###### ###### # # ###### ##### # # ###### ## ##### # # # # # # # # # # # # ###### ##### # # # # ##### # # # # # # # # # # # # ###### # # # # # # # # # # # # # # # # ###### ##### ###### ###### # # ##### ###### # # ###### # # #### # # # ###### ##### # # # # # # # # # # # # # ###### ##### # # # # # # # ##### # # # # # # # # # # # # # ##### # # # # # # # # # # # # # # # ###### ## #### ## ###### ###### # # Red Dead Revolver Mutiplayer FAQ Author : Powerpac(Gene Wong) Platform : Playstation2 Last Updated : 4th June, 2004 Version : 1.2 E-Mail : firstname.lastname@example.org This FAQ is only hosted at the following websites. www.gamefaqs.com www.cheatcc.com www.neoseeker.com www.supercheats.com =============================================================== UPDATE & REVISION HISTORY 4th June, 2004 (v 1.2) - Resubmitted the FAQ again with no changes as I had updated the wrong FAQ 2nd June, 2004 (v 1.2) - Started a new game with a fresh memory card. Played enough RDR even to quell my ardent l'll heart - Added details to the following characters : "The Blade" Slade, "Smiley" Fawley, General Diego, Colonel Darren, Chicken, "Bloody" Tom, Mr. Black, Shadow Wolf and Annie Stoakes - Added some information about the Flaming special effect and the Mutiple Knife special - Corrected information in the Stages section - Made minor additions to the Game Controls, Setting Up and Game Modes sections - Resubmitted FAQ to GameFAQs X Box page after some previous problems resulted in it not being submitted May 28th, 2004 (v 1.1) - Modified Sam's special listing, posted on X Box FAQ page May 27th, 2004 (v 1.0) - Completed the FAQ as it stands now. All characters listed. =============================================================== Table of Contents  Guide Introduction  Game Controls  Setting up  Game Modes [4.1] Bounty Hunter [4.2] Sunsdown [4.3] High Noon  Stages  Specials  Character Listings  Manny, Oh Manny!  Contributions / Help Needed  Final Words ===============================================================  Guide Introduction =============================================================== Welcome to my Red Dead Revolver Mutiplayer FAQ. Its intended to guide you through the multiplayer aspect of RDR, which for all its AI crapiness is still very fun; even more so with friends. I will not be listing how to unlock them since there is a good FAQ which does that(Except for one special character). Note that while this FAQ is for the PS2, it also works for the X Box, with the exception of the extra X Box mode and the controls. On with the show then! ===============================================================  Game Controls =============================================================== Here is a simple run-through of the controls for mutiplayer mode. Direction left / right - Select Weapon Left Analogue - Move Character Right Analogue - Move Camera(Which also moves the crosshairs) /_\ - Reload Weapon [ ] - Engage / Disengage from Gatling Gun(Where found in stages) O - Punch X - Roll(Weapon drawn) / Jump(No weapon drawn) L1 - Draw / Holster Weapon(Depending on mode) L2 - Change Active Weapon R1 - Fire / Use Weapon(If a weapon is drawn) / Kick(No weapon drawn) Reload Weapon(If weapon is empty) R2 - Use Special L3 - Crouch / Uncrouch R3 - Zoom In / Out(Rifles only) Start - Pause Game and Access Menu Select - Look at Hole Cards(Bounty Hunter mode with Hold Em rules only) Note: Press towards plus O / R1 to intiate a grab or throw depending on your character. However its extremly difficult to pull this off with any sort of regularity. For Dueling the controls are easier Right Analogue - Draw weapon / Move targeting reticule(After drawing) R1 - Shoot Note: There is no R2 to end the slow motion early like in single player. ===============================================================  Setting Up =============================================================== Heres a simple step by step guide to setting up the game. Select your character using X. Cancel a selection using /_\. While your cursor is over a character press [ ] to change teams. There are 4 possible teams to choose from, all colour coded. There of course must be at least two teams before a game can be started. Note that outfit colours are determined by which player you are(So if you're using the first controller you will always get the same sorry outfit). Important: Press O to access a couple of menu options including the ability to assign your profile to your character(Under Player). This is ESSENTIAL if you want to unlock characters by playing mutiplayer. Press Start when you have finished choosing characters. Now choose your battle location. The various stages are listed in a later section. Important: Press O on the stage select screen to choose the type of mode you want to play and also the rules(See below). Press Start to begin the game. ===============================================================  Game Modes =============================================================== [4.1] Bounty Hunter Bounty Hunter mode is a good old fashioned shoot-up. The objective is simply to kill everybody else while staying alive. Everytime you kill someone you obtain $500 plus he drops a random power up card. The colours of the power ups and their abilities are as listed below. Blue - Random weapon plus a little bit of health restore Green - Full health restore Yellow - Full special gauge Red - Random powered up weapon(This may as a special effect weapon like the ones the various characters have or something unqiue like the faster bullets, vampiric / pickpocket knife). Like all special effects they wear off after some time. Orange - Random power up You can also select the bounty limit(How money is needed to win) and the power up rules. The power up rules are [A] No Rules As the name suggests. All bounty money goes to whoever does the killing. In menu this is written as "Off". [B] Stud Bounties still go to whoever did the killing. Each power up card has a random suit and value(As per regular poker cards). You will not know what each card's suit and value are until you obtain it. Whoever picks up a card gains the power up but the cards themselves go into a common pool. When the fifth card is picked up all the cards go to whoever originally picked them up and the player with the best hand gets a special power-up. Better winning hands get better effects. For example getting a straight reverses everybody elses controls for a while! [C] Hold Em This is where it gets interesting. All bounty money earned goes to a common pool(Combo money still goes to whoever earned it). Everybody starts with two hole cards(Hold Select to see yours). Each power up card has a suit and value; they can be seen as the cards rotate. Whoever picks up a card gains the power up but the cards themselves go into a common pool. When the fifth card is picked up all the cards go to whoever originally picked them up and the player with the best hand gets a special power-up and all the money in the pool(Your hole cards also go towards building this hand). Better winning hands get better effects. Note: You can destroy a card by shooting it once. However it takes a little while for the card to actually be destroyed and it can be picked up during this time. [4.2] Sunsdown This mode is exactly like Bounty Hunter mode except that instead of playing until a pre-set amount of money is collected by someone, you play until a pre-set amount of time has passed; with the person with the highest amount of money winning. Note that ties are possible in this mode. [4.3] High Noon Hmmm, good ole dueling with a twist. All duels are still 1 v 1. Duelers are paired up randomly. Note that when there are 3 characters one lucky dude will get to shoot at one person as per a duel, except that he cannot NOT be shot at by that person. Each pair-up lasts until somebody is killed then survivors are random paired up again. Note that duels are every man, women and midget for themselves, so putting someone on the same team as you means zippo. ===============================================================  Stages =============================================================== Here are the stages listed in order. Twin Rocks, Ancient Monliths Desert Fortress, Giant Fortress* Widows Patch, Terrified Town#* The Bridge, Contested Structure Fairground, Ruined Homestead* Sunset Canyon, Desert Badlands Broken Creek, Boyhood Home The Ranch, Fertile Land The Mine, Lost Inheritance Ghost Town, Abandoned Settlement* Fallen Creek, Snow-Topped Mountain Mansion Grounds, Tended Gardens The Mansion, Opulent Palace # This is the only stage that occurs at night * This stage has a Gatling Gun with 500 bullets available ===============================================================  Specials =============================================================== Specials come in many types. While the unique specials are detailed in the individual characters listings there are two common special types: Mutiple type and special effect specials. Mutiple type specials are just like Jack Swift's special in single player. Many red circles will appear on your target's body(Depending on number of available target areas or number of bullets in gun, whichever is less) and when you press fire(R1) you will fire at all the spots very quickly doing a lot of damage. Mutiple type specials can be done with any gun. A few characters have a slower version of this type of special. They fire each shot individually; but still faster than normal. Other than that there is no differrence. These will be indicated by a (Slow). Lastly some characters can only do a mutiple knife throw. The knives take a little while to hit because they are thrown in an arc, not straight at the target.A very very important thing to note is that using this special to kill somebody means that you DO NOT get the bounty for the kill. Note that mutiple specials can be "pre-used" by simply hitting the button; the next target that comes into view will be hit with the special. Don't holster your gun though or the effect will be lost. Special effect specials come in a few flavours as indicated below. Special effects are added to either bullets or throwable objects. Adding special effects always adds bullets / throwables of the type it uses. The amount added depends on how many of the bullet / throwable you already have(The more you have the less it'll add) Special effect bullets can only be used with the weapon they are indicated for. For example Explosive Arrows means the special only ever works for arrows. Finally the effect only lasts for a while though the extra bullets / throwables remain. Here is a list of the common special effects(Sheriff O'Grady has a unique one; see his listing for details). Explosive - Gives mega damage(A direct hit is almost certainly instant death) and also a small explosive effect causing you to fall to the ground. Note that throwables with this special effect lose their orginal effects(For example Snake Oil no longer poisons) and they are known as Nitroglycerine. Flaming - Causes the target to catch on fire. This will render him helpless for a while and make him take fire damage. Furthermore anyone touching him will also catch on fire. Truly nasty stuff. However note that if a person dies by fire damage, the kill bounty goes to whoever set him / her on fire, NOT the original shooter. For example, Katie shoots Red, setting him on fire. Red stumbles into Buffalo, setting him alight. Both Red and Buffalo subsequently die by fire damage. Katie gets Red's bounty, Red gets Bufallo's bounty. Freezing - Freezes you for a short time. Shaking your analogue stick seems to help hasten the process. Poisonous - Poisons you doing damage over time. Also causes your controller to shake making it diffcult to control(Though not if you switch off vibration;)). Finally while under its effects your character cannot run. The effects wear off after a while. Piercing - Not too sure if it adds any damage; if so not too much. Its main effect is to toss your opponent in the air towards you. They will land face down on the ground giving you precious time to blast them. This special effect only applies to guns. Note that Annie Stoakes and Bufallo's specials do no fall into this category so the preceding paragraph does not apply to them(See their listings for more details). ===============================================================  Character Listings =============================================================== Here is the main meat of this FAQ - all 38 Mutiplayer characters in all their glory. Each is listed with his / her starting weapons and specials. All pistols start with 156 shots, shotguns 22, knives 21 and all other throwables 11. Starting rifle bullets vary and are listed individually. Each character starts off with one special bar(out of a maximum of three). The characters are listed in the order they appear in the selection picture(Left to right, top row down). "Pig" Josh Pacificador / Dynamite Special: Blow Em Up(Uses up 1 Dynamite) Pig Josh blows himself up with dynamite, doing damage to a small radius around him. He is of course immune to this damage. Its similar to his single player move except that he doesn't have a charge to go along with it. Note: While he has a weapon drawn, press X for Pig Josh to guard with the two steel plates on his arms. This makes him invulnerable against all direct attacks from the front on his upper body, though shots in the lower area of his body still do damage. This has on effect on attacks from the back, area and special effects of course. Holstein Hal Six Shooter / Escoptea Special: Rope Em Cowboy(Press R2 to start twirling the rope, once more to release). Hal twirls his rope and snares your opponent(Aim as if using a weapon). When snared your opponent is helpless for a short period of time(He can wiggle his joystick to escape faster). Unfortunately being shot means you lose your lasso if you haven't thrown it yet. Professor Perry Inquisitor / Snake Oil Special: 360 Spew Perry takes a swig from his bottles and spews Snake Oil in a 360 arc. Its rather slow to use because of the drinking animation. "The Blade" Slade Inquisitor / Knife Special: Mutiple Knives(Uses up 8 Knives per special) Using this special to kill someone does NOT net you the bounty. "Hedgehog" Thornton Six Shooter Special: Snake Oil Pistol "Sissy" Fess Six Shooter Special: Throw Rock(Aim and throw as per a weapon) He throws a rock at your opponent. This knocks him down. "Whiskey" Treadwell Six Shooter / Knife Special: Random Nitoglycerine Comes in 3 flavours: Bottle, Fire Bottle or Snake Oil. There is however no difference between them. "Smiley" Fawler Inquisitor / Knife Special: Mutiple Knives(Uses up 8 Knives per special) Using this special to kill someone does not net you the bounty. "Ugly" Chris Six Shooter / Sawn Off Shotgun Special: Flaming Shotgun "Gigolo" Hancock Six Shooter Special: Flaming Pistol Gabriel Navarro Pacificador Special: Multiple Shot(Slow) "Dig" Fowler Six Shooter / Escopeta Special: Explosive Shotgun Sam Pacifidor Special: Barrel Thow(R2) / Bull Rush(Towards + R1 with no weapon drawn) Yes good ole Sam has two specials. The barrel throw is a knock down move as per the others. In the bull rush he rushes at your opponent. Its the same as his move in the single player game except he can take damage during the charge. Dan Widowmaker Special: Throw Barrel(Aim and throw as per a weapon) He throws a barrel at your opponent. This knocks him down. Manny Quinn Widowmaker Special: Flame On He sets himself on fire. Yes siree he does. He doesn't take any damage but anybody he touches will set themselves on fire, taking fire damage. Gizzly Pacificador / Knife Special: Weapon X(Can also be activated by using O) Grizzy does a 3-hit physical attack(Left claw swipe - Right claw swipe - Double claws to the gut) with claws that have a Poisonous effect on them. Note: Grizzy is the only one in the game with a 2-hit physical attack(Press O twice in sucession) Mr. Kelly Widowmaker / Knife Special: Multiple Shot Cooper Widowmaker Special: Throw Barrel(Aim and throw as per a weapon) He throws a barrel at your opponent. This knocks him down. Note: His barrel protects him from shots around his body(He takes no damage). The armour itself can be destroyed by shooting it though. Colonel Daren Inquisitor Special: Random Explosive Shotgun You get to keep the shotgun even after the special has worn off. It comes with 22 bullets. Note: This is the version with two arms. There is no way to play with the version with the hand cannon. Udo Kang Six Shooter Special: Random Freezing Throwable Comes in 3 flavours: Bottle, Fire Bottle and Snake Oil. There is however no difference between them. Buffalo Widowmaker / Bayonet Rifle(80 shots) Special: Explosive Rifle Shot(Uses one bullet of which ever gun you have drawn) This special effect can be used with any gun. However this special only fires one bullet. Nate Harlow Scorpion Special: Blend In Nate becomes semi translucent, thus becomeing harder to see. The crosshairs will not turn red when placed over Nate when the special is active(Mutiple-type specials will still work though). The special wears off after a while or immediately when Nate is shot. Shooting will also hasten the wearing off effect. Falling Star Scorpion / Sacred Bow Special: Explosive Arrows "Twiggy" Phelps Six Shooter / Sawn Off Shotgun Special: Random Nitroglycerine Comes in 3 flavours: Bottle, Fire Bottle or Snake Oil. There is however no difference between them. Shadow Wolf Widowmaker / Sacred Bow Special: Invisibility Shadow Wolf becomes invisible(Note that this is better than Nate's special. The crosshairs will not turn red when placed over SW when the special is active (Mutiple-type specials will still work though). The special wears off after a while or immediately when Shadow Wolf is shot. Shooting will also hasten the wearing off effect. Jack Swift Twin Showstoppers(Pistol - 512 shots) Special: Mutiple Shot Fidgit Six Shooter / Sawn Off Shotgun Special: Dynamite Fakes This is rather a unique special. When he throws the Dynamite it will randomly become a power up card. When somebody(Even you) touches it it will explode doing some damage. Not a very efficient special but it is rather annoying. Note that it is a special effect type special so it will wear off after a while (Though the Dynamite and any fake cards not picked up will remain). Governor Griffon Scorpion Special: Pratfall(Uses one shot from the gun drawn) A real joke of a special. He sort of falls down to the right and shoots once. He doesn't aim at the orginal target with the shot. Rico Pedrosa Pacificador / Halcon Rifle(107 shots) Special: Piercing Rifle "Curly" Shaw Revolver / Knife Special: Freezing Knife Mr. Black Revolver Special: Coffin Gatling Gun He whips out an automatic Gatling Gun from the coffin he carries on his back. It has unlimited bullets but only lasts for a while(But if you don't fire soon after he sets up the gun the special will be wasted). Aim it as you would any gun except you can't move while firing it. Its has about a 150 degree firing arc in front of him. Note: His coffin has two purposes. One it gives him a heck of a range on his physical attacks and two, when on his back it serves as a shield making him invincible to direct shots from that area. In addition, unlike Copper's barrel it can't be destroyed. Area and special effects still do damage as always. Mr. Black however is slow as heck so be warned if you're using him. Standing Snake Pacificador / Sacred Bow Special: Poisonous Arrows Natalie Widowmaker Special: Poisonous Pistol Red Jr. Revolver / Sawn Off Shotgun Special: Mutiple Shot Chicken Six Shooter / Dynamite Special: Sticky Dynamite The Dynamite will now stick onto anything or anyone it hits. It cant be shook off. General Diego Pacificador / Martillo Del Dios(Rifle - 207 shots) Special: Canon Ball Special(Press R2 to light the flare, R1 to fire it) After a short while, cannon balls(Up to three of them) will fall from the sky to hit the target(Or person!) the flare has hit. The flare sticks onto the target so there is no way to shake it off. Note that if the cannon balls kill the target(As opposed to the initial shot) you DO NOT get the bounty for killing him. Sheriff O'Grady Revovler / Fire Bottle Special: Fiery Fire Bottle Not to be confused with the Flaming special effect. What this does is to cause your opponent to "dance" in place, effectively frezzing him. Katie O'Grady Revolver / Lion Shotgun Special: Flaming Shotgun Smitty Six Shooter / Sawn Off Shotgun Special: Powerful Dynamite Bascially the Dynamite version of the Nitroglycerine special. Bad Bessie Widowmaker Special: Whip Em Bad Bessie whips ahead of her. Thats it I'm afraid. The range of this special is rather short and it does moderate damage. The hit rate is a little low though. Red Widowmaker Special: Mutiple Shot Annie Stoakes Revolver / Faith(Rifle - 357 shots) Special: Explosive Rifle Shot(Uses one rifle bullet) This special effect can only be used with Faith. This special only fires one bullet. Its both slower and much less powerful than Buffalo's special. Oh well, at least it knocks down the target. Jason Cornet Inquisitor / Escopeta Special: Mutiple Shot(Slow) Sheriff Bartlett Inquisitor Special: Healing Leaves Some leaves swirl around him. They last for a while and while active will regenerate his health at a decent pace. "Bloody" Tom Inqusitor Special: Faster Pistol Bullets This special charges up his bullets, making them faster. It does help when your opponent is dodging to and fro. "Big Oaf" Whitney Six Shooter / Knife Special: Explosive Knife Christina Revolver / Sawn Off Shotgun Special: Mutiple Shot "Kid" Cougar Inqusitor Special: Mutiple Shot ===============================================================  Manny, Oh Manny! =============================================================== Manny Quinn is special in that nobody has a definate idea how to unlock him even though some have done it. The general consensus is that it has something to do with playing multiplayer, though stats in single player mode may count as a secondary cause. I will list here my stats just after obtaining Manny in the hopes that it will help. Kindly E-mail me if you have any ideas towards unlocking him. 99% Journal unlocked and secrets obtained(Probably not a factor) Most characters played as or against in mutiplayer mode Around 280K earned playing mutiplayer Finished normal and hard mode. Most but not all excellent rank obtained Finished all bounty hunter stages except Carnival Life Only played Showdown Mode with 20K limit, 3 bots, no rules every time Around 17 hours played ===============================================================  Contributions / Help Needed =============================================================== Thanks to the following - Donny Hoang and Zarp Draken for telling me what Chicken and "Bloody" Tom's specials do - Tony Grittiths and Justine Reagan for pointing out that the Desert Fortress Stage has a Gatling Gun This guide can still use some information - A confirmed detailed way to unlock Manny Quinn - Any other mistakes or information not mentioned here - X Box controls and information about the new mode since I don't own an X Box Fell free to e-mail me at email@example.com with information. If you do please mark your e-mails RDR. All credits will be given when due. ===============================================================  Final Words =============================================================== Well we've come to the end of this here document. If you have any contributions, questions, etc feel free to e-mail me at firstname.lastname@example.org. If you do so please mark your e-mails RDR or something. =============================================================== End of Red Dead Revolver Mutiplayer FAQ Copyright 2004 Gene Wong. All rights reserved. Ascii art made with Email Effects(www.sigsoftware.com) All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.