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    Version: B3 | Updated: 01/11/05 | Printable Version | Search Guide | Bookmark Guide

     Star Ocean 3: Till the End of Time Game Guide
     By Aaron Busch     
    
     Version B3
     Created: Saturday, January 1st, 2005
     Platform: Playstation2
     E-mail: Undernet01@Shaw.ca
    
     Primary Source: GameFAQs.com (http://www.gamefaqs.com)
    
     (C) 2004 - Star Ocean 3: Till the End of Time Game Guide.
     Created By: Aaron18
    
       - - -
    	
       TABLE OF CONTENTS
    
       VH01		Version History 
    
       UG01		Using this Guide
    
       FQ01		Frequently Asked Questions
    
       WT01		Walkthrough
    
       - - - -
       HYDA IV
       - - - -
    
       AC01		Grantier Resort Hotel
       AC02		Evacuation Corridor
       AC03		Iruba Shelter #5
       AC04		Federation Helre
    
       - - - - - - -
       VANGUARD III
       - - - - - - -
    
       BC01		Pesotto Forest
       BC02		Whipple
       BC03		Ruins of Coffir
       BC04		Norton's Hideout
       BC05		Whipple
       BC06		Pesotto Forest
    
       - - - - - -
       ELICOOR II
       - - - - - -
    
       CC01		The Cutter 'Eagle'
       CC02		Airyglyph
       CC03		Airyglyph Aqueducts
       CC04		Airyglyph
       CC05		The Traum Mountains
       CC06		Kirlsa
       CC07		Kirlsa Caverns
       CC08		Bequerel Mountain Path
       CC09		Arias
    
       DC01		Aire Hills
       DC02		Granah Hills
       DC03		Kirlsa Training Facility
       DC04		Arias
       DC05		Palmira Plains
       DC06		Peterny
       DC07		Sanmite Steppe
       DC08		Duggus Forest
       DC09		Irisia Fields
    
       EC01		Aquios
       EC02		Arias
       EC03		Bequerel Mountain Path
       EC04		Bequerel Mine
       EC05		Bequerel Mountain Path
       EC06		Aquios
       EC07		Arias
       EC08		Bequerel Mountain Path
       EC09		Aquios
    
       FC01		Sealed Cavern
       FC02		Shrine of Kaddan
       FC03		Aquios
       FC04		Transport Ship Radish
       FC05		Aquios
       FC06		Sanmite Steppe
       FC07		Surferio
       FC08		Mosel Desert
       FC09		Ancient Ruins of Mosel
    
       GC01		Airyglyph
       GC02		Barr Mountain Path
       GC03		Ruins of Barr
       GC04		Urssa Lava Caves
       GC05		Airyglyph Aqueducts
       GC06		Urssa Lava Caves
       GC07		Aquios
    
       - - - - - - - - - - - -
       INTERPLANETARY JOURNEYS
       - - - - - - - - - - - -
    
       HC01		Flagship Diplo   
       HC02		Kirlsa Training Facility
       HC03		Federation Aquaelie
       HC04		Moonbase
       HC05		Aquaelie
       HC06		Shuttle Calnus
       HC07		Planet Styx
    
       - - - - - - - - - -
       THE SPHERE COMPANY
       - - - - - - - - - -
    
       IC01		Arkives
       IC02		Gemity
       IC03		The Sphere 211
       IC04		Planet Styx
       IC05		Flagship Diplo
    
       - - - - - -
       ELICOOR II
       - - - - - -
    
       JC01		Aquios
       JC02		Sealed Cavern
       JC03		Shrine of Kaddan
       JC04		Mosel Dunes
       JC05		Ancient Ruins of Mosel
    
       - - - - - - - - - - - - - - - -
       DIMENSION OF THE ETERNAL SPHERE
       - - - - - - - - - - - - - - - -
    
       KC01		Firewall
       KC02		Spiral Tower
    
       - - -
    
       CR01		Credits
    	
       - - -
       
       VH01		Version History
      
       Version A1 - (Updated: 7:56 PM 01/01/2005)
    
    	- Started the Game Guide.
    
              Woohoo! It's been accepted to GameFAQs.com! Anyways,
              this is a fully detailed Game Guide to Star Ocean 3:
    	  Till the End of Time.
    
       Version A2 - (Updated: 7:56 PM 06/01/2005)
    
    	- Updated the Walkthrough.
    
    	  Talk about timing! This version of the Game Guide has
    	  been updated at exactly the same time as the previous
              version.
    
    	  Anyways... Additional information has been added to the
     	  Walkthrough.
    
       Version A3 - (Updated: 2:17 PM 07/01/2005)
    
    	- Updated the Walkthrough.
    
    	  Well, there's snow outside, about 12 Inches, so I am
              probably going to be staying inside for the next few
    	  days, working on this Game Guide.
    
    	  I've ended this version of the Game Guide at the end
    	  of Disk One.
    
       Version B1	(Updated: 3:22 PM 07/01/2005)
    
    	- Updated the Walkthrough.
    
    	  The walkthrough has been updated to Planet Styx,
    	  after visiting the Sphere 211.
    
       Version B2	(Updated: 10:02 PM 11/01/2005)
    
    	- Updated the Walkthrough.
    
    	  The walkthrough has been updated to the Firewall.
    	  It is nearly complete.
    
       Version B3	(Updated: 10:03 PM 11/01/2005)
    
    	- Completed the Walkthrough
    
    	  This is the first Walkthrough for a Game Guide I
     	  have completed.
    
    	- Added a Credits Section
    
    	  Since the Walkthrough has been completed, I have
    	  added a Credits Section.
    
       - - -
    
       UG01		Using this Guide
    
       Greetings! Welcome to my Game Guide for Star Ocean 3: Till the
       End of Time. I've created a thorough, step-by-step Game Guide
       to help you complete this Role-Playing Game.
    
       There may be a few areas of this Game Guide which you may not
       understand. I will clarify some of this information to the
       best of my ability.
    
       As you may notice, in the Table of Contents I have added some
       letters and numbers next to each section of the Game Guide.
       If you are unable to locate the section which you are looking
       for, please do the follow.
    
       - - - - - - - - - - - -
       INTERNET EXPLORER USERS
       - - - - - - - - - - - -
    
          - Select 'Edit', located on the toolbar at the top of your
            screen.
    
          - Select 'Find', or simply hold Ctrl, then hit the F Key.
    
          - Input the four digit code that is shown next to the
            corresponding section into the search bar and select
            'Find Next'.
    
       - - - - - - - -
       NETSCAPE USERS
       - - - - - - - -
    
          - Select 'Edit', located on the toolbar at the top of your
            screen.
    
          - Select 'Find in This Page', or simply hit Ctrl, then the
            F Key.
    
          - Input the four digit code that is shown next to the
            corresponding section into the search bar and select
            'Find'.
    
       If for any reason something in this Game Guide does not make
       sense, please send an E-mail to Undernet01@Shaw.ca. I will
       be glad to assist you to the best of my knowledge.
             
       - - -
    
       FQ01		Frequently Asked Questions
    
       Question:	I need assistance in Star Ocean 3!
       Response:	Questions related to Star Ocean 3 can be sent via
                    E-mail to Undernet01@Shaw.ca. I will answer your
    		questions to the best of my knowledge.
    
    		Include the 4-Digit Code as seen in the Game Guide.
    		This is so I can understand exactly where you need
     		assistance. 
    
    
       Question:	Can I use this Game Guide on my website?
       Response:	Absolutely! This Game Guide for Star Ocean 3 must
    		be linked directly to GameFAQs.com.
    
       Question:    I see a mistake, can I send a request to get it fixed?
       Response:	Absolutely! If you see something in the Game Guide
    	        which seems as though it shouldn't belong, send an
    		E-mail to Undernet01@Shaw.ca.
    
       Question:    What is an Event Battle?
       Response:	It is a Battle which is triggered through the story,
    		rather than through the user.
    
       Question:	May I add something to the Game Guide?
       Response:    If there is something which you feel I should have
    		added to the Walkthrough, which may make a certain
    		areas somewhat easier, or make better clarifity,
     		send an E-mail to Undernet01@Shaw.ca.
    
    		Please make sure to include a name so credit may be
    		given where it is due.
    
       Question:	How come you do not include all the Treasure Chest
    		locations?
    
       Response:	Phew! Do you know how long that would take? If I had
    		listed off every location of a Treasure Chest inside
    		each Dungeon, or area in Star Ocean 3, I would never
    		finish this Game Guide.
    
       Question:	You're from Canada, why are spelling these words in
    		American?
    
       Response:    Don't be afraid to ask personal questions like these,
    		so long as you do not start sending threatening or
        		harassing E-mails, I will respond respectfully.
    
    		Words that are different between both the American and
    		Canadian way are spelled differently. One example is
    		the word "Favourite". Though we tend to say "Favourite",
     		American have it spelled "Favorite".
    
    		I just think that anything which is posted on this Game
    		Guide would be better off spelled the American way, as
    		people would probably think I'm mispelling words using
    		the Canadian version. Eh?
    
       - - -
    
       WT01		Walkthrough
    
       - - - -
       HYDA IV
       - - - -
    
       AC01		~ Grantier Resort Hotel ~
    
     You'll start Star Ocean 3 on Hyda IV in the Grantier Resort Hotel
     as Fayt Leingod Eventually, Fayt's highly over-flirtatious cousin,
     Sophia Esteed approaches.
    
     Sophia and Fayt argue for a short period of time, but Fayt makes
     up by asking Sophia to walk throught the Hotel alongside him.
     Eventually, Fayt and Sophia return to their quarters in the Hotel.
    
     Start either through the northern or southern doors to access the
     Transporter Rooms. These will take Fayt and Sophia to the Hotel's
     Main Hall.
    
     Proceed west, then through to the Transporter Room at the end of
     the Main Hall. These will take Fayt and Sophia to the Private
     Beach. Once on the Private Beach, speak to Sophia, then the 
     Flirt on the Beach. Return through the Transporter Room to the
     Main Hall.
    
     Enter through the north-eastern door to encounter Peppita, the
     Fairy Guide of the Rossetti Troupe. She'll give Fayt a Rossetti
     Performance Ticke.
    
     Return through the corridor and enter through the central doors
     to reach the Lounge. In the Lounge, Fayt can check the Weather
     Teminal, the Refreshments Terminal, the News Terminal, and the
     Game Terminal.
    
     Exmaine the Refreshments Terminal to obtain a Shake, then one
     of the four Game Terminals. You'll need to convince Sophia to
     enter the Game Room.
    
       - - - - - - - -
       Battle Tutorial
       - - - - - - - -
    
       While the Battle Tutorial is Star Ocean 3 is quite
       lengthly, it explains everything needed to know of
       Basic Combat in Star Ocean 3.
    
       Though I could easily go through everything which
       is explained in the Battle Tutorial, I think it's
       must easier to fllow the in-game Battle Tutorial.
    
       I also highly recommend the Battle Tutorial to the
       new players of Star Ocean 3.
    
       - - -
    
       = = =
    
       EVENT BATTLE
       Remote City of Listia
    
       You have a few enemies to defeat. Remember what was
       explained through the Battle Tutorial.
    
       Each time you complete a battle, Shopia and Fayt's
       Hit Points are completely restored. You can choose
       whether or not to proceed to the next battle.
    
       Battles in Star Ocean 3 start seemingly like those
       in Tales of Symphonia. Just a little more complex.
       You'll go through a series of three battles. These
       can range in difficulty. 
    
       If you decide to go for a third battle, defeat the
       two bats first. Make sure you stay as far away as
       possible from the Rock Golem.
    
       Sophia will probably become incipacitated in this
       battle.
    
       = = =
    
     You'll either come out victorious or defeated. After the
     simulation has finished, Hyda IV is attacked. Eventually,
     Fayt and Sophia return to the Lounge.
    
     Return to the Transoporter Room. These will take Sophia
     and Fayt to the Evacuation Corridor.
    
       AC02		~ Evacuation Corridor ~
    
     Access the Save Point, then proceed to the corridor
     ahead. You'll encounter Robert and Ryoko.
    
     Things start getting somewhat like Titan A.E. Things
     start to become out of hand as Fayt and Sophia start
     towards the Evacuation Facility.
    
       = = =
    
       EVENT BATTLE
       Incipacitator
    
       The Incipacitors will attack Fayt and Sophia. You
       are unable to retreat from this Battle. Remember
       back to the Battle Tutorial.
    
       Use Major or Minor Attacks to defeat the enemy. It
       shouldn't be too hard to defeat the Incipacitator.
    
       Chaos Laser is about the only attack which is used
       by the Incipacitator. It doesn't deliver too much
       damage.
    
       There a series of three fights before Sophia and
       Fayt are taken to the Evacuation Facility.
    
       = = =
    
       AC03		~ Iruba Shelter #5 ~
    
     Exit to the Evacuation Facility, then enter into Room 506. 
     Use the Save Point, then return to the corridor.
    
     You'll want to search through Room 509. Speak to Peppita
     and the Rossetti Troupe, then return to Room 506. Wait
     for Sophia to fall asleep.
    
     Examine the bed next to Sophia's when ready to sleep. Fayt
     awakens at 3:52 AM. Sophia awakens when an announcement is
     made. Use the Save Point and return to the corridor. Head
     to the Transporter Room to access the Ferderation Helre.
    
       AC04		~ Federation Helre ~
    
     Exit the Transporter Room to the Central Starboard. Start
     towards the Lounge. The Helre eventually escapes from the
     battlefield to Gravitic Warp.
    
     Speak to the crewmen and the refugees in all accessible
     area of the Helre. Return to the Lounge. Use the Save
     Sphere, then return to the Central Starboard Corridor.
     Head to the Spiral Staircase and ascend to the Upper
     Starboard Corridor.
    
     You can proceed to the Bridge, the Commodore explains
     to Fayt of the current situation. Unfortunately there
     is not enough escape pods to evacutate the crewmen.
    
     The refugees are at the Emergency Passage. I'm not
     sure why this needs to be done, but speak to those
     refugees and crewmembers at the Emergency Passage,
     return to the Spiral Staircase, then to the Upper
     Starboard Corridor. The refugees have now entered
     the Emergency Passage. Enter one of the Escape
     Pods.
    
     Fayt returns to the Emergency Passage to see a Pod.
     After entering the Escape Pod, Fayt searches for a
     planet.
    
       - - - - - - -
       VANGUARD III
       - - - - - - -
    
       BC01		~ Pesotto Forest ~
    
     Start by using the Save Sphere to Save the Game. The
     surround area does is not recognized by the Quad
     Scanner.
    
     Start by heading through the western path. Stay near
     the cliffside. You should eventually reach the next
     area.
    
     North is a village known as Whipple. Fayt eventually
     collapses, then awakens within Whipple. You will be
     introduced to Niklas and Meena.
    
       BC02		~ Whipple ~
    
     You'll start in Niklas and Meena's House. Exit to
     Whipple. North is the Village Chief's House.
     Inside is a Treasure Chest. Open the Treasure
     Chest to obtain Blackberries. Return to Whipple.
    
     West of the Doctor's House is Private Home. There
     is a Treasure Chest inside containing Blueberries.
     Though the residents inside don't think kindle to
     strangers wandering inside without permission.
    
     Across from the General Store is a Private Home.
     Speak to the Adolescent Girl, then return to
     Niklas and Meena's House.
    
     Niklas returns Fayt's Simple Sword. Backtrack to
     the Escape Pod.
    
     What the!? The Escape Pod has been vandalized!
     Backtrack to Whipple to Niklas and Meena's
     House.
    
     Fayt awakens the next morning. Meena awakens to
     see that Niklas has disappeared. Return to the
     Pesotto Forest
    
       BC03		~ Ruins of Coffir ~
    
     Those of Norton's Gang have returned to Norton's
     Hideout in the Ruins of Coffir. West of Whipple
     is the entrance to the Ruins of Coffir.
    
     There's some music you don't hear in an RPG too
     often.
    
     West of the entrance are two Treasure Chests.
     Both Treasure Chests contain Blueberries.
     East of the entrance is another Treasure
     Chest containing Blackberries.
    
     Start north, then cross the western bridge to
     a Treasure Chest containing 200 Fol. Continue
     north to the next area.
    
     Proceed north through the Ruins. There are two
     Treasure Chests in the northern ruins which
     contain Aquaberries and Blueberries.
    
     Search north, then west through the ruins to
     another Treasure Chest. Inside are Cooking
     Ingredients. The northen area is a dead-end.
     Return to the entrance of this area. Start
     through the eastern ruins.
    
     This area is swamped with Bandits. Start down
     the southern path. There is a Treasure Chest
     in the Ruins containing Blackberries. Return
     to the path and start south to the next area.
    
     You can obtain Ripe Berries from the Treasure
     Chest in the eastern ruins. Backtrack to the
     previous area.
    
     Head north-east to the previous area. Enter
     through the north-eastern ruins above.
    
     There is a Treasure Chest in this area, but
     the bridge is out. You will have to find a
     different way to reach it. Head through to
     the next area.
    
     Head north to reach Norton's Hideout. You
     will have to enter through the back. Head
     west to obtain Blackberries. Head east to
     enter Norton's Hideout.
    
       = = =
    
       MINI-BOSS BATTLE
       Norton's Underlings
    
       There are three of Northon's Underlings to
       defeat before Fayt enters Norton's Hideout.
       Bully Stab and Bully Combo are two attacks
       which would best be avoided. 
    
       Norton's Underlings do not possess much HP.
       It shouldn't take too long to defeat these
       characters.
    
       = = =
    
       BC04		~ Norton's Hideout ~
    
     After Norton's Underlings have been defeated, enter
     Norton's Hideout. Proceed through the corridor.
     
     Do not attack the Skeletons. Avoid them if at all
     possible, as their Agility will have Fayt quickly
     incapacitated.
    
     Head through the southern corridor, then east to
     Norton's Lab. Use the Save Sphere to Save the
     Game, then examine the south-western console.
     
     The Password: "256".
    
     East of Norton's Lab is a door which was locked
     previously. After the password has been entered,
     the door should now be unlocked. Inside, Niklas
     has been thoroughly beaten and thrown in a cell.
     Norton eventually approaches Fayt.
    
       = = =
    
       BOSS BATTLE
       Norton
    
       HP: 1600		MP: 35800
    
       Res: Fire		Weak: N/A
       
       Norton is a Trigger-Happy Boss. Fortunately,
       Fayt gained a new partner, Cliff Fittir.
    
       Watch out for Shooting Spree. It's an attack
       which delivers multiple damage. It can also
       become frustrating as Norton tends to use it
       frequently.
    
       Cliff will be delivering the strong attacks.
       You probably will not be needing to use any
       Blueberries or Blackberries unless Fayt was
       low on health prior to the Boss Battle.
    
       = = =
    
       - - - - -
       Side Note
       - - - - -
    
       If the Voice Actor for Cliff Fittir sounds
       familiar, it is because the Voice Actor is
       Allen from Xenosaga.
    
       Enough with the introductions. We're about
       finished in Vanguard III.
    
       - - -
    
       BC05		~ Whipple ~
    
     Before returning to Whipple, Fayt must first obtain the
     parts for Niklas's Music Box. The Music Box Parts may
     be obtained in Norton's Lab.
    
     Return to Niklas and Meena's House. After the Music Box
     has been repaired, Fayt eventually leaves Vanguard III.
    
       BC06		~ Pesotto Forest ~
    
     Return to Cliff in Pesotto Forest. Fayt's transport out
     of Vanguard III awaits by the cliffside next to the
     Escape Pod.
    
     Fayt and Cliff eventually depart from Vanguard III.
     
     Meanwhile, Cliff and Fayt return to the ship where Fayt
     encounter Mirage. After a couple inroductions, Mirage
     and Cliff encounter two Vendeeni Battleships.
    
     After successfully retreating through Gravitic Werp,
     a slight engine malfunction occurs. Mirage, Cliff,
     and Fayt are forced to make an emergency landing on
     Elicoor II.
    
       - - - - - -
       ELICOOR II 
       - - - - - -
    
       CC01		~ The Cutter 'Eagle' ~ 
    
     After Fayt speaks to Cliff and Mirage several times,
     the only means of escape is through to Airyglyph.
     Fayt and Cliff will emerge from The Eagle.
    
     Eventually, they are taken prisoner by the Airyglyph
     Guards.
    
       CC02		~ Airyglyph ~
    
     After several hours or tormenting suffering, Fayt and
     Cliff arrive in the cell below.
    
     They are eventually saved by a character, Nel Zelpher.
     However, Nel requires Fayt and Cliff's technology in
     return.
    
     After a few introductions, Fayt's equipment is soon
     returned. Proceed down the eastern corridor.
    
       = = =
    
       MINI-BOSS BATTLE
       Inquisitor
    
       There are two Guards and an Inquisitor. Take out
       the Inquisitor before attack the Guards.
    
       There isn't much to need worry about. You have
       Cliff and Nel, and hopefully some Blueberries
       and Blackberries.
    
       = = =
    
       CC03		~ Airyglyph Aqueducts ~
    
     The path is pretty straight-forward. You can start by
     moving east through the Aqueducts. Open the Treasure
     Chest in the second area to obtain a Worm-Eaten Tome.
    
     There's essentially two paths you can take through the
     Aqueducts. South takes Fayt to a Treasure Chest. There
     is a Warrior's Bracelet to be obtained.
    
     The eastern path takes Fayt up a staircase. Continue to
     the next area, then through the patches of ice. Proceed
     east to the next area. Start through the patches of ice,
     then north to a Treasure Chest containing Fresh Sage.
     Backtrack to the area durectky after the staircase.
     This time, start north-east to the next area, Continue
     through the patches of ice through the north-western
     passage.
    
     Fayt and Cliff stop briefly after noticing the frozen
     suurface.
    
     You must walk through the next series of areas. This
     can be done by pressing the O Button while using the
     durectional buttons.
    
     Start through the first northern passage. Inside is a
     Treasure Chest which contains Blueberries. Return to
     the previous area and head north. Use the Save Sphere
     before entering the next area.
    
       = = =
    
       BOSS BATTLE
       Giant Crab
    
       HP:	3500		MP:
    
       Res: Water		Weak: Fire
    
       Unless you had a good source of Aquaberries.
       One or more of your characters might be
       inflicted with Poison.
    
       The Giant Crab uses Burst Cannon. Watch out
       for some of these attacks, as Fayt may be
       fighting this Boss Battle alone sooner than
       you think.
    
       = = =
    
     Be extremely careful in this area. The surface is very
     slippery. Use the O Button to pass through to the exit.
     The ice is also thin. If you move quickly through this
     area, it will break. Proceed east to exit to return to
     Airtyglyph.
    
       CC04		~ Airyglyph ~
    
     Don't worry, Fayt is safe in Airyglyph. You won't get
     captured through the Guards.
    
     Start by descending the northern staircase to the area
     below. Head south to the Private Home. Inside is a
     Treasure Chest which contains Aquaberries.
    
     Start north towards the Marketplace. Directly ahead is
     the Dragon Treasure Grocer, the High Quality Armorer
     "Tiamat", and the Armorer "Left-Handed Lizard".
    
     Inside the High Quality Armorer's Shop are two Treasure
     Chests which contain Aquaberries and Blackberries. West
     of the High-Quality Armorer is a Pirvate Home. There is
     a Treasure Chest which contains Ripe Berries.
    
     The Marketplace stretches further east to the Outfitter
     "Dragon's Dungeon", and the Inn "Wyvern's Tail". North
     of the Marketplace is a Private Home and an Abandoned
     Temple. There is a Treasure Chest in both the Private
     Home and the Tavern "Dragon's Breath". There is 2,000
     Fol within the Treasure Chest in the Tavern. The Chest
     in the Private Home contains Blueberries.
    
     North, then west is an Abandoned Temple.  You can obtain
     Cooking Ingredients from the Treasure Chest outside. In
     the Abandoned Temple is another Treasure Chest. This one
     contains Perfect Berries. East of the Marketplace is the
     Front Gate.
    
       CC05		~ The Traum Mountains ~
    
     Outside of Airyglyph, Tynave and Farleen await for Fayt
     and Cliff.
    
     Nel will now explain the current situation between both
     Airyglyph and Aquaria. After which, the Dragon Brigade
     attacks.
    
     Start down the eastern path. There's a Treasure Chest at
     the cliffside which contains 400 Fol.
    
     There are two more directly ahead. One which contains a
     Jewel of Alertness, the other contains Ripe Berries. 
     You'll be near Kirlsa when Fayt nearly passes out. East
     is Kirlsa.
    
       CC06		~ Kirlsa ~
    
     Cliff is left in the Inn. Exit to the town of Kirlsa to
     start some exploration.
    
     South of the Private Home directly below the Inn is a
     Treasure Chest which contains Aquaberries.
    
     The buildings which surround the Inn are Private Homes.
     There is nothing of importance inside. East of the Inn
     is the Marketplace.
    
     Attached to the two Privated Homes is the Grocer "Inn
     Curtain". Directly across is the Tavern "The Iron
     Stomach". Inside is a Treasure Chest which contains
     Blueberries. East of the Iron Stomach is the Grocer
     "The Iron Curtain".
    
     South of the Tavern is the Armorer "Master Slayer",
     an Outfitter "Iron Range", and a Workshop. There
     is another Workshop across from the Outfitter.
    
     East of The Iron Stomach are two Private Homes. A
     Treasure Chest awaits in the southern Private
     Home which contains 1,400 Fol.
    
     Behind the southern Private Home is another Chest
     which contains Blackberries. Return north towards
     the Graveyard.
    
     There is a Treasure Chest east of the Graveyard
     which contains Perfect Berries. Head into the
     Graveyard to encounter Nel. Fayt and Nel will
     eventually return to the Inn.
    
     The three awaken the next morning. Start through
     the northern passage and cross the bridge to the
     Kirlsa Caverns. 
    
       CC07		~ Kirlsa Caverns ~
    
     There's two accessible shafts at the entrance to
     the Kirlsa Caverns.
    
     Start down the eastern path to a Mini-Boss. Make
     sure to use the Save Sphere before entering the
     next shaft. You will not be able to turn back.
    
       = = =
    
       MINI-BOSS BATTLE
       Earth Smasher
    
       HP: 3600		MP: 163
    
       Res: Earth		Weak: N/A
    
       What the Earth Smasher lacks in Agility, the
       Strength is what becomes the problem. Watch
       out for the Earth Smasher's Earth Glaive. It
       can easily be avoided, but if the attack has
       made a successful strike, it will deliver an
       enormous amount of damage.
    
       = = =
    
     Pull the lever to unlock the gate in the shaft
     below, then enter through the door to the next
     area. There is a Treasure Chest west which has
     Blackberries to be obtained. Head south to the
     corridor next to the entrance.
    
     Backtrack to the eastern corridor next to the
     entrance of the Kirlsa Caverns.
    
     There are five switches in this shaft labelled
     as "Steady", "Carefree", "Whimsical", "Ill-
     Natured", and "Aggressive".
    
     Read through the Instruction Manual before you
     attempt to use the Hauler Beasts. Any E-mail
     that comes to me asking for assistance in this
     area would mean that you did not understand or
     read through the Instruction Manual.
    
       - - - - - - -
       Steady Hauler
       - - - - - - -
    
       Faithfully obeys your commands but has poor
       acceleration and deceleration.
    
       Certain events in the shaft will require an
       amount of speed which meet the requirements
       of the shaft's conditions.
    
       This is probably the Hauler which would best
       suit the conditions of the caverns below.
    
       - - - - - - - -
       Carefree Hauler
       - - - - - - - -
    
       Only turns right, except for a certain part
       of the track, and has poor acceleration.
    
       Does not have the capability to reach the
       exit of the Kirlsa Caverns.
    
       - - - - - - - - -
       Whimsical Hauler
       - - - - - - - - -
    
       Will not obey commands, but can jump much
       further than the others.
    
       Don't use the Whimsical Hauler. Though an
       area in the caverns below would make the
       Whimsical Hauler useful, these would just
       become too stressful.
    
       - - - - - - - - - -
       Ill-Natures Hauler
       - - - - - - - - - -
    
       Turns in the opposite direction specified.
    
       The Ill-Natured Hauler is not one which a
       beginner should select until that person
       has a good understanding of that which is
       below.
    
       This Hauler's Endurance is also marked as
       Low.
    
       - - - - - - - - -
       Aggressive Hauler
       - - - - - - - - -
    
       Tends not to obey commands and will not
       slow below a certain speed.
    
       The Aggressive Hauler is something that
       would tear through the shafts below and
       should not be used in any circumstances.
    
       I'm starting to think it is a joke which
       Square-Enix didn't really consider.
    
       - - -
    
       You'll be given a series of selections to make upon
       entering the caverns below.
    
       Start by using the Steady Hauler. Here are some of
       the directions to proceed to the exit.
    
       - - - - - - - - - -
       Hauler Instructions
       - - - - - - - - - -
    
       The Hauler must be below 25 Km/h to make a 
       Switch.
    
       Switch: Left
       Switch: Right
    
       Slow down to avoid coming in contact with
       the wall. Speed up to avoid the boulders.
    
       Switch: Left
       Switch: Left
    
       Speed up to avoid the falling boulders or
       the boarded up passages.
    
       Switch: Left
    
       Quiokly slow down to make the switch. You
       have reached the exit.
    
       - - -
    
     You'll be greeted by Gregory von Dermein. Proceed to
     the Bequerel Mountain Path.
    
       CC08		~ Bequerel Mountain Path ~
    
     Fresh Air! Start down the northern path after using
     the Save Sphere. Head down the western path to a
     Treasure Chest which contains Blackberries.
    
     Start east, then down the slope towards the second
     mine shaft. Open the Treasure Chest to obtain Ripe
     Berries, then return up the slope.
    
     Proceed north, then east to reach Arias. You'll be
     in Aquaria Territory.
    
       CC09		~ Arias ~
    
     The first building which comes into sight is the
     General Store "Jack Potato". South-west is a
     Private Home and a Chapel.
    
     East is the Inn "The Dozing", a Bakery "Moonlight
     Gauntlet", and a Private Home. The Treasure Chest
     in the Private Home contains Perfect Berries.
    
     South-west is the Lord's Mansion. Head inside the
     Lord's Mansion. Continue through the eastern room
     at the end of the hall.
    
       - - - - -
       Side Note
       - - - - -
    
       This is the area which somewhat confuses me.
       Clair's Voice-Actor sounds somewhat similar
       to Shion from Xenosaga, and Yuna from Final
       Fantasy X.
    
       - - -
    
     You are introduced to Clair Lasbard, who will
     explain the current situation.
    
     There's a Treasure Chest in the Bedroom. It's
     down the hall on the left-hand side. Return
     to speak to Cliff.
    
     Directly outside near the drawbridge are two
     Treasure Chest. One which contains Cooking
     Ingredients, the other contains a Multi-
     Flask.
    
     Return upstairs and speak to Cliff when you
     are ready to call it a day.
    
     Cliff and Fayt will awaken the next morning.
     Return to speak to Clair.
    
     She'll explain the current situation of the
     war between Airyglyph and Aquaria.
    
     Meanwhile, Fayt begins to wonder about Nel's
     recent disappearance. He'll eventually watch
     the story unfold, as Nel attempts to rescue
     Tynave and Farleen from Airyglyph.
    
     Being the heroic type of characters, Fayt and
     Cliff start off to assist Nel.
    
     Back in Arias, head through the south-eastern
     exit to Aire Hills.
    
       DC01		~ Aire Hills ~ 
    
     There are Treasure Chests surrounded in Aire Hills.
     Unfortunately, these locations are scattered so it
     is difficult to give precise information.
    
     The path which comes out of Arias winds through the
    Aire Hills. It will eventually take Fayt back to
     Kirlsa.
    
     DC02		~ Granah Hills ~
    
     Head through Kirlsa. In the southern section is the
     entrance to Granah Hills.
    
     There are plenty of Treasure Chests in Granah Hills,
     but similar to the Aire Hills, these Treasure Chest
     locations are scattered so it is difficult to state
     precise information.
    
     The path is fairly straight-forward. Eventually, the
     area of the meeting place should come into sight.
     Ambush!
    
       = = =
    
       MINI-BOSS BATTLE
       Black Brigade Soldier
    
       These dark figures known as the Black Brigade
       Soldiers are not too tough to defeat. Though
       when I say not too tough, I trust you would
       be familiar with Combat Tactics.
    
       They do not use Special Attacks too much, if
       any at all.
    
       Stand off at a distance, then use Fayt's Major
       Attack. Fayt should come up quickly and strike
       his opponent into the air.
    
       = = =
    
       DC03		~ Kirlsa Training Facility ~
    
     Kirlsa Training Facility connects from all directions
     with two corridors which lead to the center. Think of
     it like an enormous square.
    
     There are two corridor which lead towards the center.
     These are on the eastern and western sides of the
     Facility.
    
     There is a northern and souther room to enter. Inside
     the northern room are several Treasure Chests. You
     can obtain Aquaberries and a Longer Dagger from two
     Treasure Chests within this room. The other two are
     not accessible.
    
     Return to the previous corridor and enter through the
     southern room. Inside is a Treasure Chest. You can
     obtain an Anti-Poison Amulet.
    
     On the western side is another room with on Treasure
     Chest with Blueberries to be obtained. There is a
     room directly east, but it has no importance at the
     present time.
    
     Finally, there is a corridor on the southern side of
     the Facility. Inside are two Treasure Chests, one of
     which cannot be accessed at the present time.
    
     Back down the eastern corridor, through the northern
     room is a staircase which can be taken to the second
     level of the Kirlsa Training Facility.
    
     Start by travelling to the northern room. There is a
     Treasure Chest inside which contains Blackberries.
     Start through the eastern room. Progress through
     a series of rooms until you come to an area with
     three possible choices.
    
     Head south, and the north-eastern room is a dead-end.
     Though this is also a dead-end, there's two Treasure
     Chests which contain Cooking Ingredients. Return to
     the previous room, then enter through the southern
     door.
    
     There are two rooms which can be entered. Though we
     are about to enter through each room, start through
     the first room. There is a Treasure Chest within
     this room which cannot be accesed at the present
     time. Continue through a series of rooms to a dead-
     end. Search for the Treasure Chest. You can obtain
     Cooking Ingredits from this Chest.
    
     Backtrack to the hall where I said we were about
     to enter through both rooms. Continue through to
     the second room. You'll pass through a corridor
     which is quite large. Pass through the eastern
     room to three treasure chests containing a
     Neglected Textbook, Aquaberries, and Blueberries.
    
     Return to the previos corridor and start through
     the northern room. You'll pass through a series
     of rooms before coming to another staircase.
     Continue to the next floor.
    
     Phew! This is one mighty large Training Facility.
     Start through the southern room. The corridor is
     similar to that of the first floor. The corridor
     will wrap around and eventually connect. There's
     several doors which Fayt will pass which contain
     Treasure Chests.
    
     If you want to head directly to Nel, start down
     the southern corridor and enter through the
     second side-door. Start down the corridor, then
     enter the northern room.
    
     Use the Save Sphere, then continue through then
     speak to the Stern Matron and the Stern Matron's
     Daughter. Backtrack the the first floor. Proceed
     to the north-eastern section to encounter Nel.
    
       = = =
    
       MINI-BOSS BATTLE
       Black Brigade Soldier
    
       These dark figures known as the Black Brigade
       Soldiers are not too tough to defeat. Though
       when I say not too tough, I trust you would
       be familiar with Combat Tactics.
    
       They do not use Special Attacks too much, if
       any at all.
    
       Stand off at a distance, then use Fayt's Major
       Attack. Fayt should come up quickly and strike
       his opponent into the air.
    
       The battle is similar to the first time. It's
       much easier this time around because of the
       many level-ups which Fayt and Cliff obtained
       in the Training Facility.
    
       You'll also have Nel for the duration of the
       Mini-Boss Battle.
    
       = = =
    
     Another lesson in morality to never abandon a friend.
     With this, enter through the door to an elevator.
     Select the 4th Floor.
    
     Start through the westerh room to a Save Sphere. Use
     the Save Sphere before entering the southern room.
     You'll encounter Tynave and Farleen.
    
     This event practically screams "Trap!". Tynave and
     Farleen do too apparently. After which, the Black
     Brigade attacks.
    
       = = =
    
       BOSS BATTLE
       Shelby
    
       HP: 5100		MP: 13, 816
    
       Res: Wind		Weak: N/A
    
       Shelby and the Black Brigades are tough to defeat.
       I would suggest taking out the two Black Brigade
       Soldiers while Nel and Cliff focus their attacks
       on Shelby.
    
       After the Black Brigade Soldiers have been defeated,
       Shelby shouldn't be too much harder.
    
       He uses Giant Swing to attack all three at once.
       He also uses Ice Breath, which can deal a
       considerable amount of damage to one of your
       characters.
    
       = = =
    
     After Shelby has been defeated, Albedo.. Erm, Albel
     Nox arrives (Sorry, same Voice-Actor). You will not
     be battling Albel at the present time. Backtrack to
     Arias.
    
       DC04		~ Arias ~
    
     Head to the Mansion in Arias to speak to Clair. Nel,
     Fayt, and Cliff now depart for Palmira Plains.
    
      DC05		~ Palmira Plains ~
    
     (Sighs), You'll be travelling through this area a
     LOT.
    
     There are Treasure Chests scattered throughout the
     Palmira Plains. The path will take Fayt staight to
     Peterny.
    
       DC06		~ Peterny ~  
    
     Peterny is the connection between Sanmite, Aquios and
     Airyglyph.
    
     The central plaza is Peterny's Marketplace. Look at it
     similar to a sphere which connects to three seperate
     nations like a Firewall.
    
     In the south-west corner is the Church. Return to the
     Church when ready to meet up with Nel.
    
     Alongside the central plaza are several shopkeepers.
     It is similar to some of the shops which lay about
     Komo Mai in Baten Kaitos.
    
     North will take Fayt to Aquios. You will not be able
     to proceed forward without Cliff or Nel. West is the
     Business District.
    
     Along the north side is the Luxury Inn "The Front
     Door", the Workshop, and the Armorer "Summit Street".
     Along the south side is the Outfitter "Twilight
     Hour", and the Craftsman's Guild.
    
     The Craftsman's Guild is where to go to learn how to
     become an Inventor.  West is the Sanmite Region.
    
     East is the Residential District and the entrance to
     the Kingdom of Greeton. The Tavern "The Biting Kid"
     can be found next to the Greeton Gate. South of the
     Tavern are two Private Homes.
    
     The northern Private Home contains a Treasure Chest
     which contains Blackberries. The Treasure Chest in
     the southern Private Home contains Ripe Berries.
    
     East of the Church is a Treasure Chest which contains
     Blackberries.
    
     Rest at the Church until Sophia arrives.. Erm, Ameena.
     It's the same Voice-Actor.
    
     Make your way to the Inn in West Peterny.  There is a
     Treasure Chest to the left of West Peterny containing
     Cooking Ingredients. Enter the Luxury Inn. Speak with
     the Inn Receptionist.
    
     Head to The Biting Kid. There is a Treasure Chest to
     the right which contains 3,400 Fol. There is another
     Treasure Chest in the central plaza which contains
     Blackberries.
    
     Return to the Residential District towards the Private
     Homes to start an event with Ameena. Fayt barges into
     Ameena's House as though it is his own.
    
     Return to the Inn to speak with Nel after speaking to
     Ameena.
    
     Return to Peterny and start west to Sanmite. Yes this
     is another lesson in morality. When something doesn't
     seem right, speak to someone, or in Ameena's case, a
     Doctor.
    
       DC07		~ Sanmite Steppe ~ 
    
     Search the area for Treasure Chests. Sanmite Steppe is
     an enormous area, so there is bound to be some pretty
     useful items within this area.
    
     Duggus Forest can be found in the eastern area of the
     Sanmite Steppe. It should come into sight after Fayt
     has crossed the river.
    
       DC08		~ Duggus Forest ~
    
     On the northern side of the trail is a Treasure Chest
     which contains Compounding Elixirs.
    
     The western trail can become rather confusing as there
     are five seperate paths which may be taken. Start down
     the southern path. Though it is a dead-end, there are
     two Treasure Chests. One which contains Blackberries,
     the other contains Aquaberries.
    
     Remember this area, as it contains clear spring water.
     This is used to aid a Fairy.
    
     Backtrack to the previous area, then continue up the
     path towards the northern trail. There is a Treasure
     Chest directly below the northern trail containing
     Compounding Elixirs. Start up the northern trail.
    
     Another dead-end, but also a Treasure Chest. Square-
     Enix is sure making this easy. Blackberries can be
     obtained from the Treasure Chest. Backtrack to the
     previous area.
    
     The south-western trail leads to a dead-end, which
     means Ameena must be down the north-western trail.
     There is a Treasure Chest wihin this area which is
     presently unaccessible.
    
     Start down the western trail to the next area. It
     is here where Fayt encounter a Fairy.
    
     Remember the southern trail which I had mentioned
     previously? The Spring Water the Fairy needs is
     within this area. With the Spring Water, return
     to the Fairy.
    
     Return up the northern path and start through the
     western trail. The Grapebind that blocks the path
     is an enemy.
    
     Start south-west after defeating the Grapebind.
     Continue south to an area with three Treasure
     Chests, two of which cannot be accessed at the
     present time. There are Blueberries inside the
     accessible Treasure Chest.
    
     Once the trail comes to an end, continue east
     to another Grapebind. The western trail is a
     dead-end.
    
     You'll now have opened up another path to the
     entrance of Duggus Forest. You'll now be back
     at the five surrounding trails.
    
     Start down the north-western trail, then head
     south-west.
    
     Start down the southern path, then turn east at
     the first side-path. This should take Fayt to
     the next area.
    
     There is another Grapebind to the north. After
     the Grapebind, the next area can become rather
     difficult.
    
     Dodge the boulders as best you can, otherwise
     Fayt returns to the entrance of this area.
     
     The same applies to the next area, though the
     boulders will tumble towards the area where
     Fayt entered. There are two Treasure Chests
     in this area which contain Blackberries and
     Blueberries.
    
     Start north-west to two Treasure Chests that
     contain a Wind Pixie and an Orb of Alertness.
     Backtrack past the boulders to the entrance
     of this region. Return to the previous area
     and start through the south-western trail.
    
     Defeat the Grapebind which blocks the path, then
     continue through to the next series of boulders.
     There's a Treasure Chest in this area. A Limited
     Edition Doll can be obtained. A Grapebind awaits
     at the edge of the region.
    
     West is the Bandits' Hideout where Ammena is held.
     Inside is Roger. This is the same Voice-Actor who
     does the voice of Izzy from Digimon. Woulda never
     thought of that.
    
       = = =
    
       EVENT BATTLE
       Moonshadow Clan Member
    
       I'll start out with one word, Hah! Typical Anime.
       Those expressions were priceless.
    
       Anyways, the Bandits are essentially the same as
       they have been throughout the Duggus Forest.
       They barely deliver any damage whatsoever.
    
       The only exception to this is the Dagger Dance,
       which does not happen too often.
    
       = = =
    
     There's more hilarious comments after defeating the Bandits.
     Though Roger can be quite comedic, Roger's battle skills
     completely suck.
    
     Return to the previous area with or without Roger and head
     north to the next area. Avoid the boulders, then start to
     the eastern trail.
    
     Continue up the northern trail, then east. Follow the path
     to the next area and head north to another set of boulders.
     At the end of the trail are four Treasure Chests.
    
     Crafting Materials, Alchemy Materials, 12,000 Fol, and
     Aquaberries can be obtained from the Treasure Chests.
     Wait for a small break in the boulders, then quickly
     make a run for the previous area.
    
     Start down the western trail. Stand by the cliff's edge
     and watch as the boulders fall into the chasms on the
     trail. You'll now be able to access the north-western
     path. Follow the path to a Save Sphere. Beyond the Save
     Sphere is an area similar to the Lost Woods in Legend
     of Zelda.
    
     It's not too difficult to navigate through this area,
     the yellow arrow in the north-western section which
     is pointing north is the path which you must take.
    
       = = =
    
       BOSS BATTLE
       Mudman
    
       HP: 8000		MP: 500
    
       Res: Earth		Weak: Wind
    
       Use MP Attacks rather than HP Attacks if possible.
       This will defeat the Mudman much faster.
    
       Watch out for Mudman Punch. It'll deliver a heavy
       and considerable amount of damage to one of your
       characters.
    
       Do not use Roger. Though he may seem cute and
       cuddly, Roger dies too quickly.
    
       Anothing problem is that the Mudman tends to use
       MP Attacks. Poisonous Punch is an example which
       will also inflict Poison.
    
       Finally, Mudman Blast is similar to Mudman Punch,
       but deals a larger amount of damage.
    
       = = =
    
     Return to the previous area, then enter through the western
     trail to encounter Ameena. You'll eventually return to
     Peterny.
    
     Once Ameena has been found, Fayt, Cliff, and Nel return to
     Peterny. Fayt's decision to assist Nel in the war between
     Aquaria and Airyglyph will soon be announced. Start north
     to the Aqios Gate to Irisia Fields
    
       DC09		~ Irisia Fields ~
    
     You should know the routine by now. Search through the
     Irisia Fields for Treasure Chests.  You should be able
     to see Aquios directly ahead.
    
       EC01		~ Aquios ~
    
     You're now in Aquios. Start down the bridge into the city.
     This is the road which heads straight to the Castle.
    
     On the eastern side is the Inn "Solon's Guidance". There
     are also two side-roads which start off to the eastern
     ans western side of Aquios.
    
     On the western side of Aquios is the  Armorer "Erinia's
     Hammer".
    
     The south-eastern side-road is the Residential District,
     which included the Grocer "Aire's Blessing". There are
     five Private Homes in this area.
    
     There is a Treasure Chest inside the south-eastern Home
     which contains 1,800 Fol. There are two Treasure Chests
     in the north-eastern Private Home which contains some
     Synthesis Materials and Blackberries.
    
     The western side connects to the Marketplace and is the
     Business District of Aquios.
    
     The south-eastern building which has two entrances. It
     it the Outfitter "Dima's Birth". West is the Workshop,
     similar to the one in Peterny, but does not carry the
     Facilities which you may have bought in Peterny.
    
     South is the Residential Area. There are three Private
     Homes in this area.
    
     The northern Private Home contains a Treasure Chest
     which contains Aquaberries. Directly below is another
     which contains Smithery Materials.
    
     Next to the northern Private Home are two Chests which
     contain Compounding Elixirs and Aquaberries. North of
     the Outfitter is another Private Home. The Treasure
     Chest inside contains Aquaberries. Start towards the
     Castle.
    
     Speak to Nel twice or start down the western corridor
     to the staircase. Ascend the staircase, head down the
     eastern corridor to the central chamber. There, Cliff,
     Fayt, and Nel will speak to Romeria Zin Emurille, the
     Queen of Aquios.
    
     After which, Cliff and Fayt will be escorted to their
     Guest Quarters.
    
     Use the Save Sphere to Save the Game, then return to
     the western corridor.
    
     Enter the Great Temple and speak to Cliff, then head
     back to the Guest Quarters. Speak to Cliff. Fayt and
     Cliff awaken the next morning with Nel to escort the
     two to the Runologist Lab. It is on the western side
     of the Castle.
    
     Proceed north up the western corridor. Ascend the
     southern staircase and enter through the southern
     door to the Runological Weapon Development Lab.
    
     Approach the eastern door to encounter Lady Elena
     and Dion. After which, Fayt takes a look at their
     Runological Weapon.
    
     After Fayt examines the Runological Weapon, he comes to
     discover that it lacks the proper wiring to complete it.
    
     You'll want to stop by one of the shopkeepers somewhere
     on Elicoor II before starting towards the Irisia Fields.
     Return to Bequerel Mountain Path.
    
       EC02		~ Arias ~
    
     Back in Arias, Tynave, Farleen, and Clair may be found
     at the Front Gate.
    
     After speaking to Clair, Fayt is off to the Bequerel
     Mines on the Bequerel Mountain Path. Unfortunately,
     the Dragon Brigade will also have to be dealt with. 
    
       EC03		~ Bequerel Mountain Path ~
    
     You'll start off by attacking the Dragon Brigade Soldiers
     on the Bequerel Mountain Path.
    
       = = =
    
       MINI-BOSS FIGHT
       Dragon Brigade Soldiers
    
       Phew! Watch out for the Dragon Brigade Soldiers'
       Major Attacks.
    
       Watch out for their Master Combo and Searing
       Breath. Though it may not be much, these can
       incipacitate your characters quickly.
    
       = = =
    
     After the Dragon Brigade Soldier has been defeated, the
     second one will retreat to Bequerel Mine.
    
       EC04		~ Bequerel Mine ~
    
     Start north from the entrance to the next area, where
     there is a short event where Cliff explains how to
     lighten up a certain shaft.
    
     Start down the northern corridor, then through to the
     northern shaft. Light the torch to encounter a Brass
     Dragon. You'll obtain a Lightstone for defeating the
     Brass Dragon.
    
     This can be used instead of having to light the several
     torches along the way. It must be equipped to Fayt to
     work. Enter the northern passage to the next area.
    
     Start down the western corridor. Several Brass Dragons
     should approach from several directions. Head down the
     western corridor after the Brass Dragons have all been
     defeated. Head through towards the western shaft, then
     examine the Dragon Runes to the left.
    
     "Weave the two into a single line of darkness".
    
     Light the two torches and position Fayt so he stands
     directly in the middle of the two torches. Once both
     the two shadows have created a straight line, locate
     the western door. This door has now become unlocked.
     The next area is pretty straight forward, exit north
     to the next area.
     
     There's a treasure chest down the eastern corridor in
     the next area which contains Blackberries. This shaft
     is a large maze with a Brass Dragon. Unfortunately it
     won't keep still. Chase the Brass Dragon to a corner
     somwhere in the shaft. Once the Brass Dragon has been
     cornered, defeat it to obtain the Key to the Barred
     Door.
    
     Head south-east to the barred door. Use the Key which
     was obtained from the Brass Dragon and continue to
     the next area.
    
     'The Gatekeeper cannot block what he cannot see'.
    
     You'll examine this message on the northern door in
     the next area should you enter with the Lightstone.
     If the Lightstone is presently equipped, then take
     it off, otherwise Fayt cannot continue to the next
     area. You will also need to examine the torch near
     the wall to put out the flame.
    
     Should this happen, return to the previous area and
     re-enter the room.
    
     Once you have entered the next shaft, you may equip
     the Lightstone once again.
    
     Start up the north-western path to the next area.
     In this area, examine the Dragon Runes. Continue
     to the next area.
    
     'Race ahead of thyself but not when alone'.
    
     Step on the central platform to activate all light
     within the area. Three shadows will appaear. This
     is where things can become really confusing.
    
     Fayt has three shadows and must make it through to
     the northern door without letting the shadows head
     through first.
    
     Step back on the central platform if you need to
     restart.
    
     Since the odds of making it through the door are
     slim, we need to cheat a little bit. Don't worry,
     this is official and legal cheating. Put out the
     orbs on the western and southern walls, then the
     door to the next area should remain open.
    
     In the next area, start down the eastern corridor.
     Head south, then east, then through the northern
     passage to the next shaft.
    
     There are two Treasure Chests in the north-eastern
     section of this shaft. Open them for an Amuelet of
     Freedom and Aquaberries.
    
     Return to the previous shaft towards the entrance
     of where that confusing trial took place. Instead
     of entering this area, enter through the western
     shaft.
    
     Continue north, then use the Save Sphere before
     entering the Boss area.
    
       = = =
    
       BOSS BATTLE
       Cockatrice
    
       HP: 15,500		MP: 431
    
       Res: Earth		Weak:
    	Wind
    
       You can defeat the Cockatrice extremely quick by
       using attacks which damage the Cockatrice's MP.
       This can become extremely annoying and I really
       hope you used the Save Sphere, as the Cockatrice
       tends to cast Petrification frequently.
    
       With that in mind, use Flaming Sword to help with
       MP Attacks, as Stone Bite and Stone Breath are
       the attacks which I was referring to.
    
       = = =
    
     Start north towards the northern wall. Tynave and Farleen
     should then approach Fayt, Cliff, and Nel. The Copper Ore
     has been obtained.
    
     Follow the tracks east towards the exit. I'd suppose your
     characters are low on health, so avoid the enemies in the
     area and make your way to the refinery.
    
     Speak to the Runologist before doing anything else. You
     will want to rest, as there is another Boss Battle.
     Speak to the Extremely Diligent Aquarian Soldier to use
     a Hauler to exit the Bequerel Mine.
    
       = = =
    
       EVENT BATTLE
       Airyglyph Soldier
    
       There are two consecutive battles to be fought
       without rest, so save your strength for the
       Boss Battle.
    
       The Airyglyph Soldiers are simple, as they do
       not use MP Damage or many Special Attacks.
       Demetrio will soon attack after the Airyglyph
       Soldiers have been defeated.
       
       = = =
    
       = = =
    
       BOSS BATTLE
       Demetrio
    
       HP: 14,800		MP: 17,776
    
       Res: Wind		Weak: N/A
    
       Start by attacking the two Legion Dragons. 
       They don't have much health and should be
       disposed of as quickly as possible.
    
       Once they are out of the way, focus all of
       your attacks on Demetrio.
    
       Every attack which Demetrio delivers will
       cause some considerable damage. He has a
       few questionable moves, but nothing which
       can become rather frustrating.
    
       He's also airbourne, so it's hard to score
       some decent attacks.
    
       Like the other Dragon Brigade Soldiers,
       Demetrio's attaks remain the same, all
       that is different is Demetrio's strength.
    
       = = =
    
       EC05		~ Bequerel Mountain Path ~
    
     Start back towards Aquios. Shortly before arrival in Arias,
     Nel, Cliff, and Fayt will encounter Tynave and Farleen.
     
       = = =
    
       BOSS BATTLE
       Albel Nox
    
       HP: 26,000		MP: 2,600
    
       Res: N/A		Weak: N/A
    
       Start by attacking the two Black Brigade Soldiers.
       After which, everybody can focus their attacks on
       Albel.
    
       Hey, at least Albel Nox doesn't have that Albedo
       laugh in Star Ocean 3.
    
       Being the best swordsmaster on Elicoor II, Albel
       won't be a walk through the park. Actually, MP
       Attacks are the easiest way to defeating Albel.
    
       Time to state off all of Albel's Special Attacks.
       Air Slash and Charge are the two attacks Albel
       uses almost frequently.
    
       His regular attacks are much more devastating, and
       the battle is pretty much in Albel's favor if one
       or more characters have been incipacitated.
    
       = = =
    
     After Albel has been defeated, Fayt, Cliff, and Nel
     return to Arias. Start back to Aquios.
    
       EC06		~ Aquios ~
    
     Once back in Aquios, Fayt and Nel will encounter
     Mirage.
    
       - - - -
       Reunion
       - - - -
    
       Reunited with Mirage once again, but Fayt sees
       Ameena was the mysterious woman who collapsed.
       Fayt takes Ameena to the Inn.
    
       Ameena's condition grows serious, as her final
       wish is to see Dion. This is starting to sound
       somewhat like Romeo and Juliet.
    
       Return to the Castle to speak to Dion. He will
       eventually come to the Inn to meet with Ameena.
       Prepare for an emotional cutscene.
    
       Caution, those who are truly involved in Star
       Ocean 3's story, you will shed tears.
    
       - - -
    
     You can gain the assistance of Adray by heading to the Throne Room
     in the Castle. Return to Arias.
    
       EC07		~ Arias ~    
    
     Once in Arias, head to the Lord's Mansion to speak to Clair. She
     will then update everyone on the current situation. Both Cliff
     and Fayt are asked to assist Nel in destroying the Vox's Command
     Center.
    
     Head upstairs into the Guest Room to speak to Cliff once you are
     ready to goto bed. Fayt will awaken the next morning. Speak with
     Clair downstairs when you're prepared.
    
       EC08		~ Bequerel Mountain Path ~
    
     There are several of Aquaria's and Airyglyphs Soldiers battling
     in the Bequerel Mountain Path. Most of them cannot be disturbed,
     so don't bother trying to help out the Aquaria Soldiers.
    
     The Mini-Map displayed on the screen will have reset, so you are
     travelling through the Bequerel Mountain Path without a clue of
     where to go.
    
     Anyways, Vox awaits for Fayt on the eastern side of the Bequerel
     Mountain Path.
    
       = = =
    
       BOSS BATTLE
       Vox
    
       HP: 30,000		MP: 20,000
    
       Res: Wind		Weak: N/A
    
       Man, I like Boss Battles where you get to start
       kicking some serious tail. Unfortunately, that
       is not the case for this Boss Battle. Vox is
       airbourne, which makes it rather frustrating.
       While Vox scores all the attacks, those down
       below are trying to score as many hits to Vox
       as physically possible.
    
       His tactics are similar to that of Demetrio's.
       He uses the same Special Attacks, but he has
       much greater strength.
    
       One of the attacks is Steel Rend, which won't
       do much other than throw one of a character
       high up into the air.
     
       Fortunately this is cake compared to the Boss
       Battles which attack your characters' MP.
    
       = = =		  
    
     Soon after the battle, the Vendeeni attack, which destroys
     the entire fleet of Aquarian and Airyglyph Soldiers. Start
     east, back towards Arias to a series of unfortunate events.
     Fayt eventually begins re-writing history... Literally.
    
       EC09		~ Aquios ~
    
     You're back at Castle Aquaria in Aquios. Return back to
     the corridor and to the room opposite of the Fabrication
     Room.
    
     This is up the western corridor, first door on the right.
     Speak with Dion inside. You'll then need to return back
     to the Inn. Speak with Ameena, then return to Dion.
    
     After two unfortunate events, Fayt, Cliff, and Nel have
     another event which must be dealt with. Eventually, an
     associate and friend of both Cliff and Mirage will come
     to save the day.
    
     After several scenes and events, Fayt will be back in
     the Conference Room... Though he never left. Return
     to Queen Aquaria's Audience Chamber. Here's a funny
     scene if I've ever seen one.   
    
     Return to the Great Temple of Castle Aquaria. Inside,
     watch as Nel open the Sealed Cavern. Speak to the
     Priestess to obtai some Disintegration Hammers. You
     will not be able to get through the Sealed Cavern
     without these.
    
       FC01		~ Sealed Cavern ~
    
     Start down the staircase into the Sealed Cavern. Start
     down the horrendously long corridor.
    
     The first few areas are pretty straight-forward. Start
     north to two Treasure Chests in the room with a Bronze
     Brute.
    
     Examine the statue in the north-western corner. Turn
     the switch on, then return to the entrance. Head
     through the eastern room, then continue to the next
     area.
    
     You'll need to time your way past the several shifting
     blocks. Once on the other side, continue through the
     northern door to the next area.
    
     Head through the shifting platforms. Be careful not to
     get struck when they decend back to the surface. Start
     through the eastern room.
    
     There is a large door within this room which won't open,
     so continue through the north-western door to the next
     area. There's a Save Sphere in this area.
    
     Head west, then through the north-western door. This is
     pretty straight-forward, continue through a series of
     rooms to a Treasure Chest. Inside the Treasure Chest is
     a Lunar Talisman.
    
     In the room directly after the one with the three shifting
     platforms is a cracked wall. Use the Hammer to break it
     open.
    
     Head past the Treasure Chests to a Treasure Chest which
     contains an Earth Shielding. Back in the area with the
     ridiculously large door, there is a cracked wall next
     to the large door. Use a Hammer to break it open.
     Continue to the next area and descend the staircase.
    
     There is a small statue at the bottom of the stairs.
     Examine it to pull the lever. In the same room are
     two Treasure Chests which contain Blackberries and
     Anointed Chain Mail.
    
     Back in the room with the Save Sphere, head through
     the north-western door. Continue up the corridor to
     the next area and search for a crack on the south
     wall.
    
     Examine the statue to find a switch. Pull the switch,
     then return to the room directly after the one with
     the Save Sphere. It is the room with the two blocks
     which don't move.
    
     Save the game, then enter the next room for a Mini-
     Boss Fight
    
       = = =
    
       MINI-BOSS BATTLE
       Flying Knight
    
       HP: 17,000		MP: 240
    
       Res: Fire		Weak: Water
    
       The simplest and most logical way to defeat the
       Flying Knight is to use Ice Blade or Fire Blade.
       This saves the time of straining through the HP.
       This could easily finish off the Flying Knight
       in a couple of hits.
    
       This still gets you all the EXP and Fol without
       much effort. Trust me, you will need to save up
       strength for the Boss Battle.
    
       = = =
    
     Ascend the staircase to the Shrine of Kaddan. This is where
     things can become frustrating.
    
       FC02		~ Shrine of Kaddan ~
    
       = = =
    
       MINI-BOSS BATTLE
       Crystal Statue
    
       HP: 15,000		MP: 431
    
       Res: Earth	Wind	Weak: Water
    	Fire
    
       Though the Crystal Statue may seem easy, it is very quick,
       which makes it very difficult to attack. Fortunately, the
       Crystal Statue is a target for MP Attacks.
    
       Save strength for now and just attack the Crystal Statue
       with an MP Attack such as Fire Blade or Ice Blade. You
       should be able to defeat it within a couple of strikes.
       This will still get you all the EXP and Fol.
    
       = = =
    
     You'll obtain a Saint's Stone for defeating the Crystal Statue. Now
     tell me that wasn't too difficult. You'll encounter an Aquarian
     Soldier in the next room.
    
     There is another Crystal Statue in the eastern room. Use the same
     tactics as the previous one. You'll receive another Saint's Stone
     for defeating the Crystal Statue.
    
     Vendeeni Soldiers have taken up residence inside the Shrine. You'll
     likely encounter several Vendeeni Soldiers along the way. Head to
     the southern corridor. This should take Fayt to what may seem like
     a dead-end. Just wait a few moments for the roof to collapse. This
     can be tricky to avoid to falling debris.
    
     The wall to the left of the entrance has now cracked. Inside are
     two Treasure Chests. This includes Compounding Elixirs and a
     Saint's Stone. You can also obtain another Saint's Amulet from
     the furnace.
    
     Backtrack two rooms then use the Hammers on the northern cracked
     wall. Inside are five Treasure Chests which contain a Shabby
     Textbook, Blackberries, Compounding Elixirs, Heavy Armor, and
     Cooking Ingredients. 
    
     Return tot he previous room then enter the eastern door to the
     next area. The wall directly behind the entrance is cracked.
     You may use Hammers to break through. Inside are two Treasure
     Chests which contain a Hammer Charm and a Book of Prophecies.
    
     Return to the previous room, then continue down the corridor to
     a Save Sphere. Use the Save Sphere, then enter the next area.
    
       = = =
    
       BOSS BATTLE
       Crystal Cerberus
    
       HP: 30,000		MP: 3,500
    
       Res: Earth	Water	Weak: N/A
    	Fire	Wind
    
       Unfortunately, the Crystal Cerberus has somewhat more MP
       than the two Mini-Bosses. The Crystal Cerberus is also
       extremely fast. You're going to have difficulties with
       this fight.
    
       If the Crystal Cerberus becomes somewhat tough, then you
       can always Escape.
    
       Fortunately, the Crystal Cerberus does not have anything
       for a Special Attack. Not that I've seen anyways.
    
       = = =
    
     Continue through a series of rooms. There's a room which
     may seem as though it is a trap, but there is nothin it
     should be concerned about. In the next room are several
     Treasure Chests, some which have also been opened.
    
     Inside are Blueberries, Aquaberries, Blackberries, and
     Cooking Ingredients. Wait for a bit, as there will be
     another earthquake.
    
     The western wall should now be cracked. Use a Hammer to
     break through. The next area is pretty straight-forward,
     head through the area without getting hit. There are a
     couple Treasure Chests on the other side which contain
     an Orb of Foe Finding, while the second one cannot be
     accessed.
    
     Backtrack to the previos room and head south, south again,
     then east. The next room has a crack in the wall. Inside
     this next room is another Treasure Chest. Do NOT open the
     Treasure Chest. Head to the next room, then north. Ascend
     the staircase, then enter through the eastern room.
    
     Continue through a series of rooms. You can avoid the
     Crystal Statue. Keep heading north until you come to
     a room with a broken wall on the east side. Continue
     to the next area.
    
     You'll be in a room with four possible doors. First, head
     through the northern door. Head down the eastern corridor
     and enter the southern door. The path is straight-forward
     from here.
    
     You'll come to a windy corridor. Essentially there is only
     one door which can be taken, but there are several Chests
     that contain Cooking Ingredients and Blueberries. Just go
     to the next room.
    
     Touch the Red Gem in the next room. This will cause another
     Tremor. Return to the corridor, then to the previous room
     and enter the northen room. Inside, make your way through
     the maze. You'll need to avoid the shifting blocks. At the
     end of the maze are four Treaure Chests containing Smithery
     Materials, Alchemy Materials, and two Compounding Elixirs.
    
       - - - - - - - - -
       Through the Mazes
       - - - - - - - - -
    
       Yeah, I said Mazes. There are two to pass.
    
       West, North, North, West, West, North, East.
       These are the directions to Maze 1.
    
       West, East, North, North, East, North.
       These are the directions to Maze 2.
    
       Though I am certain you should be able to
       figure this out for yourself.
    
       - - -
    
     Anyways, the area with the four Treasure Chests should now
     be open. Continue through to the next area, use the Save
     Sphere. We are FINALLY at the end of the Shrine.
    
       = = =
    
       MINI-BOSS BATTLE
       Vendeeni Soldiers
    
       Revenge. The Vendeeni Soldiers use Disruptor
       Rifles. You could use Maria to even the odds.
    
       These Soldiers tend to get Trigger Happy.
       You'll start to become extremely outnumbered
       if even one of your characters becomess
       incipacitated.
    
       = = =
    
     After the Vendeeni Soldiers have been slaughtered, return
     to Aquious in the Audience Chamber to information Queen
     Aquaria that the OPA is safe.
    
     Tbe backtracking is fortunately easy, as there's no more
     enemies in the Shrine of Kaddan. Make sure to use the
     Save Sphere before returning to the Sealed Cavern. Hmm,
     something isn't right.
    
       FC03		~ Aquios ~
    
     You'll arrive back in the Great Temple of Castle Aquaria.
     Return to the Audience Chamber to speak with the Queen.
     After which, Maria takes Fayt outside to talk.
    
       FC04		~ Transport Ship Radish ~
    
       - - - - - - -
       Maria's Story
       - - - - - - -
    
       This starts to get me thinking of Lemony Snickets, a
       Series of Unfortunate Events.
    
       At times the world may seem an unfriendly and sinister
       place, but believe us when we say there is much more
       good in it than bad, and what may seem like a series
       of unfortunate events may just be, in fact, the first
       steps of a journey.
    
       I took that off the trailer, so there's nothing you
       probably haven't heard.
    
       Anyways, you will have control throughout the entire
       event two times while on the Radish. Both these two
       times, speak to the others in the vicinity, then to
       Jessie.
    
       Get ready to watch one of the funniest, but one of
       the best FMVs in the game so far.
    
       - - -
           
     After a series of events, a Soldier will approach both Fayt and
     Maria. Nel has returned from Airyglyph.
    
       FC05		~ Aquios ~
    
     Return to Castle Aquaria, then to the Audience Chamber to speak
     to the Queen. The King of Airyglyph wishes to speak to the Queen.
     You're asked to meet in the Ancient Ruins of Mosel.
    
     Return to the Inn in Aquios and Save the Game. Start back towards
     Peterny, then west to Sanmite Steppe.
    
       FC06		~ Sanmite Steppe ~
    
     Head north towards the bridge in Sanmite Steppe. Schweimer will
     then make an attack.
    
       = = =
    
       BOSS BATTLE
       Schweimer
    
       HP: 16,800		MP: 1,400
    
       Res: Wind		Weak: None
    
       Yeah! We're taking out the Dragon Brigade one by one.
       Schweimer is similar to Vox and Demetrio. He doesn't
       have as much strength as Vox, but he has two Dragon
       Legions by his side, and Schweimer is also Airbourne.
    
       Schweimer is an easy target for MP Attacks. Take out
       the two Dragon Legions before attacking Schweimer.
    
       = = =
    
     Our next stop is in Surferio. This is in the north-western region
     of the Sanmite Stepper
    
       FC07   ~ Surferio ~
    
     There's a scene of Fayt and Nel examining a Battle Mech, east of
     the Village Chief's House. There's not much of a Marketplace in
     Surferio, but their are several Private Homes. Most of these
     Private Homes have Treasure Chests which contain various items.
    
     The Grocer is the other business in Surferio. Though there isn't
     much, this should be enough to stock up your characters. South
     of the Village Chieft's House is the entrance to the Mosel Dunes.
    
     You'll enter the Passge from Parch to Plenty. The path is pretty
     straight-forward, so there is no need to explain anything in the
     next few areas. Just continue east until you've reached the exit.
     There are however many side-roads which you can take. Though the
     side-roads are all dead-ends, there are plenty of monsters which
     can be attacked for EXP and Fol.
    
     You'll encounter the Old Man of the Dunes at the exit. He states
     that he was expecting you. Exit to the Dunes.
    
       FC08		~ Mosel Dunes ~
    
     Head through the Mosel Desert towards the northern area. This
     takes you deeper into the desert.
    
       - - - - - - - - -
       Winter Conditions
       - - - - - - - - -
    
       The Mosel Desert is probably hotter than Florida in
       the summer. You'll see a number in the upper-left
       corner of the screen. This indicates the amount of
       energy Fayt has left before he passes out in the
       sands.
    
       Between each area is an oasis. The oasis can will
       temporarily stop the timer. You can also press the
       X Button to replenish Fayt's energy.
    
       There's plenty of treasure chests within the area,
       which may be somewhat out of the way, however, if
       you happen to pass out, Fayt awakens back towards
       the entrance.
    
       You need to head north-east. You'll come across the
       Ancient Mosel Ruins and a large oasis.
    
       FC09		~ Ancient Ruins of Mosel ~
    
     You'll probably wonder later on in the Ancient Ruins
     of Mosel of the several statues. Okay, I'll explain.
    
     At the entrance, step in front of the two statues.
     These statues will eventually fight. After which,
     a door will unlock. Proceed through the northern
     door to the next area.
    
     There are two directions you may go. East will take
     Fayt through several rooms. The first contains some
     Blackberries in a Treasure Chest. The second room
     has three possible directions.
    
     The north-western door is a long corridor which would
     have been equivelant to taking the western door from
     the entrance.
    
     The south-western room is a dead-end which contains a
     Treasure Chests. Blackberries can be obtained from
     the Treasure Chest.
    
     The north-western room has two Treasure Chests which
     contain Aquaberries and 40,000 Fol. There is also a
     Thief Statue in the center of the room. Create a
     Warrior to have the Thief defeated.
    
     Return to the previous chamber and keep heading east
     until you enter a new room. It may be a dead-end,
     but a Warrior Statue rests within this room. Create
     a Symbologist to defeat the Warrior.
    
     Return to the previous room and head south, almost to
     the southern room. Instead of proceeding through the
     southern door, heading through the northern door. In
     here is a Treasure Chest which contains Blueberries.
    
     Return to the previous room and head through the south
     door. We'll refer to this area as the Workshop. This
     somewhat gives me a checkpoint, making it easier to
     refer to later.
    
     Loop around to the eastern side and proceed through
     the door. Directly ahead is another unexplored room
     on the eastern wall. There is a Treasure Chest that
     contains an Aqua Veil.
    
     You'll also see a Runologist Statue within this room.
     Crate a Thief to defeat the Runologist.
    
     This opens the door to where King Airyglyph awaits
     for the Queen. Use the Save Sphere before entering
     the next room.
    
     After speaking to King Airyglyph, return to Peterny.
     Once there, the Queen will be escorted back to
     Aquios.
    
       - - - - - - - - - - 
       Travel to Airyglyph
       - - - - - - - - - -
    
       Airyglyph has some of the best shops Star Ocean 3
       offers this early in the game.
    
       Though the items may be substantially great, they
       can also become extremely expensive. You'll need
       a decent amount of Fol.
    
       - - -
    
       GC01		~ Airyglyph ~
    
     Once in Airyglyph, start towards Airyglyph Castle.
     Follow Woltar to the Dungeon below.
    
     You can either follow Woltar or speak to him two
     times to be taken directly there.
    
     With Albel now in Fayt's Party, head back to the
     Airyglyph entrance and exit back to the Traum
     Mountains. Directly outside the entrance is a
     Dragon Brigade Soldier.
    
     You'll be taken to the Bequerel Mountain Path.
     Head west to the Barr Mountain Path.
    
       GC02		~ Barr Mountain Path ~
    
     You'll be the the Mountains of Barr, AKA The Barr Mountain
     Path. Start down the eastern path. Obtain the Aquaberries
     at the far eastern side of the path, then continue through
     the north trail.
    
     Continue down the trail, cross the fallen tree in the river,
     then start down the western trail. There's a Treasure Chest
     in the next area on the far western side which contains
     Writing Materials. Start up the northern trail.
    
     This area is pretty straight forward. Cross the river, then
     enter the next area where the Black Dragon flies above.
     Let the Black Dragon carry Fayt to the Dragon Nest. Once
     there, start north to a Treasure Chest containing Superior
     Chain Mail.
    
     Return down the path and start down the southern path. This
     will eventually take you to the Barr Caves.
    
     You'll then encounter a cute cuddly wuddly Baby Dragon.
     Follow the Baby Dragon through the entrance back to the
     Mountains of Barr. Open the Treasure Chest to obtain
     46,000 Fol. Start down through the northern cave.
    
     Oops! Did I forget to mention there was a hole in this cave?
     Now it seems the only way out is exploration. Start through
     the northern trail
    
     This is somewhat of another maze. The eastern corridor leads
     to a Treasure Chest which contains Wind Shielding. The north-
     western chamber is also a dead-end, however there is are two
     Treasure Chests which contain Blueberries and 18,100 Fol.
    
     The north-eastern corridor is the exit back outside. Proceed
     north until you are faced with a path which splits off into
     two directions.
    
     Head west, then continue uphill to a Save Sphere. Enter the
     cave behind the waterfall to encounter an extremely large
     Dragon. Could this be The Marquis?
    
       = = =
    
       MINI-BOSS BATTLE
       Blue Dragon Zombie
    
       HP: 30,000		MP: 2,500
    
       Res: Earth	Wind	Weak: N/A
    	Fire	Water
    
       Well, the Blue Dragon Zombie has no weakness
       aside from the MP. Use bother MP Attacks or
       HP Attacks, whatever suits your needs.
    
       It's pretty much stuck where it's at, but it
       still uses Fire Breath, which can create a
       stream of fire.
    
       This can deal considerable damage to any of
       the characters in it's wake.
    
       = = =
    
     After the Blue Dragon Zombie has been defeated, a Dragon's 
     Windpipe will be obtained. Return to the previous area.
     Start down the southern path, then head east. Continue
     forward to another cave behind the waterfall. Enter the
     cave.
    
     Open the Treasure Chest to obtain Ripe Berries. Return to
     the previous area and start back down the western slope.
     Return to the area with the shattered building and search
     within the ruins to find a Dragon Bone Flute.
    
     Return south, out of this area and back to the cave. Head
     further south back to the waterfall. Return to the Black
     Dragon to be taken back to the Dragon's Nest.
    
     Head south back to the room with the Baby Dragon. There is
     a certain way the Dragon Flute must be played. The Baby
     Dragon will express the emotions.
    
       O Button (Light Tap) - Happy Tune
       O Button (Hold) - Playful Tune
       O Button (Tap Hard) - Sad Tune
       O Button (Hold Hard) - Angry Tune
    
     Return to the cave with the hole and drop to the surface
     below. Wrap around the wall and head south to the next
     area. Head east in this area to a Happy Dragon.
    
     Play the Happy Dragon Tune to enter the Ruins of Bar.
     Phew! That was tough work.
    
       GC03		~ Ruins of Barr ~
    
     Start by using the Save Sphere at the entrance to the
     Ruins of Barr.
    
     There is an Angry Dragon to the east. Play the Angry
     Dragon Tune to access the next area. There's a Chest
     in this area which contains Synthesis Materials. Now
     examine the Dragon Specimens to obtain the Dragon
     Cranium. Return to the previous area and start up
     the northern corridor. 
    
     Play the Happy Dragon Tune to access the next area of
     the Ruins.
    
     There's another relief painting within this chamber.
     The floor tiles almost emit a dim beam of light.
     Head down the western corridor and play the Sad
     Tune to access the next area.
    
     Step on the northern tile, then head south. Enter
     through the southern chamber by playing the Angry
     Dragon Tune. Step on the tile then returion to
     the previous area.
    
     Enter through the northern door, then the eastern
     door to a Treasure Chest to obtain a Masterwork
     Plate.
    
     Through the northern door is a shifting portrait.
     With this, quickly play the portrait which is
     displayed. Inside are two Treasure Chests which
     contain Magical Berries and a Damask Plate.
    
     Return to the area with the several floor tiles
     and start down the eastern corridor. Play the
     Playful Dragon tune to access the next area.
    
     Start down to the end of the corridor and step on
     the tile. Enter the south-eastern door. There's a
     small room at the end of the corridor. Inside is
     a Treasure Chest which contains Blackberries.
    
     Start up the northern corridor and into the north
     room. Head down the corridor to the western room.
     Two Treasure Chests are in this room. Inside are
     a Spirit Stone and a Wind Charm.
    
     Return to the previous corridor and approach the
     shifting portrait. Play the portraits which come
     across, then enter the next room. Inside is a
     Wind Pixie inside a Treasure Chest.
    
     Backtrack to the corridor directly east of the one
     with the several floor tiles. Play the Sad Tune in
     front of the Sad Dragon. This will gain you access
     to the north-eastern room. Inside is a floor tile.
     Save the Game, then return to the chamber with the
     several floor tiles.
    
     Step in front of the central Angry Dragon and play
     the Angry Tune to access the next area. Enter the
     next room, Save the Game, then play the Playful
     Tune.
    
     Step on the tile then return to the room with all
     the several floor tiles. Step on the central tile,
     present the Dragon's Cranium, then head north.
    
     Save the Game, then enter the northern room. Watch
     the scene 
    
       = = =
    
       BOSS BATTLE
       Robinwind
    
       HP: 50,000		MP: 1,800
    
       Res: Wind		Weak: N/A
    
       Wanna play? Let's play! Knock off Robinwind's MP.
       At this stage of the game, and with all the Boss
       Strategies where I've told you to use MP Attacks,
       hopefully you have some good MP Attacks.
    
       Have Cliff constantly use Fists of Fury. Set his
       Tactics to "Attack with all your Might". Don't
       ever take off Fists of Fury. It is one of Cliff's
       best attacks against Mini-Bosses and Bosses.
    
       Things can become extremely frustrating when this
       Boss starts getting MP Happy, using constant MP
       Attacks, while causing Confusion too.
    
       = = =
    
       GC04		~ Urssa Lava Caves ~
    
     Start down the eastern trail, then north. Open the
     Treasure Chest to obtain a Damask Gauntlet. Start
     down the eastern corridor. Head through a series
     of rooms until eventually Fayt encounters a Bunny
     Statue.
    
     Make your way around the statue and obtain the Key
     from behind. Backtrack to the main entrance, then
     start through the western corridor. Start north,
     then search for the Bunny Door.
    
     Use the Mini-Map to guide you through the maze. You
     can also obtain several Treasure Chests within the
     area. You should eventually come across the Bunny's
     House, or Vanilla's House.
    
       - - - - - - - - -
       Where's my Money?
       - - - - - - - - -
    
       Vanilla will create a Ring of Disintegration for Fayt,
       but at an additional cost. Unfortunately, Vanilla is
       your only source to see the Marquis. There are three
       options to paying Vanilla.
    
       Cash, Debit, Check, Visa, or Mastercard.
       (Just Kidding).
       
       1000 Fol (Gets Fayt the Disintegration Ring)
       10,000 Fol (Gets Fayt the Disintegration Ring and Gutsy Bunny)
       30,000 Fol (Gets Fayt the Disintegration Ring and Gutsy Bunny)
    
       Keep the Gutsy Bunny unequipped within difficult areas,
       as this creates much stronger enemies to deal with.
    
       - - -
     Backtrack to the Ruins of Barr, to the Barr Mountain
     Path, back to Airyglyph. You can speak to the Dragon
     Brigade Soldier on the Barr Mountain Path.
    
       GC05		~ Airyglyph Aqueducts ~
    
     If you remember the area where Fayt and Cliff escaped from the
     Aqueducts the first time, enter through there. Remove the hunk
     of ice directly north and enter through the next room.
    
     Open the Treasure Chest to obtain a Glowstone. Return to the
     Urssa Lava Caves.
    
       GC06		~ Urssa Lava Caves ~    
    
     With the Glowstone, Vanilla should now be able to create the
     Ring of Disintegration.
    
     With the Ring of Disintergration, return through the maze to
     the previous area. Return to the entrance and start north.
     The boulder should only be a few rooms ahead. Once you've
     reached the boulder, start to the next room.
    
     You'll encounter the Marquis inside, as well as some funny
     dialogue.
    
       = = =
    
       BOSS BATTLE
       Crosell (The Marquis)
    
       HP: 29,000		MP: 4,200
    
       Res: Earth	Wind	Weak: N/A
            Fire
    
       Well, the Boss Music has changed, which means this
       is not just a Boss, this is "The Boss". You'll have
       to battle the Marquis twice.
    
       A surprising strategy would be to use Fayt, Albel,
       and Cliff. Have Cliff continuously use Fists of
       Fury. Albel and Fayt should focus on their Major
       Attacks.
    
       Make sure a Healer is selected. Though Fayt, Cliff,
       and Albel are all attackers, one should focus more
       on Healing.
    
       Corsell has several attacks which wouuld probably
       make this Boss Strategy quite lengthly. Suffice
       to say, Corsell can have your party defeated in
       minutes.
    
       = = =
    
       = = =
    
       BOSS BATTLE
       Corsell (The Marquis)
    
       HP: 62,000		MP: 6,000
    
       Res: Earth	Fire	Weak: N/A
    	Wind
    
       Well, the situations has changed in this Boss Battle.
       This time, Corsell tends to use MP Attacks which can
       be frustrating to deal with.
    
       MP Attacks are dealt when Corsell begins stomping on
       the ground. If this happens, quickly get out of the
       way.
    
       Continue following the same tactics as before. Use MP
       and HP Items to restore HP / MP.
    
       = = =
    
       GC07		~ Aquios ~
    
     Enter into Castle Aquaria, then return to floor below.
     There is a Save Sphere within the Guest Room. You'll
     want to speak to all the character so far.
    
       - - - - - - -
       Cliff Fittir
       - - - - - - -
    
       Cliff is wandering the corridor on the lower floor
       near the Great Temple of Castle Aquaria.
    
       - - - - - -
       Nel Zelpher
       - - - - - -
    
       Nel Zelpher can be found in 'Nel Zelpher's Room'.
       It is down the  eastern corridor.
    
       - - - - -
       Albel Nox
       - - - - -
    
       Albel is wandering the central street in Aquios.
       Descend the staircase and he should be near the
       entrance.
    
       - - - - - - -
       Maria Traydor
       - - - - - - -
    
       Maria can be found inside the Great Temple of
       Castle Aquaria. She can be found wandering by
       the staircase to the Sealed Cavern.
    
       - - - - - - - -
       Roger S. Huxley
       - - - - - - - -
    
       Roger is wandering inside the Grocer "Aire's
       Blessing" in Aquios.
    
       - - - - - - -
       Adray Lasbard
       - - - - - - -
    
       Adray can found wandering down the eastern
       corridor next to Nel Zelpher's Room.
    
       - - - - - -
       Mirage Koas
       - - - - - -
    
       Mirage is in the Guest Room. This would also
       be the room with the Save Sphere.
    
       - - -
    
     Return to the Throne Room and head south to the balcony. Watch
     the scene as Star Ocean 3: Till the End of Time Disk One comes
     to a close.
    
       - - - - - - - - - - - -
       INTERPLANETARY JOURNEYS
       - - - - - - - - - - - -
    
       HC01		~ Flagship Diplo ~
    
     Start through the northern room to the Bridge. Watch the
     scene, as everybody eventually leaves Elicoor 2.
    
     Insert Disk 2.
    
     You'll encounter a Vendeeni Ship, along with Sophia and
     Dr. Leingod. 
    
     You'll be asked to make an exchange between Fayt and Dr.
     Leingod. Notice the Captain of the Dasvanu never said a
     word of Sophia.
    
     The location of the exchange will take place within the
     Kirlsa Training Facility on Elicoor II. Speak to all of
     thew crewmembers aboard the Diplo.
    
     You'll probably receive a transmission from Maria soon.
     After which, return to the Transporter Room. This is 
     on the upper level of the Diplo in te southern room.
    
       = = =
    
       MINI-BOSS BATTLE
       Vendeeni Soldier
    
       The Vendeeni were obvious going to start a scheme of
       their own and blame the others. It's typical villain
       schemes.
    
       These shouldn't be too hard, I mean it's only Fayt
       and Cliff, but with the immense strength your two
       characters have, so long as the Gutsy Bunny is not
       equipped, the Vendeeni and their Disruptor Ridfles
       shouldn't be a problem.
    
       = = =
    
       HC02		~ Kirlsa Training Facility ~
    
     Use the Save Sphere to Save the Game, then head back
     down to Floor 1 and take the elevator to Floor 4.
    
     One of your characters comes to destroy the Transport
     Jammer. Shortly after is an unfortunate events, then
     a Boss Fight.
    
     Man, how unfortunate, I don't know if I can play this
     Star Ocean 3 anymore.
    
       = = =
    
       BOSS BATTLE
       Biwig
    
       HP: 26,000		MP: 13,816
    
       Res: Water		Weak: Earth
            Fire
    
       This is one of my favorite battles for several reasons.
       First, after the character has successfully destroyed
       the Jammer, that character was Nel for me. One of my
       favorite characters in Star Ocean 3.
    
       Second, Biwig also kills Robert Leingod to save Fayt.
       There goes Maria's chance for answers.
    
       Three, for capturing Robert and Sophia and attacking
       Hyda IV, and Elicoor II, and this whole series of
       unfortunate events.
    
       Finally, this battle has one of the best Boss Battle
       Themes of Star Ocean 3, "Bitter Dance".
    
       This battle can become extremely complicating due to
       the fact that the Vendeeni use Disruptor Rifles, and
       have extremely fast attacks.
    
       Now what I don't understand is how those can be hurt
       in battle with disruptor rifles several times, while
       in the story, one shot and they're dead. Can someone
       explain this to me?
    
       Use Fists of Fury constantly, while giving Biwig no
       chance, or very little to attack back.
    
       - - -
     
       HC03		~ Federation Aquaelie ~
          
     Watch the scene, Fayt eventually arrives on Commodore
     Wittcomb.
    
     After several series of unfortunate events, return to
     the Transporter Room. Exit to the Lower Corridor.
     Enter through the western room to be taken to the
       
     Start down the central corridor to the south-western
     corridor. Enter the first western door to encounter
     Maria.
    
     Speak to Maria once more, then enter the southern
     room to Sophia's Room. Speak to Sophia twice, now
     return to the corridor.
    
     Enter the room directly across from Sophia. This is
     the room the character who destroyed the Jamming
     Device is centered in. I'll use Nel from this point
     forward, as she was the character which I obtained
     back in Kirlsa Training Facility.
    
     Also, if you have followed this Game Guide exactly,
     you too should have Nel.
    
     The southern room is a Game Room which is used to
     access a Workshop, Outfitter, or Armorer.
    
     Enter down the south-eastern corridor. Enter into
     the central-eastern room. Speak to Cliff, then
     exit back to the corridor.
    
     Above Cliff's Room is Fayt's Room. There is a Save
     Sphere inside which can be used to Save the Game.
     Go to sleep in Fayt's Bed to continue the story.
    
     After arrival at the Federation #5 Station, return
     to the Bridge to speak to Commodore Wittcomb.
    
     You'll then return to the central corridor. Enter
     through the southern door to the Transporter Room.
     You'll arrive in Moonbase.
    
       HC04		~ Moonbase ~  
          
     Head west from the Transporter Room to the Moonbase.
     You'll eventually encounter Peppita.
    
     Peppita will eventually ask Fayt to join the party.
     This doesn't happen for a short time. However, the
     Rossetti Troupe is shocked when they overhear this
     proposal.
    
     It's up to you to decide, and I understand that it
     is a tough decision at that.
    
     Return through the eastern corridors to the central
     station. Start down the north-western corridor and
     take the elevator to the lower level.
    
     Open the Treasure Chest for 32,000 Fol, then speak
     to the Private First Class Leon. Start back up the
     elevator and head north-west to the Habitation
     Zone.
    
     Open the western Treasure Chest to obtain Cooking
     Ingredients. Take the north-eastern corridor to a
     Treasure Chest which contains Ripe Berries.
    
     Backup, then locate a Treasure Chest on the north
     ledge which contains Ablative Armor. Start down
     the western corridor to encoutner a Proclaimer.
    
       = = =
    
       BOSS BATTLE
       Proclaimer
    
       HP: 50,000		MP: 50,000
    
       Res: Earth	Water	Weak: Wind
    	Fire
       
       This Boss uses borth HP and MP Attacks. You'll
       constantly want to have Cliff using Fists of
       Fury to defeat the Proclaimer.
    
       Make sure you have a character capable of Heal.
       Sophia or Nel would be a good choice. You'd
       probably be able to defeat the Proclaimer in
       a couple minutes.
    
       = = =
    
     After which, Peppita comes up to make the finishing
     blow on the Proclaimer.
    
     Start down the western corridor. Take the southern
     elevator to the lower level. Open the Treasure Chest
     to obtain a Life Saver, then return to the previous
     room.  
       
     There are two Treasure Chests around the perimeter
     of the central structure which contain a Trading
     Card EX1 and Blackberries. Start down the south-
     western corridor to the next area.
    
     Proceed to the central structure. Counter-Clockwise
     is a Treasure Chest which contains a Sunrise
     Dictionary. There is a Treasure Chest on the other
     side as well which contains Synthesis Materials.
     Start down the eastern corridor to the next area.
    
     Start to the central structure. There's two Chests
     on the central strucuture. Use the eastern Save
     Sphere then start down the elevator to Robert
     Leingod's Lab.
    
       - - - - - - - - -
       The Tension Rises
       - - - - - - - - -
    
       Back at the entrance of the Federation Station,
       Fayt says farewell to Pepitta. This is where a
       tough descision had to be made.
    
       Can you feel the tension? After a convincing
       story, Sophia and Pepitta turn to Fayt. When
       accepted, Pepitta remains in the party until
       the very end.
    
       - - -
    
     Return down the eastern corridor to the Transporter
     and back to the Aquaelie.
    
       HC05		~ Aquaelie ~
    
     Return to the Bridge to speak to Commodore Wittcomb.
     After a disturbing scene, return to Fayt's Room.
     Fayt awakens with a call from Commodore Wittcomb.
     Return to the Bridge of the Aquaelie.
    
     The situation has changed, as the Executioner has
     now started towards the Aquaelie. Return to the
     southern Transporter Room to the Shuttle Bay.
    
     After what seems to have been the best FMV in Star
     Ocean 3, the Aquaelie has been destroyed.
    
       HC06		~ Shuttle Calnus ~
    
     Maria sees that the Aquaelie has taken a hearvy and
     quick defeat. Everybody about the Aquaelie has been
     killed. The ship has been destroyed.
    
     What? There's nobody at the Helm? Ahhh! (Ahem), the
     Transporter Room will take everbody to the Planet
     Styx.
    
     This is probably going to be one of the hardest of
     planets which you have visited so far.
    
       HC07		~ Planet Styx ~
    
     Phew! If you though the Proclaimer was tough, wait
     until you check out the monsters on Planet Styx.
    
     This is a really good place to Level Up. There is
     a Save Sphere and an HP / MP Restore Beacon.
    
     Start up the northern trail and continue heading
     north until you come to a two-way intersection.
     Head west, as the eastern path is a dead-end and
     contains no Treasure Chests.
    
     The path is pretty straight-forward, as basically
     every other way you go would lead to a dead-end.
    
     This is a much larger and more opened area of the
     Planet Styx. Though it may be confusing to search
     for the Time Gate, it can be found directly north-
     east.
    
       - - - - - - - - - -
       THE SPHERE COMPANY
       - - - - - - - - - -
    
       IC01		~ Arkives ~
    
     This is where the story unfolds, as the plot has
     taken a dramatic twist of events. Something that
     you would have never expected.
    
       = = =
    
       EVENT BATTLE
       Security Service Members
    
       Whew! Six of them, this should be somewhat difficult.
       The Security Service Members (SSMs) are Trigger Happy,
       with some immense strength.
    
       Fortunately their health is incredibly low, make sure
       to Heal when neccessary, and keep using Fists of Fury.
    
       = = =
    
     Start down the southern walkway, then west, then to the
     northern-eastern house. Inside is a Treasure Chest that
     contains 35,000 Fol.
    
     Start west, then north, then west again to another home.
     Inside is a Treasure Chest which contains Ripe Berries. 
       
     Head east, then south, then west to the north-western
     House. Inside is a Treasure Chest that contain Ripe
     Berries. Return back outside the Private Home.
    
     Start east, then south, then head to the south-western
     building. Open the Treasure Chest inside to obtain
     Blackberries. Return back outside.
    
     Head north, then east, then to the south-western house.
     There's a Treasure Chest inside which contains Cooking
     Ingredients.
    
     Head all the way to the south-eastern house. There is
     a Treasure Chest inside which contains a Jewel of
     Alertness.
    
     Return outside, then head west, then down the southern
     walkway to the eastern building. There is a Treasure
     Chest inside which contains a Physical Enhancer.
    
     Return outside and make your way to the central prism
     to be transported to the next area. This is the
     Marketplace of Arkives.
    
     East is the Armorer of Arkives, west is the Item Shop,
     and another Prism which will take Fayt to Spacetime
     Station.
    
     The Station is in the center of the perimeter. On the
     northern side is the Inn "Capsule Bed Zero-G". After
     entering Gemity, an event occurs. Head south through
     the Spacetime Station. The southern Transporter will
     take Fayt to Gemity.
    
       IC02		~ Gemity ~
    
     Enter through the nortern door to Gemity to trigger
     an event.
    
     There are several shops in Gemity. It's a somewhat
     like Las Vegas without all the Casinos.
    
     There's two Shopkeepers on the western and eastern
     side of Gemity. On the western side is an Outfitter
     "Muscle Garden". On the eastern side is the Tavern
     "Come Together Pub".
    
     Futher north is an Amorer "Remul's Workshop of
     Weaponry", and an Eatery "Unalterable Past".
    
     On the western side is an Outfitter "The Princess's
     Test Site Pharmacy". Start north to the next area.
    
     There are two Teleporters on the two sides of the
     central structure. This is the Eternal Sphere.
     Enter the Eternal Sphere for an event to occur.
    
     Maria will start after Sophia grants access to Maria
     for administrator privliges.
    
     Speak to all the characters within the area twice,
     then return to Maria. You'll now select the area
     of travel.
    
       - - - - - - -
       Vanguard III
       - - - - - - -
    
       You'll arrive in the Forest on Vanguard III.
       Return to Whipple to speak to both Niklas
       and Meena.
    
       Speak to Meena. Meena asks that Fayt stays
       the night, so accept the offer.
    
       Return to the Portal to the Eternal Sphere.
       This will start an event.
    
       - - - - - -
       Elicoor II
       - - - - - -
    
       You'll arrive in the Aire Hills of Elicoor
       II. You must choose an 8th Party Member:
     
       ROGER
    
       Roger can be found at his residence in Surferio.
       Speak to him and accept. 
    
       NEL
    
       Nel can be obtained in Aquios inside the Castle
       in 'Nel Zelpher's Room'. Speak to Nel, select
       the option, "I don't have time to talk".
    
       ALBEL
    
       Albel is in the Urssa Lava Caves within the
       same area where you previously fough Corsell.
       You'll have the combat Albel in a one-on-one
       battle before he accepts.
    
       If Albel does not appear in the Urssa Lava
       Caves, speak to Woltar back in Arias.
    
       - - - - - - - - -
       Sol III, Moonbase
       - - - - - - - - -
    
       The Amorer "Rokumundo Antique Shop" sells Guns. Yeah!
       Now we can start wandering the Eternal Sphere with a
       deadly weapon.
    
       Speak to some of the members of the Peppita Troupe.
       After which, start back to Gemity.
    
       - - -
    
     You'll be back in the central area where all the Mini-Games are
     happening.
    
     Think of this area as a giant circle. Within this circle are a
     hefty amount of attractions.
    
     North is the Arena, which is an excellent place to level up a
     few characters.
    
     Through the north-eastern and north-western Transporter is
     Guttarin, Master of Runic Chess. Through the south-eastern
     and souther-western Transporter is the Bunny Races. It's a
     Bunny Race Track.
    
     The central Transporters is the Eternal Sphere. Anywhere in
     the Milky Way Galaxy except Hyda IV may be visited by Fayt.
     Finally, the southern walkway will take Fayt bacck to the
     Marketplace of Gemity.
    
     Head south the the Station to speak to the Station Pesonnel.
     After which, Fayt should be able to be transported to the
     Sphere. You're immediately ambushed by Azazer.
    
       
    
       = = =
    
       EVENT BATTLE
       Security Force Member
    
       These are slightly tougher than the Security Service
       Members back at the Arkives.
    
       Start attacking the Security Force Members (SFMs). A
       Healer should continuously be Healing those on the
       Battle Field.
    
       Have Cliff use Fists of Fury, and Fayt or Albel as a
       main attacker.
    
       Be careful how the Event Battle is played. There is
       a Boss Battle directly after the SFMs.
    
       = = =
    
       Azazer: You're just Data!
    
       Man that expression is absolutely priceless. *Ahem*,
       Time to defeat Azazer.
    
       = = =
    
       BOSS BATTLE
       Azazer
    
       HP: 99,000		MP: 9,000
    
       Res: Earth		Weak: Fire
    	Water
    
       Azazer is the type who uses MP Attacks frquently.
       His attacks are extremely slow, but deal a great
       amount of damage.
    
       He tends to use Guard quite a bit. You will not
       be able to switch character between battles, or
       heal HP / MP.
    
       If Cliff's Fists of Fury Attack is set as a Major
       Attack, he should be able to completely devestate
       Azazer's Defenses.
    
       = = =
       
       IC03		~ The Sphere 211 ~
    
     You've defeated Azazer of the Sphere Company, which goes
     to show that your fighting skills are much better than
     Albel's.
    
       - - - - - - - - - - -
       Sphere 211: 1st Floor
       - - - - - - - - - - -
    
       Enemies: Security Force Member, Incipacitator 4
    
       From the entrance, start down the western corridor,
       then start down the northern corridor to the next
       area.
    
       Continue down the western corridor. The walkway
       will eventually come to an end. There should be
       a walkway into the next area directly north.
    
       Start up the spiral staircase to the second floor
       of Sphere 211.
    
       - - - - - - - - - - -
       Sphere 211: 2nd Floor
       - - - - - - - - - - -
    
       Enemies: Incipacitator 4, Security Force Member,
    	    Lv3 Robo Gunner, 
    
       There are three different directions of travel on
       the 2nd Floor.
    
       Start down the eastern corridor to the next area.
       This area is somewhat T-Shaped with a few other
       walkways off to the side.
    
       All walkways except for the north-western one are
       dead-ends.
    
       The western walkway back at the entrance of the
       2nd Floor is a corridor to a Treasure Chest.
       Inside are some Cooking Ingredients.
    
       The south-western walkway leads to a dead-end at
       the present time.
    
       Back down the eastern corridor, take the north-
       western walkay to a spiral staircase leading to
       the 3rd Floor.
    
       - - - - - - - - - - -
       Sphere 211: 3rd Floor
       - - - - - - - - - - -
    
       Enemies: Incipacitator 4, Lv3 Robo Gunner
    
       The spiral staircase starts right in a corridor.
       Head forward, then start down the west corridor.
       In the soth-western corner is a Treasure Chest
       which contains a Mental Enhancer.
    
       Back in the previous corridor, continue through
       the north-western corridor.
    
       Start north, then down through the south-western
       corridor.
    
       This is a room which has two possible directions.
       You may either head south or north. The southern
       walkway is to a Treasure Chest. Inside the Chest
       are Synthesis Materials.
    
       Back in the previous room, the northern walkway
       is to another Treasure Chest which contain Ripe
       Berries.
    
       Return to the previous room, start down the east
       corridor, then the northern corridor.
    
       Start down the southern corridor on the other side
       to a Treasure Chest containing an Analeptic. There
       is also a spiral staircase which takes Fayt to the
       4th floor.
    
       - - - - - - - - - - -
       Sphere 211: 4th Floor
       - - - - - - - - - - -
    
       Enemies: Incipacitator 4, Security Force Member,
    	    Lv3 Robo Gunner
    
       Exit to the eastern corridor, then start down the
       western corridor. The southern corridor is a dead-
       end at the present time, so start north, and then
       west.
    
       Continue down the corridor, then head north. Head
       down the eastern corridor, then through the north
       room to two Treasure Chests which contain Dremela's
       Tool Set and a Physical Enhancer.
    
       Back in the previous corridor, head west, and then
       north. Continue through the western walkway to the
       next area. There's a Treasure Chest which contains
       a Wind Pixie.
    
       Back in the previous room, head south to the edge
       of the corridor, then west to the next area. Head
       through a series of rooms. You'll eventually come
       to the spiral staircase. Proceed to the 5th Floor.
    
       - - - - - - - - - - -
       Sphere 211: 5th Floor
       - - - - - - - - - - -
    
       Enemies: Lv3 Robo Gunner
    
       Use the Save Sphere to Save the Game, then enter
       through the northern door.
    
       Enter through the western door. Blair will open
       the door. Though this would not be the place to
       talk,
    
       Start through the southern room. Proceed through
       a series of rooms until Blair reaches the office.
       This is somewhat of a rest area.
    
       Head through the western walkway to the next area.
       You'll encounter the Owner, AKA Luther. Belzeber
       and Berial will soon arrive.
    
       = = =
    
       BOSS FIGHT
       Belzeber and Berial
    
       BELZEBER
       HP: 62,000		MP: 30,000
    
       Res: Fire		Weak: Earth		
    	Wind
       
       BERIAL
       HP: 70,000		MP: 5,000
    
       Res: Earth		Weak: Wind
    	Water
    
       Uhh... So Belzeber uses a Whip and speaks with...
       Okay... Let's just get to the Boss Strategy.
    
       Make sure that you have a Healer in the Party.
       Make sure the Healer is either a Symbology or
       Runology user, rather than someone who's more
       useful with offense.
    
       Cliff should use Fists of Fury. Fayt should be
       using Symbology such as Deep Freeze or Stone
       Rain.
    
       Belzeber uses MP Attacks, take out Belzeber as
       soon as possible before attacking Berial. Now
       Berial tends to use strong Ranged Attacks. It
       is safe to say that he can become frustrating
       and annoying.
    
       = = =
    
     With these two, questionable characters out of the way,
     return to the Blair Office and proceed to the northern
     room. Continue north, then west, then south.
    
     In this corridor, head down the eastern corridor to a
     Treasure Chest which contains a Laser Weapon. Return
     to the previous corridor and head south, then east to
     another Treasure Chest contain a Mental Enhancer.
    
     Head back to the room with the Lv3 Robo Gunner, then
     start through the north-eastern corridor. Start east
     to a Treasure Chest which contain a Trading Card 2,
     Ceramic Gauntlet, Synthesis Materials, and Ripe
     Berries.
    
     Start up the north-western corridor to the Elevator
     Control Panel. Use the Control Panel, then return
     towards the spiral staircase. directly east of the
     office.
    
     There are two Transporters which have now activated.
     Though there are absolutely several exciting floors
     to visit, I am not going to spend mt Saturday Night
     with the several details of each floor, as they are
     optional and do not have to be completed. Start by
     selecting Floor 211.
    
     Unfortunately this Walkthrough is direct, so you'll
     want to check out one of the two Sphere 211 Guides
     for further assistance in the Sphere 211.
    
       - - - - - - - - - - - -
       Sphere 211: 211th Floor
       - - - - - - - - - - - -
    
       Enemies: 4D Security Soldier, Incipacitator 4,
    	    Lv3 Robo Gunner
    
       Enter through the northern door to the corridor
       ahead. Start east, then north. Continue through
       a series of rooms to a Treasure Chest. Open the
       Treasure Chest to obtain a Dilapidated Textbook.
    
       Reacktrack two rooms to a room with a Lv3 Robo
       Gunner. Enter through the western corridor to
       a Save Sphere and an HP / MP Replenisher. This
       next room practically screams Boss Battle.
    
       = = =
    
       BOSS BATTLE
       Proclaimer
    
       HP: 65,000		MP:4,000
    
       Res: Water	Wind	Weak: Earth
    	Fire
    
       If Sophia was in the Party, she will now be leaving
       for the duratiion of the Boss Battle.
    
       Ambush! There are two consecutive battles on Styx.
       The Proclaimer is pretty much the same as the one
       on Moonbase. Watch out for an MP Attack which can
       be pretty devestating.
    
       = = =
    
       = = =
    
       BOSS BATTLE
       Enforcer
       
       HP: 82,000		MP: 35,000
    
       Res: Earth	Water	Weak: Wind
    	Fire
    
       This is the slighly more difficult Boss Battle, as
       the attacks the Enforcer uses will do considerable
       damage.
    
       You may find youreslf fighting alone in this Battle
       very soon.
    
       Make sure your Healer remains away from the enemy
       and any attack at all times. You'll want to have
       Cliff and another capable of dealing some massive
       physical blows to the Enforcer.
    
       Most of the Enforcer's attacks will basically stop
       any character nearby from making an attack. If you
       are not able to keep up with the Enforcer's strong
       blows, then you may want to let the two characters
       who are attacking to be controlled through the NPC,
       while you focus mainly on Healing.
    
       = = =
    
     Watch the scene, as Star Ocean 3 has come to a close.
     Good Job! You have completed Star Ocean 3! Not...
    
       = = =
    
       BOSS BATTLE
       Convictor
    
       HP: 120,000		MP: 10,000
    
       Res: Fire	Water	Weak: Earth
    	Wind
    
       Phew! Three consecutive Boss Battles with no rest
       whatsoever. Your character might be worn.
    
       The Convictor has some powerful Special Attacks.
       If you are not able to keep your character's HP
       healthy, then I would suggest switching to your
       Healer to focus on Healing while the two others
       attack the Convictor.
    
       The Convictor has several MP Attacks, which can
       be truly devestating to your disadvantage. Once
       the Convictor has been defeated, these can then
       be expected further throughout the game as just
       regular enemies.
    
       = = =
    
       IC04		~ Planet Styx ~
    
       Use the Save Sphere and the HP / MP Replenisher.
       Backtrack to the southern region.
    
       The shuttle is in the south-eastern region of
       Planet Styx. It's pretty straight-forward, so
       there is no need to give further direction to
       the Shuttle. Just watch out for the Convictor
       spawnings.
    
       - - -
    
       IC05		~ Flagship Diplo ~
    
     Back on the Flagship Diplo, speak to Marietta
     and Steeg on the Upper Deck.
    
     You'll need to speak with every crewmember on
     board the Flagship Diplo. After which, speak
     to Mirage on the Bridge.
    
     Head to the Transporter Room to be taken back
     to Elicoor II.
    
       - - - - - -
       ELICOOR II
       - - - - - -
    
       JC01		~ Aquios ~
    
     You'll arrive on the Irisa Fields, outside of Peterny.
     Head through Irisia Fields to Aquios. Once in Aquios,
     speak to Queen Aquaria. What? You were planning on
     enterring the Shrine of Kaddan and just snatching it
     from the pedestal?
    
     After speaking to Queen Aquaria, Adray enters into the
     Throne Room. Adray is perhaps one of the most annoying
     characters in Star Ocean 3.
    
       JC02		~ Sealed Cavern ~
    
     Start back into the Sealed Cavern, then towards the
     Shrine of Kaddan.
    
     Soon before reaching the Shrine of Kaddan, Fayt will
     encounter a Lesser Eye.
    
       = = =
    
       BOSS BATTLE
       Lesser Eye
    
       HP: 230,000		MP: 56,000
    
       Res: Earth	Fire	Weak: N/A
    	Water 	Wind
    
       You'll know the Lesser Eye is capable of casting
       Petrification just by the appearance. If this is
       what you thought, then you're dead wrong.
    
       Most of the Lesser Eye's Attacks deal considerable
       damage.
    
       If you're unable to keep your characters' health
       sufficient, I would suggest coming back to fight
       the Lesser Eye when you have gained a few levels.
       Otherwise, play the Healer.
    
       Make sure that Cliff is out and ready. Use both
       Acrobat Locus and Fists of Fury. You'll want to
       have a second character such as Mirage, or Fayt,
       who is able to attack and use Symbology.
    
       The only attack which you desperately may want
       to avoid is Dark Sphere. Head as far away as
       possible when the surface begins to cloud up.
    
       There's another FAQ / Walkthrough on GameFAQs
       which states to "Avoid the Red Circle". There
       are two Red Circles in this Boss Battle.
    
       There is Misery Circle and Dark Sphere. Both
       are two attacks which should be avoided. The
       Misey Circle attacks the target's HP / MP.
    
       The attack which all the Guides on GameFAQs
       will likely be referring to Dark Sphere. It
       will completely destroy the target's HP.
    
       You'll want to focus on the surface as well as
       the Boss.
    
       = = =
    
     Phew! Did you survive the Boss Battle? Great! Enter into
     the Shrine of Kaddan.
    
       JC03		~ Shrine of Kaddan ~
    
     Didn't think that we would ever be coming back to
     this place again. Start through the Shrine of
     Kaddan. You'll encounter Dark Armor where Fayt
     previously encountered the Crystal Cerberus.
    
       = = =
    
       MINI-BOSS BATTLE
       Dark Armor
    
       HP: 67,000		MP: 6,000
    
       Res: Fire		Weak: N/A
    
       There are three Dark Armors and they are both
       very immense in strength.
    
       These Dark Armors do not even have to get close
       to their target to attack, as the Shockwave is
       what delivers the damage.
    
       You'll want to have Cliff use Fists of Fury or
       Acrobat Locus, or Fayt's Air Raid / Dimension
       Door Skills.
    
       With Cliff on the field, have another who has
       sufficient strength, and Symbology / Runology.
    
       = = =
    
     continue towards the OPA. You'll encounter a Crystal
     Statue along the way.
    
       = = =
    
       MINI-BOSS BATTLE
       Crystal Statue
    
       HP: 168,000		MP: 10,000
    
       Res: Earth	Wind	Weak: N/A
    	Water   Fire
    
       It's similar to the first time when you fought
       the Crystal Statues.
    
       The only difference this time around is a lot
       more HP / MP, strength, and Defense. Agility
       remains the same.
    
       Use Fayt's Dimension Door or Air Raid, Cliff's
       of Acrobat Locus. Fists of Fury doesn not have
       much of an effect on the Crystal Statue.
    
       I'd suggest bringing Sophia or Peppita into 
       the Battle to gain some much needed EXP.
    
       = = =
    
     Continue forward through the Shrine of Kaddan to reach
     another Mini-Boss.
    
       = = =
    
       MINI-BOSS BATTLE
       Dark Eye
    
       HP: 330,000		MP: 56,000
    
       Res: Earth	Fire	Weak: N/A
    	Water   Wind
    
       What makes the battle extremely difficult is the
       fact that any attacks the Dark Eye uses will be
       an attack which absorbs HP / MP.
    
       Don't use Elemental Attacks against the Dark Eye.
       It'll work out to the Dark Eye's advantage. This
       means Adray is absolutely useless for the battle.
    
       So unless Mirage has some good attacks, I would
       stick with Fayt and Cliff. Use their strongest
       attacks to defeat the Dark Eye.
    
       If you have any powerful MP Attacks which could
       be used, the Dark Eye will fall much sooner.
    
       = = =
    
     Futher forward is the to the OPA. Save the Game, then
     enter the room with the OPA. Backtrack all the way to
     Castle Aquaria. 
    
     Watch the scene, then enter Surferio. Head through the
     Surferio to the Dunes, then to the Ancient Ruins of
     Mosel.
    
       JC04		~ Mosel Dunes ~
    
     Before starting to the Ancient Ruins of Mosel, there's
     an enemy Chimera waiting in the Mosel Dunes.
    
       = = =
    
       BOSS BATTLE
       Chimera
    
       HP: 200,000		MP: 28,000
    
       Res: Fire		Weak: N/A
    	Wind
       
       Phew! This is one Boss not to be misjudged. The
       Chimera is extremely quick. You'll want to have
       an Amulet of Freedom equipped.
    
       What makes the Chimera much more frustrating is
       the fact of which it can Paralyze. These series
       of attacks almost makes it impossible to make a
       direct hit.
    
       Follow the process of which I've been using in
       previous battles.
    
       Use Cliff's Fists of Fury, Nel's Mirror Slice
       or Whirlwind, Fayt's Dimension Door. Keep a
       Healer in the party. Preferrably Nel or Sophia.
       
       The Chimera's Tail will deliver a small amount
       of damage if it comes in contact with any of
       the characters, so watch out.
       
       = = =
    
     Now start through the Mosel Dunes and into the Ancient
     Ruins of Mosel.
    
       JC05		~ Ancient Ruins of Mosel ~
    
     There is no need to inspect the statues further. Enter
     through the Ancient Ruins of Mosel to the central area
     where King Airyglyph was previously.
    
     Fortunately, there is a Map Vendor in the Passage from
     Parch to Plenty. You can buy a Map of the Mosel Dunes
     and the Ancient Ruins of Mosel for 10,000 Fol.
    
       = = =
    
       BOSS BATTLE
       Stone Golem
    
       HP: 300,000		MP: 20,000
    
       Res: Earth	Fire	Weak: N/A
    	Water	Wind
    
       Okay the Stone Golem has a considerable amount of
       Defense. Elemental Attacks are not worth the time
       and effort.
    
       I find a Mirror Slice and Fists of Fury Combo with
       Cliff and Nel to be extremely effective against
       the Stone Golem.
    
       The Stone Golem's strength is immense. Fortunately
       the Stone Golem does not have much Agility. It is
       extremely slow.
    
       You'll want a Healer, but you will rarely have to
       do much Healing for the duration of the Battle.
    
       = = =
    
     Start down the staircase to the Subterranean Waterway.
     Head down the northern walkway. Continue forward, and
     then take the first eastern path you come across.
    
     Follow the eastern walkway until it comes to and end.
     Head east, then north to a Hauler Beast.
    
     These ones, unlike the one in the Caverns, can now be
     controlled.
    
     Ride the Hauler Beast past the walkway, then exit to
     the north. Continue north-west to the back of the
     central walkway. Ascend the staircase to the ledge
     above.
    
     Start down the eastern walkway, then head south to a
     fork. Take the south-western walkway to a Treasure
     Chest which contains Cooking Ingredients. The south-
     eastern walkway is a dead-end.
    
     There is another walkway to the west which holds some
     more Treasure Chests, including one with 160,000 Fol!
    
     Return to the Hauler and head south-east. You'll come
     to another area of the Waterways. Head west, and then
     south-east.
    
     West is a dead-end, or so it may seem, as the Mini-Map
     shows an invisible wall. There's another ramp just a
     bit further south. Things are becoming extremely dark,
     so unless you still have the Lighstone, this walkway
     eventually comes to an end.
    
     Defear the enemy which lurks at the end and the water
     in the Waterways should drain.
    
     There are several Treasure Chests which can be found
     in the area below. Head south, then east, then north.
     This should bring you back to that room where 160K
     Fol was obtained from a Treasure Chest.
    
     Head west, past the ramp, then south to the next area.
     Head west again, then south. This eventually brings
     you to a Treasure Chest which contains a Star Talisman.
     Return to the previous area.
    
     Head north, then west, then north again. Wrap around
     the eastern trail, then head south, back to the area
     where you first encountered the Hauler. In this area,
     head south, then west to a Treasure Chest containing
     Perfect Berries.
    
     Return east. then south to the bottom. Head west and
     use the Ring of Disintegration on the pillars. Watch
     for a Rainbow Core to come nearby, then escort it to
     the strange crystal on the surface, but do not start
     attacking the Rainbow Core.
    
     If you attack the Rainbow Core, then immediately run,
     as you need the Rainbow Core to get through.
    
       = = =
    
       MINI-BOSS BATTLE
       Aurora Monster
    
       Well the Aurora Monster is colorful in both the
       appearance and attacks.
    
       Mirror Slice works well on the Aurora Monster if
       able to score an actual hit. The Aurora Monster
       is not much different from the other look-alike
       enemies, and rarely uses a Special Attack.
    
       Though when it does make an attack, it attacks
       with immense strength. In short, watch out!
       Make sure there is a Healer on the field at
       all times during the Mini-Boss Battle.
    
       Though a Healer can make up for one's loss of
       HP, a Mental Enhancer or Blackberries should
       be used to restore MP.
    
       = = =
    
     Continue through the southern door to the Deepest Reaches.
     Head through to the next room, then through the northern
     door. Enter the southern room to find a Treasure Chest
     which contains Smithery Materials.
    
     Enter the north-eastern corridor then proceed through the
     room to a Treasure Chest in the next area which contains
     Synthesis Materials. Enter into the next room, then head
     south. Use the Save Sphere before entering the next room.
    
     You'll then encounter some Insolent Kids. Kids that you
     have to beat up!?
    
       = = =
    
       BOSS BATTLE
       The Spirit Family, AKA the Spirit Brothers,
       AKA The Spirit Squad
       
       ROBINWIND
       HP: 120,000		MP: 30,000
    
       Res: Wind		Weak:
    
       NOVA BLAZE
       HP: 135,000		MP: 40,000
    
       Res: Fire		Weak: N/A
    
       AQUAREGIA
       HP: 115,400		MP: 50,000
    
       Res: Water		Weak: N/A
    
       Okay, after three miserable attempts to sound cool,
       the Boss Battle finally gets underway. It makes me
       wonder what horrible backstory Robinwind has.
    
       The only thing I like about this Boss Battle is the
       music.
    
       Their resistances are stated in their names. Start
       by defeating Aquaregia before the others, as she
       has the ability to cast Freeze.
    
       Have a Healer on the field at all times during the
       battle, preferrably Sophia or Nel. Robinwind can
       become extremely annoying to the point where you
       just want to jump into Star Ocean 3 and beat him
       up yourself.
    
       He's a little kid that won't stop following your
       character around. It's what they do, isn't it?
       This can become really annoying when they are
       after the Healer.
    
       It's also hard to score a good hit on Robinwind,
       as he just avoids any physical attack you throw
       towards him.
    
       Don't attack Robinwind until the very end, as it
       will make the battle much harder than it should
       be. It also becomes very rewarding to see three
       characters pummeling the crap out of Robinwind.
    
       = = =
    
     Exit through the northern room, then speak to Count Mattalun.
     Start by listening to a detailed explanation.
    
       - - - - - -
       Runic Chess
       - - - - - -
    
       You'll need to listen to a detailed explanation to
       completely understand the concepts of this game. A
       beginning would need to practice several times.
    
       The game is played automatically. Set the pieces of
       Runic Chess directly across from your opponent. The
       purpose of this is so that you do not shut down the
       Playstation 2.
    
       Runic Pieces can only travel forward and will only
       attack what is in front of them, not to the side.
       So whatever is on the opposite side, place another
       piece to defeat the opposing one.
    
       - - -
    
     The entrance to the Aquatic Garden of Surferio has now been
     opened. There is a ton of Treasure Chests inside which may
     be opened for various items which is a well-deserved reward.
     Backtrack all the way to the entrance of the Waterway. It's
     the same area where you encountered the Stone Golem.
    
     This time enter down the other staircase. Watch the scene.
     After which, Fayt and the others will be in the Firewall.
    
       - - - - - - - - - - - - - - - -
       DIMENSION OF THE ETERNAL SPHERE
       - - - - - - - - - - - - - - - -
    
       KC01		~ Firewall ~
    
     A Firewall is a vast network in which information is safely
     transferred from one place to another. They are built into
     almsost every Router.
    
     Think of the Firewall as a giant Router. You'll enter into
     the Firewall with three possible choices of direction.
    
       - - - - - - - - - -
       Firewall - 1st Area
       - - - - - - - - - -
    
       Start down the eastern corridor. Start up the walkway,
       then enter through the western passage.
    
       The southern walkway will take Fayt to a dead-end. In
       this case, there is nothing of value in that area, so
       start through the northern-western walkway.
    
       The next area transfers back to the entrance. Proceed
       through north-western walkway to the next area.
    
       There's two different directions of travel. The south-
       eastern walkway is a dead-end, but in this case, this
       region has a transporter which links directly to the
       next area.
    
       - - - - - - - - - -
       Firewall - 2nd Area
       - - - - - - - - - -
    
       Exit the Transporter Room through the western walkway.
       Start through the western walkway. Enter through the
       corridor, then start down the northern walkway.
    
       Though there were two walkways in that area, the west
       walkway leads to a transporter which returns Fayt to
       the 1st Area.
    
       - - - - - - - - - -
       Firewall - 3rd Area
       - - - - - - - - - -
    
       There are several walkways within this corridor, and
       I do mean plenty of directions to travel. You cannot
       enter through the darker blue passages. They're only
       accessible through the other side.
    
       Though there are tons of different walkways, we need
       to enter through the north-eastern passage. Now head
       north, then west to the next area.
    
       The southern passage is a one-way walkway. This can be
       used to return to the previous area. Start north, then
       west to the next area.
    
       There is a switch within this room which controls the
       direction of travel. Returning to the previous area,
       head south, then east. Head to the south-east section,
       then enter the next area.
    
       In the south-east corridor is another switch. Return
       to the previous area, then enter the north-western
       corridor.
    
       Head to the north-western section of the room, then
       continue to the next area. Continue north, and then
       east.
    
       Travel across the corridor to the southern corridor.
       Start east, then north, then enter into the eastern
       corridor. Access the switch, and then return to the
       previous area.
    
       Enter into the western corridor. The walkway should
       be direct, as there should only be one way to tavel
       within this area. Once this area has been accessed,
       Fayt will not be able to head back.
    
       The walkway within this area should also be direct,
       there is a Save Sphere near the area where Fayt is
       supposed to enter the next area. We will come back
       to this area eventually.
    
       Anyways, follow the walkways until it scrolls off
       to the side. Down this area are two corridors and
       only one is accessible.
    
       Within the next room, the south-eastern corridor
       returns to where we just came from, so do not go
       through there. Instead, head north to another of
       the very long corridors within the Firewall. Now
       why would Square-Enix put several corridors like
       this is Star Ocean 3 which aren't needed?
    
       There's a switch at the end of the corridor. Now
       we can activate the switch and return to the one
       area with the Save Sphere.
    
       Phew!
    
       = = =
    
       BOSS BATTLE
       Battlecopter
    
       HP: 200,000		MP: 30,000
    
       Res: Fire		Weak: Water
    
       Were battling the Frequently Asked Questions
       Machine.
    
       That probably won't make sense unless you've
       read the Battlecopter's Programming Info.
    
       You'll probably want to play the Healer, the
       Healer will not be able to keep up with how
       much damage is being delivered to your party.
    
       You'll want to use Cliff's Fists of Fury, or
       Fayt's Dimension Door. Use Sophia to Heal or
       Nel to Heal and use Mirror Slice. This is an
       absolute neccessity.
    
       The Battlecopter is airbourne, so unless you
       can keep the Battlecopter on the ground, the
       battle might become pretty tough.
    
       Start by attacking the Battlecopter with all
       the strength your party has to offer. Do not
       let the Battlecopter become airbourne.
    
       Watch out for Back Throw. Though it is not
       used too often, the Battlecopter will drop
       a ton of Bombs to the surface below.
    
       You can use Adray for powerful Runology, or
       Albel's strong sword tactics. Keep Roger or
       Peppita out of this Boss Battle.
    
       = = =
    
     Access the switch if you need to head back, otherwise,
     use the Save Sphere and enter through the Teleporter.
    
       KC02		~ Spiral Tower ~
    
     Watch the scene, then start forward. The path is very
     straigh-forward. There are several crystal objectts
     which can be removed using the Ring of Disintegration.
    
     You'll eventually come across a two-way direction of
     travel.
    
     Start by heading south to a Treasure Chest containing
     a Trading Card 3.
    
     Return to the previous area, then remove the crystals
     which presently block the path. Head to the next area,
     then north-west.
    
     Start north-east, then north-west. Use the transporter
     to reach the second level of the Spiral Tower. Use the
     Save Sphere, then continue north. Yo'll then encounter
     Blair.
    
       = = =
    
       BOSS BATTLE
       Pseudo Blair
    
       HP: 100,000		MP: 13,992
    
       Res: Earth	Wind	Weak: N/A
    	Water	Fire
    
       Yeah that's right, Blair betrayed the party.
       No, I'm just kidding. You're not actually
       battling Blair. It is merely a look-alike.
    
       This should only take a couple of seconds
       to defeat Blair.
    
       Use your strongest characters to take out
       Blair quickly and easily. She's actually
       quite the Magic Caster. She'll throw all
       your characters around quite a bit. This
       may be similar to Nel's Whirlwind.
    
       You probably will not even need to Heal.
       It's that simple.
    
       None the less, Blair's MP Attacks can be
       truly devestating. You'll want plenty of
       Blackberries and Mental Enhancers. You'll
       receive 50,000 EXP.
    
       = = =
    
     Head north to encounter Blair. This would be the
     Real Blair. Head west to the next area. Continue
     through the next area, to a Mini-Boss Battle. An
     examination of the strange object is required.
    
       = = =
    
       MINI-BOSS BATTLE
       Ruktogias
    
       This.. Thing?.. It has immense strength.
    
       Anyways, have a Healer on call. You will
       need one.
    
       Chain Smash is probably the only attack
       which you should watch out for. It's an
       absolute frustration to avoid. It's the
       one of several attacks which can take a
       number of your character's Hit Points.
    
       The only other attack which comes close
       is Killer Sphere.
    
       These are the two Special Attacks which
       should best be avoided if possible.
    
       = = =
    
     Return to the area where Blair is being imprisoned and
     start down the southern walkway to where everybody had
     battled Pseudo Blair.
    
     Start down the western walkway. There's another of the
     strange objects within this area. You'll encounter the
     next Mini-Boss.
    
       = = =
    
       MINI-BOSS BATTLE
       Chimera Hawk
    
       I'd hate to see the creature which laid these.
       Though they may seem harmless, they will cast
       Confusion. They are also strong while they're
       in a group.
    
       They will also do MP Damage, which can become
       very tedious.
    
       = = =
    
     Good Riddance! Back in the area where you previously
     fought Pseudo Blair, start down the eastern walkway.
     Follow the walkway to an end to come across another
     strange object.
    
       = = =
    
       MINI-BOSS BATTLE
       Death Monster
    
       Aww, what a cute little doggy! The Death
       Monsters are extremely strong and quick.
    
       You'll probably want a Healer and a very
       strong and versitile character. Attacks
       such as Deep Freeze or Explosion may be
       worth a try.
    
       Keep the Healer as far away from these
       two Death Monsters as possible.
    
       = = =
    
     Return to Blair and the Force Field should then be
     released. Return to the area where Pseudo Blair
     was previously fought. Blair should then remove
     the seal which prevents access to the transpoter.
    
     Use the Save Sphere, then continue north. Notice
     the two crystals which are changing colors. Keep
     track of the colors in which these crystals have
     been changing.
    
       Red Stand: Black, White, Yellow, Blue, Red
       Blue Stand: Red, Blue, Yellow, White, Black
    
     Enter north, then west. You'll need to change
     the colors of the two crystals so they change
     to connect with that of the central crystal.
    
     You're given a certain amount of attempts. You
     must change the colors of the two crystals to
     have them connect with the central crystal. 
    
     In this case, turn both the pedestals once to
     unlock the sealed door.
    
     However, if the puzzle is unsuccessful, either
     a few enemies will attack, or the puzzle would
     be completed.
    
     Return to the previous area and head easth. Now
     enter the western door to the next few crystals.
     
     Turn both the pedestals three time to unlock a
     sealed door. Return to the previous area, then
     head north.
    
     Continue north until the walkway comes to an
     end, then enter the western building. Enter
     through the western door. Start south, then
     enter the first western door. 
    
     Examine the door, then backtrack and remove
     the crystals within the same corridor. Head
     through the northern door to another set of
     crystals.
    
     Change the red pedestal twice, then the blue
     pedestal four times to unlock a sealed door.
     Enter through the yellow door, then continue
     up the several transporters.
    
     Use the Save Sphere, then enter through the
     building. Carefully remove the crystals. If
     any of them fall you'll have to start over.
     Enter through the north-eastern door, then
     continue north.
    
     The elevator is presently inactive, so enter
     the north-western building. Head through the
     western room to what seems like a dead-end.
    
     Use the Ring of Disintegration on the cracked
     wall, then continue into the next room. Step
     on the switch to activate the transporter.
    
     Return to the trasnporter and open the Treasure
     Chests for Synthesis Materials and Blackberries.
     Enter through the north-eastern building. Start
     through the north door, then follow the walkway
     to a cracked wall. Break the cracked wall, then
     enter the next area. Step on the switch.
    
     Return to the previous area, then head down the
     southern corridor. Enter the eastern room, then
     open the Treasure Chest to obtain some Magical
     Berries. Return to the previous corridor, then
     head south. Enter through the western room.
    
     There's another treasure chest within this room.
     Open it to obtain Compounding Elixirs. Return
     to the transporter.
    
     There's one more builing we must go through to
     the final switch before the transpoter becomes
     active. Enter the south-eastern building.
    
     In this building, start through the southern
     room to the next area.
    
     Break the cracked wall, step on the switch, and
     then return to the transporter. Continue up a
     series of transporters to reach the top.
    
     Head up the northern staircase to the Save Point.
     After this is the battle with Luther.
    
       = = =
    
       FINAL BOSS BATTLE
       L u t h e r
    
       STAGE ONE
       HP: 200,000		MP: 60,000
    
       Res: Earth	Fire	Weak: N/A
    	Water	Wind
    
       This Boss Music almost makes it sound like we are
       fighting in a Toy Factory, or a Jazz Warehouse.
    
       That spear of Luther's is extremely powerful and
       deals Long-Range. Since this is the Final Boss,
       usse one Healer, and the two stronest Fighters
       within your party.
    
       Nel would be much better than Sophia, as by now,
       Nel should be able to use devestating attacks
       such as Mirror Slice.
    
       However, Nel would be the Healer, while supposing
       Fayt and Cliff were the two attackers. Remember,
       Nel must use Heal when the others become low on
       Hit Points.
    
       Cliff should be constantly using Fists of Fury
       and Acrobat Locus, while the other must be the
       type which uses strong attacks regardless of a
       Special Attack.
    
       = = =
    
       = = =
    
       FINAL BOSS BATTLE
       L u t h e r
    
       FINAL STAGE
       HP: 400,000		MP: 120,000
    
       Res: Earth	Fire	Weak: N/A
    	Water	Wind
    
       Luther's Hit Points have doubled. Your party has
       not recoved from the previous battle either. The
       problem here is Luther's devestating attacks.
    
       Luther also has an attack this time which covers
       the entire surface within a red cloud. This will
       not be used until Luther has lost half of his HP.
       When this happens, you may want to consider your
       Healer using Heal before the attack has played.
    
       Follow the same strategies as before. You still
       use the same characters as before. Effects such
       as Petrification will still remain.
    
       This is about all I am able to do to help at the
       present time. Aside from this, the rest is up to
       you to defeat Luther and save the Universe.
    
       = = =
    
       ~ End of Star Ocean 3: Till the End of Time ~
    
      Wait until the Credits have scrolled through and Save
      the Game. Anything which has been missed is eligible
      to be completed.
    
      = = =
    
       CR01		Credits
    
       I'd like to thank the Academy. Whoops, I mean GameFAQs
       and IGN. This Game Guide has several weeks of progress
       and development, that I am so relieved to finally have
       this Game Guide on various sources of the Internet.
    
       A special thanks goes to all the viewers of this Game
       Guide for Star Ocean 3: Till the End of Time.
    
       Square-Enix and Tri-Ace have made a truly enjoyable,
       and somewhat stressful Role-Playing Game. Without
       Star Ocean 3, this Game Guide would not have been
       possible.
    
       Though the Game Guide for Star Ocean 3 is constantly
       updated, the Final Version draws near. Eventually,
       this Game Guide will be all but a memory, where it
       will remain on GameFAQs for your viewing pleasure.
    
       This won't stop my from creating more Game Guides.
       I have been inspired to create Game Guides which
       are best for those who need assistance in a game.
    
       I look forwards to assisting those people in the
       not too distant future.
    
       Thanks,
       Aaron Busch
    
       - - -