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    FAQ/Walkthrough by ZoopSoul

    Version: 12.0 | Updated: 03/08/04 | Search Guide | Bookmark Guide

    "Your wind-up gears start grinding, your teeth feel you smiling...
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    ...The better, happier you... A better, happier you." - Matthew Good Band
    ASCII Art by Atom Edge
    Ratchet & Clank
    PlayStation 2
    written by: David "Zoop" McCutcheon
    e-mail: zoopnova@aol.com
    version: 12.0
    date: 03/08/04
    this document is Copyright 2003-2004 David McCutcheon. The only websites that 
    may host this document are GameFAQs.com, IGN.com, Honestgamers.com, and 
    Neoseeker.com. If you have a fan site and wish to use the guide, please e-
    mail me so we can clarify with my regulations. If you're a web-run business, 
    please send e-mail to the following address: zoopnova@aol.com. We will 
    discuss such matters in private. Thank you.
    ~ Revision History ~ 
    ~ 12.0 ~
    Just a quick note: I wrote for Ratchet & Clank Going Commando, but it is an 
    IGN Guide, meaning that you can find it exclusively at http://guides.ign.com. 
    You will have to pay to view it, sadly, but hey, I got money out of it this 
    time around. ;-) With that out of the way, this update is packed with info, 
    and I changed the copyright to a friendlier version. Enjoy it.
    ~ 11.0 ~
    Big update for fan info right before the release of Ratchet & Clank: Going 
    ~ 10.0 ~
    Wow, my first FAQ to hit 10.0 is the first one that I ever wrote. Updated a 
    lot of the "Easy Money" tricks and such, so I do hope that you enjoy. 
    ~ 9.5 ~
    ~ ...heh...heh... 9.0? ~
    OKAY, so I understand why Ceejay says not to mark these things "Final." 
    Sorry, sorry. My apologies. I'm here to reformat this, as it looks plain ol' 
    fugly. Hope you enjoy the new look.
    ~ FINAL... or once was. ~
    We've come a long way, haven't we? It even kinda makes me sad, but this is 
    the Final version of the FAQ. No more will be added to this already massive 
    guide. Thanks to everyone who has read the guide, and contributed. Remember 
    to look for my next pieces of work, and the ones I already have out! It all 
    started here, and remember that when I'm one of the best in the business. ;-) 
    Keep enjoying this guide, too, as well as the huge update I've provided as 
    the last. I feel as if I should move on, though, as I've covered everything 
    about the game in this guide. And to those curious: If and when they make a 
    Ratchet & Clank 2, I WILL write an FAQ for it, so don't worry. THANK YOU, AND 
    ~ 7.0 ~
    Changed a few things in the basic walkthrough... Changed the ASCII art to 
    popular demand, which is still done by the amazing Atom Edge. This is the 
    beginning of a beautiful friendship! Just nitpicking, really. Updated the FAQ 
    section, and the Weapons section a bit. Enjoy.
    ~ 6.0 ~
    Added the "N/A" to the Hologuise price. Tiny updates and corrections here and 
    there. Added the DISCLAIMER AT THE TOP. TAKE A LOOK AT IT. This is VERY 
    strict and SERIOUS. Violate these terms and regret it. A rushed update, but 
    one that was needed.
    ~ 5.0 ~
    HUGE UPDATES ALL OVER! A new strategy for the last boss was added, too. More 
    contributions from fans of the walkthrough, and I updated my Contact Me info. 
    If you have a question, READ IT FIRST! I'm tired of getting the same 
    questions, like "Where is the Morph-O-Ray?" so I added where it's at in the 
    Weapons section.
    ~ 4.0 ~
    Big update in small areas for this version. Updated the FAQ section, as well 
    as added "Feedback Tips" in the walkthrough and other sections. Changed the 
    "Game Overview" section to "Controls." Thanks to CVXFREAK for this info. 
    Added more to the "Contact Me" section. Also added more info on how to find 
    the Hoverboard, as I have gotten FIFTEEN e-mails today on where to find it. 
    So to the FAQ section to see where to get it. Please. Pretty, pretty please.
    ~ 3.0 ~
    As you can clearly see, I've added the awesome work of Atom Edge to headline 
    my FAQ. You know you've made a good FAQ when guys like him will make your 
    ASCII header, and trust me, he is one of the best.
    ~ 2.0 ~
    Updated the Gold Bolt section to include the Golden Showroom locations, Gold 
    Weapons section after the regular weapons, proof read a few times, and 
    updated a small bit in the last boss battle. Of course, the "Credits" section 
    is updated, as well.
    ~ 1.0 ~
    Just started on the General FAQ. It takes time, my friends.
             T A B L E            o f              C O N T E N T S
    If you need to find a certain something in the guide, press and hold Control 
    (Ctrl) and press the F key. Type out the word you are looking for, and 
    search. If you're too lazy to do this, don't bother e-mailing or IMing me. 
    Thank you.
    Table of Contents:
    I.     Introduction
     Ia.    Contact Me
    II.    Story
    III.   Controls
    IV.    Characters
    V.     Weapons
    VI.    Gadgets
    VII.   Walkthrough
     VII.a   Planet Veldin
     VII.b   Planet Novalis
     VII.c   Planet Aridia
     VII.d   Planet Kerwan
     VII.e   Planet Aridia (Second Visit)
     VII.f   Planet Eudora
     VII.g   Blarg Station Nebula
     VII.h   Planet Rilgar
     VII.i   Planet Aridia (Third Visit)
     VII.j   Planet Umbris
     VII.k   Planet Batalia
     VII.l   Planet Gaspar
     VII.m   Planet Orxon (Clank)
     VII.n   Planet Pokitaru
     VII.o   Planet Orxon (Ratchet)
     VII.p   Planet Batalia (Second Visit)
     VII.q   Planet Hoven
     VII.r   Planet Pokitaru (Second Visit)
     VII.s   Gemlik Base
     VII.t   Planet Oltanis
     VII.u   Planet Quartu
     VII.v   Planet Kalebo III
     VII.w   Planet Quartu (Second Visit)
     VII.x   Drek's Fleet
     VII.y   Last Of The Gold Bolts
     VII.z   Planet Veldin (Second Visit, Final Showdown)
    VIII.  Gold Bolt Locations
    IX.    Skill Point Locations
    X.     RStein's Invinco-Lock Guide 
    XI.    FAQ
    XII.   Secrets & Codes
     XIIa.  Dreamv3's "How To Gain Lots of Bolts, If You Want To Get Complicated"
    XIII.  Credits
    XIV.   Disclaimer
      :::  :::  :::  :::   SECTION I. - INTRODUCTION    :::  :::  :::  :::
    Welcome to the wonderful world of Ratchet & Clank.  My name is David, and 
    I'll be your host for this FAQ.  My odd passion for this game has driven me 
    to write an FAQ that will hopefully go over well.  Please be sure to give me 
    feedback for my FAQ after thoroughly reading it. If you enjoy my work, it may 
    lead to future FAQs. I hope by now that you have this wonderful addition to 
    anyone's PlayStation 2 library in your collection; If not, I highly suggest 
    you purchase or at least rent this game. You can also find my Ratchet & Clank 
    Review here at GameFAQs, in case you want my take on it. So be sure to print 
    this out or keep it handy when you need it most. If you have any questions, 
    suggestions, compliments, or quarrels, please feel free to e-mail me. 
    Be sure to keep in mind that this walkthrough will NOT spoil the cut scenes 
    in this game, nor will it spoil the ending. I must admit, I hate FAQs that 
    give away movie sequences and the ending, unless they have a separate 
    section. I will not give away anything that isn't necessary in this FAQ, so 
    don't worry! I have also went the extra mile to die in various spots, as well 
    as purposely ruin my path to check of easy ways to do the different aspects 
    of this wonderful game. I hope you will find my Walkthrough as satisfactory 
    as that of a player's guide.
    Also, if you're looking for the Gold Bolts in the game, their locations will 
    be available IN the walkthrough, as well as in their own section. Gold Bolts 
    that you can find on the way to a certain destination in the game will be 
    recorded along the way. As for the ones that you have to come back for after 
    you get a certain upgrade, I will cover them before you travel to the final 
    planet, thus making this guide easy in all areas. If there's one thing I 
    can't stand, it's a lackluster FAQ, and I have tried my hardest to make this 
    a quality guide. Thanks, and spread the word!
      -David "Zoop" McCutcheon
      ***  ***  ***  ***    SECTION I.a - CONTACT ME    ***  ***  ***  ***
    If you need me for anything whatsoever that isn't covered in the guide (as 
    long as it has to do with the guide. Sorry, but I don't feel like hearing 
    about how cute your kitten is if I don't really know you, yanno? Actually, 
    kittens are cute..), You can contact me via e-mail, or sometimes IM. I check 
    my e-mail several times a day; so don't hesitate if you have a question! But 
    please read the long paragraph below my contact info.
    E-Mail address: ZoopNOVA@aol.com
    AIM: Zoop NOVA
    Please only e-mail me if it's something you do NOT see in the guide. Try to 
    look for it; If it's not there, feel free to e-mail me. Also, If you're 
    looking for a weapon/gadget/item that you might have missed, check the guide 
    first. The guide doesn't begin at where you're stuck at. If you want to know 
    how to friggin' JUMP (yes, I've been asked this), PLEASE check the Controls 
    section. There are more sections than the walkthrough. If you have a question 
    that gets answered 83 times a day, check the FAQ section. If it's bound to be 
    asked, it's bound to be there. If you want to know about the Golden Weapons, 
    take some time out of your day and actually read something other than the 
    walkthrough in this guide. I didn't write for near 50 hours to be asked about 
    something that I rightfully covered in a section so obvious that a five year 
    old could find out what it is from reading the Table of Contents. They're 
    there FOR A REASON! The "Easy Money Trick" on Quartu is not a cheat, and you 
    will not instantly get 110,000 bolts in a second or two. You have to WORK to 
    get it. Thank you.
    If you don't know how to e-mail me, just simply bring up a new, unwritten 
    mail (this varies with different services. It should say "Write Mail" on the 
    button, though) and write out my e-mail address. For the subject, type R&C 
    FAQ. In the body of the mail, write whatever you like, even hate mail! I 
    don't care what you send, but positive feedback is always nice. But if you're 
    into the hate mail thing, I can dig that, too.
      :::  :::  :::  :::     SECTION II.  -  STORY      :::  :::  :::  :::
    Set in a futuristic world filled with spaceships, robots and high-tech 
    gadgets, Ratchet and Clank moves from planet to planet across a vast solar 
    system. Ratchet lives on an abandoned backwater planet and dreams of someday 
    striking out on a magnificent space adventure. Closer to the center of the 
    galaxy, Chairman Drek rules a polluted planet, Orxon, inhabited by an ugly 
    race called the Blarg. He too has dreams, but his concern is conquest and 
    domination. Tired of his polluted world, Chairman Drek comes up with the 
    ultimate solution - to build a new planet using the best parts from many of 
    the other worlds in the galaxy. If he can't convince the inhabitants to part 
    with a few thousand hectares of their worlds, the army of robots and Blarg 
    warriors can eliminate any resistance. 
    In one of the factories creating Chairman Drek's evil armies, a computer 
    glitch creates a small but smart robot - Clank. Learning about the Chairman 
    Drek's plans, Clank flees the factory seeking help, but his ship is shot down 
    over Ratchet's home world. Forced together by circumstance, Ratchet and Clank 
    blast off from planet to planet through an extraordinary sci-fi universe. The 
    unlikely pals encounter imaginative characters, acquire a plethora of weapons 
    and gadgets, and blow up everything in their path, as they uncover more of 
    the Chairman Drek's plan.
    (Thanks to the press release for the best story description out there!)
      :::  :::  :::  :::     SECTION III. - CONTROLS    :::  :::  :::  :::
    /______ON LAND______\
    Left Analog Pad/D-Pad = Moving
    X = Jump
    O = Fire Weapon / Use Item
    /\ = Quick Select Menu
    [] = Attack
    L1/L2 = First Person Camera
    R1/R2 = Crouch
    R3 = Display World Map
    Start = Menu / Pause
    X + [] = Jump Attack (hits twice as hard as regular attack)
    R1 + [] = Boomerang Wrench
    X + X Against Wall = Wall Jump (timing is all it takes)
    R1 + X + D-Pad Left/Right or Left Analog Pad Left/Right = Side Flip
    /______IN WATER______\
    Left Analog Pad/D-Pad = Moving
    X = Get out of water / Surface
    [] = Dive
    /______WITH FLIGHT______\
    R1 + X while standing still = High Jump
    R1 + X while in motion = Dodge Leap
    X + X and hold = Glide
    X + R1 while in mid-air = Stomp
    R1 + R1 = Hover
      :::  :::  :::  :::     SECTION IV. - CHARACTERS   :::  :::  :::  :::
    Ratchet is the hyper cool main character of Ratchet & Clank, and just so 
    happens to be one of two characters you control. Ratchet is the "Fuzzball" 
    that the Gadgetron Vendors will often refer to as. Ratchet's attitude is 
    cool, yet aggressive. Don't get on his bad side! Much like Jak is to Daxter, 
    Ratchet will be the one you use for over 90% of the game. On certain 
    missions, however, you will have to use the robotic hero, Clank.
    Clank is the brains of the two. From his little robotic voice to his way with 
    the robotic ladies, Clank is the one that gets all of the attention. Ratchet 
    may seem a little ticked off by this at times, but they still at least try to 
    get along. The Clank missions you get to play are quite fun, and separate 
    this game from other platformers.
    /______CAPTAIN QWARK______\
    My personal favorite character in the game has to be Captain Qwark. From the 
    great voice acting to the facial expressions, Qwark will win your heart. This 
    is the big bad superhero that Clank searches for to stop the evil Chairman 
    Drek, however, we can't shake the feeling that Captain Qwark is kind of... 
    well... egotistical.
    /______CHAIRMAN DREK______\
    The ultimate bad guy! Chairman Drek is out to wreak havoc on other 
    defenseless planets and steal their essences to build his Blarg race a new, 
    indestructible planet, and it is up to Ratchet and Clank to stop him from 
    destroying all of the planets in the solar system.
      :::  :::  :::  :::     SECTION V.  -  WEAPONS     :::  :::  :::  :::
    Here is my commentary on the list of weapons in the game. I hope you enjoy.
    |    REGULAR WEAPONS                              [nothing special]   |
     _________  ______________
    /{BLASTER}\/{PRICE: 2,500}\__________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                            |
    This weapon, while it doesn't pack that great of a punch, it |
    does allow you to snipe at enemies from a distance, providing|
     a target to aim with and everything. Little by little, you  |
    can nip away at enemies while in the clear. Unless it's those|
    annoying enemies, such as Sandsharks. It will kill those     |
    instantly.                                                   |
     ____________  ________________________
    /{BOMB GLOVE}\/{PRICE: STARTING WEAPON}\_____________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                             |
    The Bomb Glove has several purposes right from the start: You|
    will find a few boulders located on walls during the game    |
    that can be blown up with Bomb Glove ammo, so if you want all|
    of the Gold Bolts, the Bomb Glove is already useful. If      |
    there are sleeping enemies that awaken if you get too close  |
    to them, use the Bomb Glove to knock them out with about 3   |
    fast bombs in their face!                                    |
     _____________  ______________
    /{DECOY GLOVE}\/{PRICE: 7,500}\______________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                            |
    Are you near a lot of enemies that just won't cease fire, and|
    you need a foolproof plan to attack them while they aren't   |
    watching you? Then fire a clone! That's right, just lay out a|
    Decoy in the open, where it is visible to the enemies, and   |
    they will mistake it for the REAL Ratchet! Then you can bust |
    out a powerful weapon and waste'em while they say "Who's THAT|
    stud?"                                                       |
     ____________  _______________
    /{DEVASTATOR}\/{PRICE: 10,000}\______________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                            |
    Think of the Blaster, only five times more accurate,         |
    powerful, and vengeful! This is the choice quick firing      |
    weapon available, and along with the Visibomb Gun, is choice |
    for your weapon library. This is one weapon you will use to  |
    the very end!                                                |
     ______________  ______________
    /{DRONE DEVICE}\/{PRICE: 7,500}\_____________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                            |
    Every game should have one of these weapons! Basically the   |
    best thing when crowded by pesky enemies, the Drone Device   |
    will unleash a shield of Drones that will attack the enemy as|
    they run into you with their robotic, or fleshy, bodies!     |
     _______________  ______________
    /{GLOVE OF DOOM}\/{PRICE: 7,500}\____________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                            |
    This has to be one of the Top 3 coolest weapons in the game! |
    See a crowd of enemies that will shoot you down with no mercy|
    if you get in their sight? Then don't! Just shoot one of     |
    these babies out and watch four mini-robots come out of the  |
    ball you shoot as they destroy/damage up to four robots per  |
    "bomb."                                                      |
     ____________  ______________
    /{MINE GLOVE}\/{PRICE: 7,500}\_______________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                             |
    In certain areas, you will see enemies that, if you come into|
    their sight, they come towards you. This is especially       |
    annoying if the enemies happen to be bombs that will explode |
    right on top of you. What to do here is to lay a few mines,  |
    play "Na-Na-Na-Na-Boo-Boo" with them to get them to chase    |
    you, and watch them explode from the mines! YEEEEEHAW!       |
     _____________  ______________
    /{MORPH-O-RAY}\/{PRICE: FOUND}\______________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                          |
    My girlfriend's personal favorite due to it's diversity, the |
    Morph-O-Ray will turn enemies, after a good cooking that is, |
    into CHICKENS! Yes, harmless chickens. And we all wondered   |
    why fast food restaurant's chicken tenders were so tough, and|
    why they kind of taste like rusted metal... Hmmm...          |
    ME ABOUT IT!                                                 |
    Reader Manyana sends us this lovely observation...
    "Just a further note on the Morph- o- Ray, as in your notes you are thinking 
    for a use. It is really great at short range on little things - competes with 
    the Suck Cannon and is better than most other weapons when they come really 
    close, as in Veldin. If you ever do an update for the web, you might like to 
    add this (no name mentioning but).  I found it particularly fun when I went 
    back to search for gold bolt in the obstacle course in Quarks HQ.  The Morph-
    O- Ray permanently transfers all ground fixed guns which otherwise recover 
    from blows, into chickens.  I also turned a space ship into a 
    chicken in Otlantis.  You can also stand in front of those rotating bombs and 
    turn them all into chickens one by one, very easily. Made this area very 
    cheap on weaponry  with very low health loss and could not do that with the 
    Suck Cannon! Pretty significant stuff. Beats doing my tax returns."
     _________________  ________________________
    /{OMNIWRENCH 8000}\/{PRICE: STARTING WEAPON}\________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                          |
    This is the weapon you will use more than any other during   |
    the game, as it costs no bolts, and it's effective in most   |
    all cases. In fact, I used this on almost every enemy in the |
    game, minus bosses. With the variety of moves, it becomes    |
    useful is dangerous situations. It's one of the faster       |
    weapons in the game, and pretty powerful, too.               |
     ___________  ______________
    /{PYROCITOR}\/{PRICE: 2,500}\________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                            |
    The Pyrocitor is the ideal weapon for enemies like           |
    Sandsharks, or the Robo-Dogs. Basically, if the enemies that |
    die in one hit crowd around you, THIS is the weapon you want.|
    It will destroy them all (lots of bolts) if you spin Ratchet |
    in a circle several times while using it. Other than that,   |
    this is the most useless weapon in the game. But hey, every  |
    game deserves a flamethrower, right?                         |
     _________________________  ________________
    /{RYNO [RIP YA a NEW ONE]}\/{PRICE: 150,000}\________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                            |
    It can kill the last boss in just a few hits. Shall I say    |
    more? Okay, I will. The RYNO is the best weapon in the entire|
    game. It gets no better. When you fire the RYNO, several     |
    bullets fly out and can kill any regular enemy in one hit,   |
    and bosses in just a few. I suggest buying this weapon before|
    the final boss fight, as it makes the game a lot easier, and |
    most gamers will find the last boss incredibly hard without  |
    the RYNO. So save up! It's a lot, but worth it! NOTE: READ   |
     _____________  ______________
    /{SUCK CANNON}\/{PRICE: FOUND}\______________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                          |
    You know all of those little, tiny, annoying enemies? Don't  |
    put up with them, just suck'em up! The good thing about this |
    gun is: The ammo is free! Why? Because once you suck up a few|
     enemies, then spit them back out at more enemies! The only  |
    down side to this gun is the fact that you can only suck up  |
    small enemies, never big ones. Nonetheless, it's a healthy   |
    addition to your weaponry! This weapon is found on Planet    |
    Eudora.                                                      |
    OmniGamer2189 sends us a list of enemies the SuckCannon can eat! How 
    "Robo Pups* (Quartu, Kalebo III, various others)
    Black & Yellow Birds (Novalis)
    Dual-Saw Bots (Eudora)       
    Ground Birds (Gemlik Base)  
    Annoying Birds (Orxon)      
    Sand Sharks (Aridia)        
    NOTE: Annoying Birds are also like baby pterodactyls, and the Ground Birds
    are like robotic baby pterodactyls. 
    *NOT to be confused with robo-dogs"  
     _________  ______________
    /{TAUNTER}\/{PRICE: 2,500}\__________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                          |
    To taunt enemies into attacking you. Personally, I found this|
    to be the most useless weapon in the game. I used it a grand |
    total of twice: Once to try it out, and to get a Gold Bolt.  |
    That's it. Buy this weapon last... Just keep the 2,500 in    |
    your savings for the RYNO or Tesla Claw. However, this is my |
    opinion. Our good buddy Paul sent in this info on the        |
    Taunter's use: "The Taunter is actually quite useful when    |
    used in conjunction with the mines. Chuck a few mines into an|
     area and blast them with the Taunter. This activates them   |
    and their range increases. They then start moving and looking|
     for targets. A bit like the glove of doom, not quite as     |
    powerful, but useful nonetheless." Thanks Paul!              |
    Yet another way has been brought to light by the infamous Rik Smit:
    "I have found another use for the Taunter.
    It blows up nearby (hidden) explosive crates.
    For example, on Planet Batalia, on your way from your ship to the Grindrail 
    you pass four small rooms (3 on the left, 1 on the right). Each room has a 
    nice pile of crates in them, but hidden among the crates are explosive 
    crates. Don't risk your precious life and limbs, but instead stand in the 
    doorway and whip out your Taunter. One honk with it will blow up the hidden 
    explosive crate(s) in this room and the bolts (and any ammo and life) will 
    come flying to you. Repeat this trick with the other 3 rooms. However be sure 
    to finish off all nearby enemies before you use the Taunter, as using it will 
    attract any lurking in the neighborhood." Thanks Rik!
     ____________  ______________
    /{TESLA CLAW}\/{PRICE: 40,00}\_______________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                            |
    The Tesla Claw is a weapon unlike any other in the game,     |
    hence, why it costs so much. The Tesla Claw will shock       |
    enemies to death within seconds! Not to mention the snazzy   |
    fact that the ammo costs only 1 Bolt per shock! However, I   |
    still suggest saving up for the RYNO before this weapon, as  |
    the RYNO will get you passed the game easier.                |
     ______________  ______________
    /{VISIBOMB GUN}\/{PRICE: 15,000}\____________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                           |
    This is a missile that, when fired, you control in first     |
    person mode and direct it to its target. This is my personal |
    favorite out of every weapon, and a must have in anyone's    |
    weapon library. Not to mention the nostalgic missiles remind |
    me of Unreal Tournament battles... Ahhh... Those were the    |
    days.                                                        |
     __________  ______________
    /{WALLOPER}\/{PRICE: 7,500}\_________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                          |
    This is a nice little doohickey in itself, even if I barely  |
    used it in gameplay. Tired of using that silly wrench? Then  |
    shove a gigantic boxing glove down your opponent's throat    |
    with the Walloper! "It packs a hefty punch!" Reader Rik Smit |
    sends in this noteworthy tip: "Also, the Walloper will       |
    destroy Clinger Robots without damaging yourself due to the  |
    small blue energy-shield the Walloper generates in front of  |
    you."                                                        |
    And reader OmniGamer2189 send us this tidbit... It seems the along with the 
    above info, he has a lot of other uses. Who knew the Walloper was so popular?
    "Omni again, just wanted to give you some info on the "useless" Walloper. 
    Really, it's useful. You can blow up missiles headed your way with it without 
    getting hurt, if you've got the timing right. Plus, those annoying Clingbots 
    (most frequently encountered on Gaspar) are killed with no ammo, one hit. I 
    measure damage in "hits" as in... A Hyperstrike (jump attack) does 2 hits 
    worth, you know? Blaster does 1/2 hits worth, the RYNO does 5 kajillion hits 
    worth :) Anyways, the Walloper does 3 hits worth, AND, it's easy to use on 
    ice, and it somewhat propels you without sliding. And you don't fall off 
    ledges when you use it. So, really, you should start using it. It's a great 
    weapon, considering it needs no ammo."
    |   GOLDEN WEAPONS                                    [ooh! shiny!]   |
    For more on the Golden Weapons, visit the Gold Bolts Section, or the FAQ 
     ________________  _______________
    /{GOLDEN BLASTER}\/{PRICE: 20,000}\__________________________
    DIFFERENCES:  Increased range, it will reload a lot faster,  |
    bullets will reflect, and also do more damage.               |
     ___________________  _______________
    /{GOLDEN BOMB GLOVE}\/{PRICE: 20,000}\_______________________
    DIFFERENCES:  Larger explosions when thrown, as well as      |
    increased range.                                             |
     ____________________  _______________
    /{GOLDEN DECOY GLOVE}\/{PRICE: 10,000}\______________________
    DIFFERENCES:  Will damage all enemies that attack            |
    automatically, also has a black devil on it.                 |
     ___________________  _______________
    /{GOLDEN DEVASTATOR}\/{PRICE: 60,000}\_______________________
    DIFFERENCES:  Missile will have a chain effect when it       |
    explodes.                                                    |
     ______________________  _______________
    /{GOLDEN GLOVE OF DOOM}\/{PRICE: 10,000}\____________________
    DIFFERENCES:  Bigger Doomies that do more damage, and have a |
    wider attack range.                                          |
     ___________________  _______________
    /{GOLDEN MINE GLOVE}\/{PRICE: 10,000}\_______________________
    DIFFERENCES:  Increased range, does a bit more damage, and a |
    much larger range when exploding.                            |
     ____________________  _______________
    /{GOLDEN MORPH-O-RAY}\/{PRICE: 20,000}\______________________
    DIFFERENCES:  Morphs faster, chickens attract enemies, and   |
    short ranged enemies will run after it. Chickens will blow   |
    up, as well. It also produces bigger chickens. BA-GAAAAWK!   |
     __________________  _______________
    /{GOLDEN PYROCITOR}\/{PRICE: 30,000}\________________________
    DIFFERENCES:  Green colored flame, Increased range, it will  |
    also do a lot more damage.                                   |
     ____________________  _______________
    /{GOLDEN SUCK CANNON}\/{PRICE: 10,000}\______________________
    DIFFERENCES:  Will hold up to 10 enemies, has higher effect  |
    ratio, and releases more powerfully.                         |
     ___________________  _______________
    /{GOLDEN TESLA CLAW}\/{PRICE: 60,000}\_______________________
    DIFFERENCES:  Green colored electricity, will hit more than  |
    one enemy at a time.                                         |
      :::  :::  :::  :::    SECTION VI.   -  GADGETS    :::  :::  :::  :::
    Here is the full list of Gadgets. Enjoy.
     _____________  ______________
    /{GRIND BOOTS}\/{PRICE: 2,000}\______________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                            |
    You see those metal lines that curve? After you get these    |
    babies, you can grind on those. The Grind Boots are essential|
     to Ratchet & Clank's style, kind of like the Trespasser.    |
    There isn't much to describe in this section, as the action  |
    speaks for itself once you see it!                           |
     ___________  ______________
    /{HELI-PACK}\/{PRICE: 1,000}\________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                                  |
    The Heli-Pack will help you glide, which is enough in it's   |
    own. Another thing that the Heli-Pack is good for is High    |
    Jumping, something you will probably use as much, if not     |
    more, than gliding itself! This is essential to the game     |
    until you can find the Thruster-Pack.                        |
     ___________  ______________
    /{HOLOGUISE}\/{PRICE: FOUND}\________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                               |
    Have you ever wanted to be one of those robots you see all of|
    the time that somehow want you dead all of the time, as well?|
    Well NOW YOU CAN! You can even wave to them to let them know |
    that they can let you in their top secret areas! Isn't that  |
    what friends are for, though?                                |
     ____________  ______________
    /{HYDRO-PACK}\/{PRICE: 2,000}\_______________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                                    |
    While swimming, you can now move MUCH faster, and you can    |
    also swim against currents, which will help a whole lot when |
    it comes to getting the last Gold Bolt on Planet Novalis.    |
    This may seem pretty useless, but after trying it, I can't   |
    imagine swimming without one!                                |
     ________________  ______________
    /{HYDRODISPLACER}\/{PRICE: FOUND}\___________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                            |
    This bad boy can move water from a deeply soaked pool and    |
    into an empty pool, thus making it a lot easier to reach     |
    higher places! Who woulda thunk it?                          |
     ____________  ______________
    /{MAGNEBOOTS}\/{PRICE: FOUND}\_______________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                                    |
    With these bad boys, you can climb any wall, or specifically |
    made tracks, as well as metal ceilings! That's right, you,   |
    too, can cling to walls in mid-air! Just be sure not to stray|
    too far from the track and fall to your doom, that is.       |
     ________________  ______________
    /{METAL DETECTOR}\/{PRICE: FOUND}\___________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                                  |
    Ever needed EXTRA bolts? OF COURSE YOU HAVE! Who doesn't want|
    a few extra bolts in their pockets? With this gadget, look on|
    the bottom right-hand corner of the screen for a blinking    |
    exclamation point with a bolt on it. When you see this, start|
    using that Metal Detector!                                   |
     _________  ______________
    /{O2 MASK}\/{PRICE: FOUND}\__________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                                 |
    You can finally swim without having to worry about drowning! |
    Yes folks, never worry about breathing in any condition every|
     again! Toxic Poison Gas cluttering your lungs? Don't worry  |
    about it! Ever wanted to be in outer space without having to |
    worry about that whole oxygen problem? No sweat! With the O2 |
    Mask, everything can be accessed for your enjoyment!         |
     ________________  ______________
    /{PILOT's HELMET}\/{PRICE: FOUND}\___________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                                   |
    While wearing the Pilot's Helmet, you will be able to use the|
    Blarg Fighters (or as the typo in the game says, "Fighers")  |
    to travel into space and shoot down evildoers! Only on       |
    selected missions, anyway.                                   |
     ________________  ___________________
    /{SONIC SUMMONER}\/{PRICE: TRADED FOR}\______________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                                   |
    Will summon a mouse from a mouse house (the tiny little      |
    electronical things with antennas sticking up) that will fire|
    at every enemy in sight for a short period of time. Very     |
    useful, indeed!                                              |
     ___________  ______________
    /{SWINGSHOT}\/{PRICE: 1,000}\________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                                  |
    Used kind of like Spiderman's webbing; You can swing from    |
    platform to platform, that is if there is a "hook" above it. |
    "Hooks" are either Green or Yellow. Green hooks will release |
    you as you reach them, and Yellow will allow you to swing    |
    back and forth for as long as you like.                      |
     _______________  ______________
    /{THRUSTER-PACK}\/{PRICE: 2,000}\____________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                                 |
    An upgraded version of the Heli-Pack. The High Jump isn't as |
    high on the Thruster-Pack, however, the gliding the a lot    |
    better, and it introduces a new feature: Slamming. Slamming  |
    can be done while in air and pressing R1.                    |
    Here's some added information from reader OmniGamer2189:
    "If you double jump with it equipped, you'll get a jump that rivals the 
    height of the Boost Jump. (R1+X)  This way, you can go farther than the Boost 
    Jump, and just a little bit shorter height. Combined with the mid-air 
    Superman Jump (R1+X in midair or while moving), which can break boxes, you 
    can go VERY FAR. Also, if you need to get somewhere you can't get with the 
    thruster-powered double jump, use the boost jump and then do a superman. 
    Every game needs a Thruster Pack."
     ____________  ______________
    /{TRESPASSER}\/{PRICE: FOUND}\_______________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                                 |
    The Trespasser is made for one purpose: To unlock            |
    Invinco-Locked doors. The system that the Trespasser is based|
    on is, in fact, pretty puzzling, and even I haven't figured  |
    it out completely. It's guessing, most of the time. Major    |
    amounts of thanks to RStein for giving me permission to use  |
    his Invinco-Lock guide. You rock, man!                       |
      :::  :::  :::  :::   SECTION VII. - WALKTHROUGH   :::  :::  :::  :::
    After watching the opening movie sequence, you'll be brought into the 
    gameplay. Need I remind you to collect as many bolts and nuts as possible? 
    Remember, if you want to go through this game without having to stall your 
    story by trying to collect bolts, you should collect them in the first place. 
    Good luck!
                    VII.a ----------------- PLANET VELDIN
    You will start out near the ship. Your objective in this case is to find out 
    what happened, and what fell from the sky. To get there, just follow the path 
    until you reach a series of ledges on the wall. Climb and jump/double jump 
    the ledges, and don't forget to practice your moves on all the enemies. When 
    you get to the fork in the road, go right, as there will be a ton of crates 
    to bust open.
    After popping the crates, head back and go to the left in the fork this time. 
    At this point, you will encounter enemies that have laser beams. Nasty. To 
    avoid the beams and destroy the robots at the same time, double jump over the 
    beam as it comes after you, then him the attack button (Square) while in the 
    air. This attack will do twice the amount of damage as regular swiping with 
    your wrench. Try experimenting with your Bomb Glove, too!
    Follow the path and you will reach the crater. A cut-scene will appear. 
                    VII.b ---------------- PLANET NOVALIS
    From the crash site, head right into the watery area with the platforms. As 
    you go farther, boulders fall from the ceiling of the cave to the ground, 
    thus, creating a path. Remember not to fall down, as it will drift you to the 
    beginning of the water. You will see yellow platforms that go up and down. 
    Time your jumps and reach the next area.
    The room you enter will have red trim at the base of the floors that run 
    along the walls. If you want a Gold Bolt, which I suggest, then look to your 
    left. See those step-like platforms? Go over in that area, but do not climb 
    them. Instead, try wall jumping from side to side at the base of the stairs. 
    Eventually, you will reach the top, and there will be your Gold Bolt. Read 
    the FAQ section to see what these illustrious bolts do, and why you should 
    collect them in the Secrets & Codes section.
    Jump down from the platform (in Ratchet & Clank, you cannot take damage from 
    falling above), and climb those steps we were talking about earlier. At the 
    top of the stairs will be a pretty straight forward area. Just follow the 
    path for a short while. Soon enough, you will encounter a room with two 
    streams of water; Jump in the water and float down to the other side, where 
    some stairs to climb up will be. Do the same thing with the next stream. Jump 
    on the yellow rotating platforms and follow the narrow path.
    After the cut-scene, buy the InfoBot for Planet Aridia for 500 Bolts. You 
    should have double of that by now, so don't worry about the currency running 
    low. After buying it, search the room for crates, and destroy them all. 
    Remember that red crates will blow up if you attack them, so just brush up 
    against them. "G" crates contain ammo for your weaponry. After this, follow 
    the plumber's route by jumping in the sewer drainage. You will land at the 
    [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
    Back at the landing site, turn around and go in the back. You will eventually 
    see a screw sticking up out of the ground. Hold [] while moving the D-
    Pad/Left Analog Stick clockwise or counter-clockwise until the door opens. Go 
    forward, but be careful of the cannon blasting enemies; If you're lucky, they 
    might kill each other. Take them out with the Bomb Glove. Find the lake of 
    water that has the hole underwater in which you can reach the next room by 
    using. Surface the water before you run out of breath, and jump out. Jump all 
    the way down and kill the enemies on the ground. On the left will be a 
    boulder that you can blow up; Do so with the Bomb Glove. Inside will be a 
    Gold Bolt. Unscrew the door and you're at the crash site yet again.
    From that infamous landing site yet again, jump straight down. You will land 
    in a field that looks like a war has been taken place. Well, one is about to 
    be taken place, as there are Robo-Bees everywhere! The best way to get rid of 
    them is to use your wrench and chase them down, possibly in groups. After 
    this, you have robots that want you dead. Use your Bomb Glove or wrench on 
    them, too. You should be by the end of the field by now.
    Look on the left and you will be a house that's pretty beat up... You can't 
    miss it, honestly, because there is a robot they're trying to kill you. 
    Destroy it and go on through... You'll see a cut-scene, after watching it, 
    kill all of the robots and cross the busted up bridge. You will be let out on 
    the other side of the "Field of Death." Follow another path and watch the 
    cut-scene once you reach the end. This is where you will want to use your 
    Bomb Glove ammo more than any other place on this Planet, as the Robots do 
    pack a punch. They aren't that tactical, so beat'em up and watch the cut-
    The InfoBot given to you will provide you with yet another Planet to visit: 
    Kerwan (which was the only playable Planet on the E3 2002 Demo of Ratchet & 
    Clank). Don't travel there yet, instead, get in your ship and travel to 
    Planet Aridia!
                    VII.c ----------------- PLANET ARIDIA
    When you land in Aridia, you will notice a few things; First of all, there is 
    a lot of mud on this Planet, and if you fall in, you will have two chances to 
    jump out of it. After that, you will sink fairly quickly. Secondly, the 
    Pyrocitor is available at the Gadgetron Vendor for 2,500 bolts. It's pretty 
    good in this area, as the sandsharks can be difficult to defeat in groups 
    without it. So purchase it, if you have (and you should) the moolah.
    From the starting point, go passed the back of your ship. You'll find a 
    survivor! Thank goodness! or some other cheesy saying! He will give you a 
    mission objective: Destroy all of the sandsharks. There's a good chance that 
    you may die during this mission, as the sandsharks are kinda sneaky, and you 
    may not notice when they are behind you. If so, don't worry. You will start 
    from the survivor's location, but you will have to kill whatever sandsharks 
    you manage to destroy again. So don't intentionally die for no good reason.
    The sandsharks, as I said before, are quite sneaky little devils. By now, you 
    should have bought the Pyrocitor from the Gadgetron Vendor. You will be able 
    to bump these suckers off easily with the Pyrocitor. Be aware of the machines 
    that reproduce the sandsharks, as the more you kill the actual sandsharks, 
    the more it produces. Not very good. So be sure to destroy the machines 
    FIRST. Do not wait.
    Search every remotely close area for the sandsharks and the machines that 
    produce them, and erase their existence every chance you get. Once you 
    complete the task of killing off every last one of them. One overlooked area 
    is up on top of the big plateau in the middle. There are rocks that work as 
    platforms to get up on top of it. After killing them all, a cut-scene will 
    ensue. Enjoy.
    [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
    From the first survivor's location, go passed the metal bridge. Hang on to 
    the right and keep walking until you reach a second metal bridge. Cross it, 
    and cross yet another metal bridge. Look over to your right to notice a 
    boulder in which can be blown up with the Bomb Glove. Go ahead and do so. 
    This will open a new path with crates and a Gold Bolt.
    From the ship, head to your left and jump over the little stream of mud. Kill 
    all of the Sandsharks and Pyrocitor Robots (jump over their flames and strike 
    them... Remember, jumping is a key element to success in this game), and keep 
    following the path. Eventually, you will see an elevator. Get on it and 
    travel up; in which you will see two paths. You can't take the left, so go 
    Battle the Pyrocitor Robots and keep on trucking. This path is pretty much 
    straight forward, so just keep moving. You'll come to an elevator, in which 
    you go ahead and take down. Kill the enemies and look for a ledge that should 
    have hand logos, as well as arrows pointing up. This is your basic climbing 
    techniques, so follow the directions by jumping and pulling yourself up. Keep 
    following the path, and you will reach the top of the factory. There should 
    be a ledge against the wall, so climb up. Head over the mud and find the 
    second survivor for a cut-scene. You'll be back later, so head to your ship 
    for Planet Kerwan!
                    VII.d ----------------- PLANET KERWAN
    For those of you that attended E3, this one will bring back memories. 
    Remember at the beginning of every new Planet you visit to check with the 
    Gadgetron Vendor. The same thing goes for this one, as well, as the Vendor 
    has something that ever pistol-spinning son of a gun will enjoy: The Blaster. 
    Make sure you purchase the Blaster for 2,500 Bolts, because it adds variety 
    to your weaponry, which is important. Very important.
    From the landing site, go straight and to the right. Keep following the path 
    that is filled with Robo-Dogs and several Gun-toting Robots that won't take 
    kindly to you around them parts. Get rid of the Dogs with your wrench, and 
    blow the Robots up with the Bomb Glove. You will see a Helicopter Robot in 
    the sky. This is perfect for your newly acquired Blaster gun. You can careful 
    snipe the helicopter out of the sky, which will gracefully save your behind, 
    as the helicopter does quite the damage.
    Continue on your route and go down the escalator. You will be in a circled 
    area. There is a mine robot in this area, so beware. The easiest way to kill 
    him is to sneak to one side of the circle to alert him of your presence, then 
    run in the opposite way that he is. You can catch him faster, and easier, 
    this way. Kill him off and continue to Big Al's shack. Watch the cut-scene.
    Buy the upgrade to get Clank's Heli-Pack for 1,000 Bolts. You will NEED this. 
    Got it? So buy! Buy! BUY! Hey, Big Al kinda reminds you of Bill Gates, don't 
    he? Anyways... After getting the Heli-Pack upgrade, continue into the other 
    side of Big Al's place. You will be greeted with some directions on what to 
    do. This part is particularly simple due to the advanced directions, so just 
    let the computer tell you what to do. If you miss what it said, check your 
    Help Log on the menu.
    Once you reach and go up the elevator, there will be a very long jump. Try 
    out that gliding ability, will ya? Glide down to the platform below... It's a 
    pretty long glide, but you will make it. Destroy the machine that is spitting 
    out the Robo-Pups, and then get rid of any leftovers, as well as the big 
    Robots. Take the elevator up.
    [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
    When you reach the train station, don't board the train just yet. Instead, 
    against the right wall as you enter the train area, there is a ledge that you 
    can jump up on to reach a secret area. This is easily overlooked. Hold R1 and 
    jump while pushing towards the wall. You will grab on to the wall. Climb up, 
    and you will be on a narrow platform. Be sure to not fall off of this. There 
    is a series of hard to land platforms. They are, however, easy to spot. Jump 
    from one to another until you reach the Gold Bolt. Drop down, kill the Robo-
    Doggies, and climb the wall again.
    Go left from the entrance of the train station. You can board the train, 
    buuut... There's another area you might like to visit. You will come with two 
    options: Go right and board the train, or go left. Choose left, as you will 
    encounter a whole lot of crates, which means A LOT OF BOLTS! After you pop'em 
    all, go back and board the train (Finally... Yes, you can board now. Nope, no 
    more catches.)
    The ride on the train is kind of catchy... The purpose of this is to find the 
    InfoBot for Planet Eudora, and the InfoBot is at the front of the train. So 
    jump (not glide jump) from section to section, avoiding the enemies' fire 
    along the way. Knock each robot off of the train, as they will cause more 
    ruckus if you refuse to. Continue repeating this until you reach your stop. 
    The InfoBot runs away. If you're low on health, go to the left and bust down 
    the crates to find one energy ball. Then go back and head to the right. Watch 
    out for the bullets! Dodge them and take out the enemy that causes it, then 
    find the InfoBot.
    Take the elevator back to the lower level, which is near your ship. Instead 
    of going right near the Gadgetron Vendor, go left to Captain Qwark's Fitness 
    Challenge. Watch the funny cut-scene and climb the ledges and you will reach 
    a wall jump area. Do your stuff to reach the next challenge... Another one. 
    Hmm. Not much of a challenge, but, okay. At the top will be a green circle. 
    Stand in it and jump. It's fun.
    On the second island, more platforms in many forms of annoyance await. There 
    are a few that move in and out of the wall... You kind of know what to do 
    here, but in case you don't, you time your jumps. A few more of these are in 
    the distant future, as well as the tricky wall jump area that goes in and out 
    of the wall. This takes timing, and you must be quick. It shouldn't be too 
    hard, though, so don't worry about it.
    The third island is the last island. Finally, that prize is yours... for a 
    price. After the cut-scene, buy the Swingshot for 1,000 bolts. The floating 
    green hooks indicate that once you reach the destination, you will fall. 
    Yellow hooks indicate that you will swing and swing until you let go of the O 
    button. Obviously, the yellow are more fun, considering you can swing with 
    boredom all day long!
    [If you want two Gold Bolts, then follow these paths; Otherwise, skip to the 
    paragraph after the next two and travel to Aridia.] 
    Go to Captain Qwark's fitness tryout, and get passed the first island. Go 
    toward the top of the second island, and look around off to the side for an 
    area in the distance that you can reach by gliding there. This will have the 
    Gold Bolt on it, as well as a few crates. Take the taxi back to your ship 
    Back at your ship, From the platform that your ship is on, center yourself in 
    the middle and jump off while gliding. Face the platform as you glide down. 
    You will notice traffic coming from a hole. Glide into this area and you will 
    find the Gold Bolt.
                    VII.e ----------------- PLANET ARIDIA
    Yup, we're back in Aridia! I bet you don't really know why, but I guess I 
    will refresh your memory. Remember back in the factory area? At the entrance, 
    if you go left instead of right, you will see a series of hooks to use your 
    newly acquired Swingshot on. This is the only way to get there, and now that 
    you have the Swingshot, you can access it!
    Note that you will be using the Swingshot a lot in the game, and you may need 
    to select it when you're in danger to get out of a bad situation, thus, go to 
    your menu and put it on one of the easier to access Quick Selects. I chose 
    the Swingshot on the top square on my Quick Select, and it worked perfectly. 
    However, the Quick Select is based on your preference, so do as you please.
    At the factory, go left this time. You will see the hooks that I was talking 
    about. Swing from one to another. The path consists of around seven hooks 
    that you must swing from to reach platforms. It may get annoying, but hang in 
    there. You will finally reach your destination. Grab the Trespasser in the 
    middle of the platform. The Trespasser is one of the "signature" gadgets for 
    Ratchet & Clank, and a part of the originality that makes the game work. 
    Enjoy it.
    [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
    In the lava room you found the Trespasser in, look over the ledge; You will 
    see a rotating platform. Jump down on it. In the middle of this platform will 
    be a Gold Bolt. After you get it, go back to the outer part you landed on and 
    Swingshot up to the main platform.
    The Trespasser is good for unlocking Invinco-Lock doors. Go to the Trespasser 
    logo on the ground with the Trespasser equipped, and hit O. You will enter 
    the Invinco-Lock code barrier. The concept of the Trespasser is to aim the 
    lasers into the flashing red/yellow sections, and make them all green at 
    once. Check out the section that RStein let me use in this guide, or check 
    out his own, for further explanation.
    Head back to the infamous ship and head for Planet Eudora!
                    VII.f ----------------- PLANET EUDORA
    When you land in the tree-chopping Planet Eudora, be sure to check the 
    Gadgetron Vendor for the ULTRA SUPER DOOPER GLOVE of DOOM!~!~!~! Seriously, 
    though, this thing is worth every bolt you spend, which is an awful lot. 
    7,500 Bolts is the asking price, but you will use it a lot, I can promise you 
    that. Check out the "Weapons" section of the guide, if you're curious.
    [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
    From the starting point, go passed the Gadgetron Vendor and drop down to the 
    area with the 4 Dual Saw Robots. Kill them, and then notice the two steps 
    ahead. Jump on the first step, then turn around and look in first person 
    mode. You will notice a ledge to the left with the only Gold Bolt in this 
    area. Hold R1 and jump towards the ledge. You should be high enough to reach 
    the ledge. Climb up and grab your Gold Bolt.
    From the landing site, head straight. You will notice one of those infamous 
    screws by now, so take out the wrench and screw the thing down into the 
    ground. This builds a bridge for you. Cross the bridge and go forward a bit, 
    and you will notice a wall jump area. If you need energy, there is one health 
    point up there, but you'll have to do the redundant screw trick to get it. If 
    you don't, continue along the path...
    You'll find another screw bridge up ahead. Yes, this stage revolves around 
    theses friggin' screws. So do the usual and cross the bridge. This path is 
    fairly straight forward, and along the way, you will see areas that contain 
    crates to bust. I encourage you to do so, and continue along the path a 
    little bit longer. When you get to your destination, you will see... Guess 
    what it is. Yup. A screw to turn. After turning it, get on top of the newly 
    designed platform and let it take you into the sky, then glide down upon a 
    platform in the view. 
    You'll encounter an Axe Swinging Robot, who is a tough cookie. So tough, in 
    fact, that it takes three hits to kill him. I know, I don't know how I did 
    it, either, but I did. There should be a wall jump area near; it leads to a 
    few crates, and crates are our friends. So destroy them and collect their 
    goods. Then jump down and go through the doorway. Another one of the Axe 
    Swingers is in here, so kill it. You will find a place to glide afterwards, 
    so do so.
    Follow the path and through all of the enemies to see three of the Axe 
    Swingers in a room, guarding the Suck Cannon. Destroy the three of them with 
    the Glove of Doom or the Blaster, your choice. However, if you want to try 
    that Glove of Doom out, now would be the time to do so. Collect the Suck 
    Cannon after you dispose of the annoyances, and then leave the room by 
    gliding to some platforms. Continue doing this until you reach the landing 
    With that mission done, we look towards the back of our ship only to find an 
    Invinco-Lock puzzle, so get out that trusty Trespasser and use it to unlock 
    the door after the puzzle. Go into the corridor and to the outside. To the 
    left will be a ledge you can glide to, and thus, continue your mission, so 
    glide down. Jump over to the next platform and do the screw dealy, which will 
    present a series of hooks. Grab the Swingshot and have some fun!
    On the next screw, turn it with the wrench and a series of platforms become 
    available. Jump from platform to platform to see another screw. Do as you 
    must and walk up to the Invinco-Lock; This one is more complicated, as it 
    presents the dreaded Invinco-Barriers to the puzzle. Once you solve it, the 
    door opens. Go inside and break the crates open, then collect the InfoBot for 
    the Blarg Tactical Station. Get back to the ship and take off for the Blarg 
    Station Nebula.
                    VII.g ---------- BLARG STATION NEBULA
    Upon landing, check out your friendly neighborhood Gadgetron Vendor that has 
    an obsession with fuzzballs. He has the Taunter for sale at 2,500 Bolts. 
    Completely overpriced, and you don't need it at this moment. My advice is to 
    save your bolts for something you need on upcoming Planet Rilgar for 4,000 
    Bolts. So hold your horses on the Taunter unless it will kill you inside to 
    wait, then go ahead and waste your bolts on it.
    When you reach the two doors closest to the Gadgetron Vendor, go right and 
    into the ship (not yours, the one they provide). This will take you to a 
    different sector. When you get dropped off, go through the door and kill the 
    Pyro-Ground Bot. Go through either the left or the right; They both contain 
    annoying frogs, and they both lead to the same place. I prefer left, as it 
    seems there are less frogs, but whatever you prefer.
    At the end of the corridor, there are two Pyro-Ground Bots, so take them out 
    and continue. You will see a Lizard-like beast. Let the Glove of Doom do the 
    work, as the Lizard Beasts' resistance is futile against the Doomies. Use 
    about three rounds of the Glove of Doom, as there are three of these beasts 
    in the circular area. After destroying them, push the big red shiny button, 
    and a timer will start. Time to get outta dodge! In the first room, go left. 
    Ignore the Lizard Beasts, double jump the Poison Gas and reach the InfoBot 
    for Planet Rilgar.
    You still have some stuff to do here on the Blarg Tactical Station, so don't 
    put your foot out the door just yet. Back near the Gadgetron Vendor, instead 
    of going to the door on the right, go to the left. It's blocked, right? Bash 
    the spinning globe with your wrench and the lasers cut off. Keep this in 
    mind, as you will have to this several more times in this level. Carry on and 
    jump over the Poison Gas, and watch out for the Frogs that clutter the area. 
    Keep going by destroying the two spinning globes and solve the Invinco-Lock 
    to unveil a lot of crates, so it's worth it to solve the puzzle.
    After solving the Invinco-Lock and busting the crates, carry on to the Poison 
    Gas Chamber. This room is annoying because you have to time your R1 + X 
    jumps, due to the fact that the Poison Gas will hit you at least once, unless 
    you're pretty sly. Don't fret, however, as two energy balls await at the top. 
    Get out the trusty Swingshot and swing along until you reach a new room. Lay 
    two Glove of Dooms and hit the spinning globes. Lizard Beasts will come from 
    the test tubes and attack. Watch the Doomies kill them, and then continue 
    forward. Killing the Frogs in this corridor is not nearly as tough as before, 
    as they don't drop from the ceiling this time.
    You can get a Gold Bolt along the way, so it's not really out of your way 
    this time. It's pretty good to grab it, as the room it's in is infested with 
    Frogs, which equals BOLTS! So in the room with the Gadgetron Vendor, take out 
    the enemies with two Glove of Dooms. Afterwards, but sure to reload you Glove 
    of Doom ammo at the Gadgetron Vendor. You'll notice ledges on the left and 
    right. The Gold Bolt is inside one of the areas you see atop the ledge. High 
    Jump (R1 + X) to get up there, and enter the area with the Frogs. Grab the 
    Gold Bolt first, in case you die from this assault. Then take out the Frogs 
    with your wrench. It's important to save your Blaster and Glove of Doom ammo, 
    as we have a boss fight coming up.
    Jump back down from the ledge and snipe the Lizard Beasts in the next room 
    with the Blaster; but don't waste too much ammo while doing so. You will have 
    to go around in a clockwise fashion, so go left. Be sure to snipe EVERY ENEMY 
    before getting on the next platform. Take out the spinning globes that are 
    located near the core of the room with your Blaster. One or two shots should 
    do it. Be sure to unlock the final spinning globe, as you will have a 
    shortcut in case you die. In the next room is your first Boss fight.
    >          BOSS: GIGA-LIZARD          <
    This boss is a huge version of the Lizard Beasts we've encountered before; 
    The Giga-Lizard doesn't have any forms, really. However, after about 33% of 
    its health is drained, it will restart from it's original spot and summons 
    another set of creatures to attack you. This is extremely annoying.
    First Form of Battle: Giga-Lizard
    Second Form of Battle: Giga-Lizard and Frogs (near 40)
    Third Form of Battle: Giga-Lizard and Lizard Beast (x2)
    Now that you know the layout of the Giga-Lizard, it is time to plan your own 
    strategy. On the first form, use some of the Blaster, as this weapon is 
    tactical and will work with this version of Giga-Lizard perfectly, since 
    nothing is blocking your shot. You should have plenty for the second battle, 
    as well. If you get too close to the Giga-Lizard, dash out of the way by 
    hitting R1 + X while in motion. The second form of the battle begins, use the 
    rest of your Blaster to eliminate the Frogs, and hopefully hit Giga-Lizard a 
    few times. When you run out of ammo, use your wrench to kill any leftover 
    Frogs, and get out the Glove of Doom. Two to three Glove of Dooms should send 
    Giga-Lizard into the third form. This is the easiest fight of them all. Lay 
    about 10 Glove of Dooms and the Doomies will take care of everything.
    Now that the battle has been won, go through the open doorway (the one you 
    came in from is blocked off). Kill all of the Frogs to engage a cut-scene. 
    Buy the Grind Boots from the scientist for 2,000 Bolts. After doing so, jump 
    on the metal line. Yeah, just jump. You will automatically grind on it. While 
    grinding, take note that you can go from side to side, and jump to get bolts. 
    These moves will come in handy later on in the game.
    When you land, you will be back in the main area. With two missions done, you 
    have one more to go: Use your Trespasser on the door near the area you landed 
    in from the grind rail. After solving it, allow Clank to explore the outside 
    from here on out. As Clank, follow the winding path, but don't fall off, and 
    trust me, it is pretty easy to fall off here. You will see a Gold Bolt in the 
    distance, but ignore it. You will need to come back later as Ratchet to reach 
    it. Continue your path until you are inside a space ship corridor. To the 
    left is a crate; Climb it and destroy the crates in the new area. Jump down 
    and bust the crate you used as a platform.
    Carry on along and glide down to the blue crates. You will roughly make it 
    without a scratch. Continue onward until you reach a dead end; Go right and 
    eventually you will see a ledge blocked with boxes. Jump on the ledge and 
    hold right. Jump up when you are clear of the big boxes. Enter the room, but 
    DO NOT go for the Lizard Beast! This would put Clank is danger. Follow the 
    trail of bolts and you will see you new buddies. They kind of look like 
    Doomies, yes? Break them free and watch the "How-To" cut-scene. 
    Get a little closer to the Lizard Beast, and then attack the Clank Doomies to 
    Attack. When they are done with that and the Frogs, command them to Enter. 
    They will enter the little house with the number "4" over it. "4" indicates 
    how many Clank Doomies are needed to activate the house. Grab the 
    Hydrodisplacer and go to the newly designed bridge. Head back to the 
    beginning and go through the elevator to reach Ratchet.  Take off in your 
    ship and head for Planet Rilgar, where that Hoverboard will come in handy!
                    VII.h ----------------- PLANET RILGAR
    When you arrive in Blackwater City, you will notice that trusty Gadgetron 
    Vendor. He has the Mine Glove for 7,500. A tad bit overpriced, but if you 
    really want it, go ahead and buy it. The Mine Glove comes in handy for Planet 
    Umbris, the next Planet you will visit. However, be sure you have 4,000 
    Bolts, as you will need then to continue the story and get that InfoBot in 
    the very near future. So save up and collect any bolts you see! The game has 
    started getting pricey, and you don't want to be left behind, now do you?
    Blackwater City is where the Hoverboard Tournament is taking place, and it 
    also happens to be sponsored by Captain Qwark! So your first priority should 
    be to locate Captain Qwark himself. To find him, go to the area with the 
    hooks in the air. Get out the Swingshot and hook your way to the other side; 
    But don't fall in, as there are mutated sharks awaiting your arrival. Once on 
    the other side, get in the elevator and get out your Hydrodisplacer. Suck the 
    water out of the pool by going to the thing that looks like an Invinco-Lock 
    logo. This is the Hydrodisplacer Space. After sucking the water out, drop 
    into the empty pool and High Jump on the ledge to the left. 
    Place the water into the second pool. Swim over and jump into the circular 
    hole in the wall. Bust down the objects in the way and carry on with your 
    mission. Go through the circular right on the right, but don't steal the 
    water from this pool before doing so. Rise up and go through the slippy 
    tunnel. Hit the button on the ground and run like hell! The water will begin 
    to rise from this area, thus drowning you if you do not go as fast as 
    possible. Dodge Leap (R1 + X while in motion) to save a lot of time, as this 
    will be the key to getting out of here alive. AVOID ALL ENEMIES. Dodge Leap 
    at almost all times! You may die a few times, it's no biggie. Eventually, you 
    will do it by following these tips.
    For those of you who're still having trouble, I've copy and pasted what I 
    tell people in e-mails on this matter. Thanks Me! You ROCK, DUDE! Your 
    FAQ/Walkthroughs are AWESOME! Well, you're welcome, Me, after all, with you, 
    I couldn't do any of this! Ohhh, don't be modest, Me! er... Ahem...
    "This may seem very hard at first, and it still does even now that I have 
    beaten this level several times. There is a move called the "Dodge Leap" that 
    you can do by pressing R1 and X, but you have to be in motion 
    (walking/running) when you press these buttons. This move will make you a lot 
    faster in these tunnels. You will have to do this a lot of times and try to 
    get ahead of the water. On all flat grounds and the platforms, you should 
    still do this move. It just takes a LOT of practice. Eventually, you will 
    reach a part where you will be stuck underwater, but don't worry, as right up 
    ahead you can surface and regain your breath. Just be very alert and remain 
    calm while doing it (I find that listening to music helps take your mind off 
    of the pressure), and to keep practicing. I'll be the first to admit, it 
    takes a lot of luck and skill to get by in this area, and my first time 
    through, it took me around 12 tries, and I've been gaming for nearly 16 
    years! It is possible to do, though, and just follow these tips, get a good 
    head start, and ignore all of the enemies. Good luck."
    When you reach Captain Qwark's trailor, you will have to bribe the security 
    guard, which isn't cheap. 4,000 Bolts, to be exact. If you listened to me 
    earlier, you will have the bolts to pay him. If you didn't, you can come back 
    via a shortcut in the Hoverboard Race area. After the cut-scenes, you get the 
    InfoBot for Planet Umbris. You should go buy the Mine Glove soon, as well, as 
    it is a necessary weapon on Planet Umbris. After the cut scene, hit the 
    button on the ground to unlock one side of the gate. This is important, as it 
    will work as a shortcut around the city. Take the taxi back towards your 
    Buy the Mine Glove, if you have the bolts. Once again, it's 7,500 Bolts, so 
    save up, regardless if you buy it or not. Go right this time and jump the 
    platforms. Hit the button and kill the Riot Guard. Blow the Tank up from a 
    distance with the Blaster, or whichever long range weapon you want to use. 
    Open the next hatch and about five Riot Guards attack. This is kind of tough, 
    but jump attack them to get rid of several at once.
    A new enemy will appear to you: You encountered smaller versions of these in 
    the Rising Water area. I call these things Slime Splitters. Every time you 
    hit them, they multiply by one. Hit them three times for the final forms. 
    They are more of an annoyance than a challenge, so just hit'em up with the 
    Blaster. Continue along your merry way and hit the hatch button. Snipe the 
    Guards in your vision and get to the platform that they were on. Follow the 
    path and take the taxi to the Downtown area.
    In this area, let the Riot Guards kill the Slime Splitters, and then you can 
    take out the Riot Guards as they come for you. Take out the Tank with the 
    Blaster, and talk to the Dealer about the RYNO (Rip Ya a New One). Obviously, 
    you can't afford this at the moment, but take note that this dealer has the 
    more powerful weapon in the game, and save up for it after you buy the 
    Devastator and Visibomb Gun. This weapon will make the game a lot easier, and 
    yes, there is an easier way to get bolts than you have been, so don't worry, 
    I'll cover it when the time is right.
    Get on the Manhole Cover to access a new platform that has a few crates on 
    it, as well as ammo. This is probably a good idea to grab these while you 
    can. Then jump down and get in the elevator. Up the elevator is a pit with 3 
    Slime Splitters. Jump down and hit the button. Get out of the way and let the 
    Riot Guards battle the Slime Splitters, and go into the passage that the 
    Guards came out of while they are busy. See? You didn't even get a scratch on 
    you. And if you did, I apologize.
    At the top of this elevator is a maze, of sorts. By hitting a button, a laser 
    defense system will deactivate. In other words, you may get attacked by what 
    is in the laser room you deactivate. I will warn you which lasers get 
    deactivated when you hit each button, but just so we're on the same page, get 
    out one of your weapons and get prepared. The Pyrocitor is good, in this 
    case. Be sure to look on your screen to see if anything is in the room you 
    will open. This is in the order you will unlock them, NOT the order they are 
    in. Here we go:
    1. Hit the button. It opens cell to the right. 2. Hit the button. It opens 
    cell to the right. 3. Hit the button. It opens cell upward. 4. Hit the 
    button. It opens cell upward. 5. Hit the button. It opens cell to the left. 
    6. Hit the button. It opens cell upward. 7. Hit the button. It opens cell 
    [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
    If you desire this Gold Bolt, then jump on the Manhole Cover. Turn to the 
    area you just exited and jump on the circular platform on the frame of the 
    maze. Facing this way, the Gold Bolt is all the way in the right upper hand 
    corner. So walk very carefully straight, then eventually to the right. Land 
    in the cell and grab the Gold Bolt. Hit the button and you will be put out 
    where you started out. No enemies, though. Enjoy!
    Jump on the Manhole Cover and get out your trusty Blaster. Blow the Tanks up 
    and jump on that platform, then continue your mission to find the Hoverboard 
    Tournament entry... Hey! It's right here! Talk to the alien lady and enter 
    the race. This race is a pain, especially for the Skill Point (view Skill 
    Point section for details). The key to winning the race is to hit just about 
    every speed ring and speeder on the ground. Hitting the Slime Splitters also 
    helps quite a bit, actually. You may lose a few times, and practice makes 
    perfect. Just remember to remain cool. Get a good start, and that's all that 
    matters. Remember to keep you speed up, too.
    After you win the contest, watch the funny cut-scene. Your prize will be the 
    Zoomerator! The Zoomerator isn't really a Gadget, just an item that you will 
    use rarely (only for races, actually). There are only two races in the game, 
    in which why you won't use it as much. This is perfect proof for the Agent 
    back in Aridia! The item he gives you is not important to continue on with 
    your journey, but it will make it quite easy, and you can pick up another 
    Gold Bolt, to boot! So head to Aridia to pick up your prize!
                    VII.i ----------------- PLANET ARIDIA
    When landing in Aridia, go to the pod that you took before as a shortcut to 
    get to and from the Agent. You will be presented with a cut-scene yet again, 
    and the Agent forks over the Sonic Summoner. What is it, you ask? Well, no 
    sooner should you ask that than the computer comes up and shows you a cut-
    scene of "How-To's" and whatnot. The Sonic Summoner will allow you to summon 
    tiny mice out of mouse houses, which will help you destroy all enemies in the 
    area. See? That didn't take very long, and it was worth it!
    [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
    From Skid McMarx's Agent's location, head to the lone island where you climb 
    up from the factory. Long jump (R1 + X while in motion) into the mud. Hop out 
    of the mud and onto a metal ledge, which is a top corner of the factory. From 
    there, jump to the nearest land. Look to the left (or the longer stretch of 
    land) and you will see the Gold Bolt. Go collect it.
    Now you can safely travel to Planet Umbris!
                    VII.j ----------------- PLANET UMBRIS
    Watch the cut-scene after landing, and then you are rip-roarin' and ready to 
    go! There is only one path here, and that is straight ahead, so take it. 
    Swingshot twice and glide down to your destination. The new unfriendly foe 
    you've been met by is a rotating Bomb Spitter. Take it out from afar with the 
    Blaster. Then continue along the path. You will meet up with some nasty Bombs 
    that will cling on to you until they explode. Get rid of them with the Mine 
    Glove. Just throw out the Mines, and then tempt them to give chase. Lead them 
    back to the Mines and watch the fireworks display! Get used to this, as this 
    area is CRAWLING with these things.
    In the next section, you will come across a Mega Turret. The Mega Turrets 
    will stop spitting fire after you attack them, but will resurrect within a 
    few seconds. Just jump over the Mega Turret's bullets to avoid them. There 
    will be about 10 of the Homing Bombs around here, so start throwin' those 
    Mines out in the area that they circle in. Or you can just use the Blaster. 
    Nevertheless, they must be destroyed. After destroying them all, continue 
    More Homing Bombs await, so do not hesitate to introduce them to their maker. 
    You will spot new objects on the ground. By walking over all three within the 
    timer given (listen to the sounds), they will open a new area. So don't be 
    shy and hit all three to open the path, and then continue on to the 
    collapsing bridges. Yes, they collapse, so be cautious when running over 
    these bridges. Watch out for the fire by the Mega Turret in the maze of 
    fences up ahead. Swingshot over the gaps and land at the bridge.
    [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
    To the right is a locked door. Go to it. On the right of this will be a ledge 
    with activators on it. Jump over and hit all three to make the door open. 
    Backtrack and go inside for the Gold Bolt.
    Enter the area with the Mega Turrets Galore! Yes, there are plenty in this 
    maze-like hell. You will have to find the Activators inside this maze, but it 
    shouldn't be too hard. There are three ways to go: Straight, To the Left, and 
    In Between. Choose In Between. Kick the Mega Turret to the ground and hit the 
    first Activator. From the Mega Turret's point, move right. You will spot 
    another Activator. Hit it quickly and search around the wall of the building 
    for the third Activator. Once activated, go to the door and climb the steps.
    There will be a LOT of Homing Bombs up here. Get out the Mines and go to war 
    with the Homing Bombs. You should have enough ammo with your Mine Glove. If 
    you do not, don't hesitate to use your Blaster, as it IS a man's best 
    friend... or was that a dog? Nonetheless, step on the three Activators and 
    march forth and up the ladder. At the top will be a Hydrodisplacer Space. 
    Drain the water. Kill the shark at the bottom and go through to the other 
    side. Kill those two sharks on this side, as well. There is a Gold Bolt you 
    can get...
    [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
    Once you climb up from inside of the second pool, look off of the ledge to 
    see a closed in area you can jump into. It may seem like a place to kill 
    yourself, but it is not, so don't worry. Glide down and get the Gold Bolt. 
    Once the saving is finished, Activate the three buttons to get out of the 
    Climb up from the second pool. Before you fill the water in the next pool, 
    kill the mutated sharks. Now you can fill the water with no worries on your 
    mind. Once filled up, go reach the next pool. There are four sharks down 
    here, so take care of them. Then, once again, fill that water up to the top 
    and start a-swimmin'. Go underwater and to the left. Surface once you've 
    reached the new area. 
    Remove the water from the area and Swingshot over. Kill those nasty sharks 
    (kinda redundant, eh?) and fill up the water. Swim to the Platform in the 
    middle and hit all three of the Activators, which will open up one of the big 
    doors. You can't reach it by the water, as the ledge is too high, so go back 
    and drain the water. Once the pool is emptied yet again, walk over to the 
    area the door is in. High Jump (R1 + X) to finally reach the doorway. Don't 
    go straight just yet; Instead, bust the crates on the sides for some goodies, 
    and then go towards Captain Qwark for a nice cut-scene...
    >          BOSS: GIANT ORGE           <
    This boss may look huge, but he really isn't that much of a challenge. The 
    battle starts off with some simple, easy to avoid tactics. Just double jump 
    over the flames that the Giant Ogre pounds out. Get out your Blaster and get 
    into his range. When he becomes available on the target menu, blast him as 
    much as possible while avoiding attacks, and trust me, the only attack you 
    have to worry about is the Ammo Thief. This move will scatter all of your 
    ammo around the gigantic room, so look out.
    After hitting the boss so much, he will have a force field-like shield around 
    him. It's not very easy to miss, considering it's a huge orange bubble around 
    the Giant Ogre. When this happens, make him follow you to one of the bridges 
    (there are three, and you will eventually use all three of them to beat this 
    boss) and cross it. He will step on the bridge and sink into the lava. Repeat 
    this three times to win this battle, and boy, is it easy or what? Grab the 
    InfoBot for Planet Batalia.
                    VII.k ---------------- PLANET BATALIA
    When you land in Batalia, please remember to stop at the Gadgetron Vendor: 
    This time, it is important. You will be able to buy one of the best weapons 
    in the game: The Devastator. It has a hefty price tag at 10,000 Bolts, but if 
    you want to continue, you're gonna need it pretty darn badly. If you don't 
    have enough bolts, don't worry! Visit Planets such as Planet Eudora, as more 
    enemies equal more bolts, and Eudora is a fine place for currency!
    [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
    Near the start of the level, go down to where the two big buildings face each 
    other. Go to the one on the left. Get to where the Trespasser entry is, and 
    wall jump. You will eventually reach the Gold Bolt up there.
    From the ship's starting point, you will have two options on where to go: 
    Straight, and do the main course of the Planet, or to the right. Personally, 
    I say right. Sooo, let's go that way! Go up the ramp on the right, and you 
    will notice that there are a few crates in the houses on the sides of the 
    ramp. Bust them if you want to or need to, then go up to the Grind Rail. Jump 
    on it.
    Remember all of those tricks we talked about earlier? Well, they are about to 
    come in handy forever... or at least until you beat the game. When you are 
    close to another rail, you can hold the direction of that rail and jump. This 
    will jump you from the first rail to the second. You can keep on doing this, 
    but be warned to be on alert while on the Grind Rail, or you could die very 
    easily. Hold left and jump to hop over to the other rail. This is the one you 
    want to be on. 
    After a while, you will need to get over on the right, then back on the left. 
    Be sure to jump the bombs and the gaps. On the long bomb slide, be sure to 
    remain untouchable from those bombs. After the bomb slide, hop to the right. 
    You can hop to the left for a circle of bolts, if you like, but get back on 
    the main rail after you get the bolts. Up ahead, jump left and then jump 
    right before you hit the walls. Hit the walls and you will die instantly. 
    When you finally land, watch the cut-scene and buy the InfoBot for 2,000 
    Bolts. It leads to Planet Gaspar.
    Return to your ship and take the straight path this time. When you come to 
    the two buildings, the one on the right has a Reproducing Machine on top of 
    it that is producing Electro-Bots. These are the suckers that keep zapping 
    you constantly. Shut it up and hit some crates. There's a Mouse House near, 
    so get out your Sonic Summoner and find it. This is one useful Mouse, as we 
    will encounter Tanks and annoying enemies that hide in the grass and shoot 
    you while you take care of other enemies in the near future.
    Hop down from up there and go passed the "bridge" that is all crooked pipe. 
    Break the nearby crates to reveal a hidden passage that is filled with Ammo 
    crates, as well as bolt crates. After collecting them, step outside for some 
    fresh air, and kill those pesky Grass Hiders. Turn the screw to put the 
    bridge in place and blow up the Tank will the Devastator; Take caution, 
    however, as these Tanks are no lay-down Sallys. They are around 10 times more 
    annoying than the Tanks you saw on Planet Rilgar. After blowing the head off 
    of the Tank, continue along your merry way. You will spot a room filled with 
    ammo, health, and other goodies. Go inside to "freshen up." 
    [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
    If you want the second Gold Bolt on Batalia, Go right at the end of the 
    bridge. Glide over to the hard to reach ledge and cross all of the platforms 
    until you eventually will see a Gold Bolt in your sights. Grab the Gold Bolt. 
    Then backtrack to where you came out of the "Shelter" room with the ammo and 
    From the "Shelter" room, go to the right and into the stream of water. When 
    you reach the base of the water, you will have your hands full of enemies. A 
    Gun-Toting Robot will be awaiting your arrival with his pistol in hand and an 
    itchy trigger finger. Kill him with the wrench (no need to waste precious 
    ammo in this stage) and another one will greet you, but not in a friendly 
    way. Dispose of him, as well as the Grass Hiders, and blow the head off of 
    the Tank. Now the coast should be clear. 
    Turn both screws to complete the bridge. Climb the ledges to reach the area 
    that the bridge is in. Cross it to engage a cut-scene. After speaking with 
    the person, they will give you the InfoBot for Planet Orxon, a toxic Planet. 
    You will notice a magnet-based track to walk on, as well. After you have the 
    Magneboots, you will need to return to this Planet so you can complete all of 
    the missions here. As for now, walk along the magnet path and reach the taxi. 
    Go to your ship and depart for Planet Gaspar.
                    VII.l ----------------- PLANET GASPAR
    When you land on the beautiful, lava-induced Planet of Gaspar, troll over to 
    that sly cat, the Gadgetron Vendor. He will have a new weapon to buy: The 
    Walloper. This weapon does not need ammo, however, I personally found it 
    quite useless, and a little bit farther in the game, you will get 25% 
    discounts on new weapons at Gadgetron Vendors, thus, saving tons of bolts. So 
    if I were you, don't buy the Walloper yet. After all, it costs 7,500! You 
    should save that for your Visibomb Gun that will be coming up very soon.
    [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
    At the start of the stage, get in the middle of the platform you are on and 
    look off the ledge opposite of the elevator. You will notice a ledge down 
    there. Jump down and get out your Swingshot, as there are many hooks along 
    the way. You will encounter Pumps that are hooked to Floating Ships. Destroy 
    the Pumps to destroy the Ships. Be sure to destroy every one of these Pumps 
    along the way. Keep going on until you will eventually reach a mountain area. 
    Climb the mountain and destroy the Pump. On the way down, you will spot 
    another. Destroy it. The reason I note these are the fact that they aren't 
    simple to find. Continue along the path until you reach the final island. 
    There are four Pumps here. Destroy them to reveal the path to the Gold Bolt. 
    Hop along the sinking platforms and reach it.
    From the start, go forward and take the platform down. When you get released, 
    get prepared to destroy some Robo-Pups and their Reproducing Machine. Don't 
    forget that annoying Gun-Toter, either. We all know how they can be a pain if 
    you don't eliminate their threat. Get in the Cannon Gun and shoot the metal 
    door to bits! You may also want to shoot the few Clinger Robots down there, 
    as well. They can become a huge pain if not, as they aren't afraid to self-
    destruct to harm you. Hit /\ to get out of the Cannon Gun and go towards the 
    door you blew up. There is a Clinger close to the entrance, so throw a Mine 
    in there so it will blow up.
    Jump through the doorframe and take out whatever extra enemies that got left 
    behind in the killing spree. On the next platform will be a Gun-Toting Robot 
    as well as Robo-Pups. Let the Pups drown in the lava and take out the Gun-
    Toting Robot with a Bomb Glove. Jump over. On the left is a Reproducing 
    Machine, which is where the Robo-Pups came from. Kill any other Pups it spits 
    out and be careful not to go too far right, or you will get clinged by a few 
    Clingers. Throw some mines and take them out. 
    On your left, you will see another door that you can break down with a Cannon 
    Gun. There is one above a series of platforms, so head straight and kill the 
    Clingers on the first platform with your Mines. Now follow the platforms 
    leading up to the Cannon Gun. Use the Cannon Gun on the door, and those metal 
    crates, as well. You'll thank me for it once you collect all those bolts. 
    Retrace your steps and reach the recently broken down door after collecting 
    your bolts. Take the elevator up inside of the door.
    Once you are in this room, get on your Mine Glove, because you will need it 
    now more than ever... There are two ways to deal with the whole lot of 
    Clingers in this room. If you have all four energy balls filled, just attract 
    them all together and let them hit you once. It will kill them all, and no 
    ammo was wasted. If you have 3 or less, just play it safe and use your Glove 
    Mine about 10 times or more. 
    After this devilish room is the Tank Room. First thing's first, destroy all 
    of the crates. Beware that there are three rows of Gun-Toting Robots hiding 
    behind the Tanks. Kill them one or two at a time after they attack, then 
    quickly get behind a Tank to block your butt from gettin' hit a few times. 
    Repeat this again and again until they are all lost and gone forever. Once 
    you do this, head to the next corridor. 
    Before you even get to the access hall leading to the next room, you will see 
    a lot of Gun-Toting Robots. Fact is, there are over TEN in this room. So lay 
    three Glove of Dooms and watch the Doomies take care of most of those no good 
    Gun-Toters. If any are left, kill them yourself. Be sure to be equipped with 
    the Bomb Glove before walking in this dangerous room, as even if it looks 
    clear, a Gun-Toter may pop out and hit you at any moment. Once the room is 
    clear, use the Cannon Gun on that breakable door. Head for the outside...
    Outside, it seems almost too quiet after those three hectic rooms... But 
    don't think you are safe just yet. Behind the busted up ship that crashed are 
    three Clingers and one Gun-Toting Robot. I think the programmers had an 
    obsession for those Robots. Nonetheless, destroy the Gun-Toting Robot from 
    afar. Throw two Mines near the back of the crash site. It should kill all 
    three, but take a look from a safe distance, just in case. Grab the Pilot's 
    Helmet. There is an optional Gold Bolt to get here.
    [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
    Note that this is one of the harder parts in the game, so you should have 
    purchased several energy upgrades on Planet Orxon before attempting to get 
    this. From the elevator that you found the Pilot's Helmet on, look off the 
    northeast ledge to see a Volcano Hole. Glide down into it. This path is 
    simple in design, but very complex in battles. Tons of Gun-Toting Robots are 
    down here, as well as Clinger Robots, Pup-Robots, and Reproducing Machines. 
    Be careful. Reach the end to take the elevator up and grab the Gold Bolt. 
    Reader Don Carlson adds this tip...
    "On Planet Gaspar, in the Volcano, I was able to jump up on the large 
    pnumatetic (sp) looking devices and the Blarg Paratroopers were unable to 
    shoot me.  I could them pick them off one by one with my blaster. "
                    VII.m ------------------ PLANET ORXON
    When you land, you will notice something strange... Ratchet? Where's Ratchet? 
    You must play as Clank only for now, as there are poisonous toxins in the air 
    on this Planet. You will need the O2 Mask, which you will find on a Planet 
    soon enough, so hang in there. You can't check the Gadgetron Vendors as 
    Clank, so don't worry about that, either. Clank can't use weapons, anyway.
    Head straight. This place is like a big board game of chess, in a way. Then 
    again, if it were chess, I would have never beaten this game. Don't attack 
    the Crab, as that would be complete and udder suicide for poor Clank. Keep 
    going straight and knock off the Frog hopping around. Check out the warper... 
    Cool, huh? Free the first Clank Doomie, and go find the next one to the left 
    of the one you just found. Kill the Frog and free the Clank Doomie. Now that 
    you have two, go into the section where you found the first one.
    Have them wait, then break open Clank Doomie number 3. After doing that, send 
    him into the warp by hitting "Enter" on the command list. He will join his 
    buddies. Get back up there with them and select the "Follow" command from the 
    menu. Have the Clank Doomies Enter the next warp, as well. Remember the Crab? 
    Walk towards it a bit and command the Clank Doomies to Attack. So long, 
    Crabby! Now have them Enter the house with the "3" above it.
    Go on through and get rid of the frogs along the way. There is plenty of 
    health along these paths, so don't fret if you get hit a couple of times, but 
    that doesn't mean you can play very sloppy, either. Along the way, break open 
    two of the Clank Doomies and keep moving. Command the two of them to Enter 
    the House. You need 4 more now. Fall off to the right of the House and find 
    another Clank Doomie. You should find the other three right after this in the 
    same area. Go back up and make them Enter the House.
    In the next room, two Clank Doomies await you! Aww, how cute. Free them and 
    jump the ledge. You will find a big button on the ground. Stand on it and 
    command the Doomies to Follow. They will reunite with you now. Break another 
    Clank Doomie free, and then stand back on the big button. Command them to 
    wait, and they will wait there on the button, as ordered. Now go to the big 
    button in the next room and stand on it. Command them to Follow, and they 
    Break open yet another Clank Doomie and jump on the ledge back there so you 
    can tap the TNT crate. Why? So you can get lots of bolts from those metal 
    crates that will blow up in the explosion! Now go ahead and carry on with the 
    mission. Make the Clank Doomies Enter the warp. Break open the Doomie and 
    command them to Follow you. Have Clank get on the moving platform... 
    Obviously, the Doomies can't make it just yet. Tap the line of TNT crates so 
    they will blow up, then bust free the new Clank Doomie. Command him to Wait 
    on the big button. Go collect your other Clank Doomies and make them Follow. 
    Continue towards the one you left on the button and get him to join the 
    Following, as well.
    Make all of the little guys Enter the warp you see. Have them Enter the 
    House. This will open the door to the next room. Go through and look for the 
    exit; You will find the Magneboots, which stick to Clank, along the way. Now 
    that you have those Magneboots, you can go back to Batalia and get into the 
    battle area! But not just yet, as you have to get an InfoBot that is dearly 
    important on this Planet.
    After all of this, go into the area where bombs are being thrown all over! 
    What a mess, eh? You will have to play another game of Clank Doomie fetch in 
    this adventure as well, so hold on tight, because this time it is pretty hard 
    to do. Break the Clank Doomie loose and head to the right. You will spot two 
    more Clank Doomies, so free them. Remember that if your Doomies get hit with 
    bombs, they go back to the spot that you got them in, and you will have to 
    backtrack to get them over again. Go to the end of the area for the other 
    three Clank Doomies.
    After grabbing the six Clank Doomies, head for the exit, which is to the 
    right of where you found the last three Clank Doomies. This room is a maze 
    that has electricity bolts come through, which will kill the Clank Doomies 
    and do damage to Clank himself. Stop to watch the electricity's patterns, 
    that way you can keep your Doomies, as well as yourself, out of danger. Be 
    sure to give your Doomies enough time to cross without getting hurt, as well.
    From the entrance, follow the path right. Go up the ramp. The path you need 
    to go is straight, but look out, as this is also the way the electricity 
    goes, as well! As soon as the electricity bolt passes the area, dart 
    straight, then to the left and follow the path to the ramp. The path is now 
    easy, but you should still be on alert at all times. You will eventually 
    reach a room with an acid pit below. Don't drop! Your little buddies should 
    be fine, as I don't believe they can fall off, as I've intentionally tried to 
    make them fall before. Send them into the House. If you're short one, it 
    probably got killed. Go back and check the regeneration spots.
    In the next area, Clank Doomies, Frogs, and Crabs. It sucks, to put it 
    bluntly. Free some of the Doomies that you can reach without harming 
    yourself, and command them to attack! If they die, it's no biggie, as they 
    regenerate from the spot you freed them in. As they clear the path, break 
    open more Clank Doomies and command them to attack, as well. This is a 
    surefire way to kill all of the enemies with little to no trouble. Once the 
    area has been swept of evil, check everywhere for Clank Doomies. You will 
    need 10 of them to send into the House. Once you do, send them in. After the 
    cut-scene, go in. Don't worry, it's safe. Get the InfoBot and go back to your 
    ship to show Ratchet.
                    VII.n --------------- PLANET POKITARU
    From the starting point, check out your Gadgetron Vendor for the second best 
    weapon in the game. The Visibomb Gun is now available for 15,000. I know it 
    is a lot, but trust me now more than ever, it is WORTH IT. You should pick 
    this up right away, and it you don't have enough bolts, earn enough 
    throughout this world (it's not necessary here) and buy it when we go back to 
    Orxon after this. 
    Okay, now we can continue on with the game. By going down the path, a cut-
    scene will ensue. You must take the Resort Owner from one end of the world to 
    the other, and trust me, it is no walk in the park, either. The main part of 
    this is that every enemy here needs three plus hits to die! So you will need 
    to stock up on Blaster ammo before you depart, because you will definitely 
    need the Blaster for this world. Shoot the fish from afar with the Blaster 
    and continue. When you get to the water, get out the Suck Cannon and suck up 
    all the fish, then spit them out.
    You will eventually reach a boat. The Resort Owner will jump on board and you 
    must follow. As the boat takes off, grab your Pyrocitor out and get ready to 
    fry some fishies. The fish will jump from the water up onto the boat, so 
    watch your back and your step. If you fall off, the boat will stop and wait 
    for you. And don't worry, nothing will hurt the Resort Owner, so just look 
    out for yourself. Eventually, the boat will stop and lead you to a new 
    Shoot the fish and the Squid looking thing with your Blaster, or you can 
    throw Mines at them, as both work pretty well on them. Throwing Bomb Gloves 
    in the water to hit the fish will work well, and you haven't been using that 
    many Bomb Gloves recently, so it works fine. Or, of course, you could just 
    use the Suck Cannon and save ammo. I prefer the latter. After the water, look 
    towards the bottom of the area. There will be a few fish, so throw some Mines 
    down there. That'll teach'em! 
    On the second boat, Get out the Mine Glove. This is the only weapon that will 
    work without fail in this situation. Lay two Mines towards the Resort Owner, 
    and three Mines against him. For every fish that blows up, lay another Mine. 
    Repeat this step several times, and as always, be sure to watch your back, as 
    these things will come at you non-stop for quite some time. When you finally 
    reach a platform, jump off and clear the fish, and there are a lot.
    Keep your distance from the fish and use the Suck Cannon. Hey, it's worked 
    thus far, so why not now? Keep sucking up the fish, but be sure to use them 
    as ammo after every three fish or so, considering you don't want to get 
    caught with your Suck Cannon full. That would equal pain. Keep clearing the 
    path of fish and hit a button on the ground to build an awesome looking 
    bridge. Cross the bridge and watch the cut-scene.
    After this, visit Bob's... Bob is the brother if Big Al! Remember him? The 
    Bill Gates-y one? Bob will want to fix up what his brother messed up, and 
    offers Clank the Thruster-Pack for 2,000 Bolts. You will definitely want to 
    purchase this gadget, as you will need to if you want to continue with the 
    story. After you buy it, go outside and Slam (Jump + R1 while in mid-air) the 
    lock down. You will get to FLY!
    This is air combat at it's finest! This part is very simple, but, I'll 
    explain it, anyway. You can fire your guns all you like, but using missiles 
    will... well, use missiles. Collect more missiles by blowing up the smaller 
    ships. They will drop missiles or health, so if somehow your health is low, 
    be sure to blow up a few ships and collect the goods. You need to destroy the 
    big ships that look like centipedes. They blow up by sector, so just have 
    fun, as this is simple. 
    After you do it, you get the O2 Mask! Check the gadgets section to read 
    everything you can do with this bad boy. Take the portal back to the ship and 
    go to Planet Orxon. Now Ratchet can explore the Planet, but it will be one of 
    the hardest areas yet... Make sure your ammo is loaded for your best weapons, 
    if you can afford it. Oh, and don't forget the Gold Bolt here!
    [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
    From the beginning, go forward and passed the first fish area. Go straight 
    and drop into the water. Along the side of this wall, look for a hole. Go 
    into the hole and surface in the next area. Climb the platforms and Slam 
    (Jump + R1 in mid-air) on the lock to build a bridge. Swingshot over. Climb 
    the platforms as you ignore/kill the annoying enemies. When you reach the 
    highest platform, put on your Heli-Pack and High Jump up to the ledge. Climb 
    it and collect the Gold Bolt.
                    VII.o ------------------ PLANET ORXON
    When you land, the areas you visited as Clank will be blocked off. How about 
    we un-block them? Yes! I think we should! Jump on the platform they present 
    to you and glide to the ground. A sleeping Crab will be at the bottom. Throw 
    out two Mines. These will be the choice weaponry against these creatures. And 
    you WILL encounter a lot of them. In fact, this Planet is hard partially due 
    to these Crabs. Be sure to have a lot of Mine Glove ammo, Bomb Glove ammo, 
    Blaster ammo, and Pyrocitor ammo. 
    Take out the Swirling Globe to deactivate the force field that blocks the 
    area up ahead. Enter the area now and watch out for a new enemy I will refer 
    to as Annoying Birds. Why? Because they are just that: Annoying friggin' 
    Birds. Jump attack each one of them. Trust me, you will know if you missed 
    one, because it WON'T SHUT UP! Finally shut it up for eternity by killing it 
    off and continue to the Biohazard Platforms. Be careful, however, as they 
    will fall if you stand on them too long, and take you with them.
    A Flying Ogre on the next platform will wake up and scream at the top of his 
    lungs. Try to take him out before he causes more trouble than he's worth. 
    Yes, this is quite the annoying level, isn't it? What is even more annoying 
    is the fact that this Flying Ogre will scream and wake up several Crabs, who 
    get angry and decide to abuse you because of it. Get out the Blaster or the 
    Mine Glove and start blasting them to bits. You CAN kill the Flying Ogre, 
    however, if nothing is there for him to wake up, there's no point unless he's 
    an easy target, which is doubtful. Carry on.
    Hit the two Swirling Globes and move into this next area where a Second 
    Gadgetron Vendor awaits. I will refer to this part of the fork in the road as 
    the Second Gadgetron Vendor area. If we want to unlock those areas you could 
    reach as Clank, we will have to go left, so do so. You will notice a ship 
    flying and turning around, facing you. MOVE! This thing shoots with no mercy 
    until you die! Hurry up and to the right is your next area to be in. You have 
    to jump to reach it. To destroy the ship (optional), use your Devastator a 
    few times, or use that trusty and wonderful Visibomb Gun.
    Inside this area is a Pyro Ground Guard, so take him out with your wrench. 
    There's no reason to use ammo on him at this point in the game. You should 
    realize that you can use your wrench on a lot of easier enemies, and even a 
    few harder ones. Save your ammo for tough battles, not the easy ones. Any 
    enemy that you can time is worth using the wrench on. If it can fly and is 
    out of reach, obviously use the weapons on it.
    In the higher room are two Crabs and a few crates. Don't even bother with 
    this room, as it simply isn't worth risking your life with it. So instead, 
    head to the equal ground exit. A Pyro Ground Guard is here. Exterminate him 
    and hit the Swirling Globe. Outside, kill all of the Annoying Birds and climb 
    all of the platforms. Watch out for the shooting ship up ahead. Head along 
    the path, using the Mine Glove to destroy the Crabs. 
    You will eventually come to a platform with around ten Crabs on it. Don't 
    wake them all, obviously. Try to shoot the Swirling Globes. This will wake up 
    a few of them. Kill them with the Mine Gloves. Sneak around without waking 
    any others. Quickly (very quickly) kill the two Crabs on the next platform 
    with the Blaster. The ones from behind will more than likely attack you, so 
    quickly jump to the next platform. 
    Some Pyro Ground Guards will be in this area, so be on your highest guard. 
    You don't want to die after wasting all of the ammo back there! After 
    destroying the Pyro Ground Guards, follow the path and take the elevator up. 
    You can buy a health upgrade for 4,000 Bolts at the Nanotech machine. I 
    suggest doing this. Then you will also be tempted to buy another health 
    upgrade for 30,000. I suggest saving for this, as it REALLY comes in handy. 
    But remember that the RYNO is your top priority now, so buy the health 
    upgrade second, unless you feel as if you need it.
    Take the path down and this will open the areas you could visit with Clank! 
    Yay! With this finally done, go back down to the Second Gadgetron Vendor and 
    go to the right instead of the left. You will see an InfoBot in the distance. 
    When you go towards it, it will zoom away. This is the beginning of a hateful 
    relationship between you and this devilish InfoBot, as you will have to chase 
    it around (almost) the entire stage! Ugh.
    Kill the Crabs below with the Mine Glove. Once they are out of the way, find 
    a way to exterminate everything on the next ledge. Once you get done doing 
    that, Dodge Leap over to that platform. Climb up and use your Magneboots on 
    the metal walkway! As you walk along the metal path, watch out for the 
    flamethrowers on the surface. There are three of them, so be careful. After 
    this, you will get attacked by Annoying Birds. They are especially annoying 
    now, because you are upside-down, and you can't really tell how close they 
    are to you. After killing them or fleeing from them, exit the metal walkway 
    by reaching the end of the path.
    "The "easy way" concerns those "pesky bombs" circling the metal walkways.
    Here's how I handle them: 
    Just use L1 and R1 together to aim and then press Square ([]) to fire a 
    Comet-Strike with your Wrench at them. Kills them every time. 
    And you can walk the (tricky) Metal walkways safely. No need to time them and 
    run, with the risk of falling off... ;-)"
    You will be prompted to use your Swingshot here. You will land in an area 
    surrounded by Crabs! AHH! Quickly find the nearest part of the area and 
    Swingshot to the next platform. Take out the Annoying Birds and shoot the 
    Crabs from far away. Continue to skip away and take out the Swirling Globe. 
    Go up, and throw out Mines for the three Crabs in this area, then knock out 
    the Swirling Globe. There will be another firing ship. Blow it up with the 
    Visibomb Gun, or the Devastator, then get out the Bomb Gloves and take out 
    the mass of Crabs. That's good glove, baby. Go into the Magneboots Pod and 
    walk the walls to FINALLY reach the InfoBot for Planet Hoven! 
    Before we leave, there are two optional Gold Bolts to get. If not, travel 
    back to Planet Batalia.
    [If you want two Gold Bolts, then follow these paths; Otherwise, skip to the 
    next Planet.] 
    In the field of bombs that you entered as Clank, come back as Ratchet after 
    getting the O2 Mask. You will see the Gold Bolt atop a disgusting looking 
    ledge that looks like the insides of a beast. You will need to blow up five 
    layers of skin out of the thing's mouth with Visibomb Gun ammo. Go to the 
    second Gadgetron Vendor that you can only reach as Ratchet and follow the 
    path to the right. It will eventually lead to the disgusting thing. Go inside 
    its throat and get the Gold Bolt.
    For the second Gold Bolt, from the landing site, enter the area to your 
    right. Go to the newly opened left corridor right before three large pillars, 
    and you will notice on one of the walls in the tucked in area that it is a 
    wall jump area! Wall jump up to get the Gold Bolt.
                    VII.p ---------------- PLANET BATALIA
    Once arriving on Planet Batalia, go down the ramp and take the Taxi to the 
    left. You will end up on the metal walkway! Woot! Don't you love using the 
    Magneboots? So do I! Travel along to the left and destroy the Robots that 
    shoot you with electricity. Don't get hit too many times, and be sure not to 
    fall off. When you come to the ground, kill the Reproducing Machines, as well 
    as the Gun-Toting Robot. On the left are two Tanks. Don't go there now, 
    instead, go to the right. Screw the screw into place to connect the bridge. 
    This will be your new shortcut, in case you die.
    Go back to the Tanks and take off their heads with the Devastator. This will 
    make things a lot easier on you, as there is a screw here to turn, and if you 
    refuse to take out the Tanks, they will take you out. It's not murder if it's 
    self-defense. That's what my lawyer said, at least. Watch the cut-scene after 
    you enter the doorway. Use the Turret, and watch your radar for incoming 
    missiles. Blow them up before they reach you. Destroy the bigger ships first 
    by taking out their engines. This is easy once you get the hang of it. 
    After you destroy the big ships with the Turret, you are rewarded with a very 
    neat little gadget: The Metal Detector! Yes, it collects bolts in certain 
    areas. Just be sure to always keep a look out for the Bolt logo and a red 
    exclamation point in the lower right-hand corner of the screen. After 
    collecting this, head back to the ship to go for the snowy Planet of Hoven!
                    VII.q ------------------ PLANET HOVEN
    Watch the cut-scene when you land. We haven't really visited a Gadgetron 
    Vendor lately, and there are a couple of new things you can buy at the 
    Gadgetron Vendor, so head over there to take a look at this. The first item, 
    and most useful of the two in my opinion, is the Decoy Glove. This will shoot 
    Decoys of Ratchet, and fool the enemies, thus, making it easier to kill them. 
    Secondly is the Drone Device. This will have you protected by a shield of 
    Drones, and any enemy that runs into you will die instantly. Don't buy either 
    for now, as we can get them for 5,000 Bolts each instead of 7,500 by just 
    waiting a tad bit longer.
    [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
    From the start, keep moving and turn right when you get the chance. Kill all 
    of the annoyances in this area to get a Skill Point, then notice a platform 
    turned vertically. You can wall jump in between this and the mountain, 
    however, it takes very good timing. Once you are up there, grab the Gold 
    Bolt. Afterwards, jump down.
    From the starting point or the Gadgetron Vendor, head straight. You will run 
    into a few Anklebiters. These enemies pack a punch despite their size. Just 
    jump attack them to shut them up. Keep heading forward and Gun-Toting Guards 
    will attack. These look a lot like the enemies that hid in the grass from 
    earlier, but these have nice firepower. Kill them with jump attacks, as well.
    Keep going forward and you will notice something: There are a LOT of crates 
    there! But do not get too giddy just yet; It is a trap. Take your Devastator 
    to the crates. You won't get any bolts from these crates, either way, as the 
    crates are really Gun-Toting Guards. Four or five of them, if I remember 
    correctly. See that platform to the right? Jump up on it and enter the cave. 
    More Gun-Toting Guards enter the area. Beat them up with the wrench and drop 
    down to the left.
    You will land in a watery area. This place is a big water puzzle, but easy to 
    solve. Go straight from where you landed and get out your Hydrodisplacer. Use 
    the Hydrodisplacer on the Hydrodisplacer Space and drain the water from the 
    tube. Go to the opposite side of the room and use it to fill the water up one 
    level. Go to the left of this to find some platforms that reach to the cave 
    with the second Hydrodisplacer Space. Remember this room, as after the room 
    is full, you can swim here and get a Gold Bolt by surfacing. 
    Take the water across the room and fill it yet again. You should look around 
    to spot a platform to jump on. Follow this and go into the cave and suck the 
    water out of the Hydrodisplacer Space. Towards the opposite side of the main 
    room will be a Hydrodisplacer Space. Use it there to fill the water. This 
    will raise the water level towards the top, so go get that Gold Bolt, if you 
    want to. If not, jump on the platform in the middle of the room, collect the 
    bolts, and jump over to the doorway and go through.
    Follow the path, then once outside go left and follow the very narrow path. 
    To the right on the conveyer belts are tons of crates. I suggest getting 
    every single bolt in this area, because hey, who doesn't want extra bolts to 
    buy stuff with? Be sure to check every area. There are a few Gun-Toting 
    Guards around this area, but no bother, as there isn't that many to deal 
    with. So just collect all of the bolts, to go to the house at the end. Buy 
    the Hydro-Pack for 2,000. Port back to the cave entrance.
    From the cave entrance, exit the area by falling off of here. Take out any 
    Gun-Toting Guards that happen to be in the area. See the platform that moves 
    back and forth? Get on it. When you jump on the platform, a Trap is set up 
    that releases four to five Homing Bombs. Get out the Mine Glove and blow 
    these up. When you jump to the next platform, a Helicopter attacks. Blow it 
    up easily with a Devastator missile. Then get on the platform.
    Once on the conveyer belt, a few Gun-Toting Guards will appear. Blast them 
    quick with either a Visibomb (strike towards the middle to delete the 
    majority of them) or just your regular battle tactics. Get the health, if you 
    need it, and blow up the helicopter with a Devastator missile. You will spot 
    a Wall Jump area. Do the hustle (figuratively) and get on top. Eventually, 
    you will see another Wall Jump area, but it has a Homing Bomb Trap set up at 
    the base of the jump. Throw Mines out and go for it. Now wall jump.
    Atop the wall jump is a cave. As you go further into the cave, three 
    Anklebiters will attack you. Dispose of them with the wrench (especially easy 
    if they are in a group) and continue on. You will reach an area where you 
    have to jump from platform to platform. This will be terrible if you get 
    nervous, as you can easily fall. Don't worry, however, because if you do, you 
    won't fall very far. After the platforms, you can take one of two ways: To 
    the right, which will have Homing Bomb Traps, or straight and into the 
    building, which has a lot of Gun-Toting Guards. I'd choose straight.
    After the cut-scene, destroy the helicopter that is straight ahead with the 
    Devastator. After that, head left and dodge the bullets spread by the missile 
    carrier. Get into the turret. Every section of the ship must be shot down! 
    Hold O to make things easier on you, and be sure to take out every helicopter 
    to shoots at you. The key to winning this battle is defense, and you will 
    need to be on highest alert if you want to win! Remember; shoot EVERY section 
    of the ship until they fall off, one by one. Afterwards, you will grab the 
    InfoBot for the Gemlik Base.
    Once you are done here, glide down. Go to the left of your ship for one last 
    area here on Planet Hoven, which is going to be quite slippery, indeed! This 
    path is pretty much a sheet of ice almost all of the time! Kill the Gun-
    Toting Guard and hit the three Activators. One is straight ahead, the second 
    is to your right and over the water, and the third is on that hill up there. 
    I know, I know. "How do I reach it?" Right? Dodge Leap a few times. You'll 
    reach it eventually. Try jumping and pressing that combination, too. If you 
    miss the time, hit the top one first, then the other two. Go into the open 
    Reader wysiwygfr sends us this comment... "On Planet Hoven, Ice World, the 
    icy bridge with the 3 Activators (#1#2#3), can also be done with the 
    Walloper, but only between Activator #1 and Activator #2.  There happens to 
    be a railing on that section of bridge which will keep you from falling to an 
    ice cube of a death. There is NOT a railing between Activators 2 & 3!  Your 
    standard Dodge Leap works from there..."
    Enter the doorway and take a long, good look at the Wall Jump area. There are 
    Activators on the Wall Jump area! Hitting all of these is tough. If you miss 
    one along the way (the middle one is the easiest to miss of the three), jump 
    back down and try it again. You will eventually get it. Go through the open 
    doorway. When you reach the Swingshot hooks, swing over to the first one. In 
    the second, you will notice lasers going back and forth. When they are about 
    to cross paths, use the Swingshot.
    You should land safely, unscratched from those nasty lasers. Jump to the icy 
    platform and jump to the land in sly fashion. More lasers before a Swingshot 
    hook comes into vision. Do these just like the last and time the lasers along 
    with the Swingshot's distance. It should be around the last's timing. Once on 
    that side, you will notice a series of icy platforms. Ouch.
    After jumping those icy platforms with quick reaction, you will have to kill 
    all of those pesky Anklebiters without hitting a single TNT crate, which you 
    can tell by looking at it that it's not an easy task to do. Once you do this, 
    you will notice a VERY narrow path made of ICE! What's even worse is the fact 
    that you have to hit three Activators while doing it. Hit the first, then 
    jump and glide to save all the slipping. If you hit the second, stand on it 
    and jump to glide over to the third. Watch the cut-scene and get the 
    Raritanium. Now you can go back to Planet Pokitaru for something you'll LOVE!
                    VII.r --------------- PLANET POKITARU
    Okay, now I know you want discounts at Gadgetron Vendors, right? I thought 
    so. Hence, why we are back at the beautiful world of Planet Pokitaru! By 
    giving a scientist in the sewers the Raritanium, he will give you the 
    Persuader, which is a device that you get around 20% to 25% off of every 
    weapon at the Gadgetron Vendor, hence why I told you to save up your bolts 
    and buy all of those weapons later!
    From the starting point, go left and through the pod to take you to the 
    Resort's Sewers. Get in the water and go under. Go to the right and through 
    the area. Jump up from the water and get out your Hydrodisplacer. Use it to 
    drain the water, then return to the corridor you were in before. Get out the 
    Trespasser and solve the puzzle. After solving it, the door opens. Go back 
    into the room at the right and jump up. Fill the water back up.
    Jump back into the water and go underwater. Go through the doorway and go to 
    the Trespasser's passage, and go through. When you surface, be sure to be 
    aware of all of the Slime Splitters in this area. There are way too many to 
    kill, so ignore them and go to the left of where you surfaced to jump up on 
    the red platforms. There will be yellow platforms, as well. These yellow 
    platforms will go tilting from side to side. Up along the path, you can use 
    the tilting to your advantage to reach the higher platforms. Do so.
    Solve the Invinco-Lock to the left of the door and go into that area. There 
    are no enemies in this area, however, there is a scientist here, and he has 
    something for you, if you give him Raritanium. So trade him the Raritanium 
    for the Persuader. With the Persuader, you can now get discounts at Gadgetron 
    Vendors! You should still save your money for the RYNO, because it will NOT 
    give you a discount for that weapon, as it's not from a Gadgetron Vendor. 
    After this, get in your ship via the pod in the sewers and head to the Gemlik 
                    VII.s ------------------- GEMLIK BASE
    Watch the intro cut-scenes. Once you land, there is only one way to go: 
    Straight. So go ahead and stay this way. Glide down, but don't fall 
    prematurely. Take note of what the computer will say, and kill all of the 
    Ground Birds. Upon reaching the top of the stairs, look for a glowing tower. 
    Shoot this tower with either your Devastator (I recommend) or the Visibomb 
    Gun. This will deactivate the force field that surrounds the upcoming 
    walkway. Now that the force field is down, go towards and enter it.
    In the next area will be a Turret Guard. You can't kill him unless you use a 
    very tricky Visibomb, with I do NOT suggest. When you enter the room, go to 
    the right and jump on this platform. The Turret bullets will not hit you when 
    you are on platforms. Trying to get to ANY Turret Guard in a straightforward 
    manner is like going into a Police Office and waving a gun at everyone. It's 
    complete suicide. So jump behind the guard and take him out from here. He 
    can't hit you from back here, so don't fret over it.
    The always wonderfully witty Pete Stewart suggests this way of ridding the 
    area of Turret Guards:
    "The Turret Guards are easier to deal with if you have the decoy glove.  
    When you face the first two turret guards (the ones that appear singly  
    as opposed to groups of three), stand just outside of range of the  
    turret guard. Decided on a path to take around the guard, point yourself  
    slightly opposite that, and release a decoy. Now go down the side you  
    decided to approach the turret guard from. The moment you step into  
    range, the turret guard starts shooting the decoy instead of you, giving  
    you ample time to get around behind him and whack him with the wrench"
    Reader nal sends us this tip. 
    "So I noticed in your walkthrough there were two different ways to get past 
    the walkway with three consecutive turret guards. Well, just out of pure 
    luck, and of not thinking to try and kill them, I learned it is possible to 
    get past them without expending any ammo. Start at the first yellow light 
    along the edge and begin running. As soon as the first turret guard begins 
    firing, hit R1+X to do a Glide Jump. Do this repeatedly, and correctly, and 
    you have about a 99% chance of escaping with zero or one hit. And, it 
    doesn't cost you any ammo from any weapons. Maybe this is a bit late in the 
    game, and not AMAZINGLY helpful, but I just felt I should point it out."
    Go into the next room after you solve that nasty Invinco-Lock and jump to the 
    step, so the Turret Guard can't hit you. Climb the steps, take out the Ground 
    Birds, and then go to the other side to take out the Turret Guard. Whee. Use 
    the Trespasser on the Invinco-Lock (getting sick of them yet? I know I was) 
    and go into the next room while Dodge Leaping over and over again. There is a 
    Turret Guard here and the only way to get him is to go straightforward. 
    Remember my thing about suicide earlier? Forget I said that. =P If you keep 
    Dodge Leaping, it is still dangerous, but you CAN reach him. Get behind him 
    and shut that baby UP!
    Nal sends us this tip, as well: 
    "I don't know if this is any different, or just a waste of ammo, but when I 
    went through that big ass room right after that, I didn't just run in circles 
    killing the reproducing machines, but I also tossed out a number of decoys 
    during the running in-between. I wasn't really paying attention to what 
    happened as I ran (other than I was killing the machines and all the Ground 
    Birds and Pyro Boys were going after the decoys), but by the time I killed 
    the last machine and swiveled around, everything was gone except for myself 
    and one Pyro."
    On the ground below him are two Pyro Ground Guards. You can destroy them with 
    your wrench and collect the booty down here, then get back up and go through 
    the exit to the opposite side of the hole in the floor. Tap the TNT crates 
    and stand back! This will blow up all of the Chemical Tubes, as well, which 
    will more than likely destroy all of the Ground Birds. You CAN go into the 
    next room, if you want your head blown off by the Cruiser in the sky. So 
    unleash a Visibomb to destroy it. Now go through.
    Two more Cruisers await your arrival outside of the room, so get out your 
    Visibombs and teach them why they don't want to, um, "play a playa," or 
    something. Follow the path and take out the Pyro Ground Guards. Be SURE to 
    not hit those Chemical Tubes, because it's the same as hitting TNT crates. 
    Not good. Go into the elevator after hitting all of the crates outside. Snipe 
    the Ground Birds with your trusty Blaster and then jump over to that ledge. 
    This upcoming part is fairly challenging the first time through.
    There will be rising acid, as well as four platforms that sink. There will be 
    a platform in the center of the room (between the four small platforms) that 
    you should jump to and stay on until the acid has risen above the four small 
    platforms. Once the acid goes down, jump down to the last two and make it 
    across. Use your Swingshot ONLY when the Acid is low! Kill the Pyro Ground 
    Guards and get on the metal walkway. This is one COOL part of the game here. 
    Watch where the acid rises, then dart as fast as you can to the next part. 
    Remember to NOT fall off. You will die. Keep timing the acid and goes across 
    until you reach higher, and safer ground.
    In this area, do NOT blow up the Chemical Tube to the farthest right. Kill 
    the Pyro Ground Guard and jump up on that Chemical Tube I mentioned to you 
    about. When the acid begins to go down, jump and glide down to the Chemical 
    Tubes far below and wide. Jump up on the safe platform and bust the crates 
    for health and the like, then carry on. Get into the elevator and hit the 
    button. When you go out, head to the right and up the stairs to the Second 
    Gadgetron Vendor on this Planet. Turn around and notice that you can shoot a 
    glowing tower from that hole. Get out your Devastator and do so.
    Now the door is free to roam in. Jump down from the steps and head to the 
    left. Shoot down the Cruiser with a Visibomb that is in the next area. Go 
    through and eliminate all of those annoying Ground Birds, then head to the 
    right and unlock the Invinco-Lock with the Trespasser. Inside, go along the 
    left side of the wall. There are three Turret Guards that don't even know 
    you're here. Kill them all three with ease, but be sure to not get hurt by 
    hitting a Chemical Tube.
    Exit the "Turret Entrance" area and head to where the Turret Guards would 
    have been shooting. Don't drop down yet, as there are plenty of Ground Birds 
    and Pyro Ground Guards waiting for you, but worse yet, two Cruisers that WILL 
    make sure you die. Take both of the Cruisers out with two Visibombs, and then 
    jump down to clear your path for the next area. In this next area, Three 
    Turret Guards are waiting, and you have to Dodge Leap them ALL. This isn't 
    easy, but possible. Don't worry, if you die, you will start right here. Go 
    into the elevator and take it down.
    NOTE: If you're having trouble in this area, don't worry. Dave P. sent in 
    another way to go about the Turret Shooting area without getting hurt, and 
    quite frankly, it's better than my way.
    "You know that part close to the end of the level before the big room  
    full of enemies where the three turret guards in a row make access to the  
    magnetic elevator difficult?  If you back a ways to where the robot birds  
    were, a little before in the level and directly behind them you will notice  
    there are holes or vents in the wall.  If you look through them, you can see  
    the turret guards from behind! Kill them with visibombs or the devastator,  
    and your path is clear."
    CORRECTION ADDED: While Dave P.'s info is correct, reader Garrett would like 
    to add this correction:
    "You definitely do not want to shoot them with expensive weapons like 
    Visibombs or Devastators! You can take out all three with just one, 
    inexpensive blaster bullet each!"
    And more user tips: Paul Booth sends in this information...
    "I have noticed that the various methods described for dealing with the  
    turret guards are rather difficult. I find it much easier to stand out of  
    range and lob in a "bomb" from the glove of doom. The mini-robots will  
    wander down to the guard, pop round the back of his shield and finish him  
    off for you!"
    When the elevator stops, go see what's happening downstairs by falling off of 
    the metal walkway. IT'S A DANGEROUS AREA! There are Pyro Ground Guards and 
    TONS UPON TONS of Ground Birds, as well as Reproducing machines galore! The 
    first thing to take out will be the legion of Reproducing Machines that 
    circle the room. If you are simply running from the enemies while doing this, 
    you're better off, as it will lose some of them. The Pyro Ground Guards will 
    be saved for last, as they are very few in numbers, thus, easy to take out 
    with ammo, but clear the path of the Ground Birds very slowly but surely. 
    Once they are gone, use your Blaster on the Pyro Ground Guards. Then go into 
    the elevator once everything is destroyed. Follow the path for a boss battle.
    NOTE: If you're having trouble with the enemies, try Don Carlson's tips!
    "after you walk with the Magnaboots to the "Big Room" I dropped to the left 
    and ran into a little alcove.  The Ground Birds couldn't seem to reach me.  I 
    then used my devastator to pick off the Pyro Guards and the reproducing 
    machines.  Then a few Glove of Doom bombs and the room was clear.  When I did 
    the Glove of Doom some of the Ground Birds were knocked into the area I was 
    standing in, but they were easily pick off with my wrench."
    >        BOSS: CAPTAIN QWARK          <
    This boss battle is actually among the easiest of any game ever, considering 
    how late it is in the game. You may die once, because you won't really know 
    what to do. If this happens, don't think you suck because I said it was easy. 
    You just have to know what to do against this gigantic ship, and the patterns 
    it possesses, THEN it will be very simple, and you will nod in agreement of 
    my claim.
    The first thing you want to do is to start out against the engines on the 
    left side of the ship. You will work your way around from the outer engines 
    to the inner, bigger engines. ALWAYS FIRE. Never let up off of the fire 
    button, and since your missile ammo is very limited, only shoot these 
    missiles if you have a surefire shot. Otherwise, it would be a complete waste 
    of a missile, as they hardly have homing abilities.
    After taking out a few engines, Captain Qwark will throw out mines to hit 
    your ship and possibly really badly damage it. This is the one really strong 
    attack that Captain Qwark has that is to be feared. Afterwards, keep shooting 
    those engines. He will eventually suck you in and lock you on target. Blow up 
    the missiles that come from the right and the left. This is absolutely 
    simple, and nothing compared to his previous attacks. Shoot missiles at him 
    when doing this, as the front of his ship is extremely sensitive.
    After a little longer, he will summon quite a number of small ships to come 
    and shoot at you. These ships don't do a lot of damage, but you must take 
    them out to continue hitting Captain Qwark's shuttle. So keep blasting them 
    with your regular fire and precise aiming until they are all dead. Then keep 
    hitting Captain Qwark's engines. Now would be the time to aim well and fire 
    missiles at the remaining engines. You will thank me for having you save 
    those missiles for now, as well, as those mines get tougher and tougher to 
    Once you blow Captain Qwark up, watch the cut-scenes and you will find the 
    InfoBot to Planet Oltanis. There's no better time than now to visit this 
    Planet, because there's a lot to do here, and boy, is it ever annoying.
    Nal comes back one last time with this tip. "At the end, dealing with 
    Chairman Drek. This again came about through trial and error, but the Tesla 
    claw works very well. As you may know, the mines he shots can be dodged, the 
    shock wave bombs can be timed, and as long as you keep moving he shoots his 
    missiles to where you WERE. All that can be done and the Tesla Claw will stay 
    locked onto him. It took me about 120 ammo units on the first form, refueled 
    with the PDA, 90 units on the second form, refueled again, used it up on the 
    last form. That got me a good portion of the way. Then I proceeded to go 
    through my blaster and pyrocitor while using the grind rail. Then I finally 
    resorted to the Devastator for the last half dozen hits and that was that 
    (and in case you didn't notice, yeah, I hadn't earned enough bolts for the 
    RYNO yet)."
                    VII.t ---------------- PLANET OLTANIS
    When you land here, watch the cut-scene. Clank cannot go along this time due 
    to the severe thunderstorm, because he will get struck down by lightning, as 
    seen in the opening sequence. This will be a MAJOR drag, since you can't 
    glide, high jump, or any of the cool things like these. Don't worry, however, 
    as you won't need to, for the most part. 
    From the start, move forward and get on the elevation platform. You will 
    arrive in the Times Square of Planet Oltanis. Except it's not. To the left, 
    you will notice a metal walkway, so go ahead and go this way. When you reach 
    the upside-down elevator, hit the button. You will reach another metal 
    walkway. Follow the path. Jump on the metal crates. You will notice that the 
    wind will be blowing very hard, so run for the exit, but run AGAINST the 
    When you reach the doorway, there will be a metal walkway. Start walking, but 
    be aware of the bombs that circle certain parts of this path. Time the bombs 
    and walk fast, yet carefully. There are a couple of these in this path. After 
    the path, if you go to the top entrance, you'll get blown off of the 
    platform, so you'll have to go the long way. See the electricity on the ice? 
    Get on that ice and slide, but you'll have to be sly when getting across this 
    sheet. Jump over the holes, as well as the electricity. Slide over to get 
    onto the metal walkway.
    You'll reach more ice, holes, and electricity. The tricky part about this is 
    the fact that eventually, you'll run into a small platform, made of ice, 
    which is extremely narrow. You will very, very carefully have to jump onto 
    this platform and the next. It's moments like these that you wish you had 
    your little backpack buddy by your side. Follow the metal walkway. If you 
    need health or ammo, bust those boxes with your boomerang move. Then continue 
    on the metal walkway.
    You will see more of those pesky Bombs that rotate around the metal walkways 
    just to anger me. GRR! Anyways... Once you step off of the metal walkway and 
    onto the ice, get out your Visibomb Gun and shoot a Visibomb at the Ship that 
    shoots out the bombs. This will eliminate a great threat. Look to your right. 
    You'll see a Gold Bolt. If you want to, you can get it. If not, eh, whatever. 
    Destroy the Tesla Robot that comes out from the ground with your Devastator. 
    Go to where he was spawned and go left. 
    Jump on the ledge. If you want another Gold Bolt, inch over all the way to 
    the right on that ledge that you're climbing. Do NOT jump up yet, if you want 
    that Gold Bolt. Once you see the Gold Bolt, jump up and get it. Carefully get 
    back on the ledge and jump up this time so that the wind will carry you. 
    You'll have to jump the electricity. Once you reach the end, go over to 
    Capta... er... "Steve." After the cut-scene, buy the Gadgetron PDA from 
    "Steve" for 1,000 Bolts. Then go back to the main area of the Planet by 
    walking along the metal walkway and hitting the button.
    This time, go to your left from the spot you are released from. Jump down and 
    take out the two Zap Bots, then continue onward. Several Tesla Robots will 
    come up from a Tesla Trap. These things are very tough, as you don't have 
    Clank to glide over their lasers with. Jump attack them, or straight attack 
    them. Be sure to watch out for their lasers! If you get hit, use the energy 
    crate over to the right wall and a little bit down from the Tesla Robots Trap 
    point. Carry on, and get out your Visibomb to take out the Bomb Shooting Ship 
    in the distance. Remember whenever you see these ships, be sure to get rid of 
    them as soon as possible with your Visibomb Gun. 
    Continue up the platforms and you will find another set of Tesla Robots. 
    These are that annoying, way-too-frequent enemy of this Planet. Destroy all 
    of them, and then in the next area will be TWO sets of Tesla Robots AND a 
    Bomb Shooting Ship. Jump up long enough to intrigue the ship, and then jump 
    back down. Aim up by holding L1 and shoot a Visibomb to blow it up. Then, 
    jump up on the platform and head forward and curve right. It is TOO DANGEROUS 
    to fight these Tesla Robots, so dodge them the best you can. The exit to this 
    dangerous area is to the right, which is why you hung that right.
    In this next area, grind the Grind Rail and keep moving! Ignore the Tesla 
    Robots, as they do too much damage in big numbers like these. Jump on the 
    first "Line" platform. Turn around and use the Swingshot towards the upper 
    left-hand corner of the screen. This will reach a Gold Bolt, and the EVER SO 
    IMPORTANT Mouse House, so get out your Sonic Summoner. This Mouse is VERY 
    helpful in this area. Jump back down and follow that "Line" path again and 
    continue along. You will see a Tesla Robot (a single one) come from an area 
    to the left. Let the Mouse kill him, then go to where he came from.
    Keep following the path until you reach the Grind Rails. It doesn't matter 
    which Grind Rail you grind on, just pick one. Three Tesla Robots will chase 
    you. They will shoot lasers at whichever Grind Rail you're on at the time. 
    Eventually, it will go into a normal view. There are lasers lined up in 
    certain areas. The left and right rails are clear on the first one. On the 
    second, only the left is clear. Watch out for bombs being placed at this 
    point. Only the right is clear for the third and final one. Watch the cut-
    scene and buy the InfoBot for Planet Quartu. It is 2,000 Bolts. Hit the 
    button and jump down.
    Take the taxi that is directed straight ahead. This will take you to the 
    upper city. When you get there, take out the nasty Turret and be sure to jump 
    its bullets. Hug against the wall to not get spotted by the Light Robot. If 
    you do, it warns everything of your infiltration. Up ahead, jump the two 
    platforms and take out the Reproducing Machine, and get out your Swingshot, 
    then use it on the hook up above. Dodge the Turrets' ammo, and then take them 
    both out.
    To the right of the Turrets is a ladder. Climb the ladder. Up top, be VERY 
    sneaky and get passed the Light Robots. If you don't quite make it passed, a 
    few angry Turrets will start shooting like mad. Up ahead towards the lined 
    platform, it doesn't matter if you get caught. Two easily dodged Turrets will 
    shoot from ahead, but no worries. It's simple. At the end of the path, 
    there's a moving carrier that has a Swingshot hook on it. Use it to reach 
    this ship. Use it again to reach a platform to the right.
    Inside here, make SURE to dodge the lights here. Reach the other side of the 
    platform and jump to the wobbling platforms. There is a Turret shooting at 
    you here, so dodge the bullets AND hop the platforms at the same time. This 
    is tricky. Kill the Turret as payback for making that difficult. Another 
    series of carriers with hooks appear, so use your Swingshot to reach the 
    first, then wait it out to reach the second and third. You will see a 
    platform with a bunch of enemies on it.
    Do NOT use the Visibombs on the circling carrier, as it will glitch the game, 
    and you will fall to your doom! Use your Blaster to defeat the Turrets on the 
    ground. Take good aim and shoot them off. Then take out the lone Light Robot 
    in fast fashion with your Blaster, and then shoot around in the sky to 
    destroy all of the Zap Bots. Jump down to the platform, and climb the ladder 
    to reach the Morph-O-Ray! This weapon is hard to use, but fun, nonetheless. 
    Return to the ship area for a cut-scene.
    [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
    After completing all of the missions on this Planet, a cut-scene will ensue. 
    Take the platform elevator down and hit the button to reveal several 
    Swingshot hooks. Swing across the yellow hooks until you reach a circular 
    platform. From here, look to your left and notice a ship that comes around 
    that carries a green Swingshot hook. Hook onto this and quickly hook onto the 
    yellow Swingshot hook. You will have to do this several times in the near 
    future. When you reach a platform with nowhere to go, look left for another 
    one of those green hook carrying ships. Hook onto it and continue until you 
    reach the Gold Bolt.
                    VII.u ----------------- PLANET QUARTU
    Watch the cut-scene before you land in Quartu. This Planet will be known as 
    $$$. Actually, it won't, but you can rack in a LOT of bolts here in a little 
    bit (around 110,000 per hour), but for right now, you can buy the Tesla Claw 
    at the Gadgetron Vendor for a discounted 30,000 bolts. It's your choice, but 
    I would save for either the health upgrade back on Planet Orxon, or the RYNO 
    back on Planet Rilgar. Your choice, and yes, the Tesla Claw is pretty darn 
    From the landing site, go left and up the ladder. You will reach a watery 
    area. Jump right in and swim to the three circles in the water. Always 
    remember to hold R1 when you are underwater now, as you have the Hydro-Pack 
    now. Hydro swim through the three rings to open a door. Go through and hit 
    the button on the platform to start a timer! Quickly jump in and Hydro swim 
    through this course. Try not to get hit by the lasers, as this is an easy way 
    to die.
    As you swim through the corridors, you will find several sets of rings that 
    will open doors that are pretty much straight ahead. Eventually, you will 
    reach the end of this tunnel and you can collect the Bolt Grabber! This is 
    well worth all of that swimming, as you will collect bolts from far away! Now 
    that you have collected your graceful reward, you can go back to your ship. 
    To do so, just go through the nearby hole in the wall. You will land right at 
    the landing site. Now you can go to the bottom path.
    Go straight and get rid of the Guard, as well as the Robo-Puppies. Hook a 
    left and use the Swingshot to swing to the next side. Go left and follow this 
    path for quite a long time and kill lots of enemies, as there is only one way 
    to go for the most part of this path. Once you reach the end of outside, go 
    left and enter the building with the Robo-Puppies. Exit the room via the 
    other doorway. Watch the cut-scene and transform Clank into Mega Clank.
    As Mega Clank, you can step on any ground enemies that are in your way. Bust 
    down any walls that might be in your way to your destination. As for the 
    flying helicopters, take those out with your unlimited use of missiles. Pres 
    O to use them. When you reach the beginning of where you Swingshotted over, 
    head right and into the battle arena. Use your missiles on the Helicopters, 
    and mix it up against the Robots. Shoot the first Robot with missiles to get 
    the advantage before he lands. If a Robot is out of reach, use missiles. It's 
    that easy. After you win by destroying everything, you will get the InfoBot 
    for Planet Kalebo III. You will have to head there, but if you want extra 
    money, check the FAQ Section of the guide to see an easy way here. Moolah, 
                    VII.v ------------- PLANET KALEBO III
    After watching the cut-scene, head straight from the starting point. You will 
    encounter Elite Guards, which you can kill with the Devastator, or two jump 
    attacks with the wrench. I prefer the latter, because I am too cheap to pay 
    for ammo. But whichever you prefer, do it swiftly, as these L33t Guards 
    (okay, okay, I had to get the joke out of my system. Not funny. Sorry.) won't 
    take no crap.
    Let the Clingers cling to you, then when they are about to explode, jump on 
    the escalator and take off away from them quickly. This will kill them all 
    without wasting ammo, and it makes you look cool, slick. Keep heading 
    straight. More Elite Guards attack, but ignore them and head towards that 
    yellow button. Slap it and enter the room quick! Whew, that was close... This 
    is the Second Gadgetron Vendor, just so you know for future references.
    Go to the left and into the elevator. When the elevator stops, you will be 
    presented with a Grind Rail. Start grinding and be sure to jump all of the 
    hoops, bombs, and jump from side to side when objects are headed your way. 
    This place is filled with them all. There will be a Gold Bolt to get on this 
    path, and it will be hard to explain how to do it, so I guess I'll just wing 
    it. If you have a question or don't understand, just e-mail me 
    (zoopnova@aol.com). I will note when there is something to do with the Gold 
    Bolts, and end the place, as well, in case you don't want the Gold Bolt. 
    Enjoy the path.
    On the first chance you get, hop left, and then back to the right after the 
    train car comes by. Jump to the right or left, then back to the center to 
    dodge the train cars. Jump to the left, then all the way to the right. [Gold 
    Bolt info] Hit the small button with the wrench on the right [End Gold Bolt 
    Info] then jump to the center. [Gold Bolt Info] Jump over to the right Grind 
    Rail. Jump over two objects and start swinging to hit the second small 
    button. After jumping more objects, you will notice that your rail is 
    swaying. Start swinging! You will hit the third. Jump back on track. [End 
    Gold Bolt Info]
    You will need to jump once the grind rail turns white and blue. You will land 
    safely, but train cars are a-comin'! Jump left or right, then to center. 
    Three train cars will come at you at once. Wait for the one on the right to 
    go passed, and then jump to there. Afterwards, jump all the way left and jump 
    over the bomb. Dodge the rest of the cars like I explained earlier when the 
    three of them come at you at once. [Gold Bolt Info] If you hit all three 
    small buttons, hop to the right and eventually get your Gold Bolt. Then jump 
    back on track. [End Gold Bolt Info. Finally.] You'll eventually see another 
    blue and white track, so jump! Dodge the train car in the middle and see the 
    cut-scene. You'll have the Map-O-Matic! Very handy, indeed.
    [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
    After the grinding area, go to the platform that the Grind Rail stands on. 
    Look over the ledge to find a platform. Jump down and go into the pod. You 
    will be in an odd room with lots of chickens. Grab the Gold Bolt.
    Reader Julian Long sends us this strategy...
    "Hi my name's Julian call me Jules I found another shortcut in the Kalebo III 
    hoverboard race-corse.
    from the start.
    1. do a trick or two on the first jump (DO NOT USE THE BOOST YET)
    2. do a trick or two on the next jump (left or right jump doesn't matter) and 
    3. now jump off the ground and do a trick (do this repeatedly until you 
    almost get up to the line of t.n.t.  
    4. then use your boost on the 3rd jump and you will see a skinny platform 
    to your right jump on to it
    5. then go through the 3 hoops like you did with the other one. 
    6. after you've gone through all 3 hoops you should see a hole in the left 
    wall jump into the hole off the small jump provided.
    Oh yeah i almost forgot! ! ! 
    i know how to get more than 300 points in one trick
    i just need to show you the buttons you hold down when you flip and what the 
    names are of the flip    
    L1 gonzo flip                R1 scratcher flip
    L2 tip tweak flip          R2 crunchy flip
    now when your on a ramp where you can do 3 flips instead of doing one type of 
    flip do 3 
    example: if i do scratcher (scratcher + 1 flip = 10) then crunchy (scratcher 
    + crunchy + 2 flips = 40) then gonzo (scratcher + crunchy + gonzo + 3 flips = 
    325) but it called double darla "
    Take the taxi back to the lobby where the Second Gadgetron Vendor. Go to the 
    area across from the one you were in. Attack the Elite Guards with Visibomb 
    ammo, then continue through and go through the door on the upcoming left. 
    This is the Weapon Testing Area. You will encounter four of these on this 
    path. Destroy the Testers, which will be simple, and go through the next door 
    and into the elevator to go up.
    Take out one Elite Guard with a Devastator missile. Shoot the yellow lock 
    with the Blaster and quickly glide down there before it closes back up. You 
    will be attacked by a few Clingers. It's best just to let them harm you. Take 
    one for the team, you pansy! Afterwards, Go into the next Weapons Testing 
    chamber and get rid of the Walloper-using Testers. After this, go outside and 
    jump to the platform with the Clingers. Blow them up with the Mine Glove
    Use a Devastator missile on the yellow lock, and quickly get out your 
    Swingshot right after firing it, and start swinging! You will more than 
    likely make it. Get on the Grind Rail and kill the Robo-Pups when you land. 
    Go into the Weapons Test Room #3 for some Pyrocitor Testers. These things are 
    harder than they sound. Destroy them all with jumping attacks. Go forward a 
    tad bit and take out the three Elite Guards with Visibombs. If you're lucky, 
    you can kill two of them at a time. Hide behind the metal crates if you 
    don't, and wait until they cease fire. Then shoot another. Keep repeating 
    After you get rid of the first three, another set of three will appear, as 
    well as an annoying ship, too! Destroy them all with Visibombs from the same 
    spot. Get rid of the Elite Guards the same way you did the first three, then 
    take out the ship with a Visibomb from the same spot. Notice that there are 
    more Clingers ahead, so get them in your view, lay some Mines, and provoke 
    them into attacking you. Lure them to the Mines and KABOOM. Continue along 
    the path now.
    Jump over and crack the two crates for some very good health. Yeeeees. I love 
    it. Now, the outside Weapons Test features a mix of ALL THREE kinds, so watch 
    your back, your feet, and your fuzz, as it may get burnt a bit. Eliminate all 
    of them and take your time doing so, as if you rush, you will definitely take 
    major damage. After beating them, go through the door and to the right. Watch 
    the cut-scene and enter the race!
    This race is FRUSTRATING. Thank goodness there were no children around me 
    while I played it, as they would have learned words their parents would've 
    fainted over. And some pretty original sentences, as well! The key to winning 
    is to gain a lot of speed, and using the missiles to take out the "First 
    Place" racer when you catch up to him. Try to hit all three Arches at the end 
    of the lap to open a shortcut to the right. This will help a lot, and is 
    essential to win the race. Also, get a good start by not hitting the second 
    ramp. After you win, you can get the Hologuise! Head out of the race room and 
    go forward, then right. Hit the lock on the right wall and go back to your 
    ship. Go to Planet Quartu.
                    VII.w ----------------- PLANET QUARTU
    One of my readers has informed me of an easy way to get around this area 
    without harming yourself much. Here's his strategy, then straight back to the 
    walkthrough. Enjoy.
    "I had one thing that wasn't in your guide that I found very helpful 
    that I thought you might like to add.  On Planet Quartu, when using the 
    Hologuise . . . it is very difficult in many cases to kill the guards 
    before they press the red button because you have to change back into 
    Ratchet to kill them.  Well, it turns out that in the vast majority of 
    cases on that level you can release a glove of doom ammo as Ratchet 
    before opening the door (or where they can't see you), then turn into 
    Hologuise mode, then wave and they will let you AND the little doomies 
    in.  You can watch the doomies kill the guards while you stand there in 
    your robot suit without having to change back into Ratchet.  It made the 
    level much easier.  To do this trick I generally used the robot costume, 
    opened the door or whatever to see what was ahead, then turned around, 
    went back out and let the door shut (or sometimes just go around a 
    corner), then released the doom ammo, then changed back into the robot 
    and opened the door again with the glove of doom released."
    From the start, go forward. Destroy all of the Robo-Pups and the Guard, as 
    well. Put on the Hologuise and go to the door. It will open. Wave to the 
    Guard by pressing O, and he will turn off the force field. My girlfriend 
    thinks these Robots are very cute, by the way. Turn off the Hologuise and 
    kill the cuddly Guard. Up above is another Guard, so jump up and show him how 
    you do things in [insert your hometown here]. Jump up again and go into 
    Hologuise Mode ASAP. Jump to the Center platform when the Guard turns it's 
    back. Kill him when you reach him.
    Turn into the Hologuise robot and walk over to get on the conveyer belt. When 
    the Guards quit looking at you, jump up and turn back into the Hologuise 
    robot. Now take out the ones closest to the button first. Do NOT let them hit 
    this. It will hurt you bad! Climb up the ladder and kill the one upstairs, as 
    well. Jump on the ledge and inch over to the left. Watch out for the falling 
    Biohazard Crates and jump up when you reach the end.
    Turn into the Hologuise robot and wave to the Guard. He will deactivate the 
    force field. One of the things to do, yet again, is kill any Guards that are 
    close to the button. If they hit this, you're screwed. So be sure to get rid 
    of their threat before it becomes your problem. Climb the ladder on the left 
    and glide down after the guards go inside. Turn into the Hologuise robot and 
    get behind them, then eliminate them.
    Get on the conveyer belt and use your Hologuise again. Kill the guard inside 
    the building that the conveyer belt leads to, then jump up on the ledge and 
    put on the Hologuise right away. When the two Guards (there are three, but 
    one is facing away from you forever) turn away, jump to the conveyer belt, 
    then the middle platform and turn back into the Hologuise. Then when they 
    face you again, jump on their platform and kill all three. Once again, make 
    sure they don't hit that button!
    Put on the Hologuise and look outside to get a feel for it. Use your 
    Swingshot and kill the three Guards in the area. Stomp (X + R1 in mid-air) on 
    the lock to release the door. Note that you can go into the two areas the 
    Guards were patrolling. Put on the Hologuise and go into the area. Wave to 
    the Guard and then kick his ass. Go into the next area and watch the cut-
    scene. You will get the InfoBot for Drek's Fleet. There is a Gold Bolt in 
    this area, as well. Look up for a Swingshot hook. Use it to reach an area 
    with the Gold Bolt. Enjoy. To the Batmobile, Robin!
                    VII.x ------------------ DREK's FLEET
    When you start out, jump into the water. Swim underwater and look for three 
    rings. Hydro swim and go through the three rings. Go through the newly opened 
    door. Notice your new Map-O-Matic, as it notes secret areas. Also note that 
    one is coming up, and you can get a Gold Bolt. Swim through the doorway and 
    hit the button to start the timer. You have one minute and twenty seconds 
    (1:20) to complete this course. I suggest you get the Gold Bolt, as it is 
    along the way.
    Swim on through and avoid the biohazard-like electric outlets, as well as the 
    mines that are floating in the water. When you reach three rings, go through 
    them, then turn around and go to the right for that Gold Bolt. Once you grab 
    it, hit the button to restart the timer. Go through the path you were 
    supposed to be at in the first place! Go there to collect the Code Bot, which 
    you can use on Planet Quartu to get the other Gold Bolt there.
    Return to the start of the level and go to the pod that leads to the Missile 
    Cruiser. Once you arrive at the Missile Cruiser, Kill the Guard and go into 
    Hologuise mode. Wave at the Guard to make him let you in, then dispose of 
    him. Jump the beam in the next room and kill off all of the Robo-Dogs. Jump 
    the next beam and into the next room. Pod up to the Dreadnought.
    In the Dreadnought area, it looks clear when you enter the next room, but 
    turn into the Hologuise robot, as there are Guards that will patrol the area 
    every now and then. When they leave, turn back into Ratchet and jump the 
    beams in a sly way, then quickly turn back into the Hologuise robot. In the 
    next room, complication awaits. Robo-Dogs + Guards + Beams = Headache. You 
    have to take the Robo-Dogs out when the Guards are not in the room with the 
    Blaster, and then quickly turn into the Hologuise robot again. Switch back to 
    your Hologuise and enter the next room.
    Wave at the Guard, but don't kill him afterwards. Once you're out of his 
    sights, switch back to Ratchet and pod up to the next area, Light Cruiser. In 
    this area, things heat up with sneaking around. Kill some of the Robo-Pups 
    with a Visibomb to clear your path. Use the Swingshot to get over there, and 
    then kill the rest of them. Put on the Hologuise and walk into the room. This 
    room includes a Guard, right by the button, that won't move, as well as Robo-
    Dogs, AND Patrolling Guards. Once the Patrolling Guards leave, take out the 
    Devastator and kill the Guard in first person, then blow up the Robo-Pups 
    with the Blaster. Be sure to take breaks and put on the Hologuise so you 
    don't get caught.
    After doing this, jump the beams and head into the next room WITH the 
    Hologuise on. Wave at the Guard. Again, don't kill these; You need to be as 
    silent as possible in these areas. Keep going and reach the pod to Drek's 
    Flagship. Go right and into space. Follow the path and head left. Hit the 
    button and it will take you to a ship you can use. Destroy the guns on the 
    ship with missiles. If you run out, destroy some of the little ships to get 
    more. This is extremely easy, as if you die, you start right there again. 
    Complete this mission and head back up.
    Head to the left and follow the path to the elevation platform. It will take 
    you to the ceiling of a laser-filled corridor. Watch out for burn marks in 
    this area to tell where the lasers will strike. Keep on carefully going (it's 
    not that tough) and you will be placed rightside-up. Once you're on safe and 
    secure grounds, you can either finish the level, or get a Gold Bolt, then 
    finish the level. In case you want to do the latter, here's the directions.
    [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
    Once you are rightside-up, go back into the laser room. Go through the lasers 
    until you reach a door on the right. Stand on the right corner of the door 
    where the Guards can't see you, and release two Glove of Dooms. These Doomies 
    will kill all of the enemies, but don't go in until you're sure the Guards 
    are dead. Then follow the path. Shoot the Guard in the next room with the 
    Devastator. Keep going and reach a Gold Bolt.
    Go into the room to the opposite of the laser room. Watch the cut-scene and 
    you will get the InfoBot for the Last Planet, Veldin. This is Ratchet's home 
    There's still a few Gold Bolts we can get on other Planets, so read the 
    following Planets and the like. If you don't need the Gold Bolts, skip to the 
    Planet Veldin walkthrough. I will not note the Planet Veldin Gold Bolts in 
    the walkthrough, as it is too dangerous to die on this Planet while trying to 
    get Gold Bolts. After you beat the game, choose to start from your current 
    file, and come back to get them. Their locations are in the Gold Bolt 
    section. Here's the locations...
                    VII.y ---- THE LAST OF THE GOLD BOLTS
    You will need Clank's Hydro-Pack to get this Gold Bolt. From the landing 
    point, jump down to the ground where all of the Robots and Bees are. Continue 
    until you reach the old house that leads to the busted up bridge. Jump in the 
    water and go underwater, continuing to go towards the house and eventually 
    under the house and leading to a secret area. Swim against the current by 
    holding R1. When you surface, you will be in a new area. Explore this very 
    easy cubbyhole to find the third Gold Bolt.
    You will need Ratchet's Magneboots to reach this Gold Bolt. On the left side 
    of the Agent will be metallic ramps you can walk up. Walk up and go into the 
    middle of the big building there. There is your Gold Bolt.
    You will need one of Clank's gliding abilities to reach this Gold Bolt. Go to 
    Captain Qwark's fitness tryout, and get passed the first island. Go toward 
    the top of the second island, and look around off to the side for an area in 
    the distance that you can reach by gliding there. This will have the Gold 
    Bolt on it, as well as a few crates. Take the taxi back to your ship 
    You will need Ratchet's O2 Helmet to get this Gold Bolt. Remember where you 
    used the Trespasser to let Clank out into space? Now you can visit as 
    Ratchet! This Gold Bolt is simple to get, and easy to find. Just follow the 
    path and get the Gold Bolt, and yes, it will be in sight no matter what.
    You will need Ratchet's O2 Helmet to get this Gold Bolt. Remember the Rising 
    Water area that probably annoyed you? Well, now you can swim underwater 
    without drowning! So go ahead and return to the area. Remember the swirling 
    ramp where the Slime Splitters attacked? Go to that area and look where the 
    ramp begins. Go deep underwater and look for an entrance to a secret area. 
    Follow it. It will lead to a Gold Bolt.
    After you win the spaceship fight at the end of the level: in the room with 
    the four platforms that get drown in acid every five seconds or so, jump onto 
    the middle platform that stays above the acid and look to your left. Jump 
    into this hole and collect the Gold Bolt.
    YOU NEED THE CODE BOT TO GET THIS! Look around the area for the pod where 
    Clank transforms into Mega-Clank. Use the Code-Bot to unlock a storage area, 
    which carries a Gold Bolt and a LOT of bolts.
    Now you should have 37 Gold Bolts... We now travel to the final Planet, 
                    VII.z ----------------- PLANET VELDIN
    Before we start this level, I MUST suggest you do the easy money trick and 
    get enough bolts for the RYNO. I HIGHLY recommend you do this, as the last 
    boss is one of the hardest of any game you will ever play. Buy the RYNO, and 
    possibly the last health upgrade. The RYNO is on Rilgar, and the health 
    upgrade is on Orxon. Trust me now more than ever, you NEED this gun. Now that 
    we have the warnings out of the way...
    Go forward and kill the Hoppers with your wrench. Eliminate the Elite Guards 
    in the area just using your wrench only; You'll need that ammo for upcoming 
    enemies, trust me. At the fork in the road, go right and use the Visibomb on 
    the following: There is a ship right here. You'll need to shoot it down from 
    a distance. From left to right in the background, there will be a Tank. Blow 
    it up. Take the Elite Guards out with Visibombs or Devastators, and dodge 
    their fire (simple) after you defeat each one of them. Take another Tank out 
    that is to the right of the crater, as well. If you couldn't tell, this is a 
    wonderful place to snipe from. 
    Okay, now go to the left and kill the Elite Guard with your wrench. After 
    this, head down and kill the Hoppers that will surround you. Follow the path 
    onward. Before the crater, get out a Visibomb and shoot down a ship in the 
    sky. After this, kill the Hoppers near the crater and carry on. Go solve the 
    Invinco-Lock with your Trespasser. Go into the area and knock off the Hoppers 
    in the area, then walk on the metal walkway with your Magneboots. You'll 
    reach the Second Gadgetron Vendor. Load up on Devastator and Visibomb ammo. 
    Yay! You're getting closer. Drain the water with the Hydrodisplacer, then 
    drop down and Slam the lock.
    Go through the doorway and climb the ladder. Use several Visibombs to take 
    out the Tank, and the several Elite Guards. If you have the RYNO, use that. 
    It works better. Remember to dodge their fire after every time you kill one. 
    Wait for the calm and execute another one. Jump the narrow platforms and blow 
    up 6 Elite Guards in the background with the Devastator. After destroying 
    them and dodging their fire, you can take out the Hoppers on the platform in 
    front of you with the Blaster.
    Jump the platform. There are two more Elite Guards that will appear to kill 
    you. Devastate them. High jump to reach the taller platform, Take out the 
    three Elite Guards in the distance with your Devastator; Just make sure you 
    have a clean shot. Take out the ship with a Visibomb. Use the Swingshot on 
    the hooks, and then solve the Invinco-Lock with the Trespasser that lies 
    ahead. Afterwards, follow the path and kill the whole lot of Elite Guards 
    with Devastators or Visibombs. Remember, if you have the RYNO, use it 
    instead! This round will be extremely fast with the RYNO. Blow up the ship, 
    as well. 
    Use your Swingshot to reach a new area. Go forward and when you come to the 
    outside, GO LEFT! DO NOT FIGHT THE ENEMIES! It will only waste ammo, and you 
    can kill them with Giant Clank in a few. Just follow the path, drop down, and 
    turn into Mega Clank. You know what to do now: Just bash everything in your 
    path! Bust down walls to reach the center platform, where you will have a 
    "boss" fight. Hit /\ once to defeat this "boss." The boss will run, and this 
    is where it all boils down to the end...
    *Take note that you CAN travel to and from the starting point and here.
    >        BOSS: CHAIRMAN DREK          <
    Yes, it has all come down to the final confrontation! Good against evil, Pop 
    against soda, N Sync against the Backstreet Boys! Ahhh, yes, my friends. An 
    epic showdown, indeed.
    Keep in mind during the battles and all that you DO have the Gadgetron PDA 
    system. This handy device will let you buy ammo for your big guns whenever 
    you like, including this boss fight. If you have the RYNO, you don't even 
    need many tips, as this boss will be a walk in the park. This will help you 
    when there are no more ammo crates, and you need Devastator ammo, as well as 
    Blaster and Visibomb ammo to defeat this boss. The best weapons to use in 
    this battle are the following with the Pros and Cons.
    THE RYNO: The RYNO is the obvious choice. If you haven't bought this yet, 
    even with all of my warnings still lingering in your head, then try beating 
    Drek. He's tough, and 9 out of 10 people will say "Hmm... Okay, I trust that 
    FAQ guy. I'll go get that RYN... U... thing... now." See? You will. Trust me. 
    Drek will die very easily with this weapon, and he instantly becomes child's 
    THE DEVASTATOR: This weapon will be your second best option. While the 
    Visibomb does more damage, you can shoot faster and more accurately with 
    this, as with the Visibomb, you will be wide open for a counterattack. Good 
    in both close and long range combat against Drek, it will take a whole lot of 
    ammo to finally get him down, but you will do it, and that is all that 
    matters in battles like these.
    THE VISIBOMB GUN: Like I mentioned above, the Visibomb Gun is the obvious 
    choice, secondly to the RYNO, for pure powered damage, and is the ideal 
    weapon for when Chairman Drek is done attacking, as long as it is up closed. 
    If you are in long range, this is NOT a good weapon, because if you get hit 
    while the bomb is in motion, you will be screwed and not only not hit him, 
    but you will lose your ammo, as well.
    THE BLASTER: Not a lot of people mention the Blaster as a good weapon for 
    Drek, but I prefer it above everything except the RYNO in the first two 
    stages of the battle. It's fast, it takes down a lot of Drek's health, and 
    you can use it while jumping! The only bad parts are it can waste ammo very 
    quickly on things that aren't Drek, such as his Drones he releases towards 
    the end of the battle. 
    Now that we have that out of the way, get out your Swingshot and go to the 
    platform that Drek is on. Use the RYNO to eliminate this version of him in a 
    couple of shots. If you don't have the RYNO, shame on you. But, I'll still 
    give you advice... Take out the Blaster and pump Drek full of lead! This form 
    of the battle is fairly simple, as long as you know what you're doing. This 
    Drek uses several different attacks, and never in a variety of multiple 
    attacks at once, unlike his next two versions. This Drek will shoot out 
    missiles, which can be easily avoided (they will show the spot that the 
    missiles are aimed at, and most of the time you can even stand still and not 
    get hit. Drek is a terrible shot.) and the exploding flame bombs, which are 
    pretty tricky, but very simple to avoid. In fact, later on in the battle, 
    Drek will do this and it actually helps! After he gets done with either of 
    these attacks, hit him with a Visibomb, as long as you are up close. He will 
    break the floating platform you are on into several pieces and go to the next 
    after quite some time. Follow him by going from piece to piece of the 
    platform until you can reach those falling platforms again. Get out your 
    Swingshot and be prepared to swing. You will have more time if you glide 
    after you swing from the Swingshot.
    The second form is a lot like the first, except Drek will have a new attack 
    in his ongoing assaults: The Mine Thrower. This thing is awfully pesky and 
    annoying, as the Mines will chase you around the stage if you get too close 
    to them. The good part of this, you ask? You can attack them with your wrench 
    and they will blow up without harming you, but the bad part to this, 
    obviously, is the fact that this will take your focus off of Drek and onto 
    these mines. Of course, he will still attack with both of the other attacks 
    as well. Reader Chloe McGenn also suggests using the Drone Device and Tesla 
    Claw on the bombs in this battle, as well as on the Third Form. Watch out for 
    his dreaded "Mine Thrower, Missile Firing" combo, as you will have to dodge 
    all of those Mines, as well as the missiles! I suggest the Devastator during 
    this part of the battle, unless you have the RYNO. Then you can make him cry 
    and go to the third platform in a few hits. You gotta love that thing. If 
    there are mines on the ground, and he uses an exploding flame bomb, it will 
    blow up all of the mines, which is a good thing that works to your advantage! 
    After you abuse him enough, he will crack this platform into pieces and go to 
    the third and final platform. Go from piece to piece again and get out your 
    Swingshot. Beware that the last platform will drop without you even touching 
    For an alternate strategy, reader DnB suggests this:
    "Hi, I'd like to give my recommendation for killing Drek w/o the RYNO (Just 
    got it tonight and tried it--you're right RYNO+SupremeExecutiveChairmenDrek = 
    Anyway, you're right on about the Blaster, it works as well as anything for 
    the first couple of forms.  For the rest, use the Tesla Claw, it's far 
    superior to the Devastator for this fight.  For one thing, it's handy to have 
    equipped when dealing with Drek's final form since it takes out the metal 
    dogs and mines.  The trick is to rapidly tap the attack button when you use 
    the claw.  For some reason this does a lot more damage for the amount of 
    ammunition you use.  You can still use the devastator when you're far away 
    dodging those huge energy blasts of his."
    Watch the cut-scene, then rush to the center of the platform and stand atop 
    the lock. Shoot Drek with the RYNO, or if you're poor, shoot him with the 
    Devastator. If you've run out of ammo, buy more with the Gadgetron PDA in 
    your items section of the menu when you hit pause. When the counter gets down 
    to about ten seconds, Slam the lock down and Drek will chase you with a heat 
    ray. If you have the (ahem) RYNO~! Then you should be fine. Just shoot him 
    until he gets scared and runs away. If you don't, you can try Dodge Leaping 
    away from him, which will be very complicated. I surely hope you have eight 
    health circles by now, as this is something I made clear earlier that it's 
    important. If you have the RYNO, you need not eight circles. You could kill 
    him on one. ;-) Drek has another new attack, in which he sends Drones out to 
    attack you. This is very annoying, so get out the Blaster or the Pyrocitor (I 
    recommend the Pyrocitor) and get rid of them. If he attacks with an exploding 
    flame bomb, it will kill these Drones instantly. Keep attacking him until he 
    does the whole countdown thing again. Slam it down right away. Keep at him 
    with the RYNO or the Devastator/Blaster (when it's clear for the Blaster) and 
    he will set the timer yet again! Hit the timer and finish him off. Be sure to 
    watch your back and all around you, as this will be a tough battle. 
    Reader dan.g sent this in...
    "on dreks final form the outside is a grind rail, so just stay on there and 
    his attacks will miss( the curcular bombs will affect you), when he starts 
    the timer jump off hit it and then jump back on, when he does his cucular 
    bomb move jump the rings of fire and then fire at him with the devestator. 
    it's not as good as the r.y.n.o. but it still gets the job done.   "
    Reader Aguydude sent in this strategy against Chairman Drek:
    "Just a little comment about the third form of the final boss.  The 4 glowing 
    blue semi-circles on the outer edge are grind rails.  Jumping on them causes 
    you to grind in either direction, depending on where you jump on them or 
    which way you're facing (I don't know which) since they're flat.  They aren't 
    helpful for chasing or shooting Drek, but you're basically immune to mines 
    and droids while on them and can jump over missiles and flames (and you can 
    still fire your weapons while on them, with a few exceptions like the 
    Visibomb Gun).  Anyhow, they are especially useful when Drek starts chasing 
    you since you end up moving just slightly faster than him.  DnB is right 
    about using the Tesla Claw, especially while on the grind rail."
    Reader Jedifighter64@aol.com sent me this... "Ok, this is a great strategy.  
    USE THE TELSA CLAW!  When he is throwing the bombs get close to him.  As you 
    jump over the shockwaves, shoot him with the telsa claw.  As you are avoiding 
    missiles, just use you thruster pack to get close to him and start firing 
    your telsa claw.  The gadgetron pda will help a lot.  When he sends out the 
    little robot guys, use your thruster pack to avoid them and the bombs.  As he 
    is doing this use your devastator."
    Once you've finally defeated Drek, you will have to Slam the lock down. Sit 
    back, watch the well-deserved ending, and grin in victory. Congratulations, 
    you've beaten Ratchet & Clank. Be sure to SAVE in a SEPARATE FILE, as the 
    game is known for having bugs that may mess up your game, and you don't want 
    to lose all of your hard work, now do you? 
      :::  :::  :::   SECTION VIII. - GOLD BOLT LOCATIONS    :::  :::  :::
    Keep in mind that these locations are also noted as you go along in the FAQ. 
    For those whom have completed the game and need the Gold Bolts, however, can 
    look here. To find the Golden Showrooms, follow these directions:
    After you beat Qwark, you can redeem some of the Gold Bolts. Teleport from 
    your ship via the pod provided, and you will notice a VERY tall building that 
    you can enter the center of. Go there and wall jump to an Elevator. Take this 
    up and you will reach the "Golden Showroom #1". Here, you can buy five of the 
    ten Golden Weapons. 
    The second showroom is located after you beat the game and you choose to 
    start a new game with your current weapons. On Planet Novalis, there will be 
    a pod on the platform you start out on. Take it up to find "Golden Showroom 
    #2". This Showroom has all 10 Golden Weapons. 
    Planet Novalis ~ Bolt 1 of 3
    From the landing area, go right into the watery area with the platforms. Go 
    up the yellow platforms and come to a room with red trim. Look to the left as 
    you enter the room; you should see a set of stair-like platforms. Do NOT 
    climb these. However, walk over to them. You should notice that the walls are 
    perfect for a wall jump. Wall jump several times between this area to reach a 
    ledge that has the Gold Bolt upon it.
    Planet Novalis ~ Bolt 2 of 3
    From the landing area, head back behind your ship/where you landed. You will 
    find a screw passed the water. Hold onto the screw with the [] button, and 
    turn the D-Pad or Left Analog Pad clockwise or counter-clockwise. Go through 
    here. To the right will be a deep pool of water. Swim through the hole in the 
    wall in the pool to reach the other side. Jump all the way down. To your left 
    will be a boulder you can blow up with your Bomb Glove. After destroying it, 
    go through the newly opened hole and find the Gold Bolt.
    Planet Novalis ~ Bolt 3 of 3
    You will need Clank's Hydro-Pack to get this Gold Bolt. From the landing 
    point, jump down to the ground where all of the Robots and Bees are. Continue 
    until you reach the old house that leads to the busted up bridge. Jump in the 
    water and go underwater, continuing to go towards the house and eventually 
    under the house and leading to a secret area. Swim against the current by 
    holding R1. When you surface, you will be in a new area. Explore this very 
    easy cubbyhole to find the third Gold Bolt.
    Planet Aridia ~ Bolt 1 of 4
    From the spot in which you find Skid McMarx, cross the metal bridge. Go right 
    at the fork in the path and go passed two more metal bridges. To the right 
    will be a boulder you can blow up with your Bomb Glove to reveal a hidden 
    passage to the 1st Gold Bolt on Aridia.
    Planet Aridia ~ Bolt 2 of 4
    In the lava room you found the Trespasser in (Go to the left at the factory 
    entrance to reach this place), look over the ledge; You will see a rotating 
    platform. Jump down on it. In the middle of this platform will be a Gold 
    Bolt. After you get it, go back to the outer part you landed on and Swingshot 
    up to the main platform.
    Planet Aridia ~ Bolt 3 of 4
    From Skid McMarx's Agent's location, head to the lone island where you climb 
    up from the factory. Long jump (R1 + X while in motion) into the mud. Hop out 
    of the mud and onto a metal ledge, which is a top corner of the factory. From 
    there, jump to the nearest land. Look to the left (or the longer stretch of 
    land) and you will see the Gold Bolt. Go collect it.
    Planet Aridia ~ Bolt 4 of 4
    You will need Ratchet's Magneboots to reach this Gold Bolt. On the left side 
    of the Agent will be metalic ramps you can walk up. Walk up and go into the 
    middle of the big building there. There is your Gold Bolt.
    Planet Kerwan ~ Bolt 1 of 3
    At the entrance to the area where you first spot the train, you will notice a 
    narrow platform you can climb up on the right wall. Hold R1 and jump towards 
    it to have Ratchet hang on. Climb up and jump from platform to platform. Be 
    careful and patient. Eventually, you will reach the Gold Bolt.
    Planet Kerwan ~ Bolt 2 of 3
    You will need one of Clank's gliding abilities to reach this Gold Bolt. From 
    the platform that your ship is on, center yourself in the middle and jump off 
    while gliding. Face the platform as you glide down. You will notice traffic 
    coming from a hole. Glide into this area and you will find the 2nd Gold Bolt.
    Planet Kerwan ~ Bolt 3 of 3
    You will need one of Clank's gliding abilities to reach this Gold Bolt. Go to 
    Captain Qwark's fitness tryout, and get passed the first island. Go toward 
    the top of the second island, and look around off to the side for an area in 
    the distance that you can reach by gliding there. This will have the Gold 
    Bolt on it, as well as a few crates. Take the taxi back to your ship 
    Planet Eudora ~ Bolt 1 of 1
    From the starting point, go passed the Gadgetron Vendor and drop down to the 
    area with the 4 Dual Saw Robots. Kill them, and then notice the two steps 
    ahead. Jump on the first step, then turn around and look in first person 
    mode. You will notice a ledge to the left with the only Gold Bolt in this 
    area. Hold R1 and jump towards the ledge. You should be high enough to reach 
    the ledge. Climb up and grab your Gold Bolt.
    Blarg Station Nebula ~ Bolt 1 of 2
    In the room with the Gadgetron Vendor before the boss fight with the Lizard 
    King, on the right side of the room, hold R1 and jump, then grab onto the 
    ledge above. The Gold Bolt is in one of the holes along the wall, in a room 
    full of frogs. Grab it and get out!
    Blarg Station Nebula ~ Bolt 2 of 2
    You will need Ratchet's O2 Helmet to get this Gold Bolt. Remember where you 
    used the Trespasser to let Clank out into space? Now you can visit as 
    Ratchet! This Gold Bolt is simple to get, and easy to find. Just follow the 
    path and get the Gold Bolt, and yes, it will be in sight no matter what.
    Planet Rilgar ~ Bolt 1 of 2
    In the cell maze room, jump on the Manhole Cover. Turn to the area you just 
    exited and jump on the circular platform on the frame of the maze. Facing 
    this way, the Gold Bolt is all the way in the right upper hand corner. So 
    walk very carefully straight, then eventually to the right. Land in the cell 
    and grab the Gold Bolt. Hit the button and you will be put out where you 
    started out.
    Planet Rilgar ~ Bolt 2 of 2
    You will need Ratchet's O2 Helmet to get this Gold Bolt. Remember the Rising 
    Water area that probably annoyed you? Well, now you can swim underwater 
    without drowning! So go ahead and return to the area. Remember the swirling 
    ramp where the Slime Splitters attacked? Go to that area and look where the 
    ramp begins. Go deep underwater and look for an entrance to a secret area. 
    Follow it. It will lead to a Gold Bolt.
    Planet Umbris ~ Bolt 1 of 2
    As you travel deep into Qwark's dwelling, you will encounter fences that you 
    will have to travel in a maze while a turret shoots at you. Shortly after 
    this, you will reach a bridge that you reach via Swingshotting. To the right 
    is a locked door. Go to it. On the right of this will be a ledge with 
    activators on it. Jump over and hit all three to make the door open. 
    Backtrack and go inside for the Gold Bolt.
    Planet Umbris ~ Bolt 2 of 2 
    In the room with the big pools, go through the first pool. Once you climb up 
    from inside of the second pool, look off of the ledge to see a closed in area 
    you can jump into. Glide down and get the Gold Bolt. Activate the three 
    buttons to get out of the room.
    Planet Batalia ~ Bolt 1 of 2
    Near the start of the level, go down to where the two big buildings face each 
    other. Go to the one on the left. Get to where the Trespasser entry is, and 
    wall jump. You will eventually reach the Gold Bolt up there.
    Planet Batalia ~ Bolt 2 of 2
    Pass the first bridge with the Tank upon it. Destroy the Tank and go right at 
    the end of the bridge. Glide over to the hard to reach ledge and cross all of 
    the platforms until you eventually will see a Gold Bolt in your sights. Grab 
    the Gold Bolt.
    Planet Gaspar ~ Bolt 1 of 2
    At the start of the stage, get in the middle of the platform you are on and 
    look off the ledge opposite of the elevator. You will notice a ledge down 
    there. Jump down and get out your Swingshot, as there are many hooks along 
    the way. You will encounter Pumps that are hooked to Floating Ships. Destroy 
    the Pumps to destroy the Ships. Be sure to destroy every one of these Pumps 
    along the way. Keep going on until you will eventually reach a mountain area. 
    Climb the mountain and destroy the Pump. On the way down, you will spot 
    another. Destroy it. The reason I note these are the fact that they aren't 
    simple to find. Continue along the path until you reach the final island. 
    There are four Pumps here. Destroy them to reveal the path to the Gold Bolt. 
    Hop along the sinking platforms and reach it.
    Planet Gaspar ~ Bolt 2 of 2
    Note that this is one of the harder parts in the game, so you should have 
    purchased several energy upgrades before attempting to get this. From the 
    elevator that you found the Pilot's Helmet on, look off the northeast ledge 
    to see a Volcano Hole. Glide down into it. This path is simple in design, but 
    very complex in battles. Tons of Gun-Toting Robots are down here, as well as 
    Clinger Robots, Pup-Robots, and Reproducing Machines. Be careful. Reach the 
    end to take the elevator up and grab the Gold Bolt. Congratulations!
    Planet Orxon ~ Bolt 1 of 2
    In the field of bombs that you entered as Clank, come back as Ratchet after 
    getting the O2 Mask. You will see the Gold Bolt atop a disgusting looking 
    ledge that looks like the insides of a beast. You will need to blow up five 
    layers of skin out of the thing's mouth with Visibomb Gun ammo. Go to the 
    second Gadgetron Vendor that you can only reach as Ratchet and follow the 
    path to the right. It will eventually lead to the disgusting thing. Go inside 
    its throat and get the Gold Bolt.
    Planet Orxon ~ Bolt 2 of 2
    From the landing site, enter the area to your right. Go to the newly opened 
    left corridor right before three large pillars, and you will notice on one of 
    the walls in the tucked in area that it is a wall jump area! Wall jump up to 
    get the Gold Bolt.
    Planet Pokitaru ~ Bolt 1 of 1
    From the beginning, go forward and passed the first fish area. Go straight 
    and drop into the water. Along the side of this wall, look for a hole. Go 
    into the hole and surface in the next area. Climb the platforms and Slam 
    (Jump + R1 in mid-air) on the lock to build a bridge. Swingshot over. Climb 
    the platforms as you ignore/kill the annoying enemies. When you reach the 
    highest platform, put on your Heli-Pack and High Jump up to the ledge. Climb 
    it and collect the Gold Bolt.
    Planet Hoven ~ Bolt 1 of 2
    From the start, keep moving and turn right when you get the chance. Kill all 
    of the annoyances in this area to get a Skill Point, then notice a platform 
    turned vertically. You can wall jump in between this and the mountain, 
    however, it takes very good timing. Once you are up there, grab the Gold 
    Bolt. Afterwards, jump down. An additional strategy from Rik Smit: "It's not 
    just the timing, it's knowing when and, more importantly, where to jump.... 
    After you kill all the Ankle-biters (with the Walloper, see below) you are 
    faced with the task of wall-climbing to the Gold Bolt with the aid of a 
    vertical moving platform. Once you know how this is very easy. Just stand in 
    the middle between the wall and the platform. When the platform is at its 
    lowest point start your wall-climbing by jumping against the WALL, not the 
    platform and just keep wall-jumping up. This way you will always end up on 
    the plateau to collect this (now very easy) Gold Bolt; if successful the 
    jumps are: wall, platform, wall, platform and landing on the top of the 
    plateau. I discovered this because I kept jumping over the top of the moving 
    platform when it was at its highest point, instead of on top of the plateau. 
    So I decided to start my wall-jumping the other way around, and to my 
    amazement I landed on top of the plateau. I immediately jumped off to try it 
    again, just to see if it was a fluke, but I succeeded three times in a row."
    Planet Hoven ~ Bolt 2 of 2
    In the room in which you fill and drain water from with the Hydrodisplacer, 
    fill the water to the top. Then swim down to the last room you took water 
    from. Swim in and then surface to the top. There will be a Gold Bolt there. 
    Collect the bad boy.
    Gemlik Base ~ Bolt 1 of 1
    After you win the spaceship fight at the end of the level: in the room with 
    the four platforms that get drown in acid every five seconds or so, jump onto 
    the middle platform that stays above the acid and look to your left. Jump 
    into this hole and collect the Gold Bolt.
    Planet Oltanis ~ Bolt 1 of 4
    From the main platform, go left and to the metal walkway. Follow this path 
    until you reach the icy path with the Tesla Robot Trap. Look to the right and 
    you will notice a Gold Bolt. Go over and get it.
    Planet Oltanis ~ Bolt 2 of 4
    From the 1st Gold Bolt in this area, hang on the upcoming cliff area and hold 
    right until you see the Gold Bolt. Jump up and grab it.
    Reader Glenn Arbitter sends us this helpful tip...
    "First is the Gold Bolt located out by "Steve". When you hang walk the ledge 
    to get the Gold Bolt, there's no reason to try and get back on the ledge. 
    Just jump up on the ledge above then walk over and jump onto the ice. Much 
    safer than trying to get back on that ledge. It's almost hard to see but if 
    you look at the ledge you hand walked over from, turn right and look up and 
    you'll see the ledge I'm talking about. It's brown and looks like a hill, 
    sort of. I'm not describing this very well but hey, hope it helps."
    Planet Oltanis ~ Bolt 3 of 4
    Along the straightforward path that leads to the InfoBot for Planet Quartu, 
    on the first "Line" path, turn around and notice a Swingshot Hook above and 
    to the left. Swing up and grab it.
    Planet Oltanis ~ Bolt 4 of 4
    After completing all of the missions on this Planet, a cut-scene will ensue. 
    Take the platform elevator down and hit the button to reveal several 
    Swingshot hooks. Swing across the yellow hooks until you reach a circular 
    platform. From here, look to your left and notice a ship that comes around 
    that carries a green Swingshot hook. Hook onto this and quickly hook onto the 
    yellow Swingshot hook. You will have to do this several times in the near 
    future. When you reach a platform with nowhere to go, look left for another 
    one of those green hook carrying ships. Hook onto it and continue until you 
    reach the Gold Bolt.
    Planet Quartu ~ Bolt 1 of 2
    YOU NEED THE CODE BOT TO GET THIS! Look around the area for the pod where 
    Clank transforms into Mega-Clank. Use the Code-Bot to unlock a storage area, 
    which carries a Gold Bolt and a LOT of bolts.
    Planet Quartu ~ Bolt 2 of 2
    In the room where you visit Clank's Mother, look for a Swingshot hook. Use it 
    to reach the Gold Bolt.
    Planet Kalebo III ~ Bolt 1 of 2
    During the Grind Rail Mission, you will encounter three small buttons to hit. 
    One is on the main course, the other two are on a separate grind rail 
    specifically for the two buttons. This rail will be to the right. Afterwards, 
    go left to get off of that rail. Up ahead will be a rail that had a force 
    field blocking it. Jump on that rail and follow it to get your Gold Bolt.
    Planet Kalebo III ~ Bolt 2 of 2
    After the grinding area, go to the platform that the Grind Rail stands on. 
    Look over the ledge to find a platform. Jump down and go into the pod. You 
    will be in an odd room with lots of chickens. Grab the Gold Bolt.
    Drek's Fleet ~ Bolt 1 of 2
    From the start, go into the water. Hit the three rings and follow the path 
    until you see three more rings. Go through the three of them and turn around. 
    Go to the right and you will come across a Gold Bolt on the surface.
    Drek's Fleet ~ Bolt 2 of 2
    Once you are rightside-up, go back into the laser room. Go through the lasers 
    until you reach a door on the right. Stand on the right corner of the door 
    where the Guards can't see you, and release two Glove of Dooms. These Doomies 
    will kill all of the enemies, but don't go in until you're sure the Guards 
    are dead. Then follow the path. Shoot the Guard in the next room with the 
    Devastator. Keep going and reach a Gold Bolt.
    Planet Veldin ~ Bolt 1 of 3
    In the area after the first Hydrodisplacer Space, there will be a circular 
    platform with Hoppers on it. Kill them and get on it. Face where you just 
    came from and look left. Use the Taunter on the Hopper inside the force field 
    area. He will hit the switch to deactivate the force field. Grab the Gold 
    Bolt inside.
    Planet Veldin ~ Bolt 2 of 3
    Credit for this goes to the ever so wonderful Pete Stewart, who is a great 
    contributor. He's helped my guide more than Mentos are the freshmaker.
    "Go to the area past the floating platforms where you see two yellow  
    swingshot hooks but do NOT go across them yet. Turn around 180 degrees.  
    Off to your left is a series of platforms. Follow these platforms to  
    find a bolt. Be careful of the last jump, as the ceiling over the  
    platform is low enough that it could block a jet-pack assisted jump if  
    you're not careful."
    Planet Veldin ~ Bolt 3 of 3
    From the first bolt, continue on and go across the floating platforms. 
    Swingshot across the yellow hooks and pass the Invinco-Lock. Follow the path 
    and stop when you reach the green hook. You will see a circular platform. 
    Search the right of the screen to see another platform. Glide down to it and 
    use the grind rail. Follow the path until you reach the end and Wall Jump the 
    Wall Jump area. Gold Bolt gotten.
      :::  :::  :::   SECTION IX. - SKILL POINT LOCATIONS    :::  :::  :::
    These are not mentioned in my FAQ, however, they are handy in this section! 
    1. Planet Novalis
    "Take Aim"
    Destroy a fighter or a bomber with the Devastator.
    2. Planet Aridia
    "Swing It!"
    Swing successfully without hitting the ground from all six Swingshot hooks in 
    the factory leading to the Trespasser room. For a strategy, here's reader Rod 
    Dickinson tips!
    "Earlier this evening it dawned on me in a brainstorm how I should  
    correctly approach the "Swing It" skill point and I was able to do it in a  
    couple of tries.  
    On my earlier attempts, I had swung all the way to the 1st green hook until  
    it automatically released me, and unfortunately, I found it impossible to  
    get to the next green hook with out touching the platform below.  
    The key to successfully completing "Swing It" is to release hold of the 1st  
    green hook just before you get above its platform.  That way there's no  
    platform to hit while you're falling as you turn and fire at the 2nd hook." 
    Thanks Rod!
    3. Planet Aridia
    Destroy three flying transporters with your Devastator.
    4. Planet Kerwan
    "Strike A Pose"
    Stand in between the legs of the statue at Big Al's... To do this, carry on 
    your path as if you were going to the Train Station, but stop atop the second 
    elevator. Walk on your left and reach the very ledge of the platform. Look 
    down in first person and you will see the statue in your sights. Glide on 
    down to it and stand in between its legs. Bingo. Skill Point gotten.
    5. Planet Kerwan
    Use a Visibomb to destroy the blimp in the sky.
    6. Planet Kerwan
    Destroy the Captain Qwark robot at the base of the training center.
    7. Planet Eudora
    "Any Ten"
    Go towards the ships in the sky and take down any ten of them with the 
    Blaster or other projectile weapon that doesn't cost a lot for ammo.
    8. Blarg Station Nebula
    "Girl Trouble"
    Destroy the Giga Lizard with using your wrench ONLY.
    Here's a tip from bennyboy regarding this Skill Point...
    "When I first attempted the "Girl Trouble" skill point, I found that it was 
    very hard to complete because, whenever Ratchet would hit the Giga-lizard, 
    she would bite at him straight away as kind of a reflex action. Then I found 
    out that if you go around to her side and do a Hyper-Strike, she will turn 
    around to face the spot where Ratchet hit her. When she is doing this, it is 
    possible to move Ratchet around to her other side and Hyper-Strike her there. 
    This way, she will never actually bite you. The frogs can be easily disposed 
    of by whacking then with a normal hit and then jumping over them before the 
    bite. Finally, the two smaller lizards can be killed by Hyper-Striking them 
    from the behind. I hope this helps your walkthrough!"
    9. Planet Rilgar
    In the Hoverboard Race, hit a big ramp and jump. Hold Left on the Left Analog 
    Pad and hit R1, R2, L1, and L2 in any order to do a Twisty McMarx. This is 
    very tough, so just keep at it.
    10. Planet Rilgar
    "Cluck, Cluck"
    Turn a Tank into a Chicken with the Morph-O-Ray.
    11. Planet Rilgar
    Beat the Hoverboard Race in 1:35 Seconds or less. Basically, come back after 
    you've beaten the game. Do NOT try this at first. Hit every ramp, do tricks 
    and don't bail, and use turbo constantly. Jump corners instead of waiting 
    them out, and don't hit ramps. Do whatever you believe would save time.
    12. Planet Batalia
    Go through the Grind Rail without losing any health. Pete Stewart suggests 
    the following: "An interesting tidbit about the "Jumper" skill point on  
    Batallia. Even though the name of the skill point suggests they intend  
    you to jump over obstacles, you can destroy the obstacles instead with  
    your wrench. You can even take out the three in a row that appears at  
    one point if you time it right. Moreoever, if you mess it up, but  
    continue to the end and clear out the remaining mines, you can do it  
    again with the track completely clear and it will award you the skill  
    point anyway."
    13. Planet Batalia
    "Accuracy Counts"
    Destroy a small fighter with the turret at the end of the Planet.
    14. Planet Batalia
    "Eat Lead"
    Use a Sand Mouse to destroy all Tanks. This is kind of tricky, so make sure 
    you've completely finished the level and have all bridges up. Destroy all 
    enemies except for the Tanks and activate the Mouse House. Let the Mouse blow 
    up all of the Tanks.
    15. Planet Gaspar
    Destroy all of the Blarg Destroyers. You can do this by destroying all ten 
    destroyers that are located on the path to Gold Bolt #1 on this Planet.
    16. Planet Gaspar
    Take down five of the ships with a turret. Simple.
    17. Planet Orxon
    At the fork in the road at the 2nd Gadgetron Vendor, go left. Go into the 
    building and exit the building after you hit the Swirling Globe. Jump on all 
    of the floating platforms to reach the Crabs on the platform A little farther 
    passed this and you will see a pipe in the wall to your right. Look into the 
    pipe and shoot your Blaster at the Flying Ogre. Be sure not to wake him, as 
    he will leave.
    18. Planet Orxon
    "Hey, Over Here!"
    Use your Taunter to lure an enemy into the force field (the Swirling Globe 
    19. Planet Pokitaru
    "Alien Invasion"
    Near your ship, use your Visibombs to destroy three of the Blarg Flying 
    Saucers. Kinda tricky, but practice makes perfect.
    20. Planet Pokitaru
    "Buried Treasure"
    Find and bust up all the crates in the ocean. Easy.
    21. Planet Hoven
    "Pest Control"
    Destroy all of the Anklebiter enemies near Gold Bolt #1
    22. Planet Hoven 
    Destroy five of the Helicos with your Devastator.
    23. Gemlik Base
    "Sitting Ducks"
    Destroy all of the cargo ships in the base. There is one on the ceiling of 
    the room where you fight all of the Pyro Ground Robots, as well as the Robo-
    Dogs. If you can't find them all, use Visibombs to search the corridors.
    24. Planet Oltanis
    "Shattered Glass"
    Bust out all of the streetlights in the city. There are around three 
    platforms that have lights on them, as well. 
    Reader Chris Nebel sends in this lovely tip on all of the locations of the 
    "- 12 near your ship (8 on the landing platform, 4 on the platform just  
    below it) 
    - 4 on the Upper City path -- you can hit them all *before* you get to  
    the first Swingshot hook. 
    - 6 on the Gold Bolt #4 swingshot path -- two on the second platform,  
    four on the last one."
    25. Planet Oltanis
    "Blast' em"
    Blow up three Blarg ships. Find a good, high place to do it at, too.
    26. Planet Kalebo III
    "Heavy Traffic"
    Basically, go on the Grind Rail without hitting a single thing. This is 
    27. Planet Kalebo III
    Get a score of 4,500 or better in the Hoverboard Race. Don't you just hate 
    these Hoverboard Race Skill Points? =P 
    Here is a tip from Oscar Molina! Thanks Oscar!
    "For the "Magician" Skill point in planet Kalebo III. there is a very esay 
    way to get 4500 points. Right at the end of the lap but before you go into 
    the 3 ring that open the shortcut, you can make a simple single or double 
    jump and the comit suicide by running into a column or by jumping into the 
    water, you will respawn rightback, if you do this a lot (at 20 points it 
    should take 225 times but in reality it takes about 400 because you sometimes 
    do only a single flip for 10 points sometimes you crash before you land and 
    get 0 points."
    Michiel Lansing sends us this tip...
    "There is an easier way. You can make the first jump around the corner and  
    then the big jump that goes to a lot crates. With the first jump you get  
    0-60 points. With the second (big) jump you can get a lot of points. 
    After the second big jump, you can hoverboard left in the right direction  
    that should be the shortcut from the three rings at the end of the level.  
    The game says "wrong direction" and put you back where you came from. Go for  
    the second time in the wrong direction at the shortcut and the game puts you  
    back at the start/finish of the race. 
    The magician skillpoint took me less than four minutes."
    28. Drek's Fleet
    Kill all of the robots in the Hologuise path.
    29. Drek's Fleet
    "Careful Cruise"
    Complete the three ring water path without losing health. Tricky, but not 
    that hard.
    30. Planet Veldin
    "Going Commando"
    Kill ten Elite Guards using only your wrench. One of the easiest Skill Points 
    in the game.
      :::  :::  ::: SECTION X. - RSTEIN's INVINCO-LOCK GUIDE :::  :::  :::
    [Please note that this is written by Raphael Stein. This is NOT my content, 
    and I have gotten permission from Mr. Stein to use his Invinco-Lock guide. If 
    you like what you see, I encourage you to visit his Walkthrough, as well! 
    Thank you. -David McCutcheon]
    You will encounter the Invinco-Locks over and over again once you found
    the Trespasser, which is required to open the Invinco-Locks. To open an
    Invinco-Lock, stand on the activation pad and press the circle button
    while you have the Trespasser equipped to bring up the Invinco-Lock
    interface. Lasers are mounted on each of the three rings of the Lock.
    Push the left analog stick up and down to select which ring is active;
    Push left and right to rotate the ring. Aim the lasers at the receptors
    on the outside ring to turn them green. All receptors must be green
    before the Invinco-Lock will open.
    To give you at least one solution to open each Invinco-Lock in the game,
    I thought of a system to explain this as easily as possible. If you have
    a better idea than the one pinpointed here, please let me know!
    Ok, let's start! Each lock has 12 receptors that we number like on a
    clock face:
                            11          01
                       10                    02
                     09                        03
                       08                    04
                            07          05
    Each lock also has three rings equipped with lasers and blockers, the
    outer, the middle and the inner ring. We will abbreviate thes three
    rings with O (outer ring), M (middle ring ) and I (inner ring).
    In the area descriptions for areas that have Invinci-Locks in them, I
    will alwas give you a number for each ring that will tell you how to
    turn this ring in an easy 3-step process:
    1. Look for the largest gap between two devices mounted on the ring (it
       doesn't matter whether the device is a laser or a blocker). You may
       either count the number of receptors between each pair of adjacent
       devices on the ring and take the gap with the highest number of
       receptors. Or you turn the ring until you had each device below the
       receptor with the number 12 at least once; each time a device is
       below the receptor no. 12, you look for the next device in a counter-
       clockwise direction. Once you have the one with the lowest receptor
       number, you have located the largest gap.
    2. Once you have the largest gap, look for the device (again, it doesn't
       matter whether it's a laser or a blocker) on the right end of the gap,
       that is, the device that confines the gap in clockwise direction.
    3. Now turn the ring until the device you just located is in line with
       the receptor that has the same number given in the area description.
    To make this totally clear, let's look at an example:
                            11          01
                       10                    02
                     09                        03
                       08     CC             04
                            07          05
    Here we have a ring with three devices, AA (in line with receptor no.
    12), BB (in line with receptor no. 7) and CC (in line with receptor no.
    4). As you can see (or calculate), the gap between AA and BB is 3
    'ticks' wide, that between BB and CC is 2 'ticks' wide and the one
    between CC and AA is 4 'ticks' wide. Thus the largest gap is between
    devices AA and CC. As AA is the device that limits this gap in clockwise
    direction, you would now turn the ring until device AA is in line with
    the receptor whose number is given for that ring. If this were the outer
    ring and you read in the solution "O: 8", you would now turn the ring
    until device AA is adjacent to receptor no. 8.
    [Once again, Thanks and credit for this Invinco-Lock guide go completely to 
    RStein. His work is awe-inspiring. *bows*]
      :::  :::  :::  :::  :::  SECTION XI. - FAQ   :::  :::  :::  :::  :::
    Have a question you would like answered? It's probably here. Good luck!
    Q. When was this game released?
    A. November 5th, 2002.
    Q. What's the purpose of the InfoBots?
    A. These are how you get to new worlds. By collecting InfoBots, you will open 
    different levels that you can go to whenever you like.
    Q. What's the purpose of the Gold Bolts?
    A. You can turn in 4 of the 40 Gold Bolts in the game along with a few bolts 
    (10,000 - 60,000) and you will get a Gold version of the weapon you purchase. 
    And yes, the Gold Weapons are quite better than their regular cousins.
    Q. Was there ever a playable demo available?
    A. Yes. At E3 2002, Sony gave out free playable demos of both Ratchet & Clank 
    with one playable stage (Kerwan), and Sly Cooper & The Thievious Raccoonus. 
    Thankfully, I got several of both demos at the show. =)
    Q. What do Skill Points do?
    A. Help you "master" the game... In other words, if you want to complete the 
    game 100%, you will need to learn all of the Skill Point Challenges. It also 
    helps unlock secrets, which can be conveniently found in my Secrets & Codes 
    section of the guide (located below).
    Q. I notice on the grinding section in the Gadgetron Headquarters on Planet 
    Kalebo III that there is a gold object in the water. Is this something I 
    A. No. It's one of the missiles from the hoverboard race.
    Q. I just beat the game, and I chose to not start a new game. Will I be able 
    to do that again?
    A. Yes. Just beat the game again! It's very easy with the RYNO, which I 
    recommend you have before you beat the game the first time.
    Q. Are there any cool GameShark codes?
    A.	Yes. Here's a few from Will Huff...
    "I wanted to contribute to your faq and here is some codes I made that will 
    let you have gold gadgets  also *note that they don't actually enhance the 
    gadgets they turn them gold and also the gadget icon will changed to a no 
    chickens symbol and the description will be changed to "paradox this item 
    does not exist"* and I reasure you that these codes will not damage the 
    gamesave what so ever.  You will need gameshark version 2 or Action Replay 
    Version 2 to use these. I am known as Will1k on www.gamefaqs.com real my full 
    name is William Huffman  and I can be reached at DemonSlayer50000@aol.com 
    Thankyou for taking your time to read this the codes are below.   
    Gold Gadgetron PDA 
    FE8B22DE BCA99B84 
    FE8B11BE BCA99B84 
    Gold Metal Detector 
    FE8B22D3 BCA99B84 
    FE8B11B3 BCA99B84 
    Gold Hologuise 
    FE8B22DF BCA99B84 
    FE8B11BF BCA99B84 
    Gold Swingshot 
    FE8B22C2 BCA99B84 
    FE8B11A2 BCA99B84 
    Gold Hydrodisplacer 
    FE8B22D4 BCA99B84 
    FE8B11B4 BCA99B84 
    Gold Trespasser 
    FE8B22D0 BCA99B84 
    FE8B11B0 BCA99B84
    Q. um, Okay, but how am I going to find 150,000 bolts?
    A. Patience. Just go to Planet Quartu and do the "Big Clank Mission." 
    Complete it once, then go outside of the circle that was full of energy and 
    fall off to your doom. KEEP IN MIND THAT YOU HAVE TO KILL THE ROBOTS! This is 
    where the money comes from, NOT falling off. This will let you do it over and 
    over again. Every 10 minutes produces 20,000 bolts, so set an hour aside to 
    REALLY get a lot. You'll have infinite health as Clank once you fall off the 
    first time! Awesome glitches, yes? Something I get feedback about frequently 
    is how exactly to do this trick. All you have to do is kill all of the 
    enemies, go outside of the circular area and die intentionally by falling off 
    the cliff, then repeat the process over and over again. No, you won't 
    "magically" gain a lot of bolts, you will get around 1,500 bolts per time you 
    do this trick.
    Reader Simon from South America sent in this tip...
    "Here's a tip for the ones who are stuck in the game saving up for the RYNO!  
    What I did was: In the Hoverboard races when you do some tricks they give  
    you a certain score, and for each score that surpasses the last one the give  
    you a 1000 bolts, for example:  If you get a twenty the first time (which by  
    the way is piece of cake) you'll have to get a 30 or more the next race and  
    they'll give you a 1000 bolts, then a 40, then a 50 and so on and so on."
    Reader Vistralan sent in the following cheat:
    "Where Bolt 2 on Kerwan is found there is a more "automated" way to get your 
    bolts by killing the cars, if you have a controler w/ a turbo button. Tape 
    down the L1 and the square buttons (auto Comet Strike) face Ratchet at a 40-
    45 degree angle, under and facing oncoming traffic. Place the controller in a 
    safe place and walk away.
     This yields a much higher bolt count than the hoverboard race, but only 
    works if you have a controller w/ turbo (or a 3yo that likes to push buttons) 
    =) accuracy is aprox 60% accurate and nets about 3K/10min or 18K/hr the angle 
    make a big difference, so play around w/ it till your never missing more than 
    3 in a row."
    Reader alben2468@yahoo.com sent in this tip!
    "Hey I have another money tip (and its MUCH simpler than the other one with 
    the motor and stuff. Well It is more simpler and it doesnt cost u any money 
    to do this trick, but it was kinda hard for me to explain this)
    This will ONLY work if you have that disguise gadget thingy that makes you 
    turn into a robot, the taunter, and a hoverboard. Go to planet Rilgar and go 
    to the hoverboarding place. Use the disguise and turn into a robot and go to 
    the lady and play the hoverboard race. Now when it starts, instead of racing, 
    you are standing there in the hoverboard racetrack. (It's kinda hard to 
    explain. Try it out yourself and you'll see what I mean.) Take out your 
    taunter and go to some boxes on the racetrack. Now make Ratchet face the 
    boxes and use your taunter on the boxes and the money will flow to you. 
    ALTHOUGH it will only continuosly flow to you if none of the boxes appear on 
    your screen. So ratchet has to face the boxes, but the boxes cannot appear on 
    your TV screen or else it wont work. Now put something on the O button of 
    your PS2 controller so Ratchet will keep using the taunter. Then do whatever 
    you want. Take a nap, go to the movies, go to school, eat a PB & J, enjoy the 
    great outdoors, whatever. And while your doing this, ratchet will be using 
    his taunter getting you more and more bolts. In about four hours, I got about 
    110,000 bolts. I'm not so good at explaining things, so I hope you 
    understood! Good luck!"
    A short tip from Nick Salemme. 
    "Hi my names nick salemme and I read the ratchet and clank FAQ and I have a 
    good way to get bolts when you go below your ship on planet kerwin instead of 
    using the comet strike on the cars above you can use your wrench boomerang to 
    hit them."
    Another one from Nick...
    "Hi its nick salemme again and I found the best way to get bolts in ratchet 
    and clank two items you need are the holiguise and the taunter. First go to 
    blackwater city on planet rigar then go to where you enter the race. Enter 
    the race as a robot using the holiguise. Then since you entered using the 
    holiguise you can walk around. Walk ahead breaking all the boxes until you 
    get to a ramp that leads to a bunch of boxes above. Go under the boxes and 
    use the taunter to break the boxes (since you can't see the boxes on your 
    screen they immediately come back as you break them). Now take a rubber band 
    and put it around the button you press to use the taunter. Let it sit and 
    every once in a while go check on it. this will help get a lot of bolts for 
    buying weapons like the R.Y.N.O."
    Reader Glenn Arbitter sends us this strategy...
    "Second is a way to get more bolts without having to die trying. On the 
    Gemlik Base in the Oltanis Orbit there was a room with a gazillion red flying 
    bird creatures. When you drop to the room run to the left and stand on the 
    oval ledge area. Get out the suck cannon gun and just suck those birds in, 
    shoot them out over and over again until you get tired or have enough bolts 
    to get the RYNO. If they refuse to come to you then just go destroy those 
    dispensers along the edge, all but the one nearest this oval ledge. That way 
    they will only spawn nearby and will immediately attack. Don't worry about 
    dying because it will just make you play it again. The amount of bolts 
    collected each time depends on how long you stay there. They will continue to 
    attack until the spawner is destroyed. This is a really cool way to get 
    Reader Katharine sent in this tidbit of information:
    "After falling off the first time and getting infinite health, you don't have 
    to keep falling off.. just press the start button to exit and it starts all 
    over again.. it saves some time.
    Also, this way, don't bother with the copters from the second time around, 
    they're only 9 points.  face the robots and press the triangle to kill more 
    than one robot at a time in one shot.  Since they can't kill you, you can 
    afford to wait for the green light to use this mega bomb over and over again 
    on the robots.  Don't bother with the missiles.  Saves time and energy."
    Another way to get some bolts was brought to light to me by Steve & Rose. 
    Thanks Guys.
    "On the Gemlik Base, when you go back to it after having defeated Captain 
    Qwark, go back to the elevator (using the pod to go back to the hangar).  The 
    elevator doesn't work, i.e. it doesn't open to any areas when you take it.  
    But there IS a silvery looking wall in the elevator, which if you hit it 
    repeatedly with your wrench keeps producing bolts.  It produces bolts for as 
    long as you feel like hitting it."
    Yet another way was brought to my attention by the brilliant David Drysdale. 
    Thanks bro.
    "I thought I could share with you a trick I 
    found for making money more easily than the method you give in the 
    FAQ section.  It takes longer, but needs less effort and might even 
    be considered cheating . .  
    Enter the Hoverboard race in Blackwater City, and at the second 
    corner stay on the lower (left-hand) level, rather than jumping up 
    the ramp to the upper (right-hand) level.  Just after where the  
    lower track gets wider again, there are four boxes of bolts on the 
    right hand side of the track.  Drive through them, and carry straight 
    on off the track into the water.  When you respawn, you'll be back  
    before these boxes, so by holding the control stick to the right and 
    slightly down, you'll repeat exactly the same maneuver. 
    Now for the cheating part:  get an elastic band and use it to hold 
    the control stick in the (down and right) position.  Then leave the 
    game to rack up bolts all by itself overnight, and you'll have around 
    100,000 bolts."
    Reader Jason Snyder sent in this theory on David's above tip...
    "There is a section in there written by David Drysdale on how to get bolts in 
    the hoverboard race in black cannon city. It sounded like the easiest way to 
    get bolts while I am sleeping so I decided to try it out, however the analog 
    joystick has to be positioned perfectly and it is really hard to do with 
    rubberbands! I tryed for about an hour with 3 rubber bands and couldn't get 
    it positioned right! I was getting extremely frustrated and wanted to go to 
    sleep, but wanted to wake up with 100,000 bolts when the idea came to me to 
    wedge a peice of paper into the analog joystick. BAM just like that easy as 
    pie, I folded a small piece of paper 2 times wedged it in there and wala it 
    worked like a charm. Just thought that maybe you would like to add that 
    little tidbit of info to save some people alot of time and hassle."
    Yes, ANOTHER good bolt trick has been contributed by Ryan Hathaway. Thanks.
    "In metropolis on  
    planet kerwan there's a highway underpass right below where your ship is.  
    Get down there by gliding down with your heli-pack/thruster-pack. See all  
    those air cars zooming above you? This is one of the easiest ways in the  
    game to get bolts. Don't bother wasting ammo shooting them down as using the  
    Comet-strike works a lot better with the right timing. I'm not sure how the  
    ratio of bolts per minute; it all depends on how many cars you quickly shoot  
    down. This trick takes a long time, but its simple and effective."
    Q. I just beat the game, and it seems I'm collecting more bolts from enemies 
    and crates. What up wit that?
    A. This is one of those unknown mysteries. This happen to me for a few 
    levels, then after I got the first 5 Gold Weapons, this feature just 
    disappeared. In fact, I'm quite curious, too. If anyone has any information 
    regarding this, contact me at zoopnova@aol.com.
    Reader GravyFlood sent in this idea...
    "I'm guessing that this happened shortly before you unlocked Golden Showroom 
    #1, so my best guess is this: when you reach a certain level, the level where 
    this started in this case, the game counts up how many gold bolts you have.  
    Then it puts a certain multiplier on the bolts dropped by enemies and crates 
    depending on how many gold bolts you have (I'm guessing around 1.5, somewhere 
    around there, as a base), and maybe also how many plain old regular bolts you 
    have, and uses that as a balancing element to help the player to afford the 
    upcoming gold weapons.  I guess Insomniac was just feeling nice.  I hope that 
    explains that. "
    Q. I can't get the cheats to world in the Goodies menu! Help!
    A. Don't do them in the Goodies menu. Do them in the real world. It will then 
    activate them in the Cheats section.
    Q. I can't find the Hoverboard! Help!
    A. Relax. Try reading the walkthrough for the first visit to Planet Aridia, 
    right after Novalis.
    Q. I am missing an Item from my Item screen. What is it?
    A. It is the Raritanium that you traded to the scientist. It's no big deal. 
    You can play through the game again and get it, but don't trade it, if it 
    means that much to you.
      :::  :::  :::    SECTION XII.   -   SECRETS & CODES    :::  :::  :::
    Collect all 10 Gold Weapons to unlock the "Making Of..." Movie
    Collect all 10 Gold Weapons to unlock the Commercials for the game
    Complete 15 Skill Point Challenges to unlock the Sketchbook 
    Complete all Skill Point Challenges to unlock the Epilogue
    Complete the game to unlock all Cut-Scenes
    Complete the game to unlock the Credits
    /______CHEAT CODES______\
    Perform the actions given in the correct order while IN gameplay, not on the 
    Goodies menu, to activate these codes.
    Big Headed Clank:
    Quickly press Flip Back, Hyper-Strike, Comet-Strike, Double Jump, Hyper-
    Strike, Flip Left, Flip Right, Full Second Crouch
    Big Headed Enemies:
    Quickly press Stretch Jump, Flip Back(x3), Stretch Jump, Flip Back(x3), 
    Stretch Jump, Flip Back(x3), Full Second Crouch
    Big Headed NPCs:
    Quickly press Flip Left, Flip Right, Flip Back(x2), Comet-Strike, Double 
    Jump, Comet-Strike, Hyper-Strike
    Big Headed Ratchet:
    Quickly press Flip Back(x3), Full Second Crouch, Stretch Jump, Full Second 
    30 Second Invincibility (Full Health Required):
    Quickly press Comet-Strike(x4), Flip Back, Full Second Crouch, Flip Back, 
    Full Second Crouch, Comet-Strike(x4)
    Trippy Contrails (Odd Visions During Rail Grinds):
    Quickly press Wall Jump(x10), Double Jump, Hyper-Strike
    This was brought to my attention by the very Ratchet-esque Dreamerv3, a very 
    talented reader of mine who has provided this incredible tip for those that 
    are talented outside of gaming, as well. He has included a set of pictures in 
    a zip format to show you what he means. If you would like these pictures, 
    please feel free to e-mail me. I will forward them to you. If you have any 
    questions, please don't look at me, as I'm definitely NOT smart enough to 
    pull this off! I couldn't place this anywhere else, and it's definitely 
    noteworthy, so enjoy this random section made for all of your smart cheaters 
    out there! -David
    "I read over the Faq and found the underpass in metropolis Kerwan - That's a 
    great way to make tons of bolts easily. 
    The only problem is the constant button pushing for the flying wrench. 
    Here's a real solution that unfortunately for mechanically uninclined 
    individuals won't work. For the real life Ratchets out there this is a novel 
    way to make moola! 
    1.) One 6-12 volt dc motor (you can use a little dc motor found @ radio shack 
    or pulled from toys. 
    2.) A constant power supply (no batteries) for the motor. 
      (wall adapters or pc power supplies are perfect!) 
    3.) A variable resistor (available @ radio shack very cheap $1-3 bucks) 
    4.)Lots of strong tape. 
    Strap controller down onto a stable base with the tape. 
    Make sure it can't move a millimeter! 
    Now position the motor so that the shaft of the motor is resting over the 
    square button (the one that sends the wrench flying in first person view). 
    Make sure the motor is securely fastened to a sturdy base preferably the 
    controller and motor should site on the same base with some sort of spacer to 
    position the motor. 
    Hook up the power supply to the motor, but only hook up one terminal either + 
    or - not both. Run the other power wire to the variable resistor (the 
    variable resistor looks like a knob on a flat base with three terminals 
    coming out, one of these is irrelevant so you'll only need two to make it 
    work) the power comes from the supply and connects to one of the two 
    terminals on the variable resistor, the other terminal should be connected to 
    the motors' other terminal so that the resistor sits like a switch between 
    the circuit of the power supply and the motor, you might have to experiment 
    to find which power line to run to the motor straight and which to run 
    through the variable resistor, also you'll have to experiment to find the two 
    terminals on the variable resistor that let power flow through. (Turning the 
    knob will control the power in volts and this controls the speed of the 
    Set it slow 120rpm is good. 
    Make a cam by rolling up some paper and strapping it to the side of the motor 
    shaft NOT balanced on the center, it should be lopsided so the button can 
    reciprocate up and down. 
    You should have figured it out by now, place the motor with the cam attached 
    on top of the square button and turn the knob, you'll have to tape button L2 
    down so the view doesn't change.  
    There you go, the motor rig will make the wrench be repeatedly tossed towards 
    the cars (Oh you have to aim the view at the cars too!) And bolts will flock 
    to you indefinitely. 
    Go out and watch a movie, have some coffee read a book take a nap, etc... the 
    bolt rate I'm getting is 200 bolts per minute, this will depend on your 
    position in the tunnel of the underpass, as you'll never hit every car with 
    every shot so there is an efficiency loss but I estimate the wrench toss (and 
    miss, thus no bolts) to car destruction (bolt generation) ratio to be at 
    6/10, that is @ 120 rpm I'm getting 60% car destruction..."
    Thanks for that amazing section, Dreamerv3!
      :::  :::  :::  :::    SECTION XIII. -  CREDITS    :::  :::  :::  :::
    Thanks goes to Insomniac Games for making such a great game! Way to go, guys 
    and gals!
    I'd like to especially thank CJayC for allowing me to post this on GameFAQs; 
    I've written my reviews for many years, but writing an FAQ took time and 
    patience, neither of which I have. By posting this, he makes all of my hard 
    work seem worth it. Thanks. Also, thanks to Stephen Ng over at IGN for the 
    nice critique and for posting the FAQ at IGN.com. I appreciate the exposure.
    I'd also like to thank my beautiful and wonderful girlfriend, Valerie 
    Meerschaert. Without her, this guide would NOT be possible. She put up with 
    my mood swings and helped complete the guide. Also, her help with the ASCII 
    header was to die for. Thanks Hun.
    BIG AMOUNTS OF THANKS go to BTB, CVXFREAK, Adrenaline SL, and C is for 
    Cookie/Happybuddha311 on the GameFAQs Boards for giving me tips on how to 
    make my first FAQ. You guys rule. More thanks goes to Atom Edge for the ASCII 
    Headliner art. He got it done quickly, and it looks super. Check his stuff 
    out. I appreciate it guys. I can also not thank Raphael Stein, or GameFAQs 
    User RStein, enough. He let me use his absolutely perfect Invinco-Lock guide 
    for my FAQ, as I am pretty baffled by the Trespasser. I am in your debt, 
    Raphael. Big thanks to Dreamerv3 for his wonderful section on how to make 
    bolts by earning them in REAL life. Awesome work, man!
    Thanks to GameFAQs Board Users ladyhawke2, KimahriRonso, Archangel07, 
    AstroBlue, Dallas, Packing Heat (Raa Mule), Dooch, and TestaALT (for 
    reviewing the FAQ before I submitted it. Thanks!)... Thanks to Chloe McGenn 
    for the suggestion on the last boss, and Carolyn for asking where the Golden 
    Weapons are. Thanks also goes to Steve & Rose, Dave P., Paul, Ryan Hathaway, 
    Rik Smit, DnB, Aguydude, Will Huff, Larry, Paul Booth, Don Carlson, Glenn 
    Arbitter, Brian, Stinky Nuts, Chris Nebel, Katharine, Russell Sobel, 
    alben2468@yahoo.com, Nick Salamme, GravyFlood, Vistralan, Oscar Molina, 
    Bennyboy, Manyana,  nal, dan.g, Garrett, Ryan Meldrum, Ian Lofa, Scott Neil, 
    Jason Snyder, Michiel Lansing, Jedifighter64@aol.com, Rod Dickinson, 
    OmniGamer2189, and David Drysdale. Lots of thanks goes to the amazing Pete 
    Stewart. This guy knows the game more than I do! Thanks to his massive 
    contributions to make my guide the best! You ROCK!
    Thanks also goes to Ben Folds Five, for making happy music that isn't bad.
    Last but not least, thanks to my newly found fan-base. Yes! A nerd like me 
    has fans! The encouragement and positive response has been out of this world, 
    and it makes everything worth the while. Thanks.
      :::  :::  :::  :::   SECTION XIV.  - DISCLAIMER   :::  :::  :::  :::
    This document is Copyright 2003-2004 David McCutcheon. It may not be 
    reproduced nor retransmitted in any form. It may not be altered, published, 
    sold, given as an incentive to buy, etc. without advance permission from the 
    author. Violation of the above terms can and will result in a lawsuit. Thank 

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