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    FAQ/Strategy Guide by DreThug

    Version: 0.4 | Updated: 08/04/01 | Printable Version | Search Guide | Bookmark Guide

    NCAA Football 2002
    Strategy Guide
    Version 0.4
    8/4/01
    Author: DreThug
    E-Mail: DreThug@hotmail.com
    
    Sections:
    1: Introduction
    2: Update History
    3: Controls
    4: Game Modes
    5: Basic Offensive Strategy Vs Computer
    6: Basic Offensive Strategy Vs Human
    7: Basic Defensive Stategy
    8: Passing Strategy
    9: Running Strategy Vs Computer
    10: Running Strategy Vs Human
    11: Field Goal Strategy
    12: Punt Strategy
    13: Punt Return Strategy
    14: Blocking Punts Strategy Vs Human
    15: Kick Off Strategy
    16: How To Win Easily Vs Computer (Cheap)
    17: My Favorite Plays
    18: Running Options
    19: 4-3 Defense Information
    20: Campus Challenge
    21: Card Collection
    22: Team Statistics
    23: Personal Review
    24: Codes/Secrets
    25: Glitches
    26: Red Shirting
    27: Is Your Game Defective?
    28: Frequently Asked Questions
    29: Credits
    30: Ways Of Contacting Me
    31: Before You E-mail Me
    32: Legal Information
    33: Final Thoughts
    
    ====================================================================
    THE NEWEST VERSION OF THIS GUIDE CAN ALWAYS BE FOUND AT: Cheat Code Central 
    (www.cheatcc.com) the #1 videogame site on the net!
    ====================================================================
    
    ---------------------------------
    1: Introduction
    ---------------------------------
    NCAA Football 2002 is the best college football game ever made.  I decided 
    to go run out and buy NCCA Football 2002 the first day it came out without 
    reading any reviews on it.  I figured that this game would be extremely good 
    and I'm not disappointed at all.  Like all my other strategy guides, you can 
    expect all the NCAA Football 2002 information there is to be found in this 
    guide.  Also, you will get my strategies of how to master this game.  
    Basically, NCAA Football 2002 is the best college football game on the 
    market so you should buy the game right now.  I hope that you learn a lot 
    from reading this strategy guide and if you have any questions, comments, or 
    suggestions feel free to throw them my way at: DreThug@hotmail.com.  Thanks 
    and enjoy!
    
    It's back to school - time to hit the books and hit the field.  If you're 
    looking for a crash course in NCAA football, you came to the right place. EA 
    Sports brings the spirit and toughness that you love in college football to 
    the Playstation 2 console for the first time.  Feel the spirit of college 
    football like never before as you fight your way to the top of the Bowl 
    Championship Series standings.  See coaches sweat it out on the sidelines 
    and mascots pump up the crowd - every game counts.  All the pageantry of 
    NCAA football is here.  Suit up and take your team all the way to the Rose 
    Bowl and the National Championship.
    
    
    ---------------------------------
    2: Update History
    ---------------------------------
    August 4th 2002 (version 0.4) - I am so stupid.  On accident I said Red 
    Carding instead of Red Shirting.  I have no idea what I was thinking and I'm 
    very sorry for this inconvience.  I believe that I thought of Red Carding 
    because I was just done updating the Campus Cards.  On a side note, I've 
    updated a few more glitches that I have found in the game.  Thanks to my 
    good friend who plays at Michigan State University I've added a whole 
    section dedicated on 4-3 Defense.  Look for a big update in the next few 
    days.
    
    August 2nd 2002 (version 0.3) - I took a few days off from touching this 
    guide because I was working on my NBA Street guide which is now up.  I've 
    been receiving tons of e-mail about Red Shirting so I added a section about 
    that.  I also added some new glitches that I found and I posted a few codes. 
    I've mastered blocking punts against human players so I added my strategy on 
    that.  Also, there is a few new Campus Cards up and a section called "How To 
    Win Easily" which practically ensures you a victory on the heisman 
    difficulty level. It's a pretty cheap way to play but if you want to show 
    off to your friends then I guess you should read that section.  If you need 
    to contact me for a quick response I have added a section called "Ways Of 
    Contacting Me."  This will tell you how to contact me in different ways.  
    There's nothing really else in this update because I'm still exploring the 
    dynasty mode.  When I get enough information on the dynasty mode, I'll add a 
    comprehensive section on it.  Until then, goodluck and watch out for Madden 
    2002 on the horizon.
    
    July 28th 2001 (version 0.2) - I love the idea that i've been getting tons 
    of feedback from this strategy guide.  This update is a major update with 
    tons of new things in it.  First off, I have added a lot more cards that are 
    unlocked.  Even though I like the idea of people sending me in cards that 
    are missing, i'm going to just post the ones that I unlock to verify them.  
    Another thing I've added is a Glitch section which has me listing all the 
    glitches I have witnessed in the game.  Feel free to send in any glitches 
    that you have found in the game also.  Another section I have made is a 
    Defective Game Section.  I've been getting literally TONS of e-mail about 
    NCAA Football 2002 being defective.  Check that section out if you think 
    that your game is defective.  Lastly, I've added a "Running Options" section 
    which is dedicated just to running options.  Thanks to playing for about 10 
    hours today, I've mastered running options on my friend and on the computer. 
    Other than that, I don't have anything else for this update.  Don't worry 
    though, a Dynasty section will be coming soon and a whole lot of informative 
    sections will be making their way in to this guide as the days progress.  
    Until then, later.
    
    July 26th 2001 (version 0.1) - This is the very first version of my NCAA 
    Football 2002 strategy guide.  I was rushing to get this version out on July 
    25th but then I felt that I should work more on it and give a good version 
    of the guide then releasing a shoddy version.  I worked on this guide 
    countless hours already.  I stayed up until 4 AM playing and working on this 
    guide just for you guys.  Each day I will probably have a major update 
    because I am so addicted to this game.  This is just a start to the guide.  
    There will be a lot more when I uncover new strategies and more ideas for 
    this guide.  I hope you enjoy this strategy guide and if you have any 
    questions, comments, or suggestions feel free to e-mail me at: 
    DreThug@hotmail.com.  Oh yeah, I know there will be other strategy guides 
    coming out in the future but before anymore come out I have one question to 
    ask the authors.  Why?  There's no point in trying to match this guide cause 
    it's not possible so please don't try to boost up your guide or plagerize by 
    using information from my guide.  You will be caught, trust me!  And if you 
    don't believe me, just check out all my other guides.  Of course, quality 
    over quantity when DreThug is writing.
    
    
    ---------------------------------
    3: Controls
    ---------------------------------
    The controls in NCAA Football 2002 are exactly like Madden 2001's controls 
    except for a few differences.  Here I have listed all the controls in the 
    game.
    
    Menu Navigation
    X..............Select/Go to next screen
    O..............Not in use
    Triangle.......Return to previous screen
    Square.........Not in use
    Start..........Not in use
    Select.........Not in use
    D-Pad..........Toggle Options, Highlight Options
    Analog.........Not in use
    R1.............Not in use
    R2.............Not in use
    L1.............Not in use
    L2.............Not in use
    
    
    General Gameplay
    X..............Not in use
    O..............Not in use
    Triangle.......Not in use
    Square.........Not in use
    Start..........Pause
    Select.........Call timeout
    D-Pad..........Not in use
    Left Analog....Not in use
    Right Analog...Not in use
    R1.............Not in use
    R2.............Not in use
    L1.............Not in use
    L2.............Not in use
    
    
    Playcalling
    X..............Select formation
    O..............Select corresponding play
    Triangle.......Select corresponding play
    Square.........Select corresponding play
    Start..........Not in use
    Select.........Not in use
    D-Pad..........Cycle through formations/plays
    Left Analog....Not in use
    Right Analog...Not in use
    R1.............Not in use
    R2.............Not in use
    L1.............Bluff playcall (upper window)
    L2.............Bluff playcall (lower window)
    
    
    Offense - Before the Snap
    X..............Snap Ball
    O..............Fake Snap Signal
    Triangle.......Call Hot Route
    Square.........Call Audible (Square + any other button)
    Start..........Start/Pause Game
    Select.........Not in use
    D-Pad..........Cycle through man in motion options/select
    Left Analog....Not in use
    Right Analog...Not in use
    R1.............Don't show play diagram on field (R1 + D-pad)
    R2.............Show play diagram on field (R2 + D-pad)
    L1.............Not in use
    L2.............Crowd Control
    
    
    Offense - Running
    X..............Sprint
    O..............Spin
    Triangle.......Jump/Hurdle
    Square.........Dive/QB Slide
    Start..........Start/Pause Game
    Select.........Not in use
    D-Pad..........Run
    Left Analog....Run
    Right Analog...Jump (Up) Spin (Down)
    R1.............Juke Right
    R2.............Lateral
    L1.............Juke Left
    L2.............Stiff Arm
    
    
    Offense - Passing
    X..............Bring up passing symbols
    O..............Throw to receiver
    Triangle.......Throw to receiver
    Square.........Throw to receiver
    Start..........Start/Pause Game
    Select.........Not in use
    D-Pad..........Run
    Left Analog....Run
    Right Analog...Select receiver by direction of analog
    R3.............Pass the ball
    R1.............Throw to receiver
    R2.............Pump Fake
    L1.............Throw to receiver
    L2.............Toggle passing symbols
    
    
    Offense - Receiving
    X..............Control intended receiver
    O..............Not in use
    Triangle.......Jump
    Square.........Dive
    Start..........Start/Pause Game
    Select.........Not in use
    D-Pad..........Run
    Left Analog....Run
    Right Analog...Jump
    R3.............Control intended receiver
    R1.............Not in use
    R2.............Not in use
    L1.............Not in use
    L2.............Not in use
    
    
    Defense - Before The Snap
    X..............Cycle Through Defenders
    O..............Cycle Through Defenders
    Triangle.......Coverage Audibles (Triangle + anything)
    Square.........Call Audible (Square + anything)
    Start..........Start/Pause Game
    Select.........Not in use
    D-Pad..........Reposition players
    Left Analog....Reposition players
    Right Analog...Not in use
    L3.............Cycle Through Defenders
    R1.............Linebacker Shift
    R2.............Defensive Line Pinch
    L1.............Linebacker Shift
    L2.............Not in use
    
    
    Defense - After The Snap
    X..............Control player (nearest the ball)
    O..............Sprint
    Triangle.......Jump/Defend Pass
    Square.........Dive
    Start..........Start/Pause Game
    Select.........Not in use
    D-Pad..........Move player
    Left Analog....Move player
    Right Analog...Jump/Defend Pass (Up) Dive (Down)
    R3.............Control player (nearest the ball)
    R1.............Swim/Rip move
    R2.............Spin move
    L1.............Swim/Rip move
    L2.............Spin move
    
    
    Kicking Game - Kicking
    X..............Start Meter/Kick
    X..............Kick Power
    X..............Kick Accuracy
    R3.............Start Meter/Kick
    R3.............Kick Power
    R3.............Kick Accuracy
    D-Pad..........Aim Kick
    Left Analog....Aim Kick
    
    
    Kicking Game - Returning A Kick
    X..............Switch Players
    R3.............Switch Players
    D-Pad..........Control Return Man
    Left Analog....Control Return Man
    Triangle.......Fair Catch/Kneel
    
    
    ---------------------------------
    4: Game Modes
    ---------------------------------
    Here are all the modes of play in NCAA Football 2002 with a description of 
    each one.
    
    Exhibition
    Set up your own game with up to 8 players.  Choose your teams, weather, 
    difficulty level, and all that other gravy in this basic exhibition mode.  
    This is the place to go when you are playing with friends or if you want 
    some practice games that don't count towards your dynasty.
    
    Season
    Play a regular season game with any team of your choice.  Try to compete 
    with the top teams and earn a bid at a bowl game.  I don't know why anyone 
    would do a season mode where there is a bigger and better Dynasty Mode.
    
    Dynasty Mode
    This is where NCAA Football 2002 shines.  Draft players, see your seniors go 
    to the pros, change your rosters, and compete for bid titles with your team 
    of your choice.  Play through numerous years trying to keep your school up 
    with the pack.  Like a small name school?  Try making them win a bowl game 
    and get nationally ranked.  Dynasty Mode has all of this plus more!
    
    Practice Mode
    Need to brush up on your skills?  If so, the practice mode is the place for 
    you.  Better use this mode before you play big name people like myself.
    
    Rosters
    Want to update rosters, Create A Player, or do anything cool like that?  To 
    get to the rosters menu go to options and then select Rosters.
    
    User Profiles
    Make a profile for yourself and track your personal stats.  A user profile 
    is also necessary if yoy want to do Campus Challenges.
    
    Settings
    Change the difficulty level, game time, and all that nonsense at the setting 
    menu which can be found other the options section on the main screen.
    
    Memory Card
    Save, delete, and copy your files.  Enough said there.
    
    Campus Challenge
    This is a really cool option.  Buy cards buy completing challenges that are 
    set for you.  THe higher the difficulty level you are playing on, the more 
    points you get if you complete that challenge.  Also, at the Campus 
    Challenge screen you can see the record books and try to beat them.  It's 
    hard to do, but if you are as good as me it's very possible.
    
    Season Preview
    This can be found at Inside EA Sports.  If you go to season preview you get 
    to see a clip of Madden 2002 which is the next anticipate title by EA 
    Sports.
    
    Credits
    Want to see who made this game?  Check out the credits section then and give 
    props to these great men!
    
    
    ---------------------------------
    5: Basic Offensive Strategy Vs Computer
    ---------------------------------
    NCAA Football 2002 uses the same gameplay system as Madden 2001 did so right 
    when I picked up this game I could give the computer on the Heisman 
    difficulty level a run for their money.  Offense is very necessary in 
    winning a football game.  If you don't have any offense, it is very hard for 
    a team to win because you always have to rely on your defense.  This is why 
    I made the basic offensive strategy.  In this section of my strategy guide, 
    I will teach you the basics of being a good NCAA Football 2002 player.  This 
    alone will not help you be any better at the game because this section sets 
    up more scenarios and gives less tips.  If you think you don't need this 
    section, skip it and go to one of the more in-depth strategies.  If you 
    think you want help with this section, then please read on.
    
    Say you get the ball at the 20 yard line.  It's first and 10 and you don't 
    have any clue what to do.  You are playing the computer on Heisman mode so 
    you don't really have a lot of room for mistake.  Usually, on first down I 
    run the ball up the middle.  I try to pick up a few yards (hopefully 3) so I 
    can get it to second and seven.  If it is 2nd down and I only have 5-7 yards 
    left to go I feel very comfortable.  Against the computer, I never run too 
    the sides.  I feel that the computer gets to me way too fast for some reason 
    so I can never even pick up any yards.  Also, when I'm playing the computer 
    I never run backwards because I will never break any tackles.  On second 
    down I usually go for a short pass.  The short pass is either a comeback 
    route or a 90 angle turn so my man is usually wide open.  When my receiver 
    catches it he usually gets the first down and I start the rotation over.  
    But for demonstration purposes, say my receiver drops the ball.  Now it's 
    3rd and seven.  Here I decided to go deep.  Pick a play that you know a lot 
    about so you know exactly when to throw the ball.  I usually do a play that 
    the man runs out and then slants in so I can get a running catch.  If the 
    player catches the ball then you got a first down for sure.  If you drop it, 
    it's 4th down and you have to punt.  See there is no sure way that you can 
    always get a 1st down, but theres a lot of ways to help you get one.  Using 
    the turbo button is almost a necesity when playing against the computer.  If 
    you run through a guy using the turbo button you will usually fall a couple 
    yards more if you just took the regular hit.  I rarely use the spin move 
    because I find it to be very ineffective.  The jukes work out really good if 
    you only have one man to get pass but other than that they are too slow.  
    Hurdles are useful if you need to try jumping over a guy and dives are 
    always helpful for picking up an extra yard or two.   When you are on 
    offense, always try to mix up the plays so the opponent doesn't always know 
    what you are doing.  Possibly sometimes go deep on first down, and then run 
    on second down.  Always try to get more then one receiver in the game and 
    always have about 5-7 plays that you use often.  The computer is pretty 
    tough to score against so don't get discouraged if you are having trouble 
    scoring off of them.  Sometimes even I have trouble scoring off of some of 
    the better defenses in the leauge.
    
    
    ---------------------------------
    6: Basic Offensive Strategy Vs Human
    ---------------------------------
    Playing against a friend or a foe, scoring is a lot easier.  When I play 
    against a friend I usually go all out air attack on them.  I do this because 
    the computer on heisman has a lot better defense then most of the opponents 
    you will play in person.  Usually, you can always find at least one play 
    that you can always pull off when you are playing against a friend.  Usually 
    the play is a slant where no matter how good your friend is he won't be able 
    to cover you if he doesn't have any backup.  When you are playing against a 
    friend only run when your friend doesn't expect it.  Like most humans, your 
    friend will probably be trying to protect the long ball by doing some deep 
    coverage.  If you run up on him up the middle when he only has three 
    defensive line men you will get at least 7 yards per carry.  Also, when you 
    run against your friends don't be afraid to dance.  It is a lot easier to 
    dance around when playing your friends then it is when you are playing the 
    computer.  Another good way of killing your friends is to try to figure out 
    what kind of defense they use.  Most people will be safe and use prevent a 
    lot which means that short passes will kill them all the time.  If you know 
    your friend is going to use prevent, then beat the hell out of him in the 
    short game.  If he likes going man on man coverage then throw deep.  It's as 
    simple as that when you are playing against your friends.  Remember, most 
    people aren't as good as the computer on the hardest difficulty level, so if 
    you can put up good competition against them, then you should have no 
    problem beating the hell out of your friends.
    
    
    ---------------------------------
    7: Basic Defensive Strategy
    ---------------------------------
    Defense is a lot easier then offense in NCAA Football 2002.  Basically, the 
    defense I use it man lock on first and second down.  Man lock is a great 
    defense because it sends one guy to blitz the quarterback and still has one 
    safety to protect the cornerbacks.  Usually, anything in the 4-3 defensive 
    scheme works on first and second down.  I find it useful to stop runs and 
    short passes.  On third and long, I always use either safe or prevent which 
    has multiple safeties protecting the cornerbacks.  The only problem with 
    using safe or prevent is that if the player runs then it's pretty hard to 
    stop the run.  That's why it's always good to try to think of your opponents 
    next move before he makes it.  When balls are thrown deep, I don't try to 
    intercept the ball because that is basically luck.  I run with the receiver 
    and then I usually jump up right before the ball will hit his hands to 
    deflect the ball.  The only dangerous thing about trying to cut off the pass 
    by jumping is that sometimes you jump too low and the receiver has an easy 
    catch and an open run then.  Some people like to just follow the receiver 
    and hope that it hits the cornerbacks back.  I think that might be good for 
    beginners to get use to, but when you get good at playing make sure you jump 
    to cut off the balls.  On the defensive line, I never use the swim move or 
    anything like that.  I rush from one side and that usually does the job on 
    the computer and almost always does the job while playing a human.  If I 
    anticipate the quarterback to throw when I'm rushing him, I will jump up in 
    the air to bat down the ball.  Usually, I just go for the sack by pressing 
    dive.  When it is third and one and I know that the offense is going to run 
    I use punt block.  I feel that this is much more effective then goal line 
    coverage because you can penetrate through the offensive line much easier.  
    The only problem with punt block is that if the player throws the ball it's 
    an easy touchdown for them.  I mostly use punt block against the computer 
    because they never audible the play, and occasionally to catch a human being 
    off guard.  It's really risky, but it's worth it if you can take care of 
    business.  Some basic tips that you should know about defense is that you 
    should always use turbo and when you are tackling a player make sure you hit 
    him hard.  A lot of the running backs are hard to take down.  Also, when you 
    are playing human players they like to move around a lot.  Don't get too 
    aggressive when you are trying to make a tackle.  If the runner is dancing 
    around 3 yards in front of you don't bite, because that's what he wants you 
    to do.  Stick to your ground and wait for other defensive players to come 
    and then go after the runner.  If you just try making an open field tackle 
    on one one with a guy who is dancing around in the backfield you are usually 
    not going to make the tackle.  Other then that, there is really no other 
    defensive help I can help you with.  Just remember, prevent on third and 
    long, and 3-4 coverage usually all the other time.  If you do this, you will 
    be good all the time.
    
    
    ---------------------------------
    8: Passing Strategy
    ---------------------------------
    Passing is a lot more important in football then running.  If there's only a 
    minute left and you are 80 yards from the touchdown would you ever let your 
    running back touch the ball?  I don't think so.  That's why it's always good 
    to master passing when you are thinking of being a great NCAA Football 2002 
    player.  The first thing you always need to learn about passing is that 
    there is always the chance of getting sacked.  When playing the computer on 
    heisman level, you will get sacked a lot if you don't have a good offensive 
    line.  Don't get discourage if you get sacked a few times during a game 
    because it happens to everyone.  I usually pass 3/4 of the time when I'm 
    playing the computer or a human opponent.  Most of my passes are longer then 
    10 yards.  You can use either a bullet pass by holding down the button when 
    you release the ball or a lob pass by just tapping the button.  When you do 
    a lob pass it is usually right after you hike the ball and it's an over the 
    head catch for a receiver.  That is the only time you will ever jump to 
    catch the ball when you are on offense.  Never jump on a bullet because you 
    won't catch the ball.  When I pass, I never do straight routes.  I find that 
    the best routes are routes that start off straight and then the receiver 
    either turning 45 or 90 degrees to catch the ball.  This usually always make 
    the cornerback slow down and you will always be open to catch the ball.  To 
    catch the ball, just take control of the runner and run in to the ball.  You 
    don't have to press anything to catch the ball.  If you are looking for good 
    plays to find to almost get a catch half the time then check out my favorite 
    play section.  The main problem with passing a lot of times is that there 
    will be double coverage on you.  When you think there is going to be double 
    or triple coverage then run the ball.  Also, don't do the same play over and 
    over again because your opponent will figure out how to stop it.  I have 
    about 5 passing plays that I do on a regular basis to spicen up my playlist. 
      Passing is a very simple aspect in NCAA Football 2002 if you are careful.  
    If you are too busy looking downfield all the time then you will get sacked 
    over and over again.  If you see a blitz coming, make sure you get rid of 
    the ball as soon as possible.  It's not hard to get good at passing if you 
    stick with it.  If you are having any trouble catching or throwing good 
    passes then feel free to e-mail me at DreThug@hotmail.com and I will 
    personally help you out.
    
    
    ---------------------------------
    9: Running Strategy Vs Computer
    ---------------------------------
    Running is very hard to do when you are playing the computer on Heisman 
    difficulty level.  Basically, juking won't really help when you are playing 
    the computer.  The only thing I really use is the dive button so I can pick 
    up a few yards when I'm trying to run.  Also, when you are running against 
    the computer you should never run to the outside.  For some reason the 
    computer can stop you all the time.  Basically, run straight up the middle 
    and possibly turn right or left to get a few more couple yards.  It's really 
    hard to run against the computer when you are playing on the higher 
    difficulty level, so I suggest you only run sparringly.  Occasionally, I can 
    pick up 5 to 7 yards on a run, but then again I get shut down a lot if I try 
    not going up the middle.  Usually, if I run more then once in a set of 
    downs, I'll average about 3 yards a rush.  If it's 3rd and 1, make sure you 
    run up the middle because they probably won't stop you.  And if they do stop 
    you, go for it on fourth and one because they wont stop you two times in a 
    row.
    
    
    ---------------------------------
    10: Running Strategy Vs Human
    ---------------------------------
    Running against a human controlled player is so much easier and more useful 
    then running against a computer.  When you are running against a human feel 
    free to run to the outside and do all kinds of jukes, spins, and stop/start 
    runs.  If you think you might get tackled, turn around and run the other 
    way.  Also, if there is a guy next to you hurdle him the ball and let him 
    start running.  It's not that hard to trick out a human player while you're 
    running because they have a really hard time trying to anticipate what you 
    are doing.  Still, if it's 3rd and 1 I would recommend running up the middle 
    even on a human controlled opponent.  Even though running up the middle is 
    not as rewarding when you are playing your friend, it will ensure you a few 
    yards when you absolutely need them.  Even though running is pretty easy 
    when you are playing against a friend, it is still not as reliable as 
    passing.  So even when I'm playing against someone else, I usually stick to 
    the passing.  Trust me, it's more effective and a lot more fun to do.
    
    
    ---------------------------------
    11: Field Goal Strategy
    ---------------------------------
    Field goals take a long time to get use to in NCAA Football 2002.  To kick a 
    field goal you need to press X twice.  The first time you press X, try to 
    come as close to the top line as you can get.  If you go over in to the red 
    section, your kick may be a litle farther but it will not be accurate.  When 
    you press X down on the bottom, try getting it in the middle of the shaded 
    area.  The farther you go to one side, the more the ball will go to that 
    side.  Before you press X, make sure you line up the kick so it goes in to 
    the uprights.  If you are kicking short kicks, you can usually keep the 
    arrow in it's default place.  If you are kicking long kicks, you should move 
    the arrow down a little for a more of a line drive type of kick.  Remember, 
    line drive kicks are a lot easier to block for your opponent because they 
    are pretty low when they take off.  Also, a pretty easy range is 30-45 yard 
    field goals.  Once you get in to the 50 yarders you are calling it close for 
    some of the kickers.  A few of the kickers, on good days with the wind 
    blowing in the right direction, can take a kick to the low 60 yards.  If you 
    need any extra assistance on kicking field goals feel free to e-mail me at 
    DreThug@hotmail.com.
    
    
    ---------------------------------
    12: Punt Strategy
    ---------------------------------
    Punting is a lot easier then field goal kicking because it doesn't really 
    matter where the ball ends up.  Basically, all you do for punting is aim 
    where you want the ball to go and press x on the top line and in the middle 
    of the bottom line.  The higher you point the arrow the higher and shorter 
    the punt will go.  The lower you point the arrow the lower and farther it 
    will go.  Make sure you don't point the arrow too high or too low.  Also, 
    remember on punts that they can go out of bounds with no penalty.  So if you 
    are trying to punt it deep in to your opponents territory feel free to kick 
    it out so your opponent won't be able to return it.
    
    
    ---------------------------------
    13: Punt Return Strategy
    ---------------------------------
    All you can really do in a punt return situation vs the computer is that 
    when you get the ball you should just try getting away from the first 
    defender.  If you do that, then you will probably get a 10-15 yard punt 
    return.  If not, then you will probably get tackled right on the spot.  If 
    you think you're gonna get hit right when you touch the ball it is safer to 
    call for a fair catch.  A lot of times I don't call for a fair catch and 
    then I get hit and my guy drops the punt.  This happens a lot when you are 
    playing against a good team so fair catches are not the dumb thing to do all 
    the time.  Also, once you get the punt don't try dancing around that much 
    because it won't really help you.  When you are playing a friend, dancing 
    around won't help you either because all the people will come real fast at 
    once.
    
    
    ---------------------------------
    14: Blocking Punts Strategy Vs Human
    ---------------------------------
    I can basically block punts all the time against my friends.  This makes me 
    a lot better at the game because a lot of times my friends will not go for 
    it on 4th and long because there's a really good chance I'll block there 
    punt and run it back for a touchdown.  Blocking punts is probably easier in 
    NCAA Football 2002 then it was in Madden 2001.  All you need to do is the 
    following.
    
    When you expect your player to punt go with the punt return formation.  This 
    is a little safer than punt block because if you choose punt block there 
    will be two guys coming after you and you will have no blockers to block you 
    which can easily make you fumble the ball.  If you decide to go with Punt 
    Block please note that it is just as easy to block punts with the punt 
    return formation.  Control your cornerback on the left side of the screen.  
    Make sure he is the faster cornerback so you will have a better chance of 
    getting to the kicker.  Line him up so he is right next to your last blocker 
    on the left but a little to the side so the last offensive line man can't 
    touch him.  Doing this will still have the wide receiver out there on the 
    punting team so he will not be covered if your opponents team actually does 
    a fake punt.  Put him a little up from the line of scrimmage so you can get 
    a running start.  Right when you see the kick meter go up start running 
    towards the kicker.  You will be able to get there so quick that you will 
    block the punt all the time.  To block the punt jump up in the air.  This is 
    a lot better then going for a tackle because usually you won't get there 
    until the ball is leaving his foot.  A common problem I see a lot of people 
    having with this punt blocking strategy is that they are jumping way too 
    early.  Don't be scared to jump a little later then you would expect.  You 
    have to remember that the ball doesn't just fly straight up from his foot 
    and flys at an angle which you can easily cut off.  I only have mastered 
    blocking punts against human controlled players because I can see when he is 
    going to start kicking the ball.  When I play the computer I have to 
    anticipate when he is going to hike the ball and usually I am too early or 
    way too late.
    
    There are a few bad things about using this punt blocking strategy.  Here I 
    have listed them.
    
    1) Say your player goes for a fake punt.  The cornerback you moved to block 
    the punt left the wide receiver wide open.  He will have a very easy catch 
    if they do a fake punt.
    
    2) Say you don't make it in time and you jump or dive.  There is a very good 
    chance that you can get roughing the kicker or running in to the kicker 
    which is a 15 yard penalty.  This can totally change the game around because 
    your opponent will now have a first down.
    
    3) Say you don't block the punt and the ball is kicked to your punt 
    returner.  Now there is no one to block that wide receiver who is running up 
    for the tackle.  You are left to fair catch the ball or take a brutual hit 
    right when you catch the ball which may cause a fumble.
    
    If you need any extra assistance with blocking punts feel free to e-mail me.
    
    
    ---------------------------------
    15: Kick Off Return Strategy
    ---------------------------------
    I can usually average about a 30 yard kick off return against the computer 
    or a human controlled player.  Right when I get the ball I sprint straight 
    up the field.  When I see the first defender I make a sharp left and go up 
    the field another 5 yards.  Then I try to juke my way around the last 
    defender.  Usually, there will be a lot of other defenders to the side of 
    you so it's really hard to break a lot of the tackles.  Feel free to dance 
    around if you want to on the kick off, but it usually doesn't work because 
    there is just way too many defenders to tackle you.
    
    
    ---------------------------------
    16: How To Win Easily Vs Computer
    ---------------------------------
    If you want to run through a dynasty mode real quick and win all the games 
    here is what you do.
    
    Set the difficulty level to: Heisman
    Set the quarter length to: One Minute
    Turn off the Play Clock so you have unlimited time to hike the ball.
    Select to kick the ball first at the coin toss.
    
    Now all you have to do is make the computer go 3 and out which isn't hard.  
    All they will do then is punt the ball and you will get the ball around the 
    50 yard line.  Go up 15 yards and kick the field goal before half time.  
    Then when you get the ball just run out the clock by not picking a play.  If 
    you don't want to be as cheap you can keep the play clock on and still be 
    able to run out the 2 minutes in the halve with one first down.
    
    
    ---------------------------------
    17: My Favorite Plays
    ---------------------------------
    Now that you read all of my strategies I would like to tell you the 
    offensive plays I use a lot.  These plays are under the UCLA playbook if you 
    are having trouble finding them under your playbook.
    
    Shotgun Spread
    PA Out- Throw to the Square
    Hail Mary - Throw to Anyone
    Flood - Throw to the Square
    
    Ace - Twins
    WR Post - Throw to L1
    
    Ace - Normal
    HB Dive
    HB Tackle
    HB Slot
    HB Draw
    
    I-Form Normal
    Power Option - Lateral it to HB
    
    I-Form Twins
    Vertical - Throw to X
    
    Strong - Normal
    HB Circle - Throw to Square
    
    
    ---------------------------------
    18: Running Options
    ---------------------------------
    Options in college football are extremely necessary to be good at.  Options 
    can give you the boost that your team is dying to have late in a game.  I 
    pulled off a 82 option against the computer on heisman and then I almost 
    broke another one against another team on heisman in the same day.  If you 
    are good at running options, then you will probably be very difficult to 
    beat against the computer and against another human.
    
    There are many different kinds of options in NCAA Football 2002.  Basically, 
    I use one of the more simple ones called a Power Option.  The power option 
    is a great option to use because half the time you don't even need to pitch 
    it to the running back to get some good yards because the quarterback can 
    just take off with it.  Running this option doesn't take that much skill 
    either.  To run this option, go to I Form Normal and select it on the far 
    left.  Then hike the ball and start running the way the running back is 
    running behind you.  Start running up the field and whenever you think that 
    you are going to get tackled lateral it by pressing R2 to your running back 
    and let him start running.  Don't worry if you never lateral it to your 
    running back because a lot of the time your quarterback will get a good run 
    in.  Also, try finding good gaps with the quarterback because once your 
    quarterback starts running, it's not that easy to stop him either.  If you 
    are in the middle of the field go with the left option.  If you are more to 
    the left of the field, then switch the option to the right so then the whole 
    play goes in the opposite direction.  This gives you a lot more room to run 
    with the ball.  I run this option play at least three times a possession 
    when I'm playing against a human player.  I find that if the human player is 
    not expecting the option, that I can pick up a lot of yards with it.  
    Usually, I run the option at least once a possession with against the 
    computer.  I find that the computer can usually learn how to stop any kind 
    of option late in the game so it becomes basically ineffective. Don't be 
    scared to cut back and forth with your running back when he gets the balll 
    because usually that is how you will find gaps in the defense.
    
    After reading this you are probably thinking that options are the best thing 
    to use in a game.  Here is why they aren't.
    
    If you use option plays a lot you are going to fumble a lot.  If I use an 
    option play more then 20 times in one game, I will fumble it at least 3 
    times in the game.  Usually the fumbles will come when you are going down 
    with the quarterback and you decide to lateral it.  When this happens, the 
    ball won't make it to your running back and there will be a massive dive for 
    the ball.  Occasionally, but this is very rare, the quarterback will pitch 
    it to the running back and miss the running back completely.  I've seen this 
    happen with the computer, but it never happened to me.  Also, sometimes when 
    you are running the quarterback gets hit and just fumbles it because he 
    doesn't have that good of ball protection.  Another way that you are likely 
    to fumble is when there is a man between you and your running back and you 
    decide to pitch the ball.  I've seen the ball hit the man in the middle 
    multiple times and that's not a good thing.  More than half the time you 
    fumble, you will probably get the ball back, but it's still not worth trying 
    to option too many times in a game because you will fail at least once and 
    get a major turnover.
    
    
    ---------------------------------
    19: 4-3 Defense Information
    ---------------------------------
    Thanks to my friend who plays ball at MSU for suppyling us with this useful 
    information.  Without him, this would never be in the guide.
    
    Note this is for a 4-3 defense, but the principles will carry over to the 
    other defenses.  Basic philosophy behind defenses:
    
    Cover 2: Corners play shallow to help on outside runs (i.e. sweeps and to 
    cover short routes) (i.e. outs and hook routes). The two safeties split the 
    field in halfcovering anything deep in their zones. The linebackers drop 
    straight back tocover hook routes and crossing routes across the middle 
    while maitaining their zone.
    
    Cover 3: Depending on whether you call cover 3 weak or strong the corner 
    will sit and play the outside run and cover the out and hook routes, while 
    the other corner and the two safeties split the field into 3 parts: sideline 
    to hash, hash to hash, and hash to sideline covering the deep routes in 
    those zones. The linebackers will drop back into their zones as usual, but 
    depending on which you called cover 3 weak or cover 3 strong the linebacker 
    on the call side will dropback and over a little further because the corner 
    is sitting near the line of scrimmage. The other two backers will try to 
    split the rest of the distance between them.
    
    Cover 4: This is where all the defensive backs cover a portion of the deep 
    coverage. They split the field into quarters and cover deep. The linebackers 
    drop into their zones but have to cover more area and the difference is 
    split amongst them.
    
    Theoretically (in real life football)
    
    Cover 2 Pros:
    Corners can come up to help the run and shut down the short to mediumpasses 
    on their side.
    
    Cover 2 Cons:
    Since the corners come up and play in the shallow zone post patterns 
    andcorner routes are very difficult to stop because the safeties have so 
    much field to cover and also running up the middle is easy because the 
    linebackers dropping back rather than reading the running back or the tight 
    end.
    
    Cover 3 Pros:
    You have one corner playing shallow to help the out on the run and youhave 
    three defensive backs covering deep.
    
    Cover 3 Cons:
    Post patterns can easily be thrown on this defense if timed right (the 
    reciever is past the linebackers and in between the safety and corner). 
    Crossing routes across the middle are hard to stop if they either get behind 
    the linebackers or in front of them.  And again runing up the middle.
    
    Cover 4 Pros:
    Since you have four defensive backs back there it should help stop the deep 
    ball. Supposely this will shut down post and corner routes, but I found that 
    you can still throw those routes if perfectly timed in the game.
    
    Cover 4 Cons:
    Any running play could work for a decent if not big gain. Crossing routes 
    underneath the linebackers are hard to stop too.
    
    
    ---------------------------------
    20: Campus Challenge
    ---------------------------------
    Campus Challenge is basically the same thing as Madden Challege is in Madden 
    2001.  The whole point of campus challenge is to try to earn credits to buy 
    trading cards.  The cards you unlock can help you win games if you choose to 
    use them while you are playing a game.  Personally, I think that's pretty 
    cheap so I just collect the cards to show that I got all the cards.  You can 
    do the same challenge as many times as you want to get points.  You can only 
    get credits for your tasks on single player modes so you can't play your 
    friend and just try doing all the Level 5 tasks because it is easier to do 
    on your friend then on the computer.  The game automatically recognizes if 
    you do a task so don't worry if you think it won't remember.  Here I have 
    listed all the tasks you need to complete.  Remember, the higher the 
    difficulty level you are playing, the more creidts you get when you complete 
    a task.  Keep that in mind folks.
    
    
    Level 1 Credit Scale
    JV.................2
    Varsity............4
    All-American.......6
    Heisman............8
    
    Level 1 Tasks
    Make a 40+ Yard Field Goal
    Punt the ball 50+ Yards
    Hold CPU under 7 Points (Minimum Quarter 4 Minutes)
    Score 21 Points in a Game (Maximum Quarter 6 Minutes)
    One reception by 3 different players
    Throw 2 touchdown passes with one player
    Gain 200 yards of total offense (Maximum Quarter 6 Minutes)
    Break a 20 yard run
    Complete 5 consecutive passes
    Complete a 30 yard pass
    No incomplete passes all game (Minimum Quarter 4 Minutes)
    No offensive fumbles all game (Minimum Quarter 4 Minutes)
    No interceptions thrown all game (Minimum Quarter 4 Minutes)
    No sacks allowed all game (Minimum Quarter 4 Minutes)
    Defeat the Seminoles at home in the rain
    Defeat the Cornhuskers at home in fair weather
    Recover a fumble on defense
    Intercept a pass on defense
    Sack the opposion quarterback
    Record 3 tackles with one player
    
    
    Level 2 Credit Scale
    JV.................3
    Varsity............6
    All-American.......9
    Heisman............12
    
    Level 2 Tasks
    30 yard kick reutrn average for one player (Minimum Return 2)
    30 yard punt return average for one player (Minimum Return 2)
    Score 42 points in a game (Maximum Quarter 6 Minutes)
    Defeat the CPU by 28 points (Maximum Quarter 6 Minutes)
    10 yard rush average for one player (Minimum Carries 5)
    Gain 100 receiving yards with one player
    Catch 2 touchdown passes with one player
    20 yard receiving average for one player (Minimum Receptions 3)
    Score 3 rushing touchdowns with one player
    Throw for 300 yards with one player
    Throw 4 touchdown passes with one player
    Complete 80% of your passes (Minimum Throws 5)
    Complete 10 consecutive passes
    Commit no penalties in a game (Minimum Quarter 4 Minutes)
    Defeat the Gators with a regular team
    Record 2 sacks with oen player
    Force 3 turnovers in one game on defense
    Record 5 tackles with two different players
    Hold CPU under 150 total offensive yards (Minimum Quarter 4 Minutes)
    Gain 100 rushing yards with one player
    
    
    Level 3 Credit Scale
    JV.................4
    Varsity............8
    All-American.......12
    Heisman............16
    
    Level 3 Tasks
    Kick and recover an onside kick
    Punt the ball out of bounds inside the 5 yard line
    Score 63 points in a game (Maximum Quarter 6 Minutes)
    Shut out the CPU (Minimum Quarter 4 Minutes)
    Make 10 receptions with one player
    10 rushing attempts by two different players
    Gain 100 rush and 50 receiving yards with one player
    Gain 150 receiving yards with one player
    Gain 150 rushing yards with one player
    Gain 400 yards of total offense (Maximum Quarter 6 Minutes)
    Break a 40 yard run
    Complete 15 consecutive passes
    Complete a 60 yard pass
    Hold ALL-FSU under 75 pass yards with regular team
    Gain 150 rushing yards vs. Oregon Ducks (Maximum Quarter 6 Minutes)
    Recover 2 fumbles on defense with one player
    Intercept 2 passes with one player
    Record 3 sacks with one player
    Deflect 4 passes with one player
    Record 8 tackles with one player
    
    
    Level 4 Credit Scale
    JV.................5
    Varsity............10
    All-American.......15
    Heisman............20
    
    Level 4 Tasks
    Make a 50+ yard field goal
    Punt the ball 65+ yards
    Make 6 two-point conversions in one game
    Defeat the CPU by 56 Points (Maximum Quarter 6 Minutes)
    Gain 100 rush yards with two different players
    Gain 100 receiving yards with two different players
    Gain 200 receiving yards with one player
    Gain 200 rushing yards with one player
    Complete 25 passes with one player
    40 rushing attempts by one player (Maximum Quarter 6 Minutes)
    Throw for 500 yards with one player
    Gain 650 yards of total offense (Maximum Quarter 6 Minutes)
    Achieve 20 first downs (Maximum Quarter 6 Minutes)
    Complete one pass to 7 different receivers
    Return a fumble for a touchdown on defense
    Break a 60 yard run
    Cause 6 turnovers on defense
    Record 7 sacks with one player
    Record a safety on defense
    Return an interception for a touchdown
    
    
    Level 5 Credit Scale
    JV.................6
    Varsity............12
    All-American.......18
    Heisman............24
    
    Level 5 Tasks
    Gain 200 kick return yards with one player
    Gain 200 punt return yards with one player
    Return a kickoff for a touchdown
    Return a punt for a touchdown
    Score 84 points in a game (Maximum Quarter 6 Minutes)
    Complete 100% of your passes (Minimum Throws 5)
    100 Receiving yards by three different players
    Gain 100 rush and 100 pass yards with one player
    Gain 100 rush and 150 pass yards with one player
    20 yard rush average for one player (Minimum Carries 3)
    200 Passing Yards By Two Different Players
    Gain 250 rushing yards with one player
    Break 10 tackles with one player
    Break an 80 yard run
    Complete 20 consecutive passes
    Play injured and score a touchdown
    Complete a 90 yard pass
    Intercept 5 passes on defense
    Hold CPU under 0 total offensive yards (Minimum Quarter 4)
    Record two safeties in one game
    
    
    ---------------------------------
    21: Card Collection
    ---------------------------------
    There is 263 cards in the collection.  31 of those cards are fantasy teams, 
    25 are historic teams, 32 are stadiums, 31 are game cheats, and 144 are team 
    boosts.  Here I have listed all the card numbers and what each card does.  
    Each card costs 50 credits.
    
    
    Card Number: 0
    Name: Air Force
    Description: When pennant is played, this team will receive a ratings boost 
    at the position of your choice.
    
    Card Number: 1
    Name: Akron
    Description: When pennant is played, this team will receive a ratings boost 
    at the position of your choice.
    
    Card Number: 2
    Name: Alabama
    Description: When pennant is played, this team will receive a ratings boost 
    at the position of your choice.
    
    Card Number: 3
    Name: Alabama A&M
    Description: When pennant is played, this team will receive a ratings boost 
    at the position of your choice.
    
    Card Number: 4
    Name: Alabama State
    Description: When pennant is played, this team will receive a ratings boost 
    at the position of your choice.
    
    Card Number: 13
    Name: Ball State
    Description: When pennant is played, this team will receive a ratings boost 
    at the position of your choice.
    
    Card Number: 31
    Name: Delaware State
    Description: When pennant is played, this team will receive a ratings boost 
    at the position of your choice.
    
    Card Number: 33
    Name: Eastern Michigan
    Description: When pennant is played, this team will receive a ratings boost 
    at the position of your choice.
    
    Card Number: 40
    Name: Georgia Tech
    Description: When pennant is played, this team will receive a ratings boost 
    at the position of your choice.
    
    Card Number: 41
    Name: Grambling State
    Description: When pennant is played, this team will receive a ratings boost 
    at the position of your choice.
    
    Card Number: 45
    Name: Houston
    Description: When pennant is played, this team will receive a ratings boost 
    at the position of your choice.
    
    Card Number: 46
    Name: Howard
    Description: When pennant is played, this team will receive a ratings boost 
    at the position of your choice.
    
    Card Number: 51
    Name: Iowa State
    Description: When pennant is played, this team will receive a ratings boost 
    at the position of your choice.
    
    Card Number: 52
    Name: Jackson State
    Description: When pennant is played, this team will receive a ratings boost 
    at the position of your choice.
    
    Card Number: 53
    Name: Kansas
    Description: When pennant is played, this team will receive a ratings boost 
    at the position of your choice.
    
    Card Number: 57
    Name: Louisiana Tech
    Description: When pennant is played, this team will receive a ratings boost 
    at the position of your choice.
    
    Card Number: 61
    Name: Maryland
    Description: When pennant is played, this team will receive a ratings boost 
    at the position of your choice.
    
    Card Number: 70
    Name: Mississippi State
    Description: When pennant is played, this team will receive a ratings boost 
    at the position of your choice.
    
    Card Number: 83
    Name: Northen Illinois
    Description: When pennant is played, this team weill receive a ratings boost 
    at the position of your choice.
    
    Card Number: 92
    Name: Oregon State
    Description: When pennant is played, this team weill receive a ratings boost 
    at the position of your choice.
    
    Card Number: 93
    Name: Penn
    Description: When pennant is played, this team will receive a ratings boost 
    at the position of your choice.
    
    Card Number: 107
    Name: Southern Miss
    Description: When pennant is played, this team will receive a ratings boost 
    at the position of your choice.
    
    Card Number: 116
    Name: Texas Tech
    Description: When pennant is played, this team will receive a ratings boost 
    at the position of your choice.
    
    Card Number: 117
    Name: Toledo
    Description: When pennant is played, this team will receive a ratings boost 
    at the position of your choice.
    
    Card Number: 127
    Name: UNLV
    Description: When pennant is played, this team will receive a ratings boost 
    at the position of your choice.
    
    Card Number: 130
    Name: Utah
    Description: When pennant is played, this team will receive a ratings boost 
    at the position of your choice.
    
    Card Number: 144
    Name: 1st & 5
    Description: This cheat will gtive your team 1st & 5 instead of 1st & 10 for 
    one game.
    
    Card Number: 145
    Name: 1st & 15
    Description: This cheat will give your opponent 1st & 15 instead of 1st & 10 
    for one game.
    
    Card Number: 148
    Name: Short Changed
    Description: This cheat will cause the ref to constantly spot the ball short 
    for your opponent for one game.
    
    Card Number: 150
    Name: Cool Breeze
    Description: This cheat will cause the wind to be in your team's favor for 
    the entire game.
    
    Card Number: 153
    Name: Hands Are Tied
    Description: This cheat will not allow your opponent to cause a fumble or 
    intercept a pass for one game.
    
    Card Number: 154
    Name: Injury Prone
    Description: This cheat will increase your opponents injuries for one game.
    
    Card Number: 156
    Name: Jammed
    Description: This cheat will increase your DB's chance of jamming his man at 
    the line for one game.
    
    Card Number: 162
    Name: QB Dud
    Description: This cheat will cause your opponent to throw high, wobbly 
    passes for one game.
    
    Card Number: 166
    Name: Steel Toe
    Description: This cheat will give your team increased kick range for one 
    game.
    
    Card Number: 175
    Name: Alamo Bowl
    Description: This will unlock the Alamo Bowl.
    
    Card Number: 179
    Name: GalleryFurniture.com
    Description: This will unlock the Gallery Furniture Bowl.
    
    Card Number: 182
    Name: Humanitarian Bowl
    Description: This will unlock the Humanitarian Bowl.
    
    Card Number: 191
    Name: Louisiana Bowl
    Description: This will unlock the New Orleans Bowl.
    
    Card Number: 210
    Name: 97 All-Americans
    Description: This card will unlock the 1997 All-American Team.
    
    Card Number: 223
    Name: All-American Nebraska
    Description: This pennant will unlock the All-Time Nebaskra CornHuskers 
    team.
    
    Card Number: 224
    Name: All-American Notre Dame
    Description: This pennant will unlock the All-Time Notre Dame "Fighting 
    Irish" team.
    
    Card Number: 232
    Name: ARIZ Mascot Team
    Description: This will unlock the Arizona Mascot Team.
    
    Card Number: 247
    Name: OSU Mascot Team
    Description: This will unlock the Ohio State Mascot Team.
    
    Card Number: 255
    Name: WASH Mascot Team
    Description: This will unlock the Washington Mascot Team.
    
    
    ---------------------------------
    22: Team Statistics
    ---------------------------------
    Here are all the teams that you can play with in NCAA Football.  Here I have 
    listed each teams name with their offense, defense, special teams, and 
    overall score.  No need to scroll through the game anymore to find what team 
    to pick, look here.
    
    Team Name: Air Force
    Overall: B
    Offense: B
    Defense: B-
    Special Teams: B
    
    Team Name: Akron
    Overall: C+
    Offense: B-
    Defense: C
    Special Teams: B-
    
    Team Name: Alabama
    Overall: B+
    Offense: B+
    Defense: B+
    Special Teams: B+
    
    Team Name: Alabama A&M
    Overall: C
    Offense: C
    Defense: C
    Special Teams: B-
    
    Team Name: Alabama State
    Overall: C-
    Offense: C
    Defense: D+
    Special Teams: C
    
    Team Name: Alcorn State
    Overall: C-
    Offense: C
    Defense: C-
    Special Teams: C
    
    Team Name: Arizona
    Overall: B
    Offense: B
    Defense: B
    Special Teams: B
    
    Team Name: Arizona State
    Overall: B
    Offense: B
    Defense: B-
    Special Teams: B+
    
    Team Name: Arkansas
    Overall: B
    Offense: B+
    Defense: B+
    Special Teams: B
    
    Team Name: Arkansas State
    Overall: C+
    Offense: C+
    Defense: C+
    Special Teams: B
    
    Team Name: Ark Pine-Bluff
    Overall: C-
    Offense: C
    Defense: D
    Special Teams: C
    
    Team Name: Army
    Overall: C+
    Offense: C+
    Defense: B-
    Special Teams: B-
    
    Team Name: Auburn
    Overall: B+
    Offense: B
    Defense: B+
    Special Teams: B+
    
    Team Name: Ball State
    Overall: C
    Offense: C+
    Defense: C
    Special Teams: C-
    
    Team Name: Baylor
    Overall: B-
    Offense: B-
    Defense: C+
    Special Teams: B-
    
    Team Name: Bethune-Cookman
    Overall: C-
    Offense: C
    Defense: C-
    Special Teams: C
    
    Team Name: Boise State
    Overall: B
    Offense: B
    Defense: B-
    Special Teams: B+
    
    Team Name: Boston College
    Overall: B
    Offense: B+
    Defense: B
    Special Teams: B+
    
    Team Name: Bowling Green
    Overall: C
    Offense: C
    Defense: C
    Special Teams: C
    
    Team Name: Brown
    Overall: C-
    Offense: C
    Defense: D+
    Special Teams: C
    
    Team Name: Buffalo
    Overall: C-
    Offense: C-
    Defense: C
    Special Teams: C
    
    Team Name: BYU
    Overall: B
    Offense: B
    Defense: B
    Special Teams: B
    
    Team Name: CAL
    Overall: B
    Offense: B
    Defense: B
    Special Teams: B-
    
    Team Name: Central Michigan
    Overall: C
    Offense: C
    Defense: C
    Special Teams: C-
    
    Team Name: Cincinnati
    Overall: B
    Offense: B
    Defense: B
    Special Teams: A-
    
    Team Name: Clemson
    Overall: B+
    Offense: B+
    Defense: A-
    Special Teams: B
    
    Team Name: Colorado
    Overall: B
    Offense: B
    Defense: B
    Special Teams: B-
    
    Team Name: Colorado State
    Overall: B
    Offense: B
    Defense: B
    Special Teams: B
    
    Team Name: Columbia
    Overall: C-
    Offense: C-
    Defense: D+
    Special Teams: C
    
    Team Name: Cornell
    Overall: C-
    Offense: C+
    Defense: D
    Special Teams: C
    
    Team Name: Dartmouth
    Overall: C-
    Offense: C-
    Defense: D+
    Special Teams: C
    
    Team Name: Delaware State
    Overall: C-
    Offense: C-
    Defense: D+
    Special Teams: C
    
    Team Name: Duke
    Overall: B
    Offense: B
    Defense: B
    Special Teams: B
    
    Team Name: Eastern Michigan
    Overall: C
    Offense: C
    Defense: C
    Special Teams: C+
    
    Team Name: ECU
    Overall: B
    Offense: B
    Defense: B
    Special Teams: B
    
    Team Name: Florida
    Overall: A
    Offense: A-
    Defense: A-
    Special Teams: A
    
    Team Name: Florida A&M
    Overall: C-
    Offense: C
    Defense: D+
    Special Teams: C+
    
    Team Name: Florida State
    Overall: A-
    Offense: A-
    Defense: A-
    Special Teams: B+
    
    Team Name: Fresno State
    Overall: B
    Offense: B
    Defense: B-
    Special Teams: B+
    
    Team Name: Georgia
    Overall: B+
    Offense: B+
    Defense: B+
    Special Teams: A-
    
    Team Name: Georgia Tech
    Overall: A-
    Offense: A-
    Defense: A-
    Special Teams: A-
    
    Team Name: Grambling State
    Overall: C-
    Offense: C
    Defense: C-
    Special Teams: C
    
    Team Name: Hampton
    Overall: C-
    Offense: C-
    Defense: C-
    Special Teams: C+
    
    Team Name: Harvard
    Overall: C-
    Offense: C
    Defense: C-
    Special Teams: C+
    
    Team Name: Hawaii
    Overall: B-
    Offense: B-
    Defense: B
    Special Teams: C+
    
    Team Name: Houston
    Overall: B
    Offense: B
    Defense: B
    Special Teams: B-
    
    Team Name: Howard
    Overall: C-
    Offense: C-
    Defense: C
    Special Teams: C+
    
    Team Name: Idaho
    Overall: B
    Offense: B
    Defense: B-
    Special Teams: B
    
    Team Name: Illinois
    Overall: B
    Offense: B+
    Defense: B-
    Special Teams: B
    
    Team Name: Indiana
    Overall: B
    Offense: B
    Defense: B-
    Special Teams: B+
    
    Team Name: Iowa
    Overall: B
    Offense: B
    Defense: B
    Special Teams: B+
    
    Team Name: Iowa State
    Overall: B-
    Offense: B
    Defense: B-
    Special Teams: C+
    
    Team Name: Jackson State
    Overall: C-
    Offense: C
    Defense: D+
    Special Teams: C+
    
    Team Name: Kansas
    Overall: B-
    Offense: B-
    Defense: B-
    Special Teams: B-
    
    Team Name: Kansas State
    Overall: B+
    Offense: B+
    Defense: B+
    Special Teams: B
    
    Team Name: Kent State
    Overall: C-
    Offense: C-
    Defense: C
    Special Teams: C
    
    Team Name: Kentucky
    Overall: B
    Offense: B+
    Defense: B
    Special Teams: B
    
    Team Name: Louisiana Tech
    Overall: B-
    Offense: B-
    Defense: C+
    Special Teams: B-
    
    Team Name: Louisville
    Overall: B+
    Offense: B+
    Defense: B+
    Special Teams: B+
    
    Team Name: LSU
    Overall: B
    Offense: B+
    Defense: B
    Special Teams: B
    
    Team Name: Marshall
    Overall: B-
    Offense: B
    Defense: B-
    Special Teams: C+
    
    Team Name: Maryland
    Overall: B
    Offense: B
    Defense: B+
    Special Teams: B+
    
    Team Name: Memphis
    Overall: B-
    Offense: B-
    Defense: C+
    Special Teams: B
    
    Team Name: Miami
    Overall: A
    Offense: A
    Defense: A
    Special Teams: B+
    
    Team Name: Miami (OH)
    Overall: C
    Offense: C+
    Defense: C
    Special Teams: C
    
    Team Name: Michigan
    Overall: B+
    Offense: B+
    Defense: B+
    Special Teams: B+
    
    Team Name: Michigan State
    Overall: B
    Offense: B+
    Defense: B
    Special Teams: B+
    
    Team Name: Mid Tenn State
    Overall: B-
    Offense: B-
    Defense: B-
    Special Teams: B
    
    Team Name: Minnesota
    Overall: B
    Offense: B+
    Defense: B
    Special Teams: B+
    
    Team Name: Miss Valley State
    Overall: D+
    Offense: C-
    Defense: D
    Special Teams: C
    
    Team Name: Mississippi State
    Overall: B+
    Offense: B+
    Defense: B+
    Special Teams: B
    
    Team Name: Missouri
    Overall: B
    Offense: B
    Defense: B-
    Special Teams: B-
    
    Team Name: Morgan State
    Overall: D+
    Offense: C-
    Defense: D
    Special Teams: C
    
    Team Name: Navy
    Overall: C+
    Offense: C+
    Defense: C+
    Special Teams: B-
    
    Team Name: N Carolina A&T
    Overall: C-
    Offense: C
    Defense: D
    Special Teams: C
    
    Team Name: NC State
    Overall: B+
    Offense: B+
    Defense: B+
    Special Teams: B
    
    Team Name: Nebraska
    Overall: B+
    Offense: B+
    Defense: A-
    Special Teams: B
    
    Team Name: Nevada
    Overall: B-
    Offense: B-
    Defense: B-
    Special Teams: B
    
    Team Name: New Mexico
    Overall: B-
    Offense: B-
    Defense: B-
    Special Teams: B
    
    Team Name: New Mexico State
    Overall: B-
    Offense: B
    Defense: B-
    Special Teams: B
    
    Team Name: Norfolk State
    Overall: D+
    Offense: C-
    Defense: D+
    Special Teams: C
    
    Team Name: North Carolina
    Overall: B+
    Offense: B+
    Defense: B+
    Special Teams: B+
    
    Team Name: North Texas
    Overall: C+
    Offense: C+
    Defense: C+
    Special Teams: B
    
    Team Name: Northen Illinois
    Overall: C+
    Offense: C+
    Defense: C+
    Special Teams: C+
    
    Team Name: Northwestern
    Overall: B+
    Offense: A-
    Defense: B+
    Special Teams: B+
    
    Team Name: Notre Dame
    Overall: B+
    Offense: B+
    Defense: B+
    Special Teams: A-
    
    Team Name: Ohio
    Overall: C+
    Offense: C+
    Defense: C
    Special Teams: B-
    
    Team Name: Ohio State
    Overall: B+
    Offense: B+
    Defense: B+
    Special Teams: B+
    
    Team Name: Oklahoma
    Overall: A-
    Offense: A-
    Defense: B+
    Special Teams: A-
    
    Team Name: Oklahoma State
    Overall: B-
    Offense: B
    Defense: B-
    Special Teams: B-
    
    Team Name: Ole Miss
    Overall: B+
    Offense: B+
    Defense: B
    Special Teams: B
    
    Team Name: Oregon
    Overall: B+
    Offense: B+
    Defense: B+
    Special Teams: B-
    
    Team Name: Oregon State
    Overall: B+
    Offense: B+
    Defense: B+
    Special Teams: B-
    
    Team Name: Penn
    Overall: C-
    Offense: C
    Defense: C-
    Special Teams: C
    
    Team Name: Penn State
    Overall: B
    Offense: B+
    Defense: B
    Special Teams: B
    
    Team Name: Pittsburgh
    Overall: B
    Offense: B+
    Defense: B
    Special Teams: B+
    
    Team Name: Prarie View A&M
    Overall: C-
    Offense: C-
    Defense: D+
    Special Teams: C
    
    Team Name: Princeton
    Overall: C-
    Offense: C-
    Defense: C-
    Special Teams: C+
    
    Team Name: Purdue
    Overall: B+
    Offense: B+
    Defense: B
    Special Teams: B
    
    Team Name: Rice
    Overall: B-
    Offense: B-
    Defense: B-
    Special Teams: B+
    
    Team Name: Rutgers
    Overall: B-
    Offense: B-
    Defense: C
    Special Teams: B
    
    Team Name: San Diego State
    Overall: B-
    Offense: B
    Defense: B-
    Special Teams: B
    
    Team Name: San Jose State
    Overall: B
    Offense: B+
    Defense: B-
    Special Teams: B
    
    Team Name: S Carolina State
    Overall: C-
    Offense: C
    Defense: D
    Special Teams: C+
    
    Team Name: SMU
    Overall: B-
    Offense: B-
    Defense: B-
    Special Teams: B-
    
    Team Name: South Carolina
    Overall: B+
    Offense: B+
    Defense: B+
    Special Teams: B
    
    Team Name: Southern
    Overall: C-
    Offense: C
    Defense: D
    Special Teams: C
    
    Team Name: Southern Miss
    Overall: B
    Offense: B+
    Defense: B
    Special Teams: B+
    
    Team Name: Stanford
    Overall: B
    Offense: B
    Defense: B
    Special Teams: B+
    
    Team Name: Syracuse
    Overall: B+
    Offense: B+
    Defense: B
    Special Teams: B+
    
    Team Name: TCU
    Overall: B
    Offense: B
    Defense: B
    Special Teams: B
    
    Team Name: Temple
    Overall: B-
    Offense: B
    Defense: C+
    Special Teams: B
    
    Team Name: Tennessee
    Overall: B+
    Offense: B+
    Defense: A-
    Special Teams: B+
    
    Team Name: Texas
    Overall: B+
    Offense: B+
    Defense: B+
    Special Teams: B-
    
    Team Name: Texas A&M
    Overall: B
    Offense: B
    Defense: B
    Special Teams: B
    
    Team Name: Texas Southern
    Overall: C-
    Offense: C-
    Defense: C-
    Special Teams: C
    
    Team Name: Texas Tech
    Overall: B
    Offense: B
    Defense: B
    Special Teams: C
    
    Team Name: Toledo
    Overall: C+
    Offense: C+
    Defense: C+
    Special Teams: C+
    
    Team Name: Troy State
    Overall: C
    Offense: C
    Defense: C-
    Special Teams: C+
    
    Team Name: Tulane
    Overall: B
    Offense: B
    Defense: B
    Special Teams: B+
    
    Team Name: Tulsa
    Overall: B-
    Offense: B-
    Defense: C+
    Special Teams: B
    
    Team Name: UAB
    Overall: B-
    Offense: B-
    Defense: B-
    Special Teams: B-
    
    Team Name: UCF
    Overall: B
    Offense: B
    Defense: B
    Special Teams: B
    
    Team Name: UCLA
    Overall: B+
    Offense: A-
    Defense: B+
    Special Teams: B+
    
    Team Name: UConn
    Overall: C+
    Offense: C+
    Defense: C
    Special Teams: B-
    
    Team Name: UL Lafayette
    Overall: C+
    Offense: C+
    Defense: C+
    Special Teams: C+
    
    Team Name: UL Monroe
    Overall: C+
    Offense: C+
    Defense: C+
    Special Teams: C+
    
    Team Name: UNLV
    Overall: B
    Offense: B
    Defense: B
    Special Teams: B
    
    Team Name: USC
    Overall: B
    Offense: B+
    Defense: B
    Special Teams: B-
    
    Team Name: USF
    Overall: C+
    Offense: B-
    Defense: C+
    Special Teams: B-
    
    Team Name: Utah
    Overall: B-
    Offense: B-
    Defense: B
    Special Teams: B-
    
    Team Name: Utah State
    Overall: B-
    Offense: B-
    Defense: C+
    Special Teams: B
    
    Team Name: UTEP
    Overall: B-
    Offense: B
    Defense: B-
    Special Teams: B-
    
    Team Name: Vanderbilt
    Overall: B
    Offense: B
    Defense: B
    Special Teams: B-
    
    Team Name: Virginia
    Overall: B
    Offense: B+
    Defense: B
    Special Teams: B+
    
    Team Name: Virginia Tech
    Overall: B+
    Offense: A-
    Defense: B+
    Special Teams: A
    
    Team Name: Wake Forest
    Overall: B
    Offense: B
    Defense: B
    Special Teams: B
    
    Team Name: Washington
    Overall: B
    Offense: B+
    Defense: B+
    Special Teams: B
    
    Team Name: Washington State
    Overall: B-
    Offense: B
    Defense: B
    Special Teams: C+
    
    Team Name: West Virginia
    Overall: B
    Offense: B
    Defense: B
    Special Teams: B+
    
    Team Name: Western Michigan
    Overall: C+
    Offense: B-
    Defense: B-
    Special Teams: C
    
    Team Name: Wisconsin
    Overall: B+
    Offense: B+
    Defense: B+
    Special Teams: B+
    
    Team Name: Wyoming
    Overall: B-
    Offense: B-
    Defense: B-
    Special Teams: B
    
    Team Name: Yale
    Overall: C-
    Offense: C-
    Defense: D+
    Special Teams: C
    
    
    ---------------------------------
    23: Personal Review
    ---------------------------------
    Right when NCAA Football 2002 came out I ran to my local videogame store and 
    picked this game up.  I was very surprised with the number of copies that 
    the store had on it's shelves.  When I came home, I discovered that the 
    control was just like Madden 2001's.  I had so much fun playing the first 
    game that I couldn't stop playing for five hours straight.  Now that I took 
    a break from the game, I have decided to write about how good NCAA Football 
    2002 really is.
    
    Graphics: 9/10
    The graphics in NCAA Football 2002 are marvelous.  Take Madden 2001's 
    graphics, make the players a little taller and more realistic level, add 
    about 125 more stadiums, touch up the animation, and bam you have NCAA 
    Football 2002.  The only thing that sucks about NCAA Football 2002 is the 
    face models and the crowd.  I saw about five guys that look like Steve 
    McNair for some strange reason.  The crowd is basically the same as Madden's 
    except possibly a little touched up.  Other than that, the graphics are 
    great.  The mascots are designed especially realistic and I was amazed that 
    the sideline looked as good as it did.  I really give props to EA Sports for 
    doing such a good job on the graphics.
    
    Gameplay: 10/10
    This is where NCAA Football 2002 blows out its competition.  In this game 
    there is a exhibition mode, a season, mode, a practice mode, and a dynasty 
    mode.  The Dynasty Mode is where all the fun is.  Pick any team of your 
    choice and play through years of football drafting new players, cutting 
    players, firing coaches, and seeing your seniors graduate.  You couldn't ask 
    for more in a football game!  NCAA Football 2002 plays exactly like Madden 
    does so if you like the gameplay in Madden you'll love the gameplay in this 
    game.  The only thing that I didn't really like that they changed from 
    Madden is the kicking.  The kicking in NCAA Football 2002 takes a while to 
    get use to.  I had some trouble kicking my first extra points actually.  
    Other than that, gameplay-wise NCAA Football 2002 is great.
    
    Control: 10/10
    How much control do you want in a football game?  After playing this game, I 
    don't think you could say anything that this game doesn't have.  Hands on 
    action on and off the field in NCAA Football 2002.  The control is extremely 
    similiar to Madden 2001 so if you are familiar with those controls there is 
    no use to read the instruction booklet.  The only thign new that NCAA 
    Football 2002 has is the new lateral button which is a great addition to the 
    game.  Other than that, passing and running comes natural, and defense takes 
    a few games to get use to.  Interceptions are hard to come by and fumbles 
    rarely happen.  Games are usually low scoring when playing against the 
    computer on Heisman level, and there is practically no slowdown.  Well done 
    EA Sports.
    
    Sound: 9/10
    I actually really enjoy the sound in NCAA Football 2002.  Not only is there 
    3 announcers that make very witty comments in the game, there is actually 
    some pretty catchy tunes when you start up the game.  Also, if the game 
    isn't televised then the announcers don't show and there is only one PA 
    announcer.  If the game is televised on national television expect very 
    witty comments and a lot of chatting.  I think that this was an excellent 
    idea by EA Sports because it really makes you want to make your team good 
    enough to play on television.  I don't see how this game could be better in 
    sound, this is one of the best sounding football games on the market.
    
    Overall: 10/10
    Go out and buy this game now.  You won't get bored of it for at least six 
    months.  If you liked Madden 2001 you'll love this game.  Even if you aren't 
    a major college football fan you should still buy this game if you like 
    football at all.  If you don't watch football or don't like football, then I 
    don't even know why you're reading this review.  Everyone, go out and buy 
    this game now!
    
    
    ---------------------------------
    24: Codes/Secrets
    ---------------------------------
    Go to Cheatcc.com for all the codes!
    
    Player's names:
    The players in the game are modeled after real players, and the programmers 
    included most of their names. To hear the announcers call your players' 
    names instead of their number, simply change their names in the options 
    menu. Select "Roster" and then "Edit player information". Collegiate rosters 
    can usually be found on a school's web site or go through a search engine -- 
    enter the school name and "football" (for example, Penn State Football). 
    Note: Not all of the names will be recognized, but enough to add some 
    personality to the game.
    Information in this section was contributed by KBoggiano. Touchdown
    
    
    Celebrations:
    Hold one of the following buttons immediately before scoring a touchdown at 
    the risk of an unsportsman-like conduct penalty.
    Point upwards: Press L1 or R1.
    Hold up football: Press R2.
    Shake football: Press L2.
    
    
    High Player Rating
    To have higher rating just go to edit player, then move to speed and press 
    X.  This will make the rating for that player change to all 99s.  Thanks to 
    the numerous people who send this code in.
    
    
    ---------------------------------
    25: Glitches
    ---------------------------------
    Like all the other football games out on the marktet, NCAA Football 2002 
    does have its share of glitches.  Here are some glitches that I have 
    encountered in the game.  If you have any glitches that you would like to 
    have posted here, feel free to e-mail me at: DreThug@hotmail.com with the 
    glitch provided.
    
    Number 0
    Have you heard the announcer say that Number 0 just got the ball?  I've hard 
    that with my running back once running the ball and with one of the kick off 
    return guys.  The announcer said that #17 and #0 are going to return the 
    kick while it was #17 and #34.  I don't know what kind of technical glitch 
    was but this is popping up occasionally in my game.
    
    Slowdown
    I'm not talking about major slowdown like a lot of people with defective 
    games are suffering from.  I'm talking about slowdown after you've had the 
    game on for 8 hours straight.  I've seen slowdown after a running play when 
    there is some kind of strange weather and when you can see the mascot on the 
    field.  Other then that, NCAA Football 2002 has been smooth for me.
    
    Longest Fumble Return When My Guy Ran 1 Yard
    My friend actually set my record books with the longest fumble record.  The 
    record was 73 yards but it was a mistake when it was put in to the books for 
    the first time.  The reason it was a mistake was that I fumbled the ball on 
    the 10 yard line, then his player got the ball and fumbled it on the 30 yard 
    line, and then another player on his team picked up the ball and ran for a 
    touchdown.  It only counted it as a 73 yard fumble.  When I fumbled again in 
    the game my friend recovered the ball again and got tackled right on the 
    spot.  He got to enter his name though for a 73 yard fumble return again 
    which broke his old record of 73 yards before.  Weird.
    
    Returning Kicks In the End Zone
    When your kick returner gets a kick in the end zone and brings it out and 
    gets tackled on say the 20 yard line does it say that the player ran for a 
    long gain of 43 yards?  This happens to me all the time when I'm running out 
    of the end zone.  I don't mind this glitch because it actually helps me get 
    more return yards then I do.
    
    Passes Caught Out Of Bounds For Touchdowns
    I never knew that there was a no foot in the end zone rule for college 
    football.  Well, I know there isn't one in real life but it seems like there 
    is in this game.  Even if you don't have one foot down you can be credited 
    for a touchdown.  The keyword in that sentence is can because it happens 
    sometimes.  If you think you don't have one foot down just check out the 
    instant replay.  I've seen it happen many times where it was clear that my 
    player wasn't in the touchdown zone.
    
    Onside Kick Not Traveling 10 Yards
    Half the time you can recover the ball even though it doesn't go 10 yards.  
    If you can get it so it works then you will never have to play defense 
    because you can always kick the onside kick.
    
    Turning Off 25 Second Play Clock
    If you turn off the 25 second play clock you can hold the ball for as long 
    as you want.  You can last for 6 seconds on defense before choosing a play.  
    This is a very cheap way of playing and shouldn't be an option that you can 
    turn off in the game.
    
    Mascots
    Have you noticed that you can run through the mascots?  They won't slow you 
    down, they won't stop you, and they won't make you change your running 
    route.  I've seen this happen with multiple mascots.
    
    Wrong Calls
    I saw this happen twice in the same game.  I was one yard from the end zone, 
    and ran my FB in for a touchdown. The local announcer said I ran for a loss 
    of two yards.  Then, the opposing team got to one yard from the end zone and 
    made a short pass for a touchdown. The local announcer said it was a pass 
    for a loss of two yards.  This happened to myself plus numerous other 
    people.
    
    
    ---------------------------------
    26: Red Shirting
    ---------------------------------
    A lot of people e-mail me asking what Red Shirting is.  Red Shirting is a 
    very simple procedure that you need to know about.  Red Shirting is signing 
    someone as a freshman and making them sit out the first year.  Even though 
    they were a freshman and sat out the whole season, the next season they will 
    still be considered a freshman.
    
    Now why would this be useful?
    
    This is very useful say if you have a senior quarterback who is putting up 
    good numbers.  His back-up is also really good so there's no need to have 
    another good player on the team if he's just going to sit out.  If you red 
    shirt him, he will play next year and still be a freshman.
    
    Hope this helps.
    
    
    ---------------------------------
    27: Is Your Game Defective?
    ---------------------------------
    I've been getting tons of e-mail of people asking me if there game is 
    running normal becuase of the following reasons:  Remember, if any of these 
    things happen to you when you are playing, promptly return the game to where 
    you bought it and get a new version in return.
    
    You know if your game is defective if:
    It takes over 30 seconds to load in the initial load up.
    
    You know if your game is defective if:
    Your Playstation 2 is constantly scanning throughout the whole game for no 
    apparent reason.
    
    You know if your game is defective if:
    While scanning, your Playstation 2 makes extremely loud noises that it 
    shouldn't be doing.
    
    You know if your game is defective if:
    After every play, you can't get right to the playbook, you have to watch the 
    little animations.
    
    You know if your game is defective if:
    After every play, it takes 5 to 10 seconds to load up the next playbook.
    
    You know if your game is defective if:
    After every play, there is severe slowdown which happens all the time.
    
    If this is the case for anyone, return your game.  If you have anymore 
    questions feel free to e-mail me at: DreThug@hotmail.com.
    
    
    ---------------------------------
    28: Frequently Asked Questions
    ---------------------------------
    There are a lot of questions that a lot of people regularly ask about NCAA 
    Football 2002.  Here I have listed those questions and the answers to the 
    questions.
    
    Question:
    Are there players names in this game?
    Answer:
    There are not default college player names but you can change the names of 
    the players and the announcers will say them correctly.  This is a nice 
    feature that a lot of people overlook.
    
    Question:
    How many teams can you play with?
    Answer:
    You can play with 144 teams.  If you think i'm lying count them buddy.
    
    Question:
    I heard that this game is similiar to Madden 2001.  Is that true?
    Answer:
    Yes, this game is very similiar to Madden 2001.  All the controls in the 
    game are the same, the graphics are the same (except that the players in 
    this game are a little bigger), and the gameplay is basically the same 
    except a little tweaked.  If you like Madden 2001, you should love NCAA 
    Football 2002.
    
    Question:
    Who does the commentary in this game?
    Answer:
    Three guys: Lee Corso, Kirk Herbstreit, and Brad Nessler.
    
    Question:
    I heard that you can see a Madden 2002 clip in the game.  Where at?
    Answer:
    Yes, you can see a great Madden 2002 clip when you go to the EA section on 
    the main screen of the game.
    
    Question:
    Is there a franchise mode in this game?
    Answer:
    Well, it's not called a franchise mode it's called a Dynasty Mode.  The 
    Dynasty Mode is the best part of the game.
    
    Question:
    Remember the Madden Cards in Madden 2001?  Are there anything like that in 
    this game?
    Answer:
    Yeah, and it's basically the same thing.  You earn points by completing 
    passing and things like that.
    
    Question:
    What's the hardest difficulty level in this game?
    Answer:
    It's called Heisman.  It's pretty tough but after a while you can hold your 
    own.
    
    Question:
    Who endorses NCAA Football 2002?
    Answer:
    If you looked at the cover of the box you could see that Florida's State 26 
    year old quarterback Chris Weinke endorses the game.
    
    Question:
    When did this game come out?
    Answer:
    July 25th 2001
    
    Question:
    I'm having some problems with this game.  Where can I find help?
    Answer:
    If you can't find the answer in this guide feel free to e-mail me at 
    DreThug@hotmail.com.
    
    
    ---------------------------------
    29: Credits
    ---------------------------------
    This strategy guide was made 99 percent by me.  The only people I would like 
    to thank is:
    
    Cheat Code Central (www.cheatcc.com)
    
    For supplying all the codes for this guide.  Without them, there would be no 
    codes for the game on this guide.
    
    
    ---------------------------------
    30: Ways Of Contacting Me
    ---------------------------------
    There are a few ways that you contact me.
    
    E-mail: DreThug@hotmail.com
    If you have any questions, comments, or suggestions send them this way.  I 
    will usually respond in 12 hours or less.
    
    AIM: BenjaminCollecta
    If you have an urgent thing to say to me feel free to im me.  I'm usually 
    always signed online but sometimes I'm not there.  I would like only people 
    who want to chat with me about NCAA Football 2002 to im me under this sn.  
    If you have any urgent questions then feel free to IM me here.  You might 
    not get a response though.
    
    Cell Phone:
    If you need to call me for some reason feel free to e-mail me and I'll give 
    you my cell phone number.  I'm not going to post it on the guide though 
    because many people might bug me by calling it.  This is for hardcore gamers 
    who want to chat with me personally.
    
    
    ---------------------------------
    31: Before You E-mail Me
    ---------------------------------
    Please don't e-mail me asking stupid questions or I won't respond.  When I 
    use to write strategy guides under a different name I would get 100's of 
    e-mails asking the same question which I already answered in my FAQ.  Don't 
    think I'm being mean if I don't respond to your e-mail, it's just that I 
    have many other FAQs and I get tons of e-mail a day.  Also, if you want to 
    e-mail me about the game please put in the Subject of the email NCAA 
    Football 2002 so I know what game I'm getting e-mailed about.  If I just see 
    hey or something like that, I might think it's porn and just delete it.  Now 
    if you write an educated e-mail to me, then for sure you will get a 
    response.  Thanks.
    
    
    ---------------------------------
    32: Legal Information
    ---------------------------------
    Basically, for all the people that want to steal my information and put it 
    on their website, FAQ, or anything like that can't.  This document Copyright 
    2001 DreThug can not be reproduced in any way without written permission 
    from it's author (DreThug).  If you would like to use this strategy guide on 
    your website please just send me an e-mail at DreThug@hotmail.com and I will 
    most likely give you permission to use this guide at your site.  Remember 
    the most updated version of this FAQ can always be found at Cheat Code 
    Central (www.cheatcc.com) so if you think I haven't updated this guide in a 
    while you might just be looking at an old version of it.  If I find that 
    anyone copied any of my information you will be screwed.
    
    
    ---------------------------------
    33: Final Thoughts
    ---------------------------------
    NCCA Football 2002 has to be one of my favorite football games ever.  I hope 
    that all of you have learned a lot from this strategy guide after reading 
    it.  If you have any questions, comments, or suggestions feel free to e-mail 
    me at DreThug@hotmail.com and I'll answer them as soon as possible.  I hope 
    that you enjoyed NCAA Football 2002 as much as I did and I really hoped you 
    enjoyed this guide even more then the game.  Don't worry, next season I will 
    have a whole new guide for this game along with all my other guides for all 
    the other sports games I do.  Thanks for reading and goodluck!