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    Battle Mode FAQ by NuConcept

    Version: 1.0 | Updated: 05/13/02 | Search Guide | Bookmark Guide

    Fatal Frame - Based on a True Story
    (English version of Project Zero)
    
    Fatal Frame - Based on a True Story [PS2]
    Battle Mode FAQ / Strategy / Information
    Version 1.0 (May 13th, 2002)
    Unpublished work (c) 2002 by Matt Newmark
    Contact: nucon@mindspring.com (Gamefaqs ID: NuConcept)
    
    Fatal Frame - Based on a True Story (c) 2002 Tecmo Inc.
    PS2 is a registered trademark of Sony Corporation.
    
    =================
    TABLE OF CONTENTS
    =================
    
    1. Introduction and Description
    2. Battle Mode
    3. Revision History
    4. Credit
    5. Legal
    
    
    ==============================================================================
    1. INTRODUCTION AND DESCRIPTION
    ==============================================================================
    
    This FAQ will give information specific to the Battle Mode portion of Fatal
    Frame, available to players after they have completed the game the first time.
    
    ==============================================================================
    2. Battle Mode
    ==============================================================================
    
    So you've beaten the game. Now what?  Start another Normal Difficulty game.
    That's right.  First off, you must complete the ghost list to properly handle
    battle mode.  Zero is a requirement for Kirie S-Rank and sanity in a few of 
    the battles, it is recommended for almost all battles.  Once you complete the
    ghost list, save and come back to battle mode.  If necessary do some battles
    to gain spirit points for upgrades.
    
    So now you have the Zero Ability and are ready to rock.  Forget just trying to
    complete battle mode, you should stick with a battle until you have achieved 
    an S-Rank for that battle.  S-Rank is determined by one thing only; a shot 
    taken in the battle that gave over 7,000 Spirit Points.  Time doesn't matter,
    total score doesn't matter, basically only the final shot of a battle matters.
    So long as you have 1 exposure of film left when the ghost is about done, you 
    can still S-Rank the battle.
    
    
    Battle 1
    ---------
    Location:       Doll Room
    Ghost(s):       Editor's
    Film Given:     Type-14(10)
    Bonus Function: Paralyze
    Spec. Ability:  Zoom
    Life:           300
    Attack Damage:  Rush(25%) Grapple(25%)
    Difficulty:     1
    (S) Difficulty: 1
    Strategy Notes: Snap till he's low enough for a Special shot, wait for the
                    rush.  Paralyze, core.
    Great Time:     :30
    Great Score:    9,000
    
    Battle 2
    ---------
    Location:       Entrance
    Ghost(s):       Broken Neck
    Film Given:     Type-14(10)
    Bonus Function: Paralyze
    Spec. Ability:  Zero
    Life:           300
    Attack Damage:  Rush(33%)
    Difficulty:     3
    (S) Difficulty: 2
    Strategy Notes: Move towards her, make her uncover her head, snap the shot
                    immediately, backstep while she is paused.  When she rushes
                    paralyze, core.
    Great Time:     :30
    Great Score:    8,250
    
    Battle 3
    ---------
    Location:       Forest Path
    Ghost(s):       Floating Woman
    Film Given:     Type-14(10)
    Bonus Function: Paralyze
    Spec. Ability:  Zero
    Life:           150
    Attack Damage:  Swoop(10%)
    Difficulty:     2
    (S) Difficulty: 4
    Strategy Notes: Move towards her and get her to attack asap, she can only take
                    one hit at full charge.  When she swoops, paralyze, core.
    Great Time:     :15
    Great Score:    7,250
    
    Battle 4
    ---------
    Location:       Tatami Room
    Ghost(s):       Assistant's
    Film Given:     Type-14
    Bonus Function: Paralyze
    Spec. Ability:  Zero
    Life:           200
    Attack Damage:  Rush(40%)
    Difficulty:     3
    (S) Difficulty: 4
    Strategy Notes: Try to keep this one in your sights, the Tatami room is a bit
                    of a pain when it comes to battling because of the small range
                    from center to edges as well as the obstacles in the center.
                    Snap off a quick shot to bring her to where 1 Zero shot will 
                    do it.
    Great Time:     :30
    Great Score:    7,500
    
    Battle 5
    ---------
    Location:       Backyard
    Ghost(s):       Novelist's
    Film Given:     Type-14
    Bonus Function: Paralyze
    Spec. Ability:  Zero
    Life:           650
    Attack Damage:  Bash(45%), Grab(45%)
    Special Attack: Blind 3Sec 
    Difficulty:     6
    (S) Difficulty: 3
    Strategy Notes: The Novelist is a quick spirit and he hits very hard, but once
                    you get used to his circling patterns he becomes much easier.
                    His attacks are very easy to spot and counter.  The ideal final
                    shot would take place just as he begins to attempt his blinding
                    move (bends over and screams).
    Great Time:     1:00
    Great Score:    7,500
    
    Battle 6
    ---------
    Location:       Corridor
    Ghost(s):       Longhair Woman
    Film Given:     Type-14
    Bonus Function: Paralyze
    Spec. Ability:  Zero
    Life:           400
    Attack Damage:  Rush(33%)
    Difficulty:     6
    (S) Difficulty: 7
    Strategy Notes: If not for this ghost's weaker damage, this would be one of the
                    hardest of the battles.  The corridor is a horrible place to 
                    deal with this ghost, as she loves to stay hidden behind the 
                    walls.  Just try to use your ears and keep her a good distance
                    away.  Chip away at her with minor shots while you can so that
                    when you do get a great shot, it is the final one.
    Great Time:     1:00
    Great Score:    7,500
    
    Battle 7
    ---------
    Location:       Abyss
    Ghost(s):       Wandering Monk
    Film Given:     Type-14
    Bonus Function: Paralyze
    Spec. Ability:  Zero
    Life:           400
    Attack Damage:  Spinning Kick(33%), Rush(33%)
    Missile Damage: 5%
    Difficulty:     8
    (S) Difficulty: 4
    Strategy Notes: In closed spaces, the wandering monk is among the most dangerous 
                    ghosts in the game.  However in the abyss the Wandering Monk has
                    lost most of its teeth.  He flies and teleports in circles.  If
                    suddenly he lunges to your right, simply back away, he is about 
                    to perform a spinning kick.  Once he misses you will have a sweet 
                    shot.  The best Final shot comes from his rush attack, which he 
                    telegraphs with a loud "hooooooooooooooooooooo."
    Great Time:     :45
    Great Score:    7,800
    
    Battle 8
    ---------
    Location:       Grand Hall
    Ghost(s):       Blinded
    Film Given:     Type-14
    Bonus Function: Paralyze
    Spec. Ability:  Zoom
    Life:           200
    Attack Damage:  Rush(40%)
    Special Attack: Blind 3Sec (Extremely rare, almost never happens)
    Difficulty:     4
    (S) Difficulty: 5
    Strategy Notes: 
    Great Time:     :30
    Great Score:    8,500
    
    Battle 9
    ---------
    Location:       Entrance
    Ghost(s):       Broken Neck / Editor's
    Film Given:     Type-14
    Bonus Function: Paralyze
    Spec. Ability:  Zoom
    Life:           200 / 300
    Attack Damage:  Rush(33%) / Rush/Graple(25%)
    Difficulty:     3
    (S) Difficulty: 1
    Strategy Notes: 
    Great Time:     :45
    Great Score:    9,000
    
    Battle 10
    ---------
    Location:       Backyard
    Ghost(s):       Folklorist's
    Film Given:     Type-14
    Bonus Function: Paralyze
    Spec. Ability:  Zero
    Life:           600
    Attack Damage:  Rush/Grab(45%)
    Difficulty:     5
    (S) Difficulty: 5
    Strategy Notes: 
    Great Time:     1:00
    Great Score:    8,250
    
    Battle 11
    ---------
    Location:       Cherry Atrium
    Ghost(s):       Headless Priest #?
    Film Given:     Type-14
    Bonus Function: Paralyze
    Spec. Ability:  
    Life:           
    Attack Damage:  Swoop Down(45%)
    Missile Damage: 5%
    Difficulty:     4
    (S) Difficulty: 6
    Strategy Notes: 
    Great Time:     :45
    Great Score:    7,500
    
    Battle 12
    ---------
    Location:       Backyard
    Ghost(s):       Crawling Girl / LongHair Woman
    Film Given:     Type-14
    Bonus Function: Paralyze
    Spec. Ability:  Zero
    Life:           300 / 400
    Attack Damage:  Rush(33%) / Rush(33%)
    Special Attack: Bind 5Sec (Scream) / Bind 3Sec(Rare)
    Difficulty:     6
    (S) Difficulty: 4
    Strategy Notes: 
    Great Time:     1:00
    Great Score:    8,000
    
    Battle 13
    ---------
    Location:       Abyss
    Ghost(s):       Blinded
    Film Given:     Type-14
    Bonus Function: Paralyze
    Spec. Ability:  Zoom
    Life:           600
    Attack Damage:  Rush(40%)
    Special Attack: Blind 3Sec (extremely rare, almost never happens)
    Difficulty:     5
    (S) Difficulty: 5
    Strategy Notes: 
    Great Time:     :45
    Great Score:    9,000
    
    Battle 14
    ---------
    Location:       Backyard
    Ghost(s):       Crawling Girl / Girl in Well
    Film Given:     Type-14
    Bonus Function: Paralyze
    Spec. Ability:  Zoom
    Life:           300 / 300
    Attack Damage:  Rush(33%) / Rush(33%)
    Special Attack: Bind 5Sec / N/A
    Difficulty:     2
    (S) Difficulty: 2
    Strategy Notes: 
    Great Time:     1:00
    Great Score:    9,000
    
    Battle 15
    ---------
    Location:       Fishtank Room
    Ghost(s):       Family Master
    Film Given:     Type-14
    Bonus Function: Paralyze
    Spec. Ability:  Zero
    Life:           800
    Attack Damage:  Overhead Slice(33%), Slash(25%) [Can slash up to 3 times]
    Missile Damage: 5% (3 Missiles are released)
    Difficulty:     8
    (S) Difficulty: 7
    Strategy Notes: 
    Great Time:     1:00
    Great Score:    7,500
    
    Battle 16
    ---------
    Location:       Grand Hall
    Ghost(s):       Headless Priest #? / Headless Priest #1
    Film Given:     Type-37 (20 Exposures)
    Bonus Function: Paralyze
    Spec. Ability:  Zero
    Life:           400 / 400
    Attack Damage:  ?(50%) / GrabFromBelow(45%)
    Missile Damage: 5%
    Difficulty:     9
    (S) Difficulty: 3
    Strategy Notes: Always save #1 for last, more later.
    Great Time:     1:30
    Great Score:    9,999
    
    Battle 17
    ---------
    Location:       Kimono Room
    Ghost(s):       Assistant's / Novelist's
    Film Given:     Type-14
    Bonus Function: Paralyze
    Spec. Ability:  Zoom
    Life:           200 / 650
    Attack Damage:  Rush(40%) / Bash/Grapple(45%)
    Special Attack: N/A / Blind 3Sec
    Difficulty:     6
    (S) Difficulty: 5
    Strategy Notes: 
    Great Time:     1:30
    Great Score:    7,250
    
    Battle 18
    ---------
    Location:       Backyard
    Ghost(s):       Woman Hanging / Folklorist's
    Film Given:     Type-14
    Bonus Function: Paralyze
    Spec. Ability:  
    Life:           
    Attack Damage:  
    Missile Damage: 
    Difficulty:     
    (S) Difficulty: 
    Strategy Notes: 
    Great Time:     
    Great Score:    7,500
    
    Battle 19
    ---------
    Location:       Buddha Room
    Ghost(s):       Family Master
    Film Given:     Type-37
    Bonus Function: Paralyze
    Spec. Ability:  Zero
    Life:           800
    Attack Damage:  Overhead Slice(33%), Slash(25%) [Can slash up to 3 times]
    Missile Damage: 5% (3 Missiles are released)
    Difficulty:     5
    (S) Difficulty: 5
    Strategy Notes: 
    Great Time:     :45
    Great Score:    8,000
    
    Battle 20
    ---------
    Location:       Rope Altar
    Ghost(s):       Kirie
    Film Given:     Type-74 (50 Exposures)
    Bonus Function: None
    Spec. Ability:  Zero
    Life:           750 (She will regenerate if not done quickly)
    Attack Damage:  Instant Death
    Difficulty:     2
    (S) Difficulty: 10
    Strategy Notes: 
    Great Time:     :30
    Great Score:    7,200
    
    
    ==============================================================================
    3. Revision History
    ==============================================================================
    
    Version 1.0 (May 13th, 2002) - Initial Version
    
    Look for expanded strategies in Version 2.0 as well as the missing Battles.
    
    ==============================================================================
    4. Credit
    ==============================================================================
    
    I'd like to thank TECMO for putting out such a great title and gamefaqs.com 
    for giving me a place to provide this information.
    
    ==============================================================================
    5. Legal Disclaimer
    ==============================================================================
    
    This document is for private and personal use only. It can only be reproduced 
    electronically in its original form, as long as this disclaimer and the above
    copyright notice appear in full. This document is NOT to be used for 
    profitable/promotional purposes without the express written consent of the 
    author; this includes selling, given as a gift, being used by publishers of 
    magazines, guides, books, etc. or being incorporated into magazines, etc.

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