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    FAQ by Taterman

    Version: 0.1 | Updated: 09/12/02 | Printable Version | Search Guide | Bookmark Guide

    FAQ/Walkthrough
    Toca Race Driver for PS2 version 0.1
    Written by Matt Howard a.k.a. Taterman
    Email me at kphoward@ntlworld.com
    This FAQ may only be seen at GameFaqs
    
    This is my first FAQ so don't e-mail me for mistakes, just suggestions. 
    And no suggestin' that I should fix mistakes! Smart-Ass!  
    
    *-*-*-*-*-
    CONTENTS
    i. Introduction
    ii. Starting out
    iii. Championships
    iv. Cars
    v. Tracks
    vi. Cheats
    vii. Cool stuff
    viii. (Yawn) Legal stuff 
    ix. Credits 
    
    *-*-*-*-*-*-*-*- 
    i. Introduction 
    
    
       The game opens up with a video of Ryan Mckane's dad racing about on an oval. 
    He wins but James Randall Fishtails him and his car spins, rolls and blows up. 
    Then you see Ryan and Ronnie Mckane looking on in horror. Then it cuts to 15 
    years later when Ronnie is offered a job for ABG Motorsport. He suggests his 
    `kid brother' Ryan. And so it starts.........
    
    Driving Techniques
       The handling on this game is very different to, say, GT3, and it takes a bit 
    of time geting used to. However, if you've played Toca 2, then the handling 
    won't be that new to you. Here are a couple of things to remember when driving:
    
    a) Brakes Lock! To achieve maximum deceleration you must lock the brakes, but 
    don't try this until you know what you are doing. This is because it has to be 
    timed exactly right. If you brake to early, then the other drivers will gain on 
    you/pull away from you depending where they are. If you brake to late then you 
    will either come off or hit the car in front, causing damage. If you are out 
    braking, however, then you will need to brake ever so slightly later than the 
    driver in front does so you approach the corner faster and overtake.
    
    b) Drivers Fight Back! If you hit a driver the games A.I. will retaliate, and 
    occasionally, usually in the first couple of championships (where you will cause 
    most damage), they will come up after the race in a cutscene and tell you what 
    they think, so to speak.
    
    c) Cars get damaged! This isn't GT3. When you hit a wall you won't just go from 
    200mph to 0 in a short amount of time. This damage is serious. Gearboxes crunch, 
    wheels are ripped off completely or just to the rim. This element of damage, 
    however can be one of the most fun things in the game. You can take a car in a 
    free race, do a test-drive, and wreck it.
    
    d) Mandatory Pit Stops! These are the races where you will get a lead if you 
    don't pit until lap 4. It's hit or miss if you keep the lead till lap 4 though. 
    If you are a good driver then you will keep it no problem. If you aren't so good 
    then it is advisable to pit in a lap after they do. If you choose not to pit 
    then you will be disqualified and receive 0 points
    
    *-*-*-*-*-*-*-*-*-
    ii. Starting Out
    
       When you first get into the game you must create a new user. You do this on 
    the PC on the desk. I use the default nickname but you can call yourself 
    whatever you feel like. After you've done this if you check your e-mail then 
    there should be a BTCC/Toca message offering you the chance to test drive a 
    Lexus IS200 Touring car around Brands Hatch Indy. Don't worry, you'll pass this 
    easily, but if you don't on the first time look at the tracks section for help.
       After you've passed this you can race for the team for 1 season. 
    
    *-*-*-*-*-*-*-*-*-*-
    iii. Championships
    These are the championships in the order that I completed them. MP= Mandatory 
    Pits
    
    Supersports
    
    Toca Touring cars
         In my opinion this is the best championship and I wish they would have 
    included all the Touring cars and the Production class cars (licenses, don't you 
    just hate 'em). Anyway, you start out with the IS200, which oversteers a bit too 
    much, so you may have a bit of trouble keeping up with the Alfas and Astras. 
    It's quite a short championship, compared with the others later on, as are all 
    the Supersports championships. I recommend at least 5 laps of test driving 
    before you start a race. Try to memorize every corner and what gear you should 
    take it in, not the exact speed (that would be too hard). Some drivers will 
    whizz through this championship, but others may struggle. I struggled a bit with 
    the Lex, but after I got used to it I was fine.
    Here are the tracks for this championship:
    Brands Hatch Indy
    Oulton Park
    Silverstone
    Donnington (MP)
    Knockhill
    Brands Hatch GP
    Tips: After you've completed this championship and are confident enough, take 
    the JSM Alfa 147 and do the championship again to pick up any points you may 
    have missed with the tail-happy Lexus. Expect around 20-40 points on your first 
    go. Don't forget to pit at Donnington or you'll get disqualified.
    
    Alfa GTV Cup
       This championship will sort out the best drivers for sure. You really will 
    have to practice so you know the tracks because if you don't there will be some 
    nasty surprises (especially around Monza!) and the other drivers will be ready 
    for them. I recommend using Manual Transmission, as it will help you know which 
    gear you're taking a corner in and it also makes it a bit more challenging. Here 
    are the tracks for this championship:
    Monza
    Vallelunga (MP)
    Catalunya
    Monza
    Catalunya
    Vallelunga
    Tips: You should pick up about 40-50 points here if you are doing well as a 
    driver.
    
    Pacific Challenge
       I signed up for the Psianic HiFi team for this championship, but any Subaru 
    team is recommended, as they're great off the line. These courses will be new to 
    you so, as always, Test-drives are recommended. Watch for the Toyota Chasers, as 
    they will catch up on the straights if you don't get enough exit speed out of a 
    corner, usually due to powersliding. Leave this stunt to wow your mates in the 
    time trials and free races for a laugh, as it won't do you any favours in 
    competition. The tracks for this championship are as follows:
    Fuji
    TI Circuit AIDA
    Bathurst
    TI Circuit AIDA
    Bathurst
    Fuji
    Tips: Be careful around Bathurst because it is very easy to damage your car 
    severely (as I did). Try and avoid heavy engine and gearbox damage especially as 
    it will severely limit your car's performance.
    
    Super Sports
    
    DTM
       You'll get an offer from the Holtzer team to drive an Astra DTM around 
    Hockenheim short, it's great fun and they're so much faster than whatever you've 
    driven before. These are high power rear wheel drive cars so you need to watch 
    for wheelspin out of corners. To avoid this, gently let out the throttle by 
    gently pushing down on the accelerator button so the throttle meter (below the 
    speedo and odometer) goes to about half a centimeter. This will shake so don't 
    worry about being exact, then slowly increase the pressure so the wheels don't 
    spin. If the wheels do spin then keep the pressure you are putting on the button 
    constant until the wheels stop spinning, which shouldn't take more than a few 
    seconds. Anyway, here are the tracks:
    Hockenheim short
    Nurburgring Long
    Oschersleben
    Norisring (MP)
    Zandvoort
    Hockenheim long
    Tips: Watch out for the chicanes on Hockenheim long, it's like Monza only you'll 
    be approaching these corner at 170-180 MPH so Test Drives are advisable
    
    V8 Supercars
       Lets get one thing clear, these cars are BEASTS! They have 750ishBHP and rear 
    wheel drive. These aren't for the under prepared. I didn't win this series for 3 
    seasons but if you keep practicing you will win. You won't win this championship 
    in the Holden Commodore unless you are a VERY good driver, it's just not as fast 
    as the Ford Falcon. And these are worse than the DTM cars for spinning, if 
    there's been an accident, slow down! There will almost certainly be a few cars 
    spun out and driving onto the track from the grass. Also, there is no way you 
    can launch these cars like the computer does, so try to swerve in front of 
    someone behind you who is going faster than you are. So, the tracks:
    Philip island 
    Adelaide
    Eastern Creek
    Canberra
    Bathurst
    Sandown
    Tips: Bathurst will be WAY worse than it was on the Pacific Challenge, because 
    these cars take a hell of a lot of stopping!
    
    European Tour
       The Elise is probably the best car to do this in but I did it in the Chevy 
    Vette cos it was the first one available. This isn't too challenging as long as 
    you keep cool and know what speed to take the corners at Rockingham Oval at. All 
    the cars here are rear wheel drive so there will be a lot of spinning at 
    accidents and wheelspinning out of corners. Take care, though, and this 
    championship is yours! Now for the tracks:
    Rockingham Oval
    A1 Ring
    Rockingham Road
    Brands Hatch Indy
    Rockingham Oval
    Catalunya
    Tips: Anyone who has seen the Austrian Grand prix or follows F1 will know the A1 
    Ring. All of these are very fast tracks, especially Rockingham Oval and the A1 
    Ring.
    
    American All Stars
       These cars, or more precisely, this one car is horrible to drive. It is very 
    unforgiving to drive. If you got to this championship by cheating or by luck 
    this car will eat you alive. It's extremely powerful and thank God that the 
    majority of races are rolling starts. Speaking of races, Here are the tracks:
    Charlotte
    Bristol Speedway
    Sears Point (MP)
    Charlotte
    Bristol Speedway
    Tips: Bristol Speedway is probably the easiest to race as you jus leave it in 
    second, accelerate up the short straight, Brake a bit, freewheel around the 
    corner then stomp on the power about 3/4 of the way around the corner. Simple.
    
    LOLA
       This is it (or so it seems). The pinnacle of racing. If you win this you will 
    become the world champion. The cars used are typical GT cars that you might see 
    in the LeMans, FIA GT, or JGTC Races. You'll have to use the Supra first time 
    and I completed it first time. No advice needed if you've got this far, just the 
    tracks:
    Brands Hatch GP
    Fuji
    Monza
    Bathurst
    A1 Ring
    Bristol Speed way
    Nurburgring Long
    Tips: These cars accelerate extremely fast, so you might find yourself arriving 
    at the first corner faster than you expect.
    
    Americas Series, SEC, NEC, Elite Championships A+B Coming Soon!!!!!!!!!
    
    *-*-*-*-*-
    iv. Cars
    
       Is this not one of the main reasons that you bought this game for? I know it 
    was one of mine. So here is a list of every car and the specs
    Car
    Drive
    Power 
    Weight
    Vauxhall ASTRA BTCC
    FF
    270
    975
    Lexus IS200 BTCC
    FF
    270
    975
    Peugeot 406 BTCC
    FF
    270
    975
    MG ZS BTCC
    FF
    270
    975
    Alfa 147 BTCC
    FF
    270
    975
    Mercedes-Benz  CLK-DTM
    FR
    450
    1080
    Opel Astra DTM
    FR
    450
    1080
    Audi TT DTM
    FR
    450
    1080
    Ford Falcon
    FR
    620
    1350
    Holden Commodore VX
    FR
    620
    1350
    Holden Commodore VT
    FR
    620
    1350
    Alfa GTV
    FF
    230
    1060
    Mitsubishi Mirage
    FF
    240
    1100
    Subaru Imprezza WRX
    4WD
    280
    1200
    Toyota Chaser
    FR
    276
    1100
    Chevrolet Cavalier Z24
    FF
    250
    1100
    Dodge Neon Sedan
    FF
    250
    1100
    Eagle Talon
    4WD
    210
    1200
    GMD DPRS T-230 (Ford Focus)
    FF
    230
    1050
    Proton Satria Gti
    FF
    220
    1050
    Saab 9-5 Aero
    FF
    250
    1100
    Chevrolet Corvette Z06
    FR
    385
    1400
    Toyota Supra
    FR
    320
    1400
    Lotus Motorsport Elise
    MR
    200
    750
    Chevrolet Monte Carlo
    FR
    780
    1633
    Nissan Skyline GTR (R34)
    4WD
    620
    1300
    Dodge Viper GTS-R
    FR
    650
    1100
    TVR Tuscan Challenge
    FR
    450
    850
    AC Cobra 212 S/C
    FR
    450
    1000
    Toyota Supra GT
    FR
    600
    1100
    Marcos Mantis GT3
    FR
    440
    1100
    MG ZR Turbo
    FF
    190
    1050
    Dodge Viper 
    FR
    500
    1100
    Nissan Skyline GTR (R34)
    4WD
    350
    1250
    Austin Mini Cooper S
    FF
    180
    700
    TVR Tuscan R
    FR
    450
    1000
    Dodge Charger
    FR
    425
    1500
    AC Cobra
    FR
    225
    1000
    Chevrolet Corvette `78
    FR
    400
    1200
    Mitsubishi Lancer Evo VI GSR
    4WD
    350
    1250
    TVR Cerbera Speed 12
    FR
    800
    1088
    Koenig
    MR
    800
    1100
    MG Lola EX257 Le Mans
    MR
    450
    675
    Marcos LM600
    FR
    750
    1050
    Toyota GT1
    MR
    600
    900
    
    *-*-*-*-*- 
    v. Tracks 
    
    There are tracks in TRD and they are all challenging in their own way. Here is a 
    list with a "drive-through" guide.
    
    Brands Hatch Indy
    Location: England
    Car used: Egg Sport Astra BTCC
    Time: 0:42.03 
    Guide: 1st Corner: Brake lightly down to 5th gear at the 50 m mark and keep the 
    revs at about 8/9000 rpm, then nail it after the crest.
           2nd Corner: Brake Harshly at the 75 m mark down to 3rd gear and 7000rpm, 
    then back on the power at the apex.
           3rd Corner: Let off the power at the 50 m mark so you're in 4th and 
    7000rpm, then get straight back on it after you clip the left rumble strip.
           4th Corner: Keep on the power for this slight left hander, but as soon as 
    you are over the crest brake hard for the 5th corner...
           5th Corner: Brake hard for this right, down to 4th (you should be in 5th 
    after the 4th Corner).    
    
    More Tracks Coming Soon!!!!!!
    
    *-*-*-*-*-*-*-
    vi. Cheats
    
    The money grabbing assholes at Codemasters want us to ring a premium rate number 
    to get the best cheats. However some codes (2 actually), are universal.
    
    SIM    = Realistic Handling
    DAMAGE = Realistic Damage
    
    *-*-*-*-*-*-*-*-
    vii. Cool stuff
    
    As of yet, there isn't anything that I have found to be a special trick apart 
    from causing damage to your car. On Bathurst after the blind hairpin right (the 
    one with the blue fence), you can ramp up the side of the hill and flip, roll 
    and cause major damage to your ride. Try it on a test drive in the V8 Series. 
    And also on Bathurst is a long straight after the first corner. Keep to the 
    right and on the power and try and slam into the little setback in the outside 
    fence. See how may times that you can flip your car!    
    
    *-*-*-*-*-*-*-*-*-
    viii. Legal Stuff 
    
    Basically, Don't copy in anyway what you see here without asking me first. If 
    you ask me, I will probably say yes as long as you're not going to diss it. This 
    FAQ may also only be seen at GmeFAQS.com. If I see it anywhere else I will sue 
    your ass for every penny, got it? Good.
    
    *-*-*-*-*-*-*-
    ix. Credits
    
    As of yet no one else but me has contributed to this FAQ. But I will thank 
    Codemasters, even though they are sly, for making a great game and taking the 
    time to make sure that it is perfect. And I thank SONY for making the incredible 
    system to run it on.
    
    That is all, END OF FAQ