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Suikoden III Boss and Character FAQ.
Written by: Matt620 (Matthew McGeehin), with help from BlindTelescope
Version 1.25

I.) Introduction
II.) 108 Stars
III.) Team Suggestions for Boss Battles
IV.) Legal Documentation and Thanks


I.) Introduction
The purpose of this FAQ is to list the 108 Stars of Destiny 
of Suikoden III, explain how they are recruited, then, provide 
detailed information about these stars, and explain how effective, 
or ineffective, they may be. Following this, a list of storyline 
boss battles is provided, as well as effective teams and 
strategies to help defeat these bosses. 

II.) 108 Stars

The following is a list of all 108 Stars of Destiny. All stars will 
follow this format

Name: The name of the star

Automatic: Detailing whether or not the star is gotten
automatically or not. If they aren't, then this will
explain how to obtain them. Not all optional characters do 
not have to be gotten in the chapter that they are listed, but
it may be wise to do so, as you may not be able to reach them
for a while, or they have a certain level advantage that proves
handy. To recruit non-automatic stars, you must visit Budehec 
Castle first. Geddoe can reach it in Chapter 1, Chris chapter 2,
and Hugo will automatically go there in his Chapter 3. Thomas 
can start recruiting after he has his "land-lease" idea.  

Battle Fighting Style: Some characters fight differently
then others. Pure magic users will rarely attack, and
berserkers will almost always attack, even if issued a defend
command. Here is the list of styles:

       Offensive Fighter: Will attack if you say to, defend if
you say to, and if the other person in the pair uses magic or an item, they 
will attack.
       Defensive Fighter: Will attack if you say to, defend if
you say to, if the other person in the pair uses magic, they will 
defend, and if the other person in the pair uses an item, they will attack.
       Berserker: Will attack if you say too, will attack if 
you issue a defend command, and if the other person in the 
pair uses magic or an item, they will attack
       Magic User: Will defend if you issue an attack command 
(EXCEPTION: if there are two magic users in a pair, the one in
the front will attack, and the other will defend), defend if 
you say to, and if the other person in the pair uses magic or 
an item, they will defend.
       Support: Is a support character, does not fight.


War Fighting Styles: What the character does in strategy battles.
The choices are:
     Leader – They lead a unit. They must fight in wars where
they are the leaders, and when they die, the unit is defeated. 
     Fighter – They fight in units led by one of the leaders, and 
may be switched around from unit to unit unless it is expressly stated in
the walkthrough that they cannot. These characters do not have to fight
unless they cannot be moved.
     Support – They offer support skills, but do not fight in the 
battle themselves.
     Doesn’t fight – They do not fight in war.
     Mixed – They fulfill more then one role over the course of 
the game. The rating will be broken down by which role they fulfill 
if the rating differs.
 

Skills: Unique skills for each character. These skills are skills 
such as Heavy Damage that not everyone learns. 

Strengths: Highlights what the character does best in a situation. This will
also detail important skills to raise to get the most out of a character. A
Support character will not get this category

Weaknesses: This will detail the character's drawbacks, and ways to counter 
them, if they can be countered. A Support character will not get this 
category

Support Discussion: This applies to Support characters. This section will
discuss how useful the support abilities of a character are. Also, if 
applicable, this section will explain what the character does at Budehec 
Castle and where to find them. Certain playable characters, like Juan, will
have this section if they perform a function at Budehec Castle. 


Skill List: A list displaying the maximum levels each character’s 
skills can reach

Stats - Like all games, characters have stats that factor in what they
can do better then others. The following list are the stats 
of the Suikoden III world.

PWR - Power. Physical, offensive power. 
SKL - Skill, Determines into accuracy
MAG - Magic. Determines amount of spells one may cast before resting
REP - Repel. Determines dodge
MDEF - Magical Defense, determines how well one fares against magic. 
SPD - Speed, factors into how fast a character can move
LUCK - Luck, helps determine random variables
HP - HP, helps determine how durable a character is. 

Physical defense is determined by the armor a character wears, with the 
exception of animal stars, as they cannot equip any armor. The stats in 
this game are a "base" of sorts. They factor initial ability, but one 
trains up skills (physical skills at a Bujitsu Teacher, magical skills 
at a Tutor) to help make the characters better. Some skills are trained 
better then others, evident by the grades that can be reached. 
	

Geddoe Chapter 1

Name: Geddoe
Automatic: Yes
Battle Fighting Style: Defensive Fighter
War Fighting Style: Leader 
Unique Skills: Freeze, Parry, Magic Repel

Geddoe is one of the three main characters that can be played as in 
Suikoden III. He is a mercenary, the captain of the 12th unit in the 
Harmonian Southern Frontier Defense Force. He’s a mysterious character; 
not even his partners know that much about him. In truth, he is the 
bearer of the True Lightning Rune, and one of the oldest people in the 
world. He fought alongside the Fire Bringer against Harmonia fifty years ago. 
He wears black clothes and chainmail, and he uses a broad sword to fight.

Strengths: Geddoe will always bear some type of True Rune, so he'll have a great
magical offensive ability. Couple that with his above average magic stat and 
high magical skills, he will dish out magical offense with the best of them. 
Geddoe is also tough enough to handle himself, with a great Parry and alright
Repel and Armor Protect so that he will usually not need to be protected with a
tank, and his magical defense is fine too, with a high MDEF and Magic Resistance
to supplement his only average Magic Repel. 

Weaknesses: Geddoe, perhaps not surprisingly, has a low SKL rating, so he'll
tend to miss. To compensate, Geddoe can usually just attack with magic, or train
up his Accuracy to help a little. 

Skill List: 
Swing: B+
Accuracy: B+
Damage: B+
Repel: B+
Armor Protect: B+
Holy Dash: B
Parry: A
Freeze: B+
Fire Magic: B+
Water Magic: B
Wind Magic: B+
Earth Magic: B+
Lightning Magic: A
Magic Resistance: B+
Sword of Magic: B+
Magic Repel: B


Name: Ace
Automatic: Yes, he starts with Geddoe
Battle Fighting Style: Offensive Fighter 
War Fighting Style: Fighter
Unique Skills: Discount, Thief

Ace is the accountant of the 12th unit in the Southern Frontier Defense Force, 
a job he handles because no one else wanted it. He loves to drink and chase 
skirts. He used to be a member of Gilbert’s mercenary crew (Gilbert from 
Suikoden II). He’s got brown hair, wears a brown and beige patched shirt with 
a red scarf tied around the arm, camo pants, and he uses a pair of sai to 
fight. He learned about sai from a book and had a blacksmith make a pair.

Strengths: Although most people don't try it out to realize it, Ace is actually
a very efficent damage dealer, with the ability to boost his attack and hit in
an area with 100% accuracy. The sacrifice is that the rune will unbalance him, 
although building up Ace to his highest potential will more often then not 
kill the enemies before the second round. Ace can also hold his own in most 
situations, with a high REP stat to avoid attack, and above average HP to help 
his above-average defense and average magical defense. Another good thing about
Ace is that he requires very little maintenance, he doesn't need a rare equip
like a Fury Rune. 

Weaknesses: Ace is very balanced in the sense that he really has no weaknesses.
He's got a low MGC stat, but Ace does more damage with physical attacks anyway,
so that's pretty useless, and even if you want Ace to use magic, he uses 
Lightning, so he'll outdamage anyone who uses an Earth, Wind, or Water Rune. 
Perhaps the only other real drawback is that Ace only has 4 free skill slots,
so he can't do absolutely everything, although he's not the kind who needs 
many skills to be effective anyway. 


Skill List

Swing: B+
Accuracy: B+
Damage: B
Discount: C
Repel: B
Armor Protect: B
Holy Dash: B+
Thief: B+
Fire Magic: C
Water Magic: C
Wind Magic: B
Earth Magic: B
Lightning Magic: B+
Magic Resistance: B
Sword of Magic: B


Name: Queen
Automatic: Yes, she starts with Geddoe
Battle Fighting Style: Offensive Fighter
War Fighting Style: Fighter
Unique Skills: Heavy Damage, Shield Magic

Queen is a member of the 12th unit in the Southern Frontier Defense Force,
and she is the only woman in the unit. Queen is a tomboy; she enjoys drinking 
as much as the men in the unit. She used to be an aristocrat in a country 
called Sanady, but Harmonia conquered it and she was forced to live as a slave 
as a child. She got black hair, wears a green shirt and black pants, and she 
uses a one handed saber to fight. 

Rating
Strengths - Queen's very high on offense, with a quick weapon for multiple 
swings and Heavy Damage to dish out pain, and with her Repel, she can avoid
most hits. Queen's also got a high MGC stat and will be perhaps the best Wind
Magic user until the end of the game when Yuiri becomes available. Thirdly,
Queen gets the skills she really needs as natural skills, so she doesn't need
to worry much about her skill slots, since she only needs one free slot (for 
Damage) 

Weaknesses - Perhaps Queen's only weakness is her lack of a second free rune 
slot. She gets one, but her Ripple rune is only useful for scoring a 100% 
accurate hit since it lessens damage. As such, Queen can only use one of her 
strengths, magic or physics. She can dual-class with more efficency then 
Percival since she outdamages him. Her lower HP can raise problems, but as a 
female, she can equip a Blue Ribbon. 

Skill List
Swing: B+
Accuracy: B+
Damage: B
Repel: B+
Armor Protect: C
Holy Dash: B+
Heavy Damage: A
Fire Magic: B
Water Magic: B
Wind Magic: B+
Earth Magic: B
Lightning Magic: B
Magic Resistance: B
Sword of Magic: B+
Shield Magic: B


Name: Joker
Automatic: Yes, he starts with Geddoe. 
Battle Fighting Style: Defensive Fighter
War Fighting Style: Support
Unique Skills: Counter-attack, Continual Attack, Focus, Pale Gate Magic

Joker is the oldest member of the 12th unit in the Southern Frontier Defense 
Force. He’s foul-mouthed and enjoys making cracks at Ace. However, Ace and 
Joker get along surprisingly well, and the two of them, along with Queen, 
enjoy their drinks. He’s got black hair and a mustache, wears all purple, and 
a bunch of tribal necklaces, and he uses his fists as a weapon. For those who 
have played Suikogaiden, Joker is Wan.

Strengths: Joker is one of the best mages you'll have. Although he doesn't 
possess a True Rune, he has the highest magic stat in the game, which makes 
for the mostspells. As such, Joker has powerful magical abilities, with the 
exception of Lightning. He makes for an excellent dual-wielder of Fire and 
Water. Joker is also one of the best fighters among the magicians, with 
Continual Attack that most fighters would kill for. Also, among wizards, Joker 
is easily the most survivable, with an A in Repel, the highest HP, and even a 
B+ in Armor Protect. So essentially, Joker has the best non-mage talents of a 
mage, fighting for those times when spells would be not worth using, and 
defense since, well, everyone can use defense. But his magical abilities are 
still top-notch

Weaknesses: As a wizard, Joker's survival abilities, although the best among
the wizards, are at best, average. Joker's other drawback is that his Isshin
Rune is not that useful, and his third slot opens much later in the game. 
Joker does not possess a natural S in magic, but it's very easy to reach an S 
in Fire with easily found equipment. 

Skill List
Swing: B
Accuracy: B
Damage: B
Repel: A
Armor Protect: B+
Holy Dash: B
Counter-Attack: A
Continual Attack: A
Fire Magic: A
Water Magic: B+
Wind Magic: B+
Earth Magic: B+
Lightning Magic: B
Magic Resistance: B
Sword of Magic: C
Pale Gate Magic: B
Focus: A


Name: Jacques
Automatic: Yes, he comes with Geddoe
Battle Fighting Style: Offensive Fighter 
War Fighting Style: Fighter
Unique Skills: Sharpshoot

Jacques is the newest member of the 12th unit in the Southern Frontier Defense
Force. He’s really quiet, and doesn’t drink alcohol like the rest of the 
group. He’s rather strange; no one knows exactly why he does what he does. 
He’s blonde, wears a light blue coat and khaki pants, as well as a white 
headscarf. He uses a gigantic crossbow to attack.

Strengths: Jacques has the best Sharpshoot, which grants him some critical 
ability and allows him to attack at any time without moving. He's also decently
tough and doesn't have to worry about dying most of the time, especially 
against monsters like Chimeras that target archers. His Boranda Hawk rune is 
also very good at sweeping the field of enemies since it hits everyone and does
a higher damage multiplier then Great Hawk, and that it's much, much faster. 

Weaknesses: Jacques's damage, although fine for blitzing commons, really tapers
off when he goes against single strong enemies. Although he can reach two shots
with a C swing, he'll be outdamaged by Geddoe, Ace, and Queen all the time. 
He's also unsuitable for magic, but he's better with a Double-Strike Rune to 
use in conjunction with Boranda Hawk anyway. 

Skill List
Swing: C
Accuracy: B+
Damage: B+
Repel: B
Armor Protect: B
Holy Dash: B
Sharpshoot: S
Fire Magic: B
Water Magic: C
Wind Magic: B
Earth Magic: B+
Lightning Magic: B
Magic Resistance: B+
Sword of Magic: C


Name: Aila
Automatic: Yes. In Karaya Village, Ace and Joker will see her argue with a 
woman and go chase her. Pursue them, and when Karaya is attacked, Aila will 
join with Ace and Joker. After you meet Geddoe and Queen again, Aila will join 
permanently. This is all automatic. 
Battle Fighting Style: Offensive Fighter
War Fighting Style: Doesn’t fight
Unique Skills: Shield Magic, Freeze

Aila is a young Karayan girl who travels with Geddoe. She has some ability to 
sense the spirits, but she tends to stick to her bow rather then her wits. 
She hates the Zexen Knights for their attacking and destruction of Karaya 
Village. She wears bright yellow clothing, has brown hair tied in curls, 
and carries a short bow to attack. 

Strengths: Aila is very good in the early game. Since Geddoe's brigade lacks 
a dedicated healer, she easily fulfills this role with her Shield Rune, and can
do this even until the late game. She's can do some decent far-away damage. Her
biggest strength however is that she will outclass all Earth Magic users 
until the end of the game (she'll tie one, but beats her out in other areas)

Weaknesses: Aila's weaknesses can be summed up easily: She runs out of gas 
later on. Although she'll be a great healer early on, once Joker gets his 
rune slot and Water Magic, she'll have little use as a healer. Although Aila 
can do some decent damage, she'll lose out to everyone except Jacques in a 
physical damage build, not to mention she requires a Fury Rune to even be a 
serious contender as a physical damager. Aila's also got pathetic defense and 
HP; she'll die easily if she's not protected. Thirdly, Aila has no Sharpshoot,
which makes her the only archer without a critical hit mark.

Skill List:
Swing: B+
Accuracy: B+
Damage: B+
Repel: B+
Armor Protect: C
Holy Dash: B
Freeze: A
Fire Magic: B+
Water Magic: B
Wind Magic: B
Earth Magic: A
Lightning Magic: C
Magic Resistance: B+
Sword of Magic: B
Shield Magic: B+


Name: Jeane
Automatic: No. Offer her a job at Budehec. She is in Brass Castle’s Rune 
Shop. 
Battle Fighting Style: Support
War Fighting Style: Support
Skills: Healing, Rune Sage

Jeane is the sexy Rune Sage in Brass Castle. No one knows much about her. 
It is suspected that she has a True Rune, but no one knows where it is. 
Jeane is at least 150 years old (very well put for someone that age, haha) 
She’s got white hair and wears a shiny black dress. 	
	
Support Discussion: Jeane, as always, is the rune sage. Her shop will sell any
commonly sold rune that is seen in a shop before, so if you need any runes, 
they can usually be found with her. Outside of the party, Jeane may attach or 
remove any non-permanent rune from any character, even if they are not in the 
active party. Inside the party, Jeane will heal a little damage, which is a 
nice perk, but truly shines in her Rune Sage ability, which causes rune 
chanting time to shrink, allowing for faster spells, not to mention allowing 
one to access a rune shop instantly. This ability is especially great if one 
is using the Pale Gate Rune, which has a naturally slower startuptime. Jeane's 
shop is located on the first screen of Budehec Castle, on the right end of 
the long building to the left of the stairs to the manor entrance. 

Skill List
Healing: E
Rune Sage: A


Name: Ernie
Automatic: No. Talk to her in Brass Castle’s Tutor shop, and answer her five 
questions. 
Basic Fighting Style: Support
War Fighting Style: Doesn’t fight
Skills: Tutor
	
Ernie is the young girl wearing the graduation robe and mortarboard in 
Brass Castle. She is looking for a place to do research. She’s got brown 
curly hair and carries around a stack of books, as well. 

Support Discussion: Ernie is your castle Tutor, so see her for increasing any 
magical skills. Outside of battle, she will function as a Tutor for anyone, 
even if they are not in the active party. In the party, her Tutor skill allows
one to access a Tutor at any time and for a slight increase in the damage of 
magical spells. Not as useful as Rune Sage, because it doesn't matter how much
extra damage a spell is given if the character is hit out of it, but still a 
useful skill nontheless. Ernie is located in the upstairs library, in the small
partition

War: N/A

Skill List
Tutor: B+


Name: Scott
Automatic: No. Bring him a Deer Antler. They can be found in Vinay del 
Zexay’s trade shop.
Basic Fighting Style: Support
War Fighting Style: None
Skills: Discount

Scott is the guy outside of Brass Castle who has the parrot on his shoulder. 
He wants to plan trade routes all around.  He’s blonde, wears a red 
beret-like hat, and a striped shirt and vest. 

Support Discussion: Scott is the trader, and his post allows for another outlet
in the trading world. Trading is a quick way to make extra Potch by buying 
an item where the price is low, then selling it when it is high. With the 
addition of area and treasure bosses, however, this is not as useful as it was
in Suikoden II. In the party, Scott provides a minimal discount that is 
outclassed by almost every other person with Discount, including Ace, who isn't
in Support. Just get him here since he is easy to get. Scott's trading post is
located next to the door leading to the basement of the castle. 
		
War: N/A

Skill List
Discount: D


Hugo Chapter 1

Name: Hugo
Automatic: Yes
Battle Fighting Style: Offensive Fighter
War Fighting Style: Leader
Unique Skills: Parry, Heavy Damage, Counter-attack, Continual Attack

Hugo is the son of Lucia, the Karayan chief. He’s energetic, positive, 
and enjoys riding, whether it is on horses or on his pet griffon, Fubar. 
He’s selected to go visit Zexen, the empire to the west, and deliver an 
important message at the bequest of his mother. He’s got blonde hair that 
tapers to black in the tips, wears a bright yellow vest and black pants, and 
carries a long knife as a weapon.

Strengths: Hugo can really dish out pain fast, unbelievably fast. With a fast
weapon and high Swing, he'll get a lot of hits; with Heavy Damage, he'll really
dish it out, and with Continual Attack, he can keep on going. Defensively, Hugo
has an S in Repel and a respectable Parry that allows him to be nearly 
invincible to single targeted attacks. Hugo also gains access to a True Rune, 
and this allows him to really dish out some magical pain. 

Weaknesses: Despite Hugo's high defensive skills, magic or non-avoidable, 
non-parryable hits will show that Hugo has low defense and HP, and he can't 
avoid targeting like Queen does with Blue Ribbons since Hugo cannot equip them.
Also, Hugo doesn't have high magical marks, so, although he can do a fair 
amount of damage with his spells, he won't be casting them fast at all. This
is especially true if he is chosen to inherit the True Water Rune, since his 
Water Magic is the worst of his, Chris's, or Geddoe's. 

Skill List
Swing: A
Accuracy: A
Damage: B
Repel: S
Armor Protect: C
Holy Dash: B+
Parry: B+
Heavy Damage: A
Counter-Attack: B+
Continual Attack: B+
Fire Magic: B
Water Magic: C
Wind Magic: B+
Earth Magic: B+
Lightning Magic: B
Magic Resistance: B
Sword of Magic: B


Name: Sgt. Jordi (Joe)
Automatic: Yes, joins with Hugo 
Battle Fighting Style: Defensive Fighter
War Fighting Style: Fighter
Unique Skills: Heavy Damage, Chant Volume 

Sgt. Joe is Hugo’s mentor. He’s a Duck village clansman and a veteran of 
wars. He is the voice of reason for the hotheaded and emotional boy, and the 
Sgt. constantly stops Hugo from giving into his anger. He wears a brightly 
colored helmet and vest, and uses a large halberd to attack. 

Strengths: Sgt. Joe dishes out pain much like Hugo does, with higher strength
and stronger weapons to take the place of many hits. Although Hugo will do more
damage, the Sgt. still has Heavy Damage and Damage enough to be formidable. 
Joe, since he is always with Hugo in the beginning, is easily the healer for 
his charge, with a better Water Magic score and starting with a Water Rune;
allowing him to handle that aspect that Hugo cannot provide very well. He's
also got the always-useful Magic Repel, which allows him to take no damage from
spells at times. 

Weaknesses: Sgt. Joe is not that great defensively, with defense only barely
better then Hugo without the Parry or great Repel. Especially in war battles, 
Joe tends to eat it much quicker then Hugo does. Also, Sgt. Joe can barely 
muster a second hit with his weapon, although he has an extra rune slot over
Hugo to help the gap, he will lose out in damage compared to those with more 
hits. 

Skill List
Swing: B+
Accuracy: B
Damage: B+
Repel: B+
Armor Protect: B
Holy Dash: B+
Heavy Damage: B+
Fire Magic: B
Water Magic: B+
Wind Magic: B+
Earth Magic: B
Lightning Magic: C
Magic Resistance: B+
Sword of Magic: B
Chanting Volume: B+


Name: Fubar
Automatic: Yes, with Hugo
Battle Fighting Style: Offensive Fighter
War Fighting Style: Fighter
Unique Skills: Freeze

Fubar is Hugo’s pet griffon, a cross between lion and bird. He’s very 
intelligent and can understand what Hugo tells him. He’s also very obedient, 
although he tends to go looking for food when he’s alone. Fubar has all white 
feathers except on the top of his wings, which are black. 

Strengths: Fubar can be divided into two sections: Mounted with Hugo and going
it solo. Mounted, Fubar is a powerful war machine, allowing Hugo to do more
damage (at the cost of the unit being considered as one, so if one dies, so
does the other). Solo, Fubar is definitely worse off. Regardless, Fubar still
has high damage and can stun enemies, so he's useful for that.

Weaknesses: Fubar is a monster, and thus, he can't equip any armor or 
acessories other then medicines or Sacrifical Jizos. So he can't regenerate
HP, gain resistance to spells, et cetera. His Shining Wing rune can be useful,
especially in war battles, since it doesn't unbalance and hits a fairly large
area, but for the most part, whenever Fubar is used, he should be on Hugo. 

Skill List
Swing: B
Accuracy: B+
Damage: B+
Repel: B+
Armor Protect: B
Holy Dash: B+
Freeze: B+
Fire Magic: B+
Water Magic: B
Wind Magic: B
Earth Magic: C
Lightning Magic: B
Magic Resistance: B
Sword of Magic: C


Name: Lulu
Automatic: Yes, he joins with Hugo 
Battle Fighting Style: Berserker
War Fighting Style: Doesn’t fight
Unique Skills: Continual Attack

Lulu is Hugo best friend, a boy with a perpetual grin on his face. He 
wears brightly colored clothes, has black hair except for on top, which is 
dyed red, and uses a knife to attack.

Strengths: Lulu is Hugo-lite. He's fast, can attack a few times, and gets
Continual Attack to attack again. Those are some great points to Hugo, so they
are great points to Lulu too.

Weaknesses: Lulu is not as good as Hugo, practically all of his skills are 
worse then Hugo's. But most importantly, Lulu will be inaccessible for most of
the game, for, at the end of Hugo 1, Lulu will try to attack Chris and get 
killed, preventing anyone from using him again. 

Skill List
Swing: B+
Accuracy: B
Damage: B
Repel: B+
Armor Protect: C
Holy Dash: B+
Continual Attack: B+
Fire Magic: C
Water Magic: C
Wind Magic: B
Earth Magic: B
Lightning Magic: C
Magic Resistance: B+
Sword of Magic: B


Name: Melville
Automatic: No. In Hugo Chapter 1, watch him argue with Guilliame. After that, 
enter the alleyway, climb up the scaffolding, and knock on the window, 
answering “Saint Loa Knights” when the voice talks. After the scene plays 
through, you’ll have Melville temporarily. To recruit Melville permanently, 
recruit Billy, then wait to Chapter 4, and then talk to Melville in the 
alleyway where his clubhouse was. 
Battle Fighting Style: Offensive Fighter
War Fighting Style: Doesn’t Fight
Unique Skills: Heavy Damage

Melville is the captain of the Saint Loa Knights, a group of 12 year olds who 
idolize the Zexen Knights and pretend to be knights themselves. Melville is 
the “Swordsman of Rage” of this group. He wears a white shirt, blue vest, 
brown highwater pants, has brown hair, and he uses a small sword to attack. 

Rating

Strengths: Melville has a surprisingly high Heavy Damage. When coupled with his
Swing and two rune slots, he can actually do damage that is surprising. He's 
decently fast too.

Weaknesses: Melville requires rare equipment to become a high damage dealer,
plus a lot of time since A+ skills like his Heavy Damage take longer to level
up then even S class skills. Also, Melville is very fragile and has a 
durability like that of mages, yet he doesn't have the protection of hanging
around back and casting spells. He could do that, did he not have a low MGC.
Oh well, he could do it with Water since that uses low level spells. 

War: N/A

Skill List
Swing: B+
Accuracy: B
Damage: B
Repel: B+
Armor Protect: B
Holy Dash: B+
Heavy Damage: A+
Fire Magic: B
Water Magic: B+
Wind Magic: B+
Earth Magic: B+
Lightning Magic: B
Magic Resistance: B
Sword of Magic: B+


Name: Alanis
Automatic: No. Temporarily in Hugo Chapter 1, you recruit her as you recruit 
Melville. To recruit her permanently, wait until Chapter 4, and then talk to 
her in Great Hollow with Melville and Elliott in the party. 
Battle Fighting Style: Defensive Fighter
War Fighting Style: N/A
Unique Skills: Shield Magic, Precision, Pale Gate Magic

Alanis is the “Silver Maiden” of the Saint Loa Knights. She moves with her 
father constantly because of his job, and never had friends like she had with 
Melville and Elliott. She wears a red dress and boots, has brown hair and 
uses a rod to attack. 
	
Rating

Strengths: Alanis has some pretty diverse magical skills, gaining two forms of
unique magic, as well as three rune slots to use it with. She's also okay with
her Repel and magician-type status to protect herself.

Weaknesses: Like all wizards, Alanis has horrible strength and shouldn't
physically attack. She's also got horrible defense, again, like most wizards.
However, the really horrible thing about her is that she has a low MGC stat, 
which is something a magician should not have. Even fighters like Queen or
Elaine have a higher magic stat. 

War: N/A

Skill List
Swing: C
Accuracy: B
Damage: C
Repel: B+
Armor Protect: C
Holy Dash: B+
Fire Magic: B+
Water Magic: A
Wind Magic: B
Earth Magic: B+
Lightning Magic: B+
Magic Resistance: B+
Sword of Magic: B
Shield Magic: B+
Pale Gate Magic: A
Precision: B+


Name: Elliott
Automatic: No, he is recruited, both temporarily and permanently, the same 
style as Melville. 
Battle Fighting Style: Support
War Fighting Style: Doesn’t Fight
Unique Skills: Potch Find, Treasure Hunt

Elliott is the third member of the Saint Loa Knights, and the only one that 
doesn’t fight. He joins as a guest in Hugo Chapter 1, but becomes a support 
character when he’s recruited permanently. He’s blonde, wears a red ascot, 
yellow shirt, shorts, and glasses. 

Support Discussion: Elliott has the highest Potch Find of all the support 
characters, so if one is going on a money run, take him along for the extra
perk he provides. He's also got Treasure Hunt, raising the chance one can find
items after battle, which is always useful since rare equipment like 
second-level runes can be harvested after battles. 
		
War: N/A

Skill List
Potch Find: C
Treasure Hunt: D

Chris Chapter 1

Name: Chris Lightfellow
Automatic: Yes
Battle Fighting Style: Offensive Fighter
War Fighting Style: Leader
Unique Skills: Parry, Heavy Damage

Chris Lightfellow is the hero of Zexen, the Captain of the Knights and the 
only woman in the unit. She’s soldierly and strict, but a little wishy-washy, 
especially against the Zexen Council, a bigoted group of elected officials. 
She has white hair tied up into a bun, and wears heavy armor with a red 
skirt, the standard uniform of a Zexen knight, and she uses a one handed 
sword to attack. 

Strengths: Chris does a lot, but she shines first and foremostly defensively. 
Chris is just someone that does not die. She's really tough with her ability 
to equip heavy armor, her Armor Protect raising it's effectiveness, and even
Parry to help her avoid even more attacks. Offensively, Chris is no slouch 
either, with an A in Accuracy, Damage, and Heavy Damage to make her attack 
a lot and not miss, coupled with a unique rune that allows her to double her
damage. With the True Water Rune, Chris can become an effective dual-caster,
with a lot of healing to supplement her other abilities. 

Weaknesses: Chris has a horrible magic stat, so her True Rune abilities are
dampened quite considerably if she elects to take the True Fire Rune. The True 
Water Rune, however, with it's best skill at Level 1, does not have this 
disadvantage. Chris has no free rune slots, however, with the True Rune and 
her command attack rune taking them both up. 

Skill List
Swing: B
Accuracy: A
Damage: A
Repel: B
Armor Protect: B+
Holy Dash: C
Parry: A
Heavy Damage: A
Fire Magic: C
Water Magic: B+
Wind Magic: C
Earth Magic: C
Lightning Magic: C
Magic Resistance: B
Sword of Magic: A


Name: Salome Harras
Automatic: Yes, he starts with Chris
Battle Fighting Style: Defensive Fighter
War Fighting Style: Mix – Leader/Support
Unique Skills: Shield Magic, Magic Repel

Salome is the strategist among the Zexen Knights. He isn’t as bigoted as the 
other members of Zexen in regarding the Grasslanders. Throughout the story, he 
advises Chris, despite his somewhat weak-willed tendencies. He has short 
blonde hair and wears a red scarf and black jacket over his standard Zexen 
uniform. He uses a mace to attack.

Strengths: Salome is a support mage, and a damn good one at that. He possesses
an A in both Water and Shield, two very useful magics for the support mage 
(His Shield is also unmatched by anyone else) and he also possesses three rune 
slots, so he can go for a third magic in Fire, Wind, or Earth for some attack 
spells. His MGC stat is decent for a mage, but the good thing is that, for a 
generally mage-type character, Salome is tough, able to equip chain type 
armor that no other mage can do. And, of course, Magic Repel is always nice.

Weaknesses: Salome will be outclassed as a support mage by Sasarai since the
Bishop has a higher magic stat. Not to mention he rivals Nei as a supporter,
since she beats him out in another type of support magic. Also, Salome can only
reach one swing with his weapon, lowering his damage. Finally, Salome doesn't 
have that many free skill slots. If he trains two of his magics to use with 
Shield, then he'll only have one free for another skill


Skill List
Swing: C
Accuracy: B
Damage: B
Repel: B
Armor Protect: B+
Holy Dash: B+
Fire Magic: B+
Water Magic: A
Wind Magic: B+
Earth Magic: B+
Lightning Magic: B
Magic Resistance: B+
Sword of Magic: B+
Shield Magic: A
Magic Repel: B+


Name: Roland Lesarus
Automatic: Yes, joins with Chris
Battle Fighting Style: Offensive Fighter
War Fighting Style: Split - Fighter/Leader 
Unique Skills: Sharpshoot

Roland is the elf among the Six Zexen Knights. He’s calm, levelheaded, and his
relatively expressionless. He tends to assert himself when dealing with the 
Grasslanders, being a bit more forceful then Chris. Roland has purple hair 
and pierced, pointed ears, wears the Zexen Knight uniform, and uses a longbow 
to attack. 

Strengths: Roland is easily the toughest archer among the bunch, having HP and
defense on the level of Jacques with higher Armor Protect. He's also got
two free rune slots and decent skills all around that allow him to do some
alright damage. Roland is also very easy to build up, requiring very little
time to build skills. 

Weaknesses: Roland needs speed-bulking equipment to reach a second swing, and
until he reaches it, he will be outdamaged by all of the other archers. He also
a poor choice for magic, since he cannot bulk his Wind Magic with the Wind Hat.
This guy is probably hte worst knight. 

Skill List
Swing: B
Accuracy: B+
Damage: B
Repel: B+
Armor Protect: B+
Holy Dash: B+
Sharpshoot: B+
Fire Magic: B
Water Magic: B
Wind Magic: B+
Earth Magic: B
Lightning Magic: B
Magic Resistance: B+
Sword of Magic: C


Name: Borus Redrum
Automatic: Yes, joins with Chris
Battle Fighting Style: Offensive Fighter 
War Fighting Style: Fighter
Unique Skills: Heavy Damage

Borus is the hotheaded violent one of the Zexen Knights. He’s arrogant, 
has a bad temper, and gets offended easily. Because of this, he is taken 
advantage of by mysterious forces when the knights go to Karaya Village. 
Borus is a blonde pretty boy who wears the Zexen Knight uniform and uses a 
long sword to attack. 

Strengths - Borus is like a miniature Chris in the sense that he can really
dish out some pain while protecting himself with high defense. Borus's Damage,
Heavy Damage, and Armor Protect are at Chris's levels. Despite a B Swing, he'll
reach two swings, like Chris. 

Weaknesses - Borus lacks the magical abilities, offensively and defensively,
of Chris. Borus cannot equip magical runes at all, but at least his Sword of 
Rage is not permanent so that another rune can take it's place. Borus also 
lacks Chris's solid MDEF. Lastly, Borus only has one free rune slot. 

Skill List
Swing: B
Accuracy: B+
Damage: A
Repel: B
Armor Protect: A
Holy Dash: C
Heavy Damage: A
Fire Magic: B
Water Magic: C
Wind Magic: C
Earth Magic: C
Lightning Magic: C
Magic Resistance: B
Sword of Magic: B+


Name: Louis Keeferson
Automatic: Yes, he joins with Chris
Battle Fighting Style: Support
War Fighting Style: Doesn’t fight
Unique Skills: Healing, Cook

Louis is the little mascot among the Zexen Knights. He’s Chris’s squire, and 
he is constantly cheerful and tries to help Chris take her mind off of her 
troubles. Borus and Percival enjoy getting Louis drunk, much to the dismay of 
Chris. Louis has light blonde hair, and wears a little armor: two shoulder 
pieces, greaves, and a small breastplate. Other then that, Louis wears red 
and yellow. 

Support Discussion: You'll be forced to take Louis during the early part of 
Chris's game. He's better then nothing, but there are both better healers 
and better cooks. At least you don't have to wait around and recruit him,
so that's pretty nice that he's available for Chris, but other then that, 
he should only be put in a Chris-themed team. 

Skill List
Healing: E
Cook: D


Thomas Chapter 1

Name: Thomas
Automatic: Yes
Battle Fighting Style: Defensive Fighter
War Fighting Style: Leader
Unique Skills: Parry

Thomas is the indecisive master of Budehec Castle. His father, a Zexen 
councilor, who doesn’t want him hanging around Vinay del Zexay, sends him 
there. Thomas is kind, brave, and determined, determined to keep his position 
and keep everyone at the castle. He’s got brown hair and wears a tan coat and 
green pants, and he uses a small sword to attack

Strengths: Thomas has some pretty good skills, specifically dealing with 
evasion of single targeted attacks. He's perhaps the best at evading single
targeted attacks, as he can reach an S in not one, but two dodging-type 
skills. Thomas is also exceptionally accurate and possesses two free rune
slots, as well as plenty of free skill slots to bulk up his abilities more.

Weaknesses: Thomas, despite his two rune slots, still won't be a spectacular
damage dealer because of his lower strength. Also, despite Thomas's A+ in Wind
Magic, his pathetic magic stat won't allow Thomas one of the very useful Level
4 spells. Also, like Hugo, although Thomas is a master of avoiding attacks,
un-avoidable attacks cause Thomas to eat the damage pretty harshly. Finally,
his A+ skills take a long time to bulk up, and only late game, very late game,
will he get them bulked, and that's after excessively using him. 


Skill List
Swing: B+
Accuracy: A+
Damage: B
Repel: A+
Armor Protect: B
Holy Dash: B+
Parry: A+
Fire Magic: B
Water Magic: C
Wind Magic: A+
Earth Magic: B
Lightning Magic: C
Magic Resistance: B+
Sword of Magic: C


Name: Cecile
Automatic: Yes, she joins with Thomas
Battle Fighting Style: Defensive Fighter
War Fighting Style: Mix – Leader/Fighter
Unique Skills: Shield Protect, Fighting Spirit

Cecile is the Commander of the guards in Budehec Castle, despite being a 
young girl. She’s got romantic feelings for Thomas. She’s also hot headed and 
charges into battle headfirst. She wears armor and a helmet all the time, 
and she uses a spear and shield as her weapons. 

Strengths: Cecile's like a Zexen Knight; dish it out and take it, with real
emphasis on the take it. Cecile's got a high Shield Protect, being one of two 
characters that can reach an S to protect with a shield, couple that with her 
ability to equip heavy armor, and Cecile can be pretty tough. Cecile can also 
dish out some pain, able to reach a second swing later in the game and having 
a beautiful A+ in Damage that can be bulked into an S. 

Weaknesses: Cecile is actually not a great character to use as a tank-type, 
since she possesses no free rune slots at all for the Firefly Rune tanks need.
Thus, unless everyone else uses a Skunk Rune or Blue Ribbon, she won't be 
targeted as often as a tank should. Thus, with no free rune slots, Cecile will
become outclassed by other fighters since she can't bulk her damage higher. 

Skill List
Swing: B+
Accuracy: B
Damage: A+
Repel: B+
Armor Protect: B+
Holy Dash: A+
Shield Protect: A+
Fighting Spirit: B+
Fire Magic: C
Water Magic: B
Wind Magic: C
Earth Magic: B
Lightning Magic: C
Magic Resistance: B
Sword of Magic: B


Name: Piccolo
Automatic: Yes, joins with Thomas
Battle Fighting Style: Magic User
War Fighting Style: Mix – Fighter/Doesn’t Fight 
Unique Skills: Pale Gate Magic, Focus

Piccolo is the old timer who tells fortunes at Budehec Castle. He works with 
Martha to get gullible people to buy lots of lottery tickets at her stand. He 
wears colorful clothing, is bald, and carries a rod around to attack. 

Strengths: Piccolo is Thomas's wizard, and useful as one since everyone else
in Thomas's Chapters is not great as wizardry. Piccolo's A+ in Lightning means
he can cast very fast, do some decent damage, and bulk to maximum with only
one piece of equipment (which can be purchased, I might add). He can also 
Pale Gate with the best of them, and his Earth and Fire magics are commendable.
Thirdly, Piccolo has Focus, which is very helpful for any wizard. 

Weaknesses: As a mage, Piccolo's fighting ability is horrible. Thus, the Mallet
Rune, his command attack rune, is little more then a novelty. Hilarious, but
novelty. This really takes away from his magical abilities, since he doesn't
have three free slots for his magic. Next, Piccolo's got god-awful defense, 
even among mages. Even Alanis has dodging ability, and Piccolo has none. 
Lastly, Piccolo, like most of Thomas's crew, takes a long time to bulk up
effectively, with the A+ skills and all. 

Support Discussion: Piccolo doesn't possess any support skills, but he can 
offer hints based on the money you pay him. If you are unsure of what to do, 
stop by Piccolo's and he can offer advice. His tent is right next to the 
entrance. 

Skill List
Swing: C
Accuracy: B
Damage: C
Repel: C
Armor Protect: C
Holy Dash: C 
Fire Magic: B+
Water Magic: B
Wind Magic: B
Earth Magic: B+
Lightning Magic: A+
Magic Resistance: B+
Sword of Magic: B
Pale Gate Magic: A+
Focus: A


Name: Juan
Automatic: Yes, with Thomas
Battle Fighting Style: Offensive Fighter
War Fighting Style: Mix – Leader/Doesn’t Fight
Unique Skills: Heavy Damage, Continual Attack, Bujitsu Teacher

Juan is the sleepy Bujitsu Teacher at Budehec Castle. He naps constantly and 
chews herbs that cause drowsiness. He’s a blonde guy who wears a green and 
gray fighting robe, and he uses his fists to attack. 

Strengths: Juan is all about power. In fact, his damage potential can only
be matched by Yuber. Juan's Swing allows him many attacks, Heavy Damage to 
critical more often and dish out more pain, and Continual Attack to allow him
to kill something else after he kills his first enemy. Useful for him, since 
it doesn't allow him to waste hits as often. 

Weaknesses: Juan is not without weaknesses. Like Thomas, Juan, despite his 
A+ in Fire Magic, has a lower magic stat, although Juan's is higher then 
Thomas's and he can reach a Level 4 spell. Defensively, Juan is okay, but with
his Waking Rune, he starts battles asleep, his means he cannot dodge an attack
until he is hit first. 

Support Discussion: When he's not in the party, Juan is the Bujitsu Teacher of
Budehec, and can train any character, even if they are not in the active party.
Juan's stand is on the west side of the castle, down the steps from Guilliame's
shop.

Skill List
Swing: A
Accuracy: B+
Damage: B
Repel: B+
Armor Protect: B
Holy Dash: B+
Heavy Damage: S 
Continual Attack: S
Fire Magic: A+
Water Magic: B
Wind Magic: B
Earth Magic: B
Lightning Magic: B
Magic Resistance: B+
Sword of Magic: C
Bujutsu Teacher: B+


Name: Sebastian 
Automatic: Yes, he joins with Thomas
Battle Fighting Style: Support
War Fighting Style: Mix – Support/Doesn’t Fight
Unique Skills: Potch Finder

Sebastian is a fastidious person in charge of Budehec Castle’s inn. He 
constantly worries about the Zexen Council and what they plan to do when 
they realize that Budehec Castle sells out shop leases to Grasslanders. He 
wears a blue suit and pants, and has blonde, curled hair. 

Support Discussion: Sebastian runs the inn, which is free for Thomas and once
Chapter 4 is reached. That's always useful, since inns replenish spells and HP.
He can also change your party in Chapters 1-3, which is again, very useful. The
inn is located right next to the stairs leading to the front of the castle. 

Skill List
Potch Finder: E


Name: Martha
Automatic: Yes, she joins with Thomas
Battle Fighting Style: Support
War Fighting Style: Mix – Support/Doesn’t Fight
Unique Skills: Discount

Martha is the oldest person living in Budehec. She’s a Grasslander and runs 
the lottery business, working with Piccolo to con the gullible into buying 
lots of lottery tickets. She has gray hair and wears a small hat, and wears 
green and purple, gypsy-like clothing. 

Support Discussion: Martha's Discount is the highest in the game, which
is good for obtaining rare equipment from shops, like Windspun Armor, which
can be rather pricy. In Thomas's war battles, she also gives a WindRune to 
damage from afar. Although Thomas's wars aren't about killing your enemies, 
this could still kill off an enemy and prevent them from destroying the allies.
Martha also runs Budehec's lottery, which is a very useful way to make money
if one dislikes running to fight treasure bosses. Martha's shop is right next 
to Piccolo's tent, right near the entrance gate. 

Skill List
Discount: B


Name: Muto
Automatic: Yes, he joins with Thomas
Battle Fighting Style: Support
War Fighting Style: Doesn’t Fight
Unique Skills: Apprisal 

Muto is the scatterbrained kobold that runs the storage warehouse. He 
constantly tries to be cheerful and pick up everyone’s spirits when times 
look grim. He wears a red shirt and overalls with a bone on the front, and a 
blue hat.

Support Discussion: Muto appraises when in battle, which is nice, but 
ultimately unnecessary since appraisers are inexpensive. It does cut out the
middleman and save time though. His real use is in the warehouse, where he 
stores items. Great if one retrieves things like recipes and scripts, yet the
character who needs them hasn't been recruited yet, or for saving rare 
equipment and runes for characters not recruited yet. Muto's shop is in the
first basement level, near the passage to the ship. 

War: N/A

Skill List
Appraisal: E


Name: Eike
Automatic: Yes, he joins with Thomas
Battle Fighting Style: Support
War Fighting Style: Doesn’t Fight
Unique Skills: Appraisal 

Eike is the librarian who looks like the stereotypical silent butler, with 
brown hair and dressed in a collared shirt, vest, and pants. He collects old 
books and tells you about them when you speak to him. He is a member of the 
Black Book Club, and disappears from time to time, which worries Thomas when 
he does. 

Support Discussion: He's just Muto without the usefulness. His appraisal is 
higher, so he'll identify items more often, but appraisal itself is not that
useful. His library has a few books, which can be a fun diversion, but 
ultimately, the knowledge in the books is not that useful. 
		
War: N/A

Skill List
Appraisal: C


Name: Kathy
Automatic: No. Go to the Plains of Amur – North, and she will be there with 
her horses. Count the amount of horses, and then when she asks, tell her how 
many there are. Offer her a job at Budehec Castle afterwards. If you make a 
mistake, she’ll leave and come back later. 
Battle Fighting Style: Support
War Fighting Style: Doesn’t Fight
Unique Skills: Trade-in

Kathy is the cowgirl who runs the ranch in the back of the castle. She’s a 
little ditzy, but she likes those horses. She’s blonde, wears a pink hat and 
vest, a white shirt, striped pants, and boots. She’s Billy’s daughter and 
Melville’s sister (or half-sister, at least)

Support Discussion: The horse race track can garner some impressive equipment,
like a Knight Statue S for recruiting Billy, a Pale Moon Casque, and other
equipment like that. Her Trade-in ability is minor, so don't take her in the
party unless you have lots of items and just want to sell them for extra 
potch. Her ranch is just behind the smithy and armorer

War: N/A

Skill List
Trade-in: E


Name: Kidd
Automatic: No, you must solve “The Duck Clan Murder Case”. Talk to the 
various ducks around Duck Village to gain clues, interrogate the suspects and 
search the crime scene. When you’ve done it all, return to Kidd and the case 
will be solved. Offer him a job at Budehec afterwards. 
Battle Fighting Style: Support
War Fighting Style: Doesn’t Fight
Unique Skills: Treasure Hunt

Kidd is the self-proclaimed great child detective. He blows everything out of 
proportion and exaggerates things excessively. He’s got black hair, wears a 
gray hat, a blue tuxedo shirt, coat, and bowtie, high blue socks, and dickey 
shorts. He also wears a red mask when on business, which covers half of his 
face. Fans of anime will notice that Kidd looks an awful lot like Detective
Conan.

Support Discussion: Kidd's got the best Treasure Hunt in the game, so if you're
rare equipment harvesting from enemies, take him along. He's not as powerful
as the Hunter Rune, but you don't need to wait and hit them. Kidd's detective 
stand is a very interesting diversion. He is located in the very basement of
the castle, down the hallway from the storage room

War: N/A

Skill List
Treasure Hunt: C


Name: Mio
Automatic: No. Talk to her in Iksay Village’s upstairs room in the inn. 
Battle Fighting Style: Support
War Fighting Style: Support
Unique Skills: Healing, Appraisal

Mio is the nurse and assistant of Dr. Tuta. All the men in the castle fall in 
love with her and fake illnesses so she can give them a check up. She met 
Tuta in the High East Rebellion three years ago, when she lost her husband, 
and they’ve been working together ever since. Mio is dressed as a nurse, a 
nurse’s hat and a black and white dress. She carries a clipboard. 

Support Discussion: Mio is a great healer, easily the best of the early game,
and only beaten by Tuta. Her Appraisal is a nice tack-on. However, she is 
very useful in the war battles, since she provides QuickAid and Heals to 
recover damage. 

Skill List
Healing: B+
Appraisal: E


Name: Mel
Automatic: No. Talk to her in Iksay Village and offer to show her Budehec. 
Battle Fighting Style: Offensive Fighter
War Fighting Style: Mix – Fighter/Doesn’t Fight
Unique Skills: Pale Gate Magic, Blinking Magic 

Mel is the ventriloquist teenager who has the doll, Branky (which 
appears to be a wolf-like thing) on her right arm. Mel insists that the doll 
talks on it’s own, and indeed, the doll has a foul mouth that Mel does not 
have (Branky also appears to be male). Mel wears a blue and white dress, has 
brown hair and a pink bow, and uses Branky to attack. 

Strengths: Branky is a claw-type weapon, so Mel will get a fair amount of 
attacks from it. They can really add up in the later game. Mel is also
formidable with her magical skills, especially with a natural S in Lightning.
Lastly, Mel can dodge rather well, and is decently tough, a lot like Joker.

Weaknesses: Mel's Devil's Doll rune is just a weak fire-type spell, so it's 
really not as good and takes up a rune slot better suited for magic. More 
importantly, Mel has a horrible 04 MGC, which makes her cast less spells then
the other mages. Thirdly, Mel misfires with her runes. A misfire is a chance 
that Mel fails casting and instead, an explosion damages her and people close 
to her. Thus, although she's got fast skills, she's barely better then 
characters like Ace or Franz because of her stats, and beaten out by better
choices like Geddoe and Elaine. 


Skill List
Swing: A
Accuracy: B
Damage: C
Repel: A
Armor Protect: B+
Holy Dash: B
Fire Magic: B+
Water Magic: B
Wind Magic: B+
Earth Magic: B
Lightning Magic: S
Magic Resistance: B+
Sword of Magic: B+
Blinking Magic: B+
Pale Gate Magic: B+


Name: Kenji
Automatic: No. Find him in the Northern Plains, and talk to him. After you 
exercise, ask for water. 
Battle Fighting Style: Offensive Fighter
War Fighting Style: Doesn’t Fight
Unique Skills: Chant Volume, Chant Purity, Continual Attack. 

Kenji is the gymnastics teacher, exercising constantly. He tries to get 
everyone into shape at the castle, which is torture on many of the others. He 
wears a white tank top and green sweat pants, and uses his hands to attack.

Strengths: Kenji can do some decent damage with multiple hits and Continual 
Attack to go again. His magical skills are okay, also, with an A in Earth.

Weaknesses: Kenji has a low STR and SPD so that, despite multiple hits, he
won't do that much damage. His MGC stat is also low so that he won't get a 
Level 4 spell. Thirdly, Kenji cannot equip the Jongleur Rune, so having the 
decent skills with that rune is useless. Defensively, Kenji leaves much to
be desired, with a pathetic MDEF and only average defense

Skill List
Swing: B+
Accuracy: B+
Damage: B
Repel: B+
Armor Protect: B
Holy Dash: S
Continual Attack: A
Fire Magic: B+
Water Magic: B
Wind Magic: B+
Earth Magic: A
Lightning Magic: B+
Magic Resistance: B
Sword of Magic: B
Chanting Volume: B+
Chanting Purity: A


Name: Twaikin 
Automatic: No, talk to him in Great Hollow, and then lie him out of a jam. 
Offer him a job to expand Budehec. 
Battle Fighting Style: Defensive Fighter
War Fighting Style: Fighter
Unique Skills: Shield Protect, Adrenaline Power

To put it as BlindTelescope would say, Twaikin reminds me of the gravedigger 
in Zelda 64. He’s a dwarf who loves to dig, and he works on expanding the 
underground Great Hollow. He wears mining equipment, including a hard hat, 
and uses a shovel to attack. 

Strengths: Twaikin is tough. Very tough. He's got amazingly high defense, and,
unlike most tanks, a very strong MDEF to make him able to take anything. 

Weaknesses: Twaikin reaches only one hit and has one free rune slot that's best
off with a Firefly Rune, so he's not going to be doing much damage at all, his
horrible accuracy abilities notwithstanding. Twaikin also is bad with magic, 
with only an A in Earth, yet horrible MGC to make it rather useless. 

Skill List
Swing: C
Accuracy: B+
Damage: B+
Repel: C
Armor Protect: B+
Holy Dash: B
Shield Protect: B+
Adrenaline Power: B+
Fire Magic: B+
Water Magic: B
Wind Magic: B+
Earth Magic: A
Lightning Magic: B+
Magic Resistance: B
Sword of Magic: B


Name: Belle
Automatic: No. Talk to her in Brass Castle, and she’ll ask for a screw. 
Find one fighting the white rabbits with the hatchets in the Plains of Amur, 
and then give it to her. 
Battle Fighting Style: Offensive Fighter
War Fighting Style: Doesn’t Fight
Unique Skills: Shield Magic 

Belle is the little girl who travels around with the robot Gadget Z 
(who looks suspiciously like a barrel with eyes and wheels). Belle likes to 
tinker around with her robot, eat strawberry pie, and has a freaky crush on 
Hugo. She’s also Meg’s daughter from the previous Suikodens. She wears a 
bright pink vest and blue pants, has brown hair in ponytails, and uses a red 
hammer to attack 

Strengths: For a hammer user, Belle can get two hits and use her Comet Rune to
do some commendable damage, especially early on. But she makes a decent magic 
user with her A in Fire or Earth.

Weaknesses: Belle has only a maximum of two hits, so, despite her strong 
weapon, she'll lose out to others who get more hits. Belle also has only
one free rune slot, so she can't use Fire and Earth. Lastly, Belle, despite 
her B+ repel, is not great with her defense with her pure mage-esque HP 

War: N/A

Skill List
Swing: B+
Accuracy: B+
Damage: B
Repel: B+
Armor Protect: B
Holy Dash: B+
Fire Magic: A
Water Magic: B
Wind Magic: B
Earth Magic: A
Lightning Magic: B
Magic Resistance: B+
Sword of Magic: B
Shield Magic: B+


Name: Gadget Z
Automatic: No, joins with Belle
Battle Fighting Style: Offensive Fighter
War Fighting Style: Doesn’t Fight
Unique Skills: Fighting Spirit

Gadget Z is the movable barrel with eyes that travels around with Belle. 
It constantly breaks down and combusts (which is very funny) and Belle keeps 
trying to fix it. 

Strength: Gadget Z has a high PDEF growth and doesn't need to worry about
equipment, plus it gets two hits rather easily. 

Weaknesses: Gadget lacks a lot of real strong damage since it lacks a lot of 
hits or high damage skills. Magic is practically non-existant for this guy, 
and even his magical defense is lousy. Only good at physical defense, which
is still better handled by Twaikin. 

War: N/A

Skill List
Swing: B
Accuracy: B+
Damage: B+
Repel: B
Armor Protect: B+
Holy Dash: B
Fighting Spirit: S
Fire Magic: B
Water Magic: B
Wind Magic: B
Earth Magic: B
Lightning Magic: B
Magic Resistance: B
Sword of Magic: B


Name: Nei
Automatic: No. Go to Vinay del Zexay and watch Guilliame chase Shabon. Then, 
talk to Nei and Toppo in the city and ask about her. Then, go to the Zexen 
Council Hall where Guilliame will be chasing Shabon. Duel Guilliame and win, 
and then Nei and her band will join you.
Battle Fighting Style: Normal
War Fighting Style: Mix – Fighter/Support
Unique Skills: Shield Magic, Chant Volume, Chant Purity

Nei is the young elf woman in the traveling troupe of music makers that 
includes Toppo and Shabon. She plays the lute and constantly worries about 
the group’s finances. She has blue hair and wears a white shirt and checkered 
pants. She uses her fists to attack. 

Strengths: Nei recieves a lot of praise among Suikoden players, and the reason
is her magic. Nei has a decent MGC score and high Water and Earth magic to 
make her a talented support mage, on the level of Salome. Nei's offense, 
because of her multiple hits, will be better then Salome's, as well as her 
magical defense. Nei's support advantage over Salome is her ability to use the 
Jongleur Rune, which allows Nei to chant and give her allies abilities as long 
as she continues the chanting. This is useful in the factthat allies can do 
lots of damage, speed their chanting without using Jeane,or healing themselves 
with attacks. 

Weaknesses: If Nei is using the Jongleur, then she can't do anything else 
unless she stops, negating the effects. This really detracts from her magic.
The Jongleur too, although nice to do lots of damage, is really nothing more
then novelty considering the low HP of enemies and bosses in this game. The
1st level spell of Jongleur, that speeds chanting, is easily beaten by taking
Jeane into support, and the 4th level spell, which is healing, would be better
off having Nei take advantage of her A in Water. Lastly, Nei's physical damage
will only be decent if she sacrifices her rune slots, and thus, magic, for it. 

Skill List
Swing: B+
Accuracy: B
Damage: B
Repel: B+
Armor Protect: B
Holy Dash: B+
Fire Magic: B+
Water Magic: A
Wind Magic: B+
Earth Magic: A
Lightning Magic: B+
Magic Resistance: S
Sword of Magic: C
Shield Magic: B+
Chanting Volume: A
Chanting Purity: S


Name: Toppo
Automatic: No, he joins with Nei
Basic Fighting Style: Offensive Fighter
War Fighting Style: Mix – Fighter/Doesn’t Fight
Unique Skills: Chant Volume, Chant Purity

Toppo is the only male in the traveling troupe. He plays the fiddle and 
never speaks unless he is acting in a play. His reason: actors do not talk. 
He has brown hair, a blue vest, a blue hat and red pants. He uses throwing 
knives to attack. 

Strengths: Toppo can use the Jongleur with decent ability, has decent magical
skills in attack magic, and can reach three hits despite only a B in Swing.

Weaknesses: Toppo's damage is not that impressive compared to other fighters,
and neither is his defense, his low MDEF and high cost to Magic Resistance
coupled with low physical defense offsets his higher HP. As for magic, Toppo's
magic stat is like that of Mel's, too low for a wizard, and thus, his magical
abilities are not that great. 


Skill List
Swing: B
Accuracy: B+
Damage: B+
Repel: B+
Armor Protect: B
Holy Dash: B
Fire Magic: B+
Water Magic: B
Wind Magic: B
Earth Magic: B+
Lightning Magic: B+
Magic Resistance: A+
Sword of Magic: B
Chanting Volume: S
Chanting Purity: B+


Name: Shabon 
Automatic: No, she joins with Nei.
Battle Fighting Style: Offensive Fighter
War Fighting Style: Mix – Fighter/Doesn’t Fight
Unique Skills: Chant Volume, Chant Purity

Shabon is the little girl who plays the drum in the traveling troupe. 
She’s cheerful and always refers to herself in the third person. She wears 
all yellow, has brown hair in two little buns on the top of her head, 
checkered pants, and uses her fists to attack.

Strengths: At first glance, Shabon would be rather unimpressive, but she is 
capable of something good. Because of her high number of hits and three rune 
slots, she can devote herself solely to damage and actually do an impressive
amount. She's also got a pretty fast movement rating, so she can dish it out 
before most enemies can move. 

Weaknesses: Shabon's damage is about on the level of Ace's, yet he can do that
damage without a rare Fury Rune, not to mention he's much more survivable then 
she is. Shabon has low defense and a horrible MGC stat despite affinities, so
giving her a Fire Rune for that A in Fire is pretty useless. 

Skill List
Swing: A
Accuracy: B+
Damage: C
Repel: A
Armor Protect: C
Holy Dash: A
Fire Magic: A
Water Magic: B+
Wind Magic: B+
Earth Magic: B
Lightning Magic: B+
Magic Resistance: B+
Sword of Magic: C
Chanting Volume: A
Chanting Purity: A


Name: Goro 
Automatic: No. Talk to him in the Zexen Forest, while he is looking at trees. 
If you have someone with the Appraisal skill, you can help him find what he 
needs to build a bath. Then, offer him a job at Budehec. 
Battle Fighting Style: Support
War Fighting Style: Doesn’t Fight
Unique Skills: Bath

Goro is the bathmaster of the castle. He enjoys making hot baths 
(These are communal baths, by the way. Taking different combinations of 
people can result in a funny conversation.) He is in competition with 
Tetso from Suikoden II (who happens to be Goro’s father). He has brown hair 
and wears a blue and white jacket, bath shorts, and sandals. 

Support Discussion: The skill Bath heals status effects and some damage after 
battle, that's very helpful early game when HP totals are lower. Goro's bath 
can be rather funny, unusual, or downright disturbing. He is located in the 
ship, which is on the 1st floor basement next to Muto's stand. 

Skill List
Bath: A+


Name: Augustine
Automatic: No. Talk to Augustine in Vinay del Zexay (he is by the ocean). 
Buy a Rose Brooch in the item shop in Iksay Village. Return it to him. 
Battle Fighting Style: Offensive Fighter
War Fighting Style: Fighter
Unique Skills: Parry

Augustine is the...um...pirate that mopes in Vinay del Zexay because he lost 
his favorite brooch. Although he appears to be a man, he is extremely 
effeminate, and the game regards him as "no gender". He’s got long blonde 
hair and dresses in a style that suggests “French nobleman”, white and blue. 
The Vincent de Boule of this game. 

Strengths: Augustine is capable of high damage without a Fury Rune, which is 
good since berserk can come from other sources that are not so rare. His damage
is pretty high for someone with no Heavy Damage. His defensive abilities are
great early game with his high starting armor, plus his natural S in Parry
makes him rather survivable (although he can equip Blue Ribbons too if he 
starts to become a liability in that department). Augustine's damage comes from
the fact that he can equip accessories to boost his Swing, and is the only
character who can do this. 

Weaknesses: Augustine's Custom Tunic is a permanent accessory, so, although 
it's great early on, it'll lose out compared to the others later game. 
Secondly, Augustine's Brooches, which are the accessories that boost his Swing,
are rare finds at a shop, so one must really go out of their way to get them,
for they don't show up all the time. 

Skill List
Swing: B
Accuracy: B+
Damage: B
Repel: B+
Armor Protect: B+
Holy Dash: B
Parry: S
Fire Magic: B+
Water Magic: B
Wind Magic: B+
Earth Magic: B+
Lightning Magic: B+
Magic Resistance: B+
Sword of Magic: B+


Name: Gordon
Automatic: No, if you are playing as Chris, then talk to him with a full 
party (5 others). If you are anyone else, then you talk to him with a party 
of only males. He is the owner of Iksay’s item store.
Battle Fighting Style: Support
War Fighting Style: Doesn’t Fight
Unique Skills: Discount, Trade-in

Gordon is the casanova business man in the Iksay Item Shop. He associates 
himself only with gentleman and lays the flirting on thick and smooth when it 
comes to women (or maybe just Chris). He has a friendship of sorts with 
Augustine, a very strange relationship indeed. He wears a maroon suit. 

Support Discussion: The Discount is nice, but Martha provides a higher one,
so you can use him to get rid of things and gain more potch then if Kathy does
it. But just use him for his item shop. Like Jeane's rune shop, Gordon will
sell anything you've seen in shops before. He's located right in between 
Jeane's and Guilliame's shop, right next to the stairs leading to the manor
house. 

War: N/A

Skill List
Trade-in: D
Discount: C


Name: Shizu
Automatic: Yes. She will fix the elevator in Thomas’s chapter.
Battle Fighting Style: Support
War Fighting Style: Doesn’t Fight
Unique Skills: None
	
Shizu is the polite girl who runs the elevator. She is a student of Adlai 
from Suikoden II. She’s dressed like a maid and has purple hair.

Support Discussion: The elevator is not that useful, since everything is so 
smallin the castle, it's easily accessed by walking. You need Shizu to continue 
the plot, but other then that, she's not that useful, don't put her in the 
party, since she does nothing. The elevator is the white gate located at 
various spots in the manor.

War: N/A
	
Skill List
None


Name: Dominic
Automatic: No, purchase his Mole Armor at his shop in Vinay del Zexay. After 
that, offer him a job. 
Battle Fighting Style: Support
War Fighting Style: Doesn’t Fight
Unique Skills: None

Dominic is the guy who runs an armor shop. He makes Mole Armor (which is not
really good), and sells it for an obscenely high price. He has white hair and 
wears an apron and glasses. 

Support Discussion: Dominic is the Gordon of an armor shop, which is very
useful since only Chris can access the shops in the Vinay del Zexay Guild Hall,
but once she sees them, Dominic can sell the highest grade armor. No support
abilities, so don't bother putting this guy in the party Dominic's shop is on 
the west side of the castle down the steps, right next to Juan's Bujitsu stand. 

Skill List
None


Name: Peggi
Automatic: No, give her one of the new hammers. The Iron Hammer is held by 
a Chishan man in the Great Hollow Trading Post, the Copper Hammer is held by
a Calerian stand-owner (not obtainable until chapter 3). The Silver Hammer
is held by an Alma Kinan woman in Duck Village's Tutor (not obtainable until
Chapter 4.) and the Golden Hammer is a rare find in Iksay's item shop in 
Chapter 5. 
Battle Fighting Style: Support
War Fighting Style: Doesn’t Fight
Unique Skills: None

Peggi is the shouting blacksmith who can’t seem to stay quiet. She enjoys 
hitting hot metal with a hammer. 

Support Discussion: Peggi has no support abilities, but her blacksmith stand
is the best way to raise attack power. Depending on the hammer Peggi has, she
can bulk up to a certain level. Only Peggi can raise equipment past Level 10.
It's good to bulk the weapons of those in your war parties so they can dish 
out more damage, kill the enemies quicker, and run less risk of dying and 
missing out on the Major Victory prizes. Peggi's shop is directly behind
Juan's Bujitsu stand on the west of the castle
	
Skill List
None


Geddoe Chapter 2

Name: Mike
Automatic: No. Win 15000 potch in his card game of Kabu (it’s kind of like 
baccarat) He’ll join afterwards. Mike is in the Caleria trade shop.
Battle Fighting Style: Support
War Fighting Style: Doesn’t Fight
Unique Skills: Rune Sage, Trade-in

Mike is the cheerful, laughing card player who lies constantly about his 
identity. He seems to have dealings with the Howling Voice Guild, of which 
Clive and Elza were affiliated with from the previous games. He’s got red 
hair and glasses, and wears light blue. 

Support Discussion: Mike's Rune Sage ability is good if you don't have Jeane,
and Trade-in is an added perk for this guy, good if you forget to hit storage 
(also good for Hugo, who can only store things in Budehec, while Chris can 
store at Brass Castle and Geddoe in Caleria.) Mike plays a card game similar
to baccarat, which pays money depending on how much you bet and the hand you
recieve. Mike is located in the same room as Jefferson, first floor of the 
manor on the east side.

War: N/A

Skill List
Rune Sage: C
Trade-in: C


Name: Edge
Automatic: No. Give him 1000 potch, and them beat him in a duel. He is 
outside of the Le Buque magic shop 
Battle Fighting Style: Offensive Fighter
War Fighting Style: Fighter
Unique Skills: Counter-attack 

Edge is the owner of the Star Dragon Sword. He seems to not notice the 
sword’s contempt of him. Apparently, Flik and Viktor from Suikoden II helped 
Edge rescue his village from vampires, and Viktor gave Edge the sword in 
commemoration (although the real reason was because Viktor couldn't get the 
sword to shut up, at least that's my theory). Edge has brown hair, a glazed 
expression in his eyes, and wears yellow and black. 

Strengths: Edge can do some pretty nasty damage, since the Star Dragon Sword,
despite being a strong weapon, is rather fast. Coupled with two free rune slots
and a high starting strength, Edge is no stranger to pain. Edge's magic is also
rather good, with his high skills in most magic and a respectable MGC stat. 
Defensively, Edge isn't bad either, with higher hit points and good skills.

Weaknesses: Edge, like Ace, really has no glaring weaknesses. Edge will lose
out in damage in the late game since he only has two hits. 

Skill List
Swing: B
Accuracy: B+
Damage: B
Repel: B+
Armor Protect: B+
Holy Dash: B
Counter-Attack: A
Fire Magic: B
Water Magic: B+
Wind Magic: B+
Earth Magic: B
Lightning Magic: B+
Magic Resistance: B+
Sword of Magic: B+


Hugo Chapter 2


Name: Lilly Pendragon
Automatic: Yes, she joins with Hugo temporarily, and then leaves during his 
Chapter 3. She returns again, permanently, in Chapter 4, and that too is 
automatic. 
Battle Fighting Style: Offensive Fighter
War Fighting Style: Leader
Unique Skills: Parry, Heavy Damage

From Suikoden II, all grown up, here’s Lilly Pendragon. She’s a spoiled brat 
of a girl who’s left Tinto to find the Fire Bringer, who were rumored to have 
re-surfaced and attacked Tinto caravans. Lilly has red hair, wears a purple 
shirt, long pants, and a wide brimmed feather hat (she almost looks like a 
pirate), and she uses a one handed sword to attack. 

Strengths: Lilly is really good at dishing out the damage, with a fast weapon,
Heavy Damage, and multiple swings, and with two rune slots, she can really
bring out the pain even without a Fury Rune. Lilly's magic is okay, a bad 
stat, but she can use a Lightning or Fire Rune with some proficiency. As
for defense, Lilly has a decent Repel and Parry, although as a female, Blue
Ribbon can make her all but invincible to single target attacks. Plus, Lilly
can go berserk easily with her unite, not needing a Fury Rune to garner it's
damage. 

Weaknesses: Lilly is a lot like Queen, and thus, has Queen's weaknesses. 
Magical defense will see Lilly not as great as her counterpart, and her lower
HP can cause problems when she is focused on, since she cannot take direct 
attacks well, especially if she uses the Double-Strike Rune. 

Skill List
Swing: B+
Accuracy: A
Damage: B+
Repel: B+
Armor Protect: B
Holy Dash: B+
Parry: B+
Heavy Damage: A
Fire Magic: B+
Water Magic: C
Wind Magic: B
Earth Magic: C
Lightning Magic: B+
Magic Resistance: B+
Sword of Magic: B


Name: Reed
Automatic: Yes, joins with Lilly both temporarily and permanent
Battle Fighting Style: Defensive Fighter
War Fighting Style: Fighter
Unique Skills: Freeze

Reed is one of Lilly’s two servants. He’s the hapless one who constantly 
asks for a chance to rest. He has blonde hair styled like Kuwabara’s from 
Yu Yu Hakusho, and he wears a white shirt, khaki pants, and what appears to 
be a blacksmith’s apron. He uses a long sword to attack. 

Strengths: Reed has a high strength and a faster weapon, he'll outdamage Lilly
for most of the game. His defense is also pretty good with higher HP. With his
decent movement speed, he'll get some pretty good use out of his Freeze.

Weaknesses: Reed's one rune slot won't open when you get him the first time,
and he only has one slot to use. He's also not worth using any magic.

Skill List	
Swing: B+
Accuracy: B+
Damage: B
Repel: B+
Armor Protect: B
Holy Dash: B
Freeze: B+
Fire Magic: B
Water Magic: B
Wind Magic: B+
Earth Magic: B
Lightning Magic: B 
Magic Resistance: B
Sword of Magic: B+


Name: Samus
Automatic: Yes, he joins with Lilly both temporarily and permanent
Battle Fighting Style: Defensive Fighter
War Fighting Style: Fighter
Unique Skills: Fighting Spirit

Samus is the other of Lilly’s servants. He’s the accountant of the group, 
and he typically speaks his mind, even in front of Lilly. Samus is dark 
skinned, dressed exactly the same as Reed, and has gray hair. He uses a 
sword like Reed’s to attack.

Strength: Samus has some average stats all around, but he's got two rune slots
and a high Damage score, so he can be decent in the physical department. Samus

Weaknesses: Samus's magical skills aren't worth bulking up, and his defense is
only average with lower HP. 

Skill List
Swing: B
Accuracy: B
Damage: A
Repel: B
Armor Protect: B+
Holy Dash: C
Fighting Spirit: B+
Fire Magic: B
Water Magic: C
Wind Magic: C
Earth Magic: B
Lightning Magic: B
Magic Resistance: B+
Sword of Magic: B


Chris Chapter 2

Name: Percival Fraulein
Automatic: Yes, joins with Chris
Battle Fighting Style: Offensive Fighter
War Fighting Style: Mix – Leader/Fighter 
Unique Skills: Shield Magic, Parry, Counter-attack 

Percival is like Borus’s counterpart. Both of them enjoy teasing, flirting 
with Chris, and getting Louis drunk. Percival is not as violent as Borus, but 
he’s Borus’s best friend and tries to help Borus cope with what happened at 
Karaya. He’s a pretty boy knight with brown hair; he wears the standard Zexen 
uniform, and he uses a long sword to attack. 

Strengths: Percy makes an impressive dual classed fighter-mage, with a decent
magic skills in Water or Lightning, and with his faster weapon and swing, he 
can do some impressive damage too. Percy can equip the the heaviest armors like
Windspun to make him rather tough, assisting his already high Parry and such. 

Weaknesses: Just like Ace, although Percy is good as some things, he's not a 
master. Percival has only one rune slot, so he'll never do a lot of physical
damage, and as a healer, Percival is outclassed by characters like Salome. 

Skill List
Swing: B+
Accuracy: A
Damage: B+
Repel: B
Armor Protect: B+
Holy Dash: B+
Parry: A
Counter-Attack: B+
Fire Magic: B
Water Magic: B+
Wind Magic: B
Earth Magic: B
Lightning Magic: B+
Magic Resistance: B+
Sword of Magic: B
Shield Magic: B


Name: Leo Gallen
Automatic: Yes, joins with Chris
Battle Fighting Style: Offensive Fighter
War Fighting Style: Mix – Leader/Fighter
Unique Skills: Adrenaline Power, Fighting Spirit
	
Leo is the last of the Six Zexen Knights, and he’s the biggest of the bunch. 
He’s called very manly and often engages in drinking contests with people 
like Joker and Wan Fu (but they all lose to Anne), and a contest with Wan Fu 
and Hallec to see who can stay in the piping hot bath the longest (Hallec 
gets out and Leo and Wan Fu faint from the heat). He wears the standard Zexen 
uniform, has brown hair tied in a ponytail, and uses a large axe to attack 

Strengths: Leo is tough, Leo is very tough. He is the only tank-type character
that doesn't need a shield, but with his S in Armor Protect, he doesn't need 
it. His natural S in damage really helps his offensive game.

Weaknesses: Leo takes all of his hits, not blocks them, so Heavy Damage could
hurt him since it pierces defense. Also, Leo has one rune slot and one swing,
so his damage won't be anything more then a perk. And, of course, Leo should 
not use magic. Leo's magical defense is also bad, but is about average with
his high HP. 

Skill List
Swing: C
Accuracy: B
Damage: S
Repel: B
Armor Protect: S
Holy Dash: B
Fighting Spirit: A
Adrenaline Power: S
Fire Magic: C
Water Magic: C
Wind Magic: C
Earth Magic: C
Lightning Magic: C
Magic Resistance: C
Sword of Magic: C


Name: Watari 
Automatic: No. Give him 100,000 potch. He’s in Iksay village, hidden behind a 
house. 
Battle Fighting Style: Defensive Fighter
War Fighting Style: Split – Fighter/Doesn’t Fight
Unique Skills: Counter-attack 

Watari is the ninja who used to be a Blight loyalist. He is marked for 
assassination by members of his old guild. He wears all black and gray 
clothes with no sleeves, wears a mask, and his hair is alternating silver and 
black strands (it looks totally awesome). He has a sword, but he throws 
daggers to attack (he uses the sword for counter-attacks)

Strengths: Watari is fast, and can really rack up the hits with fast weapons 
and three free rune slots. His unite with Ayame is an effective, quick attack. 
And finally, his dodging ability is quite impressive. 

Weaknesses: Watari's defense is pathetic, especially his magical defense, he 
dies rather easily unless he dodges his attacks. Unlike the women though, 
he can't Blue Ribbon to protect himself, although with three rune slots, he
can spare a Skunk Rune and still be a powerhouse. His magic is not great, since
he can only use Fire or Wind with any effectiveness, and Wind requires lots 
of spells, while Fire potentially hurts your allies. Also, Watari has very 
few free skill slots, making him unable to really tweak him out.And finally, 
Watari requires very rare equipment to become a powerhouse. 

Skill List
Swing: A
Accuracy: B+
Damage: C
Repel: A
Armor Protect: C
Holy Dash: A
Counter-Attack: S
Fire Magic: B+
Water Magic: C
Wind Magic: B+
Earth Magic: C
Lightning Magic: C
Magic Resistance: C
Sword of Magic: B


Name: Ayame
Automatic: No. Talk to Watari in Budehec Castle to see a scene about him and 
a female ninja named Ayame. Then, go to North Cavern’s treasure boss room 
with Watari in the party, and Ayame will be there. Duel her, and if you win, 
she joins. If you lose, she’ll disappear and you can try again later. 
Battle Fighting Style: Defensive Fighter
War Fighting Style: Doesn’t Fight
Unique Skills: Continual Attack 

Ayame is the ninja in pursuit of Watari. She tends to talk more then Watari 
does, but she’s still silent. She wears a red hairband and has wild black 
hair, a purple catsuit and face mask, and she, like Watari, has a weapon out 
but throws daggers (hers is a claw, and she uses it like Watari does, when 
she counters.) 

Strengths: Ayame is like Watari, fast and powerful. However, she possesses a 
unique rune, Shrike (for all of you who played the older game, Shrike is 
Kasumi's unique rune), allowing her to do massive damage turn after turn.
Ayame moves very quickly and has two powerful unites to take advantage of, one
allows her to hit an area for some decent damage, the other is a single-
targeted unite that is powerful, but ultimately not as useful since Ayame
can reach high damage on her own with her rune. 

Weaknesses: Ayame has the same weaknesses as Watari, very low defense, bad with
magic, and few skill slots. Ayame doesn't need equipment as rare as Watari 
to become good, though, so she's better in that regard. 

War: N/A

Skill List
Swing: B+
Accuracy: B
Damage: B
Repel: S
Armor Protect: C
Holy Dash: S
Continual Attack: A
Fire Magic: C
Water Magic: B+
Wind Magic: B+
Earth Magic: C
Lightning Magic: C
Magic Resistance: C
Sword of Magic: B


Name: Nash Clovis (Latkje)
Automatic: Yes, joins in Iksay, leaves briefly, then joins again at Brass 
Castle. He’s unplayable for the later part of the game, but he will rejoin 
when Sasarai joins the Fire Bringer.
Battle Fighting Style: Defensive Fighter
War Fighting Style: Mix – Leader/Doesn’t Fight
Unique Skills: Heavy Damage, Continual Attack 

Nash is the spy from Harmonia sent to observe the Grasslanders at Sasarai’s 
request. He flirts with Chris, and goes with her to hunt for the Flame 
Champion. He is married, presumably to Sierra Mikain from Suikoden II, but he 
lusts after women like Ace does. He wears all green and a yellow scarf, and 
uses throwing knives to attack. Suikogaiden fans remember Nash as the hero, 
although his snake sword Grosser Flux isn’t around.

Strengths: Nash can dish out some physical pain like a great, with a high 
Swing, decent Heavy Damage, and Continual Attack. Nash's stats are all 
pretty decent, except for his Luck. Nash's defense is very good for a mid-range
fighter, allowing him to take hits in case his formidable dodging doesn't 
work. 

Weaknesses: Nash's magic isn't great, only an 04 MGC and Wind is his only best.
Nash is also unusable for a portion of the game that would really benefit from
him, but that's about it. 

Skill List
Swing: B+
Accuracy: B+
Damage: B+
Repel: A
Armor Protect: B
Holy Dash: A
Heavy Damage: B+
Continual Attack: A
Fire Magic: B
Water Magic: C
Wind Magic: B+
Earth Magic: B
Lightning Magic: B
Magic Resistance: B
Sword of Magic: C

Thomas Chapter 2

Name: Koroku
Automatic: No, adopt him in Mt. Hei-to. Take the first fork up and then go 
left. He’s in the grass to the left of the body. 
Battle Fighting Style: Offensive Fighter
War Fighting Style: Mix – Fighter/Doesn’t Fight
Unique Skills: None

Koroku is the dog. There’s not much else to say about him. He’s part of a 
hilarious mini-game that lets you walk around as him in the castle and talk 
to people. He has reddish fur and has a scarf with pebbles in it. There are
five other dogs in the game: Koichi, Connie, Konsaji, and Kogoro. 

Strengths: All of the dogs are pretty much the same and have a unite together.

Weaknesses: The dogs have a low physical damage output, magically they are 
pretty pathetic, and defensively, they just might be the worst in the game. 
They really are only meant for fun, although Thomas could get some use of
Koroku since Koroku fights in his wars.  

Skill List
Swing: B+
Accuracy: B
Damage: C
Repel: B+
Armor Protect: C
Holy Dash: B
Fire Magic: B+
Water Magic: C
Wind Magic: C
Earth Magic: C
Lightning Magic: C
Magic Resistance: B
Sword of Magic: C


Name: Arthur
Automatic: No. Talk to him in Brass Castle’s mess hall, then look at the 
cooking stove that Hugo and company fell through in his Chapter 1. Go towards 
the end of the tunnel, and at the end, Arthur will join. 
Battle Fighting Style: Support
War Fighting Style: Doesn’t Fight
Unique Skills: Appraisal, Treasure Hunt

Arthur is the newshound who’s at odds with Kidd. Arthur writes the newspaper 
which gives sometimes funny news (mostly factual news though), and publishes 
“Erk’s Adventures”, a god-awful and absolutely hilarious (not to mention awful)
story written by one Hitman Bravo, who we all assume is Ace.  He’s got brown 
hair and wears a blue shirt, glasses, khaki pants, and carries around a 
notebook. 
	
Support Discussion: The newspaper is only a quirk. In the party, Arthur's 
Treasure Huntcould be used if you don't have anyone better, plus his Appraisal 
could be used to recruit Goro if you don't have him already. Other then that, 
though,there's no reason to put him in the party. Arthur's newspaper is located
on the second floor of the manor, near the comment box and in between the two
hanging picture frames. 

War: N/A

Skill List
Treasure Hunt: E
Appraisal: B

 
Geddoe Chapter 3 – No new characters


Hugo Chapter 3


Name: Hallec
Automatic: Yes, joins at Brass Castle
Battle Fighting Style: Berserker
War Fighting Style: Fighter
Unique Skills: Heavy Damage, Adrenaline Power

Hallec comes from the Northern Lands, and he is looking for the Flame 
Champion, who once helped his people. He wears a loincloth, fur boots, and 
helmet, and he uses two broad axes to attack. 

Strengths: Hallec can dish out a whole lot of damage without a whole lot 
of effort. Early on, Hallec can really dish out the pain with a high Swing and
high strength, and with Heavy Damage, he can do even more pain.

Weaknesses: Hallec has no free rune slots, so he'll lose out later on to other
characters. His magic is nonexistant even without looking at his MGC score 
since he has no rune slots to use it. Hallec's defense is also only average
with his high HP but no dodging ability and crappy MDEF. 

Skill List
Swing: S
Accuracy: B
Damage: A
Repel: B
Armor Protect: B+
Holy Dash: B+
Heavy Damage: B+
Adrenaline Power: A
Fire Magic: B
Water Magic: C
Wind Magic: C
Earth Magic: C
Lightning Magic: C
Magic Resistance: C
Sword of Magic: B+


Name: Mua
Automatic: Yes, he joins with Hallec
Battle Fighting Style: Defensive Fighter
War Fighting Style: Fighter
Unique Skills: Shield Protect

Mua is the Free Knight of Kamaro who comes with Hallec to look for the Flame 
Champion. He has brown hair and a mustache, and he wears armor with a green 
and yellow checked pattern on the front. He uses a sword and shield as his 
weapons. 

Strengths: Mua can equip heavy armor and is decently tough. He can do decent
enough damage as far as a tank is concerned with his two hits. Mua is also
the best tank defensively, as he can use two rune slots for a Firefly and Wall
Rune combo, making him much tougher then anyone else since Wall doubles his 
defense. 

Weaknesses: Mua's damage won't be as high as Fred's unless he uses 
his rune slots, which sacrifices his tanking. Mua's got a high magic
stat, but crappy affinities so much that magic is a waste of time. 

Skill List	
Swing: B
Accuracy: B+
Damage: B+
Repel: B
Armor Protect: A
Holy Dash: B
Shield Protect: B+
Fire Magic: C
Water Magic: C
Wind Magic: C
Earth Magic: C
Lightning Magic: C
Magic Resistance: B
Sword of Magic: B


Name: Sanae Y
Automatic: No. After you have recruited 50 Stars of Destiny, find her in the 
back of Duck Village. Settle her dispute by telling her “You should thank 
him from your heart”. Then, offer to have her help you. 
Battle Fighting Style: Defensive Fighter
War Fighting Style: Fighter
Unique Skills: Healing, Counter-attack, Shield Magic

Sanae is Freed and Yoshino’s daughter; she looks like her mother and acts 
like her father. She has long black hair, glasses, and wears clothes similar 
to that of Japanese mikos, Shinto priestesses, in various animes, a white 
top and a long red skirt. She also uses nagintas to attack, a long polearm 
with a curved blade on one end. 

Strengths: Sanae's decent all around, has some great magic affinities and 
can do some commendable damage with her naginta. Sanae's also not bad 
defensively, like Joker, with her decent protection abilities. 

Weaknesses: Sanae doesn't do a lot of damage since Sickle-Weasel doesn't 
increase damage. Her magic, although she has great affinities, has only one
rune slot to use with; not to mention Sanae's MGC stat is low, although Shield
is decent enough for her since it doesn't have a fourth level spell. 

Skill List
Swing: B+
Accuracy: B
Damage: B+
Repel: A
Armor Protect: B+
Holy Dash: B
Counter-Attack: A
Fire Magic: B
Water Magic: B+
Wind Magic: B
Earth Magic: B+
Lightning Magic: B+
Magic Resistance: A
Sword of Magic: B+
Shield Magic: B+


Name: Mamie
Automatic: No. She is in Duck Village. Give her a Crab Rice Bowl (you can 
fight Mantikras in the Zexen or Kuput Forest for them, and Hallec starts with 
one equipped). Then, she’ll join.
Battle Fighting Style: Support
War Fighting Style: Doesn’t Fight
Unique Skills: Cook
	
Mamie is the daughter of Bashok, one of the men who challenged Hai Yo in 
Suikoden II. She runs a restaurant, much to the delight of Rhett and Wilder, 
when she is recruited. She is dressed like a chef, complete with hat. 

Support Discussion: Mamie's Cook is the highest in the game, so you can get 
food itemsfrom enemies better with her then with everyone else. Mamie's 
restaurant, though, is a better way to get food. Bring her recipes (found 
everywhere, in mini-games, bounty from treasure bosses, and from people on the 
street.) and spices (Sugar, Salt, Soy Sauce, Mayonnaise, and Red Pepper, which 
are all trading goods), and she can make food. Food, if eaten fresh, can heal 
much morethen medicine, and one food item can even raise fallen allies, which 
can onlybe done otherwise with a high level Water spell or getting lucky with 
Adrenaline Power. Mamie's restaurant is on the west side of the castle in the
back, near the exit of the manor's basement

War: N/A 

Skill List
Cook: A+


Name: Guilliame
Automatic: No, after Nei is recruited, go to the Ancient Highway, to the 
doors that the masked man and Sarah were standing outside of. Guilliame will 
be trying to get in. When he sees you, he’ll duel you. Beat him, and then 
offer him a job. 
Battle Fighting Style: Support
War Fighting Style: Doesn’t Fight
Unique Skills: Appraisal, Potch Finder, Treasure Hunt

Guilliame is the...ahem, pedophile, who chases around little kids like 
Shabon. He’s also supposedly switches the items he appraises for fakes. He 
wears a beige shirt and carries around a trident that he uses in duels, but 
he doesn’t physically fight after you recruit him

Support Discussion: Guilliame runs an appraisal stand, so you can give all of
your treasures to him. In the party, he provides Treasure Hunt and Potch 
Finder, which is nice, but he's outclassed by Elliott in those. Appraisal is 
nice, but unnecessary as the appraiser is inexpensive to just take items too.

War: N/A

Skill List
Potch Finder: E
Treasure Hunt: E
Appraisal: A


Name: Wan Fu
Automatic: No. Talk to him in Chisha, and then give him 3000 potch to cover
his debt. He’ll join you. 
Battle Fighting Style: Berserker
War Fighting Style: Fighter
Unique Skills: Adrenaline Power, Heavy Damage

Wan Fu is the guy who ate too much and can’t cover his restaurant debt, so he 
gets you to do it. He wears a pair of shorts (that’s it) and uses a pole to 
attack. 

Strengths: Wan Fu is a critical fighter like Lilly or Queen, which is nice 
because it pierces defense. He's also got an S in Adrenaline Power, which is 
nice.

Weaknesses: That S in Adrenaline Power is helpful, because Wan Fu certainly
will be taking most of his hits. His magic is horrible, and Wan Fu is quite
inaccurate for a fighter. 

Skill List
Swing: C
Accuracy: B+
Damage: B+
Repel: B
Armor Protect: B+
Holy Dash: C
Heavy Damage: B+
Adrenaline Power: S
Fire Magic: C
Water Magic: C
Wind Magic: B
Earth Magic: B
Lightning Magic: C
Magic Resistance: B
Sword of Magic: B+


Name: Emily
Automatic: No, beat her in an arm wrestling match. Between the group of your 
characters, you need to have a strength of at least 600 to win. 
Battle Fighting Style: Offensive Fighter
War Fighting Style: Fighter
Unique Skills: Heavy Damage

Emily is Ronnie Bell's daughter (The father is possibly Mose the blacksmith, 
but unconfirmed). She’s Herculean in strength and quite...masculine to boot. 
She wears a orange half-karate gi, purple shorts, has red hair, and uses her 
fists to attack.

Strengths: Emily is all about dishing it out. With so many hits, and Heavy 
Damage to use it with, she's going to do a lot of damage no matter what. 
She's also great at dodging with a permanent Haziness Rune, and requires 
no rare equipment to be very strong. 

Weaknesses: Emily shouldn't bother with magic. Her defense is lower, but 
with higher HP, she can fend for herself. 

Skill List
Swing: S
Accuracy: B+	
Damage: B
Repel: A
Armor Protect: C
Holy Dash: B
Heavy Damage: B+
Fire Magic: B
Water Magic: C
Wind Magic: C
Earth Magic: B
Lightning Magic: C
Magic Resistance: B
Sword of Magic: B


Chris Chapter 3


Name: Fred Maximillian 
Automatic: Yes, he joins either at Duck Village or Chisha Village, depending 
on if you tell him your mission. 
Battle Fighting Style: Berserker
War Fighting Style: Mix – Leader/Fighter
Unique Skills: Shield Protect, Adrenaline Power

Fred is the grandson of Maximillian, and one of two members of the Maxmillian 
Knights. He wants to bring the Knights back to their period of greatness. 
Fred is arrogant and a bit of a dope, but he’s really kind-hearted. He’s got 
black hair and wears armor with a phoenix crest on the chest. 

Strengths: Among tanks, Fred is both the strongest and the fastest. He can 
reach two hits like Mua, but has a higher damage and STR to use it with. He's
also got a natural S in Shield Protect, so he doesn't need the Chaos Shield
to boost his Shield Protect, allowing him to use the much better Earth Shield
for the status resistance. 

Weaknesses: Fred cannot equip heavy armor, he must contend with chain. Also,
he only has one rune slot unlike Mua's two, so he'll never be tougher.

Skill List
Swing: B
Accuracy: B+
Damage: A
Repel: B
Armor Protect: B+
Holy Dash: B
Shield Protect: S
Adrenaline Power: A
Fire Magic: B
Water Magic: C
Wind Magic: C
Earth Magic: B
Lightning Magic: B
Magic Resistance: B
Sword of Magic: B+


Name: Rico
Automatic: Yes, she joins with Fred 
Battle Fighting Style: Defensive Fighter
War Fighting Style: Mix – Fighter/Doesn’t Fight
Unique Skills: Shield Magic, Fighting Spirit

Rico is Fred’s attendant. She constantly shouts at Fred, but she really cares 
about him like a little sister. Rico’s father was Maximillian’s squire 
Sancho, and she’s living up to her father’s expectations. She has curly hair 
and wears a pink hat, a pink shirt, a traveling pack on her back, shorts, 
and she uses a hammer to attack. 

Strengths: Rico is a support mage, and respectively tough as far as a 
mage is concerned, like Salome. Among support mages, she's got the highest
STR and strongest weapon. 

Weaknesses: Rico is very inaccurate, and can barely muster to hit her enemies.
She's also got the lowest MGC stat as far as support mages go, easily losing
to Salome and Nei, to say nothing of Sasarai. 

Skill List
Swing: C
Accuracy: B
Damage: B+
Repel: B
Armor Protect: B+ 
Holy Dash: C
Fighting Spirit: A
Fire Magic: B
Water Magic: B+
Wind Magic: B
Earth Magic: B
Lightning Magic: B
Magic Resistance: B+
Sword of Magic: B
Shield Magic: B

	
Name: Rhett
Automatic: Yes and no. Rhett and Wilder are recruited as guides to Chisha by 
Chris in her chapter 3, and they must join. After the strategy battle at 
Chisha, the two ducks will leave. To recruit them permanently, wait until 
Chapter 4, then talk to them with Sgt. Joe in the party. They will be in Duck 
Village
Battle Fighting Style: Defensive Fighter
War Fighting Style: Mix – Fighter/Doesn’t Fight
Unique Skills: Magic Repel

Rhett is one of the two cowardly ducks from Duck Village. He’s pudgy and 
loves to eat. He’s a friend with Sgt. Joe. He wears a green shirt and carries 
a halberd to attack. 

Strengths: Although it doesn't look like it initially, Rhett can do some decent
damage, with the surprising A+ in Swing coupled with an A in damage. He's 
also got Magic Repel, which, even at a B rating, is good to have. 

Weaknesses: Rhett shouldn't touch magic, has a relatively low HP total for a 
fighter without Repel or a protection skill to help himself with. But most 
tragically is his accuracy, which is some of the game's worst. A slap in the 
face to a fighter. 

Skill List
Swing: A+
Accuracy: B
Damage: A
Repel: B
Armor Protect: B
Holy Dash: B
Fire Magic: B
Water Magic: B+
Wind Magic: B+
Earth Magic: B
Lightning Magic: C
Magic Resistance: B+
Sword of Magic: B+
Magic Repel: B


Name: Wilder
Automatic: Yes and no, as Rhett. 
Battle Fighting Style: Defensive Fighter
War Fighting Style: Mix – Fighter/Doesn’t Fight
Unique Skills: Magic Repel

Wilder is the other duck, the tall skinny one. He’s a coward, but he loves 
the girls from Alma Kinan. He wears a brown colored coat, glasses and uses a 
halberd to attack. 

Strengths: Like Rhett, Wilder can do some decent damage and has Magic Repel,
although Wilder has a better grade with it. Also, Wilder is slightly more
accurate then Rhett. 

Weaknesses: Wilder is frailer then Rhett and doesn't amount to the damage that
Rhett can. He's also bad with magic, and defensively, he's not that hot either.
Rhett and the Sgt. are better choices. 

Skill List
Swing: B+
Accuracy: B
Damage: B+
Repel: B+
Armor Protect: B
Holy Dash: B+
Fire Magic: B
Water Magic: B+
Wind Magic: B+
Earth Magic: B 
Lightning Magic: C
Magic Resistance: B+
Sword of Magic: B+
Magic Repel: B+


Name: Barts
Automatic: No. Bring him a Grape (Grapes can be purchased cheap in Chisha 
Village. Barts is in Iksay). 
Battle Fighting Style: Support
War Fighting Style: Doesn’t Fight
Unique Skills: Discount, Bath

Barts is the farmer from Iksay who loved growing crops, then the Lizard 
Clan burned them. He enjoys waking up early. In the castle, he plants the 
seeds you bring him, and they grow into herbs or trade goods. He’s got brown 
hair, dresses in a brown shirt and pants, and he always carrying his hoe 
around. 

Support Discussion: Barts can grow trade goods or medicines if you bring him
seeds. Ultimately not that great since medicines are plentiful and the 
items he grows won't sell for a much. The Discount and Bath skills are good,
especially for Chris since she doesn't get many support characters to use in
her chapters. Bart's field is on the west side of the castle, right next to the
steps. 

War: N/A

Skill List
Discount: C
Bath: C


Name: Hortez VII
Automatic: No. Talk to him in Duck Village and tell him how to get to
Budehec. Then, go to Chisha and tell him how to get there. Next, go to 
Caleria and talk to him a third time. He’ll be back at Duck Village. When 
you talk to him again, lie about the location, and Hortez will finally make 
it there. 
Battle Fighting Style: Support
War Fighting Style: Doesn’t Fight
Unique Skills: Tutor

Hortez VII has the impossibly long name that Kidd finds out about (or rather, 
it’s his father’s name), and has a complete and utter lack of direction. He 
runs a scroll shop, which can turn runes into scrolls that are used as items. 
He’s dresses like an ancient Egyptian, all red and an impressive hat.  

Support Discussion: For all the effort he takes, Hortez is not worth it. He 
turns old runes into scrolls, but, unless the scroll being used is something
like Kindness Rain, it's more profitable to sell extra runes. Hortez's shop
is with Jeane's, right next to the stairs leading to the entrance of the manor.

War: N/A

Skill List
Tutor: C


Name: Yumi
Automatic: Yes. Yumi will join temporarily to bring Chris to Alma Kinan. 
After you leave Alma Kinan, Yumi leaves the party. She’ll return permanently 
after Chris is ambushed and attacked, and you reach the first strategy battle 
of Chapter 5. 
Battle Fighting Style: Defensive Fighter
War Fighting Style: Fighter
Unique Skills: Magic Rationing, Sharpshoot

Yumi is the young woman from Alma Kinan that men fall in love with. She’s 
calm and polite, and never gets angry, even when Chris insults the entire 
Alma Kinan Clan. Yumi has brown hair, wears all green clothes lined with fur, 
and a short skirt. She uses a small crossbow to attack. 

Strengths: Yumi deals out some impressive damage for a long range attacker, 
with high strength and Sharpshoot, but she's really good with her magic.
Yumi's got great marks in Earth, and a great 06 MGC to use it with. She is
beaten only by Sasarai when it comes to magic (Estella, Joker, and Yuiri beat
her in stat only). She's also got some good hit points for a long range lady.

Weaknesses: Yumi needs speed bulking equipment to reach her second swing, like
Roland, and her defense is only okay. Yumi tends to get targeted by enemies 
with unique targeting scripts, since they target both women and archers. 

Skill List	
Swing: B+
Accuracy: B+
Damage: B
Repel: B+
Armor Protect: B+
Holy Dash: B
Sharpshoot: A
Fire Magic: B
Water Magic: B+
Wind Magic: B
Earth Magic: A
Lightning Magic: B+
Magic Resistance: B+
Sword of Magic: C
Magic Rationing: A


Name: Yun
Automatic: Yes. She joins in Chisha
Battle Fighting Style: Guest – She stays with the party, but does nothing
War Fighting Style: Support
Unique Skills: Healing

Yun is the young child from Alma Kinan, who can hear the spirits talk better 
then anyone. She’s sweet and nice, like a child is supposed to be. However, 
when you get to Alma Kinan, Yun announces that she is a sacrifice for a 
ritual. Despite Chris’s protests, Yun dies. 

Support Discussion: Yun won't do anything since she is never even in support,
she is a guest. You can still get her profile and act her in plays, if you
have Kidd and Nadir. 

Skill List
Healing: C

Name: Yuiri
Automatic: Yes. She joins for two boss battles in Chris’s Chapter 3 
(and only the battles), then she joins permanently with Yumi in Chapter 5. 
Battle Fighting Style: Defensive Fighter
War Fighting Style: Support
Unique Skills: Heavy Damage, Magic Rationing, Sharpshoot

Yuiri is the leader of Alma Kinan, a community of all women who don’t have 
visitors. She takes offense at Chris when Chris insults her traditions, but 
the two eventually grow to like each other. Yuiri has short brown hair,
wears a green shirt and khaki-colored pants. 

Strengths: Yuiri can do really high physical damage, since she possesses
three things to bulk her ability to critical hit: Sharpshoot, Heavy Damage,
and a permanent Killer Rune. Yuiri's also got very high magic, with great skill
in Wind Magic, the best Wind magic user in the main game. 

Weaknesses: You only get Yuiri for the end-game, which is unfortunate. Chris
uses her in two battles, but Yuiri won't stay afterwards to bulk her skills.
Yuiri's also got low defense and HP. 

Skill List
Swing: B+
Accuracy: A
Damage: B
Repel: B+
Armor Protect: B
Holy Dash: B+
Heavy Damage: A
Sharpshoot: B+
Fire Magic: B
Water Magic: B+
Wind Magic: A
Earth Magic: B+
Lightning Magic: B
Magic Resistance: B+
Sword of Magic: B
Magic Rationing: B+


Name: Estella
Automatic: No. Talk to Rody outside of Alma Kinan’s inn. Then, go inside the 
inn and talk to Estella. She says she’ll join your party if you find Gordius 
Village, the all-male counterpart of Alma Kinan. Go to the clearing where Yun
sacrificed herself, and talk to the girl there. She will say there is no such 
thing. Return to Estella, and she and Rody will join your party. 
Battle Fighting Style: Magic User
War Fighting Style: Support
Unique Skills: Magic Repel, Focus, Pale Gate Magic

Estella is a pathological liar, but a powerful wizard. She tells tall tales 
like “Hallec is an arachnid”, or “Fubar is two people in a griffon suit”. 
Her tales get annoying after a while. She has short pink hair, wears all red 
and black (I’m not sure what to call it, see for yourself. It appears to be 
something like lingerie), and uses a ring that shoots out magic to attack. 

Strengths: Estella is a wizard's wizard. Her claim that she beat Crowley might
be dubious, but she's got some great magic regardless. A natural S in Fire 
Magic and a permanent Rage Rune makes Fire her best, although her Lightning
is great too. She's also got Focus, a handy tool for a mage, a great Pale Gate
Magic score, and the always-useful Magic Repel. 

Weaknesses: Estella's physical damage is beyond pathetic, and her defense is
horrible. Not to mention that Fire Magic and Lightning Magic are skills easily
bulked up since the Wizard Hat raises both at the same time, so her unique
position is compromised somewhat, especially with Joker and Geddoe around. 

Skill List
Swing: C
Accuracy: B
Damage: C
Repel: B
Armor Protect: C
Holy Dash: C
Fire Magic: S
Water Magic: B+
Wind Magic: B+
Earth Magic: B
Lightning Magic: A
Magic Resistance: B+
Sword of Magic: B
Magic Repel: B+
Pale Gate Magic: A
Focus: B+


Name: Rody
Automatic: No, joins with Estella
Battle Fighting Style: Magic User
War Fighting Style: Doesn’t Fight
Unique Skill: Blinking Magic, Precision, Magic Rationing

Rody is Estella’s apprentice. He looks female, but is male. He believes all 
of Estella’s lies, although he probably doesn’t believe the one that says 
he’s a water imp she transmuted and enlisted as her apprentice. He uses a 
broom (that he’s trying to learn how to fly on) to attack, and he also has 
black hair and wears green clothes and white pants.  

Strengths: Rody's a wizard with some decent skills in magic. His Water Magic is
nice and high for quick healing, and decent affinities in several magics, as
well as a hefty 06 MGC. Rody's Precision is nice if he plans to use Fire 
Magic, Breath of Ice, or Set!, and Magic Rationing allows him to acquire lost
magic points without resting at an alarming success rate due to his S in the 
skill.  

Weaknesses: The magic he has good affinities in, besides, Water, are lousy.
Blinking Magic in unreliable, and Sword of Magic is not only a low power boost,
but Rody will rarely physically attack enough to use it. Like most wizards, 
Rody's strength is bad, and his defense is laughable. 

Skill List
Swing: B+
Accuracy: C
Damage: B
Repel: B
Armor Protect: B
Holy Dash: B+
Fire Magic: B+
Water Magic: A
Wind Magic: B
Earth Magic: B+
Lightning Magic: B+
Magic Resistance: B+
Sword of Magic: S
Blinking Magic: A
Precision: A
Magic Rationing: S


Chapter 4

Name: Lucia
Automatic: Yes, joins after the strategy battle of Brass Castle.
Battle Fighting Style: Offensive Fighter
War Fighting Style: Leader
Unique Skills: Magic Repel, Continual Attack

Lucia is Hugo’s mother and the Chief of Karaya Village (Suikoden II players 
will remember Lucia worked with Highland). She is fierce yet intelligent. She 
wears a black dress with colors and shapes on the top, has blonde hair, and 
she uses a whip to attack. 

Strengths: Lucia has three rune slots, a high Continual Attack, and high skills
for powerful physical offense, an A in Fire and an 05 MGC make her decent with
magic. Basically, it's Watari with the bad magic defense taken out. 

Weaknesses: She does need rare equipment like Fury Runes to become really
powerful, and she can only equip light armor.  

Skill List
Swing: B+
Accuracy: B+ 
Damage: B+
Repel: A
Armor Protect: B
Holy Dash: B+
Continual Attack: A
Fire Magic: A
Water Magic: B+
Wind Magic: B+
Earth Magic: B+
Lightning Magic: B
Magic Resistance: B
Sword of Magic: B+
Magic Repel: B+


Name: Beechum
Automatic: Yes, joins with Lucia
Battle Fighting Style: Defensive Fighter
War Fighting Style: Mix – Leader/Support
Unique Skills: Continual Attack

Beechum is Lucia’s lieutenant, and he served with her when she served 
Highland. He’s sort of like a father figure to Hugo. In battle, he’s as 
tactical and calculating, also as lethal, as the woman he serves. He’s 
blonde, has a scar across his face, wears colorful clothing, and uses a 
sword to attack

Strengths: Beecham has two rue slots and a lot of free skill slots, so that
can do a whole lot. He's got some decent dodging ability, and Continual 
Attack is always helpful for any fighter.

Weaknesses: Beecham won't be as good later on with his lack of multiple
swings, his defense is only average, and he requires rare equipment to 
become really good. 

Skill List
Swing: B
Accuracy: B+
Damage: B
Repel: B+
Armor Protect: B
Holy Dash: B+
Continual Attack: B+
Fire Magic: B
Water Magic: B+
Wind Magic: B
Earth Magic: B
Lightning Magic: B
Magic Resistance: B+ 
Sword of Magic: B


Name: Jimba
Automatic: Yes, joins with Lucia, unless Hugo is the Flame Champion, when he 
joins when Hugo returns to Chisha Village. 
Battle Fighting Style: Offensive Fighter
War Fighting Style: Doesn’t Fight
Unique Skills: Parry

Jimba is Lulu’s older brother. He’s calm, cool, and collected, and acts like 
a middle-aged man. He is blonde, wears a black shirt with no sleeves, grey 
pants, and uses a sword to attack. 

Strengths: Jimba is, among the Water mages, easily the strongest, and almost
as tough as Salome. 

Weaknesses: Jimba has only one free rune slot, reaches only two swings, and
is playable for only a brief period, as he will die as Chapter 5 begins. 

Skill List
Swing: B
Accuracy: B+
Damage: B
Repel: B+
Armor Protect: C
Holy Dash: B+
Parry: A
Fire Magic: C
Water Magic: A
Wind Magic: B+
Earth Magic: B
Lightning Magic: C
Magic Resistance: B+
Sword of Magic: B


Name: Dupa
Automatic: Yes, joins with Lucia
Battle Fighting Style: Offensive Fighter
War Fighting Style: Leader
Unique Skills: Freeze

Dupa is the Chief of the Lizard Clan, succeeding Chief Zepon, who dies during 
Geddoe’s Chapter 1. He is aggressive, doesn’t like the Zexens, but during the 
story, he grows to respect Chris for her strength. He has green scales, wears 
a feather headdress and white jacket, and uses a “gride”, the standard weapon 
of the Lizard Clan (it’s hard to describe, but it’s similar to a pike with 
extra points) as his weapon.

Strengths: Dupa has a lot of physical power, is really tough, and has a 
permanent Fury Rune, which bulks his power up higher. 

Weaknesses: With only one swing and no free rune slots, other characters 
built up do more damage then Dupa. Dupa's also got low magic defense. 

Skill List
Swing: B
Accuracy: B+
Damage: A
Repel: B
Armor Protect: B+
Holy Dash: C
Freeze: B+
Fire Magic: B
Water Magic: B
Wind Magic: C
Earth Magic: B+ 
Lightning Magic: B
Magic Resistance: B
Sword of Magic: B+


Name: Shiba
Automatic: Yes. Joins briefly in Geddoe Chapter 1, but leaves quickly. Joins 
in Chapter 4 permanently with Lucia. 
Battle Fighting Style: Berserker
War Fighting Style: Mix – Fighter/Leader
Unique Skills: Fighting Spirit
	
Shiba is the strongest member of the Lizard Clan. He is the most rational 
among the Lizards, but he’s not above charging into battle. Shiba has sandy 
colored scales and wears a white jacket. He uses a Gride to attack. 

Strengths: Shiba is physically the toughest and strongest of the lizards, and
tougher then most of the characters in the game.

Weaknesses: Shiba's got a low REP, so his permanent Warrior Rune doesn't tack
that much on to attack. He's also got one swing and no free rune slots, like
Dupa before him, so he's got little room for growth.

Skill List
Swing: B
Accuracy: B+
Damage: A
Repel: C
Armor Protect: B+
Holy Dash: C
Fighting Spirit: B+
Fire Magic: B
Water Magic: B
Wind Magic: C
Earth Magic: B+ 
Lightning Magic: B 
Magic Resistance: B
Sword of Magic: B+


Name: Bazba
Automatic: Yes, he joins with Lucia
Battle Fighting Style: Berserker
War Fighting Style: Mix - Leader/Fighter
Unique Skills: Freeze
	
Bazba is the third of the three great lizards, and supposedly the 
handsomest. He’s smaller then the other lizards, but not by a whole lot. He 
has green scales and an orange underbelly, as well as a horn crest on his 
head (like a dinosaur horn). He uses a gride to attack. 

Strengths: Bazba has a permanent Cyclone Rune, and is the only character to 
get one of these. He's also, like all lizards, got a high strength and 
is decently tough.

Weaknesses: Bazba suffers from one swing, and gets his second rune slot late
game, and unlike Joker, he's not required to be used. Bazba's Wind Magic 
and MGC score are also so pathetic, it makes the permanent Cyclone Rune 
rather limited in use. By the time one gets Bazba, they already have Queen,
and a Cyclone Rune can be found easily in Chisha. 

Skill List
Swing: B
Accuracy: A
Damage: B+
Repel: B
Armor Protect: B+
Holy Dash: B
Freeze: B+
Fire Magic: B
Water Magic: B+
Wind Magic: B
Earth Magic: B+
Lightning Magic: B
Magic Resistance: B
Sword of Magic: B+


Name: Luce
Automatic: Yes, she joins with Lucia
Battle Fighting Style: Support
War Fighting Style: Doesn’t fight
Unique Skills: Healing, Cook
	
Luce is Lulu’s mother. She’s a heavyset woman in her 40s who enjoys laundry.
She used to give Lulu bone-crushing hugs, but after he died, she decides to 
be a mother to all children, and gives the occasional spine-crusher to Hugo.
She wears a brown dress and has long brown hair

Support Discussion: Luce doesn't do much. The skills she provides are okay,
a little healing tacked on with Discount is better then nothing, but it's
hardly game-breaking. She doesn't do anything in the castle. 

War: N/A

Skill List
Healing: E
Discount: D


Name: Anne
Automatic: Yes, she joins with Lucia
Battle Fighting Style: Support
War Fighting Style: Support
Unique Skills: Healing, Cook

Anne was the owner of a shop in Karaya Village, but it burned down with the 
rest of the village. She eventually opens a pub in Budehec Castle, and it is 
successful, even if it’s just due to the crowd like Geddoe’s mercenaries and 
the knights playing more pranks on Louis. Anne won the drinking contest in 
the pub, beating out all the men present.  She wears a brown dress and has 
dirty blonde colored hair

Support Discussion: In the party, Anne provides skills on a level slightly
better then Louis, which is not impressive. However, outside of the party,
Anne fulfills one of the most important roles of all; she allows you to 
change your party. She's in the pub, in the western hall of the castle on the
first floor. 

Skill List
Healing: D
Cook: D


Name: Caesar Silverburg 
Automatic: Yes, joins with Lucia
Battle Fighting Style: Support
War Fighting Style: Support
Unique Skills: Tutor

Caesar Silverburg is the chief strategist of the Fire Bringer Army. He’s 
young, has a stupid grin, and doesn't do a very intelligent job of being
a strategist.He wears a green shirt and brown pants, and has spiky red hair. 

Support Discussion: There are better Tutors then him around, so he should
never need to be put into the party. Just before war battles, he is the one
to talk to if one wishes to change the formation, so that's always handy.
His support abilities in war are great too, but other then that, he's 
forgettable. 

Skill List
Tutor: E


Name: Apple
Automatic: Yes, she joins with Caesar
Battle Fighting Style: Support
War Fighting Style: Mix – Support/Leader
Unique Skills: Potch Finder

Apple is, like before, the assistant strategist (although why she'd serve 
under Caesar is anyone's guess). She’s aged, and was married, then divorced 
(the most likely ex-husband is Sheena). She works with Caesar to help Thomas 
and Chris before actively joining the Fire Bringer in Chapter 4. 

Support Discussion: Apple's support skill is better then Caesar's, but it's
still not impressive since Treasure Bosses provide a high amount of money
even without this skill. However, her skills on the warground are useful,
so she can have use there. 

Skill List
Potch Finder: D


Name: Jefferson
Automatic: No. Once you recruit 70 Stars of Destiny, he will be at Budehec’s 
gates. Go to him, and he joins automatically.
Battle Fighting Style: Support
War Fighting Style: Doesn’t Fight
Unique Skills: Bujitsu Teacher

Jefferson is like a drill sergeant missing from his boot camp. He assigns 
titles to people based on what they look like and what they do (No one really 
likes them: Cecile is the Tin-plated Halter, Juan is the Goldbrick Gang Boss, 
and Barts is the Blue Sky Baron. Barts and Jefferson fought a duel over that 
last one.) He’s intense and never stops shouting, but he’s not as bad as 
Peggi. He looks exactly like a drill sergeant should, with furrowed brows and 
dressed in an army uniform.

Support Discussion: Jefferson's support abilities are okay, but, like the 
Discounters, there is a character who fights who provides a higher grade
(in this case, it's Juan.) The titles, though, are an impressive way to 
bulk grades and make character's abilities go even higher then they could
before. Jefferson is located in the east wing of the manor on the first 
floor. 

Skill List
Bujitsu Teacher: D


Name: Tuta
Automatic: No. First, recruit Mio. Then, wait till Chapter 4 and go to Chisha 
Village with Mio in support. Find Tuta in the room where Hugo was resting 
after his defeat by Yuber. 
Battle Fighting Style: Support
War Fighting Style: Support
Unique Skills: Healing

Tuta has grown up and is now a doctor. He goes around Grassland helping 
eople with Mio, his nurse. They met during the High East Rebellion. And no, 
Tuta doesn’t throw rocks at people anymore. He’s dressed in a small red, 
fez-like hat, and a red and orange robe with a beige overtop.
 
Support Discussion: In your party, Tuta provides the most healing out of any
of the healers. This is useful if one takes lots of damage from attacks and
one does not wish to constantly heal with medicine. 

Skill List
Healing: A+


Name: Viki (Big)
Automatic: No. In Chapter 4, go up the Mountain Path to Caleria. There, Viki 
will fall from the sky. Recruit her then. 
Battle Fighting Style: Magic User
War Fighting Style: Fighter
Unique Skills: Blinking Magic, Pale Gate Magic, Shield Magic.

Viki is the ditzy teleportress who appears in every Suikoden game. When she 
sneezes, she teleports herself and everyone around her. Viki is a kind girl, 
but really air-headed, probably because when she teleports, she not only 
jumps through space, but through time too. She’s got black hair, wears a 
white dress with blue trim, and uses a staff to attack. 

Strengths: Viki has high marks in several types of magic, as well as 
possessing three styles of unique magic. She's also got decent dodging 
ability, for a mage, and some superb magical defense. Also, when it comes
to Blinking Magic, Viki is the best. 

Weaknesses: Viki, like all mages, cannot fight very well and is defensively
weak against physical attacks. Viki also has a permanent Blinking Rune on 
her hand, which really detracts from her abilities as a mage since Blinking
Magic isn't all that useful. Viki, like Mel, also has the ability to misfire
with her runes, which can damage your party, but more importantly, does not
damage the enemy. 

Support Ability: Once Viki is recruited, she can teleport the party from 
her mirror to any place they have been before. Sometimes, she fails, but the
party just ends up at the front gate of Budehec, so they can just go back
and try again. Viki is located on the first floor of the manor, near the 
stairs. Viki can teleport the party regardless of whether she is in the 
party or not. 

Skill List
Swing: C
Accuracy: C
Damage: B
Repel: B+
Armor Protect: B
Holy Dash: B
Fire Magic: B+
Water Magic: A
Wind Magic: A
Earth Magic: B+
Lightning Magic: B+
Magic Resistance: A
Sword of Magic: B
Shield Magic: B+
Blinking Magic: S
Pale Gate Magic: B+


Name: Viki (Little)
Automatic: No. Once you recruit Viki (Big), put her in your party and go to 
the Mountain Path where you met Viki (Big) before. After the scene plays, 
Viki (Little) will join and give you a unique item called the Blinking 
Mirror, which returns you to Budehec Castle from anywhere on the World Map. 
Battle Fighting Style: Magic User
War Fighting Style: Doesn’t Fight
Unique Skills: Shield Magic, Blinking Magic, Pale Gate Magic

Little Viki is basically a pint-sized version of the bigger Viki. Their stats 
and skills are almost the exact same, but Little Viki is serious and 
knowledgeable while Big Viki is ditzy and flighty. 

Strengths: Little Viki has the same strengths and weaknesses of Big Viki,
although Little Viki does not teleport. Big Viki is slightly stronger 
physically then Little Viki, and Little Viki can dodge better, but they are
more or less the same person. Big Viki's advantage is that she fights in 
wars, so that might be the reason to bulk her over the younger counterpart.

Skill List
Swing: C
Accuracy: C
Damage: B
Repel: B+
Armor Protect: B
Holy Dash: B
Fire Magic: B+
Water Magic: A
Wind Magic: A
Earth Magic: B+
Lightning Magic: B+
Magic Resistance: A
Sword of Magic: B
Shield Magic: B+
Blinking Magic: S
Pale Gate Magic: B+


Name: Futch
Automatic: No. He’s on the Mountain Path close to Caleria. Offer to help him 
and he’ll take you to Caleria. Find the girl he’s looking for, and then talk 
to Futch outside the gates. He’ll join you. 
Battle Fighting Style: Offensive Fighter
War Fighting Style: Leader
Unique Skills: Parry
	
Futch is the Dragon Knight from the previous two games. He lost his first 
dragon, Black, but his new one, Bright, is grown up and matured. Futch is 
calm, level-headed, and is stuck putting up with a young, immature girl that 
acts like he did when he was that age. He’s got brown hair, wears a green 
vest, white shirt, brown pants, and a gold circlet with dragon wings on his 
head. He uses the two handed sword “Muramasa”, a gift from Humphrey. 

Strengths: Futch is decent at all facets, can dish out some physical damage,
okay with magic, and with Lightning, which is the best magic, and pretty 
tough. He can also mount Bright, which, like Hugo mounting Fubar, grants
a huge offensive boost.

Weaknesses: Futch can't reach two swings without speed boosting equipment, 
and he'll be outclassed magically by others. By himself, Futch isn't that 
spectacular.  

Skill List
Swing: B
Accuracy: B+
Damage: B
Repel: B
Armor Protect: B+ 
Holy Dash: B
Parry: B+
Fire Magic: B+
Water Magic: B
Wind Magic: C
Earth Magic: B
Lightning Magic: B+
Magic Resistance: B+
Sword of Magic: B


Name: Bright
Automatic: No, joins with Futch
Battle Fighting Style: Offensive Fighter
War Fighting Style: Fighter
Unique Skills: None

Bright is the white dragon that belongs to Futch. Futch can ride it really 
fast, but anyone else who rides tends to get airsick. Bright was raised by 
Futch all of the creature’s life. Suikoden II fans might remember when Futch 
first found Bright with Humphrey and Riou. 

Strengths: Bright can dish out a lot of damage since he's a monster and has
a hefty power. He can also be mounted on Futch, although this gives Futch
more boosts then Bright, it still makes Bright better.

Weaknesses: Bright can't equip any accessories, so he cannot resist magic,
or gain extra defense, or bulk his skills as armor and accessories do. His
strength will also taper off since he only has so much attack power and 
cannot bulk it other ways. 

Skill List
Swing: B
Accuracy: B
Damage: B+
Repel: B
Armor Protect: B
Holy Dash: B
Fire Magic: B+
Water Magic: B
Wind Magic: B+
Earth Magic: B
Lightning Magic: C
Magic Resistance: B+
Sword of Magic: C


Name: Sharon
Automatic: No, joins with Futch
Battle Fighting Style: Defensive Fighter
War Fighting Style: Fighter
unique Skills: Shield Protect, Parry, Magic Rationing

Sharon is Commander Milia’s (from Suikoden I) daughter. She’s energetic, 
a bit bratty, and always tries to wander off. She’s blonde, wears yellow 
clothes and a dragon winged circlet similar to Futch’s. She uses a spear and 
shield, Futch’s old spear. 

Strengths: Sharon's a tough little cookie. Possessing two block-attack skills
and high marks defensively, enemies will struggle to hit her. She's also got
some decent magic with Fire or Wind, and can reach a second hit with her
spear, and with two free rune slots, she could do some respectable damage.
She's also a part of the powerful Girl unite.

Weaknesses: Sharon has a severe lack of skill slots which means she runs at 
diminished capacity. Also, since two is her maximum amount of hits, she'll
end up doing only average damage when she is built up.

Skill List
Swing: B+
Accuracy: B
Damage: B
Repel: B+
Armor Protect: B+
Holy Dash: B+
Parry: B+
Shield Protect: B
Fire Magic: B+
Water Magic: B
Wind Magic: B+
Earth Magic: B
Lightning Magic: C
Magic Resistance: B+
Sword of Magic: B+
Magic Rationing: B


Name: Landis
Automatic: No, in the Kuput Forest, have an empty space. Run around and fight 
monsters until you find him in your party. You must stand in a certain spot
to recruit him. From the west entrance to the forest, continue until you 
reach a path split. It is inside this split where Landis can be recruited.
Battle Fighting Style: Berserker
War Fighting Style: Fighter
Unique Skills: Freeze, Thief

Landis is a Winghorde that looks and acts like something to come out of 
Stephen King. He likes laughing and scaring children senseless. He wears all 
dark red, has black wings, and uses a scythe to attack 

Strengths: Landis is a part of the Condemnation Unite which can be really
powerful. Landis also has superb magical defense, decent magical affinities,
and an S in both Freeze and Thief for extra potch and enemy halting. 

Weaknesses: Landis will never do much damage unless he's paired with Ayame,
and she can do lots of damage by herself with the Shrike Rune. Landis also 
has only one free rune slot, and his Drain Rune essentially useless since
Landis does not possess a skill to increase his critical rating. THirdly,
Landis possesses low HP and no dodging skills to avoid attacks. 

Skill List
Swing: B
Accuracy: B
Damage: B+
Repel: B
Armor Protect: B
Holy Dash: B+
Freeze: S
Thief: S
Fire Magic: B+
Water Magic: B+
Wind Magic: B+
Earth Magic: B+
Lightning Magic: B+
Magic Resistance: S
Sword of Magic: B


Name: Billy
Automatic: No. Place an “S” rank statue in the statue room, leave, and then 
re-enter. Beat Billy at cards to recruit him. 
Battle Fighting Style: Support
War Fighting Style: Doesn’t Fight
Unique Skills: Cook, Trade-in

Billy is Melville and Kathy’s father. He’s dressed as a cowboy, with lasso, 
hat, clothes, and boots. He is a gambler and a bit of a thief, but he’s 
honest enough when he’s caught. 

Support Discussion: Billy's card game is a good way to gain a few prizes.
A free Crystal Ball to sell at Duck Village, Blue Ribbons, a recipe for 
Mamie, and the game is a mindlessly amusing diversion. Billy's skills are 
nothing to be impressed over, though, so no need to put him in the party. 
Billy's located in the library, on the second floor of the manor.

War: N/A

Skill List
Cook: D
Trade-in: D


Name: Nadir
Automatic: No. Talk to him in Caleria, upstairs in the inn. If you have a 
party of three men, two women, and one child, he will join your party. 
Battle Fighting Style: Support
War Fighting Style: Doesn’t Fight
Unique Skills: Discount, Tutor 

Nadir is the drama producer who directs all of the plays in the castle. The 
theater is infinitely amusing, and even provides a little bit of money (not 
much, but it’s mainly for fun). Nadir is dressed all in black and wears a 
white mask, like the Phantom of the Opera. Suikoden II fans might find he 
looksa little like Culgan.

Support Discussion: Nadir provides Tutor, which is nice, but ultimately, 
not that great. The plays are easily the most amusing mini-game present,
with such awful and hilarious combinations possible. Give him Scripts to 
get more plays, and depending on whether or not data is loaded from the 
previous Suikodens, more scripts may be available. Nadir is located in the 
pub, in the west wing.  

War: N/A
	
Skill List
Discount: D
Tutor: D


Chapter 5

Name: Duke
Automatic: No, you must not abandon the Le Buque villagers until Duke gets 
there. 
Battle Fighting Style: Offensive Fighter
War Fighting Style: Leader
Unique Skills: Counter-attack, Heavy Damage

Duke is Geddoe’s mercenary rival, and the leader of the 14th unit in the 
Southern Frontier Defense Force. Duke is cocky, doesn’t like to lose, and can 
get quite nasty to Geddoe. Duke wears all green with a matching bandana and 
black pants, and has red hair. He uses a two handed sword to attack. 

Strengths: Duke's pretty tough for someone who can't use heavy armor, with
loads of HP. Duke's also got Heavy Damage, which is always helpful, and two
free rune slots. 

Weaknesses: Duke's can only get one swing unless he uses a Gale Rune, so,
although he can pierce defense, he won't do that much damage. He's also 
only passable at magic, with only Fire being good, although he does get a 
Level 4 slot to use with it. 

Skill List
Swing: B
Accuracy: B+
Damage: B+
Repel: B+
Armor Protect: B
Holy Dash: B+
Heavy Damage: B+
Counter-Attack: B+
Fire Magic: B+
Water Magic: B
Wind Magic: C
Earth Magic: B
Lightning Magic: C
Magic Resistance: B
Sword of Magic: B


Name: Elaine
Automatic: No, as Duke
Battle Fighting Style: Offensive Fighter
War Fighting Style: Fighter
Unique Skills: Precision, Magic Rationing

Elaine is the only woman in the 14th unit of the Southern Frontier Defense 
Force. She’s flirty, and she flaunts it every chance she gets. Elaine and 
Queen do not get along, and they don’t resist a chance to insult each other 
(Queen often calls Elaine a wench). Ace flirts with Elaine, but she will have 
none of it, because she really likes Duke. Elaine wears a red top that shows 
a lot of cleavage and green pants, and has blonde hair. She uses a fancy 
sword to attack. 

Strengths: The strongest of Duke's unit, Elaine can get multiple attacks 
easily. Elaine is also a superb magician, possessing skills and a stat like 
Geddoe, making her an excellent choice for Lightning Magic. Defensively,
Elaine can equip a Blue Ribbon, but has decent Repel and can equip medium 
armor even if she doesn't want to use that.

Weaknesses: Elaine is a lot like Lilly and Queen, but physically, Elaine is
the worst of them since she possesses no Heavy Damage. Also, like the other
two girls, they aren't exactly defensive giants, although they are capable
of taking care of themselves, constant attack will find them losing out.
Elaine, although a great magician, is still not as good as Estella or 
Piccolo, and doesn't possess Geddoe's True Rune.  

Skill List
Swing: B+
Accuracy: B+ 
Damage: B
Repel: B+
Armor Protect: C
Holy Dash: A
Fire Magic: B+
Water Magic: B
Wind Magic: B+
Earth Magic: B+
Lightning Magic: A
Magic Resistance: B+
Sword of Magic: B+
Precision: B+
Magic Rationing: B+


Name: Gau
Automatic: No, he joins with Duke
Battle Fighting Style: Offensive Fighter
War Fighting Style: Fighter
Unique Skills: Parry

Gau is the kobold who works in the 14th unit of the Southern Frontier 
Defense Force. He’s sour, nasty, and doesn’t get along well with Ace. He’s 
worked with Duke for a while now, and always stands by and helps him. Gau 
wears a beige and purple shirt, black pants, and has brown fur. He uses a 
spear to attack 

Strengths: Gau can dish outsome hefty damage, and is the only character who
can equip Lion God Rings, a nifty little accessory sold in Chisha. He's also
pretty tough

Weaknesses: Gau has only one free rune slot and his Counter Rune is not 
extremely helpful since counter attacks aren't that frequent. He's also 
bad with magical attacks 

Skill List
Swing: B+
Accuracy: B
Damage: B+
Repel: B
Armor Protect: B
Holy Dash: B+
Parry: B+
Fire Magic: B
Water Magic: C
Wind Magic: B
Earth Magic: C
Lightning Magic: C
Magic Resistance: C
Sword of Magic: B


Name: Nicolas
Automatic: No, joins with Duke
Battle Fighting Style: Defensive Fighter
War Fighting Style: Fighter
Unique Skills: Shield Protect

Nicolas is the last member of the 14th unit in the Southern Frontier Defense 
Force. He’s the oldest in the unit, and takes care of Duke like an older 
brother. Duke’s father’s last words to Nicolas were “take care of my son”, 
words that Nicolas has devoted himself to. Nicolas is not cynical or nasty to 
Geddoe’s team like the rest of the group, but he does enjoy competition. 
Nicolas wears blue clothes and black pants, has short black hair, and uses an 
axe and shield. 

Strengths: Nicolas does have a permanent Earth Shield which makes him immune
to any status effect. He's also got high defensive marks all around.

Weaknesses: Nicolas's damage output is pretty poor, since he only has one
swing, not to mention he can't use magic. But most importantly, Nicolas has
no rune slots at all. None. So he cannot tank or increase his damage. 

Skill List
Swing: C
Accuracy: B
Damage: B 
Repel: C
Armor Protect: A
Holy Dash: B+
Shield Protect: A
Fire Magic: C
Water Magic: C
Wind Magic: C
Earth Magic: C
Lightning Magic: C
Magic Resistance: B+
Sword of Magic: C


Name: Franz
Automatic: No, do not abandon the villagers in Le Buque. He joins after Duke. 
Battle Fighting Style: Offensive Fighter
War Fighting Style: Fighter (Leader when he is your enemy)
Unique Skills: Adrenaline Power

Franz is the head Mantor Trainer from Le Buque. He takes orders from the 
Harmonians and follows them out to the letter, in hopes that he can grant the 
citizens of Le Buque second-class citizen status. Le Buque is third class, 
which means that Franz, like Queen, was forced to live in Harmonia as a 
slave. Franz wears blue armor with epaulets, a pair of khaki pants, and has 
spiky brown hair. He uses a spear to attack

Strengths: Franz is the third of the mounted pairs, and he'll have all the 
same perks as them. Franz is pretty much the same as Futch, with Adrenaline
Power in place of Parry. Although Franz does move faster then the other, he
won't be as fast as Hugo. By himself, Franz is much like Futch with less 
defense, but slightly higher offense due to a stronger weapon and that he
reaches his second swing much easier then Futch. He's also a decent dodger

Weaknesses: Franz is pretty frail, especially for a frontline fighter. He 
can't protect himself with something other then his dodging, which isn't 
great to rely on in general. He's also only decent at Lightning with his low
magic. 

Skill List
Swing: B
Accuracy: B+
Damage: B
Repel: B+
Armor Protect: B
Holy Dash: B
Adrenaline Power: B+
Fire Magic: B
Water Magic: C
Wind Magic: B
Earth Magic: B
Lightning Magic: B+
Magic Resistance: B+
Sword of Magic: B


Name: Iku
Automatic: No, she joins with Franz
Battle Fighting Style: Support
War Fighting Style: Doesn’t Fight
Unique Skills: Healing, Tutor

Iku is Franz’s friend since they were child. She is a bit meek, but she truly 
wants what’s best for him. Unlike Franz, she does not like helping Harmonia 
and wants to return to life like it was when Le Buque was a part of 
Grassland. She stands up for him after Le Buque is saved, but no one listens 
until Geddoe takes matters into his own hands. Iku wears a white shirt and 
blue pants, and has purple hair in a style similar to Princess Leia’s. 

Support Discussion: Iku doesn't do anything in the castle, but in the party,
she does combine Healing and Tutor to make an effective pair, since Tutor 
by itself is pretty useless. The boost to spell damage isn't impressive, 
but a nice perk, and the Healing is always nice. There are better choices 
then Iku, but she's alright. 

War: N/A

Skill List
Healing: C
Tutor: C


Name: Ruby
Automatic: No, joins with Franz
Battle Fighting Style: Offensive Fighter
War Fighting Style: Fighter 
Unique Skills: Freeze

Ruby is Franz’s Mantor. He’s the fastest of all the Mantors, and apparently, 
the most attractive (somehow, Bazba can speak Mantor). He’s green and black 
all around, and wears a saddle. 

Strengths: Ruby is extremely fast, which couples well with his Freeze since
he can move before enemies do. He's also decently strong and tough, 
especially against magic. 

Weaknesses: The Shining Wing rune unbalances, which will end Franz's turn
if he is mounted on Ruby. Ruby, like all animals, cannot have any equips.

Skill List
Swing: B+
Accuracy: B
Damage: B
Repel: B
Armor Protect: C
Holy Dash: B+
Freeze: A
Fire Magic: B
Water Magic: B
Wind Magic: B+
Earth Magic: B
Lightning Magic: B
Magic Resistance: A
Sword of Magic: C


Name: Sasarai
Automatic: Yes, he joins after the first strategy battle in Chapter 5
Battle Fighting Style: Magic User
War Fighting Style: Leader
Unique Skills: Magic Repel, Pale Gate Magic, Precision

Sasarai is a bishop in the Holy Kingdom of Harmonia, and up until the end of 
the game, he is your enemy. After he is betrayed and his True Earth Rune is 
stolen, he joins with the Fire Bringer to prevent the world from being 
destroyed. He’s short, has light brown hair, and wears a blue shirt and 
white pants (for those who played Suikoden II, he's not wearing that stupid 
hat). He uses a magic ring to attack. 

Strengths: Sasarai is probably the best support mage in the same, with a 
powerful natural S in Earth and an A in Water for all the useful healing
and defensive spells. The True Earth Rune also garners him a powerful
attack spell, although it can only hit grounded opponents. Sasarai is also
great with Pale Gate Magic, and can use it in wars since he fights in wars.
Also, he's got Magic Repel to further assist his already high magical 
defense. 

Weaknesses: As a pure mage, Sasarai has pathetic physical defense and even
more pathetic physical attack. Unlike his counterparts Joker and Yuiri, 
Sasarai cannot even dodge to protect himself, and thus, he would need
to take precautions to ensure he's not swarmed.  

Skill List
Swing: C
Accuracy: C
Damage: B
Repel: C
Armor Protect: C
Holy Dash: C
Fire Magic: B+
Water Magic: A
Wind Magic: B
Earth Magic: S
Lightning Magic: B+
Magic Resistance: A
Sword of Magic: B
Magic Repel: A
Pale Gate Magic: A
Precision: B+


Name: Dios
Automatic: Yes, he joins with Sasarai
Battle Fighting Style: Support
War Fighting Style: Doesn’t Fight
Unique Skills: Discount

Dios is Sasarai’s attendant. The bishop himself is calm, but Dios always 
tries to make sure that Sasarai is taken care of. Dios enjoys Crystal Palace 
and loves to return there after battle. He treats Sasarai like a son, despite 
the fact that Sasarai is older then he is. Dios wears a black hat, has curly 
blonde hair, wears clothes like Sasarai, and has a gigantic nose. 

Support Discussion: For an end-game character, he doesn't do a whole lot. 
You'll already have Martha, who's Discount is higher, so don't bother with
him. Dios doesn't do anything in the castle. 

Skill List 
Discount: D


6th Point of View 

Name: Luc
Automatic: You must recruit all 104 Stars of Destiny before the strategy 
battle at the Ceremonial Site (after Nash returns). After defeating the final 
boss, a new section will appear on the Trinity Sight. Once it is selected, 
Luc becomes the main character.
Battle Fighting Style: Magic User
War Fighting Style: Doesn't fight (is an enemy leader in other POV's)
Unique Skills: Pale Gate Magic, Focus

Luc is the major enemy in Suikoden III, and his point of view is experiencing 
the game from the eyes of the "enemy". He has borne the True Wind Rune his 
entire life, and now, seeks to destroy it to destroy a bleak, lifeless future 
that the True Wind Rune showed him. Luc is similar in appearence to Sasarai: 
he's short, has dark colored hair, and wears a green robe and cape. He uses a 
magic ring, exactly like Sasarai's, to attack. 

Strengths: Picture Estella, with her high magical attack. Now think of 
someone better. Luc possesses the magical offense like Estella does, only
he can do it better, with his permanent True Wind Rune, high marks all
around in magic, and a higher Focus so he doesn't lose his chanting. Couple
that with actual dodging ability, and he's nearly the perfect mage. 

Weaknesses: Luc, like most mages, has pathetic attack and defense. 

Skill List
Swing: C
Accuracy: C
Damage: C
Repel: B+
Armor Protect: C
Holy Dash: B
Fire Magic: A
Water Magic: A
Wind Magic: S
Earth Magic: B+
Lightning Magic: A
Magic Resistance: A
Sword of Magic: B
Pale Gate Magic: A
Focus: S


Name: Sarah
Automatic: Yes, she joins with Luc
Battle Fighting Style: Magic User
War Fighting Style: Doesn't Fight (is a leader when she is an enemy)
Unique Skills: Pale Gate Magic, Precision

Sarah is the sorceresss who was a slave in Crystal Valley like Franz and 
Queen. Luc found her once, and took her along for her magical power. Luc is 
the only person who is kind to Sarah and as such, she loves him. 

Strengths: Sarah is just as powerful as Luc when it comes to magic. She's
got a permanent Flowing Rune, with a natural S in Water Magic to use it with,
as well as A's in the other magics pretty much across the board. She also 
has a high Precision, which is useful because Sarah's attacking rune is a 
Rage Rune. 

Weaknesses: Low defense, low attack, like all mages. Also, she can't use her
S in Pale Gate Magic since her forehead slot has the permanent Flowing 
Rune. 

War - N/A

Skill List
Swing: C
Accuracy: B
Damage: C
Repel: B
Armor Protect: C
Holy Dash: C
Fire Magic: A
Water Magic: S
Wind Magic: B+
Earth Magic: A
Lightning Magic: A
Magic Resistance: A
Sword of Magic: C
Pale Gate Magic: S
Precision: A


Name: Yuber
Automatic: Yes, he joins with Luc
Battle Fighting Style: Offensive Fighter
War Fighting Style: Doesn't fight, (enemy leader, though)
Unique Skills: Heavy Damage

Dressed in a black top hat and all black clothes, the blonde haired seeker of 
chaos is present in every Suikoden to date, but never has his role been
explained in such detail (even as vague as it is here). Yuber travels with 
Luc and Sarah to witness the destruction of the True Rune. Yuber himself is a 
True Rune bearer (his is called the Eightfold Rune), but he hates the True 
Runes immensely and longs for their destruction for the chaos they would 
cause. 

Strengths: Yuber has high offense. Very high offense. With a high Swing and 
a fast weapon, he'll really bring on the pain, and with Heavy Damage and an
S in Accuracy, he'll dish out more pain and not miss while doing it. Then,
throw in his Eight-Devil Rune, which doubles his attack without penalty like
unbalance, the fact that he can use Lightning Magic almost as good as most
mages, and his great defensive abilities, and this guy is just sick...

Weaknesses: You can't use him in the main game, like all of Luc's Chapter 
characters. 

Skill List
Swing: A
Accuracy: S
Damage: B+
Repel: A
Armor Protect: B
Holy Dash: B
Heavy Damage: A
Fire Magic: B+
Water Magic: B
Wind Magic: C
Earth Magic: C
Lightning Magic: B+
Magic Resistance: B+
Sword of Magic: A


Name: Albert Silverburg
Automatic: Yes, he joins with Luc
Battle Fighting Style: Support
War Fighting Style: Support as an enemy, doesn't fight when you control him
Unique Skills: Tutor

Albert Silverburg is Caesar's elder brother, and the strategist for Harmonia
Albert is superior to Caesar, but he still is not very effective; his forces
couldn't overcome the Grasslands despite the fact that Harmonia outnumbered
Grassland at least 4 to 1. Albert works with Luc to gain position in Harmonia
but when Luc betrays, Albert deserts and works for himself, but asks the
Flame Champion to "salvage Luc's soul." Albert wears a white coat, has dark
red hair, and wears earrings. 

Support Discussion: Well, you can use Albert to increase Luc and Sarah's 
magic right from the bat, but the power boost isn't that helpful since Luc 
and Sarah would kill anything in their path without it. 

Skill List
Tutor: C



Boss Battles

Geddoe Chapter 1- Chris Lightfellow?

Boss Hit Points:
  Chris – 800
  Zexen Knight – 380

Recommended Formation	
  Queen
  Geddoe
  Ace
  Joker
  Shiba
  Jacques

Walkthrough – This battle depends on if Chris uses Breath of Ice. If she 
does, your team is more or less screwed if not dead. Sometimes, Chris will 
attack, or cast Kindness Rain. She will typically move first if she casts, 
as she has a high skill in Water Magic. Start with Geddoe casting Soaring 
Bolt, Joker casting Dancing Flames centered on Chris, and Shiba’s group 
attacking, focusing the attack on Chris so Jacques hits her. Second turn, 
Geddoe should heal Queen with an item if necessary, or if she is fine, have 
him cast Berserk Blow on Chris. Joker should heal Ace if necessary, otherwise, 
attack Chris. Shiba’s group should attack Chris, since Jacques can hit her no 
matter where she is.

The goal of this battle is to eliminate Chris and the threat of her magic. 
Once she’s done, the Zexen Knights should fall easily, especially since Soaring
Bolt has weakened them. 


Geddoe Chapter 1 – Little girl with a bow…

Boss Hit Points:
  Aila: 500
  Karaya Fighter: 210

Recommended Formation
  Jacques
  Geddoe
  Ace
  Joker
  Queen

Walkthrough – You must beat this battle in three rounds, or Jimba will end it 
and you will gain no experience. Geddoe’s should cast Soaring Bolt, Joker 
should cast Dancing Flames centered on Aila, as no one will reach her before 
he casts it, preventing your allies from getting hit, and Queen should just 
attack. The Karayans should be gone the first round, leaving the girl alone. 
Use Mercenary B if you want, or just auto attack and kill her. After 
finishing this battle, be sure to rest at the inn to gain your Soaring Bolt 
back before you go to Jimba’s house. If you’ve beaten Chris, she should be a 
piece of cake.
 

Geddoe Chapter 1 – Borus, the Swordsman of Rage

Boss Hit Points:
  Borus – 850
  Zexen Knight – 290 

Recommended Formation
  Queen
  Geddoe

Walkthrough – This battle should start with Geddoe casting Soaring Bolt 
quickly. This should wipe out both knights and hurt Borus. After that, 
Geddoe should heal Queen with medicine every turn, while Queen wails on Borus 
with her sword. If you have a free turn, Geddoe should cast Berserk Blow. 


Geddoe Chapter 1 – Twin Snake on the Mountain Path
	
Boss Hit Points:
  Twin Snake’s body – 3,900
  Snake Heads – 1,200

Recommended Formation
  Queen
  Geddoe
  Ace
  Joker
  Jacques
  Aila
	

Walkthrough – This snake, like Chris, has a powerful attack that can cripple 
your party. However, it’s not completely game over if he uses it. First turn, 
have Geddoe cast Soaring Bolt, Joker should cast Blazing Wall centered on one 
of the heads, as it will make most of the area covered by the spell covered 
by the snake so you won’t get hurt. Aila should cast Clay Guardian to reduce 
damage. Next turn, Aila should cast Great Blessing if you need healing. The 
rest of them should attack, and target the heads, because once one of the 
heads is dead, the monster can’t use his power attack.

 
Hugo Chapter 1 – North Cavern Bandits

Boss Hit Points
  Bandit – 180

Recommended Formation
  Hugo 
  Melville
  Lulu
  Alanis
  Sgt. Joe

This battle isn’t too bad if you’ve leveled up Melville and Alanis. Hugo’s 
team and Sgt. Joe should attack while Alanis casts Flaming Arrows. It’s a 
weak attack, but it prevents Alanis from getting into the battle. With Hugo 
and Sgt. Joe attacking, this shouldn’t take long at all. 


Hugo Chapter 1 – Escape from Vinay del Zexay

Part 1 – Zexen Infantry
	
Boss Hit Points
  Zexen Infantry – 180

Recommended Party
  Hugo
  Lulu
  Sgt. Joe

Walkthrough – This battle should be cakewalk if you went with Melville and 
Alanis to the North Cavern. Just go all out on offense. Since Sgt. Joe can do 
a lot of damage, you should only use his Kindness Drops if Hugo and Lulu are 
in trouble, or if you are out of medicine. Lulu should stick to healing while 
Hugo attacks. 

Part 2 – Zexen Pincer Attack

Boss Hit Points
  Zexen Knights – 230

Recommended Party
  Hugo
  Lulu
  Sgt. Joe

This battle is pretty much the same way as last time; Hugo on all out offense 
while Lulu sticks to healing, and the Sergeant doing both roles. You 
should’ve gained some levels from the last battle, so this one shouldn’t be 
hard at all. 

Part 3 – The Pretty Boy and the Big Knight 

Boss Hit Points
  Leo – 600
  Percival – 500
  Zexen Knight – 230

Recommended Party
  Hugo	
  Lulu
  Sgt. Joe 

This battle is difficult, but luckily, you don’t have to win, just survive. 
You can avoid this battle by saying that there is no reason to believe the 
Knights and their accusations. If you’re going to fight, you may need to use
magic to wipe out the units quickly. Use The Shredding with Hugo’s Wind Rune 
and Breath of Ice on Sgt. Joe’s Water Rune to lay the smack down on the 
knights. This should take out the two knights. Focus your next attacks on 
Percival, charging a Sword of Cyclone with Lulu, so Percival doesn’t cast 
Kindness Drops. Go for Leo last, if you still have time. This battle will 
end in a few turns, with or without your victory. 


Strategy Battle – Chris Chapter 1 – Zexen vs. Lizard and Karaya
	
This is a surprise ambush by the Lizard Clan after they receive the news that 
Chief Zepon is dead. You’ll start with four units. Chris leads unit 1 (which 
has Borus as a fighter and Louis in support), Roland leads Unit 3 (with 
Salome in support, and units 2 and 4 are Zexen commander units. The goal is 
to get a swift retreat by going to the spot indicated with an arrow. If 
you’re going to fight, then wipe out the Lizards while you are still healthy, 
as they can really hurt. Then go for the Karayans. Be wary of Lucia, as she 
is the strategist for the enemy army. They can move 5 units each turn, but 
without her, they can only move three. As for your enemies, they are mostly 
Lizard Clan generic fighters, with Dupa, Shiba, and Bazba leading three 
units. Lucia leads unit 10, and Beecham is in Unit 11.
  

Geddoe Chapter 2 – Attack of the giant bugs

Boss Hit Points:
  Franz – 400
  Ruby - 400
  Mantor Legionnaire – 350
  Mantor – 350

Recommended Party
  Queen
  Geddoe
  Ace
  Joker
  Jacques 
  Aila

The goal is to beat these guys before the masked bishop shows up and ends the 
battle. Use the typical Soaring Bolt with Geddoe, center Blazing Wall with 
Joker on Ruby, and have Aila cast Clay Guardian. The two spells should wipe 
everything out. If not, then simply attack, or if there is only one person 
left, use Mercenary B. In Le Buque, train Wind Magic for Queen. Also, if 
Geddoe is being turned into the Flame CHampion, train Ace for Lightning 
Magic.


Geddoe Chapter 2 – Duke at Mt. Senai

Boss Hit Points
  Duke – 700
  Nicolas – 800
  Elaine – 600
  Gau – 750

Recommended Formation
  Geddoe
  Jacques
  Ace
  Joker
  Queen
  Aila

This battle is like fighting Geddoe’s team as Geddoe, but you have the 
advantage of the two archers. This battle is a prelude to the next one, so 
don’t go all out and keep your HP high. Geddoe’s team should attack, Joker 
should cast Dancing Flames centered on Elaine, and Aila should cast Clay 
Guardian to help reduce damage. 

Take out Elaine first, as she can cast Fire Magic. Next, go for Duke or Gau, 
whichever one. Nicolas you should save for last, as he tanks and you might 
run into his shield, blocking the attack. If you are having trouble with 
hitting past his shield, Geddoe and Ace can cast Berserk Blow, if you trained 
Ace's Lightning Magic. 


Geddoe Chapter 2 – Battle at the altar of the Flame Champion. 

Boss Hit Points
  Masked Bishop – 900
  Sarah – 750

Recommended Formation
  Geddoe
  Jacques
  Ace
  Joker
  Queen
  Aila 

You are fighting two extremely powerful wizards and you don’t get the chance 
to heal after Duke, so watch out. Sarah casts Fire and Water magic; sometimes 
she starts with Kindness Rain, which helps you guys out immensely because she 
doesn’t start attacking. The Masked Bishop tends to start with The Shredding, 
but he doesn’t look like he’s casting, so you can’t stop his chanting. Go 
after Sarah first, to remove the healing from the problem. Geddoe should cast 
Soaring Bolt; Ace should cast Soaring Bolt as well, if he can get it off in 
one turn, otherwise, focus a Dancing Flames with Joker on Sarah, with Aila 
casting Clay Guardian. The next turn, if the Bishop cast The Shredding, you 
should really need healing. Use Great Blessing with Aila to heal if you need 
it, otherwise, Queen should cast The Shredding, and have Geddoe cast Berserk 
Blow on the Bishop (if Sarah is dead; otherwise, her). Ace’s team should 
attack. He should go down after that. Otherwise, just cast Berserk Blows with 
Geddoe and Ace. Equip Sacrifical Jizos. 


Hugo Chapter 2 – Battle at the Ancient Highway

Boss Hit Points
  Man in Black – 2,500

Recommended Formation
  Lilly
  Sgt. Joe
  Hugo
  Fubar
  Reed
  Samus

This battle can be considered one of the hardest battles, as the Man in Black 
has a very high evasion rate, and your characters here are mostly physical in 
nature. Lilly should start with the Tinto unite, while Hugo’s team attacks. 
The reason for the Tinto unite is not only just to give Lilly the Berserk 
status, but also to keep the three of them initially out of the battle. If 
you can help it, you want Hugo to be the target, as he and Fubar can take the 
most damage. Next turn, have Sgt. Joe use Kindness Drops on Hugo if he needs 
it, but if he doesn’t, Lilly should charge her sword with Sword of Rage to do 
more damage. 

The Man in Black will only attack or cast a weak Soaring Bolt, but he can do 
some serious damage physically. Samus can use his Wind rune to heal individual
characters if they survive his attacks. An important thing to note is who the 
Man in Black faces at the beginning of the round. That person will be the 
person the Man in Black's target. That pair of characters should defend 
rather then attack, as not only does that character take less damage, but 
also they have an increased chance to dodge his attacks. If they dodge, then 
the combo strings of the Man in Black will be stopped (Lilly may also Parry). 
Since the Man in Black never heals himself, just whittle him down until he 
dies. Equipping Sacrificial Jizos is a good idea. 


Chris Chapter 2 – Strategy Battle, Zexen vs. Lizard and Karaya Clan, Take Two.
 
This strategy battle takes place at the Great Hollow, and it’s payback for 
what the Lizard and Karaya Clans did in Chris Chapter 1. The goal is to kill 
5 units of Lizards and/or Karayans without losing Chris’s unit. Of course, 
since Chris is one hard woman to kill, it won’t be that hard. Unit 1 is Chris’s
unit; Roland leads Unit 2, and Leo heads up Unit 3. The first units that are 
your enemies are Lizard Clan units. The three lizard leaders lead the first 
three: Dupa, Shiba, and Bazba, while there are some other lizards led by 
generic Lizard Clan warriors. After a few turns, the Karayans will appear. 
The two named units are Lucia and Beechum, but some generic Karayan units 
also appear. Lucia is the head strategist of this army, as she has the 
Control of this army (at 5 units a turn), so wipe her out first. Once she is 
gone, your enemies will lose their strategist and can’t move as many units. 
Then pick off your enemies at your leisure. During the battle, you will gain 
four new units. One is led by Borus, another by Percival, and two are generic 
Zexen commander units, one with each commander. Borus appears to the north, 
and Percival to the southeast. Use them to ambush the Karayans and gain 
Cover. Salome, your strategist, will allow 6 units moved in a turn, which is 
more then enough. This battle is not too difficult, just designed to orient 
someone to the fighting style and gain a victory. 


Chris Chapter 2 – Shiba at Great Hollow

Boss Hit Points:
  Shiba – 850
  Lizard Fighter – 240

Recommended Party
  Chris
  Percival
  Leo
  Roland
  Borus
	
This is a pretty easy battle if you’ve trained up your knights (Talk to 
Salome before the strategy battle to put everyone in your party). All of your 
parties should be on offense, unless you take some damage. In that case, 
Percival is the healer. If you've played Chris's chapter 2 before Hugo's, you 
have the option of dueling Lucia, so you may want to make sure Chris is 
healthy. 

Chris Chapter 2 – Burning Iksay

Part 1 – Fighters at the gates
Boss Hit Points:
  Lizard Fighter – 250
  Karaya Fighter – 220

Recommended Party
  Chris
  Nash

With Nash as quick as he is, this battle shouldn’t be too hard at all. 
Just attack with Chris, center your attacks on the Karayans, as they are the 
faster of the two fighters. Nash has a Water Rune for healing, but you 
shouldn’t need it. 

Part 2 – Return of the Swordsman of Gale 

Boss Hit Points:
  Lizard Fighter – 250
  Karaya Fighter – 220

Recommended Party
  Chris
  Percival
  Nash 

This battle is more or less the same as the last time, only you’ve got 
Percival back. Percival should take over for Nash as the healer, as Nash can 
attack very quickly. Chris should stay on offense, again, focusing on the 
Karayans, with Nash and Percival backing her up. 

Part 3 – Revenge of Shiba

Boss Hit Points:
  Shiba – 950
  Lizard Fighter – 220 

Recommended Party
  Chris
  Percival
  Nash 

Shiba’s back and out for your head. He’s stronger then last time, and you don’t
have the support of Borus and Leo, so you may have a hard time in the 
beginning. Have Percival and Nash both cast Breath of Ice to kill the lizards,
with Chris focusing on Shiba. Once the lizards are gone, attack Shiba till he 
dies, keeping Percival on healing duty. 


Geddoe Chapter 3 – Defense of Budehec

Boss Hit Points: 
  Zexen Patrolmen – 350 

Recommended Party
  Geddoe
  Jacques
  Ace
  Joker
  Queen 
  Aila

Depending on if you played Thomas’s Chapter 2 or not, you have two or three 
waves of these. The first is at the gates, after the Councilor leaves. The 
second, if you didn’t play Thomas’s Chapters, is outside the inn. The third 
is inside the castle foyer (If you played Thomas’s Chapters, Queen is the 
person who threw the flashbomb at the Zexens when Thomas fought his 
impossible battle, ending it.) These guys are a joke at Geddoe’s high levels, 
just attack and kill them. 


Hugo Chapter 3 – Escape from Budehec

Boss Hit Points
  Zexen Infantry - 260
  Zexen Knight – 430

Recommended Party
  Hugo
  Fubar
  Reed
  Lilly
  Sgt. Joe
  Samus
	
You’ll fight as you leave the plains a few waves of these. Samus is on 
healing duty with the Wind Rune, but Hugo and Reed’s group should be on 
offense. This battle shouldn’t give too much of a problem.
 

Hugo Chapter 3 – Defense of Chisha Village 

Part 1 – Harmonian Rear Guard

Boss Hit Points
  Harmonian Soldiers – 350

Recommended Party 
  Hugo 
  Fubar
  Mua
  Sgt. Joe
  Hallec
  Sanae Y

This battle shouldn’t be too terribly difficult, stick everyone on offense. 
Sgt. Joe should heal. Sanae can use her Sickle-Weasel Rune to attack the back 
soldiers and hit the soldiers going up to them as well. 

Part 2 – Le Buque attacks from the sky 

Boss Hit Points 
  Mantor Legionnare – 400
  Mantor – 400

Recommended Party
  Hugo
  Fubar
  Mua
  Sgt. Joe
  Hallec
  Sanae Y

Same set up here, Le Buque’s soldiers are just stronger and faster. All out 
offense with Hugo, Mua, Sanae, and Hallec, while Sgt. Joe can heal or 
attack. 


Chris Chapter 3 – Franz’s Decree

Boss Hit Points
  Franz: 400
  Ruby: 400
  Mantor Legionnaire: 400
  Mantor: 400

Recommended Party 
  Chris
  Nash
  Fred
  Rico 
  Rhett
  Yumi 

 This battle isn’t difficult, but don’t get cocky. Chris should attack the 
first group she sees with Fred backing her up. Rhett’s group should target 
Franz, as Yumi will reach him. Your healer is Rico, but your shouldn’t need 
it. Franz is the biggest threat here, as he can use Lightning Magic that you 
can't dodge, but the Mantors can dish out a powerful Shining Wing attack that 
hurts, but unbalances the bug. 

Chris Chapter 3 – Strategy Battle: Repelling the Harmonian Invasion

The goal of this fight is to not let Harmonia’s units kill Chris or reach the 
center square that represents Chisha. This is the first strategy battle where 
you can arrange your units, and you do this by talking to Caesar. 

Unit 1 – Leader: Chris
  Rhett
  (blank)
  (blank)
  Chris 
  Support: Yun 

Unit 2 – Leader: Nash
  Wilder
  (blank)
  (blank)
  Nash 
  Support: Sana 

Unit 3 – Leader: Fred
  (blank)
  Rico
  Yumi
  Fred
  Support: Caesar

Unit 4 – (Not able to be arranged, but this unit will show up) Leader: Hugo
  Hallec
  Mua
  Sgt. Joe
  Hugo
  Support: Apple

Your enemies are Harmonian units with commanders in the back, so you must fight
your way through the Harmonians to reach them. The chief strategist is Dios, 
who is in Unit 3. This battle is not an offensive war, but defensive. Don’t 
seek the enemy unless you are luring them into a trap or you’re finishing 
them off. If you defeat a few of the Harmonians, another enemy unit will show 
up. This unit is led by Sasarai, and with Sasarai’s Water Magic skill, and 
the Breath of Ice he likes to lay down, you don’t want to seek him out if you 
can help it. Franz and a Mantor Unit will show up, but the Chisha villagers 
will repel them with smoke that Mantors can’t stand. Chris’s unit should be 
the main attacker, as she is the strongest, with Fred the secondary attacker. 
Nash should just finish off the weaker units, but Wilder can fight a little 
bit. Yun can heal 3 times, Sana gives QuickAid, and Caesar is the chief 
strategist providing Control (7) and Tactics (3) to assist Fred. Once Hugo 
shows up, the battle is over, and you will win. 


Chris Chapter 3 – Yuber 

Boss Hit Points
  Yuber: 2,500

Recommended Party 
  Chris
  Nash
  Fred
  Rico
  Yumi
  Yuiri 

This battle is like Hugo’s fight with the same guy in his Chapter 2, although 
you have characters that can use magic and Hugo didn't. If you trained Nash 
with a Wind Rune, have him cast The Shredding, Fred uses the Maximillian 
unite. For the girls, you’ll want to use the Alma Kinan unite, as Yuber 
cannot dodge this. After that turn, Rico should be on healing duty while 
Chris and Fred are the main fighters. Start by casting Clay Guardian with 
Yumi to reduce damage, and then you can cast Earthquake to seriously hurt 
this guy (Save Yuiri’s spells for later.) He’s not as hard as he was in the 
Ancient Highway. After this battle, equip Sacrificial Jizos on everyone, as 
the next battle will need them. 


Chris Chapter 3 – Defending Yun’s Sacrifice 

Boss Hit Points 
  Masked Bishop: 900
  Sarah: 750
  Yuber: 2,500

Recommended Party 
  Chris
  Yumi
  Fred 
  Rico
  Nash
  Yuiri

This battle can be nasty if you’re not prepared. The Bishop can deliver 
powerful wind spells, Sarah can heal and use Fire Magic, and Yuber is all 
about physical offense. Deal with Sarah first by having Yumi cast Earthquake, 
Rico cast Breath of Ice, and Yuiri casting The Shredding to sweep the field.
Once Sarah is gone, focus on the bishop. Yuber here is actually the least of 
your worries, as Yuber can’t attack the entire party. Rico’s Kindness Rain 
will help here immensely. Chris and Fred will be on offense, as both Sarah 
and the Bishop have low hit points and defense. Switch over to magic, with 
Yumi’s Earthquake, and Nash’s and Yuiri’s The Shredding to take out Yuber. 


Chapter 4 – Test of the Flame Champion

Boss Hit Points: 
  Fire Rune Incarnation: 5,000

Recommended Party 
  Chris
  Hugo
  Geddoe

Regardless of who you’ve chosen as the Flame Champion, this battle will be 
the same. This battle is like Geddoe’s battle with Duke in that you have a 
battle immediately following this, so keep your HP high (If Hugo has an Earth 
Rune, cast Clay Guardian, but it’s not necessary). Geddoe should use the True 
Lightning Rune’s spell Hammer of Raijin to severly hurt the dragon. Chris and 
Hugo are both attacking, with Hugo healing with items unless Chris has a 
Water Rune equipped. Geddoe should always heal himself with items if necessary.


Chapter 4 – “I won’t give up the True Fire Rune” 

Boss Hit Points
  Masked Bishop: 1,000
  Sarah: 900
  Yuber: 2,500
  Chimera: 700 

Recommended Party
  Chris
  Hugo
  Geddoe 

Like Chris’s battle in Alma Kinan against these guys, this fight can be 
disastrous if you’re not ready. 

If Hugo or Geddoe is Flame Champion

Chris is going to go on offense while Hugo uses his True Rune. If he has the 
True Lightning Rune, then have him cast Thunder Storm. If he has True Fire, 
cast Final Flame on Sarah.  Geddoe should follow the same strategy as Hugo 
using his True Rune, just switch based on which rune he has. Whoever uses the 
True Lightning Rune will eliminate all the Chimeras, and both spells together 
will more then likely kill Sarah and cripple the Bishop. Yuber again is the 
least of your worries, as Hugo has a high Repel and Chris and Geddoe have hit 
points. 

If Chris is the Flame Champion

 Geddoe should cast Thunder Storm while Chris and Hugo go on offense. Hugo 
will heal with items or Wind rune. Chris won’t move quickly enough to use the 
Fire Rune effectively, so she should just attack. This is a little longer then 
the other method, but still not bad. Chris's group should target Sarah first, 
then the Bishop.


Chapter 4 – Series of Strategy Battles 

Part 1 – Outside of Chisha Village

You don’t have control over who goes in what unit. Lucia and Beechum lead 
units one and two; two Karayan Fighters assist both. Units three, four, and 
five are led by Dupa, Shiba, and Bazba, assisted each with two Lizard Clan 
fighters. Next turn, you’ll receive two new units. Chris will lead Unit 6 
with Borus and Roland inside; while Salome will lead Unit 7 with Percival and 
Leo. The turn after that, you’ll get your last unit. If your Flame Champion 
is Geddoe, the unit will have Geddoe as the leader with Ace, Queen, and 
Jacques in the group with Joker in support. Otherwise, it’s Hallec, Mua, 
Sgt. Joe and Hugo with Hugo as leader. 

This battle cannot be won, as the Harmonians will gain three new units at the 
beginning of each of their turns, and the condition for victory is to kill 
all the enemies. Your chief strategist is Salome followed by Lucia, and the 
enemy has Albert Silverburg. Don’t worry too much about victory. Defeat here 
will cause the Zexens and Grasslanders to retreat to Duck Clan Village. 
Although if you want to last until Lucia orders a retreat (meaning you don't 
lose units yourself), then take out Albert, as then the enemy will only be 
able to move three units a turn rather then 8. Avoid Yuber's unit (Unit 2), 
and the Masked Bishop's Unit (Unit 10). Sasarai is in Unit 6, Dios Unit 7, 
and Duke and his merceanries occupy number 11. They have an exchange if 
Geddoe's unit (if Geddoe is FC), fights them. If you lose Lucia's unit or 
Dupa's Unit, you lose the battle, regardless of how many other units you have 
(One can lose Geddoe, Hugo, or Chris)

Part 2 – Joined by the Duck Clan 

Your units are the same here, although you do not get Chris, Hugo, or Geddoe. 
But, you’ll also receive two generic Duck Clan units lead by a commander. 
Sarah and Yuber are in this group of enemies, but they cannot be defeated. 
Again, this is a battle you cannot win. Later in the battle, Franz will show 
up with Mantors from the north, which will cause them to fence you in. Just 
survive this battle until Chris gets here. When Chris gets here, the Zexens 
will cover the Grasslander’s retreat to Brass Castle. The chief strategist in 
this battle on your side is Lucia.  Depending on the Flame Champion, after 
Chris gets here, a different scenario can occur. 

If Hugo or Geddoe is the Flame Champion

Apple will have informed you in Duck Village about the illusions, so you’re 
going to go and take care of Sarah. If your Flame Champion is Geddoe, your 
group will consist of his mercenaries and Aila. If the Champion is Hugo, then 
you will select a group that must include Aila. I use...
	
 Hugo
 Fubar
 Jimba
 Aila
 Emily
 Sgt. Joe

This is one of the few chances to use Jimba...

Boss Hit Points
  Sarah: 1,100
  Harmonian Soldiers: 450

You’ll fight one group of Harmonian soldiers, and then another, then a third 
with soldiers and Sarah. Have Hugo sweep the field on Fubar and attack Sarah 
as quickly as possible. Jimba’s group should attack Sarah as well, because 
Aila can reach her. Emily will attack whoever is closest to her, unless she 
has a Lion Rune, when in that case, unleash it on Sarah. You shouldn't need 
to heal if you move quickly but Aila is the healer, as Jimba doesn't have a 
water rune. 

With Geddoe, arrange your party like…
  Jacques
  Geddoe
  Ace
  Joker
  Queen
  Aila

You can end this battle really quickly if Sarah casts Kindness Rain the first 
turn (she tends to). Have Geddoe cast Final Flame on the sorceress, Ace cast 
Soaring Bolt, and Queen cast the Shredding (Aila can substitute Earthquake if 
she is trained to the max and has a Mother Earth equipped). 

If Chris is the Flame Champion

Chris does not fight that battle; Chris stays in the strategy battle longer.
You cannot defeat Yuber or Sarah, so keep moving and try not to get 
surrounded. Yuber and Sarah’s unit cannot be defeated, but I’ve never seen 
Sarah’s unit move. Chris’s team can do some damage if you’ve trained Borus 
and Roland previously, as can Salome’s with Leo. Just keep going until Hugo 
attacks Sarah, then she’ll lose focus and the battle will end. Salome will 
have the Control and be the chief strategist, but you only have two units, so 
it won’t matter. 


Part 3 – “Don’t give up the Castle ” 

The battle in Chris’s Chapter 3 was like a prelude, this is a real strategy 
battle. If you lose the Flame Champion, or Harmonia captures the Brass Castle 
space, you lose. You can arrange your units by talking to Caesar.

Note: Whenever units are listed in a strategy battle, the Flame Champion 
listed will be Geddoe, so adjust your units accordingly if Hugo or Chris 
takes that role. Unit 1 will always be the Flame Champion. Here is the 
formation I used for this battle, and this works regardless of Flame Champion. 

Unit 1 – Leader: Geddoe
  Bazba
  Fubar
  Percival
  Geddoe
  (Joker)

Unit 2 – Leader: Hugo
  Shiba
  Sgt. Joe
  Ace
  Hugo
  (Caesar)

Unit 3 – Leader: Chris
  Leo
  Queen
  Roland
  Chris
  (Salome)

Unit 4 – Leader: Lucia
  Fred
  Jacques
  Borus
  Lucia
  (Apple)

Unit 5 – Leader: Dupa
  (blank)
  Dupa
  (blank)
  (blank)
  (Beechum)

You are up against 7 Harmonian units. A few of them have named soldiers: 
Sasarai leads Unit 1, Dios leads Unit 2, Yuber Unit 3, and Albert Unit 4. Of 
these, Sasarai, Dios, and Albert are in support and their unit cannot be 
defeated until all enemies in the unit are defeated. 

The Flame Champion will have one FireRune to use, and whomever has the True 
Lightning Rune will have one LightningRune. Use these wisely, especially 
against Yuber, who can be a beast. 

Your Flame Champion should normally avoid battle if you can help it, as when 
the Flame Champion dies, the game is over. However, with this one, it is not 
so much an issue, as you will need all of your attacking units for a Major 
Victory. This battle, like Chisha village, should be fought defensively: use 
the fortifications of Brass Castle to reduce damage. Plus, the Brass Castle 
space can heal your units at the beginning of every turn. Hugo and Lucia’s 
units are all about offense, Chris is also offensive, but she has the special 
mission of eliminating Yuber, and Leo can take the damage. Yuber should 
be targeted with the LightningRune; the FireRune too if you can help it. Only 
use Dupa to mop up the survivors, like if a unit retreats and has only one 
wounded soldier left. 

Yuber is the biggest threat here, but don’t neglect Sasarai. He has two
LightningRunes in support, and he can be pretty nasty with those. Plus, he’s
not in the battle itself, so he can’t just get rushed. The enemies chief and
only strategist is Albert, who can control 8 units at once (8 max, enemies 
only have 7). Once Albert is gone, the enemy can only move 3. Your chief 
strategist is Caesar Silverburg, Albert’s brother, who controls 7 units a
turn. The other three you have are Salome (6 units), Lucia (5 units), and Apple
(5 units).

This battle ends when Caesar’s allies show up, or if all enemies are defeated.
Mua will lead Unit 6, Hallec Unit 7, and Thomas Unit 8. You don’t control them,
and the remaining Harmonians will flee when they show up. After everything is 
done, Lilly will show up with Reed and Samus in tow in Unit 9. The prize for 
a Major Victory (defeating all enemies) is a Silver Shield, which works rather
well for Fred.


Chapter 4 – Sarah’s stalling tactic

Boss Hit Points
  Sarah: 1,100
  Chimera: 800
  Ghost Armor: 1,000

Recommended Party

If Chris or Geddoe is Flame Champion
  Chris/Geddoe
  Percival/Sgt. Joe/Beechum
  Futch
  Bright
  Fred/Cecile/Leo/Mua
  Big Viki

If a character has a slash between them, take the character that has lower 
levels (Exception: Chris or Geddoe, then you have no choice in the matter. 
The reason is because during Chapter 5, you’ll want many different characters 
to be as leveled up as possible.) 

This battle is not too hard; the goal is to eliminate Sarah, or all of her 
units. There’s no time limit, but the quicker you beat her, the less chance 
she has to cast a devastating spell. Viki can cast the Open Gate spell to 
thin out Sarah’s support, but I’ve never seen the spell kill the sorceress 
herself. Futch/Bright should attack Sarah, and they will probably wipe her 
out quickly with their quick attacks. Geddoe can cast Final Flame if you are 
using him, but don’t try casting it with Chris. Percival or whomever is 
subbing for him is the healer. 

If Hugo is Flame Champion 	
  Hugo
  Fubar
  Fred/Cecile/Leo/Mua
  Big Viki
  Dupa/Shiba/Bazba
  Percival/Sgt. Joe/Beechum

Same tactics, Viki with Pale Gate, only Hugo is taking the place of Futch. 
Not too hard, especially with Hugo’s high speed. 


Chapter 4 – Explosion of Ice

Boss Hit Points
  Water Dragon: 9,000
  Ice Pillar: 2,500

Recommended Party

If Chris or Geddoe is Flame Champion
  Chris/Geddoe
  Salome
  Ace/Edge
  Big Viki
  Reed/Samus
  Jacques/Roland

If Hugo is Flame Champion
  Borus
  Hugo
  Queen/Reed
  Big Viki
  Leo/Fred/Cecile/Mua
  Percival/Salome/Sgt. Joe/Beechum

This battle can be either really nasty or really easy, but to make it easy, 
follow one simple step: Have Big Viki cast Open Gate to wipe out the pillars, 
and with a little luck all of them will die. If one or two are left, Queen, 
Roland, or Reed can cast Funeral Wind to take care of it too. The Flame 
Champion’s unit should attack; but Geddoe can cast Final Flame (Hugo too if 
he has equipment bulking his Fire Magic), Chris shouldn’t touch magic, use 
power. The rest are pretty much straight offense, just attack the dragon. The
pillars revive over time, the dragon revives them, but with Wind magic users 
and Viki, they can be killed easily. 


Chapter 5 – Deadly Trap at Le Buque

Boss Hit Points: 
  Luc: 1,200
  Sarah: 1,100

Recommended Party 
  Jacques
  Geddoe
  Ace	
  Joker
  Queen
  Aila

Another battle at the altar of the Flame Champion. Don’t be deceived by the 
bosses hit points, they can be especially nasty mothers, dishing it out like 
it’s no tomorrow. 

If Geddoe is the Flame Champion, he should cast Final Flame on Sarah. If he’s 
not, cast Thunder Storm. Ace should have a Thunder Rune and should cast 
Thunder Storm as well (if he's trained, he may not be trained if Geddoe kept 
the True Lightning Rune, in that case, Joker should cast Final Flame on Sarah),
while Queen should cast The Shredding; or, if Aila has a Mother Earth Rune,
cast Earthquake. Against these wizards, the point is to blitz them before 
they can cast spells. You don’t need to win this battle, but the experience 
will help later on. You’ll also gain a Wind Magic Ring, great to benefit 
Queen’s high magic. 


Chapter 5 – “Such a tasteless present”

Boss Hit Points
  Ghost Armor: 1,200
  Salamander: 1,800
  Mirage: 370

Recommended Party
  Jacques
  Geddoe
  Ace
  Joker
  Queen
  Aila

Well, Luc has left a present that no one likes, but he didn’t give you a 
receipt for the return, so you must endure it. You fight round after round of 
enemies, and after each one, you are given the chance to run away. Do not, no 
matter what, as you will lose out on 7 Stars of Destiny permanently, a few of 
which are good. Aila is on healing duty with Great Blessing, while Geddoe, 
Ace, Jacques, and Queen are fighting. You won’t have the True Rune, 
unfortunately, but Geddoe should be fine without it, as you still have the 
rest of the mercenaries. These battles aren’t hard, just fight until Duke’s 
unit shows up. 


Chapter 5 – Yumi?

Boss Hit Points
  Sarah – 1,100
  Azzodess – 800

Recommended Party 
  Chris
  Reed/Samus
` Fred/Cecile
  Lilly
  Borus
  (If Chris is Flame Champion: Beechum), otherwise: Sharon/Sanae/Emily

Sarah impersonates Yumi? She won’t get away with this. If Chris is Flame 
Champion, she goes on offense with Fred’s group while Beechum lays down a 
Silent Lake preventing Sarah’s spells. If Chris is not Flame Champion, she 
will do this herself with the True Water Rune while Borus goes on offense. 
With Silent Lake on the field, the Azzodess’s cannot cast Thunder Storm, and 
Sarah becomes a pushover. 


Chapter 5 – Why the hell do the Harmonians keep coming?

Boss Hit Points
  Harmonian Soldier: 600

Recommended Party
  Hugo
  Fubar
  Lucia
  Sgt. Joe
  Dupa/Shiba/Bazba
  Sharon/Sanae/Emily
	
Yes, the Harmonians are coming. You fight wave after wave of them, and for 
some reason, which will be explained in the game, they keep coming despite 
the fact that you wail the crap out of them. This is mainly to help Hugo’s 
low levels; these battles are really easy. You must take Sgt. Joe, so he’s on 
healing, or Sanae can double with a Shield Rune if you take her, but you 
shouldn’t need it. Fight until Luc gets there. 


Chapter 5 – Strategy Battle: Unexpected Allies

You will fight this battle after Hugo loses the True Rune (now you will have 
none), and Chris returns with Alma Kinan. Talk to Caesar to adjust your 
units. You won’t have the ability to use a few characters, but they will come 
soon enough. Here are my listings.

Unit 1: Leader – Hugo
  Fubar
  Sgt. Joe
  Edge
  Hugo
  (Caesar)

Unit 2: Leader – Chris 
  Borus
  Percival
  Roland
  Chris
  (Salome)

Unit 3: Leader – Lucia
  Leo
  Franz
  Ruby
  Lucia
  (Mio)

Unit 4: Leader – Dupa
  Shiba
  Dupa
  Bazba
  Yumi
  (Yuiri)

Unit 5: Leader – Lilly
  Fred
  Reed
  Samus
  Lilly
  (Estella)

Unit 6: Leader – Duke
  Nicolas
  Elaine
  Gau
  Duke
  (Jeane)

Unit 7: Leader – Futch 
  Bright
  Sharon
  Emily
  Futch
  (Tuta)

Unit 8: (Cannot change men in unit) Leader – Apple
  Zexen Knight
  Zexen Infantry
  Zexen Infantry
  Zexen Infantry	
  (Apple)

Unit 9: (Cannot change men in unit) Leader – Thomas
  Cecile
  Karayan Fighter
  Karayan Fighter
  Thomas
  (no support)

Unit 10: (Cannot change men in unit) Leader – Geddoe
  Geddoe
  Ace
  Queen
  Jacques
  (Joker)

Unit 11: (Cannot change men in unit) Leader – Sasarai 
  Harmonian Soldier
  Harmonian Soldier
  Harmonian Soldier
  Sasarai
  (Dios) 

As you can see, my line-ups for these units are mainly storyVIP. StoryVIP 
mode, for the most part, creates effective pairings. The optional characters 
must simply be placed accordingly. 

This battle is fought at Brass Castle, and the goal is to defeat Yuber’s 
unit. You start with your first seven units. Soon after this, Caesar’s 
reinforcements will arrive in the form of Apple’s unit and Thomas’s unit. 
Thomas’s unit can be effective if Thomas and Cecile are leveled up, but if 
they aren’t, keep them out of battle. Apple’s Zexen Unit is mostly for 
providing Cover. After this turn, Yuber will mention that with Luc gone, he 
can’t summon any more monsters, then Geddoe’s unit will appear from the 
bottom. You can use his unit to create a sandwich on the enemies, and knock 
them out quickly. Following this turn, Sasarai’s unit will show up as an 
enemy in the top right, but the unit will not move. The turn after that, 
Sasarai declares that Luc has betrayed Harmonia, and that he will join the 
Fire Bringer. Sasarai’s unit will be placed under your control. 

Yuber is invincible until Sasarai crosses over to your side. Once he does, 
let him have it with Duke’s LightningRunes. As for your units, Lucia and 
Chris are the main offensive powerhouses in the beginning. Chris has Borus 
and her Heavy Damage, and Lucia has the speed and power of herself and Franz, 
plus Leo’s tanking ability. Hugo can also attack, but be careful with Edge. 
Geddoe’s unit, when they show up, also has a lot of power, especially if 
Queen equipped a Blue Ribbon to protect her hit points. Futch and Lilly are 
in charge of mopping up, but they can also be powerful: Emily and Lilly can 
Heavy Damage, and Bright, Lilly, and Reed can deliver two attacks 
(Emily many more). Don’t send Thomas into battle if Cecile and he are not 
leveled, and don’t send out Sasarai and Apple, use them for cover only. 

If Yuber attacks before you’re ready, just retreat; use Mio and Tuta’s 
healing. You can use one LightningRune on Yuber before Sasarai joins (Yuber 
doesn’t go below half health), and I find that when Yuber is weaker, you have 
a higher chance of retreating without him attacking. When you retreat, make 
sure you pull units back to space adjoining Yuber’s on your turn, so he can’t 
move forward. 


Chapter 5 – Finally, the Fire Bringer goes on the offensive…

This is the last strategy battle you fight, so go all out on the formations. 
Train up all the characters that can fight in these wars, even if you don’t 
plan on using them for offense, as you may need to pull another unit up to 
cover. 

Here are my units...

Unit 1 – Leader: Geddoe
  Ace
  Queen
  Jacques
  Geddoe
  (Joker)

Unit 2 – Leader: Hugo
  Fubar
  Sgt. Joe
  Edge
  Hugo
  (Caesar)

Unit 3 – Leader: Chris
  Borus
  Roland
  Percival
  Chris
  (Salome)
	
Unit 4 – Leader: Thomas
  Cecile
  Big Viki
  Emily
  Thomas
  (Apple)

Unit 5 – Leader: Lucia
  Leo
  Franz
  Ruby
  Lucia
  (Mio)

Unit 6 – Leader: Dupa
  Shiba
  Dupa
  Bazba
  Yumi
  (Yuiri)

Unit 7 – Leader: Lilly
  Fred
  Reed
  Samus
  Lilly
  (Estella)

Unit 8 – Leader: Sasarai
  Mua
  Hallec
  Augustine
  Sasarai
  (Beechum)

Unit 9 – Leader: Duke       
  Nicolas
  Elaine
  Gau
  Duke
  (Jeane)

Unit 10 – Leader: Futch
  Bright
  Sharon
  Sanae Y
  Futch	
  (Tuta)

With friends like these, you’d think your enemies wouldn’t stand a chance. 
Well, they’ll put up a fight at least. Your enemies consist of your three 
main enemies: Luc, Yuber, and Sarah, and the goal is to take out Yuber. Luc 
will summon units to defend himself, but Sarah will have Harmonian Soldier 
units accompanying her (Any unit Luc summons will have the mark of the True 
Wind Rune; Sarah’s will be illusionary units such as Zexens or Harmonians, 
and they will be marked by their respective symbols.) 

Luc will disappear after the beginning of the third round, and he will not 
move otherwise. He has 3 WindRunes, but he’ll never get close enough to you 
to use them. 

When you destroy five groups of enemies, Sarah will summon some Zexen units. 
Destroy a few more units, and she gets angry and summon some Lizard Clan 
warriors. Keep killing a bunch of units, and then Sarah will summon some 
Karaya fighters, but get exhausted. Her unit will then disappear, leaving all 
the summoned units on the battlefield

Yuber’s unit is the one you need to destroy to win, but destroying Sarah’s 
will give you an advantage. When Sarah’s unit is destroyed as a result of 
battle, all the units she summons disappear with her. Her units include the 
nasty Harmonian soldier units. So, it’s not necessary to take her out, but 
the battle will be in your favor if you do. 

Your main offensive units are Geddoe, Lucia, Hugo, and Chris, with Lilly, 
Duke, and Futch backing them up. It’s best to have the characters in those 
units leveled up to about 53-55 level. Duke’s party, Franz, and Ruby probably 
already start at that level, and Geddoe’s group probably got that high with 
Mt. Senai. 

Stick to the three spaces in front of the beginning, and divide your units 
between the two fronts: left and right. Yuber can typically come from the 
right, while Sarah, if she comes down, comes from the left. Put a few strong 
units on each front: I like to put Hugo, Chris, Dupa, Duke, and Sasarai on 
the left front, while Geddoe, Lucia, Lilly, Futch, and Thomas take the right 
front. 

Against RockGolem enemies, Lucia, Duke, and Geddoe work well, against 
GhostArmor, send Hugo (or any of the previous. If you like living 
dangerously, try Lilly). BoneSoldiers are fodder units, and Lilly or Futch 
can wipe them out easy. The Siren unit can give a problem, but if you leveled 
up the lizards, Dupa’s unit can kill a Chimera in one turn really easily. 

Sarah can cast WaterRune and LightningRune, so be careful about what units 
you leave damaged on the battlefield, as Sarah can and will heal them. 

The best way to take out Yuber is to use Sasarai and Duke to cast two 
LightningRunes, then Lilly use her FireRune, then attack with whoever is 
left. By then, Yuber can be taken out in one swing. I prefer to use the Flame 
Champion’s unit, just because it seems fitting, but you don’t have to. 


Chapter 5 – The True Lightning Rune is mine 

Boss Hit Points
  Yuber: 4,500
  Skeleton: 750
  Hellsteed: 1,700	

Recommended Party
  Borus
  Geddoe/Hugo
  Emily
  Yumi
  Reed
  Beechum

This is what it comes down to: Destroying Yuber and all of his cronies. This 
party can do some serious damage here. Geddoe/Hugo should have a Thunder Rune 
and cast Thunder Storm, Yumi should cast Earthquake, and Reed should have a 
Cyclone Rune and cast Shining Wind. This will wipe out all the skeletons and 
possibly the Hellsteed. Next turn, Beechum should heal who needs healing 
(Beechum should have a Flowing Rune in case you need Mother Ocean). 
Geddoe/Hugo should cast another Thunder Storm if he can. If he can’t Geddoe 
should cast Furious Blow while Hugo attacks. Emily should attack and finish 
off the Hellsteed, and, if you don’t need healing, Reed and Beechum should 
take the offensive to Yuber. 

Be wary of the Eight-Devil Rune, as it can be nasty with Yuber’s high 
strength. He can only do it once, but it's still nasty. Equip Sacrifical 
Jizos. Level you characters up to Level 55-ish, and this guy should go down 
pretty easy.

Default Party Battle

If Hugo or Chris is the FC
  Jacques
  Geddoe
  Ace
  Joker
  Queen
  Aila
  (Jeane)

Yuber has 3 bone skeletons and a Hellsteed backing him up. Yuber is one of 
the most destructive forces in the game, with insane heavy damage, accuracy, 
and swing skills. On your side, you have a group of drunks and Little Miss 
Cheerleader. Good luck...

Yuber is incredibly powerful physically, hard to hit and quick to counter. 
Luckily, your units are all either good mages, distance fighters, or both. 
Geddoe and Ace should both have trained up lightning magic and Thunder runes, 
Joker should have a Rage and a Flowing Rune for emergencies, Queen should 
have a Cyclone Rune, and Aila can hold on to her Shield rune and an Earth 
rune. Have Geddoe and Ace clear out the rabble with a pair of Thunder Storms, 
and Aila should cast Clay Guardian. Against someone like Yuber, 15%-reduced 
damage can mean life or death. Afterward, only Yuber is left alive, so pound 
him with your most powerful spells, Geddoe casting Furious Blow (or another 
Thunder Storm, if he can), Joker casting Final Flame, and Queen casting 
Shining Wind. Ace should have the HP and repel to stand up to Yuber, and 
Queen and Joker has decent enough repel and speed to get out of a Yuber combo 
before it kills them. If Queen dies often, equip a Blue Ribbon on her. You 
can also use Mercenary B on Yuber for some style points. With this team, 
Yuber is not difficult. 


If Geddoe is FC
  Hugo
  Fubar
  Fred
  Sgt. Joe
  Dupa 
  Lucia
  (Ernie or Iku)

Young Hugo, do you think you can challenge the very incarnation of chaos? 
Well, you're going to have to in order to get back the True Lightning Rune. 
Yuber is like a souped-up version of Hugo...He's fast, accurate, and has 
multiple swings. However, it's 6 on 1, after you take out his skeleton 
soldiers and hellhorse. Have Hugo attack that horse first turn, while Fred 
and Sgt attack to move into position. With Lucia and Dupa, use their unite 
attack to obliterate the enemies, as well as hit Yuber for some good 
unavoidable damage. 

Watch Yuber in this battle. He always looks towards his next target. If the 
target is not Fred or Hugo, have them defend. Fred will attack anyway, and 
since Hugo is mounted, you'll survive whatever Yuber can dish out. Sgt. Joe's 
your healer, and if Lucia has a rage rune, have her use Final Flame on Yuber.
Show him what you're made of, Grasslander boy.


Chapter 5 – “Get out the way, I’m reclaiming the True Water Rune”

Boss Hit Points
  Sarah: 3,200
  Horror Beast: 1,900
  Azzodess: 950

Recommended Party 
  Chris/Hugo
  Salome
  Fred
  Franz
  Futch 
  Yuiri 
  (Jeane)

With the right characters and runes, namely, Salome with a Flowing Rune and 
Jeane in support, Sarah will fall easily. Salome should cast Silent Lake; 
while Fred combines with Futch and Franz to do the Adonis unite. This attack 
is extremely strong and the only drawback is that Sarah is berserked, but 
even when she’s berserk, Sarah does crap physical damage. Either Yuiri or 
Salome, preferably Salome, should have a Yellow Scarf to protect against 
silence. Chris just attacks the first thing she sees, and after the unite, 
Fred’s team and Futch’s team should as well. Healing, since spells are 
silenced, should be done with items: Salome, Franz, and Yuiri will be in 
charge for their pairs. The dangerous people in this group are not Sarah, but 
the Azzodesses. Take them out as soon as you can.


Default Party

If Hugo or Geddoe is FC
  Chris
  Roland
  Borus
  Percival  
  Leo
  Salome
  (Jeane) Note: Since Louis is, in effect, a support character, I don't really
count him as party of the battle. But if you want the extra scene when going 
to the Water Rune; take him, then go back to Apple and switch him out. Or you 
can keep him in...to make it harder. 

You have a melee party against a powerful mage. Percival and Salome should 
have Flowing runes so they can Silent Lake Sarah, rendering her and her 
Thunderstorm-ing Azzodesses next to harmless. Those two knights should also 
have a Yellow Scarf equipped to prevent from their silencing 'summoning' 
attack. Roland optionally can have a Cyclone Rune.

First round into it, have Percival can Silent Lake, Salome cast Battle Oath, 
and Roland cast The Shredding. Since you have Jeane, the Silent Lake will go 
off before Sarah or the Azzodess can cast a spell. Hopefully, one or both of 
them will have tried to cast Thunder Storm, wasting a turn.

Next turn, each character should attack, and Borus and Percival can use their 
unite attack against Sarah, because she can evade quite quickly. Kill Sarah 
and the Azzodesses, it shouldn't take more than four turns. If it does, have 
Percival or Salome drop another Silent Lake.

   
If Chris is FC
  Hugo
  Fubar 
  Dupa
  Lucia
  Emily
  Sgt. Joe
  (Jeane) 

Shouldn't be too bad. Hugo on Fubar does amazing physical damage. Have the 
Sergeant lay down a Silent Lake, and Lucia and Dupa can do their clan chief 
unite. Then, keep attacking until every opponent is gone.

The secret to this battle is to kill the Azzodesses first. With their 'summon'
attack, where the gate opens and the thing flies around, they are the highest 
damage dealers after the blue-flaming monsters directly in front of you. 
Leave Sarah for last. If you take too long, cast Silent Lake again.

 
Chapter 5 – Guardians of Dharma; the orderly cosmos

Boss Hit Points
  Guardian: 300

Recommended Party
  Geddoe/Hugo/Chris – Whoever is Flame Champion
	
This battle is really easy; it’s just a simple part of the story before 
dealing with Luc. Regardless of Flame Champion, just use the Blazing Wall 
from the True Fire Rune to wipe all three Guardians out both times. Your 
Flame Champion does not need Lvl 1 spells in the final battle, and even Chris 
can cast them quickly enough to take out the guardians without taking a hit. 


Chapter 5 – Incarnation of Wind Rune

Boss Hit Points
  WindRIncar – 11,000
  WaterRune – 4,000
  EarthRune – 3,500
  FireRune – 3,000
  LightningRune – 3,000

Alright, this is the final battle. Equip all high-level medicines, high-level
armor, and train up skills, especially Magic Resistance. If the character
doesn’t reach a high magic resistance or have the good stat, don’t bother
taking them; they’ll just get in the way 

Recommended Party – Here’s what a final party should support...

Flame Champion

Great Healer with Flowing or Shield Rune (Good Candidates: Percival, Salome, 
Beechum, Lucia, Joker, Aila)

Lightning Wizard with Thunder Rune (Good Candidates: Ace, Franz, Futch, Edge, 
Elaine)

Someone with decent Wind Magic and a Cyclone Rune for Shining Wind (Good 
Candidates: Queen, Yuiri, Reed, Roland)

Strong character with Heavy Damage (or something equivalent that can attack 
and dish out physical damage,. Also, make sure they have a high MDEF (Good 
Candidates: Lilly, Queen and Yuiri if you don’t use them in spot 4, Jacques 
and Yumi with Sharpshoot)

Backup Healer who can fight (Other healers I’ve mentioned) 

Support: Jeane – This is a magical battle, Rune Sage will be the most helpful. 

Arrangement with some of those examples
  Geddoe
  Percival
  Lilly
  Franz
  Lucia
  Queen

If the Flame Champion is Geddoe, be careful. He has the ability to really 
dish out the hurt with Hellfire, but you run the risk of the others getting 
hit. Stick with Final Flame on the Water Crystal. Franz should cast Thunder 
Storm, while Lucia targets the Lightning Crystal. 

The crystals cast spells like the True Runes do. The Water Crystal casts 
Mother Ocean and Heavenly Drops; the Lightning casts Furious Blow, Thunder 
Storm, and Hammer of Raijin; The Fire Crystal casts Final Flame and Hellfire. 
The Earth Crystal is unique, as it casts Earthquake, but it also casts a 
protective spell that surrounds your enemies with pylons and imposes a 
picture of the True Earth Rune. When this happens, don’t cast any offensive 
magic, as the spell will be absorbed and reflected back on your party for 
massive damage. 

Take out the Water Crystal first, as once it’s gone, the thing can’t cast 
Mother Ocean and the crystals, when destroyed, will stay dead. You’ll have to 
hack your way through the Lightning Crystal for your melee parties to reach 
it. Use Final Flame for your Flame Champion (If Lucia has a Rage Rune, use 
that first turn). 

The second turn, if the protective spell was not cast, follow these 
instructions. Lucia should heal with Kindness Rain, or, if you’ve bulked up 
her Wind Magic skill, Queen might be able to get away with Shining Wind to 
heal and attack. (It needs to be high though…) Franz should cast Furious Blow 
on the Water Crystal, while Geddoe’s uses a Final Flame. The Water Crystal 
should collapse, and the Lightning probably will as well. You’ve got some 
breathing room. Take out the Fire Crystal next, as Hellfire can seriously 
hurt. Once it’s gone, the Earth Crystal awaits. Percival and Lucia still heal 
with Kindness Rain, Percy as the main healer. 

If the protective spell is cast, the only spells you cast are healing spells 
(minus Shining Wind). Stay on physical offense. Use items if you run out of 
healing, but you shouldn’t need them. If you cast Guardian Earth, the 
protection spell will be removed without effect, it's the only safe way to
remove it. 
	
Note: You can use the other True Rune bearers in this battle. I don't like 
to, and I don't recommend it, it takes all the fun out of this battle. 
However, you can if you like, or if you're having a real hard time of the 
battle. 

Storyline Battles

Geddoe-

Geddoe's team was built for the final battle, as they play well off of each 
other and between themselves can accomplish a lot. Although Hugo's team could 
be considered a bit easier, that's because Hugo only needs three characters to
accomplish this, and two are a mounted pair. 

There are two ways to do this battle: The short, riskier way, and the longer, 
safer way

Short way formation

Geddoe
Queen
Ace
Joker
Jacques
Aila
(Jefferson)

Short way: Attach Violence Runes to everyone minus Aila, and an additional 
Double-Strike Rune on Geddoe and Joker. Start by attacking the Lightning 
crystal, with the archers focused on the Rincar. The Lightning Crystal should 
not be able to take all of that, and it will be destroyed. The next turn, use 
Mercenary B on the RIncar if you have Violence status. Violence status occurs 
when any character has lost half health. Merc B with all characters Violenced 
should do an obsence amount of damage. Combined with the attack on the RIncar 
that the archers (and any one who attacked after the LightningCrystal was 
destroyed) should do it in. If not, attack next turn, focus on the RIncar

Long Way formation
Geddoe 
Jacques
Ace
Joker
Queen
Aila
(Jeane)

Long Way: A magical battle is here. Geddoe should cast Hellfire, Ace should 
cast Thunder Storm, and Queen should cast The Shredding. Next turn, have Geddoe 
and Joker pair up with Final Flames on the Water Crystal, while Aila either 
heals with Great Blessing (if needed), or have her cast Canopy Defense for 
shielding. Once the Water Crystal is destroyed, go for the Lightning Crystal, 
then the Fire. Once those three are gone, it's all a matter of attacking and 
outlasting. Joker should be trained in Water Magic and Fire Magic both, and 
should have a pair of Rage and Flowing Runes. Flowing is for Kindness Rain 
only, Aila is on secondary healing; she heals until Joker finishes his Final 
Flames. 

Chris-

Formation

Chris
Roland
Leo
Salome
Borus
Percival
(Louis)

Chris's team is probably the most difficult, espeically if Louis is in support.
If one has high quality medicines equipped, Silent Lake should render the 
crystals useless and the RIncar only able to attack with one weaker attack. 
First turn Roland should cast The Shredding, Salome casts Battle Oath, and 
Percival lays down the Silent Lake. Bulk up Percy's Water Magic skill so it 
moves quickly. After that, it's an attacking game; take out the Lightning 
crystal to reach the RIncar, and the Water Crystal to prevent revival once 
Silent Lake wears off. After that, it's like Geddoe's team, only Salome is the
lead healer and Percy is on backup

Hugo-

Hugo only requires himself, Fubar, and Sgt. Joe. The other three can be 
whomever one pleases. Here is a team that could decidely be a "Hugo" team...

Hugo
Fubar
Lilly
Sgt. Joe
Reed
Samus
(Jeane)

Now, Hugo's team isn't abysmal with the MDEF like Leo and Borus, but don't get
cocky, the entire party has lower hit points except Reed. Hugo/Fubar should 
always attack. Lilly is on offense while Sgt. Joe is the healer. Reed should
have a Cyclone Rune to cast Shining Wind, if needed. Samus can go any which 
way, but a Mother Earth Rune for Canopy Defense should help (just make sure to 
bulk his grade a little. I believe Sasarai starts with an EarthMagicRing Samus 
can borrow.)

IV.) Updates

August 16, 2004 - Updated a few rankings, and added the storyline boss fights
for the RIncar


V.) Legal documentation and Thanks

The Suikoden series and all affiliated parties are copyrights of Konami. 

This FAQ is copyrighted by Matt620. It may be used as long as it is properly 
cited as my work. 

Thanks go to...

-Suikosource.com, and one of it's writers who provided some input on characters
that I do not typically use. Thank you, KoRnholio. All boss hit points numbers
were taken from Suikosource's boss guide. 

-BlindTelescope, for the default party battles and other varied and throuough 
input

-NeoElfBoy, for providing input on characters that are not typically used by 
me. Not to mention for being the most serious debater on the Suikoden III 
boards that's the con to my pro.

-Heroic Luc and TenkoStar17, for the support and agreeing to help look over 
the FAQ.