Review by Sour
"The Mighty Have Fallen...except for this game!"
Mortal Kombat: Deadly Alliance was a much needed addition to the Mortal Kombat franchise. After Mortal Kombat 4 and Gold, we were left with nothing for almost a decade. I'm not sure why this happened, but after a while it seemed like no new Mortal Kombat games would be hitting the market any time soon. Then, finally, Mortal Kombat: Deadly Alliance was announced, and Mortal Kombat fans around the world breathed a collective sigh of relief. The game ended up being a huge hit and a sequel was soon made to continue the popular franchise, which delivered just as much as this one. Mortal Kombat: Deadly Alliance brought some new gameplay elements to the franchise, and they are generally well received as it gives you more options, as well as being the first game to host a ton of unlockables, such as artwork and the like.
Gameplay: 10/10: Mortal Kombat: Deadly Alliance brings some new ideas to the table without tearing down what we were all comfortable with. So it managed to stay fresh while still giving us that old school feel to it. Every character now has three sets of fighting styles that can be used interchangeably in combat. These are generally two sets of martial arts styles and one weapon fighting style. You can often chain attacks between all three styles to make for devastating combos, turning the tide to your favor as you execute the powerful combo. Some weapons are also able to impale opponents in this game, causing the opponent to drain their health fast. And once it's been done, it cannot be undone. The signature mark of these games, the Fatality, makes it's return. Every character has a special move that can be pulled off at the end of the match (a voice will prompt you to "FINISH HIM/HER!"), that is done so by being a certain distance from the opponent and pressing buttons in a certain order, much like you would a combo. Much like Mortal Kombat 4, there are only fatalities, staying true to just the simple blood and guts of the first game. However, the game manages to keep some humor in. Upon winning battles, you'll be given a certain amount of coins. There are gold, jade, ruby, sapphire, etc. coins. You use these in an area of the menu called The Krypt. You spend them in the krypt to unlock various artwork for arenas and characters, as well as some videos. Some of these videos are hilarious, such as Cooking With Scorpion. It also includes a blooper reel from Mortal Kombat Mythologies: Sub-Zero. There are tons of unlockables which gives this game a ton of replay value. Another mode introduced in this game, that would be more fleshed out in future titles is the Konquest Mode. Konquest mode acts of sort of a tutorial and you'll be given coins for completing various objectives.
Story: 10/10: When last we left Scorpion and Quan Chi in Mortal Kombat 4, Scorpion had brought Quan Chi to the Nether Realm with him as punishment for being the true killer of his family and clan. There, Quan Chi pairs up with Shang Tsung, and both make an escape back to Outworld. They team up together, and seemingly kill Shao Kahn so that they may rule Outworld themselves. But they know one major threat still exists. Liu Kang, defender of Earth Realm and champion of Mortal Kombat. The sorcerers team up and vanquish Liu Kang, leaving no one to hinder their plans. Their next step is to revive the legendary undead army of the Dragon King. They construct a Soulnado, streaming souls into their hideout so that they may power up the army. In response to this, Raiden calls forth other Earthrealm warriors, such as Sonya, Jax, Johnny Cage, and several new faces. They must work together to take down the powerful sorcerers and stop them from resurrecting the army of the Dragon King. This will prove to be easier said than done, as both sorcerers wield unimaginable powers, especially with the help of the powerful amulet that Quan Chi had stolen from Shinnok in Mortal Kombat 4.
Graphics: 9/10: They did a fantastic job with the graphics, a much needed improvement over Mortal Kombat 4. And like Mortal Kombat 4, the characters are rendered in 3D. However they managed to work with a combination effort to create character models. Much like the older games, actors were brought in to fight out the moves and were mo-capped, they just have a completely different skin once the film is done, being replaced with the 3D models. The display in the PS2 version is a bit more pix-elated than it's X-box counterpart, hence this being short of a perfect score. The X-box is a tad more powerful with the graphics and it shows, if you're really looking for it. However, if you're not looking for it and aren't being nit-picky, you probably won't even realize it. So it's not like it's horrible or anything. Just a small, insignificant issue.
Sound: 10/10: Mortal Kombat: Deadly Alliance has a fantastic soundtrack that just can't be ignored. Already pre-unlocked is a music video that's available for viewing, a song by Adema called Immortal. This song will get you pumped up and ready to kick some ass. The voice quality is excellent as well. You'll more than likely enjoy hearing the screams of your vanquished foes when they get torn apart in some gruesome fatality. Other than that, there's not much to say here. Just make sure you watch the music video upon booting up for the first game. It lets you know that this game means business!
Overall: 10/10: The small graphical issues are so insignificant that it's not even enough to bring this game down a peg. It's a strong entry in the series and became a trendsetter, as future Mortal Kombat games would continue to use the system of using multiple fighting styles. If you're a Mortal Kombat fan, it's a must buy because you surely won't be disappointed. Unless of course, you're one of the few who actually likes Liu kang and are upset that he's not in the game. So if it still appeals to you, go ahead and pick yourself up a copy now!
Reviewer's Score: 9/10 | Originally Posted: 04/22/10
Game Release: Mortal Kombat: Deadly Alliance (US, 11/16/02)
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