Walkthrough by megaman623

Updated: 09/28/10 | Printable Version

Batman: Dark Tomorrow
    FAQ / Walkthrough
    Console: Nintendo GameCube (GCN)
    Version 1.00


Offensive Mode: 20 Batarangs  5 Smoke Capsules 200 Medi Kit
Defensive Mode: 10 Batarangs  5 Smoke Capsules 400 Medi Kit
 Stealth  Mode: 10 Batarangs 10 Smoke Capsules 200 Medi Kit

I reccomend choosing Defensive Mode for the Medi Kit.  10 Batarangs 
is more than enough.  I never used the Smoke Capsules.  

| Gotham City Rooftops |

Two mysterious people discuss an evil plan in a room with several
scientists.  The "Master" commands to go to phase two.  A satellite
is pointed straight at the earth.  Down in Gotham City, Bruce Wayne
gazes at his portrait of his parents.  His nightmare fills his mind.

A dark alley, a thief, and two gunshots are all it took to ruin
young Bruce's life.  Bruce sets his clock ahead a few hours which 
opens a secret cave.  He suits up and becomes the Batman, the Dark
Knight.  Rushing out in the Batmobile, his new adventure begins!

Batman, on nightwatch, hears a bank alarm and rushes into the action.
Three thugs rob a store and rush off to count their money.  However,
they are discovered by Batman, who immediately jumps to stop them.

After the two prologue cutscenes, you will find yourself in an alley
with three thugs brandishing knives.  Knock them out (by holding down
the L Button and pressing the A or Y Buttons) and Batcuff them.  You
can cuff them with the R Button.

Oracle calls Batman and tells him of a satellite of unknown origin. 
While Batman tells her to discover the source, he notices the 
Batsignal in the sky.  

You will start on a roof facing another roof.  Your radar will show
you which building you should get to (it blinks red).  Pull out your
Batcable, with the D-Pad, and throw it with the X Button.  While 
swinging you will see small controls in the bottom right corner.  Two
buttons to Jump off the rope (A and B Button).  The A Button will 
make Batman jump upwards and forward, allowing him to get higher.  
The B Button will make Batman jump off the rope with all the momentum
he currently has.  The Control Stick will turn Batman.  The C Stick
will make Batman swing even if you stop.  Finally, the X Button will
cause Batman to drop.

Swing to the roof it directs you to, and climb to the higher part of
the roof.  Swing to the next roof from here.  On the next roof, you
will want to climb the water tower and point Batman at the next roof.
Once you make it, the game will fade to black before quickly loading
the next area.  This marks a checkpoint.  Anytime you see this, you 
can die and reappear there.  

   >> A little in front of you, on the ground, is a paper you can 
      pick up.  REPORT: GC - DEPT. of HUD will be there for you to

Climb the ladder, or jump, to the taller part.  You can swing to the 
next roof, or jump the gap.  Climb the ladder and position Batman
inbetween the sign and tall portion of the roof.  Jump the gap, and
head towards the next roof.  You can jump this gap also.  

   >> On this roof is a wooden crate.  Kick it to reveal a MUSIC CD.

This may seem tricky, but it's not.  Jump onto the glass slope, which
you can stand on without falling.  Jump to the heliport.  Hey, the 
rain let up!  Anyway, jump to the lower building and stand near the
door with the exit sign over it.  Don't try to swing from the higher
ground or you will hit something and fall.  

   >> Throw a Batarang at the gas barrels at the back of this roof.
      Inside is a SKETCHBOOK.

Jump as high as you can on the same roof to clear the bridge.  You
can try to land onto the bridge and jump, but I find it easier to 
jump the whole gap.  Upon landing, the camera will quickly change.
Swing to the next roof, or jump it which is a little harder.  Jump
to the roof with two vents and make one final jump to the next roof.

Batman is briefed by Commissioner Gordon of the gang war between 
Black Mask and Scarface.  Their meeting is interrupted by a large 
explosion from Gazette Square.  Batman, on the way there, fills 
Oracle in.  Oracle warns him of structural damage.  

| Gotham City Alleyway |

Immediately after the loading, three armed goons attack you.  Take 
them down.  

   >> In the second alley you can go in, behind some construction 
      signs is a MUSIC CD.

Follow the alley the thugs were coming from and into the larger area.
Once out in the open, a man (who you can see on your radar) will 
shoot a rocket at you.  Rush closer towards him to avoid it.  Don't
let a man shoot a rocket at you and get away with it!  Jump up the 
rubble into the window.  Two men are in the room, yet only one 
attacks you.  Once you knock him down the other flees.  Cuff the one
and chase him.  

   >> Before leaving the first room in the apartment, check by the TV

Rush through the rooms and out the door with the exit sign.  In the 
next area, stay away from the thug.  He is actually leading you to
your next area you need to go to.  Stay back and quiet.  Jump to the
right rafter and follow the pathway.  Watch out for the car as it 
will explode.  Follow the thug through the alley to the right.  

DON'T GO TO THE LEFT!!!  If you do, you will be killed!!!  Trust me, 
there isn't anything over there!!!

Go around back of the area.  The thug initially won't move but will 
eventually.  Continue to follow him from a distance so backup won't
arrive.  Follow him around the corner and you will see a vehicle on
fire.  The thug will go inbetween the vehicle and building.  

Black Mask, in the middle of fighting Scarface's gang, is interrupted
by Batman.  Even though he asks questions, Batman gets no answers.
Black Mask throws a grenade to cover his escape.

| Gazette Square |

Two thugs will immediately attack you, with guns.  After taking them
down, head down the street.  Two thugs jump from cover and attack you
also.  Around the corner are two more people you should take down.  
Try using your Batarangs to take them out with minimal damage.  Turn
the corner and follow the path to find two more thugs.  Rush them
and cuff them.  Continue down the path.

   >> Near a store titled "YON", on the ground is a NEWSTIME MAGAZINE
      for you.  Use the Nightvision to find it easier.  

Dodge the potholes as they will explode.  A thug will rush into a
building.  Two thugs will attack you where you're at, with two that
attack you if you head back.  If you follow the path, three thugs
will attack you.  

   >> In the far left corner is a MUSIC CD.

Enter the door one of the thugs left to find three more inside the

   >> There's a table near the entrance.  On it is INSIDE GOTHAM 

Only one way out, leave the minimart out the back.

| Warehouse District |

There are about five people around the corner, so you should follow 
the sneaky path to get around back.  Jump the two chainlink fences,
and take as many thugs out before they all notice you.  It is very
hard to be stealthy, so have your Medi Kit handy.  

Ah, the infamous chainlink fence.  Jump on the car to the right, and
run and jump to the top of the fence to the left.  Not THAT hard. 

   >> If you use your Universal Tool on the door to the left after
      jumping the fence.  Inside are two thugs that can be taken out
      stealthfully.  Throw a Batarang at the Northwest corner's 
      barrels to uncover a SKETCHBOOK.  

   >> If you hug the right wall after jumping the fence, there is 
      another door you can use your Universal Tool.  Punch the wooden
      crate to get MUSIC CD after punching a thugs lights out.  

   >> If you check the orange thing near a computer, in the same room
      as above, to find an AMMUNITION CRATE.

Follow around the corner, being sneaky or KO'ing everyone.  

   >> Use the Universal Tool on a door opposite the next area, you
      will find two thugs which you can take out at once by punching
      in the middle of them.  In the Northwest corner near a PC is
      GOTHAM GAZETTE - LATE CITY EDITION (a different copy).

When you are trying to go to your new area, try to go behind the box
or they will start shooting at you.  Try to take some down, then rush
the rest.  There are five thugs, one is on a box who you should try
to take down first.  One thug is at the end of the alley you should
go down.  There is also one person much higher, but you don't need to
worry about him.

   >> Throw a Batarang at the barrels in the corner behind the 
      stairs.  Inside is a MUSIC CD. 

If you hug the wall from the stairs there is a switch.  Flip it then
climb the stairs.  At the top is a place where a fan would be moving,
but when you flip the switch, it will stop.  This allows you to 
continue towards Black Mask.

| Warehouse Interior |

This is a short area.  Inside the warehouse are several thugs.  Take
some down using stealth, but the rest in whatever way you can.  Once
all of them are down, Black Mask will walk out, ready to fight.

========================== ============= ============================
| BOSS BATTLE: Black Mask | Health: 360 | Difficulty: Medium        |
========================== ============= ============================
|                                                                   |
| Your first boss holds a strategy that you will use for most of    |
| the bosses.  Rush in, deliver a combo, then dodge the sweep they  |
| will try.  If you dodge it, perform another combo.  If he sweeps  |
| you, you might be cheated out of victory.  Black Mask might start |
| shooting at you, without giving you a second to fight back.       |
|                                                                   |
| Alternatively, you can have a much slower battle.  Batgrapple you |
| way to the rafters.  Up there are several boxes that, when        |
| punched off onto Black Mask, will explode causing 90 health       |
| points of damage!  Don't worry, there are enough for you to       |
| defeat him.                                                       |
|                                                                   |

| Gotham Docks |

Batman interrogates Black Mask, but still doesn't get info.  A member
of Scarfaces gang offers information, but still proves useless.  He
tells Oracle to let the police know where he is to arrest Black Mask.
Somehow Batman knows where Scarface is before Oracle: the Docks.

After Batman lands, the game will tell you to use the Nightvision to
see laser trip wires.  If you flip them on, you can see some straight
up ahead near some crates.

   >> Directly to the left from the starting point, there is a door
      that you can open using the Universal Tool.  Go to the right
      from the doorway using the radar to help.  Jump onto the crate
      to find AMMUNITION CRATE #2 laying there.

   >> Throw a Batarang at the group of barrels to find a SKETCHBOOK.

   >> Still in the same room, check the floor behind some crates to
      the left from the doorway to get INSIDE GOTHAM MAGAZINE.

Three thugs are patrolling the area.  If you trip any of the lasers
or let someone see you, backup will arrive.  Not too hard to deal 
with, but is still a little annoying.  In the more open area, head
left and down the alley.  Sneak around the crates, or use a Batarang
to take out the thug.  Once he's down head through the open door, and
down the corridor.

   >> Blow up the gas barrel to reveal a MUSIC CD.

Head left to sneak up on a thug.

   >> By the first thug is a wooden box, kick it to get a SKETCHBOOK.

Take out the other guy, and one more thug without being detected.  
Further ahead are two thugs guarding the gate that you should go to.
It's hard to get past them without fists ablaze, so don't be upset
if you are caught.  Head through the gate. 

A large crate is dropped onto Batman.  He quickly dodges the crate
and comes face-to-face with Scarface and the Ventriloquist.  Scarface
orders some of his gang to operate a crane to defeat Batman.

In front of you is a tower that you can climb.  The whole area knows 
where you are, so keep your Medi Kit out.  After taking out the thug
on top of the tower, three are down the road who will shoot at you.
On your radar, the red dots covered with a box are ones on a tower
operating a crane.  You must take them down first.  When approaching
the next crane, rush to the ladder.  If you are able to make it, he
won't be able to hit you with the crane.  After cuffing the crane 
guy, run down the hall you haven't been to.  There's only one thug
on this side and one around the corner.  On top of a roof is Scarface
who you can swing to, using the Batcable.  Get close to able to jump
up towards him to finish the area.  

Batman decapitates Scarface (not graphic), getting him out of the 
way.  Robin (Tim Drake) and Batgirl (Cassandra Cain) rush to Batman's
aid.  He orders them to stay until the police get there, and check 
the area for remaining thugs.  Batman is called by Oracle who tells
him that her father (Commissioner Gordon) has gone missing.  Batman,
who sees the Batsignal in the sky, rushes to find him.

| GCPD Rooftop |

Lt. Montoya and Lt. Bullock greet Batman when he arrives.  They fill
him in on their troubles.  The city is still scared from the gang
war, plus the Commissioner is gone.  He assures them, he will find

There's five floors you can search, four of which have nothing.  Drop
down to the fourth floor and head farther back to see an open window.
If you go down to the fifth floor, you will have to kill yourself to
start over.  Head into the open window. 

Batman searches Gordon's office.  He finds one piece of evidence, and
calls Oracle.  It's "A deck of cards, with no jokers..." which points
a finger at the Joker.  He heads for Arkham Asylum.  Since Arkham is
locked down, he will have to go underground.  He goes to the Talbot

| Talbot Factory |

Thugs greet Batman as soon as he arrives, telling him he will be

Four thugs attack you.  You might think that since they don't have
guns, it will be easier.  You would be wrong.  There attacks will
cause massive damage, and they only take a few seconds to get back 
up.  Take them down as best as possible.  Surprisingly, the two thugs
just watch you beat their friends up.  

   >> If you go backwards and behind the walkway to the right to find
      the MUSIC CD.

Beat the two thugs up and head through the door they were guarding.  
In the next area, the room's lights are out.  This turns the tables.
They can attack from anywhere.  One attacks from the barrels straight
ahead.  Climb the ladder and KO the two thugs.  One is near a barrel
that you can throw a Batarang to take down.  After dropping down, two
guys jump out of an office.  KO them and one will run from behind
some machines.  

   >> After KO'ing the thug from behind the machines, climb onto the
      gray pipe to get the SKETCHBOOK behind the machine.

   >> Inside the office the two thugs jump out of, pick up the GOTHAM
      CITY: WORK RELEASE FORM 2A on the table.

There's a strange ventilation machine right from the office.  Jump
into the shaft opening.  Two thugs will attack you immediately, so
take them down.  Use the Universal Tool on the door to leave the area
you are in.  

   >> By the door you come in from is a gas barrel, that has a 
      SKETCHBOOK under it.  

   >> Before heading to the ladder in the corner, go around back to
      find a wooden crate that has a MUSIC CD.

Head to the ladder to go to the sewers.

| Underground Sewers |

Batman enters the sewers, and recieves a call from Oracle.  She tells
him that one of his radars are offline.  She then sends him all she
can to help him.  

She sends you a map of the sewers, that I find rather hard to use.  I
never figured it out though.  This is going to be hard to explain how
to get around.  So, bear with me.  

| Arkham Asylum |

| Ra's Al Ghul's Castle |