Review by johnebp

"Good idea, poor execution."

BMX XXX, in the eyes of its publisher, can be seen as ''the most outrageous, most controversial, funniest game ever''. But how does it really measure up when it hits the stores and the consumers? Let's take a look...

Gameplay : 6/10
Easily comparable to most BMX games out today, more specifically Dave Mirra (same developer), this game offers few differences. In the beginning of each level, you are not given a time limit. Instead, you are given a health meter, so the less you crash, the longer you play. To activate a challenge you must find specific people to obtain your objectives. Most objectives in the game are original, and some are quite entertaining. But for the ones that aren't enjoyable, it is quite basically because the game is based solely on 12 year old potty humor. Crude language and sloppy sex jokes are the only distinction between this game and other BMX games out today. And it doesn't help the game's sales as remotely close to as Acclaim would've certainly wished for. An example is the very first challenge of the game, where you have to speak to a gardener about his problem cleaning up dog crap. So what do you do? You have to retrieve a pimp's nymphomaniac dog to pleasure the park's pooping pest. Once you complete the challenge, the dogs grind on each other for the rest of the game. Sad. On the other hand, you will also find yourself chuckling a bit in different challenges. One of which you must help a hobo realize his dream, by blowing his cardboard box plane off a ramp so that he may soar around the level, and ultimately meet the highest of celestial points, all to ET type flying music. The game is an imbalance between funny and disturbingly stupid, but without the games basic objectives and challenges, lays a very solid BMX experience.

Controls : 8/10
The controls are also very similar to those of modern BMX/Skating games. All tricks, grinds, stalls, manuals, wheelies can be modified. And with the addition of flatland to Z-Axis' repertoire, an endless amount of tricks can be pulled. Some welcome additions to the controls include the ''Eject Air Position'' jump, for those times you accidentally go the wrong way in a jump, you will not need to land face first, but instead turn your bike to match the ground. Within 10 minutes of starting the game, most everyone can and will be just as good as a seasoned pro and understanding its fundamental basics.

Sound : 9/10
This is, in my opinion, the games best aspect. The soundtrack is comprised of various artists of various styles of music. 20 songs are on this disc, of 18 different artists. There are however, slight problems with the integration of sound into the game. Every time you speak to someone for an objective, your song will change. Every time you are cut to an video sequence, your song will change. This can be very, very annoying when you get to a song you like, although there is an option in the menu to decide which song you would like to play. Each character also has his own voice. The characters in the game range from the lowest redneck on the food chain to rocket scientists, each with his own unique voice style. Perhaps some of the budget from these voice actors could have helped in designing better challenges for the game. Some ambience sounds really add to the atmosphere, but the majority of them just grab on to your nerves and never let go. An example of this are the indy cars on the Las Vegas level, zooming around the level, nonstop, at a high-pitched volume. Annoying? Without a doubt.

Graphics : 6/10
The graphics are quite simply, poor. The developers took the same graphics as in previous games, and stuck with them, coming nowhere near utilizing the full ability of any of the consoles the game is marketed for. There are repeated slowdowns in certain areas of the game, with unnecessarily large amounts of CPU power being used to visualize gaps. The Visible Gap system is a flaw in itself, with 95% of the gaps being presented incorrectly by the game's engine. A giant issue with the game is it's nudity censorship. Now personally, I do not believe with nudity this game would make it any better, but for the GameCube and Xbox systems, female riders and strip club videos offer the chance to view nipples. This is just some useless eye candy for those excited by such things.

Replay Value : 5/10
The replay value of the game is instable. If you enjoyed playing through all the challenges of the game and completed it, there is a chance you will come back to fool around more. If you didn't get through the game on account of how much you didn't like the game, well, you'll probably use the disc as a coaster. Gaps are insanely hard to find at points, as they are not as clearly represented as in most other games. Bike parts are quite easy to find and will probably be found during the main tour of the game. The only other things to work for in the game are Special Modes and Videos. The videos offer the same repetitious strippers and the Special Modes do not add to the gameplay in any shape or form. The only reasons to continue playing this game is in Multiplayer with a friend, if you enjoy pulling insane amounts of different tricks, and my personal favorite feature of the game, the ability to Create-A-Rider. Create-A-Rider is without a doubt, the best portion of the game, as you can customize your player down to his/her socks.

Overall : 6/10
Although this game offers some incredibly funny points and over a hundred different challenges, it fails in supplying the average video game player with a truly entertaining experience. The most notable points of the game include - humping dogs, blowing up your friends, and the strippers.

Buy/Rent : Rent
Rent. For most of today's gamers, this game is little more then a frisbee. But for the few and the proud, this game could be a buy. Rent it to find out which one you are.


Reviewer's Score: 6/10 | Originally Posted: 12/15/02, Updated 12/15/02


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