===========================================================================
_____ _ _ _____ _ _ _____ _ _ _ _ _ /¯¯¯¯\
| ___|| || | | ___|| \ | ||_ _| | | | || || | | | |_|¯¯| |
| |___ | || | | |___ | \ | | | | | |__| || || | | | / /
|___ || || | | ___|| \| | | | | __ || || | | | / /
___| || || |___ | |___ | |\ | | | | | | || || |___ | |___ / /__
|_____||_||_____||_____||_| \__| |_| |_| |_||_||_____||_____| |_____|
===========================================================================
==---------------------------------------------------------------==
|| ||
|| S I L E N T H I L L 2 B O R N F R O M A W I S H ||
|| F A Q / W A L K T H R O U G H ||
|| ------------------------------------------------------ ||
|| © C O P Y R I G H T 2 0 0 3 - 2 0 0 4 ||
|| B Y C O N Q U E R E R ||
|| ||
|| This FAQ is Copyright 2003-2004 by Andrew Haffenden, ||
|| Conquerer. It may not be used in any way other than ||
|| Personal Use without my permission and may not be altered ||
|| by publishers. Respect the Copyright and request ||
|| permission which is likely to be accepted. ||
|| ||
||====================---------=====---------====================||
|| ||
|| E - M A I L P O L I C Y ||
|| ||
|| READ THE FREQUENTLY ASKED QUESTION SECTION FIRST BEFORE ||
|| EMAILING ME ||
|| ||
|| Feel free to email me if you have any questions or ||
|| comments about this FAQ or the game. Be sure to put "SH2" ||
|| or something to do with the game in the subject. I will ||
|| answer emails usually under a day or two from when ||
|| received. ||
|| ||
|| [Email:] Conquerer13@hotmail.com ||
|| ||
|| ||
||====================---------=====---------====================||
|| ||
|| W A N T T O R A T E T H I S F A Q ? ||
|| ||
|| If you feel this FAQ has helped you in any way and you ||
|| want to thank me, please, all I ask is for you to give my ||
|| FAQ a good rating wherever acceptable. But it's your ||
|| decision, I am not forcing you. ||
==---------------------------------------------------------------==
*****************
TABLE OF CONTENTS
*****************
1. UPDATES
2. FAQS
3 PROLOGUE
4. CHARACTERS
5. ENEMIES
6. WEAPONS AND SUPPLIES
7. CONTROLS
8. WALKTHROUGH
9. SPEED WALKTHROUGH
10. RANKING
11. ITEM LIST
12. SAVE POINT LOCATIONS
13. MEMOS
14. CREDITS
--------------------------------------------------------------------------
==========================================================================
1. U P D A T E S
==========================================================================
--------------------------------------------------------------------------
Most Recent Updates:
[09/03/04] - 44 KB - [Final]
Rewrote the entire FAQ, most importantly, the walkthrough now points out
health and ammo items. Everything including that has been changed,
including the layout and above .
[05/20/03] - 25 KB
Updates on the controls, walkthrough and speed walkthrough, changed the
location of the faqs section and combined the FAQ and Spoilers Disclaimer.
[05/11/03]
Updates on the item list and the faqs section.
[04/25/03]
One minor update in the credits section.
[04/10/03]
Added the speed walkthrough to this FAQ.
--------------------------------------------------------------------------
==========================================================================
2. F A Q S
==========================================================================
--------------------------------------------------------------------------
Frequently Asked Questions
Q: What is this FAQ for?
A: It is for the Sub Scenario in the Greatest Hits Version of Silent Hill
2. It's called Born From A Wish.
Q: Where can I get the Greatest Hits Version of Silent Hill 2?
A: Pretty much any real gaming store. I got mine from EB Games. I'd say
check there if you can't find it anywhere else.
Q: Can I use this FAQ/Walkthrough for Silent Hill 2: Restlss Dreams on
Xbox?
A: Yes, the game is the same as SH2 GH, except for the controls.
Q: What is so good about the Greatest Hits Version?
A: It features a new scenario with a new area, about an hour long your
first time, with a new playable character, a new character, two new
weapons and a new ending for the main scenario.
If you have any questions, just e-mail me and I will answer it in the
e-mail, and maybe here aswell.
--------------------------------------------------------------------------
==========================================================================
3. P R O L O G U E
==========================================================================
--------------------------------------------------------------------------
You are Maria. Maria wakes up in the Heaven's Night Bar and everyone's
gone. She thinks she is the only one left in the town and she wants to
find someone. So she decides to fight and live over letting those monsters
get her. So she sets off in town, looking for another human being.
--------------------------------------------------------------------------
==========================================================================
4. C H A R A C T E R S
==========================================================================
--------------------------------------------------------------------------
-----
Maria
-----
It appears that Maria worked at the Heaven's Night Bar until disaster
struck in the town of Silent Hill. She is all alone after she wakes up and
she wants to find someone. She leaves Heaven's Night on a journey to find
someone else.
--------------
Ernest Baldwin
--------------
Although you never see Ernest, he is one of the main characters in the
sub scenario. You always encounter him behind doors and Maria has
conversations with him. He is the owner of the Baldwin Mansion. He had a
daughter but she died at the age of 7, falling out of the attic window.
--------------------------------------------------------------------------
==========================================================================
5. E N E M I E S
==========================================================================
--------------------------------------------------------------------------
--------------
Patient Demons
--------------
Locations: West South Vale, Baldwin Mansion, Blue Creek Apartments
Patient Demons are the most common enemies in this scenario. They have two
attacks in different stances. When the demon is standing up, it will
attack by spitting a yellow acid-like spray at Maria, which stuns her.
When the demon is face down on the ground, the attack will be scrambling
towards Maria and hitting her, which inflicts mild damage. When you
encounter Patient Demons use the Chinese Cleaver or the Revolver. Knock
the demon down to the ground by hitting it or shooting, and then finish
the demon off by kicking it once. If you do not kick the demon when it is
on the ground, it will get back up and will have nearly full health, so
make sure you always kick the demon when it is on the ground. This goes
for all demons, unless they die before you get a chance to kick them. If
you do not want to fight a Patient Demon just run away. If you are in a
dark area, you can simply walk right by them without them knowing you are
there.
-------------
Giant Roaches
-------------
Locations: Baldwin Mansion, Blue Creek Apartments
You can hear a Roach by listening for a buzzing/cricket sound. A Roach has
one type of attack. It will run towards you and will bite Maria's foot. To
deal with a Roach, simply run away until it's gone or just run at it so
that Maria's heel of her shoe will crush it. But if it is really annoying
you, use the Revolver - 1 or 2 shots, then kick it if it's still alive.
----------
Mannequins
----------
Locations: West South Vale, Baldwin Mansion, Blue Creek Apartments
Mannequins have only one attack. Their attack is at extremely close range,
so they are pretty easy to get by. Their attack is whacking Maria with one
of their arms/legs. This attack is powerful so stay away from Mannequins.
The Chinese Cleaver will work well but the Revolver can attack from
further away and out of their range.
--------------------------------------------------------------------------
==========================================================================
6. W E A P O N S A N D S U P P L I E S
==========================================================================
--------------------------------------------------------------------------
=-=-=-=
WEAPONS
=-=-=-=
=============
Melee Weapons
=============
These weapons do not require ammunition. Instead, you have to hit the
enemy with your melee weapon. If you ever run out of ammunition, or if
your ammunition in scarce, equip and use a melee weapon.
---------------
Chinese Cleaver
---------------
"Square-bladed knife. Ugly, but powerful and easy to use."
This weapon is stabbed into the bar in Heaven's Night. It is the only
melee weapon in the sub scenario. The Chinese Cleaver has two attacks;
down and across. Hold R2 and press or hold X to swing across and hold X
tightly to swing downward. A good strategy is to run with Maria on the
streets and run into an enemy while holding R2 and X. Repeat this strategy
until the enemy is on the ground, then kick it.
========
Firearms
========
The gun you start off with has one bullet in it. You will have to collect
ammunition that is lying around to keep using the gun.
--------
Revolver
--------
"Max load is 10 bullets. Easy to use but not much power."
This weapon belongs to Maria and is what you start off with. Although it's
a Revolver, it holds 10 bullets. Shoots moderately fast and has moderate
power. To shoot it, Hold the R2 and press or hold X.
=-=-=-=-
SUPPLIES
-=-=-=-=
Below are all the supplies in the sub scenario in Silent Hill 2.
Legend
----------------
|Availability |
|1 - Scarce |
|2 - Rare |
|3 - Usual |
|4 - Often |
|5 - Very Common |
| |
|Health Restored |
|25%-100% |
| |
|Power |
|1 - Terrible |
|2 - Bad |
|3 - Okay |
|4 - Good |
|5 - Great |
----------------
------------
Health Drink
------------
Availability: 5
Health Restored: 25%
"Restores energy by providing nourishment. Effects are fairly mild."
Health Drinks are very common and they're very useful. You should use one
after you get hit a few times as it heals a quarter of your health. Don't
go wasting them on very minor wounds; wait until you start to have a lot
of static on the status screen. If you see some red, use a First-Aid Kit
instead.
-------------
First-Aid Kit
-------------
Availability: 3
Health Restored: 50%
"Restores energy by healing wounds. Effects are moderate."
Very helpful items but aren't as easy to find as Health Drinks. You can
still find a lot of them though. They recover half your health so use one
when you have faint red health. Minor wounds are best dealt with Health
Drinks.
----------------
Revolver Bullets
----------------
Availability: 5
Power: 3
"Bullets for a revolver."
Provide the Revolver with bullets. Since the Revolver is the only firearm
in the sub scenario, it's the best overall weapon. It has a quick firing
rate, has moderate power, and you can maneuver very easily with it. So be
sure to pick up every pack of Revolver Bullets you can find and they will
really help you.
--------------------------------------------------------------------------
==========================================================================
7. C O N T R O L S
==========================================================================
--------------------------------------------------------------------------
These controls are the same as the Main Scenario of Silent Hill 2, but
some buttons have less function. Here they are anyway:
Control Function
D-Pad/Left Analog Stick Movement (2D or 3D style), move in Menu
START Open Menu, accept, skip scene
SELECT Pause game
X Accept, search, attack, stomp or kick
Square Run, guard
Circle Cancel, exit Menu/Puzzle
Triangle Quick Map, cancel, exit Menu/Puzzle
R1 Sidestep right
L1 Sidestep left
R2 Ready weapon
L2 + Right Analog Stick Look in all forward directions
L2 Position camera behind Maria
L1 + R1 Turn 180 degrees
Start + Select + L1 + R1 Soft Reset
=================
3D and 2D Control
=================
The default setting is 3D Control but you may change it in the Options
Menu if you wish. In 3D Control, in order to move, you will need to make
the front of Maria facing the direction you want to travel. In 2D Control
you can just run whatever way you want to without changing where Maria is
facing.
==============
Secret Options
==============
To access this menu you need to go to the Options Menu then press either
L1 or R1. In this Secret Options Menu you can change different things
including Noise Filter, which makes the game look all fuzzy if it is on,
Walk/Run Control which you can make it so you don't have to hold Square to
run or if you have to. Others are Weapon Control, Map Zoom, Blood Color,
and View Control. But in order to change the Noise Filter off you need to
beat the game at least once. You will also receive the ammo multiplying
optiononce you beat the game once so you can use normal, x2 or x3 the
ammo!
==========================
Switching Walk/Run Control
==========================
In Silent Hill 2, you will be running for the majority of the game. It is
mostly pointless to not run in some cases, even in very small areas. So
go in the Secret Options menu and switch the Walk/Run Control so you don't
have to hold Square the whole time. This is a lot better for the whole
game and especially the streets and larger areas. Holding the Square
Button the whole time can get very annoying so do yourself a favour and
change it.
--------------------------------------------------------------------------
==========================================================================
8. W A L K T H R O U G H
==========================================================================
--------------------------------------------------------------------------
------------------
| Legend |
| |
| n e w a r e a |
| ---=-====---=--- |
| |
| p u z z l e |
| ---------------- |
| |
| Area Return |
| ----------- |
------------------
All items, weapons, and supplies are in CAPITALS.
01 // w e s t s o u t h v a l e
==-=--=====----==-=-----=-=-====-----==-====----==-===--==-===----=-==---=
After the video, collect the REVOLVER BULLETS x2 on the shelf to the right
of Maria. Turn around and get the 2 HEALTH DRINKS on the ground by the
door. Exit the room and go through the green door to the left, on the
other side of the hall. In this area, move forward and take the CHINESE
CLEAVER stabbed into the counter, aswell as the FIRST-AID KIT on the chair
beside it. You're done here so exit through the other door in the area
that leads to outside.
Once outside, go down the stairs and head south down Carroll Street. Get
the HEALTH DRINK on the steps of the semi on the east side of the road.
Continue south, past the hospital which you cannot enter, and make your
way past the 2 Patient Demons. If you shoot them, you'll notice that you
only have one bullet in the gun, so you'll have to reload it. When you
reach Rendell Street, go to the west to find REVOVLER BULLETS on the back
of a station wagon. Then head east on Rendell. If you stay on the north of
the road, you may notice the Patient Demon on the roof about halfway
between Carroll and Munson Street. It can't do anything to you so continue
past it and get the 2 HEALTH DRINKS in front of the delivery truck.
Once you reach Munson Street, you'll only find a Mannequin to the south,
and a gate door that doesn't open on Saul Street. So head north up Munson
past 2 Patient Demons. East Katz Street is blocked off and has a locked
door. If you move west down Katz, you can find a FIRST-AID KIT on a small
brick wall by the 4x4 at the north side of the road. At the end of the
road on the south side is a fenced area with REVOVLER BULLETS x2. Nearby
are 2 Mannequins.
A little north on Munson are 2 Mannequins, along with a lot of blood on
the ground in various places. More north on a small road to the east by
Blue Creek Apartments are REVOLVER BULLETS and a FIRST-AID KIT in the back
of a pickup truck. Continue north on the east side of the road to find a
Mannequin and a Patient Demon by some blood and a slightly opened door. Go
through the door and kill the 2 Patient Demons to Maria's left. Walk past
the mysterious corpse on the ground and go through the double doors up the
steps to enter the mansion.
02 // b a l d w i n m a n s i o n
--=-=====---=-=-====--=-=-=====----=-=-=----=--=====--=-=-=====---==-==-=-
Once inside, move past the table in front of you and go through the double
doors ahead to enter the living room. Move to Maria's left and get the
BALDWIN HOUSE MAP on the short bookshelf. Head back and over to the right
area to find a SAVE POINT on the wall by a door. In the middle of the room
grab the REVOLVER BULLETS x2 and the FIRST-AID KIT on the coffee table.
Behind you is a fireplace with a board covering it, saying "Do not use".
Go the the north side of the room where you got the map and go through the
door there.
Start going up the stairs and get the REVOLVER BULLETS x2 on the stand.
Continue up the stairs and go around the corner. If you try to enter the
west door in the corridor, Maria starts to open the door and something
shuts it from the other side. Maria knocks on the door and the voice of
another person is heard. He says his name is Ernest Balwin and he won't
open the door. Go through the south door to find a Mannequin ahead of you.
Ignore it for now and go through the door to your right. Move forward on
the balcony and get the WHITE BOARD. Exit the balcony and go past the
Mannequin. Get the HEALTH DRINK on the stand in the corner and go through
the door to the right. Here is just another balcony with a locked door.
So exit the balcony and reenter the other corridor where Ernest is.
Go back down the stairs and you can hear a thump and some footsteps on the
way. Enter the living room to find that the board blocking the fireplace
has fallen. Examine the fireplace to find a ladder inside; go up it. Up
here, get the RED BOARD in front of you and the BLACK BOARD by the grave.
Then examine the grave.
a c a c i a k e y p u z z l e
--------------------------------------------------------------------------
If you read the epitaph on the grave, it reads:
"Along with you died joy.
All that remains is despair and a
future of meaningless tomorrows.
But I will never give up.
One, to see your
beautiful smile again.
One, to beg the
blessings of the Gods.
I wait for that day.
When the boards cover all
All sadness too will be covered
But until my dreams
return to reality
I will have to swallow
all the pain."
The idea of this puzzle is to place the three boards you have in the grave.
But the boards have square holes in them so you'll have to put them in so
that you can't see the blue background on the grave. This puzzle may seem
hard at first, but it actually isn't. There is a solution where you can
figure the puzzle out without my help. Just copy the squares on the boards
to three small pieces of paper equally sized, and label them appropriately.
Then cut out the squares and try to find a way that you can put all three
pieces of paper on each other so that all holes are blocked. Then do what
you did to insert the boards. There is more than one solution for this
puzzle but the following will work and it's the easiest solution:
1. Put in the WHITE BOARD as is
2. Put in the BLACK BOARD as is
3. Put in the RED BOARD 90 degrees to the left
You may be wondering if the order matters. For this solution, the red
board can't be put in first, as the first board will be as is. It needs to
be 90 degrees to the left. So the white or black boards can be put in
whenever, and the red board must be second or third. But for another
solution you can put the red board in first (as is) and the white and
black boards 180 degrees to the right.
--------------------------------------------------------------------------
After the puzzle is solved, Maria will get the ACACIA KEY. Head back down
the ladder and enter the stairway once again. Go up the stairs once more
and enter the next corridor through the south door, remembering the locked
door. You still can't enter the room with Ernest in it so don't worry
about that. Go through the door at the end of the hall to the right. On
the balcony, go through the other door, using the ACACIA KEY.
Once inside the hallway, follow the corridor and enter the Kid's Room. Get
the MATCHES on the nightstand beside the bed and leave the room. Continue
down the corridor to find another unlocked door at the end; go through it
into the attic. There is no map of this area but you won't need it. Go up
the stairs and you should hear voices. The area is dark so you'll need
some light. You don't have a flashlight but you do have matches. Go up to
the candle on the table and use the MATCHES. Now that the area is lit,
investigate the far left to find a BIRTHDAY CARD under the chair. You seem
to be done here, so head back down the stairs towards the door.
On the way down the stairs you should hear a voice of a little girl say
"Give it..." and when you go try to go through the door, "...to my daddy."
I think you know what she wants you to do. You will then go through the
door and exit the attic. Go back to the other end of the corridor, past
the Mannequin, and go through the door. Go through the other door on the
balcony and reenter the corridor where Ernest was before to find a Patient
Demon right in your face. Kill it and try to enter the Ernest room and you
will.
No one's in here now except you, so get the 2 HEALTH DRINKS in the cabinet
to Maria's left and the FIRST-AID KIT in the opposite corner of the room.
On the table is a book on Acacia that Ernest was probably reading. Examine
it and go through the other door in the room. Kill the annoying Roaches in
the area, aswell as the Mannequin around the far corner if you want to. Go
through the door with the stairs and go down them. Go past the Patient
Demon at the bottom and enter the east corridor through the door by the
Main Kitchen.
--------------------------------------------------------------------------
Start moving down the long hallway and get the REVOLVER BULLETS on the
left side of the floor. Continue down the hallway and go through the door
at the end on the right. In here, get the REVOLVER BULLETS on the garbage
container and the 2 HEALTH DRINKS on the counter. Exit the room through
the other door when you're done. To Maria's left is a SAVE POINT on the
wall and a locked door. Go through the other unlocked door in the corridor
and kill the Patient Demon right by you. There's a Mannequin to the north
and another Mannequin far around the corner of the Study, but you don't
need to go over there. Enter the study and read the "Lost Memories" book
on the stand. Then try to go through the other door in the room to find
Ernest behind the door.
Maria leaves the BIRTHDAY CARD for Ernest and he wants Maria to get him
a bottle containing a white liquid in the apartments nextdoor. Apparently
he can't get it himself, so he wants you to get it. He said he'll unlock
the stairway door so exit the room and reetner the small corridor with the
save point. The door is mysteriously unlocked so go through it. Go down
the stairs and through the door at the end of the small hallway on the
left. In front of you on the floor is some kind of plate about Amy. The
corridor is infested with Giant Roaches so watch out. Move down the
hallway and go around the corner, and up the stairs.
Follow the corridor and go through the door at the end that leads to
outside. In front of you will be a Mannequin. Kill it and note the "KEEP
OUT OF HAUNTED MANSION" spray painted on the wall. Go through the doorway
in the area to find a Patient Demon walking around. Go through the door
nearby to enter Blue Creek Apartments.
03 // b l u e c r e e k a p a r t m e n t s
====--=-====---=-=-====---=-=-====----=-=---=====---=-=-===---=-=-====----
Move forward, and if you want the map go up the stairs to the left. Get
the MAP OF THE APT BLDG by the 2F door. Go back down and go through the
door at the bottom of the stairs. There will be a Patient Demon to the
left and right. Ignore them for now and enter room 105. In here, get the
WHTIE LIQUID on the secretarial desk ahead of you. Get the FIRST-AID KIT
on the right counter of the kitchenette and the HEALTH DRINK on the left
counter. There's a SAVE POINT at the end of the small path near the
kitchenette, but you don't really need to use it so exit the room.
Out here you can kill the 3 Patient Demons roaming the hall if you want,
and enter the stairwell. You can go up to 2F but there is no need. Unless
you want to kill some Roaches, Patient Demons, and Mannequins. In the
stairwell, move forward and go through the door exiting to outside.
Out here is another Patient Demon. Kill it or run past it and reenter the
mansion.
Return to Baldwin Mansion
-------------------------
Move forward and go around the corner past the Patient Demon. Then go down
the stairs through the doorway at the end of the hall on the right. Go
around the corner and follow the path to and through the door at the end
on the right. Follow the corridor and go up the stairs and through the
door at the top. Enter the corridor to the west and enter the Study once
again. Examine the other door and Ernest will speak to Maria again. Maria
leaves the WHITE LIQUID on the stand for Ernest. Maria and Ernest are
talking for awhile Ernest mentions James. Maria opens the door eventually
to find that no one is in the room.
Maria is then outside wondering what to do - suicide or continue living.
She throws the Revolver away and starts walking away. She whispers
"James......" and continues walking.
Congratulations on beating the Born From A Wish scenario. Enjoy the song
in the credits (one of my favourites) and enjoy the clips of Maria.
--------------------------------------------------------------------------
==========================================================================
9. S P E E D W A L K T H R O U G H
==========================================================================
--------------------------------------------------------------------------
------------------
| Legend |
| |
| n e w a r e a |
| ==-=--=-=-====-- |
| |
| ---------------- |
| Puzzle |
| ---------------- |
| |
| Area Return |
| ----------- |
------------------
01 // w e s t s o u t h v a l e
---=-=====----=-====---=-====----=-=----==-======--=-===---=-=-===---=-===
-Exit the room and go through the green door to the left, then get the
CHINESE CLEAVER stabbed into the counter
-Exit Heaven's Night through the next door
-Run south down Carroll Street, east on Rendell Street and north on Munson
Street
-Then go through open door near Blue Creek Apartments on the east side and
enter the Baldwin Mansion
02 // b a l d w i n m a n s i o n
=====--=-=-=====-=---=-=-=----==-====----=--====---====---=-=-=======--=--
-Go through the double doors to the living room
-Get the BALDWIN HOUSE MAP on the small bookshelf and enter the stairway
-Go up to 2F and try to enter the room on Maria's right for a video
-Go through the next door to the left and enter the balcony through the
right door to get the WHITE BOARD
-Go back down to 1F and you should hear a noise on the way
-Go up to the fire place and climb the ladder
-Get the RED BOARD and the BLACK BOARD on the ground and examine the grave
--------------------------------------------
-Put in the WHITE BOARD as it is
-Put in the BLACK BOARD as it is
-Put in the RED BOARD 90 degrees to the left
--------------------------------------------
-Take the ACACIA KEY and go back down the ladder, then back to 2F via the
stairs
-Go through the open door in front of you again and run past the Mannequin,
then enter the other balcony on the right
-Go through the door, using the ACACIA KEY and enter the Kid's Room
-Get the MATCHES on the table and exit the room
-Continue down the hallway and enter the attic at the end
-Use the MATCHES on the candle on the table for some light
-Get the BIRTHDAY CARD from under the chair
-Go back all the way to the door where Ernest was and go through it
-Go through the other door, and then the door to the right to the stairs
-Go down to 1F and enter the east hallway through the door beside the
Main Kitchen door
-Go through the Service Room at the end of the hall
-Go through the door ahead of you to the next corridor and enter the Study
-Maria will give Ernest the BIRTHDAY CARD and now you'll have to get the
white liquid
-Go back through the other door where you came into this corridor
-Enter the stairway and go down the stairs
-Follow the pathway and go up the next stairs
-Go to the end of the path and exit the mansion to outside
-Enter Blue Creek Apartments nextdoor
03 // b l u e c r e e k a p a r t m e n t s
===--==-====-=---==-==----=--=-=======---=-=-====---=-=-=----=-====---====
-Enter Room 105 and get the WHITE LIQUID on the desk
-Exit back to the Baldwin Mansion
Baldwin Mansion Return
----------------------
-Run back all the way to Study on 1F and try to go through the other door
again to complete the scenario
You should eventually be able to beat this scenario in around 10 minutes,
which is a good time. If you can't, try it a few more times.
--------------------------------------------------------------------------
==========================================================================
10. R A N K I N G
==========================================================================
--------------------------------------------------------------------------
After you finish a game in Silent Hill 2 with the Born From A Wish
Scenario (Sub Scenario) you will be ranked on what you have done. The
things you are ranked on are:
Action Level The Action Level you choose at the beginning
of the game
Saves How many times you save your game
Total Time The total time you play the game
Walking Distance The total distance you walk in the game
Running Distance The total distance you run in the game
Items How many items you pick up in the game
Defeated Enemy By Shooting How many enemies you kill by shooting
Defeated Enemy By Fighting How many enemies you kill by fighting
Total Damage The total damage you receive from enemies in
points
After you've beaten the game it will show your ranking. Save your game
and next time it will load your Ranking when you try to load your game. So
load your game, press X and go to New Game to start another game with it
remembering your ranking.
--------------------------------------------------------------------------
==========================================================================
11. I T E M L I S T
==========================================================================
--------------------------------------------------------------------------
===========
Weapon Name
===========
Chinese Cleaver
Revolver
=========
Item Name
=========
Acacia Key
Birthday Card
Black Board
Matches
Red Board
White Board
White Liquid
========
Map Name
========
Baldwin House Map
Map of the Apt Bldg
Map of West South Vale
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WEAPONS
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Weapon: | Chinese Cleaver
Location: | Stabbed into the counter in the main room of Heaven's Night.
Description:| Square-bladed knife. Ugly, but powerful and easy to use.
Notes: | Powerful melee weapon that inflicts a good amount of damage.
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Weapon: | Revolver
Location: | Maria's own weapon that she starts off with.
Description:| Max load is 10 bullets. Easy to use but not much power.
Notes: | Moderate stopping power. Holds 10 bullets. Good for inside
| areas; close to medium range is good.
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ITEMS
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Item: | Acacia Key
Location: | Stuck in the grave of Amy Baldwin at the top of the
| fireplace, Baldwin Mansion.
Description:| Engraved with an Acacia flower. Found embedded in stone slab.
Purpose: | Unlocks the door on the second balcony of 2F Baldwin Mansion.
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Item: | Birthday Card
Location: | Under the chair in the attic of the Baldwin Mansion.
Description:| Birthday Card and Present from Amy (contents unknown)
Purpose: | Leave for Ernest in the Study 1F Baldwin Mansion.
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Item: | Black Board
Location: | Near the grave of Amy Baldwin on the ground, at the top of
| the fireplace.
Description:| Black metal board with square holes punched into it. Found
| in mansion's 2nd floor garden.
Purpose: | One of the three boards needed to solve the Acacia Puzzle.
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Item: | Matches
Location: | In the Kid's Room on the table, Baldwin Mansion 2F.
Description:| Only 2 or 3 matches are left. Found in Kid's Room.
Purpose: | Lights the candle on the table in the attic, Baldwin Mansion.
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Item: | Red Board
Location: | Near the grave of Amy Baldwin on the ground, at the top of
| the fireplace.
Description:| Red metal board with square holes punched into it. Found in
| mansion's 2nd floor garden.
Purpose: | One of the three boards needed to solve the Acacia Puzzle.
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Item: | White Board
Location: | On the ground of the first balcony of 2F Baldwin Mansion.
Description:| White metal board with square holes punched into it. Found
| in 2nd floor Entrance Hall.
Purpose: | One of the three boards needed to solve the Acacia Puzzle.
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Item: | White Liquid
Location: | On the secretarial desk in Room 105 1F Blue Creek Apartments.
Description:| Small bottle filled with an unknown white liquid. The label
| reads "I deny thee".
Purpose: | Leave for Ernest in the Study 1F Baldwin Mansion.
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MAPS
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Map: | Baldwin House Map
Location: | In the foyer of Baldwin Mansion 1F, on the desk near the
| double doors
Covers: | Floors 1F and 2F of the Baldwin Mansion.
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Map: | Map of the Apt Bldg
Location: | On the floor of the stairwell, right beside 2F the door, Blue
| Creek Apartments.
Covers: | Floors 1F, 2F and 3F of Blue Creek Apartments (3F is never
| explored though).
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Map: | Map of West South Vale
Location: | Maria's own map that she starts off with.
Covers: | The whole outside of West South Vale.
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12. S A V E P O I N T L O C A T I O N S
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Baldwin Mansion
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1. On the right wall in the Living Room 1F.
2. On the wall by the stairs door, outside the Service Room 1F.
=====================
Blue Creek Apartments
=====================
3. On the wall in a sort of narrow area, Room 105 1F.
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13. M E M O S
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Here are all of the memos in the Sub Scenario of Silent Hill 2.
-----------------
Table of Contents
-----------------
White Board
Black Board
Red Board
Inner Garden Tombstone
Birthday Card
Plant Encyclopedia : Acacia
"Lost Memories"
Plate on the floor
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BORN FROM A WISH
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Memo Title: White Board
When the White Breath is found,
I shall dedicate this thing.
Oh Spirit of the Mist,
Grant us fortune eternal.
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Memo Title: Black Board
When the Dark Grail is found,
I shall dedicate this thing.
You who deny Death,
Grant us fortune eternal.
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Memo Title: Red Board
When the Crimson Words are found,
I shall dedicate this thing.
Oh you Gods deep in slumber,
Grant us fortune eternal.
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Memo Title: Inner Garden Tombstone
Along with you died joy.
All that remains is despair and a
future of meaningless tomorrows.
But I will never give up.
One, to see your
beautiful smile again.
One, to beg the
blessings of the Gods.
I wait for that day.
When the boards cover all
All sadness too will be covered
But until my dreams
return to reality
I will have to swallow
all the pain.
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Memo Title: Birthday Card
TO MY DEAREST DADDY
HAPPY BIRTHDAY!
FROM AMY BALDWIN
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Memo Title: Plant Encyclopedia : Acacia
Acacia
A genus of evergreen trees of the
mimosa tribe of the pea family.
Its tiny flowers are yellow or white
and grow in clusters. Common
varieties include the "gum tree".
The Acacia Tree is a potent symbol
in many religions across the World.
In Christianity it represents eternal
life and morality.
In ancient Egypt it represented
purity and rebirth, while in ancient
Babylonia it was thought of as the
tree of the Goddess Ishtar and was
a symbol of Life.
It was also a holy tree to the
Ancient Jews who built the sacred
Ark of the Covenenant from it and
for whom it signified a peaceful
death and a release from grief.
(Note: "Covenenant is a spelling error;
should be "Covenant")
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Memo Title: "Lost Memories"
"Lost Memories"
I have the strongest trust - you may
even call it faith - in the miracle
called "Ressurection of the Dead".
Upon the hill where
the light descended,
the Beast intoned his song.
With words of blood,
drops of mist and
the vessel of night,
the grave become an open field.
The people wept in fear and joy
at the reunion, but my faith in the
salvation of Xuchilpaba did not
waver.
It is also spoken of in the ancient
legends. The original worshippers
did not believe that death was the
end but that it was simply the path
by which the deceased returned to
nature. They also believed the
process was reversible.
(There's something imprinted
towards the bottom of the page.
Did Ernest write this?
What could it mean?)
Blood = Red,
Mist = White,
Night = Black
(Note: In the first paragraph the
word "Ressurection" is a spelling
mistake; should be "Resurrection")
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Memo Title: Plate on the floor
Amy Baldwin
She was loved too much by God.
Seven years was not enough time.
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14. C R E D I T S
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1. Thanks to Konami TYO for Developing this game
2. Thanks to Konami for Publishing this game
3. Thanks to CJayC for posting this FAQ on GameFAQs if it is accepted
4. Thanks to IGN for accepting this FAQ
5. Thanks to everyone on the GameFAQs Silent Hill 2 Board supporting my
C.A.S.T. topics
© C O P Y R I G H T 2 0 0 3 - 2 0 0 4 B Y C O N Q U E R E R