MM"""""""`MM                   oo       dP                     dP
MM  mmmm,  M                            88                     88
M'        .M .d8888b. .d8888b. dP .d888b88 .d8888b. 88d888b. d8888P
MM  MMMb. "M 88ooood8 Y8ooooo. 88 88'  `88 88ooood8 88'  `88   88
MM  MMMMM  M 88.  ...       88 88 88.  .88 88.  ... 88    88   88
MM  MMMMM  M `88888P' `88888P' dP `88888P8 `88888P' dP    dP   dP
MMMMMMMMMMMM

MM""""""""`M          oo dP
MM  mmmmmmmM             88
M`      MMMM dP   .dP dP 88
MM  MMMMMMMM 88   d8' 88 88
MM  MMMMMMMM 88 .88'  88 88
MM        .M 8888P'   dP dP
MMMMMMMMMMMM

MMP"""""YMM            dP   dP                                  dP
M' .mmm. `M            88   88                                  88
M  MMMMM  M dP    dP d8888P 88d888b. 88d888b. .d8888b. .d8888b. 88  .dP
M  MMMMM  M 88    88   88   88'  `88 88'  `88 88ooood8 88'  `88 88888"
M. `MMM' .M 88.  .88   88   88.  .88 88       88.  ... 88.  .88 88  `8b.
MMb     dMM `88888P'   dP   88Y8888' dP       `88888P' `88888P8 dP   `YP
MMMMMMMMMMM

------------------------------------------------------------------------------
Title:       Biohazard : Outbreak / Biohazard Online
             Resident Evil : Outbreak / Resident Evil Online
             バイオハザード : アウトブレイク
System:      Sony Playstation 2
Version:     5.9
Last Update: 5 May 2005
Author:      Outbreak
Type of FAQ: Walkthrough FAQ
Email:       Bioutbreak@hotmail.com
------------------------------------------------------------------------------
                                    !NOTE!
------------------------------------------------------------------------------
This FAQ is unauthorised and unofficial. Any resemblance in terms of contents,
and FAQ formats, with the official publications like Official strategy guides
are purely coincidence. However, credit goes to the following official
publications for the information in the FAQ:
(1)Famitsu PS2 Magazine
(2)Biohazard Outbreak Kodansha
(3)Bradygames Resident Evil Outbreak Official Strategy Guide

I haven't purchase the following guide books, so no content was stolen nor
information was taken from them.

(1)Biohazard Outbreak Perfect Capture Guide
(2)Biohazard Outbreak Official Guide Book

This FAQ is written with offline mode in mind, but it should works for online
mode as well.

If the FAQ doesn't finish loading due to its massive size, please click on the
"refresh" button, or press the "F5" key on your keyboard. This will cause the
FAQ to be reloaded again. Please, do not email me for a copy of this FAQ.

Also, this FAQ is base on the NTSC/J version. I am trying to add in the info
from the NTSC/NA version at the moment, so some of the things might be off.

==============================================================================
This FAQ is best view on

1)Internet Explorer
- View -> Text Size -> Smaller
       -> Encoding  -> Japanese (Auto-Select)
2)Notepad
- Format -> Word Wrap
- Format -> Font... -> Font      : Lucida Console
                    -> Font Size : 10
==============================================================================
              BIOHAZARD OUTBREAK UNOFFICIAL ONLINE KAITAISHINSHO
      RESIDENT EVIL OUTBREAK UNOFFICIAL ONLINE COMPLETE DOMINATION GUIDE
==============================================================================


We're trying to project a new type of fear that has not been seen in Resident
                             Evil to this point
        - Eiichiro Sasaki, Capcom's Production Studio 1 Director

                "Your best friend may be your worst enemy..."
                 - Biohazard Outbreak/Resident Evil Outbreak


------------------------------------------------------------------------------
##############################################################################
==============================================================================


                              1)TABLE OF CONTENT


==============================================================================
##############################################################################

It is recommended that you use the "Find" function to search for the thing you
need. For example, you can type in "Bug" in the "Find" function(ctrl+F)if you
are looking for information for the bug in the game. Use it to search through
the entire FAQ and if you do not get the result you desire, email me.

------------------------------------------------------------------------------


1)Table Of Content
2)Introduction
3)Control
4)Characters Introduction
5)Comparison Tables
6)Side Characters Introduction
7)Monsters Introduction
8)Survival Manual
9)Game Modes
10)Weapons
11)Outbreak Walkthrough
12)Below Freezing Point Walkthrough
13)The Hive Walkthrough
14)Hellfire Walkthrough
15)Decisions, Decisions Walkthrough
16)Files
17)Collection
18)Advance Tips
19)Rooms Information
20)Dialogue Transcript
21)Ending Varieties Requirements & Descriptions                  [INCOMPLETED]
22)In Depth Characters Skill Details & Scenario Notes
23)Speed Run Guide
24)Puzzle Variations & Solutions
25)Secret Matters
26)Doors Breaking
27)Plot Synopsis
28)SP Items Locations
29)Scenario Completion List
30)Items List
31)English - Japanese Translation
32)Soundtrack Information
33)FAQ
34)Review
35)Version Update
36)Credit & Sources
37)Contact
38)Legal & Copyright Issues


------------------------------------------------------------------------------
##############################################################################
==============================================================================


                                2)INTRODUCTION


==============================================================================
##############################################################################
------------------------------------------------------------------------------
 --------------------
| Game Introduction  |
 --------------------
------------------------------------------------------------------------------


Biohazard Outbreak/Resident Evil Outbreak was released on the Sony Playstation
2 in the Asian region on 11 December 2003. The game is the first in the
Biohazard/Resident Evil series that player can get online to play with the
other players together. However, they have included the offline mode for those
who couldn't play the online mode. The game was formerly known as "Biohazard
Online/Resident Evil Online" when it was first announced. It under-went
several title changes, to "Biohazard Network", "Network Biohazard" before the
title became "Biohazard Outbreak".

This FAQ aims to be the most complete FAQ for the game. Should you find any
errors or wish to provide any information, please email me at
outbreak@hotmail.com.

"Around Every Corner. Behind Every Door. Deep In Every Shadow. Terror Waits.

Witness the revolutionary Resident Evil gameplay, multi-player scenarios and
next level design in this totally new, dramatic, cooperative gameplay
experience. Take on the role as one of 8 survivors of an outbreak caused by a
secret biological weapon. Play in offline or online* mode to create
contagiously addictive play scenarios
you'll want to try and relive again and again.

This time, it's personal!"
- Capcom USA


------------------------------------------------------------------------------
 ---------------
| Game Prologue |
 ---------------
------------------------------------------------------------------------------


July 1998.

A series of cannibalism cases were reported to be occurring in the forest of
Raccoon City, a mid-western US town. Due to the alarming concern, the police
department, "R.P.D"(Acronym for "Raccoon Police Department") ordered its
own special force unit, the "STARS"(Acronym for "Special Tactics And Rescue
Service") to survey the area and to investigate the matter.

The Bravo team was send in first, but they lost contact with the Alpha team.
Later on, the Alpha team was send in for assistance. Almost the entire STARS
units were wiped out. The survivors that made it back to the R.P.D were
Bravo team medic "Rebecca Chamber", Alpha team members "Chris Redfield",
"Jill Valentine", "Barry Burton" and "Brad Vickers". Alpha team leader, Albert
Wesker, went missing.

The survivors reported that they encountered hideous monsters, apparently
created by Umbrella Company, who had created a virus which can contaminate
living humans and turn them into 'zombies' and the creation of other mutants.
However, the police chief, Brian Iron, refuses to recognise their
'ridiculous' statement. He disbanded the STARS, and ordered the case close.

That doesn't stop the trouble. Reports of missing people and cannibalism
resurfaces in the town. The public began to put pressure on the local police
chief to do something about it. All this while, the virus which the former
STARS member encountered, the "T-virus", had slowly leaked into the town.
The Raccoon City citizens are slowly turning into zombies one by one.

September 1998. The whole town became chaotic, as the zombies began to
invade the city. Now, you play as one of the survivors who haven't been
infected yet. Good luck escaping this town. You need it.


------------------------------------------------------------------------------
 ---------------------
| Author Introduction |
 ---------------------
------------------------------------------------------------------------------


I can say that I am very poor in self introduction, but I am somewhat a
frequent poster in the Resident Evil Online board. I decline to expose my
name too, and let say that this is not the first time I am writing a FAQ.

As far as future project goes, I'll be writing some more FAQs for the series
prior the release of Resident Evil 4. As you can see, my FAQs for Biohazard
Outbreak/Resident Evil Outbreak is more or less completed, just that I will
need to convert and add some stuffs from the NTSC/NA version of the game.


------------------------------------------------------------------------------
 ---------------
| Author Notes |
 ---------------
------------------------------------------------------------------------------


This FAQ is a tribute to the finest and one of the best Gamefaqs contributors
of all time, also my good FAQ mate, Kao Megura (Chris McDonald). Kao, thanks
for the ride that you have given me with your numerous FAQs, and the emails
you send to me. You are very appreciated and will be deeply missed.

Also, this FAQ is not ripped off from anywhere. I didn't not copied and pasted
the content unlike some people will do, as all are typed up by myself only. As
for the information taken from the guides, credit have been given, errors in
the guides have been corrected as well. Shame on you if you decided to copy &
paste it in your FAQ, change things around, and then claim that it is not
taken from anywhere.

------------------------------------------------------------------------------
 ------------------
| Game Information |
 ------------------
------------------------------------------------------------------------------


Title:
- Biohazard : Outbreak
- Resident Evil : Outbreak

System: Sony Playstation 2

Release Date:
- 11 / DECEMBER / 03 [NTSC/J]
- 01 / APRIL / 04 [NTSC/NA]
- 24 / SEPTEMBER / 04 [PAL]

Genre: Survival Horror

Producer Studio: Capcom Japan Production Studio 1
Developers:
- Noritaka Funamizu (Production Studio 1 General Manager)
- Tsuyoshi Tanaka (Production Studio 1 Producer)
- Yoshihiro Sudo (Production Studio 1 Producer)
- Eiichiro Sasaki (Production Studio 1 Producer)
- Yoshiki Okamoto (Chief Operating Officer & Senior Managing Director)

Optional Peripheral:
- PS2 Memory Card
- BB Unit(Hard Disk Drive)
- Network Adaptor

Number Of Player:
- 4 (Online) - NTSC versions only
- 1 (Offline)

Official Site:
Capcom Japan  - http://www.capcom.co.jp/biohazardoutbreak/file1/file01.html
Capcom USA    - http://www.capcom.com/outbreak/
Capcom Europe - http://www.residenteviloutbreak.co.uk
Capcom Asia   - http://www.capcomasia.com.hk/out_break/home.html

------------------------------------------------------------------------------
##############################################################################
==============================================================================


                                  3)CONTROL


==============================================================================
##############################################################################
------------------------------------------------------------------------------


These are the control settings for the game. Note that these are for the
NTSC/J version.


------------------------------------------------------------------------------
------------
| UNIVERSAL |
------------
------------------------------------------------------------------------------


                                  -----------
                                  | In Game |
                                  -----------

Select        - Real Pause
              - Game Option
Start         - Inventory Screen
D-Pad (Left)  - Turn Character left
D-Pad (Right) - Turn Character right
D-Pad (Up)    - Move Character up
D-Pad (Down)  - Move Character down
R1            - Aim With Weapon
R2            - Aim With Weapon
L1            - Reload Bullet(must have gun and bullet)
L2            - Communication
Left Analog   - Move Character

                                 -------------
                                 | Inventory |
                                 -------------

D-Pad (Left)  - Move Cursor left
D-Pad (Right) - Move Cursor right
D-Pad (Up)    - Move Cursor up
D-Pad (Down)  - Move Cursor down
R1            - Toggle from "Inventory" to "SP Items" to "Files"
L1            - Toggle from "Inventory" to "SP Items" to "Files"


                                 -------------
                                 | Cinematic |
                                 -------------

Start - Skip Scene


                               -----------------
                               | Communication |
                               -----------------

Right Analog  - "Wait" (Press)

Right Analog Left       - "Help"
Right Analog Right      - "Thanks"
Right Analog Up         - "Go"
Right Analog Down       - "Come On"
L2 + Left Analog Right  - Call NPC 1
L2 + Up Analog Right    - Call NPC 2
L2 + Right Analog Right - Call NPC 3
L2 + Down Analog Right  - "Yes"
L2 + Press down Analog  - "No"


                                    -------
                                    | Map |
                                    -------

Left Analog   - Move Map
Right Analog  - Zoom In/Out
L1/R1         - Change Map
O             - Cancel


------------------------------------------------------------------------------
 ------------------
| DEFAULT / TYPE A |
 ------------------
------------------------------------------------------------------------------

                                  -----------
                                  | In Game |
                                  -----------

(Basic)
X             - Cancel
O             - Action(Climb/Crawl/Take/Attack/Inspect/Confirm selection/Open)
Triangle      - View Map
Square        - Say A Sentence

(Combination)
R1/R2 + O      - Attack
R1/R2 + X      - Use Ability
D-Pad + X      - Run (Hold X and D-pad or left analog)
D-Pad Down + X - 180 Turn

(Communication)
Square         - Say A Sentence(sentence base on situation)

                                -------------
                                | Inventory |
                                -------------

X             - Cancel Selection
O             - Confirm Selection
Square        - Give Out Item


------------------------------------------------------------------------------
 --------
| TYPE B |
 --------
------------------------------------------------------------------------------

                                  -----------
                                  | In Game |
                                  -----------

(Basic)
Square        - Cancel
O             - Action(Climb/Crawl/Take/Attack/Inspect/Confirm selection/Open)
Triangle      - View Map
X             - Say A Sentence

(Combination)
R1/R2 + O      - Attack
R1/R2 + Square - Use Ability
D-Pad + Square - Run (Hold X and D-pad or left analog)
D-Pad Down + Square - 180 Turn

(Communication)
X              - Say A Sentence(sentence base on situation)

                                 -------------
                                 | Inventory |
                                 -------------

Square        - Cancel Selection
O             - Confirm Selection
X             - Give Out Item


------------------------------------------------------------------------------
 --------
| TYPE C |
 --------
------------------------------------------------------------------------------

                                  -----------
                                  | In Game |
                                  -----------

(Basic)
O             - Cancel
X             - Action(Climb/Crawl/Take/Attack/Inspect/Confirm selection/Open)
Triangle      - View Map
Square        - Say A Sentence

(Combination)
R1/R2 + X      - Attack
R1/R2 + O      - Use Ability
D-Pad + O      - Run (Hold X and D-pad or left analog)
D-Pad Down + Square - 180 Turn

(Communication)
Square         - Say A Sentence(sentence base on situation)

                                 -------------
                                 | Inventory |
                                 -------------

O             - Cancel Selection
X             - Confirm Selection
Square        - Give Out Item


------------------------------------------------------------------------------
 --------
| TYPE D |
 --------
------------------------------------------------------------------------------

                                  -----------
                                  | In Game |
                                  -----------

(Basic)
Square        - Cancel
X             - Action(Climb/Crawl/Take/Attack/Inspect/Confirm selection/Open)
Triangle      - View Map
O             - Say A Sentence

(Combination)
R1/R2 + X      - Attack
R1/R2 + Square - Use Ability
D-Pad + Square - Run (Hold X and D-pad or left analog)
D-Pad Down + O - 180 Turn

(Communication)
O              - Say A Sentence(sentence base on situation)

                                 -------------
                                 | Inventory |
                                 -------------

Square        - Cancel Selection
X             - Confirm Selection
O             - Give Out Item


------------------------------------------------------------------------------
 --------
| TYPE E |
 --------
------------------------------------------------------------------------------

                                  -----------
                                  | In Game |
                                  -----------

(Basic)
O             - Cancel
Square        - Action(Climb/Crawl/Take/Attack/Inspect/Confirm selection/Open)
Triangle      - View Map
X             - Say A Sentence

(Combination)
R1/R2 + Square - Attack
R1/R2 + O      - Use Ability
D-Pad + O      - Run (Hold X and D-pad or left analog)
D-Pad Down + X - 180 Turn

(Communication)
X              - Say A Sentence(sentence base on situation)

                                 -------------
                                 | Inventory |
                                 -------------

O             - Cancel Selection
Square        - Confirm Selection
X             - Give Out Item


------------------------------------------------------------------------------
 --------
| TYPE F |
 --------
------------------------------------------------------------------------------

                                  -----------
                                  | In Game |
                                  -----------

(Basic)
X             - Cancel
Square        - Action(Climb/Crawl/Take/Attack/Inspect/Confirm selection/Open)
Triangle      - View Map
O             - Say A Sentence

(Combination)
R1/R2 + Square - Attack
R1/R2 + X      - Use Ability
D-Pad + X      - Run (Hold X and D-pad or left analog)
D-Pad Down + O - 180 Turn

(Communication)
O               - Say A Sentence(sentence base on situation)

                                 -------------
                                 | Inventory |
                                 -------------

X             - Cancel Selection
Square        - Confirm Selection
O             - Give Out Item


------------------------------------------------------------------------------
##############################################################################
==============================================================================


                           4)CHARACTERS INTRODUCTION


==============================================================================
##############################################################################
------------------------------------------------------------------------------


In here, is the introduction to all the playable characters in the game. Do
choose carefully who you are playing as!
In Depth characters skill can be found in section 22.

*Note that these are the direct copies from Capcom's official Resident Evil:
Outbreak site, so any typos and changes (especially the "O" and the "X" button
changes) are not changed.


------------------------------------------------------------------------------
 -----------------
| ALYSSA ASHCROFT |
 -----------------
------------------------------------------------------------------------------

  -------------------------------------------------------------------------
  | Occupation: Journalist      | Age: 28                                 |
  -------------------------------------------------------------------------
  | Height: 176 cm              | Weight: 62 kg                           |
  -------------------------------------------------------------------------
  | AI Partners                                                           |
  |                                                                       |
  | Outbreak : Mark, Cindy                                                |
  | Below Freezing Point: George, Jim                                     |
  | The Hive: George, Cindy                                               |
  | Hellfire: Yoko, David                                                 |
  | Decisions, Decisions: Yoko, Kevin                                     |
  -------------------------------------------------------------------------
  | Affiliation: Raccoon Times                                            |
  -------------------------------------------------------------------------

Bio:
A newspaper journalist working for the local paper. With a vigorous sense of
curiosity, she has an insatiable appetite for collecting every bit of
information. This is the source of her power. With a pushy and strong
personality, she is a sore loser who often clashes with others, but even
though she is stuck on herself, she does take care of others.

Personal Items: Lock-picking tools
Standing in front of a locked door, if you select the picking tools from the
item list, four different types of lock picks will be displayed. Select one
of them and choose the "Use" item command.
Get into position and press the O button repeatedly until the door opens.
*Press the X button to cancel lock picking.
The time it take to open a door depends on which lock-picking tool you use.
Finding the right tool to fit the door is the secret to shortening the time.

Special Actions:
BACK STEP: Press the X button while pressing the R1 button.(O button in
NTSC/J)
When it looks as if you're going to be attacked by an opponent, you can move
swiftly backwards to evade the attack.
TAKING POT SHOTS: Press the R1 button continuously and after your stance has
changed, press the O button.
This special movement can only be used when you are equipped with a Handgun,
enemies who get hit sustain considerable damage.
*There are some Handguns that cannot be used.


------------------------------------------------------------------------------
 --------------
| CINDY LENNOX |
 --------------
------------------------------------------------------------------------------


  -------------------------------------------------------------------------
  | Occupation: Waitress        |  Age: 24                                |
  -------------------------------------------------------------------------
  | Height: 175 cm              | Weight: 64 kg                           |
  -------------------------------------------------------------------------
  | AI Partners                                                           |
  |                                                                       |
  | Outbreak : Mark, Kevin                                                |
  | Below Freezing Point: George, Jim                                     |
  | The Hive: Jim, George                                                 |
  | Hellfire: Alyssa, Yoko                                                |
  | Decisions, Decisions: David, Kevin                                    |
  -------------------------------------------------------------------------
  | Affiliation: Jacks Bar                                                |
  -------------------------------------------------------------------------


Bio:
A waitress at J's Bar, she's a popular person because of her unbreakable
bright smile. Whether it's her nature or the environment she's full of service
sprit, and always think of other people over herself. Even in a severe
situation, she unexpectedly gathers her courage and adapts to the reality of a
cruel society.

Personal Items: Herb Case
The herb case that allows you to store away each of the numerous herbs
individually. The herbs can also be mixed together directly inside the case
(unable to stock numerous items).
To operate the herb case, select herb case from the item command and the
content of the herb case will be displayed.

Treating: Herb case item commands:
To treat other characters move up close to them, choose a herb, and select
"Assist" from the Item list.
Taking items out of the herb case that you wish to mix and prepare:
1. Select the herb that you wish to take out.
2. Select "take out" from the item command.
3. Select what you would like to take from the item list and push the O
button.

Special Actions:
DUCK: Press the X button while pressing the R1 button.
For use when it looks like an enemy is going to attack. In the blink of
an eye she is able to duck and elude an enemy's attack.


------------------------------------------------------------------------------
 ------------
| DAVID KING |
 ------------
------------------------------------------------------------------------------


  -------------------------------------------------------------------------
  | Occupation: Plumber         | Age: N/A                                |
  -------------------------------------------------------------------------
  | Height: 185 cm              | Weight: 92 kg                           |
  -------------------------------------------------------------------------
  | AI Partners                                                           |
  |                                                                       |
  | Outbreak : Mark, Kevin                                                |
  | Below Freezing Point: George, Alyssa                                  |
  | The Hive: Cindy, Jim                                                  |
  | Hellfire: Yoko, Alyssa                                                |
  | Decisions, Decisions: Cindy, Yoko                                     |
  -------------------------------------------------------------------------
  | Affiliation: Raccoon City Plumbers                                    |
  -------------------------------------------------------------------------

Bio:
A quiet plumber, he doesn't speak at all about his past, but it's not because
he's unfriendly; he just seems to be a man of few words who only speaks when
necessary. With sharp eyesight and deft movements with his knife, he can prove
his worth getting around in a scene of bloodshed.

Personal Items: Tool Box
There are all kinds of useful tools in this toolbox.
FOLDING KNIFE: Can be used as a weapon.
LUG WRENCH: Use as a special action with "Lug Wrench Throw."
JUNK PARTS: If you give the item command "put together", these junk parts
will fix a broken item.
DUCT TAPE: Put together specific items to make weapons. At this time, the
duct tape in the toolbox will be consumed(its number is limited).

Special Actions:
LUG WRENCH THROW: Press the X button while pressing the R1 button.
Throw your lug wrench to make this attack. The number of wrenches you have is
limited, so make them count.
CONTINUOUS KNIFE ATTACK: Hold down the R1 button and when the timing is
right, press the X button continuously 3 times.(O button in the NTSC/J)
You can make use this special movement only when equipped with an edged tool
(Knives and so on). You can attack the enemy without touching them.


------------------------------------------------------------------------------
 -----------------
| GEORGE HAMILTON |
 -----------------
------------------------------------------------------------------------------


  -------------------------------------------------------------------------
  | Occupation: Surgeon         | Age: 39                                 |
  -------------------------------------------------------------------------
  | Height: 179 cm              | Weight: 79 kg                           |
  -------------------------------------------------------------------------
  | AI Partners                                                           |
  |                                                                       |
  | Outbreak : Cindy, Mark                                                |
  | Below Freezing Point: Jim, Alyssa                                     |
  | The Hive: Jim, Cindy                                                  |
  | Hellfire: David, Yoko                                                 |
  | Decisions, Decisions: Kevin, Cindy                                    |
  -------------------------------------------------------------------------
  | Affiliation: Raccoon City Hospital                                    |
  -------------------------------------------------------------------------

Bio:
A doctor who works at the Raccoon City Hospital, he is a first-class surgeon.
He doesn't exactly take the lead and call the shots, but he does possess a
cooperative spirit and the power to naturally acquire other people's trust.

Personal Items: Medical Set
Using "Prepare" from the Item commands, he mixes a variety of different herbs
in his medical set and can prepare a variety of cures.
Example of preparing a mixture: In addition to this mixture, other herbs can
be confined to make precious medicines...

Special Actions:
TACKLE: Press the X button while pressing the R1 button(The timing of the
tackle will change if you hold down the X button.)
After an enemy's attack he counter-attacks with a tackle.


------------------------------------------------------------------------------
 -------------
| JIM CHAPMAN |
 -------------
------------------------------------------------------------------------------


  -------------------------------------------------------------------------
  | Occupation: subway attendant| Age: 24                                 |
  -------------------------------------------------------------------------
  | Height: 176 cm              | Weight: 70 kg                           |
  -------------------------------------------------------------------------
  | AI Partners                                                           |
  |                                                                       |
  | Outbreak : Kevin, Mark                                                |
  | Below Freezing Point: George, Alyssa                                  |
  | The Hive: George, Cindy                                               |
  | Hellfire: Alyssa, David                                               |
  | Decisions, Decisions: Kevin, Yoko                                     |
  -------------------------------------------------------------------------
  | Affiliation: Raccoon Tubetrain Underground Corporation                |
  -------------------------------------------------------------------------

Bio:
A subway employee, he is a friendly and cheerful fellow, but exposes his
cowardice and narrow-mindedness. Even though he means no harm, he talks a lot
and invites frown of disgust from those around him. However, he has powers of
intuition and is very good at solving puzzles.

Personal Items: Coin
This is the coin that Jim is always carrying with him. A casual coin toss can
change his destiny.

Coin Toss: Select the coin from the item list and select "Use" from the item
command.

Special Actions:
PLAYING DEAD: Press the X button continuously while pressing the R1 button.
Enemies will pay him no mind while he is playing dead, so this is
particularly useful when surrounded by enemies. However, as the virus gauge's
speed increases whenever he plays dead, it's important to be careful and not
use this too much.

Other Special characteristics:
Item Search: Even if he is coming to a room for the first time, if the map is
opened up the position of the items in that room will be indicated by a
question mark.
*The type of item is not specified.


------------------------------------------------------------------------------
 -------------
| KEVIN RYMAN |
 -------------
------------------------------------------------------------------------------


  -------------------------------------------------------------------------
  | Occupation: Police Officer  | Age: 31                                 |
  -------------------------------------------------------------------------
  | Height: 182 cm              | Weight: 89 kg                           |
  -------------------------------------------------------------------------
  | Affiliation: Assigned To R.P.D                                        |
  -------------------------------------------------------------------------
  | AI Partners                                                           |
  |                                                                       |
  | Outbreak : Mark, Cindy                                                |
  | Below Freezing Point: George, Alyssa                                  |
  | The Hive: George, Jim                                                 |
  | Hellfire: David, Yoko                                                 |
  | Decisions, Decisions: Yoko, David                                     |
  -------------------------------------------------------------------------
  | Affiliation: Raccoon City Police Department(R.P.D)                    |
  -------------------------------------------------------------------------

Bio:
Policeman who works for the Raccoon City Police Department. He has superior
athletic abilities and is an outstanding shot. A good fellow all around, he's
also a dyed-in-the-wool optimist who doesn't dwell on small things. His
happy-go-lucky, blissful personality has worked against him in that he has
failed the S.T.A.R.S selection process twice.

Personal Items: Kevin's Special .45 Automatic
Exhibiting a high level of power, this is Kevin's favourite weapon. Other
weapons appearing in the game can be used in a similar fashion. To reload, use
".45 Auto Bullets".

Special Actions:
KICK: Press the X button while pressing the R1 button
Unleashes a violent kick that makes the enemy wobble about. Compared to the
tackle this kick can be dealt much quicker, so when you're surrounded by
zombies and it comes to a showdown, this move can really come in handy.
TAKING POT SHOTS: Press the R1 button continuously and after your stance has
changed, press the O Button.
This specific action can only be seen when Kevin is equipped with his pistol.
When he takes aim and fire the enemy sustains the greatest damage.
*There are also handguns that cannot be aimed


------------------------------------------------------------------------------
 --------------
| MARK WILKINS |
 --------------
------------------------------------------------------------------------------


  -------------------------------------------------------------------------
  | Occupation: Security Guard  | Age: 52                                 |
  -------------------------------------------------------------------------
  | Height: 185 cm              | Weight: 101 kg                          |
  -------------------------------------------------------------------------
  | AI Partners                                                           |
  |                                                                       |
  | Outbreak : Kevin, Cindy                                               |
  | Below Freezing Point: George, Jim                                     |
  | The Hive: Cindy, George                                               |
  | Hellfire: Alyssa, David                                               |
  | Decisions, Decisions: David, Yoko                                     |
  -------------------------------------------------------------------------
  | Affiliation: Raccoon Scutum Security Service                          |
  -------------------------------------------------------------------------

Bio:
Currently working for a security company in Raccoon City, he is a Vietnam war
veteran. Over 50 years old, his robust strength has still not dimmed at all.
He has tasted the emptiness of war, and there is a side to him that is
mentally fragile. Now more than anything he just wants to live in peace.

Personal Items: Mark's Custom Handgun
This is Mark's favourite gun. Other guns that are found in the game can be
used in a similar fashion. Use the "HANDGUN ROUNDS " to reload this weapon.

Special Actions:
GUARD: While pressing the R1 button, press the X button repeatedly.
If he is on guard when an enemy attacks, he can repel them.
*He cannot protect against infection by the virus.
*There are some attacks that he cannot defend against.
FULL SWINGS: Press the R1 button repeatedly, and after your stance has
changed press the O button.
He is able to execute his bodily movement only when equipped with a
cylindrical weapon(an Iron Bar, for instance. When he channels all of his
physical strength into one attack, he can do a considerable amount of damage.)


------------------------------------------------------------------------------
 -------------
| YOKO SUZUKI |
 -------------
------------------------------------------------------------------------------


  -------------------------------------------------------------------------
  | Occupation: Student         | Age: 20                                 |
  -------------------------------------------------------------------------
  | Height: 160 cm              | Weight: 58 kg                           |
  -------------------------------------------------------------------------
  | AI Partners                                                           |
  |                                                                       |
  | Outbreak : Kevin, Mark                                                |
  | Below Freezing Point: George, Alyssa                                  |
  | The Hive: Jim, Cindy                                                  |
  | Hellfire: David, Alyssa                                               |
  | Decisions, Decisions: Kevin, David                                    |
  -------------------------------------------------------------------------
  | Affiliation: Raccoon City University                                  |
  -------------------------------------------------------------------------

Bio:
She calls herself a University student and is very knowledgeable about
computers. She has a quiet and reserved personality, but the strength of her
inquisitive mind emerges with a toughness that surprises. However, once she
gets hung up on something, she's a bit slow on the uptake with other things.

Personal Items: Knapsack
In addition to the usual 4 items, she is able to hold an additional 4 items
as well.
How to use the Knapsack:
Knapsack item commands: switch: When you want to take items out of the
knapsack, select the item from the knapsack, and choose "switch" from the
item commands. Select the item from the item list and press the O button to
make the change.

Special Actions:
ESCAPE: Press the X button continuously while pressing the R1 button.
When it looks as if she is going to be attacked by the enemy, she is able to
evade the enemy's attack and take several steps away. depending on how long
you hold down the X button, the distance that she runs away will change.


------------------------------------------------------------------------------
##############################################################################
==============================================================================


                             5)COMPARISON TABLES


==============================================================================
##############################################################################
------------------------------------------------------------------------------

------------------------------------------------------------------------------
---------------------
| CHARACTERS RELATED |
---------------------
------------------------------------------------------------------------------


The differences between the characters aren't in their appearances and their
special abilities only. Their movement speed, vitality and even their virus
gauge speed are different. Some are stronger than the others, while some
might be faster. Here are the comparison tables which compare these
differences between the characters.
(Credit to Famitsu for the following information).

Also, the vitality points of the characters are to be used with the monster
attack listing damage table.

===========================
| CHARACTER       | SPEED |
===========================
| KEVIN RYMAN     | 5     |
---------------------------
| YOKO SUZUKI     | 1     |
---------------------------
| CINDY LENNOX    | 3     |
---------------------------
| DAVID KING      | 4     |
---------------------------
| MARK WILKINS    | 2     |
---------------------------
| JIM CHAPMAN     | 2     |
---------------------------
| GEORGE HAMILTON | 2     |
---------------------------
| ALYSSA ASHCROFT | 4     |
---------------------------


======================================================
| CHARACTER       | VITALITY RATING | VITALITY POINT |
======================================================
| KEVIN RYMAN     | 4               | 2300           |
------------------------------------------------------
| YOKO SUZUKI     | 1               | 1300           |
------------------------------------------------------
| CINDY LENNOX    | 1               | 1500           |
------------------------------------------------------
| DAVID KING      | 4               | 2200           |
------------------------------------------------------
| MARK WILKINS    | 5               | 3000           |
------------------------------------------------------
| JIM CHAPMAN     | 2               | 1800           |
------------------------------------------------------
| GEORGE HAMILTON | 3               | 2100           |
------------------------------------------------------
| ALYSSA ASHCROFT | 3               | 2000           |
------------------------------------------------------


=====================================
| CHARACTER       | INFECTION SPEED |(A being slowest)
=====================================
| KEVIN RYMAN     | C               |
-------------------------------------
| YOKO SUZUKI     | A               |
-------------------------------------
| CINDY LENNOX    | B               |
-------------------------------------
| DAVID KING      | B               |
-------------------------------------
| MARK WILKINS    | C               |
-------------------------------------
| JIM CHAPMAN     | C               |
-------------------------------------
| GEORGE HAMILTON | B               |
-------------------------------------
| ALYSSA ASHCROFT | B               |
-------------------------------------


------------------------------------------------------------------------------
------------------
| WEAPONS RELATED |
------------------
------------------------------------------------------------------------------

And here is a table for the weapons. Note that for the attack damage table is
done without Kevin, Alyssa or Mark's precise aiming function. There might be
some off-comparison here since I am the one doing the estimation.

NAME   = Name of weapon

SPEED  = Estimated speed of weapon

ATTACK = Estimated attack power of weapon. For an estimation, "5" rating means
that the weapon will probably knock down and kill a zombie within one bullet,
while "15" can kill a boss monster within one bullet.

TYPE   = Catergory of the weapon. The number behind "GUN" are the ammo
capacity. "MELEE" means that it is a melee weapon. "DETER" means that it is a
melee weapon that will degenerate when use repeatedly.
"TOSS" means that you can toss it only. CONVEN" means that it is a type of
conventional weapon, created by combining two items together. PHYSIC means
that it is a physical attack.
SPRAY means that the weapon is used by spraying at the monster(close range
weapon).

CHARA  = Shows the specific character that can obtain/create this weapon(but
all character can use it).
ALL simply means all character can use it. If there is a "2" behind the
character's name, it shows the specific character that can use this
attack/weapon. Note that in certain places, only certain character can take it
but if it is available to the rest of the characters in other scenario, then
it will be listed as "ALL" too

*      = The gun can hold either 20 or 30 bullets, depending on the mode.
**     = The gun can holds an infinite amount of bullets.

For George's tackle, the damage done depends on how long you hold the move.

The attack value is to be used together with the monster vitality point.
Divide the monster vitality point with the attack value to get a rough
estimation of how many attacks you need to kill that monster. For example, a
monster with 1000 vitality point requires about 100 tackles to be killed
(100 tackles X 10 attack value = 1000 attack value)

=================================================================
| NAME              | Attack Damage Point | Effect / Feature    |
=================================================================
| Tackle            | 010                 | Push Monster        |
+-------------------+---------------------+---------------------+
| Kick              | 020                 | Push Monster        |
+-------------------+---------------------+---------------------+
| George Tackle     | 10-20               | Push Monster        |
+-------------------+---------------------+---------------------+
| Stomp             | 040                 | Low Attack          |
+-------------------+---------------------+---------------------+
| MONKEY WRENCH     | 250                 | Knock Monster       |
+-------------------+---------------------+---------------------+
| .45 AUTO HANDGUN  | 450                 |                     |
+-------------------+---------------------+---------------------+
| FOLDING KNIFE     | 042                 |                     |
+-------------------+---------------------+---------------------+
| BUTCHER KNIFE     | 055                 |                     |
+-------------------+---------------------+---------------------+
| SURVIVAL KNIFE    | 070                 |                     |
+-------------------+---------------------+---------------------+
| MARK'S HANDGUN    | 130                 |                     |
+-------------------+---------------------+---------------------+
| IRON PIPE         | 060                 |                     |
| >CURVED IRON PIPE | 055                 |                     |
| >>BENT IRON PIPE  | 080                 | Toss                |
+-------------------+---------------------+---------------------+
| WOODEN POLE       | 050                 |                     |
| >STICK            | 040                 | Toss                |
+-------------------+---------------------+---------------------+
| SCRUB BRUSH       | 040                 |                     |
| >WOODEN POLE      | 040                 |                     |
| >>STICK           | 040                 | Toss                |
+-------------------+---------------------+---------------------+
| CRUTCH            | 100                 |                     |
| >BROKEN CRUTCH    | 040                 | Toss                |
+-------------------+---------------------+---------------------+
| SPEAR             | 120                 | Knock Monster       |
+-------------------+---------------------+---------------------+
| HAMMER            | 240                 | Knock Monster       |
+-------------------+---------------------+---------------------+
| STUN ROD          | 360                 | Knock Monster       |
+-------------------+---------------------+---------------------+
| CONCRETE PIECE    | 100                 | Knock Monster, Toss |
+-------------------+---------------------+---------------------+
| Y.CHEMICAL BOTTLE | 500                 | Splatter, Toss      |
+-------------------+---------------------+---------------------+
| G.CHEMICAL BOTTLE | 600                 | Blast, Toss         |
+-------------------+---------------------+---------------------+
| PESTICIDE SPRAY   | 120                 | Spray               |
+-------------------+---------------------+---------------------+
| FLAME SPRAY       | 150                 | Spray, Fire         |
+-------------------+---------------------+---------------------+
| MOLOTOV COCKTAIL  | 500                 | Fire, Toss          |
+-------------------+---------------------+---------------------+
| NAIL GUN          | 120                 |                     |
+-------------------+---------------------+---------------------+
| AMPOULE SHOOTER   | 32000               | Eye Level(?)        |
+-------------------+---------------------+---------------------+
| HANDGUN           | 140                 |                     |
+-------------------+---------------------+---------------------+
| HANDGUN SG        | 160                 |                     |
+-------------------+---------------------+---------------------+
| BURST HANDGUN     | 110                 | Burst Fire          |
+-------------------+---------------------+---------------------+
| SUB MACHINEGUN    | 100                 | Spray               |
+-------------------+---------------------+---------------------+
| SHOTGUN           | 600                 | Wide Radius         |
+-------------------+---------------------+---------------------+
| GRENADE LAUNCHER  | N/A                 | No Capacity         |
| (BURST)           |                     | Explosive           |
| (VITRIOL)         |                     | Acidic              |
+-------------------+---------------------+---------------------+
| MAGNUM HANDGUN    | 900                 |                     |
+-------------------+---------------------+---------------------+
| MAGNUM REVOLVER   | 1000                |                     |
+-------------------+---------------------+---------------------+
| ASSAULT RIFLE     | 130                 | Spray               |
+-------------------+---------------------+---------------------+
| ROCKET LAUNCHER   | 18000               | Eye Level           |
+-------------------+---------------------+---------------------+

Some weapons will give more-than-usual damage, or lesser damage to some
monsters. Here is a list of monsters and the weapons that they are weak
/strong against.

* = When in close range

======================================================================
| MONSTER       | ATTACK MOVE     | DAMAGE COUNT | DAMAGE MULTIPLIER |
======================================================================
| GIANT LEECH   | TACKLE          | 42           |                   |
|               | STOMP           | 42           |                   |
|               | GEORGE's TACKLE | 42           |                   |
|               | KICK            | 44           |                   |
|               | BUTCHER KNIFE   |              | X 2               |
|               | IRON PIPE       |              | X 2               |
|               | C.IRON PIPE     |              | X 2               |
|               | SCRUB BRUSH     |              | X 2               |
|               | WOODEN POLE     |              | X 2               |
|               | SPEAR           |              | X 2               |
|               | BROKEN CRUTCH   |              | X 2               |
|               | BENT IRON PIPE  |              | X 2               |
|               | STICK           |              | X 2               |
----------------------------------------------------------------------
| THANATOS-R    | FOLDING KNIFE   |              | X 5               |
----------------------------------------------------------------------
| REGIS LICKER  | BUTCHER KNIFE   |              | X 2               |
|               | IRON PIPE       |              | X 2               |
|               | C.IRON PIPE     |              | X 2               |
|               | SCRUB BRUSH     |              | X 2               |
|               | WOODEN POLE     |              | X 2               |
|               | BENT IRON PIPE  |              | X 2               |
|               | STICK           |              | X 2               |
----------------------------------------------------------------------
| WEB-SPINNER   | PESTICIDE SPRAY |              | X 2               |
----------------------------------------------------------------------
| GIANT HORNET  | PESTICIDE SPRAY |              | X 2               |
----------------------------------------------------------------------
| MUTATED-G     | MONKEY WRENCH   |              | / 2               |
|               | GREY CHEMICAL   |              | / 2               |
|               | .45 AUTO        |              | / 2               |
|               | SHOTGUN         |              | / 4               |
|               | MAGNUM HANDGUN  |              | / 2               |
----------------------------------------------------------------------
| HUNTER M-125R | YELLOW CHEMICAL |              | X 2               |
|               | SHOTGUN         |              | X 1.5             | *
----------------------------------------------------------------------
| ZOMBIE        | SHOTGUN         |              | X 1.5             | *
----------------------------------------------------------------------

All guns' damage varies depending on the distance. Here is the table showing
the range damage modifier.


-------------------------------------------
| WEAPON / RANGE   | NEAR | NORMAL | FAR  |
-------------------------------------------
| HANDGUN          | 100% | 80%    | 60%  |
|                  |      |        |      |
| HANDGUN FOR MARK | 100% | 90%    | 90%  |
|                  |      |        |      |
| HANDGUN SG       | 100% | 60%    | 40%  |
|                  |      |        |      |
| BURST HANDGUN    | 100% | 80%    | 60%  |
|                  |      |        |      |
| NAIL GUN         | 100% | 40%    | 30%  |
|                  |      |        |      |
| SUB MACHINE GUN  | 100% | 80%    | 60%  |
|                  |      |        |      |
| ASSAULT RIFLE    | 100% | 80%    | 70%  |
|                  |      |        |      |
| .45 AUTO HANDGUN | 100% | 90%    | 80%  |
|                  |      |        |      |
| SHOTGUN          | 100% | 40%    | 10%  |
|                  |      |        |      |
| MAGNUM HANDGUN   | 100% | 90%    | 80%  |
|                  |      |        |      |
| MAGNUM REVOLVER  | 100% | 90%    | 80%  |
|                  |      |        |      |
| GRENADE LAUNCHER | 100% | 100%   | 100% |
-------------------------------------------


------------------------------------------------------------------------------
------------------------
| HEALING ITEMS RELATED |
------------------------
------------------------------------------------------------------------------

Here are the related information concerning the healing items in the game.
Note that only George possess the mixing set.

GREEN      = Green Herb
F.A.S      = First Aid Spray
RED        = Red Herb
BLUE       = Blue Herb
DAY        = DAYLIGHT item
NAME       = Shows the name of the items
NAME 2     = Shows the name of the second item which can be combined with the
first item.
NAME 3     = Shows the name of the third item whih can be combined with the
first item.

RECOVER    = Shows the recovery point that the healing item gives.

MIXING SET = Shows the resultant after mixing with George's mixing set. Only
certain items can be mixed. If the item is listed as "Recovery Pill" under
the Mixing Set, that means that it will only heal you when in Pill form(eg
Blue Pill can heal you, but Blue Herb can't.)

DELAY      = Shows how long the item can delay your virus gauge(shown in sec).
Only certain items can delay virus gauge. Only when in Pill form.

EFFECT     = Shows the other special effect the items will do. "BLEED" means
that it stops bleeding. "POISON" means that it stops poison(If it is listed
as "ANTIDOTE" under the Mixing Set, that means that it can only cure poison
when in Pill form). "TVIRUS" means that it clear the virus gauge. Only
certain items have special effect.

*          = When there is a aterisk, that means that it is only for the
item when it is in Pill form.

==========================================================================
| NAME  | NAME 2 | NAME 3 | RECOVER | MIXING SET       | DELAY | EFFECT  |
==========================================================================
| GREEN |        |        | 500     | ANTIDOTE         |       | POISON* |
+-------+--------+--------+---------+------------------+-------+---------+
| RED   |        |        |         | HEMOSTAT         |       | BLEED   |
+-------+--------+--------+---------+------------------+-------+---------+
| BLUE  |        |        | 500*    | RECOVERY PILL    |       | POISON  |
+-------+--------+--------+---------+------------------+-------+---------+
| F.A.S |        |        | 3000    |                  |       |         |
+-------+--------+--------+---------+------------------+-------+---------+
| GREEN | GREEN  |        | 1000    | ANTI-VIRUS       | 90    |         |
+-------+--------+--------+---------+------------------+-------+---------+
| GREEN | BLUE   |        | 500     | ANTI-VIRUS       | 90    | POISON  |
+-------+--------+--------+---------+------------------+-------+---------+
| GREEN | BLUE   | RED    | 2200    | ANTI-VIRUS(L)    | 180   | POISON  |
+-------+--------+--------+---------+------------------+-------+---------+
| GREEN | GREEN  | GREEN  | 1700    |                  |       |         |
+-------+--------+--------+---------+------------------+-------+---------+
| GREEN | RED    |        | 2000    |                  |       |         |
+-------+--------+--------+---------+------------------+-------+---------+
| GREEN | GREEN  | BLUE   | 1000    |                  |       | POISON  |
+-------+--------+--------+---------+------------------+-------+---------+
| RED   | BLUE   |        | 2000*   | RECOVERY PILL(L) |       | POISON  |
+-------+--------+--------+---------+------------------+-------+---------+
| DAY   |        |        |         |                  |       | TVIRUS  |
+-------+--------+--------+---------+------------------+-------+---------+


------------------------------------------------------------------------------
------------------
| ENEMIES RELATED |
------------------
------------------------------------------------------------------------------


The overall formula to calculate the damage inflict to the enemy per attack is
as follow:

Character strength X Range Distance Modifier X Creature Damage Modifier X
Attack Damage Point X Additional Effect Damage Point

Here are the vitality points of the various monsters in the game. The first
row is the minimum possible vitality for that monster, while the second row
is the maximum possible vitality for that monster.


----------------------------------------------------------------------------
| MONSTER NAME |           NETWORK           |           SINGLE            |
----------------------------------------------------------------------------
|              | EASY | NORM | HARD | V.HARD | EASY | NORM | HARD | V.HARD |
============================================================================
| ZOMBIE       | 500  | 800  | 900  | 1000   | 500  | 600  | 700  | 900    |
|              | 850  | 1150 | 1250 | 1700   | 750  | 850  | 900  | 1250   |
----------------------------------------------------------------------------
| CROW         | 10   | 40   | 50   | 90     | 10   | 40   | 50   | 90     |
----------------------------------------------------------------------------
| SCISSORS     | -    | -    | 1200 | 1400   | -    | -    | 1200 | 1400   |
| WORM         |      |      | 1400 | 1700   |      |      | 1400 | 1700   |
----------------------------------------------------------------------------
| GIANT MOTH   | 600  | 1200 | 1300 | 1800   | 1200 | 1200 | 1300 | 1800   |
|              | 800  | 1550 | 1600 | 2000   | 1400 | 1550 | 1600 | 2000   |
----------------------------------------------------------------------------
| HUNTER       | 650  | 1000 | 1200 | 1400   | 850  | 1000 | 1200 | 1400   |
| M-125R       | 950  | 1350 | 1550 | 1700   | 1150 | 1350 | 1550 | 1700   |
----------------------------------------------------------------------------
| ZOMBIE DOG   | 500  | 650  | 750  | 900    | 500  | 650  | 750  | 900    |
----------------------------------------------------------------------------
| LEECH        | 10   | 40   | 80   | 120    | 10   | 40   | 80   | 120    |
|              | 20   | 80   | 100  | 200    | 20   | 80   | 100  | 200    |
----------------------------------------------------------------------------
| LEECH MAN    | 2200 | 3200 | 4300 | 5800   | 2400 | 3550 | 4600 | 6000   |
----------------------------------------------------------------------------
| LICKER       | 500  | 800  | 900  | 1000   | 600  | 800  | 900  | 1000   |
|              | 850  | 1150 | 1250 | 1700   | 950  | 1150 | 1250 | 1700   |
----------------------------------------------------------------------------
| WEB-SPINNER  | 300  | 600  | 700  | 850    | 600  | 600  | 700  | 850    |
|              | 500  | 950  | 1000 | 1200   | 800  | 950  | 1000 | 1200   |
----------------------------------------------------------------------------
| GIANT HORNET | 100  | 100  | 150  | 300    | 100  | 100  | 150  | 300    |
|              | 120  | 150  | 250  | 580    | 120  | 150  | 250  | 580    |
----------------------------------------------------------------------------
| HUNTER GAMMA | 550  | 1100 | 1300 | 1500   | 950  | 1100 | 1300 | 1500   |
|              | 950  | 1450 | 1650 | 1800   | 1250 | 1450 | 1650 | 1800   |
----------------------------------------------------------------------------
| NEPTUNE      | 300  | 550  | 800  | 800    | 300  | 550  | 800  | 800    |
| SHARK        | 450  | 1000 | 1400 | 2000   | 450  | 1000 | 1400 | 2000   |
----------------------------------------------------------------------------
| MUTATED-G    | 5300 | 7800 | 8800 | 9900   | 4000 | 5000 | 5500 | 6000   |
|              | 5600 |      |      |        |      |      |      |        |
----------------------------------------------------------------------------
| G-LARVA      | 20   | 60   | 80   | 120    | 20   | 60   | 80   | 120    |
|              | 60   | 80   | 100  | 200    | 60   | 80   | 100  | 200    |
----------------------------------------------------------------------------
| GIANT LEECH  | 4000 | 5400 | 6200 | 6800   | 3500 | 4000 | 4500 | 5000   |
----------------------------------------------------------------------------
| REGIS LICKER | 2000 | 3000 | 3600 | 4200   | 1800 | 2200 | 2700 | 3000   |
----------------------------------------------------------------------------
| THANATOS-R   | 3500 | 3800 | 4000 | 4000   | 3000 | 3500 | 4500 | 4800   |
|              | 4800 | 6300 | 6300 | 9000   |      |      |      |        |
----------------------------------------------------------------------------

Here are the attack moves and their damage count. Some attack moves have
special conditions, and they will be noted down.

==============================================================================
| ATTACK MOVE           | EASY        | NORMAL     | HARD       | VERY HARD  |
------------------------------------------------------------------------------


==============================================================================
| ZOMBIE                                                                     |
==============================================================================
| Double Swipe          | 40 ~ 50     | 50 ~ 60    | 60 ~ 70    | 80 ~ 110   |
------------------------------------------------------------------------------
| Single Swipe          | 100 ~ 120   | 160 ~ 240  | 260 ~ 320  | 300 ~ 380  |
------------------------------------------------------------------------------
| Grabbing 1 (no bite)  | 50 ~ 150    | 50 ~ 150   | 50 ~ 200   | 100 ~ 200  |
------------------------------------------------------------------------------
| Grabbing 2 (stand)    | 100 ~ 140   | 160 ~ 240  | 260 ~ 320  | 300 ~ 380  |
------------------------------------------------------------------------------
| Grabbing 3 (ground)   | 100 ~ 130   | 120 ~ 180  | 200 ~ 260  | 230 ~ 300  |
------------------------------------------------------------------------------
| Acidic Vomit Spit     | 40 ~ 50     | 50 ~ 60    | 60 ~ 70    | 80 ~ 110   |
------------------------------------------------------------------------------



==============================================================================
| CROW                                                                       |
==============================================================================
| Diving Peck Harass    | 80 ~ 100    | 100 ~ 140  | 100 ~ 160  | 120 ~ 180  |
------------------------------------------------------------------------------



==============================================================================
| SCISSORS WORM                                                              |
==============================================================================
| Scissor Worm Sting    |                          | 350 ~ 550   | 500 ~ 700 |
------------------------------------------------------------------------------
| Scissor Worm Butt     |                          | 250 ~ 400   | 300 ~ 450 |
------------------------------------------------------------------------------



==============================================================================
| MOTH                                                                       |
==============================================================================
| Poisonous Powder      | 100 ~ 150   | 100 ~ 180  | 120 ~ 200   | 150 ~ 250 |
------------------------------------------------------------------------------
| Physical Attack       | 100 ~ 150   | 150 ~ 250  | 250 ~ 350   | 450 ~ 500 |
------------------------------------------------------------------------------



==============================================================================
| BABY MOTH                                                                  |
==============================================================================
| Poisonous Spit        | 100 ~ 150   | 100 ~ 180  | 120 ~ 200   | 150 ~ 250 |
------------------------------------------------------------------------------



==============================================================================
| HUNTER M-125R                                                              |
==============================================================================
| Claw Swipe            | 60 ~ 90     | 90 ~ 120   | 100 ~ 130   | 150 ~ 180 |
------------------------------------------------------------------------------
| Claw Swipe 2 (far)    | 150 ~ 180   | 400 ~ 440  | 450 ~ 480   | 500 ~ 540 |
------------------------------------------------------------------------------
| Neck Slice            |                          | DEATH       | DEATH     |
------------------------------------------------------------------------------
| Weapon Damage Swipe   | 250 ~ 280   | 400 ~ 440  | 450 ~ 480   | 500 ~ 540 |
------------------------------------------------------------------------------
| Leaping Swipe         | 250 ~ 280   | 400 ~ 440  | 450 ~ 480   | 500 ~ 540 |
------------------------------------------------------------------------------



==============================================================================
| ZOMBIE DOG                                                                 |
==============================================================================
| Zombie Dog Snap       | 50 ~ 150    | 50 ~ 150   | 50 ~ 200    | 100 ~ 200 |
------------------------------------------------------------------------------
| Zombie Dog Bite       | 100 ~ 140   | 150 ~ 250  | 150 ~ 300   | 200 ~ 350 |
------------------------------------------------------------------------------



==============================================================================
| LEECH                                                                      |
==============================================================================
| Leech Bite            | 10 ~ 17     | 20 ~ 27    | 40 ~ 47     | 80 ~ 87   |
------------------------------------------------------------------------------



==============================================================================
| LEECH MAN                                                                  |
==============================================================================
| Stretching Punch      | 200 ~ 260   | 300 ~ 380  | 380 ~ 450   | 450 ~ 500 |
------------------------------------------------------------------------------
| Blood Drain           | 200 ~ 260   | 300 ~ 380  | 380 ~ 450   | 450 ~ 500 |
------------------------------------------------------------------------------



==============================================================================
| LICKER                                                                     |
==============================================================================
| Licker Nail Swipe     | 100 ~ 120   | 150 ~ 250  | 150 ~ 300   | 200 ~ 350 |
------------------------------------------------------------------------------
| Tongue Strangle       | 150 ~ 180   | 250 ~ 350  | 350 ~ 500   | 600 ~ 750 |
------------------------------------------------------------------------------



==============================================================================
| WEB-SPINNER                                                                |
==============================================================================
| Head Butt             | 150 ~ 250   | 300 ~ 380  | 380 ~ 450   | 450 ~ 500 |
------------------------------------------------------------------------------
| Poison Spit           | 40 ~ 60     | 80 ~ 100   | 120 ~ 140   | 150 ~ 180 |
------------------------------------------------------------------------------
| Tentacle Swipe        | 200 ~ 300   | 250 ~ 350  | 300 ~ 400   | 400 ~ 550 |
------------------------------------------------------------------------------



==============================================================================
| GIANT HORNET                                                               |
==============================================================================
| Stinging Needle       | 60 ~ 90     | 90 ~ 120   | 100 ~ 130   | 150 ~ 180 |
------------------------------------------------------------------------------
| Tackle Needle         | 100 ~ 150   | 150 ~ 250  | 150 ~ 300   | 200 ~ 350 |
------------------------------------------------------------------------------



==============================================================================
| HUNTER GAMMA                                                               |
==============================================================================
| Leaping Strike        | 100 ~ 150   | 300 ~ 350  | 300 ~ 350   | 400 ~ 450 |
------------------------------------------------------------------------------
| Hunter Swipe          | 60 ~ 90     | 90 ~ 120   | 100 ~ 130   | 150 ~ 180 |
------------------------------------------------------------------------------
| Hunter Bite           | 250 ~ 280   | 400 ~ 440  | 450 ~ 480   | 500 ~ 540 |
------------------------------------------------------------------------------



==============================================================================
| NEPTUNE SHARK                                                              |
==============================================================================
| Shark Bite            | 80 ~ 110    | 90 ~ 130   | 100 ~ 150   | 110 ~ 170 |
------------------------------------------------------------------------------
| Dry Land Head Butt    | 80 ~ 110    | 90 ~ 130   | 100 ~ 150   | 110 ~ 170 |
------------------------------------------------------------------------------
| Swallow               | DEATH       | DEATH      | DEATH       | DEATH     |
------------------------------------------------------------------------------



==============================================================================
| MUTATED-G                                                                  |
==============================================================================
| "G" Egg Explosion     | 80 ~ 110    | 90 ~ 130   | 100 ~ 150   | 110 ~ 170 |
------------------------------------------------------------------------------
| "G" Swipe             | 300         | 500        | 600         | 700       |
------------------------------------------------------------------------------



==============================================================================
| G-LARVA                                                                    |
==============================================================================
| "G" Jumping Bash      | 30 ~ 70     | 80 ~ 100   | 90 ~ 110    | 100 ~ 140 |
------------------------------------------------------------------------------



==============================================================================
| REGIS LICKER                                                               |
==============================================================================
| Tongue Strangle       | 100 ~ 180   | 200 ~ 340  | 300 ~ 400   | 400 ~ 600 |
------------------------------------------------------------------------------
| Tongue Lash           | 20 ~ 35     | 45 ~ 60    | 50 ~ 65     | 55 ~ 70   |
------------------------------------------------------------------------------
| Tongue Mad Lash       | 150 ~ 180   | 160 ~ 240  | 260 ~ 320   | 300 ~ 380 |
------------------------------------------------------------------------------



==============================================================================
| GIANT LEECH                                                                |
==============================================================================
| Tackle                | 200 ~ 250   | 400 ~ 450  | 500 ~ 550   | 600 ~ 650 |
------------------------------------------------------------------------------
| Underwater Tentacle   | 100 ~ 200   | 250 ~ 350  | 250 ~ 400   | 300 ~ 450 |
------------------------------------------------------------------------------
| Poison Spit Spray     | 40 ~ 60     | 80 ~ 100   | 100 ~ 120   | 100 ~ 170 |
------------------------------------------------------------------------------



==============================================================================
| THANATOS-R                                                                 |
==============================================================================
| Arm Swing             | 120 ~ 150   | 250 ~ 280  | 300 ~ 330   | 450 ~ 480 |
------------------------------------------------------------------------------
| Fatal Leap            | 220 ~ 250   | 380 ~ 420  | 500 ~ 530   | 650 ~ 680 |
------------------------------------------------------------------------------
| Dashing Swipe         | 160 ~ 200   | 180 ~ 220  | 200 ~ 240   | 220 ~ 260 |
------------------------------------------------------------------------------
| Smash                 | 350 ~ 380   | 400 ~ 440  | 450 ~ 480   | 500 ~ 540 |
------------------------------------------------------------------------------
| Ground Smash          | 350 ~ 380   | 400 ~ 440  | 450 ~ 480   | 500 ~ 540 |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
##############################################################################
==============================================================================


                        6)SIDE CHARACTERS INTRODUCTION


==============================================================================
##############################################################################
------------------------------------------------------------------------------
 -----
| BOB |
 -----
------------------------------------------------------------------------------


Mark's colleague who is at his retirement age. He have difficulty in moving,
and during the outbreak, he was infected by the T-virus. After seeing the
mutation of Will, he deducted that he will become one of them sooner of later.
He thinks that he is a burden to the survivors, and finally gave up his hope
of escaping...


------------------------------------------------------------------------------
 --------------
| WILL(WAITER) |
 --------------
------------------------------------------------------------------------------


A waiter in the J's Bar, Will works along with Cindy for Jack. Will is
secretly admiring Cindy, but recently his concentration has been shifted to
the kids who have sneaked into the back areas of the J's bar via the roof.
Will is the first victim of the outbreak in the J's Bar, and he will turn into
a zombie...


------------------------------------------------------------------------------
 ------
| JACK |
 ------
------------------------------------------------------------------------------


Jack is the owner as well as the bartender of the J's Bar. He is recently
having a lot of dangerous customers, so he seek the help from Robert Kendo(who
is the owner of the Kendo Gun Shop in Raccoon City) to fix-up his gun, where
he can use to threaten and turn those muscle bound punks who appear in his
bar. Apparently, Jack is dead too, from the outbreak.


------------------------------------------------------------------------------
 ---------
| RAYMOND |
 ---------
------------------------------------------------------------------------------


A surviving RPD cop who is trying hard to stop the zombies in front of the
J's Bar. He is holding a Shotgun, and is looking for every help he could to
stop them. His colleagues, Authur and Aaron died when they were helping him
to stop the zombies. Unfortunately he will be killed.


------------------------------------------------------------------------------
 --------
| DORIAN |
 --------
------------------------------------------------------------------------------


Dorian is one of the few surviving cops. He helped transport the survivors
away from the alley in front of the Apple Inn, but their journey was stopped
short by a barricade behind the residential. Leaving with no choice, he asked
the survivors to proceed by foot.


------------------------------------------------------------------------------
 ---------------
| ELLIOT & ERIC |
 ---------------
------------------------------------------------------------------------------


Elliot and Eric are the 2 RPD officers who, during the outbreak, attempting
their very best to stop the zombies advance in the main street area. Elliot
was frantically firing his gun at the zombies while Eric is fixing up the
detonator. Unfortunately, both of them died eventually when the zombies manage
to break through the barricade.


------------------------------------------------------------------------------
 -------
| HARRY |
 -------
------------------------------------------------------------------------------


Harry is a surviving cop who is trying to stop the zombies in the main street
along with Elliot and Eric. While Elliot and Eric were killed, Harry remains
alive. He require your assistance to help detonate the detonator, and he
provided help by giving you his gun.


------------------------------------------------------------------------------
 --------
| MONICA |
 --------
------------------------------------------------------------------------------


Monica works for the Umbrella. She had just killed one of her colleagues in
order to steal the virus. She seems to know the mystery past of Yoko, but
she is not telling much. When she escape, she will bump into a monster, and
was attacked. The G-Embryo that she stole will implant itself into the body
of Monica. Due to the incompability of the DNA, the G-Embryo burst its way
out of her, and thus she was killed as a result.


------------------------------------------------------------------------------
 --------------
| RESEARCHER 1 |
 --------------
------------------------------------------------------------------------------


Researcher 1 works for William Birkin in the underground Umbrella laboratory.
During the outbreak, he has been fatally wounded, and he needs first aid spray
to heal himself. He might give up his shotgun to those generous enough to
assist him...


------------------------------------------------------------------------------
 --------------
| RESEARCHER 2 |
 --------------
------------------------------------------------------------------------------


Researcher 1 works for William Birkin in the underground Umbrella laboratory.
During the outbreak, he has been fatally wounded, and is resting in a certain
part of the laboratory. He couldn't move any more. When he sees Yoko, he might
give up his magnum handgun to her.


------------------------------------------------------------------------------
 -------
| HURSH |
 -------
------------------------------------------------------------------------------


Hursh is a doctor in the Raccoon Hospital, and like anyone else, he is hiding
in the hospital. However, the area has grown increasingly dangerous to reside
in, so he have to get the survivors there to escape by the boat underground.
He operated the elevator, only to be attacked and invaded by the leeches, who
turned him into a leech man.


------------------------------------------------------------------------------
 -------------
| NURSE 1 & 2 |
 -------------
------------------------------------------------------------------------------


Nurse 1 and Nurse 2 are the two employees in the Raccoon City hospital. Like
many other unfortunate Raccoon City citizens, they have been infected with the
T-virus and have turned into a living dead.


------------------------------------------------------------------------------
 -------------
| SCOTT JONES |
 -------------
------------------------------------------------------------------------------


Scott is a doctor working in the Raccoon City hospital. He is the senior staff
member who is in charge of managing the card keys. He is, unfortunately, the
first victim of getting the infestation of the leeches, which makes him the
first original Leech Man (you first encounter). He is already dead by that
time, and the leeches will use his body to get to the Nurse Center to get to
Hursh. Scott's body will be abandoned in the Nurse Center. You will not be
able to find the card key to level B2F on his body though, because when the
leeches got transferred to Hursh, they had apparently brought over the card
key to Hursh's body too.


------------------------------------------------------------------------------
 ---------------
| CHARLIE & LEN |
 ---------------
------------------------------------------------------------------------------


Charlie and Len are the 2 firemen who have been send in to rescue the
survivors in the Raccoon city. Unfortunately they were killed in a blast in
the boiler room of the Apple Inn. You can obtain these heroes' ID TAGs to give
to their colleague as a memorial...


------------------------------------------------------------------------------
 -------
| PETER |
 -------
------------------------------------------------------------------------------


Peter is a friend of George, who works in the Raccoon University with John
since a long time ago, and he is also the champion of a mental computation
competition. Peter is a man who shows great emphasis on his research detail.
Lately, he has been trying to create a reagent for the T-virus with the
assistance of Greg, and is one of the founder for the "DayLight". He is
suspecting Greg though, and wonder how did he got the T sample for their
research. He believe that something is wrong and he decided to call George to
the University for help. However, when the survivors arrive, Peter has already
been dead from the T-virus...


------------------------------------------------------------------------------
 ------
| GREG |
 ------
------------------------------------------------------------------------------


Greg is the creator of the Tyrant. He works for the Umbrella, but he have
the intention to overthrow his own company. He deemed that everything his
company did are wrong, because he doesn't want Umbrella to duplicate his
precious Thanatos tyrant, which he see "special". Greg has a backup plan,
where he will help Peter to create the T-virus reagent, which might, one day
be helpful for his rebel against Umbrella.


------------------------------------------------------------------------------
  -------
 | FRANK |
  -------
------------------------------------------------------------------------------


Frank is a professor who works in the Raccoon University. He's not alive
anymore.


------------------------------------------------------------------------------
 -------------------
| NICHOLAI GINOVAEF |
 -------------------
------------------------------------------------------------------------------


Cold and extremely secretive, Nicholai is the sergeant in Mikhail's U.B.C.S.
platoon and also comes from Russia. While he seems to be another one of the
team, his attitude and ability seems to hint that something else is going on,
above the level at which the U.B.C.S. is acting at.


------------------------------------------------------------------------------
##############################################################################
==============================================================================


                           7)MONSTERS INTRODUCTION


==============================================================================
##############################################################################


Here are the information concerning all the monsters that appear in the game.
Note that melee weapons are not included for the 'Recommended Weapon' section.


------------------------------------------------------------------------------
 --------
| ZOMBIE |
 --------
------------------------------------------------------------------------------


The citizens of Raccoon City has been infected by the "T-virus", a virus
created by the evil of all root, an organisation named "Umbrella". As a result
mutation occurs, and they have been turned into undead, and what we will known
as "zombie". These former humans are the main threat that you will have to
face before escaping the Raccoon City. They have lost their consciousness, and
they now survive by devouring human flesh. These living dead will often attack
survivors (those who are uninfected or haven't turn into a zombie yet) alone
or in a large group. Due to their nature, zombies move very slow towards their
target. If you only encounter them as a lone individuals, you may encounter
no difficulty dealing them. However when there is a lot of zombies, your best
bet will be to escape to a safe area as fast as possible.

Due to the virus, these zombies have lost control of their sensory system too.
They will not feel any pain inflicted on them, but they will still fall after
sustaining heavy amount of attack. When spot a target, they will do everything
they could to pursue them. It may means crawling under cars to get over to the
other side, breaking down barricades or breaking doors open.

Zombie attack by hugging its victim, and then they will proceed to bite at the
neck of him/her. This not only cause injury to its victim, but a dose of the
"T" will be infected to him/her. Its is the way that zombie spread the virus
among the people. Hence when a zombie lunge at you, do try to shake them off
when all your might. in rare cases, zombie can also spit acidic vomit at its
prey, which it hopes will burn the skin of the victim. Their spit too contain
the T-virus, so it will not be a good idea to get too close to them. Also, if
they are too far to jaw at its victim, they might execute a desperate swipe
at its victim, determined to infect the victim at all cost. This swipe is
highly unpredicable and fast.

Since they can only attack when they are in close range and they moves very
slow, your best advise is to avoid confrontation if possible. With the
population in the Raccoon City, it is almost impossible to stop them entirely.
However, when there is a need to eliminate a zombie in a room for some reason
your best bet will be to equip a weapon, and attack from far. The most ideal
weapon in this case will be the Handgun weapon. Take aim from far, and fire
your Handgun until they fall to the ground. At this case, you can proceed to
run past it, proceed with whatever you were doing, or you can kill it by
walking/running to its body, and attack downward until it stop moving. If you
didn't do so, they might raise again after a certain amount of period. When
close, you are advised to use melee weapons for self-defense. Melee weapons
like the Iron Pipe are useful in situation when there is no gun or bullets.
This is the case why you shouldn't relax when you see a body on the ground.
They might not be dead yet as they might suddenly raise up as a zombie, or
they are just faking dead, walking to chew on your ankle should you get too
close to them.

Zombie emit a low moan to signal their presence, and they have a medium
range swiping attack which is very unpredictable and fast. As you will be
encountering them very frequently, it is best that you derive some tactics
when facing them. Run whenever possible, or if you think the area is too tight
to escape without any harm, then knock down the zombie with weapons from afar.
The best tactic when facing a lone zombie is to use the tackle to unbalance
the zombie, then make use of this period to run past it.

Sometime zombie will appear from elevator or they will reach out from the
window. Beware of those window zombie. They are able to drag its victim out
of the window if they didn't struggle off!

Appearance: Outbreak
            Below Freezing Point
            The Hive
            Hellfire
            Decisions, Decisions
Danger Lv : 2
Vitality  : 2

Recommended Weapon : Handgun
                     Handgun SG
                     Handgun Burst
                     Scrub Brush
                     Iron Pipe

No Weapon/Knife Tactic:
The zombie can be kill easily when they are alone in the room without weapon
or knife. In fact, there is no real tactic when killing a zombie using the
Tackle/Kevin's Kick. When they are about 1~1.5 m away from your character,
execute the Tackle. Wait for the zombie to get in range, then Tackle again. It
take about 70 Tackles to kill a zombie in normal mode, and about 20 kicks/stab
from the knife or Kevin's kick to kill a zombie.

This table shows the attack move names, attack range, possible status inflicted
of this monster. For the damage value, please scroll up to "Comparison Tables"
section.

==============================================================================
| MOVE NAME             | RANGE     | BLEED     | POISON    | KNOCK DOWN     |
==============================================================================
| Double Swipe          | Close     | V.RARE    | -         | -              |
------------------------------------------------------------------------------
| Single Swipe          | Close     | V.RARE    | -         | -              |
------------------------------------------------------------------------------
| Grabbing 1 (no bite)  | Close     | -         | -         | -              |
------------------------------------------------------------------------------
| Grabbing 2 (stand)    | Close     | V.RARE    | -         | -              |
------------------------------------------------------------------------------
| Grabbing 3 (ground)   | Close     | -         | -         | Yes            |
------------------------------------------------------------------------------
| Acidic Vomit Spit     | Close     | -         | -         | -              |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
 ------
| CROW |
 ------
------------------------------------------------------------------------------


The crows in the Raccoon City has been infected with the T-virus, after eating
T-virus contaminated organisms. The virus, though didn't gave them any change
in appearance, does affected them by making them more aggressive than usual.
Their thirst for blood gets larger, and they will not hesitate to do whatever
it takes to get to their victims.

The crows will attack any survivor by diving in and peck at him/her. A peck
from these black birds cause its victim to stumble forward for a brief moment.
Though the peck is just a small damage, but a series of these attacks can add
up to real big injury to the survivors. Hence, it is important to dodge the
next few attacks when sustained the first. This is what makes crow to be very
dangerous in certain situations that is life-threatening, like when a survivor
is hanging on to an edge of a building. Should the crows dive in and attack
them at these moment, do not be shock to see the survivor pummeling his/her
way to death. It is advised to eliminate any crows when jumping across rooftop
or hanging across a building for this reason, or you might want to have a
teammate to protect you while you execute these tasks. Before they dive in,
they will stop for a brief moment to aim at their target. The crows will
appear only when the survivors are in outdoor areas.

Besides pecking, crows can also harass the victim. This attack is annoying and
hopefully you can shake off their pester as soon as possible to minimize the
damage inflicted.

Crows can be killed easily by most weapon, but it is their agility that makes
them hard to kill. Thankfully their movement is a little predicable, and you
can shake them off or dodge them by running in a zig-zag manner.

Appearance: Outbreak
            The Hive
            Hellfire(Normal, Hard, Very Hard)
Danger Lv : 1
Vitality  : 1

Recommended Weapon : Handgun
                     Handgun Burst

No Weapon/Knife Tactic:
The best tactic is wait for the crow to flies in, then tackle at them. It only
take about one tackle to kill a crow.

This table shows the attack move names, attack range, possible status inflicted
of this monster. For the damage value, please scroll up to "Comparison Tables"
section.

==============================================================================
| MOVE NAME             | RANGE     | BLEED     | POISON    | KNOCK DOWN     |
==============================================================================
| Diving Peck Harass    | Close     | -         | -         | -              |
------------------------------------------------------------------------------

------------------------------------------------------------------------------
 --------------
| SCISSOR WORM |
 --------------
------------------------------------------------------------------------------


The scissor worms in the Raccoon City is a huge-scorpion-like monster infected
by the T-virus. They hav mutated to incredible huge size. During the outbreak,
they had joined in the onslaught, attacking and killing whoever is walking on
the Raccoon City street.

By using their long tails and two stingers, they can inflict the poison status
to the survivors easily. Due to that reason, you should avoid confrontation at
all cost. Even if confrontation is required, do not hestitate to utilize heavy
firearms to eliminate them. They can't run very fast, so it is easy to outrun
them at any moment. They can also leap for a distance, knocking whoever is in
front of it, down.

As dangerous as it is, it is also very easy to be taken down. It move quite
slow, and its movement can be easily controlled by repeatedly stomping on it
when near. Scissor worms can climb on walls, so it is able to attack from
every angle. Hopefully you are armed with a Blue Herb prior or after their
encounter. When combating them, you are recommended to use a Shotgun. Insect
Spray works well against this insect too, along with fire-base weapons.

The ability to inflict the poison status makes it one of the trickest monster
to deal with. Fortunately they only appear in hard or very hard mode of the
scenario.

Appearance: Outbreak(Hard, Very Hard)
Danger Lv : 2
Vitality  : 3

Attack Move : Torso Shove
              Tail Poison

Recommended Weapon : Shotgun

No Weapon/Knife Tactic:
The Scissor Worms is even easier to kill than zombie. In fact, it is the
easiest monster to kill without any weapon! By repeatedly aiming down and
stomp on the monster, it have no chance to move at all, let alone attack. The
down side is that you will become an easy target for the other Scissor Worms
while you are stomping on one. Then again, this problem can be solved should
each one of your team were to stomp on one Scissor Worm each.

This table shows the attack move names, attack range, possible status inflicted
of this monster. For the damage value, please scroll up to "Comparison Tables"
section.

==============================================================================
| MOVE NAME             | RANGE     | BLEED     | POISON    | KNOCK DOWN     |
==============================================================================
| Scissor Worm Sting    | Close     | -         | OFTEN     | -              |
------------------------------------------------------------------------------
| Scissor Worm Butt     | Medium    | -         | -         | Yes            |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
 ------------------
| MOTH w/BABY MOTH |
 ------------------
------------------------------------------------------------------------------


The Giant Moth is an oversized moth that has been created and breed by the
Umbrella scientist. As such, it will only appear in the underground laboratory
of William Birkin. The Giant Moth can be found in the main shaft of the lab,
but it has made itself a home in the computer room. The hideous monster will
patrol the main shaft, and might kidnap anyone who wonder into the main shaft
area innocently. It will them imprison him/her into a cacoon in the computer
room, inflicting the poison status to the unfortunate one at the same time.

The Moth will attack by ramming into the victim, knocking him or her down.
However, what makes this monster dangerous is the fact that it can spray a
thick mist onto its victim, where the victim have a 25% chance of getting the
poison status.

As such, confrontation is suggested to avoid at best. They are hard to hit,
not to mention that it might take a quick of amount of luck and ammunition to
take it down. Run when you see it.

The Moth will also produce its offspring. Termed the "Baby Moth", they will be
hatched from the eggs laid by the Moth on the ceiling. Hence when you see
something dropping from the ceilings, they are actually newly-hatched youngs
of the Giant Moth. These nuisance will move slowly across the ground, spitting
a poisonous substance which is capable of inflicting the poison status.
Fortunately this is their only form of attack, and can be avoided easily. They
can be avoided easily, so there is really no reason for you to attack them.
They can, though, be easily killed from any attack. As they are slow in
turning, you can always run to its back and stomp downward to step them to
death.

Appearance: Below Freezing Point
Danger Lv : 2(1)
Vitality  : 3(1)

*The number in bracket is for the BABY MOTH

Recommended Weapon : Shotgun
                     Handgun SG

No Weapon/Knife Tactic:
This monster can't be killed without weapon.

This table shows the attack move names, attack range, possible status inflicted
of this monster. For the damage value, please scroll up to "Comparison Tables"
section.

(MOTH)
==============================================================================
| MOVE NAME             | RANGE     | BLEED     | POISON    | KNOCK DOWN     |
==============================================================================
| Poisonous Powder      | MEDIUM    | -         | OFTEN     | -              |
------------------------------------------------------------------------------
| Physical Attack       | MEDIUM    | -         | V.RARE    | -              |
------------------------------------------------------------------------------
(BABY MOTH)
==============================================================================
| MOVE NAME             | RANGE     | BLEED     | POISON    | KNOCK DOWN     |
==============================================================================
| Poisonous Spit        | NEAR      | -         | OFTEN     | -              |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
 ----------------
| HUNTER MA-125R |
 ----------------
------------------------------------------------------------------------------


William Birkin seems to have secretly created and breeded an all-new Hunter
which is entirely exclusive to his laboratory in Raccoon City. Dues to the
destruction of the Umbrella laboratory under Spencer's mansion, all of the
BOW data of the Hunter specimen was destroyed, and the Umbrella workers in
William Birkin's laboratory have to start everything from scratch.

As it was based on the Hunter that was created in the laboratory under the
Spencer's mansion, the new Hunter, scientifically termed "Hunter MA-125R" by
the R&D team, looks very similar to its predecessor. The Hunter looks more
refined compare to the "Hunter Beta", developed by Umbrella themselves at
that period. This BOW have sharp-razor like claws which it will use to tear
its prey apart. Their lower body muscles have been enhanced, giving them an
ability to jump high and slash at their victim. This monster can also slash
at its victim when upclose, and they can even hack at the throat of its
victim, resulting in a silent, painful and messy death. It now has an better
attack range compared to its predecessor, and they are also capable of
knocking and breaking any weapons, specifically any melee weapons, Shotgun
or the Handgun SG, off the victims hand, rendering them useless. Due to
their agility, Hunter is one strong and quite successful specimen that the
R&D team of William's laboratory had ever created. However, because of their
violent nature, they have escaped from their 'prison' several days prior the
Raccoon City's T-virus outbreak. They have began a killing spree, in which
the researcher have no choice by to froze them in desperation, so that these
monsters will be immoblized.

Due to certain event in the game, they will be allowed to bring chaos once
again when the survivors escaped to the laboratory. They will start to stalk
and attack whoever it sees. when facing them, it is best to run away from
them to converse bullet. When combat is necessary, utilize the Handgun SG
from afar. Hopefully your teammates are around to assist you, as they are
strong than some of the monsters you will encounter. Close combat is an act
of suicide. Do not attempt to kill them using any melee weapon, as you are
exposing yourself to the danger of getting decapitated by their claws. If
the situation gets dangerous, do not hestitate to use the Shotgun. It will
take around 2 to 3 shotgun bullets at close range to kill these beasts.

Appearance: Below Freezing Point
Danger Lv : 3
Vitality  : 3

Recommended Weapon : Shotgun
                     Magnum Handgun

No Weapon/Knife Tactic:
The Hunter is too dangerous to attack from in front. Run to its back or side,
and start to stab/tackle. Beware of the other Hunters while you are shoving one
though.

This table shows the attack move names, attack range, possible status inflicted
of this monster. For the damage value, please scroll up to "Comparison Tables"
section.

==============================================================================
| MOVE NAME             | RANGE     | BLEED     | POISON    | KNOCK DOWN     |
==============================================================================
| Claw Swipe            | NEAR      | -         | -         | -              |
------------------------------------------------------------------------------
| Claw Swipe 2 (far)    | MEDIUM    | -         | -         | -              |
------------------------------------------------------------------------------
| Neck Slice            | NEAR      | DEATH                                  |
------------------------------------------------------------------------------
| Weapon Damage Swipe   | NEAR      | -         | -         | -              |
------------------------------------------------------------------------------
| Leaping Swipe         | FAR       | V.RARE    | -         | -              |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
 ---------------------
| MUTATED-G w/G-LARVA |
 ---------------------
------------------------------------------------------------------------------


William Birkin's "G" reproduces by planting parasitic "G" into a human host
through the mouth. At this moment, the parasitic embryo will stay in the body
and it will attempt to rewrite the body organisation in order to turn the host
into a G-type monster. The body code rewriting will only be successful if the
DNA of the human host is the same as the original "G" who plants the embryo,
and this is a big weakness of Birkin's "G" specimen. Should the code rewriting
fails (all these takes a short while), the embryo will force its way out of
the host, that is, if the "DEVIL" vaccine is not taken.

The rejected "G" will then mutate into a bigger, uglier version of the "G".
One of this in the parasite form was stored in the laboratory as a sample, and
apparently, it has awaken while it was being transported by Monica.

The 'adult' version of the failure "G" is known as the "MUTATED-G". Though it
is a failure, the "MUTATED-G" still pack a punch though. The reject in its
larva form alone can burrow through steel, and is capable of reproducing more
G-larvae. MUTATED-G is best identified by the giant-eyeball on its body. The
"MUTATED-G" have exceptionally high resistance against most weapons too.

"G" attacks by executing a swipe with its right hand, able to knock down a
victim onto the ground. This attack will only be executed when near. The "G"
can also spray dangerous mist from its back. This attack move reaches about 7
feets away, so in order to avoid it, hopefully you are situated somewhere
safe instead. This is the "G"'s most frequent attack move.

The "G" can also reproduces G larvae, which spawn from the back of the "G".
They produce assistance to the "G", by leeching onto your character, and then
they will proceed to chew your skin, before it suck the blood out. They can
be easily avoided like the Baby Moth.

there is an alternate way to defeat this monster. Your character can get to
the right side of the turntable during the encounter, and press the button to
move the locomotive. If the "G" is in front of the locomotive, it will be
rammed down onto the ground temporary. At then, the locomotive will return to
its original position, and start to charge. After every ram, it will take one
minute for it to move again. However, if you press the button while it is
charging from its previous ram, the locomotive will start up again as soon as
it finish charging. You are advised to give your best shot at this monster,
by using the best weapons you have. Weapons like Magnum Handgun or the
Shotgun should be used on this reject. A well-aimed close range shotgun blast
will send the monster into a brief moment of 'stunning' animation, in which
it is temporarily invincible until it regain its stance.

Appearance: Below Freezing Point
Danger Lv : 4(1)
Vitality  : 5(1)

*The number in bracket is for the G-LARVA

Recommended Weapon : Shotgun
                     Yellow Chemical Bottle
                     Gray Chemical Bottle
                     Magnum Handgun

No Weapon/Knife Tactic:
Just use the turntable and ram it. Simple.

This table shows the attack move names, attack range, possible status inflicted
of this monster. For the damage value, please scroll up to "Comparison Tables"
section.

==============================================================================
| MOVE NAME             | RANGE     | BLEED     | POISON    | KNOCK DOWN     |
==============================================================================
| "G" Egg Explosion     | MEDIUM    | -         | -         | -              |
------------------------------------------------------------------------------
| "G" Swipe             | NEAR      | -         | -         | YES            |
------------------------------------------------------------------------------

==============================================================================
| MOVE NAME             | RANGE     | BLEED     | POISON    | KNOCK DOWN     |
==============================================================================
| "G" Jumping Bash      | NEAR      | -         | -         | -              |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
 ------------
| ZOMBIE DOG |
 ------------
------------------------------------------------------------------------------


Once the man's best friend, the Doberman in the city has been infected by the
T-virus as well, turning them into a mere shadow of their former selves. These
hellhounds will now bites the hands that once feed them, and fortunately, they
now appear in lesser frequency. Although they have lost patches of skins, the
zombie version of the dogs are still as speedy and aggressive. They are quite
dangerous, and a bite from them can turn anyone into a living dead.

Zombie Dog attacks by pouncing onto its victim in an attempt to knock them
down. Then, they will attempt to bite at its victim. At this moment, the
victim should try their very best to shake them off as soon as possible. The
Zombie Dog can and will chew on the leg of a survivor, in which the survivor
should, again, shake them off. This harmful dogs will have the habit to run
around its prey, in an attempt to intimidate them. Do not fall for this trick
though. You should pump in a lead to them at this moment, therefore beating
them to the ground. At this moment, quickly attack downward, either by a stomp
of a weapon, to kill them. Due to their speed, you are recommended to only
combat them when you have your back against a corner. Attack from far if you
can. If you think you can shake them off, run in a slight zig-zag manner so as
to confuse their tracking.

Appearance: The Hive
            Decisions, Decisions(Normal, Hard, Very Hard)
Danger Lv : 1
Vitality  : 2

Recommended Weapon : Handgun

No Weapon/Knife Tactic:
Simply tackle it to the ground from its side, then step on it.

This table shows the attack move names, attack range, possible status inflicted
of this monster. For the damage value, please scroll up to "Comparison Tables"
section.

==============================================================================
| MOVE NAME             | RANGE     | BLEED     | POISON    | KNOCK DOWN     |
==============================================================================
| Zombie Dog Snap       | NEAR      | -         | -         | YES            |
------------------------------------------------------------------------------
| Zombie Dog Bite       | NEAR      | -         | -         | -              |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
 -------
| LEECH |
 -------
------------------------------------------------------------------------------


it is unknown what is the true origin of these parasites, but the leeches have
been invading the hospital prior the real outbreak. The hospital workers have
first noticed and capture them from the sewer area, and apparently, it is a
different breed from Mr. Marcus' leeches. It seems like a variant of the virus
but no verification was ever made.

These leeches is larger than ordinary medical leeches, and though no obvious
mutation were made, these leeches seems far more desperate for blood. Due to
this reason, the blood is their weakness. Should they notice blood, they will
abandon chasing any survivors and go for it instead. Hence, they can be easily
distracted by pouring a pack of blood transfusion pack on the ground. Also,
the leeches was found to be weak against high heat.

The leeches glide slowly towards any survivors, until they are about 3 feets
away, which it will then attempt a leap where if successfully, attach itself
to the body of its victim. At this moment, the character will not be able to
shake them off, and the leeches will proceed to suck the blood out from the
area where it will tears a hole on the skin. The wound opened up by leeches is
harder to clot, and thus, a hemostat will comes in very handy in these
situations. When attached to a victim's body, other people should try to knock
the leech(es) off their teammate's body to prevent further damage.

Leech is more annoying than dangerous. In some situation, they will slow down
your character's movement, allowing other monsters like the Leech Man or a
zombie to catch up and attack you. They can be easily killed though, by any
attack. You should ignore these nuisances whenever possible.

Appearance: The Hive
Danger Lv : 2
Vitality  : 1

Recommended Weapon : Handgun

No Weapon/Knife Tactic:
Just aim down and slash. Uh. Maybe you want to dodge their jumping attack first
and then run up to it and slash.

This table shows the attack move names, attack range, possible status inflicted
of this monster. For the damage value, please scroll up to "Comparison Tables"
section.

==============================================================================
| MOVE NAME             | RANGE     | BLEED     | POISON    | KNOCK DOWN     |
==============================================================================
| Leech Bite            | NEAR      | OCCASION  | -         | -              |
------------------------------------------------------------------------------



------------------------------------------------------------------------------
 -----------
| LEECH MAN |
 -----------
------------------------------------------------------------------------------


A leech man is a creation when a massive amount of leeches coated onto a
human. When this happen, the human host is usually dead, or dead before the
'coating' take place. The leeches will take control over the human host, and
they will be able to sense, chase and stalk any survivors nearby. It can and
will invade any rooms by the ventilation holes on the ceiling in the numerous
rooms of the hospital to get to a survivor. As such, do not linger too long
in a room when a leech man is around.

Thanks to the leeches that covers it, a Leech Man can be killed at all. When
using a weapon to attack it, only the leech(es) on the target spot will be
killed. As there are literally thousands of leeches on a Leech Man, a leech
Man can be considered "invincible" too. Then again, you can make use of its
size to your advantage, and try to tackle it. The Leech man will stumble
forward or backward like a zombie.

A leech man will attack by a long punch, its attack range extended by the
leeches. This attack will usually send the victim into 'bleeding' status, and
hence a hemostat is very important to have when facing them. Should the
victim gets into a 'bleeding' status, he/she will become the primary target
of the leech man. The Leech Man will go for the bleeding victim even if there
are other survivors in the same room.

Thankfully, the Leech Man, like the leeches, have the tendency to go for
fresh blood. It can be distracted by a single blood transfusion pack, and
while it is licking the blood off the floor, the survivors should make use of
this opportunity to run away or do any tasks that they have to do, before the
floor is licked clean of blood by the Leech Man (and/or with the leeches).

Initially, the first human host will be a hospital researcher call "Scott".
However, it will take over control of Scott's colleague, "Hursh", who will be
unlocking the elevator for you before the unfortunate event take place. The
leeches-coated Hursh can be defeated and stopped by baiting it to the low
experiment laboratory in the B2F level with a blood transfusion pack beyond
the experiment laboratory doorway. When it is munching on the blood, you
shoud at this moment operate the console (while no other survivors are in the
doorway) to melt the leeches away. However, should any other survivors died
while escaping, he/she will become the new and next target as the human host.
The new leech man, once defeated by the heat, will not be foolish enough to
fall for the same trick twice.

Appearance: The Hive
Danger Lv : 3
Vitality  : N/A

Recommended Weapon : N/A

No Weapon/Knife Tactic:
N/A

This table shows the attack move names, attack range, possible status inflicted
of this monster. For the damage value, please scroll up to "Comparison Tables"
section.

==============================================================================
| MOVE NAME             | RANGE     | BLEED     | POISON    | KNOCK DOWN     |
==============================================================================
| Stretching Punch      | FAR       | OFTEN     | -         | -              |
------------------------------------------------------------------------------
| Blood Drain           | NEAR      | OCCASION  | -         | -              |
------------------------------------------------------------------------------



------------------------------------------------------------------------------
 -------------
| GIANT LEECH |
 -------------
------------------------------------------------------------------------------

No one know where it came from, but a mutated oversized Giant Leech have
wondered into the underpass entrace of the hospital. Theorically the leech is
originally one of a specimens that had escaped from Birkin's lab (since the
lab is connected to the hospital by the underpass). Apparently the Giant Leech
had made itself a home in the underpass entrance of the hospital quite a while
ago, spawning little leeches which will slowly take over the Raccoon Hospital.
It is actually the mother of all leeches that you will encounter in the
Raccoon Hospital.

Giant Leech is blocking the Underpass Entrance, hibernating after the spawning
of the leeches. However, should anyone awakes it from its sleep, the Giant
Leech will become aggressive, and start to attack anyone it sees. The Giant
Leech, like its ordinary leeches offspring, moves by shifting its body along
the ground. When near, the Giant leech will flip its body up and smash down to
crash its opponent. Unlike other leeches, Giant Leech doesn't have the
tendency to go after blood very much.

Giant Leech can spray green acidic mist from its mouth part. When needed, the
Giant Leech can also launch tentacle-like thingy from its mouth to knock its
victim(s) off. The spot where the tentacles appear out from the water surface
can be easily detected by a small 'discolor' that will be formed. The Giant
Leech move slow to idle most of the time, but when it turns aggressive, it
will move faster than usual.

Fortunately, the Giant Leech is weak against fire and explosive. Giant Leech
can be easily defeated by melee weapons, but it is not a good idea, as close
combat with this monster is very dangerous. Its body smash is a high-damage
attack. To defeat this monster easily, you can make use of the valve handles
or the explosive items around in the surround. A hit on these objects while
the Giant Leech is near gives a big cause of harm to the monster. However, do
note that you will sustain damage too if you are too near. The monster will
only sustain damage from guns when you are in close/medium range. You will
see blood from the monster and/or the controller vibrate should you score a
successful hit. If you are going for a no-weapon bonus or you do not have
enough ammunition, there is a way to defeat the boss, even if your teammates
have died. To do so, you just have to lure the Giant Leech to the back of the
underpass entrance where the speedboat was, get onto the surface, and start to
stomp or slash downward using a knife from the side. As the Giant Leech cannot
change its direction, get onto the surface nor attack sideway, it will die
eventually.

Appearance: The Hive
Danger Lv : 3
Vitality  : 4

Recommended Weapon : Sub Machinegun
                     Handgun

No Weapon/Knife Tactic:
Lure the GIANT LEECH to the back of the water passage area. Standing at the
spot where the speed boat was, while the GIANT LEECH just in front, keep
shoving. The GIANT LEECH have no close-range attack except the Head Butt,
but the Head Butt requires a certain space in front of it to be executed. If
you don't tackle the GIANT LEECH too far(eg 3~5 m) away from the edge, then
it should not be able to harm you at all. Guess what? It take lesser amount of
shoving to kill this monster than a zombie.

This table shows the attack move names, attack range, possible status inflicted
of this monster. For the damage value, please scroll up to "Comparison Tables"
section.

==============================================================================
| MOVE NAME             | RANGE     | BLEED     | POISON    | KNOCK DOWN     |
==============================================================================
| Tackle                | NEAR      | -         | -         | -              |
------------------------------------------------------------------------------
| Underwater Tentacle   | MEDIUM    | -         | -         | -              |
------------------------------------------------------------------------------
| Poison Spit Spray     | FAR       | -         | -         | -              |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
 --------
| LICKER |
 --------
------------------------------------------------------------------------------


Licker is a B.O.W created by a mutation occurs when a zombie is further
contaminated by the T-virus. The Licker develop conspicuous features like
exposed brain tissue and a whip-like tongue. This weird reject uses its nails
to move on walls, ceiling and ground, and it is also the 'weapon' it uses to
attack its victim. Licker, apparently named due to its extraordinary long
tongue, is able to detect the location of a survivor by its sense of hearing,
but that's because the sense was improved in order to compensate for the fact
that the Licker is blind. The pink skinless monster will hiss to hint at their
presence, sometime dripping saliva if they are on the ceiling.

The Licker's main weapon isn't its nail though. It uses its tongue to whip at
its victim when close, or when an innocent, unsuspecting survivor were to
wonder under a licker who is on the ceiling unknowningly, the Licker will
lash its tongue downward and attempt to wrap it around the neck of the victim.
If successful, the Licker will then lift the survivor off the ground, in an
attempt to choke the life out of him/her. As mentioned, Licker can also attack
using its nail. You will know if the Licker attempt a swipe with its fore
nails when a survivor is upclose in front of it.

The Licker is a sneaky and smart monster, who approaches its prey slowly like
a tiger will do to a rabbit. A survivor can stand still, hoping that a Licker
will move past without noticing it. However, should there be a slight movement
or a slight contact, the Licker will strike without hestitation. Due to the
presence of other survivors, this tactic does not work most of the time, not
to mention that it is not the safest too. A recommended tactic is to run away
should you see one of them before they have the chance to react. Should one of
the Licker blocks your path, do not hestitate to employ the use of a Shotgun,
a Handgun or a powerful melee weapon. Aim down to strike at the Licker (that
is, if the Licker is on the ground) and attack until it flip over with its
stomach facing up. Take this opportunity to run past it to safety. The licker
will not sustain any damage while it is flipped. Should you decide to kill it,
wait for it to flip over again and attack. Keep doing so and the Licker will
be defeated eventually. It will emit a longer-than-normal wail when it is
defeated, but after a certain period of time, the Licker might be active again.

However, fortunately enough, being blind and have an evolved sense of hearing is
this monster's biggest weakness. By creating an long, loud noise, you can
maybe distract the Lickers away. The problem is, what mechanism can create such
noise and can you find it?

Appearance: Below Freezing Point(Very Hard)
            Hellfire
Danger Lv : 3
Vitality  : 3

Recommended Weapon : Shotgun
                     Grenade Launcher

No Weapon/Knife Tactic:
Similar to the Scissor Worm, just stomp down on the Licker. However, since
Licker is faster, they have a slight higher chance of not having the 'stun'
moment.

This table shows the attack move names, attack range, possible status inflicted
of this monster. For the damage value, please scroll up to "Comparison Tables"
section.

==============================================================================
| MOVE NAME             | RANGE     | BLEED     | POISON    | KNOCK DOWN     |
==============================================================================
| Licker Nail Swipe     | NEAR      | -         | -         | -              |
------------------------------------------------------------------------------
| Tongue Strangle       | MEDIUM    | -         | -         | -              |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
 --------------
| REGIS LICKER |
 --------------
------------------------------------------------------------------------------


Genetic experimentation is not a thing where everything follow the same rules.
Sometime, weird mutation that doesn't follow the same route as the other
specimens might occur. The Regis Licker is one such example. While most of the
zombies turn into a Licker under a further contamination with the T-virus, a
rare minority might turn into something else. Regis Licker follows the same
process of a Licker, but apparently there seens to be some different in that
zombie compared to the rest in terms of the genetic information, and when it
is in the process of turning into a Licker, it turns into a stronger,
ferocious version of the Licker instead.

Termed "Regis Licker", it is apparently stucked at the stage between the
Licker and the zombie transformation. Consider yourself very unlucky should
you bump into one in a street. And unfortunately enough, you will be facing
one in this game.

Regis Licker acts like the monster of all lickers. It is apparently originally
a female zombie. The mutation-go-wrong experiment was hiding in the ceiling
near the front lobby entrance of the Apple Inn all along, waiting for preys.

The Regis Licker drops from the ceiling, half body. In other words, the Regis
Licker is suspending itself from the ceiling, blocking the only exit path and
attack anyone who attempts to run past it using its long tongue. The powerful
Licker attacks by wrapping its tongue whoever dares to linger under it, and
attempt to strangle, determined to choke the victim to death. When offended,
the Licker will start to punish the survivors by a repeated whipping. This
form of attack can reach medium range survivors, and is very powerful.

The debut of the Regis Licker is shown in a form of a cinematic scene. Most
probably the survivor who triggered the scene will be the first to get the
taste of its strangle attack. At this point, his/her teammate(s), if there is
any, should be helpful and considerate enough to attack the Regis Licker so
that she will release him/her. The Regis Licker is aided by several Lickers,
who will crawl their way out of the fire debris. The Lickers provide
distraction, allowing the Regis Licker to whip some damages to the characters
using its tongue. To shake off those pests, all you have to do is to find and
press the alarm bell on the counter of the lobby. When fighting this ceiling
monster, there is actually a safer spot to attack her. However, you have to
run past underneath it and position your character from behind. The Regis
Licker cannot attack behind, so it will have to turn its turn to a full 180
degree in order to attack you. You can your teammates can work together and
attack the monster from both side for easy victory. Just distribute the
resources evenly prior the battle and the devil can be killed with ease.
Gives the monster a good deal of constant pressure from afar if you are in
front of her.

Appearance: Hellfire
Danger Lv : 4
Vitality  : 4

Recommended Weapon : Shotgun
                     Grenade Launcher

No Weapon/Knife Tactic:
N/A

This table shows the attack move names, attack range, possible status inflicted
of this monster. For the damage value, please scroll up to "Comparison Tables"
section.

==============================================================================
| MOVE NAME             | RANGE     | BLEED     | POISON    | KNOCK DOWN     |
==============================================================================
| Tongue Strangle       | NEAR      | -         | -         | YES            |
------------------------------------------------------------------------------
| Tongue Lash           | MEDIUM    | -         | -         | -              |
------------------------------------------------------------------------------
| Tongue Mad Lash       | FAR       | -         | -         | YES            |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
 ---------------
| NEPTUNE SHARK |
 ---------------
------------------------------------------------------------------------------


These ferocious marine lives were first experimented in the shed area of the
Spencer Mansion. They are fast, fierce and dangerous, and apparently, they can
kill anyone who is in the water easily. Scientifically termed "Neptune Fi-3"
by the Umbrella scientists, the mutated sharks were genetically tampered with
the T-virus.

The sharks have been patrolling the pier area near the Raccoon University.
Without anyone attending to them, apparently all hell has broken loose and the
sharks now looks for food itself. That means danger to whoever gets to the
pier. The marine B.O.W is an extremely powerful monster that is near
impossible to be defeated. With that fact in mind, the only logical tactic
one will have is to run from it. Combat is totally out of question unless for
self-defense.

The Neptunes attack by first knocking its victims into the water. At this
point, the victims must reach the surface as soon as possible, or become a
food for the Neptune. The Neptune will literally 'jump' onto the wooden plank
surface to knock the survivor into the water on the other side. Whoever nearby
should fire at the Neptune to chase them away while the teammate in the water
can swim to safety easily. When you see a shadow in the water near you, take
cautious and slow down a little.

Anyone unfortunate enough to get her/himself wet might get a chew from the
Neptune. Should that happen, the character should try to struggle off as fast
as possible or he/she will find him/herself a bloody mess the next moment.
The Neptune is able to deliver a straight death swallow attack should the
character have too little vitality left. With that in mind, it is a rule not
to mess with these nightmare.

Appearance: Decisions, Decisions
Danger Lv : 4
Vitality  : N/A

Recommended Weapon : N/A

No Weapon/Knife Tactic:
N/A

This table shows the attack move names, attack range, possible status inflicted
of this monster. For the damage value, please scroll up to "Comparison Tables"
section.

==============================================================================
| MOVE NAME             | RANGE     | BLEED     | POISON    | KNOCK DOWN     |
==============================================================================
| Shark Bite            | NEAR      | -         | -         | -              |
------------------------------------------------------------------------------
| Dry Land Head Butt    | NEAR      | -         | -         | YES            |
------------------------------------------------------------------------------
| Swallow               | NEAR      | DEATH                                  |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
 --------------
| GIANT SPIDER |
 --------------
------------------------------------------------------------------------------


The large, mutated Spiders are created when, obviously, a small spiders have
been infected by the T-virus. The only changes they have is that they have
grown to an improportional extraordinary size.

The Giant Spiders were discovered to contain a very poisonous venom which will
send the characters into the poisonous status, slowly draining the life out of
them. The torture can be stop with a Blue Herb, but you will have to find a
way to get past the Giant Spider after they have inflicted the poison though.
Fortunately, unlike ordinary spider, they can't reproduce small spiders. Thus
you're safe after you kill them. They will only appear in smelly, underground
sewer areas, preparing to pounce onto any humans that dare to invade their
territory. These predators ain't dangerous just because of the fact that they
inflict poison. They can also tackle using their fore tentacle when upclose.
Their pouncing attack is able to knock a human down to the ground.

The Giant Spider is a hard foe to be defeated. Strong weapons like the Grenade
Launcher is recommended. However, given the reason that they can inflict the
dreadful poisonous status, it is recommended to avoid confrontation at best.
As their movement is restricted in turning, you can easily confuse them by
running around. You can even make use of this weakness by attacking the
monster from behind.

Due to the fact that they can climb on ceiling and walls, they are enable to
spray their poisonous mist from anywhere. That means you have to be cautious
and on high alert when running past underneath them, or running against them.
Fortunately, there might be a Blue Herb conveniently located nearby. Here is a
warning though. Be absolutely sure not to get poisoned again after you are
cured from the Blue Herb. You never know when you will find the next Blue Herb
again. When confrontation is required, attack until they flip over, and run
past them.

Appearance: Decisions, Decisions
Danger Lv : 3
Vitality  : 2

Recommended Weapon : Grenade Launcher

No Weapon/Knife Tactic:
Utilize the stairs, this monster can also be killed easier. Position the
Giant Spider on the stairs. How situate your character behind it(lower it),
and start to tackle. Each tackle should flip the Spider over. Wait for the
Spider to recover totally before you start to tackle again though. It takes
around 20 knife stab to kill this monster in Normal difficulty.

This table shows the attack move names, attack range, possible status inflicted
of this monster. For the damage value, please scroll up to "Comparison Tables"
section.

==============================================================================
| MOVE NAME             | RANGE     | BLEED     | POISON    | KNOCK DOWN     |
==============================================================================
| Head Butt             | MEDIUM    | -         | -         | YES            |
------------------------------------------------------------------------------
| Poison Spit           | NEAR      | -         | OFTEN     | -              |
------------------------------------------------------------------------------
| Tentacle Swipe        | NEAR      | -         | RARE      | -              |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
 --------------
| GIANT HORNET |
 --------------
------------------------------------------------------------------------------


The Giant Hornets is a type of mutation created when a bee comes into contact
with the T-virus. Most of them have made themselves a home near the Raccoon
University. Most of the time, they will be clinging on the walls, waiting for
any survivors to lay their foot into their territory. Then, they will quickly
lift off the wall, and start to attack using their stings from the air.

The hideous monster will push the character to the ground using their huge
poisonous tail needles, capable of administrating the poison into the body of
the victims. As due to the mutation, their needles will not come off after
stinging a survivor, so they will not die after stinging, unlike their normal
counterpart and hence, capable of injecting the poison and the virus into the
bloodstream of a person repeatedly.

The Giant Hornet is a fast monster. Whoever attempt to fire at the Giant
Hornet is like painting himself with a thick layer of honey. In other words,
he/she is an easy target for the Giant Hornet. The easiest and best tactic is
to be on the move constantly, so that the Giant Hornet will have a hard time
attacking you. You should run in a zig zag manner, so the Giant Hornet will
often miss if you do that. Before they can actually swarm down and sting you,
they will have to be stationary for a while to aim at you. This is their
biggest weakness, and therefore, should you decided to kill them, attack them
before they can attack you. Most of the time Giant Hornet can be defeated
easily from any weapon, but the trick is to kill it before they have a chance.
As mentioned, they are very fast, so you have to use a fast weapon like an
Assault Rifle, or a Handgun.

Appearance: Decisions, Decisions
Danger Lv : 3
Vitality  : 3

Recommended Weapon : Handgun
                     Assault Rifle

No Weapon/Knife Tactic:
It take 2 HANDGUN ROUNDS to kill this monster.

This table shows the attack move names, attack range, possible status inflicted
of this monster. For the damage value, please scroll up to "Comparison Tables"
section.

==============================================================================
| MOVE NAME             | RANGE     | BLEED     | POISON    | KNOCK DOWN     |
==============================================================================
| Stinging Needle       | NEAR      | -         | OFTEN     | -              |
------------------------------------------------------------------------------
| Tackle Needle         | NEAR      | -         | OCCASION  | YES            |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
 --------------
| HUNTER GAMMA |
 --------------
------------------------------------------------------------------------------


The Gamma variety of the Hunter series was created by the Umbrella corp. They
were genetically tested with Frog's DNA, the specimens were stored in the
underground water purifying facility located under the Raccoon University. The
Hunters had apparently escaped from their storage capsules during the outbreak
of the city. Now running rampage, they will be searching for human food to
satisfy their hunger.

The Hunter Gamma is an improved version of the "Lurker" hunter (that was
featured in the Biohazard 0/Resident Evil 0). Unlike the Lurker, the Hunter
Gamma does not have any elongated tongue, but it has some underwater attack
move as compensation. They will only appear in underground dark tunnels. Most
of the time, a Hunter Gamma will only swim in the water to wait for a good
opportunity to strike at the survivors. Should a survivor attempt to make his/
her way over to another side of the area by using the pipelines on the ceiling
the Hunter Gamma will position itself under the victim, leap up out of the
water and attempt to strike the victim down. Should a victim be unfortunately
fall for the attack, he/she will become an easier target for the Hunter Gamma.
At this moment, he/she should try their best to swim their way to the surface.
As a character cannot attack in the water and due to the reason that a Hunter
Gamma moves faster than a character, most of the time the character will not
be able to get to safety unharmed unless proper dodging technique is used at
the proper timing, or there is a teammate around to shoo the Hunter Gamma
away. The Hunter's only attack in the water is where it will grab the victim
and attempt to swallow it. The victim should at this point, mash the button to
escape the swallow part. Alternatively the victim can dodge the attack by
pressing the R1 button the moment the Hunter Gamma attempts the 'hugging'part
of the swallow animation

On land, the Hunter will have no advantage at all. They can be killed if
enough damage is given to them. Handgun and Grenade Launcher are two ideal
weapons to kill these aquatic BOW. When a Hunter falls to a ground, they may
only be in the 'fainting' moment. Take this opportunity to eliminate the Hunter
by standing over it and start to stomp at it. Stomp until the Hunter makes a
screams. You should always make it a habit to kill all the Hunters Gamma before
you use the pipelines. That doesn't mean the Hunter is an easy target on dry
surfaces though. Hunter Gamma is also capable of attacking by striking its
webby-like palm at you. Sometime, if you are by the edge of a water, the Hunter
can also swim next to you and swipe its arm across the platform, hoping to
knock you into the water. Usually, there is only a need to clear the Hunters
away in certain situation(s). When individual, your best bet is to use a Grenade
Launcher to kill them. When with your partners, you and your partners should
conserve the Grenade Launcher and use weaker weapons like the Handguns, Iron
Pipe or even the knives.

Appearance: Decisions, Decisions
Danger Lv : 3
Vitality  : 2

Recommended Weapon : Grenade Launcher

No Weapon/Knife Tactic:
The Hunter is weak on its back, so you are highly recommended to attack it from
behind. tackle and trap it into the corner for safer purpose. It take 50 tackles
or 28 knife slashs to kill a Hunter Gamma.

This table shows the attack move names, attack range, possible status inflicted
of this monster. For the damage value, please scroll up to "Comparison Tables"
section.

==============================================================================
| MOVE NAME             | RANGE     | BLEED     | POISON    | KNOCK DOWN     |
==============================================================================
| Leaping Strike        | MEDIUM    | -         | -         | YES            |
------------------------------------------------------------------------------
| Hunter Swipe          | NEAR      | -         | -         | -              |
------------------------------------------------------------------------------
| Hunter Bite           | NEAR      | -         | -         | -              |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
 ----------------------
| THANATOS(THANATOS-R) |
 ----------------------
------------------------------------------------------------------------------


A powerful Tyrant, termed "Thanatos" is created by a scientist working for the
Umbrella corporation. "Greg", its creator, uses the Raccoon University as his
base to create and research the Thanatos. Being Greg's proud achievement, he
have no plan to 'lower' its status and value by allowing Umbrella to mass
produce it unlike other Tyrants model. Being one of the kind will make this
Tyrant special, so think Greg. Indeed, the Tyrant will prove how successful it
is during the game.

The Thanatos is immune to almost all weapons. It gives him the ability to
stalk the characters during their initial encounter in the Raccoon University.
Fortunately, it can be knock unconscious for a while by using the exposed
cabling wires in certain areas of the Raccoon University. By pushing the
switches when the Tyrant is under the cabling wires, the Thanatos will be
electrocuted. The Thanatos at this stage has several attack moves up its
sleeves. The bald terror can execute an kick at the stomach of a player
character when near. When a player character is around 5 feets away, it will
then charge at its victim at full running speed. Should the victim doesn't
run away in time, he/she will sustain a powerful claw stab. The Thanatos will
brake down should its victim had run away. Sometime, the Thanatos will execute
a claws swipe when close. The Thanatos' presence is hinted by the tense music
that will suddenly be played in the background.

As the game progresses, you will have to fight the mutated version of the
Thanatos. Now in its berserk mode, the Tyrant, now known as the Thanatos-R will
have more attack moves due to the spacious area. Now the Thanatos-R will be
able to leap high up in the sky. At this time, the player characters should run
away from any dark spot that appear on the ground, usually situated near them.
This is the spot where the Thanatos-R will land. The Thanatos-R have retained
its attack moves from the previous fight, and besides the stomping attack, the
Thanatos-R have also a far-range attack, whereby it will swing its elongated
arm wildly. Whoever is in the range will get knock down. Also, should a player
character is attacking in front, the Thanatos-R can and will raise its mutated
arm up and then smash down in front. This, again, knock down anyone who is in
the range. The best tactic is to split up and attack it. Powerful weapons like
the Grenade Launchers and the Assault Rifles are required. Administrate a herb
or any other healing items when in low health, which are easily available in
the area where you fight the monster. There is a Rocket Launcher which is able
to kill the monster by one shoot. It is located beyond the suffolding on the
right area, besides the door that leads to the front square. Attack the red
locker until you see the weapon. As the weapon only contain one bullet and its
aiming speed is extremely slow, the efficiency of this weapon isn't that good.
Try to have your teammates lure the Thanatos-R into a good position before you
fire, or you will miss the rocket easily. Alternatively you can get in a few
free hit with melee weapons should you are in the ledge beyond the vehicle and
the Thanatos-R is by the edge of the ledge.

In the third and last encounter, you will battle the Thanatos-R in the Front
Square. The fight is similar to the previous, by the Thanatos-R is now able to
make consecutive stomps from the air this time. As the area is smaller this
time, there is a need to run all the while to dodge most of the attacks. If you
have a Daylight item in your possession, you can obtain the Ampoule Shooter,
located on the tank on the left corner. From there, you can load the Daylight
into the Ampoule Shooter and fire it at the Thanatos-R. It will kill the
monster instantly just like the Rocket Launcher, except that the Ampoule Shooter
is faster.

Appearance: Decisions, Decisions
Danger Lv : 5
Vitality  : 5

Recommended Weapon : Ampoule Shooter
                     Rocket Launcher
                     Assault Rifle
                     Grenade Launcher

No Weapon/Knife Tactic:
(1st encounter)
Use the electric cable wires on the ceiling to electrocute the monster.
(2nd encounter)
Lure the Thanatos-R on the surface, and jump your character down the ledge.
With the Thanatos-R on the surface and your character in the ledge, the
Thanatos-R will not be able to hit you due to the ground level different, but
you can stab at its legs! When the Thanatos-R leap into the air, climb up the
ledge(be fast!) and the Thanatos-R will jump into the ledge where you were.
Now wait for the Thanatos-R to leap up again, and while he is in the air, go
jump down the ledge and he will miss again. Then, slash his ankle. Repeat the
tactic.

This table shows the attack move names, attack range, possible status inflicted
of this monster. For the damage value, please scroll up to "Comparison Tables"
section.

==============================================================================
| MOVE NAME             | RANGE     | BLEED     | POISON    | KNOCK DOWN     |
==============================================================================
| Arm Swing             | FAR       | -         | -         | YES            |
------------------------------------------------------------------------------
| Fatal Leap            | FAR       | -         | -         | YES            |
------------------------------------------------------------------------------
| Dashing Swipe         | MEDIUM    | -         | -         | YES            |
------------------------------------------------------------------------------
| Smash                 | NEAR      | -         | -         | -              |
------------------------------------------------------------------------------
| Ground Smash          | MEDIUM    | -         | -         | YES            |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
##############################################################################
==============================================================================


                              8)SURVIVAL MANUAL


==============================================================================
##############################################################################
------------------------------------------------------------------------------
 -------------------
| STARTING THE GAME |
 -------------------
------------------------------------------------------------------------------


Once you press start at the title screen, you'll be able to choose what you
want to do. There are 5 selections: SINGLE PLAY, NETWORK PLAY, COLLECTION,
CHARACTER LOG and OPTIONS. Press the action button to choose a selection.

======
SINGLE
======
Selecting "SINGLE PLAY" brings you to a submenu, and you can choose between
"SCENARIO" and "INFINITY". Note that you will need to unlock "INFINITY" play,
or it will show a "? ? ?" instead. Select either of them to proceed.

The game will search and load any saved data on the memory card. Then, you
will be brought to the SCENARIO SELECT screen. Initially, there are only 1
scenario available, which is the "OUTBREAK" scenario. Don't worry, you will
unlock 4 more after repeated plays. Use the D-Pad to scroll between the
scenarios if you have more than 1 available for play. Below display a brief
description of the scenario, and press the triangle button for information on
the scenario events that you have done. Initially, it will be blank, but after
playing the game and doing tasks, it will be recorded here. Press the action
button and you will be brought to the CHARACTER SELECT. Use the D-pad to
scroll between the characters, action button to confirm the selection or O
button to return to the scenario selection screen. In here, pressing the
triangle button shows you the scenario event checklist. After choosing a
character, you can select the difficulty of the scenario. Initially, only
EASY and NORMAL is available. HARD and VERY HARD needs to be unlocked. After
choosing the difficulty, the scenario game starts.

=======
NETWORK
=======
Selecting "NETWORK" brings you to a menu, where you will be asked to save your
unsaved data as 'starting a network game may result in a loss of unsaved
system data."

Press "X" to proceed. Initially, it will search for a NET file. Without a file
you will not be able to save your login name and other players' information.
Choose to create one if you want. A NET file requires 123 KB of free space in
the memory card to be created.

==========
COLLECTION
==========
From here, you can view the collection of the unlockables that the game has
to offer. Use L1 and R1 to toggle between the sub menus, and the D-pad to
move the cursor around the unlockables. Highlight one that is not blank to get
a description and the points needed information, which is shown at the bottom
left of the screen. On the right is the "RESULT", which is the points that you
have accumulated. You can spend them to purchase the unlockables, and any
purchased unlockables will have a "OK" words on it. To purchase, simply
highlight any unlockable and press the action button. Press the action button
to confirm, or cancel to cancel buying. Below shows what you can do after
buying them.

On the "GALLERY", press the action button to view the picture.

On the "COSTUME", press the action button to view a description of the
costume. To use them, select them in the CHARACTER SELECT screen when you
start a game.

On the "MOVIE", press the action button to choose which movie scene you wish
to view.

On the "SOUND", press the action button to choose the sound/music you wish to
hear. Use the D-pad to choose the track.

At any time, press the cancel button to return to the main menu.

=============
CHARACTER LOG
=============
From here, you can choose between "SINGLE PLAY DATA" and "NETWORK PLAY DATA".
SINGLE PLAY DATA shows the data that you performed during single play and
similarly, NETWORK PLAY DATA shows the data that you performed during network
play.

Select one, and you can view a menu. Press the L1 and R1 to toggle between the
sub menus, and the D-pad to scroll up and down the page.

The GENERAL shows the <total play time>, <total score>, <character usage>,
<total distance traveled>, <survival rate>, <health condition>, <game clear
average infection rate>.

The BTL&COOP shows the number of <recovery items used>, <percentage of total
number of hits>, <saved dying player>, <saved from dying>, <item exchange>,
<saved grabbed player>.

The SCENARIO shows the <clear rate>, <clear frequency by character>, <unlocked
secrets>.

SPECIAL shows the <no weapon clear>, <no damage taken clear>, <shortest clear
time(EASY)>.

=======
OPTIONS
=======
In the options, you can make game setup adjustments. There are 6 selections
available once you goes to the OPTIONS menu.

On the CONTROLLER SETTINGS, you can choose the action setting of the control
that you desire. TYPE C control in the NTSC/NA version is similar to the TYPE
A control in the NTSC/J version. More of it in the 3)CONTROL section of this
FAQ. You can also choose to turn on and off the vibration from here. O to exit
this menu and SELECT to turn your setting back to default.

On the SOUND SETTINGS, you can select the SOUND to be either MONAURAL or
STEREO. Also, you can adjust the volume of the BGM or the SE. By default, it
is at the 7th (loudest). To reduce it, simply tap left. In case you are
wondering, BGM stands for the background music, while SE stands for the
special effect (the sound where you make selection, open up menu etc).

On the BRIGHTNESS ADJUST, you can choose to adjust the brightness. You can
up to negative 35 or positive 35 (positive = brighter, negative = dimer). Use
the red line as a adjust, and adjust the brightness using the bar until the
color under the bar can't be seen. Its pretty obvious from the explanation
given there.

On the SCREEN ADJUST, you can adjust the screen alignment. You can adjust up
to 10 for the X coordinate and 5 for the Y coordinate. Use the background
picture as a judge.

In SAVE/LOAD, obviously, you can choose to save or load your game data from
your memory card. You need to have one memory card in your memory card slot 1
to save your game. You can also choose to turn on AUTO SAVE from here.

Lastly, the EXIT kicks you back to the main menu.
------------------------------------------------------------------------------
 -----------
| ATTACKING |
 -----------
------------------------------------------------------------------------------


When you encounter a fiend, your only possible options are to run away, or
you have to attack it. To attack a monster, first you will require a weapon
equipped(loaded with ammunition if you are using a gun). Press and hold R1
button to aim, then press the action button to attack. Some characters can
also attack using their special movement. When aiming with the R1 button, you
can choose the attacking level. Hold up on the D-pad and the R1 button to aim
up, hold down on the D-pad and the R1 button to aim down. Similarly, you can
shift left or right using the D-pad when aiming. When no weapon is equipped,
your character will shove using the shoulder instead. Shoving allow more space
for your character to escape. Shoving from behind open up more spaces. You can
also switch the target while aiming. To do so, press L1 while holding R1. The
L1 button can also act as a 'refresh' button when there is only one enemy in
the room, useful for aiming fast-moving monster.

To reload a weapon, simply combine the ammunition and the weapon in the
Inventory Screen, or tap the L1 button.

Do take note that if there is no sufficient space, any pole-type melee weapons
(for example, Iron Pipe) will 'bounced' by the wall, and the attack will not
be made.


------------------------------------------------------------------------------
 ---------
| SHOVING |
 ---------
------------------------------------------------------------------------------


Some objects can be shove along the ground. The purpose of shoving objects are
to build a route so you can advance the game, or build barricade. To shove,
stand beside an object, and hold the D-pad against the direction of the
object.

Note that only some items can be push. Similarly, you can stop the zombies
from entering a room by shoving against the door.

Note that the shoving will be terminated should there be any obstacles (be it
an enemy, other character or an item) in the way.

------------------------------------------------------------------------------
 ----------
| CLIMBING |
 ----------
------------------------------------------------------------------------------


To climb, simply press the action button next to the thing you want to climb.
You can use the climbing function to climb ladder, ledges and object. Note
that you can only climb onto certain items and ladders.


------------------------------------------------------------------------------
 --------------------------------
| BACKGROUND INTERACTIVE OBJECTS |
 --------------------------------
------------------------------------------------------------------------------


Some items can be used to aid in battle. If you suspect that something can be
fire at to create a big impact onto the monster, try firing at it. You are
recommended to use a gun and fire from far away due to the impact.


------------------------------------------------------------------------------
 ---------------
| USING AN ITEM |
 ---------------
------------------------------------------------------------------------------


In this game, items like supplies and key items will aid you in escaping the
zombie-infested city. They may come in the forms of weapons, healing items,
keys that unlock doors or items that remove any obstacles. Most of them will
'shine' so you will be able to detect their location easier. To know what item
it is, simply walk up to it, and press the action button. Then, you will be
able to choose whether you want to pick it up, or not. If your inventory is
full, you have to put down another item first, or you cannot pick up that
item.

You can use an item by standing your character in the right place and facing
the right direction. Then, go to the Inventory Screen and select the key item
you want to use. Select "USE" and the character will use the item. If the item
can't be used, then your character will not be able to use it when you choose
to use it in the Inventory Screen. Most of the time, you can see whether you
can use an item simply by checking the area. Similarly, highlighting the item
in the inventory slot gives a short description on the item, giving out clues
and information on when and where you can use it.


------------------------------------------------------------------------------
 -----------------
| COMBINING ITEMS |
 -----------------
------------------------------------------------------------------------------


Some items have no usefulness or low effectiveness when alone. Sometime you
can combine two or more items together to create something more effective or
useable. To combine items together, go to the Inventory Screen. Highlight one
of the item, and press the button to choose it. Choose "COMBINE" and select
the second item. If they can be merged, they will be fitted together. Most of
the time, you will need to combine weapons and its respective ammunition to
reload weapon, combine herbs or create new items. Most of the item, you can
free up a slot by combining item.

Certain characters can store or create new items by combining items with their
respective 'special containers'. Also, some items can only be combined by some
specific certain characters.


------------------------------------------------------------------------------
 ---------------
| EQUIP AN ITEM |
 ---------------
------------------------------------------------------------------------------


Some items, mostly weapons, can be equipped. To equip an item, simply go to
the inventory screen and press the action button to call up the sub menu. Then
choose the option "EQUIP" and your character will equip the item. Exit through
to the main game, and then you can aim the equipped item by holding R1 or R2
button, and the action button to use them.


------------------------------------------------------------------------------
 ----------
| SWIMMING |
 ----------
------------------------------------------------------------------------------


In this game, it is possible to swim in the water. When swimming, pressing R1
or R2 allows your character to dive into the water before floating up again.
This allows you to escape the attack from the Hunter and the Shark.


------------------------------------------------------------------------------
 -----------------
| READING THE MAP |
 -----------------
------------------------------------------------------------------------------


There is a need for reading a map if you are navigating around, so you will
not get lost in the area, or to verify if you are heading in the right way. To
view the map, press the "MAP" button(depend on your configuration) and a
semi-transparent map will show up.

To change the level of the map(eg if you are in 2F and you want the map of 3F)
simply tap R1 or L1. You will need to obtain the various maps through out the
game if you want to know the name of the rooms without going through them.

The various rooms are connected by doors, represented by a small bar.
The blue bar represent doors that you can use.
The red bar represent locked door, or door that you can't use.
The yellow bar represent door that you have no idea whether you can use it, or
not, at the moment.

You can also find out what items in the room, that is, provided you have go to
check that item(except Jim, who can know what items is in the room as soon as
he step foot in and checking the map). For example, if you take an item and
put down a Green Herb in exchange, the map will indicate that you have dropped
a Green Herb in that room. Different legends represent different type of items
and may also show your partners(when they are in critical vitality). Here are
the legends and their representatives:

Red Arrow     : Current position and direction of your character.
Yellow Circle : Current position of your teammate in danger status
X Red Cross   : Current position of your dead teammate
R             : Recovery Items
W             : Weapons
A             : Ammo
O             : Others
?             : Unknown item(this shown up when you haven't check the item as
Jim only)

The different coloured area also represent something.
- The Red area are the area where your character is currently in.
- The Transparent area are the unexplored area
- The Green area are the areas you had explored

Please take note that the game runs in free time while you are reading the map.


------------------------------------------------------------------------------
 ------------------
| INVENTORY SCREEN |
 ------------------
------------------------------------------------------------------------------


You can do many items from the inventory screen. Actions like reloading a
weapon, using an item, exchanging items are all done from here. When you press
the Start button, an Inventory Screen will appear, similar to the one below.

(1)-------------------
(2)                   |->  -----------------------            (4)
 |                        | ITEM | SPECIAL | FILE |  (3)       |
 V                         -----------------------    |        V
 -------------------------------------------------    |     -----------------
| MARK          | CINDY          | GEORGE         |   |    | ALYSSA          |
|---------------|----------------|----------------|   |    |-----------------|
| FINE          | DANGER         | FINE           |   V    | FINE            |
|---------------|----------------|----------------|--------|-----------------|
|       |       |       |        |       |        | EQUIP  | EQUIP  |        |
|       |       |       |        |       |        |--------|        |        |
|       |       |       |        |       |        | RELOAD |      15|        |
|---------------|----------------|----------------|--------|-----------------|
|       |       |       |        |       |        | COMBINE|        |        |
|       |       |       |        |       |        |--------|        |        |
|       |       |       |        |       |        | GIVE   |        |        |
|---------------|----------------|----------------|--------|--------|--------|
                                                                    |--------|
                                                 (9)--------------->|        |
                                                                    |        |
                                                                    |        |
                                                                    |--------|

            -------------------------------------------------------
    (7)-    | FINE                                           FINE |<---(5)
        |   -------------------------------------------------------
   ---  |      /                                               \   (6)   ---
  /   \ V     / HANDGUN                                         \   |   /   \
 /     \     |  AMMO  15                                         |   ->/     \
|       |  ->|                                                   |    |       |
 \     /   |  \                                                 /      \     /
  \___/   (8)  \                                               /        \___/
                -----------------------------------------------

(1)Use this to switch between the item slots, SP Items listing and the FILES
List. Press R1 or L1 to switch. When "SPECIAL" is highlighted, you can view
the description of the SP Item(s) you have picked up. When "FILE" is
highlighted you can choose to view the FILES here.
(2)This shows the item slots of your teammates. Goes to highlight their items
and press the Action button to request an item. You can also view their status
by here.
(3)This shows the available actions you can take after you choose the item.
(4)This shows the item slots of your character, the items you equipped and the
amount of ammunition in the weapon.
(5)This shows the status of your character.
(6)This shows the virus gauge of your character. It is also available at all
time
(7)This shows the highlighted item
(8)This shows the description of the highlighted items. You can also view the
amount of ammunition in the weapon here or by (4).
(9)This is the special Items of your characters(Kevin's .45 Auto Handgun,
Cindy Herb Case etc). Highlight (9) and choose it to use the special item.


------------------------------------------------------------------------------
 -----------------------
| KNOWING THE BEHAVIOUR |
 -----------------------
------------------------------------------------------------------------------


Learn the weakness and strength of the monsters, and their behaviour. Don't
be shy if you die once or two during the process. Most of the returning
monsters have been given a new range of attack moves. For example, the zombie
now have the 'swipe' attack similar to the Crimson Head of the Gamecube
Resident Evil, making things more unpredictable. Its hard to sneak pass a
zombie, but its easy to dodge them. Even the Hunters now can perform its
trademark decapitation attack from close up!


------------------------------------------------------------------------------
 -----------------
| RUN ALL THE WAY |
 -----------------
------------------------------------------------------------------------------


There's really no reason to slow down and walk. Hold down the run button
through out the game to speed things up.


------------------------------------------------------------------------------
 ------------
| READ FILES |
 ------------
------------------------------------------------------------------------------


Clues for the puzzles can often be found in the FILES. If you are stuck, read
them from your inventory menu. Some FILES will occupy an item slot in your
inventory. FILES can also contain back stories which will solve the plot holes
for the past games.

Also, do note that when you examine a file, you will be asked whether you want
to read it now or not. No matter what you choose, the file content is recorded
into your inventory, so you can skip reading it for now, especially if the
situation is dangerous, and read later when you are safe somewhere.


------------------------------------------------------------------------------
 ----------
| CRAWLING |
 ----------
------------------------------------------------------------------------------


Sometime, doors aren't the only way to move from rooms to room. When you think
you can crawl through something(vent hole for example), walk up to it, and
press the Action button.

When you are in near-death status, your character will start to crawl on the
ground too, as the virus gauge is rapidly increasing. At this case, you can
do almost nothing except the following:

1)Wait for death
2)Wait for a teammate to help you up(call for help!)
3)Use a herb to restore your vitality and stand up


------------------------------------------------------------------------------
 -------------------
| CHECK THE SPARKLE |
 -------------------
------------------------------------------------------------------------------


Anything that sparkle are items you can pick up. Go check to see what is that
item. Most of the times, the items should aid you in a form or another, be it
a key item, ammunition, a weapon or even a healing item.


------------------------------------------------------------------------------
 -------------
| EXPLORATION |
 -------------
------------------------------------------------------------------------------


Exploration plays a big part in all Biohazard/Resident Evil games. Biohazard
Outbreak/Resident Evil Outbreak is no exception. As you explore, examine
the surrounding like the walls, shelves, paintings, doors, furniture for
clues or even pick up hidden items. To examine and explore the surrounding,
simply tap the action button while standing against them.


------------------------------------------------------------------------------
 ----------
| 180 TURN |
 ----------
------------------------------------------------------------------------------


The 180 turn is a very useful technique in the game. It makes your character
spin to the back, and is very effective when enemies are getting too close for
comfort, or in speed game. To make a 180 turn, tap Down on the D-Pad and the
"Cancel" button.


------------------------------------------------------------------------------
 -------------------------
| AMMUNITION CONSERVATION |
 -------------------------
------------------------------------------------------------------------------


There is a limit amount of ammo in the game, so you have to be careful not to
waste them. Fire only when necessary, and try to use melee weapon against
weaker monsters like zombies. When zombies are on the ground, stomp them using
the foot instead of weapon to further save ammo. As Kevin or Alyssa, make use
of the precise aiming to give bigger damage which in turns, lesser bullets to
kill them. Shove instead of using weapons when you want to break down doors.

This is pretty much the golden rule for most Resident Evil game. Remember, it
is a survival horror game.


------------------------------------------------------------------------------
 ------------------
| NO DECAPITATION! |
 ------------------
------------------------------------------------------------------------------


Remember, the decapitation trick from the shotgun is no more, so you should
not risk waiting for zombies to be close up in order to use this gun.

------------------------------------------------------------------------------
 -------------------------
| STRUGGLING OFF AN ENEMY |
 -------------------------
------------------------------------------------------------------------------


If a monster is pestering/chewing on your character, quickly tap any buttons
and mash the D-Pad to struggle and push off the monsters. This way, you will
minimise the damage and shake off the monster faster.


------------------------------------------------------------------------------
 ------------------
| HERB COMBINATION |
 ------------------
------------------------------------------------------------------------------


You can combine herbs to increase their potential. Here is a chart on how the
herbs can be combined and their effect.

      +----------------------------------------------------------------+
      | ITEM            | COMBINATION | VITALITY HEAL | CURE POISON    |
      +----------------------------------------------------------------+
      | GREEN HERB      | N/A         | 25%           | NO             |
      +----------------------------------------------------------------+
      | BLUE HERB       | N/A         | 0%            | YES            |
      +----------------------------------------------------------------+
      | RED HERB        | N/A         | N/A           | N/A            |
      +----------------------------------------------------------------+
      | (MIXED)         | GREEN HERB  | 50%           | NO             |
      |                 | GREEN HERB  |               |                |
      +----------------------------------------------------------------+
      | (MIXED)         | GREEN HERB  | 100%          | NO             |
      |                 | GREEN HERB  |               |                |
      |                 | GREEN HERB  |               |                |
      +----------------------------------------------------------------+
      | (MIXED)         | GREEN HERB  | 100%          | NO             |
      |                 | RED   HERB  |               |                |
      +----------------------------------------------------------------+
      | (MIXED)         | GREEN HERB  | 25%           | YES            |
      |                 | BLUE  HERB  |               |                |
      +----------------------------------------------------------------+
      | (MIXED)         | GREEN HERB  | 50%           | YES            |
      |                 | GREEN HERB  |               |                |
      |                 | BLUE  HERB  |               |                |
      +----------------------------------------------------------------+
      | (MIXED)         | GREEN HERB  | 100%          | YES            |
      |                 | RED   HERB  |               |                |
      |                 | BLUE  HERB  |               |                |
      +----------------------------------------------------------------+
      | (MIXED)         | RED   HERB  | 0%            | YES            |
      |                 | BLUE  HERB  |               |                |
      +----------------------------------------------------------------+
      | FIRST AID SPRAY | N/A         | 100%          | NO             |
      +----------------------------------------------------------------+

------------------------------------------------------------------------------
 -----------------
| SAVING THE GAME |
 -----------------
------------------------------------------------------------------------------


To save a game, simply walk up to a Typewriter and save your game. Unlike past
games, Ink Ribbon is no longer required. After you save your progress, you
will be brought back to the title screen.

From here, you can choose either to continue or abandon the save. When you
load up the save progress, it is deleted immediately, so you can't load the
same progress twice, nor duplicate the save.

However, in online network mode, you can save your progress in a game, and
then continue at next time, either with or without the same teammates.


------------------------------------------------------------------------------
 --------
| STATUS |
 --------
------------------------------------------------------------------------------


There are several status that will affect your character. Here are all the
status in the game. You can view the status by the Inventory Screen.

       +--------------------------------------------------------------+
       | STATUS   | COLOUR | VITALITY   | RECOMMENDED     | SPEED     |
       |          |        | PERCENTAGE | ACTION          |           |
       +--------------------------------------------------------------+
       | FINE     | GREEN  | 100%       | N/A             | 100%      |
       +--------------------------------------------------------------+
       | CAUTIOUS | YELLOW | 75%        | GREEN HERB      |  90%      |
       +--------------------------------------------------------------+
       | CAUTIOUS | ORANGE | 30%        | GREEN HERB X 2  |  90%      |
       +--------------------------------------------------------------+
       | DANGER   | RED    | 14%        | FIRST AID SPRAY |  50%      |
       |          |        |            | RED+GREEN HERB  |           |
       |          |        |            | GREEN HERB X 3  |           |
       +--------------------------------------------------------------+
       | POISON   | PINK   | (Drop 0.5% | BLUE HERB       |  90%      |
       |          |        | per sec)   |                 |           |
       +--------------------------------------------------------------+
       | BLEEDING | RED    | N/A        | HEMOSTAT        |  50%      |
       +--------------------------------------------------------------+


Similarly, your character's posture in the game can give an indication of your
status. When standing upright, he/she is in perfect(FINE) condition. When
slightly bend, he/she is in CAUTIOUS status. When crawling, he/she is in
DANGER status and require someone to pull him/her up as the virus gauge is
increasing rapidly. When limping, he/she is in DANGER status. When limping and
spot of blood trail appear on the ground, he/she is in BLEEDING status. You
can't tell the POISON status from the posture.


------------------------------------------------------------------------------
 -------------------------
| YOU LOVE YOUR TEAMMATES |
 -------------------------
------------------------------------------------------------------------------


And I love them too. Granted, they might do idiotic things sometime
(especially in offline mode), but they can be handy at time. In offline mode
just take away the powerful weapons to prevent them from wasting them. They
can pretty much take care of themselves if they are equipped with a melee
weapon or a handgun. Plus, in easier mode, they might have things that you
need when you re-encounter again later in the game! They are very helpful when
helping you up while you are crawling, not to mention in boss battle.


------------------------------------------------------------------------------
 --------------------------
| USING APPROPRIATE WEAPON |
 --------------------------
------------------------------------------------------------------------------


It is common sense to use the appropriate weapon. Weaker weapons are to be
spend onto the weaker foes.(eg Handgun and melee weapon to zombies). Shotgun
and the like are to be spend on stronger foes(eg boss monster, Licker). Also,
slower weapons are suitable for slow and powerful monsters, while fast weapons
are to be spend onto weaker but faster monsters.


------------------------------------------------------------------------------
 --------------
| ITEM TRADING |
 --------------
------------------------------------------------------------------------------


With just 4 inventory slots on most characters, the need for item trading is
necessary. To exchange item, open up your inventory screen, and select the
item that you need from your teammate. If your partner is willing to part with
the item, he or she will reach out his hand with the item. Now all you have to
do is to walk up to him/her, and press the action button to obtain the item.
Similarly, your teammate might also request item from you. Do note that you
and your ally can choose not to give up the item. Also, you can only exchange
item with those who are in the same room as you.

Item trading plays a part in teamwork element. Knowing which items to give and
take will enhance your chance of surviving this nightmare.


------------------------------------------------------------------------------
 --------------------------
| VIRUS GAUGE(ZOMBIE MODE) |
 --------------------------
------------------------------------------------------------------------------


As you know, you can turn into a zombie in this game. However, this feature
is only in the online mode. Once you gets bitten by a zombie, the 'virus
gauge' meter will be appear in the lower right corner of the screen along
with the percentage meter. As time goes by, the percentage meter will slowly
increase, as the virus cell will slowly increase as well to fill up the gauge.
Once the percentage meter reaches 100%, you will die and become a zombie(at
this point, the virus cell will totally fill up the gauge).

Taking Anti-Virus (Which can be found throughout the games, or created by
George) can pause the virus gauge, but for a while. Thus, use up a virus gauge
as soon as you found one, or be a good guy and give them to Jim (as his virus
gauge will increase very fast when he perform his special move).

However, do take note that there is absolutely no way to cure the virus at all
in the first 4 scenarios, meaning once you contacted the virus, you have to
rush to the end of the game as fast as possible.

Another note is that the percentage meter can take a good increasement if
you receive another attack. The gauge is hidden after few seconds of display,
and reappear again when you got bitten. It is constantly running all the time
as soon as you got bitten. You can view the status by the inventory screen.

Once you turn into a zombie, the only thing that you can do now is to take
revenge on your teammate! As a zombie, you can pursue your teammate down.
You can't open the door as you was a human, but you can knock them down.
There is also the action button, which allows you to hug your teammate to bite
him or her. Unfortunately, you can only play as a zombie for a couple of
minutes, after which you will dies out. As a zombie, you can even use the Ad
Lib button to make your character make some zombie noises!


------------------------------------------------------------------------------
 ----------
| TEAMWORK |
 ----------
------------------------------------------------------------------------------


Teamwork is the key to completing the game successfully. There are many ways
you can lend a helping hand to your teammate. For example, you can lend a
hand to help the people up the ledge(so they can climb up the ledge faster).
Alternatively, you can lend a shoulder to the wounded. Run up to them, and
press the action button. The third example is that you can pull your
teammate up if they are hanging on the edge of a platform or a building.


------------------------------------------------------------------------------
 -------------------
| DODGING TECHNIQUE |
 -------------------
------------------------------------------------------------------------------


There isn't much skill involve in dodging monsters. For zombies, lure them
to a side of a wall, then run pass them. Simple. Or you can use the dodging
skills of the character(eg Cindy's bending down). For advance technique,
scroll down to the "ADVANCE TIPS" section.


------------------------------------------------------------------------------
 -------------------------
| LEECH MAN IS INVINCIBLE |
 -------------------------
------------------------------------------------------------------------------


Don't spend time and ammunition attacking him. Dodge him whenever possible.
Use up a Blood Pack or run. However when shove comes to push you can use
your guns to knock him back.


------------------------------------------------------------------------------
 ----------------------
| DISTRIBUTE THE ITEMS |
 ----------------------
------------------------------------------------------------------------------


Nothing is more screwed if you are overloaded with healing items and no space
for weapon. Everyone should have at least one healing item AND weapon.


------------------------------------------------------------------------------
 --------------
| DIFFICULTIES |
 --------------
------------------------------------------------------------------------------


There are 4 types of difficulties, 2 of them needs to be unlock. Initially,
you can choose the EASY or NORMAL mode. After clearing the whole game, you
gets to unlock the HARD mode. Play through the last scenario and you gets to
unlock the VERY HARD mode. HARD mode is pretty simple if you know the route
and the ways, but VERY HARD mode is extremely insane. Besides the obvious,
some monsters that didn't appear in a location in EASY or NORMAL might appear
in HARD/VERY HARD, not to mention that some key items have been relocated as
well.


------------------------------------------------------------------------------
 ------------------------
| WHERE ARE YOU LOOKING? |
 ------------------------
------------------------------------------------------------------------------


If your character tilt his/her head to look to the side rather than the front,
that means he/her is looking at a monster off camera. Use this technique to
see where the monster might be.


------------------------------------------------------------------------------
 ---------------
| DEATH METHODS |
 ---------------
------------------------------------------------------------------------------


This time round, you won't die just by physical attack! Here are the known
methods that will gives you a Game Over.
1)Virus Gauge
2)By throwing off while hanging onto the edge of a narrow ledges
3)Decapitation from Hunter
4)Swallow by Neptune Shark or Hunter Gamma
5)Killed by Thanatos
6)Dragged out by window zombie


------------------------------------------------------------------------------
 ---------------------
| SUSTAINING A DAMAGE |
 ---------------------
------------------------------------------------------------------------------


The monsters in the game will not be the only way that you will sustain a
damage from, surprisingly. There are some other ways that you might get hurt,
so be very careful. Beware of any possibilities where an explosion will occur.
Stay a couple of feet away when triggering an explosion on any item to kill
a monster. Similarly, do not get too close to fire. Avoid any areas that seens
potentially dangerous and you will be fine.


------------------------------------------------------------------------------
##############################################################################
==============================================================================


                                 9)GAME MODES


==============================================================================
##############################################################################
------------------------------------------------------------------------------
 ---------
| OFFLINE |
 ---------
------------------------------------------------------------------------------


Scenario Mode
- Your basic game. Choose from 5 scenarios. In the initial run, you have to
unlock the next stage by beating the first, and only "Easy" and "Normal" are
available. "Hard" and "Very Hard" are 2 other secret difficulties you can
unlock in the game.

Free Mode
- Or rather, Infinite Ammo Free Mode. Same as Scenario mode but all the guns
will have unlimited supply of bullets when you first pick them up!

Survival Rule Mode
- This mode is used to fix the online bug for the NTSC/J version. In this
mode, it is exactly the same as Scenario mode, but with friendly fire. Now
you will be able to attack your teammates the same way you attack a monster.
You can choose to turn it off. For now, it is only available online for the
NTSC/J version (Japanese verson, titled "Biohazard Outbreak"). It is NOT
available in the US version of the game (Resident Evil Outbreak).

For more information concerning the bug, get to Section "Secret Matter".


------------------------------------------------------------------------------
##############################################################################
==============================================================================


                                 10)WEAPONS


==============================================================================
##############################################################################
------------------------------------------------------------------------------


As you know, there are a lot of weapons in the game. Here are the basic
info about them.


------------------------------------------------------------------------------
 -----------------
| SPECIAL WEAPONS |
 -----------------
------------------------------------------------------------------------------



[These weapons are the initial starting weapons of some of the characters.
They are exclusive to the respective characters.]


   ------------------------------------------------------------------------
   | FOLDING KNIFE                                                        |
   ------------------------------------------------------------------------
   | User: David                                                          |
   | Weapon Type: Close Range Melee                                       |
   | Ammunition Type: None                                                |
   ------------------------------------------------------------------------
   | The Folding Knife is one of David's accessories in his handy kit.    |
   | With that, it eliminate the need for David to find another Knife.    |
   | Though it have shorter attacking range among the rest of the weapons |
   | it is still able to bring down the monsters like an ordinary Knife   |
   | will do. It is possible for David to 3-hit continuous attack using   |
   | this Knife. Only use it when no other weapons are available. Also,   |
   | do use with cautious when in narrow corridor or hallway. The weapon  |
   | will 'bounce' back if no enough space is available.                  |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | A small foldable knife.                                              |
   ------------------------------------------------------------------------

   ------------------------------------------------------------------------
   | MONKEY WRENCH                                                        |
   ------------------------------------------------------------------------
   | User: David                                                          |
   | Weapon Type: Toss Type Weapon                                        |
   | Ammunition Type: None                                                |
   ------------------------------------------------------------------------
   | The Lug Wrench is another accessories of David. David starts with a  |
   | certain amount of MONKEY WRENCH which he can toss at oncoming enemy. |
   | It is extremely weak, and it is used mainly to knock the enemy back  |
   | while you run away. It is only for self-defense purpose, and the     |
   | good point is that it have further range than the Pocket Knife.      |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | A monkey wrench of moderate size.                                    |
   ------------------------------------------------------------------------

   ------------------------------------------------------------------------
   | .45 AUTO HANDGUN                                                     |
   ------------------------------------------------------------------------
   | User: Kevin                                                          |
   | Weapon Type: Gun                                                     |
   | Ammunition Type: .45 Auto Bullets(7)                                 |
   ------------------------------------------------------------------------
   | .45 Auto Handgun is Kevin's favourite and initial weapon. .45 Auto   |
   | Gun, unlike Handgun, is extremely strong, able to kill a zombie with |
   | as few as 1 bullet. It can hold up to 7 bullets, and ammunition      |
   | refill can be found in the game. However, do take note that its ammo
   | are hard to come by, so you should save this gun for dangerous       |
   | situation. Couple it with the precise aiming of Kevin and it can     |
   | perform attack as powerful as the Magnum Revolver.                   |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | Kevin's favourite handgun. It uses 45 ACP rounds.                    |
   ------------------------------------------------------------------------

   ------------------------------------------------------------------------
   | HANDGUN FOR MARK                                                     |
   ------------------------------------------------------------------------
   | User: Mark                                                           |
   | Weapon Type: Gun                                                     |
   | Ammunition Type: 9mm Handgun Rounds(13)                              |
   ------------------------------------------------------------------------
   | Mark's custom Handgun works similar to all other Handgun that you    |
   | will find in the game. It holds up to 13 bullets, and ammunition can |
   | be found easily. It is useful against most monsters, but you will    |
   | need to think twice when battling stronger monsters.                 |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | Mark's favorite handgun. It uses 9mm parabellum rounds.              |
   ------------------------------------------------------------------------


------------------------------------------------------------------------------
 ----------------------
| CLOSE COMBAT WEAPONS |
 ----------------------
------------------------------------------------------------------------------


[Like the heading states, these weapons are only for use for extreme close
combat. They are only useful when you are defending yourself or when you have
no other more suitable weapons. Use them at your own risk.]


   ------------------------------------------------------------------------
   | BUTCHER KNIFE                                                        |
   ------------------------------------------------------------------------
   | You will be able to find this weapon very easily in the game. They   |
   | have shorter range, and they work well like the standard Survival    |
   | Knife from the previous Biohazard/Resident Evil games. It will take  |
   | skills if you attempt to kill a monster with it. Do use it to kill   |
   | zombie when they are lying flat on the ground, to save ammo and save |
   | time(it'll take a longer time if you stomp on them). One good point  |
   | about this weapon is that it will never break down. David can also   |
   | perform a 3-hit continuous slash with this weapon, and he can        |
   | combine it with the Wooden Pole to form the Spear.                   |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | A regular household kitchen knife.                                   |
   ------------------------------------------------------------------------

   ------------------------------------------------------------------------
   | FOLDING KNIFE                                                        |
   ------------------------------------------------------------------------
   | The Folding Knife looks like an ordinary Knife in the first look,    |
   | but don't underestimate it. It can bring down a zombie easily, but   |
   | it have shorter range than the BUTCHER KNIFE, making it risky if you |
   | use this weapon. It works similarly to David's Pocket Knife. David   |
   | can also perform a 3-hit continuous slash with this weapon.          |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | A small foldable knife.                                              |
   ------------------------------------------------------------------------

   ------------------------------------------------------------------------
   | SURVIVAL KNIFE                                                       |
   ------------------------------------------------------------------------
   | The Survival Knife is simply just another knife you gets to find in  |
   | the game. Its as weak as the other knifes, but if you are skillful   |
   | enough, you should be able to survive with this alone. It has a      |
   | longer range than the FOLDING KNIFE, and slightly stronger than the  |
   | BUTCHER KNIFE.                                                       |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | An army fighting knife.                                              |
   ------------------------------------------------------------------------


------------------------------------------------------------------------------
 ---------------
| MELEE WEAPONS |
 ---------------
------------------------------------------------------------------------------


[One of the selling point of the game is that there are a lot of melee weapons
you can use in this game. They are usually consist of everyday items, but they
can still be as dangerous as you want. The bad point is that they will slowly
degenerate as you use them, until to the point that they are so damaged, you
have no choice but to toss them at your enemy. If you toss the weapon, the
zombie will then falls down to the ground. Next, note that they have wide-
radius attacking range, so you can attack more than one monster if they are
are very close. Lastly, remember that you will need ample space to swing or
use them, so do not use them when in tight or narrow corridor or they will
bounce off.]


   ------------------------------------------------------------------------
   | IRON PIPE                                                            |
   ------------------------------------------------------------------------
   | Degenerate Stages: IRON PIPE -> CURVED IRON PIPE -> BENT IRON PIPE   |
   ------------------------------------------------------------------------
   | IRON PIPE is one of the most common melee weapons you will find in   |
   | the game. They are useful for bringing down zombie at medium range.  |
   | IRON PIPE is the strongest melee weapon, and when in perfect         |
   | condition, it can be combined with other items to form other         |
   | stronger weapons. It will start to bend after repeated use, and will |
   | be unusable when it is really dented. Mark can perform a big swing   |
   | attack if you aim long enough.                                       |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | A pipe made of iron.                                                 |
   ------------------------------------------------------------------------

   ------------------------------------------------------------------------
   | CURVED IRON PIPE                                                     |
   ------------------------------------------------------------------------
   | Degenerate Stages: CURVED IRON PIPE -> BENT IRON PIPE                |
   ------------------------------------------------------------------------
   | The second stage of the Iron Pipe gives lesser damage and range when |
   | compared with a straight Iron Pipe. At this point onward, you will   |
   | not be able to use it to combine with other items to form any weapon |
   | as David. As this weapon is near its end of useage, you will want to |
   | find another replacement. It works no different from the normal Iron |
   | Pipe though, not by much.                                            |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | A pipe made of iron. It's curved a little.                           |
   ------------------------------------------------------------------------

   ------------------------------------------------------------------------
   | SCRUB BRUSH                                                          |
   ------------------------------------------------------------------------
   | Degenerate Stages: SCRUB BRUSH -> WOODEN POLE -> STICK               |
   ------------------------------------------------------------------------
   | SCRUB BRUSH is another common melee weapon which you can find easily.|
   | However, they are a little slow and weak, due to its material. Still |
   | it is a dependable weapon when attacking monsters. it will also      |
   | degenerate after repeated use. First, its head will come off, then   |
   | it will be broken into half, before it will reduce into a small      |
   | stick which you can toss.                                            |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | A cleaning brush with a long pole.                                   |
   ------------------------------------------------------------------------

   ------------------------------------------------------------------------
   | WOODEN POLE                                                          |
   ------------------------------------------------------------------------
   | Degenerate Stages: WOODEN POLE -> STICK                              |
   ------------------------------------------------------------------------
   | The Wooden Pole have shorter range but is faster than a SCRUB BRUSH. |
   | It can give bigger damage as well, but it doesn't last long though.  |
   | The real use of this weapon is to combine it with the BUTCHER KNIFE  |
   | to form the Spear as David.                                          |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | A pole of appropriate length to swing.                               |
   ------------------------------------------------------------------------

   ------------------------------------------------------------------------
   | CRUTCH                                                               |
   ------------------------------------------------------------------------
   | Degenerate Stages: CRUTCH -> BROKEN CRUTCH                           |
   ------------------------------------------------------------------------
   | The Crutch can be found easily in the Hospital. It is almost         |
   | identical to the SCRUB BRUSH, but it is slightly faster and gives    |
   | more damage, making it a better alternative.                         |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | An ordinary wooden crutch.                                           |
   ------------------------------------------------------------------------


------------------------------------------------------------------------------
 ----------------------
| CONVENTIONAL WEAPONS |
 ----------------------
------------------------------------------------------------------------------


[These weapons are created by combining two or more items together.]


   ------------------------------------------------------------------------
   | SPEAR                                                                |
   ------------------------------------------------------------------------
   | Creator: David                                                       |
   | Combination: WOODEN POLE + BUTCHER KNIFE                             |
   ------------------------------------------------------------------------
   | By taping the BUTCHER KNIFE at the head of the WOODEN POLE as David, |
   | you will be able to create the "Spear". It is extremely powerful,    |
   | able to knock down or even kill a zombie with one stab. However, the |
   | bad point is that it is very slow as well, so it is not very useful  |
   | when combating fast or multiple monsters. Most of the time, you      |
   | should only use it to bring down a monster, then quickly run away.   |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | A handmade spear with a butcher knife attached at the end.           |
   ------------------------------------------------------------------------

   ------------------------------------------------------------------------
   | HAMMER                                                               |
   ------------------------------------------------------------------------
   | Creator: David                                                       |
   | Combination: CONCRETE PIECE + IRON PIPE                              |
   ------------------------------------------------------------------------
   | The Hammer is created by taping the concrete at the head of the Lead |
   | Pipe as David. With this weapon, you can kill stronger monsters like |
   | Licker easier. It have wider radius range, and hit hard, though it   |
   | is not as powerful as the Spear, and it is slightly slower as well.  |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | A handmade hammer with a concrete piece attached at the end.         |
   ------------------------------------------------------------------------

   ------------------------------------------------------------------------
   | STUN ROD                                                             |
   ------------------------------------------------------------------------
   | Creator: David                                                       |
   | Combination: BATTERY + IRON PIPE                                     |
   | Degenerate Stages: STUN ROD -> CURVED IRON PIPE                      |
   ------------------------------------------------------------------------
   | The Stun Rod is created by combining the Battery and the IRON PIPE   |
   | together as David. The IRON PIPE will be filled with electricity,    |
   | electrocuting those who dares to come close enough. This weapon is   |
   | pretty fast, and is powerful, and should be used frequently to save  |
   | ammunition for the guns.                                             |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | Its end is equipped with a device that emits high voltage.           |
   ------------------------------------------------------------------------


------------------------------------------------------------------------------
 -------------------
| TOSS TYPE WEAPONS |
 -------------------
------------------------------------------------------------------------------


[They can be tossed at monster, and when they are tossed...well, they are gone
just like that. You have to equip them before you can toss them.]

   ------------------------------------------------------------------------
   | CONCRETE PIECE                                                       |
   ------------------------------------------------------------------------
   | The CONCRETE can be found in the some locations in Hellfire. They    |
   | can be tossed at zombie, which then brings it lying to the ground.   |
   | However, the bigger use for this weapon is for combining with the    |
   | IRON PIPE for the Hammer.                                            |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | You can throw this to attack enemies.                                |
   ------------------------------------------------------------------------

   ------------------------------------------------------------------------
   | BROKEN CRUTCH                                                        |
   ------------------------------------------------------------------------
   | Once a CRUTCH has been reduced to whereby only its legs are intact,  |
   | you can toss it at your enemy like any other wooden sticks.          |
   | This is the second and the last stage of the CRUTCH, and is only     |
   | available in Below Freezing Point.                                   |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | The bottom part of the crutch.                                       |
   ------------------------------------------------------------------------

   ------------------------------------------------------------------------
   | YELLOW CHEMICAL BOTTLE                                               |
   ------------------------------------------------------------------------
   | Found only in The Hive, the Yellow Chemical Bottles can be tossed    |
   | at monster, burning it with the chemical. It is hard to find, and it |
   | is very hard to use due to the slow speed and the range, so it is    |
   | useful only when faced against strong and giant-size monster.        |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | It contains a yellow chemical.                                       |
   ------------------------------------------------------------------------

   ------------------------------------------------------------------------
   | GRAY CHEMICAL BOTTLE                                                 |
   ------------------------------------------------------------------------
   | This weapon works no different from the Yellow Chemical Bottle. It   |
   | is GRAY in colour, and it is only useful against strong and bigger   |
   | type of monster, similar to the Yellow Chemical Bottle.              |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | It contains a gray chemical.                                         |
   ------------------------------------------------------------------------

   ------------------------------------------------------------------------
   | STICK                                                                |
   ------------------------------------------------------------------------
   | As mentioned, Broken Stick is the last stage of the SCRUB BRUSH, but |
   | you can also find it as an individual item. This weapon is a joke,   |
   | because it is one of the weakest weapon that is available. Don't     |
   | waste your time picking it up.                                       |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | A short wooden pole.                                                 |
   ------------------------------------------------------------------------

   ------------------------------------------------------------------------
   | BENT IRON PIPE                                                       |
   ------------------------------------------------------------------------
   | The last stage of the IRON PIPE. In this state, you can only toss it |
   | at the monster, and if it is a zombie, he/she will be brought down   |
   | to the ground.                                                       |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | A pipe made of iron. It is completely bent.                          |
   ------------------------------------------------------------------------


------------------------------------------------------------------------------
 --------
| OTHERS |
 --------
------------------------------------------------------------------------------


[For weapons that doesn't deserve its own category at all, or have more than
1 category.]


   ------------------------------------------------------------------------
   | PESTICIDE SPRAY                                                      |
   ------------------------------------------------------------------------
   | Weapon Type: Spray Type Weapon                                       |
   ------------------------------------------------------------------------
   | PESTICIDE Spray can be spray at monsters. There is a maximum of      |
   | 9 sprays for this weapon, but it is not exceptionally useful for     |
   | bugs or insects extermination though. It can be combined with the    |
   | Lighter to form an even powerful weapon. PESTICIDE SPRAY is weak     |
   | when use on itself.                                                  |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | An aerosol spray. It contains pesticide.                             |
   ------------------------------------------------------------------------

   ------------------------------------------------------------------------
   | FLAME SPRAY                                                          |
   ------------------------------------------------------------------------
   | Weapon Type: Spray Type Weapon                                       |
   |              Conventional Weapon                                     |
   ------------------------------------------------------------------------
   | Creator: David                                                       |
   | Combination: Pesticide Spray + Lighter                               |
   ------------------------------------------------------------------------
   | This weapon works like a handy flamethrower, except that it have     |
   | shorter range. Created only by David, this weapon burns all fiends   |
   | that stands in its way. Though it is pretty powerful, it is not a    |
   | reliable weapon.                                                     |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | A handmade flame thrower.                                            |
   ------------------------------------------------------------------------

   ------------------------------------------------------------------------
   | MOLOTOV COCKTAIL                                                     |
   | Weapon Type: Toss Type Weapon                                        |
   |              Conventional Weapon                                     |
   ------------------------------------------------------------------------
   | Creator: Everyone                                                    |
   | Combination: Newspaper + Lighter + Alcohol Bottle                    |
   ------------------------------------------------------------------------
   | The Molotov Cocktail works like the one from Biohazard 0/Resident    |
   | Evil 0, but this time you have to create it by combining the three   |
   | above items. It is a little hard to use, but it is powerful and      |
   | useful. like the FLAME SPRAY, it burns whoever is standing           |
   | In front.                                                            |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | A weapon which scatters fire when it is thrown.                      |
   ------------------------------------------------------------------------

   ------------------------------------------------------------------------
   | NAIL GUN                                                             |
   | Weapon Type: Others                                                  |
   ------------------------------------------------------------------------
   | Hold up to 20 NAIL GUN bullets, it can be used either as a weapon    |
   | whereby you can fire it at on-coming monster, or you can use it to   |
   | build a barricade(and then waste up the bullets). Note that          |
   | there is no refill for this weapon, so when it hits "0", discard it. |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | A relatively powerful electric tool.                                 |
   ------------------------------------------------------------------------

   ------------------------------------------------------------------------
   | AMPOULE SHOOTER                                                      |
   ------------------------------------------------------------------------
   | Weapon Type: Others                                                  |
   ------------------------------------------------------------------------
   | Found only in the last area of the Decisions, Decisions, the AMPOULE |
   | SHOOTER can only be loaded with the Daylight. It only take 1 Daylight|
   | shot from this gun to kill a Thanatos-R.                             |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | A compressed gun which can fire special rounds.                      |
   ------------------------------------------------------------------------


------------------------------------------------------------------------------
 ------
| GUNS |
 ------
------------------------------------------------------------------------------


[A Biohazard/Resident Evil without guns? No way. Here are your usual standard
firearms that are scattered throughout the game.]


   ------------------------------------------------------------------------
   | HANDGUN                                                              |
   ------------------------------------------------------------------------
   | Ammunition Capacity: 15                                              |
   | Ammunition Type: 9MM HANDGUN ROUNDS                                  |
   ------------------------------------------------------------------------
   | Your standard zombie-hunting weapon. It can hold up to 15 bullets,   |
   | and is fairly useful against most monsters. Ammunition can be found  |
   | rather easily, but still, that doesn't mean you can waste it. Kevin  |
   | and Alyssa can pot shot with this weapon, and when equipped, a human |
   | character can use it to pump a lead into a zombie's mouth (if there  |
   | is bullet) when they attempt to push off a zombie.                   |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | The RPD's official handgun. It uses 9mm parabellum rounds.           |
   ------------------------------------------------------------------------

   ------------------------------------------------------------------------
   | HANDGUN SG                                                           |
   ------------------------------------------------------------------------
   | Ammunition Capacity: 13                                              |
   | Ammunition Type: 9MM HANDGUN ROUNDS                                  |
   ------------------------------------------------------------------------
   | Your standard zombie-hunting weapon. It can hold up to 13 bullets,   |
   | and is fairly useful against most monsters. Ammunition can be found  |
   | rather easily, but still, that doesn't mean you can waste it. You    |
   | can find this weapon in Below Freezing Point. Some characters like   |
   | Alyssa can pot shot with this weapon, and when equipped, a human     |
   | character can use it to pump a lead into a zombie's mouth (if there  |
   | is bullet) when they attempt to push off a zombie.                   |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | An easy-to-use, reliable handgun. It uses 9mm parabellum rounds.     |
   ------------------------------------------------------------------------

   ------------------------------------------------------------------------
   | BURST HANDGUN                                                        |
   ------------------------------------------------------------------------
   | Ammunition Capacity: 20                                              |
   | Ammunition Type: 9MM HANDGUN ROUNDS                                  |
   ------------------------------------------------------------------------
   | This weapon can fire 3 round auto-burst, making it a superior weapon |
   | than the standard handgun. It can hold up to 20 handgun ammo, and it |
   | is ideal against leech and giant leech. This weapon can only be      |
   | found in the NIGHT RECEPTION for "THE HIVE" scenario. However, it    |
   | inflict lesser damage than the Handgun and the Handgun SG            |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | A handgun that can rapidly fire up to 3 rounds.                      |
   ------------------------------------------------------------------------

   ------------------------------------------------------------------------
   | SUB MACHINEGUN                                                       |
   ------------------------------------------------------------------------
   | Ammunition Capacity: 30                                              |
   | Ammunition Type: 9MM HANDGUN ROUNDS                                  |
   ------------------------------------------------------------------------
   | You will find this rapid-fire weapon on the rooftop of the Raccoon   |
   | Hospital. It uses 9mm HANDGUN ROUNDS , and it have amazing speed.    |
   | The downside is that it uses up ammunition at a fast rate, but it is |
   | effective against stronger monster.                                  |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | An automatic handgun for special forces.                             |
   ------------------------------------------------------------------------

   ------------------------------------------------------------------------
   | SHOTGUN                                                              |
   ------------------------------------------------------------------------
   | Ammunition Capacity: 7                                               |
   | Ammunition Type: SHOTGUN SHELLS                                      |
   ------------------------------------------------------------------------
   | This 'weapon of mass destruction' works pretty similar to the one    |
   | from the past games. It covers a wide radius. However, due to the    |
   | addition of the new weapons, its is now no longer as effective as it |
   | was. Still a reliable weapon though. You cannot execute the          |
   | decapitation trick with this weapon any more. If you come across a   |
   | Broken Shotgun, especially in "Below Freezing Point" scenario, David |
   | can repair it to make it workable. Useful against Hunters.           |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | A gun which can scatter bullets over a large area.                   |
   ------------------------------------------------------------------------

   ------------------------------------------------------------------------
   | MAGNUM HANDGUN                                                       |
   ------------------------------------------------------------------------
   | Ammunition Capacity: 5                                               |
   | Ammunition Type: -                                                   |
   ------------------------------------------------------------------------
   | The powerful gun from the previous installments is back, and this    |
   | time, it is even harder to get. Like the Shotgun, it is not as       |
   | useful as before.                                                    |
   | Save it for boss fight when you obtain it in Below Freezin Point as  |
   | Yoko, but she can give it to her teammates.                          |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | A very huge handgun It uses 50 AE rounds.                            |
   ------------------------------------------------------------------------

   ------------------------------------------------------------------------
   | MAGNUM REVOLVER                                                      |
   ------------------------------------------------------------------------
   | Ammunition Capacity: 6                                               |
   | Ammunition Type: 44 MAGNUM ROUNDS                                    |
   ------------------------------------------------------------------------
   | The powerful gun from the previous installments is back, and this    |
   | time, it is even harder to get. Like the Shotgun, it is not as       |
   | useful as before. You can only obtain it late in Outbreak on the     |
   | window.                                                              |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | An M29-44 magnum. It uses 44 magnum rounds.                          |
   ------------------------------------------------------------------------

   ------------------------------------------------------------------------
   | GRENADE LAUNCHER                                                     |
   ------------------------------------------------------------------------
   | Ammunition Capacity: -                                               |
   | Ammunition Type: BURST ROUNDS                                        |
   |                  ACID ROUNDS                                         |
   ------------------------------------------------------------------------
   | The Grenade Launcher is a very powerful weapon. It can hold only two |
   | type of ammos this time, and it have infinite ammo capacity. Ammo    |
   | are hard to find, and though it is powerful, it is very slow. After  |
   | you fire a shot, it will take about 1 second for the character to    |
   | load the next bullet. It is advised for use against boss-type        |
   | monster or stronger monsters only.                                   |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | (G. LAUNCHER-ACID ROUNDS)                                            |
   | A weapon which fires grenade rounds.                                 |
   | (G. LAUNCHER-BURST ROUNDS)                                           |
   | A weapon which fires grenade rounds.                                 |
   ------------------------------------------------------------------------

   ------------------------------------------------------------------------
   | ASSAULT RIFLE                                                        |
   ------------------------------------------------------------------------
   | Ammunition Capacity: 30                                              |
   | Ammunition Type: ASSAULT RIFLE MAGAZINE                              |
   ------------------------------------------------------------------------
   | Assault Rifle is capable of spraying bullets at a high speed, and it |
   | works like the one from Resident Evil 3: Nemesis/Biohazard 3 Last    |
   | Escape. This weapon is effective against fast monster, and it uses   |
   | AR MAGAZINE, which usually comes with 30 bullets per clip. However,  |
   | the clip are not automatically discarded when you use up the bullets |
   | in the clip. Though fast, it is not useful against stronger monster  |
   | so you have to take note of that.                                    |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | A gun suited for rapid firing. It uses 5.56 caliber rounds.          |
   ------------------------------------------------------------------------

   ------------------------------------------------------------------------
   | ROCKET LAUNCHER                                                      |
   ------------------------------------------------------------------------
   | Ammunition Capacity: 1                                               |
   | Ammunition Type: ROCKET MISSILES                                     |
   ------------------------------------------------------------------------
   | Though the Rocket Launcher seems to be downgraded like the rest of   |
   | the weapons, this is still one of the most powerful weapon in the    |
   | game. There is only one Rocket Launcher in the game, and it is       |
   | located in the red box in the UNLOADING PASSAGE. You have to get     |
   | to the other side of the pit and trigger the scene where the         |
   | Thanatos-R appear first. The red box is on the left edge of the      |
   | scaffolding on the right side of the area, along the door where your |
   | character was heading too. A warning though. It is extremely slow,   |
   | due to the fact that your character will have to squat down to aim   |
   | before the missile is launched. The gun only hold 1 missile and no   |
   | ammo refill can be found.                                            |
   ------------------------------------------------------------------------
   | DESCRIPTION:                                                         |
   | A very powerful rocket launcher. It launches 84 mm rocket rounds.    |
   ------------------------------------------------------------------------


------------------------------------------------------------------------------
##############################################################################
==============================================================================


                           11)OUTBREAK WALKTHROUGH


==============================================================================
##############################################################################
------------------------------------------------------------------------------
------------------------------------------------------------------------------
 -------------------
| AREA DESCRIPTIONS |
 -------------------
------------------------------------------------------------------------------


J'S BAR / RACCOON CITY STREETS
A normal, peaceful night at J's Bar... That is until some "uninvited guests"
crashed the party looking for a little something to eat.

The only thing we could do was run for our lives...


------------------------------------------------------------------------------
 -----------------------
| SCENARIO INTRODUCTION |
 -----------------------
------------------------------------------------------------------------------


This is your basic scenario, and it is very straightforward, linear and pretty
easy. More of a 'practice' scenario, you should practice your stuffs in this
scenario a little. There is nothing much you should take note of, except that
in harder difficulties against the Scissor Worms, do remember that they can
inflict the poison status, so refrain from attacking them. A lot of team base
actions can be taken here.


------------------------------------------------------------------------------
 -----------------
| AIPC ADDRESSING |
 -----------------
------------------------------------------------------------------------------


In offline mode, you will have up to 2 AIPCs as your teammates. The AIPCs are
fixed for every characters in each scenario.

Here are the chart showing the partners you will have for every scenarios, and
the button combination to press to call their name.

=========================================================================
| CHARACTER       | PARTNER 1       | PARTNER 2       | PARTNER 3       |
+-----------------+-----------------+-----------------+-----------------+
| Kevin Ryman     | Mark Wilkins    | Cindy Lennox    | (None)          |
| Mark Wilkins    | Kevin Ryman     | Cindy Lennox    | (None)          |
| Jim Chapman     | Kevin Ryman     | Mark Wilkins    | (None)          |
| George Hamilton | Cindy Lennox    | Mark Wilkins    | (None)          |
| David King      | Mark Wilkins    | Kevin Ryman     | (None)          |
| Alyssa Ashcroft | Mark Wilkins    | Kevin Ryman     | (None)          |
| Yoko Suzuki     | Kevin Ryman     | Mark Wilkins    | (None)          |
| Cindy Lennox    | Mark Wilkins    | Kevin Ryman     | (None)          |
+-----------------+-----------------+-----------------+-----------------+

Button Combination:
PARTNER 1 = L2 + <-
PARTNER 2 = L2 + ^
PARTNER 3 = L2 + -> (Network mode)

------------------------------------------------------------------------------
 ---------------------
| SAVE ROOM LOCATIONS |
 ---------------------
------------------------------------------------------------------------------


- WINE ROOM
On the right side of the door.

- BEHIND THE RESIDENTIAL AREA
In the corner of the internal area of the transport vehicle


------------------------------------------------------------------------------
 ----------------------
| SCENARIO WALKTHROUGH |
 ----------------------
------------------------------------------------------------------------------


------------------------------------------------------------------------------
| 1F J'S BAR -> STAIRCASE BETWEEN 1F AND 2F                                  |
------------------------------------------------------------------------------


(For Yoko, she will be starting in the WOMEN'S BATHROOM instead. Also, for
more detail items information for this and the other 4 scenarios, please refer
to section 19: ROOMS INFORMATION)

At the start of the game, your main objective is to get to the 2nd floor as
soon as possible using the door at the corner(which is lock).

but you can do several things first. There are several items alone in this
J's Bar. Search the bar table for a weapon, and the interial for more items.
You might be able to find a weapon at the back of the kitchen, and a healing
item beyond the hallway past the 2 bathrooms. The key item you need is the
STAFF ROOM KEY, obtained either on the bar table in EASY/NORMAL, or on the
waiter's body in HARD/VERY HARD(after the zombies invaded the room). There are
2 optional doors, which are located by the side. To head up to the second
floor, you have to use the door at the corner near the kitchen. To open it, a
STAFF ROOM KEY is required. However, Alyssa can also use her lockpick to
unlock it(it is a safer method for HARD/VERY HARD). Alternative, you can use
weapon to knock down this door too. Lastly, there is a file called the
"PLAYING MANUAL 1", glimmering in front of the door and the MEN'S BATHROOM
door.

Here are the recommended lockpick for Alyssa to unlock the door.

+------+--------+------+-----------+
| EASY | NORMAL | HARD | VERY HARD |
+------+--------+------+-----------+
| I    | I      | P    | S         |
+------+--------+------+-----------+

On the SP Items side, Kevin can find a S.T.A.R.S Guide near the Handgun (or
Butcher Knife in Hard/Very Hard) on the bar. Cindy can find the Will's Receipt
on the body of Will after the zombies have invaded the room. Both of the above
Special items mentioned are in normal or easy mode. Consult the SP Items
section for more information.

The Golden umbrella can be found on the right side of the dead waiter in easy
and normal mode too, as well as the Bean Soup Receipt on the back kitchen near
the BUTCHER KNIFE. A credit slip can be found on the bar table near the slot
machine edge (search from inside), in Easy/Normal mode too. On the same spot,
you can find a Black List Memo too in Hard/Very hard mode.

Head up to the second floor after you are done exploring the 2 optional rooms.
If you want, you can carry Bob along too. If you are Mark, you can trigger a
scene, which will count towards the scenario event list. Carry Bob to the
corner near the door (which requires the STAFF ROOM KEY), and wait for the
zombies to invade this area. The cinematic scene will show the zombies attack
the injured waiter, and immediately followed is an additional scene, where
the injured waiter (Will) will reanimate as a zombie. If you trigger this
event, Will will start out as one of the zombies whom you have to deal with
here.


------------------------------------------------------------------------------
| (OPTIONAL ROOMS)                                                           |
------------------------------------------------------------------------------
| ==============                                                             |
| MEN'S BATHROOM                                                             |
| ==============                                                             |
| In the men's Bathroom, you can find a GREEN HERB by the counter, and a     |
| HANDGUN by the bin. VERY HARD player will find no GREEN HERB here.         |
|                                                                            |
| ================                                                           |
| WOMEN'S BATHROOM                                                           |
| ================                                                           |
| In the Women's Bathroom, you can find a pair of zombies hand at the        |
| opposite side. There is a SCRUB BRUSH by the first cubicle.                |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
| STAIRCASE BETWEEN 1F AND 2F  -> 2F STAFF ROOM                              |
------------------------------------------------------------------------------


There is a PLAYING MANUAL 2 at the bottom of the stairs. A zombie will appear
from the window if you get too near it. There is a GREEN HERB under the
zombie hands of the window.


------------------------------------------------------------------------------
| 2F STAFF ROOM -> 2F LIQUOR ROOM                                            |
------------------------------------------------------------------------------


The corpse by the corner will turn into a zombie soon. The first door you see
is the BREAK ROOM, which is optional. Get into the doorway to see two doors,
but do remember the HANDGUN ROUNDS near the sleeping zombie for EASY mode.

The right is your destination while the left is the LOCKER ROOM. The door in
the middle is the DRAWING ROOM while the one at the end is the OWNER'S ROOM.

Before you go to any doors, take the RACCOON TODAY from the table. In
EASY/NORMAL mode, there is a KEY WITH BLUE TAG under the RACCOON TODAY item,
which is use to unlock the door on the right. You have to take the RACCOON
TODAY before taking the KEY WITH BLUE TAG. Unless you are intending to create
MOLOTOV COCKTAIL, then you should replace the KEY WITH BLUE TAG with the
RACCOON TODAY. If you are in EASY mode, look around for a pack of HANDGUN
BULLETS.

The KEY WITH BLUE TAG can be found in the OWNER'S ROOM in the back of the room
in HARD/VERY HARD.

A NAIL GUN on the opposite table which can be use to build a barricade by the
wooden planks. To build the barricade, simply position your character in front
of the wooden planks, then select "USE" while highlighting the NAIL GUN and a
cinematic scene will be trigger. After you use the KEY WITH BLUE TAG on the
door opposite of the locker room door, you can proceed up to the LIQUOR ROOM.

Alyssa can also unlock the door using her lockpick, but it is best reserve to
use only when in HARD/VERY HARD mode.

Here are the recommended lockpick for Alyssa to unlock the door.

+------+--------+------+-----------+
| EASY | NORMAL | HARD | VERY HARD |
+------+--------+------+-----------+
| P    | P      | P    | S         |
+------+--------+------+-----------+


------------------------------------------------------------------------------
| (OPTIONAL ROOMS)                                                           |
------------------------------------------------------------------------------
| ==========                                                                 |
| BREAK ROOM                                                                 |
| ==========                                                                 |
| A MAP by the bin, HANDGUN ROUNDS  on the far end of the table and a        |
| HANDGUN MAGAZINE under the bed are up for grabs on all difficulties except |
| VERY HARD mode. A zombie might invade this room in NORMAL/HARD/VERY HARD.  |
| Lastly, an IRON PIPE can be found under the bed, but VERY HARD mode player |
| can find the STORAGE ROOM KEY here instead. Mark cannot get under the bed. |
|                                                                            |
| ============                                                               |
| DRAWING ROOM                                                               |
| ============                                                               |
| A crow will invade this room if you get too close to the window in all     |
| difficulties except EASY. A zombie will be static in this room initially   |
| too in HARD and VERY HARD mode. Additional zombie might and can invade     |
| this area too, provided they have invaded the first floor already.         |
| A LIGHTER on the table have several functions. It is one of the parts      |
| needed to create the FIRE SPRAY (David only), or you can combine it with   |
| the NEWSPAPER + BOTTLE for the MOLOTOV COCKTAIL. The LIGHTER is required   |
| to progress the game, but if you use it to create the FIRE SPRAY, then you |
| will need to find a second LIGHTER later in the game. There is a pack of   |
|  .45 BULLETS on the chair for Kevin in all difficulties except VERY HARD.  |
| There is a HANDGUN ROUNDS  on the floor(except EASY)and an IRON PIPE by    |
| the corner. Alyssa can unlock the cabinet with the S-PICK for an item.     |
| Lastly, a RACCOON TODAY can be found in this room.                         |
| Here are the recommended lockpick for Alyssa to unlock the shelf.          |
|                                                                            |
| +------+--------+------+-----------+                                       |
| | EASY | NORMAL | HARD | VERY HARD |                                       |
| +------+--------+------+-----------+                                       |
| | S    | S      | W    | W         |                                       |
| +------+--------+------+-----------+                                       |
|                                                                            |
| Here are the items that she will receive in return.                        |
|                                                                            |
| +---------+---------+---------+-----------------+                          |
| | EASY    | NORMAL  | HARD    | VERY HARD       |                          |
| +---------+---------+---------+-----------------+                          |
| | SHOTGUN | HANDGUN | HANDGUN | FIRST AID SPRAY |                          |
| +---------+---------+---------+-----------------+                          |
|                                                                            |
| ============                                                               |
| OWNER'S ROOM                                                               |
| ============                                                               |
| In HARD/VERY HARD MODE, you will find the KEY WITH BLUE TAG here. There is |
| a GREEN HERB(2 in HARD/VERY HARD), and a zombie with a BLUE HERB for       |
| EASY/NORMAL.                                                               |
| A HANDGUN ROUNDS on the ground, SHOTGUN by the corner of the room and a    |
| JACK'S MEMO can be found here.                                             |
|                                                                            |
| ===========                                                                |
| LOCKER ROOM                                                                |
| ===========                                                                |
| You can find a lot of items in the locker room, and they vary depending on |
| your difficulty and character. A zombie might invade this room, so don't   |
| hang around too long. of cause, you can hide yourself in some of the       |
| locker to avoid the zombie's detection (but not 100% work...). There is    |
| the DIARY OF BAR'S STAFF file in the drawer of the desk. To obtain this    |
| file, you have to obtain the ALCOHOL BOTTLE from either the WINE ROOM or   |
| the LIQUOR ROOM, then insert it into the painting on the wall to unlock    |
| the drawer. Additionally, you can obtain an item on the same spot after    |
| taking the file. In EASY, you can obtain a MAGNUM REVOLVER early from here |
| and a SHOTGUN in NORMAL mode. In HARD and VERY HARD, a FORKLIFT KEY can be |
| found here.                                                                |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
| 2F LIQUOR ROOM -> 3F TO ROOFTOP STAIRWAY                                   |
------------------------------------------------------------------------------


If you are playing the HARD/VERY HARD mode, you must go and take the ALCOHOL
BOTTLE on the barrel and return to the first floor OWNER'S ROOM. Use that
ALCOHOL BOTTLE on the painting for the FORKLIFT KEY. (Alternatively you can
attack the shutter near the forklift until it breaks down)

If you are playing the EASY/NORMAL mode, go into the room by the side to the
WINE ROOM for the FORKLIFT KEY.

After you got the FORKLIFT KEY, get out and to the end of the room here. You
can find a IRON PIPE by the first shutter and a GREEN HERB at the corner of
the room. An ALCOHOL BOTTLE can be found in the first doorway before the first
shutter, in the middle of the turn and near the ladder of the wine shelves.
In HARD/VERY HARD mode, beware of a zombie hidden by the camera angle here.
You can find a pack of HANDGUN AMMO on his left, and Alyssa's Stiletto Heels
can be found around there too.

Beyond the forklift is a BLUE HERB. Use the FORKLIFT KEY onto the forklift
and operate it. Alternatively you can destroy the shutter here to get to the
next area.

Unfortunately you have to leave Bob here for a while. If you use the FORKLIFT
KEY, you should climb the ladder and crawl to the other side to the stairs.

------------------------------------------------------------------------------
| (OPTIONAL ROOMS)                                                           |
------------------------------------------------------------------------------
| =========                                                                  |
| WINE ROOM                                                                  |
| =========                                                                  |
| This should be your first save room in the game. You should find some      |
| resources here, but you only need the FORKLIFT KEY(EASY/NORMAL).           |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
| 3F TO ROOFTOP STAIRWAY -> 4F ROOFTOP                                       |
------------------------------------------------------------------------------


At the stairs, you can head down to open the shutter to allow whoever in the
LIQUOR ROOM to come inside(including Bob). you might find a weapon or a heal
item here, but all should be able to find the STORAGE ROOM KEY by the panels,
unless you are in VERY HARD mode. Head through to the ROOFTOP.


------------------------------------------------------------------------------
| 4F ROOFTOP -> TOP FLOOR OF THE APARTMENT                                   |
------------------------------------------------------------------------------


There are 2~4 crows, depending on your difficulty. Head backward to the end
for the GREEN HERB, and on NORMAL, HARD and VERY HARD mode you can see a
zombie on the other side. Now head to the other side of the rooftop to see
the zombie. If you have the STORAGE ROOM KEY, use it onto the door here and
go inside for a FIRST AID SPRAY and a HANDGUN MAGAZINE. Kill the zombie and
maybe the crows, then go shove your shoulder against the weak part of the
fence. Take note that there is also a RACCOON TODAY you can pick up between
the fence and the storage room door. This RACCOON TODAY is use for creating
the MOLOTOV COCKTAIL by combining it together with the ALCOHOL BOTTLE then
the LIGHTER. The file cannot be found in the HARD mode.

Climb up the ledge, and run across to the edge of the roof. Jump over by the
action button(time your jump well). At the other roof, you might find a
HANDGUN ROUNDS. To help your teammate up the roof, go and press O. Head into
the door after you are done.

------------------------------------------------------------------------------
| (OPTIONAL ROOMS)                                                           |
------------------------------------------------------------------------------
| ============                                                               |
| STORAGE ROOM                                                               |
| ============                                                               |
| In the STORAGE ROOM, you can find a FIRST AID SPRAY on the left side of    |
| the room, and a HANDGUN MAGAZINE on top of the shelf on the right. Some    |
| characters' SP Items can be found here too. Alyssa can also lockpick this  |
| door.                                                                      |
| Here are the recommended lockpick for Alyssa to unlock the door.           |
|                                                                            |
| +------+--------+------+-----------+                                       |
| | EASY | NORMAL | HARD | VERY HARD |                                       |
| +------+--------+------+-----------+                                       |
| | I    | I      | S    | P         |                                       |
| +------+--------+------+-----------+                                       |
|                                                                            |
------------------------------------------------------------------------------


------------------------------------------------------------------------------

------------------------------------------------------------------------------
| TOP FLOOR OF THE APARTMENT -> FIRST FLOOR OF THE APARTMENT                 |
------------------------------------------------------------------------------


Run to the right and pocket the item and board the elevator. There is a
female zombie coming out from the elevator in HARD/VERY HARD mode.


------------------------------------------------------------------------------
| FIRST FLOOR OF THE APARTMENT -> 1F IN FRONT OF J'S BAR                     |
------------------------------------------------------------------------------


At the ground level, take the herb and run up to left. There is a zombie
on the right but you should ignore it. Spending your time too long here will
allow another zombie to appear so head through the door at the upper end. In
higher difficulty, you will find another additional zombie.


------------------------------------------------------------------------------
| 1F IN FRONT OF J'S BAR -> 1F BEHIND THE APARTMENT                          |
------------------------------------------------------------------------------


In front of the J's Bar, go obtain the MAP by the car in front of the cops.
Push the lower car upward to form a barricade. You can use this time to
juggle the items among everyone. To proceed the game, either climb over the
car and push the other car in front to form a 2nd barricade, or you have to
wait here. You can get a SHOTGUN if you run up and search the back of the
vertical car in front.


------------------------------------------------------------------------------
| 1F BEHIND THE APARTMENT -> 1F SLOPE ALONG THE CANAL                        |
------------------------------------------------------------------------------


After the scene, run forward. There are some items by the side in the middle.
You can find a healing item, in the form of either a FIRST AID SPRAY or a
GREEN HERB (in Very Hard mode only) on the left side of the area. On the right
side you can find ammunition. You can find
The cop is breaking the door at the other end. You can help by shoving it
too, but your focus should be the Scissor Worms/Zombies at the back.


------------------------------------------------------------------------------
| 1F SLOPE ALONG THE CANAL -> B1F CANAL                                      |
------------------------------------------------------------------------------


After the door is open, you need the LIGHTER. Good if you take it earlier
on. If not, you have to brave through the monsters and obtain it from the
dead cop(along with the SHOTGUN). Pour the oil from the gasoline tanker, and
use the lighter while standing on the dry surface. Jump into the water on the
left and up the hole.


------------------------------------------------------------------------------
| B1F CANAL -> 1F IN FRONT OF APPLE INN                                      |
------------------------------------------------------------------------------


From here, you can run down for a BLUE HERB and a RED HERB by the end, and
upward for a GREEN HERB and the RED HERB, along with the ladder which will
lead you up.


------------------------------------------------------------------------------
| 1F IN FRONT OF APPLE INN -> 1F BEHIND THE RESIDENTIAL AREA                 |
------------------------------------------------------------------------------


Now run forward, take the NEWSPAPER from the bulletin board and talk to the
cop in the middle of the area. After 5 min, you'll land up in another area.


------------------------------------------------------------------------------
| 1F BEHIND THE RESIDENTIAL AREA -> FOOTBRIDGE                               |
------------------------------------------------------------------------------


Raid the back of the truck for the resources.

Distribute the resources evenly among everyone. Run past the truck and the
cop, and up the steps. Be on the look out for more items when you ascend the
stairs.


------------------------------------------------------------------------------
| FOOTBRIDGE -> (1)1F MAIN STREET                                            |
|            -> (2)BEHIND THE RESIDENTIAL AREA                               |
------------------------------------------------------------------------------


In the middle of the FOOTBRIDGE, there will be a cut scene. Now you have two
routes here.


------------------------------------------------------------------------------
| (1)1F MAIN STREET                                                          |
------------------------------------------------------------------------------


You can return to the previous area and talk to that cop(you must have all
teammates with you) to end the scenario.


------------------------------------------------------------------------------
| (2)BEHIND THE RESIDENTIAL AREA                                             |
------------------------------------------------------------------------------


Or you can proceed the footbridge, descend to the MAIN STREET, pocket the
DETONATOR HANDLE and the DETONATOR MAIN UNIT from the left side of the street
and right side of the street(near the cop under the street light). Combine
them to form the DETONATOR, dodge those zombies while going to the cop in the
middle, and use the item to end the scenario. You can get a handgun from the
cop if you are running out of bullets.


------------------------------------------------------------------------------
 -------------------
| SP ITEMS LOCATION |
 -------------------
------------------------------------------------------------------------------
(This is just a brief look at the SP Items location. For more details, head
to section 27.)


1F J'S BAR                       - S.T.A.R.S guide           - Kevin Ryman
                                 - Will's Receipt            - Cindy Lennox
                                 - Golden Umbrella           -
                                 - Bean Soup Receipt         -
                                 - Credit Slip               -
                                 - Black List Memo           -
1F MEN'S BATHROOM                - Friend's Shoes            - Jim Chapman
                                 - Slot Coin                 -
1F WOMEN'S BATHROOM              - Manly Handkerchief        - Yoko Suzuki
                                 - Scissors                  -
                                 - Glasses                   -
2F STAFF ROOM                    - Marksman Trophy           - Kevin Ryman
                                 - Cheating Coin             - Jim Chapman
                                 - Cute Strap                - Yoko Suzuki
                                 - Dart Score Chart          -
2F OWNER'S ROOM                  - "Perfect Dad"             - Mark Wilkins
                                 - Title Certificate         - Cindy Lennox
                                 - "Unlock the Brain"        - Yoko Suzuki
                                 - Favourite record          -
2F DRAWING ROOM                  - Army Photo                - Mark Wilkins
2F BREAK ROOM                    - Alarm Clock               - Mark Wilkins
                                 - Leather Pants             - David King
                                 - Exercise Uniform          - Yoko Suzuki
                                 - Will's Diary              -
                                 - Will's Secret Saving      -
2F LOCKER ROOM                   - Bunny Cuffs               - Cindy Lennox
                                 - Sportswear bottom         - Alyssa Ashcroft
                                 - White Tanktop             - Jim Chapman
                                 - Happy Time Photo          -
                                 - Book on herb cultivation  -
3F LIQUOR ROOM                   - Hiding Place Memo         - Cindy Lennox
                                 - Stiletto Heels            - Alyssa Ashcroft
                                 - Mark's Bottle             -
                                 - Barry's Bottle            -
3F WINE ROOM                     - Jack's Diary              -
                                 - Jack's favourite brew     -
(ROOFTOP) STORAGE ROOM           - Western Boots             - Kevin Ryman
                                 - Gold Nail Puller          - David King
ROOFTOP                          - Racing Flag               - Kevin Ryman
                                 - Vinyl Sheet               - Alyssa Ashcroft
1F OF THE APARTMENT              - Cheap Watch               - George Hamilton
1F IN FRONT OF J'S BAR           - Brown Belt                - Mark Wilkins
                                 - Cargo Pants               - George Hamilton
                                 - R.P.D cap                 -
1F IN FRONT OF APPLE INN         - Canoe Catalog             - George Hamilton
                                 - Safety Shoes              - David King
                                 - Pump-style Shoes          - Jim Chapman
                                 - City guide                -
1F BEHIND THE RESIDENTIAL AREA   - Insurance Notice          - Mark Wilkins
                                 - Lion Ring                 - David King
FOOTBRIDGE                       - Leather Datebook          - Alyssa Ashcroft
1F MAIN STREET                   - Restaurant Invitation     -



------------------------------------------------------------------------------
 ------------------
| SCENARIO EVENTS |
 ------------------
------------------------------------------------------------------------------
(This is just a brief look at the Scenario events. For more details, head
to section 29.)


(1)Built barricade out of barrels.
(2)Used the staff room key.
(3)Used the key with blue tag.
(4)Solved painting puzzle.
(5)Unlocked cabinet (Alyssa).
(6)Moved cargo with the forklift.
(7)Destroyed liquor room shutter.
(8)Destroyed wire fence on rooftop.
(9)Read all graffiti with lighter.
(10)Built patrol car barricade.
(11)opened gasoline tanker valve.
(12)Used lighter to ignite gas.
(13)Activated detonator.
(14)Killed zombies and survived.
(15)Escaped zombies and survived.
(16)Collected every map.
(17)Died in gas tanker explosion
(18)Obtained "newpaper."
(19)Obtained "Jack's memo."
(20)Obtained "staffer's diary."
(21)Obtained "Raccoon Today."
(22)Heard a scream in the owner's room.
(23)Saw crow fly into drawing room.
(24)Saw bottle break in wine room.
(25)Saw bottle break in liquor room.
(26)Heard a scream in front of J's Bar.
(27)Watched "Will Becomes A Zombie."
(28)Watched "Bob Gets Worse."
(29)Watched "Bob's Suicide."
(30)Watched "Bob Becomes A zombie."
(31)Watched "Block Staff Door."

------------------------------------------------------------------------------
##############################################################################
==============================================================================


                    12)BELOW FREEZING POINT WALKTHROUGH


==============================================================================
##############################################################################
------------------------------------------------------------------------------
------------------------------------------------------------------------------
 -------------------
| AREA DESCRIPTIONS |
 -------------------
------------------------------------------------------------------------------


UNDERGROUND FACILITY / LAB
After escaping the hordes of zombies on our trail we ventured into an
underground facility. Cold, silence, and of course death permeated the air.

What truths would we uncover after enduring the countless screams and cries
of pain?


------------------------------------------------------------------------------
 -----------------------
| SCENARIO INTRODUCTION |
 -----------------------
------------------------------------------------------------------------------


In this scenario, you will be fighting against stronger monsters. Do remember
to avoid the Giant Moth at all cost due to its poison attacks. Blue Herb are
very hard to find, so Cindy might be a good choice here as she starts with
a few Blue Herb in her inventories. David can fix the Broken Shotgun in this
scenario, so he is very useful here too. As most of the areas consist of
narrow passages, melee weapons with swinging actions(eg IRON PIPE) are not
very effective here.

------------------------------------------------------------------------------
 -----------------
| AIPC ADDRESSING |
 -----------------
------------------------------------------------------------------------------


In offline mode, you will have up to 2 AIPCs as your teammates. The AIPCs are
fixed for every characters in each scenario.

Here are the chart showing the partners you will have for every scenarios, and
the button combination to press to call their name.

=========================================================================
| CHARACTER       | PARTNER 1       | PARTNER 2       | PARTNER 3       |
+-----------------+-----------------+-----------------+-----------------+
| Kevin Ryman     | George Hamilton | Alyssa Ashcroft | Yoko Suzuki     |
| Mark Wilkins    | George Hamilton | Jim Chapman     | Yoko Suzuki     |
| Jim Chapman     | George Hamilton | Alyssa Ashcroft | Yoko Suzuki     |
| George Hamilton | Jim Chapman     | Alyssa Ashcroft | Yoko Suzuki     |
| David King      | George Hamilton | Alyssa Ashcroft | Yoko Suzuki     |
| Alyssa Ashcroft | George Hamilton | Jim Chapman     | Yoko Suzuki     |
| Yoko Suzuki     | George Hamilton | Alyssa Ashcroft | (None)          |
| Cindy Lennox    | George Hamilton | Jim Chapman     | Yoko Suzuki     |
+-----------------+-----------------+-----------------+-----------------+

Button Combination:
PARTNER 1 = L2 + <-
PARTNER 2 = L2 + ^
PARTNER 3 = L2 + -> (Network mode)

Note:
Partner 1 will take B6F Route. (Single Play mode)
Partner 2 will take B7F Route. (Single Play mode)
Partner 3 is just there for plot purpose and will die soon.

------------------------------------------------------------------------------
 ---------------------
| SAVE ROOM LOCATIONS |
 ---------------------
------------------------------------------------------------------------------

- B6F DUCT
on the laptop adjacent of the ladder.

- LOW TEMPERATURE LABORATORY
In front of the console panel, adjacent to the corpse

------------------------------------------------------------------------------
 ----------------------
| SCENARIO WALKTHROUGH |
 ----------------------
------------------------------------------------------------------------------


------------------------------------------------------------------------------
| B8F UNDERGROUND TUNNEL -> PLATFORM                                         |
------------------------------------------------------------------------------


Grab the GREEN HERB on the side. Get to the giant shutter, get onto the ledge
on the left and take the IRON PIPE.


------------------------------------------------------------------------------
| PLATFORM -> ELEVATOR                                                       |
------------------------------------------------------------------------------


On the platform, activate the scene and run into the passage. Obtain the
HANDGUN if there is any, down the ledge and climb up the stairs of the lift.


------------------------------------------------------------------------------
| ELEVATOR -> (1)B6F SOUTH PASSAGE(KEVIN, CINDY)                             |
|             (1)B6F NORTH PASSAGE(GEORGE, DAVID)                            |
|             (2)B7F SOUTH PASSAGE(ALYSSA, JIM)                              |
|             (2)B7F NORTH PASSAGE(MARK, YOKO)                               |
------------------------------------------------------------------------------


Climb into the ventilation hole.

From here onwards, the position for all characters are different. Depending
on your locations, your task here will be different as well. However, they
are still the same in general. Either way your destination is to get to a big
area with the door in the middle. Read the respective walkthrough(find the
section with their name, and read downward).


------------------------------------------------------------------------------
| (1)B6F SOUTH PASSAGE(KEVIN, CINDY) -> (1)B6F SECURITY CENTER               |
------------------------------------------------------------------------------


Note that if you are using Alyssa, Jim, Mark or Yoko and haven't take the
VALVE HANDLE, you should be in this room from the DUCT. This is also the
starting point of Kevin and Cindy.

Explore this corridor until you see a corpse on the ground. Beyond the corpse
is a HANDGUN SG, and further down to the down is the FROZEN WRENCH. Taking the
FROZEN WRENCH is optional, but it will activate the corpse to become a zombie,
and you will be visiting to other areas. Either way, Go to the door beyond the
fork(which leads upward if you view the map) to the SECURITY CENTER.


------------------------------------------------------------------------------
| (1)B6F NORTH PASSAGE(GEORGE, DAVID) -> (1)B6F SECURITY CENTER              |
------------------------------------------------------------------------------


Access the map. You should be head to the door which leads to the upper left.


------------------------------------------------------------------------------
| (1)B6F SECURITY CENTER -> (1.1)BREAK ROOM                                  |
|                           (1.2)B6F SECURITY CENTER                         |
------------------------------------------------------------------------------


In the SECURITY CENTER, search around for items. There is a MAP on the wall,
and a FIRST AID SPRAY around. Beware of the zombies.

Now, do you have the FROZEN WRENCH/WRENCH?

If you have the WRENCH, you can skip to route 1.2.
If you have the FROZEN WRENCH, you have to take route 1.1 to the BREAK ROOM
to defrost it. Alternative, you can also shove the right wrench box until it
open(around 50-60 shoves)and then take route 1.2.
If you have neither the WRENCH nor the FROZEN WRENCH, you can go to the B6F
SOUTH PASSAGE to obtain the FROZEN WRENCH, or you can also shove the right
Wrench box until it open(around 50-60 shoves)and then take route 1.2.

The left door leads to the B6F NORTH PASSAGE while the right door leads to
the B6F SOUTH PASSAGE.


------------------------------------------------------------------------------
| (1.1)B6F SECURITY CENTER -> (1.1)B6F NORTH PASSAGE                         |
------------------------------------------------------------------------------


Take the left door of the SECURITY CENTER to the NORTH PASSAGE.


------------------------------------------------------------------------------
| (1.1)B6F NORTH PASSAGE -> (1.1)BREAK ROOM                                  |
------------------------------------------------------------------------------


There is a HANDGUN ROUNDS by the vending machine and a FOLDING KNIFE by the
bloody bench. 2 zombies will harass your progress here.


------------------------------------------------------------------------------
| (1.1)BREAK ROOM -> (1.2)B6F SECURITY CENTER                                |
------------------------------------------------------------------------------


Zombies might be here depending on your difficulty. You will find a FIRST AID
SPRAY, BLUE HERB, IRON PIPE, a ANTI-VIRUS in the locker and a SHOTGUN if
you unlock the last locker as Alyssa. Soak the FROZEN WRENCH into the hot
water behind the room to get the WRENCH. Now backtrack to the SECURITY CENTER,
taking care of any zombies you didn't kill.

Here are the recommended lockpick for Alyssa to unlock the locker.

+------+--------+------+-----------+
| EASY | NORMAL | HARD | VERY HARD |
+------+--------+------+-----------+
| S    | S      | I    | S         |
+------+--------+------+-----------+

Here are the items she can obtain.

+---------+---------+---------+----------------------+
| EASY    | NORMAL  | HARD    | VERY HARD            |
+---------+---------+---------+----------------------+
| SHOTGUN | SHOTGUN | SHOTGUN | GRAY CHEMICAL BOTTLE |
+---------+---------+---------+----------------------+


------------------------------------------------------------------------------
| (1.2)B6F SECURITY CENTER -> (2.1)B7F LABORATORY                            |
|                          -> (3)B6F DUCT                                    |
------------------------------------------------------------------------------


You should have open the right wrench box by now(left in V.Hard), either by
the WRENCH or the shoving method. Obtain the VALVE HANDLE from within, and go
use it onto the middle door. Obtain the HANDGUN ROUNDS beyond the doorway.


If you are using Kevin, Cindy, George or David take route 2.1.
If you are using Mark, Jim, Alyssa or Yoko take route 3.

If you are taking route 2.1, read this paragraph.
Here's a tips. You will be needing to use the VALVE HANDLE again. To save the
trouble, you can take the right door to the B6F SOUTH PASSAGE(kill the zombie
if you haven't) then take the next door to the DUCT. Put down the VALVE
HANDLE onto the DUCT by exchanging it with the HANDGUN ROUNDS on the ground.
(exchange the HANDGUN ROUNDS on the ground with the VALVE HANDLE. After that
then you combine the HANDGUN ROUNDS with the other HANDGUN ROUNDS on another
slot to save space). After that, return to the SECURITY CENTER and climb down
to the B7F LABORATORY.


------------------------------------------------------------------------------
| (2)B7F SOUTH PASSAGE(ALYSSA, JIM) -> (2.1)B7F LABORATORY                   |
------------------------------------------------------------------------------


Access the map. You should get to B7F LABORATORY, by using the door which
leads upward.


------------------------------------------------------------------------------
| (2)B7F NORTH PASSAGE(MARK, YOKO) -> (2.1)B7F LABORATORY                    |
------------------------------------------------------------------------------


Access the map. You should get to B7F LABORATORY, by using the door which
leads to the right.


------------------------------------------------------------------------------
| (2.1)B7F LABORATORY -> B7F NORTH PASSAGE                                   |
------------------------------------------------------------------------------


Get to the B7F LABORATORY. There might be some zombies. Take care of them,
and take the LABORATORY MEMO in the middle of the room and at the end of the
room, the LABORATORY MEMO(by the PC). A .45 BULLETS is hidden near the middle
file. Take the MAP by the laptop, the YELLOW CHEMICAL BOTTLE near the laptop
and the FIRST AID SPRAY a little to the right. Take the left door(left of the
cyro tube) to the B7F NORTH PASSAGE.


------------------------------------------------------------------------------
| B7F NORTH PASSAGE -> CHEMICAL STORAGE ROOM                                 |
------------------------------------------------------------------------------


Head to the other end to the CHEMICAL STORAGE ROOM. On HARD or VERY HARD, the
corpse might be resurrected as zombie as you near the door at the other side.
It will be a good idea to kill him now, or he will be a threat later if you
are trying to enter the passcode in the chemical storage room, where the area
is not suited for combat.


------------------------------------------------------------------------------
| CHEMICAL STORAGE ROOM -> B7F NORTH PASSAGE                                 |
------------------------------------------------------------------------------


Head up to the PC and enter the passcode from the INTEROFFICE MEMO. Take the
VP-017 item, and the items(HANDGUN SG, GRAY CHEMICAL BOTTLE) from the top of
the chemical storage shelf.

Kill the zombies if there is any. Head back to the B7F LABORATORY after you
are done.

Credit to Famitsu, here are the known passcodes:

---------
| 0634  |
---------
| 4509  |
---------
| 9741  |
---------

Now, return outside.


------------------------------------------------------------------------------
| B7F NORTH PASSAGE -> B7F LABORATORY                                        |
------------------------------------------------------------------------------


Return to the B7F LABORATORY.


------------------------------------------------------------------------------
| B7F LABORATORY -> B7F SOUTH PASSAGE                                        |
------------------------------------------------------------------------------


Now take the other door(the door right of the cyro tube). Beware of a zombie in
HARD/VERY HARD.


------------------------------------------------------------------------------
| B7F SOUTH PASSAGE -> CHEMICAL DISPOSAL ROOM                                |
------------------------------------------------------------------------------


Head into the fork and enter the room to the CHEMICAL DISPOSAL ROOM.


------------------------------------------------------------------------------
| CHEMICAL DISPOSAL ROOM -> B7F SOUTH PASSAGE                                |
------------------------------------------------------------------------------


Head into the doorway and kill the zombie,
then take the UMB-03. Combine it with the VP-017 for the V-JOLT. There is a
healing item(item vary on difficulty) on the barrel. Head out after you are
done.


------------------------------------------------------------------------------
| B7F SOUTH PASSAGE -> B7F DUCT                                              |
------------------------------------------------------------------------------


Now head downward to the brown door to the DUCT.


------------------------------------------------------------------------------
| B7F DUCT -> (3)B6F DUCT                                                    |
------------------------------------------------------------------------------


If you have a FIRST AID SPRAY, you can use it onto the body by the corner for
the SHOTGUN. Then go use the V-JOLT to remove the Plant. Climb up after that.


------------------------------------------------------------------------------
| (3)B6F DUCT -> (1)B6F SOUTH PASSAGE                                        |
|             -> (4)B5F AREA C PASSAGE                                       |
|             -> (5)B4F PASSAGE OF EAST AREA                                 |
------------------------------------------------------------------------------


If you are using Kevin, Cindy, George or David take route 4 or 5.
If you are using Mark, Jim, Alyssa or Yoko and have taken the VALVE HANDLE,
take route 4 or 5.
If you are using Mark, Jim, Alyssa or Yoko and haven't taken the VALVE HANDLE
then take route 1.(the same initial route as Kevin and Cindy. Type control+F
on the keyboard to open up the "Find" function, then check the box "Up" for
the Direction. Type in the following phrase before pressing Enter)
"(1)B6F SOUTH PASSAGE(KEVIN, CINDY) -> (1)B6F SECURITY CENTER"

Route 4 lead you to use the passcode method.
Route 5 lead you to use the id card method.

If you are taking route 4 or 5, use the VALVE HANDLE onto the hole here to
raise the ladder.


------------------------------------------------------------------------------
| (4)B5F AREA C PASSAGE -> (4)B5F DUCT                                       |
------------------------------------------------------------------------------


You will see a GREEN HERB by the corner as soon as you emerge.  There's a
MONTHLY PASS CODE just besides the ventilation hole. Do take the file fast, as
a zombie is slowly crawling its way out of that hole. If you are playing VERY
HARD mode, you will see a Licker and an additional GREEN HERB instead.

To continue the game, return to the DUCT after picking the MONTHLY PASS CODE.

Crawling into the hole is optional at the moment, but it will be a must later
in the game. Thus, it is recommended not to crawl through it yet. Anyway if
the temptation is too great, then here are what you'll expect to see.


------------------------------------------------------------------------------
| (OPTIONAL ROOMS)                                                           |
------------------------------------------------------------------------------
| =====================                                                      |
| B5F EMERGENCY PASSAGE                                                      |
| =====================                                                      |
| You'll see a zombie in the middle of this passage, maybe 2 for HARD/VERY   |
| HARD. Either way you will be able to find a SHOTGUN and a STAFF MEMO       |
| besides the ventilation hole at the other end.                             |
| ==================                                                         |
| B5F AREA B PASSAGE                                                         |
| ==================                                                         |
| If you bother to even crawl through the second hole, you'll be in a        |
| familiar area, especially those who played Biohazard 2/Resident Evil 2. It |
| is actually an area of William Birkin's laboratory. There seems to be some |
| changes here and there. You can't enter the private laboratory, and you    |
| see a scientist lying in the corner near the hole you emerged. If you are  |
| using Yoko, you will receive a MAGNUM if you goes to talk to him. You can  |
| go on to press the red switch on the right to up the shutter, but beyond   |
| that are a short corridor with a door. Moth larvae will drop down from     |
| the ceiling, and they can inflict poison attack status. If you do not have |
| the LAB CARDKEY or if you haven't key in the passcode at B6F yet, the      |
| door can't be accessed.                                                    |
------------------------------------------------------------------------------


Level B4F is optional at this moment, but if you choose to explore that level
before coming to do the passcode route, then read on...


------------------------------------------------------------------------------
| (OPTIONAL ROOMS)                                                           |
------------------------------------------------------------------------------
| =====================                                                      |
| B4F EAST AREA PASSAGE                                                      |
| =====================                                                      |
| You'll see some icy frozen figures, and in it is actually the new breed of |
| Hunter type, the MA-125R. Luckily for now, they can't move. If you run     |
| pass it, you will see 2 doors, both of which are broken now. The RED HERB  |
| in the corner will be your consolation.                                    |
| ==============                                                             |
| B4F MAIN SHAFT                                                             |
| ==============                                                             |
| The next door leads to the MAIN SHAFT. Go obtain the SHOTGUN SHELLS  or    |
| the HANDGUN ROUNDS in the middle shaft. There is another frozen Hunter     |
| who is inactive yet. Beware of the Giant Moth here, who is capable of      |
| inflicting the poison status to you. The white hallway leads to the        |
| TURNTABLE area while the blue hallway leads to the WEST AREA PASSAGE.      |
| =============                                                              |
| B4F TURNTABLE                                                              |
| =============                                                              |
| You can find one zombie here lying on the floor, one more besides the      |
| turntable for HARD/VERY HARD. A GREEN HERB and a HANDGUN ROUNDS  near the  |
| zombie who is faking dead, and a BLUE HERB or a BROKEN SHOTGUN on the      |
| right side of the turntable. You don't need the TURN TABLE KEY at the      |
| moment, so leave it here. The rest of the doors can't be used now.         |
| =====================                                                      |
| B4F WEST AREA PASSAGE                                                      |
| =====================                                                      |
| Should you choose to go through the other doorway, you will be in the WEST |
| AREA. The right path is barred by a shutter. The middle door is broken.    |
| Obtain the CUSTODIAN'S DIARY. The left door is accessible though, but is   |
| optional at moment. Unless you are curious or you want to save your game,  |
| don't bother going in yet.                                                 |
| ==============================                                             |
| B4F LOW TEMPERATURE LABORATORY                                             |
| ==============================                                             |
| If you go beyond that icy door on the left, you'll be in a save room. You  |
| can see a frozen corpse holding on to the level. The level is needed to    |
| heat up the laboratory. There is a RESEARCHER'S WILL written by the frozen |
| corpse in that room, hidden in front of the typewriter, a BLUE HERB or a   |
| BROKEN SHOTGUN near the exit door, and finally a FIRST AID SPRA.           |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
| (4)B5F DUCT -> (4)B6F SOUTH PASSAGE                                        |
------------------------------------------------------------------------------


Climb down the ladder, returning to the B6F SOUTH PASSAGE.


------------------------------------------------------------------------------
| (4)B6F SOUTH PASSAGE -> (4)B6F SECURITY CENTER                             |
------------------------------------------------------------------------------


Navigate into the SECURITY CENTER, taking care of any monsters around.


------------------------------------------------------------------------------
| (4)B6F SECURITY CENTER -> (4)B6F SOUTH PASSAGE                             |
------------------------------------------------------------------------------


Refer to the MONTHLY PASSCODE that you had obtained from "B5F AREA C PASSAGE".
There should be 2 passcodes. Enter them into the computer console to unlock 2
doors. After that, return to the B5F AREA C PASSAGE where you obtained that
file.

Credit to Famitsu, here are the varieties of the passcodes that are in the
game:

================================================
| B5F COMPUTER ROOM | B4F WEST AREA PASSAGE    |
================================================
| A375              | B482                     | (Set 1)
------------------------------------------------
| C582              | A194                     | (Set 2)
------------------------------------------------
| J126              | D580                     | (Set 3)
------------------------------------------------

Also, entering "HOPE" will trigger the countdown for the turntable train to
start. Unless you are in Online mode and is ready to end the game, there is no
reason to use it.


------------------------------------------------------------------------------
| (4)B6F SOUTH PASSAGE -> (4)DUCT -> (4)B5F AREA C PASSAGE                   |
------------------------------------------------------------------------------


Careful of your backtrack journey. Monsters that you didn't kill will still be
hanging around waiting to kill you.


------------------------------------------------------------------------------
| (4)B5F AREA C PASSAGE -> (4)B5F EMERGENCY PASSAGE                          |
------------------------------------------------------------------------------


Now that you had returned here, crawl through the hole to the next area. If
you are playing HARD/VERY HARD, beware of the zombie or the Licker that had
appeared here.


------------------------------------------------------------------------------
| (4)B5F EMERGENCY PASSAGE -> (4)B5F AREA B PASSAGE                          |
------------------------------------------------------------------------------


There is a zombie in the middle of the passage. A SHOTGUN by the corner of the
last turn(near the hole) and a STAFF MEMO at the end of the passage. 2 zombies
for HARD/VERY HARD. Crawl through the hole after you are done.

Scroll down further of the FAQ to continue your walkthrough!
Go to (4)B5F AREA B PASSAGE -> (6)COMPUTER ROOM


------------------------------------------------------------------------------
| (5)B4F EAST AREA PASSAGE -> (5)B4F MAIN SHAFT                              |
------------------------------------------------------------------------------


You can always explore the B5F level before you come here. (as long as you did
not input the passcode on B6F)

Anyway, its yet another familiar area with slight changes. You'll see some
icy frozen figures, and in it is actually the new breed of Hunter type, the
MA-125R. Luckily for now, they can't move. If you run pass it, you will see 2
doors, both of which are broken now. The RED HERB in the corner will be your
consolation. After that, head through the door to the MAIN SHAFT.

------------------------------------------------------------------------------
| (OPTIONAL ROOMS)                                                           |
------------------------------------------------------------------------------
| ==================                                                         |
| B5F AREA C PASSAGE                                                         |
| ==================                                                         |
| Should you decides to explore B5F level first, you'll see a BLUE HERB as   |
| soon as you emerge. Further down is a MONTHLY PASSCODE, as a zombie is     |
| crawling out in HARD/VERY HARD.                                            |
| =====================                                                      |
| B5F EMERGENCY PASSAGE                                                      |
| =====================                                                      |
| You'll see a zombie in the middle of this passage, maybe 2 for HARD/VERY   |
| HARD. Either way you will be able to find a SHOTGUN and a STAFF MEMO       |
| besides the ventilation hole at the other end.                             |
| ==================                                                         |
| B5F AREA B PASSAGE                                                         |
| ==================                                                         |
| If you bother to even crawl through the second hole, you'll be in a        |
| familiar area, especially those who played Biohazard 2/Resident Evil 2. It |
| is actually an area of William Birkin's laboratory. There seems to be some |
| changes here and there. You can't enter the private laboratory, and you    |
| see a scientist lying in the corner near the hole you emerged. If you are  |
| using Yoko, you will receive a MAGNUM HANDGUN if you goes to talk to him.  |
| You can go on to press the red switch on the right to up the shutter, but  |
| beyond that is a corridor with a door. Moth larvae will drop down from     |
| the ceiling, and they can inflict poison attack status. If you do not have |
| the LAB CARDKEY or if you haven't key in the passcode at B6F yet, the      |
| door can't be accessed.                                                    |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
| (5)B4F MAIN SHAFT -> (5)B4F TURNTABLE                                      |
------------------------------------------------------------------------------


Go obtain the SHOTGUN SHELLS  or the HANDGUN ROUNDS in the middle shaft. There
is another frozen Hunter who is inactive yet. Beware of the Giant Moth here,
who is capable of inflicting the poison status to you. Go through the white
hallway.

The other doorway is optional at the moment, but you will be using them later,
so it is not recommended to go through that now.

------------------------------------------------------------------------------
| (OPTIONAL ROOMS)                                                           |
------------------------------------------------------------------------------
| =====================                                                      |
| B4F WEST AREA PASSAGE                                                      |
| =====================                                                      |
| Should you choose to go through the other doorway, you will be in the WEST |
| AREA. The right path is barred by a shutter. The middle door is broken.    |
| Obtain the CUSTODIAN'S DIARY. The left door is accessible though, but is   |
| optional at moment. Unless you are curious or you want to save your game,  |
| don't bother going in yet.                                                 |
| ==============================                                             |
| B4F LOW TEMPERATURE LABORATORY                                             |
| ==============================                                             |
| If you go beyond that icy door on the left, you'll be in a save room. You  |
| can see a frozen corpse holding on to the level. The level is needed to    |
| heat up the laboratory. There is a RESEARCHER'S WILL written by the frozen |
| corpse in that room, hidden in front of the typewriter, a BLUE HERB or a   |
| BROKEN SHOTGUN near the exit door, and finally a FIRST AID SPRA.           |
------------------------------------------------------------------------------

------------------------------------------------------------------------------
| (5)B4F TURNTABLE -> (5)B4F MAIN SHAFT                                      |
------------------------------------------------------------------------------


Pocket the LAB CARDKEY here. You can find one zombie here lying on the
floor, one more besides the turntable for HARD/VERY HARD. A GREEN HERB and a
HANDGUN ROUNDS near the zombie who is faking dead, and a BLUE HERB or a
BROKEN SHOTGUN on the right side of the turntable. You don't need the
TURN TABLE KEY at the moment, so leave it here. The rest of the doors can't be
used now, so head back to the MAIN SHAFT.


------------------------------------------------------------------------------
| (5)B4F MAIN SHAFT -> (5)B4F WEST AREA PASSAGE                              |
------------------------------------------------------------------------------


Head to the doorway on the frozen Hunter's left. Again, dodge the Giant Moth.


------------------------------------------------------------------------------
| (5)B4F WEST AREA PASSAGE -> (5)B4F MAIN SHAFT                              |
------------------------------------------------------------------------------


As soon as you emerge, obtain the CUSTODIAN'S DIARY on the ground nearby.
(that is, if this is your initial visit here)

Go use the LAB CARDKEY onto the shutter here. Beyond there, if you are
playing HARD/VERY HARD, there will be an active Hunter beyond, so take note.

The door beyond the shutter is lock for now, the middle door is broken. As for
the giant frozen door on the left is optional, but you will be going to that
area later, so unless you want to save your game, do not enter that door yet.

Return to the B4F MAIN SHAFT.

------------------------------------------------------------------------------
| (OPTIONAL ROOMS)                                                           |
------------------------------------------------------------------------------
| ==============================                                             |
| B4F LOW TEMPERATURE LABORATORY                                             |
| ==============================                                             |
| If you go beyond that icy door on the left, you'll be in a save room. You  |
| can see a frozen corpse holding on to the level. The level is needed to    |
| heat up the laboratory. There is a RESEARCHER'S WILL written by the frozen |
| corpse in that room, hidden in front of the typewriter, a BLUE HERB or a   |
| BROKEN SHOTGUN near the exit door, and finally a FIRST AID SPRA.           |
------------------------------------------------------------------------------



------------------------------------------------------------------------------
| (5)B4F MAIN SHAFT -> (5)B4F EAST AREA PASSAGE -> (5)B4F DUCT ->            |
| (5)B5F DUCT -> (5)B5F AREA C PASSAGE                                       |
------------------------------------------------------------------------------


Dodge the monsters, especially the Moth in the MAIN SHAFT. Rush to the DUCT
area and go into the door on the B5F level DUCT.


------------------------------------------------------------------------------
| (5)B5F AREA C PASSAGE -> (5)B5F EMERGENCY PASSAGE                          |
------------------------------------------------------------------------------


You'll see a GREEN HERB here, and a MONTHLY PASSCODE at the other end.

crawl through the hole to the next area. If you are playing HARD/VERY HARD,
beware of the zombie or the Licker that had appeared here.


------------------------------------------------------------------------------
| (5)B5F EMERGENCY PASSAGE -> (5)B5F AREA B PASSAGE                          |
------------------------------------------------------------------------------


There is a zombie in the middle of the passage. A SHOTGUN by the corner of the
last turn(near the hole) and another STAFF MEMO at the end of the passage.
Crawl through the hole after you are done.


------------------------------------------------------------------------------
| (4)B5F AREA B PASSAGE    -> (5)COMPUTER ROOM                               |
| (5)B5F AREA B PASSAGE    -> (5)COMPUTER ROOM                               |
------------------------------------------------------------------------------


you'll be in a familiar area, especially those who played Biohazard 2/Resident
Evil 2. It is actually an area of William Birkin's laboratory. There seems to
be some changes here and there. You can't enter the private laboratory, and
you see a scientist lying in the corner near the hole you emerged. If you are
using Yoko, you will receive a MAGNUM if you goes to talk to him. You can go
on to press the red switch on the right to up the shutter, but beyond that are
a short corridor with a door. Moth larvae will drop down from the ceiling, and
they can inflict poison attack status.

No matter whether you have the LAB CARDKEY or you have input the passcode
you will end up here. The door beyond those larvae are unlock. If you are
using the id card method, simply use the LAB CARDKEY onto the panel to
unlock it. Now go through.


------------------------------------------------------------------------------
| (5)COMPUTER ROOM -> B5F B5F AREA B PASSAGE -> B5F EMERGENCY PASSAGE ->     |
| B5F AREA C PASSAGE -> B6F DUCT -> B5F DUCT -> B4F EAST AREA PASSAGE        |
| -> MAIN SHAFT                                                              |
------------------------------------------------------------------------------


Obtain the HANDGUN ROUNDS and the GREEN HERB. Taking the BLUE HERB here is
optional, but do take it if you have empty slot to spare. Register the
fingerprint by the computer. Now you are to head to B5F CULTURE ROOM.


------------------------------------------------------------------------------
| MAIN SHAFT -> B4F WEST AREA PASSAGE                                        |
------------------------------------------------------------------------------


The Giant Moth might kidnap you(or your character) if they come here, so take
note. If that occurs, you will be landed in the COMPUTER ROOM, and you have
to struggle out of the cocoon. Beside being force to use up a BLUE HERB to
cure the poison status, you have to make another trip to the MAIN SHAFT again!

If that doesn't occur or it already occurred, make your way pass the blue
doorway to the B5F WEST AREA PASSAGE.


------------------------------------------------------------------------------
| B4F WEST AREA PASSAGE -> B4F CULTURE ROOM                                  |
------------------------------------------------------------------------------


Turn right, operate the console and get into the CULTURE ROOM. On HARD/VERY
HARD, the Hunter will be active near the right door.


------------------------------------------------------------------------------
| B4F CULTURE ROOM -> B4F WEST AREA PASSAGE                                  |
------------------------------------------------------------------------------


Obtain the PESTICIDE SPRAY, FIRST AID SPRAY, YELLOW CHEMICAL BOTTLES and GRAY
CHEMICAL BOTTLES(Hard mode only). Lastly obtain the BLOWTORCH near the
zombie. There's also a TOP-SECRET MEMO. Head out after you are done.


------------------------------------------------------------------------------
| B4F WEST AREA PASSAGE -> B4F CULTURE ROOM                                  |
------------------------------------------------------------------------------


Head to the other end and go through the frozen door.


------------------------------------------------------------------------------
| LOW TEMPERATURE LABORATORY -> B4F WEST AREA PASSAGE -> B4F MAIN SHAFT      |
------------------------------------------------------------------------------


Save your game if you want, but do obtain the items here(if you haven't). A
RESEARCHER'S WILL in front of the typewriter, a BROKEN SHOTGUN and a FIRST
AID SPRAY might be what you can find here. David can repair the BROKEN
SHOTGUN for use.

Use the BLOWTORCH onto the corpse who is holding on to the lever. After the
lever is pulled, run back out and backtrack to the MAIN SHAFT.

Unfortunately the frozen Hunters will all be active now! There will be one
Hunter in the MAIN SHAFT, 2 for HARD/VERY HARD. You should ignore them. Head
to the door beyond the white doorway.


------------------------------------------------------------------------------
| B4F MAIN SHAFT -> B4F TURNTABLE                                            |
------------------------------------------------------------------------------



Use the TURN TABLE KEY onto the panel, after a cut scene where the ice melt.
A 3 minutes countdown will starts.

Simply wait for it to end. Resist the temptation to kill the monsters here.
Just climb onto the ledge to the entrance door of the turntable(near the
console panel) so the monsters can't reach you.

At 2 minutes mark there will be a scene. After the time runs out, the game
will proceed.


------------------------------------------------------------------------------
| B4F MAIN SHAFT -> MARSHALING YARD                                          |
------------------------------------------------------------------------------


Now you have to fight a boss now.
---------------------------------------------------------------------
| BOSS FIGHT!                                                       |
---------------------------------------------------------------------
| NAME      :  MUTATED-G                                            |
---------------------------------------------------------------------
| DIFFICULTY: EASY                                                  |
---------------------------------------------------------------------
| TIPS:                                                             |
| You can get over to the other side to switch on the turntable     |
| to ram into the MUTATED-G. Two rams will kill it. Alternative     |
| use every strong weapons you have. There are some healing items   |
| around for assistance. Do not get near to the MUTATED-G, for all  |
| attacks are close range. Watch out for the acid spit which flies  |
| out from his hunch-backed area. He can also do a claw swipe as    |
| well. Lastly, he can spawn G-Larva, which can latch themselves on |
| to your character, leeching blood away and also slowly your down. |
| lure him to the center area and use the train to knock him down   |
| and then keep firing.                                             |
---------------------------------------------------------------------



------------------------------------------------------------------------------
 -------------------
| SP ITEMS LOCATION |
 -------------------
------------------------------------------------------------------------------
(This is just a brief look at the SP Items location. For more details, head
to section 27.)


B8F PLATFORM                     - Cute Sneakers             - Yoko Suzuki
B8F ELEVATOR                     - Different color shoes     -
B7F DUCT                         - Small Massager            - Alyssa Ashcroft
                                 - "From Sea to Land"        - Yoko Suzuki
B7F LABORATORY                   - "Family Talk"             - Mark Wilkins
                                 - Cool Sunglasses           - Cindy Lennox
                                 - DNA Model                 -
B7F EAST PASSAGE                 - Chess chart               -
B7F CHEMICAL STORAGE ROOM        - "Evolution"               - Yoko Suzuki
                                 - Silver framed photo stand -
B7F CHEMICAL DISPOSAL ROOM       - Dangerous Liquid          -
B7F SOUTH PASSAGE                - Fax                       -
B6F DUCT                         - Rare Shoes                - Jim Chapman
B6F SECURITY CENTER              - White T-Shirt             - Kevin Ryman
                                 - "Long Marriage"           - Mark Wilkins
                                 - Motion Watch              - George Hamilton
                                 - Expired ID card           -
B6F BREAK ROOM                   - Steering Wheel            - Kevin Ryman
                                 - Car Magazine              - Kevin Ryman
                                 - Bermuda Shorts            - Mark Wilkins
                                 - Sport Sunglasses          - George Hamilton
                                 - Lightweight Shoes         - Jim Chapman
                                 - "Seize Tomorrow!"         - Yoko Suzuki
                                 - Yoko's lab coat           -
                                 - Backup glasses            -
                                 - Name plate 2              -
B6F EAST PASSAGE                 - "Fun Gardening"           - Mark Wilkins
                                 - Work Gloves               - David King
                                 - Rare Card                 - Jim Chapman
B6F SOUTH PASSAGE                - Name plate 3              -
B5F AREA C PASSAGE               - Steel Chain               - David King
                                 - Rainbow color ring        -
B5F EMERGENCY PASSAGE            - Silver Nail               - David King
                                 - Chess watch               -
B5F AREA B PASSAGE               - Incense                   - Alyssa Ashcroft
B5F COMPUTER ROOM                - Puzzle Watch              - George Hamilton
                                 - Women's Sunglasses        - Alyssa Ashcroft
B4F DUCT                         - Name plate 1              -
B5F WEST AREA PASSAGE            - Empty ink ribbon          -
B4F MAIN SHAFT                   - Belly Watch               - George Hamilton
B4F LOW TEMPERATURE LABORATORY   - Soft Blanket              - Kevin Ryman
                                 - Open-neck Shirt           - David King
                                 - Frozen Seeds              -
B4F CULTURE ROOM                 - Light Blue Shirt          - Cindy Lennox
                                 - Mr. Raccoon Badge         - Cindy Lennox
                                 - Sportswear Top            - Alyssa Ashcroft
                                 - Bloody lab coat           -
B4F TURNTABLE                    - Bunny Bow Tie             - Cindy Lennox
                                 - Monica's barrette         -
                                 - Hunter's claw             -
1F MARSHALING YARD               - Japanese Clogs            - Jim Chapman
                                 - Blue Umbrella             -


------------------------------------------------------------------------------
 ------------------
| SCENARIO EVENTS |
 ------------------
------------------------------------------------------------------------------
(This is just a brief look at the Scenario events. For more details, head
to section 29.)


(1)Unlocked locker with lockpick.
(2)Thawed frozen wrench.
(3)Used wrench to open panel.
(4)Used valve handle to open door.
(5)Watched "Used V-JOLT in B7F."
(6)Watched "Used V-JOLT in B6F."
(7)Watched "Monica Runs Off."
(8)Watched "Giant Moth Attacks."
(9)Watched "Comp. Room Desertion."
(10)Unlocked comp. room w/card key.
(11)Unlocked shutter with card key.
(12)Watched "Used Blowtorch."
(13)Used key to activate turn table.
(14)Watched "Missed Turntable."
(15)Watched "Turn Table Goes Up."
(16)Moved locomotive.
(17)Watched "Defeated Mutated G."
(18)Received item from researcher 1.
(19)Got item from staffer 2 (Yoko).
(20)Obtained map.
(21)Obtained "Top-Secret Memo."
(22)Obtained "Researcher's Will."
(23)Obtained "Staff Memo."
(24)Obtained "Interoffice Memo."
(25)Obtained "Laboratory Memo."
(26)Obtained Monthly Passcode."
(27)Obtained "Custodian's Diary."


------------------------------------------------------------------------------
##############################################################################
==============================================================================


                            13)THE HIVE WALKTHROUGH


==============================================================================
##############################################################################
------------------------------------------------------------------------------
------------------------------------------------------------------------------
 -------------------
| AREA DESCRIPTIONS |
 -------------------
------------------------------------------------------------------------------


HOSPITAL
Thousands of creatures instinctively wriggling through the darkness. A
hospital totally transformed into some demonic hive. We pushed on as we fought
to push this nightmarish image from our minds. Just how long would this go on?


------------------------------------------------------------------------------
 -----------------------
| SCENARIO INTRODUCTION |
 -----------------------
------------------------------------------------------------------------------


In this scenario, The monsters here have a tendency to go after your blood, so
you should recover using a HEMOSTAT as soon as you started bleeding. Leeches
can inflict the Bleeding status easily, but if you have a Blood Pack, you can
use it to distract the Leech and the Leech Man away. Also, do take note that
the Leech Man cannot be defeated by any weapon(though you can use weapon to
stun it and knock it back).


------------------------------------------------------------------------------
 -----------------
| AIPC ADDRESSING |
 -----------------
------------------------------------------------------------------------------


In offline mode, you will have up to 2 AIPCs as your teammates. The AIPCs are
fixed for every characters in each scenario.

Here are the chart showing the partners you will have for every scenarios, and
the button combination to press to call their name.

=========================================================================
| CHARACTER       | PARTNER 1       | PARTNER 2       | PARTNER 3       |
+-----------------+-----------------+-----------------+-----------------+
| Kevin Ryman     | George Hamilton | Jim Chapman     | (None)          |
| Mark Wilkins    | Cindy Lennox    | George Hamilton | (None)          |
| Jim Chapman     | George Hamilton | Cindy Lennox    | (None)          |
| George Hamilton | Jim Chapman     | Cindy Lennox    | (None)          |
| David King      | Cindy Lennox    | Jim Chapman     | (None)          |
| Alyssa Ashcroft | George Hamilton | Cindy Lennox    | (None)          |
| Yoko Suzuki     | Jim Chapman     | Cindy Lennox    | (None)          |
| Cindy Lennox    | Jim Chapman     | George Hamliton | (None)          |
+-----------------+-----------------+-----------------+-----------------+

Button Combination:
PARTNER 1 = L2 + <-
PARTNER 2 = L2 + ^
PARTNER 3 = L2 + -> (Network mode)

Note:
Partner 1 will follow you after you unlock Underpass Entrance.
Partner 2 will stay in the Underpass Entrance after you unlock Underpass
Entrance.

------------------------------------------------------------------------------
 ---------------------
| SAVE ROOM LOCATIONS |
 ---------------------
------------------------------------------------------------------------------


- 1F TREATMENT ROOM
On the other side of the bed.


------------------------------------------------------------------------------
 ----------------------
| SCENARIO WALKTHROUGH |
 ----------------------
------------------------------------------------------------------------------


------------------------------------------------------------------------------
| ROOM 303 -> 3F PASSAGE                                                     |
------------------------------------------------------------------------------


Explore around in the room, press the button on the bed etc. There's nothing
you can do much. Go downward to the door, and a doctor will appear. After
the long speech he made, he'll leave the room.

Leave together with him.


------------------------------------------------------------------------------
| 3F PASSAGE -> ROOM 302                                                     |
------------------------------------------------------------------------------


On the pass way, some character can find a SCRUB BRUSH if they head upward.
Now get to the fork in the middle. There might be a GREEN HERB by the vase
depending on your character & difficulty. Head into the ROOM 302.


------------------------------------------------------------------------------
| ROOM 302 -> 3F PASSAGE                                                     |
------------------------------------------------------------------------------


There the STICK in the drawer between the two beds. There's also a RED HERB on
the floor. A MALE NURSE'S DIARY on the left bed(optional), and a CRUTCH by the
locker. Finally, take the HANDGUN from the locker and a monster will appear
from the ventilation hole! You can't kill him, so head out of the room(shove
him before you goes to use the door behind him, or simply turn into the space
between the 2 beds, then curve to the door the moment he stretch his arm to
attack. If not you'll be attacked by him) From now on, you have to refrain
from attacking that monster with any weapon.



------------------------------------------------------------------------------
| 3F PASSAGE -> 3F NURSES' CENTER                                            |
------------------------------------------------------------------------------


Head downward to the NURSES' CENTER front of the lift. (the lift is unavailable
for use at the moment)


------------------------------------------------------------------------------
| 3F NURSES' CENTER -> 3F PASSAGE                                            |
------------------------------------------------------------------------------


Take the REPAIR WORK MEMO and then approaches the low barricade between you
and the doctor. A FMV will be initialized, as the doctor unlock the lift
before he was 'invaded' by the leech man(the blood on his bandaged hand
attracted the leeches).

This is optional, but if you climb over the barricade to the other side of
the room, you can obtain 2 packets of BLOOD PACK from the cabinet. You can
use this item to distract the leeches and that leech man earlier on away.
There is also a FIRST AID SPRAY by the end of the window.

A Leech and/or a nurse zombie(in HARD/VERY HARD) will be near the exit area,
waiting for you.


------------------------------------------------------------------------------
| 3F PASSAGE -> (1)2F PASSAGE                                                |
|            -> 1F DOCTOR STATION                                            |
|            -> (2)B1F PASSAGE                                               |
------------------------------------------------------------------------------


Go run to the elevator, beware of a zombie if you are using VERY HARD mode.
Now there are 3 routes to take. If you intend to use the 'normal route' Capcom
planned for you, you should go to 2F(to 2F PASSAGE). If you intend to use the
'speed route'(knowing the passcode without obtaining it etc), then choose B1F.
1F DOCTOR STATION is useless at this moment, so refrain from using it.


------------------------------------------------------------------------------
| OPTIONAL ROOMS                                                             |
------------------------------------------------------------------------------
| =================                                                          |
| 1F DOCTOR STATION                                                          |
| =================                                                          |
| Should you go to 1F first, you can find several items here. On the enemy   |
| side, there are either 1 zombie, 2 in HARD/VERY HARD. There is a BLUE HERB |
| by the shelve, a HANDGUN ROUNDS in the inner most locker, and an ANTI-     |
| VIRUS PILL on the table.                                                   |
| =========                                                                  |
| 1F OFFICE                                                                  |
| =========                                                                  |
| In the room beyond, you can find a RECOVERY PILL, a RECOVERY PILL(L),      |
| a PIECE OF MEMO, FIRST AID SPRAY and lastly a SCRUB BRUSH. A Leech will be |
| here to try to attack you.                                                 |
| ====                                                                       |
| HALL                                                                       |
| ====                                                                       |
| This is as far as you can explore at the moment.                           |
| You will find 2 RED HERBs and a GREEN HERB. The two other doors here are   |
| lock.                                                                      |
| Your only option now is to return to the DOCTOR STATION and use the lift.  |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
| (1)2F PASSAGE -> (1.1)2F NURSES' STATION                                   |
|               -> (1.2)1F PASSAGE                                           |
|               -> 2F ROOM 202                                               |
------------------------------------------------------------------------------


In this pass way, there is a female zombie in the middle. A FIRST AID SPRAY on
the end of the area opposite the nearest door. The nearest door to the lift is
the NURSES' STATION, where you should be heading(following the official route).
The door beyond the nurse zombie is optional, and the 1F PASSAGE is a shorter
cut.


------------------------------------------------------------------------------
| OPTIONAL ROOMS                                                             |
------------------------------------------------------------------------------
| ========                                                                   |
| ROOM 202                                                                   |
| ========                                                                   |
| Should you head into the door beyond the female zombie, you will be in the |
| ward 202. There is a zombie preparing to ambush you at the back of the     |
| room in HARD/VERY HARD. As for the item, you will find a CRUTCH, a         |
| STICK, HANDGUN and lastly a GREEN HERB.                                    |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
| (1.1)2F NURSES' STATION -> (1.1)2F PASSAGE -> (1.2)1F PASSAGE              |
------------------------------------------------------------------------------


In the NURSES' STATION, you gets to find a zombie in the middle for HARD/VERY
HARD. A HANDGUN at the area near the door, a CHEMICAL CODE MESSAGE, HANDGUN
ROUNDS at the room beyond. There are 2 BLOOD PACKS in the cabinet at the end
of the room. If you check the display cabinet besides the door, 2 leeches will
jump out, as the broken mirror pieces will cut your character, sending them to
"bleeding" status. Use up a HEMOSTAT if you have. Alternately, you can check
the first aid box located near the blood pack drawer at the end of the room to
patch your wound.

After the leeches jumped out, go take the CHEMICAL CODE MESSAGE from the
cabinet. It provides the clue to solving a puzzle. After you are done, head
out to the pass way, then descend the stairs


------------------------------------------------------------------------------
| (1.2)1F PASSAGE -> (1.2)1F LOCKER ROOM                                     |
|                 -> 1F NIGHT RECEPTION                                      |
------------------------------------------------------------------------------


A SCRUB BRUSH is what you will find. There is a door blocked by the shutter,
and besides it is the NIGHT RECEPTION. Entering in that door and you will be
able to unlock the shutter, thus accessing the shutter-door here. However, the
areas beyond that shutter-door are totally optional. Your main priority now is
to get to the door opposite the NIGHT RECEPTION(under the stairs. Continue
the 1.2 path). Do pick up the map here if you need.


------------------------------------------------------------------------------
| OPTIONAL ROOMS                                                             |
------------------------------------------------------------------------------
| ===============                                                            |
| NIGHT RECEPTION                                                            |
| ===============                                                            |
| Besides a SECURITY GUARD GUIDE(Mark only), you can also find a BURST       |
| HANDGUN at the back of the room. The console panel unlocks the 2 shutters. |
| After unlocking the shutters, get out. You might find a HANDGUN MAGAZINE   |
| here too.                                                                  |
| ====                                                                       |
| HALL                                                                       |
| ====                                                                       |
| And if you go beyond the shutter door you will end up here.                |
| You will find 2 RED HERBs and a GREEN HERB. The two other doors here are   |
| lock.                                                                      |
| =========                                                                  |
| 1F OFFICE                                                                  |
| =========                                                                  |
| In the room beyond, you can find a RECOVERY PILL, a RECOVERY PILL(L),      |
| a PIECE OF MEMO, FIRST AID SPRAY and lastly a SCRUB BRUSH. A Leech will be |
| here to try to attack you.                                                 |
| =================                                                          |
| 1F DOCTOR STATION                                                          |
| =================                                                          |
| Should you go beyond the door, you can find several items here. There are  |
| either 1(EASY/NORMAL) or 2 zombies in HARD/VERY HARD. There is a BLUE HERB |
| by the shelve, a HANDGUN ROUNDS in the inner most locker, and an           |
| ANTI- VIRUS PILL on the table.                                             |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
| (1.2)1F LOCKER ROOM -> (1.2)1F EXAMINATION ROOM                            |
------------------------------------------------------------------------------


There is a SCRUB BRUSH by the sink. The lockers at the other side contains some
items that you might be interested in. Alyssa can unlock one of the lockers
with her lock pick. Run to the other door after you are done.

Here are the recommended lockpick for Alyssa to unlock the locker.

+------+--------+------+-----------+
| EASY | NORMAL | HARD | VERY HARD |
+------+--------+------+-----------+
| P    | P      | P    | S         |
+------+--------+------+-----------+

Here are the items she can obtain.

+---------+------------------+---------------+------------------+
| EASY    | NORMAL           | HARD          | VERY HARD        |
+---------+------------------+---------------+------------------+
| HANDGUN | HANDGUN MAGAZINE | BUTCHER KNIFE | HANDGUN MAGAZINE |
+---------+------------------+---------------+------------------+


------------------------------------------------------------------------------
| (1.2)1F EXAMINATION ROOM -> (1.2)1F LOCKER ROOM -> (1.2)1F PASSAGE ->      |
| (1.2)2F PASSAGE -> (2)B1F PASSAGE                                          |
------------------------------------------------------------------------------


As you run forward closer to a window, a zombie will attempt to grab you from
outside. Just curve inward away from the window when you run out to avoid the
mishap. You will be able to find a FIRST AID SPRAY and a BLUE HERB here.
There are two other doors here, but they are optional. The upper door at the
other end leads to the CENTRAL WAITING ROOM while the lower door leads to the
TREATMENT ROOM.

Your task now is to obtain the CARD KEY LEVEL 1 from the corpse on the table
here.
After that, you can either go use the lower door on the other side in this
room to save your game, but you should return back to the elevator to the
B1F.

------------------------------------------------------------------------------
| OPTIONAL ROOMS                                                             |
------------------------------------------------------------------------------
| ====================                                                       |
| CENTRAL WAITING ROOM                                                       |
| ====================                                                       |
| If you bother to go use the upper door at the other side, you will be in   |
| the CENTRAL WAITING ROOM. There is a zombie dog and a GREEN HERB. You can  |
| unlock the shutter here to get to the HALL, 1F OFFICE and the              |
| DOCTOR STATION.                                                            |
| ====                                                                       |
| HALL                                                                       |
| ====                                                                       |
| And if you go beyond the shutter door you will end up here.                |
| You will find 2 RED HERBs and a GREEN HERB. The two other doors here are   |
| lock.                                                                      |
| =========                                                                  |
| 1F OFFICE                                                                  |
| =========                                                                  |
| In the room beyond, you can find a RECOVERY PILL, a RECOVERY PILL(L),      |
| a PIECE OF MEMO, FIRST AID SPRAY and lastly a SCRUB BRUSH. A Leech will be |
| here to try to attack you.                                                 |
| ===================                                                        |
| 1F DOCTORS' STATION                                                        |
| ===================                                                        |
| Should you go beyond the door, you can find several items here. There are  |
| either 1(EASY/NORMAL) or 2 zombies in HARD/VERY HARD. There is a BLUE HERB |
| by the shelve, a HANDGUN ROUNDS  in the inner most locker, and an          |
| ANTI- VIRUS PILL on the table.                                             |
|                                                                            |
| ==============                                                             |
| TREATMENT ROOM                                                             |
| ==============                                                             |
| In the TREATMENT ROOM, you can find a FIRST AID SPRAY(EASY), a HEMOSTAT,   |
| HANDGUN ROUNDS (V.HARD) and a RECOVERY PILL(George only). Also, the room   |
| contains a typewriter, so it is a save room itself. The FIRST AID SPRAY is |
| found on top of the television between the bed and the door. The HEMOSTAT  |
| is on the bed.                                                             |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
| (2)B1F PASSAGE -> (2)B1F ELEVATOR CONTROL ROOM                             |
|                -> B1F REPOSING ROOM                                        |
------------------------------------------------------------------------------


As you arrive on the B1F PASSAGE, you will see a door in front. The door is
optional, so you should continue down the pass way. A leech will drop from the
ceiling, with a door in the middle of the pass way. At the other end is a
zombie and another door. Your main priority is to get into the middle door.


------------------------------------------------------------------------------
| OPTIONAL ROOMS                                                             |
------------------------------------------------------------------------------
| =============                                                              |
| REPOSING ROOM                                                              |
| =============                                                              |
| This room house a FIRST AID SPRAY, SCRUB BRUSH and a typewriter for game   |
| save.                                                                      |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
| (2)B1F ELEVATOR CONTROL ROOM -> (2)B1F PASSAGE                             |
------------------------------------------------------------------------------


In the ELEVATOR CONTROL ROOM, you will find several lockers, a BLUE HERB on
the table, a SETTING MANUAL, and a FIRST AID SPRAY. There are leeches on the
ground and on the computer keyboard. You need to get rid of the leeches on the
keyboard. Either by attacking the leeches on the keyboard, or using a BLOOD
PACK in this room to feed them(and the Leech Man if he appear) while you go do
the task.

The passcode to unlock the B2F door using the computer here is randomly
generated. Here's how to derive the answer:

First, you have to obtain the CHEMICAL CODE MESSAGE and the PIECE OF MEMO.
One from the NURSES' CENTER on 2F. Another on the OFFICE on 1F. In the
CHEMICAL CODE MESSAGE, something like this will be written in it:

C-4041
E-1160
T-7221
K-1210
I-2005

In another, something like +2345(or something similar) will be written.
Lets' assume the file is written +2345 for the example. You
have to add +2345 to the "C", "E", "T", "K" or "I". "C" is 4041. Hence, add
2345 to 4041. The first digit add to the first digit and the second add to
the second.

2 + 4 = 6 (first digit of first file + first digit of "C")
3 + 0 = 3 (second digit of first file + second digit of "C")
4 + 4 = 8 (third digit of first file + third digit of "C")
5 + 1 = 6 (eg...)

Its 6386. However, it seems that the code is always "K" for the game, so add
to 1210 instead. (eg add 2345 to 1210 = 3555). There are only 3 variation of
the answers.

"3555, 5315, 8211"

Then, key in 0930 to make the roof available. Head out after you are done.
In case you are wondering, the clue for 0930 is found by the table in the
DOCTOR STATION 1F. (if you search there, you will have know that the director
of the hospital have scribbled a grafitti on the desk that says his daughter
birthday falls on 'September 30th').

------------------------------------------------------------------------------
| (2)B1F PASSAGE -> (2)B1F SOUTH PASSAGE                                     |
------------------------------------------------------------------------------


Now get to the other end of the corridor and use the CARD KEY LEVEL 1. Beware
of the zombie, who will tear down the fence as you near that door. The fence
and the zombie can inflict damage on your character.


------------------------------------------------------------------------------
| (2)B1F SOUTH PASSAGE -> (2)B1F WASTE LIQUID DISPOSAL ROOM                  |
------------------------------------------------------------------------------


Get to the other side. In easier difficulty, you will only encounter 1 zombie
who is lingering in the middle of the area. Another will be situated near the
GREEN HERB, so don't run too fast. You may find a BLUE HERB instead on V.HARD,
and a IRON PIPE near the zombie in the middle of the room near the incinerator.


------------------------------------------------------------------------------
| (2)B1F WASTE LIQUID DISPOSAL ROOM -> (2)B1F SOUTH PASSAGE                  |
------------------------------------------------------------------------------


In this area, you can find 2 leeches. One situated in front of the opened
shutter on the right of the door, ready to ambush you as you take the healing
items there. Another is in the water, but it can be easily dodged. (in some
situation, there might be a guy in the corner here who will warn you about
how the leeches can easily inflict the bleeding status)There is a IRON PIPE in
V.HARD mode, and a pack of HANDGUN ROUNDS on the right side of the water area
for some characters. At the other side of the area is a ground zombie,
and a shiny item. The zombie will grab if you stand too near, so be cautious
when you take the item. The item is the PADLOCK KEY. After that, backtrack
outside of the room.


------------------------------------------------------------------------------
| (2)B1F SOUTH PASSAGE -> (2)B1F PASSAGE                                     |
------------------------------------------------------------------------------


Return to the previous area, take care of the zombie(s) that you didn't kill.


------------------------------------------------------------------------------
| (2)B1F PASSAGE -> (2)B2F PASSAGE                                           |
------------------------------------------------------------------------------


Now use the elevator and get to B2F.


------------------------------------------------------------------------------
| OPTIONAL ROOMS                                                             |
------------------------------------------------------------------------------
| ==========                                                                 |
| 3F ROOFTOP                                                                 |
| ==========                                                                 |
| If you make your way to the ROOFTOP by the elevator, you can find some     |
| items to help you prepare for the boss fight. As Cindy or Kevin, if you    |
| were to search the cop, you can uncover a new weapon, which is the SUB     |
| MACHINEGUN, capable of holding 30 9mm HANDGUN ROUNDS. There is a HANDGUN   |
| BULLETS(EASY/NORMAL), GREEN HERB and a RED HERB. There are some crows in   |
| this area, amount depending on your difficulty. 2 zombies exist here in    |
| VERY HARD mode.                                                            |
------------------------------------------------------------------------------

------------------------------------------------------------------------------
| (2)B2F PASSAGE -> (2)B2F LABORATORY                                        |
------------------------------------------------------------------------------


Get into the first door you see on this pass way.


------------------------------------------------------------------------------
| (2)B2F LABORATORY -> (2)B2F FIXED TEMPERATURE LABORATORY                   |
------------------------------------------------------------------------------


Dodge the leech and the dead body, and get to the other side of the room. If
you do not have a BLOOD PACK now, go take one from the cabinet. You will be
needing it. Besides the INVESTIGATION REQUEST, RESEARCHER'S DIARY, MAP and the
2 BLOOD PACKs, there is nothing of interest. Head to the next door.


------------------------------------------------------------------------------
| (2)B2F FIXED TEMPERATURE LABORATORY -> (2)B2F LABORATORY                   |
------------------------------------------------------------------------------


Go beyond the doorway, and use up the BLOOD PACK inside. Head back out of the
doorway, and go wait at the control panel. The Leech Man will soon invade this
room, but he will head to the blood instead of you. Once he is inside the
doorway, obtain the pill from the control console, and change the temperature
to "High" to melt the Leech Man! Once the FMV ended, flip the temperature to
down, and go obtain the CARD KEY LEVEL 2 from the fallen leech man, now a dead
doctor. Head out now.


------------------------------------------------------------------------------
| (2)B2F LABORATORY -> (2)B2F PASSAGE                                        |
------------------------------------------------------------------------------


As you head out, the body on the ground will be resurrected as a zombie in
harder difficulty, so be sure to get to the door before he harm you.


------------------------------------------------------------------------------
| (2)B2F PASSAGE -> (2)B2F UNDERPASS ENTRANCE                                |
------------------------------------------------------------------------------


Head to the other end of this pass way. A zombie will be in your way and if
one of your teammate died, he/she will turn into a Leech Man! Go use the CARD
KEY LEVEL 2 onto the panel besides the door and enter the B2F UNDERPASS
ENTRANCE.


------------------------------------------------------------------------------
| (2)B2F UNDERPASS ENTRANCE                                                  |
------------------------------------------------------------------------------


Use the PADLOCK KEY onto the chains near the speed boat. There is a FIRST AID
SPRAY, 2 HANDGUN ROUNDS, a GREEN HERB(items may change depending on mode) for
you to get ready for the upcoming boss battle. This is your last chance to
explore the hospital for resources. After you think you are ready for the boss
battle, go use the speed boat.


---------------------------------------------------------------------
| BOSS FIGHT!                                                       |
---------------------------------------------------------------------
| NAME      :  GIANT LEECH                                          |
---------------------------------------------------------------------
| DIFFICULTY: NORMAL                                                |
---------------------------------------------------------------------
| Run away from the monster once you stand. Stand and fire within   |
| about 10 meters away from him, and make sure that you see blood   |
| when you fire. Lure him to be positioned under the valve handle   |
| and then fire at the valve handle to win easily. The pipes will   |
| work too. Alternatively to get a NO WEAPON bonus, lure him to the |
| end of the water area to where the speed boat was locked up, then |
| keep shoving at the monster to win. Its possible to do so. The    |
| canister-like thing at the middle of the fence area and the red   |
| oil tank by the chain-lock(where the speed boat is) can also be   |
| fire at to create a small explosion. Just don't stand too close   |
| when you fire it. Note that you are always free to return back to |
| the hospital area to take items any time during the battle.       |
---------------------------------------------------------------------


------------------------------------------------------------------------------
 -------------------
| SP ITEMS LOCATION |
 -------------------
------------------------------------------------------------------------------
(This is just a brief look at the SP Items location. For more details, head
to section 27.)


ROOFTOP                          - Nuts & Bolts              - David King
                                 - Sit-up Machine            - Alyssa Ashcroft
3F ROOM 301                      - Shoe Repair Kit           - Jim Chapman
                                 - Awful Strap               - Yoko Suzuki
3F PASSAGE                       - Travel Brochure           - Mark Wilkins
3F ROOM 302                      - Tin Watch                 - George Hamilton
                                 - Sandals                   - Cindy Lennox
                                 - Basketball Uniform        - Jim Chapman
                                 - Earthworm Toy             -
3F NURSES' CENTER                - "Discipline"              - Mark Wilkins
                                 - Sexy Lipstick             - Cindy Lennox
                                 - Allegation Memo           -
2F PASSAGE                       - Subway Time Table         - Jim Chapman
                                 - Health Promo Poster       -
2F ROOM 202                      - "Sports for Kids"         - Mark Wilkins
                                 - Long Underwear            - George Hamilton
                                 - Exercise Shoes            - Yoko Suzuki
2F NURSES' STATION               - Diet Pills                - Alyssa Ashcroft
                                 - Advanced Glasses          - Yoko Suzuki
                                 - Wonder nurse's hat        -
1F PASSAGE                       - Insurance Guide           - Kevin Ryman
1F HALL                          - Tomato Juice              -
                                 - Black Umbrella            -
1F NIGHT RECEPTION               - Pocket Watch              - George Hamilton
1F LOCKER ROOM                   - Fishnet Tights            - Cindy Lennox
                                 - Leather Jacket            - David King
                                 - Red Lipstick              - Alyssa Ashcroft
                                 - Cheap Shoes               - Jim Chapman
                                 - Stockings (white)         -
1F EXAMINATION ROOM              - Power Vitamin             - Mark Wilkins
                                 - Bracelet                  - Cindy Lennox
                                 - Chris's x-ray picture     -
                                 - Chris's medical chart     -
                                 - Thermometer               -
1F TREATMENT ROOM                - Deformed body model       -
                                 - Surgical gloves           -
                                 - Ceramic scalpel           -
1F OFFICE                        - Expensive Makeup          - Alyssa Ashcroft
                                 - Hursh's razor             -
1F CENTRAL WAITING ROOM          - Doctor's ID card          -
1F DOCTOR'S STATION              - Old Watch                 - George Hamilton
                                 - "DNA Diagrams"            - Yoko Suzuki
                                 - Gold auscultator          -
B1F REPOSING ROOM                - Hair Growth Formula       -
                                 - Angel set                 -
B1F ELEVATOR CONTROL ROOM        - Miniature Car             - Kevin Ryman
                                 - Blue leech figurine       -
B1F WASTE LIQUID DISPOSAL ROOM   - Old Cigarette Box         - Kevin Ryman
                                 - Strainer                  - David King
B2F LABORATORY                   - Red leech figurine        -
B2F UNDERPASS ENTRANCE           - Polished Wheel            - Kevin Ryman
                                 - Lion Knife                - David King


------------------------------------------------------------------------------
 ------------------
| SCENARIO EVENTS |
 ------------------
------------------------------------------------------------------------------
(This is just a brief look at the Scenario events. For more details, head
to section 29.)


(1)Used blood pack.
(2)Used nurse call button.
(3)Turn on power to shutter.
(4)Opened 1F shutter.
(5)Opened waiting room shutter.
(6)Had the elevator get to B2F.
(7)Elevator reached the roof.
(8)Bled at the nurse station.
(9)Unlocked door with B1F card key.
(10)Unlocked door with B2F card key.
(11)Defeated Leech Man.
(12)Got item from policeman on roof.
(13)Used chain key.
(14)Obtained map.
(15)Obtained "Male Nurse's Diary."
(16)Obtained "Setting Manual."
(17)Obtained "Repair Work Manual."
(18)Obtained "Piece of Memo."
(19)Got "Chemical Code Message."
(20)Obtained "Researcher's Diary."
(21)Obtained "Investigation Request."
(22)Got "Card Memo."
(23)Obtained "Security Guard Guide."

------------------------------------------------------------------------------
##############################################################################
==============================================================================


                           14)HELLFIRE WALKTHROUGH


==============================================================================
##############################################################################
------------------------------------------------------------------------------
------------------------------------------------------------------------------
 -------------------
| AREA DESCRIPTIONS |
 -------------------
------------------------------------------------------------------------------


APPLE INN HOTEL
A hotel encased in a thick putty-like smog. The flames took the shape of
strange beasts and almost seemed to laugh at the pathetic, weak humans
striving to survive the torturous conditions that bar their way.

Now we all truly knew the real meaning of Hell as it burned before us ever
closer and closer, threatening to engulf us forever. With only courage and
hope to keep us moving we steeled ourselves for the goal at hand: Crossing the
sea of flames...


------------------------------------------------------------------------------
 -----------------------
| SCENARIO INTRODUCTION |
 -----------------------
------------------------------------------------------------------------------


It gets confusing here, so you have to check your map often. For HARD/VERY
HARD mode, there are some rooms which you can't use or they will explode
when you open it. Those rooms have smoke coming out from the bottom of the
door, so take note. Also, the fire here can inflict damage to you, but you can
also use it to inflict damage to the monsters instead. Try luring them to the
fire. It is not a good nor reliable method to kill the monsters though... Do
take note that in some areas, the fire might gush out suddenly.



------------------------------------------------------------------------------
 -----------------
| AIPC ADDRESSING |
 -----------------
------------------------------------------------------------------------------


In offline mode, you will have up to 2 AIPCs as your teammates. The AIPCs are
fixed for every characters in each scenario.

Here are the chart showing the partners you will have for every scenarios, and
the button combination to press to call their name.

=========================================================================
| CHARACTER       | PARTNER 1       | PARTNER 2       | PARTNER 3       |
+-----------------+-----------------+-----------------+-----------------+
| Kevin Ryman     | David King      | Yoko Suzuki     | (None)          |
| Mark Wilkins    | Alyssa Ashcroft | David King      | (None)          |
| Jim Chapman     | Alyssa Ashcroft | David King      | (None)          |
| George Hamilton | David King      | Yoko Suzuki     | (None)          |
| David King      | Yoko Suzuki     | Alyssa Ashcroft | (None)          |
| Alyssa Ashcroft | Yoko Suzuki     | David King      | (None)          |
| Yoko Suzuki     | David King      | Alyssa Ashcroft | (None)          |
| Cindy Lennox    | Alyssa Ashcroft | Yoko Suzuki     | (None)          |
+-----------------+-----------------+-----------------+-----------------+

Button Combination:
PARTNER 1 = L2 + <-
PARTNER 2 = L2 + ^
PARTNER 3 = L2 + -> (Network mode)

Note:
Partner 1 will be taking the Silver Key if you take the Gold Key route.
Partner 2 will be taking the Gold Key if you take the Silver Key route.


------------------------------------------------------------------------------
 ---------------------
| SAVE ROOM LOCATIONS |
 ---------------------
------------------------------------------------------------------------------


- 2F OWNER'S ROOM

- SECURITY OFFICE
In front of the console panels


------------------------------------------------------------------------------
 ----------------------
| SCENARIO WALKTHROUGH |
 ----------------------
------------------------------------------------------------------------------


------------------------------------------------------------------------------
| 1F APPLE INN SQUARE -> BOILER ROOM                                         |
------------------------------------------------------------------------------


From here, check the middle monument for the MAP. Head into the doorway to the
next area.

In the BOILER ROOM, obtain the Radio(cinematic). The ID Tags from
the 2 firemen are optional, and just add to your % scenarios if you complete
the game with them. There might be a IRON PIPE/HANDGUN near the first
fireman, depending on your difficulty. Like the other scenarios, your path
splits here. You can use the 3F route(obtaining the SILVER KEY first) or the
1F route(obtaining the GOLD KEY first). If you are using the 3F route, head
up the ladder and go through to the door beyond. If you are using the 1F
route, head back out to the APPLE INN SQUARE.

Scroll down further to view the walkthrough for PATH SPLIT 2(GOLD KEY ->
SILVER KEY) route. (or make your search easier by using the search function):

PATH SPLIT 2 - GOLD KEY -> SILVER KEY


------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>PATH SPLIT 1 - SILVER KEY -> GOLD KEY<<<<<<<<<<<<<<<<<<<<
------------------------------------------------------------------------------
------------------------------------------------------------------------------
| BOILER ROOM -> 3F APPLE INN SQUARE                                         |
------------------------------------------------------------------------------


As stated, climb the ladder past the 2nd fireman and enter the door.


------------------------------------------------------------------------------
| 3F APPLE INN SQUARE -> NORTHWEST PASSAGE 3                                 |
------------------------------------------------------------------------------


Kill the zombie nearby if there is any. Head right and obtain the HANDGUN/BEND
PIPE near the fire. Now head to the left side and go through the only door
here.


------------------------------------------------------------------------------
| NORTHWEST PASSAGE 3 -> ROOM 301                                            |
|                     -> NORTHWEST PASSAGE 2                                 |
------------------------------------------------------------------------------


The door here leads to ROOM 301, and is totally optional. However, if you want
to proceed the game, climb out of the window near the ROOM 301 door instead.

Obtain the GREEN HERB beyond outside. Outside, there might be crows depending
on your difficulty. Go climb across the other side by the edge. Look out for
the crows. Note that you can proceed by pressing R1 to drop your character and
let them hang on the edge, but the crows can kill them easier. Also, if the
crow flies in and the fire were to gush out at the correct moment, the fire
can kill the crow! Make your way across, get up onto the edge and to the
fence surface. Get down the ladder and go through the door. Note that the door
on the 3F here can't be use, and that if the crow attacks you while you are
descending the ladder, you will sustain bigger damage.

------------------------------------------------------------------------------
| OPTIONAL ROOMS                                                             |
------------------------------------------------------------------------------
| ========                                                                   |
| ROOM 301                                                                   |
| ========                                                                   |
| The ROOM 301 is FORBIDDEN to be entered in VERY HARD MODE.                 |
| There is a RED HERB either in the bathroom or the drawer between the two   |
| bed. Also, there might be a zombie by the bed, or in the bathroom ready to |
| ambush you. Head out after you are done.                                   |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
| NORTHWEST PASSAGE 2 -> STOREROOM                                           |
|                     -> 2F CORRIDOR                                         |
|                     -> OWNER'S ROOM                                        |
|                     -> ROOM 201                                            |
------------------------------------------------------------------------------


There is a zombie on the upper side(one more on the lower side for HARD/
VH mode). Kill it. There is a gun for some characters if they head downward.
Make your way pass where the zombie was. There should be 4 doors.

The first door(green) on the left leads to the STOREROOM. It is optional.

The second door(white) just adjacent to the green door leads to the corridor.
The areas beyond this door are optionals.

The third door(green) leads to the OWNER'S ROOM, and it should be the door
you need to head to should you wish to proceed the game.

The last door(white) leads to the room 201.

Now, a key item, the SECURITY OFFICE CARD KEY are to be found in the 2F BOILER
ROOM(you can get there by using the white door above). This item is required
to unlock the SECURITY OFFICE, but if your teammate were to take the other
path at the beginning of the game, he/she can also unlock that room by the
passcode method. However, if you doesn't trust your teammate to unlock that
room before you do, then you can go for the SECURITY OFFICE CARD KEY and
unlock that door later yourself. In OFFLINE mode, the AIPC will unlock that
SECURITY OFFICE room for you.

------------------------------------------------------------------------------
| OPTIONAL ROOMS                                                             |
------------------------------------------------------------------------------
| =========                                                                  |
| STOREROOM                                                                  |
| =========                                                                  |
| The STOREROOM is FORBIDDEN to be entered in VERY HARD MODE.                |
| In this optional room, you can find a HANDGUN ROUNDS , .45 AUTO BULLETS,   |
| and a BATTERY. You should be able to find healing items in both locker(the |
| right locker can only be unlocked by Alyssa. After you had done raiding    |
| this area, return outside.                                                 |
|                                                                            |
| Here are the recommended lockpick for Alyssa to unlock the door.           |
|                                                                            |
| +------+--------+------+-----------+                                       |
| | EASY | NORMAL | HARD | VERY HARD |                                       |
| +------+--------+------+-----------+                                       |
| | S    | S      | W    | -         |                                       |
| +------+--------+------+-----------+                                       |
|                                                                            |
| Here are the items she can obtain within.                                  |
|                                                                            |
| +-----------------+------------+------------+------------+                 |
| | EASY            | NORM       | HARD       | VERY HARD  |                 |
| +-----------------+------------+------------+------------+                 |
| | FIRST AID SPRAY | GREEN HERB | GREEN HERB | -          |                 |
| +-----------------+------------+------------+------------+                 |
|                                                                            |
| ===========                                                                |
| 2F CORRIDOR                                                                |
| ===========                                                                |
| If you were to access the second door, you will be in the corridor area.   |
| There might be a GREEN HERB or a BLUE HERB, but there should be a zombie   |
| or two if you are not in the easiest mode. The door at the other end leads |
| to the BOILER MANAGEMENT ROOM.                                             |
|                                                                            |
| ======================                                                     |
| BOILER MANAGEMENT ROOM                                                     |
| ======================                                                     |
| There is a GREEN HERB in the EASY MODE here, but you can find the SHOTGUN  |
| BULLETS in all difficulty. Head to the next room to the other side of the  |
| BOILER ROOM.                                                               |
| ==============                                                             |
| 2F BOILER ROOM                                                             |
| ==============                                                             |
| You can find a healing item in easier setting. There is no resources in    |
| HARD, but you can find a BLUE HERB in VERY HARD. Refer to the ROOMS INFO   |
| section for more details. Anyway all should be able to find the SECURITY   |
| OFFICE CARD KEY item from the body here. This card is required to unlock   |
| the door to the SECURITY OFFICE(but if you are using this route in offline,|
| the AIPC should have unlock the door for you if you are taking this path). |
|                                                                            |
| ========                                                                   |
| ROOM 201                                                                   |
| ========                                                                   |
| The ROOM 201 is FORBIDDEN to be entered in HARD MODE.                      |
| You can find ANTI-VIRUS, a GREEN HERB and a zombie(in NORMAL/V.HARD).      |
| in the bathroom of this room(require lockpicking), you can find a healing  |
| item, and a zombie in EASY MODE. Alyssa can use her lockpick to unlock the |
| door to the bathroom here.                                                 |
|                                                                            |
| Here are the recommended lockpick for Alyssa to unlock the door.           |
|                                                                            |
| +------+--------+------+-----------+                                       |
| | EASY | NORMAL | HARD | VERY HARD |                                       |
| +------+--------+------+-----------+                                       |
| | S    | S      | -    | W         |                                       |
| +------+--------+------+-----------+                                       |
|                                                                            |
| Here are the items she can obtain within.                                  |
|                                                                            |
| +-----------------+-----------------+------+------------+                  |
| | EASY            | NORMAL          | HARD | VERY HARD  |                  |
| +-----------------+-----------------+------+------------+                  |
| | FIRST AID SPRAY | FIRST AID SPRAY | -    | GREEN HERB |                  |
| +-----------------+-----------------+------+------------+                  |
|                                                                            |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
| OWNER'S ROOM -> NORTHWEST PASSAGE 1                                        |
------------------------------------------------------------------------------


You can find a HANDGUN ROUNDS on top of the shelve(in NORMAL). In other modes
you can find a RED HERB instead. Now push the box down by the hole, and get to
the bottom level. Descend to the lower level.

Beware of the fire area. Navigate carefully. First, pick up the GUEST LIST
COPY just in front of you(middle of room). It contains the clue to solve the
puzzle, but is optional, that is, because I have listed the passcodes variety
anyway.

In the lower level, you can also find a CONCRETE PIECE and BLUE HERB(EASY). Get
to the next area.


------------------------------------------------------------------------------
| NORTHWEST PASSAGE 1 -> ROOM 101                                            |
------------------------------------------------------------------------------


There is a SHOTGUN on the bench, if you are not playing in V.HARD mode(but you
will find a BUTCHER KNIFE in compensation). There is a CONCRETE PIECE in EASY
mode and a healing item on all difficulties, which vary depending on your
difficulty mode. There are 2 lickers(1 in EASY) in this room. Get into the
door on the right to the ROOM 101(the 2 other doors in this area are locked).


------------------------------------------------------------------------------
| ROOM 101 -> NORTHWEST PASSAGE 1                                            |
------------------------------------------------------------------------------


You can find either a FIRST AID SPRAY or a GREEN HERB(no item in HARD). There
is a zombie in HARD/VERY HARD. The HOTEL CHARGE BREAKDOWN on the bed contain
the second part of the clue for the puzzle in this room.

Head to the safe box here. Enter the codes until the safe open. Here are the
passcodes possible varieties. Refer to the FILES if needed.

Mr. Andrew Evans JIA
Ms. Anna Lowell BAE
Mr. Dario Losso FBH
Mr. John O'Donnell IIB
Mr. Joseph Wilson DCH
Mr. Louis Sullivan CJF
Mr. Toby Whitman GGF

Obtain the SILVER KEY from the safe. Now go search the bathroom for more
items. You will be able to find a BLUE HERB(not in HARD mode, but you
will find a GREEN HERB in compensation). Head out after you are done.


------------------------------------------------------------------------------
| NORTHWEST PASSAGE 1 -> 1F CORRIDOR                                         |
------------------------------------------------------------------------------


With the SILVER KEY, you should be able to unlock the upper door at the
corner in the passage. Go unlock it and go through the door.


------------------------------------------------------------------------------
| 1F CORRIDOR -> 1F APPLE INN SQUARE                                         |
|             -> LOUNGE STAIRS                                               |
|             -> ROOM 102                                                    |
|             -> ROOM 103                                                    |
|             -> ROOM 104                                                    |
------------------------------------------------------------------------------


From here, you can return to the APPLE INN SQUARE by the door on the inner
wall in the left path. There is a HANDGUN if you continue down the left path
in EASY/NORMAL mode. You can find a GREEN HERB in HARD mode. There is also a
CONCRETE PIECE, which can be use to attack the idle zombie on the burning area
(or try to lure him to get burn by the fire). There is a second zombie down
the path, and lastly, Kevin can find a .45 AUTO BULLETS at the middle of the
stairs at the other end.

As you can see, there are a lot of doors waiting to be explored. Your
objective is to use the LOUNGE STAIRS(at the corner of the corridor just after
the first zombie and the burning area) to get to the 3F. The door will either
be lock or unlock, depending on whether your partners are fast enough to
unlock it from the other side. However, for offline mode, if you are taking
the path 1(SILVER KEY route) and your AIPCs are still alive, then the door
should be unlock. Either way the broken can be broken down by force or by
lockpicking. Now enter the door to the LOUNGE STAIRS.  Alyssa can unlock the
door using her lockpick though.

Here are the recommended lockpick for Alyssa to unlock the door.

+------+--------+------+-----------+
| EASY | NORMAL | HARD | VERY HARD |
+------+--------+------+-----------+
| I    | I      | P    | S         |
+------+--------+------+-----------+


The doors in the middle between the LOUNGE STAIRS door and the stairs at the
other end are totally optional if you are taking this path in OFFLINE mode.
You are only required to enter them for more resources, or if no one have
solve the painting puzzle for the GOLDEN KEY yet(the AIPC will have solve it
for you in OFFLINE mode for this path, provided they are still alive).


------------------------------------------------------------------------------
| OPTIONAL ROOMS                                                             |
------------------------------------------------------------------------------
| ========                                                                   |
| ROOM 102                                                                   |
| ========                                                                   |
| The first painting switch for the painting puzzle is here.                 |
| You can find a zombie in VERY HARD mode. Besides that, there is no item    |
| for you. However, if you were to break open the door to the bathroom here, |
| either by force or by lockpicking, you can find ACID ROUNDS(or SHOTGUN     |
| BULLETS in VERY HARD)in it. Lastly, a GUEST MEMO 1 can be found here.      |
| Alyssa can unlock the door to the bathroom in here using her lockpick.     |
|                                                                            |
| Here are the recommended lockpick for Alyssa to unlock the door.           |
|                                                                            |
| +------+--------+------+-----------+                                       |
| | EASY | NORMAL | HARD | VERY HARD |                                       |
| +------+--------+------+-----------+                                       |
| | I    | I      | P    | S         |                                       |
| +------+--------+------+-----------+                                       |
|                                                                            |
| Here are the items she can obtain within.                                  |
|                                                                            |
| +-------------+-------------+-------------+----------------+               |
| | EASY        | NORMAL      | HARD        | VERY HARD      |               |
| +-------------+-------------+-------------+----------------+               |
| | ACID ROUNDS | ACID ROUNDS | ACID ROUNDS | SHOTGUN SHELLS |               |
| +-------------+-------------+-------------+----------------+               |
|                                                                            |
| ========                                                                   |
| ROOM 103                                                                   |
| ========                                                                   |
| The second painting switch for the painting puzzle is here.                |
| There is either a HANDGUN ROUNDS(EASY/NORMAL) or a GREEN HERB(HARD/V.HARD) |
| in this room. There will be a zombie in VERY HARD mode as well. In the     |
| bathroom, you can find either a GREEN HERB, or HANDGUN ROUNDS, or a BLUE   |
| HERB, depending on your difficulty.                                        |
|                                                                            |
| ========                                                                   |
| ROOM 104                                                                   |
| ========                                                                   |
| The third painting switch for the painting puzzle is here.                 |
| You can find a HANDGUN ROUNDS in this room if you are not in the HARD      |
| difficulty. A GREEN HERB for EASY/NORMAL. You should encounter a zombie in |
| this room. In the bathroom, there is a IRON PIPE. There is also a GUEST    |
| MEMO 2 file here.                                                          |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
| LOUNGE STAIRS -> NORTHWEST PASSAGE 1                                       |
|               -> 2F CORRIDOR                                               |
|               -> 3F APPLE INN SQUARE                                       |
------------------------------------------------------------------------------


In this burning area, there is a ground zombie, who is preventing you from
accessing the stairs. There is a CONCRETE PIECE in EASY/NORMAL and a SHOTGUN
BULLETS if you search around. If you were to crawl through beneath the
barricade on the upper side of the area, you can enter the door here to the
NORTHWEST PASSAGE 1, which enables you to obtain a weapon(but you have to get
pass a zombie). Hence, that door beyond the barricade is optional.

Using the stairs, you can access to the other side of the 2F CORRIDOR and get
to the 3F APPLE INN SQUARE.

------------------------------------------------------------------------------
| OPTIONAL ROOMS                                                             |
------------------------------------------------------------------------------
| ===================                                                        |
| NORTHWEST PASSAGE 1                                                        |
| ===================                                                        |
| As stated, you will be able to find an item here, with a zombie. A SHOTGUN |
| should be in this room, or a IRON PIPE on VERY HARD mode.                  |
------------------------------------------------------------------------------

------------------------------------------------------------------------------
| 3F APPLE INN SQUARE -> ROOM 30X                                            |
------------------------------------------------------------------------------


From the corridor, head into the right room to the ROOM 30X.


------------------------------------------------------------------------------
| ROOM 30X -> 3F APPLE INN SQUARE                                            |
------------------------------------------------------------------------------


There may be a GREEN HERB by the corner of the room and maybe a zombie. Take
the item if needed. There might also be a pack of SHOTGUN SHELLS  in this
room. Now crawl through the hole in the wall to the next room.
(You will have to break the hole in Hard or VH mode. Keep shoving/kicking at
the part where you see a crack).

There might be a zombie in the next room depending on your difficulty. You will
find a GRENADE LAUNCHER here near the female corpse(or a SHOTGUN for VERY HARD
player). A CONCRETE PIECE(not in NORMAL) can also be found in this area. Search
the corpse for the ANTI-VIRUS too.

Head out through by the door here after you are done.


------------------------------------------------------------------------------
| 3F APPLE INN SQUARE -> ROOM 306                                            |
------------------------------------------------------------------------------


Use the SILVER KEY and enter the next door. Beware of the lurking licker.


------------------------------------------------------------------------------
| ROOM 306 -> 3F APPLE INN SQUARE                                            |
------------------------------------------------------------------------------


Kill the female zombie, then obtain the RED JEWEL. Now head out back to the
corridor.


------------------------------------------------------------------------------
| 3F APPLE INN SQUARE -> 2F CORRIDOR                                         |
------------------------------------------------------------------------------


Using the stairs by the side (beware of the hidden Licker), descend to the
2F(you might find a .45 BULLETS).


------------------------------------------------------------------------------
| 2F CORRIDOR -> SECURITY OFFICE                                             |
|             -> ROOM 202                                                    |
|             -> ROOM 204                                                    |
|             -> LOUNGE STAIRS                                               |
------------------------------------------------------------------------------


Head to the other end and enter the SECURITY OFFICE(Beware of the zombie if
there is any, and the fire coming out from the burning doorway). The rest of
the rooms on this level are optional in this route.

Skip the Path Split 2 to the "JOIN PATH" to continue the walkthrough!

------------------------------------------------------------------------------
| OPTIONAL ROOMS                                                             |
------------------------------------------------------------------------------
| ========                                                                   |
| ROOM 202                                                                   |
| ========                                                                   |
| This door is the one after the burning door(left of burning door). It is   |
| optional for this path, and you only need to enter it if no one has the    |
| STAFF ROOM KEY. In it, you have to adjust the painting to solve the puzzle |
| for taking the GOLD KEY in another room. Well, just flip it. You will find |
| a zombie in VERY HARD, a BUTCHER KNIFE, and if you unlock the door as      |
| Alyssa, you can find some item.                                            |
|                                                                            |
|                                                                            |
| Here are the recommended lockpick for Alyssa to unlock the door.           |
|                                                                            |
| +------+--------+------+-----------+                                       |
| | EASY | NORMAL | HARD | VERY HARD |                                       |
| +------+--------+------+-----------+                                       |
| | W    | W      | I    | P         |                                       |
| +------+--------+------+-----------+                                       |
|                                                                            |
| Here are the items she can obtain within.                                  |
|                                                                            |
| +------------+------------+------------+------------+                      |
| | EASY       | NORMA      | HARD       | VERY HARD  |                      |
| +------------+------------+------------+------------+                      |
| | ANTI-VIRUS | ANTI-VIRUS | ANTI-VIRUS | ANTI-VIRUS |                      |
| +------------+------------+------------+------------+                      |
|                                                                            |
| ========                                                                   |
| ROOM 204                                                                   |
| ========                                                                   |
| This room is where you will obtain the RED JEWEL(that is, if no one solve  |
| the painting puzzle. If you are required to solve the puzzle(which is not  |
| the case in offline mode for this route), simply flip the switches on the  |
| paintings until the entire map in the room is highlighted. The switches    |
| and the paintings are found in the rooms below this level and next to this |
| room(ROOM 202). You can find a IRON PIPE in EASY, or a SHOTGUN in NORMAL). |
| A zombie in all mood, and do search the bathroom for a RED HERB. A GUEST   |
| MEMO 3 can be found here.                                                  |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>PATH SPLIT 2 - GOLD KEY -> SILVER KEY<<<<<<<<<<<<<<<<<<<<
------------------------------------------------------------------------------
------------------------------------------------------------------------------
| BOILER ROOM -> 1F APPLE INN SQUARE                                         |
------------------------------------------------------------------------------


Return to the previous area(APPLE INN SQUARE).


------------------------------------------------------------------------------
| 1F APPLE INN SQUARE -> 1F CORRIDOR                                         |
------------------------------------------------------------------------------


Enter the next door(the corpse which was blocking the door will be resurrected
so run in before he is fully awaken).


------------------------------------------------------------------------------
| 1F CORRIDOR -> 1F APPLE INN SQUARE                                         |
|             -> ROOM 102                                                    |
|             -> ROOM 103                                                    |
|             -> ROOM 104                                                    |
|             -> 2F CORRIDOR                                                 |
------------------------------------------------------------------------------


There is a HANDGUN if you continue down the left path in EASY/NORMAL mode. You
can find a GREEN HERB in HARD mode. There is also a CONCRETE PIECE, which can
be use to attack the idle zombie on the burning area(or try to lure him to get
burn by the fire). There is a second zombie down the path, and lastly, Kevin
can find a .45 AUTO BULLETS at the middle of the stairs at the other end.

As you can see, there are a lot of doors waiting to be explored. The first two
doors on the outer wall are locked. The second of the two locked doors lead to
the LOUNGE STAIRS. You can break open it, but there is no need for that. The
rest of the doors are optional(?), but they contain the paintings which you
might need to trigger to solve a puzzle. You might want to go in to obtain the
resources though, since you have just started the game. Explore the doors one
by one. Once you are done, ascend the stairs at the end to the second floor.


------------------------------------------------------------------------------
| OPTIONAL ROOMS                                                             |
------------------------------------------------------------------------------
| ========                                                                   |
| ROOM 102                                                                   |
| ========                                                                   |
| The first painting switch for the painting puzzle is here.                 |
| You can find a zombie in VERY HARD mode. Besides that, there is no item    |
| for you. However, if you were to break open the door to the bathroom here, |
| either by force or by lockpicking, you can find ACID ROUNDS(or SHOTGUN     |
| BULLETS in VERY HARD)in it.                                                |
|                                                                            |
| ========                                                                   |
| ROOM 103                                                                   |
| ========                                                                   |
| The second painting switch for the painting puzzle is here.                |
| There is either a HANDGUN ROUNDS(EASY/NORMAL) or a GREEN HERB(HARD/V.HARD) |
| in this room. There will be a zombie in VERY HARD mode as well. In the     |
| bathroom, you can find either a GREEN HERB, or HANDGUN ROUNDS, or a BLUE   |
| HERB, depending on your difficulty.                                        |
|                                                                            |
| ========                                                                   |
| ROOM 104                                                                   |
| ========                                                                   |
| The third painting switch for the painting puzzle is here.                 |
| You can find a HANDGUN ROUNDS in this room if you are not in the HARD      |
| difficulty. A GREEN HERB for EASY/NORMAL. You should encounter a zombie in |
| this room. In the bathroom, there is a IRON PIPE.                          |
------------------------------------------------------------------------------

------------------------------------------------------------------------------
| 2F CORRIDOR -> ROOM 202                                                    |
------------------------------------------------------------------------------


Head into the middle door(after the burning door). You might need to kill a
zombie on this corridor first. You should be in ROOM 202.


------------------------------------------------------------------------------
| ROOM 202 -> 2F CORRIDOR                                                    |
------------------------------------------------------------------------------


Flip the switch on the painting, and then head out.


------------------------------------------------------------------------------
| 2F CORRIDOR -> ROOM 204                                                    |
------------------------------------------------------------------------------


Now head into ROOM 204, which is on the other side of the burning door(right
side).


------------------------------------------------------------------------------
| ROOM 204 -> 2F CORRIDOR                                                    |
------------------------------------------------------------------------------


Kill the zombie that is in this room. Now go obtain the IRON PIPE or the
SHOTGUN SHELLS  in this room.

You should be able to obtain the GOLD KEY from the table. If you can't obtain
it, then probably the painting puzzle is not solved yet. Check the map grid
on the wall. See which grid is not lighted up. You should go and flip the
painting containing the number without the light. The painting numbers and the
grid numbers are as follow:

No.1 = ROOM 102
No.2 = ROOM 103
No.3 = ROOM 104
No.4 = ROOM 202

Room 202 is just at the other side of the burning door.
Room 102 - 104 are on the first floor.

Head out of this room after you have taken the GOLD KEY.


------------------------------------------------------------------------------
| 2F CORRIDOR -> ROOM 204                                                    |
|             -> ROOM 202                                                    |
|             -> (1)LOUNGE STAIRS                                            |
|             -> (2)SECURITY OFFICE                                          |
------------------------------------------------------------------------------


As you can see, there are 2 more doors down the corridor. The one at the
corner leads to the LOUNGE. The one at the end leads to the SECURITY OFFICE.

If you intend to use the 'normal route' Capcom planned for you, you should go
to the LOUNGE STAIRS. If you intend to use the 'speed route'(knowing the
passcode without obtaining it etc)then head into the SECURITY OFFICE.


------------------------------------------------------------------------------
| (1)LOUNGE STAIRS -> NORTHWEST PASSAGE 1                                    |
|                 -> 2F CORRIDOR                                             |
|                 -> (1)3F APPLE INN SQUARE                                  |
------------------------------------------------------------------------------


Now you are in the LOUNGE STAIRS. If you head downward, you will eventually
see a ground zombie(beware of the fire). On the bottom level of the LOUNGE
STAIRS, there are 2 doors. The door nearest to the stairs can be unlocked,
allowing you access back to the corridor 1F. The door at the other end(after
the barricade) leads to the other side of the NORTHWEST PASSAGE 1, which
contain an item and a zombie.

Your objective is to ascend the stairs to the 3F APPLE INN SQUARE.

------------------------------------------------------------------------------
| OPTIONAL ROOMS                                                             |
------------------------------------------------------------------------------
| ===================                                                        |
| NORTHWEST PASSAGE 1                                                        |
| ===================                                                        |
| As stated, you will be able to find an item here, with a zombie. A SHOTGUN |
| should be in this room, or a IRON PIPE on VERY HARD mode.                  |
------------------------------------------------------------------------------

------------------------------------------------------------------------------
| (1)3F APPLE INN SQUARE -> LOUNGE STAIRS                                    |
|                        -> ROOM 30X                                         |
|                        -> (1)LINEN ROOM                                    |
------------------------------------------------------------------------------


There is either a HANDGUN or a IRON PIPE in this room, depending on your
difficulty. However, your main priority when coming into this room should be
the zombie.
Your destination is the room on the left(LINEN ROOM). The other door(ROOM 30X)
is optional at the moment. However, you will be heading into ROOM 30X later so
it is not advised to go there now.

------------------------------------------------------------------------------
| OPTIONAL ROOMS                                                             |
------------------------------------------------------------------------------
| ========                                                                   |
| ROOM 30X                                                                   |
| ========                                                                   |
| If you insist so, you will be in the room with a zombie(EASY/VERY HARD),   |
| along with a SHOTGUN SHELLS (except HARD) and a GREEN HERB(except V.HARD). |
| There should be a hole on the wall in EASY mode. If not, shove the wall to |
| break it down. After that, you can crawl across the room to the other side |
| which contains a zombie(except EASY), GRENADE LAUNCHER loaded with ACID    |
| ROUNDS(except V.HARD, but you get a SHOTGUN as compensation), and CONCRETE |
| PIECE(except NORMAL). Search the corpse for a ANTI-VIRUS.                  |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
| (1)LINEN ROOM -> (1)3F APPLE INN SQUARE -> (1)LOUNGE STAIRS -> (2)2F       |
| CORRIDOR                                                                   |
------------------------------------------------------------------------------


In the LINEN ROOM, obtain the BLUE HERB or the GREEN HERB(depending on your
difficulty). There are 2 files, the GUARD'S NOTEBOOK on the trolley cart and
the JANITOR'S REPAIR MEMO on the shelf. One of which contain the passcodes for
the SECURITY OFFICE. Now return to the lower level to unlock the SECURITY
OFFICE.


------------------------------------------------------------------------------
| (2)2F CORRIDOR -> (2)SECURITY OFFICE                                       |
------------------------------------------------------------------------------


No matter you have obtain the GUARD'S NOTEBOOK from the LINEN ROOM in the 3rd
floor or not now is the time to enter the SECURITY OFFICE. Key in the code
from the GUARD'S NOTEBOOK(or if you took the shortcut route, here are
the possible passcodes):
0721
2287
5128
6354

Now your route beyond is the same as the last part of the other route. Just
read on to continue the walkthrough.


------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>JOIN PATH<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
------------------------------------------------------------------------------

------------------------------------------------------------------------------
| (2)SECURITY OFFICE -> NORTHWEST PASSAGE 2                                  |
------------------------------------------------------------------------------


You have several stuffs to do here. In OFFLINE mode, you should be seeing your
AIPC limping here. First of all, you should shove the shelf at the back of
the room, sliding it to the direction of the statue(push it all the way until
you heard a click). Now insert the RED JEWEL into the statue, and the panel
hidden by the shelve will slide off, to reveal a hidden passage. Take the
EMERGENCY MANUAL by the typewriter too. Search the display shelf near the
table for a weapon, and the table itself contains a FIRST AID SPRAY in easier
mode.

Now, if you are playing in OFFLINE mode, you have one last task to do before
you enter the hidden passage, so continue the walkthrough.

If you are playing in ONLINE mode, depending on your teammate progress, you
might have to do that task. Get into the hidden panel to see whether you need
to do that last task, or not.


------------------------------------------------------------------------------
| APPLE INN FRONT LOBBY                                                      |
------------------------------------------------------------------------------


Now see if the panel near the ladder is lighted up or not. If not, that means
the power is not supplied yet. That is the last task I was referring. If there
is no power, then you have to return outside, and continue the walkthrough to
supply the power. If the power is supplied, then scroll further down to the
last room section(APPLE INN FRONT LOBBY)to continue the final room for this
scenario.


------------------------------------------------------------------------------
| APPLE INN FRONT LOBBY -> SECURITY OFFICE -> NORTHWEST PASSAGE 2            |
------------------------------------------------------------------------------


Read on if the power is not supplied in the front lobby.

Now unlock the double back door here, to the NORTHWEST PASSAGE 2.


------------------------------------------------------------------------------
| NORTHWEST PASSAGE 2 -> OWNER'S ROOM                                        |
------------------------------------------------------------------------------


Turn to the right, and continue down. You might have to face a zombie or two if
you didn't kill them earlier in the game. Either way head into the OWNER'S ROOM
by the right door.


------------------------------------------------------------------------------
| OWNER'S ROOM -> NORTHWEST PASSAGE  1                                       |
------------------------------------------------------------------------------


Descend by the hole on the ground to the bottom level, and head out of the room
to the NORTHWEST PASSAGE  1.


------------------------------------------------------------------------------
| NORTHWEST PASSAGE  1 -> POWER SUPPLY ROOM                                  |
------------------------------------------------------------------------------


Now use the GOLD KEY to unlock the last door here(the left door). You'll be in
the POWER SUPPLY ROOM. Attempt your best to avoid the Lickers. The GOLD KEY is
useless after you used it to unlock the door to the POWER SUPPLY ROOM.


------------------------------------------------------------------------------
| POWER SUPPLY ROOM -> NORTHWEST PASSAGE  1                                  |
------------------------------------------------------------------------------


Now take the items from here. Go examine the panels to solve the puzzle. Its
the same as the one from Biohazard 3: Last Escape/Resident Evil 3: Nemesis,
but this time it is a 4X4 grid. When you press a button, that button and its
surrounding buttons will be triggered. Your objective is to make all the
buttons light up. Depending on your starting grid on the switchboard, the
answers are different.
Here are the answers to all types of the varieties.

X = Not Lighted
O = Lighted

(EASY MODE)
---------------------
INITIAL | ANSWER
---------------------
XXXX    | X1XX
XXXX    | XXX4
XXXX    | 2XXX
XXXX    | XX3X
---------------------

(NORMAL MODE)
---------------------
INITIAL | ANSWER
---------------------
OXXO    | XXXX
XXXX    | x14X
XXXX    | X32X
OXXO    | XXXX
---------------------
XOOX    | 1XX4
OXXO    | X85X
OXXO    | X67X
XOOX    | 2XX3

(HARD MODE)
---------------------
INITIAL | ANSWER
---------------------
OXXX    | XXX3
XXOX    | X2XX
XOXX    | XX1X
XXXO    | 4XXX
---------------------
OOOO    | 51XX
XXXX    | XX4X
XXXX    | X3XX
OOOO    | XX26
---------------------

(VERY HARD MODE)
---------------------
INITIAL | ANSWER
---------------------
XOOX    | X5XX
OOOO    | X148
OOOO    | 632X
XOOX    | XX7X
---------------------
OOOO    | 15X2
OXXO    | XXX6
OXXO    | 7XXX
OOOO    | 3X84
---------------------



Remember to pick up the items here. There is a HANDGUN ROUNDS on the right,
and probably a GREEN HERB in front of the panel, or an item by the exit door.
Once that is done, head back to the SECURITY OFFICE. Return outside.


------------------------------------------------------------------------------
| NORTHWEST PASSAGE  1 -> OWNER'S ROOM                                       |
------------------------------------------------------------------------------


Run forward, and head through the right door to return to the OWNER ROOM.


------------------------------------------------------------------------------
| OWNER ROOM -> NORTHWEST PASSAGE  2                                         |
------------------------------------------------------------------------------


Use the crate and the hole to ascend to the upper level, and head through the
door to NORTHWEST PASSAGE  2.


------------------------------------------------------------------------------
| NORTHWEST PASSAGE  2 -> SECURITY OFFICE                                    |
------------------------------------------------------------------------------


Kill or dodge the zombie if he is still here, and head to the other door to the
double door. Head through the double GRAY door to return to the SECURITY OFFICE.


------------------------------------------------------------------------------
| SECURITY OFFICE -> APPLE INN FRONT LOBBY                                   |
------------------------------------------------------------------------------


Now head through that hidden passage.


------------------------------------------------------------------------------
| APPLE INN FRONT LOBBY                                                      |
------------------------------------------------------------------------------


Welcome to the APPLE INN FRONT LOBBY.
Search the balcony before you goes to release the stairs. There are items at
the 4 corners. GREEN HERB, HANDGUN ROUNDS etc. Now go release the ladder,
head downward and obtain all the items here. There is a IRON PIPE hidden
among the fire. The alarm bell will come into play later. Head into the
passage and the boss will appear!


---------------------------------------------------------------------
| BOSS FIGHT!                                                       |
---------------------------------------------------------------------
| NAME      :  REGIS LICKER                                         |
---------------------------------------------------------------------
| DIFFICULTY: HARD                                                  |
---------------------------------------------------------------------
| Go press the bell now(beware of the lickers around). Now keep     |
| attacking the REGIS LICKER. It attack by repeatedly whipping its  |
| tongue and a grab when close.                                     |
| The fall of the REGIS LICKER is the end of Hellfire, Or you can   |
| run into the back of the room pass the REGIS LICKER(so she can't  |
| hit you) and attack her from there. If you see her 'vibrating',   |
| she is actually charging up for her whipping attack. Don't attack |
| when she is 'vibrating', because she will not receive any damage  |
| at this moment. If you attempt to run under her, she will use her |
| tongue to strangle your character.                                |
---------------------------------------------------------------------



------------------------------------------------------------------------------
 -------------------
| SP ITEMS LOCATION |
 -------------------
------------------------------------------------------------------------------
(This is just a brief look at the SP Items location. For more details, head
to section 27.)


3F LINEN ROOM                    - Polo Shirt                - Mark Wilkins
                                 - Baggy Shorts              - Jim Chapman
3F ROOM 306                      - New Sunglasses            - Kevin Ryman
                                 - High-tech Watch           - George Hamilton
                                 - Dumbbell                  - Alyssa Ashcroft
                                 - Big E's ring              -
3F ROOM 30X(305)                 - Boots                     - David King
3F ROOM 30X(304)                 - "watch Fan"               - George Hamilton
                                 - New Sneakers              - Jim Chapman
3F ROOM 301                      - High Heels                - Cindy Lennox
                                 - Model Train               - Jim Chapman
                                 - "Love Yourself"           - Yoko Suzuki
                                 - Tasty cookies             -
2F BOILER MANAGEMENT ROOM        - High Grade Oil            - Kevin Ryman
2F NORTHWEST PASSAGE 2           - Memorial medal 2          -
                                 - Fire Warning              -
2F ROOM 204                      - Jeweled Ring              - Mark Wilkins
                                 - Bunny Ears                - Cindy Lennox
                                 - Cute Pen                  - Alyssa Ashcroft
                                 - "Knowledge Book"          - Yoko Suzuki
                                 - Apple Inn towel           -
2F ROOM 202                      - Football Tickets          - Kevin Ryman
                                 - Brand Name Watch          - George Hamilton
                                 - Crossword Magazine        - Jim Chapman
                                 - Chinese food pass
2F ROOM 201                      - Japanese food pass        -
2F OWNER'S ROOM                  - Hand Cream                - Cindy Lennox
2F SECURITY OFFICE               - Outdoor Shoes             - George Hamilton
2F STORE ROOM                    - Measuring Device          - David King
1F NORTHWEST PASSAGE 1           - Memorial medal 1          -
1F LOUNGE STAIRS                 - Memorial medal 3          -
1F ROOM 104                      - Ben's datebook            -
                                 - Ben's passport            -
1F ROOM 103                      - Skateboard                - Mark Wilkins
                                 - Green Dress               - Yoko Suzuki
                                 - Meat dish fair pass       -
1F ROOM 102                      - "Survival Tips"           - David King
                                 - Fish dish fair pass       -
1F ROOM 101                      - Faded Jeans               - Kevin Ryman
                                 - Diet Meal                 - Alyssa Ashcroft
                                 - "Take Control!"           - Yoko Suzuki
                                 - Umbrella noodle           -
1F POWER SUPPLY ROOM             - Screwdriver Set           - David King
                                 - Small Camera              - Alyssa Ashcroft
1F APPLE INN FRONT LOBBY         - Flower Bonquet            - Mark Wilkins
                                 - Mr. Raccoon Doll          - Cindy Lennox
                                 - Red Umbrella              -
                                 - Free Lodging Pass         -
                                 - Hotel register            -
1F OWNER'S ROOM                  - Owner's Notes             -
                                 - Land deed                 -
1F BOILER ROOM                   - Mr. Raccoon's postcard    -



------------------------------------------------------------------------------
 ------------------
| SCENARIO EVENTS |
 ------------------
------------------------------------------------------------------------------
(This is just a brief look at the Scenario events. For more details, head
to section 29.)


(1)Unlocked safe in ROOM 101.
(2)Provided emergency power.
(3)Solved Europe maps puzzle.
(4)Dropped crate in the owner's room.
(5)Destroyed 304/305 wall.
(6)Cleared with Len's tag.
(7)Cleared with Charlie's tag.
(8)Cleared w/Len and Charlie tags.
(9)Obtained Apple Inn map.
(10)Obtained "Guest Memo 1."
(11)Obtained "Guest Memo 2."
(12)Obtained "Guest Memo 3."
(13)Obtained "Janitor's Repair Memo."
(14)Obtained "Janitor's Daily Report."
(15)Obtained "Guard's Notebook."
(16)Obtained "Emergency Manual."
(17)Obtained "Guest List Copy."
(18)Got "Hotel Charge Breakdown."
(19)Defeated Regis Licker.
(20)Opened secret security rm. door.
(21)Used motorized ladder.
(22)Used card key to unlock door.
(23)Used passcode to unlock door.
(24)Used gold relief key.
(25)Used silver relief key.
(26)Rang front lobby bell.
(27)Opened locker with lockpick.
(28)Watched "Call over Radio."
(29)Watched "Regis Licker Appears."


------------------------------------------------------------------------------
##############################################################################
==============================================================================


                     15)DECISIONS, DECISIONS WALKTHROUGH


==============================================================================
##############################################################################
------------------------------------------------------------------------------
 -------------------
| AREA DESCRIPTIONS |
 -------------------
------------------------------------------------------------------------------


RACCOON UNIVERSITY / UMBRELLA EXPERIMENT FACILITY
The pounding footsteps of destruction that slowly rocked toward the city...
The darkness of despair...

We had no time to hesitate as each decidedly painful path lie before us. Would
our decisions lead to death? Would they lead to our survival. Only fate could
possibly know if day break would bring newfound hope... or eternal misery.


------------------------------------------------------------------------------
 -----------------------
| SCENARIO INTRODUCTION |
 -----------------------
------------------------------------------------------------------------------


in this area, you will encounter a lot more types of new monsters. One such
worth noticing is the sharks, which you should avoid any confrontation at all
cost. You can't defeat it, and it can kill you extremely easily. Also, when
the Thanatos gets into the University, do take note that it can only follow you
around in the University area, meaning you are safe provided you board the
elevator to the dock and others.



------------------------------------------------------------------------------
 -----------------
| AIPC ADDRESSING |
 -----------------
------------------------------------------------------------------------------


In offline mode, you will have up to 2 AIPCs as your teammates. The AIPCs are
fixed for every characters in each scenario.

Here are the chart showing the partners you will have for every scenarios, and
the button combination to press to call their name.

=========================================================================
| CHARACTER       | PARTNER 1       | PARTNER 2       | PARTNER 3       |
+-----------------+-----------------+-----------------+-----------------+
| Kevin Ryman     | Yoko Suzuki     | David King      | George Hamliton |
| Mark Wilkins    | David King      | Yoko Suzuki     | George Hamliton |
| Jim Chapman     | Kevin Ryman     | Yoko Suzuki     | George Hamliton |
| George Hamilton | Kevin Ryman     | Cindy Lennox    | (None)          |
| David King      | Yoko Suzuki     | Alyssa Ashcroft | George Hamliton |
| Alyssa Ashcroft | Yoko Suzuki     | Kevin Ryman     | George Hamliton |
| Yoko Suzuki     | Kevin Ryman     | David King      | George Hamliton |
| Cindy Lennox    | David King      | Kevin Ryman     | George Hamliton |
+-----------------+-----------------+-----------------+-----------------+

Button Combination:
PARTNER 1 = L2 + <-
PARTNER 2 = L2 + ^
PARTNER 3 = L2 + -> (Network mode)

Note:
Partner 1 will go take the P-Base route if you go for the V-Poison route.
Partner 2 will go take the V-Poison route if you go for the P-Base route.
Partner 3 is just there for plot purpose and will die soon.


------------------------------------------------------------------------------
 ---------------------
| SAVE ROOM LOCATIONS |
 ---------------------
------------------------------------------------------------------------------


- 1F PASSAGE ELEVATOR
Before the doorway.

- 3F LABORATORY
In the corner of the room

- B3F WATER WORKS MANAGEMENT ROOM

- UNDERGROUND MANAGEMENT ROOM


------------------------------------------------------------------------------
 ----------------------
| SCENARIO WALKTHROUGH |
 ----------------------
------------------------------------------------------------------------------


------------------------------------------------------------------------------
| 1F ENTRANCE HALL -> 1F PASSAGE ELEVATOR                                    |
------------------------------------------------------------------------------


From here, head to the door at the left corner to the PASSAGE ELEVATOR.


------------------------------------------------------------------------------
| 1F PASSAGE ELEVATOR -> 1F ENTRANCE HALL                                    |
------------------------------------------------------------------------------


The computer can't be use since you do not have the passcode yet. There is a
typewriter, MAP, RED HERB(behind the typewriter) IRON PIPE(locker) and a
LIGHTER(opposite locker). Alyssa can unlock a locker here for a weapon by her
lockpicking skill. The LIGHTER can only be used to combine with the PESTICIDE
SPRAY with David, found after you have unlock the computer, so you should not
take it now at the moment.

Back to the ENTRANCE HALL after you are done.

Here are the recommended lockpick for Alyssa to unlock the door.

+------+--------+------+-----------+
| EASY | NORMAL | HARD | VERY HARD |
+------+--------+------+-----------+
| S    | S      | S    | W         |
+------+--------+------+-----------+

Here are the items she can obtain within.

+---------------+---------+---------+----------------+
| EASY          | NORMAL  | HARD    | VERY HARD      |
+---------------+---------+---------+----------------+
| ASSAULT RIFLE | HANDGUN | HANDGUN | HANDGUN ROUNDS |
+---------------+---------+---------+----------------+


------------------------------------------------------------------------------
| 1F ENTRANCE HALL -> 1F STUDENT AFFAIRS OFFICE                              |
------------------------------------------------------------------------------


Now head to the opposite wall, and enter the middle door.


------------------------------------------------------------------------------
| 1F STUDENT AFFAIRS OFFICE -> 1F GENERAL MANAGER'S ROOM                     |
------------------------------------------------------------------------------


You will be in the STUDENT AFFAIRS OFFICE. Kill or dodge the female zombie(2
zombies in NHARD and VERY HARD MODE). The 2 files, which are the PETER'S DIARY
and the GENEOLOGY FACTS are totally optional here. Head to the opposite room
once you are done.


------------------------------------------------------------------------------
| 1F GENERAL MANAGER'S ROOM -> 1F STUDENT AFFAIRS OFFICE                     |
------------------------------------------------------------------------------


In the GENERAL MANAGER ROOM, turn to the left, and take the BLUE HERB.(In HARD
or VERY HARD MODE, the female zombie from the room earlier on might invade
this room if she was in the STUDENT AFFAIRS ROOM when you come here.) Press
the button on the painting near the BLUE HERB to switch on the clock. Now go
take the NUMBER MEMO on the desk.

The key to solving the puzzle is in this file. You have to figure out the 4
numbers on the first 4 pages. There should be a number which appear a lot on
the pages. Focus on the pages.  This is an example on how to figure out the
number:

333
341  <-- "3" appear the most. Remove the other digits other than '3'.
333
773
333

333
3
333 <-- see the "5"?
  3
333

The digits on the first two pages are the 'hours' and the digits on the last
two pages are the 'minutes'. Turn the hands on the clock accordingly and the
BLUE JEWEL is yours. If you still couldn't figure out what's the deal, here
are the solutions:

03:25(EASY)
10:05(NORMAL)
07:40(HARD)
02:50(VERY HARD)

Return to the ENTRANCE HALL.


------------------------------------------------------------------------------
| 1F STUDENT AFFAIRS OFFICE -> 1F ENTRANCE HALL                              |
------------------------------------------------------------------------------


Dodge the zombies in here if you haven't kill them. The right path is safer.


------------------------------------------------------------------------------
| 1F ENTRANCE HALL -> 1F WAITING ROOM                                        |
------------------------------------------------------------------------------


Head behind the middle counter in the middle of this room. Put in the BLUE
JEWEL onto the moose's head. Continue your 1st floor exploration by heading to
the door in the lower right corner to the WAITING ROOM.


------------------------------------------------------------------------------
| 1F WAITING ROOM -> 1F PASSAGE A                                            |
------------------------------------------------------------------------------


Run forward until the camera angle change. You will see a zombie cop closing
in, and a GREEN HERB on the right. Shove the zombie cop, take the item if you
have a free slot, and head to the opposite door. If you are in NORMAL mode,
take the BRASS SPECTACLE here on the statue bust.


------------------------------------------------------------------------------
| 1F PASSAGE A  -> 1F PASSAGE B                                              |
------------------------------------------------------------------------------


Shove the cabinet aside and you will find an item(most probably a HANDGUN
BULLETS). Run forward and turn, taking the BRASS SPECTACLE on the bust(in
HARD). Shove the second cabinet for a GREEN HERB, and deal with the zombie.
Head to the other room after you are done.


------------------------------------------------------------------------------
| 1F PASSAGE B -> 1F ENTRANCE HALL                                           |
------------------------------------------------------------------------------


Depending on your difficulty, there might be a zombie here attempting to
ambush you as soon as you emerge. Obtain the A PAGE OF TORN MEMO by the side
in the last room(1F PASSAGE B). You will see a panel(which operate the broken
wires on the ceiling) in this room as well. The door at the end is locked.
There is a BLUE HERB and a GREEN HERB here (blue herb depend on your mode).
It is tempting to take them now, but I will suggest you not to take it yet
because you will be returning here later in the game.

Return by the door on the right here.


------------------------------------------------------------------------------
| 1F ENTRANCE HALL -> 2F PASSAGE                                             |
------------------------------------------------------------------------------


Now head up the stairs to the 2nd floor, but before that, search the balcony
and take a RED HERB and 2 GREEN HERBs.


------------------------------------------------------------------------------
| 2F PASSAGE -> 2F DRAWING ROOM                                              |
------------------------------------------------------------------------------


Run forward, and kill the zombie(s). Again, shove the cabinet and take the
items you came across. If you have the BRASS SPECTACLE, go put it onto
the statue bust at the other end, but don't go through the hidden door.
Instead go through the right door in the middle of the passage here.


------------------------------------------------------------------------------
| 2F DRAWING ROOM -> 2F PRESIDENTS' ROOM                                     |
------------------------------------------------------------------------------


Obtain the BRASS SPECTACLE from the statue bust(EASY). There might be a
pill on the table, and a HANDGUN(EASY/NORMAL) on the main table. Go to the
next room to the PRESIDENT ROOM.


------------------------------------------------------------------------------
| 2F PRESIDENTS' ROOM -> 2F DRAWING ROOM                                     |
------------------------------------------------------------------------------


Pull the red string at the fireplace. A zombie might appear from the back of
the room. There is a HANDGUN CLIP under the table(except for Mark). Now head
back to the passage.


------------------------------------------------------------------------------
| 2F DRAWING ROOM -> 2F PASSAGE                                              |
------------------------------------------------------------------------------


Continue the backtrack, and dodge the zombie you have left alive here, if
there is any.


------------------------------------------------------------------------------
| 2F PASSAGE -> 2F ART GALLERY                                               |
------------------------------------------------------------------------------


Head across to the left door(but use the BRASS SPECTACLE onto the bust on
the far end first).


------------------------------------------------------------------------------
| 2F ART GALLERY -> 2F PASSAGE                                               |
------------------------------------------------------------------------------


Take the RED JEWEL from the statue in the ART SAFE ROOM(there might be an item
near the piano).

Id you are using Cindy, you can pull out a "Jill Valentine RE1" by playing
the piano(and listen to it...its the theme of the game!) and the statue will
release the RED JEWEL.


------------------------------------------------------------------------------
| 2F PASSAGE -> TESTING PASSAGE A                                            |
------------------------------------------------------------------------------


Head back to the pass way. Head into the hidden passage of the bust.


------------------------------------------------------------------------------
| TESTING PASSAGE A -> 1F PASSAGE B                                          |
------------------------------------------------------------------------------


Navigate and obtain the weapon on the catwalk if you want.
Down the ladder and obtain the HANDGUN ROUNDS at the other end of the door.
Now go through this door to the 1st floor.


------------------------------------------------------------------------------
| 1F PASSAGE B -> 1F ENTRANCE HALL                                           |
------------------------------------------------------------------------------


Use the door here as a shortcut to return to the ENTRANCE HALL.


------------------------------------------------------------------------------
| 1F ENTRANCE HALL -> STUDY ROOM                                             |
------------------------------------------------------------------------------


Put in the RED JEWEL(and the BLUE JEWEL if you haven't) onto the moose's head to
reveal a hidden panel behind the character. Head down into the STUDY ROOM.


------------------------------------------------------------------------------
| STUDY ROOM -> 1F ENTRANCE HALL                                             |
------------------------------------------------------------------------------


You should see a body in white coat lying on the table beneath the room. Go
observe the body for a cutscene, and you will realised that its the body of
George's friend, Peter! Apparently he's dead thanks to the T-virus. After the
scene, search around for 3 FILES(only TORN MEMO is needed. BLOOD-STAINED MEMO
and the REAGENT GENERATION MEMO are optional) and the items. In VERY HARD
mode, Peter will be resurrect as a zombie and chase after you! After you are
done with the room, head out to the ENTRANCE HALL.


------------------------------------------------------------------------------
| 1F ENTRANCE HALL -> 1F PASSAGE ELEVATOR                                    |
------------------------------------------------------------------------------


Now that you know the 4 digits passcode, you should be able to unlock the
elevator in the 1F PASSAGE ELEVATOR. Run to the corner of this room to the 1F
PASSAGE ELEVATOR.


------------------------------------------------------------------------------
| 1F PASSAGE ELEVATOR -> 3F PASSAGE ELEVATOR                                 |
------------------------------------------------------------------------------


Key in the 4 digits onto the computer from the 2 files, the TORN MEMO and the
A PAGE OF TORN MEMO. The digit shown in the "TORN MEMO" is always a 4, so you
just have to check the last 3 numbers in the "A PAGE OF TORN MEMO" actually.
Here are the known passcodes:

4032
4161
4284
4927.

Note that you have to obtain the TORN MEMO and the A PAGE OF TORN MEMO before
you can key in the passcode to make the elevator work. If you are using David
or if he is in the team, then you might want to take the LIGHTER at this
moment, because you will have an opportunity to obtain a PESTICIDE SPRAY soon
and David can combine the two items to form a slightly more powerful weapon.
(This is also the only use for the LIGHTER, hence don't take it at all if
there is no David around).
Now go board the elevator. Get to 3rd Floor.

------------------------------------------------------------------------------
| 3F PASSAGE ELEVATOR -> 3F EXPERIMENT PREPARATION ROOM                      |
------------------------------------------------------------------------------


Obtain the items beyond this PASSAGE ELEVATOR. You will find a HANDGUN ROUNDS
and a FIRST AID SPRAY(not in HARD) at the opposite end. Enter the door here.


------------------------------------------------------------------------------
| 3F EXPERIMENT PREPARATION ROOM -> 3F PASSAGE ELEVATOR                      |
------------------------------------------------------------------------------


There are some resources on the table beyond the hole at the opposite end of
this area. Go take them.

Head out after you are done.


------------------------------------------------------------------------------
| 3F PASSAGE ELEVATOR -> B2F PASSAGE ELEVATOR                                |
|                     -> B4F CORRIDOR                                        |
------------------------------------------------------------------------------


Like Below Freezing Point, your path splits here. You can take either the B2F
path or the B4F. Either path you choose, one of your teammates will take the
other floor. Once you got the key item, you have to get to the other lever to
find the other teammate for the 2nd item(he/she will have obtain the other
key item for you).


------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>>>>>>>PATH SPLIT 1 - P-BASE<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
------------------------------------------------------------------------------
------------------------------------------------------------------------------
| B2F PASSAGE ELEVATOR -> B2F PIER                                           |
------------------------------------------------------------------------------


If you are not using George, you will see him lying against the wall behind a
manhole at the inner side of the room. There is a FIRST AID SPRAY on the top
of the shelf(use the boxes to reach it) which is not available in VH mode.
George's body contains a pill or two, depending on your difficulty(not
availble if you are using George obviously).
Lastly, the barrel near the elevator contains a PESTICIDE SPRAY. If you have
taken the LIGHTER earlier on, give the two items to David for him to create a
new weapon. Head through the door instead of the sewer hole.


------------------------------------------------------------------------------
| B2F PIER -> 1F BACK SQUARE                                                 |
------------------------------------------------------------------------------


You will arrive at the PIER of the Raccoon City. There is a HANDGUN MAGAZINE
on the barrel here, but it is not available in HARD mode. However, HARD mode
player will find a GREEN HERB here as compensation. A FIRST AID SPRAY can
be found nearby in EASY mode.

Run to the bridge part, and be ready to hold the run button. Ferocious sharks
are swimming near the bridge, and they can knock your character and team to
the water where they can then proceed to kill you. On the bridge, there is an
IRON PIPE, a FIRST AID SPRAY. HANDGUN ROUNDS can be found here too, if you
are not in VERY HARD mode. Lastly, take the BACK SQUARE KEY CARD here if you
are playing in HARD/VERY HARD mode.

Climb up the stairs, obtain the herbs(GREEN HERB, RED HERB and one more GREEN
HERB for EASY mode player) and rush to the BACK SQUARE by the gate at the end
of this passage.


------------------------------------------------------------------------------
| 1F BACK SQUARE -> B3F WATER PURIFYING FACILITY                             |
------------------------------------------------------------------------------

A FMV will be initialize as soon as you emerge here. After the FMV, go and
take the BACK SQUARE KEY CARD from the UBCS corpse by the truck(EASY/NORMAL).
Use the BACK SQUARE KEY CARD to unlock the double door nearby. Don't head
through it. (Hint: Take the BACK SQUARE KEY CARD in exchange with a healing
item. You will be returning to this area later near the end of the game and
will be having a boss fight, so it will be a good idea to leave a healing
item here despite the numerous items here.)

Head forward of the square instead, and search the other UBCS on the left
for an ORDERS. Remember the MAP by the corner of the area here(besides the
giant gate). Now, if you want, search the area around for more herb(s). As
you will be returning here late in the game, it is recommended not to take
all of them at this moment yet. After you are done with this area, go and
head to the manhole at the corner of this room.

Hint: If you want, you can use the door to the back square after using the
key card and return to the PASSAGE B. Then use the nearest door to return to
the ENTRANCE HALL to get the Thanatos (the Tyrant) to invade the University.
As soon as the Thanatos appear, make a 180 turn, and return to the PASSAGE B
before the door is closed. Go use the panel here and zap the Thanatos as he
is under the loose wires. Now, you can obtain the T-BLOOD from his neck when
he fall. This will save lots of troubles  and times doing it later. Now you
can use the elevator again and get to the 3F and put it into the incubator in
the LABORATORY to free up a slot, and then navigate using the map back to the
BACK SQUARE to continue the FAQ.

------------------------------------------------------------------------------
| B3F WATER PURIFYING FACILITY -> B3F RESTROOM                               |
|                              -> B3F UNDERGROUND TUNNEL                     |
------------------------------------------------------------------------------


If you are in HARD/VERY HARD mode, you will encounter Hunter Gammas as soon as
you arrive here. However, EASY/NORMAL player will only encounter them a brief
moment later. See the pipeline on the ceiling? Stand by the edge, and press the
"Action" button to hop onto it. Now make your way to the middle side of the
facility area. The speed of your movement depend on your character.

In the middle area of the facility, you can find a pack of EXPLOSIVE GRENADE.
There are nothing of interest here, so use the other pipeline and get to the
other side of the room.

Kevin user in EASY, NORMAL and HARD mode should search the crate for the .45
AUTO HANDGUN ROUNDS. Before heading upward, head downward and you will see
two doors. There is a GREEN HERB by the lower area of this walkway, but it
is not in the NORMAL mode. Make your way pass the 2 doors by the corner, and
search the crate for a pack of HANDGUN ROUNDS(in EASY/NORMAL only). Now,
after reloading and everything, head upward of this area and inspect the
sparkling item.

Unfortunately, as you near the sparkling item, a FMV will be activated(in
EASY/NORMAL) as Biohazard 3: Last Escape/Resident Evil 3: Nemesis monster
"Hunter Gamma" make its debut. They can be easily taken out with some well
placed HANDGUN ROUNDS. If any of you got knocked into the water by them,
quickly swim to the stairs and climb to the surface. You can't attack in the
water. Search the sparkling item to obtain the KEY WITH A RED TAG.

Now head downward, to the 2 doors at the corner. The right door
leads to the UNDERGROUND TUNNEL, and the front door leads to the RESTROOM
(the RESTROOM is optional for it holds some resources, but you shouldn't go
there yet for now.) Go through the right door.


------------------------------------------------------------------------------
| B3F UNDERGROUND TUNNEL -> B3F PASSAGE B                                   |
------------------------------------------------------------------------------


You might see a Hunter Gamma swimming in the water here. However, get to the
other side of the passage and use the door, but do remember to pick up the
IRON PIPE here if you are playing in EASY/NORMAL mode.


------------------------------------------------------------------------------
| B3F PASSAGE B   -> B3F PASSAGE A                                           |
------------------------------------------------------------------------------


Run forward, and you will see a barrel with some shelf in the middle of the
passage. Search the barrel if you are not in VH mode for a pack of HANDGUN
ROUNDS to replenish your ammo stock. Run to the next door to continue the
exploration.


------------------------------------------------------------------------------
| B3F PASSAGE A -> B3F SHED                                                  |
|               -> B3F WATER WORKS MANAGEMENT OFFICE                         |
------------------------------------------------------------------------------


Run forward, but not too fast. You will encounter a zombie with a RED HERB
near it. Kill the zombie, and then obtain the item. The accessway will split
here, but heading downward at this moment serve no purpose. Instead, head
forward and walk through the door.

Beyond the door, you can find a pack of HANDGUN ROUNDS in EASY/VERY HARD
mode. Run deeper and you will see a door. Again, it is optional at the moment
so you should not be wasting your time here. Continue heading deeper and aim
when you arrive at the next time. Kill the zombie that is hidden by the
camera angle. Now enter the door behind this zombie.


------------------------------------------------------------------------------
| B3F WATER WORKS MANAGEMENT OFFICE -> B3F WATER TANK                        |
------------------------------------------------------------------------------


There is a machine in the middle, and you will need to use a REAGENT CASE to
obtain the P-BASE from this machine. The REAGENT CASE in this room is not
sealed, so the P-BASE will be spoiled if you use that. That REAGENT CASE is
useless. Obtain the CABLE REPAIR REQUEST by the table, the GREEN HERB by the
back of the room(opposite red door)and a IRON PIPE/HANDGUN. Use the KEY WITH A
RED TAG onto the red door and go through.


------------------------------------------------------------------------------
| B3F WATER TANK -> B3F WATER WORKS MANAGEMENT OFFICE                        |
------------------------------------------------------------------------------


There is a BLUE HERB just in front.

Kill the Hunter beyond, and operate the machine. You might find a pack of
GRENADE ROUNDS on the right console.

Now, return outside.


------------------------------------------------------------------------------
| B3F WATER WORKS MANAGEMENT OFFICE -> B3F PASSAGE A                         |
|                                   -> B3F STOREROOM                         |
------------------------------------------------------------------------------


Head out of this room. You will be returning later.


------------------------------------------------------------------------------
| B3F PASSAGE A -> B3F PASSAGE B                                             |
------------------------------------------------------------------------------


Head to the first door(by the corner)to the STOREROOM if you want some
resources. Otherwise just backtrack to the previous area.

------------------------------------------------------------------------------
| OPTIONAL ROOMS                                                             |
------------------------------------------------------------------------------
| ====                                                                       |
| SHED                                                                       |
| ====                                                                       |
| There should be a GRENADE LAUNCHER here(and an FIRST AID SPRAY). Remember  |
| to take the MAP if you are going for the all map obtained event.           |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
| B3F PASSAGE B -> UNDERGROUND PASSAGE                                       |
------------------------------------------------------------------------------


Continue backtracking.


------------------------------------------------------------------------------
| UNDERGROUND TUNNEL -> WATER PURIFYING FACILITY                             |
------------------------------------------------------------------------------


Dodge the Hunter and return to the previous area.


------------------------------------------------------------------------------
| WATER PURIFYING FACILITY -> RESTROOM                                       |
|                          -> QUALITY ASSURANCE TESTING ROOM                 |
------------------------------------------------------------------------------


Enter the nearest door to the RESTROOM if you want some resources.

------------------------------------------------------------------------------
| OPTIONAL ROOMS                                                             |
------------------------------------------------------------------------------
| ========                                                                   |
| RESTROOM                                                                   |
| ========                                                                   |
| BLUE HERB in all except VH. FIRST AID SPRAY in EASY/NORMAL, and a GREEN    |
| HERB in VH. Also, a GRENADE LAUNCHER in all except VH.                     |
------------------------------------------------------------------------------


Go back outside, and then kill the Hunters that had reappeared.
Climb over to the 2 pipelines on the ceiling again, and climb up the ledge
in the fence area to the door. (The Hunters will knock you off if you did
not kill them before you move)


------------------------------------------------------------------------------
| QUALITY ASSURANCE TESTING ROOM -> UNDERGROUND TUNNEL                       |
------------------------------------------------------------------------------


There are some items here. An ANTI-VIRUS, size depending on your difficulty,
is on the console near the door. Further down the room, search the cart for an
item. A pack of GRENADE ROUNDS in EASY, GREEN HERB in NORMAL, BLUE HERB in
HARD and HANDGUN ROUNDS in VERY HARD. Go use the door beyond to continue.


------------------------------------------------------------------------------
| UNDERGROUND TUNNEL -> B3F WATER TANK                                       |
------------------------------------------------------------------------------


Carefully dodge the Hunter. Take the GREEN HERB and the RED HERB if you want.


------------------------------------------------------------------------------
| B3F WATER TANK -> B3F WATER WORKS MANAGEMENT OFFICE                        |
------------------------------------------------------------------------------


Navigate beyond, climb up the ledge and enter the door to a small control
room. Take the SEALED TEST TUBE from within, and head out.

Out of the control room, jump off by the left for a shortcut(FIRST AID SPRAY
here in EASY mode). Now head up to the door to the WATER WORK MANAGEMENT
OFFICE. Beware of any Hunter you have remain here.


------------------------------------------------------------------------------
| B3F WATER WORKS MANAGEMENT OFFICE -> B3F PASSAGE A                         |
------------------------------------------------------------------------------


Use the SEALED TEST TUBE on the machine for the P-BASE. Now head out to the
PASSAGE A.


------------------------------------------------------------------------------
| B3F PASSAGE A -> EAST WATERWAY                                             |
------------------------------------------------------------------------------


Head into the middle door.


------------------------------------------------------------------------------
| EAST WATERWAY -> WEST WATERWAY                                             |
------------------------------------------------------------------------------


Move fast, for a zombie will try to hit you as soon as you emerge. There is a
RED HERB and a GREEN HERB here, but unless you are in poor health condition,
do not take them. Use the ladder and get down into the sewer area. In HARD
MODE, there will be a zombie here.


------------------------------------------------------------------------------
| WEST WATERWAY -> B2F PASSAGE ELEVATOR                                      |
------------------------------------------------------------------------------


Continue down the sewer and head up back to B2F PASSAGE ELEVATOR.


------------------------------------------------------------------------------
| B2F PASSAGE ELEVATOR -> 3F PASSAGE ELEVATOR                                |
------------------------------------------------------------------------------


Go board the elevator to the 3rd Floor.


------------------------------------------------------------------------------
| 3F PASSAGE ELEVATOR -> 3F EXPERIMENT PREPARATION ROOM                      |
------------------------------------------------------------------------------


Go through the other door near the hole.


------------------------------------------------------------------------------
| 3F EXPERIMENT PREPARATION ROOM -> 3F LABORATORY                            |
------------------------------------------------------------------------------


Go through the other door.


------------------------------------------------------------------------------
| 3F LABORATORY -> 3F EXPERIMENT PREPARATION ROOM                            |
------------------------------------------------------------------------------


Insert the "P" into the incubator.

Have you obtained the "V-POISON"? If not, go to B4F and take it from your
other teammate(offline). If yes, scroll down to the "JOIN PATH" section.(for
online AND if your teammate haven't find it).


------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>>>>>>PATH SPLIT 2 - V-POISON<<<<<<<<<<<<<<<<<<<<<<<<<<<<
------------------------------------------------------------------------------
------------------------------------------------------------------------------
| B4F CORRIDOR -> B4F ACCESS WATER WAY                                       |
------------------------------------------------------------------------------


Get to B4F, and pick up the MAP and the PESTICIDE SPRAY.(Create the FLAME
SPRAY by combining it with the LIGHTER if you are DAVID). Take the ANTIDOTE
if there is any, as well as the BLUE HERBs. Now move on to the next door.


------------------------------------------------------------------------------
| B4F ACCESS WATER WAY -> B4F OLD SUBWAY TRACK                               |
------------------------------------------------------------------------------


Move slow, especially if you are in HARD/VH. A Giant Spider might ambush you
as you near the steps. There is a IRON PIPE around before you go down the
ledge. If you got poisoned, use up a BLUE HERB. If you don't have a BLUE
HERB, then there is one in the next area. Get pass the Giant Spider at the
other ledge, and then go to the next area. There might be some ammunition in
this area, so take them.


------------------------------------------------------------------------------
| B4F OLD SUBWAY TRACK -> B4F OLD SUBWAY TUNNEL                              |
------------------------------------------------------------------------------


You will be in the Subway train station area. There should be a BLUE HERB in
this area, and some more herbs for non-VH players. An ASSAULT RIFLE should be
added to your arsenal, for non-VH players. A CURVED IRON PIPE is available
for NORMAL player. Get to the next area by running to the right.

Now head to the right of the station. Go forward to the next screen until you
see an abandoned train on the left.


------------------------------------------------------------------------------
| B4F OLD SUBWAY TUNNEL -> B4F T-SHAPED PASSAGE                              |
------------------------------------------------------------------------------


Before anything, grab the IRON PIPE at the corner. Get into the train for the
safer route(or the Giant Wasps will appear and start to attack you...they are
a pain in the ass in HARD/VH. In the train, you gets to obtain more resources,
including the new weapon, the M4 ASSAULT RIFLE, and HANDGUN ROUNDS. However,
you will need to do some zombies killing. Your destination is at the other
side of the tunnel, where the exit of the train is as well as the home to the
GREEN HERB(Blue in VH).

------------------------------------------------------------------------------
| OPTIONAL ROOMS                                                             |
------------------------------------------------------------------------------
| =========                                                                  |
| SOUTH CAR                                                                  |
| =========                                                                  |
| In the south car, you can find an ASSAULT RIFLE, a FIRST AID SPRAY(not in  |
| HARD) a PESTICIDE SPRAY(EASY/HARD). A zombie will be here to let you test  |
| the new weapon.                                                            |
| =========                                                                  |
| NORTH CAR                                                                  |
| =========                                                                  |
| An AR MAGAZINE to replenish your new weapon, a HANDGUN ROUNDS(not in VH)   |
| a RED HERB and a zombie here(2 if you are not in EASY)                     |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
| B4F T-SHAPED PASSAGE -> B4F EMISSION TOWER INSIDE WALL                     |
------------------------------------------------------------------------------


Kill off the zombie(s),obtain the FIRST AID SPRAY(not in VH). The first door
on the right leads to the UNDERGROUND MANAGEMENT ROOM. The left doors are
inaccessible(for non-Alyssa. She can unlock them using her lockpick). Head
pass the bald zombie on the front and crawl through the hole.

Here are the recommended lockpick for Alyssa to unlock the door.

+------+--------+------+-----------+
| EASY | NORMAL | HARD | VERY HARD |
+------+--------+------+-----------+
| P    | P      | S    | W         |
+------+--------+------+-----------+


------------------------------------------------------------------------------
| B4F EMISSION TOWER INSIDE WALL -> B4F STOREROOM                            |
------------------------------------------------------------------------------


Grab the herbs, and beware of the Giant Wasps if you are in HARD/VH mode.
Get to the other side by the narrow edge of the platform, and obtain more
herbs. Crawl through the other hole.


------------------------------------------------------------------------------
| B4F STOREROOM -> B4F SPARE POWER SUPPLY ROOM                               |
------------------------------------------------------------------------------


As you emerge, a zombie will attempt to attack you. Kill him, and raid the
area for more items. You can find a IRON PIPE(EASY/NORMAL) and a BLUE HERB(not
in VH).

Get to the opposite side of the room for the door(besides the locker).
If the door is locked(you can unlock it as Alyssa), then shove the locker
aside to access the hole which lead to the other side of the room.

Here are the recommended lockpick for Alyssa to unlock the door.

+------+--------+------+-----------+
| EASY | NORMAL | HARD | VERY HARD |
+------+--------+------+-----------+
| I    | I      | S    | W         |
+------+--------+------+-----------+


------------------------------------------------------------------------------
| B4F SPARE POWER SUPPLY ROOM -> B4F STOREROOM                               |
------------------------------------------------------------------------------


You will be in the SPARE POWER SUPPLY ROOM. Go examine the panel and now you
have to solve another puzzle here. This works slightly different from the
other one in the previous scenario. The button you press will be triggered
along with the 4 diagonal buttons. Light up all the buttons and the power
will be supplied.
Here are the answers to all types of the varieties.

X = Not Lighted
O = Lighted

(EASY MODE)
---------------------
INITIAL | ANSWER
---------------------
XXOO    | 1XXX
XXOO    | 2XXX
OOXX    | XXXX
OOXX    | XX34
---------------------
OOOO    | X1XX
OXXO    | 2XXX
OXXO    | 4XXX
OOOO    | X3XX
---------------------

(NORMAL MODE)
---------------------
INITIAL | ANSWER
---------------------
OXXO    | XXXX
XXXX    | 1XX2
XXXX    | 3XX4
OXXO    | XXXX
---------------------
XOXX    | XXXX
XOXX    | 412X
XXOX    | XX3X
XXOX    | 5XXX

(HARD MODE)
---------------------
INITIAL | ANSWER
---------------------
XXOO    | XXXX
XXXX    | 21X4
XXXX    | XXX3
OOXX    | XXX5
---------------------
XOXX    | X6X3
XOXX    | 41XX
XOOO    | X52X
XXXX    | XXXX
---------------------

(VERY HARD MODE)
---------------------
INITIAL | ANSWER
---------------------
XXXX    | 81XX
XXXX    | 6X37
XXXX    | X2XX
XXXX    | X4X5
---------------------
XXXX    | 1XX2 (the 8th step is the same as the button 2)
OXXX    | XX75
XXXO    | XXXX
XXXX    | 36X4
---------------------


Return to the previous room.


------------------------------------------------------------------------------
| B4F STOREROOM  -> B4F T-SHAPED PASSAGE                                     |
------------------------------------------------------------------------------


Unlock the other door here to bring yourself back to the T-SHAPED PASSAGE.


------------------------------------------------------------------------------
| B4F T-SHAPED PASSAGE -> B3F EMISSION TOWER ACCESS PASSAGE                  |
------------------------------------------------------------------------------


Your destination is the ladder in the fork. Get into the fork, and climb up
the ladder to the EMISSION TOWER.

------------------------------------------------------------------------------
| OPTIONAL ROOMS                                                             |
------------------------------------------------------------------------------
| ============                                                               |
| CONTROL ROOM                                                               |
| ============                                                               |
| If you wonder into the door opposite the glass panel nearest to the ladder,|
| you will land yourself in the CONTROL ROOM. The CONTROL ROOM is totally    |
| optional. You'll find a GREEN HERB on the table and a HANDGUN ROUNDS by    |
| the drawer. There is also a SECTION OF A DIARY in the area.                |
|                                                                            |
| Here are the recommended lockpick for Alyssa to unlock the door.           |
|                                                                            |
| +------+--------+------+-----------+                                       |
| | EASY | NORMAL | HARD | VERY HARD |                                       |
| +------+--------+------+-----------+                                       |
| | P    | P      | P    | S         |                                       |
| +------+--------+------+-----------+                                       |
|                                                                            |
| Here are the items she can obtain within.                                  |
|                                                                            |
| +------+--------+--------+------------------+                              |
| | EASY | NORMAL | HARD   | VERY HARD        |                              |
| +------+--------+--------+------------------+                              |
| | ASSAULT RIFLE MAGAZINE | BRASS SPECTACLES |                              |
| +------+--------+--------+------------------+                              |
|                                                                            |
| ===========================                                                |
| UNDERGROUND MANAGEMENT ROOM                                                |
| ===========================                                                |
| A map, HANDGUN ROUNDS and an ANTI-VIRUS is what you will find. You will    |
| only find the ANTI-VIRUS in Very Hard mode.                                |
------------------------------------------------------------------------------

------------------------------------------------------------------------------
| B3F EMISSION TOWER ACCESS PASSAGE -> EMISSION TOWER LOWER PART             |
------------------------------------------------------------------------------


Grab the resources at the end of the access way, and then enter the room.


------------------------------------------------------------------------------
| EMISSION TOWER LOWER PART -> EMISSION TOWER ELEVATOR                       |
------------------------------------------------------------------------------


Ignore the giant wasps and board the elevator in the middle of the room
quick. While heading up, giant wasps will attack you.


------------------------------------------------------------------------------
| EMISSION TOWER ELEVATOR -> EMISSION TOWER B1                               |
------------------------------------------------------------------------------


Stand in a corner, and tap your HANDGUN or your ASSAULT RIFLE upward. Get
the timing well and they can be killed easily. After a minute have pass, you
will reach the top.


------------------------------------------------------------------------------
| EMISSION TOWER B1 -> 1F EMISSION TOWER STATION                             |
------------------------------------------------------------------------------


Search around the wall for the V-POISON. Climb up the stairs to the upper
area and then go through the door. Before that, considering taking the
resources here(though there are some more giant wasps around)


------------------------------------------------------------------------------
| EMISSION TOWER STATION -> 1F BACK SQUARE                                   |
------------------------------------------------------------------------------


In this room, there are more items to be taken. Head out by the other door to
the BACK SQUARE.


------------------------------------------------------------------------------
| 1F BACK SQUARE -> 1F PASSAGE B -> 1F ENTRANCE HALL                         |
|                -> WATER PURIFYING FACILITY                                 |
------------------------------------------------------------------------------


Your AIPC/teammate should have already obtain the other item. If not, then you
might want to use the hole on the left to access the areas and take the PATH
SPLIT 1(if so, scroll up to the PATH SPLIT 1 section). Most probably there is
no need for you to take the P-BASE anymore, especially in easier difficulty.
Hence, you should head to the 1F PASSAGE B by the giant door here, and go to
the ENTRANCE HALL.


------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>JOIN PATH<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
------------------------------------------------------------------------------

------------------------------------------------------------------------------
| 1F ENTRANCE HALL -> 1F PASSAGE B                                           |
------------------------------------------------------------------------------

As you emerge here, the Thanatos will appear. If you are having the V-POISON
at the moment, sprint to the PASSAGE ELEVATOR 1F and board the elevator to
the 3F, and then use the V-POISON onto the incubator. Then head back to the
ENTRANCE HALL for the Thanatos.

You should lure Thanatos to the PASSAGE B 1F, where you should remember there
are some free wires hanging from the ceiling.

If you are coming out from the 1F PASSAGE ELEVATOR, then simply head to the
WAITING ROOM at the other side. Keep navigating until you reach the 1F PASSAGE
B.

However, if you are coming out from the 1F PASSAGE B itself, then after you
arrive at the ENTRANCE HALL and triggered the Thanatos to appear, quickly make
a 180 turn back to the 1F PASSAGE B(before the door closes) to save your time!

If you are in EASY/NORMAL, get to the panel and ready for the Thanatos. Zap
the Thanatos with those wires, then take the "T" blood from his body!

If you are in HARD/V.HARD, go through the first door on the wall instead
(before the wires panel). Head to the other end and get to the panel, ready
for the Thanatos. Zap the Thanatos with those wires, then take the "T" blood
from his body!

Quickly return to the ENTRANCE HALL area in order to return to the 3F PASSAGE
ELEVATOR.


------------------------------------------------------------------------------
| 1F ENTRANCE HALL -> 1F PASSAGE ELEVATOR                                    |
------------------------------------------------------------------------------


Go use the door at the corner to the save room.


------------------------------------------------------------------------------
| 1F PASSAGE ELEVATOR -> 3F PASSAGE ELEVATOR                                 |
------------------------------------------------------------------------------


The Thanatos should have stop his pursude in this room. Board the elevator and
choose 3F.


------------------------------------------------------------------------------
| 3F PASSAGE ELEVATOR -> 3F EXPERIMENT PREPARATION ROOM                      |
------------------------------------------------------------------------------


The Thanatos shouldn't be able to reach this level as well, but that does not
mean you are to stop here. Quickly enter the door to the next room.



------------------------------------------------------------------------------
| 3F EXPERIMENT PREPARATION ROOM -> 3F LABORATORY                            |
------------------------------------------------------------------------------


Get to the next door to the LABORATORY so that you can use the last item into
the incubator.


------------------------------------------------------------------------------
| 3F LABORATORY -> 3F MACHINE STORAGE ROOM                                   |
------------------------------------------------------------------------------


Now get to the incubator and proceed to use the T-BLOOD item which you obtained
from the neck of the Thanatos. A cutscene will appear, as a 5 minutes count-
down is initiated(in online), but you can skip it in offline.

5 minutes later, another cutscene will be initiated. The machine stopped
running, but the next door beyond is unlocked. That should be an obvious hint
of what you should do after the cutscene. Get into the newly unlocked door to
investigate.


------------------------------------------------------------------------------
| 3F MACHINE STORAGE ROOM -> 3F SECOND HALL                                  |
------------------------------------------------------------------------------


Go through that door and you will be in a wide area. Head left and you will
see rows of beds with corpses and some dead Hunters. Pocket the items in this
area. There are GRENADE LAUNCHERS(4 grenades), FIRST AID SPRAY and ASSAULT
RIFLE(30 bullets)(EASY/NORMAL), IRON PIPE(except V.HARD), BURST ROUNDS and
ASSAULT RIFLE MAGAZINE (EASY/HARD), .45 AUTO BULLETS(except HARD) and finally
a GREEN HERB(HARD/VERY HARD). Distribute the resources evenly(of cause, don't
take the .45 AUTO BULLETS if there is no Kevin around).

When you are done, head beyond the room.


------------------------------------------------------------------------------
| 3F SECOND HALL -> (1)3F MACHINE STORAGE ROOM                               |
|                -> (2)TESTING PASSAGE B                                     |
------------------------------------------------------------------------------


Now, there should be a cutscene here, where Greg the scientist will be
assasinated. After he died, a 7 minutes countdown will start up. Firstly, if
you a the HANDGUN, you can find it at the scientist's body(though it only hold
1 bullet in VERY HARD mode...). Secondly, you should go to the computers
behind the scientist. You have to operate the computer(s), and your actions
here can influence the endings.

If you need the DAYLIGHT item, go operate the left computer.(if you are
playing offline and wants to give the teammate the "DAYLIGHT", then it is
better to go and obtain the DAYLIGHT immediately before operating the right
computer). Now read "(1)MACHINE STORAGE ROOM".

If you don't wish to take the DAYLIGHT item, scroll down a bit to "(2)TESTING
PASSAGE B".


------------------------------------------------------------------------------
| (1)3F MACHINE STORAGE ROOM -> (1)3F LABORATORY                             |
------------------------------------------------------------------------------


Journey back to the LABORATORY to obtain the DAYLIGHT.


------------------------------------------------------------------------------
| (1)3F LABORATORY -> (1)3F MACHINE STORAGE ROOM                             |
------------------------------------------------------------------------------


At this area, wait for the machine to produce the "DAYLIGHT" item. Again, the
amount of DAYLIGHTs here depend on what endings you wish to have. Here are
the amount of DAYLIGHTs depending on who to cure and what other useages you
want.

1 - Your character
1 - Your partner
1 - Your partner 2
1 - Your partner 3(Online only)
1 - Thanatos-R fight/For endings where you escape with Daylight

(For example, if you want to cure your character, 1 of your partner and 1 for
the Thanatos-R fight, then simply grab 3 DAYLIGHTs).

If you want your partner to use the DAYLIGHT, simply give it to him/her, and
he/she will use it automatically. After you are done taking the DAYLIGHT(s),
It takes 30 seconds for the machine to produce 1 DAYLIGHT. head back to the
MACHINE STORAGE ROOM.


------------------------------------------------------------------------------
| (1)3F MACHINE STORAGE ROOM -> (1)3F SECOND HALL                            |
------------------------------------------------------------------------------


Enter the doorway beyond to continue the escape.


------------------------------------------------------------------------------
| (1)3F SECOND HALL -> (2)TESTING PASSAGE B                                  |
------------------------------------------------------------------------------


Go and operate the right computer now to unlock the door panel! Enter it.


------------------------------------------------------------------------------
| (2)TESTING PASSAGE B -> 2F PRESIDENTS' ROOM                                |
------------------------------------------------------------------------------


No matter whether you have taken the DAYLIGHT or not, you should come here
before it is too late. Take the GREEN HERB here, and descend the ladder. Go
take the HANDGUN ROUNDS by the opened section of the wall on the right. Go
unlock the door beyond and you will find yourself back in the PRESIDENT ROOM.


------------------------------------------------------------------------------
| 2F PRESIDENTS' ROOM -> 2F DRAWING ROOM                                     |
------------------------------------------------------------------------------


Get to the other door before the Thanatos appear and attack you.


------------------------------------------------------------------------------
| 2F DRAWING ROOM -> 2F PASSAGE                                              |
------------------------------------------------------------------------------


Continue your backtrack to the corridor outside. Beware of the Thanatos if he
appear.


------------------------------------------------------------------------------
| 2F PASSAGE -> TESTING PASSAGE A                                            |
------------------------------------------------------------------------------


Turn left, and then head into the hidden passage of the bust. Again, the
monster can appear if you hang around too long.


------------------------------------------------------------------------------
| TESTING PASSAGE A -> 1F PASSAGE B                                          |
------------------------------------------------------------------------------


Descend the ladder, and get to the other end. Run pass the free wires on the
ceiling and get to the 1F PASSAGE B.


------------------------------------------------------------------------------
| 1F PASSAGE B -> 1F BACK SQUARE                                             |
------------------------------------------------------------------------------


This is where you electrocute the Thanatos earlier on. Head to the double door
to return to the BACK SQUARE.


------------------------------------------------------------------------------
| 1F BACK SQUARE -> 1F UNLOADING PASSAGE                                     |
------------------------------------------------------------------------------


This is where the Thanatos attack the UBCS. Wait for the countdown to end. At
this while, you should search for any items that you didn't take. There should
be some herbs around, so search for them. After the countdown, head to the door
next to the gate(with the map panel on the left), beware of the giant wasps
that had appeared.


------------------------------------------------------------------------------
| 1F UNLOADING PASSAGE -> 1F FRONT SQUARE                                    |
------------------------------------------------------------------------------


You will be in the UNLOADING PASSAGE. Before that, heal everyone up, and
distribute the weapons evenly. Now prepare yourself by taking all the
resources in this room. Move forward and you will see a truck in the middle
and a ladder on the left. Grab all the items you can see. Some are obtained
by climbing up the ladder on the left, while some are scattered on the
ground. Distribute the resources among everyone(those who are still here
with you...). Now head over to the other side of the ledge to initiate the
next battle with the Thanatos-R.


---------------------------------------------------------------------
| BOSS FIGHT!                                                       |
---------------------------------------------------------------------
| NAME      :  THANATOS-R                                           |
---------------------------------------------------------------------
| DIFFICULTY: HARD                                                  |
---------------------------------------------------------------------
| Attack him with the strongest weapon you have. There are 2 more   |
| FIRST AID SPRAY by the other end of the pit. You might want to    |
| obtain the ROCKET LAUNCHER, which can be found on the right side  |
| of the wall beyond the ledge(it is partially hidden in the red    |
| box on the right wall).                                           |
| Start running away when the Thanatos-R leap into the air. The     |
| spot where he drop can be determined by the shadow on the ground. |
| Alternative, there is the 'knife-method'(courtesy of the Japanese |
| community). See that ledge? If you are in the ledge and the       |
| Thanatos-R is on the surface, he can't hit you! In the ledge,     |
| equip the knife and hit on the Thanatos as he is charging madly   |
| into nothing. When he jumped, quickly get onto the surface and    |
| run a couple of steps forward, and then wait for him to leap up   |
| onto the surface again. Once he leap up, quickly run into the     |
| ledge. When he's down onto the ledge, he'll run towards the ledge |
| where you are, and you can knife him again. It is a long process. |
---------------------------------------------------------------------

---------------------------------------------------------------------
| BOSS FIGHT!                                                       |
---------------------------------------------------------------------
| NAME      :  THANATOS-R                                           |
---------------------------------------------------------------------
| DIFFICULTY: HARD                                                  |
---------------------------------------------------------------------
| Then, a long strings of scenes will follow, and you have to fight |
| the Thanatos-R again. Go take the gun by the tank, and load the   |
| "Daylight" into that gun and fire at the Thanatos-R! If not, just |
| take him down by force. Healing items are scattered around in     |
| this room, so make use of them! In this fight, the monster have   |
| a new attack, in which it will leap up into the air 3 times in a  |
| row, so you should only attack after he land after the 3 leaps.   |
| All of his previous attacks are retained in this fight. make use  |
| of the spacious area to nail him down.                            |
---------------------------------------------------------------------



------------------------------------------------------------------------------
 -------------------
| SP ITEMS LOCATION |
 -------------------
------------------------------------------------------------------------------
(This is just a brief look at the SP Items location. For more details, head
to section 27.)


3F LABORATORY                    - Hair Growth Tonic         - Mark Wilkins
                                 - Small gold principal statue 4 -
                                 - Bed restraints            -
                                 - Preserved bee             -
3F SECOND HALL                   - Greg's fountain pen       -
                                 - Identification Paper      -
3F MACHINE STORAGE ROOM          - UBCS beret cap            -
3F EXPERIMENT PREPARATION ROOM   - Autographed Bat           - Kevin Ryman
                                 - White umbrella            -
2F PRESIDENTS' ROOM              - Tasteless Watch           - George Hamilton
                                 - Necklance                 - Alyssa Ashcroft
                                 - Small gold principal statue 3 -
2F ART GALLERY                   - "Easy Painting"           - Mark Wilkins
                                 - Hand-wound Watch          - George Hamilton
2F DRAWING ROOM                  - Bunny Costume             - Cindy Lennox
                                 - "Programming Tips"        - Yoko Suzuki
1F PASSAGE A                     - Brand new pencils         -
1F PASSAGE B                     - Car Navigator             - Kevin Ryman
                                 - Popular Sneakers          - Jim Chapman
1F STUDY ROOM                    - Mental computation trophy -
                                 - Peter's photo             -
1F ENTRANCE HALL                 - Red Dress                 - Alyssa Ashcroft
                                 - Small gold principal statue 1 -
1F GENERAL MANAGER ROOM          - Thick Glasses             - Yoko Suzuki
1F UNLOADING PASSAGE             - Lion Bracelet             - David King
1F STUDENT AFFAIRS OFFICE        - Decorated Watch           - George Hamilton
                                 - Coffee Maker              - Cindy Lennox
1F EMISSION TOWER STATION        - Overworn boots            -
1F BACK SQUARE                   - Club invitation flyer     -
                                 - School emblem             -
B2F PASSAGE ELEVATOR             - Switchblade Ring          - David King
B2F PIERS                        - Marine Sport Shoes        - Jim Chapman
B3F RESTROOM                     - Lovely Brooch             - Cindy Lennox
B3F PASSAGE A                    - Sneakers                  - Mark Wilkins
B3F PASSAGE B                    - Swiss Army Knife          - David King
B3F WATER TANK                   - Yellow Parka              - George Hamilton
                                 - Sport Shoes               - Alyssa Ashcroft
B3F WATER WORKS MANAGEMENT OFFICE- Leather Belt              - Kevin Ryman
                                 - High-capacity HDD         - Yoko Suzuki
                                 - Peter's Article           -
B3F SHED                         - Puzzle Ring               - Jim Chapman
B3F QUALITY ASSURANCE TESTING ROOM - Cell Phone Strap          -
B4F PASSAGE ELEVATOR             - Mr. Raccoon's ring        -
B4F OLD SUBWAY TRACKS            - Small gold principal statue 2 -
B4F SOUTH CAR                    - Rugged Pendant            - David King
B4F UNDERGROUND MANAGEMENT OFFICE- "Easy Photography"        - Mark Wilkins
                                 - White Pants               - Cindy Lennox
B4F CONTROL ROOM                 - Cowboy Hat                - Kevin Ryman
                                 - Gym Shorts                - Yoko Suzuki
B4F STOREROOM                    - Vitamin Tabs              - Alyssa Ashcroft
                                 - Signed Basketball         - Jim Chapman
B4F EMISSION TOWER LOWER PART    - Peter's notebook          -





------------------------------------------------------------------------------
 ------------------
| SCENARIO EVENTS |
 ------------------
------------------------------------------------------------------------------
(This is just a brief look at the Scenario events. For more details, head
to section 29.)


(1)Set red jewel in stuffed moose.
(2)Set blue jewel in stuffed moose.
(3)Solved Cuckoo Clock Puzzle.
(4)Play Piano on 2F (Cindy).
(5)Pulled string, moved statue arm.
(6)Pulled string, zombies came out.
(7)Use V-Poison in incubator.
(8)Use P-Base in incubator.
(9)Use T-Blood in incubator.
(10)Used Daylight on yourself.
(11)Kill Thanatos R with Daylight.
(12)Defeated Thanatos R.
(13)Routed power to emission tower.
(EASY MODE)
(14)Unlock door with red tag key.
(15)Unlocked water tank area door.
(16)Electrocuted Thanatos.
(17)Thanatos come in through window.
(18)Collected every map.
(19)Used glasses on 2nd statue.
(20)Used card key.
(21)Input elevator code.
(22)Unlock university doors.
(23)Restarted incubator.
(24)Obtained "Geneology Facts."
(25)Obtained "Blood-stained Memo."
(26)Got "Reagent Generation Memo."
(27)Obtained "Section of a Diary."
(28)Obtained "Cable Repair Request."
(29)Obtained "Torn Memo."
(30)Obtained "Part of Torn Memo."
(31)Obtained "Orders."
(32)Obtained "Peter's Diary."
(33)Obtained "Number Memo."
(34)Watched "Peter Discovered."
(35)Watched "Hunter Gamma Appears."
(36)Watched "UBCS vs Thanatos."
(37)Watched "Greg and Yoko."
(38)Watched "ED: Chopper Zombie."
(39)Watched "ED: George and Cindy."
(40)Watched "ED: Mark and David."
(41)Watched "ED: Kevin and Jim."
(42)Watched "ED: Alyssa and Yoko."
(43)Watched "ED: Regretful Ending."
(44)Watched "ED: Remain Hopeful."


------------------------------------------------------------------------------
##############################################################################
==============================================================================


                                  16)FILES


==============================================================================
##############################################################################
========
OUTBREAK
========


PLAYING MANUAL 1        - 1F J'S BAR
PLAYING MANUAL 2        - STAIRSWAY BETWEEN 1F AND 2F
RACCOON TODAY           - 2F STAFF ROOM / 2F DRAWING ROOM / ROOFTOP
MAP 1                   - 2F BREAK ROOM
DIARY OF BAR'S STAFF    - 2F LOCKER ROOM
JACK'S MEMO             - 2F OWNER'S ROOM
PLAY SINGLE PLAYER MODE - 2F LIQUOR ROOM
MAP 2                   - 1F IN FRONT OF J'S BAR
NEWSPAPER               - 1F IN FRONT OF APPLE INN


====================
BELOW FREEZING POINT
====================


INTEROFFICE MEMO        - B7F LABORATORY
LABORATORY MEMO         - B7F LABORATORY
MAP 1                   - B7F LABORATORY
MONTHLY PASSCODE        - B5F AREA C PASSAGE
STAFF MEMO              - B5F EMERGENCY PASSAGE
CUSTODIAN'S DIARY       - B4F WEST AREA PASSAGE
TOP-SECRET MEMO         - B4F CULTURE ROOM
RESEARCHER'S WILL       - B4F LOW TEMPERATURE LABORATORY


========
THE HIVE
========


MALE NURSE'S DIARY      - 3F ROOM 302
MAP 1                   - 3F NURSES' CENTER
REPAIR WORK MEMO        - 3F NURSES' CENTER
CHEMICAL CODE MESSAGE   - 2F NURSES' STATION
MAP 2                   - 1F PASSAGE
SECURITY GUARD GUIDE    - 1F NIGHT RECEPTION(Mark only)
PIECE OF MEMO           - 1F OFFICE
SETTING MANUAL          - B1F ELEVATOR CONTROL ROOM
CARD MEMO               - B2F PASSAGE
INVESTIGATION REQUEST   - B2F LABORATORY
RESEARCHER'S DIARY      - B2F LABORATORY


========
HELLFIRE
========


MAP 1                   - 1F APPLE INN SQUARE
GUEST LIST COPY         - 1F OWNER'S ROOM
HOTEL CHARGE BREAKDOWN  - 1F ROOM 101
GUEST MEMO 1            - 1F ROOM 102
GUEST MEMO 2            - 1F ROOM 104
GUEST MEMO 3            - 2F ROOM 204
EMERGENCY MANUAL        - 2F SECURITY OFFICE
JANITOR'S DAILY REPORT  - 2F STORE ROOM
GUARD'S NOTEBOOK        - 3F LINEN ROOM
JANITOR'S REPAIR MEMO   - 3F LINEN ROOM


====================
DECISIONS, DECISIONS
====================


MAP 1                   - 1F PASSAGE ELEVATOR
MAP 2                   - B4F PASSAGE ELEVATOR / B4F UNDERGROUND MANAGEMENT
ROOM
PETER'S DIARY           - 1F STUDENT AFFAIRS OFFICE
GENEOLOGY FACTS         - 1F STUDENT AFFAIRS OFFICE
NUMBER MEMO             - 1F GENERAL MANAGER ROOM
A PAGE OF TORN MEMO     - 1F PASSAGE B
BLOOD-STAINED MEMO      - 1F STUDY ROOM
REAGENT GENERATION MEMO - 1F STUDY ROOM
TORN MEMO               - 1F STUDY ROOM
MAP 3                   - B3F SHED
CABLE REPAIR REQUEST    - WATER WORKS MANAGEMENT OFFICE
SECTION OF A DIARY      - B4F CONTROL ROOM
MAP 4                   - 1F BACK SQUARE
ORDERS                  - 1F BACK SQUARE


------------------------------------------------------------------------------
 --------------------------
| FILES CONTENT - OUTBREAK |
 --------------------------
------------------------------------------------------------------------------


=========
NEWSPAPER
=========
DAYLIGHT SLAYING? CLOUDS LOOM OVER RACCOON CITY

R.P.D announced it will set up a special join investigation HQ for a serial
murder case in which over 30 murders have already occurred.

While there is no connection between suspects, the methods in which the
victims were slain are all similar. Ordering a joint investigation into the
serial murders was the rational thing to do. The scale and the detail of the
investigation has not yet been made public.

The authorities have been avoiding announcing any details of the cases. They
are sticking with that stance to prevent any copycat crimes from occuring.

Rumor has it that a certain member of the press has obtained some information.
The suspect was temporarilty insane at the time of the incident.

Authorities continued to take a "no comment" stance on the factuality of those
rumors. The case seems quite problematic.


====================
DIARY OF BAR'S STAFF
====================
I hate the kids living in the next apartment. They sneak into this building
via an accessway on the roof almost every day and cause so much trouble! The
day before yesterday, they closed the shutter on the 3rd floor while I wasn't
looking. Because of that, I couldn't go to the roof to get the package I
needed.

Then I got a good scolding from Jack. How ridiculous! It's not even my fault!

I can't remember how many times they broke the lock that holds the sign to the
chain-link fence.

However, I have welded it so that they will never be able to enter.

If they should break it, I will sue them for damaging my property. You better
watch your butts, kids!


===========
JACK'S MEMO
===========
To Cindy:
Please bring the package from Robert's store to my room. I'm having lots of
dangerous customers lately so I asked him to fix-up my gun.
[Ed Note: That's referring to Robert Kendo from Biohazard 2/Resident Evil 2]

I've had enough! Those muscle bound punks have shown up almost every night for
one week. Tonight, I'll threaten them with my gun and turn them away.

P.S.
There may be no space in my room for the package. If thats the case put it in
the Drawing Room.


=============
RACCOON TODAY
=============
AN EERIE VOICE FROM UNDERGROUND
Recently there is spooky talk around South Campbell street.
It is said that groans can be heard from the drainage system at night.

It is easy to dismiss it as a ghost story that middle school students love to
talk about on camping nights.
But the amount of missing people has increased rapidly at this locale for the
past month.

8 people have gone missing. Strangely, the missing people have a lot in
common: They are all single white females aged 18 to 23 with beautiful
blonde hair.

The street was wrapped in a dense fog the day after they went missing. From
the sewer drain, which runs north-south along the street, a woman's
constrained voice coulb be heard for several hours.

Of course, the drainage sewers have been thoroughly investigated. But
neither the missing person nor any traces have been found..

The Police Department has so far denied the relationship with the bizarre
incidents that have rapidly increased after the mansion incident. However,
the events must be related.


================
PLAYING MANUAL 1
================
*CAUTION!* Status Screen
Other PCs and enemies do not pause while this screen is being accessed.
Note: the screen will revert back to normal gameplay in the instance you
are attacked.

*Note: each button function will vary if you have altered the controller
settings from their defaults.

[MOVE]
Move your character with the directional buttons or the left analog stick.
The D-pad maintains your character's direction

[MOVE 2]
When you use the left analog stick, your character turns and changes his/her
direction.

[Aiming and attacking]
Hold down the R1 button to aim. Press the X button while aiming to fire.
Change firing directions by pressing any direction while aiming. Switch
targets with the L1 button.

[Reloading part 1]
You can reload your weapon either by combining your gun with the corresponding
bullets in the status screen or by pushing the L1 button while your weapon is
equipped.

[Reloading part 2]
Reloading takes more time depending on the amount of bullets reloaded.
There is an item which enables you to fully reload your weapon with one
press of the L1 button.

[Special actions]
In addition to standard actions such as walking and running, players
can move over obstacles & climb ladders. Press the X button near various
obstacles/ladders to climb them.

[Giving items]
You can give an item to another player by choosing an item in the status
screen and then choosing the "Present" command.

[Requesting item]
You can request an item from another player by choosing another
player's item from the status screen and then choosing the "Request"
command.

["Shouldering" an injured teammate]
Push the X button near an injured PC to lend him/her your shoulder as a
crutch. Push the O button to stop shouldering them. You can help dying
PCs by shouldering them up as well.

[Ad-Lib Chat System]
By pushing the [] button, the PC will speak a random line of dialogue
based on the situation. Their casual dialogue may give you a clue about
what to do to clear the scenario.

[Fixed Chat Commands]
You can communicate with other PCs by using the right analog stick. Use
this feature to inform other PCs that you plan to assist them or if you
need to call for their help.


================
PLAYING MANUAL 2
================
[Character status]
Check damage status via the ECG
FINE  (Green) ... Normal
CAUTION  (Yellow) ... Slightly wounded
CAUTION  (Crimson)  ...  Moderate wounds
DANGER  (Red)  ... seriously wounded

[Poison]
If you get poisoned, your vitality gradually decreases as time passes.
The electrocardiagram (ECG) will display the word <POISON> while you
are poisoned.

[Blood loss]
If you get attacked and lose lots of blood, your moveemnt speed slows,
and your vitality decreases as you move. The ECG displays the word
<BLEED> while you are losing blood.

[Virus gauge]
The virus gauge on the status screen shows the player's virus
infection rate. If it reaches 100%, the player dies regardless of
his/her remaining vitality.

[Crawling part 1]
If you receive too much damage, your player will start crawling on the
floor. While you are crawling, you can't enter certain rooms and
perform certain attacks.

[Crawling part 2]
While you are crawling, your virus gauge increases at a much quicker
rate than normal. To avoid having to crawl, you must use a recovery
item or have other PCs "shoulder" you up.

[Map part 1]
View basic room information for any previously visited room by
pressing the /\ button to access the map. If you obtain a map, info
on unentered rooms on that map is displayed.

[Map part 2]
Green Room - Rooms you've been to.
Red Room - Currently occupied room.
Yellow Door - Unexplored doors.
Blue Door - Opened doors.
Red Door - Unopened doors.

[Herbs part 1]
Recover status ailments with herbs.
Green Herb-Recovers your vitality
Blue Herb-Cures Poison
Red Herb-Amplifies the potency of a herb.

{Herbs part 2]
Herbs can be mixed together.
Ex: Green + Red = Mixed Herb
There are many other ways to mix herbs so you can create herbs that
have various new effects.

[Checking other PC's status]
If you are in the same room with other PCs, you can check their
virus gauge, items, etc, on the status screen.

[Exchanging items with a dead PC]
Even if another PC dies, you can still exchange items with him/her
by opening the status screen in the room he/she died in.

[Temporary Save]
You can temporarily save the game by accessing the typewriters found
within each scenario. Note: previous game data disappears when you
load a temporary save game.


=======================
PLAY SINGLE PLAYER MODE
=======================
The main feature of Single Player mode is the "Partner AI." This is a
character/several characters that assist the PC and are CPU controlled.
Gameplay will change depending on Partner AI interaction.

Your AI Partner performs actions just like the character you control.
He/she can move, attack, use items, chat, help others, etc. Of cause,
when they run out of vitality they will die like any other character...

You must decide how to interact with your AI Partners. Will you help
your AI Partner battle against some enemies. Or will you let them take
one for the team and cover you while you run away.

AI partner Actions and Commands
Each AI Partner has their own personality. Sometimes he/she follows you
and sometimes they do not. Their actions change according to the
progress of a scenario and their current conditions.

You can make a request to your AI Partners by using the "Appeal A"
function(press the right analog stick). Note that they may not always
answer your request because they hae their own personalities.

When your request is rejected by your AI Partner then wait for a moment
and try again.
Note: if you are too far from your AI Partner, your request won't
rach them.

When making a request, the nearest AI Partner will react. To make a
direct request to a specific AI Parnter[Ed note: Capcom's typo], use
the "Appeal B" function(press the L2 button and right analog stick
together).

AI Partner Items
AI Partners can have items just like you can. They can also take,
exchange, combine items via their own accord.

AI Partners have their own personalities. They find items, use them,
and fight the enemy. Some Partners use items but others save them up.
The way a character acts depends on his personality.

You can exchange items with your Partners. To offer an item use the
'give' command. To ask for an item use the 'request' command.

Normally, you will give an item to the closest AI Parnter[Ed note:
Capcom's typo..again]. However if you desginate a specific partner
using the Appeal command you can give items to specific parnters[Ed
note: 3rd typo. My god].

While your AI Partners are seperated from you, he/she may acquire
or use items. When you meet up with your AI Partners again, check
his/her status screen. They may have picked up some important items.

Choosing the correct items is key for your survival. Do you carry the good
items and put your AI Partner at risk or do you try to keep your back up
alive to support you against big enemies?


------------------------------------------------------------------------------
 --------------------------------------
| FILES CONTENT - BELOW FREEZING POINT |
 --------------------------------------
------------------------------------------------------------------------------


===============
TOP-SECRET MEMO
===============
The sample currently stored in the lab, is a parasite that was rejected by
it's host due to incompatibility. As it is extremely unstable, you have to be
extremely careful when handling it.

When transfering the sample, use a portable capsule manufactured by the MI
corp. Also, chemicals in the capsule get contaminated every few hours so they
must be changed.

Any failure to do so, could result in the subject awakening. Please be sure
to handle with extreme caution.
R&D #1
Martin Walcott


==========
STAFF MEMO
==========
September 11th, 13: 30, # of guest: 4
*Checking for other possible additional guest users...
*Entry Name: "GUEST"
*Password: None


================
INTEROFFICE MEMO
================
Due to several misplaces material incidents. We have decided to introduce a
pass code system.

With this new system implemented we will be able to check and log each time
the cabinent doors have been opened or closed. This increase in security
should cut down on material mishandling.

At the same time, we are currently organizing the chemical cabinet. This task
should be finished by early next week.

Finally, please note that this information is confidential.

It should be understood that our company will prosecute all offenders to the
extent of the law.

Passcode: 0634

Head of Administration Div.
Walter Ryan


===============
LABORATORY MEMO
===============
UMB No.20 -> UMB No.3 + VP-017

*Changes color to ouburn when mixed.
*A very potent weed pesticide.
Very effective against plants.
Careful handling is required.


=================
MONTHLY PASS CODE
=================
As of the 1st day of this month, the passcode settings have been changed.
Please be advised that last month's code will become invalid at 12:00AM on the
day the new passcode is initiated.

B5F Computer Room : J126
B4F East Area Passage : 0580

In the meantime, as you are well aware, you can unlock the electronic locks
for doors with a security level of 4 and lower via these codes. Caution should
be taken by all system managers when handling these codes so they are not
leaked to outside sources.

Administration Division. Senior
Staff Member Walter Ryan


=================
CUSTODIAN'S DIARY
=================
I had such a shitty day today! I accidentally lost the "turn table key" that
Rick in admin gave me. I'm sure I look like absolute crap! If management finds
out I lost the key, getting fired will be the least of my worries.
There's even a rumor "screw-ups" could even be used as bait for some creepy
test "subject" the company is working on.

Thank god! Roy from security found the key in the bathroom and brought it to
the admin. Although I found out about this through my boss who look like he is
about to chew me a new one.

Man, I've haven't been ripped such a big one since I was a snot-nosed brat in
Junior High School!

Shesh! Like it even f*ckin' matters. You can't do anything with the key if
you don't know the code in the first place!

Man, when I quit this company I'm gonna use that key and the code and make
those elevators my own personal private ride! Even I wouldnt forget a code as
easy to remember as the word "Hope."

Yep, my own personal elevator....
Kinda like the sound of that!


=================
RESEARCHER'S WILL
=================
Oh... I can't believe this...

Three days have passed since a couple of subjects (MA-125R) who escaped from B
area began a killing spree in the laboratory...
I think at least 10 of my colleagues have been killed by them...

However, I got to experience the horror, first hand, as one of their giant,
sharp claws ripped through my body! The bleeding from the wound just doesn't
seem to stop...

Why...
Why did we create such terrible things!? We had no right to play god.

The only thing left for me to do now is to destroy the laboratory temperature
controls...

When the temperature drops down to about zero degrees, they would be frozen
in their tracks...hopefully,that is about the only thing I can do now. Damn my
foolishness!


------------------------------------------------------------------------------
 --------------------------
| FILES CONTENT - THE HIVE |
 --------------------------
------------------------------------------------------------------------------


==================
MALE NURSE'S DIARY
==================
We should have disposed of that nasty crap much earlier.
It got Robert's body as well, even though I made sure to seal up the body in
an air-tight bag.[Ed note: this is referring to the leech]

The ammo in the spare gun we keep here for security, ran out. Hell, bullets
didn't even dent it! What in the hell am I gonna do now?

The bite wound from that thing just won't clot. I've lost so much blood that
I feel nauseous and dizzy. Wherever I go or hide, that damn thing is always on
my heels.[Ed note: He haven't try hiding in locker apparently]

It just moves so incredibly fast. Come to think of it, in the beginning it was
a lot slower...It's a predator... and I think the smell of blood is exciting
it.

I'm... done.. for..
I'll...
be.. the...next...


================
REPAIR WORK MEMO
================
Repair plan: A/C unit. Switch panel
*Main Entrance
*3F->4F Landing space
*Room 403
*B2F Channel -> Drainage
(AUTHORIZED PERSONNEL ONLY)


==============
SETTING MANUAL
==============
Elevator floors of operation:

NORMAL ........ 3F - B1F
LEVEL 1..........B2F
LEVEL 2 ......... B3F, 4F

Administrator is in charge of deciding the security settings for the various
areas. A switch to security level 1 requires a 4 digit code. Whereas a change
to level 2 requires a voice code autorization.


=====================
CHEMICAL CODE MESSAGE
=====================
Here are the reagents for today.
As usual, I put tentative names on the label.
Pleae replace the names with the correct codes and keep them in the cabinet
labeled B-6.

Name (tentative): Code
Cerulean: C-4041
Emerald: E-1160
Turquoise: T-7221
Carmine: K-1210
Ivy: I-2005


=====================
INVESTIGATION REQUEST
=====================
Can you investigate the leeches captured around the sewers? They seem to be
different from those previously logged in our records. I assume they are a
vairant of the virus but we can't verify it here.

They seem different from the leeches Mr. Marcus was involved with. There is a
gigantic one that they failed to capture. It is estimated to be more than 1
meter long.

They discovered that the leeches are vulnerable to high heat. Please be
careful when examining the leeches.


=========
CARD MEMO
=========
Due to a change in staff, card keys are now managed by senior staff member
Dr.Scott Jones. Obtain permission before using them.
Contact -> doctor's box on 1st floor or nurses desk on 3rd floor.


====================
SECURITY GUARD GUIDE
====================
Physical strength and technique are not the only skills you need as a security
guard. You also need to know about your surrounds and be able to act on snap
decisions based on these surroundings.

Make sure to check the map often to grasp the situation you're in and have the
guts and gumption[Ed note: this word is a blur..] to act on your decisions.
Actually. One of the skills you need as a security guard can be performed by
pushing the X button while "Aiming"
...
(The rest of the file is illegible due to blood stains.)


=============
PIECE OF MEMO
=============
*Cabinet B-6
*Red chemical code number
+7001 / +2345 / +4105
[Ed note: there are 3 type of possible code numbers]


==================
RESEARCHER'S DIARY
==================
Damn Umbrella... I understand the need to choose a location few people would
investigate, but why the hell choose the sewers! Burkin and that pig of a
chief! I am a normal man.

I don't wanna trudge through such filth. Not even for 5 minutes. I won't go to
the laboratory until they provide me with a boat.

I finally got a boat...but it doesn't handle so well in narrow chammels. Oh
well though...
It's much better than walking.


------------------------------------------------------------------------------
 --------------------------
| FILES CONTENT - HELLFIRE |
 --------------------------
------------------------------------------------------------------------------


======================
JANITOR'S DAILY REPORT
======================
September 17th - I was told to check the alarm device every week from now on
but I used to only do it twice a year! The new owner seems to be a bit of a
worry wort. Who would wanna break in here?

September 21st - I had a drink with Todd, the security guard. He was grumbling
about the new type of card key installed in the rooms. That number lock on the
south door should be enough. What a pain.

September 22nd
Todd left a card key in the bathroom and I brought it to him.
When I told him to keep it together with his daughter's photo, he seemed
embarrassed. He sure can be a jerk.

September 23rd - That strange noise in the boiler room just keeps getting
louder and louder. I doubt retightening the bolts on the pipes will help.
I'll tell the owner next week. No reason to come in Sunday.

===============
GUEST LIST COPY
===============
*Security Box No. Duplicate

Mr. Andrew Evans JIA
Ms. Anna Lowell BAE
Mr. Dario Losso FBH
Mr. John O'Donnell IIB
Mr. Joseph Wilson DCH
Mr. Louis Sullivan CJF
Mr. Toby Whitman GGF


======================
HOTEL CHARGE BREAKDOWN
======================
Room service

Afternoon tea
Loundry
Service charge

Total: $12

A.Evans / A.Lowell / J.Wilson / T.Whitman
[Ed note: There are 4 possible types of names]

============
GUEST MEMO 1
============
Dad told me to keep a diary whenever I join a new school. So today I am
testing it out.

Dad is always so busy.
He is a university teacher.
He left early in the morning today to have a meeting with some bigwig.

I have to get ready to change schools, but I have to watch over the hotel room
until dad gets back. Man, there is nothing to do here. I've already searched
all over the room for something fun to do...

There was this weird picture...
I touched the switch next to the picture a couple of times but nothing
happened. I'm so bored. I'm getting hungry, too. I hope dad gets back soon so
we can eat.

============
GUEST MEMO 2
============
Lousie,
Thanks a lot for your offer, but I have decided to go with Ed instead. I just
don't think I could get away from all my sad memories if I stayed here.

While I was looking at the picture of that old castle in my room, I started
thinking about Manchester where we were raised. I'll never forget those fun
tmes that mom and the  2 of us had before the accident.

But I just don't want to think about that. Anyways, I'm sure you'll be okay
without me.
I'm sorry... good bye.
Amy

============
GUEST MEMO 3
============
September 23rd
It's true I'm the one who specificially[Ed note: another typo?] requested to
stay in this room since it was where my late wife and I used to stay. It used
to be a peaceful place where I could do some writing while remembering my
lovely wife.

However there is a new hotel owner and he put some strange map up as a
decoration. The cursed thing is flickering on and off and keeping me from
concentrating. I was hestitant to complain since they gave me a big discount
on my stay, but my patience has worn out. I am going to leave and find a more
appropriate hotel in the morning.

================
GUARD'S NOTEBOOK
================
Routine patrol on the roof:
   Starts this saturday.

Switchboard repair request:
   Kyle.

Change pass code in the security room: 2287 / 0721 / 5128 / 6354
[Ed note: there are 4 possible type of pass codes]

Sandra's school admission present:
   Tomorrow.

=====================
JANITOR'S REPAIR MEMO
=====================
Repair locations:
*Switchboard disconnections
*General piping in the boiler room
*Wall cracks in room 304 and 305.
*Ventilator at the front lobby
#Guest room repairs take priority.

================
EMERGENCY MANUAL
================
How to use escape ladder:
The ladder installed at the hall on the 2nd floor in the center of the lobby
is compactly stored except for emergencies. It extends whenever the smoke
detector goes off.

To avoid power problems like power outages, the device is connected to a
special emergency power supply. During normal operation, please be sure to
switch over to the emergency power supply in order [Ed note: they missed out
the word "to" here] operate the unit.
The emergency power supply is controlled via the switchboard in the north
end of the first floor.


------------------------------------------------------------------------------
 --------------------------------------
| FILES CONTENT - DECISIONS, DECISIONS |
 --------------------------------------
------------------------------------------------------------------------------
===============
GENEOLOGY FACTS
===============
Common in cats and dogs but sometimes displayed in humans, there is a genetic
mutation known as 'odd eye' in which a person's right eye will be a different
color from their left.

Another extremely rare case occurred in a moose discovered in 1981 on a
Columbia mountain in Canada. The case states that the moose had a shining red
eye and a blue eye that sparked like jewels.


=============
PETER'S DIARY
=============
August 30th - Reagent creation is at its final stage. When it is completed we
will finally have a means to stop that wretched T-virus.

I heard about Umbrella's heinous dealings from an ex-head researcher named
Greg. I wouldn't have been able to create this reagent without his expertise
and assistance. Using viral research for personal gain is unforgiveable. We
named this reagent Daylight.
You don't need an Umbrella in the daylight. I find the name quite suits the
reagent, considering it's main purpose.

September 15th - I've received the T sample from Greg and tested Daylight on
it. It's still not all that stable but it is managing to suppress the growth
of the "T" viral cell. Victory is nigh!

Come to think of it... How did Greg obtain the "T" sample? He told me a
friend secretly got him a sample but he thinks he's being chased by Umbrella.
Is he hiding something from me? Well, I shouldn't snoop...

<A few pages have been tored out...>

September 19th
It seems I've been totally mistaken. How could Greg do such terrible things?!
It seems this has all been a ruse. He planned everything from the start!

There must be a reason why he rushed me to complete the "Daylight."
Am I'm[Ed note: Grammar error] the only one who, other than Greg, that knows
how to create the compound? Is my life in danger?
I should just play dumb for awhile.

*Discarded T sample.
*Hide compound instructions.
*Contact George.


===========
NUMBER MEMO
===========
[Ed note: There are 4 possible type of content for this file.]

[Ed note: Easy mode]
999 000 888 111
929 280 308 123
939 000 888 111       Hour: 90 Minute: 81
959 650 879 561
999 000 888 111

[Ed note: Normal mode]
040 777 999 333
143 727 989 341
943 717 909 333       Hour: 47 Minute: 93
543 717 959 773
342 777 999 333

[Ed note: Hard mode]
888 222 636 000
858 082 676 010
818 002 666 040       Hour: 82 Minute: 60
818 442 556 010
888 042 986 000

[Ed note: Very Hard mode]
555 333 222 777
525 783 296 707
545 333 222 717       Hour: 53 Minute: 27
525 340 452 797
555 333 222 777


===================
A PAGE OF TORN MEMO
===================
[Ed note: There are 4 possible type of content for this file.]

[Ed note: type 1]
...032

[Ed note: type 2]
...161

[Ed note: type 3]
...284

[Ed note: type 4]
...927


==================
BLOOD-STAINED MEMO
==================
George
I'm a dead man...
Hurry and create a reagent.
Then get the hell out of Raccoon.

<Something is written on the back.>

There's a reagent incubator in the lab.
Collect the 3 key ingredients, set them in the incubator and...
<The rest is illegible due to the blood stain...>


=======================
REAGENT GENERATION MEMO
=======================
reagent components:
1. P-base
2. V-poison
3. T-blood
Synthesize the components in the incubator located in the lab.
*The machine will automatically mix the components. It will take some time to
totally mix them.
*Once it is generated, you can make a copy by setting it in the high speed
incubator.

1. P-base
Generated 2500 ml for the reagent. Since storage device in the lab is out of
order, sample is being stored in basement tank. Keep sample in air-tight case
or it will dissolve.

2. V-poison
Generated from bee poison as a culture catalyst. It is kept in the lab.
Gathering usable amounts of V-poison is very labor intensive.
Handle it with care.

3. T-blood
Blood from a creature infected with the "T" virus.
*A sample from Greg should be arriving.


=========
TORN MEMO
=========
Changed elevator code
4...

<The latter part of the code is missing...>


==================
SECTION OF A DIARY
==================
September 17th - We don't have enough V-poison for the compound. I vaguely
remember there being a wasp's nest in the emission tower, but I shouldn't just
recklessly wonder over there...

Granted that, I'm stuck without the necessary components...
I guess I'll head there after I get equipped with some protective gear.


====================
CABLE REPAIR REQUEST
====================
To Roger,
That power cable on the ceiling is decaying. If we leave it as it is, those
pesky rats will gnaw it in two.

As you know, a powerful generator is used at this University since they use so
many high output lab devices. If the cable is cut, someone could get
electrocuted.

Please call a repair person and have him fix it. I'll be on business and won't
return for a while. The generator is located on the northwest side of the 1st
floor hall. Be sure it's  done, Patrick.


======
ORDERS
======
1.Battle Plan:
Emperor's mushroom
2. Area of Operation:
Within 4 blocks of Raccoon U.
3. Time:
60 minutes, starting at 5:35 AM
4. Arms
Basic armament: C-2 + Extractor
5. Purpose
To gather T's blood (Code name: T-blood) -or- to kill T and retrieve it's body

Supplementary information:
Biggest priority of the operation is to gather T-blood and erase all of T's
traces. If the body is deemed too difficult to recover, destroy it and the
general area.


------------------------------------------------------------------------------
##############################################################################
==============================================================================


                                17)COLLECTION


==============================================================================
##############################################################################
------------------------------------------------------------------------------


There are tons of secrets available for unlock, unlike the previous Biohazard/
Resident Evil games. The method to unlock them is different now. You have to
earn what we call the 'result point' after completing a scenario. Also, you
have to make the secret available for unlocking in the collection. After you
make them available for unlock, you can then spend the result point to
unlock them in the collection. Of cause, the better the secret is, the more
result point is required. There are 5 types of secret to be unlocked. The
'Gallery', 'Costume', 'Movie', 'Sound' and 'Extra.

The ways to earn the result points are covered in the 25)SECRET MATTERS
section of this FAQ.

Here all the hidden secrets which you can unlock, and their requirement(s).


------------------------------------------------------------------------------
 ---------
| Gallery |
 ---------
------------------------------------------------------------------------------


------------------------------------------------------------------------------
| (CG PICTURE OF CHARACTER)                                                  |
------------------------------------------------------------------------------
| 1)Kevin                                                                    |
| 4)Mark                                                                     |
| 7)Jim                                                                      |
| 10)George                                                                  |
| 13)David                                                                   |
| 16)Alyssa                                                                  |
| 19)Yoko                                                                    |
| 22)Cindy                                                                   |
------------------------------------------------------------------------------
| - There is no requirement to unlock the CG Picture of the Characters.      |
| - The points to unlock one CG Picture is 500.                              |
------------------------------------------------------------------------------

------------------------------------------------------------------------------
| (CHARACTER COLLAGE)                                                        |
------------------------------------------------------------------------------
| 2)Kevin                                                                    |
| 5)Mark                                                                     |
| 8)Jim                                                                      |
| 11)George                                                                  |
| 14)David                                                                   |
| 17)Alyssa                                                                  |
| 20)Yoko                                                                    |
| 23)Cindy                                                                   |
------------------------------------------------------------------------------
| - Use the respective character to clear 3 different scenarios to unlock    |
| his/her Illustration                                                       |
| - The points to unlock one CG Illustration is 500.                         |
------------------------------------------------------------------------------

------------------------------------------------------------------------------
| (CG PICTURE OF CHARACTER)                                                  |
------------------------------------------------------------------------------
| 3)Kevin: B                                                                 |
| 6)Mark: B                                                                  |
| 9)Jim: B                                                                   |
| 12)George: B                                                               |
| 15)David: B                                                                |
| 18)Alyssa: B & C                                                           |
| 21)Yoko: B & C                                                             |
| 24)Cindy: B & C                                                            |
------------------------------------------------------------------------------
| - Obtain 20 SP Items of that character                                     |
| - The points to unlock one CG Picture is 2000.                             |
------------------------------------------------------------------------------

------------------------------------------------------------------------------
| (CG PICTURE OF CHARACTER)                                                  |
------------------------------------------------------------------------------
| 25)All characters CG Picture                                               |
------------------------------------------------------------------------------
| - Complete "Decisions, decisions" scenario                                 |
| - The points to unlock one CG Picture is 500.                              |
------------------------------------------------------------------------------

------------------------------------------------------------------------------
| (ALTERNATE CHARACTER DESIGN)                                               |
------------------------------------------------------------------------------
| 26)8 male characters                                                       |
| 27)10 female characters                                                    |
------------------------------------------------------------------------------
| - Clear all scenarios with all characters once under any difficulty        |
| - The points to unlock one Early sketch is 2000.                           |
------------------------------------------------------------------------------

------------------------------------------------------------------------------
| (CG PICTURE OF CREATURE)                                                   |
------------------------------------------------------------------------------
| 28)ZOMBIE                                                                  |
| 29)HUNTER MA-125R                                                          |
| 30)MUTATED-G                                                               |
| 31)LEECH MAN                                                               |
| 32)GIANT LEECH                                                             |
| 33)ZOMBIE DOG                                                              |
| 34)LICKER                                                                  |
| 35)REGIS LICKER                                                            |
| 36)HUNTER GAMMA                                                            |
| 37)THANATOS                                                                |
------------------------------------------------------------------------------
| - Complete "Decisions, decisions" scenario                                 |
| - The points to unlock one CG Picture is 1000.                             |
------------------------------------------------------------------------------

------------------------------------------------------------------------------
| (ALTERNATE CREATURE DESIGN)                                                |
------------------------------------------------------------------------------
| 38)Unknown                                                                 |
| 39)HUNTER GAMMA                                                            |
| 40)Unknown                                                                 |
| 41)MUTATED-G                                                               |
| 42)THANATOS                                                                |
------------------------------------------------------------------------------
| - Complete "Decisions, decisions" scenario Hard mode                       |
| - The points to unlock one Early sketch is 2000.                           |
------------------------------------------------------------------------------

------------------------------------------------------------------------------
| (BACKGROUND IMAGE)                                                         |
------------------------------------------------------------------------------
| 43)Outbreak (In Front Of J's Bar)                                          |
| 44)Outbreak (Owner's Room)                                                 |
| 45)Outbreak (Wine's Room)                                                  |
| 46)Outbreak (Locker Room/Rooftop)                                          |
| 47)Below freezing point (Culture Room)                                     |
| 48)Below freezing point (Chemical Disposal Room)                           |
| 49)Below freezing point (Main Shaft/Area B Passage)                        |
| 50)Below freezing point (Marshaling Yard)                                  |
| 51)The hive (Hospital Top View)                                            |
| 52)The hive (Hospital Entrance View)                                       |
| 53)The hive (Underpass Entrance)                                           |
| 54)The hive (Room 301/Room 202)                                            |
| 55)Apple Inn (Apple Inn Entrance View)                                     |
| 56)Apple Inn (Room ?)                                                      |
| 57)Apple Inn (Security Office)                                             |
| 58)Apple Inn (Apple Inn Square)                                            |
| 59)University (Entrance Hall)                                              |
| 60)University (University Clock Tower)                                     |
| 61)University (Collages of University)                                     |
| 62)University (Collages of University 2)                                   |
------------------------------------------------------------------------------
| - Complete the respective scenario unlock the '1' and '2' picture.         |
| - Obtain all scenario SP Items for that scenario to unlock the '3' and '4' |
| picture                                                                    |
| - The points to unlock one Scenario Setting Picture is 1500.               |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
 ----------
| Costumes |
 ----------
------------------------------------------------------------------------------


------------------------------------------------------------------------------
| ##Character B & C Costume##                                                |
| - The points to unlock one "B" costume is 10000                            |
| - The points to unlock one "C" costume is 30000                            |
| - They are the skin type of themselves obviously                           |
| - The items listed under the costume "B" skin are the SP items you need to |
| gather to unlock them in the Collection.                                   |
------------------------------------------------------------------------------
| 1)KEVIN: NEW COSTUME                                                       |
| - Western Boots                                                            |
| - White T-shirt                                                            |
| - Old Cigarette Box                                                        |
| - Faded Jeans                                                              |
| - Cowboy Hat                                                               |
| - Leather Belt                                                             |
|                                                                            |
| 2)MARK: NEW COSTUME                                                        |
| - Brown Belt                                                               |
| - Bermuda Shorts                                                           |
| - Polo Shirt                                                               |
| - Sneakers                                                                 |
|                                                                            |
| 3)JIM: NEW COSTUME                                                         |
| - White Tanktop                                                            |
| - Rare Shoes                                                               |
| - Basketball Uniform                                                       |
| - Signed Basketball                                                        |
| - Baggy Shorts                                                             |
|                                                                            |
| 4)GEORGE: NEW COSTUME                                                      |
| - Cargo Pants                                                              |
| - Sport Sunglasses                                                         |
| - Yellow Parka                                                             |
| - Outdoor Shoes                                                            |
| - Long Underwear                                                           |
|                                                                            |
| 5)DAVID: NEW COSTUME                                                       |
| - Leather Pants                                                            |
| - Open-neck Shirt                                                          |
| - Leather Jacket                                                           |
| - Boots                                                                    |
| - Rugged Pendant                                                           |
|                                                                            |
| 6)ALYSSA: NEW COSTUME                                                      |
| - Sportswear bottom                                                        |
| - Sportswear Top                                                           |
| - Women's  Sunglasses                                                      |
| - Sport Shoes                                                              |
|                                                                            |
| 7)YOKO: NEW COSTUME                                                        |
| - Cute Sneakers                                                            |
| - Green Dress                                                              |
|                                                                            |
| 8)CINDY: NEW COSTUME                                                       |
| - White Pants                                                              |
| - Sandals                                                                  |
| - Cool Sunglasses                                                          |
| - Light Blue Shirt                                                         |
|                                                                            |
| 9)ALYSSA: NEW COSTUME                                                      |
| - Stiletto Heels                                                           |
| - Red Lipstick                                                             |
| - Red Dress                                                                |
|                                                                            |
| 10)YOKO: NEW COSTUME                                                       |
| - Exercise Uniform                                                         |
| - Exercise Shoes                                                           |
| - Gym Shorts                                                               |
|                                                                            |
| 11)CINDY: NEW COSTUME                                                      |
| - Bunny Cuffs                                                              |
| - Bunny Bow Tie                                                            |
| - Sexy Lipstick                                                            |
| - Fishnet Tights                                                           |
| - Bunny Ears                                                               |
| - High Heels                                                               |
| - Bunny Costume                                                            |
------------------------------------------------------------------------------

------------------------------------------------------------------------------
| ##NPC IN "Outbreak"##                                                      |
| - The basic condition to unlock Outbreak NPC is by clearing Outbreak.      |
| Any additional conditions will be noted in their respective places.        |
------------------------------------------------------------------------------
| 12)BOB                                                                     |
| Description: MARK'S FRIEND                                                 |
| Character Type: Mark                                                       |
| Point Needed: 4000                                                         |
| Condition: Use Mark                                                        |
|                                                                            |
| 13)WILL                                                                    |
| Description: J'S BAR WAITER                                                |
| Character Type: Jim                                                        |
| Point Needed: 3000                                                         |
| Condition: Very Hard Mode                                                  |
|                                                                            |
| 14)RAYMOND, AUTHOR, AARON, DORIAN                                          |
| Description: (N/A)                                                         |
| Character Type: Raymond - Kevin, Author - George, Aaron - Mark,            |
| Dorian - George                                                            |
| Point Needed: 4000                                                         |
| Condition: Easy Mode                                                       |
|                                                                            |
| 15)ELLIOT, ERIC, HARRY                                                     |
| Description: R.P.D.                                                        |
| Character Type: Mark, David, George                                        |
| Point Needed: 5000                                                         |
| Condition: Hard Mode                                                       |
|                                                                            |
| 16)YOKO: D                                                                 |
| Description: J'S BAR DISGUISED                                             |
| Character Type: Yoko                                                       |
| Point Needed: 8000                                                         |
| Condition: Use Yoko                                                        |
------------------------------------------------------------------------------

------------------------------------------------------------------------------
| ##NPC IN "Below Freezing Point"##                                          |
| - The basic condition to unlock Below Freezing Point NPC is by clearing    |
| Below Freezing Point.                                                      |
| Any additional conditions will be noted in their respective places.        |
------------------------------------------------------------------------------
| 17)MONICA                                                                  |
| Description: UMBRELLA RESEARCHER                                           |
| Character Type: Alyssa                                                     |
| Point Needed: 5000                                                         |
| Condition: Use Yoko                                                        |
|                                                                            |
| 18)SCHOLAR1, SCHOLAR2                                                      |
| Description: UMBRELLA RESEARCHER                                           |
| Character Type: George                                                     |
| Point Needed: 3000                                                         |
| Condition: Very Hard Mode                                                  |
------------------------------------------------------------------------------

------------------------------------------------------------------------------
| ##NPC IN "The Hive"##                                                      |
| - The basic condition to unlock The Hive NPC is by clearing scenario 3.    |
| Any additional conditions will be noted in their respective places.        |
------------------------------------------------------------------------------
| 19)HURSH                                                                   |
| Description: RACCOON HOSPITAL DR.                                          |
| Character Type: George                                                     |
| Point Needed: 4000                                                         |
| Condition: Very Hard Mode                                                  |
|                                                                            |
| 20)DOCTOR 1, DOCTOR 2, DOCTOR 3                                            |
| Description: RACCOON HOSPITAL DR.                                          |
| Character Type: George                                                     |
| Point Needed: 6000                                                         |
| Condition: Normal Mode                                                     |
|                                                                            |
| 21)NURSE 1, NURSE 2                                                        |
| Description: RACCOON HOSPITAL NURSE                                        |
| Character Type: Nurse 1 - Cindy, Nurse 2 - Alyssa                          |
| Point Needed: 5000                                                         |
| Condition: Hard Mode                                                       |
------------------------------------------------------------------------------

------------------------------------------------------------------------------
| ##NPC IN "Hellfire"##                                                      |
| - The basic condition to unlock Hellfire NPC is by clearing Hellfire.      |
| Any additional conditions will be noted in their respective places.        |
------------------------------------------------------------------------------
| 22)DANNY, DANNY: B                                                         |
| Description: FIRE FIGHTER                                                  |
| Character Type: Kevin                                                      |
| Point Needed: 5000                                                         |
| Condition: CHARLIE'S ID TAG in possession when scenario completion         |
|                                                                            |
| 23)GILL, GILL: B                                                           |
| Description: FIRE FIGHTER                                                  |
| Character Type: Mark                                                       |
| Point Needed: 5000                                                         |
| Condition: LEN'S ID TAG in possession when scenario completion             |
|                                                                            |
| 24)FIREMAN                                                                 |
| Description: FIRE FIGHTER                                                  |
| Character Type: George                                                     |
| Point Needed: 3500                                                         |
| Condition: Easy Mode                                                       |
------------------------------------------------------------------------------

------------------------------------------------------------------------------
| ##NPC IN "Decisions, Decisions"##                                          |
| - The basic condition to unlock Decisions, Decisions NPC is by clearing    |
| Decisions, Decisions.                                                      |
| Any additional conditions will be noted in their respective places.        |
------------------------------------------------------------------------------
| 25)PETER                                                                   |
| Description: GEORGE'S FRIEND                                               |
| Character Type: Jim                                                        |
| Point Needed: 3000                                                         |
| Condition: Hard                                                            |
|                                                                            |
| 26)GREG                                                                    |
| Character Type: George                                                     |
| Point Needed: 10000                                                        |
| Condition: Very Hard Mode                                                  |
|                                                                            |
| 27)FRANK                                                                   |
| Description: RACCOON U. PROFESSOR                                          |
| Character Type: George                                                     |
| Point Needed: 3000                                                         |
| Condition: Use George                                                      |
|                                                                            |
| 28)UBCS(UBCS1, UBCS2)                                                      |
| Character Type: Kevin                                                      |
| Point Needed: 8000                                                         |
| Condition: Easy Mode                                                       |
|                                                                            |
| 29)U.S.S.1                                                                 |
| Description: U.S.S SPECIAL FORCES                                          |
| Character Type: Kevin                                                      |
| Point Needed: 5000                                                         |
| Condition: Clear all scenarios with all characters once under any          |
| difficulty                                                                 |
------------------------------------------------------------------------------

------------------------------------------------------------------------------
| 30)CITIZENS OF RACCOON CITY                                                |
| Character Type: Man 1 - George, Man 2 - George, Man 3 - David,             |
| Man 4 - Mark, Man 5 - Kevin                                                |
| Point Needed: 10000                                                        |
| Condition: Complete Decisions, Decisions                                   |
|                                                                            |
| 31)???                                                                     |
| Description: (N/A)                                                         |
| Character Type: Mr.Red - Kevin, Mr.Blue - George, Mr.Green - Jim,          |
| Mr.Gold - Mark, Mr.Black - David                                           |
| Point Needed: 100000                                                       |
| Condition: Obtain all SP Items                                             |
------------------------------------------------------------------------------

------------------------------------------------------------------------------
 --------
| Movies |
 --------
------------------------------------------------------------------------------


------------------------------------------------------------------------------
| - The points needed to unlock one movie is 500                             |
------------------------------------------------------------------------------
| 1)RESIDENT EVIL OUTBREAK OPENING MOVIE                                     |
| Condition: start the scenario "Outbreak"                                   |
|                                                                            |
| 2)"Outbreak"                                                               |
| KEVIN: OPENING AND ENDING MOVIE                                            |
| Condition: start the scenario "Outbreak" as Kevin                          |
|                                                                            |
| 3)"Outbreak"                                                               |
| MARK: OPENING AND ENDING MOVIE                                             |
| Condition: start the scenario "Outbreak" as Mark                           |
|                                                                            |
| 4)"Outbreak"                                                               |
| JIM: OPENING AND ENDING MOVIE                                              |
| Condition: start the scenario "Outbreak" as Jim                            |
|                                                                            |
| 5)"Outbreak"                                                               |
| GEORGE: OPENING AND ENDING MOVIE                                           |
| Condition: start the scenario "Outbreak" as George                         |
|                                                                            |
| 6)"Outbreak"                                                               |
| DAVID: OPENING AND ENDING MOVIE                                            |
| Condition: start the scenario "Outbreak" as David                          |
|                                                                            |
| 7)"Outbreak"                                                               |
| ALYSSA: OPENING AND ENDING MOVIE                                           |
| Condition: start the scenario "Outbreak" as Alyssa                         |
|                                                                            |
| 8)"Outbreak"                                                               |
| YOKO: OPENING AND ENDING MOVIE                                             |
| Condition: start the scenario "Outbreak" as Yoko                           |
|                                                                            |
| 9)"Outbreak"                                                               |
| CINDY: OPENING AND ENDING MOVIE                                            |
| Condition: start the scenario "Outbreak" as Cindy                          |
|                                                                            |
| 10)"Outbreak"                                                              |
| SCENE 01 MOVIE                                                             |
| Condition: Complete "Outbreak" scenario                                    |
|                                                                            |
| 11)"Outbreak"                                                              |
| SCENE 02 MOVIE                                                             |
| Condition: Complete "Outbreak" scenario                                    |
|                                                                            |
| 12)"Below Freezing Point"                                                  |
| OPENING MOVIE                                                              |
| Condition: start the scenario "Below Freezing Point"                       |
|                                                                            |
| 13)"Below Freezing Point"                                                  |
| SCENE 01 MOVIE                                                             |
| Condition: Complete "Below Freezing Point" scenario                        |
|                                                                            |
| 14)"Below Freezing Point"                                                  |
| SCENE 02 MOVIE                                                             |
| Condition: Complete "Below Freezing Point" scenario                        |
|                                                                            |
| 15)"Below Freezing Point"                                                  |
| SCENE 03 MOVIE                                                             |
| Condition: Complete "Below Freezing Point" scenario                        |
|                                                                            |
| 16)"Below Freezing Point"                                                  |
| SCENE 04 MOVIE                                                             |
| Condition: Complete "Below Freezing Point" scenario                        |
|                                                                            |
| 17)"Below Freezing Point"                                                  |
| KEVIN: ENDING MOVIE                                                        |
| Condition: Complete scenario "Below Freezing Point" as Kevin               |
|                                                                            |
| 18)"Below Freezing Point"                                                  |
| MARK: ENDING MOVIE                                                         |
| Condition: Complete scenario "Below Freezing Point" as Mark                |
|                                                                            |
| 19)"Below Freezing Point"                                                  |
| JIM: ENDING MOVIE                                                          |
| Condition: Complete scenario "Below Freezing Point" as Jim                 |
|                                                                            |
| 20)"Below Freezing Point"                                                  |
| GEORGE: ENDING MOVIE                                                       |
| Condition: Complete scenario "Below Freezing Point" as George              |
|                                                                            |
| 21)"Below Freezing Point"                                                  |
| DAVID: ENDING MOVIE                                                        |
| Condition: Complete scenario "Below Freezing Point" as David               |
|                                                                            |
| 22)"Below Freezing Point"                                                  |
| ALYSSA: ENDING MOVIE                                                       |
| Condition: Complete scenario "Below Freezing Point" as Alyssa              |
|                                                                            |
| 23)"Below Freezing Point"                                                  |
| YOKO: ENDING MOVIE                                                         |
| Condition: Complete scenario "Below Freezing Point" as Yoko                |
|                                                                            |
| 24)"Below Freezing Point"                                                  |
| CINDY: ENDING MOVIE                                                        |
| Condition: Complete scenario "Below Freezing Point" as Cindy               |
|                                                                            |
| 25)"The Hive"                                                              |
| OPENING MOVIE                                                              |
| Condition: Complete "The Hive" scenario                                    |
|                                                                            |
| 26)"The Hive"                                                              |
| SCENE 01 MOVIE                                                             |
| Condition: Complete "The Hive" scenario                                    |
|                                                                            |
| 27)"The Hive"                                                              |
| SCENE 02 MOVIE                                                             |
| Condition: Complete "The Hive" scenario                                    |
|                                                                            |
| 28)"The Hive"                                                              |
| SCENE 03 MOVIE                                                             |
| Condition: Complete "The Hive" scenario                                    |
|                                                                            |
| 29)"The Hive"                                                              |
| KEVIN: ENDING MOVIE                                                        |
| Condition: Complete scenario "The Hive" as Kevin                           |
|                                                                            |
| 30)"The Hive"                                                              |
| MARK: ENDING MOVIE                                                         |
| Condition: Complete scenario "The Hive" as Mark                            |
|                                                                            |
| 31)"The Hive"                                                              |
| JIM: ENDING MOVIE                                                          |
| Condition: Complete scenario "The Hive" as Jim                             |
|                                                                            |
| 32)"The Hive"                                                              |
| GEORGE: ENDING MOVIE                                                       |
| Condition: Complete scenario "The Hive" as George                          |
|                                                                            |
| 33)"The Hive"                                                              |
| DAVID: ENDING MOVIE                                                        |
| Condition: Complete scenario "The Hive" as David                           |
|                                                                            |
| 34)"The Hive"                                                              |
| ALYSSA: ENDING MOVIE                                                       |
| Condition: Complete scenario "The Hive" as Alyssa                          |
|                                                                            |
| 35)"The Hive"                                                              |
| YOKO: ENDING MOVIE                                                         |
| Condition: Complete scenario "The Hive" as Yoko                            |
|                                                                            |
| 36)"The Hive"                                                              |
| CINDY: ENDING MOVIE                                                        |
| Condition: Complete scenario "The Hive" as Cindy                           |
|                                                                            |
| 37)"Hellfire"                                                              |
| SCENE 01 MOVIE                                                             |
| Condition: Complete "Hellfire" scenario                                    |
|                                                                            |
| 38)"Hellfire"                                                              |
| SCENE 02 MOVIE                                                             |
| Condition: Complete "Hellfire" scenario                                    |
|                                                                            |
| 39)"Hellfire"                                                              |
| SCENE 03 MOVIE                                                             |
| Condition: Complete "Hellfire" scenario                                    |
|                                                                            |
| 40)"Hellfire"                                                              |
| KEVIN: ENDING MOVIE                                                        |
| Condition: Complete scenario "Hellfire" as Kevin                           |
|                                                                            |
| 41)"Hellfire"                                                              |
| MARK: ENDING MOVIE                                                         |
| Condition: Complete scenario "Hellfire" as Mark                            |
|                                                                            |
| 42)"Hellfire"                                                              |
| JIM: ENDING MOVIE                                                          |
| Condition: Complete scenario "Hellfire" as Jim                             |
|                                                                            |
| 43)"Hellfire"                                                              |
| GEORGE: ENDING MOVIE                                                       |
| Condition: Complete scenario "Hellfire" as George                          |
|                                                                            |
| 44)"Hellfire"                                                              |
| DAVID: ENDING MOVIE                                                        |
| Condition: Complete scenario "Hellfire" as David                           |
|                                                                            |
| 45)"Hellfire"                                                              |
| ALYSSA: ENDING MOVIE                                                       |
| Condition: Complete scenario "Hellfire" as Alyssa                          |
|                                                                            |
| 46)"Hellfire"                                                              |
| YOKO: ENDING MOVIE                                                         |
| Condition: Complete scenario "Hellfire" as Yoko                            |
|                                                                            |
| 47)"Hellfire"                                                              |
| CINDY: ENDING MOVIE                                                        |
| Condition: Complete scenario "Hellfire" as Cindy                           |
|                                                                            |
| 48)"Decisions, Decisions"                                                  |
| SCENE 01 MOVIE                                                             |
| Condition: Complete "Decisions, Decisions" scenario                        |
|                                                                            |
| 49)"Decisions, Decisions"                                                  |
| SCENE 02 MOVIE                                                             |
| Condition: Complete "Decisions, Decisions" scenario                        |
|                                                                            |
| 50)"Decisions, Decisions"                                                  |
| SCENE 03 MOVIE                                                             |
| Condition: Complete "Decisions, Decisions" scenario                        |
|                                                                            |
| 51)"Decisions, Decisions"                                                  |
| KEVIN: ENDING MOVIE                                                        |
| Condition: Complete scenario "Decisions, Decisions" as Kevin via best      |
| ending                                                                     |
|                                                                            |
| 52)"Decisions, Decisions"                                                  |
| MARK: ENDING MOVIE                                                         |
| Condition: Complete scenario "Decisions, Decisions" as Mark via best       |
| ending                                                                     |
|                                                                            |
| 53)"Decisions, Decisions"                                                  |
| JIM: ENDING MOVIE                                                          |
| Condition: Complete scenario "Decisions, Decisions" as Jim via best        |
| ending                                                                     |
|                                                                            |
| 54)"Decisions, Decisions"                                                  |
| GEORGE: ENDING MOVIE                                                       |
| Condition: Complete scenario "Decisions, Decisions" as George via best     |
| ending                                                                     |
|                                                                            |
| 55)"Decisions, Decisions"                                                  |
| DAVID: ENDING MOVIE                                                        |
| Condition: Complete scenario "Decisions, Decisions" as David via best      |
| ending                                                                     |
|                                                                            |
| 56)"Decisions, Decisions"                                                  |
| ALYSSA: ENDING MOVIE                                                       |
| Condition: Complete scenario "Decisions, Decisions" as Alyssa via best     |
| ending                                                                     |
|                                                                            |
| 57)"Decisions, Decisions"                                                  |
| YOKO: ENDING MOVIE                                                         |
| Condition: Complete scenario "Decisions, Decisions" as Yoko via best       |
| ending                                                                     |
|                                                                            |
| 58)"Decisions, Decisions"                                                  |
| CINDY: ENDING MOVIE                                                        |
| Condition: Complete scenario "Decisions, Decisions" as Cindy via best      |
| ending                                                                     |
|                                                                            |
| 59)Epilogue Movie                                                          |
| Condition: Complete "Decisions, Decisions" scenario                        |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
 --------
| Sounds |
 --------
------------------------------------------------------------------------------

------------------------------------------------------------------------------
| 1)"Outbreak" BGM                                                           |
| Condition: Clear "Outbreak" scenario                                       |
| Point Needed: 1000                                                         |
|                                                                            |
| 2)"Below Freezing Point" BGM                                               |
| Condition: Clear "Below Freezing Point" scenario                           |
| Point Needed: 1000                                                         |
|                                                                            |
| 3)"The Hive" BGM                                                           |
| Condition: Condition: Clear "The Hive" scenario                            |
| Point Needed: 1000                                                         |
|                                                                            |
| 4)"Hellfire" BGM                                                           |
| Condition: Clear "Hellfire" scenario                                       |
| Point Needed: 1000                                                         |
|                                                                            |
| 5)"Decisions, Decisions" BGM                                               |
| Condition: Clear "Decisions, decisions" scenario                           |
| Point Needed: 1000                                                         |
|                                                                            |
| 6)BATTLE BGM                                                               |
| Condition: Clear "Decisions, decisions" scenario                           |
| Point Needed: 2000                                                         |
|                                                                            |
| 7)MISCELLANEOUS BGM                                                        |
| Condition: Earn 3000 points upon ending a scenario                         |
| Point Needed: 2000                                                         |
|                                                                            |
| 8)KEVIN: VOICE                                                             |
| Condition: Obtain 20 Person SP Items of Kevin                              |
| Point Needed: 2000                                                         |
|                                                                            |
| 9)MARK: VOICE                                                              |
| Condition: Obtain 20 Person SP Items of Mark                               |
| Point Needed: 2000                                                         |
|                                                                            |
| 10)JIM: VOICE                                                              |
| Condition: Obtain 20 Person SP Items of Jim                                |
| Point Needed: 2000                                                         |
|                                                                            |
| 11)GEORGE: VOICE                                                           |
| Condition: Obtain 20 Person SP Items of George                             |
| Point Needed: 2000                                                         |
|                                                                            |
| 12)DAVID: VOICE                                                            |
| Condition: Obtain 20 Person SP Items of David                              |
| Point Needed: 2000                                                         |
|                                                                            |
| 13)ALYSSA: VOICE                                                           |
| Condition: Obtain 20 Person SP Items of Alyssa                             |
| Point Needed: 2000                                                         |
|                                                                            |
| 14)YOKO: VOICE                                                             |
| Condition: Obtain 20 Person SP Items of Yoko                               |
| Point Needed: 2000                                                         |
|                                                                            |
| 15)CINDY: VOICE                                                            |
| Condition: Obtain 20 Person SP Items of Cindy                              |
| Point Needed: 2000                                                         |
|                                                                            |
| 16)MISC. VOICE                                                             |
| Condition: Earn 3000 points upon ending a scenario                         |
| Point Needed: 2000                                                         |
------------------------------------------------------------------------------

------------------------------------------------------------------------------
 --------
| Extras |
 --------
------------------------------------------------------------------------------

------------------------------------------------------------------------------
| 1)"HARD MODE"                                                              |
| Condition: Complete "Decisions, Decisions" scenario                        |
| Point Needed: 2000                                                         |
------------------------------------------------------------------------------
| 2)"VERY HARD MODE"                                                         |
| Condition: Complete all scenarios in "Hard Mode"                           |
| Point Needed: 3000                                                         |
------------------------------------------------------------------------------
| 3)"LONE WOLF MODE"                                                         |
| Condition: Complete all scenarios in "Hard Mode"                           |
| Point Needed: 10000                                                        |
------------------------------------------------------------------------------
| 4)"INFINITY MODE"                                                          |
| Condition: Get 100% scenario completion for all scenarios                  |
| Point Needed: 50000                                                        |
------------------------------------------------------------------------------


------------------------------------------------------------------------------
##############################################################################
==============================================================================


                               18)ADVANCE TIPS


==============================================================================
##############################################################################
------------------------------------------------------------------------------
(from official source)
------------------------------------------------------------------------------


Hint 1 - "What if I meet an opponent?"

No matter which enemy you meet, there is no good method for dealing with more
than one enemy at the same time. First of all, it's probably best to think
about running away from wherever you are.

When you've got plenty of ammunition for your weapons or are in a place where
you're fighting together with other characters, then it's probably OK to
decide to fight.

When you're using a weapon, each has its own specific characteristics, like
"Wide Attack Range," "Automatic Fire," or "Knock Down In A Single Blow."
Develop an understanding of these weapons, and use them appropriately
depending on the situation.

Information on your enemies can be found in memos, FILES, and so on, so don't
neglect to collect information from all the corners of each room. If you hope
to survive, it's of utmost importance to first understand your enemy.
------------------------------------------------------------------------------
Hint 2 - "I can't find a key to the door!"

Depending on the door, you don't need to use a key and can use a weapon, beat
the door in, and so on. In situations where no matter how much you look you
can't find the key or in situations where you know where the key is located
but find many enemies there, breaking down the door is one way to move along
in the game. However, if you use a gun you consume bullets, and it's
necessary to know when using a tackle to open a door is suitable. So, you
will need to know how to fit your judgment to the circumstances.
------------------------------------------------------------------------------
Hint 3 - "Where are the other players?"

Keep your ears open for sounds when you're playing. In situations where other
characters are in a nearby room, you'll definitely be able to hear the sound of
footsteps, screams, gunshots, and so on.

In situations where you actually hear a scream, you should open the Map Screen
right away. When you pick up the map, the place where other characters are
screaming will appear. In situations where characters are screaming in places
where you cannot hear, a mark will appear on the map. To look for a person, it
is recommended that you make use of the "Map Screen."
------------------------------------------------------------------------------
Hint 4 - "Attack Objects"

There are situations in which there are installations set up to maximize the
effects of damage on an enemy when you shoot them. If you are able to use this
well, it may be of good use when fighting with an enemy. Try it out in
different ways.
------------------------------------------------------------------------------
Hint 5 - "Hidden Potency of Regenerative Items"

Aside from the ability of herbs, emergency spray, and other medicinal items to
rejuvenate physical power, these items also have the effect of momentarily
stopping the virus gauge. Even when you have enough physical power, in
situations where the viral infection is evolving, it's OK to use these freely.

The green, blue, and red herbs can be combined in various ways to add more
effects than if these substances were used on their own. There are several
different ways to prepare these mixtures, so try different combinations.
------------------------------------------------------------------------------
Tips For defeating the bosses:

[MUTATED-G]
Get to the other side of the train and press the panel to move the train. If
the MUTATED-G is in front of the train, the train will ram the MUTATED-G down.
It only takes 2 rams to kill the MUTATED-G when it is at full health.

[GIANT LEECH]
Run backward away from the monster. There are some interactive background
objects which you can use. The valve handle on the ceiling, the pipe by the
sides and the barrel by the end.

[REGIS LICKER]
(unknown yet)

[THANATOS]
Thanatos
Use the broken wires to zap the Thanatos(there are 2 locations with the broken
wires)
Thanatos-R
For the first fight, only pure force can defeat the monster. In the second
(last)fight use the gun loaded with the Daylight to defeat the monster with
ease.
------------------------------------------------------------------------------
Tips On Shoving the zombies:

When a zombie is in 3 feet away, shove him to make him lose his balance, then
run behind him to shove him again. He will fall forward a little. He have more
recovery time if you shove from behind.
------------------------------------------------------------------------------
Tips on giving out maximum damages:

One crucial tips to surviving the Hard/Very Hard mode is by learning how to
give maximum damages. Overall, you should use Kevin, for his precise aiming
features and the personal .45 Handgun will take down the boss monsters with
ease.
------------------------------------------------------------------------------
Tips on distracting the Leech Man & Leeches:

Use the Blood Pack, well. They are there for this reason. However you should
only use them when needed. Again, remember that Leech Man CAN'T BE KILL using
weapon.
------------------------------------------------------------------------------
Tips for NO WEAPON! clear

You have many things to note when you are going for the NO WEAPON! clear:

1)If you swing a melee weapon and if you didn't hit anything, you will not
get the bonus.
2)If you use a FIRST AID SPRAY on your teammate, you will not get the bonus.
------------------------------------------------------------------------------
Tips for obtaining task 30 for Scenario Outbreak.

Task 30, where you have to transport Bob to the rooftop AND having Mark alive
in Very Hard mode is probably the most difficult task to accomplish. Here are
the some of the tips that you might need.

First of all, the problem with Very Hard scenario is that there are too many
zombies around, so you have to have the 'get Bob to the Wine's Room ASAP'
thought while sustaining as little damage as possible. With that, the best
candidates for this task in my opinion is either Kevin, David or Alyssa.

We should remove David from the list, simply because Kevin have the 'start
with a powerful gun' advantage over David, and David's special ability is
almost useless here. There is simply no time for him to create new weapon
anyway. However, don't remove Alyssa from your thought just yet, because she
is the best candidate! Granted, Alyssa have lesser vitality, doesn't start
with a powerful gun, and a little slower, her 'lockpick' ability plays an
extremely crucial part for this task. It take lesser time for Alyssa to unlock
the door than having Kevin(fastest speed) to find the key for the door. Thus,
Alyssa is the recommended character to use.

You have to do some homework before you ever try accomplish this task. With
ease, that is. The main obstacle for this task is the zombies, and the shutter
in the wine room. The shutter can be broken down, but by the time you break it
down, you will most probably be in danger, and either Mark or Bob dead. So the
we will take the normal 'bottle in exchange for key' method instead.

At the start of the game, go help Bob to the door at the corner. Set him around
the door, and run into the Men's Bathroom to obtain the Handgun. Head back to
the J's Bar, unlock the door using your S.Pick. You should be able to unlock
the door before the zombies get into the area. Get to the 1F-2F Staircase. Get
Bob up the stairs ASAP here. The zombies will have already invaded the room by
this point. They shouldn't be your main concern, YET.

In the Owner's Room, let Mark and Cindy handle the zombie, while you should
have run Alyssa to the door, and use the S.Pick again to unlock the door to
the Wine's Room. Forget about going into the Owner's Room for the key. This
lockpicking method is much faster and safer. Go take the NAIL GUN before you
head to the Wine's Room though. You should leave Bob at the beginning staircase.
Believe it or not, he is much more safer at that spot than in the Wine's Room.
Furthermore, you will be returning to the Staff Room moment later for the Key.

In the Wine's Room, quickly head into the Liquor Room for the Alcohol Bottle.
Now head back downstairs to the Staff Room. On the staircase down, kill ALL the
zombies using the Handgun and the NAIL GUN. Should they invade the Wine Room,
you will face great difficulty getting Bob to the other side of the Wine Room
later. Get into the Owner's Room and use the Alcohol Bottle in exchange for the
Key. Back to the Owner's Room, and go find Bob(hopefully he is still alive...)
Get him to the Wine Room.

Don't be too happen yet though. This is the most crucial part of the task. Go
activate the Forklift. Make the area safe to Bob by killing the zombies if you
can(again, praying that Mark or Cindy will assist you in a way or two). Once
the area is safe, quickly ascend the stairs, and get across the conventional
bridge(hold the 'run' button while crawling to crawl faster). Now have the
shutter open, and go carry Bob through the shutter. Get him up past the door
to the Rooftop, and you will accomplish the task!


##############################################################################
==============================================================================


                              19)ROOMS INFORMATION


==============================================================================
##############################################################################
------------------------------------------------------------------------------


Take note that due to the random placement thing, you might not be able to
find some items during your game.

For the items in the same box, that meaning they are found in the same
position, just that the item is different. Take for example, the first aid
spray and the green herb for J'S BAR in Outbreak scenario. You will find first
aid spray beyond the hallway in EASY but you will find green herb instead on
NORMAL.

As for the numbers, it represent the amount of bullets(for weapons and ammos),
the amount of resources you can find, the total number of times you can use for
the melee weapon(for non-David and non-Mark character only), or the amount of
monsters.

On the monster table, it shows the type of monster on the left, the possible
appearance for the difficulty, as well as the way it appear(eg by invade from
doors or already static in the room waiting for you...).

INVADE = The monster appear by invading from the door
WAKE   = The monster was already in the room, and active a while later
STATIC = The monster is in the room waiting.
WINDOW = The monster(zombie) attack from window
ELEVAT = The monster(zombie) appear from elevator
FROZEN = The monster(hunter) become active after turning off the air condition
WARM   = THe monster(Moth) disappear after turning off the air condition
OPEN   = The monster(Leech) appear when you attempt to open something
GROUND = The monster(zombie) is on the ground

THIS LIST IS FOR NTSC/J VERSION ONLY!!

------------------------------------------------------------------------------
  -------------------
 | OUTBREAK SCENARIO |
  -------------------
------------------------------------------------------------------------------


PLAYING MANUAL 1        - 1F J'S BAR
PLAYING MANUAL 2        - STAIRS BETWEEN 1F AND 2F
RACCOON TODAY           - 2F STAFF ROOM / 2F DRAWING ROOM / ROOFTOP
MAP 1                   - 2F BREAK ROOM
DIARY OF BAR'S STAFF    - 2F LOCKER ROOM
JACK'S MEMO             - 2F OWNER'S ROOM
PLAY SINGLE PLAYER MODE - 2F LIQUOR ROOM
MAP 2                   - IN FRONT OF J'S BAR
NEWSPAPER               - IN FRONT OF APPLE INN


==========
1F J'S BAR
==========
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN            | 15   | 15     |      |           |
| BUTCHER KNIFE      |      |        | 1    | 1         |
---------------------------------------------------------
| BUTCHER KNIFE      | 1    | 1      | X    | X         |
---------------------------------------------------------
| FIRST AID SPRAY    | 1    | 1      | X    | X         |
---------------------------------------------------------
| STAFF ROOM KEY     | O    | O      | O    | O         |
---------------------------------------------------------
| PESTICIDE SPRAY    | 9    | 9      | X    | X         |
---------------------------------------------------------
| FIRST AID SPRAY    | 1    |        | X    | X         |
| GREEN HERB         |      | 1      |      |           |
---------------------------------------------------------
| PLAYING MANUAL 1   | O    | O      | O    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================*after
| ZOMBIE             | O    | O      | O    | O         | SCENE  | zombies
------------------------------------------------------------------ invade


===================
1F WOMEN'S BATHROOM
===================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| SCRUB BRUSH        | 10   | 10     | 10   | 1         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | X    | X      | O    | O         | INVADE |
------------------------------------------------------------------
| ZOMBIE HAND        | 1    | 1      | 1    | 1         | STATIC |
------------------------------------------------------------------


=================
1F MEN'S BATHROOM
=================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN            | 15   | 15     | 1    | 1         |
---------------------------------------------------------
| GREEN HERB         | 1    | 1      | 1    | X         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | X    | X      | O    | O         | INVADE |
------------------------------------------------------------------


========================
STAIRS BETWEEN 1F AND 2F
========================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| PLAYING MANUAL 2   | O    | O      | O    | O         |
---------------------------------------------------------
| GREEN HERB         | 1    | 1      | 1    | 1         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | 1    | 1      | 1    | 1         | WINDOW |
------------------------------------------------------------------
| ZOMBIE             | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------


=============
2F STAFF ROOM
=============
(Before doorway)
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN ROUNDS     | 30   | X      | X    | X         |
---------------------------------------------------------
| HANDGUN ROUNDS     | 30   | X      | X    | X         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | 1    | 1      | 1    | 1         | WAKE   |
------------------------------------------------------------------
| ZOMBIE             | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------
(After doorway)
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| NAIL GUN           | 20   | 20     | 20   | 20        |
---------------------------------------------------------
| HANDGUN ROUNDS     | 30   | X      | X    | X         |
---------------------------------------------------------
| RACCOON TODAY      | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| KEY WITH BLUE TAG  | O    | O      | X    | X         |
---------------------------------------------------------
| RED HERB           | 1    | 1      | X    | X         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | O    | O      | O    | O         | SCENE  |
------------------------------------------------------------------


=============
2F BREAK ROOM
=============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN ROUNDS     | 30   | 15     | 10   | X         |
---------------------------------------------------------
| IRON PIPE          | 8    | 8      | 8    | X         |
---------------------------------------------------------
| J'S BAR MAP        | O    | O      | O    | O         |
---------------------------------------------------------
| STORAGE ROOM KEY   | X    | X      | X    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | X    | O      | O    | O         | INVADE |
------------------------------------------------------------------


==============
2F LOCKER ROOM
==============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| BLUE HERB          | 1    | 1      |      |           |
| RED HERB           |      |        | 1    | 1         |
---------------------------------------------------------
| HANDGUN ROUNDS     | 30   | 15     |      |           |
| HANDGUN            |      |        | 10   |           |
| .45 AUTO BULLETS   |      |        |      | 5         |
---------------------------------------------------------
| GREEN HERB         | 2    | 1      | 1    | 1         | *CINDY*
---------------------------------------------------------
| WOODEN POLE        | 3    | 3      | 3    | X         |
---------------------------------------------------------
| ANTI-VIRUS         | 1    | 1      | 1    | 1         |
---------------------------------------------------------
|DIARY OF BAR'S STAFF| O    | O      | O    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | X    | O      | O    | O         | INVADE |
------------------------------------------------------------------


===============
2F DRAWING ROOM
===============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| LIGHTER            | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| IRON PIPE          | 8    | 8      | 8    | 6         |
---------------------------------------------------------
| RACCOON TODAY      | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| HANDGUN ROUNDS     | X    | 15     | 10   | 10        |
---------------------------------------------------------
| .45 AUTO BULLETS   | 14   | 14     | 7    | X         |
---------------------------------------------------------
| SHOTGUN SHELLS     | 14   | X      | X    | X         |
---------------------------------------------------------
| SHOTGUN            | 7    |        |      |           | *ALYSSA*
| HANDGUN            |      | 15     | 10   |           |
| FIRST AID SPRAY    |      |        |      | 1         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | X    | X      | 1    | 1         | STATIC |
------------------------------------------------------------------
| ZOMBIE             | X    | O      | O    | O         | INVADE |
------------------------------------------------------------------
| CROW               | X    | 1      | 1    | 1         | INVADE |
------------------------------------------------------------------


===============
2F OWNER'S ROOM
===============
(Before doorway)
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN ROUNDS     | 30   | 15     | X    | X         |
---------------------------------------------------------
| BLUE HERB          | X    | X      | 1    | X         |
---------------------------------------------------------
| MAGNUM REVOLVER    | 6    |        |      |           |
| SHOTGUN            |      | 7      |      |           |
| FORKLIFT KEY       |      |        | O    | O         |
---------------------------------------------------------
| JACK'S MEMO        | O    | O      | O    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------
(after doorway)
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| GREEN HERB         | 2    | 2      | 2    | 1         |
---------------------------------------------------------
| BLUE HERB          | 1    | 1      | X    | X         |
---------------------------------------------------------
| KEY WITH BLUE TAG  | X    | X      | O    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | 1    | 1      | X    | 1         | STATIC |
------------------------------------------------------------------


============
3F WINE ROOM
============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| FORKLIFT KEY       | O    | O      | X    | X         |
---------------------------------------------------------
| ALCOHOL BOTTLE     | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| MAGNUM BULLETS     | 6    | X      | X    | X         |
---------------------------------------------------------
| SHOTGUN SHELLS     | X    | 7      | X    | X         |
---------------------------------------------------------
| HANDGUN ROUNDS     | X    | X      | 10   | X         |
---------------------------------------------------------
| FIRST AID SPRAY    | 1    | 1      | X    | X         |
---------------------------------------------------------
| GREEN HERB         | X    | X      | 1    | X         |
---------------------------------------------------------
| PLAY SINGLE PLAYER | O    | O      | O    | O         |
| MODE               |      |        |      |           |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | 1    | 1      | X    | 1         | STATIC |
------------------------------------------------------------------
| ZOMBIE             | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------


==============
3F LIQUOR ROOM
==============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| IRON PIPE          | 8    | 8      | 4    | 2         |
---------------------------------------------------------
| ALCOHOL BOTTLE     | 3    | 3      | 2    | 2         |
---------------------------------------------------------
| GREEN HERB         | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| BLUE HERB          | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| HANDGUN ROUNDS     | X    | X      | X    | 10        |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | X    | X      | 1    | 1         | STATIC |
------------------------------------------------------------------
| ZOMBIE             | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------


======================
3F TO ROOFTOP STAIRWAY
======================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| STORAGE ROOM KEY   | O    | O      | O    | X         |
---------------------------------------------------------
| IRON PIPE          | X    | X      | X    | 2         |
---------------------------------------------------------
| FIRST AID SPRAY    | 1    | X      | 1    | X         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------


=======
ROOFTOP
=======
(J's Bar Roof)
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| GREEN HERB         | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| HANDGUN            | 15   | 15     | 10   | X         | *from BOB*
---------------------------------------------------------
| RACCOON TODAY      | O    | O      | O    | O         |
---------------------------------------------------------
(Other apartment Roof)
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN ROUNDS     | 30   | 15     | X    | X         |
---------------------------------------------------------
| GREEN HERB         | X    | X      | X    | 1         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| CROW               | 2    | 2      | 3    | 3         | STATIC |
------------------------------------------------------------------
| ZOMBIE             | 1    | 1      | 1    | 1         | STATIC |
------------------------------------------------------------------
| ZOMBIE             | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------


============
STORAGE ROOM
============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN MAGAZINE   | 15   | 15     | 15   | 15        |
---------------------------------------------------------
| FIRST AID SPRAY    | 1    | 1      | 1    | 1         |
---------------------------------------------------------


================================
TOP FLOOR OF THE OTHER APARTMENT
================================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| RED HERB           | 1    | 1      | 1    | X         |
---------------------------------------------------------
| SCRUB BRUSH        | 12   | 12     | 12   | 8         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | X    | X      | 1    | 1         | ELEVAT |
------------------------------------------------------------------


==================================
FIRST FLOOR OF THE OTHER APARTMENT
==================================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| RED HERB           | 1    | 1      | 1    | X         |
---------------------------------------------------------
| GREEN HERB         | 1    | 1      | X    | X         |
---------------------------------------------------------
| BLUE HERB          | X    | X      | 1    | X         |
---------------------------------------------------------
| HANDGUN ROUNDS     | 30   | 15     | X    | X         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | X    | X      | 1    | 2         | STATIC |
------------------------------------------------------------------
| ZOMBIE             | 1    | 1      | 1    | X         | WINDOW |
------------------------------------------------------------------

===================
IN FRONT OF J'S BAR
===================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| SHOTGUN            | 7    | 7      | 7    |           |
| HANDGUN            |      |        |      | 15        |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | O    | O      | X    | X         | INVADE |
------------------------------------------------------------------
| SCISSOR WORM       | X    | X      | O    | O         | INVADE |
------------------------------------------------------------------


====================
BEHIND THE APARTMENT
====================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN ROUNDS     | 30   | 15     | 10   | 10        |
---------------------------------------------------------
| SHOTGUN SHELLS     | 14   | 7      | 7    | X         |
---------------------------------------------------------
| GREEN HERB         | X    | X      | X    | 1         |
---------------------------------------------------------
| BLUE HERB          | X    | X      | 1    | X         |
---------------------------------------------------------
| FIRST AID SPRAY    | 1    | 1      | 1    | X         |
---------------------------------------------------------
| IRON PIPE          | 8    | 8      | X    | 8         |
---------------------------------------------------------
| BUTCHER KNIFE      | X    | X      | X    | 1         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | O    | O      | X    | X         | INVADE |
------------------------------------------------------------------
| SCISSOR WORM       | X    | X      | O    | O         | INVADE |
------------------------------------------------------------------


=====================
SLOPE ALONG THE CANAL
=====================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| LIGHTER            | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| SHOTGUN            | 7    | 7      | 7    | 4         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | O    | O      | X    | X         | STATIC |
------------------------------------------------------------------
| SCISSOR WORM       | X    | X      | O    | O         | STATIC |
------------------------------------------------------------------


=====
CANAL
=====
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| GREEN HERB         | 1    | 1      | 1    | X         |
---------------------------------------------------------
| RED HERB           | 1    | 1      | 1    | X         |
---------------------------------------------------------
| RED HERB           | 1    | 1      | X    | 1         |
---------------------------------------------------------
| BLUE HERB          | 1    | 1      | 1    | 1         |
---------------------------------------------------------


=====================
IN FRONT OF APPLE INN
=====================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| GREEN HERB         | 1    | 1      | 1    | X         |
---------------------------------------------------------
| GREEN HERB         | X    | X      | X    | 1         |
---------------------------------------------------------
| NEWSPAPER          | O    | O      | O    | O         |
---------------------------------------------------------


===========================
BEHIND THE RESIDENTIAL AREA
===========================
(behind van)
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| RED HERB           | 1    | 1      | 1    | X         |
---------------------------------------------------------
| SHOTGUN            | 7    | 7      | 7    | X         |
---------------------------------------------------------
| SHOTGUN            | 7    | X      | X    | X         |
---------------------------------------------------------
| MAGNUM BULLETS     | 6    | X      | X    | X         |
---------------------------------------------------------
| HANDGUN            | X    | X      | 15   | 15        |
---------------------------------------------------------
| SHOTGUN SHELLS     | 21   | 14     | 7    | 7         |
---------------------------------------------------------
| SHOTGUN SHELLS     | 21   | 14     | X    | X         |
---------------------------------------------------------
| .45 AUTO BULLETS   | 14   | 14     | 5    | X         |
---------------------------------------------------------
| FIRST AID SPRAY    | 2    | 2      | 1    | 1         |
---------------------------------------------------------
(beyond van)
---------------------------------------------------------
| MAGNUM REVOLVER    | 6    | 6      | 6    | X         |
---------------------------------------------------------
| GREEN HERB         | X    | X      | X    | 1         |
---------------------------------------------------------
| BLUE HERB          | 1    | 1      | 1    | 1         |
---------------------------------------------------------


===========
MAIN STREET
===========
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN            | 15   | 15     | 15   | 10        | *talk to cop*
---------------------------------------------------------
| DETONATOR HANDLE   | O    | O      | O    | O         |
---------------------------------------------------------
| DETONATOR MAIN UNIT| O    | O      | O    | O         |
---------------------------------------------------------
| DETONATOR          | DETONATOR HANDLE+DETONATOR M.UNIT|
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------


------------------------------------------------------------------------------
  -------------------------------
 | BELOW FREEZING POINT SCENARIO |
  -------------------------------
------------------------------------------------------------------------------


INTEROFFICE MEMO        - B7F LABORATORY
LABORATORY MEMO         - B7F LABORATORY
MAP 1                   - B7F LABORATORY
MONTHLY PASSCODE        - B5F AREA C PASSAGE
STAFF MEMO              - B5F EMERGENCY PASSAGE
CUSTODIAN'S DIARY       - B4F EAST AREA PASSAGE
TOP-SECRET MEMO         - B4F CULTURE ROOM
RESEARCHER'S WILL       - B4F LOW TEMPERATURE EXPERIMENTAL ROOM


======================
B8F UNDERGROUND TUNNEL
======================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| IRON PIPE          | 12   | 6      | 6    | 4         |
---------------------------------------------------------
| GREEN HERB         | 1    | 1      | 1    | 1         |
---------------------------------------------------------


========
PLATFORM
========
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN SG         | 13   | 13     | 10   | 10        |
---------------------------------------------------------


=================
B7F NORTH PASSAGE
=================
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | X    | X      | 1    | 1         | WAKE   |
------------------------------------------------------------------


=================
B7F SOUTH PASSAGE
=================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| SURVIVAL KNIFE     | X    | X      | 1    | X         |
---------------------------------------------------------
| HANDGUN SG         | X    | X      | X    | 10        |
---------------------------------------------------------
| IRON PIPE          | 12   | 6      | X    | X         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------


==============
B7F LABORATORY
==============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN ROUNDS     | 24   | 16     | 12   | X         |
---------------------------------------------------------
| .45 AUTO BULLETS   | 12   | 7      | 7    | X         |
---------------------------------------------------------
| Y.CHEMICAL BOTTLE  | 3    | 3      | 3    | 2         |
---------------------------------------------------------
| FIRST AID SPRAY    | 1    | 1      | X    | X         |
---------------------------------------------------------
| FIRST AID SPRAY    | X    | X      | X    | 1         |
---------------------------------------------------------
| GREEN HERB         | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| GREEN HERB         | X    | X      | 1    | X         |
---------------------------------------------------------
| INTEROFFICE MEMO   | O    | O      | O    | O         |
---------------------------------------------------------
| LABORATORY MEMO    | O    | O      | O    | O         |
---------------------------------------------------------
| MAP 1              | O    | O      | O    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | O    | O      | O    | O         | AWAKE  |
------------------------------------------------------------------
| ZOMBIE             | X    | O      | O    | O         | INVADE |
------------------------------------------------------------------


=========================
B7F CHEMICAL STORAGE ROOM
=========================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN SG         | 13   | 13     | 10   | X         |
---------------------------------------------------------
| IRON PIPE          | X    | X      | X    | 4         |
---------------------------------------------------------
| HANDGUN ROUNDS     | X    | X      | X    | 10        |
---------------------------------------------------------
| G.CHEMICAL BOTTLE  | 3    | 3      | 3    | X         |
---------------------------------------------------------
| Y.CHEMICAL BOTTLE  | X    | X      | X    | 2         |
---------------------------------------------------------
| BLUE HERB          | 1    | 1      | X    | X         |
---------------------------------------------------------
| VP-017             | O    | O      | O    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | O    | O      | O    | O         | AWAKE  |
------------------------------------------------------------------
| ZOMBIE             | X    | X      | O    | O         | INVADE |
------------------------------------------------------------------


==========================
B7F CHEMICAL DISPOSAL ROOM
==========================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| FIRST AID SPRAY    | 1    | X      | X    | X         |
---------------------------------------------------------
| RED HERB           | X    | 1      | X    | 1         |
---------------------------------------------------------
| GREEN HERB         | X    | X      | 1    | X         |
---------------------------------------------------------
| UMB NO.3           | O    | O      | O    | O         |
---------------------------------------------------------
| V-JOLT             | UMB NO.3+VP-017                  |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | 1    | 1      | 1    | 1         | AWAKE  |
------------------------------------------------------------------
| ZOMBIE             | X    | X      | O    | O         | INVADE |
------------------------------------------------------------------*When not
| YOKO ZOMBIE        | X    | X      | X    | 1         | AWAKE  | playing
------------------------------------------------------------------ as Yoko*


========
B7F DUCT
========
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| GREEN HERB         | 1    | X      | X    | X         |
---------------------------------------------------------
| HANDGUN ROUNDS     | X    | X      | X    | 10        |
---------------------------------------------------------*Give First Aid
| SHOTGUN            | 7    | 7      | 7    |           | Spray to Researcher
| G.CHEMICAL BOTTLE  |      |        |      | 5         | A first*
---------------------------------------------------------


=================
B6F NORTH PASSAGE
=================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| SURVIVAL KNIFE     | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| HANDGUN ROUNDS     | 24   | 20     | 12   | 10        |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | 2    | 2      | 2    | 2         | AWAKE  |
------------------------------------------------------------------
| ZOMBIE             | X    | X      | O    | O         | INVADE |
------------------------------------------------------------------


=================
B6F SOUTH PASSAGE
=================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN SG         | 13   | 13     | 10   | X         |
---------------------------------------------------------
| IRON PIPE          | 12   | X      | X    | 4         |
---------------------------------------------------------
| FROZEN WRENCH      | O    | O      | O    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | 1    | 1      | 1    | 1         | AWAKE  |
------------------------------------------------------------------
| ZOMBIE             | X    | O      | O    | O         | INVADE |
------------------------------------------------------------------


===================
B6F SECURITY CENTER
===================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| FIRST AID SPRAY    | 1    | 1      | 1    | X         |
---------------------------------------------------------
| GREEN HERB         | 1    | 1      | 1    | 2         |
---------------------------------------------------------
| VALVE HANDLE       | O    | O      | O    | X         |*right box*
---------------------------------------------------------
| VALVE HANDLE       | X    | X      | X    | O         |*left box*
---------------------------------------------------------
| HANDGUN ROUNDS     | 26   | 16     | 10   | X         |
---------------------------------------------------------
| GREEN HERB         | X    | X      | X    | 1         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | 1    | 1      | 1    | 1         | AWAKE  |
------------------------------------------------------------------
| ZOMBIE             | X    | O      | O    | O         | INVADE |
------------------------------------------------------------------


==============
B6F BREAK ROOM
==============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| IRON PIPE          | 12   | 6      | 6    | 4         |
---------------------------------------------------------
| FIRST AID SPRAY    | 1    | 1      | X    | 1         |
---------------------------------------------------------
| GREEN HERB         | X    | X      | X    | 1         |
---------------------------------------------------------
| BLUE HERB          | 1    | 1      | X    | X         |
---------------------------------------------------------
| RED HERB           | X    | X      | 1    | X         |
---------------------------------------------------------
| WRENCH             | Use FROZEN WRENCH in sink        |
---------------------------------------------------------
| SHOTGUN            | 7    | 7      | 7    |           |*Alyssa only*
| G.CHEMICAL BOTTLE  | X    | X      | X    | 2         |
---------------------------------------------------------
| ANTI-VIRUS(L)      | 1    |        |      |           |
| ANTI-VIRUS         |      | 1      | 1    |           |
| GREEN HERB         |      |        |      | 1         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | X    | X      | 2    | 2         | AWAKE  |
------------------------------------------------------------------
| ZOMBIE             | X    | O      | O    | O         | INVADE |
------------------------------------------------------------------


========
B6F DUCT
========
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN ROUNDS     | 24   | 16     | 12   | 10        |
---------------------------------------------------------
| GREEN HERB         | X    | X      | X    | 1         |
---------------------------------------------------------


==================
B5F AREA C PASSAGE
==================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| GREEN HERB         | 1    | 1      |      | 2         |
| RED HERB           |      |        | 1    |           |
---------------------------------------------------------
| MONTHLY PASSCODE   | O    | O      | O    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | X    | 1      | 1    | X         | INVADE |
------------------------------------------------------------------
| LICKER             | X    | X      | X    | 1         | STATIC |
------------------------------------------------------------------


=====================
B5F EMERGENCY PASSAGE
=====================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| SHOTGUN            | 7    | 7      | 7    | 7         |
---------------------------------------------------------
| STAFF MEMO         | O    | O      | O    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | 1    | 1      | 2    | 2         | STATIC |
------------------------------------------------------------------
| ZOMBIE             | X    | X      | O    | O         | INVADE |
------------------------------------------------------------------


==================
B5F AREA B PASSAGE
==================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| BLUE HERB          | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| MAGNUM HANDGUN     | 7    | 5      | 3    | 1         | *Yoko only*
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| MOTH LARVA         | 3    | 5      | 5    | 5         | INVADE |
------------------------------------------------------------------


=================
B5F COMPUTER ROOM
=================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN ROUNDS     | 24   | 20     | 10   | 10        |
---------------------------------------------------------
| GREEN HERB         | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| RED HERB           | 1    | X      | X    | X         |
---------------------------------------------------------
| BLUE HERB          | X    | 1      | 1    | 1         |
---------------------------------------------------------


=====================
B4F EAST AREA PASSAGE
=====================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| IRON PIPE          | 12   | 6      | 6    | 4         |
---------------------------------------------------------
| HANDGUN ROUNDS     | X    | 16     | X    | X         |
---------------------------------------------------------
| RED HERB           | X    | X      | 1    | X         |
---------------------------------------------------------
| GREEN HERB         | X    | X      | X    | 1         |
---------------------------------------------------------
| CUSTODIAN'S DIARY  | O    | O      | O    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| HUNTER             | 1    | 1      | 1    | 1         | FROZEN |
------------------------------------------------------------------


==============
B4F MAIN SHAFT
==============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| SHOTGUN SHELLS     | 12   | 12     | 7    | X         |
---------------------------------------------------------
| HANDGUN ROUNDS     | X    | X      | X    | 10        |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| HUNTER             | 1    | 1      | 1    | 1         | FROZEN |
------------------------------------------------------------------
| HUNTER             | X    | O      | O    | O         | STATIC |
------------------------------------------------------------------
| MOTH               | 1    | 1      | 1    | 1         | WARM   |
------------------------------------------------------------------


=====================
B4F WEST AREA PASSAGE
=====================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| TOP SECRET MEMO    | O    | O      | O    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| HUNTER             | 1    | 1      | 1    | 1         | FROZEN |
------------------------------------------------------------------
| HUNTER             | X    | X      | O    | O         | STATIC |
------------------------------------------------------------------


================
B4F CULTURE ROOM
================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| FIRST AID SPRAY    | 1    | 1      | 1    | X         |
---------------------------------------------------------
| Y.CHEMICAL BOTTLE  | 3    | 3      | 3    | X         |
---------------------------------------------------------
| G.CHEMICAL BOTTLE  | 3    | 3      | X    | 2         |
---------------------------------------------------------
| HANDGUN SG         | X    | X      | X    | 10        |
---------------------------------------------------------
| CUSTODIAN'S DIARY  | O    | O      | O    | O         |
---------------------------------------------------------
| BLOWTORCH          | O    | O      | O    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| HUNTER             | X    | X      | O    | O         | INVADE |
------------------------------------------------------------------
| ZOMBIE             | O    | O      | O    | O         | AWAKE  |
------------------------------------------------------------------


==========================
LOW TEMPERATURE LABORATORY
==========================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| FIRST AID SPRAY    | 1    | 1      | X    | X         |
---------------------------------------------------------
| BROKEN SHOTGUN     | 7    | 7      | 7    | 7         |
---------------------------------------------------------
| RESEARCHER'S WILL  | O    | O      | O    | O         |
---------------------------------------------------------


=============
B4F TURNTABLE
=============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN ROUNDS     | 24   | 16     | 10   | X         |
---------------------------------------------------------
| IRON PIPE          | X    | X      | X    | 4         |
---------------------------------------------------------
| FIRST AID SPRAY    | 1    | X      | X    | X         |
---------------------------------------------------------
| GREEN HERB         | X    | 1      | 1    | 2         |
---------------------------------------------------------
| BLUE HERB          | 1    | 1      | X    | X         |
---------------------------------------------------------
| TURN TABLE KEY     | O    | O      | O    | O         |
---------------------------------------------------------
| LAB CARDKEY        | O    | O      | O    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | 1    | 1      | 2    | 3         | AWAKE  |
------------------------------------------------------------------
| HUNTER             | X    | X      | O    | O         | INVADE |
------------------------------------------------------------------


==================
1F MARSHALING YARD
==================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| SHOTGUN SHELLS     | 24   | 12     | 10   | 7         |
---------------------------------------------------------
| HANDGUN ROUNDS     | 60   | 30     | 10   | 18        |
---------------------------------------------------------
| FIRST AID SPRAY    | 2    | 2      | 1    | 1         |
---------------------------------------------------------
| GREEN HERB         | X    | X      | 2    | X         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| MUTATED-G          | O    | O      | O    | O         | STATIC |
------------------------------------------------------------------
| G-LARVA            | O    | O      | O    | O         | STATIC |
------------------------------------------------------------------


------------------------------------------------------------------------------
  -------------------
 | THE HIVE SCENARIO |
  -------------------
------------------------------------------------------------------------------


MALE NURSE'S DIARY      - 3F ROOM 302
MAP 1                   - 3F NURSES' CENTER
REPAIR WORK MEMO        - 3F NURSES' CENTER
CHEMICAL CODE MESSAGE   - 2F NURSES' STATION
MAP 2                   - 1F PASSAGE
SECURITY GUARD GUIDE    - 1F NIGHT RECEPTION(Mark only)
PIECE OF MEMO           - 1F OFFICE
SETTING MANUAL          - B1F ELEVATOR CONTROL ROOM
CARD MEMO               - B2F PASSAGE
INVESTIGATION REQUEST   - B2F LABORATORY
RESEARCHER'S DIARY      - B2F LABORATORY


==========
3F PASSAGE
==========
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| SCRUB BRUSH        | 6    | X      | 6    | 6         |
---------------------------------------------------------
| GREEN HERB         | 1    | 1      | X    | X         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |*After Hursh
================================================================== supply the
| ZOMBIE             | X    | X      | X    | 1         | INVADE | power to
------------------------------------------------------------------ the
| LEECH MAN          | O    | O      | O    | O         | SCENE  | elevator *
------------------------------------------------------------------


===========
3F ROOM 302
===========
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| CRUTCH             | 8    | 8      | 8    | X         |
---------------------------------------------------------
| STICK              | 1    | 1      | 1    | X         |
---------------------------------------------------------
| HANDGUN            | 15   | 15     | 15   | 10        |
---------------------------------------------------------
| RED HERB           | 1    | X      | X    | X         |
---------------------------------------------------------
| MALE NURSE'S DIARY | O    | O      | O    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |*After
================================================================== taking the
| LEECH MAN          | O    | O      | O    | O         | INVADE | Handgun*
------------------------------------------------------------------


=================
3F NURSES' CENTER
=================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| SCRUB BRUSH        | X    | X      | X    | 6         |
---------------------------------------------------------
| REPAIR WORK MEMO   | O    | O      | O    | O         |
---------------------------------------------------------
| MAP 1              | O    | O      | O    | O         |
---------------------------------------------------------
| BLOOD PACK         | 2    | 2      | 2    | 2         |
---------------------------------------------------------
| FIRST AID SPRAY    | 1    | 1      | X    | X         |
---------------------------------------------------------
| HEMOSTAT           | X    | X      | 1    | X         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | X    | 1      | 1    | 1         | AWAKE  | *After the
------------------------------------------------------------------ FMV cut
| LEECH              | X    | 1      | 1    | 1         | STATIC | scene*
------------------------------------------------------------------


==========
2F PASSAGE
==========
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| FIRST AID SPRAY    | 1    | 1      | 1    | X         |
---------------------------------------------------------
| GREEN HERB         | 1    | 1      | X    | X         |
---------------------------------------------------------
| RED HERB           | 1    | X      | X    | X         |
---------------------------------------------------------
| BLUE HERB          | X    | 1      | 1    | X         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| LEECH MAN          | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------
| ZOMBIE             | X    | O      | O    | O         | ELEVAT |
------------------------------------------------------------------
| ZOMBIE             | 1    | 1      | 1    | 1         | STATIC |
------------------------------------------------------------------


==================
2F NURSES' STATION
==================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN            | 15   | 15     | X    | X         |
---------------------------------------------------------
| HANDGUN ROUNDS     | 30   | 15     | X    | X         |
---------------------------------------------------------
| ANTI-VIRUS         | X    | X      | 1    | 1         |
---------------------------------------------------------
| BLOOD PACK         | 3    | 3      | 2    | 3         |
---------------------------------------------------------
| CHEMICAL CODE      | O    | O      | O    | O         |
| MESSAGE            |      |        |      |           |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| LEECH              | 2    | 2      | 2    | 2         | OPEN   |
------------------------------------------------------------------


===========
2F ROOM 202
===========
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| CRUTCH             | 8    | 8      | X    | 8         |
---------------------------------------------------------
| HANDGUN ROUNDS     | 30   | 15     | 10   | 10        |
---------------------------------------------------------
| BUTCHER KNIFE      | 1    | 1      |      | X         |
| HANDGUN ROUNDS     |      |        | 10   |           |
---------------------------------------------------------
| GREEN HERB         | 1    | 1      | 1    | X         |
---------------------------------------------------------
| BLUE HERB          | X    | X      | X    | 1         |
---------------------------------------------------------
| GREEN HERB         | X    | X      | 1    | X         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | X    | X      | 1    | 1         | STATIC |
------------------------------------------------------------------
| LEECH MAN          | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------


==========
1F PASSAGE
==========
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| IRON PIPE          | 8    | 8      | 5    | X         |
---------------------------------------------------------
| MAP 2              | O    | O      | O    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| LEECH MAN          | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------


==================
1F NIGHT RECEPTION
==================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN ROUNDS     | 30   | X      | X    | X         |
---------------------------------------------------------
| CUSTOM HANDGUN     | 20   | 20     | X    | X         |
---------------------------------------------------------
| HANDGUN            | X    | X      | X    | 15        |
---------------------------------------------------------
| HANDGUN MAGAZINE   | X    | X      | X    | 15        |
---------------------------------------------------------
| SECURITY GUARD     | O    | O      | O    | O         |*Mark only*
| GUIDE              |      |        |      |           |
---------------------------------------------------------

=======
1F HALL
=======
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| GREEN HERB         | 1    | 1      | X    | X         |
---------------------------------------------------------
| GREEN HERB         | 2    | 2      | 1    | X         |
---------------------------------------------------------
| BUTCHER KNIFE      | X    | X      | 1    | 1         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| LEECH MAN          | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------


=======================
1F CENTRAL WAITING ROOM
=======================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| GREEN HERB         | 2    | 1      | 1    | 1         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| LEECH MAN          | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------
| ZOMBIE DOG         | 1    | 1      | 1    | 1         | INVADE |
------------------------------------------------------------------


===================
1F EXAMINATION ROOM
===================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| BLUE HERB          | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| FIRST AID SPRAY    | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| CARD KEY LEVEL 1   | O    | O      | O    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| LEECH MAN          | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------
| ZOMBIE             | 1    | 1      | 1    | 1         | WINDOW |
------------------------------------------------------------------
| ZOMBIE             | X    | X      | 1    | 1         | INVADE |
------------------------------------------------------------------
| ZOMBIE             | 1    | 1      | 1    | 1         | AWAKE  |
------------------------------------------------------------------


=================
1F TREATMENT ROOM
=================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| FIRST AID SPRAY    | 1    | X      | X    | X         |
---------------------------------------------------------
| HEMOSTAT           | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| HANDGUN ROUNDS     | X    | X      | X    | 10        |
---------------------------------------------------------
| RECOVERY PILL      | 4    | 4      | 3    | 3         |*George only
---------------------------------------------------------


==============
1F LOCKER ROOM
==============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| SCRUB BRUSH        | 6    | 6      | 6    | 3         |
---------------------------------------------------------
| RED HERB           | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| HANDGUN ROUNDS     | 30   | 15     |       | X        |
| HANDGUN MAGAZINE   |      |        | 15    |          |
---------------------------------------------------------
| HANDGUN            | 15   |        |       | X        |
| HANDGUN MAGAZINE   |      | 15     |       | X        |
| BUTCHER KNIFE      |      |        | 1     | X        |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| LEECH              | X    | 1      | 1    | X         | OPEN   |
------------------------------------------------------------------
| LEECH              | X    | 1      | 2    | X         | STATIC |
------------------------------------------------------------------
| LEECH MAN          | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------
| ZOMBIE             | X    | X      | X    | 1         | STATIC |
------------------------------------------------------------------


=========
1F OFFICE
=========
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| SCRUB BRUSH        | 6    | 6      | 6    | X         |
---------------------------------------------------------
| FIRST AID SPRAY    | 1    | 1      | X    | X         |
---------------------------------------------------------
| RECOVERY PILL(L)   | 1    |        |      |           |
| RECOVERY PILL      |      | 1      |      |           |
| HEMOSTAT           |      |        | 1    | 1         |
---------------------------------------------------------
| ANTI-VIRUS         | 1    |        |      |           |
| RECOVERY PILL(L)   |      | 1      |      |           |
| RECOVERY PILL      |      |        | 1    | 1         |
---------------------------------------------------------
| PIECE OF MEMO      | O    | O      | O    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| LEECH MAN          | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------
| LEECH              | X    | 1      | 2    | X         | STATIC |
------------------------------------------------------------------


=================
1F DOCTOR STATION
=================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| BLUE HERB          | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| ANTI-VIRUS(L)      | 1    | 1      | X    | X         |
---------------------------------------------------------
| ANTI-VIRUS         | X    | X      | 1    | 1         |
---------------------------------------------------------
| HANDGUN ROUNDS     | 30   | 15     | 10   | X         |
---------------------------------------------------------
| HEMOSTAT           | X    | X      | X    | 1         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| LEECH MAN          | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------


===========
B1F PASSAGE
===========
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| BLUE HERB          | 1    | 1      | 1    | X         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| LEECH              | 1    | 2      | 2    | 2         | STATIC |
------------------------------------------------------------------
| ZOMBIE             | 1    | 1      | 1    | 1         | INVADE |
------------------------------------------------------------------


=================
B1F REPOSING ROOM
=================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| SCRUB BRUSH        | 6    | 6      | X    | X         |
---------------------------------------------------------
| FIRST AID SPRAY    | 1    | 1      | 1    | X         |
---------------------------------------------------------
| HANDGUN            | X    | X      | X    | 10        |
---------------------------------------------------------


========================
3F ELEVATOR CONTROL ROOM
========================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| BLUE HERB          | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| HANDGUN MAGAZINE   | 15   | X      | X    | X         |
---------------------------------------------------------
| FIRST AID SPRAY    | 1    | 1      | X    | X         |
---------------------------------------------------------
| SETTING MANUAL     | O    | O      | O    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| LEECH              | 3    | 3      | 3    | 3         | STATIC |
------------------------------------------------------------------
| LEECH MAN          | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------


=================
B1F SOUTH PASSAGE
=================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| RED HERB           | 1    | 1      | 1    |           |
| BLUE HERB          |      |        |      | 1         |
---------------------------------------------------------
| IRON PIPE          | 8    | 8      | 8    | 6         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| LEECH              | 1    | 2      | 2    | 2         | STATIC |
------------------------------------------------------------------
| LEECH MAN          | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------


==============================
B1F WASTE LIQUID DISPOSAL ROOM
==============================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| GREEN HERB         | 2    | 1      | 1    | 1         |
---------------------------------------------------------
| BLUE HERB          | X    | X      | X    | 1         |
---------------------------------------------------------
| IRON PIPE          | X    | X      | X    | 1         |
---------------------------------------------------------
| HANDGUN ROUNDS     | X    | X      | 10   | 10        |
---------------------------------------------------------
| PADLOCK KEY        | O    | O      | O    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | 1    | 1      | 1    | 1         | GROUND |
------------------------------------------------------------------
| LEECH              | 2    | 2      | 2    | 2         | STATIC |
------------------------------------------------------------------
| LEECH MAN          | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------


=======
ROOFTOP
=======
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN ROUNDS     | 30   | 15     | X    | X         |
---------------------------------------------------------
| GREEN HERB         | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| RED HERB           | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| SUB MACHINEGUN     | 20   | 20     |      |           |*Kevin & Cindy only*
| HANDGUN MAGAZINE   |      |        | 20   | 12        |
| HANDGUN ROUNDS     | 30   | 15     | 10   | 10        |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| CROW               | 1    | 2      | 2    | 3         | STATIC |
------------------------------------------------------------------
| ZOMBIE             | X    | X      | X    | 2         | AWAKE  |
------------------------------------------------------------------


===========
B2F PASSAGE
===========
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| CRUTCH             | 8    | 8      | 2    | 1         |
---------------------------------------------------------
| BLUE HERB          | X    | X      | 1    | X         |
---------------------------------------------------------
| CARD MEMO          | O    | O      | O    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | 1    | 1      | 1    | 1         | AWAKE  |
------------------------------------------------------------------
| LEECH              | 2    | 2      | 2    | 2         | STATIC |
------------------------------------------------------------------
| LEECH MAN          | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------


==============
B2F LABORATORY
==============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| BLOOD PACK         | 1    | 1      | 1    |           |
| HEMOSTAT           |      |        |      | 1         |
---------------------------------------------------------
| INVESTIGATION      | O    | O      | O    | O         |
| REQUEST            |      |        |      |           |
---------------------------------------------------------
| RESEARCHER'S DIARY | O    | O      | O    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | X    | X      | X    | 1         | AWAKE  |*After
------------------------------------------------------------------ killing
| LEECH              | 3    | 3      | 3    | 3         | STATIC | Leech Man
------------------------------------------------------------------
| LEECH MAN          | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------


==========================
B2F FIXED TEMPERATURE ROOM
==========================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HEMOSTAT           | 1    | 1      | X    | X         |
---------------------------------------------------------
| CARD KEY LEVEL 2   | O    | O      | O    | O         |*after killing
--------------------------------------------------------- Leech Man
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| LEECH MAN          | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------


======================
B2F UNDERPASS ENTRANCE
======================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN ROUNDS     | 30   | 20     | 10   | X         |
| HANDGUN ROUNDS     | 30   | X      | X    | X         |
---------------------------------------------------------
| FIRST AID SPRAY    | 1    | 1      | 1    | X         |
---------------------------------------------------------
| GREEN HERB         | 1    | 1      | X    | X         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| GIANT LEECH        | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------


------------------------------------------------------------------------------
  -------------------
 | HELLFIRE SCENARIO |
  -------------------
------------------------------------------------------------------------------


MAP 1                   - 1F APPLE INN SQUARE
GUEST LIST COPY         - 1F OWNER'S ROOM
HOTEL CHARGE BREAKDOWN  - 1F ROOM 101
GUEST MEMO 1            - 1F ROOM 102
GUEST MEMO 2            - 1F ROOM 104
GUEST MEMO 3            - 2F ROOM 204
EMERGENCY MANUAL        - 2F SECURITY OFFICE
JANITOR'S DAILY REPORT  - 2F STOREROOM
GUARD'S NOTEBOOK        - 3F LINEN ROOM
JANITOR'S REPAIR MEMO   - 3F LINEN ROOM


===================
1F APPLE INN SQUARE
===================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| GREEN HERB         | 1    | 1      | X    | X         |
---------------------------------------------------------
| IRON PIPE          | X    | X      | 8    | 2         |
---------------------------------------------------------
| MAP 1              | O    | O      | O    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | 1    | 1      | 1    | 1         | AWAKE  |*after
------------------------------------------------------------------ taking radio


==============
1F BOILER ROOM
==============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| SHOTGUN            | 7    |        |      |           |
| HANDGUN            |      |        | 15   | 15        |
| IRON PIPE          |      | 8      |      |           |
---------------------------------------------------------
| CHARLIE'S ID TAG   | O    | O      | O    | O         |
---------------------------------------------------------


==============
3F BOILER ROOM
==============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| LEN'S ID TAG       | O    | O      | O    | O         |
---------------------------------------------------------


===========
1F CORRIDOR
===========
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN            | 15   | 15     | X    | X         |
---------------------------------------------------------
| GREEN HERB         | X    | X      | X    | X         |
---------------------------------------------------------
| CONCRETE PIECE     | 1    | 1      | 1    | X         |
---------------------------------------------------------
| .45 AUTO BULLETS   | 7    | 5      | 2    | X         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | 2    | 2      | 2    | 2         | STATIC |
------------------------------------------------------------------


====================
NORTHWEST PASSAGE  1
====================
(North section)
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| SHOTGUN            | 7    | 7      | 7    | X         |
---------------------------------------------------------
| CURVED IRON PIPE   | X    | X      | X    | 2         |
---------------------------------------------------------
(Southern East section)
---------------------------------------------------------
| SHOTGUN            | 7    | 7      | 7    | X         |
---------------------------------------------------------
| BUTCHER KNIFE      | X    | X      | X    | 1         |
---------------------------------------------------------
| CONCRETE PIECE     | 1    | X      | X    | X         |
---------------------------------------------------------
| RED HERB           | 1    | 1      | X    | X         |
---------------------------------------------------------
| FIRST AID SPRAY    | X    | X      | 1    | X         |
---------------------------------------------------------
| GREEN HERB         | X    | X      | X    | 1         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | 1    | 1      | 1    | 1         | GROUND |
------------------------------------------------------------------
(Southern East section)
------------------------------------------------------------------
| LICKER             | 1    | 2      | 2    | 2         | GROUND |
------------------------------------------------------------------


===============
1F OWNER'S ROOM
===============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| CONCRETE PIECE     | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| BLUE HERB          | 1    | X      | X    | X         |
---------------------------------------------------------
| GUEST LIST COPY    | O    | O      | O    | O         |
---------------------------------------------------------


====================
1F POWER SUPPLY ROOM
====================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| BATTERY            | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| SHOTGUN SHELLS     | 7    | 5      | 5    | X         |
---------------------------------------------------------
| FIRST AID SPRAY    | 1    | X      | X    | X         |
---------------------------------------------------------
| GREEN HERB         | X    | 1      | X    | X         |
---------------------------------------------------------


===========
1F ROOM 101
===========
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| FIRST AID SPRAY    | 1    | 1      | X    |           |
| GREEN HERB         |      |        |      | 1         |
---------------------------------------------------------
| HOTEL CHARGE       | O    | O      | O    | O         |
| BREAKDOWN          |      |        |      |           |
---------------------------------------------------------
| SILVER KEY         | O    | O      | O    | O         |
---------------------------------------------------------
| BLUE HERB          | 1    | 1      |      | 1         |
| GREEN HERB         |      |        | 1    |           |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | X    | X      | 1    | 1         | STATIC |
------------------------------------------------------------------


===========
1F ROOM 102
===========
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| GUEST MEMO 1       | O    | O      | O    | O         |
---------------------------------------------------------
| ACID ROUNDS        | 4    | 4      | 2    |           |
| SHOTGUN SHELLS     |      |        |      | 3         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | X    | X      | X    | 1         | STATIC |
------------------------------------------------------------------


========
ROOM 103
========
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN ROUNDS     | 30   | 15     | X    | X         |
---------------------------------------------------------
| GREEN HERB         | X    | X      | 1    | 1         |
---------------------------------------------------------
| GREEN HERB         | 1    | 1      | X    | X         |
---------------------------------------------------------
| HANDGUN ROUNDS     | X    | X      | 15   | X         |
---------------------------------------------------------
| BLUE HERB          | X    | X      | X    | 1         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | X    | X      | X    | 1         | STATIC |
------------------------------------------------------------------


========
ROOM 104
========
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN ROUNDS     | 30   | 15     | X    | 10        |
---------------------------------------------------------
| GREEN HERB         | 1    | 1      | X    | X         |
---------------------------------------------------------
| GUEST MEMO 2       | O    | O      | O    | O         |
---------------------------------------------------------
| IRON PIPE          | 8    | 8      | 6    | X         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | 1    | 1      | 1    | 1         | STATIC |
------------------------------------------------------------------


===========
2F CORRIDOR
===========
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | 1    | 1      | 1    | 1         | STATIC |
------------------------------------------------------------------


===========
2F ROOM 204
===========
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| IRON PIPE          | 8    | X      | X    | X         |
---------------------------------------------------------
| SHOTGUN SHELLS     | X    | 7      | X    | X         |
---------------------------------------------------------
| GUEST MEMO 3       | O    | O      | O    | O         |
---------------------------------------------------------
| GOLD KEY           | O    | O      | O    | O         |
---------------------------------------------------------
| RED HERB           | 1    | 1      | 1    | 1         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | 1    | 1      | 1    | 1         | STATIC |
------------------------------------------------------------------


===========
2F ROOM 202
===========
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| BUTCHER KNIFE      | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| ANTI-VIRUS         | 1    | 1      | 1    | 1         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | X    | X      | X    | 1         | STATIC |
------------------------------------------------------------------


==================
2F SECURITY OFFICE
==================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN            | 15   | X      |      |           |
| SHOTGUN            |      |        |      | 1         |
| BUTCHER KNIFE      |      |        | 1    |           |
---------------------------------------------------------
| HANDGUN ROUNDS     | 30   | 15     | 15   | 10        |
---------------------------------------------------------
| SHOTGUN SHELLS     | 7    | 5      | X    |           |
| .45 AUTO BULLETS   |      |        |      | 4         |
---------------------------------------------------------
| FIRST AID SPRAY    | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| EMERGENCY MANUAL   | O    | O      | O    | O         |
---------------------------------------------------------


====================
NORTHWEST PASSAGE  2
====================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| FIRST AID SPRAY    | 1    | X      |      | 1         |
| GREEN HERB         |      |        | 1    |           |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | 1    | 1      | 2    | 2         | STATIC |
------------------------------------------------------------------


=========
STOREROOM
=========
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN ROUNDS     | 30   | 15     | 15   |
---------------------------------------------
| .45 AUTO BULLETS   | 14   | 5      | 2    |
---------------------------------------------
| BATTERY            | 1    | 1      | 1    |
---------------------------------------------
| GREEN HERB         | 1    |        |      |
| BLUE HERB          |      | 1      |      |
| RED HERB           |      |        | 1    |
---------------------------------------------
| FIRST AID SPRAY    | 1    |        |      |
| GREEN HERB         |      | 1      | 1    |
---------------------------------------------
| JANITOR'S DAILY    | O    | O      | O    |
| REPORT             |      |        |      |
---------------------------------------------


===========
2F CORRIDOR
===========
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| GREEN HERB         | 1    | X      | X    | X         |
---------------------------------------------------------
| BLUE HERB          | X    | X      | 1    | X         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | X    | 1      | 2    | 2         | STATIC |
------------------------------------------------------------------


=========================
2F BOILER MANAGEMENT ROOM
=========================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| GREEN HERB         | 1    | X      | X    | X         |
---------------------------------------------------------
| SHOTGUN SHELLS     | 7    | 5      | 5    | 3         |
---------------------------------------------------------


==============
2F BOILER ROOM
==============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| FIRST AID SPRAY    | 1    |        | X    |           |
| GREEN HERB         |      | 1      |      |           |
| BLUE HERB          |      |        |      | 1         |
---------------------------------------------------------
| SECURITY OFFICE    | O    | O      | O    | O         |
| KEY CARD           |      |        |      |           |
---------------------------------------------------------


===========
2F ROOM 201
===========
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| ANTI-VIRUS         | 1    | 1      |      | 1         |
---------------------------------------------------------
| GREEN HERB         | 1    | 1      |      | 1         |
---------------------------------------------------------
| FIRST AID SPRAY    | 1    | 1      |      |           |
---------------------------------------------------------
| GREEN HERB         | X    | X      |      | 1         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | 2    | X      |      | X         | STATIC |
------------------------------------------------------------------


===============
2F OWNER'S ROOM
===============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| RED HERB           | 1    |        | 1    | 1         |
| HANDGUN ROUNDS     |      | 15     |      |           |
---------------------------------------------------------


================
APPLE INN SQUARE
================
(NORTH WEST section)
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN            | 15   | 15     |      |           |
| CURVED IRON PIPE   |      |        | 4    | 4         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | X    | 1      | 1    | 1         | STATIC |
------------------------------------------------------------------
(Southeast section)
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| LICKER             | 1    | 1      | 1    | 1         | STATIC |
------------------------------------------------------------------
(Southwest section)
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| IRON PIPE          | 8    | X      | X    | 6         |
| CURVED IRON PIPE   |      |        | 4    |           |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| LICKER             | 1    | 1      | 1    | 1         | STATIC |
------------------------------------------------------------------


====================
NORTHWEST PASSAGE  3
====================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| BLUE HERB          | 1    | 1      | X    | X         |
---------------------------------------------------------
| GREEN HERB         | 1    | 1      | 1    | X         |
---------------------------------------------------------
| BLUE HERB          | X    | X      | X    | 1         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| CROW               | X    | 2      | 2    | 2         | STATIC |
------------------------------------------------------------------


===========
3F ROOM 301
===========
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| RED HERB           | 1    | 1      | 1    |
---------------------------------------------
| IRON PIPE          | 8    | 8      | 4    |
---------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | X    | 2      | X    |           | STATIC |
------------------------------------------------------------------


=============
3F LINEN ROOM
=============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| BLUE HERB          | 1    | 1      | 1    |           |
| GREEN HERB         |      |        |      | 1         |
---------------------------------------------------------
| GUARD'S NOTEBOOK   | O    | O      | O    | O         |
---------------------------------------------------------
| JANITOR'S REPAIR   | O    | O      | O    | O         |
| MEMO               |      |        |      |           |
---------------------------------------------------------


===========
3F ROOM 30X
===========
(Room 304)
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| SHOTGUN SHELLS     | 7    | 5      | X    | 3         |
---------------------------------------------------------
| GREEN HERB         | 1    | 1      | 1    | X         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | 1    | X      | X    | 1         | STATIC |
------------------------------------------------------------------
(Room 305)
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| GRENADE LAUNCHER   | 7    | 5      | 2    | X         |(Acid Rounds)
| SHOTGUN            |      |        |      | 1         |
---------------------------------------------------------
| CONCRETE PIECE     | 1    | X      | 1    | 1         |
---------------------------------------------------------
| ANTI-VIRUS(L)      | 1    | 1      |      |           |
| ANTI-VIRUS         |      |        | 1    | 1         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | X    | 1      | 1    | 1         | STATIC |
------------------------------------------------------------------


========
ROOM 306
========
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| SHOTGUN SHELLS     | 7    | 5      | 5    | 3         |
---------------------------------------------------------
| ACID ROUNDS        | 4    | X      | X    | X         |
---------------------------------------------------------
| RED HERB           | X    | 1      | X    | 1         |
---------------------------------------------------------
| RED JEWEL          | O    | O      | O    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | X    | X      | X    | 1         | STATIC |
------------------------------------------------------------------


=====================
APPLE INN FRONT LOBBY
=====================
(2F)
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| SHOTGUN SHELLS     | 7    | 5      | 5    | X         |
---------------------------------------------------------
| HANDGUN ROUNDS     | 30   | 15     | X    | X         |
---------------------------------------------------------
| .45 AUTO BULLETS   | 7    | X      | X    | X         |
---------------------------------------------------------
| FIRST AID SPRAY    | 1    | X      | X    | X         |
---------------------------------------------------------
| GREEN HERB         | 2    | 2      | 1    | X         |
---------------------------------------------------------
| RED HERB           | 1    | X      | X    | X         |
---------------------------------------------------------
(1F)
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| IRON PIPE          | 8    | X      | 8    | 8         |
---------------------------------------------------------
| IRON PIPE          | 8    | 8      |      | X         |
| CURVED IRON PIPE   |      |        | 4    |           |
---------------------------------------------------------
| SHOTGUN SHELLS     | 7    | 5      | 5    | X         |
---------------------------------------------------------
| SHOTGUN SHELLS     | 7    | X      | X    | X         |
---------------------------------------------------------
| GREEN HERB         | 2    | 2      | 1    | X         |
---------------------------------------------------------
| FIRST AID SPRAY    | 1    | 1      | 1    |           |
| GREEN HERB         |      |        |      | 1         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| LICKER             | 2    | 3      | 4    | 4(?)      | INVADE |*After Regis
------------------------------------------------------------------Licker appear
| REGIS LICKER       | O    | O      | O    | O         | STATIC |
------------------------------------------------------------------


------------------------------------------------------------------------------
  -------------------------------
 | DECISIONS, DECISIONS SCENARIO |
  -------------------------------
------------------------------------------------------------------------------


MAP 1                   - 1F PASSAGE ELEVATOR / B4F CORRIDOR / B4F
UNDERGROUND MANAGEMENT ROOM
PETER'S DIARY           - 1F STUDENT AFFAIRS OFFICE
GENEOLOGY FACTS         - 1F STUDENT AFFAIRS OFFICE
NUMBER MEMO             - 1F GENERAL MANAGER ROOM
A PAGE OF TORN MEMO     - 1F PASSAGE B
BLOOD-STAINED MEMO      - 1F STUDY ROOM
REAGENT GENERATION MEMO - 1F STUDY ROOM
TORN MEMO               - 1F STUDY ROOM
MAP 2                   - B3F SHED
CABLE REPAIR REQUEST    - WATER WORKS MANAGEMENT OFFICE
SECTION OF A DIARY      - B4F CONTROL ROOM
MAP 5                   - 1F BACK SQUARE
ORDERS                  - 1F BACK SQUARE


=============
ENTRANCE HALL
=============
(1F)
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | X    | O      | O    | O         | INVADE |
------------------------------------------------------------------
| THANATOS           | O    | O      | O    | O         | SCENE  | *after a
------------------------------------------------------------------ cutscene
(Middle Section Stairs)
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN            | 15   |        |      | 0         |
| FOLDING KNIFE      |      | 1      | 1    |           |
---------------------------------------------------------
| FIRST AID SPRAY    | 1    | 1      | X    | X         |
---------------------------------------------------------
(2F)
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| GREEN HERB         | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| RED HERB           | 1    | 1      | X    | X         |
---------------------------------------------------------
| BLUE HERB          | X    | X      | 1    | X         |
---------------------------------------------------------


===================
1F PASSAGE ELEVATOR
===================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| LIGHTER            | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| RED HERB           | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| IRON PIPE          | 8    | 8      | 8    | X         |
---------------------------------------------------------
| ASSAULT RIFLE      | 30   |        |      | X         |
| HANDGUN            |      | 15     | 15   |           |
---------------------------------------------------------
| GREEN HERB         | 1    | 1      | X    | 1         |
---------------------------------------------------------
| MAP 1              | O    | O      | O    | O         |
---------------------------------------------------------


=========================
1F STUDENT AFFAIRS OFFICE
=========================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN            | 15   | 15     | 15   |           |
| FOLDING KNIFE      |      |        |      | 1         |
---------------------------------------------------------
| HANDGUN ROUNDS     | 30   | 15     | 15   | X         |
---------------------------------------------------------
| ANTI-VIRUS         | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| PETER'S DIARY      | O    | O      | O    | O         |
---------------------------------------------------------
| GENELOGY FACTS     | O    | O      | O    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | 1    | 1      | 2    | 2         | STATIC |
------------------------------------------------------------------
| THANATOS           | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------


=======================
1F GENERAL MANAGER ROOM
=======================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| BLUE HERB          | 1    | 1      | 1    | X         |
---------------------------------------------------------
| NUMBER MEMO        | O    | O      | O    | O         |
---------------------------------------------------------
| RED JEWEL          | O    | O      | O    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | 1    | 1      | 2    | 2         | INVADE |
------------------------------------------------------------------
| THANATOS           | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------


===============
1F WAITING ROOM
===============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| GREEN HERB         | 1    | 1      | 1    |           |
---------------------------------------------------------
| BLUE HERB          |      |        |      | 1         |
---------------------------------------------------------
| BRASS SPECTACLES   | X    | O      | X    | X         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | 1    | 1      | 1    | 1         | STATIC |
------------------------------------------------------------------
| THANATOS           | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------


============
1F PASSAGE A
============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| FIRST AID SPRAY    | 1    | 1      | 1    | X         |
---------------------------------------------------------
| RED HERB           | X    | X      | 1    | 1         |
---------------------------------------------------------
| HANDGUN ROUNDS     | 30   | 15     | 15   |           |
| HANDGUN MAGAZINE   |      |        |      | 15        |
---------------------------------------------------------
| BRASS SPECTACLES   | X    | X      | O    | X         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | 1    | 1      | 1    | 1         | STATIC |
------------------------------------------------------------------
| THANATOS           | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------
| ZOMBIE DOG         | 1    | 1      | 1    | 1         | SCENE  |
------------------------------------------------------------------
| ZOMBIE             | 1    | 1      | 1    | 1         | INVADE |
------------------------------------------------------------------


============
1F PASSAGE B
============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| IRON PIPE          | 8    | X      | 8    | X         |
---------------------------------------------------------
| GREEN HERB         | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| BLUE HERB          | 1    | 1      | X    | X         |
---------------------------------------------------------
| A PAGE OF TORN MEMO| O    | O      | O    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | X    | X      | O    | O         | INVADE |
------------------------------------------------------------------
| THANATOS           | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------


==========
2F PASSAGE
==========
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| IRON PIPE          | 8    | 8      | 8    | 8         |
---------------------------------------------------------
| BLUE HERB          | 1    | 1      | 1    |           |
| GREEN HERB         |      |        |      | 1         |
---------------------------------------------------------
| HANDGUN ROUNDS     | 30   | X      | X    | X         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | 1    | 1      | 2    | 2         | STATIC |
------------------------------------------------------------------
| THANATOS           | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------


===============
2F DRAWING ROOM
===============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN            | 15   | 10     | X    | X         |
---------------------------------------------------------
| GREEN HERB         | 1    | 1      | 1    | X         |
---------------------------------------------------------
| ANTI-VIRUS         | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| BRASS SPECTACLES   | O    | X      | X    | X         |
---------------------------------------------------------


===================
2F PRESIDENTS' ROOM
===================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN MAGAZINE   | 15   | 15     | 15   |           |
| HANDGUN ROUNDS     |      |        |      | 10        |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | 1    | 1      | 1    | 1         | INVADE |
------------------------------------------------------------------
| ZOMBIE             | X    | X      | O    | O         | INVADE |
------------------------------------------------------------------
| THANATOS           | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------


==============
2F ART GALLERY
==============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN ROUNDS     | 30   | 15     | 15   | X         |
---------------------------------------------------------
| FOLDING KNIFE      | 1    | X      | X    | X         |
---------------------------------------------------------
| IRON PIPE          | X    | X      | X    | 6         |
---------------------------------------------------------
| BLUE JEWEL         | O    | O      | O    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | X    | X      | O    | O         | INVADE |
------------------------------------------------------------------
| THANATOS           | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------


=================
TESTING PASSAGE A
=================
(2F)
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| GRENADE LAUNCHER   | 4    | X      | X    | 4         | *GRENADE
--------------------------------------------------------- ROUNDS
| HANDGUN            | X    | X      | 15   | X         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| THANATOS           | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------
(1F)
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN ROUNDS     | 30   | 15     | 15   | X         |
--------------------------------------------------------- *from
| T-BLOOD            | O    | O      | O    | O         | THANATOS
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| THANATOS           | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------


==============
B1F STUDY ROOM
==============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| ANTI-VIRUS(L)      | 2    | 2      | 1    | 1         |
---------------------------------------------------------
| RECOVERY PILL(L)   | 1    | 1      |      | X         |
| RECOVERY PILL      |      |        | 1    |           |
---------------------------------------------------------
| BLOOD-STAINED MEMO | O    | O      | O    | O         |
---------------------------------------------------------
| REAGENT GENERATION | O    | O      | O    | O         |
| MEMO               |      |        |      |           |
---------------------------------------------------------
| TORN MEMO          | O    | O      | O    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| PETER ZOMBIE       | X    | X      | X    | O         | SCENE  |
------------------------------------------------------------------


===================
3F PASSAGE ELEVATOR
===================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN ROUNDS     | 30   | 15     | X    | 10        |
---------------------------------------------------------
| FIRST AID SPRAY    | 1    | 1      | X    | 1         |
---------------------------------------------------------


==============================
3F EXPERIMENT PREPARATION ROOM
==============================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| ANTI-VIRUS(L)      | 2    | 1      | 1    | 1         |
---------------------------------------------------------
| RECOVERY PILL(L)   | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| GREEN HERB         | 1    | X      | X    | X         |
---------------------------------------------------------
| RED HERB           | 1    | 1      | 1    | X         |
---------------------------------------------------------
| BLUE HERB          | X    | X      | X    | 1         |
---------------------------------------------------------


=============
3F LABORATORY
=============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| DAYLIGHT           | O    | O      | O    | O         |*After using
--------------------------------------------------------- all 3 items


=======================
3F MACHINE STORAGE ROOM
=======================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| GRENADE LAUNCHER   | 4    | 4      | X    | X         |*GRENADE
--------------------------------------------------------- ROUNDS
| ASSAULT RIFLE      | 30   | X      | 30   | X         |
---------------------------------------------------------
| .45 AUTO BULLETS   | 7    | 7      | X    | 5         |
---------------------------------------------------------
| FIRST AID SPRAY    | 1    | 2      | X    | X         |
---------------------------------------------------------
| GREEN HERB         | X    | X      | 1    | 1         |
---------------------------------------------------------


==============
3F SECOND HALL
==============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN            | 15   | 15     | 5    | 1         |
---------------------------------------------------------


=================
TESTING PASSAGE B
=================
(3F)
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| GREEN HERB         | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| HANDGUN ROUNDS     | 30   | 15     | 15   | 10        |
---------------------------------------------------------
(2F)
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN ROUNDS     | 30   | 15     | 15   | 10        |
---------------------------------------------------------


====================
B2F PASSAGE ELEVATOR
====================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| PESTICIDE SPRAY    | 9    | 9      | 9    | 9         |
---------------------------------------------------------
| FIRST AID SPRAY    | 1    | 1      | 1    | X         |
---------------------------------------------------------
| ANTI-VIRUS(L)      | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| RECOVERY PILL(L)   | 1    | 1      |      | X         |
| RECOVERY PILL      |      |        | 1    |           |
---------------------------------------------------------


============================
B3F WATER PURIFYING FACILITY
============================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN ROUNDS     | 30   | 20     | X    | X         |
---------------------------------------------------------
| .45 AUTO BULLETS   | 7    | 7      | 5    | X         |
---------------------------------------------------------
| GREEN HERB         | 1    | X      | 1    | 1         |
---------------------------------------------------------
| BURST ROUNDS       | 4    | 2      | X    | 2         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| HUNTER GAMMA       | 2    | 3      | 3    | 3         | SCENE  |
------------------------------------------------------------------

======================
B3F UNDERGROUND TUNNEL
======================
(left)
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| IRON PIPE          | 8    | 8      | X    | X         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| HUNTER GAMMA       | 1    | 1      | 1    | 1         | SCENE  |
------------------------------------------------------------------
(right)
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| GREEN HERB         | 1    | 1      | 1    | X         |
---------------------------------------------------------
| RED HERB           | 1    | 1      | 1    | 1         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| HUNTER GAMMA       | 1    | 1      | 1    | 1         | SCENE  |
------------------------------------------------------------------


===============
B3F ACCESSWAY A
===============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| RED HERB           | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| IRON PIPE          | X    | X      | 8    | 8         |
---------------------------------------------------------
| HANDGUN ROUNDS     | 30   | X      | X    | 10        |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | 2    | 2      | 3    | 3         | STATIC |
------------------------------------------------------------------

===============
B3F ACCESSWAY B
===============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN ROUNDS     | 30   | 15     | 15   | X         |
---------------------------------------------------------

==============
B3F WATER TANK
==============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| BURST ROUNDS       | 4    | 2      | X    | X         |
---------------------------------------------------------
| BLUE HERB          | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| FIRST AID SPRAY    | 1    | X      | X    | X         |
---------------------------------------------------------
| SEALED REAGENT CASE| O    | O      | O    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| HUNTER GAMMA       | 1    | 2      | 2    | 2         | STATIC |
------------------------------------------------------------------

========
B3F SHED
========
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| GRENADE LAUNCHER   | 4    | 4      | 4    | 4         | *BURST ROUNDS
---------------------------------------------------------
| MAP 2              | O    | O      | O    | O         |
---------------------------------------------------------
| FIRST AID SPRAY    | 1    | 1      | 1    | X         |
---------------------------------------------------------


=============
WEST WATERWAY
=============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| FOLDING KNIFE      | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| IRON PIPE          | 8    | 8      | X    | X         |
---------------------------------------------------------
| CURVED IRON PIPE   | X    | X      | 4    | X         |
---------------------------------------------------------


=============
EAST WATERWAY
=============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| CURVED IRON PIPE   | 4    | X      | X    | X         |
---------------------------------------------------------
| GREEN HERB         | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| RED HERB           | 1    | X      | X    | X         |
| BLUE HERB          | X    | X      | X    | 1         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | X    | 1      | 1    | 1         | STATIC |
------------------------------------------------------------------
| ZOMBIE             | X    | O      | O    | O         | INVADE |
------------------------------------------------------------------


===========================
WATER WORKS MANAGEMENT ROOM
===========================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN            | 15   | 15     | 15   | X         |
---------------------------------------------------------
| HANDGUN ROUNDS     | 30   | 15     | 15   | X         |
---------------------------------------------------------
| GREEN HERB         | 1    | 1      | 1    |           |
| BLUE HERB          |      |        |      | 1         |
---------------------------------------------------------
| CABLE REPAIR       | O    | O      | O    | O         |
| REQUEST            |      |        |      |           |
---------------------------------------------------------
| SEALED REAGENT CASE| O    | O      | O    | O         |
---------------------------------------------------------
| P-BASE             | Use SEALED REAGENT CASE on P-machine |
---------------------------------------------------------
| P-BASE(SEALED)     | Use REAGENT CASE on P-Machine    |
---------------------------------------------------------


========
RESTROOM
========
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| GRENADE LAUNCHER   | 4    | 4      | 4    | X         | *BURST ROUNDS*
---------------------------------------------------------
| BLUE HERB          | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| FIRST AID SPRAY    | 1    | 1      | X    |           |
| GREEN HERB         | X    | X      |      | 1         |
---------------------------------------------------------


==============================
QUALITY ASSURANCE TESTING ROOM
==============================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| ANTI-VIRUS(L)      | 1    | 1      | 1    |           |
| ANTI-VIRUS         |      |        |      | 1         |
---------------------------------------------------------
| BURST ROUNDS       | 4    |        |      |           |
| GREEN HERB         |      | 1      |      |           |
| BLUE HERB          |      |        | 1    |           |
| HANDGUN ROUNDS     |      |        |      | 10        |
---------------------------------------------------------


============
B4F CORRIDOR
============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| PESTICIDE SPRAY    | 9    | 9      | X    | 9         |
---------------------------------------------------------
| ANTIDOTE           | 1    | 1      | 1    | X         |
---------------------------------------------------------
| BLUE HERB          | 1    | 1      | X    | X         |
---------------------------------------------------------
| GREEN HERB         | X    | X      | 1    | 1         |
---------------------------------------------------------
| MAP 3              | O    | O      | O    | O         |
---------------------------------------------------------


===================
B4F ACCESS WATERWAY
===================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| IRON PIPE          | 8    | 8      | 8    | 8         |
---------------------------------------------------------
| CURVED IRON PIPE   | X    | X      | X    | 4         |
---------------------------------------------------------
| FOLDING KNIFE      | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| .45 AUTO BULLETS   | 7    | 7      | 5    | X         |
---------------------------------------------------------
| HANDGUN ROUNDS     | X    | X      | X    | 10        |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| WEB-SPINNER        | 2    | 3      | 3    | 4         | STATIC |
------------------------------------------------------------------



====================
B4F OLD SUBWAY TRACK
====================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| ASSAULT RIFLE      | 30   | 30     | 30   | X         |
---------------------------------------------------------
| CURVED IRON PIPE   | X    | 4      | X    | X         |
---------------------------------------------------------
| HANDGUN ROUNDS     | 30   | X      | 15   | 10        |
---------------------------------------------------------
| GREEN HERB         | 2    | 1      | 1    | 1         |
---------------------------------------------------------
| BLUE HERB          | 1    | 1      | 1    | X         |
---------------------------------------------------------
| RED HERB           | 1    | 1      | 1    | X         |
---------------------------------------------------------
| BLUE HERB          | X    | X      | X    | 1         |
---------------------------------------------------------
| LIGHTER            | 1    | X      | X    | X         |
---------------------------------------------------------


=====================
B4F OLD SUBWAY TUNNEL
=====================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| IRON PIPE          | 8    | 8      | 8    | X         |
---------------------------------------------------------
| CURVED IRON PIPE   | X    | X      | X    | 4         |
---------------------------------------------------------
| GREEN HERB         | 1    | 1      | 1    |           |
| BLUE HERB          | X    | X      | X    | 1         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| HORNET             | O    | O      | O    | O         | STATIC |
------------------------------------------------------------------


=============
B4F SOUTH CAR
=============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| ASSAULT RIFLE      | 30   | 30     | 30   | 30        |
---------------------------------------------------------
| PESTICIDE SPRAY    | 1    | X      | 1    | X         |
---------------------------------------------------------
| FIRST AID SPRAY    | 1    | 1      | X    | 1         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | 1    | 1      | 1    | 1         | STATIC |
------------------------------------------------------------------


=============
B4F NORTH CAR
=============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| A.RIFLE MAGAZINE   | 30   | 30     | X    | X         |
---------------------------------------------------------
| HANDGUN ROUNDS     | 30   | 20     | 15   | X         |
---------------------------------------------------------
| RED HERB           | 1    | 1      | 1    | 1         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | 1    | 2      | 2    | 2         | STATIC |
------------------------------------------------------------------


====================
B4F T-SHAPED PASSAGE
====================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| FIRST AID SPRAY    | 1    | 1      | 1    | 1         | *ALYSSA
--------------------------------------------------------- only
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | X    | X      | 1    | 1         | STATIC |
------------------------------------------------------------------
| ZOMBIE             | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------


===============================
B4F UNDERGROUND MANAGEMENT ROOM
===============================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN ROUNDS     | 30   | 20     | 15   | X         |
---------------------------------------------------------
| ANTI-VIRUS(L)      | 1    | 1      | 1    |           |
| ANTI-VIRUS         |      |        |      | 1         |
---------------------------------------------------------
| MAP 4              | O    | O      | O    | O         |
---------------------------------------------------------


================
B4F CONTROL ROOM
================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| A.RIFLE MAGAZINE   | 30   | 30     | 30   | 30        |
---------------------------------------------------------
| HANDGUN ROUNDS     | 30   | 20     | 15   | X         |
---------------------------------------------------------
| GREEN HERB         | 1    | 1      | 1    | X         |
---------------------------------------------------------
| SECTION OF A DIARY | O    | O      | O    | O         |
---------------------------------------------------------
| BRASS SPECTACLES   | X    | X      | X    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | X    | X      | O    | O         | INVADE |
------------------------------------------------------------------


=============
B4F STOREROOM
=============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| IRON PIPE          | 8    | 8      | X    | X         |
---------------------------------------------------------
| BLUE HERB          | 1    | 1      | 1    | X         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | 1    | 1      | 1    | 1         | STATIC |
------------------------------------------------------------------
| ZOMBIE             | X    | X      | O    | O         | INVADE |
------------------------------------------------------------------


===========================
B4F SPARE POWER SUPPLY ROOM
===========================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| LIGHTER            | 1    | 1      | 1    | 1         | *ALYSSA
--------------------------------------------------------- only
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| ZOMBIE             | X    | X      | O    | O         | INVADE |
------------------------------------------------------------------


==============================
B4F EMISSION TOWER INSIDE WALL
==============================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| GREEN HERB         | 2    | 1      | 1    | 1         |
---------------------------------------------------------
| BLUE HERB          | 1    | 1      | X    | X         |
---------------------------------------------------------
| RED HERB           | 1    | X      | 1    | 1         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| HORNET             | X    | X      | O    | O         | STATIC |
------------------------------------------------------------------


=============================
B3F EMISSION TOWER ACCESS WAY
=============================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| PESTICIDE SPRAY    | 9    | 9      | X    | X         |
---------------------------------------------------------
| HANDGUN            | 15   | 12     | 15   | X         |
---------------------------------------------------------


=============================
B3F EMISSION TOWER LOWER PART
=============================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| IRON PIPE          | 8    | X      | X    | X         |
| CURVED IRON PIPE   | X    | X      | 4    | X         |
---------------------------------------------------------
| FOLDING KNIFE      | X    | X      | X    | 1         |
---------------------------------------------------------
| A.RIFLE MAGAZINE   | 30   | X      | X    | X         |
---------------------------------------------------------
| HANDGUN ROUNDS     | X    | 20     | X    | 10        |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| HORNET             | O    | O      | O    | O         | STATIC |
------------------------------------------------------------------


=======================
EMISSION TOWER ELEVATOR
=======================
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| HORNET             | O    | O      | O    | O         | INVADE |
------------------------------------------------------------------


=======================
EMISSION TOWER B1 LEVEL
=======================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| FIRST AID SPRAY    | 1    | X      | X    | X         |
---------------------------------------------------------
| GREEN HERB         | X    | X      | 1    | X         |
---------------------------------------------------------
| V-POISON           | O    | O      | O    | O         |
---------------------------------------------------------
| BLUE HERB          | 1    | 1      | 1    | 1         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| HORNET             | X    | X      | O    | O         | STATIC |
------------------------------------------------------------------


=========================
1F EMISSION TOWER STATION
=========================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| A.RIFLE MAGAZINE   | 30   | X      | X    | X         |
---------------------------------------------------------
| FIRST AID SPRAY    | 1    | 1      | 1    | X         |
---------------------------------------------------------
| ANTI-VIRUS         | 1    | 1      | 1    | X         |
---------------------------------------------------------
| ANTI-VIRUS(L)      | X    | X      | X    | 1         |
---------------------------------------------------------
| ANTIDOTE           | 1    | 1      | X    | X         |
---------------------------------------------------------


==============
1F BACK SQUARE
==============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| BURST ROUNDS       | 4    | 4      | 2    | 2         |
---------------------------------------------------------
| A.RIFLE MAGAZINE   | 30   | 30     | 30   | 30        |
---------------------------------------------------------
| GREEN HERB         | 2    | 2      | 1    | X         |
---------------------------------------------------------
| BLUE HERB          | 2    | 1      | 1    | 1         |
---------------------------------------------------------
| RED HERB           | 1    | 1      | X    | X         |
---------------------------------------------------------
| CARD KEY           | O    | O      | X    | X         |
---------------------------------------------------------
| MAP 5              | O    | O      | O    | O         |
---------------------------------------------------------
| ORDERS             | O    | O      | O    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| HORNET             | O    | O      | O    | O         | SCENE  |
------------------------------------------------------------------


====
PIER
====
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN MAGAZINE   | 15   | 15     | X    | 15        |
---------------------------------------------------------
| FIRST AID SPRAY    | 1    | X      | X    | X         |
---------------------------------------------------------
| GREEN HERB         | X    | X      | 1    | X         |
---------------------------------------------------------
| IRON PIPE          | 8    | 8      | 8    | 8         |
---------------------------------------------------------
| CARD KEY           | X    | X      | O    | O         |
---------------------------------------------------------
| FIRST AID SPRAY    | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| HANDGUN ROUNDS     | 30   | 15     | 15   | X         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| NEPTUNE SHARKS     | O    | O      | O    | O         | STATIC |
------------------------------------------------------------------


====================
1F UNLOADING PASSAGE
====================
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| FIRST AID SPRAY    | 3    | 3      | 1    | 1         |
---------------------------------------------------------
| BURST ROUNDS       | 10   | 4      | 4    | 3         |
---------------------------------------------------------
| IRON PIPE          | 8    | 8      | 8    | 8         |
---------------------------------------------------------
| IRON PIPE          | X    | X      | 8    | X         |
---------------------------------------------------------
| A.RIFLE MAGAZINE   | 30   | 30     | 30   | X         |
---------------------------------------------------------
| HANDGUN ROUNDS     | 50   | 20     | X    | 15        |
---------------------------------------------------------
| .45 AUTO BULLETS   | 14   | 5      | X    | X         |
---------------------------------------------------------
| FOLDING KNIFE      | X    | X      | 1    | 1         |
---------------------------------------------------------
| A.RIFLE MAGAZINE   | 30   | 30     | 30   | 30        |
---------------------------------------------------------
| FOLDING KNIFE      | X    | X      | 1    | 1         |
---------------------------------------------------------
| ROCKET LAUNCHER    | 1    | 1      | 1    | 1         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| THANATOS-R         | O    | O      | O    | O         | SCENE  |*after
------------------------------------------------------------------ ledge


===============
1F FRONT SQUARE
===============
---------------------------------------------------------
| ITEM NAME          | EASY | NORMAL | HARD | VERY HARD |
=========================================================
| HANDGUN            | 15   | 15     | 15   | 15        |
---------------------------------------------------------
| FOLDING KNIFE      | 1    | 1      | 1    | 1         |
---------------------------------------------------------
| IRON PIPE          | 8    | 8      | 8    | 2         |
---------------------------------------------------------
| IRON PIPE          | X    | X      | 8    | 8         |
---------------------------------------------------------
| IRON PIPE          | X    | X      | X    | 8         |
---------------------------------------------------------
| BURST ROUNDS       | 10   | 4      | 2    | X         |
---------------------------------------------------------
| A.RIFLE MAGAZINE   | 30   | 30     | 10   | X         |
---------------------------------------------------------
| HANDGUN ROUNDS     | 50   | 20     | 15   | 10        |
---------------------------------------------------------
| HANDGUN ROUNDS     | 50   | 20     | X    | X         |
---------------------------------------------------------
| FIRST AID SPRAY    | 2    | 1      | X    | X         |
---------------------------------------------------------
| GREEN HERB         | 2    | 2      | 2    | 1         |
---------------------------------------------------------
| RED HERB           | 1    | 1      | 1    | X         |
---------------------------------------------------------
| AMPOULE SHOOTER    | O    | O      | O    | O         |
---------------------------------------------------------
------------------------------------------------------------------
| MONSTER NAME       | EASY | NORMAL | HARD | VERY HARD | TYPE   |
==================================================================
| THANATOS-R         | O    | O      | O    | O         | STATIC |
------------------------------------------------------------------



------------------------------------------------------------------------------
##############################################################################
==============================================================================


                            20)DIALOGUES TRANSCRIPT


==============================================================================
##############################################################################
------------------------------------------------------------------------------
Note that these transcripts are taken from the Collection. There are actually
more voices dialogue in the game. To unlock the voices, you have to obtain 20
SP items of that character. As you can see, I've only completed the collection
for Mark, George and Kevin. More will be put up.
------------------------------------------------------------------------------
  -------
 | KEVIN |
  -------
------------------------------------------------------------------------------
1)Hey there
2)Hey are you alright?
3)Yes
4)Somebody help!
5)Go
6)Hurry up!
7)Come on!
8)Here!
9)No way!
10)Wait a minute
11)Good
12)Wait a minute!
13)Don't get your panties all in a knot
14)Sorry
15)Watch out!
16)Thanks
17)Its just a fresh wound
18)Rock and roll!
19)Go to hell!
20)Adios
21)Too slow dammit!
22)We'll never gonna find it
23)My turn
24)Mark
25)Jim
26)George
27)David
28)Alyssa
29)Yoko
30)Cindy
------------------------------------------------------------------------------
  ------
 | MARK |
  ------
------------------------------------------------------------------------------
1)Hey there
2)'cuse me
3)Somebody heal me!
4)Hey are you alright?
5)Somebody help!
6)Go!
7)We have to go
8)Come on!
9)Hell no
10)Wait a minute
11)Good
12)No way
13)I'll be right there!
14)I'm old you know
15)Sorry!
16)Calm yourself
17)You saved me thank you very much
18)No I'm not gonna last...
19)Someone there
20)Go to hell
21)I found it
22)Are you ready?
23)Security
24)Kevin
25)Jim
26)George
27)David
28)Alyssa
29)Yoko
30)Cindy
------------------------------------------------------------------------------
  -----
 | JIM |
  -----
------------------------------------------------------------------------------
1)Hey there
2)Somebody heal me!
3)Hey, are you alright?
4)Help me please..!
5)Go now!
6)We have to go!
7)Come on!
8)Ahh...noo..
9)Wait for a minute
10)Good!
11)Sorry bud
12)No way
13)I'll be right there!
14)Like, you'll be faster
15)Whoa, those were close
16)Ohh you're the best!
17)Man, I got my ass kicked
18)Mama
19)Eat this!
20)Eat me! No, no no no!
21)You can't open the door!
22)Hey don't try to gun me!
23)urh, I miss my bed.
24)Kevin
25)Mark
26)George
27)David
28)Alyssa
29)Yoko
30)Cindy
------------------------------------------------------------------------------
  --------
 | GEORGE |
  --------
------------------------------------------------------------------------------
1)Hey there
2)Somebody heal me!
3)Hey, are you alright?
4)Help me please!
5)Go!
6)We have to go!
7)There's no need to get hostile!
8)Here!
9)I think no!
10)Wait for a minute
11)Good!
12)Sorry bud(or 'but'?)
13)No way
14)Come here
15)I'll be right there
16)There's no need to get hostile!
17)I'm relief to see you alive
18)You saved me, thank you very much
19)I've lost a lot of blood
20)Say ahh
21)Oh no you don't
22)We have no time to waste!
23)Those things are too dangerous
24)Kevin
25)Mark
26)Jim
27)David
28)Alyssa
29)Yoko
30)Cindy
------------------------------------------------------------------------------
  -------
 | DAVID |
  -------
------------------------------------------------------------------------------
1)Hey there
2)Somebody heal me!
3)You feelin' ok?
4)I need your help
5)Go
6)We have to go!
7)Here!
8)Forget it!
9)Wait for a minute
10)'fraid not
11)No way
12)Come here
13)'be right there!
14)Relax
15)Sorry
16)Run!
17)You saved me
18) (???)
19)Open wide
20)This ends now
21)Psychonist(SP?) is your only friend
22)Pricks
23)*sigh*...I needed rest
24)Kevin
25)Mark
26)Jim
27)George
28)Alyssa
29)Yoko
30)Cindy
------------------------------------------------------------------------------
  --------
 | ALYSSA |
  --------
------------------------------------------------------------------------------
1)Hey hey!
2)Come on!!! Is anyone there!
3)Hey are you alright?
4)I..need your help!
5)Go
6)We have to go
7)Come on!
8)Here!
9)I'll pass
10)Wait for a minute
11)Good!
12)No way
13)Gimme a minute!
14)Quit harassing me!
15)Sorry
16)Good you're alive
17)Thank you, you saved me
18)No, I'm not
19)Mind your own business
20)How long do I have to do this..
21)Agh, I've searched everywhere
22)You can't give up
23)Are you ready?
24)Kevin
25)Mark
26)Jim
27)George
28)David
29)Yoko
30)Cindy
------------------------------------------------------------------------------
  ------
 | YOKO |
  ------
------------------------------------------------------------------------------
1)Hey there
2)What can we do?
3)Somebody heal me!
4)Hey are you alright?
5)I need your help
6)We have to go
7)Come on!
8)Here
9)I refuse
10)Wait for a minute.
11)Good
12)Sorry but..
13)No way
14)I'll be right there
15)I couldn't go any faster
16)Good you're alive
17)Run
18)Thank you, you saved me
19)I might not make it...
20)I'm not so good
21)Please open the door!
22)Be careful. Anything can happen
23)I have to use it wisely
24)Kevin
25)Mark
26)Jim
27)George
28)David
29)Alyssa
30)Cindy
------------------------------------------------------------------------------
  -------
 | CINDY |
  -------
------------------------------------------------------------------------------
1)Hey there
2)What're you doing?
3)Somebody heal me!
4)Hey are you alright?
5)I need your help
6)Go now!
7)Come on!
8)Wait for a minute
9)Good!
10)No way
11)I'll be right there!
12)I'm trying really hard you know?
13)Sorry!
14)What do you want?
15)Thank you, you saved me
16)No, I'm not feeling very well
17)I can't hold on much longer
18)No...no. This can't be!
19)Those poor people...
20)Thank god!
21)I trusted you!
22)Why now?
23)You shouldn't drop your guard!
24)Kevin
25)Mark
26)Jim
27)George
28)David
29)Alyssa
30)Yoko
------------------------------------------------------------------------------
  -------------
 | MISC. VOICE |
  -------------
------------------------------------------------------------------------------
1)Biohazard
2)Outbreak
3)Network
4)Resident Evil
5)Online
------------------------------------------------------------------------------
##############################################################################
==============================================================================


                21)ENDING VARIETIES REQUIREMENTS & DESCRIPTIONS


==============================================================================
##############################################################################
------------------------------------------------------------------------------
------------------------------------------------------------------------------
 -------------------
| ENDING VARIATIONS |
 -------------------
------------------------------------------------------------------------------


Major spoiler here, so don't come to this section if you don't want to be
spoilt!

As you know, there are a LOT of varieties of endings. Here are the variations
on how to view the endings, and their requirements.


!!SPOILER AHEAD!!


------------------------------------------------------------------------------
 -------------------
| OPENING OF ENDING |
 -------------------
------------------------------------------------------------------------------


(This ending is triggered prior the characters' good endings, or after the
character's bad endings)
As the helicopter depart the front square of the Raccoon University, missiles
fly in to the Raccoon City, as the entire city is destroyed. The sign,
"Raccoon City 10 miles ahead" swing briefly due to the impact of the explosion
far away...


------------------------------------------------------------------------------
 ----------
| EPILOGUE |
 ----------
------------------------------------------------------------------------------


The jet is flying over the waste land formerly known as Raccoon City. A call
comes in, telling the pilot that he have 15 minutes to get out of there. Photos
are taken, and send to a scientist in a lab.

In the lab, the scientist, and another, observed about how there is no sign of
human there after 6 months..."Not human", the scientist said, apparently
hinting that the T-virus can still exist around after 6 months.

Just then, the secretary informed the scientist that there is a call waiting
for him. The scientist hit the button, which is a call from the headquarter.
The man on the other side told him to get ready or something, and the
scientist assure him that everything is ready, and they are going to send in
the stuffs in 15 minutes...

The camera panned to the outside, showing the location. They were high in the
middle of a mountain region, barred by a fence with the "biohazard" warning
sign. Then, a jet flies over the sky...


------------------------------------------------------------------------------
 -------------
| BEST ENDING |
 -------------
------------------------------------------------------------------------------


Requirement:
1)Use Daylight onto your character
2)Complete the game with the Daylight in the inventory

Yoko:
As Yoko is in the chopper, she wonder to herself..."Is there something hiding
inside me?" Then, she have a brief flashback of what Greg told her in the
university a while ago...something terrible had obviously happened to Yoko 2
years ago, which will force Yoko to erase from her memory. Holding the
Daylight in her hand, Yoko decides that she will goes on to search for the
answer.

George:
As George is in the chopper, he said to himself, that finally he can rest from
this nightmare...at then, a flashback of the body of his dead colleague in the
study room of the university made him to rethink about it. Holding the
Daylight in his hand, George said that he'll do what he is suppose to do.

Kevin:
As the chopper flies off, Kevin takes out the S.T.A.R.S exam registration
paper. The man was scheduled for another S.T.A.R.S qualification examination,
but after what had happened, the paper have turned useless now. Perhaps its
his fate that he will never be a S.T.A.R.S member, Kevin tored the paper up
and throws it away. Why should he be bothered by that anyway? He then wonder
about what should he do with the rest of his life, but then he says he'll
think about after a nice, long nap.

Cindy:
Its all over now, Cindy thinks. But she had lost her job. She turned to see
the fireman in front of her in the chopper, and noticed a cut on his leg.
The fireman tell her that its ok, not wanting her to worry. However, the
helpful girl tore out a bit of the material from her skirt and tied the
cloth on the wound. At least she did something, she thinks to herself.

Mark:

David:
David in the chopper, on the way to safety. However, he noticed something
weird about the fireman who is sitting opposite of him...he moved a little to
take a closer look, only to find the fireman have rolled-up eyes! No doubt
about it. The fireman is a zombie. David turned to the fireman pilot for
assistance, only to find the pilot have been turned into a zombie too! Both
of the fireman zombie move in towards David and...
David wakes up, and a hand landed on his shoulder. "Are you okay?" asked the
fireman pilot, a human one. David turned, to see the fireman sitting in front
of him with a concern expression. Relieved, David replied "Its just a bad
dream. I'll forget about it."

Jim:
"Does it really work?" Jim asked, while tossing and toying the Daylight in
front of the fireman. He missed it suddenly, as the item dropped, and slowly
roll towards the edge of the helicopter! "Oh wait, come back here!" Jim
panicked, and dived towards it. He managed to grab it before it roll out, but
he jumped too much, and was about to fall off himself when suddenly the
fireman managed to hold on to his leg, and pulled him up. "Whoa, thanks!
You're the man!" Jim said, while he smile, his hand holding the item shakingly.

Alyssa:
As the chopper flies off, Alyssa says that this nightmare gave her a huge
headache, and for a reporter, this was the hardest job. The kind fireman
presents some headache medicine(Alkas or something) and offers her to use it.
Alyssa declined the offer, as then the chopper flew away...


------------------------------------------------------------------------------
 -------------
| GOOD ENDING |
 -------------
------------------------------------------------------------------------------


Requirement:
1)Use Daylight onto your character
2)Don't complete the game with the Daylight in the inventory

Yoko:

George:

Kevin:
As the chopper flies off, Kevin thinks he should be congratulating himself
but he still feels like he left out something...

Cindy:

Mark:
As the chopper flies off, Mark talks about how the most dangerous things is
neither zombies nor virus, but the human consciousness...

David:

Jim:

Alyssa:


------------------------------------------------------------------------------
 ------------
| SAD ENDING |
 ------------
------------------------------------------------------------------------------


Requirement:
1)Don't use the Daylight onto your character
2)Don't complete the game with the Daylight in the inventory
3)Only for David, Cindy, Kevin, Yoko

Yoko:

Kevin:

Cindy:

David:
As the helicopter pilots/firemen are relief that they have had saved someone
from the university ruins, David started to lose control of his body. He
turned into a zombie, as he stagger towards the pilots from behind...


------------------------------------------------------------------------------
 --------------
| SAD ENDING 2 |
 --------------
------------------------------------------------------------------------------


Requirement:
1)Don't use the Daylight onto your character
2)Don't complete the game with the Daylight in the inventory
3)Only for Alyssa, Mark, Jim, George
4)Respective partners must be alive(Alyssa-Yoko, Mark-David, Jim-Kevin,
George-Cindy)

Alyssa:
Alyssa and Yoko decided not to leave, because they are still infected with the
T-virus. Hence, they stayed behind in the city. Alyssa and Yoko then get into
a building, as Alyssa is typing away on a laptop. She thanks Yoko, or else she
will have forgotten how to access the net. The scene shows the laptop, as
pictures of zombies can be found behind a loading bar. Suddenly, Alyssa took
the laptop up and smashed it onto the floor. Yoko was shocked at first, but
she slowly broke into a weak smile. Alyssa said that its the final
contribution they can do. Alyssa look out of the window, and asked Yoko..."We
won, right?"

Mark:
Mark and David decided not to leave, because they are still infected with the
T-virus. Hence, they stayed behind in the city. But they are not waiting
blindly for death to arrive. both of them decided that even if they die, they
must die with proud. David and Mark then get onto the tank, as they drives
towards the zombie crowds, intending to kill as much of them before their
life is ended...

Jim:
Jim and Kevin decided not to leave, because they are still infected with the
T-virus. Jim then starts to rant off about it, as Kevin is polishing and
reloading his gun. Jim talks about how all of the people, he's stuck in that
place with Kevin instead of some girls around, and about how they are going to
stave to death or the lunch of those monsters. "Be quiet, you'll only make
yourself more hungry", stopped Kevin. At then, Jim was stunned by something
behind Kevin. The RPD Cop turned around, only to see the Thanatos trying its
best to stand up. The huge monster then sprint towards the duo, as Kevin said,
"Let's finish this like a man". At then, he lifted up his gun, and fire.

George:
George and Cindy decided not to leave, because they are still infected with
the T-virus. Hence, they stayed behind in the city. George is regret with that
as he holds hand with Cindy, in the back square. Both of them lifted their
head, as they watches the trail of the missiles falling into the city...


------------------------------------------------------------------------------
##############################################################################
==============================================================================


              22)IN DEPTH CHARACTERS SKILL DETAILS & SCENARIO NOTES


==============================================================================
##############################################################################
------------------------------------------------------------------------------


In here, you will get a more exact view on the skills on the characters, and
the special tasks that only they can take in the scenario.


------------------------------------------------------------------------------
 -----------------
| ALYSSA ASHCROFT |
 -----------------
------------------------------------------------------------------------------
=========
GAME BIO:
=========
Name: Alyssa
Occupation: REPORTER
Age: 28
Height: 5'9"
Weight: 139 lbs.
Description: She is a master of unlocking things.

========
NOTICES:
========
The "POT SHOT" ability double the power of the weapon for the next shot.(On
monster only, doesn't work for door)

Here are the doors, and the types of locks that Alyssa are recommended to use
to unlock. The numbers are the ammunition loaded in the weapon when you find
it.
=============================================================================
| Doors                      | EASY      | NORMAL   | HARD      | VERY HARD |
=============================================================================
OUTBREAK
-----------------------------------------------------------------------------
| J'S BAR -> STAIRCASE       | I         | I        | P         | S         |
| BETWEEN 1F TO 2F           |           |          |           |           |
-----------------------------------------------------------------------------
| 2F STAFF ROOM              | P         | P        | P         | S         |
-----------------------------------------------------------------------------
| 2F DRAWING ROOM(cabinet)   | S         | S        | W         | W         |
|                            | SHOTGUN   | HANDGUN  | HANDGUN   | F.A.SPRAY |
|                            | 7         | 15       | 10        |           |
-----------------------------------------------------------------------------
| STORAGE ROOM               | I         | I        | S         | P         |
-----------------------------------------------------------------------------
BELOW FREEZING POINT
-----------------------------------------------------------------------------
| LOCKER ROOM(locker)        | S         | S        | I         | S         |
|                            | SHOTGUN   | SHOTGUN  | SHOTGUN   | G.CHEMICAL|
|                            | 7         | 7        | 7         |           |
-----------------------------------------------------------------------------
THE HIVE
-----------------------------------------------------------------------------
| LOCKER ROOM(locker)        | P         | P        | P         | S         |
|                            | HANDGUN   | HANDGUN  | BUTCHER   | HANDGUN   |
|                            |           | MAGAZINE | KNIFE     | MAGAZINE  |
-----------------------------------------------------------------------------
| 1F OFFICE(drawer)          | W         | W        | I         | I         |
|                            | ANTI-VIRUS| RECOVERY | RECOVERY  | RECOVERY  |
|                            |           | PILL(L)  | PILL      | PILL      |
-----------------------------------------------------------------------------
HELLFIRE
-----------------------------------------------------------------------------
| 1F CORRIDOR -> 1F LOUNGE   | I         | I        | P         | S         |
| STAIRS                     |           |          |           |           |
-----------------------------------------------------------------------------
| ROOM 102(bathroom)         | I         | I        | P         | S         |
|                            | ACID      | ACID     | ACID      | SHOTGUN   |
|                            | ROUNDS    | ROUNDS   | ROUNDS    | SHELLS    |
-----------------------------------------------------------------------------
| ROOM 201(bathroom)         | S         | S        | -         | W         |
|                            | F.A.SPRAY | F.A.SPRAY| -         | G.HERB    |
-----------------------------------------------------------------------------
| ROOM 202(bathroom)         | W         | W        | I         | P         |
|                            | ANTI-VIRUS| ANTI-    | ANTI-VIRUS| ANTI-VIRUS|
|                            |           | VIRUS    |           |           |
-----------------------------------------------------------------------------
| STOREROOM(locker)          | S         | S        | W         | -         |
|                            | F.A.SPRAY | G.HERB   | G.HERB    | -         |
-----------------------------------------------------------------------------
DECISIONS, DECISIONS
-----------------------------------------------------------------------------
| 1F PASSAGE ELEVATOR(locker)| S         | S        | W         | W         |
|                            | A.RIFLE   | HANDGUN  | HANDGUN   | HG ROUNDS |
-----------------------------------------------------------------------------
| B4F CONTROL ROOM(locker)   | P         | P        | P         | S         |
|                            | ASSAULT   | ASSAULT  | ASSAULT   | BRASS     |
|                            | R.MAGAZINE| R.MAGZINE| R.MAGAZINE| SPECTACLES|
-----------------------------------------------------------------------------
| T-SHAPED CORRIDOR ->       | P         | P        | S         | W         |
| STOREROOM                  |           |          |           |           |
-----------------------------------------------------------------------------
| STOREROOM  -> SPARE        | I         | I        | S         | P         |
| POWER SUPPLY ROOM          |           |          |           |           |
-----------------------------------------------------------------------------

When you use the lockpick on a door, keep tapping the action buttons.

The "POT SHOT" ability only work for the following weapons:
- HANDGUN
- HANDGUN SG
- MAGNUM REVOLVER
- MAGNUM HANDGUN
- NAIL GUN

[OUTBREAK]
Only Alyssa can trigger task 5(Scenario Completion)
[BELOW FREEZING POINT]
Only Alyssa can trigger task 1(Scenario Completion)
[DECISIONS, DECISIONS]
Only Alyssa can trigger task 42(Scenario Completion)

There is an Alyssa glitch in the NTSC/NA version. In the first scenario, if
you were to al-lib at any moment in the game, the game might freeze. Read the
"BUG INFORMATION 2" for more information.


------------------------------------------------------------------------------
 --------------
| CINDY LENNOX |
 --------------
------------------------------------------------------------------------------
=========
GAME BIO:
=========
Name: Cindy
Occupation: WAITRESS
Age: 24
Height: 5'9"
Weight: 142 lbs.
Description: She can heal her friends.

========
NOTICES:
========
Cindy can carry a maximum of 3 RED HERBS, 3 GREEN HERBS, 3 BLUE HERBS, and a
MIXED HERB using her herb case.

[OUTBREAK]
Only Cindy can open her locker in the 2F LOCKER ROOM.
As Cindy, there is no need to pick up the J'S BAR MAP. She already knew
the enviroment.
[BELOW FREEZING POINT]
Cindy can trigger task O6(Scenario Completion)
[THE HIVE]
Cindy is able to obtain items from the cop in the rooftop. Here are the items:
---------------------------------------------------------------------------
| DIFFICULTY | WEAPON       | (AMMO CAPACITY) | BULLETS | (BULLETS COUNT) |
---------------------------------------------------------------------------
| EASY       | Sub Machine  | 20 Preloaded    | Handgun | 30              |
|            | Gun          | 30 Capacity     | Rounds  |                 |
---------------------------------------------------------------------------
| NORMAL     | Sub Machine  | 20 Preloaded    | Handgun | 15              |
|            | Gun          | 30 Capacity     | Rounds  |                 |
---------------------------------------------------------------------------
| HARD       | Handgun      | 20 Preloaded    | Handgun | 10              |
|            |              | 20 Capacity     | Rounds  |                 |
---------------------------------------------------------------------------
| VERY HARD  | Handgun      | 12 Preloaded    | Handgun | 10              |
|            |              | 20 Capacity     | Rounds  |                 |
---------------------------------------------------------------------------
[DECISIONS, DECISIONS]
Only Cindy can trigger task 4(Scenario Completion)
Only George can trigger task 41(Scenario Completion)


------------------------------------------------------------------------------
 ------------
| DAVID KING |
 ------------
------------------------------------------------------------------------------
=========
GAME BIO:
=========
Name: David
Occupation: PLUMBER
Age: unknown
Height: 6'0"
Weight: 203 lbs.
Description: He can create new weapons using tools.

========
NOTICES:
========
Here is a list of stuffs David can combine, and the amount you can use them.
------------------------------------------------------------------------------
| Ingredient 1 | Ingredient 2      | Result        | Number of Use           |
==============================================================================
| WOODEN POLE  | + BUTCHER KNIFE   | = SPEAR       | 20                      |
| LIGHTER      | + PESTICIDE SPRAY | = FLAME SPRAY | same as PESTICIDE SPRAY |
| CONCRETE P   | + IRON PIPE       | = HAMMER      | 14                      |
| BATTERY      | + IRON PIPE       | = STUN ROD    | 10                      |
------------------------------------------------------------------------------

To get the timing right for the continuous knife attack, hit the button when
David make a noise for a slash(prior the moment he is going to make the next
slash attack)

These are the amount of Tools in David's Tool Box
FOLDING KNIFE : 1
DESCRIPTION: A small foldable knife.

MONKEY WRENCH : 12
DESCRIPTION: A monkey wrench of moderate size.

JUNK PARTS    : 3
DESCRIPTION: You can repair broken materials by combining other items with
this.

VINYL TAPE    : 9
DESCRIPTION: You can create unique items by combining other items with this.

The weapons can last 75% longer when David use it. For example, a weapon might
become BENT IRON PIPE after Kevin use it 4 times, but it will only become BENT
IRON PIPE after David use it 7 times(175% of 4 = 7)

[BELOW FREEZING POINT]
David can trigger task O6(Scenario Completion)
David can repair the Broken Shotguns
[DECISIONS, DECISIONS]
David can trigger task 38(Scenario Completion)


------------------------------------------------------------------------------
 -----------------
| GEORGE HAMILTON |
 -----------------
------------------------------------------------------------------------------
=========
GAME BIO:
=========
Name: George
Occupation: DOCTOR
Age: 39
Height: 5'10"
Weight: 175 lbs.
Description: He can create many types of medicines.

========
NOTICES:
========
Here is a list of pills George can create. Of cause, the 'big' version have
more effect.

================================================================
| Herb           | Resultant               | Effect            |
================================================================
| Green Herb     | => Antidote             | Cure poison       |
| Red Herb       | => Hemostat             | Stop Bleed        |
| Blue Herb      | => Recovery Pill        | Restore Vitality  |
| Red+Blue       | => Recovery Pill(L)     | Restore Vitality  |
| Green Herb X 2 | => Anti-Virus           | Delay virus gauge |
| Green+Blue     | => Anti-Virus           | Delay virus gauge |
| Green+Blue+Red | => Anti-Virus(L)        | Delay virus gauge |
----------------------------------------------------------------

Anti-Virus delay the increase of the virus gauge for 90 seconds.
Anti-Virus(L) delay the increase of the virus gauge for 180 seconds.

[BELOW FREEZING POINT]
George can trigger task O6(Scenario Completion)
[THE HIVE]
As George, there is no need to pick up the maps. He already knew the enviroment.
[DECISIONS, DECISIONS]
Only George can trigger task 39(Scenario Completion)
If you are not using George in Offline mode, you can pick up the following items
from his body when you see him in B2F level.
EASY   - ANTI-VIRUS(L), RECOVERY PILL(L)
NORMAL - ANTI-VIRUS(L), RECOVERY PILL(L)
HARD   - ANTI-VIRUS(L), RECOVERY PILL
V.HARD - ANTI-VIRUS(L)


------------------------------------------------------------------------------
 -------------
| JIM CHAPMAN |
 -------------
------------------------------------------------------------------------------
=========
GAME BIO:
=========
Name: Jim
Occupation: SUBWAY STAFF
Age: 24
Height: 5'9"
Weight: 155 lbs.
Description: He will rarely be attacked by enemies.

========
NOTICES:
========
The real effect of the coin tossing is that if you flipped 'head', you get
an additional 15% chance of getting a critical hit from your next shot from
any gun.
If you flip head again, you get an another addition of 15%. The maximum is
getting an extra of 45% from 3 'head' flips. If you flipped 'tail', any
extra critical hit % is brought back to 0%.


The effect last for all weapons for all shots.

[THE HIVE]
If a Leech attaches itself onto Jim, he can easily shake it off his body by
faking dead.
[DECISIONS, DECISIONS]
Only Jim can trigger task 41(Scenario Completion)


------------------------------------------------------------------------------
 -------------
| KEVIN RYMAN |
 -------------
------------------------------------------------------------------------------
=========
GAME BIO:
=========
Name: Kevin
Occupation: P.OFFICER
Age: 31
Height: 6'0"
Weight: 197 lbs.
Description: He has a high-quality handgun at game start.

========
NOTICES:
========
The "POT SHOT" ability double the power of the weapon for the next shot.(On
monster only, doesn't work for door)
The "POT SHOT" ability only work for the following weapons:
- .45 AUTO HANDGUN
- HANDGUN
- HANDGUN SG
- MAGNUM REVOLVER
- MAGNUM HANDGUN
- NAIL GUN

[BELOW FREEZING POINT]
Kevin can trigger task O6(Scenario Completion)
[DECISIONS, DECISIONS]
Kevin can trigger task 38(Scenario Completion)


------------------------------------------------------------------------------
 --------------
| MARK WILKINS |
 --------------
------------------------------------------------------------------------------
=========
GAME BIO:
=========
Name: Mark
Occupation: S.GUARD
Age: 52
Height: 6'2"
Weight: 222 lbs.
Description: He is strong with melee weapons.

========
NOTICES:
========
Mark cannot hide under the table nor inside the locker.

The weapons can last 25% shorter when Mark use it. For example, a weapon might
become BENT IRON after Kevin use it 4 times, but it will only become BENT
after Mark use it 3 times(75% of 4 = 3)

[OUTBREAK]
Only Mark can trigger task 7(Scenario Completion)
[THE HIVE]
Only Mark can obtain the SECURITY GUARD MEMO in the 1F NIGHT RECEPTION
[DECISIONS, DECISIONS]
Only Mark can trigger task 40(Scenario Completion)


------------------------------------------------------------------------------
 -------------
| YOKO SUZUKI |
 -------------
------------------------------------------------------------------------------
=========
GAME BIO:
=========
Name: Yoko
Occupation: STUDENT
Age: 20
Height: 5'3"
Weight: 127 lbs.
Description: She can hold more items at one time.

========
NOTICES:
========
[OUTBREAK]
Only Yoko starts in the WOMEN'S BATHROOM
[BELOW FREEZING POINT]
Only Yoko can obtain the MAGNUM HANDGUN in the B5F AREA C PASSAGE. Here are the
amount of bullets that the gun starts with(no ammo refill)
EASY      - 7
NORMAL    - 5
HARD      - 3
VERY HARD - 1
Only Yoko can trigger task 19(Scenario Completion)
As Yoko, there is no need to pick up the LABORATORY MAP. She already knew the
enviroment.
[DECISIONS, DECISIONS]
Only Yoko is needed to be alive to trigger task 37(Scenario Completion)
Yoko can trigger task 38(Scenario Completion)


------------------------------------------------------------------------------
##############################################################################
==============================================================================


                              23)SPEED RUN GUIDE


==============================================================================
##############################################################################
------------------------------------------------------------------------------
 ----------------
| THINGS TO NOTE |
 ----------------
------------------------------------------------------------------------------


Here are the tips you will need to know before you ever attempt a Speed Run.

1)As you will be rushing through the game, you have to avoid fighting the
monster. As the monsters are more unpredictable now, you have to make use of
the 'shove' attack to get past them.

2)Refrain from picking up useless items.

3)Doing a speed run means you have no time to waste helping your team. Its
everyone for him/herself in a speed game.

4)The pathway listed below is for offline use only. It should work for online
mode, but because your teammates are human, it makes it a little difficult to
judge their movement. Maybe they had taken the key item, maybe they haven't.


------------------------------------------------------------------------------
 ---------------------------
| SCENARIO OUTBREAK PATHWAY |
 ---------------------------
------------------------------------------------------------------------------


(EASY/NORMAL)
[J'S BAR]
Obtain STAFF ROOM KEY and unlock the door to 2nd level
 |
 V
[STAIRCASE BETWEEN 1F AND 2F]
Ascend the stairs to the other end
 |
 V
[2F STAFF ROOM]
Obtain the KEY WITH BLUE TAG and unlock the door to Wine Room
 |
 V
[3F WINE ROOM]
 |
 V
[3F LIQUOR ROOM]
Obtain the FORKLIFT KEY
 |
 V
[3F WINE ROOM]
Use the FORKLIFT KEY onto the forklift. Climb up the convention bridge to
the other side
 |
 V
[3F TO ROOFTOP STAIRWAY]
 |
 V
[ROOFTOP]
Jump over to the other apartment. Make the jump successful to speed up
 |
 V
[1F TOP FLOOR OF THE APARTMENT]
 |
 V
[1F FIRST FLOOR OF THE OTHER APARTMENT]
 |
 V
[1F IN FRONT OF J'S BAR]
Create the barricades by shoving the 2 cars to initiate the next FMV scene
 |
 V
[1F BESIDE THE RESIDENTIAL]
Help the cop to break down the door
 |
 V
[1F SLOPE ALONG THE CANAL]
Obtain the LIGHTER. Pour the oil from the oil tanker and use the LIGHTER. Jump
into the canal and to the hole
 |
 V
[1F CANAL]
 |
 V
[1F IN FRONT OF APPLE INN]
Talk to the cop as soon as he stop to initiate the next FMV scene
 |
 V
[1F BEHIND THE RESIDENTIAL AREA]
 |
 V
[1F FOOT BRIDGE]
Run to the middle of the bridge to initiate the FMV scene and then return to
the previous area. Make it fast so that no one can get to the MAIN STREET
 |
 V
[1F BEHIND THE RESIDENTIAL AREA]
Talk to the cop with all survivors with you.


------------------------------------------------------------------------------
 ---------------------------------------
| SCENARIO BELOW FREEZING POINT PATHWAY |
 ---------------------------------------
------------------------------------------------------------------------------


(EASY/NORMAL)
[KEVIN/CINDY/GEORGE/DAVID]

[B8F UNDERGROUND TUNNEL]
 |
 V
[B8F PLATFORM]
 |
 V
[ELEVATOR]
 | |----------------------------|
 V                              V
[B6F SOUTH PASSAGE]    [B6F NORTH PASSAGE]
(KEVIN, CINDY)         (GEORGE, DAVID)
 |                              |
 |  ----------------------------|
 | |
 V V
[B6F SECURITY CENTER]
Break the Wrench box and obtain the VALVE HANDLE from within. Use it onto the
middle door. Enter the passcodes onto the main console.
================================================
| B5F COMPUTER ROOM | B4F WEST AREA PASSAGE    |
================================================
| A375              | B482                     | (Set 1)
------------------------------------------------
| C582              | A194                     | (Set 2)
------------------------------------------------
| J126              | D580                     | (Set 3)
------------------------------------------------
 |
 V
[B7F LABORATORY]
 |
 V
[B7F EAST PASSAGE]
 |
 V
[B7F CHEMICAL STORAGE ROOM]
Key in the passcode to receive the VP-017. Passcodes are :
0634
4509
9741
 |
 V
[B7F EAST PASSAGE]
 |
 V
[B7F LABORATORY]
 |
 V
[B7F EAST PASSAGE]
 |
 V
[B7F CHEMICAL DISPOSAL ROOM]
Obtain the UMB-03 and combine with the VP-017 for the V-JOLT.
 |
 V
[B7F SOUTH PASSAGE]
 |
 V
[B7F DUCT]
Use the V-JOLT and climb the ladder.
 |
 V
[B6F DUCT]
Use the VALVE HANDLE to connect the ladder.
 |
 V
[B5F AREA C PASSAGE]
 |
 V
[B5F EMERGENCY PASSAGE]
 |
 V
[B5F AREA B PASSAGE]
 |
 V
[B5F COMPUTER ROOM]
Register password at the computer
 |
 V
[B5F AREA B PASSAGE]
 |
 V
[B5F EMERGENCY PASSAGE]
 |
 V
[B5F AREA C PASSAGE]
 |
 V
[B6F DUCT]
 |
 V
[B5F DUCT]
 |
 V
[B4F EAST AREA PASSAGE]
 |
 V
[B4F MAIN SHAFT]
 |
 V
[B4F WEST AREA PASSAGE]
Authorize your fingerprint at the console before entering
 |
 V
[B4F CULTURE ROOM]
Take the BLOWTORCH
 |
 V
[B4F WEST AREA PASSAGE]
 |
 V
[B4F LOW TEMPERATURE LABORATORY]
Use BLOWTORCH
 |
 V
 |
 V
[B4F WEST AREA PASSAGE]
 |
 V
[B4F MAIN SHAFT]
 |
 V
[B4F TURNTABLE]
Use the TURN TABLE KEY onto the Turntable train. Wait for countdown, and
battle the boss.


------------------------------------------------------------------------------
 ---------------------------
| SCENARIO THE HIVE PATHWAY |
 ---------------------------
------------------------------------------------------------------------------


(EASY/NORMAL)
[ROOM 301]
 |
 V
[3F PASSAGE]
 |
 V
[ROOM 302]
Take HANDGUN from locker
 |
 V
[3F PASSAGE]
 |
 V
[3F NURSES' CENTER]
Activate scene
 |
 V
[3F PASSAGE]
 |
 V
[2F PASSAGE]
 |
 V
[1F PASSAGE]
 |
 V
[1F LOCKER ROOM]
 |
 V
[1F EXAMINATION ROOM]
Take CARD KEY LEVEL 1
 |
 V
[1F LOCKER ROOM]
 |
 V
[1F PASSAGE]
 |
 V
[2F PASSAGE]
 |
 V
[B1F PASSAGE]
 |
 V
[B1F ELEVATOR CONTROL ROOM]
Enter the passcodes to unlock level B2F. Here are the passcodes
3555,5315, 8211
 |
 V
[B1F PASSAGE]
Use CARD KEY LEVEL 1
 |
 V
[B1F SOUTH PASSAGE]
 |
 V
[B1F WASTE LIQUID DISPOSAL ROOM]
Obtain PADLOCK KEY
 |
 V
[B1F SOUTH PASSAGE]
 |
 V
[B1F PASSAGE]
 |
 V
[B2F PASSAGE]
 |
 V
[B2F LABORATORY]
Take BLOOD PACK
 |
 V
[B2F FIXED TEMPERATURE LABORATORY]
Use BLOOD PACK beyond doorway, flip temperature to "high" to kill Leech Man.
Then switch to "low" and go take CARD KEY LEVEL 2 from body.
 |
 V
[B2F LABORATORY]
 |
 V
[B2F PASSAGE]
Use CARD KEY LEVEL 2 and enter
 |
 V
[B2F UNDERPASS ENTRANCE]
Use PADLOCK KEY onto the chain and use the speed boat. Battle the boss


------------------------------------------------------------------------------
 ---------------------------
| SCENARIO HELLFIRE PATHWAY |
 ---------------------------
------------------------------------------------------------------------------


(EASY/NORMAL)
[1F APPLE INN SQUARE]
 |
 V
[1f BOILER ROOM]
 |
 V
[1F APPLE INN SQUARE]
 |
 V
[CORRIDOR]
Get up to 2nd floor
 |
 V
[2F ROOM 202]
Flip the switch on the painting
 |
 V
[CORRIDOR]
Enter passcodes on SECURITY OFFICE. Here are the known passcodes
5128, 6354, 2287, 0721
 |
 V
[2F SECURITY OFFICE]
Take SILVER KEY from AIPC
 |
 V
[CORRIDOR]
 |
 V
[2F ROOM 204]
Obtain GOLD KEY
 |
 V
[CORRIDOR]
Get to 3F
 |
 V
[3F APPLE INN SQUARE]
Use SILVER KEY on ROOM 306
 |
 V
[3F ROOM 306]
Obtain RED JEWEL
 |
 V
[APPLE INN SQUARE]
Get to 2F
 |
 V
[CORRIDOR]
 |
 V
[2F SECURITY OFFICE]
Shove cabinet
Put in RED JEWEL
 |
 V
[2F NORTHWEST PASSAGE 2]
 |
 V
[OWNER'S ROOM]
Get to lower level.
 |
 V
[1F NORTHWEST PASSAGE 1]
Use GOLD KEY on POWER SUPPLY ROOM
 |
 V
[1F POWER SUPPLY ROOM]
Solve puzzle. Here are the solutions:

X = Not Lighted
O = Lighted

(EASY MODE)
---------------------
INITIAL | ANSWER
---------------------
XXXX    | X1XX
XXXX    | XXX4
XXXX    | 2XXX
XXXX    | XX3X
---------------------

(NORMAL MODE)
---------------------
INITIAL | ANSWER
---------------------
OXXO    | XXXX
XXXX    | x14X
XXXX    | X32X
OXXO    | XXXX
---------------------
XOOX    | 1XX4
OXXO    | X85X
OXXO    | X67X
XOOX    | 2XX3

(HARD MODE)
---------------------
INITIAL | ANSWER
---------------------
OXXX    | XXX3
XXOX    | X2XX
XOXX    | XX1X
XXXO    | 4XXX
---------------------
OOOO    | 51XX
XXXX    | XX4X
XXXX    | X3XX
OOOO    | XX26
---------------------

(VERY HARD MODE)
---------------------
INITIAL | ANSWER
---------------------
XOOX    | X5XX
OOOO    | X148
OOOO    | 632X
XOOX    | XX7X
---------------------
OOOO    | 15X2
OXXO    | XXX6
OXXO    | 7XXX
OOOO    | 3X84
---------------------
 |
 V
[1F NORTHWEST PASSAGE 1]
 |
 V
[OWNER'S ROOM]
 |
 V
[2F NORTHWEST PASSAGE 2]
 |
 V
[2F SECURITY OFFICE]
 |
 V
[APPLE INN FRONT LOBBY]
Battle boss


------------------------------------------------------------------------------
 ---------------------------------------
| SCENARIO DECISIONS, DECISIONS PATHWAY |
 ---------------------------------------
------------------------------------------------------------------------------


(EASY/NORMAL)
[1F ENTRANCE HALL]
 |
 V
[1F STUDENT AFFAIRS OFFICE]
 |
 V
[GENERAL MANAGER ROOM]
Solve puzzle and obtain RED JEWEL. Here are the solutions.

03:25(EASY)
10:05(NORMAL)
07:40(HARD)
02:50(VERY HARD)
 |
 V
[1F STUDENT AFFAIRS OFFICE]
 |
 V
[1F ENTRANCE HALL]
 |
 V
[2F PASSAGE]
 |
 V
[2F DRAWING ROOM]
Take BRASS SPECTACLES.
 |    |-----------------(CINDY)-------------------
 V                                               |
[PRESIDENTS' ROOM]                               |
Solve puzzle. Pull the string in the fireplace.  |
 |                                               |
 V                                               |
[2F DRAWING ROOM]                                |
 |                                               |
 V                                               V
[2F PASSAGE]                               [2F PASSAGE]
 |                                               |
 V                                               V
[ART GALLERY]                              [ART GALLERY]
Obtain BLUE JEWEL.<---------------------------Play piano.
 |
 V
[2F PASSAGE]
Use SPECTACLES on the statue and enter.
 |
 V
[ENTRANCE HALL]
Use RED JEWEL and BLUE JEWEL on moose's head.
Blast the door from Entrance Hall to enter 1F PASSAGE B.
 |
 V
[1F PASSAGE B]
Take A PAGE OF TORN MEMO
 |
 V
[STUDY ROOM]
Activate cutscene and obtain TORN MEMO.
 |
 V
[ENTRANCE HALL]
 |
 V
[1F PASSAGE ELEVATOR]
Key in passcode to unlock the elevator.
 |
 V
[B4F CORRIDOR]
 |
 V
[ACCESS WATERWAY]
 |
 V
[OLD SUBWAY TRACK]
 |
 V
[OLD SUBWAY TUNNEL]
 |
 V
[T-SHAPED PASSAGE]
 |
 V
[EMISSION TOWER INSIDE WALL]
 |
 V
[STOREROOM]
 |
 V
[SPARE POWER SUPPLY ROOM]
Solve power supply puzzle.
Here are the answers to all types of the varieties.

X = Not Lighted
O = Lighted
(EASY MODE)
---------------------
INITIAL | ANSWER
---------------------
XXOO    | 1XXX
XXOO    | 2XXX
OOXX    | XXXX
OOXX    | XX34
---------------------
OOOO    | X1XX
OXXO    | 2XXX
OXXO    | 4XXX
OOOO    | X3XX
---------------------

(NORMAL MODE)
---------------------
INITIAL | ANSWER
---------------------
OXXO    | XXXX
XXXX    | 1XX2
XXXX    | 3XX4
OXXO    | XXXX
---------------------
XOXX    | XXXX
XOXX    | 412X
XXOX    | XX3X
XXOX    | 5XXX

(HARD MODE)
---------------------
INITIAL | ANSWER
---------------------
XXOO    | XXXX
XXXX    | 21X4
XXXX    | XXX3
OOXX    | XXX5
---------------------
XOXX    | X6X3
XOXX    | 41XX
XOOO    | X52X
XXXX    | XXXX
---------------------

(VERY HARD MODE)
---------------------
INITIAL | ANSWER
---------------------
XXXX    | 81XX
XXXX    | 6X37
XXXX    | X2XX
XXXX    | X4X5
---------------------
XXXX    | 1XX2 (the 8th step is the same as the button 2)
OXXX    | XX75
XXXO    | XXXX
XXXX    | 36X4
---------------------

 |
 V
[STOREROOM]
 |
 V
[T-SHAPED PASSAGE]
 |
 V
[EMISSION TOWER ACCESS WAY]
 |
 V
[EMISSION TOWER LOWER AREA]
 |
 V
[EMISSION TOWER ELEVATOR]
 |
 V
[EMISSION TOWER B1 LEVEL]
Obtain V-POISON
 |
 V
[EMISSION TOWER STATION]
 |
 V
[BACK SQUARE]
 |
 V
[ENTRANCE HALL]
Make a 180 turn as soon as the Thanatos appear before the door close
 |
 V
[BACK SQUARE]
Electrocute the Thanatos and obtain T-BLOOD.
 |
 V
[ENTRANCE HALL]
 |
 V
[3F PASSAGE ELEVATOR]
 |
 V
[3F EXPERIMENT PREPARATION ROOM]
 |
 V
[3F LABORATORY]
Use T-BLOOD, V-POISON and P-BASE on the machine.
 |
 V
[3F MACHINE STORAGE ROOM]
 |
 V
[3F SECOND HALL]
Use the computer to unlock the escape route.
 |
 V
[TESTING PASSAGE B]
 |
 V
[2F PRESIDENTS' ROOM]
 |
 V
[2F DRAWING ROOM]
 |
 V
[2F PASSAGE]
 |
 V
[TESTING PASSAGE A]
 |
 V
[1F PASSAGE B]
 |
 V
[1F BACK SQUARE]
Wait for countdown to end
 |
 V
[1F UNLOADING PASSAGE]
Defeat Thanatos-R
 |
 V
[1F FRONT SQUARE]
Defeat Thanatos-R


##############################################################################
==============================================================================


                       24)PUZZLE VARIATIONS & SOLUTIONS


==============================================================================
##############################################################################
------------------------------------------------------------------------------
  -------------------
 | OUTBREAK SCENARIO |
  -------------------
------------------------------------------------------------------------------


======================
UNLOCKING J'S BAR DOOR
======================
This door requires the J'S BAR KEY, obtained from the bar table or Will's body

=================================
UNLOCKING STAFF ROOM TO WINE ROOM
=================================
This door requires the STAFF ROOM KEY, obtained from inside the OWNER'S ROOM
table or on the area near the TV in STAFF ROOM

================================
ESCAPING AWAY FROM THE WINE ROOM
================================
To escape from the WINE ROOM, you have to either use the FORKLIFT KEY onto the
forklift to create a make-shift bridge, or tear down the shutter. Go through
to get to the upper level.

========================================
OBTAINING FORKLIFT KEY FROM OWNER'S ROOM
========================================
To obtain the item, you have to put a ALCOHOL BOTTLE onto the painting at the
back of the room, then search the desk.

======================
UNLOCKING STORAGE ROOM
======================
This door requires the STORAGE ROOM KEY, obtained from the STAIRS BETWEEN 2F
AND ROOFTOP.

=======================
BREAKING DOWN THE FENCE
=======================
To break down the fence at the rooftop, simply attack it.

======================
CREATING THE EXPLOSION
======================
To create the explosion that will kill the monsters in the SLOPE ALONG THE
CANAL, pour the oil out from the fuel tanker, then use the LIGHTER while not
standing in the oil.

======================
BLOWING UP THE ZOMBIES
======================
To blow up the zombies in the MAIN STREET, you have to obtain the DETONATOR
HANDLE from the police corpse(middle) and the DETONATOR MAIN UNIT from the
police corpse(right lamp post). Combine them for the DETONATOR, then use it
onto the briefcase in the middle police corpse.


------------------------------------------------------------------------------
  -------------------------------
 | BELOW FREEZING POINT SCENARIO |
  -------------------------------
------------------------------------------------------------------------------


==================
GETTING THE VP-017
==================
To obtain the item, you have to key in the passcode from the INTEROFFICE MEMO
obtained in the B7F LABORATORY onto the computer in the CHEMICAL STORAGE ROOM.
The possible passcodes are as follow:
0634
4509
9741

==================
GETTING THE V-JOLT
==================
To obtain the item, you have combine the VP-017 and the UMB NO.3.

==================
HEATING THE WRENCH
==================
To heat up the wrench, use the item in the sink located in the BREAK ROOM.

==========================
OBTAINING THE VALVE HANDLE
==========================
To obtain the item, you have to either attack or use the WRENCH onto the
wrench box in the SECURITY ROOM.

===========================
ACCESSING B5F AND B4F LEVEL
===========================
To gain access to the 2 levels above, in the DUCT, use the V-JOLT when you are
in the B7F level near the giant plant, and use the VALVE HANDLE standing next
to the ladder panel hole.

======================================
UNLOCKING COMPUTER ROOM & CULTURE ROOM
======================================
There are two methods to unlock the two rooms. The first is by the card key
method. By obtaining the LAB CARDKEY located on the TURNTABLE, you
can use the item onto the panel outside the COMPUTER ROOM and the CULTURE ROOM
to unlock them.

The second is by the passcode method. By obtaining the MONTHLY PASSCODE located
in the B5F AREA C PASSAGE, you can see the passcodes which is required to unlock
the two rooms. Key the passcodes in the B6F SECURITY ROOM, you will unlock the
two rooms. The possible passcodes are as follow:
================================================
| B5F COMPUTER ROOM | B4F WEST AREA PASSAGE    |
================================================
| A375              | B482                     | (Set 1)
------------------------------------------------
| C582              | A194                     | (Set 2)
------------------------------------------------
| J126              | D580                     | (Set 3)
------------------------------------------------
Entering the passcode "HOPE" will activate the turntable train.

No matter which method you use, after you have unlock both rooms, you have to
do another task before you can enter the CULTURE ROOM. To do so, pick up the
MONTHLY PASSCODE in the AREA C PASSAGE, and register the fingerprint in the
COMPUTER ROOM.(Note that you can skip this step if you are using Yoko) Now
outside the CULTURE ROOM, register the fingerprint again on the computer panel.

====================
COOLING DOWN THE LAB
====================
To cool down the lab, you have to use the FIRE SPRAY onto the level in the
LOW TEMPERATURE LABORATORY.

=========================
STARTING UP THE TURNTABLE
=========================
To start the vehicle, use the TURN TABLE KEY onto the turntable tram after the
laAREA B have cool down.


------------------------------------------------------------------------------
  -------------------
 | THE HIVE SCENARIO |
  -------------------
------------------------------------------------------------------------------


=======================
ACTIVATING THE ELEVATOR
=======================
To activate the elevator, you have to take the HANDGUN from the locker in the
ROOM 302, then goes into the NURSE CENTRE to see Hursh. He will unlock the
elevator for you.

===========================
UNLOCKING THE SHUTTER DOORS
===========================
To unlock the shutter doors, go and activate the computer console in the NIGHT
RECEPTION.

==========================
OBTAINING CARD KEY LEVEL 2
==========================
The item is located on the hand of the doctor corpse in the EXAMINATION ROOM.

===================
UNLOCKING B2F LEVEL
===================
Get into the ELEVATOR CONTROL ROOM and enter the passcodes after removing the
leeches away from the computer keyboard.

Here are the possible passcodes variations:
3555
5315
8211

===========================
UNLOCKING THE ROOFTOP LEVEL
===========================
To unlock the rooftop level, you have to know the birthdate of the daughter of
the lead doctor of the hospital. The birthdate/passcode is
0930

==============================================
KILLING LEECH MAN + OBTAINING CARD KEY LEVEL 2
==============================================
To kill the leech man, drop a pack of the BLOOD PACK beyond the doorway in the
FIXED TEMPERATURE LABORATORY. Go outside and wait besides the console
panel while the Leech Man goes into the doorway and munch on the blood. Flip
the temperature to "High" using the console to kill the Leech Man. Once he is
dead, flip the temperature switch to "Low" and then go to the Leech Man's body
for the CARD KEY LEVEL 2.

=====================
OBTAINING PADLOCK KEY
=====================
To obtain the PADLOCK KEY, use the CARD KEY LEVEL 2 onto the last door in the
B1F PASSAGE. Get to the end of that area and you will find the item by the
land of a ground zombie.

================================
ACCESSING THE UNDERPASS ENTRANCE
================================
To access the UNDERPASS ENTRANE, use the CARD KEY LEVEL 2 onto the last door
in the B2F PASSAGE.

====================
USING THE SPEED BOAT
====================
To use the speed boat in the underpass entrance, simply use the PADLOCK KEY
item onto the chain which lock the speed boat. Then, go examine the speed boat
and choose 'yes' to use it.


------------------------------------------------------------------------------
  -------------------
 | HELLFIRE SCENARIO |
  -------------------
------------------------------------------------------------------------------

========================
OBTAINING THE SILVER KEY
========================
To open the safe in the ROOM 101 for the SILVER KEY, you need to enter the
correct passcode. The passcode are clued in two files (HOTEL CHARGE BREAKDOWN
and GUEST LIST COPY), found in the ROOM 101 and the OWNER'S ROOM respectively.
The possible passcodes are as follow:
- A.LOWELL = BAE, JIA
- WILLIAM/J.WILSON = DCH, CJF, FBH
- T.WHITE = GGF, IIB, JIA

========================================================
SOLVING THE EUROPEAN MAP PUZZLE + OBTAINING THE GOLD KEY
========================================================
To solve the puzzle, you need to flip the switches in some rooms in order to
light up all the grids on the map in the ROOM 204. Each switches either switch
on or off the grids. The switches are in the following rooms:
ROOM 102
ROOM 103
ROOM 104
ROOM 202

Search the box for the GOLD KEY.

=================================
LINKING UP THE OWNER'S ROOM LEVEL
=================================
To access the lower level while you are on the upper level of the OWNER'S ROOM
just shove the box down the hole, then ascend downward by the hole.

=======================
OBTAINING THE RED JEWEL
=======================
To obtain the RED JEWEL, you have to first use the SILVER KEY onto the ROOM 306
to unlock that door. Now head inside for the RED JEWEL.

===================
SUPPLYING THE POWER
===================
Its the same as the one from Biohazard 3: Last Escape/Resident Evil 3: Nemesis,
but this time it is a 4X4 grid. When you press a button, that button and its
surrounding buttons will be triggered. Your objective is to make all the
buttons light up. Depending on your starting grid, the answers are
different.
Here are the answers to all types of the varieties.

X = Not Lighted
O = Lighted

(EASY MODE)
---------------------
INITIAL | ANSWER
---------------------
XXXX    | X1XX
XXXX    | XXX4
XXXX    | 2XXX
XXXX    | XX3X
---------------------

(NORMAL MODE)
---------------------
INITIAL | ANSWER
---------------------
OXXO    | XXXX
XXXX    | x14X
XXXX    | X32X
OXXO    | XXXX
---------------------
XOOX    | 1XX4
OXXO    | X85X
OXXO    | X67X
XOOX    | 2XX3

(HARD MODE)
---------------------
INITIAL | ANSWER
---------------------
OXXX    | XXX3
XXOX    | X2XX
XOXX    | XX1X
XXXO    | 4XXX
---------------------
OOOO    | 51XX
XXXX    | XX4X
XXXX    | X3XX
OOOO    | XX26
---------------------

(VERY HARD MODE)
---------------------
INITIAL | ANSWER
---------------------
XOOX    | X5XX
OOOO    | X148
OOOO    | 632X
XOOX    | XX7X
---------------------
OOOO    | 15X2
OXXO    | XXX6
OXXO    | 7XXX
OOOO    | 3X84
---------------------


=============================
ACCESSING THE SECURITY OFFICE
=============================
The passcodes can be found in the GUARD'S NOTEBOOK from the 3F LINEN ROOM.
Key in the code from the GUARD'S NOTEBOOK that you took from the 3F LINEN
ROOM. Here are the possible passcodes variations:
0721
2287
5128
6354

===============================
ACCESSING THE POWER SUPPLY ROOM
===============================
In the NORTHWEST PASSAGE  2, use the GOLD KEY while standing outside the
POWER SUPPLY ROOM.

===================================
ACCESSING THE APPLE INN FRONT LOBBY
===================================
In the SECURITY OFFICE, shove the shelf towards the statue until you heard a
'click'. Then, use the RED JEWEL onto the statue.


------------------------------------------------------------------------------
  -------------------------------
 | DECISIONS, DECISIONS SCENARIO |
  -------------------------------
------------------------------------------------------------------------------


============
CLOCK PUZZLE
============
The key to solving the puzzle is the NUMBER MEMO of the GENERAL MANAGER ROOM.
You have to figure out the 4 numbers on the first 4 pages. There should be a
number which appear a lot on the pages. Focus on the pages and remove the
rest of the numbers to get a clear view.  This is an example on how to figure
out the number:

333
341  <-- "3" appear the most. Remove the other digits other than '3'.
333
773
333

333
3
333 <-- see the "5"?
  3
333

The digits on the first two pages are the 'hours' and the digits on the last
two pages are the 'minutes'. Turn the hands on the clock accordingly and the
BLUE JEWEL is yours. If you still couldn't figure out what's the deal, here
are the solutions:

03:25(EASY)
10:05(NORMAL)
07:40(HARD)
02:50(VERY HARD)

========================
OBTAINING THE BLUE JEWEL
========================
As Cindy, play the piano in the ART GALLERY.
Alternative, for other characters, pull the blue string in the PRESIDENTS'
ROOM.

Now go obtain the BLUE JEWEL from the big statue in the ART GALLERY.

========================
ACCESSING THE STUDY ROOM
========================
Put in the RED JEWEL and the BLUE JEWEL onto the moose's head behind the study
room (at the back of the ENTRANCE ROOM) to reveal the door to the STUDY ROOM.

=======================
ACTIVATING THE ELEVATOR
=======================
To activate the elevators, you have to obtain two files first. The first is in
the 1F PASSAGE B (A PAGE OF TORN MEMO). The other is in the STUDY ROOM (TORN
MEMO). You will get one of the four following passcodes:
4032
4161
4284
4927

Key in the passcode you have to activate the elevator. Note that you have to
obtain the two files before you can key in the passcode.

===========================
ACCESSING TESTING PASSAGE A
===========================
Use the BRASS SPECTACLES onto the statue bust at the end of the 2F PASSAGE.
The BRASS SPECTACLES location vary depending on your difficulty. Here are the
location of the BRASS SPECTACLES:
EASY   - 1F WAITING ROOM
NORMAL - 2F DRAWING ROOM
HARD   - 1F PASSAGE A
V.HARD - CONTROL ROOM (Alyssa only)

==========================================
UNLOCKING THE BACK SQUARE - PASSAGE B DOOR
==========================================
Obtain the CARD KEY in the BACK SQUARE, and use it onto the door from the
side of the BACK SQUARE.

==============================
SPARE POWER SUPPLY ROOM PUZZLE
==============================
The button you press will be triggered along with the 4 diagonal buttons.
Light up all the buttons and the power will be supplied.
Here are the answers to all types of the varieties.

X = Not Lighted
O = Lighted
(EASY MODE)
---------------------
INITIAL | ANSWER
---------------------
XXOO    | 1XXX
XXOO    | 2XXX
OOXX    | XXXX
OOXX    | XX34
---------------------
OOOO    | X1XX
OXXO    | 2XXX
OXXO    | 4XXX
OOOO    | X3XX
---------------------

(NORMAL MODE)
---------------------
INITIAL | ANSWER
---------------------
OXXO    | XXXX
XXXX    | 1XX2
XXXX    | 3XX4
OXXO    | XXXX
---------------------
XOXX    | XXXX
XOXX    | 412X
XXOX    | XX3X
XXOX    | 5XXX

(HARD MODE)
---------------------
INITIAL | ANSWER
---------------------
XXOO    | XXXX
XXXX    | 21X4
XXXX    | XXX3
OOXX    | XXX5
---------------------
XOXX    | X6X3
XOXX    | 41XX
XOOO    | X52X
XXXX    | XXXX
---------------------

(VERY HARD MODE)
---------------------
INITIAL | ANSWER
---------------------
XXXX    | 81XX
XXXX    | 6X37
XXXX    | X2XX
XXXX    | X4X5
---------------------
XXXX    | 1XX2 (the 8th step is the same as the button 2)
OXXX    | XX75
XXXO    | XXXX
XXXX    | 36X4
---------------------

================
OBTAINING P-BASE
================
Obtain the SEALED REAGENT CASE, then use it onto the P-machine in the WATER
WORKS MANGEMENT ROOM.

=================
OBTAINING T-BLOOD
=================
To get the T-BLOOD, first initialize the cutscene in the BACK SQUARE.
Return to the ENTRANCE HALL, and lure the Thanatos to the room with the free
wires on the ceiling(TESTING PASSAGE A and PASSAGE B). When the Thanatos is
under the wires, flip the switch and then obtain the item from his fallen
body.

=====================
MIXING THE DAYLIGHT 1
=====================
Use the T-BLOOD, P-BASE and V-POISON onto the incubator in the LABORATORY.

=====================
MIXING THE DAYLIGHT 2
=====================
Operate the left computer in the SECOND HALL, and then return to the
LABORATORY 3F. Wait for the machine to produce the item.

================================================
ESCAPING FROM THE SECOND HALL TO THE BACK SQUARE
================================================
Operate the right computer in the SECOND HALL, then proceed to head to the
BACK SQUARE.


##############################################################################
==============================================================================


                              25)SECRET MATTERS


==============================================================================
##############################################################################
------------------------------------------------------------------------------
 -----------------
| BUG INFORMATION |
 -----------------
------------------------------------------------------------------------------


NTSC/J: BIOHAZARD OUTBREAK


===========
INFORMATION
===========
As you know, there is a bug in the game. Here are the detail informations of
the bug.

The game exist ONLY in the Japanese version of Biohazard Outbreak, with the
disk code: SLPM-65428 1,SLPM-65428 2(see the under side middle part of the
disc for the disc code) . The bug is that you will not be able to get the game
to register the task 26 for Scenario "Hellfire". The task will be needed to
obtain 100% for the scenario completion for the scenario. Though you can do
the task, the game will NOT register it in the scenario completion.

The bug occupy 4% of the scenario, and you CAN complete the game without the
bug. However, the downside of the bug is that you will not be able to unlock
Infinite Ammo Free Mode.

To fix the task, you have to play the "Survival Rule" mode, which is only
available online. Future release of the game(including the future copies of
Bio Outbreak AND the NTSC/NA) will NOT include the bug.

============
BUG SOLUTION
============
So what should you do if you have the copy with the bug, and can't go online?
Basically, you are screwed...almost. There is a known method derived by the
Japanese community again, and here I present the method for obtaining the task
without going online.

Here's a fore warning. This method is actually a glitch which kind of 'trick'
the game to register the task. There is a risk that you might damage your
memory card or game save data. I am not in charge of any damage should you
proceed to try out those method yourself! Personally, I haven't tried it
myself yet, so I will not be able to verify this trick at the moment.

1)Save and end the game using the typewriter after achieving task 26 in any
other scenario other than "Hellfire". Do not complete the scenario!

2)Start the "Scenario Mode", and when asked if you want to load the save data,
pull out the memory card, and select "Cancel".

3)The game will return to the main menu. Now start the "Hellfire"

4)When the "Hellfire" is started, insert the memory card. Now proceed to
end the scenario by the "Select" button.

5)Now after you ended the scenario, the game should have registered the task!

Remark:
It is recommended to choose "Decisions, Decisions" or "Below Freezing Point"
when you do the first step. The 26th task for "Outbreak" is a random event,
and there are only 23 tasks for "The Hive".

So what is the downside? The only downside is that although the game register
the percentage for that task, but the task is not shown nor list at all when
you completed the game(though the game had recognised it). In other words,
even if you don't see the task being listed as done in the result screen, but
the 4% has indeed been added and registered.

========================
BUG SOLUTION EXPLANATION
========================
So how does it work? When you done the 26th task in other scenario and save
the data(Decisions, Decisions or Below Freezing Point), the data tells the
game that 'you have done 26th task(Decisions, Decisions or Below Freezing
Point)'. The method works in the sense that it will try to trick the game
that the data is done on scenario "Hellfire" and not in the other scenario
(Decisions, Decisions or Below Freezing Point).

Usually, when you start the 'scenario mode' with that data, you are forced to
either continue that scenario or erase that game save data with another whole
new scenario. However, since you pulled out the memory card, you will be able
to start a new game right? Now that you are playing a new game(Hellfire) with
the old data with the 'task 26th done'(Decisions, Decisions or Below Freezing
Point), if you insert the old data(Decisions, Decisions or Below Freezing
Point) and end the "Hellfire" scenario, the game treat it that you have done
task 26th for Hellfire scenario at the end!


------------------------------------------------------------------------------
 -------------------
| BUG INFORMATION 2 |
 -------------------
------------------------------------------------------------------------------


NTSC/NA: RESIDENT EVIL OUTBREAK


===========
INFORMATION
===========
As you know, there is a bug in the game. Here are the detail informations of
the bug.

The bug exist ONLY in the American version of Resident Evil Outbreak. It
being that if you ad-lib as Alyssa in Scenario One, you will encounter some
freezing glitches in the later part of the scenario.
More information might be added, once I encounter the glitch personally.

============
BUG SOLUTION
============
The only way to solve it is not to ad-lib as Alyssa in scenario one.

========================
BUG SOLUTION EXPLANATION
========================
So how is it related to the ad-libing of Alyssa? Capcom stated that the
glitch occurred due to Alyssa's text messages in the game (which appear as she
ad-lib) are too long compared to the rest of the characters.

Whenever you have do accomplish an scenario event, the glitch have a chance of
occuring, freezing your game in the whole.


------------------------------------------------------------------------------
 ---------------
| AIPC Behaviors |
 ---------------
------------------------------------------------------------------------------


In offline Scenario mode, your AIPC have their own set of behavior. Here are
the behaviors of the characters. The item priorities are what they will most
want to pick up. For example, Kevin will most likely choose a weapon than any
other items, and so on. The "others" means the whatever item he see next.


===========
KEVIN RYMAN
===========
- Use recovery item whenever the status hits "CAUTIOUS" (orange) status.
- Item priorities are: (1)any weapon (by power), (2)recovery item,
(3)ammunition, (4)others
- Chatty
- Actively any kill monster he sees
- Always stick to human character
- Uses the strongest weapon available to attack monster all of the time (love
to use his .45 Auto Handgun)



============
MARK WILKINS
============
- Use recovery item whenever the status hits "CAUTIOUS" (orange) status.
- Item priorities are: (1)any weapon (by power), (2)ammunition, (3)recovery
item, (4)others
- Neither chatty nor quiet
- Attack monster only when they are close to him
- Always stick with human character.
- Run more than walk
- Tend to rush to the MAIN STREET after you goes to trigger the scene at
the FOOTBRIDGE



===============
GEORGE HAMILTON
===============
- Use recovery item whenever the status hits "CAUTIOUS" (orange) status.
- Item priorities are: (1)recovery item, (2)weapon, (3)recovery item,
(4)Others
- Neither chatty nor quiet
- Avoid combact
- Prefer to explore the room alone, but follow human character when he/she
goes to the next room
- Walk more than run
- Tend to convert herbs into pills in some situations.
- Convert all blue herbs given to him into recovery pill in "Outbreak" and
"The Hive"



===========
JIM CHAPMAN
===========
- Use recovery item whenever he got attacked.
- Prefer melee weapon over guns
- Item priorities are: (1)weapon, (2)recovery item, (3)weapon, (4)recovery
item
- Chatty
- Attack monster only when they are close to him
- Prefer to explore alone
- Walk more than run
- Rarely obtain ammunition
- Will not fake death
- Will rarely give in items unless you repeatedly ask for it



==========
DAVID KING
==========
- Use recovery item whenever the status hits "DANGER" status
- Item priorities are: (1)weapon, (2)weapon, (3)others, (4)others
- Will not drop any key item given to him
- Quiet
- Prefer to explore alone
- Repair "Broken Handgun SG" and "Broken Shotgun" given to him in "Below
Freezing Point"
- Create conventional weapons whenever he have the right ingredients all of
the time
- Will not use triple-hack



===========
YOKO SUZUKI
===========
- Use recovery item whenever the status hits "CAUTIOUS" (orange)status
- Item priorities are: (1)recovery item, (2)weapon, (3)ammunition,
(4)recovery item, (5)ammunition, (6)others, (7)others, (8)others
- Stick to human character closely
- Neither chatty nor quiet
- Attack only when needed, or when you ask for help
- Focus on obtaining items than combat



===============
ALYSSA ASHCROFT
===============
- Use recovery item whenever the status hits "CAUTIOUS" status
- Item priorities are: (1)weapon, (2)recovery item, (2)ammunition, (3)others
- Chatty
- Attack any monster in her path
- Stick to human character
- Tend to refuse your command
- Will not use lockpick


============
CINDY LENNOX
============
AIPC Behavior:
- Use recovery item whenever the status hits "CAUTIOUS"
- Heal teammate(s) twice per scenario
- Item priorities are: (1)recovery item, (2)recovery item, (3)others,
(4)others
- Neither chatty nor quiet
- Avoid combat
- Attack only when you ask for help, or when other character is attacking
- Will not store any herb she find into her herb case



====
NOTE
====
Despite that, all AIPCs share the following behaviors:
- Attack with whatever weapon they have, directly at the boss during boss
fight
- Will not block door with their shoulder
- Will not take key item themselves, nor use the key items
- Will not do any events that is related in the scenario events (eg build
barricade)
- Reload weapon whenever he/she have the ammunition to an empty weapon
- Will only respond when you issue command at medium range distance
- Will always pick you up when you are crawling in danger
- Will crawl to you when they are crawling in danger
- Will not try to break open a door/boxes/barricade
- Will not totally reject your request
- Will not shoulder you when you are limping
- Will use Hemostat if they have when they are bleeding
- Will use Blue Herb if they have when they are poisoned
- Will immediately goes to use a door after you have unlock it with a key



------------------------------------------------------------------------------
 ---------------------------------------
| ROOMS NAME CHANGES (NTSC/J vs NTSC/NA |
 ---------------------------------------
------------------------------------------------------------------------------


There are some changes in terms of the names of the rooms between the NTSC/J
and the NTSC/NA version. Here are the names changes.

---------------------------------------------------------------------
| NTSC/J                            | NTSC/NA                       |
---------------------------------------------------------------------
| ELEVATOR                          | LIFT                          |
| 3F EXPERIMENT ROOM                | 3F LABORATORY                 |
| B7F EXPERIMENT ROOM               | B7F LABORATORY                |
| T-SHAPED PASSWAY                  | T-SHAPED PASSAGE              |
| AIR EXHAUST TOWER INSIDE WALL     | EMISSION TOWER INSIDE WALL    |
| EQUIPMENT ROOM                    | STOREROOM                     |
| AIR EXHAUST TOWER ACCESS WAY      | EMISSION TOWER ACCESS PASSAGE |
| AIR EXHAUST TOWER LOWER PART      | EMISSION TOWER LOWER PART     |
| AIR EXHAUST TOWER ELEVATOR        | EMISSION TOWER ELEVATOR       |
| AIR EXHAUST TOWER B1 LEVEL        | EMISSION TOWER B1             |
| AIR EXHAUST TOWER STATION         | EMISSION TOWER STATION        |
| EV CONTROL ROOM                   | ELEVATOR CONTROL ROOM         |
| WEST ACCESSWAY                    | WEST WATER WAY                |
| EAST ACCESSWAY                    | EAST WATER WAY                |
| 1F PASSWAY                        | 1F PASSAGE                    |
| 2F PASSWAY                        | 2F PASSAGE                    |
| 3F PASSWAY                        | 3F PASSAGE                    |
| B4F PASSWAY OF WEST AREA          | B4F WEST AREA PASSAGE         |
| B4F PASSWAY OF EAST AREA          | B4F EAST AREA PASSAGE         |
| NURSE STATION                     | NURSES' STATION               |
| NURSE CENTER                      | NURSES' CENTER                |
| PRESIDENT ROOM                    | PRESIDENTS' ROOM              |
| DOCTOR STATION                    | DOCTORS' STATION              |
| B5F PASSWAY OF AREA B             | B5F AREA B PASSAGE            |
| B5F PASSWAY OF AREA C             | B5F AREA C PASSAGE            |
| ART STORAGE ROOM                  | ART GALLERY                   |
| LOW TEMPERATURE EXPERIMENTAL ROOM | LOW TEMPERATURE LABORATORY    |
| ART STORAGE ROOM                  | ART GALLERY                   |
| OLD SUBWAY RAIL SIDING            | OLD SUBWAY TRACKS             |
| STAIRS BETWEEN 1F AND 2F          | 1F TO 2F STAIRSWAY            |
| STAIRS BETWEEN 3F AND ROOFTOP     | 3F TO ROOFTOP STAIRSWAY       |
---------------------------------------------------------------------


------------------------------------------------------------------------------
 ---------------------
| SCENARIOS UNLOCKING |
 ---------------------
------------------------------------------------------------------------------


Don't fret if you see that only the first scenario is available. The other
4 scenarios need to be unlock. As of now, the requirement to unlock a new
scenario is still unknown. Heck, you are able to unlock a new scenario even
if you didn't complete the first! However, it is confirmed that OUTBREAK
requires no need to be unlocked.

So far, these are the confirmed conditions that do NOT affect the scenario
unlocking:
Scenario Percentage
Scenario Complete

I am guessing that the number of footsteps you took are the condition instead.
Then again this is just my guess ;)

Big credit to Boba Joe for the input.


------------------------------------------------------------------------------
 ---------------------------
| RANK DETERMINATION METHOD |
 ---------------------------
------------------------------------------------------------------------------


The time is the only factor to determine the rank. Here is the time limit you
have to clear the scenario for in order to obtain the "S" rank.


---------------------------------------------------------------------
| SCENARIO - OUTBREAK                                               |
=====================================================================
| RANK    | Scenario (Offline) | Network (HDD)    | Network (DVD)   |
=====================================================================
| S       | 0 ~ 10 minutes     | 0 ~ 13 minutes   | 0 ~ 11 minutes  |
---------------------------------------------------------------------
| A       | 10 ~ 13 minutes    | 13 ~ 20 minutes  | 11 ~ 17 minutes |
---------------------------------------------------------------------
| B       | 13 ~ 15 minutes    | 20 ~ 27 minutes  | 17 ~ 23 minutes |
---------------------------------------------------------------------
| C       | 20 ~ 30 minutes    | 27 ~ 38 minutes  | 23 ~ 34 minutes |
---------------------------------------------------------------------
| D       | 30 ~ 45 minutes    | 38 ~ 50 minutes  | 34 ~ 46 minutes |
---------------------------------------------------------------------
| E       | 45+ minutes        | 50+ minutes      | 46+ minutes     |
---------------------------------------------------------------------
| SCENARIO - BELOW FREEZING POINT                                   |
=====================================================================
| RANK    | Scenario (Offline) | Network (HDD)    | Network (DVD)   |
=====================================================================
| S       | 0 ~ 20 minutes     | 0 ~ 18 minutes   | 0 ~ 16 minutes  |
---------------------------------------------------------------------
| A       | 20 ~ 25 minutes    | 18 ~ 25 minutes  | 16 ~ 22 minutes |
---------------------------------------------------------------------
| B       | 25 ~ 30 minutes    | 25 ~ 33 minutes  | 22 ~ 29 minutes |
---------------------------------------------------------------------
| C       | 30 ~ 40 minutes    | 33 ~ 47 minutes  | 29 ~ 40 minutes |
---------------------------------------------------------------------
| D       | 40 ~ 55 minutes    | 47 ~ 68 minutes  | 40 ~ 58 minutes |
---------------------------------------------------------------------
| E       | 55+ minutes        | 68+ minutes      | 58+ minutes     |
---------------------------------------------------------------------
| SCENARIO - THE HIVE                                               |
=====================================================================
| RANK    | Scenario (Offline) | Network (HDD)    | Network (DVD)   |
=====================================================================
| S       | 0 ~ 10 minutes     | 0 ~ 11 minutes   | 0 ~ 9 minutes   |
---------------------------------------------------------------------
| A       | 10 ~ 15 minutes    | 11 ~ 18 minutes  | 9 ~ 16 minutes  |
---------------------------------------------------------------------
| B       | 15 ~ 25 minutes    | 18 ~ 27 minutes  | 16 ~ 23 minutes |
---------------------------------------------------------------------
| C       | 25 ~ 35 minutes    | 27 ~ 38 minutes  | 23 ~ 34 minutes |
---------------------------------------------------------------------
| D       | 35 ~ 50 minutes    | 38 ~ 50 minutes  | 34 ~ 46 minutes |
---------------------------------------------------------------------
| E       | 50+ minutes        | 50+ minutes      | 46+ minutes     |
---------------------------------------------------------------------
| SCENARIO - HELLFIRE                                               |
=====================================================================
| RANK    | Scenario (Offline) | Network (HDD)    | Network (DVD)   |
=====================================================================
| S       | 0 ~ 9 minutes      | 0 ~ 11 minutes   | 0 ~ 9 minutes   |
---------------------------------------------------------------------
| A       | 9 ~ 25 minutes     | 11 ~ 20 minutes  | 9 ~ 17 minutes  |
---------------------------------------------------------------------
| B       | 25 ~ 45 minutes    | 20 ~ 42 minutes  | 17 ~ 35 minutes |
---------------------------------------------------------------------
| C       | 45 ~ 70 minutes    | 42 ~ 63 minutes  | 35 ~ 52 minutes |
---------------------------------------------------------------------
| D       | 70 ~ 95 minutes    | 63 ~ 90 minutes  | 52 ~ 75 minutes |
---------------------------------------------------------------------
| E       | 95+ minutes        | 90+ minutes      | 75+ minutes     |
---------------------------------------------------------------------
| SCENARIO - DECISIONS, DECISIONS                                   |
=====================================================================
| RANK    | Scenario (Offline) | Network (HDD)    | Network (DVD)   |
=====================================================================
| S       | 0 ~ 28 minutes     | 0 ~ 28 minutes   | 0 ~ 25 minutes  |
---------------------------------------------------------------------
| A       | 28 ~ 45 minutes    | 28 ~ 40 minutes  | 25 ~ 35 minutes |
---------------------------------------------------------------------
| B       | 45 ~ 65 minutes    | 40 ~ 60 minutes  | 35 ~ 50 minutes |
---------------------------------------------------------------------
| C       | 65 ~ 90 minutes    | 60 ~ 80 minutes  | 50 ~ 70 minutes |
---------------------------------------------------------------------
| D       | 90 ~ 120 minutes   | 80 ~ 110 minutes | 70 ~ 90 minutes |
---------------------------------------------------------------------
| E       | 120+ minutes       | 110+ minutes     | 90+ minutes     |
---------------------------------------------------------------------


------------------------------------------------------------------------------
 --------------------------------
| RESULT POINT CALCULATION TABLE |
 --------------------------------
------------------------------------------------------------------------------


Here are the criteria and methods to calculate the Result Point at the end of
the game.

+-------------------------------------------------------------------+
| Scenario %                                                        |
| - A = Total ranking points                                        |
+-------------------------------------------------------------------+
| Amount of SP Items obtained                                       |
| - B = SP Items amount X 10 (0 if game over)                       |
+-------------------------------------------------------------------+
| Scenario Completion                                               |
| - C = (500 when the scenario is cleared, 0 when game over)        |
+-------------------------------------------------------------------+
| Difficulty                                                        |
| - D = (Easy = 0.5,Normal = 1,Hard = 1.2,Very Hard = 1.75)         |
+-------------------------------------------------------------------+
| Survived Teammates                                                |
| - E = (3 people = 1.5,2 people = 1.2,1 person = 0.8,0 person = 1) |
+-------------------------------------------------------------------+
| Ranking                                                           |
| - F = (S = 2.5, A = 2.2, B = 2, C = 1, D = 1.7, E = 1.5)          |
+-------------------------------------------------------------------+
| No Damage & No Weapon Bonus                                       |
| - G = (No Damage = 2, No Weapon = 2, No Damage & No Weapon = 3)   |
+-------------------------------------------------------------------+
| Mode Played                                                       |
| - H = (Scenario = 1, Infinite = 0.3)                              |
+-------------------------------------------------------------------+

Result Point(Offline): (A + B + C) X D X E X F X G X H
Result Point(Online) : (A + B + C) X D X F X G


------------------------------------------------------------------------------
 ------------------------
| CRACKING SCREEN EFFECT |
 ------------------------
------------------------------------------------------------------------------


The cool effect that was in the Biohazard/Resident Evil 1(PS version) and
Biohazard 2/Resident Evil 2 was said to be in this game as well, though I
haven't tested it yet.

To create this effect, equip a shotgun, and fire at the screen at yourself(not
the character). This can only be done in this area where you can aim directly
at yourself of cause.


------------------------------------------------------------------------------
  ---------------------------
 | KNOCKING DOWN THE ZOMBIES |
  ---------------------------
------------------------------------------------------------------------------


Some weapons are able to knock a zombie to the ground, regardless of its
vitality. Here are the weapons that are able to do so. Note that the list is
not completed yet.

.45 AUTO HANDGUN
MONKEY WRENCH
STICK
BENT IRON PIPE
BROKEN CRUTCH
CONCRETE PIECE
SHOTGUN(close distance)
MOLOTOV COCKTAIL
GRAY CHEMICAL BOTTLE
GRENADE LAUNCHER(VITRIOL)
GRENADE LAUNCHER(EXPLOSIVE)


------------------------------------------------------------------------------
  ---------------------------------
 | HIDDEN CHARACTERS ABILITY CHART |
  ---------------------------------
------------------------------------------------------------------------------


Another cool thing about these hidden characters is that they have their own
starting status and inventories.

Here is the list of their starting status and inventories. Special starting
items which comes in the form of normal characters skin(like Kevin's .45
Auto Handgun or Mark's Custom Handgun) are not included.


+------------------------------------------------------------------------+
| No. | Name              | Status  | Inventory            | Speed       |
+------------------------------------------------------------------------+
| 01  | Kevin: B          | Fine    |                      | NORMAL      |
+------------------------------------------------------------------------+
| 02  | Mark: B           | Fine    |                      | NORMAL      |
+------------------------------------------------------------------------+
| 03  | Jim: B            | Fine    |                      | NORMAL      |
+------------------------------------------------------------------------+
| 04  | George: B         | Fine    |                      | NORMAL      |
+------------------------------------------------------------------------+
| 05  | David: B          | Fine    |                      | NORMAL      |
+------------------------------------------------------------------------+
| 06  | Alyssa: B         | Fine    |                      | NORMAL      |
+------------------------------------------------------------------------+
| 07  | Yoko: B           | Fine    |                      | NORMAL      |
+------------------------------------------------------------------------+
| 08  | Cindy: B          | Fine    |                      | NORMAL      |
+------------------------------------------------------------------------+
| 09  | Alyssa: C         | Fine    |                      | NORMAL      |
+------------------------------------------------------------------------+
| 10  | Yoko: C           | Fine    |                      | NORMAL      |
+------------------------------------------------------------------------+
| 11  | Cindy: C          | Fine    |                      | NORMAL      |
+------------------------------------------------------------------------+
| 12  | Bob               | Danger  | HANDGUN ROUNDS  (10) | SLOW        |
+------------------------------------------------------------------------+
| 13  | Will              | Fine    | RECOVERY PILL        | QUICK       |
+------------------------------------------------------------------------+
| 14  | Raymond           | Fine    | HANDGUN ROUNDS  (30) | NORMAL      |
+------------------------------------------------------------------------+
|     | Authur            | Fine    | GREEN HERB           | QUICK       |
+------------------------------------------------------------------------+
|     | Aaron             | Fine    | HANDGUN ROUNDS  (15) | SLOW        |
+------------------------------------------------------------------------+
|     | Dorian            | Fine    | RED HERB             | NORMAL      |
+------------------------------------------------------------------------+
| 15  | Elliot            | Fine    | IRON PIPE            | SLOW        |
+------------------------------------------------------------------------+
|     | Eric              | Fine    | HANDGUN ROUNDS  (20) | NORMAL      |
+------------------------------------------------------------------------+
|     | Harry             | Fine    | MIXED HERB(B+G)      | VERY SLOW   |
+------------------------------------------------------------------------+
| 16  | Yoko: D           | Fine    | ANTI-VIRUS           | SLOW        |
+------------------------------------------------------------------------+
| 17  | Monica            | Fine    | MIXED HERB(R+B+G)    | NORMAL      |
+------------------------------------------------------------------------+
| 18  | Scholar 1         | Fine    | BLUE HERB            | VERY SLOW   |
+------------------------------------------------------------------------+
|     | Scholar 2         | Fine    | MIXED HERB(G+R)      | NORMAL      |
+------------------------------------------------------------------------+
| 19  | Hursh             | Danger  | HEMOSTAT             | NORMAL      |
+------------------------------------------------------------------------+
| 20  | Doctor 1          | Fine    | FIRST AID SPRAY      | SLOw        |
+------------------------------------------------------------------------+
|     | Doctor 2          | Fine    | ANTIDOTE             | NORMAL      |
+------------------------------------------------------------------------+
|     | Doctor 3          | Fine    | HEMOSTAT             | QUICK       |
+------------------------------------------------------------------------+
| 21  | Nurse 1           | Fine    | MIXED HERB(B+G+R)    | NORMAL      |
+------------------------------------------------------------------------+
|     | Nurse 2           | Fine    | RECOVERY PILL        | NORMAL      |
+------------------------------------------------------------------------+
| 22  | Danny             | Fine    | IRON PIPE            | SLOW        |
+------------------------------------------------------------------------+
|     | Danny: B          | Fine    | FIRST AID SPRAY      | VERY SLOW   |
+------------------------------------------------------------------------+
| 23  | Gill              | Fine    | MIXED HERB(G+B)      | NORMAL      |
+------------------------------------------------------------------------+
|     | Gill: B           | Fine    | MIXED HERB(G+R)      | QUICK       |
+------------------------------------------------------------------------+
| 24  | Fireman           | Fine    | RECOVERY PILL(L)     | SLOW        |
+------------------------------------------------------------------------+
| 25  | Peter             | Fine    | ANTI-VIRUS           | SLOW        |
+------------------------------------------------------------------------+
| 26  | Greg              | Fine    | ANTI-VIRUS (L)       | NORMAL      |
+------------------------------------------------------------------------+
| 27  | Frank             | Danger  | ANTI-VIRUS (L)       | QUICK       |
+------------------------------------------------------------------------+
| 28  | UBCS 1            | Fine    | FIRST AID SPRAY      | NORMAL      |
+------------------------------------------------------------------------+
|     | UBCS 2            | Fine    | HANDGUN ROUNDS  (15) | SLOW        |
+------------------------------------------------------------------------+
| 29  | U.S.S.1           | Fine    | FIRST AID SPRAY      | NORMAL      |
+------------------------------------------------------------------------+
| 30  | Man 1             | Fine    | MIXED HERB(G+R)      | QUICK       |
+------------------------------------------------------------------------+
|     | Man 2             | Fine    | IRON PIPE            | VERY SLOW   |
+------------------------------------------------------------------------+
|     | Man 3             | Fine    | RECOVERY PILL        | NORMAL      |
+------------------------------------------------------------------------+
|     | Man 4             | Fine    | HANDGUN ROUNDS  (10) | NORMAL      |
+------------------------------------------------------------------------+
|     | Man 5             | Fine    | RED HERB             | NORMAL      |
+------------------------------------------------------------------------+
| 31  | Mr.Red            | Danger  |                      | SLOW        |
+------------------------------------------------------------------------+
|     | Mr.Blue           | Fine    |                      | QUICK       |
+------------------------------------------------------------------------+
|     | Mr.Green          | Fine    |                      | QUICK       |
+------------------------------------------------------------------------+
|     | Mr.Gold           | Fine    |                      | QUICK       |
+------------------------------------------------------------------------+
|     | Mr.Black          | Danger  |                      | SUPER SLOW  |
+------------------------------------------------------------------------+


That's not all...they have their own set of virus gauge speed, attacking power
ratio and Vitality too. Credit to Bradygames Guide for the following chart.
However, they didn't gave the exact value for the vitality (however, for those
with the value added are correct). I am guessing that they means a 500
vitality point at every interval (eg super large is 3500, Super max is 4000)
but I have yet to confirm. Hopefully someone can offer me any information on
this in a way or another! ^^
Here are the legends for the vitality, in increasing order:

Small
Medium
Large
Max (3000)
Super Large
Super Max

For convenience purpose, I'll use digit to represent them. "1' bring the
smallest vitality and "5" for super max.

As for the Virus Gauge for the B and C costumes, I will be carrying out
testing for them in the future.

As for the power, I don't think there is a way to determine them for the
"B" and "C" costume. Heck, I don't even know the power for the standard
version of the characters. Hopefully someone can again, provide me info in
a way or another ^^

+----------------------------------------------------------+
| No. | Name      | Type   | Vitality           | Power    |
+----------------------------------------------------------+
| 01  | Kevin: B  | Kevin  | ??                 | ??       |
+----------------------------------------------------------+
| 02  | Mark: B   | Mark   | ??                 | ??       |
+----------------------------------------------------------+
| 03  | Jim: B    | Jim    | ??                 | ??       |
+----------------------------------------------------------+
| 04  | George: B | George | ??                 | ??       |
+----------------------------------------------------------+
| 05  | David: B  | David  | ??                 | ??       |
+----------------------------------------------------------+
| 06  | Alyssa: B | Alyssa | ??                 | ??       |
+----------------------------------------------------------+
| 07  | Yoko: B   | Yoko   | ??                 | ??       |
+----------------------------------------------------------+
| 08  | Cindy: B  | Cindy  | ??                 | ??       |
+----------------------------------------------------------+
| 09  | Alyssa: C | Alyssa | ??                 | ??       |
+----------------------------------------------------------+
| 10  | Yoko: C   | Yoko   | ??                 | ??       |
+----------------------------------------------------------+
| 11  | Cindy: C  | Cindy  | ??                 | ??       |
+----------------------------------------------------------+
| 12  | Bob       | Mark   | 4                  | 0.98     |
+----------------------------------------------------------+
| 13  | Will      | Jim    | 1                  | 0.97     |
+----------------------------------------------------------+
| 14  | Raymond   | Kevin  | 2                  | 1.02     |
+----------------------------------------------------------+
|     | Authur    | George | 1                  | 1        |
+----------------------------------------------------------+
|     | Aaron     | Mark   | 4                  | 1.21     |
+----------------------------------------------------------+
|     | Dorian    | George | 2                  | 1.05     |
+----------------------------------------------------------+
| 15  | Elliot    | Mark   | 3                  | 1.19     |
+----------------------------------------------------------+
|     | Eric      | David  | 1                  | 1.15     |
+----------------------------------------------------------+
|     | Harry     | George | 1                  | 0.84     |
+----------------------------------------------------------+
| 16  | Yoko: D   | Yoko   | 3                  | 0.94     |
+----------------------------------------------------------+
| 17  | Monica    | Alyssa | 1                  | 0.98     |
+----------------------------------------------------------+
| 18  | Scholar 1 | George | 3                  | 0.96     |
+----------------------------------------------------------+
|     | Scholar 2 | George | 2                  | 1        |
+----------------------------------------------------------+
| 19  | Hursh     | George | 2                  | 0.9      |
+----------------------------------------------------------+
| 20  | Doctor 1  | George | 1                  | 0.88     |
+----------------------------------------------------------+
|     | Doctor 2  | George | 2                  | 1        |
+----------------------------------------------------------+
|     | Doctor 3  | George | 3                  | 1.13     |
+----------------------------------------------------------+
| 21  | Nurse 1   | Cindy  | 1                  | 0.97     |
+----------------------------------------------------------+
|     | Nurse 2   | Alyssa | 3                  | 0.84     |
+----------------------------------------------------------+
| 22  | Danny     | Kevin  | 3                  | 1.12     |
+----------------------------------------------------------+
|     | Danny: B  | Kevin  | 4                  | 1.16     |
+----------------------------------------------------------+
| 23  | Gill      | Mark   | 1                  | 0.96     |
+----------------------------------------------------------+
|     | Gill: B   | Mark   | 2                  | 0.97     |
+----------------------------------------------------------+
| 24  | Fireman   | George | 3                  | 1.11     |
+----------------------------------------------------------+
| 25  | Peter     | Jim    | 2                  | 1.18     |
+----------------------------------------------------------+
| 26  | Greg      | George | 6                  | 0.85     |
+----------------------------------------------------------+
| 27  | Frank     | George | 3                  | 0.91     |
+----------------------------------------------------------+
| 28  | UBCS 1    | Kevin  | 4                  | 1.18     |
+----------------------------------------------------------+
|     | UBCS 2    | Kevin  | 3                  | 1.21     |
+----------------------------------------------------------+
| 29  | U.S.S.1   | Kevin  | 3                  | 1.1      |
+----------------------------------------------------------+
| 30  | Man 1     | George | 2                  | 0.96     |
+----------------------------------------------------------+
|     | Man 2     | George | 4                  | 1.12     |
+----------------------------------------------------------+
|     | Man 3     | David  | 3                  | 0.97     |
+----------------------------------------------------------+
|     | Man 4     | Mark   | 2                  | 0.87     |
+----------------------------------------------------------+
|     | Man 5     | Kevin  | 1                  | 0.94     |
+----------------------------------------------------------+
| 31  | Mr.Red    | Kevin  | 5                  | 1.5      |
+----------------------------------------------------------+
|     | Mr.Blue   | Jim    | 5                  | 0.8      |
+----------------------------------------------------------+
|     | Mr.Green  | George | 6                  | 1        |
+----------------------------------------------------------+
|     | Mr.Gold   | Mark   | 6                  | 1.5      |
+----------------------------------------------------------+
|     | Mr.Black  | David  | 6                  | 1.32     |
+----------------------------------------------------------+


Virus Guage Rising Speed. This table is created by calculating the time
needed for the character's virus gauge to reach 1.01% without any damage.
Test is conducted in Hellfire scenario, Normal and Default mode.

I do notice that the results are very different when compared to the one
found in the Official strategy guide by Bradygame, but let me make a
bold statement: Dan Birlew, author of Bradygame, screwed up the Strategy
guide for this game big time. Most of the infos there are inaccurate, so
in here is the revised one, and thus is more accurate than the tables
you find everywhere (unless, of cause, an idiot came stealing the info
from this FAQ, changes things around and then proclaim that it is his
original work).

+-----------------+---------+-----------+
| No. | Name      | 1%      | Speed     |
+-----------------+---------+-----------+
| 01  | Kevin: B  |
+-----------------+---------+-----------+
| 02  | Mark: B   |
+-----------------+---------+-----------+
| 03  | Jim: B    |
+-----------------+---------+-----------+
| 04  | George: B |
+-----------------+---------+-----------+
| 05  | David: B  |
+-----------------+---------+-----------+
| 06  | Alyssa: B |
+-----------------+---------+-----------+
| 07  | Yoko: B   |
+-----------------+---------+-----------+
| 08  | Cindy: B  |
+-----------------+---------+-----------+
| 09  | Alyssa: C |
+-----------------+---------+-----------+
| 10  | Yoko: C   |
+-----------------+---------+-----------+
| 11  | Cindy: C  |
+-----------------+---------+-----------+
| 12  | Bob       | 44 sec  | FAST      |
+-----------------+---------+-----------+
| 13  | Will      | 40 sec  | VERY FAST |
+-----------------+---------+-----------+
| 14  | Raymond   | 49 sec  | NORMAL    |
+-----------------+---------+-----------+
|     | Authur    | 56 sec  | SLOW      |
+-----------------+---------+-----------+
|     | Aaron     | 44 sec  | FAST      |
+-----------------+---------+-----------+
|     | Dorian    | 56 sec  | SLOW      |
+-----------------+---------+-----------+
| 15  | Elliot    | 44 sec  | FAST      |
+-----------------+---------+-----------+
|     | Eric      | 56 sec  | SLOW      |
+-----------------+---------+-----------+
|     | Harry     | 56 sec  | SLOW      |
+-----------------+---------+-----------+
| 16  | Yoko: D   | 123 sec | SLOWEST   |
+-----------------+---------+-----------+
| 17  | Monica    |
+-----------------+---------+-----------+
| 18  | Scholar 1 | 56 sec  | SLOW      |
+-----------------+---------+-----------+
|     | Scholar 2 | 56 sec  | SLOW      |
+-----------------+---------+-----------+
| 19  | Hursh     | 56 sec  | SLOW      |
+-----------------+---------+-----------+
| 20  | Doctor 1  | 56 sec  | SLOW      |
+-----------------+---------+-----------+
|     | Doctor 2  | 57 sec  | SLOW      |
+-----------------+---------+-----------+
|     | Doctor 3  | 57 sec  | SLOW      |
+-----------------+---------+-----------+
| 21  | Nurse 1   | 65 sec  | VERY SLOW |
+-----------------+---------+-----------+
|     | Nurse 2   | 65 sec  | VERY SLOW |
+-----------------+---------+-----------+
| 22  | Danny     | 49 sec  | NORMAL    |
+-----------------+---------+-----------+
|     | Danny: B  | 49 sec  | NORMAL    |
+-----------------+---------+-----------+
| 23  | Gill      | 43 sec  | FAST      |
+-----------------+---------+-----------+
|     | Gill: B   | 44 sec  | FAST      |
+-----------------+---------+-----------+
| 24  | Fireman   | 56 sec  | SLOW      |
+-----------------+---------+-----------+
| 25  | Peter     | 40 sec  | VERY FAST |
+-----------------+---------+-----------+
| 26  | Greg      | 57 sec  | SLOW      |
+-----------------+---------+-----------+
| 27  | Frank     | 56 sec  | SLOW      |
+-----------------+---------+-----------+
| 28  | UBCS 1    | 49 sec  | NORMAL    |
+-----------------+---------+-----------+
|     | UBCS 2    | 48 sec  | NORMAL    |
+-----------------+---------+-----------+
| 29  | U.S.S.1   | 49 sec  | NORMAL    |
+-----------------+---------+-----------+
| 30  | Man 1     |
+-----------------+---------+-----------+
|     | Man 2     | 56 sec  | SLOW      |
+-----------------+---------+-----------+
|     | Man 3     | 56 sec  | SLOW      |
+-----------------+---------+-----------+
|     | Man 4     | 45 sec  | FAST      |
+-----------------+---------+-----------+
|     | Man 5     | 50 sec  | NORMAL    |
+-----------------+---------+-----------+
| 31  | Mr.Red    | 49 sec  | NORMAL    |
+-----------------+---------+-----------+
|     | Mr.Blue   | 57 sec  | SLOW      |
+-----------------+---------+-----------+
|     | Mr.Green  | 40 sec  | VERY FAST |
+-----------------+---------+-----------+
|     | Mr.Gold   | 44 sec  | FAST      |
+-----------------+---------+-----------+
|     | Mr.Black  | 55 sec  | SLOW      |
+-----------------+---------+-----------+


------------------------------------------------------------------------------
  ----------------------------------
 | CONVENTIONAL WEAPONS INFORMATION |
  ----------------------------------
------------------------------------------------------------------------------


Here are the number of times you can use the conventional weapons before it
break down.

SPEAR              - David  = 20
                     Mark   = 10
                     Others = 12
                   - OUTBREAK / THE HIVE

FLAME SPRAY        - All    = 9
                   - OUTBREAK / DECISIONS, DECISIONS

HAMMER             - David  = 14
                     Mark   = 6
                     Others = 8
                   - HELLFIRE

STUN ROD           - David  = 10
                     Mark   = 5
                     Others = 6
                   - HELLFIRE


------------------------------------------------------------------------------
  ---------------------
 | "INVINCIBLE" MOMENT |
  ---------------------
------------------------------------------------------------------------------


In the following moments, the enemy's attack are 'invalid'. To word it in
another way, when you are doing the following actions, you will not sustain
a damage when the enemy attack you.

1)When opening a door
2)When passing through a door(doors with no door animation)
3)When using Key Card
4)Bending down to pick up item
5)Climbing up ledges
6)Jumping down ledges
7)Pushing an item

Similar to zombie, you can't attack them when they are in these moments:
1)When falling back
2)When falling forward
3)When falling to the ground

When your attack is executed at the same time with the zombie, both will
receive damage and the attacks will cancel out each other.


------------------------------------------------------------------------------
  ----------------------------------
 | "LOCK-PICKING" DOORS INFORMATION |
  ----------------------------------
------------------------------------------------------------------------------


I should have listed this under Alyssa's indepth character skill section, but
the information is so big that I think it should be written here. Anyway, here
are the number of times you need to tap the button for respective lock-picks
on the doors. Those marked with a "X" simply means that it can't be unlocked
using that lock-picks. Of cause, the least required amount of the number is
the ideal lock-pick to be used on that door.

-----------------------------------------------------------------------------
| DOOR LOCATION                         | EASY            | NORMAL          |
=============================================================================
|                                       |   I   S   P   W |   I   S   P   W |
=============================================================================
OUTBREAK
-----------------------------------------------------------------------------
| J'S BAR -> STAIRCASE BETWEEN 1F TO 2F | 034 041 056 086 | 014 095 108 108 |
-----------------------------------------------------------------------------
| (Door require KEY WITH BLUE TAG)      | 084 082 109 016 | 056 065 086 037 |
-----------------------------------------------------------------------------
| DRAWING ROOM(shelf)                   | 090 039 042 075 | 126 015 111 118 |
-----------------------------------------------------------------------------
| ROOFTOP -> STORAGE ROOM               | 021 103 092 096 | 042 065 058 095 |
-----------------------------------------------------------------------------
BELOW FREEZING POINT
-----------------------------------------------------------------------------
| BREAK ROOM(locker)                    | 089 015 069 088 | 075 038 053 053 |
-----------------------------------------------------------------------------
THE HIVE
-----------------------------------------------------------------------------
| LOCKER ROOM(locker)                   | 075 075 075 018 | 053 053 082 044 |
-----------------------------------------------------------------------------
| OFFICE(drawer)?                       | 073 070 015 075 | 063 082 044 064 |
-----------------------------------------------------------------------------
HELLFIRE
-----------------------------------------------------------------------------
| 1F CORRIDOR -> 1F LOUNGE STAIRS       | 032 041 050 078 | 018 109 103 117 |
-----------------------------------------------------------------------------
| ROOM 102(bathroom)                    | 032 043 050 078 | 018 101 133 118 |
-----------------------------------------------------------------------------
| ROOM 201(bathroom)                    | 079 032 039 067 | 106 017 099 108 |
-----------------------------------------------------------------------------
| ROOM 202(bathroom)                    | 045 097 031 050 | 100 105 023 105 |
-----------------------------------------------------------------------------
| TOOLS ROOM(locker)                    | 087 034 045 057 | 108 014 096 105 |
-----------------------------------------------------------------------------
DECISIONS, DECISIONS
-----------------------------------------------------------------------------
| 1F PASSAGE ELEVATOR(locker)           | 081 019 041 045 | 141 017 111 113 |
-----------------------------------------------------------------------------
| B4F CONTROL ROOM(locker)              | 082 092 094 018 | 051 071 078 043 |
-----------------------------------------------------------------------------
| T-SHAPE CORRIDOR -> STOREROOM         | 042 063 081 037 | 121 105 123 016 |
-----------------------------------------------------------------------------
| STOREROOM  -> SP POWER SUPPLY ROOM    | 021 095 091 078 | 038 053 076 073 |
-----------------------------------------------------------------------------



-----------------------------------------------------------------------------
| DOOR LOCATION                         | HARD            | VERY HARD       |
=============================================================================
|                                       |   I   S   P   W |   I   S   P   W |
=============================================================================
OUTBREAK
-----------------------------------------------------------------------------
| J'S BAR -> STAIRCASE BETWEEN 1F TO 2F | 156 160 193 023 | 079 048 053 058 |
-----------------------------------------------------------------------------
| 2F STAFF ROOM -> 2F WINE ROOM         | 053 069 082 040 | X   018 X   X   |
-----------------------------------------------------------------------------
| DRAWING ROOM(shelf)                   | 151 153 018 173 | X   X   013 X   |
-----------------------------------------------------------------------------
| ROOFTOP -> STORAGE ROOM               | 148 013 175 159 | X   X   X   020 |
-----------------------------------------------------------------------------
BELOW FREEZING POINT
-----------------------------------------------------------------------------
| BREAK ROOM(locker)                    | 028 148 169 163 | 038 053 059 069 |
-----------------------------------------------------------------------------
THE HIVE
-----------------------------------------------------------------------------
| LOCKER ROOM(locker)                   | 050 058 073 039 | X   19  X   X   |
-----------------------------------------------------------------------------
| DOCTOR OFFICE(drawer)?                | 055 077 041 052 | 019 X   X   X   |
-----------------------------------------------------------------------------
HELLFIRE
-----------------------------------------------------------------------------
| 1F CORRIDOR -> 1F LOUNGE              | 198 179 156 018 | 078 043 048 074 |
-----------------------------------------------------------------------------
| ROOM 102(bathroom)                    | 199 178 183 023 | 073 039 053 056 |
-----------------------------------------------------------------------------
| ROOM 201(bathroom)                    | -               | 309 X   18  453 |
-----------------------------------------------------------------------------
| ROOM 202(bathroom)                    | 036 057 067 079 | 049 064 082 046 |
-----------------------------------------------------------------------------
| STOREROOM (locker)                    | 199 177 018 158 | -               |
-----------------------------------------------------------------------------
DECISIONS, DECISIONS
-----------------------------------------------------------------------------
| 1F PASSAGE ELEVATOR(locker)           | 152 163 019 179 | 487 X   018 295 |
-----------------------------------------------------------------------------
| B4F CONTROL ROOM(locker)              | 051 063 089 046 | X   025 X   X   |
-----------------------------------------------------------------------------
| T-SHAPE CORRIDOR -> STOREROOM         | 066 045 063 053 | 067 069 044 057 |
-----------------------------------------------------------------------------
| STOREROOM  -> SP POWER SUPPLY ROOM    | 143 023 168 173 | X   X   X   028 |
-----------------------------------------------------------------------------


Here are the doors, and the types of locks that Alyssa are recommended to use
to unlock. The numbers are the ammunition loaded in the weapon when you find
it.
=============================================================================
| Doors                      | EASY      | NORMAL   | HARD      | VERY HARD |
=============================================================================
OUTBREAK
-----------------------------------------------------------------------------
| J'S BAR -> STAIRCASE       | I         | I        | P         | S         |
| BETWEEN 1F TO 2F           |           |          |           |           |
-----------------------------------------------------------------------------
| 2F STAFF ROOM              | P         | P        | P         | S         |
-----------------------------------------------------------------------------
| 2F DRAWING ROOM(cabinet)   | S         | S        | W         | W         |
|                            | SHOTGUN   | HANDGUN  | HANDGUN   | F.A.SPRAY |
|                            | 7         | 15       | 10        |           |
-----------------------------------------------------------------------------
| STORAGE ROOM               | I         | I        | S         | P         |
-----------------------------------------------------------------------------
BELOW FREEZING POINT
-----------------------------------------------------------------------------
| LOCKER ROOM(locker)        | S         | S        | I         | S         |
|                            | SHOTGUN   | SHOTGUN  | SHOTGUN   | G.CHEMICAL|
|                            | 7         | 7        | 7         |           |
-----------------------------------------------------------------------------
THE HIVE
-----------------------------------------------------------------------------
| LOCKER ROOM(locker)        | P         | P        | P         | S         |
|                            | HANDGUN   | HANDGUN  | BUTCHER   | HANDGUN   |
|                            |           | MAGAZINE | KNIFE     | MAGAZINE  |
-----------------------------------------------------------------------------
| 1F OFFICE(drawer)          | W         | W        | I         | I         |
|                            | ANTI-VIRUS| RECOVERY | RECOVERY  | RECOVERY  |
|                            |           | PILL(L)  | PILL      | PILL      |
-----------------------------------------------------------------------------
HELLFIRE
-----------------------------------------------------------------------------
| 1F CORRIDOR -> 1F LOUNGE   | I         | I        | P         | S         |
| STAIRS                     |           |          |           |           |
-----------------------------------------------------------------------------
| ROOM 102(bathroom)         | I         | I        | P         | S         |
|                            | ACID      | ACID     | ACID      | SHOTGUN   |
|                            | ROUNDS    | ROUNDS   | ROUNDS    | SHELLS    |
-----------------------------------------------------------------------------
| ROOM 201(bathroom)         | S         | S        | -         | W         |
|                            | F.A.SPRAY | F.A.SPRAY| -         | G.HERB    |
-----------------------------------------------------------------------------
| ROOM 202(bathroom)         | W         | W        | I         | P         |
|                            | ANTI-VIRUS| ANTI-    | ANTI-VIRUS| ANTI-VIRUS|
|                            |           | VIRUS    |           |           |
-----------------------------------------------------------------------------
| STOREROOM(locker)          | S         | S        | W         | -         |
|                            | F.A.SPRAY | G.HERB   | G.HERB    | -         |
-----------------------------------------------------------------------------
DECISIONS, DECISIONS
-----------------------------------------------------------------------------
| 1F PASSAGE ELEVATOR(locker)| S         | S        | W         | W         |
|                            | A.RIFLE   | HANDGUN  | HANDGUN   | HG ROUNDS |
-----------------------------------------------------------------------------
| B4F CONTROL ROOM(locker)   | P         | P        | P         | S         |
|                            | ASSAULT   | ASSAULT  | ASSAULT   | BRASS     |
|                            | R.MAGAZINE| R.MAGZINE| R.MAGAZINE| SPECTACLES|
-----------------------------------------------------------------------------
| T-SHAPED CORRIDOR ->       | P         | P        | S         | W         |
| STOREROOM                  |           |          |           |           |
-----------------------------------------------------------------------------
| STOREROOM  -> SPARE        | I         | I        | S         | P         |
| POWER SUPPLY ROOM          |           |          |           |           |
-----------------------------------------------------------------------------


------------------------------------------------------------------------------
 --------------------------------
| ACTION REPLAY CODES (JAPANESE) |
 --------------------------------
------------------------------------------------------------------------------


MASTER CODE
EC878210 1456E79B
1CB69D70 C7971B5B
1CB69D74 CF82F55E
1CB69D78 D0892B5C
1CB69D7C CB821462
1CB69D80 C484175C
1CB69D84 3226EFD7
1CB69D88 1497225E

MAX POINTS
1CA79E88 1DBC9E0C

COLLECTION UNLOCKED
7CA7DE1C 1458E7A6
EF6A8023 1456E7A5

INFINITE AMMUNITION
1CCF9DE8 1456E7A5

INVISIBLE
1CF57270 1456E7A5

VIRUS 0,00 %
1CF6E730 B236DC39


------------------------------------------------------------------------------
 ------------------------------------
| MONSTERS/SCENARIOS APPEARANCE LIST |
 ------------------------------------
------------------------------------------------------------------------------


These lists showing the appearing scenarios of the monsters.

========
OUTBREAK
========
----
Easy
----
- Zombie
- Crow
------
Normal
------
- Zombie
- Crow
----
Hard
----
- Zombie
- Crow
- Scissors Worm
---------
Very Hard
---------
- Zombie
- Crow
- Scissors Worm


====================
BELOW FREEZING POINT
====================
----
Easy
----
- Zombie
- Giant Moth
- Moth Larva
- Hunter MA-125R
- G Larva
- Mutated-G
------
Normal
------
- Zombie
- Giant Moth
- Moth Larva
- Hunter MA-125R
- G Larva
- Mutated-G
----
Hard
----
- Zombie
- Giant Moth
- Moth Larva
- Hunter MA-125R
- G Larva
- Mutated-G
---------
Very Hard
---------
- Zombie
- Giant Moth
- Moth Larva
- Hunter MA-125R
- Licker
- G Larva
- Mutated-G


========
THE HIVE
========
----
Easy
----
- Zombie
- Crow
- Zombie Dog
- Leech
- Leech Man
- Giant Leech
------
Normal
------
- Zombie
- Crow
- Zombie Dog
- Leech
- Leech Man
- Giant Leech
----
Hard
----
- Zombie
- Crow
- Zombie Dog
- Leech
- Leech Man
- Giant Leech
---------
Very Hard
---------
- Zombie
- Crow
- Zombie Dog
- Leech
- Leech Man
- Giant Leech


========
HELLFIRE
========
----
Easy
----
- Zombie
- Licker
- Regis Licker
------
Normal
------
- Zombie
- Crow
- Licker
- Regis Licker
----
Hard
----
- Zombie
- Crow
- Licker
- Regis Licker
---------
Very Hard
---------
- Zombie
- Crow
- Licker
- Regis Licker


====================
DECISIONS, DECISIONS
====================
----
Easy
----
- Zombie
- Web-Spinner
- Giant Hornet
- Hunter Gamma
- Neptune Shark
- Thanatos-R
------
Normal
------
- Zombie
- Zombie Dog
- Web-Spinner
- Giant Hornet
- Hunter Gamma
- Neptune Shark
- Thanatos-R
----
Hard
----
- Zombie
- Zombie Dog
- Web-Spinner
- Giant Hornet
- Hunter Gamma
- Neptune Shark
- Thanatos-R
---------
Very Hard
---------
- Zombie
- Zombie Dog
- Web-Spinner
- Giant Hornet
- Hunter Gamma
- Neptune Shark
- Thanatos-R


------------------------------------------------------------------------------
 -------------------------------
| MONSTER/WEAPON AVAILABLE LIST |
 -------------------------------
------------------------------------------------------------------------------


This is a list of weapons that are available for attacking (not killing) the
certain monsters. Except for Scissor Worms, this list is written in Easy mode.

======
ZOMBIE
======
Tackle                 = YES
Kick                   = YES
George Tackle          = YES
Monkey Wrench          = YES
.45 Auto Handgun       = YES
Folding Knife          = YES
Butcher Knife          = YES
Survival Knife         = YES
Mark's Handgun         = YES
Iron Pipe              = YES
Wooden Pole            = YES
Scrub Brush            = YES
Crutch                 = YES
Spear                  = YES
Hammer                 = YES
Stun Rod               = YES
Concrete Piece         = YES
Yellow Chemical Bottle = YES
Gray Chemical Bottle   = YES
Pesticide Spray        = YES
Flame Spray            = YES
Molotov Cocktail       = YES
Nail Gun               = YES
Ampoule Shooter        = NO
Handgun                = YES
Handgun SG             = YES
Burst Handgun          = YES
Sub Machine            = YES
Shotgun                = YES
Grenade Launcher
Burst                  = YES
Vitriol                = YES
Magnum Handgun         = YES
Magnum Revolver        = YES
Assault Rifle          = YES
Rocket Launcher        = NO


====
CROW
====
Tackle                 = YES
Kick                   = YES
George Tackle          = YES
Monkey Wrench          = YES
.45 Auto Handgun       = YES
Folding Knife          = NO
Butcher Knife          = YES
Survival Knife         = NO
Mark's Handgun         = YES
Iron Pipe              = YES
Wooden Pole            = YES
Scrub Brush            = YES
Crutch                 = YES
Spear                  = YES
Hammer                 = YES
Stun Rod               = YES
Concrete Piece         = YES
Yellow Chemical Bottle = NO
Gray Chemical Bottle   = NO
Pesticide Spray        = YES
Flame Spray            = YES
Molotov Cocktail       = YES
Nail Gun               = YES
Ampoule Shooter        = NO
Handgun                = YES
Handgun SG             = NO
Burst Handgun          = YES
Sub Machine            = YES
Shotgun                = YES
Grenade Launcher
Burst                  = NO
Vitriol                = YES
Magnum Handgun         = NO
Magnum Revolver        = NO
Assault Rifle          = NO
Rocket Launcher        = NO


=============
SCISSORS WORM
=============
Tackle                 = YES
Kick                   = YES
George Tackle          = YES
Monkey Wrench          = YES
.45 Auto Handgun       = YES
Folding Knife          = NO
Butcher Knife          = YES
Survival Knife         = NO
Mark's Handgun         = YES
Iron Pipe              = YES
Wooden Pole            = YES
Scrub Brush            = YES
Crutch                 = NO
Spear                  = YES
Hammer                 = NO
Stun Rod               = NO
Concrete Piece         = NO
Yellow Chemical Bottle = NO
Gray Chemical Bottle   = NO
Pesticide Spray        = YES
Flame Spray            = YES
Molotov Cocktail       = YES
Nail Gun               = YES
Ampoule Shooter        = NO
Handgun                = YES
Handgun SG             = NO
Burst Handgun          = NO
Sub Machine            = NO
Shotgun                = YES
Grenade Launcher
Burst                  = NO
Vitriol                = NO
Magnum Handgun         = NO
Magnum Revolver        = NO
Assault Rifle          = NO
Rocket Launcher        = NO


==========
GIANT MOTH
==========
Tackle                 = YES
Kick                   = YES
George Tackle          = YES
Monkey Wrench          = YES
.45 Auto Handgun       = YES
Folding Knife          = NO
Butcher Knife          = NO
Survival Knife         = YES
Mark's Handgun         = YES
Iron Pipe              = YES
Wooden Pole            = NO
Scrub Brush            = NO
Crutch                 = NO
Spear                  = NO
Hammer                 = NO
Stun Rod               = NO
Concrete Piece         = NO
Yellow Chemical Bottle = YES
Gray Chemical Bottle   = YES
Pesticide Spray        = NO
Flame Spray            = NO
Molotov Cocktail       = NO
Nail Gun               = NO
Ampoule Shooter        = NO
Handgun                = NO
Handgun SG             = YES
Burst Handgun          = NO
Sub Machine            = NO
Shotgun                = YES
Grenade Launcher
Burst                  = NO
Vitriol                = NO
Magnum Handgun         = YES
Magnum Revolver        = NO
Assault Rifle          = NO
Rocket Launcher        = NO


==============
HUNTER MA-125R
==============
Tackle                 = YES
Kick                   = YES
George Tackle          = YES
Monkey Wrench          = YES
.45 Auto Handgun       = YES
Folding Knife          = NO
Butcher Knife          = NO
Survival Knife         = YES
Mark's Handgun         = YES
Iron Pipe              = YES
Wooden Pole            = NO
Scrub Brush            = NO
Crutch                 = NO
Spear                  = NO
Hammer                 = NO
Stun Rod               = NO
Concrete Piece         = NO
Yellow Chemical Bottle = YES
Gray Chemical Bottle   = YES
Pesticide Spray        = NO
Flame Spray            = NO
Molotov Cocktail       = NO
Nail Gun               = NO
Ampoule Shooter        = NO
Handgun                = NO
Handgun SG             = YES
Burst Handgun          = NO
Sub Machine            = NO
Shotgun                = YES
Grenade Launcher
Burst                  = NO
Vitriol                = NO
Magnum Handgun         = YES
Magnum Revolver        = NO
Assault Rifle          = NO
Rocket Launcher        = NO


==========
ZOMBIE DOG
==========
Tackle                 = YES
Kick                   = YES
George Tackle          = YES
Monkey Wrench          = YES
.45 Auto Handgun       = YES
Folding Knife          = YES
Butcher Knife          = YES
Survival Knife         = NO
Mark's Handgun         = YES
Iron Pipe              = YES
Wooden Pole            = YES
Scrub Brush            = YES
Crutch                 = YES
Spear                  = YES
Hammer                 = NO
Stun Rod               = NO
Concrete Piece         = NO
Yellow Chemical Bottle = NO
Gray Chemical Bottle   = NO
Pesticide Spray        = NO
Flame Spray            = NO
Molotov Cocktail       = NO
Nail Gun               = NO
Ampoule Shooter        = NO
Handgun                = YES
Handgun SG             = NO
Burst Handgun          = YES
Sub Machine            = YES
Shotgun                = NO
Grenade Launcher
Burst                  = YES
Vitriol                = NO
Magnum Handgun         = NO
Magnum Revolver        = NO
Assault Rifle          = YES
Rocket Launcher        = NO


=====
LEECH
=====
Tackle                 = YES
Kick                   = YES
George Tackle          = YES
Monkey Wrench          = YES
.45 Auto Handgun       = YES
Folding Knife          = YES
Butcher Knife          = YES
Survival Knife         = NO
Mark's Handgun         = YES
Iron Pipe              = YES
Wooden Pole            = YES
Scrub Brush            = YES
Crutch                 = YES
Spear                  = YES
Hammer                 = NO
Stun Rod               = NO
Concrete Piece         = NO
Yellow Chemical Bottle = NO
Gray Chemical Bottle   = NO
Pesticide Spray        = NO
Flame Spray            = NO
Molotov Cocktail       = NO
Nail Gun               = NO
Ampoule Shooter        = NO
Handgun                = YES
Handgun SG             = NO
Burst Handgun          = YES
Sub Machine            = YES
Shotgun                = NO
Grenade Launcher
Burst                  = NO
Vitriol                = NO
Magnum Handgun         = NO
Magnum Revolver        = NO
Assault Rifle          = NO
Rocket Launcher        = NO


=========
LEECH MAN
=========
Tackle                 = YES
Kick                   = YES
George Tackle          = YES
Monkey Wrench          = YES
.45 Auto Handgun       = YES
Folding Knife          = NO
Butcher Knife          = YES
Survival Knife         = NO
Mark's Handgun         = YES
Iron Pipe              = YES
Wooden Pole            = YES
Scrub Brush            = YES
Crutch                 = YES
Spear                  = YES
Hammer                 = NO
Stun Rod               = NO
Concrete Piece         = NO
Yellow Chemical Bottle = NO
Gray Chemical Bottle   = NO
Pesticide Spray        = NO
Flame Spray            = NO
Molotov Cocktail       = NO
Nail Gun               = NO
Ampoule Shooter        = NO
Handgun                = YES
Handgun SG             = NO
Burst Handgun          = YES
Sub Machine            = YES
Shotgun                = NO
Grenade Launcher
Burst                  = NO
Vitriol                = NO
Magnum Handgun         = NO
Magnum Revolver        = NO
Assault Rifle          = NO
Rocket Launcher        = NO


======
LICKER
======
Tackle                 = YES
Kick                   = YES
George Tackle          = YES
Monkey Wrench          = YES
.45 Auto Handgun       = YES
Folding Knife          = NO
Butcher Knife          = YES
Survival Knife         = NO
Mark's Handgun         = YES
Iron Pipe              = YES
Wooden Pole            = NO
Scrub Brush            = NO
Crutch                 = NO
Spear                  = NO
Hammer                 = YES
Stun Rod               = YES
Concrete Piece         = YES
Yellow Chemical Bottle = NO
Gray Chemical Bottle   = NO
Pesticide Spray        = NO
Flame Spray            = NO
Molotov Cocktail       = NO
Nail Gun               = NO
Ampoule Shooter        = NO
Handgun                = YES
Handgun SG             = NO
Burst Handgun          = NO
Sub Machine            = NO
Shotgun                = YES
Grenade Launcher
Burst                  = NO
Vitriol                = YES
Magnum Handgun         = NO
Magnum Revolver        = NO
Assault Rifle          = NO
Rocket Launcher        = NO


===========
WEB-SPINNER
===========
Tackle                 = YES
Kick                   = YES
George Tackle          = YES
Monkey Wrench          = YES
.45 Auto Handgun       = YES
Folding Knife          = YES
Butcher Knife          = NO
Survival Knife         = NO
Mark's Handgun         = YES
Iron Pipe              = YES
Wooden Pole            = NO
Scrub Brush            = NO
Crutch                 = NO
Spear                  = NO
Hammer                 = NO
Stun Rod               = NO
Concrete Piece         = NO
Yellow Chemical Bottle = NO
Gray Chemical Bottle   = NO
Pesticide Spray        = YES
Flame Spray            = YES
Molotov Cocktail       = NO
Nail Gun               = NO
Ampoule Shooter        = NO
Handgun                = YES
Handgun SG             = NO
Burst Handgun          = NO
Sub Machine            = NO
Shotgun                = NO
Grenade Launcher
Burst                  = YES
Vitriol                = NO
Magnum Handgun         = NO
Magnum Revolver        = NO
Assault Rifle          = YES
Rocket Launcher        = NO


============
GIANT HORNET
============
Tackle                 = YES
Kick                   = YES
George Tackle          = YES
Monkey Wrench          = YES
.45 Auto Handgun       = YES
Folding Knife          = YES
Butcher Knife          = NO
Survival Knife         = NO
Mark's Handgun         = YES
Iron Pipe              = YES
Wooden Pole            = NO
Scrub Brush            = NO
Crutch                 = NO
Spear                  = NO
Hammer                 = NO
Stun Rod               = NO
Concrete Piece         = NO
Yellow Chemical Bottle = NO
Gray Chemical Bottle   = NO
Pesticide Spray        = YES
Flame Spray            = YES
Molotov Cocktail       = NO
Nail Gun               = NO
Ampoule Shooter        = NO
Handgun                = YES
Handgun SG             = NO
Burst Handgun          = NO
Sub Machine            = NO
Shotgun                = NO
Grenade Launcher
Burst                  = YES
Vitriol                = NO
Magnum Handgun         = NO
Magnum Revolver        = NO
Assault Rifle          = YES
Rocket Launcher        = NO


============
HUNTER GAMMA
============
Tackle                 = YES
Kick                   = YES
George Tackle          = YES
Monkey Wrench          = YES
.45 Auto Handgun       = YES
Folding Knife          = YES
Butcher Knife          = NO
Survival Knife         = NO
Mark's Handgun         = YES
Iron Pipe              = YES
Wooden Pole            = NO
Scrub Brush            = NO
Crutch                 = NO
Spear                  = NO
Hammer                 = NO
Stun Rod               = NO
Concrete Piece         = NO
Yellow Chemical Bottle = NO
Gray Chemical Bottle   = NO
Pesticide Spray        = YES
Flame Spray            = YES
Molotov Cocktail       = NO
Nail Gun               = NO
Ampoule Shooter        = NO
Handgun                = YES
Handgun SG             = NO
Burst Handgun          = NO
Sub Machine            = NO
Shotgun                = NO
Grenade Launcher
Burst                  = YES
Vitriol                = NO
Magnum Handgun         = NO
Magnum Revolver        = NO
Assault Rifle          = YES
Rocket Launcher        = NO


=============
NEPTUNE SHARK
=============
Tackle                 = YES
Kick                   = YES
George Tackle          = YES
Monkey Wrench          = YES
.45 Auto Handgun       = YES
Folding Knife          = YES
Butcher Knife          = NO
Survival Knife         = NO
Mark's Handgun         = YES
Iron Pipe              = YES
Wooden Pole            = NO
Scrub Brush            = NO
Crutch                 = NO
Spear                  = NO
Hammer                 = NO
Stun Rod               = NO
Concrete Piece         = NO
Yellow Chemical Bottle = NO
Gray Chemical Bottle   = NO
Pesticide Spray        = YES
Flame Spray            = YES
Molotov Cocktail       = NO
Nail Gun               = NO
Ampoule Shooter        = NO
Handgun                = YES
Handgun SG             = NO
Burst Handgun          = NO
Sub Machine            = NO
Shotgun                = NO
Grenade Launcher
Burst                  = YES
Vitriol                = NO
Magnum Handgun         = NO
Magnum Revolver        = NO
Assault Rifle          = YES
Rocket Launcher        = NO


=========
MUTATED-G
=========
Tackle                 = YES
Kick                   = YES
George Tackle          = YES
Monkey Wrench          = YES
.45 Auto Handgun       = YES
Folding Knife          = YES
Butcher Knife          = NO
Survival Knife         = NO
Mark's Handgun         = YES
Iron Pipe              = YES
Wooden Pole            = NO
Scrub Brush            = NO
Crutch                 = NO
Spear                  = NO
Hammer                 = NO
Stun Rod               = NO
Concrete Piece         = NO
Yellow Chemical Bottle = NO
Gray Chemical Bottle   = NO
Pesticide Spray        = YES
Flame Spray            = YES
Molotov Cocktail       = NO
Nail Gun               = NO
Ampoule Shooter        = NO
Handgun                = NO
Handgun SG             = YES
Burst Handgun          = NO
Sub Machine            = NO
Shotgun                = NO
Grenade Launcher
Burst                  = YES
Vitriol                = NO
Magnum Handgun         = NO
Magnum Revolver        = NO
Assault Rifle          = YES
Rocket Launcher        = NO


=======
G-LARVA
=======
Tackle                 = YES
Kick                   = YES
George Tackle          = YES
Monkey Wrench          = YES
.45 Auto Handgun       = YES
Folding Knife          = YES
Butcher Knife          = NO
Survival Knife         = NO
Mark's Handgun         = YES
Iron Pipe              = YES
Wooden Pole            = NO
Scrub Brush            = NO
Crutch                 = NO
Spear                  = NO
Hammer                 = NO
Stun Rod               = NO
Concrete Piece         = NO
Yellow Chemical Bottle = NO
Gray Chemical Bottle   = NO
Pesticide Spray        = YES
Flame Spray            = YES
Molotov Cocktail       = NO
Nail Gun               = NO
Ampoule Shooter        = NO
Handgun                = YES
Handgun SG             = NO
Burst Handgun          = NO
Sub Machine            = NO
Shotgun                = NO
Grenade Launcher
Burst                  = YES
Vitriol                = NO
Magnum Handgun         = NO
Magnum Revolver        = NO
Assault Rifle          = YES
Rocket Launcher        = NO


============
REGIS LICKER
============
Tackle                 = YES
Kick                   = YES
George Tackle          = YES
Monkey Wrench          = YES
.45 Auto Handgun       = YES
Folding Knife          = NO
Butcher Knife          = YES
Survival Knife         = NO
Mark's Handgun         = YES
Iron Pipe              = YES
Wooden Pole            = NO
Scrub Brush            = NO
Crutch                 = NO
Spear                  = NO
Hammer                 = YES
Stun Rod               = YES
Concrete Piece         = YES
Yellow Chemical Bottle = NO
Gray Chemical Bottle   = NO
Pesticide Spray        = NO
Flame Spray            = NO
Molotov Cocktail       = NO
Nail Gun               = NO
Ampoule Shooter        = NO
Handgun                = YES
Handgun SG             = NO
Burst Handgun          = NO
Sub Machine            = NO
Shotgun                = YES
Grenade Launcher
Burst                  = NO
Vitriol                = YES
Magnum Handgun         = NO
Magnum Revolver        = NO
Assault Rifle          = NO
Rocket Launcher        = NO


===========
GIANT LEECH
===========
Tackle                 = YES
Kick                   = YES
George Tackle          = YES
Monkey Wrench          = YES
.45 Auto Handgun       = YES
Folding Knife          = NO
Butcher Knife          = YES
Survival Knife         = NO
Mark's Handgun         = YES
Iron Pipe              = YES
Wooden Pole            = YES
Scrub Brush            = YES
Crutch                 = YES
Spear                  = YES
Hammer                 = NO
Stun Rod               = NO
Concrete Piece         = NO
Yellow Chemical Bottle = NO
Gray Chemical Bottle   = NO
Pesticide Spray        = NO
Flame Spray            = NO
Molotov Cocktail       = NO
Nail Gun               = NO
Ampoule Shooter        = NO
Handgun                = YES
Handgun SG             = NO
Burst Handgun          = YES
Sub Machine            = YES
Shotgun                = NO
Grenade Launcher
Burst                  = NO
Vitriol                = NO
Magnum Handgun         = NO
Magnum Revolver        = NO
Assault Rifle          = NO
Rocket Launcher        = NO


==========
THANATOS-R
==========
Tackle                 = YES
Kick                   = YES
George Tackle          = YES
Monkey Wrench          = YES
.45 Auto Handgun       = YES
Folding Knife          = YES
Butcher Knife          = NO
Survival Knife         = NO
Mark's Handgun         = YES
Iron Pipe              = YES
Wooden Pole            = NO
Scrub Brush            = NO
Crutch                 = NO
Spear                  = NO
Hammer                 = NO
Stun Rod               = NO
Concrete Piece         = NO
Yellow Chemical Bottle = NO
Gray Chemical Bottle   = NO
Pesticide Spray        = YES
Flame Spray            = YES
Molotov Cocktail       = NO
Nail Gun               = NO
Ampoule Shooter        = YES
Handgun                = YES
Handgun SG             = NO
Burst Handgun          = NO
Sub Machine            = NO
Shotgun                = NO
Grenade Launcher
Burst                  = YES
Vitriol                = NO
Magnum Handgun         = NO
Magnum Revolver        = NO
Assault Rifle          = YES
Rocket Launcher        = YES



------------------------------------------------------------------------------
  -------------------------------
 | BACKGROUND IMAGE DESCRIPTIONS |
  -------------------------------
------------------------------------------------------------------------------
(Here are the descriptions written in the background images)


43)Outbreak
- Set in the center of Raccoon City. J's Bar is well-known for having several
popular brands of wine on hand. Raccoon City police officers often visit the
bar during their down time.

44)Outbreak
The shelves are lined with wine bottle and jazz music books. Of course there
are several bottles of the owner's favorite wine. Some of the wine has been
opened.

45)Outbreak
The owner's beloved wine cellar. He serves the absolute finest wines at his
bar. Burgundy is by far his favorite. It's said he has over 100 different
kinds of it.

46)Outbreak
A collage of various places in J's Bar.
Cindy's locker. There is a Raccoon City Mascot attached.
A bright neon sign is visible across the road. It's abnoxious.

47)Below Freezing Point
This institute seems to focus on biological weapons research. Cultivation
fluid is visible on the various 'test subjects' contained in the nearby labs.

48)Below Freezing Point
The waste disposal room is used to safely dispose of dangerous chemicals.
Judging by the freak plant thing growing in the wall, something must have
gone wrong.

49)Below Freezing Point
The security doors are all firmly locked. A card key is required to open the
doors. Each door has a different clearance level and a corresponding card is
required.

50)A turntable leading to Umbrella's underground research facility. The
entrance is disguised as a disposal facility tucked away in the industrial
block of the City.

51)The Hive
The Raccoon City Hospital. A heliport is located on the roof for emergency
transports. A large part stretches out on the opposite side of the entrance.

52)The Hive
The Raccoon City Hospital entrance Designated as an Emergency hospital. At
night the hospital glows from the huge amount of electricity it uses.

53)The Hive
Masses of leeches are stuck to the sewer walls and ceilings. Their instinct
to survival has led them away from any heat to this cool location.

54)The Hive
On clear days children's laughs of joy can be heard from the nearby park.
However, now the only audible 'voices' are moans from the living dead.

55)Hellfire
The Apple Inn. A comparatively cheap hotel students and tourists visit. The
restaurant on the ground floor is known for it's exquisite main course.

56)Hellfire
A single room. At a price of 25 bucks at night, it's quite cheap. The room
has been decorated as per the owner's personal taste. It's fll of antiques.

57)Hellfire
A security room in the Apple Inn. Security guards take turns staying in to
keep a vigil watch over the premises. A model gun collection decorates a
shelf.

58)Hellfire
The hotel is designed so that guest rooms encircle a central garden. This
set up is known as Apple Inn Square. A hotel map is located in the garden.

59)Decisions, Decisions
A vast entrance hall designed by Japanese architect K.Ozawa before the war.
A protrait of the first school president hangs on the wall.

60)Decisions, Decisions
One of city's monuments the Raccoon City University Clock Tower. Although
built over 50 years ago, it's spectacular design hasn't lost any of it's
grandeur.

61)Decisions, Decisions
Most of the fixtures are antiques.
School Presidents.
Various trophies won by sports clubs.

62)Decisions, Decisions
A museum of quality art the current president has collected.
A chess board.
A gift from the building designer.
Designed by a local.


------------------------------------------------------------------------------
##############################################################################
==============================================================================


                               26)DOORS BREAKING


==============================================================================
##############################################################################
------------------------------------------------------------------------------
  -------------------------------
 | "BREAKABLE" DOORS INFORMATION |
  -------------------------------
------------------------------------------------------------------------------


As you will have know, this is the first Biohazard/Resident Evil title that
allows you to break open locked doors and barricades. However, some of them
will still require specific keys to unlock and can't be broken down.

Sometime, when you goes to examine a door, it will display the following
text:

It's locked with a simple lock.  The door locks quite flimsy.

'brittle'. It is a hint that the door can be broken open. Not all doors that
can be break open have this hint.

To break a door open, simply attack it until the door opens. Every door has a
fixed set of 'resistance point', which works like the vitality point of the
monsters. Simply apply the damages point which will exceed the resistance
point and the door will be open. Some doors can be unlocked from the other
side without the need to break it open. When the door is broken open, it is
indicated by the obvious opening of the door. Also, human character will now
be able to use the door from both sides.

As far as I know, monsters CAN break those doors, but it occurs very rarely,
and it apply to some doors only.

Critical Hit will not have any effect at all on doors breaking.

Some weapons cannot be use to break open a door. Here are the weapons:
PESTICIDE SPRAY      (Ineffective)
FLAME SPRAY          (Ineffective)
MAGNUM HANDGUN       (Ineffective)
MAGNUM REVOLVER      (no breakable doors after obtaining)
CRUTCH               (no breakable doors in "The Hive")
BURST HANDGUN        (no breakable doors in "The Hive")
SUB MACHINEGUN       (no breakable doors in "The Hive")
ROCKET LAUNCHER      (no breakable doors after obtaining)
AMPOULE SHOOTER      (no breakable doors after obtaining)

In some situation, melee weapons like the Scrub Brush and the Iron Pipe are
not enough to break a door open (for example, using a Scrub Brush to break the
first door is not enough in the "Outbreak" scenario). This is due to the fact
that they will have broken down before the door is broken open.

The melee weapons that can be broken down have the same damage point as its
'degenerated' parts. For example, the Iron Pipe has the same damage point as
the Curved Iron Pipe. This only applies to doors breaking theory only. In term
of door breaking, a Butcher Knife do as much damage as a Folding Knife.


------------------------------------------------------------------------------
  ------------------------
 | WEAPONS CATEGORIZATION |
  ------------------------
------------------------------------------------------------------------------


Here are the meanings of the term used:
CAT = Category(eg CAT 1 = Category 1)

In this following table shows the type of weapons and their respective
categories.

===========
Category 1:
===========
Body Tackle            -
Kick                   - Kevin Only
Should Tackle          - George Only
Survival Knife         - Below Freezing Point
Butcher Knife          - Outbreak
                       - The Hive
                       - Hellfire
Folding Knife          - Decisions, Decisions


===========
Category 2:
===========
Concrete Piece         - Hellfire
Handgun                - Outbreak
                       - The Hive
                       - Hellfire
                       - Decisions, Decisions
Handgun SG             - Below Freezing Point
Iron Pipe              - Outbreak
                       - Below Freezing Point
                       - The Hive
                       - Hellfire
                       - Decisions, Decisions
Bent Iron Pipe         - Outbreak
                       - Below Freezing Point
                       - The Hive
                       - Hellfire
                       - Decisions, Decisions
Curved Iron Pipe       - Outbreak
                       - Below Freezing Point
                       - The Hive
                       - Hellfire
                       - Decisions, Decisions
Wooden Pole            - Outbreak
Stick                  - Outbreak
                       - The Hive
Nail Gun               - Outbreak
Spear                  - Outbreak
Stun Rod               - Hellfire
Yellow Chemical Bottle - Below Freezing Point
Scrub Brush            - Outbreak
                       - The Hive
Monkey Wrench          - David Only


===========
Category 3:
===========
.45 Auto Handgun       - Kevin Only


===========
Category 4:
===========
Molotov Cocktail       - Outbreak


===========
Category 5:
===========
Assault Rifle          - Decisions, Decisions


===========
Category 6:
===========
Shotgun                - Outbreak
                       - Below Freezing Point
                       - Hellfire


===========
Category 7:
===========
Acid Round             - Hellfire
Gray Chemical Bottle   - Below Freezing Point


===========
Category 8:
===========
Grenade Round          - Decisions, Decisions



------------------------------------------------------------------------------
  ------------------------
 | DOORS RESISTANCE POINT |
  ------------------------
------------------------------------------------------------------------------
========
OUTBREAK
========


1)Type  : DOOR
Location: 1F J's Bar <-> Stairsway between 1F and 2F
Resistance Point:  Easy   - 1750
                   Normal - 1750
                   Hard   - 2750
                   V.Hard - 3750
Alyssa's lockpick: Easy   - I
                   Normal - I
                   Hard   - P
                   V.Hard - S
Note    : This door can be unlock with the Staff Room Key too.



2)Type  : DOOR
Location: 2F Staff Room <-> 3F Staff Room
Resistance Point:  Easy   - 5250
                   Normal - 5250
                   Hard   - 6250
                   V.Hard - 7250
Alyssa's lockpick: Easy   - P
                   Normal - P
                   Hard   - P
                   V.Hard - S
Note    : This door can be unlock with the Key With Blue Tag too.



3)Type  : BARRICADE (SHUTTER)
Location: 3F Liquor Room <-> Stairsway between 3F to Rooftop
Resistance Point:  Easy   - 12000
                   Normal - 13500
                   Hard   - 15000
                   V.Hard - 16500
Note    : This door can be unlocked from the other side.



4)Type  : DOOR
Location: Rooftop <-> Storage Room
Resistance Point:  Easy   - 5250
                   Normal - 5250
                   Hard   - 6250
                   V.Hard - 7250
Alyssa's lockpick: Easy   - I
                   Normal - I
                   Hard   - S
                   V.Hard - P
Note    : This door can be unlock with the Storage Room Key too.



5)Type  : BARRICADE (FENCE)
Location: Rooftop
Resistance Point:  Easy   - 300
                   Normal - 800
                   Hard   - 1300
                   V.Hard - 1400



====================
BELOW FREEZING POINT
====================



1)Type  : BOX
Location: B6F Security Center
Resistance Point:  Easy   - 2500
                   Normal - 4000
                   Hard   - 5500
                   V.Hard - 7000
Note    : This box can be unlock with the Wrench too.



========
THE HIVE
========


N/A


========
HELLFIRE
========



1)Type  : DOOR
Location: 1F Corridor <-> 1F Lounge Stairs
Resistance Point:  Easy   - 2500
                   Normal - 4000
                   Hard   - 5500
                   V.Hard - 7000
Alyssa's lockpick: Easy   - I
                   Normal - I
                   Hard   - P
                   V.Hard - S

2)Type  : DOOR
Location: Room 102
Resistance Point:  Easy   - 5250
                   Normal - 5250
                   Hard   - 6250
                   V.Hard - 7250
Alyssa's lockpick: Easy   - I
                   Normal - I
                   Hard   - P
                   V.Hard - S

3)Type  : DOOR
Location: Room 201
Resistance Point:  Easy   - 5250
                   Normal - 5250
                   Hard   - N/A
                   V.Hard - 7250
Alyssa's lockpick: Easy   - S
                   Normal - S
                   Hard   - N/A
                   V.Hard - W

4)Type  : DOOR
Location: Room 202
Resistance Point: Easy   - 5250
                  Normal - 5250
                  Hard   - 6250
                  V.Hard - 7250
Alyssa's lockpick: Easy   - W
                   Normal - W
                   Hard   - I
                   V.Hard - P

5)Type  : WALL
Location: Room 30X
Resistance Point:  Easy   - 1250
                   Normal - 2000
                   Hard   - 2500
                   V.Hard - 2750


====================
DECISIONS, DECISIONS
====================



1)Type  : DOOR
Location: 1F Entrance Hall <-> 1F Passage B
Resistance Point:  Easy   - 1250, 5250
                   Normal - 1250, 5250
                   Hard   - 1250, 6250
                   V.Hard - 1250, 7250
Note    : The second number is the resistance point for the first time of
breaking this door down. The first number is the resistance point beyond the
first time of breaking this door down.
This door can be used from the other side.



2)Type  : DOOR
Location: 1F Passage B <-> Testing Passage A
Resistance Point:  Easy   - 11000
                   Normal - 11000
                   Hard   - 12000
                   V.Hard - 13000
Note    : This door can be unlocked from the other side.



3)Type  : DOOR
Location: B4F T-Shaped Corridor <-> B4F Storeroom
Resistance Point:  Easy   - 11000
                   Normal - 11000
                   Hard   - 12000
                   V.Hard - 13000
Alyssa's lockpick: Easy   - P
                   Normal - P
                   Hard   - S
                   V.Hard - W
Note    : This door can be unlocked from the other side.



4)Type  : DOOR
Location: B4F Storeroom <-> B4F Spare Power Supply Room
Resistance Point:  Easy   - 11000
                   Normal - 11000
                   Hard   - 12000
                   V.Hard - 13000
Alyssa's lockpick: Easy   - I
                   Normal - I
                   Hard   - S
                   V.Hard - P
Note    : This door can be unlocked from the other side.



5)Type  : BOX
Location: 1F Unloading Passage
Resistance Point:  Easy   - 1250
                   Normal - 6250
                   Hard   - 7500
                   V.Hard - 12500


* For numbers in the bracket, it means that the available ammunition is less
than required to break open the door.

The numbers are the amounts of hits you are required to break the door open.
Take for example of the first door in the Outbreak scenario:
"18" represent the number of hits you need to break the door open with a
category 1 weapon. For example, it takes 18 Butcher Knife attack to break the
door open in EASY, 28 in HARD and 38 in V.HARD. If a weapon is not available
it will not be listed (for example Nail Gun is only available beyond the first
locked door, hence it will not be shown).

1)Type  : DOOR
Location: 1F J's Bar <-> Stairsway between 1F and 2F
===========================================================
| WEAPON IN CATEGORY | EASY   | NORM   | HARD    | V.HARD |
===========================================================
| Category 1         | 18     | 18     | 28      | 38     |
+--------------------+--------+--------+---------+--------+
| George Tackle      |
| Kevin Kick         |
| Tackle             |
| Butcher Knife      |
+--------------------+--------+--------+---------+--------+
| Category 2         | 7      | 7      | 11      | 15     |
+--------------------+--------+--------+---------+--------+
| Handgun            |
| Iron Pipe          |
| Curved Iron Pipe   |
| Bent Iron Pipe     |
| Wooden Pole        |
| Spear              |
| Scrub Brush        |
| Monkey Wrench      |
+--------------------+--------+--------+---------+--------+
| Category 3         | 4      | 4      | 7       | x(7)   |
+--------------------+--------+--------+---------+--------+
| .45 Handgun        |
+--------------------+--------+--------+---------+--------+
| Category 4         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 5         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 6         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 7         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 8         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+



------------------------------------------------------------------------------
 --------------------------
| DOORS BREAKING HIT CHART |
 --------------------------
------------------------------------------------------------------------------

* For numbers in the bracket, it means that the available ammunition is less
than required to break open the door.

The numbers are the amounts of hits you are required to break the door open.
Take for example of the first door in the Outbreak scenario:
"18" represent the number of hits you need to break the door open with a
category 1 weapon. For example, it takes 18 Butcher Knife attack to break the
door open in EASY, 28 in HARD and 38 in V.HARD. If a weapon is not available
it will not be listed (for example Nail Gun is only available beyond the first
locked door, hence it will not be shown).

========
OUTBREAK
========

1)Type  : DOOR
Location: 1F J's Bar <-> Stairsway between 1F and 2F
===========================================================
| WEAPON IN CATEGORY | EASY   | NORM   | HARD    | V.HARD |
===========================================================
| Category 1         | 18     | 18     | 28      | 38     |
+--------------------+--------+--------+---------+--------+
| George Tackle      |
| Kevin Kick         |
| Tackle             |
| Butcher Knife      |
+--------------------+--------+--------+---------+--------+
| Category 2         | 7      | 7      | 11      | 15     |
+--------------------+--------+--------+---------+--------+
| Handgun            |
| Iron Pipe          |
| Curved Iron Pipe   |
| Bent Iron Pipe     |
| Wooden Pole        |
| Spear              |
| Scrub Brush        |
| Monkey Wrench      |
+--------------------+--------+--------+---------+--------+
| Category 3         | 4      | 4      | 7       | x(7)   |
+--------------------+--------+--------+---------+--------+
| .45 Handgun        |
+--------------------+--------+--------+---------+--------+
| Category 4         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 5         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 6         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 7         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 8         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+




2)Type  : DOOR
Location: 2F Staff Room <-> 3F Staff Room
===========================================================
| WEAPON IN CATEGORY | EASY   | NORM   | HARD    | V.HARD |
===========================================================
| Category 1         | 53     | 53     | 63      | 73     |
+--------------------+--------+--------+---------+--------+
| George Tackle      |
| Kevin Kick         |
| Tackle             |
| Butcher Knife      |
+--------------------+--------+--------+---------+--------+
| Category 2         | 21     | 21     | 25      | 29     |
+--------------------+--------+--------+---------+--------+
| Handgun            |
| Iron Pipe          |
| Curved Iron Pipe   |
| Bent Iron Pipe     |
| Wooden Pole        |
| Stick              |
| Nail Gun           |
| Spear              |
| Scrub Brush        |
| Monkey Wrench      |
+--------------------+--------+--------+---------+--------+
| Category 3         | 12     | 12     | 14      | x(12)  |
+--------------------+--------+--------+---------+--------+
| .45 Handgun        |
+--------------------+--------+--------+---------+--------+
| Category 4         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 5         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 6         | 5      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Shotgun            |
+--------------------+--------+--------+---------+--------+
| Category 7         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 8         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+




3)Type  : BARRICADE (SHUTTER)
Location: 3F Liquor Room <-> Stairsway between 3F to Rooftop
===========================================================
| WEAPON IN CATEGORY | EASY   | NORM   | HARD    | V.HARD |
===========================================================
| Category 1         | 120    | 150    | 150     | 165    |
+--------------------+--------+--------+---------+--------+
| George Tackle      |
| Kevin Kick         |
| Tackle             |
| Butcher Knife      |
+--------------------+--------+--------+---------+--------+
| Category 2         | 48     | 54     | 60      | X(65)  |
+--------------------+--------+--------+---------+--------+
| Handgun            |
| Iron Pipe          |
| Curved Iron Pipe   |
| Bent Iron Pipe     |
| Wooden Pole        |
| Stick              |
| Nail Gun           |
| Spear              |
| Scrub Brush        |
| Monkey Wrench      |
+--------------------+--------+--------+---------+--------+
| Category 3         | X(21)  | X(21)  | X(14)   | x(12)  |
+--------------------+--------+--------+---------+--------+
| .45 Handgun        |
+--------------------+--------+--------+---------+--------+
| Category 4         | X(10)  | X(10)  | X(10)   | X(5)   |
+--------------------+--------+--------+---------+--------+
| Molotov Cocktail   |
+--------------------+--------+--------+---------+--------+
| Category 5         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 6         | 10     | 11     | X       | X      |
+--------------------+--------+--------+---------+--------+
| Shotgun            |
+--------------------+--------+--------+---------+--------+
| Category 7         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 8         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+




4)Type  : DOOR
Location: Rooftop <-> Storage Room
===========================================================
| WEAPON IN CATEGORY | EASY   | NORM   | HARD    | V.HARD |
===========================================================
| Category 1         | 53     | 53     | 63      | 73     |
+--------------------+--------+--------+---------+--------+
| George Tackle      |
| Kevin Kick         |
| Tackle             |
| Butcher Knife      |
+--------------------+--------+--------+---------+--------+
| Category 2         | 21     | 21     | 25      | 29     |
+--------------------+--------+--------+---------+--------+
| Handgun            |
| Iron Pipe          |
| Curved Iron Pipe   |
| Bent Iron Pipe     |
| Wooden Pole        |
| Stick              |
| Nail Gun           |
| Spear              |
| Scrub Brush        |
| Monkey Wrench      |
+--------------------+--------+--------+---------+--------+
| Category 3         | 12     | 12     | 14      | X(12)  |
+--------------------+--------+--------+---------+--------+
| .45 Handgun        |
+--------------------+--------+--------+---------+--------+
| Category 4         | 11     | 11     | X(10)   | X(10)  |
+--------------------+--------+--------+---------+--------+
| Molotov Cocktail   |
+--------------------+--------+--------+---------+--------+
| Category 5         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 6         | 5      | 5      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Shotgun            |
+--------------------+--------+--------+---------+--------+
| Category 7         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 8         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+




5)Type  : BARRICADE (FENCE)
===========================================================
| WEAPON IN CATEGORY | EASY   | NORM   | HARD    | V.HARD |
===========================================================
| Category 1         | 3      | 8      | 13      | 14     |
+--------------------+--------+--------+---------+--------+
| George Tackle      |
| Kevin Kick         |
| Tackle             |
| Butcher Knife      |
+--------------------+--------+--------+---------+--------+
| Category 2         | 2      | 4      | 6       | 6      |
+--------------------+--------+--------+---------+--------+
| Handgun            |
| Iron Pipe          |
| Curved Iron Pipe   |
| Bent Iron Pipe     |
| Wooden Pole        |
| Stick              |
| Nail Gun           |
| Spear              |
| Scrub Brush        |
| Monkey Wrench      |
+--------------------+--------+--------+---------+--------+
| Category 3         | 1      | 2      | 3       | 4      |
+--------------------+--------+--------+---------+--------+
| .45 Handgun        |
+--------------------+--------+--------+---------+--------+
| Category 4         | 1      | 2      | 3       | 3      |
+--------------------+--------+--------+---------+--------+
| Molotov Cocktail   |
+--------------------+--------+--------+---------+--------+
| Category 5         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 6         | 1      | 1      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Shotgun            |
+--------------------+--------+--------+---------+--------+
| Category 7         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 8         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+




====================
BELOW FREEZING POINT
====================




1)Type  : BOX
Location: B6F Security Center
===========================================================
| WEAPON IN CATEGORY | EASY   | NORM   | HARD    | V.HARD |
===========================================================
| Category 1         | 25     | 40     | 55      | 70     |
+--------------------+--------+--------+---------+--------+
| George Tackle      |
| Kevin Kick         |
| Tackle             |
| Survival Knife     |
+--------------------+--------+--------+---------+--------+
| Category 2         | 10     | 16     | 22      | 28     |
+--------------------+--------+--------+---------+--------+
| Handgun SG         |
| Iron Pipe          |
| Curved Iron Pipe   |
| Bent Iron Pipe     |
| Monkey Wrench      |
| Yellow Chemical Bo |
+--------------------+--------+--------+---------+--------+
| Category 3         | 6      | 9      | 13      | 7      |
+--------------------+--------+--------+---------+--------+
| .45 Handgun        |
+--------------------+--------+--------+---------+--------+
| Category 4         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 5         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 6         | 2      | 4      | 5       | X      |
+--------------------+--------+--------+---------+--------+
| Shotgun            |
+--------------------+--------+--------+---------+--------+
| Category 7         | 1      | 2      | 2       | 3      |
+--------------------+--------+--------+---------+--------+
| Gray Chemical Bott |
+--------------------+--------+--------+---------+--------+
| Category 8         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+



========
THE HIVE
========




N/A



========
HELLFIRE
========




1)Type  : DOOR
Location: 1F Corridor <-> 1F Lounge Stairs
===========================================================
| WEAPON IN CATEGORY | EASY   | NORM   | HARD    | V.HARD |
===========================================================
| Category 1         | 53     | 53     | 63      | 73     |
+--------------------+--------+--------+---------+--------+
| George Tackle      |
| Kevin Kick         |
| Tackle             |
| Butcher Knife      |
+--------------------+--------+--------+---------+--------+
| Category 2         | 21     | 21     | 25      | 29     |
+--------------------+--------+--------+---------+--------+
| Concrete Piece     |
| Handgun            |
| Iron Pipe          |
| Curved Iron Pipe   |
| Bent Iron Pipe     |
| Monkey Wrench      |
+--------------------+--------+--------+---------+--------+
| Category 3         | 12     | 12     | X(11)   | X(11)  |
+--------------------+--------+--------+---------+--------+
| .45 Handgun        |
+--------------------+--------+--------+---------+--------+
| Category 4         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 5         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 6         | 5      | 5      | 5       | 6      |
+--------------------+--------+--------+---------+--------+
| Shotgun            |
+--------------------+--------+--------+---------+--------+
| Category 7         | 2      | 2      | 3       | X      |
+--------------------+--------+--------+---------+--------+
| Acid Rounds        |
+--------------------+--------+--------+---------+--------+
| Category 8         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+




2)Type  : DOOR
Location: Room 102
===========================================================
| WEAPON IN CATEGORY | EASY   | NORM   | HARD    | V.HARD |
===========================================================
| Category 1         | 53     | 53     | 63      | 73     |
+--------------------+--------+--------+---------+--------+
| George Tackle      |
| Kevin Kick         |
| Tackle             |
| Butcher Knife      |
+--------------------+--------+--------+---------+--------+
| Category 2         | 21     | 21     | 25      | 29     |
+--------------------+--------+--------+---------+--------+
| Concrete Piece     |
| Handgun            |
| Iron Pipe          |
| Curved Iron Pipe   |
| Bent Iron Pipe     |
| Monkey Wrench      |
+--------------------+--------+--------+---------+--------+
| Category 3         | 12     | 12     | X(11)   | X(11)  |
+--------------------+--------+--------+---------+--------+
| .45 Handgun        |
+--------------------+--------+--------+---------+--------+
| Category 4         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 5         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 6         | 5      | 5      | 5       | 6      |
+--------------------+--------+--------+---------+--------+
| Shotgun            |
+--------------------+--------+--------+---------+--------+
| Category 7         | 2      | 2      | X(2)    | X      |
+--------------------+--------+--------+---------+--------+
| Acid Rounds        |
+--------------------+--------+--------+---------+--------+
| Category 8         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+




3)Type  : DOOR
Location: Room 201
===========================================================
| WEAPON IN CATEGORY | EASY   | NORM   | HARD    | V.HARD |
===========================================================
| Category 1         | 53     | 53     | X       | 73     |
+--------------------+--------+--------+---------+--------+
| George Tackle      |
| Kevin Kick         |
| Tackle             |
| Butcher Knife      |
+--------------------+--------+--------+---------+--------+
| Category 2         | 21     | 21     | X       | 29     |
+--------------------+--------+--------+---------+--------+
| Concrete Piece     |
| Handgun            |
| Iron Pipe          |
| Curved Iron Pipe   |
| Bent Iron Pipe     |
| Monkey Wrench      |
+--------------------+--------+--------+---------+--------+
| Category 3         | 12     | 12     | X       | X(11)  |
+--------------------+--------+--------+---------+--------+
| .45 Handgun        |
+--------------------+--------+--------+---------+--------+
| Category 4         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 5         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 6         | 5      | 5      | X       | 6      |
+--------------------+--------+--------+---------+--------+
| Shotgun            |
+--------------------+--------+--------+---------+--------+
| Category 7         | 2      | 2      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Acid Rounds        |
+--------------------+--------+--------+---------+--------+
| Category 8         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+




4)Type  : DOOR
Location: Room 202
===========================================================
| WEAPON IN CATEGORY | EASY   | NORM   | HARD    | V.HARD |
===========================================================
| Category 1         | 53     | 53     | 63      | 73     |
+--------------------+--------+--------+---------+--------+
| George Tackle      |
| Kevin Kick         |
| Tackle             |
| Butcher Knife      |
+--------------------+--------+--------+---------+--------+
| Category 2         | 21     | 21     | 25      | 29     |
+--------------------+--------+--------+---------+--------+
| Concrete Piece     |
| Handgun            |
| Iron Pipe          |
| Curved Iron Pipe   |
| Bent Iron Pipe     |
| Monkey Wrench      |
+--------------------+--------+--------+---------+--------+
| Category 3         | 12     | 12     | X(11)   | X(11)  |
+--------------------+--------+--------+---------+--------+
| .45 Handgun        |
+--------------------+--------+--------+---------+--------+
| Category 4         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 5         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 6         | 5      | 5      | 5       | 6      |
+--------------------+--------+--------+---------+--------+
| Shotgun            |
+--------------------+--------+--------+---------+--------+
| Category 7         | 2      | 2      | 3       | X      |
+--------------------+--------+--------+---------+--------+
| Acid Rounds        |
+--------------------+--------+--------+---------+--------+
| Category 8         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+




5)Type  : WALL
Location: Room 30X
===========================================================
| WEAPON IN CATEGORY | EASY   | NORM   | HARD    | V.HARD |
===========================================================
| Category 1         | 13     | 20     | 25      | 28     |
+--------------------+--------+--------+---------+--------+
| George Tackle      |
| Kevin Kick         |
| Tackle             |
| Butcher Knife      |
+--------------------+--------+--------+---------+--------+
| Category 2         | 5      | 8      | 10      | 11     |
+--------------------+--------+--------+---------+--------+
| Concrete Piece     |
| Handgun            |
| Iron Pipe          |
| Curved Iron Pipe   |
| Bent Iron Pipe     |
| Monkey Wrench      |
+--------------------+--------+--------+---------+--------+
| Category 3         | 3      | 5      | 6       | 7      |
+--------------------+--------+--------+---------+--------+
| .45 Handgun        |
+--------------------+--------+--------+---------+--------+
| Category 4         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 5         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 6         | 1      | 2      | 2       | 3      |
+--------------------+--------+--------+---------+--------+
| Shotgun            |
+--------------------+--------+--------+---------+--------+
| Category 7         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Acid Rounds        |
+--------------------+--------+--------+---------+--------+
| Category 8         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+



====================
DECISIONS, DECISIONS
====================




1)Type  : DOOR
Location: 1F Entrance Hall <-> 1F Passage B
===========================================================
| WEAPON IN CATEGORY | EASY   | NORM   | HARD    | V.HARD |
===========================================================
| Category 1         | 13     | 13     | 13      | 13     |
|                    | 53     | 53     | 63      | 73     |
+--------------------+--------+--------+---------+--------+
| George Tackle      |
| Kevin Kick         |
| Tackle             |
| Folding Knife      |
+--------------------+--------+--------+---------+--------+
| Category 2         | 5      | 5      | 5       | 5      |
|                    | 21     | 21     | 25      | 29     |
+--------------------+--------+--------+---------+--------+
| Handgun            |
| Iron Pipe          |
| Curved Iron Pipe   |
| Bent Iron Pipe     |
| Monkey Wrench      |
+--------------------+--------+--------+---------+--------+
| Category 3         | 3      | 3      | 3       | 3      |
|                    | 12     | 12     | 14      | X(7)   |
+--------------------+--------+--------+---------+--------+
| .45 Handgun        |
+--------------------+--------+--------+---------+--------+
| Category 4         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 5         | 9      | 9      | 10      | 12     |
+--------------------+--------+--------+---------+--------+
| Assault Rifle      |
+--------------------+--------+--------+---------+--------+
| Category 6         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 7         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 8         | 1      | 1      | 2       | 2      |
+--------------------+--------+--------+---------+--------+
| Grenade Rounds     |
+--------------------+




2)Type  : DOOR
Location: 1F Passage B <-> Testing Passage A
===========================================================
| WEAPON IN CATEGORY | EASY   | NORM   | HARD    | V.HARD |
===========================================================
| Category 1         | 110    | 110    | 120     | 130    |
+--------------------+--------+--------+---------+--------+
| George Tackle      |
| Kevin Kick         |
| Tackle             |
| Folding Knife      |
+--------------------+--------+--------+---------+--------+
| Category 2         | 44     | 44     | 48      | 52     |
+--------------------+--------+--------+---------+--------+
| Handgun            |
| Iron Pipe          |
| Curved Iron Pipe   |
| Bent Iron Pipe     |
| Monkey Wrench      |
+--------------------+--------+--------+---------+--------+
| Category 3         | 25     | 25     | X(17)   | X(7)   |
+--------------------+--------+--------+---------+--------+
| .45 Handgun        |
+--------------------+--------+--------+---------+--------+
| Category 4         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 5         | 18     | 18     | 20      | 21     |
+--------------------+--------+--------+---------+--------+
| Assault Rifle      |
+--------------------+--------+--------+---------+--------+
| Category 6         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 7         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 8         | 2      | 2      | 2       | 3      |
+--------------------+--------+--------+---------+--------+
| Grenade Rounds     |
+--------------------+




3)Type  : DOOR
Location: B4F Equipment Room <-> B4F Storeroom
===========================================================
| WEAPON IN CATEGORY | EASY   | NORM   | HARD    | V.HARD |
===========================================================
| Category 1         | 110    | 110    | 120     | 130    |
+--------------------+--------+--------+---------+--------+
| George Tackle      |
| Kevin Kick         |
| Tackle             |
| Folding Knife      |
+--------------------+--------+--------+---------+--------+
| Category 2         | 44     | 44     | 48      | 52     |
+--------------------+--------+--------+---------+--------+
| Handgun            |
| Iron Pipe          |
| Curved Iron Pipe   |
| Bent Iron Pipe     |
| Monkey Wrench      |
+--------------------+--------+--------+---------+--------+
| Category 3         | X(21)  | X(21)  | X(17)   | X(7)   |
+--------------------+--------+--------+---------+--------+
| .45 Handgun        |
+--------------------+--------+--------+---------+--------+
| Category 4         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 5         | 18     | 18     | 20      | 21     |
+--------------------+--------+--------+---------+--------+
| Assault Rifle      |
+--------------------+--------+--------+---------+--------+
| Category 6         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 7         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 8         | 2      | 2      | 2       | 3      |
+--------------------+--------+--------+---------+--------+
| Grenade Rounds     |
+--------------------+




4)Type  : DOOR
Location: B4F Storeroom <-> B4F Spare Power Supply Room
===========================================================
| WEAPON IN CATEGORY | EASY   | NORM   | HARD    | V.HARD |
===========================================================
| Category 1         | 110    | 110    | 120     | 130    |
+--------------------+--------+--------+---------+--------+
| George Tackle      |
| Kevin Kick         |
| Tackle             |
| Folding Knife      |
+--------------------+--------+--------+---------+--------+
| Category 2         | 44     | 44     | 48      | 52     |
+--------------------+--------+--------+---------+--------+
| Handgun            |
| Iron Pipe          |
| Curved Iron Pipe   |
| Bent Iron Pipe     |
| Monkey Wrench      |
+--------------------+--------+--------+---------+--------+
| Category 3         | X(21)  | X(21)  | X(17)   | X(7)   |
+--------------------+--------+--------+---------+--------+
| .45 Handgun        |
+--------------------+--------+--------+---------+--------+
| Category 4         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 5         | 18     | 18     | 20      | 21     |
+--------------------+--------+--------+---------+--------+
| Assault Rifle      |
+--------------------+--------+--------+---------+--------+
| Category 6         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 7         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 8         | 2      | 2      | 2       | 3      |
+--------------------+--------+--------+---------+--------+
| Grenade Rounds     |
+--------------------+




5)Type  : BOX
Location: 1F Unloading Passage
===========================================================
| WEAPON IN CATEGORY | EASY   | NORM   | HARD    | V.HARD |
===========================================================
| Category 1         | 13     | 63     | 75      | 125    |
+--------------------+--------+--------+---------+--------+
| George Tackle      |
| Kevin Kick         |
| Tackle             |
| Folding Knife      |
+--------------------+--------+--------+---------+--------+
| Category 2         | 5      | 25     | 30      | 50     |
+--------------------+--------+--------+---------+--------+
| Handgun            |
| Iron Pipe          |
| Curved Iron Pipe   |
| Bent Iron Pipe     |
| Monkey Wrench      |
+--------------------+--------+--------+---------+--------+
| Category 3         | 3      | 14     | 17      | (12)   |
+--------------------+--------+--------+---------+--------+
| .45 Handgun        |
+--------------------+--------+--------+---------+--------+
| Category 4         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 5         | 2      | 10     | 12      | 20     |
+--------------------+--------+--------+---------+--------+
| Assault Rifle      |
+--------------------+--------+--------+---------+--------+
| Category 6         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 7         | X      | X      | X       | X      |
+--------------------+--------+--------+---------+--------+
| Category 8         | 1      | 2      | 2       | 3      |
+--------------------+--------+--------+---------+--------+
| Grenade Rounds     |
+--------------------+



------------------------------------------------------------------------------
##############################################################################
==============================================================================


                               27)PLOT SYNOPSIS


==============================================================================
##############################################################################
------------------------------------------------------------------------------
Biohazard : Outbreak(Resident Evil : Outbreak) isn't that deep in terms of
plot, but at least it is better than the one in Biohazard 3 : Last Escape
 (Resident Evil 3 : Nemesis). Anyway here is the general plot of the game, or
at least that's what I think Capcom is trying to show. Of cause, major spoiler
ahead.

##SPOILER!##
------------------------------------------------------------------------------
 -------------------
| OUTBREAK SCENARIO |
 -------------------
------------------------------------------------------------------------------


The Umbrella Special Force Unit, lead by Hunk, was assigned to retrieve the
G-virus from William Birkin. Unfortunately, Birkin's been mutated into a
monster thanks to his own G-virus. The monster then killed the entire team
(well, except Hunk). They were left rotting in the sewer as the rats started
to feast upon them, and spreading the virus around in the city...

In J's bar, everyone was chilling out, doing their own stuffs. Suddenly, a
rat startled Cindy(the bar waitress) a little. At this moment, someone
appeared by the entrance. Will, the male waitress goes to greet the odd
costumer...Well his odd, because he's a zombie. Unfortunately our guy was too
close for comfort, as he was bitten by the zombie! He shoved the zombie back
outside, and after he closed the door, he collapse to the ground. Then, more
zombies appeared outside, smearing the blood on their face onto the glass
panel...

Moment later, as Mark helped Bob(his security firm colleague who's limping)
to the door, Will, who collapsed earlier on, started to become a zombie
himself. The survivors will proceed up the building via the stairs. Reaching
the second floor, they made a barricade, where they are safe temporary...safe
enough to notice that Bob's condition has been worsen.

They made their way to the liquor room, where they make a conventional bridge
which leads them to the rooftop. At this point, Bob had enough, as his life
ended here(he either committed suicide or turned into a zombie). No time to
waste any further, since what's to come after that was an announcement from
the cops downstairs, telling the survivors to gather in front of the J's Bar
immediately.

They made it in front of the bar, but the zombies are slowly closing in. The
cop need all the help he can have, and he tells the survivors to push the
cars to form a barricade while he will push the zombies away. However, the
efforts are in vain. They have to move again. But they have another obstacle:
a giant locked door. The cop focus on firing the lock while the survivors
have to find ways to deal with the monsters closing in. After the door is
unlocked, the cop saws the fuel tanker and had an idea. But before he can do
anything, a monster have managed to attack him. Prior his death, he tells the
survivors to burn those monsters with the fuel from the fuel tanker...

They managed to do so by releasing the fuel and then throwing the lighter
into the fuel on the ground. However they have to find a way out fast because
the situation is too dangerous. As soon as they jumped into the canal, the
fuel tanker exploded. The team got into the underground sewer, then emerged
to the ground level in front of the Apple Inn. There, they can see a couple
of survivors, and a cop, who announces those who are still surviving to
gather there immediately. 5 minutes later, the cop decided it is time to go,
by using the transport van. The highway is too dangerous, so they have to go
by another route. However, the city is filled with blockages, and
unfortunately they came across one. No choice, but to continue by foot. They
got to the footbridge, and was shock by what they see. Millions of zombies
trying to get to the 3 cops who are busying building a detonator behind a
weak barricade. The zombies managed to break through the barricade, and
murdered 2 of the cops! The team then get down onto the main street. As the
rest of the teams are pushing back the zombies, one of them will finish up
the task and combine the 2 items together for the detonator, which they will
use to destroy the zombies sea.

The situation is clear now...and few hours have passed. Reinforcement have
arrived, and they were rescued. The character was transported away in the
RPD truck. Meanwhile, the military started to set up barricade in the
Raccoon City...


------------------------------------------------------------------------------
  -------------------------------
 | BELOW FREEZING POINT SCENARIO |
  -------------------------------
------------------------------------------------------------------------------


Someone's on a hold up at the point of a gun in a lab, and then he was killed.
The camera turned to shows the murderer, a female scientist who's working for
Umbrella. She wiped the blood away from the cyro tube(with a small creature
inside).

The survivors gather at the underground tunnel. The female scientist, on the
other hand, is frantically operating the control panels in the train, but it
is not working, for some reason. She needs to find another way out. Just then,
she realised of the shutter in front of her...

The shutter raised, as the survivors are allowed to get into the train
platform area. As they gets in a little deeper, a gunshot stopped Yoko. Yoko
recognises her as Monica. Monica said that she doesn't expert her to return
especially after what happened 2 years ago. Yoko doesn't know a thing, or at
least that's what she shows. Monica dismissed her as playing dumb, and forced
her to hand over the LAB CARDKEY so she can use it to access the rest of
the lab for an escape route. She flee, as the rest of the survivors make
their way into the interior of the lab. However, they got separated. Some
landed in B6F while some landed in B7F. Ultimately they will meet at the DUCT
linked by ladders. Using the V-Jolt and the Valve Handle, they killed the
plant and gain access to the B5F and B4F.

At this point, Monica was approaching to use the turntable when someone will
appear in front of her...

The team solved puzzles, eventually reaching to B4F Low Temperature Experiment
Room. They pulled the level, and thus melting the ices around the turntable so
they can use it. They returned to the turntable and at this point, Monica was
staggering towards them, the small glass capsule in the briefcase that Monica
was taking along was broken. Finally, Monica screamed in pain, and died.

The turntable was activated, as the team goes up to the upper level. At them,
something tear its way out of Monica's stomach(Resident Evil fans will
recognise this as the offspring of "G"). It chase after the turntable that
the team uses.

The offspring brings the turntable to a halt. The team went out of the
turntable to investigate, only to see that the offspring have mutated into a
large monster! Upon defeat, the team uses the turntable again, to escape to
outside.


------------------------------------------------------------------------------
  -------------------
 | THE HIVE SCENARIO |
  -------------------
------------------------------------------------------------------------------


The zombies are closing in to the hospital, as the team starts out in the
3rd floor of the building. As them heads out of the room, they encountered a
survivor, a doctor of the hospital. He told them that the building is not an
ideal place for taking shelter, and he's going to find a way to get out here
as soon as possible. He returned to his room to activate the elevator to the
escape route, while the team will goes to explore the other rooms. They will
encounter the "Leech Man", someone covered with the medical leeches. They
flee to the doctor, who at this point had unlocked the elevator. However,
the Leech Man will then invade the body of that doctor and disappeared!

The team will have to escape on their own. They got to the 1st floor, and
obtained a B1F KEY CARD from a zombie corpse. They then escape to B1F, while
the Leech Man is still stalking them from rooms to rooms. In the EV Control
Room, they unlocked the path to B2F and the Rooftop. On that level, they
use the B1F KEY CARD and got to the Waste Liquid Disposal Area for the
PADLOCK KEY

The team got to B2F, where they will finally put an end to the stalking of
the monster. They dropped a blood pack in the Temperature Experiment Room,
and then press the switch, heating and melting the leeches away. They found
the B2F KEY CARD from the dead doctor, which unlock the path to the
Underpass Entrance, where they found the speed boat. They unlocked the chain
using the padlock key which holds the Speed Boat. They then got onto it,
and uses it to get out, when an Enormous monster stopped them! It was an
intense fight, and after the enormous monster was killed, they then make
their way out of the area by foot.


------------------------------------------------------------------------------
  -------------------
 | HELLFIRE SCENARIO |
  -------------------
------------------------------------------------------------------------------


The survivors are running away from the zombies, and they were forced to hide
in the inn...
At the same time, 2 firemen were exploring the boiler room of the inn, looking
for survivors. However, they saw a leak in one of the pipe. Before they can
react, the explosion occurred.
The survivors in the inn square head it, and goes to check it out. They saw
the corpses of the two firemen, and they picked up the radio from the body, as
well as the ID tag. Then, they make their way to the 3rd floor of the inn, and
saw that the entire building is burning. Due to the fire, they make their way
to the second floor, by the narrow ledge outside the building. In the second
floor, they will encounter the zombies, as they frantically escaped to the
owner's room, where they will shove the crate down, in order to get to the
first floor.

The journey was smooth all along, until they encounter the lickers around. At
that time, they also found out that the power supply room requires the gold
key. Getting to the corridor, they solve a series of puzzles, and eventually
obtaining the RED JEWEL, not to mention the gold key as well!

They make their way back to the power supply room, and unlock it. After
restoring the power, they access the security room on the third floor. With
the item fixed in and the power restored, they were able to gain access to
the front lobby, where they can find the exit to the street.

The only problem is, a strong and hideous monster is in their way! With the
teamwork, the survivors managed to bring down the monster, and got out of
the building, where the rescuers were waiting for them.

"You were lucky", said the fireman. The survivor handed him the ID tag of
the dead firemen, who were the buddies of the fireman. As the fireman
brings the survivors to safety, the rescue is still going on...


------------------------------------------------------------------------------
  -------------------------------
 | DECISIONS, DECISIONS SCENARIO |
  -------------------------------
------------------------------------------------------------------------------


A scientist is experimenting something in his room, apparently testing out the
humanoid figure in the cyro tube, a Thanatos tyrant.

In the temporary shelter under the R.P.D, George was wondering around and he
come across a paper on the wall. He tore it down, and read it. It was a letter
from Peter, his friend in the Raccoon University. Seems like Peter is eager to
tell George about something important. George then, together with the rest of
the team, make his way to the university.

The team was shock to find out that the building is infested with monsters as
well. It is too late to go back out now. They wondered and explore the
building, solving puzzles, and eventually unlock a secret study room. In it,
they were stunned to see that Peter was dead! They search around the room, and
found FILES with instruction to create the "Daylight" vaccine, which is able
to clear the T-virus in their body.

No time to grieve. They still have to find a way out. The team unlocked the
elevator, and got to the B2F pier. There, they encounter giant sharks. Dodging
the marine fiends, they got to the back square, where a battle is going on.

A tyrant is slowly nearing the U.B.C.S troops, who were attacking it. The
tyrant feels no pain all the while, until someone on the roof fired something
into the neck of the tyrant. The sniper, Nicholai Ginovaef. The 'something'
which he fired, attached itself to the tall monster, as it draws the blood out
from its neck. Feeling the pain, the tyrant suddenly turn aggressive, killing
the U.B.C.S in an instant. It then flee, as Nicholai assumed that it is going
to find that man(Greg)...

After everyone was gone, the team goes down to the sewer hole here, making
their way to the B3F. There, they encounter a new monsters of Umbrella, a
frog monster that we will recognise as the "Hunter Gamma". The team,
fortunately, managed to find one of the three ingredients needed for the
"Daylight". They make their way to the B4F, and encounter even more monsters.

The journey was tough, but with the new weapons they obtained, it wasn't a
hard task after all. The team supplied the power in the power supply room, and
boarded the elevator to the top floor of the air exhaust tower, where they
will found the second ingredient. They make their way back to the back square.

The team returned to the university on their way, and the tyrant appeared to
confront them! The last ingredient is the "T-blood", which is apparently the
item attached on the tyrant's neck! Weapons were useless. They need to find
another way to stop him. They lured him to an area with the broken wires on
the ceiling, and send an electric wave through its body, putting it into a
temporary sleep. They obtained the last ingredient, then went to the 3rd floor
to operate the machine.

While waiting for the ingredient, the machine stopped, and a door was unlocked.
The team feel weird, as they goes through the door to find out what happened.
In it, they found a scientist, who introduces himself as Greg, and he have
been observing their progresses since they stepped foot in the building. Greg
confesses that he was the one who created that tyrant, and how he is going to
use the team as the specimen for his tyrant perfection. Greg even recognises
Yoko, who he stated have something to do with Umbrella 2 years ago. At then,
the sniper, Nicholai, assassinated the scientist. Before he flee, he activated
the timer bombs that he had set up around the area.

The team have some minutes to get to the back square. They operated the
computers, but they have no time to go for the Daylight vaccine anymore. On
their way to the back square, the tyrant returned to stalk them, until they
reached their destination. The time was up, as the building exploded. The
debris crashed the tyrant, but the team was safe outside.

At this point, a chopper flies in after they saw the explosion, and they called
anyone still living to get to the front square so they can rescue them. The
team was relieved, as they make their way there. However, the tyrant returned,
twice, to stop them. Thankfully, as the tyrant is weaker now, they were able to
destroy the test subject.

The chopper wants to fly them off, but they rejected, because they were still
infected with the virus....

While waiting for death to arrive, Jim rattle off about how he will wish he
die with babes rather than Kevin, how they are going to stave to death and
things. Kevin tells him to shut up, and at this moment, the tyrant returned.
"Let's finish this like a man". Kevin lifted his gun, and fire at the tyrant.

On the other hand, Yoko and Alyssa were in the building, as Alyssa types away
on the laptop, apparently emailing stuffs away. Their final contribution,
Alyssa said. She then smashed the laptop onto the ground, and asked Yoko...
"We won, right?"

Meanwhile, Mark and David will decides that they will finish this off with a
dramatic style. They got into the tank, and drives in towards the zombies,
intending to kill them before they died.

All the while, George and Cindy were quietly waiting, holding hands together.

The survivors watched the sky, as the missiles fly in like a shooting stars,
flatting out the entire city altogether.

6 months later...a jet plane flies over the ruin of Raccoon city, snapping
photos and send it to the scientist. They observed that there are still
growth in that area despite that the fact that 6 months had past. Then, the
scientist got a call from the headquarter, who tells him to get ready for
the next operation...


------------------------------------------------------------------------------
##############################################################################
==============================================================================


                            28)SP ITEMS LOCATIONS


==============================================================================
##############################################################################
------------------------------------------------------------------------------
  ----------------
 | THINGS TO NOTE |
  ----------------
------------------------------------------------------------------------------

The name of the SP Items will be up after the US release.

Note that there are 4 sets of SP items location:

EASY/NORMAL A
EASY/NORMAL B
HARD/VERY HARD A
HARD/VERY HARD B

While you can choose the difficulties, you can't choose the "A" or "B" game.
(randomly assigned). There is no way of telling you are in an A or B game from
the start until you pick up your first A only or B only SP Items. Some items
will appear in both A and B game. If you do not find your SP Items and if it
is an "A" SP Item or "B" SP Item, do not hesitate to reset your game. If I
didn't list out whether it is an "A" or "B" SP Item, it means that the SP Item
will appear in both A and B.

There are 20 Scenarios SP Items per scenario and 20 Characters SP Items per
character(4 in every scenario). In all, there are 20 X 5(5 scenarios) = 100
Scenarios SP Items for all scenario, and 20 X 8 = 160 Characters SP Items.
Overall, there are 100 + 160 = 260 SP Items in total.

You can only take up to 8 SP Items at a time. They will not occupy a slot in
your inventory, nor do they shine. In other words, they are naked to the human
eye, and the only way to obtain them is by repeatedly tapping the action
button at their appearance location. Jim's item search ability will not work
for SP Items too.

As for the Scenario SP Items, you just need to obtain them. For example, if
Kevin takes a certain Scenario SP Items, there is no need for the other
characters(Alyssa, Yoko etc) to obtain it again.

The SP Items can only be obtain by yourself. In other words, in online mode,
if your character obtain a certain Scenario SP Item, it will not count towards
your data.

Sometime, the SP items might be overlapped by an item. In that case, simply
take the items before searching for the SP Items.

If you obtain a specific set of Character SP Items, you can unlock the
alternate costume(s) of that character. If you obtain all 260 SP Items, you
can unlock the most hidden secret character, the 'Stickmen'.

Those that are required for unlocking the costumes will be listed first.


------------------------------------------------------------------------------
  -------
 | KEVIN |
  -------
------------------------------------------------------------------------------



================
COSTUME SP ITEMS
================

1)Item Name: Western Boots
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 3F STORAGE ROOM
Location : Search the corner of the room at the right edge of the shelf (near
the door)
Description: A pair of wild looking boots. I feel like a cowboy with these.

2)Item Name: White T-Shirt
Scenario: 2
Set Pattern & Difficulty: EASY/NORMAL
Room Name: B6F SECURITY CENTER
Location : On the left side of the room, search between the pipes and the
console panel on the wall (near the map).
Description: It's freshly laundered. feels comfortable too.

3)Item Name: Old Cigarette Box
Scenario: 3
Set Pattern & Difficulty: EASY/NORMAL
Room Name: B1F WASTE LIQUID DISPOSAL ROOM
Location : Near where you obtain the PADLOCK KEY (at the end of this room),
search the barrel left of the ground zombie
Description: Must've been in someone's pocket. Most of the cigarettes are
bent. Too Bad. I could use a smoke about now.

4)Item Name: Faded Jeans
Scenario: 4
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: 1F ROOM 101
Location : In the bathroom, search the foot of the corpse
Description: A pair of ragged old jeans. I guess they're "vintage."

5)Item Name: Cowboy Hat
Scenario: 5
Set Pattern & Difficulty: EASY/NORMAL
Room Name: B4F CONTROL ROOM
Location : Search on the left side of the chair in front of the computer
Description: This is a pretty cool little hat. Seems to be in good shape.
Doesn't smell so hot, though.

6)Item Name: Leather Belt
Scenario: 5
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: WATER WORKS MANAGEMENT OFFICE
Location : This one is harder to find. You have to search blindly between the
P-Base machine and the door which requires the KEY WITH A RED TAG.
Description: A belt with a large silver buckle. It's got a gaudy design, too.

====================
NON COSTUME SP ITEMS
====================

7)Item Name: S.T.A.R.S Guide
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 1F J'S BAR
Location : Between the Handgun and the ashtray on the table. (nearer to the
ashtray)
Description: It's a booklet about job interviews. "Tips for joining S.T.A.R.S"

8)Item Name: Racing Flag
Scenario: 1
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: ROOFTOP
Location : From the fence which you have to break down, turn left and
run to the edge and search the boxes (where the zombie appear)
Description: Got this when I won a local race.

9)Item Name: Marksman Trophy
Scenario: 1
Set Pattern & Difficulty: HARD/VERY HARD B
Room Name: 2F STAFF ROOM
Location : Just after you come up from the stairs before the doorway,
search the box on the extreme left edge (stand next to the bottle)
Description: Got this at a police competition. Not to brag or anything,
but....I'm a hell of a shot.

10)Item Name: Steering Wheel
Scenario: 2
Set Pattern & Difficulty: EASY/NORMAL
Room Name: B6F BREAK ROOM
Location : Central locker (under ANTI-VIRUS)
Description: A popular brand steering wheel. It's got a nice leather cover.

11)Item Name: Soft Blanket
Scenario: 2
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: B4F LOW TEMPERATURE LABORATORY
Location: Search in front of the typewriter
Description: A thick plaid blanket. Good for sleeping in the car on long
trips.

12)Item Name: Car Magazine
Scenario: 2
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: B6F BREAK ROOM
Location: Search the blue phone on the table (back facing between the 3rd and
4th chair)
Description: My favourite magazine on cars. The articles are really in-depth.
The sexy models are nice, too.

13)Item Name: Insurance Guide
Scenario: 3
Set Pattern & Difficulty: EASY/NORMAL/HARD/vERY HARD B
Room Name: 1F PASSAGE
Location: Notice board
Description: A magazine about car insurance. Insurance is important, but...
who would buy a magazine like this?

14)Item Name: Miniature Car
Scenario: 3
Set Pattern & Difficulty: EASY/NORMAL A, HARD/VERY HARD B
Room Name: B1F ELEVATOR CONTROL ROOM
Location: In front of the table lamp right of the computer (take away FIRST
AID SPRAY first)
Description: A detailed scale model of a car. The doors and steering wheel
works.

15)Item Name: Polished Wheel
Scenario: 3
Set Pattern & Difficulty: HARD/VERY HARD A
Room Name: B4F UNDERPASS ENTRANCE
Location: Left of the door, the left edge of the shelf
Description: A well polished wheel. I can see my own reflection in it. The
owner must really cherish this.

16)Item Name: New Sunglasses
Scenario: 4
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 3F ROOM 306
Location: On the right edge of the chair in front of the table
Description: Newest design from a famous brand.

17)Item Name: High Grade Oil
Scenario: 4
Set Pattern & Difficulty: EASY/NORMAL, HARD/VERY HARD B
Room Name: 2F BOILER MANAGEMENT ROOM
Location: The lower right corner, search the yellow boots
Description: 100% natural car oil. This is too good for everyday use.

18)Item Name: Football Tickets
Scenario: 4
Set Pattern & Difficulty: HARD B
Room Name: 2F ROOM 202
Location: On the bed (below the normal item BUTCHER KNIFE)
Description: Two tickets to a Sharks game. Hmm... These seats aren't half bad.
Maybe I'll take my buddy Leon.

19)Item Name: Car Navigator
Scenario: 5
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 1F PASSAGE B
Location: In front of the right "Danger" sign at the end of this passage
Description: A brand new item. This hasn't even hit the market yet. Hmm...
Made in Japan.

20)Item Name: Autographed Bat
Scenario: 5
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: 3F EXPERIMENT PREPARATION ROOM
Location: Search the left edge of the computer table (nearer to the door)
Description: A bat signed by my favorite player.



------------------------------------------------------------------------------
  ------
 | MARK |
  ------
------------------------------------------------------------------------------


================
COSTUME SP ITEMS
================

21)
Item Name: Brown Belt
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 1F IN FRONT OF J'S BAR
Location : Located near the back barricades and the clothes model in the SALE
display glass panel
Description: Just a run of the mill leather belt. I've got plenty like it at
home.

22)
Item Name: Bermuda Shorts
Scenario: 2
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: B6F BREAK ROOM
Location : The middle locker
Description: Just an ordinary parir of shorts. I usually where shorts like
this on my days off.

23)
Item Name: Polo Shirt
Scenario: 4
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 3F LINEN ROOM
Location : On the trolley with the file
Description: Just an ordinary polo shirt. It's got a loose weave. Probably
nice and cool in summer.

24)
Item Name: Sneakers
Scenario: 5
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: B3F PASSAGE A
Location : The metal shelf near the middle door
Description: These aren't from a famous brand. They look pretty comfortable
though.

====================
NON COSTUME SP ITEMS
====================

25)
Item Name: "Perfect Dad"
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL B
Room Name: 2F OWNER'S ROOM
Location : On the left side of the door on the book shelf
Description: "Qualities of the ideal father." Looks complicated, but I admit
it's piqued my interest.

26)
Item Name: Insurance Notice
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL A, HARD/vERY HARD B
Room Name: 1F BEHIND THE RESIDENTIAL AREA
Location : On the big rock under the right door of the truck
Description: That reminds me...Is my insurance valid under these
circumstances?

27)
Item Name: Army Photo
Scenario: 1
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: 2F DRAWING ROOM
Location : The table besides the white sofa chair (the table with the lamp.
search with your character facing downward)
Description: An old army photo of myself. It's funny. Now was hell, but I feel
nostalgic looking at this.

28)
Item Name: "Family Talk"
Scenario: 2
Set Pattern & Difficulty: EASY/NORMAL, HARD/VERY HARD A
Room Name: B7F LABORATORY
Location : The laptop near the map
Description: It's a book on parenting. Chapters include "Communicating With
Your Teenager."

29)
Item Name: "Fun Gardening"
Scenario: 2
Set Pattern & Difficulty: EASY/NORMAL A
Room Name: B6F EAST PASSAGE
Location : Search between the two bins in front of the blood-stained bench
Description: A book on gardening... I haven't taken care of the garden in a
while...

30)
Item Name: "Long Marriage"
Scenario: 2
Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B
Room Name: B6F SECURITY CENTER
Location : The cardboard
Description: Tips for a successful marriage. I don't need this. Do I?...

31)
Item Name: "Discipline"
Scenario: 3
Set Pattern & Difficulty: EASY/NORMAL A, HARD/VERY HARD B
Room Name: 3F NURSES' CENTER
Location : The corner between the blood pack cabinet and the table barricade
(Note that this appear in the same location as the Allegation Memo.
If you pick up the Allegation Memo, that means you are in the "B" game, so
quit and restart again).
Description: A book on raising disciplined kids. Maybe I should read this.

32)
Item Name: Power Vitamin
Scenario: 3
Set Pattern & Difficulty: EASY/NORMAL B
Room Name: 1F EXAMINATION ROOM
Location : On the long stretch of the long table at the bottom of the room,
search on the metal tray
Description: "Effective treatment for stress and fatigue." They look too big
to swallow...

33)
Item Name: Travel Brochure
Scenario: 3
Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD
Room Name: 3F PASSAGE
Location : Stand on the blood stain besides the fallen magazine rack near the
nurse and search in the direction facing the nurse
Description: "Travel without breaking the bank." "Ideal for families." Hmm...

34)
Item Name: "Sports for Kids"
Scenario: 3
Set Pattern & Difficulty: HARD/VERY HARD A
Room Name: 2F ROOM 202
Location : Get deeper into the room, and search the corner opposite of the
television cabinet for the inner bed
Description: A book on playing with your kids. Maybe it wouldn't be a bad idea
to play tennis with my son.

35)
Item Name: Flower Bonquet
Scenario: 4
Set Pattern & Difficulty: EASY/NORMAL B, HARD/VERY HARD A
Room Name: 1F APPLE INN FRONT LOBBY
Location : On the big plant pot near the fire on the left edge of the reception
counter
Description: It's beautiful. Maybe I'll bring it home to my wife.

36)
Item Name: Jeweled Ring
Scenario: 4
Set Pattern & Difficulty: EASY/NORMAL A, HARD/vERY HARD B
Room Name: 2F ROOM 204
Location : The chair on the ground
Description: My wife would love this. I haven't given her a present in such a
long time...

37)
Item Name: Skateboard
Scenario: 4
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: 1F ROOM 103
Location : The closet besides the door
Description: A skateboard my son would love. Maybe I could give it to him on
his next birthday.

38)
Item Name: "Easy Painting"
Scenario: 5
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 2F ART GALLERY
Location : The left painting behind the piano
Description: A beginners' guide to all painting. Maybe I should paint a family
protrait.

39)
Item Name: Hair Growth Tonic
Scenario: 5
Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD A
Room Name: 3F LABORATORY
Location : On the left side of the announcement microphone
Description: People say this works really well. I'm not sure I need it,
though.

40)
Item Name: "Easy Photography"
Scenario: 5
Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B
Room Name: B4F UNDERGROUND MANAGEMENT OFFICE
Location : Blue file in front of the monitors
Description: A book on beginning photography. I could take pictures of my
family.


------------------------------------------------------------------------------
  --------
 | GEORGE |
  --------
------------------------------------------------------------------------------


================
COSTUME SP ITEMS
================

41)
Item Name: Cargo Pants
Scenario: 1
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: 1F IN FRONT OF J'S BAR
Location : Located near the back barricades and the clothes model in the SALES
display glass panel
Description: Rugged trousers in a rustic color. They're made of durable fabric.

42)
Item Name: Sport Sunglasses
Scenario: 2
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: B6F BREAK ROOM
Location : The cabinet at the corner of the couch
Description: Shock resistant for outdoor use.

43)
Item Name: Long Underwear
Scenario: 3
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 2F ROOM 202
Location : Search the television on the cabinet for the bed inside of the
room
Description: Long underwear suitable for camping.

44)
Item Name: Outdoor Shoes
Scenario: 4
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: 2F SECURITY OFFICE
Location : The area between the table and the shelf/statue (the one with the
camera angle which shows the laptop and baton on the table. Take away the
HANDGUN ROUNDS first)
Description: Rugged trekking shoes. I've been meaning to pick up a pair just
like this.

45)
Item Name: Yellow Parka
Scenario: 5
Set Pattern & Difficulty: EASY/NORMAL
Room Name: B3F WATER TANK
Location : The paer on the water purifying measuring device. (take the SEALED
REAGENT CASE first)
Description: Although it's lightweight, it's quite warm. Perfect for a cold
rainy day.

====================
NON COSTUME SP ITEMS
====================

46)
Item Name: Cheap Watch
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 1F OF THE APARTMENT
Location : Turn right at the junction, and search the fire extinguisher at the
corner of the door
Description: It's on the verge of breaking. Personally, I'd rather go without
than wear such a watch.

47)
Item Name: Canoe Catalog
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 1F IN FRONT OF APPLE INN
Location : The blue bin in front of Deli shop
Description: There are lots of good products listed in this catalog. I'll have
to plan a trip soon.

48)
Item Name: Alarm Clock
Scenario: 1
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: 2F BREAK ROOM
Location : Search in front of the bed (not under the bed)
Description: An alarm clock with a rather jarring alarm. Couldn't sleep
through this one.

49)
Item Name: Puzzle Watch
Scenario: 2
Set Pattern & Difficulty: EASY/NORMAL
Room Name: B5F COMPUTER ROOM
Location : Search a little to the left of the computer. You might have to
register your fingerprint first.
Description: You can't see the time unless you solve the puzzle? What's the
point?

50)
Item Name: Motion Watch
Scenario: 2
Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD A
Room Name: B6F SECURITY CENTER
Location : The blue file opposite the middle door
(Note that this appear in the same location as the Expired ID Card.
If you pick up the Expired ID Card, that means you are in the "B" game, so
quit and restart again).
Description: This watch beeps when you move. Maybe it's for kids? Personally,
I can't stand the noise.

51)
Item Name: Belly Watch
Scenario: 2
Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B
Room Name: B4F MAIN SHAFT
Location : The shaft in the middle
Description: This is a strange little item. It's shaped like a person's belly.
It makes gurgling sounds as well.

52)
Item Name: Pocket Watch
Scenario: 3
Set Pattern & Difficulty: EASY/NORMAL B, HARD/VERY HARD A
Room Name: 1F NIGHT RECEPTION
Location : The rack on the ground behind the control console
Description: A retro-style pocket watch. A bit pretentious, but I like it.

53)
Item Name: Old Watch
Scenario: 3
Set Pattern & Difficulty: EASY/NORMAL A, HARD/VERY HARD B
Room Name: 1F DOCTORS' STATION
Location : The cabinet beside the elevator
Description: It's pretty old, but it still works. I like this. It's rustic.

54)
Item Name: Tin Watch
Scenario: 3
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: 3F ROOM 302
Location : The pillow of the bed inside of the room
Description: It stops without frequent oiling. It's charming, but not the most
accurate timpiece I've come across.

55)
Item Name: "Watch Fan"
Scenario: 4
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 3F ROOM 30X(304)
Location : The small round table near the door
Description: A magazine for watch enthusists. I subscribe to it.

56)
Item Name: High-tech Watch
Scenario: 4
Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B
Room Name: 3F ROOM 306
Location : The basin in the restroom
Description: This was developed with the latest technology available.

57)
Item Name: Brand Name Watch
Scenario: 4
Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD A
Room Name: 2F ROOM 202
Location : Bed (take away the BUTCHER KNIFE first)
Description: A popular brand. It's quite well made, but I don't really care
for the design.

58)
Item Name: Hand-wound Watch
Scenario: 5
Set Pattern & Difficulty: EASY/NORMAL A, HARD/VERY HARD
Room Name: 2F ART GALLERY
Location : Chess
Description: Wind the stem to get it working. I miss these kinds of timepieces.

59)
Item Name: Tasteless Watch
Scenario: 5
Set Pattern & Difficulty: EASY/NORMAL/HARD/vERY HARD B
Room Name: 2F PRESIDENTS' ROOM
Location : Beside the fireplace (left side)
Description: It's covered in what are obviously fake jewels made of plastic.
This is the height of bad taste.

60)
Item Name: Decorated Watch
Scenario: 5
Set Pattern & Difficulty: HARD/VERY HARD A
Room Name: 1F STUDENT AFFAIRS OFFICE
Location : On the table inside of the room (with the table lamp), search on the
left
Description: Flying angels decorate the face. Magnificent craftmanship.


------------------------------------------------------------------------------
  -------
 | CINDY |
  -------
------------------------------------------------------------------------------


================
COSTUME SP ITEMS
================

[COSTUME A]

61)
Item Name: Bunny Cuffs
Scenario: 1
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: 2F LOCKER ROOM
Location : Cindy's Locker
Description: Bunny girl cuffs...Was Jack planning to change the uniform at the
bar? Perv...

62)
Item Name: Bunny Bow Tie
Scenario: 2
Set Pattern & Difficulty: HARD/VERY HARD B
Room Name: B4F TURNTABLE
Location : The corner of the railing in front of the locomotive door
Description: A bunny girl bow tie... Was Jack planning to change the uniform
at the bar? Perv...

63)
Item Name: Sexy Lipstick
Scenario: 3
Set Pattern & Difficulty: EASY/NORMAL B, HARD/VERY HARD A
Room Name: 3F NURSE CENTER
Location : Search under the FIRST AID SPRAY (take away the FIRST AID SPRAY
first)
Description: Oh, I could never wear this. What would they think of me at
church?

64)
Item Name: Fishnet Tights
Scenario: 3
Set Pattern & Difficulty: HARD/VERY HARD B
Room Name: 1F LOCKER ROOM
Location : The paper cardboard piles at the corner between the two lockers at
the end of the area
Description: Bunny girl fishnet tights... Was Jack planning to change the
uniform at the bar? Perv...

65)
Item Name: Bunny Ears
Scenario: 4
Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD A
Room Name: 2F ROOM 204
Location : The 2 luggage in front of the door
Description: Bunny ears... Was Jack planning to change the uniform at the bar?
Perv...

66)
Item Name: High Heels
Scenario: 4
Set Pattern & Difficulty: HARD B
Room Name: 3F ROOM 301
Location : search the right side of the left bed (the bed besides the bathroom.
Stand between the beds and search facing the bathroom direction)
Description: Bunny girl high heels... Was Jack planning to change the uniform
at the bar?

67)
Item Name: Bunny Costume
Scenario: 5
Set Pattern & Difficulty: EASY/NORMAL A
Room Name: 2F DRAWING ROOM
Location : The plant pot behind the statue
Description: A bunny girl costume... Was Jack planning to change the uniform
at the bar? Perv...

[COSTUME B]

68)
Item Name: Light Blue Shirt
Scenario: 2
Set Pattern & Difficulty: EASY/NORMAL
Room Name: B4F CULTURE ROOM
Location : The table besides the door
Description: The fabric is really soft. The color should be easy to coordinate
, too.

69)
Item Name: Cool Sunglasses
Scenario: 2
Set Pattern & Difficulty: EASY/NORMAL
Room Name: B7F LABORATORY
Location : The corner opposite of the right door/giant glass panel
Description: I dont know if I'm "cool" enough to wear these.

70)
Item Name: Sandals
Scenario: 3
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 3F ROOM 302
Location : The chair besides the MALE NURSE'S DIARY (take away the MALE
NURSE'S DIARY first)
Description: These should go well with most of my summer outfits.

71)
Item Name: White Pants
Scenario: 5
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: B4F UNDERGROUND MANAGEMENT OFFICE
Location : The right door of the upright locker
Description: These pants are adorable. I love the color and they fit me well,
too.

====================
NON COSTUME SP ITEMS
====================

72)
Item Name: Will's Receipt
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 1F J'S BAR
Location : The body of the dead bartender (after the zombies have invaded
the room)
Description: Will, the bar's cook, keeps his recipes as secret. I can't wait
to try this one myself.

73)
Item Name: Hiding Place Memo
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 3F LIQUOR ROOM
Location : The red box behind the forklift
Description: This memo tells where Jack's been hiding money he's embezzled
from the bar. That rat!

74)
Item Name: Title Certificate
Scenario: 1
Set Pattern & Difficulty: HARD/VERY HARD A
Room Name: 2F OWNER's ROOM
Location : The waste papers on the ground in front of the table
Description: This is the title deed to Jack's. Don't worry, I'm not planning a
hostile takeover or anything...

75)
Item Name: Mr. Raccoon Badge
Scenario: 2
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: B4F CULTURE ROOM
Location : The space between the equipment and the bed (Squeeze into the space
to obtain)
Description: A badge with a picture of the city zoo's mascot, "Mr. Raccoon."
He's so darn cute! I just love him!

76)
Item Name: Bracelet
Scenario: 3
Set Pattern & Difficulty: HARD/VERY HARD B
Room Name: 1F EXAMINATION ROOM
Location : The trolley between the window zombie and the idle zombie resting
on the table.
Description: A silver bracelet. I really like the simple design. I'll try it
on right now.

77)
Item Name: Hand Cream
Scenario: 4
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 2F OWNER's ROOM
Location : In front of the shelf (position Cindy in the middle of the shelf
and face the typewriter)
Description: I've always been sure to take good care of my skin.

78)
Item Name: Mr. Raccoon Doll
Scenario: 4
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: 1F APPLE INN FRONT LOBBY
Location : In front of the fireplace
Description: A doll of the city zoo's mascot, "Mr. Raccoon." He's so adorable!

79)
Item Name: Coffee Maker
Scenario: 5
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 1F STUDENT AFFAIRS OFFICE
Location : On the table with the PETER'S DIARY, search the stack of books
beside the computer.
Description: An old coffee maker. It's probably an antique.

80)
Item Name: Lovely Brooch
Scenario: 5
Set Pattern & Difficulty: EASY/NORMAL B, HARD/VERY HARD A
Room Name: B3F RESTROOM
Location : Search on the left side of the basin
Description: This simple design suits me. I've been thinking of buying a new
one anyway.


------------------------------------------------------------------------------
  -------
 | DAVID |
  -------
------------------------------------------------------------------------------


================
COSTUME SP ITEMS
================

81)
Item Name: Leather Pants
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 2F BREAK ROOM
Location : Along the bed (not under the bed)
Description: Leather goods look better and better the more you use them. These
are already broken in.

82)
Item Name: Open-neck Shirt
Scenario: 2
Set Pattern & Difficulty: EASY/NORMAL
Room Name: B4F LOW TEMPERATURE LABORATORY
Location : The barrel near the typewriter
Description: An undershirt with a wide-neck design. It shows off my pecs.

83)
Item Name: Leather Jacket
Scenario: 3
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 1F LOCKER ROOM
Location : The paper cardboard piles at the corner between the two lockers at
the end of the area
Description: A very refined-looking jacket. I should have no problems getting
laid with this.

84)
Item Name: Boots
Scenario: 4
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: 3F ROOM 30X(305)
Location : Between the female corpse and the cabinet on the right
Description: A well polished pair of boots with silver buckles on the sides. I
like the simple design.

85)
Item Name: Rugged Pendant
Scenario: 5
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: B4F SOUTH CAR
Location : On the right side of the seat with the umbrella
Description: A rugged pendant in the shape of a flaming eagle. It's heavy and
very manly.

====================
NON COSTUME SP ITEMS
====================

86)
Item Name: Safety Shoes
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL A, HARD/VERY HARD B
Room Name: 1F IN FRONT OF APPLE INN
Location : On the construction site on the right, search near the metal fence
doorway facing the road barricade (in front of the shutter)
Description: The steel-tipped toes are a nice safety feature, but they made
the shoes too heavy to be practical.

87)
Item Name: Lion Ring
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B
Room Name: 1F BEHIND THE RESIDENTIAL AREA
Location : In front of the transport van, search on the steps at the right
side of the area (just in front of the door)
Description: A ring with a raging lion's face carved on it. It could f*ck up
somebody's face in a bar fight.

88)
Item Name: Gold Nail Puller
Scenario: 1
Set Pattern & Difficulty: HARD/VERY HARD A
Room Name: 2F STORAGE ROOM
Location : The middle portion on top of the crates
Description: A nail puller made of gold. I doubt anyone's used it.

89)
Item Name: Work Gloves
Scenario: 2
Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B
Room Name: B6F EAST PASSAGE
Location : The bin besides the sofa
Description: A pair of gloves made of thick leather.

90)
Item Name: Steel Chain
Scenario: 2
Set Pattern & Difficulty:  EASY/NORMAL/HARD/VERY HARD A
Room Name: B5F AREA C PASSAGE
Location : The corner of the passway nearest to the door
Description: I don't like looking at chains. It reminds me of the handcuffs I
wore as a delinquent kid.

91)
Item Name: Silver Nail
Scenario: 2
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: B5F EMERGENCY PASSAGE
Location : The last yellow light on the left wall
Description: It looks like an ordinary nail, but it's made out of pure
silver.

92)
Item Name: Nuts & Bolts
Scenario: 3
Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B
Room Name: ROOFTOP
Location : The right side of the standing barrel on the right of the elevator
Description: At first, I thought these were ordinary nuts and bolts. But they
look like decorations.

93)
Item Name: Lion Knife
Scenario: 3
Set Pattern & Difficulty: EASY/NORMAL A, HARD/VERY HARD B
Room Name: B2F UNDERPASS ENTRANCE
Location : The left side of the towel and detergent rack besides the door
(search the junks)
Description: There's a lion carved on the handle. It looks really expensive.
Must be a collector's piece.

94)
Item Name: Strainer
Scenario: 3
Set Pattern & Difficulty: HARD/VERY HARD A
Room Name: B1F WASTE LIQUID DISPOSAL ROOM
Location : The industrial detergent bottles between the barrel and the shutter
(take away GREEN HERB first)
Description: Securing water is the most important part of survival. That's why
you've gota have a good strainer with you.

95)
Item Name: Measuring Device
Scenario: 4
Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD A
Room Name: 2F STORE ROOM
Location : Search the push trolley with David's back facing the central
locker.
Description: This is a really accurate measuring device. I use one like it
every day at work.

96)
Item Name: Screwdriver Set
Scenario: 4
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 1F POWER SUPPLY ROOM
Location : Right corner of the switchboard on the right wall
Description: It's cheap, but sturdy. I've always liked this brand. In fact, I
keep a set just ike this in my truck.

97)
Item Name: "Survival Tips"
Scenario: 4
Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B
Room Name: 1F ROOM 102
Location : Search in front of the cabinet with the flower pot
Description: A book listing survival tips. It should come in handy now.

98)
Item Name: Swiss Army Knife
Scenario: 5
Set Pattern & Difficulty: EASY/NORMAL B, HARD/VERY HARD A
Room Name: B3F PASSAGE B
Location : On the rack (take away FIRST AID SPRAY)
Description: The knife part is broken, but everything else is working fine.

99)
Item Name: Lion Bracelet
Scenario: 5
Set Pattern & Difficulty: EASY/NORMAL
Room Name: UNLOADING PASSAGE
Location : The middle section of the long logs across the entrance door
(between the red car and the giant containers at the corner). You shouldn't
climb over the vehicle yet.
Description: It's designed to look like a pair of lion's claws. The points are
awfully sharp.

100)
Item Name: Switchblade Ring
Scenario: 5
Set Pattern & Difficulty: EASY/NORMAL A, HARD/VERY HARD B
Room Name: B2F PASSAGE ELEVATOR
Location : The left side of the metal shelf with the first aid spray (search
facing right with David's back facing the wooden planks on the left)
Description: There's a tiny button that releases a blade. Too small to be
practical, though.


------------------------------------------------------------------------------
  --------
 | ALYSSA |
  --------
------------------------------------------------------------------------------


================
COSTUME SP ITEMS
================

[COSTUME A]

101)
Item Name: Stiletto Heels
Scenario: 1
Set Pattern & Difficulty: HARD/VERY HARD B
Room Name: 3F LIQUOR ROOM
Location : Among the wooden boxes that is situated in the middle of this room
on the left wall (right on your perspective) The exact location of the wooden
boxes is beyond the doorway, between the first unbreakable shutter and the
second shutter.
Description: These look hard to walk in, but that's the price you pay when
you're drop dead gorgeous like me.

102)
Item Name: Red Lipstick
Scenario: 3
Set Pattern & Difficulty: HARD/VERY HARD A
Room Name: 1F LOCKER ROOM
Location : On the left corner of the basin (take away the SCRUB BRUSH first)
Description: This is my shade. Whatta find!

103)
Item Name: Red Dress
Scenario: 5
Set Pattern & Difficulty: EASY/NORMAL B, HARD/VERY HARD A
Room Name: 1F ENTRANCE HALL
Location : At the 1F of the stairs, position Alyssa by the right edge
(search facing the left) of the desk (near the bottom of the stairs).
Description: This is a sexy little number. Of cause, I'll look great in it.

[COSTUME B]

104)Item Name: Sportswear bottom
Scenario: 1
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: 2F LOCKER ROOM
Location : The locker with the ANTI-VIRUS (2nd locker from the left)
Description: Sweatpants with a white stripe running down the side.

105)
Item Name: Sportswear Top
Scenario: 2
Set Pattern & Difficulty: EASY/NORMAL
Room Name: B4F CULTURE ROOM
Location : Search in front of the broken cyro tube
Description: A black halter top with an open back.

106)
Item Name: Women's Sunglasses
Scenario: 2
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: B5F COMPUTER ROOM
Location : In front of the computer (you might need to use the computer to
register the password first)
Description: Any sunglasses look great on me. These are certainly no exception

107)
Item Name: Sport Shoes
Scenario: 5
Set Pattern & Difficulty: EASY/NORMAL B
Room Name: B3F WATER TANK
Location : At the extreme right edge of the console panel (right side of the
GRENADE ROUNDS)
Description: These look pretty nice. My size, too. What luck.

====================
NON COSTUME SP ITEMS
====================

108)
Item Name: Vinyl Sheet
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL
Room Name: ROOFTOP
Location : From the fence which you have to break down, turn left and run to
the edge and search the boxes (where the zombie appear in NORMAL)
Description: If you wrap this around your abs when you work out, it's suppose
to burn fat. I'll give it a shot.

109)
Item Name: Leather Datebook
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL, HARD/VERY HARD A
Room Name: FOOTBRIDGE
Location : On the right side of the footbridge, search the right edge of the
shutter on the right
Description: This is a classy little item. I've always wanted a datebook with
a leather cover.

110)
Item Name: Small Massager
Scenario: 2
Set Pattern & Difficulty: EASY/NORMAL A
Room Name: B7F DUCT
Location : The crates on the left side of the plant
Description: A massager small enough to fit in a purse.

111)
Item Name: Incense
Scenario: 2
Set Pattern & Difficulty: EASY/NORMAL B, HARD/VERY HARD A
Room Name: B5F AREA B PASSAGE
Location : In front of the "P-4 LABORATORY" door
Description: I guess aromatherapy like this is supposed to help you relax. I
could give it a shot...

112)
Item Name: Expensive Makeup
Scenario: 3
Set Pattern & Difficulty: EASY/NORMAL, HARD/VERY HARD B
Room Name: 1F OFFICE
Location : The bend of the table under the curtain (with Alyssa's back facing
the "PIECE OF MEMO" file)
Description: Nothing's too good for yours truly.

113)
Item Name: Sit-up Machine
Scenario: 3
Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD A
Room Name: ROOFTOP
Location : The right side of the barrels on the right of the elevator
Description: Anyone lazy enough to need a machine to do simple sit-ups
probably isn't exercising in the first place.

114)
Item Name: Diet Pills
Scenario: 3
Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B
Room Name: 2F NURSES' STATION
Location : Slightly to the right of the glass cabinet where the leeches broke
through the glass.
Description: I wonder if those two wolfs in the commercial ever even tried
these?

115)
Item Name: Small Camera
Scenario: 4
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 1F POWER SUPPLY ROOM
Location : Search in the left side wall of the power supply grid (north east
corner)
Description: This should come in handy at work.

116)
Item Name: Dumbbell
Scenario: 4
Set Pattern & Difficulty: EASY/NORMAL A, HARD/VERY HARD B
Room Name: 3F ROOM 306
Location : The small round table at the corner facing the window
Description: A 10 pound dumbbell. You know what they say: No pain, no gain.

117)
Item Name: Cute Pen
Scenario: 4
Set Pattern & Difficulty: HARD/VERY HARD A
Room Name: 2F ROOM 204
Location : Near the chair with the GUEST MEMO 3 (Take away the GUEST MEMO 3
first)
Description: A pink pen with a flower design on the clip. Cutesy crap like
this makes me wanna puke.

118)
Item Name: Diet Meal
Scenario: 4
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: ROOM 101
Location : The table with the flower pot near the door
Description: A microwave meal... The things we gals do to look good. You'd
never catch a man eating this crap.

119)
Item Name: Necklance
Scenario: 5
Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B
Room Name: 2F PRESIDENTS' ROOM
Location : Left side of the table with the HANDGUN CLIPS underneath
Description: A diamond necklace. This ought to turn a few heads.

120)
Item Name: Vitamin Tabs
Scenario: 5
Set Pattern & Difficulty: EASY/NORMAL A, HARD/VERY HARD
Room Name: B4F STOREROOM
Location : The gray storage cabinet in front of the emission tower hole
Description: This is the same brand I take every morning.


------------------------------------------------------------------------------
  -----
 | JIM |
  -----
------------------------------------------------------------------------------


================
COSTUME SP ITEMS
================

121)
Item Name: White Tanktop
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 2F LOCKER ROOM
Location : The locker with the ANTI-VIRUS (2nd locker from the left. Take away
ANTI-VIRUS first)
Description: Too big to wear as underwear but perfect for wearin' on top of
somethin else, ya.

122)
Item Name: Rare Shoes
Scenario: 2
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: B6F DUCT
Location : On the right side of the door besides the brown boxes (besides the
railing)
Description: I been lookin for these forever, ya! Looks like this is my lucky
day. Aside from the zombies, that is.

123)
Item Name: Basketball Uniform
Scenario: 3
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 3F ROOM 302
Location : The pillow area of the bed inside
Description: A uniform with my favourite player's number on it. Damn. That's
nice.

124)
Item Name: Baggy Shorts
Scenario: 4
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 3F LINEN ROOM
Location : The middle portion of the shelf on the right wall (take away the
BLUE HERB first)
Description: A pair of loose-fitting shorts. They all that, ya.

125)
Item Name: Signed Basketball
Scenario: 5
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: B4F STOREROOM
Location : The right side of the spoiled locker near the door
Description: A basketball signed by my favourite player. That's bank, ya.

====================
NON COSTUME SP ITEMS
====================

126)
Item Name: Pump-style Shoes
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL A
Room Name: 1F IN FRONT OF APPLE INN
Location : The bin in front of the door where the cop walk out from
Description: People though these were the sh*t back in high school. Didn't
know they still made 'em.

127)
Item Name: Cheating Coin
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B
Room Name: 2F STAFF ROOM
Location : The spot where the 3 wooden planks are (you might have to build the
barricades and remove the wooden planks first. Search a little to the right)
Description: A double-headed coin. I could cheat someone with this and they
wouldn't even know it, ya.

128)
Item Name: Friend's Shoes
Scenario: 1
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: 1F MEN'S BATHROOM
Location : Trash bin (take away the Handgun first)
Description: My friend asked me to take care of these shoes for him. I hope
he's still alive...

129)
Item Name: Japanese Clogs
Scenario: 2
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 1F MARSHALING YARD
Location : At the opposite corner of the turn table, search the area besides
the barrels
Description: Japanese "geta" shoes. I'll stick with my basketball shoes, ya.

130)
Item Name: Lightweight Shoes
Scenario: 2
Set Pattern & Difficulty: EASY/NORMAL
Room Name: B6F BREAK ROOM
Location : The bin on the left side of the vending machine
Description: Shoes for marathons and sh*ts.

131)
Item Name: Rare Card
Scenario: 2
Set Pattern & Difficulty: HARD/VERY HARD A
Room Name: B6F EAST PASSAGE
Location : The corner between the vending machine and the wall
Description: This is a rare basketball card. I could make big money sellin'
this.

132)
Item Name: Subway Time Table
Scenario: 3
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 2F PASSAGE
Location : The bin in front of a staircase
Description: I knew I dropped that somewhere. Course, I have it memorized
anyway. It's my job. Know what I'm sayin'?

133)
Item Name: Shoe Repair Kit
Scenario: 3
Set Pattern & Difficulty: HARD/VERY HARD A
Room Name: 3F ROOM 301
Location : The table for the bed near the door (search the chemical bottles
Description: You should always take good care of your shoes, man. I polish
mine every day.

134)
Item Name: Cheap Shoes
Scenario: 3
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: 1F LOCKER ROOM
Location : The second locker from the left (kill the female zombie first)
Description: Ain't nothin' wrong with some cheap-ass shoes sometimes.

135)
Item Name: Crossword Magazine
Scenario: 4
Set Pattern & Difficulty: EASY/NORMAL, HARD/vERY HARD A
Room Name: 2F ROOM 202
Location : Bed (take away the BUTCHER KNIFE first)
Description: My favourite magazine. This is a good find, ya.

136)
Item Name: Model Train
Scenario: 4
Set Pattern & Difficulty: HARD
Room Name: 3F ROOM 301
Location : The chair near the door
Description: A model of an old train. Man, I dig this sh*t. Old trains got
style.

137)
Item Name: New Sneakers
Scenario: 4
Set Pattern & Difficulty: HARD/VERY HARD B
Room Name: 3F ROOM 30X(304)
Location : In front of the drawer on the left side of the crack hole
Description: Fresh from the sweatshop to your door, man.

138)
Item Name: Marine Sport Shoes
Scenario: 5
Set Pattern & Difficulty: EASY/NORMAL
Room Name: B2F PIERS
Location : Search in front of the digit "5" located on the left side of the
giant shutter (near FIRST AID SPRAY)
Description: Marine sports? When do you ever see a brother surfin?

139)
Item Name: Popular Sneakers
Scenario: 5
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: 1F PASSAGE B
Location : The iron mesh fence beside the door
Description: Most people think they are the sh*t, but I don't dig the design.
They got no style.

140)
Item Name: Puzzle Ring
Scenario: 5
Set Pattern & Difficulty: EASY/NORMAL A, HARD/VERY HARD B
Room Name: B3F SHED
Location : The road kerbs at the opposite of the room
Description: They say it's impossible to solve. We'll see about that...



------------------------------------------------------------------------------
  ------
 | YOKO |
  ------
------------------------------------------------------------------------------


================
COSTUME SP ITEMS
================

[COSTUME A]

141)
Item Name: Exercise Uniform
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B
Room Name: 2F BREAK ROOM
Location : The closet with the 2 worker attires
Description: My mom's mentioned this kind of uniform before. I guess they wear
them in Japanese schools.

142)
Item Name: Exercise Shoes
Scenario: 3
Set Pattern & Difficulty: HARD/VERY HARD B
Room Name: 2F ROOM 202
Location : Search in the corner opposite of the cabinet of the inner bed
Description: The soles are too thin to be of any real use.

143)
Item Name: Gym Shorts
Scenario: 5
Set Pattern & Difficulty: HARD/VERY HARD A
Room Name: B4F CONTROL ROOM
Location : The drawer on the right of the locker.
Description: My mom has shorts like these. I guess a lot of old men back home
in Japan have a thing for them.

[COSTUME B]

144)
Item Name: Cute Sneakers
Scenario: 2
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: B8F PLATFORM
Location : On the corner against the wall and the head of the train (don't
climb onto the platform ledge)
Description: I wonder if these aren't... a little childish for me.

145)
Item Name: Green Dress
Scenario: 4
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 1F ROOM 103
Location : The cabinet besides the door
Description: A cute green dress.

====================
NON COSTUME SP ITEMS
====================

146)
Item Name: Manly Handkerchief
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL B, HARD/VERY HARD A
Room Name: 1F WOMEN'S BATHROOM
Location : The right corner of the basin. Face the direction of the door
Description: Kevin gave me this handkerchief. He may not look it, but he's a
really nice guy...

147)
Item Name: Cute Strap
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL A
Room Name: 2F STAFF ROOM
Location : Between the refrigerator and the cabinet drawer
Description: This is the kind of strap people in Japan use on their cell
phones. It has a cute little dog on it.

148)
Item Name: "Unlock the Brain"
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL A, HARD/VERY HARD B
Room Name: 2F OWNER's ROOM
Location : The right side of the book shelf facing the door
Description: "Unlock the hidden potential of the human mind." What are human
beings really capable of?

149)
Item Name: "Evolution"
Scenario: 2
Set Pattern & Difficulty: EASY/NORMAL, HARD/VERY HARD A
Room Name: B7F CHEMICAL STORAGE ROOM
Location : Search the left wall of the computer (you might need to enter the
passcode first)
Description: "Mysteries of Darwinian evolution explained." I can't put this
book down once I started reading it.

150)
Item Name: "Seize Tomorrow!"
Scenario: 2
Set Pattern & Difficulty: EASY/NORMAL
Room Name: B6F BREAK ROOM
Location : The blue document file
Description: This must be what mom calls "manga." Ths subtitle is "Fierce-
blooded Heart Story." I don't get it...

151)
Item Name: "From Sea to Land"
Scenario: 2
Set Pattern & Difficulty: HARD/VERY HARD B
Room Name: B7F LABORATORY
Location : The laptop with the map
Description: "The amazing journey of early sea creatures to the strange new
world of dry land."

152)
Item Name: Awful Strap
Scenario: 3
Set Pattern & Difficulty: EASY/NORMAL A, HARD/VERY HARD B
Room Name: 3F ROOM 301
Location : The small table for the bed near the door
Description: This is the kind of strap people in Japan use on their cell
phones. It has a creepy skull on it.

153)
Item Name: Advanced Glasses
Scenario: 3
Set Pattern & Difficulty: EASY/NORMAL, HARD/VERY HARD A
Room Name: 2F NURSES' STATION
Location : Directly across the door. (at the left edge of the aspirin and
flu medicine cabinet).
Description: Why would you want zoom lenses and a bottle opener on your
glasses?

154)
Item Name: "DNA Diagrams"
Scenario: 3
Set Pattern & Difficulty: EASY/NORMAL B, HARD/VERY HARD A
Room Name: 1F DOCTORS' STATION
Location : The cabinet besides the elevator
Description: This is an illustrated book of DNA diagrams done by researchers.

155)
Item Name: "Love Yourself"
Scenario: 4
Set Pattern & Difficulty: EASY/NORMAL A
Room Name: 3F ROOM 301
Location : The bin on the right side of the study table
(Note that this appear in the same location as the Tasty Cookie.
If you pick up the Tasty Cookie, that means you are in the "B" game, so
quit and restart again).
Description: Chapters include: "Self-love without the mess" and "I am special"

156)
Item Name: "Knowledge Book"
Scenario: 4
Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B
Room Name: 2F ROOM 204
Location : The luggages in front of the door
Description: A book on world trivia. It's awfully heavy.

157)
Item Name: "Take Control!"
Scenario: 4
Set Pattern & Difficulty: HARD/VERY HARD A
Room Name: ROOM 101
Location : The pillow area between the beds
Description: "A book for the indecisive." I'm afraid to read this...

158)
Item Name: Thick Glasses
Scenario: 5
Set Pattern & Difficulty: EASY/NORMAL A, HARD/VERY HARD B
Room Name: 1F GENERAL MANAGER ROOM
Location : Search the pen holder besides the table lamp on the computer table
Description: Then lenses are so powerful... they make me dizzy.

159)
Item Name: "Programming Tips"
Scenario: 5
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 2F DRAWING ROOM
Location : The table (with the table lamp and a computer) nearest the door
Description: I already have so many books on programming... This one looks
interesting, though.

160)
Item Name: High-capacity HDD
Scenario: 5
Set Pattern & Difficulty: EASY/NORMAL B, HARD/VERY HARD
Room Name: B3F WATER WORKS MANAGEMENT OFFICE
Location : Right side of the P-base machine
Description: Why would this be here of all places?


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161)
Item Name: Golden Umbrella
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 1F J'S BAR
Location : The yellow advertisement board near the door and besides the
bartender (after the zombies have invade the area)
Description: A big UMBRELLA logo is displayed.

162)
Item Name: Bean Soup Receipt
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 1F J'S BAR
Location : The back kitchen, search a little to the right of the BUTCHER KNIFE.
You might have to take the KITCHEN KNIFE first.
Description: A recipe for this restaurant's famous bean soup. They say soy
sauce is the key to it's great taste.

163)
Item Name: Credit Slip
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 1F J'S BAR
Location : Search the bar table from the inside near the slot machine edge
Description: Who could have this many credit slips on their tab? They are in
Kevin's name...

164)
Item Name: Black List Memo
Scenario: 1
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: 1F J'S BAR
Location : Search the bar table from the inside near the slot machine edge
Description: A list of customers who are bad drunks, and that don't pay (Kevin's
name is among them...)

165)
Item Name: Scissors
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B
Room Name: 1F WOMEN'S BATHROOM
Location : The protruding part between the basins, search a little to the left
Description: Yoko used these to cut her hair. I wonder how attractive she is
now?

166)
Item Name: Glasses
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD A
Room Name: 1F WOMEN'S BATHROOM
Location : The protruding part between the basins, search a little to the left
Description: A pair of glasses Yoko has been wearing. Someone might want to
call the fashion police...

167)
Item Name: Slot Coin
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD A
Room Name: 1F MEN'S BATHROOM
Location : Left cubicle
Description: Coins used for the slots in the bar. They are all very old.

168)
Item Name: Will's Diary
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL B
Room Name: 2F BREAK ROOM
Location : The left corner of the cabinet with the map. You might have to take
the HANDGUN ROUNDS first.
Description: It reads "Cindy's smile is as beautiful as ever today!"

169)
Item Name: Will's Secret Saving
Scenario: 1
Set Pattern & Difficulty: HARD/VERY HARD B
Room Name: 2F BREAK ROOM
Location : The left corner of the cabinet with the map.
Description: Will seems to have stashed some cash secretly. How come he hid it
in the bar of all places...

170)
Item Name: Happy Time Photo
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 2F LOCKER ROOM
Location : The chair in the middle
Description: A photo of Will, Cindy, and Jack at their happiest.

171)
Item Name: Book on herb cultivation
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 2F LOCKER ROOM
Location : Cindy's locker (have Cindy to open it)
Description: This book shows various ways to cultivate herbs. Cindy
references it quite frequently.

172)
Item Name: Dart Score Chart
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 2F STAFF ROOM
Location : The pillar with the dart board
Description: When drunk, Kevin challenges anyone to a dart match.
According to the chart he loses most of them.

173)
Item Name: Favourite record
Scenario: 1
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: 2F OWNER's ROOM
Location : The voice recording machine near the painting
Description: One from Jack's gigantic collection of records started
in his youth.

174)
Item Name: Jack's Diary
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL A
Room Name: 3F WINE ROOM
Location : At the other end of the room, search a little to the left
Description: It's titled "Alcohol, drink, and me." His passion for
alcohol is written throughout.

175)
Item Name: Jack's favourite brew
Scenario: 1
Set Pattern & Difficulty: HARD/VERY HARD A
Room Name: 3F WINE ROOM
Location : At the other end of the room, search a little to the left
Description: Jack's world-famous brew...The finest in it's class.

176)
Item Name: Mark's Bottle
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 3F LIQUOR ROOM
Location : The first corner of the area, search the wine storage shelf
(before the doorway)
Description: He is supposed to refrain from drinking but he seems to have
a hard time doing that.

177)
Item Name: Barry's Bottle
Scenario: 1
Set Pattern & Difficulty: HARD/VERY HARD B
Room Name: 3F LIQUOR ROOM
Location : The left side of the door leading to the WINE ROOM (next to the
box on the ground nearest to the door).
Description: A bottle kept by a guy called Barry. Maybe he won't mind if I
have a slip?

178)
Item Name: R.P.D. cap
Scenario: 1
Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD
Room Name: 1F IN FRONT OF J'S BAR
Location : Search the back of the first car in front from the upper side
(not in front of the J's bar door. The other side)
Description: Probably left by a R.P.D. officer. It's in good shape.

179)
Item Name: City guide
Scenario: 1
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: 1F IN FRONT OF APPLE INN
Location : The blue bin in front of Deli shop (opposite of Apple Inn)
Description: A sightseeing guide book on Raccoon city. J's bar is featured in
it.

180)
Item Name: Restaurant Invitation
Scenario: 1
Set Pattern & Difficulty: HARD/VERY HARD A
Room Name: 1F MAIN STREET
Location : Get to the inner area, search the black trash bag on the right
Description: Complementary passes to a 3 star restaurant (the mushroom dishes
are supposed to be quite exquisite.)


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181)
Item Name: Different color shoes
Scenario: 2
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: B8F ELEVATOR
Location : Search the spot opposite of the shaft hole near the lift platform
Description: Unmatching shoes based on an assymetrical design. The right shoe
is black and the left shoe is white.

182)
Item Name: DNA Model
Scenario: 2
Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD A
Room Name: B7F LABORATORY
Location : Search a little left on the computer with the INTEROFFICE MEMO on
the left side of the room (take away INTEROFFICE MEMO first)
Description: A model of a DNA spiral structure. How beautiful the origin of
life is.

183)
Item Name: Chess chart
Scenario: 2
Set Pattern & Difficulty: HARD/VERY HARD
Room Name: B7F EAST PASSAGE
Location : Fire extinguisher
Description: A chess scoring chart. It seems both players are tied.

184)
Item Name: Dangerous Liquid
Scenario: 2
Set Pattern & Difficulty: EASY/NORMAL B, HARD/VERY HARD
Room Name: B7F CHEMICAL DISPOSAL ROOM
Location : The red button besides the barrels
Description: It reads "Danger! Do not mix!" There is a black skull symbol
displayed as well.

185)
Item Name: Silver framed photo stand
Scenario: 2
Set Pattern & Difficulty: HARD/VERY HARD B
Room Name: B7F CHEMICAL STORAGE ROOM
Location : Search the left wall of the computer (you might need to enter the
passcode first)
Description: A photo of two people smiling a