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    Private Action FAQ by EChang

    Version: 1.0 | Updated: 09/02/04 | Search Guide | Bookmark Guide

    STAR OCEAN TILL THE END OF TIME: DIRECTOR'S CUT
    PRIVATE ACTION FAQ
       (v1.0, 9-02-04)
    by Edward Chang (chang.459@osu.edu)
    
    Version History
    v1.0 (9-02-04)
       First version.
    
    TABLE OF CONTENTS
    1. Introduction
    2. Private Actions
    3. Viewing All Endings
    4. Credits
    
    
    1. INTRODUCTION
    
    This is Private Action FAQ for the PS2 RPG, Star Ocean: Till the
    End of Time Director's Cut. It is also known as Star Ocean 3, and is the
    version of Star Ocean 3 that the North American Release is based on. This
    guide was written with the Japanese game as a base, so some names that were
    changed in the US version (for no apparent reason) will not be reflected
    yet, but a revision will hopefully come in the future.
    
    Private Actions are the mini-scenarios you can see between your characters 
    throughout the course of the game. As in previous SO games, Private Actions 
    affect the relationships your characters have with each other, and thus they 
    affect what endings you will get.
    
    There are several major differences between previous SO games and SO3 in
    regards to Private Actions. First, you no longer have to press a button
    outside of a town to initiate Private Actions; your characters will
    automatically split up in town, and all you have to do is find them in order
    to initiate the PA. The game calls this sytem "Auto Private Actions".
    Second, the number of possible endings has been reduced greatly. The
    possible endings in SO3 involve pairing the main character (Fate) with
    one other character. Thus relationship values involving people other
    than Fate do not matter that much throughout the course of the game.
    
    Occasionally you will have to choose out of several options during a PA,
    and depending on what you pick, the impact on your characters' relationships
    will be different. This FAQ will list those choices and how they differ.
    
    This FAQ makes use of SJIS encoding in order to display Japanese
    characters. I included this feature so that if you do not know
    Japanese, you can easily match up the characters on your TV screen
    to the characters in this guide. You will need to have support for
    viewing Japanese characters on your computer, however. Certain versions
    of Windows should have it built in; otherwise, you'll either need to
    get a program like NJStar Communicator, or you'll need to get 
    Japanese character support for Internet Explorer (free from Microsoft)
    and open this file in IE instead of Notepad/Wordpad.
    
    
    2. PRIVATE ACTIONS
    
    Private Actions are, in general, limited in time. This means that they'll
    only be available for a certain window. In some cases they may involve
    backtracking to places you normally wouldn't go to. 
    
    This list of Private Actions is in chronological order, meaning that you
    can simply go through the list as you go through the game. Because of this,
    there are some spoilers involving events when describing certain time
    windows for PAs.
    
    Each Private Action listing will indicate how to trigger it, what choices
    you have (if any), and how that PA affects your relationship with other
    characters. Although some PAs may affect relationships not involving Fate,
    Fate's relationship with the other characters is the most important
    when determining endings.
    
    In order to be paired with a particular character during the ending, there
    are three requirements. First, that character must be in your party at the
    end of the game. Thus, Fate can't be paired with Nel if you didn't go back
    to recruit Nel when she was available. Second, Fate's feelings for that
    character have to exceed 21, and that character's feelings for Fate have to
    exceed 50. Finally, those two relationship values also have to be the
    highest out of any of the characters. 
    
    Because I am lazy, I am not going to type out the exact values of how
    each private action changes your character's relationship values. The initial
    values all start somewhere around 15-20 or so. If you're aiming for a
    particular ending, I'd suggest just looking at the "Ending Paths" section.
    
    And now for the list:
    
    1. Searching the Trash
    Location: Grand Tear Hotel
    Time Window: Until using the fight simulator.
    How to activate: Check the trash basket in room 105.
    Effect: This lowers everybody's reaction towards Fate except Roger and Adlai.
    
    2. Want to Say Something?
    Location: Grand Tear Hotel
    Time Window: Until using the fight simulator.
    How to activate: Speak to Sophia before talking to Fate's parents, on the
                     Private Beach.
    Effect: This makes Sophia like Fate more, but it makes Fate like Sophia less.
            Maria and Arbel also likee Fate more.
    
    3. Girl on the Beach
    Location: Grand Tear Hotel
    Time Window: Until using the fight simulator.
    How to activate: Go to the beach and talk to one of the girls there. She will
    attempt to hit on you, but then Sophia shows up. The girl will ask if Sophia
    is your sister or something. You will have three choices. The first says
    "Yeah, something like that". The second says "No, I've never seen her
    before". The third says "Isn't she cute? She's my girlfriend". 
    Effect: 1 and 2 will lower Fate and Sophia's reactions for each other. 3 will
    raise them. 1 also makes the male characters like Fate more.
    
    4. Making Up
    Location: Grand Tear Hotel
    Time Window: Immediate after #3
    How to activate: Pick either 1 or 2 for PA#3, then head back to the transporter
    room.  Fate and Sophia will make up.
    Effect: This will make Fate like Sophia more. Sophia's reaction stays neutral.
    
    5. Souffle Rosetti
    Location: Grand Tear Hotel
    Time Window: Automatic
    How to activate: Enter the Rousetti Troupe room to the northeast of the Grand
    Tear's large floor. Sophia will make the claim that eventually her autograph
    will be worth so much that you could buy an entire planet with it. You'll 
    have two choices. The first says you believe her. The second says "Isn't that 
    a little exaggerated?"
    Effect: 1 will make most characters like Fate more, especially Souffle. 2
    2 will make some characters like Fate more and some less, but Souffle will
    definitely like Fate less.
    
    6. Entry Prohibited
    Location: Grand Tear Hotel
    Time Window: After PA#5 but before going to the Fight Simulator
    How to activate: In the Rousetti Troupe room, approach the door that is barred
    off. Souffle will tell you that you can't enter.
    Effect: This will make Sophia and Souffle like Fate less. Roger will like Fate
    more.
    
    7. Fight Simulator
    Location: Grand Tear Hotel
    Time Window: After PA#5.
    How to activate: Enter the lounge and check the console.
    Effect: Two choices will pop up. For the first choice, pick the first option
    to try and convince Sophia to join you. She'll be hesitant, and another choice
    will pop up. The first one says "It's okay, I'll protect you". The second says
    "Oh, you don't like being with me."
    Effect: The first one will generally raise everybody's feelings towards Fate,
    but especially Sophia's. The second makes everybody dislike Fate.
    
    8. Fight Simulator Part Two
    Location: Grand Tear Hotel
    Time Window: After PA#7.
    How to activate: Automatic. A tutorial menu will pop up with several choices 
    when you enter the Fight Simulator. The very last choice is "begin the 
    battle". This PA differentiates between if you pick some other choice first, 
    or if you pick begin the battle right away.
    Effect: Cliff, Arbel, Roger, and Souffle will like you more if you start the
    battle right away. Maria, Nel, and Mirage like you more if you take your time.
    Sophia likes you more either way.
    
    9. Fight Simulator Part Three
    Location: Grand Tear Hotel
    Time Window: After PA#8.
    How to activate: Win the first battle. This will then bring up another choice.
    The first choice makes you continue to use the fight simulator. The second
    choice says that's enough for the day. 
    Effect: The first choice makes Cliff, Arbel, Roger, and Mirage like you more 
    but the other characters like you less. The second choice makes Maria like 
    you more and the other characters not mentioned above stay neutral about you.
    
    10. Fight Simulator Part Four
    Location: Grand Tear Hotel
    Time Window: After PA#9.
    How to activate: Choose the first option for PA#9, then win the second battle
    as well. Again you will get the choose whether to continue (first one) or
    quit (second one).
    Effect: This time, choosing to continue will make Arbel like you more but
    everybody else like you less. Choosing the second option makes everybody 
    except Arbel like you more.
    
    11. Fight Simulator Alternate
    Location: Grand Tear Hotel
    Time Window: While using the Fight Simulator
    How to activate: During any of the Fight Simulator battles, either lose or
    run away. 
    Effect: Losing makes Sophia and Mirage like you more but most others like
    you less. Running away makes Souffle like you more but most others like you
    less.
    
    12. Retreat, Rosetti Troupe
    Location: Grand Tear Hotel
    Time Window: After Bandein attack, before transporting to shelter.
    How to activate: Head to the Rosetti Troupe room and talk to Souffle. You
    will tell her that she and the troupe should evacuate.
    Effect: This makes Sophia, Nel, and Souffle like you more. However Maria and
    Arbel will like you less.
    
    13. Souffle's Regrets
    Location: Emergency Shelter
    Time Window: After talking to the Rosetti Troupe, before putting Sophia to
                 bed.
    How to activate: Approach the east stairwell and find Souffle there. She'll
    ask you if she did a bad thing earlier at the shelter. You have two choices.
    The first says that no, she didn't. The second says yes, you did something
    annoying.
    Effect: The first choice makes everybody like Fate more. The second makes
    everybody like Fate less.
    
    14. Selfish People...
    Location: Herle
    Time Window: Automatic after speaking with the people in the waiting room
                 adn then going to the lounge.
    How to activate: Simply go to the lounge. You'll see a rather selfish
    person fighting with the staff. This has no effect on character emotions.
    
    15. Bloodtyping
    Location: Herle
    Time Window: After Bandein attack, before going to the escape pods.
    How to activate: Talk to one of the officers on the bridge. He'll ask you
    what your bloodtype is.
    Effect: Answering A makes Maria and Nel like you more. Answering B makes
    Roger and Mirage like you more. Answering O makes Sophia and Arbel like you
    more. Answering AB makes Cliff and Souffle like you more.
    
    16. Escape, Rosetti Troupe
    Location: Herle
    Time Window: After Bandein attack, before going to the escape pods.
    How to activate: Talk to one of the Rosetti Troupe members. You will tell
    them they should leave quickly.
    Effect: This will make everybody except Arbel like Fate more.
    
    17. Prime Directive?
    Location: Escape Pod
    Time Window: Automatic.
    How to activate: You will be able to choose whether to review the Prime
    Directive (first option) or skip it (second).
    Effect: Checking it makes everybody except Arbel and Roger like you more.
    Skipping it makes Arbel and Roger like you more.
    
    18. What Now?!
    Location: Whipple Village
    Time Window: After rescuing Nokia, but before joining up with Cliff again.
    How to activate: Walk up near the fence to overhear the two residents of
    the village talking. You'll hear the girl chew the guy (who looks
    suspiciously like one of Norton's former underlings) out. No effect on
    emotions.
    
    19.. Cliff's Thoughts
    Location: Airyglyph
    Time Window: After staying the night in Cirlsour, before defeating Shelby.
    How to activate: Talk to Cliff, who's hanging around near the entrance to
    the Underground Waterway. You'll have two choices. The first says "You're
    worried about Mirage, aren't you." The second says "I didn't think this
    would happen...".
    Effect: The first one makes almost everybody like you more. The second
    makes everybody like you less.
    
    20. Reason for Helping
    Location: Cirlsour
    Time Window: After saving Nel, before reporting to Claire
    How to activate: Talk to Nel on the second floor of the Inn in Cirlsour. Nel
    will ask you why you went back to save her. You have three choices. The
    first says "Well, I kinda...". The second says "I was just returning the
    favor". The third says "We couldn't have left you behind!"
    Effect: Choice one makes Nel like you a lot less. Choice 2 makes Arbel like
    you a lot more. Choice 3 makes most characters, including Nel, like you
    more.
    
    21. The Travelling Family
    Location: Alias
    Time Window: After saving Tainev and Farin and returning to Alias's
    meeting room, and before meeting with Dion in Sealand.
    How to activate: Speak to the family in the southern part of Alias.
    If you speak to them, the family will show up again in Peterny; if not,
    they'll show up directly in Sealand afterwards. This has no effect on
    emotion ratings.
    
    22. Tsukikage
    Location: Peterny
    Time Window: After arriving in Peterny, before resting at the Inn.
    How to activate: Go to the east side of town and talk to one of the men in
    the bar. He'll ask you if you know about Tsukikage. The first choice says
    "Yeah, I've heard of them". The second choice says you haven't.
    Effect: The first choice makes Arbel and Roger like you a lot more. The
    second makes Sophia and Souffle like you more. Nel likes you less either way.
    
    23. The Fairy
    Location: Douglas Forest
    Time Window: While searching for the water for the fairy
    How to activate: This event occurs automatically. You'll run across a fairy
    in the Douglas Forest and you'll have to find some water for her. You're
    supposed to bring her water from the glittering spring. However if you bring
    her water from an hot spring or other spring, you'll trigger this PA.
    Effect: Everybody likes you less. Don't tease the fairy, eh?
    
    24. Roger
    Location: Douglas Forest
    Time Window: While searching for Amina
    How to activate: Approach the Tsukikage Hideout. Roger will be inside, and
    there will be a short battle with some Tsukikage members. Afterwards you
    can choose to have Roger help you (first) or refuse (second).
    Effect: Accepting makes Sophia, Nel, Roger, and Souffle like you more. 
    Refusing makes Maria, Cliff, Arbel, and Mirage like you more.
    
    25. Roger Again
    Location: Sir Felious
    Time Window: After saving Amina, before defeating Crosel
    How to activate: Approach the lower section of Sir Felious. Roger will be
    there. After a conversation, you can choose to help Roger (first) or
    refuse (second).
    Effect: Accepting makes Sophia, Roger, Souffle, and Mirage like you more.
    Refusing makes Maria, Cliff, Arbel, and Souffle like you more.
    
    26-28. Ladel and Lumina
    Location: Peterny
    Time Window: After saving Amina, before the war begins
    How to activate: Get near Lumina in the Inn at Peterny. You'll overhear
    that they're trying to get to Cirlsour, but they're lost. She'll ask you
    where to go. You'll have four choices, north, south, east, and west.
    Effect: Choosing "South" (the correct answer) makes everybody like you
    more. Giving the wrong answer makes everybody like you less, and
    Ladel and Lumina will get lost in either Sealand (PA 27) or Sir Felious
    (PA 28), which will void the rest of the events.
    
    29. Ladel and Lumina, Part Two
    Location: Alias
    Time Window: After PA#26, before the war begins
    How to activate: Answer #26 correctly. Get near Lumina in the Inn at 
    Alias. Again they'll be lost and they'll ask you which way to go. This time 
    your choices are the northwest gate, southwest gate, or the east gate.
    Effect: Either Northwest or Southwest are correct answers; Northwest
    makes everybody like you more, but Souuthwest makes everybody except
    Nel and Arbel like you more. Answering incorrectly (East) makes everybody
    dislike you and Ladel and Lumina will get lost.
    
    30. Ladel and Lumina, Part Three
    Location: Airyglyph
    Time Window: After PA#29, before the war begins
    How to activate: Answer #29 correctly. Get near Lumina in the Inn at
    Airyglyph. Again they are lost. This time you have two choices when they
    ask you where to go; you can say "You already passed it" (first option)
    or "It's just a little further" (second option).
    Effect: The correct answer is "You already passed it". This makes everybody
    like you more. Answering incorrectly makes everybody like you less.
    
    32. Suspicious Guest
    Location: Sealand
    Time Window: Automatic
    How to activate: Before heading to the castle, speak to the nervous guy
    living a few houses right of the food store. Then once you finish your
    audience with the queen, he'll show up again.
    Effect: Nothing yet, but it makes PA 36 possible.
    
    33. No Exploring, 1st Floor
    Location: Sealand
    Time Window: Automatic
    How to activate: Upon entering Sealand castle, Nel will guide you. To
    activate this PA, don't follow her around and begin searching the floor.
    When you do reach Nel she'll get angry at you.
    Effect: Makes all characters like you less.
    
    34. No Exploring, 2nd Floor
    Location: Sealand
    Time Window: Automatic
    How to activate: Same as PA#22, just on the second floor.
    Effect: Again, makes all characters like you less.
    
    35. Elena and Dion
    Location: Sealand
    Time Window: Automatic
    How to activate: If you go ahead and activate PA #34 (i.e., ticking off
    Nel by wandering around the place) and then talk to Elena twice, this PA
    will occur. You'll see some interesting conversation between Elena and
    Dion. 
    Effect: No emotion changes involved in this one, but since you must have
    triggered 34 you'll already have been hit with negative emotions from
    everybody.
    
    36. Suspicious Man, Part 2
    Location: Sealand
    Time Window: Automatic
    How to activate: If you activated PA 32, this will happen immediately after
    your audience with the Queen.
    Effect: Makes Nel like Fate less, but makes Fate like Nel more.
    
    37. Elena and Dion, Again
    Location: Sealand
    Time Window: After being told to get the copper and having left Sealand
    once, but before actually getting it.
    How to activate: Talk to Dion on the 2nd Floor
    Effect: Once again more about the power relationship between Elena and
    Dion. No emotion changes.
    
    38. Worrying Fate
    Location: Peterny
    Time Window: After deciding to get the copper, before actually getting it.
    How to activate: Talk to Cliff in the north end of town. Fate will end up
    worrying about things.
    Effect: Makes everybody like Fate less.
    
    39. The Passionate Old Man
    Location: Alias
    Time Window: After deciding to get the copper, before actually getting it.
    How to activate: Talk to the "Passionate Old Man" near the east entrance
    of Alias. You will have three choices. The first says you'll try your best.
    The second says leave it to me. The third asks the old man if war is hard.
    Effect: Nel likes Fate more by option 1. 1 also makes Mirage like you more.
    2 and 3 will make Nel like you more but by not as much.
    
    40. Passionate Old Man, Again
    Location: Alias
    Time Window: Same as #26
    How to activate: Pick 3 for #26, then talk to the old man again. He'll
    reveal how he feels about Nel and Claire.
    Effect: This makes everybody like Nel more.
    
    41. Claire's Worries
    Location: Alias
    Time Window: After beating the troops in front of Becquerel mine, before 
                 getting the copper.
    How to activate: Return to Alias and talk to Claire. She'll ask you if
    Nel's helping out. First option says that she's a big help. The second
    option says not really.
    Effect: The first option makes most characters like you more. The second
    makes most characters like you less, especially Nel.
    
    42. Teasing Farin?
    Location: Alias
    Time Window: After optaining the copper, before returning to Sealand
    How to activate: Go to headquarters and check up on Farin. You'll wonder
    whether to tease her or not while she's sleeping. The first option says
    "Better not." The second option makes you tickle her cheek. The third 
    makes you rub her nose.
    Effect: 1 makes Nel like you more. 2 or 3 makes most characters like you
    less, but Roger will like you more.
    
    43. Adlai
    Location: Sealand
    Time Window: After having Amina and Dion reunite, before going to Alias to
    begin the war.
    How to activate: Head to the throne room and talk to the queen, then leave.
    Effect: Adlai will come up and ask to join you. The first choice, "Yes",
    has him join you, and Cliff, Roger, Arbel, Souffle, Mirage, and especially
    Adlai will like you more. The second, "No", will have you refuse, and Maria
    and Nel will like you more. Be warned that choosing "No" will prohibit you
    from ever seeing Adlai's couple ending, even if your emotion values are
    high enough.
    
    44. Dion's Heroism
    Location: Alias
    Time Window: Before resting in the room on the second floor of the manor
    in Alias, before the war.
    How to activate: Get close to Dion is the southwest section of Alias.
    Effect: You'll see Dion's preparations for the war. No emotion changes.
    
    45. Prepared for War
    Location: Alias
    Time Window: Automatic
    How to activate: Once you reach Alias in preparation for the war, speaking
    to Claire will prompt her to ask you if you're prepared yet. The first
    answer is "no" and will let you shop around; the second answer is "yes"
    and begins the whole operation. This PA activates only the first time you
    talk to Claire, so if you say "no" and then "yes" when talking to Claire
    again, you only get the effect of the "no" answer; or you can bypass the
    PA directly by simply attempting to leave Alias out of the west gate.
    Effect: Saying "No" makes Sophia, Maria, Nel, and Mirage like you more; 
    everybody else likes you less, so if you don't want it, just bypass it.
    
    46. Ships in the Sky?
    Location: Peterny, Center Section
    Time Window: After being asked to protect the Sephira, before actually 
    checking on it in the Shrine of Canan.
    How to activate: Talk to the "Rumor-loving merchant" in the center
    section of Peterny. He'll ask you if you want to hear about some rumors
    pertaining to the flying ships. Choice 1 says yes, you definitely want to
    hear, whereas choice 2 declines.
    Effect: 1 makes Cliff, Nel, Roger, Souffle, and Adlai like you more;
    in contrast, 2 makes Sophia, Maria, Arbel, and Mirage like you more.
    
    47. Coming of Age
    Location: Cirlsour
    Time Window: After the war.
    How to activate: Talk to the "dreamer girl" in one of the houses in Alias.
    She'll ask you whether it's true that the Seahartz army blew itself up to
    get rid of the Airyglyph army. The first choice says it's true. The second
    says it's not.
    Effect: The first choice makes everybody like you less, especially Nel. The
    second makes everybody like you more, especially Nel.
    
    48. Controlling Power
    Location: Alias
    Time Window: After the war.
    How to activate: Talk to Maria. She'll ask you about your power. You'll have
    three choices. The first says "You have a strange power too, don't you?"
    The second says "No! I'm a normal person." The third says "That's true,
    but...".
    Effect: The first option makes Maria like you some more but everybody else
    like you less. The second option makes everybody like you less. The third
    option makes everybody like you more, especially Maria.
    
    49. Elena's Feelings
    Location: Sealand
    Time Window: After opening the path to Immorality Way, before defeating the
    Bandein troops in the Shrine of Canan.
    How to activate: Speak to Elena in her office on the 2nd floor of the castle.
    Effect: A simple conversation between Fate and Elena. No emotion changes.
    
    50. Adlai's Opinion
    Location: Airyglyph
    Time Window: While the Queen of Sealand is travelling with you.
    How to activate: Talk to Adlai in the southwest of Airyglyph.
    Effect: You'll converse with Adlai. His rather blunt opinions will make all
    the girls like you less but all the guys like you more.
    
    51. Nobility...
    Location: Peterny
    Time Window: After returning from the peace conference, before defeating
    Crosel
    How to activate: Talk to the nobles in the entrance hall of the Inn in 
    Peterny.
    Effect: The nobles will get angry at you, but there are no emotion changes
    involved.
    
    52. Rude to Walter
    Location: Airyglyph
    Time window: Automatic.
    How to activate: While Walter is guiding you, you'll notice that he walks
    slowly. However, if you talk to him twice, he'll hurry up just for you.
    Effect: Everybody will like you less.
    
    53. More Wandering
    Location: Airyglyph
    Time window: After the conference, automatic.
    How to activate: Upon arriving at Airyglyph Castle, Walter will guide you.
    To activate this, you can ignore Walter and wander around.
    Effect: Wandering around makes everybody like you less. Telling Walter to
    hurry up makes most characters like you less, but Arbel will like you more.
    
    54. Nel's Father
    Location: Cirlsour
    Time window: After picking up Arbel, before defeating Crosel.
    How to activate: Visit Walter in Cirlsour and head towards his room on the
    2F of his mansion. You will overlook a scene between Walter and Nel. You
    will also get a new weapon for Nel.
    Effect: This will make Nel like you slightly less, but will make you like
    Nel more.
    
    55. The King's Request
    Location: Airyglyph
    Time window: After the conference, before defeating Crosel.
    How to activate: Talk to the king in his room on the 2F of Airyglyph Castle.
    He'll ask you to deliver a letter. You can accept (the first) or refuse
    (the second). If you accept, you will have to do some other things if you
    want to activate PA#82 (See PA#82 for details).
    Effect: Acceping makes Sophia, Roger, and Souffle like you more. Refusing
    makes Maria, Cliff, Nel, and Mirage like you more.
    
    56. The King's Request, Part Two
    Location: Sealand
    Time window: After #55, before defeating Crosel.
    How to activate: Talk to Elena in her room at Sealand. You'll deliver the
    letter. She'll ask you to respond to the King.
    Effect: None at the moment.
    
    57. The King's Request, Part Three
    Location: Airyglyph
    Time Window: After #56, before defeating Crosel.
    How to activate: Finish PA#56, then visit King Arzei again to give him
    Elena's response. 
    Effect: None at the moment.
    
    58. Why Airyglyph Lost
    Location: Peterny
    Time window: After picking up Arbel, before defeating Crosel.
    How to activate: Speak to Arbel in the west of Peterny. He will ask you why
    Airyglyph lost the war. The first choice says that it's because of the
    people's will. The second choice says it was luck. The third says that the
    country's determination was not enough.
    Effect: 1 makes Souffle like you a lot more. 2 makes Cliff like you a lot
    more. 3 makes most characters like you less but makes Arbel like you a lot
    more.
    
    59. Arbel in the Night
    Location: Peterny
    Time window: After picking up Arbel, before defeating Crosel.
    How to activate: Sleep at the Inn in Peterny. Arbel will ask you if you
    hate him. Pick option 1 to say you do; 2 says you don't.
    Effect: 1 makes Cliff and Nel like you more. 2 makes Arbel, Roger, Souffle,
    and Sophia like you more. Answering 2 will also trigger Arbel's appearance
    after the 2nd Cirlsour Ruins event which will make him join your party
    later on.
    
    60. The Manly Battle
    Location: Sir Felious
    Time window: After picking up Arbel, before defeating Crosel.
    How to activate: Enter the first house south when you enter Sir Felious.
    Effect: You'll see Roger and Lucio fighting; Fate will help out Roger.
    This has no emotion changes, but it will cause Roger to show up after
    the 2nd Cirlsour Ruins event, which will make him join your party later
    on.
    
    61. The End of an Affair
    Location: Sealand
    Time window: After defating Crosel, before gathering in the upper level of
    the Castle.
    How to activate: Enter Elena's room on the first floor having finished
    PA #57. You'll see some last words exchanged between Arzei and Elena.
    
    62. Cliff Taking it Easy
    Location: Aquaelie
    Time window: Before resting on the Aquaelie
    How to activate: Talk to Cliff in his room.
    Effect: This will make Maria and Arbel like you more and Souffle like you
    less. Fate will like Cliff more.
    
    63. Sophia and the Research
    Location: Aquaelie
    Time window: After speaking to Vescom, before resting
    How to activate: Talk to Sophia. She'll ask you if Aunt Ryouko knew about
    the research. The first says that she probably did. The second says she
    probably didn't.
    Effect: Option 2 makes Arbel and Mirage like you more. The second option
    makes everybody like you more, especially Sophia.
    
    64. The Next Day...
    Location: Aquaelie
    Time window: After Vescom wakes you up, before going to the bridget
    How to activate: Talk to one of the crew members in the same wing as
    your bedroom. He'll ask you if you slept well. You can answer yes (first)
    or no (second).
    Effect: Saying yes will make Cliff, Nel, Arbel, Roger, Souffle, and Mirage
    like you more. Saying no will make Sophia and Maria like you more.
    
    65. Souffle's Persuasion
    Location: Moonbase
    Time window: While Souffle is part of your party
    How to activate: Go to the bar in the Moonbase. Souffle will negotiate with
    the bar owner for supplies.
    Effect: This will open up the bar's stock room. It will also make Fate like
    Souffle more.
    
    66. Take Me Along!
    Location: Moonbase
    Time window: Automatic
    How to activate: Upon leaving the Moonbase, Souffle will ask to join your
    party permanently.
    Effect: The first answer will have you take Souffle along and she'll become
    a permanent member. The second answer will refuse. No emotion changes.
    
    67. Raising Hopes
    Location: Aquaelie
    Time window: After returning from Moonbase, before resting
    How to activate: Talk to Sophia.
    Effect: This will raise levels all around, but Fate and Sophia will like
    each other more especially.
    
    68. Arbel and the FD People
    Location: Recorder
    Time window: After entering the Eternal Sphere, before going to Sphere 
                 Corporation
    How to activate: Talk to Arbel towards the North of the city. He'll get angry
    and you can try to calm him. The first option says "If you understand, that's
    OK." The second says "That's not true!"
    Effect: The first makes Arbel and Maria like you more. The second makes Arbel
    like you less but most others like you more.
    
    69. Team Name
    Location: Gemity
    Time window: Anytime after reaching Gemity
    How to activate: Simply participate in the Ranking Battle at Gemity. You'll
    be asked to select a name for your team from 8 possible choices. Your
    team name will have a small effect on everybody's feelings towards you.
    Effect: Each character appears to have a "favorite" name. Sophia likes 8
    best; Maria likes 1; Cliff likes 2; Nel likes 4; Arbel likes 5; Roger likes
    3; Souffle likes 7. Mirage doesn't like any one in particular, but
    1, 5, and 6 raise her feelings towards you slightly, whereas 7 lowers them
    slightly.
    
    70. Falling Snow
    Location: Airyglyph
    Time window: After entering the Eternal Sphere, before going to Sphere
                 Corporation
    How to activate: Go to the tower in Airyglyph castle and talk to Sophia.
    She'll talk a little about the snow, and then worry about the future.
    You have three choices. 1 tells her not to think about it too much. 2 tells
    her that everything is fate. The 3rd tells her she should have a little
    more courage.
    Effect: 1 makes Arbel like you a lot more. 2 makes Sophia like you a lot
    more. 3 makes Nel like you a lot more.
    
    71. The Light
    Location: Sealand
    Time window: After entering the Eternal Sphere, before going to Sphere
                 Corporation
    How to activate: Go to Sealand Castle and talk to the bookworm in the library.
    He'll ask you what that light was. You have three possible explanations.
    Effect: The first one makes Nel, Arbel, and Roger like you more. The second
    makes everybody like you less. The third makes everybody except Nel like you
    more.
    
    72. Roger's Girlfriend?
    Location: Cirlsour
    Time window: After entering the Eternal Sphere, before going to Sphere
                 Corporation
    How to activate: With Roger in your party, talk to him on the 2F of the
    weapon store.
    Effect: Most characters will like Fate less.
    
    73. Nokia and Mina Again
    Location: Whipple Village
    Time window: After returning to the Eternal Sphere.
    How to activate: Go visit Nokia and Mina's house again.
    Effect: You'll have a touching reunion with Nokia and Mina. No emotion
    changes.
    
    74. Arbel is...?
    Location: Cirlsour, Walther's Villa
    Time window: After returning to the Eternal Sphere.
    How to activate: With Arbel not in your party, speak to Walther.
    Effect: Walther will mention that Arbel was said to go to Urza Lava Cave.
    This is required for #75 but there are no emotion changes.
    
    75. Arbel's Training
    Location: Urza Lava Cave
    Time window: After entering the Eternal Sphere
    How to activate: Do not have Arbel in your party at this point. Trigger
    PA #74 then head to Urza Lava Cave. Arbel challenges you to fight, to
    which there are four possible outcomes:
    1. Winning against Arbel and allowing him into your party; 2. Winning 
    against Arbel and refusing him from your party; 3. Winning against Arbel with 
    an already-full party; 4. Losing against Arbel.
    Effect: Only 1 will allow Arbel to join you. 1 will make Maria, Roger, Arbel,
    Souffle, and Adlai like you more; 2 makes Sophia, Cliff, Nel, Roger, and Arbel
    like you more; 3 makes Sophia, Cliff, Maria, Nel, Roger, and Mirage like you
    more; and four will make everybody like you less.
    
    76. Roger Again...
    Location: Sir Felious
    Time window: After entering the Eternal Sphere
    How to activate: With a free spot in your party, and having allowed Roger
    to join you previously, but not having triggered #60, go to the village
    elder's house in Sir Felious.
    Effect: Roger will ask to join you. 1 will let him join you; 2 and 3 will
    make you refuse, the difference being that 3 will allow you to trigger the
    PA again whereas 2 will not. No emotion changes.
    
    77. Nel Again...
    Location: Sealand
    Time window: After entering the Eternal Sphere
    How to activate: With a free spot in your party, talk to Nel in her room.
    You'll get two choices, the first which says you can't rest now, the second
    saying that you can.
    Effect: The first choice will have Nel join your party; the second, not.
    
    78. Adlai's Appearance
    Location: Sealand
    Time window: Automatic
    How to activate: If you did not have Adlai join you earlier, this triggers
    automatically once you get the Queen's permission to use the Sefira. Adlai
    will show up and automatically join the party. No emotion changes.
    
    79. Libel's Rival?
    Location: Diplo
    Time window: On the Diplo the second time
    How to activate: Approach Marietta. She'll tell you about the Diplo's
    possible love triangle.
    Effect: This will make Maria like Fate a little less.
    
    80. Crimson Hate
    Location: Airyglyph
    Time window: After teleporting in from the Diplo
    How to activate: You must have had Arbel join you after the second Cirlsour
    Ruins event. Approach the king in Airyglyph Castle.
    Effect: Everybody will like Arbel more. You will also get a sword for Arbel.
    
    81. Marriage Rumors
    Location: Airyglyph
    Time window: After returning to Elicoor from the Diplo
    How to activate: Talk to the "Muteki no Obachan" in one of the near-empty
    rooms in Airyglyph Castle.
    Effect: She'll tell you about a rumor of King Arzei getting married. This
    will allow PA 82 to be triggered.
    
    82. The Marriage
    Location: Sealand
    Time window: After teleporting in from the Diplo
    How to activate: Accept the king's request in PA#55. Then deliver the letter
    to Elena and return to the king before defeating Crosel. After defeating
    Crosel, go to Elena's room in Sealand and see the two talking. Then after
    teleporting in from the Diplo, go to Airyglyph castle and talk to the old
    maid on the 2F; she'll tell you a rumor that the King is about to get
    married. Finally head to the chapel in Sealand Castle and approach Nel.
    You'll have three choices here. 1 gives your blessing. 2 says "Isn't that
    a political marriage?" 3 asks "What about Elena?"
    Effect: 1 makes most people like you more, especially Nel. 2 makes Nel
    dislike you a LOT, but Arbel likes you more. 3 makes Arbel like you more.
    
    83. Adlai Yet Again...
    Location: Sir Felious
    Time window: Automatic
    How to activate: Having accepted Adlai into your party once before, this
    activates automatically as you try to leave the west entrance of Sir
    Felious after returning from the Diplo.
    Effect: Adlai will forcibly join your party again.
    
    84. Fate and Sophia
    Location: Sealand
    Time window: After setting out from Sealand
    How to activate: Talk to Sophia on the balcony. They'll have some talk
    and then you can choose between 3 options. The first asks Sophia, "Am I 
    not worthy enough, Princess?" The second says "I guess Princesses don't 
    exist.". The third says "Are you an idiot?"
    Effect: The first option has two possible outcomes. If Sophia likes you,
    she'll respond well; if she doesn't like you, she'll only laugh, and
    other characters will feel more sympathetic. The second option will make
    Roger and Souffle like you more, but everybody else like you less. The
    last option designated makes Maria, Arbel, Mirage, and Adlai like you more, 
    but others like you less.
    
    
    3. ENDING PATHS
    
    Rather than provide separate character paths as I did in the version of this
    FAQ for the normal version of SO3, I will simply present a way to view all
    of the ending paths in just two playthroughs. This requires a careful
    selection of PAs as well as a good supply of Aphrodisiacs, which you can
    create through Compounding. These handy medicines will lower the user's
    emotion value from everybody else by 1, which will let you manipulate the
    endings rather easily.
    Simply activate the following PAs, picking the indicated number choice when
    appropriate. Avoid activating all other PAs. The path will split based on
    who your two selected party members are: Nel and Souffle, or Roger and Arbel.
    
    PA    Choice
    5     1
    7     1
    8     1
    9     2
    13    1
    15    4
    16    -
    17    2
    20    3
    22    1
    24    1
    25    1
    26    3
    29    1
    30    1
    41    1
    43    1
    46    1
    47    2
    48    3
    55    1
    
    NEL AND SOUFFLE PATH                    ROGER AND ARBEL PATH
    PA    Choice                            PA    Choice
    58    1                                 56    -
    59    1                                 58    3
    62    -                                 59    2
    63    2                                 61    -
    64    1                                 62    -
    66    1                                 63    2
    70    3                                 64    1
    83    -                                 66    2
                                            67    -
                                            68    1
                                            70    1
                                            76    1
                                            80    -
                                            81    -
                                            82    3
                                            83    -
                                            84    3
    
    Depending on which path you follow, the viewable endings will change.
    Here is a list of the endings, and how many aphrodisiacs you should use on
    whom to see those endings:
    
    NEL AND SOUFFLE PATH
    Souffle Ending (Default)
    Adlai Ending (4 on Souffle)
    Sophia Ending (5 on Souffle, 3 on Adlai)
    Cliff Ending (5 on Souffle, 3 on Adlai, 7 on Sophia, and 1 on Fate)
    Nel Ending (5 on Souffle, 3 on Adlai, 7 on Sophia, and 3 on Mirage)
    Mirage Ending (5 on Souffle, 3 on Adlai, 7 on Sophia, and 2 on Nel)
    Separate Ending (5 on Souffle, 3 on Adlai, 7 on Sophia, and 2 on Fate)
    
    ROGER AND ARBEL PATH
    Adlai Ending (Default)
    Roger Ending (3 on Adlai)
    Arbel Ending (3 on Adlai, 1 on Roger)
    Maria Ending (3 on Adlai, 1 on Roger, 1 on Fate)
    Separate Ending (3 on Adlai, 1 on Roger, 3 on Fate)
     
    
    4. CREDITS
    Thanks go to:
    Famitsu and Enterbrain for the Star Ocean 3 Director's Cut Final Guide,
     (ISBN 4-7577-1860-8) which provided the numerical data for this FAQ.
    tri-Ace and Enix for the best RPG I have ever played.
    
    This FAQ Copyright 2004 to Edward Chang. Redistribution in any form,
    including reprinting in electronic or print media, without express
    permission of the author is strictly forbidden.
    
    

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