+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
        | H A R V E S T  M O O N:   S A V E  T H E  H O M E L A N D |
        +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+


              GAME:  HARVEST MOON:  SAVE THE HOMELAND
          PLATFORM:  PLAYSTATION2
             GENRE:  ADVENTURE
           CREATOR:  NATSUME Copyright 2001
AUTHOR OF THIS FAQ:  Kevin Butler AKA War Doc
            E-MAIL:  kevinb(at)technologist(dot)com
       FAQ VERSION:  1.08

-------------------------------------------------------------------------------

                              TABLE OF CONTENTS

     UNIT   I:  INTRODUCTION

 1.  Legal Stuff
 2.  Version Information
 3.  Acknowledgements
 4.  Welcome
 5.  Overview

     UNIT  II:  GAME INFORMATION

 6.  The Endings

     UNIT III:  PLAYING THE GAME

 7.  Getting Started
 8.  Taking Control

     8.1  The Controls
     8.2  The Status Screen
     8.3  Status Screen Inside House

     UNIT   IV:  STRATEGIES

 9.  The Endings

     9.1  Azure Swallowtail, The
     9.2  Bluebird, The
     9.3  Cake Contest, The
     9.4  Endangered Weasel, The
     9.5  Fishy Story, A
     9.6  Goddess Dress, The
     9.7  Horse Race, The
     9.8  Treasure Hunt I, The
     9.9  Treasure Hunt II, The

10.  Logical Approach to Endings

     UNIT   V:  APPENDIX

11.  You are Here, and Lost

     11.1  Goddess Lake Area
     11.2  Cafe and Bar Area
     11.3  Carpentry Area
     11.4  Supermarket Area
     11.5  Your Farm
     11.6  Tool and Flower Shop Area
     11.7  Farmer's Shop Area
     11.8  Clove Villa Area

12.  Foraging and Fishing
13.  Shopping Fun
14.  The Townspeople
15.  Tools of the Trade
16.  Farming and Wildlife

     16.1  Crops
     16.2  Chickens
     16.3  Cows
     16.4  Dog
     16.5  Horse

17.  Guide to Cooking

     17.1  Frying Pan
     17.2  Pot
     17.3  Oven

18.  Gaining Even More Energy
19.  Complaining About the Weather

     UNIT  VI:  CONCLUSION

20.  Conclusion

_______________________________________________________________________________

To find a particular chapter or subchapter do the following:

1.  Highlight the chapter or subchapter name you wish to find.
2.  Press CTRL-C
3.  Press CTRL-F
4.  Press CTRL-V
5.  Press CTRL-F
5.  You will arrive at the desired chapter or subchapter.

_______________________________________________________________________________

                                **************
********************************* U N I T  I **********************************
                                **************
+=================+
| 1.  LEGAL STUFF |============================================================
+=================+

This guide may not be reproduced under any circumstances except for personal
private use.  It may not be placed on any web site or otherwise distributed
publicly without advanced permission from the author.  Use of this guide on
any other web sit or as part of any public display is strictly prohibited, and
a violation of copyright.  All content in this guide is Copyright 2003 by
Kevin Butler.  Only the sites listed below have permission to publish this
work or to display it:

www.gamefaqs.com
www.cheats.de
faqs.ign.com
www.neoseeker.com
www.wonderdogsoftware.com

If you wish to put this guide on your site, e-mail me and ask.  Save yourself
the headache of putting up with lawsuits and whatnot because you failed to ask
a simple "Can I post your guide on <insert site>?".  If you wish to use info
in this guide, please acknowledge that you have done so.

If you see this guide on any other site then the one listed above, please
e-mail me.  If you wish to ask questions or give input to this guide, please
e-mail me.  Just have Harvest Moon:  STH as the subject so I know it isn't
another kooky vendor trying to sell me hair gel or another XXX site telling me
I have new friends.

+=========================+
| 2.  VERSION INFORMATION |====================================================
+=========================+

Version 1.0    7/16/03:  A guide is born.

Version 1.02   7/16/03:  Fixed a couple of formatting mistakes.

Version 1.05   7/22/03:  Fixed some TOC errors.
                         Fixed up the "Finding chapters or subchapters" area.
                         Updated acknowledgements area.
                         Updated chapters 12, 16.5, 17.1, and 18.

Version 1.07   7/23/03:  Added IGN to the allowed list.

Version 1.08  12/10/04:  Added www.wonderdogsoftware.com to the allowed list.
                        
+======================+
| 3.  ACKNOWLEDGEMENTS |=======================================================
+======================+

The following are a list of people or organizations that have made this FAQ
possible:

My wonderful family (who has had to put up with the tapping on the keyboard)
Chad Gibbons for the King of the Lake update in chapter 12 and the rumored
power berry in chapter 18.
lephi85 for the sandwich recipes in chapter 17.1
Natsume for making a great adventure game
GameFAQ's for putting up this FAQ

+=============+
| 4.  WELCOME |================================================================
+=============+

Welcome to my FAQ for Harvest Moon:  Save the Homeland.  Since this is an
adventure game, there is no walkthrough per se.  Instead, this FAQ is broken up
into parts.  First you will be given an explanation of choices you have for
playing the game.  Next, you will be given all the possible commands you can
give with a brief description of what those commands are.  The last part is
dedicated to strategy.  This strategy will give you an idea on how to fulfill
the various endings associated with the game.  Input is appreciated along with
constructive criticism.  If you wish to e-mail me thoughts on this FAQ, better
ways of doing things, other strategies, etc., feel free.  Make sure you put
Harvest Moon:  STH FAQ in the subject.  If you don't, I'm liable to discard the
e-mail as spam.

+==============+
| 5.  OVERVIEW |===============================================================
+==============+

Harvest Moon:  Save the Homeland takes place in a mythical place (got to love
games that start like this).  Anyway, your grandfather passed away and left
instructions for you to come out to the country to make sure his farm was doing
good.  Unknown to you, though, the small town that this farm is located in is
in danger of being developed over.  That's right, those heartless developers
want to increase the tourism to the area so they are going to level the town to
put in casinos, a resort, and other things to make it a real moneymaker.  You
now have a mission to accomplish.  That mission is to prevent the town from
being turned into a commercial mecca of tourism and sin.  You have nine ways to
making this a reality to accomplish your mission.  Good luck.

                               ***************
******************************** U N I T  II **********************************
                               ***************

+=================+ 
| 6.  THE ENDINGS |============================================================
+=================+ 

Harvest Moon:  Save the Homeland requires you to complete one of nine possible
endings to ensure that the town doesn't get covered in concrete.  The
strategies for completing these endings is in Chapter 9.  Each ending requires
you to fulfill certain requirement in order to get the desired ending.  Since
the game is non-linear, you could end up with more then one ending waiting in
the wings.  The endings are (in alphabetical order) listed below:

Azure Swallowtail, The
Bluebird, The
Cake Contest, The
Endangered Weasel, The
Fishy Story, A
Goddess Dress, The
Horse Race, The
Treasure Hunt I, The
Treasure Hunt II, The

                               ****************       
******************************** U N I T  III *********************************
                               ****************       

+=====================+
| 7.  GETTING STARTED |========================================================
+=====================+

Once the game has loaded, you will be presented with the following screen:

+=============================================================================+
|                                                                             |
|                                                                             |
|                                  HARVEST                                    |
|                                   MOON                                      |
|                           +-------------------+                             |
|                           | Save the Homeland |                             |
|                           +-------------------+                             |
|                                                                             |
|                               +----------+                                  |
|                               |  Start   |                                  |
|                               | Continue |                                  |
|                               |  Option  |                                  |
|                               +----------+                                  |
|                                                                             |
+=============================================================================+

+-------+
| START |
+-------+

This command allows you to start a new game.

+----------+
| CONTINUE |
+----------+

Continue a saved game.

+---------+
| OPTIONS |
+---------+

This choice allows you to custom tailor your playing environment.  You can do
the following things:

Audio:  Choose between stereo or mono sound.

Vibration:  Turn the vibration on or off on the controller.

+====================+
| 8.  TAKING CONTROL |=========================================================
+====================+

 ____________________
/ 8.1  The Controls /__________________________________________________________
--------------------

The controls for getting around and using items in the game are pretty simple.
They are:

               >>> CHARACTER <<<

+--------------------+-------------------------+
| BUTTON INVOLVED    | RESULT                  |
+--------------------+-------------------------+
+--------------------+-------------------------+
| LEFT ANALOG STICK  |                         |
| OR                 | WALK/RUN                |
| DIRECTIONAL KEYPAD |                         |
+--------------------+-------------------------+
| RIGHT ANALOG STICK | CHANGE CAMERA VIEW      |
+--------------------+-------------------------+
| TRIANGLE           | CENTER VIEW             |
+--------------------+-------------------------+
| SQUARE             | USE A SELECTED ITEM     |
+--------------------+-------------------------+
| X                  | ACTION/EQUIP            |
+--------------------+-------------------------+
| CIRCLE             | CANCEL/GO BACK          |
+--------------------+-------------------------+
| R1                 | SCROLL THROUGH ITEMS    |
+--------------------+-------------------------+
| R2                 | SCROLL THROUGH TOOLS    |
+--------------------+-------------------------+
| L1                 | CALL YOUR DOG           |
+--------------------+-------------------------+
| L2                 | CALL YOUR HORSE         |
+--------------------+-------------------------+
| START              | VIEW ITEM/STATUS SCREEN |
+--------------------+-------------------------+
| SELECT             | VIEW BIG MAP            |
+----------------------------------------------+

                >>> FISHING <<<

+--------------------+-------------------------+
| BUTTON INVOLVED    | RESULT                  |
+--------------------+-------------------------+
+--------------------+-------------------------+
| LEFT ANALOG STICK  | CHANGE CHARACTER FACING |
|                    | AT WATER OR CHANGE      |
| DIRECTIONAL KEYPAD | DIRECTION OF POLE WHEN  |
|                    | REELING IN A FISH       |
+--------------------+-------------------------+
| SQUARE             | SETS YOU UP TO FISH     |
+--------------------+-------------------------+
| X                  | CAST LINE INTO LAKE     |
|                    | (THE LONGER YOU HOLD,   |
|                    | THE FARTHER YOU CAST.   |
|                    | IT REELS IN A FISH      |
+--------------------+-------------------------+
| CIRCLE             | QUIT FISHING            |
+--------------------+-------------------------+

                 >>> FLUTE <<<

+--------------------+-------------------------+
| BUTTON INVOLVED    | RESULT                  |
+--------------------+-------------------------+
+--------------------+-------------------------+
| DIRECTIONAL KEYPAD | PLAY DESIRED NOTE       |
+--------------------+-------------------------+
| SQUARE             | PREPARE FLUTE FOR       |
|                    | PLAYING                 |
+--------------------+-------------------------+
| X                  | PLAY FLUTE (KEEP        |
|                    | PRESSED DOWN WHILE      |
|                    | USING DIRECTIONAL KEY-  |
|                    | PAD TO MAKE MUSIC)      |
+--------------------+-------------------------+
| CIRCLE             | QUIT PLAYING THE FLUTE  |
+--------------------+-------------------------+

 _________________________
/ 8.2  The Status Screen /_____________________________________________________
-------------------------

Whenever you press the START button, the following screen will come up:

+=======================================================================+
|                                                                       |
|   +-----------------------+   +-----------+ +---------+  +---------+  |
|   | CURRENT MONTH AND DAY |   |  CURRENT  | | CURRENT |  | CURRENT |  |
|   | CURRENT DAY OF WEEK   |   | CONDITION | |   ITEM  |  |   TOOL  |  |
|   | AND TIME              |   |           | |         |  |         |  |
|   +-----------------------+   +-----------+ +---------+  +---------+  |
|                                                                       |
|   +-----------------------+   +--------+--------+--------+--------+   |
|   |         MONEY         |   |        |        |        |        |   |
|   +-----------------------+   |        |        |        |        |   |
|                               +--------+--------+--------+--------+   |
|   +-----------------------+   |        |        |        |        |   |
|   |       BELONGINGS      |   |        |                 |        |   |
|   +-----------------------+   +--------+  TOOLS OR ITEMS +--------+   |
|   |          TOOL         |   |        |                 |        |   |
|   +-----------------------+   |        |        |        |        |   |
|   |        KEY ITEM       |   +--------+--------+--------+--------+   |
|   +-----------------------+   |        |        |        |        |   |
|                               |        |        |        |        |   |
|                               +--------+--------+--------+--------+   |
|                                                                       |
+=======================================================================+

+--------------------------------------------------------+
| CURRENT MONTH AND DAY AND CURRENT DAY OF WEEK AND TIME |
+--------------------------------------------------------+

This is the current month (Spring, Summer, Fall, Winter) and the day of that
month.  Also listed is the current day of the week (Sunday through Saturday)
and the current time (0:00a to 11:59p).

+-------------------+
| CURRENT CONDITION |
+-------------------+

What your current condition is.  When the face is aggressive looking and
pink/red, then you are in top condition.  The face will change colors to a
yellow, then to a less aggressive look, then it will sink halfway down.  This
indicates that you are running out of energy and are fatigued.  You can combat
this fatigue by sleep or by eating.  If the face is blue, then you are sick and
you will need to take medicine or you won't function very long.

+--------------+
| CURRENT ITEM |
+--------------+

The item you have currently selected.  When you press the R1 button, you will
automatically be holding that item.

+--------------+
| CURRENT TOOL |
+--------------+

Same as current item.  It is the tool you have currently selected.  When you
press the R2 button, you will automatically be holding that tool.  The list of
tools is in Chapter 15.

+-------+
| MONEY |
+-------+

How much gold you currently have.

+------------+
| BELONGINGS |
+------------+

A graphical representation of all your items.  These pictures are located in
the Tools or Items area of the screen.

+------+
| TOOL |
+------+

A graphical representation of all your tools.  These pictures are located in
the Tools or Items area of the screen.

+----------+
| KEY ITEM |
+----------+

A graphical representation of the key items needed to complete an ending.
These pictures are located in the Tools or Items area of the screen.

 __________________________________
/ 8.3  Status Screen Inside House /____________________________________________
----------------------------------

When you go to your nightstand in your house and push the X button, a menu
comes up.  When you choose Status Screen, this is what comes up:

+=======================================================================+
|                                                                       |
|                  +------------+   +--------------------------------+  |
|   STATUS SCREEN  | MONTH  DAY |   | POWER BERRY                    |  |
|                  +------------+   |                                |  |
|                                   | FISH                           |  |
|                  FARM NAME        | LENGTH OF LONGEST FISH         |  |
|  +----------------------------+   |                                |  |
|  |                            |   |               SILVER FISH ICON |  |
|  | MONEY                      |   +--------------------------------+  |
|  |                            |                                       |
|  | COW                        |   +---ED---------------------------+  |
|  |                            |   |                                |  |
|  | CHICKEN                    |   |        ICONS REPRESENTING      |  |
|  |                            |   |        ENDINGS COMPLETED       |  |
|  | DOG:  DOG'S NAME           |   |                                |  |
|  |       DOG'S HEARTS         |   |                                |  |
|  |                            |   |                                |  |
|  | HORSE:  HORSE'S NAME       |   |                                |  |
|  |         HORSE'S HEARTS     |   |                                |  |
|  +----------------------------+   +--------------------------------+  |
|                                                                       |
+=======================================================================+

+------------+
| MONTH  DAY |
+------------+

Current month and day.

+-------------+
| POWER BERRY |
+-------------+

How many power berries (out of 5) that you have.  There is more about how to
obtain the Power Berries in Chapter 18.

+------+
| FISH |
+------+

Total number of fish that you have caught.  Below it is a number (in inches) of
the longest fish that you have caught.  Also, if you have completed the "A
Fishy Story" ending, an icon with a silver fish will be in the lower right
corner of this box.

+----+
| ED |
+----+

Icons representing the endings that you have completed.

+--------------------+
| LEFT BOX ON SCREEN |
+--------------------+

I lumped all these things together under this one heading.  This basically
tells you how much money you have and how many chickens and cows you have.  It
also tells you how well you get along with your dog and horse (if you have
them).  In addition, it tells the mood of your cow(s) and/or chicken(s).

                               *************** 
******************************** U N I T  IV **********************************
                               *************** 

+=================+
| 9.  THE ENDINGS |============================================================
+=================+

There are nine different endings to Harvest Moon:  Save the Homeland.  In order
to make it to a particular ending, you must fulfill certain criteria.  These
criteria can range from getting to know specific characters real well to col-
lecting specific objects.

Keep in mind, many of the characters in this game can be involved in more then
one ending.  For example: Kurt, the Carpenter's Apprentice, is involved in both
the Azure Swallowtail and a Fishy Story.  It is up to you to decide on what
ending you wish to pursue.  Of course, you may get frustrated trying to get to
one ending so you very well may end up finishing the game with a different
ending then what you started with.

I have attempted to be as detailed as possible in regard to what you must do
to successfully complete an ending.  The endings are event controlled.  As I
have mentioned before, you must do certain things in order to trigger these
events.  Sometimes the events don't happen at once but occur over a period of
game time (days sometimes weeks later).  I have listed the ending in alpha-
betical order.

Once you complete an ending, the game isn't over yet.  You still have more
endings to go through.  What happens is that the game will ask if you wish to
reset the character data.  Resetting basically means that you keep everything
you have acquired during the game (such as housing additions, animals, money,
etc.).  This is why as you progress through the endings, they become easier
since you don't lose anything (even the number of fish you caught will keep
adding).  The only thing that changes is that all the people will treat you
like a stranger again.  This means you have to re-establish relationships all
over again for each reset.  You will also start at Spring day 2 since day 1 was
the Goddess and Harvest Sprites giving you a briefing, which you won't need
anymore.

Keep in mind, these are the sequence of scenes for each ending.  If you don't
happen to get a particular scene, there may be something that you still aren't
doing.  If you get stuck, try talking to all the townspeople, even giving them
gifts if necessary.  Eventually, the ending will continue.  Also, keep in mind
as I mentioned before that you may activate other endings by being friendly
with specific, key characters.  Just keep focused on the ending you are going
for.

Another indicator is that what the characters tell you may change.  This isn't
always an indicator but it will give you a good idea if you are on the right
path or not.

The best way to use this portion of the FAQ is to briefly read through the
desired ending.  Some paragraphs are long due to long cut scenes.  After you
have scanned the ending, play through the game using the FAQ as a quick
reference to ensure you are going the right direction.

The format I will use is as follows:

Ending Name.
Who's involved:  Who is involved in the ending.
Steps you must take to ensure successful completion of said ending.  I will
also include a brief outline of cutscenes you will see when you have fulfilled
a criteria of an ending.  Cutscenes will be denoted by CS.

Now, let us save our homeland.

 ______________________________
/ 9.1  Azure Swallowtail, The /________________________________________________
------------------------------

Who's involved:  Kurt, Lyla, and Parsley

-  To start this ending, give Kurt tomatoes.  One day, when you go to the
   Carpentry area, a CS will happen.  In this CS, Kurt will talk about the
   Azure Swallowtail and how they haven't been to this area for a long time.
   He figures that if they did come back, then the homeland can be saved.
   Woody, the boss, will interject stating that the Azure Swallowtail is only
   attracted to the Blue Mist Flower.  That's your cue to start investigating.

-  A good first stop is up at Goddess Lake.  The Goddess will basically tell
   you to find someone who is knowledgeable in the area of flowers.  Well, you
   know of two people:  Lyla and Parsley.

-  First stop, Lyla's Flower Shop.  It is also a good idea to bring Pink-Cat-
   Mint flowers to get her to like you even more.  Lyla will basically explain
   that the Blue Mist Flower is a very delicate flower.  It is also only found
   high in the mountains where the elements can't damage it and the weather
   changes aren't as severe.  Other then that, she doesn't know much more about
   it.

-  Next, find Parsley.  He's pretty easy to find, just go to anyplace there are
   a lot of plants or flowers.  Be sure to have some walnuts since this seems
   to get Parsley on your good side pretty quickly.  Parsley states that he
   will do some research on the Blue Mist Flower and get back to you.

-  You will need to keep gifting Lyla and Parsley.  Also, go by the Tool Shop.
   When you enter, a CS will have Louis explaining his new invention to Lyla.
   The new invention is a camera and he plans to take the Swallowtails picture
   when that event happens.

-  In about a week, both Lyla and Parsley will show up at your front door.
   Parsley will explain that his research has yielded results.  The results are
   a bag of Blue Mist Flower seeds.  He again explains how to care for the Blue
   Mist Flower.  Now, where is there an area in the mountains to plant this
   flower?

-  Yep, you guessed it.  Time to take a hike up to Goddess Lake.  When you look
   across the small river, you will see a single plot of dirt.  That is your
   objective.  As you did when planting your crops, take out your hoe and bust
   up the dirt in the plot.  When you press the X button, you will be asked if
   you wish to use the Blue Mist seeds.  Of course you do.  Once they are
   planted, get out your water can and water them.  Now all we have to do is
   wait.  Big note here, if you plant the Blue Mist Flower seeds too late in
   Summer, then you won't be able to finish this ending since Fall will kill
   it.

-  You will now need to visit this spot every day with your trusty watering
   can.  You will see the first sprigs of green start to grow out in about 3
   days.  After about 9 days, you will have yourself a full grown, genuine,
   Blue Mist Flower.

-  A CS will occur when the plant is fully grown.  Parsley will approach you
   as you look at the flower.  He will state that he didn't really believe it,
   but he is glad that the flower took.  Since he is trying to find himself (I
   suppose), he has decided to leave the area and travel on to do bigger and
   better things.

-  Now you must wait for the Azure Swallowtail.  If you go up the mountain
   during the evening (usually anytime after 6:30pm), you will see the Goddess
   and the Sprites admiring the flower.  The Goddess will basically state that
   all everyone can do now is sit and wait for the Swallowtail.

-  Continue to visit the area daily.  Around the third day or soon thereafter
   another CS will occur.  You will approach the meadow and see the Azure
   Swallowtail hovering above the Blue Mist Flower.  Soon Lyla and Louis come
   to join you.  Then Louis sets up and snaps a picture of the Swallowtail
   while Lyla proudly poses by the flower.  Louis then explains that he will
   send the picture in and get their reaction to it.

-  Again, another waiting period.  During this time, the flower will eventually
   die no matter what you do.  Just don't do anything to it after it dies.
   After seven days have passed, head up to Goddess Lake in the evening.  A CS
   will happen.  You will see Lyla busy picking up the seeds left behind by the
   flower.  She explains that she can sell these to grow other Blue Mist
   Flowers.  At this time, Louis comes running up to Lyla and you.  He explains
   that due to the picture being published of a rare butterfly, the homeland is
   saved from the developers.  The homeland will now become a wildlife
   preserve.

-  After the credits, you see Lyla and Louis making small talk.  When Lyla de-
   parts, Louis chases after her.

               *** THE AZURE SWALLOWTAIL ENDING COMPLETED ***  

 _____________________
/ 9.2  Bluebird, The /_________________________________________________________
---------------------

Who's involved:  Louis

-  To start this ending, you must befriend Louis.  He is easy to befriend, just
   feed him eggs.  After a while, he will become more chatty with you.

-  On a Saturday evening after 6pm, head over to Maple Lake.  A CS will occur
   where you see Louis jamming on his flue.  You will also see a bunch of birds
   fluttering around him listening.  After a bit, your character will go over
   to Louis and both of you will feed the birds.  At this time, Louis will give
   you a flute and tell you to practice.

-  Continue to give Louis eggs and definitely continue to practice with your
   flute.  It will aid you greatly in working with your dog.  See more about
   this in Chapter 16.4.

-  Head down to the lake again on a Saturday evening after 6pm.  You will spot
   Lyla standing behind some brush listening while Louis plays his flute.
   After a little bit, both Lyla and you will head down to chat with Louis.
   Lyla asks him to play but Louis gets all flustered and messes up.  After
   Lyla leaves, Louis tells you about the Bluebird.  He hopes that by playing
   his flute, he will be able to see one.  Woody, the carpenter's boss, steps
   into the scene.  He explains that the Bluebirds were basically hunted to
   extinction and he hasn't seen one in a lot of years.  After this, everybody
   heads home.

-  In a week or two, Louis comes by your farm.  He asks if you have been
   practicing your flute playing.  He then asks if you would like to go down
   to the lake and play a tune with him.  Of course you will answer yes.  Once
   you both are at the lake, a mini-game commences.  The mini-game goes like
   this:

_______________________________________________________________________________

-  You will be standing beside Louis on the left side of the screen.  There
   will be a musical note above your head.
  
-  Louis basically explains that you must play the notes he is playing.  That
   is, when the note briefly lights up next to the note above your head, you
   must play that note on your flute.  The notes are color coded in conjunction
   with the directional keypad.  The notes are:

   Green is up
   Blue is down
   Pink is left
   Red is right.

-  Louis will start to play.  Do your best to keep up with the notes he sends
   you.  The sequence of notes are as follows:

   P,G,P,B,R,B,P,G,R,B,P,B,P,G,R,P,B,G,G,P,P,R,R,B,P,G,B,P,R,B,P,B,G,R,B,P,G,B,
   G,P,P,B,B,R,B,P,R,G,G,P,P,R,G,R,B,P; a total of 56 notes.

-  If you only miss 5-7 notes, a CS will show a Bluebird flying around Louis
   and you.  If you miss more then that, Louis will state that was pretty good,
   but he knows you can do better thereby restarting the mini-game again if you
   want.

_______________________________________________________________________________


-  When the Bluebird flies around, it will drop a feather.  Louis will pick it
   up and seem to wonder what to do next.  After a hurried explanation, he runs
   off toward his shop.

-  Talk to the Goddess and she will tell you she doesn't know what is going to
   happen.  About 2 weeks later, Louis will come by your home and tell you that
   the blue feather he sent has saved the homeland.  He explains since the
   Bluebird is so rare, they aren't or can't do any developing.  To celebrate,
   Louis and you head over to the lake to jam on your flutes.

-  After the credits, Louis asks the significance of the blue feather.  Your
   character explains it is given to somebody that one loves.  Enter Lyla.  She
   thinks the story is sweet.  Louis gets up his courage and chases after her.
   Fade out.

                    *** THE BLUEBIRD ENDING COMPLETED ***

 _________________________
/ 9.3  Cake Contest, The /_____________________________________________________
-------------------------

Who's involved:  Katie, Dia, and Wallace

-  To start this ending off, you must get to be friends with Katie.  She likes
   Moondrop Flowers so start loading her up with these flowers.

-  One day, when you enter the Cafe and Bar, a CS will occur.  Katie will
   basically explain that she wants to enter a cake-baking contest.  The only
   problem is the fact that Katie isn't a very good cook.  However, she has
   heard a rumor that you have your grandmother's recipe to make a cake to die
   for.  Wallace interjects that it was the best cake that he had ever had.
   About this time, Gwen comes by and makes a snide remark about making cakes.
   Now, to find the recipe.


-  By talking to everyone around the area, you now have a good idea where the
   recipe is.  Go back to your one room house.  See that chest-for-drawers on
   the left.  Go over there and press the X button.  Lo and behold, it's your
   grandmother's recipe.  Once you have obtained it, the recipe will show up
   in your key items inventory.

-  Now, head back over to the Cafe and Bar and a CS will occur where you give
   the recipe to Katie.  She looks it over and tells you that she needs a
   golden egg, golden milk, and Moon Drop Dew.  The first two should be easy to
   get, but the third is beyond her.  Wallace interjects that he's not too sure
   about the third ingredient either.  Looks like more investigative work.

-  Your investigation leads you to Clove Villa, Dia specifically.  This means
   you will have to feed Dia a few blueberries until she actually may like you
   a bit.

-  During a day when Dia is in her house, enter the house.  A CS occurs where
   Dia gets out a book to give to Katie regarding the making of Moon Drop Dew.
   Once you have book in hand, head back over to the Cafe and Bar.  When you
   encounter Katie, your character will hand her the book.  Katie states she
   will get back to you on making the Moon Drop Dew.

-  Return to the Cafe and Bar in a few days and Katie will tell you exactly how
   Moon Drop Dew is made.  It apparently is created up at Goddess Lake by the
   light of the full moon.  Full moon days are the 14th, 15th, 29th, and 30th.
   You also have to be there at 9pm.  Katie also states that at that time, your
   character's true love will appear.

-  So, after waiting for one of the above days, head up to Goddess Lake.  Now,
   whatever gal you have been closest to, besides Katie, will show up at the
   lake.  It probably will be Dia since you had to get friendly with her to get
   the book.  It could be, though, another gal.  Anyway, there will be some
   chit-chat back and forth until a glowing urn appears.  The urn collects the
   moon's light and your character's and gal's "love" for each other and puts
   that in the urn also.  After the scene is over, your gal states she will
   take the urn to Katie.

-  This part can be done anytime after Katie tells you what she needs.  Give
   her the golden egg and milk.  She will thank you and start to work on the
   cake.

-  Go back to the Cafe and Bar after a few days and Katie will have you sample
   her stuff.  It won't come out that good as indicated by your characters
   reaction.  Katie states for you not to worry that it will come out good for
   the contest.

-  After a few days, go back again to the Cafe and Bar and Katie will state
   that she has entered the cake into the contest.  Now all you have to do is
   wait.

-  When a week has passed, Katie, Lyla, and Gwen show up at your farm.  Katie
   tells you excitedly that her cake won first prize and even got a write up.
   Since her cake won, the developers can't do anything to the homeland since
   it's now famous for Katie's great cake.  Scene ends with all of you heading
   down the road.

-  After the credits, Katie basically states she wants to go to different
   places but hopes you'll stay behind for her to come back to.  After a tender
   moment, your character agrees.  Fade out.

                  *** THE CAKE CONTEST ENDING COMPLETED ***

 ______________________________
/ 9.4  Endangered Weasel, The /________________________________________________
------------------------------

Who's Involved:  Gwen, the Harvest Sprites

-  To start this ending off, start giving Gwen gifts.  She really likes sweets
   so load her up on berries.  If you can, golden milk will make her your
   instant devotee.  Anyway, after a few days, the Harvest Sprites will invade
   your home in the morning.  They excitedly exclaim that something is picking
   on them and they want you to take a look.  So, you and the sprites head over
   to Goddess Lake.  From the shelter of the weeds, you see a furry white
   critter busy poking around the trees.  This is what is "terrorizing" them.
   Gwen comes upon the scene and threatens anyone who harms her furry friend
   "Snowball".

-  Go to the Harvest Goddess next to see what you can do about this.  The
   Goddess suggests that you spread the word about this rare white weasel.
   Obviously, if you have a rare weasel on your lands, developers cannot come
   in.

-  Continue giving gifts to Gwen.  One morning, she will show up at your farm.
   She will basically explain that she is in a moral crisis.  On one hand, she
   wants to see the homeland saved.  On the other hand, though, she doesn't
   want to exploit Snowball to save the homeland.  She doesn't think that would
   be very fair.  She basically states she has to think about it and will get
   back to you on her answer since she seems to be the only one that Snowball
   comes to.

-  As always, keep buttering her up with gifts.  In about a week, Gwen will
   come by the farm.  She tells you that Louis made a camera and she decides
   it is time to take action.  She tells you to meet her at Goddess Lake at 7pm
   to get a picture.  Well, you arrive at Goddess Lake ready to snap a photo.
   Gwen shows up and hides with you with the camera.  Unfortunately, this isn't
   a good night for weasel pictures and Gwen basically tells you this.  She
   tells you that she will think about trying it again.

-  Give her some more gifts and after about 2 weeks, she will again show up at
   your farm.  Once again, she tells you to meet her at Goddess Lake at 7pm to
   get a picture of Snowball.  You arrive at 7pm as before and Gwen comes with
   camera at the ready.  This time, the weasel makes its appearance and she
   gets off a couple of shots.  After the weasel runs off she states that she
   hopes the pictures came out.

-  A week later, Louis and Gwen come up to your farm.  Louis holds up a book
   and states the picture is in it.  Apparently, the weasel is an endangered
   animal.  Because of this, the whole area will be declared a nature preserve
   area.  Gwen still seems to have her doubts about taking the picture but she
   states at least the weasel will be happy and can live its life to the
   fullest.

-  After the ending credits, Gwen and your character are sitting on top of your
   barn.  Gwen starts talking about deciding between right and wrong and how
   it's relative to life.  She soon realizes that one has to make mistakes in
   life and all you can do is go forward.  Gwen then asks you character to bend
   down.  After your character bends down, she plants a big kiss on him.  Fade
   out.

               ***  THE ENDANGERED WEASEL ENDING COMPLETED ***

 ______________________
/ 9.5  Fishy Story, A /________________________________________________________
----------------------

Who's Involved:  Joe, Kurt, Woody

-  To get this story started, you will need to talk to Joe when he is fishing.
   He will tell you that don't get used to the place because it won't be around
   for long.

-  Go back in a couple of days and talk to Joe again.  At this time, he will
   give you a fishing pole.  The fishing pole is pretty bad but you must learn
   how to use it.  Get used to catching a lot of boots and cans with it.  Plus,
   you will mostly be able to catch small fish with a few medium fish (rarely).
   Be sure to give Joe the medium fish since he tells you to throw the small
   fish back.

-  After you catch 3 or so fish (any size), meet up with Joe at the lake in the
   evening.  He will be there Monday, Wednesday, and Friday from 6-8pm.  A CS
   will occur where Joe will tell you about the legendary Silver Fish.  He
   states that he has never seen it but it would be cool if somebody could
   catch it.  Joe, though, figures it is probably just a legend.

-  Continue to attempt to catch more fish.  After you catch 3 or so more fish,
   go to visit Joe again during the evening.  He will ask how your fishing is
   going.  Regardless of the answer you give him, Joe will tell you that he
   will go chat with Louis about stocking a better fishing pole.  Joe then
   heads off.

-  The next day, head over to the Tool Shop (if it's open) and purchase the
   Silver Fishing Pole.  It will set you back 4500G but it is definitely worth
   the price.  Then head over to the lake to test it out.  You will now be able
   to catch any size fish with it and less junk (or so it seemed to me anyway).

-  Now, catch 3 or so medium or big fish and once again head off to the lake to
   visit Joe in the evening.  While you and Joe are chatting, Joe notices a
   silver streak gliding through the water.  He now is more sure then ever that
   the Silver Fish isn't a legend, but it is a fact.  He is now ready to
   attempt to catch the Silver Fish.

-  It is now time to start becoming friends with Kurt.  He loves tomatoes so
   start giving him tomatoes every day.

-  On a Tuesday or Thursday, head over to the Carpenters Shop.  A CS will occur
   with Woody, the boss.  He will tell you he believes that the Silver Fish is
   heaven sent.  He has never seen it but wishes you luck on finding it.  As
   soon as that scene is over, another CS occurs with the Harvest Goddess and
   Sprites.  She basically tells you she doesn't know much about the Silver
   Fish but she will research it and get back to you.  After that happens, Kurt
   will come by and give you an odd look (remember, only your character can see
   the Goddess and Sprites).  He will then state that you probably need more
   sleep since you're talking to yourself.

-  Catch a few more medium or big fish (3 or 4) and head back to the lake in
   the evening to talk to Joe.  Joe will still be wondering about the Silver
   Fish when the Sprites appear.  They explain that the Silver Fish only
   appears on moonlit nights.  That means it appears on the 14th, 15th, 29th,
   and 30th.  That was the reason you had seen it the other night with Joe.
   When the Sprites disappear, Joe also gives you a funny look and tells you
   that you need more sleep.

-  Since you have probably been giving gifts to Kurt, he will visit your farm
   about 7 days after the above takes place.  He shyly states he doesn't
   believe the legend of the Silver Fish but he doesn't totally disbelieve it
   either.  He is willing to make a deal with you.  Since Woody has him
   collecting herbs, he asks if you will collect them.  If you do, he will
   repay you kindly.  Time to go herb hunting.

-  You probably have a big stash of herb already from lots of foraging.  When
   you have 10 herbs, go visit Kurt anytime.  Give him the herbs and he tells
   you that he will be back in a few days to repay you.

-  About 4 days later, Kurt will show up at your farm again.  In his hand he
   has a fishing rod.  He explains that he imagined what the Silver Fish looked
   like so he designed the rod specifically for that purpose.  He also states
   that he believes you have a better chance of catching the Silver Fish then
   Joe.  So now you have the Silver Fish rod.  All you have to do is wait for a
   moonlit night.

-  When that moonlit day rolls around, head to the lake in the early evening.
   Now, this will be the most frustrating part of this ending.  The Silver Fish
   is a semi-random event.  That means, you may have to cast out in the water
   for a while before you catch it.  There is no pattern so just cast anywhere.
   The only consistent thing I have found is that it's one of the larger
   objects.  It will also be an object that you actually have to move your line
   to, unlike other fish which always appear under your line after you have
   cast it into the water.  Eventually, you will catch the Silver Fish.  You
   will know because when you display your catch, it will be shimmering silver.

-  Joe will be standing next to you and be totally amazed you caught the fish.
   Then your character will release the fish back into the lake.  Joe will ask
   why you did that as the fish swims rapidly away.  He then realizes that it's
   good you released it.  Of course, you got a souvenir before the release; a
   silver scale.  You hand it to Joe to send off.  Joe takes it to send off to
   a magazine.

-  A week later, Joe, Kurt, and Katie show up at your farm.  Katie pulls out
   a brochure that talks about the Silver Fish.  Since the fish is so rare,
   developers can't come in.  It also means that the lake will now have
   restricted fishing.  Joe is happy that the homeland is saved but sad
   because he won't be able to fish anymore.

-  After the ending, your character visits Joe.  Joe, of course, is fishing
   one last time before they restrict fishing.  Joe and your character chat for
   a while before Katie enters.  She basically states she still cannot figure
   out this fishing thing then drags Joe off on a date.  Fade out.

                   *** A FISHY STORY ENDING COMPLETED ***

 __________________________
/ 9.6  Goddess Dress, The /____________________________________________________    
--------------------------

Who's involved:  Gina, Katie, Dia, Louis, Harvest Goddess

-  This ending starts off by your character giving gifts to Gina, Martha's
   daughter.  Very Berries will do nicely to get her to warm up to you.  After
   a few days, Gina comes to visit you on the farm.  Gina inquires about the
   Flower Festival in Flowerbed City since that's where your character is from.
   She has heard about the Goddess Robes that are worn.  This year, she wants
   to make a new design and wow and amaze them at the festival.  She asks for
   your help in achieving this.

-  Now, it's time to find somebody to design the robe.  Who better the Katie.
   Using Moondrop Flowers and sweets will win Katie to your side in no time.
   One morning, Katie will show up at your farm.  She will tell you that she
   has made a few sketches of the Goddess Dress for Gina and wants your opinion
   on them.  Your character goes into great detail prompting Katie to wonder if
   you had seen the goddess yourself.

-  After this exchange, head up to Clove Villa.  When you enter, a CS will
   occur.  You will see Gina and Katie under a tree discussing ideas on making
   the Goddess Dress.  Soon, Dia comes out of the house hollering for Gina.
   When she finds her, she states in a snippy manner that Gina needs to find
   her scarf.  Katie waves goodbye to Gina and runs off, then Gina leaves.
   Before Dia leaves, she sees your character and also runs off.  Now it's time
   to start buttering up Dia with blueberries.  It will take some doing though.

-  Head up to Goddess Lake and a CS will occur.  The Goddess tells you in order
   to make a Goddess Dress, you must have silk thread.  In addition, the
   material is dyed with Very Berries and woven with moonlight.  Your character
   seems a big angered by all of this but the Goddess explains that all you
   need to do is bring the thread, she will do the rest.

-  Well, where else to get fine thread then at the Tool Shop.  You may have to
   bribe Louis with a couple of eggs but he will announce, when you talk to him
   that the silk thread is in.  Purchasing the silk thread will set you back
   3000G.

-  Once you have the silk thread in your key items area, head back to Goddess
   Lake.  A CS will occur where the Goddess will take the thread.  She will
   then state she will start working on the cloth and get back to you.

-  In about 2 weeks, the Harvest Goddess and Sprites will visit your home one
   morning.  She will proudly announce that they have completed the work on the
   Rainbow Cloth.  She then hands it to your character.  The Sprites then
   complain about how hard the Goddess made them work.

-  Now, you need to head up to Clove Villa.  The key to getting the cloth to
   Gina is to make sure that she is inside Clove Villa before you talk to her.
   She is usually in the Villa at 11am except Saturdays.  When you enter, a CS
   will occur.  Martha will greet your character then she will call for Gina.
   Gina will come down the stairs.  After she is next to you, your character
   will then hand her the Rainbow Cloth.  Gina will comment on how beautiful
   the cloth is and wonder how in the world your character got it.  After your
   character attempts to explain, Gina comments that she doesn't understand and
   maybe it's better that way.

-  During the time the cloth is being turned into a dress, continue to be
   friendly with the key characters and giving them gifts.  Eventually, after
   3-4 weeks when you visit Clove Villa, a major CS will occur.  Gina and Katie
   will be sitting under a tree while Gina is busy sewing the dress.  Martha
   calls out to Gina and Gina responds.  Then Dia wanders out of the Villa and
   questions Gina as to why she is hanging around Katie.  Dia then chews out
   Gina for neglecting her duties.  Katie, in turn, lets loose on Dia.  Dia
   then runs off for a good cry.  Your character goes to comfort and chat with
   her.  Dia then returns to the group, apologizes, and offers to help.  Gina
   comments that Dia would be a good model for the Goddess Robe.

-  The next day Gina and Dia will visit your farm.  Dia is now modeling the
   Goddess Robe.  Gina states that she is sending it in to Flowerbud City for
   the contest.

-  A week later, Gina, Dia, and Katie come up to your farm.  Gina's Goddess
   Robe has taken first place in the festival.  Katie pulls out a brochure
   stating in addition, they want Gina to teach others how to sew.  They will
   set up dying workshops and sewing classes in Sugar Valley.  As that scene
   fades, a scene with the Harvest Goddess and Sprites appears.  She basically
   states it will be getting noisy and busy around there although the village
   has been saved.  The Sprites are still complaining about having to do work.

-  After the ending credits, Gina comes up to your farm.  She thanks your
   character for all his help.  In addition, Gina states that it was your
   character that motivated her and gave her the strength to keep her going.
   Gina gets embarrassed as she gets closer to your character and runs off with
   your character following.  Fade out.

                 *** THE GODDESS DRESS ENDING COMPLETED ***

 _______________________
/ 9.7  Horse Race, The /_______________________________________________________
-----------------------

Who's involved:  Bob, Gwen

-  Start this ending off by giving gifts to Bob and Gwen.  Both love sweets so
   this shouldn't be too hard.  If you don't have a horse yet, then you will
   need to work at the farm to get one.  See Chapter 16.3 for getting the
   horse.

-  Once you have a horse, make sure you groom and talk to him/her every day.
   At first, when you try to ride your horse, it will rear up.  Once you get
   one heart, however, you will be able to ride your horse at a slow pace.

-  When you are able to ride your horse, a CS will occur the next morning.  It
   will show you brushing your horse and talking to it.  Bob shows up and
   compliments you on being able to ride your horse.  He also states he has
   confidence in your ability to train the horse to run.  Gwen then shows up
   and snidely states that anybody can ride a horse.  She also states that
   nobody will beat her horse.

-  Continue to groom, talk to, and ride your horse.  Eventually, you will have
   your horse at the 5 heart level.  When this occurs, another CS will occur
   the next morning.  Bob once again shows up and compliments you on getting
   the horse in great condition for racing.  He states that now it is time to
   train the horse for racing.  To achieve this, he tell you to come down to
   Brownie Farm and do a Time Attack to see how fast your horse really is.
   Gwen then shows up again and she and Bob argue over whose horse will
   represent the homeland.  They both depart.

-  You heard him, it's now time to do a Time Attack on the racetrack on Bob's
   farm.  When you go into the store, Bob will ask you what you want.  The menu
   will come up but now Time Attack is in the menu along with the Part-Time
   Work.  Highlight Time Attack and Bob will tell you to come down to the track
   and he will time you.  The Time Attack works like this:

_______________________________________________________________________________

-  Bob explains that you must go around the track three times.

-  Bob will tell you that you must beat Gwen's time of 52 seconds.

-  When you are ready to go, just push the R3 analog stick up or the keypad
   direction up.  I found the keypad works better for me but that is personal
   preference.  Try to keep as close to the right fence as possible without
   dragging on it.  Keep your corners sharp and you should have no problem
   beating 52 seconds.  My best time was 50.45 seconds.

_______________________________________________________________________________


-  Once you have beaten Gwen's time, you can continue to go down to improve
   your times even more but your fastest time is what you will end up with.  In
   about 2 weeks, Bob comes to your farm.  He states that you did good on the
   Time Attack but now it was time to face real competition.  Bob challenges
   you to race him and if you can beat him, you are on your way to the races.
   He also states if you don't want to race him, you can come by Thursdays to
   challenge him.

-  This will work just like the Time Attack, instead this time, you are racing
   someone.  Your horse will be on the inside lane which is good.  The goal is
   to keep on the inside track and don't let Bob push you out.  You should be
   ahead of him by lap one and beat him with a few seconds to spare.  Once you
   win, Bob will state that your horse is ready for the race.  Gwen shows up
   and states that the test isn't over yet.  You must beat her to prove once
   and for all your horse is the best.  Race Gwen like you raced Bob and you
   should have no problem.  Once you beat Gwen, she will concede that your
   horse is the best.  Bob tells you to take care of your horse because the
   race is in 2 weeks.

-  One morning, Gwen will show up at your farm.  She will tell you that she is
   disappointed about losing out but she is glad your horse is in the race.
   She gives you a Lucky Charm so that your horse wins.  Then she runs off.

-  A week after beating Bob and Gwen, Bob will come by your farm.  He is just
   there to remind you that the race is in 1 week and to make sure that your
   horse is in top condition.

-  The day of the race.  Bob shows up at your farm and takes your horse with
   him to compete in the race.

-  The next day, Gwen and Bob show up at your farm.  They exclaim that your
   horse won the race.  Since your horse won the race, they have to hold the
   races in homeland next year.  Since that is the case, the developers can't
   come in and do anything with the area.

-  After the ending credits, your character, Bob, and Gwen are all on the race-
   track.  After a little idle chit-chat, the three of you run your horses
   around the track.  Fade out.

                   *** THE HORSE RACE ENDING COMPLETED ***

 _____________________________
/ 9.8  Treasure Hunt I, The /__________________________________________________
-----------------------------

Who's involved:  Tim, Bob, Your Dog  the rest of the town is the supporting cast

NOTE:  Make sure you buy at least 15 bags of each vegetable seed.  Trust me,
       you will need them later on.

-  To start off this ending, you must become best friends with Tim and Bob.
   Start loading Tim up on eggs and Bob up on sweets (usually Very Berries work
   great).  At the same time, make sure you have trained your dog up to five
   hearts.  Go to Chapter 16.4 for more about training your pooch.

-  After a few days, Tim will visit you at the farm.  He will exclaim that he
   has found a treasure map and ask if you are willing to help him dig up
   buried treasure.  The next scene shows Tim and you in the Walnut Forest
   (next to the Cafe and Bar).  Tim, using the map, counts off steps to where
   exactly the treasure is buried.  Once he finds the spot, your character
   starts digging.  Eventually, you dig up a treasure chest.  Upon opening the
   chest, you find a lot of old junk and toys.  Bob then appears on the scene.
   He explains that he buried this chest when he was a kid and had forgotten
   about it.  At the time, the stuff in the chest was important to him.  The
   scene ends.

-  Continue to give gifts to Tim and Bob.  After a few more days, Tim will once
   again visit you at your farm.  This time, he states, he has found a real
   treasure map.  It has to do with a treasure in the Sacred Land of Praria
   Forest.  Tim is clueless on this but he has made a copy of the map and gives
   it to you.  Guess it's time to do some investigating.

-  Talking to the townspeople yields few results.  None of them really have a
   clue about the sacred land.  Only the Goddess gives you a hint in stating
   that if you have a smart doggie, then you will be able to find the Sacred
   Land.

DO NOT, under any circumstances, go into Clove Villa.  If you do, you will
activate the Dia CS and you will end up doing the Treasure Hunt II ending.

-  Continue to visit the townspeople and give them gifts.  Again, you may end
   up activating a few endings by doing this.  Don't worry about it, just
   concentrate on this ending.  Be sure to constantly talk to and give gifts to
   Bob and Tim.

-  There is no set time or day for this CS to happen (mine happened on a Sunday
   morning).  One day, when you are making your daily visits to Clove Villa, a
   CS will occur.  Your dog (you can leave your dog on the farm) will run away
   from your character and head toward the Villa.  Martha will come out and
   wonder what's going on.  After a quick explanation, you notice your dog
   heading for a hill to the left side of the Villa.  When your character
   approaches, your dog and you are transported to the Sacred Land.

-  Tim appears and states that he heard your dog barking.  Tim further
   compliments your dog on its ability to find this area.

-  As Tim, your dog, and your character go farther into the Sacred Land, you
   notice a large stone tablet in front of you, a field in front of it with
   strange markings, and a well.  Tim and your character examine the tablet for
   a minute.  Then Tim looks around and states that the Sacred Land looks more
   like a wasteland as he departs.  If you read the inscription on the tablet,
   it reads, "Plant crops as land tells you and gold will appear".

-  The tablet explains in further detail about what crops to plant.  Remember
   all this weird markings on that plot of land?  Well, those markings have a
   meaning.  You have to plant a certain crop as designated by the marking.
   The markings are:

    -  Star:  Root Plant (Potato)
    -  Square:  Yellow Plant (Corn)
    -  Musical Note:  Brown Plant (Breadfruit)
    -  Heart:  Red Plant (Tomato)

-  Also, if you make a mistake by putting the wrong seeds down, you can use the
   hoe to undo that mistake.  In addition, if you obliterate the symbols by
   hoeing and forget what they are, come back the next day and they will be
   there again.

-  The field is a 5x5 grid and it is marked like this as you are facing the
   stone tablet:

            Legend:  ST=Star; SQ=Square; MN=Musical Note; HE=Heart

                         +----+----+----+----+----+
                         | HE | HE | MN | SQ | SQ |
                         +----+----+----+----+----+
                         | HE | HE | MN | SQ | SQ |
                         +----+----+----+----+----+
                         | MN | MN | MN | MN | MN |
                         +----+----+----+----+----+
                         | ST | ST | MN | HE | HE |
                         +----+----+----+----+----+
                         | ST | ST | MN | HE | HE |
                         +----+----+----+----+----+

-  Your task is to plant the specific crops in these areas and take care of
   them until they are ready to be harvested.  This will mean going up to the
   land every day and watering them.

-  After 8 days has passed, when you enter the Sacred Land, a CS will occur.
   Your character will walk in and notice a treasure chest sitting on top of
   the ground next to the stone tablet.  At this time, Tim enters and exclaims
   that your character has found a treasure.  Upon opening the chest, Tim
   states that it looks like seeds.  He further states that it might be a rare
   flower and asks if he can grow it.  Your character hands him the bag of
   seeds and Tim is off to plant them.

-  Lyla, being the generous soul that she is, has agreed to let Tim borrow a
   little part of her flowerbed to grow the seed in.  Continue to visit the
   Flower Shop area daily (unless it's raining).  After 3 days, a CS will
   occur.  Tim will show up at your farm and state that the flower has
   sprouted.  You both head back over to the flower bed and exchange con-
   versation as to what this flower may be.

-  After a week has passed, Tim show up at your farm.  He will state that the
   flower is blooming.  So the both of you head back over to the Flower Shop
   to see this flower.  Lyla comments on how the flower glows and Parsley
   states that it has a golden light to it.  Lyla then remembers that her
   grandmother told her that this flower bears golden fruit.  Parsley departs
   to research this.

-  2 days will pass then Tim will be knocking on your front door again.  He
   tells you that they are ready to dig up the golden fruit.  You both head,
   yet again, over to the Flower Shop.  You will see Lyla and Parsley also over
   there.  When the fruit is dug up, Tim comments that it's only a plain
   potato.  Woody and Gwen stop by to see the dig.  Parsley comments that it is
   a golden sweet potato.  It is incredibly hardy and nutritious.  It was
   rumored to give eternal life and was nicknamed the "Fruit of Happiness".
   Woody gives a more practical tale stating that it was the only food they
   lived on when they first moved into the homeland.  Gwen suggests that they
   have a Sweet Potato Festival.  Everybody agrees on it being the next day.

-  The next day, head over to the Carpentry Shop Area.  There will be a lot of
   CS so I will briefly give an idea of what is going on.  It opens with Woody
   instructing Bob, Joe, and Kurt to get the tables set up.  As the scene pro-
   gresses, Martha and Gina enter and have a quick conversation.  Your
   character heads up the hill and chats with Bob, Gwen, Ronald, and Wallace.
   Woody comes over and tells about what it was like to first settle the area.
   Parsley then comes up the hill.  Apparently he has sent the potato to a lab
   and they are very interested in it.  With a little work, they can use it to
   feed hungry people.  Parsley further states that there will be no theme park
   or anything else since the land holds a lot of potential.

-  After the ending, Tim, your dog, and your character are busy walking around
   your farm.  Tim states that he heard that the homeland will remain as it
   was.  Tim further states he is happy because he will always want to return
   to somewhere that he knows.  He states he will be going out adventuring and
   wants your character to stick around to hear his stories.  After Tim
   departs, your character looks up to the sky.  Fade out.

                *** THE TREASURE HUNT I ENDING COMPLETED ***  

 ______________________________
/ 9.9  Treasure Hunt II, The /_________________________________________________
------------------------------

Who's involved:  Tim, Bob, Dia with minor roles by Martha and Gina and the rest
                 of the town is the supporting cast

NOTE:  Make sure you buy at least 15 bags of each vegetable seed.  Trust me,
       you will need them later on.

-  This starts out exactly as Treasure Hunt I.  This time, instead of using the
   dog, Dia is the key to solving this ending.

-  After you get the second map, go up to Clove Villa and chat with Dia.  It
   may take a few Blueberries but once she is sufficiently buttered up, a CS
   will occur.  She will tell your character she has no clue about this Sacred
   Land.  She will, however, research this and get back to you on it.

-  Now, you need to visit her most every day.  I say most because you will need
   to meet her outside Clove Villa during the hours of 12-4p.  As you continue
   to feed her blueberries, she will ask if you will lend her an ear.  She will
   only give you pieces of her story so this will require a lot of trips.
   Eventually, her story is basically she was left at Clove Villa in the care
   of Martha and Gina by her parents.  She wants to talk to them and also wants
   to be grown up.  All this eventually ends with her thanking your character
   for helping her out.  Quite a change from the snobbish brat she started out
   as.

-  Once she thanks your character for helping her, the stage is set for her
   visit.  There is no set time so continue to butter her up.  Eventually she
   will visit your farm one fine morning.  She will state that her research has
   yielded results and she knows how to get into the Sacred Land.  The next
   scene shows Dia and your characters looking at a hillside on the left side
   of Clove Villa.  Dia states that the gateway is around here somewhere.
   After a little searching, she finds it.  Dia and your character are then
   transported to the Sacred Land.

-  After you enter, you will notice a large stone tablet in front of you, a
   field in front of it with strange markings, and a well.  Dia will lead your
   character up to the stone tablet to read the inscription.  The inscription
   reads, "Plant crops as land tells you and gold will appear".  Dia states
   this seems rather cryptic and departs.  Now, read the stone tablet to under-
   stand what's going on.  Below is the solution to this puzzle.

-  The tablet explains in further detail about what crops to plant.  Remember
   all this weird markings on that plot of land?  Well, those markings have a
   meaning.  You have to plant a certain crop as designated by the marking.
   The markings are:

    -  Star:  Root Plant (Potato)
    -  Square:  Yellow Plant (Corn)
    -  Musical Note:  Brown Plant (Breadfruit)
    -  Heart:  Red Plant (Tomato)

-  Also, if you make a mistake by putting the wrong seeds down, you can use the
   hoe to undo that mistake.  In addition, if you obliterate the symbols by
   hoeing and forget what they are, come back the next day and they will be
   there again.

-  The field is a 5x5 grid and it is marked like this as you are facing the
   stone tablet:

            Legend:  ST=Star; SQ=Square; MN=Musical Note; HE=Heart

                         +----+----+----+----+----+
                         | HE | HE | MN | SQ | SQ |
                         +----+----+----+----+----+
                         | HE | HE | MN | SQ | SQ |
                         +----+----+----+----+----+
                         | MN | MN | MN | MN | MN |
                         +----+----+----+----+----+
                         | ST | ST | MN | HE | HE |
                         +----+----+----+----+----+
                         | ST | ST | MN | HE | HE |
                         +----+----+----+----+----+

-  Your task is to plant the specific crops in these areas and take care of
   them until they are ready to be harvested.  This will mean going up to the
   land every day and watering them.

-  After 8 days has passed, when you enter the Sacred Land, a CS will occur.
   Your character will walk in and notice a treasure chest sitting on top of
   the ground next to the stone tablet.  At this time, Dia enters and exclaims
   that your character has found a treasure.  Upon opening the chest, Dia
   states that it looks like seeds.  She further states that it might be a rare
   flower and asks if she can grow it.  Your character hands her the bag of
   seeds and Dia is off to plant them.

-  Lyla, being the generous soul that she is, has agreed to let Dia borrow a
   little part of her flowerbed to grow the seed in.  Continue to visit the
   Flower Shop area daily (unless it's raining).  After 3 days, a CS will
   occur.  Dia will show up at your farm and state that the flower has
   sprouted.  You both head back over to the flower bed and exchange con-
   versation as to what this flower may be.

-  After a week has passed, Dia show up at your farm.  She will state that the
   flower is blooming.  So the both of you head back over to the Flower Shop to
   see this flower.  Lyla comments on how the flower glows and Parsley states
   that it has a golden light to it.  Lyla then remembers that her grandmother
   told her that this flower bears golden fruit.  Parsley departs to research
   this.

-  2 days will pass then Dia will be knocking on your front door again.  She
   tells you that they are ready to dig up the golden fruit.  You both head,
   yet again, over to the Flower Shop.  You will see Lyla and Parsley also
   over there.  When the fruit is dug up, Dia comments that it isn't golden,
   it is black.  Woody and Gwen stop by to see the dig.  Parsley comments that
   it is a golden sweet potato.  It is incredibly hardy and nutritious.  It was
   rumored to give eternal life and was nicknamed the "Fruit of Happiness".
   Woody gives a more practical tale stating that it was the only food they
   lived on when they first moved into the homeland.  Gwen suggests that they
   have a Sweet Potato Festival.  Everybody agrees on it being the next day.
   Dia then runs off back to the Villa.

-  The next day, head over to the Carpentry Shop Area.  There will be a lot of
   CS so I will briefly give an idea of what is going on.  It opens with Woody
   instructing Bob, Joe, and Kurt to get the tables set up.  As the scene pro-
   gresses, Martha and Gina enter and have a quick conversation.  Your
   character heads up the hill and chats with Bob, Gwen, Ronald, and Wallace.
   Woody comes over and tells about what it was like to first settle the area.
   Parsley then comes up the hill.  Apparently he has sent the potato to a lab
   and they are very interested in it.  With a little work, they can use it to
   feed hungry people.  Parsley further states that there will be no theme park
   or anything else since the land holds a lot of potential.  Dia then
   approaches your character and tells you that she will visit his farm later
   to give him the dish she has made.

-  After the ending, Dia shows up at the farm.  She hands the character her
   dish that she has made.  Your character reacts to the bad food and Dia
   apologizes for it and promises to practice cooking more.  Dia states that
   she is happy at Clove Villa and is glad that your character is her friend.
   She has learned that niceness is much better then selfishness.  She then
   states she is in love with your character and gives him a kiss.  Fade out.

                *** THE TREASURE HUNT II ENDING COMPLETED ***

+==================================+
| 10.  LOGICAL APPROACH TO ENDINGS |===========================================
+==================================+

In this chapter, I just wanted to give a quick opinion on doing the endings.
As you progress through each ending, you will acquire more stuff, which in turn
will make getting the other endings quicker and easier.  This is kind of a
snowball effect that by the time you are working on the last ending, you
probably will have more stuff then you need.  Again, this is just the approach
I think would work great.

-  When you start on your first ending, this is the time to start building up
   money and items.  That means crops and livestock.  A great ending that is
   easy to get is the Bluebird Ending.  You will get the flute from Louis first
   thing so you can start training your dog.

-  Once you have a trained pooch, you can get cattle since your dog can now
   herd them for you into the barn.  Concentrate on making money since this
   ending is very easy to get.  By the time winter rolls around, you should be
   sitting pretty good for buying a kitchen and other necessary items.

-  The next ending should be the Fishy Story Ending.  The first couple of times
   you talk to Joe, he will give you the crummy fishing rod.  That's alright
   since you can catch a few small fish.  Using your new kitchen, you can fry
   or put them in a pot.  Since Joe likes cooked fish (he won't take your small
   fish unless they are cooked), then you should be able to progress through
   this ending.  By the end, you should be catching large fish on a regular
   basis.  Again, you should have a lot more money.

-  The Goddess Dress Ending makes a good next choice.  All you have to do is
   bribe Gwen with fruit, Dia with blueberries, and Katie with cheese to get
   this ending going.  A couple of eggs to Louis and you're on your way to
   finishing it.

-  The Endangered Weasel Ending is another easy ending to get without spending
   too much time bribing people.

-  Another easy ending is the Horse Race Ending.

-  The Azure Swallowtail Ending is another easy ending to get.

-  By this time, your cows and chickens should be producing gold milk and eggs
   respectively.  This makes a good start to do the Cake Contest Ending.

NOTE:  The above four endings can be done in any order.  They are done to allow
       you to get maximum production out of your farm since the endings them-
       selves don't require a lot of time to work on.

-  This sets the stage for the Treasure Hunt endings.  By now, you should have
   everything you need.  I suggest selling off everything you own and not
   planting crops.  You will need to devote all of your time bribing the towns-
   people and trying to get these endings.  Plus, there is a lot of time
   involved to unfold the plot.

Again, this is just a suggested route.  I know there are many other ways but
these are what I consider a logical way to do the endings. 

                               *************** 
********************************  U N I T  V **********************************
                               ***************

+============================+
| 11.  YOU ARE HERE AND LOST |=================================================
+============================+

Below are maps to the 9 areas of the homeland.  I didn't include one big map
since you can get a big overview when you press the OPTION button.  In these
maps, I will note where different things are.  In addition to the obvious
buildings, I will also list where you can find the different items for
foraging.  See Chapter 12 for foraging of items.  The maps will start at
Goddess Lake and go clockwise.  The key for all of the maps is:

* :  Areas marked with this will be explained below the map.
BB:  Blueberry
CB:  Cranberry
MB:  Moonberry
MF:  Moondrop Flower
MU:  Mushroom
PM:  Pink-Cat-Mint Flower
RO:  Random Object - These are things like herbs, walnuts, weeds, flowers, etc.
VB:  Very Berry

 __________________________
/ 11.1  Goddess Lake Area /____________________________________________________
--------------------------

   +====================================================================+
   |                         /      CB             \                    |
   |                        /                       \                   |
   |     +-------+         |            RO           |                  |
   |    / GODDESS \________|*                    VB  |                  |
   |   |   LAKE    _______ \_____________| |_________|                  |
   |    \         /       \______________| |________  \                 |
   |     +-------+                       | |        \  \________________|
   |                                                 \__________________|
   |                                     RO              TO CAFE AND  \ |
   |                                                           BAR _   \|
   | MU                                                       __    |   |
   |    MF                                   RO          RO  /  \   |   |
   |                                                        /    \  V   |
   +====================================================================+

*  PLACE WHERE YOU PLANT THE BLUE-MIST FLOWER

 __________________________
/ 11.2  Cafe and Bar Area /____________________________________________________
--------------------------

             +================================================+
             |     \            RO       BB                   |
             |      \                                         |
             |       \      +-------+-------+                 |
             |        \  MB | CAFE  |        \                |
             |         \    |       |         \               |
             |          \   | AND   |          \_____________ |
             |           \  |       |                        \|
             |           |  | BAR   |           RO            |
             |           |  +-------+                         |
             | MAPLE     |                                    |
             | LAKE      |                     RO             |
             |           |             +--------+             |
             |           |             |         \            |
             |           |             |          \__________/|
             |           | TO          -----+                 |
             |           | GODDESS       PM |    WALNUT       |
             |           | LAKE             |    FOREST       |
             |           |  |   RO___   TO  \                 |
             |           +  V    /   \ CARPENTER              |
             |          /     MF/     \ SHOP  \               |
             |         /       /       \  |    \              |
             |        /       /         \ V     \             |
             +================================================+

 _______________________
/ 11.3  Carpentry Area /_______________________________________________________
-----------------------

             +================================================+
             |     \    ^  \                                  |
             |      \   |   \                                 |
             |       \  TO CAFE AND BAR                       |
             |        \       \ +-----+                       |
             |         \RO     \  MU   \                      |
             |   +------\       \       +---------------------|
             |  /        \       \                            |
             | /         |       |   +------------+  +-------+|
             |/          |       |   | CARPENTER  |  | KURT'S |
             |           |       |   |            |  | HOUSE  |
             |           |       |   |    SHOP    |  +-------+|
             |           |       |   +------------+           |
             |           |       |                            |
             |     RO    |       |                            |
             |           |       |             RO             |
             |        VB |       |           MF             / |
             |           |       | +-----------------------+  |
             |\     RO   |       |/                           |
             | +---------+  TO   +                            |
             |          / SUPERMARKET                         |
             |         /  |    /                              |
             |        /   V   /                               |
             +================================================+

 _________________________
/ 11.4  Supermarket Area /_____________________________________________________
-------------------------

             +================================================+
             |-----+  ^  \                                    |
             |      \ |   \                                   |
             |       \ TO TOOL AND                            |
             |        \   FLOWER SHOP --------------------+   |
             | +------+\     \                             \  |
             | |      | \     \                             \ |
             | |      |  \     \            +----------+     \|
             | |      |   \     \           | CHICKEN  |      |
             | | GARDEN    \     \          |  COOP    |      |
             | +----------+ |     \         +----------+      |
             | | RONALD'S | |      \        |          |      |
             | | SUPER-   | |       \       +----------+      |
             | | MARKET   | |        +----+                   |
             | +----------+ |              \                  |
             |              |               +                 |
             |              +               |                 |
             |             / TO             |                 |
             |            / YOUR  ___   TO  \                 |
             |           / FARM  /   \ CARPENTER              |
             |          /   |   /     \ SHOP  \               |
             |         /    V  /       \  |    \              |
             |        /       /         \ V     \             |
             +================================================+

 __________________
/ 11.5  Your Farm /____________________________________________________________
------------------

             +================================================+
             |                    /  ^    /                   |
             |-------------------+   |   /_                   |
             |                       TO      +-------+        |
             |    +---------------+  SUPER-  | YOUR  |        |
             |    |               |  MARKET  | HOUSE |        |
             |    |               |          |       |        |
             |    |               |          +-------+        |
             |    |    FIELDS     |                           |
             |    |               |                +----+     |
             |    |               |               CHICKEN     |
             |    |               |                |COOP|     |
             |    +---------------+                |    |     |
             |                                     |    |     |
             |------------------------+            +----+     |
             |                        |                       |
             |                        |         +----------+  |
             |                        |         |          |  |
             |        PASTURE         |         |   BARN   |  |
             |                                  |          |  |
             |                        |         |          |  |
             |                        |         +----------+  |
             |                        |                       |
             |                        |                      *|
             +================================================+

*  TO ENTER THE HARVEST SPRITES HOME.  GO TO THE CAVE ENTRANCE AND PRESS THE X
   BUTTON.

 __________________________________
/ 11.6  Tool and Flower Shop Area /____________________________________________
----------------------------------

   +=====================================================================+
   |                                                          |  ^  |    |
   |                        +--------+--------+             + |  |  |    |
   |                        | LYLA'S | FLOWER |  FLOWER       |     |    |
   |                        | HOUSE  |  SHOP  |  GARDEN       | TO  |    |
   |  +----------+          +--------+--------+             + | FARMER'S |
   |  |  LOUIS   |                             \ ___________ /  SHOP|    |
   |  |  HOUSE   |                                                 /     |
   |  |          |                                                /      |
   |  +----------+                                               /       |
   |                                                            /        |
   |  +-----------+                                            /         |
   |  |           |                                           /          |
   |  |   TOOL    |                                          /           |
   |  |           |                                         /            |
   |  |   SHOP    |                                        /             |
   |  |           |                                       /              |
   |  +-----------+   ________________                   /               |
   |                                  \                 /                |
   |                                   \      TO       /                 |
   |                                    \ SUPERMARKET /                  |
   |                                     \     |     /                   |
   |                                      \    V    /                    |
   |                                       \       /                     |
   +=====================================================================+

 __________________________
/ 11.7 Farmer's Shop Area /____________________________________________________
--------------------------

             +================================================+
             |                      +----------+              |
             |                      |   BOB    |              |
             |                      |    &     |              |
             |                      |   TIM'S  |              |
             |___________________   |  HOUSE   |              |
             |                   \  +----------+              |
             |<- TO BROWNIE FARM  \___________________________|
             |______________                                  |
             | +----------+ \               TO CLOVE VILLA -> |
             | |          |  \            ____________________|
             | | FARMER'S |   \          \                    |
             | |          |    \          \                   |
             | |   SHOP   |     \          \                  |
             | |          |      \          \                 |
             | +----------+       \          \                |
             |                     \          +               |
             |                      +         |               |
             |                      |     TO  |               |
             |                      |TOOL AND FLOWER          |
             |                      |    SHOP |               |
             |                      |     |   |               |
             |                      |     V   |               |
             +================================================+

 _________________________
/ 11.8  Clove Villa Area /_____________________________________________________
-------------------------

             +================================================+
             |         *        \ PRARIA FOREST               |
             |             +--------------------------+       |
             |               +------------+  +-----+  |       |
             |    RO         |   CLOVE    |  |     |  |\___   |
             |               |            |  +-----+  |    \  |
             |               |   VILLA    |           |  RO \_|
             |  MU           +------------+           |       |
             |       RO                               |    CB |
             |--------------+     +-------------------+       |
             |              |                                 |
             |              |                              ___|
             |              \                             /   |
             |               \                            \___|
             |                |                            VB |
             |                |                               |
             |                |                               |
             |                |                               |
             |                |       |                    RO |
             |                |       |                       |
             |                |       |                       |
             |                |       |                    MF |
             |                |       |                       |
             +================================================+

*  ENTRANCE TO THE SACRED LAND.  CAN ONLY BE ACCESSED DURING TREASURE HUNTS I
   AND II.

+===========================+
| 12.  FORAGING AND FISHING |==================================================
+===========================+

This chapter will talk about all the items you will find in your travels.  It
tell what items are in what season and also where they may be found.  I will
also talk about fishing and basic principles so that you can have a good fish
fry.

 _________________
/ 12.1  Foraging /_____________________________________________________________
-----------------

This chart is broken up by whether it is a PO (Permanent Object) or RO (Random
Object) and the season that particular object can be found in.  Use this in
conjunction with the maps to know where these objects are located at.

           +----------------------+------+-----+-----+-----+-----+
           | OBJECT               | TYPE | SPR | SUM | FAL | WIN |
           +----------------------+------+-----+-----+-----+-----+
           +----------------------+------+-----+-----+-----+-----+
           | Blueberry            | PO   |  X  |  X  |     |     |
           +----------------------+------+-----+-----+-----+-----+
           | Cranberry            | PO   |     |  X  |  X  |     |
           +----------------------+------+-----+-----+-----+-----+
           | Herb                 | RO   |  X  |  X  |  X  |  X  |
           +----------------------+------+-----+-----+-----+-----+
           | Medicinal Herb       | RO   |  X  |  X  |  X  |  X  |
           +----------------------+------+-----+-----+-----+-----+
           | Moonberry            | PO   |     |     |  X  |     |
           +----------------------+------+-----+-----+-----+-----+
           | Moondrop Flower      | PO   |  X  |  X  |     |     |
           +----------------------+------+-----+-----+-----+-----+
           | Mushroom             | PO   |     |     |  X  |  X  |
           +----------------------+------+-----+-----+-----+-----+
           | Pink-Cat-Mint Flower | PO   |     |  X  |  X  |     |
           +----------------------+------+-----+-----+-----+-----+
           | Very Berry           | PO   |  X  |  X  |     |     |
           +----------------------+------+-----+-----+-----+-----+
           | Walnut               | RO   |     |  X  |  X  |     |
           +----------------------+------+-----+-----+-----+-----+
           | Weed                 | RO   |  X  |  X  |  X  |     |
           +----------------------+------+-----+-----+-----+-----+

 ________________
/ 12.2  Fishing /______________________________________________________________
----------------

Fishing is actually pretty easy once you get the basic principals down.  This
section is based on personal experience from fishing.  After catching in excess
of 200 fish, I've gotten a pretty good idea of how to fish.

-  Of course, the first thing you must do is get a fishing rod.  You can get a
   fishing rod from Joe during the Fishy Story ending.  Once you have rod in
   hand, you are ready for the big time.

-  I've found that the best time for fishing are as follows:

   -  Early morning.

   -  Evening from sundown to about 1am the next morning.

   -  Rainy days.

-  To fish, obviously go to Maple Lake.  While you are standing on the shore,
   select your fishing pole and press the SQUARE button.  This will equip you
   with the fishing rod.

-  To cast out the line, you hold down the X button and let it go.  The sooner
   you let go of the X button, the closer to shore you will cast the line.

-  Every time you cast, you will catch something.  All you will see is a small,
   medium, or large dark shadow under the water.  You won't know what it is
   until you haul it ashore.

-  A set of four arrows will appear around your fishing lure.  When one of
   these arrows moves, you have to move the L3 Analog Stick in that direction.
   At the same time, you should be using the X button to reel in the fish.

-  Some fish fight.  This is obvious from the way the fish splashes around
   while on your line.  There are some methods to prevent the fish from
   getting away.

   -  Method one is to briefly let go of all the controls and then reapply them
      again.

   -  Another is just to ride the fish out ensuring that you have the rod
      pointed in the direction the fish is fighting in.

-  Continue to move the rod and reel in the fish.  Eventually, success will be
   yours.  You will either catch a fish, boot, or can.  It's random but the
   odds are, if you only go for the big shadows, you will only catch the big fish.

-  Keep in mind, the first rod Joe gives you will only catch small fish and a
   couple of medium fish.  You will need the Silver Rod from the Tool Shop to
   catch the medium and big fish.

-  There is a very large fish in Maple Lake called the "King of the Lake".  It
   is like the Silver Fish in that it won't be directly under your line.  You
   must move your fishing line to the fish.  Your reward is a very large fish
   and a huge fish icon next to your Silver Fish icon (if you completed "A
   Fishy Story" ending.

+===================+
| 13.  SHOPPING FUN |==========================================================
+===================+

Some things in the homeland just can't be foraged for, you will actually have
to buy them.  Of course, items that you have foraged can put a couple of G in
your pocket.  The trick is, to figure out who buys or sells what.  In addition,
shops do keep regular hours and sometimes may be closed.  Businesses will be
listed clockwise starting at the Cafe and Bar.  I will list the information
about the businesses in the homeland in the following way:

Name of business
Who owns it:
Hours of Operation:

Items Sold and Price  Items Bought and Price:

 _____________________
/ 13.1  Cafe and Bar /_________________________________________________________
---------------------

Who owns it:  Wallace and Katie
Hours of Operation:  Cafe: NOON to 5pm  Bar:  6pm to MIDNIGHT Closed Mondays.


             Items Sold and Price    Items Bought and Price (CAFE):

             +------------+-------+  +-----------------+-------+  
             | ITEM       | PRICE |  | ITEM            | PRICE |
             +------------+-------+  +-----------------+-------+
             +------------+-------+  +-----------------+-------+
             | CAKE       | 300G  |  | BREADFRUIT      | 100G  |
             +------------+-------+  +-----------------+-------+
             | CHEESECAKE | 350G  |  | BLUEBERRY JAM   | 150G  |
             +------------+-------+  +-----------------+-------+
             | COOKIES    | 250G  |  | CHEESE          | 500G  |
             +------------+-------+  +-----------------+-------+
             | HERB TEA   | 200G  |  | CRANBERRY JAM   | 100G  |
             +------------+-------+  +-----------------+-------+
             | MILK TEA   | 200G  |  | EGG             |  50G  |
             +------------+-------+  +-----------------+-------+
             | MUFFIN     | 250G  |  | HERB            |  10G  |
             +------------+-------+  +-----------------+-------+
             | PANCAKE    | 300G  |  | MILK SMALL      | 150G  |
             +------------+-------+  +-----------------+-------+
             | TEA        | 150G  |  | MILK MEDIUM     | 200G  |
             +------------+-------+  +-----------------+-------+
                                     | MILK LARGE      | 300G  |
                                     +-----------------+-------+
                                     | MILK GOLD       | 400G  |
                                     +-----------------+-------+
                                     | MIXED BERRY JAM |  80G  |
                                     +-----------------+-------+
                                     | VERY BERRY JAM  |  80G  |
                                     +-----------------+-------+
                                     | YOGURT          | 350G  |
                                     +-----------------+-------+

         Items Sold and Price           Items Bought and Price (BAR):

         +-------------------+-------+  +-----------------+-------+
         | ITEM              | PRICE |  | ITEM            | PRICE |
         +-------------------+-------+  +-----------------+-------+
         +-------------------+-------+  +-----------------+-------+
         | A. CHEESE         | 500G  |  | BLUEBERRY       |  30G  |
         +-------------------+-------+  +-----------------+-------+
         | FISH MEAL         | 500G  |  | CHEESE          | 500G  |
         +-------------------+-------+  +-----------------+-------+
         | FRENCH FRIES      | 400G  |  | CORN            | 120G  |
         +-------------------+-------+  +-----------------+-------+
         | HERB WINE         | 350G  |  | CRANBERRY       |  20G  |
         +-------------------+-------+  +-----------------+-------+
         | MILK              | 150G  |  | FISH MEDIUM     |  80G  |
         +-------------------+-------+  +-----------------+-------+
         | NUT WINE          | 200G  |  | FISH LARGE      | 120G  |
         +-------------------+-------+  +-----------------+-------+
         | SAUTEED MUSHROOMS | 400G  |  | MUSHROOM        |  20G  |
         +-------------------+-------+  +-----------------+-------+
         | TOMATO SALAD      | 400G  |  | POTATO          |  60G  |
         +-------------------+-------+  +-----------------+-------+
         | WATER             |  50G  |  | TOMATO          |  80G  |
         +-------------------+-------+  +-----------------+-------+
         | WHEAT WINE        | 250G  |  | VERY BERRY      |  10G  |
         +-------------------+-------+  +-----------------+-------+
                                        | WALNUT          |  20G  |
                                        +-----------------+-------+

 _________________________
/ 13.2  Carpenter's Shop /_____________________________________________________
-------------------------

Who owns it:  Woody with help from Gwen, Joe, and Kurt
Hours of Operation:  10am to 6pm Closed Tuesdays and Thursdays.

             Items Sold and Price    Items Bought and Price:

             +-----------+--------+  +-----------------+-------+    
             | ITEM      | PRICE  |  | ITEM            | PRICE |
             +-----------+--------+  +-----------------+-------+
             +-----------+--------+  +-----------------+-------+  
             | DOG HOUSE |  5000G |  | BLUE ROCK       |  90G  |
             +-----------+--------+  +-----------------+-------+
             | KITCHEN   | 10000G |  | COPPER ORE      |  40G  |
             +-----------+--------+  +-----------------+-------+
                                     | IRON ORE        |  60G  |
                                     +-----------------+-------+
                                     | LIMESTONE       |  40G  |
                                     +-----------------+-------+
                                     | RARE METAL      | 180G  |
                                     +-----------------+-------+

 _____________________________
/ 13.3  Ronald's Supermarket /_________________________________________________
-----------------------------

Who owns it:  Ronald
Hours of Operation:  8am to 6pm Closed on Sundays

          Items Sold and Price         Items Bought and Price:

          +-----------------+-------+  +-----------------+-------+  
          | ITEM            | PRICE |  | ITEM            | PRICE |
          +-----------------+-------+  +-----------------+-------+
          +-----------------+-------+  +-----------------+-------+
          | CHEESE          | 500G  |  | BLUEBERRY       |  30G  |
          +-----------------+-------+  +-----------------+-------+
          | EGG             |  50G  |  | BREADFRUIT      | 100G  |
          +-----------------+-------+  +-----------------+-------+
          | HONEY           | 200G  |  | CHEESE          | 500G  |
          +-----------------+-------+  +-----------------+-------+
          | MILK SMALL      | 150G  |  | CORN            | 120G  |
          +-----------------+-------+  +-----------------+-------+
          | RICE BALL       | 200G  |  | CRANBERRY       |  20G  |
          +-----------------+-------+  +-----------------+-------+
          | SANDWICH        | 250G  |  | POTATO          |  60G  |
          +-----------------+-------+  +-----------------+-------+
          | SOFT BREAD      | 150G  |  | TOMATO          |  80G  |
          +-----------------+-------+  +-----------------+-------+-
                                       | VERY BERRY      |  10G  |
                                       +-----------------+-------+
                                       | YOGURT          | 350G  |
                                       +-----------------+-------+

 __________________
/ 13.4  Tool Shop /____________________________________________________________
------------------

Who owns it:  Louis
Hours of Operation:  10am to 6pm Closed on Wednesday and Saturday

   Items Sold and Price                         Items Bought and Price:

  +---------------------------------+-------+  +-----------------+-------+  
  | ITEM                            | PRICE |  | ITEM            | PRICE |
  +---------------------------------+-------+  +-----------------+-------+
  +---------------------------------+-------+  +-----------------+-------+
  | AP MEDICINE                     | 1000G |  | COPPER ORE      |  40G  |
  +---------------------------------+-------+  +-----------------+-------+
  | BRUSH                           |  300G |  | IRON ORE        |  60G  |
  +---------------------------------+-------+  +-----------------+-------+
  | MILKER                          | 1800G |  | MEDICINAL HERB  |  30G  |
  +---------------------------------+-------+  +-----------------+-------+
  | SILK (FOR ENDING)               | 3000G |  | MILK SMALL      | 150G  |
  +---------------------------------+-------+  +-----------------+-------+
  | SILVER FISHING ROD (FOR ENDING) | 4500G |  | MILK MEDIUM     | 200G  |
  +---------------------------------+-------+  +-----------------+-------+
  | SUPER SICKLE                    | 4500G |  | MILK LARGE      | 300G  |
  +---------------------------------+-------+  +-----------------+-------+
                                               | MILK GOLD       | 400G  |
                                               +-----------------+-------+
                                               | MOON STONE      | 100G  |
                                               +-----------------+-------+
                                               | PONTATA ROOT    |  80G  |
                                               +-----------------+-------+
                                               | RARE METAL      | 180G  |
                                               +-----------------+-------+

 ____________________
/ 13.5  Flower Shop /__________________________________________________________
--------------------

Who owns it:  Lyla
Hours of Operation:  9am to 5pm Closed Sundays

          Items Sold and Price          Items Bought and Price:

          +------------------+-------+  +-----------------+-------+
          | ITEM             | PRICE |  | ITEM            | PRICE |
          +------------------+-------+  +-----------------+-------+
          +------------------+-------+  +-----------------+-------+
          | BREADFRUIT SEEDS |  40G  |  | CAT-MINT-FLOWER |  20G  |
          +------------------+-------+  +-----------------+-------+
          | CORN SEEDS       |  30G  |  | CORN            | 120G  |
          +------------------+-------+  +-----------------+-------+
          | POTATO SEEDS     |  20G  |  | HERB            |  10G  |
          +------------------+-------+  +-----------------+-------+
          | TOMATO SEEDS     |  30G  |  | LIMESTONE       |  40G  |
          +------------------+-------+  +-----------------+-------+
                                        | MOONDROP FLOWER |  10G  |
                                        +-----------------+-------+
                                        | POTATO          |  60G  |
                                        +-----------------+-------+
                                        | TOMATO          |  80G  |
                                        +-----------------+-------+

 ______________________
/ 13.6  Farmer's Shop /________________________________________________________
----------------------

Who owns it:  Bob
Hours of Operation:  8am to 5pm Closed Thursdays

Items Sold and Price          Items Bought and Price:

          +------------------+-------+  +-----------------+-------+  
          | ITEM             | PRICE |  | ITEM            | PRICE |
          +------------------+-------+  +-----------------+-------+
          +------------------+-------+  +-----------------+-------+
          | ANIMAL MEDICINE  |  500G |  | CHICKEN         |  300G |
          +------------------+-------+  +-----------------+-------+
          | C.M. POTION      | 2000G |  | COW             | 3000G |
          +------------------+-------+  +-----------------+-------+
          | CHICKEN          |  500G |
          +------------------+-------+
          | CHICKEN FEED     |   10G |
          +------------------+-------+
          | COW              | 2500G |
          +------------------+-------+
          | FODDER           |   30G |
          +------------------+-------+

 ______________________
/ 13.7  Clove's Villa /________________________________________________________
----------------------

Who owns it:  Martha with help from Gina
Hours of Operation:  8am to 6pm Closed on Sundays

                         Items Bought and Price:

                         +-----------------+-------+
                         | ITEM            | PRICE |
                         +-----------------+-------+
                         +-----------------+-------+
                         | BREADFRUIT      | 100G  |
                         +-----------------+-------+
                         | CHEESE          | 500G  |
                         +-----------------+-------+
                         | CORN            | 120G  |
                         +-----------------+-------+
                         | EGG             |  50G  |
                         +-----------------+-------+
                         | FISH MEDIUM     |  80G  |
                         +-----------------+-------+
                         | FISH LARGE      | 120G  |
                         +-----------------+-------+
                         | HERB            |  10G  |
                         +-----------------+-------+
                         | MILK SMALL      | 150G  |
                         +-----------------+-------+
                         | MILK MEDIUM     | 200G  |
                         +-----------------+-------+
                         | MILK LARGE      | 300G  |
                         +-----------------+-------+
                         | MILK GOLD       | 400G  |
                         +-----------------+-------+
                         | POTATO          |  60G  |
                         +-----------------+-------+
                         | TOMATO          |  80G  |
                         +-----------------+-------+
                         | YOGURT          | 350G  |
                         +-----------------+-------+

+======================+
| 14.  THE TOWNSPEOPLE |=======================================================
+======================+

These are all the people in the town.  Each person has particular character-
istics that you must have knowledge of.  This is especially important when they
are an integral part of an ending.  That way, you don't have to waste time
trying to figure out their likes and dislikes.  The result is that you can get
to the ending a lot quicker and it will be a smoother transition.

 _______________________
/ 14.1  Your Character /_______________________________________________________
-----------------------

Birthday: 1st day of Spring
Age:  21
Height:  5'5"
Weight:  123 lbs
Likes:  Dogs, horses, cows, chickens
Dislikes:  Bad cooking

-  He is very curious.
-  He is a good listener, and others like to ask him for advice and help.
-  Sometimes he listens to people even when he doesn't even mean to.

 ____________
/ 14.2  Bob /__________________________________________________________________
------------

Birthday: 1st day of Summer
Age:  26
Height:  6'5"
Weight:  231 lbs
Likes:  Horseback riding, sweets
Dislikes:  Nothing in particular

-  He is the owner of Brownie Farm.
-  He likes animals.
-  He has a dynamic character.
-  He is Gwen's childhood friend and it seems that he had promised her that
   he'll marry her when they were younger.

 ____________
/ 14.3  Dia /__________________________________________________________________
------------

Birthday:  9th day of Winter
Age:  17
Height:  5'2"
Weight:  95 lbs
Likes:  Reading, blueberries
Dislikes:  Thunder

-  She takes various lessons such as dance and piano.
-  She is serious and studious.
-  She had always thought that she had to be a good girl.

 _____________________________
/ 14.4  Flak (Yellow Sprite) /_________________________________________________
-----------------------------

Birthday:  Unknown
Age:  Unknown
Height:  1'2"
Weight:  7 lbs
Likes:  Mushrooms, napping
Dislikes:  Getting up early, being hungry

-  He is the most laid back Harvest Sprite, but he has a sharp tongue and
   sometimes makes cutting comments.
-  He likes to nap on sunny days.

 _____________
/ 14.5  Gina /_________________________________________________________________
-------------

Birthday:  20th day of Fall
Age:  17
Height:  5'2"
Weight:  99 lbs
Likes:  Cleaning, doing the laundry, cooking fish
Dislikes:  Noisy music

-  She is very tidy and pays attention to details.
-  She is good at housework, but she is not so good at making sweets.
-  She may appear slow, but she is a fast worker.

 _____________
/ 14.6  Gwen /_________________________________________________________________
-------------

Birthday:  8th day of Summer
Age:  18
Height:  5'6"
Weight:  110 lbs
Likes:  Horseback riding, animals, fruits
Dislikes:  Spoiled people

-  A strong-minded, powerful woman.
-  Although she may seem cold, she likes to take care of others.
-  She is unforgiving towards those who mistreat animals.

 ________________________
/ 14.7  Harvest Goddess /______________________________________________________
------------------------

Birthday:  Unknown
Age:  Unknown
Height:  Unknown
Weight:  Unknown
Likes:  Vegetables, flowers
Dislikes:  Being woken up early

-  The patron goddess of the land.  She may grant wishes between 10a-4p if it
   isn't raining.
-  Wishes can be in:  Gain energy, reduce fatigue, girl likes you more, dog
   likes you more, and horse likes you more.  Wishes don't always succeed
   though.

 ____________
/ 14.8  Joe /__________________________________________________________________
------------

Birthday:  10th day of Summer
Age:  22
Height:  5'10"
Weight:  159 lbs
Likes:  Fishing, eating fish
Dislikes:  Yogurt

-  He is cheery, very friendly, and sociable.
-  Since he likes girls and he is always nice to them, he might appear to be a
   bit frivolous.
-  He loves to fish but he's not too good at it.

 ______________
/ 14.9  Katie /________________________________________________________________
--------------

Birthday:  29th day of Fall
Age:  16
Height:  5'0"
Weight:  90 lbs
Likes:  Making sweets, cheese
Dislikes:  Being treated like a child

-  An impertinent and precocious girl.
-  She might try to act older than she is, but her way of thinking is fairly
   mature.
-  Her actions are quite bold for a girl.

 ______________
/ 14.10  Kurt /________________________________________________________________
--------------

Birthday:  10th day of Winter
Age:  21
Height:  5'10"
Weight:  139 lbs
Likes:  Gardening, tomatoes
Dislikes:  People who talk too much

-  He is calm, cool, and collected.
-  He has a strong sense of responsibility and is earnest.
-  He acts without saying much.
-  He is good at making crafts.
-  He is quite bashful.

 _______________
/ 14.11  Louis /_______________________________________________________________
---------------

Birthday:  2nd day of Fall
Age:  24
Height:  5'6"
Weight:  119 lbs
Likes:  Observing and experimenting, omelets
Dislikes:  Exercising

-  Prefers reading and other quiet activities.
-  He is kind and earnest.
-  He is bashful and gets nervous rather easily.
-  He is usually lost in his own thoughts.

 ______________
/ 14.12  Lyla /________________________________________________________________
--------------

Birthday:  27th day of Spring
Age:  22
Height:  5'3"
Weight:  115 lbs
Likes:  Reading, baking cakes
Dislikes:  Conceited people

-  A mild-mannered, cheerful woman who is always smiling.
-  But be warned!  Just because she is smiling doesn't necessarily mean that
   she's not angry.

 ________________
/ 14.13  Martha /______________________________________________________________
----------------

Birthday:  25th day of Winter
Age:  56
Height:  5'3"
Weight:  150 lbs
Likes:  Dancing, children
Dislikes:  Frogs, bugs

-  She is very kind and loves children.
-  She is a serious, hard worker.
-  She thinks of Dia as if she were her own granddaughter.

 ___________________________
/ 14.14  Nak (Blue Sprite) /___________________________________________________
---------------------------

Birthday:  Unknown
Age:  Unknown
Height:  1'1"
Weight:  5 lbs
Likes:  Mushrooms, cookies
Dislikes:  Dangerous foods

-  He is the youngest Harvest Sprite and the most childlike.
-  He is able to get himself out of difficult situations by crying or laughing.

 __________________________
/ 14.15  Nic (Red Sprite) /____________________________________________________
--------------------------

Birthday:  Unknown
Age:  Unknown
Height:  1'3"
Weight:  6 lbs
Likes:  Mushrooms, dancing
Dislikes:  Dangerous creatures

-  He is something like a leader of the Harvest Sprites, but his is not
   authoritative.
-  He likes festivals and other exciting events.

 _________________
/ 14.16  Parsley /_____________________________________________________________
-----------------

Birthday:  16th day of Spring
Age:  21
Height:  5'9"
Weight:  115 lbs
Likes:  Plants, herbal tea
Dislikes:  Winter, being cold

-  He travels around the world in search of different kinds of plants.
-  He is a romantic and a bit of a dreamer.

 ________________
/ 14.17  Ronald /______________________________________________________________
----------------

Birthday:  11th day of Spring
Age:  38
Height:  6'2"
Weight:  176 lbs
Likes:  Crocheting, drinking, cake
Dislikes:  Going on a diet

-  He is the owner of the Grocery Shop.
-  He is from the south and he is very cheerful and easy-going.
-  His hobbies are singing, dancing, eating, and drinking.

 _____________
/ 14.18  Tim /_________________________________________________________________
-------------

Birthday:  12th day of Fall
Age:  12
Height:  4'8"
Weight:  86 lbs
Likes:  Adventures, bugs, cakes
Dislikes:  Spicy foods

-  He is a boy who dreams about going on adventures around the world.
-  He is full of energy and nothing gets him down.
-  He has great respect for his older brother, Bob.

 _________________
/ 14.19  Wallace /_____________________________________________________________
-----------------

Birthday:  21st day of Summer
Age:  62
Height:  5'4"
Weight:  117 lbs
Likes:  Talking, tea, eating fish
Dislikes:  Noisy places

-  He is the quiet, calm owner of the cafe and pub.
-  He is a good listener.
-  Allegedly, he used to have a crush on the main characters grandmother.

 _______________
/ 14.20  Woody /_______________________________________________________________
---------------

Birthday:  2nd day of Winter
Age:  60
Height:  5'5"
Weight:  139 lbs
Likes:  Drinking
Dislikes:  Potatoes and other tubers

-  He is stern but rather gentle.
-  To his apprentices, he is both strict and kind.
-  He loves his granddaughter Gwen very much and is concerned for her future.

+=========================+
| 15.  TOOLS OF THE TRADE |====================================================
+=========================+

In order to run your farm effectively and to also forage, you need to have
tools.  Some tools are already provided to you and some you may have to buy or
get given to you.  Below are listed the tools that you will use in the game.

 ______________
/ 15.1  Brush /________________________________________________________________
--------------

Used on your cows and horse to make them feel good.  Purchase at the Tool Shop.

 ____________________
/ 15.2  Fishing Rod /__________________________________________________________
--------------------

Obviously, it's used to fish.  Unfortunately, it mostly catches small fish and
junk.  You obtain this from Joe during the Fishy Story ending.

 ______________
/ 15.3  Flute /________________________________________________________________
--------------

Use this to make music and to train your pooch.  You get this from Louis during
the Bluebird ending.

 ____________
/ 15.4  Hoe /__________________________________________________________________
------------

In order to plant your crops, you have to break up the dirt first.  This is the
tool just for that job.  You start out with this tool.

 _______________
/ 15.5  Milker /_______________________________________________________________
---------------

All that love and attention you are giving to your cow won't mean much if you
can't have the milk.  Purchase this at the Tool Shop to make sure Bessie feels
real good.

 ______________
/ 15.6  Seeds /________________________________________________________________
--------------

What good is a farm if you don't have crops.  There are four types of seeds:
Breadfruit, Corn, Potato, and Tomato.  These can be purchased at the Flower
Shop.

 _______________
/ 15.7  Sickle /_______________________________________________________________
---------------

Use this to chop down grass in your pasture to make fodder.  This tool only
will chop down one square of grass at a time.  Can also be used on crops that
have died or crops you no longer want.  You start with this tool.

 _________________________
/ 15.10  Silver Fish Rod /_____________________________________________________
-------------------------

Kurt will give this to you after performing a task for him.  Only available
during the Fishy Story ending.

 ___________________________
/ 15.9  Silver Fishing Rod /___________________________________________________
---------------------------

After you demonstrate that the fishing rod Joe gave you sucks, he will ask
Louis to get a good rod in.  This rod can only be found and purchased during
the Fishy Story ending.

 ______________________
/ 15.10  Super Sickle /________________________________________________________
----------------------

The "turbo" version of your sickle.  It will cut down three squares of grass at
a time.  It also can be used on errant crops.  This tool, along with the
sickle, are used to create fodder.  It takes 3 units of grass to make 1 unit of
fodder.  Can be purchased at the Tool Shop.

+===========================+
| 16.  FARMING AND WILDLIFE |==================================================
+===========================+

Life on the farm would be incomplete if you didn't have soil to till and
animals to raise.  This chapter describes in detail all the wonderful things
associated with farming and taking care of your wildlife.  In addition, it also
discusses about how to obtain the dog and horse.  It will also tell you how to
get that dog or horse in tip-top condition.

 ______________
/ 16.1  Crops /________________________________________________________________
--------------

One of the many things you will want (or need) to do is to plant crops.  You
have 8 fields with two rows per field (lengthwise) to plant crops.  In this
game, however, you don't just plant the crops and that's it.  Nope, it's a
little more involved.  You must make sure that they are watered every day plus
you must harvest them when they are ready for picking.  I have listed the times
for the crops to grow to harvesting  and the harvesting time between pickings.

          +------------+--------------+---------------------------+
          | CROP NAME  | TIME TO GROW |   TIME BETWEEN HARVESTS   |
          +------------+--------------+---------------------------+
          +------------+--------------+---------------------------+
          | BREADFRUIT |    8 DAYS    |           4 DAYS          |
          +------------+--------------+---------------------------+
          | CORN       |    8 DAYS    |           3 DAYS          |
          +------------+--------------+---------------------------+
          | POTATO     |    4 DAYS    | NONE. MUST PLANT NEW ONES |
          +------------+--------------+---------------------------+
          | TOMATO     |    7 DAYS    |           3 DAYS          |
          +------------+--------------+---------------------------+

Planting crops is an easy thing.  Get the seeds.  Then use your hoe to break up
the ground.  Next, put the seeds down using the SQUARE button.  Then water.
Repeat for each batch of seeds.

NOTE:  When you are using the hoe, you may end up getting extra goodies such
       as money, rocks, minerals, and roots.

 _________________
/ 16.2  Chickens /_____________________________________________________________
-----------------

There are two ways to obtain chickens.  You can purchase eggs from Ronald's
Supermarket for 50G apiece, or you can get them from the Farmer's Shop for
300G.  It all depends on how quickly you want to get into the egg business.
Regardless of which route you choose, you must keep a few things in mind.

-  If you put the egg in the incubator, it takes 4 days for a chick to be born.
   Then it takes another 5 days until you have a chicken that is laying eggs.
   In essence, all you need is one egg and you can fill your coop up with your
   6 chickens in no time.

-  On non-rainy days, make sure you leave your chickens outside to forage.  It
   not only saves on the feed bill, but it also increases their potential to
   lay golden eggs.

-  If you must keep them in the coop, remember to feed them.  If you have less
   then 6 chickens, fill only the food bins that correspond to a chicken.  You
   can see what chicken has what feed bin by looking at the name on the bin.

-  Always remember to talk to your chickens every day, it will give you a good
   idea on their health plus if they are ready to lay a golden egg.  If a
   chicken has been out on sunny days for more then two days (means you left
   them outside) and they are really happy, their probably will be a golden
   egg under them.

-  If they happen to get sick, use the Animal Medicine on them.

-  Check the status as described in Chapter 8.3 to see the mood of your
   chicken(s).

 ____________
/ 16.3 Cows /__________________________________________________________________
------------

They can only be purchased through the Farmer's Shop and it costs 2500 per cow.
Once you have made your purchase, the cow will be in your barn waiting for you.
To get the cow from baby to a gold producer will take some work on your part.
Keep the following things in mind when raising cows.

-  It takes 10 days for a calf to become a milk-producing cow.

-  Remember to brush and talk to your cow every day.

-  On non-rainy days, put them into the pasture to graze.  This saves on the
   fodder and will also increase their potential to give golden milk.

-  If you must keep your cows in the barn, remember to put fodder in their feed
   troughs, brush them, and talk to them.

-  As it is for chickens, if you leave your cows out for more then two days,
   they are giving large milk, and they are really happy, their probably will
   be golden milk waiting to be taken.

-  Again, if sickness strikes, heal them with the Animal Medicine.

-  If you choose to breed you cows, then use the C.M. Potion provided by the
   Farmer's Shop.  It takes 10 days for a calf to be born.  Keep in mind that
   you cannot milk a pregnant cow.  You can, however, continue to brush and
   talk to it.

-  You can get further info by checking the status as described in Chapter 8.3.

 ____________
/ 16.4  Dog /__________________________________________________________________
------------

When you first start the game, you will notice a couple of stray dogs running
around.  One looks like a hound dog with a red scarf around its neck.  The
other looks like a husky with a blue scarf around its neck.  When you approach
either dog, they will take off away from you so that you cannot catch them.
Here's the trick in getting yourself the dog.

-  Every morning, without fail (even if it rains), put a weed into the dog
   dish.  For some reason, everything you put into the dog dish turns into dog
   food.  Weeds get you nothing on the market and you can't give them to anyone
   so this is a good use for them.

-  As the days progress, you will notice one of the dogs that was running
   around the town is now running around your farm.  The test to see if the dog
   will become yours is to chase it.  If you can catch the dog and hold it,
   then the dog is yours.  You will also confirm this by the game asking you to
   give a name to the dog (It took me about 13 days to get the dog).

-  You will start out with no hearts.  This basically means the dog kind of
   likes you but won't go out of its way to work with you.  In order to get
   that heart count up, it's time to do a little training.

-  The first trick is getting the dog to come to you when you whistle.  Press
   the L1 button every chance you get.  At first, the dog will make a half-
   hearted attempt to come to you by starting to come to you and stopping
   midway.  You then need to go to the dog, pick it up, and talk to it.
   Continue to do this and you will get up to three hearts soon.  This is the
   maximum you can go without the flute.

-  Once you get the flute, start practicing by having your pooch do tricks.
   There are six possible tricks you can do (I only really used the Heel and
   Run tricks).  Continue to do this and you will notice that your dog responds
   faster plus your dog will quickly follow your commands.  By this time, your
   dog should be up to five hearts.  Once this has happened, you are ready for
   the Treasure Hunt I ending.

These are the hearts, for the dog, as they progress:

1 Heart  - He is starting to like me.
2 Hearts - He comes to me when I whistle.
3 Hearts - I think he's starting to run faster now.
4 Hearts - He is getting smarter and he listens to what I say.
5 Hearts - A man's best friend.  He is my buddy.

With the flute (refer to Chapter 8.1 if you don't know how to use the flute),
you can make your dog do tricks.  These are the tricks you can make your dog
do:

Sit    -  Up, Left Down
Lay    -  Up, Down, Down
Heel   -  Left, Right, Right
Run    -  Right, Left, Right
Jump   -  Left, Up, Right
Sit Up -  Down, Up, Up

NOTE:  Remember the Run Trick.  It will come in very handy for getting your
       cattle back into the barn instead of you having to spend all day 
       fighting them.

 ______________
/ 16.5  Horse /________________________________________________________________
--------------

You can only get the horse by working at Brownie Farm.  Also, you can only get
part-time work if it isn't raining.  The rate of pay is 50G/hr.  Now, it's time
to get yourself a championship thoroughbred.

-  Go to the Farmer's Market every non-rainy day.  Talk to Bob and he will ask
   if you want to work part-time.  Of course you do.  He will then ask if you
   know what you're doing or if you need a quick training on the equipment.
   Make sure you give Bob some sweets every time you visit.  A Very Berry will
   do nicely.

-  After this, you will be put out into the pasture with your trusty brush and
   milker.  There are 5 horses and 1 cow you must care for.  Start in whatever
   order suits your fancy.  The key is, you must brush each animal and talk to
   it.  You will know when you have accomplished both of these tasks because
   you will see a heart above the animal when you brush it and another when you
   talk to it.  In addition, your character will comment about each animal.

-  The comment will be "I wonder if he bites" for all of the horses and the
   usual hoping the cow gives good milk.  Every day you take care of the
   animals, though, your characters comments will change.  After a couple of
   days, you will comment to a couple of the horses on how great they look or
   how happy they seem to be.

-  After about 7 days, you will be complimenting all the animals and not
   worrying about them biting you.  This is your cue that you will soon be
   getting a horse.

-  In about 2 days after the above, Bob will visit your farm one morning.  He
   has brought a horse for you to take care of.  He comments that he is
   impressed at the way you took care of his animals and he wants to know if
   you will care for this horse.  The reason is that he wants you to train this
   horse for the races.  Of course you agree and now you have a horse to raise.

-  At first, when you attempt to even get on the horse, it will rear up.  Just
   keep brushing and talking to it.  In addition, put it in the pasture on non-
   rainy days (except for real humid days where you do want to keep your horse
   in the barn).  There is no real timeline for this but as you continue to
   care for the horse, the number of hearts increases.  At one heart, you will
   be able to get on the horse and ride slowly.  See the Horse Race ending for
   the CS associated with these events.  You will soon be at 5 hearts in no
   time.

These are the hearts, for the horse, as they progress:

1 Heart  - We are getting along better.
2 Hearts - He can run now.
3 Hearts - He is running faster now.
4 Hearts - Top speed.  He runs like the wind.
5 Hearts - He is confident he won't lose to anyone.

+=======================+
| 17.  GUIDE TO COOKING |======================================================
+=======================+

You may not be the galloping gourmet, but once you get a kitchen added to your
house...watch out.  These are some of the recipes that I've found although I am
sure there are many others.  Please feel free to e-mail me some that I have
missed and I'll be sure to include you in the credits.  You have three utensils
you can cook in.  These utensils are a frying pan, pot, and an oven.  Depending
on what you use ingredient and utensil-wise will have an impact on whether you
produce something edible or something out of a horror movie.

 ___________________
/ 17.1  Frying Pan /___________________________________________________________
-------------------

+--------------+----------------+--------------++-------------------------+
| INGREDIENT 1 | INGREDIENT 2   | INGREDIENT 3 || RESULT                  |
+--------------+----------------+--------------++-------------------------+
+--------------+----------------+--------------++-------------------------+
| EGG          | MILK (ANY)     |              || PLAIN OMELETTE          |
+--------------+----------------+--------------++-------------------------+
| EGG          |                |              || SUNNY-SIDE UP           |
+--------------+----------------+--------------++-------------------------+
| EGG          | ANY VEGETABLE  |              || MIXED OMELETTE          |
+--------------+----------------+--------------++-------------------------+
| EGG          | CHEESE         |              || CHEESE OMELETTE         |
+--------------+----------------+--------------++-------------------------+
| EGG          | SPECIAL CHEESE |              || SPECIAL CHEESE OMELETTE |
+--------------+----------------+--------------++-------------------------+
| EGG          | ANY FRUIT      |              || FRUIT OMELETTE          |
+--------------+----------------+--------------++-------------------------+
| EGG          | BREADFRUIT     | MILK (ANY)   || PANCAKE                 |
+--------------+----------------+--------------++-------------------------+
| FISH (ANY)   |                |              || COOKED FISH             |
+--------------+----------------+--------------++-------------------------+
| LARGE FISH   | MILK (ANY)     | HERB         || SAUTEED FISH WTIH CREAM |
+--------------+----------------+--------------++-------------------------+
| SOFT BREAD   | EGG (H BOILED) |              || SANDWICH                |
+--------------+----------------+--------------++-------------------------+
| SOFT BREAD   | TOMATO         |              || SANDWICH                |
+--------------+----------------+--------------++-------------------------+
| SOFT BREAD   | CHEESE (ANY)   |              || SANDWICH                |
+--------------+----------------+--------------++-------------------------+

 ____________
/ 17.2  Pot /__________________________________________________________________
------------

+--------------+----------------+--------------++-------------------------+
| INGREDIENT 1 | INGREDIENT 2   | INGREDIENT 3 || RESULT                  |
+--------------+----------------+--------------++-------------------------+
+--------------+----------------+--------------++-------------------------+
| MILK, SMALL  |                |              || HOT MILK                |
+--------------+----------------+--------------++-------------------------+ 
| MILK, MEDIUM |                |              || YOGURT                  |
+--------------+----------------+--------------++-------------------------+
| MILK, LARGE  |                |              || CHEESE                  |
+--------------+----------------+--------------++-------------------------+
| MILK, GOLD   |                |              || SPECIAL CHEESE          |
+--------------+----------------+--------------++-------------------------+
| MILK (ANY)   | CORN           |              || CREAM OF CORN SOUP      |
+--------------+----------------+--------------++-------------------------+
| MILK (ANY)   | POTATO         |              || CREAMY SOUP             |
+--------------+----------------+--------------++-------------------------+
| MILK (ANY)   | TOMATO         |              || CREAM OF TOMATO SOUP    |
+--------------+----------------+--------------++-------------------------+
| MILK (ANY)   | MUSHROOM       |              || CREAM OF MUSHROOM SOUP  |
+--------------+----------------+--------------++-------------------------+
| EGG          |                |              || HARD BOILED EGG         |
+--------------+----------------+--------------++-------------------------+
| FISH (ANY)   | TOMATO         |              || BOUILLABAISE            |
+--------------+----------------+--------------++-------------------------+
| BLUEBERRY    | BLUEBERRY      | BLUEBERRY    || BLUEBERRY JAM           |
+--------------+----------------+--------------++-------------------------+
| CRANBERRY    | CRANBERRY      | CRANBERRY    || CRANBERRY JAM           |
+--------------+----------------+--------------++-------------------------+
| VERY BERRY   | VERY BERRY     | VERY BERRY   || VERY BERRY JAM          |
+--------------+----------------+--------------++-------------------------+
| BERRY (ANY)  | BERRY (ANY)    |              || MIXED BERRY JAM         |
+--------------+----------------+--------------++-------------------------+
| BLUEBERRY    | CRANBERRY      | VERY BERRY   || MIXED BERRY JAM         |
+--------------+----------------+--------------++-------------------------+

 _____________
/ 17.3  Oven /_________________________________________________________________
-------------

+--------------+----------------+--------------++-------------------------+
| INGREDIENT 1 | INGREDIENT 2   | INGREDIENT 3 || RESULT                  |
+--------------+----------------+--------------++-------------------------+
+--------------+----------------+--------------++-------------------------+
| MILK (ANY)   | EGG            | BREADFRUIT   || CAKE                    |
+--------------+----------------+--------------++-------------------------+
| MILK (ANY)   | EGG            |              || FLAN                    |
+--------------+----------------+--------------++-------------------------+
| MILK (ANY)   | CHEESE         | BREADFRUIT   || CHEESECAKE              |
+--------------+----------------+--------------++-------------------------+
| MILK (ANY)   | SPECIAL CHEESE | BREADFRUIT   || SPECIAL CHEESECAKE      |
+--------------+----------------+--------------++-------------------------+
| MILK (ANY)   | FRUIT (ANY)    | BREADFRUIT   || FRUIT CAKE              |
+--------------+----------------+--------------++-------------------------+
| HONEY        | EGG            | BREADFRUIT   || HONEY CAKE              |
+--------------+----------------+--------------++-------------------------+
| FISH (ANY)   | HERB           |              || LEAF-GRILLED FISH       |
+--------------+----------------+--------------++-------------------------+

+===============================+
| 18.  GAINING EVEN MORE ENERGY |==============================================
+===============================+

You start the game with a certain amount of energy.  There are, however, 5
Power Berries spread out across the land.  When you get a Power Berry, your
stamina permanently goes up.  Listed are the locations of and how to get these
power berries.  I have listed them in the order that I got them.  You can get
them in any order.

Power Berry 1:  You can get this one when you are busy hacking down grass in
                your pasture.  It is randomly placed in your pasture.

Power Berry 2:  You get this one while you are fishing.  You reel it in like
                any other fish and you won't know what it is until you bring
                it ashore.

Power Berry 3:  The 3 bumbling Sprites disturb your sleep one morning.
                Apparently Flak is missing and they think he has been eaten.
                A CS shows everybody hunting for Flak.  You all eventually find
                him in your field.  It appears that he fell asleep.  In
                gratitude, the Sprites give you a Power Berry the next morning.

Power Berry 4:  You will receive this one from the Harvest Goddess.  Go up and
                make a wish using whatever you can find (except rocks) to get
                her attention.  After she has given you your wish, throw in a
                vegetable.  She will give you a heart and state how much she
                loves vegetables.  Do this 30 times (remember, only on non-
                rainy days) and she will give you a Power Berry as a gift.

Power Berry 5:  You will get this Power Berry by tilling the land in the Sacred
                Land.  It may appear at once or you may have to give the ground
                a few whacks in one place.  This is another randomly placed
                Power Berry.

Power Berry 6:  Obtained by plowing your fields.  (NOTE:  This is just a rumor
                and it has not been confirmed as of yet.  Natsume states that
                there are only 5 Power Berries.

+====================================+
| 19.  COMPLAINING ABOUT THE WEATHER |=========================================
+====================================+

Harvest Moon:  Save the Homeland is a game that is broken up into 4 seasons (or
months) or 30 days each.  Within each month, there is a particular weather
pattern.  The basic weather patterns are wet, mild, and dry.  This isn't to
say, however, that other weather can occur during a specific period (i.e. wet
weather during the dry season).  This is more the normal type of weather for
that period.  Make sure you watch your TV every morning to get the weather
report for the next day.  If it is going to be rainy or humid, bring your
animals indoors.  Otherwise, let them enjoy the fresh air.  I've found if the
chance of rain is greater then 50%, then it will probably rain.  This doesn't
always happen, but it seems to happen a lot of the time.  Below are listed the
seasons and their weather patterns:
 
     Spring:

 1st to 16th:  Mild
17th to 21st:  Rain
22nd to 30th:  Dry

     Summer:

 1st to  4th:  Dry
 5th to 20th:  Mild
21st to 26th:  Wet
27th to 30th:  Dry

      Fall:

 1st to 19th  Mild
20th to 24th  Wet
25th to 30th  Dry

     Winter:

 1st to  7th  Dry
 8th to 16th  Mild
17th to 21st  Wet
22nd to 30th  Mild

                               ****************
********************************  U N I T  VI *********************************
                               ****************

+=================+
| 20.  CONCLUSION |============================================================
+=================+

Harvest Moon:  Save the Homeland is a very involved game.  With the possibility
of 9 endings, you have to make a lot of choices to decided which path to
follow.  In addition, with all the other side things such as running a farm and
interacting with the townsfolk, you can get bogged down real easy in a lot of
detail.  I've had my joys and frustrations with this game as I was putting this
guide together.  This guide, though, was a lot of fun to write and I hope you
get as much enjoyment out of reading it.  If you do have other ideas or
thoughts, please e-mail me and share them.  Who knows, maybe I'll start a Q&A 
hapter in this guide if enough people ask the same questions.  Anyway, thank
you again for reading this guide.

To see other FAQ's I have written please go to:

           http://www.gamefaqs.com/features/recognition/32691.html

           ~~~  No trees were harmed in the making of this FAQ ~~~