: Guard Cancel, Anti-Seal, Halve Special
    Carries: Leaf of Sagacity
    ***** - Attribute tied to Lazur Ma Rah can be easily recognized by the look of
    their robes - red for fire, blue for water and purple for thunder.
    LAZUR MA RAH'S ATTACKS
    1. Impure Melody - VS all chrs - 1 hit, spd + induces confusion
    2. Combo attack - VS one chr - phd
    3. Dark Roar - VS all chrs - 1 hit, spd
    4. Dark Hymn - VS all chrs - 1 hit, spd + induces seal
    FIGHTING TIPS
    I hate those guys - one just loves to use confusion or seal attack, leaving
    you hanging with limited options. And it halves special damage? WTF? If that's
    not enough, it can break your guard and always give you some damage unless you
    have Stop Guard Break skill. Pay attention to color of their robes and
    coordinate your attacks accordingly.
    -----------------------------------------------------------------------------
    NETHER BEAST
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    61   | 11884   | 106  | 13950   | 5528    | Demon   | Fire
    Abilities equipped: Antidote, Antivenom, Anti-Stun
    Carries: Fear Draught
    NETHER BEAST'S ATTACKS
    1. Wave Smash - VS one chr - induces stun
    2. Combo attack - VS one chr - phd
    3. Gust Howling - VS all chrs - 1 hit, fire spd
    FIGHTING TIPS
    Fast and furious, Nether Beast will be your curse. Likely to go first, fear it
    when it decides to use Wave Smash, which stuns one chr (and just as you try to
    lift that status, another member may get stunned). Don't take Gust Howling
    damage lightly as well. There are fights including 4 of those, just to show
    how dangerous they are.
    -----------------------------------------------------------------------------
    TERRAK
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    61   | 12377   | 205  | 14622   | 4885    | Chitin  | Earth
    Abilities equipped: Guard Cancel, Block Earth
    Carries: Sand Dragon's Eye
    TERRAK'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Dark Flare - VS one chr - 1 hit, spd
    FIGHTING TIPS
    Dang - will always give you 100% of damage, unless you have Stop Guard Break
    skill. In other aspects it's the same as its brethren Stone Beast.
    -----------------------------------------------------------------------------
    GROTESK
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    61   | 10024   | 99   | 13742   | 4967    | Spirit  | Dark
    Abilities equipped: Two of following [AP Thief, Add Spellbind, 2x Attack Rate,
    Add Fear], while Block Dark is always present
    Carries: Resurrect Bottle
    GROTESK'S ATTACKS
    1. Orbit Shred + Bone Spike - VS one chr - phd + induces fear or spellbind
    2. Deathgame - you'll be showed four cards; memorize the one most beneficial
    to you (you have few seconds of time); cards will be shuffled, so try to
    follow your card; after shuffling is done, you have 5 seconds to choose a
    card; what's written on the card will take effect
    3. Abyss Whisper - VS all chrs - 1 hit, spd
    4. Chaos Breath - VS one chr - 1 hit, spd + induces seal
    Note: Grotesk's physicals may steal 1/5 of chr's MAX AP, max value stolen is
    20 AP. If killed by means of Deathgame, you lose EXP and G for it.
    FIGHTING TIPS
    Eliminate Grotesks immediately. Spellbind, fear or insta-death they can chuck
    around is not to be laughed at, not to mention its powerful Abyss Whisper. Of
    course, if you succeed in Deathgame backfiring - mwahaha!
    -----------------------------------------------------------------------------
    SHADE FLARE
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    60   | 6019    | 210  | 7002    | 2003    | Flying  | Dark
    Abilities equipped: MP Thief, Anti-Petrify, Add Petrify
    Carries: Petrify Draught
    SHADE FLARE'S ATTACKS
    1. Petro Shock - VS one chr - induces petrify
    2. Combo attack - VS one chr - phd + induces petrify
    3. Fate's Choice - VS one chr - you get five seconds to make the roulette stop
    on a sign; you can find negative status effect, like poison and sleep; there
    are also signs that halve your MP or HP; you can also run into signs that
    decreases stats like STR or DEF
    Note: Shade Flare's physicals may steal 1/16 of chr's MAX MP.
    FIGHTING TIPS
    *Carry Anti-Petrify or Petrify Cures with you always*. Good luck with Fate's
    Choice - what will be used is completely random.
    -----------------------------------------------------------------------------
    REVIZOR
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    62   | 15744   | 432  | 20414   | 7936    | Chitin  | Dark
    Abilities equipped: One or none of following [Add Death], while Random Blow,
    Anti-Petrify & Anti-Critical are always present
    Carries: Boost Oil
    REVIZOR'S ATTACKS
    1. Combo attack - VS one chr - phd + may induce downed
    2. Crag Buster - VS all chrs - 1 hit, spd
    FIGHTING TIPS
    Kill immediately with HAR - it has very good defense rating.
    -----------------------------------------------------------------------------
    AZUL VELRA
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    62   | 16833   | 448  | 20048   | 8080    | Chitin  | Dark
    Abilities equipped: Antidote, Antivenom, Anti-Seal, Anti-Bewitch, Anti-Stun
    Carries: Anvenus Gem
    AZUL VELRA'S ATTACKS
    1. Chain Blast - VS one chr - 1 hit, spd
    2. Combo attack - VS one chr - phd
    3. Mesmerize - VS one chr - induces bewitch
    FIGHTING TIPS
    Kill, kill, KILL! Bewitched chr is as good as downed chr. Can prove somewhat
    problematic cos of high HP, but if you have Anti-Bewitch stuff, you're safe.
    -----------------------------------------------------------------------------
    DEMON CARRIER
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    61   | 9916    | 200  | 13568   | 5010    | Flying  | Dark
    Abilities equipped: One of following [2x Attack Rate, AP Thief], while Anti-
    Bewitch, Antivenom, Anti-Berserk & Anti-Fear are always present
    Carries: Leaf of Appeal
    DEMON CARRIER'S ATTACKS
    1. Blow-up - prepares for Farewell
    2. Farewell - VS all chrs - 1 hit, spd
    3. Underearth - VS one chr - phd
    4. Infusion - VS one chr - phd
    Note: Demon Carrier's physicals may steal 1/5 of chr's MAX AP, max value
    stolen is 20 AP. Also, if Demon Carrier self-destructs, no EXP and G are
    awarded for it.
    FIGHTING TIPS
    It loves to blow up in your face. Good thing? It needs one turn to charge, by
    which it will already be 6 feet under.
    -----------------------------------------------------------------------------
    ARZEL GOTH
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    63   | 36832   | 264  | 25000   | 12000   | Giant   | Dark
    Abilities equipped: Anti-Bewitch, Anti-Petrify, Anti-Death, Add Critical, Dark
    Guard
    Carries: Ultimate Miracle
    ARZEL GOTH'S ATTACKS
    1. Branterios + Xeriahalt - VS one chr - phd + induces critical
    2. Dialotos - VS all chrs - 1 hit, spd
    3. Zephyr - VS one chr - 1 hit, spd
    4. Trogluzer - VS one chr - phd + induces critical
    FIGHTING TIPS
    Moderately challenging. If you fight it with any other enemies, leave Arzel
    for last to be ass-kicked. It may surprise you with critical status after it
    finishes attacking, and it's not good to have some other enemy attack critical
    chr, downing him/her.
    -----------------------------------------------------------------------------
    VALNOAH
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    65   | 90369   | 999  | 60000   | 55000   | Demon   | Wind
    Abilities equipped: Anti-Seal, Anti-Petrify, Anti-Critical, Anti-Death
    Carries: Faust Ribbon
    VALNOAH'S ATTACKS
    1. Zhavlack - VS all chrs - 1 hit, spd
    2. Zobeld - VS one chr - phd
    3. Zelpheed - VS one chr - 1 hit, spd + induces stun
    FIGHTING TIPS
    Carry Anti-Stun stuff or take care to lift stun immediately. Don't get too
    cocky or you'll be sorry, as this guy takes long to defeat.
    -----------------------------------------------------------------------------
    
    
    
    =============================================================================
    =============================================================================
    7. REGULAR BOSS INFO
    =============================================================================
    =============================================================================
    
    This section contains the information on all regular, ie storyline bosses.
    Names of bosses that are crucial to the storyline will be shortened to one
    letter only, but you will know what enemy I will be talking about, don't
    worry.
    
    -----------------------------------------------------------------------------
    BOSS BATTLE - GATHER CRAB
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 1074    | NA   | 500     | 500     | Chitin  | Earth
    Abilities equipped: None
    Carries: Antidote
    GATHER CRAB'S ATTACKS
    1. Combo attack - VS one chr - phd, 2 hits (both hands) OR 1 hit (one hand)
    2. Birth - summons 1x Klaw Ant into battle, used with both hands cut off
    3. Venom - VS one chr - phd + induces poison, used with both hands cut off
    BOSS STRATEGY
    Lang should be at least LV4, so that you won't have to heal too often.
    Mountain Crusher is preferred NAR for this fight, or you could opt for
    Sandstorm (it should take boss out in five-six hits). Lang is faster than
    crablegs for sure, so just proceed whacking at it with Mountain Crushers. Its
    physical attacks take off about 25 HP per strike, while Venom is worth 70 HP.
    When boss loses about 1/3 of its HP, Lang cuts one of its arms, reducing
    boss' attack to 1x combo. With 2/3 of boss' HP lost, boss can't combo anymore,
    but instead switches to Venom and occassional Birth (taking out Klaw Ants is
    nice well of EXP, but don't take too long). Heal if your HP falls below 80 -
    don't take any chances.
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    BOSS BATTLE - GOLD EYES
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | NA      | NA   | NA      | NA      | Human   | Void
    Abilities equipped: None
    Carries: Nothing
    GOLD EYES' ATTACKS
    Has no attacks.
    BOSS STRATEGY
    Just defend for three turns and that's it.
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    BOSS BATTLE - ELFIN
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 2347    | NA   | 2074    | 1940    | Beast   | NA
    Abilities equipped: High Power, Light Guard, Hit rate up 1, HP boost 1, STR
    boost 1
    Carries: Leaf of Vigor
    ELFIN'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Death Hug - VS one chr - 3 hits, phd
    3. Challenge - VS one chr - chr loses all AP
    4. Maiden Passion - on itself - STR for next turn is doubled
    5. Combo attack + Dynamite Hip - VS one chr - phd
    BOSS STRATEGY
    Elfin's combos can take away up to 200 damage. Death Hug rips about 200
    damage. Combo, which follows Maiden Passion can be worth up to 300 damage (if
    Lang has enough HP, guard on next turn). So first thing to remember is to heal
    immediately if your HP becomes 300 or less. Challenge is a pest, as this move
    robs you of all AP you've gained. So start the battle by immediately executing
    SAR, like Red Whirlwind. When your AP gets stolen, switch to Chaos Strike.
    Heal when you need to and you will emerge victorious. Don't give up!
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    BOSS BATTLE - E. & M.
    E.'S STATS
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 1193    | NA   | NA      | NA      | Human   | Dark
    Abilities equipped: Hit Rate Up 1
    Carries: Sharpshoot Charm
    E.'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Combo attack + Sharp Viper HAR (1 hit) - VS one chr - phd
    3. Combo attack + Argent Flash HAR (3 hits) - VS one chr - phd
    4. Dark Smash - VS one chr - 10 hits, dark spd + induces spellbind
    -----------------------------------------------------------------------------
    M.'S STATS
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 1445    | NA   | NA      | NA      | Human   | Dark
    Abilities: Guard Up 1, Hit Rate Up 1
    Carries: Venom Charm
    M.'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Rapture - on herself - STR is increased
    3. Combo attack + Present Play HAR (4 hits) - VS one chr - phd
    4. Combo attack + Elegant Royale HAR (8 hits) - VS one chr - phd
    5. White Melody - VS all chrs - 1 hit, dark spd + induces venom
    BOSS STRATEGY
    This is another battle you're 'supposed' to lose. But alas, if you're leveled
    enough, it is *possible* to waste either E. or M. Either two of bosses can be
    attacked for damage... maybe you'll succeed in stealing their items? Once
    either you, E. or M. falls defeated, battle is over.
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    BOSS BATTLE - MIGHTY B.
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 1775    | NA   | 2500    | 2500    | Human   | Light
    Abilities equipped: Block Light
    Carries: Attack Oil
    B.'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Rage Wave - VS all chrs - 1 hit, spd
    BOSS STRATEGY
    How can he fight with all that armor? Regular attack does 200 damage a pop.
    Rage Wave strikes all chrs for 250 damage (even more if Lang fights alone). If
    only Lang is fighting, launch two attacks (Red Whirlwind will do nicely), then
    use Heal Leaf on third turn and repeat until Balken falls. If both chrs fight,
    have Maya defend on first turn, then use Life Blessing from second onward. If
    you waste B. before drawbridge is up, you receive no special rewards, so do
    whatever. I was LV12 when I fought him and he fell with four Red Whirlwinds.
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    BOSS BATTLE - MOUNTAIN MORG
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 896     | NA   | 5000    | 3000    | NA      | NA
    Abilities equipped: Block Normal
    Carries: Armor Charm
    MORG'S ATTACKS
    1. A power punch! - VS one chr - 1 hit, phd
    2. Hit you! - VS one chr - 1 hit, critical damage
    3. eat Eat EAT! - prepares for 'Don't like you!'
    4. Don't like you! - VS one chr - 1 hit, spd (Game over!)
    BOSS STRATEGY
    It can't be harmed with normal attacks. What do you do? Power punch will take
    off about 150. Defend for few turns until scene (if you wanna steal its Armor
    charm, try away) - Lang *must* be defeated first. It's all over now. Lang's
    HP/MP are restored. Use Flaming Fist twice and you win. Do not wait or you'll
    get hit with 'Don't like you!' attack which is sure game over, as it does over
    1000 damage, and I doubt you have that much.
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    BOSS BATTLE - SLOGAR
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 16763   | NA   | 13000   | 8192    | Demon   | Dark
    Abilities equipped: MP Thief, Stop Guard Break
    Carries: Leaf of Mysticism
    SLOGAR'S ATTACKS
    1. Extinct Fall - VS all chrs - 1 hit, spd
    2. Dust Break - VS one chr - 1 hit, phd + induces poison
    3. Rapid Blast - VS one chr - 1 hit, phd
    Note: Slogar's physicals may steal 1/16 of chr's MAX MP.
    BOSS STRATEGY
    Do not be afraid. Boss can't be harmed, Maya is out of action for three
    turns... well, maybe you should be afraid... after three turns pass, Maya
    kicks boss' ass into oblivion. Not really, but at least you can now hit it for
    damage. Single chr attacks deal up to 500 damage, Extinct Fall 250 to all. If
    you get poisoned, shrug it off (you'll just get poisoned again) - concentrate
    on killing Slogar. Heal your chrs whenever HP falls below 500 - you should
    have a bunch of Bronze Baromes. Kazan uses Cannon Blast SAR, or Fists of Rage
    HAR. Lang goes way of Raging Fang. Don't forget to combo NAR afterwards to get
    back few AP per each move. Boss ain't hard, you just need to know what it can
    do to you.
    PS: You could also consider launching Kazan's MAR, but he must have less than
    half MAX HP remaining, 100 AP and at least 100 MP. Combo for MAR is: DRLURLD
    -----------------------------------------------------------------------------
    
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    BOSS BATTLE - R. THE BRAVE & 2x CRIMSON WARRIOR
    R.'S STATS
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 28067   | NA   | 20480   | 12800   | Human   | Light
    Abilities equipped: Hit Rate Up 1
    Carries: Leaf of Mentality
    RAYNOF'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Split World - VS all chrs - 1 hit, spd
    3. Rage Wave - VS all chrs - 1 hit, spd
    -----------------------------------------------------------------------------
    CRIMSON WARRIOR'S STATS
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    25   | 3338    | 65   | 3600    | 2011    | Human   | Void
    Abilities equipped: Guard Up 2, Guard Break 1
    Carries: Suzna Ice Stone
    CRIMSON WARRIOR'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Combo attack + Gale Slash (1 or 2 hits) - VS one chr - phd
    3. Combo attack + Jack Slay (3 hits) - VS one chr - phd
    BOSS STRATEGY
    Let's see - a motormouth like his bro, only this time he brought
    reinforcements. Crimsons have Guard Break ability, which enables them to give
    25% of damage even if you're guarding, so don't take them lightly - their
    combos can deal about 400 damage. R.'s combo is worth 600, while Split World
    gives up to 280 damage to all (Rage Wave as well). Here's the deal for quickly
    wasting this guy... Magic Powder + Flaming Fist = Victoly!
    So each turn have Lang throw Flaming Fist, Maya gives Lang Magic Powder each
    turn and Kazan uses Bronze Baromes to keep the team healthy. About ten
    Crimsons later boss falls and you get whole bunch of EXP and cash.
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    BOSS BATTLE - ZOAN STOARA
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 27338   | NA   | 30720   | 15000   | Demon   | Dark
    Abilities equipped: MP Thief, Stop Guard Break
    Carries: Leaf of Sagacity
    ZOAN STOARA'S ATTACKS
    1. Gusto Blow - VS all chrs - 1 hit, spd
    2. Toxic Dark - VS one chr - 1 hit, phd + induces stun
    3. Crackdown Buster - VS all chrs - 1 hit, spd
    Note: Stoara's physicals may steal 1/16 of chr's MAX MP.
    BOSS STRATEGY
    Another bozo that can't be hurt yet... Toxic Dark gets one chr for 500 damage,
    Gusto Blow and Crackdown Buster both blow all for 200 damage. Bring some Stun
    Cures or acc with Anti-Stun, if you have any. Defend/heal for three turns.
    After the scene input Maya's commands like this and exactly like this: DURL.
    This will unleash Big Bang HAR, which will enable you to hit the boss. If
    someone gets stunned, unstun him/her immediately. This fight is almost the
    same as Slogar fight, with only different status annoying you. So remember to
    heal if your HP fall to 500 or below.
    -----------------------------------------------------------------------------
    
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    BOSS BATTLE - B.
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 56064   | NA   | 38400   | 19200   | Human   | Void
    Abilities equipped: AP Charge
    Carries: Nomadic Necklace
    B.'S ATTACKS
    1. Burning Soul - on himself - AP Charge, fills up 30 AP
    2. Dancing Revolver HAR - VS one chr - 6 hits, phd
    BOSS STRATEGY
    For big muscle-head he is strong. Usually he wastes first turn for Burning
    Soul - then he gets dangerous. His HAR Dancing Revolver may well down a chr -
    but that's a good thing... he can only attack one chr at a time. That's why I
    suggested buying Revival Elixirs. Start the battle with two chrs joining
    forces in VAR, while third one shoots off only his/her HAR. This alone should
    shave off about 40000 HP. Now continue the fight using NAR on B. - remember,
    no more than one chr can be attacked. But don't forget to heal downed chrs or
    you're in trouble.
    -----------------------------------------------------------------------------
    
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    BOSS BATTLE - STORM IDOL
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 45248   | NA   | 60000   | 30000   | Giant   | Thunder
    Abilities equipped: AP Attack, Reverse-HP Defence, Add Thunder, Block Thunder
    Carries: ThunderStone Shard
    IDOL'S ATTACKS
    1. Temperius - VS one chr - 1 hit, spd
    2. Branterios + Xeriahalt - VS one chr - phd
    3. Gardihon - on itself - recovers all AP
    4. Ozmarakia - VS all chrs - 1 hit, spd
    BOSS STRATEGY
    For a boss this late in the game it doesn't have that much HP, but it can hit
    hard. All of its attacks will take away between 1000 and 1700 HP, so heal if
    your HP isn't that high. Most appropriate battle tactic would be to have two
    chrs attack, while third (fastest one) heals the team with Silver Baromes.
    This of course applies if you fight honestly. For dirty victory simply launch
    one VAR, followed by third chr's flurry of HAR. One dead boss, coming up.
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    BOSS BATTLE - E. & M.
    E.'S STATS
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 78239   | NA   | Check M.| Check M.| Human   | Dark
    Abilities equipped: Hit Rate Up 1
    Carries: Prosperous Symbol
    E.'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Combo attack + Sharp Viper HAR (1 hit) - VS one chr - 1 hit, phd
    3. Combo attack + Argent Flash HAR (3 hits) - VS one chr - phd
    4. Curie Dance HAR (8 hits) - VS one chr - phd
    5. Anje's Song HAR (8 hits) - VS one chr - phd
    6. Dark Smash - VS all chrs - 10 hits, dark spd + induces spellbind
    -----------------------------------------------------------------------------
    M.'S STATS
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 90754   | NA   | 123537  | 41812   | Human   | Light
    Abilities: Guard Up 1, Hit Rate Up 1
    Carries: Gold Symbol
    M.'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Rapture - on herself - STR is increased
    3. Combo attack + Present Play HAR (4 hits) - VS one chr - phd
    4. Combo attack + Elegant Royale HAR (8 hits) - VS one chr - phd
    5. White Melody - VS all chrs - 1 hit, light spd + induces venom
    BOSS STRATEGY
    This is a hard boss battle. I'll note down first damage they can do to you so
    you know just how much you can withstand: E.'s combo attacks hit one for 600
    damage, combo attack + HAR give one chr up to 1500 damage, HAR alone also
    strikes one chr for up to 1500 damage and Dark Smash strikes all chrs for 1200
    damage and gives spellbind.
    When it comes to M., don't take the attacks lightly as well: White melody
    strikes all chrs for around 1000 damage and venoms them. Combo attacks alone
    can take away 600 HP from one chr, but if followed by HAR, up to 2500! Hope
    that you don't see Rapture, which increases M.'s STR.
    Between choosing what's more annoying I decided for venom status, therefore I
    recommend taking out M. first (bring Antivenom and Anti-Spellbind eq-pieces.
    Not being able to heal is more pestering than not being able to use arts. If
    you have any Attack Transformers (no AP is consumed during next turn) or other
    items that affect AP consumption/gain, now is one of rare opportunities when
    it's good to use them.
    Assign fastest member as the healer - use Silver Baromes. For first turn
    unleash VAR against E., followed by third chr's HAR fury. Take the punishment
    (it is possible that you'll be smashed and melodied during first turn already
    - if this leaves you hanging with around 300 HP and you're both venomed and
    spellbound, and you don't have anything around which might heal you and remove
    statuses at the same time [Ultimate Miracle & Co.], there's almost 90%
    possibility battle is lost) of your enemies' attacks. With this M. should have
    lost about 60000 HP. To finish M. off, use Point card, which has at least
    40000 points on it - if you have 99999 points on Point Card, even better... M.
    is out with one snap of the fingers. Don't forget to heal at start of second
    turn.
    Now only E. remains, and (with danger of being venomed out of the way) he's an
    easy opponent. Sure E. can spellbind you, but you can heal lost HP (were you
    to eliminate E. first, you'd need to keep healing venom first, and then lost
    HP). Keep hacking away on your way to victory.
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    BOSS BATTLE - VAL KENUS
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 86028   | NA   |ChekKurtz|ChekKurtz| Demon   | Fire
    Abilities equipped: Fire Guard, Add Fire
    Carries: Ultimate Miracle
    VAL'S ATTACKS
    1. Lava Storm - VS one chr - 1 hit, fire spd
    2. Val Kenus is looking for an opening! - prepares for Nova Blast
    3. Nova Blast - VS all chrs - 1 hit, fire spd
    -----------------------------------------------------------------------------
    BOSS BATTLE - VAR ZELPH
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 142273  | NA   |ChekKurtz|ChekKurtz| Demon   | Fire
    Abilities equipped: Fire Guard, Add Fire
    Carries: Heaven's Gate
    ZELPH'S ATTACKS
    1. Titan Fist - VS all chrs - 1 hit, fire spd
    2. Mad Howling (Var Zelph saves power!) - prepares for Meteor Breath
    3. Meteor Breath - VS all chrs - 1 hit, fire spd
    4. Volcano Storm - VS one chr - 1 hit, fire spd
    -----------------------------------------------------------------------------
    BOSS BATTLE - VAR KURTZ
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 52217   | NA   | 198609  | 50000   | Demon   | Fire
    Abilities equipped: Fire Guard, Add Fire
    Carries: Heal Bottle
    KURTZ'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Lava Storm - VS one chr - 1 hit, fire spd
    BOSS STRATEGY
    Boss' attacks and damage estimates are as follows: Lava Storm hits 1600 vs one
    chr, Nova Blast 2000 to all, Titan Fist 2000 to all, Meteor Breath 2000 to
    all, Volcano storm 2500 to one - that is, if you don't have any Fire Guard
    stuff. It will be imperative to heal almost every round to recover lost HP.
    To start the fight, do NOT use any VAR on first boss - save it for second
    round. For this fight use trusted tech - start the combo by HAR and finish it
    with two or three NAR which will give back AP you spent on HAR. By now your
    chrs are already so high in level that you should see about 10000 HP being
    eaten away from boss life gauge. Fastest chr must be assigned as the healer so
    you will be at full power at start of each round. Damage estimates written
    above should help you decide whether you want to heal or not.
    After Kenus falls, there will be a scene and second part of battle is on. This
    time you have two targets - immediately launch VAR vs Kurtz to eliminate it
    (luckily it doesn't have much HP). Zelph is mostly souped up version of Kenus
    - inspite of Mad Howling, with which Zelph saves power (not!), damage it does
    is same as with Titan Fist. What you should worry about is Volcano Storm - if
    fastest chr, who is assigned as the healer, gets it, you're in a bit of
    trouble. Remedy the situation by having one of remaining two chrs use revival
    item on downed chr, and third one using Silver Barome on the whole team. Aside
    from that, I see no other danger here - keep your HP up at all times, launch
    VAR when you can... soon you will win.
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    BOSS BATTLE - GORVA
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 50000   | NA   | None    | None    | Chitin  | Earth
    Abilities equipped: Anti-Paralysis, Anti-Petrify, Antivenom, Antidote
    Carries: Nothing
    GORVA'S ATTACKS
    1. Combo attack - VS one chr - phd + induces poison
    2. Combo attack + Venom (1 hit) - VS one chr - phd + induces venom
    BOSS STRATEGY
    Fairly simple fight. Most attacks I ever received were physicals for about 500
    damage and occassional poison status. Otherwise it was easy, so just hack
    away.
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    BOSS BATTLE - THE BLACK SWORDSMAN
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 101075  | NA   | 30000   | 40000   | Human   | Dark
    Abilities equipped: Guard Break 1, No Guard Break 1, Halve Special
    Carries: Immortality Potion
    BLACK'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Combo attack + Ultimate Fang HAR (1 hit) - VS one chr - phd
    3. Combo attack + Thunder Fang HAR (2 hits) - VS one chr - phd
    4. Combo attack + Assault Fang HAR (7 hits) - VS one chr - phd
    BOSS STRATEGY
    Not hard. With moderate equipment you'll receive about 800 damage from his
    attacks. If you're faster than him, take two turns attacking, healing on the
    third. If he's faster, heal each second turn. Keep doing it and you win. If
    you get tired and you've been shopping - use Point Card.
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    BOSS BATTLE - R.
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 220297  | NA   | 120000  | 50000   | Human   | Dark
    Abilities equipped: Guard Break 2, No Guard Break 2, Halve Special
    Carries: Hit Badge
    ***** HP count is between 219159 and 239137.
    R.'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Combo attack + Ultimate Fang HAR (1 hit) - VS one chr - phd
    3. Combo attack + Thunder Fang HAR (2 hits) - VS one chr - phd + induces
    paralysis
    4. Combo attack + Shining Fang HAR (2 hits) - VS one chr - phd
    5. Destruction HAR - VS all chrs - 1 hit, spd
    BOSS STRATEGY
    Attacks and damage estimates it can do: combo attacks hit for up to 2000
    damage, combo with Ultimate Fang nails you up to 2500 damage. Once he goes
    crazy, you will be prompted to use Sleeping Dragon. Do so! If you don't,
    beware - his STR is increased majorly - up to 5000 damage can be received.
    Destruction damages all chrs for 1000, while his other attacks can tear off
    about 2500 damage from one chr. The good thing? Until you use Sleeping Dragon,
    he can only attack one chr at once.
    Unless you have No Guard Break 2 skills, you'll receive damage even if your
    chrs manage to block R.'s attacks. To start the battle, have two chrs throw
    VAR an R., third chr following the attack with HAR fury. If enough damage is
    given, scene will be triggered. Lang can use Sleeping Dragon at last - so
    input the combo sequence and fire away.
    With this move R.'s mad power is gone. For the rest of the battle keep at
    usual routine - start the combo by HAR and finish it with two or three NAR
    which will give back AP you spent on HAR. Check your items to see if you have
    any Attack Boosters or possibly Attack Transformers to affect AP gain/loss.
    Assign fastest person as the healer (Silver Baromes and 2x Item Effect skill).
    Remember to keep your HP up and unleashing VAR whenever possible - with this
    victory cannot elude you much longer.
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    BOSS BATTLE - V. & VESTRA
    V.'S STATS
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 46016   | NA   | 102400  | 102400  | Human   | Void
    Abilities equipped: Block Special
    Carries: Blessing Pill
    V.'S ATTACKS
    1. If you kill her, she gets revived in three turns
    2. Combo attack + Final Wedge HAR (4 hits) - VS one chr - phd, then spd
    3. Combo attack + Striking End HAR (4 hits) - VS one chr - phd, then spd +
    induces critical
    -----------------------------------------------------------------------------
    VESTRA'S STATS
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 98880   | NA   | 80000   | 80000   | NA      | Void
    Abilities equipped: Nothing (can't be harmed with physicals)
    Carries: Nothing
    VESTRA'S ATTACKS
    1. Judgement - prepares for Death Flash
    2. Death Flash - VS one chr - 1 hit, spd; penetrates even invincibility
    3. Acolyte's Fist - VS one chr - 2 hits, phd
    4. Twisted Hell - VS one chr - 7 hits, spd
    BOSS STRATEGY
    Attacks & damage estimates: Acolyte's Fist gives up to 2000 to one, Death
    Flash kills chr targeted (have that chr *defend* next turn), V. combos and HAR
    can do around 1500 to one chr and Twisted Hell up to 2000 damage to one chr.
    Additionally, V. cancels all types of special damage and Vestra can't be
    harmed with physicals.
    V.'s HP is really low, so I suggest taking her out first - doing this
    eliminates Death Flash and Twisted Hell attacks, leaving Vestra only capable
    of using Acolyte's Fist. True, V. gets back after three turns, but I think
    this is better alternative then get shelled by Flash and Hell attacks. On
    another plus side, you receive more EXP and cash after the battle.
    For a really quick fight build 99999 points on Point Card and use it on Vestra
    - bam, you win. Otherwise Vestra can only be harmed with MAR and origin
    attacks. Fastest member heals the team when necessary - this should become a
    routine already, no? Take care not to run out of MP and soon double-V duo is
    history.
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    BOSS BATTLE - WICKED CRYSTAL
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 60808   | NA   | 65536   | 30000   | NA      | Dark
    Abilities equipped: Absorb Dark
    Carries: Lord Crystal
    CRYSTALS'S ATTACKS
    1. Combo attack + Beld Zure HAR (3 hits) - VS one chr - phd, then dark spd
    2. Combo attack + Iba Squa Doran HAR (3 hits) - VS one chr - phd
    BOSS STRATEGY
    Easy. Crystal's combos + HAR attacks take up to 2000 damage and it can only
    attack one chr at a time. It doesn't have much HP, too. Hack and slash and
    victory is yours.
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    BOSS BATTLE - WICKED CRYSTAL
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 60808   | NA   | 65536   | 30000   | NA      | Earth
    Abilities equipped: Absorb Earth
    Carries: Lord Crystal
    CRYSTAL'S ATTACKS
    1. Combo attack + Gara Azul Sine HAR (4 hits) - VS one chr - phd, then spd +
    induces bewitch
    2. Combo attack + Iba Squa Doran HAR (3 hits) - VS one chr - phd
    3. Combo attack + Gan Rugus Lor SAR (3 hits) - VS one chr - phd, then spd
    BOSS STRATEGY
    Now quite as easy (that is, if you don't use VAR or Point Card way). Crystal's
    combos + HAR attacks take up to 3000 damage. True, it can only attack one chr
    at a time, but one of its attacks can bewitch, so be ready to cure the status.
    Apart from that, hack and slash and victory is yours.
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    BOSS BATTLE - WICKED CRYSTAL
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 60808   | NA   | 65536   | 30000   | NA      | Light
    Abilities equipped: Absorb Light
    Carries: Lord Crystal
    CRYSTAL'S ATTACKS
    1. Combo attack + Zebel Ney Est HAR (2 hits) - VS one chr - phd, then light
    spd
    2. Combo attack + Oji Reia SAR (3 hits) - VS one chr - phd, then light spd
    3. Combo attack + Iba Squa Doran HAR (3 hits) - VS one chr - phd
    BOSS STRATEGY
    Damage given keeps increasing (crystal's combos + HAR attacks take up to 4000
    damage and it can only attack one chr at a time), but difficulty doesn't. In
    case you don't use VAR on it, you may need to revive once or twice. Otherwise
    hack and slash and victory is yours.
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    BOSS BATTLE - A., MATCH 1
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 69760   | NA   | 30000   | 10000   | Human   | Void
    Abilities equipped: Max AP, No Guard Break 2
    Carries: Boost Bottle
    A'S ATTACKS
    1. Nothingness - VS all chrs - 1 hit, dark spd
    2. Lavernak HAR - VS one chr - induces petrify
    3. Rowanaut HAR - VS one chr - 1 hit, phd
    4. Elzebreault - VS one chr - 4 hits, spd
    5. Sebskswel - VS all chrs - negates all favorable conditions
    BOSS STRATEGY
    Nothingness does 1500 to all, other attacks up to 2000 to one chr. Don't use
    any VAR yet, instead keep using the routine - start the combo by HAR and
    finish it with two or three NAR which will give back AP you spent on HAR. Of
    course, if you possess Max AP offensive skill (it comes on Tireless Ribbon),
    use VAR right away.
    Beware, A. can petrify chrs. If you're hit with Nothingness, heal immediately
    on next turn with fastest chr. Don't bother with too many favorable status
    conditions, as they may get dispeled. Apart from keeping your HP up and taking
    care not to remain petrified too long A. will fall soon.
    -----------------------------------------------------------------------------
    BOSS BATTLE - A., MATCH 2
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 257088  | NA   |CheckLast|CheckLast| Human   | Void
    Abilities equipped: Max AP, No Guard Break 2
    Carries: Boost Bottle
    A.'S ATTACKS
    1. Nothingness - VS all chrs - 1 hit, dark spd
    2. Lavernak HAR - VS one chr - induces petrify
    3. Rowanaut HAR - VS one chr - 1 hit, phd
    4. Elzebreault - VS one chr - 4 hits, phd
    5. Sebskswel - VS all chrs - negates all favorable conditions
    BOSS STRATEGY
    *Exactly* the same as before, only with increased damage done by attacks: his
    HAR do up to 2500 damage to one and Nothingness gives about 2000 damage to
    all. If you're hit with Nothingness, heal immediately on next turn with
    fastest chr. Don't bother with too many favorable status conditions, as they
    may get dispeled. Apart from keeping your HP up and taking care not to remain
    petrified too long A. will fall soon.
    -----------------------------------------------------------------------------
    BOSS BATTLE - INFINITE ONE
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 365856  | NA   |CheckLast|CheckLast| NA      | Void
    Abilities equipped: MP Cost Down 3, No Guard Break 2, Halve Normal, Halve
    Special
    Carries: Boost Bottle
    ONE'S ATTACKS
    1. Destruction Fist - VS one chr - induces critical condition
    2. Ruler - VS one chr - induces bewitch
    3. Worst Nightmare - VS one chr - induces petrify
    4. Appearance Time - VS all chrs - 1 hit, spd
    5. Lightning Purge - VS one chr - 1 hit, spd
    6. Silver Scythe - VS one chr - 1 hit, phd
    7. Oblivion Light - VS all chrs - negates all favorable conditions
    BOSS STRATEGY
    Now it gets serious. Appearance Time nails all chrs for about 2500 damage,
    Lightning Purge strikes one chr for 3500 and Silver Scythe gets one chr for
    about 2500 damage. Healing becomes mucho importanto.
    Although not much, there's 50% chance boss won't use its damage-dealing
    attacks, but instead try to affect you with one of three status attacks it
    uses - Fist can be remedied easily with healing that chr on next turn, but
    petrify and esp bewitch are entirely different story. That's why I said at
    start of Mission #M19 to bring Anti-Bewitch stuff (or Vaccine Syringes - if
    you have these, use them at start of battle and you have nothing to worry
    about). Also bring out anything protective to boost your stats as well. Use
    those Boost Bootles you've been keeping around for so long.
    On minus side, boss halves both normal and special attacks, but MAR and VAR do
    full damage - which is what you should use. Always heal/revive immediately
    after taking damage from either Time, Purge or Scythe attacks. Attack routine
    should be changed a little - first only use NAR so you get AP needed for
    shooting off VAR, then release VAR ASAP.
    -----------------------------------------------------------------------------
    BOSS BATTLE - A., FINAL MATCH
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 25709   | NA   | 90000   | 30000   | Human   | Void
    Abilities equipped: Max AP, No Guard Break 2
    Carries: Boost Bottle
    A.'S ATTACKS
    Has no attacks.
    BOSS STRATEGY
    E-a-s-y. Repeat after me. He doesn't even attack. Pull few punches and he
    dies. With this you're victoriuos!
    -----------------------------------------------------------------------------
    
    
    
    =============================================================================
    =============================================================================
    8. ARENA ENEMIES INFO
    =============================================================================
    =============================================================================
    
    Section 8 features all enemies and boss-class enemies that Phorchoon's arena
    tournaments can offer. Let the extermination begin!
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                               CHAMPIONSHIP TOURNAMENT
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    -----------------------------------------------------------------------------
    ROUND 1                 | HP      | Race    | Attribute
    DARK JACKAL             | 16009   | Beast   | Wind
    Abilities equipped: No Surprises
    DARK JACKAL'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Combo attack + Somersault Edge (1 hit) - VS one chr - phd
    3. Terror Howl - VS one chr - chr affected loses current turn, but only if chr
    hasn't acted yet
    FIGHTING TIPS
    Easy. You either get damage or your turn canceled. No fear here.
    -----------------------------------------------------------------------------
    ROUND 2                 | HP      | Race    | Attribute
    DANGEROUS ZONE          | 13692*  | Plant   | Water
    Abilities equipped: One of following [HP Boost 3, Add Venom, Hit Rate Up 2,
    STR Boost 2], while MP Thief, Antidote, Antivenom & Anti-Sleep are always
    present
    Note: * if equipped with HP Boost 3, it has 16754 HP.
    DANGEROUS ZONE'S ATTACKS
    1. Combo attack - VS one chr - phd + may induce venom
    2. Poison Dust - VS one chr - 1 hit, phd + induces venom
    Note: Zone's physicals may steal 1/16 of chr's MAX MP.
    FIGHTING TIPS
    It gets more serious now. Zone is likely to move before you, so grit the teeth
    and take damage. Don't get careless, as venom will prevent you from healing,
    so it's in your interest to defeat it quickly.
    -----------------------------------------------------------------------------
    ROUND 3                 | HP      | Race    | Attribute
    WASTELAND OUTLAW        | 14005   | Human   | Earth
    Abilities equipped: One of following [Hit Rate Up 2, Guard Up 1], while STR
    Boost 2 is always present
    WASTELAND OUTLAW'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Combo attack + Ow! (1 hit) - VS one chr - phd
    3. Combo attack + Take That! (4 hits) - VS one chr - phd
    FIGHTING TIPS
    Aside from guarding too much this enemy is a pushover.
    -----------------------------------------------------------------------------
    ROUND 4                 | HP      | Race    | Attribute
    GORMEKILA               | 12000   | Chitin  | Earth
    Abilities equipped: Guard Cancel, Block Earth
    GORMEKILA'S ATTACKS
    1. Dark Flare - VS one chr - 1 hit, spd
    2. Combo attack - VS one chr - phd
    FIGHTING TIPS
    Will always give you damage unless you have No Guard Break skills. Else it
    falls quickly.
    -----------------------------------------------------------------------------
    ROUND 5                 | HP      | Race    | Attribute
    HELHOUND                | 22500   | Demon   | Fire
    Abilities equipped: Antidote, Antivenom, Anti-Stun
    HELHOUND'S ATTACKS
    1. Gust Howling - VS one chr - 1 hit, fire spd
    2. Wave Smash - VS one chr - induces stun
    3. Combo attack - VS one chr - phd
    FIGHTING TIPS
    Anti-Stun *is* important here. Otherwise you may get downed in this round, as
    Helhound just loves to use Wave Smash.
    -----------------------------------------------------------------------------
    ROUND 6                 | HP      | Race    | Attribute
    BEEFCAKE                | 30289   | Giant   | Earth
    Abilities equipped: One of following [High Power, AP Charge], while Random
    Blow is always present
    BEEFCAKE'S ATTACKS
    1. Fighting Soul - on itself - charges AP or doubles STR for next turn
    2. Dread Buster - VS one chr - 1 hit, spd
    3. Combo attack - VS one chr - phd
    4. Combo attack + Quake Bomb (1 or 2 hits) - VS one chr - phd
    FIGHTING TIPS
    Get High Power or Full Power, guard on first turn, then let it have it.
    Otherwise you'll need to duke it out the hard way. Take care to heal in time
    if you feel you'n defeat it in next turn.
    -----------------------------------------------------------------------------
    ROUND 7                 | HP      | Race    | Attribute
    DARK EXECUTIONER        | 25000   | Spirit  | Dark
    Two of following [AP Thief, Add Spellbind, 2x Attack Rate, Add Fear], while
    Block Dark is always present
    DARK EXECUTIONER'S ATTACKS
    1. Orbit Shred + Bone Spike - VS one chr - phd + induces fear or spellbind
    2. Deathgame - you'll be showed four cards; memorize the one most beneficial
    to you (you have few seconds of time); cards will be shuffled, so try to
    follow your card; after shuffling is done, you have 5 seconds to choose a
    card; what's written on the card will take effect
    3. Abyss Whisper - VS one chr - 1 hit, spd
    4. Chaos Breath - VS one chr - 1 hit, spd + induces seal
    Note: Dark Executioner's physicals may steal 1/5 of chr's MAX AP, max value
    stolen is 20 AP.
    FIGHTING TIPS
    I'd say wait for Deathgame, then pick 'Enemy Dead' card and you win. Fact is,
    Executioner doesn't have much HP, so it's perfectly manageable to be taken
    down in first round.
    -----------------------------------------------------------------------------
    
    When it comes to round 8, you may meet one of three opponents...
    
    -----------------------------------------------------------------------------
    ROUND 8                 | HP      | Race    | Attribute
    B. (monkey's partner)   | 100000  | Human   | Void
    Abilities equipped: Reverse-HP Defence, AP Charge
    B.'S ATTACKS
    1. Burning Soul - on himself - charges AP
    2. Dancing Revolver HAR - VS one chr - 6 hits, phd + induces bewitch
    3. Lonely Armor - on himself - DEF is increased tremendously, cancels next
    attack's damage
    4. Combo attack + Final Bullet HAR (1 hit) - VS one chr - phd + induces stun
    5. Combo attack + Violet 7 HAR (1 hit) - VS one chr - phd
    6. Golden Memory - on himself - recovers HP
    7. Romance - on himself - if B. is attacked before he makes next move,
    counterattack is triggered
    BOSS STRATEGY
    B. can bewitch you, so bring some Anti-Bewitch stuff or use Vaccine Syringe to
    prevent status from happening. If you see Romance, do NOT attack him - wait
    until he does some other action (doesn't apply if Maya is fighting, hehe).
    Lonely Armor cancels next attack's damage completely.
    -----------------------------------------------------------------------------
    ROUND 8                 | HP      | Race    | Attribute
    S. (Dante-wannabe)      | 260000  | Human   | Void
    Abilities equipped: Hit Rate Up 2, 2x Attack Rate, No Double Attack
    S.'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Combo attack + Blade of Fury HAR (2 hits) - VS one chr - phd + induces stun
    3. Combo attack + Cutting Edge HAR (2 hits) - VS one chr - phd + induces
    critical
    4. Combo attack + Quake Cutter HAR (2 hits) - VS one chr - phd
    BOSS STRATEGY
    Good thing is that he didn't ambush you. Bad things are: has 2x Attack Rate,
    guards exceptionally well, is fast and packs a punch. Couple that with
    stun/critical status and you got yourself quite a fight. To start with, you
    should go into battle with following skills: Anti-Stun, Anti-Critical, No
    Double Attack and whatever boosts your AGL.
    These skills will ensure that you'll never be on short end of the stick, but
    instead will allow you to focus on attacking and occassional healing. Or you
    could set up Counterattack and guard each turn...
    -----------------------------------------------------------------------------
    ROUND 8                 | HP      | Race    | Attribute
    V. THE GREAT (gold can) | 55000   | Human   | Light
    Abilities equipped: Hit Rate Up 1
    V.'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Blessed Blast - VS one chr - 1 hit, light spd
    BOSS STRATEGY
    With physicals hitting for about 500 and Blessed Blast for 700 damage he isn't
    too much of a dangerous opponent.
    -----------------------------------------------------------------------------
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                    GAMBLING ARENA
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    -----------------------------------------------------------------------------
    ROUND 1                 | HP      | Race    | Attribute
    BAKINATOR               | 15029   | Human   | Earth
    Abilities equipped: One of following [Hit Rate Up 2, Guard Up 1], while STR
    Boost 2 is always present
    BAKINATOR'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Combo attack + Ow! (1 hit) - VS one chr - phd
    3. Combo attack + Take That! (4 hits) - VS one chr - phd
    FIGHTING TIPS
    Aside from guarding too much this enemy is a pushover.
    -----------------------------------------------------------------------------
    ROUND 2                 | HP      | Race    | Attribute
    GNASHER                 | 14904*  | Beast   | Earth
    Abilities equipped: One of following [HP Boost 2, Hit Rate Up 2], while Anti-
    Blind & Add Blind are always present
    Note: * if equipped with HP Boost 2, it has 16394 HP.
    GNASHER'S ATTACKS
    1. Combo attack - VS one chr - phd + induces blind
    2. Dark Blaze - VS one chr - induces blind
    FIGHTING TIPS
    Can guard well, but otherwise not a serious threat.
    -----------------------------------------------------------------------------
    ROUND 3                 | HP      | Race    | Attribute
    DOPLIN WARRIOR          | 15000   | Human   | Void
    Abilities equipped: STR Boost 2, Random Blow
    DOPLIN WARRIOR'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Combo attack + Gale Slash (1 or 2 hits) - VS one chr - phd
    3. Combo attack + Jack Slay (3 hits) - VS one chr - phd
    FIGHTING TIPS
    Easy. Need I say more?
    -----------------------------------------------------------------------------
    ROUND 4                 | HP      | Race    | Attribute
    SPICY PUDDING           | 6003    | Soft    | Water
    Abilities equipped: Guard Break 1, Antidote, Antivenom, Add Poison, Halve
    Normal, Block Water
    SPICY PUDDING'S ATTACKS
    1. Combo attack - VS one chr - phd + induces poison
    FIGHTING TIPS
    Use fire specials on its ass to defeat it with ease if you're using Lang,
    otherwise FlameBurst Scroll. If neither are available, kill it with physicals,
    but it will take some time.
    -----------------------------------------------------------------------------
    ROUND 5                 | HP      | Race    | Attribute
    DINO REX                | 6410*   | Beast   | Earth
    Abilities equipped: Two of following [HP Boost 2, STR Boost 2, Hit Rate Up 1],
    while Anti-Berserk is always present.
    Note: * if equipped with HP Boost 2, it has 7052 HP.
    DINO REX'S ATTACKS
    1. Crazy Gas - VS one chr - induces berserk
    2. Combo attack - VS one chr - phd
    3. Combo attack + Headbutt (2 hits) - VS one chr - phd
    FIGHTING TIPS
    Since there's only one chr fighting, who cares if we get berserked? Let it
    rip... ouch!
    -----------------------------------------------------------------------------
    ROUND 6                 | HP      | Race    | Attribute
    AJAZWORG                | 33570   | Soft    | Water
    Abilities equipped: Antidote, Antivenom
    AJAZWORG'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Demon Blaze - VS one chr - 1 hit, fire spd
    3. Volcano Shot - VS one chr - 1 hit, fire spd
    4. Rotten Breath - VS one chr - induces venom
    FIGHTING TIPS
    Lots of HP, and can put you on venom. Fire specials are the way to go, but few
    nicely shot physicals will also do the job. Don't take too long though -
    venom, remember?
    -----------------------------------------------------------------------------
    ROUND 7                 | HP      | Race    | Attribute
    HECTONKEIRES            | 80000   | Giant   | Earth
    Abilities equipped: One of following [High Power, AP Charge], while Random
    Blow is always present
    HECTONKEIRES'S ATTACKS
    1. Dread Buster - VS one chr - 1 hit, spd
    2. Combo attack - VS one chr - phd
    3. Combo attack + Quake Bomb (1 or 2 hits) - VS one chr - phd
    4. Fighting Soul - on itself - charges AP or doubles STR for next turn
    FIGHTING TIPS
    Get High Power or Full Power, guard on first turn, then let it have it.
    Otherwise you'll need to duke it out the hard way. Take care to heal in time
    if you feel you'n defeat it in next turn.
    -----------------------------------------------------------------------------
    ROUND 8                 | HP      | Race    | Attribute
    ZOAN DIGRE              | 150000  | Demon   | Dark
    Abilities equipped: STR Boost 1, Reverse-HP Defence, MP Thief
    ZOAN DIGRE'S ATTACKS
    1. Gusto Blow - VS one chr - 1 hit, spd
    2. Crackdown Buster - VS one chr - 1 hit, spd
    3. Toxic Dark - VS one chr - phd + induces berserk
    Note: Digre's physicals may steal 1/16 of chr's MAX MP.
    FIGHTING TIPS
    Unlike Dino Rex fight, getting berserk here *is* a bad idea. Anti-Berserk or
    having Vaccine Syringes is the way to go about this fight. Damage taken will
    pile up, so don't forget to be healed regularly.
    -----------------------------------------------------------------------------
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                    BATTLE MANIAX
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    -----------------------------------------------------------------------------
    ROUND 1: DEFEAT THE ENEMY UNDER 60 SECONDS
    MORTARHEAD              | HP      | Race    | Attribute
                            | 9720    | Giant   | Earth
    Abilities equipped: One of following [STR Boost 2, AGL Boost 1], while Block
    Earth, Anti-Petrify & Add Stun are always present
    MORTARHEAD'S ATTACKS
    1. Gigantes Upper + Gigantes Fall - VS one chr - phd + induces stun
    2. Crimson Heat - VS all chrs - 1 hit, spd
    FIGHTING TIPS
    Easy. Use Point Card.
    -----------------------------------------------------------------------------
    ROUND 2: DEFEAT THE ENEMY IN 5 TURNS
    HELLSPAWN               | HP      | Race    | Attribute
                            | 80257   | Giant   | Earth
    Abilities equipped: One of following [High Power, AP Charge], while Random
    Blow is always present
    HELLSPAWN'S ATTACKS
    1. Dread Buster - VS all chrs - 1 hit, spd
    2. Combo attack - VS one chr - phd
    3. Combo attack + Quake Bomb (1 or 2 hits) - VS one chr - phd
    4. Fighting Soul - on itself - charges AP or doubles STR for next turn
    FIGHTING TIPS
    Easy fight again.
    -----------------------------------------------------------------------------
    ROUND 3: ONLY FIRST HIT DOES DAMAGE
    GOA MUNK                | HP      | Race    | Attribute
                            | 16601   | Chitin  | Earth
    Abilities equipped: Guard Cancel, Block Earth
    GOA MUNK'S ATTACKS
    1. Dark Flare - VS one chr - 1 hit, spd
    2. Combo attack - VS one chr - phd
    FIGHTING TIPS
    Here acc with Final Blow might come in handy. If not, use Point Card. Also
    note that VAR do *full* damage.
    -----------------------------------------------------------------------------
    ROUND 4: FIRST FOUR HITS DO NO DAMAGE
    GOA MUNK                | HP      | Race    | Attribute
                            | 16601   | Chitin  | Earth
    FIGHTING TIPS
    Easy as cake. Note that VAR do *full* damage.
    -----------------------------------------------------------------------------
    ROUND 5: ENEMY IS INVINCIBLE FOR THREE TURNS
    HELLSPAWN               | HP      | Race    | Attribute
                            | 80257   | Giant   | Earth
    FIGHTING TIPS
    Defend for three turns, then build your AP to 100 for all three chrs (keep 100
    AP for round 7!), then bury the thing 6 feet under.
    -----------------------------------------------------------------------------
    ROUND 6: DEFEAT THE ENEMY UNDER 30 SECONDS
    MORTARHEAD              | HP      | Race    | Attribute
                            | 9720    | Giant   | Earth
    FIGHTING TIPS
    Use Point Card!
    -----------------------------------------------------------------------------
    ROUND 7: DEFEAT THE ENEMY IN ONE TURN
    HELLSPAWN               | HP      | Race    | Attribute
                            | 80257   | Giant   | Earth
    FIGHTING TIPS
    Immediately launch VAR to win instantly.
    -----------------------------------------------------------------------------
    ROUND 8: ONLY ORIGIN ATTACKS HAVE AN EFFECT
    RAM DEMON               | HP      | Race    | Attribute
                            | 160968  | Spirit  | Dark
    Abilities equipped: Two of following [AP Thief, Add Spellbind, 2x Attack Rate,
    Add Fear], while Block Dark is always present
    RAM DEMON'S ATTACKS
    1. Orbit Shred + Bone Spike - VS one chr - phd + induces fear or spellbind
    2. Deathgame - you'll be showed four cards; memorize the one most beneficial
    to you (you have few seconds of time); cards will be shuffled, so try to
    follow your card; after shuffling is done, you have 5 seconds to choose a
    card; what's written on the card will take effect
    3. Abyss Whisper - VS all chrs - 1 hit, spd
    4. Chaos Breath - VS one chr - 1 hit, spd + induces seal
    Note: Ram Demon's physicals may steal 1/5 of chr's MAX AP, max value stolen is
    20 AP.
    FIGHTING TIPS
    Origins for that much HP? Wait for Deathgame and pick 'Enemy Dead' card for
    instant victory.
    -----------------------------------------------------------------------------
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                      FREE FIGHT
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    -----------------------------------------------------------------------------
    LEVEL 1                 | HP      | Race    | Attribute
    BAKI KNIGHT             | 18352   | Human   | Earth
    Abilities equipped: One of following [Hit Rate Up 2, Guard Up 1], while STR
    Boost 2 is always present
    BAKI KNIGHT'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Combo attack + Ow! (1 hit) - VS one chr - phd
    3. Combo attack + Take That! (4 hits) - VS one chr - phd
    FIGHTING TIPS
    Aside from guarding too much this enemy is a pushover.
    -----------------------------------------------------------------------------
    LEVEL 2                 | HP      | Race    | Attribute
    SALAMANDER              | 14016   | Soft    | Earth
    Abilities equipped: One of following [HP Thief, Hit Rate Up 1], while
    Antivenom & Anti-Paralysis are always present
    SALAMANDER'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Combo attack + Thunderburst (4 hits) - VS one chr - phd
    3. Mortal Fear - VS one chr - induces venom
    Note: Salamander's physicals may steal 1/16 of chr's MAX HP.
    FIGHTING TIPS
    Take out occassional chance of your HP to get stolen and you get an easy
    enemy.
    -----------------------------------------------------------------------------
    LEVEL 3                 | HP      | Race    | Attribute
    DIREWOLF                | 15021   | Beast   | Wind
    Abilities equipped: No Surprises
    DIREWOLF'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Terror Howl - VS one chr - chr affected loses current turn, but only if chr
    hasn't acted yet
    3. Combo attack + Somersault Edge (1 hit) - VS one chr - phd
    FIGHTING TIPS
    Easy. You either get damage or your turn canceled. No fear here.
    -----------------------------------------------------------------------------
    LEVEL 4                 | HP      | Race    | Attribute
    GUST RAVEN              | 16058*  | Flying  | Wind
    Abilities equipped: None, one or both of following [Hit Rate Up 1, HP Boost
    3], while Guard Break 1 & Absorb Wind are always present
    Note: * if equipped with HP Boost 3, it has 19270 HP.
    GUST RAVEN'S ATTACKS
    1. Inferno - VS one chr - 1 hit, fire spd
    2. Poison Beak and/or Clawbites and/or Rib Crunch - VS one chr - phd + induces
    venom (if Poison Beak is used)
    FIGHTING TIPS
    Oh no, I'll get eaten... yawn. Easy enemy again.
    -----------------------------------------------------------------------------
    LEVEL 5                 | HP      | Race    | Attribute
    DEEP INVADER            | 15480*  | Beast   | Earth
    Abilities equipped: One of following [HP Boost 2, Hit Rate Up 2], while Anti-
    Blind & Add Blind are always present
    Note: * if equipped with HP Boost 2, it has 17028 HP.
    DEEP INVADER'S ATTACKS
    1. Combo attack - VS one chr - phd + induces blind
    2. Dark Blaze - VS one chr - induces blind
    FIGHTING TIPS
    We'll invade its privacy quite quickly. May guard some attacks, but nothing
    too worrying here.
    -----------------------------------------------------------------------------
    LEVEL 6                 | HP      | Race    | Attribute
    ABYSS SERVANT           | 11988   | Human   | Wind
    Abilities equipped: Two of following [Add Poison, Add Venom, Add Blind, Add
    Plague], while HP Thief & Anti-Blind are always present
    ABYSS SERVANT'S ATTACKS
    1. Combo attack - VS one chr - phd + induces poison, blind, venom or plague
    2. Combo attack + Nail Slash (3 hits) - VS one chr - phd + induces poison,
    blind, venom or plague
    Note: Abyss Servant's physicals may steal 1/16 of chr's MAX HP.
    FIGHTING TIPS
    Get worried a bit. Able to put two statuses at you, not to mention the ability
    to steal HP, Abyss Servant may prove a bit tough. Let it have a taste of few
    HAR.
    -----------------------------------------------------------------------------
    LEVEL 7                 | HP      | Race    | Attribute
    GORVA                   | 50000   | Chitin  | Earth
    Abilities equipped: One of following [Add Poison], while Anti-Paralysis, Anti-
    Petrify, Antivenom & Antidote are always present
    GORVA'S ATTACKS
    1. Combo attack - VS one chr - phd + may induce poison
    2. Combo attack + Venom (1 hit) - VS one chr - phd + induces venom
    FIGHTING TIPS
    Exactly the same as Championship fight you had in Phorchoon before fighting
    Black Swordsman, this fight should be battle in same way. Most attacks I ever
    received were physicals for about 500 damage and occassional poison status.
    Otherwise it was easy, so just hack away.
    -----------------------------------------------------------------------------
    LEVEL 8                 | HP      | Race    | Attribute
    MYTHICAL GIANT          | 44640   | Giant   | Earth
    Abilities equipped: One of following [High Power, AP Charge], while Random
    Blow is always present
    MYTHICAL GIANT'S ATTACKS
    1. Dread Buster - VS one chr - 1 hit, spd
    2. Combo attack - VS one chr - phd
    2. Combo attack + Quake Bomb (1 or 2 hits) - VS one chr - phd
    4. Fighting Soul - on itself - charges AP or doubles STR for next turn
    FIGHTING TIPS
    Get High Power or Full Power, guard on first turn, then let it have it.
    Otherwise you'll need to duke it out the hard way. Take care to heal in time
    if you feel you'n defeat it in next turn.
    -----------------------------------------------------------------------------
    LEVEL 9                 | HP      | Race    | Attribute
    LUO DE NASH             | 16120   | Spirit  | Dark
    Abilities equipped: Guard Break 2, Anti-Seal, Halve Special
    LUO DE NASH'S ATTACKS
    1. Impure Melody - VS one chr - 1 hit, spd + induces confusion
    2. Combo attack - VS one chr - phd
    3. Dark Roar - VS one chr - 1 hit, spd
    4. Dark Hymn - VS one chr - 1 hit, spd + induces seal
    FIGHTING TIPS
    Don't wait too long to be confused - throw HAR immediately. If by chance Luo
    moves before you and you do get confused, it's a simple hack&slash method
    afterwards... just heal if need be.
    -----------------------------------------------------------------------------
    LEVEL 10                | HP      | Race    | Attribute
    LYPS MASTER             | 15072   | Plant   | Earth
    Abilities equipped: Absorb Normal, Add Bewitch, Anti-Sleep, Anti-Bewitch
    LYPS MASTER'S ATTACKS
    1. Kiss of Death - VS one chr - induces bewitch
    2. Combo attack - VS one chr - phd + induces bewitch
    FIGHTING TIPS
    Move NOW! Damage by any type of physical attacks will be absorbed, so throw
    that origin attacks ASAP. Fortunately Lyps Master doesn't have much HP, so it
    will go down in first round.
    -----------------------------------------------------------------------------
    LEVEL 11                | HP      | Race    | Attribute
    B. (monkey's partner)   | 140000  | Human   | Void
    Abilities equipped: Reverse-HP Defence, AP Charge
    B.'S ATTACKS
    1. Burning Soul - on himself - charges AP
    2. Dancing Revolver HAR - VS one chr - 6 hits, phd + induces bewitch
    3. Lonely Armor - on himself - DEF is increased tremendously, cancels next
    attack's damage
    4. Combo attack + Final Bullet HAR (1 hit) - VS one chr - phd + induces stun
    5. Combo attack + Violet 7 HAR (1 hit) - VS one chr - phd
    6. Golden Memory - on himself - recovers HP
    7. Romance - on himself - if B. is attacked before he makes next move,
    counterattack is triggered
    BOSS STRATEGY
    B. can bewitch you, so bring some Anti-Bewitch stuff or use Vaccine Syringe to
    prevent status from happening. If you see Romance, do NOT attack him - wait
    until he does some other action (doesn't apply if Maya is fighting, hehe).
    Lonely Armor cancels next attack's damage completely.
    -----------------------------------------------------------------------------
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                     DREAM MATCH
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    -----------------------------------------------------------------------------
    E. (thin man), appears with M.                                   | HP 80000
    Abilities equipped: INT Boost 2, Hit Rate Up 1, AP Attack
    E.'S ATTACKS
    1. Combo attack + Anje's Song HAR (8 hits) - VS one chr - phd
    FIGHTING TIPS
    Get him out of the way first, for he hits harder.
    -----------------------------------------------------------------------------
    M. (round one), appears with E.                                  | HP 60000
    Abilities equipped: MEN Boost 2, Hit Rate Up 1, Guard 1, AP Defence
    M.'S ATTACKS
    1. Combo attack + Present Play HAR (4 hits) - VS one chr - phd
    2. Combo attack + Elegant Royale HAR (8 hits) - VS one chr - phd
    FIGHTING TIPS
    She has fairly weak attacks, but she has lots of them. Still, recommendation
    stands - kill E. before her.
    -----------------------------------------------------------------------------
    R. (red can), appears with V. and B.                             | HP 50000
    Abilities equipped: Hit Rate Up 1
    R.'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Split World - VS one chr - 1 hit, spd
    3. Rage Wave - VS one chr - 1 hit, spd
    FIGHTING TIPS
    Kill him second. Hits for 600 damage tops.
    -----------------------------------------------------------------------------
    V. (gold can), appears with R. and B.                            | HP 90515
    Abilities equipped: Hit Rate Up 1
    V.'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Blessed Blast - VS one chr - 1 hit, light spd
    FIGHTING TIPS
    Kill him last. Hits for about 800 damage, should all his attacks connect with
    target.
    -----------------------------------------------------------------------------
    B. (blue can), appears with V. and R.                            | HP 40000
    Abilities equipped: Block Light
    B'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Rage Wave - VS one chr - 1 hit, spd
    FIGHTING TIPS
    Kill him first, as he has lowest HP. Top damage he can give around 500.
    -----------------------------------------------------------------------------
    SLOGAR                                                           | HP 100000
    Abilities equipped: STR Boost 1, Reverse-HP Defence, MP Thief
    SLOGAR'S ATTACKS
    1. Extinct Fall - VS one chr - 1 hit, spd
    2. Dust Break - VS one chr - 1 hit, phd
    3. Rapid Blast - VS one chr - 1 hit, phd
    Note: Slogar's physicals may steal 1/16 of chr's MAX MP.
    FIGHTING TIPS
    Slogar's attacks can nail you for around 1000 damage, so healing if your HP
    becomes lower than that is recommended.
    -----------------------------------------------------------------------------
    B. (Elfin's partner)                                             | HP 140000
    Abilities equipped: Reverse-HP Defence, AP Charge
    B.'S ATTACKS
    1. Burning Soul - on himself - charges AP
    2. Dancing Revolver HAR - VS one chr - 6 hits, phd + induces bewitch
    3. Lonely Armor - on himself - DEF is increased tremendously, cancels next
    attack's damage
    4. Combo attack + Final Bullet HAR (1 hit) - VS one chr - phd + induces stun
    5. Combo attack + Violet 7 HAR (1 hit) - VS one chr - phd
    6. Golden Memory - on himself - recovers HP
    7. Romance - on himself - if B. is attacked before he makes next move,
    counterattack is triggered
    FIGHTING TIPS
    Anti-Bewitch and Anti-Stun stuff are welcome to be used - or use Vaccine
    Syringe to prevent status from happening. If you see Romance, do NOT attack
    him - wait until he does some other action (doesn't apply if Maya is fighting,
    hehe). Lonely Armor cancels next attack's damage completely.
    -----------------------------------------------------------------------------
    A. (final boss)                                                  | HP 666048
    Abilities equipped: Max AP, No Guard Break 2
    A.'S ATTACKS
    1. Elzebreault - VS one chr - 4 hits, phd
    2. Sebskswel - VS one chr - negates all favorable conditions
    FIGHTING TIPS
    Though it packs only one attack, it's extremely powerful - for whopping 5000
    damage. Blessing Pills will help a bit. It is advisable to come to this battle
    with at least 5500 HP. I dunno why, but about 10 turns in battle A. starts
    using Sebskwel and keeps at it forever, heh.
    -----------------------------------------------------------------------------
    S. (Dante-wannabe)                                               | HP 1080000
    Abilities equipped: 2x Attack Rate, Hit Rate Up 2, No Double Attack
    S.' ATTACKS
    1. Combo attack + Blade of Fury HAR (2 hits) - VS one chr - phd + induces stun
    2. Combo attack + Cutting Edge HAR (2 hits) - VS one chr - phd + induces
    critical
    FIGHTING TIPS
    Anti-Stun and Anti-Critical are your best friends (or Vaccine Syringe), along
    with No Double Attack. Attack, heal, attack, heal etc... until all of his HP
    is down. Other skills that may come in handy are Bloodsucker, HP Recover - ie
    anything that helps recover HP each and every turn. If it helps to know -
    Cutting Edge strikes for 3000 damage and is used each fifth turn, while Blade
    of Fury takes away about 2000 damage.
    -----------------------------------------------------------------------------
    R. (black swordsman)                                             | HP 140265
    Abilities equipped: Guard Cancel, Stop Guard Break, Halve Special
    R.'S ATTACKS
    1. Destruction HAR - VS one chr - 1 hit, spd
    FIGHTING TIPS
    Easy. You'll be seeing Destruction only for about 600 damage.
    -----------------------------------------------------------------------------
    Vestra, appears with V.                                          | HP 80735
    Abilities equipped: Halve Normal
    VESTRA'S ATTACKS
    1. Judgement - prepares for Death Flash
    2. Death Flash - VS one chr - 1 hit, spd; penetrates even invincibility
    3. Acolyte's Fist - VS one chr - 2 hits, phd
    4. Twisted Hell - VS one chr - 7 hits, spd
    FIGHTING TIPS
    Eliminate its partner first to disable Death Flash. Using Point Card might be
    a smart move if you listened to my advice.
    -----------------------------------------------------------------------------
    V. (redhaired witch), appears with Vestra                        | HP 140000
    Abilities equipped: Halve Special
    V.'S ATTACKS
    1. Combo attack + Striking End HAR (4 hits) - VS one chr - phd, then spd +
    induces critical
    2. Combo attack + Final Wedge HAR (4 hits) - VS one chr - phd, then spd
    FIGHTING TIPS
    Kill her before she has a chance to set up Death Flash!
    -----------------------------------------------------------------------------
    
    
    
    =============================================================================
    =============================================================================
    9. CENTURION MONSTERS INFO
    =============================================================================
    =============================================================================
    
    Featured in section 9 are monsters (and a boss!) that are exclusive to
    Centurion Challenge, found in Jinga in chief's house.
    
    -----------------------------------------------------------------------------
    SUBTERRANEAN
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 40120*  | NA   | 16479   | 10089   | Beast   | Earth
    Abilities equipped: One of following [HP Boost 2, Hit Rate Up 2], while Anti-
    Blind & Add Venom are always present
    Carries: Nothing
    Note: * if equipped with HP Boost 2, it has 44132 HP.
    SUBTERRANEAN'S ATTACKS
    1. Combo attack - VS one chr - phd + induces venom
    2. Dark Blaze - VS one chr - induces blind
    FIGHTING TIPS
    Don't laugh this time around. Instead of blind it can now venom you and its HP
    has been beefed up a lot. Take care not to let venom eat away too low at your
    HP and release known combo: HAR, followed by NAR to retrieve back AP expended
    for HAR. This is also what you should use throughout the whole challenge - of
    course, if you have Max AP skill, throw HAR always.
    -----------------------------------------------------------------------------
    AVENGING SPIRIT
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 32691   | NA   | 48147   | 10234   | Soft    | Water
    Abilities equipped: Guard Break 1, Antivenom, Halve Normal, Block Water, Add
    Plague, Antidote
    Carries: Yumyl God Water
    AVENGING SPIRIT'S ATTACKS
    1. Combo attack - VS one chr - phd + induces plague & poison
    2. Propagate - splits into two
    FIGHTING TIPS
    Extremely high DEF makes this enemy hard to defeat. Use origin attacks instead
    or use Scroll items. Make sure you don't leave it hanging with too less HP, or
    else it will split in two making your battle last longer.
    -----------------------------------------------------------------------------
    PRANCING JESTER
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 20480   | NA   | 19602   | 15132   | Soft    | Earth
    Abilities equipped: One of following [HP Thief, Hit Rate Up 1], while
    Antivenom & Anti-Paralysis are always present
    Carries: Guwo Solution
    PRANCING JESTER'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Combo attack + Thunderburst (4 hits) - VS one chr - phd + induces paralysis
    3. Mortal Fear - VS one chr - induces venom
    Note: Prancing Jester's physicals may steal 1/16 of chr's MAX HP.
    FIGHTING TIPS
    Not counting occassional paralysis this guy is easy.
    -----------------------------------------------------------------------------
    NIGHTSPAWN
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 30389   | NA   | 24552   | 9109    | Human   | Earth
    Abilities equipped: One of following [Guard Up 1, Hit Rate Up 2], while 2x
    Attack Rate & STR Boost 2 are always present
    Carries: Red Loincloth
    NIGHTSPAWN'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Combo attack + Ow! (1 hit) - VS one chr - phd
    3. Combo attack + Take That! (4 hits) - VS one chr - phd
    FIGHTING TIPS
    Well, well... 2x Attack Rate? Even with that damage received is not great, and
    neither is its face... oh, it's pushing up the daisies already?
    -----------------------------------------------------------------------------
    DEMON DOG
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 20012   | NA   | 52674   | 20792   | Demon   | Fire
    Abilities equipped: Anti-Stun, Antivenom, Antidote
    Carries: Red-hot Stone
    DEMON DOG'S ATTACKS
    1. Gust Howling - VS all chrs - 1 hit, fire spd
    2. Wave Smash - VS one chr - induces stun
    3. Combo attack - VS one chr - phd
    FIGHTING TIPS
    Fear the Wave Smash... luckily it doesn't have much HP and can be defeated
    fast.
    -----------------------------------------------------------------------------
    DARK WARRIOR
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 20011   | NA   | 36439   | 8374    | Spirit  | Dark
    Abilities equipped: One of following [Add Seal, Add Confusion], while Hit Rate
    Up 2, AP Thief, Anti-Spellbind & Block Dark are always present
    Carries: Beldnuk
    DARK WARRIOR'S ATTACKS
    1. Combo attack - VS one chr - phd + induces seal or confusion
    Note: Dark Warrior's physicals may steal 1/5 of chr's MAX AP, max value stolen
    is 20 AP.
    FIGHTING TIPS
    I've never seen it use Branded Curse or Hate Force, which is a good thing.
    Else it can only land one hit, however it's annoying as it usually carries
    either seal or confusion. Defeating them still shouldn't prove to be difficult.
    -----------------------------------------------------------------------------
    BLOODY IDOL
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 260577  | NA   | 112200  | 41096   | Giant   | Earth
    Abilities equipped: One of following [AP Charge, High Power], while Random
    Blow is always present
    Carries: Evil Jungo Stone
    BLOODY IDOL'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Combo attack + Quake Bomb (1 or 2 hits) - VS one chr - phd
    3. Fighting Soul - on itself - charges AP or doubles STR for next turn
    4. Dread Buster - VS all chrs - 1 hit, spd
    FIGHTING TIPS
    Huge amount of HP... even more than most bosses. However, it has the flaw of
    being a generic enemy and posing no real threat to giant-type enemy experts.
    -----------------------------------------------------------------------------
    STEEL BEAST
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 50489   | NA   | 32543   | 18453   | Chitin  | Earth
    Abilities equipped: Guard Cancel, Block Earth
    Carries: Earth Dragon Wing
    STEEL BEAST'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Dark Flare - VS one chr - 1 hit, spd
    FIGHTING TIPS
    Will always give you damage unless you have No Guard Break skills. Else it
    falls quickly.
    -----------------------------------------------------------------------------
    UNDERGROUND KING
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 60030   | NA   | 120096  | 60208   | Giant   | Fire
    Abilities equipped: Nothing
    Carries: Anvenus Gem
    UNDERGROUND KING'S ATTACKS
    1. Scatter Fist - VS all chrs - 1 hit, spd, cancels all positive effects
    2. Savage Fist - VS one chr - 1 hit, spd
    3. Combo attack - VS one chr - phd
    FIGHTING TIPS
    Kill this guy fast or you will feel big damage Scatter Fist does. Guarding for
    High Power or Full Power effect is useless, as Scatter Fist also has ability
    to dispel those effects.
    -----------------------------------------------------------------------------
    DEATH GUARDIAN
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 181284  | NA   | 90282   | 30616   | Giant   | Earth
    Abilities equipped: One of following [STR Boost 2, AGL Boost 1], while Block
    Earth, Anti-Petrify & Add Stun are always present
    Carries: Lord Crystal
    DEATH GUARDIAN'S ATTACKS
    1. Gigantes Upper - VS one chr - phd + induces stun
    2. Gigantes Fall - VS one chr - phd + induces stun
    3. Crimson Heat - VS all chrs - 1 hit, spd
    FIGHTING TIPS
    Huge amount of HP... even more than most bosses. However, it has the flaw of
    being a generic enemy and posing no real threat to giant-type enemy experts.
    -----------------------------------------------------------------------------
    WINGS OF DEATH
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 70459*  | NA   | 64470   | 34015   | Flying  | Wind
    Abilities equipped: One, two or none of following [HP Boost 3, Hit Rate Up 1,
    First Strike], while Guard Break 1 & Absorb Wind are always present
    Carries: Cle Meteorite Iron
    Note: * if equipped with HP Boost 3, it has 84550 HP.
    WINGS OF DEATH'S ATTACKS
    1. Inferno - VS all chrs - 1 hit, fire spd
    2. Poison Beak and/or Clawbites and/or Rib Crunch - VS one chr - phd + induces
    venom (if Poison Beak is used)
    FIGHTING TIPS
    Another flawed enemy - generic one, and has same attacks. Nothing new in this
    department... and I suppose huge HP is there to scare me? Not likely, as Wings
    of Death ain't really dangerous.
    -----------------------------------------------------------------------------
    NETHER DEMON
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 56000   | NA   | 70338   | 33280   | Chitin  | Dark
    Abilities equipped: One or none of following [Add Death], while Anti-Petrify,
    Anti-Critical, Absorb Special & 2x Attack Rate are always present
    Carries: Gold Mail
    NETHER DEMON'S ATTACKS
    1. Crag Buster - VS all chrs - 1 hit, spd
    2. Combo attack - VS one chr - phd
    FIGHTING TIPS
    Careful with this guy. It can instantly down a chr, so you better move quickly
    and swiftly.
    -----------------------------------------------------------------------------
    FATAL SORCEROR
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 50296   | NA   | 70735   | 60602   | Spirit  | Dark
    Abilities equipped: Anti-Seal, Halve Special, Guard Break 2
    Carries: Force Crystal
    FATAL SORCEROR'S ATTACKS
    1. Impure Melody - VS all chrs - 1 hit, spd + induces confusion
    2. Combo attack - VS one chr - phd
    3. Dark Roar - VS all chrs - 1 hit, spd
    4. Dark Hymn - VS all chrs - 1 hit, spd + induces seal
    FIGHTING TIPS
    I hate those guys - one just loves to use confusion or seal attack, leaving
    you hanging with limited options. And it halves special damage? WTF? If that's
    not enough, it can break your guard and always give you some damage unless you
    have Stop Guard Break skill.
    -----------------------------------------------------------------------------
    ALZA BRAKYA
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    40   | 5901    | 122  | 9078    | 3128    | Chitin  | Dark
    Abilities equipped: Antidote, Antivenom, Anti-Sleep, Anti-Stun, Anti-Seal
    Carries: Sleep Draught
    ALZA BRAKYA'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Nightmare - VS one chr - induces sleep
    FIGHTING TIPS
    This enemy is such a yawn. It's a complete copy of Alza Dorgue in Kabel Ruins.
    -----------------------------------------------------------------------------
    MAID OF MAYHEM
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 200290  | NA   | 104625  | 30000   | Demon   | Wind
    Abilities equipped: Anti-Seal, Anti-Petrify, Anti-Critical, Anti-Death
    Carries: Nothing
    MAID OF MAYHEM'S ATTACKS
    1. Zhavlack - VS all chrs - 1 hit, spd
    2. Zobeld - VS one chr - phd
    3. Zelpheed - VS one chr - 1 hit, spd + induces stun
    FIGHTING TIPS
    Carry Anti-Stun stuff or take care to lift stun immediately. Don't get too
    cocky or you'll be sorry, as this guy takes long to defeat.
    -----------------------------------------------------------------------------
    EARTHLORD
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 600000  | NA   | 300585  | 135584  | Giant   | Thunder
    Abilities equipped: AP Attack, Reverse-HP Defence, Add Thunder, Absorb Thunder
    Carries: Fruit of the Gods
    EARTHLORD'S ATTACKS
    1. Branterios + Xeriahalt - VS one chr - phd
    2. Dialotos - VS all chrs - 1 hit, spd
    3. Trogluzer - VS one chr - phd
    FIGHTING TIPS
    Yay, the almighty boss of CC is out to greet you. Even this boss is a remake
    of earlier boss, namely Storm Idol. It even has same abilities... no wait,
    Earthlord *absorbs* thunder and has more HP. Gasp, what a difference. Only
    Dialotos is to be afraid of - heal on next turn after you've been hit.
    Otherwise it's a matter of slowly chipping off its HP until it falls.
    -----------------------------------------------------------------------------
    
    
    
    =============================================================================
    =============================================================================
    10. GUILD HQ MONSTERS INFO
    =============================================================================
    =============================================================================
    
    Final section features all bosses you get to meet when attempting guild HQ
    missions. Shoot down that invader! NOW!
    
    -----------------------------------------------------------------------------
    BOSS BATTLE - (RED) LYPS & LYPS
    (RED) LYPS' STATS
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 16800   | NA   | 10000   | 12000   | Plant   | Earth
    Abilities equipped: Anti-Sleep, Anti-Bewitch, Add Bewitch
    Carries: Quick Escape Charm
    (RED) LYPS' ATTACKS
    1. Kiss of Death - VS one chr - induces bewitch
    2. Combo attack - VS one chr - phd + induces bewitch
    BOSS STRATEGY
    Easy cake. Launch strongest attacks and it goes down via the potty.
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    BOSS BATTLE - 3x WARMONGER
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 32107   | NA   | 33079   | 9078    | Spirit  | Dark
    Abilities equipped: One of following [Add Seal, Add Confusion], while Hit Rate
    Up 2, AP Thief, Anti-Spellbind & Block Dark are always present
    Carries: Leaf of Defiance
    WARMONGER'S ATTACKS
    1. Combo attack - VS one chr - phd + induces seal or confusion
    2. Combo attack + Death Count (3 hits)- VS one chr - phd, induces seal or
    confusion
    3. Branded Curse - VS one chr - induces spellbind
    4. Hate Force - VS one chr - press buttons as they light up (when yellow blobs
    cross over them), for each blob you miss you receive damage, which is [damage
    = amount of missed blobs x 200]; should you manage to let no blobs pass,
    Warmonger takes damage instead, which equals 1/2 of its current HP
    Note: Warmonger's physicals may steal 1/5 of chr's MAX AP, max value stolen is
    20 AP. And if killed by Hate Force, you lose EXP and G for it.
    BOSS STRATEGY
    Moderately difficult. First battle is started with ambush vs 3x Warmonger, so
    grit your teeth and take the damage. Seal and confusion (you can still execute
    arts) are no big deal, but spellbind is. Releasing origin attacks is not good,
    as Warmongers are fairly resistant to spd. Careful that you don't mess up too
    much on Hate Force. Other than that, slowly chip off their health until
    defeated. Take care to heal when needed!
    Second battle is against 3x Warmonger as well, but no ambush this time.
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    BOSS BATTLE - GORGONEON
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 140260  | NA   | 89800   | 20024   | Giant   | Earth
    Abilities equipped: Anti-Petrify, Block Earth
    Carries: Meteorite
    GORGONEON'S ATTACKS
    1. Crimson Heat - VS all chrs - 1 hit, spd
    2. Gigantes Upper + Gigantes Fall - VS one chr - phd
    BOSS STRATEGY
    It may have lots of HP, but its attacks are nothing to be afraid of. Crimson
    Heat (pretty often used, so take care) takes off 1000 from all chrs, while
    combo attacks hit for up to 800 damage vs one chr. Heal when needed, release
    VAR if you have the chance and voila!
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    BOSS BATTLE - GAURAZE
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 180524  | NA   | 100737  | 71672   | Demon   | Fire
    Abilities equipped: Antidote, Antivenom, Anti-Stun, Add Plague
    Carries: Plague Orb
    GAURAZE'S ATTACKS
    1. Wave Smash - VS one chr - induces stun
    2. Combo attack - VS one chr - phd, induces plague
    3. Gust Howling - VS all chrs - 1 hit, fire spd
    BOSS STRATEGY
    Remotely challenging - fast, agile and packs a punch with its attacks. Gust
    Howling does about 800 to all, and combo attacks (if all connect) maybe up to
    2500 damage to one chr. If someone gets stunned, it may get even worse. As
    soon as battle starts, unleash VAR + HAR fury. If you have any Vaccine
    Syringes at hand, it may be wise to use some. Then keep healing wounded
    people. Due to Gauraze's high AGL it may happen once or twice that you lose
    (thanks mainly to stupid stun status it loves to use every so often). How
    about using 99999 worth Point Card on it for first turn, then finishing with
    VAR and HAR? Use MAR too if they become available.
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    BOSS BATTLE - ZAHATULE
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 100123  | NA   | 96620   | 20543   | Flying  | Wind
    Abilities equipped: Nothing
    Carries: Vaccine Syringe
    ZAHATULE'S ATTACKS
    1. Inferno - VS all chrs - 1 hit, fire spd
    2. Poison Beak and/or Clawbites and/or Rib Crunch - VS one chr - phd + induces
    venom (if Poison Beak is used)
    BOSS STRATEGY
    Inferno will get all chrs for 600 damage, and its combo attacks hit one chr
    for 500 damage. All in all, moderately easy to beat - unleash your VAR during
    first round, having third chr follow up with HAR fury. By third turn Zahatule
    will lay defeated.
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    BOSS BATTLE - LATULGUS
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 220571  | NA   | 120416  | 85368   | Demon   | Dark
    Abilities equipped: MP Thief
    Carries: Rainbow Capsule
    LATULGUS' ATTACKS
    1. Gusto Blow - VS all chrs - 1 hit, spd
    2. Toxic Dark - VS one chr - 1 hit, phd
    3. Crackdown Buster - VS all chrs - 1 hit, spd
    Note: Latulgus' physicals may steal 1/16 of chr's MAX MP.
    BOSS STRATEGY
    Gusto Blow 800 to all, Toxic Dark 800 to one chr, Buster 1000 to all. Remember
    Zoan Stoara fight? This is almost exactly the same, except that it has much
    more HP and Toxic Dark doesn't stun anymore. Easy way - defend until chr's HP
    is below half, then throw MAR (two or three will do it in). If you wanna do it
    in the ordinary way, just slowly chip off its health until defeated, but take
    note to heal if your health is 1000 or so.
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    BOSS BATTLE - LAVA BEAST
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 40525   | NA   | 30054   | 20768   | Beast   | Wind
    Abilities equipped: No Surprises
    Carries: Kamikaze Ribbon
    LAVA BEAST'S ATTACKS
    1. Combo attack - VS one chr - phd
    2. Combo attack + Somersault Edge (1 hit) - VS one chr - phd
    3. Terror Howl - VS one chr - chr affected loses current turn, but only if chr
    hasn't acted yet
    BOSS STRATEGY
    It's fast and has strong bite, but... Terror Howl? Hah. Take it down with your
    strongest attacks. And remember to heal after each battle!
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    BOSS BATTLE - S.
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 200371  | NA   | 241185  | 91122   | Human   | Void
    Abilities equipped: Hit Rate Up 2, Guard Up 2, No Guard Break 2, 2x Attack
    Rate
    Carries: Vake Rose
    S.' ATTACKS
    1. Combo attack - VS one chr - phd
    2. Combo attack + Quake Cutter HAR (2 hits) - VS one chr - phd
    3. Combo attack + Blade of Fury HAR (2 hits) - VS one chr + induces stun
    4. Combo attack + Cutting Edge HAR (2 hits) - VS one chr + induces critical
    BOSS STRATEGY
    His attacks hit for about 800 damage. Bastard! He begins with ambush. On a
    plus side, he can't attack more than one chr at once, but he could be faster
    than you (also stunning someone in the process), thus making it hard for you
    to heal successfully. At least one Anti-Stun equipment would be good to have
    to stand excellent chances against S. If that can be taken care of, having two
    chrs attack, while third heals entire team is a way to victory.
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    BOSS BATTLE - NOGARTARIS
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 120256  | NA   | 44802   | 35392   | Chitin  | Dark
    Abilities equipped: 2x Attack Rate, Anti-Petrify, Anti-Critical
    Carries: Fruit of Mentality
    NOGARTARIS' ATTACKS
    1. Combo attack - VS one chr - phd
    2. Crag Buster - VS all chrs - 1 hit, spd
    BOSS STRATEGY
    Having an acc that stops 2x Attack Rate is welcome (Tireless Ribbons have this
    skill). Nogartaris is your usual enemy, with some heavy firepower - combo
    attack can get one chr for up to 1000 damage (if 2x Attack Rate isn't
    stopped), while Crag Buster hits all for 1000 damage. So heal if HP is 1200 or
    lower, and release VAR and HAR when possible.
    -----------------------------------------------------------------------------
    
    -----------------------------------------------------------------------------
    BOSS BATTLE - RUGLIONAUT
    LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
    NA   | 337568  | NA   | 143082  | 58624   | Giant   | Thunder
    Abilities equipped: AP Attack, Reverse-HP Defence, Add Thunder, Absorb Thunder
    Carries: Fruit of Sagacity
    RUGLIONAUT'S ATTACKS
    1. Zephyr - VS one chr - 1 hit, spd
    2. Branterios + Xeriahalt - VS one chr - thunder phd
    3. Dialotos - VS all chrs - 1 hit, spd
    BOSS STRATEGY
    Dialotos gets all for 800 damage, Brant+Xeria up to 1200 damage to one, Zephyr
    1500 damage to one. This fight can take a while cos of big HP Rugli has, so be
    prepped for some major healing during battle (its attacks aren't to be laughed
    at).
    -----------------------------------------------------------------------------
    
    
    
    =============================================================================
    =============================================================================
    11. UPDATE HISTORY
    =============================================================================
    =============================================================================
    
    - Version 1.1, released on 9th September 2003
    # Tips for battling the enemies added.
    
    - Version 1.0, released on 31st August 2003
    # All of the monsters and bosses have been added.
    
    
    
    =============================================================================
    =============================================================================
    12. CREDITS
    =============================================================================
    =============================================================================
    
    a) Internet sites
    - http://www.gamefaqs.com: for hosting my guide
    - http://www.neoseeker.com: for hosting my guide
    - http://www.ign.com: for hosting my guide
    
    b) Companies
    - Sony: without PS2 console days as I know them wouldn't exist
    - Eidos, Fresh Games, Prokion: for creating the game I wrote a guide for
    
    
    
    =============================================================================
    =============================================================================
    13. CONTACT INFO
    =============================================================================
    =============================================================================
    
    1. Send your comments, ideas for improvements, additional info, correction of
    mistakes I may have made, and anything else via e-mail at:
    
    lifearmor (at) gmail (dot) com
    
    This is the e-mail policy I'd like you guys and gals to follow.
    - as a subject of e-mail please include Legaia 2: Duel Saga
    - please make your e-mail be readable, ie do not send me e-mails that are
    written badly or in some strange gibberish
    - don't ask me to send you updated versions of my guide, because I won't
    - *make sure* to check if your question is already answered within these pages;
    I may reply to one of your questions, but if you'll persevere in asking more
    questions which are answered in my guide, I'll simply direct you to my guide
    - I accept e-mails in English, German, Croatian and Slovenian language
    - I will answer the e-mails in English, Croatian or Slovenian language; I can
    read and understand German well, but my writing skills of German have rusted,
    therefore I will answer such e-mails in English
    - when crediting contributors, I won't disclose their e-mails
    - finally, treat me as you'd like me to treat you
    
    2. Split Infinity's Contributor page
    
    http://www.gamefaqs.com/features/recognition/6434.html
    
    3. Split Infinity's Homepage
    
    http://kolardamir.com 
    http://splitinfinity.50megs.com
    
    Yours truly,
    Split Infinity
    
    End of Document
    

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