By: Master Luc
REO Screename:Taciturnity

1) Introduction

2) Version Updates

3) Yoko's Profile

4) Yoko's Advantages/Disadvantages

5)Yoko's Escape Technique 
 A.Escape Technique 1
 B.Escape Technique 2
 C.Effectiveness Rating

6) Yoko's Knapsack  

7) Yoko's Costume SP items 

8) Yoko's Scenario SP items 
 B."Below Freezing Point"
 C."The Hive"
 E."Decisions, Decisions"

9) Yoko's Collection Items
 A.Gallery Unlockables
 B.Costume Unlockables
 C.Movie Unlockables
 D.Sound Unlockables

10)Yoko's Voice Track

11)Yoko Theories


13)Legal Issues

This FAQ is created to help those who are interested in playing as the 
quiet and mysterious Yoko as efficiently and strategically as possible, 
whether you’re a newbie just getting into the game or a experienced 
veteran. This is my first (And last time, it's a pain in the ass to 
type up a faq) writing a FAQ so if you see any errors or have any advice
feel free to email me.

2)Version Updates

V-1.0 Completed FAQ

3)Yoko's Profile
Name: Yoko Suzuki                                                           
Occupation: University Student
Weight:127 lbs

Profile: As the result of her studies, Yoko is extremely knowledgeable 
about computers. She has a quiet, reserved personality, but her strength 
of her inquisitive mind emerges with a surprising toughness. Once she 
gets focused on something, it's hard to distract her attention.

4)Yoko's Advantages/Disadvantages
PRO-Yoko has one of the most invaluable abilities in the game: the 
escape technique, which will be explained in the next section. 

PRO-Her knapsack is literally a life-saver to yourself and your other 
team members. She plays the role as a walking arsenal to store weapons 
and items or a part-time medic to store health items and to distribute 
them as needed. 
PRO-She has the slowest virus gauge out of all the characters. Its quite 
frequent playing as Yoko to finish a level with at least 10-20% on her 
virus gauge (slightly more percent on Decisions, Decisions).

PRO-Yoko is probably the most developed character in terms of storyline 
in the whole game .She plays a big role in the Below Freezing Point 
Scenario and has an exclusive scene with Greg in the Decisions, Decisions

CON-Bad Vitality. On Very Hard difficulty, one zombie bite sends her 
status straight to CAUTION RED. 

CON-Slow running speed.

CON-Not very good at handling weapons. Yoko shooting animation recoils 
the most from using a handgun and magnum compared to the other 
characters. It seems though that she handles the shotgun and grenade 
launcher in the same animation as any other character.

OVERALL-Yoko is a character best used for players with defense in mind. 

-It's best to run/shove/use escape technique on single enemies with 
rather than engage in combat because of her low vitality. If there are 
more than one enemy and you feel its impossible to dodge them, then by
all means use brute force if necessary. 

-You should take the supportive role when playing online and collect and 
distribute items to your other team members when necessary but make sure 
you have health items and a weapon for yourself just in case you take 

-When playing online be sure to collect mainly health and key items. 
When playing online, save the weapons for your more offensive partners 
(such as Kevin or Mark). If they forget to pick up a weapon or no allies
are around, be sure to collect the weapon then and hand it out to your 
partners later.

5)Yoko's escape technique
-Press and hold (O) while pressing R1 (or R2, VERY important in 
mastering her escape technique.)

-When it looks like Yoko is going to be attacked, she can evade injury 
and take several steps away. The distance Yoko runs depends on how long 
you hold down (O).

-Yoko's escape ability takes good timing and a lot of practice, but once 
you get the hang of it her escape technique becomes invaluable. In 
countless situations IT WILL determine wether you escape a zombie 
unscathed or take several bites to the neck. 

To master Yoko's escape technique one must first understand how it works:

-When you hold R1, R1 auto-aims so she will be facing towards the 
nearest enemy automatically. when you hold R2, Yoko will aim at whatever
direction she is facing at that moment (she won't auto-aim at enemy). 

-When you use Yoko's escape ability she will crawl IN THE OPPOSITE 
DIRECTION from where she is facing. Because of  this, it is not a good 
idea to hold R1 because then she will crawl away from the enemy and when 
she gets back up the zombie may bite at her back or scratch her up. 
Yoko's vitality is worse as it is so it is essential to receive as little 
damage as possible. But now that you (the reader) is aware fo this, please 
read on.

The trick is to face AWAY from the zombie by holding R2 and crawl TOWARDS 
the enemy. If you use R1 she'll just face back towards the nearest enemy, 
which again is not a good idea.

Important note:Yoko takes at least one second to fall on her knees when 
doing the escape animation so be sure to have the enemy close, but not too
close (again, at least 5 feet away from Yoko)so the animation can trigger. 
If an enemy is too close and attacks, the enemy can actually "cancel" Yoko's 
escape animation and she will take damage.

Here's the step-by-step process:

<-, -> direction of Yoko's escape
<,>= direction zombie/yoko is facing

A.Escape Technique 1
1:You are aware of a zombie coming in your direction. In this situation he
is coming towards you.

 Y>        <Z 

Yoko: Oh no, a zombie! AH!OK, must maintain composure...

Zombie: Guuaaaaggghhh....

2:Quickly do a 180 turn (press (O) and the down button at the same 
time).You will now be facing away from the zombie.

<Y       <Z

3:Immediatly hold R2 (very important!) and press AND HOLD (O).As long as 
the zombie is at most 5 feet away from Yoko, she should crawl past the 




4:After the escape animation is over get back up and run away.

      Z     Y>

Yoko:Ha!Ha! Stupid zombie!


-If there zombies coming towards you from both directions, you can 
actually use Yoko's ability identically like Cindy's duck ability. When 
you feel the time is right, hold R2 and tap the (O) button. If timed 
correctly, Yoko will trip and immedietly get back up. The zombies should 
miss during their attack animation and become temporarily stunned, which 
is your chance to run away. This is definetly more tricky and risker than 
technique 1.

-Also, there is no problem with holding the (O) button if the zombies 
haven't completed their attack animation. Just be sure to let go of (O) 
sooner after the zombies have missed your grasp and run away.

Here's a step-by-step process:

B.Escape Technique 2
1: Zombies are pursuing you from both sides.

Z>     Y>     <Z 

Yoko: Oh no! Two zombies! Crap! Ok, must maintain composure...


2: In this situation Yoko needs to head on the left side to continue on so
maintain ready position by holding R2 and when the timing is right...

  Z>   Y>  <Z

3:...Tap or press (0) for as long as you need to so the zombies complete 
their attack animation but miss your grasp. 

 <-Z?--Y  Z?



4: Let go of (0) button and run away.

<Y Z   Z

Yoko:Dumb Zombies!


C.Effectiveness Rating
Rating(Effective of Escape Technique on monster):4/5
Dodging a single zombie is a cinch once you master the escape technique. 
It is possible to dodge multiple zombies as long as they are all coming 
towards you in the same directon. It is more difficult to dodge 
multiple zombies if they are all coming from different directons because
if you dodge one zombie another zombie can attack you while you get back

When a Crow momentarily pauses in the air, this means the Crow is going
dive in for an attack. The best time to use Yoko's escape is when the 
Crow pauses in the air. Because there are always multiple Crows 
around, if you dodge one crow another crow can easily peck you while you 
get back up. Running is more effective to avoid attack from the Crows

Scissor Worm 	
The Scissor Worm's leap attack can be dodged with good timing, but
running is more effective to avoid attack from the Scissor Worms.

Giant Moth
Running is more effective to avoid attack from the Giant Moth. Yoko 
can dodge the poison mist but if the mist does not disappear by the time
Yoko gets back up she could take damage and become poisoned.

Baby Moth 	
These monsters are a joke, just easily run past them. 

Yoko's escape technique is great for avoiding the Hunter's slash attack.
The Hunter's jump attack requires split second timing, but can be 
avoid as well. When a hunter pauses,slowly raises its arm and lets out a
screech, the Hunter is about to perform its instant death attack. DO NOT
try to avoid the attack with the escape technique, just run far away 
from the attack. There's just not enough room bewteen Yoko and the 
Hunter if you try to avoid the instant death attack with the escape
technique. If Yoko is in the middle of her escape animation while
a Hunter is preparing its instant death attack, immediatly let go of 
(O), get up, and run away before the Hunter finishes the attack.

Zombie Dog
Running is more effective to avoid attack from the Zombie Dogs.

Small Leech
Running is more effective to avoid attack from the Small Leeches.

Leech Man 	
The Leech Man can be avoided like a regular zombie, but be cautious when
the Leech Man performs his extended arm attack.

Running is more effective to avoid attack from the Lickers.

Giant Spider 	
Because you only encounters the spiders in the B4 underground passage
during the whole game, the best way to avoid to spider at the bottom of
the stairs is to actually hug into the left wall near the stairs and
slowly inch downward. The Spider should pounce in front of you (missing
its attack) and then you just run past it. Then to avoid the Spider at
the second stairwell just use the same tactic during the previous 
stairwell. This method is effective for any character you play as.

Giant Wasp 	
Similar to the Crow, when a Wasp momentarily pauses in the air, this 
means the Wasp is going dive in for an attack. The best time to use 
Yoko's escape is when the Wasp pauses in the air. Because there are 
always multiple Wasps around, if you dodge one Wasp another crow can 
easily sting you while you get back up.
Running is more effective to avoid attack from the Wasps.

The escape technique is great in avoiding the Hunter-Y's slash attack.
But be careful during aquatic confrontations. Since Yoko's escape 
technique cannot even be used in the water, press R1 when a Hunter-Y is
about to grab you. Yoko should descend into the water and avoid the
Hunter-Y's grasp. The method is effective for any character you play as.

Neptune Sharks	
Running is more effective to avoid attack from the Neptune Sharks. 

Mutated G 	
Mutated G's multiple swipe attack can actually be dodged more 
effectively if the monster performs the attack in front of you, so no 
need to have Yoko's back turned to this monster. Otherwise keep your
distance when dealing with this monster.

Queen Leech	
The acid the Queen Leech spews out can be avoided by crawling underneath
it, but otherwise running is more effective in avoiding attack from the
Queen Leech.

Regis Licker	
Keep your distance to avoid attack from her multiple tougue swipes. 
Yoko's escape technique does not cover enough distance to crawl
past the Regis Licker and you can easily get strangled or tougue swiped
when Yoko gets back up. Running past the Regis Licker while it is 
stunned from an attack from another teammate is more effective if you 
wish to get past the Regis Licker

Thanatos-R's attack can be easily dodged, but be sure to have plenty of
room bewteen Yoko and Thanatos-R when performing her escape technique.
If done correctly, Thanatos-R should stop dead in his tracks. When 
Thanatos-R is growling at a standstill, he is about perform his Wide
Swing attack. It is when Thanatos-R growls you immediatly use Yoko's 
escape technique and easily dodge the attack.

Online Lag
Internet Lag is the worst enemy of all. One second the a zombie is ten
feet away from you, next second its biting your neck. Be cautious when
multiple enemies are around or when fighting Thanatos-R, the game tends
to lag dramatically during these situations.

6)Yoko's Knapsack
Along with the four usual items, Yoko can hold an additional four items 
in her knapsack for a total of eight in all.

-To move items into and out of the knapsack, select an item in the 
knapsack and choose the "switch" command. Then select an item from the 
item menu and press (X) to make the trade.

-Yoko's main inventory should consist of either one weapon, ammo 
corresponding to the weapon and at least one healing item.

-Store any extra healing items or other items in her knapsack while 
keeping any used up or useless items (empty assault rifle clips, no 
longer needed keys, etc.) in your main inventory so whenever you pick up
a new item you can quickly replace the old item. 

7)Yoko's Costume SP items 
Yoko B-Spring Fashion
Description of Costume: Ankle-length green dress with a white collar as 
well as white socks and sneakers.

Item Name: Cute Sneakers
Scenario: Below Freezing Point
Set Pattern & Difficulty: HARD/VERY HARD
Location : On the corner against the wall and the head of the train 
(don't climb onto the platform ledge)
Description: I wonder if these aren't... a little childish for me.

Item Name: Green Dress
Set Pattern & Difficulty: EASY/NORMAL
Room Name: 1F ROOM 103
Location : The cabinet besides the door
Description: A cute green dress.

Yoko C-Gym Class
Descripton of Costume: White short-sleeved T-shirt with two dark-blue 
stripes around the neck and on each side of the sleeve, as well as 
dark-blue short shorts with two white stripes running down it, and white
socks and gym shoes.

Item Name: Exercise Uniform
Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B
Room Name: 2F BREAK ROOM
Location : The closet with the 2 worker attires
Description: My mom's mentioned this kind of uniform before. I guess 
they wear them in Japanese schools.

Item Name: Exercise Shoes
Scenario:The Hive
Set Pattern & Difficulty: HARD/VERY HARD B
Room Name: 2F ROOM 202
Location : Search in the corner opposite of the cabinet of the inner bed
Description: The soles are too thin to be of any real use.

Item Name: Gym Shorts
Scenario: Decisions, Decisions
Set Pattern & Difficulty: HARD/VERY HARD A
Location : The drawer on the right of the locker.
Description: My mom has shorts like these. I guess a lot of old men back 
home in Japan have a thing for them.

8)Yoko's Scenario SP items
Item Name: Manly Handkerchief
Set Pattern & Difficulty: EASY/NORMAL B, HARD/VERY HARD A
Location : The right corner of the basin. Face the direction of the door
Description: Kevin gave me this handkerchief. He may not look it, but 
he's a really nice guy...

Item Name: Cute Strap
Set Pattern & Difficulty: EASY/NORMAL A
Room Name: 2F STAFF ROOM
Location : Between the refrigerator and the cabinet drawer
Description: This is the kind of strap people in Japan use on their cell
phones. It has a cute little dog on it.

Item Name: "Unlock the Brain"
Set Pattern & Difficulty: EASY/NORMAL A, HARD/VERY HARD B
Room Name: 2F OWNER's ROOM
Location : The right side of the book shelf facing the door
Description: "Unlock the hidden potential of the human mind." What are 
human beings really capable of?

B."Below Freezing Point"
Item Name: "Evolution"
Set Pattern & Difficulty: EASY/NORMAL, HARD/VERY HARD A
Location : Search the left wall of the computer (you might need to enter 
the passcode first)
Description: "Mysteries of Darwinian evolution explained." I can't put 
this book down once I started reading it.

Item Name: "Seize Tomorrow!"
Set Pattern & Difficulty: EASY/NORMAL
Location : The blue document file
Description: This must be what mom calls "manga." Ths subtitle is 
"Fierce-blooded Heart Story." I don't get it...

Item Name: "From Sea to Land"
Set Pattern & Difficulty: HARD/VERY HARD B
Location : The laptop with the map
Description: "The amazing journey of early sea creatures to the strange 
new world of dry land."

C."The Hive"
Item Name: Awful Strap
Set Pattern & Difficulty: EASY/NORMAL A, HARD/VERY HARD B
Room Name: 3F ROOM 301
Location : The small table for the bed near the door
Description: This is the kind of strap people in Japan use on their cell
phones. It has a creepy skull on it.

Item Name: Advanced Glasses
Set Pattern & Difficulty: EASY/NORMAL, HARD/VERY HARD A
Location : Directly across the door. (at the left edge of the aspirin and
flu medicine cabinet).
Description: Why would you want zoom lenses and a bottle opener on your

Item Name: "DNA Diagrams"
Set Pattern & Difficulty: EASY/NORMAL B, HARD/VERY HARD A
Location : The cabinet besides the elevator
Description: This is an illustrated book of DNA diagrams done by 

Item Name: "Love Yourself"
Set Pattern & Difficulty: EASY/NORMAL A
Room Name: 3F ROOM 301
Location : The bin on the right side of the study table
(Note that this appear in the same location as the Tasty Cookie.
If you pick up the Tasty Cookie, that means you are in the "B" game, so
quit and restart again).
Description: Chapters include: "Self-love without the mess" and "I am 

Item Name: "Knowledge Book"
Set Pattern & Difficulty: EASY/NORMAL/HARD/VERY HARD B
Room Name: 2F ROOM 204
Location : The luggages in front of the door
Description: A book on world trivia. It's awfully heavy.

Item Name: "Take Control!"
Set Pattern & Difficulty: HARD/VERY HARD A
Room Name: ROOM 101
Location : The pillow area between the beds
Description: "A book for the indecisive." I'm afraid to read this...

Item Name: Thick Glasses
Set Pattern & Difficulty: EASY/NORMAL A, HARD/VERY HARD B
Location : Search the pen holder besides the table lamp on the computer 
table Description: Then lenses are so powerful... they make me dizzy.

Item Name: "Programming Tips"
Set Pattern & Difficulty: EASY/NORMAL
Location : The table (with the table lamp and a computer) nearest the 
Description: I already have so many books on programming... This one 
looks interesting, though.

Item Name: High-capacity HDD
Set Pattern & Difficulty: EASY/NORMAL B, HARD/VERY HARD
Location : Right side of the P-base machine
Description: Why would this be here of all places?

9)Yoko's Collection Items
A.Gallery Unlockables
Yoko CG-Offical CG image of Yoko
How to Obtain: Available from the start.
Cost:500 RP

Yoko Illustration-Concept illustration of Yoko
How to Obtain: Complete three of the five scenarios with Yoko.
Cost:500 RP

Yoko CG(2)-Offical CG image of Yoko in her Spring Fashion and Gym Class
How to Obtain: Collect all 20 of Yoko's SP items.
Cost:1000 RP

B.Costume Unlockables
Yoko B-Spring Fashion
How to Obtain: Collect the Cute Sneakers and the Green Dress SP items
Cost:10000 RP

Yoko C-Gym Class
How to Obtain: Collect the Exercise Uniform, Exercise Shoes and Gym 
Shorts SP items.
Cost:30000 RP

Yoko D-J's Bar Disguised
How to Obtain: Complete Outbreak scenario on any difficulty as Yoko.
Cost:8000 RP

C.Movie Unlockables
Yoko's "Outbreak" Ending Movie
How to Obtain: Complete Outbreak scenario on any difficulty as Yoko.
Cost:500 RP

Yoko's "Below Freezing Point" Ending Movie
How to Obtain: Complete Below Freezing Point scenario on any difficulty 
as Yoko.
Cost:500 RP

Yoko's "The Hive" Ending Movie
How to Obtain: Complete The Hive scenario on any difficulty as Yoko.
Cost:500 RP

Yoko's "Hellfire" Ending Movie
How to Obtain: Complete Hellfire scenario on any difficulty as Yoko.
Cost:500 RP

Yoko's "Decisions, Decisions" Ending Movie
How to Obtain: Obtain the Daylight item and use it on yourself and
havie an additional Daylight in your inventory. Then Complete Decisions,
Decisions scenario on any difficulty as Yoko.
Cost:500 RP

D. Sound Unlockables
Yoko's Voice
How to Obtain: Collect all 20 of Yoko's SP items
Cost:2000 RP

10)Yoko's Voice Track
-Here is the list of phrases spoken by Yoko when you unlock the voice 
track in the collection.

1. "Hey there."
2. "What can we do?"
3. "Somebody hear me!"
4. "Hey, are you alright?"
5. "I need you're help."
6. "We have to go."
7. "Come on!"
8. "Here!"
9. "I refuse."
10."Wait for a minute."
12."Sorry, but..."
13."No way."
14."I'll be right there!"
15."I couldn't go any faster."
16."Good, you're alive."
18."Thank you, you saved me."
19."I might not make it..."
20."I'm not so good."
21."Please, open the door!"
22."Becareful, anything could happen."
23."I have to use it wisely."

-There are many more phrases spoken in the game that are not listed on 
the voice track. Here's a list of Yoko's additional ad-libs and how to 
get Yoko to say them .

If you know of any more phrases spoken by Yoko not listed here feel free
to E-mail me and I'll add more to the list. 

"I mustin' give up..." (Pushing an object)
"H-Hey..." (Pushing an object)
"Is there no way to open this?"
"Oh my god..." 
"Brace yourself." (Near the tanker after the gas has been ignited)
"I guess..."
"Hi..." (Encounter an ally)
"Oh, um..."
"I should be more afraid."
"This must be it."
"Uh, yeah..."
"Hey, Hey..."
"I agree."
"Who knows..."
"I was thinking..."
"What's wrong?"
"Excuse me..." (Encounter an ally)
"What are you doing?"
"I've been poisoned..." (Poisoned)
"Did you find it?" (When an ally is around)
"I have no idea what I should do."
"Give me a break..."
"Not bad..." (When Yoko exits the vent in Outbreak)
"Ah Ha!" (Decisons Decisons Scenario)
"Stop!" (Encounters enemy)
"W-what's happening to me?" (As a zombie)
"I-I have to make it", (As a zombie)
"It won't open..." (Attempting to open a locked door)
"Ah..." (Attempting to open a locked door)

Interesting note: For those who may not know, Yoko Suzuki is voiced by 
actress Alyson Court, who also voiced Claire Redfield in Resident Evil 2 
and Resident Evil Code: Veronica. 

Yoko Theories
Yoko is definetly a mystery. What happened to her two years ago? What is
her connection to Greg and Monica? If you have any ideas or theories 
about any of these characters, or have any comments to add on to a 
theory, feel free to e-mail me.

A.Monica Theory
Cyram comments:

"Ok, many of  you have been questioning yourself: What exactly happened
to Monica? Who or what attacked her? And where did she go after she was 

Well here is a theory on what happened to her: 

When she was about to be attacked, and she saw what was about to attack 
her, she was looking UP. And before the screen goes black, you hear 3 
wing flaps. Concluding that it was most likely the moth. 

So anyways, here's what I think happened to her during the time you try
to go up the ladder. 

Ok, when the screen goes black and she see's the moth, she quickly 
throws down the train key and picks up her briefcase, and starts running
.She runs all the way to the passage with the three hallways, and she 
doesn’t see the moth so she thinks she is safe... 

Then she hears a banging noise and saw the moth coming out of a vent, 
it surprises her, and it gets up to her before she can run. 

In defense she hits the moth with her briefcase, braking it open,
but not braking the vile, while during this loud crashing noise, 
the creature inside the vile wakes up, then the moth picks Monica up 
and puts her in a cocoon somewhere high up within his hallway. 

Then the creature inside the vile smashes out and goes inside her. 
Later on when the walls start to melt, the ice that the cocoon is 
attached to melts, and the cocoon brakes loose, and she falls, 
waking her out of unconsciousness. She then starts to walk towards the
train as the creature inside her eats her insides. 

She makes it just befpre the train and either falls dead or unconscious. 

And this concludes the Monica theory."

The Evil Resident adds additional information:
It WAS NOT Birkin. Here is why.

Below Freezing Point is obviously the same area that our heroes, Claire,
Leon, and Sherry were at in RE2. No one will deny this. Now let's look
at some facts that ARE shown to support this:

Everyone remember in RE2 when Claire put Sherry in that room across from
the turntable? Well, that is an inaccessible room in BFP which is located
across from the Turntable caboose. Other evidence that supports that
this is indeed the same Laboratory as that in RE2 is that of the 
computer room, the moth (a la moth babies in RE2 and the main shaft with
the three passageways). Also, in RE2, there is no giant moth, and the 
baby moth in the computer room comes out of the cocoon (which is still 
full in BFP). Chronological order anyone? BFP --> RE 2

Now that we have this in our minds, let's move on.

Now this why Birkin CAN'T be placed at the labs. In Resident Evil 2, the
lab is UNFROZEN! In BFP, it is still in a frozen state. This suggests 
that the order is BFP -- > RE2. If we all remember well enough, Annette 
from RE2 tells us that she sent Sherry (who has the pure g sample) to 
the RPD to hide (which she did, because home wasn't safe.) Then Annette
headed to the labs. Annette also tells us that Birkin's SOLE purpose is
to follow any traces of a G-Virus Sample, and of course, to pro-create 
with another specimen of the same blood type and DNA, otherwise the 
G-Imago spawns that are used will reject the host and then mutate. The 
only one that would be compatible with that criteria, is, of course, 
SHERRY BIRKIN, his own daughter, who is AT the RPD! Not the LAB! This 
places Birkin at the RPD. Now those of you who wish to say Birkin would
chase Monica because of the sample she stole. Well, it is a specimen of
the G-Virus, but NOT a G-Virus sample itself. NOT a G-Virus SAMPLE! 
A specimen. Therefore, Birkin has NO REASON WHATSOEVER to trail Monica.

Let's continue.

Remember in Resident Evil 2 how Ben Bertolucci and Brian Irons both died
by G-Imago spawns bursting from their chests? Well, do you remember how
in numerous battles with Birkin how the G-Imago spawns fell from his body
and CRAWLED to you and tried to implant themselves (even in the battle 
with G-mutant from BFP!!!)? Well Birkin did NOT have to implant the 
Imago into them at all. Remember how Ben was in the cell, and never left
. Birkin didn't go into the cell and plant one in him, as the roof is 
still intact and the cell is still closed. He dropped it and it HAD to 
have made its way in and implanted to further mutate and grow. Hell, 
the one that implanted itself in Brian Irons EVEN mutates and you must 
fight it. Then you also fight one in the power control room (which also 
drops spawns who try to implant).

This shows that Birkin DOES NOT have to implant them directly, the
G-Imago Spawns will implant themselves. Now knowing this, we can so 
obviously say that the G-Virus Monster Monica stole was indeed a 
G-Virus specimen similar to that of the G-Imago's given off by Birkin 
(as indicated through files and by looks.) This shows that they too have
the ability to implant themselves into a host via the throat, or just 
plain digging in (The throat in Monica's case.)

Deserted in the Computer Room FMV shows us that the moth can indeed 
travel throughout the facility shafts via air ducts placed around. 
Now, let's go onto the next big piece of evidence. Remember how that 
file in BFP said that if the specimen's container fluid was not changed 
after the transfer from the case, it would become unstable and break 
free? I KNOW you do. Well, here's the scenario. Monica enters the card 
key into the slot after sitting down the briefcase, and hears MOTH WINGS
FLAPPING behind her. She turns and looks UP at a FLYING MOTH! The moth 
of course abducts her and takes her to a place, and thus poisons her. 
Now from here, or from the confrontation before, the G-Imago Embryo 
escapes (hence the broken glass of the case later on) and implants its
way down her throat. The reason we see no body from Monica when we enter
the shaft is because the moth carried her somewhere. Also, take note 
you CANNOT kill the moth before seeing this FMV, so the moth is still 
alive. After you reactivate and unfreeze the turntable, Monica staggers 
in, with a BROKEN case, with the consciousness that she still has. 
The broken case shows an escaped G-Imago Spawn that implanted itself. 
She is blue either from moth poison, blocked air passages (it pushed its 
way down her throat, duh), or just the plain COLDness of the facility. 
We hear no growls or roars from William when the abductor comes, 
we don't see ANY marks on Monica's body (which Birkin always made a 
mark, and a bloody mess) and Birkin NEVER carried his victims off. 
So who did carry Monica off? She didn't just walk off, right PAST YOU!
No! She was carried off by the moth, and the G-Imago escaped and 
implanted itself.

Now the G-Imago uses her as a host, spawns out, climbs up and mutates! 
The same way the G-Imago Spawns from RE2 mutate. By CRAWLING to a host 
and climbing into their body. In which case, Birkin never had to implant 
them, they had a mind of their own, and implanted themselves to further 
mutate (hence Ben and Brian.)

Some last facts:

Sherry was at the RPD, and had the Pure G sample in her locket. This 
places Birkin at, or around the RPD (which the Lab isn't even close 

The turntable that the group uses to escape is the same one Leon and 
Claire use to come in. In BFP, you go up, taking the tram to the 
location that Claire and Leon used it to GET to the BFP labs. In RE2, 
Leon, Claire and Sherry take it DOWN.

The tram and the turntable plays a major role.
Also, The BFP characters arrived on subway tracks. Claire and Leon, with
Sherry, escaped via a Subway.

This means:

BFP characters arrived on subway tracks, took turntable tram up to where
Leon and Claire later took the tram back down, and then used the same 
subway tracks, and the SUBWAY/ Train, to escape.


Thanks to Outbreak for letting me use his SP list for Yoko. Keep up the 
good work Outbreak!

Thanks to Cyram and The Evil Resident for their Monica Theories.

Thanks to Claptonvaugh and Maehara Shinobu for discovering more ad-libs 
for Yoko.

And of course, thanks to Capcom for making, yet again, another great hit 
with Resident Evil Outbreak.
13)Legal Issues
This FAQ may be not be reproduced under any circumstances except for 
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distributed publicly without advance written permission. Use of this guide
on any other web site or as a part of any public display is strictly 
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All trademarks and copyrights contained in this document are owned by 
their respective trademark and copyright holders.

Copyright 2004 J. Min