Forum & Tutorial Logs by LLamangad

Version: 1.00 | Updated: 07/19/03 | Printable Version

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          \___/ |__|__||___|_||____||__|__|  /_/  /_/   PART 1
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/\/ /_  / /\  / / /    //__  / /___  / /   /\/ /_  / \_// / /\  /
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|Forum & Tutorial Logs\
 \ By Lloyd G. Lamangad\_______
   \ July 19, 2003  Version 1.00\

|  Table of Contents |

1.   Copyright Information

2.   Version Information

3.   Logs

F O R U M S :

 |--First Post                      [index]
 |--Second Post                     [index]
 !--Original Post                   [index]
 !--Above Post, later modified      [index]

 |--What's a skill?                 [se01]
 |--RE: What's a skill?             [se02]
 |--Missing Skills                  [se03]
 |--RE: Missing Skills              [se04]
 |--Thanks                          [se05]
 |--Can't use skills                [se06]
 |--RE: Can't use skills            [se07]
 |--Can you cast a spell on all?    [se08]
 |--RE: Can you cast a spell on all?[se09]
 |--About Defense                   [se10]
 |--RE: About Defense               [se11]
 |--Defense and Evade               [se12]
 |--RE: Defense and Evade           [se13]
 |--Do you know tolerance?          [se14]
 |--Elements                        [se15]
 |--RE: Elements                    [se16]
 |--Opposing Elements               [se17]
 |--RE: Opposing Elements           [se18]
 |--Armor                           [se19]
 |--RE: Armor                       [se20]

 |--They're too strong!             [pk01]
 |--Check the Board                 [pk02]
 |--Hey                             [pk03]
 |--BTW                             [pk04]

 !--Help                            [co01]
 !--Deleted                         [co02]

 |--Girl                            [ec01]

 |--Test Version                    [tv01]

 |--I can't go in                   [pa01]

 |--Challenge Gob!                  [pt01]

 |--GAME OVER!!                     [il01]
 |--RE: GAME OVER!!                 [il02]

 |--Aim for Hero of Ziet!           [zs01]
 |--Hero of Zeit Ranking            [zs02]

 |--What about RICS?                [ts01]
 |--RE: What about RICS?            [ts02]

 |--Congratulations                 [rm01]

 |--Inpressions                     [ng01]

 |--Don't quite understand          [kc01]
 |--RE: Don't quite understand      [kc02]
 |--They're too strong!!!           [kc03]
 |--RE: They're too strong!!!       [kc04]
 |--It worked!!                     [kc05]
 |--Words for Beginners             [kc06]
 |--Area Element                    [kc07]

 |--What's a Grunty?                [ag01]
 |--RE: What's a Grunty?            [ag02]
 |--PIG?!                           [ag03]
 |--RE: PIG?!                       [ag04]

 |--Level went down                 [sm01]
 |--RE: Level went down             [sm02]
 |--At Night                        [sm03]
 |--What if it's cloudy?            [sm04]
 |--I hate Monsieur                 [sm05]
 |--Golden Axe                      [sm06]
 |--RE: Golden Axe                  [sm07]
 |--RE: Golden Axe                  [sm08]
 |--RE: Golden Axe                  [sm09]

 |--Straw Millionaire!              [it01]
 |--RE: Straw Millionaire!          [it02]
 |--RE: Straw Millionaire!          [it03]

 |--What does a Symbol do?          [sl01]
 |--RE: What does a Symbol do?      [sl02]

 |--Welcome to Ver 2.75             [vu01]
 |--Element Tolerance               [vu02]
 |--Physical Tolerance              [vu03]
 |--Magic Tolerance                 [vu04]
 |--Cancelling Tolerance            [vu05]
 |--Elemental Hit                   [vu06]
 |--Items in Treasures              [vu07]

O R C A ' S   T U T O R I A L

4.   FAQs

5.   Credit

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| | _  | <__/   \|   \| | ||  _>| |/   ||   |  | |   | ||   || |- /   \
|_|<_> \___/\___/|  _/\_  ||_|  |_|\_  ||_|_|  |_|   |_||_|_||_|  \___/
                 |_|  <___/        <___|
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission.
The information contained within this document was not created by the creator
of this file, but rather gathered and compiled by him.  He takes no credit for
creating them, but he did assemble it in a neat and organized manner for use.

 ___      _ _                _             _       ___
<_  >    | | | ___  _ _  ___<_> ___  _ _  | | _ _ | | | ___
 / /  _  |   |/  _>|  _><_-<| |/   \|   | | ||   || |- /   \
<___><_> |__/ \___ |_|  /__/|_|\___/|_|_| |_||_|_||_|  \___/

July 19, 2003 - Began this guide.  Got most of the stuff that is on the forums.

 ____     _
<__ /    | |   ___  ___  ___
 <_ \ _  | |_ /   \/   |<_-<
<___/<_> |___|\___/\_  |/__/
Note:  If you see any incorrect information, E-Mail me at and I will correct it and give you credit!

This guide contains a record of all the messages that can be found on the
forums in the game.

____ ____ ____ _  _ _  _ ____
|___ |  | |__/ |  | |\/| [__
|    |__| |  \ |__| |  | ___]

The forums is like an in-game help file, and can be very useful, so I have
assembled it here.


  What's a skill? [se01]
 Author: Parn

 I just started playing this game.
 When I talked to the shop keeper he said,
 "You can use skills by equipping armor and
 weapons," but what's a skill?

  RE: What's a skill? [se02]
 Author: Ninja Knife

 It's an attack that uses up SPs (Skill Points)
 during battle. It can damange enemies, or cure
 allies. They don't call it "magic," because they're
 not just spells, but moves that are used by a
 swordsman as well.

  Missing Skills [se03]
 Author: Parn

 When I changed weapons I lost a skill.
 Is there a connection?

  RE: Missing Skills [se04]
 Author: JING

 Skills are based on equipment and not characters.
 So if you change your equipment, you can't use
 that skill anymore. The skill you lost was probably
 on your old weapon.

 Aside from attack power and defense, you should
 keep skills in mind...

  Thanks [se05]
 Author: Parn

 I didn't know that so I sold my old weapon.
 I thought I just leveled up and learned magic...

  Can't use skills [se06]
 Author: Parn

 There's a skill I have that I can't use.
 Why is that? 0_0

  RE: Can't use skills [se07]
 Author: JING

 1. You don't have enough SP.
 2. Target isn't in range.
 It's probably one or the other.

 There's a range with every skill, so if the
 target isn't within range, you can't use it.

  Can you cast a spell on all? [se08]
 Author: Parn

 Are there any spells you can cast on all your
 enemies or allies like the other RPGs?

 If you can't, it would seriously suck when you
 have to heal your party. X_X

  RE: Can you cast a spell on all? [se09]
 Author: Quatro

 They don't have these. But skills with :Range:
 and :Range Attack: are something like that
 since they are area effects.

 If it's an attack spell, it does about half the
 damage to the enemy around the target. So if
 you use it wisely, it becomes something very
 similar. Well kind of...

 Healing spells on allies are similar so you can
 heal other members around the target.

  About Defense [se10]
 Author: Hinata

 I bought a more expensive armor, but it got
 weaker against enemy magic attacks.
 Why is that?

  RE: About Defense [se11]
 Author: Korm

 Probably :Magical Defense: on the armor is low.

 There's :Magical Defense: and :Physical Defense:.
 Even if your Physical Defense is high, if your
 Magical Defense is low you can't guard against
 magic damage.

  Defense and Evade [se12]
 Author: Hinata

 Thank you Korm!
 I wasn't looking at armor parameters...
 Also there's :Defense: and :Evade:, what's the

  RE: Defense and Evade [se13]
 Author: Korm

 You should check the parameters of your item.
 It's probably the first thing you should do.

 As for Defense and Evade: Defense lessens the
 damage you receive and Evade is the frequency
 you get hit.

  Do you know tolerance? [se14]
 Author: Korm

 You do know that Suvi Lei and Miu Lei(paralysis
 and charm) can't be avoided even if you increase
 magic evasion, right? If you increase the :Spirit:
 status for curse, sleep, confusion, and charm and
 then increase :Body: status for poison, paralysis,
 and slow down, it won't decrease damage, but it
 will decrease the frequency you are affected by
 those spells.

  Elements [se15]
 Author: Baan

 There are things like Fire Element in skills.
 Do :Elements: make a difference?

  RE: Elements [se16]
 Author: JING

 There are :6 Elements: for skills, items, and

 For monsters, there is an :icon: to the left of
 its name. There are similar icons in your status

  Opposing Elements [se17]
 Author: Baan

 So if you cast Vak Don on a Magical Goblin it
 doesn't do as much damage as another spell.

 Which Elements oppose one another?
 I know fire and water...

 Can someone tell me?

  RE: Opposing Elements [se18]
 Author: JING

 The following are the Opposing Elements:
 (BTW the reasoning is just something I came up
 with, but I think I'm pretty close.)

 :Wood: (draws nutrient) <-> :Earth: (decompose trees)
 :Thunder: (lights up) <-> :Darkness: (covers light)
 :Fire: (boils water) <-> :Water: (extinguish)

  Armor [se19]
 Author: Baan

 I got Plate Armor, but I can't equip it.
 Can Long Arms equip Plate Armor?
 It would bite if they can't...

  RE: Armor [se20]
 Author: Ninja Knife

 Sorry, but you're right. Wavemasters can only equip
 the lightest armor. Twin Blades and Long Arms can't
 equip heavy armor. Other guys can equip whatever
 they want.

 You should probably check the :Armor Status: for
 that. It all depends on your job class, so you
 better know which ones you can equip.


  They're too strong! [pk01]
 Author: MadMax

 The enemies are strong in every single area I've
 been in!

  Check the Board [pk02]
 Author: Korm

 If you put in the keywords randomly, you usually
 don't get to the area that's right for you. You
 should probably check the Board more. Other
 players will post low level area keywords.

  Hey [pk03]
 Author: Kojiro

 Are you forming parties when you go out?
 The difficulty level varies if you've got friends
 or go solo. If you've got no friends... well I
 can't really help you there.

  BTW [pk04]
 Author: Quatro

 You need member addresses of other players
 to form parties.

 A member address is like a business card. You
 can call up other players in other towns and
 areas by mail.  Just open the menu in a Root
 Town and select the player you want.

 If you want to collect member addresses all
 you need to do is make friends.

| COMA  |

  Help [co01]
 Author: Kite

 My friend is in a coma after playing this game.
 He's hospitalized and still isn't out yet. But do
 these things actually happen? Does anyone know the
 reason? Anyone know someone else in the same state?
 How can I get him out of the coma? The people who
 made this game look here too, right? Please give
 me some kind of information.

 Thank you.


  Deleted [co02]
 Author: Deleted

 ********** Message Deleted **********


  Girl [ec01]
 Author: TAO

 I saw a strange character in the dungeon of:
 [Delta Expansive Haunted Sea of Sand].

 It was a little girl with long hair, but it didn't
 look like another player. She was kind of white -
 like a ghost and moved without sound. Oh, and
 the music might have stopped too!

 I could be mistaken, but if anyone sees her,
 please tell me!


  Test Version [tv01]

 I heard that there was a test version of 'The
 World' before it came out. Has anyone played it?


  I can't go in [pa01]
 Author: waffle

 I tried a random keyword, but a warning message
 came up and I couldn't go in. I think it was:
 [Delta Closed Oblivious Twin Hills].

 Anyone know anything about it?


  Challenge Gob! [pt01]
 Author: Stehoney

 Hello everybody.
 I'm :Stehoney: the Golden Goblin gob. If you
 wil tag against me, I'll give you a reward.
 Though that probably won't happen gob.
 Good luck gob.

 Oh forgot something important gob.
 Stehoney is at:
 [Delta Detestable Golden Sunny Demon].

 Come alone gob!


  GAME OVER!! [il01]
 Author: MadMax

 I just started this game. I formed a 3 member
 party with my friends and then there were all
 there strong monsters in the dungeon and
 suddenly, it was GAME OVER.

 Aren't the enemies in this game a little strong?

  RE: GAME OVER!! [il02]
 Author: Korm

 Depending on the area, the level of the enemy
 varies, so you have to find the area that's best
 suited for you. Area I reccomend for beginners:
 [Delta Discovered Primitive Touchstone].

 Monsters don't vary that much in level, so you
 won't die too quickly and see that dreadful
 GAME OVER screen. But there's 5 floors to this
 dungeon, and the ones on the lower lebel are
 pretty strong, so just down't go all the way down.

 You should probably raise your level to at least
 level 5 in the upper levels before you go down

| Zeit Statue |

  Aim for Hero of Zeit! [zs01]
 Author: Admin of Time

 Does everyone know about the :Zeit Statue:?

 The Zeit Statue at the bottom of the dungeon
 is searching for an adventurer to give a title
 of honor as the "Hero of Zeit."

 Only way to get the title is to get to the
 Zeit Statue as fast as you can!

 Those who want the proaise of the Zeit Statue
 select [Chronicling] as part A as the
 Chaos Gate.

 x First look for an area with a dungeon close to
 the entrance and that doesn't have that many
 floors. The Hero of Zeit must also be versed in
 looking for an advantageous area.

  Hero of Zeit Ranking [zs02]
 Author: Admin of Time

 Current :Hero of Zeit: is as follows:

 First Place
 Title:  :Master Supreme:
 Time:   00:02:12
 Player: Balmung

 Second Place
 Title:  :Hyper Falcon:
 Time:   00:02:26
 Player: Orca

 Third Place
 Title:  :Sonic Hawk:
 Time:   00:02:54
 Player: Sieg

 Fourth Place
 Title:  :Mach Wolf:
 Time:   00:03:38
 Player: Highlander

 Fifth Place
 Title:  :Furious Tiger:
 Time:   00:04:45
 Player: NOG


  What about this RICS? [ts01]
 Author: Nogella

 You know the new transport system called
 RICS that starts tomorrow? I really want
 to know if traffic jams will be a thing
 of the past. The other day it took me 2
 hours to get back to the city from

  RE: What about this RICS? [ts02]
 Author: jell-o

 No matter what kind of a system, they
 need to reduce the number of cars.

 I mean there're too many idiots on the
 road! Just get rid of 'em!!


  Congratulations! [rm01]
 Author: NoNo

 'The World' has sold over 20 million copies
 worldwide! The first time I experienced 'The
 World' was 2 years ago. I still remember how
 I felt when I first entered the dungeon. I
 wonder what happened to all those people
 who helped me out in the beginning.


  Impressions [ng01]
 Author: Caer

 Has anyone used the new goggles they
 just came out with? I'm pondering
 about buying one, but... Someone please
 tell me what you think...


  Don't quite understand [kc01]
 Author: Hinata

 I got some keywords during play and tried
 them, but they don't seem to work.

 I think the parameters on the Chaos Gate
 menu are way too strong...

 Can someone teach me a good way to combine

 Thank you!

  RE: Don't quite understand [kc02]
 Author: Korm

 You really shouldn't worry about the area's
 parameters in the beginning.

 Beginners should only be concerned with the
 levels of the area.

 This is the parameter that sets the
 difficulty of that level, and the higher it
 is, the more powerful the monsters are
 (and the better the items).

 If you combine words randomly, you might get
 a really strong enemy and die instantly.

 When your level is low, you should use workds
 with low difficulty.

 Here's a sample word for beginners:

 Part A: [Bursting]  :Difficulty: 1:
 Use this and create a key word.

  They're too strong!!! [kc03]
 Author: Hinata

 I used the word [Bursting] in part A like
 Korm said, but the enemies were too
 strong and it was game over for me!!!!


  RE: They're too strong!!! [kc04]
 Author: Korm

 There was probably a word aside from
 [Bursting] that set the area level.

 Were there more than 2 jelels in the
 area levels in the patameter list?

 In cases like that, the word with
 the higher proiority takes precedence.
 (One in red has higher priority).

 So maybe a word aside from [Bursting]
 was used to set the area level...

 Sorry, I didn't tell you before...

  It worked!! [kc05]
 Author: Hinata

 Thank you, Korm!

 I see, so more that one word can set a
 particular parameter.

 But there are parameters that you can't
 set with any of the words...

 What about those?

  Words for Beginners [kc06]
 Author: JING

 These words are also for beginners:

 Part A: [Hidden]  :Difficulty 1:
 Part A: [Expansive]  :Difficulty 2:

 The highest level of difficulty for an area
 is :Difficulty 5:. Though even if you use the
 words with the same difficulty, the type of
 enemies varies among the servers.

 Highest enemy in Delta server is :Level 20:.
 In Theta server, the highest is :Level 30:.

  Area Element [kc07]
 Author: Quatro

 It's not well known, but areas are divided
 into 6 elements: :Earth:, :Water:, :Fire:, :Wood:,
 :Thunder:, and :Darkness:.

 The type of monsters and items and rate of
 appearance depends on these :Area Elements:.


 :Element: Field Type:
 Earth: Wasteland (Stone walls)
 Water: Snow Field
 Fire: Desert, Magma
 Wood: Jungle, Grasslands, Humus (mushrooms)
 Thunder: There's thunder and lightning
 Darkness: Swamp (Skeletons)

 It might be slightly off, but I think it's
 something like this.


  What's a Grunty? [ag01]
 Author: Crest

 I found this item called Root Vegetable in
 the field. It was jumping up and down...
 I thought it was a monster at first, but
 when I looked at the Key Item list, it
 said, "Food for Grunty."

 So what is this Grunty? Something alive?

 Can someone please tell me?

  RE: What's a Grunty? [ag02]
 Author: JING

 Heh, heh.
 I didn't know at first too.

 Crest, you're probably in Delta server, right?
 Well, there aren't any Grunties in that one.

 Grunties are living things in Theta server's ranch,
 and kinda look like a mix between a pig and
 a cow or something like that...

 'Food for Grunty' is an item that you can
 feed them. They don't exist in Delta server,
 but if you find any of the food items you
 should keep them. They'll come in handy
 once you get to the Theta server.

  PIG?! [ag03]
 Author: Crest

 A pig... Okaaaaaaaaaaay...

 Well, I'll try to get as many as I can...

  RE: PIG?! [ag04]
 Author: JING

 You should collect as many as you can.

 You can find 'Food for Grunty' not only in
 the fields, but also in the dungeons so you
 should keep your eyes open for 'em.

 When you get near it, it goes Boing-Boing,
 so you can probably tell.


  Level went down [sm01]
 Author: WING

 I've thrown in weapons into the Spring of Myst
 that are in the fields, but there are times
 when the level of the weapon :increases: or

 Is there a reason?

  RE: Level went down [sm02]
 Author: Baan

 I'm not certain, but weather seems to play
 a role in whether or not a weapon or an
 armor gets stronger or weaker.

 When I put a weapon in the grasslands when
 it was sunny, it got stronger, but when
 it was raining, it got weaker.

 I haven't tried armor, so I don't know.

  At Night [sm03]
 Author: 01

 I'm pretty sure weather is involved.

 Though I don't think it really matters
 what kind of field you're in.

 When I tried it at night, both weapons
 and armor got strong.

  What if it's cloudy? [sm04]
 Author: Korm

 When it was cloudy my armor got weaker.

 But when there was thunder and rain, my
 armor got stronger.

 By the way, aren't Grandpa and Monsieur
 totally annoying?!

  I hate Monsieur [sm05]
 Author: Quatro

 Yeah it dows get annoying. Both the
 voice and the face.

 Well, my armor got strong, so I won't

  Golden Axe [sm06]
 Author: Baan

 BTW, is anyone collecting the Golden Axe?

 This weapon isn't that strong, right?

  RE: Golden Axe [sm07]
 Author: 01

 People do collect it.

 Someone named Tim wanted to trade for
 it the other day. And apparently, there
 are a couple more like him, too.

  RE: Golden Axe [sm08]
 Author: JING

 Aren't mose of the people who collect the
 Golden and Silver Axe at high levels?

 I was asked by Micino for a trade, but I
 didn't have it.

 But if I did, it seems like he would've traded
 some pretty good items. I think I missed out
 on a good opportunity there.

  RE: Golden Axe [sm09]
 Author: Baan

 You only have to throw in unwanted weapons
 and armor to get Gold & Silver Axe.

 I envy those high level players.
 They've got tons of stuff they don't need.


  Straw Millionaire! [it01]
 Author: Quatro

 Starting with "Cat's Blades" and after trading
 several times, I got the legendary "Megiddo Wand!"

 I never thought I would get something this good!

  RE: Straw Millionaire! [it02]
 Author: Crest

 I want to trade well and get a good item too.
 If you have any good tips, please tell me.

  RE: Straw Millionaire! [it03]
 Author: Quatro

 It's not really a tip, but for example, to a
 Twin Blade, the wand for Wavemaster is not a
 very important item, right? But even though
 it's not important to you, it might be to
 the other party.

 So you just have to keep an eye on what the
 other guy wants and offer that item.

 Oh, and you can only trade :3 types: of items
 and up to :99 of each:.

 Good luck on trading!

|  SYMBOL   |

  What does a Symbol do? [sl01]
 Author: Hinata

 You know the green things called :Symbol: by a

 Is there some meaning for them?

 It explodes when you touch it so I though it
 was a trap of some kind...

  RE: What does a Symbol do? [sl02]
 Author: 01

 If you touch them, they have a special effect on
 you, like healing, increasing your strength, etc.
 Effects are random so you don't know what you
 might get.

 Things on fire in the field are the same.

 When you find one, just use it.


  Welcome to Ver. 2.75 [vu01]
 Author: CC Corporation

 Several new elements were added to version 2.75.
 We will now explain each element in detail.

  Element Tolerance [vu02]
 Author: CC Corporation

 Element Tolerance is a monster specific
 tolerance where a monster receives zero
 damage from Element Skills.

 It is tolerant to a specific element such as
 "Fire." For example, if you cast Vak Don to
 a Fire Element Tolerant monster, it will do no
 damage. Use a non-element attack (such as
 basic attacks) or other Element Skills.

 If a monser has a tolerance, it will be
 displayed on the right side of its name.

  Physical Tolerance [vu03]
 Author: CC Corporation

 Physical Tolerance is a monster specific
 tolerance that allows them to remain undamaged
 from a Physical Skill.

 If an anamy with physical tolerance is
 encountered inside the dungeon and there is no
 one in the party with Magic Skills, then that
 enemy cannot be defeated. Always have someone
 in your party that has Magic Skills.

 It is also advised to equip armor with Magic
 Skills and scrolls on reserve (Don't forget that
 warrior type characters can equip Wavemaster's

 If a monster has a tolerance, it will be displayed
 on the right side of it's name.

  Magic Tolerance [vu04]
 Author: CC Corporation

 Magic Tolerance is a monster specific
 tolerance that allows them to remain
 undamaged from a Magical Skill.

 If an enemy with magic tolerance is
 encountered inside the dungeon, virtually
 all attacks by a Wavemaster will have no
 effect. If there is a Wavemaster in your
 party, place him or her on standby and
 concentrate on recovering party members.

 If a monster has a tolerance, it will be
 displayed on the right side of its name.

  Cancelling Tolerance [vu05]
 Author: CC Corporation

 All of the tolerance explained above can be
 cancelled by decreasing the status parameter
 with Magic Skills and items.

 For example:

 Cancelling Earth Element Tolerance:
 Decrease the monster's Earth Element status
 by using Dek Ganz or Stonebane.

 Cancelling Water Element Tolerance:
 Decrease the monster's Water Element status
 by using Dek Reum or Waterbane.

 Cancelling Fire Element Tolerance:
 Decrease the monster's Fire Element status
 by using Dek Vakz or Firebane.

 Cancelling Wood Element Tolerance:
 Decrease the monster's Wood Element status
 by using Dek Juka or Treebane.

 Cancelling Thunder Element Tolerance:
 Decrease the monster's Thunder Element status
 by using Dek Raio or Lightbane.

 Cancelling Darkness Element Tolerance:
 Decrease the monster's Darkness Element status
 by using Dek Anid or Nightbane.

 Cancelling Physical Tolerance:
 Decrease the monster's Defense status
 by using Dek Vorv or Knight's Bane.

 Cancelling Magic Tolerance:
 Decrease the monster's Magic Defense status
 by using Dek Corma or Beast's Bane.

  Elemental Hit [vu06]
 Author: CC Corporation

 Elemental Hit is an attack to a monster with an
 Element Skill that is opposite its attribute.
 At a set probability, damage inflicted is twice
 the normal ammount.
 (ELEMENTAL HIT will be displayed).

 Analyze a monster's attribute and consciously aim
 for Elemental Hits to gain advantage in battle.

 Armor can be changed during battle, so we advise
 having armor with different element attributes
 on reserve to use Element Skills effectively.

 The element relationship is as follows:
 :Wood: <- OPPOSITE -> :Earth:
 :Thunder: <- OPPOSITE -> :Darkness:
 :Water: <- OPPOSITE -> :Fire:

 For example, if a Water Element Skill is used on a
 monster with a Fire Element attribute, Elemental
 Hit will occur. And conversely, if a Fire Element
 Skill is used on a monster with a Water Element
 attribute, Elemental Hit will occur.

 Players cannot receive Elemental Hits.

  Items in Treasures [vu07]
 Author: CC Corporation

 Based on feedback from the users, we've
 upgraded the items in treasure boxes.

 Also, different types of items can be
 obtained from stationary objects such as
 jars, caskets, and other breakable objects.

 Items can be obtained from the following:

 Breakable Objects:
 HP recovery, cure, and items with element
 attribute increases. The area element is
 related to the element attribute items.
 (There are exceptions).

 Treasure Boxes:
 Mostly magic scrolls. Scrolls relating to
 elements are related to the area element
 attribute. (There are exceptions).

 Risky Treasure Boxes:
 Armor, weapons and occasionally, SP
 recovery items.

 Gott Statue:
 Valuable weapons and armor. A total of
 three items can be obtained.

____ ____ ____ ____ . ____    ___ _  _ ___ ____ ____ _ ____ _
|  | |__/ |    |__| ' [__      |  |  |  |  |  | |__/ | |__| |
|__| |  \ |___ |  |   ___]     |  |__|  |  |__| |  \ | |  | |___

Here is all the stuff Orca tells you when you first enter the game,
just in case you want to review it, or somehow missed it.

Orca: "Hey! You made it!"
Kite: "Uh..."
Orca: "Hey, it's me. Orca, the Blademaster."
Kite: "Woah! You look so different from the real Yasuhiko.
       Nothing like the real you."
Orca: "Hey, in this game I'm Orca! Regardless of what I am in reality.
       I'm pretty well known here."
Orca: "What...?"
Kite: "No, you look great. :-)"
Orca: "Anyway, take this."
>>You now have :Orca's Member Address:!
Orca: ":Member Address: is the Flash Mail address you can only access in
       "The World.""
Orca: "With Flash Mail, you can exchange messages with others in real time
       as long as you are in "The World.""
Orca: "It's mostly used by newbies to contact other players to form a party."
Orca: "Try it out by inviting me to join your party."
Orca: "First, press the :Triangle button: to open the menu."
++Press Triangle to open menu
Orca: "In the menu, select :Party:."
++Select Party
Orca: "Next, select :Add:."
++Select Add
Orca: "Names of players who gave you their member addresses will be listed
Orca: "Choose a player who you want to invite to your party, and send a Flash
Orca: "Since you just started, you probably only have my member address. :-)"
Orca: "Now press the :X Button: twice to send a Flash Mail to me."
++Press X Twice
Orca: "...Ah, got it! "Join my party!" It's kinda weird mailing each other when
       we're face to face. :-)"
++The menu then closes
Orca: "See? My name appears under your screen. That means I'm in your party."
Orca: "By the way, Flash Mail is only available when you're in a town."
Orca: "Oh, and you can't contact people when they're not logged into
       "The World.""
Orca: "People do have a life, you know. We're not online 24/7!"
Orca: "In other words, you can't always count on the same members to form a
Orca: "So, try to get as many member addresses as you can. You'll have more fun
       that way."
Orca: "Well, how you play is up to you, but since EXP and stuff isn't divided
       among party members - "
Orca: "- you really don't benefit if you go solo. :-)"
Orca: "OK. Well, why don't we head off?  There's nothing to worry about. I
       found the perfect place for newbies."
Orca: "This is the :Chaos Gate:, a sort of transfer device that takes us from
       one place to another."
Orca: "Now, press the :X button:."
Orca: "In "The World," each play zone is called an Area, determined by a
       combination of :3 Keywords:."
Orca: "Select :New Keyword:."
++Select New Keyword
Orca: "This is the Keyword Screen. At the top is the Entry Plate."
Orca: "You put the 3 selected keywords one by one for each part: A, B, and C."
Orca: "Left of the Entry Plate are all of the keywords you have."
Orca: "You can collect more of them by reading your e-mails, the Board, and
       from other plaers."
Orca: "Now, lets enter some keywords by starting with Part A."
Orca: "Select [Bursting] for the list."
Orca: "Good. Now for Part B, select [Passed Over]."
Orca: "For the last one, in Part C, select [Aqua Field]."
Orca: "Now you're done specifying the area."
Orca: "Oh, one more thing. You see the symbol on the left next to the keyword?"
Orca: "That's the :Server Symbol:. It indicates which server you are currently
       logged onto."
Orca: "This symbol is delta, so we're logged onto the Delta Server."
Orca: "The list on the bottom right is the Area Status List."
Orca: "See the :Jewel: next to the field type and dungeon?"
Orca: "That indicates how the selected keyword affects the status."
Orca: "For example, check the field type. See the Jewel on the right?"
Orca: "This means that the field type is being determined by [Aqua Field],
       the keyword in C."
Orca: "We don't know what kind of field the current keyword will create until
       we get there."
Orca: "But once we learn the effect of that keyword, we can combine it with
       other keywords effectively."
Orca: "For more details, check out the Board on your own time."
Orca: "All right, let's get going to the [Delta Bursting Passed Over Aqua
Orca: "Select :Warp:."
++Select Warp
*Players are warped to [Delta Bursting Passed Over Aqua Field]*
Orca: "Before we get going, let me tell you about the :Camera Control:."
Orca: "During the game, enemies will attack from all directions."
Orca: "The idea is to adjust your view quickly to see your enemy and grasp
       control of the situation."
Orca: "I'll explain more later, but remember, you can only use :Skills: on
       targets you can see."
Orca: "Basically, if you don't use the camera right, you'll be dead before
       you know it."
Orca: "First, rotate the camera. Push either the :L1 button: or the :R1 button:
       to move the camera."
++Press L1 and R1 to move the camera.  Play with it for a while.
Orca: "Good. Next, let's zoom in and zoom out."
Orca: "You can zoom the camera in or out by using the :right analog stick:.
       Try it."
++Push the right analog stick up or down for a while.
Orca: "Yeah, that's it."
Orca: "Finally, you reset the camera by pressing the :R2 button:."
++Press R2
Orca: "There ya go. Remember, when the battle starts, constantly adjust your
Orca: "Okay, and this is the :Field:. It's the lowest level in the area."
Orca: "When you want to return to the town, press the :Triangle button: and
       select :Gate Out: from the menu."
Orca: "Grassland, wilderness, and jungle are some of the field types.
       You can set them with keywords."
Orca: "The combination of field type and weather determine the :Area
Orca: "For example, if it's a grassland and it's raining, that area will be a
       :Water Element: stage."
Orca: "The elements also affect the type of monsters that will appear and the
       items you can get."
Orca: "Don't worry about it dow. As you get used to it, combine words to get
       different elements."
Orca: "Now, let's get going on our quest! First, check the map at the top
Orca: "You see the :Red Down Arrow: on it? That's the gate to the :Dungeon:."
Orca: "In the dungeons deepest level there's a :Gott Statue: that usually
       holds rare items."
Orca: "Basically the goal is to reach this statue."
Orca: "But enemies are often tougher down there, so gain some levels above
       ground before you head below."
Orca: "OK, wait a sec."
>>Orca used -Fairy's Orb-!
Orca: "By using the -Fairy's Orb-, hidden data on the map becomes visible,
       like this."
Orca: "Yellow areas on the map show :Magic Portals: where you encounter
       monsters and treasures."
Orca: "All right! How about we go pick a fight? Head for one of the magic
*Orca and Kite run forward to a Magic Portal, causing a Goblin to appear*
Orca: "For a basic attack, approach the target and press the :X button:."
Orca: "By the way, a cursor appears on the target so you can check its name
       and HP."
Orca: "Try using a basic attack to defeat some monsters."
++Kill the Goblin
Orca: "You've started to get the hang of it, right? OK, let's try using
Orca: "Press the :Triangle button: to open the menu, and select :Skills."
++Press Triangle, select Skills
Orca: "OK then, choose :Repth: from the list."
++Select Repth
Orca: "When the target cursor appears, select the target and press the :X
       button: to execute."
Orca: "That's it. Pretty easy huh?"
Orca: "You can target a party member for recovery or remedy skills and the
       enemy for attack skills."
Orca: "Remember, you can only apply skills to targets within your view."
Orca: "Before using a skill, adjust the camera so that your target comes into
Orca: "Well, you must be sick of me at this point. :-)"
Orca: "It's your turn to tell me what to do by using :Chat Commands:."
Orca: "OK, I'll teach you the command to get your members to heal."
Orca: "OK, then press the :Square button: to open the menu."
++Press Square
Orca: "Next, go ahead and choose :First Aid!: from the menu."
++Select "First Aid!"
Orca: "Well? It's good to be the boss, isn't it? :-)"
Orca: "If you use it well you can bunch up on the enemy or give seperate
       orders to each party member."
Orca: "When you add new members to the party, try various chat commands to see
       their effects."
Orca: "That's it for now! Just remember what you learned and start exploring."
Orca: "When you think you're ready, we'll head for the dungeon!"
 Once you enter the dungeon:
Orca: "Now we can start exploring the dungeon!"
Orca: "One thing you need to remember is that you can't Gate Out when you're in
       a dungeon."
Orca: "To Gate Out and return to the town, you have to go back to the field."
Orca: "The -Sprite Ocarina- will warp you to the surface, but you can't use
       it during battle."
Orca: "This is the treasure box. But you knew that, right? :-)"
Orca: "You should know that there are two types of treasure boxes, normal
       and booby-trapped."
Orca: "This one is normal. Hit the :X button: to open it."
Orca: "This one's booby-trapped. Notice the different color? Try to open it
       as is and you're screwed."
Orca: "Just use the -Fortune Wire- on it. This item will disarm the trap."
>>Orca used the -Fortune Wire-!
Orca: "See, now it's safe to open. Press the :X button: to open it."
++Continue through the next room
*Door locks behind you*
Orca: "Better watch out, we're trapped in here!"
Orca: "In the dungeon, there are rooms with traps everywhere."
Orca: "The only way to get out of a trap like this is to activate all of the
       magic portals in the room."
Orca: "All right, let's charge to that magic portal!"
++Continue on - Kill monster and procede to room with Gott Statue
Orca: "This is the room where the statue is."
Orca: "There's only one of 'em at the dungeon's deepest level, and you can get
       rare items from it."
Orca: "That's enough adventure for now. Let's grab the treasure and get back to
       the town, shall we?"
Orca: "If we had a -Sprite Ocarina- we could warp out of here, but we don't
       have one."
Orca: "So we gotta go back the way we came."


  __       ___  ___  ___
 /_ |     | __>| _ ||   | ___
/_   | _  | _> |   || | |<_-<
  |_| <_> |_|  |_|_|\___\/__/

Note:  If you have a question, E-Mail me at
       and I may respond to it...

  Q: Why didn't you use the full width of the browser? (79 characters)
  A: I made the logs similar to the actual text, so if the line ends in the
     game, I started a new line in the log. The longest line found in the game
     was around 50(?) characters, so the longest line in the logs is 50

  Q: Why is there a : on either side of some of the words?
  A: In the game, that word would appear yellow, and it's a sort of key word.
     Since text documents don't support color changes or the use of bold,
     italics, or underlines, I used :s around the words to make them stand out.

  Q: Why is there a [ ] around some of the words?
  A: The same as above.  In the game, the word would appear yellow, and is
     a location word that you can use at the Chaos Gates to transport yourself
     to different locations.

  Q: What are the things with [] around them in the index/post titles?
     Like [tv01] or [se02]?
  A: That is the index search keyword to make it easier to use.
     If you want to read a certain part of these logs, without scrolling
     through them finding the part you want, just find it in the index, then
     click View->Find (On this page) at the top of your web browser, then type
     in the search keyword listed beside the title of the post you want to read
     into the box in the window and click find and it should bring you to the
     message you want to read.

  Q: I found a spelling error! What do I do?  What do I do!?
  A: If you find some type of error, E-Mail me at
     and tell me about the error and I will fix it!
     I wrote these logs while typing increadibly fast and not looking at my
     keyboard or computer screen while doing so, so I'm sure there are some

 ___      ___              _  _    _
| __|    |  _> _ _  ___  _| |<_> _| |_  ___
\__ \ _  | <__|  _>/  _>/   || |  | |  <_-<
|___/<_> \___/|_|  \___\\___||_|  |_|  /__/

I would like to thank Bandai for making such a great game.
I would also like to thank CJAYC for making GameFAQs and and hosting it there.