V E R S I O N 1.20 ________________________________ | | FAQ / Walkthrough by Deadmeat X | | | ________________________| Last Updated - October 30 | | | | | ________|_______ _______ _______ _______ _______ _______ ___ ________ | | _ | | | _ | ___| | | | | ___| |__ __| | | | | __| ___| | | ___| | | | |_______|____|___|___|___|___|___|_______|__|____|___|___|_______|___| |__| A K A T H E I N D I G O P R O P H E C Y |)================================================================(| |) LEGAL NOTE (| |)================================================================(| |) (| |) All rights reserved. No portions of this FAQ may be copied, (| |) edited, and/or published on any site other than GameFAQs.com (| |) without the author's written permission. The author's a nice (| |) guy though. If you want to put this work on your site, just (| |) me an email, and I'll most likely give you my blessings, (| |) unless your site is really ugly or your first name is Dave. (| |) This FAQ is for personal use only. Publishing of any parts (| |) of the document for commercial use is prohibited and illegal (| |) if you don't have my permission. Copyright by Evert van (| |) Aart, 2005 and counting. (| |) (| |)================================================================(| /)=====(\--------------------------------------------------/)=====(\ |) (| |) (| |) 0 (| Table of Contents |) 0 (| |) (| |) (| \)=====(/--------------------------------------------------\)=====(/ TOC0 0 Table of Contents TOC0 1 Introduction INT1 2 The Boring Stuff TBS2 a Legal Note LGN2 b More Work By Me MWB2 c Contact Information CTI2 d Version History VHT2 3 Game Basics GAB3 a Story STR3 b Characters CHA3 c Controls CTR3 d Moving Around MOV3 e Interacting INT3 f Health HEA3 g Action Sequences ACT3 4 F.A.Q. FAQ4 5 Walkthrough WLK5 a The Murder MUR5 b Investigation INV5 c The Day After DAY5 d Confession CON5 e Police Work POL5 f Alternate Reality ALT5 g Reconstruction REC5 h Tyler & Kate TYL5 i Lost Love LOV5 j Hide and Seek HID5 k Friendly Combat FRI5 l Debriefing (Carla) DEC5 m Debriefing (Tyler) DET5 n Agatha AGA5 o Questions & Bullets QUE5 p Double or Quits DOU5 q The Storm STO5 r Dark Omen OME5 s Face Off FAC5 t Back to Agatha BTA5 u Happy Anniversary! HPP5 v Bloody Washing BLO5 w Confrontation CFT5 x Captain Jones Is Really Upset CJI5 y Fallen Angels FAL5 z Soap, Blood & Clues SBC5 aa The Fugitive FUG5 bb Janos JAN5 cc Meeting Kuriakin MEE5 dd Mayan Secrets MAY5 ee The Clan CLA5 ff Danger & Obliquity DAO5 gg Fate On Russian Hills FRH5 hh Child's Play CSP5 ii Checkmate! CHE5 jj The Pact PAC5 kk Jade JAD5 ll Frozen To The Bone FRO5 mm Where Is Jade? WHE5 nn Bogart BOG5 oo Revelation REV5 pp Final Countdown FIN5 qq Epilogue EPI5 6 Appendices APP6 a Endings END6 b Bonus Card Locations BON6 c Extra Life Locations LIF6 7 Closing Time CLO7 |)================================================================(| |) QUICKSEARCH KEYS (| |)================================================================(| |) (| |) In this busy life we lead, we can't waste a single second. (| |) That's why God created Quicksearch keys (with a little help (| |) from yours truly). See those 4-character codes behind (| |) each chapter? Hit [Ctrl] + [F], and enter this code. Then (| |) simply hit the Search button, and before you can say "What (| |) button?", you'll be right where you want to be. It's magic. (| |) (| |)================================================================(| /)=====(\--------------------------------------------------/)=====(\ |) (| |) (| |) 1 (| Introduction |) 1 (| |) (| |) (| \)=====(/--------------------------------------------------\)=====(/ INT1 Once every while, a game comes along that's completely new, and different from anything you've ever played. The Indigo Prophecy / Fahrenheit is such a game, combining adventure elements, old-style arcade button bashing, and a plot worthy of a high budget horror/thriller movie. The dark and mysterious storyline puts you in the shoes of four different characters, each with their own background and goals. With these four people, you have to uncover a dark secret. As said, the gameplay is a combination of adventure elements, which lets you choose your own path through the storyline, and arcade-like button smashing, thereby combining thinking with skills in way that you've never seen before. Fahrenheit isn't an easy game, and that's where I come in. This FAQ will give you a good idea of how to get through the game, what different paths you have, how your choices influence the story, and how to find secrets. I will not try to walk you through the action sequences where you have to press buttons in a certain order. Whether or not you pas these tests depends solely on your keyboard skills, and no amount of text I write can improve that. If you're really stuck in an action scene, try lowering the difficulty, or swallow your pride and get someone to help you. I hope you find this FAQ useful. I've tried to make it as complete as possible, but with a complex game like Fahrenheit, the chance that I've missed something is really big. should you find anything, don't be afraid to mail me. Check the Contact Information section further down for details. Have fun, Evert "Deadmeat X" van Aart /)=====(\--------------------------------------------------/)=====(\ |) (| |) (| |) 2 (| The Boring Stuff |) 2 (| |) (| |) (| \)=====(/--------------------------------------------------\)=====(/ TBS2 If this FAQ had been on TV, this would have been the moment to go to the bathroom or to get another beer from the fridge. Unless you're really looking for my contact information or the version history (although I can't think of any good reason why you would), it's perfectly safe to skip this chapter. -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- a. Legal Note -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- LGN2 |)================================================================(| |) LEGAL NOTE (| |)================================================================(| |) (| |) All rights reserved. No portions of this FAQ may be copied, (| |) edited, and/or published on any site other than GameFAQs.com (| |) without the author's written permission. The author's a nice (| |) guy though. If you want to put this work on your site, just (| |) me an email, and I'll most likely give you my blessings, (| |) unless your site is really ugly or your first name is Dave. (| |) This FAQ is for personal use only. Publishing of any parts (| |) of the document for commercial use is prohibited and illegal (| |) if you don't have my permission. Copyright by Evert van (| |) Aart, 2005 and counting. (| |) (| |)================================================================(| -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- b. More Work By Me -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- MWB2 Did you enjoy this FAQ? No? Then you won't like my other work either: http://www.gamefaqs.com/features/recognition/36576.html -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- c. Contact Information -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- CTI2 Since this FAQ is still 'work in progress', I'll happily accept any and all contributions from you, my readers. Did I miss something? More options, actions I didn't see, Bonus Cards I didn't find? Or maybe you have a bit of trivia for me to entertain the audience with? Send it in! I feel I have the obligation to verify every addition, so it will take a few days before I will actually add it to the FAQ. By helping me, you will receive a reward most mortals can only dream of - you'll get mentioned in the Credits section of this FAQ! Please note, I'm working as hard as I can. In fact, I'm devoting nearly all of my free time to it at this point. However, that isn't a whole lot of time, so it may take a while for me to complete this. Sending me mails like "Get to work you lazy slob!" won't help anyone. Also, please don't send contributions to parts of the game I haven't covered in the guide yet. Got a technical problem with your game? Well, I'm no tech support, so I probably can't help you. However, I'm collecting solutions to technical problems from you, the readers. So, if you had a bug / crash / whatever, and you solved it, feel free to email me with the problem and the solution. Help your fellow gamer out. And a couple more notes: - I don't always reply to e-mails, out of sheer laziness. I read every e-mail that I get, but sometimes, I'm too lazy or in too much of a hurry to reply. If you don't get a reply, don't send me the mail again. - Please don't add this address to MSN. I will remove anyone I can't identify from my list. Alright then, here's my address: evert.vanaart (at) gmail (dot) com -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- d. Version History -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- VHT2 - September 29. Today, I'll submit the first version to GameFAQs.com. It's far from finished, but i feel that already, it adds something to the current guides available. The first four scenes are done, and pretty much all of the basic stuff is here too. Not a bad start. - October 2. Added a total of 7 chapters. More to come tomorrow. The next week is a kind of holiday for me, so I expect to get a large part of the walkthrough done before the end of the week. - October 8. "These days turned out nothing like a had planned", to say it in the words of Powderfinger. Hardly did any writing, I was temporarily out of motivation. Today, I added a pretty awesome description of how to get a perfect composite sketch, thanks to David Baker. Though I promise nothing, I hope to write some more tomorrow. - October 12. I should stop making promises like that. Anyway, added three more scenes. Next update ETA: When I feel like it, dammit. - October 19. More chapters! Woohoo! - October 20. What's with all the enthousiasm? No less than 5 chapters added. I feel the most difficult chapters to write are behind me, so things should begin to speed up now. - October 22. Updated all the way to Meeting Kuriakin. - October 23. Almost done, just seven more easy chapters to cover! - October 25. Walkthrough is done! Will add the endings later on. - October 30. Done and done. This will be the last major update. Added the Endings, and removed the utterly useless Bonus Listing. Also, some minor corrections in the walkthrough. /)=====(\--------------------------------------------------/)=====(\ |) (| |) (| |) 3 (| Game Basics |) 3 (| |) (| |) (| \)=====(/--------------------------------------------------\)=====(/ GAB3 All the basic stuff, like controls and storyline, can be found in this chapter. Some parts have been taken from the official manual. -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- a. Story -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- STR3 You're in a trance. You pick up a knife and stab a man you have never met before. As you come around you realize what you've done. The police will come. There's only one thing to do - run. As an ordinary IT manager working in the city, there isn't a clear answer to why you've suddenly become a murderer. All that's left is the weapon in your hand and a strange symbol carved into your arm. But this isn't an isolated incident: others are killing total strangers too. Now you have to discover the truth before you loose your mind or get caught by the police. But you've got an advantage: you can take on the role of four key characters to help you understand what's going on and link all the signs together. become Lucas Kane the murderer, one of two detectives, or Marcus Kane, Lucas's brother and priest. Look at everything from a different perspective. Tackle everyone in a different way. Play as each character and you'll discover just what's behind these murders... -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- b. Characters -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- CHA3 L U C A S K A N E Fahrenheit's main character - an average IT manager, who suddenly turns into a murderer. But Lucas knows he wasn't in control when he did it. All he can do is try to discover the truth before he gets caught by the police. C A R L A V A L E N T I Nobody challenges Carla, the NYPD detective in charge of the Doc's Diner murder. Initially she puts the brutal murder down to the work of a psychotic mind. But the ritual pattern left behind makes her look further than the obvious suspect. T Y L E R M I L E S NYPD detective Tyler is troubled by his relationship problems and long working hours. He's more than ready to wrap up this case immediately. That is, until Carla takes things one step further. This murder isn't going to be solved easily. M A R C U S K A N E Marcus hadn't heard from his brother Lucas for two years. And now he comes to him with blood stained hands. As a priest, he's torn between doing the right thing and his family ties. Is blood thicker than holy water? -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- c. Controls -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- CTR3 These are the default controls for the PC version. As I don't own the PS2- or XBox-version, I can't say what the controls for those versions are. You can edit all the controls in the Options menu. I'll discuss the use of all these buttons in more detail in the next sections. Should you still need more help, try playing the game's tutorial. M E N U C O N T R O L S Arrow Keys Highlight option / Change settings Enter Select option Backspace Cancel / Back G A M E C O N T R O L S Arrow Keys Move character Left Mouse Button Swing camera (hold and move) Right Mouse Button Switch / turn camera (hold and move) Mousewheel First person view Space First person view Numpad 1 Reset camera Numpad 3 Display mental state Right Shift Run Enter Switch character / PDA mode Escape Pause menu Right Ctrl Display PDA A C T I O N C O N T R O L S Arrow Keys Left action buttons Numpad 2/4/6/8 Right action buttons Left/Right Arrow Stamina meter action buttons |)================================================================(| |) NOTE TO LAPTOP USERS (| |)================================================================(| |) (| |) Even though Fahrenheit runs smoothly on a good laptop, (| |) there's one problem: most laptop keyboards don't have a (| |) numeric part. As you can see above, you need the numeric (| |) keys for the action scenes. So, if you're using a laptop (| |) (like me), you have to change the settings first, or you (| |) won't be able to do a single action sequence. Personally, I (| |) changed the keys for character movement to the WASD keys, (| |) and assigned the arrow keys to the action buttons on the (| |) right side. (| |) (| |)================================================================(| -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- d. Moving Around -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- MOV3 In Fahrenheit, you control your character with the Arrow Keys (default). The control mode is the so-called 'character-relative' movement mode, which means that all directions are seen from the eyes of your character. M O V E M E N T K E Y S Up Walk forward Left Turn left Right Turn right Down Turn around 180 degrees Pressing the Run key (Default - Right Shift) will make your character run instead of walk. Instead of using the Up arrow (or whatever key you've bound walking forward to) to walk, you can also press the left and right mouse button at the same time to make your character walk. There are three basic camera modes, all can be accessed by pressing and holding down one of the following mouse buttons, and then moving the mouse around. At all times, you can press Numpad 1 (default) to reset the camera to its starting position. C A M E R A M O D E S Left Free-look - The camera will remain in the same position, but you can look around by moving the mouse. Right Rotate - By moving the mouse left and right, you can rotate the camera around your character. This isn't allowed in every scene. If you're not allowed to move the camera freely, clicking the right mouse button will often change the camera angle. Middle First Person - Allows you to look through the eyes of your character. You can't turn around all the way, but this mode is really useful if you want to take a close look at something. The Spacebar also activates the first person mode. -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- e. Interacting -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- INT3 Fahrenheit uses a unique system to interact with objects and persons near you. Instead of simply using your keys, you have to use your mouse to select certain options. Even though it's pretty unnecessary, this system works pretty well. When you come near an item you can interact with, you'll see a symbol of this item at the top of the screen. Often, this symbol will also show what you can with the item. For example, a symbol of a bed with a downward arrow next to it shows that you can lie down on the bed. Next to the symbol at the top of the screen is a small oval. From the center, a white line leads in one of the four directions - left, right, up or down. You can activate the action depicted by the symbol by clicking and holding the left mouse button, and then moving the mouse in the direction of the white line. It may seem weird at first, but you'll soon get the hang of it. Conversations work the same way. At certain points in the conversation, your character will have the option to reply. A set of replies will show up at the top of the screen. each reply has a keyword under it, summarizing the contents of the reply, and an oval next to it. Drag the mouse to the direction that fits the answer you want to give. Also, when you have to make a choice of reply in a conversation, a blue time bar will show up. If you don't select one of the dialogue options before the time runs out, the option that's highlighted in red will automatically be selected. Sometimes this means a clumsy reply, other times this will end the dialogue altogether. In this case, the little clock symbol next to the time bar will be red. -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- f. Health -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- HEA3 M E N T A L H E A L T H An important aspect of Fahrenheit is Mental Health. Each playable character will have a little meter, displaying how sane he or she is. Basically, actions that can damage the character's ego, upset him, or make him sad, will have a negative influence on your Mental Health. On the other hand, if you successfully complete a task, if you do something good, or if your character does or sees something that puts him at easy, your mental health will rise. Mental Health is measured on a scale from 0 to 100. Certain actions and events will influence the Mental Health by adding or removing 5, 10, 20 or even 30 points, depending on how serious the event is. Don't let the meter drop too low, this will make your character do stupid things, which will end the game. At any time, you can press Numpad 3 (default) to view the Mental Health bar. This bar will also come into view when you loose or gain mental health. L I V E S Some Action Sequences (see below) will put you in potentially lethal situations. If this happens, you'll see several white circles at the top of the screen. Some of the circles will be filled with a white dot - these are your lives. Every time you fail a button combination during such an action sequence, you'll loose one life. if you loose them all, it's Game Over. You can get extra health by finding religious symbols. -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- g. Action Sequences -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- ACT3 While the adventuring part gives your brain something to do, the Action Sequences are all about finger-work. There are two basic kinds of scenes. P H Y S I C A L A C T I O N R E A C T I O N This is the most common type. Basically, it's Dance Dance Revolution, but without the music, and with cool action scenes instead. You'll have to guide your character through several (sometimes dangerous) actions by pressing the right buttons at the right time. At the start of a PAR sequence, two pads will appear on screen. These are colored circles, with four sides - left (blue), right (yellow), down (green) and up (red). The left pad is controlled with the character movement keys - by default the arrow keys, although many people change this to the WASD keys. the right pad is controlled by the numpad keys by default. If you've got the movement on WASD, you might want to change the keys for the right pad to the arrow keys. Anyway, during the sequence, some parts of the pads will light up. Your goal is to press the corresponding key(s) as fast as possible. If you press the wrong key, or if you're too slow, you'll fail that part of the sequence, with different results - sometimes you'll die, sometimes you'll simply miss out on an extra cutscene. Each sequence consists of a series of combinations. How many keys you need to press for one combination depends on the difficulty level you set. After each combination, you will see either "GREAT!" or "FAILED!", and then the result of this action. Not long after that, another combination will start - usually, you're warned by the words "GET READY!" flashing just before a new combo starts. Action Sequences can range from 1 to well over 20 combinations. T R A C K A N D F I E L D At other times, a blue bar will appear on the screen. It will look something like a volume-control bar. This indicates a so-called 'Track & Field' action sequence. To pass this, you need to press two keys alternatively as fast as you can. Doing so will raise the meter. You usually need to get it as high as possible to pass the sequence. The two keys used are the keys for turning your character left and right. O T H E R S At times, you'll come across other Action Sequences. Usually, these are a variation of the two types I've listed here. I will explain them in more detail in the actual walkthrough. /)=====(\--------------------------------------------------/)=====(\ |) (| |) (| |) 4 (| F.A.Q. |) 4 (| |) (| |) (| \)=====(/--------------------------------------------------\)=====(/ FAQ4 Here, I will try to answer all your questions. If you've got a question or a problem, I advice you to read through this section before you send me an email. There's a good chance that your question is answered here already. If it is, and you still send me an email, it will be redirected to the trash bin without a reply. G E N E R A L Q - Fahrenheit? Indigo Prophecy? What's up with the double names? A - I honestly don't know. Fahrenheit seems to be the European name - since I'm from The Netherlands, I'm going to stick with this name. In the US of A, the same game is named The Indigo Prophecy. The difference is in the sex-scene - in the American version, pretty much all nudity has been removed or censored, while Europeans can enojy it in all its pixellated goodness. Q - Your FAQ is awesome! A - Thanks. Q - Can my PC run this? A - Fahrenheit doesn't have any extreme requirements, most PC's should be able to run it. Here's the minimum requirements from the official site. Operating System Windows® 98SE/Me/2000/XP Processor Pentium® III 800 MHz or faster Memory 256 MB RAM Hard Disk Space Approx 2 GB Free CD-ROM Drive 8x Speed Video 32 MB SVGA video card Sound Compatible with Windows® 98 or higher DirectX® DirectX® version 9.0c or higher I would like to add "A good keyboard" to this list. Trust me, if your keyboard has a giant response time, you'll get nowhere. Q - What's with the horrible ending? A - David Cage's dog ate the last 20 pages of the script. T E C H N I C A L Q - Where can I find teh 1337 haxxors for the game? A - If you've acquired this game illegally (shame on you!), and it's telling you to enter an original DVD, I suggest you look on www.gamecopyworld.com for cracks. Don't tell 'em I sent you though. Q - My game crashes at startup, a Quantic Dream screen filled with Hexadecimal numbers shows up and/or I get a message about a buffer overrun. What's the deal? A - There seem to be various answers to this problem. 1. Try to just click "Ignore" when the Quantic Dream window pops up. For some people, the game will resume, and the main menu will load (in French). 2. If you have Stardock Cursor XP (a piece of software that allows you to change the looks of your cursor), disable or uninstall it. This solved it for a lot of people, including myself. You may still need to do step 1 though. 3. Download all the latest drivers for your video card. 4. Sometimes, mounting-software like Alcohol or Daemon Tools causes this. If all else fails, try to uninstall this software if you have it. If nothing works, try contacting Atari's tech support. G A M E P L A Y Q - I can't get past Action Sequences #X! Help! A - As you may notice, I don't try to walk you through these action sequences in the walkthrough. If you really have trouble with one of them, follow these three simple steps to victory. 1. Improve your keyboard skills (got teh micro?) 2. Lower the game's difficulty setting. 3. Swallow your pride and ask your friend/brother/sister/ mother/girlfriend/teacher to pass the scene for you. Q - I can't get a perfect sketch! Help! A - Although getting a good sketch is in no way needed to finish the game, I've put a description for it in the walkthrough. /)=====(\--------------------------------------------------/)=====(\ |) (| |) (| |) 5 (| Walkthrough |) 5 (| |) (| |) (| \)=====(/--------------------------------------------------\)=====(/ WAL5 Welcome to the main part of this document. I will try to guide you through the game in the easiest way possible. A few pointers before we start. - I will not try to walk you through Action Sequences. These are purely based on skill. If you don't have the skill - sucks for you. - The walkthrough is as spoiler-free as I could get it. I won't give away any big plot turns or anything, so don't worry about. However, reading ahead of where you are in the game is never good - it will always spoil part of the game in one way or another. - The way I describe is, in my opinion, the easiest through the game. Of course, you can make it harder for yourself - by depressing your character, by skipping some elements. It's your choice, but if you follow my walkthrough, you'll usually get to the end in one piece and as smoothly as possible. - At the end of each scene, I'll give a list of actions that will influence your character's Mental Health. I advice you try to keep the Mental Health as high as possible. Of course, you can also try to send him/her into a depression, but that will soon lead to a Game Over screen. Ready? Then select "New Movie". if this is your first time playing, play the tutorial to get the hang of things. After that, a nifty cut-scene will throw you right into the action... -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- a. The Murder -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- MUR5 W A L K T H R O U G H You find yourself knee-deep in some very smelly shit. You've just killed a man in a diner's restroom, and there's a cop in the diner itself. After a couple of minutes, the cop will get up and go to the bathroom - you want to be gone before that happens. There's a couple of things you can do to put Lucas a bit at ease. - First of all, pick up the body, and drag it to the stall. You have to complete a tiny Track & Field sequence to do so. - Now, look for the knife on the ground. Lucas will hide it somewhere - you won't see where, you'll discover why in the next chapter. - Also, you can pick up the mop in the corner, and use it to sweep the floor. You have to hold the left mouse button and move the mouse up and down several times to do so. It isn't easy - often, the sweeping animation stops as soon as you move the mouse down - but it can be done. It seems to help if you move the mouse up and down really fast. - Lastly, you can wash your hands at the sink. This is the most essential step: if you rush out without washing up, the cop will immediately notice you, and you'll have to run out the back door. So, save yourself the trouble, and wash your hands. Once you've done these four things, you're ready to leave the restroom. Turn left as you exit the bathroom. Look for a table on the right with a plate of food on it. This is your table. You should see a bill. Unless you want to get Lucas into more trouble, I suggest you pay the bill (the dollar symbol that appears when you've looked at the bill). Now, you can sit down to eat and drink a bit, or you just leave the diner. If you've paid the bill, you can simply walk out the door, otherwise the waitress will give you some trouble about it. Once outside, turn right and right again, and enter the subway entrance you see. You can also get a taxi, but this will leave more traces. B O T T O M L I N E The only essential actions are paying the bill and washing your hands. You can skip all the other actions if you want - including hiding the body and the knife - but it's better for your mental health if you do them. Skip the mopping if it's taking too much time. There's a couple of other actions you can do to increase your Mental Health, but you don't have to do them. M E N T A L H E A L T H +5 Use the mop to remove the blood from the floor. Move the mouse up and down while holding down the left mouse button to do so +5 Drag the body to the empty stall +5 Hide the knife +5 Wash up at the sink +5 In the bathroom, there's a condom-vending machine near the door. Look at it, and then hit it by moving the mouse from right to left a couple of times. Then, pick up the coin that drops +5 Whether or not you've picked up this coin, use the jukebox near the diner's exit for some relaxing music +5 Sit down at your table, and drink from your glass +5 Sit down at your table, and eat some food +5 Pay the bill that lies on your table, and then leave +10 Take the subway home. The subway entrance can be found by going right from the diner, and then right at the intersection. The entrance is some 100 meters further, on the left side of the road +10 Take a taxi home. To get to the taxi, turn right from the diner, and then cross the intersection. The cab is parked on the left side of the road -60 As soon as you discover the murder, your Mental Health will take a steep drop. This can't be avoided -10 Hang around in the diner for too long. The cop will go to the restroom - shown in a split screen. The ten points will be deducted if the cop gets up when you're still in the diner -5 Look out the restroom window -20 Rush out of the restroom without washing up. You'll bump into the waitress, and she'll draw the attention of the cop -5 Talk with the patron with the hat -5 Talk with the waitress -10 Try to start a conversation with the cop -5 Try to get behind the counter -5 Use the payphone near the restroom door -10 Leave the diner without paying your bill -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- b. Investigation -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- INV5 W A L K T H R O U G H In this scene, you'll play with the two detectives, Carla and Tyler, as they try to solve the Doc's Diner murder. From the car, walk into the diner. Carla and the cop from the diner will have a short conversation. You'll have various dialogue options, but don't worry - in the end you'll get to ask them all. When you're done, walk over to the waitress, and interrogate her. Again, the order in which you ask the questions doesn't matter. At some point, Kate will hesitate. You can then choose to either cheer her up, or insist she keeps talking. This choice doesn't seem to matter much either - but options have the same effect. After the conversation, talk to the two policemen at the bar. Switch to Tyler, and talk to the two guys as well for a small Mental Health boost. For even more Mental Health, go behind the counter, and drink some coffee. This works for both characters. Now, go to Lucas's table, and investigate it. You can find various things, but the most important one is a book lying under the table. You can only find it with Carla. Also, check out the payphone in the corner as Carla for some more Mental Health. When you've seen everything in this room, go out the back door. There's a bum in the alley - you probably saw him in a small cut-scene at the end of the previous scene. Don't try to talk to him as Tyler, you'll get nowhere. However, being the sexist failure he is, the bum will gladly talk to Carla. A couple of conversation choices will lead to the desired result - you'll get some information on what the bum saw. He'll give you a description of some person that came out of the back door - The Devil, according to the bum. One of the conversations that lead to this result is "You" followed by "Seen Anything". Now walk around the diner, and enter it through the front door again. Head into the restroom. Here, you can investigate the various objects around the room with both characters. Do so to get some vital clues. I especially recommend checking out the stall Lucas was in with Carla to find his blood on the floor. The main goal in the restroom, however, is to find the murder weapon. Since you didn't see where Lucas hid the knife, you'll have to search for it. It can be in three different locations. 1. In the garbage can 2. In the water reservoir of the toilet in the rightmost stall. First, flush the toilet. If the knife is in there, you'll hear a clang, and then you'll be able to get the knife. 3. In a hole in the wall of the leftmost stall. You can only search in the first and second place with Tyler, and you need to control Carla to check the third place. When you've found the knife, you're ready to leave. Talk to your partner, talk to the two cops as Tyler to give them a list of clues, and then enter the car outside. B O T T O M L I N E Before you can leave, you have to interrogate the waitress and find the knife. This is, however, the absolute minimum. I really recommend finding all of the other clues too. Talking to the bum won't really give you any real information, and will damage your Mental Health, so you can skip it if you want to. M E N T A L H E A L T H Carla +5 Go behind the counter, and interact with the coffee pot twice to drink some coffee. +10 Find the book underneath Lucas's table +5 Interact with the payphone in the corner +10 Find the knife as Carla (in the leftmost stall) +5 Discover the blood on the floor in the stall where Lucas was sitting in the very first cut-scene -5 Talk to the bum. It seems all options lead to a small Mental Health loss of 5 points, it doesn't even matter if the bums gives you the information or not -10 In the alley, try to open the back door of the diner to get back in, only to realize it only opens from the inside. Doh! Tyler +5 Talk to one of the morgue guys hanging at the bar +5 Talk to the other morgue cop +5 Drink a cup of coffee behind the counter +5 Use the payphone +10 Find the knife as Tyler, either in the garbage can, or in the rightmost stall, inside the water reservoir of the toilet -10 Turn on the jukebox -10 Take a pee in the restroom -10 Try to talk to the bum. Since he recognizes you as a cop, he won't give you any information at all -10 In the alley, try to open the back door of the diner to get back in, only to realize it only opens from the inside. Doh! -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- c. The Day After -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- DAY5 W A L K T H R O U G H The day after is always worse than the day itself, right? You wake up on a blood stained bed, with ditto wrists. I don't mean to alarm you, but in about 5 minutes, a cop will come knocking on your door. You want to have hidden the evidence by then. So, get up. Like on many 'morning after's, the room will start spinning. Take the medicine from the table next to your bed to make it stop. Turn back to your bed, and interact with it two times to cover up the blood stains. It's no use to check out the wardrobe - you need to clean up your arms before you can get dressed. Exit your bedroom. As soon as you enter the living room, a phone will start ringing. It's your brother, Markus. After the conversation, walk into the kitchen. Open up the fourth kitchen cupboard from the left to find a Bonus Card (+5). Around this time, you'll suddenly be thrown into an Action Sequence. You have to complete one combination. If you get it right, Lucas will have a vision, showing a cop knocking on his door and discovering some incriminating evidence. Near the front door, there's a pillar. Next to it a blood-stained piece of clothing - you saw it in the vision if you get the Action Sequence right. When you look at the cloth, you'll get another vision. After that, pick up the piece of clothing, and head into the bathroom. Put the cloth in the washing machine. Now, I suggest you wash up, take a pee, and use the bandages from the medicinal cabinet. Then, return to your bedroom, and get dressed. You can do other things around the apartment - most of them simply affect your Mental Health. Review the list at the end of the chapter to see what you can do. At some during the last paragraph, the cop will have knocked on the door. Don't worry, you'll have plenty of time to answer the door. Get dressed if you hadn't done so yet, and then go back to the living room. Pick up the key from the kitchen table. Now, open the door. If you've followed the walkthrough up till now, you have hidden the clothing, covered up the blood stained sheets, and got dressed, so you haven't got much to worry about. First, admit it was you, and then allow the cop to come in. As said, if you've disposed of the evidence, the cop will leave soon enough, without too much suspicion. If you didn't, you'll have to complete some Action Sequences to prevent the cop from seeing it. If you screw up these too, it's Game Over. When the cop is gone, you can explore the rest of the apartment if you want - try to boost your Mental Health a bit. Also, go out onto the balcony. After the scene with the crow, turn left. A Bonus Card (+10) is cleverly hidden in the left corner of the balcony. now, leave the apartment. B O T T O M L I N E Cover up the sheets, put the piece of bloody clothing in the washing machine, bandage your arms and get dressed. When the cop knocks, first admit it was you and then allow him to come in. Don't forget the Bones Cards - one in a kitchen cupboard, one on the balcony. M E N T A L H E A L T H +10 Take the medicine from the bed table +5 Cover up the bloody sheets +5 Answer the phone and talk to your brother +5 Drink some milk from the fridge +5 Drink a glass of water in the kitchen +5 Put on some music +5 Put the piece of blood-stained clothing in the washing machine +5 Take a piss in the bathroom +10 Bandage your arms +10 Get the cop to leave without raising any suspicion -5 Examine the photo next to your computer -20 After bandaging your arms, you'll have to close the medicinal cabinet. Doing so will give you quite a startle, and will reduce your Mental Health by a pretty big amount -5 Read the newspaper at the front door -10 Turn on the TV -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- d. Confession -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- CON5 W A L K T H R O U G H This is a pretty short and easy chapter. First of all, walk forward until you meet Markus. During the conversation that follows, try to maintain the peace between the two brothers. So, don't be too much of a critic as Markus, and don't react too aggressively as Lucas. when you get the choice between 'Convince' or 'Break Off', choose the first. At the end, Markus will offer you a crucifix. I suggest you take it - not only because it's the right thing to do, but also because the crucifix doubles as an extra life, which might come in handy soon. After the conversation, Lucas will get another vision, of a child falling into the water. However, there are complications. A time bar will start. You can now turn around and walk away, but this will greatly damage your Mental Health. Instead, I suggest you quickly run into the water. You'll now have to complete a series of 4 Track & Field Sequences to rescue the child. In case you forgot, it's the sequences where you have to press the left and right keys rapidly. When you've got the kid out of the water, Kneel down next to him, and attempt to revive him (the green line symbol). you'll have to pump his heart 4 or 5 times to succeed. Wait for Lucas to count to three, and then pump by clicking and dragging the mouse downward. Don't pump too early or too late or you'll fail 9resulting in a Game Over). If you've got it right, the word 'GREAT!' will appear. After a few pumps, the child will wake up. The policeman will let you go because of your courage. B O T T O M L I N E Let the brothers be nice to each other. Don't respond aggressively, don't break off the conversation, and accept the crucifix. After that, I highly recommend you try to rescue the kid, unless your Mental Health is really high (and your own consciousness allows you to walk away). M E N T A L H E A L T H +10 Approach Markus in the park +20 Save the kid from drowning, and then pump his heart to revive him. You have to do both - it seems to be impossible to walk away without being arrested once you've dragged the kid out of the water -5 During the conversation, choose the 'Sick' option as Markus, and then reply with 'Aggressive' with Lucas -10 When you get to choice to either convince Markus or to break off the conversation, choose the latter -30 When the child falls in the water, walk away instead of saving him -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- e. Police Work -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- POL5 W A L K T H R O U G H Tyler and Carla continue their investigation into the murder at the diner. You'll arrive at the Police Station as Carla. Greet the guy at the desk, and then go through the metal detector. If you want a Bonus Card, turn right as you pass the metal detector, and check in the dark corner for a +10 card. Now, head up the stairs, and enter the main office. Walk to your office - a split scene will show you the way. Just before you enter the office, you'll be bothered by two people: A wuss named Jeffrey whines about some money Tyler owes him, and Garrett from Forensics says he has some test results for you. After this, enter your office. Drink some water from water cooler in the corner to calm yourself. For a bit of fun (and Mental Health), pick up the yoyo on the desk, and play around with it for a while. You first have to move the mouse down 4 times, then to the right twice, and then to the right, followed by a clockwise arc to the left side. After this, you'll start over. When you're done, pick up the phone to call Tyler. You can now switch to him if you want to, but I suggest you first use your PC. Go to your inbox. You have an email from Tommy, your neighbor, but the email you're after is the untitled one. Also, check the right drawer of your desk to find a Bonus Card (+5). Now, switch to Tyler. Get up. If you want to, you can first look at Sam, and then make love to her. Yes, it's a sex scene, and no, you won't see any skin, just some impressive shots of Tyler's furniture, accompanied by some moaning. To end the sex, switch back to Carla and have her use the phone again. Now, get into the shower as Tyler, and then get dressed. There's a third Bonus Card in the corner of Tyler bathroom (+10). As you enter the living room, examine Sam. Tyler will note she's sulking, because she's upset about something. Use the coffee cup on the counter to start a conversation. You can choose to be either tender and understanding, or a bit harsh and cold. It doesn't actually influence your relationship, but negative answers will dent Tyler's Mental Health. After the conversation, pick up your coat, give Sam a kiss, and then get out of there. As you arrive on the Station, follow the same path as Carla did to get to the office. Jeffrey will bother you too. I suggest you make a proposition, this will unlock a small mini-game later in the game. Enter the office. After the cut-scene, hang up your coat. You can drink some water, and you can play around with the basketball if you want to. Enter the main office again, and approach Carla and Garrett. You can now ask Garrett about the evidence you found. The order in which you ask the questions doesn't matter, you'll get to ask them all in the end. B O T T O M L I N E Get to your office as Carla, and call Tyler. Don't forget to read the Kirsten mail before you switch to Tyler. Now get Tyler washed up and dressed, and get him to the Station. Talk to Garrett to end the scene. M E N T A L H E A L T H Carla +5 Drink some water in your office +5 Play with the yoyo for a while -5 As you enter the main office, you notice that Tyler isn't here yet -5 Get apprehended by Jeffrey as you get near your office -5 read the email about Kirsten Tyler +5 Look in the mirror +5 Examine Sam while she's sleeping +20 Make love to Sam +5 Take a shower +5 Urinate +10 Give a positive answer during the conversation with Sam. You'll have to choose an answer twice, and each time, there's two positive and two negative answers. The positive answers, like 'Tender' and 'Convincing' respect Sam's feelings. Treat your lady with respect, yo +10 Kiss Sam after picking up your coat +5 At the office, play around with your basketball +5 Drink some water at your office -10 If you chose to have sex, end it by calling with Carla -20 Pick a negative answer, like 'Firm', during the conversation with Sam -30 Leave without kissing Sam goodbye -10 If you didn't kiss Sam goodbye (see previous), she'll send you a pretty bitchy email. Reading it damages your Health -5 Trigger the conversation with Jeffrey by getting near the office -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- f. Alternate Reality -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- ALT5 W A L K T H R O U G H This is the first scene with a fairly long Action Sequence. As you leave the toilet, first turn right to find a Bonus Card (+10) in the corner. Now, wash your hands (hygiene for the win!), and leave the restroom. You'll by in a big room at your bank, with 36 small workspaces. There's a coffee machine on the east wall, so go have a nice warm cup if you want some Mental Health. Also, there's two Bonus Cards hidden in the workspaces. I found them in the 3rd workspace from the left on the top row (+5), and in the 2nd from the bottom and 2nd from the right (+10). However, I have a feeling that the locations might be random, so you may need to check all workspaces if they're not in the places I mentioned. If you can confirm that they're random, please email me. Now, make your way to the red dot on the map, and enter your office. Sit down at your desk. This will trigger an Action Sequence. If succeed the one combo, you'll hear Warren's thoughts about you. Now, look in the drawer to your right to find a crucifix (which means one extra life). Use your PC to give Lucas quite a scare. After this, Tiffany, your ex, will call. I suggest you allow her to come to your apartment, it's good for your Mental Health. After this phone conversation, a second Action Sequence will start. Again, it's just one combo, and it will give you another quick peek into the future. Whether or not you passed the sequence successfully, you'll be sent out to fix a workstation. In the big room, walk to the red dot. As you come near it, you'll have another vision. Approach the red dot, and fix the station. Now, the first long Action Sequence of the game will start. Start by running away to the left. This will trigger the PAR sequence (those colored wheels). You'll be dodging giant bugs for a couple of combinations. after a while, one bug will grab you from behind, and you have to complete a fairly easy Track & Field sequence to escape his grab. You'll then have to complete some more PAR sequences. When you get to the elevator, just randomly mash some buttons, and you'll have passed the scene. Remember, the situation in this Action Sequence is quite dangerous, so if you fail a combination, you'll loose a life. B O T T O M L I N E Get to your office, complete the two short Action Sequences, allow Tiffany to come to your place, and then complete the big Action Sequence. It's not really difficult, but it'll give you a fair idea of things to come. If you can't pass this scene, lower your difficulty setting now. M E N T A L H E A L T H +5 Wash your hands in the restroom +5 Drink some coffee from the machine at the east side of the room +10 Answer 'Yes' when Tiffany calls you -5 Pass the first Action Sequence to hear Warren's thoughts -5 Look at the picture in your left drawer -20 Use your PC, and get quite a scare -20 Pass the long Action Sequence -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- g. Reconstruction -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- REC5 W A L K T H R O U G H You'll find Carla at the morgue. in this really short chapter, you have to complete a total of four Action Sequences to make Carla understand what the coroner is saying. If you do right, you can discover the following facts. - The victim didn't see the killer until the last moment - He fell, and damaged his skull - The victim saw something surprising before he died - The killer was left-handed Afterwards, the coroner will mention a similar case...The Kirsten case! Can you feel the plot thicken? Well, time to see what Tyler's doing. B O T T O M L I N E Complete four pretty easy PAR sequences. M E N T A L H E A L T H +10 Pass an Action Sequence. Carla will understand what the coroner is saying, and draw her own conclusions from it -10 Fail an Action Sequence. Carla won't understand the facts -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- h. Tyler & Kate -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- TYL5 W A L K T H R O U G H Another short scene, and one that causes a lot of frustration. You have to make a composite sketch of the killer using a piece of software. Afterwards, the game will tell you if you did awful, decent, or good, by showing you a percentage. Thanks to David Baker, I managed to get the highest possible score: 75-100%. The results of getting a good sketch aren't that drastic, so you may as well try to nail it. I'll now quote the description David Baker sent me, with a few additions here and there. If the description below isn't enough, I've also provided a screenshot of the near-perfect sketch at the following URL: http://img468.imageshack.us/img468/5064/sketch5np.jpg |)================================================================(| |) H E A D (| |)================================================================(| |) (| |) The correct head is medium wide and tall, with pronounced (| |) ears and slightly shaded cheeks. There are five other heads (| |) that are incorrect: (| |) 1. Narrower with unshaded cheeks (| |) 2. Wide and round, very large ears, and a pronounced (| |) and dimpled chin (| |) 3. Narrow with an earring on the left ear (| |) 4. Square head with thin ears (| |) 5. Long and narrow head with a square chin (| |) (| |)================================================================(| |) E Y E S (| |)================================================================(| |) (| |) The correct eyes are large and look almost sleepy with (| |) pronounced irises, the right one drooping slightly. The eyes (| |) are slightly lower and further away from the nose than the (| |) other eyes. There are seven other eyes that are incorrect (| |) 1. Squinting eyes (| |) 2. Eyes with rectangular glasses (| |) 3. Normal eyes with slight bags underneath them (| |) 4. Eyes with oval glasses (| |) 5. Squinting eyes with the right one drooping (| |) 6. Normal eyes with slight bags underneath them, the left (| |) iris more pronounced than the right (| |) 7. Normal eyes (| |) (| |)================================================================(| |) M O U T H (| |)================================================================(| |) (| |) The correct mouth has well-defined lips in a relaxed (| |) position with a shadow under the lower lip. There are five (| |) other mouths that are incorrect: (| |) 1. Frowning lips with a shadow underneath the lower lip (| |) 2. Snarling mouth (| |) 3. Light lips pursed together (| |) 4. Weird crooked mouth (| |) 5. Very wide mouth that is horizontal (| |) (| |)================================================================(| |) N O S E & E Y E B R O W S (| |)================================================================(| |) (| |) The correct eyebrows are medium thickness, curving downward (| |) towards the bridge of the nose. the nose is slip and only (| |) clearly defined at the bottom. There are five others that (| |) are incorrect: (| |) 1. Thick eyebrows that angle straight down towards a (| |) wide nose (| |) 2. Eyebrows with points in the middle and wide nose (| |) 3. Thick, horizontal eyebrows with a wide nose (| |) 4. Thin horizontal eyebrows that turn downwards at the (| |) edge of the face, with a pointed nose (| |) 5. Very thin, circled eyebrows with a slim nose (| |) (| |)================================================================(| |) H A I R (| |)================================================================(| |) (| |) The correct hair is short, slicked back, and comes to a point (| |) in the middle. There are five others that are incorrect: (| |) 1. Short and curly (| |) 2. Longer and parted on the right (| |) 3. Dreadlocks (| |) 4. Short flat-top (| |) 5. Balding (| |) 6. Longer, unkempt, and unparted (| |) (| |)================================================================(| |) F A C I A L H A I R (| |)================================================================(| |) (| |) No facial hair. All of the other options have some sort of (| |) facial hair and are incorrect. (| |) (| |)================================================================(| B O T T O M L I N E Try to make it match as much as possible, but only if you don't mind making things harder for Lucas. I you want to go easy on both sides, change one or two of the above things to something that looks alike, you'll probably get 50-75%. -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- i. Lost Love -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- LOS5 W A L K T H R O U G H In case you're wondering - yes, this is the chapter where you can see a sex-scene, as long as you have the European version. I'll get to that. First though, get out of the chair. You can do several things around the apartment, and most of them boost your mental health. You can try watching TV. It'll mention the accident in the park, and then they'll show the composite sketch. This might decrease your Mental Health if you got over 50% on the sketch. You can also play some guitar, or beat the shit out of your punching bag. I suggest you do both - not only are they a good practice for the more difficult Action Sequences later on, but they also restore some Mental Health when completed successfully. If you fail three combinations while playing or punching, Lucas will give up. When you're done playing, check out the fourth kitchen cupboard from the left to find a bonus Card (+5). Yes, it is in the same spot as the other one, and no, it doesn't matter if you found the first one or not. Try to boost your Mental Health as much as possible - refer to the list to see what you can do. Now, go to your bed, and lie down for a nap. Soon, Tiffany will wake you. Answer the front door. Now, if you want to have sex with her, you have to follow the steps listen below. Even if you're not some pervert who gets off on digital sex, I'd still suggest try to 'score'. If you fail, this will greatly damage your Mental Health, and you want as much as possible for the next couple of chapters. - Ask her if there's any news. - Choose the 'Glass' option, then walk to the kitchen. Pick up the glass and bottle from the counter, pour a glass, and give it to Tiffany. - Now you need to find her stuff. There are two small boxes with her initials on it in the apartment. One is in the corner left of the phone, the other is left of the PC in the bedroom. - When she asks about you, can have four options - Sincere, Reassuring, Cold and Aggressive. Choose one of the first three. - Become all sentimental. - Ask her if she's alone. - She'll now ask you to play the guitar for her. Turn on the amp, and pick up the guitar. The Action Sequence that follows is the same as before - one song, two colored wheels, three chances to screw up. - If you successfully complete the sequence, you can kiss her - Let's get down and dirty! If you're playing the USA version, you won't see much. If you're a proud European, you actually have to do a little 'thrusting' action sequence. Oh noes, my sensitive soul! Don't worry Americans - thanks to your frustrated soccer moms, you won't have to see any of this poorly animated filth. Your souls are saved! Afterwards, whether you had sex or not, Lucas will doze off, and wake up after a while. Leave the bedroom. There's a crow on the chair. Leave the apartment to end the scene. B O T T O M L I N E Take a nap, flirt with Tiffany, and enjoy a little sex scene. In case you're wondering - Yes, I am against the kind of censorship seen in the American version. The sex-scene, though pretty graphic, was absolutely no worse than you see in the average Hollywood movie, but because it's in a game, it's suddenly really evil. Hey USA, can you spell hypocrisy? M E N T A L H E A L T H +5 Put on some music +10 Play one song successfully on guitar +10 Beat the hell out of your punching bag +5 Drink some milk from the fridge +5 Have some gin from the bottle in the kitchen +5 Urinate in the toilet +10 Use the medicin next to your bed +10 Take a short nap (before Tiffany comes) +5 Give Tiffany a drink +5 Become sentimental with Tiffany +10 Successfully play the guitar for Tiffany +30 Have sex with Tiffany. Score! -10 Turn on the TV, and wait until they show the sketch. You'll only loose Mental Health if you did well on the sketch -5 Examine the picture next to your PC -20 Try to kiss Tiffany before you've played guitar -30 If you kiss her too soon, Tiffany will leave -20 After playing guitar for her, tell Tiffany to leave -20 Wake up from the dream sequence (can't be avoided) -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- j. Hide and Seek -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- HID5 W A L K T H R O U G H This chapter contains some annoying elements. You'll start out at a graveyard. Walk down the path, and turn the camera so that you can see to the right of Lucas. After a while, there's a short path on the right with a Bonus Card (+10) at the end. Pick it up, and get back to the main path. Turn right, and keep walking down the path. To the right, you'll see Markus waiting for you. However, first walk straight ahead, until you come to a dead end. Pick up the crucifix (extra life) from the grave to the right of this dead end. Now, go to Markus, and put the flowers on the grave. This will, for some reason, trigger a flashback scene. Watch the cut-scene. When the brats are gone, walk forward a little. You'll get a vision, in which the hangar goes up in flames. If you complete the little Action Sequence that starts successfully, you'll also see how you can sneak past the guards. Now, you need to save those kids! It's no use talking to the guard at the front, he won't believe you. Instead, go to the rightmost end of the fence, behind the tower. Approach the net that's hanging over the fence, and climb up. You have to use your mouse movement to climb - just click and drag it in the right direction. Some people seem to have trouble with this, but it's really not that hard once you got the hang of it. When you drop down on the other side of the fence, look to the left. Off in the distance, there's a big rock near the next fence. You need to get to that rock. Time your movement carefully, so you'll avoid the two patrolling guards. It's best to run if both guards in the area you're in are at the edge of the field. When you get to the rock, crawl through the hole in the fence nearby. Now, hide behind the boxes. From time to time, a truck will drive past from the left to the right. When a truck comes, walk up behind it, and then follow it, keeping the truck between you and the guard. Keep walking next to it until you're halfway between the first hangar and the second one. Then, walk straight towards the red cross on the map. If you get caught, leave the cover of the truck sooner or later, depending on what guard saw you. When you get to the red cross, enter the hole in the wall. Lucas will now warn Markus of the danger. You now need to find all three other kids, otherwise you'll loose a big amount of Mental Health. The little brats can be found at the following locations. 1. From the start, walk straight ahead. You'll see a wall of boxes in front of you. Run to the left, and around this wall. On the backside of the wall, you'll see one loose panel at the bottom. That's where the first kid is. 2. Go up the stairs and walk to the end of the path, you'll find the second kid. 3. At the bottom of the stairs, there's a part of an airplane. Check behind it to find the last brat. Lie to him to get him out of the hangar. When you've got them all, a cut-scene will start, and after that, you'll be warped back to the present. Markus will give you the address of some expert on the occult. B O T T O M L I N E Talk to Markus. Climb over the fence on the right side, run to the left, crawl through the hole in the fence, walk behind the truck, get inside the hangar, and find the kiddos. M E N T A L H E A L T H +10 Save all the kids in the hangar -30 Fail to save them all -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- k. Friendly Combat -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- FRI5 W A L K T H R O U G H It doesn't matter who you select to play the chapter as - it comes down to the exact same thing anyway. At the start, you first need to warm up. Use one of the machines, and complete the (quite annoying) Track & Field sequence to complete the warm-up. Each characters needs to do two warm-ups to be ready for the fight. If you want, you can make your characters drink a little to increase their Mental Health. Check in the corner behind the ring to find a Bonus Card. Now, when you've done two warm-ups with each character, approach the ring, and start the fight. It's a pretty straightforward PAR sequence, but it's good training for the harder stuff later on. B O T T O M L I N E Warm up, and win the fight. M E N T A L H E A L T H Carla +5 Drink some water +10 Complete the warm-up +20 Win the fight Tyler +5 Drink some water +10 Complete the warm-up -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- l. Debriefing (Carla) -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- DEC5 W A L K T H R O U G H The scene will start with Carla and Tyler getting questioned by their boss. It doesn't matter much what you answer. After a couple of questions, you're free to go. Carla and Tyler will each go their own way from here. I'll first describe Carla's path. You have to find some information on the mysterious Kirsten case. Start by walking straight forward. At the dead end, you'll find a Bonus Card (+10). Now, return to the start, and walk down the corridor. When you get to the gate, first use the light switch to the right, and then head through it. Now, a rather annoying sequence will start. You have to make Carla breathe normally. You can do so by alternately pressing the left and right movement keys. If you don't press any key, the meter will move to the right end of the bar. You have to try to keep it in the middle, by tapping the keys in a steady tempo. If you tap them too fast, the meter will go to the left side of the bar, and that isn't good either. If the meter reaches either side, Carla will give up and run back out. You can move forward, and change your direction by holding down the right mouse button. In front of you is a small basement with several file cabinets. The cabinets are placed in rows of four. On the first and he last cabinet of each row, there's a wheel that allows you to move the cabinet next to it, thus creating pathways for Carla. Start by turning the rightmost wheel. Head through the newly formed path. At the next row of file cabinets, first turn the wheel on the left, followed by the one on the right. You should now have created a path towards the central area with the computer terminal. The terminal doesn't have any power, so you'll need to find a switchbox first. Facing the terminal, turn left, and head through the path between the two file cabinets. The switch is on the wall behind the next row of file cabinets. First, turn the wheel on the right, and then the wheel on the left. This should create a path to a switchbox on the back wall. It's brightly lit, so you can't miss it. Use it, and then backtrack to the - now powered - computer terminal. Now, you have to find the right tape. It's in the section '1990-2000'. Facing the terminal, turn right, and turn the leftmost wheel on the row of cabinets here. Head through the path. It seems like a dead end. Turn the wheel to the left of you. a path opens up, but there's nothing for you in there. Instead, return to the computer, and turn the wheel on the left once again. Now, Turn the rightmost wheel on the same row, and head through the opening. Almost there - turn the wheel in front of you, and the section '1990-2000' will open up. Pick up the tape from this aisle, return to the computer, and use it. B O T T O M L I N E Turn on the light, get to the computer, turn on the power (to the left), and find the tape (to the right of the computer, in the section '1990-2000'). Use it with the terminal to end the scene. M E N T A L H E A L T H +20 Find the right tape -10 Fail to control your breath -30 Give up by leaving the basement - Tyler will do it later on -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- m. Debriefing (Tyler) -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- DET5 W A L K T H R O U G H As Tyler, you have to find out something about Lucas's book. Start by turning left (seen from Tyler's point of view), and follow the walkway around the corner, and to the end to find a Bonus Card (+20). Now, head down the stairs at the door, and walk to Takeo (the little Japanese dude). After getting his attention, you can complete a small Action Sequence, but the reward is absolutely useless. Choose 'expertise' when you have the chance, followed by 'insist'. The conversation will end, but as you walk away, Takeo will ask you to retrieve a book for him. Head to the table under the stairs. First, examine the book Takeo gave you. You should note that the author is named 'De Gruttola'. Put away the book, and now put Lucas's book on the table. you can zoom in on parts using the magnifying glass. Skip a couple of pages. On the page after the title page, you'll see some sort of stain in the upper left corner. Zoom in on it to discover a personal message from one 'M.K.' (Markus Kane). As you put the book away, a bookmark falls from it. Pick it up - it's an important clue, yo! Now, to find the missing book. Walk up the stairs. To the right of the main entrance, there is a table with a book on it. If you read it, you'll notice that the author of Takeo's book, De Gruttola, is connected to the number 1796. Head back to where Takeo is, and climb the small stage behind him. There's another big book on the table here. Reading it reveals the location of your book - the white section on the third floor. Go to the third floor, and find the bookcases with a white square on them. Pick up a book from these bookcases, and give it to Takeo. Once you've recovered from the shock regarding his accent, ask him any two questions about the book. It doesn't matter much, as Takeo doesn't have much useful information anyway. After the conversation, head for the door. You'll find a Bonus Card (+20) on your way out. B O T T O M L I N E Talk to Takeo, and pick 'expertise' follow by 'insist'. Examine both books on the table with the magnifying glass. Pick up the bookmark that falls from the Shakespeare book. Pick up the right book from the third floor, from a bookcase with a white square. Return to Takeo, talk about the book, and you're done. M E N T A L H E A L T H +20 Find the small bookmark that falls from the Shakespeare book +10 Give the correct book to Takeo -5 Give the wrong book to Takeo -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- n. Agatha -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- AGA5 W A L K T H R O U G H Lucas arrives at Agatha's house. Walk up to the door - it's on the left after ten meters, and it's well lit. No-one answers when you ring the bell, and, like in every horror movie, the door isn't locked when you try it. Once inside, enter the door on the right. In this small kitchen, you can find a Bonus Card (+5). Return to the corridor, and go through the door at the end. Another empty room. There's another door on the wall to your left. Go through it to finally find the witch Agatha. After the conversation, get behind her wheelchair, and push it back to the corridor. Now enter the door on your left (seen from the front door). Hmm, scenic. Tell her about your misfortune. After two questions, it will seem like the visit is over. But, before you can leave, Agatha asks you to feed her birds. Pickup the seed from the lower drawer of the cabinet in the corner, and use it on three different cages. Now, the conversation will continue. When Agatha asks you to, push her to the living room. You now need to prepare for some sort of ceremony. To the left of the door to the corridor, there's a small cabinet. Pick up the candles from its lower drawer. Also, head back to the kitchen to find some matches. Once you've got everything, put and light three candles on the table. Next, close the curtains of both windows, and use the switch next to the door to turn off the light. There's one last thing to do before you sit down: rob the elderly! Enter Agatha's bedroom (where you first found her). On the small table next to the bed, you can find a crucifix. Trust me, you want this extra life for the upcoming Action Sequences. Also, enter her bathroom (the second door in the bedroom), and pick up the Bonus Card in the corner (+20). Now return to the living room, and sit down next to Agatha. A long and ridiculously easy Action Sequence will start. The cut-scene that plays during the sequence will tell the story of what happened in the diner, and it will reveal a thing or two about the mysterious man who sat at your table. The plot is thickening! When you're done, Agatha will tell you to come back the next day. B O T T O M L I N E Find Agatha, follow her commands, and then watch the cut-scene / PAR sequence. M E N T A L H E A L T H +20 Successfully complete the Action Sequence -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- o. Questions and Bullets -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- QUE5 W A L K T H R O U G H We find Carla at a shooting range. Approach the last guy, and talk to him. Ask about the Kirsten case - in this and the following conversations, it doesn't really matter what you ask, you can get plenty of useful information. At two points, you will have to do a shooting gallery mini-game. It's pretty simple, and if you're playing this with a mouse, you should be able to get a good result without too much hassle. Not that it really matters whether you shoot well or not - it only slightly affects your Mental Health, and it doesn't do anything for the conversation. Keep asking questions until the chapter ends. B O T T O M L I N E Ask questions, shoot, ask questions, shoot, ask questions. M E N T A L H E A L T H +10 Shoot well -10 Shoot crappy -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- p. Double or Quits -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- DOU5 W A L K T H R O U G H Remember that wuss Jeffrey from the Police Work chapter? You could challenge him for a basketball game. Well, now's the time to serve him good. The whole chapter is one big PAR sequence, pretty much like Friendly Combat. At the start, you can choose to make of Jeffrey. Doing so will net you some Mental Health, but if you don't do it, Jeffrey will let you start. Just use your keyboarding skills, and you should get through this chapter with ease. B O T T O M L I N E Pwn or be pwned. M E N T A L H E A L T H +5 Make fun of Jeffrey +5 Score a few points +20 Win the game -5 Let Jeffrey score some points -20 Loose the game -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- q. The Storm -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- STO5 W A L K T H R O U G H You'll either love or hate this chapter - most people seem to be edging towards the latter. Pick up the phone to initiate a long series of Action Sequence, in which you'll be dodging nearly every piece of furniture in your apartment. You start with about 30 short PAR sequences, and from there, the so-called Track & Field sequences make their entry. At the end, you'll play as Markus for a bit. Run down the hall, and examine the first door on the right. Complete the short Track & Field sequence to kick down the door, and then run onto the balcony, and complete one more sequence to save Lucas. B O T T O M L I N E Dodge! Dodge! Do- Oh my God where the fuck are the walls going?!? Aaaahhhh! M E N T A L H E A L T H +10 Save Lucas -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- r. Dark Omen -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- OME5 W A L K T H R O U G H Finally, another good adventuring chapter. You'll start with a cut-scene of Carla taking a shower. Don't worry if you've got the censored American version - you're not missing a whole lot of skin. When you gain control of Carla, first check in the corner of the bathroom for a Bonus Card (+10). Now, leave the bathroom, and walk through the bedroom, into the living room. Answer the phone. After the conversation, you can switch to Tyler if you want to, but I would suggest playing as Carla for just a bit longer. Go back to the bathroom and get dressed. You can watch some TV in the living room to pass the time. After a while, a guy will come knocking on the door. Hmmm, a good-looking guy knocking on the door of a girl late at night? Forget it you pervert, he's gay. The wine glasses can be found in the cupboard above the furnace. He'll then read your future through Tarot Cards. The future looks grim indeed. There's no way to avoid the Mental Health loss here, but don't worry, you can do some things to restore it afterwards (refer to the Mental Health list). When Tommy is gone, it's time to switch to Tyler. Let's see, what to make of this bookmark-thingie? Well, for the first and only time in the game, the internet is useful! Boot up the PC, and go to the web. On the rightmost tab, you'll find some stock numb- OMG! Now that Tyler 'Mister Obvious' Miles has finally figured it out, call up Carla. After the conversation, get out of your chair, pick up the piece of paper, and use it on the fax machine near the door. Switch to Carla. Walk to the fax machine (next to the PC), pick up the paper, and leave your apartment. Remember Tommy saying he was dating some dude from a bank? Well, what are you waiting for? Ring his doorbell. Afterwards, go back inside and call Tyler. Now, as Tyler, pick up the paper from the fax machine, put it on your desk, and sit down. First turn on the lamp, and then use the piece of paper. Voila! At the end of the chapter, you can choose who goes to the bank the next day, but it doesn't matter, really. B O T T O M L I N E As Carla, answer the phone, get dressed, and have some 'fun' with Tommy. Switch to Tyler, look on the web, call Carla, and fax her the paper. As Carla, pick up the paper, and show it to Tommy. Call Tyler, and then, as Tyler, hold the paper to the light. M E N T A L H E A L T H Carla +10 Lie down on the bed +5 Have a pee in the toilet +5 Watch some TV +5 Eat some Chinese food from the kitchen counter +5 Open the door when Tommy rings the bell +5 Toast with Tommy +5 Ask Tommy about himself (choose the 'Tommy' option) +20 After you've made the discovery with Tyler, and faxed Carla the bookmark, show the paper from the fax machine to Tommy, across the hall from the apartment -5 During the conversation with Tommy, choose the 'Carla' option -5 During the conversation with Tommy, choose the 'Work' option -5 Pick the first pair of cards -5 Pick the second pair of cards -5 Pick the third pair of cards -10 Pick the fourth pair of cards Tyler +10 Go on the web to discover the origin of the piece of paper +5 Play around with the basketball +5 Fax the paper to Carla +10 Find the watermark on the piece of paper -20 If you walk around the office for too long, Tyler will yawn, and you'll loose a significant portion of your Health -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- s. Face Off -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- FAC5 W A L K T H R O U G H Ooh, exciting! The plot finally brings the police to Lucas. You'll have some time before Carla or Tyler enters your office, so you want to get of some evidence first. Before you do anything, look in the right drawer for a Bonus Card (+10). Now get up. On the corner of your desk is a piece of paper...with a corner missing! Use it twice to hide it. Do the same for the book to the left of your PC. Like in the first scene, you won't see where you hide it. Now listen up. As soon as Carla comes into your office, take your hands off the keyboard. You heard me. Take 'em off. You will fail all upcoming PAR sequences, and that's a good thing. Half of the sequences have absolutely zero effect, the other half will damage your Mental Health AND raise suspicion when you pass them. That's right, you get a penalty for doing something right. Oh Quantic Dream, you crazy game developers you! Just sit still. If you do nothing, Lucas won't react to the bugs either. Anyway, you should avoid raising suspicion as much as possible. Answer with 'Truth' rather than lying for the first couple of questions. When you're shown the composite sketch, joke about it. When the subject of your arms is raised, lie about it. When Carla asks you about the situation in the office, reply with 'No'. This should get you through the conversation without raising suspicion. Afterwards, Lucas will get up and go to the restroom. Now, as Carla, you can search for some evidence. Pick up the pen from Lucas's desk. Also, check the right drawer of his desk to find the Shakespeare. The piece of paper can be found in the box next to Lucas's desk. If it isn't, try the left-hand drawer of Lucas's desk. The location is random, so it might be in a third spot. When you've got these three things, wait for Lucas to come back. Carla (or Tyler) will now go away. B O T T O M L I N E Hide the book and the paper. During the conversation, FAIL all Action Sequences, and choose the replies that don't raise Carla's suspicion. As Carla, pick up the pen, and find the book in the right-hand drawer. M E N T A L H E A L T H Carla / Tyler +5 Find Lucas's pen +5 Find the book in the desk drawer Lucas -10 Pass the first Action Sequence with the bugs -10 Pass the second Action Sequence with the bugs -20 Pass the third Action Sequence with the bugs -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- t. Back to Agatha -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- BTA5 W A L K T H R O U G H Time to find out what this witch really knows. Enter her house, and walk straight to the living room. Uh-oh. If you're low on Mental health, don't inspect the body, as it will cost you 30 points. Now, the police are on their way. You can simply leave through the window, but it seems Agatha left you a little surprise or two. The first can be found in her bedroom - A +10 bonus Card. Now, go into the room with the cages. You can inspect the cage opposite of the door. There's a piece of paper in there, but the cage is locked. Head into the kitchen, and pick up the knife that's on the table. Return to the cage, and pry it open with the knife. You can also find a key in the bag of seeds you used in an earlier chapter. Reading the note inside will slightly boost your Health. Now, return to the living room, and escape through the window before the cops get there. B O T T O M L I N E Find Agatha, and escape. The part with the note is optional. M E N T A L H E A L T H +20 Start of the chapter +10 Find Agatha's hidden note -30 Examine Agatha's body -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- u. Happy Anniversary! -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- HPP5 W A L K T H R O U G H You start off as Tyler. Walk to the oven, turn it on, then get some champagne from the fridge. After you've poured some in the glasses, Sam will appear. Put some music on. Now you'll have to dance with her. It's rather easy, and the results aren't that big if you screw up. The scene then cuts to Carla. This is where the fun starts - you have to combine all the evidence you found to identify Lucas. The difficulty of this part depends on how well you played as the police. Still, even if you didn't collect a single clue, you can't get stuck - Martin, the cop from diner, will help you out of you're out of evidence. Here's a list of the possible combinations. - The two Shakespeare books. You can only do this is you've found the book in Lucas's Desk in the Face Off chapter. - If, at the end of the first chapter, you took a taxi as Lucas, check the fax machine for a list of taxi destinations, and combine it with Lucas's file (in the letter-inbox on Carla's desk). - The fingerprints on the pen (on your PC) with those from knife (on Tyler's desk). Only if you picked up the pen in Face Off. - After you've examined the bank's employee file (Carla's inbox), the cop from the diner will come in. Afterwards, pick up Lucas's picture (also from the inbox), leave the office, and show it to McCarthy. This works every time. - If you've found the piece of paper in the Face Off chapter, you can now combine it with the bookmark. - If the sketch you made was good (75-100%), you can use it to find a link to Lucas. First, memorize Lucas's file (in Carla's inbox), then link it to the sketch, which is on the board next to Tyler's desk. I'm not sure how you can use the list of phone calls. If you do know, please send me an email. You need to link two clues to be sure. When you've got them both, call up Tyler to tell him the good news. As Tyler, stand up, and ignore your girl's bitching. You've got work to do! B O T T O M L I N E Dance! Then get serious, and combine the evidence you've found to find out that *gasp* Lucas did it! Who would have thought? M E N T A L H E A L T H Tyler +30 Complete the dance with Sam -20 Leave at the end of the scene Carla +10 Find a link between two pieces of evidence +5 Show Martin Lucas's photo +20 Discover who the murderer is -20 Once every while, Carla will yawn -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- v. Bloody Washing -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- BLO5 A cut-scene! Easy for you to pass, easy for me to describe! Everybody wins! -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- w. Confrontation -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- CFT5 W A L K T H R O U G H One of the coolest chapters. You'll start as Carla, who's about to charge into Lucas's apartment. Walk to the door - you should remember which one from The Storm - and bust it open. Ooh Lucas, I live what you've done to the place! Kick open the door to the bathroom and bedroom. Looks like you've missed him. The scene will then shift to Lucas, and you'll get to play a long and really cool Action Sequence. I'm not even going to spoil it - just enjoy, and good luck (in that order). B O T T O M L I N E Take the red pill, Neo. M E N T A L H E A L T H +30 At the start of the chapter -20 Discover that Lucas isn't in his apartment -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- x. Captain Jones Is Really Upset -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- CJI5 W A L K T H R O U G H This chapter rocks, if only for its title. anyway, you have to answer three question from a really upset Captain. It doesn't matter who answers them, unless someone's really low on Mental Health (every time you let one of the cops answer, s/he loses 5 Health points). B O T T O M L I N E Temper temper. M E N T A L H E A L T H -5 Give Jones an answer -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- y. Fallen Angels -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- FAL5 W A L K T H R O U G H This scene starts and ends with a conversation, but what you say is of little importance - just pick your favourite answer, and enjoy the storyline. The biggest part of this scene consists of a long and beautifully done Action Sequence, not unlike the one in Confrontation. You know what to do. B O T T O M L I N E Angels suck balls. -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- z. Soap, Blood and Clues -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- SBC5 W A L K T H R O U G H Another 'investigation' chapter, although not nearly as good as the other ones. Approach Tyler. When he's gone inside, talk to Garrett at the door. Just ask a few questions, it doesn't matter much what you pick. Now, enter the place. There's a couple of spots interest for both characters - the dead man, the dead woman, the phone near her (Tyler only), the blood between the two bodies, the blood near the toolbox and the toolbox (Carla). Once you've seen everything with both characters, you're ready to leave, but not before you've picked up the Bonus Card (+10) from the shopping cart. B O T T O M L I N E Search the whole place with both characters. M E N T A L H E A L T H Carla +5 Check the blood on the floor near the toolbox +5 Examinate the corpse of the man Tyler +5 Examinate the corpse of the man +5 Examinate the corpse of the woman +5 Look at the payphone while sitting next to the woman's corpse -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- aa. The Fugitive -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- FUG5 W A L K T H R O U G H From the start, go straight ahead to the first intersection, and then turn right. As you approach the place shown in the other frame, Lucas will have another vision. Uh-oh, the police are on your trail. To the right of the shop with the yellow sign, you'll see a fence that's blocking off an alley. Before you interact with the fence, walk across the street, and look around the sidewalk to find a Bonus Card (+20). Now, cross the street again, and climb the fence. You have to use the same technique you used in the Hide & Seek chapter. Good luck. After climbing over two fences, you'll see two policemen to your left. The policemen are shown in a separate frame. Wait until they stop looking in your direction, and then dash across the open area. You should remain unnoticed. On the other side, climb the drain pipe in the corner. It's the same climbing technique you used before, you should know how to do it by now. At the top, move along the narrow ledge. At three spots, you have to complete a small PAR sequence to avoid falling off. At the end, climb down the drain pipe, and over the next fence. Approach the right-most window, and try to open. You have to complete a ridiculously long Track & Field sequence in order to get it open. when you've got it, climb into your ex's apartment. Now, there are a couple of things you can do to boost your Mental Health. First, lie down on the bed. When you get back up, a PAR sequence will start. If you complete it, you'll see Tyler looking under the bed. Now, leave the bedroom. Go to the kitchen. In the second cupboard from the left, you can find another Bonus Card (+5). In the cupboard to the right of that one is some food. If you want to boost your Health even further, eat and drink some from the fridge. Enter the bathroom. You can find an extra life in here. It's not visible from the default camera point, but if you just walk around a bit, you'll find it. Go back to the living room, and watch some TV. Be sure to watch it to the end - there's some important information to be seen! Avoid using the answering machine, as it will only damage your Mental Health. After a while, Tiffany will come in. You'll then need to hide from the police. If you completed the PAR sequence earlier on, you know that hiding under the bed isn't a good idea. Instead, hide in the closet in the living room. When Tyler is in the apartment, you have to complete a bunch of Action Sequences to avoid being found. You can screw up once or twice, but it will seriously damage your Mental Health. If you complete it successfully, Tyler will leave. Phew. B O T T O M L I N E Get past the horrible climbing parts, then enter Tiffany's place. Boost your Mental Health, and watch TV. When Tyler comes knocking at the door, hide in the closet in the living room, and complete the PAR sequences to keep him off your back. M E N T A L H E A L T H +10 Force open the window +10 Lie down on the bed +5 Eat something from the rightmost cupboard +5 Eat a sandwich from the fridge +5 Drink some milk from the fridge +10 Watch TV -5 After the first two fences, you'll encounter the crow again -10 Fail to climb up or down one of the drain pipes -20 Listen to the message on the answering machine -10 Fail one of the PAR sequence when Tyler is searching around -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- bb. Jason -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- JAN5 W A L K T H R O U G H Creepy stuff right here, as well as a very obvious reference to Silence Of The Lambs. When you're inside, walk straight ahead until you come to a dead end, where you can find a Bonus Card (+10). Return to the previous intersection of hallway, and now go left (right seen from the entrance). Walk up to the guy here to enter Janos's cell. In case you forgot, this is the guy that killed Kirsten. Walk up to the table, and start the conversation. At the start, choose 'Kirsten' followed by 'Not Crazy' to get him to talk about the Laundromat. After that, it doesn't matter much what you ask, you'll get all the information you want. When you're done, leave the cell. Oh crap, this doesn't look good. As soon as you regain control of Carla, you'll see two messages: "Walk!" and "Breathe!". Remember the scene in the basement of the police station? good news, you can do the whole breathing-sequence again! Start by walking straight ahead, keeping your breath meter in the middle by pressing left and right. As you exit the first corridor, a madman will walk past you. Stop walking and breathing, until Carla says it's safe. Now turn left (by holding down the right mouse button), and follow this corridor. After some ten meter, another crazy will walk right past you, so once again, stand still and stop breathing. Almost there! Walk straight ahead. When the light comes back on, run straight ahead, to the door, where Barney will save you. B O T T O M L I N E Talk to Janos, get him to talk about the Laundromat, and then escape an asylum full of crazy killers. M E N T A L H E A L T H +10 At the start of the chapter +10 Get Janos to talk about the Laundromat -20 When the lights go out -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- cc. Meeting Kuriakin -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- MEE5 W A L K T H R O U G H At the start, turn left, and check in the corner to find a Bonus Card (+5). Now, go talk to the professor. Start by saying you're from the NY Times. If you fail the little PAR sequence that follows, reply jokingly to avoid raising suspicion. Now, ask whatever you want about the case. The professor will explain a lot, meanwhile guiding you past two museum pieces. At the second museum piece, he asks you who you really are. Reply with the truth, and then show him your arms to win him over. follow him out the back door. Now, you're attacked by several cars, so it's time for another Action Sequence. Yay! Unfortunately, the professor won't survive (heart attack), so it would seem you're once again on a dead end...oh wait. B O T T O M L I N E Ask the professor about the Mayan rituals, then convince him to help you, and then dodge some cars in the parking lot. One of my favorite chapters. M E N T A L H E A L T H +20 Get the professor to help you -20 After the Action Sequence. -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- dd. Mayan Secrets -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- MAY5 W A L K T H R O U G H At the start, you'll have opportunity to ask the Oracle two questions. It doesn't matter much what you choose, just pick the option you're most interested in. After this, you'll have to complete an Action Sequence in order to escape a pissed off panther. It's easy and more repetitive than some of the earlier sequences, so you should have no problem with it. -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- ee. The Clan -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- CLA5 W A L K T H R O U G H Oh great, an 'interactive' cut-scene. Excuse my sarcasm for a second, but how does pressing some buttons during cinematic scene consist of revolutionary gameplay? Meh, just play the scene and judge for yourself. -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- ff. Danger & Obliquity -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- DAO5 W A L K T H R O U G H One of the last awesome scenes in the game, unfortunately. You'll start as Lucas. Get up from the bed. At this point, you can switch to Carla, but this will only complicate things for yourself. Instead, walk to the phone, and use it to call Markus. As Markus, choose to pick up the phone (instead of talking with the stranger). Run towards the door in front of you. Inside your office, pick up the phone. You now need to convince Markus to close the door. Choose the 'No Time' option to do so, and then quickly lock up the door. Return to the phone to end Lucas's part. You'll now control Carla. Kick in the door Tyler is standing next to, and get ready for some nudity (if you live in Europe). Hmm, looks like it's the wrong door. Search the corridor to find another door labeled '369' (its location is random). Open it. When Carla and Tyler are gone, you'll once again take control of Lucas. Walk to the ringing phone, and answer it. Looks like things just keep getting worse and worse for our hero. Well, no time to waste - You've got a damsel in distress to save! B O T T O M L I N E As Lucas, use the phone. As Markus, run to your office, and pick up the phone. Pick the 'No time' option, then lock the door, and go back to the phone. As Carla, kick in the door of 269, then find the REAL 369, and open the door. Back as Lucas, answer the phone. M E N T A L H E A L T H Lucas +30 Manage to save Markus from the Oracle +20 Hide from the police -60 Fail to save Markus -20 Answer the phone at the end of the scene Carla +30 At the start of the scene -30 Discovering that Lucas is gone -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- gg. Fate On Russian Hills -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- FRH5 W A L K T H R O U G H Lucas to the rescue! Run to the rollercoaster at the back of the park. Once there, get into the control booth, and throw the switch. Get into the cart that appears, and pull down the safety bar. When you get to the top, you need to cross a narrow beam to get to Tiffany. To do so, you need to hold down the up button, and meanwhile manage to keep the meter in the center by pressing left and right. It's sort of like Carla's breathing game, only more difficult. When you get to Tiffany, untie her. B O T T O M L I N E Get up the coaster, cross the beam, and untie Tiffany. M E N T A L H E A L T H +20 Untie Tiffany -XX At the end of the chapter, you'll loose all Mental Health except for 5 measly points -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- hh. Child's Play -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- CSP5 W A L K T H R O U G H Another stealthy mission, and a difficult one too. Start by getting out your bed and waking up Markus. Climb out of the window. You'll need to follow the yellow line on your map, meanwhile avoiding guards and search lights. Start by heading left, towards the wall. When the light is on the other side, quickly follow the wall towards the corner. Head to the big rock next to the wall, and wait for the light to pass. When it does, start walking around the rock. When you're halfway past it, a separate frame will pop up, showing tow guards. Stop moving, and wait until they're looking at each other, then continue, and go back to the wall. Now, follow the wall until you come to a stack of boxes. From here, follow the yellow line to the leftmost barrack. When you're here, you'll see a small cut-scene, showing a guard that comes your way. Quickly dash back to the stack of boxes you came from, and hide behind them until the guard has passed. Now, head back to the barrack, and head east. When you approach the big open space between the two rows of barracks, another cut-scene will show a guard that you need to distract. Walk back west. When you're at the end of the barrack, you should see a '!' icon. Use it to distract the guard. Now, quickly head back to Markus, and dash across the open area. Hide behind the rock, then switch to Markus and get him across too. Almost there. Follow the yellow line between the two barracks. You will see a guard next to a pole, and you'll need to distract him. As Markus, walk around the barrack, to the second red cross on your map, and use the garbage can here. when you switch back to Lucas, wait until the guard has left, then climb up the pole, using the beloved climb technique you saw several times earlier. Now, you have to climb across a wire, avoiding the spotlights. Press left to move forward. To get past the lights, wait until they move forward, then move to the edge of the light. As soon as the light start to move back, climb forward as fast as you can. When you get to the end of the wire, slide down the pole. Now, it's simply a matter of avoiding the few remaining spotlights, and getting to the red cross on your map. Once there, open the door, and head in. B O T T O M L I N E Follow the yellow line, dodging and distracting guards as you go. -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- ii. Checkmate! -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- CHE5 W A L K T H R O U G H Another semi-interactive cut-scene. Enjoy. -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- jj. The Pact -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- PAC5 W A L K T H R O U G H Not much action in the chapter, but there's a main plot twist to compensate it. As Carla, walk up to the grave with the flowers, and look down. Now, when Lucas shows up, you can react either Trusting or Wary. This only has impact on your Mental Health. Also, the PAR sequences in this scene don't have any essential rewards. You can ask Lucas whatever you want. At the end of the scene, you will automatically create a pact. B O T T O M L I N E Talk to Lucas until the scene ends. M E N T A L H E A L T H Carla +10 React to Lucas with 'Trusting' -10 React to Lucas with 'Wary' Lucas +10 At the end of the sequence -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- kk. Jade -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- JAD5 W A L K T H R O U G H Another 'press buttons to watch cut-scenes' chapter. Yay. -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- ll. Frozen To The Bone -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- FRO5 W A L K T H R O U G H Things aren't looking good for humanity. After a short while, Tyler will ask Carla what's on her mind. You can now either lie or tell the truth. The first lowers your Mental Health, the second boosts it, but other than that, there's no real consequences. Afterwards, Sam will come in. Walk up to her. You can now choose to either follow her to Florida, or stay with the police. Choose whichever you want - this is the last you'll ever see of Tyler anyway. B O T T O M L I N E To major choices, and they both don't matter. M E N T A L H E A L T H Carla +10 Tell Tyler the truth -10 Lie to Tyler about Lucas Tyler +20 Join Sam, and leave for Florida -XX If you choose to stay, you'll loose all Mental Health but five points -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- mm. Where Is Jade? -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- WHE5 W A L K T H R O U G H This is an important chapter, since you can influence your ending here. I should note that nothing you do in this chapter will exclude some possible endings - in other words, the final choice is made in the last chapter, and that's when you'll choose your ending. For information on how to get each ending, read the 'Endings' part in the Appendices. Anyway, enter the building. In the big hallway, there's a lot of doors. Finding Jade here can actually be quite a pain, but luckily you've got me to tell you that you should enter the last door on the left. Inside, you'll find Jade. Pick her up, and leave the room. When the Oracle arrives, quickly exit through the fire exit. A cool fight scene will follow. Actually, when I say 'cool', I mean 'stolen from various other games and movies', but that's not the point. Beat the Oracle, or loose on purpose (for a certain ending). You'll end by running along the side of a building (what the fuck?), and then you'll disappear into some small room. Another major turning point! Give the child to Agatha if you want, it's your choice. Now for a friendly warning...If you enjoyed the plot up to this point, turn the game off after giving the kid to Agatha or keeping it to yourself. Quit the game, deinstall it, forget about it... You're still here? Alright, but don't say I didn't warn you... B O T T O M L I N E *spoilers* What. The. FUCK. is an Artificial FUCKING Intelligence doing in a game about the OCCULT and about MAYAN RELIGION?! Seriously, fuck you David Cage. Fuck you. M E N T A L H E A L T H +10 Find the Indigo Child +10 Refuse to give the kid to Agatha -10 Loose the child to the Oracle -10 Give the brat to Agatha -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- nn. Bogart -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- PAC5 W A L K T H R O U G H But wait, it gets even better! Remember that bum from behind the diner? Well, I guess they ran out of time to create new characters at Quantic Dream, because he's back. And not only that, he's also leading a big underground organization. Follow the black hobo until you come to the camp. If you saved Markus earlier on, he'll also be here. Sit down next to Bogart, and ask him whatever you want. Now, Lucas will go to bed, and you'll control Carla. There are two trains to the left of the fire. One door will contain Lucas, one has the Indigo Child (if you saved her), one has an Extra Life, and the last one has a flashlight lying on a box. At the back of the area, there's an old radio. Examine it. It needs to pieces to work - batteries and an antenna. You can get the batteries from the flashlight in the train. For the antenna, go to the start of the area. Shielding off the 'base' from the rest of the platform is a makeshift wall of greenish metal plates. Check one of these plates to find an iron rod. Use both items on the radio. Hmm, only five points lost...Carla doesn't seem to care a lot about the apocalypse. You can restore these five points, plus another five, by warming yourself at the fire. Now, go to where Lucas is sleeping, and lie down next to it. Right, you thought that, at this point, you had seen all stupid plot twists, right? Well, guess what buddy, you're wrong. One kiss and...Aaahhhh, my eyes! Let's take two second to mourn the death of a potentially good story-line before we move on. B O T T O M L I N E See? Told ya you should have uninstalled the game while you could... M E N T A L H E A L T H Carla +5 Warm your ass at the fire +20 Oooooooohhhh -5 Learn that everyone you ever cared about will be dead in a few days Lucas +10 See Markus +10 Aaaaaahhhh -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- oo. Revelation -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- REV5 W A L K T H R O U G H Simply get out of bed, exit your room, and listen at the next door. -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- pp Final Countdown -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- FIN5 W A L K T H R O U G H The last chapter isn't all bad (at least it's better than the corny song with the same title...), but it can't right the wrongs of the previous chapters. First off, complete a long Track & Field sequence to get to the door of the hangar. Once inside, you will have to fight certain and people, and the outcome of those fights determine the ending you'll get. refer to the 'Endings' chapter further down for details. -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- qq. Epilogue -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- EPI5 And that's that! Congratulations on beating Fahrenheit / Indigo Prophecy. Enjoy one of the three endings. If you want, you can go back to check out the other endings, you can replay it on a different difficulty, or you can unlock some bonus stuff. Either way, I'm out of here. Thanks for reading, and maybe till next time! By the way, I apologize for the criticism and the language of the last few chapters. I was pretty much fed up with the game and, to a lesser extent, this FAQ. Plus, the shitty ending really ruined a lot for me. Direct all hate-mail to firstname.lastname@example.org /)=====(\--------------------------------------------------/)=====(\ |) (| |) (| |) 6 (| Appendices |) 6 (| |) (| |) (| \)=====(/--------------------------------------------------\)=====(/ APP6 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- a. Endings -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- END6 * SPOILERS AHEAD* Fahrenheit has three possible endings. The first point in the game where you can influence the ending is the 'Where Is Jade' chapter. Note that nothing you do in this chapter is final - no matter what you do, you can still get all the endings in the final chapter. In other words, your choices in the 'Where Is Jade' chapter only influence the lay-out of the final chapter, but they don't block out certain endings. Understand? No? Alright, simply answer these questions, and go to the corresponding walkthrough for the final chapter to read how to get the ending you want. So, if you want the 'good' ending, and you didn't give Jade away, go to description 'ac' to read what you should do in the final chapter. The descriptions are below the questions. One last thing, I'm not going to spoil the endings for you in detail. The short answers to the first question should give you a pretty good idea. Read the 'Endings FAQ' on GameFAQs for a full description. Now, answer these questions, and then scroll down to find the walkthrough of your choice. Enjoy the ending. >>> I want the following ending... a) Both clans are defeated b) The Orange Clan wins c) The Purple Clan wins >>> In the chapter 'Where is Jade?', I... a) Lost the girl to the Oracle b) Gave the girl to Agatha c) Didn't loose the girl, she's with me at the start of the final chapter Here are the descriptions for the situation you picked: aa - Hit the soldier with the piece of metal on the floor - Defeat the Oracle - Defeat the AI ab - Defeat the AI - Refuse to give Jade to the Oracle ac - Defeat the Oracle - Defeat the soldiers - Defeat the AI ba - Hit the soldier with the piece of metal on the floor - Loose to the Oracle bb - Defeat the AI - Accept the offer to save Carla bc - Loose to the Oracle - As Carla, simply let the timer run out ca - Hit the soldier with the piece of metal on the floor - Defeat the Oracle - Loose to the AI - As Carla, simply let the timer run out cb - Loose to the AI - As Carla, simply let the timer run out cc - Defeat the Oracle - Defeat the soldiers - Loose to the AI -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- b. Bonus Card Locations -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- BON6 In this chapter, I'll give a list of all the Bonus Card, where/when they can be found, and their value. Bonus Cards can be found throughout the game. Usually, they're pretty well-hidden, somewhere the camera doesn't reach, or hidden inside something. Gathering these cards will allow you to unlock special bonus materials (covered in the next chapter). 1. Scene The Day After Value +5 Where In the fourth kitchen cupboard from the left 2. Scene The Day After Value +10 Where On the balcony, hidden in the left-hand corner 3. Scene Police Work Value +10 Where As you enter the Police Station (with either character), walk through the metal detectors and turn right. Search the dark corner to find the bonus Card 4. Scene Police Work Value +5 Where In the right-hand drawer of Carla's desk 5. Scene Police Work Value +10 Where In a corner of Tyler's bathroom 6. Scene Alternate Reality Value +10 Where In the toilets, near the wall opposite of the mirrors 7. Scene Alternate Reality Value +5 Where In the third workstation from the left of the top row. This might be random 8. Scene Alternate Reality Value +10 Where In another workstation - In the second row from the bottom, the 2nd one from the right. This might be random 9. Scene Lost Love Value +5 Where In the fourth kitchen cupboard from the left 10. Scene Hide and Seek Value +5 Where At the start, walk down the path, until you see a short path with the Card to the right 11. Scene Friendly Combat Value +10 Where In the corner behind the boxing ring 12. Scene Debriefing (Carla) Value +10 Where At the start, walk straight ahead, until you come to a dead end 13. Scene Debriefing (Tyler) Value +20 Where As you enter the shop, turn left (camera right), and follow the second floor walkway, around the corner, and to a dead end. You can see the card from the start if you enter first person mode and look to the left 14. Scene Debriefing (Tyler) Value +20 Where After giving the right book to Takeo, it will be on the floor in front of the stairs that lead to the exit 15. Scene Agatha Value +5 Where Inside the kitchen 16. Scene Agatha Value +20 Where In Agatha's bathroom (next to her bedroom) 17. Scene Dark Omen Value +10 Where In the corner of Carla's bathroom 18. Scene Face Off Value +10 Where In the right-hand drawer of Lucas's desk 19. Scene Back to Agatha Value +10 Where In Agatha's bedroom 20. Scene Soap, Blood & Clues Value +10 Where Inside the shopping cart 21. Scene The Fugitive Value +20 Where Across the street from the first fence you need to climb 22. Scene The Fugitive Value +5 Where Second cupboard from the left in Tiffany's kitchen 23. Scene Janos Value +10 Where Straight ahead from the start, at a dead end 24. Scene Meeting Kuriakin Value +5 Where At the start, turn left, and check in the corner 25. Scene Epilogue Value +200 Where At the end of the credits -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- c. Extra Life Locations -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- LIF6 Some Action Sequences place you in situations that are potentially lethal. If you fail a combination during such a sequence, there's a good chance that you'll be killed. Luckily, you can have several lives - up to 6 at max. When you're out of lives, it's Game Over. You can replenish your lives by finding crucifixes. These can be given to you, or you can find them in well-hidden spots. 1. Scene The Park Where At the end of the conversation, accept the crucifix from Markus 2. Scene Alternate Reality Where In the righthand drawer of Lucas's desk 3. Scene Hide and Seek Where Instead of turning right to meet Markus at the start, continue down the path until you come to a dead end. Check the grave to the right of this end to find a crucifix 4. Scene Agatha Where On the small table next to Agatha's bed 5. Scene The Fugitive Where Inside Tiffany's bathroom. Hard to find, but you should get it if you walk around the bathroom for a while 6. Scene Bogart Where In one of the trains. You can't see it, but you can get it by walking around the train /)=====(\--------------------------------------------------/)=====(\ |) (| |) (| |) 7 (| Closing Time |) 7 (| |) (| |) (| \)=====(/--------------------------------------------------\)=====(/ CLO7 Alas, all good things must come to an end. I hope you enjoyed my first FAQ in quite a while. I know I had a good time writing it. Before I go, there's some people I have to give credits and/or thanks to. In random order, the people who have contributed to the FAQ: - David W Baker - WorldLife331 - Glitchkreig - Ciaran - Richard Moore - Elvor - Conor Farrell - Troy - Halvor Kolsrud - Mamouzellos Giorgos - Michael Remollino, for his excellent Endings FAQ. - CJayC, because GameFAQs is still awesome. - Quantic Dream, for making an moderately original and entertaining game. - Myself, for writing this. - You, the reader, for bothering to read this last bit.