## Item Refining FAQ by Demonfayt

Version: 0.5 | Updated: 11/02/04 | Search Guide | Bookmark Guide

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Star Ocean: Till the End of Time Item Refining FAQ
By Demonfayt (aka Lewis Murphy)

Email: agent_lex(at)hotmail(dot)com

Version 0.5 (02/11/2004 British date format)

Version history:
Version 0.01: Collected data on all invented items I could buy. Never
submitted.
Version 0.02: Collected data on all invented items I could make. Never
submitted.
First submitted version - submitted 02/11/2004 British date format

List effects of non-obvious factors
Figure out pricing system of refining
List lowest prices for each factor, or combination of factors

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Contents
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I. Version history [[UPDATE!]]
III. Contents [[NEW!]] <-- YOU ARE HERE
IV. Introduction [[NEW!]]
VI. Explanation/Glossary [[NEW!]]
A. A quick explanation of refining
B. What's a factor then?
C. What's that number in brackets after the factor mean, then?
D. So what are those comments in square brackets all about, then?
E. Does this refining use anything but money?
F. A final note
VII. List of IC Items, Complete with Factors [[UPDATE!]]
A. Alchemy
B. Compounding
C. Cooking
D. Crafting
E. Engineering
F. Smithery
G. Writing
VIII. List of Factors Mentioned, and How they Refine [[UPDATE!]]
A. Pure Stat Boosts
B. Attack Changes in Battle
C. Defense Changes in Battle
D. Other Changes in Battle
E. Chance of Breaking
F. Usable Items - Healing
G. Usable Items - Damage
H. Usable Items - Other Effects
G. Silly Effects
IX. Special Thanks [[NEW!]]

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Introduction
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This is an FAQ on item refining in the game Star Ocean: Till the End of Time,
in case you hadn't guessed by the title and the link you just clicked. It's
based on the European version of the game, which seems to be an exact replica
of the American version (spellings and all), which in turn is a replica of the
Japanese Director's Cut version. This guide may NOT be accurate if used with
the original, buggy, Japanese version of the game, so if you're playing that
then be aware that you might not get the correct information here. Anyhow, this
is about my second FAQ, and my first really specialised one: you don't want to
know about my first, and I've changed alias since then, so it's pretty doubtful
that you'll find it, and pretty doubtful that I want you to read it.
People have been asking a lot about how items refine, especially such famous
ones as Boots of Prowess, Orichalcum and Blazing Pendant. Tiring of explaining
the same items over and over, I decided to finally write this, so I have
somewhere to point people who subsequently ask. I've also found that it's
helped me realise a few diamonds in the rough, and making this FAQ may actually
change by equipment strategy, especially in subsequent playthroughs. Oh, and in
case you're wondering, I did this on Galaxy mode, but I don't imagine that
any other difficulty will have significant changes.
Well, now that introductions are over with...

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This FAQ is created by me, myself and I alone, except where credit is given to
other people. As such, I'd like to decide what happens to it, understandably.
I also want to save myself the hassle of a million sites emailing me asking for
permission to use my FAQ, and I've seen too many FAQs with banned site lists
that seem to overall include every site but GameFAQs. As such, I am ONLY
letting GameFAQs host this FAQ. I repeat, in capitals:

NO, YOU MAY NOT USE THIS FAQ ON YOUR SITE. I DON'T CARE IF YOU'RE MAKING PROFIT
OR NOT, I DON'T CARE IF I GET CREDIT OR NOT, YOU CANNOT USE IT. DO NOT BOTHER
ASKING FOR PERMISSION TO USE IT, I WILL IMMEDIATELY IGNORE AND DELETE ANY MAIL

Oh yeah, and I claim copyright to this work. It's only for private use,
printing is acceptable if only for your own use, and please don't make profit
from this work or claim it as your own. You MAY send it to your friends, but
please leave it completely intact and unchanged, along with this entire section
and all details at the top.

In other words, this guide is Copyright 2004 Lewis Murphy, and all trademarks
and copyrights contained in this document are owned by their respective

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Explanation/Glossary
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A quick explanation of refining
-------------------------------

In short, refining an item is changing its "factors". In long, refining is the
term used to describe going to your local workshop, hitting Invent, selecting
some inventors and a talent, and picking "Specify Plan" rather than "Original
Invention". Then you'll be asked which item you want to refine, be given a cost
to refine the item, and away you go. Refining USUALLY makes an item better,
however there are "good" factors which can get worse or disappear, and there
are "bad" factors which... well, get worse.

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What's a factor then?
---------------------

A factor is one of those little notes you see under "Factors" when viewing an
item's description. It's these, not the base attributes of an item, which can
be refined.

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What's that number in brackets after the factor mean, then?
-----------------------------------------------------------

That's then number of things that that particular factor can do upon a
successful refine. For example, the factor "ATK +500 (1)" has one refining
outcome: in this case, to create a copy of itself. The factor "50% probability
of breaking (2)" can either change into, or add, the factor "10% probability of
breaking (2)". A factor that doesn't have any number after it cannot be
refined, however I've added "(0)" after such factors in the item lists for
clarity, and to make sure I've missed nothing.

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Where I've made a comment in double square brackets after an item, [[like
this]], it's simply a comment that I've added about the item, such as an extra
purpose that isn't listed in the item's factors.

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Does this refining use anything but money?
------------------------------------------

Unfortunately, yes. To refine something using a particular talent, you need
that talent's unique materials. You'll need one for each refine process you go
through, not for each factor refined, so if you're lucky enough to get more
than one factor refined in one look at the inventing screen, you've still only
used one material. Conversely, if you're unlucky enough not to refine anything,
you've still used a material.
The materials are mainly called "Talent Materials", with the exceptions of
Cooking Ingredients and Compounding Elixirs. Please refer to an Item FAQ to
find out where to get them.

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A final note
------------

Although any factor will refine the same way on any item it starts on or can be
synthed onto, there are a few factors which are VERY similar but refine in
different ways: "+10% INT increase (1)" and "10% INT increase (1)" spring to
mind. Although the difference is only a plus sign, they are in fact both found
on the same item, and the second has to go through an extra refine to reach its
maximum potential. I've tried as best as I can to type exactly what the factors
are, including an entire search after I realised I'd been mis-spelling "gauge",
so please try to find the correct factor or you might be in for a surprise!

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List of IC Items, Complete with Factors
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[[all items kindly stolen from A I e x's Item Creation FAQ, and edited to be
correct :P]]

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Alchemy
-------

Repulsive Lump - None
Philosopher's Stone - None
Overwrought Product - None
Strange Lump - None
Misconceived Product - None
Iron - ATK +10 (1)
Ruby - ATK +20 (1)
Sapphire - DEF +10 (1)
Stone of Evil - Attack at your own risk (2)
Emerald - INT +50 (0)
Air Gem - Adds wind-based damage (0)
Earth Gem - Adds earth-based damage (0)
Fire Gem - Adds fire-based damage (0)
Water Gem - Adds water-based damage (0)
Crystal - ATK +50 (1)
Brownie Stone - Raises normal attack decision by 1 (1)
Diamond - DEF +50 (1)
Earth Homunculus - Raises normal attack decision by 1 (1)
50% probability of breaking (2)
[[cannot be directly refined, must be synthed to a weapon]]
Nereid Stone - Shoots balls of ice when attacking (0)
Sylph Stone - Shoots balls of lightning when attacking (0)
Water Homunculus - Shoots balls of ice when attacking (0)
50% probability of breaking (2)
[[cannot be directly refined, must be synthed to a weapon]]
Wind Homunculus - Emits long-range shock waves when attacking (0)
50% probability of breaking (2)
[[cannot be directly refined, must be synthed to a weapon]]
Shell Sapphire - Freezing (Attack effect) (0)
Salamander Stone - Shoots balls of fire when attacking (0)
Star Ruby - +2 Battle Bonus Gauge increase (1)
Fire Homunculus - Emits balls of fire when attacking (0)
50% probability of breaking (2)
[[cannot be directly refined, must be synthed to a weapon]]
Mythril - ATK +200 (1)
+20 critical rate (0)
+10 enemy Fury reduction when guard broken (0)
Rainbow Diamond - DEF +100 (1)
Recover HP of 1/20 dmg from fire attacks (2)
Recover HP of 1/20 dmg from earth attacks (2)
Dark Crystal - INT +500 (1)
Chaos (Attack effect) (0)
Angel Stone - Shoots balls of light when defending (0)
Orichalcum - ATK +500 (1)
Survive on Fury when incap (50% success) (0)
Celestial Homunculus - Shoots balls of light when defending (0)
Emits balls of light when attacking (0)
50% probability of breaking (2)
[[cannot be directly refined, must be synthed to a weapon]]

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Compounding
-----------

Potion of Youth (Fake) - None [[used to recruit Gossam]]
Bitter Potion - Freezes an enemy (2)
Bubbling Potion - Poisons an enemy (2)
Malodorous Bottle - Petrifies an enemy (2)
Thick Potion - Paralyzes an enemy (2)
Fruity Potion - 50% HP recovery (1)
Endorphin Boost - Heals 20 HP
-1 Emotion (1)
Syrupy Potion - 30% HP/MP recovery (2)
Antidote - Cures poison (One person) (2)
Berry Potion - 30% HP recovery (2)
Aqua Potion - 30% MP recovery (2)
Tears of Aphrodite - Heals 20 HP (0)
-1 Emotion (1)
Pheramone Enhancer - Heals 20 HP (0)
-1 Emotion (1)
Sleeping Gas - Stuns enemy during battle (1)
Vial of Poison - Poisons enemy during battle (1)
Sweet Potion - Cures incap & restores up to 30% of HP/MP (1)
Tears of Venus - Heals 20 HP (0)
-1 Emotion (1)
Medicine Bottle - Poison immunity during battle (1)
Neural Augmenter - Heals 20 HP (0)
Shielding Device - 30 sec invincibility in battle (No attacks)
Tears of Ishtar - Heals 20 HP (0)
-1 Emotion (1)
Might Tablets - 20% ATK increase during battle (1)
Berserker Device - 0HP coups de grace for 30 sec during battle (1)
Soul Strengthening Device - Spells cost 0 MP for 30 sec during battle (1)
Miracle Power - Instant death for an enemy (2)
Faerie Elixir - Spells cost 0 MP for 30 sec during battle (1)
Heroic Elixir - 0HP coups de grace for 30 sec during battle (1)
Molotov Stun Bomb-R1 - HP damage to enemy (1)
Stuns enemy (0)
Reduces DEF of enemy by 30% (0)
Umai-bo Stun Bomb-R3 - MP damage to enemy (1)
Stuns enemy (0)
Reduces DEF of enemy by 30% (0)
Resurrection Elixir - Cures incap & restores up to 60% of HP/MP (2)
Fizzing Potion - Paralyzes an enemy (2)
Deadly Poison - Poisons enemies during battle (Large area) (1)
Bubbly Potion - Poisons an enemy (2)
Resurrection Mist - Cures incap & restores up to 30% of HP/MP (Pty) (2)
Witch Tablets - 30% HP recovery (Whole party) (0)
Super Potion - Petrifies an enemy (2)
Verdurous Potion - 100% HP recovery (0)
Liquid Flare Bomb - HP dmg to enemies in huge area (Allies too) (0)
Liquid Mind Bomb - MP dmg to enemies in huge area (Allies too) (0)
Durian Stun Bomb-R4 - MP damage to enemies (Huge area) (0)
Stuns enemy (0)
Reduces DEF of all enemies by 30% (0)
Grabbag Stun Bomb-R2 - HP damage to enemies (Huge area) (0)
Stuns enemy (0)
Reduces DEF of all enemies by 30% (0)
Liquid Hybrid Bomb - HP/MP damage to enemy (Huge area) (0)
Beguiling Device - 10% off shop prices (1)
Cinderella Tablets - 10% off shop prices (1)
Roe Tablets - 30 sec invincibility in battle (No attacks)

-------
Cooking
-------

Discordant Dessert - Heals 20 HP (0)
Vanilla Ice Cream - 30% MP recovery (0)
Tuna Salad - 30% MP recovery (0)
Sachertorte - 30% MP recovery (0)
Umeboshi - Cures poison (One person) (1)
Cures paralysis (One person) (1)
Cures petrification (One person) (1)
Cures freezing (One person) (1)
Curry Rice - 30% HP recovery (3)
Umai-Bo 1 - 30% HP recovery (3)
Umai-Bo 2 - 30% HP recovery (3)
Umai-Bo 3 - 30% HP recovery (3)
Umai-Bo 4 - 30% HP recovery (3)
Umai-Bo 5 - 30% HP recovery (3)
Umai-Bo 6 - 30% HP recovery (3)
Umai-Bo 7 - 30% HP recovery (3)
Umai-Bo 8 - 30% HP recovery (3)
Umai-Bo 10 - 30% HP recovery (3)
Umai-Bo 11 - 30% HP recovery (3)
Umai-Bo 12 - 30% HP recovery (3)
Umai-Bo 14 - 30% HP recovery (3)
Umai-Bo 9 - 30% HP recovery (3)
Tasteless Stew - Heals 20 HP (0)
Decorated Cake - 30% HP recovery (3)
Cures poison (One person) (1)
Gelatinous Potion - 30% MP recovery (0)
Petite Sirloin - 30% HP recovery (3)
Itty-Bitty Steak - 30% HP recovery (3)
Kid's Meal - 30% HP recovery (3)
Super-Sweet Curry - Heals 20 HP (0)
Cheap Cider - Gives a life-threatening feeling (2)
Deluxe Fruit Bowl - 30% HP/MP recovery (0)
Natto - 30% HP/MP recovery (0)
Corn on the Cob - 50% MP recovery (0)
Chopped Steak - 50% HP recovery (3)
Cold Soba - 50% MP recovery (0)
Fresh Spring Rolls - 50% MP recovery (0)
Roast Duck - 50% HP recovery (3)
Pasta Salad - 30% HP/MP recovery (0)
Kimchi - 50% HP recovery (3)
Almond Jelly - 50% HP recovery (3)
Chocolate Banana - 50% MP recovery (0)
Fried Turnips - 50% HP recovery (3)
Grilled Tuna Head - 50% HP recovery (3)
Kirschtorte - 5-% HP recovery (3)
Fruit Parfait - 30% HP/MP recovery (0)
Pear Tart - 50% MP recovery (0)
Soft-Shelled Turtle - 50% MP recovery (0)
Watermelon Bar - 30% HP/MP recovery
Awful Cider - Will likely interfere with life (2)
Gratin - Cures incap & restores up to 30% of HP/MP (1)
Mont Blanc - Cures incap & restores up to 30% of HP/MP (1)
Sirloin 140 - 50% HP recovery (3)
Golden Curry - Heals 50 HP (0) [[used to recruit Rigel]]
Spicy Cake - Use this, and see what happens to your MP! (0)
Cheap Sashami - Use this, and see what happens to your MP! (0)
Boiled King Crab - 50% HP/MP recovery (0)
Bleu Cheese - 70% MP recovery (0)
Haute Chinese Soup - 70% MP recovery (0)
Otoro - 50% HP/MP recovery (0)
BBQ Pork Ramen - 70% MP recovery (0)
Cures petrification (One person) (1)
Marbled Beef Sirloin - 70% HP recovery (0)
Peach Dessert Soup - Cures incap & restores up to 60% of HP/MP (0)
Tough Steak - Use this, and see what happens to your MP! (0)
Prehistoric Meat - 30% HP recovery (Whole party) (0)
Mammoth Meat - 30% HP recovery (Whole party) (0)
Jumbo Pot Stickers - 70% HP/MP recovery (0)
Blue Moon Cider - 30% MP recovery (0)
Joyful Bandit Cider - 30% MP recovery (0)
Granadilla Juice - 30% HP/MP recovery (0)
Rambutan Juice - 50% MP recovery (0)
Silver Scepter Cider - 50% HP recovery (3)
Tamarind Juice - 50% HP recovery (3)
Fiery Cyclops Cider - 50% HP recovery (3)
Hogplum Juice - 50% MP recovery (0)
Leaping Titan Cider - 30% HP/MP recovery (0)
Winking Sage Cider - 30% HP/MP recovery (0)
Broken Prophet Cider - Cures incap & restores up to 30% of HP/MP (1)
Brass Demon Cider - Cures incap & restores up to 30% of HP/MP (1)
Howling Fox Cider - 50% HP/MP recovery (0)
Sapodilla Juice - 50% HP/MP recovery (0)
Lord's Ozoni - 60% HP recovery (Whole party) (0)
Hungry Harpy Cider - Cures incap & restores up to 60% of HP/MP (0)
Fachuchon - 30% MP recovery (0)
Cures paralysis (One person) (1)
Cures petrification (One person) (1)
Cures incap & restores up to 60% of HP/MP (0)
30% probability of breaking (2)
Legendary Otoro - 30% HP recovery (3)
Cures paralysis (One person) (1)
Cures petrification (One person) (1)
Cures incap & restores up to 60% of HP/MP (0)
30% probability of breaking (2)
Ozoni of Madness - 30% HP recovery (3)
Cures poison (One person) (1)
Cures petrification (One person) (1)
Cures incap & restores up to 60% of HP/MP (0)
30% probability of breaking (2)
Jackfruit Juice - 30% HP recovery (Whole party) (0)
Growling Fist Cider - 30% HP recovery (Whole party) (0)
Pomegranate Juice - 70% HP/MP recovery (0)
Lansium Juice - 90% MP recovery (0)
Mangosteen Juice - 90% MP recovery (0)
Ultimate Ramen - 90% MP recovery (0)
Cures paralysis (One person) (1)
Cures petrification (One person) (1)
Cures incap & restores up to 60% of HP/MP (0)
30% probability of breaking (2)
Amazing Tenderloin - 90% HP recovery (0)
Cures paralysis (One person) (1)
Cures petrification (One person) (1)
Cures incap & restores up to 60% of HP/MP (0)
30% probability of breaking (2)
Beautiful Ice Cream - 90% MP recovery (0)
Cures paralysis (One person) (1)
Cures petrification (One person) (1)
Cures incap & restores up to 60% of HP/MP (0)
30% probability of breaking (2)
Demonic Durian - 90% MP recovery (0)
Cures poison (One person) (1)
Cures petrification (One person) (1)
Cures incap & restores up to 60% of HP/MP (0)
30% probability of breaking (2)
Devilish Sea Squirt - 90% MP recovery (0)
Cures poison (One person) (1)
Cures petrification (One person) (1)
Cures incap & restores up to 60% of HP/MP (0)
30% probability of breaking (2)
Dragon Pot Stickers - 90% HP recovery (0)
Cures poison (One person) (1)
Cures petrification (One person) (1)
Cures incap & restores up to 60% of HP/MP (0)
30% probability of breaking (2)
Golden Natto - 90% HP recovery (0)
Cures poison (One person) (1)
Cures petrification (One person) (1)
Cures incap & restores up to 60% of HP/MP (0)
30% probability of breaking (2)
Handmade Soba - 90% HP recovery (0)
Cures paralysis (One person) (1)
Cures petrification (One person) (1)
Cures incap & restores up to 60% of HP/MP (0)
30% probability of breaking (2)
Lilien's Ultimate - 90% HP recovery (0)
Cures paralysis (One person) (1)
Cures petrification (One person) (1)
Cures incap & restores up to 60% of HP/MP (0)
30% probability of breaking (2)
Luscious Gratin - 90% HP recovery (0)
Cures poison (One person) (1)
Cures petrification (One person) (1)
Cures incap & restores up to 60% of HP/MP (0)
30% probability of breaking (2)
Luscious Oysters - 90% HP recovery (0)
Cures paralysis (One person) (1)
Cures petrification (One person) (1)
Cures incap & restores up to 60% of HP/MP (0)
30% probability of breaking (2)
Perfect Duck - 90% HP recovery (0)
Cures poison (One person) (1)
Cures petrification (One person) (1)
Cures incap & restores up to 60% of HP/MP (0)
30% probability of breaking (2)
Shining Pasta - 90% MP recovery (0)
Cures poison (One person) (1)
Cures petrification (One person) (1)
Cures incap & restores up to 60% of HP/MP (0)
30% probability of breaking (2)
Slimy Gelatin - 90% MP recovery (0)
Cures paralysis (One person) (1)
Cures petrification (One person) (1)
Cures incap & restores up to 60% of HP/MP (0)
30% probability of breaking (2)
Super-Spicy Stew - 70% HP/MP recovery (0)
Cures paralysis (One person) (1)
Cures petrification (One person) (1)
Cures incap & restores up to 60% of HP/MP (0)
30% probability of breaking (2)
Supreme Dorayaki Pie -
Tearful Risotto - 90% MP recovery (0)
Cures paralysis (One person) (1)
Cures petrification (One person) (1)
Cures incap & restores up to 60% of HP/MP (0)
30% probability of breaking (2)
Marbled Sirloin 1000 - 100% HP recovery (0)
Giant King Crab - 90% HP/MP recovery (0)
Cures paralysis (One person) (1)
Cures petrification (one person) (1)
Cures incap & restores up to 60% of HP/MP (0)
30% probability of breaking (2)
Magical Salad - 90% HP/MP recovery (0)
Cures paralysis (One person) (1)
Cures petrification (One person) (1)
Cures incap & restores up to 60% of HP/MP (0)
30% probability of breaking (2)
Well-Aged Cheese - 90% HP/MP recovery
Cures poison (One person) (1)
Cures petrification (One person) (1)
Cures incap & restores up to 60% of HP/MP (0)
30% probability of breaking (2)
Spicy Stew - 100% HP/MP recovery (0)
Gives a life-threatening feeling (2)
Umai-Bo 13 - 30% HP recovery (3)
50% probability of breaking (2)

--------
Crafting
--------

Vulgar Hair Ornament - None
Disgusting Doll - None
Over-Carved Figure - None
Crude Ring - None
Strange Figure - None
Heavy Ring - None
Tacky Earring - None
Unbelievable Hair Ornament - None
Embarrassing Earring - None
Loose Ring - None
Humiliating Earring - None
Pitiful Earring - None
Third-Rate Bracelet - None
Laughable Bracelet - None
Purple Orb - +20% escape speed (0)
Brooch of Footwork - 10% increase in ATK/HIT (0)
Mystic Orb - +30% escape speed (0)
Ring of Lunacy - Character invincible but stunned (2)
Earring of Accuracy - +10% ATK increase (1)
Ring of Mental Power - 3% MP recovery at intervals during battle (1)
Feline Guardian - 20% dmg reduction (20% break) (1)
Bangle of Accuracy - +10% ATK increase (1)
ATK +5 (1)
Adorable Kitty Doll - Enemy loses -5% Fury at start of battle (0)
Blue Talisman - No HP damage 10% of the time (1)
Red Talisman - No MP damage 10% of the time (1)
Yellow Talisman - Reduces stun chance by 10% (Excludes AAAs) (1)
Ankh of Dismissal - Disintegrates enemy (No EXP awarded) (1)
Badge of Reflection - Restore HP lost to spell dmg (30% break) (1)
Badge of Resistance - 1/5 dmg from spells (30% break) (1)
Badge of Shielding - 1/5 physical dmg (30% break) (1)
Bangle of Intellect - +10% INT increase (1)
10% INT increase (1)
Ring of Healing - Standby Healing x2 (100% recovery speed) (1)
Ring of Might - 1/2 Defense (2)
ATK x2 & Fury use x2 (1)
Lunar Talisman - +10% Max HP increase (1)
Star Talisman - +10% Max MP increase (1)
Blazing Pendant - Recover HP of 1/20 dmg from fire attacks (2)
Green Talisman - Survive on Fury when incap (20% success) (1)
Berserker's Pendant - Raging anger during battles (1/2 Defense) (0)
Anti-Poison Amulet - Immunity to poison (0)
Battle Bonus Ring - +1 Battle Bonus Gauge increase (1)
Bladebane Cross - 30% negate special attacks by warriors (0)
Demonbane Cross - 30% negate special attacks by demons (0)
Magebane Ankh - 30% negate special attacks by magic users (0)
Silver Cross - 30% negate special attacks by undead (0)
Wingbane Cross - 30% negate special attacks by flying creature (0)
Amulet of Freedom - Immunity to paralysis (0)
Faerie Ring - -20% Battle Skill HP use (1)
Emerald Ring - -20% Battle Skill MP use (1)
Anti-Incapacitation Amulet - 100% instant incapacitation prevention (0)
Ring of Erudition - +10% EXP acquisition (1)
Anti-Silence Amulet - Immunity to silence (0)
Anti-Stone Amulet - Immunity to petrification (0)
Ring of Quietude - +5 enemy Fury reduction when guard broken (1)
Ring of Animosity - -1 Fury use (1)
Anti-Freezing Amulet - Immunity to freezing (0)
Aqua Ring - +30% damage for water-based spells (1)
Adds water defense (1/2 damage) (0)
Earth Ring - +30% damage for earth-based spells (1)
Adds earth defense (1/2 damage) (0)
Flare Ring - +30% damage for fire-based spells (1)
Adds fire defense (1/2 damage) (0)
Wind Ring - +30% damage for wind-based spells (1)
Adds wind defense (1/2 damage) (0)
Elven Slippers - -1 Fury use & +5% Movement Rate (0)
Ring of Haste - +5% Movement Rate (1)
Mallet Charm - Immunity to stunning (Excludes AAAs) (1)
Aegis Pendant - Recover HP of 1/20 dmg from fire attacks (2)
Recover HP of 1/20 dmg from water attacks (2)
Recover MP of 1/10 dmg from fire attacks (2)
Recover MP of 1/10 dmg from water attacks (2)
10% probability of breaking (2)
Hammer Charm - 1/2 stun time (Excludes AAAs) (1)
Faerie Earring - -30% Battle Skill MP use (1)
Emerald Earring - 2/3 casting time (1)
Boots of Prowess - +5% ATK/DEF (1)
Star Necklace - 1/2 casting time (0)
Theives' Boots - +10% AGL increase & +2% Movement Rate
Eldritch Brooch - 10% increase in INT/AGL (0)

-----------
Engineering
-----------

[[A quick note first: there's a translation error here, and to refine items
using Engineering you need MACHINERY Materials. Strange, I know]]

Repulsive Lump - None
Overwrought Product - None
Strange Lump - None
Misconceived Product - None
Reducer - Reduces DEF of enemy by 30% (0)
Duck-Duck Bomb - Stuns enemy (0)
EM Bomb - HP damage to enemy (1)
EM Bomb MP - MP damage to enemy (1)
Shielding Device - 30 sec invincibility in battle (No attacks)
Flare Bomb - HP dmg to enemies in area (Allies too) (0)
Mind Bomb - MP dmg to enemies in area (Allies too) (0)
EM Stun Bomb - HP damage to enemy (1)
Stuns enemy (0)
EM Stun Bomb MP - MP damage to enemy (1)
Stuns enemy (0)
Berserker Device - 0 HP coups de grace for 30 sec during battle (1)
Soul Strengthening Device - Spells cost 0 MP for 30 sec during battle (1)
Bleu Cheese - 70% MP recovery (0) [[actually, it seems you can't make this
through engineering, and A l e x's source
was a bit wrong]]
Mass Reducer - Reduces DEF of all enemies by 30% (0)
Ultimate Bomb - None [[used to recruit Dejison]]
EM Explosive 2 - HP damage to enemies (Large area) (1)
EM Explosive MP - MP damage to enemies (Large area) (1)
Mega-Flare Bomb - HP dmg to enemies in large area (Allies too) (0)
Deadly Mind Bomb - MP dmg to enemies in large area (Allies too) (0)
Healing Device Mk1 - 30% HP recovery (Whole party) (0)
EM Stun Explosive - HP damage to enemies (Large area) (1)
Dtuns enemy (0)
EM Stun Explosive MP - MP damage to enemies (Large area) (1)
Stuns enemy (0)
ES Hybrid Bomb - HP/MP damage to enemy (0)
Stuns enemy (0)
Tricky Bomb - HP dmg to enemies in area (Allies too) (0)
Battle Sphere - Shoots a battle sphere (0)
Tricky Duck Bomb - MP dmg to enemies in large area (Allies too) (0)
Healing Device Mk2 - 60% HP recovery (Whole party) (0)
ES Hybrid Explosive - HP/MP damage to enemy (Large area) (0)
Stuns enemy
Power Blaster - None [[It's a weapon for Maria]]
Healing Device Mk3 - 90% HP recovery (Whole party) (0)
Beguiling Device - 10% off shop prices (1)
Pulse Needle - None [[Another Maria weapon]]
Hawk Wind - Emits long-range shock waves when attacking (0) [[And another]]
Photonic Blaster - Emits balls of fire when attacking (0) [[[And another]]
Paralyzer - Paralysis (Attack effect) (0) [[And yet ANOTHER]]]
Particle Laser - None [[Last one, promise!]]

--------
Smithery
--------

Crude Rod - None
Rickety Gauntlet - None
Notched Sword - None
Bent Sword - None
Botched Sword - None
Crude Armor - None
Cloak - DEF +5 (1)
Rusty Axe - None
Thin Armor - None
Tattered Armor - None
Leather Armor - DEF +5 (1)
Cordon Scepter - None
Cuirass - DEF +5 (1)
Raunzel Daggers - None
Sword of the Blessed - None
Ranger's Helm - None
Mythril Plate - DEF +5 (1)
Silk Robe - DEF +5 (1)
The Samurai - None
Replica Gun - None
Chainmail - DEF +5 (1)
Atomic Gauntlets - None
Assassin's Sickles - None
Plate Armor - DEF +5 (1)
Cuir Bouilli - DEF +5 (1)
Prajna Claw - None
Crystal Robe - DEF +5 (1)
Veinslay - None
Mythril Gauntlets - None
Devious Aurora - None
Steel Armor - DEF +5 (1)
Shark Helm - None
Cloak of the Stars - DEF +5 (1)
Mythril Mesh - DEF +5 (1)
Hakuen - None
Iron Cape - Raises normal attack decision by 1 (1)
Death's Talons - None
Demon Slayer - None
Flare Baselards - Emits balls of fire when attacking (0)
Arc Wind Rippers - Emits long-range shock waves when attacking (0)
Elven Cloak - DEF +5 (1)
Cape of the Kraken - Raises normal attack decision by 2 (0)
Silvance - None
Demonic Claw - None
Searing Sword - Emits balls of fire when attacking (0)
Gatling Gauntlets - None
Astral Armor - DEF +20 (1)
Immunity to petrification (0)
Immunity to freezing (0)
30% negate special attacks by magic users (0)
Visored Helm - ATK +5 (1)
False Gods' Claw - Emits balls of light when attacking (0)
Rune Blade - Emits balls of light when attacking (0)
Cattail Staff - Shoots balls of light when defending (0)
Golden Cape - Raises normal attack decision by 2 (0)
Cupid's Staff - Shoots balls of light when defending (0)
Claw of Judgment - None
Rod of the Evil Eye - [[I need Boyd to make this, so I've either got to win
Bunny Races or wait. Either way, I can't get it now.]]
The Immortal - Shoots balls of lightning when attacking (0)
Glass Eye Scepter - Shoots balls of light when defending (0)
Damask Cape - [[Boyd again. See above.]]
Elemental Leather - DEF +5 (1)
Adds earth defense (1/2 damage) (0)
Adds water defense (1/2 damage) (0)
Adds fire defense (1/2 damage) (0)
Adds wind defense (1/2 damage) (0)
Bunny's Scepter - +20% Movement Rate (1)
Mythril Dress - DEF +5 (1)
Cape of Acrimony - Raises normal attack decision by 1 (1)
Superior Leather - DEF +5 (1)
Silver Curiass - DEF +10 (1)
Pulverizers - Emits long-range shock waves when attacking (0)
Flash Gauntlets - Strikes enemy with lightning when attacking (0)
Drill Helm - Attack at your own risk (2)
Strikes enemy with lightning when attacking (0)
Soul Stealer Claw - Strikes enemy with lightning when attacking (0)
Barbarian's Helm - Attack at your own risk (2)
Strikes enemy with lightning when attacking (0)
Cape of the Banshee - Emits long-range shock waves when attacking (0)
Superior Plate Armor - DEF +10 (1)
Superior Mesh - DEF +5 (1)
Featherfolk Garb - DEF +5 (1)

-------
Writing
-------

Glued Rod - [[again, A l e x's FAQ seems to be wrong here, as I can't make any
such item, or anything at that price base, myself]]
Glued Book - None
Ragged Book - None
Esoteric Scroll - None
Secret Teachings - None
Illegible Book - Gives a cursed feeling (1)x7
+10% INT increase (0)
Earth Discharge - Adds earth-based damage (0)
Fire Discharge - Adds fire-based damage (0)
Water Discharge - Adds water-based damage (0)
Wind Discharge - Adds wind-based damage (0)
Tome of Insight - -20% Battle Skill HP use (1)
+3 critical rate (0)
Earth Resistance - Adds earth defense (1/2 damage) (0)
Decayed Tome - Learn "Combat Training" Tactical Skill (0)
Deteriorating Tome - Learn "Cure Condition" Tactical Skill (0)
Tattered Tome - Learn "Convert Damage" Tactical Skill (0)
Crumbling Tome - Learn "Increase Stamina" Battle Skill (0)
Dated Tome - Learn "Loot Item" Battle Skill (0)
Musty Tome - Learn "Drain" Battle Skill (0)
Mildewed Tome - Learn "Increase HP/MP Damage" Battle Skill (0)
Damaged Tome - Learn "Lucky Star" Battle Skill (0)
Fading Tome - Learn "Increase MP" Battle Skill (0)
Moldy Tome - Learn "Max Fury" Battle Skill (0)
Brittle Tome - Learn "Quick Symbol" Battle Skill (0)
Tome of Prowess - Raises normal attack decision by 1 (0)
HIT +20 (1)
Strange Book - None [[used to recruit Osman]]
Fire Resistance - Adds fire defense (1/2 damage) (0)
Water Resistance - Adds water defense (1/2 damage) (0)
Wind Resistance - Adds wind defense (1/2 damage) (0)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
List of Factors Mentioned, and How they Refine
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[[Where there are "chains" of factors, ie a factor turns into another factor
which turns into another one and so on, these have been grouped together]]

----------------
Pure Stat Boosts
----------------

ATK +5 (1) - Duplicates

ATK +10 (1) - Duplicates

ATK +20 (1) - Duplicates

ATK +50 (1) - Duplicates

ATK +100 (1) - Duplicates

ATK +200 (1) - Duplicates

ATK +500 (1) - Duplicates

DEF +5 (1) - Duplicates

DEF +10 (1) - Duplicates

DEF +50 (1) - Duplicates

DEF +100 (1) - Duplicates

HIT +40 (1) - adds HIT +50 (0)

INT +500 (1) - turns to INT +1000 (0)

+10% ATK increase (1) - turns to:
+30% ATK increase (0)

20% ATK increase during battle (1) - turns to:
40% ATK increase during battle (0)

+5% ATK/DEF (1) - turns to:
+10% ATK/DEF (1) - turns to:
+30% ATK/DEF (0)

1/2 Attack (2):
- turns to: 1/2 Defense (2)
- disappears

1/2 Defense (2):
- turns to: 1/2 Attack (2)
- disappears

+10% INT increase (1) - turns to:
+30% INT increase (0)

10% INT increase (1) - turns to:
20% INT increase (1) - turns to:
30% INT increase (0)

+10% Max HP increase (1) - turns to:
+20% Max HP increase (0)

+10% Max MP increase (1) - turns to:
+20% Max MP increase (0)

------------------------
Attack Changes in Battle
------------------------

Raises normal attack decision by 1 (1) - turns to:
Raises normal attack decision by 2 (0)

Attack at your own risk (2):
- turns to: Strikes enemy with lightning when attacking (0)
- disappears

-20% Battle Skill HP use (1) - turns to:
-30% Battle Skill HP use (1) - turns to:
-40% Battle Skill HP use (1) - turns to:
-50% Battle Skill HP use (0)

-20% Battle Skill MP use (1) - turns to:
-30% Battle Skill MP use (1) - turns to:
-40% Battle Skill MP use (1) - turns to:
-50% Battle Skill MP use (0)

ATK x2 & Fury use x2 (1) - turns to:
ATK x3 & Fury use x3 (0)

+5 enemy Fury reduction when guard broken (1) - turns to:
+10 enemy Fury reduction when guard broken (1) - turns to:
+20 enemy Fury reduction when guard broken (0)

-1 Fury use (1) - turns to:
-2 Fury use (1) - turns to:
-3 Fury use (0)

0 HP coups de grace for 30 sec during battle (1) - turns to:
0 HP coups de grace for 60 sec during battle (1) - turns to:
0 HP coups de grace for 120 sec during battle (0)

Spells cost 0 MP for 30 sec during battle (1) - turns to:
Spells cost 0 MP for 60 sec during battle (1) - turns to:
Spells cost 0 MP for 120 sec during battle (0)

2/3 casting time (1) - turns to:
1/2 casting time (0)

+30% damage for water-based spells (1) - turns to:
+50% damage for water-based spells (0)

+30% damage for earth-based spells (1) - turns to:
+50% damage for earth-based spells (0)

+30% damage for fire-based spells (1) - turns to:
+50% damage for fire-based spells (0)

+30% damage for wind-based spells (1) - turns to:
+50% damage for wind-based spells (0)

-------------------------
Defense Changes in Battle
-------------------------

20% dmg reduction (20% break) (1) - turns to:
20% dmg reduction (10% break) (1) - turns to:
20% dmg reduction (5% break) (0)

1/5 physical dmg (30% break) (1) - turns to:
1/10 physical dmg (30% break) (1) - turns to:
1/10 physical dmg (15% break) (0)

1/5 dmg from spells (30% break) (1) - turns to:
1/10 dmg from spells (30% break) (0)

No HP damage 10% of the time (1) - turns to:
No HP damage 20% of the time (1) - turns to:
No HP damage 30% of the time (0)

No MP damage 10% of the time (1) - turns to:
No MP damage 20% of the time (1) - turns to:
No MP damage 30% of the time (0)

Survive on Fury when incap (20% success) (1) - turns to:
Survive on Fury when incap (30% success) (0)

Reduces stun chance by 10% (Excludes AAAs) (1) - turns to:
Reduces stun chance by 30% (Excludes AAAs) (1) - turns to:
Reduces stun chance by 50% (Excludes AAAs) (0)

1/2 stun time (Excludes AAAs) (1) - turns to:
Immunity to stunning (Excludes AAAs) (0)

Restore HP lost to spell dmg (30% break) (1) - turns to:
Restore HP lost to spell dmg (20% break) (0)

Recover HP of 1/20 dmg from fire attacks (2):
- turns to: Recover HP of 1/20 dmg from water attacks (2)
- adds: Recover HP of 1/20 dmg from water attacks (2)

Recover HP of 1/20 dmg from water attacks (2):
- turns to: Recover HP of 1/20 dmg from earth attacks (2)
- adds: Recover HP of 1/20 dmg from earth attacks (2)

Recover HP of 1/20 dmg from earth attacks (2):
- turns to: Recover HP of 1/20 dmg from wind attacks (2)
- adds: Recover HP of 1/20 dmg from wind attacks (2)

Recover HP of 1/20 dmg from wind attacks (2):
- turns to: Recover MP of 1/10 dmg from fire attacks (2)
- adds: Recover MP of 1/10 dmg from fire attacks (2)

Recover MP of 1/10 dmg from fire attacks (2):
- turns to: Recover MP of 1/10 dmg from water attacks (2)
- adds: Recover MP of 1/10 dmg from water attacks (2)

Recover MP of 1/10 dmg from water attacks (2):
- turns to: Recover MP of 1/10 dmg from earth attacks (2)
- adds: Recover MP of 1/10 dmg from earth attacks (2)

Recover MP of 1/10 dmg from earth attacks (2):
- turns to: Recover MP of 1/10 dmg from wind attacks (2)
- adds: Recover MP of 1/10 dmg from wind attacks (2)

Recover MP of 1/10 dmg from wind attacks (2):
- turns to: Recover HP of 1/20 dmg from fire attacks (2)
- adds: 10% increase in ATK/HIT (0)

Standby Healing x2 (100% recovery speed) (1) - turns to:
Standby Healing x3 (130% recovery speed) (1) - turns to:
Standby Healing x4 (150% recovery speed) (0)

3% MP recovery at intervals during battle (1) - turns to:
6% MP recovery at intervals during battle (0)

Character invincible but stunned (2):
- Disappears
- turns to: Invincible/stunned but sometimes able to act (1)

Invincible/stunned but sometimes able to act (1) - Disappears

-----------------------
Other Changes in Battle
-----------------------

+5% Movement Rate (1) - turns to:
+10% Movement Rate (1) - turns to:
+20% Movement Rate (1) - turns to:
+30% Movement Rate (0)

+10% EXP acquisition (1) - turns to:
+20% EXP acquisition (0)

+1 Battle Bonus Gauge increase (1) - turns to:
+2 Battle Bonus Gauge increase (1) - turns to:
+3 Battle Bonus Gauge increase (1) - turns to:
+4 Battle Bonus Gauge increase (1) - turns to:
+5 Battle Bonus Gauge increase (0)

------------------
Chance of Breaking
------------------

50% probability of breaking (2):
- turns to: 10% probability of breaking (2)
- adds: 10% probability of breaking (2)

30% probability of breaking (2):
- disappears
- turns to: 20% probability of breaking (1)

20% probability of breaking (1) - Disappears

10% probability of breaking (2):
- turns to: 1% probability of breaking (1)
- adds: 1% probability of breaking (1)

1% probability of breaking (1) - Duplicates

----------------------
Usable Items - Healing
----------------------

10% HP recovery (2):
- Duplicates
- Disappears

30% HP recovery (3):
- turns to: 50% HP recovery (3)
- turns to: 70% HP recovery (0)
- turns to: 90% HP recovery (0)

30% HP recovery (2):
- adds: 30% MP recovery (2)
- turns to: 50% HP recovery (1)

50% HP recovery (3):
- turns to: 70% HP recovery (0)
- turns to: 90% HP recovery (0)
- turns to: 100% HP recovery (0)

50% HP recovery (1) - turns to:
70% HP recovery (2):
- turns to: 10% HP recovery (2)
- turns to: 90% HP recovery (2)

90% HP recovery (2):
- turns to: 10% HP recovery (2)
- turns to: 100% HP recovery (0)

10% MP recovery (2):
- Duplicates
- Disappears

30% MP recovery (2):
- adds: 30% HP recovery (2)
- turns to: 50% MP recovery (1)

50% MP recovery (1) - turns to:
70% MP recovery (2):
- turns to: 10% MP recovery (2)
- turns to: 90% MP recovery (2)

90% MP recovery (2):
- turns to: 10% MP recovery (2)
- turns to: 100% MP recovery (0)

30% HP/MP recovery (2):
- turns to: 50% HP/MP recovery (2)
- turns to: 90% HP/MP recovery (2)

50% HP/MP recovery (2):
- turns to: 70% HP/MP recovery (1)
- turns to: 90% HP/MP recovery (2)

70% HP/MP recovery (1) - turns to:
90% HP/MP recovery (2):
- adds: 30% HP/MP recovery (2)
- turns to: 100% HP/MP recovery (0)

Cures incap & restores up to 30% of HP/MP (1) - turns to:
Cures incap & restores up to 60% of HP/MP (2):
- turns into: Cures incap & restores all HP/MP (0) [[INCREDIBLY RARE!]]
- turns into: Cures incap & restores up to 90% of HP/MP (1)

Cures incap & restores up to 90% of HP/MP (1) - turns to:
Cures incap & restores all HP/MP (0)

Cures incap & restores up to 30% of HP/MP (Pty) (2):
- turns to: Cures incap & restores up to 50% of HP/MP (Pty) (2)
- turns to: Cures incap & restores all HP/MP (0) [[Single target!]]

Cures incap & restores up to 50% of HP/MP (Pty) (2):
- turns to: Cures incap & restores up to 70% of HP/MP (Pty) (0)
- turns to: Cures incap & restores all HP/MP (0) [[Single target!]]

Cures poison (One person) (1) - turns to:
Cures poison (Whole party) (0)

Cures poison (One person) (2):
- turns to: Cures poison (Whole party) (0)
- turns to: Cures paralysis (One person) (2)

Cures paralysis (One person) (1) - turns to:
Cures paralysis (Whole party) (0)

Cures paralysis (One person) (2):
- turns to: Cures paralysis (Whole party) (0)
- turns to: Cures petrification (One person) (2)

Cures petrification (One person) (1) - turns to:
Cures petrification (Whole party) (0)

Cures petrification (One person) (2):
- turns to: Cures petrification (Whole party) (0)
- turns to: Cures freezing (One person) (2)

Cures freezing (One person) (1) - turns to:
Cures freezing (Whole party) (0)

Cures freezing (One person) (2):
- turns to: Cures freezing (Whole party) (0)
- turns to: Dispels silence (One person) (2)

Dispels silence (One person) (2):
- turns to: Diuspels silence (Whole party) (0)
- turns to: Cures poison (One person) (2)

Poison immunity during battle (1) - adds:
Paralysis immunity during battle (1) - adds:
Petrification immunity during battle (1) - adds:
Freezing immunity during battle (1) - adds:
Silence immunity during battle (0)

---------------------
Usable Items - Damage
---------------------

HP damage to enemy (1) - turns to:
HP damage to enemies (Large area) (1) - turns to:
HP damage to enemies (Huge area) (0)

MP damage to enemy (1) - turns to:
MP damage to enemies (Large area) (1) - turns to:
MP damage to enemies (Huge area) (0)

Disintegrates enemy (No EXP awarded) (1) - turns to:
Disintegrates enemy (1/10 EXP awarded) (1) - turns to:
Disintegrates enemy (1/5 EXP awarded) (0)

Poisons enemy during battle (1) - turns to:
Poisons enemies during battle (Large area) (1) - turns to:
Poisons enemies during battle (Huge area) (0)

Stuns enemy during battle (1) - turns to:
Stuns enemies during battle (Large area) (1) - turns to:
Stuns enemies during battle (Huge area) (0)

Poisons an enemy (2):
- adds: Paralyzes an enemy (2)
- Disappears

Paralyzes an enemy (2):
- adds: Petrifies an enemy (2)
- Disappears

Petrifies an enemy (2):
- adds: Freezes an enemy (2)
- Disappears

Freezes an enemy (2):
- adds: Instant death for an enemy (2)
- Disappears

Instant death for an enemy (2):
- adds: Poisons an enemy (2)
- Disappears

----------------------------
Usable Items - Other Effects
----------------------------

-1 Emotion (1) - Disappears

10% off shop prices (1) - turns to:
20% off shop prices (1) - turns to:
30% off shop prices (0)

-------------
Silly Effects
-------------

Gives a cursed feeling (1) - Disappears

Gives a life-threatening feeling (2):
- disappears
- adds: Will likely interfere with life (2)

Will likely interfere with life (2):
- disappears
- adds: Will likely make drinker lose his mind (2)

Will likely make drinker lose his mind (2):
- disappears
- adds: Will likely cause a breakdown (2)

Will likely cause a breakdown (2):
- disappears
- adds: Gives a life-threatening feeling (2)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Special Thanks
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Thanks go to:
CJayC, for creating the best site out there for gamers in trouble
A l e x, without your Item Creation FAQ this would never have been written
randomstuff, without your handy IC JavaScript it would have taken a lot longer
to make everything [[script is at http://www.crashedweb.com/so3/]]
Tri-Ace, for developing a game I can actually write an FAQ on
Square Enix, for distributing it
And Ubisoft, for publishing it in Europe
And last, but not least, thanks to everyone at the GameFAQs SO3 message board.
I'm still technically a newb there, but you've treated me great and this is

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This FAQ is created by me, myself and I alone, except where credit is given to
other people. As such, I'd like to decide what happens to it, understandably.
I also want to save myself the hassle of a million sites emailing me asking for
permission to use my FAQ, and I've seen too many FAQs with banned site lists
that seem to overall include every site but GameFAQs. As such, I am ONLY
letting GameFAQs host this FAQ. I repeat, in capitals:

NO, YOU MAY NOT USE THIS FAQ ON YOUR SITE. I DON'T CARE IF YOU'RE MAKING PROFIT
OR NOT, I DON'T CARE IF I GET CREDIT OR NOT, YOU CANNOT USE IT. DO NOT BOTHER
ASKING FOR PERMISSION TO USE IT, I WILL IMMEDIATELY IGNORE AND DELETE ANY MAIL

Oh yeah, and I claim copyright to this work. It's only for private use,
printing is acceptable if only for your own use, and please don't make profit
from this work or claim it as your own. You MAY send it to your friends, but
please leave it completely intact and unchanged, along with this entire section
and all details at the top.

In other words, this guide is Copyright 2004 Lewis Murphy, and all trademarks
and copyrights contained in this document are owned by their respective

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
You have now reached the end of the FAQ. Please step outside the vehicle to
your left, as quickly as possible. Thank you for reading Demonfayt's Item
Refining FAQ, and please enjoy the rest of your day here at GameFAQs!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-```

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