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    FAQ by yannzoo

    Version: 0.95 | Updated: 06/18/03 | Printable Version | Search Guide | Bookmark Guide

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                                #    SMASH COURT    #
                                #   PRO TOURNAMENT  #
                                #    FAQ + GUIDE    #
                                     Version 0.95
                                 Date 18th June 2003
                    The FAQ and Guide of Smash Court Pro Tournament
                                written by yannzoo
                Personnal Tennis Game Website (only in French at the moment):
    Smash Court Pro Tournament is a trademark of Namco. All rights reserved.
    This document is not sponsored or endorsed by Namco.
    This document is for private, non-commercial use only and CANNOT be sold for
    profit. All information contained within this document is the author's original
    work except where noted. This document cannot be altered or edited under any
    circumstances other than by the author. No portion of this document can appear
    in any form within any other document or web site without the author's
    System : Playstation 2
    Region : All (Japanese, US and Europe)
    Release date : 8th February 2002 in Japan, April in the US, June 2002 in Europe
    Editor : Namco
    Developper : Namco Departement #1 Production #2 "West"
    Official Website : www.smashcourt.com
    1) Game History
    2) Introduction
    3) FAQ
    4) Game Modes description and explanation
    5) Playing strategy basics
    6) Playing strategy advanced
    7) Courts and characters
    8) Secrets
    9) What should be added and improved in the next Smash Court PT (if there is)
    10) Version History and thanks.
    The Smash Court Tennis series (Family Tennis in Japan) began in Japan on Nec Systems
    (Pc Engine) in 1987, known as World Court Tennis. Then an Episode came on Super Nes
    called Smash Court Tennis in 1994. Between 1996 and 2000, 3 episodes were released
    on Playstation, the third in Japan only. Finally, a Gameboy Advance Version was
    released in Japan in June 2002, 4 months after the Playstation 2 version.
    The series is known because of its gameplay full of fun, the Super Deformed style of
    its characters (big heads) and for the diversity of its courts (on top of a mountain
    for instance).
    The Playstation 2 version described in this FAQ appears different compared to the
    others because contrary to the typical cartoon style of the series, it features a
    more realistic style with real courts and players. Moreover, the gameplay is also
    more realistic because as in real tennis, the notions of timing and training are
    the basic elements of this game. But since this game was first released on arcade
    systems (summer 2001),it keeps the easy gameplay full of fun of the series.
    This guide aims at helping both new players and experienced players. If you have any
    question that is not answered in this guide, post them on the gamefaqs message board
    of this game, and I will answer as soon as I can.
    If you know or if you discovered something that is not in this guide, either post it
    on the gamefaqs message board of this game or e-mail me at yannzoo2@yahoo.fr. Note
    that I won't open mails with attached files or heavy messages (>3KB).
    3) FAQ
    -Q: I am playing on a european version of SCPT and I often lose my save of it, is it
    a bug?
     A: The european version features an option just after the initial loading where
    you can choose between 50hz and 60hz. For an unkown reason, the game considers that
    saving when you play in 50hz creates a save file that cannot be used when you play
    in 60hz and vice versa.
    Moreover, it can become annoying because when you save on either mode, it erases the
    data of the other. So you must choose a mode at the beginning and keep choosing it
    as long as you want to keep your save file (probably forever!).
    -Q: Is it possible to make service aces ?
     A: When you throw the ball in the air, press an keep the pad towards the direction
    you want to aim (use diagonals). When you will have the perfect timing (and a good
    server), you may use your serve as a weapon.
    -Q: It seems that it is harder to hold my serve than breaking my opponent's serve,
    and why is my serve so slow ?
     A: First, practice as explained above. Then of course when you play with Agassi,
    holding your serve is harder than with Sampras, but it is balanced by the fact that
    Agassi can break the opponent's serve easier.
    Furthermore, again because of the balance, if you make a cross serve (towards the
    outside of the court), it will let you play a more likely "winning shot" after it
    (as your opponent is taken outside of the court), but your opponent will also have
    the possibility to play a more deadly return.
    So I suggest placing your serve in the middle of the court if you want to see less
    winning returns (but you will also play less direct winning points).
    Finally, serves seem slow, but it is more an impression than a truth, and you will be
    amazed at what a trained serve could do...
    -Q: In Pro Tournament mode, when I look at the records page, I see fickering circles
    that disappear later, what are they?
     A: They are just there to show which tournaments you have won in a row and
    which are the tournaments you still have to win to achieve the "Grand Chelem", that
    is winning the 4 different tournaments in a row.
    -Q: I have won new camera angles, but how do I use them?
    -A: Once bought, they can be used in the Exhibition Mode, Pro Tournament Mode and
    Arcade Mode, either chosen from the selection menu or in the "pause" menu.
    -Q: How do you beat these bad boys? This game is too hard!
     A: Tennis and more globally sports games ask for practice, like real sport!
    But if you need some hints, look at the basic and advanced strategy of playing
    -Q: How many players are there in this game? What can be unlocked?
     A: Basically, 4 women (Hingis, Davenport, Seles and Kournikova) and 4 men (Sampras,
    Kafelnikov, Agassi, Rafter).
    Look in the secrets section for more information.
    -Q: Can we choose the number of sets and/or games? Can we choose who will serve AND
    can we also choose the server at random?
     A: Sure, there can be 1, 3 or 5 sets, and the number of games can also be chosen, as
    well as the possibility of a Tie Break. You can choose who will serve in the
    Exhibition mode, but for a random choice, keep pressing up or down (and choose
    without looking) in the server selection menu.
    -Q: Can we play both with the same character? Can we play women against men singles?
    Can we play up to 4 players in doubles?
     A: Just one answer "YES", this game features a lot of options, though the Pro
    Tournament Mode lacks some things.
    -Q: What is "N/A"("?" in the Japanese version) in the options and in the trophy room?
     A: You haven't played that much, have you? WARNING HUGE SPOILER!!! In the option
    screen, it is the option (!) to switch on or off the message "nice" that pops up when
    you play a nice (!) shot. In the trophy room, this is the Music Selection menu where
    you can listen to the music (!) pieces you have bought.
    You have to play 4 matches in a row in each of the 4 tournaments. You can choose the
    1st tournament you will enter but after you have to play them in the chronological
    You can choose the difficulty, the number of games and the possibility of Tie Breaks.
    The difficulty increases as you win matches. You can play in singles and in doubles
    (with a human partner or with the computer).
    Strategy : Not much to say! If you like this mode, I advise you to choose 6 games
    in the options, but if you want to switch fast to more concrete things, choose 1 game.
    Also, concentration is important, because since the difficulty increases, the
    computer can totally reverse a match.
    You can choose a male or female player to play any tournament in singles or doubles.
    The first goal is to win the 4 different tournaments in a row. In this mode, you earn
    points that are used in the Prize Room to buy bonuses that become available in the
    Exhibition mode and in the Trophy Room.
    These points can be earned both by winning mathes and by winning the challenges
    given during matches. When you win matches, a "Secrets +20%" appears. That means that
    more items become available at the Prize Room (shop). Everything you do is recorded
    on the Records screen, where you can also see which tournaments you have won and also
    those you have won in a row, showed by a flickering circle.
    Strategy: The challenges give less and less points each time you succeed in the
    same. Like in the Arcade mode, the difficulty increases as you progress in the
    tournament. It begins with a really easy difficulty to a Hard level setting in the
    final round. Winning both the match and the challenge can be rather difficult, so I
    advise you to focus on the main goal, that is winning the match! Indeed winning the
    challenge becomes unuseful if you lose. It doesn't take a lot of time to earn a lot
    of points only with the matches points, and with some practice, winning both matches
    and challenges will become easier.
    Moreover, once you play rather well, the best way to win most challenges is to keep
    playing on "deuce" (it of course doesn't work with the "0-40" challenge).
    Finally, though I admit the idea of challenges is interesting and can help you to
    develop different strategies, I feel strange to be OBLIGED to do something in
    This mode is the place where you can use what you unlocked, camera angles...(more in
    the secrets section). This is also a place where you can choose and define all the
    parameters, in order to play exactly the match you want to play, or even to create
    your own tournaments, of course using a sheet of paper and a pen...
    Strategy: Nothing to say, just enjoy the many possibilities given by the complete
    In this mode, you have to win 4 matches in two winning games in singles or in doubles.
    You will play against 4 different players (one of which will be the same as yours)
    in the 4 different courts. You have to win the 4 matches in a row, because defeat
    ends the party. Since this is a timed mode, you obviously have to complete within
    the best time possible.
    Strategy : Everything counts! The time you take to serve is also counted, so avoid
    faults on 1st serves. Winning in this mode is not too hard, the hardest part being
    "how getting a great time" described below through "Expert advice".
    For more information, look into the Playing strategies section.
    Expert advice : Try to win fast, but stay calm, because the most important thing is
    your timing and so your "nice" shots. Not only are they more efficient but the
    computer considers them as a proof of your mastering of the game and will let you
    win more easily.
    You have to prevent the computer from TOUCHING the ball, so when he is far from the
    ball and plays a defence lob, you have FAILED because his lob is slow and therefore
    TAKES time. It's the same when a fault is played (in the net or down the line),
    the players take more time to replace themselves. YOU HAVE TO PLAY DIRECT WINNING
    POINTS. I know it sounds obvious and difficult, but this is the key to get the best
    time. Also remember that the best times made on the official site (including mine)
    were made without losing ANY point, because there is nothing worse than losing a
    Finally, vary your game, particularly in Hard difficulty setting.
    This mode is aimed at making you learn and practice the main controls of the game.
    Thus you will unlock the challenge only after you played the pratice event. Then,
    try to beat the best scores!
    Strategy: The players available here are all fictive, but it is important to remember
    that they are really different from each other, so for each challenge, try to find
    the best character. Nevertheless, challenges appear faster and often harder if you
    choose a male character. Finally, as implied by the notion of practice, these
    challenges are just a question of pratice! Nevertheless I will probably add
    Strategies about each of them in the next version.
    This where you can see whatever you have bought and won in the Pro Tournament Mode.
    There is also a Records Section that gathers everything you did with this game.
    Strategy: Do not laugh too much when reading the professional's advice (of course
    never said by them for real, or at the age of 4, maybe).
    Most of these options only apply for the arcade mode.
    The auto save option is useful but dangerous if you hate looking at a defeat in
    your records. So that is up to you to decide!
    When available, switch off the former named "N/A" option for a more realistic visual
    Tennis is based on a simple goal: "Placing the ball inside the limits of the court
    once more than the opponent".
    So two strategies can be used: either attacking in order to prevent the opponent
    from placing (or touching) the ball inside once more (Strategy 1) -or- waiting for
    him to make a mistake (fault).
    To perform these strategies, tennis is based on the variety of:
    -Speed of the shots
    -Effects (Slice, lift, flat)
    -Direction and angle of the shots
    -Length of the shots
    (Mental and physical aspects are also a great part of tennis, but since this guide is
    about a game, mental elements (like concentration) and physical elements (like your
    fingers' endurance) are supposed to be managed by yourself...)
    A flaw of this game, in my opinion, is the rarity of faults. Indeed, aiming at a wide
    audience and considering that faults are boring (not in my opinion), more and more
    tennis games lack faults including this game where they seldom happen.
    So, removing faults gives more power to the attack strategy (1).
    Thanks to Namco, this game doesn't suffers from the worst and most dangerous problem
    of the new tennis games; the LACK OF ANGLE SHOTS.
    Thus in real tennis, you can place the ball anywhere from anywhere without needing
    preparation. Indeed, preparation is needed for precision and so for power, but not
    for gaining angle.
    For instance, being at the left extremity of the court (A), you can play a cross
    angle shot just behind the net on the opposite extremity of the court (b) or a long
    cross shot (c) as well as down the line (e):
    | ||           O |(c)
    | ||          /| |
    | |          / | |
    | |            | |
    | |            | |
    | |------------| |
    | |      |     | |
    | |      |     | |
    | |      |     O |(b)
    | |      |    /| |
    | |      |   / | |
    | |      |     | |
    | |      |     | |
    | |      |     | |
    | |      |     | |
    | |      |     | |
    | |------------| |
    | |            | |
    | |            | |
    | |            | |
    | |            | |
    | |            | |
     0 (A)
    / \
    The problem is that following the great Virtua Tennis (which I really like though),
    many new tennis games lack angles because they are based on the FALSE theory that
    angles shots need preparation and are more difficult to play than down the line shots.
    Even worse, some doesn't allow the player to place the ball wider than a semi-court.
    Remember Pong, what would have been the interest without angle/cross shots?
    Thus, removing basics elements like faults and angle will transform tennis games
    into a ping-pong like sport where you can only play down the line, in front of you,
    which has nothing to do with tennis !!!! (note that I like Ping Pong, it is only used
    to express the idea of speed through the image).
    After this call to rebellion, let's get back to basic strategies.
    # First, the placement and footwork of the player:
    In tennis, there are only two standart positions, the baseline and the volley.
    So the middle of the court (plan 1) and the far back of the court (plan 2) are only
    positions of transition where you musnt't stay.
    Indeed, position (A) is both too far from the net which lets a lot of room for your
    opponent's passing shot and also too close to the net because you have not enough
    time to react and choose which shot you will play.
    Plan 1
    | |            | |
    | |            | |
    | |            | |
    | |            | |
    | |------------| |
    | |      |     | |
    | |      |     | |
    | |      |     | |
    | |      |     | |
    | |      |     | |
    | |      |     | |
    | |      |     | |
    | |      |     | |
    | |      |     | |
    | |      |     | |
    | |-----(A)----| |
    | |            | |
    | |            | |
    | |            | |
    | |            | |
    | |            | |
    Position (B) lets you a lot of time to react and prepare your shots, but dropshots
    will become deadly (d) and angle shots will go further from you (f).
    Plan 2
    | |            | |
    | |            | |
    | |            | |
    | |            | |
    | |------------| |
    | |      |     | |
    | |      |     | |
    | |      |     | |
    | |      |     | |
    | |  |   |     | |
    | |  O   |     | |
    | | (d)  |     | |
    | |      |   \ | |
    | |      |    \| |
    | |      |     O |(f)
    | |------------|\|
    | |            | \
    | |            | |\
    | |            | | \
    | |            | |  \      If (B) was at the baseline (u), the angle shot will
    | |            | |   \     come closer. indeed the distance between (u) and (f) is
    --------(u)-------    \    inferior to the distance between (B) and (f).
    As explained earlier, SCPT focuses on the attack strategy. Basically, there are 2
    main ways of attacking:
    -the one used by strong groundstroke players like Agassi: they try to win by staying
    at the baseline.
    -the other one is the serve and/or volley like Sampras and Rafter: they try to play
    great shots (serves or grounstrokes) in order to rush to the net, taking the ball the
    earliest possible. They tend to be very close to the net (but not too much because
    of the lobs).
    These both strategies are great and your way of playing depends on your tastes.
    Nevertheless the volley strategy is riskier than the baseline one, and requires
    better reflexes and some more practice, but is also more spectacular.
    # Second, the shots and effects:
    The main shot is the lift (circle button), the ball turns forwards, its rebound is
    high, and it accelerates as it rebounds.
    The other shot is the slice (cross button), the ball turns backwards, its rebound
    is low and slows the ball.
    The flat shot is the shot played when your opponent performs a weak defence lob/shot,
    it is very fast and as its name says, it is free of effect. In this game, this is the
    finishing shot (with the overhead).
    The drop shot is a very short shot that falls just behind the net without rebounding
    a lot. You can make it by pressing the triangle button and the D-pad backwards. This
    is a poker like shot, very efficient but use it wisely!
    The (weak) lob can be played by pressing the triangle button. It goes high in order
    to give time or to get over the head of the net player.
    Both the dropshot and the lob can become "super" ones by playing them with the nice
    timing, so they become VERY efficient.
    The tricks shots are VERY rare, like in real tennis. These are panic shots that
    can be played in certain extreme situations. they are very spectacular and I have
    only seen 3 different ones:
    After a lob passed over your head, youn can run after the ball, trying to play the
    ball between the legs (so the net is behind you) .
    When a very fast ball comes directly to you at the net (so when you are facing the
    net), your player may play the ball from behind between the legs...
    Or- from behind in place of your backhand.
    # Third, the angles and length of the ball:
    By using diagonals, you can vary the length and the angle of your shots. Even when
    serving, after throwing the ball in the air, keep the D-pad in any diagonal/direction,
    so you can aim at the place you want, but timing and practice are obviously needed.
    I repeat, the longer you press the d-pad, the more your ball will go to that
    For the shots, a long shot (D-pad forwards) will go higher and faster than a short
    shot (D-pad backwards), but a short shot will have more angle.
    So vary them in order to make your opponent run a lot, combined with the counterfoot
    shot. For this, look into the following advanced strategy of playing.
    #Fourth, playing in doubles:
    Basically, at least one player should stay at the net. Moreover, when one player has
    to play a ball on his partner's side, immediately switch to the other side (where he
    left an empty room). Finally, since it is more difficult to play winning shots,
    focus on strategy, variety, counter shots and patience.
    And don't forget to aim at the middle of the court or between the 2 opponents!
    This section is a list of advice and hints.
    -Look at what your opponent is doing : So you can play counterfoot shots by playing
    a shot to the place opposite to where he runs.
    -When you see that your opponent will have difficulties to return your shot, do
    not hesitate to rush to the net to finish the point.
    -By taking the ball earlier and earlier, your shots will go further and further from
    your opponent until he cannot touch them anymore. Plus, the rythm you give to the
    rallies will probably exhaust him.
    -The drop and lob strategy : If you perform super drop shots and super lobs easily,
    this strategy becomes ultra annoying for your opponent. Indeed as the name says, it
    consists in playing a drop shot, immediately followed by a lob, then a drop and so on.
    Therefore your opponent will run a lot and will go crazy. But use this strategy
    -Most of the time, it is better to play "nice" shots, but do not underestimate
    defence shots. Indeed, when you are in trouble and when you think that your opponent's
    next shot will finish the point, you can still try a ultimate winning point (if you
    are sure of it), but it is often wiser to play a slow slice or normal shot to gain
    time in order to get back into the point.
    -By going far into the angle shots, you will notice that the angles tend to become
    wider and wider as you take the ball earlier. This is a curving effect that gives
    even more efficiency to the angle shots, and with some practice this is a ultimate
    -With A LOT of experience and training, you may discover an amazing state of
    sensations : the game will seem slower (because you get used to its great speed),
    and you will "feel" the ball as if you were really playing tennis... A sweet
    impression !
    -The AI is good but not perfect. When you play the same shot too often, the game (in
    hard level setting) will get used to it so that it won't work anymore. Nevertheless,
    I noticed that the AI is rather basic since it plays the ball towards the side that
    is the furthest from you at the very moment of its shot. I regret this lack of
    variety, but it can be useful to anticipate where the computer will play its strong
    flat shot (after you played a weak lob): starting not too early (otherwise you will
    run too early to the other side), run to the side opposite just as it's gonna play
    its shot.
    -More soon.
    7) Courts and characters
    -They are 4 courts in this game : 2 on hard (Australian Open and Us Open)
                                      1 on grass (Wimbledon)
                                      1 on clay (no Roland Garros Licence but still the
    This court on clay differs depending on the version of the game. In the Japanese
    version, it exactly depicts Roland Garros (Grandstand of 3 floors) and is called
    "Tournoi de Paris" French Open, whereas in the european version, 2 floors have been
    removed (rather badly) and it was renamed "World Open" Québec. It can be explained by
    the licence of Roland Garros that is missing in this game (it was bought by Wanadoo
    Interactive). But it is really sad to see a decapitated Roland Garros in the european
    version whereas the Japanese version features the real court (just without the name).
    Although this game is always fast, the surface of the courts may change the way of
    playing. It is obvious, but the game will be slower on clay and losing ones serve
    will be less dangerous on clay than on grass.
    So you have to adapt your way of playing to the surface.
    -There are 8 main players in this game :
     4 women:
       Martina Hingis : All around player, very fast but lacks power and has a fair serve
       Lindsay Davenport : Powerful baseline player, good serve, average volley but a bit
       Monica Seles : Powerful, dynamic but poor at the net and in defence
       Anna Kournikova : This games makes her being a net player, which is not the case
                         in reality but... Poor groundstrokes, but fast and wonderful at
                         the net
     4 men:
       Pete Sampras : All around player, great serve, the total tennis...
       Yevgueni Kafelnikov : Rather all around player, fast and good groundstrokes
       André Agassi : The perfect groundstroke player, fast but has a rather weak volley
                      and serve
       Patrick Rafter : The perfect volley player, good serve but fair groundstrokes.
    -Plus 2 fictive men and women available in the Challenge mode:
    A detailed description of these players is included in the secrets section, but be
    warned, there are also SPOILERS!!!!!
    8) SECRETS
    As the title says, SPOILERS!
    -To unlock Red Ace, finish the game in the arcade mode playing as a male.
    Then go in the exhibition mode in the character selection menu, press left or right
    on the D-pad until you reach the extremity where Red Ace will appear.
    To unlock Hitomi Yoshino, do the same as above but play as a female.
    -To switch on or off the visual effect "nice", just buy it from the Prize Room
    (you can switch it from the options).
    -There are music remixes from famous Namco games that can be bought in the Prize Room.
    -To unlock the Ultra/Ultimate difficulty in the Time Atack Mode, just finish the Time
    Attack mode with the Hard difficulty setting.
    -To change your character's clothes, press the square button on the character
    selection menu (before selecting it), and press again to select the desired clothes,
    listed from #1 to #5.
    I find great the possibility of choosing the "all white" clothes used at Wimbledon!
    -To see the passwords that will allow you to enter in the official internet rankings,
    select the Trophy Room mode, then the Records section. Finally, choose either the
    Time Attack records or the Challenge mode Records and
                     press the SQUARE button + the SELECT button
                           to make the passwords appear.
    -The Time Attack secret/glitch
    This amazing secret was discovered by Jemts in June 2003 and therefore no portion of
    this document can appear in any form within any other document or web site without
    Jemts's authorization.
    "There is a glitch in the Time Attack mode which allows you to play as a man against
    women or as a woman against men.
    To play as a man against female opponents select any woman at the Time Attack character
    select screen. Once you click on the female character it will start flashing, quickly
    press triangle before it stops flashing. Then you will be able to choose a different
    character, so choose any man. Now you will be playing Time Attack mode as a man against
    female opponents. To play as woman against men choose a man first the hit triangle and
    choose a woman.
    You could use this to cheat in time attack mode (although I am in no way approving of
    cheating since you should beat time attack on your own merits) since playing as a male
    against females gives you a distinct advantage."
    Note that depending on the version of SCPT the buttons to use may vary. So keep in mind
    that you simply have to choose and immediately unchoose a player with the buttons you
    usually use for this in your version of this game.
    Thank you Jemts and congratulations for this wonderful contribution!!!
     -Who are Red Ace and Hitomi Yoshino?
    If you are a fan of the Smash Court Tennis, you probably recognized this blue haired
    player with red sunglasses, Red Ace, a traditionnal character of the series that
    first appeared in the Super Nes version in 1994. He appeared in each episode ever
    since and in spite of his strange looking, he stands as the "hero" of the Smash Court
    Though he is a rather weak character in SCPT, the fact that you are forced to play
    nice lift shots to place the ball where you want is interesting both for practice
    and in order to make matches harder...
    Hitomi Yoshino is a young Japanese player that aims at becoming a real professional.
    she is included in this game since she gave some advice and helped with the motion
    capture. So I hope she will be successfull in her career!!
    -Players detailed ratings:
    In this part, you can find all the players of this game, rated from 1 to 10 (10 being
    the best and 1 the worst), in the following order:
                    serve, footwork, groundsrokes and volley.
    Hingis:     6     8     7     7.5    Sampras:     10      9       9       9
    Davenport:  7,5   6,5   8     6      Kafelnikov:  9       10      9.5     8
    Seles:      7     7     8     5.5    Agassi:      8.5     10      10      7.5
    Kournikova: 5.5   7,5   6     8      Rafter:      9,5     9       7.5     10
    Yoshino:    5     7.5   5     7      Red Ace:     8       7       6.5     8.5
    Note that I don't say that male players are better than female players, but in this
    game, they take on account the realistic fact that male are often faster and
    more powerful.
    I add that there are no marks inferior to 5 because these are professional players,
    so each of their characteristics is at least at an average level! Indeed, have you
    ever seen a professional player that would deserve 1/10 on a technical or physical
    aspect? If so this wouldn't be a professional player...
    -Unlocking more characters and the ultra difficulty everywhere:
    HELP NEEDED! I am looking for unlocking these things for so much time!!!!
    I did not spoke about the Challenge mode characters since it's impossible to analyse
    them correctly. Indeed there is still no secret or code that could unlock these 4
    characters. However, some clues would indicate that it is possible:
    first, for a game that has not many characters, the possibility of using these 4
    more characters appears logical.
    Second, in the advice and players sections of the Trophy Room, there is some room
    left next to the 8 main players, so why?
    Third, in the Pro Tournament mode, it keeps telling " Secrets +20%" when you win a
    match, and you keep winning money even if you have bought everything since a long
    time, so... I admit that telling "Secrets +20%" and giving more money can be just an
    automatic feature, but I believe there is something else, and I still wonder why
    there is a new game option...
    Finally, it is really strange that the ultra difficulty would be only available in
    the Time Attack mode, since all the things that you unlock become available in the
    exhibition mode, so why would it be different with the ultra difficulty?
    I hope that sharing my ideas may help you to discover, if possible, a way to unlock
    theses things. My save file states that I have been playing for 4 days, more than
    1000 matches and I still believe that it is possible. So we may more likely find
    something if we try together!
    Perhaps, you may think about things I did not figure out...
    9) What should be added and improved in the next Smash Court PT (if there is)
    -I like the graphics because of their special sober style, but a lot of people find
    them not attactive enough (lack of brilliant colors), plus the faces of the
    characters are not perfect, even more when compared to Virtua Tennis 2 faces.
    So I wish the graphics could be improved to convince a larger audience so that SCPT
    should be considered as it deserves to be: "one of the best tennis games ever".
    -The AI should be improved a little to include more variety and random reactions, but
    it must keep this realistic behaviour and way of playing (Agassi staying at the
    baseline, Rafter oftne rushing to the net).
    -A fault option should be included to give even more depth to the gameplay.
    -You shouldn't be obliged to hit a strong flat shot when your opponent played a weak
    lob, you should have also the possibility to play a normal shot, (I know your can
    play a lob or a drop shot, but it still lacks a normal shot possibility).
    -Considering an improved AI and a perfect gameplay, more levels of difficulty should
    be added, including a "ultra ultimate difficulty" for those who want to experience
    how it feels to play at a professional level. Months of practice would be needed to
    be able to beat pros.
    -More players would be interesting, all the more than it would help to create a
    bigger Pro Tournament mode with rankings, many tournaments over many years.
    -Adding an option to create a player would also be interesting.
    (Note that I don't consider this as a truth, this is just my opinion based on my 20
    years experience in tennis games as well as in real tennis.)
    June 26 th 2002: Version 0.9 is ready, almost everything is done but some additions
                     like more advanced strategies will be included later.
                     For the upcoming version, I am waiting for ideas and contributions
                     from other fans of SCPT.
    June 18 th 2003: One year later, version 0.95 is released with the addition of the
    		 amazing secret found by Jemts in the Time Attack Mode and a minor
                     update of the players detailed ratings.
    Thanks to Namco Department #1 Production #2 "West" for creating this GREAT game.
    Thanks to my Brazilian friend Seedorf for the precious information you gave to me as
    I was waiting for the reception of this game.
    Thanks to Gozioso for having shared your interesting point of view about this game.
    Thanks to jemts for your ideas and your contributions!
                End of the FAQ and Guide of Smash Court Pro Tournament
                            |Copyrights Yannzoo 2002|