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    FAQ/Move List by azraelswrd

    Version: 2.6.5 | Updated: 08/15/03 | Printable Version | Search This Guide

    X-Men: Next Dimension for PS2 Guide/Movelist
    version 2.6.5
    updated 8/15/03
    
    by Azraelswrd (created 10/20/02)
    azraelswrd@hot mail com   (it's spelled wrong so I don't tip off SPAM bots)
    copyright of Azraelswrd 2002
    
    ***DISCLAIMER***
    I claim that this entire work is a product of my own so please don't
    rip me off and copy it and say it's yours because that would be really
    lame and let's everyone know you're socially and morally weak!!!
    PLEASE DO NOT STEAL MY WORK!!! ^_^
    
    Best viewed if both the numbers and = line up:  123456
                                                    ======
    
    =====================
    = Table of Contents =
    =====================
    I.   Update History
    II.  Introduction
    III. Characters
           1. Cyclops
           2. Wolverine
           3. Gambit
           4. Storm
           5. Beast
           6. Phoenix
           7. Toad
           8. Mystique
           9. Sabretooth
           10. Magneto
           11. Nightcrawler
           12. Rogue
           13. Forge
           14. Juggernaut
           15. Havok
           16. Lady D
           17. Betsy
           18. Bastion
           19. Sentinel A
           20. Sentinel B
           21. Psylocke
           22. Bishop
           23. Blob
           24. Dark Phoenix
    IV.  Story Mode
    V.   Stages
           Sentinel Invasion
           Savage Land
           Xavier's Mansion
           Danger Room
           Asteroid M
           Morlock Tunnels
           Magneto's Citadel
           Apocalypse's Tomb
    VI   Secrets / Glitches
         a.Unlocking Secrets
              Unlock FMV's
              Unlock 3rd Costume
              Unlock 4th Costume
              Unlock Bastion and 2nd Costume
              Unlock Sentinel A
              Unlock Sentinel B
              Unlock Psylocke
              Unlock Bishop
              Unlock Blob
              Unlock Dark Phoenix
              Unlock Everything Code
         b.Known Bugs/Glitches
              Bastion
              Bishop
              Forge
              Gambit
              Havok
              Jean Grey
              Magneto
              Mystique
              Nightcrawler
              Rogue
              Sabretooth
              Sentinel A
              Storm
              Toad
              Wolverine
              Any Character
              Stage: Apocalypse Tomb (room 2)
              Stage: Xavier's Mansion (room 1)
              Stage: Morlock's Sewers (room 1)
              Stage: Danger Room
              Any Stage
    VII. Character Analysis
    VIII.Gameplay Tips
            Counters
            Damage Reduction
            Meter Building
            FREQUENTLY ASKED QUESTIONS!!!!!
    IX.  In-Game Quotes
    X.   In the Future...
    XI.   Credits
    XII.  My Records
    
    
    **********************************************************************
    *********************    I. UPDATE HISTORY   *************************
    **********************************************************************
    (I'll only list version changes)
    
    8-15-03 - Ver 2.6.5
    - added In-Game Quotes section; updated new info from emails
    
    3-26-03 - Ver 2.6
    - added GAMEPLAY TIPS section
    - cleaned up some of the layout
    - added another glitch (Storm, Magneto)
    
    1-25-03 - Ver 2.53
    - added the hit damages for all the special moves and their hit locations
    
    1-20-03 - Ver 2.52
    - added section for MY GRIPES and MY RECORDS for posterity
    
    10-27-02 - Ver 2.51
    - added list of known bugs in "Secrets"
    - added secret taunts
    - removed combos and put them into separate COMBOS list
    
    10-25-02 - Ver 2.50
    - added more moves/combos to everyone
    - added End Boss
    
    10-21-02 - Ver. 2.00
    - revamped the entire guide:  Cleaned up the specials and added combo
    trees for basic button taps.  Added Dark Phoenix and included her moves.
    Also added combos from Drake3 and Robert Garcia.  Added costumes and included
    the UNLOCK EVERYTHING code.
    
    10-20-02 - Ver. 1.00
    - Guide/Movelist created
    
    
    **********************************************************************
    *********************     II. INTRODUCTION    ************************
    **********************************************************************
    
    Well, it's another X-Men game from Activision.  This time around, they have
    implemented 3-dimensions to their fighting game engine and it shows this
    time!  We have most of the character returning (sans Spidey and Xavier) plus
    some new characters that really do add to the game with different styles
    and combos.
    
    I made this guide/movelist to encompass the specials and supers and to be used
    as a general reference guide for the game mechanics.  For combos and
    strategies, please see my other document (X-Men Next Dimension Combo).
    
    publisher:  Activision
    rated:      TEEN
    media :     DVD-ROM
    release:    10-16-2002
    format:     PS2, GC, XB
    
    This game has several modes of play:
    
    STORY - Fight a preset story with fixed character selections
    ARCADE - 9 battles (best of 3 rounds) and the final match is best of 7 rounds
    VERSUS - Human head-to-head competition
    SURVIVAL - how far can you go?
    PRACTICE - multiple options to focus your skills
    
    
    **********************************************************************
    *********************     III. CHARACTERS    *************************
    **********************************************************************
    ===========
    = Legend: =
    ===========
    S  square          punch 1
    T  triangle        punch 2
    X                  kick 1
    O  circle or "O"   kick 2
    R1                 throw
    R2 + forward       Punch counter
    R2 + back          Kick counter
    R2 + down          Low counter
    jump R2            Aerial counter
    L1                 power transfer (follow the buttons highlighted)
    L2 + d-pad         8-way movement
    up, L2             flight (10 seconds) *some characters only*
    tap up             sidestep up
    tap down           sidestep down
    b,b                dash back
    f,f                dash forward
    f,f (hold f)       running
    
    when you get knocked down:
    nothing            get up in the same spot
    hold up            roll into the background
    hold down          roll into the foreground
    hold forward       roll towards the enemy
    hold back          roll away from the enemy
    hold T,O           tech attack (Recovery)  (varies with the character)
    
    f    forward
    b    back
    u    up
    d    down
    /\   jump or hold up [AIR SEEK]
    /j\  normal jump
    \/   land from a jump
    qcf  quarter circle forward (down, down-forward, forward)
    qcb  quarter circle back (down, down-back, back)
    _    or
    +    and
    *    hold down the direction on the d-pad for 2 sec then release
    !    stunning hit
    ~    do the next move VERY QUICKLY!!!  Otherwise it won't come out!
    ws   do the move from crouching to a neutral position
    
    
    ==========================
    = Terms and definitions: =
    ==========================
    
    knockdown    when the opponent hits the ground hard and either bounce or are
    KD           slow to recover.  Great opportunity for follow up attacks!
    
    stuns        momentarily causes the enemy to keel over in a "stun" animation.
    ST           Follow up with any attack for a guaranteed hit, but must be done
                 quickly or they will recover.
    
    air seek     special kind of attack that sends the opponent flying very high
    AS           and gives you the opportunity to chase after them with an aerial
                 combo or even a super combo!
    
    juggles      any attack that causes the enemy to fly into the air, but not an
    JU           AIR SEEK.  However, the enemy cannot block so they are still open
                 to attack!
    
    projectile   an attack that produces a ranged damage effect, most likely in the
    PR           form of a missile or beam.  I noted moves that produce these
                 effects to help differentiate from non-projectile moves.
    
    After each attack or combo string, I've added the number of hits they do,
    the amount of damage if all hits connect and how they hit the opponent (high,
    mid, low).
    
    high  (h) - an attack that can be blocked standing OR crouching
    mid   (m) - an attack that MUST be blocked standing
    low   (l) - an attack that MUST be blocked crouching
    
    
    NOTE:
    Some of the names are either changed (for sake of brevity) or ones I made up
    myself because they weren't listed.  Try the moves for yourself to see what
    they do.  That's why I tried to note the important attacks with the above
    mentioned characteristics.
    
    I've listed damages and hits to combos, supers and throws to give you an idea
    of
    what things are worth doing.  All damages were performed against an AVERAGE
    TOUGHNESS fighter (refer to "VII. CHARACTER ANALYSIS" for more details)
    Only the MAX hits/damages were recorded so not all hits may get in all the
    time.
    
    If you need to find a character quickly, use the SEARCH function of your word
    processor and type in the name of the character.
    EX:  In MS Word, hit Ctrl-F.  Type in the name.  Hit return until you find it.
    
    If you want combos, check my COMBO FAQ.
    
    
    =======================================================
    1. CYCLOPS  - (Scott Summers)
    =======================================================
    S S T      knuckles            4-hits   3680    h-h-h-h
    S S T S      low beam          5-hits   4400    h-h-h-m-l
    S S T X      knee              5-hits   4460    h-h-h-m-m
    S S T X X      side kick       6-hits   5185    h-h-h-m-m-m   *KD*
    S S T X O      high kick       6-hits   5410    h-h-h-m-m-h   *KD*
    S S T O O      round kick      6-hits   5710    h-h-h-m-m-m
    S S X X    head kick           5-hits   4100    h-h-h-h-h
    S S X O    mid kick            5-hits   4550    h-h-h-h-h
    S S X O O    round kick        6-hits   5500    h-h-h-h-h-h
    S T T!     elbow stun          3-hits   4100    h-h-h         *ST*
    S T O      mid kick            3-hits   4180    h-h-h
    S T O O      round kick        4-hits   5510    h-h-h-h       *KD*
    S X T      knuckles            3-hits   3920    h-h-m
    S X T S      low beam          4-hits   4760    h-h-m-l       *PR*
    S X T T      upper             4-hits   5110    h-h-m-h       *JU*
    S X T X      dash knee         4-hits   4830    h-h-m-h
    S X T X X      side kick       5-hits   5700    h-h-m-h-h     *KD*
    S X T X O      jump kick       5-hits   5970    h-h-m-h-h     *KD*
    S X X      axe kick            3-hits   3920    h-h-m         *KD*
    S X O      mid kick            3-hits   4000    h-h-h
    S X O O      round kick        4-hits   5330    h-h-h-h       *KD*
    S O O      round kick          3-hits   4440    h-h-h
    f+S!      super gut punch      1-hit    2500    h             *ST*
    b+S,S     1-2 combo            2-hits   2425    h-h
      T!         elbow             3-hits   3465    h-h-h         *ST*
        S          mid beam        4-hits   4305    h-h-h-h       *PR*
          T          low beam      5-hits   5025    h-h-h-h-l     *PR*
            X O        twin kicks  7-hits   6255    h-h-h-h-l-h-h *KD*
    qcf+S     beam bolt            1-hit    2700    h             *PR*
    qcb+S     optic uppercut #1    2-hits   3420    h-h           *PR*
    b,f+S     beam sweep #1        1-hit    2700    h             *PR*
    
    T T!      elbow stun           2-hits   3130    h-h           *ST*
    T T S       fist up            3-hits   5130    h-h-h         *AS*
    T T T       beam standing      3-hits   4090    h-h-h         *PR*
    T O       mid kick             2-hits   3220    h-h
    T O O       round kick         3-hits   4740    h-h-h
    f+T,T     elbow launcher       2-hits   3130    m-h           *JU*
    d+T d+T   pop punch            2-hits   5470    l-l           *JU*
    f,f+T     spinning double fist 1-hit    2800    h             *JU*
      T         fist juggle beam   2-hits   3880    h             *PR*
    b+T T     uppercut             2-hits   3230    m-h           *JU*
    b+T S     low beam             2-hits   2780    m-l           *PR*
    b+T X X   jump side kick       3-hits   4030    m-h-h         *KD*
    b+T X O   jump head kick       3-hits   4390    m-h-h         *KD*
    b+T O O   twin rounds          3-hits   4840    m-h-h
    b,f+T     beam sweep #2        1-hit    2700    h             *PR*
    qcf+T     anti-air beam bolt   1-hit    2700    h             *PR*
    qcb+T     optic uppercut #2    2-hits   3420    h-h           *PR*
    
    X T       knuckles             2-hits   2930    h-m
    X T S       low beam           3-hits   3890    h-m-l         *PR*
    X T T       upper              3-hits   4290    h-m-h         *JU*
    X T X       dash knee          3-hits   3970    h-m-h
    X T X X       side kick        4-hits   4985    h-m-h-h       *KD*
    X T X O       jump kick        4-hits   5300    h-m-h-h       *KD*
    X X       axe kick             2-hits   2930    h-m           *KD*
    X O       mid kick             2-hits   3020    h-h
    X O O       round kick         3-hits   4540    h-h-h         *KD*
    f+X X S   kicks-beam           3-hits   4285    h-h-h         *PR*
      X         beam 2             4-hits   5125    h-h-h-l       *PR*
        O!        beam 3           5-hits   5845    h-h-h-l-h     *ST* *PR*
          T         beam 4         6-hits   6595    h-h-h-l-h-h   *PR*
    qcf+X     low beam bolt        1-hit    2700    l             *PR*
    qcb+X     power flash kick #1  2-hits   3040    h-h
    
    O O       round kick           2-hits   3510    h-h           *KD*
    f+O,O     jump snap kick       2-hits   3510    h-h           *KD*
    f,f+O     power roundhouse     1-hit    2600    h
    d+O S     sweep beam           2-hits   2910    l-l           *PR*
    qcb+O     power flash kick #2  2-hits   3040    h-h           *AS*
    /\ qcf+S_T   air beam bolt     1-hit    2700    h             *PR*
    /\ qcb+S_T   air beam sweep    1-hit    2700    h             *PR*
    
    ::SUPERS::
    
    X+O     Hyper Flash Kick      15 hits - 5990  *Level 1*
    f+S+T   Hyper Rush Combo      25 hits - 7248  *Level 2*
    S+T     Ground Shot           1 hit   - 10200 *Level 3*       *PR*
    /\ S+T  Air Concussion Beam   33 hits - 10098 *Level 3 air*   *PR*
    b+S+T   Concussion Beam       38 hits - 15542 *Level 4*       *PR*
    
    ::THROWS::
    R1      Beam Away             3 hits  - 3801
    b+R1    Body Slam             1 hit   - 3700
    /\ R1   Shoulder Toss         1 hit   - 3200
    
    ::RECOVERY::
    T       Optic Beam            1 hits  - 3200                  *PR*
    
    ::TAUNT::
    T+X           Visor Clean
    Down + T+X    Neck Stretch                  <<The Exalted>>
    
    ::COUNTERS::
    punch   Armflip
    kicks   Flip Up and Front Kick
    lows    Sweep
    aerial  Eye Beam
    
    ::COSTUMES::
    1A - yellow/black "X"  [Uncanny X-Men #394]
    1B - red/black "X"
    2A - red/black
    2B - yellow/black
    3A - all black; yellow belt
    3B - all red; yellow belt
    4A - black/gray   [Uncanny X-Men #391]
    4B - teal/gray
    
    ::ARCADE BOSS::
    Dark Phoenix on Asteroid M
    
    
    =======================================================
    2. WOLVERINE  - (Logan)
    =======================================================
    S S          mini lift               3-hits   3000  h-h-h        *AS*
    S X X X T S      claw mid            8-hits   6370  h-h-h-l-h-h
    S X X X O      foot spring           5-hits   4780  h-h-h-l-l
    f+S       claw catapult              2-hits   1900  h-m
      T T!       rolling blades          4-hits   3180  h-m-l-h      *ST*
      T S        claw upper              4-hits   4460  h-m-l-h      *AS*
    f,f+S     slicing tumble             1-hit    3200  h            *AS*
    qcf+S     slash frenzy (upper)       4-hits   3400  h-h-h-h      *AS*
              (can be cancelled with f+S)                            <<Mayvarik>>
      f+STT     rolling blades
      f+STS     claw upper
    
    T T       claw chest                 2-hits   3030  h-h
    f+T       claw thrust and repel      2-hits   2375  h-h
    f+T S     gut stunner                3-hits   3575  h-h-h        *ST*
      S         head kick                4-hits   4485  h-h-h-m
        T         ankle slash            5-hits   5325  h-h-h-m-l
          O         jump kick            6-hits   6075  h-h-h-m-l-m
             O        jump roundhose     7-hits   6835  h-h-h-m-l-m-h
      T         bowl over                4-hits   4765  h-h-h-h      *KD*
    
    f+T T T   bull slashes               4-hits   4765  h-h-h-h
    f,f+T     adamantium                 8-hits   2912  all h
    d+T       low slashing               2-hits   1615  h-h
    b+T       upper claw                 2-hits   1900  h            *JU*
      T         follow strike            3-hits   3260  h
    df+T!     rolling stab               1-hit    1600  h            *ST*
    qcf+T     slash frenzy               4-hits   3740  h-h-h-h      *KD*
    
    X X X T S     claws mid              7-hits   5910  h-h-l-h-h
    X X O       pop kick                 3-hits   3990  h-h-h
    d+X       slide                      1-hit    1400  h
    qcb+X     leap short
      S         claw slice               1-hit    2800  h            *KD*
      T         claw dive                1-hit    3200  h            *KD*
      X_O       swivel kick              1-hit    2400  h            *KD*
    
    O O S T       claw sweep             5-hits   5500  h-h-h-h-l
    O O S T O       pop kick             6-hits   6250  h-h-h-h-l-h
    O O S T O O       jump kick          7-hits   7010  h-h-h-h-l-h-h
    O O S O       ankle kick             5-hits   5380  h-h-h-l
    O O S O T       mini rage            10-hits  6430  h-h-h-l-h-h-h-h-h-h
    O O O     jump kick                  3-hits   4380  h-h-h
    d+O       pop n' slide               2-hits   1805  l-l          *KD*
    f+O       overhead kick              1-hit    1400  m
      O         low kicks                3-hits   3015  m-l-l
    qcb+O     leap long
      S         claw slice               1-hit    2800  h            *KD*
      T         claw dive                1-hit    3200  h            *KD*
      X_O       swivel kick              1-hit    2400  h            *KD*
    /\qcf+S_T frenzy slasher             5-hits   2800  h
    
    ::SUPERS::
    b+S+T   Animal Instinct              1 hit   - 2000  *Level 1*   *ST*
      S        Beserker Lows             10 hits - 6600  *Level 1*
      T        Beserker Highs            5 hits  - 6500  *Level 1*   *AS*
    S+T     Precise Cut                  20 hits - 7760  *Level 2*
    /\ S+T  Spiral Slice                 9 hits  - 6390  *Level 2 air*
    f+S+T   Berserker Fury               5 hits  - 12500 *Level 3*
    X+O     Assassination                (healing)       *Level 4*
    
    ::THROWS::
    R1      Multiple Stabs               5 hits  - 3790
    b+R1    Matrix Kick                  2 hits  - 3600
    /\ R1   Air Whip                     1 hit   - 3400
    
    ::RECOVERY::
    T       Rolling Claws                2 hits  - 2470
    
    ::TAUNT::
    T+X     Come, Get it
    
    ::COUNTERS::
    punch   Rolling Shoulder Throw
    kicks   Flip Around and Kick to the Back
    lows    Rolling Claw
    aerial  Drill Claw
    
    ::COSTUMES::
    1A - black X jacket (movie)
    1B - brown X jacket (movie)
    2A - dark brown jacket w/ jeans
    2B - brown jacket w/ jeans
    3A - brown/tan Weapon X and red belt
    3B - blue/brown Weapon X and purple belt
    4A - blue/yellow "Blue Team" version
    4B - black/red "Blue Team" version
    
    ::ARCADE BOSS::
    Sabretooth on Sentinel Invasion
    
    
    =======================================================
    3. GAMBIT  - (Remy Entienne LeBeau)
    =======================================================
    S S S!    pole jabs              3-hits   3420  h-h-h            *ST*
    S S S T     pole down            4-hits   4400  h-h-h-m
    S S S X     low kick             4-hits   4260  h-h-h-l          *KD*
    S T S     staff lift             4-hits   4350  h-h-l-h          *AS*
    S T T     staff sweep            3-hits   3590  h-h-l
    S T T O!    stun kick            4-hits   4570  h-h-l-h          *ST*
    S T T O S     flash staff        5-hits   5770  h-h-l-h-m        *KD*
    S X X     snap kicks             4-hits   3480  h-h-h-h
    S X X T T O S   staff full combo 8-hits   6070  h-h-h-h-l-h-m
    S X O       round kick           3-hits   2960  h-h-h
      T           big stick          4-hits   3870  h-h-h-h
        T           mini slaps       6-hits   4805  h-h-h-h-h-h
          S           staff push     7-hits   5485  h-h-h-h-h-h-h
    S O O     pole kick              3-hits   3900  h-h-h
    f+S       angry cajun staff      2-hits   1615  h-h
      S         pole bash            3-hits   2975  h-h-h
      O T T!    pole poker           5-hits   4435  h-h-h-h-h        *ST*
        T          overhead staff    6-hits   5135  h-h-h-h-h-m      *KD*
        X          ankle trip        6-hits   5035  h-h-h-h-h-l      *KD*
    b,f+S     black jack 1           1-hit    2800  h                *PR*
    qcf+S     ante up 1              1-hit    2400  h                *PR*
    qcb+S!    magic wand             8-hits   2808  all h            *ST*
    
    T S       staff lift             3-hits   3540  h-l-h            *AS*
    T T O!    stun kick              3-hits   3790  h-l-h            *ST*
    T T O S     flash staff          4-hits   5190  h-l-h-m          *KD*
    f+T!      extension              1-hit    1600  h                *ST*
      T         staff sweeper        2-hits   2860  h-l
        S          burning staff     3-hits   4220  h-l-h
    f,f+T     outta here             1-hit    2200  h
    b,f+T     black jack 2           1-hit    2800  h                *PR*
    qcf+T     ante up 2              1-hit    2400  h                *PR*
    qcb+T     pick a card
      S         straight             1-hit    2800  h                *PR*
      T         low card             1-hit    3000  h                *KD* *PR*
      X         fold
      O         full house           1-hit    2400  h                *PR*
    
    X O       round kick             2-hits   1965  h-h
      T         big swing            3-hits   3005  h-h-h
        S         outta here         4-hits   4545  h-h-h-h
        T         short swings       5-hits   4110  h-h-h-h-h
          S         staff push       6-hits   4960  h-h-h-h-h-h
    X X       cajun kicks            3-hits   2560  h-h-h
    X X T T O S   staff combo        7-hits   5750  h-h-h-h-l-h-m
    b,f+X     surging staff #1       1-hit    3000  h
    
    O O       pole kick              2-hits   3020  h-h
    f+O       stomp kick             2-hits   1615  h-m
      O         pole kick            3-hits   3055  h-m-h            *KD*
    b,f+O     surging staff 2        1-hit    3400  h                *AS*
    
    f,f+O     spinning roundhouse    1-hit    1600  h
      O          surprise kick       2-hits   3400  h-h
    
    X+O       Alternate Stance       (can't block, dash, sidestep, or throw)
      S         3x swings (normal)   3-hits   2767  h-m-h
      X!        poke                 1-hit    1200  h                *ST*
      T         leg sweep            1-hit    2100  l
      O         pole vault           1-hit    2400  m                *KD*
      S+T       double tap           2-hits   2612  h-h
    /\ qcf+S_T   air black jack      1-hit    2800  h                *PR*
    /\ qcb+S_T   air black jack 2    1-hit    2800  h                *PR*
    
    ::SUPERS::
    S+T     Charged Staff            1 hit   - 5400  *Level 1*
    /\ S+T  Aces High                6 hits  - 6480  *Level 1 air*
    b+S+T   One Eyed Jack            2 hits  - 7100  *Level 2*
    f+S+T   52 Card Pick Up          61 hits - 11773 *Level 3*  *PR*
    d+S+T   Kinetic Holocaust        20 hits - 15300 *Level 4*
    
    ::THROWS::
    /\ R1   Sniper Card              4 hits  - 3601
    R1      Trip and Card            6 hits  - 3300
    b+R1    Fisherman                3 hits  - 3300
    d+R1    Shoulder Check           3 hits  - 3201
    
    ::RECOVERY::
    T       Pole Vault               1 hit   - 2600
    
    ::TAUNT::
    T+X               Card Shark
    Down + T+X        Staff Twirl                  <<The Exalted>>
    Forward + T+X     Come on                      <<The Exalted>>
    
    ::COUNTERS::
    punch   Armflip
    kicks   Flip Around and Roundhouse
    lows    Staff Up
    aerial  Staff Spinner
    
    ::COSTUMES::
    1A - blue body, brown coat
    1B - brown body, dark gray coat
    2A - blue body, no long coat
    2B - brown body, no long coat
    3A - red body, brown coat, glowing red eyes
    3B - gray body, black coat, glowing red eyes
    4A - red scarf, blue body, brown coat  (Age of Apocalypse)
    4B - yellow scarf, yellow body, black coat (Age of Apocalypse)
    
    ::ARCADE BOSS::
    Bishop on Xavier's Mansion
    
    
    =======================================================
    4. STORM  - (Ororo Munroe)
    =======================================================
    /\ L2     Flying
    S S S     windstorm           3-hits   3930  h-h-h
    S S T     spin 3              3-hits   3850  h-h-h
    S S T X     kick              4-hits   4760  h-h-h-h             *JU*
    S S T O     leap kick         4-hits   5110  h-h-h-h
    S S T b+S   lightning bolt    4-hits   5110  h-h-h-h             *PR*
    S T T     upper               3-hits   3840  h-h-h               *AS*
    S T O O!  kick 2              4-hits   4940  h-h-h-h
    S X X X   axe kick            4-hits   4790  h-h-h-m
    S X O     axe kick            3-hits   3920  h-h-m               *KD*
    b,b+S!    gale force          1-hit    2400  h                   *ST* *PR*
    f,f+S     wind scroll         5-hits   3400  all h
    f+S X S!  elemental combo     4-hits   3585  h-h-h-h             *ST*
      O T        wind charge      6-hits   5025  h-h-h-h-h-h         *PR*
      T          wind lifter      5-hits   4545  h-h-h-h-h           *AS*
      O O        high round       6-hits   5325  h-h-h-h-h-h
    qcb+S     ball lightning      1-hit    2300  h                   *PR*
    /\ qcf+S  air ball lightning  1-hit    2300  h                   *PR*
    
    T T       upper               2-hits   2840  h-h                 *AS*
      f+T       lightning ball 1  3-hits   4120  h-h-h               *PR*
        S       lightning ball 3  5-hits   5290  h-h-h-h-h           *PR*
    T O O!    high kick 2         3-hits   4100  h-h-h
    f+T T T   lightning charger   3-hits   3000  h-h-h               *PR*
    b+T       windstorm           1-hit    2300  h                   *KD*
    qcf+T     lightning bolt      1-hit    2600  h                   *PR*
    qcb+T     2 ball lightning    2-hits   2375  h                   *PR*
    /\ T T    punch-lightning     2-hits   3020  h-h                 *PR*
    /\ qcf+T  air ball lightning  1-hit    2300  h                   *PR*
    
    X X X       axe kick          3-hits   3930  h-h-m               *KD*
    X O         axe kick          2-hits   2930  h-m                 *KD*
    f+X X O     hurricane combo   3-hits   3510  h-h-l
    f+X X O T      windstorm      4-hits   4630  h-h-l-h             *KD*
    f+X X O T O      high kick    5-hits   5410  h-h-l-h-h           *JU*
    f+X X O T O S      ball 1     6-hits   6210  h-h-l-h-h-h         *PR*
    f+X X O T O S T      ball 2   7-hits   6850  h-h-l-h-h-h-h       *PR*
    f+X X O T O S T S      ball 4 9-hits   7300  h-h-l-h-h-h-h-h-h   *PR*
    f+X X O O      high kick      4-hits   4700  h-h-l-h             *JU*
    d+X d+X   kick launcher       2-hits   2730  l-h                 *AS*
    db+X      slow axekick        1-hit    2000  m                   *KD*
                                                                <<Anthony Whyte>>
    b,f+X     lightning summon #1 1-hit    2900  h                   *PR*
    qcb+X     ball lightning 2
      (aimed up, down, straight)  1-hit    2300  h                   *PR*
    /\ qcf+X  gale force          3-hits   1147  h                   *KD*
    
    O X       axe kick            2-hits   3400  h-m                 *KD*
      T T       air time          4-hits   5640  h-m-h-h             *AS*
      O O       jump kicks        4-hits   5940  h-m-h-h
    O O       leap kick           2-hits   3220  h-h
    f+O S     ball lightning      2-hits   3040  h-h                 *PR*
      T         ball 2            3-hits   4320  h-h-h               *PR*
    f+O O     spinning kicks      2-hits   3220  h-h
    b,f+O     lightning summon #2 1-hit    2900  h                   *PR*
    d+O       slide               1-hit    1400  l
    df+O      lift kick           1-hit    1700  h                   *AS*
    /\ qcf+O  gale force 2        5-hits   1299  h
    
    ::SUPERS::
    X+O       High Voltage        3 hits  - 5940  *Level 1* (min range)
    b+X+O     The Cyclone         7 hits  - 5355  *Level 1* (min/max range)
    /\ X+O    Eye of the Storm    20 hits - 7360  *Level 2 air*
    S+T       Hyper Bolt          12 hits - 7212  *Level 2*
    /\ S+T    Air Hyper Bolt      14 hits - 7210  *Level 2 air*
    b+S+T     El Nino             5 hits  - 11500 *Level 3*
    f+X+O     Drenched            42 hits - 12600 *Level 4* (min/max range)
    
    ::THROWS::
    R1        Whirling Dervish    1 hit   - 3885
    /\ R1     Slam Dunk           3 hits  - 3600
    b+R1      Light Blast         2 hits  - 3501
    
    ::RECOVERY::
    T         Lightning Bomb      1 hit   - 2600  *PR*
    
    ::TAUNT::
    T+X       Black Cloud
    d+S+O     Arms Crossed
    
    ::COUNTERS::
    punch   Parry and Punch
    kicks   Shocker
    lows    Lightning Lift Punch
    aerial  Lightning Bolt (but it doesn't seem to hit the guy)
    
    ::COSTUMES::
    1A - dark blue halter top and leggings w/ yellow stripe  [X-Men #60]
    1B - red halter top and leggings w/ white stripe
    2A - dark blue/gray 2-piece bikini
    2B - dark brown/red ""
    3A - grey sleeveless body suit w/ yellow stripe
    3B - purple ""
    4A - turquoise body suit
    4B - red ""
    
    ::ARCADE BOSS::
    Forge on Asteroid M
    
    
    =======================================================
    5. BEAST  - (Hank McCoy)
    =======================================================
    S S         elbow                  2-hits   2560 h-h             *KD*
    S T T!      stun claw              4-hits   3670 h-h-h-h         *ST*
    S T T T       claw lift            5-hits   4390 all h           *AS*
    S T X       leg lift               3-hits   3470 h-h-h           *AS*
    S T X S       handspring           4-hits   4730 h-h-h-m
    S T X T       jump claw            3-hits   3470 h-h-h-m         *fake?*
    S T X X       head flop            4-hits   4450 h-h-h-h
    S T X O       leg press            5-hits   4445 all h
    S X T T!    stun claws             5-hits   4540 all h           *ST*
    S X T T T     claw lift            6-hits   5140 all h           *AS*
    S X T X     leg lift               4-hits   4380 all h           *AS*
    S X X!      stun claw              3-hits   3910 all h           *ST*
    S X X X       leg lift             4-hits   5100 h-h-h-h         *AS*
    S X X X S       handspring         5-hits   6180 h-h-h-m
    S X X X T       jump claw          4-hits   5100 h-h-h-m         *fake?*
    S X X X X       head flop          5-hits   5940 all h
    S X X X O       leg press          6-hits   5925 all h
    S X X O       leg drop      (beast)4-hits   4890 h-h-h-m
    S O X       stun claw              3-hits   4180 h-h-h           *ST*
    S O X X       leg lift             4-hits   5370 h-h-h-h         *AS*
    S O X X S       handspring         5-hits   6450 h-h-h-h-m
    S O X X T       jump claw          4-hits   5370 h-h-h-h-m       *fake?*
    S O X X X       head flop          5-hits   6210 h-h-h-h-h
    S O X X O       leg press          6-hits   6195 all h
    S O O       shoulder butt          3-hits   4020 h-h-h           *KD*
    f+S S O     leg trick        (hand)5-hits   3923 h-h-h-l-h
    f+S S O O     low kicks            5-hits   4292 h-h-h-l-l
    f+S S O T     mixed punches        6-hits   4548 h-h-h-l-m-m
      X             crouch      (beast)7-hits   5028 h-h-h-l-m-m-l
      X O           leg-head catapult  8-hits   5598 h-h-h-l-m-m-l-h
    f,f+S      beast roll              5-hits   3400 all h
    b+S        paw pounce 1            2-hits   3420 h-m             *KD*
    qcb+S      spring kick 1           1-hit    3400 h
    
    qcf+S      cyclone hammer          5-hits   3400 h-h-h-h-m       *KD*
    
    T T!       stun claw               3-hits   2670 h-h             *ST*
    T T T        claw lift             4-hits   3510 h-h-h-h         *AS*
    T X        leg lift                2-hits   2430 h-h             *AS*
    T X S        handspring            3-hits   3870 h-h-m
    T X T        jump claw             2-hits   2430 h-h-m           *fake?*
    T X X        head flop             3-hits   3550 h-h-h
    T X O        leg press             4-hits   3555 h-h-h-h
    f+T T!     stun claws              2-hits   2660 m-m             *ST*
    f+T T T      windmill claws        4-hits   4085 m-m-h-h
    f,f+T!     flying slaps            2-hits   2850 h-h             *ST*
      T          double slaps          4-hits   4275 all h           *KD*
    b+T        paw pounce 2            2-hits   3420 h-m
    qcf+T      cyclone loft            4-hits   2890 all h           *AS*
    qcb+T      spring kick 2           1-hit    3400 h
    
    X T X      leg lifter              3-hits   3470 h-h-h           *AS*
    X T X S      handspring            4-hits   4730 h-h-h-m
    X T X T      jump claw             3-hits   3470 h-h-h-m         *fake?*
    X T X X      head flop             4-hits   4450 all h
    X T X O      leg press             5-hits   4445 all h
    X X        stun claw               2-hits   2920 h-h             *ST*
    X X X        leg lift              3-hits   4280 h-h-h           *AS*
    X X X S        handspring          4-hits   5540 h-h-h-m
    X X X T        jump claw           3-hits   4280 h-h-h-m         *fake?*
    X X X X        head flop           4-hits   5260 h-h-h-h
    X X X O        leg press           5-hits   5255 h-h-h-h-h
    X X O        leg drop       (beast)3-hits   4040 h-h-m
    f+X X X    kick transform    (hand)4-hits   3610 h-h-l
    f+X X O O X O O  multi combo       11-hits  6260 h-h-h-h-l-l-m-h-m-m-m
                                                        <<James "liu kang" Che>>
    b+X X      flop kick               2-hits   3530 m-m             *KD*
    f,f+X      cartwheel               2-hits   3040 m-m             *KD*
    b,b+X      sling shot left         1-hit    3500 h
    
    O X!       stun claw               2-hits   3220 h-h             *ST*
    O X O        falling tree   (beast)3-hits   4340 h-h-m
    O X X        leg lift              3-hits   4580 h-h-h           *AS*
    O X X S        handspring          4-hits   5840 h-h-h-m
    O X X T        jump claw           3-hits   4580 h-h-h-m         *fake?*
    O X X X        head flop           4-hits   5560 h-h-h-h
    O X X O        leg press           5-hits   5555 h-h-h-h
    O O        shoulder butt           2-hits   3040 h-h
    f+O O      somersault launcher     2-hits   3600 m-h             *AS*
    f+O X      dive low kick           2-hits   3330 m-
    b,b+O      sling shot right        1-hit    3500 h
    b+O O      rising twister          3-hits   3475 l-l-l
    /\ qcf+O   air beast roll          varies
    
    X+O        Hand Stand       (can't block, sidestep, counter)
      S          rolling dash   (beast)1-hit    1400 h
      X          high kicks      (hand)3-hits   1890 all h
      T          vertical split  (hand)1-hit    1200 m
        X          low sweep     (hand)2-hits   2055 m-l
          X          sweeps!   (normal)4-hits   3555 m-l-l
      O          leaping body  (normal)4-hits   2550 all h
    
    d+X+O      Beast Stand      (can't block, sidestep, counter)
      S          low jab        (beast)1-hit    1200 h
      X          vertical split(normal)2-hits   2280 l-m             *KD*
      hold forward during X      (hand)                         <<Anthony Whyte>>
      X O        leg sweeps            2-hits   2415 l-l
      T          leaping throw (normal)1-hit    3600 h   (throws Blob)
      O O        leaping body  (normal)5-hits   3450 all h
    
    ::SUPERS::
    S+T       Hand Plant Hell          2 hits  - 5800  *Level 1*
    d+S+T     Flat Out                 11 hits - 8800  *Level 2*
    /\ S+T    Ballistic Beast          26 hits - 7750  *Level 2 air* (varies)
    f+S+T     Seismic Slam             4 hits  - 10000 *Level 3*
    b+S+T     Furry Flurry             13 hits - 15500 *Level 4*
    
    ::THROWS::
    R1        Slap n' Whack            4 hits  - 3701
    /\ R1     Air Diversion            7 hits  - 3650
    b+R1      Beasteiner               1 hit   - 3600
    b,f+X     Leapin' Beast            2 hits  - 3201
    
    R1        Apocalypse Tomb Pillar   2 hits  - 5000
    (Beast: from the middle of the room, have enemy between Beast and thin pillar)
    
    ::RECOVERY::
    T         Head Flop                2 hits  - 2660
    O         Rising Twister           2 hits  - 2025  <<Apeboy>>
    
    ::TAUNT::
    T+X       Fascinating
    d+S+O     Capoeira Dance
    
    ::COUNTERS::
    punch   Rolling Back and Leg Trip
    kicks   Leaping Leg Drop
    lows    Capoeira Leg Sweeps
    aerial  Spinning Cartwheel
    
    ::COSTUMES::
    1A - black suit
    1B - brown suit
    2A - blue fur n' speedos  [Amazing Adventures #15]
    2B - white fur n' speedos
    3A - dark blue-gray leather suit
    3B - red leather suit
    4A - yellow goggle uniform [Uncanny X-Men #318]
    4B - white goggle uniform
    
    ::ARCADE BOSS::
    Toad on Apocalypse Tomb
    
    
    =======================================================
    6. PHOENIX  - (Jean Grey-Summers)
    =======================================================
    /\ L2         Flying
    S S X X X     axe kick             5-hits   5385 h-h-m-h-m       *KD*
    S S O X X     axe kick             5-hits   5525 h-h-h-h-m       *KD*
    S S O X O     flame crasher kick   5-hits   5645 h-h-h-h-m
    S S O O O     flame roundhouse     5-hits   5445 all h
    S T T b+S     TK pull              4-hits   4470 all h           *ST*
      S             firebird           5-hits   5490 all h           *PR*
      f+S T         TK pop             6-hits   5910 all h
        O X           leg lifts        10-hits  6760 all h           *AS*
          S+T           dual flamers   20-hits  7110 all h           *PR*
    S T X!        dual kicks           4-hits   4170 h-h-h           *ST*
    S T X S S     fire toss            6-hits   5860 all h           *PR*
    S T X X       fly kicks            6-hits   5105 all h           *AS*
    S T X O       high kick off        5-hits   5070 all h
    S X X         embers               3-hits   3685 h-h-l           *PR*
    S X O X X     axe kick             5-hits   5525 h-h-h-h-m       *KD*
    S X O X O     flame crash          5-hits   5645 h-h-h-h-m
    S X O O O     flame roundhouse     5-hits   5445 all h
    S O X X       axe kick             4-hits   4860 h-h-h-m         *KD*
    S O X O       flame crash          4-hits   5000 h-h-h-m
    S O O O       flame kick           4-hits   4770 h-h-h-h
    f+S T         TK grab              2-hits   2480 h-h             *ST*
      O X           lift kick          6-hits   4690 all h           *AS*
        S+T           flamers          16-hits  5250 all h           *PR*
    b,b+S         flame kiss           6-hits   2025 all h           *PR*
    qcf+S         firebird             1-hit    2200 h               *PR*
    /\ qcf+S      firebird
                 1-hit    2200 h               *PR*
    
    T T b+S       TK grab              3-hits   3680 h-h-h           *ST*
      S             fire bird          4-hits   4870 h-h-h-h         *PR*
      f+S T         TK pop             5-hits   5380 h-h-h-h-h
        O X           lift legs        9-hits   6570 all h           *AS*
          S+T           dual flames    19-hits  6920 all h           *PR*
    T T T         fire shove           3-hits   4160 h-h-h
    T X!          dual kicks           3-hits   3340 h-h-h           *ST*
    T X S S       fire toss            5-hits   5340 all h           *PR*
    T X S X T T   fire up              7-hits   6420 all h           *AS*
      S             fireball           8-hits   6930 all h           *PR*
    T X X         fly kicks            5-hits   4445 all h           *AS*
    f,f+T T       fire upper           2-hits   2660 h-h             *AS*
      S             fireball           3-hits   4020 h-h-h           *PR*
    b+T T T       bird dive            2-hits   3030 h-h-h
    f+T! T        psy bolts            3-hits   2960 h-h-h           *PR*
    ws+T          psy juggle           1-hit    1600 h               *JU*
    qcf+T         twin firebird        2-hits   3230 h-h             *PR*
    /\ qcf+T      firebird #2          1-hit    2200 h               *PR*
    
    X X X         rocket kick          3-hits   3760 h-l-h
    X X O O       flame kick           4-hits   4790 h-l-h-h
    f+X X X       KO kicks             3-hits   3940 m-h-m           *KD*
    f,f+X!        pump gut kick        2-hits   2280 h-h             *ST*
      X             rising kicks       4-hits   3555 h-h-h-h         *AS*
      O             rocket kick        3-hits   3480 h-h-h
    b+X X         low-ember            2-hits   2780 h-l             *PR*
    d+X d+X       leg lifter           2-hits   2370 l-h             *AS*
    /\ qcf+X      blazing arrow        1-hit    1700 h               *KD*
    
    O X X        axe kick              3-hits   4120 h-h-m           *KD*
    O X O        flame crash           3-hits   4280 h-h-m
    O O O        flame kick            3-hits   4020 h-h-h
    b+O          earth ember           1-hit    1700 l               *PR*
    b,b+O        solar flare           1-hit    2200 h               *PR*
    /\ qcf+O     blazing arrow         1-hit    1700 m               *KD*
    
    ::SUPERS::
    S+T       Confusion                1 hit   - 4700  *Level 1*     *PR*
    /\ X+O    Searing Arrow            1 hit   - 5700  *Level 1 air*
    f+S+T     Searing Flight           9 hits  - 2340  *Level 2*     *PR*
      S S T S+T   follow up
    /\ S+T    Air Searing Flight       7 hits  - 5250  *Level 2 air* *PR*
    b+X+O     Searing Column           17 hits - 7667  *Level 2*
    X+O       Empathy Shell                            *Level 3*  (20 seconds)
    b+S+T     Spiral Inferno           73 hits - 16651 *Level 4*
    
    ::THROWS::
    qcb+T     Psychic Toss Up          2 hits  - 3801
    /\ R1     Fire Swirl               1 hit   - 3600
    R1        Headache                 9 hits  - 3560
    b+R1      TK sling                 1 hit   - 3500
    R1        TK Object Smash          1 hit   - 4000
              (Make sure the object is near both Phoenix and target)
              (Apocalypse Tomb, X-Mansion)
    
    ::RECOVERY::
    T         Rising Flames            4 hits  - 3060
    
    ::TAUNT::
    T+X           Feel the Burn
    Down + T+X    Bored Stretch  <<The Exalted>>
    d+S+O         Shoulder Rub
    
    ::COUNTERS::
    punch   Parry and Punch
    kicks   Burning Inferno
    lows    Low Fierce
    aerial  Psy Bolt
    
    ::COSTUMES::
    1A - black leather body suit   [Uncanny X-Men #394]
    1B - red leather body suit
    2A - black/red body
    2B - black/gold body
    3A - black bare midriff and exposed thighs
    3B - red bare midriff and exposed thighs
    4A - red/yellow headband
    4B - blue/yellow headband
    
    ::ARCADE BOSS::
    Juggernaut on Sentinel Invasion
    
    
    =======================================================
    7. TOAD  - (Mortimer Toynbee)
    =======================================================
    S S         tongue lashing!     2-hits   2370 h-h
    S X T       pop down            3-hits   3320 h-h-m              *KD*
    S X X S     venom spit          4-hits   4160 h-h-h-h            *PR*
    S X O X X   leg drop      (frog)6-hits   5185 h-h-m-m-l-m
    S X O O S S tongue hit          7-hits   5475 h-h-h-h-h-h-h
    S X O O T   fist leap           6-hits   5525 h-h-h-h-h-h
    S X O O X   slide               6-hits   5475 h-h-h-h-h-l
    S X O O O   leaper              6-hits   5375 h-h-h-h-h-m
    S O X X     leg drop      (frog)4-hits   4195 h-h-l-m
    S O O S S   tongue hit          6-hits   4955 h-h-h-h-h-h
    S O O T     fist leap           4-hits   4675 h-h-h-h
    S O O X     slide               5-hits   4925 h-h-h-h-l
    S O O O     leaper              4-hits   4465 h-h-h-m
    f+S S!      groin punch         2-hits   2370 h-h                *ST*
    qcb+S!      saliva slap         6-hits   2811 all h              *ST*
    qcf+S       venomous spew       1-hit    2900 h                  *PR*
    
    T S S       low blow            3-hits   3420 h-h-h              *ST*
    T S S T       tongue lash       4-hits   4260 h-h-h-m
    T S S T T       venom spit      5-hits   5580 h-h-h-m-h          *PR*
    T S T       upper               3-hits   3420 h-h-h              *JU*
    T S T S       lick              4-hits   4260 h-h-h-h
    T S T S S       lick 2          5-hits   5160 all h
    T T         pop down            2-hits   2470 h-m                *KD*
    T T T         upper             3-hits   3510 h-m-h              *JU*
    T T O         axe kick          4-hits   3745 h-m-h-h
    T O X X     leg drop      (frog)5-hits   4675 h-m-m-l-m
    T O O S S   tongue hit          6-hits   5055 h-m-m-h-h-h
    T O O T     fist leap           5-hits   5085 h-m-m-h-h
    T O O X     slide               5-hits   5025 h-m-m-h-l
    T O O O     leaper              5-hits   4905 h-m-m-h-m
    f+T         pop punch           1-hit    1300 m                  *KD*
      T           upper             2-hits   2470 m-h
      O           axe kick          3-hits   2745 m-m-m
    df+T        frog slide          1-hit    1500 l                  *KD*
    ws+T        tongue lash         1-hit    2800 m
    qcf+T       acid stun           1-hit    2200 h                  *ST* *PR*
    
    X T T S S   pop-tongue          5-hits   5150 h-m-h-h-h
    X T O       axe kick            4-hits   3645 h-m-m-m
    X X S       venom spit          3-hits   3330 h-h-h              *PR*
    X X S X       slide             4-hits   4240 h-h-h-l
    X X S X O X metamorph     (frog)6-hits   6020 h-h-h-l-m-l
    X O X X     leg drop      (frog)5-hits   4575 h-m-m-l-m
    X O O S S   tongue hit          6-hits   4955 h-m-m-h-h
    X O O T     fist leap           5-hits   4985 h-m-m-h-h
    X O O X     slide               5-hits   4925 h-m-m-h-l
    X O O O     leaper
                  5-hits   4805 h-m-m-h-m
    b+X X       frog stance   (frog)2-hits   3060 m-l
    qcb+X       skip back
      S           whip tongue
      X           slide             1-hit    2400 l
      T           head dive         1-hit    2500 h
      O           bicycle kicks
    qcf+X       skip forward
      S S         whip tongue       3-hits   3480 h-h-h
      X           slide             2-hits   3360 h-l
      T           head dive         2-hits   3450 h-h
      O           stomp             2-hits   3180 h-m
    
    O X X       leg drop      (frog)4-hits   3845 m-m-l-h
    O O S S     tongue slaps        5-hits   4315 m-m-h-h-m
    O O T       flying dive         4-hits   4325 m-m-h-h
    O O X       slide               4-hits   4255 m-m-h-l
    O O O       leaper              4-hits   4115 m-m-h-m
    b+O         mule kick           1-hit    1600 h                  *AS*
    f+O O O     kick combo          3-hits   3930 h-m-h
    f+O T       juggle punch        2-hits   2570 h-h                *JU*
      S S         tongues           4-hits   4580 h-h-h-m
    f,f+O       amphibious spin
      X           handspring
        S S        tongues          6-hits   4429 h-h-h-h-h-m
        X          low slide        5-hits   4399 h-h-h-h-l
        T          hand leap        5-hits   4459 h-h-h-h-h
        O          leaper           5-hits   4279 h-h-h-h-m
    b,b+O T     tongue launcher     3-hits   3830 m-m-h              *AS*
    qcf+O       fly trap            13-hits  2438 h
    X+O         frog stance   (frog)
      S S S       tongues/kick(frog)3-hits   3640 h-h-h
      T           uppercut    (frog)1-hit    1500 h
      S T S       sweep/slide (norm)3-hits   2370 h-l-l
      S+T         tongue lash (norm)1-hit    2800 m
      X           low kick          1-hit    1300 l
        X           2 stomps  (norm)2-hits   4180 l m-m
      X+O         (normal stance)
      O           stomp       (norm)1-hit    2200 m
        O           stomp 2   (norm)2-hits   4180 m-m
          O           stomp 3 (norm)3-hits   5940 m-m-m
    /\ qcf+X_O  frogleg drill       3-hits   877  h
    
    ::SUPERS::
    S+T         Bullfrog Body       2 hits  - 5400  *Level 1*
    /\ X+O      Flying Toad         3 hits  - 5705  *Level 1 air*
    f+S+T       Crazy Legs          10 hits - 7385  *Level 2*        *AS*
    d+S+T       Swamp Stomp         5 hits  - 10600 *Level 3*
    b+S+T       Paddle Tongue       6 hits  - 15300 *Level 4*
    
    ::THROWS::
    R1          Circus Trick        6 hits  - 3550
    /\ R1       Big Stomp           3 hits  - 3400
    d+R1        Chest Flip          2 hits  - 3300
    b+R1        Horseplay           3 hits  - 3300
    
    R1          Xavier's - Garden   1 hit   - 3700
    - special Toad throw with SUNNY basketball hoop on Xavier's Mansion - Garden
          (make sure the target and Toad are NOT on the court and on the sunny
    hoop)
          (Toad CANNOT have the hoop behind him for it to work)
    
    R1          Xavier's - Garden   1 hit   - 3700
    - special Toad throw with SHADY basketball hoop on Xavier's Mansion - Garden
          (both Toad and target MUST be on the court)
          (have target between Toad and the hoop and within the 3pt range circle)
    
    R1          Apocalypse Tomb     1 hit   - 3700
    (in the blue lighted area, have enemy between Toad and thin pillar)
    
    ::RECOVERY::
    T           Bicycle Kicks       10 hits - 2420
    
    ::TAUNT::
    T+X         Toad Bored
    Down + T+X  Fly Watch  <<The Exalted>>
    
    ::COUNTERS::
    punch   Over the Back Leg Trip
    kicks   Leaping Head Drop
    lows    Slide
    aerial  Tongue Lash
    
    ::COSTUMES::
    1A - brown/orange
    1B - green/gray-green
    2A - green/brown with normal skin
    2B - maroon/gray-green with normal skin
    3A - blue/purple with goggles
    3B - red-pink with goggles
    4A - blue with blonde hair
    4B - tan/brown with blonde hair
    
    ::ARCADE BOSS::
    Storm on Apocalypse Tomb
    
    
    =======================================================
    8. MYSTIQUE  - (Raven Darkholme)
    =======================================================
    S S        shocker            6-hits   4086 all h                 *KD*
    S X b+T    kicks/gun          4 hits   3935 h-h-h-h               *AS*
    S X O      taunting kicks     4-hits   4075 all h
    f+S X O S  rapid beats        6-hits   5020 h-h-h-h-m-h
      S          shocker          11-hits  5926 h-h-h-h-m-h-h-h-h-h-h *KD*
      O T        leaping gunshot  9-hits   5985 h-h-h-h-m-h-m-m-h     *PR*
    b,b+S      concussion shot    1-hit    3850 h                     *PR*
    qcf+S      beam scheme        1-hit    2700 h                     *PR*
    qcb+S      trick shot 1       2-hits   2780 h-h                   *PR*
    
    T!        gun choke           1-hit    1550 h                     *ST*
      T T       assault rifle     3-hits   4330 h-h-h
    T X S S   shock combo         9-hits   6244 h-h-m-h-h-h-h-h-h     *KD*
    T O       gun-flash kick      2-hits   3080 h-h                   *AS*
    d+T d+T   sweep-gun lifter    2-hits   3040 l-h                   *AS*
    b+T       gun lifter          1-hit    1600 h                     *AS*
    f+T T T   gun lifter          3-hits   4985 h-h-h                 *AS*
    f+T X T   back shot           3-hits   5060 h-l-h
    f+T X X   side kick           3-hits   4740 h-l-h
    f+T X O   axe kick            3-hits   4100 h-l-m                 *KD*
    f,f+T!    rifle butt          1-hit    1600 h                     *ST*
      S         gun twirl         6-hits   3436 all h
    qcf+T     high beam scheme    1-hit    2700 h                     *PR*
    qcb+T     trick shot 2        2-hits   3680 h-h                   *PR*
    
    X X       mid-high kicks      2-hits   2660 h-h
    X O O     triple lows         3-hits   4100 h-l-l                 *PR*
    f+X O     axe kick            2-hits   2300 m-m                   *KD*
    b,b+X     leg sweeper R       2-hits   2660 h-h
    b+X S     gun twirl           6-hits   3186 l-h-h-h-h-h
    b+X T!    gun sweep           2-hits   2790 l-h                   *ST*
    b+X T X O     3 kicks         6-hits   5315 l-h-h-h-l-m           *KD*
    b+X X X   triple threat       3-hits   4140 l-h-h
    b+X X O   bounce kick         3-hits   3500 l-l-m                 *KD*
    b,f+X     omni sweep          1-hit    2300 l
    ws+X      front kick          1-hit    1600 h                     *ST*
    qcf+X     low beam scheme     1-hit    2700 h                     *PR*
    
    O O       spin roundhouse     2-hits   3020 h-h
    O X O O   many kick combo     4-hits   5040 h-h-l-l               *PR*
    f+O X O   flash kick          4-hits   4480 m-m-l-h               *AS*
    b+O       powder flash        1-hit    1900 h
    qcf+O     ground blast        5-hits   3200 all l                 *PR*
    f,f+O     two step            2-hits   2090 h-h
    b,b+O     leg sweeper L       2-hits   2660 h-h
    /\qcf+S_T air beam scheme     1-hit    2700 h                     *PR*
    
    ::SUPERS::
    X+O       Gun Shot            4 hits  - 4301  *Level 1*
    f+X+O     Carried Away        17 hits - 7825  *Level 2*
    S+T       Revolver Rush       35 hits - 10500 *Level 3*           *PR*
    /\ S+T    Air Revolver Rush   32 hits - 10240 *Level 3 air*       *PR*
    d+S+T     The Assassination   3 hits  - 15500 *Level 4*
    
    ::THROWS::
    /\ R1     Mercy Kill          4 hit  - 3800
    R1        Guillotine          2 hits - 3680
    b+R1      Skyscraper DDT      1 hit  - 3450
    qcb+O     Hurricane Flip      1 hit  - 3300   (won't work on Blob)
    
    ::RECOVERY::
    T         Double Shot         2 hits - 3800
    
    ::TAUNT::
    T+X              Pathetic
    Down + T+X       Locked, Cocked, & Loaded     <<The Exalted>>
    Forward + T+X    Not Worth My Time            <<The Exalted>>
    
    ::COUNTERS::
    punch   Multiple Hits and Leg Trip
    kicks   Spin Around and Front Kick
    lows    Gun Shot
    aerial  Gun Shot
    
    ::COSTUMES::
    1A - white suit (top and pants)
    1B - orange suit; purple skin
    2A - dark blue banded leather
    2B - dark red banded leather
    3A - dark blue suit with yellow belt
    3B - red suit with yellow belt
    4A - blue skine and skimpy white suit
    4B - red skin with white skimpy suit
    
    ::ARCADE BOSS::
    Nightcrawler on Danger Room
    
    
    =======================================================
    9. SABRETOOTH  - (Victor Creed)
    =======================================================
    S S S           swipe             3-hits   3770 h-h-h
    S S T S S!      stun claws        5-hits   5930 h-h-h-h-h         *ST*
    S S T S S S       iron chest      6-hits   6930 all h
    SST SST           low claw seep   6-hits   6905 h*
    S S T S X X     leg sweep         6-hits   6600 all h
    S S T S X O O   drop kick         7-hits   7410 h-h-h-h-h-m-h
      X               final kick
    S S T S O O     kick off          6-hits   7240 all h
    S S T T S       stun claw         5-hits   5860 all h             *ST*
    S S T T S S       iron chest      6-hits   6860 all h
    S S T T T       slash down        5-hits   5980 h-h-h-h-m
    S S T T X X     sweep             6-hits   6530 h-h-h-h-h-h
    S S T T X O O   drop kick         7-hits   7340 h-h-h-h-h-m-h
      X               final kick
    S S T T O O O   boot kick         7-hits   7650 all h
    S S T X X       sweep             5-hits   5780 all h
    S S T X O       boot down         5-hits   5840 h-h-h-h-m         *KD*
    S S T X O O       drop kick       6-hits   6790 h-h-h-h-m-h
      X                 final kick
    S S T O O       drop kick         5-hits   6180 h-h-h-h-h
    S T S!          stun claw         3-hits   4030 h-h-h             *ST*
    S T S S           iron chest      4-hits   5430 h-h-h-h
    STST              low claw sweep  4-hits   5395 h-h-h-h
    S T T           slash down        3-hits   4190 h-h-m
    S T X X         sweep             4-hits   4980 h-h-h-h
    S T X O         boot down         4-hits   5050 h-h-h-m           *KD*
    S T X O O         drop kick       5-hits   6190 h-h-h-m-h
      X                 final kick
    S T O S T       smack up          5-hits   5900 h-h-h-h-h
    S T O O O       boot away         5-hits   6640 h-h-h-h-h
    S f+T           high-low combo    2-hits   3200 h-l
    f+S             spinning claws    2-hits   1900 h-h
    f+S S!          stun claws        3-hits   3020 h-h-h             *ST*
    f+S S T S T     berserk claws     5-hits   4970 h-h-h-h-h         *JU*
    qcb+S           cruel aggression  7-hits   2450 all h             *JU*
    b+S S           body shredder 1   2-hits   4355 l-m
    d+SST           rapid low cuts    4-hits   4640 h-h-h-h           *AS*
    
    f,f+S           razor stampede 1  3-hits   3105 h-h-h
    
    T S S          stun claw          3-hits   4320 h-h-h             *ST*
    T S S S          iron chest       4-hits   5720 h-h-h-h
    T S S T          low claw sweep   4-hits   5685 h-h-h-h
    T S X X        sweep              4-hits   5270 h-h-h-h
    T S X O        boot down          4-hits   5340 h-h-h-m           *KD*
    T S X O O        drop kick        5-hits   6480 h-h-h-m-h
      X                final kick
    T S O O        kick 2             4-hits   6150 h-h-h-h
    T T S          stun claw          3-hits   4230 h-h-h             *ST*
    T T S S          iron chest       4-hits   5630 h-h-h-h
    T T T          slash down         3-hits   4390 h-h-m
    T T X X        sweep              4-hits   5180 h-h-h-h
    T T X O        boot down          4-hits   5250 h-h-h-m           *KD*
    T T X O O        drop kick        5-hits   6390 h-h-h-m-h
      X                final kick
    T T O X O O    boots away!        5-hits   6840 h-h-h-h-h
    T X X          sweep              3-hits   4130 h-h-h
    T X O          boot down          3-hits   4210 h-h-m             *KD*
    T X O O          drop kick        4-hits   5540 h-h-m-h
      X                final kick
    T O O          drop kick          3-hits   4650 h-m-h
    d+T            shovel up          1-hit    1800 l                 *AS*
    qcb+T          raging bulldog     1-hit    1200 h                 *ST*
    b,f+T          body shredder 2    1-hit    3800 l
    f,f+T          razor stampede 2   3-hits   3375 h-h-h             *AS*
    
    X X            sweep              2-hits   2830 h-h
    XX qcb+X       left dusty combo   3-hits   4590 h-h-h
    XX qcb+O       right dusty combo  3-hits   4590 h-h-h
    X O            boot down          2-hits   2920 h-m               *KD*
    X O O          drop kick          3-hits   4440 h-m-h
      X              final kick
    f+X S S        head butt          3-hits   3950 h-h-h
    b+X X          hop knees          2-hits   3140 h-h
    qcb+X          dusty scratch      1-hit    2200
    
    O S T        smack                3-hits   4050 h-h-h
      b+SS         sweep claws        5-hits   7040 h-h-h-h-h
      f+T          juggle claw        4-hits   5310 h-h-h-h
      b+O          axe kick           4-hits   5310 h-h-h-m           *KD*
        O            drop kick        5-hits   6450 h-h-h-m-h
          X            sneak kick
    
    O O O          boot away          3-hits   5030 h-h-h
    b+O            pop kick           1-hit    1800 m                 *KD*
      O              drop kick        2-hits   3510 m-h
    d+O!         critter kick         1-hit    1800 h                 *ST*
    f,f+O        kick the door down
       1-hit    2500 h
    qcb+O        dusty scratch        1-hit    2200 h
    /\ qcf+S_T   meat grinder
             3-hits   2160 h
    
    ::SUPERS::
    S+T          Spin Cycle          1 hit  - 6636  *Level 1*
    /\ S+T       Power Hammer        1 hit  - 5600  *Level 1 air*
    f+S+T        Ground Pound        1 hit  - 10650 *Level 2*         *AS*
    b+S+T        Feral Beatdown      6 hits - 7000  *Level 2*
    X+O          Rampant Strength                   *Level 3* (healing)
    b+X+O        Berserk Rage        5 hits - 16500 *Level 4*
    
    ::THROWS::
    qcf+T        feral ddt           2 hits - 4600  *ST*  (dashes)
    qcf+X        ill treatment       2 hits - 4735  *ST*  (dashes)
    b+R1         Suplex              3 hits - 3700
    
    qcf+S        torment             2 hits - 2200  (won't work on Blob)
      b,f+S+T      tormented         2 hits - 2400  (quickly after qcf+S)
        u,d+S+T      torture device  4 hits - 2600  (8 hits - 7200) (hit ground)
    
    R1           Flying Power Slam   2 hits - 2200
      b+S          Neck Ringer       6 hits - 3701  (quickly after R1)
        u+S          Upward Toss     2 hits - 700   (8 hits - 6601) (~ neck crack)
    
    /\ R1        Aerial Death        2 hits - 3000
      u,d+S         ground death     7 hits - 5300  (quickly after R1)
    
    ::RECOVERY::
    T            Smash Claws         1 hit  - 3200
    
    ::TAUNT::
    T+X            Fight Me
    
    Down + T+X     Worthless         <<The Exalted>>
    d+S+O          Throat Slash
    
    ::COUNTERS::
    punch   Multiple Hits and Trip
    kicks   Flip and Front Kick
    lows    Low Kick
    aerial  Down Claws
    
    ::COSTUMES::
    1A - gray shirt; banded arms; painted face; green pants
    1B - blue pants, brown shirt; blue arms; blue face
    2A - orange "animal" suit w/ fur
    2B - gray "animal" suit w/ fur
    3A - orange potato sack suit and dirty hair
    3B - blue/white potato sack suit and dirty hair
    4A - brown shirt/pants
    4B - black shirt, blue/white camouflage pants
    
    ::ARCADE BOSS::
    Wolverine on Xavier's Mansion
    
    
    =======================================================
    10. MAGNETO  - (Erik Magnus Lensherr)
    =======================================================
    /\ L2       flying
    /\ qcf+S_T  EMP                   1-hit   1600 h                  *PR*
    /\ qcb+S_T  high EMP              1-hit   1600 h                  *PR*
    S X X           triple axe        4-hits  3745 h-h-h-h
    S X O O           dash knee       4-hits  4660 h-h-h-h
    S X T!          high-high-low     3-hits  3670 h-h-h              *ST*
    S X T T           big bounce      4-hits  4720 h-h-h-h
    S X T S           shoulder        4-hits  5000 h-h-h-h
    S X T O O T           upper       6-hits  6310 h-h-h-h-h-h        *AS*
    S X T O O T T           EMF       7-hits  6950 h-h-h-h-h-h-h
    S X T O T         move punch      5-hits  5870 h-h-h-h-h
    S S T S     stunning crusher      4-hits  4510 h-h-h-h            *ST*
      T           finisher            5-hits  5530 h-h-h-h-h          *KD*
    S T T!      stun blow             3-hits  3850 h-h-h              *ST*
    S T T S       shoulder ram        4-hits  5180 h-h-h-h
    S T T T       bounce              4-hits  4900 h-h-h-h
    S T T O T       dash punch        5-hits  6050 h-h-h-h-h
    S T T O O       step down         5-hits  5690 h-h-h-h-h
    S T T O O T       punch up        6-hits  6490 h-h-h-h-h-h        *AS*
    S T T O O T T       EMF           7-hits  7130 h-h-h-h-h-h-h
    S O O X         ankle kick        4-hits  4690 h-h-h-l
    S O O X T         straight        5-hits  5710 h-h-h-h            *KD*
    S O O X O O T         upper       7-hits  6890 h-h-h-l-h-h-h      *AS*
    S O O X O O T T         EMF       8-hits  7370 h-h-h-l-h-h-h-h
    f+S S S T     bounce              4-hits  4940 h-h-h-h
    
    T!          double palm           1-hit   1400 h                  *ST*
    T T T!        capture             3-hits  3620 h-h-h              *ST*
    T T T S         smack down        4-hits  4740 h-h-h-h
    T T T T         rack'em up        4-hits  4880 h-h-h-h
    T O O X O O T       lift up       7-hits  6990 h-h-h-l-h-h-h      *AS*
    T O O X O O T T       drop        8-hits  7470 h-h-h-l-h-h-h-h
    T O O X O T         straight      6-hits  6650 h-h-h-l-h-h
    f+T T       upper                 2-hits  2840 m-h                *AS*
      T           EMF                 3-hits  4120 m-h-h
    f,f+T T!      stun punch          2-hits  2850 h-h                *ST*
    f,f+T T! S      shoulder ram      3-hits  4370 h-h-h
    f,f+T T! T         bounce up      3-hits  4050 h-h-h
    f,f+T T! O T         straight     4-hits  5390 h-h-h-h
    f,f+T T! O O T         upper      5-hits  5930 h-h-h-h-h          *AS*
    f,f+T T! O O T T         EMF      6-hits  6730 h-h-h-h-h-h
    qcf+T       magnetic gush         1-hit   3500 h                  *AS*
    **double gush tip listed below**
    b,f+T       force boost           1-hit   2200 h                  *PR*
      b,f+T       boost 2             2-hits  4180 h-h                *PR*
        b,f+T       boost 3           3-hits  5940 h-h-h              *PR*
    
    X X         axe kick              3-hits  2745 h-h-h
    X T!        stun blow             2-hits  2650 h-h                *ST*
    X T S       shoulder ram          3-hits  4170 h-h-h
    X T T       big bounce            3-hits  3850 h-h-h
    X T O T     straight punch        4-hits  5190 h-h-h-h
    X T O O T     upper combo         5-hits  5730 h-h-h-h-h          *AS*
    X T O O T T     EMF               6-hits  6530 h-h-h-h-h-h
    X O O X         ankle kick        4-hits  4690 h-h-h-l
    X O O X O O T     upper combo     7-hits  6890 h-h-h-l-h-h-h      *AS*
    X O O X O O T T     EMF           8-hits  7370 h-h-h-l-h-h-h-h
    f+X         groin kick            1-hit   1400 h                  *ST*
    f+X T         bounce              2-hits  2750 h-h
    f+X O T         upper             3-hits  3760 h-h-h              *AS*
    f+X O T T         EMF             4-hits  4880 h-h-h-h
    qcb+X       core press 1          1-hit   2400 h                  *KD* *PR*
    qcf+X       core press 2          1-hit   2400 h                  *KD* *PR*
    
    O O X O O T           lift up     6-hits  6450 h-h-l-h-h-h        *AS*
    O O X O O T T           drop      7-hits  7090 h-h-l-h-h-h-h
    O O X T           straight        4-hits  5000 h-h-l-h
    f,f+O T     straight punch        2-hits  3220 h-h
    f,f+O O T      lift up            3-hits  3960 h-h-h              *AS*
    f,f+O O T T      drop             4-hits  5080 h-h-h-h
    qcf+O       magnetic lure         1-hit   2400 h
    b+O f+T     snap kick-lift        3-hits  3375 h-h-h              *PR*
      b,f+T       boost 2             4-hits  4915 h-h-h-h            *PR*
        b,f+T       boost 3           5-hits  6235 h-h-h-h-h          *PR*
    
    ::SUPERS::
    S+T         Hyper Magnetic Gush   1 hit   - 6325  *Level 1*       *AS*
    f+S+T       Ion Stream            27 hits - 7695  *Level 2*       *PR*
    X+O         Projectile Shield                     *Level 2* (13 sec)
    /\ S+T      Air Ion Stream        17 hits - 6545  *Level 2 air*   *PR*
    b+S+T       Toss Across           15 hits - 11190 *Level 3*
    d+X+O       EM Concussion         33 hits - 15411 *Level 4*       *PR*
    
    ::THROWS::
    R1          Ion Toss              4 hits  - 3700
    b+R1        Narcosis Slam         4 hits  - 3650
    f+R1        Lacerating Lariat     3 hits  - 3625
    d+R1        Magnetic Vertigo      4 hits  - 3600
    /\ R1       Iron Cross            10 hits - 3300
    
    ::RECOVERY::
    T           Shockwave             1 hit   - 3200
    
    ::TAUNT::
    T+X           Show Off
    Down + T+X    Stare Down <<The Exalted>>
    
    ::COUNTERS::
    punch   Parry Punch
    kicks   Shoulder Toss
    lows    Magnetic Dome
    aerial  Magnetic Bubble
    
    ::COSTUMES::
    1A - burgundy
    1B - purple
    2A - black
    2B - red
    3A - blue no gloves; red cape
    3B - red no gloves; purple cape
    4A - red/purple  (original)
    4B - crimson/white
    
    ::ARCADE BOSS::
    Cyclops on Apocalypse Tomb
    
    <<This is still unconfirmed by me, as I can't seem to do it.  However, I
    included it in the hopes that someone else might be able to pull it off.
    submitted by Santiel Creekmore>>
    
    "To do the double gush with magneto tap hard punch once and release it just
    after the first hit of the normal gush connects (i.e.qcf+ hard punch then tap
    hard punch as soon as the first hit connects).  It takes practice."
    
    
    =======================================================
    11. NIGHTCRAWLER  - (Kurt Wagner)
    =======================================================
    S S S           push            3-hits  3480 h-h-h                *KD*
    S S X S S           sword up    5-hits  5210 h-h-h-l-h            *AS*
    S S X X O!          mid kick    5-hits  4895 h-h-h-l-h            *ST*
    S S X X O T           push      7-hits  5495 h-h-h-l-l-h-h
    S S X X O O           slide     7-hits  5495 h-h-h-l-l-h-l        *KD*
    S S X O S           roll rapier 7-hits  6190 h-h-h-h-h-h-h
    S S X O T S           sword up  8-hits  5695 h-h-h-h-h-m-m-m
    S S X O O           flip kick   6-hits  5270 h-h-h-h-h-h          *AS*
    S S O T!          thrash        4-hits  4380 h-h-h-h              *ST*
    S S O T T           blur steel  10-hits 5451 all h
    S S O T S S S           sheath  7-hits  6080 all h
    S S O O O           flip kick   5-hits  5150 h-h-h-l-h
    S T S!          roll rapier     4-hits  5160 h-h-h-h              *ST*
    S X X X O!         stun kick    6-hits  4985 h-h-h-l-l-h          *ST*
    S X X X O O        slide        7-hits  5585 h-h-h-l-l-h-l
    S X X S S           sword up    5-hits  5300 h-h-h-l-h            *AS*
    S X X T S!          roll rapier 6-hits  6450 h-h-h-h-h-h          *ST*
    S X X O S           roll rapier 7-hits  6280 h-h-h-h-h-h-h
    S X X O T S           sword up  8-hits  5785 all h
    S X X O O           flip kick   5-hits  5360 all h                *AS*
    S X O T!          thrash        4-hits  4470 all h                *ST*
    S X O T T           blur steel  10-hits 5541 all h
    S X O T S S S           sheath  7-hits  6170 all h
    S X O O O           flip kick   5-hits  5240 h-h-h-l-h
    S O T!          thrash          3-hits  3580 all h                *ST*
    S O T T           blur steel    9-hits  4957 all h
    S O T S S S           sheath    6-hits  5630 all h
    S O O O           flip kick     4-hits  4480 h-h-l-h
    qcf+S!      rolling rapier      2-hits  3420 h-h                  *ST*
    
    T T         sword lifter        2-hits  2165 h-h                  *AS*
    T S         rolling rapier      2-hits  4460 h-h                  *ST*
    f,f+T       blurring steel      7-hits  2499 all h
    b+T         sword lifter        2-hits  1615 h-h                  *AS*
    qcf+T       tele-slash          3-hits  3240 h
    
    X X X O!          mid kick      5-hits  4315 h-h-l-l-h            *ST*
    X X X O T           push        6-hits  5065 h-h-l-l-h-h
    X X X O O           slide       5-hits  5065 h-h-l-l-h-l
    X X S S           sword up      4-hits  4275 h-h-h-h              *AS*
    X X T S!          roll rapier   5-hits  6020 h-h-h-h-h            *ST*
    X X O T S           sword up    7-hits  5335 h-h-h-h-h-h-h
    X X O O           flip kick     5-hits  4750 h-h-h-h-h            *AS*
    X S           push              2-hits  2650 h-h
    X O T!          thrash          3-hits  3680 h-h-h                *ST*
    X O T T           blur steel    9-hits  5057 all h
    X O T S S S S         sheath    6-hits  5730 all h
    f+X S S       sword lifter      3-hits  3770 h-l-h                *AS*
    f+X T T      sword up           3-hits  3340 h-h-h                *AS*
    f+X T S      roll rapier        4-hits  5360 h-h-h-h
    f+X X O      stun kick          4-hits  3415 h-l-l-h              *ST*
    f+X X O O    slide              5-hits  4315 h-l-l-h-l            *KD*
    f+X X O T S  shove              5-hits  4315 h-l-l-h-h
    f+X O S      roll rapier        5-hits  5270 h-h-h-h-h
    f+X O O      kick lift          4-hits  3910 h-h-h-h              *AS*
    f+X O T S    sword combo        6-hits  4655 h-h-h-m-m-h          *AS*
    b,b+X       acrobatic evade 1   1-hit   2800 h
    qcf+X       slide and slash     2-hits  2517 l-l
    qcb+X       ground BAMF
      L_R          left or right
    /\ qcb+X    ground BAMF
      L_R          left or right
    
    O T!          thrash            2-hits  2660 h-h                  *ST*
    O T T           blur steel      8-hits  4343 all h
    O T S S S           sheath      5-hits  5060 all h
    O O O           flip kick       3-hits  3690 h-l-h
    f+O         rainbow kick        2-hits  1710 h-h                  *KD*
    f+O S           roll rapier     4-hits  4410 h-h-h-h
    f+O T S           sword up      4-hits  3225 all h
    f+O O           flip kick       2-hits  2830 h-h                  *AS*
    d+O d+O         flip kick       2-hits  2560 l-h                  *AS*
    ws+O         vault kick         1-hit   1400 h                    *AS*
    qcb+O       air BAMF
      L_R          left or right
    b,f+O       reverse divekick    1-hit   2300 h                    *KD*
    b,b+O       acrobatic evade 2   1-hit   2800 h
    /\ qcb+O    air BAMF
      L_R          left or right
    /\ O        mad tail spin       3-hits  1350 h-h-h
    
    ::SUPERS::
    S+T         BAMF Confusion      9 hits  - 5396  *Level 1*
    X+O         Chaotic Combo       3 hits  - 7900  *Level 2*
    b+S+T       High in the Sky     5 hits  - 10501 *Level 3*
    f+S+T       Dimensional Rage    14 hits - 10605 *Level 4* (tap T S for 6 sec)
    
    ::THROWS::
    d+R1        Swashbuckler        3 hits  - 3501
    R1          Nice Trip           3 hits  - 3500
    /\ R1       Tele-Driver         3 hits  - 3500
    b+R1        Tail Spin           3 hits  - 3300
    
    ::RECOVERY::
    T           Tele-Sword          1 hit   - 3200
    
    ::TAUNT::
    T+X        Tail Taunt
    
    ::COUNTERS::
    punch   Over Back and Leg Trip
    kicks   Leaping Head Drop
    lows    Leg Lift
    aerial  Tail Flip
    
    ::COSTUMES::
    1A - black
    1B - red/burgundy
    2A - red/black    [X-Men #104]
    2B - yellow/black
    3A - dark blue  [Uncanny X-Men #395]
    3B - dark red
    4A - black w/ white boots and gloves  [Giant Sized X-Men #1]
    4B - very dark blue
    
    ::ARCADE BOSS::
    Mystique on Sentinel Invasion
    
    
    =======================================================
    12. ROGUE  - (unknown)
    =======================================================
    /\ L2      Flying
    /\ qcf+S   sugar and spice #1    1-hit  3250 h                    *ST*
    /\ qcf+T   sugar and spice #2    1-hit  3250 h                    *KD*
    S S!       stun jab              2-hits 3115 h-h                  *ST*
    S S S        upper               3-hits 4435 h-h-h                *AS*
    S S T        over punch          3-hits 4835 h-h-m
    S T S S        upper             4-hits 5230 h-h-h-h              *AS*
    S T S T        over punch        4-hits 5580 h-h-h-h
    S T T        punch back          3-hits 4155 h-h-h
    S T O T T        upper           5-hits 6520 h-h-h-h-h            *AS*
    S T O T O S!       stun mid      6-hits 6965 h-h-h-h-l-h          *ST*
    S T O T O S S      upper         7-hits 7625 h-h-h-h-l-h-h        *AS*
    S T O T O T        over punch    6-hits 7115 h-h-h-h-l-m
    S T O O          leg lift        4-hits 5450 h-h-h-h              *AS*
    S T O O T          chase punch   5-hits 6680 h-h-h-h-h
    S X X T        upper             4-hits 5650 h-h-h-h              *AS*
    S X X X        boot stomp        4-hits 5650 h-h-h-h
    S X O T T        upper           5-hits 6520 h-h-h-h-h            *AS*
    S X O T O S!       stun mid      6-hits 6965 h-h-h-h-l-h          *ST*
    S X O T O S S      upper         7-hits 7625 h-h-h-h-l-h-h        *AS*
    S X O T O T        over punch    6-hits 7115 h-h-h-h-l-m
    S X O O        leg lift          4-hits 5450 h-h-h-h              *AS*
    S X O O T        chase punch     5-hits 6680 h-h-h-h-h
    S O T T        upper             4-hits 5760 h-h-h-h              *AS*
    S O T O S!       stun mid        5-hits 6310 h-h-h-l-h            *ST*
    S O T O S S      upper           6-hits 7135 h-h-h-l-h-h          *AS*
    S O T O T        over punch      5-hits 6490 h-h-h-l-m
    S O O        leg lift            3-hits 4505 h-h-h                *AS*
    S O O T        chase punch       4-hits 5940 h-h-h-h
    f+S        rogue rush 1
      T           launcher           2-hits 3775 h-h                  *AS*
      S S         finisher           3-hits 4635 h-h-h
    qcf+S      jaw splitter 1        1-hit  2750 h                    *JU*
    qcb+S      belle ringer 1        1-hit  2750 h                    *KD*
    
    
    T S S        upper               3-hits 4255 h-h-h                *AS*
    T S T        over punch          3-hits 4655 h-h-m
    T T        punch back            2-hits 3025 h-h
    T O T T        upper             4-hits 5760 h-h-h-h              *AS*
    T O T O S!       stun mid        5-hits 6310 h-h-h-l-h            *ST*
    T O T O T        over punch      5-hits 6490 h-h-h-l-m
    T O O          leg lift          3-hits 4505 h-h-h                *AS*
    T O O T          chase punch     4-hits 5940 h-h-h-h
    d+T d+T    pop fly               2-hits 3125 h-h                  *AS*
    df+T       pop fly               1-hit  1750 h                    *AS*
    b+T        hammer fall           1-hit  1950 m                    *KD*
    f+T T S S! S   Rush combo        5-hits 6740 h-h-h-h-h            *AS*
    f,f+T!     shoulder charge       1-hit  1850 h                    *ST*
    qcf+T      jaw splitter 2        1-hit  3250 h                    *AS*
    qcb+T      belle ringer 2        1-hit  3250 h
    
    X X T        upper               3-hits 4735 h-h-h                *AS*
    X X X        boot stomp          3-hits 4735 h-h-h
    X O T T        upper             4-hits 5760 h-h-h-h              *AS*
    X O T O S!       stun mid        5-hits 6310 h-h-h-l-h            *ST*
    X O T O T        over punch      5-hits 6490 h-h-h-l-m
    X O O        leg lift            3-hits 4505 h-h-h                *AS*
    X O O T        chase punch       4-hits 5940 h-h-h-h
    b+X        boot stomp            1-hit  2250 h
    
    O T T        upper               3-hits 4855 h-h-h                *AS*
    O T O S!       stun mid          4-hits 5510 h-h-l-h              *ST*
    O T O T        over punch        4-hits 5720 h-h-l-m
    O O        leg lift              2-hits 3415 h-h                  *AS*
    O O T        chase punch         3-hits 5055 h-h-h
    b+O        leg lift              1-hit  1850 h                    *AS*
    d+O d+O   leg sweep              2-hits 3125 l-l                  *ST*
    
    qcf+O      southern charm        *throw*  *absorb*
               (also heals her)
    qcb+X      absorbed ability  (after using southern charm)
      Bastion        homing orbs     2-hits 3000 h                    *PR*
      Beast          handspring
          1-hit  2750 h
      Betsy          psi dagger      1-hit  3150 h                    *throw*
      Bishop         beam fists      3-hits 3    h                    *PR*
      Blob           earthquake      1-hit  2750 h                    *PR*
      Cyclops        head beam shot  1-hit  2750 h                    *PR*
      D. Phoenix     solar flare     2-hits 4500 h                    *PR*
        <Rob Depew>
      Forge          mine toss       1-hit  2750 h                    *PR*
      Gambit         150% damage     6 sec
      Havok          low plasma      1-hit  2750 h                    *PR*
      Juggernaut     head charge     1-hit  2750 h
      Lady D         long arms       2-hits 3000 h                    *PR*
      Magneto        core press      1-hit  2750 h                    *PR*
      Mystique       hurricane flip  1-hit  2750 h                    *throw*
      Nightcrawler   BAMF! (tap left or right to determine location)
      Phoenix        psi bolt        1-hit  2750 h                    *PR*
      Psylocke       ninja uppercut  2-hits 3000 h                    *JU*
      Rogue          short elbow     1-hit  1567 h
      Sabretooth     150% damage     6 sec
      Sentinel A     ion balls       1-hit  1450 h                    *PR*
      Sentinel B     ion stream      9-hits 4725 h                    *PR*
      Storm          lightning drill 1-hit  750  h
      Toad           venom spit      1-hit  2750 h                    *PR*
      Wolverine      health recover  3000pts
    
    ::SUPERS::
    X+O        Take Your Breath       2 hits  - 5000  *Level 1* *absorb*
    /\ S+T     Hyper Belle Ringer     1 hit   - 5500  *Level 1 air*
    b+S+T      Brown Sugar            16 hits - 7600  *Level 2*
    S+T        Bone Breaking Blows    5 hits  - 8760  *Level 2*
    f+S+T      Meteor Punch           3 hits  - 10780 *Level 3*
    f+X+O      Around the World       4 hits  - 15000 *Level 4*
    
    ::THROWS::
    /\ qcf+O   Bluegrass Bash         1 hit  - 3800
    /\ R1      High Tease             2 hits - 3700
    b+R1       Back Therapy           4 hits - 3600
    R1         Volley spike           3 hits - 3300
    qcf+O      Southern Charm         1 hit  - 3050 *absorb*
    
    ::RECOVERY::
    T          Sky Punch              1 hit  - 3200
    
    ::TAUNT::
    T+X        Kiss Me   (stuns for 1 sec if the heart hits - unblockable)
    
    ::COUNTERS::
    punch   Flying Grab and Smash
    kicks   Shoulder Toss
    lows    Low Punch
    aerial  Down Punch
    
    ::COSTUMES::
    1A - red/blue          [X-Men #109]
    1B - dark blue/olive
    2A - yellow/black     [X-Men #103]
    2B - lt. red/black
    3A - pink spacesuit  [Uncanny X-Men #348]
    3B - red spacesuit
    4A - green/yellow "X"  [X-Men #107]
    4B - purple/pink "X"
    
    ::ARCADE BOSS::
    Magneto on Apocalypse Tomb
    
    
    =======================================================
    13. FORGE  - (unknown)
    =======================================================
    /\ qcf+S_T   air shell discharge 1-hit  1600 h                    *PR*
    /\ qcb+S_T   mine drop           1-hit  2800 h                    *PR*
    S S T        gun lift            3-hits 3840 h-h-h                *AS*
    S S S T      gun pop             5-hits 5840 h-h-h-h-h            *AS*
    S T S S T    gun lift            5-hits 5700 h-h-h-h-h            *AS*
    S T T T      slap away           4-hits 4790 h-h-m-h
    S T X T T T  Forge combo         6-hits 6140 h-h-h-m-m-h
    S X!         groin kick          2-hits 2560 h-h                  *ST*
    S X S S T    gun pop             6-hits 6490 h-h-h-h-h-h          *AS*
    S X S T      gun lift            4-hits 4800 h-h-h-h              *AS*
    S X T        slap away           3-hits 3920 h-h-h
    S X O T      gun lift            4-hits 4702 h-h-l-h              *AS*
    S X O X      dash knee           4-hits 4720 h-h-l-h              *KD*
    S X O O      kick away           4-hits 4720 h-h-l-h
    S O O        dual kicks          3-hits 4020 h-h-h
    f+S T T T!   ranged stun         4-hits 4180 h-h-x-x              *ST*
                                                 (x = unblockable!)
    f+S S!           gun pop         3-hits 4020 h-h-h                *AS*
    f+S T T T! T     bullet barrage  5-hits 5200 h-h-x-x-x            *PR*
    
    f+S X T T T      Forge combo     5-hits 5440 h-h-m-m-m            *KD*
    qcf+S        low shell discharge 1-hit  2900 h                    *PR*
    
    T S S T      gun lift            4-hits 4990 h-h-h-h
    T T T        wide punch          3-hits 3930 h-m-h
    T X T T T    Forge combo         5-hits 5540 h-h-m-m-m
    b+T          backhand            1-hit  1600 h                    *AS*
    df+T         flare shot          1-hit  1600 h                    *AS*
    qcf+T        shell discharge     1-hit  2900 h                    *PR*
    qcb+T        deadly spider       1-hit  2700 l                    *PR*
    
    f+X!         groin kick          1-hit  1400 h                    *ST*
    d+X ws+T     low kick lift       2-hits 2740 l-h                  *AS*
    d+X d+T      low rifle           2-hits 2380 l-h                  *ST*
    X T T T      Forge combo         4-hits 4700 h-m-m-m
    
    O O          dual kicks          2-hits 3040 h-h
    b+O          roundhouse          1-hit  1600 h                    *KD*
    qcb+O        duck and cover      3-hits 2430 l-l-l
    qcf+O        mine toss           1-hit  2800 h                    *PR*
    /\ O         drill kicks         2-hits 1805 h-h
    qcb+X        reload
      S!           trap shot         1-hit  1000 h                    *ST 1 sec*
      T            beam shot         1-hit  2200 h
      X            launch orb        1-hit  2600 h                    *JU*
      O            plasma flame      5-hits 3200 h
      R1           spread shot       1-hit  1200 h
      R2           double helix shot 1-hit  1400 h
    qcb+S        primary weapon      varies                           *PR*
                 (whatever is currently LOADED; default = trap shot)
    
    ::SUPERS::
    S+T       Semi-Automatic        11 hits - 5192  *Level 1* *PR*
    /\ S+T    Blazing Barrel        5 hits  - 5000  *Level 2 air* *PR*
    f+S+T     The Neutralizer       1 hit   - 7300  *Level 2*  *PR*
                (no super 8 sec)
    X+O       Outer Orbit           1 hit   - 10750 *Level 3*
      S_T_X_O    DETONATE!
    
    d+S+T     Machine Gun                       *Level 3* <<BadStorm>> *PR*
              then tap repeatedly (can vary between buttons)
      S = small bullets             26 hits - 5600  *JU*
      T = green bursts              21 hits - 6300  *JU*
      X = purple ions               33 hits - 9900  *JU*
      O = blue shots                21 hits - 8000  *JU*
    
    b+S+T     Tribal Spirits        52 hits - 14820 *Level 4*  *PR*
    
    ::THROWS::
    d+R1      I'm Shocked           3 hits  - 3651
    b+R1      Plasma Core           3 hits  - 3300
    R1        Boot Shot             4 hits  - 3501
    
    ::RECOVERY::
    T         Proximity Charge      1 hit   - 3200  *PR*
    
    ::TAUNT::
    T+X       Gun Cock
    
    ::COUNTERS::
    punch   Body Toss
    kicks   Flip Around and Kick
    lows    Gun Lift
    aerial  Gun Shot
    
    ::COSTUMES::
    1A - black/yellow suit
    1B - black/red suit
    2A - blue suit w/ headband
    2B - tan/brown camouflage suit w/ headband
    3A - dark blue suit w/ yellow belt
    3B - red suit w/ yellow belt
    4A - blue/yellow X suit
    4B - green/gray X suit
    
    ::ARCADE BOSS::
    Storm on Morlock Sewers
    
    
    =======================================================
    14. JUGGERNAUT  - (Cain Marko)
    
    =======================================================
    S S S      axe swing        3-hits  3975 h-h-h                    *ST*
    SSSTTSS    juggie combo     7-hits  7675 h-h-h-h-l-m-h
    S S S S    overhead punch   4-hits  5340 h-h-h-m
    S S O      juggie upper     3-hits  4135 h-h-h                    *JU*
    S T T      power sweep      3-hits  4385 h-h-h                    *ST*
    S X X X    backhands        4-hits  5210 h-h-h-h
      T T        finisher       6-hits  7165 h-h-h-h-h-h              *ST*
    S X O X        headbutt     4-hits  5600 h-h-h-h                  *KD*
    S X O T        grounder     4-hits  5530 h-h-h-h
    S O        juggie upper     2-hits  3015 h-h                      *JU*
    f+S!       dual fists       1-hit   1650 h                        *ST*
    f+S S        overhead       2-hits  3405 h-m                      *KD*
    f+STTSS    juggie combo     5-hits  6710 h-h-l-m-h
    f+STTTT    knuckle combo    5-hits  6760 h-h-h-h-h
    f+S X X X  beat down        4-hits  5830 h-h-h-h                  *KD*
    b,f+S      double smash     2-hits  3705 h-h
    /\ qcf+S   hammer fists     2-hits  3705 h-h
    
    T T        power sweep      2-hits  3395 h-h                      *ST*
    f+T        shoulder ram     1-hit   1750 h
    df+T       hammer head      2-hits  2565 h-h
    d+T        groin jab        1-hit   1550 h                        *ST*
    b,f+T      rush punch       1-hit   3850 h
    
    X X X      backhand         3-hits  4345 h-h-h
      T T        stun punch     5-hits  6660 h-h-h-h-h                *ST*
    X O X        head butt      3-hits  4785 h-h-h                    *KD*
    X O T        grounder       3-hits  4705 h-h-h
    f+X        funny punches
      X X        headbutt       3-hits  4705 h-h-h                    *KD*
      X T        knuckles       3-hits  4865 h-h-h                    *ST*
      T          knuckle down   2-hits  3495 h-h                      *ST*
      O          juggle lift    2-hits  2865 h-h                      *JU*
    b,f+X      upper burst      1-hit   3450 h                        *JU*
    qcf+X      ramming speed    1-hit   3850 h
    
    O X        head butt        2-hits  3615 h-h                      *KD*
    O T        grounder         2-hits  3525 h-h
    b+O        uppercut         1-hit   1850 h                        *JU*
    b,f+O      overhead slam    1-hit   3550 m                        *KD*
    
    ::SUPERS::
    X+O        Steamroller      4 hits  - 5600  *Level 1*
    /\ S+T     Air Rampage      2 hits  - 6200  *Level 1 air*
    S+T        Jackhammer       2 hits  - 7900  *Level 2*
    b+S+T      Annihilation     3 hits  - 11940 *Level 3*
    f+S+T      Insanity         11 hits - 15300 *Level 4*
    d+O+X      Projectile Shield                *Level 1 & 3*  (15 sec) <<El
    Gimpo>>
               (projectiles will not stun him)
    
    ::THROWS::
    qcf+O      cyttorak grip    3 hits  - 4101
    qcb+T      get down here    2 hits  - 3900  *anti-jump*
    d+R1       Triple Smash     4 hits  - 3800
    b+R1       Stampede         4 hits  - 3700
    R1         Arm Swing        1 hit   - 3550
    /\ R1      Piledriver       2 hits  - 3300
    
    ::RECOVERY::
    T          Fist Stomp       1 hit   - 2650
    
    ::TAUNT::
    T+X        Come On   (it does damage!)
    
    ::COUNTERS::
    punch   Giant Swing
    kicks   Back Toss and Throw Away
    lows    Lifter
    aerial  Down Punch
    
    ::COSTUMES::
    1A - brown armor
    1B - blue armor
    2A - white armor  (articulated)
    2B - red armor  (articulated)
    3A - blue armor w/ gold knuckles
    3B - red-brown armor w/ white knuckles
    4A - brown armor plain (no details)
    4B - black armor plain (no details)
    
    ::ARCADE BOSS::
    Rogue on Apocalypse Tomb
    
    
    =======================================================
    15. HAVOK  - (Alexander Summers)
    =======================================================
    S S X X!    stun kick            5-hits  4030 h-h-h-h-h           *ST*
    S S T       knuckle up           4-hits  4030 h-h-h-h             *JU*
    S S T T       plasma up          5-hits  5470 h-h-h-h-h           *AS*
    S T T!      stun elbow           3-hits  3720 h-h-h               *ST*
    S X X!      stun kick            3-hits  3310 h-h-h               *ST*
    S O O       calf kick            3-hits  4840 h-h-h
    df+S        mini-launch          1-hit   1300 h                   *JU*
    b+S         smashing fists
    
      S S X X      quick jabs/kicks  5-hits  4230 h-h-h-h-h
      T!           stun elbow        2-hits  2850 h-h                 *ST*
      X O          forward kicks     3-hits  3780 h-h-h               *KD*
    f,f+S       rushing low chaos    1-hit   3000 h
    b,b+S       chaos combo          2-hits  3705 h-h
    qcf+S       high plasma blast    1-hit   2700 h                   *PR*
    qcb+S       upper combo          2-hits  2755 h-h                 *AS*
    
    T T!        elbow rush           2-hits  2705 h-h                 *ST*
      S           plasma fist        3-hits  5105 h-h-h
      X O         side kicks         4-hits  4715 h-h-h-h
      O           twin kicks         4-hits  4355 h-h-h-h
    f+T T       elbow upper          2-hits  2750 m-h                 *JU*
    f,f+T       twin chaos rush      1-hit   3200 h
    b+T!        lateral blows        2-hits  1805 h-h                 *ST*
    b+T,T       havok hammer         3-hits  3405 h-h-m               *KD*
    b,b+T       swinging uppercut    1-hit   2200 h                   *JU*
    b,b+T,T       chaos uppercut     2-hits  4360 h-h                 *AS*
    qcf+T       low plasma blast     1-hit   2700 h                   *PR*
    qcb+T       plasma splitter      1-hit   3700 h                   *PR*
    
    X X!        head kick            2-hits  2245 h-h                 *ST*
    f,f+X X O   3 kick combo         3-hits  3350 h-h-h
    b+X X X!    slice kicks          3-hits  3830 h-h-h               *ST*
    b+X T T     knee-punch-beam      4-hits  4360 h-h-h-h             *PR*
    
    O O         calf kick            2-hits  3960 h-h
    f+O O       knee-side kick       2-hits  2980 h-h                 *KD*
    f,f+O       spear kick           1-hit   2700 h                   *AS*
    b+O         sky kick
                 1-hit   1400 h                   *KD*
    qcb+O       sensational kicks    3-hits  2700 h-l-h               *AS*
    /\ qcf+S_T  plasma blast 1       1-hit   2700 h                   *PR*
    /\ qcb+S_T  plasma blast 2       1-hit   2700 h                   *PR*
    
    ::SUPERS::
    f+S+T       Universal Meltdown   9 hits  - 5860  *Level 1*
    S+T         Cosmic Burst         14 hits - 7630  *Level 2*
    /\ S+T      Air Cosmic Burst     14 hits - 7000  *Level 2 air*
    X+O         Omni Blast           1 hit   - 11300 *Level 3*
    b+X+O       Plasma Bomb          1 hit   - 15700 *Level 4*
    
    ::THROWS::
    b,f+O       plasma pulse         3 hits  - 3700  (can't throw Blob)
    R1          back kick            2 hits  - 3600
    b+R1        angry slam           1 hit   - 3400
    
    ::RECOVERY::
    T           Omni Pulse           1 hit   - 2650
    
    ::TAUNT::
    T+X           Flash Knuckles
    Down + T+X    Leg Stretch <<The Exalted>>
    
    ::COUNTERS::
    punch   Armbar
    kicks   Over Flip and Kick
    lows    Low Beam
    aerial  Beam
    
    ::COSTUMES::
    1A - blue suit (with rings on chest)
    1B - red suit (with rings on chest)
    2A - red/black "X" suit
    2B - black/yellow "X" suit
    3A - black suit (BIG rings on chest; red cords on shoulders) [X-Factor #143]
    3B - red suit  (BIG rings on chest; black cords on shoulders)
    4A - black suit  (red cords on shoulders)  [X-Factor #118]
    4B - yellow suit  (black cords on shoulders)
    
    ::ARCADE BOSS::
    Cyclops on Danger Room
    
    
    =======================================================
    16. LADY DEATHSTRIKE  - (Yuriko Oyama)
    =======================================================
    S S S       stretch              3-hits  3820 h-h-h
    S S T T T S!sneaky stun          6-hits  5460 h-h-h-h-h-h         *ST*
    S T!        stun jab             2-hits  2460 h-h                 *ST*
    S T S T     stretch              4-hits  4840 h-h-h-h
    S T T       power palm           3-hits  3900 h-h-h               *KD*
    S T X       wheel kick           4-hits  3585 h-h-h-h             *KD*
    S X T!      stretch              3-hits  3810 h-h-h               *ST*
    S X T O O   wheel kicks          5-hits  5800 h-h-h-h-h
    S X X T     stretch              4-hits  6020 h-h-l-h
    S X O       hook kick            3-hits  3730 h-h-h               *KD*
    b+S!        stun palm            1-hit   1400 h                   *ST*
      S S T       triple punch       4-hits  5040 h-h-h-h
      T T          claw sky          3-hits  4120 h-h-h               *AS*
      T O          claw-kick         3-hits  4760 h-h-h               *JU*
    qcf+S       deadly roll
      S           finger lifter      1-hit   1800 h                   *AS*
      X           slide              1-hit   1500 l
      O O         flips              3-hits  3535 h-h-h               *JU*
    f,f+S       samurai charge       2-hits  3420 h-h                 *AS*
    f+S         ninja pull in        1-hit   2700 h                   *PR*
       b+S!        upon hit          2-hits  3555 h-h                 *ST*
    qcb+S       skewered 1           2-hits  3230 h-h                 *PR*
    
    T S         power palm           2-hits  3040 h-h                 *KD*
    T T         claw lift            2-hits  3040 h-h                 *AS*
    T O         flip kick            2-hits  3760 h-h                 *JU*
    f+T!        chest exam           2-hits  2280 h-h                 *ST*
      S            rib spreader      4-hits  4830 h-h-h-h
    b+T T!      stun palm            2-hits  2660 h-h                 *ST*
      T           death blows        3-hits  4100 h-h-h
      X           wheel kick         4-hits  3785 h-h-h-h
    f,f+T       deadly needle        2-hits  3040 h-h                 *KD*
    f,f+T S     deadly claw          2-hits  2860 h-h
    f,f+T O     deadly kicks         2-hits  3760 h-h                 *JU*
    qcf+T       telescoping lash     1-hit   3100 h
    qcb+T       skewered 2           1-hit   3500 h                   *PR*
    
    X X T       stretch              3-hits  5450 h-l-h               *PR*
    X T!        stretch              2-hits  2920 h-h                 *ST*
    X O         hook kick            2-hits  2830 h-h                 *KD*
    f+X T       kick/claw            2-hits  2660 h-h
      S O         low jab/round      4-hits  4970 h-h-l-h
      T!          long jab           3-hits  4100 h-h-h               *ST*
    b+X X       jump/side kicks      2-hits  3400 h-h
    d+X X       kick slide           2-hits  2600 l-l
    qcb+X       deadly flip          2-hits  3135 m-m                 *KD*
      T T         claws up           4-hits  5535 m-m-h-h             *AS*
      O           flip kick          3-hits  5055 m-m-h               *JU*
    
    O O O       wheel kick           3-hits  3910 h-h-h
    b+O O       ankle-high kick      2-hits  2730 h-h                 *KD*
    b+O X       overhead wheels      3-hits  2645 l-h-h
      X           more wheel kicks   5-hits  3750 l-h-h-h-h
      O T           long arms        5-hits  5795 l-h-h-l-h           *PR*
    f+O T       low-high stretch     4-hits  3660 h-h-l-h             *PR*
    f,f+O       piston kicks         2-hits  2945 h-h                 *JU*
    df+O O      flip kicks           3-hits  3535 h-h-h               *JU*
    qcb+O       reaver strike        1-hit   3300 h
      d+X          during kick
           2-hits  4650 h-h
    /\ qcf+S_T  reaver spin          5-hits  4000 h
    
    ::SUPERS::
    S+T         Ravasso              7 hits  - 6500  *Level 1*
    X+O         Reaver Raze          5 hits  - 8100  *Level 2*
    f+S+T       Violent Extremities  9 hits  - 11300 *Level 3*
    b+S+T       Lotus Blossom        13 hits - 15680 *Level 4*
    
    ::THROWS::
    b+R1        Judo Flip            1 hit - 3450
    R1          Unhappy Return       1 hit - 3650
    
    ::RECOVERY::
    T           Surprise Reach       1 hit - 2650
    
    ::TAUNT::
    T+X         Loathing
    
    ::COUNTERS::
    punch   Body Toss
    kicks   Flip Around and Kick
    lows    Sweep
    aerial  Arm Stretch
    
    ::COSTUMES::
    1A - black uniform
    1B - red uniform
    2A - orange/gold uniform w/ mask
    2B - cyan/blue uniform w/ mask
    3A - black/white cyborg
    3B - red/white cyborg
    4A - yellow/white uniform
    4B - black/white uniform
    
    ::ARCADE BOSS::
    Wolverine on Savage Land
    
    
    =======================================================
    17. BETSY  - (Eliazbeth Braddock)
    =======================================================
    S X X X      roundhouse        4-hits  4520 h-h-h-h
    S X O        hook kick         4-hits  3630 h-h-h-m               *KD*
    S T T        backhands         5-hits  3515 h-h-h-h-h
    S T O X      roundhouse        5-hits  4415 h-h-h-h-h
    S O          snap kick         2-hits  2640 h-h
    f+S T        knife combo
      T T          blade thrusts   4-hits  4040 h-h-h-h               *KD*
      O O          cartwheels      5-hits  4605 h-h-h-m-m
        X            overhead kick 7-hits  5505 h-h-h-m-m-m-m
    qcf+S        ripline fists     3-hits  2700 h-h-h                 *KD*
    
    T T          backhands         4-hits  2625 h-h-h-h
    T O X        roundhouse        4-hits  3665 h-h-h-h
    f+T          dual tap          2-hits  1520 h-h
    b+T          hand slash
      T            stun punch      2-hits  2650 h-h                   *ST*
        O            high kick     3-hits  3770 h-h-h                 *JU*
          O            side kick   4-hits  4960 h-h-h-h
    d+T          low dual tap      2-hits  1615 h-h
    qcb+T!       piercing knife    1-hit   2200 h                     *ST*
    qcf+T        ninja assault     4-hits  2890 h-h-h-h               *AS*
    
    X X X        roundhouse        3-hits  3740 h-h-h
    X O          hook kick         3-hits  2730 h-h-m                 *KD*
    qcf+X        severing swirl
    b,b+X        kendo hop 1
    qcb+X        dragon tooth      2-hits  3040 h-h
    /\ qcb+X     air dragon fang   2-hits  3610 h-h
    
    f+O          round-axe kick    2-hits  1710 h-m                   *KD*
    f,f+O X S!   stun blade        3-hits  3780 h-l-h                 *ST*
      T            high palm       4-hits  4900 h-l-h-h
    b,b+O        kendo hop 2
    d+O          double sweep      2-hits  1710 l-l
    
    ::SUPERS::
    S+T          Psionic Wings     9 hits  - 4780  *Level 1*
    X+O          Ninja Fury        6 hits  - 7300  *Level 2*
    b+S+T        Head Trauma       13 hits - 12751 *Level 3*
    f+S+T        Mental Embrace    ? hit   - 16250 *Level 4*
    
    ::THROWS::
    d+R1         Telepathic Link   1 hit   - 3850
    R1           Illusion Kick     2 hits  - 3641
    b+R1         Catapult          3 hits  - 3601
    /\ R1        Blade slice       3 hits  - 3400
    
    ::RECOVERY::
    T            Cartwheel         1 hit   - 2650
    
    ::TAUNT::
    T+X          Bow of Honor
    
    ::COUNTERS::
    punch   Multiples and Trip
    kicks   Over Flip and Kick
    lows    Flip Kicks
    aerial  Kick
    
    ::COSTUMES::
    1A - dark blue swimsuit  [Xtreme X-Men #1]
    1B - red swimsuit
    2A - green 2-piece swimsuit
    2B - orange-brown 2-piece swimsuit
    3A - blue and gray space suit
    3B - gold and gray space suit
    4A - royal blue swimsuit     [Uncanny X-Men #256]
    4B - black swimsuit (she seems a little TOO pale!)
    
    ::ARCADE BOSS::
    Sabretooth on Morlock Tunnels
    
    
    =======================================================
    18. BASTION  - (unknown)
    =======================================================
    S S S       over punch           3-hits  3510 h-h-h
    S X S!      stun jab             3-hits  3680 h-h-h               *ST*
    SXSS        beam fist            5-hits  4980 h-h-h-h-h           *PR*
    S X T       stun upper           4-hits  5260 h-h-h-h             *AS*
    S X X X O   axe kick             4-hits  4730 h-h-h-h  m          *KD*
    S T T       punch upper          5-hits  4760 h-h-h-h-h           *AS*
    S O O!      stun kick            3-hits  3750 h-h-h               *ST*
    f,f+S       uppercut             1-hit   2000 h                   *JU*
    f,f+S T       beam away          3-hits  3700 h-h-h               *PR*
    b+S S       juggler              2-hits  3020 m-h                 *JU*
    qcb+S       homing orbs          1-hit   1200 h                   *PR*
    qcf+S       low beam             1-hit   3200 h                   *PR*
    
    T T         haymaker upper       2-hits  2830 h-h                 *AS*
    f+T T T     double tap lift      4-hits  3940 h-h-h-h             *AS*
    qcf+T       high beam            1-hit   2700 h                   *PR*
    qcb+T       death stab           1-hit   3000 h
    f,f+T       gut buster uppercut  2-hits  3420 h-h                 *AS*
    
    X S!        stun jab             2-hits  2660 h-h                 *ST*
    X S S         beam off           4-hits  4160 h-h-h-h             *PR*
    X S T S T S straight             6-hits  6080 all h
    XST XT      lifter combo         6-hits  6580 all h               *AS*
    X T         stun upper           3-hits  4460 h-h-h               *AS*
    X X X O       axe kick           3-hits  3860 h-h-h  m            *KD*
    qcf+X       crouch dash
    qcb+X       crouch evade
    
    O O!        stun boot            2-hits  2740 h-h                 *ST*
    f+O         rocket kick          2-hits  1425 h-h
    b+O         high angle kick      1-hit   1700 h                   *KD*
    f,f+O       spin kick            1-hit   2200 h
    qcb+O       crazy kicks          3-hits  2835 h-l-h            *AS on 1st hit*
    /\ qcf+S_T    air beam 1         1-hit   2700 h                   *PR*
    /\ qcb+S_T    air beam 2         1-hit   2700 h                   *PR*
    
    ::SUPERS::
    S+T        Search Light          8 hits  - 7600  *Level 1*
    f+S+T      Hyper Beam            15 hits - 8550  *Level 2*
    /\ S+T     Air Hyper Beam        22 hits - 8580  *Level 2 air*
    X+O        Hyper Ground Pound    18 hits - 11340 *Level 3*
    b+S+T      Celestial Death       15 hits - 13500 *Level 4*  (variable damage)
    
    ::THROWS::
    d+R1       Sky Toss              2 hits  - 4001
    b+R1       Beam shot             3 hits  - 3900
    /\ R1      Knee Job              2 hits  - 3750
    R1         Off the foot          4 hits  - 3501
    
    ::RECOVERY::
    T          Ion Response          1 hit   - 2650  *PR*
    
    ::TAUNT::
    T+X        You're Next
    
    ::COUNTERS::
    punch   Multiples and Trip
    kicks   Over Flip and Kick
    lows    Rushing Punch Combo
    aerial  Beam shot
    
    ::COSTUMES::
    1A - black and purple suit
    1B - green and blue suit
    2A - orange suit
    2B - blue suit
    3A - VIBRANT orange suit
    3B - VIBRANT blue suit (TRON anyone? ^_^)
    4A - flat black and dull purple suit
    4B - trendy black suit (tie, jacket, and even shoe coverings!  It's 007!!!)
    
    ::ARCADE BOSS::
    Dark Phoenix on Citadel
    
    
    =======================================================
    19. SENTINEL A  - (unknown)
    =======================================================
    S S          backhand
      T            straight         3-hits  4405 h-h-h
      f+T T        double fist      4-hits  5440 h-h-h-h
      O!           step 1           3-hits  4245 h-h-h                *ST*
        O            step 2         4-hits  5400 h-h-h-h
    S S S!       stun clobber       3-hits  4245 h-h-h                *ST*
    S X          stun boot          2-hits  2755 h-h                  *ST*
    S X X          big step         3-hits  4235 h-h-h
    S T          swipe              2-hits  3025 h-h
    S O          stun punt          2-hits  3025 h-h                  *ST*
    S O O          big step         3-hits  4345 h-h-h
    qcb+S        low mutant macabre 8-hits  3508 all h
      S            (after 7 hits)   8-hits  3681 all h
    qcf+S        binary orbs        2-hits  3895 h-h                  *PR*
    f+S          elbow hack         1-hit   1850 h                    *KD*
    b+S S S!     stun spin          3-hits  4445 m-h-h                *ST*
    b+S T        straight punch     2-hits  3405 m-h
    f,f+S        crushing blow      1-hit   3350 h
    
    T!           stun axe           1-hit   1650 h                    *ST*
    T T            axe juggle       2-hits  3765 h-h                  *JU*
    b,b+T        death hammer       1-hit   3350 m
    qcf+T        six-two slam       2-hits  4095 h-h
    qcb+T        hi mutant macabre  8-hits  3508 all h
      T            (after 7 hits)   8-hits  3681
    f+T,T        double fists       2-hits  3295 h-h
    f,f+T        crushing fist      6-hits  3780 h                    *KD*
    
    X!           shin kick          1-hit   1450 h                    *ST*
      X            big step         2-hits  3115 h-h
    f,f+X        gut buster         1-hit   3250 h
    qcb+X        mini tremor        1-hit   3250 h
    
    O! O         big step           2-hits  3235 h                    *ST*
    b+O          axe kick           1-hit   2050 h                    *KD*
    b,b+O        jazz knee          1-hit   2250 m
    qcb+O        major tremor       1-hit   3350 h
    d+O          big sweep          1-hit   1750 h                    *ST*
    f+O S S      finisher           3-hits  4435 h-h-h
    
    ::SUPERS::
    d+S+T        Ground Pound       1 hit   - 5750   *Level 1*
    /\ S+T       Air Death Hammer   1 hit   - 5800   *Level 1 air*
    b+S+T        Macabre Mash       25 hits - 9144   *Level 2*
     S S S S T     follow up
    S+T          Hyper Beam         14 hits - 7840   *Level 2*
    X+O          Power Up                            *Level 3*  (Damage 150% 10
    sec)
    f+S+T        Mutant Massacre    1 hit   - 10700  *Level 3*
    f+X+O        Dial-A-Combo       9 hits  - 14660  *Level 4*
    
    ::THROWS::
    R1           Headbutt           3 hits   - 3700
    b+R1         Gravity Slame      2 hits   - 3600
    /\ R1        Head Smash         2 hits   - 3500
    
    ::RECOVERY::
    T            Hammer Smash       1 hit    - 2650
    
    ::TAUNT::
    T+X          Disapproval
    
    ::COUNTERS::
    punch   Giant Swing
    kicks   Back Toss and Throw
    lows    Low Punch
    aerial  Dropkick
    
    ::COSTUMES::
    1A - black body, purple head
    1B - dark gray body, blue head
    2A - purple and magenta body
    2B - brown and blue body
    3A - red and black body
    3B - blue and gray body
    4A - dark brown-gray body and purple head
    4B - green body
    
    ::ARCADE BOSS::
    Magneto on Citadel
    
    
    =======================================================
    20. SENTINEL B  - (unknown)
    =======================================================
    /\ L2        flying
    S S O O      roundhouse          4-hits  4950 h-h-h-h
    S T S        glow smash          3-hits  3810 h-h-h
    S T T        uppercut            3-hits  3490 h-h-h               *AS*
    S T O S      low slash           4-hits  4770 h-h-h-m
    S T O S S      ion break                                          *bad PR*
    S T O X      back kick           4-hits  4770 h-h-h-h
      f+T          surprise fist     5-hits  5610 h-h-h-h-h
    S T O O      axe kick            4-hits  4630 h-h-h-m             *KD*
    S S b+S      glow ball           3-hits  3990 h-h-h               *PR*
    f+S T T      mega lifter         3-hits  3490 h-h-h               *AS*
    f+S T S      ion push            3-hits  3810 h-h-h
    b+S S        overhead-ion drop   1-hit   1600 m                   *bad PR*
    b+S T        upper               2-hits  2860 m-h                 *AS*
    b,b+S        homing orbs         2-hits  1805 h-h                 *PR*
    qcf+S        ion stream
              10-hits 2805 all l               *PR*
    qcb+S        ion uppercut        1-hit   3400 h                   *AS*
    /\ qcf+S     ion ball            1-hit   2900 h                   *PR*
    
    T S          glow smash          2-hits  2920 h-h
    T T          uppercut            2-hits  2560 h-h                 *AS*
    T O S S      ion break           3-hits  4020 h-h-m               *bad PR*
    T O X        back kick           3-hits  4020 h-h-h
      f+T          surprise fist     4-hits  5000 h-h-h-h
    T O O        axe kick            3-hits  3860 h-h-m               *KD*
    b,b+T        ion beam            1-hit   3200 h                   *PR*
    b+T T!       stun jabs           2-hits  2660 h-h                 *ST*
    b+T T T        glow fist         3-hits  4100 h-h-h
    b+T O!       stun kicks          3-hits  3100 h-h-h               *ST*
    b+T O O        sky kicks         5-hits  4530 h-h-h-h-h           *AS*
    f+T T S S    finish punch        4-hits  4760 h-h-h-h
    f+T T S b+S  ion ball            4-hits  5040 h-h-h-h             *PR*
    f+T T X      big boot            3-hits  4020 h-h-h
    f,f+T!       shoulder smack      1-hit   2000 h                   *ST*
    qcf+T        ion fountain        8-hits  2444 all h
    b,f+T        ion dart            1-hit   3600 h
    d+T T        juggler fist        2-hits  2840 h-h                 *JU*
    /\ qcf+T     air ion beam        1-hit   2200 h                   *PR*
    
    X X          leap kick           2-hits  3020 h-h
    f+X          boot stomp          1-hit   1700 h
    b+X          projectile shield                                 *0 sec*
    /\ qcf+X     ion arrow           1-hit   3000 h
    
    O S          low slash           2-hits  3040 h-m
    O S S          ion break                                          *bad PR*
    O X f+T        surprise fist     3-hits  4160 h-h-h
    O O          axe kick            2-hits  2860 h-m                 *KD*
    f+O O        high-roundhouse     2-hits  3040 h-h
    f,f+O!       side kicks of doom  2-hits  1900 h-h                 *ST*
      O            fly kicks         4-hits  3550 h-h-h-h             *AS*
    b,b+O        binary orbs         2-hits  3420 h-h                 *PR*
    d+O          pop kick            1-hit   1500 h                   *JU*
    df+O         launcher kick       1-hit   1800 h                   *AS*
    
    ::SUPERS::
    f+S+T        Ion Beat Down       6 hits   - 6775  *Level 1*  *AS*
    /\ X+O       Hyper Ion Dart      7 hits   - 3500  *Level 1 air*
    S+T          Hyper Ion Beam      12 hits  - 7404  *Level 2*
    /\ S+T       Air Hyper Ion Beam  14 hits  - 7000  *Level 2 air*
    b+X+O        Power Up                             *Level 3* (150% damage 10
    sec)
    X+O          Ion Macabre         ? hits  -  ???   *Level 4* (tap S/T or X/O!!!)
    
    ::THROWS::
    b+R1         Sky High Service    2 hits   - 3701
    qcb+X        Set, Serve          3 hits   - 3501   (won't work on Blob)
    R1           Burning Hand        7 hits   - 3401
    /\ R1        Swirling Madness    2 hits   - 3120
    /\ qcf+O     ion catch           ? hits   - 2800
    
    ::RECOVERY::
    T            Ion Ball            1 hit    - 2650  *PR*
    
    ::TAUNT::
    T+X          Going down
    d+S+O        Slams Fists
    
    ::COUNTERS::
    punch   Parry Punch
    kicks   Shoulder Toss
    lows    Ion Upper
    aerial  Beam Shot
    
    ::COSTUMES::
    1A - black body, purple face, white hair
    1B - blue body, black face, red hair
    2A - purple and magenta body, gray face and hair
    2B - brass and teal body and face, orange hair
    3A - red body and face, white hair
    3B - blue body and face, red hair
    4A - black body, HUMAN FACE, brown hair
    4B - dark blue body, HUMAN FACE, brown hair
    
    ::ARCADE BOSS::
    Magneto on Citadel                                   <<Rory Scott>>
    
    
    =======================================================
    21. PSYLOCKE  - (Elizabeth Braddock)
    =======================================================
    /\ qcf+S_T  silken dagger    1-hit   2600 h
    /\ qcb+S_T  needle palm
          1-hit   2600 h
    S T!        kitana slash     2-hits  2550 h-h                     *ST*
    S X X X     round kick       4-hits  4520 h-h-h-h
    S X O       axe kick         4-hits  3630 h-h-h-m                 *KD*
    S O         high kick        2-hits  2640 h-h
    f+S T O O X leaping sword    6-hits  5855 h-h-m-m-m-m
    qcf+S       ninja assault 1  1-hit   2900 h                       *ST*
    
    T!          kitana slash     1-hit   1500 h                       *ST*
    T O X       round kick       3-hits  4040 h-h-h
    f+T         charging sword   1-hit   1500 h
    b+T T!      sneak attack     2-hits  2850 h-h                     *ST*
      O O         kicks          4-hits  5160 h-h-h-h
    qcf+T       ninja assault 2  2-hits  2820 h-h                     *AS*
    
    X X X       round kick       3-hits  3740 h-h-h
    X O         axe kick         3-hits  2730 h-h-m
    qcf+X       severing swirl
      T           sword slash    1-hit   2500 h
    b,b+X       kendo hop 1
    qcb+X,X,X   dragon tooth     3-hits  3240 h-h-h
    
    f+O         double kicks     2-hits  1710 h-m                     *KD*
    
    f,f+O X S!  psi stab         3-hits  3780 h-l-h                   *ST*
           T      high palm      4-hits  4900 h-l-h-h
    b,b+O       kendo hop 2
    ws+O        flip kick        2-hits  1900 h-h                     *AS*
    
    ::SUPERS::
    S+T         Ninja Fury       9 hits  - 4780  *Level 1*
    /\ S+T      Heaven's Dagger  4 hits  - 5200  *Level 1 air*
    X+O         Ninja Wrath      6 hits  - 7300  *Level 2*
    f+S+T       Steel Slaying    26 hits - 10582 *Level 3*
    b+S+T       Ninja Light Show 23 hits - 14468 *Level 4*
    
    ::THROWS::
    /\ R1       flying slice     3 hits - 3700
    R1          wristlock        3 hits - 3400
    b+R1        catapult         3 hits - 3301
    
    ::RECOVERY::
    T           Cartwheel        1 hit  - 2650
    
    ::TAUNT::
    T+X         Bow of Honor
    
    ::COUNTERS::
    punch   Body Toss
    kicks   Over Flip and Kick
    lows    Flip Kicks
    aerial  Kick
    
    ::COSTUMES::
    1A - red and purple suit; purple hair
    1B - cyan and blue suit; light blue-purple hair
    2A - black cat suit; purple hair
    2B - purple and magenta cat suit; blue hair
    3A - blue pants and top; bare midriff
    3B - gold and silver pants and top; bare midriff
    4A - blue pants and top; red headband; bare midriff
    4B - black pants and white top; bare midriff
    
    ::ARCADE BOSS::
    Lady Deathstrike on Asteroid M
    
    
    =======================================================
    22. BISHOP  - (Lucas Bishop)
    =======================================================
    /\ qcb+S_T  taking no chances   1-hit   2900 h                    *PR*
    S S T T     spin elbow          4-hits  4640 h-h-h-h
    S X X X     round kick          4-hits  4800 h-h-h-h
    S X T T     punch lift          4-hits  4880 h-h-h-h              *AS*
    S T T       punch lift          3-hits  3930 h-h-h                *AS*
    S O O!      stun kick           3-hits  3840 h-h-h                *ST*
    S O O X       axe kick          4-hits  4960 h-h-h-m              *KD*
    qcf+S       single blast        1-hit   2200 h                    *PR*
    f+S T T     punching shot       3-hits       h-m-h
      O X         twin kicks        5-hits  5460 h-m-h-h-h
    f,f+S       jawbreaker          2-hits  3610 h-h                  *JU*
      T            gun finish       5-hits  5500 h-h-h-h-h            *PR*
    qcb+S       concussive break    6-hits  2811 h-h-h-h-h-h          *PR*
    
    T T         punch lift          2-hits  2940 h-h                  *AS*
    d+T!        gun punch           1-hit   1400 h                    *ST*
    qcf+T       staggering blast    2-hits  3420 h-h                  *PR*
    qcb+T       simage blast        1-hit   2600 h                    *PR*
                  *Charge 1*        1-hit   2900
                  *Charge 2*        4-hits  3230
                  *Charge 3*        8-hits  3120
    f+T T       love handles        4-hits  3415 h-h-h-h              *PR*
    
    X X X       round kick          3-hits  3940 h-h-h
    X T T       punch lift          3-hits  4030 h-h-h                *AS*
    
    O O!        stun kick           2-hits  2840 h-h                  *ST*
    O O X         axe kick          3-hits  4120 h-h-m                *KD*
    qcf+O       advancing fire      1-hit   900  h                    *PR*
    qcb+O       retreating fire     1-hit   900  h                    *PR*
    f,f+O X O T S   Killer combo    6-hits  7030 h-h-h-m-h-h
    
    b+S+T       Free Parry          1 hit    - 5500
                (looks/acts just like his Lv.1 super)   <<Anthony Whyte>>
    
    ::SUPERS::
    S+T         Channeled Parry     1 hit   - 5500  *Level 1*   (counter-attack)
                (counters ANY attack thrown at him)
    X+O         Bullet Crazy        12 hits - 7920  *Level 2*
    b+X+O       Don't Jump at Me    14 hits - 6160  *Level 2*
    
    f+S+T       Mutant Tumble       7 hits  - 11300 *Level 3*
    f+X+O       Professional Hit    3 hits  - 15800 *Level 4*
    
    ::THROWS::
    /\ R1       Backbreaker         2 hits  - 3800
    d+R1        Pistol Whip         6 hits  - 3600
    R1          Gut punch           3 hits  - 3401
    b+R1        Over the Top        2 hits  - 3201
    
    ::RECOVERY::
    T           Counter beam        1 hit   - 2650  *PR*
    
    ::TAUNT::
    T+X         Chuckle
    
    ::COUNTERS::
    punch   Multples and Trip
    kicks   Over Flip and Kick
    lows    Sweep
    aerial  Twin Guns
    
    ::COSTUMES::
    1A - blue suit with red stripes
    1B - purple suit with yellow stripes
    2A - blue and orange suit    [Uncanny X-Men #342]
    2B - purple and pink suit
    3A - blue and yellow suit
    3B - red and white suit
    4A - blue banded suit
    4B - black banded suit
    
    ::ARCADE BOSS::
    Magneto on Apocalypse Tomb
    
    
    =======================================================
    23. BLOB  - (Fred J. Dukes)
    =======================================================
    S S!      stun slap             2-hits  3035 h-h                  *ST*
    S S S     slap                  3-hits  4515 h-h-h
    S S T     push                  3-hits  4595 h-h-h
    S S X     big kick              3-hits  4515 h-h-h
    S S O     juggle foot           3-hits  4755 h-h-h                *KD*
    S S O S     right punch         4-hits  6120 h-h-h-h
    S S O T     backhand            4-hits  6120 h-h-h-h
    S S O X     low kick            4-hits  6190 h-h-h-h
    S S O O     booty tap           4-hits  6260 h-h-h-h
    S T S       punch               3-hits  4595 h-h-m                *KD*
    S T T       backhand            3-hits  4595 h-h-h                *KD*
    S X!      stun boot             2-hits  3035 h-h                  *ST*
    S X X       kick                3-hits  4515 h-h-h
    S X O       big stomp           3-hits  4755 h-h-h                *KD*
    S X O T       big slap          4-hits  6120 h-h-h-h
    S X O O       big booty         4-hits  6260 h-h-h-h
    S X O S       big punch         4-hits  6120 h-h-h-h
    S X O X S S   Blobby combo      6-hits  8095 h-h-h-h-h-h
    S O       big stomp             2-hits  3485 h-h                  *KD*
    S O S       straight            3-hits  5045 h-h-h
    S O T       backhand            3-hits  5045 h-h-h                *KD*
    S O X       step                3-hits  5125 h-h-h
    S O O       booty               3-hits  5205 h-h-h
    f+S T     backhand              3-hits  4125 m-m-h
    f+S S     overhead smash        3-hits  4125 m-m-h
    f,f+S S   double hammer         2-hits  4565 m-h
    f+S S T   backhand              4-hits  5490 m-m-m-h              *JU*
    S X O T   backhand              4-hits  6120 h-h-h-h              *JU*
    
    T S       punch                 2-hits  3405 h-m                  *KD*
    T S T     backhand              3-hits  4965 h-m-h                *JU*
    T T       backhand              2-hits  3405 h-h                  *JU*
    d* T      two scoops            2-hit   3785 h-h                  *JU*
    f+T T     palm down             2-hits  3305 m-h
    f,f+T     belly bump            1-hit   2905 h
    d+T       belly lifter          1-hit   1705 h                    *JU*
    b,f+T     cranium crash         1-hit   2805 h                    *KD*
      T         2nd crash            2-hits  5415 h-h
        T         backhand          3-hits  6975 h-h-h
        S         belly bump        3-hits  7775 h-h-h
    
    X!        mighty kick           1-hit   1650 h                    *ST*
    X X       kick                  2-hits  3315 h-h
    X O O       booty               3-hits  5305 h-h-h
    X O S       big punch           3-hits  5145 h-h-h
    X O T       big slap            3-hits  5145 h-h-h                *KD*
    X O X S S   Blobby combo        5-hits  7480 h-h-h-h-h
    f+X!      stagger kick          1-hit   2050 h                    *ST*
    b,f+X     aftershock            1-hit   3350 l                    *PR* *KD*
    
    O S       straight              2-hits  3905 h-h
    O T       backhand              2-hits  3905 h-h
    O T O X       stumble forward   4-hits  8180 h-h-h-h
    O T O O       tremors!          8-hits  6710 h-h-h-l-l-l-l-l      *PR* *KD*
    O X S S   Blobby combo          4-hits  6600 h-h-h-h
    b,f+O     tremor                1-hits  3350 l                    *PR* *ST*
    O O       stomp n' bump         2-hits  4085 h-h
    d+O T     trip, bump, thump     3-hits  5135 h-h-h
    b+O S!    low kick spin         2-hits  3435 l-h                  *ST*
      S         overhead            3-hits  4915 l-h-m
      T         double palm         3-hits  4995 l-h-h
      X         big kick            3-hits  4915 l-h-h
    f,f+O     blunder run           1-hit   2850 h
      O         mass tremors        6-hits  3585 h-l-l-l-l-l          *PR*
      X         ground worm         2-hits  5415 h-l
        O O       worm quake        7-hits  6045 h-l-l-l-l-l-l        *PR*
    
    ::SUPERS::
    S+T       Belly Flop            1 hit  - 6300   *Level 1*
    f+S+T     G-Force               1 hit  - 6000   *Level 2*
    X+O       Seismic Stomp         5 hits - 11250  *Level 3*
    d+X+O     Bottoms Up            1 hit  - 15000  *Level 4*
    
    ::THROWS::
    d+R1      Teeter Totter         7 hits - 4518
    /\ R1     Backdrop              2 hits - 4300
    qcb+S     sit down slam (throw) 3 hits - 4050 *anti-air only*
    R1        Bear Hug              5 hits - 4000
    b+R1      Cross Slam            2 hits - 3800
    
    ::RECOVERY::
    T         Ground Tremors        1 hit  - 2650  *PR*
    
    ::TAUNT::
    T+X       Truffle Shuffle
    
    ::COUNTERS::
    punch   Giant Swing
    kicks   Back Throw and Toss
    lows    Double Palm
    aerial  Down Punch
    
    ::COSTUMES::
    1A - black suit (can see belly and chest)
    1B - red suit (can see belly and chest)
    2A - blue pants w/ red suspenders
    2B - black pants w/ black suspenders
    3A - blue "X" suit full body
    3B - red "X" suit full body
    4A - black suit (covers chest and belly)
    4B - black and yellow striped suit (covers chest and belly)
    
    ::ARCADE BOSS::
    Phoenix on Asteroid M
    
    [note: Blob is immune to normal throws and some command throws (Phoenix,
    Mystique, Havok, Sentinel B).  He is still vulnerable to Beast's Beast stance
    leaping throw, Rogue's Power Drain, and Sabretooth's Piledrivers - Apeboy]
    
    
    =======================================================
    24. DARK PHOENIX  - (Phoenix Force)
    =======================================================
    /\ L2      flying
    S S X X X        crash kick      5-hits  5445 h-h-m-h-m
    S S X X O        hook kick       5-hits  5385 h-h-m-h-m           *KD*
    S~T T b+S S    TK firebird combo 5-hits  6090 h-h-h-h             *PR*
    S~T X!       stun kicks          4-hits  4170 h-h-h-h             *ST*
    S~T X S S        fireball        6-hits  5860 h-h-h-h-h-h         *PR*
    S~T X X        fly kicks         6-hits  5105 h-h-h-h-h-h         *AS*
    S~T X O        rocket kick       5-hits  5070 h-h-h-h-h
    S X T X X X        crash kick    6-hits  5995 h-h-h-m-h-m
    S X T X X O        hook kick     6-hits  5945 h-h-h-m-h-m         *KD*
    S X X        hotfoot             3-hits  3685 h-h-l               *JU*
    f+S        push
      T          TK snag             2-hits  2480 h-h                 *ST*
        O           kicks
          X            fly kicks     6-hits  4690 h-h-h-h-h-h         *AS*
            S+T          duel flames 16-hits 5250 all h               *PR*
    f,f+S! X T  flame push           3-hits  4220 h-l-h
    b+S        ember ignition
      S          flame kiss          8-hits  2468 all h               *PR*
      T          fire BOOM!          1-hit   2600 h                   *PR*
      X          fire pillar         5-hits  3000 all h               *PR*
      O          fire ball           1-hit   2200 h                   *PR*
    b,b+S      blazing vigor         9-hits  1350 all h               *PR*
    qcf+S      fire bird             1-hit   2200 h                   *PR*
    /\ qcf+S   air bird 1            1-hit   2200 h                   *PR*
    
    T T T        flame punch         3-hits  3920 h-h-h
    T T b+S      TK pull             3-hits  3680 h-h-h               *ST*
      d+T          TK slam           4-hits  4660 h-h-h-h
        T            fire pillar     8-hits  6280 all h               *PR*
    T X!       stun kicks            3-hits  3340 h-h-h               *ST*
    T X S S        fireball          5-hits  5340 h-h-h-h-h           *PR*
    T X X        fly kicks           5-hits  4445 h-h-h-h-h           *AS*
    T X O        rocket kicks        4-hits  4390 h-h-h-h
    f+T T      fire starter  <<<<<<<<<<<<<<<<<<<<< Doesn't seem to do anything
    f+T d+T    slash/pillar          6-hits  4750 m-h-h-h-h-h
    f,f+T T    turn and burn         2-hits  2680 h-h                 *AS*
      S          fire toss           3-hits  4020 h-h-h               *PR*
    b,b+T      fire revolution       1-hit   2400 h
    b+T T T    fire swoops           2-hits  3030 h-h-h
    qcf+T      fire birds            2-hits  3230 h-h                 *PR*
    /\ qcf+T   air bird 2            1-hit   2200 h                   *PR*
    
    X T X X X        crash kick      5-hits  5495 h-h-m-h-m
    X T X X O        hook kick       5-hits  5435 h-h-m-h-m           *KD*
    X X        hotfoot               2-hits  2780 h-l                 *JU* *PR*
    f,f+X!     ember kick            2-hits  2280 h-h                 *ST*
      X          lift kick           4-hits  3555 h-h-h-h             *AS*
      O          big kick            3-hits  3480 h-h-h
    d+X d+X    leg lift              2-hits  2370 l-h                 *AS*
    /\ qcf+X   searing corkscrew 1   1-hit   1700 h                   *KD*
    
    O S X S        fire push         4-hits  4970 h-h-l-h
    O S X T        fire pillar       8-hits  6780 h-h-l-h-h-h-h-h     *PR*
    O X!       stun kick             2-hits  2165 h-h                 *ST*
    O X X        fly kicks           4-hits  3440 h-h-h-h             *AS*
    O X X O        smackdown         5-hits  4460 h-h-h-h-h
    O X O O        crash kick        4-hits  4635 h-h-h-m
    O O        round kick            2-hits  2930 h-h
    b+O        hot foot              1-hit   1700 l                   *PR*
    b,b+O      cosmic radiation      2-hits  4180 h                   *PR*
    /\ qcf+O   searing corkscrew 2   1-hit   1700 h
    
    ::SUPERS::
    b+S+T      TK Confusion          1 hit   - 3500  *Level 1* (stunned 1 sec)
    /\ X+O     Searing Arrow         1 hit   - 4000  *Level 1 air*
    f+S+T      MOSU Cell             10 hits - 6000  *Level 2* (drains life)
    b+X+O      Ember Column          17 hits - 8160  *Level 2*
    S+T        Scorched Sun          25 hits - 11300 *Level 3* (tap buttons!!!)
    X+O        Phoenix Embodiment    28 hits - 11480 *Level 3*
    /\ S+T     Air Scorched Sun      25 hits - 11300 *Level 3 air* (far away > dmg)
    f+X+O      Cosmic Comet Chaos    45 hits - 16965 *Level 4* (tap buttons!!!)
    
    ::THROWS::
    R1         Sky High              2 hits  - 3801
    b+R1       TK Whip               1 hits  - 3500
    qcb+T      Migraine              ??? (it's listed in the game)
    
    ::RECOVERY::
    T          Fire Pillar           1 hit   - 2650  *PR*
    
    ::TAUNT::
    T+X              Caustic Resonance
    Down + T+X       Back Stretch  <<The Exalted>>
    Forward + T+X    Shoulder Rub  <<The Exalted>>
    
    ::COUNTERS::
    punch   Parry Punch
    kicks   Inferno
    lows    Low Punch
    aerial  Flame Shot
    
    ::COSTUMES::
    1A - red and yellow suit with black face
    1B - black and red suit with black face
    2A - black and purple EVERYTHING!
    2B - red and purple EVERYTHING!
    3A - yellow and red suit with human face   [Uncanny X-Men #381]
    3B - silver and cyan suit with human face
    4A - red suit with yellow sash and human face
    4B - purple suit with red sash and human face
    
    ::ARCADE BOSS::
    Blob
     on Asteroid M
    
    
    **********************************************************************
    ********************        IV. STORY MODE       *********************
    **********************************************************************
    
    This is the walkthrough for the mode.  It doesn't matter who you choose.
    Everything is pre-set.  Only difference is the last battle against
    Bastion and Magneto.  Lose it and you fight him with Phoenix.
    
    The timed battles are with Forge, Magneto, and Cyclops.  These battles
    are against a Sentinel A and you have 50 seconds to beat him.  If time
    runs out, you lose the match.
    
    CHARS: [Forge]
    STAGE: *Sentinel Invasion streets only - 9:35pm*
      vs Mystique
      vs Nightcrawler
    
    CHARS: [Cyclops - Wolverine - Forge - Phoenix - Gambit - Storm]
    STAGE: *Danger Room - 10:15am*
      vs 3 other X-Men
    
    CHARS: [Wolverine - Phoenix - Gambit - Nightcrawler]
    STAGE: *X-Mansion - 1:42pm*
      vs 3 out of 4 Brotherhood mutants (Juggie, Mystique, Sabretooth, Toad)
    
    CHARS: [Forge]
    STAGE: *X-Mansion outdoors*
      vs Sentinel A  (50sec and you must KILL HIM!)
    
    CHARS: [Beast - Phoenix - Nightcrawler - Rogue - Havok]
    STAGE:  *Morlock Sewers - 3:27pm* or *Apocalypse Tomb - 4:30pm*
      vs 3 out of 4 Brotherhood mutants (Juggie, Mystique, Sabretooth, Toad)
      vs Sentinel B
      (Bastion's forces can now freeze your super meters)
      Pausing the game will let the freeze wear off!         <<Knobody>>
    
    CHARS: [Magneto]
    STAGE: *Savage Land pool - 5:14pm*
      vs Sentinel A  (50sec and you must KILL HIM!)
    
    CHARS: [Magneto - Mystique - Juggernaut - Sabretooth]
    STAGE: *Savage Land*
      vs 4 X-Men (Beast, Rogue, Havok, Cyclops)
    
    CHARS: [Magneto]
    STAGE: *Savage Land pool*
      vs Sentinel A
    
    CHARS: [Wolverine - Magneto - Cyclops - Gambit]
    STAGE: *Magneto's Citadel lava pits - 6:10pm*
      vs Sentinel B
      vs Sentinel A
    
    CHARS: [Cyclops]
    STAGE: *Magneto's Citadel lava pits*
      vs Sentinel A  (50sec and you must KILL HIM!)
    
    CHARS: [Wolverine]
    STAGE: *Asteroid M - 12:01am*
      vs Bastion  (Wolverine has no super meter)
    
    CHARS: [Magneto (or Phoenix if Magneto loses) ONLY]
    STAGE: *Asteroid M*
      vs Bastion
    
    Tips for fighting the Sentinel A with only 50 seconds:
    -------------------------------------------------------
    #1) Time is your enemy; Do not waste ANY OF IT!!!
      This means don't get thrown by him, and try to avoid doing any combos
      that are blocked (it will be countered).  I also don't recommend random
      throwing Sentinel A or doing weak supers, as they are just wasting your time.
    
    #2) Know your characters and their limits
      Understand your character (Cyclops, Forge, Magneto) and their strengths
      and weaknesses.  Cyclops is a quick agile fighter with range; Forge is
      an average fighter with meager priority and only one usable super; Magneto
      is extremely powerful with combos but has some speed issues.
    
    #3) Combos are the key!
      But not just any combo; you need to connect with it!  Try to do them by
      jumping behind the Sentinel while its doing something else or after
      blocking their combos.
    
      Forge:
      - SXST /\ SXO R1
      - TTT
      - SXST X+O X
      - SXOX
    
      Magneto:
      - SXT qcf+T /\ SXTO R1 \/ qcf+O
      - qcf+T /\ SXTO S+T
      - OOXT
    
      Cyclops:
      - TTT
      - SXTT qcb+O /\ SXTO R1
      - SXTS
      - TT [super]
      - SXTT qcb+O /\ SXTO R1 \/ S+T qcf+X
    
    #4) Never stand still; a moving target is harder to hit than a static one
      As I said before, try to get behind the Sentinel.  Along the same lines,
      always be on the move.  Too close and the computer will go for a throw;
      too far away and it will use its range attacks to keep you away.
    
    
    Here is a breakdown of Story Mode stats:
    ----------------------------------------
    22 total fights (23 if Magneto loses the fight with Bastion)
    12 levels/stages of combat
    14 different characters to use
    9  mandatory fights (with no choice of characters to use)
    
    NAME         # FIGHTS   # MANDATORY FIGHTS
    Magneto      - 9         3*
    Phoenix      - 10        1 (only if Magneto loses the fight with Bastion)
    Wolverine    - 9         1
    Forge        - 6         3*
    Gambit       - 8
    Cyclops      - 6         1*
    Nightcrawler - 6
    Mystique     - 4
    Sabretooth   - 4
    Juggernaut   - 4
    Storm        - 3
    Beast        - 3
    Havok        - 3
    Rogue        - 3
    
    # FIGHTS = maximum fights he/she can participate in
    # MANDATORY FIGHTS = fights he/she must fight in
    * = 50sec timed battle vs. Sentinel A
    
    
    **********************************************************************
    *********************       V. STAGES        *************************
    **********************************************************************
    The best way I've figured out to do the transitions between areas within
    a stage is by either doing an air seek combo at the very edge or any
    knockdown attack or combo that sends the opponent flying across the room.
    
    I'm describing the transitions in each stage.  Every stage has breakable
    objects but I noted those with pillars/columns because some characters
    have special throws when near them.
    
    Damages listed are during special cutscenes.  Note:  you can only do a
    transition or knock into attack ONCE per stage.  There is no limit on throw
    attacks.
    
      Ex:  On Xavier's Mansion-Gardens, you can only knock them into the
      basketball hoop once.  However, you can do the basketball throw as many
      times as you want.
    
    The number in parantheses next to the stage is the number of rooms that will
    be used during the Arcade fights.  Some stages have 3 rooms, but only 2 will be
    accessed as you defeat more characters.
    
      Ex:  On Sentinel Invasion, you first start out on the Construction Site.
      Then, after defeating your opponent (best of 3 rounds), your next fight
      will be with a new character on the Street room.  (The Rooftop area is not
      accessed by default, unless you trigger that transition)
    
    Sentinel Invasion (2)
      CONSTRUCTION SITE:
      - knock back from left side (facing sign) and hit neon sign (3000 dmg)
      - knock back from right side (no sign) and fall onto rooftop (3500 dmg)
      - knock up and fall into street  (3200 dmg)
      - knock into walls (3000 dmg)
      - throw into objects (2900 dmg)
      ROOFTOP:
      - knock off edge and onto street  (3200 dmg)
      - knock through building and onto street (face the building) (3000 dmg)
      - knock into AC unit (3600 dmg)
      - knock into door (3000 dmg)
      STREETS:
      - knock into cars, light poles, windows (3000 dmg)
    
    Savage Land (2)
      CLIFFS:
      - knock off front and land in lagoon  (3100 dmg)
      - knock off side and land on ledge (either side)  (3000 dmg)
      - knock into dino bones (2900 dmg)
      LEDGE:
      - knock off edge into lagoon  (3000 dmg)
      LAGOON:
      - knock into dino bones (2900 dmg)
    
    Xavier's Mansion (3)
      HALLWAY/SITTING ROOM:
      - knocked into the office at the end of the hallway (3200 dmg)
      - knocked outside through window (near the fireplace) (3100 dmg)
      - breakable column (your back to it + b+R1) (2900 dmg)
      - thrown into hallway bookshelf (conditions???) (??? dmg)
      XAVIER'S OFFICE:
      - knocked outdoors through window  (3100 dmg)
      - thrown into bookshelf (conditions???) (??? dmg)
      GARDEN:
      - after 1 round of fighting concludes, the basketball court will open
      - knocked into open hangar door (3000? dmg)
      - special Toad throw with SUNNY basketball hoop (R1) (Toad = 3700)
          (make sure the target and Toad are NOT on the court and on the sunny
    hoop)
          (Toad CANNOT have the hoop behind him for it to work)
      - special Toad throw with SHADY basketball hoop (R1) (Toad = 3700)
          (both Toad and target MUST be on the court)
          (have target between Toad and the hoop and within the 3pt range circle)
      - throw into basketball hoop (your back to it + b+R1) (2900)
          (underneath the hoop for it to work)
      - knocked into EITHER basketball hoop (from the free throw line) (3000 dmg)
      - trees  (your back to tree; b+R1)  (2900 dmg)
      - knocked into wall or stairs (3000 dmg)
      - thrown into chairs (in front and enemy has back to it + R1) (2900 dmg)
      HANGAR:
      - knocked from the hangar lift into the hangar (3000 dmg?)
      - hit onto the elevator controls and ride into hallway (3200 dmg)
    
    Danger Room (3)
      (no transitions, but the room will shift in Arcade and Story Mode)
      - PRACTICE ZONE
        - nothing
      - COLISEUM
        - knock into stone columns (3000 dmg)
      - WAR ZONE
        - thrown into crates (2900 dmg)
        - knocked into tower, barrels and truck (3000 dmg)
    
    Asteroid M (2)
      CONTROL ROOM:
      - smash through glass wall down shaft into sub room  (3100 dmg)
      - stairs (3000 dmg)
      SUB ROOM:
      - heavy combo breaks the glass floor into the generators  (3100 dmg)
      GENERATOR ROOM:
      - breakable glass columns (your back to columns + b+R1) (2900 dmg)
    
    Morlock Tunnels (3)
      SUBWAY STATION:
      - hole leads to sewers-catwalk (3000 dmg)
      - knock into stairs (3000 dmg)
      SEWERS:
      - knock enemy off edge into lower sewers (3000 dmg)
      - knock into wall (3000)
      LOWER SEWERS:
      - big crates (enemy in front of crate + R1) (2900 dmg)
    
    Magneto's Citadel (2)
      THRONE ROOM:
      - knock off the balcony into the lava pits (3100 dmg)
      - knock into wall, stairs (3000 dmg)
      - terminals (3600 dmg)
      LAVA PITS:
      - rocks (3000 dmg)
    
    Apocalypse's Tomb (3)
      TREASURE ROOM:
      - knock them off the open sides (4000 dmg)
      - grey crates (enemy back to it + R1)  (2900 dmg)
      - golden boxes (your back to box + b+R1) (2900 dmg)
      CATACOMBS:
      - heavy attack on the floor (3100 dmg)
      - throw into coffins (enemy back to it + R1) (2900)
      - throw into thin columns (enemy back to it + R1) (Beast = 5000; Toad = 3700)
          (Toad: in the blue lighted area, have enemy between Toad and pillar)
          (Beast: from the middle of the room, have enemy between Beast and pillar)
      CRYPT:
      - any attack into the column of light will transport back to main hall (3600)
      - knock into stairs (3000 dmg)
      - thrown into middle fire columns (your back to column + b+R1) (2900)
      - thrown into golden statues (your back to statue + b+R1) (2900)
    
    
    **********************************************************************
    *****************       VI. SECRETS / GLITCHES        ****************
    **********************************************************************
    
    ---------------------
    a. UNLOCKING SECRETS
    ---------------------
    RESET PRACTICE MODE
    tap L1 and R1 simultaneously and the level resets (breakable objects are
    respawned and you return to the default starting position for that stage
    and room)
    
    UNLOCK FMV's
    beat arcade mode with that character
    
    UNLOCK 3RD COSTUME (3A and 3B):
    beat arcade on Expert with that character
    
    UNLOCK 4TH COSTUME (4A and 4B):
    get over 30 wins in Survival with that character
    
    UNLOCKED BASTION AND 2ND COSTUME (2A and 2B) FOR ALL 24 PEOPLE
    beat story mode with Magneto's ending (Magneto vs Bastion)
    
    UNLOCK SENTINEL A:
    beat arcade with Cyclops
    
    UNLOCK SENTINEL B:
    beat 20 matches in Survival mode
    
    UNLOCK PSYLOCKE
    beat arcade with Betsy
    
    UNLOCK BISHOP
    beat arcade with Gambit
    
    UNLOCK BLOB
    beat arcade with Bishop
    
    UNLOCK DARK PHOENIX
    in Story Mode, lose the "Magneto vs Bastion" fight.  Then get a PERFECT with
    Phoenix in "Phoenix vs Bastion".
    
    UNLOCK EVERYTHING CODE:
    <<from the message board at www.px.com:>>
    at the main menu hold L1 and press right right left left down up circle.
    You will hear a funny noise ("Shway!") that will tell you did it right.
    
    -----------------------
    b. KNOWN BUGS/GLITCHES:
    -----------------------
    
    BASTION
    - if he follows up his X+O super with a qcf+S, the counter actuall jumps
    backwards (from 38 down to 31).  Also the damage for the qcf+S is 3200, even
    though its well beyond the 10th hit and should be only 10% of its original
    value (3200).  The damage total does not get lost or counted backwards.
    
    BISHOP
    - doing the b+R1 then doing a standing O and hitting the target at his
    head level will cause the opponent to be stuck frozen in mid-air.  Bishop
    cannot effect the enemy anymore.  The enemy will still recover red-bar health
    in this state, so make sure you have more life and win by time.  Works against
    everyone EXCEPT Blob (since he's unthrowable by Bishop).
    
    BLOB
    - sometimes, special throws miss him and the thrower goes into the throw
    animation, but Blob is still on the ground.  Happened with Rogue and
    Sabretooth.
    
    FORGE
    - sometimes his beam attacks are invisible.  They still hit, but damned
    if i can see them.  Happens most frequently on Savage Land stage - pool area
    and with his beams primarily.
    
    GAMBIT
    - after the first round of combat against an opponent, Gambit cannot do
    ANYTHING for one second!!!!  Thus, it only effects him in Arcade Mode and
    affects both the human and CPU controlled Gambit.  There's nothing you can
    do about it.
    
    - sometimes if he's attacked during his card power up (qcb+T), his staff will
    be stuck in that position.  Happens frequently when I used Sabretooth's
    f+S+T and S+T combo against him.  A throw by either Gambit or his enemy
    corrects
    it.
    
    - Gambit's air throw sometimes doesn't knock the opponent to the ground.
    Instead, they are standing there as you return to the ground.  Gambit is
    vulnerable to an attack at this point.  Occurs randomly and there is no
    solution.  Only beam projectiles or supers can reach Gambit though.
    
    HAVOK
    - occasionally during their air throws, they will stay stuck in mid-air
    doing their throw animation.  Only an attack from the enemy will
    dislodge them.  Happens at random and is VERY annoying because it
    guarantees your enemy a free super or attack.  Happens if you mash the
    jump throw too much.
    
    MAGNETO
    - doing the b,f+T after a qcf+O will cause the hit counter to go down and the
    damage on the b,f+T will be at maximum.
    
    - sometimes a super will come out and SHOULD combo with the target but for
    some reason they don't get stuck into the animation for the super.  For
    Magneto,
    it happened on Xavier's Mansion-Garden stage with his EM Concussion (d+X+O).
    The super is still happening but they aren't stuck in the super; instead they
    can attack you.
    
    - sometimes, I've seen Magneto do two rapid EM gushes (qcf+T) in a row.  Not
    sure exactly how its done, or if its a real move.  I did it once by accident
    and
    have now seen the computer do it a few times but it never seems to do it
    with great frequency.
    
    - sometimes, he will fly for no apparent reason from a jump or an aerial
    special attack.
    
    MYSTIQUE
    - her Level 4 scope-sight only appears once for every stage you're on.
    Even if you fight different people on the same stage, the scope will not
    appear again until the stage changes.
    
    - occasionally during their air throws, they will stay stuck in mid-air
    doing their throw animation.  Only an attack from the enemy will
    dislodge them.  Happens at random and is VERY annoying because it
    guarantees your enemy a free super or attack.  Happens if you mash the
    jump throw too much.
    
    NIGHTCRAWLER
    - cancelling his TS attack into the Level 4 super then doing SXOT
    will freeze the opponent's controls and not end the super.  Time will
    continue to run down and Nightcrawler cannot build up any more super meter.
    Match will ONLY end by time or if sufficient damage is dealt to target.
    
    - his sword didn't appear in his hand (I think because of the Lv4 glitch).  A
    throw corrected it.  It did affect certain moves because the TS no longer
    knocked them down.  Very similar to Gambit's related bug where his staff is
    no longer in his hand.  However the problem with Nightcrawler is worse as
    he loses a lot of range without his sword.
    
    - during his Level 4 super, if you are in mid-teleport as the super ends,
    Nightcrawler will return to the normal screen INVISIBLE!  This will persist
    until you do any kind of move that forces him to teleport (throws, specials,
    and supers). <<Santiel Creekmore>>
    
    - sometimes, something will happen and Kurt will no longer produce the purple
    smoke during his teleports.  It occurred to me once, and I'm not sure how it
    was
    triggered.  Other than visuals, nothing else is affected.
    
    PHOENIX
    - sometimes after her "Confusion" super [X+O] hits, the target should have a
    pink halo around their head to denote that they are under the effect of the
    super.  Unfortunately, it doesn't always appear.  There's nothing you can do.
    
    - sometimes, she will fly for no apparent reason from a jump or an aerial
    special attack.
    
    - doing her X+O Level 3 super while in flight, will consume Level 2 meter!
    Works only while she's in flight and the super behaves as normal.
    <<Chris Tomich>>
    
    ROGUE
    - air throw on the Subway Station level causes her opponents to fall very
    slowly, giving her time to do another combo on them.  This can be abused into
    a veritable extended combo that will more than likely kill the opponent.
    <<Matt Juarez>>
    
    - sometimes, she will fly for no apparent reason from a jump or an aerial
    special attack.
    
    SABRETOOTH
    - doing a b+R1 on an opponent close to the wall, the opponent will slide back
    towards the wall AFTER the throw.
    
    - sometimes doing the qcf+X throw really close to the wall causes the enemy
    to fall from Sabretooth's grip during the piledriver animation.
    
    - He is the only character to have a very short stun frame.  Because of this,
    most stunning/knockdown combos that work for everyone else may not work
    against him.  Only quick successive hit combos will work against him.  Slow
    stun combos, some knockdowns, and jump-ins won't affect him (making him a very
    strong character)
    
    SENTINEL A
    - during his winning cutscene after each match, he punches the
    camera and the glass breaks.  However, after he does it once for a stage,
    the glass break sequence will not happen again even though he still punches
    the camera.
    
    STORM
    - sometimes a super will come out and SHOULD combo with the target but for
    some reason they don't get stuck into the animation for the super.  For Storm,
    it occurred when I was doing the El Nino (b+S+T) on the small ledge of the
    Savage Land stage.  The super is still happening but they aren't stuck in the
    super; instead they can attack you.
    
    - sometimes, she will fly for no apparent reason from a jump or an aerial
    special attack.
    
    TOAD
    - occasionally during their air throws, they will stay stuck in mid-air
    doing their throw animation.  Only an attack from the enemy will
    dislodge them.  Happens at random and is VERY annoying because it
    guarantees your enemy a free super or attack.  Happens if you mash the
    jump throw too much in the air.
    
    WOLVERINE
    - doing his b+S+T S (L1) after his f+S+T (L3) will cause the hit counter to
    reset.
    
    ANY CHARACTER
    - Sometimes, after a perfectly timed air seek jump, the character misses the
    enemy for some strange reason.  Occurs most often if too close to the wall.
    To counter this, just do a throw at the peak of the air seek (it will lock
    onto the target).
    
    - doing a throw not only affects the zone in front of the character, but the
    entire zone SURROUNDING the character.  Even if you jump behind the character,
    the throw may still target correctly and you'll get tossed.
    
    STAGE: APOCALYPSE'S TOMB (ROOM 2 - CATACOMBS)
    - after breaking the floor once before, there will be a large black hole.
    Coming back here again, you can be thrown/knocked back onto the dark hole
    and not fall!  Works with Toad.  Apparently, you cannot go back to the
    Crypt Room (Level 2) once you've been there before.
    
    STAGE: XAVIER'S MANSION (ROOM 1 - HALLWAY)
    - sometimes when throwing the character from the elevator, the ENTIRE wall
    is black as if the wall wasn't even created on the stage.
    
    STAGE: MORLOCK'S SEWERS (ROOM 1 - SUBWAY)
    - the moving subway car will interfere with your vision (unless you can see
    every 5th frame which are incredibly blurred).  Try not to put yourself in
    that position.
    
    - doing air combos in that shortened room usually causes the enemy to fly
    into the ceiling and actually bounce off and not be in position for an
    air combo.  Try to avoid doing air combos on this part of the stage.
    
    STAGE: DANGER ROOM
    - a bright white flash will fill the entire screen when it shifts between
    different settings and you will momentarily NOT BE ABLE TO SEE ANYTHING!!!
    Unfortunately, the battle continues so just be careful.  The room changes at
    random so be on your guard.  Once you lose your vision, just jump back and
    block OR continue your combo and memorize your button taps.  Hopefully you
    don't get mauled by the CPU during this moment of blindness.
    
    ANY STAGE
    - sometimes, it is possible to hit an opponent past the wall and they
    will be trapped.  I've experienced this on numerous occassions on various
    levels  (Apocalpyse Tomb Rm 2, Xavier's Mansion Rm 1)
    
    - the game is known to sometimes lock up or freeze.  It has happened to me
    during a loading screen and when I tried to fast-forward through a FMV sequence
    in Story Mode.  Cause is unknown and the only solution is resetting the
    machine.
    
    **********************************************************************
    ******************     VII. CHARACTER ANALYSIS    ********************
    **********************************************************************
    
    (sorted by toughest to weakest)
       NAME            DMG%  DEF.BONUS %
    GROUP I
    1. Juggernaut      0.90  +0.10
    2. Blob            0.91  +0.09
    3. Sentinel A      0.92  +0.08
    4. Sabretooth      0.93  +0.07
    5. Wolverine       0.94  +0.06
    6. Bastion         0.95  +0.05
    7. Rogue           0.95  +0.05
    8. Sentinel B      0.96  +0.04
       Dark Phoenix    0.97  +0.03    VS supers
    9. Magneto         0.97  +0.03
    10.Bishop          0.98  +0.02
    
    GROUP II
    11.Beast           1.00  0
    12.Cyclops         1.00  0
    13.Dark Phoenix    1.00  0        VS non-super attacks
    14.Forge           1.00  0
    15.Gambit          1.00  0
    16.Havok           1.00  0
    
    GROUP III
    17.Betsy           1.01  -0.01
    18.Psylocke        1.01  -0.01
    19.Lady D          1.01  -0.01
    20.Toad            1.02  -0.02
    21.Mystique        1.03  -0.03
    22.Phoenix         1.04  -0.04
    23.Nightcrawler    1.06  -0.06
    24.Storm           1.06  -0.06
    
    DMG % = Percentage of damage the character takes from attacks
    
    Group I - since these characters have damage reduction FOR EVERY HIT, try to
    limit the number of hits you do on them, as the more hits will equal less
    successive damage.  Keep in mind when you do a multi-hitting super against
    these characters, it will do MUCH LESS damage than it would on a baseline
    character.
    
    Group II - baseline toughness, so it doesn't matter on the number of hits in
    a combo.  Any combo that connects on them will suffice.
    
    Group III - since these characters take damage poorly, increase your # of hits
    since each hit will generate more damage than on a baseline character.  As long
    as it does damage OR has lots of hits will work well against them.
    
    I also believe the full life bar for EVERYONE is 30,000 points.  This
    makes sense since most Level 4 supers do around 15,000 damage and it
    takes off HALF the life bar on most people!!!  (thus any combo that does more
    than 30,000 dmg is a full life combo)
    
    
    
    **********************************************************************
    ******************       VIII. GAMEPLAY TIPS     *********************
    **********************************************************************
    This section is just some things to keep in mind while playing the game,
    that will add to your arsenal, as KNOWLEDGE IS POWER!!!
    
    ============
    = COUNTERS =
    ============
    Countering is a lot more important in this game because of how much damage
    they do, unlimited usage, and the fact that they can even reverse projectiles.
    
    ~~~~~~~~~~~~~~~~
    ~USING COUNTERS~
    ~~~~~~~~~~~~~~~~
      A recap on counters:  (default button is R2)
    
      forward + R2 = against punches
      back + R2    = against kicks
      down + R2    = against low attacks (they have to knock you down ie sweeps)
      jump + R2    = against any attack while you are still in the air
    
    KNOW YOUR ENEMIES HABITS/PATTERNS
      The trick to doing them effectively is to KNOW what your opponent plans
      on doing, and anticipating with the proper counter.  It's also possible
      to counter DURING a combo string, which is much easier to predict than
      guessing on what attack your opponent will use against you.
    
    USE THE PROPER ATTACK AGAINST THE RIGHT THING
      Hit > Throw > Counter
    
      Using the equation above: Hits stop Throws, Throws stop Counters,
      Counters stop Hits.  Also be aware that Throws can stop other Throws.
    
    DON'T COUNTER UNLESS YOU NEED TO
      Otherwise you'll be left open for a throw (you can't do anything while
      you in the "Counter" pose)
    
    ~~~~~~~~~~~~~~~~~~~
    ~FIGHTING COUNTERS~
    ~~~~~~~~~~~~~~~~~~~
    USE THROWS
      The best way to counter the COUNTER is to throw them.  It also helps if you
      can recognize every character's "Counter" pose and then to train yourself
      to throw when you see that pose (they're vulnerable for a split second)
    
    DON'T USE COMBO STRINGS UNLESS YOU'RE SURE THEY'RE HITTING
      don't get into the habit of doing extremely long string combos UNLESS
      they are hitting the opponent.  Its just telegraphing to the opponent
      what you're doing and there's a good chance for a counter AGAINST you.
    
    CAN'T TECH ATTACK (RECOVERY MOVE)
      Last thing to note about counters:  when you get countered yourself,
      you cannot use a Tech Attack (holding down a button and you will get up
      with a quick attack).  I'm not sure why, its the way the game was designed.
    
    
    ====================
    = DAMAGE REDUCTION =
    ====================
    Damage after the FIRST attack in a combo automatically loses 10% of its
    default value.  This is useful to know especially for designing combos,
    since having a lot of HITS does not mean a very damaging combo string.
    
    1st hit = 100%
    2nd hit = 90%
    3rd hit = 80%
    ...
    10+ hit = 10%
    
    The damage reduction drops down until its 10% of the original
    
    The trick to damage reduction is with a throw: it RESETS the damage/hit
    counter!!!  So, you don't get 120 hits, instead you'll now have a combo
    that does MAX damage more often, reducing the impact of "Damage Reduction".
    Cheap?  Yeah, it can be said it make Throwing very powerful in a combo
    situation.
    
    Another trick that resets the hit/damage counter but still keeps the
    combo going is to let the enemy fall down or bounce on the ground very
    hard that they bounce up.  During this moment of bouncing, they cannot
    defend or tech roll and the counters will reset.  Follow it up with another
    combo or super for MAX damage on the new combo string.
    
    A good thing to keep in mind is that if you want to do the MOST damage in
    a combo, make sure high damage attacks occur earlier and to minimize too
    many low damage attacks OR add on a Throw somewhere in-between and to
    follow it up with more attacks/supers.
    
    Some of the most damaging combos involve using two Level 3 supers or
    a Level 4 with a large combo string and/or throw to reset the damage.
    
    
    ==================
    = METER BUILDING =
    ==================
    This game has supers, and you need energy in your METER to do them.
    The METER is the big blue bar underneath your green life meter.  It's
    divided into 3 zones:
    
    Level 1: is the smallest bar and quickest to build up
    Level 2: is the second bar and takes longer to build up
    Level 3: is the longest bar and takes the longest to build up
    Level 4: ALL 3 Levels (One, Two, Three) combined
    
    Each Level has a certain required amount of damage done with attacks
    (punches, kicks - they don't even need to hit the enemy) and a certain
    number of hits to build up enough meter to do a super of their respective
    level.  Not all attacks build up meter the same way.  It varies on the
    character (hence why some combos that satisfy both the DMG and HITS
    requirements still don't build up a Level 1)
    
    Throws MUST connect to build meter!  Throws vary, but the average is given
    below and they ignore the number of hits; just the number of connected throws.
    
    Taunts also build up meter very quickly and my estimations are given below.
    Note that when you Taunt, the METER doesn't stop once you reach a Level (like
    with the hits, dmg and throws), making them very efficient.  However, they do
    leave you VERY vulnerable for a few seconds so be aware.
    
    METER     DMG     HITS  THROWS  TAUNTS
    -----------------------------------------
    Level 1 =  7000   7     (3)     (1.5)
    Level 2 = 11000   10    (4)     (2.5)
    Level 3 = 17000   14    (6)     (3.5)
    Level 4 = 35000   31    (13)    (7.5)
    
    Keep in mind that these are only approximations.
    
    
    ================================
    =  FREQUENTLY ASKED QUESTIONS  =
    ================================
    OK, I finally got around to putting this together.  I have been getting a few
    questions that keep popping up in my e-mailbox.
    
    Q1) How do I beat Sentinel A in Story Mode????
    A1) I have made and expanded on tips to beating him under <<IV. STORY MODE>>
    
    Q2) How do I save?
    A2) You have to manually save by going into OPTIONS from the Main Menu.  Now
        go to MEMORY CARD and then choose SAVE.  You cannot save DURING Story Mode!
    
    Q3) How do I block?
    A3) Just push away or backwards on the direction pad.
    
    Q4) How do I counter?
    A4) If the configuration is DEFAULT, then just tap R2 and then a direction to
        specify the type of counter.  I explain it in <<III. CHARACTERS>> Legend
        section.
    
    
    **********************************************************************
    *********************   IX. IN-GAME QUOTES     ***********************
    **********************************************************************
    1. Cyclops
       [entrance #1]> For a better tomorrow!
       [victory  #1]> Heart is what wins battles
       [taunt    #1]> Your moves are sloppy
       [b+throw]    > You need to learn some respect
    2. Wolverine
       [entrance #1]> I promise this is gonna hurt
       [victory  #1]> Six reasons for you to walk away
       [taunt    #1]> Over here bub
       [taunt    #2]> Come get some
       [taunt    #3]> Amateur
       [taunt    #4]> Gonna bleed ya
       [throw]      > Gonna bleed ya
       [b+throw]    > You're mine
    3. Gambit
       [entrance #1]> Think you good enough to take on Gambit?
       [entrance #2]> Now the fun begins
       [victory  #1]> Losings not my style
       [taunt    #1]> You make dis too easy for Gambit
       [taunt    #2]> Had enough mon ami?
       [taunt    #3]> Think you good enough to take on Gambit?
       [any throw]  > Now the fun begins
       [""]         > Had enough mon ami?
       [""]         > That's card (I'm not sure what he's saying)
    4. Storm
       [entrance #1]> I smell defeat in the air
       [entrance #2]> The wind cries "STORM!!!"
       [victory  #1]> Face the fury of Storm
       [victory  #2]> You stood no chance against the elements
       [taunt    #1]> A storm is coming
       [taunt    #2]> Feel the fury of the storm
    5. Beast
       [entrance #1]> Fascinating
       [victory  #1]> Your technique is apalling
       [taunt    #1]> Hmmm... oh yes!
       [f+S+T]      > Hmmmm, I had a thought-
       [b+S+T]      > Fascinating!
       [d+S+T]      > Your technique is apalling
    6. Phoenix
       [entrance #1]> You must enjoy playing with fire!
       [victory  #1]> Feel the burn
       [taunt    #1]> You must enjoy playing with fire
       [taunt    #2]> Your mind is weak
       [taunt    #3]> Are my powers confusing you?  <<rare>>
       [throw]      > Your mind is weak
    7. Toad
       [entrance #1]> Give us a kiss!  Lickety lick
       [victory  #1]> Put your corpse on ice, that'll be Toad in paradise
       [taunt    #1]> Toad bored... you suck
    8. Mystique
       [entrance #1]> You must be a fool to fight me
       [victory  #1]> Why do I bother?
       [taunt    #1]> Why do I bother?
       [taunt    #2]> Locked, cocked, and loaded!
       [taunt    #3]> You're not worth my time
       [SXO]        > Human lover!
       [throw]      > Leave the fighting to those who can
       [throw]      > Why do I bother?
       [f+S+T]      > You're not worth my time
    9. Sabretooth
       [entrance #1]> You're gonna scream for me
       [victory  #1]> Ahhh!  The taste of blood!
       [taunt    #1]> I can smell your fear
       [taunt    #2]> Worthless!
       [taunt    #3]> Ahhh! The taste of blood!
       [qcf+T]      > Time for your dirt nap
    10. Magneto
       [entrance #1]> Humans... your time has come
       [entrance #2]> Taste my wrath
       [victory  #2]> Kneel before me
       [victory  #1]> Let none stand before my might
       [taunt    #1]> Kneel before me!
       [b+throw]    > Humans... your time has come
       [""]         > Taste my wrath
    11. Nightcrawler
       [entrance #1]> (giggles) Your technique lacks a sense of style
       [entrance #2]> (giggles) under schnitzel                     <<<???>>>
       [victory  #1]> Your technique lacks a sense of style
       [taunt    #1]> ____ You're embarrassing yourself             <<<???>>>
       [taunt    #2]> under schnitzel                               <<<???>>>
    12. Rogue
       [entrance #1]> You could definitely use a woman's touch
       [victory  #1]> I reckon'd you needed a good beatin'
       [throw]      > I reckon'd you needed a good beatin'
       [throw]      > This is gonna hurt
       [throw]      > You could definitely use a woman's touch
       [X+O]        > Dummy, your power is my power
       [S+T]        > Your power isn't even worth stealing
       [f+X+O]      > This is gonna hurt
       [f+X+O]      > You could definitely use a woman's touch
    13. Forge
       [entrance #1]> Cannon primed
       [victory  #1]> Plasma core charged
       [taunt    #1]> Technology shall win the day
       [throw]      > Cannon primed
       [b+throw]    > Plasma core charged
    14. Juggernaut
       [entrance #1]> Here comes the beating of your life!
       [victory  #1]> Juggernaut rules!!!
       [taunt    #1]> Come on!
    15. Havok
       [entrance #1]> Cyclops isn't the only Summer's kid with powers
       [victory  #1]> Let's see Cyclops do that
       [taunt    #1]> You itchin' for more  sizzle chest?  (seems to last FOREVER!)
       [taunt    #2]> I'm better than Cyclopse!  Say it!
       [f+S+T]      > Let's see Cyclops do that
       [""]         > I'm better than Cyclopse!  Say it!
    16. Lady D
       [entrance #1]> I will have my honor restored
       [entrance #2]> I'm a living weapon of revenge
       [victory  #1]> You waste my time
       [taunt    #1]> Shinai! <<Die>>
       [taunt    #2]> Katate Kui
       [taunt    #3]> Fight me
    17. Betsy
       [entrance #1]> At least make this exciting for me
       [victory  #1]> Thoroughly disappointing
       [victory  #2]> Hurt so good, didn't it darling?
       [taunt    #1]> Thoroughly disappointing
       [throw]      > Bugger this!
       [b+S+T]      > Hurt so good, didn't it darling?
    18. Bastion
       [entrance #1]> Mutants shall prove ineffective against our technology
       [victory  #1]> BWAHAHAHAHA!!!
       [taunt    #1]> Filthy animal
       [taunt    #2]> You will learn your place
       [throw]      > Filthy animal
    19. Sentinel A
       [entrance #1]> ...
       [victory  #1]> ...
       [taunt    #1]> ...
    20. Sentinel B
       [entrance #1]> ...
       [victory  #1]> ...
       [taunt    #1]> ...
    21. Psylocke
       [entrance #1]> Here's the deal - you hold still and I beat you senseless!
       [entrance #2]> At least make this exciting for me?
       [victory  #1]> Hurt so good, didn't it darling?
       [taunt    #1]> Thoroughly disappointing
       [b+throw]    > Sawed off!
       [b+throw]    > Bugger this
    22. Bishop
       [entrance #1]> Consider me unimpressed
       [victory  #1]> Be thankful I didn't kill you
       [taunt    #1]> You old timers make me laugh
       [taunt    #2]> I'll put you down like dog
       [taunt    #3]> Eat slag!
       [f+S+T]      > Be thankful I didn't kill you
       [f+S+T]      > I'll put you down like dog
       [f+S+T]      > You old timers make me laugh
       [f+X+O]      > Consider me unimpressed... EAT SLAG!
       [f+X+O]      > Consider me unimpressed... Be thankful I didn't kill you
    23. Blob
       [entrance #1]> I can crush you and still be home for dinner
       [victory  #1]> Thanks!  That made me work up an appetite
       [throw]      > I'll pig my tieces to bone                    <<<???>>>
       [f+S+T]      > You're giving me indigestion
       [X+O]        > I'll pig my tieces to bone                    <<<???>>>
       [d+X+O]      > Thanks!  That made me work up an appetite
    24. Dark Phoenix
       [entrance #1]> MUWHAHAHAHAHAA!!!!
       [victory  #1]> HAHAHAHAHA!!!
       [taunt    #1]> So many ways for you to die
    
    
    **********************************************************************
    ******************       X. IN THE FUTURE...     *********************
    **********************************************************************
    Any help would be greatly appreciated for any missing unique combos/
    specials/supers for the characters.  Plus if you see a mistake,
    let me know!
    
    If you do submit a combo, could you please include the damage and hits
    you got against Cyclops.  It's fine if you don't, but then I'll
    have to check it myself and if I can't do it successfully with a high
    percentage of success, then I won't include it unless it's extremely
    unique or special (EX: does 40000 dmg against Blob!) then I'll put it
    in the combo list.
    
    FUTURE UPDATES:
    - on the lookout for more bugs/glitches/CPU double standards
    
    THINGS TO LOOK INTO:
    * The exact conditions to trigger the bookshelf throw in Xavier's
    Mansion-Office room and the hallway.
    
    * What is Nightcrawler saying in German during his taunt and entrance pose?
    
    * What is Blob saying during his front throw?
    
    
    Send all queries to:  azraelswrd@hot mail com  (take out the space. add ".")
    
    
    **********************************************************************
    *********************       XI. CREDITS        ***********************
    **********************************************************************
    My Thanks goes out to:
    
    - Sony for the Playstation 2
    - Marvel for getting me into comics with so many cool characters
    - Activision and Paradox for making the game
    - GameFAQs for allowing me to post this
    - GF X-Men Next Dimension message board for being so nice and helpful! ^_^
    
    My personal gratitude for those who helped me make this a better work:
    
    - Cycloptikis for how to get Dark Phoenix and tip on "other" taunts
    - El Gimpo for the secret Juggie super and combos
    - Bad Storm for the Forge super and Storm combos
    - PX message board for the UNLOCK code
    - Drake3 for Storm combos
    - Robert Garcia for Gambit, Cyclops, Rogue combos
    - The Exalted for Nightcrawler tip and secret taunts
    - Anthony Whyte for combos and unlisted moves for Bishop, Storm, Beast
    - Knobody for the Pause tip in Story Mode
    - James "liu kang" Che from Paradox Development for the Beast combo
    - Rory Scott for Sentinel B's arcade boss
    - Eric Dunham for Havok stuff
    - Rob Depew for Rogue's absorb on Dark Phoenix
    - Apeboy about Beast and Blob tidbits
    - Matt Juarez for Rogue's throw glitch
    - Mayvarik for the Wolverine qcf+S cancel into f+S
    - Santiel Creekmore for Nightcrawler bug and combo and Magneto double gush
    - Chris Tomich for Phoenix super bug
    
    
    **********************************************************************
    *********************      XII. MY RECORDS     ***********************
    **********************************************************************
    I put this after the CREDITS because this section really has no benefit or
    impact toward the game.  Just a little scoresheet o' mine.
    
    I wish they had left the old Record keeping system in XMMA1 and XMMA2, cuz
    now the only thing that they keep a record of is your Survival wins.  No
    more individual character usage and win ratios.  Oh well...
    
    Anyways, here are my Survival records:
    
    Bishop         - 89
    Blob           - 51
    Sabretooth     - 46
    Magneto        - 31
    Beast          - 30
    Storm          - 29
    Wolverine      - 25
    Gambit         - 24
    Juggernaut     - 24
    Rogue          - 23
    Bastion        - 22
    Forge          - 21
    Cyclops        - 19
    Mystique       - 19
    Nightcrawler   - 18
    Toad           - 16
    Lady D         - 16
    Psylocke       - 16
    Betsy          - 15
    Havok          - 15
    Dark Phoenix   - 15
    Phoenix        - 15
    Sentinel B     - 12
    Sentinel A     - 8