Star Ocean 3: Till the End of Time Game Guide
 By Aaron Busch     

 Version B3
 Created: Saturday, January 1st, 2005
 Platform: Playstation2
 E-mail: Undernet01@Shaw.ca

 Primary Source: GameFAQs.com (http://www.gamefaqs.com)

 (C) 2004 - Star Ocean 3: Till the End of Time Game Guide.
 Created By: Aaron18

   - - -
	
   TABLE OF CONTENTS

   VH01		Version History 

   UG01		Using this Guide

   FQ01		Frequently Asked Questions

   WT01		Walkthrough

   - - - -
   HYDA IV
   - - - -

   AC01		Grantier Resort Hotel
   AC02		Evacuation Corridor
   AC03		Iruba Shelter #5
   AC04		Federation Helre

   - - - - - - -
   VANGUARD III
   - - - - - - -

   BC01		Pesotto Forest
   BC02		Whipple
   BC03		Ruins of Coffir
   BC04		Norton's Hideout
   BC05		Whipple
   BC06		Pesotto Forest

   - - - - - -
   ELICOOR II
   - - - - - -

   CC01		The Cutter 'Eagle'
   CC02		Airyglyph
   CC03		Airyglyph Aqueducts
   CC04		Airyglyph
   CC05		The Traum Mountains
   CC06		Kirlsa
   CC07		Kirlsa Caverns
   CC08		Bequerel Mountain Path
   CC09		Arias

   DC01		Aire Hills
   DC02		Granah Hills
   DC03		Kirlsa Training Facility
   DC04		Arias
   DC05		Palmira Plains
   DC06		Peterny
   DC07		Sanmite Steppe
   DC08		Duggus Forest
   DC09		Irisia Fields

   EC01		Aquios
   EC02		Arias
   EC03		Bequerel Mountain Path
   EC04		Bequerel Mine
   EC05		Bequerel Mountain Path
   EC06		Aquios
   EC07		Arias
   EC08		Bequerel Mountain Path
   EC09		Aquios

   FC01		Sealed Cavern
   FC02		Shrine of Kaddan
   FC03		Aquios
   FC04		Transport Ship Radish
   FC05		Aquios
   FC06		Sanmite Steppe
   FC07		Surferio
   FC08		Mosel Desert
   FC09		Ancient Ruins of Mosel

   GC01		Airyglyph
   GC02		Barr Mountain Path
   GC03		Ruins of Barr
   GC04		Urssa Lava Caves
   GC05		Airyglyph Aqueducts
   GC06		Urssa Lava Caves
   GC07		Aquios

   - - - - - - - - - - - -
   INTERPLANETARY JOURNEYS
   - - - - - - - - - - - -

   HC01		Flagship Diplo   
   HC02		Kirlsa Training Facility
   HC03		Federation Aquaelie
   HC04		Moonbase
   HC05		Aquaelie
   HC06		Shuttle Calnus
   HC07		Planet Styx

   - - - - - - - - - -
   THE SPHERE COMPANY
   - - - - - - - - - -

   IC01		Arkives
   IC02		Gemity
   IC03		The Sphere 211
   IC04		Planet Styx
   IC05		Flagship Diplo

   - - - - - -
   ELICOOR II
   - - - - - -

   JC01		Aquios
   JC02		Sealed Cavern
   JC03		Shrine of Kaddan
   JC04		Mosel Dunes
   JC05		Ancient Ruins of Mosel

   - - - - - - - - - - - - - - - -
   DIMENSION OF THE ETERNAL SPHERE
   - - - - - - - - - - - - - - - -

   KC01		Firewall
   KC02		Spiral Tower

   - - -

   CR01		Credits
	
   - - -
   
   VH01		Version History
  
   Version A1 - (Updated: 7:56 PM 01/01/2005)

	- Started the Game Guide.

          Woohoo! It's been accepted to GameFAQs.com! Anyways,
          this is a fully detailed Game Guide to Star Ocean 3:
	  Till the End of Time.

   Version A2 - (Updated: 7:56 PM 06/01/2005)

	- Updated the Walkthrough.

	  Talk about timing! This version of the Game Guide has
	  been updated at exactly the same time as the previous
          version.

	  Anyways... Additional information has been added to the
 	  Walkthrough.

   Version A3 - (Updated: 2:17 PM 07/01/2005)

	- Updated the Walkthrough.

	  Well, there's snow outside, about 12 Inches, so I am
          probably going to be staying inside for the next few
	  days, working on this Game Guide.

	  I've ended this version of the Game Guide at the end
	  of Disk One.

   Version B1	(Updated: 3:22 PM 07/01/2005)

	- Updated the Walkthrough.

	  The walkthrough has been updated to Planet Styx,
	  after visiting the Sphere 211.

   Version B2	(Updated: 10:02 PM 11/01/2005)

	- Updated the Walkthrough.

	  The walkthrough has been updated to the Firewall.
	  It is nearly complete.

   Version B3	(Updated: 10:03 PM 11/01/2005)

	- Completed the Walkthrough

	  This is the first Walkthrough for a Game Guide I
 	  have completed.

	- Added a Credits Section

	  Since the Walkthrough has been completed, I have
	  added a Credits Section.

   - - -

   UG01		Using this Guide

   Greetings! Welcome to my Game Guide for Star Ocean 3: Till the
   End of Time. I've created a thorough, step-by-step Game Guide
   to help you complete this Role-Playing Game.

   There may be a few areas of this Game Guide which you may not
   understand. I will clarify some of this information to the
   best of my ability.

   As you may notice, in the Table of Contents I have added some
   letters and numbers next to each section of the Game Guide.
   If you are unable to locate the section which you are looking
   for, please do the follow.

   - - - - - - - - - - - -
   INTERNET EXPLORER USERS
   - - - - - - - - - - - -

      - Select 'Edit', located on the toolbar at the top of your
        screen.

      - Select 'Find', or simply hold Ctrl, then hit the F Key.

      - Input the four digit code that is shown next to the
        corresponding section into the search bar and select
        'Find Next'.

   - - - - - - - -
   NETSCAPE USERS
   - - - - - - - -

      - Select 'Edit', located on the toolbar at the top of your
        screen.

      - Select 'Find in This Page', or simply hit Ctrl, then the
        F Key.

      - Input the four digit code that is shown next to the
        corresponding section into the search bar and select
        'Find'.

   If for any reason something in this Game Guide does not make
   sense, please send an E-mail to Undernet01@Shaw.ca. I will
   be glad to assist you to the best of my knowledge.
         
   - - -

   FQ01		Frequently Asked Questions

   Question:	I need assistance in Star Ocean 3!
   Response:	Questions related to Star Ocean 3 can be sent via
                E-mail to Undernet01@Shaw.ca. I will answer your
		questions to the best of my knowledge.

		Include the 4-Digit Code as seen in the Game Guide.
		This is so I can understand exactly where you need
 		assistance. 


   Question:	Can I use this Game Guide on my website?
   Response:	Absolutely! This Game Guide for Star Ocean 3 must
		be linked directly to GameFAQs.com.

   Question:    I see a mistake, can I send a request to get it fixed?
   Response:	Absolutely! If you see something in the Game Guide
	        which seems as though it shouldn't belong, send an
		E-mail to Undernet01@Shaw.ca.

   Question:    What is an Event Battle?
   Response:	It is a Battle which is triggered through the story,
		rather than through the user.

   Question:	May I add something to the Game Guide?
   Response:    If there is something which you feel I should have
		added to the Walkthrough, which may make a certain
		areas somewhat easier, or make better clarifity,
 		send an E-mail to Undernet01@Shaw.ca.

		Please make sure to include a name so credit may be
		given where it is due.

   Question:	How come you do not include all the Treasure Chest
		locations?

   Response:	Phew! Do you know how long that would take? If I had
		listed off every location of a Treasure Chest inside
		each Dungeon, or area in Star Ocean 3, I would never
		finish this Game Guide.

   Question:	You're from Canada, why are spelling these words in
		American?

   Response:    Don't be afraid to ask personal questions like these,
		so long as you do not start sending threatening or
    		harassing E-mails, I will respond respectfully.

		Words that are different between both the American and
		Canadian way are spelled differently. One example is
		the word "Favourite". Though we tend to say "Favourite",
 		American have it spelled "Favorite".

		I just think that anything which is posted on this Game
		Guide would be better off spelled the American way, as
		people would probably think I'm mispelling words using
		the Canadian version. Eh?

   - - -

   WT01		Walkthrough

   - - - -
   HYDA IV
   - - - -

   AC01		~ Grantier Resort Hotel ~

 You'll start Star Ocean 3 on Hyda IV in the Grantier Resort Hotel
 as Fayt Leingod Eventually, Fayt's highly over-flirtatious cousin,
 Sophia Esteed approaches.

 Sophia and Fayt argue for a short period of time, but Fayt makes
 up by asking Sophia to walk throught the Hotel alongside him.
 Eventually, Fayt and Sophia return to their quarters in the Hotel.

 Start either through the northern or southern doors to access the
 Transporter Rooms. These will take Fayt and Sophia to the Hotel's
 Main Hall.

 Proceed west, then through to the Transporter Room at the end of
 the Main Hall. These will take Fayt and Sophia to the Private
 Beach. Once on the Private Beach, speak to Sophia, then the 
 Flirt on the Beach. Return through the Transporter Room to the
 Main Hall.

 Enter through the north-eastern door to encounter Peppita, the
 Fairy Guide of the Rossetti Troupe. She'll give Fayt a Rossetti
 Performance Ticke.

 Return through the corridor and enter through the central doors
 to reach the Lounge. In the Lounge, Fayt can check the Weather
 Teminal, the Refreshments Terminal, the News Terminal, and the
 Game Terminal.

 Exmaine the Refreshments Terminal to obtain a Shake, then one
 of the four Game Terminals. You'll need to convince Sophia to
 enter the Game Room.

   - - - - - - - -
   Battle Tutorial
   - - - - - - - -

   While the Battle Tutorial is Star Ocean 3 is quite
   lengthly, it explains everything needed to know of
   Basic Combat in Star Ocean 3.

   Though I could easily go through everything which
   is explained in the Battle Tutorial, I think it's
   must easier to fllow the in-game Battle Tutorial.

   I also highly recommend the Battle Tutorial to the
   new players of Star Ocean 3.

   - - -

   = = =

   EVENT BATTLE
   Remote City of Listia

   You have a few enemies to defeat. Remember what was
   explained through the Battle Tutorial.

   Each time you complete a battle, Shopia and Fayt's
   Hit Points are completely restored. You can choose
   whether or not to proceed to the next battle.

   Battles in Star Ocean 3 start seemingly like those
   in Tales of Symphonia. Just a little more complex.
   You'll go through a series of three battles. These
   can range in difficulty. 

   If you decide to go for a third battle, defeat the
   two bats first. Make sure you stay as far away as
   possible from the Rock Golem.

   Sophia will probably become incipacitated in this
   battle.

   = = =

 You'll either come out victorious or defeated. After the
 simulation has finished, Hyda IV is attacked. Eventually,
 Fayt and Sophia return to the Lounge.

 Return to the Transoporter Room. These will take Sophia
 and Fayt to the Evacuation Corridor.

   AC02		~ Evacuation Corridor ~

 Access the Save Point, then proceed to the corridor
 ahead. You'll encounter Robert and Ryoko.

 Things start getting somewhat like Titan A.E. Things
 start to become out of hand as Fayt and Sophia start
 towards the Evacuation Facility.

   = = =

   EVENT BATTLE
   Incipacitator

   The Incipacitors will attack Fayt and Sophia. You
   are unable to retreat from this Battle. Remember
   back to the Battle Tutorial.

   Use Major or Minor Attacks to defeat the enemy. It
   shouldn't be too hard to defeat the Incipacitator.

   Chaos Laser is about the only attack which is used
   by the Incipacitator. It doesn't deliver too much
   damage.

   There a series of three fights before Sophia and
   Fayt are taken to the Evacuation Facility.

   = = =

   AC03		~ Iruba Shelter #5 ~

 Exit to the Evacuation Facility, then enter into Room 506. 
 Use the Save Point, then return to the corridor.

 You'll want to search through Room 509. Speak to Peppita
 and the Rossetti Troupe, then return to Room 506. Wait
 for Sophia to fall asleep.

 Examine the bed next to Sophia's when ready to sleep. Fayt
 awakens at 3:52 AM. Sophia awakens when an announcement is
 made. Use the Save Point and return to the corridor. Head
 to the Transporter Room to access the Ferderation Helre.

   AC04		~ Federation Helre ~

 Exit the Transporter Room to the Central Starboard. Start
 towards the Lounge. The Helre eventually escapes from the
 battlefield to Gravitic Warp.

 Speak to the crewmen and the refugees in all accessible
 area of the Helre. Return to the Lounge. Use the Save
 Sphere, then return to the Central Starboard Corridor.
 Head to the Spiral Staircase and ascend to the Upper
 Starboard Corridor.

 You can proceed to the Bridge, the Commodore explains
 to Fayt of the current situation. Unfortunately there
 is not enough escape pods to evacutate the crewmen.

 The refugees are at the Emergency Passage. I'm not
 sure why this needs to be done, but speak to those
 refugees and crewmembers at the Emergency Passage,
 return to the Spiral Staircase, then to the Upper
 Starboard Corridor. The refugees have now entered
 the Emergency Passage. Enter one of the Escape
 Pods.

 Fayt returns to the Emergency Passage to see a Pod.
 After entering the Escape Pod, Fayt searches for a
 planet.

   - - - - - - -
   VANGUARD III
   - - - - - - -

   BC01		~ Pesotto Forest ~

 Start by using the Save Sphere to Save the Game. The
 surround area does is not recognized by the Quad
 Scanner.

 Start by heading through the western path. Stay near
 the cliffside. You should eventually reach the next
 area.

 North is a village known as Whipple. Fayt eventually
 collapses, then awakens within Whipple. You will be
 introduced to Niklas and Meena.

   BC02		~ Whipple ~

 You'll start in Niklas and Meena's House. Exit to
 Whipple. North is the Village Chief's House.
 Inside is a Treasure Chest. Open the Treasure
 Chest to obtain Blackberries. Return to Whipple.

 West of the Doctor's House is Private Home. There
 is a Treasure Chest inside containing Blueberries.
 Though the residents inside don't think kindle to
 strangers wandering inside without permission.

 Across from the General Store is a Private Home.
 Speak to the Adolescent Girl, then return to
 Niklas and Meena's House.

 Niklas returns Fayt's Simple Sword. Backtrack to
 the Escape Pod.

 What the!? The Escape Pod has been vandalized!
 Backtrack to Whipple to Niklas and Meena's
 House.

 Fayt awakens the next morning. Meena awakens to
 see that Niklas has disappeared. Return to the
 Pesotto Forest

   BC03		~ Ruins of Coffir ~

 Those of Norton's Gang have returned to Norton's
 Hideout in the Ruins of Coffir. West of Whipple
 is the entrance to the Ruins of Coffir.

 There's some music you don't hear in an RPG too
 often.

 West of the entrance are two Treasure Chests.
 Both Treasure Chests contain Blueberries.
 East of the entrance is another Treasure
 Chest containing Blackberries.

 Start north, then cross the western bridge to
 a Treasure Chest containing 200 Fol. Continue
 north to the next area.

 Proceed north through the Ruins. There are two
 Treasure Chests in the northern ruins which
 contain Aquaberries and Blueberries.

 Search north, then west through the ruins to
 another Treasure Chest. Inside are Cooking
 Ingredients. The northen area is a dead-end.
 Return to the entrance of this area. Start
 through the eastern ruins.

 This area is swamped with Bandits. Start down
 the southern path. There is a Treasure Chest
 in the Ruins containing Blackberries. Return
 to the path and start south to the next area.

 You can obtain Ripe Berries from the Treasure
 Chest in the eastern ruins. Backtrack to the
 previous area.

 Head north-east to the previous area. Enter
 through the north-eastern ruins above.

 There is a Treasure Chest in this area, but
 the bridge is out. You will have to find a
 different way to reach it. Head through to
 the next area.

 Head north to reach Norton's Hideout. You
 will have to enter through the back. Head
 west to obtain Blackberries. Head east to
 enter Norton's Hideout.

   = = =

   MINI-BOSS BATTLE
   Norton's Underlings

   There are three of Northon's Underlings to
   defeat before Fayt enters Norton's Hideout.
   Bully Stab and Bully Combo are two attacks
   which would best be avoided. 

   Norton's Underlings do not possess much HP.
   It shouldn't take too long to defeat these
   characters.

   = = =

   BC04		~ Norton's Hideout ~

 After Norton's Underlings have been defeated, enter
 Norton's Hideout. Proceed through the corridor.
 
 Do not attack the Skeletons. Avoid them if at all
 possible, as their Agility will have Fayt quickly
 incapacitated.

 Head through the southern corridor, then east to
 Norton's Lab. Use the Save Sphere to Save the
 Game, then examine the south-western console.
 
 The Password: "256".

 East of Norton's Lab is a door which was locked
 previously. After the password has been entered,
 the door should now be unlocked. Inside, Niklas
 has been thoroughly beaten and thrown in a cell.
 Norton eventually approaches Fayt.

   = = =

   BOSS BATTLE
   Norton

   HP: 1600		MP: 35800

   Res: Fire		Weak: N/A
   
   Norton is a Trigger-Happy Boss. Fortunately,
   Fayt gained a new partner, Cliff Fittir.

   Watch out for Shooting Spree. It's an attack
   which delivers multiple damage. It can also
   become frustrating as Norton tends to use it
   frequently.

   Cliff will be delivering the strong attacks.
   You probably will not be needing to use any
   Blueberries or Blackberries unless Fayt was
   low on health prior to the Boss Battle.

   = = =

   - - - - -
   Side Note
   - - - - -

   If the Voice Actor for Cliff Fittir sounds
   familiar, it is because the Voice Actor is
   Allen from Xenosaga.

   Enough with the introductions. We're about
   finished in Vanguard III.

   - - -

   BC05		~ Whipple ~

 Before returning to Whipple, Fayt must first obtain the
 parts for Niklas's Music Box. The Music Box Parts may
 be obtained in Norton's Lab.

 Return to Niklas and Meena's House. After the Music Box
 has been repaired, Fayt eventually leaves Vanguard III.

   BC06		~ Pesotto Forest ~

 Return to Cliff in Pesotto Forest. Fayt's transport out
 of Vanguard III awaits by the cliffside next to the
 Escape Pod.

 Fayt and Cliff eventually depart from Vanguard III.
 
 Meanwhile, Cliff and Fayt return to the ship where Fayt
 encounter Mirage. After a couple inroductions, Mirage
 and Cliff encounter two Vendeeni Battleships.

 After successfully retreating through Gravitic Werp,
 a slight engine malfunction occurs. Mirage, Cliff,
 and Fayt are forced to make an emergency landing on
 Elicoor II.

   - - - - - -
   ELICOOR II 
   - - - - - -

   CC01		~ The Cutter 'Eagle' ~ 

 After Fayt speaks to Cliff and Mirage several times,
 the only means of escape is through to Airyglyph.
 Fayt and Cliff will emerge from The Eagle.

 Eventually, they are taken prisoner by the Airyglyph
 Guards.

   CC02		~ Airyglyph ~

 After several hours or tormenting suffering, Fayt and
 Cliff arrive in the cell below.

 They are eventually saved by a character, Nel Zelpher.
 However, Nel requires Fayt and Cliff's technology in
 return.

 After a few introductions, Fayt's equipment is soon
 returned. Proceed down the eastern corridor.

   = = =

   MINI-BOSS BATTLE
   Inquisitor

   There are two Guards and an Inquisitor. Take out
   the Inquisitor before attack the Guards.

   There isn't much to need worry about. You have
   Cliff and Nel, and hopefully some Blueberries
   and Blackberries.

   = = =

   CC03		~ Airyglyph Aqueducts ~

 The path is pretty straight-forward. You can start by
 moving east through the Aqueducts. Open the Treasure
 Chest in the second area to obtain a Worm-Eaten Tome.

 There's essentially two paths you can take through the
 Aqueducts. South takes Fayt to a Treasure Chest. There
 is a Warrior's Bracelet to be obtained.

 The eastern path takes Fayt up a staircase. Continue to
 the next area, then through the patches of ice. Proceed
 east to the next area. Start through the patches of ice,
 then north to a Treasure Chest containing Fresh Sage.
 Backtrack to the area durectky after the staircase.
 This time, start north-east to the next area, Continue
 through the patches of ice through the north-western
 passage.

 Fayt and Cliff stop briefly after noticing the frozen
 suurface.

 You must walk through the next series of areas. This
 can be done by pressing the O Button while using the
 durectional buttons.

 Start through the first northern passage. Inside is a
 Treasure Chest which contains Blueberries. Return to
 the previous area and head north. Use the Save Sphere
 before entering the next area.

   = = =

   BOSS BATTLE
   Giant Crab

   HP:	3500		MP:

   Res: Water		Weak: Fire

   Unless you had a good source of Aquaberries.
   One or more of your characters might be
   inflicted with Poison.

   The Giant Crab uses Burst Cannon. Watch out
   for some of these attacks, as Fayt may be
   fighting this Boss Battle alone sooner than
   you think.

   = = =

 Be extremely careful in this area. The surface is very
 slippery. Use the O Button to pass through to the exit.
 The ice is also thin. If you move quickly through this
 area, it will break. Proceed east to exit to return to
 Airtyglyph.

   CC04		~ Airyglyph ~

 Don't worry, Fayt is safe in Airyglyph. You won't get
 captured through the Guards.

 Start by descending the northern staircase to the area
 below. Head south to the Private Home. Inside is a
 Treasure Chest which contains Aquaberries.

 Start north towards the Marketplace. Directly ahead is
 the Dragon Treasure Grocer, the High Quality Armorer
 "Tiamat", and the Armorer "Left-Handed Lizard".

 Inside the High Quality Armorer's Shop are two Treasure
 Chests which contain Aquaberries and Blackberries. West
 of the High-Quality Armorer is a Pirvate Home. There is
 a Treasure Chest which contains Ripe Berries.

 The Marketplace stretches further east to the Outfitter
 "Dragon's Dungeon", and the Inn "Wyvern's Tail". North
 of the Marketplace is a Private Home and an Abandoned
 Temple. There is a Treasure Chest in both the Private
 Home and the Tavern "Dragon's Breath". There is 2,000
 Fol within the Treasure Chest in the Tavern. The Chest
 in the Private Home contains Blueberries.

 North, then west is an Abandoned Temple.  You can obtain
 Cooking Ingredients from the Treasure Chest outside. In
 the Abandoned Temple is another Treasure Chest. This one
 contains Perfect Berries. East of the Marketplace is the
 Front Gate.

   CC05		~ The Traum Mountains ~

 Outside of Airyglyph, Tynave and Farleen await for Fayt
 and Cliff.

 Nel will now explain the current situation between both
 Airyglyph and Aquaria. After which, the Dragon Brigade
 attacks.

 Start down the eastern path. There's a Treasure Chest at
 the cliffside which contains 400 Fol.

 There are two more directly ahead. One which contains a
 Jewel of Alertness, the other contains Ripe Berries. 
 You'll be near Kirlsa when Fayt nearly passes out. East
 is Kirlsa.

   CC06		~ Kirlsa ~

 Cliff is left in the Inn. Exit to the town of Kirlsa to
 start some exploration.

 South of the Private Home directly below the Inn is a
 Treasure Chest which contains Aquaberries.

 The buildings which surround the Inn are Private Homes.
 There is nothing of importance inside. East of the Inn
 is the Marketplace.

 Attached to the two Privated Homes is the Grocer "Inn
 Curtain". Directly across is the Tavern "The Iron
 Stomach". Inside is a Treasure Chest which contains
 Blueberries. East of the Iron Stomach is the Grocer
 "The Iron Curtain".

 South of the Tavern is the Armorer "Master Slayer",
 an Outfitter "Iron Range", and a Workshop. There
 is another Workshop across from the Outfitter.

 East of The Iron Stomach are two Private Homes. A
 Treasure Chest awaits in the southern Private
 Home which contains 1,400 Fol.

 Behind the southern Private Home is another Chest
 which contains Blackberries. Return north towards
 the Graveyard.

 There is a Treasure Chest east of the Graveyard
 which contains Perfect Berries. Head into the
 Graveyard to encounter Nel. Fayt and Nel will
 eventually return to the Inn.

 The three awaken the next morning. Start through
 the northern passage and cross the bridge to the
 Kirlsa Caverns. 

   CC07		~ Kirlsa Caverns ~

 There's two accessible shafts at the entrance to
 the Kirlsa Caverns.

 Start down the eastern path to a Mini-Boss. Make
 sure to use the Save Sphere before entering the
 next shaft. You will not be able to turn back.

   = = =

   MINI-BOSS BATTLE
   Earth Smasher

   HP: 3600		MP: 163

   Res: Earth		Weak: N/A

   What the Earth Smasher lacks in Agility, the
   Strength is what becomes the problem. Watch
   out for the Earth Smasher's Earth Glaive. It
   can easily be avoided, but if the attack has
   made a successful strike, it will deliver an
   enormous amount of damage.

   = = =

 Pull the lever to unlock the gate in the shaft
 below, then enter through the door to the next
 area. There is a Treasure Chest west which has
 Blackberries to be obtained. Head south to the
 corridor next to the entrance.

 Backtrack to the eastern corridor next to the
 entrance of the Kirlsa Caverns.

 There are five switches in this shaft labelled
 as "Steady", "Carefree", "Whimsical", "Ill-
 Natured", and "Aggressive".

 Read through the Instruction Manual before you
 attempt to use the Hauler Beasts. Any E-mail
 that comes to me asking for assistance in this
 area would mean that you did not understand or
 read through the Instruction Manual.

   - - - - - - -
   Steady Hauler
   - - - - - - -

   Faithfully obeys your commands but has poor
   acceleration and deceleration.

   Certain events in the shaft will require an
   amount of speed which meet the requirements
   of the shaft's conditions.

   This is probably the Hauler which would best
   suit the conditions of the caverns below.

   - - - - - - - -
   Carefree Hauler
   - - - - - - - -

   Only turns right, except for a certain part
   of the track, and has poor acceleration.

   Does not have the capability to reach the
   exit of the Kirlsa Caverns.

   - - - - - - - - -
   Whimsical Hauler
   - - - - - - - - -

   Will not obey commands, but can jump much
   further than the others.

   Don't use the Whimsical Hauler. Though an
   area in the caverns below would make the
   Whimsical Hauler useful, these would just
   become too stressful.

   - - - - - - - - - -
   Ill-Natures Hauler
   - - - - - - - - - -

   Turns in the opposite direction specified.

   The Ill-Natured Hauler is not one which a
   beginner should select until that person
   has a good understanding of that which is
   below.

   This Hauler's Endurance is also marked as
   Low.

   - - - - - - - - -
   Aggressive Hauler
   - - - - - - - - -

   Tends not to obey commands and will not
   slow below a certain speed.

   The Aggressive Hauler is something that
   would tear through the shafts below and
   should not be used in any circumstances.

   I'm starting to think it is a joke which
   Square-Enix didn't really consider.

   - - -

   You'll be given a series of selections to make upon
   entering the caverns below.

   Start by using the Steady Hauler. Here are some of
   the directions to proceed to the exit.

   - - - - - - - - - -
   Hauler Instructions
   - - - - - - - - - -

   The Hauler must be below 25 Km/h to make a 
   Switch.

   Switch: Left
   Switch: Right

   Slow down to avoid coming in contact with
   the wall. Speed up to avoid the boulders.

   Switch: Left
   Switch: Left

   Speed up to avoid the falling boulders or
   the boarded up passages.

   Switch: Left

   Quiokly slow down to make the switch. You
   have reached the exit.

   - - -

 You'll be greeted by Gregory von Dermein. Proceed to
 the Bequerel Mountain Path.

   CC08		~ Bequerel Mountain Path ~

 Fresh Air! Start down the northern path after using
 the Save Sphere. Head down the western path to a
 Treasure Chest which contains Blackberries.

 Start east, then down the slope towards the second
 mine shaft. Open the Treasure Chest to obtain Ripe
 Berries, then return up the slope.

 Proceed north, then east to reach Arias. You'll be
 in Aquaria Territory.

   CC09		~ Arias ~

 The first building which comes into sight is the
 General Store "Jack Potato". South-west is a
 Private Home and a Chapel.

 East is the Inn "The Dozing", a Bakery "Moonlight
 Gauntlet", and a Private Home. The Treasure Chest
 in the Private Home contains Perfect Berries.

 South-west is the Lord's Mansion. Head inside the
 Lord's Mansion. Continue through the eastern room
 at the end of the hall.

   - - - - -
   Side Note
   - - - - -

   This is the area which somewhat confuses me.
   Clair's Voice-Actor sounds somewhat similar
   to Shion from Xenosaga, and Yuna from Final
   Fantasy X.

   - - -

 You are introduced to Clair Lasbard, who will
 explain the current situation.

 There's a Treasure Chest in the Bedroom. It's
 down the hall on the left-hand side. Return
 to speak to Cliff.

 Directly outside near the drawbridge are two
 Treasure Chest. One which contains Cooking
 Ingredients, the other contains a Multi-
 Flask.

 Return upstairs and speak to Cliff when you
 are ready to call it a day.

 Cliff and Fayt will awaken the next morning.
 Return to speak to Clair.

 She'll explain the current situation of the
 war between Airyglyph and Aquaria.

 Meanwhile, Fayt begins to wonder about Nel's
 recent disappearance. He'll eventually watch
 the story unfold, as Nel attempts to rescue
 Tynave and Farleen from Airyglyph.

 Being the heroic type of characters, Fayt and
 Cliff start off to assist Nel.

 Back in Arias, head through the south-eastern
 exit to Aire Hills.

   DC01		~ Aire Hills ~ 

 There are Treasure Chests surrounded in Aire Hills.
 Unfortunately, these locations are scattered so it
 is difficult to give precise information.

 The path which comes out of Arias winds through the
Aire Hills. It will eventually take Fayt back to
 Kirlsa.

 DC02		~ Granah Hills ~

 Head through Kirlsa. In the southern section is the
 entrance to Granah Hills.

 There are plenty of Treasure Chests in Granah Hills,
 but similar to the Aire Hills, these Treasure Chest
 locations are scattered so it is difficult to state
 precise information.

 The path is fairly straight-forward. Eventually, the
 area of the meeting place should come into sight.
 Ambush!

   = = =

   MINI-BOSS BATTLE
   Black Brigade Soldier

   These dark figures known as the Black Brigade
   Soldiers are not too tough to defeat. Though
   when I say not too tough, I trust you would
   be familiar with Combat Tactics.

   They do not use Special Attacks too much, if
   any at all.

   Stand off at a distance, then use Fayt's Major
   Attack. Fayt should come up quickly and strike
   his opponent into the air.

   = = =

   DC03		~ Kirlsa Training Facility ~

 Kirlsa Training Facility connects from all directions
 with two corridors which lead to the center. Think of
 it like an enormous square.

 There are two corridor which lead towards the center.
 These are on the eastern and western sides of the
 Facility.

 There is a northern and souther room to enter. Inside
 the northern room are several Treasure Chests. You
 can obtain Aquaberries and a Longer Dagger from two
 Treasure Chests within this room. The other two are
 not accessible.

 Return to the previous corridor and enter through the
 southern room. Inside is a Treasure Chest. You can
 obtain an Anti-Poison Amulet.

 On the western side is another room with on Treasure
 Chest with Blueberries to be obtained. There is a
 room directly east, but it has no importance at the
 present time.

 Finally, there is a corridor on the southern side of
 the Facility. Inside are two Treasure Chests, one of
 which cannot be accessed at the present time.

 Back down the eastern corridor, through the northern
 room is a staircase which can be taken to the second
 level of the Kirlsa Training Facility.

 Start by travelling to the northern room. There is a
 Treasure Chest inside which contains Blackberries.
 Start through the eastern room. Progress through
 a series of rooms until you come to an area with
 three possible choices.

 Head south, and the north-eastern room is a dead-end.
 Though this is also a dead-end, there's two Treasure
 Chests which contain Cooking Ingredients. Return to
 the previous room, then enter through the southern
 door.

 There are two rooms which can be entered. Though we
 are about to enter through each room, start through
 the first room. There is a Treasure Chest within
 this room which cannot be accesed at the present
 time. Continue through a series of rooms to a dead-
 end. Search for the Treasure Chest. You can obtain
 Cooking Ingredits from this Chest.

 Backtrack to the hall where I said we were about
 to enter through both rooms. Continue through to
 the second room. You'll pass through a corridor
 which is quite large. Pass through the eastern
 room to three treasure chests containing a
 Neglected Textbook, Aquaberries, and Blueberries.

 Return to the previos corridor and start through
 the northern room. You'll pass through a series
 of rooms before coming to another staircase.
 Continue to the next floor.

 Phew! This is one mighty large Training Facility.
 Start through the southern room. The corridor is
 similar to that of the first floor. The corridor
 will wrap around and eventually connect. There's
 several doors which Fayt will pass which contain
 Treasure Chests.

 If you want to head directly to Nel, start down
 the southern corridor and enter through the
 second side-door. Start down the corridor, then
 enter the northern room.

 Use the Save Sphere, then continue through then
 speak to the Stern Matron and the Stern Matron's
 Daughter. Backtrack the the first floor. Proceed
 to the north-eastern section to encounter Nel.

   = = =

   MINI-BOSS BATTLE
   Black Brigade Soldier

   These dark figures known as the Black Brigade
   Soldiers are not too tough to defeat. Though
   when I say not too tough, I trust you would
   be familiar with Combat Tactics.

   They do not use Special Attacks too much, if
   any at all.

   Stand off at a distance, then use Fayt's Major
   Attack. Fayt should come up quickly and strike
   his opponent into the air.

   The battle is similar to the first time. It's
   much easier this time around because of the
   many level-ups which Fayt and Cliff obtained
   in the Training Facility.

   You'll also have Nel for the duration of the
   Mini-Boss Battle.

   = = =

 Another lesson in morality to never abandon a friend.
 With this, enter through the door to an elevator.
 Select the 4th Floor.

 Start through the westerh room to a Save Sphere. Use
 the Save Sphere before entering the southern room.
 You'll encounter Tynave and Farleen.

 This event practically screams "Trap!". Tynave and
 Farleen do too apparently. After which, the Black
 Brigade attacks.

   = = =

   BOSS BATTLE
   Shelby

   HP: 5100		MP: 13, 816

   Res: Wind		Weak: N/A

   Shelby and the Black Brigades are tough to defeat.
   I would suggest taking out the two Black Brigade
   Soldiers while Nel and Cliff focus their attacks
   on Shelby.

   After the Black Brigade Soldiers have been defeated,
   Shelby shouldn't be too much harder.

   He uses Giant Swing to attack all three at once.
   He also uses Ice Breath, which can deal a
   considerable amount of damage to one of your
   characters.

   = = =

 After Shelby has been defeated, Albedo.. Erm, Albel
 Nox arrives (Sorry, same Voice-Actor). You will not
 be battling Albel at the present time. Backtrack to
 Arias.

   DC04		~ Arias ~

 Head to the Mansion in Arias to speak to Clair. Nel,
 Fayt, and Cliff now depart for Palmira Plains.

  DC05		~ Palmira Plains ~

 (Sighs), You'll be travelling through this area a
 LOT.

 There are Treasure Chests scattered throughout the
 Palmira Plains. The path will take Fayt staight to
 Peterny.

   DC06		~ Peterny ~  

 Peterny is the connection between Sanmite, Aquios and
 Airyglyph.

 The central plaza is Peterny's Marketplace. Look at it
 similar to a sphere which connects to three seperate
 nations like a Firewall.

 In the south-west corner is the Church. Return to the
 Church when ready to meet up with Nel.

 Alongside the central plaza are several shopkeepers.
 It is similar to some of the shops which lay about
 Komo Mai in Baten Kaitos.

 North will take Fayt to Aquios. You will not be able
 to proceed forward without Cliff or Nel. West is the
 Business District.

 Along the north side is the Luxury Inn "The Front
 Door", the Workshop, and the Armorer "Summit Street".
 Along the south side is the Outfitter "Twilight
 Hour", and the Craftsman's Guild.

 The Craftsman's Guild is where to go to learn how to
 become an Inventor.  West is the Sanmite Region.

 East is the Residential District and the entrance to
 the Kingdom of Greeton. The Tavern "The Biting Kid"
 can be found next to the Greeton Gate. South of the
 Tavern are two Private Homes.

 The northern Private Home contains a Treasure Chest
 which contains Blackberries. The Treasure Chest in
 the southern Private Home contains Ripe Berries.

 East of the Church is a Treasure Chest which contains
 Blackberries.

 Rest at the Church until Sophia arrives.. Erm, Ameena.
 It's the same Voice-Actor.

 Make your way to the Inn in West Peterny.  There is a
 Treasure Chest to the left of West Peterny containing
 Cooking Ingredients. Enter the Luxury Inn. Speak with
 the Inn Receptionist.

 Head to The Biting Kid. There is a Treasure Chest to
 the right which contains 3,400 Fol. There is another
 Treasure Chest in the central plaza which contains
 Blackberries.

 Return to the Residential District towards the Private
 Homes to start an event with Ameena. Fayt barges into
 Ameena's House as though it is his own.

 Return to the Inn to speak with Nel after speaking to
 Ameena.

 Return to Peterny and start west to Sanmite. Yes this
 is another lesson in morality. When something doesn't
 seem right, speak to someone, or in Ameena's case, a
 Doctor.

   DC07		~ Sanmite Steppe ~ 

 Search the area for Treasure Chests. Sanmite Steppe is
 an enormous area, so there is bound to be some pretty
 useful items within this area.

 Duggus Forest can be found in the eastern area of the
 Sanmite Steppe. It should come into sight after Fayt
 has crossed the river.

   DC08		~ Duggus Forest ~

 On the northern side of the trail is a Treasure Chest
 which contains Compounding Elixirs.

 The western trail can become rather confusing as there
 are five seperate paths which may be taken. Start down
 the southern path. Though it is a dead-end, there are
 two Treasure Chests. One which contains Blackberries,
 the other contains Aquaberries.

 Remember this area, as it contains clear spring water.
 This is used to aid a Fairy.

 Backtrack to the previous area, then continue up the
 path towards the northern trail. There is a Treasure
 Chest directly below the northern trail containing
 Compounding Elixirs. Start up the northern trail.

 Another dead-end, but also a Treasure Chest. Square-
 Enix is sure making this easy. Blackberries can be
 obtained from the Treasure Chest. Backtrack to the
 previous area.

 The south-western trail leads to a dead-end, which
 means Ameena must be down the north-western trail.
 There is a Treasure Chest wihin this area which is
 presently unaccessible.

 Start down the western trail to the next area. It
 is here where Fayt encounter a Fairy.

 Remember the southern trail which I had mentioned
 previously? The Spring Water the Fairy needs is
 within this area. With the Spring Water, return
 to the Fairy.

 Return up the northern path and start through the
 western trail. The Grapebind that blocks the path
 is an enemy.

 Start south-west after defeating the Grapebind.
 Continue south to an area with three Treasure
 Chests, two of which cannot be accessed at the
 present time. There are Blueberries inside the
 accessible Treasure Chest.

 Once the trail comes to an end, continue east
 to another Grapebind. The western trail is a
 dead-end.

 You'll now have opened up another path to the
 entrance of Duggus Forest. You'll now be back
 at the five surrounding trails.

 Start down the north-western trail, then head
 south-west.

 Start down the southern path, then turn east at
 the first side-path. This should take Fayt to
 the next area.

 There is another Grapebind to the north. After
 the Grapebind, the next area can become rather
 difficult.

 Dodge the boulders as best you can, otherwise
 Fayt returns to the entrance of this area.
 
 The same applies to the next area, though the
 boulders will tumble towards the area where
 Fayt entered. There are two Treasure Chests
 in this area which contain Blackberries and
 Blueberries.

 Start north-west to two Treasure Chests that
 contain a Wind Pixie and an Orb of Alertness.
 Backtrack past the boulders to the entrance
 of this region. Return to the previous area
 and start through the south-western trail.

 Defeat the Grapebind which blocks the path, then
 continue through to the next series of boulders.
 There's a Treasure Chest in this area. A Limited
 Edition Doll can be obtained. A Grapebind awaits
 at the edge of the region.

 West is the Bandits' Hideout where Ammena is held.
 Inside is Roger. This is the same Voice-Actor who
 does the voice of Izzy from Digimon. Woulda never
 thought of that.

   = = =

   EVENT BATTLE
   Moonshadow Clan Member

   I'll start out with one word, Hah! Typical Anime.
   Those expressions were priceless.

   Anyways, the Bandits are essentially the same as
   they have been throughout the Duggus Forest.
   They barely deliver any damage whatsoever.

   The only exception to this is the Dagger Dance,
   which does not happen too often.

   = = =

 There's more hilarious comments after defeating the Bandits.
 Though Roger can be quite comedic, Roger's battle skills
 completely suck.

 Return to the previous area with or without Roger and head
 north to the next area. Avoid the boulders, then start to
 the eastern trail.

 Continue up the northern trail, then east. Follow the path
 to the next area and head north to another set of boulders.
 At the end of the trail are four Treasure Chests.

 Crafting Materials, Alchemy Materials, 12,000 Fol, and
 Aquaberries can be obtained from the Treasure Chests.
 Wait for a small break in the boulders, then quickly
 make a run for the previous area.

 Start down the western trail. Stand by the cliff's edge
 and watch as the boulders fall into the chasms on the
 trail. You'll now be able to access the north-western
 path. Follow the path to a Save Sphere. Beyond the Save
 Sphere is an area similar to the Lost Woods in Legend
 of Zelda.

 It's not too difficult to navigate through this area,
 the yellow arrow in the north-western section which
 is pointing north is the path which you must take.

   = = =

   BOSS BATTLE
   Mudman

   HP: 8000		MP: 500

   Res: Earth		Weak: Wind

   Use MP Attacks rather than HP Attacks if possible.
   This will defeat the Mudman much faster.

   Watch out for Mudman Punch. It'll deliver a heavy
   and considerable amount of damage to one of your
   characters.

   Do not use Roger. Though he may seem cute and
   cuddly, Roger dies too quickly.

   Anothing problem is that the Mudman tends to use
   MP Attacks. Poisonous Punch is an example which
   will also inflict Poison.

   Finally, Mudman Blast is similar to Mudman Punch,
   but deals a larger amount of damage.

   = = =

 Return to the previous area, then enter through the western
 trail to encounter Ameena. You'll eventually return to
 Peterny.

 Once Ameena has been found, Fayt, Cliff, and Nel return to
 Peterny. Fayt's decision to assist Nel in the war between
 Aquaria and Airyglyph will soon be announced. Start north
 to the Aqios Gate to Irisia Fields

   DC09		~ Irisia Fields ~

 You should know the routine by now. Search through the
 Irisia Fields for Treasure Chests.  You should be able
 to see Aquios directly ahead.

   EC01		~ Aquios ~

 You're now in Aquios. Start down the bridge into the city.
 This is the road which heads straight to the Castle.

 On the eastern side is the Inn "Solon's Guidance". There
 are also two side-roads which start off to the eastern
 ans western side of Aquios.

 On the western side of Aquios is the  Armorer "Erinia's
 Hammer".

 The south-eastern side-road is the Residential District,
 which included the Grocer "Aire's Blessing". There are
 five Private Homes in this area.

 There is a Treasure Chest inside the south-eastern Home
 which contains 1,800 Fol. There are two Treasure Chests
 in the north-eastern Private Home which contains some
 Synthesis Materials and Blackberries.

 The western side connects to the Marketplace and is the
 Business District of Aquios.

 The south-eastern building which has two entrances. It
 it the Outfitter "Dima's Birth". West is the Workshop,
 similar to the one in Peterny, but does not carry the
 Facilities which you may have bought in Peterny.

 South is the Residential Area. There are three Private
 Homes in this area.

 The northern Private Home contains a Treasure Chest
 which contains Aquaberries. Directly below is another
 which contains Smithery Materials.

 Next to the northern Private Home are two Chests which
 contain Compounding Elixirs and Aquaberries. North of
 the Outfitter is another Private Home. The Treasure
 Chest inside contains Aquaberries. Start towards the
 Castle.

 Speak to Nel twice or start down the western corridor
 to the staircase. Ascend the staircase, head down the
 eastern corridor to the central chamber. There, Cliff,
 Fayt, and Nel will speak to Romeria Zin Emurille, the
 Queen of Aquios.

 After which, Cliff and Fayt will be escorted to their
 Guest Quarters.

 Use the Save Sphere to Save the Game, then return to
 the western corridor.

 Enter the Great Temple and speak to Cliff, then head
 back to the Guest Quarters. Speak to Cliff. Fayt and
 Cliff awaken the next morning with Nel to escort the
 two to the Runologist Lab. It is on the western side
 of the Castle.

 Proceed north up the western corridor. Ascend the
 southern staircase and enter through the southern
 door to the Runological Weapon Development Lab.

 Approach the eastern door to encounter Lady Elena
 and Dion. After which, Fayt takes a look at their
 Runological Weapon.

 After Fayt examines the Runological Weapon, he comes to
 discover that it lacks the proper wiring to complete it.

 You'll want to stop by one of the shopkeepers somewhere
 on Elicoor II before starting towards the Irisia Fields.
 Return to Bequerel Mountain Path.

   EC02		~ Arias ~

 Back in Arias, Tynave, Farleen, and Clair may be found
 at the Front Gate.

 After speaking to Clair, Fayt is off to the Bequerel
 Mines on the Bequerel Mountain Path. Unfortunately,
 the Dragon Brigade will also have to be dealt with. 

   EC03		~ Bequerel Mountain Path ~

 You'll start off by attacking the Dragon Brigade Soldiers
 on the Bequerel Mountain Path.

   = = =

   MINI-BOSS FIGHT
   Dragon Brigade Soldiers

   Phew! Watch out for the Dragon Brigade Soldiers'
   Major Attacks.

   Watch out for their Master Combo and Searing
   Breath. Though it may not be much, these can
   incipacitate your characters quickly.

   = = =

 After the Dragon Brigade Soldier has been defeated, the
 second one will retreat to Bequerel Mine.

   EC04		~ Bequerel Mine ~

 Start north from the entrance to the next area, where
 there is a short event where Cliff explains how to
 lighten up a certain shaft.

 Start down the northern corridor, then through to the
 northern shaft. Light the torch to encounter a Brass
 Dragon. You'll obtain a Lightstone for defeating the
 Brass Dragon.

 This can be used instead of having to light the several
 torches along the way. It must be equipped to Fayt to
 work. Enter the northern passage to the next area.

 Start down the western corridor. Several Brass Dragons
 should approach from several directions. Head down the
 western corridor after the Brass Dragons have all been
 defeated. Head through towards the western shaft, then
 examine the Dragon Runes to the left.

 "Weave the two into a single line of darkness".

 Light the two torches and position Fayt so he stands
 directly in the middle of the two torches. Once both
 the two shadows have created a straight line, locate
 the western door. This door has now become unlocked.
 The next area is pretty straight forward, exit north
 to the next area.
 
 There's a treasure chest down the eastern corridor in
 the next area which contains Blackberries. This shaft
 is a large maze with a Brass Dragon. Unfortunately it
 won't keep still. Chase the Brass Dragon to a corner
 somwhere in the shaft. Once the Brass Dragon has been
 cornered, defeat it to obtain the Key to the Barred
 Door.

 Head south-east to the barred door. Use the Key which
 was obtained from the Brass Dragon and continue to
 the next area.

 'The Gatekeeper cannot block what he cannot see'.

 You'll examine this message on the northern door in
 the next area should you enter with the Lightstone.
 If the Lightstone is presently equipped, then take
 it off, otherwise Fayt cannot continue to the next
 area. You will also need to examine the torch near
 the wall to put out the flame.

 Should this happen, return to the previous area and
 re-enter the room.

 Once you have entered the next shaft, you may equip
 the Lightstone once again.

 Start up the north-western path to the next area.
 In this area, examine the Dragon Runes. Continue
 to the next area.

 'Race ahead of thyself but not when alone'.

 Step on the central platform to activate all light
 within the area. Three shadows will appaear. This
 is where things can become really confusing.

 Fayt has three shadows and must make it through to
 the northern door without letting the shadows head
 through first.

 Step back on the central platform if you need to
 restart.

 Since the odds of making it through the door are
 slim, we need to cheat a little bit. Don't worry,
 this is official and legal cheating. Put out the
 orbs on the western and southern walls, then the
 door to the next area should remain open.

 In the next area, start down the eastern corridor.
 Head south, then east, then through the northern
 passage to the next shaft.

 There are two Treasure Chests in the north-eastern
 section of this shaft. Open them for an Amuelet of
 Freedom and Aquaberries.

 Return to the previous shaft towards the entrance
 of where that confusing trial took place. Instead
 of entering this area, enter through the western
 shaft.

 Continue north, then use the Save Sphere before
 entering the Boss area.

   = = =

   BOSS BATTLE
   Cockatrice

   HP: 15,500		MP: 431

   Res: Earth		Weak:
	Wind

   You can defeat the Cockatrice extremely quick by
   using attacks which damage the Cockatrice's MP.
   This can become extremely annoying and I really
   hope you used the Save Sphere, as the Cockatrice
   tends to cast Petrification frequently.

   With that in mind, use Flaming Sword to help with
   MP Attacks, as Stone Bite and Stone Breath are
   the attacks which I was referring to.

   = = =

 Start north towards the northern wall. Tynave and Farleen
 should then approach Fayt, Cliff, and Nel. The Copper Ore
 has been obtained.

 Follow the tracks east towards the exit. I'd suppose your
 characters are low on health, so avoid the enemies in the
 area and make your way to the refinery.

 Speak to the Runologist before doing anything else. You
 will want to rest, as there is another Boss Battle.
 Speak to the Extremely Diligent Aquarian Soldier to use
 a Hauler to exit the Bequerel Mine.

   = = =

   EVENT BATTLE
   Airyglyph Soldier

   There are two consecutive battles to be fought
   without rest, so save your strength for the
   Boss Battle.

   The Airyglyph Soldiers are simple, as they do
   not use MP Damage or many Special Attacks.
   Demetrio will soon attack after the Airyglyph
   Soldiers have been defeated.
   
   = = =

   = = =

   BOSS BATTLE
   Demetrio

   HP: 14,800		MP: 17,776

   Res: Wind		Weak: N/A

   Start by attacking the two Legion Dragons. 
   They don't have much health and should be
   disposed of as quickly as possible.

   Once they are out of the way, focus all of
   your attacks on Demetrio.

   Every attack which Demetrio delivers will
   cause some considerable damage. He has a
   few questionable moves, but nothing which
   can become rather frustrating.

   He's also airbourne, so it's hard to score
   some decent attacks.

   Like the other Dragon Brigade Soldiers,
   Demetrio's attaks remain the same, all
   that is different is Demetrio's strength.

   = = =

   EC05		~ Bequerel Mountain Path ~

 Start back towards Aquios. Shortly before arrival in Arias,
 Nel, Cliff, and Fayt will encounter Tynave and Farleen.
 
   = = =

   BOSS BATTLE
   Albel Nox

   HP: 26,000		MP: 2,600

   Res: N/A		Weak: N/A

   Start by attacking the two Black Brigade Soldiers.
   After which, everybody can focus their attacks on
   Albel.

   Hey, at least Albel Nox doesn't have that Albedo
   laugh in Star Ocean 3.

   Being the best swordsmaster on Elicoor II, Albel
   won't be a walk through the park. Actually, MP
   Attacks are the easiest way to defeating Albel.

   Time to state off all of Albel's Special Attacks.
   Air Slash and Charge are the two attacks Albel
   uses almost frequently.

   His regular attacks are much more devastating, and
   the battle is pretty much in Albel's favor if one
   or more characters have been incipacitated.

   = = =

 After Albel has been defeated, Fayt, Cliff, and Nel
 return to Arias. Start back to Aquios.

   EC06		~ Aquios ~

 Once back in Aquios, Fayt and Nel will encounter
 Mirage.

   - - - -
   Reunion
   - - - -

   Reunited with Mirage once again, but Fayt sees
   Ameena was the mysterious woman who collapsed.
   Fayt takes Ameena to the Inn.

   Ameena's condition grows serious, as her final
   wish is to see Dion. This is starting to sound
   somewhat like Romeo and Juliet.

   Return to the Castle to speak to Dion. He will
   eventually come to the Inn to meet with Ameena.
   Prepare for an emotional cutscene.

   Caution, those who are truly involved in Star
   Ocean 3's story, you will shed tears.

   - - -

 You can gain the assistance of Adray by heading to the Throne Room
 in the Castle. Return to Arias.

   EC07		~ Arias ~    

 Once in Arias, head to the Lord's Mansion to speak to Clair. She
 will then update everyone on the current situation. Both Cliff
 and Fayt are asked to assist Nel in destroying the Vox's Command
 Center.

 Head upstairs into the Guest Room to speak to Cliff once you are
 ready to goto bed. Fayt will awaken the next morning. Speak with
 Clair downstairs when you're prepared.

   EC08		~ Bequerel Mountain Path ~

 There are several of Aquaria's and Airyglyphs Soldiers battling
 in the Bequerel Mountain Path. Most of them cannot be disturbed,
 so don't bother trying to help out the Aquaria Soldiers.

 The Mini-Map displayed on the screen will have reset, so you are
 travelling through the Bequerel Mountain Path without a clue of
 where to go.

 Anyways, Vox awaits for Fayt on the eastern side of the Bequerel
 Mountain Path.

   = = =

   BOSS BATTLE
   Vox

   HP: 30,000		MP: 20,000

   Res: Wind		Weak: N/A

   Man, I like Boss Battles where you get to start
   kicking some serious tail. Unfortunately, that
   is not the case for this Boss Battle. Vox is
   airbourne, which makes it rather frustrating.
   While Vox scores all the attacks, those down
   below are trying to score as many hits to Vox
   as physically possible.

   His tactics are similar to that of Demetrio's.
   He uses the same Special Attacks, but he has
   much greater strength.

   One of the attacks is Steel Rend, which won't
   do much other than throw one of a character
   high up into the air.
 
   Fortunately this is cake compared to the Boss
   Battles which attack your characters' MP.

   = = =		  

 Soon after the battle, the Vendeeni attack, which destroys
 the entire fleet of Aquarian and Airyglyph Soldiers. Start
 east, back towards Arias to a series of unfortunate events.
 Fayt eventually begins re-writing history... Literally.

   EC09		~ Aquios ~

 You're back at Castle Aquaria in Aquios. Return back to
 the corridor and to the room opposite of the Fabrication
 Room.

 This is up the western corridor, first door on the right.
 Speak with Dion inside. You'll then need to return back
 to the Inn. Speak with Ameena, then return to Dion.

 After two unfortunate events, Fayt, Cliff, and Nel have
 another event which must be dealt with. Eventually, an
 associate and friend of both Cliff and Mirage will come
 to save the day.

 After several scenes and events, Fayt will be back in
 the Conference Room... Though he never left. Return
 to Queen Aquaria's Audience Chamber. Here's a funny
 scene if I've ever seen one.   

 Return to the Great Temple of Castle Aquaria. Inside,
 watch as Nel open the Sealed Cavern. Speak to the
 Priestess to obtai some Disintegration Hammers. You
 will not be able to get through the Sealed Cavern
 without these.

   FC01		~ Sealed Cavern ~

 Start down the staircase into the Sealed Cavern. Start
 down the horrendously long corridor.

 The first few areas are pretty straight-forward. Start
 north to two Treasure Chests in the room with a Bronze
 Brute.

 Examine the statue in the north-western corner. Turn
 the switch on, then return to the entrance. Head
 through the eastern room, then continue to the next
 area.

 You'll need to time your way past the several shifting
 blocks. Once on the other side, continue through the
 northern door to the next area.

 Head through the shifting platforms. Be careful not to
 get struck when they decend back to the surface. Start
 through the eastern room.

 There is a large door within this room which won't open,
 so continue through the north-western door to the next
 area. There's a Save Sphere in this area.

 Head west, then through the north-western door. This is
 pretty straight-forward, continue through a series of
 rooms to a Treasure Chest. Inside the Treasure Chest is
 a Lunar Talisman.

 In the room directly after the one with the three shifting
 platforms is a cracked wall. Use the Hammer to break it
 open.

 Head past the Treasure Chests to a Treasure Chest which
 contains an Earth Shielding. Back in the area with the
 ridiculously large door, there is a cracked wall next
 to the large door. Use a Hammer to break it open.
 Continue to the next area and descend the staircase.

 There is a small statue at the bottom of the stairs.
 Examine it to pull the lever. In the same room are
 two Treasure Chests which contain Blackberries and
 Anointed Chain Mail.

 Back in the room with the Save Sphere, head through
 the north-western door. Continue up the corridor to
 the next area and search for a crack on the south
 wall.

 Examine the statue to find a switch. Pull the switch,
 then return to the room directly after the one with
 the Save Sphere. It is the room with the two blocks
 which don't move.

 Save the game, then enter the next room for a Mini-
 Boss Fight

   = = =

   MINI-BOSS BATTLE
   Flying Knight

   HP: 17,000		MP: 240

   Res: Fire		Weak: Water

   The simplest and most logical way to defeat the
   Flying Knight is to use Ice Blade or Fire Blade.
   This saves the time of straining through the HP.
   This could easily finish off the Flying Knight
   in a couple of hits.

   This still gets you all the EXP and Fol without
   much effort. Trust me, you will need to save up
   strength for the Boss Battle.

   = = =

 Ascend the staircase to the Shrine of Kaddan. This is where
 things can become frustrating.

   FC02		~ Shrine of Kaddan ~

   = = =

   MINI-BOSS BATTLE
   Crystal Statue

   HP: 15,000		MP: 431

   Res: Earth	Wind	Weak: Water
	Fire

   Though the Crystal Statue may seem easy, it is very quick,
   which makes it very difficult to attack. Fortunately, the
   Crystal Statue is a target for MP Attacks.

   Save strength for now and just attack the Crystal Statue
   with an MP Attack such as Fire Blade or Ice Blade. You
   should be able to defeat it within a couple of strikes.
   This will still get you all the EXP and Fol.

   = = =

 You'll obtain a Saint's Stone for defeating the Crystal Statue. Now
 tell me that wasn't too difficult. You'll encounter an Aquarian
 Soldier in the next room.

 There is another Crystal Statue in the eastern room. Use the same
 tactics as the previous one. You'll receive another Saint's Stone
 for defeating the Crystal Statue.

 Vendeeni Soldiers have taken up residence inside the Shrine. You'll
 likely encounter several Vendeeni Soldiers along the way. Head to
 the southern corridor. This should take Fayt to what may seem like
 a dead-end. Just wait a few moments for the roof to collapse. This
 can be tricky to avoid to falling debris.

 The wall to the left of the entrance has now cracked. Inside are
 two Treasure Chests. This includes Compounding Elixirs and a
 Saint's Stone. You can also obtain another Saint's Amulet from
 the furnace.

 Backtrack two rooms then use the Hammers on the northern cracked
 wall. Inside are five Treasure Chests which contain a Shabby
 Textbook, Blackberries, Compounding Elixirs, Heavy Armor, and
 Cooking Ingredients. 

 Return tot he previous room then enter the eastern door to the
 next area. The wall directly behind the entrance is cracked.
 You may use Hammers to break through. Inside are two Treasure
 Chests which contain a Hammer Charm and a Book of Prophecies.

 Return to the previous room, then continue down the corridor to
 a Save Sphere. Use the Save Sphere, then enter the next area.

   = = =

   BOSS BATTLE
   Crystal Cerberus

   HP: 30,000		MP: 3,500

   Res: Earth	Water	Weak: N/A
	Fire	Wind

   Unfortunately, the Crystal Cerberus has somewhat more MP
   than the two Mini-Bosses. The Crystal Cerberus is also
   extremely fast. You're going to have difficulties with
   this fight.

   If the Crystal Cerberus becomes somewhat tough, then you
   can always Escape.

   Fortunately, the Crystal Cerberus does not have anything
   for a Special Attack. Not that I've seen anyways.

   = = =

 Continue through a series of rooms. There's a room which
 may seem as though it is a trap, but there is nothin it
 should be concerned about. In the next room are several
 Treasure Chests, some which have also been opened.

 Inside are Blueberries, Aquaberries, Blackberries, and
 Cooking Ingredients. Wait for a bit, as there will be
 another earthquake.

 The western wall should now be cracked. Use a Hammer to
 break through. The next area is pretty straight-forward,
 head through the area without getting hit. There are a
 couple Treasure Chests on the other side which contain
 an Orb of Foe Finding, while the second one cannot be
 accessed.

 Backtrack to the previos room and head south, south again,
 then east. The next room has a crack in the wall. Inside
 this next room is another Treasure Chest. Do NOT open the
 Treasure Chest. Head to the next room, then north. Ascend
 the staircase, then enter through the eastern room.

 Continue through a series of rooms. You can avoid the
 Crystal Statue. Keep heading north until you come to
 a room with a broken wall on the east side. Continue
 to the next area.

 You'll be in a room with four possible doors. First, head
 through the northern door. Head down the eastern corridor
 and enter the southern door. The path is straight-forward
 from here.

 You'll come to a windy corridor. Essentially there is only
 one door which can be taken, but there are several Chests
 that contain Cooking Ingredients and Blueberries. Just go
 to the next room.

 Touch the Red Gem in the next room. This will cause another
 Tremor. Return to the corridor, then to the previous room
 and enter the northen room. Inside, make your way through
 the maze. You'll need to avoid the shifting blocks. At the
 end of the maze are four Treaure Chests containing Smithery
 Materials, Alchemy Materials, and two Compounding Elixirs.

   - - - - - - - - -
   Through the Mazes
   - - - - - - - - -

   Yeah, I said Mazes. There are two to pass.

   West, North, North, West, West, North, East.
   These are the directions to Maze 1.

   West, East, North, North, East, North.
   These are the directions to Maze 2.

   Though I am certain you should be able to
   figure this out for yourself.

   - - -

 Anyways, the area with the four Treasure Chests should now
 be open. Continue through to the next area, use the Save
 Sphere. We are FINALLY at the end of the Shrine.

   = = =

   MINI-BOSS BATTLE
   Vendeeni Soldiers

   Revenge. The Vendeeni Soldiers use Disruptor
   Rifles. You could use Maria to even the odds.

   These Soldiers tend to get Trigger Happy.
   You'll start to become extremely outnumbered
   if even one of your characters becomess
   incipacitated.

   = = =

 After the Vendeeni Soldiers have been slaughtered, return
 to Aquious in the Audience Chamber to information Queen
 Aquaria that the OPA is safe.

 Tbe backtracking is fortunately easy, as there's no more
 enemies in the Shrine of Kaddan. Make sure to use the
 Save Sphere before returning to the Sealed Cavern. Hmm,
 something isn't right.

   FC03		~ Aquios ~

 You'll arrive back in the Great Temple of Castle Aquaria.
 Return to the Audience Chamber to speak with the Queen.
 After which, Maria takes Fayt outside to talk.

   FC04		~ Transport Ship Radish ~

   - - - - - - -
   Maria's Story
   - - - - - - -

   This starts to get me thinking of Lemony Snickets, a
   Series of Unfortunate Events.

   At times the world may seem an unfriendly and sinister
   place, but believe us when we say there is much more
   good in it than bad, and what may seem like a series
   of unfortunate events may just be, in fact, the first
   steps of a journey.

   I took that off the trailer, so there's nothing you
   probably haven't heard.

   Anyways, you will have control throughout the entire
   event two times while on the Radish. Both these two
   times, speak to the others in the vicinity, then to
   Jessie.

   Get ready to watch one of the funniest, but one of
   the best FMVs in the game so far.

   - - -
       
 After a series of events, a Soldier will approach both Fayt and
 Maria. Nel has returned from Airyglyph.

   FC05		~ Aquios ~

 Return to Castle Aquaria, then to the Audience Chamber to speak
 to the Queen. The King of Airyglyph wishes to speak to the Queen.
 You're asked to meet in the Ancient Ruins of Mosel.

 Return to the Inn in Aquios and Save the Game. Start back towards
 Peterny, then west to Sanmite Steppe.

   FC06		~ Sanmite Steppe ~

 Head north towards the bridge in Sanmite Steppe. Schweimer will
 then make an attack.

   = = =

   BOSS BATTLE
   Schweimer

   HP: 16,800		MP: 1,400

   Res: Wind		Weak: None

   Yeah! We're taking out the Dragon Brigade one by one.
   Schweimer is similar to Vox and Demetrio. He doesn't
   have as much strength as Vox, but he has two Dragon
   Legions by his side, and Schweimer is also Airbourne.

   Schweimer is an easy target for MP Attacks. Take out
   the two Dragon Legions before attacking Schweimer.

   = = =

 Our next stop is in Surferio. This is in the north-western region
 of the Sanmite Stepper

   FC07   ~ Surferio ~

 There's a scene of Fayt and Nel examining a Battle Mech, east of
 the Village Chief's House. There's not much of a Marketplace in
 Surferio, but their are several Private Homes. Most of these
 Private Homes have Treasure Chests which contain various items.

 The Grocer is the other business in Surferio. Though there isn't
 much, this should be enough to stock up your characters. South
 of the Village Chieft's House is the entrance to the Mosel Dunes.

 You'll enter the Passge from Parch to Plenty. The path is pretty
 straight-forward, so there is no need to explain anything in the
 next few areas. Just continue east until you've reached the exit.
 There are however many side-roads which you can take. Though the
 side-roads are all dead-ends, there are plenty of monsters which
 can be attacked for EXP and Fol.

 You'll encounter the Old Man of the Dunes at the exit. He states
 that he was expecting you. Exit to the Dunes.

   FC08		~ Mosel Dunes ~

 Head through the Mosel Desert towards the northern area. This
 takes you deeper into the desert.

   - - - - - - - - -
   Winter Conditions
   - - - - - - - - -

   The Mosel Desert is probably hotter than Florida in
   the summer. You'll see a number in the upper-left
   corner of the screen. This indicates the amount of
   energy Fayt has left before he passes out in the
   sands.

   Between each area is an oasis. The oasis can will
   temporarily stop the timer. You can also press the
   X Button to replenish Fayt's energy.

   There's plenty of treasure chests within the area,
   which may be somewhat out of the way, however, if
   you happen to pass out, Fayt awakens back towards
   the entrance.

   You need to head north-east. You'll come across the
   Ancient Mosel Ruins and a large oasis.

   FC09		~ Ancient Ruins of Mosel ~

 You'll probably wonder later on in the Ancient Ruins
 of Mosel of the several statues. Okay, I'll explain.

 At the entrance, step in front of the two statues.
 These statues will eventually fight. After which,
 a door will unlock. Proceed through the northern
 door to the next area.

 There are two directions you may go. East will take
 Fayt through several rooms. The first contains some
 Blackberries in a Treasure Chest. The second room
 has three possible directions.

 The north-western door is a long corridor which would
 have been equivelant to taking the western door from
 the entrance.

 The south-western room is a dead-end which contains a
 Treasure Chests. Blackberries can be obtained from
 the Treasure Chest.

 The north-western room has two Treasure Chests which
 contain Aquaberries and 40,000 Fol. There is also a
 Thief Statue in the center of the room. Create a
 Warrior to have the Thief defeated.

 Return to the previous chamber and keep heading east
 until you enter a new room. It may be a dead-end,
 but a Warrior Statue rests within this room. Create
 a Symbologist to defeat the Warrior.

 Return to the previous room and head south, almost to
 the southern room. Instead of proceeding through the
 southern door, heading through the northern door. In
 here is a Treasure Chest which contains Blueberries.

 Return to the previous room and head through the south
 door. We'll refer to this area as the Workshop. This
 somewhat gives me a checkpoint, making it easier to
 refer to later.

 Loop around to the eastern side and proceed through
 the door. Directly ahead is another unexplored room
 on the eastern wall. There is a Treasure Chest that
 contains an Aqua Veil.

 You'll also see a Runologist Statue within this room.
 Crate a Thief to defeat the Runologist.

 This opens the door to where King Airyglyph awaits
 for the Queen. Use the Save Sphere before entering
 the next room.

 After speaking to King Airyglyph, return to Peterny.
 Once there, the Queen will be escorted back to
 Aquios.

   - - - - - - - - - - 
   Travel to Airyglyph
   - - - - - - - - - -

   Airyglyph has some of the best shops Star Ocean 3
   offers this early in the game.

   Though the items may be substantially great, they
   can also become extremely expensive. You'll need
   a decent amount of Fol.

   - - -

   GC01		~ Airyglyph ~

 Once in Airyglyph, start towards Airyglyph Castle.
 Follow Woltar to the Dungeon below.

 You can either follow Woltar or speak to him two
 times to be taken directly there.

 With Albel now in Fayt's Party, head back to the
 Airyglyph entrance and exit back to the Traum
 Mountains. Directly outside the entrance is a
 Dragon Brigade Soldier.

 You'll be taken to the Bequerel Mountain Path.
 Head west to the Barr Mountain Path.

   GC02		~ Barr Mountain Path ~

 You'll be the the Mountains of Barr, AKA The Barr Mountain
 Path. Start down the eastern path. Obtain the Aquaberries
 at the far eastern side of the path, then continue through
 the north trail.

 Continue down the trail, cross the fallen tree in the river,
 then start down the western trail. There's a Treasure Chest
 in the next area on the far western side which contains
 Writing Materials. Start up the northern trail.

 This area is pretty straight forward. Cross the river, then
 enter the next area where the Black Dragon flies above.
 Let the Black Dragon carry Fayt to the Dragon Nest. Once
 there, start north to a Treasure Chest containing Superior
 Chain Mail.

 Return down the path and start down the southern path. This
 will eventually take you to the Barr Caves.

 You'll then encounter a cute cuddly wuddly Baby Dragon.
 Follow the Baby Dragon through the entrance back to the
 Mountains of Barr. Open the Treasure Chest to obtain
 46,000 Fol. Start down through the northern cave.

 Oops! Did I forget to mention there was a hole in this cave?
 Now it seems the only way out is exploration. Start through
 the northern trail

 This is somewhat of another maze. The eastern corridor leads
 to a Treasure Chest which contains Wind Shielding. The north-
 western chamber is also a dead-end, however there is are two
 Treasure Chests which contain Blueberries and 18,100 Fol.

 The north-eastern corridor is the exit back outside. Proceed
 north until you are faced with a path which splits off into
 two directions.

 Head west, then continue uphill to a Save Sphere. Enter the
 cave behind the waterfall to encounter an extremely large
 Dragon. Could this be The Marquis?

   = = =

   MINI-BOSS BATTLE
   Blue Dragon Zombie

   HP: 30,000		MP: 2,500

   Res: Earth	Wind	Weak: N/A
	Fire	Water

   Well, the Blue Dragon Zombie has no weakness
   aside from the MP. Use bother MP Attacks or
   HP Attacks, whatever suits your needs.

   It's pretty much stuck where it's at, but it
   still uses Fire Breath, which can create a
   stream of fire.

   This can deal considerable damage to any of
   the characters in it's wake.

   = = =

 After the Blue Dragon Zombie has been defeated, a Dragon's 
 Windpipe will be obtained. Return to the previous area.
 Start down the southern path, then head east. Continue
 forward to another cave behind the waterfall. Enter the
 cave.

 Open the Treasure Chest to obtain Ripe Berries. Return to
 the previous area and start back down the western slope.
 Return to the area with the shattered building and search
 within the ruins to find a Dragon Bone Flute.

 Return south, out of this area and back to the cave. Head
 further south back to the waterfall. Return to the Black
 Dragon to be taken back to the Dragon's Nest.

 Head south back to the room with the Baby Dragon. There is
 a certain way the Dragon Flute must be played. The Baby
 Dragon will express the emotions.

   O Button (Light Tap) - Happy Tune
   O Button (Hold) - Playful Tune
   O Button (Tap Hard) - Sad Tune
   O Button (Hold Hard) - Angry Tune

 Return to the cave with the hole and drop to the surface
 below. Wrap around the wall and head south to the next
 area. Head east in this area to a Happy Dragon.

 Play the Happy Dragon Tune to enter the Ruins of Bar.
 Phew! That was tough work.

   GC03		~ Ruins of Barr ~

 Start by using the Save Sphere at the entrance to the
 Ruins of Barr.

 There is an Angry Dragon to the east. Play the Angry
 Dragon Tune to access the next area. There's a Chest
 in this area which contains Synthesis Materials. Now
 examine the Dragon Specimens to obtain the Dragon
 Cranium. Return to the previous area and start up
 the northern corridor. 

 Play the Happy Dragon Tune to access the next area of
 the Ruins.

 There's another relief painting within this chamber.
 The floor tiles almost emit a dim beam of light.
 Head down the western corridor and play the Sad
 Tune to access the next area.

 Step on the northern tile, then head south. Enter
 through the southern chamber by playing the Angry
 Dragon Tune. Step on the tile then returion to
 the previous area.

 Enter through the northern door, then the eastern
 door to a Treasure Chest to obtain a Masterwork
 Plate.

 Through the northern door is a shifting portrait.
 With this, quickly play the portrait which is
 displayed. Inside are two Treasure Chests which
 contain Magical Berries and a Damask Plate.

 Return to the area with the several floor tiles
 and start down the eastern corridor. Play the
 Playful Dragon tune to access the next area.

 Start down to the end of the corridor and step on
 the tile. Enter the south-eastern door. There's a
 small room at the end of the corridor. Inside is
 a Treasure Chest which contains Blackberries.

 Start up the northern corridor and into the north
 room. Head down the corridor to the western room.
 Two Treasure Chests are in this room. Inside are
 a Spirit Stone and a Wind Charm.

 Return to the previous corridor and approach the
 shifting portrait. Play the portraits which come
 across, then enter the next room. Inside is a
 Wind Pixie inside a Treasure Chest.

 Backtrack to the corridor directly east of the one
 with the several floor tiles. Play the Sad Tune in
 front of the Sad Dragon. This will gain you access
 to the north-eastern room. Inside is a floor tile.
 Save the Game, then return to the chamber with the
 several floor tiles.

 Step in front of the central Angry Dragon and play
 the Angry Tune to access the next area. Enter the
 next room, Save the Game, then play the Playful
 Tune.

 Step on the tile then return to the room with all
 the several floor tiles. Step on the central tile,
 present the Dragon's Cranium, then head north.

 Save the Game, then enter the northern room. Watch
 the scene 

   = = =

   BOSS BATTLE
   Robinwind

   HP: 50,000		MP: 1,800

   Res: Wind		Weak: N/A

   Wanna play? Let's play! Knock off Robinwind's MP.
   At this stage of the game, and with all the Boss
   Strategies where I've told you to use MP Attacks,
   hopefully you have some good MP Attacks.

   Have Cliff constantly use Fists of Fury. Set his
   Tactics to "Attack with all your Might". Don't
   ever take off Fists of Fury. It is one of Cliff's
   best attacks against Mini-Bosses and Bosses.

   Things can become extremely frustrating when this
   Boss starts getting MP Happy, using constant MP
   Attacks, while causing Confusion too.

   = = =

   GC04		~ Urssa Lava Caves ~

 Start down the eastern trail, then north. Open the
 Treasure Chest to obtain a Damask Gauntlet. Start
 down the eastern corridor. Head through a series
 of rooms until eventually Fayt encounters a Bunny
 Statue.

 Make your way around the statue and obtain the Key
 from behind. Backtrack to the main entrance, then
 start through the western corridor. Start north,
 then search for the Bunny Door.

 Use the Mini-Map to guide you through the maze. You
 can also obtain several Treasure Chests within the
 area. You should eventually come across the Bunny's
 House, or Vanilla's House.

   - - - - - - - - -
   Where's my Money?
   - - - - - - - - -

   Vanilla will create a Ring of Disintegration for Fayt,
   but at an additional cost. Unfortunately, Vanilla is
   your only source to see the Marquis. There are three
   options to paying Vanilla.

   Cash, Debit, Check, Visa, or Mastercard.
   (Just Kidding).
   
   1000 Fol (Gets Fayt the Disintegration Ring)
   10,000 Fol (Gets Fayt the Disintegration Ring and Gutsy Bunny)
   30,000 Fol (Gets Fayt the Disintegration Ring and Gutsy Bunny)

   Keep the Gutsy Bunny unequipped within difficult areas,
   as this creates much stronger enemies to deal with.

   - - -
 Backtrack to the Ruins of Barr, to the Barr Mountain
 Path, back to Airyglyph. You can speak to the Dragon
 Brigade Soldier on the Barr Mountain Path.

   GC05		~ Airyglyph Aqueducts ~

 If you remember the area where Fayt and Cliff escaped from the
 Aqueducts the first time, enter through there. Remove the hunk
 of ice directly north and enter through the next room.

 Open the Treasure Chest to obtain a Glowstone. Return to the
 Urssa Lava Caves.

   GC06		~ Urssa Lava Caves ~    

 With the Glowstone, Vanilla should now be able to create the
 Ring of Disintegration.

 With the Ring of Disintergration, return through the maze to
 the previous area. Return to the entrance and start north.
 The boulder should only be a few rooms ahead. Once you've
 reached the boulder, start to the next room.

 You'll encounter the Marquis inside, as well as some funny
 dialogue.

   = = =

   BOSS BATTLE
   Crosell (The Marquis)

   HP: 29,000		MP: 4,200

   Res: Earth	Wind	Weak: N/A
        Fire

   Well, the Boss Music has changed, which means this
   is not just a Boss, this is "The Boss". You'll have
   to battle the Marquis twice.

   A surprising strategy would be to use Fayt, Albel,
   and Cliff. Have Cliff continuously use Fists of
   Fury. Albel and Fayt should focus on their Major
   Attacks.

   Make sure a Healer is selected. Though Fayt, Cliff,
   and Albel are all attackers, one should focus more
   on Healing.

   Corsell has several attacks which wouuld probably
   make this Boss Strategy quite lengthly. Suffice
   to say, Corsell can have your party defeated in
   minutes.

   = = =

   = = =

   BOSS BATTLE
   Corsell (The Marquis)

   HP: 62,000		MP: 6,000

   Res: Earth	Fire	Weak: N/A
	Wind

   Well, the situations has changed in this Boss Battle.
   This time, Corsell tends to use MP Attacks which can
   be frustrating to deal with.

   MP Attacks are dealt when Corsell begins stomping on
   the ground. If this happens, quickly get out of the
   way.

   Continue following the same tactics as before. Use MP
   and HP Items to restore HP / MP.

   = = =

   GC07		~ Aquios ~

 Enter into Castle Aquaria, then return to floor below.
 There is a Save Sphere within the Guest Room. You'll
 want to speak to all the character so far.

   - - - - - - -
   Cliff Fittir
   - - - - - - -

   Cliff is wandering the corridor on the lower floor
   near the Great Temple of Castle Aquaria.

   - - - - - -
   Nel Zelpher
   - - - - - -

   Nel Zelpher can be found in 'Nel Zelpher's Room'.
   It is down the  eastern corridor.

   - - - - -
   Albel Nox
   - - - - -

   Albel is wandering the central street in Aquios.
   Descend the staircase and he should be near the
   entrance.

   - - - - - - -
   Maria Traydor
   - - - - - - -

   Maria can be found inside the Great Temple of
   Castle Aquaria. She can be found wandering by
   the staircase to the Sealed Cavern.

   - - - - - - - -
   Roger S. Huxley
   - - - - - - - -

   Roger is wandering inside the Grocer "Aire's
   Blessing" in Aquios.

   - - - - - - -
   Adray Lasbard
   - - - - - - -

   Adray can found wandering down the eastern
   corridor next to Nel Zelpher's Room.

   - - - - - -
   Mirage Koas
   - - - - - -

   Mirage is in the Guest Room. This would also
   be the room with the Save Sphere.

   - - -

 Return to the Throne Room and head south to the balcony. Watch
 the scene as Star Ocean 3: Till the End of Time Disk One comes
 to a close.

   - - - - - - - - - - - -
   INTERPLANETARY JOURNEYS
   - - - - - - - - - - - -

   HC01		~ Flagship Diplo ~

 Start through the northern room to the Bridge. Watch the
 scene, as everybody eventually leaves Elicoor 2.

 Insert Disk 2.

 You'll encounter a Vendeeni Ship, along with Sophia and
 Dr. Leingod. 

 You'll be asked to make an exchange between Fayt and Dr.
 Leingod. Notice the Captain of the Dasvanu never said a
 word of Sophia.

 The location of the exchange will take place within the
 Kirlsa Training Facility on Elicoor II. Speak to all of
 thew crewmembers aboard the Diplo.

 You'll probably receive a transmission from Maria soon.
 After which, return to the Transporter Room. This is 
 on the upper level of the Diplo in te southern room.

   = = =

   MINI-BOSS BATTLE
   Vendeeni Soldier

   The Vendeeni were obvious going to start a scheme of
   their own and blame the others. It's typical villain
   schemes.

   These shouldn't be too hard, I mean it's only Fayt
   and Cliff, but with the immense strength your two
   characters have, so long as the Gutsy Bunny is not
   equipped, the Vendeeni and their Disruptor Ridfles
   shouldn't be a problem.

   = = =

   HC02		~ Kirlsa Training Facility ~

 Use the Save Sphere to Save the Game, then head back
 down to Floor 1 and take the elevator to Floor 4.

 One of your characters comes to destroy the Transport
 Jammer. Shortly after is an unfortunate events, then
 a Boss Fight.

 Man, how unfortunate, I don't know if I can play this
 Star Ocean 3 anymore.

   = = =

   BOSS BATTLE
   Biwig

   HP: 26,000		MP: 13,816

   Res: Water		Weak: Earth
        Fire

   This is one of my favorite battles for several reasons.
   First, after the character has successfully destroyed
   the Jammer, that character was Nel for me. One of my
   favorite characters in Star Ocean 3.

   Second, Biwig also kills Robert Leingod to save Fayt.
   There goes Maria's chance for answers.

   Three, for capturing Robert and Sophia and attacking
   Hyda IV, and Elicoor II, and this whole series of
   unfortunate events.

   Finally, this battle has one of the best Boss Battle
   Themes of Star Ocean 3, "Bitter Dance".

   This battle can become extremely complicating due to
   the fact that the Vendeeni use Disruptor Rifles, and
   have extremely fast attacks.

   Now what I don't understand is how those can be hurt
   in battle with disruptor rifles several times, while
   in the story, one shot and they're dead. Can someone
   explain this to me?

   Use Fists of Fury constantly, while giving Biwig no
   chance, or very little to attack back.

   - - -
 
   HC03		~ Federation Aquaelie ~
      
 Watch the scene, Fayt eventually arrives on Commodore
 Wittcomb.

 After several series of unfortunate events, return to
 the Transporter Room. Exit to the Lower Corridor.
 Enter through the western room to be taken to the
   
 Start down the central corridor to the south-western
 corridor. Enter the first western door to encounter
 Maria.

 Speak to Maria once more, then enter the southern
 room to Sophia's Room. Speak to Sophia twice, now
 return to the corridor.

 Enter the room directly across from Sophia. This is
 the room the character who destroyed the Jamming
 Device is centered in. I'll use Nel from this point
 forward, as she was the character which I obtained
 back in Kirlsa Training Facility.

 Also, if you have followed this Game Guide exactly,
 you too should have Nel.

 The southern room is a Game Room which is used to
 access a Workshop, Outfitter, or Armorer.

 Enter down the south-eastern corridor. Enter into
 the central-eastern room. Speak to Cliff, then
 exit back to the corridor.

 Above Cliff's Room is Fayt's Room. There is a Save
 Sphere inside which can be used to Save the Game.
 Go to sleep in Fayt's Bed to continue the story.

 After arrival at the Federation #5 Station, return
 to the Bridge to speak to Commodore Wittcomb.

 You'll then return to the central corridor. Enter
 through the southern door to the Transporter Room.
 You'll arrive in Moonbase.

   HC04		~ Moonbase ~  
      
 Head west from the Transporter Room to the Moonbase.
 You'll eventually encounter Peppita.

 Peppita will eventually ask Fayt to join the party.
 This doesn't happen for a short time. However, the
 Rossetti Troupe is shocked when they overhear this
 proposal.

 It's up to you to decide, and I understand that it
 is a tough decision at that.

 Return through the eastern corridors to the central
 station. Start down the north-western corridor and
 take the elevator to the lower level.

 Open the Treasure Chest for 32,000 Fol, then speak
 to the Private First Class Leon. Start back up the
 elevator and head north-west to the Habitation
 Zone.

 Open the western Treasure Chest to obtain Cooking
 Ingredients. Take the north-eastern corridor to a
 Treasure Chest which contains Ripe Berries.

 Backup, then locate a Treasure Chest on the north
 ledge which contains Ablative Armor. Start down
 the western corridor to encoutner a Proclaimer.

   = = =

   BOSS BATTLE
   Proclaimer

   HP: 50,000		MP: 50,000

   Res: Earth	Water	Weak: Wind
	Fire
   
   This Boss uses borth HP and MP Attacks. You'll
   constantly want to have Cliff using Fists of
   Fury to defeat the Proclaimer.

   Make sure you have a character capable of Heal.
   Sophia or Nel would be a good choice. You'd
   probably be able to defeat the Proclaimer in
   a couple minutes.

   = = =

 After which, Peppita comes up to make the finishing
 blow on the Proclaimer.

 Start down the western corridor. Take the southern
 elevator to the lower level. Open the Treasure Chest
 to obtain a Life Saver, then return to the previous
 room.  
   
 There are two Treasure Chests around the perimeter
 of the central structure which contain a Trading
 Card EX1 and Blackberries. Start down the south-
 western corridor to the next area.

 Proceed to the central structure. Counter-Clockwise
 is a Treasure Chest which contains a Sunrise
 Dictionary. There is a Treasure Chest on the other
 side as well which contains Synthesis Materials.
 Start down the eastern corridor to the next area.

 Start to the central structure. There's two Chests
 on the central strucuture. Use the eastern Save
 Sphere then start down the elevator to Robert
 Leingod's Lab.

   - - - - - - - - -
   The Tension Rises
   - - - - - - - - -

   Back at the entrance of the Federation Station,
   Fayt says farewell to Pepitta. This is where a
   tough descision had to be made.

   Can you feel the tension? After a convincing
   story, Sophia and Pepitta turn to Fayt. When
   accepted, Pepitta remains in the party until
   the very end.

   - - -

 Return down the eastern corridor to the Transporter
 and back to the Aquaelie.

   HC05		~ Aquaelie ~

 Return to the Bridge to speak to Commodore Wittcomb.
 After a disturbing scene, return to Fayt's Room.
 Fayt awakens with a call from Commodore Wittcomb.
 Return to the Bridge of the Aquaelie.

 The situation has changed, as the Executioner has
 now started towards the Aquaelie. Return to the
 southern Transporter Room to the Shuttle Bay.

 After what seems to have been the best FMV in Star
 Ocean 3, the Aquaelie has been destroyed.

   HC06		~ Shuttle Calnus ~

 Maria sees that the Aquaelie has taken a hearvy and
 quick defeat. Everybody about the Aquaelie has been
 killed. The ship has been destroyed.

 What? There's nobody at the Helm? Ahhh! (Ahem), the
 Transporter Room will take everbody to the Planet
 Styx.

 This is probably going to be one of the hardest of
 planets which you have visited so far.

   HC07		~ Planet Styx ~

 Phew! If you though the Proclaimer was tough, wait
 until you check out the monsters on Planet Styx.

 This is a really good place to Level Up. There is
 a Save Sphere and an HP / MP Restore Beacon.

 Start up the northern trail and continue heading
 north until you come to a two-way intersection.
 Head west, as the eastern path is a dead-end and
 contains no Treasure Chests.

 The path is pretty straight-forward, as basically
 every other way you go would lead to a dead-end.

 This is a much larger and more opened area of the
 Planet Styx. Though it may be confusing to search
 for the Time Gate, it can be found directly north-
 east.

   - - - - - - - - - -
   THE SPHERE COMPANY
   - - - - - - - - - -

   IC01		~ Arkives ~

 This is where the story unfolds, as the plot has
 taken a dramatic twist of events. Something that
 you would have never expected.

   = = =

   EVENT BATTLE
   Security Service Members

   Whew! Six of them, this should be somewhat difficult.
   The Security Service Members (SSMs) are Trigger Happy,
   with some immense strength.

   Fortunately their health is incredibly low, make sure
   to Heal when neccessary, and keep using Fists of Fury.

   = = =

 Start down the southern walkway, then west, then to the
 northern-eastern house. Inside is a Treasure Chest that
 contains 35,000 Fol.

 Start west, then north, then west again to another home.
 Inside is a Treasure Chest which contains Ripe Berries. 
   
 Head east, then south, then west to the north-western
 House. Inside is a Treasure Chest that contain Ripe
 Berries. Return back outside the Private Home.

 Start east, then south, then head to the south-western
 building. Open the Treasure Chest inside to obtain
 Blackberries. Return back outside.

 Head north, then east, then to the south-western house.
 There's a Treasure Chest inside which contains Cooking
 Ingredients.

 Head all the way to the south-eastern house. There is
 a Treasure Chest inside which contains a Jewel of
 Alertness.

 Return outside, then head west, then down the southern
 walkway to the eastern building. There is a Treasure
 Chest inside which contains a Physical Enhancer.

 Return outside and make your way to the central prism
 to be transported to the next area. This is the
 Marketplace of Arkives.

 East is the Armorer of Arkives, west is the Item Shop,
 and another Prism which will take Fayt to Spacetime
 Station.

 The Station is in the center of the perimeter. On the
 northern side is the Inn "Capsule Bed Zero-G". After
 entering Gemity, an event occurs. Head south through
 the Spacetime Station. The southern Transporter will
 take Fayt to Gemity.

   IC02		~ Gemity ~

 Enter through the nortern door to Gemity to trigger
 an event.

 There are several shops in Gemity. It's a somewhat
 like Las Vegas without all the Casinos.

 There's two Shopkeepers on the western and eastern
 side of Gemity. On the western side is an Outfitter
 "Muscle Garden". On the eastern side is the Tavern
 "Come Together Pub".

 Futher north is an Amorer "Remul's Workshop of
 Weaponry", and an Eatery "Unalterable Past".

 On the western side is an Outfitter "The Princess's
 Test Site Pharmacy". Start north to the next area.

 There are two Teleporters on the two sides of the
 central structure. This is the Eternal Sphere.
 Enter the Eternal Sphere for an event to occur.

 Maria will start after Sophia grants access to Maria
 for administrator privliges.

 Speak to all the characters within the area twice,
 then return to Maria. You'll now select the area
 of travel.

   - - - - - - -
   Vanguard III
   - - - - - - -

   You'll arrive in the Forest on Vanguard III.
   Return to Whipple to speak to both Niklas
   and Meena.

   Speak to Meena. Meena asks that Fayt stays
   the night, so accept the offer.

   Return to the Portal to the Eternal Sphere.
   This will start an event.

   - - - - - -
   Elicoor II
   - - - - - -

   You'll arrive in the Aire Hills of Elicoor
   II. You must choose an 8th Party Member:
 
   ROGER

   Roger can be found at his residence in Surferio.
   Speak to him and accept. 

   NEL

   Nel can be obtained in Aquios inside the Castle
   in 'Nel Zelpher's Room'. Speak to Nel, select
   the option, "I don't have time to talk".

   ALBEL

   Albel is in the Urssa Lava Caves within the
   same area where you previously fough Corsell.
   You'll have the combat Albel in a one-on-one
   battle before he accepts.

   If Albel does not appear in the Urssa Lava
   Caves, speak to Woltar back in Arias.

   - - - - - - - - -
   Sol III, Moonbase
   - - - - - - - - -

   The Amorer "Rokumundo Antique Shop" sells Guns. Yeah!
   Now we can start wandering the Eternal Sphere with a
   deadly weapon.

   Speak to some of the members of the Peppita Troupe.
   After which, start back to Gemity.

   - - -

 You'll be back in the central area where all the Mini-Games are
 happening.

 Think of this area as a giant circle. Within this circle are a
 hefty amount of attractions.

 North is the Arena, which is an excellent place to level up a
 few characters.

 Through the north-eastern and north-western Transporter is
 Guttarin, Master of Runic Chess. Through the south-eastern
 and souther-western Transporter is the Bunny Races. It's a
 Bunny Race Track.

 The central Transporters is the Eternal Sphere. Anywhere in
 the Milky Way Galaxy except Hyda IV may be visited by Fayt.
 Finally, the southern walkway will take Fayt bacck to the
 Marketplace of Gemity.

 Head south the the Station to speak to the Station Pesonnel.
 After which, Fayt should be able to be transported to the
 Sphere. You're immediately ambushed by Azazer.

   

   = = =

   EVENT BATTLE
   Security Force Member

   These are slightly tougher than the Security Service
   Members back at the Arkives.

   Start attacking the Security Force Members (SFMs). A
   Healer should continuously be Healing those on the
   Battle Field.

   Have Cliff use Fists of Fury, and Fayt or Albel as a
   main attacker.

   Be careful how the Event Battle is played. There is
   a Boss Battle directly after the SFMs.

   = = =

   Azazer: You're just Data!

   Man that expression is absolutely priceless. *Ahem*,
   Time to defeat Azazer.

   = = =

   BOSS BATTLE
   Azazer

   HP: 99,000		MP: 9,000

   Res: Earth		Weak: Fire
	Water

   Azazer is the type who uses MP Attacks frquently.
   His attacks are extremely slow, but deal a great
   amount of damage.

   He tends to use Guard quite a bit. You will not
   be able to switch character between battles, or
   heal HP / MP.

   If Cliff's Fists of Fury Attack is set as a Major
   Attack, he should be able to completely devestate
   Azazer's Defenses.

   = = =
   
   IC03		~ The Sphere 211 ~

 You've defeated Azazer of the Sphere Company, which goes
 to show that your fighting skills are much better than
 Albel's.

   - - - - - - - - - - -
   Sphere 211: 1st Floor
   - - - - - - - - - - -

   Enemies: Security Force Member, Incipacitator 4

   From the entrance, start down the western corridor,
   then start down the northern corridor to the next
   area.

   Continue down the western corridor. The walkway
   will eventually come to an end. There should be
   a walkway into the next area directly north.

   Start up the spiral staircase to the second floor
   of Sphere 211.

   - - - - - - - - - - -
   Sphere 211: 2nd Floor
   - - - - - - - - - - -

   Enemies: Incipacitator 4, Security Force Member,
	    Lv3 Robo Gunner, 

   There are three different directions of travel on
   the 2nd Floor.

   Start down the eastern corridor to the next area.
   This area is somewhat T-Shaped with a few other
   walkways off to the side.

   All walkways except for the north-western one are
   dead-ends.

   The western walkway back at the entrance of the
   2nd Floor is a corridor to a Treasure Chest.
   Inside are some Cooking Ingredients.

   The south-western walkway leads to a dead-end at
   the present time.

   Back down the eastern corridor, take the north-
   western walkay to a spiral staircase leading to
   the 3rd Floor.

   - - - - - - - - - - -
   Sphere 211: 3rd Floor
   - - - - - - - - - - -

   Enemies: Incipacitator 4, Lv3 Robo Gunner

   The spiral staircase starts right in a corridor.
   Head forward, then start down the west corridor.
   In the soth-western corner is a Treasure Chest
   which contains a Mental Enhancer.

   Back in the previous corridor, continue through
   the north-western corridor.

   Start north, then down through the south-western
   corridor.

   This is a room which has two possible directions.
   You may either head south or north. The southern
   walkway is to a Treasure Chest. Inside the Chest
   are Synthesis Materials.

   Back in the previous room, the northern walkway
   is to another Treasure Chest which contain Ripe
   Berries.

   Return to the previous room, start down the east
   corridor, then the northern corridor.

   Start down the southern corridor on the other side
   to a Treasure Chest containing an Analeptic. There
   is also a spiral staircase which takes Fayt to the
   4th floor.

   - - - - - - - - - - -
   Sphere 211: 4th Floor
   - - - - - - - - - - -

   Enemies: Incipacitator 4, Security Force Member,
	    Lv3 Robo Gunner

   Exit to the eastern corridor, then start down the
   western corridor. The southern corridor is a dead-
   end at the present time, so start north, and then
   west.

   Continue down the corridor, then head north. Head
   down the eastern corridor, then through the north
   room to two Treasure Chests which contain Dremela's
   Tool Set and a Physical Enhancer.

   Back in the previous corridor, head west, and then
   north. Continue through the western walkway to the
   next area. There's a Treasure Chest which contains
   a Wind Pixie.

   Back in the previous room, head south to the edge
   of the corridor, then west to the next area. Head
   through a series of rooms. You'll eventually come
   to the spiral staircase. Proceed to the 5th Floor.

   - - - - - - - - - - -
   Sphere 211: 5th Floor
   - - - - - - - - - - -

   Enemies: Lv3 Robo Gunner

   Use the Save Sphere to Save the Game, then enter
   through the northern door.

   Enter through the western door. Blair will open
   the door. Though this would not be the place to
   talk,

   Start through the southern room. Proceed through
   a series of rooms until Blair reaches the office.
   This is somewhat of a rest area.

   Head through the western walkway to the next area.
   You'll encounter the Owner, AKA Luther. Belzeber
   and Berial will soon arrive.

   = = =

   BOSS FIGHT
   Belzeber and Berial

   BELZEBER
   HP: 62,000		MP: 30,000

   Res: Fire		Weak: Earth		
	Wind
   
   BERIAL
   HP: 70,000		MP: 5,000

   Res: Earth		Weak: Wind
	Water

   Uhh... So Belzeber uses a Whip and speaks with...
   Okay... Let's just get to the Boss Strategy.

   Make sure that you have a Healer in the Party.
   Make sure the Healer is either a Symbology or
   Runology user, rather than someone who's more
   useful with offense.

   Cliff should use Fists of Fury. Fayt should be
   using Symbology such as Deep Freeze or Stone
   Rain.

   Belzeber uses MP Attacks, take out Belzeber as
   soon as possible before attacking Berial. Now
   Berial tends to use strong Ranged Attacks. It
   is safe to say that he can become frustrating
   and annoying.

   = = =

 With these two, questionable characters out of the way,
 return to the Blair Office and proceed to the northern
 room. Continue north, then west, then south.

 In this corridor, head down the eastern corridor to a
 Treasure Chest which contains a Laser Weapon. Return
 to the previous corridor and head south, then east to
 another Treasure Chest contain a Mental Enhancer.

 Head back to the room with the Lv3 Robo Gunner, then
 start through the north-eastern corridor. Start east
 to a Treasure Chest which contain a Trading Card 2,
 Ceramic Gauntlet, Synthesis Materials, and Ripe
 Berries.

 Start up the north-western corridor to the Elevator
 Control Panel. Use the Control Panel, then return
 towards the spiral staircase. directly east of the
 office.

 There are two Transporters which have now activated.
 Though there are absolutely several exciting floors
 to visit, I am not going to spend mt Saturday Night
 with the several details of each floor, as they are
 optional and do not have to be completed. Start by
 selecting Floor 211.

 Unfortunately this Walkthrough is direct, so you'll
 want to check out one of the two Sphere 211 Guides
 for further assistance in the Sphere 211.

   - - - - - - - - - - - -
   Sphere 211: 211th Floor
   - - - - - - - - - - - -

   Enemies: 4D Security Soldier, Incipacitator 4,
	    Lv3 Robo Gunner

   Enter through the northern door to the corridor
   ahead. Start east, then north. Continue through
   a series of rooms to a Treasure Chest. Open the
   Treasure Chest to obtain a Dilapidated Textbook.

   Reacktrack two rooms to a room with a Lv3 Robo
   Gunner. Enter through the western corridor to
   a Save Sphere and an HP / MP Replenisher. This
   next room practically screams Boss Battle.

   = = =

   BOSS BATTLE
   Proclaimer

   HP: 65,000		MP:4,000

   Res: Water	Wind	Weak: Earth
	Fire

   If Sophia was in the Party, she will now be leaving
   for the duratiion of the Boss Battle.

   Ambush! There are two consecutive battles on Styx.
   The Proclaimer is pretty much the same as the one
   on Moonbase. Watch out for an MP Attack which can
   be pretty devestating.

   = = =

   = = =

   BOSS BATTLE
   Enforcer
   
   HP: 82,000		MP: 35,000

   Res: Earth	Water	Weak: Wind
	Fire

   This is the slighly more difficult Boss Battle, as
   the attacks the Enforcer uses will do considerable
   damage.

   You may find youreslf fighting alone in this Battle
   very soon.

   Make sure your Healer remains away from the enemy
   and any attack at all times. You'll want to have
   Cliff and another capable of dealing some massive
   physical blows to the Enforcer.

   Most of the Enforcer's attacks will basically stop
   any character nearby from making an attack. If you
   are not able to keep up with the Enforcer's strong
   blows, then you may want to let the two characters
   who are attacking to be controlled through the NPC,
   while you focus mainly on Healing.

   = = =

 Watch the scene, as Star Ocean 3 has come to a close.
 Good Job! You have completed Star Ocean 3! Not...

   = = =

   BOSS BATTLE
   Convictor

   HP: 120,000		MP: 10,000

   Res: Fire	Water	Weak: Earth
	Wind

   Phew! Three consecutive Boss Battles with no rest
   whatsoever. Your character might be worn.

   The Convictor has some powerful Special Attacks.
   If you are not able to keep your character's HP
   healthy, then I would suggest switching to your
   Healer to focus on Healing while the two others
   attack the Convictor.

   The Convictor has several MP Attacks, which can
   be truly devestating to your disadvantage. Once
   the Convictor has been defeated, these can then
   be expected further throughout the game as just
   regular enemies.

   = = =

   IC04		~ Planet Styx ~

   Use the Save Sphere and the HP / MP Replenisher.
   Backtrack to the southern region.

   The shuttle is in the south-eastern region of
   Planet Styx. It's pretty straight-forward, so
   there is no need to give further direction to
   the Shuttle. Just watch out for the Convictor
   spawnings.

   - - -

   IC05		~ Flagship Diplo ~

 Back on the Flagship Diplo, speak to Marietta
 and Steeg on the Upper Deck.

 You'll need to speak with every crewmember on
 board the Flagship Diplo. After which, speak
 to Mirage on the Bridge.

 Head to the Transporter Room to be taken back
 to Elicoor II.

   - - - - - -
   ELICOOR II
   - - - - - -

   JC01		~ Aquios ~

 You'll arrive on the Irisa Fields, outside of Peterny.
 Head through Irisia Fields to Aquios. Once in Aquios,
 speak to Queen Aquaria. What? You were planning on
 enterring the Shrine of Kaddan and just snatching it
 from the pedestal?

 After speaking to Queen Aquaria, Adray enters into the
 Throne Room. Adray is perhaps one of the most annoying
 characters in Star Ocean 3.

   JC02		~ Sealed Cavern ~

 Start back into the Sealed Cavern, then towards the
 Shrine of Kaddan.

 Soon before reaching the Shrine of Kaddan, Fayt will
 encounter a Lesser Eye.

   = = =

   BOSS BATTLE
   Lesser Eye

   HP: 230,000		MP: 56,000

   Res: Earth	Fire	Weak: N/A
	Water 	Wind

   You'll know the Lesser Eye is capable of casting
   Petrification just by the appearance. If this is
   what you thought, then you're dead wrong.

   Most of the Lesser Eye's Attacks deal considerable
   damage.

   If you're unable to keep your characters' health
   sufficient, I would suggest coming back to fight
   the Lesser Eye when you have gained a few levels.
   Otherwise, play the Healer.

   Make sure that Cliff is out and ready. Use both
   Acrobat Locus and Fists of Fury. You'll want to
   have a second character such as Mirage, or Fayt,
   who is able to attack and use Symbology.

   The only attack which you desperately may want
   to avoid is Dark Sphere. Head as far away as
   possible when the surface begins to cloud up.

   There's another FAQ / Walkthrough on GameFAQs
   which states to "Avoid the Red Circle". There
   are two Red Circles in this Boss Battle.

   There is Misery Circle and Dark Sphere. Both
   are two attacks which should be avoided. The
   Misey Circle attacks the target's HP / MP.

   The attack which all the Guides on GameFAQs
   will likely be referring to Dark Sphere. It
   will completely destroy the target's HP.

   You'll want to focus on the surface as well as
   the Boss.

   = = =

 Phew! Did you survive the Boss Battle? Great! Enter into
 the Shrine of Kaddan.

   JC03		~ Shrine of Kaddan ~

 Didn't think that we would ever be coming back to
 this place again. Start through the Shrine of
 Kaddan. You'll encounter Dark Armor where Fayt
 previously encountered the Crystal Cerberus.

   = = =

   MINI-BOSS BATTLE
   Dark Armor

   HP: 67,000		MP: 6,000

   Res: Fire		Weak: N/A

   There are three Dark Armors and they are both
   very immense in strength.

   These Dark Armors do not even have to get close
   to their target to attack, as the Shockwave is
   what delivers the damage.

   You'll want to have Cliff use Fists of Fury or
   Acrobat Locus, or Fayt's Air Raid / Dimension
   Door Skills.

   With Cliff on the field, have another who has
   sufficient strength, and Symbology / Runology.

   = = =

 continue towards the OPA. You'll encounter a Crystal
 Statue along the way.

   = = =

   MINI-BOSS BATTLE
   Crystal Statue

   HP: 168,000		MP: 10,000

   Res: Earth	Wind	Weak: N/A
	Water   Fire

   It's similar to the first time when you fought
   the Crystal Statues.

   The only difference this time around is a lot
   more HP / MP, strength, and Defense. Agility
   remains the same.

   Use Fayt's Dimension Door or Air Raid, Cliff's
   of Acrobat Locus. Fists of Fury doesn not have
   much of an effect on the Crystal Statue.

   I'd suggest bringing Sophia or Peppita into 
   the Battle to gain some much needed EXP.

   = = =

 Continue forward through the Shrine of Kaddan to reach
 another Mini-Boss.

   = = =

   MINI-BOSS BATTLE
   Dark Eye

   HP: 330,000		MP: 56,000

   Res: Earth	Fire	Weak: N/A
	Water   Wind

   What makes the battle extremely difficult is the
   fact that any attacks the Dark Eye uses will be
   an attack which absorbs HP / MP.

   Don't use Elemental Attacks against the Dark Eye.
   It'll work out to the Dark Eye's advantage. This
   means Adray is absolutely useless for the battle.

   So unless Mirage has some good attacks, I would
   stick with Fayt and Cliff. Use their strongest
   attacks to defeat the Dark Eye.

   If you have any powerful MP Attacks which could
   be used, the Dark Eye will fall much sooner.

   = = =

 Futher forward is the to the OPA. Save the Game, then
 enter the room with the OPA. Backtrack all the way to
 Castle Aquaria. 

 Watch the scene, then enter Surferio. Head through the
 Surferio to the Dunes, then to the Ancient Ruins of
 Mosel.

   JC04		~ Mosel Dunes ~

 Before starting to the Ancient Ruins of Mosel, there's
 an enemy Chimera waiting in the Mosel Dunes.

   = = =

   BOSS BATTLE
   Chimera

   HP: 200,000		MP: 28,000

   Res: Fire		Weak: N/A
	Wind
   
   Phew! This is one Boss not to be misjudged. The
   Chimera is extremely quick. You'll want to have
   an Amulet of Freedom equipped.

   What makes the Chimera much more frustrating is
   the fact of which it can Paralyze. These series
   of attacks almost makes it impossible to make a
   direct hit.

   Follow the process of which I've been using in
   previous battles.

   Use Cliff's Fists of Fury, Nel's Mirror Slice
   or Whirlwind, Fayt's Dimension Door. Keep a
   Healer in the party. Preferrably Nel or Sophia.
   
   The Chimera's Tail will deliver a small amount
   of damage if it comes in contact with any of
   the characters, so watch out.
   
   = = =

 Now start through the Mosel Dunes and into the Ancient
 Ruins of Mosel.

   JC05		~ Ancient Ruins of Mosel ~

 There is no need to inspect the statues further. Enter
 through the Ancient Ruins of Mosel to the central area
 where King Airyglyph was previously.

 Fortunately, there is a Map Vendor in the Passage from
 Parch to Plenty. You can buy a Map of the Mosel Dunes
 and the Ancient Ruins of Mosel for 10,000 Fol.

   = = =

   BOSS BATTLE
   Stone Golem

   HP: 300,000		MP: 20,000

   Res: Earth	Fire	Weak: N/A
	Water	Wind

   Okay the Stone Golem has a considerable amount of
   Defense. Elemental Attacks are not worth the time
   and effort.

   I find a Mirror Slice and Fists of Fury Combo with
   Cliff and Nel to be extremely effective against
   the Stone Golem.

   The Stone Golem's strength is immense. Fortunately
   the Stone Golem does not have much Agility. It is
   extremely slow.

   You'll want a Healer, but you will rarely have to
   do much Healing for the duration of the Battle.

   = = =

 Start down the staircase to the Subterranean Waterway.
 Head down the northern walkway. Continue forward, and
 then take the first eastern path you come across.

 Follow the eastern walkway until it comes to and end.
 Head east, then north to a Hauler Beast.

 These ones, unlike the one in the Caverns, can now be
 controlled.

 Ride the Hauler Beast past the walkway, then exit to
 the north. Continue north-west to the back of the
 central walkway. Ascend the staircase to the ledge
 above.

 Start down the eastern walkway, then head south to a
 fork. Take the south-western walkway to a Treasure
 Chest which contains Cooking Ingredients. The south-
 eastern walkway is a dead-end.

 There is another walkway to the west which holds some
 more Treasure Chests, including one with 160,000 Fol!

 Return to the Hauler and head south-east. You'll come
 to another area of the Waterways. Head west, and then
 south-east.

 West is a dead-end, or so it may seem, as the Mini-Map
 shows an invisible wall. There's another ramp just a
 bit further south. Things are becoming extremely dark,
 so unless you still have the Lighstone, this walkway
 eventually comes to an end.

 Defear the enemy which lurks at the end and the water
 in the Waterways should drain.

 There are several Treasure Chests which can be found
 in the area below. Head south, then east, then north.
 This should bring you back to that room where 160K
 Fol was obtained from a Treasure Chest.

 Head west, past the ramp, then south to the next area.
 Head west again, then south. This eventually brings
 you to a Treasure Chest which contains a Star Talisman.
 Return to the previous area.

 Head north, then west, then north again. Wrap around
 the eastern trail, then head south, back to the area
 where you first encountered the Hauler. In this area,
 head south, then west to a Treasure Chest containing
 Perfect Berries.

 Return east. then south to the bottom. Head west and
 use the Ring of Disintegration on the pillars. Watch
 for a Rainbow Core to come nearby, then escort it to
 the strange crystal on the surface, but do not start
 attacking the Rainbow Core.

 If you attack the Rainbow Core, then immediately run,
 as you need the Rainbow Core to get through.

   = = =

   MINI-BOSS BATTLE
   Aurora Monster

   Well the Aurora Monster is colorful in both the
   appearance and attacks.

   Mirror Slice works well on the Aurora Monster if
   able to score an actual hit. The Aurora Monster
   is not much different from the other look-alike
   enemies, and rarely uses a Special Attack.

   Though when it does make an attack, it attacks
   with immense strength. In short, watch out!
   Make sure there is a Healer on the field at
   all times during the Mini-Boss Battle.

   Though a Healer can make up for one's loss of
   HP, a Mental Enhancer or Blackberries should
   be used to restore MP.

   = = =

 Continue through the southern door to the Deepest Reaches.
 Head through to the next room, then through the northern
 door. Enter the southern room to find a Treasure Chest
 which contains Smithery Materials.

 Enter the north-eastern corridor then proceed through the
 room to a Treasure Chest in the next area which contains
 Synthesis Materials. Enter into the next room, then head
 south. Use the Save Sphere before entering the next room.

 You'll then encounter some Insolent Kids. Kids that you
 have to beat up!?

   = = =

   BOSS BATTLE
   The Spirit Family, AKA the Spirit Brothers,
   AKA The Spirit Squad
   
   ROBINWIND
   HP: 120,000		MP: 30,000

   Res: Wind		Weak:

   NOVA BLAZE
   HP: 135,000		MP: 40,000

   Res: Fire		Weak: N/A

   AQUAREGIA
   HP: 115,400		MP: 50,000

   Res: Water		Weak: N/A

   Okay, after three miserable attempts to sound cool,
   the Boss Battle finally gets underway. It makes me
   wonder what horrible backstory Robinwind has.

   The only thing I like about this Boss Battle is the
   music.

   Their resistances are stated in their names. Start
   by defeating Aquaregia before the others, as she
   has the ability to cast Freeze.

   Have a Healer on the field at all times during the
   battle, preferrably Sophia or Nel. Robinwind can
   become extremely annoying to the point where you
   just want to jump into Star Ocean 3 and beat him
   up yourself.

   He's a little kid that won't stop following your
   character around. It's what they do, isn't it?
   This can become really annoying when they are
   after the Healer.

   It's also hard to score a good hit on Robinwind,
   as he just avoids any physical attack you throw
   towards him.

   Don't attack Robinwind until the very end, as it
   will make the battle much harder than it should
   be. It also becomes very rewarding to see three
   characters pummeling the crap out of Robinwind.

   = = =

 Exit through the northern room, then speak to Count Mattalun.
 Start by listening to a detailed explanation.

   - - - - - -
   Runic Chess
   - - - - - -

   You'll need to listen to a detailed explanation to
   completely understand the concepts of this game. A
   beginning would need to practice several times.

   The game is played automatically. Set the pieces of
   Runic Chess directly across from your opponent. The
   purpose of this is so that you do not shut down the
   Playstation 2.

   Runic Pieces can only travel forward and will only
   attack what is in front of them, not to the side.
   So whatever is on the opposite side, place another
   piece to defeat the opposing one.

   - - -

 The entrance to the Aquatic Garden of Surferio has now been
 opened. There is a ton of Treasure Chests inside which may
 be opened for various items which is a well-deserved reward.
 Backtrack all the way to the entrance of the Waterway. It's
 the same area where you encountered the Stone Golem.

 This time enter down the other staircase. Watch the scene.
 After which, Fayt and the others will be in the Firewall.

   - - - - - - - - - - - - - - - -
   DIMENSION OF THE ETERNAL SPHERE
   - - - - - - - - - - - - - - - -

   KC01		~ Firewall ~

 A Firewall is a vast network in which information is safely
 transferred from one place to another. They are built into
 almsost every Router.

 Think of the Firewall as a giant Router. You'll enter into
 the Firewall with three possible choices of direction.

   - - - - - - - - - -
   Firewall - 1st Area
   - - - - - - - - - -

   Start down the eastern corridor. Start up the walkway,
   then enter through the western passage.

   The southern walkway will take Fayt to a dead-end. In
   this case, there is nothing of value in that area, so
   start through the northern-western walkway.

   The next area transfers back to the entrance. Proceed
   through north-western walkway to the next area.

   There's two different directions of travel. The south-
   eastern walkway is a dead-end, but in this case, this
   region has a transporter which links directly to the
   next area.

   - - - - - - - - - -
   Firewall - 2nd Area
   - - - - - - - - - -

   Exit the Transporter Room through the western walkway.
   Start through the western walkway. Enter through the
   corridor, then start down the northern walkway.

   Though there were two walkways in that area, the west
   walkway leads to a transporter which returns Fayt to
   the 1st Area.

   - - - - - - - - - -
   Firewall - 3rd Area
   - - - - - - - - - -

   There are several walkways within this corridor, and
   I do mean plenty of directions to travel. You cannot
   enter through the darker blue passages. They're only
   accessible through the other side.

   Though there are tons of different walkways, we need
   to enter through the north-eastern passage. Now head
   north, then west to the next area.

   The southern passage is a one-way walkway. This can be
   used to return to the previous area. Start north, then
   west to the next area.

   There is a switch within this room which controls the
   direction of travel. Returning to the previous area,
   head south, then east. Head to the south-east section,
   then enter the next area.

   In the south-east corridor is another switch. Return
   to the previous area, then enter the north-western
   corridor.

   Head to the north-western section of the room, then
   continue to the next area. Continue north, and then
   east.

   Travel across the corridor to the southern corridor.
   Start east, then north, then enter into the eastern
   corridor. Access the switch, and then return to the
   previous area.

   Enter into the western corridor. The walkway should
   be direct, as there should only be one way to tavel
   within this area. Once this area has been accessed,
   Fayt will not be able to head back.

   The walkway within this area should also be direct,
   there is a Save Sphere near the area where Fayt is
   supposed to enter the next area. We will come back
   to this area eventually.

   Anyways, follow the walkways until it scrolls off
   to the side. Down this area are two corridors and
   only one is accessible.

   Within the next room, the south-eastern corridor
   returns to where we just came from, so do not go
   through there. Instead, head north to another of
   the very long corridors within the Firewall. Now
   why would Square-Enix put several corridors like
   this is Star Ocean 3 which aren't needed?

   There's a switch at the end of the corridor. Now
   we can activate the switch and return to the one
   area with the Save Sphere.

   Phew!

   = = =

   BOSS BATTLE
   Battlecopter

   HP: 200,000		MP: 30,000

   Res: Fire		Weak: Water

   Were battling the Frequently Asked Questions
   Machine.

   That probably won't make sense unless you've
   read the Battlecopter's Programming Info.

   You'll probably want to play the Healer, the
   Healer will not be able to keep up with how
   much damage is being delivered to your party.

   You'll want to use Cliff's Fists of Fury, or
   Fayt's Dimension Door. Use Sophia to Heal or
   Nel to Heal and use Mirror Slice. This is an
   absolute neccessity.

   The Battlecopter is airbourne, so unless you
   can keep the Battlecopter on the ground, the
   battle might become pretty tough.

   Start by attacking the Battlecopter with all
   the strength your party has to offer. Do not
   let the Battlecopter become airbourne.

   Watch out for Back Throw. Though it is not
   used too often, the Battlecopter will drop
   a ton of Bombs to the surface below.

   You can use Adray for powerful Runology, or
   Albel's strong sword tactics. Keep Roger or
   Peppita out of this Boss Battle.

   = = =

 Access the switch if you need to head back, otherwise,
 use the Save Sphere and enter through the Teleporter.

   KC02		~ Spiral Tower ~

 Watch the scene, then start forward. The path is very
 straigh-forward. There are several crystal objectts
 which can be removed using the Ring of Disintegration.

 You'll eventually come across a two-way direction of
 travel.

 Start by heading south to a Treasure Chest containing
 a Trading Card 3.

 Return to the previous area, then remove the crystals
 which presently block the path. Head to the next area,
 then north-west.

 Start north-east, then north-west. Use the transporter
 to reach the second level of the Spiral Tower. Use the
 Save Sphere, then continue north. Yo'll then encounter
 Blair.

   = = =

   BOSS BATTLE
   Pseudo Blair

   HP: 100,000		MP: 13,992

   Res: Earth	Wind	Weak: N/A
	Water	Fire

   Yeah that's right, Blair betrayed the party.
   No, I'm just kidding. You're not actually
   battling Blair. It is merely a look-alike.

   This should only take a couple of seconds
   to defeat Blair.

   Use your strongest characters to take out
   Blair quickly and easily. She's actually
   quite the Magic Caster. She'll throw all
   your characters around quite a bit. This
   may be similar to Nel's Whirlwind.

   You probably will not even need to Heal.
   It's that simple.

   None the less, Blair's MP Attacks can be
   truly devestating. You'll want plenty of
   Blackberries and Mental Enhancers. You'll
   receive 50,000 EXP.

   = = =

 Head north to encounter Blair. This would be the
 Real Blair. Head west to the next area. Continue
 through the next area, to a Mini-Boss Battle. An
 examination of the strange object is required.

   = = =

   MINI-BOSS BATTLE
   Ruktogias

   This.. Thing?.. It has immense strength.

   Anyways, have a Healer on call. You will
   need one.

   Chain Smash is probably the only attack
   which you should watch out for. It's an
   absolute frustration to avoid. It's the
   one of several attacks which can take a
   number of your character's Hit Points.

   The only other attack which comes close
   is Killer Sphere.

   These are the two Special Attacks which
   should best be avoided if possible.

   = = =

 Return to the area where Blair is being imprisoned and
 start down the southern walkway to where everybody had
 battled Pseudo Blair.

 Start down the western walkway. There's another of the
 strange objects within this area. You'll encounter the
 next Mini-Boss.

   = = =

   MINI-BOSS BATTLE
   Chimera Hawk

   I'd hate to see the creature which laid these.
   Though they may seem harmless, they will cast
   Confusion. They are also strong while they're
   in a group.

   They will also do MP Damage, which can become
   very tedious.

   = = =

 Good Riddance! Back in the area where you previously
 fought Pseudo Blair, start down the eastern walkway.
 Follow the walkway to an end to come across another
 strange object.

   = = =

   MINI-BOSS BATTLE
   Death Monster

   Aww, what a cute little doggy! The Death
   Monsters are extremely strong and quick.

   You'll probably want a Healer and a very
   strong and versitile character. Attacks
   such as Deep Freeze or Explosion may be
   worth a try.

   Keep the Healer as far away from these
   two Death Monsters as possible.

   = = =

 Return to Blair and the Force Field should then be
 released. Return to the area where Pseudo Blair
 was previously fought. Blair should then remove
 the seal which prevents access to the transpoter.

 Use the Save Sphere, then continue north. Notice
 the two crystals which are changing colors. Keep
 track of the colors in which these crystals have
 been changing.

   Red Stand: Black, White, Yellow, Blue, Red
   Blue Stand: Red, Blue, Yellow, White, Black

 Enter north, then west. You'll need to change
 the colors of the two crystals so they change
 to connect with that of the central crystal.

 You're given a certain amount of attempts. You
 must change the colors of the two crystals to
 have them connect with the central crystal. 

 In this case, turn both the pedestals once to
 unlock the sealed door.

 However, if the puzzle is unsuccessful, either
 a few enemies will attack, or the puzzle would
 be completed.

 Return to the previous area and head easth. Now
 enter the western door to the next few crystals.
 
 Turn both the pedestals three time to unlock a
 sealed door. Return to the previous area, then
 head north.

 Continue north until the walkway comes to an
 end, then enter the western building. Enter
 through the western door. Start south, then
 enter the first western door. 

 Examine the door, then backtrack and remove
 the crystals within the same corridor. Head
 through the northern door to another set of
 crystals.

 Change the red pedestal twice, then the blue
 pedestal four times to unlock a sealed door.
 Enter through the yellow door, then continue
 up the several transporters.

 Use the Save Sphere, then enter through the
 building. Carefully remove the crystals. If
 any of them fall you'll have to start over.
 Enter through the north-eastern door, then
 continue north.

 The elevator is presently inactive, so enter
 the north-western building. Head through the
 western room to what seems like a dead-end.

 Use the Ring of Disintegration on the cracked
 wall, then continue into the next room. Step
 on the switch to activate the transporter.

 Return to the trasnporter and open the Treasure
 Chests for Synthesis Materials and Blackberries.
 Enter through the north-eastern building. Start
 through the north door, then follow the walkway
 to a cracked wall. Break the cracked wall, then
 enter the next area. Step on the switch.

 Return to the previous area, then head down the
 southern corridor. Enter the eastern room, then
 open the Treasure Chest to obtain some Magical
 Berries. Return to the previous corridor, then
 head south. Enter through the western room.

 There's another treasure chest within this room.
 Open it to obtain Compounding Elixirs. Return
 to the transporter.

 There's one more builing we must go through to
 the final switch before the transpoter becomes
 active. Enter the south-eastern building.

 In this building, start through the southern
 room to the next area.

 Break the cracked wall, step on the switch, and
 then return to the transporter. Continue up a
 series of transporters to reach the top.

 Head up the northern staircase to the Save Point.
 After this is the battle with Luther.

   = = =

   FINAL BOSS BATTLE
   L u t h e r

   STAGE ONE
   HP: 200,000		MP: 60,000

   Res: Earth	Fire	Weak: N/A
	Water	Wind

   This Boss Music almost makes it sound like we are
   fighting in a Toy Factory, or a Jazz Warehouse.

   That spear of Luther's is extremely powerful and
   deals Long-Range. Since this is the Final Boss,
   usse one Healer, and the two stronest Fighters
   within your party.

   Nel would be much better than Sophia, as by now,
   Nel should be able to use devestating attacks
   such as Mirror Slice.

   However, Nel would be the Healer, while supposing
   Fayt and Cliff were the two attackers. Remember,
   Nel must use Heal when the others become low on
   Hit Points.

   Cliff should be constantly using Fists of Fury
   and Acrobat Locus, while the other must be the
   type which uses strong attacks regardless of a
   Special Attack.

   = = =

   = = =

   FINAL BOSS BATTLE
   L u t h e r

   FINAL STAGE
   HP: 400,000		MP: 120,000

   Res: Earth	Fire	Weak: N/A
	Water	Wind

   Luther's Hit Points have doubled. Your party has
   not recoved from the previous battle either. The
   problem here is Luther's devestating attacks.

   Luther also has an attack this time which covers
   the entire surface within a red cloud. This will
   not be used until Luther has lost half of his HP.
   When this happens, you may want to consider your
   Healer using Heal before the attack has played.

   Follow the same strategies as before. You still
   use the same characters as before. Effects such
   as Petrification will still remain.

   This is about all I am able to do to help at the
   present time. Aside from this, the rest is up to
   you to defeat Luther and save the Universe.

   = = =

   ~ End of Star Ocean 3: Till the End of Time ~

  Wait until the Credits have scrolled through and Save
  the Game. Anything which has been missed is eligible
  to be completed.

  = = =

   CR01		Credits

   I'd like to thank the Academy. Whoops, I mean GameFAQs
   and IGN. This Game Guide has several weeks of progress
   and development, that I am so relieved to finally have
   this Game Guide on various sources of the Internet.

   A special thanks goes to all the viewers of this Game
   Guide for Star Ocean 3: Till the End of Time.

   Square-Enix and Tri-Ace have made a truly enjoyable,
   and somewhat stressful Role-Playing Game. Without
   Star Ocean 3, this Game Guide would not have been
   possible.

   Though the Game Guide for Star Ocean 3 is constantly
   updated, the Final Version draws near. Eventually,
   this Game Guide will be all but a memory, where it
   will remain on GameFAQs for your viewing pleasure.

   This won't stop my from creating more Game Guides.
   I have been inspired to create Game Guides which
   are best for those who need assistance in a game.

   I look forwards to assisting those people in the
   not too distant future.

   Thanks,
   Aaron Busch

   - - -