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    Loot Item Guide by Emerald_Physics

    Version: 1.1 | Updated: 05/05/07 | Search Guide | Bookmark Guide

    You must think for yourself, without blindly accepting everything you hear. If
    you don't, how will you ever tell what is true and what is a lie? - Somewhat
    Realistic Girl, Star Ocean 3: Till the End of Time
    
    
    -----------------
    |LOOT ITEM GUIDE|
    -----------------
    
    
    version 1.1
    Last Modified: 23/8/2005
    Author: Christopher Wong (aka emeraldweapon)
    
    Comments, suggestions and corrections for errors and such may be emailed to:
    emeraldmeteorswarm(at)gmail(dot)com
    Please put the words "SO3 Loot Item" in the subject title, or I'll ignore it.
    Probably.
    
    
    CONTENTS.......................................................................
    
    
    Purpose.......................................[A]
    Notes before starting                         [B]
    How to learn Loot Item                        [C]
    How Loot Item Works...........................[D]
     Character list                             [D.1]
     Looting in the air                         [D.2]
     Non-Target Glitch..........................[D.3]
    Advanced Loot Item Techniques                 [E]
     Hitting Airborne                           [E.1]
     Maria's Gravity Bullet.....................[E.2]
     Nel's Whirlwind                            [E.3]
    Levelling Loot Item                           [F]
     General....................................[F.1]
     Nel                                        [F.2]
    Enemies and Items worth Looting               [G]
     Enraged Crosell - Valorous Gauntlets......[G.01]
     Shadow Dragon - Heavenly Spirit           [G.02]
     Vengeful Shelby - Death Bringers          [G.03]
     Frenzied Biwig - Fangs of the Wicked......[G.04]
     Green Mojara - Hybrid Helm                [G.05]
     Arch Demon - Dragoon Laser                [G.06]
     Angry Azazer - Valorous Gauntlets.........[G.07]
     Furious Berial - Angelic Cape             [G.08]
     Super Blair – Levantine                   [G.09]
     Lenneth - Valkyrie Garb...................[G.10]
     Freya                                     [G.11]
    Other Enemies and Items                       [H]
    Glossary......................................[I]
    Version History                               [J]
    Thanks and Credits                            [K]
    Legal Disclaimer..............................[L]
    
    
    
    PURPOSE.....................................................................[A]
    
    Stealing items it a time honoured tradition in many RPG's, and Star Ocean 3:
    Till the End of Time is no exception. Once again, we have our select band of
    heroes mercilessly thieving their way across the land and the pockets of their
    foes, usually before brutally smacking them.
    
    Or not. Unlike most RPG's with stealing in them, looting in SO3 isn't such a
    big deal. Actually, it's useful for only 2 or so fights in the entire game,
    and most players will be fine ignoring it altogether. And anyway, in SO3, Loot
    requires that you steal while you are brutally smacking them, not before.
    
    Still, for those who cannot contain their rampant kleptomania and want
    everything they can get their mitts on, Looting exists. And this guide exists
    to aid those who want just that. It covers how looting works, how to improve
    it, tricks with looting, and every enemy that could possibly be worth looting,
    with methods on how to do it in those cases.
    
    
    
    NOTES BEFORE STARTING.......................................................[B]
    
    This guide was made based on the PAL (European countries, Australia, New
    Zealand, and others) version of the game. Although there are known minor
    gameplay differences between PAL and NTSC (North America, Japan and some
    others), none are believed to affect how Loot Item works, so this guide should
    be applicable to all versions.
    
    
    
    HOW TO LEARN LOOT ITEM......................................................[C]
    
    For a character to learn Loot Item, you first need the item "Dated Tome". You
    can make it using Item Creation. Once you get one, use it on the character(s)
    you want to steal with, any character can learn it. Some are more effective
    than others though.
    
    Too bad for you that every skill book, including the Dated Tome, has a base
    cost of 1500 Fol. You're going to need a bit of luck to get it. Of course, the
    other books are useful for their skills anyway. You only need one book, as
    there's no practical reason for more than one character dedicated to looting,
    but if you are a perfectionist and want everyone to have it, you can get more
    by buying them after you patient them (which I assume you will do before you
    use it!). Then, just keep making more the same way you made the first.
    
    You can hope that another inventor makes them for you, and just buy them right
    away, but this is not reliable, it may take a very long time (the other
    inventors are pretty unreliable, but it's free!). Unless you hired them, in
    which case it's your money. It's better you make the Dated Tome yourself.
    
    
    
    HOW LOOT ITEM WORKS.........................................................[D]
    
    Right, so you've read your little book, and now you have a looting education.
    But theory is no good without practice, so what to do? Equipping the skill is
    a good start, but items aren't going to appear from nowhere because of that
    alone.
    
    Loot Item is a passive Battle Skill. It adds an effect to your normal attacks,
    rather than give you a different looking-skill activated by holding the button.
    Because it's passive, it costs no HP or MP to use, and it's always active. Loot
    Item requires 2 CP to set.
    
    It's easy to know in advance what items you can get by looting by simply
    scanning your enemy. The items they drop are always the same as what they have
    to loot. Which is the main reason why loot is generally a rather pointless
    ability, since you can always just fight enemies until they drop the item
    instead, a much easier task. There are a few bosses that have stuff worth
    stealing and appear only once, these are the only ones worth the effort
    stealing from.
    
    First thing to know is that the probability of actually stealing anything at
    all when you try is VERY LOW. It's estimated to be about 3% at level 1. Which
    is VERY LOW. It's going to take quite a few tries before you have success.
    Second things is that the probability will increase as you increase your
    mastery of the skill. Unfortunately, your mastery of the skill only increases
    when you successfully loot, so it's a bit of a catch-22 situation. You'll have
    trouble looting unless you increases your mastery, but you can't increase your
    mastery unless you loot. The only thing you can do is beat the odds by trying
    a large number of times until luck goes your way and you loot.
    
    Once you get for Loot Item skill level up a bit, it won't be so bad. You still
    fail quite a bit more than you hit, but it becomes acceptable. The ability to
    loot seems to vary with the enemy, with stronger enemies harder to loot.
    
    The amount of points needed to level up Loot Item is shown in the following
    table:
    
    Current  Total Mastery   Points for
     Level      so far       next level
      1           0               9
      2           9              20
      3          29              30
      4          59              40
      5          99              50
      6         149              60
      7         209              70
      8         279              80
      9         359             100
     10         459               -
    
    As you can see, Loot Item doesn't require much to master compared to the
    majority of skills, but due to the problems in actually gaining mastery, it
    probably won't ever go past level 1 unless you specifically work on it.
    
    There is no limit to the number of times you can loot an enemy, but there is a
    limit to the number of items you can get of them. Each enemy can only drop at
    most 2 extra items. When you add the item they could possibly drop, that's 3
    items total from one enemy. Any other chests above the first two the enemy
    drop vanish into the void or something cliche like that.
    
    Keep in mind that to actually keep the items, you have to win the battle, so
    don't be a coward and try to run (unless you don't care about the item and just
    want the mastery points, in which case go right ahead). Not a very important
    point, since you wouldn't want to be looting if you weren't strong enough to
    win, and the battles that have good items are all boss ones, so you can't
    escape anyway.
    
    Once you enter battle, you have to knock the enemy down with your loot attack
    so that they hit the ground (see section D.3 for more on this, as well as
    exciting test results!). If the enemy is hit by your loot attack, but doesn't
    fall over, then you cannot steal. For this reason it's is important that you
    place Loot Item into a slot which you can knock the enemy down with.
    
    Here is a list of the basic attacks of each character that can knock down, and
    thus loot by themselves. That is, they don't need to be set up in any way by
    another attack.
    
    
    Character List:                                                           [D.1]
    
    **Fayt**
     Short X (Anti-Air)
     Short O (Anti-Air)
     Long O
    
    Fayt is a fairly decent character to loot with. High defence allows him to try
    looting often without worry about the damage other characters would be taking.
    Long O launches reasonably well, and there aren't many other skills that you
    want to put in that spot except for the blade enhancements.
    
    On the downside, you have to keep running back and forth to loot, which makes
    it riskier than characters who can stand in place and launch, not to mention
    and more annoying/longer. And if you have FAM on, you'll have to turn it off.
    
    
    **Sophia**
     Very Short X
    
    Not a good choice. Her attack requires her to get REALLY
    close to the enemy, probably not her preferred distance. Better to
    leave her to the things she is good at, like chaining symbology.
    
    
    **Maria**
     Long X (Anti-Air)
    
    Well, that can't be good, you need the enemy to be in the air first. Note
    that, as with all anti-air attacks, Maria only uses the attack if the enemy is
    in the air higher than they normally should be. If the enemy flies or hovers
    above the ground normally, then she won't use this attack unless they go higher
    than standard height. 
    
    Maria can use a trick to get around this problem, described later in E.2 using
    Gravity Bullet. However, she's still not a very good character for this sort of
    thing. I would advise you pick someone else.
    
    
    **Cliff**
     Very Short O
     Short X (Anti-Air)
     Long X
     Long O
    
    I have previously said Nel to be the best person to use Loot Item with, but now
    I say Cliff. Very Short O is a good quick attack for knocking the enemy about
    without wasting time, and also for hitting those knocked into the air with
    Homing AAA. There's the problem that you can no longer use Short O for skills,
    but you can live with it.
    
    If there's anyone person I would choose, it's Cliff.
    Or Mirage. But probably Cliff.
    
    
    **Nel**
     Very Short X
     Surrounded Short X
    
    Surrounded Short X is a very fast way to level it if used properly, but
    requires 3 or more enemies, and may be dangerous if they are strong. Very Short
    X is only effective on enemies that are reasonably tall. Runts (Roger-sized and
    even normal human sized sometimes) will avoid the last hit, which is what
    knocks down, making it ineffective against them. She can't use this attack if
    surrounded by 3 or more enemies, as the other attack will override it.
    
    I have previously suggested that Nel be selected for looting because of her
    Whirlwind trick, but I no longer do, as the results really aren't any better
    than just having Cliff punch over and over.
    
    
    **Albel**
     Short O (Anti-Air)
     Long O
    
    He's okay. With Albel, stand back, use Long O, and plough through your enemies.
    If you aim at the one at the rear, you can hit launch more than one enemy at a
    time, which helps a bit with levelling, but due to a glitch (see D.3), you
    can't get any items except from the one at the back that you targeted. The
    zigzagging motion slows him down a bit, which I don't like personally when I
    am repeatedly looting.
    
    
    **Roger**
     none
    
    Uh Oh... looks like Roger got the short stick again...
    
    
    **Peppita**
     Short O
     Counter X
    
    Counter is nice, as you are invincible during the animation. Not particularly
    fast so be careful if you use her, but I'm sure you're aware of that already.
    
    I'd pick her and her Counter X for Green Mojara if anyone though.
    
    
    **Adray**
     Mid-Short O
    
    Like Sophia, he should probably be not doing this, and stick to other things
    like assisting and battle skills from a reasonable distance.
    
    
    **Mirage**
     Very Short O
     Short X (anti-Air)
     Long X
     Long O
    
    Same as Cliff, what a surprise. They do have differences, just not in Loot Item
    set-ups. Heck, whenever I say "Cliff" in this FAQ, you might as well
    subconsciously substitute "Mirage" for all the difference it makes to looting.
    Unless you’re looting Freya (why?!) without FAM, in which case you should
    definitely pick Mirage over Cliff.
    
    But you can't set as nice a skillset around her Short O in my opinion. And by
    that, I sort of mean duel long-range Max Shockwave.
    
    
    Last thing to note is that if the enemy is afflicted with a status condition
    that prevents them from flinching (petrify, paralyse, freeze), then you cannot
    loot them.
    
    
    Should You Juggle?:                                                       [D.2]
    
    So, perhaps you've wondered "why does the enemy have to hit the ground? Why
    can't I just keep hitting them in the air over and over with loot attacks?" Or
    maybe you haven't. But I have been told by people that the enemy doesn't have
    to hit the ground. Instead, you can hit them into the air with a loot attack,
    hit again while they are in the air, and the chest will pop out of them in the
    air.
    
    I have to disagree with these people. But merely disagreeing isn't enough, when
    there's evidence! If you don't care for evidence, then I'll save you this
    section and just give you the conclusion. If you want to loot efficiently
    time-wise, you want the enemy to hit the ground as many times as possible.
    
    And as for the tests themselves, I used Fayt, with Loot Item attached to both
    Long O and Short O. Using the Long O, Short Anti-Air O juggle, a test was
    performed to see whether any chests appeared when the enemy hit the ground, and
    when the Anti-Air O hit the enemy (thus, from the juggle in the air).
    
    A really short experiment of waiting for the first 7 chests to appear, 0 came
    from the air hit. If we assume that:
    1. The effectiveness of Fayt's Long O at looting is the same as Fayt's Short O
     (anti-air)
    2. The probability of looting in the middle of a juggle (if possible) is the
     same as the probability of looting when an enemy hits the ground.
    
    I feel that these are reasonable assumptions to make, but they are still
    assumptions.
    
    After a string of 7 chests (7 seems like a really small number for a test like
    this, and I suppose it is, but it will do), it was found at all of them came
    from the enemy hitting the "ground", and none from the juggle hit of Short O
    (anti-air). Based on assumption 1, we can calculate the probability of this
    happening through random chance as ~0.78%.
    
    Thus, it is reasonable to suggest that you can't get a chest from an enemy in
    the middle of a juggle, but instead they must hit the ground. Even if the
    assumptions I made are false, it suggests that the probability of a ground loot
    is much higher than a juggle one, so you should concentrate your efforts there
    anyway.
    
    Now, you may be wondering why I had "ground" in quotation marks. This is
    because "ground" doesn't necessarily mean the actual rock ground, it can mean
    things that are equally hard that the enemy can try and recover from. My first
    clear example was witnessing the chest pop out after the enemy landed on
    Maria's head. I witnessed the same regarding other party members and enemies as
    well.
    
    This still involves the enemy hitting the ground, and trying to get up, which
    is why the chest can appear, rather than a juggle hit, where the enemy is
    knocked directly back into the falling animation.
    
    So there you go. My opinion on what other people have claimed to seeing
    regarding chests appearing in the air is that the enemy probably hit another
    character or something before they hit the ground, which is fine. But trying to
    get chests faster by juggling them won't work, you have to let them drop onto
    something.
    
    
    Non-Target Glitch:                                                        [D.3]
    
    There is an unfortunate glitch which affects Loot Item. If you attempt to Loot
    an enemy, and hit another enemy (whom you are not currently targeting) over
    while you do so, the enemy can drop a chest, but you cannot get an item out of
    it. You still earn mastery points out of it though.
    
    Practically, it doesn't mean much at all. All the important targets for looting
    are bosses that appear alone, making it impossible for the glitch to occur
    against them.
    
    
    
    ADVANCED LOOT ITEM TECHNIQUES...............................................[E]
    
    Hitting airborne:                                                         [E.1]
    
    Instead of going to the trouble of finding a move that knocks the enemy over,
    you could just launch them with whatever move you like, then hit them on the
    way down with your Loot Item linked attack. Slightly more complicated, as it
    requires a bit of manual 2-player coordination on your part, but nothing
    overly difficult to use. Many characters have special versions of their normal
    attacks they can only do on airborne opponents, these all tend to be suited to
    knocking enemies down. Some of these seem designed to follow their own launch
    attacks, such as Cliff/Mirage's Short O to Short X (Anti-Air).
    
    Homing AAA is a nice way to get enemies in the air, and you should have a good
    chance to attack the enemy on the way down.
    
    
    Maria's Gravity Bullet:                                                   [E.2]
    
    Using Maria's Gravity Bullet, it is possible to loot items. Since Gravity
    Bullet has a very high chance of knocking down due to the high number of hits,
    it's a good way of ensuring that you won't be wasting time hitting an enemy
    that doesn't fall over. But remember "very high" isn't the same as "always"!
    
    General Set-Up:
    Short X: Loot Item
    Long X: Loot Item
    Short O: Gravity Bullet
    
    Gravity Bullet is set to strong so that you can avoid having it AAA'd. Move
    Maria into short range and fire Gravity Bullet. Now, while Gravity Bullet is
    still on the screen, attack with X. I placed Loot Item in both the long and
    short range slots so that you do not have to worry about range when pressing X.
    Any hits of Gravity Bullet that occur after Maria attacks with X will take the
    ability to Loot Item. It's not that you are hitting an airborne opponent, but
    rather, Gravity Bullet itself will be the skill looting.
    
    I recommend generally that you use Gravity Bullet at the edge of short/long
    range, so that after the skill is fired, you are in long range, since Maria's
    long X is faster than her short X, giving you more looting attempts with
    Gravity Bullet. Gravity Bullet doesn't last that long, so speed is important.
    
    Another point is that Gravity Bullet uses a lot of Fury (esp. if you have
    Berserk off). Your Fury cannot refill until Gravity Bullet has disappeared,
    so before you use it, make sure you have enough Fury left over for the X attack
    as well.
    
    Note that the X attack doesn't actually have to hit the enemy for this to work.
    Just attacking is enough to transfer the Loot Item property to Gravity Bullet.
    Obviously, once the Gravity Bullet has disappeared, you will have to start the
    process over, and new Gravity Bullets you fire will not have the Loot Item
    ability unless you go through the process again.
    
    In general, this trick is nice, but I wouldn't actually bother looting this
    way. It's too impractical and Gravity Bullet does too much damage when you are
    trying to keep the enemy alive to loot them. It also leaves Maria with a poor
    skillset after you finish looting and want to kill the enemy.
    
    
    Bonus: Loot Item isn't the only ability you can transfer to Gravity Bullet.
    You can add Increased HP/MP damage, Drain, Stun and other passive abilities
    that are made for altering your normal attacks.
    
    
    Nel's Whirlwind:                                                          [E.3]
    
    I once said this was the most useful way of looting bosses, but I no longer
    believe that. It works perfectly fine, but it does have downsides.
    
    It is usually quite safe for Nel to loot this way. But you'll have to level
    Whirlwind and Loot Item a bit, and Whirlwind has the nasty side effect of,
    well, killing stuff (who'd 'ave thunk?). Also, you actually need to recruit
    Nel, whom you may or may not want. But if you do have Nel, Whirlwind is a
    better method than Gravity Bullet.
    
    Mechanically, it works the same way as looting with Maria's Gravity Bullet, but
    Whirlwind is a much better skill to do it with. It lasts longer and Nel can run
    around with it, giving you much better control.
    
    The general set-up will look something like this:
    Short X: Loot Item
    Long X: Loot Item
    Long O: Whirlwind
    
    Activate Whirlwind, then attack with X before the Whirlwind disappears.
    Whirlwind will now start looting, just like Gravity Bullet can. As it gains
    mastery points from usage, the period of time that Whirlwind last increases.
    
    It only works while Nel is actually in the attack animation, so the best timing
    would involve the Whirlwind finishing, but still juggling, before the attack
    animation has finished it's recovery. Pretty tight timing really. Actually, you
    could keep do Whirlwind for longer, provided you weren't hitting the enemy at
    the time. Alternatively, mash X, and hope you don't end up too vulnerable
    afterwards.
    
    {You may want to look at levelling Whirlwind up a bit, as the extra time it
    lasts with increase in level is very handy, especially against bosses if you
    intend to loot them with this method.}
    
    Usually, assuming the enemy is dangerous, and you don't have support of allies
    to keep the enemy occupied, you want to bait the enemy into attack, so that
    you can AAA them or move out range and start up the Whirlwind safely (which is
    why I suggest you place it on Long O).
    
    I have and you can use this to loot bosses, and previously I had this as my
    preferred method. But abusing the NMG (no-movement glitch, see the glossary)
    has made me decide that Cliff is probably a better character when you can.
    
    Note that Whirlwind is a wind-elemental attack. Obviously.
    
    
    Bonus: Like Gravity Bullet, you can add lots of effects to Whirlwind such as
    Drain, not just Loot Item.
    
    
    
    LEVELING LOOT ITEM..........................................................[F]
    
    To level Loot-Item is a very time consuming practice. It should be noted that
    you may be better served by simply not levelling loot item, but instead just
    using that time in the boss fights going for the items that you want. Be
    prepared to spend quite a few hours on it if you choose to do it.
    
    I wouldn't, but for the purpose of this guide, I did.
    
    
    General:                                                                  [F.1]
    
    You'll want to pick your enemies to level it up on. First, they should probably
    be smallish, since smaller enemies are in general easier to knock down. Also,
    you should have good armour, so that you can't be hurt (or take little damage
    preferably aided with No Guard in such a case), but a bad or no weapon, so that
    you do little (but more than 0) damage to them.
    
    Pick enemies that come in groups, so that it's more efficient.
    
    Just because you can't get more than 2 copies of an item by looting doesn't
    mean you should stop after looting an enemy twice. You still get those precious
    mastery points for each successful attempt, whether you get to keep the item or
    not.
    
    You computer can level it up for you slowly as you go through the game, if, for
    instance, to stick it on something it's likely to use. For example, place loot
    on Fayt's long O, and eventually the AI will be lucky enough to both use long O
    and successfully loot with it. But it's fairly pointless to do this, as it's
    too slow, and you have to go without the CP and a proper skill in that place.
    So don't bother. If you want to level Loot Item, it's better to do it yourself.
    
    
    Nel:                                                                      [F.2]
    
    This describes my own method of levelling up Loot Item for Nel. It's much
    faster than most characters, because of Nel's ability to attempt many loots
    quite quickly.
    
    Head to a Traum Mountains. Assuming you are far enough into the game, near the
    entrance to Airyglyph, you will find porcupine looking enemies (called
    Porcupine, surprise!). You are looking for groups of four of them. Put everyone
    onto manual mode, and take off Nel's weapon, so she's as weak as possible (but
    not her armour, you want her to be taking 0 damage). If you are just really
    close to 0 damage, you can use No Guard and First Aid, and it's just as good,
    you aren't going to die.
    
    Stick Loot Item onto Nel short X slot. Enter the battle. Get the enemies to
    crowd around Nel, and use your short X attack. If 3 or more enemies surround
    Nel, she will attack with a small bomb that does HP and MP damage (described
    above in the section D). It's pretty much guaranteed to knock all enemies down,
    and thus has a chance of looting them all. Once the enemies pick themselves up,
    just do it again. Because the attack is very fast, if you keep attacking as
    soon as they get up, you can be attempting loots at a rate of about 4 per 2
    seconds or so (not including time to enter and leave battle).
    
    If you kill enough so that there are only two left, you won't be able to use
    this attack anymore. It's better to run away now, then re-enter the battle.
    This ensures that you will fight 4 enemies again, rather than take your chances
    with a new group of enemies that might have less.
    
    This is the fastest method I know of currently to level the skill up. At level
    6, I've managed 4 loots at once, and at level 7, I was able to loot 6 times in
    the space of 20 seconds. Of course, that would be considered a lucky time, and
    the Loot Item attempts usually succeed a lot less than that, but it point
    remains that it's quite fast. In general, by level 6 or so I would leave
    battles having looted at least once more often than not.
    
    It will still take several (estimate 7-12 hours) hours to max Loot Item this
    way however, just less than the others. Ugh.
    
    Be aware that if you level (your base EXP, not your Loot Item proficiency)
    too high before trying this you may have problems. This is because at higher
    levels (more specifically, high EVD) you'll start parrying the attacks instead
    of just taking 0 damage, so the enemy can often stun-lock you with a constant
    series of attacks. This slows down your loot rate by quite a bit. If you can't
    block, but take 0 damage, then there's no problem.
    
    I personally did my levelling on 4D mode, but on the lower difficulties, you
    can look for Porcupines and other enemies elsewhere if you want stronger
    versions of them. The Mountains of Barr, Maze of Tribulations and Sphere 211
    have them, but you can also use similar enemies for much the same effect. Just
    be sure they have something to loot before you start. It's important that you
    find the enemies strong enough, else they die too quickly, and you find
    yourself entering and exiting battle a lot, slowing your practice down. I
    found the Traum Mountains a good spot in 4D mode levelling it as I was
    moving through Sphere 211's post-game levels, which is typically where Loot
    Item becomes important.
    
    Bonus: if you aren't taking 0 damage, you'll find you can also level-up
    support skills like First-Aid and Lucky Star really fast.
    
    Another possibility is too just use the Whirlwind method described above for
    both levelling and looting proper. This is a slower method, but has the
    advantage that you'll also be levelling Whirlwind with Loot Item as you go.
    You'll want Whirlwind to be at a pretty decent level (at least 5) if you're
    going to take it into boss battles with you, so a bit of this method couldn't
    hurt you. Just note that the Porcupine enemies are weak to wind, so tend to die
    rather fast from it. Other enemies, both here in the Traum mountains if you
    don't want to bother leaving, and also elsewhere in general are good targets
    for it, it doesn't make that much difference, provided that you follow the
    general looting practice guidelines.
    
    
    
    ENEMIES AND ITEMS WORTH LOOTING.............................................[G]
    
    There are only a few enemies in the entire game it's worth looting. Even then,
    you might decide it's not worth it. Generally, any item you can get any other
    way besides looting is better obtained that other way. For a few cases, namely
    each characters ultimate weapon (except Sophia) and the Valkyrie Garb,
    looting becomes the only way to get more than one of these. You can probably
    get by just fine with one copy of these, but there are advantages to having
    copies of some of them, especially the weapons that can be turned into big
    money makers. And more than one copy of the Valkyrie Garb may helpful if you
    have more than one of the girls that can use it in the party regularly (even
    if there isn't much in the way of enemies to use it against by that time).
    
    With the Ultimate Weapons, the factor you want to look out for is "Enemy ATK
    +30% (2)". This can be found on Roger's Hybrid Helm, Fayt's Levantine, and
    twice on Maria's Dragoon Laser. When refined, it can disappear, good for a
    useful weapon, or it can be refined 3 times, eventually getting you a good
    money factor "Enemy ATK +100% & Fol x10". But due to the attack boosts it gives
    the enemy, not very useful for an ultimate weapon. So more than one copy of
    these weapons is often desired so the character can have both a good ultimate
    weapon and also a money maker.
    
    Because the factor "Enemy ATK +100% & Fol x10" can be stacked twice for a total
    fol bonus of x20, I would probably go for the Dragoon Laser, since it already 
    has 2 copies of the factor. But if you have an extra Hybrid Helm already, then
    not really worth the extra effort, as x10 Fol is fast enough for money
    purposes.
    
    Before you go out with your loot set-up and steal the goodies, you should
    probably fight normally first and figure out how you are going to win the
    battle afterwards. Those nice items aren't going to help you if you die, and
    you since stealing takes time, it'll be a big waste (and off-putting) if fail
    in the fight proper. In general, the easiest way is just to have someone stay
    at the back lines while you other character do the looting, and then the
    fighting, in this way there's very little chance you actually getting a
    gameover provided your supplies last. I would recommend Sophia for that role
    as she can still provide support from across the field instead of doing
    nothing as most other characters would.
    
    
    **Enraged Crosell**                                                      [G.01]
    Floor 115 of Sphere 211
    Boss (one-time only)
    Item to loot: Valorous Gauntlets
    
    Properties of Valorous Gauntlets:
    ATK: 2600    DEF:    0    INT:    0
    HIT:   48    EVD:    0
    Factors: Gives an uneasy feeling (1)
             Max HP -30% (1)
             -50% EXP acquisition (2)
             5% probability of breaking (1)
             1/2 Defence (2)
             ATK +1,000 (1)
    Equip: Cliff, Mirage (weapon)
    
    You're already going to get another of these anyway later on from Angry Azazer,
    but if you want more than those two, then you want to steal from Enraged
    Crosell now, and not wait till the later fight. Enraged Crosell is much easier
    to fight and loot from than Angry Azazer.
    
    Despite being 50 times your size, Enraged Crosell isn't very hard to knock
    over, and you shouldn't have any trouble getting loot attempts in, regardless
    of the method you are using to do it.
    
    In fact the biggest "danger" here (and for the first few bosses of Sphere) is
    that you will kill them with your loot attempts before you actually succeed in
    looting them, particularly if your Loot Item mastery level is low. There isn't
    really much you can do other than equipping a weak weapon (which will probably
    mean losing uberness if you have it), but even then at times, I've killed him
    before getting the loot to work.
    
    If you going to be using NMG to your advantage, and using Cliff, get as close
    as possible and just keep uppercutting him (Very Short O). If you are close
    enough, his swipe attack will miss, and on higher difficulties, keeping your
    Fury away from full will prevent him from trying to trample you. As a result,
    you can have Cliff fight him solo quite safely.
    
    After he's launched, run up and do it again for a guaranteed launch, although
    this may be difficult to do properly without FAM. Properly timed, Enraged
    Crosell will hit the ground, but you will still launch him. You can do this
    about 4 or 5 times (unless you run him into a wall first) until he's hit too
    far away to continue.
    
    
    **Shadow Dragon**                                                        [G.02]
    Floor 126 of Sphere 211
    Boss (one-time only)
    Item to Loot: Heavenly Spirit
    
    Properties of Heavenly Spirit:
    ATK: 2000    DEF:    0    INT:  500
    HIT:   50    EVD:    0
    Factors: Gives a cursed feeling (1)
             Gives an uneasy feeling (1)
             Gives a cursed feeling (1)
             -1MP at certain intervals during battle (1)
             Gives a cursed feeling (1)
             ATK +1,000 (1)
    Equip: Adray (weapon)
    
    The Heavenly Spirit is Adray's ultimate weapon. Since Adray can be made
    effective with either physical or magical attacks, you may want a weapon each
    for both. It's certainly his best weapon for a physical attacking Adray, but
    technically the Demon Slayer is better for INT-boosting, since it has 30 base
    INT without any forced factors (yeah, a whole 30... why can’t the designers
    make any good INT weapons without having to use IC?). But if you don't mind the
    small drop in INT for a much larger boost in ATK, the Heavenly Spirit can serve
    as a decent magical-based weapon.
    
    Not much to say really, looting him is the same as normal. Bait his attack,
    hit with the loot attempt in the recovery frames (or the stun frames of the
    AAA, which you'll probably use more), run back and try again. He can cast
    symbology (Laser Beams), so you'll need to keep an eye out for you other
    allies as well, but that shouldn't be any trouble.
    
    Using the NMG against him is somewhat similar to Enraged Crosell. He's more
    dangerous than Enraged Crosell close, so run in and out to see when he's
    vulnerable, then uppercut (Cliff again). It's probably better to not try this
    solo, just use characters with MP convert and MP regen, so they won't die (or
    whatever method you like in keeping your characters who aren't fighting alive).
    You should have time to AAA his yell. You can uppercut repeatedly like Enraged
    Crosell, but harder as he's not as big, so you can only run up 3 times at most.
    
    
    **Vengeful Shelby**                                                      [G.03]
    Floor 137 of Sphere 211
    Boss (one-time only)
    Item to Loot: Death Bringers
    
    Properties of Death Bringers:
    ATK: 2200    DEF:    0    INT:    0
    HIT:   60    EVD:    0
    Factors: Gives a cursed feeling (1)
             Gives an uneasy feeling (1)
             Fury use changes...but how!? (1)
             20% probability of breaking (1)
             20% probability of breaking (1)
             ATK +1,000 (1)
    Equip: Nel (weapon)
    
    Nel's ultimate weapon, there isn't anything special about it. But since Nel's
    other good weapons tend to have drawbacks, it couldn't hurt to have another of
    these if you want her to have different factors on them for different
    situations.
    
    Again, the same for looting as previous bosses. Vengeful Shelby isn't very
    dangerous, but he's somehow very resistant to being launched or knocked over.
    Sometimes, even a full set of Whirlwind hits to the face won't be enough. Must
    be all that armour I guess. Just keep at it, and you'll be successful.
    
    
    **Frenzied Biwig**                                                       [G.04]
    Floor 147 of Sphere 211
    Boss (one-time only)
    Item to Loot: Fangs of the Wicked
    
    Properties of Fangs of the Wicked:
    ATK: 2200    DEF:    0    INT:    0
    HIT:   56    EVD:    0
    Factors: 20% probability of breaking (1)
             20% probability of breaking (1)
             20% probability of breaking (1)
             20% probability of breaking (1)
             20% probability of breaking (1)
             ATK +1,000 (1)
    Equip: Albel (weapon)
    
    Albel's ultimate weapon, it'll break the first time you use it unless you fix
    it first.
    
    Like Vengeful Shelby, Frenzied Biwig isn't that dangerous either, but a lot
    more annoying to try an get loot attempts in on since his gun has range. Which
    means baiting his attacks with a single character doesn't always get you the
    opening you want, depending on how you are looting. You'll need more patience
    than previous bosses.
    
    If we are again using Cliff (and maybe NMG), then to loot it's pretty much just
    run around to dodge his attack, then Very Short O. Let him attack again, (on
    higher difficulties, it'll probably be a weak attack) then uppercut.
    
    After you do enough damage to him, he starts using Illusion rifle which isn't
    an attack in itself, and basically translates as "here's 5 free shots at
    uppercutting me!" I love it when he doesn't this repeatedly...
    Have a healer in a corner somewhere, in case you get hit a few times, but other
    than that, it's all smooth sailing. Looting. Whatever.
    
    
    
    **Green Mojara**                                                         [G.05]
    Floor 159 of Sphere 211
    Boss (one-time only)
    Item to loot: Hybrid Helm
    
    Properties of Hybrid Helm:
    ATK: 2500    DEF:    0    INT:    0
    HIT:   50    EVD:    0
    Factors: Max HP -30% (1)
             -1 MP at certain intervals during battle
             Enemy ATK +30% (2)
             30% probability of breaking (2)
             1/2 Attack (2)
             ATK +1000 (1)
    Equip: Roger (weapon)
    
    Roger's ultimate, and your first shot at a weapon that could rake in the cash
    for you (with a bit of work).
    
    If you don't have Roger, then there's no need to bother getting another copy
    of his ultimate weapon, just modify the one he drops. Having x10 Fol instead of
    x20 isn't going to slow you down enough to cause problems or annoyance in money
    making terms. If you do have Roger, you could go for it, but you might as well
    just hang on for another 11 floors and reach Arch Demon.
    
    Green Mojara is significantly stronger (and thus harder to loot from) than the
    previous bosses. His giant-spinning whirlwind and Ice Beam attacks have a lot
    of range and are also quite dangerous to the non-uber, even if you aren't
    trying to loot. An uber-character would work of course, but it's unlikely that
    you've got the money or stats to make an uber-character yet.
    
    An alternative method for you is to send in Peppita if you have her, and knock
    him over with her Counter X. Properly timed, it should keep you safe from his
    attacks.
    
    
    **Arch Demon**                                                           [G.06]
    Floor 170 of Sphere 211
    Boss (one-time only)
    Item to loot: Dragoon Laser
    
    Properties of Dragoon Laser:
    ATK: 1800    DEF:    0    INT:    0
    HIT:   48    AGL:    0
    Factors: Enemy DEF x5 (1)
             Enemy DEF x5 (1)
             Enemy ATK +30% (2)
             Enemy ATK +30% (2)
             -50% EXP acquisition (2)
             ATK +1000 (1)
    Equip: Maria (weapon)
    
    The Dragoon Laser is Maria's ultimate weapon, and comes with 2 copies of the
    factor "Enemy ATK +30% (2)", making it a good choice for synthing elsewhere
    to make money. But the Dragoon Laser is really only worth getting if you have
    Roger recruited. If you don't, just give up the Hybrid helm for the factor,
    x10 Fol is fast enough.
    
    So, how too loot? First, learn Arch Demon's attack pattern. Fortunately, Arch
    Demon has a pathetic AI, which you should ruthlessly exploit. He always attacks
    the nearest opponent, unless using his teleport attack (Flashing Sword),
    or he cannot aim at the nearest target due to NMG. The most important thing is
    being able to differentiate between his attacks quickly.
    
    If you have an Uber-character, you can just keep trying until you get it, you
    can't lose unless you smack yourself against his AAA.
    
    Nel can Whirlwind him easily. Make Nel the one standing closest, and your other
    2 far away on manual doing nothing. When he attacks, stand still and stun him
    if it's weak, move away and wait if it's strong (purple aura means strong
    remember). His strong attack has quite a large radius, so be careful of it.
    
    While he recovers from either the stun or his attack, activate Whirlwind, then
    use X to attack with Loot Item and move yourself in range for the Whirlwind.
    Stand next to him with the Whirlwind till he falls down. Then run away, ready
    to start the process again. I recommend you equip the Bunny Shoes or refined
    Haste Ring to improve your movement speed. This will get you more Whirlwind
    hits if you need them, since he won't always fall down right away. It's also
    makes it easier to dodge his attacks, which have deceptively large range.
    
    If he starts teleporting around the place, stand still, it's a weak attack so
    you can AAA it. However, there is a good chance that he'll AAA himself on a
    different character, so you'll have to change and move them away so that he
    keeps his focus on Nel.
    
    Eventually, he'll start using Sword of Darkness after enough damage. This
    attack is annoying, because it goes for quite a while, and is very dangerous
    if you are caught in it. To avoid it, you run around Arch Demon in a circular
    pattern, but slower characters may need a speed boost to do it. Also, be aware
    that since the attack goes so far out, that you don't accidentally make him aim
    it such that it goes past you and towards one of your other party members. It's
    annoying to have to move them too.
    
    Be careful not to attack Arch Demon with melee attacks while he's using Sword
    of Darkness. Although he looks vulnerable in the back, he's not, and attempts
    to get close result in you getting smacked for it. Just wait as you would with
    his other attacks until he's finished.
    
    Alternatively, if we are using Cliff (and perhaps the NMG), the best time to
    strike would be during Arch Demon's unnamed strong attack, which you can bait
    by standing with full fury. Arch Demon will typically respond to you doing
    nothing with either his basic strong attack, or with Crimson sword (on the
    higher difficulty levels). During the start up of the basic attack, you have
    enough time to uppercut him, and then run out of range without getting hit.
    You'll probably want to equip Bunny Shoes or some equivalent speed boost to
    give yourself more leeway on the timing.
    
    Should Crimson Sword come out instead, run around behind him and await another
    chance.
    
    
    **Angry Azazer**                                                         [G.07]
    Floor 181 of Sphere 211
    Boss (one-time only), appears with Raging Belzeber
    Item to loot: Valorous Gauntlets
    
    Properties of Valorous Gauntlets:
    ATK: 2600    DEF:    0    INT:    0
    HIT:   48    EVD:    0
    Factors: Gives an uneasy feeling (1)
             Max HP -30% (1)
             -50% EXP acquisition (2)
             5% probability of breaking (1)
             1/2 Defence (2)
             ATK +1,000 (1)
    Equip: Cliff, Mirage (weapon)
    
    Obviously, these are exactly the same as the pair(s) that you got from Enraged
    Crosell. So you don't really need them, and if you did, I suggest you get the
    from Enraged Crosell, not here.
    
    Angry Azazer's HP and MP is pathetic, there's no practical chance you'll get
    the loot before he croaks (though it is technically possible). But his attacks
    are quite dangerous regardless. The biggest problem however, is that he's not
    alone, he's got Raging Belzeber to back him up. Raging Belzeber is no slouch
    in the attack department either, but has the advantage to having a much larger
    bucket-load of HP and MP, so even the possibility of attempting to kill him
    before looting Angry Azazer is impractical. You'll probably kill Angry Azazer
    by accident first if you try. And there's the problem that if you have your
    allies on manual while you try to loot, you won't be able to keep all your
    characters safe at the same time if you have two enemies going after separate
    allies. But put their AI back on, and they'll probably flatten Angry Azazer
    before you get your chance to try looting him. It's pretty much a lose/lose
    situation here.
    
    Only a uber-character should even be trying to loot here, since pretty
    much the only way you get loot chances by being able to ignore their attacks
    and your allies well-being. But like I said, it's a much better idea to fight
    Enraged Crosell for them. Here, this just isn't worth the effort.
    
    
    **Furious Berial**                                                       [G.08]
    Floor 192 of Sphere 211
    Boss (one-time only)
    Item to loot: Angelic Cape
    
    Properties of Angelic Cape:
    ATK: 3200    DEF:    0    INT:    0
    HIT:   58    EVD:    0
    Factors: Emits balls of light when attacking
             Shoot powerful balls of light when defending
             Raises normal attack decision by 2
    Equip: Peppita (weapon)
    
    Peppita's ultimate is the only one that doesn't have ATK +1,000 (1), (though
    it's compensated by the sky-high ATK stat) and one of only two (the other being
    Sophia's) that doesn't have any negative factors to start with.
    
    Looting this guy is mostly about taking advantage of his AI. You should be
    taking advantage of the AI on higher difficulties levels by controlling the
    level of Fury that you have. Using Cliff, use a Very Short O attack. Berial
    will dash back and prepare a few rockets for you. Don't run straight at him,
    but instead make a semi-circle motion to his side, and uppercut him. If
    properly time, one of two things will happen. Either he'll get knocked into the
    air for the loot attempt, or he'll take the hit without flinching.
    
    If the second case occurs, and you timed the loot attempt correctly. Furious
    Berial will get hit, but still dash back so he can fire more rockets. So you
    effectively end up in the same situation of making another semi-circle dash to
    him to try again. In this way, you get loot attempts quite easily.
    
    
    **Super Blair**                                                          [G.09]
    Floor 200 of Sphere 211
    Boss (one-time only)
    Item to loot: Levantine
    
    Properties of Levantine:
    ATK: 2200    DEF:    0    INT:    0
    HIT:    0    AGL:    0
    Factors: 30% probability of breaking (2)
             Enemy DEF x5 (1)
             Enemy ATK +30% (2)
             -90% EXP acquisition (1)
             30% Movement Rate reduction (1)
             Battle skill use will...? (1)
             -1 MP at certain intervals during battle (1)
             ATK +1000 (1)
    Equip: Fayt (weapon)
    
    If you're only doing this for the money, then don't bother. That's far easier
    done with the Dragoon Laser or the Hybrid Helm, not to mention you get them
    earlier. By now, you might as well just go all the way with what you have.
    
    Of course, Uber-Fayt still has no risk in trying to get the sword. Otherwise
    it's going to be a pain, which you really shouldn't be putting yourself
    through. Super Blair is significantly stronger than the previous bosses, and
    has a fair bit of range on her attacks, so baiting openings for Loot Item will
    be a bit riskier than before if you are uber. Again, you will want the movement
    boost if you try.
    
    If you prefer to do this via Cliff's Short O (which is what I do), then again
    it is a matter of being able to react quickly to Blair's actions, and taking
    advantage of the NMG if you can. You'll probably want a full team set on
    manual, Cliff being near Blair, and the other two far away. The other members
    will be absorbing spells from Super Blair, so MP regenerating, Convert-damaging
    characters is the easiest way around, or absorbing the elemental spells. Super
    Blair knows Southern Cross, which is non-elemental, but that's short range, so
    your other characters wouldn't have to worry anyway.
    
    For the benefit of Cliff, you'll probably want a movement boost, and I actually
    found the Reflection spell somewhat useful for once. It depends somewhat on the
    range of values Cliff takes damage in compared to his max HP/MP as too whether
    you find the same.
    
    Southern Cross is going to be annoying, but remember that it comes in a
    cross-pattern, so it's easier to dodge by running away between the points of
    the cross. The points of the cross are arranged such that one point is in the
    direction that Super Blair (or whoever is casting it) facing, and the others at
    90 and 180 degrees to that.
    
    Her physicals you should be able to dodge by running, Eddy of Light you'll want
    to dodge by sidestepping twice through the attacks. What you want her to do is
    to aim symbology at your other members if you can, because then you get some
    time to uppercut her. But you don't want her to actually move over to your
    other characters, because it's hard to keep two/three manual characters from
    being damaged except through overwhelming Super Blair with attacks, which is
    not what we are doing when looting.
    
    If we have the NMG working, it is useful to abuse it in combination with Super
    Blair's ability to cast spells in the same way that I will suggest with
    Lenneth. In this way, you should get good chances to launch her. See Lenneth's
    section, next, for more details on it.
    
    
    **Lenneth**                                                              [G.10]
    Floor 210 of Sphere 211
    Boss (one-time only)
    Item to loot: Valkyrie Garb
    
    Properties of Valkyrie Garb:
    ATK:    0    DEF:  600    INT:    0
    HIT:    0    AGL:    0
    Factors: +5 Battle Bonus Gauge Increase
             +30% EXP acquisition
             +30% Max HP increase
             +30% Max MP increase
    Equip: Maria, Nel, Peppita, Mirage (armour)
    
    The main event in the looting calendar.
    
    The Valkyrie Garb is the best armour for the four of your characters.
    Lenneth will always drop one, but if you want more so you can have two or three
    of those characters in the same battle with the optimum equipment, you're going
    to have the loot the others off her. It's not possible to get 4, but you can't
    have 4 people in battle anyway, so just swap it around when you need to.
    
    But Lenneth isn't going to just let you take them, so what to do? Easiest
    method is probably just to Uber-Fayt, stick loot on Long O, and just keep
    trying it. Heal yourself if you get hurt by her spells obviously, but otherwise
    a pretty risk free method. If you are trying the higher difficulties and
    Uber-Fayt isn't an option, then you'll need to try some other method. Lenneth's
    attack power is 3500 on Galaxy, so you need that much defence to be Uber
    against her.
    
    Nel's Whirlwind works decently, and I was easily able to loot her twice on 4D
    difficulty. I'd say I was more stressed after looting her, hoping I wouldn't
    die and waste all that time. The battle will take a fair bit of time if you
    decide to loot.
    
    The skill set-up is the same as described above in the advanced Looting
    Techniques section.
    
    The basic strategy is similar to that used against Arch Demon. Move next to her
    with Nel. Lenneth will attack whoever is closest, unless she casts a spell (in
    which case it can be anyone), or cannot target them due to the
    No-Movement-Glitch. You want her to target Nel, so don't use that glitch. You
    other characters, assuming they are alive (and they probably should be for
    safety's sake), are ideally placed out of harms way in the corners somewhere.
    I recommend Sophia (as I normally do) for one of them, so that you have a
    character that can revive without using your items, and can also attack well
    after you finish looting. The other can be anyone you like, though Adray
    probably isn't a good idea if you already have Sophia. Just pick whoever you
    think will be best for killing Lenneth afterwards.
    
    With everyone in manual AI mode, control Nel and move close to Lenneth so that
    Nel is targeted. Keep your Fury full and pay attention to what Lenneth does.
    If it's a weak attack, stand still and use your AAA to stun her. Now, activate
    Whirlwind, then attack with X. Nel will run towards Lenneth and attack. Just
    keep Nel next to her, so that Whirlwind hits Lenneth, until she's knocked over.
    If you’re juggling her with Whirlwind, it would be a good time to attack again
    to ensure that the last hit Lenneth takes is one that has Loot Item attached to
    it. Then run back, and restart the process.
    
    If Lenneth is using a strong attack instead (remember to look for the purple
    aura signifying a strong attack), then run out of range of her attack. While
    she is whiffing the air, activate Whirlwind. Then, when it's safe, use your X
    attack to charge in with the loot attack. Again, have Whirlwind knock her over,
    then move a little away to repeat the process when it ends.
    
    Using Cliff instead, you should use a method fairly similar to the one against
    Super Blair, if you tried against her. Have Cliff nearby Lenneth on one side of
    the map, and your allies (who are set-up to absorb symbology damage without
    your help) on manual.
    
    Dodge her physicals until you get a chance to try looting, which will normally
    be when she casts symbology. Lenneth only knows Stone Rain and Lightning
    Strike. If you have it, the NMG will help you here. By running, you can force
    Lenneth to target one of the other allies. If she uses symbology, she won't
    move, so here is the best time to get your loot attempts in. If she starts to
    move towards them, stop running. Lenneth will suddenly realise that you (Cliff)
    exist, and change her target to you. If she casts symbology, you can probably
    get a hit in before it comes out, but it's better to dodge the spell, then run
    over to her and attack after the spell has come out while Lenneth is standing
    there in the "I am casting spell" stance. This means you want a bit of space if
    she casts at you, since Stone Rain has a large Area of Effect. Lightning Strike
    is dodged by sidestepping at the correct moment. You'll be hit once, but free
    to run around, and symbology in this game is underpowered (boo!) so don't worry
    about it.
    
    When hitting, it's probably a good idea to ensure that you uppercut her away
    from your allies, lest you and Lenneth eventually move over so close that you
    have to move them.
    
    
    If you knock off too much HP off her (half of what she has) before you finish
    looting, she'll start using Nibelung Valesti, in which case I really suggest
    you just start over, because most likely she'll be blowing up half the field,
    and trying to loot with this going on will probably result in your whole team
    killed, except for the uber characters.
    
    Eventually, you'll loot the Valkyrie Garbs, and since Lenneth is the last enemy
    worth looting, you'll never have to do it again. Rejoice! Now just don't
    stuff-up and die before you win and save the game!
    
    
    **Freya**                                                                [G.11]
    Urssa Lava Cave Boss, final room (infinitely repeatable)
    Item to loot: Sacred Ether
    
    Properties of Sacred Ether:
    ATK: 2700    DEF:    0    INT: 1000
    HIT:   60    AGL:    0
    Factors: ATK +1000 (1)
    Equip: Sophia (weapon)
    
    The Sacred Ether is both the best and worst weapon in the game. Best because
    you can get an unlimited supply of them, and comes with no bad factors, so you
    can synth it’s ATK +1000 (1) factor onto other weapons to your heart’s content.
    It also has the highest base attack power (when you account for Peppita’s
    having 3 forced slots used compared to the Sacred Ether’s one), while still
    having a very high INT score.
    
    And it’s the worst weapon because you can already beat the “hardest” boss when
    you get it (though I would argue certain combinations of Urssa Cave Temple’s
    final boss to be more difficult), the massive ATK is on a character who is
    probably never going to really use it that much (although Sophia’s Short O is
    freaking powerful), Sophia has a better weapon to use when focusing on INT
    (Adept Staff) that you’ve probably already had for quite a while and synthing
    ATK +1000 (1) is now inferior to ATK/DEF +30%. In general, despite its stats,
    the Sacred Ether is quite useless.
    
    With regards to actually looting it, if you don’t have FAM, then looting with
    Cliff is EXTREMELY annoying. He tends to run to just the wrong distance (too
    close), and his arms whiffs Freya completely most of the time for no good
    reason. If you do have FAM, then you can control your distance to make it work
    (stand slightly further back). Oddly, Mirage using her short O has no problems
    at all hitting Freya, with or without FAM. Even more oddly, this problem
    doesn’t occur when fighting the equally petite Lenneth. Those game designers
    sure are wacky, huh?
    
    The strategy is pretty much the same as Lenneth, only Freya’s normal attacks
    have better range, hit harder, recover faster and are just plain more dangerous
    to work around. And as we all know, Freya has her Ether Strike from the
    beginning, so I hope you have a lot of bombs!
    
    I’m sure none of you will ever actually bother to do this (since you can just
    repeat the fight to get more, as if the first useless Sacred Ether wasn’t
    enough), but I’d wager you could actually get two copies of the weapon faster
    by just fighting her twice compared to looting her.
    
    
    
    OTHER ENEMIES AND ITEMS.....................................................[H]
    
    This is a rather long list of all the enemies that have items to loot. Not all
    enemies have items, in which case there is an empty space instead of an item
    listed. You can also find out this information by scanning the enemy, an
    ability that all characters learn (though some characters earlier than others).
    
    Most items are more easily obtained by methods other than looting, usually just
    fighting until they drop the item is easier. Also, some of the enemies here
    you will not be able to loot, because you cannot learn Loot Item before the
    last time you meet them. So no extra Decrepit Tomes for you.
    
    For most of these, using normal Loot methods will be fine most of the time.
    Of course, if you decide to loot Luther for a tri-Emblem or something, then
    that might get you killed (but why are you looting a tri-Emblem when you can
    buy it?). You should be able to recognise any of the enemies other than those
    listed above that might be dangerous, but none of them carry anything that you
    couldn't get another way if you had to, unlike the bosses listed in the
    previous section.
    
    Anyway, it should be pretty easy to read, it's just enemy name, the items, and
    where you can find them. Since enemies can have two different items, then in
    this case the items are listed one under the other. So if you see a line with
    an item but no enemy, it means the item belongs to the enemy listed above it,
    not the one below.
    
    Lastly, remember that many enemies in this game share their names with others,
    (that also look the same). But they do carry different items, and have
    different stats, so don't get them confused. Just scan before you start trying
    to get items off an enemy that might not actually have anything, and it'll be
    fine.
    
    
    Name                    Item                    Location
    -------------------------------------------------------------------------------
    4D Security Soldier     Jewel of Refuge         Sphere 211
                            Machinery Materials
    4D Security Soldier                             Gemity Arena
    Adray                   Rabbit's Foot           Urssa Cave Temple, B3
    Acid Gel                                        Urssa Cave Temple
    Acid Gel                                        Urssa Cave Temple 
    Adept Necromancer                               Gemity Arena
    Airyglyph Soldier                               Airyglyph Castle, B1 
    Airyglyph Soldier       Warrior's Bracelet      Airyglyph Castle, B1
                            Crafting Materials
    Airyglyph Soldier                               Bequerel Mountain Path
    Airyglyph Soldier       Warrior's Bracelet      Bequerel Mountain Path
                            Cooking Ingredients     
    Akulab                  Eldrich Fire Stone      Sphere 211, 122F-131F
    Albel                                           Urssa Cave Temple, F1
    Albel                   Tri-Emblum              Urssa Cave Temple, F2
    Albel                   Rabbit's Foot           Urssa Cave Temple, F3
    Albel 1                 War God's Symbol        Bequerel Mountain Path
    Albel 2                 Demon's Symbol          Urssa Lava Cave
    Albel 3                 Philosopher's Symbol    Urssa Lava Cave
    Albel 4                 Boots of Prowess        Urssa Lava Cave
    Alei                                            Maze of Tribulations, B5
    Altar Guardian          Celestial Pixie         Urssa Cave Temple
    Altar Guardian                                  Urssa Cave Temple
    Amoeba Giant            Writing Materials       Ancient Ruins of Mosel, B1
    Ancient Bat                                     Urssa Cave Temple
    Ancient Bat                                     Urssa Cave Temple
    Angry Azazer            Valorous Gauntlets      Sphere 211, 181F
    Animated Armor          Alchemy Materials       Kirlsa Training Facility
    Aqua Wisp               Eldrich Fire Stone      Gemity Arena
    Aquamarine Devil        Symbol of Courage       Sphere 211, 172F-181F
    Aquaregia               Jewel of Refuge         Mosel Dunes
                            Crafting Materials
    Aquaregia               Water Charm             Ruins of Barr 
                            Machinery Materials
    Aquaregia               Jewel of Alertness      Ancient Ruins of Mosel, B1
                            Crafting Materials
    Aquaregia               Water Charm             Urssa Cave Temple, B1
    Aquaregia               Water Charm             Urssa Cave Temple, B2-3
                            Water Pixie
    Aquaregia               Scholar's Bracelet      Sphere 211, 112F-121F
    Aquaregia               Jewel of Refuge         Ancient Ruins of Mosel, B2
    Arch Demon              Dragoon Laser           Sphere 211, 170F
    Attack Bot              Machinery Materials     Firewall
    Aurora Monster          Synthesis Materials     Ancient Ruins of Mosel, B1
    Axe Beak                Cooking Ingredients     Sanmite Steppes
    Azazer                  Charm of Tranquillity   Sphere 211, 1F
    Basilisk                Compounding Elixirs     Sanmite Steppes
    Basilisk King                                   Maze of Tribulations, B3
    Battle Cock             Jewel of Avarice        Sphere 211, 202F-206F
    Battlecopter            Machinery Materials     Fire Wall
    Belzeber                                        Sphere 211, 5F
    Belial                  Scholar's Bracelet      Sphere 211, 5F
    Berserker               Alchemy Materials       Ancient Ruins of Mosel
    Berserker King                                  Gemity Arena
    Berserker Lord          Jewel of Alertness      Sphere 211, 122F - 131F
    Bestial                                         Aquatic Garden, Surferio
    Biochimera              Compounding Elixirs     Spiral Tower, 10F
    Biwig                   Ring of Vigour          Kirlsa Training Facility
    Black Brigade Soldier   Jewel of Refuge         Granah Hills
                            Smithy Materials
    Black Brigade Soldier   Smithy Materials        Bequerel Mountain Path
    Black Monster                                   Sphere 211, 182F-191F
    Black Pearl Statue      Jewel of Avarice        Maze of Tribulations, B5
    Blade Master            Fire Crystal            Traum Mountains
                            Smithy Materials
    Blaze Hunter            Jewel of Alertness      Sphere 211, 132F-141F
    Blood Bat               Eldrich Fire Stone      Bequerel Mine
                            Smithy Materials
    Blood Monster           Regeneration Symbol     Palmira Plains 
                            Alchemy Materials
    Bloody Knight                                   Gemity Arena
    Blue Dragon Zombie      Pulse Gun               Mountains of Barr
    Blue Golem                                      Gemity Arena
    Blue Slime              Regeneration Symbol     Duggus Forest
                            Alchemy Materials
    Bogle Leader            Compounding Elixirs     Airyglyph Aqueducts
    Bogle Leader            Smithy Materials        Traum Mountains
    Bogle Leader            Cooking Ingredients     Kirlsa Training Facility
    Bogle Leader            Alchemy Materials       Duggus Forest
    Bogle Leader                                    Gemity Arena
    Bogle Leader            Eldrich Fire Stone      Maze of Tribulations, B4
    Bogle Leader                                    Gemity Arena
    Bogle Leader                                    Gemity Arena
    Bogle Soldier           Wind Charm              Traum Mountains
                            Cooking Ingredients
    Bogle Soldier           Jewel of Refuge         Airyglyph Aqueducts
                            Cooking Ingredients
    Bogle Soldier           Jewel of Avarice        Aire/Kirlsa Hills
                            Compounding Elixirs
    Bogle Soldier           Crafting Materials      Duggus Forest
    Bogle Soldier                                   Gemity Arena
    Bogle Soldier                                   Gemity Arena
    Bogle Soldier           Fire Crystal            Maze of Tribulations, B4
    Bogle Soldier                                   Gemity Arena
    Bomb Zombie             Fire Charm              Maze of Tribulations, B3
    Botanic Savage          Blueberries             Urssa Cave Temple
    Botanic Savage          Blueberries             Urssa Cave Temple
    Brass Dragon            Fire Crystal            Bequerel Mine 
                            Alchemy Materials
    Brass Dragon            Mist Charm              Bequerel Mine
                            Sage
    Brass Dragon            Eldrich Fire Stone      Bequerel Mine
                            Smithy Materials
    Brass Dragon            Jewel of Avarice        Mountains of Barr 
    Breeze Hunter           Wind Charm              Urssa Cave Temple
    Breeze Hunter           Wind Charm              Urssa Cave Temple
                            Wind Pixie
    Bronze Brute            Regeneration Symbol     Sealed Cavern
    Brother Sootie          Jewel of Alertness      Sphere 211, 192F-210F 
    Brutish Beast                                   Gemity Arena
    Bullfrog Beast          Jewel of Refuge         Sphere 211, 182F-191F
    Buster                                          Ruins of Coffir
    Carnivorous Plant                               Duggus Forest
    Cave Spider             Charm of Insight        Kirlsa Caverns
                            Alchemy Materials
    Cerberus                                        Gemity Arena
    Chameleon               Jewel of Avarice        Duggus Forest
                            Compounding Elixirs
    Chameleon King          Cooking Ingredients     Mosel Dunes
    Chimera                 War God's Symbol        Mosel Dunes
                            Cooking Ingredients
    Chimera Devil                                   Sphere 211, 162F-171F
    Chimera Hawk                                    Spiral Tower, 2F
    Cleaver Knight                                  Gemity Arena
    Cliff                   Rabbit's Foot           Urssa Cave Temple
    Cockatrice              Synthesis Materials     Bequerel Mine
    Convictor               Machinery Materials     Styx
    Convictor               Jewel of Refuge         Styx
    Convictor               Jewel of Alertness      Palmira Plains
                            Smithy Materials
    Convictor               Jewel of Refuge         Sanmite Steppes
                            Crafting Materials
    Convictor                                       Sphere 211, 162F-171F
    Core Wisp               Fresh Sage              Urssa Cave Temple
    Core Wisp               Fresh Sage              Urssa Cave Temple
    Crosell                                         Urssa Lava Cave
    Crosell                 Ring of Vigour          Urssa Lava Cave
    Crystal Cerberus                                Shrine of Kaddan
    Crystal Dragon                                  Gemity Arena
    Crystal Statue                                  Shrine of Kaddan
    Crystal Statue          Compounding Elixirs     Shrine of Kaddan
    Current Rider           Jewel of Avarice        Ancient Ruins of Mosel, B1
                            Cooking Ingredients
    Current Rider           Jewel of Refuge         Maze of Tribulations, B1
    Dark Hunter             Smithy Materials        Passage from Parch to Plenty
    Death Mantis                                    Sphere 211, 172F-181F
    Death Master            Regeneration Symbol     Mosel Dunes
                            Writing Materials
    Death Monster                                   Spiral Tower, 2F
    Death Noble             Gold Idol               Maze of Tribulations, B2
                            Cooking Ingredients
    Demetrio                Synthesis Materials     Bequerel Mountain Path
    Demon Beast             Jewel of Refuge         Gemity Arena
    Demon Imp               Crafting Materials      Ancient Ruins of Mosel, 1F 
    Demon Lord                                      Gemity Arena
    Demon Prince                                    Sphere 211, 202F-210F
    Demonic Hound           Compounding Elixirs     Ancient Ruins of Mosel, 1F
    Destroyer               Machinery Materials     Moonbase
    Devil Child                                     Gemity Arena
    Dire Tarantula          Fire Crystal            Kirlsa Caverns
                            Smithy Materials
    Dire Wolf               Alchemy Materials       Bequerel Mountain Path
    Dirna Hamilton          Spirit of Lilith        Gemity Arena
    Disaster Eye            Eldrich Fire Stone      Maze of Tribulations, B2
    Dorado                  Jewel of Alertness      Ancient Ruins of Mosel, B1
                            Cooking Ingredients
    Dragon Brigade          Cooking Ingredients     Aire/Kirlsa Hills
    Dragon Brigade Soldier  Crafting Materials      Traum Mountains 
    Dragon Brigade Soldier  Compounding Elixirs     Aire/Kirlsa Hills 
    Dragon Corpse           Jewel of Avarice        Gemity Arena 
    Dragon Tooth                                    Gemity Arena
    Dragon Viper                                    Maze of Tribulations, B7
    Dragon Zombie           Compounding Elixirs     Mosel Dunes
    Dragonfly                                       Grantier Resort Hotel
    Dragoon                                         Gemity Arena
    Dragoon Knight                                  Gemity Arena
    Dark Armor                                      Shrine of Kaddan
    Dark Eye                                        Shrine of Kaddan
    Dark Rider                                      Shrine of Kaddan
    Earth Dragon                                    Maze of Tribulations, B4
    Earth Smasher           Decrepit Tome           Kirlsa Caverns
    Elder Eye               Jewel of Avarice        Firewall
                            Writing Materials
    Elder Shrieker          Charm of Insight        Granah Hills
                            Cooking Ingredients
    Elder Viper             Eldrich Fire Stone      Maze of Tribulations, B4
    Enforcer                Crafting Materials      Styx
    Enforcer                Jewel of Refuge         Styx
                            Crafting Materials
    Enforcer                Crafting Materials      Shrine of Kaddan
    Enraged Crosell         Valorous Gauntlets      Sphere 211, 115F
    Ethereal Queen          Spirit of Lilith        Sphere 211, 211F
    Farbnil                                         Urssa Cave Temple, F1
    Farbnil                                         Urssa Cave Temple, F2
    Fayt                                            Urssa Cave Temple, F3
    Fayt                                            Urssa Cave Temple, F3
    Feral Dragon            Crafting Materials      Beqeural Mine
    Feral Dragon            Writing Materials       Mountains of Barr 
    Fighter                                         Gemity Arena
    Fire Zombie             Wind Charm              Urssa Lava Cave
                            Crafting Materials
    Flame Wisp              Regeneration Symbol     Sphere 211, 132F-141F
    Flaming Zombie          Fire Charm              Sealed Cavern
                            Smithy Materials
    Flying Armor            Smithy Materials        Sealed Cavern
    Flying Dark Armor                               Gemity Arena
    Flying Gold Armor       Crafting Materials      Shrine of Kaddan
    Flying Knight           Smithy Materials        Shrine of Kaddan
    Flying Red Armor                                Sphere 211, 123F-131F
    Forager                                         Gemity Arena
    Frenzied Biwig          Fangs of the Wicked     Sphere 211, 147F
    Freya                   Sacred Ether            Urssa Lava Cave
    Furious Berial          Angelic Cape            Sphere 211, 192F
    Gabriel Celesta         Spirit of Lilith        Maze of Tribulations, B8
    
    Garian Zombie           Jewel of Avarice        Sphere 211, 152F-161F
    Gas Dragon Zombie       Eldrich Fire Stone      Mosel Dunes
                            Cooking Ingredients
    Geonite Statue                                  Sphere 211, 162F-171F
    Ghostly Hag             Writing Materials       Urssa Lava Caves
    Ghostly Hag                                     Gemity Arena
    Ghostly Hag                                     Gemity Arena
    Giant Bat               Cooking Ingredients     Kirlsa Caverns 
    Giant Crab                                      Airyglyph Aqueducts
    Giant Fly               Crafting Materials      Maze of Tribulations, B7
    Giant Mantis            Compounding Elixirs     Mosel Dunes
    Giant Moth              Cooking Ingredients     Irisa Fields
    Giant Viper             Smithy Materials        Passage from Parch to Plenty
    Glaive Beak             Charm of Insight        Sphere 211, 112F-121F
    Gold Armor              Mist Charm              Shrine of Kaddan
                            Alchemy Materials
    Gold Knight             Jewel of Avarice        Sphere 211, 132F-141F
    Gold Monster            Mist Charm              Maze of Tribulations, B3
                            Alchemy Materials
    Golem SUS303                                    Gemity Arena
    Grand Shrieker          Earth Charm             Urssa Cave Temple
    Grand Shrieker          Earth Charm             Urssa Cave Temple
    Grapebind               Jewel of Refuge         Duggus Forest
                            Sage
    Graphias                Fire Crystal            Sanmite Steppes
                            Smithy Ingredients
    Greater Demon           Symbol of Courage       Ancient Ruins of Mosel, B2
                            Compounding Elixirs
    Green Mojara            Hybrid Helm             Sphere 211, 159F
    Guardian Haunt          Charm of Insight        Maze of Tribulations, B8
    Halberdier                                      Gemity Arena
    Harpy                   Sage                    Bequerel Mine
    Heat Haze                                       Gemity Arena
    Hedditch Dragon                                 Sphere 211, 142F-151F
    Highlander              Compounding Elixirs     Barr Caves
    Hodge Podge                                     Urssa Cave Temple
    Hodge Podge                                     Urssa Cave Temple
    Horned Tortoise                                 Sphere 211, 101F-111F
    Horned Turtle           Alchemy Materials       Palmira Plains
    Horned Wolf             Cooking Ingredients     Kirlsa Training Facility
    Hornet                  Wind Charm              Kirlsa Caverns
                            Crafting Materials
    Huge Chimera                                    Gemity Arena
    Huge Spider             Crafting Materials      Kirlsa Caverns 
    Hyper Nobleman          Silver Idol             Kirlsa Training Facility
                            Cooking Ingredients
    Immortal Lord                                   Gemity Arena
    Incapacitator           Machinery Materials     Moonbase
    Incapacitator 4         Jewel of Alertness      Sphere 211, 1F-100F
                            Machinery Materials
    Incapacitator 5         Machinery Materials     Sphere 211, 142F-151F
    Incapacitator VRSS                              Emergency Shelter
    Inquisitor                                      Airyglyph Castle, B1
    Intellectual            Silver Idol             Aquatic Garden, Surferio
    Jemat                   Mist Charm              Sphere 211, 182F-191F
    Kid Sootie                                      Sphere 211, 191F-210F
    Killer Moth             Jewel of Alertness      Irisa Fields
                            Alchemy Materials
    Killer Tarantula                                Sphere 211, 172F-181F
    Killer Treant           Jewel of Refuge         Bequerel Mountain Path
                            Compounding Elixirs
    Killer Wasp             Jewel of Avarice        Traum Mountains
                            Cooking Ingredients
    Kish Bat                Charm of Insight        Maze of Tribulations, B3
    Kobold                  Fire Crystal            Duggus Forest 
                            Cooking Ingredients
    Kobold Knight           Charm of Insight        Traum Mountains
                            Smithy Materials
    Kobold Lord                                     Sphere 211, 152F-161F
    L100 Ravitch            Scholar's Bracelet      Shrine of Kaddan
                            Writing Materials
    L15 Mage                Scholar's Bracelet      Shrine of Kaddan
                            Alchemy Materials
    L16 Ravitch             Scholar's Bracelet      Irisa Fields
                            Alchemy Materials
    L2 Battlecopter         Machinery Materials     Sphere 211, 132F-141F
    L2 Stinger              Fire Crystal            Moonbase
                            Machinery Materials
    L3 Stinger              Charm of Insight        Sphere 211, 122F-131F
                            Machinery Materials
    L30 Mage                Scholar's Bracelet      Passage from Parch to Plenty
                            Crafting Materials
    L31 Ravitch             Scholar's Bracelet      Passage from Parch to Plenty
                            Alchemy Materials
    L55 Mage                                        Gemity Arena
    L58 Ravitch             Jewel of Avarice        Sphere 211, 152F-161F
    L80 Fighter                                     Gemity Arena
    L99 Thieving Scumbag    Scumbag Slayer          Sphere 211, 152F-161F
    Lady Beast              Compounding Elixirs     Sanmite Steppes
    Land Prawn              Jewel of Avarice        Maze of Tribulations, B2
    Legion Dragon           Crafting Materials      Bequerel Mountain Path
    Legion Dragon           Jewel of Refuge         Bequerel Mountain Path
    Lenneth                 Valkyrie Garb           Sphere 211, 211F
    Lesser Eye              Synthesis Materials     Sealed Cavern
    Lesser Demon            Alchemy Materials       Ancient Ruins of Mosel, 1F
    Lesser Devil            Jewel of Avarice        Maze of Tribulations, B5
    Lility                                          Gemity Arena
    Lizard Man              Symbol of Courage       Kirlsa Training Facility
                            Compounding Elixirs
    Lizard Thug             Jewel of Avarice        Palmira Plains
    Lizard Warrior          Fire Crystal            Sanmite Steppes
                            Compounding Elixirs
    Lonely Bat                                      Grantier Resort Hotel
    Lum Knight                                      Aire/Kirlsa Hills
    Lum Knight                                      Gemity Arena
    Lum Knight                                      Gemity Arena
    Luther                                          Spiral Tower
    Luther                                          Spiral Tower
    Luther                  Tri-Emblem              Urssa Cave Temple, F3
    LV2 Robo Gunner         Laser Weapon            Styx
                            Ablative Shield
    LV3 Robo Gunner         Jewel of Avarice        Sphere 211, 1F-110F
    LV4 Robo Gunner         Machinery Materials     Firewall
    LV5 Robo Gunner         Jewel of Refuge         Sphere 211, 152F-161F
                            Machinery Materials
    Mage                    Fire Crystal            Sealed Cavern
                            Alchemy Materials
    Magma Man               Alchemy Materials       Urssa Lava Cave
    Magnetic Beast          Wind Charm              Maze of Tribulations, B7
    Makafy                  Beat-Up Textbook        Ruins of Coffir
    Man Trap                Jewel of Alertness      Irisa Fields
                            Alchemy Materials
    Maria                   Rabbit's Foot           Urssa Cave Temple, F3
    Masque                  Symbol of Courage       Firewall
                            Alchemy Materials
    Masque King             Fire Crystal            Sphere 211, 132F-141F
    Masque Looter                                   Gemity Arena
    Master Demon                                    Gemity Arena
    Master Ridiculer                                Gemity Arena
    Mecha Scumbag           Charm of Insight        Gemity Arena 
    Mechafly XP             Machinery Materials     Kirlsa Training Facility
    Medusa Beast            Eldrich Fire Stone      Gemity Arena
    Mighty Vox              1/1 Scale Bunny         Maze of Tribulations, B6
    Minidragon              Compounding Elixirs     Mountains of Barr 
    Minifly                 Machinery Materials     Moonbase
    Minifly SX              Jewel of Avarice        Sphere 211, 101F-11F
                            Machinery Materials
    Mirage                  Rabbit's Foot           Urssa Cave Temple, F3
    Miriam                                          Gemity Arena
    Moa                                             Grantier Resort Hotel
    Monstrous Beast                                 Gemity Arena
    Moonshadow Clan Chief                           Duggus Forest
    Moonshadow Clan Member                          Duggus Forest
    Moonshadow Clan Member  Winking Sage Cider      Sanmite Steppes
                            Machinery Materials
    Mother Sootie                                   Sphere 211, 192F-210F
    Mudman                  Synthesis Materials     Duggus Forest
    Myconid                 Cooking Ingredients     Sanmite Steppes
    Mythril Brute           Regeneration Symbol     Grantier Resort Hotel
    Necromancer             Scholar's Bracelet      Passage from Parch to Plenty
                            Alchemy Materials
    Nel                                             Urssa Cave Temple, F1
    Nel                     Tri-Emblum              Urssa Cave Temple, F2
    Nel                     Rabbit's Foot           Urssa Cave Temple, F3
    Nighteye Snake                                  Maze of Tribulations, B6F
    Noble Tear                                      Sphere 211, 182F-191F
    Nobleman                Copper Idol             Pesotto Forest
                            Cooking Ingredients
    Norton                  Decrepit Tome           Norton's Hideout
    Norton Redux            Spirit of Lilith        Sphere 211, 101F
    Nova Blaze              Jewel of Avarice        Urssa Lava Cave
                            Smithy Materials
    Nova Blaze              Fire Charm              Urssa Cave Temple
    Nova Blaze              Charm of Insight        Ancient Ruins of Mosel, B2
                            Crafting Materials
    Nova Blaze              Fire Charm              Urssa Cave Temple
                            Fire Pixie
    Nova Blaze              Fire Charm              Gemity Arena
    Nova Blaze              Fire Charm              Ancient Ruins of Mosel, B2
    Nova Blaze              Jewel of Refuge         Sphere 211, 122F-131F
    Obsidian Brute          Mist Charm              Sphere 211, 101F-111F
    Ochre Jelly             Jewel of Alertness      Traum Mountains
                            Smithy Materials
    Peppita                                         Urssa Cave Temple, F1
    Peppita                 Tri-Emblum              Urssa Cave Temple, F2
    Peppita                 Rabbit's Foot           Urssa Cave Temple, F3
    Petro Slime             Jewel of Refuge         Maze of Tribulations, B3
    Phantom Striker         Regeneration Symbol     Maze of Tribulations, B2
                            Alchemy Materials
    Pino                    Mist Charm              Sphere 211, 112F-121F
    Pit Tarantula           Jewel of Alertness      Traum Mountains
                            Writing Materials
    Plains Spider           Wind Charm              Palmira Plains
                            Compounding Elixirs
    Poisonous Beetle                                Grantier Resort Hotel
    Poisonous Lobster       Regeneration Symbol     Ancient Ruins of Mosel, B1
                            Cooking Ingredients
    Poisonous Wasp          Jewel of Refuge         Granah Hills
                            Compounding Elixirs
    Polyhedron              Compounding Elixirs     Shrine of Kaddan
    Polyhedron              Compounding Elixirs     Shrine of Kaddan
    Polyhedron              Compounding Elixirs     Shrine of Kaddan
    Polyhedron                                      Shrine of Kaddan
    Polyhedron                                      Maze of Tribulations, B5
    Porcupine               Jewel of Alertness      Traum Mountains
                            Cooking Ingredients
    Porcupine               Wind Charm              Mountains of Barr
                            Cooking Ingredients
    Porcupine               Jewel of Refuge         Maze of Tribulations, B5
    Porcupine               Jewel of Avarice        Sphere 211, 112F-121F
    Proclaimer              Jewel of Alertness      Irisa Fields
    Proclaimer              Machinery Materials     Mosel Dunes
    Proclaimer                                      Sphere 211, 162F-171F
    Proclaimer              Alchemy Materials       Styx
    Proclaimer                                      Styx
    Pseudo Blair                                    Spiral Tower 2F
    Puppet Golem            Jewel of Avarice        Duggus Forest
                            Smithy Materials
    Raging Belzeber                                 Sphere 211, 181F
    Rainbow Core                                    Ancient Ruins of Mosel, B1
    Ram Guardian            Symbol of Courage       Spiral Tower, 3F-9F
                            Smithy Materials
    Ravitch                 Scholar's Bracelet      Duggus Forest
                            Crafting Materials
    Red Beast               Wind Charm              Ruins of Barr
                            Cooking Ingredients
    Red Cockatrice          Writing Materials       Passage from Parch to Plenty
    Red Dragon                                      Sphere 211, 201F-210F
    Red Slime               Charm of Insight        Ancient Ruins of Mosel, 1F
                            Alchemy Materials
    Render                                          Maze of Tribulations, B6
    
    Render Tyrant                                   Gemity Arena
    Ridiculer                                       Gemity Arena
    Robin Wind              Synthesis Materials     Ruins of Barr
    Robin Wind                                      Gemity Arena
    Robin Wind                                      Gemity Arena
    Robin Wind                                      Gemity Arena
    Rock Fish                                       Sphere 211, 172F-181F
    Roger                                           Urssa Cave Temple, F1
    Roger                   Tri-Emblum              Urssa Cave Temple, F2
    Roger                   Rabbit's Foot           Urssa Cave Temple, F3
    Romero                                          Urssa Cave Temple, F1
    Romero                                          Urssa Cave Temple, F2
    Romper Bat              Jewel of Avarice        Bequerel Mine
                            Alchemy Materials
    Romper Bat              Jewel of Refuge         Irisa Fields
                            Smithy Materials
    Ruktogias                                       Spiral Tower, 2F
    Scarlet Armor                                   Gemity Arena
    Scarlet Knight                                  Gemity Arena
    Schweimer                                       Sanmite Steppes
    Scorpion                Fire Crystal            Palmira Plains
                            Smithy Materials
    Sculpture Guard                                 Aquatic Garden, Surferio
    Sculpture Lord                                  Aquatic Gardens, Surferio
    Security Service                                Arkives
    Security Soldier        Machinery Materials     Sphere 211, 1F-3F
    Shadow Dragon           Heavenly Spirit         Sphere 211, 126F
    Shadow Savant           Charm of Insight        Maze of Tribulations, B8
    Shadow Savant           Clone Generator         Urssa Cave Temple
    Shadow Savant           Scholar's Bracelet      Spiral Tower, 3F-9F
                            Alchemy Materials
    Shadow Savant           Synthesis Materials     Urssa Cave Temple, F3
    Shadow Savant                                   Sphere 211, 162F-171F
    Sharow                                          Gemity Arena
    Shelby                                          Kirlsa Training Facility
    Shining Wisp            Alchemy Materials       Shrine of Kaddan
    Shrieker                Cooking Ingredients     Ruins of Coffir
    Sister Sootie                                   Sphere 211, 192F-210F
    Skeleton Knight         Jewel of Alertness      Kirlsa Caverns
                            Alchemy Materials
    Skeleton Leader         Jewel of Refuge         Kirlsa Training Facility
                            Crafting Materials
    Skeleton Soldier        Regeneration Symbol     Kirlsa Training Facility
    Skeleton Warrior        Jewel of Refuge         Norton's Hideout
                            Compounding Elixirs
    Skittering Beast        Mist Charm              Sphere 211, 142F-151F
    Slime                   Cooking Ingredients     Airyglyph Aqueducts
    Soldier                 Compounding Elixirs     Kirlsa Training Facility
    Solon Solute                                    Gemity Arena
    Sootie                                          Maze of Tribulations, B7
    Sophia                  Rabbit's Foot           Urssa Cave Temple, F3
    Springer                                        Maze of Tribulations, B5
    Soul Master             Jewel of Alertness      Sphere 211, 142F-151F
                            Scholar's Bracelet
    Spawn                   Jewel of Avarice        Ruins of Barr
                            Cooking Ingredients
    Spawn                                           Sphere 211, 182F-191F
    Stag Beetle             Fire Crystal            Bequerel Mountain Path
                            Cooking Ingredients
    Stalker                 Jewel of Alertness      Firewall
                            Machinery Materials
    Stalker                                         Shrine of Kaddan
    Stalker II              Jewel of Refuge         Sphere 211, 112F-121F
                            Machinery Materials
    Stinger                 Jewel of Alertness      Kirlsa Training Facility
                            Machinery Materials
    Stirge                                          Sphere 211, 101F-111F
    Stone Golem             Synthesis Materials     Ancient Ruins of Mosel, 1
    Storm Brigade           Alchemy Materials       Aire/Kirlsa Hills
    Succubus                Jewel of Alertness      Maze of Tribulations, B2
    Super Blair             Levantine               Sphere 211, 200F
    Super Nobleman          Bronze Idol             Bequerel Mountain Path
                            Cooking Ingredients
    Supreme Eye                                     Sphere 211, 202F-206F
    Swordsman                                       Gemity Arena
    Tarantula               Jewel of Refuge         Kirlsa Caverns
                            Compounding Elixirs
    Tepeki                  Jewel of Avarice        Ruins of Coffir
    Thieving Scumbag        Crafting Materials      Ruins of Coffir
    Toad Beast              Compounding Elixirs     Airyglyph Aqueducts
    Toad Fighter            Jewel of Alertness      Kirlsa Training Facility
                            Cooking Ingredients
    Toadpole                Cooking Ingredients     Ruins of Barr
    Toadpole                                        Gemity Arena
    Tongue Beast            Regeneration Symbol     Maze of Tribulations, B7
    Tornado                                         Gemity Arena
    Trichimera                                      Maze of Tribulations, B8
    Unholy Terror           Scholar's Bracelet      Gemity Arena
                            Cooking Ingredients
    Unholy Terror                                   Gemity Arena
    Unholy Terror                                   Gemity Arena
    Unholy Terror                                   Shrine of Kaddan
    Vendeeni Soldier        Machinery Materials     Shrine of Kaddan
    Vendeeni Soldier        Machinery Materials     Shrine of Kaddan
    Vendeeni Soldier        Machinery Materials     Kirlsa Training Facility
    Vendeeni Soldier        Jewel of Avarice        Shrine of Kaddan
    Vengeful Shelby         Death Bringers          Sphere 211, 137F
    Venomous Pine           Writing Materials       Traum Mountains
    Vile Chimera            Jewel of Alertness      Maze of Tribulations, B8
    Vile Lizard                                     Gemity Arena
    Voracious Eater         Regeneration Symbol     Sphere 211, 101F-11F
    Vox                                             Aire/Kirlsa Hills
    War Chameleon           Jewel of Avarice        Irisa Fields
                            Crafting Materials
    War Vulture                                     Gemity Arena
    Water Reaper            Jewel of Avarice        Kirlsa Caverns
                            Cooking Ingredients
    Water Reaper            Cooking Ingredients     Airyglyph Aqueducts
    Water Strider           Eldrich Fire Stone      Sanmite Steppes
                            Cooking Ingredients
    Will O' The Wisp                                Ancient Ruins of Mosel, B1
    Winged Mantis           Symbol of Courage       Gemity Arena
    Yellow Reaper           Wind Charm              Gemity Arena
    Yellow Wisp             Smithy Materials        Ancient Ruins of Mosel, B2
    Young Mojara                                    Sphere 211, 207F-210F
    Young Porcupine         Writing Materials       Mountains of Barr
    Young Shrieker          Jewel of Alertness      Ruins of Coffir
    Young Shrieker          Charm of Insight        Granah Hills
                            Cooking Ingredients
    Young Slime             Blueberries             Pesotto Forest
    Yuan-ti                 Writing Materials       Irisa Fields
    Yuan-ti                 Jewel of Avarice        Styx
                            Smithy Materials
    Yuan-ti                                         Gemity Arena
    Yuan-ti                 Charm of Insight        Sphere 211, 142F-151F
    Zebra Wasp                                      Gemity Arena
    Zorto                                           Urssa Cave Temple, F1
    Zorto                                           Urssa Cave Temple, F2
    
    
    
    
    GLOSSARY....................................................................[I]
    
    AAA - Anti-Attack Aura. Barrier that protects and has other effects if an enemy
    attack with a weak attack while you have 100% Fury. For the purpose of looting,
    a stunning aura (i.e. Normal) is preferred if you want to use a launching
    attack, but Homing is probably more useful, since enemies hit are guaranteed
    to be in the air.
    
    FAM - Full Action Mode, earned by starting a New Game after collecting 95%
    (285) battle trophies. Allows you to activate skills without running to a
    pre-defined distance. With regards to looting, there's no reason to not use it
    unless you method is Fayt's long O.
    
    Loot Item - passive Battle Skill, the point of this guide.
    
    NMG - No-Movement Glitch. The next entry, if you follow the English alphabet.
    
    No-Movement Glitch - Glitch in battle, handy for various looting strategies,
    amongst others. Occurs due to programming error, where AI (either side) cannot
    target opponent already moving or using (chained) battle skills. If AI makes a
    target, then starting movement/skill will not activate the glitch. It only
    works on the higher difficulty levels. Abusing this "glitch" (personally, I
    think it was intentional...) makes looting certain enemies much easier. Some
    people don't like to abuse glitches, but we're dealing with Loot Item, so I
    don't think anyone will think the less of you for taking advantage here.
    
    SO3 - abbreviation for Star Ocean 3, which is Star Ocean: Till the End of Time.
    And yes, it's actually the 4th game, but Blue Sphere was only a side game
    anyway. Or at least I'm going to say that.
    
    Uber-Fayt - Fayt with 5000+ defence. If a character has defence higher than the
    enemies attack, then they can't be hurt by physical attacks. Anyone, not just
    Fayt, can be Uber, but only Fayt, Mirage and Cliff can possibly be Uber against
    everything, and that's only for Galaxy difficulty (or Universe if Protection is
    cast on them). Symbology-damage can't be stopped by stats alone, so isn't
    included in the definition of Uberness.
    
    
    
    VERSION HISTORY.............................................................[J]
    
    0.99 - (23/08/2004) The first, basic version of the FAQ.
    
    1.1  - (05/05/2007) this, the second iteration of the FAQ. Improvements since
                        the previous version include Maria and Adray's weapons
                        having their factors listed more fully, section on the
                        Non-Target Glitch, and specific information on using the
                        abusing the NMG with Cliff to make Looting certain bosses
                        a lot less painful. Added Freya to the list. And I know I
                        skipped 1.00, which seems a bit weird. It only took 3
                        years too!
    
    
    
    THANKS AND CREDITS..........................................................[K]
    
    tri-Ace for making this game.
    
    Square-Enix, for publishing this game.
    
    GameFAQs, for a great site and for hosting this FAQ. I hope.
    
    All the posters at the GameFAQ's Star Ocean: Till the End of Time message
     board.
    
    A I e x, for letting use the information from his guide regarding monster
    drops.
    
    Lhssh99 for the factors to Adray's and Maria's weapons. I hope I put them in
     the correct order.
    
    MetalGearSolidBoy and "Glenn" bringing my attention to a glitch regarding 
     looting non-targeted enemies.
    
    masterstraat for picking up a typo.
    
    The powers that be, whoever they are. Looting is annoying, but at least it's
     better than bunny races.
    
    
    
    LEGAL DISCLAIMER............................................................[L]
    
    Star Ocean: Till the End of Time and all characters within, etc. are property
    of tri-Ace and Square-Enix. All trademarks and copyrights contained in this
    document are owned by their respective trademark and copyright holders.
    
    This document is Copyright 2005 by Christopher Wong (aka emeraldweapon)
    
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    
    
    This is my first FAQ, hope you like it!
    

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