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Name of Game:   Legaia 2: Duel Saga (for PAL version)
Type of guide:  Monster & Boss In-depth FAQ
Platform:       Playstation 2
Version:        Maya, released on 16th February 2008
Written by:     Damir Kolar (Split Infinity) <lifearmor(at)gmail(dot)com>
Copyrighted to: (c) Damir Kolar (Split Infinity) - All rights reserved
Made in:        MS Word, Courier New, Font Size 10, Chrs/line 77
Best viewed:    MS Word, Courier New, Font Size 10, Chrs/line 77
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IMPORTANT: To find a specific phrase, press CTRL + F, then type in word you're
looking for.
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1. LATEST UPDATES
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- Version Maya (16th February 2008)
# Any user submitted contributions will no longer be added to this guide.



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2. LEGAL INFORMATION
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=============================================================================

This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE*
use only. It cannot be used in ANY form of printed or electronic media
involved in a commercial business, in part or in whole, in any way, shape, or
form. It cannot be given away freely, as bonus or prize, it can't be given
away with the game and so on. It cannot be used for profitable or promotional
purposes, regardless of the situation. Breaking any of these rules is in
direct violation of copyright law.

This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.

If you are a webmaster of the site that wishes to post this document, you may
do so under one condition - you must e-mail me first for permission. If
permission is granted, you cannot change a single character of this document,
and you must leave it in txt format. Permission will *not be granted* to fan
based websites.

*ONLY* following sites can host this guide:
- http://www.gamefaqs.com
- http://faqs.ign.com
- http://www.neoseeker.com



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3. TABLE OF CONTENTS
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SECTION NUMBER AND NAME        WHAT IS IT ABOUT?
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1. Latest Updates            | Read what was added in last update.
2. Legal information         | Copyright protection and legal info.
3. Table of Contents         | Sections of this guide.
4. Abbreviations             | Explaining abbreviations used in this guide.
5. General figting tips      | Basic tips about types of monsters.
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6. Regular monsters info     | Info on regular monsters.
7. Regular bosses info       | Info on regular bosses.
8. Arena monsters/bosses info| Info on monsters/bosses of Phorchoon arena.
9. Centurion monsters info   | Enemies exclusive to Centurion Challenge.
10. Guild HQ monsters info   | Enemies exclusive to Guild missions.
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11. Update history           | Brief overlook of guide's past.
12. Credits                  | Who all has helped this guide to be as it is?
13. Contact info             | Find out how to contact me.
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4. ABBREVIATIONS
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Here you will find out what do abbr I use throughout my guide mean.

GENERAL PHRASES
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chr - character                       | sth - something
acc - accessory                       | WMM - World map menu
NAR - Normal Arts                     | SAR - Super Arts
HAR - Hyper Arts                      | VAR - Variable Arts
MAR - Mystic Arts                     | NA - not applicable
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MONSTER'S / BOSS' ATTACK PROPERTIES
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VS - versus                           | chr - single character
chrs - multiple characters            |
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MONSTER'S / BOSS' ATTACK DESCRIPTIONS
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phd - physical damage                 | spd - special damage
(element) phd - phd with that element | (element) spd - spd with that element
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5. GENERAL FIGHTING TIPS
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In this section I will provide you with some fighting tips and things you
should look out for when battling the monsters.

- Flying enemies cannot be hit by 'Down' command attacks. Exception to this
are large birds.
- Short enemies cannot be hit by 'Up' command attacks.
- Really short enemies (these are Jelly Melt & Co.) cannot be hit by 'Up',
'Left' and 'Right' command attacks.
- This includes attacks in NAR, SAR and HAR that would hit high, low or from
the side. For example, if you use Sleeping Dragon HAR against Jelly Melt, it
will miss completely.
- Maya's attacks will hit the target with 100% probability. True, target may
still guard, but the attack will hit the target.
- There are 9 classes of monsters: Beast, Chitin, Demon, Flying, Giant, Human,
Plant, Soft and Spirit. Damage done to each class of monster can be increased
by a corresponding VS skill that comes on weapons. There's no way to reduce
damage taken from any class of monster, as there's no corresponding VS skill
on armors (manual mistakenly states that you reduce damage taken, which isn't
true).
- There are eight elements to which monsters are tied. Wind, Water, Earth,
Fire, Thunder, Void, Dark and Light. Wind and Earth, Dark and Light, Fire and
Water oppose each other. Void and Thunder don't have opposing elements. If you
attack an enemy with opposing element, resulting damage will be greater for
100%. Similarly, attack will be less effective, if you attack an enemy with
its own element - damage is reduced by 66%. Note that damage can even be
nulled or absorbed.
- Many of the enemies you will meet can induce one or more negative status
changes on you. So be sure to always carry an ample supply of status restoring
items.
- I would advise the same for camping kits. Always carry an abundance of them
with you, for you never know what lies around the corner.
- Following enemies from monster classes can guard your attacks: some enemies
from beast class, most enemies from chitin class, most enemies from human
class and most enemies from spirit class.



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6. REGULAR MONSTER INFO
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=============================================================================

Section 6 will list all of the enemies you can meet thru the game as you
venture thru the dungeons. General note applies: with some rare exceptions,
almost all enemies listed in this section tend to run away if low on HP.

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KLAW ANT
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
2    | 94*,**  | 10   | 23      | 36      | Chitin  | Earth
Abilities equipped: One of following [HP Boost 1, HP Boost 2], while Antidote
is always present
Note: * if equipped with HP Boost 1, it has 99 HP.
Note: ** if equipped with HP Boost 2, it has 104 HP.
KLAW ANT'S ATTACKS
1. Combo attack - VS one chr - phd
2. Combo attack + Poison Spit (1 hit) - VS one chr - phd + induces poison
FIGHTING TIPS
This is the easiest enemy in the game. Simple Blue Moon Buster or other 3-
slot-tech will shoot it down. If by any odd chance you get poisoned, just
shrug it off if only Klaw Ants are in battle, otherwise heal.
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BLOODY WOLF
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
3    | 117*    | 40   | 30      | 50      | Beast   | Wind
Abilities equipped: One of following [HP Boost 3, AGL Boost 2], while STR
Boost 2 is always present
Carries: SlicingWind Scroll
Note: * if equipped with HP Boost 3, it has 140 HP.
BLOODY WOLF'S ATTACKS
1. Combo attack - VS one chr - phd
2. Terror Howl - VS one chr - chr affected loses current turn, but only if chr
hasn't acted yet
3. Combo attack + Somersault Edge (1 hit) - VS one chr - phd
FIGHTING TIPS
Can prove dangerous cos of Terror Howl's annoying turn canceling, with which
your chrs can't even get to act. However, if you're faster, you can laugh as
it will use that move with no effect.
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FLYTRAP
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
4    | 314*    | 32   | 46      | 60      | Plant   | Water
Abilities equipped: One of following [AP Defence, HP Boost 3], while Antidote
is always present
Carries: Morus Spring Water
Note: * if equipped with HP Boost 3, it has 376 HP.
FLYTRAP'S ATTACKS
1. Combo attack - VS one chr - phd
2. Poison Dust - VS one chr - 1 hit, phd + induces poison
FIGHTING TIPS
Quite big amount of HP for this point of game. Is also fast and hits hard,
plus it can poison you. Don't take any loose chances in thinking you may
survive... if you're hurt badly, heal! This weed needs two or even three arts
to be taken down.
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ROCK GOLEM
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
9    | 452     | 0    | 360     | 280     | Giant   | Earth
Abilities equipped: One of following [AGL Boost 2, STR Boost 1], while Anti-
Petrify is always present
Carries: Iron Alma Ore
ROCK GOLEM'S ATTACKS
1. Gigantes Upper + Gigantes Fall - VS one chr - phd
FIGHTING TIPS
Another hard-hitting rock. With Lang only at beginning stages you can have
some problems, but later when posse is bigger, Rock Golem can have some
problems. You'll prolly need to heal after taking two beatings from Golem, but
at which point it's also ripe enough to be killed.
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VULTURE
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
8    | 307     | 55   | 180     | 255     | Flying  | Wind
Abilities equipped: One of following [Hit Rate Up 1], while Wind Guard is
always present
Carries: Black Star Sand
VULTURE'S ATTACKS
1. Poison Beak and/or Clawbites and/or Rib Crunch - VS one chr - phd
FIGHTING TIPS
Enemies that are 'annoying' just won't stop. Hard-hitter (geez) and is fast
too. Don't use wind attacks against it, as they won't be effective.
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BAKI
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
7    | 153     | 5    | 92      | 85      | Human   | Earth
Abilities equipped: One of following [Guard Up 1, Hit Rate Up 2], while STR
Boost 2 is always present
Carries: Heal Leaf
BAKI'S ATTACKS
1. Combo attack - VS one chr - phd
2. Gimme gimme! - steals one item from your inventory - defeat it to receive
stolen goods back
3. Combo attack + Ow! (1 hit) - VS one chr - phd
4. Come on out! - calls for reinforcements
5. Combo attack + Take That! (4 hits) - VS one chr - phd
FIGHTING TIPS
Baki is first enemy with capability of blocking your attacks. Remember, only
NAR and SAR attacks can be blocked, HAR, VAR and MAR will break the block.
Concentrate on killing one Baki at a time - if it's low on health, it tends to
escape or can summon reinforcements.
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DOPLIN SOLDIER
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
10   | 306     | 38   | 296     | 240     | Human   | Void
Abilities equipped: STR Boost 1
Carries: Sodan Poison Cloth
DOPLIN SOLDIER'S ATTACKS
1. Combo attack - VS one chr - phd
2. Combo attack + Gale Slash (1 or 2 hits) - VS one chr - phd
3. Combo attack + Jack Slay (3 hits) - VS one chr - phd
FIGHTING TIPS
Can guard your NAR and SAR, much like Baki. Also has twice the amount of
Baki's health. As a common battle tactic, concentrate on one enemy at a time.
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STONE BEAST
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
17   | 745     | 69   | 927     | 725     | Chitin  | Earth
Abilities equipped: Hit Rate Up 2, Guard Break 1
Carries: Broot Shell
STONE BEAST'S ATTACKS
1. Combo attack - VS one chr - phd
2. Dark Flare - VS one chr - 1 hit, spd
FIGHTING TIPS
First enemy that introduces Guard Break skills, ie skills which deal certain %
of damage even if target is guarding. Cos of that skill Stone Beasts should be
taken out first IMO. It should also be mentioned that Dark Flare deals big
damage for this part of game.
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BAKI WARRIOR
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
14   | 400     | 10   | 298     | 294     | Human   | Earth
Abilities equipped: One of following [Guard Up 1, Hit Rate Up 2], while STR
Boost 2 is always present
BAKI WARRIOR'S ATTACKS
1. Combo attack - VS one chr - phd
2. Gimme gimme! - steals one item from your inventory - defeat it to receive
stolen goods back
3. Combo attack + Ow! (1 hit) - VS one chr - phd
4. Come on out! - calls for reinforcements
5. Combo attack + Take That! (4 hits) - VS one chr - phd
FIGHTING TIPS
An upgraded version of Baki and first enemy with same attacks. FFX had same
flaw - many enemies, but many generic enemies (different stats, names,
appearance... but same deal). Baki Warrior can block NAR and SAR. It shares
same traits as Baki - escape or reinforcements when low on health.
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DINO GOL
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
20   | 570*    | 46   | 750     | 605     | Beast   | Earth
Abilities equipped: Two of following [HP Boost 2, STR Boost 2, Hit Rate Up 1],
while Anti-Berserk is always present
Carries: Berserk Draught
Note: * if equipped with HP Boost 2, it has 627 HP.
DINO GOL'S ATTACKS
1. Combo attack - VS one chr - phd
2. Combo attack + Headbutt (2 hits) - VS one chr - phd
3. Crazy Gas - VS one chr - induces berserk
FIGHTING TIPS
You'll learn to hate these guys. They can bestow berserk upon you, which is a
double-edged sword, as you may end up attacking your party member/s. When you
fight them, TAKE THEM OUT FIRST!
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SPIKE LIZARD
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
15   | 481     | 22   | 330     | 380     | Soft    | Earth
Abilities equipped: One of following [HP Thief, Hit Rate Up 1], while
Antivenom & Anti-Paralysis are always present
Carries: Poison Cure
SPIKE LIZARD'S ATTACKS
1. Combo attack - VS one chr - phd
2. Mortal Fear - VS one chr - induces venom
Note: Spike Lizard's physicals may steal 1/16 of chr's MAX HP.
FIGHTING TIPS
I don't like them - they steal my HP! Take care of not letting venom status
eat too low on your HP gauge, or else you might be in trouble.
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FLOWER POWER
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
16   | 649     | 0    | 441     | 454     | Plant   | Water
Abilities equipped: One of following [Hit Rate Up 1, STR Boost 2], while
Antidote & Antivenom are always present
Carries: Poison Draught
FLOWER POWER'S ATTACKS
1. Combo attack - VS one chr - phd
2. Poison Dust - VS one chr - 1 hit, phd + induces poison
FIGHTING TIPS
Souped-up version of Flytrap. Fast, hard-[qu]hitter and can poison.
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GALDUKE
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
19   | 584*    | 20   | 621     | 550     | Beast   | Earth
Abilities equipped: One of following [HP Boost 1, Hit Rate Up 1], while Anti-
Blind is always present
Carries: Quick Oil
Note: * if equipped with HP Boost 1, it has 613 HP.
GALDUKE'S ATTACKS
1. Combo attack - VS one chr - phd
2. Dark Blaze - VS one chr - induces blind
FIGHTING TIPS
It's out to piss you off and does an excellent job in doing so. Thing can
guard your attacks and can blind you. If encountered with Dino Gol, bound to
become your living nightmare.
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EVIL FLY
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
19   | 583     | 86   | 1325    | 680     | Flying  | Dark
Abilities equipped: One or two of following [Hit Rate Up 1, Bloodsucker, Add
Poison], while Anti-Paralysis & Antidote are always present
Carries: Paralysis Draught
EVIL FLY'S ATTACKS
1. Combo attack - VS one chr - phd + may induce poison
2. Combo attack + Poison Needle (1 hit) - VS one chr - phd + may induce poison
3. Evil Scream - VS one chr - induces paralysis
FIGHTING TIPS
Fast, flying and likes status changes. It should be second on your priority
list of you fight it with Netherkind.
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NETHERKIND
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
21   | 1125    | 102  | 3597    | 842     | Human   | Water
Abilities equipped: One of following [STR Boost 1, HP Boost 2, Hit Rate Up 1],
while Antidote, Antivenom, Anti-Berserk & Water Guard are always present
Carries: Bronze Barome
Note: * if equipped with HP Boost 2, it has 1237 HP.
NETHERKIND'S ATTACKS
1. Venom Splash - VS one chr - induces berserk
2. Combo attack - VS one chr - phd
3. Combo attack + Deadly Haze (1 hit) - VS one chr - phd
FIGHTING TIPS
Another bastard with berserk attacks. It should be your top priority when
dealing with this enemy.
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JELLY MELT
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
20   | 610*    | 100  | 2167    | 1047    | Soft    | Water
Abilities equipped: HP Boost 1, Guard Break 1, Antidote, Halve Normal, Add
Poison, Antivenom
Carries: Venom Star
Note: * if equipped with HP Boost 1, it has 640 HP.
JELLY MELT'S ATTACKS
1. Combo attack - VS one chr - phd + induces poison
2. Propagate - splits into two
FIGHTING TIPS
Extremely high DEF makes this enemy hard to defeat. Use origin attacks instead
or use Scroll items. Make sure you don't leave it hanging with too less HP, or
else it will split in two making your battle last longer.
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BONE WARRIOR
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
22   | 1499    | 99   | 2187    | 790     | Spirit  | Dark
Abilities equipped: Hit Rate Up 1, Anti-Spellbind, Dark Guard
Carries: Revival Elixir
BONE WARRIOR'S ATTACKS
1. Combo attack - VS one chr - phd
2. Combo attack + Death Count (3 hits) - VS one chr - phd
3. Branded Curse - VS one chr - induces spellbind
4. Hate Force - VS one chr - press buttons as they light up (when yellow blobs
cross over them), for each blob you miss you receive damage, which is [damage
= amount of missed blobs x 50]; should you manage to let no blobs pass, Bone
Warrior takes damage instead, which equals 1/2 of its current HP
Note: If killed by Hate Force, you lose EXP and G for it.
FIGHTING TIPS
If you find them with Netherkinds, eliminate them second. Statuses they can
put on you are not so dangerous, whilst Netherkind's berserk is. If Hate Force
is used, stay calm and press buttons accordingly. Do not give up if some blobs
manage to elude you - strive to lessen the damage.
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ZURVLAI
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
21   | 1208*   | 42   | 2013    | 777     | Beast   | Earth
Abilities equipped: One of following [HP Boost 1, Hit Rate Up 1], while Anti-
Blind is always present
Carries: Guard Oil
Note: * if equipped with HP Boost 1, it has 1268 HP.
ZURVLAI'S ATTACKS
1. Combo attack - VS one chr - phd
2. Dark Blaze - VS one chr - induces blind
FIGHTING TIPS
Galduke's brethren... exactly the same enemy as Galduke, only with beefed up
stats.
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SKULRAPTOR
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
22   | 1320    | 99   | 2220    | 999     | Spirit  | Dark
Abilities equipped: One of following [Add Spellbind, Add Fear], while Dark
Guard is always present
Carries: Unkar Stone
SKULRAPTOR'S ATTACKS
1. Orbit Shred + Bone Spike - VS one chr - phd + induces fear or spellbind
2. Deathgame - you'll be showed four cards; memorize the one most beneficial
to you (you have few seconds of time); cards will be shuffled, so try to
follow your card; after shuffling is done, you have 5 seconds to choose a
card; what's written on the card will take effect
3. Chaos Breath - VS one chr - 1 hit, spd + induces seal
4. Abyss Whisper - VS all chrs - 1 hit, spd
Note: If killed by means of Deathgame, you lose EXP and G for it.
FIGHTING TIPS
Eliminate Skulraptors immediately. Spellbind, fear or insta-death they can
chuck around is not to be laughed at, not to mention its powerful Abyss
Whisper. Of course, if you succeed in Deathgame backfiring - mwahaha!
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STONE GOLEM
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
23   | 3522    | 75   | 3993    | 1234    | Giant   | Earth
Abilities equipped: One of following [AGL Boost 1, STR Boost 2], while Anti-
Petrify, Block Earth, Add Stun are always present
Carries: StoneCrush Scroll
STONE GOLEM'S ATTACKS
1. Gigantes Upper + Gigantes Fall - VS one chr - phd + induces stun
2. Crimson Heat - VS all chrs - 1 hit, spd
FIGHTING TIPS
Be careful - Crimson Heat packs a punch, and on top of everything golem-type
enemies now have the ability to stun your chrs. Luckily it's slow, so you can
have time for lifting the status.
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DOPLIN OFFICER
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
22   | 1208    | 54   | 2495    | 1000    | Human   | Void
Abilities equipped: Str Boost 1, Random Blow
Carries: Attack Oil
DOPLIN OFFICER'S ATTACKS
1. Combo attack - VS one chr - phd
2. Combo attack + Gale Slash (1 or 2 hits) - VS one chr - phd
3. Combo attack + Jack Slay (3 hits) - VS one chr - phd
FIGHTING TIPS
A boring enemy, but can prove devastating to Maya. Often found in groups of
four, origin attacks may be best way of quickly dealing with them.
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DOPLIN RESERVE
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
22   | 1077    | 50   | 2726    | 1100    | Human   | Void
Abilities equipped: AGL Boost 1
Carries: Raw Emerald
DOPLIN RESERVE'S ATTACKS
1. IceNeedle Scroll - VS one chr - 1 hit, ice spd
Note: Doplin Reserve attacks each second turn.
FIGHTING TIPS
A boring enemy, but can prove devastating to Maya. Often found in groups of
four, origin attacks may be best way of quickly dealing with them.
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DOPLIN TROOPER
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
22   | 1324    | 42   | 2600    | 1000    | Human   | Void
Abilities equipped: Str Boost 2, Random Blow
Carries: Suzna Ice Stone
DOPLIN TROOPER'S ATTACKS
1. Combo attack - VS one chr - phd
FIGHTING TIPS
A boring enemy, but can prove devastating to Maya. Often found in groups of
four, origin attacks may be best way of quickly dealing with them.
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HILGIGAS
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
29   | 6305    | 222  | 9642    | 2256    | Giant   | Earth
Abilities equipped: AP Charge
Carries: Cress Rock
HILGIGAS' ATTACKS
1. Fighting Soul - on itself - charges AP
2. Dread Buster - VS all chrs - 1 hit, spd
3. Combo attack - VS one chr - phd
4. Combo attack + Quake Bomb (1 or 2 hits) - VS one chr - phd
5. Iron Muscle - on itself - STR and DEF are raised tremendously
FIGHTING TIPS
Golem-type sucka, but with different skills. Randomly gigas-type enemies (at
least those that aren't pumped up) decide to use Iron Muscle, which raises STR
and DEF big time, making them twice as dangerous. Although they're slow, a lot
of HP needs to be taken down before it's defeated.
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VOORST
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
27   | 2924    | 106  | 3585    | 1624    | Demon   | Fire
Abilities equipped: Antidote, Antivenom, Anti-Stun
Carries: Wisdom Oil
VOORST'S ATTACKS
1. Combo attack - VS one chr - phd
2. Wave Smash - VS one chr - induces stun
3. Gust Howling - VS all chrs - 1 hit, fire spd
FIGHTING TIPS
Fast fury of the woods, Voorst will be your curse. Likely to go first, fear it
when it decides to use Wave Smash, which stuns one chr (and just as you try to
lift that status, another member may get stunned). Don't take Gust Howling
damage lightly as well.
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BEAN GUN
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
26   | 2285    | 0    | 3288    | 1331    | Plant   | Water
Abilities equipped: Water Guard
Carries: Stink Bulb
BEAN GUN'S ATTACKS
1. Bean Blast! - summons Bean into battle
FIGHTING TIPS
Bean Gun may forfeit a few turns, but I still advice you kill them ASAP. You
don't need to be bothered by stupid Beans, which need special attention to be
taken down.
-----------------------------------------------------------------------------
BEAN
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
25   | 166     | 288  | 1500    | 500     | Plant   | Water
Abilities equipped: Block Normal
Carries: Royal Seed
BEAN'S ATTACKS
1. Combo attack - VS one chr - phd
Note: Bean can only be harmed by VAR, MAR, origins or by petrifying it.
FIGHTING TIPS
Easy - use Scroll items, or suggested means of attacking mentioned above. If
you let ot stroll around, damage it does is small anyway...
-----------------------------------------------------------------------------
SABERWULF
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
27   | 1718    | 40   | 3255    | 1266    | Beast   | Wind
Abilities equipped: Suppress Strike
Carries: Zuvel Fur
SABREWULF'S ATTACKS
1. Combo attack - VS one chr - phd
2. Terror Howl - VS one chr - chr affected loses current turn, but only if chr
hasn't acted yet
3. Combo attack + Somersault Edge (1 hit) - VS one chr - phd
FIGHTING TIPS
Can prove dangerous cos of Terror Howl's annoying turn canceling, with which
your chrs can't even get to act, but if you're faster, you can laugh as it
will use that move with no effect. Be advised that damage it incurs is big.
-----------------------------------------------------------------------------
MAD HOUND
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
28   | 3220    | 88   | 4272    | 1650    | Beast   | Wind
Abilities equipped: Suppress Strike
Carries: Quick Oil
MAD HOUND'S ATTACKS
1. Combo attack - VS one chr - phd
2. Terror Howl - VS one chr - chr affected loses current turn, but only if chr
hasn't acted yet
3. Combo attack + Somersault Edge (1 hit) - VS one chr - phd
FIGHTING TIPS
Can prove dangerous cos of Terror Howl's annoying turn canceling, with which
your chrs can't even get to act, but if you're faster, you can laugh as it
will use that move with no effect. Be advised that damage it incurs is big.
-----------------------------------------------------------------------------
CORROSIVE TUSK
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
29   | 3981    | 96   | 4518    | 1696    | Beast   | Wind
Abilities equipped: No Surprises
Carries: Quick Bottle
CORROSIVE TUSK'S ATTACKS
1. Combo attack - VS one chr - phd
2. Terror Howl - VS one chr - chr affected loses current turn, but only if chr
hasn't acted yet
3. Combo attack + Somersault Edge (1 hit) - VS one chr - phd
FIGHTING TIPS
As the guys you're fighting have just been tremendously improved, you're sure
to have some problems with beating the stuffing out of these bastards. Terror
Howl has same cancel function, but where Tusks shine is their speed and
damage. Concentrating on one at a time and *healing* when needed is sure way
to victory. You'll never be able to ambush them - they have No Surprises
ability.
-----------------------------------------------------------------------------
KAOS WEEGLE
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
28   | 2592    | 21   | 4098    | 1428    | Chitin  | Earth
Abilities equipped: Antidote, Antivenom
Carries: Silver Barome
KAOS WEEGLE'S ATTACKS
1. Combo attack - VS one chr - phd
2. Combo attack + Poison Spit (1 hit) - VS one chr - phd + induces poison
FIGHTING TIPS
Just an upgraded Klaw Ant with higher stats.
-----------------------------------------------------------------------------
MAD THORN
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
31   | 4274    | 54   | 5975    | 1713    | Plant   | Water
Abilities equipped: One of following [HP Boost 2, Hit Rate Up 2, STR Boost 2],
while MP Thief, Antidote & Antivenom are always present
Carries: Venom Cure
Note: * if equipped with HP Boost 2, it has 4701 HP.
MAD THORN'S ATTACKS
1. Combo attack - VS one chr - phd
2. Combo attack + Poison Dust (1 hit) - VS one chr - phd + induces venom
Note: Mad Thorn's physicals may steal 1/16 of chr's MAX MP.
FIGHTING TIPS
Similarly, upgraded version of Flower Power with higher stats.
-----------------------------------------------------------------------------
LYPS
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
14   | 1436*   | 32   | 9000    | 5000    | Plant   | Earth
Abilities equipped: One or both of following [HP Boost 3, STR Boost 2], while
Anti-Bewitch is always present
Carries: Resurrect Bottle
Note: * if equipped with HP Boost 3, it has 1724 HP.
LYPS' ATTACKS
1. Escape Master - escapes from battle with 100% probability
2. Combo attack - VS one chr - phd
FIGHTING TIPS
These things remind me of Cactuars from FF series. They're both so funny. When
you met first one in Gale Canyon, it prolly ran away unless you were leveling
a lot. Note that Escape Master ensures Lyps to run from battle - not even
Prevent Escape skill can't help.
-----------------------------------------------------------------------------
BRONZE GOLEM
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
31   | 5955*   | 178  | 6186    | 1688    | Giant   | Earth
Abilities equipped: Two of following [HP Boost 1, STR Boost 1, AGL Boost 2],
while Anti-Petrify & Earth Guard are always present.
Carries: Alma Iron Ore
Note: * if equipped with HP Boost 1, it has 6253 HP.
BRONZE GOLEM'S ATTACKS
1. Crimson Heat - VS all chrs - 1 hit, spd
2. Gigantes Upper + Gigantes Fall - VS one chr - phd
FIGHTING TIPS
How unusual - this golem-type enemy can't stun you, but can inflict great deal
of damage. Taking care to be healed after each round migt be a good idea.
-----------------------------------------------------------------------------
HELVERMIN
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
30   | 4011*   | 95   | 5236    | 1407    | Flying  | Wind
Abilities equipped: One or two of following [HP Boost 2, First Strike, Hit
Rate Up 1], while Block Wind is always present
Carries: Black Star Sand
Note: * if equipped with HP Boost 2, it has 4412 HP.
HELVERMIN'S ATTACKS
1. Poison Beak and/or Clawbites and/or Rib Crunch - VS one chr - phd + induces
venom (if Poison Beak is used)
2. Inferno - VS all chrs - 1 hit, fire spd
FIGHTING TIPS
Vulture's cousin and same deal in all aspects, except dealing bigger damage.
-----------------------------------------------------------------------------
VOLT SPINE
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
30   | 3200    | 40   | 3697    | 1212    | Soft    | Earth
Abilities equipped: One of following [HP Thief, Hit Rate Up 2], while Anti-
Paralysis, Antivenom & Thunder Guard are always present
Carries: Blinding Draught
VOLT SPINE'S ATTACKS
1. Combo attack - VS one chr - phd
2. Combo attack + Thunderburst (4 hits) - VS one chr - phd
3. Mortal Fear - VS one chr - induces venom
Note: Volt Spine's physicals may steal 1/16 of chr's MAX HP.
FIGHTING TIPS
Not a dangerous enemy - it is fast plus it may steal HP from you, but can be
defeated with ease.
-----------------------------------------------------------------------------
BAKI MASTER
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
29   | 2086    | 19   | 4188    | 1301    | Human   | Earth
Abilities equipped: One of following [Guard Up 1, Hit Rate Up 2], while STR
Boost 2 is always present
Carries: Guard Bottle
BAKI MASTER'S ATTACKS
1. Combo attack - VS one chr - phd
2. Gimme gimme! - steals one item from your inventory - defeat it to receive
stolen goods back
3. Combo attack + Ow! (1 hit) - VS one chr - phd
4. Come on out! - calls for reinforcements
5. Combo attack + Take That! (4 hits) - VS one chr - phd
FIGHTING TIPS
Moderate damage, and not counting its stupid ability to call reinforcements,
can be killed quickly.
-----------------------------------------------------------------------------
ELEGREM
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
31   | 4160    | 124  | 5743    | 1672    | Chitin  | Earth
Abilities equipped: Guard Break 2, Earth Guard
Carries: Broot Shell
ELEGREM'S ATTACKS
1. Combo attack - VS one chr - phd
2. Dark Flare - VS one chr - 1 hit, spd
FIGHTING TIPS
High HP and DEF, plus the ability to break thru your guard make this enemy
annoying. Use stronger attacks on it.
-----------------------------------------------------------------------------
TESSANOVA
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
37   | 6520*   | 78   | 9888    | 2697    | Beast   | Earth
Abilities equipped: One of following [HP Boost 2, Hit Rate Up 2], while Anti-
Blind & Add Blind are always present
Carries: Mind Bottle
Note: * if equipped with HP Boost 2, it has 7172 HP.
TESSANOVA'S ATTACKS
1. Combo attack - VS one chr - phd + induces blind
2. Dark Blaze - VS one chr - induces blind
FIGHTING TIPS
Can blind you, but otherwise can be put in push-up-daisies-state fast.
-----------------------------------------------------------------------------
LYPS KING
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
30   | 2688    | 64   | 10000   | 10000   | Plant   | Earth
Abilities equipped: Add Sleep, Anti-Sleep, Anti-Bewitch
Carries: Resurrect Bottle
LYPS KING'S ATTACKS
1. Escape Master - escapes from battle with 100% probability
2. Combo attack - VS one chr - phd + induces sleep
FIGHTING TIPS
Improved version of Lyps, and not counting stats, same in all aspects - still
capable of escaping regardless of Prevent Escape skill. Can be nice source of
EXP and G for that point of game.
-----------------------------------------------------------------------------
LOGHART CRAB
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
35   | 8337    | 144  | 8043    | 2932    | Chitin  | Earth
Abilities equipped: One of following [Add Poison], while Antidote, Antivenom,
Anti-Paralysis & Anti-Petrify are always present
Carries: Galma Gold Dust
LOGHART CRAB'S ATTACKS
1. Combo attack - VS one chr - phd + may induce poison
2. Combo attack + Venom (1 hit) - VS one chr - phd + induces venom
FIGHTING TIPS
Meet the first boss of the game, now fighting you as a regular enemy - except
it can't summon any Klaw Ants in battle. Often found with one other enemy, it
is advised you kill other enemy first, then concetrate your efforst on Crab.
-----------------------------------------------------------------------------
DINO TAURUS
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
33   | 4362*   | 102  | 5484    | 2141    | Beast   | Earth
Abilities equipped: Two of following [Hit Rate Up 1, Add Berserk, HP Boost 2,
STR Boost 2], while Anti-Berserk is always present
Carries: Berserk Draught
Note: if equipped with HP Boost 2, it has 4798 HP.
DINO TAURUS' ATTACKS
1. Combo attack - VS one chr - phd + may induce berserk
2. Combo attack + Headbutt (2 hits) - VS one chr - phd + may induce berserk
3. Crazy Gas - VS one chr - induces berserk
FIGHTING TIPS
These guys should be among the first enemies you fell, or else feel the
berserk wrath turning onto you.
-----------------------------------------------------------------------------
KOCUS KARCAS
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
33   | 3548    | 200  | 6081    | 2200    | Demon   | Void
Abilities equipped: Absorb Special
Carries: BoltStrike Scroll
KOCUS KARCAS' ATTACKS
1. Stealth Shot - VS one chr - phd
2. Drill Crush - VS one chr - 1 hit, spd
Note: If Kocus self-destructs by using Drill Crush, no EXP and G are awarded
for it.
FIGHTING TIPS
Don't leave Karcas hanging with too little HP for too long, or it will choose
to self-destruct on one of your chrs.
-----------------------------------------------------------------------------
BEAN CANNON
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
33   | 4965    | 102  | 3723    | 2011    | Plant   | Water
Abilities equipped: Water Guard
Carries: Stink Bulb
BEAN CANNON'S ATTACKS
1. Bean Blast! - summons Mrs. Bean into battle
FIGHTING TIPS
Should be eliminated first, but if encountered with other enemies, leave them
for last.
-----------------------------------------------------------------------------
MRS. BEAN
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
33   | 239     | 299  | 2112    | 666     | Plant   | Water
Abilities equipped: Random Blow, Block Normal
Carries: Royal Seed
MRS. BEAN'S ATTACKS
1. Combo attack - VS one chr - phd
Notes: Mrs. Bean can only be killed by origins, VAR, MAR or by petrifying it.
FIGHTING TIPS
A by-product of Bean Cannon, Mrs. Bean can prove mildly annoying. Use one of
kill-me-ways mentioned above to get rid of it.
-----------------------------------------------------------------------------
HANGED SNAIL
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
34   | 5220    | 132  | 7179    | 2616    | Soft    | Water
Abilities equipped: Antidote, Antivenom
Carries: Iron Fang Stone
HANGED SNAIL'S ATTACKS
1. Combo attack - VS one chr - phd
2. Demon Blaze - VS one chr - 1 hit, fire spd
3. Volcano Shot - VS one chr - 1 hit, fire spd
4. Rotten Breath - VS one chr - induces venom
FIGHTING TIPS
New enemy breed at last. Highest annoyance span definitely goes to Rotten
Breath, which venoms all three chrs. Getting in Antivenom shape before battle
is not a bad idea at all. Using Lang's origin can also be swift victory.
-----------------------------------------------------------------------------
DARK FLY
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
32   | 2638    | 35   | 3285    | 1680    | Flying  | Dark
Abilities equipped: One of following [Add Poison, Hit Rate Up 1, All Or
Nothing, Pole Position], Antidote & Anti-Paralysis are always present, while
Bloodsucker may or may not be present
Carries: Paralysis Draught
DARK FLY'S ATTACKS
1. Combo attack - VS one chr - phd + may induce poison
2. Combo attack + Poison Needle (1 hit) - VS one chr - phd + may induce poison
3. Evil Scream - VS one chr - induces paralysis
FIGHTING TIPS
Evil Fly's absolute copy, not counting stats and a nice addition of Pole
Position skill, with which it may go first. Falls defeated easily.
-----------------------------------------------------------------------------
GOLD BEETLE
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
34   | 19200   | 32   | 6000    | 30000   | Chitin  | Earth
Abilities equipped: Antidote, Antivenom
Carries: Silver Barome
GOLD BEETLE'S ATTACKS
1. Combo attack - VS one chr - phd
2. Combo attack + Poison Spit (1 hit) - VS one chr - phd + induces poison
FIGHTING TIPS
Only once can this enemy by fought. In Forest Maze stand about two steps below
the tree with Golden Apple and use Deva few times. Besides HP and cash it
drops Gold Beetle is far from hot enemy.
-----------------------------------------------------------------------------
ALZA DORGUE
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
40   | 5901    | 122  | 9080    | 3128    | Chitin  | Dark
Abilities equipped: Antidote, Antivenom, Anti-Sleep, Anti-Seal, Anti-Stun
Carries: Sleep Draught
ALZA DORGUE'S ATTACKS
1. Combo attack - VS one chr - phd
2. Nightmare - VS one chr - induces sleep
FIGHTING TIPS
Will annoy you by putting chrs to sleep, so it might be good idea to kill it
off first.
-----------------------------------------------------------------------------
SHADOW SKULL
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
39   | 5995    | 99   | 7000    | 3094    | Spirit  | Dark
Abilities equipped: One of following [Add Seal, Add Confusion], while Hit Rate
Up 2, AP Thief, Anti-Spellbind & Block Dark are always present
Carries: Unkar Stone
SHADOW SKULL'S ATTACKS
1. Combo attack - VS one chr - phd + induces seal or confusion
2. Combo attack + Death Count (3 hits) - VS one chr - phd + induces seal or
confusion
3. Branded Curse - VS one chr - induces spellbind
4. Hate Force - VS one chr - press buttons as they light up (when yellow blobs
cross over them), for each blob you miss you receive damage, which is [damage
= amount of missed blobs x 200]; should you manage to let no blobs pass,
Shadow Skull takes damage instead, which equals 1/2 of its current HP
Note: Skull's physicals may steal 1/5 of chr's MAX AP, max value stolen is 20
AP. And if killed by Hate Force, you lose EXP and G for it.
FIGHTING TIPS
If you find them with Alza Dork... oops, I mean Dorgue, eliminate them second.
Statuses they can put on you are not so dangerous, whilst Alza's sleep is. If
Hate Force is used, stay calm and press buttons accordingly. Do not give up if
some blobs manage to elude you - strive to lessen the damage.
-----------------------------------------------------------------------------
VURAN
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
38   | 6420    | 83   | 2930    | 1794    | Human   | Wind
Abilities equipped: Anti-Blind, Add Poison
Carries: Leaf of Swiftness
VURAN'S ATTACKS
1. Combo attack - VS one chr - phd + induces poison
2. Combo attack + Nail Slash (3 hits) - VS one chr - phd + induces poison
FIGHTING TIPS
It's fast and can poison you, grrr. Plus it guards exceptionally well. Using
Deva to get rid of it is not a bad idea at all.
-----------------------------------------------------------------------------
RAVER FLY
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
37   | 3327    | 163  | 4200    | 1680    | Flying  | Dark
Abilities equipped: One of following [Add Poison, Hit Rate Up 2, Add
Paralysis, Pole Position], Antidote & Anti-Paralysis are always present, while
Bloodsucker may or may not be present
Carries: Paralysis Draught
RAVER FLY'S ATTACKS
1. Combo attack - VS one chr - phd + induces poison or paralysis
2. Combo attack + Poison Needle (1 hit) - VS one chr - phd + induces poison or
paralysis
3. Evil Scream - VS one chr - induces paralysis
FIGHTING TIPS
You were just killing Dark Flies few minutes ago. This one is bit more
dangerous, as it can paralyse you in addition to usual poison. Often found in
groups, origin may be the best cure against it.
-----------------------------------------------------------------------------
KELV SOL MA
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
40   | 6003    | 286  | 8398    | 3210    | Spirit  | *****
Abilities equipped: Guard Break 1, Anti-Seal, Halve Special
Carries: ShadowLurk Scroll
***** - Attribute tied to Kelv Sol Ma can be easily recognized by the look of
their robes - red for fire, blue for water and purple for thunder.
KELV SOL MA'S ATTACKS
1. Impure Melody - VS all chrs - 1 hit, spd + induces confusion
2. Combo attack - VS one chr - phd
3. Dark Roar - VS all chrs - 1 hit, spd
4. Dark Hymn - VS all chrs - 1 hit, spd + induces seal
FIGHTING TIPS
I hate those guys - one just loves to use confusion or seal attack, leaving
you hanging with limited options. And it halves special damage? WTF? If that's
not enough, it can break your guard and always give you some damage unless you
have Stop Guard Break skill. Pay attention to color of their robes and
coordinate your attacks accordingly.
-----------------------------------------------------------------------------
NECROSKEL
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
36   | 3099    | 176  | 3105    | 1344    | Demon   | Water
Abilities equipped: Anti-Paralysis, Anti-Blind, Anti-Plague
Carries: Paralysis Cure
NECROSKEL'S ATTACKS
1. Death Smoke - VS one chr - phd + induces plague
2. Mad Sonic - VS one chr - induces paralysis
FIGHTING TIPS
Yay, new enemy breed. Kill fast and painless with origin attacks, preferably
Galea.
-----------------------------------------------------------------------------
EVIL JELLY
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
37   | 3155    | 100  | 5106    | 2618    | Soft    | Water
Abilities equipped: Guard Break 1, Antidote, Antivenom, Add Poison, Halve
Normal, Absorb Water
Carries: Gelatin Oil
EVIL JELLY'S ATTACKS
1. Combo attack - VS one chr - phd + induces poison
2. Propagate - splits into two
FIGHTING TIPS
Extremely high DEF makes this enemy hard to defeat. Use origin attacks instead
or use Scroll items. Make sure you don't leave it hanging with too less HP, or
else it will split in two making your battle last longer.
-----------------------------------------------------------------------------
INFERNO
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 13246   | NA   | 32770   | 10000   | Giant   | Fire
Abilities equipped: Guard Break 2
Carries: Raw Alexandrite
INFERNO'S ATTACKS
1. Scatter Fist - VS all chrs - 1 hit, spd, cancels all positive effects
2. Savage Fist - VS one chr - 1 hit, spd
3. Combo attack - VS one chr - phd
FIGHTING TIPS
No so high in HP heaven, but pack extremely powerful attacks for this point of
game. When you force yourself into one of fights with Inferno, go all out with
HAR.
-----------------------------------------------------------------------------
GOLD WARRIOR
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
25   | 3338    | 65   | 3600    | 2011    | Human   | Void
Abilities equipped: Guard Up 2, Guard Break 1
Carries: Suzna Ice Stone
GOLD WARRIOR'S ATTACKS
1. Combo attack - VS one chr - phd
2. Combo attack + Gale Slash (1 or 2 hits) - VS one chr - phd
3. Combo attack + Jack Slay (3 hits) - VS one chr - phd
FIGHTING TIPS
Yawn. Kill and proceed. You're way more powerful than they are.
-----------------------------------------------------------------------------
BRONZE WARRIOR
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
25   | 3338    | 65   | 3600    | 2011    | Human   | Void
Abilities equipped: Guard Up 2, Guard Break 1
Carries: Suzna Ice Stone
BRONZE WARRIOR'S ATTACKS
1. Combo attack - VS one chr - phd
2. Combo attack + Gale Slash (1 or 2 hits) - VS one chr - phd
3. Combo attack + Jack Slay (3 hits) - VS one chr - phd
FIGHTING TIPS
Same as Gold Warrior.
-----------------------------------------------------------------------------
FIEND BULB
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
45   | 6588    | 200  | 9856    | 3540    | Flying  | Dark
Abilities equipped: AP Thief, Anti-Venom, Anti-Bewitch, Anti-Berserk, Anti-
Fear
Carries: Leaf of Mentality
FIEND BULB'S ATTACKS
1. Blow-up - prepares for Farewell
2. Farewell - VS all chrs - 1 hit, spd
3. Underearth - VS one chr - phd
Note: Fiend Bulb's physicals may steal 1/5 of chr's MAX AP, max value stolen
is 20 AP. Also, if Fiend Bulb self-destructs, no EXP and G are awarded for it.
FIGHTING TIPS
Another new enemy breed, but this guys love to blow up in your face. Good
thing? It needs one turn to charge, by which it will already be 6 feet under.
-----------------------------------------------------------------------------
HANGED SHAPE
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
45   | 7007    | 215  | 10360   | 3010    | Soft    | Water
Abilities equipped: Antidote, Antivenom
Carries: Guwo Solution
HANGED SHAPE'S ATTACKS
1. Combo attack - VS one chr - phd
2. Demon Blaze - VS one chr - 1 hit, fire spd
3. Volcano Shot - VS one chr - 1 hit, fire spd
4. Rotten Breath - VS one chr - induces venom
FIGHTING TIPS
Kill fast and painless with origin attacks, preferably Galea.
-----------------------------------------------------------------------------
SHADE FLOWER
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
44   | 4682*   | 92   | 6574    | 2145    | Plant   | Water
Abilities equipped: One of following [HP Boost 3, Add Venom, Hit Rate Up 2,
STR Boost 2], while MP Thief, Antidote, Antivenom & Anti-Sleep are always
present
Carries: LightFlash Scroll
Note: * if equipped with HP Boost 3, it has 5618 HP.
SHADE FLOWER'S ATTACKS
1. Combo attack - VS one chr - phd + may induce venom
2. Combo attack + Poison Dust (1 hit) - VS one chr - phd + induces venom or
sleep
Note: Shade Flower's physicals may steal 1/16 of chr's MAX MP.
FIGHTING TIPS
Kill fast and painless with origin attacks, preferably Galea, but take care of
venom just in case other enemies Shade Flower appears with don't get toasted.
-----------------------------------------------------------------------------
CLOUD EATER
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
43   | 3924    | 176  | 3810    | 1554    | Demon   | Water
Abilities equipped: Anti-Paralysis, Anti-Blind, Anti-Plague
Carries: Plague Draught
CLOUD EATER'S ATTACKS
1. Death Smoke - VS one chr - phd + induces plague
2. Mad Sonic - VS one chr - induces paralysis
FIGHTING TIPS
Kill fast and painless with origin attacks, preferably Galea.
-----------------------------------------------------------------------------
HELGIGAS
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
46   | 10417   | 222  | 24552   | 6352    | Giant   | Earth
Abilities equipped: One of following [Full Power, AP Charge], while Random
Blow is always present
Carries: Leaf of Defiance
HELGIGAS' ATTACKS
1. Fighting Soul - on itself - charges AP or triples STR for next turn
2. Dread Buster - VS all chrs - 1 hit, spd
3. Combo attack - VS one chr - phd
4. Combo attack + Quake Bomb (1 or 2 hits) - VS one chr - phd
5. Iron Muscle - on itself - STR and DEF are raised tremendously
FIGHTING TIPS
These guys have gotten more serious. Able to pack Full Power skill, damage you
will receive on next turn (unless it'll get killed, as it still needs to
charge it) is humongous. Luckily it's fought alone, giving you another edge.
-----------------------------------------------------------------------------
PYRO HERETIC
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
48   | 4435    | 211  | 5625    | 1950    | Demon   | Water
Abilities equipped: Anti-Paralysis, Anti-Blind, Anti-Plague
Carries: Paralysis Cure
PYRO HERETIC'S ATTACKS
1. Death Smoke - VS one chr - phd + induces plague
2. Mad Sonic - VS one chr - induces paralysis
FIGHTING TIPS
Kill fast and painless with origin attacks, preferably Galea.
-----------------------------------------------------------------------------
LAVA DRAKE
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
49   | 5516*   | 102  | 7920    | 2589    | Beast   | Earth
Abilities equipped: Two of following [STR Boost 2, HP Boost 2, Hit Rate Up 1,
Add Berserk], while Anti-Berserk & Block Fire are always present
Carries: Meteorite
Note: * if equipped with HP Boost 2, it has 6066 HP.
LAVA DRAKE'S ATTACKS
1. Crazy Gas - VS one chr - induces berserk
2. Combo attack - VS one chr - phd + may induce berserk
3. Combo attack + Headbutt (2 hits) - VS one chr - phd + may induce berserk
FIGHTING TIPS
These guys should be among the first enemies you fell, or else feel the
berserk wrath turning onto you.
-----------------------------------------------------------------------------
BLOODFEATHER
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
49   | 5504    | 139  | 7777    | 2714    | Spirit  | Dark
Abilities equipped: One or two of following [Add Fear, Add Spellbind], while
AP Thief & Block Dark are always present
Carries: Beldnuk
BLOODFEATHER'S ATTACKS
1. Orbit Shred + Bone Spike - VS one chr - phd + induces fear or spellbind
2. Deathgame - you'll be showed four cards; memorize the one most beneficial
to you (you have few seconds of time); cards will be shuffled, so try to
follow your card; after shuffling is done, you have 5 seconds to choose a
card; what's written on the card will take effect
3. Abyss Whisper - VS all chrs - 1 hit, spd
4. Chaos Breath - VS one chr - 1 hit, spd + induces seal
Note: Bloodfeather's physicals may steal 1/5 of chr's MAX AP, max value stolen
is 20 AP. And if killed by means of Deathgame, you lose EXP and G for it.
FIGHTING TIPS
Eliminate Bloodfeathers immediately. Spellbind, fear or insta-death they can
chuck around is not to be laughed at, not to mention its powerful Abyss
Whisper. Of course, if you succeed in Deathgame backfiring - mwahaha!
-----------------------------------------------------------------------------
GARV SU TRAH
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
50   | 8523    | 302  | 12975   | 4250    | Spirit  | *****
Abilities equipped: Guard Break 2, Anti-Seal, Halve Special
Carries: Wisdom Bottle
***** - Attribute tied to Garv Su Trah can be easily recognized by the look of
their robes - red for fire, blue for water and purple for thunder.
GARV SU TRAH'S ATTACKS
1. Impure Melody - VS all chrs - 1 hit, spd + induces confusion
2. Combo attack - VS one chr - phd
3. Dark Roar - VS all chrs - 1 hit, spd
4. Dark Hymn - VS all chrs - 1 hit, spd + induces seal
FIGHTING TIPS
I hate those guys - one just loves to use confusion or seal attack, leaving
you hanging with limited options. And it halves special damage? WTF? If that's
not enough, it can break your guard and always give you some damage unless you
have Stop Guard Break skill. Pay attention to color of their robes and
coordinate your attacks accordingly.
-----------------------------------------------------------------------------
ABYSGIGAS
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
51   | 11169   | 220  | 14120   | 3840    | Giant   | Earth
Abilities equipped: One of following [Final Blow, AP Charge], while Random
Blow is always present
Carries: Leaf of Stamina
ABYSGIGAS' ATTACKS
1. Fighting Soul - on itself - charges AP or increases STR x10 for next turn
2. Dread Buster - VS all chrs - 1 hit, spd
3. Combo attack - VS one chr - phd
4. Combo attack + Quake Bomb (1 or 2 hits) - VS one chr - phd
5. Iron Muscle - on itself - STR and DEF are raised tremendously
FIGHTING TIPS
Not High Power or Full Power, it's Final Blow they might bosses. At it can be
found in pairs. Feel the tenfold power of attacks (guaranteed downed chr) or
go out immediately with HAR. Again, first it needs to charge the Final Blow
attack.
-----------------------------------------------------------------------------
VERKTORA
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
50   | 7788    | 162  | 12481   | 4256    | Demon   | Fire
Abilities equipped: Antidote, Antivenom, Anti-Stun
Carries: Stun Draught
VERKTORA'S ATTACKS
1. Wave Smash - VS one chr - induces stun
2. Combo attack - VS one chr - phd
3. Gust Howling - VS all chrs - 1 hit, fire spd
FIGHTING TIPS
Fast fury of the volcano, Verktora will be your curse. Likely to go first,
fear it when it decides to use Wave Smash, which stuns one chr (and just as
you try to lift that status, another member may get stunned). Don't take Gust
Howling damage lightly as well.
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BLAZE WHEEL
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
48   | 3299    | 210  | 5850    | 1875    | Flying  | Dark
Abilities equipped: Anti-Petrify, MP Thief
Carries: Curse Remedy
BLAZE WHEEL'S ATTACKS
1. Petro Shock - VS one chr - induces petrify
2. Combo attack - VS one chr - phd
3. Fate's Choice - VS one chr - you get five seconds to make the roulette stop
on a sign; you can find negative status effect, like poison and sleep; there
are also signs that halve your MP or HP; you can also run into signs that
decreases stats like STR or DEF
Note: Blaze Wheel's physicals may steal 1/16 of chr's MAX MP.
FIGHTING TIPS
Ugh, a cockatrice wannabe. Carry Anti-Petrify or Petrify Cures with you
always. Good luck with Fate's Choice - what will be used is completely random.
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IRON GOLEM
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
57   | 14276   | 178  | 17577   | 6168    | Giant   | Earth
Abilities equipped: One of following [STR Boost 2, AGL Boost 1], while Anti-
Petrify, Add Stun & Block Earth are always present
Carries: Ndiga King Stone
IRON GOLEM'S ATTACKS
1. Crimson Heat - VS all chrs - 1 hit, spd
2. Gigantes Upper + Gigantes Fall - VS one chr - phd + induces stun
FIGHTING TIPS
Almost guaranteed to stun your chrs and packs enormous defense. Can be fought
in pairs, in which case you may get in serious troubles, so let those HAR rip.
Do assign one member to heal after Crimson Heat - taking two of those is no
laughing matter.
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SHADOW BALLOON
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
55   | 8671    | 200  | 11577   | 4306    | Flying  | Dark
Abilities equipped: AP Thief, Anti-Venom, Anti-Bewitch, Anti-Berserk, Anti-
Fear
Carries: Leaf of Mysticism
SHADOW BALLOON'S ATTACKS
1. Blow-up - prepares for Farewell
2. Farewell - VS all chrs - 1 hit, spd
3. Underearth - VS one chr - phd
4. Infusion - VS one chr - phd
Note: Shadow Balloon's physicals may steal 1/5 of chr's MAX AP, max value
stolen is 20 AP. Also, if Shadow Balloon self-destructs, no EXP and G are
awarded for it.
FIGHTING TIPS
It loves to blow up in your face. Good thing? It needs one turn to charge, by
which it will already be 6 feet under.
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HANGED HYDRA
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
55   | 9858    | 132  | 11700   | 3600    | Soft    | Water
Abilities equipped: Antidote, Antivenom
Carries: Toxin Remedy
HANGED HYDRA'S ATTACKS
1. Combo attack - VS one chr - phd
2. Demon Blaze - VS one chr - 1 hit, fire spd
3. Volcano Shot - VS one chr - 1 hit, fire spd
4. Rotten Breath - VS one chr - induces venom
FIGHTING TIPS
Kill fast and painless with origin attacks, preferably Galea.
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ARUS AUGE
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
54   | 6395    | 172  | 9807    | 3187    | Chitin  | Dark
Abilities equipped: Antidote, Antivenom, Anti-Stun, Anti-Seal, Anti-Bewitch
Carries: Bewitch Draught
ARUS AUGE'S ATTACKS
1. Chain Blast - VS one chr - 1 hit, spd
2. Combo attack - VS one chr - phd
3. Mesmerize - VS one chr - induces bewitch
FIGHTING TIPS
Kill, kill, KILL! Bewitched chr is as good as downed chr. Otherwise it goes
down under fast.
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WIKID
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
54   | 7636    | 99   | 10179   | 2878    | Human   | Wind
Abilities equipped: Two of following [Add Poison, Add Venom, Add Blind, Add
Plague], while HP Thief & Anti-Blind are always present
Carries: Leaf of Swiftness
WIKID'S ATTACKS
1. Combo attack - VS one chr - phd + induces poison, blind, venom or plague
2. Combo attack + Nail Slash (3 hits) - VS one chr - phd + induces poison,
blind, venom or plague
Note: Wikid's physicals may steal 1/16 of chr's MAX HP.
FIGHTING TIPS
Stupid I-add-two-status-at-you. Proving to be extremely annoying, you may wish
to use Deva to get rid of them faster.
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CHAOS RAVEN
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
55   | 9339*   | 127  | 12020   | 3455    | Flying  | Wind
Abilities equipped: One of following [Hit Rate Up 1, HP Boost 3], while Guard
Break 1 & Absorb Wind are always present
Carries: Orhalcon Stone
Note: * if equipped with HP Boost 3, it has 11206 HP.
CHAOS RAVEN'S ATTACKS
1. Poison Beak and/or Clawbites and/or Rib Crunch - VS one chr - phd + induces
venom (if Poison Beak is used)
2. Inferno - VS all chrs - 1 hit, fire spd
FIGHTING TIPS
Big, easy to hit, fast and... annoying, as you may encounter up to three.
Inferno times three is not a pretty sight. Deva or HAR should ensure your
victory.
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LAZUR MA RAH
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
61   | 12024   | 302  | 14000   | 5082    | Spirit  | *****
Abilities equipped: Guard Cancel, Anti-Seal, Halve Special
Carries: Leaf of Sagacity
***** - Attribute tied to Lazur Ma Rah can be easily recognized by the look of
their robes - red for fire, blue for water and purple for thunder.
LAZUR MA RAH'S ATTACKS
1. Impure Melody - VS all chrs - 1 hit, spd + induces confusion
2. Combo attack - VS one chr - phd
3. Dark Roar - VS all chrs - 1 hit, spd
4. Dark Hymn - VS all chrs - 1 hit, spd + induces seal
FIGHTING TIPS
I hate those guys - one just loves to use confusion or seal attack, leaving
you hanging with limited options. And it halves special damage? WTF? If that's
not enough, it can break your guard and always give you some damage unless you
have Stop Guard Break skill. Pay attention to color of their robes and
coordinate your attacks accordingly.
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NETHER BEAST
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
61   | 11884   | 106  | 13950   | 5528    | Demon   | Fire
Abilities equipped: Antidote, Antivenom, Anti-Stun
Carries: Fear Draught
NETHER BEAST'S ATTACKS
1. Wave Smash - VS one chr - induces stun
2. Combo attack - VS one chr - phd
3. Gust Howling - VS all chrs - 1 hit, fire spd
FIGHTING TIPS
Fast and furious, Nether Beast will be your curse. Likely to go first, fear it
when it decides to use Wave Smash, which stuns one chr (and just as you try to
lift that status, another member may get stunned). Don't take Gust Howling
damage lightly as well. There are fights including 4 of those, just to show
how dangerous they are.
-----------------------------------------------------------------------------
TERRAK
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
61   | 12377   | 205  | 14622   | 4885    | Chitin  | Earth
Abilities equipped: Guard Cancel, Block Earth
Carries: Sand Dragon's Eye
TERRAK'S ATTACKS
1. Combo attack - VS one chr - phd
2. Dark Flare - VS one chr - 1 hit, spd
FIGHTING TIPS
Dang - will always give you 100% of damage, unless you have Stop Guard Break
skill. In other aspects it's the same as its brethren Stone Beast.
-----------------------------------------------------------------------------
GROTESK
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
61   | 10024   | 99   | 13742   | 4967    | Spirit  | Dark
Abilities equipped: Two of following [AP Thief, Add Spellbind, 2x Attack Rate,
Add Fear], while Block Dark is always present
Carries: Resurrect Bottle
GROTESK'S ATTACKS
1. Orbit Shred + Bone Spike - VS one chr - phd + induces fear or spellbind
2. Deathgame - you'll be showed four cards; memorize the one most beneficial
to you (you have few seconds of time); cards will be shuffled, so try to
follow your card; after shuffling is done, you have 5 seconds to choose a
card; what's written on the card will take effect
3. Abyss Whisper - VS all chrs - 1 hit, spd
4. Chaos Breath - VS one chr - 1 hit, spd + induces seal
Note: Grotesk's physicals may steal 1/5 of chr's MAX AP, max value stolen is
20 AP. If killed by means of Deathgame, you lose EXP and G for it.
FIGHTING TIPS
Eliminate Grotesks immediately. Spellbind, fear or insta-death they can chuck
around is not to be laughed at, not to mention its powerful Abyss Whisper. Of
course, if you succeed in Deathgame backfiring - mwahaha!
-----------------------------------------------------------------------------
SHADE FLARE
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
60   | 6019    | 210  | 7002    | 2003    | Flying  | Dark
Abilities equipped: MP Thief, Anti-Petrify, Add Petrify
Carries: Petrify Draught
SHADE FLARE'S ATTACKS
1. Petro Shock - VS one chr - induces petrify
2. Combo attack - VS one chr - phd + induces petrify
3. Fate's Choice - VS one chr - you get five seconds to make the roulette stop
on a sign; you can find negative status effect, like poison and sleep; there
are also signs that halve your MP or HP; you can also run into signs that
decreases stats like STR or DEF
Note: Shade Flare's physicals may steal 1/16 of chr's MAX MP.
FIGHTING TIPS
*Carry Anti-Petrify or Petrify Cures with you always*. Good luck with Fate's
Choice - what will be used is completely random.
-----------------------------------------------------------------------------
REVIZOR
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
62   | 15744   | 432  | 20414   | 7936    | Chitin  | Dark
Abilities equipped: One or none of following [Add Death], while Random Blow,
Anti-Petrify & Anti-Critical are always present
Carries: Boost Oil
REVIZOR'S ATTACKS
1. Combo attack - VS one chr - phd + may induce downed
2. Crag Buster - VS all chrs - 1 hit, spd
FIGHTING TIPS
Kill immediately with HAR - it has very good defense rating.
-----------------------------------------------------------------------------
AZUL VELRA
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
62   | 16833   | 448  | 20048   | 8080    | Chitin  | Dark
Abilities equipped: Antidote, Antivenom, Anti-Seal, Anti-Bewitch, Anti-Stun
Carries: Anvenus Gem
AZUL VELRA'S ATTACKS
1. Chain Blast - VS one chr - 1 hit, spd
2. Combo attack - VS one chr - phd
3. Mesmerize - VS one chr - induces bewitch
FIGHTING TIPS
Kill, kill, KILL! Bewitched chr is as good as downed chr. Can prove somewhat
problematic cos of high HP, but if you have Anti-Bewitch stuff, you're safe.
-----------------------------------------------------------------------------
DEMON CARRIER
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
61   | 9916    | 200  | 13568   | 5010    | Flying  | Dark
Abilities equipped: One of following [2x Attack Rate, AP Thief], while Anti-
Bewitch, Antivenom, Anti-Berserk & Anti-Fear are always present
Carries: Leaf of Appeal
DEMON CARRIER'S ATTACKS
1. Blow-up - prepares for Farewell
2. Farewell - VS all chrs - 1 hit, spd
3. Underearth - VS one chr - phd
4. Infusion - VS one chr - phd
Note: Demon Carrier's physicals may steal 1/5 of chr's MAX AP, max value
stolen is 20 AP. Also, if Demon Carrier self-destructs, no EXP and G are
awarded for it.
FIGHTING TIPS
It loves to blow up in your face. Good thing? It needs one turn to charge, by
which it will already be 6 feet under.
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ARZEL GOTH
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
63   | 36832   | 264  | 25000   | 12000   | Giant   | Dark
Abilities equipped: Anti-Bewitch, Anti-Petrify, Anti-Death, Add Critical, Dark
Guard
Carries: Ultimate Miracle
ARZEL GOTH'S ATTACKS
1. Branterios + Xeriahalt - VS one chr - phd + induces critical
2. Dialotos - VS all chrs - 1 hit, spd
3. Zephyr - VS one chr - 1 hit, spd
4. Trogluzer - VS one chr - phd + induces critical
FIGHTING TIPS
Moderately challenging. If you fight it with any other enemies, leave Arzel
for last to be ass-kicked. It may surprise you with critical status after it
finishes attacking, and it's not good to have some other enemy attack critical
chr, downing him/her.
-----------------------------------------------------------------------------
VALNOAH
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
65   | 90369   | 999  | 60000   | 55000   | Demon   | Wind
Abilities equipped: Anti-Seal, Anti-Petrify, Anti-Critical, Anti-Death
Carries: Faust Ribbon
VALNOAH'S ATTACKS
1. Zhavlack - VS all chrs - 1 hit, spd
2. Zobeld - VS one chr - phd
3. Zelpheed - VS one chr - 1 hit, spd + induces stun
FIGHTING TIPS
Carry Anti-Stun stuff or take care to lift stun immediately. Don't get too
cocky or you'll be sorry, as this guy takes long to defeat.
-----------------------------------------------------------------------------



=============================================================================
=============================================================================
7. REGULAR BOSS INFO
=============================================================================
=============================================================================

This section contains the information on all regular, ie storyline bosses.
Names of bosses that are crucial to the storyline will be shortened to one
letter only, but you will know what enemy I will be talking about, don't
worry.

-----------------------------------------------------------------------------
BOSS BATTLE - GATHER CRAB
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 1074    | NA   | 500     | 500     | Chitin  | Earth
Abilities equipped: None
Carries: Antidote
GATHER CRAB'S ATTACKS
1. Combo attack - VS one chr - phd, 2 hits (both hands) OR 1 hit (one hand)
2. Birth - summons 1x Klaw Ant into battle, used with both hands cut off
3. Venom - VS one chr - phd + induces poison, used with both hands cut off
BOSS STRATEGY
Lang should be at least LV4, so that you won't have to heal too often.
Mountain Crusher is preferred NAR for this fight, or you could opt for
Sandstorm (it should take boss out in five-six hits). Lang is faster than
crablegs for sure, so just proceed whacking at it with Mountain Crushers. Its
physical attacks take off about 25 HP per strike, while Venom is worth 70 HP.
When boss loses about 1/3 of its HP, Lang cuts one of its arms, reducing
boss' attack to 1x combo. With 2/3 of boss' HP lost, boss can't combo anymore,
but instead switches to Venom and occassional Birth (taking out Klaw Ants is
nice well of EXP, but don't take too long). Heal if your HP falls below 80 -
don't take any chances.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS BATTLE - GOLD EYES
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | NA      | NA   | NA      | NA      | Human   | Void
Abilities equipped: None
Carries: Nothing
GOLD EYES' ATTACKS
Has no attacks.
BOSS STRATEGY
Just defend for three turns and that's it.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS BATTLE - ELFIN
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 2347    | NA   | 2074    | 1940    | Beast   | NA
Abilities equipped: High Power, Light Guard, Hit rate up 1, HP boost 1, STR
boost 1
Carries: Leaf of Vigor
ELFIN'S ATTACKS
1. Combo attack - VS one chr - phd
2. Death Hug - VS one chr - 3 hits, phd
3. Challenge - VS one chr - chr loses all AP
4. Maiden Passion - on itself - STR for next turn is doubled
5. Combo attack + Dynamite Hip - VS one chr - phd
BOSS STRATEGY
Elfin's combos can take away up to 200 damage. Death Hug rips about 200
damage. Combo, which follows Maiden Passion can be worth up to 300 damage (if
Lang has enough HP, guard on next turn). So first thing to remember is to heal
immediately if your HP becomes 300 or less. Challenge is a pest, as this move
robs you of all AP you've gained. So start the battle by immediately executing
SAR, like Red Whirlwind. When your AP gets stolen, switch to Chaos Strike.
Heal when you need to and you will emerge victorious. Don't give up!
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS BATTLE - E. & M.
E.'S STATS
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 1193    | NA   | NA      | NA      | Human   | Dark
Abilities equipped: Hit Rate Up 1
Carries: Sharpshoot Charm
E.'S ATTACKS
1. Combo attack - VS one chr - phd
2. Combo attack + Sharp Viper HAR (1 hit) - VS one chr - phd
3. Combo attack + Argent Flash HAR (3 hits) - VS one chr - phd
4. Dark Smash - VS one chr - 10 hits, dark spd + induces spellbind
-----------------------------------------------------------------------------
M.'S STATS
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 1445    | NA   | NA      | NA      | Human   | Dark
Abilities: Guard Up 1, Hit Rate Up 1
Carries: Venom Charm
M.'S ATTACKS
1. Combo attack - VS one chr - phd
2. Rapture - on herself - STR is increased
3. Combo attack + Present Play HAR (4 hits) - VS one chr - phd
4. Combo attack + Elegant Royale HAR (8 hits) - VS one chr - phd
5. White Melody - VS all chrs - 1 hit, dark spd + induces venom
BOSS STRATEGY
This is another battle you're 'supposed' to lose. But alas, if you're leveled
enough, it is *possible* to waste either E. or M. Either two of bosses can be
attacked for damage... maybe you'll succeed in stealing their items? Once
either you, E. or M. falls defeated, battle is over.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS BATTLE - MIGHTY B.
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 1775    | NA   | 2500    | 2500    | Human   | Light
Abilities equipped: Block Light
Carries: Attack Oil
B.'S ATTACKS
1. Combo attack - VS one chr - phd
2. Rage Wave - VS all chrs - 1 hit, spd
BOSS STRATEGY
How can he fight with all that armor? Regular attack does 200 damage a pop.
Rage Wave strikes all chrs for 250 damage (even more if Lang fights alone). If
only Lang is fighting, launch two attacks (Red Whirlwind will do nicely), then
use Heal Leaf on third turn and repeat until Balken falls. If both chrs fight,
have Maya defend on first turn, then use Life Blessing from second onward. If
you waste B. before drawbridge is up, you receive no special rewards, so do
whatever. I was LV12 when I fought him and he fell with four Red Whirlwinds.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS BATTLE - MOUNTAIN MORG
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 896     | NA   | 5000    | 3000    | NA      | NA
Abilities equipped: Block Normal
Carries: Armor Charm
MORG'S ATTACKS
1. A power punch! - VS one chr - 1 hit, phd
2. Hit you! - VS one chr - 1 hit, critical damage
3. eat Eat EAT! - prepares for 'Don't like you!'
4. Don't like you! - VS one chr - 1 hit, spd (Game over!)
BOSS STRATEGY
It can't be harmed with normal attacks. What do you do? Power punch will take
off about 150. Defend for few turns until scene (if you wanna steal its Armor
charm, try away) - Lang *must* be defeated first. It's all over now. Lang's
HP/MP are restored. Use Flaming Fist twice and you win. Do not wait or you'll
get hit with 'Don't like you!' attack which is sure game over, as it does over
1000 damage, and I doubt you have that much.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS BATTLE - SLOGAR
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 16763   | NA   | 13000   | 8192    | Demon   | Dark
Abilities equipped: MP Thief, Stop Guard Break
Carries: Leaf of Mysticism
SLOGAR'S ATTACKS
1. Extinct Fall - VS all chrs - 1 hit, spd
2. Dust Break - VS one chr - 1 hit, phd + induces poison
3. Rapid Blast - VS one chr - 1 hit, phd
Note: Slogar's physicals may steal 1/16 of chr's MAX MP.
BOSS STRATEGY
Do not be afraid. Boss can't be harmed, Maya is out of action for three
turns... well, maybe you should be afraid... after three turns pass, Maya
kicks boss' ass into oblivion. Not really, but at least you can now hit it for
damage. Single chr attacks deal up to 500 damage, Extinct Fall 250 to all. If
you get poisoned, shrug it off (you'll just get poisoned again) - concentrate
on killing Slogar. Heal your chrs whenever HP falls below 500 - you should
have a bunch of Bronze Baromes. Kazan uses Cannon Blast SAR, or Fists of Rage
HAR. Lang goes way of Raging Fang. Don't forget to combo NAR afterwards to get
back few AP per each move. Boss ain't hard, you just need to know what it can
do to you.
PS: You could also consider launching Kazan's MAR, but he must have less than
half MAX HP remaining, 100 AP and at least 100 MP. Combo for MAR is: DRLURLD
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS BATTLE - R. THE BRAVE & 2x CRIMSON WARRIOR
R.'S STATS
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 28067   | NA   | 20480   | 12800   | Human   | Light
Abilities equipped: Hit Rate Up 1
Carries: Leaf of Mentality
RAYNOF'S ATTACKS
1. Combo attack - VS one chr - phd
2. Split World - VS all chrs - 1 hit, spd
3. Rage Wave - VS all chrs - 1 hit, spd
-----------------------------------------------------------------------------
CRIMSON WARRIOR'S STATS
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
25   | 3338    | 65   | 3600    | 2011    | Human   | Void
Abilities equipped: Guard Up 2, Guard Break 1
Carries: Suzna Ice Stone
CRIMSON WARRIOR'S ATTACKS
1. Combo attack - VS one chr - phd
2. Combo attack + Gale Slash (1 or 2 hits) - VS one chr - phd
3. Combo attack + Jack Slay (3 hits) - VS one chr - phd
BOSS STRATEGY
Let's see - a motormouth like his bro, only this time he brought
reinforcements. Crimsons have Guard Break ability, which enables them to give
25% of damage even if you're guarding, so don't take them lightly - their
combos can deal about 400 damage. R.'s combo is worth 600, while Split World
gives up to 280 damage to all (Rage Wave as well). Here's the deal for quickly
wasting this guy... Magic Powder + Flaming Fist = Victoly!
So each turn have Lang throw Flaming Fist, Maya gives Lang Magic Powder each
turn and Kazan uses Bronze Baromes to keep the team healthy. About ten
Crimsons later boss falls and you get whole bunch of EXP and cash.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS BATTLE - ZOAN STOARA
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 27338   | NA   | 30720   | 15000   | Demon   | Dark
Abilities equipped: MP Thief, Stop Guard Break
Carries: Leaf of Sagacity
ZOAN STOARA'S ATTACKS
1. Gusto Blow - VS all chrs - 1 hit, spd
2. Toxic Dark - VS one chr - 1 hit, phd + induces stun
3. Crackdown Buster - VS all chrs - 1 hit, spd
Note: Stoara's physicals may steal 1/16 of chr's MAX MP.
BOSS STRATEGY
Another bozo that can't be hurt yet... Toxic Dark gets one chr for 500 damage,
Gusto Blow and Crackdown Buster both blow all for 200 damage. Bring some Stun
Cures or acc with Anti-Stun, if you have any. Defend/heal for three turns.
After the scene input Maya's commands like this and exactly like this: DURL.
This will unleash Big Bang HAR, which will enable you to hit the boss. If
someone gets stunned, unstun him/her immediately. This fight is almost the
same as Slogar fight, with only different status annoying you. So remember to
heal if your HP fall to 500 or below.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS BATTLE - B.
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 56064   | NA   | 38400   | 19200   | Human   | Void
Abilities equipped: AP Charge
Carries: Nomadic Necklace
B.'S ATTACKS
1. Burning Soul - on himself - AP Charge, fills up 30 AP
2. Dancing Revolver HAR - VS one chr - 6 hits, phd
BOSS STRATEGY
For big muscle-head he is strong. Usually he wastes first turn for Burning
Soul - then he gets dangerous. His HAR Dancing Revolver may well down a chr -
but that's a good thing... he can only attack one chr at a time. That's why I
suggested buying Revival Elixirs. Start the battle with two chrs joining
forces in VAR, while third one shoots off only his/her HAR. This alone should
shave off about 40000 HP. Now continue the fight using NAR on B. - remember,
no more than one chr can be attacked. But don't forget to heal downed chrs or
you're in trouble.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS BATTLE - STORM IDOL
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 45248   | NA   | 60000   | 30000   | Giant   | Thunder
Abilities equipped: AP Attack, Reverse-HP Defence, Add Thunder, Block Thunder
Carries: ThunderStone Shard
IDOL'S ATTACKS
1. Temperius - VS one chr - 1 hit, spd
2. Branterios + Xeriahalt - VS one chr - phd
3. Gardihon - on itself - recovers all AP
4. Ozmarakia - VS all chrs - 1 hit, spd
BOSS STRATEGY
For a boss this late in the game it doesn't have that much HP, but it can hit
hard. All of its attacks will take away between 1000 and 1700 HP, so heal if
your HP isn't that high. Most appropriate battle tactic would be to have two
chrs attack, while third (fastest one) heals the team with Silver Baromes.
This of course applies if you fight honestly. For dirty victory simply launch
one VAR, followed by third chr's flurry of HAR. One dead boss, coming up.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS BATTLE - E. & M.
E.'S STATS
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 78239   | NA   | Check M.| Check M.| Human   | Dark
Abilities equipped: Hit Rate Up 1
Carries: Prosperous Symbol
E.'S ATTACKS
1. Combo attack - VS one chr - phd
2. Combo attack + Sharp Viper HAR (1 hit) - VS one chr - 1 hit, phd
3. Combo attack + Argent Flash HAR (3 hits) - VS one chr - phd
4. Curie Dance HAR (8 hits) - VS one chr - phd
5. Anje's Song HAR (8 hits) - VS one chr - phd
6. Dark Smash - VS all chrs - 10 hits, dark spd + induces spellbind
-----------------------------------------------------------------------------
M.'S STATS
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 90754   | NA   | 123537  | 41812   | Human   | Light
Abilities: Guard Up 1, Hit Rate Up 1
Carries: Gold Symbol
M.'S ATTACKS
1. Combo attack - VS one chr - phd
2. Rapture - on herself - STR is increased
3. Combo attack + Present Play HAR (4 hits) - VS one chr - phd
4. Combo attack + Elegant Royale HAR (8 hits) - VS one chr - phd
5. White Melody - VS all chrs - 1 hit, light spd + induces venom
BOSS STRATEGY
This is a hard boss battle. I'll note down first damage they can do to you so
you know just how much you can withstand: E.'s combo attacks hit one for 600
damage, combo attack + HAR give one chr up to 1500 damage, HAR alone also
strikes one chr for up to 1500 damage and Dark Smash strikes all chrs for 1200
damage and gives spellbind.
When it comes to M., don't take the attacks lightly as well: White melody
strikes all chrs for around 1000 damage and venoms them. Combo attacks alone
can take away 600 HP from one chr, but if followed by HAR, up to 2500! Hope
that you don't see Rapture, which increases M.'s STR.
Between choosing what's more annoying I decided for venom status, therefore I
recommend taking out M. first (bring Antivenom and Anti-Spellbind eq-pieces.
Not being able to heal is more pestering than not being able to use arts. If
you have any Attack Transformers (no AP is consumed during next turn) or other
items that affect AP consumption/gain, now is one of rare opportunities when
it's good to use them.
Assign fastest member as the healer - use Silver Baromes. For first turn
unleash VAR against E., followed by third chr's HAR fury. Take the punishment
(it is possible that you'll be smashed and melodied during first turn already
- if this leaves you hanging with around 300 HP and you're both venomed and
spellbound, and you don't have anything around which might heal you and remove
statuses at the same time [Ultimate Miracle & Co.], there's almost 90%
possibility battle is lost) of your enemies' attacks. With this M. should have
lost about 60000 HP. To finish M. off, use Point card, which has at least
40000 points on it - if you have 99999 points on Point Card, even better... M.
is out with one snap of the fingers. Don't forget to heal at start of second
turn.
Now only E. remains, and (with danger of being venomed out of the way) he's an
easy opponent. Sure E. can spellbind you, but you can heal lost HP (were you
to eliminate E. first, you'd need to keep healing venom first, and then lost
HP). Keep hacking away on your way to victory.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS BATTLE - VAL KENUS
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 86028   | NA   |ChekKurtz|ChekKurtz| Demon   | Fire
Abilities equipped: Fire Guard, Add Fire
Carries: Ultimate Miracle
VAL'S ATTACKS
1. Lava Storm - VS one chr - 1 hit, fire spd
2. Val Kenus is looking for an opening! - prepares for Nova Blast
3. Nova Blast - VS all chrs - 1 hit, fire spd
-----------------------------------------------------------------------------
BOSS BATTLE - VAR ZELPH
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 142273  | NA   |ChekKurtz|ChekKurtz| Demon   | Fire
Abilities equipped: Fire Guard, Add Fire
Carries: Heaven's Gate
ZELPH'S ATTACKS
1. Titan Fist - VS all chrs - 1 hit, fire spd
2. Mad Howling (Var Zelph saves power!) - prepares for Meteor Breath
3. Meteor Breath - VS all chrs - 1 hit, fire spd
4. Volcano Storm - VS one chr - 1 hit, fire spd
-----------------------------------------------------------------------------
BOSS BATTLE - VAR KURTZ
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 52217   | NA   | 198609  | 50000   | Demon   | Fire
Abilities equipped: Fire Guard, Add Fire
Carries: Heal Bottle
KURTZ'S ATTACKS
1. Combo attack - VS one chr - phd
2. Lava Storm - VS one chr - 1 hit, fire spd
BOSS STRATEGY
Boss' attacks and damage estimates are as follows: Lava Storm hits 1600 vs one
chr, Nova Blast 2000 to all, Titan Fist 2000 to all, Meteor Breath 2000 to
all, Volcano storm 2500 to one - that is, if you don't have any Fire Guard
stuff. It will be imperative to heal almost every round to recover lost HP.
To start the fight, do NOT use any VAR on first boss - save it for second
round. For this fight use trusted tech - start the combo by HAR and finish it
with two or three NAR which will give back AP you spent on HAR. By now your
chrs are already so high in level that you should see about 10000 HP being
eaten away from boss life gauge. Fastest chr must be assigned as the healer so
you will be at full power at start of each round. Damage estimates written
above should help you decide whether you want to heal or not.
After Kenus falls, there will be a scene and second part of battle is on. This
time you have two targets - immediately launch VAR vs Kurtz to eliminate it
(luckily it doesn't have much HP). Zelph is mostly souped up version of Kenus
- inspite of Mad Howling, with which Zelph saves power (not!), damage it does
is same as with Titan Fist. What you should worry about is Volcano Storm - if
fastest chr, who is assigned as the healer, gets it, you're in a bit of
trouble. Remedy the situation by having one of remaining two chrs use revival
item on downed chr, and third one using Silver Barome on the whole team. Aside
from that, I see no other danger here - keep your HP up at all times, launch
VAR when you can... soon you will win.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS BATTLE - GORVA
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 50000   | NA   | None    | None    | Chitin  | Earth
Abilities equipped: Anti-Paralysis, Anti-Petrify, Antivenom, Antidote
Carries: Nothing
GORVA'S ATTACKS
1. Combo attack - VS one chr - phd + induces poison
2. Combo attack + Venom (1 hit) - VS one chr - phd + induces venom
BOSS STRATEGY
Fairly simple fight. Most attacks I ever received were physicals for about 500
damage and occassional poison status. Otherwise it was easy, so just hack
away.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS BATTLE - THE BLACK SWORDSMAN
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 101075  | NA   | 30000   | 40000   | Human   | Dark
Abilities equipped: Guard Break 1, No Guard Break 1, Halve Special
Carries: Immortality Potion
BLACK'S ATTACKS
1. Combo attack - VS one chr - phd
2. Combo attack + Ultimate Fang HAR (1 hit) - VS one chr - phd
3. Combo attack + Thunder Fang HAR (2 hits) - VS one chr - phd
4. Combo attack + Assault Fang HAR (7 hits) - VS one chr - phd
BOSS STRATEGY
Not hard. With moderate equipment you'll receive about 800 damage from his
attacks. If you're faster than him, take two turns attacking, healing on the
third. If he's faster, heal each second turn. Keep doing it and you win. If
you get tired and you've been shopping - use Point Card.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS BATTLE - R.
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 220297  | NA   | 120000  | 50000   | Human   | Dark
Abilities equipped: Guard Break 2, No Guard Break 2, Halve Special
Carries: Hit Badge
***** HP count is between 219159 and 239137.
R.'S ATTACKS
1. Combo attack - VS one chr - phd
2. Combo attack + Ultimate Fang HAR (1 hit) - VS one chr - phd
3. Combo attack + Thunder Fang HAR (2 hits) - VS one chr - phd + induces
paralysis
4. Combo attack + Shining Fang HAR (2 hits) - VS one chr - phd
5. Destruction HAR - VS all chrs - 1 hit, spd
BOSS STRATEGY
Attacks and damage estimates it can do: combo attacks hit for up to 2000
damage, combo with Ultimate Fang nails you up to 2500 damage. Once he goes
crazy, you will be prompted to use Sleeping Dragon. Do so! If you don't,
beware - his STR is increased majorly - up to 5000 damage can be received.
Destruction damages all chrs for 1000, while his other attacks can tear off
about 2500 damage from one chr. The good thing? Until you use Sleeping Dragon,
he can only attack one chr at once.
Unless you have No Guard Break 2 skills, you'll receive damage even if your
chrs manage to block R.'s attacks. To start the battle, have two chrs throw
VAR an R., third chr following the attack with HAR fury. If enough damage is
given, scene will be triggered. Lang can use Sleeping Dragon at last - so
input the combo sequence and fire away.
With this move R.'s mad power is gone. For the rest of the battle keep at
usual routine - start the combo by HAR and finish it with two or three NAR
which will give back AP you spent on HAR. Check your items to see if you have
any Attack Boosters or possibly Attack Transformers to affect AP gain/loss.
Assign fastest person as the healer (Silver Baromes and 2x Item Effect skill).
Remember to keep your HP up and unleashing VAR whenever possible - with this
victory cannot elude you much longer.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS BATTLE - V. & VESTRA
V.'S STATS
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 46016   | NA   | 102400  | 102400  | Human   | Void
Abilities equipped: Block Special
Carries: Blessing Pill
V.'S ATTACKS
1. If you kill her, she gets revived in three turns
2. Combo attack + Final Wedge HAR (4 hits) - VS one chr - phd, then spd
3. Combo attack + Striking End HAR (4 hits) - VS one chr - phd, then spd +
induces critical
-----------------------------------------------------------------------------
VESTRA'S STATS
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 98880   | NA   | 80000   | 80000   | NA      | Void
Abilities equipped: Nothing (can't be harmed with physicals)
Carries: Nothing
VESTRA'S ATTACKS
1. Judgement - prepares for Death Flash
2. Death Flash - VS one chr - 1 hit, spd; penetrates even invincibility
3. Acolyte's Fist - VS one chr - 2 hits, phd
4. Twisted Hell - VS one chr - 7 hits, spd
BOSS STRATEGY
Attacks & damage estimates: Acolyte's Fist gives up to 2000 to one, Death
Flash kills chr targeted (have that chr *defend* next turn), V. combos and HAR
can do around 1500 to one chr and Twisted Hell up to 2000 damage to one chr.
Additionally, V. cancels all types of special damage and Vestra can't be
harmed with physicals.
V.'s HP is really low, so I suggest taking her out first - doing this
eliminates Death Flash and Twisted Hell attacks, leaving Vestra only capable
of using Acolyte's Fist. True, V. gets back after three turns, but I think
this is better alternative then get shelled by Flash and Hell attacks. On
another plus side, you receive more EXP and cash after the battle.
For a really quick fight build 99999 points on Point Card and use it on Vestra
- bam, you win. Otherwise Vestra can only be harmed with MAR and origin
attacks. Fastest member heals the team when necessary - this should become a
routine already, no? Take care not to run out of MP and soon double-V duo is
history.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS BATTLE - WICKED CRYSTAL
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 60808   | NA   | 65536   | 30000   | NA      | Dark
Abilities equipped: Absorb Dark
Carries: Lord Crystal
CRYSTALS'S ATTACKS
1. Combo attack + Beld Zure HAR (3 hits) - VS one chr - phd, then dark spd
2. Combo attack + Iba Squa Doran HAR (3 hits) - VS one chr - phd
BOSS STRATEGY
Easy. Crystal's combos + HAR attacks take up to 2000 damage and it can only
attack one chr at a time. It doesn't have much HP, too. Hack and slash and
victory is yours.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS BATTLE - WICKED CRYSTAL
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 60808   | NA   | 65536   | 30000   | NA      | Earth
Abilities equipped: Absorb Earth
Carries: Lord Crystal
CRYSTAL'S ATTACKS
1. Combo attack + Gara Azul Sine HAR (4 hits) - VS one chr - phd, then spd +
induces bewitch
2. Combo attack + Iba Squa Doran HAR (3 hits) - VS one chr - phd
3. Combo attack + Gan Rugus Lor SAR (3 hits) - VS one chr - phd, then spd
BOSS STRATEGY
Now quite as easy (that is, if you don't use VAR or Point Card way). Crystal's
combos + HAR attacks take up to 3000 damage. True, it can only attack one chr
at a time, but one of its attacks can bewitch, so be ready to cure the status.
Apart from that, hack and slash and victory is yours.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS BATTLE - WICKED CRYSTAL
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 60808   | NA   | 65536   | 30000   | NA      | Light
Abilities equipped: Absorb Light
Carries: Lord Crystal
CRYSTAL'S ATTACKS
1. Combo attack + Zebel Ney Est HAR (2 hits) - VS one chr - phd, then light
spd
2. Combo attack + Oji Reia SAR (3 hits) - VS one chr - phd, then light spd
3. Combo attack + Iba Squa Doran HAR (3 hits) - VS one chr - phd
BOSS STRATEGY
Damage given keeps increasing (crystal's combos + HAR attacks take up to 4000
damage and it can only attack one chr at a time), but difficulty doesn't. In
case you don't use VAR on it, you may need to revive once or twice. Otherwise
hack and slash and victory is yours.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS BATTLE - A., MATCH 1
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 69760   | NA   | 30000   | 10000   | Human   | Void
Abilities equipped: Max AP, No Guard Break 2
Carries: Boost Bottle
A'S ATTACKS
1. Nothingness - VS all chrs - 1 hit, dark spd
2. Lavernak HAR - VS one chr - induces petrify
3. Rowanaut HAR - VS one chr - 1 hit, phd
4. Elzebreault - VS one chr - 4 hits, spd
5. Sebskswel - VS all chrs - negates all favorable conditions
BOSS STRATEGY
Nothingness does 1500 to all, other attacks up to 2000 to one chr. Don't use
any VAR yet, instead keep using the routine - start the combo by HAR and
finish it with two or three NAR which will give back AP you spent on HAR. Of
course, if you possess Max AP offensive skill (it comes on Tireless Ribbon),
use VAR right away.
Beware, A. can petrify chrs. If you're hit with Nothingness, heal immediately
on next turn with fastest chr. Don't bother with too many favorable status
conditions, as they may get dispeled. Apart from keeping your HP up and taking
care not to remain petrified too long A. will fall soon.
-----------------------------------------------------------------------------
BOSS BATTLE - A., MATCH 2
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 257088  | NA   |CheckLast|CheckLast| Human   | Void
Abilities equipped: Max AP, No Guard Break 2
Carries: Boost Bottle
A.'S ATTACKS
1. Nothingness - VS all chrs - 1 hit, dark spd
2. Lavernak HAR - VS one chr - induces petrify
3. Rowanaut HAR - VS one chr - 1 hit, phd
4. Elzebreault - VS one chr - 4 hits, phd
5. Sebskswel - VS all chrs - negates all favorable conditions
BOSS STRATEGY
*Exactly* the same as before, only with increased damage done by attacks: his
HAR do up to 2500 damage to one and Nothingness gives about 2000 damage to
all. If you're hit with Nothingness, heal immediately on next turn with
fastest chr. Don't bother with too many favorable status conditions, as they
may get dispeled. Apart from keeping your HP up and taking care not to remain
petrified too long A. will fall soon.
-----------------------------------------------------------------------------
BOSS BATTLE - INFINITE ONE
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 365856  | NA   |CheckLast|CheckLast| NA      | Void
Abilities equipped: MP Cost Down 3, No Guard Break 2, Halve Normal, Halve
Special
Carries: Boost Bottle
ONE'S ATTACKS
1. Destruction Fist - VS one chr - induces critical condition
2. Ruler - VS one chr - induces bewitch
3. Worst Nightmare - VS one chr - induces petrify
4. Appearance Time - VS all chrs - 1 hit, spd
5. Lightning Purge - VS one chr - 1 hit, spd
6. Silver Scythe - VS one chr - 1 hit, phd
7. Oblivion Light - VS all chrs - negates all favorable conditions
BOSS STRATEGY
Now it gets serious. Appearance Time nails all chrs for about 2500 damage,
Lightning Purge strikes one chr for 3500 and Silver Scythe gets one chr for
about 2500 damage. Healing becomes mucho importanto.
Although not much, there's 50% chance boss won't use its damage-dealing
attacks, but instead try to affect you with one of three status attacks it
uses - Fist can be remedied easily with healing that chr on next turn, but
petrify and esp bewitch are entirely different story. That's why I said at
start of Mission #M19 to bring Anti-Bewitch stuff (or Vaccine Syringes - if
you have these, use them at start of battle and you have nothing to worry
about). Also bring out anything protective to boost your stats as well. Use
those Boost Bootles you've been keeping around for so long.
On minus side, boss halves both normal and special attacks, but MAR and VAR do
full damage - which is what you should use. Always heal/revive immediately
after taking damage from either Time, Purge or Scythe attacks. Attack routine
should be changed a little - first only use NAR so you get AP needed for
shooting off VAR, then release VAR ASAP.
-----------------------------------------------------------------------------
BOSS BATTLE - A., FINAL MATCH
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 25709   | NA   | 90000   | 30000   | Human   | Void
Abilities equipped: Max AP, No Guard Break 2
Carries: Boost Bottle
A.'S ATTACKS
Has no attacks.
BOSS STRATEGY
E-a-s-y. Repeat after me. He doesn't even attack. Pull few punches and he
dies. With this you're victoriuos!
-----------------------------------------------------------------------------



=============================================================================
=============================================================================
8. ARENA ENEMIES INFO
=============================================================================
=============================================================================

Section 8 features all enemies and boss-class enemies that Phorchoon's arena
tournaments can offer. Let the extermination begin!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                           CHAMPIONSHIP TOURNAMENT
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-----------------------------------------------------------------------------
ROUND 1                 | HP      | Race    | Attribute
DARK JACKAL             | 16009   | Beast   | Wind
Abilities equipped: No Surprises
DARK JACKAL'S ATTACKS
1. Combo attack - VS one chr - phd
2. Combo attack + Somersault Edge (1 hit) - VS one chr - phd
3. Terror Howl - VS one chr - chr affected loses current turn, but only if chr
hasn't acted yet
FIGHTING TIPS
Easy. You either get damage or your turn canceled. No fear here.
-----------------------------------------------------------------------------
ROUND 2                 | HP      | Race    | Attribute
DANGEROUS ZONE          | 13692*  | Plant   | Water
Abilities equipped: One of following [HP Boost 3, Add Venom, Hit Rate Up 2,
STR Boost 2], while MP Thief, Antidote, Antivenom & Anti-Sleep are always
present
Note: * if equipped with HP Boost 3, it has 16754 HP.
DANGEROUS ZONE'S ATTACKS
1. Combo attack - VS one chr - phd + may induce venom
2. Poison Dust - VS one chr - 1 hit, phd + induces venom
Note: Zone's physicals may steal 1/16 of chr's MAX MP.
FIGHTING TIPS
It gets more serious now. Zone is likely to move before you, so grit the teeth
and take damage. Don't get careless, as venom will prevent you from healing,
so it's in your interest to defeat it quickly.
-----------------------------------------------------------------------------
ROUND 3                 | HP      | Race    | Attribute
WASTELAND OUTLAW        | 14005   | Human   | Earth
Abilities equipped: One of following [Hit Rate Up 2, Guard Up 1], while STR
Boost 2 is always present
WASTELAND OUTLAW'S ATTACKS
1. Combo attack - VS one chr - phd
2. Combo attack + Ow! (1 hit) - VS one chr - phd
3. Combo attack + Take That! (4 hits) - VS one chr - phd
FIGHTING TIPS
Aside from guarding too much this enemy is a pushover.
-----------------------------------------------------------------------------
ROUND 4                 | HP      | Race    | Attribute
GORMEKILA               | 12000   | Chitin  | Earth
Abilities equipped: Guard Cancel, Block Earth
GORMEKILA'S ATTACKS
1. Dark Flare - VS one chr - 1 hit, spd
2. Combo attack - VS one chr - phd
FIGHTING TIPS
Will always give you damage unless you have No Guard Break skills. Else it
falls quickly.
-----------------------------------------------------------------------------
ROUND 5                 | HP      | Race    | Attribute
HELHOUND                | 22500   | Demon   | Fire
Abilities equipped: Antidote, Antivenom, Anti-Stun
HELHOUND'S ATTACKS
1. Gust Howling - VS one chr - 1 hit, fire spd
2. Wave Smash - VS one chr - induces stun
3. Combo attack - VS one chr - phd
FIGHTING TIPS
Anti-Stun *is* important here. Otherwise you may get downed in this round, as
Helhound just loves to use Wave Smash.
-----------------------------------------------------------------------------
ROUND 6                 | HP      | Race    | Attribute
BEEFCAKE                | 30289   | Giant   | Earth
Abilities equipped: One of following [High Power, AP Charge], while Random
Blow is always present
BEEFCAKE'S ATTACKS
1. Fighting Soul - on itself - charges AP or doubles STR for next turn
2. Dread Buster - VS one chr - 1 hit, spd
3. Combo attack - VS one chr - phd
4. Combo attack + Quake Bomb (1 or 2 hits) - VS one chr - phd
FIGHTING TIPS
Get High Power or Full Power, guard on first turn, then let it have it.
Otherwise you'll need to duke it out the hard way. Take care to heal in time
if you feel you'n defeat it in next turn.
-----------------------------------------------------------------------------
ROUND 7                 | HP      | Race    | Attribute
DARK EXECUTIONER        | 25000   | Spirit  | Dark
Two of following [AP Thief, Add Spellbind, 2x Attack Rate, Add Fear], while
Block Dark is always present
DARK EXECUTIONER'S ATTACKS
1. Orbit Shred + Bone Spike - VS one chr - phd + induces fear or spellbind
2. Deathgame - you'll be showed four cards; memorize the one most beneficial
to you (you have few seconds of time); cards will be shuffled, so try to
follow your card; after shuffling is done, you have 5 seconds to choose a
card; what's written on the card will take effect
3. Abyss Whisper - VS one chr - 1 hit, spd
4. Chaos Breath - VS one chr - 1 hit, spd + induces seal
Note: Dark Executioner's physicals may steal 1/5 of chr's MAX AP, max value
stolen is 20 AP.
FIGHTING TIPS
I'd say wait for Deathgame, then pick 'Enemy Dead' card and you win. Fact is,
Executioner doesn't have much HP, so it's perfectly manageable to be taken
down in first round.
-----------------------------------------------------------------------------

When it comes to round 8, you may meet one of three opponents...

-----------------------------------------------------------------------------
ROUND 8                 | HP      | Race    | Attribute
B. (monkey's partner)   | 100000  | Human   | Void
Abilities equipped: Reverse-HP Defence, AP Charge
B.'S ATTACKS
1. Burning Soul - on himself - charges AP
2. Dancing Revolver HAR - VS one chr - 6 hits, phd + induces bewitch
3. Lonely Armor - on himself - DEF is increased tremendously, cancels next
attack's damage
4. Combo attack + Final Bullet HAR (1 hit) - VS one chr - phd + induces stun
5. Combo attack + Violet 7 HAR (1 hit) - VS one chr - phd
6. Golden Memory - on himself - recovers HP
7. Romance - on himself - if B. is attacked before he makes next move,
counterattack is triggered
BOSS STRATEGY
B. can bewitch you, so bring some Anti-Bewitch stuff or use Vaccine Syringe to
prevent status from happening. If you see Romance, do NOT attack him - wait
until he does some other action (doesn't apply if Maya is fighting, hehe).
Lonely Armor cancels next attack's damage completely.
-----------------------------------------------------------------------------
ROUND 8                 | HP      | Race    | Attribute
S. (Dante-wannabe)      | 260000  | Human   | Void
Abilities equipped: Hit Rate Up 2, 2x Attack Rate, No Double Attack
S.'S ATTACKS
1. Combo attack - VS one chr - phd
2. Combo attack + Blade of Fury HAR (2 hits) - VS one chr - phd + induces stun
3. Combo attack + Cutting Edge HAR (2 hits) - VS one chr - phd + induces
critical
4. Combo attack + Quake Cutter HAR (2 hits) - VS one chr - phd
BOSS STRATEGY
Good thing is that he didn't ambush you. Bad things are: has 2x Attack Rate,
guards exceptionally well, is fast and packs a punch. Couple that with
stun/critical status and you got yourself quite a fight. To start with, you
should go into battle with following skills: Anti-Stun, Anti-Critical, No
Double Attack and whatever boosts your AGL.
These skills will ensure that you'll never be on short end of the stick, but
instead will allow you to focus on attacking and occassional healing. Or you
could set up Counterattack and guard each turn...
-----------------------------------------------------------------------------
ROUND 8                 | HP      | Race    | Attribute
V. THE GREAT (gold can) | 55000   | Human   | Light
Abilities equipped: Hit Rate Up 1
V.'S ATTACKS
1. Combo attack - VS one chr - phd
2. Blessed Blast - VS one chr - 1 hit, light spd
BOSS STRATEGY
With physicals hitting for about 500 and Blessed Blast for 700 damage he isn't
too much of a dangerous opponent.
-----------------------------------------------------------------------------

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                GAMBLING ARENA
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-----------------------------------------------------------------------------
ROUND 1                 | HP      | Race    | Attribute
BAKINATOR               | 15029   | Human   | Earth
Abilities equipped: One of following [Hit Rate Up 2, Guard Up 1], while STR
Boost 2 is always present
BAKINATOR'S ATTACKS
1. Combo attack - VS one chr - phd
2. Combo attack + Ow! (1 hit) - VS one chr - phd
3. Combo attack + Take That! (4 hits) - VS one chr - phd
FIGHTING TIPS
Aside from guarding too much this enemy is a pushover.
-----------------------------------------------------------------------------
ROUND 2                 | HP      | Race    | Attribute
GNASHER                 | 14904*  | Beast   | Earth
Abilities equipped: One of following [HP Boost 2, Hit Rate Up 2], while Anti-
Blind & Add Blind are always present
Note: * if equipped with HP Boost 2, it has 16394 HP.
GNASHER'S ATTACKS
1. Combo attack - VS one chr - phd + induces blind
2. Dark Blaze - VS one chr - induces blind
FIGHTING TIPS
Can guard well, but otherwise not a serious threat.
-----------------------------------------------------------------------------
ROUND 3                 | HP      | Race    | Attribute
DOPLIN WARRIOR          | 15000   | Human   | Void
Abilities equipped: STR Boost 2, Random Blow
DOPLIN WARRIOR'S ATTACKS
1. Combo attack - VS one chr - phd
2. Combo attack + Gale Slash (1 or 2 hits) - VS one chr - phd
3. Combo attack + Jack Slay (3 hits) - VS one chr - phd
FIGHTING TIPS
Easy. Need I say more?
-----------------------------------------------------------------------------
ROUND 4                 | HP      | Race    | Attribute
SPICY PUDDING           | 6003    | Soft    | Water
Abilities equipped: Guard Break 1, Antidote, Antivenom, Add Poison, Halve
Normal, Block Water
SPICY PUDDING'S ATTACKS
1. Combo attack - VS one chr - phd + induces poison
FIGHTING TIPS
Use fire specials on its ass to defeat it with ease if you're using Lang,
otherwise FlameBurst Scroll. If neither are available, kill it with physicals,
but it will take some time.
-----------------------------------------------------------------------------
ROUND 5                 | HP      | Race    | Attribute
DINO REX                | 6410*   | Beast   | Earth
Abilities equipped: Two of following [HP Boost 2, STR Boost 2, Hit Rate Up 1],
while Anti-Berserk is always present.
Note: * if equipped with HP Boost 2, it has 7052 HP.
DINO REX'S ATTACKS
1. Crazy Gas - VS one chr - induces berserk
2. Combo attack - VS one chr - phd
3. Combo attack + Headbutt (2 hits) - VS one chr - phd
FIGHTING TIPS
Since there's only one chr fighting, who cares if we get berserked? Let it
rip... ouch!
-----------------------------------------------------------------------------
ROUND 6                 | HP      | Race    | Attribute
AJAZWORG                | 33570   | Soft    | Water
Abilities equipped: Antidote, Antivenom
AJAZWORG'S ATTACKS
1. Combo attack - VS one chr - phd
2. Demon Blaze - VS one chr - 1 hit, fire spd
3. Volcano Shot - VS one chr - 1 hit, fire spd
4. Rotten Breath - VS one chr - induces venom
FIGHTING TIPS
Lots of HP, and can put you on venom. Fire specials are the way to go, but few
nicely shot physicals will also do the job. Don't take too long though -
venom, remember?
-----------------------------------------------------------------------------
ROUND 7                 | HP      | Race    | Attribute
HECTONKEIRES            | 80000   | Giant   | Earth
Abilities equipped: One of following [High Power, AP Charge], while Random
Blow is always present
HECTONKEIRES'S ATTACKS
1. Dread Buster - VS one chr - 1 hit, spd
2. Combo attack - VS one chr - phd
3. Combo attack + Quake Bomb (1 or 2 hits) - VS one chr - phd
4. Fighting Soul - on itself - charges AP or doubles STR for next turn
FIGHTING TIPS
Get High Power or Full Power, guard on first turn, then let it have it.
Otherwise you'll need to duke it out the hard way. Take care to heal in time
if you feel you'n defeat it in next turn.
-----------------------------------------------------------------------------
ROUND 8                 | HP      | Race    | Attribute
ZOAN DIGRE              | 150000  | Demon   | Dark
Abilities equipped: STR Boost 1, Reverse-HP Defence, MP Thief
ZOAN DIGRE'S ATTACKS
1. Gusto Blow - VS one chr - 1 hit, spd
2. Crackdown Buster - VS one chr - 1 hit, spd
3. Toxic Dark - VS one chr - phd + induces berserk
Note: Digre's physicals may steal 1/16 of chr's MAX MP.
FIGHTING TIPS
Unlike Dino Rex fight, getting berserk here *is* a bad idea. Anti-Berserk or
having Vaccine Syringes is the way to go about this fight. Damage taken will
pile up, so don't forget to be healed regularly.
-----------------------------------------------------------------------------

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                BATTLE MANIAX
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-----------------------------------------------------------------------------
ROUND 1: DEFEAT THE ENEMY UNDER 60 SECONDS
MORTARHEAD              | HP      | Race    | Attribute
                        | 9720    | Giant   | Earth
Abilities equipped: One of following [STR Boost 2, AGL Boost 1], while Block
Earth, Anti-Petrify & Add Stun are always present
MORTARHEAD'S ATTACKS
1. Gigantes Upper + Gigantes Fall - VS one chr - phd + induces stun
2. Crimson Heat - VS all chrs - 1 hit, spd
FIGHTING TIPS
Easy. Use Point Card.
-----------------------------------------------------------------------------
ROUND 2: DEFEAT THE ENEMY IN 5 TURNS
HELLSPAWN               | HP      | Race    | Attribute
                        | 80257   | Giant   | Earth
Abilities equipped: One of following [High Power, AP Charge], while Random
Blow is always present
HELLSPAWN'S ATTACKS
1. Dread Buster - VS all chrs - 1 hit, spd
2. Combo attack - VS one chr - phd
3. Combo attack + Quake Bomb (1 or 2 hits) - VS one chr - phd
4. Fighting Soul - on itself - charges AP or doubles STR for next turn
FIGHTING TIPS
Easy fight again.
-----------------------------------------------------------------------------
ROUND 3: ONLY FIRST HIT DOES DAMAGE
GOA MUNK                | HP      | Race    | Attribute
                        | 16601   | Chitin  | Earth
Abilities equipped: Guard Cancel, Block Earth
GOA MUNK'S ATTACKS
1. Dark Flare - VS one chr - 1 hit, spd
2. Combo attack - VS one chr - phd
FIGHTING TIPS
Here acc with Final Blow might come in handy. If not, use Point Card. Also
note that VAR do *full* damage.
-----------------------------------------------------------------------------
ROUND 4: FIRST FOUR HITS DO NO DAMAGE
GOA MUNK                | HP      | Race    | Attribute
                        | 16601   | Chitin  | Earth
FIGHTING TIPS
Easy as cake. Note that VAR do *full* damage.
-----------------------------------------------------------------------------
ROUND 5: ENEMY IS INVINCIBLE FOR THREE TURNS
HELLSPAWN               | HP      | Race    | Attribute
                        | 80257   | Giant   | Earth
FIGHTING TIPS
Defend for three turns, then build your AP to 100 for all three chrs (keep 100
AP for round 7!), then bury the thing 6 feet under.
-----------------------------------------------------------------------------
ROUND 6: DEFEAT THE ENEMY UNDER 30 SECONDS
MORTARHEAD              | HP      | Race    | Attribute
                        | 9720    | Giant   | Earth
FIGHTING TIPS
Use Point Card!
-----------------------------------------------------------------------------
ROUND 7: DEFEAT THE ENEMY IN ONE TURN
HELLSPAWN               | HP      | Race    | Attribute
                        | 80257   | Giant   | Earth
FIGHTING TIPS
Immediately launch VAR to win instantly.
-----------------------------------------------------------------------------
ROUND 8: ONLY ORIGIN ATTACKS HAVE AN EFFECT
RAM DEMON               | HP      | Race    | Attribute
                        | 160968  | Spirit  | Dark
Abilities equipped: Two of following [AP Thief, Add Spellbind, 2x Attack Rate,
Add Fear], while Block Dark is always present
RAM DEMON'S ATTACKS
1. Orbit Shred + Bone Spike - VS one chr - phd + induces fear or spellbind
2. Deathgame - you'll be showed four cards; memorize the one most beneficial
to you (you have few seconds of time); cards will be shuffled, so try to
follow your card; after shuffling is done, you have 5 seconds to choose a
card; what's written on the card will take effect
3. Abyss Whisper - VS all chrs - 1 hit, spd
4. Chaos Breath - VS one chr - 1 hit, spd + induces seal
Note: Ram Demon's physicals may steal 1/5 of chr's MAX AP, max value stolen is
20 AP.
FIGHTING TIPS
Origins for that much HP? Wait for Deathgame and pick 'Enemy Dead' card for
instant victory.
-----------------------------------------------------------------------------

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                  FREE FIGHT
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-----------------------------------------------------------------------------
LEVEL 1                 | HP      | Race    | Attribute
BAKI KNIGHT             | 18352   | Human   | Earth
Abilities equipped: One of following [Hit Rate Up 2, Guard Up 1], while STR
Boost 2 is always present
BAKI KNIGHT'S ATTACKS
1. Combo attack - VS one chr - phd
2. Combo attack + Ow! (1 hit) - VS one chr - phd
3. Combo attack + Take That! (4 hits) - VS one chr - phd
FIGHTING TIPS
Aside from guarding too much this enemy is a pushover.
-----------------------------------------------------------------------------
LEVEL 2                 | HP      | Race    | Attribute
SALAMANDER              | 14016   | Soft    | Earth
Abilities equipped: One of following [HP Thief, Hit Rate Up 1], while
Antivenom & Anti-Paralysis are always present
SALAMANDER'S ATTACKS
1. Combo attack - VS one chr - phd
2. Combo attack + Thunderburst (4 hits) - VS one chr - phd
3. Mortal Fear - VS one chr - induces venom
Note: Salamander's physicals may steal 1/16 of chr's MAX HP.
FIGHTING TIPS
Take out occassional chance of your HP to get stolen and you get an easy
enemy.
-----------------------------------------------------------------------------
LEVEL 3                 | HP      | Race    | Attribute
DIREWOLF                | 15021   | Beast   | Wind
Abilities equipped: No Surprises
DIREWOLF'S ATTACKS
1. Combo attack - VS one chr - phd
2. Terror Howl - VS one chr - chr affected loses current turn, but only if chr
hasn't acted yet
3. Combo attack + Somersault Edge (1 hit) - VS one chr - phd
FIGHTING TIPS
Easy. You either get damage or your turn canceled. No fear here.
-----------------------------------------------------------------------------
LEVEL 4                 | HP      | Race    | Attribute
GUST RAVEN              | 16058*  | Flying  | Wind
Abilities equipped: None, one or both of following [Hit Rate Up 1, HP Boost
3], while Guard Break 1 & Absorb Wind are always present
Note: * if equipped with HP Boost 3, it has 19270 HP.
GUST RAVEN'S ATTACKS
1. Inferno - VS one chr - 1 hit, fire spd
2. Poison Beak and/or Clawbites and/or Rib Crunch - VS one chr - phd + induces
venom (if Poison Beak is used)
FIGHTING TIPS
Oh no, I'll get eaten... yawn. Easy enemy again.
-----------------------------------------------------------------------------
LEVEL 5                 | HP      | Race    | Attribute
DEEP INVADER            | 15480*  | Beast   | Earth
Abilities equipped: One of following [HP Boost 2, Hit Rate Up 2], while Anti-
Blind & Add Blind are always present
Note: * if equipped with HP Boost 2, it has 17028 HP.
DEEP INVADER'S ATTACKS
1. Combo attack - VS one chr - phd + induces blind
2. Dark Blaze - VS one chr - induces blind
FIGHTING TIPS
We'll invade its privacy quite quickly. May guard some attacks, but nothing
too worrying here.
-----------------------------------------------------------------------------
LEVEL 6                 | HP      | Race    | Attribute
ABYSS SERVANT           | 11988   | Human   | Wind
Abilities equipped: Two of following [Add Poison, Add Venom, Add Blind, Add
Plague], while HP Thief & Anti-Blind are always present
ABYSS SERVANT'S ATTACKS
1. Combo attack - VS one chr - phd + induces poison, blind, venom or plague
2. Combo attack + Nail Slash (3 hits) - VS one chr - phd + induces poison,
blind, venom or plague
Note: Abyss Servant's physicals may steal 1/16 of chr's MAX HP.
FIGHTING TIPS
Get worried a bit. Able to put two statuses at you, not to mention the ability
to steal HP, Abyss Servant may prove a bit tough. Let it have a taste of few
HAR.
-----------------------------------------------------------------------------
LEVEL 7                 | HP      | Race    | Attribute
GORVA                   | 50000   | Chitin  | Earth
Abilities equipped: One of following [Add Poison], while Anti-Paralysis, Anti-
Petrify, Antivenom & Antidote are always present
GORVA'S ATTACKS
1. Combo attack - VS one chr - phd + may induce poison
2. Combo attack + Venom (1 hit) - VS one chr - phd + induces venom
FIGHTING TIPS
Exactly the same as Championship fight you had in Phorchoon before fighting
Black Swordsman, this fight should be battle in same way. Most attacks I ever
received were physicals for about 500 damage and occassional poison status.
Otherwise it was easy, so just hack away.
-----------------------------------------------------------------------------
LEVEL 8                 | HP      | Race    | Attribute
MYTHICAL GIANT          | 44640   | Giant   | Earth
Abilities equipped: One of following [High Power, AP Charge], while Random
Blow is always present
MYTHICAL GIANT'S ATTACKS
1. Dread Buster - VS one chr - 1 hit, spd
2. Combo attack - VS one chr - phd
2. Combo attack + Quake Bomb (1 or 2 hits) - VS one chr - phd
4. Fighting Soul - on itself - charges AP or doubles STR for next turn
FIGHTING TIPS
Get High Power or Full Power, guard on first turn, then let it have it.
Otherwise you'll need to duke it out the hard way. Take care to heal in time
if you feel you'n defeat it in next turn.
-----------------------------------------------------------------------------
LEVEL 9                 | HP      | Race    | Attribute
LUO DE NASH             | 16120   | Spirit  | Dark
Abilities equipped: Guard Break 2, Anti-Seal, Halve Special
LUO DE NASH'S ATTACKS
1. Impure Melody - VS one chr - 1 hit, spd + induces confusion
2. Combo attack - VS one chr - phd
3. Dark Roar - VS one chr - 1 hit, spd
4. Dark Hymn - VS one chr - 1 hit, spd + induces seal
FIGHTING TIPS
Don't wait too long to be confused - throw HAR immediately. If by chance Luo
moves before you and you do get confused, it's a simple hack&slash method
afterwards... just heal if need be.
-----------------------------------------------------------------------------
LEVEL 10                | HP      | Race    | Attribute
LYPS MASTER             | 15072   | Plant   | Earth
Abilities equipped: Absorb Normal, Add Bewitch, Anti-Sleep, Anti-Bewitch
LYPS MASTER'S ATTACKS
1. Kiss of Death - VS one chr - induces bewitch
2. Combo attack - VS one chr - phd + induces bewitch
FIGHTING TIPS
Move NOW! Damage by any type of physical attacks will be absorbed, so throw
that origin attacks ASAP. Fortunately Lyps Master doesn't have much HP, so it
will go down in first round.
-----------------------------------------------------------------------------
LEVEL 11                | HP      | Race    | Attribute
B. (monkey's partner)   | 140000  | Human   | Void
Abilities equipped: Reverse-HP Defence, AP Charge
B.'S ATTACKS
1. Burning Soul - on himself - charges AP
2. Dancing Revolver HAR - VS one chr - 6 hits, phd + induces bewitch
3. Lonely Armor - on himself - DEF is increased tremendously, cancels next
attack's damage
4. Combo attack + Final Bullet HAR (1 hit) - VS one chr - phd + induces stun
5. Combo attack + Violet 7 HAR (1 hit) - VS one chr - phd
6. Golden Memory - on himself - recovers HP
7. Romance - on himself - if B. is attacked before he makes next move,
counterattack is triggered
BOSS STRATEGY
B. can bewitch you, so bring some Anti-Bewitch stuff or use Vaccine Syringe to
prevent status from happening. If you see Romance, do NOT attack him - wait
until he does some other action (doesn't apply if Maya is fighting, hehe).
Lonely Armor cancels next attack's damage completely.
-----------------------------------------------------------------------------

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                 DREAM MATCH
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-----------------------------------------------------------------------------
E. (thin man), appears with M.                                   | HP 80000
Abilities equipped: INT Boost 2, Hit Rate Up 1, AP Attack
E.'S ATTACKS
1. Combo attack + Anje's Song HAR (8 hits) - VS one chr - phd
FIGHTING TIPS
Get him out of the way first, for he hits harder.
-----------------------------------------------------------------------------
M. (round one), appears with E.                                  | HP 60000
Abilities equipped: MEN Boost 2, Hit Rate Up 1, Guard 1, AP Defence
M.'S ATTACKS
1. Combo attack + Present Play HAR (4 hits) - VS one chr - phd
2. Combo attack + Elegant Royale HAR (8 hits) - VS one chr - phd
FIGHTING TIPS
She has fairly weak attacks, but she has lots of them. Still, recommendation
stands - kill E. before her.
-----------------------------------------------------------------------------
R. (red can), appears with V. and B.                             | HP 50000
Abilities equipped: Hit Rate Up 1
R.'S ATTACKS
1. Combo attack - VS one chr - phd
2. Split World - VS one chr - 1 hit, spd
3. Rage Wave - VS one chr - 1 hit, spd
FIGHTING TIPS
Kill him second. Hits for 600 damage tops.
-----------------------------------------------------------------------------
V. (gold can), appears with R. and B.                            | HP 90515
Abilities equipped: Hit Rate Up 1
V.'S ATTACKS
1. Combo attack - VS one chr - phd
2. Blessed Blast - VS one chr - 1 hit, light spd
FIGHTING TIPS
Kill him last. Hits for about 800 damage, should all his attacks connect with
target.
-----------------------------------------------------------------------------
B. (blue can), appears with V. and R.                            | HP 40000
Abilities equipped: Block Light
B'S ATTACKS
1. Combo attack - VS one chr - phd
2. Rage Wave - VS one chr - 1 hit, spd
FIGHTING TIPS
Kill him first, as he has lowest HP. Top damage he can give around 500.
-----------------------------------------------------------------------------
SLOGAR                                                           | HP 100000
Abilities equipped: STR Boost 1, Reverse-HP Defence, MP Thief
SLOGAR'S ATTACKS
1. Extinct Fall - VS one chr - 1 hit, spd
2. Dust Break - VS one chr - 1 hit, phd
3. Rapid Blast - VS one chr - 1 hit, phd
Note: Slogar's physicals may steal 1/16 of chr's MAX MP.
FIGHTING TIPS
Slogar's attacks can nail you for around 1000 damage, so healing if your HP
becomes lower than that is recommended.
-----------------------------------------------------------------------------
B. (Elfin's partner)                                             | HP 140000
Abilities equipped: Reverse-HP Defence, AP Charge
B.'S ATTACKS
1. Burning Soul - on himself - charges AP
2. Dancing Revolver HAR - VS one chr - 6 hits, phd + induces bewitch
3. Lonely Armor - on himself - DEF is increased tremendously, cancels next
attack's damage
4. Combo attack + Final Bullet HAR (1 hit) - VS one chr - phd + induces stun
5. Combo attack + Violet 7 HAR (1 hit) - VS one chr - phd
6. Golden Memory - on himself - recovers HP
7. Romance - on himself - if B. is attacked before he makes next move,
counterattack is triggered
FIGHTING TIPS
Anti-Bewitch and Anti-Stun stuff are welcome to be used - or use Vaccine
Syringe to prevent status from happening. If you see Romance, do NOT attack
him - wait until he does some other action (doesn't apply if Maya is fighting,
hehe). Lonely Armor cancels next attack's damage completely.
-----------------------------------------------------------------------------
A. (final boss)                                                  | HP 666048
Abilities equipped: Max AP, No Guard Break 2
A.'S ATTACKS
1. Elzebreault - VS one chr - 4 hits, phd
2. Sebskswel - VS one chr - negates all favorable conditions
FIGHTING TIPS
Though it packs only one attack, it's extremely powerful - for whopping 5000
damage. Blessing Pills will help a bit. It is advisable to come to this battle
with at least 5500 HP. I dunno why, but about 10 turns in battle A. starts
using Sebskwel and keeps at it forever, heh.
-----------------------------------------------------------------------------
S. (Dante-wannabe)                                               | HP 1080000
Abilities equipped: 2x Attack Rate, Hit Rate Up 2, No Double Attack
S.' ATTACKS
1. Combo attack + Blade of Fury HAR (2 hits) - VS one chr - phd + induces stun
2. Combo attack + Cutting Edge HAR (2 hits) - VS one chr - phd + induces
critical
FIGHTING TIPS
Anti-Stun and Anti-Critical are your best friends (or Vaccine Syringe), along
with No Double Attack. Attack, heal, attack, heal etc... until all of his HP
is down. Other skills that may come in handy are Bloodsucker, HP Recover - ie
anything that helps recover HP each and every turn. If it helps to know -
Cutting Edge strikes for 3000 damage and is used each fifth turn, while Blade
of Fury takes away about 2000 damage.
-----------------------------------------------------------------------------
R. (black swordsman)                                             | HP 140265
Abilities equipped: Guard Cancel, Stop Guard Break, Halve Special
R.'S ATTACKS
1. Destruction HAR - VS one chr - 1 hit, spd
FIGHTING TIPS
Easy. You'll be seeing Destruction only for about 600 damage.
-----------------------------------------------------------------------------
Vestra, appears with V.                                          | HP 80735
Abilities equipped: Halve Normal
VESTRA'S ATTACKS
1. Judgement - prepares for Death Flash
2. Death Flash - VS one chr - 1 hit, spd; penetrates even invincibility
3. Acolyte's Fist - VS one chr - 2 hits, phd
4. Twisted Hell - VS one chr - 7 hits, spd
FIGHTING TIPS
Eliminate its partner first to disable Death Flash. Using Point Card might be
a smart move if you listened to my advice.
-----------------------------------------------------------------------------
V. (redhaired witch), appears with Vestra                        | HP 140000
Abilities equipped: Halve Special
V.'S ATTACKS
1. Combo attack + Striking End HAR (4 hits) - VS one chr - phd, then spd +
induces critical
2. Combo attack + Final Wedge HAR (4 hits) - VS one chr - phd, then spd
FIGHTING TIPS
Kill her before she has a chance to set up Death Flash!
-----------------------------------------------------------------------------



=============================================================================
=============================================================================
9. CENTURION MONSTERS INFO
=============================================================================
=============================================================================

Featured in section 9 are monsters (and a boss!) that are exclusive to
Centurion Challenge, found in Jinga in chief's house.

-----------------------------------------------------------------------------
SUBTERRANEAN
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 40120*  | NA   | 16479   | 10089   | Beast   | Earth
Abilities equipped: One of following [HP Boost 2, Hit Rate Up 2], while Anti-
Blind & Add Venom are always present
Carries: Nothing
Note: * if equipped with HP Boost 2, it has 44132 HP.
SUBTERRANEAN'S ATTACKS
1. Combo attack - VS one chr - phd + induces venom
2. Dark Blaze - VS one chr - induces blind
FIGHTING TIPS
Don't laugh this time around. Instead of blind it can now venom you and its HP
has been beefed up a lot. Take care not to let venom eat away too low at your
HP and release known combo: HAR, followed by NAR to retrieve back AP expended
for HAR. This is also what you should use throughout the whole challenge - of
course, if you have Max AP skill, throw HAR always.
-----------------------------------------------------------------------------
AVENGING SPIRIT
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 32691   | NA   | 48147   | 10234   | Soft    | Water
Abilities equipped: Guard Break 1, Antivenom, Halve Normal, Block Water, Add
Plague, Antidote
Carries: Yumyl God Water
AVENGING SPIRIT'S ATTACKS
1. Combo attack - VS one chr - phd + induces plague & poison
2. Propagate - splits into two
FIGHTING TIPS
Extremely high DEF makes this enemy hard to defeat. Use origin attacks instead
or use Scroll items. Make sure you don't leave it hanging with too less HP, or
else it will split in two making your battle last longer.
-----------------------------------------------------------------------------
PRANCING JESTER
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 20480   | NA   | 19602   | 15132   | Soft    | Earth
Abilities equipped: One of following [HP Thief, Hit Rate Up 1], while
Antivenom & Anti-Paralysis are always present
Carries: Guwo Solution
PRANCING JESTER'S ATTACKS
1. Combo attack - VS one chr - phd
2. Combo attack + Thunderburst (4 hits) - VS one chr - phd + induces paralysis
3. Mortal Fear - VS one chr - induces venom
Note: Prancing Jester's physicals may steal 1/16 of chr's MAX HP.
FIGHTING TIPS
Not counting occassional paralysis this guy is easy.
-----------------------------------------------------------------------------
NIGHTSPAWN
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 30389   | NA   | 24552   | 9109    | Human   | Earth
Abilities equipped: One of following [Guard Up 1, Hit Rate Up 2], while 2x
Attack Rate & STR Boost 2 are always present
Carries: Red Loincloth
NIGHTSPAWN'S ATTACKS
1. Combo attack - VS one chr - phd
2. Combo attack + Ow! (1 hit) - VS one chr - phd
3. Combo attack + Take That! (4 hits) - VS one chr - phd
FIGHTING TIPS
Well, well... 2x Attack Rate? Even with that damage received is not great, and
neither is its face... oh, it's pushing up the daisies already?
-----------------------------------------------------------------------------
DEMON DOG
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 20012   | NA   | 52674   | 20792   | Demon   | Fire
Abilities equipped: Anti-Stun, Antivenom, Antidote
Carries: Red-hot Stone
DEMON DOG'S ATTACKS
1. Gust Howling - VS all chrs - 1 hit, fire spd
2. Wave Smash - VS one chr - induces stun
3. Combo attack - VS one chr - phd
FIGHTING TIPS
Fear the Wave Smash... luckily it doesn't have much HP and can be defeated
fast.
-----------------------------------------------------------------------------
DARK WARRIOR
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 20011   | NA   | 36439   | 8374    | Spirit  | Dark
Abilities equipped: One of following [Add Seal, Add Confusion], while Hit Rate
Up 2, AP Thief, Anti-Spellbind & Block Dark are always present
Carries: Beldnuk
DARK WARRIOR'S ATTACKS
1. Combo attack - VS one chr - phd + induces seal or confusion
Note: Dark Warrior's physicals may steal 1/5 of chr's MAX AP, max value stolen
is 20 AP.
FIGHTING TIPS
I've never seen it use Branded Curse or Hate Force, which is a good thing.
Else it can only land one hit, however it's annoying as it usually carries
either seal or confusion. Defeating them still shouldn't prove to be difficult.
-----------------------------------------------------------------------------
BLOODY IDOL
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 260577  | NA   | 112200  | 41096   | Giant   | Earth
Abilities equipped: One of following [AP Charge, High Power], while Random
Blow is always present
Carries: Evil Jungo Stone
BLOODY IDOL'S ATTACKS
1. Combo attack - VS one chr - phd
2. Combo attack + Quake Bomb (1 or 2 hits) - VS one chr - phd
3. Fighting Soul - on itself - charges AP or doubles STR for next turn
4. Dread Buster - VS all chrs - 1 hit, spd
FIGHTING TIPS
Huge amount of HP... even more than most bosses. However, it has the flaw of
being a generic enemy and posing no real threat to giant-type enemy experts.
-----------------------------------------------------------------------------
STEEL BEAST
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 50489   | NA   | 32543   | 18453   | Chitin  | Earth
Abilities equipped: Guard Cancel, Block Earth
Carries: Earth Dragon Wing
STEEL BEAST'S ATTACKS
1. Combo attack - VS one chr - phd
2. Dark Flare - VS one chr - 1 hit, spd
FIGHTING TIPS
Will always give you damage unless you have No Guard Break skills. Else it
falls quickly.
-----------------------------------------------------------------------------
UNDERGROUND KING
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 60030   | NA   | 120096  | 60208   | Giant   | Fire
Abilities equipped: Nothing
Carries: Anvenus Gem
UNDERGROUND KING'S ATTACKS
1. Scatter Fist - VS all chrs - 1 hit, spd, cancels all positive effects
2. Savage Fist - VS one chr - 1 hit, spd
3. Combo attack - VS one chr - phd
FIGHTING TIPS
Kill this guy fast or you will feel big damage Scatter Fist does. Guarding for
High Power or Full Power effect is useless, as Scatter Fist also has ability
to dispel those effects.
-----------------------------------------------------------------------------
DEATH GUARDIAN
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 181284  | NA   | 90282   | 30616   | Giant   | Earth
Abilities equipped: One of following [STR Boost 2, AGL Boost 1], while Block
Earth, Anti-Petrify & Add Stun are always present
Carries: Lord Crystal
DEATH GUARDIAN'S ATTACKS
1. Gigantes Upper - VS one chr - phd + induces stun
2. Gigantes Fall - VS one chr - phd + induces stun
3. Crimson Heat - VS all chrs - 1 hit, spd
FIGHTING TIPS
Huge amount of HP... even more than most bosses. However, it has the flaw of
being a generic enemy and posing no real threat to giant-type enemy experts.
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WINGS OF DEATH
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 70459*  | NA   | 64470   | 34015   | Flying  | Wind
Abilities equipped: One, two or none of following [HP Boost 3, Hit Rate Up 1,
First Strike], while Guard Break 1 & Absorb Wind are always present
Carries: Cle Meteorite Iron
Note: * if equipped with HP Boost 3, it has 84550 HP.
WINGS OF DEATH'S ATTACKS
1. Inferno - VS all chrs - 1 hit, fire spd
2. Poison Beak and/or Clawbites and/or Rib Crunch - VS one chr - phd + induces
venom (if Poison Beak is used)
FIGHTING TIPS
Another flawed enemy - generic one, and has same attacks. Nothing new in this
department... and I suppose huge HP is there to scare me? Not likely, as Wings
of Death ain't really dangerous.
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NETHER DEMON
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 56000   | NA   | 70338   | 33280   | Chitin  | Dark
Abilities equipped: One or none of following [Add Death], while Anti-Petrify,
Anti-Critical, Absorb Special & 2x Attack Rate are always present
Carries: Gold Mail
NETHER DEMON'S ATTACKS
1. Crag Buster - VS all chrs - 1 hit, spd
2. Combo attack - VS one chr - phd
FIGHTING TIPS
Careful with this guy. It can instantly down a chr, so you better move quickly
and swiftly.
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FATAL SORCEROR
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 50296   | NA   | 70735   | 60602   | Spirit  | Dark
Abilities equipped: Anti-Seal, Halve Special, Guard Break 2
Carries: Force Crystal
FATAL SORCEROR'S ATTACKS
1. Impure Melody - VS all chrs - 1 hit, spd + induces confusion
2. Combo attack - VS one chr - phd
3. Dark Roar - VS all chrs - 1 hit, spd
4. Dark Hymn - VS all chrs - 1 hit, spd + induces seal
FIGHTING TIPS
I hate those guys - one just loves to use confusion or seal attack, leaving
you hanging with limited options. And it halves special damage? WTF? If that's
not enough, it can break your guard and always give you some damage unless you
have Stop Guard Break skill.
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ALZA BRAKYA
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
40   | 5901    | 122  | 9078    | 3128    | Chitin  | Dark
Abilities equipped: Antidote, Antivenom, Anti-Sleep, Anti-Stun, Anti-Seal
Carries: Sleep Draught
ALZA BRAKYA'S ATTACKS
1. Combo attack - VS one chr - phd
2. Nightmare - VS one chr - induces sleep
FIGHTING TIPS
This enemy is such a yawn. It's a complete copy of Alza Dorgue in Kabel Ruins.
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MAID OF MAYHEM
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 200290  | NA   | 104625  | 30000   | Demon   | Wind
Abilities equipped: Anti-Seal, Anti-Petrify, Anti-Critical, Anti-Death
Carries: Nothing
MAID OF MAYHEM'S ATTACKS
1. Zhavlack - VS all chrs - 1 hit, spd
2. Zobeld - VS one chr - phd
3. Zelpheed - VS one chr - 1 hit, spd + induces stun
FIGHTING TIPS
Carry Anti-Stun stuff or take care to lift stun immediately. Don't get too
cocky or you'll be sorry, as this guy takes long to defeat.
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EARTHLORD
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 600000  | NA   | 300585  | 135584  | Giant   | Thunder
Abilities equipped: AP Attack, Reverse-HP Defence, Add Thunder, Absorb Thunder
Carries: Fruit of the Gods
EARTHLORD'S ATTACKS
1. Branterios + Xeriahalt - VS one chr - phd
2. Dialotos - VS all chrs - 1 hit, spd
3. Trogluzer - VS one chr - phd
FIGHTING TIPS
Yay, the almighty boss of CC is out to greet you. Even this boss is a remake
of earlier boss, namely Storm Idol. It even has same abilities... no wait,
Earthlord *absorbs* thunder and has more HP. Gasp, what a difference. Only
Dialotos is to be afraid of - heal on next turn after you've been hit.
Otherwise it's a matter of slowly chipping off its HP until it falls.
-----------------------------------------------------------------------------



=============================================================================
=============================================================================
10. GUILD HQ MONSTERS INFO
=============================================================================
=============================================================================

Final section features all bosses you get to meet when attempting guild HQ
missions. Shoot down that invader! NOW!

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BOSS BATTLE - (RED) LYPS & LYPS
(RED) LYPS' STATS
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 16800   | NA   | 10000   | 12000   | Plant   | Earth
Abilities equipped: Anti-Sleep, Anti-Bewitch, Add Bewitch
Carries: Quick Escape Charm
(RED) LYPS' ATTACKS
1. Kiss of Death - VS one chr - induces bewitch
2. Combo attack - VS one chr - phd + induces bewitch
BOSS STRATEGY
Easy cake. Launch strongest attacks and it goes down via the potty.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS BATTLE - 3x WARMONGER
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 32107   | NA   | 33079   | 9078    | Spirit  | Dark
Abilities equipped: One of following [Add Seal, Add Confusion], while Hit Rate
Up 2, AP Thief, Anti-Spellbind & Block Dark are always present
Carries: Leaf of Defiance
WARMONGER'S ATTACKS
1. Combo attack - VS one chr - phd + induces seal or confusion
2. Combo attack + Death Count (3 hits)- VS one chr - phd, induces seal or
confusion
3. Branded Curse - VS one chr - induces spellbind
4. Hate Force - VS one chr - press buttons as they light up (when yellow blobs
cross over them), for each blob you miss you receive damage, which is [damage
= amount of missed blobs x 200]; should you manage to let no blobs pass,
Warmonger takes damage instead, which equals 1/2 of its current HP
Note: Warmonger's physicals may steal 1/5 of chr's MAX AP, max value stolen is
20 AP. And if killed by Hate Force, you lose EXP and G for it.
BOSS STRATEGY
Moderately difficult. First battle is started with ambush vs 3x Warmonger, so
grit your teeth and take the damage. Seal and confusion (you can still execute
arts) are no big deal, but spellbind is. Releasing origin attacks is not good,
as Warmongers are fairly resistant to spd. Careful that you don't mess up too
much on Hate Force. Other than that, slowly chip off their health until
defeated. Take care to heal when needed!
Second battle is against 3x Warmonger as well, but no ambush this time.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS BATTLE - GORGONEON
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 140260  | NA   | 89800   | 20024   | Giant   | Earth
Abilities equipped: Anti-Petrify, Block Earth
Carries: Meteorite
GORGONEON'S ATTACKS
1. Crimson Heat - VS all chrs - 1 hit, spd
2. Gigantes Upper + Gigantes Fall - VS one chr - phd
BOSS STRATEGY
It may have lots of HP, but its attacks are nothing to be afraid of. Crimson
Heat (pretty often used, so take care) takes off 1000 from all chrs, while
combo attacks hit for up to 800 damage vs one chr. Heal when needed, release
VAR if you have the chance and voila!
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS BATTLE - GAURAZE
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 180524  | NA   | 100737  | 71672   | Demon   | Fire
Abilities equipped: Antidote, Antivenom, Anti-Stun, Add Plague
Carries: Plague Orb
GAURAZE'S ATTACKS
1. Wave Smash - VS one chr - induces stun
2. Combo attack - VS one chr - phd, induces plague
3. Gust Howling - VS all chrs - 1 hit, fire spd
BOSS STRATEGY
Remotely challenging - fast, agile and packs a punch with its attacks. Gust
Howling does about 800 to all, and combo attacks (if all connect) maybe up to
2500 damage to one chr. If someone gets stunned, it may get even worse. As
soon as battle starts, unleash VAR + HAR fury. If you have any Vaccine
Syringes at hand, it may be wise to use some. Then keep healing wounded
people. Due to Gauraze's high AGL it may happen once or twice that you lose
(thanks mainly to stupid stun status it loves to use every so often). How
about using 99999 worth Point Card on it for first turn, then finishing with
VAR and HAR? Use MAR too if they become available.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS BATTLE - ZAHATULE
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 100123  | NA   | 96620   | 20543   | Flying  | Wind
Abilities equipped: Nothing
Carries: Vaccine Syringe
ZAHATULE'S ATTACKS
1. Inferno - VS all chrs - 1 hit, fire spd
2. Poison Beak and/or Clawbites and/or Rib Crunch - VS one chr - phd + induces
venom (if Poison Beak is used)
BOSS STRATEGY
Inferno will get all chrs for 600 damage, and its combo attacks hit one chr
for 500 damage. All in all, moderately easy to beat - unleash your VAR during
first round, having third chr follow up with HAR fury. By third turn Zahatule
will lay defeated.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS BATTLE - LATULGUS
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 220571  | NA   | 120416  | 85368   | Demon   | Dark
Abilities equipped: MP Thief
Carries: Rainbow Capsule
LATULGUS' ATTACKS
1. Gusto Blow - VS all chrs - 1 hit, spd
2. Toxic Dark - VS one chr - 1 hit, phd
3. Crackdown Buster - VS all chrs - 1 hit, spd
Note: Latulgus' physicals may steal 1/16 of chr's MAX MP.
BOSS STRATEGY
Gusto Blow 800 to all, Toxic Dark 800 to one chr, Buster 1000 to all. Remember
Zoan Stoara fight? This is almost exactly the same, except that it has much
more HP and Toxic Dark doesn't stun anymore. Easy way - defend until chr's HP
is below half, then throw MAR (two or three will do it in). If you wanna do it
in the ordinary way, just slowly chip off its health until defeated, but take
note to heal if your health is 1000 or so.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS BATTLE - LAVA BEAST
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 40525   | NA   | 30054   | 20768   | Beast   | Wind
Abilities equipped: No Surprises
Carries: Kamikaze Ribbon
LAVA BEAST'S ATTACKS
1. Combo attack - VS one chr - phd
2. Combo attack + Somersault Edge (1 hit) - VS one chr - phd
3. Terror Howl - VS one chr - chr affected loses current turn, but only if chr
hasn't acted yet
BOSS STRATEGY
It's fast and has strong bite, but... Terror Howl? Hah. Take it down with your
strongest attacks. And remember to heal after each battle!
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS BATTLE - S.
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 200371  | NA   | 241185  | 91122   | Human   | Void
Abilities equipped: Hit Rate Up 2, Guard Up 2, No Guard Break 2, 2x Attack
Rate
Carries: Vake Rose
S.' ATTACKS
1. Combo attack - VS one chr - phd
2. Combo attack + Quake Cutter HAR (2 hits) - VS one chr - phd
3. Combo attack + Blade of Fury HAR (2 hits) - VS one chr + induces stun
4. Combo attack + Cutting Edge HAR (2 hits) - VS one chr + induces critical
BOSS STRATEGY
His attacks hit for about 800 damage. Bastard! He begins with ambush. On a
plus side, he can't attack more than one chr at once, but he could be faster
than you (also stunning someone in the process), thus making it hard for you
to heal successfully. At least one Anti-Stun equipment would be good to have
to stand excellent chances against S. If that can be taken care of, having two
chrs attack, while third heals entire team is a way to victory.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS BATTLE - NOGARTARIS
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 120256  | NA   | 44802   | 35392   | Chitin  | Dark
Abilities equipped: 2x Attack Rate, Anti-Petrify, Anti-Critical
Carries: Fruit of Mentality
NOGARTARIS' ATTACKS
1. Combo attack - VS one chr - phd
2. Crag Buster - VS all chrs - 1 hit, spd
BOSS STRATEGY
Having an acc that stops 2x Attack Rate is welcome (Tireless Ribbons have this
skill). Nogartaris is your usual enemy, with some heavy firepower - combo
attack can get one chr for up to 1000 damage (if 2x Attack Rate isn't
stopped), while Crag Buster hits all for 1000 damage. So heal if HP is 1200 or
lower, and release VAR and HAR when possible.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BOSS BATTLE - RUGLIONAUT
LV   | HP      | MP   | EXP     | Gold    | Race    | Attribute
NA   | 337568  | NA   | 143082  | 58624   | Giant   | Thunder
Abilities equipped: AP Attack, Reverse-HP Defence, Add Thunder, Absorb Thunder
Carries: Fruit of Sagacity
RUGLIONAUT'S ATTACKS
1. Zephyr - VS one chr - 1 hit, spd
2. Branterios + Xeriahalt - VS one chr - thunder phd
3. Dialotos - VS all chrs - 1 hit, spd
BOSS STRATEGY
Dialotos gets all for 800 damage, Brant+Xeria up to 1200 damage to one, Zephyr
1500 damage to one. This fight can take a while cos of big HP Rugli has, so be
prepped for some major healing during battle (its attacks aren't to be laughed
at).
-----------------------------------------------------------------------------



=============================================================================
=============================================================================
11. UPDATE HISTORY
=============================================================================
=============================================================================

- Version 1.1, released on 9th September 2003
# Tips for battling the enemies added.

- Version 1.0, released on 31st August 2003
# All of the monsters and bosses have been added.



=============================================================================
=============================================================================
12. CREDITS
=============================================================================
=============================================================================

a) Internet sites
- http://www.gamefaqs.com: for hosting my guide
- http://www.neoseeker.com: for hosting my guide
- http://www.ign.com: for hosting my guide

b) Companies
- Sony: without PS2 console days as I know them wouldn't exist
- Eidos, Fresh Games, Prokion: for creating the game I wrote a guide for



=============================================================================
=============================================================================
13. CONTACT INFO
=============================================================================
=============================================================================

1. Send your comments, ideas for improvements, additional info, correction of
mistakes I may have made, and anything else via e-mail at:

lifearmor (at) gmail (dot) com

This is the e-mail policy I'd like you guys and gals to follow.
- as a subject of e-mail please include Legaia 2: Duel Saga
- please make your e-mail be readable, ie do not send me e-mails that are
written badly or in some strange gibberish
- don't ask me to send you updated versions of my guide, because I won't
- *make sure* to check if your question is already answered within these pages;
I may reply to one of your questions, but if you'll persevere in asking more
questions which are answered in my guide, I'll simply direct you to my guide
- I accept e-mails in English, German, Croatian and Slovenian language
- I will answer the e-mails in English, Croatian or Slovenian language; I can
read and understand German well, but my writing skills of German have rusted,
therefore I will answer such e-mails in English
- when crediting contributors, I won't disclose their e-mails
- finally, treat me as you'd like me to treat you

2. Split Infinity's Contributor page

http://www.gamefaqs.com/features/recognition/6434.html

3. Split Infinity's Homepage

http://kolardamir.com 
http://splitinfinity.50megs.com

Yours truly,
Split Infinity

End of Document