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    FAQ/Walkthrough by Cobblepot27

    Version: 2 | Updated: 12/08/03 | Printable Version | Search This Guide

    Freaky Flyers
    
    Special thanks to CBurt (Your guide helped me, but I must take it 
    a step further) and the cast and crew of Freaky Flyers 
    (what a cool game).
    
    Descriptions are, as I understand, copyrighted. Please do not use 
    this guide without my permission. As Traci Torpedoes says, 
    "It will only make me hate you more"
    
    This is a guide to the PlayStation2 version. I understand that 
    the extra characters in the XBox and Gamecube versions are 
    somewhat different.
    
    
    **************
    TABLE OF CONTENTS
    
    1. Intro
    2. Available Adventure Mode characters at the start
    3. Bigfoot Mt.
    4. Coyote Canyon
    5. Bandito Attack!
    6. Thugsville
    7. Cave of Blunders
    8. Intsestinal Track
    9. Danger Island
    10. Monster Isle
    11. Torpedo Run
    12. Bombsburg
    13. Grave Danger
    14. X
    15. Odds and Ends
    ***************
    
    1. INTRODUCTION:
    
    Welcome to my Freaky Flyers guide. I have 100% of the tracks, and 
    86% of the characters. If you're looking for what each button does 
    or what each pickup does, then read your instruction manuel. 
    This is just tricks, hints, and characters.
    
    *********
    UPDATE INFO:
    No sooner had I sent this FAQ in, that I discovered how to get three 
    out of the four characters I had left to find. It now reads 97% 
    of the characters unlocked.
    **********
    
    First off, normal races have six sub-goals you have to complete. 
    Well, you don't HAVE to, but it helps sometimes, and you unlock a 
    new character if you do all six and then get in first place. 
    Three subgoals get you additional powerup slots and the other three 
    open up helpful boost highways and give you the ever-powerful 
    Freaky Bomb pickup. For boost highways, get to the first gate and 
    then take your hand off of steering and the gates will 
    automatically zoom you to the next one.
    
    Changing the subject a bit, if you write "Zenbu" as the name of your 
    file, it automatically unlock everything. However, "Cheating will 
    only make me hate you more". I wrote Zenbu to see what was 
    left to find, and then deleated it to go find it on my real game. 
    As anyone who read the instructions can tell you, you need to play 
    Adventure Mode to unlock the 30+ people. So let's get on with it then.
    
    *****************
    
    2. AVAILABLE ADVENTURE MODE CHARACTERS:
    
    There are 14 adventure mode characters, but only 5 are unlocked 
    at the start:
    
    Traci Torpedoes: The product of a hideous experiment by the 
    German Airforce called "Operation Female Bombshell", she has 100 
    identical sisters who, according to Gutentaag, all work in the 
    "entertainment industry". That little joke and Traci's..err...assets 
    probably helped get the game a T rating.
    
    Mick Bungadoo: An Australian resteraunt owner, his chain of roadkill 
    resteraunts ("You run 'em down, we'll throw 'em on the barbie") are 
    hoping for a wider distribution. (The secret is in the sauce)
    
    Pauli Atchi: Chicago's biggest crime boss, though he'll say he's a 
    small businessman. He poses as a sanitation engineer and is letting 
    his mama run the business while he races.
    
    Johnny Turbine: The normal big handsome moron. A self-described True 
    Blue American Hero (actually, more like a fleshy-colored 
    american hero). He has Hollywood goals and a huge crush on Traci 
    along with Sheik Abdul.
    
    Myrna Bookbottom: A british librarian who's very polite and timid, 
    but when angered turns into Margaret Basher, a very violent lady. 
    Both personalities have crushes on a different Marcel Moreso brother.
    
    ********************
    
    3. BIGFOOT MOUNTAIN:
    
    The first track in adventure mode and the easiest to navigate, 
    it takes you through a Canadian forest.
    
    UNLOCKABLE CHARACTERS:
    
    Andre LaToilette: A big stinky French-Canadian who spent his 
    childhood enslaving squirrels. He wants a brother, and eventually 
    finds out that Johnny Turbine is his long-lost twin (though they look 
    almost nothing alike). To get him, shoot down a snowman in front of 
    the high house when you first start the race. He can be played in 
    Adventure Mode.
    
    Atomic Andre: Andre LaToilette dressed as his character in the 
    movie "The Atomic Twins go to Mars and Rescue a Girl". To get him, 
    you must place in first and complete all six subgoals.
    
    SUBGOALS:
    
    1. Collect the Acorns: Collect about 20-something acorns floating 
    around the track to bring you another powerup slot.
    
    2. Shoot the Targets: Targets will be hanging off trees and you must 
    shoot at least 8 of them to open up another powerup slot.
    
    3. Shoot Down the Trees: There are trees that are almost chewed 
    through. Shoot them to knock them down to unlock the Red boost highway 
    located behind the house where you unlock Andre. If a racer is 
    under a falling tree, it's instant death so shoot down trees on top 
    of other racers when you can and avoid them yourself.
    
    4. Return Bigfoot to His Family: Instead of going through the 
    waterfront town, go into a small ice cave and pick up the Bigfoot. 
    You'll see his family at a campfire near the finish line, so drop him 
    off there and follow the Green boost highway you just opened up to 
    the finish line.
    
    5. Destroy the Long Jam: After picking up Bigfoot and coming back to 
    the track, you'll see a dam. Shoot it and destroy it to unlock the 
    Blue boost highway in the next clearing.
    
    6. Shoot the Fellow Racers: As always, become a flying ace and shoot 
    down enough racers to open the fourth powerup slot.
    
    *****************
    
    4. COYOTE CANYON:
    
    A bit more difficult, but easy once you know where everything is. 
    This one is set in the southwest.
    
    UNLOCKABLE CHARACTERS:
    
    Cactus Rose: A mexican bandita who robs from the rich and gives to 
    the poor...members of her gang. To get her, swoop down to the 
    western town at the beginning of the race and shoot her down 
    from the gallows. She can be played in Adventure Mode.
    
    La Diabla Chiquita: Before becoming a bandit, Cactus Rose was a 
    Mexican wrestler. To get her, you must place in first and complete 
    all six subgoals.
    
    SUBGOALS:
    
    1. Collect the Horseshoes: Collect 20-something of the horseshoes 
    floating around to open up another powerup slot.
    
    2. Shoot the Mailbags: at least 8 of the mailbags on the side of the 
    railroad to open up another powerup slot.
    
    3. Save the Sheriff: In the beginning western town, you'll see three 
    villains shooting at a sheriff in a horse pen. Shoot those three down 
    to open up the Red boost highway, which is located in the canyon 
    behind the town (read, at the end of each lap)
    
    4. Save the Damsel: A Damsel in Distress is hopping away from the 
    train. Swoop her up at any point in the lap and drop her in the 
    western town to open up the Green boost highway located near the mines.
    
    5. Stampede the Cows: Once you get to the Hatfield/McCoy fueding 
    houses, go to your left and you'll find a herd of cows and a bucking 
    red bull (it'll give you wings: Angel wings if you get too close). 
    Shoot the bull and it'll cause the cows to stampeded to the nearby 
    Indian (err...Native American) reservation where you can use the 
    newly-opened Blue boost highway.
    
    6. Shoot the Fellow Racers: As always, become a flying ace and shoot 
    down enough racers to open the fourth powerup slot.
    
    *******************
    
    5. BANDITO ATTACK!:
    
    You must protect the fort from the bloodthirsty Banditos! These 
    little gremlins are small, but annoying. Slwoly circle the fort and 
    shoot down all the Bandtitos, and then go for any of their hideouts. 
    I suggest going for the ones you can see first and then go for the 
    hidden ones. Always be around the fort when the resuppliers arrive 
    so you can shoot down any Banditos before they kill a resupplier. 
    The resuppliers restore the fort's health, while shooting the chicken 
    restores your own health.
    
    UNLOCKABLE CHARACTERS:
    
    Atomic Johnny: Johnny Turbine dressed as his character in the movie 
    "The Atomic Twins go to Mars and Rescue a Girl". To get him, find a 
    cave near the railroad track and locate the "New Character" pickup. 
    That is, it looks like a regular pickup except there's an "FF" shield 
    where the question mark would normally be.
    
    Stewardess Traci: Traci Torpedoes in her stewerdess outfit. To get 
    her, you must score at least 50000 points on this. To do this, you 
    must not only destroy all of the hidouts, but also all the gattling 
    guns. You must also make sure you finish within three and a half 
    minutes with at or around 100% of your fort's health and all three of 
    your own lives remaining. I do not suggest attempting this until you 
    are comfortible with the level and where everything is.
    
    *******************
    
    6. THUGSVILLE:
    
    This is supposed to be Chicago. I recently visited Chicago for a 
    school function (in fact, I bought this game with the leftover cash) 
    and it looks nothing like this.
    
    UNLOCKABLE CHARACTERS:
    
    Margaret Basher: The Mr. Hyde to Myrna Bookbottom's Dr. Jekyll. I 
    like her sunglasses a lot. To get her, look under the bridge and 
    shoot a box with the british flag on it. She can be played in 
    Adventure Mode, though her cutscenes are the same as Myrna's.
    
    Sanitation Pauli: Okay, I have no idea what's so special about this. 
    This is Pauli Atchi in lesiure gear instead of a suit. To get him, 
    you must place in first and complete all six subgoals.
    
    Wally Gremlin: A gargoyle-like critter with an adorable Gizmo voice. 
    To get him, find a "New Character" pickup by following the railroad 
    to the right.
    
    SUBGOALS:
    
    1. Collect the Moneybags: Collect 20-something of the Moneybags 
    floating around to get a new powerup slot.
    
    2. Shoot the Trashcans: Trashcans with eyes litter the area. Shoot at 
    least 8 of them to open up another powerup slot.
    
    3. Stop the Bank Heist: At the bank, not far from where you start, 
    there are five getaway cars. Shoot them all to unlock the Red boost 
    highway on the other side of the building.
    
    4. Save the Slums: The projects are on fire and you must shoot the 
    three fire hydrants to unlock the Blue boost highway near the bridge.
    
    5. Save the Police Chief: Someone gave the Police Chief cement shoes 
    and left him at the edge of the bridge. Pick him up and return him to 
    the Police station to unlock the Green boost highway in your 
    line of fire.
    
    6. Shoot the Fellow Racers: As always, become a flying ace and 
    shoot down enough racers to open the fourth powerup slot.
    
    ********************
    
    7. CAVE OF BLUNDERS:
    
    Being a fan of Aladdin, I really like this name. This one is easy to 
    get used to, but it helps if you won the last races. Little tip: It 
    doesn't matter where in the sandstorm you enter. It'll spit you out 
    in the exact same place.
    
    UNLOCKABLE CHARACTERS:
    
    Shiek Abdul: An oil billionaire, depending on today's price of oil. 
    He is so whipped that his global company, "His & Harem Inc", is 
    really controlled by his harem. A harem, by the way, that he wants to 
    add Traci Torpedoes to. To get him, swoop down in the city and shoot 
    down his executioner. He can be played in Adventure Mode.
    
    Chicken Hut Shiek: Shiek Abdul in a chicken outfit hocking his 
    reseraunt, Humpy's Chicken Hut, that he was forced to open after 
    being downsized (read: after his harem kicked him out). To get him, 
    you must place in first and complete all six subgoals.
    
    Harem Dogfighter: One would think this was part of the Shiek's harem, 
    but the berger is different in color and style. To get her, go into 
    the right opening of the castle and use the hallway to get back to 
    the center, picking up a "New Character" pickup on the way.
    
    SUBGOALS:
    
    1. Collect the Scarabs: Collect 20-something of the golden scarabs 
    floating around to open up a new pickup slot.
    
    2. Shoot the Thieves: Shoot down at least 8 of the infamous 
    40 thieves to open up a new pickup slot.
    
    3. Save the Princess: In the room with the pendulums, pick the 
    Princess up from the tower and return her to the harem room (the left 
    opening of the castle) to unlock the Green boost highway on that side.
    Also, going through that room will restore part of your health.
    
    4. Defeat the Genie: The genie is not hard to miss. Shoot his lamp to 
    unlock the Blue boost highway. On the lap after you defeat the Genie, 
    do a dive in the same room until you see the gate in a hole in the 
    tower.
    
    5. Defeat the Gladiators: What a Roman colesieum is doing in Arabia 
    is beyond me. Shoot all three weak gladiators to unlock the Red boost 
    highway which starts out one of the colesium "doors".
    
    6. Shoot the Fellow Racers: As always, become a flying ace and 
    shoot down enough racers to open the fourth powerup slot.
    
    *******************
    
    8. INTESTINAL TRACK:
    
    Actually, this takes place in the bloodstream. Professor Gutentaag has 
    shrunken your racer and you must find your way through the vein and 
    out of the nose. All the while, you must pick up the blue oxygen 
    cells to live. If your oxygen runs out, your health steadily 
    decreases until you find more or die. In addition, invincible white 
    blood cells will crash into your racer, so you have to dodge them. If 
    a long brown structure suddenly juts out of the wall, shoot the head 
    of it quickly or else it will emit a damaging green gas. There is an 
    alternate path you can take about halfway through the course. If you 
    take it, you'll get out faster, but you'll miss out on the much needed 
    health pickup, so I'd advise against going that way.
    
    UNLOCKABLE CHARACTERS:
    
    Chef Mick: Mick Bungadoo in a chef hat and apron. To get him, find a 
    "New Character" pickup somewhere among the colesterol fields.
    
    Monkey Pie: A monkey in a top hat riding a pie. I don't know, I don't 
    wanna know. To get him, you must place a score of at least 50000. That 
    means you must get out of there in a timely fashion without one 
    scratch or one life lost. While this should be your goal anyway, don't 
    get mad if you can't finish like that the first time. Just get on with 
    the Adventure Mode and take this one on again when you're ready. The 
    health pickup mentioned earlier will help immensely for this goal.
    
    *******************
    
    9. DANGER ISLAND:
    
    A nice little island paradise. Shoot the simply adorable Voodoo 
    Macy's Day Parade Balloon versions of the characters to do damage to 
    that particular character. I think the Pilot X doll damages any 
    non-Adventure-Mode racer.
    
    UNLOCKABLE CHARACTERS:
    
    Island Jack: A short little rasta mon. Very easy-going and likeable. 
    The chief had to stuff him in a sack to get into the race, though. To 
    get him, shoot the yellow snake near the monkey temple. He can be 
    played in Adventure Mode.
    
    Lt. Island Jack: Jack in his army uniform. Another one of those 
    sack-stuffing recrutments. To get him, you must place in first and 
    complete all six subgoals.
    
    Andrew B. Pirate: He looks like Yosemite Sam, but his voice is 
    very...shall we say...efemminite? To get him, fly above the jungle 
    and look for a small lagoon to your right. It's very secluded, and 
    close to one of the waterfalls (I forget which), but it has a 
    "New Character" pickup.
    
    SUBGOALS:
    
    1. Collect the Banannas: Collect 20-something of the banannas 
    floating around to open a new pickup slot.
    
    2. Shoot the Tiki Masks: The masks have bullseyes on them like the 
    other "shoot these" goals, so you can't see the faces. Shoot down at 
    least 8 to open up a new pickup slot.
    
    3. Shoot the Crimson Pirate Ship: Shoot down the pirate ship with the 
    red sails to unlock the Red boost highway on the shore.
    
    4. Return the Monkey Gem: Pick up the gem at the pygmy village 
    (under the voodoo dolls) and returtn it to the statue of the ape in 
    the jungle to unlock the Green boot highway through the temple.
    
    5. Defeat the Sea Hag Sisters: After the voodoo dolls, there are 
    three Sea Hags. Shoot down all three to unlock the Blue boost highway 
    through the volcano.
    
    6. Shoot the Fellow Racers: As always, become a flying ace and 
    shoot down enough racers to open the fourth powerup slot.
    
    **********************
    
    10. MONSTER ISLE:
    
    A Tokyo themed track is pretty easy to win straight, but gets harder 
    when trying to complete the subgoals.
    
    UNLOCKABLE CHARACTERS:
    
    Sammy Wasabi: A small super-genius from Japan, he builds planes so 
    complicated that only he can fly them. He is a mean little prankster, 
    though. To get him, save him from the ninjas at the temple. He can be 
    played in Adventure Mode.
    
    Sambot 5000: The robot version of Sammy Wasabi resembles Metalhead 
    from TMNT. To get him, To get him, you must place in first and 
    complete all six subgoals.
    
    Chester Moneymaker: A Hollywood executive complete with sunglasses 
    and ponytail. To get him, search behind the buildings on the left 
    side of the city for a "New Character" pickup.
    
    SUBGOALS:
    
    1. Collect the Fish: Collect 20-something of the fish floating 
    around to open a new powerup slot.
    
    2. Shoot the Fireworks: Shooting the little presents will not only 
    damage other racers in thier path, but shooting at least 8 will open 
    a new powerup slot.
    
    3. Shoot Down the Rubber-Suited Monsters: Actually, these monsters 
    are very realistic except for the gigantic zipper. There are three: a 
    Godzilla-like one romaing the city streets, a Mantis-like one in the 
    ancient village, and a Ghedrah-like one over the crator. Shoot down 
    all three to unlock the Red boost highway on the left side of the city.
    
    4. Collect the Freakymon: This is very difficult to do and still stay 
    in the lead. There are five Frakymon: A slug in the city, a frog/bird 
    in the ancient village, a catlike one on one of the mountian paths, a 
    Pikachu ripoff behind the finish line, and one on fire in the crator. 
    Catch 'em all to unlock the Blue boost highway in the bamboo forest 
    to the left of the temple.
    
    5. Return Robo-Guy's Batteries: On a building on a ledge right outside 
    the ancient village are some batteries. Return them to the robot on 
    the ledge above the city to unlock the Green boost highway, which is 
    located on an alternate path to the left of the ancient village 
    (the starting gate is somewhere before that).
    
    6. Shoot the Fellow Racers: As always, become a flying ace and 
    shoot down enough racers to open the fourth powerup slot.
    
    ********************
    
    11. TORPEDO RUN:
    
    I love the song to this one so very very much. Okay, so Gutentaag is 
    at it again. This time, you must protect your aircraft carrier from 
    enemy ships. Pick up a torpedo and do either an Immelman or a 
    Loop-The-Loop to fire the thing (refer to the stunts section of your 
    manuel). I suggest using the Immelman because it automatically turns 
    you around. Stay close to the carrier and defeat the three support 
    ships and the submarine. Submarines fire torpedoes, but if you fly 
    into it with yours, it'll be safe. Just be precise. Anyway, after 
    those are destroyed just keep picking up torpedoes and shooting them 
    towards the gap between the rocks where the enemy ships come from. 
    If your aim is good, then you'll take down a few of the ships before 
    they reach the carrier. Repeat this process until another sub attacks. 
    After that sub, things get muckey. Keep trying to shoot the torpedoes 
    and do it quickly because the final ships shoot the hell out of the 
    carrier and there are no resuppliers this time. If flying monkeys 
    attack, don't go after them. Just shoot whichever ones are in your 
    way as you head for the ships. Supports and subs take about two hits 
    each, and the two capitol ships take a lot more. Just like at the fort,
    shooting the chicken will restore your health
    
    UNLOCKABLE CHARACTERS:
    
    Professor Gutentaag: The wild-haired genius and cuckoo clock mogul 
    from Swizerland, he flies his custom robot Sven 209. Sven is a nice 
    guy, but Gutentaag is nasty. He has allied with Pilot X to win the 
    race. To get him, shoot down his yellow submarine behind the rocks to 
    the left of the carrier. He can be played in Adventure Mode.
    
    Monkey & Sven: A monkey in a lab coat riding Sven 209. To get him, 
    you must score at least 50000 points. That means that aside from 
    sinking the ships, you must also destroy all the gun turrets on the 
    ships. You must complete this task with all three of your lives and 
    within five minutes or so. I do not suggest attempting this until you 
    are comfortible with the level and where everything is.
    
    *************************
    
    12. BOMBSBURG:
    
    War-Torn Germany. Looks like something from WWII. This is a difficult 
    race, but you can handle it once you know the layout.
    
    UNLOCKABLE CHARACTERS:
    
    Marcels Moreso: Three words: Siamese Twin Mimes. That's all you need 
    to know. To get them, find them inside one of the damaged buildings 
    and try shooting them. They can be played in Adventure mode.
    
    Marcel Clowns: The Marcel Moreso brothers dressed up as clowns. 
    To get them, you must place in first and complete all six subgoals.
    
    SUBGOALS:
    
    1. Collect the Medals: Collect 20-Something of the medals floating 
    around to open a new powerup slot.
    
    2. Shoot the Ammo Cans: Shoot at least 8 of the metal boxes with the 
    targets to open a new powerup slot.
    
    3. Save the French POWs: I bet you think that means Prisoners of War, 
    but no! It means Poodles of War! Shoot down the two lookout towers 
    near the Poodle Pen to unlock the Blue boost highway.
    
    4. Deliver the Secret Documents: After the Poodles of War, stay low 
    to the ground and go through the green debris. In one of them to the 
    right, is some secret spy documents. Go as you would normally go and 
    deliver them to a spy poodle standing in the middle of the track 
    after a speed boost. This unlocks the Green boost highway located in 
    a clearing before the dropoff point.
    
    5. Open the Passage: In the first machene place, shoot the three 
    switches to open a secret passage and the Red boost highway. I suggest 
    doing this after returning the documents, as the passage bypasses the 
    dropoff point.
    
    6. Shoot the Fellow Racers: As always, become a flying ace and 
    shoot down enough racers to open the fourth powerup slot.
    
    **********************
    
    13. GRAVE DANGER:
    
    It's interesting that this turned out to be the 13th chapter as it's 
    the most frustrating race in the game if you don't know what you're 
    doing. I remember spending hours on this one race, each racer 
    seemingly faster than me, and then me only winning a few seconds 
    before I had to turn the stupid game off and go to bed or else! It's 
    #@$%&* midnight! Oh...sorry. Anyway, once I found the boost highways, 
    however, it was a snap. This is obviously a Transylvanian-themed race 
    with many twists and turns.
    
    UNLOCKABLE CHARACTERS:
    
    Baron Von Slaughter: A poorly-assembled Frankenstien monster with 
    Arnold Swarzenegger's voice. To get him, find his grave on the left 
    side of the graveyeard and shoot it down. He can be played in 
    Adventure Mode.
    
    Human Baron: If Baron Von Slaughter was human, he's look like this. 
    To get him, you must place in first and complete all six subgoals.
    
    Olga Von Slaughter: The Baron's wife. A Bride-of-Frankenstien ripoff. 
    To get her, Follow the Blue boost highway to the left of the moat and 
    go through the cave where you'll find a "New Character" pickup.
    
    SUBGOALS:
    
    1. Collect the Skulls: Collect 20-something of the skulls floating 
    around to open a new powerup slot.
    
    2. Shoot the Scarecrows: Shoot down at least 8 of the scarecrows to 
    open a new powerup slot.
    
    3. Push the Swamp Beast Over the Moat: Okay, instead of going through 
    the Sleepy Hollow covered bridge, go to the right into the swamp. 
    You'll see the swamp beasts back. Shoot that, and keep shooting the 
    beast until he falls off into the castle moat, unlocking the Blue 
    boost highway. Now, you could use the blue boosts that go into the 
    castle, but I prefer to use the ones in the moat that lead underneeth.
    It also gets you a better shot at the next subgoal...
    
    4. Defeat the Spider Queen: This big mama is in the courtyard and 
    takes over two full rounds of machene gun ammo to beat. This is why 
    it's imperitive to have either rockets, or a homing missile you can 
    fire right next to her to kill her quickly and keep your place. 
    Beating her unlocks the Green boost highway. Go through the library, 
    and use the green boosts in the secret passage.
    
    5. Defeat the Necromancer and his Skeleton Army: This is pretty 
    straightforward. Four Giant Skeletons roam the graveyeard. Shoot them 
    all down to lower the Necromancer's shield. Then shoot down the 
    Necromancer over the portal to unlock the Red boost highway that you 
    can use in the village.
    
    6. Shoot the Fellow Racers: As always, become a flying ace and 
    shoot down enough racers to open the fourth powerup slot.
    
    ***********************
    
    14. X:
    
    Here it is. Pilot X used his disguise and challenged you to a battle 
    in OUTER SPACE! But he's not using his regular saucer racer, he's 
    riding a giant robot. No biggie. There are three attacks:
    
    1. Pilot X summons two flying saucers and then holds a glowing yellow 
    ball which he throws to reveal a laser mine field. Shoot down the 
    saucers and go through the circular holes in the grid. Using the 
    sharp turn (holding L1 while flying in any direction) really helps 
    here.
    
    2. Then, Pilot X holds a red ball which he throws. The ball becomes 
    several attack drones that shoot at you. If you destroy entire waves 
    of them without them charging you, then you get a rocket. They do 
    slightly more damage to Pilot X than an entire machene gun clip. 
    There are three formations of drones. The first type has two vertical 
    lines of three drones each. The second has several drones circling 
    one in the middle. The third has several variations of just random 
    flight. I suggest blasting away all the drones in the first two 
    formations and avoiding the drones in the third. The rockets I save 
    for when Pilot X is in the red area.
    
    3. When he recieves enough damage, Pilot X spazzes and charges you. 
    If you get caught in the charge, it means instant death. The best way 
    to avoid this attack is to try and stay high and then when you see 
    him freak, quickly climb all the way up until it says "too high". If 
    it works, he will charge right under you causing no damage. Descend a 
    little bit until Pilot X crashes through the planet ring some ways 
    ahead.
    
    Effectively dodge these attacks and shoot at Pilot X whenever you get 
    a shot, and he should go within ten minutes or less.
    
    UNLOCKABLE CHARACTERS:
    
    Pilot X: The self-proclaimed finest aviator in the galaxy, the 
    sinister-looking Pilot X has the voice of a whiny teenager who yells 
    all the time.He's a master of disguise, but is (comically, I may add) 
    too sure of his own abilities. To get him, simply win this mini-game.
    
    ******************
    
    15. ODDS & ENDS:
    
    So you've won adventure mode. You've unlocked the first jukebox, as 
    well as several characters. But wait! To unlock all of the hilarious 
    cutscenes, you must beat adventure mode with all the players available 
    there. Win Adventure Mode a second time to open the second jukebox.
    
    ADDITIONAL CHARACTERS:
    
    Bigfoot: This is Bigfoot riding Andre's log plane. I thought he had 
    something to do with Bigfoot Mt., but I've combed that entire area 
    and could find not a single "New Character" pickup. Hmm...Also, the 
    other characters that used to be in this section I found by getting a 
    perfect score on the mini games in adventure mode. Is it possible I 
    need a 50000 from "X"? Gosh, I hope not.
    
    FINAL WORD FROM PILOT X:
    
    "AHA! As usual, I have outsmarted YET ANOTHER OPPONANT! You can NEVER 
    defeat me: PILOT X! If sales are good, I'LL BE BACK! And if they're 
    not, I'LL COME BACK ANYWAY! JUST YOU WAIT AND SEE! I'll be back, you 
    puny evolved monkey! DO YOU HEAR ME?! I'll be baaaaaaaaaaa*gets hit 
    by an asteroid*"