-------------------------------------------------------
Gran Turismo 4: Prologue Un-Official Game Guide/FAQ
Author: kyriian 
E-Mail: long_live_flyers@hotmail.com
Started: December 9, 03
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Copyright 2003 kyriian, ALL RIGHTS RESERVED
If you intend to use this FAQ in other websites, please email me and I 
will consider the purposal.  Any part of this FAQ, if found on other 
gameguides, websites, or any other media that does not bear reference 
the source (mine). I will pursue the issue! 
-The Following Users/Websites has been preapproved to post this 
information:
-GameFAQs.com
-Paul Gannon's GT Site

Version 1.0C
-Minor Update

Version 1.0B
-Tests Done! (Finally)
-Apologies for the delay, it hasn't been a nice few months for me in 
terms of school and stuff

Version 1.0A
-Tests done up to Coffee Brake 4, made some minor corrections, started 
Driving Techniques section+updated to condense them into one single 
section.
-Tracks Completed

Version 1.0
-Menu, cars (All but one car), Tests(Green and Yellow), Tracks (All but 
Fuji and Cita d' Aria)
***********************************************************************
TABLE OF CONTENTS
Section     Description                         FIND CODE
A		Introduction				A0001			    
B		Driving Techniques(To be Updated)	B0001
C		Tracks					C0001
D		Cars						D0001	
E		Licence Descriptions			E0001
F		Game Setup					F0001
G		FAQ						G0001
H		Credits					H0001
***********************************************************************

Section A: INTRODUCTION
Section: A0001

Gran Turismo is back!  In japan this prelaunch title gives gamers a 
chance to test out the highly hyped Gran Turismo's fourth installment.  
Gran Turismo redefined the racing genre, namely the similation genre by 
introducing a gear-head's dream, of the ability to tune your own car in 
performance categories in the similation mode, with mind boggling speed 
in arcade.  It simply is the best racer around on PS2, and have yet been 
equaled.

SECTION B: Driving Techniques 
B0001
***********************************************************************
This section is for those new to the game.

Automatic vs. Manual: The long standing fight.  In reality MOST 
automatics takes performance away from the driver but most people drive 
them because they are alot easier to handle in traffic.  I did say most 
because paddle shifters such as Audi's DSG, Ferrari's F1 Style, and 
BMW's SMG are impressive and sometimes can shift faster than a human 
hand can, but are generally VERY expensive.  Manual is a direct way of 
shifting gears by hand thru the use of a clutch.  I am not here to 
explain the difference and the mechanics of it here.  

In the game, the difference between automatic and manual is slim.  
Because automatic basically is the computer doing the shifting for you.  
It's all well and good for most people because they always get the right 
gear.  However more advance drivers might find that a tad too easy, also 
is the odd instance when you want to downshift beyond computer's shift 
point.  There are these instances, most often occuring with tight 
corners, where the computer seems to take longer to realize it and 
downshift.  Using manual have you changing gears manually using L1 and 
R1.  The hard thing is launching a car actually.  A manual w/o TCS can 
be nightmarish launching a car esp. for cars like the Viper.  Throttle 
technique needs to be mastered

Throttle Technique: Taking full advantage of the equipment you have is a 
very important aspect of racing in GT 4.  I believe other than die-hard 
racing fans would not own a wheel, because it's generally too expensive.  
Your's truly does not own a wheel.  Using the d-pad is very much like 
any other game with the exception of the throttle (X) button.  Basically 
braking requires max ALMOST all the time.  Rarely will there be a need 
to use less braking force than max.  Throttle is another matter.  
Drivetrain plays a role; which I will cover next.  Dependant on which 
drivetrain, throttle should be applied as necessary when going for a 
quick exit.  Some cars can go for full throttle if the spot selected to 
do so is perfect for that, however most cars will understeer, this is 
especially true with some 4WD and FFs.  Lowering throttle mid-corner can 
correct it somewhat, also is modulating throttle, by using half 
throttle, you can do well in most corner exit while getting at least a 
little boost to get ready for the straight ahead.  

Throttle technique is not only used for correcting understeer, it is 
also useful to learn how to properly launch a car w/o resorting to using 
second gear launches.  I suggest practice on a very powerful car to best 
understand burnouts.  With an automatic the car and TCS will work 
together to almost elimate burnouts and produce perfect acceleration.  
People using manual can learn by limiting full throttle, rather hold the 
accelerator at a certain rpm.  Once the car is on it's way, it will 
slip, so keep the throttle at the level before the launch until you can 
start hearing the rpm needle slowing down, at which point full throttle!  
It's a technique I find quite useful, but hard to pull off consistently.

Rallying Technique:  To generalize, dirt is just asphault without the 
grip.  To take the corners, putting the cars sideways is the only way.  
With a 4WD rally car, it is very easy to do so.  All you got to do is to 
turn, and wait until the car is drifting.  You can tell when it is, 
because you will see the car's front facing the barriers.  This moment 
is when you modulate throttle to control the drift.  NEVER ever go full 
throttle, if you do you will most likely spin.  Using handbrake requires 
a little more attention.  Use handbrake only in hairpins.  Slow down to 
a trickle, and turn, then pull the handbrake, just for a sec, or as long 
as needed.  On gravel this typically means just half a second to throw 
the rear out.  If pulled off correctly, get on the throttle and you 
should get right back on track.  Consequently, Handbrake can be used on 
asphault on FF cars to throw out the rear intentionally.  It is usually 
the only way to do a real drift in a FF.  The time to do so is mid-turn.  
Tap the handbrake as needed to drift.  By rapidly locking the rear 
wheels, you can turn very quickily.  It has more effect than left foot 
braking(throttle while braking).  However alot more diffcult to control 
correctly.  And it is usually better to just use brake-throttle for 
turning for FF cars.

Overall, rallying in real life and in the game world is worlds apart.  
There are not as much factors as in real life.  The Scandinavian drifts 
involve multiple left foot brakes, multiple countersteer and various 
throttle techniques that the layman will not need to know to go fast.


***********************************************************************



SECTION C: Tracks
C0001

The tracks availiable on GT4 prologue are future tracks availiable in 
the full version soon to be available.  The five tracks are as follows
Circuit Tsukuba
New York Circuit
Grand Canyon
Fuji Circuit
Cita d' Aria

* After A LOT of testing I am almost sure that the secret Hong Kong 
track, shown in the ending movie is NOT in the game.  I have recived 
emails about it; mostly trying to get that track just like me but I am 
almost sure that it doesn't exist.*

LEGEND-----------
* Important Turns
@ Take Late Apex
# Take Early Apex
^ Dangerous section
$ Passing Spot
& Drag on straight to pass

Track 1) Curcuit Tsukuba
Length: Short
Designed for: Street cars
Location: Japan
Turns: 9

Tsukuba is one of Japan's most famous circuits, featured in countless 
'OUT MOTORING' CDs, it's typically a street car race course.  Distance 
wise it's relatively short and it has a good combination of different 
types of corners, that can challenge beginners, and advance users alike.

Turn 1$: Typically computer cars will turn in quite early, but you 
shouldn't take it like any other corner, go in wide and exit close to 
the apex, try to aim for a slightly late apex to take advantage of both 
the start straight, and the following cichane


Turn 2+3@: A very small cicane that sets up the fourth corner.  This can 
be taken at full speed, cut into the white section on the exit to set up 
for a wide entry into the fourth corner. 
 

Turn 4$, @: CPU's will once again dive in hard for an early apex, since 
you are taking the late apex be aware and not to let the computer taking 
the corner on the inside, otherwise that might screw up your exit.


Turn 5: A slightly deceptive corner, if in doubt give it some brake 
before turning on full throttle, even just lift off throttle to enter 
the corner then apply the gas on exit is fine.  This sets up the sixth 
and seventh corners, the length of the following straight isn't long, so 
advantage of going fast in turn 5 isn't significant

Turn 6+7: A 2 turn section, most cars can take them on full throttle, 
but the very high hp cars such as the McLaren F1 might not take it as 
easily, the exit of corner five can affect the exit of corner six, and 
subsequently the entry of seven and the setup of eight.  Give faint 
motion entering corner six and full throttle should be no problem for 
most cars


Turn 8*, $, @: A very important turn, as it sets up the backstraight, it 
can determine win or loss with this turn.  Usually a normal setup should 
be okay, but since the turn goes hard, then goes a little more before 
the straight, it's important to aim for the late apex and bolt down the 
straight.  CPUs will take the normal apex so you can pass them on the 
straight quite easily after you set up the late apex here


Turn 9^, &:  A very wide corner that goes to back to the start.  Slow 
down a little and apply mid corner throttle technique by tapping the gas 
every now and then, as you see the exit, give it full throttle and aim 
for the curb.  Easy to pull off, but understeer can cause bad results in 
this corner

* Important Turns
@ Take Late Apex
# Take Early Apex
^ Dangerous section
$ Passing Spot
& Drag on straight to pass
Track 2) New York Street Circuit
Length: Long
Designed for: All cars
Location: U.S.A.
Turns: 12

Look, it's NYC!!  The place is recognizable, even TGI Friday is here.  
Don't stop too long though.  In this version, New York should be the 
fastest course in the game, the back straight and the pit straight is 
extremely long.

Turn 1+2 ^, $, &: The first and second corner can be taken in unison, 
you'd be going very fast here so brake early.  This is an excellent 
place to pass by pulling off drag down the straight.  Try not to aim 
toward the curb here on the exit of the second curve, many cars will 
slide if you go on the throttle and get onto the curb here, scraping off 
precious speed for the straight, accelerate later, just so you don't 
lose speed on the second corner exit.

Turn 3 $, &: Once again, very long straight before the turn but not as 
long as the start straight.  Drag off others to gain position entering 
this corner, try and aim for a late apex to make best use of the wide 
exit.  

Turn 4+5: These two corners are hard to master, like the second corner, 
the fourth corner has those pesky high curb so avoid.  The street widens 
on the exit of four so you can go a little higher speed than normally 
possible.  Set up for the fifth corner by light tapping brake, then free 
wheel and step on it just before the apex of the corner.  The exit is 
very wide so take advantage of it.  

Turn 6#+7@+8#+9@: These four corners are low speed 90 degree turns that 
require a little more skill to pull off quickily.  Turn 6 and 7 is easy.  
Dive in hard for a early apex and brake hard to the outside and set up 
for a late exit on 7.  That way you set up wide entering 8, aim for a 
late apex again to set up for full throttle exit on 9.  Get it?
Of course I'm generalizing, there are changing situations that might 
warrant a different stragey.


Turn 10+11+12* So many combination corners here, right?  Right.  Turn 10 
sets up 11, and 11 inturn sets up 12.  Go full throttle and only brake 
hard as you enter turn 11, the wide circle isn't going to kill you, but 
some FF might not be able to pull off the full throttle then full slow 
down method here.  Going wide mid corner and dive hard for the outside 
to set up for 12.  Typically people can generally go full throttle on 
12, driving a manual car make sure you shift, otherwise you might get 
caught slowing down, and elimate the need to set up wide.  This corner 
very important!

* Important Turns
@ Take Late Apex
# Take Early Apex
^ Dangerous section
$ Passing Spot
& Drag on straight to pass
Track 3) Grand Canyon Rally Track
Length: Long
Designed for: Rally Cars
Location: U.S.A.
Turns: Too many to count (TO BE UPDATED)

I'm sure everyone has seen this circuit one time or another in action 
when GT4 was first shown.  The track is a real eye-candy, but a real 
nightmare.. it's super hard, with hairpins up the yin-yang.

I'm not going to invest my time in helping you how to defeat this track, 
instead, like all rally tracks, rely on hand braking, drifting on 
wide... you are not going to be in fourth long.  I'll generalize the 
sections as follows

Starting to Canyon view section: This section makes up mostly of mid 
speed long sweepers.  Slowing down early is the key to making it quick 
here.  Cutting corners often work here too

Canyon Section to Grassfield: The tight section makes up of mostly 
straights follow by low speed corners, use the handbrake up the hill, 
down the hill make sure you slow down early to go back to the grassfield 
section

Grassfield to Start^: Keeping the car straight and you can go really 
fast here down the grassfield.  Once past it drift wide to in, and drift 
back in the next cichane.  The final section are hairpins and should be 
taken with the handbrake pulled.  Hard to master and it's easy to mess 
up and spin. 

* Important Turns
@ Take Late Apex
# Take Early Apex
^ Dangerous section
$ Passing Spot
& Drag on straight to pass
Track 4) Fuji Circuit
Length: Long
Designed for: Race Cars
Location: Japan
Turns: 11

Fuji is a world famous race course in Japan, a regular venue in the 
famous JGTC series.  A long race course that includes one of the longest 
back straights in the game, a mix of cichanes, and one single hairpin, 
makes this track a true racer paradise

Turn 1*,#,&+2 : The first two turns are very important to passing.  You 
are likely going very quickily into this low speed turn, so brake early 
and brake hard!  Approach the corner and go for an early apex, be aware 
while going for an early apex not to run into the gravel trap.  Going 
for a early apex; if pulled off correctly, will set you up for a fast 
exit to the straight after corner 2.  

Turn 3^+4: Turn 3 can be tricky, mainly because it's diffcult to judge 
the distance to the apex itself.  The saving grace is the dirt trap at 
the inside of corner 4 that extends to the area straight past turn 3.  
Using turn 3 sets up turn 4, cut a little and get on the throttle early 
on turn 3, because of the dirt lot even getting a wheel or two into the 
dirt won't hurt your laptime.

Turn 5: The deceptive mid speed sweeper should be taken by hugging the 
inside curb.  Use throttle technique rather than constant braking and 
full throttle can shave some time here too.

Turn 6*: Turn 6 can be taken alot of ways, since it sets up for a 
slightly long straight, there are several ways you can take this.
Generally using a late apex gets you faster on the straight, but can be 
dangerous as the corner entry can be obstructed by the little crest that 
happens to be before turn 6.  Use a normal apex and aim for the ouside 
curb.  You should be able to get the best time.

Turn 7: Nothing special.  Go full throttle and sweep to the outside when 
you can see the cichane ahead

Turn 8@+9@+10@ *, ^, $: A very important series of turns.  These series 
sets you up for the straight so its imperitive that you get these right.  
You should aim for a late apex on all corners.  The reason for corner 8 
is because you can almost scrape by 9 without losing speed and therefore 
gets you full throttle long before you normally can.  Early apex is also 
useful for 8 if you intend to pass  Corner 10 can be taken at full 
throttle and aim for the outside for the last corner

Turn 11: Don't slow down for this one.  Simply go full throttle to pass 
this high speed sweeper.

* Important Turns
@ Take Late Apex
# Take Early Apex
^ Dangerous section
$ Passing Spot
& Drag on straight to pass
Track 5) Cita d' Aria
Length: Long
Designed for: Road Cars, Small Cars
Location: n/a (Italy?)
Turns: 

Cita d' Aria is the most beautiful track in GT4 Prologue.  It makes New 
York look like Courtney Love on dope!  Yet deep down beneath this silken 
track is a complete nightmare.  Some examples would be, nightmarishly 
narrow, huge elevation changes, long straights follow by low speed 
hairpins.  It takes alot of skills to pull it off correctly.

Start to Cichane: The gentle uphill section isn't diffcult.  The hard 
thing is overcoming the cichane.  Turn early and aim for the straight-
est line possible.  Otherwise watch the walls.

Cichane to First City Gate: The section is home to the first hairpin.  
Go full throttle down the hill and go for a early apex down to the 
hairpin.  Try and aim for a late apex, and even if you miss cutting 
corner completely don't worry too much.  The next corner, after the 
hairpin watchout to those FFs.  Most cars will probably only make it if 
you hold throttle.  Gun it for the gate

First Gate to Uphill Cichane:  This is the narrowest section in the 
track.  Brake early and avoid those walls.  Imediately once you entered 
the town, be careful for the viewers section jutting out.  Use low speed 
and once again either hold throttle at a certain degree, while 
negociating the section before the long straight, or just tap it every 
time you get the chance to.  Tapping works better here.  Careful for the 
crest just before the straight.

Uphill Cichane+Hairpin:  These two corners require some special 
attention so I devote a section to it

1)Uphill cichane: Scrape by the right wall as you cut into the side walk 
for the fastest time.  Try to brake on the straight to set you up and 
avoid braking as you go uphill for the hairpin.

2)Hairpin:  This is the hardest corner in the track, and possibly the 
game.  There's a mild uphill degree here.  The key is to try and aim for 
the late apex, which can set you up faster uphill.  Brake early, if you 
dived hard at the uphill cichane then just brake as you see the corner.  
You are likely completely off the line, but going slow and in first gear 
you should be able to pull it off altogether.

Past the gate is a little section that juts out.  Those taking a more 
normal line might want to be very careful.

Hairpin to Finish: This section is mostly uphill and it remains a very 
narrow section.  MT drivers would want to redline the engine before 
upshifting as you can lose alot of speed here, this is especially true 
if you are driving a low horsepower car.  Avoid those walls!  The only 
hard corner is a very steep incline section, almost just before the 
finish line.  Downshift and keep the engine revving high so you can 
still pull up the very steep section after the corner

Good Luck!


***********************************************************************


SECTION D: Cars 
D0001

NORMAL CARS
Nissan Fairlady 240ZG '71
Honda Odessy L Type '03
Nissan Silvia K's Aero (S14) '96
Nissan Skyline Coupe 350GT (V35)/Infiniti G35 Coupe '03
Honda Integra Type R 98 Spec (Japan Spec) '98
Subaru Legacy Touring 2.0 GT Spec B '03
Toyota MR2 GTS (SW20) '98
Nissan Skyline GTR VSPECII Nur (R34) '02
Mitsubishi Lancer EVO VIII GSR '03
Subaru Impreza Sedan WRX Sti VER. VI (GC) '99
Mitsubishi Lancer EVO IV Rally Car '97
Toyota Celica GT4 Rally Car '95

GREEN LESSON CARS:
Mazda Demio SP '03 (School Mode Lesson 1)
Honda Fit W '01 (School Mode Lesson 2)
Nissan March 12C 5DR (K12) (School Mode Lesson 3)
Toyota ist 1.5S 2WD '02/Scion xA (School Mode Lesson 4)
Mazda Roadster 1.6 NA '89/Mazda Miata (NA6C) (School Mode Lesson 5)
ALTO Works Suzuki Sport Ltd. '97 (School Mode Lesson 6)

YELLOW LESSON CARS:
Toyota bB Z 1.5X Version 2WD/Scion xB (School Mode Lesson 7)
Mitsubishi Colt 1.5 Sport X Ver. 02 (School Mode Lesson 8)
Daihatsu Copen Active Top 02' (School Mode Lesson 9)
Subaru Legacy B4 2.0 GT Spec B '03 (School Mode Lesson 10)
**********************************
Daihatsu Mira TRXX AVANZATO R '97 (Coffee Break Lesson 1)
********************************** 
Mercedes SL55 AMG '02 (School Mode Lesson 11)
Volkswagen LUPO GTI Cup Car '03 (School Mode Lesson 12)

BLUE LESSON CARS
Honda TAKATA DOME NSX (JGTC #18) '03 (School Mode Lesson 13)
Subaru Legacy 3.0R '03 (School Mode Lesson 14)
Spoon Honda Civic Type R (EK) '99 (School Mode Lesson 15)
Nismo Fairlady Z Z tune (Z33) '03 (School Mode Lesson 16)
***********************************
Subaru Legacy Touring Wagon 3.0R '03 (Coffee Break Lesson 2)
***********************************
Ford Focus Rally Car '99 (School Mode Lesson 17)
Honda Beat '91 (School Mode Lesson 18)
Lotus Elise Sport 190 '00 (School Mode Lesson 19)

RED LESSON CARS
Spoon Honda Fit Race Car '03 (School Mode Lesson 20)
Honda Civic Type R (EK) '98 (School Mode Lesson 21)
Subaru Impreza WRX STi (GD Type II) '02 (School Mode Lesson 22)
Dodge Viper GTS '98 (School Mode Lesson 23)
***********************************
Mazda RX-7 Spirit R Type A (FD) '02 (Coffee Break Lesson 3)
***********************************
Subaru Impreza Rally Car (GC) '99 (School Mode Lesson 24)
Honda NSX Type S Zero '97 (School Mode Lesson 25)

PURPLE LESSON CARS
Mitsubishi Lancer EVO 5 GSR '98 (School Mode Lesson 26)
Nissan Skyline GTR Vspec II (R32) '94 (School Mode Lesson 27)
Mazda RX8 Type S'03 (School Mode Lesson 28)
Nissan Fairlady Z Roadster '03 (School Mode Lesson 29)
************************************
Suzuki Cappuchino '92 (Coffee Break Lesson 4)
************************************
Toyota Celica SS-II Tuning Car '03 (ZZT231) (School Mode Lesson 30)
Spoon Honda S2000 Race Car '03 (School Mode Lesson 31)
Toyota Vitz 1.5RS '00 (School Mode Lesson 32)
Nissan XANAVI NISMO GTR (JGTC #23) '03 (School Mode Lesson 33)
CUSCO SUBARU ADVAN IMPREZA (JGTC #77) '03 (School Mode Lesson 34)
McLaren F1 GTR FINA (Long Version) '97 (School Mode Lesson 35)
Toyota Prius G Touring Selection '03 (School Mode Lesson 36)
************************************
Honda S2000 '03 (Coffee Break Lesson 5)
************************************
Mitsubishi Lancer EVO VIII MR '03 (School Mode Lesson 37)
Toyota WOODONE TOM's Supra (JGTC #36) '03 (School Mode Lesson 38)
Ford GT '02 (School Mode Lesson 39)
Subaru Impreza Rally Car (GD Type II) '03 (School Mode Lesson 40)
Lancia Delta HF Integrale Rally Car '92 (School Mode Lesson 41)
************************************
*Toyota Motor Triathlon Race Car 03' (ALL GOLD IN GREEN ZONE)
Mazda KUSABI '03 (ALL GOLD IN YELLOW ZONE)
Mitsubishi i '03 (ALL GOLD IN BLUE ZONE)
Suzuki Concept S2 '03 (ALL GOLD IN RED)
Honda HSC '03 (ALL GOLD IN PURPLE)**

*Franck Santos told me this one, a credit goes to him for this, although 
I noticed it too, I just forgotten to put it in.  Thanks anyways!

**I believe this is what it would be, I just saw a picture of it on 
Gamespot.com

***********************************************************************
SECTION E: School Mode lesson FAQ
Section E0001
For Quick links, type in these phrases into the Find dialogue box
E0002: Green Level
E0003: Yellow Level
E0004: Blue Level 
E0005: Red Level 
E0006: Purple Level

School Mode in GT4 Prologue is much like any other GT game's licence 
game.  You complete certain objectives and unlock cars and secrets.  
Don't fret if you don't get all gold.  You win cars as long as you pass.  
There are five stages, four of which are visible to you from the 
beginning.  They are separated by color and there are coffee cup symbols 
that designate break time missions, that are usually more fun, but can 
be very frustrating for some of them.  Here's the rundown

Green: Beginner stuff, easy stuff for any driver
Yellow: Intermediate stuff, a decent challenge, but nothing too hard
Blue: Advance Stuff, lessons gets progressively diffcult.
Red: Hard stuff, diffcult lessons that hone your skills as a GT driver
Purple (Secret): Racing Stuff: Teaches you everything about racing!

The Lesson Mode can get frustrating, there are some basic rules they all 
have:
1) NO HITTING CPU CARS: As what it says, however gentle touching is 
allowed, because even the best driver can't avoid the sudden braking of 
some CPU opponents.  Remember this only applies pretty much only your 
car's front end and the opponent's rear end.  Once you are mid way passs 
the computer, ramming them doesn't have any effect.
2) NO SLAMMING THE CAR INTO THE WALL AT HIGH SPEED: This can be a grey 
area.  Sometimes it doesn't even register if you ram a little hard.  But 
for example if you ram the wall sideways at 150km, of course they'd 
disqualify you.
3) NO HITTING CONES: This is no brainer. Touching the cones counts as 
disqualification, so maximize the limit by just slipping by them.
4) NO CUTTING THE GRASS: There is some exception to this, but more often 
than not, the game won't allow you to have all four wheels in the 
gravel/grass.  Usually they reduce speed in any case, so why go into 
them.

GREEN LEVEL ***********************************************************
Quick Link: E0002

LESSON 1: TURNING IN OVAL AT 50 KM/H
Diffculty: Easy
Car: Mazda Demio Sp '03
Time: Gold:1.47.600/Silver:1.48.000/Bronze: -.--.---
Track: Driving Park: Beginner's Course

The first lesson requires very little skills.  Simply launch the Demio 
to 50km and take two laps at Driving Park Beginner's Course.  Follow the 
Blue line for the best results.  Getting Silver and above though 
requires some skill.  Cutting corner will reduce your laptimes, going 
inside exiting corners also save some time over two laps.  So in 
otherwords try to go for the shortest distance around the track instead 
of the most efficient one.  Gold shouldn't be too diffcult.

LESSON 2: LANE CHANGE/PASSING
Diffculty: Easy
Car: Honda Fit W '01
Time: Gold:0.12.180/Silver:0.12.200/Bronze:0.13.000
Track: Circuit Fuji (PIT STRAIGHT)

The second misson is easier than the first.  Your goal is basically 
powering through the course WITHOUT touching the cones.  The key is to 
cut as close as possible to the cones, using faint motion.  Gold once 
again requires a little luck, but this isn't overly diffcult to get a 
gold.

LESSON 3: FULL STOP 1
Diffculty: Easy
Car: Nissan March 12C 5dr (K12)' 03
Time: Gold: 0.36.600/Silver: 0.36.800/Bronze: 0.37.500
Track: Circuit Fuji (FINAL CORNER+PIT STRAIGHT)

The setup of this mission is to practice your timing with the brakes.  
The guidelines on the ground is the best aid to you.  Hammer the 
throttle on the straight until the front-end of the March hits the red 
section.  IMEDIATELY let go of the throttle and press brake HARD.  DO 
NOT USE HANDBRAKE in thinking that it aids stopping: IT DOESN'T.  Your 
car should stop in the blue and white checkered area for the goal.  The 
most efficient time is to make it so that the rear wheels just touches 
the section of the stopping area.  Time the braking correctly with the 
ground markings, and it's relatively easy to attain a gold.

LESSON 4: CORNERING LIMIT
Diffculty: Easy
Car: Toyota ist 1.5S 2WD '02
Time: Gold: 0.21.200/Silver:0.21.400/Bronze:0.22.000
Track: Circuit Tsukuba (FINAL SECTION)

The lesson forces you to attempt going as quickily as you can after a 
long straight to a gentle mid-speed sweeper.  The car's ability doesn't 
impress at all, going into the corner using faint motion and only step 
on the gas gently until you see the exit.  You can try accelerating out 
the moment you are in the middle of the curb on your right side.  
Braking while using the throttle (Left/Right foot braking) can help if 
you find yourself darting toward the grass instead of the goal.

LESSON 5: TURN IN OVAL W/O SPEED LIMIT
Diffculty: Easy
Car: Mazda Roadster 1.6 NA '89
Time: Gold:1.03.300/Silver" 1.04.200/Bronze:1.10.000
Track: Driving Park: Beginner's Course

This isn't diffcult, partly because of the excellent handling of the 
Roadster.  Following the line and listening to the gear-flashing gizmo 
can help you well.  However, some advance driver might find a better 
line through the wide corner.  I find that to efficiently finish this 
course following the line you'd have to run pretty darn close to the 
limit to get it.  Otherwise, times are relatively lax so it's possible 
to pass with a few mistakes.

LESSON 6: DIRT TRACK PRACTICE
Diffculty: Easy
Car: ALTO WORKS Suzuki Sport Ltd. '97
Time: Gold:2.28.000/Silver:2.29.500/Bronze:-.--.---
Track: Grand Canyon (Secluded section)

The ALTO Works is an excellent track weapon, you won't need to go under 
second gear for most corners.  Infact, most corners require no braking.  
Rely on letting go on the throttle and use throttle technique to pull 
off a power slide on dirt.  Once again, going fast requires some skills.  
The first corner and the last corner can make or break you.  I usually 
go full throttle on both and typically it yields good results.  Try and 
becareful not to hit the barriers though

YOU PASSED THE GREEN LEVEL!!!
E0003: YELLOW LEVEL

This is the intermediate stuff.  Things become slightly more diffcult 
than the first level, however not much more.

LESSON 7: MEMORIZING A TRACK
Diffculty: Easy
Car: Toyota bB Z 1.5 X Version 2WD '00
Time: Gold: 2.52.000/Silver: 2.55.000/Bronze: -.--.---
Track: Circuit Tsukuba

The objective is to go around circuit Tsukuba twice, using the first lap 
as a warm up to the second one to set your time up.  The times aren't 
too bad and it seems the bB handles quite well.  Attaining a gold here 
is not going to kill you.

LESSON 8: HAIRPIN HANDLING
Diffculty: Easy-Medium
Car: Mitsubishi Colt 1.5 Sport X Version '02
Time: Gold:0.19.800/Silver:0.20.000/Bronze:0.22.500
Track: Circuit Tsukuba

The diffculty of this lies in the exit.  Pulling off a 19.800 time is 
not easy, especially with the bad abilities of the Colt.  Use full 
throttle until you hit the hairpin.  Whether you aim for a late apex or 
not it matters little.  It is usually where you decide to exit that's 
going to be the deciding key.  

LESSON 9: CICHANE DRIVING
Diffculty: Easy
Car: Daihatsu Copen Active Top '02
Time: Gold:0.16.500/Silver:0.17.000/Bronze:0.18.000
Track: Cita d' Aria

This isn't as bad as it looks.  This involves you to turn one gentle 
high speed bend then aim for a quick line through the uphill cichane.  
The Copen handles like a dream so it isn't as diffcult as it would seem 
to attain a gold.  The diffculty lies in the uphill part where you steer 
to the exit.  Due to it's uphill, you will understeer.  Try not to tempt 
fate and go into the corner slower, try to exit quicker.  That way you 
don't waste time trying to correct your line

LESSON 10: RAPID TURNING ON DIRT TRACK
Diffculty: Easy
Car: Subaru Legacy B4 2.0 GT Spec B '03
Time: Gold: 0.12.000/Silver:0.12.500/Bronze: 0.13.500
Track: Grand Canyon

Cut as close as possible in rally track is the key to sucess here.  Try 
not to aim far and aim for a late apex.  I always go in as tight as 
possible to take advantage of short distance.  Aim close to the outside, 
but not slam onto the rocks that awaits you.  Going fast here takes some 
practice.  Feather the throttle on entry and aim hard and put pedal to 
the metal for the exit.  I generally slip by the exit and get the gold.

LESSON 11: HIGHSPEED BRAKING
Diffculty: Easy
Car: Mercedes Benz SL55 AMG '02
Time: Gold: 0.31.000/Silver:0.31.250/Bronze:0.32.500
Track: Fuji Circuit

This is an extension to the first Braking test.  Diffculty has been 
risen considering you are handling the 490 horsepower SL55.  The test 
is, however easier by the excellent brakes of the SL.  Simply put pedal 
to the metal from the start, and dart till you see the red zone, where 
you should slam hard on the brakes till you finish inside the goal area.  
Gold isn't diffcult to attain.

COFFEE BREAK 1: DRIVE IN 8 SHAPE
Diffculty: Easy
Car: Daihatsu Mira TRXX AVANZATO R '97
Time: Gold:0.24.000/Silver:0.27.000/Bronze:-.--.---
Track: ?

The first coffee break marks the beginning of a terrible nightmare.  The 
goal is to push down all the cones laid in a 8 shape.  The diffcult 
thing is not getting the bronze, it's watching your speed during 
turning.  The key is to utilize the car's width (in the case of the 
mira, the lack of it) to turn as quickily as possible while staying 
close to the cone so you can actually shove it down.  My recommendation 
is to restart if you miss one, chances are you probably screwed it up 
already.

LESSON 12: CICHANE DRIVING 2
Diffculty: Easy
Car: Volkswagen Lupo GTI Cup Car '03
Time:Gold:0.19.800/Silver: 0.20.000/Bronze:0.21.000
Track: Fuji Raceway

The final test for Yellow zone isn't diffcult.  The lupo handles like a 
dream so you can go quite quickily through the cichane.  The key is to 
go for a late apex in the first corner and try to accelerate as early as 
possible for the exit of the third corner in this test.  DON't cut wide 
for the exit, chances are you can shave a few hundredth of a second by 
cutting close to the right to shorten distance.

CONGRATULATIONS, YOU BEAT THE YELLOW ZONE!

E0004: BLUE LEVEL

Things gets a little more diffcult at this stage
LESSON 13: MEMORIZE A TRACK 2
Diffculty: Easy
Car: Honda TAKATA DOME NSX (JGTC #18) '03
Time: Gold: 3.13.000/Silver:3.18.000/Bronze:-.--.---
Track: New York

The goal here is to go for two laps in New York.  The lap times aren't 
too bad, and as a JGTC car the Honda is as good as any.  Achieving a 
gold isn't hard here.  The diffculty is avoid those walls and avoid 
braking late.  Hitting a wall too hard is instant disqualification.  
Avoid those walls is the main objective here

LESSON 14: SPECIAL CORNER
Diffculty: Medium
Car: Subaru Legacy 3.0R '03 
Time: Gold:0.25.700/Silver:0.26.000/Bronze:0.27.000
Track: New York

This is slightly more diffcult to pull off for a gold, partly because 
the Legacy has alot of body roll and it bounces quite badly if you cut 
into the inside curb.  To go fast is to just shave the curb rather than 
cutting onto it.  The goal is to aim for a late exit here, and brake as 
late as possible, once the car is straightened out after the corner 
entry, go full throttle for the exit shaving the inside curb for fast 
exit.

LESSON 15: CITY COURSE: RIGHT CORNER ATTACK
Diffculty: Easy
Car: Spoon Honda Civic Type R (EK) '99 
Time: Gold:0.24.750/Silver:0.25.250/Bronze:0.26.750
Track: New York

Got sick of New York yet?  This time you are taking the Spoon Type R 
through the hard section of New York.  The series of 90 degree bends can 
be taken mostly at second gear since the Type R has a suprisingly huge 
power band.  NEVER let the rpm drop below 8k otherwise pulling out of 
corners can be a hassle.  To go quick here hit the throttle early on 
turn 1, and same goes for turn 2, turn 3 cut as close to the wall as 
possible while going pretty much full throttle.  If pulled off 
correctly, you should just slide by the outside wall.

LESSON 16: HIGH SPEED BRAKING AND TURNING
Diffculty: Easy
Car: Nismo Fairlady Z Z tune (Z33) '03 
Time: Gold:0.48.000/Silver:0.48.500/Bronze:0.50.000
Track: Fuji

The Z is a great car, too bad to execute a 48 second here takes more 
stragey than pure skills.  Going down the back straight, just put pedal 
to the metal till you hit the braking zone.  At which point slow down 
and turn in when you can.  The two corners can be taken alot of ways but 
I find the best way to go for the quickest exit is if you turn the first 
one slightly slower than necessary and aim full throttle for exit.  

COFFEE BRAKE 2: PUSH DOWN RANDOM PLACED CONES
Diffculty: Hard
Car: Subaru Legacy Touring Wagon 3.0R '03
Time: Gold:0.52.000/Silver:1.00.000/Bronze:-.--.---
Trackk: Driving Park; Gymnastics Course

Where do I begin.  This is probably the worst nightmare that can come 
from the creators.  Your goal is to push down all the cones scattered 
around the course.  The Legacy suffers like all Legacies; alot of body 
motion and understeer.  Several things can make this slightly easier
1)Plan the route!  I suggest hitting the first cone on the bottom of the 
screen closest to the start first, and go till the end, do a u-turn and 
come back hit the cones again.  Basically going row by row will save 
some time
2)Use the handbrake when you are at the end of the row.
Although there is no clear-cut line per-se.  However, looking at the map 
before you start and draw out a clean line will help you.  Also use the 
map to aid you if you ever feel the last cone is missing.
Franck Santos sent this tip in:  In Coffee Break Mission 2 (where you 
use the Legacy Wagon), notice that despite the messy arrangement of the 
20 cones, you can still make out two vaguely oblong circuits. Try to 
follow this course as closely as possible. Watch out as the Legacy tends 
to miss some cones by inches if you take the sharper turns too widely.

LESSON 17: MID-HIGH SPEED DRIVING-DIRT
Diffculty: Intermediate
Car: Ford Focus Rally Car '99
Time: Gold: 0.16.000/Silver:0.16.750/Bronze:0.18.000
Track: Grand Canyon

The hard thing is to contain the Focus while braking uphill for the 
first bend.  You are likely going quite fast after the last jump.  DO 
NOT listen to the line, rather cut as close to the inside as possible 
for the second corner can save you quite a bit of time.  Overall it 
isn't too bad.  The times can be quite annoying though.  Also beware of 
disqualification by hitting walls too hard.  It happens if you drive too 
fast into the second bend, which can happen.

LESSON 18: DIFFCULT CORNER ATTACK
Diffculty: Intermediate
Car: Honda Beat '91
Time: Gold:0.16.000/Silver:0.16.500/Bronze:0.17.400
Track: Cita d'Aria

The Beat handles like a dream, too bad this is a very hard series of 
corners.  The first corner is a push over, the second one sets up for 
the third one and the subsequent fourth one for the exit.  The best line 
is go for an early apex in the second corner, go super wide as you 
brake, down as slow as possible and aim for a late apex in the third 
corner, which should get you set up for the fourth one.

LESSON 19: ATTACK MINI COURSE
Diffculty: Easy
Car: Lotus Elise Sport 190 '00
Time: Gold:1.02.000/Silver:1.03.000/Bronze:1.09.000
Track: Driving Park: Beginner Course

If the Beat handles well, then this is going to be even better!  The 
Elise is an absolute monster, too bad you don't really get to show off 
its full potential.  Be aware that it is a lot more tail happy than the 
Beat.  The Elise can take most of this course in second and third gear.  
The danger is the wide corner before the finish, which the car has the 
potential to drift it's rear out too much.  Try not to slow down instead 
by using countersteering to correct the line.  Otherwise, clocking 1.02 
here isn't too bad

Congratulations!  All Blue Passed!!

E0005: Red Level

This is when stuff starts becoming diffcult.

LESSON 20: MEMORIZING A TRACK
Diffculty: Easy
Car: Spoon Fit Race Car '03
Time: Gold:4.04.000/Silver:4.06.000/Bronze:-.--.---
Track: Cita d' Aria

The hardest thing of this is avoiding the walls on the two laps.  
Remember slamming into them yields disqualifications.  Getting the time 
isn't too bad.  Keep in mind in the uphill section before the finish try 
and redline the engine before upshifting otherwise you might lose too 
much speed.  The Fit handles fine so it isn't too diffcult.

LESSON 21: CONTINUOUS CORNER REALISTIC ATTACK
Diffculty: Intermediate
Car: Honda Civic Type R (EK)'98
Time: Gold:0.45.500/Silver:0.46.500/Bronze:0.51.000
Track: New York

This is an extension from Blue Zone's Lesson 15.  The extention goes to 
the back section before the big roundabout.  The Type R handles ok but 
suffers from quite a bit of understeer.  Use the Type R's ability to 
attack corners to your advantage and use late apex for almost all 
corners should get you a gold.

LESSON 22: CITY COURSE ATTACK
Diffculty: Diffcult
Car: Subaru Impreza WRX STi (GD Type II) '02
Time: Gold:0.22.750/Silver:0.23.250/Bronze:0.25.000
Track: Cita d'Aria

The diffcult thing here is the series of corners.  The first cichane 
make sure you brake early and cut in as early as possible, just scrape 
by the big gate's side wall and get onto the sidewalk on the exit to 
minimize speed loss.  The uphill section's hairpin is the real killer.  
There seems to be no easy way or taking this corner, my best suggestion 
is go slow on entry, which somehows lets the car straighten out on exit.  
The last danger is after the gate and the hairpin.  There's a little 
section on the right side that juts out of the screen.  Those who have 
taken the hairpin's exit wide might want to be really careful, since the 
Sti can get caught in that.

LESSON 23: HIGH HP ACCELERATION+LAUNCH
Diffculty: Intermediate
Car: Dodge Viper GTS '98
Time: Gold:0.09.650/Silver:0.09.850/Bronze:0.10.000
Track: Fuji Circuit

The Viper does burnouts like no other car.  If you are a beginner then I 
suggest using automatic.  Launching the Viper sucessfully takes alot of 
throttle control.  Or the easiest way is to exploit second gear launch.  
The power won't be as great as first gear but at least the tires will 
grip onto the asphault.  9 seconds is easy to reach if second gear 
launch is properly used.  Using first gear then it takes alot of 
throttle control and I would not personally recommend this unless you 
got your own set of pedals with your wheel.

COFFEE BRAKE 3: PUSH DOWN CONES IN TRACK SETUP
Diffculty: Intermediate
Car: Mazda RX7 Spirit R Type A (FD) '02
Time: Gold: 0.57.000/Silver:1.00.000/Bronze:-.--.---
Track: Driving Park: Gymnastics Course

The Spirit R is without TCS on this one so launching just do what you do 
last time.  The RX7 is alot wider than the Mira TRXX you used in the 
first Coffee Brake, but this is alot harder course.  Use the RX7's width 
to go as quickily as possible down the corners.  The real danger is the 
hairpins as judging how quick you can go without losing sight of a cone.  
I suggest moving out to top view to give you a slightly better view 
where each individual cone is laid as sometimes even if the cone is off 
the screen you cannot tell whether you hit it or not.  

LESSON 24: HAIRPIN DRIFTING
Diffculty: Hard
Car: Subaru Impreza Rally Car (GC) '99
Time: Gold:0.17.600/Silver:0.18.750/Bronze:0.19.000
Track: Grand Canyon

As I've stated before in the Grand Canyon section, the rally system got 
a complete makeover, and now reacts alot more realistic.  Keeping the GC 
from losing it is a very important part in keeping your cool.  The two 
hairpins handles the same.  Try to thread the throttle, and not mash it 
after pulling the handbrake.  Remember not to hold down the handbrake 
either, if you aren't feeling confident, just use handbrake, and let the 
car coast.  Once the car's pointing in the right direction, cease all 
steering and gun it.  I find that this is quite effective.

LESSON 25: HIGH SPEED SALOM
Diffculty: Hard
Car: Honda NSX Type S Zero '97
Time: Gold:0.17.000/Silver:0.17.750/Bronze:0.20.000
Track: Fuji

Shrudders.... Recall the dreadful salom tests from Gran Turismo 2?  They 
are back, but thankfully they replaced tire barriers with cones, yet 
crashing into them yields disqualifications so they aint much better 
either.  The NSX has a good powerband, leave the car in second and 
redline it and you should be able to pull off a 17 second.  The key to 
the salom is taking the late apex so you are already set up for the next 
one, also is tap the throttle, instead of mashing and braking; thus you 
maintain a steadier speed throughout the course.  The hidden danger is 
the final finish area, where they limit you to a certain area within it.  
Even if you fly through the course, you still need to aim for the finish 
area and not to push down the cones beside it.

Congratulations, you have unlocked the Purple Zone!

E0006: PURPLE ZONE

This stuff teaches you how to race against others.  This class is 
perhaps the most annoying of all the tests

LESSON: 26 FIRST RACE PRACTICE; CORNER ENTRY ATTACK
Diffculty: Easy
Car: Mitsubishi Lancer EVO 5 GSR '98
Time: Gold:0.16.400/Silver:0.17.000/Bronze:-.--.---
Track: Tsukuba

The objective here is to pass the other EVO 5 and aim for a good time.  
If you can't pass the other car then even if you clock a 16 second time 
you won't take it.  Go attack the hairpin for an early apex to pass the 
other evo and don't worry too much about the exit.  This isn't too 
diffcult to achieve. 

LESSON 27: FIRST RACE PRACTICE; CORNER EXIT ATTACK
Diffculty: Easy
Car: Nissan Skyline GTR (R32) VSPEC II '94
Time: Gold:0.23.400/Silver:0.24.000/Bronze:-.--.---
Track: Tsukuba

The objective is to use the RB26DETT's power on exit.  Follow the other 
GTR until you get to the hairpin, aim for a late apex and pass the other 
car on the inside as the CPU drifts outside, follow by mashing the 
throttle down the straight.

LESSON 28: FIRST RACE PRACTICE; DRAFTING
Diffculty: Easy
Car: Mazda RX8 Type S '03
Time: Gold:0.51.800/Silver:0.52.300/Bronze:-.--.---
Track: Fuji

The RX8 maybe a good handler but it requires some attention to achieve 
max torque.  You pulled out of the last corner and catch the other RX8.  
Don't worry too much about the corner, just put pedal to the metal and 
try and listen to the wind noise.  If you are drafting off the CPU, then 
you won't hear the wind noise.  Draft until you are almost at his 
bumper, at which point, slip past him to the goal.  Gold is not diffcult 
here.

LESSOM 29: RACE 1
Diffculty: Medium
Car: Nissan Z Roadster '03
Time: Gold:1.21.000/Silver:2.00.000/Bronze:-.--.---
Track: Tsukuba

You got 3 laps to catch the other Z.  The computer has a 10 second lead.  
Passing him and you'd have to wait 10 seconds while you hold on to the 
lead before the race will finish.  To get gold you MUST pass the 
computer before the first corner on the second lap.  That's typically my 
reference.  Being careful not to ram into him!

COFFEE BRAKE 4: PUSH DOWN CONES IN OVAL EXTENTION
Diffculty: Easy
Car: Suzuki Cappuchino '92
Time: Gold:0.41.000/Silver:0.45.000/Bronze: -.--.---
Track: Driving Park:Beginner's Course

I find this quite easy compared to the other coffee brakes.  The 
Cappuchino handles like no other car.  It has perfect handling and can 
take corners alot faster than you think.  However like the first coffee 
brake, the car isn't too wide.  Being careful you are running the cones' 
line is very important for a gold.

LESSON 30: RACE 2
Diffculty: Easy
Car: Toyota Celica SS-II Tuning Car '03 (ZZT231)
Time: Gold: 1.38.000/Silver:3.20.000/Bronze:-.--.---
Track: Fuji

The goal here is to catch, and pass the other car.  The computer has a 
10 second lead on ya.  The times aren't too bad.  Once again, like all 
races, avoid hitting the other car.  The Celica handles very well, so 
it's very easy to pass.  As a reference, you must pass the other car in 
1.27.999 if you are to pass the test.  Like the Race 1; passing the 
other car by the end of the first lap should be good reference.  You got 
5 laps to do this

LESSON 31: RACE 3
Diffculty: Easy
Car: Spoon Honda S2000 Race Car '03 
Time: Gold: 2.40.000/Silver:3.40.000/Bronze:-.--.---
Track: New York

This is easier than the last one.  Lap times are very lax, and the other 
computer, despite having 10 seconds ahead.  You should have no trouble 
passing the computer before the require time. My best time is 2.27, 
meaning i passed the other guy in just 2 minutes and 17 seconds.. 
showing how easy this really is

LESSON 32: RACE 4
Diffculty: Hard
Car: Toyota Vitz 1.5RS '00 
Time: Gold: 1st/Silver: 2nd/Bronze: 3rd
Track: Tsukuba

This involves you to race against 3 other CPU racers and beat them in 1 
lap.  While the gap between third and second is very small.  Catching 
the first place guy is HARD.  My best time involves me pushing the first 
place guy out of the way gently just before the finish line to get me 
the gold.  It's very easy to pass the third and second place cars even 
before the cichane.

LESSON 33: RACE 5
Diffculty: Intermediate
Car: Xanavi Nismo GTR (JGTC #23) '03
Time: Gold: 1st/Silver: 2nd/Bronze: 3rd
Track: Fuji

Fuji has become quite an easy course, so winning this isn't as diffcult 
as the previous one.  The key is to drag off CPU opponents as there are 
alot of long straights follow by slow corners that can be taken 
advantaged of.

LESSON 34: RACE 6
Diffculty: Easy
Car: CUSCO Subaru Advan Impreza (JGTC #77) '03
Time: Gold: 1st/Silver: 2nd/Bronze: 3rd
Track: New York

The CPU here is dismal at best.  The NY track is long, and have good 
oppertunity for passing.  Getting any trophy here is not diffcult.  Make 
sure you keep off the walls and you will do fine.

LESSON 35: RACE 7
Diffculty: Hard
Car: Mclaren F1 GTR FINA(Long Version) '97
Time: Gold: 1st/Silver: 2nd/Bronze: 3rd
Track: Fuji

10 laps, the CPU has around a 40 second lead over you.  Your job is to 
catch the guys up front.  The cars CPU are driving are as follows
5)Mazda RX8 touring car
4)Honda NSX JGTC touring car
3)Nissan Z JGTC touring car
2)Nissan R390 GT1 Race car
1)Toyota GT1 Race Car
Catching up to the first place guy might seem very diffcult, but it 
isn't.  The F1 is an excellent track weapon, and the only place you'll 
have trouble against the first 2 place cars is down the pit straight.  
My suggestion is use swiftness and turn in consistent lap times instead 
of aiming for your best performance out of every lap.  Chances are you 
won't get the perfect lap everytime and you are bound to mess up once or 
twice.  Refer to the Fuji attack guide for more info about Fuji.  Corner 
3 and 4, along with 5 will allow you to shorten your laptime rapidly.  
I've seen the GTR going over 200km at corner 5.  

LESSON 36: Fuel Economy Race
Diffculty: Hard
Car: Toyota Prius G Touring Selection '03
Time: Gold: 1.30.000/Silver: 1.40.000/Bronze: 1.50.000
Track: Tsukuba

From the laptimes, they don't look bad at all.  However it is the 
additional requirement that yields alot of diqualification.  I've 
recived alot of E-mail about this, so here's the hidden trick:  You MUST 
get 10 km/L OR OVER to get a pass with any time.  I found it best to 
feather the throttle on straights.  Seeing the figures not dropping is a 
good sign.  Use trail braking to gain more km/L, down the back straight 
before the finish, try to accelerate harder on the last hairpin's exit 
then just once again feather the throttle.  Use the brakes to control 
the car on the last sweeper and you should get 10k/L.  If you don't.  
Slow down and you should get it.  It's diffcult to tell you how to 
achieve 10k/L.  I can only say that full throttle will never net you 
that figure

COFFEE BRAKE 5: STAY WITHIN THE CONES!
Diffculty: Hard
Car: Honda S2000 '03
Time: Gold: 0.40.000/Silver: 0.50.000/Bronze: -.--.---
Track: Driving Park, Gymnastics Course

Why o Why couldn't they have given me a better car for this.  Sure the 
S2000 is a great car, but it's too big!  A Mira or a Cappuchino would've 
been alot better.  Anyways, your goal is to stay WITHIN the cones line 
and finish the course.  The most tricky part is the 90 degree bends.  As 
well as the backup section.  For the 90 degree bends, go VERY slowly, 
you should have no problems, shave as close as possible to the cones as 
you can.  You must be at crawling speed if you don't want to hit a cone.  
The Section after that, involves you to stop, turn on reverse and back 
up till you can continue.  This is the only way you can do this 
otherwise you will never make even silver if you intend to do it 
forward.  Leave plenty of room to stop, and make sure the car's 
straight; parallel to the cones, before going backwards.  When you see 
the open path, hit the brakes, and keep going.  Finally stop within the 
goal area!

Finally, its all over!  The dreaded Coffee Brake missions are DONE!!  I 
am not lying either

LESSON 37: TIME TRAIL: TSUKUBA
Diffculty: Hard
Car: Mitsubishi Lancer EVOLUTION 8 MR '03
Time: Gold: 1.06.700/Silver: 1.07.200/Bronze: 1.09.600
Track: Tsukuba

The finale lessons have you going around all the tracks in one lap 
achieving the laptimes required.  You are given good cars to do this.  
However, I felt the MR isn't as good as the normal Evo 8 because it 
seems to REALLY LIKE TO UNDERSTEER especially if you are going full 
throttle on exit.  To master this car you really need to master corner 
entry and take advantage of the car's natural grip to attack corners.  
The laptimes are VERY tight, I often find myself achieving under silver 
before I get more consistent.  The reason is that Tsukuba isn't a long 
track; there isn't much time to recover from mistakes if you make them.  

LESSON 38: TIME TRAIL: FUJI
Diffculty: Medium
Car: Toyota WOODONE TOM's Supra (JGTC#36) '03
Time: Gold: 1.23.500/Silver: 1.26.000/Bronze: 1.28.000
Track: Fuji

With the 10 lap race behind you, Fuji should be mastered at this stage.  
The Supra handles like a God.  It literally can corner as if on rails.  
It grabs the asphault like no other car either, so it is not so diffcult 
to get a gold here.  Be aware of the deceptive corners, refer to the 
Fuji attack guide for more information if you are having trouble keeping 
the car on track.

LESSON 39: TIME TRAIL: NEW YORK
Diffculty: Medium
Car: Ford GT '02
Time: Gold: 1.30.700/Silver: 1.32.500/Bronze: 1.40.000
Track: New York

The GT40 is once again, like all the other cars in Time Trail the best 
you can find.  However, New York's danger is cutting corners.  Avoid 
using the sholders (cutting directly into them) to turn because that 
could upset the suspension and cause the car to bounce.  Clocking 
1.30.700 here is not hard, the danger is avoiding to risk everything by 
taking corners too fast and cause a hard crash that yields a 
disqualification

LESSON 40: TIME TRAIL: GRAND CANYON
Diffculty: Medium
Car: Subaru Impreza Rally Car (GD II) '03
Time: Gold: 2.28.500/Silver: 2.32.000/Bronze: 2.45.000
Track: Grand Canyon

It seems the last Rally test is alot easier than the others.  Partly 
because you are given the Impreza to do this in.  Avoid those walls, and 
cut in close to achieve good time.  The most dangerous spots are the 
canyon hairpins, which many might oversteer a little and spin.  The 
bigger danger is the 2 hairpins before the finish, which is also 
dangerous if taken wrong.

LESSON 41: TIME TRAIL: CITA D'ARIA
Diffculty: Hard
Car: Lancia Delta HF Integrale Rally Car '92
Time: Gold: 1.37.000/Silver: 1.39.000/Bronze: 1.50.000
Track: Cita D'Aria

The tight track combine with hard times make this very diffcult, 
thankfully the car given to you isn't as bad as you think.  The Delta 
can rip this course quickily if you know how to handle a car like this 
on asphault.  Tuck the front in by using trail braking, and modulate the 
throttle until the car can make a clean exit.  Follow the Cita d'Aria 
track attack and you should have little problems.

Congratulations!


***********************************************************************
SECTION F: GAME SETUP
F0001

The game is pretty much Gran Turismo 4 lite.  Pretty much like the 
series of motorshow lite GT games.  This is for some minor translations.

MAIN MENU
SCHOOL MODE-To challenge pre-determined courses and unlock cars
ARCADE MODE-To test out your mettle against CPU drivers
SAVE-Save your game here
LOAD-Load your game here
REPLAY THEATHER-All your exploits on the track can be re-lived here

SCHOOL MODE: As described above, pretty much used to unlock cars by 
participating in rule-based lessons.  They maybe a waste of time for 
most hardcore GT players, but gives new players something to try out, 
and for advance users to unlock secrets.

ARCADE MODE:  Once Arcade mode is selected, the following three options 
presents itself
BEGIN:Uh.... to begin?
OPTIONS: Choose your race options here
BACK: Go back to the main menu, can also be accomplished by using the 
triangle button.

OPTIONS:  Here you choose your options.  The prime two you want to look 
is the bottom two.  The first allows you to turn on or off CPU 
opponents, the other selects the diffculty.
EASY: 1 CPU, SUPER EASY
ADVANCE: Full Grid, easy
PRO: Full Grid, hard

Ok, so I lied.  GT4 Prologue's CPU is weak as hell.  I've never seen 
such terrible computer drivers.  Even though Polyphony digital promised 
a much better AI, with emotions.  I pass them and knock them off track, 
yet they set up themselves next time I lap them, and yet they do the 
same line, never changing, and absolutely slow as hell!

This I just found, but unconfirmed.  If you choose any of the closed 
circuits (NY, Cita d' Aria), for lower diffculties, crash detections 
seems to take more to react.  Which means, the degree at which you crash 
into the wall has correlations to whether you have to slow down.  The 
higher the diffculty, the more strict the crash controls.

Also, keep in mind that Grand Canyon, and Cita D'Aria never has any CPU 
opponents.

Followed by a Track and a Car selection screen.  Once a car is selected, 
color options pop up.  Followed by three option bars, the first is 
transmission
AT: Automatic transmission, unlike in real life, the difference between 
automatic and manual is not great, so beginner drivers won't have to 
adjust to playing manual.  Because it really doesn't take much away from 
the performance of the car
MT: Manual Transmission, uses the buttons L2 and R2 to upshift and 
downshift.  There's no worry of overrevving the engine so no worries if 
you accidentally went into first gear at speeds above 300km.  Some cars 
do not offer this as an option (namely electric cars in the game)

Next is TCS:  In layman's term.  It is anti-slip control, and applies 
the brake, and decelerate the engine whenever wheelspin is detected.
On: Leaving Traction Control on can help with launch, can help with 
about every aspect of racing, however, some will find the system quite 
limited, and serious drivers would probably want to keep this off.
Off: Turning TCS off means putting pedal to the metal for launch is 
going to produce huge amounts of burnout, leaving you with little speed 
gains and therefore delay your start.  Also is that the computer wont 
reduce speed even if wheelspin is already taking place.  Yet this offer 
a much more direct feel and advance players will like this better.

Finally is tire choice
Street: My guess is that it's street performance tires, that provide 
adequate traction for sport driving.  
Sport: No idea, but it seems to provide the best grip and easier 
handling.. even FF cars won't understeer unless you really mess up with 
these
Normal: The worst tire, but also maybe the choice for top players.  The 
road will feel more realistic than the other two.
Racing: Only availiable on racing cars, basically rally tires or slicks 
for racing.

Then the race will begin, you can review your replay after the race is 
over again if you pressed start during the replay after the race.  The 
option to begin again will happen after the race.

I'll update this section as soon as questions come up.
***********************************************************************
Section G: FAQ
G0001
Q: Why write a FAQ on GT4 Prologue?
A: Simple, because I wanted to.

Q: What's the secret Track?
A: I have no idea, however, i think if one exists, it would be Hong 
Kong, I've seen countless screens on that track so I think it would be 
that.

Q: What's your favourite car?
A: My favourite car is the Mini Cooper S, but since I have to do it 
without this car, my favourite are numerous.  The RX7 is super good in 
handling, my other favourites include the Beat, the Cappuchino, the EVO 
8 MR, the Ford GT, and that Motor Traithlon Car.  

Q: What's the meaning of the -.--.--- times in the Lesson mode?
A: My best guess is when one takes all day to complete they'd give it to 
you anyways.  Basically by my best judgement one would guess that as 
long as you finish, you get the car.
*UPDATE: This is confirmed, that all courses with this as the bronze 
time means you can take your sweet time, and as long as you don't leave 
the track you will pass.

Q: Why is the AI so stupid and weak?
A: Your best bet is to ask the guys at Polyphony.  They made the AI.  
Once again, they are no challenge to me, so I doubt anybody would have 
much trouble winning.

Q: How many points does a Gold/Silver/Bronze trophy net?  and what 
relations does it have to the overall progress of the game.
A: To be perfectly honest, I have no idea what relations they have.  
Even after I completed all exercises in Lesson mode and redo them.  I 
have to complete all gold in Green before the Motor Traithlon car would 
unlock.  My guess is just a way of telling how well you are doing.

Q: When is the full on version of GT4 coming?
A: I am currently in Canada and I asked the clerk at a store once.  He 
told me Mid-May.  My guess is that it would be around that time for 
North American release.  Japan probably would get it first, and Europe 
last.  Of course this is just what I think will happen.

Q: Is the AI going to be fixed for the final version?
A: God I would hope so.

*This is from Michael Hirsch
Q: Another option caught my interest on GT4 P. Have you noticed, that 
when you select the  
"Podium"-Icon to see the record times and press X highlighted on one of 
your best times  
another window opens showing a 4-number 8(?)-digits code . This reminds 
me to the system  
Codemaster Colin McRay for PSX was using. Always driving a record time, 
the Game generates  
a code which could be submitted via the internet to show the world your 
records. 
A: That's my thought exactly, but I will have to find where to submit 
these codes, thanks for the heads up!
*his is a paraphrase from Sam Diep, he brought this to my attention
Q: Is there two player mode, and does it do the same thing of de-specing 
a car?
A: I didn't even run into 2 player mode.   Anyone know how to access 
this pls email me!!!  

MORE QUESTIONS SOON TO COME WITH REQUESTS OF EMAIL:  I will attach your 
name and sender of a perticular question if you ask me to.  Otherwise I 
respect your want for an anonymous name.

Section H: 
Credits

-Yours truly for writing this FAQ
-Polyphony for making this lite GT4
-Gamespot.com for providing the clue to the final car
-Michael Hirsch for his question.  I didn't even catch it the first 
time.
-Forelli_Boy for various tips 
-Sam Diep for his question

YOUR NAME WILL APPEAR HERE IF YOU CONTRIBUTE!