hide results

    Secrets FAQ by Icevolution

    Version: 1.7 | Updated: 02/20/04 | Search Guide | Bookmark Guide

    Return to Castle 
      M MMM M   M   M  MM   M    MM    MM  M  MM       MM   M    MM  MM  M
      M M M M   M   M  MM   MMMM MMMM  MMMMM    MM     MM   MMMM MM  MMMMM
      M M M M   M   M  MM   M    MM    M  MM      M    MM   M    MM  M  MM
    Operation Resurrection
    Version 1.7
    PS2 FAQ by Keith "Icevolution" Miranda
      Copyright 2003-2004 Keith Miranda
    Contact Information:
      Email: fireandice9813@yahoo.com
    Personal Information:
      This is my first FAQ ever. The reasons for writing it are due in part to the
    people at ID Software, Gray Matter Studios, Raster Productions, and Activision
    for creating a truly awesome game. But also to Gamefaqs, for creating a
    spectacular lifeline for troubled gamers. It took a lot of work to create this
    FAQ, I hope it's helpful. 
    Version History:
    August 19, 2003: Started collecting data by playing through entire game.
    Recorded 68 Secrets, locations, and what they conceal.
    August 20, 2003: Started another game, consulted Justin Burns' Xbox secrets
    FAQ for several key secrets which eluded me. Number of secrets: 71.
    August 21, 2003: Continued game from yesterday, stopped after beating Super
    Soldier (had to wash dishes). Number of secrets: 73
    August 22, 2003: Finished yesterday's game. Found enough secrets to get max
    upgrade (75 is minimum; found 78). Found FAQ- writing guidelines in help
    section. Downloaded ASCII Generator. Wrote down some legal information to add
    to FAQ tomorrow. Started new game, finished on Tram Ride (lightning forced me
    to stop).
    August 25, 2003: Accidentally deleted previous game. Added copyright notice,
    moved version history section, and added individual secret credits where
    needed. Also added Credits section.
    August 28, 2003: Uploaded FAQ Version 1.
    September 2, 2003: Fixed several formatting errors.
    September 5, 2003: Added a few more secrets. Total: 82! Sent update to
    Gamefaqs (Version 1.1).
    September 16, 2003: Damn flu. Seeing how I'm missing school, I might as well
    work on trying to finish the FAQ. Added PATWLESL's tip to Forest Compound Part
    2, and added a few remaining secrets that Sparda emailed me. It's done, it's
    finally done, BWA HA HA HA HA! 86/86 secrets! (Version 1.2)
    September 24, 2003: Typed all the walkthroughs I've written for the levels up
    to Dark Secret (can't go any further because Partisan won't unlock the doors)
    (Version 1.3)
    September 28, 2003: Ahh, nothing like a good old disc polisher to revive a
    lost game. Finished walkthrough up to Radar Installation. (Version 1.4)
    October 11, 2003: Completed Walkthrough up until Ice Station Norway. Also
    added a missing treasure item in Forest Compound [Part 2]. (Version 1.5)
    December 14, 2003: Wow, has it been a while. Several problems held me back
    from completing the Walkthrough, but I have. After this the only updates will
    probably be for formatting and grammatical errors. (Version 1.6)
    February 20, 2004: Fixed copyright notice. (Version 1.7)
    The Juicy Part
    Secrets Listed/Total Secrets: 86/86
    (By the way, if you newcomers are working toward getting a max upgrade for one
    of the three stats, it's nothing special, it's just another 25%/25 points. I
    had thought it would allow you to hold infinite amounts of whatever you
    upgraded, but not in this game. My advice: spend your bonus points evenly
    among the three stats)
    Shorthanded Terms
    SM- Stationary Machine Gun
    Nazi- any of the standard MP40-wielding human enemies; also refers to a human
          enemy in general
    Paratrooper- any male human enemy wielding a Paratrooper Rifle (I know that   
                 later on in the game there are Black Armor Guards, who are
                 tougher than the Paratroopers)
    Elite Guard- any of the women enemies, usually wield Stens, but have
                 Paratrooper Rifles on occasion
    Episode 1
    -----Ras el-Hadid (Secrets: 3/3)-----
    Objectives: Destroy all radio equipment.
                Make your way through the village.
         Once you start, get into crouching position and equip your knife. Crouch 
    up behind the Nazi and stab him when the stealth stab indicator appears. Walk
    a bit up the road and enter the room on your right (still crouching). Stab
    this Nazi as well and pick up the Luger and 9mm ammo on the table. Go back out
    side and continue up the road until you see another Nazi going for a stroll.
    Stab him and go up the stairs. You'll hear a motorcycle revving. The source of
    the noise is in the stone building. Stealth stab the engineer and go around to
    the back of the building.
    =====(#1)- Where you found the engineer working on the motorcycle, go outside
    and around to the back and you will find lattice (black netting stuff). Break
    to find a Luger and an armored helmet.=====
         Go to the wooden door with the red Nazi flag on the right. Enter and 
    crack one of the pots in that window thing. Jump on and crouch through to the
    other side. Go left and continue up the stairs. A Nazi will come out from the
    room in the far corner. Shoot him with either your Colt or your Luger. Go into
    the room he came from and you'll find a bottle of wine and health. Go out and
    into the room near the stairs you came up from. In here is health and 9mm
    ammo. Go into the only other doorway and pick up the binoculars. Go a bit
    outside. Use the binoculars to aim, then use a pistol to shoot the sniper on
    your right. Guards will start coming up the stairs. Shoot them. Go down the
    stairs and take a left, then take another left into the room. Pick up the
    grenades and you'll hear a Nazi on the radio. Equip your grenades. Hold one
    until the bar reaches about 3/4 full, then let it go. That should take care of
    the Nazi and the first objective. Now go to the sniper place. Take his gun.
    =====(#2)- Where you shot the sniper in the courtyard, climb up the ladder and
    break the crate for a chalice.=====
         Now instead of going through the doorway under the sniper area, go to the
    room across from it (not really across, but close enough). Kill the whining 
    Nazi and climb the crates for 9mm ammo.
    =====(#3)- Near the stairs in the courtyard is a doorway. After killing the 
    Nazi, you will see a wall decoration with symbols. Break it to find a sole bar
    of gold.=====
         Now you can go through the room under the sniper balcony. Shoot the Nazi
    behind the crate and continue forward to finish the level.
    -----Ras el-Hadid [Part 2] (Secrets: 4/4)-----
    Objectives: Contact Agent One by radio.
                Gain access to second courtyard.
                Locate a better weapon.
         When you begin, walk down the stairs and enter crouching position. Move
    to the right of the hallway. When you see a Nazi walking by, go behind him and
    stab him. Walk in the direction he was going. Walk on until you encounter a
    wood door on your right. Crouch and enter. No matter which direction you take,
    you will have to shoot the same 3 Nazis. When that's over, eat the hot meal
    and take the armored helmet if you need them. 
    =====(#1)- Inside the house with classical music, Nazis, and the hot meal,
    there is a counter (the 1 with the hot meal). Behind the counter is a small
    red switch. Press it to reveal a door in the corner of the room. Inside it are
    2 gold bars.=====
         Go back the way you came in and back down the path. You'll see a whitish
    building with a white arched entrance and white stairs.
    =====(#2)- At the beginning of the level, after traveling down the stairs and
    down the hall, take a right but don't enter the radio room. Instead, keep
    going and you'll see lattice. Break and enter to find grenades and
         Go back into the "white area" and stab the Nazi. Then press X near the
    radio. A movie will show BJ talking to Agent One; you've completed the first
    objective. Now go up the stairs and open the door. Stab the Nazi in front of
    you. You'll hear "I know he's here!" Jump the balcony (the one closest to the
    table) and kill the Nazi. Go through the gate and go forward a bit. You've
    completed the second objective. Get ready for a good old fashioned gunfight.
    You'll have a machine-gun wielding Nazi in front of you, and a sniper in a
    window on your far right corner. Kill the MP40 Nazi first and you'll complete
    the third and final objective. Take his MP40 and kill the Nazi on the low
    balcony. Climb up the stairs and a Nazi will emerge from a room. Either shoot
    him or shoot the gas can next to him. Then go into the other room (room with
    orange bricks). In here is 9mm ammo, an armored helmet, health, and a secret.
    =====(#3)- After killing the Nazi with the first MP-40, make your way up the
    stoop and into the room on your right with the orange brick walls. Keep going
    until you see a bunch of shelves. Go behind the 1 on your farthest left.
    Crouch into that corner and break the wood over the secret area. You will
    receive some Mauser rounds.=====
         Now go into the room the Nazi came from earlier. Go up the courtyard
    stairs and open the door. On your right is a Nazi. Kill him and go through the
    door he was guarding. You'll find some health on a bench, and, farther on, a
    ladder. Descend the ladder and you'll hear someone talking about Helga. Before
    you leave this room, retrieve the 9mm ammo from atop the crates. Now inch
    slowly out of the room, while looking left. You'll see a Nazi looking the
    other way. Use your Mauser and shoot him in the head. Now retreat back into 
    the room. You'll hear some commotion outside and some Nazis will start
    shooting at each other for a while. When it stops, go back into the hallway.
    If there is a Nazi waiting for you, shoot him before he shoots you. The second
    doorway on your right hides a Nazi. Shoot him.
    =====(#4)- In the room where the Nazis are talking about Helga, there is a
    small room with a designer pillow. There is also a bookcase. Press the book
    that's sticking out to find a Flak jacket and 9mm rounds.=====
         Leave this room the way you came. The doorway that goes outside will
    probably have a Nazi at the end of it. Go outside, where you'll find 2 snipers
    behind the upturned wagon. Shoot them, then Agent One will kill another one.
    Collect the ammo and go back into the house you were in. Eat the cold meal
    (bread and sausages, to be exact) if you need it. Crawl through the window
    near the table and go through the wooden door. Shoot the Nazi that pops out
    and continue forward to the end of the level.
    -----Ras el-Hadid [Part 3] (Secrets: 3/3)-----
    Objectives: Contact Agent One by radio.
                Infiltrate the Nazi Headquarters.
                Obtain Nazi Documents.
         Walk a bit down the hallway and shoot the Nazi that arrives. Go into the 
    door on the right.
    =====(#1)- At the start of the level, go into the first door on your right.
    Break the barrel between the wine caskets then break the top of the cupboard
    behind the barrel to find a bottle of wine (USEFUL!) and Mauser rounds.=====
         Now run as far as you can and hide in the corner behind the wooden door
    on the left. Wait. You'll hear Nazis talking, then they'll walk outside. Two
    of them will emerge. Stab them both. Now go through the door they came from,
    go left, and then forward as much as you can. Turn right and you'll see a Nazi
    facing the other way. Stab and eat the Warm Meal if you need it. Crawl through
    the window (go around if you can't) and out the door. Unless you kicked the
    door open the Nazi up ahead will probably just keep walking. Stab him. Go 
    forward and take the door on your left. Stab the Nazi by the radio, then press
    X on the radio. A movie will show, and then you'll have completed the first 
    objective. Go back outside and shoot the Nazi in front of you. Turn right and 
    shoot the next Nazi. Before you go through the HQ doors, make sure your MP40
    is fully loaded and ready to unwind. Also be sure you have sufficient health. 
    Storm in and take every last Nazi down. Agent One will help from above.
    =====(#2)- In the area with the trucks (better known as the place where all 
    hell broke loose) is a blocked well. Break the wood and drop down for 2 
    gold bars.=====
         Now go up the stairs and through the door. Once inside you'll see a 
    staircase. Be ready for the Nazis above. When you take them down, go into the 
    door on your left, where another Nazi was (is) waiting for you. Be sure to 
    complete the third objective by taking the CORPS Journal. You should also take
    the grenades. Now go left and through the next door.
    =====(#3)- After continuing down the hallway after grabbing the CORPS book,  
    you well be in a room that leads outdoors. In this room is a German poster.
    Press it to reveal a switch. Press the switch to reveal 2 gold bars in a
         There's also 9mm ammo and health in here. When you're done, go outside, 
    jump the balcony, and kill the Nazi. Continue forward to complete the 2nd 
    objective, hear a big bang courtesy of Agent One, and finish the level.
    ----- Ancient Ruins (Secrets: 2/2)-----
    Objectives: Investigate and proceed through the ruins.
         When you start, go to the side of the cabin. Fire a few warning shots. 
    Shoot the Nazis as they appear. The only ones that will come out and greet you
    will probably be the 2 in the cabin. Shoot the Nazi in front of the truck. Go
    into the cabin. Another Nazi will take the place of the last. Shoot him too.
    The process might repeat one more time. Grab the health in here if you need it
    and leave. Now enter the other cabin crouching (the door's around back). With
    luck you might be able to go around and stab him. If not, load him with lead.
    Pick up the health and the Mauser rounds on the table. Now go up the rocks and
    prepare for a shootout (3 MP40 Nazis and 2 snipers). 
    =====(#1)- Before entering the first tomb, go where the sniper came from. In 
    there you will find a Nazi and a gas can. Shoot the gas can (from safe 
    distance, of course) to open a hole in the wall bearing a chalice.=====
         Go into the tombs. Up ahead are 3 Nazis. There's a health on the table
    too. Go up the stairs and you'll see a Nazi up ahead. There's also a Nazi on
    that staircase to your left. Go up the stairs.
    =====(#2)- Inside the tombs after shooting the Nazi at the top of the ramp,  
    there will be a busted gate. Instead of continuing left, look at the small
    wall on your right; Break it for a bar of gold.=====
         Go up the next stairs. In this area are 5 Nazis. Kill them all and finish
    the level. 
    ----- Burial Chamber (Secrets: 3/3)-----
    Objectives: Find an entrance to the lower Tombs.
                Gain access to the lower Tombs.
         Fire a few warning shots into the air. A Nazi and a sniper should appear.
    There's an MP40 sniper outside too.
    =====(#1)- After coming out of the corridor where you start there is
    scaffolding to your left. Climb up the ladder for a gold bar.=====
         Go up the other scaffolding for 9mm ammo. Go into the tomb entrance with
    2 stacked crates on the right side. Inch forward until you hear someone firing
    at you. Wait until it ceases, then go out and kill him while he's reloading.
    There's also a Nazi with a Luger near the entrance to the lower Tombs. Drop
    down to complete the first objective. Now grab the health if you need it and
    continue forward until you reach a room where you hear, "What was that?" There
    are 2 Nazis in here. Kill them both. Continue forward a bit and reload before
    you reach that large room. This one might get interesting. Just storm out and
    shoot the poor fools who get in your way. Do this until all goes silent.
         Now grab the health atop the crates and the ammo strew about. Get the
    secret too.
    =====(#2)- In the final large room, when you enter it, on the far right are 
    2 doorways. Go down either doorway and continue down the hall and stop in the
    middle and you will see a broken piece of wall with a decorative border. Break
    this wall, press the switch behind it, turn around, and there is a passage
    leading to a mummy's mask.=====
         Look for the entrance to a room that you can see a mound of dirt under a
    burning torch. Continue forward until you hear someone throw a grenade.
    Retreat back as far as you can. When it blows keep going until you see the
    ladder and shoot the Nazi above it, completing the second objective.
    =====(#3)- Another door in this room will lead to a room with a ladder. Climb 
    this ladder to find the place where the sniper was ("is" if you haven't killed
    him yet). Look left to find a switch. Press it; look right and you'll see a
    solitary bar of gold.=====
         Go back outside and kill the Nazi near the lift. Go into the lift and 
    finish the level.
    ----- Buried Alive (Secrets: 3/3)-----
    Objectives: Pursue SS Paranormal personnel through the Tombs.
                Locate the exit from the Tombs.
         I love the movie they play before the level. The professor looks like
    he's going to wet himself in front of Helga. 
         Anyway, when the level starts, you'll get a bumpy ride to the bottom.
    You'll have to jump down to the floor and shoot the 2 Nazis. Before
    continuing, enter the room in the middle. In here is 9mm ammo, an armored
    helmet, and a very useful letter. Now go to the other door, open the switch
    and continue down. ZOMBIES! Yessah! These aren't so formidable that you need
    specific strategy, but I have noticed that when they are falling down only to
    get back up, they explode rather fast if you shoot their feet. It saves
    considerable ammo. You'll need to save ammo in any of the zombie levels. The
    lone Nazi will shoot zombies with you, but make sure that when he's done that
    you shoot him before he shoots you. When you've cleared the area, flip the
    switch near the butchered Nazi. Now I recommend you save. These stairs will
    kill you if you step on them. You have to jump over them. Now continue forward
    where you'll find 2 zombies and a doomed Nazi. There's a load of 9mm ammo on
    the table if you need it. There's also a secret.
    =====(#1)- In a room with 2 weird-shaped columns, 2 zombies, and a Nazi, there
    is a wall with markings. To open this wall, press the bricks that stick out
    on each adjacent wall. The passage leads to another of those mummy masks.=====
         Now go up the small flight of stairs. Continue until you hear the Nazis 
    lock you in with 2 zombies. Kill them then take a left and go up the stairs
    for a secret.
    =====(#2)- After going through 2 zombies, you'll see a small set of stairs. 
    Climb them to find a room with health. Instead of continuing to the next set
    of stairs, look left to see a cracked wall. Break it for 1 gold bar.=====
          Now keep going until you find a Nazi-zombie war going on. Let them
    "settle their differences" then kill the survivors. When you continue forward
    you'll find another zombie and one will pop out of the coffins too. Now go
    until you find a room with a Nazi and 3 coffins.
    =====(#3)- In a room with 3 coffins and a Nazi, the third coffin is near a 
    wall with a protruding brick. Press the brick to open the wall; there are 2
    gold bars. NOTE: After retrieving the gold, a zombie will pop out of the
         Now be careful on this next part. You'll have to step on one of the odd 
    floor tiles, then when the spikes pop out, jump on them and cross. The next
    room will have 2 zombies. Kill them and flip the switch. Go through the now
    open gate on the first floor and kill the Nazi. Take the health and 9mm ammo
    if you need it. Now you'll be locked in with 5 zombies and a Luger Nazi.
    Killing all five zombies will cause an explosion, opening one of the
    tomb/hut/shed things. There are 2 Nazis in the open one. Kill them, drop down,
    and continue forward to complete the second objective and finish the level.
    -----Eye of Anubis (Secrets: 4/4)-----
    Objectives: Pursue Helga von Bulow.
                Eliminate all of von Bulow's personal "Elite Guards"
                Locate the airfield.
         Walk forward until you can see a zombie. Don't move. He should step on
    the floor switch, making him explode into tiny bite size pieces. When the
    spikes come out, jump on and cross them. Go up the stairs and take a right and
    you'll see 2 zombies emerge. Kill them and go right into the wide hallway,
    where 2 Nazis await with a secret...
    =====(#1)- In the room with crates and 2 zombies should be a hallway. Down
    this hallway is a switch on the left wall. Press it, look behind you, and
    another mask will become available to you.=====
         Go back and take the doorway on the right side of the closed gate. Up
    ahead are 2 Nazis and a secret.
    =====(#2)- In the room with 2 huge jackal statues and 2 Nazis, climb the 
    stairs to find a secti1d off, farther back portion of the wall. Press the
    switch within it and the sarcophagus will move, revealing 2 gold bars and a
    code you will need to remember for an upcoming secret.=====
         Go into the small tunnel with a coffin to the left and right. In here 
    you'll encounter a zombie. Kill him. Continue forward and flip the switch.
    Take the other tunnel and kill the zombie in there. Continue and flip the
    switch to open the gate upstairs. Go through this gate to find a zombie and a
    Nazi perched up high. Kill both and continue. Go up the stairs to find an
    amusing Nazi who declares, "This place is a mad house". In this room is a
    =====(#3)- Where you find the Nazi who states that the place is a madhouse, 
    go left instead of following him and you'll encounter a breakable wall. Break
    and enter for a lovely chalice.=====
         Go in the direction the Nazi was going in. You should run into his
    friend, who asks you nicely to die.
    =====(#4)- I hope you remembered that code! This secret is a small passage 
    leading to the catwalk. It has wooden boards and a red danger sign on the left
    wall. Before breaking the wood, remember: the input of the code
    (dog-man-jackal-bird) must be done extremely quickly, so as to avoid the risk
    of being turned into human shish kabob. If you successfully enter the code,
    you will be handsomely rewarded with a statue of a cat!=====
         Continue around the catwalk and flip the switch. You should have two 
    zombies "running" after you. Kill them and drop down. There'll be 2 Nazis 
    waiting, one on each doorway. Go through the gate. Up the stairs will be a
    Nazi and a zombie. Deal with them then cross the bridge and kill the last
    Nazi. Hmm, the ladies have arrived. Reload, save, then jump out and load the 2
    Elite Guards with MP40 bullets. When they're done, press X on the triangle at
    the top of the stairs. A staircase will go down, leading you to one more Elite
    Guard. Kill her and go to the end of the level.
    Episode 2
    -----Escape! (Secrets: 0/0)-----
    Objectives: Escape the dungeon by any means necessary.
                Locate Agent One.
                Locate the exit to the lower keep.
         When you start, grab the guard's Luger and his stick of 9mm ammo.
    Continue forward up the stairs, and through the gate. Stab the insane doctor.
    The second objective is complete. Open the gate and crouch up the spiral
    staircase. Stab the guard. Go back down and through the left gate. Grab the
    health and 9mm ammo and go through the door. Kick the planks and drop down.
         Crouch onward until you hear some Nazis making fun of a dead guy. Kill
    them both. Make sure to grab the guy's MP40. Go up the stairs and through the
    door. Kill the 3 Nazis in here and drop down. Open the gate and go up the
    stairs to complete the first objective. When you get near the top, crouch and
    stab the Nazi that's walking. Then go left and kill the guy at the dinner
    table. Grab the 9mm ammo while you're at it.
         Continue crouching and you'll see a Nazi with his back turned to you.
    Shoot him and his friend will pop out. Shoot him too. Grab the health and the
    9mm ammo. Open the door, go down, and shoot the 2 Nazis. There's health,
    armor, and 9mm ammo. Open the gate and continue forward to the giant wood
    doors. The switch is on your right. Open the door in the far right corner to
    complete the final objective. Continue forward to end the level.
    -----Escape [Part 2] (Secrets: 7/7)-----
    Objectives: Destroy all radio communications gear.
                Find map of local village.
                Locate the exit to the lower keep.
         Go up the stairs and shoot the 2 Nazis. Go up the stairs and through the 
    door. Continue forward through the next door, where a Nazi hides. Shoot him
    and go all the way down the stairs.
    =====(#1)- When you encounter a spiral staircase, take it all the way to the 
    bottom and break the wall there to get some Mauser rounds.=====
         Now go all the way to the top. Open the door and sneak up to the guard on
    the left. Stab him. Along the rooftop will be 3 wooden planks. Break them and
    drop down. Shoot these 2 Nazis and turn off the alarm (kick the switch). Break
    the radio equipment too. In here are binoculars, health, and 9mm ammo.
    =====(#2)- In the alarm room, to the right side of the alarm button is a
    poster which shall be broken. In it are 2 bars of gold.=====
         Now drop down out of the window. Go over to the sniper and shoot him.
    There is a door to the right side. Enter and shoot the Nazi. Run to one of the
    corners of the area with the red Nazi flag. They'll start shooting from below.
    When the firing stops, take them down and then drop down yourself.
    =====(#3)- When you drop through the floorboards, right where you land should
    be a breakable wall. This wall leads to a room with health and grenades in the
    cupboard and a candlelight dinner for one.=====
         Two Nazis might come at you. Kill them. Go through the door that takes
    you outside. There might still be some Nazis out here, so be alert. Go through
    the lowest door (it's in a corner and has a generator near it). Watch out for
    a Nazi inside. In here are grenades, 9mm ammo, and a secret.
    =====(#4)- A courtyard outside has multiple doors. Pick the one on the lowest
    level. Inside is a breakable floor between 2 bunks, containing a single bar of
         Go back to where secret #3 was. Now go through the door across from the 
    secret area. Kill the Nazis that appear. Go right into the small hallway and 
    take the door on the right. Kill the Nazis in here.
    =====(#5)- In the area with lots of suits of armor should be a hallway with 
    a door on the left and one on the right. Take the one on your right. In this
    room is a crooked candlestick. Fix it to reveal a secret area with 3 gold
         Take the other door now. Kill whatever Nazis are still in here and go
    near the map to complete the second objective.
    =====(#6)- In the left room is a Hitler picture, knock it down to reveal 2 
    gold bars.=====
         Go through the door until you get to a hallway.
    =====(#7)- Continue to the next hallway, where there is a pair of panels with
    some ancient markings. The left one is a switch. The right one is a door. Get
    through the door and you'll find one of the game's seemingly-never-ending
    supplies of chalices.=====
         Continue forward through the door on the left for health and some Mauser
    rounds. Go through the other door to finish the level.
    -----Castle Keep (Secrets: 4/4)-----
    Objectives: Destroy all radio communications gear.
                Locate Tram entrance.
         Crouch and take the door on your right. Sneak up behind the guard and
    stab him.
    =====(#1)- Right where you start out, take the door on your right. In the room
    with the Nazi is a poster of some old German soldier. Press it to reveal a
    switch. Press the switch. Now set up a chair on top of the table. Jump on top
    of the chair and try to jump on top of the fireplace. When you reach it, break
    the Nazi flag for 2 gold bars.=====
         Go out and crouch down the steps. Sneak up behind the guard near the
    window and stab him too. Go near the tunnel passage thing. Wait until the
    guard on the bridge is going left, then sneak past and up the spiral
    staircase. Near the top, stay out of sight and use the peer technique to see
    when the patrolling Nazi has his back turned. When he does, stealth stab him.
    Now inch slowly backward and shoot the sniper atop the wall on your right.
    Take the snowy stairs down and go through a door with the most likely blinking
    red alarm light. Go down the stairs and take the door in front of you. Kill
    the 2 Nazis. Now go forward and left. Kill the Nazi in here. Now go to the
    alarm switch and turn it off (kick it). Go through the doorway next to you and
    kill this lowly engineer.
         Destroy the radio equipment to complete the first objective. Flip the 
    yellow switch to open the other door in that courtyard you were in earlier
    (the one where you knifed a Nazi after coming up the stairs). Go back to that
    courtyard. Kill the one Nazi and climb the hazardly icy stairs to the door.
    Go in, then right, and through this door. Break open the large furniture
    thingy for health and an armored helmet. Go through the next door and down the
    stairs. Take a right near the sign that says "Weinkeller". Hmm... Wine Cellar?
    Go through and kill the 2 Nazis who are complaining about their jobs just like
    the rest of us.
    =====(#2)- Go to the room with 2 Nazis and 4 wine caskets. In between one of 
    those pairs of caskets is a switch. This switch opens a secret wine 
    compartment where you can retrieve one of the Reich's precious bottles of 1938
    Chateau Latour.=====
         Exit this room and go forward. You'll see a Nazi by a table. Shoot him.
    Go down the stairs looking left and kill the 2 Nazis. Go down these stairs and
    go forward to a Nazi-infested area. You'll hear a grenade drop. RUN! (I like
    to close the gate so the grenade bounces back at them). Kill them all, then
    pick up their scattered supplies.
    =====(#3)- In a room near an alarm button should be a table with a meal and a
    letter. Behind the table are some bulletin boards. Knock these boards down
    and then destroy the breakable wall to reveal 2 gold bars.=====
    =====(#4)- In the same area as the last secret should be a room with two 
    generators and a gas can. Kill the gas can to make way for a room with an
    armored helmet, 2 gold bars, and some sort of shiny helmet.=====
         Go up the flight of stairs and open the gate. Go up and you'll find a
    Nazi. Shoot him and take the door he came out of. Go down and open the next
    door. Kill the Nazi that runs up on you. Now take control of the stationary
    machine gun. Kill the Nazis up top and the one on the bottom. You don't really
    have to come here, but it's good to get rid of these Nazis now and check the
    cabins if you're short on supplies. Go back to the room with the table. Kill
    the 2 Nazis beneath you, then return back to the infamous courtyard. You might
    encounter one or two Nazis along the way. At the courtyard are 4 Nazis
    including one sniper. Kill them then go through the now-open door beneath the
    sniper platform. Go forward (there's a ladder if you want the snipers'
    Mausers) and through the doors to finish the level.
    ----- Tram Ride (Secrets 2/2)-----
    Objectives: Restore power to the tram.
                Escape from Castle Wolfenstein.
                Meet Kessler in the village of Wulfburg.
         Go forward a bit and take the door on the right. Grab whatever you need,
    go back outside, and take a right down. Open the door and shoot the engineer.
    Then quickly shoot the alarm on your left. Go to the right and shoot all the
    Nazis down that way. A Nazi pops out from the door near the alarm. Kill him.
    =====(#1)- Do you remember that engineer you killed? Well, you'll see the 
    machinery near him. Jump onto the right side of the machine. Press X on the 
    little glove compartment to find a gold bar.=====
         Go the way the last Nazi came. Go down the stairs and kill the 3 Nazis. 
    Pull the lever to complete the first objective. Go back upstairs and wait for 
    the tram. When it stops, hop in and push the button. The tram will go down,
    and you'll complete the second objective. You'll reach a pit stop. Kill the 2
    Nazis when you're within firing range. When the tram stops, get off and
    another Nazi will appear. You'll find a ladder. Climb it, then take the next 
    one down. You'll see a switch. Press it to open the hatch door. Shoot the
    engineer and drop down. Now press the YELLOW switch to get the tram powered up
    again. Get back in it and press the button. You'll run into some Nazis at the
    end of the line again. Kill 'em. Go through the door and kill these Nazis.
    Take the ladder up and go through the door. Pick up whatever you need and go
    back down. Open the gate to the ventilation systems.
    =====(#2)- After the Tram makes its final stop, you'll find a room with a
    cage. At the bottom is a Nazi. In the right corner of this ventilation area is
    another glove compartment. Open it for 2 gold bars.=====
         Break the grate and crawl through the vent. Shoot the 4 Nazis in here
    then get ready to mass murder the half dozen or so Nazis beyond the gate. When
    they're all dead, a movie will show of Kessler impersonating a Nazi. Go
    through the doorway and collect whatever supplies you're missing. Stock up,
    you're going to run into some pretty challenging levels soon. Kick open the
    double doors to meet Kessler and finish the level (don't shoot him!).
    -----Dark Secret (Secrets: 2/2)-----
    Objectives: Infiltrate the village through Kessler's secret passage.
                Find local Partisan contact for additional supplies.
         Grab the stuff on the table and go downstairs. Go down the passage, sneak
    to the drunk Nazis, and stab him. The first objective should be complete. Go 
    upstairs and stay out of sight of the two talking Nazis. Let them finish their
    conversation and one of them will walk away. Another Nazi will have entered.
    Sneak to the lone guard by the table and stab him. Now turn around and shoot
    the other 2 Nazis. There'll be a door to the left. 1 or 2 Nazis will come out
    of it. Kill them. Go forward a bit and you'll see a wooden door. Go inside, up
    the stairs and continue until you reach a hallway. The first door on your
    right has grenades.
         Behind the final door is a Nazi. Shoot him, then take control of the 
    stationary machine gun. Shoot the parade of Nazis that you encounter. Then go 
    down the way they came. Take 2 rights then a left. You'll find 2 or 3 Nazis. 
    Shoot them all. Then take a left to go up the ladder and kill the sniper. Take
    his Mauser rounds too. You should hear a door open and someone will say,
    "Wait, don't shoot!" Go to the source of the sound and follow him inside.
    He'll give you something incredibly useful. The Silenced Submachine Gun! Go
    back out the way you came, go right, and then left. Go down and under the
    water tunnel. Kill the Nazi coming down the stairs, then go into the door for
    a secret.
    =====(#1)- After getting the Sten and going through the tunnel, go into a 
    house. Don't shoot the woman. Behind the counter is a switch. Press to open a 
    room in the corner with 2 bars of gold.=====
         Go back out and go left through the gate. Continue forward till you come
    to 2 Nazis.
    =====(#2)- In the restaurant (?) with 2 Nazis and the SP5 pistol on the table
    is a bookcase. Press the book sticking out to open a secret staircase where 3
    bars of gold and some health reside.=====
         Continue through the door to finish the level.
    -----Dark Secret [Part 2] (Secrets: 2/2)-----
    Objectives: Disrupt local delivery of supplies.
                Locate the graveyard at the end of town.
                Locate the entrance to the SS Paranormal Division's archaeological
    dig site.
         Open the door, go down the stairs and go left. Stab the patrolling Nazi.
    Then shoot the Nazi near the running truck. Go inside and shoot the one or 2
    Nazis in there. Go upstairs and shoot the Nazi to find a secret.
    =====(#1)- In the building where you kill the Nazi to disrupt the local 
    delivery of supplies, jump over the boxes upstairs to reach a room with 3 gold
    bars and 3 Stens.=====
         Go back outside and go near the door across from where you were (there's
    a Hitler poster on the right). Open the door and fire a few warning shots.
    Then three will come and you will kill them. Open the door. Sneak into the
    first door on your right. Stab the sniper. Go back and sneak into the next
    door. Stab this Nazi too. Go out the window and crouch. You'll hear a Nazi
    patrolling. Silence him with your Sten. You'll see a gap in the platform
    you're standing on. Jump across and continue sneaking until you reach a lone
    window. A Nazi will be walking. Peek to see if he's looking, then sneak up and
    stab him. Go out the other window and drop down. Continue up the stairs and go
    right. Continue forward and you'll reach an area with 3 Nazis. Go down and go
    into the supply closet for 9mm ammo, grenades, health, and armor.
    =====(#2)- In the courtyard with 2 trees and 3 Nazis is a staircase that goes
    down to a door with a supply closet. On the right side of this staircase is a
    railing. Jump from the left railing to the right one. Then jump from that
    railing to the porch ahead for some health.
    (thanks to Justin Burns for this one)=====
         Go upstairs and through the door. Go down and crouch. To the left is a 
    room; sneak there. You'll find a ladder. Climb it and stop. Peer around to see
    when this Nazi has his back to you, then stab him. Then go down and silence
    the other 2 Nazis lamenting over their friends' fatal encounters with the
    zombies. Then go out the door. Get your Sniper Scope out. Look out at the
    cemetery gates. Shoot the Nazi that walks by. Two or three more will come.
    Shoot them.
         Go inside the cemetery. Go up and shoot the sniper if he's there. Go to
    the back of the shed (?) and pick up the 2 sticks of dynamite. Go back to the
    front and continuously kick the door till it opens. Finish the level.
    ----- Catacombs (Secrets: 2/2)-----
    Objectives: Locate Professor Zemph's Journal.
                Pursue SS Paranormal personnel through catacombs.
         Hmm, get ready for some new breeds of zombies.
         Go down but don't jump into the hole. Let the 2 zombies and 3 Nazis
    settle their differences, then from your hole shoot the survivors. Drop down,
    collect whatever supplies you can take, and get out your sniper rifle. Up
    ahead you'll see another death knight zombie. Here's how to kill him. Enter
    the scope view. When the zombie stands up straight and starts walking, shoot
    him in the head. Repeat once more and he should be down. Unfortunately, as
    soon as you walk forward, 2 more death knights will pop out. Equip your Sten.
    The best way to kill death knights is this. Run in and kick one of them once.
    Quickly retreat and start shooting it. I'm playing on the second difficulty
    level right now, and it takes less than 10 shots to kill each. Always remember
    to kick them first. This throws them off their guard. Without it, most of your
    shots will reflect off the zombie's shield and might come back to hit you.
    Well, continue forward and down the stairs. 2 upgraded but still regular
    zombies will pop out. Use the old zombie killing method. However, watch out.
    These zombies shoot flying skulls at you after a while. Continue forward a bit
    and you'll find a big gap with large and hostile spikes at the bottom. Save
    the game now.
         Jump across to the other side and bust open the rock door. You'll notice
    a switch to your left. When you flip it, 2 zombies will pop out. 
    Exterminate them. Now you'll have to jump back to the other side and pull the 
    newly revealed switch. The spikes should now be gone. Jump down to the far
    right corner. 2 zombies will come out of the wall. When you go through the
    doorway, kill the death knight. Farther on 2 more zombies will come out of the
    wall. Kill them, press the switch, and sneak up the spiral staircase. With
    luck and some cautious skill, you can pick off the death knight on your right
    with your sniper rifle. The one on the left will now be alert, so you'll have
    to kill him the standard way. The gate ahead will now be open. Walk across the
    bridge, which breaks. You'll land where 2 zombies reside. Kill them and 2
    death knights will come out of two different places. Kill them both, then go
    through the door. 
         Farther down, you'll find two Nazis. Kill them, then grab the Journal on
    the table. Two zombies will fall from the ceiling (!). Two death knights might
    pop out of the left side of the room as well. If not, you'll have to kill them
    later. Go into the left side and if you're done with the death knights, climb
    the mountain of rubble. You'll come to a burial site. Great. Go down the
    stairs and a zombie will meet you. Kill him and go up those stairs he was in
    front of.
    =====(#1)- A room with 4 coffins with weird markings on them. Find the one 
    that's breakable. Inside is a chalice and special looking helmet.=====
    =====(#2)- In the same room as the last secret is a brick/switch on the wall.
    Press it and quickly exit the room, taking a right onto the bridge, then a
    left while on the bridge. The door should now be open for a treasured
         Cross the rest of the bridge and go up the left stairs. When you hear a
    gun reload, save the game. This is going to get interesting. Go forward and
    the gate will close. Back up against it. Two zombies will appear in front of
    you. Kill them, staying stationary. There'll be a zombie to your left as well.
    Come out and kill it. Look at the campfire. What could be coming out? I'll
    tell you what it is now. A flame-breathing zombie. The furthest evolution of
    the zombie. Oh wait, you haven't met the X-creatures yet...
         Some say it's best if you grenade this zombie to pieces while it's rising
    out of the fire. When I try to do this, my grenades either bounce off it or
    don't do enough damage to save my skin from being charcoal. I just MP40 him to
    pieces. When you kill this abhor ration of zombies, a normal (?) zombie will
    pop out of the corner near the gate. Kill him and go inside his secret hiding
    place and pull the switch. The door near the fire will open. Go through to end
    this evil level.
    ----- Crypt (Secrets: 2/2)-----
    Objectives: Pursue SS Paranormal personnel through the catacombs.
                Navigate the catacombs to the Wulfburg Church entrance.
         So you though there were no more zombies? Well, that's wrong. I find this
    level even less enjoyable than the last. Nonetheless, this is a walkthrough,
    and walk you through I shall.
         The door will open, you'll hear a Nazi fighting for his life. Go to the
    left and stay out of sight. On the rare chance that the Nazi manages to down
    the death knight, he'll leave his backside open to stealth stabbing. Continue
    forward. You'll eventually run into another Nazi. Kill him. You'll find a room
    with a gate and a staircase. Go up the stairs. Inch forward and you'll hear
    knocking. Run across the coffins and 2 zombies will pop out. Kill them. A Nazi
    will run up behind you. Kill him. Now you'll hear a Nazi struggle. Let them
    suffer. Then go and kill the survivors.
         In the room with the cross you'll find a white switch, Press it and 2
    embarrassing zombies will fall out of their coffins, Kill them, then kick the
    cross (run when it falls!). 
    =====(#1)- In a room with a huge cross, knock down the cross and climb into 
    the hole that it made. Your efforts will have led you to some health, some
    grenades, some 9mm ammo, and a whole lot more cobwebs.=====
         When you exit the last secret, go right and down the stairs. Enter the
    foggy area. Two zombies will come out of the ground. Kill them, then save.
    There'll be 2 death knights in the next room. There'll also be a variety of
    traps and switches.
    =====(#2)- Alrighty, this one's complicated. After you kill 2 zombies in the 
    foggy area, then kill 2 death knights, you will be in a room with multiple
    traps and switches. First, go to the door with the eyeball symbol. Be careful
    of the spike trap which falls from the sky. Press the switch. Then go the swan
    door. You must jump across the pit, press the switch, use the quick turnaround
    technique, and jump across the pit quickly (the walls close in after you flip
    the switch). Make your way to the final door with the funky symbol. Avoid
    stepping on the odd tiles, for reasons you don't want to find out. Press the
    switch. There should be an elevating platform back outside. Go up, cross the
    bridge, and press the switch. 2 zombies will pop out of the walls. (The holes
    they make reveal the actual secret area) It contains a whole chest of
    treasure! Whoa! Wasn't that worth the trouble?
    (thanks to TSROCKS for this nightmare of a secret)=====
         Make sure you flipped the switch that opened the other door. Go through
    it. You'll come to an altar with a chalice. Suspicious, huh? And with good
    reason. If you jump on the altar, you're done. Grab the chalice then step
    back. Stay in the same place and turn around. Two death knights will appear
    and the faces on the wall will begin to breathe fire. What's funniest is that 
    the corpses of the death knights will explode. A huge earthquake will rock the
    earth. A huge hole will give you access to the door that gives you access to
    the end of a hellacious level.
    ----- Defiled Church (Secrets: 3/3)-----
    Objectives: Infiltrate Wulfburg Church.
                Pursue Helga von Bulow to the ruined cathedral.
                Eliminate all of von Bulow's personal Elite Guards.
         Go forward and you'll reach a room with 3 Nazis and an Elite Guard. Kill
    them all. Sneak through the door, then through the corridor, then another
    door. Stab this Nazi.
    =====(#1)- In the room with 1 Nazi that leads to a large staircase are crates.
    One discolored crate may be broken, revealing a flak jacket.=====
         Continue forward until you hear Helga talking so loud you can hear what
    she's planning to do. Open the next door and fire some warning shots. One by
    one the Elite Guards will come. You shall take them down with your choice
    machine gun. There are about 4. Go up to the altar and another Elite Guard
    will suddenly appear. Now stand way back. Look up and you'll see lattice.
    Sniper rifle it. This should cause the Elite Guard who's throwing grenades to
    fall down and die. Climb up the ladder. Open the door and shoot the Elite
    Guard on the other side. There is one you can pick off on a balcony to the
    left. Another will be behind the next door. Kill her. Go to the balcony for a
    =====(#2)- When you reach the 2nd floor, go to the balcony where the elite 
    guard was stationed. Jump onto the handrail, then onto the other ledge.
    Continue down and through the doorway to find health, grenades, 9 mm ammo, and
    a neat skull.=====
         Go back to the balcony and open the door on the left. Shoot the Elite
    Guard. Sneak down the spiral staircase. At the bottom is an Elite Guard.
    There's another down the tunnel. There's one beyond the gate as well. Shoot
    her and open it. Save.
         The next room has 4 Elite Guards (5 if there wasn't one behind the gate)
    and a secret.
    =====(#3)- In the final room, where there are a slew of elite guards, check 
    all the boxes for a breakable one with 2 gold bars.=====
         Collect whatever supplies you can and break the "lock" on the door.
    Continue and finish the level.
    -----Defiled Church [The Beast] (Secrets: 0/0)-----
    Objectives: Eliminate Helga von Bulow.
                Retrieve the Dagger of Warding for further study.
         Yessah! A boss level! The creature's name is Olaric. Follow my
    instructions, and this will be the easiest level in the game.
         Go forward and fall. Pick up whatever you need of health, grenades, and
    9mm ammo. Save, just in case. Go up the hill and inch far enough so that
    zombies pop up. Kill them. When you feel the ground shake and hear gigantic
    footsteps, run back into your hole. Keep repeating this process until you can
    see Olaric from the bottom of the hill. Don't worry, it can't come down here.
    When you can see it, continuously sniper Olaric's nasty head until it
    explodes. Watch out for straggling zombies as well. When Olaric explodes
    rather disgustingly, go to the other side where you'll find Helga's dead body.
    Continue forward to finish the level.
    Episode 3
    -----Forest Compound (Secrets: 2/2)-----
    Objectives: Recover airdropped supplies.
                Locate the main road.
                Find the entrance to supply compound.
         Sneak forward then up the hill and stab the sniper. Take his Mauser.
    =====(#1)- In the beginning where you shoot the sniper should be a crate with
    a different marking than the rest. Bust it open for 2 spectacular gold
         Now shoot the Nazi below with your Sten. Run forward until you can see a
    Nazi walking along a stone wall. Sneak up behind him and stab him. Go inside
    the barn and stab the Nazi near the table. Go to the back exit and stab the
    Nazi there too. Run across the water and pick up the supplies. Then run back
    across the water and climb up the vines on the backside of the barn. From
    there, shoot the three Nazis before they alert everyone on the main road. Go
    off to the main road. You'll see a truck and a Nazi walking around it. When he
    has his back towards you, stab him. Grab the Panzerfaust on the crates too. Go
    on the right side of the truck and look at the house. A bit below it will be a
    walking Nazi. Pick him off, then the Nazi that comes out of the house. Now go
    back and on the right side of the stone walls. If you look left you'll see
    a Nazi on a stationary machine gun (SM, from now on). Snipe him before he sees
    you. Then go in the house.
    =====(#2)- In the house near the truck with the Panzerfaust is a fire place. 
    Break the floor near the fireplace for 3 gold bars.
    (thanks to Sparda for pointing that one out)=====
         Exit the house and go right. In the gap between the walls, go towards the
    hill. A part of it (border between the dark rock and the green grass) is
    climbable. From the top of the hill you'll see the building where the SM is.
    You'll also see a gap between the house and the hill. Fall in this gap and it
    will slide you forward. When you stop sliding, get out your Sniper rifle and
    don't move. You should be able to see 3 Nazis in front of you. Make your shots
    count. Go from the closest Nazi to the farthest. When they're all down, go
    into the SM house. Grab hold of the SM and down the 2 guards on the bridge to
    the right. Now go inside and go right. Collect the ammo of the 3 Nazis you
    shot, going around the river. When you see a sniper tower, sneak up to it.
    Climb the ladder and stab this Nazi idiot to his elevated doom. Get his rifle
    and then go into the tunnel. Shoot the last Nazi by the door and end this
    ----- Forest Compound [Part 2] (Secrets: 2/2)-----
    Objectives: Ensure that no alarms are sounded.
                Recover OSA M1S Snooper Rifle.
                Infiltrate Supply Compound.
                Stowaway aboard supply truck bound for rocket base.
         You know, this is one of those levels that are so challenging that in
    your frustration you congratulate the game producers. Yes, this is a pure
    stealth level. I used to enjoy stealth levels. For anyone who's ever played
    any James Bond games, you'd know that there's nothing better than quietly
    sneaking up behind a guard and pulling a gun on him before he knows what hit
    him. This level has a quirk. There is a Nazi that you can't kill. This is one
    horrible obstacle, as we shall soon find out. 
         Right, sneak up the ladder, then run up the hill to your right. Stop at
    the near top. Look down and see two Nazis. Pick them off with your Sniper
    Scope. Move forward a bit more and you'll see a sniper tower. Pick him off
    too. Crouch down the hill and pick up the ammo from the 2 Nazis. There's also
    an armored helmet on a haystack and an alarm waiting to be kicked. Run to the
    back and pick up the airdropped supplies. Go back. Do you see a tree to the
    left of the SM? Go on the left side of that tree. Look at the brown tunnel in
    the distance. Snipe the Nazi there with your Sniper Scope. Now go near one of
    the legs of the sniper tower. You'll see 2 Nazis, one on the bottom, walking
    around, and the other in the window of the building. Shoot the top one with
    your sniper scope, then snipe the bottom one. Save.
         This next part gets even trickier. Go near the alarm hut and kick the
    alarm. Go inside the hut, then use the peer technique. Focus in on the water
    tower. You'll see a sniper walking. When this sniper has his back towards you,
    open the gate and sneak toward the back door of the house up ahead. We'll call
    this Point A. Save. Equip your Sten. Open the door and quickly shoot the Nazi
    inside. Don't let him shoot. If he does, you'll have to load your last save.
         Exit the cottage the way you came in. Go slightly to the right of the
    house, and look out at the cargo area. You'll see a Nazi. Equip your Snooper
    Rifle and pick off this Nazi. If nothing goes wrong, go back to Point A and
         Now peer to the left, adjusting yourself so you can see the water tower.
    The sniper will probably be alert. If not, wait till he has his back toward
    you and sneak through the gate to the other side of the supply compound. Stay
    near the gate. When you see the sniper, use the Snooper Rifle and shoot him.
    If nothing goes wrong, save.
         Turn around. You'll see a house with a wire on the side. Sneak in this
    house and stab the Nazi. Continue through the house and pick up the Sniper
    Scope on the table. Exit through the window above this table. Jump onto the
    first level of crates and look out at the distant gate. The Nazi by the truck
    should still be walking. If you've managed to get this far with this
    all-important Nazi having no knowledge of your mass-murdering infiltration,
    you're doing fine.
    =====(#1)- As it must be done without the notice of any guards, this secret is
    incredibly hard. On the water tower's side of the wall should be a house (the
    farthest one from the truck). Kill the Nazi (silently, I hope) grab the chair,
    and go out the side window. You will notice some crates outside the building
    nearest to you with an electrical wire overhead. Set up the chair on the
    crates and jump from it onto the wire, then walk across it (carefully!) to the
    roof of the warehouse. Go down the skylight for .45 cal ammo.  
    (thanks again to Justin Burns)
    (PATWLESL points out that instead of grabbing the chair [for people like me
    who are tempted to destroy them on sight] you can just jump to the roof of the
    cabin, then onto the wire, and cross it to the warehouse roof)
    (There is a piece of treasure within the warehouse that is held in a crate. To
    open this crate, use your Sten to shoot the gas can. There's a treasure helmet
    in here.(Thanks to Scott Foster for telling me about that treasure item)=====
         Return to Point A. To the right you'll see and hear huge machines. Make
    sure the truck Nazi isn't looking your way. Then run along behind the machines
    to the cargo area.
    =====(#2)- Near the supply truck is a platform with heaps of crates. The crate
    farthest from the truck can be broken to find an armored helmet and a flak
         Sneak along down the cargo area an into the truck to finish the level.
    -----Rocket Base (Secrets: 2/2)-----
    Objectives: Locate Main Control Room.
                Terminate launch of V2 rocket.
                Locate exit and proceed to the outer compound.
         Now that the boring and tedious levels are over, the fun begins. This is
    one of my favorite levels, full of action. Let's get it on.
         Open the truck door and take out your Sniper Scope. To your right and
    upstairs is a Nazi walking away. Pick him off. Aim above the stairs and when
    the engineer arrives, lay him flat. Take out your Sten and shoot the guy who
    runs towards you upstairs. Run to the alarm and kick it.
    =====(#1)- There is a solitary pair of crates in the warehouse you start in 
    (the side opposite the truck). Break it open for a helmet treasure.
    (thanks to Sparda for this one)=====
         Go back to the alarm switch. Sneak down the tunnel. You'll hear 2 Nazis
    in an infirmary complaining about the rocket tests. Just sneak past the door
    and to the elevator. Press the button for it to come up, get on, and pull the
    lever to go down. Shoot the 2 Nazis here. Follow the tracks to an area with 2
    Nazis and a chasm. Kill them and continue forward along the tracks. Kill the
    engineer behind the control panel. You'll hear the elevator coming down. If
    you shoot the 2 Nazis while the elevator is still moving, they'll explode!
    Take the elevator up and equip your Sniper Scope. Shoot the generator and
    they'll all die. Now we've got a time limit!
         Climb the ladder and shoot the Nazi there. Open the door and shoot the 3
    engineers. Open the next door and unleash on all the Nazis and engineers. When
    the room's clear press the button to make the rocket self-destruct. Now save.
    We're going Nazi hunting.
         Go back down the ladder. The elevator will break, so you'll have to go
    through the large door. Kill the Nazis and the sniper on the catwalk. The path
    you have to take is pretty self-explanatory. Just go through the tunnel
    cutting down Nazis until you reach a room with a gate. Go inside and pick up
    whatever supplies you need. Then go back out and go right. You'll come to a
    bridge that the Nazis bomb. Run across it before it falls and shoot the Nazis.
    Continue until you reach a control room.
    =====(#2)- In a room with 1 Nazi and lots of computers, break all the room's 
    wall decorations until you find the one concealing 3 planks of wood that are
    locked. To unlock them, press the switch under the left side of the nearest
    desk for 2 gold bars.=====
         Go out the automatic sliding door and into the next one. Shoot the Nazi
    in your face and the one on the stairs. Go upstairs and kill the last Nazi. Go
    onto the catwalk and into the vent to end the level.
    -----Radar Installation (Secrets: 3/3)-----
    Objectives: Locate and destroy MVX-mk1 radar array.
                Destroy all radio communications gear.
                Locate entrance to X-Aircraft facility.
         Sneak forward a bit and you'll feel an explosion. A Nazi below dies.
    Another comes to the rescue and is shot by you. Look out at the bridge and
    snipe the Nazi. With luck you can snipe the Nazi by the SM before he runs
    away. Drop down.
    =====(#1)- If you jump off the left of the bridge and keep swimming, you'll 
    see an opening with 2 gold bars.===== 
    Climb up the ladder and back onto the bridge. Kill the 2 Nazis that come out
    of the houses. Run into the house with the SM and shoot the Nazi. Go up the
    ladder and through the door. Control the SM, then aim at the tunnel on the
    left. Cut down all the Nazis but watch out. Some of them hide for a while.
    There are 8 total. Kill them all and follow the tunnel. Up on the bridge is a
    Nazi and a sniper. Kill both. Move up against the left wall. You'll have to do
    some quick sniping to kill the SM Nazi. You'll also have to snipe the
    Panzerfaust-wielding Nazi. Kill all the Nazis you encounter now. Upstairs,
    you'll see 2 automatic doors. Pick the one on the right.
    =====(#2)- Where there are 2 Nazis and a staircase that leads to 2 sliding 
    doors, take the door on the right. If you look around the room, you'll see a
    grate on the floor. Break it and follow the vent until you reach a room with
    7.92 mm. ammo, 9mm ammo, an armored helmet, a flak jacket, a Mauser rifle, and
    a Panzerfaust.=====
         From the last secret, sneak up behind the Nazi and stab him. Go into the
    other room and pick up 3 sticks of dynamite. Sneak up the stairs. Use the
    Snooper to quietly snipe the Nazis on each side of the stairs.
         Go out into the corridor. Sneak into the room on the left. Stab the Nazi
    in here and take what you need. Exit this room and sneak through the door
    across from you. Stab the Nazi by the radio room. Grab the gold bars. Break
    all the radio equipment. Go back the way you came. Go back in the room with
    all the doors, and take the one you haven't used yet. Cross the bridge and go
    left. Open the door under the radar. Throw a stick of dynamite and RUN! When
    it goes kaboom 2 Nazis will come out of a door. Kill them and go where they
    came from. Go through the next door. Go down the ladder and shoot 2 Nazis.
    =====(#3)- Near the ending room should be a grate on the floor; open it, then
    press the switch. I am yet to find out if this actually does anything special
    besides make the ground shake.=====
    Go through the door on the left and the following door to finish the level.
    -----Air Base Assault (Secrets: 0/0)-----
    Objectives: Gain access to Kobra launch silo.
                Prep Kobra for launch.
                Capture Kobra and fly to OSA airbase in Malta.
         When the level starts, run down towards the tower. Break open the grate
    and fall in. Open the door. Snipe both guards in front of you. Shoot the one
    on the right with the Sten. Take out your Sniper Rifle. Look left and you'll
    see a truck in the distance. Shoot the 4 Nazis that come out.
         Get the supplies in the warehouses if you want. The first warehouse has
    health, a Panzerfaust, a stick of dynamite, and 1 Nazi. The second has 2 Nazis
    and health. Run to the sniper tower in the distance, near the gate. Climb 
    the ladder and shoot the Nazi. Lower the gate. Snipe the Nazi beside the
    truck, then the one behind the crates. Then snipe the Panzer-Nazi. Also snipe
    the sniper on the tower complex. There are Mauser rounds beside the oil truck.
    Stock up, you're going to need them later. Approach the launch silo. Kill the
    3 Nazis in here. Go up the stairs, across the catwalk, and open the door.
         Sneak up these stairs and go in the door with the 2 plane signs on the
    sides. Enter and you'll hear a squealing of some sort. If this is your first
    time playing this level, hear the guy out. If it's not, don't let him waste
    and more time and kill him, silently too. Pull the level on the left to lift
    the Kobra into fueling position.
         Exit this room and take the door on the right. Kill the 2 Nazis in here,
    then pull the lever to begin fueling the Kobra. Three more Nazis will come to
    congratulate you on a job well done. Kill them. If not all three come, the
    rest are outside in the hall. Exit the fueling room, kill the Nazis, if any,
    and save.
         A new chapter in the enemy book is about to be filled. We're going to 
    welcome Paratroopers: highly trained and highly skilled Nazis who carry
    Paratrooper rifles. These are rapid-fire versions of the Mauser rifles and
    pack a lethal punch. Go down to the end of the hallway and open the door.
    Open the next door and run down to the near end, and look out at the sky.
    There'll be a Paratrooper parachuting closer to you than the others. Get out
    your Sniper rifle and shoot his parachute. You'll see it deflate. Now for the
    others, you can either snipe as many of their parachutes as you can, or you
    can throw a couple of sticks of dynamite when they touch ground. Don't bother
    sitting there like a duck, trying to kill all of them. It's B.J. suicide.
    Climb the sniper complex up to the top, where you'll find a door. Go through
    this door and through the next one. Shoot the Nazi by the crates. Turn the
    wheel, grab the health, and go back outside. Don't go all the way down to the
    bottom, but stay on the second floor, in a place where you can see the door
    that goes back inside. Fire some warning shots to lure them out. If that
    doesn't work, we're going to have to back down to the first floor and go find
    them ourselves. There's no strategy to beat them. Just use a Paratrooper rifle
    against them. Make sure you picked one up from the first one you killed. If
    you're really lucky, you can totally avoid the rest of them and take the newly
    opened door in the hallway. Go up the stairs and open the door. Kill the 4
    engineers, press the switch, and cross the platform to finish the level.
    Episode 4 
    -----Bombed Factory (Secrets: 2/2)-----
    Objectives: Eliminate Panzergrenadier team.
                Escort the captured Panzer safely to the SWF complex.
                Aid Kreisau Circle in safe defection of SWF scientist.
                Gain access to SWF complex.
         Ooo, nice weapons. Unfortunately, not useful yet. Get out your sniper.
    Pick off the Panzergrenadier in the building, then the 2 Nazis that arrive.
    Take the first pathway on your right. You'll reach a 3-way intersection of
    rooms. Go straight. Take a left, sneak up to the Nazi, and stab him. Go back
    to the intersection. Go right. Sneak to the left side of the area and snipe
    the Panzergrenadier on the balcony. Sneak up the stairs. Look behind you when
    you're halfway to the top and you'll see a Nazi in the window. Shoot him
    however you'd like. Go back to the main road to meet up with the tank. The
    tank will destroy the annoying sniper in the bell tower. Shoot the Nazi that
    appears. Take the way he came. Go through the gate and right. Stop at the
    doorway. Snipe the Nazi that runs by. Snipe the other two farther right. Make
    sure you shoot the sniper in the window in the building on the right. Go into
    the exploded building and up the stairs. Drop to the first floor. Save.
         Go into the next room and shoot the Nazi. Use a loud gun on him (MP40 or
    Thompson) and wait in the next room. A Venom Soldier will appear carrying a
    very formidable flamethrower. Kill him, then kill the 4 Nazis in the area
    before they shoot the scientist. Sprint back to the main road. The tank will
    trample the barbed wire. Run along the road. Shoot the Nazi behind the
    anti-tank weapon. Then go back and take a right. Kill the Venom Soldier.
    Continue and kill the Nazi by the gas cans. Go inside and up the fallen
    planks. Jump to the other building.
    =====(#1)- Near the entrance to the SWF complex (the place the tank finally 
    stops at) is a house where you can jump to another through the windows. After
    jumping across, you will hopefully note some gas cans in the vicinity. Shoot
    them to open a hole with 5 gold bars.=====
         Continue and fall outside to the main road. Go into the bombed factory.
    The next area has a Venom Soldier and a Nazi. Kill them both.
    =====(#2)- At the end is a room with broken support beams strewn all over the
    place. Climb up the rightmost (your right when you enter the room) support
    beam, and then jump onto the ledge in front of you. It should say that you
    found a secret area. Then look left and jump onto what's left of the second
    floor for health and 7.92mm ammo.=====
         Jump into the sewer to end the level. 
    -----Bombed Factory [Part 2] (Secrets: 1/1)-----
    Objectives: Infiltrate the Kugelstadt weapons factory.
                Obtain Venom Gun project book.
         Barely climb up the ladder. Poke your head out enough to pick off the 2  
    Nazis. Come up then go right and stay near the wall on your right. Snipe the 
    Nazi on the second floor. Go forward a bit. Turn left and snipe the Nazi. Go 
    forward until you hear a grenade drop. Rocket backwards. Then shoot the Nazi
    in the distance. Look upstairs and through the cracks in the wooden planks you
    should be able to shoot the Panzergrenadier. Snipe the other Panzergrenadier
    in the closed off area. In this area is also a grate. Bust it open and drop
    down. Go about halfway to the main tunnel, then retreat and hide on the side.
    A Nazi and a Venom Soldier will arrive. Take out your Panzerfaust and rocket
    them to pieces. If this isn't an option, then just use a machine gun on them.
          If you need health, go right. If not, go left. Go up the ladder and
    quietly stab this Nazi. Then barely climb up the ladder on the truck. Make
    sure you can't see above this guy's neck. Sten him, then use the Snooper Rifle
    on the Panzergrenadier in the distance. Go into the door, sneaking. Grab the
    health and armor if you need it. Sneak up the stairs. Sten the Paratrooper
    and then his friend. Go into the next room and kill the Nazi by the SM. Open
    the door but don't move. A Paratrooper will pass, then stop. Sneak up behind
    him and stab him. In the next room is a balcony. Look at it and go under it on
    the left side. Take out your flamethrower and spray just above the balcony.
    You'll know whether you succeeded or not by the scream that should present
    itself. Go up the stairs and across the balcony. A bunch of Nazis in the next
    room decide to play chicken with a bomb and lose. Drop down and kill 2
    Paratroopers, then plow a hole in the wall with the gas cans.
    =====(#1)- In the room where the Nazis blow themselves to bits with a bomb 
    (hilarious imbeciles) drop down through the hole to the floor. Go through the
    hole in the wall made by the gas can felled by your mighty strength. Ahead of
    you should be a crate. Break open the side with the star on it for a priceless
    (thanks again to Sparda)=====
         Go back upstairs to the bomb room. Jump from one side of the second floor
    to the other. Grab what you need and go through the door. Snipe the 2
    Paratroopers in the distant windows. Then go left. Snipe the Paratrooper on
    the ground below, then the one in the window far away. Then jump to the
    building where the 2 Paratroopers were shooting from the windows. Snipe the
    Paratrooper and Panzergrenadier that are shooting at you. Then go around to
    the inside of the building and grab the Venom Tech. Manual on the desk. Now,
    remember the Paratrooper on the ground near the truck? There's a ladder near
    where he was. Climb it, then go near the black net window. Jump to the other
    side to the left. Go through the door and continue on to finish the level.
    -----Trainyards (Secrets: 2/2)-----
    Objectives: Gain access to the main warehouse complex.
                Locate the primary lift and proceed to the SWF.
         Crouch and go right. Open the door, then wait for the Nazi to run over
    and Sten him. Then snipe the Paratrooper that arrives. Go outside and snipe a
    Panzergrenadier on a distant rooftop. Jump onto the support cage of the ladder
    and look at a garage door below. Snipe the 3 Nazis that come out. Then go down
    yourself and collect their supplies. Inch slowly to the left. When you see a
    door open on the left side of the train, get ready to pick off Paratroopers.
    On the left of the train you'll find a Nazi all by his lonesome. Stab him and
    climb up the ladder.
    =====(#1)- Get onto a building and jump onto the train. Go into the opening 
    for health, grenades, 2 gold bars, and Mauser rounds.=====
         Go inside the warehouse and kill the 3 or 4 Paratroopers. More come out
    of the door, too. When you're done, go through those double doors and shoot
    the Paratrooper in here. Kill another Paratrooper on the left corner, then
    another in the room with the glass window, also on the left side. Open the
    door in the middle of the room and pick off the Paratrooper right through the
    window. Press the 2 buttons. If you're short on armor, go through the other
    door and upstairs. The door on the left side has 2 lowly Nazis and a flak
    jacket. Go back downstairs to the hallway. There should now be a double door
    with a green light above it. Open it and immediately snipe 2 Paratroopers
    towards the left side. Ignite in flames the Paratrooper on the balcony right
    above where you entered. Then get behind the crates and pick off 2
    Paratroopers that come upstairs. Now, there should be a doorway on the left
    side of the room. Go through it and up these stairs. Kill the Paratrooper in
    the window, then continue. Go through the next door and go right on the
    balcony. You'll see a door. Behind it is a supply room with a Paratrooper.
    Exit this room and go right.
    =====(#2)- Hard one. When you reach the final room, there is a Nazi up high on
    a seemingly unreachable area. You will notice that to the right of this area
    is a loading zone. You must first jump to this zone off of a railing, then
    jump onto the Nazi's control area. Go through the door for health,
    flamethrower fuel, grenades, and an armored helmet.=====
         Press the switch to get the bridge where you are. Cross the bridge and go
    left. You'll see a small compartment that's closed. Open it, then press the
    switch to activate the lift. Go into the lift to finish the level.
    -----Secret Weapons Facility (Secrets: 4/4)-----
    Objectives: Locate Deathshead's U-boat pen.
                Obtain information on Deathshead's destination.
         Hmm... Interesting level on our hands.
         The elevator will reach the bottom. Sneak to the door on the right. Sneak
    inside and stab the Nazi. You'll hear another Nazi strolling in. Wait until
    the double doors close behind him and Sten him. 
    =====(#1)- When the elevator drops down, you will see a mass of tall cans.
    Give these cans a sound trashing and a hole will lead to 9mm. ammo, 7.92 mm.
    ammo, a Panzerfaust, 2 armored helmets, and health.=====
         Go through the double doors and Sten 3 Nazis in here. Sneak through the
    tunnel and up the small stairs. Stab the walking Nazi first, then come back
    and stab the engineer. Then enter the next tunnel. Stay back and snipe the
    Nazi in the caged area. Then move forward until you see a crack between the
    left pillar and the wall, revealing a Nazi. Snipe him too. Then you should go
    forward a bit and on the left side of the crates upstairs is another Nazi.
    Pick him off. Jump onto the crates in the middle of the room. Then jump on to
    the suspended crate, then to the platform. Kill the 2 Nazis that appear on the
    other side. There will be a double door near a single one. Sneak through this
    double door and stab the Nazi around the corner.
         Shoot the Nazis in the next area on the left. Now press the button near
    the small window to view a zombie with leprosy. Just kidding. Meet the
    X-Creature: Legless Prototype. These incredibly agile (despite their names)
    creatures are armed with Tesla systems that you can't pick up. These Teslas 
    are accurate but don't do as much damage as you'd think. Now, back to the task
    at hand. Open the double door. Take out your Paratrooper Rifle. The beast will
    escape, kill the Nazi, and run up the stairs after you. Retreat back. Be quick
    about it too. When the X-Creature is in your sights, let it have it. There is
    another X-Creature that you could probably pick off from upstairs (near the
    double door that goes downstairs). When you're down go back downstairs
    through this double door. Under the stairs is a Venom Gun and Venom ammo
    (12.7mm). This is one nasty piece of equipment. It takes a few seconds to
    warm up but when it does, watch out. You can also carry a very comfortable
    amount of its ammo. Just make sure you don't go overly nuts with it, and you
    should be fine. Walk into the X-Creature's lair and you'll hear another one
    escape and dine on 2 Nazis. This X-Creature you'll have to find and then
    unleash on with the Venom Gun. Oh yeah, forgot to tell you that would happen.
    It explodes your enemies! Nice touch, huh? Now go to a place in here that has
    a fence. Look inside it and you'll see a cracked wall. Shoot it open and
    you'll see the figure of an X-Creature inside. You should be able to kill it
    with the Sniper Rifle. Once you do, go around and open the cell. Go through
    the hole for a secret.
    =====(#2)- When you open a cell to release an X-creature, you will see a crack
    in the back wall. Break it and go through for health, grenades, 12.7 mm. ammo,
    and a Panzerfaust.=====
         Go back outside and you'll see a door. Open it and shoot the Nazi inside.
    Flip the 2 switches in here and go through the next door. Kill the 3 Nazis. Go
    back onto the crate staircase, up to the catwalk, and across the lowered
    platform. Sneak through the double door and Sten the Nazi behind the door
    ahead of you. Go back outside and pick off the Nazi coming up the stairs.
    Sneak down the stairs and Sten the next 3 Nazis. Open the door and Sten the
    engineer. A Paratrooper will walk out of another double door in this room.
    Sten him as well. (I wait beside the door. When he walks in, if he's not
    alert, he'll walk right by you and you can stab him for a healthy gain.)
    =====(#3)- In the area with water and some supplies that leads to the sub pen,
    go into the water, break the grate, and continue on up the ladder. Press the
    =====(#4 [continues from number 3])- Go up the next ladder and into the pipe
    systems. Go left until you see another ladder. Climb it and go through the
    door and press the switch. Go back into the pipe systems and through a door
    back outside. Go downstairs into one of the water areas. There should be a
    tunnel and if you look at the roof of the tunnel, you should see a square
    opening you can go through. Swim onward until you see a ladder. Climb it to
    whiff the sweet scent of health, a flamethrower, fuel, 12.7 mm. ammo, and...
    THAT'S IT!!!=====
         Go back to the room with engineer and the Paratrooper. Go through the
    double door the Paratrooper came in from and you'll finish the first
    objective. Go through the next door. Back up into the closest corner and snipe
    the 4 Paratroopers scattered throughout the lower catwalk. If you go all the
    way around the lower catwalk you'll find a supply room with health, armor, a
    Snooper Rifle, Snooper rounds, Mauser rounds, 9mm ammo, and grenades. When
    you're finished stocking up, go back on the catwalk and you'll find another
    door. Sneak up the stairs and go left. Kill the Paratrooper. Now go back and
    go right this time. Open the door and walk across the bridge. Look to the
    right and you'll see a seemingly-inaccessible part of the lower catwalk.
    Throw a grenade at the 2 gas cans and you'll blast the door open. Then jump
    down. Enter the blasted door and Panzerfaust the 2 Paratroopers atop the
    stairs to another dimension. Go right, up the stairs, and finish the level.
    Episode 5
    -----Ice Station Norway (Secrets: 2/2)-----
    Objectives: Breach X-Labs outer compound.
                Gain access to main secure lab area.
         Move forward until you can see the faint outline of a Nazi in the
    distance. Let him walk a few steps, then silence him with the Snooper Rifle.
    Run to the lower level of snow, then sneak to the left side of the crates.
    Continue sneaking until you hear cranking and Nazi voices. When you hear the
    words "helpful" and "antifreeze", find a place to hide. A Nazi will walk away.
    Stab him, then stab the engineer near the generator.
    =====(#1)- You can swim in the water where the sub is stationed. There are 6 
    gold bars on the ocean floor. Don't drown.=====
         Go to where you stabbed the Nazi. Do you see a platform with a Nazi
    patrolling? Take out your Snooper Rifle and when you can see the Nazi in your
    scope, shoot him down. Sneak through the gateway. Hide behind the large pile
    of crates. There are 3 Paratroopers near the cabin. Stealth won't help you
    here, because they usually automatically trigger the alarm as soon as they see
    you. Kill them whichever way you'd like. (I once used the flamethrower on them
    and the alarm didn't go off.)
    =====(#2)- When you go through the first gate there will be a cabin with 3 
    Nazis huddled outside. Go around the cabin to the back, where there is a
    breakable wall. Break it and crawl up the ladder for health, an armored
    helmet, and 2 paratrooper rifles.=====
         Go around to the back again, but keep walking. When you get near the
    walkway up on the hill, sneak. You'll find a set of stairs. Sneak up, climb
    the ladder, and stab the Paratrooper with his back towards you. Open the
    automatic sliding door to complete the first objective.
         Sneak to the other auto door, but don't go outside just yet. Listen to
    the engineer complain for a while. He'll stop. Use your Sniper Rifle and kill
    both of the idiots from the catwalk. Two Paratroopers will come from outside
    (through the downstairs door, not the door you're standing near). Sten them
    from above. Now go outside through the door. Use your Snooper on the sniper in
    the sniper tower. Then pick off the Paratrooper on ground level. Go up to the
    sniper tower. Climb up and destroy the alarm. Go back down and continue
    forward. A bit after you pass a lone tree you'll see a rectangular window.
    Pick off the sniper and anyone else you can see in the window. When there's no
    one left in sight, go onto the roof of this little building. From this rooftop
    you'll see a sniper in another sniper tower. Snipe the Nazi before he runs
    down the ladder.
         There will be more enemies inside the little building either in the
    window area or on the bridge/dam. Kill the Venom Soldier too (they now have
    Venom Guns!!!) Collect supplies and go back up. Go down the hill. Hide behind
    the left cabin. This area has at least 3 Paratroopers, a sniper, 2 Venom
    Soldiers, and a possibility of a Nazi with a Panzerfaust. There's no strategy
    to beat them, I just Venom the poor saps who fall in my way. If you don't
    encounter the Venom Soldiers yet, they'll probably be in the next area. When
    the area is cleared of enemies, go inside the little hut and smash the button.
    The door will open. Pick off the sniper on the catwalk above. If there's still
    no Venom Soldiers, congratulate yourself. Go into the automatic door. Collect
    what you need in this room, then open the next door. You'll be in a room with
    a truck. This next room has 4 Paratroopers and 3 Venom Soldiers. I just stand
    in the doorway and take everyone out with my Sniper Rifle, but you can do what
    you see fit.
              You'll see a room with a generator and some gas cans. Throw a
    grenade, back away, and go through the "door" to finish the level.
    -----X-Labs (Secrets: 2/2)-----
    Objectives: Locate and procure any documents relating to Operation
                Locate entrance to main Uber Soldat gestation area.
         On your fist right you'll find a room where you Sten 2 scientists. For
    the secret later on, flip the switch. Now go back to the corridor and equip
    your Sniper Rifle. Open the door while in scope view and snipe the Nazi up
    ahead. Then look right and snipe that Nazi, as well as the one following him.
    Then go to the corridor labeled 1 and kill those 2 Nazis. Straight ahead will
    be a door. Before entering equip your Venom Gun. Open the door and explode the
    Legless Prototype that jumps out. Also kill the Nazi on the overhead walkway.
    Go up the ladder in this room. Then go through the door upstairs. Continue
    forward until you see a scene below with X-Creatures and scientists. Don't
    go onto the catwalk until the Legless Protofreaks exit. When they do, go
    across the catwalk and through the next door.
         Venom time. Yep, another Legless. There's another one, and sometimes it
    can jump upstairs. Take it out fast and furiously. Go onto the walkway and go
    until you reach a room with doors on either side of you. Go right first and
    stock up. Now go back outside and it would be an ideal time to save. You're
    about to meet X-Creature #2 - the Armored Prototype. These are considerably
    stronger, considerably slower versions (even though they now have been given
    legs). They are very powerful and are best taken out with Panzerfaust rockets
    or Venom Gun rounds. Kill the beast from the doorway. After you take care of
    him, snipe the Legless under the catwalk. He might run away.
         When he's gone from the room below, jump down. Go into the water, left,
    then down. Go through the door after stopping that ceiling hole for air. Take
    a left and stop at the first air hole. Go forward and up the ladder (with your
    Panzerfaust ready). Look right and you'll see a "trotting" Armored Prototype.
    Let him pass. He'll kill a Legless. When he does immediately Panzerfaust his
    mechanical sass. Now go back to the room with the water and the ladder. Open
    the door and kill the Legless. Go left and switch off the force field on Door
    =====(#1)- This is very easily one of the most infamous secrets in this game.
    It is commonly referred to as "The Door". To open it, you must flip all the
    electrical switches throughout the level. Now go to the door with the
    Deathshead logo on it. It should be open for 21 gold bars (pleasant
         Go back into the water and take your fist left. Go through the door and
    through the door after that. Get some air then continue forward until you
    reach a ladder. Go up and watch the Legless kill the scientist, then the
    Armored kill the Legless. Do NOT stand by as the Armored tries to kill you.
    =====(#2)- By taking a certain way through the water tunnels, you will come 
    across a ladder which leads to an Armored Prototype, 7.92mm ammo, fuel,
    dynamite, and health.=====
         After defeating this guy, go outside to Corridor 1 and you'll find a
    large Legless Prototype-sized hole in a door. Go through, left, and through
    this door to reach the room with the Operation Resurrection project book. Go
    back to the last secret area.
         Go through the door ahead and through the door across from the secret
    area. Kill the Legless that goes on a serial killing spree of it own. Go
    downstairs where you'll find a switch. Before flipping this switch, save!
         When you turn this switch, a large door will open exposing not one, but
    two Armored Prototypes. Kill them then open the next door and finish this
    hellacious level.
    -----Super Soldier (Secrets: 0/0)-----
    Objectives: Pursue Deathshead to the Uber Soldat Test Lab.
                Eliminate Deathshead's Uber Soldat.
                Locate exit and proceed to the surface.
         Okay, when I fist played this level, I almost threw my controller out the
    window. If you do this level right, it shouldn't be as big a problem boss
    level as the game producers hoped.
         Go forward and pull the switch to open the door. An alarm will sound and
    an Armored Prototype will come running. Kill him. Continue down the hallway
    where you'll find a room with health and armor. Pick up the health but leave
    the armor for later. If you approach the stairs, 2 Nazis will come from both
    sides and will ask you to shoot them (I'm kidding, you know). Go up either
    staircase and you'll find a room with a Flamethrower Venom Soldier and an
    Armored Prototype. Kill them and a scientist will arrive, begging for bullets.
    Kill him and go back to the room with armor and health. Then go back to where
    you killed the scientist. Make your way through the lab tunnel and you'll find
    yourself face to face with Deathshead (and his mighty Super Soldier).
         The Super Soldier is the last stage of the X-Creatures. It is incredibly
    strong and amazingly powerful, wielding a portable Tesla as its main weapon.
    Here's how to defeat it.
         After the movie, immediately jump out of the right side of the catwalk.
    You'll see a room's opening at the right side of the catwalk. You'll see a
    room's opening on the right. Go inside and sneak to the far side of the room.
    You should be able to peer around the corner and see a motionless Super
    Soldier. The secret to defeating him is just sniping his left shoulder while
    out of reach of his multiple weapons. The only problem is that once in a
    while a scientist will come out of a door and out on the catwalk will shoot
    you with their weak but steadily-damaging Lugers. Just beware their "mighty"
         When the beast is down, you'd do well to grab health and armor. Then
    pick up the fallen soldier's Tesla. Sneak into the lab. Stab the 2 Scientists
    on the left. Then go right and up the stairs, using your newly-acquired Tesla
    to mow down scientists. At the top of the stairs will be a door. Go through
    this door, then through the next and up the left. Press the switch and move
    forward to finish the episode.
    Episode 6
    -----Bramburg Dam (Secrets: 2/2)-----
    Objectives: Get across the Bramburg Dam.
                Locate the road to the village of Paderborn.
         When the level starts, crouch down the hill and jump the small fence. Go
    down the ladder off the edge. When you reach the bottom, turn the corner. Use
    the Snooper Rifle to quiet the Nazi on the catwalk below. Descend the next
    ladder. Continue forward and through the auto door. Sten the 2 Engineers. Take
    the first door on your left and Sten the Nazis. Make sure also to pulverize
    the alarm.
    =====(#1)- Before you take the elevator up to the top, press the lift's
    button, making the elevator go up without you. On the ground where the
    elevator was should be a grate. Break it and follow its path for Panzerfaust
    rockets, 7.92mm ammo, an armored helmet, and a flak jacket.=====
         Go up the crooked lift. Stab the unaware Paratrooper. Go into the next
    room and pick up health and armor. Go to the next room and kill the Nazi. Take
    control of the SM and kill everything that moves. Watch out though because
    Paratroopers might try sneaking up behind you. When the area is cleared, go to
    the sniper tower near the beginning with the truck. There will be a door on
    the opposite side. Go in.
    =====(#2)- Go in the door closest to the dam side of the gate. Break the 
    bulletin boards for 2 gold bars.=====
         Now cross the dam. There will probably be some Nazis coming out of a
    double door. Kill them and go through the double door yourself. Go under the
    stairs and make some noise. Kill the 2 Engineers as they come. Go up the
    stairs. Open the door to an empty room. Behind the next door on the left side
    is a sneaky Nazi. Beat him down. Grab the health and armor and go up the
    ladder and into the vent until you reach a vertical grate. Someone will
    Panzerfaust it. Snipe the 3 or 4 Nazis you can see from here, then continue on
    through the vent left. You'll reach another vertical grate. Break through and
    go left and up the platform. On the first door to your left is a room with 2
    Engineers. Kill them, then go right to a room with a Paratrooper. Kill him and
    open the door ahead of you. Down these stairs will be one or two Paratroopers.
    Kill them and go outside. There are 4 Nazis in various locations out here.
    Kill them, then go in the hut to open the gate. Go onward through the gate to
    finish the level.
    -----Paderborn Village (Secrets: 3/3)-----
    Objectives: Eliminate four key SS Paranormal Operatives.
                Ensure alarm is not sounded.
         Wonderful. Another stealth level. Two more actually. Of all the levels,
    these next two are the ones I despise most. But some people enjoy them. Either
    way, let's do this.
         Sneak down the road and wait behind the car. You'll see a Nazi
    patrolling. Let him walk a bit. When he's almost in line with the car sneak
    up the stairs and stab him. (He has prematurely turned around on me a few
    times; you should have your Sten out just in case that happens.) You'll see a
    door in the corner with a tile inscribed with a "5". Inside are 2 Nazis. Sten
    them quickly and quietly. Sneak up the stairs and into the room on the right.
    Stab the first SS Paranormal Operative. Go back and into the corridor. Go into
    the other room...
    =====(#1)- At the foot of the bare-naked lady's bed is a long chest/box. Bust
    it open for 2 gold bars. (An excellent choice of words when sending that tip,
    Sparda, wish I could publish that.)=====
         Save the game, then go back outside.     
    =====(#2)- When in the tunnel from the first courtyard to the town road, go 
    instead into a small door (break the lock). Go through and up the trapdoor.
    This leads to a flak jacket and 3 gold bars.=====
         From the room where the last secret was, open the door. Sneak up behind
    the 2nd operative and stab him. Save. Get out your Snooper Rifle and stand by
    the door. Open the door and quickly silence the Nazi up on the window. Get out
    your Sten and crouch onward. Go straight until you reach the corner. Equip
    your Snooper Rifle again and snipe the Nazi in the way. Crouch up to where he
    was and go inside the house. Don't be alarmed; it's just a civilian. And
    whatever you do, don't shoot her! Crouch to the far right corner and sneak up
    the stairs. Ignore the Nazis in the dining room. They're not alert yet. At the
    top of the stairs, take out your knife and stab the 3rd Paranormal Operative.
    Save. Don't bother going through this door, it only leads upstairs to a
    window. Sneak back down the stairs and Sten the 2 Nazis. Grab supplies and go
    outside. Go to the right, back to where the Nazi in the window was. You can
    get up there by climbing a pipe on the right side of the window. Inside are
    Snooper rounds. Go back down and sneak up the road again. Get out your
    Snooper. On the next turn on the road (past the house you were in) will be
    another house with a Nazi walking in and out the door. Silence him before he
    can raise the alarm. Go inside and Sten the antsy Nazi. (Although he may look
    like one, this is not one of the Paranormal Operatives.) Do not go back
    through the door you came from. Go outside through the unused door.
    =====(#3)- Follow the village road to the very end (large double doors). To 
    the left wall is another small door (basement of the Nazi's house). Inside is
    a pack of grenades, which aren't exactly the most useful things you can use in
    this level.=====     
         Go through the archway, sneaking of course. Then sneak left. Go through
    the door. Go up the stairs and open the door. Go forward a bit and wait. A
    Nazi will walk in from the end of the hallway. Sten him. Go where he came
    from. In this area you'll find the 4th and final Paranormal Operative of this
    level. Go back outside and Sten the Nazi from the stairs. Open the doors and
    go forward to finish the level.
    -----Paderborn Village [Part 2] (Secrets: 2/2)-----
    Objectives: Eliminate one key SS Paranormal Operative.
                Ensure alarm is not sounded.
                Gain access to Chateau Schufstaffel.
         Hmm. Part 2...
         The level starts, take out your Sten. There's a Nazi to the left. If he
    has his back towards you, stab him.
    =====(#1)- In the wine cellar in the beginning, look for the wine casket with
    the cork that sticks out. A wall will open in the left corner. Go through for
    3 bars of gold.=====
         Continue forward. Sneak up the small flight of stairs. You'll hear yet 
    another drunk Nazi. If you look through the small floor window, you'll see
    him. Sten him. Continue sneaking forward and go up the stairs, then go up the
    wooden stairs.
         Open the door, then go through the next one. Equip your Sten and wait. 
    ANazi will come out of the other side and walk towards the fireplace. Sten him
    and save.
         Open the door, but don't move. Take out your Snooper. First, snipe the
    Nazi in the far right corner. If you can't see him, be patient because he
    walks around. Second there is a tunnel almost straight ahead from you. When
    the Nazi there walks into your sights, silence him as well. Now sneak
    downstairs. This 3rd Nazi is on ground level on the right walking to and fro.
    Snipe him with the Snooper. Now there's a series of ways you can go. The door
    on the left on ground level leads down to the drunk Nazi where he left a wine
    bottle and a few Snooper rounds, along with some health. Now go up the stairs
    in the corner and equip your Sten. Behind this door is the single Paranormal
    Operative of this level. Sten him.
    =====(#2)- In the room where you hopefully killed the Paranormal Operative, 
    there is a poster behind the spot where he was standing. Smash it and press
    the switch. Turn around to find a room with 12.7mm ammo, fuel, Panzerfaust
    rockets, and 3 gold bars.=====
         Save. Then go outside and into the tunnel. Sneak through and you'll see
    an alarm. Kick it and sneak into the small compartment in the corner. Shut the
    door behind you. Look through the peep hole and wait. A Nazi will stop at the
    top of the stairs. Sneak out and Sten him, then quickly look down and Sten his
    friend. Go through the tunnel. Open the gate and Sten the Nazi to the right.
    The final objective left will be complete. Go down the cellar door to complete
    the last stealth level.
    -----Chateau Schufstaffel (Secrets: 2/2)-----
    Objectives: Find the entrance to the Chateau proper.
                Locate the entrance to the Back Wing of the Chateau.
         Sneak through and go up the stairs. When you see a Paratrooper, go up
    against the left wall. Don't go through the doorway yet. Peering around will
    reveal that he has stopped pretty much right in your face, looking at you.
    This can be fixed. Shoot wildly (with the Sten) and he'll turn the other way.
    Sneak up behind him and stab him. Take out your Snooper and turn around. Look
    up and you'll see a porch. On this porch is a Nazi. Snipe him. Turn around
    again and sneak down the path. Take out your Sniper Rifle now. Open this door;
    don't move. You'll see a metal thing on the wall with a rope attached. With
    the Rifle, shoot the metal thing. Then quickly run inside just in time to see
    2 Nazis die grotesquely. Grab what you need and continue forward. Go through
    this elaborate door, go forward, but don't turn the corner yet. Get out your
    Sniper Rifle. Inch your way around until you can see 2 Nazis talking by the
    fireplace. Zoom onto their heads. If you shoot the left Nazi on the right side
    of his head, it should count as you killing both Nazis with one shot. Save. A 
    Paratrooper will come to you. Kill him. Go forward and stand behind the coffee
    table near the fireplace. Take out your Sniper Rifle and pick off the
    Paratroopers coming down the stairs as well as the Elite Guards coming down
    the hall. If they don't come you might want to make some noise so that they do
    appear. If they still won't come then go to the area where the Elite Guards
    were supposed to come out of. Follow the path and kill the four or five of
    them in the ceremony area. Grab the 2 chalices too.
    =====(#1)- In the Elite Guards' ceremonial room there is an altar. Go behind
    the altar and look in the direction of the doorway out of the room. Now turn
    directly left and you will see a decorative stone border of tiny squares
    (underneath the red pillars). There is a section of the stone border that may
    be pushed back, revealing a stairway behind the altar.
    (WARNING, you get burned for a few seconds, it won't kill you, but if anyone
    knows how to avoid getting toasted at all, please email it to me!)
    The stairway leads to a sword. (Could it be the Wolfenstein version of the
    Sword in the Stone?)
    (thanks for telling me where that secret was, Sparda)=====
         Go back out to the Grand Staircase. There should be 2 Paratroopers 
    upstairs. Kill them.
    =====(#2)- When you enter the Chateau proper's fireplace room, look up and 
    you'll see 3 decorations. Shoot the middle one until you see a Nazi symbol
    button pushed back. Immediately go to the door on the left side of the bottom
    of the grand staircase. Follow the stairs down to a room with health, an
    armored helmet, and (sigh)... another chalice.=====
         Go up the Grand Staircase. Take a right. Go through this double door and
    continue down the path to finish the level.
    -----Chateau Schufstaffel [Part 2] (Secrets: 2/2)-----
    Objectives: Eliminate General von Shurber.
                Locate rear exit of the chateau.
         Crouch and equip your Snooper Rifle. Open the door. Snipe the Nazi in the
    middle, then the one on the left. Go through the single door on the left, then
    go across the room and open the double door. Stab the Nazi. You can grab
    whatever supplies you need back in the dining room, but when you're done, go
    outside and follow the ledge on the right of the balcony until you come across
    a ladder. Climb it. Either Sten or stab the 2 Nazis up here, whatever is more
    convenient for you. Then go to the far side, where the skylights are. Drop
    through a skylight onto a bookcase. Equip your Paratrooper Rifle. Gun down all
    the Elite Guards and Paratroopers. When you're done, go back to the library.
    =====(#1)- In the area where you drop from the roof, look for a fireplace. 
    There is a switch to its left side. Press it to find 4 gold bars.=====
         Now go to the fireplace.
    =====(#2)- In this same area is a library. To your left side (when facing the
    exit) should be a bookcase with a lock sign when you approach it. The switch
    is a bit farther right on the same bookcase. Press it to reveal a room with-
    alas- 2 chalices.=====
         On the fireplace's side of the room (upstairs) you'll find a double door.
    Go through. On the right side is a Nazi and 2 armored helmets. On the left
    side are 3 Paratroopers. Kill the right Nazi first, then go left and mow down
    the Paratroopers. Continue down until you reach a single door. Stab von
    Shurber. Go back outside and you'll find an Elite Guard and some Paratroopers
    up ahead. Kill them and go back to the main hall. Go down the stairs and the
    door will be blasted from inside. Snipe the Panzernazi, then the Paratrooper.
    Go and pick up the Panzerfaust. Turn around and 2 Paratroopers will greet you,
    utterly failing in their attempt to not letting the American escape. Go
    through where they came from to finish the level.
    -----Unhallowed Ground (Secrets: 2/2)-----
    Objectives: Locate Site of Anointing Ceremony.
                Destroy all Super Soldiers.
         I HATE this level. But only because it has 2 Super Soldiers instead of
    the customary one, but because there are a lot of tough enemies leading up to
    the bosses. Well, got to get through this one too, so let's get it on.
         When you start, kill the 3 lowly Nazis. Jump into the back of the truck
    for health and armor. Open the gate and go right. Kill the 2 Nazis and grab
    the Tesla cells in the alarm post. Go back to the gate and go the other way
    this time. Climb up the first hill you find.
         Snipe 2 Elite Guards. Ten use your Paratrooper Rifle on the one behind
    the cottage. After killing her, take out your Sniper Rifle and aim down to the
    stone wall's crack. When you see a sniper walk by, shoot him down. Then go in
    the cottage, where you'll find health and grenades. Go down to the stone wall.
    Now go up the second hill. Be careful. There are 4 Elite Guards in this area
    (defined as the destroyed cottage). Shooting one will probably target 2 more
    onto you. (The fourth is up in a tree, trying to snipe you.)
    =====(#1)- You will come across a destroyed house. This destroyed house has a
    destroyed floor. Destroy it some more and fall in the hole for 9 gold bars,
    7.92mm ammo, an armored helmet, and health.=====
         Kill the 2 Elite Guards and go back to the destroyed cottage. Now inch
    toward the 2 lights in the distance. Beware the SM: These girls can kill with
    it! Make sure it's unoccupied and go to it. Don't use it, or you'll be reduced
    to little health by bratty, sharp-shooting girls. Go to the bridge, if you
    =====(#2)- To the left of the broken bridge near the stationary machine gun is
    a ladder. Climb down extremely carefully for a flak jacket, health, and 12.7mm
         Go to the truck and kill the last 2 Elite Guards. Hop into the back of
    the truck again and pick up what you can. Save!
         Okay, you've only got a handful of seconds before the first Super Soldier
    comes out. Prioritize. If you're in need of weapons, go left. Health/armor, go
         The first Super Soldier will most likely have a Venom Gun as his main 
    weapon. Use the same on him, strafing left and right. Bringing it down solely 
    with the Venom Gun will probably have overheated it, so when you down the
    first one, take out your Panzerfaust for the second one. Before he comes, grab
    whatever supplies are near you. The second one will most likely use a Tesla.
    Bring him down with the rockets. When he's done, a hole will open up in the
    middle for you to fall in.
    -----The Dig (Secrets: 2/2)-----
    Objectives: Pursue SS Paranormal Division Operatives through the dig site.
                Locate alternate entrance to Castle Wolfenstein.
         Kill the 2 Nazis in this room, then 2 out near the bridge.
    =====(#1)- In the beginning when you come to a bridge, go up the right
    inclined beam to the flat part (top). Look right and you'll see a cave. Jump
    into it for a bar of gold and, as you might expect, another chalice.=====
         Cross the bridge. Go left and keep shooting the Armored Prototype with
    the Sniper Rifle until he's brought down. Kill the 2 Nazis near the door. Go
    through the door and fall down the pit into the water. Go forward a bit and
    wait. A Flamethrower Venom Soldier will come at you. Bring him down. When you
    reach the crate and shovel, stop. Look up and ahead and you'll see some planks
    of wood covering a hole. You'll also see the leg of an Armored Prototype. Kill
    it from downstairs, making it easier later. If he runs when you hit him, don't
    worry about it. You'll find him later. Go forward and kill 2 Nazis. Keep going
    and kill 2 Engineers. There are supplies in this area as well. Go up the hill
    until you see a ladder. Behind this ladder you should see an Armored
    Prototype. Kill it from down here, where it can't see you.
         Climb up the ladder. Kill 2 Nazis and a Flamethrower Venom Soldier. Drop
    down and go right. Snipe 2 Nazis (one far down and the other is near some
    crates off to the right). Then go back to the ladder and go left this time,
    climbing up that ladder. Climb up the following ladder and make quick work of
    the Flamethrower Venom Soldier. Get out your Sniper Rifle as you go along. Try
    to kill the Armored Prototype with the Sniper Rifle from long distance. When
    he's down, immediately snipe the distant sniper, who has on occasion reduced
    my health to 60. Kill the last few people and make your way to the boarded up
    exit. Shoot the gas can and the path shall be revealed. Open the next door,
    and a familiar sound should arise... 
    =====(#2)- Near the end of the level you'll find a pre-killed Nazi. Right near
    him you'll see a gas can. Blow up this gas can and crawl inside for one of
    those skull collectibles.=====
         Make your way down the beam, into the trapping room to finish the level.
    -----Return to Castle Wolfenstein (Secrets: 2/2)-----
    Objectives: Unlock the gate leading to the Upper Castle.
         Almost there. You can feel it now, can't you...
         ZOMBIES! It's like Christmas all over again! No new zombies except for
    this dark one that aside from maybe being a bit faster is exactly like the one
    in Episode 2.
         When you start, bust open a way to 3 Black Zombies. Kill them (again) and
    2 Death Knights will appear. Kill them and go where they came from. Grab the 1
    or 2 chalices and kill the Black Zombie. Press the switch and go to the
    now-opened gate. Kill 2 zombies.
    =====(#1)- In the room where there are 8 coffin areas, look in and break the 
    lower ones until you find the one with a gold bar inside.=====
         Pass into the next room.
    =====(#2)- In the room right after the last secret you will see a skeleton
    trapped under the stairs. You're a bit late to try and help him, but you can
    help yourself to 3 gold bars if you break inside.
    (thanks to Sparda for pointing out the last secret I'm writing!)=====
         Go up the stairs and wait. Kill 2 zombies and go where they came. Grab
    what you need but, if possible, save some for later. Go into the spiral
    staircase. I love hearing a Nazi being torn to shreds, don't you? Whoa! Even
    his head rolls down (while he's still talking???)! Go up the stairs and kill
    the 2 prize-worthy murderers. Grab what you need and continue through the next
    door into a world of mass death and seething confusion. And Paratroopers and
    Elite Guards. Go right and kill 2 Paratroopers. Keep going and you'll get to a
    door where an Elite Guard will come out. Kill her and sneak inside. Snipe one
    Nazi down below. Another will take his place and be killed by you. Go down the
    spiral staircase and go outside. The door straight ahead will lead you back to
    the supply room. The double door on the right will lead you to the end of the
    -----Return to Castle Wolfenstein [Part 2] (Secrets: 1/1)-----
    Objectives: Locate the entrance to the main dig site.
         One last obstacle. This level is none too generous with the boss level so
    close. When you start, bust down the door and kill a zombie, Paratrooper, and
    3 Elite Guards. Grab health and go upstairs. Ignore the locked door and go
    down the corridor. Open the door and snipe the Nazi on the distant balcony. A
    Paratrooper on the left will probably have seen you and started shooting, so
    retreat. When he opens the door, lay a Panzerfaust on that bass-turf. Go back
    out and go right. You'll see a boarded window. Shoot the Paratrooper inside.
    Keep going; jump over the hole.
    =====(#1)- When you're about to drop down to the first floor, don't. Instead 
    go up the inclining plank, break the wood in your way, and go through the hole
    in the wall. Drop down to the floor. You'll find 12.7mm ammo, grenades, 9mm
    ammo, 7.92mm ammo, .45cal ammo, health, and Tesla energy cells.=====
         Go back to the hole. Drop down and kill 3 Paratroopers and an Elite
    Guard. Then take the door they came from and kill a Paratrooper and Elite
    Guard at the top of the stairs. Take these stairs. Keep going until you see a
    ladder. Then stop. Take out your flamethrower and spray the bottom of the
    ladder. This Nazi shall burn. Then go to the right side and aim your flame at
    the left side of the doorway. The Last Nazi Will Burn. Go down the ladder into
    the other room. Pull the switch and go outside. Go through the gate to finish
    the level and move on to the last one.
    -----Heinrich (Secrets: 0/0)-----
    Objectives: Destroy Heinrich I.
         The beginning is pretty self-explanatory. Just make sure you look in
    every corner to find what you need. When you're done collecting supplies,
         Heinrich isn't nearly as hard as the Death Knight and Angel of Death in
    Wolfenstein 3D. He will always have 3 Dark Knights about him, and that
    one-time zombie Marianna Blavatsky. Don't bother killing the Dark Knights. It
    takes too much ammo and they keep regenerating. Just take out your Venom Gun
    and attack Heinrich. Do not stay in the same place, or a Dark Knight will try
    and sneak up on you. When Heinrich pounds his fist into the ground, jump
    backwards. He'll try and get you close to him so he can slash you with his
    sword. Every once in a while he'll also send out ghosts that are much like
    Olaric's- painful. There is some health and other small supplies  out to the
    side, but go for it only if you're on your last legs. You want to focus on
    attacking Heinrich. The longer the battle draws out, the less your chances of
    winning it. Good Luck, Soldier.
    Legal Information:  
    This may not be reproduced under any circumstances except for personal 
    private use. It may not be placed on any website or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    website or as part of any public display is strictly prohibited, and a
    violation of copyright. The only site who has my permission to display this
    guide is gamefaqs.com. If you see this FAQ on any other site, please notify me
    I would like to thank the wonderful people at Gamefaqs and their help files
    which had great tips on how to get started and to finish. I would also like to
    thank TSROCKS for creating the FAQ that helped me get through the game the
    first time; also deserving special thanks for certain secrets throughout the
    FAQ, as does Justin Burns and his X-box Secrets FAQ for several secrets that
    eluded me (and for helping me realize that Xbox secrets and PS2 secrets are
    not the same in some cases). Also earning a place here is Sparda, who emailed
    me a few secrets I'd missed. Last but not least, thanks to the makers of
    Return to Castle Wolfenstein: Operation Resurrection for a great next
    generation continuation of Wolfenstein 3D. Nothing like hearing Nazis
    Ending Speech:
    Wow, this is the first game that's ever had the power to keep me playing it
    enough to write about it. That's something special as I have the attention
    span of a dying goldfish. What can I say, it's an amazing game, pity about the
    absence of a shotgun in the PS2 version, but I still rate it a 10. All the
    secrets are written before you, and I can leave the scratched-up disc that I
    beat about 20 times to rest in peace in its case.
    "Well, I suppose we can close the book on Operation Resurrection, wouldn't
    you agree?"

    FAQ Display Options: Printable Version