hide results

    FAQ/Walkthrough by Ebony Ivory

    Version: 2.0 | Updated: 04/05/05 | Printable Version | Search Guide | Bookmark Guide

    General FAQ
    Author: Oscar Roberts aka Ebony Ivory
    Date Created: 2/19/05
    Last Updated: 4/5/05
                   :'######:::'########:::::'###::::'##::: ##::::
                   '##... ##:: ##.... ##:::'## ##::: ###:: ##::::
                   :##:::..::: ##:::: ##::'##:. ##:: ####: ##::::
                   :##::'####: ########::'##:::. ##: ## ## ##::::
                   :##::: ##:: ##.. ##::: #########: ##. ####::::
                   :##::: ##:: ##::. ##:: ##.... ##: ##:. ###::::
                   . ######::: ##:::. ##: ##:::: ##: ##::. ##::::
       ... ##..:: ##:::: ##: ##.... ##:. ##::'##... ##: ###::'###:'##.... ##::::
       ::: ##:::: ##:::: ##: ##:::: ##:: ##:: ##:::..:: ####'####: ##:::: ##::::
       ::: ##:::: ##:::: ##: ########::: ##::. ######:: ## ### ##: ##:::: ##::::
       ::: ##:::: ##:::: ##: ##.. ##:::: ##:::..... ##: ##. #: ##: ##:::: ##::::
       ::: ##:::: ##:::: ##: ##::. ##::: ##::'##::: ##: ##:.:: ##: ##:::: ##::::
       ::: ##::::. #######:: ##:::. ##:'####:. ######:: ##:::: ##:. #######:::::
                                     :##::: ##::
                                     :##::: ##::
                                     ...... ##::
                                     :::::: ##::
                                      ..---:::::::-----------. ::::;;.
                                   .'""""""                  ;;   \  ":.
                                .''                          ;     \   "\__.
                              .'                            ;;      ;   \\";
                            .'                              ;   _____;   \\/
                          .'                               :; ;"     \ ___:'.
                        .'--...........................    : =   ____:"    \ \
                   ..-""                               """'  o"""     ;     ; :
              .--""  .----- ..----...    _.-    --.  ..-"     ;       ;     ; ;
           .""_-     "--""-----'""    _-"        .-""         ;        ;    .-.
        .'  .'                      ."         ."              ;       ;   /. |
       /-./'                      ."          /           _..  ;       ;   ;;;|
      :  ;-.______               /       _________==.    /_  \ ;       ;   ;;;;
      ;  / |      """"""""""".---."""""""          :    /" ". |;       ; _; ;;;
     /"-/  |                /   /                  /   /     ;|;      ;-" | ;';
    :-  :   """----______  /   /              ____.   .  ."'. ;;   .-"..T"   .
    '. "  ___            "":   '""""""""""""""    .   ; ;    ;; ;." ."   '--"
     ",   __ """  ""---... :- - - - - - - - - ' '  ; ;  ;    ;;"  ."
      /. ;  """---___                             ;  ; ;     ;|.""
     :  ":           """----.    .-------.       ;   ; ;     ;:
      \  '--__               \   \        \     /    | ;     ;;
       '-..   """"---___      :   .______..\ __/..-""|  ;   ; ;
           ""--..       """--"                      .   ". . ;
                 ""------...                  ..--""      " :
                            """"""""""""""""""    \        /
    This FAQ is designed to give general information about the NTSC version of
    Gran Turismo 4.  Anyone w/suggestions which ARE NOT covered in this FAQ can
    email me at: yung_o2002@yahoo.com.  Pleases do not spam me or send me viruses
    (someone has been having fun at my expense lately).
    This guide may not be reproduced or used in any way, shape, or form without
    my permission.  All information contained herein is based solely on my
    and other players' experiences going through this game.  This information
    is not considered 'official', so there may be some mistakes.  If you wish to
    obtain permission to use this guide, then email me with a link to your site
    and I will check it out and respond.
    You can email me with suggestions/corrections and I will credit you
    A site can use this FAQ provided that they request my permission first.
    Permission to use this FAQ:
    Study Breaks Magazine
    4/5/05  - v2.0 added 10km cars to the used car lot section, added a power/
                   weight ratio ranking section
    4/3/05  - v1.8 added more Driving Missions, corrected a few errors
    3/25/05 - v1.7 added Driving Mission 29, updated permission list
    3/24/05 - v1.6 added more Driving Mission tips
    3/23/05 - v1.5 updated permission list, added Driving Mission 13 tips
    3/11/05 - v1.3 fixed some errors,
    3/9/05  - v1.2 added Game Flow, added Tuning descriptions(sorry not many
                   setups yet, I'm still testing them), another tuning update
                   coming soon
    3/8/05  - v1.1 added more driving tips, added some car recommendations,
    3/4/05  - v1.0 finished Events(except Driving Missions), corrected some errors,
                   big Tuning update coming soon
    3/3/05  - v0.9 finished Special Condition Events, Beginner/Pro/Extreme Events,
                   Japanese/Euro/American Events, added more One-Make Races
    3/2/05  - v0.8 added PLENTY of useful tips, more events
    3/1/05  - v0.8 started a Tuning section, added Prize Cars, added more Events
                   and One-Make Races, added Drivetrains
    2/27/05 - v0.8 finished Photo Travel, started One-Make Races, Miscellaneous,
                   finished License Exams, added to Events
    2/26/05 - v0.6 started Driving Missions, Special Condition Events, started
                   Photo Travel, added Arcade
    2/24/05 - v0.5 added Courses, finished Car Towns, added License Exams, added
                   Used Car Lots, started Event Halls
    2/23/05 - v0.4 added Controls, started Car Towns, changed layout
    2/21/05 - v0.3 added Soundtrack, Track List, Introduction, started Game
                   Features, Track Release Days
    2/20/05 - v0.2 added Table of Contents, added driving mechanics
    2/19/05 - v0.1 FAQ created, car list/ascii art added
    TABLE OF CONTENTS                                               easy find code
    3.Driving Mechanics~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTMEC)
         a.Transmission Type-----------------------------------------------(GTTRT)
         c.Basic Driving Techniques----------------------------------------(GTBAS)
         e.Driving Tips----------------------------------------------------(GTDTI)
    4.Car List(American version)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTCAR)
         a.Prize Cars------------------------------------------------------(GTPRC)
         a.Track Release Days----------------------------------------------(GTTRD)
    6.GT Mode Career~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTMOD)
         a.License Exams---------------------------------------------------(GTLIC)
         b.Used Car Lots---------------------------------------------------(GTUCL)
         c.Car Towns-------------------------------------------------------(GTTOW)
         e.Event Halls-----------------------------------------------------(GTEVE)
         h.Power/Weight Rankings-------------------------------------------(GTPOW)
    7.Arcade Mode~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTAMO)
    8.Photo Travel~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTPHO)
         a.General Tuning Info/Tips----------------------------------------(GTGEN)
         b.Upgrade Selection-----------------------------------------------(GTUPG)
         c.Setting Effects-------------------------------------------------(GTSET)
         d.Tuning Presets--------------------------------------------------(GTPRE)
    10.Game Flow(beginning advice)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTFLO)
    Thanks/Credits/Final Thoughts~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTTHA)
    *VampireHorde has an excellent Photo Travel FAQ on www.gamefaqs.com.  You
     should check it out if you need more detailed information on this mode.*
                                1.INTRODUCTION (GTINT)
    This game marks Polyphony Digital's fourth outing in the famed Gran Turismo
    series.  The GT games are generally viewed as somee of the best racing games on
    the market.  It has been stated that this installment will have vastly improved
    AI(we all know how that works out) over its predecessors.  This guide will be
    used mainly to give general information about this game, but I will go into
    depth on certain aspects.  The game has been confirmed to have over 700 cars
    from auto makers spanning Europe, North America, and Asia.  
    *If you have a Gran Turismo 3 save on your Memory Card, then you can transfer
    up to 100,000 credits to Gran Turismo 4 at the start of the game giving you
    110,000 to start with*
    There are two different modes with which to race in Gran Turismo 4.
    A-spec - This is the normal racing mode.  The user has complete control over
    ------   the car.  You will have to be aware of your position as well as the
             position of other drivers as you tear around the tracks.
    B-spec - This mode is a new addition to Gran Turismo 4.  Your car is controlled
    ------   by an AI which you can influence.  There are five different settings
             for the personality of the AI ranging conservative to road rage-like
             aggresive.  There is also an option to have the driver take a pit stop
             on the next available opportunity.
    You can switch between the two modes in the pit.
                                   2a.CONTROLS (GTCON)
    Racing -  Left Analog Stick--------------------Steering
              X / R-Stick up-----------------------Accelerate
              Square / R-Stick down----------------Brake
              Circle (O)---------------------------Emergency Brake
              L1-----------------------------------Rear View
              L2/R2--------------------------------Shift Down/Up(manual tran.)
    Replay -  R1-----------------------------------Replay controls
              X------------------------------------Toggle outside/in-car camera
              Circle (O)---------------------------Toggle background music
              Square-------------------------------Toggle HUD/information
              D-Pad--------------------------------Select highlighted vehicle 1 & 2
    When viewing with outside camera
    When viewing with in-car camera
              R1-----------------------------------Toggle camera angles
              L1-----------------------------------Toggle rear view
              D-Pad Left---------------------------View left of vehicle
              D-Pad Right--------------------------View right of vehicle
              L2-----------------------------------Toggle left side mirror view
              R2-----------------------------------Toggle right side mirror view
    B-Spec -  Left or Right(analog)----------------Change camera angle
              Up or Down---------------------------Select highlighted vehicle
              Left or Right(D-Pad)-----------------Adjust Driver Pace
                                                   1 = Slow Down
                                                   2 = Cruise
                                                   3 = Steady
                                                   4 = Fast
                                                   5 = Push
              X------------------------------------Change camera(live,forward,rear)
              R1-----------------------------------Toggle Race Monitor display
              R2-----------------------------------Toggle HUD
    Race Monitor Screen
              L1 + Left or Right-------------------Toggle race speed
              X------------------------------------Toggle Map/Lap times
    This is an in-game soundtrack listed alphabetically by artist.
    "Till the Break" by A Skillz
    "Slip and Slide" by A Skillz
    "Hold the Brakes" by Apollo 440
    "Runaround" by Ario
    "Hot Rod Honeymoon" by Jeff Beck
    "So long Baby goodbye" by The Blasters
    "Let's Roll" by Bootsy Collins
    "D-Greasy Rides" by Bootsy Collins
    "Don't Mean a thing" by Borialis
    "Super Bad Part 1,2 & 3" by James Brown
    "Apology for Non Symmetry" by Chronic Future
    "Machine Gun" by The Commodores
    "Born too Sloww (remix)" by Crystal Method
    "Real Dream" by Deepsky
    "Nitro" by Dieselboy + Koas
    "Car Crash" by Dirty Americains
    "I Don't Want to Know" by The Donnas
    "Getaway" by Earth, Wind & Fire
    "Roll Over DJ" by Jet
    "Nothingwrong" by Jimmy Eat World
    "Freewheel Burning" by Judas Priest
    "Short Burning Fuse" by Less than Jake
    "Gameplay" by Mr Natural
    "Murder" by Papa Roach
    "Not Listening" by Papa Roach
    "Funny Little Feeling" by Rock N Roll Soldiers
    "I Don't Care" by The Roots
    "Summer Song" by Joe Satriani
    "You Must Follow" by Stratus
    "Panama" by Van Halen
    "It Don't Mean Nothing" by Will I Am
    "Drop on You" by Will I Am
    'Rockstar" by The Wylde Bunch
    "Ready to Rock" by X-Ecutioners
    "Oh Yeah" by Yello
                             3.DRIVING MECHANICS (GTMEC)
    This section is mainly for beginners to the Gran Turismo games or racing in
    general.  I will cover a few basic areas that can help improve a beginner's lap
    times.  However, as this is a general FAQ, I wont go too in-depth in the skills
    and techniques covered here.  Advanced Gran Turismo players probably won't find
    this section too interesting.
    One more note; Polyphony Digital hypes this game as having 'realistic physics'.
    Don't think that just because you can drive a 1000hp car in the game doesn't
    mean that you can handle one in real life.  Nothing can replace real life
    experience.  Don't try anything that may put you or others at risk.
                             3a. TRANSMISSION TYPE (GTTRT)
    Manual - In manual transmissions, the driver must switch from gear to gear him/
    ------   herself.  A lot of experienced drivers and racers use this type of
             tranny because of the added control it gives.  Manuals also give
             faster acceleration than automatic transmissions.  In day to day
             driving, more people use automatics for the ease of use in traffic and
             there is less maintenance/skill required.
    Auto - With this type of transmission, the car's cpu does all of the shifting
    ----   for you.  The shifting is a lot smoother for inexperienced drivers.
           Some high-end performance racers use this type so they can worry about
           other things going on in the car.  It is argued that for performance
           cars, an auto transmission can get from gear to gear faster than a
                                3b.DRIVETRAIN (GTDRT)
    FF - This is Front Engine/Front Wheel Drive.  These type of cars aren't very
         stable under hard acceleration.  They also have understeer.  For these
         reasons, most FF sports cars are not considered serious racing machines.
         The weight of the engine is positioned over the wheels that drive the car,
         so there isn't a loss of traction often.
       Understeer - When turning, the force that pushes you toward the outside of
                    a turn.  Cars with understeer are less likely to spin out so
                    this is considered a beginner's drivetrain.
    FR - This is Front Engine/Rear Wheel Drive.  This is the drivetrain that a lot
         of high end sports cars and racing bred cars are made of.  First it
         provides a lot a traction in straight line acceleration since the weight
         of the car shifts over the rear wheels some under full throttle.  While
         cornering, the car will invoke oversteer.
        Oversteer - A characteristic of rear wheel drive cars.  When cornering the
                    car's tail tends to slide due to the rear wheels providing the
                    acceleration.  This drivetrain makes it easier for experienced
                    drivers to whip/slide through turns, but novice drivers will
                    have a tendency to lose control or spin out.
    MR - This is Mid Engine/Rear Wheel Drive.  Some supercars/exotics use this
         drivetrain.  It benefits by having equal weight distribution to all wheels
         (because of the engine mounted just behind/in the area of the cockpit).
         The rear wheels(which drive the car forward) in an MR car always have some
         traction on them, making them a little more stable in cornering than FR
         cars.  They will still invoke understeer, but not as much as an FR car.
    AWD - This is All Wheel Drive(the engine is usually in front).  AWD cars are
          the most stable.  They are great for unexperienced drivers.  There is
          always traction in one wheel or another, making them ideal for dirt/off-
          road racing.  Due to this traction, they can be slightly hard to turn at
    RR - This is Rear Engine/Rear Wheel Drive.  This is the rarest type of
         drivetrain.  Since the weight of the engine is over the rear wheels,
         traction when accelerating is amazing(see how fast a Ruf can get 0-100).
         This drivetrain can be detrimental with oversteer if you don't take care
         with the throttle when cornering.  They will also wear out the rear tires
         amazingly quick, so they're not ideal for endurance races.
                         3c.BASIC DRIVING TECHNIQUES (GTBAS)
    Drafting - This is one car following closely behind another in its slipstream.
    --------   In daily highway driving, this can be used for fuel efficiency when
               traveling long distances.  In racing, its used for fuel efficiency
               and a speed burst. The cars can travel a few mph faster because they
               share the same 'pocket of air'.
      Slipstream - This is the 'passageway' of air that flows behind a car.  This
      ----------   slipstream effect works in the following way. As a single car
                   races around a track, it creates a "bubble" of high-density air
                   in front of it and a bubble of low-density air behind. The
                   difference in the pressure between these two air pockets creates
                   drag, the force that impedes motion. This drag force limits the
                   top speed the car can attain. But if a second car pulls up
                   behind the first, the slipstreams created by the the two merge
                   so that the first car losses its aft bubble and the second car
                   loses its front bubble. This effect reduces the drag force each
                   car experiences and both are able to travel slightly faster.
                   Another use of drafting occurs when a slower car pulls in behind
                   a faster car and takes advantage of the first car's slipstream.
                   This has the effect of helping the second car go faster while
                   forcing the faster car to work harder thereby narrowing the
                   performance gap between the two opponents.
                   But eventually, the second car needs to pass the first in order
                   to make a run at the victory. Drafting can also assist in this
                   effort if the second driver can take advantage of the "slingshot
                   effect." By dropping back from the first car a little, the low-
                   pressure bubble aft of the first car then "sucks" the second car
                   forward. The second driver then gains a little more speed as he
                   pulls out to the side to pass the first car. By the same token,
                   the first car loses speed as the low-density bubble is fully
                   reformed aft of his car.
    Cornering - As a general practice, you want to brake early entering corners.
    ---------   Braking earlier will allow you to accelerate earlier coming out
                of the corner.  Some really good drivers can overcome poor handling
                when cornering by knowing when to brake and accelerate.  The ideal
                braking point is dependent on the car and the corner.  Practice
                with one car will help you figure out its limits.
                Start wide upon entering the corner and hit the brake.  Turn the 
                wheel, and accelerate through the apex of the turn.  Exit wide, and
                you have completed a good turn.  Remember, in slow, out fast.
       Understeer - This is a car not turning very much in relation to how much the
       ----------   wheel is turned at high speeds.  This is a characteristic of
                    FWD cars and some AWD.  Generally, understeer is not very good
                    for racing on tracks with lots of tight, twisty turns.
       Oversteer - This is a car turning a lot in relation to how much the wheel is
       ---------   turned.  This is a characteristic of RWD and some AWD cars.
                   Cars with oversteer are easier to whip/slide through corners,
                   but are much easier to spin out.  That is the reason why FWD
                   is considered a beginner's drivetrain and RWD is for more
                   experienced drivers.
                                 3d.DRIFTING (GTDRI)
    Drifting is the concept of using the brake and throttle to slide the back end
    of your car around a turn.  In road racing, I prefer to go through turns the
    normal way.  However, this technique is indespensible in rally racing.  To
    start your car drifting, you must brake early when entering a turn.  Next, cut
    the wheel a little harder into the turn than normal.  Now, press on the gas to
    make the back end slide around the turn in a wider arc.  As you gain experience
    you'll be able to tell when to press the gas and if you need to adjust the
    angle of your car mid-drift.
    Feint Drifting - This is turning the car slightly toward the opposite way
                     before entering a turn to initiate the drift.
    Ex. - When making a left turn, the driver can move the wheel slightly to the
          right before beginning the left turn.
    Using the car's weight balance and power is the right way to drift.  Using the
    emergency brake to initiate a drift is less efficient than a properly done
                                3e.DRIVING TIPS(GTDTI)
    These are general driving tips.  They will help out beginners along with
    players who are trying to pass the license exams.
    -If you find yourself spinning out a lot due to oversteer, try moving the brake
     balance toward the front and softening the front springs
    -If you are having trouble controlling your car, then maybe you should scale
     back the horsepower a bit.  It is better to have a slower car that's
     controllable than a powerful one that can't stay on the road.  This may be
     especially true for beginners in rally races.
    From LuNAcY3351:
    -Braking too much to a lower speed is better than going off the course
    -When accelerating right after a turn in a straight road, don't try to
     immediately "balance" the car so that it goes straight. Let it run for a
     while, and if it's going off the course, SLOWLY turn towards the middle of the
     road. It affects the accelerating speed especially if ASM is on.
    -The red blinking light that appears right before a turn is the "recommended
     gear" where you should brake until. It is just for beginners, and you might
     drive better using it at first. Later you'll learn to disobey it.
    -when you got off the course into the grass or sand in a high speed, do not try
     to immediatly turn back to the course. Try to run as straight as possible back
     into the course so that you won't lose control after you got onto the road.
                                  4.CAR LIST (GTCAR)
    This is the full car list from the American version.  I may have made some
    slight mistakes. If so please contact me so I can get it corrected.
    AC Cars 427 S/C 1966
    Acura CL 3.2 Type-S 2001
    Acura CL 3.2 Type-S 2003
    Acura DN-X 2002
    Acura HSC 2004
    Acura INTEGRA Type-R 2001
    Acura NSX 1991
    Acura NSX 2004
    Acura NSX Coupe 1997
    Acura RSX Type-S 2004
    Alfa Romeo 147 2.0 Twinspark 2002
    Alfa Romeo 147 GTA 2002
    Alfa Romeo 155 2.5 V6 TI 1993
    Alfa Romeo 156 2.5 V6 24V 1998
    Alfa Romeo 166 2.5 V6 24V Sportronic 1998
    Alfa Romeo Giulia Sprint GTA 1600 1965
    Alfa Romeo Giulia Sprint Speciale 1963
    Alfa Romeo GT 3.2 V6 24V 2004
    Alfa Romeo GTV 3.0 V6 24V 2001
    Alfa Romeo Spider 1600 Duetto 1966
    Alfa Romeo Spider 3.0i V6 24V 2001
    Alpine A110 1600S 1973
    Alpine A310 1600VE 1973
    AMUSE CarbonR (R34) 2004
    AMUSE S2000 GT1 2004
    AMUSE S2000 R1 2004
    AMUSE S2000 Street Version 2004
    ASL ARTA Graiya (JGTC) 2003
    ASL Garaiya 2002
    Aston Martin DB7 Vantage Coupe 2000
    Aston Martin DB9 Coupe 2003
    Aston Martin V8 Vantage 1999
    Aston Martin Vanquish 2004
    Audi A2 1.4 2002
    Audi A3 3.2 quattro 2003
    Audi Abt Audi TT-R Touring Car 2002
    Audi A4 Touring Car 2004
    Audi quattro 1982
    Audi Auto Union V16 Type C Streamline 1937
    Audi Le Mans quattro 2003
    Audi Nuvolari quattro 2003
    Audi Pikes Peak quattro 2003
    Audi R8 Race Car 2001
    Audi RS 4 2001
    Audi RS 6 2002
    Audi RS 6 Avant 2002
    Audi S3 2002
    Audi S4 1998
    Audi S4 2003
    Audi TT Coupe 1.8T quattro 2000
    Audi TT Coupe 3.2 quattro 2003
    Autobianchi A112 Abarth 1979
    Bentley Speed 8 Race Car 2003
    BLITZ ER34 D1 spec 2004 (D1GP) 2004
    BMW 120d 2004
    BMW 120i 2004
    BMW 2002 Turbo 1973
    BMW 320i Touring Car 2003
    BMW 330i 2005
    BMW M Coupe 1998
    BMW M3 2004
    BMW M3 CSL 2003
    BMW M3 GTR 2003
    BMW M3 GTR Race Car 2001
    BMW M5 2005
    BMW McLaren F1 GTR Race Car 1997
    BMW V12 LMR Race Car 1999
    BMW Z4 2003
    BUICK GNX 1987
    BUICK Special 1962
    Cadillac CIEN 2002
    Callaway C12 2003
    Caterham Seven Fire Blade 2002
    Chaparral 2D Race Car 1967
    Chaparral 2J Race Car 1970
    Chevrolet Camaro IROC-Z Concept 1988
    Chevrolet Camaro LM Race Car
    Chevrolet Camaro SS 1969
    Chevrolet Camaro SS 2000
    Chevrolet Camaro Z28 302 1969
    Chevrolet Camaro Z28 Coupe 1997
    Chevrolet Chevelle SS 454 1970
    Chevrolet Corvette C5R (C5) 2000
    Chevrolet Corvette Convertible (C1) 1954
    Chevrolet Corvette Coupe (C2) 1963
    Chevrolet Corvette GRAND SPORT (C4) 1996
    Chevrolet Corvette Stingray L46 350 (C3) 1969
    Chevrolet Corvette Z06 (C2) Race Car 1963
    Chevrolet Corvette Z06 (C5) 2000
    Chevrolet Corvette ZR-1 (C4) 1990
    Chevrolet Silverado SST Concept 2002
    Chevrolet SSR '03 2003
    Chrysler 300C 2005
    Chrysler Crossfire 2004
    Chrysler Prowler 2002
    Chrysler PT-Cruiser 2000
    Citroen 2CV Type A 1954
    Citroen C3 1.6 2002
    Citroen C5 V6 Exclusive 2003
    Citroen Xantia 3.0i V6 Exclusive 2000
    Citroen Xsara Rally Car 1999
    Citroen Xsara VTR 2003
    Cizeta V16T 1994
    Daihatsu Copen Active Top 2002
    Daihatsu Copen Detachable Top 2002
    Daihatsu Midget 1963
    Daihatsu Midget II D-type 1998
    Daihatsu MIRA TR-XX Avanzato R 1997
    Daihatsu MOVE Custom RS Limited 2002
    Daihatsu MOVE CX 1995
    Daihatsu MOVE SR-XX 2WD 1997
    Daihatsu MOVE SR-XX 4WD 1997
    Daihatsu STORIA CX 2WD 1998
    Daihatsu STORIA CX 4WD 1998
    Daihatsu STORIA X4 2000
    DMC DeLorean S2 2004
    Dodge Charger 440 R/T 1970
    Dodge Charger Super Bee 426 Hemi 1971
    Dodge RAM 1500 LARAMIE Hemi Quad Cab 2004
    Dodge SRT4 2003
    Dodge VIPER GTS 1999
    Dodge VIPER GTSR Concept 2000
    Dodge VIPER GTS-R Team Oreca Race Car 2000
    Dodge VIPER SRT10 2003
    Dome DOME ZERO 1978
    EAGLE Talon Esi 1997
    Fiat 500F 1965
    Fiat 500L 1969
    Fiat 500R 1972
    Fiat Barchetta Giovane Due 2000
    Fiat Coupe Turbo Plus 2000
    Fiat Panda Super i.e. 1990
    Fiat Punto HGT Abarth 2000
    Ford 2000 Ford Falcon XR8 2000
    Ford Escort Rally Car 1998
    Ford FOCUS Rally Car 1999
    Ford FOCUS RS 2002
    Ford FOCUS ST170 2003
    Ford GT 2002
    Ford GT 2005
    Ford GT LM Race Car
    Ford GT LM Race Car Spec II
    Ford GT40 Race Car 1969
    Ford Ka 2001
    Ford Model T Tourer 1915
    Ford Mustang GT 2005
    Ford MUSTANG SVT Cobra R 2000
    Ford RS200 1984
    Ford RS200 Rally Car 1985
    Ford SVT F-150 Lightning 2003
    Ford Taurus SHO 1998
    FPV FPV F6 Typhoon 2004
    FPV FPV GT 2004
    Gillet Vertigo Race Car 2004
    Ginetta G4 1964
    Holden Commodore SS 2004
    Holden Monaro CV8 2004
    Hommell Berlinette R/S Coupe 1999
    Honda 1300 Coupe 9 S 1970
    Honda ACCORD Coupe 1988
    Honda ACCORD Coupe EX 2003
    Honda ACCORD Euro-R 2000
    Honda ACCORD Euro-R 2002
    Honda ARTA NSX (JGTC) 2000
    Honda BALLADE SPORTS CR-X 1.5i 1983
    Honda BEAT 1991
    Honda BEAT Version F 1992
    Honda BEAT Version Z 1993
    Honda Castrol MUGEN NSX (JGTC) 2000
    Honda CITY Turbo II 1983
    Honda CIVIC 1500 3door 25i 1983
    Honda CIVIC 1500 3door CX 1979
    Honda CIVIC SiR-II (EG) 1991
    Honda CIVIC SiR-II (EG) 1992
    Honda CIVIC SiR-II (EG) 1993
    Honda CIVIC SiR-II (EG) 1995
    Honda CIVIC TYPE R (EK) 1997
    Honda CIVIC TYPE R (EK) 1998
    Honda CIVIC TYPE R (EP) 2001
    Honda CIVIC TYPE R (EP) 2004
    Honda CR-X del Sol SiR 1992
    Honda CR-X SiR 1990
    Honda ELEMENT 2003
    Honda Fit W 2001
    Honda Gathers Drider CIVIC Race Car 1998
    Honda Insight 1999
    Honda INTEGRA TYPE R (DC2) 1995
    Honda INTEGRA TYPE R (DC2) 1998
    Honda INTEGRA TYPE R (DC2) 1999
    Honda INTEGRA TYPE R (DC5) 2003
    Honda INTEGRA TYPE R Touring Car
    Honda LIFE STEP VAN 1972
    Honda Mobil 1 NSX (JGTC) 2001
    Honda MUGEN MOTUL CIVIC Si Race Car 1987
    Honda N360 1967
    Honda NSX 1990
    Honda NSX 1993
    Honda NSX 1995
    Honda NSX 1997
    Honda NSX 1999
    Honda NSX 2001
    Honda NSX Type R 1992
    Honda NSX Type R 2002
    Honda NSX Type S 1997
    Honda NSX Type S 1999
    Honda NSX Type S 2001
    Honda NSX Type S Zero 1997
    Honda NSX Type S Zero 1999
    Honda NSX-R Concept 2001
    Honda NSX-R Prototype LM Race Car
    Honda NSX-R Prototype LM Road Car
    Honda Odyssey 2003
    Honda PRELUDE Si VTEC 1991
    Honda PRELUDE SiR 1996
    Honda PRELUDE SiR S spec 1998
    Honda PRELUDE Type S 1996
    Honda PRELUDE Type S 1998
    Honda RAYBRIG NSX (JGTC) 2000
    Honda S2000 1999
    Honda S2000 2001
    Honda S2000 2004
    Honda S2000 LM Race Car
    Honda S2000 Type V 2000
    Honda S2000 Type V 2001
    Honda S2000 Type V 2003
    Honda S500 1963
    Honda S600 1964
    Honda S800 1966
    Honda S800 RSC Race Car 1968
    Honda TAKATA DOME NSX (JGTC) 2003
    Honda TODAY G 1985
    Honda Z ACT 1970
    HPA Motorsports HPA Motorsports Stage II R32 2004
    Hyundai Accent Rally Car 2001
    Hyundai Clix 2001
    Hyundai HCD6 2001
    Hyundai Tiburon GT 2001
    Infiniti FX45 Concept 2002
    Infiniti G20 1990
    Infiniti G35 COUPE 2003
    Infiniti G35 SEDAN 2003
    Isuzu 117 Coupe 1968
    Isuzu Bellett 1600 GT-R 1969
    Isuzu PIAZZA XE 1981
    Jaguar E-Type Coupe 1961
    Jaguar S-Type R 2002
    Jaguar XJ220 1992
    Jaguar XJ220 LM Race Car
    Jaguar XJR-9 Race Car 1988
    Jaguar XKR Coupe 1999
    Jaguar XKR R-Performance 2002
    Jay Leno Tank Car 2003
    Jensen Interceptor MkIII 1974
    Lancia DELTA HF Integrale Evolutione 1991
    Lancia DELTA HF Integrale Rally Car 1992
    Lancia Delta S4 Rally Car 1985
    Lancia STRATOS 1973
    Lancia STRATOS Rally Car 1977
    Land Rover Range Stormer Concept 2004
    Lexus GS300 1991
    Lexus GS300 2000
    Lexus GS300 Vertex Edition (J) 2000
    Lexus IS 200 1998
    Lexus IS 200 (J) 1998
    Lexus IS300 Sport Cross 2001
    Lexus SC 300 1997
    Lexus SC430 2001
    Lister Storm V12 Race Car 1999
    Lotus Elan S1 1962
    Lotus Elise 2000
    Lotus Elise 111R 2004
    Lotus Elise 111S 2003
    Lotus Elise Sport 190 1998
    Lotus Elise Type 72 2001
    Lotus Esprit Sport 350 2000
    Lotus Esprit Turbo HC 1987
    Lotus Esprit V8 2002
    Lotus Esprit V8 GT 1998
    Lotus Esprit V8 SE 1998
    Lotus Europa Special 1971
    Lotus Lotus Carlton 1990
    Lotus Motor Sport Elise 1999
    Marcos Mini Marcos GT 1970
    Mazda 110S (L10A) 1967
    Mazda 110S (L10B) 1968
    Mazda 787B Race Car 1991
    Mazda Autozam AZ-1 1992
    Mazda BP FALKEN RX-7 (D1GP) 2003
    Mazda Carol 360 Deluxe 1962
    Mazda DEMIO (1st, J) 1999
    Mazda DEMIO SPORT (2nd) 2003
    Mazda KBI 2003
    Mazda Mazda 323F 1993
    Mazda Mazda6 5-door 2003
    Mazda Mazda6 Concept 2001
    Mazda Mazda6 Touring Car
    Mazda Mazdaspeed 6 2005
    Mazda MX-5 Miata (NA) 1989
    Mazda MX-5 Miata 1.8 RS (NB, J) 1998
    Mazda MX-5 Miata 1600 NR-A (NB, J) 2004
    Mazda MX-5 Miata 1800 RS (NB, J) 2000
    Mazda MX-5 Miata 1800 RS (NB, J) 2004
    Mazda MX-5 Miata J-Limited (NA, J) 1991
    Mazda MX-5 Miata J-Limited II (NA, J) 1993
    Mazda MX-5 Miata SR-Limited (NA, J) 1997
    Mazda MX-5 Miata S-Special Type I (NA, J) 1995
    Mazda MX-5 Miata VR-Limited (NA, J) 1995
    Mazda MX-5 Miata V-Special Type II (NA, J) 1993
    Mazda MX-Crossport 2005
    Mazda Protege 2002
    Mazda RX-7 GT-Limited (FC, J) 1985
    Mazda RX-7 GT-X (FC, J) 1990
    Mazda RX-7 INFINI III (FC, J) 1990
    Mazda RX-7 LM Race Car
    Mazda RX-7 Spirit R Type A (FD) 2002
    Mazda RX-7 Type R (FD, J) 1991
    Mazda RX-7 Type R (FD, J) 1993
    Mazda RX-7 Type R Bathurst R (FD) 2001
    Mazda RX-7 Type RS (FD) 1998
    Mazda RX-7 Type RS (FD) 2000
    Mazda RX-7 Type RS (FD, J) 1996
    Mazda RX-7 Type R-S (FD, J) 1995
    Mazda RX-7 Type RS-R (FD) 1997
    Mazda RX-7 Type RZ (FD) 2000
    Mazda RX-7 Type RZ (FD, J) 1992
    Mazda RX-7 Type RZ (FD, J) 1993
    Mazda RX-7 Type RZ (FD, J) 1995
    Mazda RX-7 Type RZ (FD, J) 1996
    Mazda RX-8 2003
    Mazda RX-8 Concept (Type-I) 2001
    Mazda RX-8 Concept (Type-II) 2001
    Mazda RX-8 Concept LM Race Car
    Mazda RX-8 Type E (J) 2003
    Mazda RX-8 Type S (J) 2003
    Mercedes-Benz 190 E 2.5 - 16 Evolution II 1991
    Mercedes-Benz 300 SL Coupe 1954
    Mercedes-Benz A 160 Avantgarde 1998
    Mercedes-Benz AMG Mercedes 190 E 2.5 - 16 Evolution II Touring Car 1992
    Mercedes-Benz AMG Mercedes CLK-GTR Race Car 1998
    Mercedes-Benz Benz Patent Motor Wagen 1886
    Mercedes-Benz CL 600 2000
    Mercedes-Benz CLK 55 AMG 2000
    Mercedes-Benz CLK Touring Car 2000
    Mercedes-Benz Daimler Motor Carriage 1886
    Mercedes-Benz E 55 AMG 2002
    Mercedes-Benz Sauber Mercedes C 9 Race Car 1989
    Mercedes-Benz SL 500 (R129) 1998
    Mercedes-Benz SL 500 (R230) 2002
    Mercedes-Benz SL 55 AMG (R230) 2002
    Mercedes-Benz SL 600 (R129) 1998
    Mercedes-Benz SL 600 (R230) 2004
    Mercedes-Benz SL 65 AMG (R230) 2004
    Mercedes-Benz SLK 230 Kompressor 1998
    Mercedes-Benz SLR McLaren 2003
    Mercury Cougar XR-7 1967
    MG TF160 2003
    MG MGF 1997
    Mine's Lancer Evolution VI 2000
    Mine's Skyline GT-R? N1 V? spec (R34) 2000
    MINI COOPER 2002
    MINI COOPER-S 2002
    MINI ONE 2002
    Mitsubishi 3000GT MR (J) 1995
    Mitsubishi 3000GT MR (J) 1998
    Mitsubishi 3000GT SL (J) 1995
    Mitsubishi 3000GT SL (J) 1996
    Mitsubishi 3000GT SL (J) 1998
    Mitsubishi 3000GT VR-4 (J) 1998
    Mitsubishi 3000GT VR-4 Turbo (J) 1995
    Mitsubishi 3000GT VR-4 Turbo (J) 1996
    Mitsubishi AIRTREK Turbo-R 2002
    Mitsubishi COLT 1.5 Sport X Version 2002
    Mitsubishi CZ-3 Tarmac 2001
    Mitsubishi CZ-3 Tarmac Rally Car
    Mitsubishi ECLIPSE GT 1995
    Mitsubishi Eclipse GT 2006
    Mitsubishi ECLIPSE Spyder GTS 2003
    Mitsubishi FTO GP Version R 1997
    Mitsubishi FTO GP Version R 1999
    Mitsubishi FTO GPX 1994
    Mitsubishi FTO GPX 1997
    Mitsubishi FTO GPX 1999
    Mitsubishi FTO GR 1994
    Mitsubishi FTO GR 1997
    Mitsubishi FTO Super Touring Car
    Mitsubishi Galant 2.0 DOHC Turbo VR-4 1989
    Mitsubishi GALANT GTO MR 1970
    Mitsubishi HSR-II Concept 1989
    Mitsubishi i 2003
    Mitsubishi Lancer 1600 GSR 1974
    Mitsubishi Lancer 1600 GSR Rally Car 1973
    Mitsubishi Lancer EX 1800GSR IC Turbo 1983
    Mitsubishi Lancer Evlution II GSR 1994
    Mitsubishi Lancer Evolution GSR 1992
    Mitsubishi Lancer Evolution Super Rally Car 2003
    Mitsubishi Lancer Evolution III GSR 1995
    Mitsubishi Lancer Evolution IV GSR 1996
    Mitsubishi Lancer Evolution IV Rally Car 1997
    Mitsubishi Lancer Evolution V GSR 1998
    Mitsubishi Lancer Evolution VI GSR 1999
    Mitsubishi Lancer Evolution VI GSR TOMMI MAKINEN Edition 2000
    Mitsubishi Lancer Evolution VI Rally Car 1999
    Mitsubishi Lancer Evolution VI RS TOMMI MAKINEN Edition 2000
    Mitsubishi Lancer Evolution VI RS 1999
    Mitsubishi Lancer Evolution VII GSR 2001
    Mitsubishi Lancer Evolution VII GT-A 2002
    Mitsubishi Lancer Evolution VII RS 2001
    Mitsubishi Lancer Evolution VIII GSR 2003
    Mitsubishi Lancer Evolution VIII RS 2003
    Mitsubishi Lancer Evolution VIII MR GSR 2004
    Mitsubishi LEGNUM VR-4 Type V 1998
    Mitsubishi MINICA DUNGUN ZZ 1989
    Mitsubishi MIRAGE 1400GLX 1978
    Mitsubishi MIRAGE CYBORG ZR 1997
    Mitsubishi PAJERO Evolution Rally Raid Car 2003
    Mitsubishi PAJERO Rally Raid Car 1985
    Mitsubishi STARION 4WD Rally Car 1984
    MUGEN S2000 2000
    NIKE One 2022
    NISMO 270R 1994
    NISMO 400R 1996
    NISMO Fairlady Z S-tune concept by GRANTURISMO (Z33) 2002
    NISMO Fairlady Z Z-tune (Z33) 2003
    NISMO GT-R LM Road Going Version 1995
    NISMO Skyline GT-R R-tune (R34) 1999
    NISMO Skyline GT-R S-tune (R32) 2000
    Nissan 240RS Rally Car 1985
    Nissan 240SX 1996
    Nissan 240SX (S14) 1996
    Nissan 240ZG (HS30) 1971
    Nissan 300ZX 2by2 (Z32) 1998
    Nissan 300ZX 2seater (Z32) 1989
    Nissan 300ZX 2seater (Z32) 1998
    Nissan 350Z (Z33) 2003
    Nissan 350Z Concept LM Race Car
    Nissan 350Z Gran Turismo 4 Limited Edition (Z33) 2005
    Nissan 350Z Roadster (Z33) 2003
    Nissan Be-1 1987
    Nissan BLUEBIRD 1600 Deluxe (510) 1969
    Nissan BLUEBIRD Hardtop 1800SSS (910) 1979
    Nissan BLUEBIRD Rally Car (510) 1969
    Nissan CALSONIC SKYLINE GT-R Race Car 1993
    Nissan CUBE EX (FF/CVT) 2002
    Nissan CUBE X 1998
    Nissan C-WEST RAZO SILVIA (JGTC) 2001
    Nissan EXA CANOPY L.A.Version Type S (N13) 1988
    Nissan Fairlady 2000 (SR311) 1968
    Nissan Fairlady Z 280Z-L 2seater (S130) 1978
    Nissan Fairlady Z 300ZX (Z31) 1983
    Nissan Fairlady Z Version ST (Z33) Option Wheel 2002
    Nissan FALKEN? GT-R Race Car 2004
    Nissan GRAN TURISMO SKYLINE GT-R (PaceCar) 2001
    Nissan GT-R Concept (TokyoShow'01) 2001
    Nissan GT-R Concept LM Race Car
    Nissan LOCTITE ZEXEL GT-R (JGTC) 2000
    Nissan March G# 1999
    Nissan MICRA 2003
    Nissan mm-R Cup Car 2001
    Nissan MOTUL PITWORK Z (JGTC) 2004
    Nissan OPTION Stream Z 2004
    Nissan PAO 1989
    Nissan PENNZOIL Nismo GT-R (JGTC) 1999
    Nissan PENNZOIL ZEXEL GT-R (JGTC) 2001
    Nissan PRIMERA 20V 2001
    Nissan R390 GT1 Race Car 1998
    Nissan R390 GT1 Road Car 1998
    Nissan R89C Race Car 1989
    Nissan R92CP Race Car 1992
    Nissan SILVIA (CSP311) 1965
    Nissan SILVIA 240RS (S100) 1983
    Nissan SILVIA K's (S13) 1988
    Nissan SILVIA K's (S13) 1991
    Nissan SILVIA K's AERO (S14) 1993
    Nissan SILVIA Q's (S13) 1988
    Nissan SILVIA Q's (S13) 1991
    Nissan SILVIA Q's AERO (S14) 1993
    Nissan SILVIA Q's AERO (S14) 1996
    Nissan SILVIA Spec R AERO (S15) 1999
    Nissan SILVIA Spec S AERO (S15) 1999
    Nissan SILVIA Varietta (S15) 2000
    Nissan SKYLINE 1500Deluxe (S50D-1) 1963
    Nissan SKYLINE 2000GT-B (S54A) 1967
    Nissan SKYLINE 2000GT-R (KPGC110) 1973
    Nissan SKYLINE GT-R (R32) 1989
    Nissan SKYLINE GT-R (R32) 1991
    Nissan SKYLINE GT-R (R33) 1995
    Nissan SKYLINE GT-R (R33) 1996
    Nissan SKYLINE GT-R (R33) 1997
    Nissan SKYLINE GT-R (R34) 1999
    Nissan SKYLINE GT-R (R34) 2000
    Nissan SKYLINE GT-R M-spec (R34) 2001
    Nissan SKYLINE GT-R M-spec Nur (R34) 2002
    Nissan SKYLINE GT-R N1 (R32) 1991
    Nissan SKYLINE GT-R N1 (R33) 1995
    Nissan SKYLINE GT-R Special Color Midnight Purple II (R34) 1999
    Nissan SKYLINE GT-R Special Color Midnight Purple III (R34) 2000
    Nissan SKYLINE GT-R Vspec (R32) 1993
    Nissan SKYLINE GT-R Vspec (R33) 1995
    Nissan SKYLINE GT-R Vspec (R33) 1996
    Nissan SKYLINE GT-R Vspec (R33) 1997
    Nissan SKYLINE GT-R V-spec (R34) 1999
    Nissan SKYLINE GT-R Vspec II (R32) 1994
    Nissan SKYLINE GT-R V-spec II (R34) 2000
    Nissan SKYLINE GT-R V-spec II N1 (R34) 2000
    Nissan SKYLINE GT-R V-spec II Nur (R34) 2002
    Nissan SKYLINE GT-R Vspec LM Limited (R33) 1996
    Nissan SKYLINE GT-R Vspec N1 (R32) 1993
    Nissan SKYLINE GT-R V-spec N1 (R34) 1999
    Nissan SKYLINE GTS25 Type S (R32) 1991
    Nissan SKYLINE GTS-R (R31) 1987
    Nissan SKYLINE GTS-t Type M (R32) 1989
    Nissan SKYLINE GTS-t Type M (R32) 1991
    Nissan SKYLINE Hard Top 2000 RS-X Turbo C (R30) 1984
    Nissan SKYLINE Hard Top 2000 Turbo RS (R30) 1983
    Nissan SKYLINE Hard Top 2000GT-R (KPGC10) 1970
    Nissan SKYLINE SEDAN 300GT 2001
    Nissan SKYLINE SEDAN 350GT-8 2002
    Nissan SKYLINE Sport Coupe (BLRA-3) 1962
    Nissan STAGEA 25t RS FOUR S 1998
    Nissan STAGEA 260RS AutechVersion 1998
    Nissan XANAVI HIROTO GT-R (JGTC) 2001
    Nissan XANAVI NISMO GT-R (JGTC) 2003
    Opel Astra Touring Car (Opel Team Phoenix) 2000
    Opel Calibra Touring Car 1995
    Opel Corsa Comfort 1.4 2001
    Opel Speedster 2000
    Opel Speedster Turbo 2000
    Opel Tigra 1.6i 1999
    Opel Vectra 3.2 V6 2003
    Opera Performance 350Z 2004
    Opera Performance S2000 2004
    Pagani Zonda C12 2000
    Pagani Zonda C12S 2000
    Pagani Zonda C12S 7.3 2002
    Pagani Zonda LM Race Car
    Panoz Esperante GTR-1 Race Car 1998
    Pescarolo Pescarolo Courage C60/Peugeot Race Car 2003
    Pescarolo PlayStation Pescarolo C60/Judd Race Car 2004
    Peugeot 106 Rallye 2003
    Peugeot 106 S16 2003
    Peugeot 205 Turbo 16 1985
    Peugeot 205 Turbo 16 Evolution 2 Rally Car 1986
    Peugeot 205 Turbo 16 Rally Car 1985
    Peugeot 206 Rally Car 1999
    Peugeot 206 RC 2003
    Peugeot 206 S16 1999
    Peugeot 206cc 2001
    Peugeot 307 XSi 2004
    Peugeot 406 3.0 V6 Coupe 1998
    Peugeot 905 Race Car 1992
    Plymouth Cuda 440 Six Pack 1971
    Plymouth Super Bird 1970
    Polyphony Digital Formula Gran Turismo
    Pontiac GTO 5.7 Coupe 2004
    Pontiac Solstice Coupe Concept 2002
    Pontiac Sunfire GXP Concept 2002
    Pontiac Tempest Le Mans GTO 1964
    Pontiac Vibe GT 2003
    Proto Motors SPIRRA 4.6 V8 2004
    Renault 5 Maxi Turbo Rally Car 1985
    Renault 5 Turbo 1980
    Renault AVANTIME 2002
    Renault Clio Renault Sport 2.0 16V 2002
    Renault Clio Renault Sport Trophy V6 24V Race Car 2000
    Renault Clio Renault Sport V6 24V 2000
    Renault Clio Renault Sport V6 Phase 2 2003
    Renault Megane 2.0 16V 2003
    Renault Megane 2.0 IDE Coupe 2000
    RUF 3400S 2000
    RUF BTR 1986
    RUF CTR "Yellow Bird" 1987
    RUF CTR2 1996
    RUF RGT 2000
    Saleen S7 2002
    SCION xA 2003
    SCION xB 2003
    Seat Ibiza Cupra 2004
    Shelby Cobra 427 1965
    Shelby Mustang G.T. 350R 1965
    Shelby Series 1 Super Charged 2003
    Spoon CIVIC TYPE R (EK) 2000
    Spoon Fit Race Car 2003
    Spoon INTEGRA TYPE R (DC2) 1999
    Spoon S2000 2000
    Spoon S2000 Race Car 2000
    Spyker C8 Laviolette 2001
    Subaru IMPREZA Coupe WRXtypeR STi Version VI (GC) 1999
    Subaru IMPREZA Premium Sport Coupe 22B-STi Version (GC) 1998
    Subaru IMPREZA Rally Car 1999
    Subaru IMPREZA Rally Car 2001
    Subaru IMPREZA Rally Car 2003
    Subaru IMPREZA Rally Car Prototype 2001
    Subaru IMPREZA Sedan WRX STi (GC) 1994
    Subaru IMPREZA Sedan WRX STi (GD, Type-II) 2002
    Subaru IMPREZA Sedan WRX STi spec C (GD, Type-II) 2004
    Subaru IMPREZA Sedan WRX STi Version (GD, Type-I) 2000
    Subaru IMPREZA Sedan WRX STi Version II (GC) 1995
    Subaru IMPREZA Sedan WRX STi Version III (GC) 1996
    Subaru IMPREZA Sedan WRX STi Version IV (GC) 1997
    Subaru IMPREZA Sedan WRX STi Version V (GC) 1998
    Subaru IMPREZA Sedan WRX STi Version VI (GC) 1999
    Subaru IMPREZA Sport Wagon STi (GG, Type-I) 2000
    Subaru IMPREZA Sport Wagon WRX STi Version VI (GF) 1999
    Subaru IMPREZA Super Touring Car
    Subaru IMPREZA WRX STi Prodrive Style (GD, Type-I) 2001
    Subaru LEGACY B4 2.0GT (4th) 2003
    Subaru LEGACY B4 2.0GT specB (4th) 2003
    Subaru LEGACY B4 3.0R (4th) 2003
    Subaru LEGACY B4 Blitzen (3rd) 2000
    Subaru LEGACY B4 RSK (3rd) 1998
    Subaru LEGACY Touring Wagon 2.0GT (4th) 2003
    Subaru LEGACY Touring Wagon 2.0GT specB (4th) 2003
    Subaru LEGACY Touring Wagon 3.0R (4th) 2003
    Subaru LEGACY Touring Wagon GT-B (2nd) 1996
    Subaru SUBARU 360 1958
    Suzuki ALTO LAPIN Turbo 2002
    Suzuki ALTO WORKS RS-Z 1997
    Suzuki Cappuccino (EA11R) 1991
    Suzuki Cappuccino (EA21R) 1995
    Suzuki CONCEPT-S2 2003
    Suzuki ESCUDO Dirt Trial Car 1998
    Suzuki GSX-R/4 2001
    Suzuki Kei WORKS 2002
    Suzuki MR Wagon Sport 2004
    Suzuki WAGON R RR 1998
    Tommy kaira ZZII 2000
    Tommy kaira ZZ-S 2000
    Tom's X540 CHASER 2000
    Toyota 2000GT 1967
    Toyota ALTEZZA Touring Car
    Toyota au CERUMO Supra (JGTC) 2001
    Toyota CALDINA GT-FOUR 2002
    Toyota CARINA ED 2.0 X 4WS 1989
    Toyota Castrol Tom's Supra (JGTC) 2000
    Toyota Castrol Tom's Supra (JGTC) 2001
    Toyota CELICA 1600GT (TA22) 1970
    Toyota CELICA 2000GT-FOUR (ST165) 1986
    Toyota CELICA 2000GT-R (ST162) 1986
    Toyota CELICA GT-FOUR (ST205) 1998
    Toyota CELICA GT-FOUR Rally Car (ST185) 1995
    Toyota CELICA GT-FOUR Rally Car (ST205) 1995
    Toyota CELICA GT-FOUR RC (ST185) 1991
    Toyota CELICA GT-R (ST183, 4WS) 1991
    Toyota CELICA SS-II (ST202) 1997
    Toyota CELICA SS-II (ZZT231) 1999
    Toyota CELICA XX 2800GT 1981
    Toyota COROLLA LEVIN BZ-R 1998
    Toyota COROLLA LEVIN GT-APEX (AE86) 1983
    Toyota COROLLA Rally Car 1998
    Toyota DENSO SARD SUPRA GT (JGTC) 2000
    Toyota GT-ONE Race Car (TS020) 1999
    Toyota MINOLTA Toyota 88C-V Race Car 1989
    Toyota Motor Triathlon Race Car 2004
    Toyota MR2 1600 G 1986
    Toyota MR2 1600 G-Limited Super Charger 1986
    Toyota MR2 G-Limited 1997
    Toyota MR2 GT-S 1997
    Toyota MR2 Spyder 1999
    Toyota MR2 Spyder (6-speed sequential manual transmission) 2002
    Toyota PRIUS G (J) 2002
    Toyota PRIUS G Touring Selection (J) 2003
    Toyota RSC 2001
    Toyota RSC Rally Raid Car
    Toyota SERA 1992
    Toyota SPORTS 800 1965
    Toyota SPRINTER TRUENO BZ-R 1998
    Toyota SPRINTER TRUENO GT-APEX (AE86) 1983
    Toyota SPRINTER TRUENO GT-APEX (AE86) Shuichi Shigeno 2000
    Toyota STARLET Glanza V 1997
    Toyota SUPRA 2.5GT Twin Turbo R 1990
    Toyota SUPRA 3.0GT Turbo A 1988
    Toyota SUPRA RZ 1997
    Toyota SUPRA SZ-R 1997
    Toyota Tacoma X-Runner 2004
    Toyota Toyota 7 Race Car 1970
    Toyota VITZ F 1999
    Toyota VITZ RS 1.5 2000
    Toyota VITZ RS Turbo 2002
    Toyota VITZ U Euro Sport Edition 2000
    Toyota VOLTZ S 2002
    Toyota WiLL VS 2001
    Toyota WOODONE Tom's Supra (JGTC) 2003
    Toyota Modellista CELICA TRD Sports M (ZZT231) 2000
    TRIAL CELICA SS-II (ZZT231) 2003
    Triumph Spitfire 1500 1974
    TVR Cerbera Speed 12 2000
    TVR Cerbera Speed Six 1997
    TVR Griffith 500 1994
    TVR T350C 2003
    TVR Tamora 2002
    TVR Tuscan Speed 6 2000
    TVR V8S 1991
    Volkswagen Beetle 1100 Standard (Type-11) 1949
    Volkswagen Bora V6 4MOTION 2001
    Volkswagen Golf I GTI 1976
    Volkswagen Golf IV GTI 2001
    Volkswagen Golf IV R32 2003
    Volkswagen Golf V GTI 2005
    Volkswagen Karmann Ghia Coupe (Type-1) 1968
    Volkswagen Lupo Cup Car 2000
    Volkswagen Lupo GTI 2001
    Volkswagen Lupo GTI Cup Car (J) 2003
    Volkswagen Lupo1.4 2002
    Volkswagen New Beetle 2.0 2000
    Volkswagen New Beetle Cup Car 2000
    Volkswagen New Beetle RSi 2000
    Volkswagen Polo GTI 2001
    Volkswagen W12 Nardo Concept 2001
    Volvo 240 GLT Estate 1988
    Volvo S60 T 5 Sport 2003
    SILEIGHTY 1998
                                 4a.PRIZE CARS(GTPRC)
    All prize cars can be won more than once except:
    License Exams
    Percentage-based Prizes
    Driving Mission Prizes
    B(Bronze)  : VOLKSWAGEN Lupo 1.4 '02
    B(Silver)  : MAZDA KUSABI '03
    B(Gold)    : HONDA S500 '63
    A(Bronze)  : PONTIAC Sunfire GXP Concept '02
    A(Silver)  : HONDA DUALNOTE '01
    A(Gold)    : NISSAN SKYLINE GT-R (Gran Turismo Version) '01
    IB(Bronze) : NIKE One 2022
    IB(Silver) : MAZDA RX-8 Concept (Type-II) '04
    IB(Gold)   : JENSEN HEALEY Interceptor Mk.III '74
    IA(Bronze) : NISMO 270R '94 (S14)
    IA(Silver) : NISSAN GT-R Concept (TokyoShow) '01
    IA(Gold)   : DOME ZERO '78
    S(Bronze)  : MERCURY Cougar XR-7 '67
    S(Silver)  : PONTIAC Solstice Coupe Concept '02
    S(Gold)    : FORD Model T Tourer '15
    Sunday Cup         : AUTOBIANCHI A112 Abarth '79
    FF Challenge       : MAZDA Mazda6 Concept '01
    FR Challenge       : NISSAN Skyline 2000GT-B '67
    4WD Challenge      : TOYOTA Motor Triathlon Race Car '04
    MR Challenge       : LOTUS Esprit Turbo HC '87
    Light Weight K Cup : GINETTA G4 '64
    Spider & Roadster  : CHRYSLER Prowler '02
    Sport Truck Race   : CHEVROLET Silverado SST Concept '02
    Clubman Cup                     : MAZDA Mazdaspeed 6 '05
    Tuning Car Grand Prix           : NISSAN OPTION Stream Z '04
    Race of NA Sports               : HONDA NSX-R Concept '01
    Race of Turbo Sports            : MAZDA BP FALKEN RX-7 (D1GP) '03
    Boxer Spirit                    : RUF CTR Yellow Bird '87
    World Classic Car Series        : MERCEDES-BENZ Daimler Motor Carriage '1886
    World Compact Car Race          : HONDA S800 RSC Race Car '68
    Supercar Festival               : CIZETA V16T '94
    Gran Turismo World Championship : FORD GT LM Edition Spec-II '04
    Gran Turismo All Stars : BMW MacLaren F1 GTR Race Car '97
    Dream Car Championship : NISSAN GT-R Concept LM Race Car '02
    Polyphony Digital Cup  : OPERA PERFORMANCE S2000 '04
    Like The Wind          : VOLKSWAGEN W12 Nardo Concept '01
    Formula GT World       : MERCEDES-BENZ Sauber C9 Race Car '89
    Real Circuit Tours     : NISSAN GRAN TURISMO SKYLINE GT-R (PaceCar) '01
    Premium Sports Lounge  : FORD GT '05
    Grand Valley 300km              : AUDI Auto Union V16 Type C Streamline '37
    Laguna Seca 200 Miles           : FORD GT40 Race Car '69
    Roadster 4 Hours Endurance      : MAZDA RX-7 LM Race Car '01
    Tokyo R246 300km                : MITSUBISHI FTO Super Touring Car '97
    Super Speedway 150 Miles        : HONDA NSX-R Prototype LM Race Car '02
    Nurburgring 24 Hours Endurance  : POLYPHONY Formula Gran Turismo '04
    Nurburgring 4 Hours Endurance   : CHAPPARAL 2D Race Car '67
    Suzuka 1000km                   : LISTER Storm V12 Race Car '99
    Motegi 8 Hours Endurance        : HONDA NSX-R LM Edition Road Car '02
    Tsukuba 9 Hours Endurance       : NISSAN SKYLINE GT-R Race Car (CALSONIC) '93
    Sarthe Circuit 24 Hours I       : AUDI R8 '01
    Sarthe Circuit 24 Hours II      : BENTLEY Speed 8 Race Car '03
    Fuji 1000km                     : NISSAN R92CP Race Car '92
    Infineon World Sport Car Trophy : FORD GT LM Race Car '02
    El Captain 200 Miles            : TOYOYTA 88C-V Race Car (MINOLTA) '89
    New York 200 Miles              : DODGE Charger Super Bee 426 Hemi '71
    Mission 1-10  : DMC DeLorean S2 '04
    Mission 11-20 : JAY LENO Tank Car '03
    Mission 21-24 : PAGANI Zonda Race Car '01
    Mission 25-29 : TOYOTA 7 Race Car '70
    Mission 30-34 : NISSAN R89C Race Car '89
    Japanese Championship    : NISSAN 350Z Concept LM Race Car '02
    Japanese GT Championship : NISSAN MOTUL PITWORK Z (JGTC) '04
    Japanese 70's Classic    : NISSAN SKYLINE Hard Top 2000GT-R (KPGC10) '70
    Japanese 80's Festival   : MITSUBISHI HSR-II Concept '89
    Japanese 90's Challenge  : NISMO 400R (R33) '96
    Japanese Compact Car Cup : HONDA LIFE STEP VAN '72
    European Championship             : JAGUAR XJ220 LM Edition '01
    British GT Cup                    : JAGUAR E-Type Coupe '61
    British Light Weight Car Race     : LOTUS Europa Special '71
    German Touring Car Championship   : MERCEDES-BENZ AMG CLK-GTR Race Car '98
    Italian Festival                  : ALFA ROMEO 155 2.5 V6 TI Race Car '93
    French Championship               : CITROEN 2CV Type-A '54
    European Classic Car Championship : MERCEDES-BENZ Benz Patent Motor Wagen '1886
    European Hot Hatch Car Championship : VOLVO 240 GLT Estate '88
    1000 Miles                        : ALFA ROMEO Giulia Sprint Speciale '63
    Schwarzwald Liga A                : BMW M3 GTR Race Car '01
    Schwarzwald Liga B      : MERCEDES-BENZ AMG 190E 2.5 16V Evolution II (DTM) '92
    American Championship            : CHEVROLET Corvette Convertible (C1) '54
    Stars and Stripes                : CHEVROLET Camaro LM Race Car '01
    American Muscle Car Championship : CHEVROLET Chevelle SS 454 '70
    Classic Muscle Car Championship  : PLYMOUTH Super Bird '70
    Umbria Rally             : CADILLAC CIEN '02
    Capri Rally              : TOYOTA RSC Rally Raid Car '02
    Grand Canyon             : FORD RS200 '84
    Ice Arena                : TOYOTA RSC '01
    Chamonix                 : INFINITI FX45 Concept '02
    George  V Paris          : ALPINE A310 1600VE '73
    Swiss Alps               : MITSUBISHI CZ-3 Tarmac '01
    Tahiti                   : RENAULT 5 Turbo '80
    Tsukuba Circuit          : MAZDA RX-8 Concept (Type-I) '01
    Cathedral Rocks Trail I  : LAND ROVER Range Stormer Concept '04
    Cathedral Rocks Trail II : HYUNDAI HCD6 '01
    Umbria Rally             : LANCIA Delta HF Integrale Rally Car '92
    Capri Rally              : SUBARU IMPREZA Rally Car Prototype '01
    Grand Canyon             : MITSUBISHI CZ-3 Tarmac Rally Car '02
    Ice Arena                : MITSUBISHI Lancer Evolution IV Rally Car'97
    Chamonix                 : SUBARU IMPREZA Rally Car '01
    George V Paris           : RENAULT 5 Maxi Turbo Rally Car '85
    Swiss Alps               : TOYOTA CELICA GT-FOUR Rally Car (ST205) '95
    Tahiti                   : FORD Escort Rally Car '98
    Tsukuba Circuit          : MAZDA 6 Touring Car '02
    Cathedral Rocks Trail I  : SUBARU IMPREZA Rally Car '99
    Cathedral Rocks Trail II : TOYOTA CELICA GT-FOUR Rally Car (ST185) '95
    Umbria Rally             : LANCIA Delta S4 Rally Car '85
    Capri Rally              : FORD RS200 Rally Car '85
    Grand Canyon             : MITSUBISHI STRAION 4WD Rally Car '84
    Ice Arena                : NISSAN BLUEBIRD 1600SSS Rally Car (510) '69
    Chamonix                 : LANCIA STRATOS Rally Car '77
    George V Paris           : PEUGEOT 205 Turbo 16 Evolution 2 Rally Car '86
    Swiss Alps               : NISSAN SILVIA 240RS Rally Car '85
    Tahiti                   : MITSUBISHI PAJERO Rally Raid Car '85
    Tsukuba Circuit          : FORD GT Concept '02
    Cathedral Rocks Trail I  : SUZUKI ESCUDO Dirt Trial Car '98
    Cathedral Rocks Trail II : MITSUBISHI PAJERO Evolution Rally Raid Car '03
    One-Make Races
    Copen Race     : DAIHATSU STORIA X4 '00
    Midget II Race : DAIHATSU Midget '63
    Type R Meeting : HONDA HSC (Honda Sports Concept) '03
    CIVIC Race     : HONDA CIVIC Si (Mugen Motul Race Car) '87
    Hyundai Sport Festival : HYUNDAI Clix '01
    Isuzu Classic Sport : ISUZU 117 Coupe '68
    'RE' Club    : MAZDA Cosmo Sport (L10A) '67
    Roadster Cup : MAZDA MX-Crossport '05
    RX-8 Cup     : MAZDA RX-8 Concept LM Race Car '01
    Evolution Meeting : MITSUBISHI Lancer 1600 GSR Rally Car '74
    Mirage Cup        : MITSUBISHI I Concept '03
    Race of Red Emblem : NISMO SKYLINE GT-R LM Road Going Version (R33) '95
    March Brothers     : NISSAN mm-R Cup Car '01
    Silvia Sisters     : NISSAN Sileighty '98
    'Z' Club           : NISSAN Fairlady 240ZG (HS30) '71
    Subaru 360 Race  : SUBARU 360 '58
    Race of Pleiades : SUBARU IMPREZA Super Touring Car '01
    Suzuki K Cup       : SUZUKI CONCEPT-S2 '03
    Suzuki Concept Car : SUZUKI GSX-R/4 '01
    ALTEZZA Race : TOYOTA ALTEZZA Touring Car '01
    Vitz Race    : TOYOTA Vitz RS Turbo '02
    Corvette Festival : CHEVROLET Corvette Z06 (C2) Race Car '63
    Camaro Meeting    : CHEVROLET Camaro IROC-Z Concept '88
    Crossfire Trophy : DODGE VIPER GTSR Concept '00
    Saleen S7 Club : NIKE One 2022
    Shelby Cobra Cup : SHELBY Mustang G.T.350R '65
    GTA Cup : ALFA ROMEO Giulia Sprint GTA 1600 '65
    Renault Alpine Cup : ALPINE A110 1600S '73
    Aston Martin Festival : ASTON MARTIN DB9 Coupe '03
    Tourist Trophy : AUDI Le Mans Quattro '03
    A3 Cup         : Audi Pikes Peak quattro '03
    BMW 1 Series Trophy : BMW 2002 Turbo '73
    'M' Club            : BMW M3 GTR '03
    2HP-2CV : CITROEN 2CV Type-A '54
    Elise Cup         : LOTUS Elise Type-72 '01
    Lotus Classic Cup : LOTUS Elan S1 '62
    Legend of Silver Arrow : MERCEDES-BENZ CLK Touring Car (D2 DTM) '00
    SL Challenge           : MERCEDES-BENZ 300 SL Coupe '54
    MG Festival : MGF '97
    Mini.Mini Battle : MARCOS Mini Marcos GT '70
    Speedster Cup : OPEL Calibra Touring Car (DTM) '94
    206 Cup : PEUGOET 205 Turbo 16 Rally Car '85
    Clio Trophy : RENAULT Lutecia Renault Sport V6 24V Race Car '00
    Megane Cup  : RENAULT AVANTIME '02
    Spitfire Cup : TRIUMPH Spitfire 1500 '74
    Blackpool Racer : TVR Cerbera Speed 12 '00
    Beetle Cup : VOLKSWAGEN Beetle 1100 Standard (Type-11) '49
    Lupo Cup   : VOLKSWAGEN Karmann Ghia Coupe (Type-1) '68
    GTI Cup    : VOLKSWAGEN Golf I GTI '76
    25% Game Completion : AUDI Nuvolari quattro '03
    50% Game Completion : JAGUAR XJR-9 Race Car '88
    100% Game Completion: POLYPHONY Formula Gran Turismo '04 (black)
                                     5.TRACKS (GTTRA)
    There are 53 courses in the American version of Gran Turismo 4.
    City Courses
    -Seoul Central
    -Tokyo Route 246
    -Hong Kong
    -Clubman Stage Route 5
    -Special Stage Route 5
    -New York
    -Seattle Circuit
    -Cote d'Azur
    -Opera Paris
    -George V Paris
    -Citta di Aria
    -Costa di Almafi
    World Circuits
    -Fuji Speedway '90s
    -Fuji Speedway '80s
    -Infineon Raceway - Sports Car Course
    -Infineon Raceway - Stock Car Course
    -Laguna Seca Raceway
    -Twin Ring Motegi Road Course
    -Twin Ring Motegi Super Speedway
    -Twin Ring Motegi West - Short Course
    -Twin Ring Motegi East - Short Course
    -Suzuka Circuit
    -Suzuka Circuit East Course
    -Suzuka Circuit West Course
    -Fuji Speedway 2005
    -Fuji Speedway 2005 GT
    -Tsukuba Circuit Wet
    -Nürburgring Nordschleife
    -Circuit de la Sarthe I
    -Circuit de la Sarthe II
    Dirt & Snow
    -Cathedral Rocks Trail I
    -Cathedral Rocks Trail II
    -Tahiti Maze
    -Grand Canyon
    -Ice Arena
    -Swiss Alps
    Original Circuits
    -High Speed Ring
    -MidField Raceway
    -Grand Valley East Section
    -Grand Valley Speedway
    -Deep Forest Raceway
    -Trial Mountain
    -El Capitan
    -Autumn Ring Mini
    -Autumn Ring
    -Apricot Hill
    Driving Park
    -Test course
    -Gymkhana course
    Power & Speed
    -Las Vegas Drag Strip
    -Test Course
                            5a.TRACK RELEASE DAYS (GTTRD)
    Certain tracks in GT4 are unlocked after a number of days have passed.  This
    is the list of which track is opened on which day:
    Day 1 - Laguna Seca Raceway
    Day 1 - Midfield Raceway
    Day 1 - New York
    Day 1 - Nurburgring Nordschleife
    Day 1 - Seattle Circuit
    Day 1 - Seoul Central
    Day 1 - Test Course
    Day 1 - Tokyo R246
    Day 1 - Trial Mountain Circuit
    Day 1 - Tsukuba Circuit
    Day 1 - Suzuka Circuit East Course
    Day 1 - Swiss Alps
    Day 1 - Twin Ring Motegi Road Course West Short
    Day 1 - Twin Ring Motegi Super Speedway
    Day 15 - Deep Forest Raceway
    Day 29 - Opera Paris
    Day 43 - Fuji Speedway '80s
    Day 57 - Special Stage Route 5
    Day 71 - Suzuka Circuit
    Day 85 - Twin Ring Motegi Road Course East Short
    Day 99 - Grand Valley Speedway
    Day 113 - Hong Kong
    Day 127 - Suzuka Circuit West Course
    Day 141 - Fuji Speedway 2005 GT
    Day 155 - Ice Arena
    Day 169 - Apricot Hill Raceway
    Day 183 - Cote d Azur
    Day 197 - Tahiti Maze
    Day 211 - Twin Ring Motegi Road Course
    Day 225 - George V Paris
    Day 239 - Cathedral Rocks Trail I
    Day 253 - Costa di Amalfi
    Day 267 - Circuit de la Sarthe 1
    Day 281 - Autumn Ring
    Day 295 - Infineon Raceway
    Day 309 - Chamonix
    Day 323 - Fuji Speedway 2005
    Day 337 - Tsukuba Circuit Wet
    Day 351 - Circuit de la Sarthe 2
                               6.GT MODE CAREER (GTMOD)
    This is the main mode of Gran Turismo 4.  You start a career at Day 1 and race
    to earn money and fame so you can buy/win better vehicles to . . . . race some
    This is the meat of the game in the Gran Turismo series.  You start out with
    10,000 credits for which to purchase your first car.  You must pass license
    exam tests to be able to participate in most of the events.  There is also a
    tuning shop and used car lots in addition to car dealerships.
    To transfer 100K credits or passed B and A license exams from GT3, go to
    Home------>Status and press start.
    Garage Erasing Bug - 
    Quoted from TLSBill of www.gamefaqs.com:
    "This is gonna be rare I'm sure, but wanted to warn people. Just in case.
    If you insert a DIFFERENT memory card into the system and save from the "HOME"
    save function, it doesn't save the garage. It will ask you several questions
    (this card has a different game on it/are you sure/are you double sure/etc...)
    and then act like it saved fine, but it didn't.
    If you want to backup your game to another memory card you MUST use the PS2
    Browser to copy the game.  Before I get flamed, I did it twice (the 2nd time on
    purpose) to make sure it really happened. This will only affect people backing
    up the game, but if you care enough to back it up, you care enough to not wanna
    lose your cars."
                               6a.LICENSE EXAMS (GTLIC)
    The License Exams need to be passed in order to enter some events in Gran
    Turismo 4 in A-Spec mode.  You will get a bonus car for passing all the tests
    for any license with all bronze, silver, or gold.
    FFBeowulf has an excellent guide on www.gamefaqs.com detailing all of the
    license exams.  You should check it out if you need help on any specific test.
    Watching the demo before taking license exams can help greatly.
    National B License
    B-1: Acceleration and Braking: 1
    After a standing start, accelerate to the 100-meter finish line,then bring the
    car to a complete stop.  Your elapsed time fromthe moment you start to the
    point you stop the car will be measured.  Finding the exact point to brake and
    how much brakingforce to apply are the key points here.
    Mazda DEMIO (J) '99
    Bronze Time:  0'11.300
    Silver Time:  0'10.400
    Gold Time:    0'10.150
    B-2: Acceleration and Braking: 2
    This test consists of another standing start.  Now rush to the 200-meter line
    and bring the car to a full halt as near to the finish ine as possible.
    Because the distance is greater than in the previous test, your rate of travel
    will be faster; thus braking distances will be also be increased.
    Use the braking point from the previous test as a guide and make the necessary
    Mitsubishi 3000GT VR-4 Turbo (J) '95
    Bronze Time:  0'12.200
    Silver Time:  0'11.220
    Gold Time:    0'11.000
    B-3: Basics of Cornering: 1
    We'll tackle the essentials of the "out-in-out" racing line for this test using
    the first corner of the Deep Forest Course.  As you run flat out on the
    straight, veer to the outside edge of the track.  Look for the curbing and the
    apex.  If the car runs over the curbing, keep the throtle constant, because if
    you're too aggressive with the gas pedal, you'll invoke understeer.  This will
    result in going off at the exit.
    Honda CR-X del Sol SiR '92
    Bronze Time:  0'33.500
    Silver Time:  0'31.500
    Gold Time:    0'30.900
    B-4: Basics of Cornering: 2
    Using the same section of the Deep Forest Course, this time, we'll try it in a
    powerful front-engine/rear-wheel drive car.  Always remember that more power
    means faster rate of travel.  Drive the same line as you did in the previous
    test; however, you'll need to brake harder because of the car's faster speed.
    And as before, once you're on top of the curbing, keep the throttle even.  If
    you get on the gas too much, this time you'll oversteer and spin out.
    Nissan SILVIA Q's AERO (S14) '96
    Bronze Time:  0'32.300
    Silver Time:  0'30.400
    Gold Time:    0'29.800
    B-5: 1 Lap Guide Run (Tsukuba)
    In order to memorize tricky Tsukuba Circuit, do a few laps following the pace
    car.  Try and mimic its exact racing line.  The pace car will adjust its speed
    to yours, so if you choose to go slower, the pace car will also.  Kick it up a
    notch and the pace car will do the same.  Again, no passing or hitting the pace
    car.  Although it's a tight, short track, Tsukuba is essential in learning the
    basics of high-performance driving.  Go slowly to learn the track first, then
    gradually increase your pace.
    MINI ONE '02
    Bronze Time:  1'37.000
    Silver Time:  1'29.300
    Gold Time:    1'27.200
    B-6: Acceleration and Braking:  3
    We've returned to the drag strip.  Now for an even longer acceleration/braking
    run.  This time, from a standing start, accelerate to the 500-meter line and
    bring the car to a complete stop.  Because of the higher speeds, it'll prove
    more difficult to find the proper braking point.  Again, use the 100-meter
    point as a guideline and make the necessary adjustments.
    Renault Megane 2.0 16V '03
    Bronze Time:  0'25.500
    Silver Time:  0'23.300
    Gold Time:    0'22.800
    B-7 - Acceleration and Braking:  4
    This is the final acceleration/braking test.  For this finale, we'll use the
    super high-output frong-engine/rear drive (FR) Dodge Viper.  Our distance:
    1000 meters.  Because you'll be braking from a peak speed of more than 125 mph,
    finding the ideal braking point will be very difficult.  Master this test, and
    you'll find that when racing, this experience will prove quite beneficial.
    Dodge VIPER GTS '99
    Bronze Time:  0'30.000
    Silver Time:  0'27.810
    Gold Time:    0'27.000
    B-8 - Basics of Cornering:  3
    Let's learn the basics of cornering using the final turn of Twin Ring Motegi's
    last Loop.  Your test car will be the Maxda Eunos Roadster.  Unlike that of the
    Deep Forest Course, this hairpin is a right-hander.  The corner is a decreasing
    -radius type, so make sure you apply plenty of brakes before going in.  Don't
    try to dive into the apex.  Instead follow a line similar to that of a large
    Mazda MX-5 Miata J-Limited (NA, J) '91
    Bronze Time:  0'16.600
    Silver Time:  0'15.500
    Gold Time:    0'15.400
    Coffee Break 1  - Maneuver Around the Cones
    It's time to take a break and recharge your energy.  We call these fun,
    relaxing stages, "coffee breaks."  You'll see a number of cones lined up in
    front of you.  Get to the finish line on the other side of the cones, without
    knocking them over, as quickly as possible and bring the car to a dead stop.
    You can use any part of the course here, so look for a line you're most
    comfortable with.
    Daihatsu Copen Active Top '02
    Bronze Time:  --'--.---
    Silver Time:   0'13.200
    Gold Time:     0'11.800
    B-9 - Basics of Cornering:  4
    Now we'll run the same section in a more powerful car.  Our mount is the BMW M3
    CSL.  Because speeds are much higher in this car, you'll need to be more
    aggressive with the brakes.  Use the distance markers on the side of the track
    as guide points.  If you're too quick and hard on the throttle at the corner's
    exit, the rear end will most likely come around, so use caution.  Driving over
    the curbing too much also may result in a spin.
    BMW M3 CSL '03
    Bronze Time:  0'13.500
    Silver Time:  0'12.900
    Gold Time:    0'12.550
    B-10 - 1 Lap Guide Run (Laguna Seca)
    Let's do a lap of the historic Laguna Seca Raceway following the pace car.  The
    prime objective here is to learn the track, so don't worry about setting lap
    records just yet.  Follow the pace car and memorize its exact racing line.  The
    infamous Corkscrew is a blind downhill left-right S curve, and getting the
    braking point correct is imperative in establishing a good lap time.  Make sure
    you memorize where to apply the brakes before turning in.
    Citroen C3 1.6 '02
    Bronze Time:  2'28.800
    Silver Time:  2'18.000
    Gold Time:    2'14.000
    B-11 - Basics of Dirt Driving:  1
    Let's gauge your car-control ability on dirt using the hairpin corner of the
    Grand Canyon Course.  After taking the first right-hander flat out, go as far
    to the outside edge of the track as possible before turning into the corner.
    Try to keep a high rate of speed through this corner.  Remember that on dirt,
    the car's steering and brakes aren't as effective as when driving on tarmac, so
    adapt your driving style accordingly.
    Toyota CELICA 2000GT-FOUR (ST165) '86
    Bronze Time:  0'19.400
    Silver Time:  0'18.000
    Gold Time:    0'17.650
    B-12 - Basics of Dirt Driving:  2
    See how quicly you can take the super-fast right-hander of the Swiss Alps
    Course.  Because the level of grip is much lower on dirt than on tarmac, you'll
    need to rely on more than just steering to guide the car effectively.
    Controlling the car's balance and efficient use of the brakes are key to
    pointing the car's nose in the correct direction.  There are lots of surface
    irregularities here so try not to get knocked off your racing line.
    Peugeot 205 Turbo 16 '85
    Bronze Time:  0'19.500
    Silver Time:  0'18.000
    Gold Time:    0'17.500
    B-13 - Basics of Cornering:  5
    The final corner of Tsukuba Circuit will test your high-speed-cornering skills
    on asphalt.  You'll start the test traveling 50 mph.  From the outside edge of
    the track, brake slightly as you approach the corner.  Get to the inside of the
    corner as soon as possible and straddle the curbing.  Keep the throttle even
    through this part of the corner.  Just as the curbing ends, get on the
    throttle, and head for the outside part of the track.  Make effective use of
    the signs located at the edge of the track to determine your braking point.
    Then find the optimal entry speed.
    Fiat Barchetta Giovane Due '00
    Bronze Time:  0'25.000
    Silver Time:  0'23.100
    Gold Time:    0'22.650
    B-14 - Basics of Cornering:  6
    The first corner of the El Capitan course is also quite fast; another ideal
    place to test your competence of high-speed corners.  Unlike Tsukuba, the apex
    is deeper into the turn here, so the key is patience.  Starting from the right
    edge of the track, look for the apex and turn in.  Keep the car on the inside
    of the corner, and refrain from getting back on the throttle until you're
    almost out of the corner.  Throttle on too early and you get understeer, which
    will cause the car to go off the track.  Practice this corner a few times to
    find the correct throttle - on point.
    Infiniti G35 COUPE '03
    Bronze Time:  0'20.200
    Silver Time:  0'18.800
    Gold Time:    0'18.100
    B-15 - 1 Lap Guide Run (Infineon Raceway)
    One of America's most popular tracks, Infineon Raceway (formerly known as Sears
    Point), is the site for this test.  Follow the pace car to find the proper
    racing line and braking points.  This track features a number of high-speed
    corners where only a tap of the brakes is necessary.  There's also plenty of
    elevation changes and blind corners hidden behind hills, so drive with caution.
    And no passing or hitting the pace car.
    Chrysler PT-Cruiser '00
    Bronze Time:  2'35.000
    Silver Time:  2'22.600
    Gold Time:    2'19.000
    B-16 - Graduation Test
    In order to get your B-Class Racing License, you'll need to tackle the middle
    section of Tsukuba.  The right-hander directly beneath the Dunlop Bridge can be
    taken flat if you follow the proper driving line.  A tricky hairpin follows; be
    sure you don't dive into the apex too aggressively.  It looks simple and
    straightforward, but looks can be deceiving.  the apex is quite late, so be
    patient and practice, practice practice.
    BMW 120d '04
    Bronze Time:  0'25.680
    Silver Time:  0'24.200
    Gold Time:    0'23.700
    National A License
    A-1 - Complex Corners: Beginner 1
    This test measures your ability to negotiate S-curves on a high-speed track.
    Immediately upon launch, take note of the red and white curbing on your right.
    At the end of this curbing is the first corner, a left-hander.  This corner's
    curbing reveals the location of the apex.  Take the correct line and you should
    be able to get through it flat out.  Cross the bridge, and then you'll come
    upon a right-hander.  Stay as far left as you can when entering the corner and
    then look for the apex.  Remember, this is a late-apex corner.  You should also
    be patient with the throttle here, as you don't want to upset the car's balance
    in mid-turn.  At the corner's exit, don't bother getting set up on the far
    right before the next left-hander because you don't have time.  Go straight for
    the apex.  Give a light tap of the brake pedal as you enter the corner.  It's
    paramount you be patient with the trottle here because if you get on it too
    quickly, you'll provoke understeer, which will keep you from making the last
    turn smoothly.
    Mitsubishi FTO GPX '94
    Bronze Time:  0'33.080
    Silver Time:  0'31.100
    Gold Time:    0'30.750
    A-2 - Complex Corners:  Beginner 2
    Now let's run the same section of the previous test in the Lotus Elise 111R.
    Remember that because the Elise is a powerful mid-engine sports car, its
    behavior through the esses will be different than that of a front-engine car.
    When going through the right-hander after the bridge, make sure you hit the
    brakes to transfer the car's weight to the front tires, otherwise, you'll get
    a lot of unwanted understeer.  If you get too wide at this corner's exit, you
    won't be able to stay on the correct line for the following left-hander.
    Correctly utilizing the car's fore/aft weight balance is important here.
    Lotus Elise 111R '04
    Bronze Time:  0'30.290
    Silver Time:  0'28.400
    Gold Time:    0'28.000
    A-3 - Tackling High Speed Corners:  1
    This test will see how well you negotiate the Deep Forest track's final corner,
    a high-speed left-hander.  We'll use the high-output front-engine/front-drive
    Mitsubishi Eclipse Spyder for this test.  After launch, set yourself on the
    right side of the track, then start turning the wheel early to make up for the
    car's understeering tendencies.  Tap the brake pedal to control your speed
    through the corner.  Unless you exit the corner at the optimum speed, you'll
    probably go off.  Starting off slowly, then gradually raising your pace as you
    get accustomed to the car and the corner is recommended here.
    Mitsubishi ECLIPSE Spyder GTS '03
    Bronze Time:  0'12.700
    Silver Time:  0'12.300
    Gold Time:    0'12.000
    A-4 - Tackling High Speed Corners:  2
    This is one of Suzuka Circuit's most challenging corners, called the t30R.
    You'll start on the back straight, going about 80 mph.  Set yourself up on the
    right side of the track.  The approaching corner is tight here, so start
    turning immediately after you're off the brakes.  If you're late turning in,
    you won't be able to hit the apex.  As a result, you'll more than likely go off
    at the corner's exit.  As you practice this corner, look for the optimum
    turn-in point for therein lies the key to mastering this corner.
    Subaru LEGACY B4 3.0R '03
    Bronze Time:  0'23.700
    Silver Time:  0'22.500
    Gold Time:    0'22.050
    A-5 - 1 Lap Guide Run (Grand Valley East)
    For this test, we'll do a lap of Grand Valley East along with a pace car.
    Although Grand Valley is a fairly flat course, the East section, with its many
    shortcuts and hills, is in some ways more fun and rewarding than the full
    version.  The first shortcut comes right after the first corner.  Take caution
    approaching the next corner because it's a blind one, hidden behind a hill.
    The next shortcut is equally challenging, coming right after the tunnel.  Make
    sure you're set up correctly on the left side of the road while you're still in
    the tunnel.
    Audi A3 3.2 quattro '03
    Bronze Time:  1'36.800
    Silver Time:  1'32.000
    Gold Time:    1'30.500
    A-6 - Complex Corners:  Intermediate 1
    Twin Ring Motegi's S-curves is the site for the test.  Taking the correct
    racing line is paramount when negotiating these corners.  If your exit through
    the first corner is too aggressive, you'll have a difficult time taking the
    proper line into the next corner.  And getting away quickly from the second
    corner is vital because it leads into a long straight.  Use the full track when
    exiting the second corner, going all the way to its edge.  Set yourself up on
    the right side for the final left-hander while you're still on the straight.
    Mercedes-Benz SLK 230 Kompressor '98
    Bronze Time:  0'33.500
    Silver Time:  0'31.900
    Gold Time:    0'30.800
    A-7 - Complex Corners:  Intermediate 2
    We'll use the Nurburgring's technical section for this test.  Exit the first
    left-hand corner at full throttle, and then get on the brakes as you enter the
    esses.  The first turn here has a late apex, so you'll have to be ready to
    steer the other way as soon as you exit to make it in time for the turn-in
    point for the second corner.  If you take the correct line, you can get through
    the second corner flat out.  Finding a nice rhythm is important when tackling
    this section.
    Volkswagen Golf V GTI '05
    Bronze Time:  0'18.600
    Silver Time:  0'17.400
    Gold Time:    0'17.200
    Coffee Break 2 - Knock Over the Cones Laid Out in a Spiral 
    We'll follow that up with another "coffee break" to revitalize your spirits.
    There are 100 cones placed on the Driving Park Course.  Knock all of them over
    and head straight for the finish line.  The cones are placed in a spiral where
    the arc gets larger and larger.  Car control is key to knocking the cones down.
    Your test car is the Peugeot 206 CC.
    Peugeot 206cc '01
    Bronze Time:  --'--.---
    Silver Time:   0'29.919
    Gold Time:     0'28.510
    A-8 - Applied Cornering:  1
    This section utilizes the hairpin at El Capitan, which leads to a challenging
    corner immediately before the bridge.  Effectively guide your car through the
    various left-handers to pass this test.  The first left-hander actually
    consists of two turns, leading onto a tighter exit.  Don't panic and go to the
    inside right away.  Stay to the middle of the track, and drive on the curbing
    to hit the apex.  Then the next left-hander, which comes immediately after the
    straight, can be cleared without touching the brakes.
    Mazda RX-8 Type S (J) '03
    Bronze Time:  0'17.150
    Silver Time:  0'16.400
    Gold Time:    0'15.880
    A-9 - Applied Cornering:  2
    Here, you'll be faced with real-life racing conditions. Suzuka's famed esses is
    the venue.  The corners are aligned in a relatively simple manner:  left,
    right, left.  However, you won't be able to get through them at full throttle.
    You'll need to brake properly for each corner to effectively negotiate this
    section.  Keep the nose of the car pointed in the correct direction--that is
    key.  Establishing a good rhythm is also important.  And do not upset the car's
    chassis.  The final left-hand corner has a tendency to invoke understeer, so be
    ready to accommodate accordingly.
    Honda CIVIC TYPE R (EP) '04
    Bronze Time:  0'18.900
    Silver Time:  0'17.617
    Gold Time:    0'17.200
    A-10 - 1 Lap Guide Run (Suzuka)
    We'll use Suzuka Circuit again; but this time we'll run the entire course, for
    a flying lap with the pace car.  Suzuka is a long course, so be sure to
    memorize its layout and learn the proper racing lines before going all out.  A
    variety of difficult and challenging corners exists here, such as Reverse
    Banking, Degner, and t30R.  The best way to learn the course quickly and better
    your lap times is making full use of the pace car.  And as before, hit or pass
    the pace car, and you fail.  Your test vehicle is the Acura Integra Type R, DC5
    Honda INTEGRA TYPE R (DC5) '03
    Bronze Time:  3'00.000
    Silver Time:  2'51.000
    Gold Time:    2'48.000
    A-11 - Applied Dirt Driving:  1
    The cliffs of the Grand Canyon is the site for this off-road test.  Your
    capability of cornering on dirt will be gauged here.  This section consists
    mainly of a series of right-hand corners. There's a slight left-hander soon
    after the start, which you should take more or less in a straight line.  Then
    you'll come upon the first right-hander.  Make sure you have the car pointed in
    the correct direction as you enter the turn.  Immediately after this corner,
    the car will veer toward the edge of the track.  Don't panic.  Carefully aim
    for the inside of the next corner. Keep a consistent steering angle through
    both corners--like it's one big half-circle-- and you should be successful
    Lancia DELTA HF Integrale Evoluzione '91
    Bronze Time:  0'14.000
    Silver Time:  0'13.100
    Gold Time:    0'12.800
    A-12 - Applied Dirt Driving:  2
    Safely and quickly get through the three corners of the uphill winding section
    of Tahiti Maze to pass this test.  The key here is to control your car as it
    slides through the corners.  Brake before getting to the corner; if you
    transfer the car's weight to the front, and get on the throttle, the car will
    slide.  Control the slide with the steering and throttle, and get through the
    turn without dropping your speed.  Do this and you'll not only pass this test,
    you'll master the art of drifting.
    Subaru IMPREZA Sedan WRX STi (GD, Type-I) '02
    Bronze Time:  0'32.770
    Silver Time:  0'30.600
    Gold Time:    0'29.500
    A-13 - Tackling Blind Corners:  1
    Rocks and stones abound on this mountain trial, as do blind corners, so proceed
    with caution.  After you exit the first tunnel, you'll be faced with the first
    of two blind corners.  Make sure you slow the car down properly and get to the
    inside of the turn.  Enter the second tunnel on the right side, and exit at the
    left edge, straddling the side of the tunnel wall.  This will set you up
    properly for the next corner, which is marked by yellow lines.  If you're on
    the inside of this turn, you should be able to enter the straight at a good
    clip.  Practice makes perfect, so try it over and over until you get the
    perfect run.
    Nissan SKYLINE GT-R Vspec II (R32) '94
    Bronze Time:  0'48.300
    Silver Time:  0'45.300
    Gold Time:    0'44.600
    A-14 - Tackling Blind Corners:  2
    Within the Nurburgring's middle section are a series of tricky downhill
    corners.  You'll be tested on how well you handle these high-speed corners.
    The first section consists of esses.  They're not only blind, they're canted.
    If you choose to run on the outside edge here, you'll more likely go off, so be
    cautious right-handers.  Don't stay left when setting up to turn in here;
    instead hug the inside of the corners.  A short straight follows, which is then
    followed by a chicane-like left-hander.  Slow down accordingly, then get back
    on it as you hit the apex.  Make sure you're on the throttle quickly.  Choose
    the line that allows you to get on the gas earliest.  You'll get a sense of the
    Nurburgring's unique character through this section.
    Audi TT Coupe 1.8T quattro '00
    Bronze Time:  0'36.490
    Silver Time:  0'33.000
    Gold Time:    0'32.350
    A-15 - 1 Lap Guide Run (Trial Mountain)
    We'll take a flying lap of the Trial Mountain Course with the pace car.  The
    key to successfully lapping this course is to nail the numerous blind corners
    that appeared in our previous test.  Don't be intimidated by the stone walls
    and make use of the entire track.  Take the last corner, a chicane, with plenty
    of caution.  Normally, driving on the curbing is not a bad thing, but on this
    section, you're in danger of losing control of your car.  Lose control here and
    you may hit an imposing concrete wall ahead; therefore, you'd best take the
    safer route.  Passing or hitting the pace car results in automatic
    disqualification.  Your car is the Mazda 6.
    Mazda Mazda 6 5-door '03
    Bronze Time:  2'16.000
    Silver Time:  2'07.000
    Gold Time:    2'05.000
    A-16 - Graduation Test
    Pass this test to obtain the A-Class Racing License.  The section after the
    Carrousel of Nurburgring's North Course is our test venue.  It's the more
    interesting technical portions of the Ring.  The first thing to do here is to
    observe the demonstration car.  Pay close attention to its speed through every
    turn.  The wrong entry and exit speed through any of these corners will result
    in going off.  There are also a few blind spots, so try and memorize when and
    where to brake and turn in.
    Mazda RX-7 Spirit R Type A (FD) '02
    Bronze Time:  1'02.700
    Silver Time:  0'56.000
    Gold Time:    0'54.150
    International B License
    IB-1 - Braking During Turns:  1
    Trail braking is the term used when you apply the brakes as you make your turn.
    Let's try our hand at trail braking through the first corner of Tsukuba
    Circuit.  After the start, stay to the left side of the track, then look for
    the point where the grass on the right ends.  Then steer for the curbing.
    Brake lightly as you turn into this uphill corner, and get to the inside of the
    corner.  If you're too early on the throttle, you won't make the turn.  Keep
    even throttle, and look for the corner post up ahead for your exit.  The key
    here is to find the ideal cornering speed.
    Hyundai Tiburon GT '01
    Bronze Time:  0'15.570
    Silver Time:  0'14.870
    Gold Time:    0'14.440
    IB-2 - Braking During Turns:  2
    Now we'll try high-speed trail braking using the corners of the Nurburgring.
    Accelerate on the straight upon launch.  Take the first left-hander flat out.
    Then veer to the left side of the track to set up for the upcoming right-
    hander.  There's a sign post on your right, use that as your braking marker.
    You'll be steering as you brake, but because the corner is a late-apex one, try
    to keep your general driving line to the inside here.  If you don't slow the
    car down enough or you're too quick getting back on the throttle, you'll go off
    at the corner's exit.  Practice slowing the car down as you corner to master
    this section.
    Mercedes-Benz SL 500 (R129) '98
    Bronze Time:  0'27.300
    Silver Time:  0'26.000
    Gold Time:    0'25.200
    IB-3 - Advanced Level Complex Corners:  1
    Two turns blend into one here at Suzuka's Spoon Corner.  After the start, take
    the sweeper flat out, then you'll approach the first left-hander of Spoon
    Corner.  Brake appropriately and get on the curbing here.  Then get back on the
    throttle, giving your car momentum at the exit.  Now you'll need to turn into
    the next corner.  It's tighter than the first one, and it's slightly downhill,
    so watch out for understeer.  Tap the brakes to slow the car down and stabilize
    the chassis.  If you're in a manual-transmission car, don't drop down to 2nd,
    keep it in 3rd and you'll get through quicker.
    Honda PRELUDE Type S '88
    Bronze Time:  0'30.230
    Silver Time:  0'28.430
    Gold Time:    0'27.600
    IB-4 - Advanced Level Complex Corners:  2
    The very difficult middle section of the Deep Forest Course is the venue for
    this test.  You'll drive through a tunnel after the start.  Then the course
    will bend to the right.  Don't get worked up here and get on the throttle too
    quickly or you'll get understeer.  After you clear the second tunnel, there's a
    corner after the large hill.  You'll have to start steering before you can
    actually see the corner, or you won't be able to get to the inside. Start
    braking as you're cresting the hill, too.  For the last corner, keep your
    steering inputs minimal and use the throttle to guide your car around the bend.
    Audi S4 '03
    Bronze Time:  0'30.600
    Silver Time:  0'28.840
    Gold Time:    0'28.000
    IB-5 - 1 Lap Guide Run (Costa di Amalfi)
    We're back to the pace car lap again.  This time follow the GT-R around a lap
    of Amalfie Circuit.  This track is known for its elevation changes and tight
    corners.  Observe the pace car carefully and memorize the racing line.  You'll
    need to carefully control your speed through the downhill portion of the track.
    And for the tight esses that come at the end of the lap, you'll need to use the
    entire width of the track to get through successfully.
    Peugeot 206 RC '03
    Bronze Time:  3'02.500
    Silver Time:  2'50.000
    Gold Time:    2'46.000
    IB-6 - Cone Slalom 1
    Using the straight at Fuji Speedway, we've arranged some cones to create a
    slalom course.  Weave your way through the cones and get to the finish line as
    soon as possible.  Touch a cone and you're disqualified.  As your car gains
    speed, it'll become more and more difficult to control.  Get off the throttle
    as you pass one cone, then on it as you approach another.  Developing a good
    rhythm is key here.  Your test car is equipped with ASM (Active Stability
    Management) turned on.  This system uses the brakes to stabilize the car's
    balance.  It'll compensate for light under- and oversteer, keeping your car's
    chassis composed through most of the run.
    BMW Z4 '03
    Bronze Time:  0'20.890
    Silver Time:  0'18.560
    Gold Time:    0'17.700
    IB-7 - Cone Slalom 2
    You'll perform the same slalom as the previous test; however, this time ASM
    will be switched off.  Your test vehicle is the BMW Z4.  Once you start
    gaining speed, the car will have a tendency to spin, so you need to be very
    steady with your driving inputs here.  And it's imperative that you do use the
    throttle abruptly in mid-turn.  Keep an eye on the speedometer, and figure out
    the optimal speed toget through the slalom successfully.  And note how
    different the car reacts with ASM switched off as to when it was on.
    BMW Z4 '03
    Bronze Time:  0'20.890
    Silver Time:  0'18.560
    Gold Time:    0'17.700
    IB-8 - City Street Challenge:  1
    Now we'll use the street course in New York to gauge your ability on taking
    city turns.  Unlike corners on a race track, you'll get onto the curbing for an
    instant through these 90-degree corners, so make sure your entry speed is
    optimal.  Determing the exact braking point is vital in controlling the speed
    of the car, so concentrate on when and how hard to apply the brakes.  In the
    middle section of the track, there's a place where a narrow pass leads onto a
    large, wide road.  Make sure you use all of the track here to find the most
    effective line possible.  The last part of the track consists of a series of 90
    degree corners.  Don't think of these corners as separate entities, but one
    long connected pass.  Don't be intimidated by the barriers on the side of the
    road, use as much as the track as possible to get through quickly.
    Chrysler Crossfire '04
    Bronze Time:  0'46.800
    Silver Time:  0'44.440
    Gold Time:    0'43.200
    Coffee Break 3 - Knock Over the Cones Laid Out in a Spiral part 2
    We'll keep refreshing your spirits with yet another coffee break.  Remember the
    A License Test?  Well, you'll be running that course backwards for this stage.
    There are 100 cones placed in a spiral.  This time, knock them down from the
    outside.  The turn becomes tighter and tighter so the difficulty level is
    higher.  It's very important that you don't invoke understeer, so control your
    speed.  Oh, and you don't have to knock the cones over, simply touching them is
    TVR Griffith 500 '94
    Bronze Time:  --'--.---
    Silver Time:   0'33.333
    Gold Time:     0'31.500
    IB-9 - City Street Challenge:  2
    Now let's see how good you are at finding the right racing line.  We'll use the
    tight sections of the Italian street course.  Right after the start, you'l come
    upon a section where you'll come upon a section where you'll be sandwiched
    between walls.  There are slight curves here, so tap the brakes and slow the
    car down.  From there you'll come upon a series of combined corners.  Use as
    much track as possible and try to go through in as straight a line as possible.
    Throttle work is key here, don't go full throttle and off throttle abruptly,
    try to stay even throughout.  Learning the corners and maintaining a good
    rhythm is the key to success here.
    Volkswagen Bora VH 4MOTION '01
    Bronze Time:  0'24.000
    Silver Time:  0'22.660
    Gold Time:    0'22.000
    IB-10 - 1 Lap Guide Run (Hong Kong)
    Now for the pace car to make yet another appearance.  You'll follow it for a
    lap around Hong Kong's street course.  The key to this track is that the width
    of it varies greatly from one place to another.  Like the street course in New
    York, when the width of the track changes in mid-corner, use the wider portion
    to the maximum.  When going from narrow to wide, don't presume that the curbing
    is the end of the corner.  Envision the line all the way to the exit, even
    before it comes into view.  When the road goes from wide to narrow in mid-
    corner, get the car pointed in the proper direction while you're on the wider
    portion or you'll be unable to make the full turn.  Take in the beautiful
    lights of the city as you learn this track.
    MGF '97
    Bronze Time:  2'05.180
    Silver Time:  1'57.420
    Gold Time:    1'55.200
    IB-11 - Competition Dirt Racing:  1
    This is a test that utilizes the high-speed section of the Grand Canyon Course.
    It'll be run simulating a real race.  There are three successive jumps after
    the start.  Clear these and you'll approach a left-hand corner.  Turn the
    steering slightly and get on the brakes, the rear will begin to slide out.  Use
    the throttle and countersteer to control your drift.  You'll use the momentum
    of this corner to slide through the following right-hander.  Just don't get
    too far wide on the first corner's exit or you'll have a difficult time turning
    into the right-hander.  Also, not losing control of the car through the jumps
    is very important.
    Mitsubishi Lancer Evolution VIII MR GSR '04
    Bronze Time:  0'19.800
    Silver Time:  0'18.800
    Gold Time:    0'18.200
    IB-12 - Driving on Snow:  1
    We'll test your car-control ability on icy roads through successive hairpins
    of the Ice Arena.  Cut through the first left-right corners in somewhat of a
    straight line.  Then you'll come upon a left-hand hairpin.  Swing the car to
    the right before going into the corner.  Then swing it the other way as you go
    in.  The momentum of the first swing will enable the car to drift cleanly
    through, as long as you countersteer and throttle properly.  If your timing on
    the throttle isn't perfect, you'll get unwanted understeer.  Use the same
    technique for the following right-hand hairpin.
    Toyota CELICA GT-FOUR RC (ST185) '91
    Bronze Time:  0'26.450
    Silver Time:  0'24.720
    Gold Time:    0'24.000
    IB-13 - Tackling Undulating S-bends
    The latter section of El Capitan is where we'll see how you fare through
    intense elevation changes.  You'll be faced with a downhill right-hander after
    the start.  Think of this corner as a combination of two right-hand corners.
    After driving onto the first curbing, go back toward the outside of the track,
    keeping the steering constant, then drive over the second curbing.  After
    taking the next left-hander flat out, you'll come upon a blind right-hander.
    Although you can't see through the corner, you'll need to slow the car down
    early to be able to make the turn.  The road changes a bit on the exit, so be
    ready for understeer.  Making the proper adjustments as the road surface
    changes is the key to getting good results here.
    Ford FOCUS RS '02
    Bronze Time:  0'33.170
    Silver Time:  0'30.860
    Gold Time:    0'29.700
    IB-14 - Tackling Corner Sequences over Undulating Surfaces
    We'll use El Capitan yet again, this time we'll run through a challenging hilly
    section.  The key point here is the steep uphill climb after the tunnel.  And
    at the top of the hill is the apex of a corner, so you'll need to start braking
    as you're still climbing and head for the curbing on the right side.  After
    this is the downhill part.  You'll lose a lot of grip so be wary of understeer.
    And the exit for the following left-hander is tight; finding the right place to
    get on the throttle is important here.
    Mercedes-Benz SL 600 (R230) '04
    Bronze Time:  0'40.200
    Silver Time:  0'37.000
    Gold Time:    0'36.350
    IB-15 - 1 Lap Guide Run (Citta di Aria)
    Time for the pace car again.  Follow it for a lap around the Italian street
    course.  The entire track is very narrow, so if you don't take the perfect
    line, your lap times won't be impressive.  Follow the pace car closely and
    learn the line and where to brake.  There's a diffcult hairpin corner here.
    The corner is deep, with a late apex.  Don't get impatient and dive in too
    early.  Gradually getting to the inside is the way to go.
    Alfa Romeo Giulia Sprint GTA 1600 '65
    Bronze Time:  2'23.550
    Silver Time:  2'14.930
    Gold Time:    2'11.000
    IB-16 - Graduation Test
    In order to get the International B-Class Racing License, you'll need to tackle
    a challenging portion of Italy's street course (that you've just seen).  You'll
    be timed from the back straight to the point where you exit the hairpin.  After
    starting on the straight at high speed, use the gate at the bottom of the hill
    as a braking point.  The road will flatten here; you can also use this as a
    guide point.  After the gate, there's a right-left S-curve.  Keep your speed in
    check here.  Then you'll approach a right-hander.  Stay on the outside, then go
    to the inside at the end of the curve.
    Lotus Esprit V8 '02
    Bronze Time:  0'21.300
    Silver Time:  0'19.700
    Gold Time:    0'19.000
    International A License
    IA-1 - Tackling Complex Corner Sequences:  1
    You'll be tested on how well you can negotiate your way through successive
    corners for this test.  We'll be using the latter half of the midfield.  Right
    after launch, get ready to brake for a right-hander in the tunnel.  For the
    following corner, a long left-hand sweeper, keep on the inside and use the
    throttle to control the car's balance.  After clearing the straight, you'll
    come upon S-curves, but be careful of the left-hander that follows.  It's a
    tight one, and you'll need to begin braking while you're still in the esses.  A
    good marker to start braking is during your transition from the first left-
    hander of the S-curves to the following right-hander.  And remember to try and
    brake in a straight line or you'll upset the balance of the car.  Getting your
    straight-line braking down is the key to getting a fast time here.
    Jaguar XJ220 '92
    Bronze Time:  0'35.680
    Silver Time:  0'33.166
    Gold Time:    0'32.200
    IA-2 - Tackling Complex Corner Sequences:  2
    We'll be using a section of Suzuka for this test, specifically the part from
    the esses to Degner Curve.  This test will again gauge your ability through
    successive corners.  Upon launch, you'll come upon the esses.  Use the entire
    track to get through these corners, and carry as much speed as possible.
    You'll be climbing uphill, but there are some flat sections of the track here,
    so be prudent of understeer.  Once you're clear, you'll be faced with a series
    of left-handers until you reach Degner Curve.  For the first right-hander, use
    the posted braking-distance signs to determine your braking point.  A tap is
    all you need here, then take the corner as if it were a 90-degree street
    corner.  Once you exit, you'll be on top of a right-hander, so get on the
    brakes again.  If you don't slow the car down enough, you'll go off at the
    exit.  The speed you carry through Degner Curve is important for setting a good
    lap time at Suzuka.
    Alfa Romeo Spider 3.0i V6 24V '01
    Bronze Time:  0'58.000
    Silver Time:  0'53.130
    Gold Time:    0'52.000
    IA-3 - Guide to Chicanes:  1
    We'll be attacking the B-corner chicane of the 90's version of Fuji Speedway
    for this test.  There's a slight right-hander after the start, take this in a
    straight line using the entire track.  Head straight for the sign ahead.  Use
    this sign to determine your braking point for the next corner.  Hold off on
    your braking as long as possible, going as deep as you can into the turn, and
    get on the right-hand curbing.  Once you're clear, get back on the throttle,
    and then on the brakes again for the following left-hander.  If you head for
    the inside of this corner too early, you won't make the exit, so try to point
    the nose of the car toward the exit as soon as possible. Also, get onto the
    curbing.  The way you approach the first right-hander here will determine your
    pace through the rest of the section.
    Nissan SKYLINE GT-R V-spec III (R34) '00
    Bronze Time:  0'19.800
    Silver Time:  0'17.700
    Gold Time:    0'17.350
    IA-4 - Guide to Chicanes:  2
    We'll be using the final part of Apricot Hill for this test, which leads from a
    tight chicane to the final corner of the track.  After the start, take the
    high-speed left-hander and right-hander flat out.  At the bottom of the hill,
    there's another left-hand corner.  Set yourself up on the right edge of the
    track.  This corner leads into the esses.  Drive over the curbing and stay on
    the inside as you enter the esses.  The last corner of the esses is a tight
    left-hander.  Try to clear this corner in a straight line, keeping in mind that
    the way you brake for this corner will decide on your success or failure.  The
    key here is not to think of these corners as separate entities, but one long
    continuous path.
    FPV GT '04
    Bronze Time:  0'37.000
    Silver Time:  0'35.298
    Gold Time:    0'34.270
    IA-5 - 1 Lap Guide Run (El Capitan)
    The pace car will be making a presence once again.  This time it will be the
    Seat Ibiza Cupra running a full lap of El Capitan.  The elevation changes at
    El Capitan are quite intense, especially the latter half of the track after the
    tunnel where the undulations play havoc with the fore/aft balance of the car.
    Try not to invoke understeer when running here.  There are many corners on this
    track where you'll have difficulty finding the proper racing line, so observe
    the pace car carefully.
    Seat Ibiza Cupra '04
    Bronze Time:  2'42.980
    Silver Time:  2'32.440
    Gold Time:    2'28.000
    IA-6 - Tackling Complex Corner Sequences:  3
    We'll use the first part of the Autumn Ring for this test.  A combination of
    unconventional corners await.  After the start, take the first left-hander flat
    out, then you'll arrive at the succession of corners.  The first right-left
    should be treated as one corner.  Drive as if you're getting on the curbing for
    an instant, then cut through to the exit in a straight line.  On the following
    straight, brake lightly for the next succession of corners.  Take this left-
    right combination in the same way you took the first one.  Do this and you can
    carry good speed through the right-hander that leads you onto the straight.
    Don't think about going through one corner at a time, rather think how you can
    go quickly through the entire stage.  That's the key to succeeding here.
    Honda S2000 Type V '00
    Bronze Time:  0'33.600
    Silver Time:  0'31.724
    Gold Time:    0'30.700
    IA-7 - Tackling Complex Corner Sequences:  4
    The latter half of the Trial Mountain Course is the venue here.  We'll be using
    a corner with a high difficulty rating.  Be aware that the elevation changes
    will likely affect the fore/aft balance of the car.  After the start, use the
    100-meter sign to determine your braking point for the first corner.  Stay on
    the inside here, making full use of the yellow zone.  The slight right-hander
    that comes next should be taken at full throttle, but be prepared for the next
    right-hander.  The first part of this corner is blind so make sure you start
    braking before the corner becomes visible.  You'll be trail braking so be
    mindful of oversteer.  After clearing this corner, you'll come upon the final
    turn, at the bottom of a steep hill.  Controlling your speed through this
    corner is vital.  If you go in with too much throttle, you won't make the turn.
    RUF CTR "Yellow Bird" '87
    Bronze Time:  0'37.000
    Silver Time:  0'35.020
    Gold Time:    0'34.000
    IA-8 - City Street Challenge:  3
    Now we'll test you on a quirky street-course section, from the hairpin to the
    final corner of the Hong Kong Circuit.  After the start, the first corner, a
    hairpin, will become visible.  The road is narrow here, especially when you
    consider the speeds you can carry, so be careful that you're not going too
    fast.  Now you'll come upon a series of 90-degree corners.  Carry as much speed
    as possible through these corners, using all of the track.  Note that when the
    road goes from narrow to wide, the corners become easier to see and judge
    thanks to the red-and-white curbing, so you can really get on the throttle.
    Make full use of the braking distance signs on all the corners.
    Alfa Romeo 156 2.5 V6 24V '98
    Bronze Time:  1'14.900
    Silver Time:  1'08.570
    Gold Time:    1'06.200
    Coffee Break 4 - Cones - Gymkhana
    Here's yet another coffee break.  There are cones placed on the lines within
    the Gymkhana course.  After your start, head to this area and finish the course
    without touching the cones.  When you get to the finish line, bring your car to
    a complete stop.  There are a variety of corners here, including a slalom, as
    well as 90-degree turns, so all the techniques you've mastered so far will be
    put to the test.  Skillful use of the throttle is definitely required.  Be
    mindful of the car's handling balance when tackling this section.
    Nissan 350Z Roadster (Z33) '03
    Bronze Time:  --'--.---
    Silver Time:   0'42.230
    Gold Time:     0'41.000
    IA-9 - City Street Challenge:  4
    This test takes place in the middle section of the Opera Paris street course.
    Let's see how well you can negotiate its wide variety of turns.  Accelerate out
    of the box, and you'll come to a plaza with a chicane.  Brake in a straight
    line, and drive on top of the left- and right-side curbing.  Use some throttle
    steer here.  After the following straight, you'll get to the Opera House.
    Trail brake into this corner.  Make sure you slow the car down enough to get on
    top of the curbing on this first corner in the open square.  For the following
    hairpin, be patient with the throttle and stay to the inside of the corner.
    The road surface has many irregularities, so if you go to the outside edges in
    some places, you will get understeer.
    Citroen Xsara VTR '03
    Bronze Time:  0'45.760
    Silver Time:  0'43.827
    Gold Time:    0'42.550
    IA-10 - 1 Lap Guide Run (Fuji Speedway 2005)
    Let's use the pace car once again for this test.  Follow the pace car for a lap
    of Fuji Speedway 2005F.  The overall layout of the track is similar to the 90's
    version of the track, but there are changes in the details, so don't take this
    new version lightly.  For example, on the latter half of the track, there's a
    new tight corner, hidden from view, so you must exercise caution.  Observe the
    racing line of the pace car and memorize the track's layout.
    Toyota CALDINA GT-FOUR '02
    Bronze Time:  2'25.000
    Silver Time:  2'16.300
    Gold Time:    2'13.000
    IA-11 - Competition dirt racing:  2
    We'll now test your ability through high-speed corners on dirt.  The site is
    the final portion of the Swiss Alps Course.  You'll jump two hills after the
    start, then come upon tight S-curves.  Start braking on the outside of the
    first corner and then prepare to slide through the turn.  Once you swing the
    rear end out and establish your drift, use the momentum to slide and drift
    smoothly through the left-hand corner.  If you slow the car down too much
    before the first corner, you won't have the momentum to change the direction
    of the slide for the second corner.  Try it over and over to find the optimum
    entry speed.  Repeat the same technique for the next right-hander, but keep in
    mind that this corner is quite deep, so the key is to maintain your drift to
    the end of the corner.  Use the steering and the throttle to keep the car
    pointed in the correct direction.
    Mitsubishi PAJERO Evolution Rally Raid Car '03
    Bronze Time:  0'33.000
    Silver Time:  0'30.694
    Gold Time:    0'29.800
    IA-12 - Driving on Snow:  2
    The latter section of Chamonix is the venue for the high-speed test on ice and
    snow.  The level of friction of snow and ice is lower than dirt so car control
    is of the essence.  The key here are the hairpins.  Set the car up for the
    drift, swinging the car out in the opposite direction, then swinging it back
    toward the turn.  The momentum caused by the change of direction should allow
    you to slide through the corner more effectively.  Start the slide in one
    direction using the steering wheel as you either hit the brakes or lift off the
    throttle.  This feint will help you achieve a smooth powerful drift.  Usually,
    drifting through a corner means going in at high speed, but on snow, if you
    don't slow the car down properly, you'll get lots of understeer.
    Toyota CELICA GT-FOUR Rally Car (ST185) '95
    Bronze Time:  1'04.800
    Silver Time:  1'00.770
    Gold Time:    0'59.000
    IA-13 - Tackling Complex Corner Sequences:  5
    For our high-speed cornering test, we'll go to the super high-speed section of
    the Nurburgring's North course. Make sure you're in constant control of your
    high-speed car's speed on this course.  After the start, the first left-right-
    left can be taken flat out.  Start braking for the esses when the road begins
    to climb.  There isn't much to the first right-hander, but the following left
    is rather tight, so make sure you get the car slowed down enough to clear this
    corner.  Trail braking is necessary, therefore, keeping the car on the driving
    surface when slowing the car down is a must.  If you don't stick to the inside
    of the corner, you won't be able to establish a good time.  The two left-hand
    corners are rather deep so be careful.
    BMW M5 '05
    Bronze Time:  0'28.500
    Silver Time:  0'27.030
    Gold Time:    0'25.580
    IA-14 - Tackling Complex Corner Sequences:  6
    Now for S-curves with a high degree of difficulty.  We'll use the latter part
    of Twin Ring Motegi's road course.  After the start, take the first left-hander
    flat out.  Then immediately get on the brakes as you approach the esses.  For
    the first left-hander, try to get onto the curbing as deep into the corner as
    possible or you won't be able to make the turn for the next right-hander.  If
    you get too anxious with the throttle for the right-hander, you'll get
    understeer and go off.  Try to get the car in a straight line as soon as
    possible.  Your test vehicle is a high-powered front-engine/rear drive car,
    which means if you get on the gas too abruptly, you'll invoke power oversteer.
    TVR Tamora '02
    Bronze Time:  0'15.340
    Silver Time:  0'14.472
    Gold Time:    0'14.200
    IA-15 - 1 Lap Guide Run (Nurburgring North Course)
    Now for a session with the pace car again.  Let's take a lap around the
    challenging Nurburgring's North course.  It's an incredibly long course, with
    one lap measuring about 12 miles.  There are more than 170 corners here, so
    don't try to set a blistering time right away.  You'll need to memorize the
    course first.  Not only will you need to remember the sections you've seen
    before, but you'll need to learn some new bits as well.  Make sure you input
    every inch of this track into your brain before going all out.  Memorize the
    location of the curbing and the width of the track in various places for these
    bits of information will come in handy.  Once you've done this, then start
    finding the proper line through the course.  Observe the pace car carefully,
    and follow its line precisely.
    Mercedes-Benz 190 E 2.5 - 16 Evolution III '91
    Bronze Time:  10'00.000
    Silver Time:   9'23.000
    Gold Time:     9'02.600
    IA-16 - Graduation Test
    To obtain your International A-Class Racing License, you'll need to
    successfully run the Sarthe Circuit at full wick in a Group C racing car.
    You'll start on the Mulsanne Straight.  From here, you'll be running flat out
    for about 4 miles.  Despite being a straight, there are slight kinks here, as
    well as road irregularities; be ready at all times on the steering wheel.  The
    brakes are very powerful on this car so use the 200-meter post as the indicator
    to begin braking.  After the right-hander, you'll be on another straight for
    about a mile.  Then you'll be confronted with some tricky corners, one of them
    Indianapolis and the other, a 90-degree turn called Arnage.  Treat the latter
    as if you were running a street course, and enjoy the rush of 237 mph on the
    Nissan R92CP Race Car '92
    Bronze Time:  1'52.300
    Silver Time:  1'47.000
    Gold Time:    1'43.400
    Super License
    S-1 - 1 Lap Time Trial (Twin Ring Motegi Road Course)
     You'll be tested on how quickly you can complete one lap of Motegi's road
    course.  You've already seen various parts of this track in previous tests, so
    try to remember how you ran those sections when going all out here.  Your test
    vehicle is a race car, therefore the brakes in particular are very powerful.
    There are many corners where you'll need to take a dedicated line and pace, so
    try not to dive into these corners too abruptly or you'll lose precious
    seconds.  The main attraction of this track is the part from the first overpass
    to just after the esses.  Your top speed on the straights will depend on the
    lines you take through the corners, so always keep in mind entry and exit
    Honda Gathers Drider CIVIC Race Car '98
    Bronze Time:  2'26.700
    Silver Time:  2'21.110
    Gold Time:    2'17.000
    S-2 - 1 Lap Time Trial (Citta di Aria)
    You'll be timed through a full lap of Italy's street course.  Go as fast as you
    can through these narrow city orads.  The spots to gain the most time are the
    hairpin, which you've already see before in previous tests, and the downhill
    tight corner located between the rock walls.  The hairpin is a late-apexer so
    don't turn in too quickly here.  The numerous tight corners of this course are
    challenging, but if you think out-in-out on this narrow thoroughfare, you'll
    find that you'll develop a rhythm.  Try and remember how the pace car ran
    through the course.  Your test vehicle is the Alfa Romeo Spider 1600 Duetto.
    Alfa Romeo Spider 1600 Duetto '66
    Bronze Time:  2'26.440
    Silver Time:  2'21.000
    Gold Time:    2'17.000
    S-3 - 1 Lap Time Trial (Special Stage Route 5)
    Making its first appearance in the licensing portion of the game is Special
    Stage Route 5, of which you'll be doing one complete lap.  This course has
    numerous technical sections, such as S-curves and late-apexers, so make sure
    you have a plan of attack before going all out.  You'll be piloting the super
    high-performance Saleen S7, so all your skills will be put to the test.  The
    most important part of this track are the series of corners after the tunnel.
    Don't concentrate on just one corner here, rather devise a strategy for getting
    through the entire section.  There's a hairpin located at the top of the
    straight.  You'll need to brake while you're still drive uphill.  The following
    straight and right-hander should be taken in a similar way.  Don't get too
    aggressive and overcook it on this track because this track makes you pay for
    Saleen S7 '02
    Bronze Time:  1'33.400
    Silver Time:  1'27.000
    Gold Time:    1'24.500
    S-4 - 1 Lap Time Trial (Costa di Amalfi)
    Here's a course developed on a resort island.  It's called Amalfi Circuit and
    you'll be required to run one full lap.  You'll experience a hillclimb that'll
    take you to the top of the island, followed by an intense downhill section.
    The course layout can be simply characterized as:  a bunch of straights
    connected by hairpins.  Keep in mind that your exit speed out of the corners
    will determine your top speed on the straights.  Also remember that on the
    first-half of the course, the uphill section, you'll get more understeer than
    normal because less weight is on the front tires.  Brake hard to transfer
    weight to the fronts then point the car in the correct direction.  Through the
    latter half of the course, the downhill portion, make sure you brake in a
    straight line, if you brake while turning, you'll upset the balance of the car.
    Lancia STRATOS Rally Car '77
    Bronze Time:  2'27.500
    Silver Time:  2'21.110
    Gold Time:    2'17.000
    S-5 - 1 Lap Time Trial (Seattle)
    This is another course you're seeing for the first time in the licensing
    portion of the game.  It's called the Seattle Circuit, and you'll be timed
    doing a full lap.  We'll be using the Ford GT as the test car.  It's a tricky
    city road course with plenty of challenging corners after another, so make sure
    you memorize the layout before seriously going for a good lap time.  The first
    hairpin after the starting line is your first obstacle.  You'll need to brake
    about 200 meters before getting to the corner; make sure you slow the car down
    enough to make the turn.  The intense uphill straight leads to a blind 90-
    degree turn, so you'll have to start braking before the corner becomes visible.
    Then there are two places where the car gets airborne.  The course widens here,
    so make full use of the road and open up the throttle.  Use the curbing that's
    on most of the corners; let it help you point the car in the correct direction.
    This course gives you a taste of the exhilaration of high speed driving.
    Ford GT '05
    Bronze Time:  1'43.200
    Silver Time:  1'37.500
    Gold Time:    1'34.200
    S-6 - 1 Lap Time Trial (Ice Arena)
    Driving in the snow, that's what it's all about here at the Snow Arena Course.
    You'll be timed doing one full lap.  Although it's short in length, this course
    is quite the challenge.  The reason:  the driving surface here is very slick,
    so steering, accelerating and braking are less responsive than on dry tarmac.
    Accelerating may be the trickiest, so be delicate on the throttle; remember,
    the most important thing is making the car progress forward.  And, much in the
    same manner as previous tests on slick surfaces, sliding the car is the best
    way to get around quickly.  Crank the steering as you enter a corner, lift off
    the gas or get on the brakes, and you'll get the rear to break loose.  This
    will get the car to drift.  Once you've done that, use the steering and the gas
    pedal to control the drift.  If you don't have enough weight on the front
    tires, you'll understeer off the track.  If you're too aggressive on the
    throttle, you'll spin, so be careful.
    Hyundai Accent Rally Car '01
    Bronze Time:  1'00.900
    Silver Time:  0'58.710
    Gold Time:    0'57.000
    S-7 - 1 Lap Time Trial (Trial Mountain)
    Now you'll be timed for a lap around the Trial Mountain Course, with its jagged
    rocks and stone cliff walls.  It's a high-speed course that requires first-rate
    driving skills, so use all that you've learned from the previous tests to clear
    this stage.  The highlight of this course is a section you've seen previously,
    the part after you clear the tunnel.  The driving surface of the first right-
    hander is slick so make sure you're ready for understeer when turning in.
    Through the next tunnel, start on the right and gradually veer to the left.
    Cut across the yellow border line at the exit to get as much speed as possible
    for the straight.  There's a tight blind corner to follow, but if you find the
    ideal line here, you'll be able to keep your speed high.
    Mercedes-Benz SLR McLaren '03
    Bronze Time:  1'38.300
    Silver Time:  1'32.000
    Gold Time:    1'30.500
    S-8 - 1 Lap Time Trial (Tokyo Route 246)
    For this test, you'll be timed for a full lap of Tokyo Route 246, a street
    course that cuts through the heart of Tokyo.  This long track can be driven
    mostly flat out, so finding the right driving line is paramount.  One of the
    key points here is getting the braking point correct for the first corner.
    There's a 100-meter sign before the corner, start braking right before you get
    to the sign.  Then you'll come upon an oval section. Driving on top of the
    inside curbing here will result in better lap times.  The speed through the
    final corner under the overpass is also important.  Be careful not to carry too
    much speed through certain parts of the track, and make sure you drive over as
    much of th curbing as possible.  If you drive over the curbing correctly,
    you'll get better lap times...not only here but on virtually any other race
    Honda TAKATA DOME NSX (JGTC) '03
    Bronze Time:  1'42.000
    Silver Time:  1'36.330
    Gold Time:    1'33.000
    Coffee Break 5 - Cone Maze Challenge
    This is your final coffee break.  We've created a special course within the
    Gymkhana course.  Inside, there are 50 cones.  Your objective is to hit every
    one of these cones located within the special course.  You won't be
    disqualified by hitting the walls here, but it will result in loss of time, so
    be careful.  You can even use reverse here, just as long as you hit every cone.
    Give it some thought and devise the best route to strike each one of these
    Honda BEAT Version F '92
    Bronze Time:  --'--.---
    Silver Time:   1'36.000
    Gold Time:     1'33.000
    S-9 - 1 Lap Time Trial (El Capitan)
    Now for a timed lap of the El Captain Course (typo here), pieces of which
    you've seen a number of times already.  Keep in mind that this course has
    intense elevation changes, so maintaining the balance of the car is vital.
    The key part of this track is the section after the first right-hand corner.
    Because the driving surface changes abruptly, be careful of sudden understeer.
    Also, take note of the blind corner after the tunnel.  Make sure you're set up
    for this corner before it becomes visible.  In fact, always envision the corner
    ahead of the one you're taking.  There are parts on this track where you'll see
    stones and rubble to the side; there's very little grip here, so staying away
    from these irregularities is recommended.
    Dodge VIPER SRT10 '03
    Bronze Time:  2'00.000
    Silver Time:  1'51.300
    Gold Time:    1'47.800
    S-10 - 1 Lap Time Trial (Grand Canyon)
    Let's now do a timed lap of the Grand Canyon Course, a long, dirt track.
    You'll need plenty of concentration to complete this 3.5-km circuit.  The key
    point here is the section near the cliffs.  There are many corners where you'll
    need to slide the car, so car control is vital in establishing a good lap time.
    The important things to remember when sliding your car are braking and lifting
    off the throttle.  The tight part at the end of the cliff section can make or
    break your run.  Getting too flashy with your driving may result in loss of
    time, so be as efficient as possible.
    Mitsubishi STARION 4WD Rally Car '84
    Bronze Time:  3'02.000
    Silver Time:  2'53.000
    Gold Time:    2'47.000
    S-11 - 1 Lap Time Trial (Opera Paris)
    The pristine streets of Paris is the site for this track, the Opera Paris
    Course.  You'll be doing a timed lap.  Although this course is relatively
    simple, there are a number of chicanes placed at open sections of the track.
    Getting the car slowed down and effectively negotiating the chicanes are key to
    getting a good lap time.  Because the performance of the car is so high, make
    sure you find the correct braking points for every corner.  There are surface
    irregularities on this track, which tends to happen on city streets that
    collect standing water, so when you get set up on the outside edges of the
    road, you may experience understeer.  The Place de la Concord serves as the
    start and finish line.  Envision and think of this track in its entirety as you
    devise your plan of attack.
    Renault Clio Renault Sport V6 Phase 2 '03
    Bronze Time:  1'44.230
    Silver Time:  1'38.500
    Gold Time:    1'36.620
    S-12 - 1 Lap Time Trial (Suzuka Circuit)
    Now for a timed lap of the most famous course in Japan, Suzuka.  You'll be
    using the Motul Pitwork 350Z that races in the Japanese Grand Touring
    Championship.  Reverse Bank, Degner, Spoon, and t30R, are some of the famous
    corners on this course.  You'll need to use all of your driving skills to get a
    good lap time here.  The thing about Suzuka is that you can't establish a good
    lap time by just concentrating on one corner.  To be successful, you must
    always be planning for one or two corners ahead of the one you're on.  This
    means establishing the correct line and speed well in advance.  Envision the
    course in its entirety--not just bits and pieces at a time--and then devise
    your plan of attack.
    Nissan MOTUL PITWORK Z (JGTC) '04
    Bronze Time:  2'05.730
    Silver Time:  1'59.437
    Gold Time:    1'55.919
    S-13 - 1 Lap Time Trial (Infineon Raceway - Sports Car Course)
    California's popular Infineon Raceway is the site for our next test.  We'll be
    doing a timed lap of the sports-car course known better as Sears Point.  It's a
    track that has been designed into the region's rolling hills, resulting in a
    unique layout.  After the start, you'll have a steep uphill climb.  It's
    difficult to see the road ahead, with blind corners aplenty, as well as slick
    spots where traction is bad, so proceed with caution.  About halfway through
    the course, you'll be traveling downhill.  After the hairpin, there are a
    number of slow corners; so establishing a good rhythm is key to clearing this
    section.  Your test vehicle is the Audi R8, a race car; needless to say, speed
    -control is important.
    Audi R8 Race Car '01
    Bronze Time:  1'22.700
    Silver Time:  1'17.300
    Gold Time:    1'16.120
    S-14 - 1 Lap Time Trial (Chamonix)
    We'll be running a full lap of Chamonix for this test.  Let's see how quickly
    you can navigate this long ice track that stretches for more than 2 miles.  The
    snow is partially cleared at the start of the course; nevertheless, there's
    very little grip and traction here.  If you drive on the outside of the track
    where there are patches of snow, you're more than likely to spin, caused by the
    difference in grip between the right and left tires.  In the tunnel, the snow
    on the ground and a number delicate on the throttle and concentrate on the
    forward progress of your car, and you should be okay.  There are plenty of
    places where the car's balance will be compromised as well as the tires'
    traction, so refrain from being overly aggressive on the throttle, otherwise
    you'll spin.  The driving surface is slicker here than on dirt, so be cautious.
    Peugeot 205 Turbo 16 Rally Car '85
    Bronze Time:  2'40.043
    Silver Time:  2'30.895
    Gold Time:    2'26.500
    S-15 - 1 Lap Time Trial (Circuit de la Sarthe)
    The internationally famous high-speed track of Le Mans, Sarthe Circuit 1, is
    the venue for this test, one full timed lap.  Our mount is the Bentley Speed 8
    race car.  This course can be divided into three main high-speed sections.  The
    first and longest, the Mulsanne Straight or Hunadiers, has two chicanes, but
    the most challenging is the straight that leads onto Indianapolis Corner.
    Here, the track is narrow, and there's a slight bend; therefore, unless you
    take the proper line, you're going off.  And be careful not to drive on the
    curbing too much here.  The infield section of the permanent course has
    elevation changes with corners that are difficult to see.  There are also
    corners on a flat plane right after a steep uphill climb.  Remember that
    without the proper weight on the front tires, you'll invoke understeer.
    Bentley Speed 8 Race Car '03
    Bronze Time:  3'36.600
    Silver Time:  3'25.400
    Gold Time:    3'19.000
    S-16 - 1 Lap Time Trial (Nurburgring North Course)
    To obtain your Super License, you'll need to master the ultimate challenge in
    sports-car driving, the North Course at the Nurburgring.  Make use of all the
    skills you've learned thus far to tackle this test.  Your test car has more
    performance than the pace car you followed previously, with higher average
    speeds, so always be thinking ahead.  After crossing the bridge near the start
    of the track, you'll come upon a high-speed section where your driving line
    must be precise.  Then there's a highly technical section that comes after the
    off-camber Carrouset; make sure you hug the curbing through these corners.  By
    just changing your line slightly, you many gain more speed through some parts
    of this track, thus improving your lap time.  You'll find that the more you lap
    the Ring, the more you'll discover its profound nature.
    AMG Mercedes 190 E 2.5 - 16 Evolution II Touring Car '92
    Bronze Time:  7'58.300
    Silver Time:  7'30.000
    Gold Time:    7'07.700
    B License All Bronze:   Volkswagen Lupo 1.4 '02
    B License All Silver:   Mazda Kusabi '03
    B License All Gold:     Honda S500 '63
    A License All Bronze:   Pontiac Sunfire GXP Concept '02
    A License All Silver:   Acura DN-X '02
    A License All Gold:     Nissan Skyline GT-R '01
    IB License All Bronze:  Nike One 2022
    IB License All Silver:  Mazda RX-8 Concept (Type-II) '04
    IB License All Gold:    Jensen-Healey Interceptor Mk.III '74
    IA License All Bronze:  Nismo 270R '94 (S14)
    IA License All Silver:  Nissan GT-R Concept '01
    IA License All Gold:    Dome Zero '78
    S License All Bronze:   Mercury Cougar XR-7 '67
    S License All Silver:   Pontiac Solstice Coupe Concept '02
    S License All Gold:     Ford Model T Tourer '15
    *Note - You can only win License Exam prize cars once.
                               6b.USED CAR LOTS (GTUCL)
    There are three used car lots where you can buy used cars from different
    timeframes for less than the cost of a new car.  A lot of cars can only be
    bought used.  Every so often, there will be a 'special' 10Km car in one of the
    used car lots.  These will denoted by their mileage being written in orange(it
    should read 6.2 miles or something like that).
    Historic Showroom - The cars available here are pre-1990
    Used Car Showroom I - The cars available here are from 1990-1995
    Used Car Showroom II - The cars avilable here are from 1996-2002
    10km/6.2mile cars
    *All research done by mister playboy and Zach Keene of www.gamefaqs.com*
    Day 1 Week 1
    Day 8 Week 2
    Day 15 Week 3
    Subaru Impreza WRX STi Sedan '94 (Black)
    Day 22 Week 4
    Day 29 Week 5
    Day 36 Week 6
    Day 43 Week 7
    Nissan Sklyine GT-R Vspec '95 (Silver) Mazda Miata 1.8 RS '98 (White)
    Day 50 Week 8
    Mitsubishi 3000GT VR-4 '98 (Black)
    Day 57 Week 9
    Mitsubishi 3000GT VR-4 '96 (Black)
    Day 64 Week 10
    Day 71 Week 11
    Day 78 Week 12
    Day 85 Week 13
    Honda Ballade CRX '83 (Red)
    Mazda RX-7 GT-Limited '85 (Silver)
    Toyota MR2 GLimited SC '86 (White/Grey)
    Nissan Silvia 1800 K's "88 (Bluish Silver)
    Nissan PAO '89 (Aqua Grey)
    Nissan Stagea 25t RS Four S '98 (Black)
    Day 92 Week 14
    Mazda RX-7 GT-Limited '85 (Black)
    Day 99 Week 15
    Honda S2000 '99 (Silverstone Metallic)
    Day 106 Week 16
    Day 113 Week 17
    Mazda RX-7 Type R '91 (Red)
    Day 120 Week 18
    Day 127 Week 19
    Day 134 Week 20
    Day 141 Week 21
    TVR V8S '91 (Space Blue Pearl)
    Day 148 Week 22
    Nissan Skyline HT 2000 RSX Turbo '84 (White)
    Nissan Be-1 '87 (Hydragea Blue)
    Toyota Supra 3.0GT Turbo A '88 (Black)
    Mazda Miata '89 (White)
    Day 155 Week 23
    Day 162 Week 24
    Ford Mustang Cobra R '00 (Performance Red, of course!)
    Day 169 Week 25
    Day 176 Week 26
    Day 183 Week 27
    Honda NSX '93 (Bay Leaf Green)
    Day 190 Week 28
    Day 197 Week 29
    --I did notice a Lotus Carlton with 38004.3 miles this week... this car is
    usually found with 60K other times it appears. Perhaps the lowest mileage
    Carlton available?--
    Day 204 Week 30
    Mazda 323F (Sparkle Green)
    Day 211 Week 31
    Nissan Skyline GTS-R '87 (Blue Black)
    Day 218 Week 32
    Nissan Silvia 2000cc Q's '91 (White)
    Day 225 Week 33
    Subaru Impreza Sedan STi '94 (Vivian Red)
    MG MGF '97 (Platnium)
    Toyota Celica GT-Four '98 (Black)
    Daihatsu Midget II '98 (Red Mica)
    Subaru Impreza Sedan STi '99 (Cashmere Yellow)
    Subaru Impreza Wagon STi '00 (Silver)
    Honda S2000 Type V '01 (Ascari Red)
    Day 232 Week 34
    Day 239 Week 35
    Nissan Skyline GT-R Vspec '97 (White)
    Day 246 Week 36
    Day 253 Week 37
    Toyota Sprinter Trueno '83 (High Flash Two Tone)
    Nissan Silvia 1800cc Q's '88 (Warm White)
    Mitsubishi 3000GT VR-4 '95 (Mariana Blue)
    Opel Tigra 1.6 '99 (Blue)
    Day 260 Week 38
    Toyota Supra 2.5GT Twin Turbo R '90 (Red Mica)
    Suzuki Cappuccino '91 (Cordoba Red)
    Day 267 Week 39
    Day 274 Week 40
    Toyota Corolla Levin '83 (High Tech Two Tone)
    Nissan Be-1 '87 (Hydragea Blue)
    Day 281 Week 41
    Sorinter Trueno GT-APEX Shuichi Shigeno Version '00 (White/Black; not a 10km
    but everyone keeps asking about it)
    Day 288 Week 42
    Subaru IMPREZA Sedan WRX STi '94 (Light Silver Metallic)
    Day 295 Week 43
    Day 302 Week 44
    Opel Tigra 1.6i '99 (Starsilber)
    Day 309 Week 45
    Day 316 Week 46
    Honda BEAT Version Z '93 (Everglade Green Metallic)
    Mazda RX-7 Type R-S (FD, J) '95 (Vintage Red)
    Day 323 Week 47
    Sprinter Trueno GT-APEX Shuichi Shigeno Version '00 (W/B; still not a 10km)
    Day 330 Week 48
    Day 337 Week 49
    Honda TODAY G '85 (Quartz Silver Metallic)
    Honda S2000 Type V '01 (Ascari Red)
    Day 344 Week 50
    Day 351 Week 51
    Honda BEAT Version F '92 (Aztec Green Pearl)
    Honda CIVIC SiR-II (EG) '95 (Vogue Silver Metallic)
    Sprinter Trueno GT-APEX Shuichi Shigeno Version '00 (still W/B, still not a
    Day 358 Week 52
    Mitsubishi FTO GPX '99 (Issel Blue Pearl)
    Day 365 Week 53
    Nissan SKYLINE GT-R Vspec '93 (Gun Gray Metallic)
    Day 372 Week 54
    Day 379 Week 55
    Toyota COROLLA LEVIN BZ-R '98 (Green Mica Metallic)
    VW Golf IV GTI '01 (Muranorot Perleffect)
    Day 386 Week 56
    Toyota COROLLA LEVIN GT-APEX '83 (High-Tech Two-Tone)
    Honda INTEGRA TYPE R (DC2) '95 (Granada Black Pearl)
    Sprinter Trueno GT-APEX Shuichi Shigeno Version '00 (you know the drill)
    Day 393 Week 57
    Day 400 Week 58
    Nissan SKYLINE GT-R N1 '91 (Crystal White)
    Day 407 Week 59
    Day 414 Week 60
    Nissan SKYLINE GT-R Vspec '93 (Crystal White)
    Day 421 Week 61
    Acura INTEGRA Type-R '01 (Flamenco Pearl Black)
    Day 428 Week 62
    Day 435 Week 63
    Day 442 Week 64
    Honda NSX Type S '97 (Sebring Silver Metallic)
    Day 449 Week 65
    Honda INTEGRA TYPE R (DC2) '98 (Milano Red)
    Day 456 Week 66
    Mazda MX-5 Miata S-Special Type I (J) '95 (Montego Blue Mica)
    Day 463 Week 67 [Most color names not exact since there's more of them than can
                     be bought in one week.]
    Honda S600 '64 (Scarlet)
    Isuzu PIAZZA XE '81 (Sunrise Red)
    Honda CITY Turbo II '83 (Greek White)
    Honda CIVIC 1500 3door 25i '83 (Baltic Blue)
    Honda BALLADE SPORTS CR-X 1.5i '83 (Victoria Red)
    Nissan Fairlady Z 300ZX (Z31) '83 (White)
    Toyota COROLLA LEVIN GT-APEX '83 (Red/Black)
    Toyota SPRINTER TRUENO GT-APEX '83 (High Tech Two-Tone)
    Mazda RX-7 GT-Limited (FC, J) '85 (White)
    Honda TODAY G '85 (Red)
    Toyota CELICA 2000GT-FOUR (ST165) '86 (Red)
    Toyota CELICA 2000GT-R (ST162) '86 (Dark Grey)
    Volvo 240 GLT Estate '88 (Black)
    Honda NSX '90 (Grey)
    Fiat Panda Super i.e. '90 (Red)
    Mitsubishi 3000GT VR-4 Turbo (J) '96 (White)
    (The Sprinter Trueno SS Version also returns this week in a ~15000 mi version,
    the lowest I've seen thus far.)
    Day 470 Week 68
    Day 477 Week 69
    Honda ACCORD Coupe '88 (New Polar White)
    Nissan SKYLINE GT-R '97 (Midnight Purple Pearl)
    Opel Tigra 1.6i '99 (Schwarz)
    Day 484 Week 70
    Mitsubishi Lancer Evolution II GSR '94 (Queens Silver Pearl)
    Day 491 Week 71
    Day 498 Week 72
    Nissan SILVIA Q's (S13) '88 (Super Black)
    Honda INTEGRA TYPE R (DC2) '98 (Vogue Silver Metallic)
    Day 505 Week 73
    Day 512 Week 74
    Toyota CELICA 2000GT-R (ST162) '86 (Super Red II)
    Sprinter Trueno GT-APEX Shuichi Shigeno Version '00 (22375.9 mi)
    Day 519 Week 75
    Mazda RX-7 Type RZ (FD, J) '92 (Brilliant Black)
    Mitsubishi 3000GT SL (J) '95 (Symphonic Silver Metallic)
    Peugeot 406 3.0 V6 Coupe '98 (Gris Thallium)
    Toyota SPRINTER TRUENO BZ-R '98 (Super White II)
    Renault Megane 2.0 IDE Coupe '00 (Gris Boreal)
    Day 526 Week 76
    Day 533 Week 77
    No 10kms but yet another Sprinter Trueno SS Ver '00.
    Day 540 Week 78
    Nissan SKYLINE HT 2000 Turbo RS '83 (White)
    Toyota MR2 1600 G-Limited SC '86 (Blue Mica)
    Mitsubishi MINICA DANGAN ZZ '89 (Lamp Black)
    Day 547 Week 79
    Subaru IMPREZA Sedan WRX STi Ver.II '95 (Active Red)
    Daihatsu Midget II D-type '98 (Emerald Green Metallic)
    Honda S2000 Type V '00 (Berlina Black)
    Day 554 Week 80
    Nissan SKYLINE GT-R N1 '95 (White)
    Sprinter Trueno GT-APEX Shuichi Shigeno Version (27131.6 mi)
    Day 561 Week 81
    Nissan SKYLINE HT 2000 RS-X Turbo C'84 (White)
    Mitsubishi MINICA DANGAN ZZ '89 (Ivy Green)
    Day 568 Week 82
    Day 575 Week 83
    Day 582 Week 84
    Day 589 Week 85
    Honda PRELUDE Type S '98 (Milano Red)
    Day 596 Week 86
    Day 603 Week 87
    Day 610 Week 88
    Honda TODAY G '85 (Flame Red)
    Nissan SKYLINE GT-R '89 (Black Pearl Metallic)
    Day 617 Week 89
    Nissan Fairlady Z 300ZX (Z31) '83 (Wine Two-Tone)
    Toyota MR2 1600 G-Limited SC '86 (Super Red II)
    Mitsubishi Galant 2.0 DOHC Turbo VR-4 '89 (Sophia White)
    Day 624 Week 90
    Toyota SUPRA 2.5GT Twin Turbo R '90 (Black)
    Sprinter Trueno GT-Apex Shuichi Shigeno Version '00 (26403.3 mi)
    Day 631 Week 91
    Honda PRELUDE Si VTEC '91 (Phantom Gray Pearl)
    Day 638 Week 92
    Daihatsu STORIA CX 4WD '98 (Mustard Yellow)
    Sprinter Trueno GT-Apex Shuichi Shigeno Version '00 (27267.9 mi)
    Day 645 Week 93
    Sprinter Trueno GT-Apex Shuichi Shigeno Version '00 (30402.5 mi)
    Day 652 Week 94
    Nissan SKYLINE GT-R Vspec N1 '93 (Crystal White)
    Nissan SILVIA Varietta (S15) '00 (Brilliant Blue)
    Sprinter Trueno GT-APEX Shuichi Shigeno Version '00 (30294.4 mi)
    Day 659 Week 95
    Day 666 Week 96
    Honda CIVIC 1500 3door 25i '83 (Gothic Gray Metallic)
    Day 673 Week 97
    Mitsubishi ECLIPSE GT '95 (Appalachian Black)
    Sprinter Trueno GT-APEX Shuichi Shigeno Version (12794.6 mi)
    Day 680 Week 98
    Day 687 Week 99
    Honda BEAT '91 (Festival Red)
    Nissan SKYLINE GT-R N1 '91 (Crystal White)
    Honda BEAT Version F '92 (Aztec Green Pearl)
    Honda NSX '93 (Quasar Gray Pearl)
    Mitsubishi FTO GPX '94 (Steel Silver)
    Mitsubishi ECLIPSE GT '95 (Pasadena Red)
    Mitsubishi Lancer Evolution III GSR '95 (Dandelion Yellow)
    Sprinter Trueno GT-APEX Shuichi Shigeno Version (14062.1 mi)
    Day 694 Week 100
    Black car week!
                                6c. CAR TOWNS (GTTOW) 
    Car Towns are groups of car dealerships that are sorted by region.  Within each
    dealership you can purchase New Cars, Classic Cars, go to the Tune Shop, and in
    some, competein One-Make races.  You can also buy cars in the tuning shops that
    have already been tuned.
    Japan                    Performance Brand
    Daihatsu                 DRS
    Honda                    Mugen
    Mazda                    Mazdaspeed
    Misubishi                RalliArt
    Nissan                   Nismo
    Subaru                   STi
    Suzuki                   Suzuki Sport
    Toyota                   TRD
    Tommy Kaira
    Chrysler                 Mopar
    Dodge                    Mopar
    Ford                     Ford Racing
    Jay Leno
    Aston Martin
    Land Rover
    AC Cars
    Alfa Romeo
    Pescarolo Sports
    Proto Motors
    Ford            Ford Racing
    FPV(Ford Performance Vehicles)  Ford Racing
    Tuner Village is a collection of tuning brands.  You can buy parts and perform
    tuning for certain cars that can't be done at the make tuning shop.
    Here is a list of the brands along with cars that I know can be tuned in each
    of them(there may be more that I don't know about yet) - 
    RE Amemiya
    Mazda RX-7
    Honda S2000
    Honda S2000
    Nissan 350Z
    Honda Civic
    Honda Integra
    Honda S2000
                                  6d.HOME (GTHOM)
    This is your base of operations during the Gran Turismo career.  It has a
    garage where all your used cars are stored and a photo album.  You can also
    save the game here if necessary and check your career statistics.
    Garage - This is where you store all your acquired cars.  They can be sorted
             by a number of different areas including horsepower, make, drivetrain
    Status - Here you can view data such as total game completion percentage, the
             nember of days that have passed, licenses acquired, etc.
    Photo Album - Develop and view your pictures taken in Photo Travel mode.
    Diary - This keeps track of your major achievements and transactions taking
            place in Gran Turismo mode.
    Trade - Here you can trade or sell cars to another memory card.
    Option - Here you can customize various game settings.
    Save - well, um . . . . . save your progress
                                 6e.EVENT HALLS (GTEVE)
    These are halls which contain races that are restricted by certain factors.
    This is where the majority of races take place in Gran Turismo mode.
    The format for events is as following:
    Name - Type
    -Tracks - No. of Laps
    -Tires    S/S = Standard/Sport
    -Required License for A-Spec(no license needed for B-spec)
    Prize cr.(1st/2nd/3rd/4th/5th/6th)
    =(Championship win prize)=
    Recommended Cars
    *Note - There is a prize car listing above.  You can win prize cars as many
            times as you want.  For championship races, just re-enter the whole
            series.  For single races, enter one and it will ask if you want to
            clear the records.  Select OK and re-do all the races, getting golds
            in each.
    Beginner Events
    Sunday Cup - Single Race
    -Autumn Ring Mini Reverse - 2
    -Driving Park Beginner - 4
    -High Speed Ring - 2
    -CSR 5 Reverse - 2
    -Twin Ring Motegi - West - 3
    Any starter car
    FF Challenge - Single Race
    -Mid-Field Reverse - 2
    -Suzuka East - 3
    -Hong Kong Reverse - 2
    -Grand Valley East - 2
    -Twin Ring Motegi East - 2
    -FF drivetrain only
    Honda Civic(any)
    Mitsubishi Eclipse(any)
    FR Challenge - Single Race
    -Seattle - 2
    -Tsukuba - 3
    -SSR 5 - 2
    -Laguna Seca - 2
    -Motoraland Reverse - 4
    -FR drivetrain only
    Mazda RX-7(any)
    Toyota Supra(any)
    Mazda Miata(any)
    MR Challenge - Single Race
    -Beginner Course - 5
    -Autumn Ring Reverse - 2
    -New York Reverse - 2
    -Fuji Speedway 90's - 2
    -El Capitan - 2
    -MR drivetrain only
    Lotus Elise 111R
    Honda NSX(any)
    Toyota MR-2
    4WD Challenge - Single Race
    -Grand Valley East - 2
    -Autumn Ring Mini Reverse - 4
    -Suzuka East - 3
    -El Capitan Reverse - 2
    -Fuji Speedway 90's - 2
    -4WD drivetrain only
    Mitsubishi Lancer(any)
    Nissan Skyline(any)
    Subaru Impreza(any)
    Light-weight K-Car Cup - Single Race
    -Motorland - 4
    -Tsukuba - 3
    -Beginner - 7
    -3400mm or less
    Honda Beat
    Suzuki Cappucino
    Daihatsu Copen
    Spider & Roadster - Single Race
    -Twin Ring Motegi East - 2
    -Trial Mountain Reverse - 2
    -Infineon Sports - 2
    -Convertibles only
    Lotus Elise 111R
    Honda S-2000
    Chevrolet SSR
    Sports Truck Race - Single Race
    -Fuji Speedway 90's - 2
    -Laguna Seca - 2
    -Seattle Reverse - 2
    -Any truck
    Ford F-150 SVT Lightning
    Professional Events
    Clubman Cup - Single Race
    -Apricot Hill - 3
    -Twin Ring Motegi - East - 3
    -Seoul Central Reverse - 4
    -CSR5 - 5
    -Deep Forest - 3
    Nissan Skyline(any)
    Mitsubishi Lancer Evolution(any)
    Tuning Car Grand Prix - Championship
    -Apricot Hill Reverse - 3
    -Fuji Speedway 90's - 3
    -Tokyo R246 - 2
    -El Capitan Reverse - 3
    -Tsukuba - 5
    Race of NA Sports - Single Race
    -Infineon Sports- 3
    -Apricot Hill Reverse - 3
    -Twin Ring Motegi Road - 3
    -SSR5 Reverse - 3
    -Trial Mountain - 3
    -N/A engines only
    Pagani Zonda C12
    Chevrolet Corvette Z06
    Lotus Elise 111R
    Honda NSX
    Ford Mustang SVT Cobra R
    BMW M5
    Race of Turbo Sports - Single Race
    -Fuji Speedway 80's - 3
    -Tokyo R246 Reverse - 2
    -High Speed Ring - 3
    -New York Reverse - 3
    -Mid-Field - 3
    -Turbo engines only
    Nissan Skyline(any)
    Mitsubishi Lancer Evolution(any)
    Toyota Supra RZ
    Subaru Impreza(any)
    Dodge SRT-4
    Boxer Spirit - Single Race
    -Hong Kong - 4
    -Infineon Sports - 3
    -Deep Forest Reverse - 3
    -Boxer engines (Subaru Impreza, Subaru Legacy, Ruf RGT, 
                    Ruf 3400s, VW Karmann, etc.)
    Subaru Impreza WRX-STi
    Ruf RGT
    Ruf 3400s
    World Classic Car - Championship
    -Fuji Speedway 80's - 2
    -El Capitan Reverse - 2
    -Nurburgring - 1
    -Cote d'Azur - 2
    -Lagua Seca - 2
    -Up to 1970
    Chevrolet Chevelle SS 454
    Buick Special
    Plymouth Superbird
    World Compact - Championship
    -Seattle - 3
    -Tsukuba - 5
    -Grand Valley East Reverse - 4
    -Hong Kong Reverse - 4
    -Twin Ring Motegi East - 4
    -4000mm or less
    Lotus Elise 111R
    Supercar Festival - Championship
    -Seoul - 8
    -Fuji Speedway 90's - 6
    -New York - 6
    -Mid-Field Reverse - 6
    -Infineon Sports- 6
    -Production cars only + 493 HP or over
    Ford GT
    TVR Cerbera Speed 12
    Nissan Skyline GT-R M-spec Nur
    Mercedes SL65
    Mercedes SLR McLaren
    Gran Turismo World Championship - Championship
    -Tokyo R246 - 10
    -Twin Ring Motegi SS - 21
    -Hong Kong - 18
    -Seoul Reverse - 19
    -El Capitan - 11
    -New York - 15
    -Opera Paris Reverse - 18
    -Suzuka - 9
    -Grand Valley Reverse - 11
    -Circuit de la Sarthe I - 4
    Polyphony Formula Gran Turismo
    Toyota Minolta 88C-V Race Car
    Nissan R92CP Race Car
    Pagani Zonda Race Car
    Audi R8 Race Car
    Extreme Events
    Gran Turismo All Stars - Championship
    -High Speed Ring Reverse - 7
    -Fuji Speedway 80's - 6
    -Laguna Seca - 7
    -Autumn Ring Reverse - 9
    -Test Course - 3
    -Grand Valley Reverse - 6
    -Suzuka - 5
    -Infineon Stock - 8
    -Circuit de la Sarthe I - 2
    -Nurburgring - 2
    Class C Race Cars
    Dream Car Championship - Championship
    -Opera Paris - 7
    -Tokyo R246 Reverse - 4
    -Deep Forest - 5
    -Seoul Reverse - 7
    -Hong Kong - 7
    -Test Course - 2
    -Beginner Course - 27
    -Circuit de la Sarthe II - 2
    -El Capitan Reverse - 4
    -Cote d'Azur - 7
    Class C Race Cars
    Polyphony Digital Cup - Championship
    -Twin Ring Motegi Road - 6
    -Seattle Reverse - 7
    -Infineon Stock - 8
    -Tokyo R246 Reverse - 5
    -Fuji Speedway 2005 - 6
    -Motorland Reverse - 19
    -Circuit de la Sarthe I - 2
    -El Capitan Reverse - 6
    -Suzuka - 5
    -Nurburgring - 2
    Class C Race Cars
    Like the Wind - Single Race
    -Test Course - 5
    Nissan R92CP Race Car
    Bentley Speed 8 Race Car
    Toyota GT-One Race Car
    Formula GT World Championship - Championship
    -Tokyo R246 - 60
    -Twin Ring Motegi SS - 127
    -New York - 74
    -High Speed Ring - 77
    -Grand Valley - 62
    -Circuit de la Sarthe I - 23
    -Cote d'Azur - 78
    -Seoul - 113
    -Infineon Sports - 76
    -Laguna Seca - 85
    -Twin Ring Motegi Road - 64
    -Nurburgring - 15
    -El Capitan - 64
    -Fuji Speedway 2005 - 67
    -Suzuka - 53
    Polyphony Formula Gran Turismo
    World Circuit Tour - Single Race
    -Suzuka - 6
    -Twin Ring Motegi Road - 8
    -Tsukuba - 15
    -Laguna Seca - 10
    -Infineon Sports - 9
    -Fuji Speedway 2005 GT - 8
    -Circuit de la Sarthe I - 3
    -Nurburgring - 2
    Premium Sports Lounge - Single Race
    -Cote d'Azur - 4
    -Opera Paris - 5
    -Hong Kong Reverse - 5
    -High Speed Ring Reverse - 4
    -New York Reverse - 3
    -PREMIUM Production cars only(Mercedes SL/BMW M3 GTR/Ford GT/Lotus Esprit/etc.)
    Mercedes SL65
    Mercedes SL McLaren
    Japanese Events
    Japan Championship - Championship
    -Fuji Speedway 90's - 5
    -Tsukuba - 10
    -Tokyo R246 Reverse - 5
    -Twin Ring Motegi Road - 4
    -Suzuka - 4
    -JP cars only
    All Japan GT Championship - Championship
    -Tokyo R246 - 5
    -Suzuka East - 12
    -Seoul - 10
    -Fuji Speedway 90's - 6
    -Twin Ring Motegi SS - 12
    -Laguna Seca - 7
    -Hong Kong - 9
    -Twin Ring Motegi Road - 6
    -Fuji Speedway 2005 GT - 6
    -Suzuka - 5
    Japanese 70's Classics - Single Race
    -Fuji Speedway 80's - 2
    -Autumn Ring Mini Reverse - 4
    -Tsukuba - 3
    -Motorland Reverse - 4
    -Trial Mountain - 2
    -Japanese production cars from 1970-1979
    Japanese 80's Festival - Single Race
    -El Capitan - 3
    -CSR5 Reverse - 5
    -Tsukuba - 5
    -Apricot Hill Reverse - 3
    -Suzuka - 2
    -Japanese production cars from 1980-1989
    Nissan 300ZX(any)
    Japanese 90's Challenge - Single Race
    -Apricot Hill - 3
    -Grand Valley East Reverse - 4
    -Twin Ring Motegi East - 3
    -SSR5 Reverse - 3
    -Fuji Speedway 90's
    -Japanese production cars from 1990-1999
    Toyota Supra RZ
    Nissan Skyline(any)
    Mitsubishi Lancer Evolution(any)
    Nissan 350Z(any)
    Japanese Compact Cup - Championship
    -Twin Ring Motegi East - 2
    -Autumn Ring Mini Reverse - 4
    -Tsukuba - 3
    -Deep Forest Reverse - 2
    -Suzuka East - 3
    -Japanese 4000mm or less
    Toyota Vitz RS Turbo
    American Events
    All American Championship - Championship
    -Seattle - 5
    -Infineon Sports- 5
    -New York - 4
    -El Capitan Reverse - 4
    -Lagua Seca - 5
    -US cars only
    Chevrolet Camaro LM Race Car
    Dodge Viper GTSR Concept/SRT-10
    Cadillac Cien
    Chevrolet Corvette C5R
    Saleen S7
    Stars and Stripes - Single Race
    -Laguna Seca - 3
    -Seattle - 3
    -Infineon Stock- 3
    -US + production cars only
    Chevrolet Corvette Z06
    Ford Mustang SVT Cobra R
    Hot Rod Competition - Single Race
    -New York Reverse - 3
    -Laguna Seca - 3
    -El Capitan - 3
    -US cars only
    Ford Mustang SVT Cobra R
    Chevrolet Corvette Z06
    Muscle Car Competition
    -New York - 2
    -Infineon Sport - 2
    -Seattle - 2
    -US + Up to 1980
    Chevrolet Chevelle SS 454
    Buick Special
    European Events
    Pan Euro Championship - Championship
    -Opera Paris - 6
    -Grand Valley - 5
    -Circuit de la Sarthe I - 2
    -Cote d'Azur - 6
    -Nurburgring - 2
    -EU cars only
    Mercedes CLK-GTR Race Car
    Jaguar XJ220
    Gillet Vertigo Race Car
    British GT Series - Championship
    -Grand Valley - 3
    -Fuji Speedway 90's - 3
    -El Capitan - 3
    -Infineon Sports - 3
    -Mid-Field Reverse - 3
    -UK cars only
    Jaguar XJ220
    TVR Cerbera Speed 12
    British Lightweight Series - Single Race
    -Autumn Ring - 2
    -Apricot Hill Reverse - 2
    -SSR5 - 2
    -UK cars 1000kg or less
    Lotus Elise 111R
    Deutsche Touring Car Meisterschaft - Championship
    -Opera Paris - 6
    -Mid-Field Raceway - 6
    -High Speed Ring Reverse - 5
    -Nurburgring - 1
    -Fuji Speedway 2005 GT - 5
    -European Touring Cars
    Mercedes CLK Touring Car
    La Festa Italiano - Single Race
    -Autumn Ring Reverse - 2
    -Cote d'Azur - 2
    -Infineon Sports - 2
    -Italian production cars
    Cizeta V16T
    Tous France Championnat - Championship
    -Opera Paris - 4
    -Circuit de la Sarthe I - 1
    -SSR5 - 3
    -Grand Valley Reverse - 3
    -Cote d'Azur - 3
    -French production cars
    Europe Classic Car League - Championship
    -Nurburgring - 1
    -Fuji Speedway 80's - 2
    -Opera Paris Reverse - 2
    -Suzuka - 1
    -Deep Forest Reverse - 2
    -European cars up to 1970
    Ginetta G4
    Euro Hot Hatch League - Championship
    -Twin Ring Motegi East - 3
    -Opera Paris - 4
    -Trial Mountain Reverse - 3
    -Suzuka East - 5
    -SSR5 Reverse - 3
    -European hatchbacks
    1000 Miles! - Championship
    -Nurburgring - 25
    -Opera Paris - 95
    -Cote d'Azur - 99
    -Circuit de la Sarthe II - 35
    -Production cars up to 1970
    Ginetta G4
    Chevrolet Chevelle SS 454
    Schwarzwald Liga A - Single Race
    -Trial Mountain - 3
    -Opera Paris Reverse - 4
    -Autumn Ring - 4
    -German sports cars(around 200 stock hp)
    Audi A3 3.2 quattro
    Schwarzwald Liga B - Single Race
    -Nurburgring - 1
    -Tokyo R246 - 2
    -Fuji Speedway 90's - 3
    -High Speed Ring Reverse - 3
    -Suzuka - 2
    -High-End German sports cars only(300-400 stock hp+)
    BMW M5
    Mercedes SL65
    Ruf RGT
    Mercedes SLR McLaren
    Endurance Events
    Grand Valley 300km
    -Grand Valley Speedway - 60
    Laguna Seca 200 Miles
    -Laguna Seca - 90
    Roadster 4 Hour Endurance
    -Tsukuba - 4 Hours
    -Any Mazda Miata
    Tokyo R246 300km
    -Tokyo R246 - 60
    Super Speedway 150 Miles
    -Twin Ring Motegi SS - 100
    Nurburgring 24hr Endurance
    -Nurburgring - 24 hours
    Nurburgring 4hr Endurance
    -Nurburgring - 4 hours
    Suzuka 1000km
    -Suzuka - 172
    Motegi 8hr Endurance
    -Twin Ring Motegi Road - 8 hours
    Tsukuba 9hr Endurance
    -Tsukuba - 9 hours
    Circuit de la Sarthe 24hr I
    -Circuit de la Sarthe I - 24 hours
    Circuit de la Sarthe 24hr II
    -Circuit de la Sarthe II - 24 hours
    Fuji 1000km
    -Fuji Speedway 90's - 228
    Infineon World Sports
    -Infineon Sports Car Course - 2hr 45min
    El Capitan 200 Miles
    -El Capitan - 66
    New York 200 Miles
    -New York - 76
    Special Condition Events
    The Special Condition Events are rally races.  Each event needs to be completed
    on easy, normal, and hard.  Dirt tires are required for dirt races, Snow tires
    are required for snow/ice races.
    The prize credits for all races are:
    easy   = 5,000
    normal = 10,000
    hard   = 20,000
    The laps for all races are:
    easy = 2
    normal = 3
    hard = 5
    The licenses for all races are:
    easy = A
    normal = IB
    hard = IA
    Umbria Rally
    -Citta di Aria
    -Citta di Aria Reverse
    Capri Rally
    -Costa di Amalfi
    -Costa di Amalfi Reverse
    Grand Canyon Rally (Dirt)
    -Grand Canyon
    -Grand Canyon Reverse
    Whistler Ice Race (Snow)
    -Ice Arena
    -Ice Arena Reverse
    Chamonix Rally (Snow)
    -Chamonix Reverse
    George V Rally
    -George V Paris
    -George V Paris Reverse
    Swiss Alps Rally (Dirt)
    -Swiss Alps
    -Swiss Alps Reverse
    Tour of Tahiti (Dirt)
    -Tahiti Maze
    -Tahiti Maze Reverse
    Tsukuba Wet Race
    -Tsukuba Wet
    Yosemite Rally I (Dirt)
    -Cathedral Rocks Trail I
    -Cathedral Rocks Trail I Reverse
    Yosemite Rally II (Dirt)
    -Cathedral Rocks Trail II
    -Cathedral Rocks Trail II Reverse
    Driving Missions
    The Driving Missions are designed to help you improve your racing skills.  They
    are divided into the categories: The Pass, 3 Lap Battle, Slipstream Battle, and
    1 Lap Magic.  Here I'll post my and other readers' strategies for completing
    these(yung_o2002@yahoo.com if you have submissions).
                                       The Pass
    1. Deep Forest
       This mission is easy.  Stay right behind the CPU driver on the straight.  As
       soon as you reach the turn start braking(but not too much, you should take
       this turn in 4) a bit later than the CPU and move to the inside.  If the CPU
       driver starts gaining on you on the back straight, move in front to cut it
    2. Grand Valley
    3. Cote d'Azur
    4. Seattle
    5. High-Speed Ring
    6. Tsukuba
    7. Midfield Raceway
    8. Trial Mountain
    9. Motegi Oval
    10. Sarthe I
        Submitted by stan394:
       "There are 3 sections of straight with 2 chicanes in between. I stayed
        behind the first AI car from the go, caught its draft and shot past it on
        the first straight. Got really close to the second car during the first
        chicane. Caught its draft and shot past it on the second straight.  Didn't
        get as close to the lead car on the second chicane. Never caught up with
        the lead car on the third straight. Brake really late into the last sharp
        right, shot past the lead car. Caught a break when it bumps into my rear
        end to propel me to the finish line."
                                     3 Lap Battle
    11. New York
    Quoted from haloexpert2003:
    "Try to slide through the first corner at about 50mph and get onto the back
     straight. Brake before the corner and drift through at about 35 mph if you
     can manage through to the left-right-right series. THEY KEY IS TO KEEP THAT
     SPEED and try to raise it. Cut the next left corner short, it'll gain you some
     time. The right corner should be cut close, too. When you get to the final
     left corner (before the straight) but it close to the barrier at around 45-50
     mph. Draft off of the car in front of you and pass it before the U-turn. Use
     the whole corner to build up an exit speed of nearly 40mph (My average was 37)
     and continue. Rinse and repeat for the next two laps. You should reach the
     final time-tracker with 4 seconds to catch up to the first car. Breeze thru
     the U-turn without any mistakes and draft off the car in front of you for the
    A few tips from turk173:
    - For your first checkpoint, you should only be behind the head car by 27
      seconds at the most (26.5 is preferrable). If you are further behind then
      this, just restart until you get it.
    - You should pass your first car before the McDonalds on the last straight-away
      (left-hand side before the u-turn). If you don't, once again restart.
    - Exit speed seems to make all of the difference. Make sure you brake early for
      the corners before straight-aways so that you can have a high speed after the
        Submitted by stan394:
        You need to catch 5 AI cars, with the lead car about 28 seconds ahead,
        within 3 laps in New York (Reverse). You are given a rather old and slow
        Toyota 2000GT '67. The key to handling the car is not to slow down too
        much while cornering.
        Drift through the Columbus Circle at about 45mph and exit with a speed of
        at least 60mph. If you can't reach the first checkpoint within 27 seconds
        from the lead car, restart. In the series of 90-degree turns, think about
        curves, arcs and semi-circles and make use of the full width of the track.
        You should catch the 5th car right after the last left before approaching
        Times Square for the first time.
        I caught up with the lead car in the last hairpin before the finish line.
        From the replay, you will see that the lead car coughs it up during that
        turn every time. It skids sideways a couple of times before regaining its
        traction. Just don't bump its back while you make the hairpin.
        Caught up with the ... car at ...
        5th: first lap, before second checkpoint
        4th: second lap, before first checkpoint
        3rd: second lap, after second checkpoint
        2nd: second lap, at hairpin before finish line
        1st: third lap, at hairpin before finish line
        Checkpoint Times:
        1st lap:  +26.568   +23.118   +18.464
        2nd lap:  +15.484   +11.723    +7.393
        3rd lap:   +5.466    +2.757    -1.122 
        Overall time: 6:46.333
        AI car time : 6:47.455
    12. Laguna Seca
        Submitted by stan394:
        Catch 5 AI cars within 3 laps in Laguna Seca. This time the lead car's
        advantage is about 19 seconds. Your car is much faster this time and
        handles relatively well. But if you are thrown off to the sand and grass,
        no chance.
        Caught up with the ... car at ...
        5th: first lap, after Hmmmm bridge
        4th: first lap, after last tight left before finish line
        3rd: second lap, about checkpoint 3 (should have passed it before corkscrew)
        2nd: third lap, during hairpin after starting grid
        1st: third lap, right before finish line
        It would be best if you could pass the first checkpoint within 18 seconds
        of the lead car. You may need to brake-gas-brake-gas to get through the
        first hairpin after the start. Slow it down to 1st gear for the corkscrew.
        If you hit the grass, restart. 
        Passing the lead car worth mentioning. I got stuck behind the 3rd AI car
        before the corkscrew in the second lap, and didn't pass it until the
        sweeping left that followed. So I lost some time there. By the time I
        caught up with the lead car in the third lap, I was still making the second
        to last right turn when the lead car is appraoching the last tight left.
        Same thing with New York, the lead car sucks at making the last turn so I
        am able to hit the gas about the same time as it regains traction and start
        to accelerate. From there I simply out-accelerate it towards the finish
        line and beat it by 0.058 seconds. Lucky.
        Checkpoint Times:
        1st lap:   +18.282   +16.563   +15.074   +13.383
        2nd lap:   +11.435    +9.677    +8.815    +6.746
        3rd lap:    +4.747    +2.657    +2.055    -0.058
        Overall time: 4:10.098
        AI car time : 4:10.156
    13. Opera Paris
        Submitted by Rezillo:
       "Driving Mission 13 takes place at Opera Paris, first learn the track very
        well with any medium speed car. When you are comfortable with the track
        then try the driving mission. I always pay close attention to my split
        times to make sure I am running at the pace needed in order to win. The
        first 2 laps are the most critical. Especially the first set of corners on
        lap 1. If you mess these first corners up I would start over. Using a
        mannual I stay in 3rd coming into turn 1, I barely tap the the brake and
        stay on the gas, and repeat into the next quick left, but not for the next
        right. This is important so you can get a great run out of the corner for
        the coming straight. Making the next 90 brake just about at the 50m sign,
        dive left and don't be affraid to get on the throttle before the apex, the
        track is wider on the other side. You should now be fairly close to the 5th
        place car, coming up to the next corner, as he brakes you brake, only a
        little harder so you can get back on the gas BEFORE you make the next
        right.  This is not a traditional racing line. But you want to pass him on
        the RIGHT side as he is trying to make the left to right turn. You might
        bump him but rubbing is racing, and as long as you don't hit them hard, or
        in the rear, no penalty. You should be fully clear of him coming out onto
        the next straight. Make the next set of corners and after the 1st gear
        hairpin coming onto the next striaght you will recieve your split time if
        you are more than 9.100 seconds behind the lead car start over. Thats the
        farthest behind I have been able to catch him. A great time would be 8.800
        or better and is possible. Make the high speed corner about 107mph and
        brake hard at the crosswalk stripes you should be able to pass the 4th
        place car here on the inside or going into the next sharp 1st gear turn.
        Get as close as you can to the 3rd place car and you should be able to pass
        him coming out of the last corner of the first lap or first corner of the
        second lap. If not its not over yet. Repeat the steps to passing the 5th
        place car. When you get your split time coming onto the long straigt less
        than 2.200 from the lead car is ok closer to 1.500 is what you want.
        Passing the 2nd place car is done at the same place you passed 4th place.
        Make sure all of that is done and you have a good chance of getting that
        Focus in first place. Now run a clean consistent 3rd lap and you are doing
        excellent. The better your 3rd lap the easier it is to pass him. I have
        passed the last car in 2 different spots. One is at the same spot as the
        4th and 2nd place cars were passed, and the other was coming out of the
        last corner in a drag race to the finish line. Many curse words follow when
        you lose the drag race. Good Luck."
    14. Seattle
        Submitted by stan394:
        The test car is kind of weird, maybe because I have never used such an old
        "muscle" car before. The engine sound is very soft. The brakes on this car
        sucks (or maybe it's something else I don't know about), so brake VERY
        One thing about the 5-second penalty - it doens't seem to matter who is at
        fault. If you take the AI car's line, and he is stupid enough to ignore
        where you are and still ram into you to reclaim his line, you are penalized
        for 5 seconds. It's so stupid. Twice in the final turn in the last lap
        where I already had the lead car in check. Took its inside entering the
        sharp right under the bridge. TWICE, it rams my back like I don't exist and
        I was given the 5-second while I can almost smell the finish. I just hope
        my car is more powerful so I can push him into the pit stop...
        Back to the track, brake early in the straight. Let the car slide in a semi
        -circle in the hairpin. Floor it at the mid-point. Stay to the far left
        while climbing uphill so you can overtake the 5th car in the second jump. 
        The AI cars have better top speed than you so you are kind of helpless
        in the back straight. The next right-right combo is interesting and should
        be taken as a whole. Brake hard at the end of the straight and let the car
        slide in a semi circle and only pick up the gas when you feel your slide is
        The sharp right under the bridge is a good place for overtaking but as I
        have said before, don't ram the AI car, and don't let the AI car ram you.
        Be careful at the left-right chicane before the front straight. Stay with
        traction at all time. You should have passed every single car except the
        lead car by the end of the first lap.    
        After overtaking the lead car, there is some rear mirror checking and
        blocking to be done because don't forget, your opponent can out-accelerate
        you in the straight leading to the finish line. 
        Caught up with the ... car at ...
        5th: first lap, 2nd jump in the uphill climb
        4th: first lap, before sharp left leading to back straight
        3rd: first lap, right-right combo after back straight
        2nd: first lap, before finish line (coz it lost traction)
        1st: final lap, sharp right under the bridge before pit stop
        Checkpoint Times:
        1st lap:  +5.763   +5.630   +4.830
        2nd lap:  +3.359   +3.034   +2.914
        3rd lap:  +1.348   +0.580   -0.218
        Overall time: 6:04.070
        AI car time : 6:04:288
    15. Cote d'Azur
        Submitted by stan394:
        This mission seems to be easier than the previous ones. All your AI
        opponents have inferior power. You can easily out-accelerate them in any
        reasonable straight. So passing them is not a conern. All you need to do is
        to make 3 clean laps and hit a certain time, because the lead car always
        finishes at the same time.
        The track is Cote d'Azur. It's a beautiful track based on the real formula
        1 Monte Carlo track. Your car skids pretty easily and it has a tendency to
        get sucked into the barrier somehow. So stay a bit further away from the
        barrier.  I can't really manage power sliding well so I usually slow the
        car down in a straight line and then accelerate out of the corner to
        minimize the skidding.
        I find the downshift hint usually flashes too late, especially after the
        tunnel approaching the tight chicane.
        I was still down by 2 lengths after the final right hander but out-
        accelerate the lead car in the final stretch to beat him by 0.497 seconds. 
        Caught up with the ... car at ...
        5th: first lap, beginning of the tunnel
        4th: second lap, beginning of the uphill straight
        3rd: second lap, after the chicane after tunnel
        2nd: third lap, uphill straight
        1st: third lap, right before finish line
        Checkpoint Times:
        1st lap:   +39.118   +31.668   +28.508
        2nd lap:   +23.678   +16.235   +13.306
        3rd lap:    +8.700    +2.374    -0.497
        Overall time: 6:25.041
        AI car time : 6:25.538
    16. Suzuka
        Submitted stan394:
        OK. I cheat. It's 1am and it's very tempting... I did it. 
        Beetle Cup Car race in Suzuka, Japan. Starting from the 6th place with 5
        other identical cars (as far as I can tell about power), trailing by 15
        seconds, 3 laps to go. 
        I can preach about racing line, exit speed or what gear to use to go
        through the esses in the early stretch. But at the end of the day, I cheat.
        I cut through the grass in the last chicane leading to the final straight.
        I only need to do it twice in the first 2 laps, because that is enough to
        allow me to pass the lead car in the hairpin in the last lap. 
        Maybe, just maybe, some day I will go back to do it the right way.
        Caught up with the ... car at ...
        5th: first lap, hairpin
        4th: second lap, after starting grid
        3rd: second lap, hairpin
        2nd: second lap, last chicane, because I cheat
        1st: third lap, hairpin
        Checkpoint Times:
        1st lap:   +14.163   +13.275   +10.517
        2nd lap:    +8.351    +5.838    +3.295
        3rd lap:    +0.174    -1.679    -1.628
        Overall time: 7:37.041
        AI car time : 7:38.669
    17. Infineon
        Submitted by stan394:
        It's a pretty fun mission. Infineon Raceway (Sports), Audi A8 Race car,
        3 laps, 21 seconds deficit. 
        It's quite hard to find a good line through the beginning uphill climb
        without losing grip. The hairpin midway through the lap is a good place
        for overtaking.  Passing on the ultra-high speed esses in the second half
        of the course can be nerve wrecking. Otherwise, the course is pretty easy
        to get familiar with.
        Caught up with the ... car at ...
        5th: first lap, midway hairpin
        4th: first lap, back straight esses
        3rd: first lap, before finish line
        2nd: second lap, midway hairpin
        1st: third lap, left handed downhill sweeper
        Checkpoint Times:
        1st lap:   +19.794   +15.170   +11.408
        2nd lap:   +10.778    +6.444    +3.423
        3rd lap:    +1.783    -2.655    -12.810
        Overall time: 3:59.885
        AI car time : 4:12.695
        I don't know what's up with the 12.8-second winning margin. Did the AI car
        just give up after I passed him?
    18. Sarthe II
        Submitted by stan394:
        Watch the demo in license S-15 first!!
        This is by far the hardest mission. I spent a good 3 hours before beating
        it.  This mission is almost equivalent to getting silver (if not gold) in 3
        straight tries in S-15, plus the complexity of overtaking at 200mph....
        Your Nissan R92CP Race Car with 939HP is indeed overpowering the rest of
        the fields, but the 32+ seconds deficit is almost too much to overcome. The
        test venue is Circuit de la Sarthe II (the kinkless version). The course
        looks incredibly narrow when you are traveling at 180+ mph. 
        Refer to http://www.racingcircuits.net/France/LeMans87.html about the name 
        of the corners.
        Approaching the first chicane, brake much later than the downshift
        indicator.  Find a line so that you can brake once into gear 2 and
        accelerate out of the chicane. For the esses, brake at the moment the red
        indicator flashes and take the left-right at no lower than gear 3. 
        If you can't reach the first checkpoint on the Mulsanne Straight within
        30.3 seconds from the lead car, you will probably not be able to pass the
        5th car before the end of the straight. If you can't pass it before the
        straight, it is very likely that you will lose too much time trying to
        battle it in the Mulsanne 90-degree right hander. If you can't get within
        27 seconds when you hit the checkpoint just after the corner, it's probably
        time to restart.
        The next section before Indianapolis is very narrow. Putting a tire on the
        grass will throw you off spinning. I took the right bend before
        Indianapolis at gear 4 (instead of 5) and Indianapolis at gear 2. Brake
        early for Arnage and take it no lower than gear 2. 
        The next section is when the S-15 demo will really help. It consists of a 
        series of light bends (Porsche Curve, Maison Blanche) which can be taken at
        relatively high speed, most of them at gear 4. If you are not familiar with
        the timing of the curve enough, it's very easy to get thrown off in the
        sand, or slow down too much. 
        The two Ford chicanes should be taken at gear 3 and gear 2 respectively. My
        split times at the finish line are: +23.299, +11.984 and -0.176. I barely 
        took the lead car's inside at the last chicane (in fact, the right in the 
        left-right chicane, no less) at the last lap. So these splits are probably
        the minimum requirement for beating this mission.
        Caught up with the ... car at ...
        5th: first lap, mid Mulsanne straight
        4th: second lap, starting grid
        3rd: second lap, straight after Arnage
        2nd: third lap, before esses 
        1st: third lap, before finish, by a hair
        1: After esses, before Tertre Rouge
        2: Mulsanne Straight 1
        3: Mulsanne Straight 2
        4: right after Mulsanne 90-degree right hander
        5: Arnage
        6: Porsche Curve
        7: finish line
        Checkpoint Times:
        1st lap:  +31.632  +29.570  +27.812  +26.458  +25.866  +24.988  +23.299
        2nd lap:  +20.466  +18.270  +16.633  +15.243  +14.947  +13.213  +11.984
        3rd lap:   +9.847   +7.647   +6.042   +4.690   +3.948   +2.080   -0.176
        Overall time: 9:11.867
        AI car time : 9:12.043
        Tips submitted by Vilens40:
        i don't know if you've heard about this already.  but there are two 
        places that can cut off a good 6 seconds from each lap.  when i finished 
        the sauber hadn't even crossed the finsh line and the last checkpoint i 
        passed i was nine seconds ahead and lead for the entire 3rd lap.
        1.the S curve right before the DUNLOP overpass, shortly after the 
        starting line, just take the car straight over the dirt and aim for the 
        dunlop overpass. and race normally from there.  a good start to a lap using
        this method should get you a low 30 second split, before the hitting 
        the straightway.
        2.continue to race normally until right before the finish line where 
        you will see a bunch of right angle turns.  if you cut across the dirt 
        correctly it should put you directly back on the course through the 
        finish line. this alone should cut off 3 seconds.
        WARNING:the results of using these shortcuts incorrectly could and may 
        result in  a complete spin out or penalty so don't expect to win this 
        race on your first few tries even with the shortcuts. so good luck and 
        race hard.
    19. Suzuka East
        Racing lines are key in this mission.  Brake early entering the turns.  If
        you wait too long to brake, the car has a tendency to lose grip and slide.
        You need to make your moves during the S-curves, since you can't overpower
        any of the cars on the straight.  At some points during the esses, it may
        prove easier, instead of braking hard, to just feather the throttle and put
        two wheels in the grass to make passes.  Cutting the last corner can also
        help out a lot.
    20. Tsukuba
        This mission isn't that hard once you realize that you can brake A LOT
        later than the other cars.  You should be able to pass all of the cars
        except the RX-7 and the NSX on the first lap.  Just keep braking late and
        taking the corners good and you should get by the NSX on the first or
        second turn on the last lap.
                                   Slipstream Battle
    21. Nissan Cube
        Submitted by Irving Serrano:
        This race is pretty simple, just draft the first car in front of you, when
        you are directly in back of him, right before you might hit him on the
        corner, break free to the outside, keep it floored, you  than have enough
        speed to catch up to the next Cube. Follow the same line as him and keep it
        floored, when your close break free. Repeat this and its fairly easy to win
        the race.
    22. Honda Odyssey
        Submitted by Irving Serrano:
        Same basis as the other ones, stay in back of the van in front of you and
        break free when its time to break free. Always take the outside when
        possible and follow the yellow line on the outside of the track for it is
        the best one.
    23. Nissan Skyline GT-R
        In this mission, you start out a couple seconds behind a pack of four
        Skylines, and about 13 seconds behind a sole Skyline.  You have to utilize
        drafting to catch up to the leader before the 3 laps runs out.  The best
        way to do this is draft going into the curve until you reach about 172-175
        mph.  Then 'leap-frog' in front of the cars.  Since the AI doesn't adjust
        to TRY to draft you, you'll need to look in your rear-view mirror to stay
        directly in front of the AI cars.  WHATEVER YOU DO, DON'T SLOW DOWN.  The
        pack will start to catch up eventually if you stay in line with them.  Let
        them pass you so you can draft them right back.  This 'forced leap-
        frogging' should let you catch the leader toward the end of the last lap.
        DON'T let the leader draft you if you get in front.
      Alternate strategy by Cybersk8er5000:
     "Ok. From the start, draft the pack like you usually would. By the time you
      get to the first turn, you should be up to 170-171 MPH, with the pack just a
      little ahead. Keep going, and when you get to them, pass them at ~172-174
      MPH. Now follow the outer yellow line, and by the end of the turn, you
      shouldn't be any lower than 164. If you look behind you at this point, the
      whole pack should be not far behind you. During the straightaway, just stay
      on the outer yellow line at a steady 164-165 MPH. Near the end, if you keep
      an eye out behind you, you'll see one of the Skylines break free of the rest
      and draft you. Usually they go on the inside (left) so just smoothly steer
      over to where you're right in front of them (your speed shouldn't change more
      than 1 MPH), and they'll slam right into you. Usually this'll put you back up
      to around 170-171 MPH.
      Keep doing this on each straightaway, and on the final straightaway before
      the final turn, one Skyline should draft you, with a second Skyline drafting
      the first. Now just let the first one hit you, and then the second one, and
      you should get launched forward to around 175 MPH. Halfway through the turn,
      you'll start picking up the lead car's draft, and you'll pass them in no time
      Split times (at the end/beginning of each lap) should be approx.: 6.7xx,
      4.0xx, and -1.5xx at the finish line. Speeds on the straightaways should be
      164 minimum MPH, and between 170 and 163 through the turns."
    24. Amuse S2000 GT1
        Submitted by Irving Serrano:
        In this race, yet another slip stream with faster cars, follow the same
        line THE OTHER CARS TAKE. It is imperative to stay behind them. Break out
        too early and your screwed, break out too late and you get a 5 second
        penalty. Relatively as easy as the rest.
                                      1 Lap Magic
    25. Z Showdown!
        Submitted by stan394:
        The 1-lap Magic missions begin. All cars start from the grid but at
        different times. Your car always starts last. To compansate for the
        handicap, you are usually given a much higher powered car. Catch the lead
        car before 1 lap runs out. So far, mission 25 thru 29 have been relatively
        easy. I guess that's because all you need is 1 good lap, instead of 3. 
        For mission 25, use a Nissan JGTC to catch a bunch of old Nissan's in Fuji
        '80s, with a 35-second handicap. This one is very easy. I don't even know
        the course yet. Taking corners too deep, not knowing when to turn, all kind
        of mess... although there are only like 3 corners where you really need to
        Split times:  +22.884   +15.610   +6.806   -0.774
        Overall time: 1:50.384
        AI car time : 1:51.158
    26. Honda Showdown!
        Submitted by stan394:
        This one is giving me a bit of trouble. Needed about 15 tries. Similar
        to 25, use a Honda JGTC to catch a bunch of old Honda's within 1 lap in
        Suzuka, the whole course, with a 90-second handicap. The lead Honda S500
        will run a 3:30 lap so you are left with 2 minutes. 
        The JGTC skids more than I expected so it took me some time to get used to
        it.  But you know, to retry, you need to wait for 1.5 minute every time. 
        The first half of the right-handed hairpin needs no braking. The esses need
        almost no braking as well. Just let off the gas from time to time to
        control the car. My split time after the Degner Curve is +52.798s. The best
        I got is about +52.1.
        The 130R left bend is giving me tons of headache. After a few tries, I
        figure that I can get through it while maintaing full throttle. Next time
        around, I was going full speed into the bend and BAM!! Heads right into the
        butt of the 3rd AI car, which, given the speed difference, is essentially
        stationary on the track. OK. Next time if I can get through the earlier
        section faster, maybe I can avoid him. But no, BAM!! right into his butt
        again. After the 3rd crash, I concluded that I am running an almost
        identical first 2 sections so there is no way I can avoid the car except to
        slow down. 
        Finally settled with: slow down by letting off gas slightly to enter the
        bend and then steer really hard to get on the 3rd AI car's left side. But
        that's not the end of the story, I still need to figure out the chicane (I
        cheat by cutting through the grass in mission 16). I decided I am not going
        to cheat this time. Still need a few tries to clear it cleanly. 
        And during those unclean run at the chicane, I come flying down the
        straight with the 2 old cars in sight, but miss the finish line by 0.046s
        and another 0.05x. what the...
        Another run and finally cleared the chicane cleanly and beat the S500 by
        0.484 seconds.
        Split times:  +52,798   +17.064   -0.484
        Overall time: 3:29.657
        AI car time : 3:30.141
    27. Mazda Showdown!
        For this race, you need to take really good lines entering and exiting the
        corners.  You should be able to pass the RE Amemiya RX-7 before the turn
        before the corkscrew(I hope that made sense).  Speed coming out of the
        turns is key for this challenge.  Also, the 787B that you're using is very
        light so it is possible to brake later than the flashing gear # suggests.
        You should be about 33 seconds behind at the first checkpoint.  The CPU
        cars will get in your way a lot on this test, so try to time your passes on
        straights(to avoid 5 second penalties).  You should come up on the 4th
        place car just after the corkscrew(you should see it before entering the
        corskscrew).  Don't go through the 'screw too fast or you risk ramming this
        car and getting a 5 second penalty.  You should be able to pass the 3rd
        place car before the final left turn.  On the final turn, make sure you
        take a good line to maximize your speed coming out of the turn.  I don't
        know if drafting such slow cars will help or not.  The first place car is
        extremely slow compared to the 787B, so even if it is really close to the
        finish line, you still may be able to catch it.
    28. Celica Showdown!
        Submitted by Whiplash:
        What can I say?  So easy that I can't see the point of having it as a
        mission.  +37 sec. is way too much time. Even with a major mistake I past
        the leading car on the straight and won with a bit over +2 seconds.
        Cleared it on the 1st try
        AI car time: 2'30.708
    29. Chevrolet Showdown!
        Submitted by Rezillo:
        Driving Mission 29 takes place at Infineon Raceway. Make sure you know this
        track very well, and have practiced it with a car of considerable pace. The
        first split of the track seems to be the most important (i'm starting to
        see a trend here). So, once you're off after the 44 second wait, accelerate
        'round the bend and up the hill to "exactly" the middle of the apex curb on
        the left side. Jam on the brakes, down into 2nd gear, and hard on the gas
        for the right hander. Exit speed of this corner should be somewhere near
        80mph while shifting into 3rd gear. The next corner, at the bottom of the
        hill just as you reach the curb, brake agian, then quickly back on the
        throttle and stay on the gas as you tab the brake once for the up hill 
        right hander. Here you will recieve your split time, and it should be no
        more than 31.300 behind the lead car. If so, start over. Next few corners
        are fairly easy, and coming out of the long "horseshoe" curve, you should
        be coming ONTO the straight over 110mph.  Now you should be catching the
        5th place car pretty quick, make sure you pass him on the right hand side.
        After which jam on brakes just as you get on the "brake marks" on the road.
        Coming out of the hairpin, and before the first of the esses, you should be
        passing the 4th place car. Going threw the esses, stay in 4th gear, only
        tapping the brakes to slow for them. Your split time here should be no more
        than 14.200.  Now pass the 3rd place car on the right side of the long left
        hander.  Then, 4th gear on the gas, tap the brakes for the right hander.
        Take this corner at at least 125mph. Coming up to the last hairpin, you
        will see the 2nd place car. Catching up to him, pass him on the right side,
        and then at "exactly" the 2nd cone slam on the brakes. Take the hairpin in
        second gear. Now race to the finish line. Thats all the hardest, and most
        important explained.  Good Luck
    30. Subaru Showdown!
        Submitted by Whiplash:
        The Subaru Impreza is very easy to drive. Excellent traction, good brakes
        and not much understeer. Beware though; there isn't room for any mistakes
        on this mission. You need to find good braking points so that the car won't
        skid/understeer.  Key to this mission is to get very good line in the last
        hairpin to get high speed to the finish line. Just need to tap the brakes
        before the apex of the last high speed right corner to clear it.
        Cleared it on the 3rd try
        AI car time: 1'56.794
    31. Lotus Showdown!
        Submitted by Whiplash:
        There isn't much room for mistakes on this one (if any?). Make sure not to
        skid around.  The Lotus Esprit suffers from understeer. Braking and turning
        early is the way to go on this one. Wait until you've past the apex to
        accelerate and this will be easy. Being too quick on the accelerator will
        result in loss of traction and loss of time. Braking and turning at the
        same time might be scary as the engine is mounted behind (MR car). The rear
        end might kick out a little but just be cautious and it will come back. Try
        to get a lot of slipstream on the final right corner to get maximum speed
        towards the finish line.
        Cleared it on the 2nd try
        AI car time: 1'44.791
    32. Ford Showdown!
        Submitted by Whiplash:
        Driving the Ford GT is a bit special. Lousy brakes with following
        understeer are what you can expect. Brake early and accelerate just before
        the apex to get maximum drive out of the corners. The leading Ford Taurus
        with his +21 second lead is so slow that there won't be any problems to
        pass him on the finishing straight. 
        Cleared it on the 2nd try
        AI car time: 2'14.594
    33. GM Showdown!
    34. Mercedes Showdown!
        Submitted by Whiplash:
        !!! WARNING !!!
        If you haven't got Gold or at least within 5–10 seconds of the Gold time in
        Special License 16, don't even consider driving this one !!  There are NO,
        or at least very close to NO, room for mistakes in this mission.  What you
        should do is to drive S-16 over and over and over again until you've
        learned where the important parts of Nürburgring are. Where you can gain
        time and keep a good average speed is essential for this one. When you've
        done Gold time in S-16 (or very close to it) you should know where these
        parts of the track are. Take all the knowledge, experience and skill that
        you've gained during S-16, think it over, crunch it and the FORGET IT!!
        There's no use for it, except for remembering the track and the bumps.
        Different braking points and way different traction is what you will face
        If there's anyone who says that the Mercedes SLR McLaren is a sports car is
        a liar. What a piece of sh*t to drive. Brakes are pretty good and that's
        about it. The car is so instable that even half would be more than enough
        to drive you mad. Touch the grass and you will spin, touch the kerbs while
        braking and you will go off, brake a little too late and a massive
        understeer will occur, hit a bump and the car will jump half a meter and be
        uncontrollable when you land. If you read the leading text for the mission
        it will say this: Your SLR McLaren fitted with sports tires will feel like
        a fish out of water!!!  How true is that!!!
        This thing is dying or at least close to it. Please put it back in the
        water (put racing tyres on it!) Anyway, there's nothing we can do about
        it, just do it over and over until you know where the bumps and speed
        sections are.
        Brake hard, brake early and accelerate early to get a good drive out of the
        Here's some split times to go on:
        (made minor mistake (off the track and on the grass) between sect. 2 and 3)
        (made minor mistake (off the track and on the grass) between sect. 3 and 4)
        Overall time: 9'16.162
        AI car time: 9'16.930
        It's well worth clear the last Driving Missions. For no. 34 you'll get
        50,000 Cr and when you've cleared them all you'll get a Nissan R89C Race
        Car '89. 
    One-Make Races
    ~Copen Race - Single Race
    -Tsukuba - 2
    -Motorland - 3
    -Autumn Ring Mini - 3
    -Any Copen
    Copen Active Top
    ~Midget II Race - Single Race
    -Motorland Reverse - 4
    -Midget II D-Type
    ~Type R Meeting - Single Race
    -Twin Ring Motegi Road - 4
    -Autumn Ring Reverse - 5
    -Suzuka - 4
    -Motorland Reverse - 10
    -Tsukuba - 10
    -Any Honda Type R/SiR
    Spoon Civic Type R
    ~Civic Race - Single Race
    -Twin Ring Motegi East - 2
    -Suzuka East - 3
    -Deep Forest - 2
    -Autumn Ring Mini - 3
    -Mid-Field Reverse - 2
    -Any Honda Civic
    Spoon Civic Type R
    ~Hyundai Sport Festival - Single Race
    -Autumn Ring - 2
    -Hong Kong - 2
    -Grand Valley East - 2
    -Tsukuba - 3
    -Seoul - 2
    -Any Hyundai
    ~Isuzu Sports Classics - Single Race
    -Tsukuba - 3
    -Fuji Speedway 80's
    -Trial Mountain - 2
    -PIAZZA/117 Coupe/Bellett 1600 GT-R
    ~Club 'RE' - Single Race
    -Laguna Seca - 2
    -Autumn Ring Reverse - 2
    -SSR5 Reverse - 2
    -Opera Paris - 2
    -Suzuka - 1
    -Any Mazda RX-7/RX-8
    Mazda RX-7 Spirit R Type A
    Mazda RX-7 Type RZ
    ~NR-A Roadster Cup - Championship
    -Twin Ring Motegi East - 2
    -Tokyo R246 - 1
    -CSR5 Reverse - 2
    -Tsukuba - 3
    -Trial Mountain - 2
    -Any Miata
    Miata 1800RS
    ~NR-A RX-8 Cup - Championship
    -Laguna Seca - 2
    -SSR5 - 2
    -Fuji Speedway 90's - 2
    -El Capitan - 2
    -Tsukuba - 3
    -Any RX-8
    Mazda RX-8 Type S
    ~Evolution Meeting - Single Race
    -CSR5 - 3
    -Fuji Speedway 90's - 2
    -Tokyo R246 - 1
    -Any Lancer
    Lancer Evolution VII/VIII MR GSR
    ~Mirage Cup - Championship
    -Tsukuba - 3
    -Autumn Ring - 2
    -SSR5 - 2
    -Laguna Seca - 2
    -Suzuka - 1
    -Any Mirage
    Mirage Cyborg ZR
    ~Race of the Red Emblem - Single Race
    -Twin Ring Motegi Road - 10
    -Trial Mountain Reverse - 6
    -Fuji Speedwa 80's - 4
    -New York Reverse - 6
    -Suzuka - 6
    -Any Nissan Skyline
    Skyline GT-R M-spec Nur
    Skyline GT-R V-spec N1
    ~March Brothers - Single Race
    -Autumn Ring Mini - 4
    -Suzuka East - 3
    -Grand Valley East Reverse - 2
    -Nissan Compact cars(March G#, MICRA, CUBE, etc.)
    ~Silvia Sisters - Single Race
    -Tsukuba - 3
    -SSR5 - 2
    -Fuji Speedway 90's - 2
    -Any Nissan Silvia/240SX
    Silvia Q's Aero
    HKS Hyper Genki Silvia
    ~Club 'Z' - Single Race
    -New York - 3
    -Toky R246 Reverse - 2
    -El Capitan - 3
    -Laguna Seca - 3
    -Grand Valley Reverse - 2
    -Any Fairlady Z, 350Z, 300ZX, 240ZG, etc.
    Nissan 350Z
    Option Stream Z
    ~Subaru 360 Race - Single race
    -Tsukuba - 3
    ~Stars of Pleiades - Championship
    -Tsukuba - 5
    -Trial Mountain - 3
    -Suzuka - 2
    -Deep Forest Reverse - 3
    -Laguna Seca - 3
    Subaru Impreza WRX-STi
    ~Suzuki K-Car Cup - Single Race
    -Autumn Ring Mini Reverse - 4
    -Tsukuba - 3
    -Motorland - 4
    -Any Suzuki lightweight car
    ~Suzuki Concepts - Single Race
    ~Altezza Race - Single Race
    -Tsukuba - 3
    -Suzuka - 1
    -Apricot Hill - 2
    -Twin Ring Motegi Road - 2
    -Fuji Speedway 2005
    -ALTEZZA Touring Car/Any Lexus IS
    Lexus IS300 Sport Cross
    ~Vitz Race - Single Race
    -Fuji Speedway 90's - 2
    -Suzuka East - 3
    -Twin Ring Motegi East - 2
    -Tsukuba - 3
    -Autumn Ring - 2
    -Any Vitz
    Vitz RS Turbo
    ~Vette! Vette! Vette! - Single Race
    -Seattle - 4
    -Laguna Seca - 4
    -New York Reverse - 4
    -Infineon Sports - 4
    -El Capitan - 4
    -Any Corvette
    Corvette C5R
    Corvette ZO6
    ~Camaro Meeting - Single Race
    -Seoul - 4
    -El Capitan Reverse - 3
    -Mid-Field - 3
    -Any Camaro
    Camaro LM Race Car
    ~Crossfire Trophy - Single Race
    -Seattle - 2
    -Twin Ring Motegi SS - 3
    -Trial Mountain Reverse - 2
    -Chrysler Crossfire
    ~Saleen S7 Club - Single Race
    -Circuit de la Sarthe I - 2
    -El Capitan - 4
    -SSR5 Reverse - 4
    -Suzuka - 3
    -Infineon Sports - 4
    ~Shelby Cobra Cup - Single Race
    -Seattle Reverse - 2
    -High Speed Ring Reverse - 2
    -New York - 2
    -Laguna Seca - 2
    -Trial Mountain Reverse - 2
    -Any Shelby
    Shelby Series 1 Supercharged
    Alfa Romeo
    ~GTA Cup - Single Race
    -Grand Valley East Reverse - 2
    -Tsukuba - 3
    -Apricot Hill - 2
    -147 GTA/Giulia Sprint GTA 1600
    ~Renault Alpine Cup - Championship
    -Tokyo R246 - 2
    -Trial Mountain - 3
    -Opera Paris Reverse - 3
    -SSR5 - 2
    -Grand Valley - 2
    -Any Alpine
    Aston Martin
    ~Aston Martin Carnival - Single Race
    -Fuji Speedway 90's - 2
    -Hong Kong - 3
    -Autumn Ring - 2
    -Any Aston Martin
    ~Tourist Trophy - Championship
    -El Capitan - 2
    -Tokyo R246 Reverse - 1
    -Deep Forest Reverse - 2
    -Any Audi TT
    Abt Audi TT-R Touring Car
    ~A3 Cup - Single Race
    -Suzuka East - 3
    -Mid Field - 2
    -Laguna Seca - 2
    -A3 3.2 quattro
    ~BMW 1 Series Trophy - Single Race
    -Grand Valley - 1
    -Infineon Sports - 2
    -Twin Ring Motegi East - 2
    BMW 120d
    ~Club 'M' - Championship
    -El Capitan Reverse - 2
    -Apricot Hill - 3
    -Opera Paris Reverse - 4
    -Suzuka - 2
    -Nurburgring - 1
    -Any M Series
    BMW M5
    ~2HP-2CV Classics - Championship
    -2CV Type A
    ~Elise Trophy - Championship
    -Tokyo R246 - 1
    -Autumn Ring Reverse - 2
    -SSR5 Reverse - 2
    -Hong Kong - 2
    -Apricot Hill - 2
    -Any Lotus Elise
    Lotuse Elise 111R
    ~Lotus Classic Cup - Championship
    ~Legend of the Silver Arrow - Single Race
    -Fuji Speedway 90's - 3
    -Nurburgring - 1
    -Opera Paris - 3
    -Any Mercedes
    Mercedes SL65
    ~SL Challenge - Single Race
    -Apricot Hill - 4
    -Fuji Speedway 80's - 4
    -El Capitan - 4
    -Any Mercedes SL
    Mercedes SL65
    Mercedes SLR McLaren
    ~MG Festival - Single Race
    -Hong Kong Reverse - 2
    -Suzuka - 1
    -Opera paris - 2
    -Motorland - 4
    -Grand Valley East Reverse - 2
    ~Mini Mini Sports Meeting - Single Race
    -Opera Paris - 2
    -Tokyo R246 - 1
    -CSR5 Reverse - 3
    -Seattle - 2
    -New York Reverse - 2
    -Any Mini
    ~Speedster Trophy - Single Race
    -Grand Valley - 3
    -Autumn Ring Reverse - 4
    -Suzka East - 4
    -Infineon Sports - 3
    -Seattle - 3
    -Opel Speedster
    Speedster Turbo
    ~206 Cup - Single Race
    -Opera Paris - 4
    -Tsukuba - 5
    -Motorland Reverse - 8
    -Suzuka East - 5
    -Cote d'Azur - 3
    -Any 206
    ~Clio Trophy - Championship
    -Suzuka - 3
    -Twin Ring Motegi Road - 4
    -Tsukuba - 7
    -Deep Forest - 4
    -El Capitan Reverse - 4
    -Any Clio
    ~Megane Cup - Championship
    -Suzuka East - 3
    -Opera Paris - 3
    -Laguna Seca - 2
    -Seoul - 3
    -Cote d'Azur - 2
    -Any Megane
    ~Spitfire Cup - Single Race
    -El Capitan - 2
    -Twin Ring Motegi West - 3
    -Autumn Ring Mini Reverse - 4
    -CSR5 - 3
    -Seoul Reverse - 2
    ~Blackpool Racers - Single Race
    -Suzuka East - 5
    -SSR5 - 3
    -Laguna Seca - 3
    -Opera Paris - 4
    -Fuji Speedway 2005 - 3
    -Any TVR
    Cerbera Speed 12
    Tuscan Speed 6
    ~Beetle Cup - Championship
    -Fuji Speedway 90's
    -Twin Ring Motegi Road - 2
    -Tsukuba - 3
    -Suzuka - 1
    -Fuji Speedway 2005
    -Any Beetle
    New Beetle Cup Car
    ~Lupo Cup - Championship
    -Fuji Speedway 90's - 2
    -Nurburgring - 1
    -Tsukuba - 3
    -Suzuka - 1
    -Infineon Sports - 2
    Lupo GTI Cup Car
    ~GTI Cup - Single Race
    -Hong Kong Reverse -2
    -Tsukuba - 3
    -Opera Paris - 2
    -Mid-Field Reverse - 2
    -Deep Forest Reverse - 2
    -Any Golf/Lupo/Polo GTI
    Lupo GTI Cup Car
                               6f.COURSES (GTCOU)
    There are groups of courses in Gran Turismo Mode.  You can select a course to
    practice, drive around and take photos, participate in Family Cup races(certain
    tracks), or participate in Track Meet events(certain tracks).
    Event               Cost
    Practice            5 Credits
    Track Meet          5 Credits
    Photo Drive         3 Credits
    Family Cup          free
    City Courses
    -Seoul Central
    -Tokyo Route 246
    -Hong Kong
    -Clubman Stage Route 5
    -Special Stage Route 5
    -New York
    -Seattle Circuit
    -Cote d'Azur
    -Opera Paris
    -George V Paris
    -Citta di Aria
    -Costa di Almafi
    World Circuits
    -Fuji Speedway '90s
    -Fuji Speedway '80s
    -Infineon Raceway - Sports Car Course
    -Infineon Raceway - Stock Car Course
    -Laguna Seca Raceway
    -Twin Ring Motegi Road Course
    -Twin Ring Motegi Super Speedway
    -Twin Ring Motegi West - Short Course
    -Twin Ring Motegi East - Short Course
    -Suzuka Circuit
    -Suzuka Circuit East Course
    -Suzuka Circuit West Course
    -Fuji Speedway 2005
    -Fuji Speedway 2005 GT
    -Tsukuba Circuit Wet
    -Nürburgring Nordschleife
    -Circuit de la Sarthe I
    -Circuit de la Sarthe II
    Dirt & Snow
    -Cathedral Rocks Trail I
    -Cathedral Rocks Trail II
    -Tahiti Maze
    -Grand Canyon
    -Ice Arena
    -Swiss Alps
    Original Circuits
    -High Speed Ring
    -MidField Raceway
    -Grand Valley East Section
    -Grand Valley Speedway
    -Deep Forest Raceway
    -Trial Mountain
    -El Capitan
    -Autumn Ring Mini
    -Autumn Ring
    -Apricot Hill
    Driving Park
    -Test course
    -Gymkhana course
    Power & Speed
    -Las Vegas Drag Strip
    -Test Course
                            6g.MISCELLANEOUS (GTMIS)
    GT Auto
    Car Wash - makes your ride nice and shiny, also supposedly reduces drag
    Oil Change - gives your car some horsepower back after being used for a lot of
    Wheel Shop - buy different custom wheels for your car
    Wing Shop - install a wing on your car so that you can change downforce
    Replay Theater
    Here you can view and manage saved replays and playlists, or view demos
    Here you can create custom playlists from the soundtrack
                       6h.POWER/WEIGHT RATIO RANKINGS (GTPOW)
    *This part of the FAQ was created in conjunction with Mike Wood from AB,
    The list is sorted by drivetrain, in descending order(the lowest power/weight
    ratios first).  This list is no where near complete so PLEASE don't e-mail me
    saying that I left off certain cars.  Also, some of the numbers may be a tad
    off(especially the stock numbers).  This is due to a small discrepancy
    involving oil changes.
    *To get the power:weight ratio for each car, divide the car's weight by its
     power(ie. weight/power).  The units for this list is kilograms/horsepower.
    The format for the list is:
    Car Name       Car Year
       Tuned p:w       Stock p:w
       Tuned hp        Tuned weight
    Dodge SRT4 '03
       2.243           6.368
       511             1147
    Mitsubishi FTO GPX '99
       2.603           5.847
       395             1029
    Honda Mugen Motul Civic Si Race Car '87
       2.672           3.947
       333             890
    Mitsubishi Eclipse GT '06
       2.674           5.938
       500             1338
    Trial Celica SS-II '03
       2.717           4.002
       369             1003
    Honda Prelude SiR S spec '98
       2.758           6.477
       391             1079
    Mitsubishi Eclipse GT '95
       2.788           5.879
       405             1130
    Honda Prelude Type S '98
       2.845           6.681
       391             1113
    Honda Prelude SiR '96
       2.910           7.133
       368             1071
    Toyota Modellista Celica TRD Sports M '00
       2.968           5.703
       338             1003
    Ford Taurus SHO '98
       3.085           7.018
       406             1252
    Honda Accord Euro R '00
       3.154           6.702
       358             1130
    Honda Prelude Si VTEC '91
       3.158           6.607
       345             1088
    Toyota Sprinter Trueno BZ-R '98
       3.180           6.763
       299             950
    Mitsubishi Eclipse Spyder GTS '03
       3.702           7.097
       338             1253
    TVR Cerbera Speed 12 '00
       0.898           1.260
       1136            1020
    Nissan GT-R Concept LM Race Car '02
       1.000           1.759
       1100            1100
    Nissan Motul Pitwork Z (JGTC)'04
       1.110           2.227
       973             1080
    Toyota WoodOne Tom's Supra (JGTC)'03
       1.129           2.188
       975             1100
    Chevrolet Corvette C5R(C5) '00
       1.184           1.840
       962             1139
    Dodge Viper GTS-R Team Oreca Race Car '00
       1.199           1.834
       959             1150
    Chevrolet Camaro LM Race Car '01
       1.212           1.930
       957             1160
    Mazda RX-7 LM Race Car '01
       1.225           2.125
       881             1080
    Dodge Viper SRT10 '03
       1.233           3.072
       1023            1272
    Mazda RX-8 Concept LM Race Car '01
       1.255           2.061
       877             1100
    Amuse Carbon R (R34)'04
       1.284           1.861
       874             1123
    Dodge Viper GTS-R Concept '00
       969             1253
    Chevrolet Corvette ZO6 Race Car (C2)'63
       1.310           1.920
       891             1168
    Buick Special '62
       1.326           2.328
       874             1159
    Dodge Viper GTS '99
       1.337           3.442
       974             1302
    Nissan 350Z Concept LM Race Car '02
       1.357           2.100
       825             1120
    Jaguar XJ220 '92
       1.407           2.619
       945             1330
    Option Stream Z '04
       1.407           1.782
       962             1353
    Spyker C8 Laviolette '02
       649             941
    Toyota Supra RZ '97
       1.459           5.059
       859             1253
    Ford Falcon XR8 Race Car '00
       1.497           2.219
       902             1350
    Nissan 300ZX 2seater '98
       1.508           5.954
       836             1261
    BMW M3 GTR Race Car '01
       1.543           2.487
       726             1120
    Blitz ER34 D1 spec2004 (D1GP)'04
       1.561           2.487
       733             1144
    Nissan 300ZX 2by2 '98
       1.567           6.190
       836             1311
    AMG Mercedes 190E 2.5 - 16 Evolution II Touring Car '92
       1.589           2.565
       617             980
    Chevrolet Corvette ZO6 (C5)'00
       1.617           3.663
       740             1197
    Lister Storm V12 Race Car '99
       1.627           2.387
       884             1438
    Mercedes SLR McLaren '03
       1.655           2.827
       886             1467
    Tom's X540 Chaser '00
       1.656           4.661
       764             1266
    RE Amemiya Asparadrink RX-7 (JGTC)'04
       1.682           3.396
       654             1100
    Mercedes SL65 AMG '04
       1.684           3.363
       999             1683
    Mazda RX-7 Spirit R Type A '02
       1.688           4.272
       639             1079
    Toyota WedsSport Celica (JGTC)'03
       1.689           3.377
       622             1050
    Mercury Cougar XR-7 '67
       1.709           4.368
       705             1205
    Shelby Series 1 Supercharged '03
       1.712           3.768
       617             1057
    Callaway C12 '03
       1.750           3.369
       719             1258
    Plymouth Cuda 440 Six Pack '71
       1.766           4.046
       740             1308
    Mazda RX-7 Type R Bathurst R '01
       1.771           4.741
       605             1071
    Toyota Altezza Touring Car '01
       1.784           3.272
       560             1000
    Pontiac Tempest Le Mans GTO '64
       1.801           4.281
       670             1207
    Subaru Cusco Advan Impreza (JGTC)'03
       1.807           3.482
       609             1100
    Pontiac GTO 5.7 Coupe '04
       1.809           4.733
       775             1402
    BMW M3 GTR '03
       1.843           3.610
       622             1147
    HKS Genki Hyper Silvia RS2 (D1GP)'04
       1.857           2.268
       590             1096
    Lexus GS300 Vertex Edition '00
       1.863           5.803
       748             1394
    BMW M5 '05
       1.870           3.439
       761             1423
    Aston Martin V8 Vantage '99
       1.877           3.850
       871             1635
    Mazda BP Falken RX-7 (D1GP)'03
       1.880           3.004
       615             1156
    Dodge Charger 440 R/T '70
       1.892           4.337
       724             1369
    Chevrolet Chevelle SS 454 '70
       1.904           3.863
       768             1462
    Opera Performance S2000 '04
       1.906           3.393
       473             902
    Nissan C-West Razo Silvia (JGTC)'01
       1.916           3.817
       600             1150
    Ford Mustang GT '05
       1.956           5.235
       665             1301
    Plymouth Super Bird '70
       1.989           4.068
       732             1456
    Dodge Charger Super Bee 426 Hemi '71
       2.003           4.267
       763             1528
    Amuse S2000 GT1 '04
       2.021           2.314
       584             1180
    Shelby Mustang G.T. 350R '65
       2.039           4.082
       528             1077
    Aston Martin Vanquish '04
       2.121           3.936
       718             1523
    Chevrolet Corvette Grand Sport (C4)'96
       2.128           4.939
       597             1271
    Sileighty '98
       2.128           5.671
       484             1029
    Amuse S2000 R1 '04
       2.135           4.261
       446             952
    Ford Mustang SVT Cobra R '00
       2.192           4.851
       616             1351
    Chevrolet Camaro SS '00
       2.210           4.714
       586             1294
    Amuse S2000 Street Version '04
       2.238           4.683
       452             1011
    Chevrolet Silverado SST Concept '02
       2.255           4.579
       835             1882
    Chrysler 300C '05
       2.264           5.444
       705             1596
    Chevrolet Camaro IROC-Z Concept '88
       2.267           6.298
       550             1247
    Jaguar XKR Coupe '99
       2.308           4.715
       590             1361
    Chevrolet Camaro Z28 Coupe '97
       2.312           5.977
       560             1295
    Nissan Silvia Spec R Aero (S15)'99
       450             1091
    Toyota Sprinter Trueno GT-Apex Shuichi Shigeno Version (AE86)'00
       2.540           4.345
       315             800
    Infiniti G35 Coupe '03
       2.567           5.436
       494             1269
    Opera Performance 350Z '04
       2.578           3.824
       504             1299
    Spoon S2000 Race Car '00
       2.705           3.815
       388             1050
    Lexus SC430 '01
       2.910           6.190
       493             1435
    Toyota Supra SZ-R '97
       3.164           7.130
       389             1232
    Honda S800 RSC Race Car '68
       4.021           6.621
       159             640
    1.Polyphony Formula Gran Turismo '04
       0.608           0.608
       904             550
    Minolta Toyota 88C-V Race Car '89
       0.695           1.142
       1223            850
    Peugeot 905 Race Car '92
       0.710           0.925
       1057            750
    Chaparral 2J Race Car '70
       0.733           1.183
       1120            821
    Nissan R92CP Race Car '92
       0.740           0.944
       1216            900
    Chaparral 2D Race Car '67
       0.741           1.809
       1041            771
    Sauber Mercedes C9 Race Car '89
       0.749           0.905
       1192            893
    Jaguar XJR-9 Race Car '88
       0.766           0.917
       1168            894
    PlayStation Pescarolo C60 Race Car '04
       0.774           1.118
       1162            900
    Toyota GT-ONE Race Car '99
       0.777           1.160
       1158            900
    Audi R8 Race Car '01
       0.810           1.133
       1112            900
    Bentley Speed 8 Race Car '03
       0.815           1.130
       1104            900
    BMW V12 LMR Race Car '99
       0.853           1.127
       1055            900
    Mazda 787B Race Car '91
       0.873           1.034
       951             830
    Nissan R390 GT1 Race Car '98
       0.897           1.249
       1115            1000
    Pescarolo Courage C60 Race Car '03
       0.904           1.124
       995             900
    AMG Mercedes CLK-GTR Race Car '98
       0.924           1.255
       1083            1000
    BMW McLaren F1 GTR Race Car '97
       1.044           1.480
       910             950
    Pagani Zonda LM Race Car '01
       1.075           1.657
       1070            1150
    Pagani Zonda C12S 7.3 '02
       1.174           2.247
       1033            1212
    Ford GT LM Race Car Spec II '04
       1.177           1.749
       960             1130
    Saleen S7 '02
       1.186           2.273
       895             1062
    Nissan R390 GT1 Road Car '98
       1.196           3.304
       868             1038
    Ford GT LM Race Car '02
       1.196           1.853
       953             1140
    Cadillace CIEN '02
       1.204           1.816
       1023            1232
    Honda NSX-R Prototype LM Race Car '02
       1.212           2.156
       924             1120
    Honda NSX-R Prototype LM Road Car '02
       1.224           2.224
       1005            1230
    Audi Auto Union V16 Type C Streamline '37
       1.240           1.923
       806             1000
    Jaguar XJ-220 LM Race Car '01
       1.242           2.042
       950             1180
    Pagani Zonda C12S '00
       1.272           2.448
       1029            1309
    Ford GT40 Race Car '69
       1.368           1.995
       730             998
    Volkswagen W12 Nardo Concept '01
       1.381           2.166
       913             1261
    Pagani Zonda C12 '00
       1.393           3.175
       870             1212
    Lotus Esprit V8 SE '98
       1.441           4.270
       814             1173
    Ford GT '05
       1.522           2.600
       838             1276
    Ford GT (concept)'02
       1.760           2.863
       824             1451
    Tommy Kaira ZZ-S '00
       1.776           3.543
       353             627
    Proto Motors Spirra 4.6 V8 '04
       2.091           3.714
       524             1096
    Toyota SuperAutobacs Apex MR-S (JGTC)'00
       2.169           3.689
       519             1125
    ASL Arta Garaiya (JGTC)'03
       2.200           3.479
       511             1125
    Honda NSX-R Concept '01
       2.222           4.384
       486             1079
    Honda NSX Type S Zero '97
       2.362           4.867
       457             1079
    Lotus Elise 111R '04
       2.365           4.550
       331             782
    Renault Clio Sport Trophy V6 24V Race Car '00
       2.396           3.859
       465             1115
    Honda NSX Type S '99
       2.469           5.209
       454             1122
    Honda NSX '99
       2.524           5.327
       454             1147
    Toyota MR2 GT-S '97
       2.579           5.677
       418             1079
    Acura NSX '04
       2.688           5.023
       452             1215
    Toyota MR2 Spyder '99
       3.179           7.675
       277             882
    1.Suzuki Escudo Dirt Trial Car
       0.712           0.771
       1124            800
    Tommy Kaira ZZ-II '00
       1.095           1.816
       913             1000
    Ruf CTR2 '96
       1.243           2.644
       944             1173
    Audi Nuvolari quattro '03
       1.383           2.550
       952             1317
    Abt Audi TT-R Touring Car '02
       1.406           2.187
       768             1080
    Nissan Calsonic Skyline GT-R Race Car '93
       1.412           2.292
       892             1260
    Mitsubishi FTO Super Touring Car '97
       1.414           2.279
       693             980
    Nissan Gran Turismo Skyline GT-R Pace Car (R34)'01
       1.438           4.641
       900             1294
    Subaru Impreza Super Touring Car '01
       1.457           2.330
       707             1030
    Audi Le Mans Quattro '03
       1.463           2.387
       868             1269
    Mine's Skyline GT-R N1 V-spec '00
       1.520           2.233
       855             1299
    Mitsubishi HSR-II Concept '89
       1.566           3.429
       674             1056
    Nissan Skyline GT-R Special Color Midnight Purple III (R34)'00
       1.602           4.661
       803             1286
    Nissan Skyline GT-R Special Color Midnight Purple II (R34)'99
       1.686           5.165
       763             1286
    Mitsubishi 3000GT VR-4 Turbo '96
       1.700           5.948
       835             1419
    Mazda 6 Touring Car '02
       1.974           3.452
       542             1070
    Mitsubishi Lancer Evolution Super Rally Car '03
       2.180           3.378
       564             1230
    Toyota Celica GT-Four '98
       2.250           5.458
       525             1181
    Subaru Impreza Rally Car Prototype '01
       2.355           4.028
       522             1230
    Subaru Impreza WRX STi Prodrive Style '01
       2.433           5.117
       499             1215
    Mitsubishi Lancer Evolution VII GT-A '02
       2.448           5.176
       514             1258
    Nike One 2022 '22
       2.931           2.931
       259             760
    Dodge Ram 1500 Laramie Hemi Quad Cab '04
       2.974           6.915
       667             1983
    Ruf CTR "Yellow Bird" '87
       1.356           2.451
       797             1081
    Ruf BTR '86
       1.483           3.144
       700             1038
    Ruf RGT '00
       1.985           3.461
       569             1130
    DMC DeLorean S2 '04
       2.442           6.433
       448             1094
                                7.ARCADE MODE (GTAMO)
    In Arcade Mode you can race on any of the tracks that you have unlocked against
    a 2nd player or against 5 AI cars.  You can use a select number of cars from
    each manufacturer plus the BASE model of any car that you have in your garage.
    There are minor tuning options available(tune ASM and TCS levels), plus the
    ability to switch tires.  You can also change the difficulty before each race.
    If you don't like the base model's power, you can adjust the horsepower either
    way by 20%.
    *In two player battle, you cannot use TCS or ASM.
                                8.PHOTO TRAVEL (GTPHO)
    Photo Travel is one of the new modes in Gran Turismo 4.  You can take your car
    to a location and position it along with the camera/camera angle to take a
    dramatic shot of your vehicle.
    *Your current vehicle will be the one that you can take pictures of.  To take
     pictures of a different one, you need to switch cars in the garage.*
    Map screen
        X------------------------------------select/de-select icon
        O------------------------------------default position
        Left analog--------------------------move car/camera
        Right analog-------------------------rotate car
    Viewing photos
        L1-----------------------------------zoom out
        R1-----------------------------------zoom in
        Start--------------------------------save photo
        Square-------------------------------back to camera/map mode
    General Info (Map)
    On the Map screen in Photo Travel, your car is represented by a red icon, while
    the camera is a blue icon.
    The red and blue areas on the map are where the car and camera can be moved,
    Select the car/camera with X and use the left analog to move them.
    If an exclamation mark appears, then the car/camera cannot me moved to that
    Use the the right analog to rotate your car to the desired angle.
    General Info (Camera)
    The camera is always positioned at 45-degrees in front of the car.
    The camera must always be moved in conjunction with the vehicle.
    You can change the cropping of the photo between horizontal/vertical with the
    icon in the upper right corner of the camera display.
    There are bars showing the zoom level and aperture - when the photo subject is
    still and everything else is out of focus/blurry; think af a picture of
    wildlife where the background is blurry, the pics of a street at night when all
    the cars turn into blurs of headlights, or a picture of an athlete where he/she
    is the only discernable object.  That is the effect of low aperture.  A high
    aperture is like taking a normal photo. (Basically, aperture is how much light
    the camera lens lets in, and a higher setting allows you to utilize a faster
    shutter speed.)
    At the bottom of the screen is a row of photo shooting screen options(more on
    this later).  Here you can change filters, focus, etc.
    Adjusting the Camera
    On the Camera display are buttons for Camera Direction, Camera Tilt, Camera
    Position, and Camera height.  Use these to move and adjust the camer to get the
    perfect angle.
    Photo Shooting Screen Options
    The first button is for adjusting the steering angle of your car up to 30
    degrees to either side(thanks to VampireHorde's FAQ for this info).
    The second button is for changing filters.
    The third is Photo Mode option.
    Photo Mode option lets you change the image resolution, focus, screen aspect
    ratio, and shutter sounds.
    Press the 'shoot' button to take the photo.  The image will then be switched to
    a full screen view.
    You can now press circle to save the photo, or use R1/L1 to zoom in and out.
    Or you can press the Square button to go back.
                                   9.TUNING (GTTUN)
    This section is designed to help some players who don't know much about tuning
    cars in Gran Turismo 4.  I will provide some general tuning tips as well as a
    few presets that can be used in various situations.  These are in no way
    'professional' or 'the best' setups possible, but they are some things that I
    found to work in this game based on trial and error.
    *On the settings screen there is a scroll bar at the bottom that describes what
    each part/adjustment does*
                            9a.GENERAL TUNING INFO (GTGEN)
    Downforce - First of all, disregard anyone that says that wings are 'ugly' or
                'ricey', they are one of the most important upgrades to a car.
                Equipping them enables you to use downforce.  Changing the
                downforce of your car will enable you to alter most of the
                properties of it such as: acceleration, top speed, handling
                characteristics, braking, etc.
    Gear Ratios - This seems to be the area where players are having the most
                  trouble.  At first, the gear ratio setting screen can be
                  intimidating with all the different gears' numbers and such, but
                  once you get the hang of it, this will be one of the first things
                  you want to adjust.  Using the gear ratios can change your car
                  into a 300 mph Test Track monster or a touring car clone capable
                  of tight lines through the Nurburgring.
    Suspension - Tuning your suspension can make your car able to handle turns at
                 higher speeds.  It can also let you change your car's oversteer
                 or understeer properties.
    Weight Reduction - This is always my first upgrade.  Reducing the weight of
                       your vehicle will enhance every single aspect of it.
    Tires - Remember, as the tires are the only part of the car that touches the
            ground, they have the potential to affect it the most.  Selecting good
            tires for the type of race is key.
    Oil - When you first acquire a car, you can change the oil to get a slight
          horsepower boost.  This is especially important for used cars.  The oil
          also needs to be changed as you rack up mileage or the car's performance
          could suffer greatly.
    Horsepower - It is commonly known that having the most horsepower is not always
                 the best choice.  This is especially true on technical courses
                 where you have to take things such as turbo-lag into account.
                 At the same time, once you become a good enough driver(like me)
                 you will be able to handle max horsepower on ice, dirt, etc.  Its
                 all about knowing your limits.
    Turbo vs. N/A - You will notice that for the most part, cars that allow you to
                    perform an N/A tune-up and install a turbo kit usually get a
                    bigger horsepower benefit from the turbo.  Turbo is not always
                    the best option however as 'turbo-lag' can affect performance
                    on technical courses.  A supercharger is a quick way to gain a
                    lot of horsepower relatively cheap(if the car can be equipped
                    with one), but N/A tune-ups and turbo kits usually give more
                    total horsepower.
    Turbo Kits - A turbo charger is basically an exhaust gas driven air compressor
                 and can be best understood if it is divided into its two basic
                 parts, the exhaust gas driven turbine and its housing, and the air
                 compressor and its housing.  Each of them perform different
                 functions but, because they are joined together via a common
                 shaft, the function of one impacts the function of the other.
    Power Band - This is the range of RPMs that an engine generates the most torque
                 and horsepower.  Turbo engines tend to have a much smaller
                 powerband than N/A or supercharged cars, and that is usually in
                 the higher RPMs.  Since the engine has to do some work and get
                 exhaust gasses flowing into the turbine before the turbo can give
                 out boost, this naturally takes away from the car's power at lower
    Turbo Lag - Turbo lag is basically the amount of time it takes from the time
                you place a load on the engine (stomp the gas peddle to the floor
                and dump the clutch or, get full converter lock up with your
                automatic trans) until the time the engine develops enough hot
                expanding exhaust gas to spin the turbine fast enough for the
                compressor to do its job.
    *Though turbo lag is in this game, it is not very prevalent if you have a good
     flywheel, driveshaft, and transmission.  For this reason I usually go with the
     turbo kit despite lag.
                             9b.UPGRADE SELECTION (GTUPG)
    Most popular sports cars can be upgraded at the Tuner Village.  There you can
    get access to Original turbo and suspension upgrades.
    Starting off - The most immediately useful upgrades are the lightweight,
                   suspension, and drivetrain/brakes.  These affect how the car
                   reacts to throttle usage and grips the road.  By adjusting the
                   settings, you can make the car a lot faster without any added 
                   horsepower!  The power-to-weight ratio is much more important
                   than bhp so lightening is the way to go.
    (My suggestions)
    1. Lightweight Stage 1 and 2 and add a Wing on your car
    2. Racing Flywheel/Carbon Driveshaft/Double or Triple Plate Clutch
    3. Racing Brakes
    4. Racing/Original Suspension
    Increasing power - Unless you have the money, buying the biggest turbo or N/A
                       tuneup usually isn't the best way to go.  Start by getting
                       an oil change and racing chip.  This should boost hp by 10-
                       15% at least.  Next, you should buy a supercharger if the
                       car can use one, if not then get some upgrades on the engine
                       that are within your price range.
    5. Oil Change/Racing Chip
    6. Supercharger/Racing Intercooler and Turbo/ NA tune-up
    7. Racing Transmission
    8. Other small engine enhancements within your budget.
    Handling Time! - Now you should think about the upgrading the tires depending
                     upon race regulations and type.  This is also the time to get
                     the fully-customizable limited slip and lightweight stage 3.
    9. Tires
    10.Lightweigt Stage 3
    11.FC Limited Slip Differential
    Topping it off - Lastly, get any engine/turbo upgrades you didn't get before.
    12.All power upgrades including N2O
    13.Brake Balance Controller/AYC Contoller
    14.VCD Controller
                              9c.SETTING EFFECTS (GTSET)
    Nitrous - Increasing the power of a nitrous shot will give your car more bigger
              torque boost, but the length of the boost will be shorter
    Gear Ratios - Moving the gear ratios to the left(widening) will increase the
                  top speed attainable in that gear but will make the acceleration
                  slower in that gear.  Moving the gears to the right(shortening)
                  will increase the acceleration in that gear, but lower the top
                  speed attainable.  Remember, shifting takes time, so shortening
                  the gears too much can actually make acceleration times slower.
    Brake Balance - Increasing the brake power will help cars that are heavy slow
                    down faster.  Light cars do not need as much.  Since the weight
                    of the car shifts to the front upon braking, moving the brake
                    balance there can help correct oversteer and loss of control
                    upon entering corners.  Moving the brake balance backward will
                    make the car's back end easier to slide around corners, but
                    will also make the car more prone to oversteer.
    *Tip = Almost every setting that you change(except gear ratios) will have an
           effect on tire wear.  On longer races, it may be benificial to use
           settings that are slightly harder to control and preserve your tires
    Tires - Tires should be upgraded to racing tires for any race that will allow
            them.  They give MUCH improved grip.  Make sure your tire selection is
            appropriate for the length of the race(R1/S1 - long, R3/S2 - short).
    Ride Height - Making this lower, will lower the car's ceneter on gravity.  This
                  has the effect of making the car more stable, improving handling
                  and acceleration.  The lower the ride height, the stiffer the
                  springs need to be.  Having a low ride height and soft springs
                  will cause the car to bounce off the road and may even bottom out
                  upon elevation changes.  A high ride height is preferable for
                  courses with a lot of elevation changes and 'bumps', such as
                  rally tracks.  With a high ride height, you should equip softer
                  springs so that the car can ride over rough terrain smoothly.
    Spring Rate - The stiffer these are, the less likely your car is to bounce upon
                  changes in road conditions.  This goes hand in hand with ride
    Shock Bound/Rebound - This is how hard you want your springs to be upon
                          contracting/expanding respectively.  By changing one or
                          the other, you can adjust how your car reacts upon uneven
    *Camber explanation from Ootachi16
    Camber Angle - The higher you make it, the more the top of your wheels tuck in
                   and the bottom of the wheel sticks out.  When you are in the
                   middle of a turn the inertia forces a wheel with zero camber to
                   ride slightly on the outer edge of the outside tire and the
                   inner edge of the inside tire... if you put the camber to about
                   3 to 4 degrees the tire will ride closer to its edge on
                   straights, but will actually have a better contact patch in the
    *Toe explanation by jannesari
    Toe Angle - You're standing behind the car, looking toward its front. Look at
                the tires. Picture an axis running thru each of them from top to
                bottom.  I'm dialing in a +, positive number. You see the part of
                the tire closest to the front of the car - yes both the front and
                the rears - is now pointed into the wheel-well.  Just the opposite
                happens - the part closest to the front rotates outward - when I
                dialied in a negative, -, number.  You understand what settings
                them each way does?  Picture it: if they're set negative, meeting
                the road at an outward-looking angle?  Think about which way they'd
                be compelled to go in each case.
    Downforce - 1st, look at any Race Car and notice what their downforce is set
                at.  Yep, its usually all the way up.  Doing this will make your
                car handle better and be more stable.  The tradeoff is that a high
                downforce pushes your car down on the road, increasing drag, which
                means your car will have slightly lower acceleration and top speed.
                The handling improvement is well worth the tradeoff IMO except for
                on the Test Course.
    VCD - This controls how much of the driving is done by the front wheels in an
          AWD car.  If you set this low, then the car will have characteristics of
          a RWD car.  If you set it high, then the car will handle like a true AWD
          vehicle(including understeer).
    AYC - This can impact cornering characteristics by regulating the torque
          distribution between left and right wheels upon acceleration.  If you set
          this strongly, the car will be easier to steer, too strong will make the
          car have a tendency to oversteer.
    Weight Balance - You can add a ballast to either the front or the rear to
                     change the weight distribution and handling characteristics.
                               9d.TUNING PRESETS(GTPRE)
    This section is for players who need help with their tuning setups.  These
    setups are not the best or professional by any means.  They are simply meant
    to be used as a base to start out on, which you can change and fine tune to
    your personal driving style.
    *My driving style is a mixture of grip driving and controlled drifting.  These
     base setups may or may not work for your particular style.
    *When starting out with gear ratios, the best thing to do is just change the
     auto settings until you find one to your liking.
    Gear Ratios(for my style) - 
    1st - +15
    2nd - -20
    3rd - -25
    4th - -35
    5th - -60(or all the way wide)
    6th - all the way wide
    Final - adjust it until the end of the last gear is just below the top-right
            corner of the chart.
    I don't use the typical -10,-20,-30, etc. sequence because that limits my
    options for acceleration or top speed.  Using my setup gives plenty of low-end
    torque in gears 1-4 and allows for a very high top speed.  This is due to the
    fact that a lot of courses in Gran Turismo 4(such as Circuit de la Sarthe and
    Nurburgring Nordschleife) have technical sections which require acceleration
    and straights that need you to have the throttle wide open.
    Tires - 
    I usually use R3 whenever possible.  S2s if racing tires aren't allowed.  For
    long races, I will have the front tires at R2/R3 and the rear tires at R1.
    Suspension - 
    Spring Rate - 75-90%
    Ride Height - 0-10%
    Shock Bound/Rebound - default
    Camber Angle - front 3.3-3.6 / rear 2.4-3.1
    Toe Angle - front 0 / rear 1
    Stabilizers - default
    This suspension setup is for road races without many elevation changes.  The
    spring rate and ride height is setup the same as many of the race cars you can
    win.  This will improve cornering speeds and stability.  For courses with a lot
    of bumps/elevation changes, the ride height may need to be higher and the
    spring rate a little softer.
    Downforce - 
    Front - 100%
    Rear - 100%
    This will improve the handling and stability of the car greatly.  The tradeoff
    is that it will increase drag and limit top speed/acceleration.
    *These are my main setups.  For any other setups, read the scroll bars at the
     bottom of the screen to see how they will affect the car's attributes.  All of
     the other categories are changed depending upon the car(for me).
                                 10.GAME FLOW(GTFLO)
    This section is mainly to help beginner's find some direction at the beginning
    of the game.  I will list a couple of different ways to get yourself started
    with some decent cars and a little bit of extra cash.
    *For all methods I suggest getting at least your A license and maybe the IB so
     that you can familiarize yourself with the physics for this game.
    These are for players who import 100,000 credits from their GT3 save
    1.Go to Tuner Village-------->HPA Motorsports and buy the HPA GTI car.  This
      car comes with 550hp stock and can win most of the early races very easily.
    2.Buy a used Evo VII GSR and upgrade it as much as possible.  This car can
      compete in One-Make Races, Turbo Events, 4WD Events, and any open enrollment
      events.  This car is also one of the best rally cars in the game.
    3.Same as #2 with an Impreza WRX-STi.
    4.Same as #2 with a Skyline GT-R V-spec N1 except the Skyline will be more
      productive for road races than rally racing.
    5.Buy and upgrade a Lotus Elise 111R.  This can win the MR races, its One-Make
      Race, and some of the Lightweight races.
    This section is for players who start with just the 10,000 credits
    1.Complete all of the license exams up to IA.  You will receive the Nismo 270R
      which can get through the early races pretty easily.
    2.Get any decent starter car(a 200hp+ Evo will work) and go to the Special
      Condition Event #1 and #2.  The first one will get you the Cadillac Cien
      which can win all of its races up to the end of the Pro Hall.  For the second
      event, you will win the Toyota RSC Rally Raid car which can be sold for
      265,000 credits or used to win the majority of the rally events.
    3.Get a car to win the Lightweight K-Car Cup in Beginner(a Honda Beat works
      here).  You will win the Ginetta G4.  Use this car to win the Sunday Cup and
      any other races you see fit(even up to the Clubman Cup) to save up a little
      money.  Upgrade it as soon as you can.  Now, enter the European Classic Car
      league, the European Lightweight event, and 1000! miles.  This will give you
      over 1,000,000 credits with 3-4% of the game complete.
                                 TIPS/TRICKS (GTTIP)
    - For endurance races, it is best to equip the hardest tires you can that will
      still give you an advantage.  Harder tires wear down a lot slower than the
      softer ones.  If you're in an FR car and need more traction to be able to
      win, then you can equip R2/R3 tires on the front and R1 on the rear.  The
      rear wheels drive the car so naturally the tires wear down quicker.
    - After you acquire a car from a lot go get an oil change.  This will add a few
      extra horsepower.
    - In B-spec mode, you can speed up the race to 2X or 3X by holding L1 and
      pressing right.  The driver will automatically pit, and you'll have to reset
      the 3X after every pit.
    - You dont have to enter a race just to tweak or customize your car. All you
      have to do is press "Start" on the first screen when you enter your "Home"
      and the car customize screen will load. 
    - Watching the demo for license exams can help greatly
    - Press L3 to speed up a replay
    - If you have a GT3 save, you can transfer 100,000 credits to use at the
      beginning of the game.  You have to go to Home--------->Status and press
    - Press R3 at the countdown before a license exam to display lines telling you
      when to brake and accelerate(this only works on National A and B)
    - The Black Race Cars: *cue scary music*
      Between days 694 and 700 there are 4 black Race Cars that can be found used.
      Used Car Showroom II:
      Toyota GT-One Race Car '99 = 2,924,999
      Nissan R390 GT1 Race Car '98 = 2,924,999
      Used Car Showroom I:
      Mazda 787B Race Car = 1,224,999
      Nissan R92CP Race Car = 1,224,999
      These cars can be found at the bottom of their respective showrooms.  Since
      they are used, they will naturally have less horsepower than their new
      versions.  But . . . . . . they're BLACK!!!!!
      Remember the oil changes.
    - Easy Money: Once you have enough money, buy a Mercedes that can win the
                  Legend of the Silver Arrow competition.  Use the car that you win
                  to enter the Deutsche Touring Car Meisterschaft.  Win this and
                  the prize is a Mercedes CLK-GTR Race Car which can be sold for
                  just under 800,000 credits!  The B-spec'd time for the
                  championship is approx. 8 minutes.
    Quoted directly from LuNAcY3351(thanks a lot for this one):
     "I found a different way of gaining more Cr. at ONCE. Now it may be different
    from attending the 2nd Special Condition race..this time it's B-spec, takes a
    bit longer and a bit more races, but you gain quite a lot at once. Also, it's
    not a "newbie" thing..meaning you can't immediatly do it when you buy the game.
    .I don't know if it has been mentioned before..but here comes.............
    It's using the CLK touring car to attend the German Touring Car Cup, B-spec,
    win, sell the CLK-GTR.  I've done "research" on this, comparing the times and
    stuff.  If you decide to win all the races THEN sell the CLK GTR, you'll gain
    893,749. That's ~3.25 times the 2nd rally race.
    How bout the TIME required, you ask?
    On the rally race, it's A-spec and it must be. Let's take the ok-time laps in
    that race...let's say 2 minutes per lap. 4 minutes per race. That times two is
    8 minutes for 275,000.
    On the German Car Race, we'll take the VERY VERY WORST laps the AI inside the
    CLK Touring Car could possibly do (that is adding 30 seconds from my trial, set
    at 3).  8'30s for the first race, 8 minutes for the second, 6 mins for the
    third, 7'30s for the fourth and 7'30s for fifth.
    That's 37'30s for all 5 races..damn..
    So let's say you actually managed to B-spec all of them..it'll take you
    probably 13min..but WAIT AGAIN! You could win the CLK GTR just by winning 3 of
    those 5 races! So it'll probably be 8 minutes ideally or less for 893,749 Cr.
    You decide which one is better...of course, the negative side is that it adds
    to your win:total ratio if you care.
    Now here is what I used:
    -Mercedes CLK Touring Car from the first Mercedes manufacturer race..everything
    tuned (I used Turbo instead of NA).
    -R3 front tires, R1 back.
    -80mm height, front and back by the suspension tune.
    -+4 front toe angle, 0 back (second last option in suspension tune)
    -#9 auto transmission setting"
    *The Audi A4 and Audi TT Touring Car are both better than the Mercedes.  They
     can be purchased in the Audi Car lot.
                          THANKS/FINAL THOUGHTS (GTTHA)
    This guide may not be reproduced or used in any way, shape, or form without
    my permission.  All information contained herein is based solely on my
    and other players' experiences going through this game.  This information
    is not considered 'official', so there may be some mistakes.  If you wish to
    obtain permission to use this guide, then email me with a link to your site
    and I will check it out and respond.
    THANKS - 
    First and foremost, all of you reading this guide
    To everyone who has contributed to this guide in any way
    To CJayC for running www.gamefaqs.com for all these years
    Polyphony Digital for creating such a good game
    RogsR34Uk of www.gtplanet.net for the track unlocking days
    amar212 of www.gtplanet.net for the car list
    VampireHorde, shin8, FFBeowulf of GameFAQs for some of the info in their FAQs
    LuNAcY 3351 for PLENTY of useful tips including the Easy Money Tip, he's
    definitely made my life easier
    www.turbomustangs.com for some turbo reference material
    ZechsXWynd and S40Monster of www.gamefaqs.com for providing some of the prize
    Jonathan Palazzo, Stanley Cheung, and Irving Serrano for helpful information
    regarding my FAQs
    Mike Wood, mister_playboy, and Zach Keene who have contributed a great deal to
    this FAQ
    This guide Copyright (c)2005 Oscar Roberts aka Ebony Ivory
    Permission to use:
    Study Breaks Magazine