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    Scenario 1 FAQ/Walkthrough by cvxfreak

    Version: 0.5 | Updated: 06/17/07 | Printable Version | Search This Guide

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                               O U T B R E A K 
            
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                    'S C E N A R I O  0 1 - O U T B R E A K'   
                   offline guide w/ select online information     	
    
    -----------------------------------------------------------------------
                   Resident Evil Outbreak / Biohazard Outbreak
               For the PlayStation 2 Computer Entertainment System         
          A Scenario One: Outbreak FAQ/Walkthrough Written by cvxfreak
                       E-mail: FireEmblemPride[at]gmail.com
                         Copyright 2003-2007 by cvxfreak  
                                   Version 0.5            
    -----------------------------------------------------------------------
    
    ***********************************************************************
    
    =================
    TABLE OF CONTENTS
    =================
    
    0. Introduction
    1. Version History
    2. Controls
    3. Characters
       A. Kevin Ryman
       B. Mark Wilkins
       C. Alyssa Ashcroft
       D. David King
       E. Cindy Lennox
       F. Jim Chapman
       G. Yoko Suzuki
       H. George Hamilton
    4. General Tips and Strategies
    5. Walkthrough
       A. Kevin Ryman
       B. Mark Wilkins
       C. Alyssa Ashcroft
       D. David King
       E. Cindy Lennox
       F. Jim Chapman
       G. Yoko Suzuki
       H. George Hamilton
    6. Item List and Weapon List
    7. Event Checklist and Collection Goodies
    8. Other Information 
    9. Frequently Asked Questions
    10. Conclusion
    
    ***********************************************************************
    
    ===============
    0. INTRODUCTION
    ===============
    
    It's good to be back.
    
    I haven't written a FAQ/Walkthrough for a Resident Evil game since 
    2003's Resident Evil Dead Aim (Gun Survivor 4: Biohazard: Heroes Never 
    Die). But with the release of Outbreak for the PlayStation 2 in the 
    U.S. and Japan, its time I got off the lazy chair and write a 
    walkthrough for the American version game. 
    
    Resident Evil Outbreak (Biohazard Outbreak) is a much larger game than 
    any of the previous games in the series by a large margin. There are 
    five different scenarios for the game. The scenarios are Outbreak, 
    Below Freezing Point, The Hive, Hellfire, and Decisions, Decisions. 
    Each scenario is like a short game in itself since there are many 
    alternate strategies and styles in just one scenario between the eight 
    different characters. For the sake of organization, this FAQ will focus 
    on Scenario One: Outbreak. There will be eight different walkthroughs 
    for each of the eight characters. They all follow the same basic flow 
    but seeing other attempted FAQs try to merge all the characters into 
    one, I decided that it's just not best that way. That way, there won't 
    be confusion when reading a walkthrough designed to cover every 
    character so haphazardly. Note that this FAQ is tailored toward the 
    EASY and NORMAL MODES, as HARD MODE can be unlocked by people who beat 
    the game, thus I assume they don't need walkthroughs. However, whenever 
    possible, I will include HARD MORE and VERY HARD MODE tips but they 
    will not be in abundance. 
    
    If you are looking for help with the other scenarios, then in the 
    future please consult my in-depth FAQs for the other scenarios. This 
    FAQ may be found on the following websites. If you see this on any 
    other, please e-mail me about it. Thank you.
    
    IGN FAQs (faqs.ign.com)
    GameFAQs (www.gamefaqs.com)
    GameSpot (www.gamespot.com)
    NeoSeeker (www.neoseeker.com) 
    Resident Evil Fan: A New Blood (www.residentevilfan.com)
    
    ***********************************************************************
    
    ==================
    1. VERSION HISTORY
    ==================
    
    June 17, 2007
    Version 0.5
    Just changed my email and updated the Frequently Asked Questions.
    
    April 8, 2004
    Version 0.4
    Fixed an incomplete sentence in Jim's profile. Added the Butcherknife 
    and a few strategies involving David.
    
    April 7, 2004
    Version 0.3
    Finished the remaining walkthroughs for David and George. Entered the 
    information on the controls of the game. Entered a few FAQs. Got the 
    event checklist done for about 74% of the game. Added more to the 
    health guide within the general tips section. The guide is ready for 
    submission, but is only 85% complete. 
    
    April 6, 2004
    Version 0.2
    Finished the walkthroughs for Yoko, Alyssa, Jim and Cindy. Completed 
    Item List and Weapon List. Then I completed Mark's walkthrough.
    
    April 5, 2004
    Version 0.1
    Began the FAQ. Created the skeleton walkthrough for use in all the 
    walkthroughs, first walkthrough done is for Kevin. Added the basic 
    tips. 
    
    ***********************************************************************
    
    ===========
    2. CONTROLS
    ===========
    
    There are six different control schemes for Resident Evil Outbreak, 
    each offering a minor variation over the other. Type B is highly 
    recommended because it is exactly the same as the control scheme for 
    the PSone Resident Evil games. 
    
    ----------
    - Type A -
    ----------
    
    Start: Status
    Select: Options
    D-Pad: Move (3D), Select
    L3 Stick: Move (2D), Select
    R3 Stick: Appeal  
    Triangle: Map
    Circle: Dash
    X: OK/Attack
    Square: Ad-Lib
    R1: Auto Aim
    R2: Aim
    L1: Reload
    L2: Appeal
    
    ----------
    - Type B -
    ----------
    
    Start: Status
    Select: Options
    D-Pad: Move (3D), Select
    L3 Stick: Move (2D), Select
    R3 Stick: Appeal  
    Triangle: Map
    Circle: Ad-Lib
    X: OK/Attack
    Square: Dash
    R1: Auto Aim
    R2: Aim
    L1: Reload
    L2: Appeal
    
    ----------
    - Type C -
    ----------
    
    Start: Status
    Select: Options
    D-Pad: Move (3D), Select
    L3 Stick: Move (2D), Select
    R3 Stick: Appeal  
    Triangle: Map
    Circle: OK/Attack
    X: Dash
    Square: Ad-Lib
    R1: Auto Aim
    R2: Aim
    L1: Reload
    L2: Appeal
    
    ----------
    - Type D -
    ----------
    
    Start: Status
    Select: Options
    D-Pad: Move (3D), Select
    L3 Stick: Move (2D), Select
    R3 Stick: Appeal  
    Triangle: Map
    Circle: OK/Attack
    X: Ad-Lib
    Square: Dash
    R1: Auto Aim
    R2: Aim
    L1: Reload
    L2: Appeal
    
    ----------
    - Type E -
    ----------
    
    Start: Status
    Select: Options
    D-Pad: Move (3D), Select
    L3 Stick: Move (2D), Select
    R3 Stick: Appeal  
    Triangle: Map
    Circle: Dash
    X: Ad-Lib
    Square: OK/Attack
    R1: Auto Aim
    R2: Aim
    L1: Reload
    L2: Appeal
    
    ----------
    - Type F -
    ----------
    
    Start: Status
    Select: Options
    D-Pad: Move (3D), Select
    L3 Stick: Move (2D), Select
    R3 Stick: Appeal  
    Triangle: Map
    Circle: Ad-Lib
    X: Dash
    Square: OK/Attack
    R1: Auto Aim
    R2: Aim
    L1: Reload
    L2: Appeal
    
    ***********************************************************************
    
    =============
    3. CHARACTERS
    =============
    
    ------------------
    - A. Kevin Ryman -
    ------------------ 
    OCCUPATION: Police Officer
    PERSONAL ITEMS: .45 Automatic Handgun
    SPECIAL ACTIONS: Kick (Press X while holding R1) 
    INFORMATION: Kevin Ryman is a good all around character and is great 
    for beginners. He has strength, speed and his own gun. Being a police 
    officer he shoots everything very accurately and can deal with monsters 
    quite well. He has no major disadvantages.  
    RECOMMENDATION FOR SCENARIO: 4/5
    
    -------------------
    - B. Mark Wilkins -
    -------------------
    OCCUPATION: Security Guard
    PERSONAL ITEMS: Handgun
    SPECIAL ACTIONS: Guard (Press X while holding R1)
    INFORMATION: Mark is a big guy so he runs a bit slow, but his size 
    gives him an advantage because he can move heavy objects faster than 
    someone like Yoko can. He also fires with good accuracy. His major 
    disadvantage is running slow as mentioned above, so it's not wise to 
    use him in a scenario where you have to keep moving at a fast pace, 
    especially in Decisions, Decisions. He's alright for the first scenario 
    though.
    RECOMMENDATION FOR SCENARIO: 3/5
    
    ----------------------
    - C. Alyssa Ashcroft -
    ----------------------
    OCCUPATION: Journalist
    PERSONAL ITEMS: Lockpick Tools
    SPECIAL ACTIONS: Backstep (Press X while holding R1)
    INFORMATION: Alyssa is the best female you can have in the game. Her 
    lockpicks help eliminate the need for some keys, and she runs fast and 
    fires somewhat accurately. However, don't use Alyssa for the first 
    scenario. See 'Section 6: Other Information' for the reason.
    RECOMMENDATON FOR SCENARIO: 0/5 with glitch (4/5 without glitch)
    
    -----------------
    - D. David King -
    -----------------
    OCCUPATION: Plumber
    PERSONAL ITEMS: Tool Box
    SPECIAL ACTIONS: Wrench Throw (Press X while holding R1)
    INFORMATION: David can repair broken items with his toolbox function. 
    This is helpful in situations where a gun might break. His running 
    speed is good and he's a good shot. He's not nearly as combative as 
    Kevin or Mark, but his special abilities help him out.
    RECOMMENDATION FOR SCENARIO: 3/5
    
    -------------------
    - E. Cindy Lennox -
    -------------------
    OCCUPATION: Waitress
    PERSONAL ITEMS: Herb Case
    SPECIAL ACTIONS: Duck (Press X while holding R1)
    INFORMATION: She's actually tougher than she looks. She's not 
    particularly good at shooting, but she can play the piano, among other 
    things. Her Duck ability helps her avoid damage. She's pretty average 
    overall. 
    RECOMMENDATION FOR SCENARIO: 3/5
    
    ------------------
    - F. Jim Chapman -
    ------------------
    OCCUPATION: Train Company Employee
    PERSONAL ITEMS: Coin 
    SPECIAL ACTIONS: Playing dead (Press X while holding R1)
    INFORMATION: He's annoying. He constantly whines, but he's a good 
    character because he can play dead to help conserve ammo. This special 
    action isn't much, but it's something notable. He runs fast, shoots 
    well and is pretty good overall.
    RECOMMENDATION FOR SCENARIO: 4/5
    
    ------------------
    - G. Yoko Suzuki -
    ------------------
    OCCUPATION: University Student
    PERSONAL ITEMS: Backpack
    SPECIAL ACTIONS: Escape (Press X while holding R1)
    INFORMATION: She's slow, has a hard time aiming a gun, and is rather 
    weak in terms of strength. But her most redeeming factor is that she 
    has a backpack which helps her carry twice the amount of items (8 vs. 
    4). This alone helps her avoid constant trading and backtracking. 
    Highly recommended as a partner character whenever possible. 
    RECOMMENDATION FOR SCENARIO: 3.5/5
    
    ----------------------
    - H. George Hamilton -
    ----------------------
    OCCUPATION: Doctor
    PERSONAL ITEMS: Medical Kit
    SPECIAL ACTIONS: (Press X while holding or pressing R1)
    INFORMATION: George is a semi-frightened doctor, and being a doctor he 
    takes aim with his medical knowledge to mix up herbs and medicines and 
    such. He's a bit slow, and his shooting's not as good as it should be, 
    but he's recommended for health freaks out there.
    RECOMMENDATION FOR SCENARIO: 3/5
    
    ***********************************************************************
    
    ==============================
    4. GENERAL TIPS AND STRATEGIES
    ==============================
    
    --------------
    - Herb Chart -
    --------------
    
    Green Herb = 25% Heal
    
    Blue Herb = Poison Heal
    
    Green Herb + Green Herb = 50% Heal
    
    Green Herb + Blue Herb = 25% + Poison Heal
    
    Green Herb + Green Herb + Blue Herb = 50% + Poison Heal
    
    Green Herb + Red Herb = 100% Heal
    
    Green Herb + Red Herb + Blue Herb = 100% + Poison Heal
    
    Red Herb + Blue Herb = Poison Heal
    
    Green Herb + George's Medical Kit = Antidote/Poison Heal
    
    Red Herb + George's Medical Kit = Hemostat/Stops Blood
    
    Blue Herb + George's Medical Kit = Recovery Medicine/25% Heal
    
    Red + Blue Herb + George's Medical Kit = Recovery Medicine/100% Heal
    
    
    -----------------
    - Work Together -
    -----------------
    More so than Resident Evil Zero, cooperation is the key to success 
    here. While you can't control your partners, you can use them to hold 
    items for you, help you kill enemies, help you when you're in Danger 
    mode and help you up if you're hanging from a ledge. Resident Evil 
    Outbreak will be difficult to win alone. 
    
    -----------------------------
    - Keep Your Partners Around -
    -----------------------------
    Your partners may run off, making the game a tad bit harder. Try to 
    communicate with them to keep them around.
    
    ---------------------------
    - Distribute Items Evenly -
    ---------------------------
    Your partner characters need healing items and weapons, too. Normally 
    in every scenario you'll find multiple copies of guns and ammo so give 
    each of your partners a gun and a healing item and you're set to run 
    through the scenario smoothly.
    
    -------------------------
    - Watch the Virus Gauge -
    -------------------------
    On the lower right hand corner is the virus gauge. It's actually a slow 
    timer which pushes you to complete a scenario as fast as you can. Once 
    it reaches 100%, you die (or turn into a zombie temporarily in online 
    mode). Stop the percentage from going up by using Herbs and Anti-Virus. 
    
    -----------------
    - Conserve Ammo -
    -----------------
    This is very important in Outbreak because zombies take quite a few 
    bullets to kill, and the menu system is in real time so it might take 
    you awhile to reload. Conserving ammo gives you plenty for bosses which 
    use up ammo the most. 
    
    --------------------------------------
    - Avoid Confrontations When Possible -
    --------------------------------------
    Sometimes zombies don't have to be killed. Especially in rooms where 
    you only visit them once, its wise to sometimes avoid zombies by 
    running passed them in order to save time and ammo. The Special Actions 
    of most characters help make this happen.
    
    ------------------------ 
    - Use the Menu Quickly -
    ------------------------
    With the menu being real-time unlike the previous Resident Evil games, 
    you have to be quick with the menu when you're being attacked by 
    zombies. Do what you want to do with the menu, such as reloading or 
    healing, and then turn it off and move forward to avoid sustaining 
    damage. 
    
    -----------------------------
    - Watch For Clues from UPCs -
    -----------------------------
    The NPC's context when communicating with you contains clues about 
    where to go, how to use an item, etc. These clues are really important 
    to progressing in the game. While you are using a walkthrough, there 
    might be something I possibly might have missed (in which case you 
    should e-mail me so I can cover it). 
    
    --------------------------------
    - Look For an Enemy's Weakness -
    --------------------------------
    Enemies are weaker against certain guns than others. Try to exploit 
    their weaknesses to conserve health and ammo. For example, zombies die 
    easier when you shoot them in the head or attack them with longer 
    weapons. Groups of zombies are easily dispatched by a Shotgun shells 
    rather than a single Handgun. 
    
    ----------------------------------
    - Break Down Doors When Possible -
    ----------------------------------
    If possible, you can shoot or break down doors without having to use 
    keys. Aim your gun at them and unload a couple (or maybe 15) rounds or 
    bullets to get the door open. This saves having to search for the key 
    which your partner NPC might have dropped.
    
    --------------------------------
    - Keep Track of Items You Drop -
    --------------------------------
    Sometimes an NPC may pick up an important key and then run off or drop 
    it without knowing. In every room, try making sure if your partner 
    holds an important item that they still have it. Otherwise when you 
    really need the item, you might have to search for it.
    
    ***********************************************************************
    
    ===============
    5. WALKTHROUGHS
    ===============
    
    Each walkthrough for a specific character is detailed, and just about 
    complete. Optional rooms can be skipped over although visiting them is 
    recommended. Most of the character's walkthroughs are 85% the same with 
    minor variations, but it helps keep an order. The walkthroughs after 
    all are designed for first timers. 
    
    -----------------------------------------------------------------------
    #######################################################################
    -----------------------------------------------------------------------
    - A. Kevin Ryman -
    ------------------
    
    PRE-REQUISITES: First off, more than likely you will be partnered up 
    with Cindy and Mark. Note that you can take great care of Bob and drag 
    him through the scenario to gain extra points at the end of the 
    scenario, but this is only recommended with Mark and not anyone else, 
    and thus the details are in his walkthrough only.
    
    ----------
    
    J'S BAR
    When the game begins, run over to the barrel near the windows the 
    zombies are banging at and then push the barrel in front of the door. 
    This will grant you more time. Then run to the counter and grab the 
    HANDGUN. There will also be a S.T.A.R.S. Guide which is a special item. 
    Turn the corner to the other side of the bar and grab the PLAYING 
    MANUAL. Then go to the waiter's side of the bar table and grab the 
    STAFF ROOM KEY. Use it on the door nearby. Unlock the door. But before 
    going through it, go to the WOMEN'S BATHROOM.
    
    *************
    OPTIONAL ROOM
    *************
    WOMEN'S BATHROOM
    Around the time when you enter, the zombies will bust through the 
    window. Search to the left of the door for a SCRUB BRUSH. Then exit the 
    room to avoid a zombie encounter.
    *************
    OPTIONAL ROOM
    *************
    
    J'S BAR
    Run next door to the MEN'S BATHROOM. 
    
    *************
    OPTIONAL ROOM
    *************
    MEN'S BATHROOM
    On the sink is a GREEN HERB and in the trashcan is a HANDGUN. Give it 
    to Cindy if she's inside (since Mark has his own gun). Then exit the 
    room.
    *************
    OPTIONAL ROOM
    *************
    
    J'S BAR
    If you haven't given Cindy the second HANDGUN, then do so right now. 
    Then go through the door you just unlocked. 
    
    STAIRS BETWEEN 1F AND 2F
    To the left is PLAYING MANUAL 2. Run up the stairs, and there should be 
    a GREEN HERB near the windows (if your partners got in here then they 
    might have it). If the zombies broke into the bar, then they'll 
    probably pursue you into the room. At the top of the stairs, a zombie 
    will pop through the windows. Do not let it grab you or it might pull 
    you out of the room and kill you. Go up another flight of stairs to the 
    STAFF ROOM.
    
    STAFF ROOM
    Run forward from the stairs, and turn the corner. You'll see a white 
    door. Go through it.
    
    BREAK ROOM
    Zombies will follow you in here. Search the trashcan for a map. On the 
    floor to the right of the lockers will be HANDGUN ROUNDS. Searching the 
    lockers will give you a special item. Searching under the bed will land 
    you an IRON PIPE. Exit the room when you're finished. 
    
    STAFF ROOM
    If there are zombies in the room, kill them all now. Run into the 
    adjacent hallway to the left. Go through the first door on the left.
    
    *************
    OPTIONAL ROOM
    *************
    LOCKER ROOM
    You can hear the screaming citizens in here. To the right, the very 
    left locker lets you hide in it Metal Gear Solid 2/The Twin Snakes 
    style. The middle-right locker contains HANDGUN BULLETS. The right-most 
    locker contains a BLUE HERB, which you should mix with the GREEN HERBS 
    you might have. On the other side's lockers, the very right one 
    contains a WOODEN POLE. The one next to it contains the DIARY OF BAR'S 
    STAFF." Next to that is ANTI-VIRUS, which you should use to stop the 
    virus gauge from rising for a short time. The last locker is another 
    hiding place. Exit once you're done looking around.
    *************
    OPTIONAL ROOM
    *************
    
    STAFF ROOM
    Run to the main area. On the lit desk is a NAIL GUN. You can use it as 
    a weapon against the zombies, which is rather ineffective, or you can 
    use it to barricade the door-less doorway into the STAFF ROOM area by 
    using the gun on the wooden boards near the door. The latter is 
    recommended. Back in the main area, look on the coffee table for the 
    RACCOON TODAY newspaper. Then look onto the table again to get the BLUE 
    KEY WITH TAG. Use it to unlock the door across from the LOCKER ROOM. 
    Then head up the stairs and into the LIQUOR ROOM. 
    
    LIQUOR ROOM
    Ignore the door to the right for now and search the wine racks for an 
    ALCOHOL BOTTLE. Then return to the STAFF ROOM.
    
    STAFF ROOM
    Go to the door in the corner.
    
    *************
    OPTIONAL ROOM
    *************
    OWNER'S ROOM
    Go to the very right and place the ALCOHOL BOTTLE on the painting. 
    You'll get the FORKLIFT KEY on HARD MODE. There are HERBS in this room, 
    outside on the balcony. Leave the room.
    *************
    OPTIONAL ROOM
    *************
    
    STAFF ROOM
    Go to the small adjacent hallway into the DRAWING ROOM. 
    
    *************
    OPTIONAL ROOM
    *************
    DRAWING ROOM
    In here is a LIGHTER, a RACCOON TODAY newspaper and .45 AUTO ROUNDS for 
    Kevin's HANDGUN. Grabbing the LIGHTER is a good idea. Return to the 
    STAFF ROOM.
    *************
    OPTIONAL ROOM
    *************
    
    STAFF ROOM
    Return to the LIQUOR ROOM.
    
    LIQUOR ROOM 
    Go to the door on the right to the WINE ROOM.
    
    WINE ROOM
    In here, grab the PLAY SINGLE PLAYER MODE file. Search the barrel next 
    to the door for SHOTGUN ROUNDS, which you will need later. On the floor 
    is a FIRST AID SPRAY, and on the table is the FORKLIFT KEY. Grab that, 
    and then leave the room. (NOTE: You can also save and exit the game 
    here.)
    
    LIQUOR ROOM
    Run down the long hallway, turn the corner and then turn left to the 
    forklift. Use the FORKLIFT KEY and then activate the forklift. With it 
    activated, run to the ladder on the side of the barrel shelf. You can 
    also collect some more ALCOHOL BOTTLES if you like. Climb the ladder. 
    Now crawl over the shelves, turn left and go through the duct at the 
    end. 
    
    3F ROOFTOP STAIRWAY
    Run up the stairs. On the desk is the STORAGE ROOM KEY, which is an 
    optional item. Then go through the door because the zombies will burst 
    into the room in a few seconds (if they haven't already).
    
    ROOFTOP
    Ignore or shoot the crows. Then run down all the way to the end, where 
    there's a door. Unlock it with the STORAGE ROOM KEY. 
    
    *************
    OPTIONAL ROOM
    *************
    STORAGE ROOM
    In here, run forward and climb atop the boxes. Go towards the shelf and 
    you'll encounter a HANDGUN MAGAZINE. Search the floor on the opposite 
    side of the room for a FIRST AID SPRAY. Then exit.
    *************
    OPTIONAL ROOM
    *************
    
    ROOFTOP
    Run straight across the door and shoot or ram the fence (ramming is 
    recommended). Climb onto the ledge and you'll see a cut-scene 
    initiating a countdown to get to street in front of the bar. This 
    countdown insures that online players catch up with their partners. Run 
    along the rooftop ledge, climbing onto a higher ledge. At the end, jump 
    across to the other rooftop (wait for your partners to jump, or do so 
    first). When you jump, you'll likely hang from the building. Keep 
    mashing the X Button while pushing UP on the D-Pad to get up, or call 
    one of your partners for help. If a partner of yours needs help, help 
    them. Then run to the door on the other side of the rooftop.
    
    TOP FLOOR OF APARTMENT 
    There's nothing in here except an elevator. Call the elevator and then 
    go inside.
    
    1F OF APARTMENT
    Once you step out of the elevator, grab the GREEN HERB if you need it. 
    Then avoid or kill the zombies as you turn the hallway left and exit 
    the apartment through the door. 
    
    IN FRONT OF J'S BAR
    Move forward and watch the cut-scene. Then, when you regain control, 
    run to the right side of the police vehicle to get the town map. Then 
    run forward to where the zombies are advancing and then pushing the 
    police car forward. Then run back to where the police officer is 
    shooting and then push the next car forward (down to the left of where 
    the officer is). Once you've pushed it all the way, run to the large 
    brown gate-like door. Wait for another cut-scene to occur. 
    
    BEHIND THE APARTMENT
    Once the cut-scene's over, run to the opposite end of the alleyway to 
    help the police officer break the door down, or try killing some 
    zombies. There's a FIRST AID SPRAY amongst the rubble on the trashed 
    side of the alleyway. The police officer will eventually break down the 
    door (try to do it very quickly though).
    
    SLOPE ALONG THE CANAL
    Once the cut-scene is over, run to the policeman's body and collect his 
    SHOTGUN and LIGHTER, if you didn't get the LIGHTER from the bar. Run 
    over to the valve handle on the tanker and then spin it to leak oil. 
    Then use the LIGHTER from the edges, making sure all living characters 
    are not standing on the gas. The gas will ignite. Once the cut-scene's 
    over, run to the canal and jump in (make sure the camera angle 
    changes). Then swim over to the hole high on the wall and crawl through 
    it. 
    
    TUNNEL
    When you get down, run toward the screen for a RED HERB and a GREEN 
    HERB. Then run down the opposite path for one or two GREEN HERBS. Run 
    down the tunnel to the ladder at the end, to the left. 
    
    IN FRONT OF APPLE INN
    Run down the street passed the Apple Inn to the policeman at the end. 
    Speak to the officer by pressing X (or whatever your confirm button 
    is). Watch the cut-scenes. You will be transported to a new area.
    
    BEHIND THE RESIDENTIAL AREA
    Get into the truck for two FIRST AID SPRAYS, .45 AUTO ROUNDS for Kevin 
    and a typewriter if you want to save and quit. Inside the truck is a 
    SHOTGUN as well. There's also a RED HERB around there. Run passed the 
    truck, and speak to the officer. Run up the stairs near him. To the 
    side of the stairs is a BLUE HERB. As you climb you'll see an open 
    window with a MAGNUM REVOLVER inside. On the floor nearby are MAGNUM 
    ROUNDS. Run up the stairs.
    
    FOOTBRIDGE
    Run across the bridge and watch the cut-scene. When the cut-scene is 
    finished, continue across the bridge and down the stairs.
    
    MAIN STREET
    You can now do ONE of TWO options here. One is to talk to the police 
    officer in the middle of the street and then return to BEHIND THE 
    RESIDENTIAL AREA and talk to the officer there. Alternatively, you can 
    stay here, talk to the officer and then blow the zombies up. Either one 
    will end the scenario. To blow the zombies up, run across the street 
    diagonally so you can grab the DETONATOR HANDLE. Then run to the middle 
    of the street and grab the DETONATOR MAIN UNIT. Combine the DETONATOR 
    HANDLE with the DETONATOR MAIN UNIT to form the DETONATOR. Then run to 
    the body in the middle of the street, shooting the zombies to clear the 
    way. Use the DETONATOR and the scenario will end.
    
    -----------------------------------------------------------------------
    #######################################################################
    -----------------------------------------------------------------------
    - B. Mark Wilkins -
    -------------------
    
    PRE-REQUISITES: First off, more than likely you will be partnered up 
    with Cindy and Kevin. Note that you should take great care of Bob and 
    drag him through the scenario to gain extra points at the end of the 
    scenario. 
    
    ----------
    
    J'S BAR
    When the game begins, run over to the barrel near the windows the 
    zombies are banging at and then push the barrel in front of the door. 
    This will grant you more time. Then run to the counter and grab the 
    HANDGUN. There might also be a S.T.A.R.S. Guide which is a special 
    item. Now, get a hold of Bob, the injured guy and drag him to the 
    locked door in this room. Turn the corner to the other side of the bar 
    and grab the PLAYING MANUAL. Then go to the waiter's side of the bar 
    table and grab the STAFF ROOM KEY. Use it on the door nearby. Unlock 
    the door. But before going through it, go to the WOMEN'S BATHROOM.
    
    *************
    OPTIONAL ROOM
    *************
    WOMEN'S BATHROOM
    Around the time when you enter, the zombies will bust through the 
    window. Search to the left of the door for a SCRUB BRUSH. Then exit the 
    room to avoid a zombie encounter.
    *************
    OPTIONAL ROOM
    *************
    
    J'S BAR
    Run next door to the MEN'S BATHROOM. 
    
    *************
    OPTIONAL ROOM
    *************
    MEN'S BATHROOM
    On the sink is a GREEN HERB and in the trashcan is a HANDGUN. Give it 
    to Cindy if she's inside (since Mark has his own gun). Then exit the 
    room.
    *************
    OPTIONAL ROOM
    *************
    
    J'S BAR
    If you haven't given Cindy the second HANDGUN, then do so right now. 
    Get ahold of Bob, and then go through the door you just unlocked. 
    
    STAIRS BETWEEN 1F AND 2F
    To the left is PLAYING MANUAL 2. Run up the stairs while holding Bob, 
    and there should be a GREEN HERB near the windows (if your partners got 
    in here then they might have it). If the zombies broke into the bar, 
    then they'll probably pursue you into the room. At the top of the 
    stairs, a zombie will pop through the windows. Do not let it grab you 
    or it might pull you out of the room and kill you. Go up another flight 
    of stairs to the STAFF ROOM, making sure you're holding onto Bob.
    
    STAFF ROOM
    Run forward from the stairs, and turn the corner. You'll see a white 
    door. Go through it. Keep holding onto Bob. 
    
    BREAK ROOM
    Zombies will follow you in here. Search the trashcan for a map. On the 
    floor to the right of the lockers will be HANDGUN ROUNDS. Searching the 
    lockers will give you a special item. Searching under the bed will land 
    you an IRON PIPE. Exit the room when you're finished. 
    
    STAFF ROOM
    If there are zombies in the room, kill them all now and protect Bob at 
    all costs. Run into the adjacent hallway to the left. Go through the 
    first door on the left.
    
    *************
    OPTIONAL ROOM
    *************
    LOCKER ROOM
    You can hear the screaming citizens in here. To the right, the very 
    left locker lets you hide in it Metal Gear Solid 2/The Twin Snakes 
    style. The middle-right locker contains HANDGUN BULLETS. The right-most 
    locker contains a BLUE HERB, which you should mix with the GREEN HERBS 
    you might have. On the other side's lockers, the very right one 
    contains a WOODEN POLE. The one next to it contains the DIARY OF BAR'S 
    STAFF." Next to that is ANTI-VIRUS, which you should use to stop the 
    virus gauge from rising for a short time. The last locker is another 
    hiding place. Exit once you're done looking around. Make sure Bob is 
    still alive (if he isn't, then don't worry).
    *************
    OPTIONAL ROOM
    *************
    
    STAFF ROOM
    Run to the main area. On the lit desk is a NAIL GUN. You can use it as 
    a weapon against the zombies, which is rather ineffective, or you can 
    use it to barricade the door-less doorway into the STAFF ROOM area by 
    using the gun on the wooden boards near the door. The latter is 
    recommended. Back in the main area, look on the coffee table for the 
    RACCOON TODAY newspaper. Then look onto the table again to get the BLUE 
    KEY WITH TAG. Use it to unlock the door across from the LOCKER ROOM. 
    You might see a cut-scene involving Bob. Then head up the stairs and 
    into the LIQUOR ROOM. 
    
    LIQUOR ROOM
    Keep hanging onto Bob. Ignore the door to the right for now and search 
    the wine racks for an ALCOHOL BOTTLE. Then return to the STAFF ROOM.
    
    STAFF ROOM
    Go to the door in the corner along with holding onto Bob.
    
    *************
    OPTIONAL ROOM
    *************
    OWNER'S ROOM
    Go to the very right and place the ALCOHOL BOTTLE on the painting. 
    You'll get the FORKLIFT KEY on HARD MODE. There are HERBS in this room, 
    outside on the balcony. Leave the room with Bob.
    *************
    OPTIONAL ROOM
    *************
    
    STAFF ROOM
    Go to the small adjacent hallway into the DRAWING ROOM. 
    
    *************
    OPTIONAL ROOM
    *************
    DRAWING ROOM
    In here is a LIGHTER, a RACCOON TODAY newspaper and .45 AUTO ROUNDS for 
    Kevin's HANDGUN. Grabbing the LIGHTER is a good idea. Return to the 
    STAFF ROOM.
    *************
    OPTIONAL ROOM
    *************
    
    STAFF ROOM
    Return to the LIQUOR ROOM.
    
    LIQUOR ROOM 
    Go to the door on the right to the WINE ROOM.
    
    WINE ROOM
    In here, grab the PLAY SINGLE PLAYER MODE file. Search the barrel next 
    to the door for SHOTGUN ROUNDS, which you will need later. On the floor 
    is a FIRST AID SPRAY, and on the table is the FORKLIFT KEY. Grab that, 
    and then leave the room. (NOTE: You can also save and exit the game 
    here.)
    
    LIQUOR ROOM
    Run down the long hallway, turn the corner and then turn left to the 
    forklift. Then use the FORKLIFT KEY and then activate the forklift. 
    With it activated, run to the ladder on the side of the barrel shelf. 
    You can also collect some more ALCOHOL BOTTLES if you like. Climb the 
    ladder. Now crawl over the shelves, turn left and go through the duct 
    at the end. 
    
    3F ROOFTOP STAIRWAY
    Run up the stairs if Bob is dead or you haven't bothered to save him. 
    Run down the stairs if you left him in the LIQUOR ROOM and open the 
    shutter at the base of the stairs to get him into this room. On the 
    desk is the STORAGE ROOM KEY, which is an optional item. Then go 
    through the door because the zombies will burst into the room in a few 
    seconds (if they haven't already). Bring Bob through the door with you.
    
    ROOFTOP
    Ignore or shoot the crows. Then run down all the way to the end, where 
    there's a door. Unlock it with the STORAGE ROOM KEY. Note that if Bob's 
    with you, you'll see a cut-scene with Bob. This will end the need to 
    drag him any further.  
    
    *************
    OPTIONAL ROOM
    *************
    STORAGE ROOM
    In here, run forward and climb atop the boxes. Go towards the shelf and 
    you'll encounter a HANDGUN MAGAZINE. Search the floor on the opposite 
    side of the room for a FIRST AID SPRAY. Then exit.
    *************
    OPTIONAL ROOM
    *************
    
    ROOFTOP
    Run straight across the door and shoot or ram the fence (ramming is 
    recommended). Climb onto the ledge and you'll see a cut-scene 
    initiating a countdown to get to street in front of the bar. This 
    countdown insures that online players catch up with their partners. Run 
    along the rooftop ledge, climbing onto a higher ledge. At the end, jump 
    across to the other rooftop (wait for your partners to jump, or do so 
    first). When you jump, you'll likely hang from the building. Keep 
    mashing the X Button while pushing UP on the D-Pad to get up, or call 
    one of your partners for help. If a partner of yours needs help, help 
    them. Then run to the door on the other side of the rooftop.
    
    TOP FLOOR OF APARTMENT 
    There's nothing in here except an elevator. Call the elevator and then 
    go inside.
    
    1F OF APARTMENT
    Once you step out of the elevator, grab the GREEN HERB if you need it. 
    Then avoid or kill the zombies as you turn the hallway left and exit 
    the apartment through the door. 
    
    IN FRONT OF J'S BAR
    Move forward and watch the cut-scene. Then, when you regain control, 
    run to the right side of the police vehicle to get the town map. Then 
    run forward to where the zombies are advancing and then pushing the 
    police car forward. Then run back to where the police officer is 
    shooting and then push the next car forward (down to the left of where 
    the officer is). Once you've pushed it all the way, run to the large 
    brown gate-like door. Wait for another cut-scene to occur. 
    
    BEHIND THE APARTMENT
    Once the cut-scene's over, run to the opposite end of the alleyway to 
    help the police officer break the door down, or try killing some 
    zombies. There's a FIRST AID SPRAY amongst the rubble on the trashed 
    side of the alleyway. The police officer will eventually break down the 
    door (try to do it very quickly though).
    
    SLOPE ALONG THE CANAL
    Once the cut-scene is over, run to the policeman's body and collect his 
    SHOTGUN and LIGHTER, if you didn't get the LIGHTER from the bar. Run 
    over to the valve handle on the tanker and then spin it to leak oil. 
    Then use the LIGHTER from the edges, making sure all living characters 
    are not standing on the gas. The gas will ignite. Once the cut-scene's 
    over, run to the canal and jump in (make sure the camera angle 
    changes). Then swim over to the hole high on the wall and crawl through 
    it. 
    
    TUNNEL
    When you get down, run toward the screen for a RED HERB and a GREEN 
    HERB. Then run down the opposite path for one or two GREEN HERBS. Run 
    down the tunnel to the ladder at the end, to the left. 
    
    IN FRONT OF APPLE INN
    Run down the street passed the Apple Inn to the policeman at the end. 
    Speak to the officer by pressing X (or whatever your confirm button 
    is). Watch the cut-scenes. You will be transported to a new area.
    
    BEHIND THE RESIDENTIAL AREA
    Get into the truck for two FIRST AID SPRAYS, .45 AUTO ROUNDS for Kevin 
    and a typewriter if you want to save and quit. Inside the truck is also 
    a SHOTGUN. There's also a RED HERB around there. Run passed the truck, 
    and speak to the officer. Run up the stairs near him. To the side of 
    the stairs is a BLUE HERB. As you climb you'll see an open window with 
    a MAGNUM REVOLVER inside. On the floor nearby are MAGNUM ROUNDS. Run up 
    the stairs.
    
    FOOTBRIDGE
    Run across the bridge and watch the cut-scene. When the cut-scene is 
    finished, continue across the bridge and down the stairs.
    
    MAIN STREET
    You can now do ONE of TWO options here. One is to talk to the police 
    officer in the middle of the street and then return to BEHIND THE 
    RESIDENTIAL AREA and talk to the officer there. Alternatively, you can 
    stay here, talk to the officer and then blow the zombies up. Either one 
    will end the scenario. To blow the zombies up, run across the street 
    diagonally so you can grab the DETONATOR HANDLE. Then run to the middle 
    of the street and grab the DETONATOR MAIN UNIT. Combine the DETONATOR 
    HANDLE with the DETONATOR MAIN UNIT to form the DETONATOR. Then run to 
    the body in the middle of the street, shooting the zombies to clear the 
    way. Use the DETONATOR and the scenario will end.
    
    -----------------------------------------------------------------------
    #######################################################################
    -----------------------------------------------------------------------
    - C. Alyssa Ashcroft -
    ----------------------
    
    PRE-REQUISITES: First off, more than likely you will be partnered up 
    with Cindy and Mark. Note that you can take great care of Bob and drag 
    him through the scenario to gain extra points at the end of the 
    scenario, but this is only recommended with Mark and not anyone else, 
    and thus the details are in his walkthrough only. Also, for Alyssa, 
    please note that her game can freeze in many different moments so use 
    her with caution. 
    
    ----------
    
    J'S BAR
    When the game begins, run over to the barrel near the windows the 
    zombies are banging at and then push the barrel in front of the door. 
    This will grant you more time. Then run to the counter and grab the 
    HANDGUN. There might also be a S.T.A.R.S. Guide which is a special 
    item. Turn the corner to the other side of the bar and grab the PLAYING 
    MANUAL. Then go to the waiter's side of the bar table and grab the 
    STAFF ROOM KEY. Use it on the door nearby. Unlock the door. But before 
    going through it, go to the WOMEN'S BATHROOM.
    
    *************
    OPTIONAL ROOM
    *************
    WOMEN'S BATHROOM
    Around the time when you enter, the zombies will bust through the 
    window. Search to the left of the door for a SCRUB BRUSH. Then exit the 
    room to avoid a zombie encounter.
    *************
    OPTIONAL ROOM
    *************
    
    J'S BAR
    Run next door to the MEN'S BATHROOM. 
    
    *************
    OPTIONAL ROOM
    *************
    MEN'S BATHROOM
    On the sink is a GREEN HERB and in the trashcan is a HANDGUN. Give it 
    to Cindy if she's inside (since Mark has his own gun). Then exit the 
    room.
    *************
    OPTIONAL ROOM
    *************
    
    J'S BAR
    If you haven't given Cindy the second HANDGUN, then do so right now. 
    Then go through the door you just unlocked. 
    
    STAIRS BETWEEN 1F AND 2F
    To the left is PLAYING MANUAL 2. Run up the stairs, and there should be 
    a GREEN HERB near the windows (if your partners got in here then they 
    might have it). If the zombies broke into the bar, then they'll 
    probably pursue you into the room. At the top of the stairs, a zombie 
    will pop through the windows. Do not let it grab you or it might pull 
    you out of the room and kill you. Go up another flight of stairs to the 
    STAFF ROOM.
    
    STAFF ROOM
    Run forward from the stairs, and turn the corner. You'll see a white 
    door. Go through it.
    
    BREAK ROOM
    Zombies will follow you in here. Search the trashcan for a map. On the 
    floor to the right of the lockers will be HANDGUN ROUNDS. Searching the 
    lockers will give you a special item. Searching under the bed will land 
    you an IRON PIPE. Exit the room when you're finished. 
    
    STAFF ROOM
    If there are zombies in the room, kill them all now. Run into the 
    adjacent hallway to the left. Go through the first door on the left.
    
    *************
    OPTIONAL ROOM
    *************
    LOCKER ROOM
    You can hear the screaming citizens in here. To the right, the very 
    left locker lets you hide in it Metal Gear Solid 2/The Twin Snakes 
    style. The middle-right locker contains HANDGUN BULLETS. The right-most 
    locker contains a BLUE HERB, which you should mix with the GREEN HERBS 
    you might have. On the other side's lockers, the very right one 
    contains a WOODEN POLE. The one next to it contains the DIARY OF BAR'S 
    STAFF." Next to that is ANTI-VIRUS, which you should use to stop the 
    virus gauge from rising for a short time. The last locker is another 
    hiding place. Exit once you're done looking around.
    *************
    OPTIONAL ROOM
    *************
    
    STAFF ROOM
    Run to the main area. On the lit desk is a NAIL GUN. You can use it as 
    a weapon against the zombies, which is rather ineffective, or you can 
    use it to barricade the door-less doorway into the STAFF ROOM area by 
    using the gun on the wooden boards near the door. The latter is 
    recommended. Back in the main area, look on the coffee table for the 
    RACCOON TODAY newspaper. Then look onto the table again to get the BLUE 
    KEY WITH TAG. Use it to unlock the door across from the LOCKER ROOM. 
    Then head up the stairs and into the LIQUOR ROOM. 
    
    LIQUOR ROOM
    Ignore the door to the right for now and search the wine racks for an 
    ALCOHOL BOTTLE. Then return to the STAFF ROOM.
    
    STAFF ROOM
    Go to the door in the corner.
    
    *************
    OPTIONAL ROOM
    *************
    OWNER'S ROOM
    Go to the very right and place the ALCOHOL BOTTLE on the painting. 
    You'll get the FORKLIFT KEY on HARD MODE. There are HERBS in this room, 
    outside on the balcony. Leave the room.
    *************
    OPTIONAL ROOM
    *************
    
    STAFF ROOM
    Go to the small adjacent hallway into the DRAWING ROOM. 
    
    *************
    OPTIONAL ROOM
    *************
    DRAWING ROOM
    In here is a LIGHTER, and a RACCOON TODAY newspaper. Grabbing the 
    LIGHTER is a good idea. Run to the cabinet at the end of this room and 
    unlock it with the S-SHAPED PICK. Once it is unlocked, you'll get 
    another HANDGUN. Return to the STAFF ROOM.
    *************
    OPTIONAL ROOM
    *************
    
    STAFF ROOM
    Return to the LIQUOR ROOM.
    
    LIQUOR ROOM 
    Go to the door on the right to the WINE ROOM.
    
    WINE ROOM
    In here, grab the PLAY SINGLE PLAYER MODE file. Search the barrel next 
    to the door for SHOTGUN ROUNDS, which you will need later. On the floor 
    is a FIRST AID SPRAY, and on the table is the FORKLIFT KEY. On back 
    shelf is JACK'S DIARY which is a special item. Grab that, and then 
    leave the room. (NOTE: You can also save and exit the game here.)
    
    LIQUOR ROOM
    Run down the long hallway, turn the corner and then turn left to the 
    forklift. Use the FORKLIFT KEY and then activate the forklift. With it 
    activated, run to the ladder on the side of the barrel shelf. You can 
    also collect some more ALCOHOL BOTTLES if you like. Climb the ladder. 
    Now crawl over the shelves, turn left and go through the duct at the 
    end. 
    
    3F ROOFTOP STAIRWAY
    Run up the stairs. On the desk is the STORAGE ROOM KEY, which is an 
    optional item. Then go through the door because the zombies will burst 
    into the room in a few seconds (if they haven't already).
    
    ROOFTOP
    Ignore or shoot the crows. Then run down all the way to the end, where 
    there's a door. Unlock it with the STORAGE ROOM KEY. 
    
    *************
    OPTIONAL ROOM
    *************
    STORAGE ROOM
    In here, run forward and climb atop the boxes. Go towards the shelf and 
    you'll encounter a HANDGUN MAGAZINE. Search the floor on the opposite 
    side of the room for a FIRST AID SPRAY. Then exit.
    *************
    OPTIONAL ROOM
    *************
    
    ROOFTOP
    Run straight across the door and shoot or ram the fence (ramming is 
    recommended). Climb onto the ledge and you'll see a cut-scene 
    initiating a countdown to get to street in front of the bar. This 
    countdown insures that online players catch up with their partners. Run 
    along the rooftop ledge, climbing onto a higher ledge. At the end, jump 
    across to the other rooftop (wait for your partners to jump, or do so 
    first). When you jump, you'll likely hang from the building. Keep 
    mashing the X Button while pushing UP on the D-Pad to get up, or call 
    one of your partners for help. If a partner of yours needs help, help 
    them. Then run to the door on the other side of the rooftop.
    
    TOP FLOOR OF APARTMENT 
    There's nothing in here except an elevator. Call the elevator and then 
    go inside.
    
    1F OF APARTMENT
    Once you step out of the elevator, grab the GREEN HERB if you need it. 
    Then avoid or kill the zombies as you turn the hallway left and exit 
    the apartment through the door. 
    
    IN FRONT OF J'S BAR
    Move forward and watch the cut-scene. Then, when you regain control, 
    run to the right side of the police vehicle to get the town map. Then 
    run forward to where the zombies are advancing and then pushing the 
    police car forward. Then run back to where the police officer is 
    shooting and then push the next car forward (down to the left of where 
    the officer is). Once you've pushed it all the way, run to the large 
    brown gate-like door. Wait for another cut-scene to occur. 
    
    BEHIND THE APARTMENT
    Once the cut-scene's over, run to the opposite end of the alleyway to 
    help the police officer break the door down, or try killing some 
    zombies. There's a FIRST AID SPRAY amongst the rubble on the trashed 
    side of the alleyway. The police officer will eventually break down the 
    door (try to do it very quickly though).
    
    SLOPE ALONG THE CANAL
    Once the cut-scene is over, run to the policeman's body and collect his 
    SHOTGUN and LIGHTER, if you didn't get the LIGHTER from the bar. Run 
    over to the valve handle on the tanker and then spin it to leak oil. 
    Then use the LIGHTER from the edges, making sure all living characters 
    are not standing on the gas. The gas will ignite. Once the cut-scene's 
    over, run to the canal and jump in (make sure the camera angle 
    changes). Then swim over to the hole high on the wall and crawl through 
    it. 
    
    TUNNEL
    When you get down, run toward the screen for a RED HERB and a GREEN 
    HERB. Then run down the opposite path for one or two GREEN HERBS. Run 
    down the tunnel to the ladder at the end, to the left. 
    
    IN FRONT OF APPLE INN
    Run down the street passed the Apple Inn to the policeman at the end. 
    Speak to the officer by pressing X (or whatever your confirm button 
    is). Watch the cut-scenes. You will be transported to a new area.
    
    BEHIND THE RESIDENTIAL AREA
    Get into the truck for two FIRST AID SPRAYS, .45 AUTO ROUNDS and a 
    typewriter if you want to save and quit. Inside the truck is also a 
    SHOTGUN. There's also a RED HERB around there. Run passed the truck, 
    and speak to the officer. Run up the stairs near him. To the side of 
    the stairs is a BLUE HERB. As you climb you'll see an open window with 
    a MAGNUM REVOLVER inside. There might be MAGNUM ROUNDS on the floor 
    nearby. Run up the stairs.
    
    FOOTBRIDGE
    Run across the bridge and watch the cut-scene. When the cut-scene is 
    finished, continue across the bridge and down the stairs.
    
    MAIN STREET
    You can now do ONE of TWO options here. One is to talk to the police 
    officer in the middle of the street and then return to BEHIND THE 
    RESIDENTIAL AREA and talk to the officer there. Alternatively, you can 
    stay here, talk to the officer and then blow the zombies up. Either one 
    will end the scenario. To blow the zombies up, run across the street 
    diagonally so you can grab the DETONATOR HANDLE. Then run to the middle 
    of the street and grab the DETONATOR MAIN UNIT. Combine the DETONATOR 
    HANDLE with the DETONATOR MAIN UNIT to form the DETONATOR. Then run to 
    the body in the middle of the street, shooting the zombies to clear the 
    way. Use the DETONATOR and the scenario will end.
    
    -----------------------------------------------------------------------
    #######################################################################
    -----------------------------------------------------------------------
    - D. David King -
    -----------------
    
    PRE-REQUISITES: First off, more than likely you will be partnered up 
    with Kevin and Mark. Note that you can take great care of Bob and drag 
    him through the scenario to gain extra points at the end of the 
    scenario, but this is only recommended with Mark and not anyone else, 
    and thus the details are in his walkthrough only.
    
    ----------
    
    J'S BAR
    When the game begins, run over to the barrel near the windows the 
    zombies are banging at and then push the barrel in front of the door. 
    This will grant you more time. Then run to the counter and grab the 
    HANDGUN. There might also be a S.T.A.R.S. Guide which is a special 
    item. Turn the corner to the other side of the bar and grab the PLAYING 
    MANUAL. Then go to the waiter's side of the bar table and grab the 
    STAFF ROOM KEY. Use it on the door nearby. Unlock the door. But before 
    going through it, go to the WOMEN'S BATHROOM.
    
    *************
    OPTIONAL ROOM
    *************
    WOMEN'S BATHROOM
    Around the time when you enter, the zombies will bust through the 
    window. Search to the left of the door for a SCRUB BRUSH. Then exit the 
    room to avoid a zombie encounter.
    *************
    OPTIONAL ROOM
    *************
    
    J'S BAR
    Run next door to the MEN'S BATHROOM. 
    
    *************
    OPTIONAL ROOM
    *************
    MEN'S BATHROOM
    On the sink is a GREEN HERB and in the trashcan is a HANDGUN. Give it 
    to Kevin if he's inside (since Mark has his own gun which works with 
    all kinds of ammo). Then exit the room.
    *************
    OPTIONAL ROOM
    *************
    
    J'S BAR
    If you haven't given Kevin the second HANDGUN, then do so right now. 
    Then go through the door you just unlocked. 
    
    STAIRS BETWEEN 1F AND 2F
    To the left is PLAYING MANUAL 2. Run up the stairs, and there should be 
    a GREEN HERB near the windows (if your partners got in here then they 
    might have it). If the zombies broke into the bar, then they'll 
    probably pursue you into the room. At the top of the stairs, a zombie 
    will pop through the windows. Do not let it grab you or it might pull 
    you out of the room and kill you. Go up another flight of stairs to the 
    STAFF ROOM.
    
    STAFF ROOM
    Run forward from the stairs, and turn the corner. You'll see a white 
    door. Go through it.
    
    BREAK ROOM
    Zombies will follow you in here. Search the trashcan for a map. On the 
    floor to the right of the lockers will be HANDGUN ROUNDS. Searching the 
    lockers will give you a special item. Searching under the bed will land 
    you an IRON PIPE. Exit the room when you're finished. 
    
    STAFF ROOM
    If there are zombies in the room, kill them all now. Run into the 
    adjacent hallway to the left. Go through the first door on the left.
    
    *************
    OPTIONAL ROOM
    *************
    LOCKER ROOM
    You can hear the screaming citizens in here. To the right, the very 
    left locker lets you hide in it Metal Gear Solid 2/The Twin Snakes 
    style. The middle-right locker contains HANDGUN BULLETS. The right-most 
    locker contains a BLUE HERB, which you should mix with the GREEN HERBS 
    you might have. On the other side's lockers, the very right one 
    contains a WOODEN POLE. The one next to it contains the DIARY OF BAR'S 
    STAFF." Next to that is ANTI-VIRUS, which you should use to stop the 
    virus gauge from rising for a short time. The last locker is another 
    hiding place. Exit once you're done looking around.
    *************
    OPTIONAL ROOM
    *************
    
    STAFF ROOM
    Run to the main area. On the lit desk is a NAIL GUN. You can use it as 
    a weapon against the zombies, which is rather ineffective, or you can 
    use it to barricade the door-less doorway into the STAFF ROOM area by 
    using the gun on the wooden boards near the door. The latter is 
    recommended. Back in the main area, look on the coffee table for the 
    RACCOON TODAY newspaper. Then look onto the table again to get the BLUE 
    KEY WITH TAG. Use it to unlock the door across from the LOCKER ROOM. 
    Then head up the stairs and into the LIQUOR ROOM. 
    
    LIQUOR ROOM
    Ignore the door to the right for now and search the wine racks for an 
    ALCOHOL BOTTLE. Then return to the STAFF ROOM.
    
    STAFF ROOM
    Go to the door in the corner.
    
    *************
    OPTIONAL ROOM
    *************
    OWNER'S ROOM
    Go to the very right and place the ALCOHOL BOTTLE on the painting. 
    You'll get the FORKLIFT KEY on HARD MODE. There are HERBS in this room, 
    outside on the balcony. Leave the room.
    *************
    OPTIONAL ROOM
    *************
    
    STAFF ROOM
    Go to the small adjacent hallway into the DRAWING ROOM. 
    
    *************
    OPTIONAL ROOM
    *************
    DRAWING ROOM
    In here is a LIGHTER, a RACCOON TODAY newspaper and .45 AUTO ROUNDS for 
    Kevin's HANDGUN. Grabbing the LIGHTER is a good idea. Return to the 
    STAFF ROOM.
    *************
    OPTIONAL ROOM
    *************
    
    STAFF ROOM
    Return to the LIQUOR ROOM.
    
    LIQUOR ROOM 
    Go to the door on the right to the WINE ROOM.
    
    WINE ROOM
    In here, grab the PLAY SINGLE PLAYER MODE file. Search the barrel next 
    to the door for SHOTGUN ROUNDS, which you will need later. On the floor 
    is a FIRST AID SPRAY, and on the table is the FORKLIFT KEY. Grab that, 
    and then leave the room. (NOTE: You can also save and exit the game 
    here.)
    
    LIQUOR ROOM
    Run down the long hallway, turn the corner and then turn left to the 
    forklift. Use the FORKLIFT KEY and then activate the forklift. With it 
    activated, run to the ladder on the side of the barrel shelf. You can 
    also collect some more ALCOHOL BOTTLES if you like. Climb the ladder. 
    Now crawl over the shelves, turn left and go through the duct at the 
    end. 
    
    3F ROOFTOP STAIRWAY
    Run up the stairs. On the desk is the STORAGE ROOM KEY, which is an 
    optional item. Then go through the door because the zombies will burst 
    into the room in a few seconds (if they haven't already).
    
    ROOFTOP
    Ignore or shoot the crows. Then run down all the way to the end, where 
    there's a door. Unlock it with the STORAGE ROOM KEY. 
    
    *************
    OPTIONAL ROOM
    *************
    STORAGE ROOM
    In here, run forward and climb atop the boxes. Go towards the shelf and 
    you'll encounter a HANDGUN MAGAZINE. Search the floor on the opposite 
    side of the room for a FIRST AID SPRAY. Then exit.
    *************
    OPTIONAL ROOM
    *************
    
    ROOFTOP
    Run straight across the door and shoot or ram the fence (ramming is 
    recommended). Climb onto the ledge and you'll see a cut-scene 
    initiating a countdown to get to street in front of the bar. This 
    countdown insures that online players catch up with their partners. Run 
    along the rooftop ledge, climbing onto a higher ledge. At the end, jump 
    across to the other rooftop (wait for your partners to jump, or do so 
    first). When you jump, you'll likely hang from the building. Keep 
    mashing the X Button while pushing UP on the D-Pad to get up, or call 
    one of your partners for help. If a partner of yours needs help, help 
    them. Then run to the door on the other side of the rooftop.
    
    TOP FLOOR OF APARTMENT 
    There's nothing in here except an elevator. Call the elevator and then 
    go inside.
    
    1F OF APARTMENT
    Once you step out of the elevator, grab the GREEN HERB if you need it. 
    Then avoid or kill the zombies as you turn the hallway left and exit 
    the apartment through the door. 
    
    IN FRONT OF J'S BAR
    Move forward and watch the cut-scene. Then, when you regain control, 
    run to the right side of the police vehicle to get the town map. Then 
    run forward to where the zombies are advancing and then pushing the 
    police car forward. Then run back to where the police officer is 
    shooting and then push the next car forward (down to the left of where 
    the officer is). Once you've pushed it all the way, run to the large 
    brown gate-like door. Wait for another cut-scene to occur. 
    
    BEHIND THE APARTMENT
    Once the cut-scene's over, run to the opposite end of the alleyway to 
    help the police officer break the door down, or try killing some 
    zombies. There's a FIRST AID SPRAY amongst the rubble on the trashed 
    side of the alleyway. The police officer will eventually break down the 
    door (try to do it very quickly though).
    
    SLOPE ALONG THE CANAL
    Once the cut-scene is over, run to the policeman's body and collect his 
    SHOTGUN and LIGHTER, if you didn't get the LIGHTER from the bar. Run 
    over to the valve handle on the tanker and then spin it to leak oil. 
    Then use the LIGHTER from the edges, making sure all living characters 
    are not standing on the gas. The gas will ignite. Once the cut-scene's 
    over, run to the canal and jump in (make sure the camera angle 
    changes). Then swim over to the hole high on the wall and crawl through 
    it. 
    
    TUNNEL
    When you get down, run toward the screen for a RED HERB and a GREEN 
    HERB. Then run down the opposite path for one or two GREEN HERBS. Run 
    down the tunnel to the ladder at the end, to the left. 
    
    IN FRONT OF APPLE INN
    Run down the street passed the Apple Inn to the policeman at the end. 
    Speak to the officer by pressing X (or whatever your confirm button 
    is). Watch the cut-scenes. You will be transported to a new area.
    
    BEHIND THE RESIDENTIAL AREA
    Get into the truck for two FIRST AID SPRAYS, .45 AUTO ROUNDS for Kevin 
    and a typewriter if you want to save and quit. There's also a RED HERB 
    around there. Run passed the truck, and speak to the officer. Run up 
    the stairs near him. To the side of the stairs is a BLUE HERB. As you 
    climb you'll see an open window with a MAGNUM REVOLVER inside. On the 
    floor nearby are MAGNUM ROUNDS. Run up the stairs.
    
    FOOTBRIDGE
    Run across the bridge and watch the cut-scene. When the cut-scene is 
    finished, continue across the bridge and down the stairs.
    
    MAIN STREET
    You can now do ONE of TWO options here. One is to talk to the police 
    officer in the middle of the street and then return to BEHIND THE 
    RESIDENTIAL AREA and talk to the officer there. Alternatively, you can 
    stay here, talk to the officer and then blow the zombies up. Either one 
    will end the scenario. To blow the zombies up, run across the street 
    diagonally so you can grab the DETONATOR HANDLE. Then run to the middle 
    of the street and grab the DETONATOR MAIN UNIT. Combine the DETONATOR 
    HANDLE with the DETONATOR MAIN UNIT to form the DETONATOR. Then run to 
    the body in the middle of the street, shooting the zombies to clear the 
    way. Use the DETONATOR and the scenario will end.
    
    -----------------------------------------------------------------------
    #######################################################################
    -----------------------------------------------------------------------
    - E. Cindy Lennox -
    -------------------
    
    PRE-REQUISITES: First off, more than likely you will be partnered up 
    with Kevin and Mark. Note that you can take great care of Bob and drag 
    him through the scenario to gain extra points at the end of the 
    scenario, but this is only recommended with Mark and not anyone else, 
    and thus the details are in his walkthrough only.
    
    ----------
    
    J'S BAR
    When the game begins, run over to the barrel near the windows the 
    zombies are banging at and then push the barrel in front of the door. 
    This will grant you more time. Then run to the counter and grab the 
    HANDGUN. There might also be a S.T.A.R.S. Guide which is a special 
    item. Turn the corner to the other side of the bar and grab the PLAYING 
    MANUAL. Then go to the waiter's side of the bar table and grab the 
    STAFF ROOM KEY. Use it on the door nearby. Unlock the door. But before 
    going through it, go to the WOMEN'S BATHROOM.
    
    *************
    OPTIONAL ROOM
    *************
    WOMEN'S BATHROOM
    Around the time when you enter, the zombies will bust through the 
    window. Search to the left of the door for a SCRUB BRUSH. Then exit the 
    room to avoid a zombie encounter.
    *************
    OPTIONAL ROOM
    *************
    
    J'S BAR
    Run next door to the MEN'S BATHROOM. 
    
    *************
    OPTIONAL ROOM
    *************
    MEN'S BATHROOM
    On the sink is a GREEN HERB and in the trashcan is a HANDGUN. Give it 
    to Kevin if he's inside (since Mark has his own gun which works with 
    the common ammo). Then exit the room.
    *************
    OPTIONAL ROOM
    *************
    
    J'S BAR
    If you haven't given Kevin the second HANDGUN, then do so right now. 
    Then go through the door you just unlocked. 
    
    STAIRS BETWEEN 1F AND 2F
    To the left is PLAYING MANUAL 2. Run up the stairs, and there should be 
    a GREEN HERB near the windows (if your partners got in here then they 
    might have it). If the zombies broke into the bar, then they'll 
    probably pursue you into the room. At the top of the stairs, a zombie 
    will pop through the windows. Do not let it grab you or it might pull 
    you out of the room and kill you. Go up another flight of stairs to the 
    STAFF ROOM.
    
    STAFF ROOM
    Run forward from the stairs, and turn the corner. You'll see a white 
    door. Go through it.
    
    BREAK ROOM
    Zombies will follow you in here. Search the trashcan for a map. On the 
    floor to the right of the lockers will be HANDGUN ROUNDS. Searching the 
    lockers will give you a special item. Searching under the bed will land 
    you an IRON PIPE. Exit the room when you're finished. 
    
    STAFF ROOM
    If there are zombies in the room, kill them all now. Run into the 
    adjacent hallway to the left. Go through the first door on the left.
    
    *************
    OPTIONAL ROOM
    *************
    LOCKER ROOM
    You can hear the screaming citizens in here. To the right, the very 
    left locker lets you hide in it Metal Gear Solid 2/The Twin Snakes 
    style. The middle-right locker contains HANDGUN BULLETS. The right-most 
    locker contains a BLUE HERB, which you should mix with the GREEN HERBS 
    you might have. Then check out Cindy's own locker. There are two GREEN 
    HERBS in there which you should place in her HERB CASE. On the other 
    side's lockers, the very right one contains a WOODEN POLE. The one next 
    to it contains the DIARY OF BAR'S STAFF." Next to that is ANTI-VIRUS, 
    which you should use to stop the virus gauge from rising for a short 
    time. The last locker is another hiding place. Exit once you're done 
    looking around.
    *************
    OPTIONAL ROOM
    *************
    
    STAFF ROOM
    Run to the main area. On the lit desk is a NAIL GUN. You can use it as 
    a weapon against the zombies, which is rather ineffective, or you can 
    use it to barricade the door-less doorway into the STAFF ROOM area by 
    using the gun on the wooden boards near the door. The latter is 
    recommended. Back in the main area, look on the coffee table for the 
    RACCOON TODAY newspaper. Then look onto the table again to get the BLUE 
    KEY WITH TAG. Use it to unlock the door across from the LOCKER ROOM. 
    Then head up the stairs and into the LIQUOR ROOM. 
    
    LIQUOR ROOM
    Ignore the door to the right for now and search the wine racks for an 
    ALCOHOL BOTTLE. Also search the corner area of the shelves for MARK'S 
    BOTTLE which is a special item. Then return to the STAFF ROOM.
    
    STAFF ROOM
    Go to the door in the corner.
    
    OWNER'S ROOM
    Go to the very right and place the ALCOHOL BOTTLE on the painting. 
    You'll get the FORKLIFT KEY on HARD MODE. There are HERBS in this room, 
    outside on the balcony. Leave the room.
    
    STAFF ROOM
    Go to the small adjacent hallway into the DRAWING ROOM. 
    
    *************
    OPTIONAL ROOM
    *************
    DRAWING ROOM
    In here is a LIGHTER, a RACCOON TODAY newspaper and .45 AUTO ROUNDS for 
    Kevin's HANDGUN. Grabbing the LIGHTER is a good idea. Return to the 
    STAFF ROOM.
    *************
    OPTIONAL ROOM
    *************
    
    STAFF ROOM
    Return to the LIQUOR ROOM.
    
    LIQUOR ROOM 
    Go to the door on the right to the WINE ROOM.
    
    WINE ROOM
    In here, grab the PLAY SINGLE PLAYER MODE file. Search the barrel next 
    to the door for SHOTGUN ROUNDS, which you will need later. On the floor 
    is a FIRST AID SPRAY, and on the table is the FORKLIFT KEY. Grab that, 
    and then leave the room. (NOTE: You can also save and exit the game 
    here.)
    
    LIQUOR ROOM
    Run down the long hallway, turn the corner and then turn left to the 
    forklift. Use the FORKLIFT KEY and then activate the forklift. With it 
    activated, run to the ladder on the side of the barrel shelf. You can 
    also collect some more ALCOHOL BOTTLES if you like. Climb the ladder. 
    Now crawl over the shelves, turn left and go through the duct at the 
    end. 
    
    3F ROOFTOP STAIRWAY
    Run up the stairs. On the desk is the STORAGE ROOM KEY, which is an 
    optional item. Then go through the door because the zombies will burst 
    into the room in a few seconds (if they haven't already).
    
    ROOFTOP
    Ignore or shoot the crows. Then run down all the way to the end, where 
    there's a door. Unlock it with the STORAGE ROOM KEY. 
    
    *************
    OPTIONAL ROOM
    *************
    STORAGE ROOM
    In here, run forward and climb atop the boxes. Go towards the shelf and 
    you'll encounter a HANDGUN MAGAZINE. Search the floor on the opposite 
    side of the room for a FIRST AID SPRAY. Then exit.
    *************
    OPTIONAL ROOM
    *************
    
    ROOFTOP
    Run straight across the door and shoot or ram the fence (ramming is 
    recommended). Climb onto the ledge and you'll see a cut-scene 
    initiating a countdown to get to street in front of the bar. This 
    countdown insures that online players catch up with their partners. Run 
    along the rooftop ledge, climbing onto a higher ledge. At the end, jump 
    across to the other rooftop (wait for your partners to jump, or do so 
    first). When you jump, you'll likely hang from the building. Keep 
    mashing the X Button while pushing UP on the D-Pad to get up, or call 
    one of your partners for help. If a partner of yours needs help, help 
    them. Then run to the door on the other side of the rooftop.
    
    TOP FLOOR OF APARTMENT 
    There's nothing in here except an elevator. Call the elevator and then 
    go inside.
    
    1F OF APARTMENT
    Once you step out of the elevator, grab the GREEN HERB if you need it. 
    Then avoid or kill the zombies as you turn the hallway left and exit 
    the apartment through the door. 
    
    IN FRONT OF J'S BAR
    Move forward and watch the cut-scene. Then, when you regain control, 
    run to the right side of the police vehicle to get the town map. Then 
    run forward to where the zombies are advancing and then pushing the 
    police car forward. Then run back to where the police officer is 
    shooting and then push the next car forward (down to the left of where 
    the officer is). Once you've pushed it all the way, run to the large 
    brown gate-like door. Wait for another cut-scene to occur. 
    
    BEHIND THE APARTMENT
    Once the cut-scene's over, run to the opposite end of the alleyway to 
    help the police officer break the door down, or try killing some 
    zombies. There's a FIRST AID SPRAY amongst the rubble on the trashed 
    side of the alleyway. The police officer will eventually break down the 
    door (try to do it very quickly though).
    
    SLOPE ALONG THE CANAL
    Once the cut-scene is over, run to the policeman's body and collect his 
    SHOTGUN and LIGHTER, if you didn't get the LIGHTER from the bar. Run 
    over to the valve handle on the tanker and then spin it to leak oil. 
    Then use the LIGHTER from the edges, making sure all living characters 
    are not standing on the gas. The gas will ignite. Once the cut-scene's 
    over, run to the canal and jump in (make sure the camera angle 
    changes). Then swim over to the hole high on the wall and crawl through 
    it. 
    
    TUNNEL
    When you get down, run toward the screen for a RED HERB and a GREEN 
    HERB. Then run down the opposite path for one or two GREEN HERBS. Run 
    down the tunnel to the ladder at the end, to the left. 
    
    IN FRONT OF APPLE INN
    Run down the street passed the Apple Inn to the policeman at the end. 
    Speak to the officer by pressing X (or whatever your confirm button 
    is). Watch the cut-scenes. You will be transported to a new area.
    
    BEHIND THE RESIDENTIAL AREA
    Get into the truck for two FIRST AID SPRAYS, a SHOTGUN, SHOTGUN SHELLS 
    .45 AUTO ROUNDS for Kevin and a typewriter if you want to save and 
    quit. There's also a RED HERB around there. Run passed the truck, and 
    speak to the officer. Run up the stairs near him. To the side of the 
    stairs is a BLUE HERB. As you climb you'll see an open window with a 
    MAGNUM REVOLVER inside. On the floor nearby are MAGNUM ROUNDS. Run up 
    the stairs.
    
    FOOTBRIDGE
    Run across the bridge and watch the cut-scene. When the cut-scene is 
    finished, continue across the bridge and down the stairs.
    
    MAIN STREET
    You can now do ONE of TWO options here. One is to talk to the police 
    officer in the middle of the street and then return to BEHIND THE 
    RESIDENTIAL AREA and talk to the officer there. Alternatively, you can 
    stay here, talk to the officer and then blow the zombies up. Either one 
    will end the scenario. To blow the zombies up, run across the street 
    diagonally so you can grab the DETONATOR HANDLE. Then run to the middle 
    of the street and grab the DETONATOR MAIN UNIT. Combine the DETONATOR 
    HANDLE with the DETONATOR MAIN UNIT to form the DETONATOR. Then run to 
    the body in the middle of the street, shooting the zombies to clear the 
    way. Use the DETONATOR and the scenario will end.
    
    -----------------------------------------------------------------------
    #######################################################################
    -----------------------------------------------------------------------
    - F. Jim Chapman -
    ------------------
    
    PRE-REQUISITES: First off, more than likely you will be partnered up 
    with Kevin and Mark. Note that you can take great care of Bob and drag 
    him through the scenario to gain extra points at the end of the 
    scenario, but this is only recommended with Mark and not anyone else, 
    and thus the details are in his walkthrough only.
    
    ----------
    
    J'S BAR
    When the game begins, run over to the barrel near the windows the 
    zombies are banging at and then push the barrel in front of the door. 
    This will grant you more time. Then run to the counter and grab the 
    HANDGUN. There might also be a S.T.A.R.S. Guide which is a special 
    item. Turn the corner to the other side of the bar and grab the PLAYING 
    MANUAL. Then go to the waiter's side of the bar table and grab the 
    STAFF ROOM KEY. Use it on the door nearby. Unlock the door. But before 
    going through it, go to the WOMEN'S BATHROOM.
    
    *************
    OPTIONAL ROOM
    *************
    WOMEN'S BATHROOM
    Around the time when you enter, the zombies will bust through the 
    window. Search to the left of the door for a SCRUB BRUSH. Then exit the 
    room to avoid a zombie encounter.
    *************
    OPTIONAL ROOM
    *************
    
    J'S BAR
    Run next door to the MEN'S BATHROOM. 
    
    *************
    OPTIONAL ROOM
    *************
    MEN'S BATHROOM
    On the sink is a GREEN HERB and in the trashcan is a HANDGUN. Give it 
    to Kevin if he's inside (since Mark has his own gun). Then exit the 
    room.
    *************
    OPTIONAL ROOM
    *************
    
    J'S BAR
    If you haven't given Kevin the second HANDGUN, then do so right now. 
    Then go through the door you just unlocked. 
    
    STAIRS BETWEEN 1F AND 2F
    To the left is PLAYING MANUAL 2. Run up the stairs, and there should be 
    a GREEN HERB near the windows (if your partners got in here then they 
    might have it). If the zombies broke into the bar, then they'll 
    probably pursue you into the room. At the top of the stairs, a zombie 
    will pop through the windows. Do not let it grab you or it might pull 
    you out of the room and kill you. Go up another flight of stairs to the 
    STAFF ROOM.
    
    STAFF ROOM
    Run forward from the stairs, and turn the corner. You'll see a white 
    door. Go through it.
    
    BREAK ROOM
    Zombies will follow you in here. Search the trashcan for a map. On the 
    floor to the right of the lockers will be HANDGUN ROUNDS. Searching the 
    lockers will give you a special item. Searching under the bed will land 
    you an IRON PIPE. Exit the room when you're finished. 
    
    STAFF ROOM
    If there are zombies in the room, kill them all now. Run into the 
    adjacent hallway to the left. Go through the first door on the left.
    
    *************
    OPTIONAL ROOM
    *************
    LOCKER ROOM
    You can hear the screaming citizens in here. To the right, the very 
    left locker lets you hide in it Metal Gear Solid 2/The Twin Snakes 
    style. The middle-right locker contains HANDGUN BULLETS. The right-most 
    locker contains a BLUE HERB, which you should mix with the GREEN HERBS 
    you might have. On the other side's lockers, the very right one 
    contains a WOODEN POLE. The one next to it contains the DIARY OF BAR'S 
    STAFF." Next to that is ANTI-VIRUS, which you should use to stop the 
    virus gauge from rising for a short time. The last locker is another 
    hiding place. Exit once you're done looking around.
    *************
    OPTIONAL ROOM
    *************
    
    STAFF ROOM
    Run to the main area. On the lit desk is a NAIL GUN. You can use it as 
    a weapon against the zombies, which is rather ineffective, or you can 
    use it to barricade the door-less doorway into the STAFF ROOM area by 
    using the gun on the wooden boards near the door. The latter is 
    recommended. Back in the main area, look on the coffee table for the 
    RACCOON TODAY newspaper. Then look onto the table again to get the BLUE 
    KEY WITH TAG. Use it to unlock the door across from the LOCKER ROOM. 
    Then head up the stairs and into the LIQUOR ROOM. 
    
    LIQUOR ROOM
    Ignore the door to the right for now and search the wine racks for an 
    ALCOHOL BOTTLE. Then return to the STAFF ROOM.
    
    STAFF ROOM
    Go to the door in the corner.
    
    *************
    OPTIONAL ROOM
    *************
    OWNER'S ROOM
    Go to the very right and place the ALCOHOL BOTTLE on the painting. 
    You'll get the FORKLIFT KEY on HARD MODE. There are HERBS in this room, 
    outside on the balcony. Leave the room.
    *************
    OPTIONAL ROOM
    *************
    
    STAFF ROOM
    Go to the small adjacent hallway into the DRAWING ROOM. 
    
    *************
    OPTIONAL ROOM
    *************
    DRAWING ROOM
    In here is a LIGHTER, a RACCOON TODAY newspaper and .45 AUTO ROUNDS for 
    Kevin's HANDGUN. Grabbing the LIGHTER is a good idea. Return to the 
    STAFF ROOM.
    *************
    OPTIONAL ROOM
    *************
    
    STAFF ROOM
    Return to the LIQUOR ROOM.
    
    LIQUOR ROOM 
    Go to the door on the right to the WINE ROOM.
    
    WINE ROOM
    In here, grab the PLAY SINGLE PLAYER MODE file. Search the barrel next 
    to the door for SHOTGUN ROUNDS, which you will need later. On the floor 
    is a FIRST AID SPRAY, and on the table is the FORKLIFT KEY. Grab that, 
    and then leave the room. (NOTE: You can also save and exit the game 
    here.)
    
    LIQUOR ROOM
    Run down the long hallway, turn the corner and then turn left to the 
    forklift. Use the FORKLIFT KEY and then activate the forklift. With it 
    activated, run to the ladder on the side of the barrel shelf. You can 
    also collect some more ALCOHOL BOTTLES if you like. Climb the ladder. 
    Now crawl over the shelves, turn left and go through the duct at the 
    end. 
    
    3F ROOFTOP STAIRWAY
    Run up the stairs. On the desk is the STORAGE ROOM KEY, which is an 
    optional item. Then go through the door because the zombies will burst 
    into the room in a few seconds (if they haven't already).
    
    ROOFTOP
    Ignore or shoot the crows. Then run down all the way to the end, where 
    there's a door. Unlock it with the STORAGE ROOM KEY. 
    
    *************
    OPTIONAL ROOM
    *************
    STORAGE ROOM
    In here, run forward and climb atop the boxes. Go towards the shelf and 
    you'll encounter a HANDGUN MAGAZINE. Search the floor on the opposite 
    side of the room for a FIRST AID SPRAY. Then exit.
    *************
    OPTIONAL ROOM
    *************
    
    ROOFTOP
    Run straight across the door and shoot or ram the fence (ramming is 
    recommended). Climb onto the ledge and you'll see a cut-scene 
    initiating a countdown to get to street in front of the bar. This 
    countdown insures that online players catch up with their partners. Run 
    along the rooftop ledge, climbing onto a higher ledge. At the end, jump 
    across to the other rooftop (wait for your partners to jump, or do so 
    first). When you jump, you'll likely hang from the building. Keep 
    mashing the X Button while pushing UP on the D-Pad to get up, or call 
    one of your partners for help. If a partner of yours needs help, help 
    them. Then run to the door on the other side of the rooftop.
    
    TOP FLOOR OF APARTMENT 
    There's nothing in here except an elevator. Call the elevator and then 
    go inside.
    
    1F OF APARTMENT
    Once you step out of the elevator, grab the GREEN HERB if you need it. 
    Then avoid or kill the zombies as you turn the hallway left and exit 
    the apartment through the door. 
    
    IN FRONT OF J'S BAR
    Move forward and watch the cut-scene. Then, when you regain control, 
    run to the right side of the police vehicle to get the town map. Then 
    run forward to where the zombies are advancing and then pushing the 
    police car forward. Then run back to where the police officer is 
    shooting and then push the next car forward (down to the left of where 
    the officer is). Once you've pushed it all the way, run to the large 
    brown gate-like door. Wait for another cut-scene to occur. 
    
    BEHIND THE APARTMENT
    Once the cut-scene's over, run to the opposite end of the alleyway to 
    help the police officer break the door down, or try killing some 
    zombies. There's a FIRST AID SPRAY amongst the rubble on the trashed 
    side of the alleyway. The police officer will eventually break down the 
    door (try to do it very quickly though).
    
    SLOPE ALONG THE CANAL
    Once the cut-scene is over, run to the policeman's body and collect his 
    SHOTGUN and LIGHTER, if you didn't get the LIGHTER from the bar. Run 
    over to the valve handle on the tanker and then spin it to leak oil. 
    Then use the LIGHTER from the edges, making sure all living characters 
    are not standing on the gas. The gas will ignite. Once the cut-scene's 
    over, run to the canal and jump in (make sure the camera angle 
    changes). Then swim over to the hole high on the wall and crawl through 
    it. 
    
    TUNNEL
    When you get down, run toward the screen for a RED HERB and a GREEN 
    HERB. Then run down the opposite path for one or two GREEN HERBS. Run 
    down the tunnel to the ladder at the end, to the left. 
    
    IN FRONT OF APPLE INN
    Run down the street passed the Apple Inn to the policeman at the end. 
    Speak to the officer by pressing X (or whatever your confirm button 
    is). Watch the cut-scenes. You will be transported to a new area.
    
    BEHIND THE RESIDENTIAL AREA
    Get into the truck for two FIRST AID SPRAYS, .45 AUTO ROUNDS for Kevin 
    and a typewriter if you want to save and quit. There's also a RED HERB 
    around there. Run passed the truck, and speak to the officer. Run up 
    the stairs near him. To the side of the stairs is a BLUE HERB. As you 
    climb you'll see an open window with a MAGNUM REVOLVER inside. On the 
    floor nearby, there might be MAGNUM ROUNDS. Run up the stairs.
    
    FOOTBRIDGE
    Run across the bridge and watch the cut-scene. When the cut-scene is 
    finished, continue across the bridge and down the stairs.
    
    MAIN STREET
    You can now do ONE of TWO options here. One is to talk to the police 
    officer in the middle of the street and then return to BEHIND THE 
    RESIDENTIAL AREA and talk to the officer there. Alternatively, you can 
    stay here, talk to the officer and then blow the zombies up. Either one 
    will end the scenario. To blow the zombies up, run across the street 
    diagonally so you can grab the DETONATOR HANDLE. Then run to the middle 
    of the street and grab the DETONATOR MAIN UNIT. Combine the DETONATOR 
    HANDLE with the DETONATOR MAIN UNIT to form the DETONATOR. Then run to 
    the body in the middle of the street, shooting the zombies to clear the 
    way. Use the DETONATOR and the scenario will end.
    
    -----------------------------------------------------------------------
    #######################################################################
    -----------------------------------------------------------------------
    - G. Yoko Suzuki -
    ------------------
    
    PRE-REQUISITES: First off, more than likely you will be partnered up 
    with Kevin and Mark. Note that you can take great care of Bob and drag 
    him through the scenario to gain extra points at the end of the 
    scenario, but this is only recommended with Mark and not anyone else, 
    and thus the details are in his walkthrough only.
    
    ----------
    
    WOMEN'S BATHROOM
    Around the time when the game begins, the zombies will bust through the 
    the ventilation. Search to the left of the door for a SCRUB BRUSH and 
    the sink for a MANLY HANKERCHIEF. Then exit the room to avoid a zombie 
    encounter. 
    
    J'S BAR
    Run over to the barrel near the windows the zombies are banging at and 
    then push the barrel in front of the door. This will grant you more 
    time. Then run to the counter and grab the HANDGUN. Turn the corner to 
    the other side of the bar and grab the PLAYING MANUAL. Then go to the 
    waiter's side of the bar table and grab the STAFF ROOM KEY. Use it on 
    the door nearby. Unlock the door. But before going through it, go to 
    the MEN'S BATHROOM.
    
    *************
    OPTIONAL ROOM
    *************
    MEN'S BATHROOM
    On the sink is a GREEN HERB and in the trashcan is a HANDGUN. Give it 
    to Kevin if he's inside (since Mark has his own gun which works with 
    most ammo). Then exit the room.
    *************
    OPTIONAL ROOM
    *************
    
    J'S BAR
    If you haven't given Kevin the second HANDGUN, then do so right now. 
    Then go through the door you just unlocked. 
    
    STAIRS BETWEEN 1F AND 2F
    To the left is PLAYING MANUAL 2. Run up the stairs, and there should be 
    a GREEN HERB near the windows (if your partners got in here then they 
    might have it). If the zombies broke into the bar, then they'll 
    probably pursue you into the room. At the top of the stairs, a zombie 
    will pop through the windows. Do not let it grab you or it might pull 
    you out of the room and kill you. Go up another flight of stairs to the 
    STAFF ROOM.
    
    STAFF ROOM
    Run forward from the stairs, and turn the corner. You'll see a white 
    door. Go through it.
    
    BREAK ROOM
    Zombies will follow you in here. Search the trashcan for a map. On the 
    floor to the right of the lockers will be HANDGUN ROUNDS. Searching the 
    lockers will give you a special item. Searching under the bed will land 
    you an IRON PIPE. Exit the room when you're finished. 
    
    STAFF ROOM
    If there are zombies in the room, kill them all now. Run into the 
    adjacent hallway to the left. Go through the first door on the left.
    
    *************
    OPTIONAL ROOM
    *************
    LOCKER ROOM
    You can hear the screaming citizens in here. To the right, the very 
    left locker lets you hide in it Metal Gear Solid 2/The Twin Snakes 
    style. The middle-right locker contains HANDGUN BULLETS. The right-most 
    locker contains a BLUE HERB, which you should mix with the GREEN HERBS 
    you might have. On the other side's lockers, the very right one 
    contains a WOODEN POLE. The one next to it contains the DIARY OF BAR'S 
    STAFF." Next to that is ANTI-VIRUS, which you should use to stop the 
    virus gauge from rising for a short time. The last locker is another 
    hiding place. Exit once you're done looking around.
    *************
    OPTIONAL ROOM
    *************
    
    STAFF ROOM
    Run to the main area. On the lit desk is a NAIL GUN. You can use it as 
    a weapon against the zombies, which is rather ineffective, or you can 
    use it to barricade the door-less doorway into the STAFF ROOM area by 
    using the gun on the wooden boards near the door. The latter is 
    recommended. Back in the main area, look on the coffee table for the 
    RACCOON TODAY newspaper. Then look onto the table again to get the BLUE 
    KEY WITH TAG. Use it to unlock the door across from the LOCKER ROOM. 
    Then head up the stairs and into the LIQUOR ROOM. 
    
    LIQUOR ROOM
    Ignore the door to the right for now and search the wine racks for an 
    ALCOHOL BOTTLE. Then return to the STAFF ROOM.
    
    STAFF ROOM
    Go to the door in the corner.
    
    *************
    OPTIONAL ROOM
    *************
    OWNER'S ROOM
    Go to the very right and place the ALCOHOL BOTTLE on the painting. 
    You'll get the FORKLIFT KEY on HARD MODE. There are HERBS in this room, 
    outside on the balcony. Leave the room.
    *************
    OPTIONAL ROOM
    *************
    
    STAFF ROOM
    Go to the small adjacent hallway into the DRAWING ROOM. 
    
    *************
    OPTIONAL ROOM
    *************
    DRAWING ROOM
    In here is a LIGHTER, a RACCOON TODAY newspaper and .45 AUTO ROUNDS for 
    Kevin's HANDGUN. Grabbing the LIGHTER is a good idea. Return to the 
    STAFF ROOM.
    *************
    OPTIONAL ROOM
    *************
    
    STAFF ROOM
    Return to the LIQUOR ROOM.
    
    LIQUOR ROOM 
    Go to the door on the right to the WINE ROOM.
    
    WINE ROOM
    In here, grab the PLAY SINGLE PLAYER MODE file. Search the barrel next 
    to the door for SHOTGUN ROUNDS, which you will need later. On the floor 
    is a FIRST AID SPRAY, and on the table is the FORKLIFT KEY. Grab that, 
    and then leave the room. (NOTE: You can also save and exit the game 
    here.)
    
    LIQUOR ROOM
    Run down the long hallway, turn the corner and then turn left to the 
    forklift. Use the FORKLIFT KEY and then activate the forklift. With it 
    activated, run to the ladder on the side of the barrel shelf. You can 
    also collect some more ALCOHOL BOTTLES if you like. Climb the ladder. 
    Now crawl over the shelves, turn left and go through the duct at the 
    end. 
    
    3F ROOFTOP STAIRWAY
    Run up the stairs. On the desk is the STORAGE ROOM KEY, which is an 
    optional item. Then go through the door because the zombies will burst 
    into the room in a few seconds (if they haven't already).
    
    ROOFTOP
    Ignore or shoot the crows. Then run down all the way to the end, where 
    there's a door. Unlock it with the STORAGE ROOM KEY. 
    
    *************
    OPTIONAL ROOM
    *************
    STORAGE ROOM
    In here, run forward and climb atop the boxes. Go towards the shelf and 
    you'll encounter a HANDGUN MAGAZINE. Search the floor on the opposite 
    side of the room for a FIRST AID SPRAY. Then exit.
    *************
    OPTIONAL ROOM
    *************
    
    ROOFTOP
    Run straight across the door and shoot or ram the fence (ramming is 
    recommended). Climb onto the ledge and you'll see a cut-scene 
    initiating a countdown to get to street in front of the bar. This 
    countdown insures that online players catch up with their partners. Run 
    along the rooftop ledge, climbing onto a higher ledge. At the end, jump 
    across to the other rooftop (wait for your partners to jump, or do so 
    first). When you jump, you'll likely hang from the building. Keep 
    mashing the X Button while pushing UP on the D-Pad to get up, or call 
    one of your partners for help. If a partner of yours needs help, help 
    them. Then run to the door on the other side of the rooftop.
    
    TOP FLOOR OF APARTMENT 
    There's nothing in here except an elevator. Call the elevator and then 
    go inside.
    
    1F OF APARTMENT
    Once you step out of the elevator, grab the GREEN HERB if you need it. 
    Then avoid or kill the zombies as you turn the hallway left and exit 
    the apartment through the door. 
    
    IN FRONT OF J'S BAR
    Move forward and watch the cut-scene. Then, when you regain control, 
    run to the right side of the police vehicle to get the town map. Then 
    run forward to where the zombies are advancing and then pushing the 
    police car forward. Then run back to where the police officer is 
    shooting and then push the next car forward (down to the left of where 
    the officer is). Once you've pushed it all the way, run to the large 
    brown gate-like door. Wait for another cut-scene to occur. 
    
    BEHIND THE APARTMENT
    Once the cut-scene's over, run to the opposite end of the alleyway to 
    help the police officer break the door down, or try killing some 
    zombies. There's a FIRST AID SPRAY amongst the rubble on the trashed 
    side of the alleyway. The police officer will eventually break down the 
    door (try to do it very quickly though).
    
    SLOPE ALONG THE CANAL
    Once the cut-scene is over, run to the policeman's body and collect his 
    SHOTGUN and LIGHTER, if you didn't get the LIGHTER from the bar. Run 
    over to the valve handle on the tanker and then spin it to leak oil. 
    Then use the LIGHTER from the edges, making sure all living characters 
    are not standing on the gas. The gas will ignite. Once the cut-scene's 
    over, run to the canal and jump in (make sure the camera angle 
    changes). Then swim over to the hole high on the wall and crawl through 
    it. 
    
    TUNNEL
    When you get down, run toward the screen for a RED HERB and a GREEN 
    HERB. Then run down the opposite path for one or two GREEN HERBS. Run 
    down the tunnel to the ladder at the end, to the left. 
    
    IN FRONT OF APPLE INN
    Run down the street passed the Apple Inn to the policeman at the end. 
    Speak to the officer by pressing X (or whatever your confirm button 
    is). Watch the cut-scenes. You will be transported to a new area.
    
    BEHIND THE RESIDENTIAL AREA
    Get into the truck for two FIRST AID SPRAYS, .45 AUTO ROUNDS for Kevin 
    and a typewriter if you want to save and quit. There's also a RED HERB 
    around there. Run passed the truck, and speak to the officer. Run up 
    the stairs near him. To the side of the stairs is a BLUE HERB. As you 
    climb you'll see an open window with a MAGNUM REVOLVER inside. On the 
    floor nearby are MAGNUM ROUNDS (although they might not be there). Run 
    up the stairs.
    
    FOOTBRIDGE
    Run across the bridge and watch the cut-scene. When the cut-scene is 
    finished, continue across the bridge and down the stairs.
    
    MAIN STREET
    You can now do ONE of TWO options here. One is to talk to the police 
    officer in the middle of the street and then return to BEHIND THE 
    RESIDENTIAL AREA and talk to the officer there. Alternatively, you can 
    stay here, talk to the officer and then blow the zombies up. Either one 
    will end the scenario. To blow the zombies up, run across the street 
    diagonally so you can grab the DETONATOR HANDLE. Then run to the middle 
    of the street and grab the DETONATOR MAIN UNIT. Combine the DETONATOR 
    HANDLE with the DETONATOR MAIN UNIT to form the DETONATOR. Then run to 
    the body in the middle of the street, shooting the zombies to clear the 
    way. Use the DETONATOR and the scenario will end.
    
    -----------------------------------------------------------------------
    #######################################################################
    -----------------------------------------------------------------------
    - H. George Hamilton -
    ----------------------
    
    PRE-REQUISITES: First off, more than likely you will be partnered up 
    with Cindy and Mark. Note that you can take great care of Bob and drag 
    him through the scenario to gain extra points at the end of the 
    scenario, but this is only recommended with Mark and not anyone else, 
    and thus the details are in his walkthrough only.
    
    ----------
    
    J'S BAR
    When the game begins, run over to the barrel near the windows the 
    zombies are banging at and then push the barrel in front of the door. 
    This will grant you more time. Then run to the counter and grab the 
    HANDGUN. There might also be a S.T.A.R.S. Guide which is a special 
    item. Turn the corner to the other side of the bar and grab the PLAYING 
    MANUAL. Then go to the waiter's side of the bar table and grab the 
    STAFF ROOM KEY. Use it on the door nearby. Unlock the door. But before 
    going through it, go to the WOMEN'S BATHROOM.
    
    *************
    OPTIONAL ROOM
    *************
    WOMEN'S BATHROOM
    Around the time when you enter, the zombies will bust through the 
    window. Search to the left of the door for a SCRUB BRUSH. Then exit the 
    room to avoid a zombie encounter.
    *************
    OPTIONAL ROOM
    *************
    
    J'S BAR
    Run next door to the MEN'S BATHROOM. 
    
    *************
    OPTIONAL ROOM
    *************
    MEN'S BATHROOM
    On the sink is a GREEN HERB and in the trashcan is a HANDGUN. Give it 
    to Cindy if she's inside (since Mark has his own gun). You can make 
    ANTIDOTE by combining the GREEN HERB with George's medical kit. Then 
    exit the room.
    *************
    OPTIONAL ROOM
    ************* 
    
    J'S BAR
    If you haven't given Cindy the second HANDGUN, then do so right now. 
    Then go through the door you just unlocked. 
    
    STAIRS BETWEEN 1F AND 2F
    To the left is PLAYING MANUAL 2. Run up the stairs, and there should be 
    a GREEN HERB near the windows (if your partners got in here then they 
    might have it). If the zombies broke into the bar, then they'll 
    probably pursue you into the room. At the top of the stairs, a zombie 
    will pop through the windows. Do not let it grab you or it might pull 
    you out of the room and kill you. Go up another flight of stairs to the 
    STAFF ROOM.
    
    STAFF ROOM
    Run forward from the stairs, and turn the corner. You'll see a white 
    door. Go through it.
    
    BREAK ROOM
    Zombies will follow you in here. Search the trashcan for a map. On the 
    floor to the right of the lockers will be HANDGUN ROUNDS. Searching the 
    lockers will give you a special item. Searching under the bed will land 
    you an IRON PIPE. Exit the room when you're finished. 
    
    STAFF ROOM
    If there are zombies in the room, kill them all now. Run into the 
    adjacent hallway to the left. Go through the first door on the left.
    
    *************
    OPTIONAL ROOM
    *************
    LOCKER ROOM
    You can hear the screaming citizens in here. To the right, the very 
    left locker lets you hide in it Metal Gear Solid 2/The Twin Snakes 
    style. The middle-right locker contains HANDGUN BULLETS. The right-most 
    locker contains a BLUE HERB, which you should mix with the GREEN HERBS 
    you might have. On the other side's lockers, the very right one 
    contains a WOODEN POLE. The one next to it contains the DIARY OF BAR'S 
    STAFF." Next to that is ANTI-VIRUS, which you should use to stop the 
    virus gauge from rising for a short time. The last locker is another 
    hiding place. Exit once you're done looking around.
    *************
    OPTIONAL ROOM
    *************
    
    STAFF ROOM
    Run to the main area. On the lit desk is a NAIL GUN. You can use it as 
    a weapon against the zombies, which is rather ineffective, or you can 
    use it to barricade the door-less doorway into the STAFF ROOM area by 
    using the gun on the wooden boards near the door. The latter is 
    recommended. Back in the main area, look on the coffee table for the 
    RACCOON TODAY newspaper. Then look onto the table again to get the BLUE 
    KEY WITH TAG. Use it to unlock the door across from the LOCKER ROOM. 
    Then head up the stairs and into the LIQUOR ROOM. 
    
    LIQUOR ROOM
    Ignore the door to the right for now and search the wine racks for an 
    ALCOHOL BOTTLE. Then return to the STAFF ROOM.
    
    STAFF ROOM
    Go to the door in the corner.
    
    *************
    OPTIONAL ROOM
    *************
    OWNER'S ROOM
    Go to the very right and place the ALCOHOL BOTTLE on the painting. 
    You'll get the FORKLIFT KEY on HARD MODE. There are HERBS in this room, 
    outside on the balcony. Leave the room.
    *************
    OPTIONAL ROOM
    *************
    
    STAFF ROOM
    Go to the small adjacent hallway into the DRAWING ROOM. 
    
    *************
    OPTIONAL ROOM
    *************
    DRAWING ROOM
    In here is a LIGHTER, a RACCOON TODAY newspaper and .45 AUTO ROUNDS for 
    Kevin's HANDGUN. Grabbing the LIGHTER is a good idea. Return to the 
    STAFF ROOM.
    *************
    OPTIONAL ROOM
    *************
    
    STAFF ROOM
    Return to the LIQUOR ROOM.
    
    LIQUOR ROOM 
    Go to the door on the right to the WINE ROOM.
    
    WINE ROOM
    In here, grab the PLAY SINGLE PLAYER MODE file. Search the barrel next 
    to the door for SHOTGUN ROUNDS, which you will need later. On the floor 
    is a FIRST AID SPRAY, and on the table is the FORKLIFT KEY. Grab that, 
    and then leave the room. (NOTE: You can also save and exit the game 
    here.)
    
    LIQUOR ROOM
    Run down the long hallway, turn the corner and then turn left to the 
    forklift. Use the FORKLIFT KEY and then activate the forklift. With it 
    activated, run to the ladder on the side of the barrel shelf. You can 
    also collect some more ALCOHOL BOTTLES if you like. Climb the ladder. 
    Now crawl over the shelves, turn left and go through the duct at the 
    end. 
    
    3F ROOFTOP STAIRWAY
    Run up the stairs. On the desk is the STORAGE ROOM KEY, which is an 
    optional item. Then go through the door because the zombies will burst 
    into the room in a few seconds (if they haven't already).
    
    ROOFTOP
    Ignore or shoot the crows. Then run down all the way to the end, where 
    there's a door. Unlock it with the STORAGE ROOM KEY. 
    
    *************
    OPTIONAL ROOM
    *************
    STORAGE ROOM
    In here, run forward and climb atop the boxes. Go towards the shelf and 
    you'll encounter a HANDGUN MAGAZINE. Search the floor on the opposite 
    side of the room for a FIRST AID SPRAY. Then exit.
    *************
    OPTIONAL ROOM
    *************
    
    ROOFTOP
    Run straight across the door and shoot or ram the fence (ramming is 
    recommended). Climb onto the ledge and you'll see a cut-scene 
    initiating a countdown to get to street in front of the bar. This 
    countdown insures that online players catch up with their partners. Run 
    along the rooftop ledge, climbing onto a higher ledge. At the end, jump 
    across to the other rooftop (wait for your partners to jump, or do so 
    first). When you jump, you'll likely hang from the building. Keep 
    mashing the X Button while pushing UP on the D-Pad to get up, or call 
    one of your partners for help. If a partner of yours needs help, help 
    them. Then run to the door on the other side of the rooftop.
    
    TOP FLOOR OF APARTMENT 
    There's nothing in here except an elevator. Call the elevator and then 
    go inside.
    
    1F OF APARTMENT
    Once you step out of the elevator, grab the GREEN HERB if you need it. 
    Then avoid or kill the zombies as you turn the hallway left and exit 
    the apartment through the door. 
    
    IN FRONT OF J'S BAR
    Move forward and watch the cut-scene. Then, when you regain control, 
    run to the right side of the police vehicle to get the town map. Then 
    run forward to where the zombies are advancing and then pushing the 
    police car forward. Then run back to where the police officer is 
    shooting and then push the next car forward (down to the left of where 
    the officer is). Once you've pushed it all the way, run to the large 
    brown gate-like door. Wait for another cut-scene to occur. 
    
    BEHIND THE APARTMENT
    Once the cut-scene's over, run to the opposite end of the alleyway to 
    help the police officer break the door down, or try killing some 
    zombies. There's a FIRST AID SPRAY amongst the rubble on the trashed 
    side of the alleyway. The police officer will eventually break down the 
    door (try to do it very quickly though).
    
    SLOPE ALONG THE CANAL
    Once the cut-scene is over, run to the policeman's body and collect his 
    SHOTGUN and LIGHTER, if you didn't get the LIGHTER from the bar. Run 
    over to the valve handle on the tanker and then spin it to leak oil. 
    Then use the LIGHTER from the edges, making sure all living characters 
    are not standing on the gas. The gas will ignite. Once the cut-scene's 
    over, run to the canal and jump in (make sure the camera angle 
    changes). Then swim over to the hole high on the wall and crawl through 
    it. 
    
    TUNNEL
    When you get down, run toward the screen for a RED HERB and a GREEN 
    HERB. Then run down the opposite path for one or two GREEN HERBS. Run 
    down the tunnel to the ladder at the end, to the left. 
    
    IN FRONT OF APPLE INN
    Run down the street passed the Apple Inn to the policeman at the end. 
    Speak to the officer by pressing X (or whatever your confirm button 
    is). Watch the cut-scenes. You will be transported to a new area.
    
    BEHIND THE RESIDENTIAL AREA
    Get into the truck for two FIRST AID SPRAYS, .45 AUTO ROUNDS for Kevin 
    and a typewriter if you want to save and quit. There's also a RED HERB 
    around there. Run passed the truck, and speak to the officer. Run up 
    the stairs near him. To the side of the stairs is a BLUE HERB. As you 
    climb you'll see an open window with a MAGNUM REVOLVER inside. On the 
    floor nearby, there might be MAGNUM ROUNDS. Run up the stairs.
    
    FOOTBRIDGE
    Run across the bridge and watch the cut-scene. When the cut-scene is 
    finished, continue across the bridge and down the stairs.
    
    MAIN STREET
    You can now do ONE of TWO options here. One is to talk to the police 
    officer in the middle of the street and then return to BEHIND THE 
    RESIDENTIAL AREA and talk to the officer there. Alternatively, you can 
    stay here, talk to the officer and then blow the zombies up. Either one 
    will end the scenario. To blow the zombies up, run across the street 
    diagonally so you can grab the DETONATOR HANDLE. Then run to the middle 
    of the street and grab the DETONATOR MAIN UNIT. Combine the DETONATOR 
    HANDLE with the DETONATOR MAIN UNIT to form the DETONATOR. Then run to 
    the body in the middle of the street, shooting the zombies to clear the 
    way. Use the DETONATOR and the scenario will end.
    
    ***********************************************************************
    
    ============================
    6. ITEM LIST AND WEAPON LIST
    ============================
    
    -------------
    - Item List -
    -------------
    
    This is a list for all the quest items in the scenario. Weapons go 
    under a separate list below.
    
    1. Staff Room Key
    Location: J's Bar Counter
    Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George
    Function: To unlock the door to the Stairs Between 1F and 2F.
    
    2. Nail Gun
    Location: Staff Room Desk
    Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George
    Function: To board up the doorway in the Staff Room.
    Function 2: Shoot enemies with the nails.
    
    3. Raccoon Today Newspaper
    Location: Drawing Room floor, Staff Room Coffee Table
    Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George
    Function: Mix with Alcohol Bottle and Lighter to make Moltov Cocktail.
    
    4. Blue Key With Tag
    Location: Staff Room Coffee Table
    Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George
    Function: Unlocks the locked door in the Staff Room.
    
    5. Alcohol Bottle (4)
    Location: Liquor Room
    Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George
    Function: Fits inside painting of Owner's Room. 
    Function 2: Mix with Newspaper and Lighter to create Moltov Cocktail.  
    
    6. Forklift Key
    Location: Wine Room (Easy/Normal); Owner's Room (Hard)
    Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George
    Function: Powers up the Forklift in the Liquor Room.
    
    7. Lighter (2)
    Location: Drawing Room, Dead Officer's Body at Slope Along The Canal
    Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George
    Function: To ignite the gas at Slope Along The Canal.
    Function 2: Mix with Newspaper and Alcohol Bottle for Moltov Cocktail.
    
    8. Detonator Handle
    Location: Main Street, on the right side of the street
    Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George 
    Function: Combine with Detonator Main Unit to form Detonator.
    
    9. Detonator Main Unit
    Location: Main Street, in the middle of the street
    Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George
    Function: Combine with Detonator Handle to form Detonator.
    
    10. Detonator
    Location: Main Street/Detonator Main Unit and Detonator Handle combined
    Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George
    Function: Use in the middle of the street to end the scenario. 
    
    ----------------
    - Weapons List -
    ----------------
    
    1. Handgun (1)
    Location: J's Bar Countertop
    Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George
    Function: Kills all kinds of enemies
    Power: Moderate
    Capacity: 15 bullets
    Compatible with: Handgun Ammo, Handgun Magazine
    
    2. Handgun (2)
    Location: Men's Bathroom, in the trashcan
    Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George
    Function: Kills all kinds of enemies
    Power: Moderate
    Capacity: 15 bullets
    Compatible with: Handgun Ammo, Handgun Magazine
    
    3. Scrub Brush
    Location: Women's Bathroom, in the stall near the door
    Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George
    Function: Attacks and damages enemies 
    Power: Weak
    Capacity: N/A
    Compatible With: N/A
    
    4. Iron Pipe
    Location: Break Room, under the bed
    Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George
    Function: Damages enemies until it is too bent to use
    Power: Moderate
    Capacity: N/A
    Compatible With: N/A
    
    5. Wooden Pole
    Location: Locker Room locker
    Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George
    Function: Attacks and damages enemies
    Power: Weak
    Capacity: N/A
    Compatible With: N/A
    
    6. Nail Gun
    Location: Staff Room Desk
    Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George
    Function: Moderately damages enemies
    Power: Medium
    Capacity: 20 Nails
    Compatible With: Wooden Boards
    
    7. Moltov Cocktail
    Location: Combine Newspaper, Alcohol Bottle and Lighter to make M.C.
    Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George
    Function: Attacks and burns enemies
    Power: Heavy
    Capacity: N/A
    Compatible With: N/A
    
    8. Handgun (3)
    Location: Drawing Room, in the locked cabinet only Alyssa can lockpick
    Characters: Alyssa (can be given to others once obtained)
    Function: Kills all kinds of enemies
    Power: Moderate
    Capacity: 15 bullets
    Compatible With: Handgun Ammo, Handgun Magazine
    
    9. Shotgun (1)
    Location: Slope Along The Canal, near Police Officer's body
    Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George
    Function: Fatally damages all kinds of enemies with widespread range.
    Power: Heavy
    Capacity: 7 shells
    Compatible With: Shotgun Shells
    
    10. Shotgun (2)
    Location: Truck in Behind Residential Area
    Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George
    Function: Fatally damages all kinds of enemies with widespread range.
    Power: Heavy
    Capacity: 7 shells
    Compatible With: Shotgun Shells
    
    11. Magnum Revolver
    Location: Open window in Behind Residential Area
    Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George
    Function: Kills all non-boss enemies with one hit.
    Power: Deadly
    Capacity: 8 rounds
    Compatible With: Magnum Rounds
    
    12. Butcherknife
    Location: Staff Room fridge
    Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George
    Function: Damages and kills enemies
    Power: Moderate
    Capacity: N/A
    Compatible With: N/A
    
    13. Flamethrower
    Location: N/A
    Characters: Jim (needed to make it), everyone else can use it
    Function: Burns enemies
    Power: Heavy
    Capacity: N/A
    Compatible with: Lighter, Pesticide Spray needed to make it
    
    14. Spear
    Location: N/A
    Characters: Jim (needed to make it), everyone else can use it
    Function: Hurts and kills enemies
    Power: Moderate
    Capacity: N/A
    Compatible with: Butcherknife, Scrub Brush needed to make it 
    
    ***********************************************************************
    
    =========================================
    7. EVENT CHECKLIST AND COLLECTION GOODIES
    =========================================
    
    -------------------
    - Event Checklist -
    -------------------
    
    Here are the events in Outbreak that must be fulfilled by any character 
    and in replays, in order to achieve a 74% completion rate. Once I 
    uncover more methods, they will be added to the FAQ. Some events can 
    only be completed in the harder difficulty modes. 
    
    - Built barricade out of barrels.
    - Used the staff room key.
    - Used the key with blue tag.
    - Solved painting puzzle.
    - Unlocked cabinet (Alyssa).
    - Moved cargo with the forklift.
    - Destroyed liquor room shutter. 
    - Destroyed wire fence on rooftop.
    - Built patrol car barricade.
    - Opened gasoline tanker valve.
    - Used lighter to ignite gas.
    - Activated detonator.
    - Killed zombies and survived.
    - Escaped zombies and survived.
    - Collected every map.
    - Obtained "newspaper."
    - Obtained "staffer's diary."
    - Obtained "Raccoon Today."
    - Saw crow fly into drawing room.
    - Saw bottle break in liquor room.
    - Watched "Bob Gets Worse."
    - Watched "Bob's Suicide."
    - Watched "Block Staff Door." 
    
    ----------------------
    - Collection Goodies -
    ----------------------
    
    You will earn these following movies, costumes and galleries, sounds 
    and extras by completing the Outbreak scenario. This list is currently 
    incomplete, but will be completed as time progresses. The amount of 
    points needed to purchase these is listed in parenthesis.
    
    GALLERY
    -------
    NO. 001 - "Outbreak" BGM (1000 Points)
    
    COSTUME
    -------
    NO. 012 - "NPC in Outbreak" (4000 Points)
    NO. 014 - "NPC in Outbreak" (5000 Points)
    NO. 015 - "NPC in Outbreak" (8000 Points)
    
    MOVIE
    -----
    NO. 001 - "Resident Evil Outbreak Opening Movie" (500 points)
    NO. 002 - "Kevin: Opening and Ending Movie" (500 Points)
    NO. 003 - "Mark: Opening and Ending Movie" (500 Points)
    NO. 004 - "Jim: Opening and Ending Movie" (500 Points)
    NO. 005 - "George: Opening and Ending Movie" (500 Points)
    NO. 006 - "David: Opening and Ending Movie" (500 Points)
    NO. 007 - "Alyssa: Opening and Ending Movie" (500 Points)
    NO. 008 - "Yoko: Opening and Ending Movie" (500 Points)
    NO. 009 - "Cindy: Opening and Ending Movie" (500 Points)
    NO. 010 - "Scene 01 Movie" (500 Points)
    NO. 011 - "Scene 02 Movie" (500 Points)
    
    SOUND
    -----
    NO. 001 - "Outbreak BGM" (1000 Points)
    
    EXTRA
    -----
    NO. 001 - "HARD MODE" (2000 Points; complete all 5 scenarios to unlock) 
    
    ***********************************************************************
    
    ====================
    8. OTHER INFORMATION
    ====================
    
    ------------------------------------
    - Unlocking "Below Freezing Point" -
    ------------------------------------
    
    To unlock the second scenario, you can do one of several things. First 
    off, beat the scenario on any difficulty mode with any character. 
    Otherwise, you may simply achieve around a 50% event completion rate 
    which will help unlock the next scenario scenario. 
    
    
    ----------------
    - Network Mode -
    ----------------
    
    Playing the scenario online is similar to playing it offline, except 
    your partners are all controlled by humans. The walkthrough remains the 
    same for most part, although the way you handle items and distribute 
    health and ammo is up to you. The only difference is if your virus 
    gauge fills up to 100%, you turn into a zombie for a few minutes and 
    then die. Note that a PlayStation 2 Network Adapter as well as 
    Broadband service is required to play the game online. In Japan, a KDDI 
    Multimatch Service account is required, as well as a Japanese credit 
    card and address. 56K Dial Up service connection is available only to 
    Japanese gamers and not American gamers. American gamers play online 
    for free. Outbreak will not be online in PAL areas. 
    
    
    ------------------
    - Shortest Times -
    ------------------
    
    Usually, the first time beating the scenario can take up to an hour or 
    so. However, in replays, the "Outbreak" scenario can be beaten in under 
    ten minutes if you're quick. The fast characters, such as Alyssa and 
    Kevin, are highly recommended because of their great running speed. 
    Others such as Yoko and Mark, who are slow runners, probably will not 
    net you the fastest times. An HDD is recommended for speed runs. (see 
    below)
    
    
    ---------------------
    - The Alyssa Glitch -
    ---------------------
    
    Only in the "Outbreak" scenario and only with Alyssa, the game might 
    freeze. The official Capcom explanation is that Alyssa's text messages 
    are longer in length than all the other characters' as well as her 
    Japanese version, so the glitch will not occur with other characters, 
    or with Alyssa in the Japanese version. Basically, at any point in the 
    scenario when you perform a task, such as using the lighter to trigger 
    the FMV, or saving Bob, your game might freeze. It isn't recommended 
    you play as Alyssa. You may not be able to get a 100% completion rate 
    but you don't have to worry about the game freezing. Alternatively, you 
    can just quit the game from the options screen once you perform an 
    important task with Alyssa (such as unlocking the cabinet which she is 
    the only character who can do so). I myself have managed to mostly 
    avoid the glitch, but many others have gotten it.  
    
    
    -----------
    - The HDD -
    -----------
    
    Resident Evil Outbreak and Biohazard Outbreak are compatible with the 
    PlayStation 2's HDD (hard disk drive) add on. The PAL version of 
    Outbreak will NOT be compatible with the HDD. The HDD serves to 
    minimize the long loadtimes seen throughout this game, providing a 
    faster paced feel for the game rather than the sometimes slow pace the 
    game may encounter due to the long loadtimes. In the Japanese version, 
    it can also hold a patch to fix the scenario. The HDD is available in 
    the U.S. for $99.99 and comes with Square Enix's Final Fantasy XI 
    Online game. In Japan, it is available separately or with a network 
    adapter. Please refer to the instruction booklets for installing the 
    HDD. Once I get an HDD, I will add installation instructions here.
    
    
    ------------------------------
    - USB Keyboard Compatibility -
    ------------------------------
    
    When going online and entering your information, you may use a USB 
    Keyboard to enter your information. USB Keyboards are available in your 
    local computer store, or you might even be using one with your PC. Plus 
    the keyboard into one the USB ports on the blue portion of your PS2.
    
    
    ***********************************************************************
    
    =============================
    9. FREQUENTLY ASKED QUESTIONS
    =============================
    
    Q. If I am a victim of the Alyssa glitch, what should I do?
    A. It is recommended that you return your copy for a new one, or simply 
    stop playing as Alyssa.
    
    Q. Will Capcom ever publish glitch-less copies?
    A. The Alyssa glitch has been a non-factor for a long time now. The
    Greatest Hits version of Resident Evil Outbreak shouldn't have the
    glitch. 
    
    Q. What has Resident Evil Outbreak been called in the past?
    A. Resident Evil Outbreak has gone under the name "Resident Evil 
    Network", "Resident Evil Online", "Network Biohazard", "Biohazard 
    Online" and "Biohazard Network." The name was changed due to the game 
    being offline as well as online. The final names are Resident Evil 
    Outbreak and Biohazard Outbreak.
    
    Q. Are there any downloads for HDD users?
    A. Only in Japan can you download a patch which fixes a glitch in the 
    Scenario 4 (Hellfire) event completion list. Other than that, there 
    aren't any so far unless Capcom USA decides to create a patch which 
    fixes the Alyssa glitch, which they haven't announced yet.
    
    Q. There are blank slots in the scenario selection screen. How do I 
    unlock them?
    A. They cannot be unlocked. When the game was being demonstrated and 
    previewed, it seemed as if more than 5 scenarios would be unlocked.
    However, those scenarios now appear in Resident Evil Outbreak File #2.
    
    Q. Who is the best character in the game?
    A. There is no best character. Each character has a different attribute 
    that helps it excel over another character. In my personal opinion, Jim 
    is the worst character because his personal item is just a coin. Kevin, 
    Alyssa and Yoko are my first tier characters because the first two are 
    fast, shoot well and Yoko has the extra item storage. Mark, David, 
    Cindy and George have great attributes but they all seem a bit 
    secondary compared to the first three. 
    
    Q. Is this coming to any other platform besides PlayStation 2?
    A. Nope, and given that the game is three and a half years old, it's
    almost guaranteed to stay only on the PlayStation 2. You can play it
    on the PlayStation 3 via backwards compatibility, though. 
    
    Q. Is Outbreak is the main Resident Evil series? 
    A. Yes it is, because it tells more of the Raccoon City tale started by 
    Resident Evil 2 and Resident Evil 3: Nemesis. It isn't the true 
    progressor of the series because that's Resident Evil 4's role.
    
    Q. Will you write for the other scenarios or for Outbreak File #2?
    A. No, sorry. I don't have the time or will to do so. 
    
    Q. Did the online servers go down?
    A. Resident Evil Outbreak File #2's servers went down on March 31, 2007
    in North America, but the original Outbreak's servers still function to
    this day. In Japan, both Outbreak titles are still online. 
    
    Q. Will there be a Resident Evil Outbreak File #3?
    A. I doubt it, since it's been almost 3 years since Outbreak File #2
    came out in Japan.
    
    ***********************************************************************
    
    ==============
    10. CONCLUSION
    ==============
    
    This FAQ is about 90% complete, but should be good enough for a full 
    blue dot. It's been great writing and playing Outbreak. Look for 
    updates in the future!
    
    Thanks to:
    
    - Capcom, for creating this great game
    - My friends, family and fellow FAQers
    - Shahan Garabet for all his help in completing this game
    - Jeff "CJayC" Veasey for hosting this on GameFAQs
    - Stephen Ng on IGNFAQs for hosting this
    - Peter Judson on NeoSeeker for hosting this
    - Rob McGregor (Rombie) for posting this on Resident Evil Fan
    - Minesweeper (Nathan Norris) for the AIM chats
    - Lik-Sang, for the free shipping on the Japanese version =)
    - Sony Metreon, for hosting the Outbreak launch party
    - Scream135 for information on the Butcher Knife, Spear & Flamethrower
    
    ---cvxfreak
    FireEmblemPride@hotmail.com
    "HOLY FUCKING CRAP" - My NeoGAF Forums Tag
    
    ***********************************************************************