hide results

    Boss/Character FAQ by Matt620

    Version: 1.25 | Updated: 07/19/05 | Search Guide | Bookmark Guide

    --------------------------------------------------------------------------------
    Suikoden III Boss and Character FAQ.
    Written by: Matt620 (Matthew McGeehin), with help from BlindTelescope
    Version 1.25
    
    I.) Introduction
    II.) 108 Stars
    III.) Team Suggestions for Boss Battles
    IV.) Legal Documentation and Thanks
    
    
    I.) Introduction
    The purpose of this FAQ is to list the 108 Stars of Destiny 
    of Suikoden III, explain how they are recruited, then, provide 
    detailed information about these stars, and explain how effective, 
    or ineffective, they may be. Following this, a list of storyline 
    boss battles is provided, as well as effective teams and 
    strategies to help defeat these bosses. 
    
    II.) 108 Stars
    
    The following is a list of all 108 Stars of Destiny. All stars will 
    follow this format
    
    Name: The name of the star
    
    Automatic: Detailing whether or not the star is gotten
    automatically or not. If they aren't, then this will
    explain how to obtain them. Not all optional characters do 
    not have to be gotten in the chapter that they are listed, but
    it may be wise to do so, as you may not be able to reach them
    for a while, or they have a certain level advantage that proves
    handy. To recruit non-automatic stars, you must visit Budehec 
    Castle first. Geddoe can reach it in Chapter 1, Chris chapter 2,
    and Hugo will automatically go there in his Chapter 3. Thomas 
    can start recruiting after he has his "land-lease" idea.  
    
    Battle Fighting Style: Some characters fight differently
    then others. Pure magic users will rarely attack, and
    berserkers will almost always attack, even if issued a defend
    command. Here is the list of styles:
    
           Offensive Fighter: Will attack if you say to, defend if
    you say to, and if the other person in the pair uses magic or an item, they 
    will attack.
           Defensive Fighter: Will attack if you say to, defend if
    you say to, if the other person in the pair uses magic, they will 
    defend, and if the other person in the pair uses an item, they will attack.
           Berserker: Will attack if you say too, will attack if 
    you issue a defend command, and if the other person in the 
    pair uses magic or an item, they will attack
           Magic User: Will defend if you issue an attack command 
    (EXCEPTION: if there are two magic users in a pair, the one in
    the front will attack, and the other will defend), defend if 
    you say to, and if the other person in the pair uses magic or 
    an item, they will defend.
           Support: Is a support character, does not fight.
    
    
    War Fighting Styles: What the character does in strategy battles.
    The choices are:
         Leader – They lead a unit. They must fight in wars where
    they are the leaders, and when they die, the unit is defeated. 
         Fighter – They fight in units led by one of the leaders, and 
    may be switched around from unit to unit unless it is expressly stated in
    the walkthrough that they cannot. These characters do not have to fight
    unless they cannot be moved.
         Support – They offer support skills, but do not fight in the 
    battle themselves.
         Doesn’t fight – They do not fight in war.
         Mixed – They fulfill more then one role over the course of 
    the game. The rating will be broken down by which role they fulfill 
    if the rating differs.
     
    
    Skills: Unique skills for each character. These skills are skills 
    such as Heavy Damage that not everyone learns. 
    
    Strengths: Highlights what the character does best in a situation. This will
    also detail important skills to raise to get the most out of a character. A
    Support character will not get this category
    
    Weaknesses: This will detail the character's drawbacks, and ways to counter 
    them, if they can be countered. A Support character will not get this 
    category
    
    Support Discussion: This applies to Support characters. This section will
    discuss how useful the support abilities of a character are. Also, if 
    applicable, this section will explain what the character does at Budehec 
    Castle and where to find them. Certain playable characters, like Juan, will
    have this section if they perform a function at Budehec Castle. 
    
    
    Skill List: A list displaying the maximum levels each character’s 
    skills can reach
    
    Stats - Like all games, characters have stats that factor in what they
    can do better then others. The following list are the stats 
    of the Suikoden III world.
    
    PWR - Power. Physical, offensive power. 
    SKL - Skill, Determines into accuracy
    MAG - Magic. Determines amount of spells one may cast before resting
    REP - Repel. Determines dodge
    MDEF - Magical Defense, determines how well one fares against magic. 
    SPD - Speed, factors into how fast a character can move
    LUCK - Luck, helps determine random variables
    HP - HP, helps determine how durable a character is. 
    
    Physical defense is determined by the armor a character wears, with the 
    exception of animal stars, as they cannot equip any armor. The stats in 
    this game are a "base" of sorts. They factor initial ability, but one 
    trains up skills (physical skills at a Bujitsu Teacher, magical skills 
    at a Tutor) to help make the characters better. Some skills are trained 
    better then others, evident by the grades that can be reached. 
    	
    
    Geddoe Chapter 1
    
    Name: Geddoe
    Automatic: Yes
    Battle Fighting Style: Defensive Fighter
    War Fighting Style: Leader 
    Unique Skills: Freeze, Parry, Magic Repel
    
    Geddoe is one of the three main characters that can be played as in 
    Suikoden III. He is a mercenary, the captain of the 12th unit in the 
    Harmonian Southern Frontier Defense Force. He’s a mysterious character; 
    not even his partners know that much about him. In truth, he is the 
    bearer of the True Lightning Rune, and one of the oldest people in the 
    world. He fought alongside the Fire Bringer against Harmonia fifty years ago. 
    He wears black clothes and chainmail, and he uses a broad sword to fight.
    
    Strengths: Geddoe will always bear some type of True Rune, so he'll have a great
    magical offensive ability. Couple that with his above average magic stat and 
    high magical skills, he will dish out magical offense with the best of them. 
    Geddoe is also tough enough to handle himself, with a great Parry and alright
    Repel and Armor Protect so that he will usually not need to be protected with a
    tank, and his magical defense is fine too, with a high MDEF and Magic Resistance
    to supplement his only average Magic Repel. 
    
    Weaknesses: Geddoe, perhaps not surprisingly, has a low SKL rating, so he'll
    tend to miss. To compensate, Geddoe can usually just attack with magic, or train
    up his Accuracy to help a little. 
    
    Skill List: 
    Swing: B+
    Accuracy: B+
    Damage: B+
    Repel: B+
    Armor Protect: B+
    Holy Dash: B
    Parry: A
    Freeze: B+
    Fire Magic: B+
    Water Magic: B
    Wind Magic: B+
    Earth Magic: B+
    Lightning Magic: A
    Magic Resistance: B+
    Sword of Magic: B+
    Magic Repel: B
    
    
    Name: Ace
    Automatic: Yes, he starts with Geddoe
    Battle Fighting Style: Offensive Fighter 
    War Fighting Style: Fighter
    Unique Skills: Discount, Thief
    
    Ace is the accountant of the 12th unit in the Southern Frontier Defense Force, 
    a job he handles because no one else wanted it. He loves to drink and chase 
    skirts. He used to be a member of Gilbert’s mercenary crew (Gilbert from 
    Suikoden II). He’s got brown hair, wears a brown and beige patched shirt with 
    a red scarf tied around the arm, camo pants, and he uses a pair of sai to 
    fight. He learned about sai from a book and had a blacksmith make a pair.
    
    Strengths: Although most people don't try it out to realize it, Ace is actually
    a very efficent damage dealer, with the ability to boost his attack and hit in
    an area with 100% accuracy. The sacrifice is that the rune will unbalance him, 
    although building up Ace to his highest potential will more often then not 
    kill the enemies before the second round. Ace can also hold his own in most 
    situations, with a high REP stat to avoid attack, and above average HP to help 
    his above-average defense and average magical defense. Another good thing about
    Ace is that he requires very little maintenance, he doesn't need a rare equip
    like a Fury Rune. 
    
    Weaknesses: Ace is very balanced in the sense that he really has no weaknesses.
    He's got a low MGC stat, but Ace does more damage with physical attacks anyway,
    so that's pretty useless, and even if you want Ace to use magic, he uses 
    Lightning, so he'll outdamage anyone who uses an Earth, Wind, or Water Rune. 
    Perhaps the only other real drawback is that Ace only has 4 free skill slots,
    so he can't do absolutely everything, although he's not the kind who needs 
    many skills to be effective anyway. 
    
    
    Skill List
    
    Swing: B+
    Accuracy: B+
    Damage: B
    Discount: C
    Repel: B
    Armor Protect: B
    Holy Dash: B+
    Thief: B+
    Fire Magic: C
    Water Magic: C
    Wind Magic: B
    Earth Magic: B
    Lightning Magic: B+
    Magic Resistance: B
    Sword of Magic: B
    
    
    Name: Queen
    Automatic: Yes, she starts with Geddoe
    Battle Fighting Style: Offensive Fighter
    War Fighting Style: Fighter
    Unique Skills: Heavy Damage, Shield Magic
    
    Queen is a member of the 12th unit in the Southern Frontier Defense Force,
    and she is the only woman in the unit. Queen is a tomboy; she enjoys drinking 
    as much as the men in the unit. She used to be an aristocrat in a country 
    called Sanady, but Harmonia conquered it and she was forced to live as a slave 
    as a child. She got black hair, wears a green shirt and black pants, and she 
    uses a one handed saber to fight. 
    
    Rating
    Strengths - Queen's very high on offense, with a quick weapon for multiple 
    swings and Heavy Damage to dish out pain, and with her Repel, she can avoid
    most hits. Queen's also got a high MGC stat and will be perhaps the best Wind
    Magic user until the end of the game when Yuiri becomes available. Thirdly,
    Queen gets the skills she really needs as natural skills, so she doesn't need
    to worry much about her skill slots, since she only needs one free slot (for 
    Damage) 
    
    Weaknesses - Perhaps Queen's only weakness is her lack of a second free rune 
    slot. She gets one, but her Ripple rune is only useful for scoring a 100% 
    accurate hit since it lessens damage. As such, Queen can only use one of her 
    strengths, magic or physics. She can dual-class with more efficency then 
    Percival since she outdamages him. Her lower HP can raise problems, but as a 
    female, she can equip a Blue Ribbon. 
    
    Skill List
    Swing: B+
    Accuracy: B+
    Damage: B
    Repel: B+
    Armor Protect: C
    Holy Dash: B+
    Heavy Damage: A
    Fire Magic: B
    Water Magic: B
    Wind Magic: B+
    Earth Magic: B
    Lightning Magic: B
    Magic Resistance: B
    Sword of Magic: B+
    Shield Magic: B
    
    
    Name: Joker
    Automatic: Yes, he starts with Geddoe. 
    Battle Fighting Style: Defensive Fighter
    War Fighting Style: Support
    Unique Skills: Counter-attack, Continual Attack, Focus, Pale Gate Magic
    
    Joker is the oldest member of the 12th unit in the Southern Frontier Defense 
    Force. He’s foul-mouthed and enjoys making cracks at Ace. However, Ace and 
    Joker get along surprisingly well, and the two of them, along with Queen, 
    enjoy their drinks. He’s got black hair and a mustache, wears all purple, and 
    a bunch of tribal necklaces, and he uses his fists as a weapon. For those who 
    have played Suikogaiden, Joker is Wan.
    
    Strengths: Joker is one of the best mages you'll have. Although he doesn't 
    possess a True Rune, he has the highest magic stat in the game, which makes 
    for the mostspells. As such, Joker has powerful magical abilities, with the 
    exception of Lightning. He makes for an excellent dual-wielder of Fire and 
    Water. Joker is also one of the best fighters among the magicians, with 
    Continual Attack that most fighters would kill for. Also, among wizards, Joker 
    is easily the most survivable, with an A in Repel, the highest HP, and even a 
    B+ in Armor Protect. So essentially, Joker has the best non-mage talents of a 
    mage, fighting for those times when spells would be not worth using, and 
    defense since, well, everyone can use defense. But his magical abilities are 
    still top-notch
    
    Weaknesses: As a wizard, Joker's survival abilities, although the best among
    the wizards, are at best, average. Joker's other drawback is that his Isshin
    Rune is not that useful, and his third slot opens much later in the game. 
    Joker does not possess a natural S in magic, but it's very easy to reach an S 
    in Fire with easily found equipment. 
    
    Skill List
    Swing: B
    Accuracy: B
    Damage: B
    Repel: A
    Armor Protect: B+
    Holy Dash: B
    Counter-Attack: A
    Continual Attack: A
    Fire Magic: A
    Water Magic: B+
    Wind Magic: B+
    Earth Magic: B+
    Lightning Magic: B
    Magic Resistance: B
    Sword of Magic: C
    Pale Gate Magic: B
    Focus: A
    
    
    Name: Jacques
    Automatic: Yes, he comes with Geddoe
    Battle Fighting Style: Offensive Fighter 
    War Fighting Style: Fighter
    Unique Skills: Sharpshoot
    
    Jacques is the newest member of the 12th unit in the Southern Frontier Defense
    Force. He’s really quiet, and doesn’t drink alcohol like the rest of the 
    group. He’s rather strange; no one knows exactly why he does what he does. 
    He’s blonde, wears a light blue coat and khaki pants, as well as a white 
    headscarf. He uses a gigantic crossbow to attack.
    
    Strengths: Jacques has the best Sharpshoot, which grants him some critical 
    ability and allows him to attack at any time without moving. He's also decently
    tough and doesn't have to worry about dying most of the time, especially 
    against monsters like Chimeras that target archers. His Boranda Hawk rune is 
    also very good at sweeping the field of enemies since it hits everyone and does
    a higher damage multiplier then Great Hawk, and that it's much, much faster. 
    
    Weaknesses: Jacques's damage, although fine for blitzing commons, really tapers
    off when he goes against single strong enemies. Although he can reach two shots
    with a C swing, he'll be outdamaged by Geddoe, Ace, and Queen all the time. 
    He's also unsuitable for magic, but he's better with a Double-Strike Rune to 
    use in conjunction with Boranda Hawk anyway. 
    
    Skill List
    Swing: C
    Accuracy: B+
    Damage: B+
    Repel: B
    Armor Protect: B
    Holy Dash: B
    Sharpshoot: S
    Fire Magic: B
    Water Magic: C
    Wind Magic: B
    Earth Magic: B+
    Lightning Magic: B
    Magic Resistance: B+
    Sword of Magic: C
    
    
    Name: Aila
    Automatic: Yes. In Karaya Village, Ace and Joker will see her argue with a 
    woman and go chase her. Pursue them, and when Karaya is attacked, Aila will 
    join with Ace and Joker. After you meet Geddoe and Queen again, Aila will join 
    permanently. This is all automatic. 
    Battle Fighting Style: Offensive Fighter
    War Fighting Style: Doesn’t fight
    Unique Skills: Shield Magic, Freeze
    
    Aila is a young Karayan girl who travels with Geddoe. She has some ability to 
    sense the spirits, but she tends to stick to her bow rather then her wits. 
    She hates the Zexen Knights for their attacking and destruction of Karaya 
    Village. She wears bright yellow clothing, has brown hair tied in curls, 
    and carries a short bow to attack. 
    
    Strengths: Aila is very good in the early game. Since Geddoe's brigade lacks 
    a dedicated healer, she easily fulfills this role with her Shield Rune, and can
    do this even until the late game. She's can do some decent far-away damage. Her
    biggest strength however is that she will outclass all Earth Magic users 
    until the end of the game (she'll tie one, but beats her out in other areas)
    
    Weaknesses: Aila's weaknesses can be summed up easily: She runs out of gas 
    later on. Although she'll be a great healer early on, once Joker gets his 
    rune slot and Water Magic, she'll have little use as a healer. Although Aila 
    can do some decent damage, she'll lose out to everyone except Jacques in a 
    physical damage build, not to mention she requires a Fury Rune to even be a 
    serious contender as a physical damager. Aila's also got pathetic defense and 
    HP; she'll die easily if she's not protected. Thirdly, Aila has no Sharpshoot,
    which makes her the only archer without a critical hit mark.
    
    Skill List:
    Swing: B+
    Accuracy: B+
    Damage: B+
    Repel: B+
    Armor Protect: C
    Holy Dash: B
    Freeze: A
    Fire Magic: B+
    Water Magic: B
    Wind Magic: B
    Earth Magic: A
    Lightning Magic: C
    Magic Resistance: B+
    Sword of Magic: B
    Shield Magic: B+
    
    
    Name: Jeane
    Automatic: No. Offer her a job at Budehec. She is in Brass Castle’s Rune 
    Shop. 
    Battle Fighting Style: Support
    War Fighting Style: Support
    Skills: Healing, Rune Sage
    
    Jeane is the sexy Rune Sage in Brass Castle. No one knows much about her. 
    It is suspected that she has a True Rune, but no one knows where it is. 
    Jeane is at least 150 years old (very well put for someone that age, haha) 
    She’s got white hair and wears a shiny black dress. 	
    	
    Support Discussion: Jeane, as always, is the rune sage. Her shop will sell any
    commonly sold rune that is seen in a shop before, so if you need any runes, 
    they can usually be found with her. Outside of the party, Jeane may attach or 
    remove any non-permanent rune from any character, even if they are not in the 
    active party. Inside the party, Jeane will heal a little damage, which is a 
    nice perk, but truly shines in her Rune Sage ability, which causes rune 
    chanting time to shrink, allowing for faster spells, not to mention allowing 
    one to access a rune shop instantly. This ability is especially great if one 
    is using the Pale Gate Rune, which has a naturally slower startuptime. Jeane's 
    shop is located on the first screen of Budehec Castle, on the right end of 
    the long building to the left of the stairs to the manor entrance. 
    
    Skill List
    Healing: E
    Rune Sage: A
    
    
    Name: Ernie
    Automatic: No. Talk to her in Brass Castle’s Tutor shop, and answer her five 
    questions. 
    Basic Fighting Style: Support
    War Fighting Style: Doesn’t fight
    Skills: Tutor
    	
    Ernie is the young girl wearing the graduation robe and mortarboard in 
    Brass Castle. She is looking for a place to do research. She’s got brown 
    curly hair and carries around a stack of books, as well. 
    
    Support Discussion: Ernie is your castle Tutor, so see her for increasing any 
    magical skills. Outside of battle, she will function as a Tutor for anyone, 
    even if they are not in the active party. In the party, her Tutor skill allows
    one to access a Tutor at any time and for a slight increase in the damage of 
    magical spells. Not as useful as Rune Sage, because it doesn't matter how much
    extra damage a spell is given if the character is hit out of it, but still a 
    useful skill nontheless. Ernie is located in the upstairs library, in the small
    partition
    
    War: N/A
    
    Skill List
    Tutor: B+
    
    
    Name: Scott
    Automatic: No. Bring him a Deer Antler. They can be found in Vinay del 
    Zexay’s trade shop.
    Basic Fighting Style: Support
    War Fighting Style: None
    Skills: Discount
    
    Scott is the guy outside of Brass Castle who has the parrot on his shoulder. 
    He wants to plan trade routes all around.  He’s blonde, wears a red 
    beret-like hat, and a striped shirt and vest. 
    
    Support Discussion: Scott is the trader, and his post allows for another outlet
    in the trading world. Trading is a quick way to make extra Potch by buying 
    an item where the price is low, then selling it when it is high. With the 
    addition of area and treasure bosses, however, this is not as useful as it was
    in Suikoden II. In the party, Scott provides a minimal discount that is 
    outclassed by almost every other person with Discount, including Ace, who isn't
    in Support. Just get him here since he is easy to get. Scott's trading post is
    located next to the door leading to the basement of the castle. 
    		
    War: N/A
    
    Skill List
    Discount: D
    
    
    Hugo Chapter 1
    
    Name: Hugo
    Automatic: Yes
    Battle Fighting Style: Offensive Fighter
    War Fighting Style: Leader
    Unique Skills: Parry, Heavy Damage, Counter-attack, Continual Attack
    
    Hugo is the son of Lucia, the Karayan chief. He’s energetic, positive, 
    and enjoys riding, whether it is on horses or on his pet griffon, Fubar. 
    He’s selected to go visit Zexen, the empire to the west, and deliver an 
    important message at the bequest of his mother. He’s got blonde hair that 
    tapers to black in the tips, wears a bright yellow vest and black pants, and 
    carries a long knife as a weapon.
    
    Strengths: Hugo can really dish out pain fast, unbelievably fast. With a fast
    weapon and high Swing, he'll get a lot of hits; with Heavy Damage, he'll really
    dish it out, and with Continual Attack, he can keep on going. Defensively, Hugo
    has an S in Repel and a respectable Parry that allows him to be nearly 
    invincible to single targeted attacks. Hugo also gains access to a True Rune, 
    and this allows him to really dish out some magical pain. 
    
    Weaknesses: Despite Hugo's high defensive skills, magic or non-avoidable, 
    non-parryable hits will show that Hugo has low defense and HP, and he can't 
    avoid targeting like Queen does with Blue Ribbons since Hugo cannot equip them.
    Also, Hugo doesn't have high magical marks, so, although he can do a fair 
    amount of damage with his spells, he won't be casting them fast at all. This
    is especially true if he is chosen to inherit the True Water Rune, since his 
    Water Magic is the worst of his, Chris's, or Geddoe's. 
    
    Skill List
    Swing: A
    Accuracy: A
    Damage: B
    Repel: S
    Armor Protect: C
    Holy Dash: B+
    Parry: B+
    Heavy Damage: A
    Counter-Attack: B+
    Continual Attack: B+
    Fire Magic: B
    Water Magic: C
    Wind Magic: B+
    Earth Magic: B+
    Lightning Magic: B
    Magic Resistance: B
    Sword of Magic: B
    
    
    Name: Sgt. Jordi (Joe)
    Automatic: Yes, joins with Hugo 
    Battle Fighting Style: Defensive Fighter
    War Fighting Style: Fighter
    Unique Skills: Heavy Damage, Chant Volume 
    
    Sgt. Joe is Hugo’s mentor. He’s a Duck village clansman and a veteran of 
    wars. He is the voice of reason for the hotheaded and emotional boy, and the 
    Sgt. constantly stops Hugo from giving into his anger. He wears a brightly 
    colored helmet and vest, and uses a large halberd to attack. 
    
    Strengths: Sgt. Joe dishes out pain much like Hugo does, with higher strength
    and stronger weapons to take the place of many hits. Although Hugo will do more
    damage, the Sgt. still has Heavy Damage and Damage enough to be formidable. 
    Joe, since he is always with Hugo in the beginning, is easily the healer for 
    his charge, with a better Water Magic score and starting with a Water Rune;
    allowing him to handle that aspect that Hugo cannot provide very well. He's
    also got the always-useful Magic Repel, which allows him to take no damage from
    spells at times. 
    
    Weaknesses: Sgt. Joe is not that great defensively, with defense only barely
    better then Hugo without the Parry or great Repel. Especially in war battles, 
    Joe tends to eat it much quicker then Hugo does. Also, Sgt. Joe can barely 
    muster a second hit with his weapon, although he has an extra rune slot over
    Hugo to help the gap, he will lose out in damage compared to those with more 
    hits. 
    
    Skill List
    Swing: B+
    Accuracy: B
    Damage: B+
    Repel: B+
    Armor Protect: B
    Holy Dash: B+
    Heavy Damage: B+
    Fire Magic: B
    Water Magic: B+
    Wind Magic: B+
    Earth Magic: B
    Lightning Magic: C
    Magic Resistance: B+
    Sword of Magic: B
    Chanting Volume: B+
    
    
    Name: Fubar
    Automatic: Yes, with Hugo
    Battle Fighting Style: Offensive Fighter
    War Fighting Style: Fighter
    Unique Skills: Freeze
    
    Fubar is Hugo’s pet griffon, a cross between lion and bird. He’s very 
    intelligent and can understand what Hugo tells him. He’s also very obedient, 
    although he tends to go looking for food when he’s alone. Fubar has all white 
    feathers except on the top of his wings, which are black. 
    
    Strengths: Fubar can be divided into two sections: Mounted with Hugo and going
    it solo. Mounted, Fubar is a powerful war machine, allowing Hugo to do more
    damage (at the cost of the unit being considered as one, so if one dies, so
    does the other). Solo, Fubar is definitely worse off. Regardless, Fubar still
    has high damage and can stun enemies, so he's useful for that.
    
    Weaknesses: Fubar is a monster, and thus, he can't equip any armor or 
    acessories other then medicines or Sacrifical Jizos. So he can't regenerate
    HP, gain resistance to spells, et cetera. His Shining Wing rune can be useful,
    especially in war battles, since it doesn't unbalance and hits a fairly large
    area, but for the most part, whenever Fubar is used, he should be on Hugo. 
    
    Skill List
    Swing: B
    Accuracy: B+
    Damage: B+
    Repel: B+
    Armor Protect: B
    Holy Dash: B+
    Freeze: B+
    Fire Magic: B+
    Water Magic: B
    Wind Magic: B
    Earth Magic: C
    Lightning Magic: B
    Magic Resistance: B
    Sword of Magic: C
    
    
    Name: Lulu
    Automatic: Yes, he joins with Hugo 
    Battle Fighting Style: Berserker
    War Fighting Style: Doesn’t fight
    Unique Skills: Continual Attack
    
    Lulu is Hugo best friend, a boy with a perpetual grin on his face. He 
    wears brightly colored clothes, has black hair except for on top, which is 
    dyed red, and uses a knife to attack.
    
    Strengths: Lulu is Hugo-lite. He's fast, can attack a few times, and gets
    Continual Attack to attack again. Those are some great points to Hugo, so they
    are great points to Lulu too.
    
    Weaknesses: Lulu is not as good as Hugo, practically all of his skills are 
    worse then Hugo's. But most importantly, Lulu will be inaccessible for most of
    the game, for, at the end of Hugo 1, Lulu will try to attack Chris and get 
    killed, preventing anyone from using him again. 
    
    Skill List
    Swing: B+
    Accuracy: B
    Damage: B
    Repel: B+
    Armor Protect: C
    Holy Dash: B+
    Continual Attack: B+
    Fire Magic: C
    Water Magic: C
    Wind Magic: B
    Earth Magic: B
    Lightning Magic: C
    Magic Resistance: B+
    Sword of Magic: B
    
    
    Name: Melville
    Automatic: No. In Hugo Chapter 1, watch him argue with Guilliame. After that, 
    enter the alleyway, climb up the scaffolding, and knock on the window, 
    answering “Saint Loa Knights” when the voice talks. After the scene plays 
    through, you’ll have Melville temporarily. To recruit Melville permanently, 
    recruit Billy, then wait to Chapter 4, and then talk to Melville in the 
    alleyway where his clubhouse was. 
    Battle Fighting Style: Offensive Fighter
    War Fighting Style: Doesn’t Fight
    Unique Skills: Heavy Damage
    
    Melville is the captain of the Saint Loa Knights, a group of 12 year olds who 
    idolize the Zexen Knights and pretend to be knights themselves. Melville is 
    the “Swordsman of Rage” of this group. He wears a white shirt, blue vest, 
    brown highwater pants, has brown hair, and he uses a small sword to attack. 
    
    Rating
    
    Strengths: Melville has a surprisingly high Heavy Damage. When coupled with his
    Swing and two rune slots, he can actually do damage that is surprising. He's 
    decently fast too.
    
    Weaknesses: Melville requires rare equipment to become a high damage dealer,
    plus a lot of time since A+ skills like his Heavy Damage take longer to level
    up then even S class skills. Also, Melville is very fragile and has a 
    durability like that of mages, yet he doesn't have the protection of hanging
    around back and casting spells. He could do that, did he not have a low MGC.
    Oh well, he could do it with Water since that uses low level spells. 
    
    War: N/A
    
    Skill List
    Swing: B+
    Accuracy: B
    Damage: B
    Repel: B+
    Armor Protect: B
    Holy Dash: B+
    Heavy Damage: A+
    Fire Magic: B
    Water Magic: B+
    Wind Magic: B+
    Earth Magic: B+
    Lightning Magic: B
    Magic Resistance: B
    Sword of Magic: B+
    
    
    Name: Alanis
    Automatic: No. Temporarily in Hugo Chapter 1, you recruit her as you recruit 
    Melville. To recruit her permanently, wait until Chapter 4, and then talk to 
    her in Great Hollow with Melville and Elliott in the party. 
    Battle Fighting Style: Defensive Fighter
    War Fighting Style: N/A
    Unique Skills: Shield Magic, Precision, Pale Gate Magic
    
    Alanis is the “Silver Maiden” of the Saint Loa Knights. She moves with her 
    father constantly because of his job, and never had friends like she had with 
    Melville and Elliott. She wears a red dress and boots, has brown hair and 
    uses a rod to attack. 
    	
    Rating
    
    Strengths: Alanis has some pretty diverse magical skills, gaining two forms of
    unique magic, as well as three rune slots to use it with. She's also okay with
    her Repel and magician-type status to protect herself.
    
    Weaknesses: Like all wizards, Alanis has horrible strength and shouldn't
    physically attack. She's also got horrible defense, again, like most wizards.
    However, the really horrible thing about her is that she has a low MGC stat, 
    which is something a magician should not have. Even fighters like Queen or
    Elaine have a higher magic stat. 
    
    War: N/A
    
    Skill List
    Swing: C
    Accuracy: B
    Damage: C
    Repel: B+
    Armor Protect: C
    Holy Dash: B+
    Fire Magic: B+
    Water Magic: A
    Wind Magic: B
    Earth Magic: B+
    Lightning Magic: B+
    Magic Resistance: B+
    Sword of Magic: B
    Shield Magic: B+
    Pale Gate Magic: A
    Precision: B+
    
    
    Name: Elliott
    Automatic: No, he is recruited, both temporarily and permanently, the same 
    style as Melville. 
    Battle Fighting Style: Support
    War Fighting Style: Doesn’t Fight
    Unique Skills: Potch Find, Treasure Hunt
    
    Elliott is the third member of the Saint Loa Knights, and the only one that 
    doesn’t fight. He joins as a guest in Hugo Chapter 1, but becomes a support 
    character when he’s recruited permanently. He’s blonde, wears a red ascot, 
    yellow shirt, shorts, and glasses. 
    
    Support Discussion: Elliott has the highest Potch Find of all the support 
    characters, so if one is going on a money run, take him along for the extra
    perk he provides. He's also got Treasure Hunt, raising the chance one can find
    items after battle, which is always useful since rare equipment like 
    second-level runes can be harvested after battles. 
    		
    War: N/A
    
    Skill List
    Potch Find: C
    Treasure Hunt: D
    
    Chris Chapter 1
    
    Name: Chris Lightfellow
    Automatic: Yes
    Battle Fighting Style: Offensive Fighter
    War Fighting Style: Leader
    Unique Skills: Parry, Heavy Damage
    
    Chris Lightfellow is the hero of Zexen, the Captain of the Knights and the 
    only woman in the unit. She’s soldierly and strict, but a little wishy-washy, 
    especially against the Zexen Council, a bigoted group of elected officials. 
    She has white hair tied up into a bun, and wears heavy armor with a red 
    skirt, the standard uniform of a Zexen knight, and she uses a one handed 
    sword to attack. 
    
    Strengths: Chris does a lot, but she shines first and foremostly defensively. 
    Chris is just someone that does not die. She's really tough with her ability 
    to equip heavy armor, her Armor Protect raising it's effectiveness, and even
    Parry to help her avoid even more attacks. Offensively, Chris is no slouch 
    either, with an A in Accuracy, Damage, and Heavy Damage to make her attack 
    a lot and not miss, coupled with a unique rune that allows her to double her
    damage. With the True Water Rune, Chris can become an effective dual-caster,
    with a lot of healing to supplement her other abilities. 
    
    Weaknesses: Chris has a horrible magic stat, so her True Rune abilities are
    dampened quite considerably if she elects to take the True Fire Rune. The True 
    Water Rune, however, with it's best skill at Level 1, does not have this 
    disadvantage. Chris has no free rune slots, however, with the True Rune and 
    her command attack rune taking them both up. 
    
    Skill List
    Swing: B
    Accuracy: A
    Damage: A
    Repel: B
    Armor Protect: B+
    Holy Dash: C
    Parry: A
    Heavy Damage: A
    Fire Magic: C
    Water Magic: B+
    Wind Magic: C
    Earth Magic: C
    Lightning Magic: C
    Magic Resistance: B
    Sword of Magic: A
    
    
    Name: Salome Harras
    Automatic: Yes, he starts with Chris
    Battle Fighting Style: Defensive Fighter
    War Fighting Style: Mix – Leader/Support
    Unique Skills: Shield Magic, Magic Repel
    
    Salome is the strategist among the Zexen Knights. He isn’t as bigoted as the 
    other members of Zexen in regarding the Grasslanders. Throughout the story, he 
    advises Chris, despite his somewhat weak-willed tendencies. He has short 
    blonde hair and wears a red scarf and black jacket over his standard Zexen 
    uniform. He uses a mace to attack.
    
    Strengths: Salome is a support mage, and a damn good one at that. He possesses
    an A in both Water and Shield, two very useful magics for the support mage 
    (His Shield is also unmatched by anyone else) and he also possesses three rune 
    slots, so he can go for a third magic in Fire, Wind, or Earth for some attack 
    spells. His MGC stat is decent for a mage, but the good thing is that, for a 
    generally mage-type character, Salome is tough, able to equip chain type 
    armor that no other mage can do. And, of course, Magic Repel is always nice.
    
    Weaknesses: Salome will be outclassed as a support mage by Sasarai since the
    Bishop has a higher magic stat. Not to mention he rivals Nei as a supporter,
    since she beats him out in another type of support magic. Also, Salome can only
    reach one swing with his weapon, lowering his damage. Finally, Salome doesn't 
    have that many free skill slots. If he trains two of his magics to use with 
    Shield, then he'll only have one free for another skill
    
    
    Skill List
    Swing: C
    Accuracy: B
    Damage: B
    Repel: B
    Armor Protect: B+
    Holy Dash: B+
    Fire Magic: B+
    Water Magic: A
    Wind Magic: B+
    Earth Magic: B+
    Lightning Magic: B
    Magic Resistance: B+
    Sword of Magic: B+
    Shield Magic: A
    Magic Repel: B+
    
    
    Name: Roland Lesarus
    Automatic: Yes, joins with Chris
    Battle Fighting Style: Offensive Fighter
    War Fighting Style: Split - Fighter/Leader 
    Unique Skills: Sharpshoot
    
    Roland is the elf among the Six Zexen Knights. He’s calm, levelheaded, and his
    relatively expressionless. He tends to assert himself when dealing with the 
    Grasslanders, being a bit more forceful then Chris. Roland has purple hair 
    and pierced, pointed ears, wears the Zexen Knight uniform, and uses a longbow 
    to attack. 
    
    Strengths: Roland is easily the toughest archer among the bunch, having HP and
    defense on the level of Jacques with higher Armor Protect. He's also got
    two free rune slots and decent skills all around that allow him to do some
    alright damage. Roland is also very easy to build up, requiring very little
    time to build skills. 
    
    Weaknesses: Roland needs speed-bulking equipment to reach a second swing, and
    until he reaches it, he will be outdamaged by all of the other archers. He also
    a poor choice for magic, since he cannot bulk his Wind Magic with the Wind Hat.
    This guy is probably hte worst knight. 
    
    Skill List
    Swing: B
    Accuracy: B+
    Damage: B
    Repel: B+
    Armor Protect: B+
    Holy Dash: B+
    Sharpshoot: B+
    Fire Magic: B
    Water Magic: B
    Wind Magic: B+
    Earth Magic: B
    Lightning Magic: B
    Magic Resistance: B+
    Sword of Magic: C
    
    
    Name: Borus Redrum
    Automatic: Yes, joins with Chris
    Battle Fighting Style: Offensive Fighter 
    War Fighting Style: Fighter
    Unique Skills: Heavy Damage
    
    Borus is the hotheaded violent one of the Zexen Knights. He’s arrogant, 
    has a bad temper, and gets offended easily. Because of this, he is taken 
    advantage of by mysterious forces when the knights go to Karaya Village. 
    Borus is a blonde pretty boy who wears the Zexen Knight uniform and uses a 
    long sword to attack. 
    
    Strengths - Borus is like a miniature Chris in the sense that he can really
    dish out some pain while protecting himself with high defense. Borus's Damage,
    Heavy Damage, and Armor Protect are at Chris's levels. Despite a B Swing, he'll
    reach two swings, like Chris. 
    
    Weaknesses - Borus lacks the magical abilities, offensively and defensively,
    of Chris. Borus cannot equip magical runes at all, but at least his Sword of 
    Rage is not permanent so that another rune can take it's place. Borus also 
    lacks Chris's solid MDEF. Lastly, Borus only has one free rune slot. 
    
    Skill List
    Swing: B
    Accuracy: B+
    Damage: A
    Repel: B
    Armor Protect: A
    Holy Dash: C
    Heavy Damage: A
    Fire Magic: B
    Water Magic: C
    Wind Magic: C
    Earth Magic: C
    Lightning Magic: C
    Magic Resistance: B
    Sword of Magic: B+
    
    
    Name: Louis Keeferson
    Automatic: Yes, he joins with Chris
    Battle Fighting Style: Support
    War Fighting Style: Doesn’t fight
    Unique Skills: Healing, Cook
    
    Louis is the little mascot among the Zexen Knights. He’s Chris’s squire, and 
    he is constantly cheerful and tries to help Chris take her mind off of her 
    troubles. Borus and Percival enjoy getting Louis drunk, much to the dismay of 
    Chris. Louis has light blonde hair, and wears a little armor: two shoulder 
    pieces, greaves, and a small breastplate. Other then that, Louis wears red 
    and yellow. 
    
    Support Discussion: You'll be forced to take Louis during the early part of 
    Chris's game. He's better then nothing, but there are both better healers 
    and better cooks. At least you don't have to wait around and recruit him,
    so that's pretty nice that he's available for Chris, but other then that, 
    he should only be put in a Chris-themed team. 
    
    Skill List
    Healing: E
    Cook: D
    
    
    Thomas Chapter 1
    
    Name: Thomas
    Automatic: Yes
    Battle Fighting Style: Defensive Fighter
    War Fighting Style: Leader
    Unique Skills: Parry
    
    Thomas is the indecisive master of Budehec Castle. His father, a Zexen 
    councilor, who doesn’t want him hanging around Vinay del Zexay, sends him 
    there. Thomas is kind, brave, and determined, determined to keep his position 
    and keep everyone at the castle. He’s got brown hair and wears a tan coat and 
    green pants, and he uses a small sword to attack
    
    Strengths: Thomas has some pretty good skills, specifically dealing with 
    evasion of single targeted attacks. He's perhaps the best at evading single
    targeted attacks, as he can reach an S in not one, but two dodging-type 
    skills. Thomas is also exceptionally accurate and possesses two free rune
    slots, as well as plenty of free skill slots to bulk up his abilities more.
    
    Weaknesses: Thomas, despite his two rune slots, still won't be a spectacular
    damage dealer because of his lower strength. Also, despite Thomas's A+ in Wind
    Magic, his pathetic magic stat won't allow Thomas one of the very useful Level
    4 spells. Also, like Hugo, although Thomas is a master of avoiding attacks,
    un-avoidable attacks cause Thomas to eat the damage pretty harshly. Finally,
    his A+ skills take a long time to bulk up, and only late game, very late game,
    will he get them bulked, and that's after excessively using him. 
    
    
    Skill List
    Swing: B+
    Accuracy: A+
    Damage: B
    Repel: A+
    Armor Protect: B
    Holy Dash: B+
    Parry: A+
    Fire Magic: B
    Water Magic: C
    Wind Magic: A+
    Earth Magic: B
    Lightning Magic: C
    Magic Resistance: B+
    Sword of Magic: C
    
    
    Name: Cecile
    Automatic: Yes, she joins with Thomas
    Battle Fighting Style: Defensive Fighter
    War Fighting Style: Mix – Leader/Fighter
    Unique Skills: Shield Protect, Fighting Spirit
    
    Cecile is the Commander of the guards in Budehec Castle, despite being a 
    young girl. She’s got romantic feelings for Thomas. She’s also hot headed and 
    charges into battle headfirst. She wears armor and a helmet all the time, 
    and she uses a spear and shield as her weapons. 
    
    Strengths: Cecile's like a Zexen Knight; dish it out and take it, with real
    emphasis on the take it. Cecile's got a high Shield Protect, being one of two 
    characters that can reach an S to protect with a shield, couple that with her 
    ability to equip heavy armor, and Cecile can be pretty tough. Cecile can also 
    dish out some pain, able to reach a second swing later in the game and having 
    a beautiful A+ in Damage that can be bulked into an S. 
    
    Weaknesses: Cecile is actually not a great character to use as a tank-type, 
    since she possesses no free rune slots at all for the Firefly Rune tanks need.
    Thus, unless everyone else uses a Skunk Rune or Blue Ribbon, she won't be 
    targeted as often as a tank should. Thus, with no free rune slots, Cecile will
    become outclassed by other fighters since she can't bulk her damage higher. 
    
    Skill List
    Swing: B+
    Accuracy: B
    Damage: A+
    Repel: B+
    Armor Protect: B+
    Holy Dash: A+
    Shield Protect: A+
    Fighting Spirit: B+
    Fire Magic: C
    Water Magic: B
    Wind Magic: C
    Earth Magic: B
    Lightning Magic: C
    Magic Resistance: B
    Sword of Magic: B
    
    
    Name: Piccolo
    Automatic: Yes, joins with Thomas
    Battle Fighting Style: Magic User
    War Fighting Style: Mix – Fighter/Doesn’t Fight 
    Unique Skills: Pale Gate Magic, Focus
    
    Piccolo is the old timer who tells fortunes at Budehec Castle. He works with 
    Martha to get gullible people to buy lots of lottery tickets at her stand. He 
    wears colorful clothing, is bald, and carries a rod around to attack. 
    
    Strengths: Piccolo is Thomas's wizard, and useful as one since everyone else
    in Thomas's Chapters is not great as wizardry. Piccolo's A+ in Lightning means
    he can cast very fast, do some decent damage, and bulk to maximum with only
    one piece of equipment (which can be purchased, I might add). He can also 
    Pale Gate with the best of them, and his Earth and Fire magics are commendable.
    Thirdly, Piccolo has Focus, which is very helpful for any wizard. 
    
    Weaknesses: As a mage, Piccolo's fighting ability is horrible. Thus, the Mallet
    Rune, his command attack rune, is little more then a novelty. Hilarious, but
    novelty. This really takes away from his magical abilities, since he doesn't
    have three free slots for his magic. Next, Piccolo's got god-awful defense, 
    even among mages. Even Alanis has dodging ability, and Piccolo has none. 
    Lastly, Piccolo, like most of Thomas's crew, takes a long time to bulk up
    effectively, with the A+ skills and all. 
    
    Support Discussion: Piccolo doesn't possess any support skills, but he can 
    offer hints based on the money you pay him. If you are unsure of what to do, 
    stop by Piccolo's and he can offer advice. His tent is right next to the 
    entrance. 
    
    Skill List
    Swing: C
    Accuracy: B
    Damage: C
    Repel: C
    Armor Protect: C
    Holy Dash: C 
    Fire Magic: B+
    Water Magic: B
    Wind Magic: B
    Earth Magic: B+
    Lightning Magic: A+
    Magic Resistance: B+
    Sword of Magic: B
    Pale Gate Magic: A+
    Focus: A
    
    
    Name: Juan
    Automatic: Yes, with Thomas
    Battle Fighting Style: Offensive Fighter
    War Fighting Style: Mix – Leader/Doesn’t Fight
    Unique Skills: Heavy Damage, Continual Attack, Bujitsu Teacher
    
    Juan is the sleepy Bujitsu Teacher at Budehec Castle. He naps constantly and 
    chews herbs that cause drowsiness. He’s a blonde guy who wears a green and 
    gray fighting robe, and he uses his fists to attack. 
    
    Strengths: Juan is all about power. In fact, his damage potential can only
    be matched by Yuber. Juan's Swing allows him many attacks, Heavy Damage to 
    critical more often and dish out more pain, and Continual Attack to allow him
    to kill something else after he kills his first enemy. Useful for him, since 
    it doesn't allow him to waste hits as often. 
    
    Weaknesses: Juan is not without weaknesses. Like Thomas, Juan, despite his 
    A+ in Fire Magic, has a lower magic stat, although Juan's is higher then 
    Thomas's and he can reach a Level 4 spell. Defensively, Juan is okay, but with
    his Waking Rune, he starts battles asleep, his means he cannot dodge an attack
    until he is hit first. 
    
    Support Discussion: When he's not in the party, Juan is the Bujitsu Teacher of
    Budehec, and can train any character, even if they are not in the active party.
    Juan's stand is on the west side of the castle, down the steps from Guilliame's
    shop.
    
    Skill List
    Swing: A
    Accuracy: B+
    Damage: B
    Repel: B+
    Armor Protect: B
    Holy Dash: B+
    Heavy Damage: S 
    Continual Attack: S
    Fire Magic: A+
    Water Magic: B
    Wind Magic: B
    Earth Magic: B
    Lightning Magic: B
    Magic Resistance: B+
    Sword of Magic: C
    Bujutsu Teacher: B+
    
    
    Name: Sebastian 
    Automatic: Yes, he joins with Thomas
    Battle Fighting Style: Support
    War Fighting Style: Mix – Support/Doesn’t Fight
    Unique Skills: Potch Finder
    
    Sebastian is a fastidious person in charge of Budehec Castle’s inn. He 
    constantly worries about the Zexen Council and what they plan to do when 
    they realize that Budehec Castle sells out shop leases to Grasslanders. He 
    wears a blue suit and pants, and has blonde, curled hair. 
    
    Support Discussion: Sebastian runs the inn, which is free for Thomas and once
    Chapter 4 is reached. That's always useful, since inns replenish spells and HP.
    He can also change your party in Chapters 1-3, which is again, very useful. The
    inn is located right next to the stairs leading to the front of the castle. 
    
    Skill List
    Potch Finder: E
    
    
    Name: Martha
    Automatic: Yes, she joins with Thomas
    Battle Fighting Style: Support
    War Fighting Style: Mix – Support/Doesn’t Fight
    Unique Skills: Discount
    
    Martha is the oldest person living in Budehec. She’s a Grasslander and runs 
    the lottery business, working with Piccolo to con the gullible into buying 
    lots of lottery tickets. She has gray hair and wears a small hat, and wears 
    green and purple, gypsy-like clothing. 
    
    Support Discussion: Martha's Discount is the highest in the game, which
    is good for obtaining rare equipment from shops, like Windspun Armor, which
    can be rather pricy. In Thomas's war battles, she also gives a WindRune to 
    damage from afar. Although Thomas's wars aren't about killing your enemies, 
    this could still kill off an enemy and prevent them from destroying the allies.
    Martha also runs Budehec's lottery, which is a very useful way to make money
    if one dislikes running to fight treasure bosses. Martha's shop is right next 
    to Piccolo's tent, right near the entrance gate. 
    
    Skill List
    Discount: B
    
    
    Name: Muto
    Automatic: Yes, he joins with Thomas
    Battle Fighting Style: Support
    War Fighting Style: Doesn’t Fight
    Unique Skills: Apprisal 
    
    Muto is the scatterbrained kobold that runs the storage warehouse. He 
    constantly tries to be cheerful and pick up everyone’s spirits when times 
    look grim. He wears a red shirt and overalls with a bone on the front, and a 
    blue hat.
    
    Support Discussion: Muto appraises when in battle, which is nice, but 
    ultimately unnecessary since appraisers are inexpensive. It does cut out the
    middleman and save time though. His real use is in the warehouse, where he 
    stores items. Great if one retrieves things like recipes and scripts, yet the
    character who needs them hasn't been recruited yet, or for saving rare 
    equipment and runes for characters not recruited yet. Muto's shop is in the
    first basement level, near the passage to the ship. 
    
    War: N/A
    
    Skill List
    Appraisal: E
    
    
    Name: Eike
    Automatic: Yes, he joins with Thomas
    Battle Fighting Style: Support
    War Fighting Style: Doesn’t Fight
    Unique Skills: Appraisal 
    
    Eike is the librarian who looks like the stereotypical silent butler, with 
    brown hair and dressed in a collared shirt, vest, and pants. He collects old 
    books and tells you about them when you speak to him. He is a member of the 
    Black Book Club, and disappears from time to time, which worries Thomas when 
    he does. 
    
    Support Discussion: He's just Muto without the usefulness. His appraisal is 
    higher, so he'll identify items more often, but appraisal itself is not that
    useful. His library has a few books, which can be a fun diversion, but 
    ultimately, the knowledge in the books is not that useful. 
    		
    War: N/A
    
    Skill List
    Appraisal: C
    
    
    Name: Kathy
    Automatic: No. Go to the Plains of Amur – North, and she will be there with 
    her horses. Count the amount of horses, and then when she asks, tell her how 
    many there are. Offer her a job at Budehec Castle afterwards. If you make a 
    mistake, she’ll leave and come back later. 
    Battle Fighting Style: Support
    War Fighting Style: Doesn’t Fight
    Unique Skills: Trade-in
    
    Kathy is the cowgirl who runs the ranch in the back of the castle. She’s a 
    little ditzy, but she likes those horses. She’s blonde, wears a pink hat and 
    vest, a white shirt, striped pants, and boots. She’s Billy’s daughter and 
    Melville’s sister (or half-sister, at least)
    
    Support Discussion: The horse race track can garner some impressive equipment,
    like a Knight Statue S for recruiting Billy, a Pale Moon Casque, and other
    equipment like that. Her Trade-in ability is minor, so don't take her in the
    party unless you have lots of items and just want to sell them for extra 
    potch. Her ranch is just behind the smithy and armorer
    
    War: N/A
    
    Skill List
    Trade-in: E
    
    
    Name: Kidd
    Automatic: No, you must solve “The Duck Clan Murder Case”. Talk to the 
    various ducks around Duck Village to gain clues, interrogate the suspects and 
    search the crime scene. When you’ve done it all, return to Kidd and the case 
    will be solved. Offer him a job at Budehec afterwards. 
    Battle Fighting Style: Support
    War Fighting Style: Doesn’t Fight
    Unique Skills: Treasure Hunt
    
    Kidd is the self-proclaimed great child detective. He blows everything out of 
    proportion and exaggerates things excessively. He’s got black hair, wears a 
    gray hat, a blue tuxedo shirt, coat, and bowtie, high blue socks, and dickey 
    shorts. He also wears a red mask when on business, which covers half of his 
    face. Fans of anime will notice that Kidd looks an awful lot like Detective
    Conan.
    
    Support Discussion: Kidd's got the best Treasure Hunt in the game, so if you're
    rare equipment harvesting from enemies, take him along. He's not as powerful
    as the Hunter Rune, but you don't need to wait and hit them. Kidd's detective 
    stand is a very interesting diversion. He is located in the very basement of
    the castle, down the hallway from the storage room
    
    War: N/A
    
    Skill List
    Treasure Hunt: C
    
    
    Name: Mio
    Automatic: No. Talk to her in Iksay Village’s upstairs room in the inn. 
    Battle Fighting Style: Support
    War Fighting Style: Support
    Unique Skills: Healing, Appraisal
    
    Mio is the nurse and assistant of Dr. Tuta. All the men in the castle fall in 
    love with her and fake illnesses so she can give them a check up. She met 
    Tuta in the High East Rebellion three years ago, when she lost her husband, 
    and they’ve been working together ever since. Mio is dressed as a nurse, a 
    nurse’s hat and a black and white dress. She carries a clipboard. 
    
    Support Discussion: Mio is a great healer, easily the best of the early game,
    and only beaten by Tuta. Her Appraisal is a nice tack-on. However, she is 
    very useful in the war battles, since she provides QuickAid and Heals to 
    recover damage. 
    
    Skill List
    Healing: B+
    Appraisal: E
    
    
    Name: Mel
    Automatic: No. Talk to her in Iksay Village and offer to show her Budehec. 
    Battle Fighting Style: Offensive Fighter
    War Fighting Style: Mix – Fighter/Doesn’t Fight
    Unique Skills: Pale Gate Magic, Blinking Magic 
    
    Mel is the ventriloquist teenager who has the doll, Branky (which 
    appears to be a wolf-like thing) on her right arm. Mel insists that the doll 
    talks on it’s own, and indeed, the doll has a foul mouth that Mel does not 
    have (Branky also appears to be male). Mel wears a blue and white dress, has 
    brown hair and a pink bow, and uses Branky to attack. 
    
    Strengths: Branky is a claw-type weapon, so Mel will get a fair amount of 
    attacks from it. They can really add up in the later game. Mel is also
    formidable with her magical skills, especially with a natural S in Lightning.
    Lastly, Mel can dodge rather well, and is decently tough, a lot like Joker.
    
    Weaknesses: Mel's Devil's Doll rune is just a weak fire-type spell, so it's 
    really not as good and takes up a rune slot better suited for magic. More 
    importantly, Mel has a horrible 04 MGC, which makes her cast less spells then
    the other mages. Thirdly, Mel misfires with her runes. A misfire is a chance 
    that Mel fails casting and instead, an explosion damages her and people close 
    to her. Thus, although she's got fast skills, she's barely better then 
    characters like Ace or Franz because of her stats, and beaten out by better
    choices like Geddoe and Elaine. 
    
    
    Skill List
    Swing: A
    Accuracy: B
    Damage: C
    Repel: A
    Armor Protect: B+
    Holy Dash: B
    Fire Magic: B+
    Water Magic: B
    Wind Magic: B+
    Earth Magic: B
    Lightning Magic: S
    Magic Resistance: B+
    Sword of Magic: B+
    Blinking Magic: B+
    Pale Gate Magic: B+
    
    
    Name: Kenji
    Automatic: No. Find him in the Northern Plains, and talk to him. After you 
    exercise, ask for water. 
    Battle Fighting Style: Offensive Fighter
    War Fighting Style: Doesn’t Fight
    Unique Skills: Chant Volume, Chant Purity, Continual Attack. 
    
    Kenji is the gymnastics teacher, exercising constantly. He tries to get 
    everyone into shape at the castle, which is torture on many of the others. He 
    wears a white tank top and green sweat pants, and uses his hands to attack.
    
    Strengths: Kenji can do some decent damage with multiple hits and Continual 
    Attack to go again. His magical skills are okay, also, with an A in Earth.
    
    Weaknesses: Kenji has a low STR and SPD so that, despite multiple hits, he
    won't do that much damage. His MGC stat is also low so that he won't get a 
    Level 4 spell. Thirdly, Kenji cannot equip the Jongleur Rune, so having the 
    decent skills with that rune is useless. Defensively, Kenji leaves much to
    be desired, with a pathetic MDEF and only average defense
    
    Skill List
    Swing: B+
    Accuracy: B+
    Damage: B
    Repel: B+
    Armor Protect: B
    Holy Dash: S
    Continual Attack: A
    Fire Magic: B+
    Water Magic: B
    Wind Magic: B+
    Earth Magic: A
    Lightning Magic: B+
    Magic Resistance: B
    Sword of Magic: B
    Chanting Volume: B+
    Chanting Purity: A
    
    
    Name: Twaikin 
    Automatic: No, talk to him in Great Hollow, and then lie him out of a jam. 
    Offer him a job to expand Budehec. 
    Battle Fighting Style: Defensive Fighter
    War Fighting Style: Fighter
    Unique Skills: Shield Protect, Adrenaline Power
    
    To put it as BlindTelescope would say, Twaikin reminds me of the gravedigger 
    in Zelda 64. He’s a dwarf who loves to dig, and he works on expanding the 
    underground Great Hollow. He wears mining equipment, including a hard hat, 
    and uses a shovel to attack. 
    
    Strengths: Twaikin is tough. Very tough. He's got amazingly high defense, and,
    unlike most tanks, a very strong MDEF to make him able to take anything. 
    
    Weaknesses: Twaikin reaches only one hit and has one free rune slot that's best
    off with a Firefly Rune, so he's not going to be doing much damage at all, his
    horrible accuracy abilities notwithstanding. Twaikin also is bad with magic, 
    with only an A in Earth, yet horrible MGC to make it rather useless. 
    
    Skill List
    Swing: C
    Accuracy: B+
    Damage: B+
    Repel: C
    Armor Protect: B+
    Holy Dash: B
    Shield Protect: B+
    Adrenaline Power: B+
    Fire Magic: B+
    Water Magic: B
    Wind Magic: B+
    Earth Magic: A
    Lightning Magic: B+
    Magic Resistance: B
    Sword of Magic: B
    
    
    Name: Belle
    Automatic: No. Talk to her in Brass Castle, and she’ll ask for a screw. 
    Find one fighting the white rabbits with the hatchets in the Plains of Amur, 
    and then give it to her. 
    Battle Fighting Style: Offensive Fighter
    War Fighting Style: Doesn’t Fight
    Unique Skills: Shield Magic 
    
    Belle is the little girl who travels around with the robot Gadget Z 
    (who looks suspiciously like a barrel with eyes and wheels). Belle likes to 
    tinker around with her robot, eat strawberry pie, and has a freaky crush on 
    Hugo. She’s also Meg’s daughter from the previous Suikodens. She wears a 
    bright pink vest and blue pants, has brown hair in ponytails, and uses a red 
    hammer to attack 
    
    Strengths: For a hammer user, Belle can get two hits and use her Comet Rune to
    do some commendable damage, especially early on. But she makes a decent magic 
    user with her A in Fire or Earth.
    
    Weaknesses: Belle has only a maximum of two hits, so, despite her strong 
    weapon, she'll lose out to others who get more hits. Belle also has only
    one free rune slot, so she can't use Fire and Earth. Lastly, Belle, despite 
    her B+ repel, is not great with her defense with her pure mage-esque HP 
    
    War: N/A
    
    Skill List
    Swing: B+
    Accuracy: B+
    Damage: B
    Repel: B+
    Armor Protect: B
    Holy Dash: B+
    Fire Magic: A
    Water Magic: B
    Wind Magic: B
    Earth Magic: A
    Lightning Magic: B
    Magic Resistance: B+
    Sword of Magic: B
    Shield Magic: B+
    
    
    Name: Gadget Z
    Automatic: No, joins with Belle
    Battle Fighting Style: Offensive Fighter
    War Fighting Style: Doesn’t Fight
    Unique Skills: Fighting Spirit
    
    Gadget Z is the movable barrel with eyes that travels around with Belle. 
    It constantly breaks down and combusts (which is very funny) and Belle keeps 
    trying to fix it. 
    
    Strength: Gadget Z has a high PDEF growth and doesn't need to worry about
    equipment, plus it gets two hits rather easily. 
    
    Weaknesses: Gadget lacks a lot of real strong damage since it lacks a lot of 
    hits or high damage skills. Magic is practically non-existant for this guy, 
    and even his magical defense is lousy. Only good at physical defense, which
    is still better handled by Twaikin. 
    
    War: N/A
    
    Skill List
    Swing: B
    Accuracy: B+
    Damage: B+
    Repel: B
    Armor Protect: B+
    Holy Dash: B
    Fighting Spirit: S
    Fire Magic: B
    Water Magic: B
    Wind Magic: B
    Earth Magic: B
    Lightning Magic: B
    Magic Resistance: B
    Sword of Magic: B
    
    
    Name: Nei
    Automatic: No. Go to Vinay del Zexay and watch Guilliame chase Shabon. Then, 
    talk to Nei and Toppo in the city and ask about her. Then, go to the Zexen 
    Council Hall where Guilliame will be chasing Shabon. Duel Guilliame and win, 
    and then Nei and her band will join you.
    Battle Fighting Style: Normal
    War Fighting Style: Mix – Fighter/Support
    Unique Skills: Shield Magic, Chant Volume, Chant Purity
    
    Nei is the young elf woman in the traveling troupe of music makers that 
    includes Toppo and Shabon. She plays the lute and constantly worries about 
    the group’s finances. She has blue hair and wears a white shirt and checkered 
    pants. She uses her fists to attack. 
    
    Strengths: Nei recieves a lot of praise among Suikoden players, and the reason
    is her magic. Nei has a decent MGC score and high Water and Earth magic to 
    make her a talented support mage, on the level of Salome. Nei's offense, 
    because of her multiple hits, will be better then Salome's, as well as her 
    magical defense. Nei's support advantage over Salome is her ability to use the 
    Jongleur Rune, which allows Nei to chant and give her allies abilities as long 
    as she continues the chanting. This is useful in the factthat allies can do 
    lots of damage, speed their chanting without using Jeane,or healing themselves 
    with attacks. 
    
    Weaknesses: If Nei is using the Jongleur, then she can't do anything else 
    unless she stops, negating the effects. This really detracts from her magic.
    The Jongleur too, although nice to do lots of damage, is really nothing more
    then novelty considering the low HP of enemies and bosses in this game. The
    1st level spell of Jongleur, that speeds chanting, is easily beaten by taking
    Jeane into support, and the 4th level spell, which is healing, would be better
    off having Nei take advantage of her A in Water. Lastly, Nei's physical damage
    will only be decent if she sacrifices her rune slots, and thus, magic, for it. 
    
    Skill List
    Swing: B+
    Accuracy: B
    Damage: B
    Repel: B+
    Armor Protect: B
    Holy Dash: B+
    Fire Magic: B+
    Water Magic: A
    Wind Magic: B+
    Earth Magic: A
    Lightning Magic: B+
    Magic Resistance: S
    Sword of Magic: C
    Shield Magic: B+
    Chanting Volume: A
    Chanting Purity: S
    
    
    Name: Toppo
    Automatic: No, he joins with Nei
    Basic Fighting Style: Offensive Fighter
    War Fighting Style: Mix – Fighter/Doesn’t Fight
    Unique Skills: Chant Volume, Chant Purity
    
    Toppo is the only male in the traveling troupe. He plays the fiddle and 
    never speaks unless he is acting in a play. His reason: actors do not talk. 
    He has brown hair, a blue vest, a blue hat and red pants. He uses throwing 
    knives to attack. 
    
    Strengths: Toppo can use the Jongleur with decent ability, has decent magical
    skills in attack magic, and can reach three hits despite only a B in Swing.
    
    Weaknesses: Toppo's damage is not that impressive compared to other fighters,
    and neither is his defense, his low MDEF and high cost to Magic Resistance
    coupled with low physical defense offsets his higher HP. As for magic, Toppo's
    magic stat is like that of Mel's, too low for a wizard, and thus, his magical
    abilities are not that great. 
    
    
    Skill List
    Swing: B
    Accuracy: B+
    Damage: B+
    Repel: B+
    Armor Protect: B
    Holy Dash: B
    Fire Magic: B+
    Water Magic: B
    Wind Magic: B
    Earth Magic: B+
    Lightning Magic: B+
    Magic Resistance: A+
    Sword of Magic: B
    Chanting Volume: S
    Chanting Purity: B+
    
    
    Name: Shabon 
    Automatic: No, she joins with Nei.
    Battle Fighting Style: Offensive Fighter
    War Fighting Style: Mix – Fighter/Doesn’t Fight
    Unique Skills: Chant Volume, Chant Purity
    
    Shabon is the little girl who plays the drum in the traveling troupe. 
    She’s cheerful and always refers to herself in the third person. She wears 
    all yellow, has brown hair in two little buns on the top of her head, 
    checkered pants, and uses her fists to attack.
    
    Strengths: At first glance, Shabon would be rather unimpressive, but she is 
    capable of something good. Because of her high number of hits and three rune 
    slots, she can devote herself solely to damage and actually do an impressive
    amount. She's also got a pretty fast movement rating, so she can dish it out 
    before most enemies can move. 
    
    Weaknesses: Shabon's damage is about on the level of Ace's, yet he can do that
    damage without a rare Fury Rune, not to mention he's much more survivable then 
    she is. Shabon has low defense and a horrible MGC stat despite affinities, so
    giving her a Fire Rune for that A in Fire is pretty useless. 
    
    Skill List
    Swing: A
    Accuracy: B+
    Damage: C
    Repel: A
    Armor Protect: C
    Holy Dash: A
    Fire Magic: A
    Water Magic: B+
    Wind Magic: B+
    Earth Magic: B
    Lightning Magic: B+
    Magic Resistance: B+
    Sword of Magic: C
    Chanting Volume: A
    Chanting Purity: A
    
    
    Name: Goro 
    Automatic: No. Talk to him in the Zexen Forest, while he is looking at trees. 
    If you have someone with the Appraisal skill, you can help him find what he 
    needs to build a bath. Then, offer him a job at Budehec. 
    Battle Fighting Style: Support
    War Fighting Style: Doesn’t Fight
    Unique Skills: Bath
    
    Goro is the bathmaster of the castle. He enjoys making hot baths 
    (These are communal baths, by the way. Taking different combinations of 
    people can result in a funny conversation.) He is in competition with 
    Tetso from Suikoden II (who happens to be Goro’s father). He has brown hair 
    and wears a blue and white jacket, bath shorts, and sandals. 
    
    Support Discussion: The skill Bath heals status effects and some damage after 
    battle, that's very helpful early game when HP totals are lower. Goro's bath 
    can be rather funny, unusual, or downright disturbing. He is located in the 
    ship, which is on the 1st floor basement next to Muto's stand. 
    
    Skill List
    Bath: A+
    
    
    Name: Augustine
    Automatic: No. Talk to Augustine in Vinay del Zexay (he is by the ocean). 
    Buy a Rose Brooch in the item shop in Iksay Village. Return it to him. 
    Battle Fighting Style: Offensive Fighter
    War Fighting Style: Fighter
    Unique Skills: Parry
    
    Augustine is the...um...pirate that mopes in Vinay del Zexay because he lost 
    his favorite brooch. Although he appears to be a man, he is extremely 
    effeminate, and the game regards him as "no gender". He’s got long blonde 
    hair and dresses in a style that suggests “French nobleman”, white and blue. 
    The Vincent de Boule of this game. 
    
    Strengths: Augustine is capable of high damage without a Fury Rune, which is 
    good since berserk can come from other sources that are not so rare. His damage
    is pretty high for someone with no Heavy Damage. His defensive abilities are
    great early game with his high starting armor, plus his natural S in Parry
    makes him rather survivable (although he can equip Blue Ribbons too if he 
    starts to become a liability in that department). Augustine's damage comes from
    the fact that he can equip accessories to boost his Swing, and is the only
    character who can do this. 
    
    Weaknesses: Augustine's Custom Tunic is a permanent accessory, so, although 
    it's great early on, it'll lose out compared to the others later game. 
    Secondly, Augustine's Brooches, which are the accessories that boost his Swing,
    are rare finds at a shop, so one must really go out of their way to get them,
    for they don't show up all the time. 
    
    Skill List
    Swing: B
    Accuracy: B+
    Damage: B
    Repel: B+
    Armor Protect: B+
    Holy Dash: B
    Parry: S
    Fire Magic: B+
    Water Magic: B
    Wind Magic: B+
    Earth Magic: B+
    Lightning Magic: B+
    Magic Resistance: B+
    Sword of Magic: B+
    
    
    Name: Gordon
    Automatic: No, if you are playing as Chris, then talk to him with a full 
    party (5 others). If you are anyone else, then you talk to him with a party 
    of only males. He is the owner of Iksay’s item store.
    Battle Fighting Style: Support
    War Fighting Style: Doesn’t Fight
    Unique Skills: Discount, Trade-in
    
    Gordon is the casanova business man in the Iksay Item Shop. He associates 
    himself only with gentleman and lays the flirting on thick and smooth when it 
    comes to women (or maybe just Chris). He has a friendship of sorts with 
    Augustine, a very strange relationship indeed. He wears a maroon suit. 
    
    Support Discussion: The Discount is nice, but Martha provides a higher one,
    so you can use him to get rid of things and gain more potch then if Kathy does
    it. But just use him for his item shop. Like Jeane's rune shop, Gordon will
    sell anything you've seen in shops before. He's located right in between 
    Jeane's and Guilliame's shop, right next to the stairs leading to the manor
    house. 
    
    War: N/A
    
    Skill List
    Trade-in: D
    Discount: C
    
    
    Name: Shizu
    Automatic: Yes. She will fix the elevator in Thomas’s chapter.
    Battle Fighting Style: Support
    War Fighting Style: Doesn’t Fight
    Unique Skills: None
    	
    Shizu is the polite girl who runs the elevator. She is a student of Adlai 
    from Suikoden II. She’s dressed like a maid and has purple hair.
    
    Support Discussion: The elevator is not that useful, since everything is so 
    smallin the castle, it's easily accessed by walking. You need Shizu to continue 
    the plot, but other then that, she's not that useful, don't put her in the 
    party, since she does nothing. The elevator is the white gate located at 
    various spots in the manor.
    
    War: N/A
    	
    Skill List
    None
    
    
    Name: Dominic
    Automatic: No, purchase his Mole Armor at his shop in Vinay del Zexay. After 
    that, offer him a job. 
    Battle Fighting Style: Support
    War Fighting Style: Doesn’t Fight
    Unique Skills: None
    
    Dominic is the guy who runs an armor shop. He makes Mole Armor (which is not
    really good), and sells it for an obscenely high price. He has white hair and 
    wears an apron and glasses. 
    
    Support Discussion: Dominic is the Gordon of an armor shop, which is very
    useful since only Chris can access the shops in the Vinay del Zexay Guild Hall,
    but once she sees them, Dominic can sell the highest grade armor. No support
    abilities, so don't bother putting this guy in the party Dominic's shop is on 
    the west side of the castle down the steps, right next to Juan's Bujitsu stand. 
    
    Skill List
    None
    
    
    Name: Peggi
    Automatic: No, give her one of the new hammers. The Iron Hammer is held by 
    a Chishan man in the Great Hollow Trading Post, the Copper Hammer is held by
    a Calerian stand-owner (not obtainable until chapter 3). The Silver Hammer
    is held by an Alma Kinan woman in Duck Village's Tutor (not obtainable until
    Chapter 4.) and the Golden Hammer is a rare find in Iksay's item shop in 
    Chapter 5. 
    Battle Fighting Style: Support
    War Fighting Style: Doesn’t Fight
    Unique Skills: None
    
    Peggi is the shouting blacksmith who can’t seem to stay quiet. She enjoys 
    hitting hot metal with a hammer. 
    
    Support Discussion: Peggi has no support abilities, but her blacksmith stand
    is the best way to raise attack power. Depending on the hammer Peggi has, she
    can bulk up to a certain level. Only Peggi can raise equipment past Level 10.
    It's good to bulk the weapons of those in your war parties so they can dish 
    out more damage, kill the enemies quicker, and run less risk of dying and 
    missing out on the Major Victory prizes. Peggi's shop is directly behind
    Juan's Bujitsu stand on the west of the castle
    	
    Skill List
    None
    
    
    Geddoe Chapter 2
    
    Name: Mike
    Automatic: No. Win 15000 potch in his card game of Kabu (it’s kind of like 
    baccarat) He’ll join afterwards. Mike is in the Caleria trade shop.
    Battle Fighting Style: Support
    War Fighting Style: Doesn’t Fight
    Unique Skills: Rune Sage, Trade-in
    
    Mike is the cheerful, laughing card player who lies constantly about his 
    identity. He seems to have dealings with the Howling Voice Guild, of which 
    Clive and Elza were affiliated with from the previous games. He’s got red 
    hair and glasses, and wears light blue. 
    
    Support Discussion: Mike's Rune Sage ability is good if you don't have Jeane,
    and Trade-in is an added perk for this guy, good if you forget to hit storage 
    (also good for Hugo, who can only store things in Budehec, while Chris can 
    store at Brass Castle and Geddoe in Caleria.) Mike plays a card game similar
    to baccarat, which pays money depending on how much you bet and the hand you
    recieve. Mike is located in the same room as Jefferson, first floor of the 
    manor on the east side.
    
    War: N/A
    
    Skill List
    Rune Sage: C
    Trade-in: C
    
    
    Name: Edge
    Automatic: No. Give him 1000 potch, and them beat him in a duel. He is 
    outside of the Le Buque magic shop 
    Battle Fighting Style: Offensive Fighter
    War Fighting Style: Fighter
    Unique Skills: Counter-attack 
    
    Edge is the owner of the Star Dragon Sword. He seems to not notice the 
    sword’s contempt of him. Apparently, Flik and Viktor from Suikoden II helped 
    Edge rescue his village from vampires, and Viktor gave Edge the sword in 
    commemoration (although the real reason was because Viktor couldn't get the 
    sword to shut up, at least that's my theory). Edge has brown hair, a glazed 
    expression in his eyes, and wears yellow and black. 
    
    Strengths: Edge can do some pretty nasty damage, since the Star Dragon Sword,
    despite being a strong weapon, is rather fast. Coupled with two free rune slots
    and a high starting strength, Edge is no stranger to pain. Edge's magic is also
    rather good, with his high skills in most magic and a respectable MGC stat. 
    Defensively, Edge isn't bad either, with higher hit points and good skills.
    
    Weaknesses: Edge, like Ace, really has no glaring weaknesses. Edge will lose
    out in damage in the late game since he only has two hits. 
    
    Skill List
    Swing: B
    Accuracy: B+
    Damage: B
    Repel: B+
    Armor Protect: B+
    Holy Dash: B
    Counter-Attack: A
    Fire Magic: B
    Water Magic: B+
    Wind Magic: B+
    Earth Magic: B
    Lightning Magic: B+
    Magic Resistance: B+
    Sword of Magic: B+
    
    
    Hugo Chapter 2
    
    
    Name: Lilly Pendragon
    Automatic: Yes, she joins with Hugo temporarily, and then leaves during his 
    Chapter 3. She returns again, permanently, in Chapter 4, and that too is 
    automatic. 
    Battle Fighting Style: Offensive Fighter
    War Fighting Style: Leader
    Unique Skills: Parry, Heavy Damage
    
    From Suikoden II, all grown up, here’s Lilly Pendragon. She’s a spoiled brat 
    of a girl who’s left Tinto to find the Fire Bringer, who were rumored to have 
    re-surfaced and attacked Tinto caravans. Lilly has red hair, wears a purple 
    shirt, long pants, and a wide brimmed feather hat (she almost looks like a 
    pirate), and she uses a one handed sword to attack. 
    
    Strengths: Lilly is really good at dishing out the damage, with a fast weapon,
    Heavy Damage, and multiple swings, and with two rune slots, she can really
    bring out the pain even without a Fury Rune. Lilly's magic is okay, a bad 
    stat, but she can use a Lightning or Fire Rune with some proficiency. As
    for defense, Lilly has a decent Repel and Parry, although as a female, Blue
    Ribbon can make her all but invincible to single target attacks. Plus, Lilly
    can go berserk easily with her unite, not needing a Fury Rune to garner it's
    damage. 
    
    Weaknesses: Lilly is a lot like Queen, and thus, has Queen's weaknesses. 
    Magical defense will see Lilly not as great as her counterpart, and her lower
    HP can cause problems when she is focused on, since she cannot take direct 
    attacks well, especially if she uses the Double-Strike Rune. 
    
    Skill List
    Swing: B+
    Accuracy: A
    Damage: B+
    Repel: B+
    Armor Protect: B
    Holy Dash: B+
    Parry: B+
    Heavy Damage: A
    Fire Magic: B+
    Water Magic: C
    Wind Magic: B
    Earth Magic: C
    Lightning Magic: B+
    Magic Resistance: B+
    Sword of Magic: B
    
    
    Name: Reed
    Automatic: Yes, joins with Lilly both temporarily and permanent
    Battle Fighting Style: Defensive Fighter
    War Fighting Style: Fighter
    Unique Skills: Freeze
    
    Reed is one of Lilly’s two servants. He’s the hapless one who constantly 
    asks for a chance to rest. He has blonde hair styled like Kuwabara’s from 
    Yu Yu Hakusho, and he wears a white shirt, khaki pants, and what appears to 
    be a blacksmith’s apron. He uses a long sword to attack. 
    
    Strengths: Reed has a high strength and a faster weapon, he'll outdamage Lilly
    for most of the game. His defense is also pretty good with higher HP. With his
    decent movement speed, he'll get some pretty good use out of his Freeze.
    
    Weaknesses: Reed's one rune slot won't open when you get him the first time,
    and he only has one slot to use. He's also not worth using any magic.
    
    Skill List	
    Swing: B+
    Accuracy: B+
    Damage: B
    Repel: B+
    Armor Protect: B
    Holy Dash: B
    Freeze: B+
    Fire Magic: B
    Water Magic: B
    Wind Magic: B+
    Earth Magic: B
    Lightning Magic: B 
    Magic Resistance: B
    Sword of Magic: B+
    
    
    Name: Samus
    Automatic: Yes, he joins with Lilly both temporarily and permanent
    Battle Fighting Style: Defensive Fighter
    War Fighting Style: Fighter
    Unique Skills: Fighting Spirit
    
    Samus is the other of Lilly’s servants. He’s the accountant of the group, 
    and he typically speaks his mind, even in front of Lilly. Samus is dark 
    skinned, dressed exactly the same as Reed, and has gray hair. He uses a 
    sword like Reed’s to attack.
    
    Strength: Samus has some average stats all around, but he's got two rune slots
    and a high Damage score, so he can be decent in the physical department. Samus
    
    Weaknesses: Samus's magical skills aren't worth bulking up, and his defense is
    only average with lower HP. 
    
    Skill List
    Swing: B
    Accuracy: B
    Damage: A
    Repel: B
    Armor Protect: B+
    Holy Dash: C
    Fighting Spirit: B+
    Fire Magic: B
    Water Magic: C
    Wind Magic: C
    Earth Magic: B
    Lightning Magic: B
    Magic Resistance: B+
    Sword of Magic: B
    
    
    Chris Chapter 2
    
    Name: Percival Fraulein
    Automatic: Yes, joins with Chris
    Battle Fighting Style: Offensive Fighter
    War Fighting Style: Mix – Leader/Fighter 
    Unique Skills: Shield Magic, Parry, Counter-attack 
    
    Percival is like Borus’s counterpart. Both of them enjoy teasing, flirting 
    with Chris, and getting Louis drunk. Percival is not as violent as Borus, but 
    he’s Borus’s best friend and tries to help Borus cope with what happened at 
    Karaya. He’s a pretty boy knight with brown hair; he wears the standard Zexen 
    uniform, and he uses a long sword to attack. 
    
    Strengths: Percy makes an impressive dual classed fighter-mage, with a decent
    magic skills in Water or Lightning, and with his faster weapon and swing, he 
    can do some impressive damage too. Percy can equip the the heaviest armors like
    Windspun to make him rather tough, assisting his already high Parry and such. 
    
    Weaknesses: Just like Ace, although Percy is good as some things, he's not a 
    master. Percival has only one rune slot, so he'll never do a lot of physical
    damage, and as a healer, Percival is outclassed by characters like Salome. 
    
    Skill List
    Swing: B+
    Accuracy: A
    Damage: B+
    Repel: B
    Armor Protect: B+
    Holy Dash: B+
    Parry: A
    Counter-Attack: B+
    Fire Magic: B
    Water Magic: B+
    Wind Magic: B
    Earth Magic: B
    Lightning Magic: B+
    Magic Resistance: B+
    Sword of Magic: B
    Shield Magic: B
    
    
    Name: Leo Gallen
    Automatic: Yes, joins with Chris
    Battle Fighting Style: Offensive Fighter
    War Fighting Style: Mix – Leader/Fighter
    Unique Skills: Adrenaline Power, Fighting Spirit
    	
    Leo is the last of the Six Zexen Knights, and he’s the biggest of the bunch. 
    He’s called very manly and often engages in drinking contests with people 
    like Joker and Wan Fu (but they all lose to Anne), and a contest with Wan Fu 
    and Hallec to see who can stay in the piping hot bath the longest (Hallec 
    gets out and Leo and Wan Fu faint from the heat). He wears the standard Zexen 
    uniform, has brown hair tied in a ponytail, and uses a large axe to attack 
    
    Strengths: Leo is tough, Leo is very tough. He is the only tank-type character
    that doesn't need a shield, but with his S in Armor Protect, he doesn't need 
    it. His natural S in damage really helps his offensive game.
    
    Weaknesses: Leo takes all of his hits, not blocks them, so Heavy Damage could
    hurt him since it pierces defense. Also, Leo has one rune slot and one swing,
    so his damage won't be anything more then a perk. And, of course, Leo should 
    not use magic. Leo's magical defense is also bad, but is about average with
    his high HP. 
    
    Skill List
    Swing: C
    Accuracy: B
    Damage: S
    Repel: B
    Armor Protect: S
    Holy Dash: B
    Fighting Spirit: A
    Adrenaline Power: S
    Fire Magic: C
    Water Magic: C
    Wind Magic: C
    Earth Magic: C
    Lightning Magic: C
    Magic Resistance: C
    Sword of Magic: C
    
    
    Name: Watari 
    Automatic: No. Give him 100,000 potch. He’s in Iksay village, hidden behind a 
    house. 
    Battle Fighting Style: Defensive Fighter
    War Fighting Style: Split – Fighter/Doesn’t Fight
    Unique Skills: Counter-attack 
    
    Watari is the ninja who used to be a Blight loyalist. He is marked for 
    assassination by members of his old guild. He wears all black and gray 
    clothes with no sleeves, wears a mask, and his hair is alternating silver and 
    black strands (it looks totally awesome). He has a sword, but he throws 
    daggers to attack (he uses the sword for counter-attacks)
    
    Strengths: Watari is fast, and can really rack up the hits with fast weapons 
    and three free rune slots. His unite with Ayame is an effective, quick attack. 
    And finally, his dodging ability is quite impressive. 
    
    Weaknesses: Watari's defense is pathetic, especially his magical defense, he 
    dies rather easily unless he dodges his attacks. Unlike the women though, 
    he can't Blue Ribbon to protect himself, although with three rune slots, he
    can spare a Skunk Rune and still be a powerhouse. His magic is not great, since
    he can only use Fire or Wind with any effectiveness, and Wind requires lots 
    of spells, while Fire potentially hurts your allies. Also, Watari has very 
    few free skill slots, making him unable to really tweak him out.And finally, 
    Watari requires very rare equipment to become a powerhouse. 
    
    Skill List
    Swing: A
    Accuracy: B+
    Damage: C
    Repel: A
    Armor Protect: C
    Holy Dash: A
    Counter-Attack: S
    Fire Magic: B+
    Water Magic: C
    Wind Magic: B+
    Earth Magic: C
    Lightning Magic: C
    Magic Resistance: C
    Sword of Magic: B
    
    
    Name: Ayame
    Automatic: No. Talk to Watari in Budehec Castle to see a scene about him and 
    a female ninja named Ayame. Then, go to North Cavern’s treasure boss room 
    with Watari in the party, and Ayame will be there. Duel her, and if you win, 
    she joins. If you lose, she’ll disappear and you can try again later. 
    Battle Fighting Style: Defensive Fighter
    War Fighting Style: Doesn’t Fight
    Unique Skills: Continual Attack 
    
    Ayame is the ninja in pursuit of Watari. She tends to talk more then Watari 
    does, but she’s still silent. She wears a red hairband and has wild black 
    hair, a purple catsuit and face mask, and she, like Watari, has a weapon out 
    but throws daggers (hers is a claw, and she uses it like Watari does, when 
    she counters.) 
    
    Strengths: Ayame is like Watari, fast and powerful. However, she possesses a 
    unique rune, Shrike (for all of you who played the older game, Shrike is 
    Kasumi's unique rune), allowing her to do massive damage turn after turn.
    Ayame moves very quickly and has two powerful unites to take advantage of, one
    allows her to hit an area for some decent damage, the other is a single-
    targeted unite that is powerful, but ultimately not as useful since Ayame
    can reach high damage on her own with her rune. 
    
    Weaknesses: Ayame has the same weaknesses as Watari, very low defense, bad with
    magic, and few skill slots. Ayame doesn't need equipment as rare as Watari 
    to become good, though, so she's better in that regard. 
    
    War: N/A
    
    Skill List
    Swing: B+
    Accuracy: B
    Damage: B
    Repel: S
    Armor Protect: C
    Holy Dash: S
    Continual Attack: A
    Fire Magic: C
    Water Magic: B+
    Wind Magic: B+
    Earth Magic: C
    Lightning Magic: C
    Magic Resistance: C
    Sword of Magic: B
    
    
    Name: Nash Clovis (Latkje)
    Automatic: Yes, joins in Iksay, leaves briefly, then joins again at Brass 
    Castle. He’s unplayable for the later part of the game, but he will rejoin 
    when Sasarai joins the Fire Bringer.
    Battle Fighting Style: Defensive Fighter
    War Fighting Style: Mix – Leader/Doesn’t Fight
    Unique Skills: Heavy Damage, Continual Attack 
    
    Nash is the spy from Harmonia sent to observe the Grasslanders at Sasarai’s 
    request. He flirts with Chris, and goes with her to hunt for the Flame 
    Champion. He is married, presumably to Sierra Mikain from Suikoden II, but he 
    lusts after women like Ace does. He wears all green and a yellow scarf, and 
    uses throwing knives to attack. Suikogaiden fans remember Nash as the hero, 
    although his snake sword Grosser Flux isn’t around.
    
    Strengths: Nash can dish out some physical pain like a great, with a high 
    Swing, decent Heavy Damage, and Continual Attack. Nash's stats are all 
    pretty decent, except for his Luck. Nash's defense is very good for a mid-range
    fighter, allowing him to take hits in case his formidable dodging doesn't 
    work. 
    
    Weaknesses: Nash's magic isn't great, only an 04 MGC and Wind is his only best.
    Nash is also unusable for a portion of the game that would really benefit from
    him, but that's about it. 
    
    Skill List
    Swing: B+
    Accuracy: B+
    Damage: B+
    Repel: A
    Armor Protect: B
    Holy Dash: A
    Heavy Damage: B+
    Continual Attack: A
    Fire Magic: B
    Water Magic: C
    Wind Magic: B+
    Earth Magic: B
    Lightning Magic: B
    Magic Resistance: B
    Sword of Magic: C
    
    Thomas Chapter 2
    
    Name: Koroku
    Automatic: No, adopt him in Mt. Hei-to. Take the first fork up and then go 
    left. He’s in the grass to the left of the body. 
    Battle Fighting Style: Offensive Fighter
    War Fighting Style: Mix – Fighter/Doesn’t Fight
    Unique Skills: None
    
    Koroku is the dog. There’s not much else to say about him. He’s part of a 
    hilarious mini-game that lets you walk around as him in the castle and talk 
    to people. He has reddish fur and has a scarf with pebbles in it. There are
    five other dogs in the game: Koichi, Connie, Konsaji, and Kogoro. 
    
    Strengths: All of the dogs are pretty much the same and have a unite together.
    
    Weaknesses: The dogs have a low physical damage output, magically they are 
    pretty pathetic, and defensively, they just might be the worst in the game. 
    They really are only meant for fun, although Thomas could get some use of
    Koroku since Koroku fights in his wars.  
    
    Skill List
    Swing: B+
    Accuracy: B
    Damage: C
    Repel: B+
    Armor Protect: C
    Holy Dash: B
    Fire Magic: B+
    Water Magic: C
    Wind Magic: C
    Earth Magic: C
    Lightning Magic: C
    Magic Resistance: B
    Sword of Magic: C
    
    
    Name: Arthur
    Automatic: No. Talk to him in Brass Castle’s mess hall, then look at the 
    cooking stove that Hugo and company fell through in his Chapter 1. Go towards 
    the end of the tunnel, and at the end, Arthur will join. 
    Battle Fighting Style: Support
    War Fighting Style: Doesn’t Fight
    Unique Skills: Appraisal, Treasure Hunt
    
    Arthur is the newshound who’s at odds with Kidd. Arthur writes the newspaper 
    which gives sometimes funny news (mostly factual news though), and publishes 
    “Erk’s Adventures”, a god-awful and absolutely hilarious (not to mention awful)
    story written by one Hitman Bravo, who we all assume is Ace.  He’s got brown 
    hair and wears a blue shirt, glasses, khaki pants, and carries around a 
    notebook. 
    	
    Support Discussion: The newspaper is only a quirk. In the party, Arthur's 
    Treasure Huntcould be used if you don't have anyone better, plus his Appraisal 
    could be used to recruit Goro if you don't have him already. Other then that, 
    though,there's no reason to put him in the party. Arthur's newspaper is located
    on the second floor of the manor, near the comment box and in between the two
    hanging picture frames. 
    
    War: N/A
    
    Skill List
    Treasure Hunt: E
    Appraisal: B
    
     
    Geddoe Chapter 3 – No new characters
    
    
    Hugo Chapter 3
    
    
    Name: Hallec
    Automatic: Yes, joins at Brass Castle
    Battle Fighting Style: Berserker
    War Fighting Style: Fighter
    Unique Skills: Heavy Damage, Adrenaline Power
    
    Hallec comes from the Northern Lands, and he is looking for the Flame 
    Champion, who once helped his people. He wears a loincloth, fur boots, and 
    helmet, and he uses two broad axes to attack. 
    
    Strengths: Hallec can dish out a whole lot of damage without a whole lot 
    of effort. Early on, Hallec can really dish out the pain with a high Swing and
    high strength, and with Heavy Damage, he can do even more pain.
    
    Weaknesses: Hallec has no free rune slots, so he'll lose out later on to other
    characters. His magic is nonexistant even without looking at his MGC score 
    since he has no rune slots to use it. Hallec's defense is also only average
    with his high HP but no dodging ability and crappy MDEF. 
    
    Skill List
    Swing: S
    Accuracy: B
    Damage: A
    Repel: B
    Armor Protect: B+
    Holy Dash: B+
    Heavy Damage: B+
    Adrenaline Power: A
    Fire Magic: B
    Water Magic: C
    Wind Magic: C
    Earth Magic: C
    Lightning Magic: C
    Magic Resistance: C
    Sword of Magic: B+
    
    
    Name: Mua
    Automatic: Yes, he joins with Hallec
    Battle Fighting Style: Defensive Fighter
    War Fighting Style: Fighter
    Unique Skills: Shield Protect
    
    Mua is the Free Knight of Kamaro who comes with Hallec to look for the Flame 
    Champion. He has brown hair and a mustache, and he wears armor with a green 
    and yellow checked pattern on the front. He uses a sword and shield as his 
    weapons. 
    
    Strengths: Mua can equip heavy armor and is decently tough. He can do decent
    enough damage as far as a tank is concerned with his two hits. Mua is also
    the best tank defensively, as he can use two rune slots for a Firefly and Wall
    Rune combo, making him much tougher then anyone else since Wall doubles his 
    defense. 
    
    Weaknesses: Mua's damage won't be as high as Fred's unless he uses 
    his rune slots, which sacrifices his tanking. Mua's got a high magic
    stat, but crappy affinities so much that magic is a waste of time. 
    
    Skill List	
    Swing: B
    Accuracy: B+
    Damage: B+
    Repel: B
    Armor Protect: A
    Holy Dash: B
    Shield Protect: B+
    Fire Magic: C
    Water Magic: C
    Wind Magic: C
    Earth Magic: C
    Lightning Magic: C
    Magic Resistance: B
    Sword of Magic: B
    
    
    Name: Sanae Y
    Automatic: No. After you have recruited 50 Stars of Destiny, find her in the 
    back of Duck Village. Settle her dispute by telling her “You should thank 
    him from your heart”. Then, offer to have her help you. 
    Battle Fighting Style: Defensive Fighter
    War Fighting Style: Fighter
    Unique Skills: Healing, Counter-attack, Shield Magic
    
    Sanae is Freed and Yoshino’s daughter; she looks like her mother and acts 
    like her father. She has long black hair, glasses, and wears clothes similar 
    to that of Japanese mikos, Shinto priestesses, in various animes, a white 
    top and a long red skirt. She also uses nagintas to attack, a long polearm 
    with a curved blade on one end. 
    
    Strengths: Sanae's decent all around, has some great magic affinities and 
    can do some commendable damage with her naginta. Sanae's also not bad 
    defensively, like Joker, with her decent protection abilities. 
    
    Weaknesses: Sanae doesn't do a lot of damage since Sickle-Weasel doesn't 
    increase damage. Her magic, although she has great affinities, has only one
    rune slot to use with; not to mention Sanae's MGC stat is low, although Shield
    is decent enough for her since it doesn't have a fourth level spell. 
    
    Skill List
    Swing: B+
    Accuracy: B
    Damage: B+
    Repel: A
    Armor Protect: B+
    Holy Dash: B
    Counter-Attack: A
    Fire Magic: B
    Water Magic: B+
    Wind Magic: B
    Earth Magic: B+
    Lightning Magic: B+
    Magic Resistance: A
    Sword of Magic: B+
    Shield Magic: B+
    
    
    Name: Mamie
    Automatic: No. She is in Duck Village. Give her a Crab Rice Bowl (you can 
    fight Mantikras in the Zexen or Kuput Forest for them, and Hallec starts with 
    one equipped). Then, she’ll join.
    Battle Fighting Style: Support
    War Fighting Style: Doesn’t Fight
    Unique Skills: Cook
    	
    Mamie is the daughter of Bashok, one of the men who challenged Hai Yo in 
    Suikoden II. She runs a restaurant, much to the delight of Rhett and Wilder, 
    when she is recruited. She is dressed like a chef, complete with hat. 
    
    Support Discussion: Mamie's Cook is the highest in the game, so you can get 
    food itemsfrom enemies better with her then with everyone else. Mamie's 
    restaurant, though, is a better way to get food. Bring her recipes (found 
    everywhere, in mini-games, bounty from treasure bosses, and from people on the 
    street.) and spices (Sugar, Salt, Soy Sauce, Mayonnaise, and Red Pepper, which 
    are all trading goods), and she can make food. Food, if eaten fresh, can heal 
    much morethen medicine, and one food item can even raise fallen allies, which 
    can onlybe done otherwise with a high level Water spell or getting lucky with 
    Adrenaline Power. Mamie's restaurant is on the west side of the castle in the
    back, near the exit of the manor's basement
    
    War: N/A 
    
    Skill List
    Cook: A+
    
    
    Name: Guilliame
    Automatic: No, after Nei is recruited, go to the Ancient Highway, to the 
    doors that the masked man and Sarah were standing outside of. Guilliame will 
    be trying to get in. When he sees you, he’ll duel you. Beat him, and then 
    offer him a job. 
    Battle Fighting Style: Support
    War Fighting Style: Doesn’t Fight
    Unique Skills: Appraisal, Potch Finder, Treasure Hunt
    
    Guilliame is the...ahem, pedophile, who chases around little kids like 
    Shabon. He’s also supposedly switches the items he appraises for fakes. He 
    wears a beige shirt and carries around a trident that he uses in duels, but 
    he doesn’t physically fight after you recruit him
    
    Support Discussion: Guilliame runs an appraisal stand, so you can give all of
    your treasures to him. In the party, he provides Treasure Hunt and Potch 
    Finder, which is nice, but he's outclassed by Elliott in those. Appraisal is 
    nice, but unnecessary as the appraiser is inexpensive to just take items too.
    
    War: N/A
    
    Skill List
    Potch Finder: E
    Treasure Hunt: E
    Appraisal: A
    
    
    Name: Wan Fu
    Automatic: No. Talk to him in Chisha, and then give him 3000 potch to cover
    his debt. He’ll join you. 
    Battle Fighting Style: Berserker
    War Fighting Style: Fighter
    Unique Skills: Adrenaline Power, Heavy Damage
    
    Wan Fu is the guy who ate too much and can’t cover his restaurant debt, so he 
    gets you to do it. He wears a pair of shorts (that’s it) and uses a pole to 
    attack. 
    
    Strengths: Wan Fu is a critical fighter like Lilly or Queen, which is nice 
    because it pierces defense. He's also got an S in Adrenaline Power, which is 
    nice.
    
    Weaknesses: That S in Adrenaline Power is helpful, because Wan Fu certainly
    will be taking most of his hits. His magic is horrible, and Wan Fu is quite
    inaccurate for a fighter. 
    
    Skill List
    Swing: C
    Accuracy: B+
    Damage: B+
    Repel: B
    Armor Protect: B+
    Holy Dash: C
    Heavy Damage: B+
    Adrenaline Power: S
    Fire Magic: C
    Water Magic: C
    Wind Magic: B
    Earth Magic: B
    Lightning Magic: C
    Magic Resistance: B
    Sword of Magic: B+
    
    
    Name: Emily
    Automatic: No, beat her in an arm wrestling match. Between the group of your 
    characters, you need to have a strength of at least 600 to win. 
    Battle Fighting Style: Offensive Fighter
    War Fighting Style: Fighter
    Unique Skills: Heavy Damage
    
    Emily is Ronnie Bell's daughter (The father is possibly Mose the blacksmith, 
    but unconfirmed). She’s Herculean in strength and quite...masculine to boot. 
    She wears a orange half-karate gi, purple shorts, has red hair, and uses her 
    fists to attack.
    
    Strengths: Emily is all about dishing it out. With so many hits, and Heavy 
    Damage to use it with, she's going to do a lot of damage no matter what. 
    She's also great at dodging with a permanent Haziness Rune, and requires 
    no rare equipment to be very strong. 
    
    Weaknesses: Emily shouldn't bother with magic. Her defense is lower, but 
    with higher HP, she can fend for herself. 
    
    Skill List
    Swing: S
    Accuracy: B+	
    Damage: B
    Repel: A
    Armor Protect: C
    Holy Dash: B
    Heavy Damage: B+
    Fire Magic: B
    Water Magic: C
    Wind Magic: C
    Earth Magic: B
    Lightning Magic: C
    Magic Resistance: B
    Sword of Magic: B
    
    
    Chris Chapter 3
    
    
    Name: Fred Maximillian 
    Automatic: Yes, he joins either at Duck Village or Chisha Village, depending 
    on if you tell him your mission. 
    Battle Fighting Style: Berserker
    War Fighting Style: Mix – Leader/Fighter
    Unique Skills: Shield Protect, Adrenaline Power
    
    Fred is the grandson of Maximillian, and one of two members of the Maxmillian 
    Knights. He wants to bring the Knights back to their period of greatness. 
    Fred is arrogant and a bit of a dope, but he’s really kind-hearted. He’s got 
    black hair and wears armor with a phoenix crest on the chest. 
    
    Strengths: Among tanks, Fred is both the strongest and the fastest. He can 
    reach two hits like Mua, but has a higher damage and STR to use it with. He's
    also got a natural S in Shield Protect, so he doesn't need the Chaos Shield
    to boost his Shield Protect, allowing him to use the much better Earth Shield
    for the status resistance. 
    
    Weaknesses: Fred cannot equip heavy armor, he must contend with chain. Also,
    he only has one rune slot unlike Mua's two, so he'll never be tougher.
    
    Skill List
    Swing: B
    Accuracy: B+
    Damage: A
    Repel: B
    Armor Protect: B+
    Holy Dash: B
    Shield Protect: S
    Adrenaline Power: A
    Fire Magic: B
    Water Magic: C
    Wind Magic: C
    Earth Magic: B
    Lightning Magic: B
    Magic Resistance: B
    Sword of Magic: B+
    
    
    Name: Rico
    Automatic: Yes, she joins with Fred 
    Battle Fighting Style: Defensive Fighter
    War Fighting Style: Mix – Fighter/Doesn’t Fight
    Unique Skills: Shield Magic, Fighting Spirit
    
    Rico is Fred’s attendant. She constantly shouts at Fred, but she really cares 
    about him like a little sister. Rico’s father was Maximillian’s squire 
    Sancho, and she’s living up to her father’s expectations. She has curly hair 
    and wears a pink hat, a pink shirt, a traveling pack on her back, shorts, 
    and she uses a hammer to attack. 
    
    Strengths: Rico is a support mage, and respectively tough as far as a 
    mage is concerned, like Salome. Among support mages, she's got the highest
    STR and strongest weapon. 
    
    Weaknesses: Rico is very inaccurate, and can barely muster to hit her enemies.
    She's also got the lowest MGC stat as far as support mages go, easily losing
    to Salome and Nei, to say nothing of Sasarai. 
    
    Skill List
    Swing: C
    Accuracy: B
    Damage: B+
    Repel: B
    Armor Protect: B+ 
    Holy Dash: C
    Fighting Spirit: A
    Fire Magic: B
    Water Magic: B+
    Wind Magic: B
    Earth Magic: B
    Lightning Magic: B
    Magic Resistance: B+
    Sword of Magic: B
    Shield Magic: B
    
    	
    Name: Rhett
    Automatic: Yes and no. Rhett and Wilder are recruited as guides to Chisha by 
    Chris in her chapter 3, and they must join. After the strategy battle at 
    Chisha, the two ducks will leave. To recruit them permanently, wait until 
    Chapter 4, then talk to them with Sgt. Joe in the party. They will be in Duck 
    Village
    Battle Fighting Style: Defensive Fighter
    War Fighting Style: Mix – Fighter/Doesn’t Fight
    Unique Skills: Magic Repel
    
    Rhett is one of the two cowardly ducks from Duck Village. He’s pudgy and 
    loves to eat. He’s a friend with Sgt. Joe. He wears a green shirt and carries 
    a halberd to attack. 
    
    Strengths: Although it doesn't look like it initially, Rhett can do some decent
    damage, with the surprising A+ in Swing coupled with an A in damage. He's 
    also got Magic Repel, which, even at a B rating, is good to have. 
    
    Weaknesses: Rhett shouldn't touch magic, has a relatively low HP total for a 
    fighter without Repel or a protection skill to help himself with. But most 
    tragically is his accuracy, which is some of the game's worst. A slap in the 
    face to a fighter. 
    
    Skill List
    Swing: A+
    Accuracy: B
    Damage: A
    Repel: B
    Armor Protect: B
    Holy Dash: B
    Fire Magic: B
    Water Magic: B+
    Wind Magic: B+
    Earth Magic: B
    Lightning Magic: C
    Magic Resistance: B+
    Sword of Magic: B+
    Magic Repel: B
    
    
    Name: Wilder
    Automatic: Yes and no, as Rhett. 
    Battle Fighting Style: Defensive Fighter
    War Fighting Style: Mix – Fighter/Doesn’t Fight
    Unique Skills: Magic Repel
    
    Wilder is the other duck, the tall skinny one. He’s a coward, but he loves 
    the girls from Alma Kinan. He wears a brown colored coat, glasses and uses a 
    halberd to attack. 
    
    Strengths: Like Rhett, Wilder can do some decent damage and has Magic Repel,
    although Wilder has a better grade with it. Also, Wilder is slightly more
    accurate then Rhett. 
    
    Weaknesses: Wilder is frailer then Rhett and doesn't amount to the damage that
    Rhett can. He's also bad with magic, and defensively, he's not that hot either.
    Rhett and the Sgt. are better choices. 
    
    Skill List
    Swing: B+
    Accuracy: B
    Damage: B+
    Repel: B+
    Armor Protect: B
    Holy Dash: B+
    Fire Magic: B
    Water Magic: B+
    Wind Magic: B+
    Earth Magic: B 
    Lightning Magic: C
    Magic Resistance: B+
    Sword of Magic: B+
    Magic Repel: B+
    
    
    Name: Barts
    Automatic: No. Bring him a Grape (Grapes can be purchased cheap in Chisha 
    Village. Barts is in Iksay). 
    Battle Fighting Style: Support
    War Fighting Style: Doesn’t Fight
    Unique Skills: Discount, Bath
    
    Barts is the farmer from Iksay who loved growing crops, then the Lizard 
    Clan burned them. He enjoys waking up early. In the castle, he plants the 
    seeds you bring him, and they grow into herbs or trade goods. He’s got brown 
    hair, dresses in a brown shirt and pants, and he always carrying his hoe 
    around. 
    
    Support Discussion: Barts can grow trade goods or medicines if you bring him
    seeds. Ultimately not that great since medicines are plentiful and the 
    items he grows won't sell for a much. The Discount and Bath skills are good,
    especially for Chris since she doesn't get many support characters to use in
    her chapters. Bart's field is on the west side of the castle, right next to the
    steps. 
    
    War: N/A
    
    Skill List
    Discount: C
    Bath: C
    
    
    Name: Hortez VII
    Automatic: No. Talk to him in Duck Village and tell him how to get to
    Budehec. Then, go to Chisha and tell him how to get there. Next, go to 
    Caleria and talk to him a third time. He’ll be back at Duck Village. When 
    you talk to him again, lie about the location, and Hortez will finally make 
    it there. 
    Battle Fighting Style: Support
    War Fighting Style: Doesn’t Fight
    Unique Skills: Tutor
    
    Hortez VII has the impossibly long name that Kidd finds out about (or rather, 
    it’s his father’s name), and has a complete and utter lack of direction. He 
    runs a scroll shop, which can turn runes into scrolls that are used as items. 
    He’s dresses like an ancient Egyptian, all red and an impressive hat.  
    
    Support Discussion: For all the effort he takes, Hortez is not worth it. He 
    turns old runes into scrolls, but, unless the scroll being used is something
    like Kindness Rain, it's more profitable to sell extra runes. Hortez's shop
    is with Jeane's, right next to the stairs leading to the entrance of the manor.
    
    War: N/A
    
    Skill List
    Tutor: C
    
    
    Name: Yumi
    Automatic: Yes. Yumi will join temporarily to bring Chris to Alma Kinan. 
    After you leave Alma Kinan, Yumi leaves the party. She’ll return permanently 
    after Chris is ambushed and attacked, and you reach the first strategy battle 
    of Chapter 5. 
    Battle Fighting Style: Defensive Fighter
    War Fighting Style: Fighter
    Unique Skills: Magic Rationing, Sharpshoot
    
    Yumi is the young woman from Alma Kinan that men fall in love with. She’s 
    calm and polite, and never gets angry, even when Chris insults the entire 
    Alma Kinan Clan. Yumi has brown hair, wears all green clothes lined with fur, 
    and a short skirt. She uses a small crossbow to attack. 
    
    Strengths: Yumi deals out some impressive damage for a long range attacker, 
    with high strength and Sharpshoot, but she's really good with her magic.
    Yumi's got great marks in Earth, and a great 06 MGC to use it with. She is
    beaten only by Sasarai when it comes to magic (Estella, Joker, and Yuiri beat
    her in stat only). She's also got some good hit points for a long range lady.
    
    Weaknesses: Yumi needs speed bulking equipment to reach her second swing, like
    Roland, and her defense is only okay. Yumi tends to get targeted by enemies 
    with unique targeting scripts, since they target both women and archers. 
    
    Skill List	
    Swing: B+
    Accuracy: B+
    Damage: B
    Repel: B+
    Armor Protect: B+
    Holy Dash: B
    Sharpshoot: A
    Fire Magic: B
    Water Magic: B+
    Wind Magic: B
    Earth Magic: A
    Lightning Magic: B+
    Magic Resistance: B+
    Sword of Magic: C
    Magic Rationing: A
    
    
    Name: Yun
    Automatic: Yes. She joins in Chisha
    Battle Fighting Style: Guest – She stays with the party, but does nothing
    War Fighting Style: Support
    Unique Skills: Healing
    
    Yun is the young child from Alma Kinan, who can hear the spirits talk better 
    then anyone. She’s sweet and nice, like a child is supposed to be. However, 
    when you get to Alma Kinan, Yun announces that she is a sacrifice for a 
    ritual. Despite Chris’s protests, Yun dies. 
    
    Support Discussion: Yun won't do anything since she is never even in support,
    she is a guest. You can still get her profile and act her in plays, if you
    have Kidd and Nadir. 
    
    Skill List
    Healing: C
    
    Name: Yuiri
    Automatic: Yes. She joins for two boss battles in Chris’s Chapter 3 
    (and only the battles), then she joins permanently with Yumi in Chapter 5. 
    Battle Fighting Style: Defensive Fighter
    War Fighting Style: Support
    Unique Skills: Heavy Damage, Magic Rationing, Sharpshoot
    
    Yuiri is the leader of Alma Kinan, a community of all women who don’t have 
    visitors. She takes offense at Chris when Chris insults her traditions, but 
    the two eventually grow to like each other. Yuiri has short brown hair,
    wears a green shirt and khaki-colored pants. 
    
    Strengths: Yuiri can do really high physical damage, since she possesses
    three things to bulk her ability to critical hit: Sharpshoot, Heavy Damage,
    and a permanent Killer Rune. Yuiri's also got very high magic, with great skill
    in Wind Magic, the best Wind magic user in the main game. 
    
    Weaknesses: You only get Yuiri for the end-game, which is unfortunate. Chris
    uses her in two battles, but Yuiri won't stay afterwards to bulk her skills.
    Yuiri's also got low defense and HP. 
    
    Skill List
    Swing: B+
    Accuracy: A
    Damage: B
    Repel: B+
    Armor Protect: B
    Holy Dash: B+
    Heavy Damage: A
    Sharpshoot: B+
    Fire Magic: B
    Water Magic: B+
    Wind Magic: A
    Earth Magic: B+
    Lightning Magic: B
    Magic Resistance: B+
    Sword of Magic: B
    Magic Rationing: B+
    
    
    Name: Estella
    Automatic: No. Talk to Rody outside of Alma Kinan’s inn. Then, go inside the 
    inn and talk to Estella. She says she’ll join your party if you find Gordius 
    Village, the all-male counterpart of Alma Kinan. Go to the clearing where Yun
    sacrificed herself, and talk to the girl there. She will say there is no such 
    thing. Return to Estella, and she and Rody will join your party. 
    Battle Fighting Style: Magic User
    War Fighting Style: Support
    Unique Skills: Magic Repel, Focus, Pale Gate Magic
    
    Estella is a pathological liar, but a powerful wizard. She tells tall tales 
    like “Hallec is an arachnid”, or “Fubar is two people in a griffon suit”. 
    Her tales get annoying after a while. She has short pink hair, wears all red 
    and black (I’m not sure what to call it, see for yourself. It appears to be 
    something like lingerie), and uses a ring that shoots out magic to attack. 
    
    Strengths: Estella is a wizard's wizard. Her claim that she beat Crowley might
    be dubious, but she's got some great magic regardless. A natural S in Fire 
    Magic and a permanent Rage Rune makes Fire her best, although her Lightning
    is great too. She's also got Focus, a handy tool for a mage, a great Pale Gate
    Magic score, and the always-useful Magic Repel. 
    
    Weaknesses: Estella's physical damage is beyond pathetic, and her defense is
    horrible. Not to mention that Fire Magic and Lightning Magic are skills easily
    bulked up since the Wizard Hat raises both at the same time, so her unique
    position is compromised somewhat, especially with Joker and Geddoe around. 
    
    Skill List
    Swing: C
    Accuracy: B
    Damage: C
    Repel: B
    Armor Protect: C
    Holy Dash: C
    Fire Magic: S
    Water Magic: B+
    Wind Magic: B+
    Earth Magic: B
    Lightning Magic: A
    Magic Resistance: B+
    Sword of Magic: B
    Magic Repel: B+
    Pale Gate Magic: A
    Focus: B+
    
    
    Name: Rody
    Automatic: No, joins with Estella
    Battle Fighting Style: Magic User
    War Fighting Style: Doesn’t Fight
    Unique Skill: Blinking Magic, Precision, Magic Rationing
    
    Rody is Estella’s apprentice. He looks female, but is male. He believes all 
    of Estella’s lies, although he probably doesn’t believe the one that says 
    he’s a water imp she transmuted and enlisted as her apprentice. He uses a 
    broom (that he’s trying to learn how to fly on) to attack, and he also has 
    black hair and wears green clothes and white pants.  
    
    Strengths: Rody's a wizard with some decent skills in magic. His Water Magic is
    nice and high for quick healing, and decent affinities in several magics, as
    well as a hefty 06 MGC. Rody's Precision is nice if he plans to use Fire 
    Magic, Breath of Ice, or Set!, and Magic Rationing allows him to acquire lost
    magic points without resting at an alarming success rate due to his S in the 
    skill.  
    
    Weaknesses: The magic he has good affinities in, besides, Water, are lousy.
    Blinking Magic in unreliable, and Sword of Magic is not only a low power boost,
    but Rody will rarely physically attack enough to use it. Like most wizards, 
    Rody's strength is bad, and his defense is laughable. 
    
    Skill List
    Swing: B+
    Accuracy: C
    Damage: B
    Repel: B
    Armor Protect: B
    Holy Dash: B+
    Fire Magic: B+
    Water Magic: A
    Wind Magic: B
    Earth Magic: B+
    Lightning Magic: B+
    Magic Resistance: B+
    Sword of Magic: S
    Blinking Magic: A
    Precision: A
    Magic Rationing: S
    
    
    Chapter 4
    
    Name: Lucia
    Automatic: Yes, joins after the strategy battle of Brass Castle.
    Battle Fighting Style: Offensive Fighter
    War Fighting Style: Leader
    Unique Skills: Magic Repel, Continual Attack
    
    Lucia is Hugo’s mother and the Chief of Karaya Village (Suikoden II players 
    will remember Lucia worked with Highland). She is fierce yet intelligent. She 
    wears a black dress with colors and shapes on the top, has blonde hair, and 
    she uses a whip to attack. 
    
    Strengths: Lucia has three rune slots, a high Continual Attack, and high skills
    for powerful physical offense, an A in Fire and an 05 MGC make her decent with
    magic. Basically, it's Watari with the bad magic defense taken out. 
    
    Weaknesses: She does need rare equipment like Fury Runes to become really
    powerful, and she can only equip light armor.  
    
    Skill List
    Swing: B+
    Accuracy: B+ 
    Damage: B+
    Repel: A
    Armor Protect: B
    Holy Dash: B+
    Continual Attack: A
    Fire Magic: A
    Water Magic: B+
    Wind Magic: B+
    Earth Magic: B+
    Lightning Magic: B
    Magic Resistance: B
    Sword of Magic: B+
    Magic Repel: B+
    
    
    Name: Beechum
    Automatic: Yes, joins with Lucia
    Battle Fighting Style: Defensive Fighter
    War Fighting Style: Mix – Leader/Support
    Unique Skills: Continual Attack
    
    Beechum is Lucia’s lieutenant, and he served with her when she served 
    Highland. He’s sort of like a father figure to Hugo. In battle, he’s as 
    tactical and calculating, also as lethal, as the woman he serves. He’s 
    blonde, has a scar across his face, wears colorful clothing, and uses a 
    sword to attack
    
    Strengths: Beecham has two rue slots and a lot of free skill slots, so that
    can do a whole lot. He's got some decent dodging ability, and Continual 
    Attack is always helpful for any fighter.
    
    Weaknesses: Beecham won't be as good later on with his lack of multiple
    swings, his defense is only average, and he requires rare equipment to 
    become really good. 
    
    Skill List
    Swing: B
    Accuracy: B+
    Damage: B
    Repel: B+
    Armor Protect: B
    Holy Dash: B+
    Continual Attack: B+
    Fire Magic: B
    Water Magic: B+
    Wind Magic: B
    Earth Magic: B
    Lightning Magic: B
    Magic Resistance: B+ 
    Sword of Magic: B
    
    
    Name: Jimba
    Automatic: Yes, joins with Lucia, unless Hugo is the Flame Champion, when he 
    joins when Hugo returns to Chisha Village. 
    Battle Fighting Style: Offensive Fighter
    War Fighting Style: Doesn’t Fight
    Unique Skills: Parry
    
    Jimba is Lulu’s older brother. He’s calm, cool, and collected, and acts like 
    a middle-aged man. He is blonde, wears a black shirt with no sleeves, grey 
    pants, and uses a sword to attack. 
    
    Strengths: Jimba is, among the Water mages, easily the strongest, and almost
    as tough as Salome. 
    
    Weaknesses: Jimba has only one free rune slot, reaches only two swings, and
    is playable for only a brief period, as he will die as Chapter 5 begins. 
    
    Skill List
    Swing: B
    Accuracy: B+
    Damage: B
    Repel: B+
    Armor Protect: C
    Holy Dash: B+
    Parry: A
    Fire Magic: C
    Water Magic: A
    Wind Magic: B+
    Earth Magic: B
    Lightning Magic: C
    Magic Resistance: B+
    Sword of Magic: B
    
    
    Name: Dupa
    Automatic: Yes, joins with Lucia
    Battle Fighting Style: Offensive Fighter
    War Fighting Style: Leader
    Unique Skills: Freeze
    
    Dupa is the Chief of the Lizard Clan, succeeding Chief Zepon, who dies during 
    Geddoe’s Chapter 1. He is aggressive, doesn’t like the Zexens, but during the 
    story, he grows to respect Chris for her strength. He has green scales, wears 
    a feather headdress and white jacket, and uses a “gride”, the standard weapon 
    of the Lizard Clan (it’s hard to describe, but it’s similar to a pike with 
    extra points) as his weapon.
    
    Strengths: Dupa has a lot of physical power, is really tough, and has a 
    permanent Fury Rune, which bulks his power up higher. 
    
    Weaknesses: With only one swing and no free rune slots, other characters 
    built up do more damage then Dupa. Dupa's also got low magic defense. 
    
    Skill List
    Swing: B
    Accuracy: B+
    Damage: A
    Repel: B
    Armor Protect: B+
    Holy Dash: C
    Freeze: B+
    Fire Magic: B
    Water Magic: B
    Wind Magic: C
    Earth Magic: B+ 
    Lightning Magic: B
    Magic Resistance: B
    Sword of Magic: B+
    
    
    Name: Shiba
    Automatic: Yes. Joins briefly in Geddoe Chapter 1, but leaves quickly. Joins 
    in Chapter 4 permanently with Lucia. 
    Battle Fighting Style: Berserker
    War Fighting Style: Mix – Fighter/Leader
    Unique Skills: Fighting Spirit
    	
    Shiba is the strongest member of the Lizard Clan. He is the most rational 
    among the Lizards, but he’s not above charging into battle. Shiba has sandy 
    colored scales and wears a white jacket. He uses a Gride to attack. 
    
    Strengths: Shiba is physically the toughest and strongest of the lizards, and
    tougher then most of the characters in the game.
    
    Weaknesses: Shiba's got a low REP, so his permanent Warrior Rune doesn't tack
    that much on to attack. He's also got one swing and no free rune slots, like
    Dupa before him, so he's got little room for growth.
    
    Skill List
    Swing: B
    Accuracy: B+
    Damage: A
    Repel: C
    Armor Protect: B+
    Holy Dash: C
    Fighting Spirit: B+
    Fire Magic: B
    Water Magic: B
    Wind Magic: C
    Earth Magic: B+ 
    Lightning Magic: B 
    Magic Resistance: B
    Sword of Magic: B+
    
    
    Name: Bazba
    Automatic: Yes, he joins with Lucia
    Battle Fighting Style: Berserker
    War Fighting Style: Mix - Leader/Fighter
    Unique Skills: Freeze
    	
    Bazba is the third of the three great lizards, and supposedly the 
    handsomest. He’s smaller then the other lizards, but not by a whole lot. He 
    has green scales and an orange underbelly, as well as a horn crest on his 
    head (like a dinosaur horn). He uses a gride to attack. 
    
    Strengths: Bazba has a permanent Cyclone Rune, and is the only character to 
    get one of these. He's also, like all lizards, got a high strength and 
    is decently tough.
    
    Weaknesses: Bazba suffers from one swing, and gets his second rune slot late
    game, and unlike Joker, he's not required to be used. Bazba's Wind Magic 
    and MGC score are also so pathetic, it makes the permanent Cyclone Rune 
    rather limited in use. By the time one gets Bazba, they already have Queen,
    and a Cyclone Rune can be found easily in Chisha. 
    
    Skill List
    Swing: B
    Accuracy: A
    Damage: B+
    Repel: B
    Armor Protect: B+
    Holy Dash: B
    Freeze: B+
    Fire Magic: B
    Water Magic: B+
    Wind Magic: B
    Earth Magic: B+
    Lightning Magic: B
    Magic Resistance: B
    Sword of Magic: B+
    
    
    Name: Luce
    Automatic: Yes, she joins with Lucia
    Battle Fighting Style: Support
    War Fighting Style: Doesn’t fight
    Unique Skills: Healing, Cook
    	
    Luce is Lulu’s mother. She’s a heavyset woman in her 40s who enjoys laundry.
    She used to give Lulu bone-crushing hugs, but after he died, she decides to 
    be a mother to all children, and gives the occasional spine-crusher to Hugo.
    She wears a brown dress and has long brown hair
    
    Support Discussion: Luce doesn't do much. The skills she provides are okay,
    a little healing tacked on with Discount is better then nothing, but it's
    hardly game-breaking. She doesn't do anything in the castle. 
    
    War: N/A
    
    Skill List
    Healing: E
    Discount: D
    
    
    Name: Anne
    Automatic: Yes, she joins with Lucia
    Battle Fighting Style: Support
    War Fighting Style: Support
    Unique Skills: Healing, Cook
    
    Anne was the owner of a shop in Karaya Village, but it burned down with the 
    rest of the village. She eventually opens a pub in Budehec Castle, and it is 
    successful, even if it’s just due to the crowd like Geddoe’s mercenaries and 
    the knights playing more pranks on Louis. Anne won the drinking contest in 
    the pub, beating out all the men present.  She wears a brown dress and has 
    dirty blonde colored hair
    
    Support Discussion: In the party, Anne provides skills on a level slightly
    better then Louis, which is not impressive. However, outside of the party,
    Anne fulfills one of the most important roles of all; she allows you to 
    change your party. She's in the pub, in the western hall of the castle on the
    first floor. 
    
    Skill List
    Healing: D
    Cook: D
    
    
    Name: Caesar Silverburg 
    Automatic: Yes, joins with Lucia
    Battle Fighting Style: Support
    War Fighting Style: Support
    Unique Skills: Tutor
    
    Caesar Silverburg is the chief strategist of the Fire Bringer Army. He’s 
    young, has a stupid grin, and doesn't do a very intelligent job of being
    a strategist.He wears a green shirt and brown pants, and has spiky red hair. 
    
    Support Discussion: There are better Tutors then him around, so he should
    never need to be put into the party. Just before war battles, he is the one
    to talk to if one wishes to change the formation, so that's always handy.
    His support abilities in war are great too, but other then that, he's 
    forgettable. 
    
    Skill List
    Tutor: E
    
    
    Name: Apple
    Automatic: Yes, she joins with Caesar
    Battle Fighting Style: Support
    War Fighting Style: Mix – Support/Leader
    Unique Skills: Potch Finder
    
    Apple is, like before, the assistant strategist (although why she'd serve 
    under Caesar is anyone's guess). She’s aged, and was married, then divorced 
    (the most likely ex-husband is Sheena). She works with Caesar to help Thomas 
    and Chris before actively joining the Fire Bringer in Chapter 4. 
    
    Support Discussion: Apple's support skill is better then Caesar's, but it's
    still not impressive since Treasure Bosses provide a high amount of money
    even without this skill. However, her skills on the warground are useful,
    so she can have use there. 
    
    Skill List
    Potch Finder: D
    
    
    Name: Jefferson
    Automatic: No. Once you recruit 70 Stars of Destiny, he will be at Budehec’s 
    gates. Go to him, and he joins automatically.
    Battle Fighting Style: Support
    War Fighting Style: Doesn’t Fight
    Unique Skills: Bujitsu Teacher
    
    Jefferson is like a drill sergeant missing from his boot camp. He assigns 
    titles to people based on what they look like and what they do (No one really 
    likes them: Cecile is the Tin-plated Halter, Juan is the Goldbrick Gang Boss, 
    and Barts is the Blue Sky Baron. Barts and Jefferson fought a duel over that 
    last one.) He’s intense and never stops shouting, but he’s not as bad as 
    Peggi. He looks exactly like a drill sergeant should, with furrowed brows and 
    dressed in an army uniform.
    
    Support Discussion: Jefferson's support abilities are okay, but, like the 
    Discounters, there is a character who fights who provides a higher grade
    (in this case, it's Juan.) The titles, though, are an impressive way to 
    bulk grades and make character's abilities go even higher then they could
    before. Jefferson is located in the east wing of the manor on the first 
    floor. 
    
    Skill List
    Bujitsu Teacher: D
    
    
    Name: Tuta
    Automatic: No. First, recruit Mio. Then, wait till Chapter 4 and go to Chisha 
    Village with Mio in support. Find Tuta in the room where Hugo was resting 
    after his defeat by Yuber. 
    Battle Fighting Style: Support
    War Fighting Style: Support
    Unique Skills: Healing
    
    Tuta has grown up and is now a doctor. He goes around Grassland helping 
    eople with Mio, his nurse. They met during the High East Rebellion. And no, 
    Tuta doesn’t throw rocks at people anymore. He’s dressed in a small red, 
    fez-like hat, and a red and orange robe with a beige overtop.
     
    Support Discussion: In your party, Tuta provides the most healing out of any
    of the healers. This is useful if one takes lots of damage from attacks and
    one does not wish to constantly heal with medicine. 
    
    Skill List
    Healing: A+
    
    
    Name: Viki (Big)
    Automatic: No. In Chapter 4, go up the Mountain Path to Caleria. There, Viki 
    will fall from the sky. Recruit her then. 
    Battle Fighting Style: Magic User
    War Fighting Style: Fighter
    Unique Skills: Blinking Magic, Pale Gate Magic, Shield Magic.
    
    Viki is the ditzy teleportress who appears in every Suikoden game. When she 
    sneezes, she teleports herself and everyone around her. Viki is a kind girl, 
    but really air-headed, probably because when she teleports, she not only 
    jumps through space, but through time too. She’s got black hair, wears a 
    white dress with blue trim, and uses a staff to attack. 
    
    Strengths: Viki has high marks in several types of magic, as well as 
    possessing three styles of unique magic. She's also got decent dodging 
    ability, for a mage, and some superb magical defense. Also, when it comes
    to Blinking Magic, Viki is the best. 
    
    Weaknesses: Viki, like all mages, cannot fight very well and is defensively
    weak against physical attacks. Viki also has a permanent Blinking Rune on 
    her hand, which really detracts from her abilities as a mage since Blinking
    Magic isn't all that useful. Viki, like Mel, also has the ability to misfire
    with her runes, which can damage your party, but more importantly, does not
    damage the enemy. 
    
    Support Ability: Once Viki is recruited, she can teleport the party from 
    her mirror to any place they have been before. Sometimes, she fails, but the
    party just ends up at the front gate of Budehec, so they can just go back
    and try again. Viki is located on the first floor of the manor, near the 
    stairs. Viki can teleport the party regardless of whether she is in the 
    party or not. 
    
    Skill List
    Swing: C
    Accuracy: C
    Damage: B
    Repel: B+
    Armor Protect: B
    Holy Dash: B
    Fire Magic: B+
    Water Magic: A
    Wind Magic: A
    Earth Magic: B+
    Lightning Magic: B+
    Magic Resistance: A
    Sword of Magic: B
    Shield Magic: B+
    Blinking Magic: S
    Pale Gate Magic: B+
    
    
    Name: Viki (Little)
    Automatic: No. Once you recruit Viki (Big), put her in your party and go to 
    the Mountain Path where you met Viki (Big) before. After the scene plays, 
    Viki (Little) will join and give you a unique item called the Blinking 
    Mirror, which returns you to Budehec Castle from anywhere on the World Map. 
    Battle Fighting Style: Magic User
    War Fighting Style: Doesn’t Fight
    Unique Skills: Shield Magic, Blinking Magic, Pale Gate Magic
    
    Little Viki is basically a pint-sized version of the bigger Viki. Their stats 
    and skills are almost the exact same, but Little Viki is serious and 
    knowledgeable while Big Viki is ditzy and flighty. 
    
    Strengths: Little Viki has the same strengths and weaknesses of Big Viki,
    although Little Viki does not teleport. Big Viki is slightly stronger 
    physically then Little Viki, and Little Viki can dodge better, but they are
    more or less the same person. Big Viki's advantage is that she fights in 
    wars, so that might be the reason to bulk her over the younger counterpart.
    
    Skill List
    Swing: C
    Accuracy: C
    Damage: B
    Repel: B+
    Armor Protect: B
    Holy Dash: B
    Fire Magic: B+
    Water Magic: A
    Wind Magic: A
    Earth Magic: B+
    Lightning Magic: B+
    Magic Resistance: A
    Sword of Magic: B
    Shield Magic: B+
    Blinking Magic: S
    Pale Gate Magic: B+
    
    
    Name: Futch
    Automatic: No. He’s on the Mountain Path close to Caleria. Offer to help him 
    and he’ll take you to Caleria. Find the girl he’s looking for, and then talk 
    to Futch outside the gates. He’ll join you. 
    Battle Fighting Style: Offensive Fighter
    War Fighting Style: Leader
    Unique Skills: Parry
    	
    Futch is the Dragon Knight from the previous two games. He lost his first 
    dragon, Black, but his new one, Bright, is grown up and matured. Futch is 
    calm, level-headed, and is stuck putting up with a young, immature girl that 
    acts like he did when he was that age. He’s got brown hair, wears a green 
    vest, white shirt, brown pants, and a gold circlet with dragon wings on his 
    head. He uses the two handed sword “Muramasa”, a gift from Humphrey. 
    
    Strengths: Futch is decent at all facets, can dish out some physical damage,
    okay with magic, and with Lightning, which is the best magic, and pretty 
    tough. He can also mount Bright, which, like Hugo mounting Fubar, grants
    a huge offensive boost.
    
    Weaknesses: Futch can't reach two swings without speed boosting equipment, 
    and he'll be outclassed magically by others. By himself, Futch isn't that 
    spectacular.  
    
    Skill List
    Swing: B
    Accuracy: B+
    Damage: B
    Repel: B
    Armor Protect: B+ 
    Holy Dash: B
    Parry: B+
    Fire Magic: B+
    Water Magic: B
    Wind Magic: C
    Earth Magic: B
    Lightning Magic: B+
    Magic Resistance: B+
    Sword of Magic: B
    
    
    Name: Bright
    Automatic: No, joins with Futch
    Battle Fighting Style: Offensive Fighter
    War Fighting Style: Fighter
    Unique Skills: None
    
    Bright is the white dragon that belongs to Futch. Futch can ride it really 
    fast, but anyone else who rides tends to get airsick. Bright was raised by 
    Futch all of the creature’s life. Suikoden II fans might remember when Futch 
    first found Bright with Humphrey and Riou. 
    
    Strengths: Bright can dish out a lot of damage since he's a monster and has
    a hefty power. He can also be mounted on Futch, although this gives Futch
    more boosts then Bright, it still makes Bright better.
    
    Weaknesses: Bright can't equip any accessories, so he cannot resist magic,
    or gain extra defense, or bulk his skills as armor and accessories do. His
    strength will also taper off since he only has so much attack power and 
    cannot bulk it other ways. 
    
    Skill List
    Swing: B
    Accuracy: B
    Damage: B+
    Repel: B
    Armor Protect: B
    Holy Dash: B
    Fire Magic: B+
    Water Magic: B
    Wind Magic: B+
    Earth Magic: B
    Lightning Magic: C
    Magic Resistance: B+
    Sword of Magic: C
    
    
    Name: Sharon
    Automatic: No, joins with Futch
    Battle Fighting Style: Defensive Fighter
    War Fighting Style: Fighter
    unique Skills: Shield Protect, Parry, Magic Rationing
    
    Sharon is Commander Milia’s (from Suikoden I) daughter. She’s energetic, 
    a bit bratty, and always tries to wander off. She’s blonde, wears yellow 
    clothes and a dragon winged circlet similar to Futch’s. She uses a spear and 
    shield, Futch’s old spear. 
    
    Strengths: Sharon's a tough little cookie. Possessing two block-attack skills
    and high marks defensively, enemies will struggle to hit her. She's also got
    some decent magic with Fire or Wind, and can reach a second hit with her
    spear, and with two free rune slots, she could do some respectable damage.
    She's also a part of the powerful Girl unite.
    
    Weaknesses: Sharon has a severe lack of skill slots which means she runs at 
    diminished capacity. Also, since two is her maximum amount of hits, she'll
    end up doing only average damage when she is built up.
    
    Skill List
    Swing: B+
    Accuracy: B
    Damage: B
    Repel: B+
    Armor Protect: B+
    Holy Dash: B+
    Parry: B+
    Shield Protect: B
    Fire Magic: B+
    Water Magic: B
    Wind Magic: B+
    Earth Magic: B
    Lightning Magic: C
    Magic Resistance: B+
    Sword of Magic: B+
    Magic Rationing: B
    
    
    Name: Landis
    Automatic: No, in the Kuput Forest, have an empty space. Run around and fight 
    monsters until you find him in your party. You must stand in a certain spot
    to recruit him. From the west entrance to the forest, continue until you 
    reach a path split. It is inside this split where Landis can be recruited.
    Battle Fighting Style: Berserker
    War Fighting Style: Fighter
    Unique Skills: Freeze, Thief
    
    Landis is a Winghorde that looks and acts like something to come out of 
    Stephen King. He likes laughing and scaring children senseless. He wears all 
    dark red, has black wings, and uses a scythe to attack 
    
    Strengths: Landis is a part of the Condemnation Unite which can be really
    powerful. Landis also has superb magical defense, decent magical affinities,
    and an S in both Freeze and Thief for extra potch and enemy halting. 
    
    Weaknesses: Landis will never do much damage unless he's paired with Ayame,
    and she can do lots of damage by herself with the Shrike Rune. Landis also 
    has only one free rune slot, and his Drain Rune essentially useless since
    Landis does not possess a skill to increase his critical rating. THirdly,
    Landis possesses low HP and no dodging skills to avoid attacks. 
    
    Skill List
    Swing: B
    Accuracy: B
    Damage: B+
    Repel: B
    Armor Protect: B
    Holy Dash: B+
    Freeze: S
    Thief: S
    Fire Magic: B+
    Water Magic: B+
    Wind Magic: B+
    Earth Magic: B+
    Lightning Magic: B+
    Magic Resistance: S
    Sword of Magic: B
    
    
    Name: Billy
    Automatic: No. Place an “S” rank statue in the statue room, leave, and then 
    re-enter. Beat Billy at cards to recruit him. 
    Battle Fighting Style: Support
    War Fighting Style: Doesn’t Fight
    Unique Skills: Cook, Trade-in
    
    Billy is Melville and Kathy’s father. He’s dressed as a cowboy, with lasso, 
    hat, clothes, and boots. He is a gambler and a bit of a thief, but he’s 
    honest enough when he’s caught. 
    
    Support Discussion: Billy's card game is a good way to gain a few prizes.
    A free Crystal Ball to sell at Duck Village, Blue Ribbons, a recipe for 
    Mamie, and the game is a mindlessly amusing diversion. Billy's skills are 
    nothing to be impressed over, though, so no need to put him in the party. 
    Billy's located in the library, on the second floor of the manor.
    
    War: N/A
    
    Skill List
    Cook: D
    Trade-in: D
    
    
    Name: Nadir
    Automatic: No. Talk to him in Caleria, upstairs in the inn. If you have a 
    party of three men, two women, and one child, he will join your party. 
    Battle Fighting Style: Support
    War Fighting Style: Doesn’t Fight
    Unique Skills: Discount, Tutor 
    
    Nadir is the drama producer who directs all of the plays in the castle. The 
    theater is infinitely amusing, and even provides a little bit of money (not 
    much, but it’s mainly for fun). Nadir is dressed all in black and wears a 
    white mask, like the Phantom of the Opera. Suikoden II fans might find he 
    looksa little like Culgan.
    
    Support Discussion: Nadir provides Tutor, which is nice, but ultimately, 
    not that great. The plays are easily the most amusing mini-game present,
    with such awful and hilarious combinations possible. Give him Scripts to 
    get more plays, and depending on whether or not data is loaded from the 
    previous Suikodens, more scripts may be available. Nadir is located in the 
    pub, in the west wing.  
    
    War: N/A
    	
    Skill List
    Discount: D
    Tutor: D
    
    
    Chapter 5
    
    Name: Duke
    Automatic: No, you must not abandon the Le Buque villagers until Duke gets 
    there. 
    Battle Fighting Style: Offensive Fighter
    War Fighting Style: Leader
    Unique Skills: Counter-attack, Heavy Damage
    
    Duke is Geddoe’s mercenary rival, and the leader of the 14th unit in the 
    Southern Frontier Defense Force. Duke is cocky, doesn’t like to lose, and can 
    get quite nasty to Geddoe. Duke wears all green with a matching bandana and 
    black pants, and has red hair. He uses a two handed sword to attack. 
    
    Strengths: Duke's pretty tough for someone who can't use heavy armor, with
    loads of HP. Duke's also got Heavy Damage, which is always helpful, and two
    free rune slots. 
    
    Weaknesses: Duke's can only get one swing unless he uses a Gale Rune, so,
    although he can pierce defense, he won't do that much damage. He's also 
    only passable at magic, with only Fire being good, although he does get a 
    Level 4 slot to use with it. 
    
    Skill List
    Swing: B
    Accuracy: B+
    Damage: B+
    Repel: B+
    Armor Protect: B
    Holy Dash: B+
    Heavy Damage: B+
    Counter-Attack: B+
    Fire Magic: B+
    Water Magic: B
    Wind Magic: C
    Earth Magic: B
    Lightning Magic: C
    Magic Resistance: B
    Sword of Magic: B
    
    
    Name: Elaine
    Automatic: No, as Duke
    Battle Fighting Style: Offensive Fighter
    War Fighting Style: Fighter
    Unique Skills: Precision, Magic Rationing
    
    Elaine is the only woman in the 14th unit of the Southern Frontier Defense 
    Force. She’s flirty, and she flaunts it every chance she gets. Elaine and 
    Queen do not get along, and they don’t resist a chance to insult each other 
    (Queen often calls Elaine a wench). Ace flirts with Elaine, but she will have 
    none of it, because she really likes Duke. Elaine wears a red top that shows 
    a lot of cleavage and green pants, and has blonde hair. She uses a fancy 
    sword to attack. 
    
    Strengths: The strongest of Duke's unit, Elaine can get multiple attacks 
    easily. Elaine is also a superb magician, possessing skills and a stat like 
    Geddoe, making her an excellent choice for Lightning Magic. Defensively,
    Elaine can equip a Blue Ribbon, but has decent Repel and can equip medium 
    armor even if she doesn't want to use that.
    
    Weaknesses: Elaine is a lot like Lilly and Queen, but physically, Elaine is
    the worst of them since she possesses no Heavy Damage. Also, like the other
    two girls, they aren't exactly defensive giants, although they are capable
    of taking care of themselves, constant attack will find them losing out.
    Elaine, although a great magician, is still not as good as Estella or 
    Piccolo, and doesn't possess Geddoe's True Rune.  
    
    Skill List
    Swing: B+
    Accuracy: B+ 
    Damage: B
    Repel: B+
    Armor Protect: C
    Holy Dash: A
    Fire Magic: B+
    Water Magic: B
    Wind Magic: B+
    Earth Magic: B+
    Lightning Magic: A
    Magic Resistance: B+
    Sword of Magic: B+
    Precision: B+
    Magic Rationing: B+
    
    
    Name: Gau
    Automatic: No, he joins with Duke
    Battle Fighting Style: Offensive Fighter
    War Fighting Style: Fighter
    Unique Skills: Parry
    
    Gau is the kobold who works in the 14th unit of the Southern Frontier 
    Defense Force. He’s sour, nasty, and doesn’t get along well with Ace. He’s 
    worked with Duke for a while now, and always stands by and helps him. Gau 
    wears a beige and purple shirt, black pants, and has brown fur. He uses a 
    spear to attack 
    
    Strengths: Gau can dish outsome hefty damage, and is the only character who
    can equip Lion God Rings, a nifty little accessory sold in Chisha. He's also
    pretty tough
    
    Weaknesses: Gau has only one free rune slot and his Counter Rune is not 
    extremely helpful since counter attacks aren't that frequent. He's also 
    bad with magical attacks 
    
    Skill List
    Swing: B+
    Accuracy: B
    Damage: B+
    Repel: B
    Armor Protect: B
    Holy Dash: B+
    Parry: B+
    Fire Magic: B
    Water Magic: C
    Wind Magic: B
    Earth Magic: C
    Lightning Magic: C
    Magic Resistance: C
    Sword of Magic: B
    
    
    Name: Nicolas
    Automatic: No, joins with Duke
    Battle Fighting Style: Defensive Fighter
    War Fighting Style: Fighter
    Unique Skills: Shield Protect
    
    Nicolas is the last member of the 14th unit in the Southern Frontier Defense 
    Force. He’s the oldest in the unit, and takes care of Duke like an older 
    brother. Duke’s father’s last words to Nicolas were “take care of my son”, 
    words that Nicolas has devoted himself to. Nicolas is not cynical or nasty to 
    Geddoe’s team like the rest of the group, but he does enjoy competition. 
    Nicolas wears blue clothes and black pants, has short black hair, and uses an 
    axe and shield. 
    
    Strengths: Nicolas does have a permanent Earth Shield which makes him immune
    to any status effect. He's also got high defensive marks all around.
    
    Weaknesses: Nicolas's damage output is pretty poor, since he only has one
    swing, not to mention he can't use magic. But most importantly, Nicolas has
    no rune slots at all. None. So he cannot tank or increase his damage. 
    
    Skill List
    Swing: C
    Accuracy: B
    Damage: B 
    Repel: C
    Armor Protect: A
    Holy Dash: B+
    Shield Protect: A
    Fire Magic: C
    Water Magic: C
    Wind Magic: C
    Earth Magic: C
    Lightning Magic: C
    Magic Resistance: B+
    Sword of Magic: C
    
    
    Name: Franz
    Automatic: No, do not abandon the villagers in Le Buque. He joins after Duke. 
    Battle Fighting Style: Offensive Fighter
    War Fighting Style: Fighter (Leader when he is your enemy)
    Unique Skills: Adrenaline Power
    
    Franz is the head Mantor Trainer from Le Buque. He takes orders from the 
    Harmonians and follows them out to the letter, in hopes that he can grant the 
    citizens of Le Buque second-class citizen status. Le Buque is third class, 
    which means that Franz, like Queen, was forced to live in Harmonia as a 
    slave. Franz wears blue armor with epaulets, a pair of khaki pants, and has 
    spiky brown hair. He uses a spear to attack
    
    Strengths: Franz is the third of the mounted pairs, and he'll have all the 
    same perks as them. Franz is pretty much the same as Futch, with Adrenaline
    Power in place of Parry. Although Franz does move faster then the other, he
    won't be as fast as Hugo. By himself, Franz is much like Futch with less 
    defense, but slightly higher offense due to a stronger weapon and that he
    reaches his second swing much easier then Futch. He's also a decent dodger
    
    Weaknesses: Franz is pretty frail, especially for a frontline fighter. He 
    can't protect himself with something other then his dodging, which isn't 
    great to rely on in general. He's also only decent at Lightning with his low
    magic. 
    
    Skill List
    Swing: B
    Accuracy: B+
    Damage: B
    Repel: B+
    Armor Protect: B
    Holy Dash: B
    Adrenaline Power: B+
    Fire Magic: B
    Water Magic: C
    Wind Magic: B
    Earth Magic: B
    Lightning Magic: B+
    Magic Resistance: B+
    Sword of Magic: B
    
    
    Name: Iku
    Automatic: No, she joins with Franz
    Battle Fighting Style: Support
    War Fighting Style: Doesn’t Fight
    Unique Skills: Healing, Tutor
    
    Iku is Franz’s friend since they were child. She is a bit meek, but she truly 
    wants what’s best for him. Unlike Franz, she does not like helping Harmonia 
    and wants to return to life like it was when Le Buque was a part of 
    Grassland. She stands up for him after Le Buque is saved, but no one listens 
    until Geddoe takes matters into his own hands. Iku wears a white shirt and 
    blue pants, and has purple hair in a style similar to Princess Leia’s. 
    
    Support Discussion: Iku doesn't do anything in the castle, but in the party,
    she does combine Healing and Tutor to make an effective pair, since Tutor 
    by itself is pretty useless. The boost to spell damage isn't impressive, 
    but a nice perk, and the Healing is always nice. There are better choices 
    then Iku, but she's alright. 
    
    War: N/A
    
    Skill List
    Healing: C
    Tutor: C
    
    
    Name: Ruby
    Automatic: No, joins with Franz
    Battle Fighting Style: Offensive Fighter
    War Fighting Style: Fighter 
    Unique Skills: Freeze
    
    Ruby is Franz’s Mantor. He’s the fastest of all the Mantors, and apparently, 
    the most attractive (somehow, Bazba can speak Mantor). He’s green and black 
    all around, and wears a saddle. 
    
    Strengths: Ruby is extremely fast, which couples well with his Freeze since
    he can move before enemies do. He's also decently strong and tough, 
    especially against magic. 
    
    Weaknesses: The Shining Wing rune unbalances, which will end Franz's turn
    if he is mounted on Ruby. Ruby, like all animals, cannot have any equips.
    
    Skill List
    Swing: B+
    Accuracy: B
    Damage: B
    Repel: B
    Armor Protect: C
    Holy Dash: B+
    Freeze: A
    Fire Magic: B
    Water Magic: B
    Wind Magic: B+
    Earth Magic: B
    Lightning Magic: B
    Magic Resistance: A
    Sword of Magic: C
    
    
    Name: Sasarai
    Automatic: Yes, he joins after the first strategy battle in Chapter 5
    Battle Fighting Style: Magic User
    War Fighting Style: Leader
    Unique Skills: Magic Repel, Pale Gate Magic, Precision
    
    Sasarai is a bishop in the Holy Kingdom of Harmonia, and up until the end of 
    the game, he is your enemy. After he is betrayed and his True Earth Rune is 
    stolen, he joins with the Fire Bringer to prevent the world from being 
    destroyed. He’s short, has light brown hair, and wears a blue shirt and 
    white pants (for those who played Suikoden II, he's not wearing that stupid 
    hat). He uses a magic ring to attack. 
    
    Strengths: Sasarai is probably the best support mage in the same, with a 
    powerful natural S in Earth and an A in Water for all the useful healing
    and defensive spells. The True Earth Rune also garners him a powerful
    attack spell, although it can only hit grounded opponents. Sasarai is also
    great with Pale Gate Magic, and can use it in wars since he fights in wars.
    Also, he's got Magic Repel to further assist his already high magical 
    defense. 
    
    Weaknesses: As a pure mage, Sasarai has pathetic physical defense and even
    more pathetic physical attack. Unlike his counterparts Joker and Yuiri, 
    Sasarai cannot even dodge to protect himself, and thus, he would need
    to take precautions to ensure he's not swarmed.  
    
    Skill List
    Swing: C
    Accuracy: C
    Damage: B
    Repel: C
    Armor Protect: C
    Holy Dash: C
    Fire Magic: B+
    Water Magic: A
    Wind Magic: B
    Earth Magic: S
    Lightning Magic: B+
    Magic Resistance: A
    Sword of Magic: B
    Magic Repel: A
    Pale Gate Magic: A
    Precision: B+
    
    
    Name: Dios
    Automatic: Yes, he joins with Sasarai
    Battle Fighting Style: Support
    War Fighting Style: Doesn’t Fight
    Unique Skills: Discount
    
    Dios is Sasarai’s attendant. The bishop himself is calm, but Dios always 
    tries to make sure that Sasarai is taken care of. Dios enjoys Crystal Palace 
    and loves to return there after battle. He treats Sasarai like a son, despite 
    the fact that Sasarai is older then he is. Dios wears a black hat, has curly 
    blonde hair, wears clothes like Sasarai, and has a gigantic nose. 
    
    Support Discussion: For an end-game character, he doesn't do a whole lot. 
    You'll already have Martha, who's Discount is higher, so don't bother with
    him. Dios doesn't do anything in the castle. 
    
    Skill List 
    Discount: D
    
    
    6th Point of View 
    
    Name: Luc
    Automatic: You must recruit all 104 Stars of Destiny before the strategy 
    battle at the Ceremonial Site (after Nash returns). After defeating the final 
    boss, a new section will appear on the Trinity Sight. Once it is selected, 
    Luc becomes the main character.
    Battle Fighting Style: Magic User
    War Fighting Style: Doesn't fight (is an enemy leader in other POV's)
    Unique Skills: Pale Gate Magic, Focus
    
    Luc is the major enemy in Suikoden III, and his point of view is experiencing 
    the game from the eyes of the "enemy". He has borne the True Wind Rune his 
    entire life, and now, seeks to destroy it to destroy a bleak, lifeless future 
    that the True Wind Rune showed him. Luc is similar in appearence to Sasarai: 
    he's short, has dark colored hair, and wears a green robe and cape. He uses a 
    magic ring, exactly like Sasarai's, to attack. 
    
    Strengths: Picture Estella, with her high magical attack. Now think of 
    someone better. Luc possesses the magical offense like Estella does, only
    he can do it better, with his permanent True Wind Rune, high marks all
    around in magic, and a higher Focus so he doesn't lose his chanting. Couple
    that with actual dodging ability, and he's nearly the perfect mage. 
    
    Weaknesses: Luc, like most mages, has pathetic attack and defense. 
    
    Skill List
    Swing: C
    Accuracy: C
    Damage: C
    Repel: B+
    Armor Protect: C
    Holy Dash: B
    Fire Magic: A
    Water Magic: A
    Wind Magic: S
    Earth Magic: B+
    Lightning Magic: A
    Magic Resistance: A
    Sword of Magic: B
    Pale Gate Magic: A
    Focus: S
    
    
    Name: Sarah
    Automatic: Yes, she joins with Luc
    Battle Fighting Style: Magic User
    War Fighting Style: Doesn't Fight (is a leader when she is an enemy)
    Unique Skills: Pale Gate Magic, Precision
    
    Sarah is the sorceresss who was a slave in Crystal Valley like Franz and 
    Queen. Luc found her once, and took her along for her magical power. Luc is 
    the only person who is kind to Sarah and as such, she loves him. 
    
    Strengths: Sarah is just as powerful as Luc when it comes to magic. She's
    got a permanent Flowing Rune, with a natural S in Water Magic to use it with,
    as well as A's in the other magics pretty much across the board. She also 
    has a high Precision, which is useful because Sarah's attacking rune is a 
    Rage Rune. 
    
    Weaknesses: Low defense, low attack, like all mages. Also, she can't use her
    S in Pale Gate Magic since her forehead slot has the permanent Flowing 
    Rune. 
    
    War - N/A
    
    Skill List
    Swing: C
    Accuracy: B
    Damage: C
    Repel: B
    Armor Protect: C
    Holy Dash: C
    Fire Magic: A
    Water Magic: S
    Wind Magic: B+
    Earth Magic: A
    Lightning Magic: A
    Magic Resistance: A
    Sword of Magic: C
    Pale Gate Magic: S
    Precision: A
    
    
    Name: Yuber
    Automatic: Yes, he joins with Luc
    Battle Fighting Style: Offensive Fighter
    War Fighting Style: Doesn't fight, (enemy leader, though)
    Unique Skills: Heavy Damage
    
    Dressed in a black top hat and all black clothes, the blonde haired seeker of 
    chaos is present in every Suikoden to date, but never has his role been
    explained in such detail (even as vague as it is here). Yuber travels with 
    Luc and Sarah to witness the destruction of the True Rune. Yuber himself is a 
    True Rune bearer (his is called the Eightfold Rune), but he hates the True 
    Runes immensely and longs for their destruction for the chaos they would 
    cause. 
    
    Strengths: Yuber has high offense. Very high offense. With a high Swing and 
    a fast weapon, he'll really bring on the pain, and with Heavy Damage and an
    S in Accuracy, he'll dish out more pain and not miss while doing it. Then,
    throw in his Eight-Devil Rune, which doubles his attack without penalty like
    unbalance, the fact that he can use Lightning Magic almost as good as most
    mages, and his great defensive abilities, and this guy is just sick...
    
    Weaknesses: You can't use him in the main game, like all of Luc's Chapter 
    characters. 
    
    Skill List
    Swing: A
    Accuracy: S
    Damage: B+
    Repel: A
    Armor Protect: B
    Holy Dash: B
    Heavy Damage: A
    Fire Magic: B+
    Water Magic: B
    Wind Magic: C
    Earth Magic: C
    Lightning Magic: B+
    Magic Resistance: B+
    Sword of Magic: A
    
    
    Name: Albert Silverburg
    Automatic: Yes, he joins with Luc
    Battle Fighting Style: Support
    War Fighting Style: Support as an enemy, doesn't fight when you control him
    Unique Skills: Tutor
    
    Albert Silverburg is Caesar's elder brother, and the strategist for Harmonia
    Albert is superior to Caesar, but he still is not very effective; his forces
    couldn't overcome the Grasslands despite the fact that Harmonia outnumbered
    Grassland at least 4 to 1. Albert works with Luc to gain position in Harmonia
    but when Luc betrays, Albert deserts and works for himself, but asks the
    Flame Champion to "salvage Luc's soul." Albert wears a white coat, has dark
    red hair, and wears earrings. 
    
    Support Discussion: Well, you can use Albert to increase Luc and Sarah's 
    magic right from the bat, but the power boost isn't that helpful since Luc 
    and Sarah would kill anything in their path without it. 
    
    Skill List
    Tutor: C
    
    
    
    Boss Battles
    
    Geddoe Chapter 1- Chris Lightfellow?
    
    Boss Hit Points:
      Chris – 800
      Zexen Knight – 380
    
    Recommended Formation	
      Queen
      Geddoe
      Ace
      Joker
      Shiba
      Jacques
    
    Walkthrough – This battle depends on if Chris uses Breath of Ice. If she 
    does, your team is more or less screwed if not dead. Sometimes, Chris will 
    attack, or cast Kindness Rain. She will typically move first if she casts, 
    as she has a high skill in Water Magic. Start with Geddoe casting Soaring 
    Bolt, Joker casting Dancing Flames centered on Chris, and Shiba’s group 
    attacking, focusing the attack on Chris so Jacques hits her. Second turn, 
    Geddoe should heal Queen with an item if necessary, or if she is fine, have 
    him cast Berserk Blow on Chris. Joker should heal Ace if necessary, otherwise, 
    attack Chris. Shiba’s group should attack Chris, since Jacques can hit her no 
    matter where she is.
    
    The goal of this battle is to eliminate Chris and the threat of her magic. 
    Once she’s done, the Zexen Knights should fall easily, especially since Soaring
    Bolt has weakened them. 
    
    
    Geddoe Chapter 1 – Little girl with a bow…
    
    Boss Hit Points:
      Aila: 500
      Karaya Fighter: 210
    
    Recommended Formation
      Jacques
      Geddoe
      Ace
      Joker
      Queen
    
    Walkthrough – You must beat this battle in three rounds, or Jimba will end it 
    and you will gain no experience. Geddoe’s should cast Soaring Bolt, Joker 
    should cast Dancing Flames centered on Aila, as no one will reach her before 
    he casts it, preventing your allies from getting hit, and Queen should just 
    attack. The Karayans should be gone the first round, leaving the girl alone. 
    Use Mercenary B if you want, or just auto attack and kill her. After 
    finishing this battle, be sure to rest at the inn to gain your Soaring Bolt 
    back before you go to Jimba’s house. If you’ve beaten Chris, she should be a 
    piece of cake.
     
    
    Geddoe Chapter 1 – Borus, the Swordsman of Rage
    
    Boss Hit Points:
      Borus – 850
      Zexen Knight – 290 
    
    Recommended Formation
      Queen
      Geddoe
    
    Walkthrough – This battle should start with Geddoe casting Soaring Bolt 
    quickly. This should wipe out both knights and hurt Borus. After that, 
    Geddoe should heal Queen with medicine every turn, while Queen wails on Borus 
    with her sword. If you have a free turn, Geddoe should cast Berserk Blow. 
    
    
    Geddoe Chapter 1 – Twin Snake on the Mountain Path
    	
    Boss Hit Points:
      Twin Snake’s body – 3,900
      Snake Heads – 1,200
    
    Recommended Formation
      Queen
      Geddoe
      Ace
      Joker
      Jacques
      Aila
    	
    
    Walkthrough – This snake, like Chris, has a powerful attack that can cripple 
    your party. However, it’s not completely game over if he uses it. First turn, 
    have Geddoe cast Soaring Bolt, Joker should cast Blazing Wall centered on one 
    of the heads, as it will make most of the area covered by the spell covered 
    by the snake so you won’t get hurt. Aila should cast Clay Guardian to reduce 
    damage. Next turn, Aila should cast Great Blessing if you need healing. The 
    rest of them should attack, and target the heads, because once one of the 
    heads is dead, the monster can’t use his power attack.
    
     
    Hugo Chapter 1 – North Cavern Bandits
    
    Boss Hit Points
      Bandit – 180
    
    Recommended Formation
      Hugo 
      Melville
      Lulu
      Alanis
      Sgt. Joe
    
    This battle isn’t too bad if you’ve leveled up Melville and Alanis. Hugo’s 
    team and Sgt. Joe should attack while Alanis casts Flaming Arrows. It’s a 
    weak attack, but it prevents Alanis from getting into the battle. With Hugo 
    and Sgt. Joe attacking, this shouldn’t take long at all. 
    
    
    Hugo Chapter 1 – Escape from Vinay del Zexay
    
    Part 1 – Zexen Infantry
    	
    Boss Hit Points
      Zexen Infantry – 180
    
    Recommended Party
      Hugo
      Lulu
      Sgt. Joe
    
    Walkthrough – This battle should be cakewalk if you went with Melville and 
    Alanis to the North Cavern. Just go all out on offense. Since Sgt. Joe can do 
    a lot of damage, you should only use his Kindness Drops if Hugo and Lulu are 
    in trouble, or if you are out of medicine. Lulu should stick to healing while 
    Hugo attacks. 
    
    Part 2 – Zexen Pincer Attack
    
    Boss Hit Points
      Zexen Knights – 230
    
    Recommended Party
      Hugo
      Lulu
      Sgt. Joe
    
    This battle is pretty much the same way as last time; Hugo on all out offense 
    while Lulu sticks to healing, and the Sergeant doing both roles. You 
    should’ve gained some levels from the last battle, so this one shouldn’t be 
    hard at all. 
    
    Part 3 – The Pretty Boy and the Big Knight 
    
    Boss Hit Points
      Leo – 600
      Percival – 500
      Zexen Knight – 230
    
    Recommended Party
      Hugo	
      Lulu
      Sgt. Joe 
    
    This battle is difficult, but luckily, you don’t have to win, just survive. 
    You can avoid this battle by saying that there is no reason to believe the 
    Knights and their accusations. If you’re going to fight, you may need to use
    magic to wipe out the units quickly. Use The Shredding with Hugo’s Wind Rune 
    and Breath of Ice on Sgt. Joe’s Water Rune to lay the smack down on the 
    knights. This should take out the two knights. Focus your next attacks on 
    Percival, charging a Sword of Cyclone with Lulu, so Percival doesn’t cast 
    Kindness Drops. Go for Leo last, if you still have time. This battle will 
    end in a few turns, with or without your victory. 
    
    
    Strategy Battle – Chris Chapter 1 – Zexen vs. Lizard and Karaya
    	
    This is a surprise ambush by the Lizard Clan after they receive the news that 
    Chief Zepon is dead. You’ll start with four units. Chris leads unit 1 (which 
    has Borus as a fighter and Louis in support), Roland leads Unit 3 (with 
    Salome in support, and units 2 and 4 are Zexen commander units. The goal is 
    to get a swift retreat by going to the spot indicated with an arrow. If 
    you’re going to fight, then wipe out the Lizards while you are still healthy, 
    as they can really hurt. Then go for the Karayans. Be wary of Lucia, as she 
    is the strategist for the enemy army. They can move 5 units each turn, but 
    without her, they can only move three. As for your enemies, they are mostly 
    Lizard Clan generic fighters, with Dupa, Shiba, and Bazba leading three 
    units. Lucia leads unit 10, and Beecham is in Unit 11.
      
    
    Geddoe Chapter 2 – Attack of the giant bugs
    
    Boss Hit Points:
      Franz – 400
      Ruby - 400
      Mantor Legionnaire – 350
      Mantor – 350
    
    Recommended Party
      Queen
      Geddoe
      Ace
      Joker
      Jacques 
      Aila
    
    The goal is to beat these guys before the masked bishop shows up and ends the 
    battle. Use the typical Soaring Bolt with Geddoe, center Blazing Wall with 
    Joker on Ruby, and have Aila cast Clay Guardian. The two spells should wipe 
    everything out. If not, then simply attack, or if there is only one person 
    left, use Mercenary B. In Le Buque, train Wind Magic for Queen. Also, if 
    Geddoe is being turned into the Flame CHampion, train Ace for Lightning 
    Magic.
    
    
    Geddoe Chapter 2 – Duke at Mt. Senai
    
    Boss Hit Points
      Duke – 700
      Nicolas – 800
      Elaine – 600
      Gau – 750
    
    Recommended Formation
      Geddoe
      Jacques
      Ace
      Joker
      Queen
      Aila
    
    This battle is like fighting Geddoe’s team as Geddoe, but you have the 
    advantage of the two archers. This battle is a prelude to the next one, so 
    don’t go all out and keep your HP high. Geddoe’s team should attack, Joker 
    should cast Dancing Flames centered on Elaine, and Aila should cast Clay 
    Guardian to help reduce damage. 
    
    Take out Elaine first, as she can cast Fire Magic. Next, go for Duke or Gau, 
    whichever one. Nicolas you should save for last, as he tanks and you might 
    run into his shield, blocking the attack. If you are having trouble with 
    hitting past his shield, Geddoe and Ace can cast Berserk Blow, if you trained 
    Ace's Lightning Magic. 
    
    
    Geddoe Chapter 2 – Battle at the altar of the Flame Champion. 
    
    Boss Hit Points
      Masked Bishop – 900
      Sarah – 750
    
    Recommended Formation
      Geddoe
      Jacques
      Ace
      Joker
      Queen
      Aila 
    
    You are fighting two extremely powerful wizards and you don’t get the chance 
    to heal after Duke, so watch out. Sarah casts Fire and Water magic; sometimes 
    she starts with Kindness Rain, which helps you guys out immensely because she 
    doesn’t start attacking. The Masked Bishop tends to start with The Shredding, 
    but he doesn’t look like he’s casting, so you can’t stop his chanting. Go 
    after Sarah first, to remove the healing from the problem. Geddoe should cast 
    Soaring Bolt; Ace should cast Soaring Bolt as well, if he can get it off in 
    one turn, otherwise, focus a Dancing Flames with Joker on Sarah, with Aila 
    casting Clay Guardian. The next turn, if the Bishop cast The Shredding, you 
    should really need healing. Use Great Blessing with Aila to heal if you need 
    it, otherwise, Queen should cast The Shredding, and have Geddoe cast Berserk 
    Blow on the Bishop (if Sarah is dead; otherwise, her). Ace’s team should 
    attack. He should go down after that. Otherwise, just cast Berserk Blows with 
    Geddoe and Ace. Equip Sacrifical Jizos. 
    
    
    Hugo Chapter 2 – Battle at the Ancient Highway
    
    Boss Hit Points
      Man in Black – 2,500
    
    Recommended Formation
      Lilly
      Sgt. Joe
      Hugo
      Fubar
      Reed
      Samus
    
    This battle can be considered one of the hardest battles, as the Man in Black 
    has a very high evasion rate, and your characters here are mostly physical in 
    nature. Lilly should start with the Tinto unite, while Hugo’s team attacks. 
    The reason for the Tinto unite is not only just to give Lilly the Berserk 
    status, but also to keep the three of them initially out of the battle. If 
    you can help it, you want Hugo to be the target, as he and Fubar can take the 
    most damage. Next turn, have Sgt. Joe use Kindness Drops on Hugo if he needs 
    it, but if he doesn’t, Lilly should charge her sword with Sword of Rage to do 
    more damage. 
    
    The Man in Black will only attack or cast a weak Soaring Bolt, but he can do 
    some serious damage physically. Samus can use his Wind rune to heal individual
    characters if they survive his attacks. An important thing to note is who the 
    Man in Black faces at the beginning of the round. That person will be the 
    person the Man in Black's target. That pair of characters should defend 
    rather then attack, as not only does that character take less damage, but 
    also they have an increased chance to dodge his attacks. If they dodge, then 
    the combo strings of the Man in Black will be stopped (Lilly may also Parry). 
    Since the Man in Black never heals himself, just whittle him down until he 
    dies. Equipping Sacrificial Jizos is a good idea. 
    
    
    Chris Chapter 2 – Strategy Battle, Zexen vs. Lizard and Karaya Clan, Take Two.
     
    This strategy battle takes place at the Great Hollow, and it’s payback for 
    what the Lizard and Karaya Clans did in Chris Chapter 1. The goal is to kill 
    5 units of Lizards and/or Karayans without losing Chris’s unit. Of course, 
    since Chris is one hard woman to kill, it won’t be that hard. Unit 1 is Chris’s
    unit; Roland leads Unit 2, and Leo heads up Unit 3. The first units that are 
    your enemies are Lizard Clan units. The three lizard leaders lead the first 
    three: Dupa, Shiba, and Bazba, while there are some other lizards led by 
    generic Lizard Clan warriors. After a few turns, the Karayans will appear. 
    The two named units are Lucia and Beechum, but some generic Karayan units 
    also appear. Lucia is the head strategist of this army, as she has the 
    Control of this army (at 5 units a turn), so wipe her out first. Once she is 
    gone, your enemies will lose their strategist and can’t move as many units. 
    Then pick off your enemies at your leisure. During the battle, you will gain 
    four new units. One is led by Borus, another by Percival, and two are generic 
    Zexen commander units, one with each commander. Borus appears to the north, 
    and Percival to the southeast. Use them to ambush the Karayans and gain 
    Cover. Salome, your strategist, will allow 6 units moved in a turn, which is 
    more then enough. This battle is not too difficult, just designed to orient 
    someone to the fighting style and gain a victory. 
    
    
    Chris Chapter 2 – Shiba at Great Hollow
    
    Boss Hit Points:
      Shiba – 850
      Lizard Fighter – 240
    
    Recommended Party
      Chris
      Percival
      Leo
      Roland
      Borus
    	
    This is a pretty easy battle if you’ve trained up your knights (Talk to 
    Salome before the strategy battle to put everyone in your party). All of your 
    parties should be on offense, unless you take some damage. In that case, 
    Percival is the healer. If you've played Chris's chapter 2 before Hugo's, you 
    have the option of dueling Lucia, so you may want to make sure Chris is 
    healthy. 
    
    Chris Chapter 2 – Burning Iksay
    
    Part 1 – Fighters at the gates
    Boss Hit Points:
      Lizard Fighter – 250
      Karaya Fighter – 220
    
    Recommended Party
      Chris
      Nash
    
    With Nash as quick as he is, this battle shouldn’t be too hard at all. 
    Just attack with Chris, center your attacks on the Karayans, as they are the 
    faster of the two fighters. Nash has a Water Rune for healing, but you 
    shouldn’t need it. 
    
    Part 2 – Return of the Swordsman of Gale 
    
    Boss Hit Points:
      Lizard Fighter – 250
      Karaya Fighter – 220
    
    Recommended Party
      Chris
      Percival
      Nash 
    
    This battle is more or less the same as the last time, only you’ve got 
    Percival back. Percival should take over for Nash as the healer, as Nash can 
    attack very quickly. Chris should stay on offense, again, focusing on the 
    Karayans, with Nash and Percival backing her up. 
    
    Part 3 – Revenge of Shiba
    
    Boss Hit Points:
      Shiba – 950
      Lizard Fighter – 220 
    
    Recommended Party
      Chris
      Percival
      Nash 
    
    Shiba’s back and out for your head. He’s stronger then last time, and you don’t
    have the support of Borus and Leo, so you may have a hard time in the 
    beginning. Have Percival and Nash both cast Breath of Ice to kill the lizards,
    with Chris focusing on Shiba. Once the lizards are gone, attack Shiba till he 
    dies, keeping Percival on healing duty. 
    
    
    Geddoe Chapter 3 – Defense of Budehec
    
    Boss Hit Points: 
      Zexen Patrolmen – 350 
    
    Recommended Party
      Geddoe
      Jacques
      Ace
      Joker
      Queen 
      Aila
    
    Depending on if you played Thomas’s Chapter 2 or not, you have two or three 
    waves of these. The first is at the gates, after the Councilor leaves. The 
    second, if you didn’t play Thomas’s Chapters, is outside the inn. The third 
    is inside the castle foyer (If you played Thomas’s Chapters, Queen is the 
    person who threw the flashbomb at the Zexens when Thomas fought his 
    impossible battle, ending it.) These guys are a joke at Geddoe’s high levels, 
    just attack and kill them. 
    
    
    Hugo Chapter 3 – Escape from Budehec
    
    Boss Hit Points
      Zexen Infantry - 260
      Zexen Knight – 430
    
    Recommended Party
      Hugo
      Fubar
      Reed
      Lilly
      Sgt. Joe
      Samus
    	
    You’ll fight as you leave the plains a few waves of these. Samus is on 
    healing duty with the Wind Rune, but Hugo and Reed’s group should be on 
    offense. This battle shouldn’t give too much of a problem.
     
    
    Hugo Chapter 3 – Defense of Chisha Village 
    
    Part 1 – Harmonian Rear Guard
    
    Boss Hit Points
      Harmonian Soldiers – 350
    
    Recommended Party 
      Hugo 
      Fubar
      Mua
      Sgt. Joe
      Hallec
      Sanae Y
    
    This battle shouldn’t be too terribly difficult, stick everyone on offense. 
    Sgt. Joe should heal. Sanae can use her Sickle-Weasel Rune to attack the back 
    soldiers and hit the soldiers going up to them as well. 
    
    Part 2 – Le Buque attacks from the sky 
    
    Boss Hit Points 
      Mantor Legionnare – 400
      Mantor – 400
    
    Recommended Party
      Hugo
      Fubar
      Mua
      Sgt. Joe
      Hallec
      Sanae Y
    
    Same set up here, Le Buque’s soldiers are just stronger and faster. All out 
    offense with Hugo, Mua, Sanae, and Hallec, while Sgt. Joe can heal or 
    attack. 
    
    
    Chris Chapter 3 – Franz’s Decree
    
    Boss Hit Points
      Franz: 400
      Ruby: 400
      Mantor Legionnaire: 400
      Mantor: 400
    
    Recommended Party 
      Chris
      Nash
      Fred
      Rico 
      Rhett
      Yumi 
    
     This battle isn’t difficult, but don’t get cocky. Chris should attack the 
    first group she sees with Fred backing her up. Rhett’s group should target 
    Franz, as Yumi will reach him. Your healer is Rico, but your shouldn’t need 
    it. Franz is the biggest threat here, as he can use Lightning Magic that you 
    can't dodge, but the Mantors can dish out a powerful Shining Wing attack that 
    hurts, but unbalances the bug. 
    
    Chris Chapter 3 – Strategy Battle: Repelling the Harmonian Invasion
    
    The goal of this fight is to not let Harmonia’s units kill Chris or reach the 
    center square that represents Chisha. This is the first strategy battle where 
    you can arrange your units, and you do this by talking to Caesar. 
    
    Unit 1 – Leader: Chris
      Rhett
      (blank)
      (blank)
      Chris 
      Support: Yun 
    
    Unit 2 – Leader: Nash
      Wilder
      (blank)
      (blank)
      Nash 
      Support: Sana 
    
    Unit 3 – Leader: Fred
      (blank)
      Rico
      Yumi
      Fred
      Support: Caesar
    
    Unit 4 – (Not able to be arranged, but this unit will show up) Leader: Hugo
      Hallec
      Mua
      Sgt. Joe
      Hugo
      Support: Apple
    
    Your enemies are Harmonian units with commanders in the back, so you must fight
    your way through the Harmonians to reach them. The chief strategist is Dios, 
    who is in Unit 3. This battle is not an offensive war, but defensive. Don’t 
    seek the enemy unless you are luring them into a trap or you’re finishing 
    them off. If you defeat a few of the Harmonians, another enemy unit will show 
    up. This unit is led by Sasarai, and with Sasarai’s Water Magic skill, and 
    the Breath of Ice he likes to lay down, you don’t want to seek him out if you 
    can help it. Franz and a Mantor Unit will show up, but the Chisha villagers 
    will repel them with smoke that Mantors can’t stand. Chris’s unit should be 
    the main attacker, as she is the strongest, with Fred the secondary attacker. 
    Nash should just finish off the weaker units, but Wilder can fight a little 
    bit. Yun can heal 3 times, Sana gives QuickAid, and Caesar is the chief 
    strategist providing Control (7) and Tactics (3) to assist Fred. Once Hugo 
    shows up, the battle is over, and you will win. 
    
    
    Chris Chapter 3 – Yuber 
    
    Boss Hit Points
      Yuber: 2,500
    
    Recommended Party 
      Chris
      Nash
      Fred
      Rico
      Yumi
      Yuiri 
    
    This battle is like Hugo’s fight with the same guy in his Chapter 2, although 
    you have characters that can use magic and Hugo didn't. If you trained Nash 
    with a Wind Rune, have him cast The Shredding, Fred uses the Maximillian 
    unite. For the girls, you’ll want to use the Alma Kinan unite, as Yuber 
    cannot dodge this. After that turn, Rico should be on healing duty while 
    Chris and Fred are the main fighters. Start by casting Clay Guardian with 
    Yumi to reduce damage, and then you can cast Earthquake to seriously hurt 
    this guy (Save Yuiri’s spells for later.) He’s not as hard as he was in the 
    Ancient Highway. After this battle, equip Sacrificial Jizos on everyone, as 
    the next battle will need them. 
    
    
    Chris Chapter 3 – Defending Yun’s Sacrifice 
    
    Boss Hit Points 
      Masked Bishop: 900
      Sarah: 750
      Yuber: 2,500
    
    Recommended Party 
      Chris
      Yumi
      Fred 
      Rico
      Nash
      Yuiri
    
    This battle can be nasty if you’re not prepared. The Bishop can deliver 
    powerful wind spells, Sarah can heal and use Fire Magic, and Yuber is all 
    about physical offense. Deal with Sarah first by having Yumi cast Earthquake, 
    Rico cast Breath of Ice, and Yuiri casting The Shredding to sweep the field.
    Once Sarah is gone, focus on the bishop. Yuber here is actually the least of 
    your worries, as Yuber can’t attack the entire party. Rico’s Kindness Rain 
    will help here immensely. Chris and Fred will be on offense, as both Sarah 
    and the Bishop have low hit points and defense. Switch over to magic, with 
    Yumi’s Earthquake, and Nash’s and Yuiri’s The Shredding to take out Yuber. 
    
    
    Chapter 4 – Test of the Flame Champion
    
    Boss Hit Points: 
      Fire Rune Incarnation: 5,000
    
    Recommended Party 
      Chris
      Hugo
      Geddoe
    
    Regardless of who you’ve chosen as the Flame Champion, this battle will be 
    the same. This battle is like Geddoe’s battle with Duke in that you have a 
    battle immediately following this, so keep your HP high (If Hugo has an Earth 
    Rune, cast Clay Guardian, but it’s not necessary). Geddoe should use the True 
    Lightning Rune’s spell Hammer of Raijin to severly hurt the dragon. Chris and 
    Hugo are both attacking, with Hugo healing with items unless Chris has a 
    Water Rune equipped. Geddoe should always heal himself with items if necessary.
    
    
    Chapter 4 – “I won’t give up the True Fire Rune” 
    
    Boss Hit Points
      Masked Bishop: 1,000
      Sarah: 900
      Yuber: 2,500
      Chimera: 700 
    
    Recommended Party
      Chris
      Hugo
      Geddoe 
    
    Like Chris’s battle in Alma Kinan against these guys, this fight can be 
    disastrous if you’re not ready. 
    
    If Hugo or Geddoe is Flame Champion
    
    Chris is going to go on offense while Hugo uses his True Rune. If he has the 
    True Lightning Rune, then have him cast Thunder Storm. If he has True Fire, 
    cast Final Flame on Sarah.  Geddoe should follow the same strategy as Hugo 
    using his True Rune, just switch based on which rune he has. Whoever uses the 
    True Lightning Rune will eliminate all the Chimeras, and both spells together 
    will more then likely kill Sarah and cripple the Bishop. Yuber again is the 
    least of your worries, as Hugo has a high Repel and Chris and Geddoe have hit 
    points. 
    
    If Chris is the Flame Champion
    
     Geddoe should cast Thunder Storm while Chris and Hugo go on offense. Hugo 
    will heal with items or Wind rune. Chris won’t move quickly enough to use the 
    Fire Rune effectively, so she should just attack. This is a little longer then 
    the other method, but still not bad. Chris's group should target Sarah first, 
    then the Bishop.
    
    
    Chapter 4 – Series of Strategy Battles 
    
    Part 1 – Outside of Chisha Village
    
    You don’t have control over who goes in what unit. Lucia and Beechum lead 
    units one and two; two Karayan Fighters assist both. Units three, four, and 
    five are led by Dupa, Shiba, and Bazba, assisted each with two Lizard Clan 
    fighters. Next turn, you’ll receive two new units. Chris will lead Unit 6 
    with Borus and Roland inside; while Salome will lead Unit 7 with Percival and 
    Leo. The turn after that, you’ll get your last unit. If your Flame Champion 
    is Geddoe, the unit will have Geddoe as the leader with Ace, Queen, and 
    Jacques in the group with Joker in support. Otherwise, it’s Hallec, Mua, 
    Sgt. Joe and Hugo with Hugo as leader. 
    
    This battle cannot be won, as the Harmonians will gain three new units at the 
    beginning of each of their turns, and the condition for victory is to kill 
    all the enemies. Your chief strategist is Salome followed by Lucia, and the 
    enemy has Albert Silverburg. Don’t worry too much about victory. Defeat here 
    will cause the Zexens and Grasslanders to retreat to Duck Clan Village. 
    Although if you want to last until Lucia orders a retreat (meaning you don't 
    lose units yourself), then take out Albert, as then the enemy will only be 
    able to move three units a turn rather then 8. Avoid Yuber's unit (Unit 2), 
    and the Masked Bishop's Unit (Unit 10). Sasarai is in Unit 6, Dios Unit 7, 
    and Duke and his merceanries occupy number 11. They have an exchange if 
    Geddoe's unit (if Geddoe is FC), fights them. If you lose Lucia's unit or 
    Dupa's Unit, you lose the battle, regardless of how many other units you have 
    (One can lose Geddoe, Hugo, or Chris)
    
    Part 2 – Joined by the Duck Clan 
    
    Your units are the same here, although you do not get Chris, Hugo, or Geddoe. 
    But, you’ll also receive two generic Duck Clan units lead by a commander. 
    Sarah and Yuber are in this group of enemies, but they cannot be defeated. 
    Again, this is a battle you cannot win. Later in the battle, Franz will show 
    up with Mantors from the north, which will cause them to fence you in. Just 
    survive this battle until Chris gets here. When Chris gets here, the Zexens 
    will cover the Grasslander’s retreat to Brass Castle. The chief strategist in 
    this battle on your side is Lucia.  Depending on the Flame Champion, after 
    Chris gets here, a different scenario can occur. 
    
    If Hugo or Geddoe is the Flame Champion
    
    Apple will have informed you in Duck Village about the illusions, so you’re 
    going to go and take care of Sarah. If your Flame Champion is Geddoe, your 
    group will consist of his mercenaries and Aila. If the Champion is Hugo, then 
    you will select a group that must include Aila. I use...
    	
     Hugo
     Fubar
     Jimba
     Aila
     Emily
     Sgt. Joe
    
    This is one of the few chances to use Jimba...
    
    Boss Hit Points
      Sarah: 1,100
      Harmonian Soldiers: 450
    
    You’ll fight one group of Harmonian soldiers, and then another, then a third 
    with soldiers and Sarah. Have Hugo sweep the field on Fubar and attack Sarah 
    as quickly as possible. Jimba’s group should attack Sarah as well, because 
    Aila can reach her. Emily will attack whoever is closest to her, unless she 
    has a Lion Rune, when in that case, unleash it on Sarah. You shouldn't need 
    to heal if you move quickly but Aila is the healer, as Jimba doesn't have a 
    water rune. 
    
    With Geddoe, arrange your party like…
      Jacques
      Geddoe
      Ace
      Joker
      Queen
      Aila
    
    You can end this battle really quickly if Sarah casts Kindness Rain the first 
    turn (she tends to). Have Geddoe cast Final Flame on the sorceress, Ace cast 
    Soaring Bolt, and Queen cast the Shredding (Aila can substitute Earthquake if 
    she is trained to the max and has a Mother Earth equipped). 
    
    If Chris is the Flame Champion
    
    Chris does not fight that battle; Chris stays in the strategy battle longer.
    You cannot defeat Yuber or Sarah, so keep moving and try not to get 
    surrounded. Yuber and Sarah’s unit cannot be defeated, but I’ve never seen 
    Sarah’s unit move. Chris’s team can do some damage if you’ve trained Borus 
    and Roland previously, as can Salome’s with Leo. Just keep going until Hugo 
    attacks Sarah, then she’ll lose focus and the battle will end. Salome will 
    have the Control and be the chief strategist, but you only have two units, so 
    it won’t matter. 
    
    
    Part 3 – “Don’t give up the Castle ” 
    
    The battle in Chris’s Chapter 3 was like a prelude, this is a real strategy 
    battle. If you lose the Flame Champion, or Harmonia captures the Brass Castle 
    space, you lose. You can arrange your units by talking to Caesar.
    
    Note: Whenever units are listed in a strategy battle, the Flame Champion 
    listed will be Geddoe, so adjust your units accordingly if Hugo or Chris 
    takes that role. Unit 1 will always be the Flame Champion. Here is the 
    formation I used for this battle, and this works regardless of Flame Champion. 
    
    Unit 1 – Leader: Geddoe
      Bazba
      Fubar
      Percival
      Geddoe
      (Joker)
    
    Unit 2 – Leader: Hugo
      Shiba
      Sgt. Joe
      Ace
      Hugo
      (Caesar)
    
    Unit 3 – Leader: Chris
      Leo
      Queen
      Roland
      Chris
      (Salome)
    
    Unit 4 – Leader: Lucia
      Fred
      Jacques
      Borus
      Lucia
      (Apple)
    
    Unit 5 – Leader: Dupa
      (blank)
      Dupa
      (blank)
      (blank)
      (Beechum)
    
    You are up against 7 Harmonian units. A few of them have named soldiers: 
    Sasarai leads Unit 1, Dios leads Unit 2, Yuber Unit 3, and Albert Unit 4. Of 
    these, Sasarai, Dios, and Albert are in support and their unit cannot be 
    defeated until all enemies in the unit are defeated. 
    
    The Flame Champion will have one FireRune to use, and whomever has the True 
    Lightning Rune will have one LightningRune. Use these wisely, especially 
    against Yuber, who can be a beast. 
    
    Your Flame Champion should normally avoid battle if you can help it, as when 
    the Flame Champion dies, the game is over. However, with this one, it is not 
    so much an issue, as you will need all of your attacking units for a Major 
    Victory. This battle, like Chisha village, should be fought defensively: use 
    the fortifications of Brass Castle to reduce damage. Plus, the Brass Castle 
    space can heal your units at the beginning of every turn. Hugo and Lucia’s 
    units are all about offense, Chris is also offensive, but she has the special 
    mission of eliminating Yuber, and Leo can take the damage. Yuber should 
    be targeted with the LightningRune; the FireRune too if you can help it. Only 
    use Dupa to mop up the survivors, like if a unit retreats and has only one 
    wounded soldier left. 
    
    Yuber is the biggest threat here, but don’t neglect Sasarai. He has two
    LightningRunes in support, and he can be pretty nasty with those. Plus, he’s
    not in the battle itself, so he can’t just get rushed. The enemies chief and
    only strategist is Albert, who can control 8 units at once (8 max, enemies 
    only have 7). Once Albert is gone, the enemy can only move 3. Your chief 
    strategist is Caesar Silverburg, Albert’s brother, who controls 7 units a
    turn. The other three you have are Salome (6 units), Lucia (5 units), and Apple
    (5 units).
    
    This battle ends when Caesar’s allies show up, or if all enemies are defeated.
    Mua will lead Unit 6, Hallec Unit 7, and Thomas Unit 8. You don’t control them,
    and the remaining Harmonians will flee when they show up. After everything is 
    done, Lilly will show up with Reed and Samus in tow in Unit 9. The prize for 
    a Major Victory (defeating all enemies) is a Silver Shield, which works rather
    well for Fred.
    
    
    Chapter 4 – Sarah’s stalling tactic
    
    Boss Hit Points
      Sarah: 1,100
      Chimera: 800
      Ghost Armor: 1,000
    
    Recommended Party
    
    If Chris or Geddoe is Flame Champion
      Chris/Geddoe
      Percival/Sgt. Joe/Beechum
      Futch
      Bright
      Fred/Cecile/Leo/Mua
      Big Viki
    
    If a character has a slash between them, take the character that has lower 
    levels (Exception: Chris or Geddoe, then you have no choice in the matter. 
    The reason is because during Chapter 5, you’ll want many different characters 
    to be as leveled up as possible.) 
    
    This battle is not too hard; the goal is to eliminate Sarah, or all of her 
    units. There’s no time limit, but the quicker you beat her, the less chance 
    she has to cast a devastating spell. Viki can cast the Open Gate spell to 
    thin out Sarah’s support, but I’ve never seen the spell kill the sorceress 
    herself. Futch/Bright should attack Sarah, and they will probably wipe her 
    out quickly with their quick attacks. Geddoe can cast Final Flame if you are 
    using him, but don’t try casting it with Chris. Percival or whomever is 
    subbing for him is the healer. 
    
    If Hugo is Flame Champion 	
      Hugo
      Fubar
      Fred/Cecile/Leo/Mua
      Big Viki
      Dupa/Shiba/Bazba
      Percival/Sgt. Joe/Beechum
    
    Same tactics, Viki with Pale Gate, only Hugo is taking the place of Futch. 
    Not too hard, especially with Hugo’s high speed. 
    
    
    Chapter 4 – Explosion of Ice
    
    Boss Hit Points
      Water Dragon: 9,000
      Ice Pillar: 2,500
    
    Recommended Party
    
    If Chris or Geddoe is Flame Champion
      Chris/Geddoe
      Salome
      Ace/Edge
      Big Viki
      Reed/Samus
      Jacques/Roland
    
    If Hugo is Flame Champion
      Borus
      Hugo
      Queen/Reed
      Big Viki
      Leo/Fred/Cecile/Mua
      Percival/Salome/Sgt. Joe/Beechum
    
    This battle can be either really nasty or really easy, but to make it easy, 
    follow one simple step: Have Big Viki cast Open Gate to wipe out the pillars, 
    and with a little luck all of them will die. If one or two are left, Queen, 
    Roland, or Reed can cast Funeral Wind to take care of it too. The Flame 
    Champion’s unit should attack; but Geddoe can cast Final Flame (Hugo too if 
    he has equipment bulking his Fire Magic), Chris shouldn’t touch magic, use 
    power. The rest are pretty much straight offense, just attack the dragon. The
    pillars revive over time, the dragon revives them, but with Wind magic users 
    and Viki, they can be killed easily. 
    
    
    Chapter 5 – Deadly Trap at Le Buque
    
    Boss Hit Points: 
      Luc: 1,200
      Sarah: 1,100
    
    Recommended Party 
      Jacques
      Geddoe
      Ace	
      Joker
      Queen
      Aila
    
    Another battle at the altar of the Flame Champion. Don’t be deceived by the 
    bosses hit points, they can be especially nasty mothers, dishing it out like 
    it’s no tomorrow. 
    
    If Geddoe is the Flame Champion, he should cast Final Flame on Sarah. If he’s 
    not, cast Thunder Storm. Ace should have a Thunder Rune and should cast 
    Thunder Storm as well (if he's trained, he may not be trained if Geddoe kept 
    the True Lightning Rune, in that case, Joker should cast Final Flame on Sarah),
    while Queen should cast The Shredding; or, if Aila has a Mother Earth Rune,
    cast Earthquake. Against these wizards, the point is to blitz them before 
    they can cast spells. You don’t need to win this battle, but the experience 
    will help later on. You’ll also gain a Wind Magic Ring, great to benefit 
    Queen’s high magic. 
    
    
    Chapter 5 – “Such a tasteless present”
    
    Boss Hit Points
      Ghost Armor: 1,200
      Salamander: 1,800
      Mirage: 370
    
    Recommended Party
      Jacques
      Geddoe
      Ace
      Joker
      Queen
      Aila
    
    Well, Luc has left a present that no one likes, but he didn’t give you a 
    receipt for the return, so you must endure it. You fight round after round of 
    enemies, and after each one, you are given the chance to run away. Do not, no 
    matter what, as you will lose out on 7 Stars of Destiny permanently, a few of 
    which are good. Aila is on healing duty with Great Blessing, while Geddoe, 
    Ace, Jacques, and Queen are fighting. You won’t have the True Rune, 
    unfortunately, but Geddoe should be fine without it, as you still have the 
    rest of the mercenaries. These battles aren’t hard, just fight until Duke’s 
    unit shows up. 
    
    
    Chapter 5 – Yumi?
    
    Boss Hit Points
      Sarah – 1,100
      Azzodess – 800
    
    Recommended Party 
      Chris
      Reed/Samus
    ` Fred/Cecile
      Lilly
      Borus
      (If Chris is Flame Champion: Beechum), otherwise: Sharon/Sanae/Emily
    
    Sarah impersonates Yumi? She won’t get away with this. If Chris is Flame 
    Champion, she goes on offense with Fred’s group while Beechum lays down a 
    Silent Lake preventing Sarah’s spells. If Chris is not Flame Champion, she 
    will do this herself with the True Water Rune while Borus goes on offense. 
    With Silent Lake on the field, the Azzodess’s cannot cast Thunder Storm, and 
    Sarah becomes a pushover. 
    
    
    Chapter 5 – Why the hell do the Harmonians keep coming?
    
    Boss Hit Points
      Harmonian Soldier: 600
    
    Recommended Party
      Hugo
      Fubar
      Lucia
      Sgt. Joe
      Dupa/Shiba/Bazba
      Sharon/Sanae/Emily
    	
    Yes, the Harmonians are coming. You fight wave after wave of them, and for 
    some reason, which will be explained in the game, they keep coming despite 
    the fact that you wail the crap out of them. This is mainly to help Hugo’s 
    low levels; these battles are really easy. You must take Sgt. Joe, so he’s on 
    healing, or Sanae can double with a Shield Rune if you take her, but you 
    shouldn’t need it. Fight until Luc gets there. 
    
    
    Chapter 5 – Strategy Battle: Unexpected Allies
    
    You will fight this battle after Hugo loses the True Rune (now you will have 
    none), and Chris returns with Alma Kinan. Talk to Caesar to adjust your 
    units. You won’t have the ability to use a few characters, but they will come 
    soon enough. Here are my listings.
    
    Unit 1: Leader – Hugo
      Fubar
      Sgt. Joe
      Edge
      Hugo
      (Caesar)
    
    Unit 2: Leader – Chris 
      Borus
      Percival
      Roland
      Chris
      (Salome)
    
    Unit 3: Leader – Lucia
      Leo
      Franz
      Ruby
      Lucia
      (Mio)
    
    Unit 4: Leader – Dupa
      Shiba
      Dupa
      Bazba
      Yumi
      (Yuiri)
    
    Unit 5: Leader – Lilly
      Fred
      Reed
      Samus
      Lilly
      (Estella)
    
    Unit 6: Leader – Duke
      Nicolas
      Elaine
      Gau
      Duke
      (Jeane)
    
    Unit 7: Leader – Futch 
      Bright
      Sharon
      Emily
      Futch
      (Tuta)
    
    Unit 8: (Cannot change men in unit) Leader – Apple
      Zexen Knight
      Zexen Infantry
      Zexen Infantry
      Zexen Infantry	
      (Apple)
    
    Unit 9: (Cannot change men in unit) Leader – Thomas
      Cecile
      Karayan Fighter
      Karayan Fighter
      Thomas
      (no support)
    
    Unit 10: (Cannot change men in unit) Leader – Geddoe
      Geddoe
      Ace
      Queen
      Jacques
      (Joker)
    
    Unit 11: (Cannot change men in unit) Leader – Sasarai 
      Harmonian Soldier
      Harmonian Soldier
      Harmonian Soldier
      Sasarai
      (Dios) 
    
    As you can see, my line-ups for these units are mainly storyVIP. StoryVIP 
    mode, for the most part, creates effective pairings. The optional characters 
    must simply be placed accordingly. 
    
    This battle is fought at Brass Castle, and the goal is to defeat Yuber’s 
    unit. You start with your first seven units. Soon after this, Caesar’s 
    reinforcements will arrive in the form of Apple’s unit and Thomas’s unit. 
    Thomas’s unit can be effective if Thomas and Cecile are leveled up, but if 
    they aren’t, keep them out of battle. Apple’s Zexen Unit is mostly for 
    providing Cover. After this turn, Yuber will mention that with Luc gone, he 
    can’t summon any more monsters, then Geddoe’s unit will appear from the 
    bottom. You can use his unit to create a sandwich on the enemies, and knock 
    them out quickly. Following this turn, Sasarai’s unit will show up as an 
    enemy in the top right, but the unit will not move. The turn after that, 
    Sasarai declares that Luc has betrayed Harmonia, and that he will join the 
    Fire Bringer. Sasarai’s unit will be placed under your control. 
    
    Yuber is invincible until Sasarai crosses over to your side. Once he does, 
    let him have it with Duke’s LightningRunes. As for your units, Lucia and 
    Chris are the main offensive powerhouses in the beginning. Chris has Borus 
    and her Heavy Damage, and Lucia has the speed and power of herself and Franz, 
    plus Leo’s tanking ability. Hugo can also attack, but be careful with Edge. 
    Geddoe’s unit, when they show up, also has a lot of power, especially if 
    Queen equipped a Blue Ribbon to protect her hit points. Futch and Lilly are 
    in charge of mopping up, but they can also be powerful: Emily and Lilly can 
    Heavy Damage, and Bright, Lilly, and Reed can deliver two attacks 
    (Emily many more). Don’t send Thomas into battle if Cecile and he are not 
    leveled, and don’t send out Sasarai and Apple, use them for cover only. 
    
    If Yuber attacks before you’re ready, just retreat; use Mio and Tuta’s 
    healing. You can use one LightningRune on Yuber before Sasarai joins (Yuber 
    doesn’t go below half health), and I find that when Yuber is weaker, you have 
    a higher chance of retreating without him attacking. When you retreat, make 
    sure you pull units back to space adjoining Yuber’s on your turn, so he can’t 
    move forward. 
    
    
    Chapter 5 – Finally, the Fire Bringer goes on the offensive…
    
    This is the last strategy battle you fight, so go all out on the formations. 
    Train up all the characters that can fight in these wars, even if you don’t 
    plan on using them for offense, as you may need to pull another unit up to 
    cover. 
    
    Here are my units...
    
    Unit 1 – Leader: Geddoe
      Ace
      Queen
      Jacques
      Geddoe
      (Joker)
    
    Unit 2 – Leader: Hugo
      Fubar
      Sgt. Joe
      Edge
      Hugo
      (Caesar)
    
    Unit 3 – Leader: Chris
      Borus
      Roland
      Percival
      Chris
      (Salome)
    	
    Unit 4 – Leader: Thomas
      Cecile
      Big Viki
      Emily
      Thomas
      (Apple)
    
    Unit 5 – Leader: Lucia
      Leo
      Franz
      Ruby
      Lucia
      (Mio)
    
    Unit 6 – Leader: Dupa
      Shiba
      Dupa
      Bazba
      Yumi
      (Yuiri)
    
    Unit 7 – Leader: Lilly
      Fred
      Reed
      Samus
      Lilly
      (Estella)
    
    Unit 8 – Leader: Sasarai
      Mua
      Hallec
      Augustine
      Sasarai
      (Beechum)
    
    Unit 9 – Leader: Duke       
      Nicolas
      Elaine
      Gau
      Duke
      (Jeane)
    
    Unit 10 – Leader: Futch
      Bright
      Sharon
      Sanae Y
      Futch	
      (Tuta)
    
    With friends like these, you’d think your enemies wouldn’t stand a chance. 
    Well, they’ll put up a fight at least. Your enemies consist of your three 
    main enemies: Luc, Yuber, and Sarah, and the goal is to take out Yuber. Luc 
    will summon units to defend himself, but Sarah will have Harmonian Soldier 
    units accompanying her (Any unit Luc summons will have the mark of the True 
    Wind Rune; Sarah’s will be illusionary units such as Zexens or Harmonians, 
    and they will be marked by their respective symbols.) 
    
    Luc will disappear after the beginning of the third round, and he will not 
    move otherwise. He has 3 WindRunes, but he’ll never get close enough to you 
    to use them. 
    
    When you destroy five groups of enemies, Sarah will summon some Zexen units. 
    Destroy a few more units, and she gets angry and summon some Lizard Clan 
    warriors. Keep killing a bunch of units, and then Sarah will summon some 
    Karaya fighters, but get exhausted. Her unit will then disappear, leaving all 
    the summoned units on the battlefield
    
    Yuber’s unit is the one you need to destroy to win, but destroying Sarah’s 
    will give you an advantage. When Sarah’s unit is destroyed as a result of 
    battle, all the units she summons disappear with her. Her units include the 
    nasty Harmonian soldier units. So, it’s not necessary to take her out, but 
    the battle will be in your favor if you do. 
    
    Your main offensive units are Geddoe, Lucia, Hugo, and Chris, with Lilly, 
    Duke, and Futch backing them up. It’s best to have the characters in those 
    units leveled up to about 53-55 level. Duke’s party, Franz, and Ruby probably 
    already start at that level, and Geddoe’s group probably got that high with 
    Mt. Senai. 
    
    Stick to the three spaces in front of the beginning, and divide your units 
    between the two fronts: left and right. Yuber can typically come from the 
    right, while Sarah, if she comes down, comes from the left. Put a few strong 
    units on each front: I like to put Hugo, Chris, Dupa, Duke, and Sasarai on 
    the left front, while Geddoe, Lucia, Lilly, Futch, and Thomas take the right 
    front. 
    
    Against RockGolem enemies, Lucia, Duke, and Geddoe work well, against 
    GhostArmor, send Hugo (or any of the previous. If you like living 
    dangerously, try Lilly). BoneSoldiers are fodder units, and Lilly or Futch 
    can wipe them out easy. The Siren unit can give a problem, but if you leveled 
    up the lizards, Dupa’s unit can kill a Chimera in one turn really easily. 
    
    Sarah can cast WaterRune and LightningRune, so be careful about what units 
    you leave damaged on the battlefield, as Sarah can and will heal them. 
    
    The best way to take out Yuber is to use Sasarai and Duke to cast two 
    LightningRunes, then Lilly use her FireRune, then attack with whoever is 
    left. By then, Yuber can be taken out in one swing. I prefer to use the Flame 
    Champion’s unit, just because it seems fitting, but you don’t have to. 
    
    
    Chapter 5 – The True Lightning Rune is mine 
    
    Boss Hit Points
      Yuber: 4,500
      Skeleton: 750
      Hellsteed: 1,700	
    
    Recommended Party
      Borus
      Geddoe/Hugo
      Emily
      Yumi
      Reed
      Beechum
    
    This is what it comes down to: Destroying Yuber and all of his cronies. This 
    party can do some serious damage here. Geddoe/Hugo should have a Thunder Rune 
    and cast Thunder Storm, Yumi should cast Earthquake, and Reed should have a 
    Cyclone Rune and cast Shining Wind. This will wipe out all the skeletons and 
    possibly the Hellsteed. Next turn, Beechum should heal who needs healing 
    (Beechum should have a Flowing Rune in case you need Mother Ocean). 
    Geddoe/Hugo should cast another Thunder Storm if he can. If he can’t Geddoe 
    should cast Furious Blow while Hugo attacks. Emily should attack and finish 
    off the Hellsteed, and, if you don’t need healing, Reed and Beechum should 
    take the offensive to Yuber. 
    
    Be wary of the Eight-Devil Rune, as it can be nasty with Yuber’s high 
    strength. He can only do it once, but it's still nasty. Equip Sacrifical 
    Jizos. Level you characters up to Level 55-ish, and this guy should go down 
    pretty easy.
    
    Default Party Battle
    
    If Hugo or Chris is the FC
      Jacques
      Geddoe
      Ace
      Joker
      Queen
      Aila
      (Jeane)
    
    Yuber has 3 bone skeletons and a Hellsteed backing him up. Yuber is one of 
    the most destructive forces in the game, with insane heavy damage, accuracy, 
    and swing skills. On your side, you have a group of drunks and Little Miss 
    Cheerleader. Good luck...
    
    Yuber is incredibly powerful physically, hard to hit and quick to counter. 
    Luckily, your units are all either good mages, distance fighters, or both. 
    Geddoe and Ace should both have trained up lightning magic and Thunder runes, 
    Joker should have a Rage and a Flowing Rune for emergencies, Queen should 
    have a Cyclone Rune, and Aila can hold on to her Shield rune and an Earth 
    rune. Have Geddoe and Ace clear out the rabble with a pair of Thunder Storms, 
    and Aila should cast Clay Guardian. Against someone like Yuber, 15%-reduced 
    damage can mean life or death. Afterward, only Yuber is left alive, so pound 
    him with your most powerful spells, Geddoe casting Furious Blow (or another 
    Thunder Storm, if he can), Joker casting Final Flame, and Queen casting 
    Shining Wind. Ace should have the HP and repel to stand up to Yuber, and 
    Queen and Joker has decent enough repel and speed to get out of a Yuber combo 
    before it kills them. If Queen dies often, equip a Blue Ribbon on her. You 
    can also use Mercenary B on Yuber for some style points. With this team, 
    Yuber is not difficult. 
    
    
    If Geddoe is FC
      Hugo
      Fubar
      Fred
      Sgt. Joe
      Dupa 
      Lucia
      (Ernie or Iku)
    
    Young Hugo, do you think you can challenge the very incarnation of chaos? 
    Well, you're going to have to in order to get back the True Lightning Rune. 
    Yuber is like a souped-up version of Hugo...He's fast, accurate, and has 
    multiple swings. However, it's 6 on 1, after you take out his skeleton 
    soldiers and hellhorse. Have Hugo attack that horse first turn, while Fred 
    and Sgt attack to move into position. With Lucia and Dupa, use their unite 
    attack to obliterate the enemies, as well as hit Yuber for some good 
    unavoidable damage. 
    
    Watch Yuber in this battle. He always looks towards his next target. If the 
    target is not Fred or Hugo, have them defend. Fred will attack anyway, and 
    since Hugo is mounted, you'll survive whatever Yuber can dish out. Sgt. Joe's 
    your healer, and if Lucia has a rage rune, have her use Final Flame on Yuber.
    Show him what you're made of, Grasslander boy.
    
    
    Chapter 5 – “Get out the way, I’m reclaiming the True Water Rune”
    
    Boss Hit Points
      Sarah: 3,200
      Horror Beast: 1,900
      Azzodess: 950
    
    Recommended Party 
      Chris/Hugo
      Salome
      Fred
      Franz
      Futch 
      Yuiri 
      (Jeane)
    
    With the right characters and runes, namely, Salome with a Flowing Rune and 
    Jeane in support, Sarah will fall easily. Salome should cast Silent Lake; 
    while Fred combines with Futch and Franz to do the Adonis unite. This attack 
    is extremely strong and the only drawback is that Sarah is berserked, but 
    even when she’s berserk, Sarah does crap physical damage. Either Yuiri or 
    Salome, preferably Salome, should have a Yellow Scarf to protect against 
    silence. Chris just attacks the first thing she sees, and after the unite, 
    Fred’s team and Futch’s team should as well. Healing, since spells are 
    silenced, should be done with items: Salome, Franz, and Yuiri will be in 
    charge for their pairs. The dangerous people in this group are not Sarah, but 
    the Azzodesses. Take them out as soon as you can.
    
    
    Default Party
    
    If Hugo or Geddoe is FC
      Chris
      Roland
      Borus
      Percival  
      Leo
      Salome
      (Jeane) Note: Since Louis is, in effect, a support character, I don't really
    count him as party of the battle. But if you want the extra scene when going 
    to the Water Rune; take him, then go back to Apple and switch him out. Or you 
    can keep him in...to make it harder. 
    
    You have a melee party against a powerful mage. Percival and Salome should 
    have Flowing runes so they can Silent Lake Sarah, rendering her and her 
    Thunderstorm-ing Azzodesses next to harmless. Those two knights should also 
    have a Yellow Scarf equipped to prevent from their silencing 'summoning' 
    attack. Roland optionally can have a Cyclone Rune.
    
    First round into it, have Percival can Silent Lake, Salome cast Battle Oath, 
    and Roland cast The Shredding. Since you have Jeane, the Silent Lake will go 
    off before Sarah or the Azzodess can cast a spell. Hopefully, one or both of 
    them will have tried to cast Thunder Storm, wasting a turn.
    
    Next turn, each character should attack, and Borus and Percival can use their 
    unite attack against Sarah, because she can evade quite quickly. Kill Sarah 
    and the Azzodesses, it shouldn't take more than four turns. If it does, have 
    Percival or Salome drop another Silent Lake.
    
       
    If Chris is FC
      Hugo
      Fubar 
      Dupa
      Lucia
      Emily
      Sgt. Joe
      (Jeane) 
    
    Shouldn't be too bad. Hugo on Fubar does amazing physical damage. Have the 
    Sergeant lay down a Silent Lake, and Lucia and Dupa can do their clan chief 
    unite. Then, keep attacking until every opponent is gone.
    
    The secret to this battle is to kill the Azzodesses first. With their 'summon'
    attack, where the gate opens and the thing flies around, they are the highest 
    damage dealers after the blue-flaming monsters directly in front of you. 
    Leave Sarah for last. If you take too long, cast Silent Lake again.
    
     
    Chapter 5 – Guardians of Dharma; the orderly cosmos
    
    Boss Hit Points
      Guardian: 300
    
    Recommended Party
      Geddoe/Hugo/Chris – Whoever is Flame Champion
    	
    This battle is really easy; it’s just a simple part of the story before 
    dealing with Luc. Regardless of Flame Champion, just use the Blazing Wall 
    from the True Fire Rune to wipe all three Guardians out both times. Your 
    Flame Champion does not need Lvl 1 spells in the final battle, and even Chris 
    can cast them quickly enough to take out the guardians without taking a hit. 
    
    
    Chapter 5 – Incarnation of Wind Rune
    
    Boss Hit Points
      WindRIncar – 11,000
      WaterRune – 4,000
      EarthRune – 3,500
      FireRune – 3,000
      LightningRune – 3,000
    
    Alright, this is the final battle. Equip all high-level medicines, high-level
    armor, and train up skills, especially Magic Resistance. If the character
    doesn’t reach a high magic resistance or have the good stat, don’t bother
    taking them; they’ll just get in the way 
    
    Recommended Party – Here’s what a final party should support...
    
    Flame Champion
    
    Great Healer with Flowing or Shield Rune (Good Candidates: Percival, Salome, 
    Beechum, Lucia, Joker, Aila)
    
    Lightning Wizard with Thunder Rune (Good Candidates: Ace, Franz, Futch, Edge, 
    Elaine)
    
    Someone with decent Wind Magic and a Cyclone Rune for Shining Wind (Good 
    Candidates: Queen, Yuiri, Reed, Roland)
    
    Strong character with Heavy Damage (or something equivalent that can attack 
    and dish out physical damage,. Also, make sure they have a high MDEF (Good 
    Candidates: Lilly, Queen and Yuiri if you don’t use them in spot 4, Jacques 
    and Yumi with Sharpshoot)
    
    Backup Healer who can fight (Other healers I’ve mentioned) 
    
    Support: Jeane – This is a magical battle, Rune Sage will be the most helpful. 
    
    Arrangement with some of those examples
      Geddoe
      Percival
      Lilly
      Franz
      Lucia
      Queen
    
    If the Flame Champion is Geddoe, be careful. He has the ability to really 
    dish out the hurt with Hellfire, but you run the risk of the others getting 
    hit. Stick with Final Flame on the Water Crystal. Franz should cast Thunder 
    Storm, while Lucia targets the Lightning Crystal. 
    
    The crystals cast spells like the True Runes do. The Water Crystal casts 
    Mother Ocean and Heavenly Drops; the Lightning casts Furious Blow, Thunder 
    Storm, and Hammer of Raijin; The Fire Crystal casts Final Flame and Hellfire. 
    The Earth Crystal is unique, as it casts Earthquake, but it also casts a 
    protective spell that surrounds your enemies with pylons and imposes a 
    picture of the True Earth Rune. When this happens, don’t cast any offensive 
    magic, as the spell will be absorbed and reflected back on your party for 
    massive damage. 
    
    Take out the Water Crystal first, as once it’s gone, the thing can’t cast 
    Mother Ocean and the crystals, when destroyed, will stay dead. You’ll have to 
    hack your way through the Lightning Crystal for your melee parties to reach 
    it. Use Final Flame for your Flame Champion (If Lucia has a Rage Rune, use 
    that first turn). 
    
    The second turn, if the protective spell was not cast, follow these 
    instructions. Lucia should heal with Kindness Rain, or, if you’ve bulked up 
    her Wind Magic skill, Queen might be able to get away with Shining Wind to 
    heal and attack. (It needs to be high though…) Franz should cast Furious Blow 
    on the Water Crystal, while Geddoe’s uses a Final Flame. The Water Crystal 
    should collapse, and the Lightning probably will as well. You’ve got some 
    breathing room. Take out the Fire Crystal next, as Hellfire can seriously 
    hurt. Once it’s gone, the Earth Crystal awaits. Percival and Lucia still heal 
    with Kindness Rain, Percy as the main healer. 
    
    If the protective spell is cast, the only spells you cast are healing spells 
    (minus Shining Wind). Stay on physical offense. Use items if you run out of 
    healing, but you shouldn’t need them. If you cast Guardian Earth, the 
    protection spell will be removed without effect, it's the only safe way to
    remove it. 
    	
    Note: You can use the other True Rune bearers in this battle. I don't like 
    to, and I don't recommend it, it takes all the fun out of this battle. 
    However, you can if you like, or if you're having a real hard time of the 
    battle. 
    
    Storyline Battles
    
    Geddoe-
    
    Geddoe's team was built for the final battle, as they play well off of each 
    other and between themselves can accomplish a lot. Although Hugo's team could 
    be considered a bit easier, that's because Hugo only needs three characters to
    accomplish this, and two are a mounted pair. 
    
    There are two ways to do this battle: The short, riskier way, and the longer, 
    safer way
    
    Short way formation
    
    Geddoe
    Queen
    Ace
    Joker
    Jacques
    Aila
    (Jefferson)
    
    Short way: Attach Violence Runes to everyone minus Aila, and an additional 
    Double-Strike Rune on Geddoe and Joker. Start by attacking the Lightning 
    crystal, with the archers focused on the Rincar. The Lightning Crystal should 
    not be able to take all of that, and it will be destroyed. The next turn, use 
    Mercenary B on the RIncar if you have Violence status. Violence status occurs 
    when any character has lost half health. Merc B with all characters Violenced 
    should do an obsence amount of damage. Combined with the attack on the RIncar 
    that the archers (and any one who attacked after the LightningCrystal was 
    destroyed) should do it in. If not, attack next turn, focus on the RIncar
    
    Long Way formation
    Geddoe 
    Jacques
    Ace
    Joker
    Queen
    Aila
    (Jeane)
    
    Long Way: A magical battle is here. Geddoe should cast Hellfire, Ace should 
    cast Thunder Storm, and Queen should cast The Shredding. Next turn, have Geddoe 
    and Joker pair up with Final Flames on the Water Crystal, while Aila either 
    heals with Great Blessing (if needed), or have her cast Canopy Defense for 
    shielding. Once the Water Crystal is destroyed, go for the Lightning Crystal, 
    then the Fire. Once those three are gone, it's all a matter of attacking and 
    outlasting. Joker should be trained in Water Magic and Fire Magic both, and 
    should have a pair of Rage and Flowing Runes. Flowing is for Kindness Rain 
    only, Aila is on secondary healing; she heals until Joker finishes his Final 
    Flames. 
    
    Chris-
    
    Formation
    
    Chris
    Roland
    Leo
    Salome
    Borus
    Percival
    (Louis)
    
    Chris's team is probably the most difficult, espeically if Louis is in support.
    If one has high quality medicines equipped, Silent Lake should render the 
    crystals useless and the RIncar only able to attack with one weaker attack. 
    First turn Roland should cast The Shredding, Salome casts Battle Oath, and 
    Percival lays down the Silent Lake. Bulk up Percy's Water Magic skill so it 
    moves quickly. After that, it's an attacking game; take out the Lightning 
    crystal to reach the RIncar, and the Water Crystal to prevent revival once 
    Silent Lake wears off. After that, it's like Geddoe's team, only Salome is the
    lead healer and Percy is on backup
    
    Hugo-
    
    Hugo only requires himself, Fubar, and Sgt. Joe. The other three can be 
    whomever one pleases. Here is a team that could decidely be a "Hugo" team...
    
    Hugo
    Fubar
    Lilly
    Sgt. Joe
    Reed
    Samus
    (Jeane)
    
    Now, Hugo's team isn't abysmal with the MDEF like Leo and Borus, but don't get
    cocky, the entire party has lower hit points except Reed. Hugo/Fubar should 
    always attack. Lilly is on offense while Sgt. Joe is the healer. Reed should
    have a Cyclone Rune to cast Shining Wind, if needed. Samus can go any which 
    way, but a Mother Earth Rune for Canopy Defense should help (just make sure to 
    bulk his grade a little. I believe Sasarai starts with an EarthMagicRing Samus 
    can borrow.)
    
    IV.) Updates
    
    August 16, 2004 - Updated a few rankings, and added the storyline boss fights
    for the RIncar
    
    
    V.) Legal documentation and Thanks
    
    The Suikoden series and all affiliated parties are copyrights of Konami. 
    
    This FAQ is copyrighted by Matt620. It may be used as long as it is properly 
    cited as my work. 
    
    Thanks go to...
    
    -Suikosource.com, and one of it's writers who provided some input on characters
    that I do not typically use. Thank you, KoRnholio. All boss hit points numbers
    were taken from Suikosource's boss guide. 
    
    -BlindTelescope, for the default party battles and other varied and throuough 
    input
    
    -NeoElfBoy, for providing input on characters that are not typically used by 
    me. Not to mention for being the most serious debater on the Suikoden III 
    boards that's the con to my pro.
    
    -Heroic Luc and TenkoStar17, for the support and agreeing to help look over 
    the FAQ.  
    

    FAQ Display Options: Printable Version