Fatal Frame - Based on a True Story
(English version of Project Zero)

Fatal Frame - Based on a True Story [PS2]
Battle Mode FAQ / Strategy / Information
Version 1.0 (May 13th, 2002)
Unpublished work (c) 2002 by Matt Newmark
Contact: nucon@mindspring.com (Gamefaqs ID: NuConcept)

Fatal Frame - Based on a True Story (c) 2002 Tecmo Inc.
PS2 is a registered trademark of Sony Corporation.

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TABLE OF CONTENTS
=================

1. Introduction and Description
2. Battle Mode
3. Revision History
4. Credit
5. Legal


==============================================================================
1. INTRODUCTION AND DESCRIPTION
==============================================================================

This FAQ will give information specific to the Battle Mode portion of Fatal
Frame, available to players after they have completed the game the first time.

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2. Battle Mode
==============================================================================

So you've beaten the game. Now what?  Start another Normal Difficulty game.
That's right.  First off, you must complete the ghost list to properly handle
battle mode.  Zero is a requirement for Kirie S-Rank and sanity in a few of 
the battles, it is recommended for almost all battles.  Once you complete the
ghost list, save and come back to battle mode.  If necessary do some battles
to gain spirit points for upgrades.

So now you have the Zero Ability and are ready to rock.  Forget just trying to
complete battle mode, you should stick with a battle until you have achieved 
an S-Rank for that battle.  S-Rank is determined by one thing only; a shot 
taken in the battle that gave over 7,000 Spirit Points.  Time doesn't matter,
total score doesn't matter, basically only the final shot of a battle matters.
So long as you have 1 exposure of film left when the ghost is about done, you 
can still S-Rank the battle.


Battle 1
---------
Location:       Doll Room
Ghost(s):       Editor's
Film Given:     Type-14(10)
Bonus Function: Paralyze
Spec. Ability:  Zoom
Life:           300
Attack Damage:  Rush(25%) Grapple(25%)
Difficulty:     1
(S) Difficulty: 1
Strategy Notes: Snap till he's low enough for a Special shot, wait for the
                rush.  Paralyze, core.
Great Time:     :30
Great Score:    9,000

Battle 2
---------
Location:       Entrance
Ghost(s):       Broken Neck
Film Given:     Type-14(10)
Bonus Function: Paralyze
Spec. Ability:  Zero
Life:           300
Attack Damage:  Rush(33%)
Difficulty:     3
(S) Difficulty: 2
Strategy Notes: Move towards her, make her uncover her head, snap the shot
                immediately, backstep while she is paused.  When she rushes
                paralyze, core.
Great Time:     :30
Great Score:    8,250

Battle 3
---------
Location:       Forest Path
Ghost(s):       Floating Woman
Film Given:     Type-14(10)
Bonus Function: Paralyze
Spec. Ability:  Zero
Life:           150
Attack Damage:  Swoop(10%)
Difficulty:     2
(S) Difficulty: 4
Strategy Notes: Move towards her and get her to attack asap, she can only take
                one hit at full charge.  When she swoops, paralyze, core.
Great Time:     :15
Great Score:    7,250

Battle 4
---------
Location:       Tatami Room
Ghost(s):       Assistant's
Film Given:     Type-14
Bonus Function: Paralyze
Spec. Ability:  Zero
Life:           200
Attack Damage:  Rush(40%)
Difficulty:     3
(S) Difficulty: 4
Strategy Notes: Try to keep this one in your sights, the Tatami room is a bit
                of a pain when it comes to battling because of the small range
                from center to edges as well as the obstacles in the center.
                Snap off a quick shot to bring her to where 1 Zero shot will 
                do it.
Great Time:     :30
Great Score:    7,500

Battle 5
---------
Location:       Backyard
Ghost(s):       Novelist's
Film Given:     Type-14
Bonus Function: Paralyze
Spec. Ability:  Zero
Life:           650
Attack Damage:  Bash(45%), Grab(45%)
Special Attack: Blind 3Sec 
Difficulty:     6
(S) Difficulty: 3
Strategy Notes: The Novelist is a quick spirit and he hits very hard, but once
                you get used to his circling patterns he becomes much easier.
                His attacks are very easy to spot and counter.  The ideal final
                shot would take place just as he begins to attempt his blinding
                move (bends over and screams).
Great Time:     1:00
Great Score:    7,500

Battle 6
---------
Location:       Corridor
Ghost(s):       Longhair Woman
Film Given:     Type-14
Bonus Function: Paralyze
Spec. Ability:  Zero
Life:           400
Attack Damage:  Rush(33%)
Difficulty:     6
(S) Difficulty: 7
Strategy Notes: If not for this ghost's weaker damage, this would be one of the
                hardest of the battles.  The corridor is a horrible place to 
                deal with this ghost, as she loves to stay hidden behind the 
                walls.  Just try to use your ears and keep her a good distance
                away.  Chip away at her with minor shots while you can so that
                when you do get a great shot, it is the final one.
Great Time:     1:00
Great Score:    7,500

Battle 7
---------
Location:       Abyss
Ghost(s):       Wandering Monk
Film Given:     Type-14
Bonus Function: Paralyze
Spec. Ability:  Zero
Life:           400
Attack Damage:  Spinning Kick(33%), Rush(33%)
Missile Damage: 5%
Difficulty:     8
(S) Difficulty: 4
Strategy Notes: In closed spaces, the wandering monk is among the most dangerous 
                ghosts in the game.  However in the abyss the Wandering Monk has
                lost most of its teeth.  He flies and teleports in circles.  If
                suddenly he lunges to your right, simply back away, he is about 
                to perform a spinning kick.  Once he misses you will have a sweet 
                shot.  The best Final shot comes from his rush attack, which he 
                telegraphs with a loud "hooooooooooooooooooooo."
Great Time:     :45
Great Score:    7,800

Battle 8
---------
Location:       Grand Hall
Ghost(s):       Blinded
Film Given:     Type-14
Bonus Function: Paralyze
Spec. Ability:  Zoom
Life:           200
Attack Damage:  Rush(40%)
Special Attack: Blind 3Sec (Extremely rare, almost never happens)
Difficulty:     4
(S) Difficulty: 5
Strategy Notes: 
Great Time:     :30
Great Score:    8,500

Battle 9
---------
Location:       Entrance
Ghost(s):       Broken Neck / Editor's
Film Given:     Type-14
Bonus Function: Paralyze
Spec. Ability:  Zoom
Life:           200 / 300
Attack Damage:  Rush(33%) / Rush/Graple(25%)
Difficulty:     3
(S) Difficulty: 1
Strategy Notes: 
Great Time:     :45
Great Score:    9,000

Battle 10
---------
Location:       Backyard
Ghost(s):       Folklorist's
Film Given:     Type-14
Bonus Function: Paralyze
Spec. Ability:  Zero
Life:           600
Attack Damage:  Rush/Grab(45%)
Difficulty:     5
(S) Difficulty: 5
Strategy Notes: 
Great Time:     1:00
Great Score:    8,250

Battle 11
---------
Location:       Cherry Atrium
Ghost(s):       Headless Priest #?
Film Given:     Type-14
Bonus Function: Paralyze
Spec. Ability:  
Life:           
Attack Damage:  Swoop Down(45%)
Missile Damage: 5%
Difficulty:     4
(S) Difficulty: 6
Strategy Notes: 
Great Time:     :45
Great Score:    7,500

Battle 12
---------
Location:       Backyard
Ghost(s):       Crawling Girl / LongHair Woman
Film Given:     Type-14
Bonus Function: Paralyze
Spec. Ability:  Zero
Life:           300 / 400
Attack Damage:  Rush(33%) / Rush(33%)
Special Attack: Bind 5Sec (Scream) / Bind 3Sec(Rare)
Difficulty:     6
(S) Difficulty: 4
Strategy Notes: 
Great Time:     1:00
Great Score:    8,000

Battle 13
---------
Location:       Abyss
Ghost(s):       Blinded
Film Given:     Type-14
Bonus Function: Paralyze
Spec. Ability:  Zoom
Life:           600
Attack Damage:  Rush(40%)
Special Attack: Blind 3Sec (extremely rare, almost never happens)
Difficulty:     5
(S) Difficulty: 5
Strategy Notes: 
Great Time:     :45
Great Score:    9,000

Battle 14
---------
Location:       Backyard
Ghost(s):       Crawling Girl / Girl in Well
Film Given:     Type-14
Bonus Function: Paralyze
Spec. Ability:  Zoom
Life:           300 / 300
Attack Damage:  Rush(33%) / Rush(33%)
Special Attack: Bind 5Sec / N/A
Difficulty:     2
(S) Difficulty: 2
Strategy Notes: 
Great Time:     1:00
Great Score:    9,000

Battle 15
---------
Location:       Fishtank Room
Ghost(s):       Family Master
Film Given:     Type-14
Bonus Function: Paralyze
Spec. Ability:  Zero
Life:           800
Attack Damage:  Overhead Slice(33%), Slash(25%) [Can slash up to 3 times]
Missile Damage: 5% (3 Missiles are released)
Difficulty:     8
(S) Difficulty: 7
Strategy Notes: 
Great Time:     1:00
Great Score:    7,500

Battle 16
---------
Location:       Grand Hall
Ghost(s):       Headless Priest #? / Headless Priest #1
Film Given:     Type-37 (20 Exposures)
Bonus Function: Paralyze
Spec. Ability:  Zero
Life:           400 / 400
Attack Damage:  ?(50%) / GrabFromBelow(45%)
Missile Damage: 5%
Difficulty:     9
(S) Difficulty: 3
Strategy Notes: Always save #1 for last, more later.
Great Time:     1:30
Great Score:    9,999

Battle 17
---------
Location:       Kimono Room
Ghost(s):       Assistant's / Novelist's
Film Given:     Type-14
Bonus Function: Paralyze
Spec. Ability:  Zoom
Life:           200 / 650
Attack Damage:  Rush(40%) / Bash/Grapple(45%)
Special Attack: N/A / Blind 3Sec
Difficulty:     6
(S) Difficulty: 5
Strategy Notes: 
Great Time:     1:30
Great Score:    7,250

Battle 18
---------
Location:       Backyard
Ghost(s):       Woman Hanging / Folklorist's
Film Given:     Type-14
Bonus Function: Paralyze
Spec. Ability:  
Life:           
Attack Damage:  
Missile Damage: 
Difficulty:     
(S) Difficulty: 
Strategy Notes: 
Great Time:     
Great Score:    7,500

Battle 19
---------
Location:       Buddha Room
Ghost(s):       Family Master
Film Given:     Type-37
Bonus Function: Paralyze
Spec. Ability:  Zero
Life:           800
Attack Damage:  Overhead Slice(33%), Slash(25%) [Can slash up to 3 times]
Missile Damage: 5% (3 Missiles are released)
Difficulty:     5
(S) Difficulty: 5
Strategy Notes: 
Great Time:     :45
Great Score:    8,000

Battle 20
---------
Location:       Rope Altar
Ghost(s):       Kirie
Film Given:     Type-74 (50 Exposures)
Bonus Function: None
Spec. Ability:  Zero
Life:           750 (She will regenerate if not done quickly)
Attack Damage:  Instant Death
Difficulty:     2
(S) Difficulty: 10
Strategy Notes: 
Great Time:     :30
Great Score:    7,200


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3. Revision History
==============================================================================

Version 1.0 (May 13th, 2002) - Initial Version

Look for expanded strategies in Version 2.0 as well as the missing Battles.

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4. Credit
==============================================================================

I'd like to thank TECMO for putting out such a great title and gamefaqs.com 
for giving me a place to provide this information.

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5. Legal Disclaimer
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This document is for private and personal use only. It can only be reproduced 
electronically in its original form, as long as this disclaimer and the above
copyright notice appear in full. This document is NOT to be used for 
profitable/promotional purposes without the express written consent of the 
author; this includes selling, given as a gift, being used by publishers of 
magazines, guides, books, etc. or being incorporated into magazines, etc.