hide results

    FAQ/Strategy Guide by Kris

    Version: 2.2 | Updated: 05/12/03 | Printable Version | Search This Guide

    Jurassic Park : Operation Genesis
    Playstation 2
    Version 2.2
    
    ##########   #    #  # # #        #         # #       # #      #    # # #
         #       #    #  #    #      # #      #     #   #     #    #  #
         #       #    #  #  #       #   #       #         #        # #
         #       #    #  #   #     # # # #        #         #      #  #
         #       #    #  #    #   #       #         #         #    #   #
     #####        #  #   #     # #         #    # #       # #      #    # # #
    
    
                  # # # #      #       # # #     #     #   ##
                  #      #    # #      #    #    #   #     ##
                  #     #    #   #     #  #      # #  
                  # # #     # # # #    #   #     # # 
                  #        #       #   #    #    #   #     ##
                  #       #         #  #     #   #     #   ##
    
    
    OPERATION GENESIS
    
    Jurassic Park Operation Genesis
    Latest Update : 12/05/2003
    Version 2.2
    Copyright 2003 Kris
    
    Email: may_kris@hotmail.com 
           GoViksandJags@aol.com 
    
    ****I APOLOGISE FOR NOT UPDATING FOR SO LONG, BUT I'VE BEEN EXTREMELY BUSY, AND 
    HAVEN'T HAD TIME TO DO ANYTHING. THE GOOD NEWS IS I'VE NEARLY CAUGHT UP WITH WHAT 
    I NEEDED TO DO, SO I CAN CONCENTRATE ON THIS. I WILL PROBABLY NEXT UPDATE IN 3 OR 
    4 DAYS TIME, AND THEN I'LL BE BACK TO NORMAL.****
    
    
    Contents
    -------------------------------------------------------------------------
    
    Help
    Confusion Over Dig Sites - READ THIS
    What Was In The Latest Update
    Platforms
    Coming In The Next Update
    Section A - Update History
    Section B - What You Have Had Difficulty With
    Section C - Emails: What I Do And Don't Want
    Section 1 - Contact Me - PLEASE READ BEFORE CONTACTING ME
    Section 2 - About The Game
    Section 3 - Getting Started
    Section 4 - What The Icons Mean
    Section 5 - Controls
    Section 6 - The Characters
    Section 7 - Buildings :
     Attractions
     Paths
     Amenities
     Cleaners
     Security
     Enclosures
     Environment
    Section 8 - Research Department
    Section 9 - Dinosaurs...How To Create Them
    Section 10 - Dinosaur Diseases And How To Cure Them
    Section 11 - How to Create Buildings
    Section 12 - Park Rating
    Section 13 - Visitors
             i - Visitor Deaths
    Section 14 - Weather And Emergency Mode/Disasters
             i - Tornadoes
            ii - Thunderstorms
           iii - Financial Disasters
    Section 15 - Fossil Hunting Map
    Section 16 - Missions
    Section 17 - Tutorials
    Section 18 - Money
    Section 19 - Tips And Tricks
    Section 20 - Cheats
    Section 21 - Faults In The Game
    Section 22 - Copyright Notice And Permitted Websites
    Section 23 - Credits
    
    HELP
    -----------------------------------------------------------------------
    This section either contains things which other people have asked for, 
    but I don't know the answer, or things which I may need help on.
    
    
    CONFUSION OVER DIG SITES
    -----------------------------------------------------------------------
    I can now clear this all up, thanks to the many of you that have 
    contacted me. For the PC version, a maximum of FIVE sites can be 
    unlocked. This is the same for the XBOX. I have been in contact with 
    someone who spoke to Tech Support as they like many other people I've 
    spoken to, can't understand why 5 sites can't be unlocked on the PS2. 
    Sabrina told me that it was possible to unlock 5, by completing all the 
    exercises, but later found out that it was Tech Support that made the 
    mistake, and only three could be opened. The only conclusion that 
    Sabrina has is that as the XBOX is made by Microsoft, perhaps they did 
    some type of deal which would allow people who use their products to 
    get more benefits than on the PS2, but there could be a much more 
    simpler answer.
    
    WHAT WAS IN THE LATEST UPDATE 
    -----------------------------------------------------------------------
    I created this part so those of you who visit this regularly won't have 
    to search around to see what's been updated.
    
    
    26/04 - Added more PS2 cheats, and 3 more XBOX.
            New section - 'Faults in the Game'.
            New section - 'Tutorials'.
            New section - 'Frequently Asked Questions'.
            New section - 'Emails: What I do and don't want'.
    
    27/04 - Finally completed PS2 and XBOX cheats.
            New section - 'Help'.
    
    30/04 - More cheats, missions.
            Important message under 'Contact Me'.
    
    03/05 - More on buildings etc.
    
    09/05 - Added a bit more - SEE UPDATE HISTORY.
    
    12/05 - New icons and characters.
    
    PLATFORMS
    -----------------------------------------------------------------------
    This guide is only intended to be used when playing the Playstation 2 
    version of the game. This is simply because I haven't played it on 
    anywhere but the PS2. They are most probably the same, but I just want 
    to make it clear from the start.
    
    
    
    COMING IN THE NEXT UPDATE
    -----------------------------------------------------------------------
    Please bear in mind that I cannot promise everything written here will 
    be in the next update. There are things I CAN do, and things I WANT to 
    do. I will hopefully be starting the mission write-up, but also want to 
    do separate sections on photos, helicopter, and other things that were 
    written on here but I've completely forgotten what they were. Please 
    note that EVERYTHING which has a section on here will be completed, as 
    a minimum, but if you can think of a section that I should have (please 
    don't keep on at me about the dig sites location part, as I will get 
    round to re-doing it, but the missions come first) then please let me 
    know.
    
    
    SECTION A - UPDATE HISTORY
    ----------------------------------------------------------------------
    Version 2.2 - 12/05/2003. New characters and icons. Important message 
    at the top.
    
    Version 2.1 - 09/05/2003. **Apologies for not updating for so long, but 
    there's been one problem after another here. Firstly my PC messed up, 
    then a virus wiped off all the files, but I've got tons more to add on 
    here, as it's nowhere near finished.**
    
    Version 2.0 - 03/05/2003. Trying to think of what else to add: did more 
    on the buildings.
    
    Version 1.9 - 30/04/2003. More cheats, and missions up as well.
    
    Version 1.8 - 27/04/2003. Added new section, and finally completed 
    cheats.
    
    Version 1.7 - 26/04/2003. Added more cheats.
    
    Version 1.6 - 25/04/2003. Added more cheats.
    
    Version 1.5 - 24/04/2003. Created new cheats section, plus added more 
    to the contact information.
    
    Version 1.4 - 22/04/2003. Completed research section, and added a 
    couple more new sections,
    
    Version 1.3 - 21/04/2003. Added more to a couple of sections.
    
    Version 1.2 - 17/04/2003. Nearly completed research department. Haven't 
    done much recently, but hope to catch up soon.
    
    Version 1.1 - 16/04/2003. Added more to the research department.
    
    Version 1.0 - 14/04/2003. Started items that can be researched.
    
    Version 0.9 - 13/04/2003. Added new missions and cheats, as well as 
    someone's tips on the costs of items.
    
    Version 0.8 - 11/04/2003. Mostly up to date with emails now, but a 
    couple left to do.
    
    Version 0.7 - 10/04/2003. Added loads more information from what people 
    have sent me.
    
    Version 0.6 - 09/04/2003. Rearranged parts of the guide.
    
    Version 0.5 - 07/04/2003. Added more user opinions, and new sections. 
    See Contact Me.
    
    Version 0.4 - 06/04/2003. Added information for the buildings. Created 
    new sections and updated some parts.
    
    Version 0.3 - 05/04/2003. Created new sections, added more info on 
    buildings, and improved the weather section.
    
    Version 0.2 - 03/04/2003. Added new sections, and moved parts about.
    
    Version 0.1 - 01/04/2003. Started guide.
    
    SECTION B - WHAT YOU HAVE HAD DIFFICULTY WITH
    -----------------------------------------------------------------------
    I thought this should be shown on here, as I have had a lot of people 
    who have had trouble with the same thing, so by reading this, it may 
    answer your question before you email it to me. Most of what's in here 
    isn't permanent : it will be removed once the part for it is added.
    
    The Safari. This seems to be the most difficult attraction for people, 
    as I have had well over 20 emails saying the same thing. Creating the 
    track is simple. Once you have placed the building, you will be asked 
    to set the trail. When the trail is yellow, you can create it, but not 
    when it's red. You must make sure that you return the track to the 
    start, otherwise it won't work. Providing you have enough trail left, 
    as you approach the start, the trail will place itself back over where 
    it came from. Create that, and the ride will open.
    
    The 'Herbivore' Mission. Again this has caused some difficulty. To get 
    at least 70% authenticity, you must have all the dinosaurs from the 
    same era together, and not ones from different eras. Pick one type, 
    collect all the dinosaurs from that particular era, place them in the 
    enclosure, add the appropriate trees and whatever the appropriate food 
    is, and you should do it no problem.
    
    SECTION C - EMAILS: WHAT I DO AND DON'T WANT
    -----------------------------------------------------------------------
    Some of you are still sending things in which I have clearly stated 
    that I don't want. Therefore, I have created a simple table which shows 
    what I do and don't want - it might seem childish but I really don't 
    want to be sent certain things.
    
    What I want:
    ------------
    Comments on this guide, or how it can be improved.
    If you have spotted a mistake.
    Submitting something I have asked for.
    Helping out on something, or submitting your own strategies.
    Asking permission to use or show this guide.
    Asking to help BEFORE you do help. This might not make sense, but I 
    would much prefer you to email me and say, 'Can I please help on...' 
    rather than going straight ahead and doing something. For example, say 
    I have asked for help on a certain part, and someone contacts me, and I 
    let them create that. I could not say to them, 'I'm sorry but someone 
    else has already sent something, before you did yours.' I would hate to 
    disappoint someone, so I would much prefer you NOT to create something, 
    because if someone else's already doing it, it won't be shown.
    
    What I don't want:
    ------------------
    Cheats. I have huge amounts of cheats, and am getting more all the 
    time. I do not take kindly to the person who decided to copy and paste 
    all of my cheats section, and email it to me with the heading, 'loads 
    of cheats you don't have'. This just wastes my time, so please, ONLY, 
    and I mean only, email if you have cheats which I haven't shown. Fair 
    enough, I don't mind if you send one's in which I have, but haven't 
    shown ,as I don't expect you to know what I have and haven't got, but 
    just don't give me what I have.
    
    I would appreciate it if you can go by what I want, as I never expected 
    to receive over 350 emails on this game, and it's difficult to see 
    what's junk and what isn't.
    
    SECTION 1 - CONTACT ME
    -----------------------------------------------------------------------
    I will be more than happy for you to send me emails which contain 
    information that I can add to this guide. My email address is 
    may_kris@hotmail.com. All I ask is that you give the email an 
    appropriate title, which says what it contains. Please note that emails 
    with no subject may not be read. I cannot guarantee what you said will 
    be published in this guide, but everyone will receive full credit if 
    something of theirs is. Remember to include your name, in case I do 
    show what you sent me. Please don't ask when I will add something else. 
    I am very busy, but try to add to this guide when possible. Anything 
    you may have though, on anything, would be greatly appreciated. 
    
    30/04 - NOTICE - Thanks to everyone who has emailed me for whatever 
    reason, but after speaking to Justin I think that this needs to be 
    cleared up now. As I have said all over this guide, I am grateful for 
    any help I get, and me and Justin both try our best to help people who 
    have been stuck on certain things. The majority of emails we've been 
    getting involve missions, but as they are up now, there shouldn't be a 
    problem. I have also said about the email titles, and this is the main 
    point. As I'm sure you can understand, unfortunately we don't just get 
    emails about the game, and from friends, but a lot of junk as well. 
    When sorting through perhaps 20 or 30 new messages each day, it is, or 
    should be anyway, easy to see what is what. However, a couple of you 
    have sent in something using a title which is completely inappropriate, 
    for example, "Hey, How are you?" It has no relevance at all, and 
    messages like it may well not be opened. If you are a regular mailer, 
    then there won't be a problem, as the email will be recognized, but 
    otherwise PLEASE make it clear what you want to say - just something 
    simple like "JP" or "JP help needed" but not "Help needed" as this 
    could be absolutely anything. Remember, we are not sitting at our 
    computers 24/7 waiting for your emails, so it may well take a day or 
    two for a reply. As I said, most of you have been great; there are just 
    the odd few. 
    
    IMPORTANT - A lot of people have been asking me about the missions and 
    tutorials, which they have had trouble with, and until a walkthrough is 
    shown for them, I will be still getting emails from you who have 
    problems. Therefore, Justin has offered to help me out. So, if you have 
    a problem with either the missions or tutorials, you can contact Justin 
    at GoViksandJags@aol.com but if your question is a general query, then 
    contact me at the usual address which is above.
    
    SECTION 2 - ABOUT THE GAME
    -----------------------------------------------------------------------
    Basically, this game is a combination of The Sims, Theme Park and Sim 
    City all put together. You have to buy buildings, as well as 
    maintaining them, while providing a service that will make people leave 
    your park happy. It isn't as simple as it sounds, as you do get 
    disasters. These can be in the form of dinosaur breakouts, tornadoes, 
    thunderstorms or it could just be an attraction crashing. I won't do 
    into too much depth here, as it will be saved for their respective 
    categories.
    
    SECTION 3 - GETTING STARTED
    -----------------------------------------------------------------------
    So, you've got the game loaded up, and are looking at a screen showing 
    the gate of Jurassic Park, along with a number of icons. You can opt 
    for the tutorial, but I just went on to play the game. The first thing 
    you need to do is choose your island. Don't be too picky at first, as 
    even though visitors like the scenery, it won't be too easy to make a 
    park on a mountain range. I went for a large, fairly flat island. Once 
    you have chosen your park location, you will be given a budget in which 
    you have to set up your park. The first thing you want is a park 
    entrance. Obviously, you need a suitable location to place it, 
    preferably near to the sea. Make sure that you are happy with where 
    it's placed, as even if you demolish the building, you won't get all 
    the money back, which is needed at this point in the game. Note that 
    every building including the paths have a limit to how many you can 
    have, so even though the number you have decreases if you destroy 
    something, don't spread things too far apart until the structure of the 
    park is set up. Every building must have a path leading from it, if the 
    building is to be used. To start with, just have an enclosure for a 
    couple of herbivore dinosaurs, and as soon as you have enough money, 
    add things to it.
    
    
    SECTION 4 - WHAT THE ICONS MEAN
    -----------------------------------------------------------------------
    Thanks to Justin:
    
    Icons are very important in the game. If you don't pay attention to the 
    icons, you will have a much harder time trying to succeed in the game 
    because you won't know what the wants and needs are of your dinosaurs 
    and your visitors.  
    
    To view icons, you can use the quick check function or look at a 
    specific dinosaur or visitor's stats panel.
    
    Quick check Icons:
    
    To quick check: while you are just looking at the park, you don't have 
    anything selected, press the small black button (on Xbox) and X (on 
    PS2).
    	
    Dinosaur Quick check Icons:
    
    Really Happy Face: A yellow face with a lot of teeth showing, this 
    means that the dinosaur is very happy and there is nothing wrong.
    
    Happy Face: A yellow face with a smile, this means your dinosaur is 
    happy, and life is just good for it.
    
    A Chicken Leg: A bone with some meat on it, made to resemble a chicken 
    leg, this means your dinosaur is hungry, do you have feeders in your 
    enclosures? If you do, then the dinosaur could just be walking towards 
    the food, but maybe you should make it dispense some food for good 
    measure.
    
    A Carnivore-looking Head: This dinosaur is hunting for food, it sees 
    its prey and it's going to attack. (this is only for carnivores)
    
    Water Droplet: A blue drop of water, this means your dinosaur is 
    thirsty, if you have a source of water in your enclosure you are fine, 
    you will see them more thirsty during heat waves. If you have a really 
    big enclosure, maybe make some more patches of water?
    
    2 Z's: They are sleepy or sleeping, they will be lying on the ground, 
    but they are not dead, so don't cry yet. NOTE: Once you have sedated a 
    dinosaur, it will have this icon also.
    
    A Green Cross: They are diseased, find out what it is, and research 
    that NOW, or if it's already research, go vaccinate it with the ranger 
    helicopter.
    
    A Red Exclamation Point: This carnivore is rampaging, you should quit 
    reading this and go sedate it now with the rangers, or people might 
    die!
    
    A Green Exclamation Point: This dinosaur is comatose, you should quit 
    reading this and go revive it now, or it will die.
    
    A Dinosaur Skull and Crossbones: Yep, it died, you can't move it, 
    nature will decompose it, take some time to cry and make another one.
    
    A Gray Shield: This dinosaur is scared of something, maybe a bigger 
    carnivore or if the jeep is honking at it?  You may want to figure it 
    out, so it doesn't get too stressed.
    
    A Blue Bathroom-looking sign: The dinosaur has to go potty, yes, 
    dinosaurs have to poo too. (If you ever see little brown things that 
    look like Hershey Kisses, that's dino doo-doo.
    
    
    Human Quick check Icons:
    
    Really Happy Face: A yellow face with a lot of teeth showing, this 
    means the visitor is very happy and there is nothing wrong.
    
    Happy Face: A yellow face with a smile, this means your visitor is 
    happy, and life is just good for it.
    
    A Sad Face: An orange face with a sad frown, this means your visitor is 
    still going to stay for a while, but isn't exactly happy with things at 
    the current time.
    
    A Mad Face: A Red face with an outright mad look, this means your 
    visitor is furious with your park and is darn close to leaving because 
    of it, check to see why they are mad by clicking on them.
    
    A Chicken Leg: A bone with some meat on it, made to resemble a chicken 
    leg, this means your visitor is hungry, do you have enough kiosks 
    around to feed them all, and are they a variety of foods?
    
    A Gray Shield: This visitor is scared of something, maybe a fence isn't 
    secure for them, or maybe there is a rampage. You may want to figure it 
    out, so your approval rating doesn't flop.
    
    A Blue Bathroom-looking sign: The visitor has to rest and relax. Maybe 
    they need to sit down, on a bench or rest area, and maybe they need to 
    go to the bathroom. Make sure you have plenty of each close by.
    
    
    Stats Panel:
    
    To check specific stats, select the visitor or dinosaur, and press the 
    A button once (on Xbox) and X/R1 (on PS2), a little panel will appear 
    in the top right corner of the screen and the camera will zoom and lock 
    on to the visitor/dinosaur.
    
    These icons are listed are going left to right, and the fuller the bar 
    is below the icon, the more of it they are, like the fuller the hunger 
    icons is, the more hungry they are, get it?
    
    If a bar below the icon is flashing, then you should use your own 
    skills to meet that need or the visitor might leave, and the dinosaur 
    will become more stressed and could die.
    
    Dinosaur Stats Panel:
    
    Stress Meter: It's the green circle with a red section in it. The more 
    this meter gets filled, maybe you should sedate it if it gets too 
    stressed.
    
    If there is a crown above the stress meter, this dinosaur is the king 
    of the herd. A herd is defined as a specific type of dinosaur in the 
    same enclosure.
    
    Trees/Hunting: If it's a herbivore, you will see a tree, if it's a 
    carnivore, you will see a hunting icon. Herbivores want trees, and 
    plenty of them. Carnivores want to hunt, and they want to hunt more 
    than just one dumb goat, they want a few.
    
    Chicken Bone: The dinosaur is hungry for food, it might want grass, 
    trees, or a goat.
    
    Water Droplet: The dinosaur is thirsty, it is searching for water, and
    hopefully it doesn't have to search too long.
    
    Sleepy: This measures the dinosaurs how tired the dinosaur is. It will 
    need to sleep more when it gets old, or when there is a heat wave, 
    other than that, it will just run a common course, sleeping every few 
    months or more.
    
    Happiness: If the dinosaur is happy, that's a good thing, if its not, 
    then your stress meter is probably higher.
    
    Health: The older a dinosaur gets, the more this will grow. Because of 
    DNA extraction, a dinosaur may not be able to live very long, so some 
    will have a shorter lifespan.
    
    
    Human Stats Panel:
    
    A Chicken Leg: They are hungry, they have money, they want food, can 
    you provide?
    
    Bathroom: They need to use the bathroom, make sure there are some 
    scattered around and not priced too high, maybe only 3-5 dollars max?
    
    Tiredness: They want to relax for a while before seeing more of the 
    park, if they can't relax, they will leave, throw them a bench or 
    something.
    
    Happiness: The overall happiness of them. Don't make them leave too 
    soon, keep them happy.
    
    
    SECTION 5 - CONTROLS
    -----------------------------------------------------------------------
    Left Analog Stick - Camera Movement
                        Menu Navigation
                        Moving Around The Park
    
    L3 Button - Island Map
    
    Right Analog Stick - Camera Rotation/Elevation
    
    Directional Pad - Camera Movement
    
    Start Button - Options Menu
    
    Select Button - Objectives (in missions)
    
    X Button - Unit Select
               Unit Info
               Mailbox-Go To When Applicable
    
    Triangle - De-selection
               Cancel
               Go Back
    
    Square - Manager Menu
             Orders 
    
    Circle - Mailbox
             Rotate Building
             
    
    SECTION 6 - THE CHARACTERS 
    -----------------------------------------------------------------------
    Thanks to Justin:
    
    John Hammond: As the CEO of INGEN, John Hammond will contact you each 
    quarter with an update of your Performance Report. He will also alert 
    you when you have achieved a new rating. It's always good to hear from 
    him, unless your park is going down the tube.
    
    Peter Lundlow: The financial director of INGEN is usually to busy to 
    interfere with the day-to-day running of Jurassic Park. You will hear 
    from him only if you have problems with money or security in the park.  
    Some people's emails may seem pointless, and so does his, but when he 
    does email you, you better listen or he will close down the park 
    because you have no more money to operate.
    
    Dr. Alan Grant: The world-famous paleontologist oversees all your
    fossil-hunting teams and ensures that your fossils market is always 
    full of neat stuff. When you have fully hunted all areas that you can, 
    and its all exhausted, he will get very annoying, because he will keep 
    telling you they found nothing.
    
    Dr. Henry Wu: The brains behind INGEN's cloning technology, he oversees 
    the activities at the DNA Sequencing Lab, and manages the research 
    laboratory. He's the man, bottom line, he rocks! He does get a bit 
    annoying when you can research something, but you just don't want to, 
    otherwise he is on top of his game.
    
    Dr. Ellie Sattler: The park's dinosaur manager. She is an expert in 
    dinosaur ecology and paleobotnay. She will monitor your dinosaurs and 
    inform you about their health and stress levels. If a dinosaur catches 
    a disease, until you research it and fix the dinosaur, she will be mad 
    at you and ask you why you are letting this happen to the poor 
    defenseless creatures.
    
    Ray Aronld: The chief administrator oversees the maintenance and day-
    to-day operation of the park. If something isn't working properly, he 
    will inform you. When he says something needs to be fixed, it does, so 
    fix it. If you just had a twister, you will get a lot of messages from 
    him.
    
    Robert Muldoon: The park warden is in charge of the Jurassic Park 
    Rangers and oversees operation of that Balloon Tour and Safari Ride.  
    He is good at letting you know breakouts and rampages but if you create 
    a dinosaur and you don't have a ranger station, he will pout like a 
    little baby until you get one.
    
    Jane Powers: The public relations manager will call your attention to 
    visitor problems. I hate her, I really do, I wish she would shut up.  
    She tells you someone just left without seeing dinosaurs, OK, if you 
    have 60 dinosaurs scattered about in plain sight, what else can you 
    do? Her job is to tell you what is wrong, but not how to fix it. (I 
    want a job like that)
    
    
    SECTION 7 - BUILDINGS
    -----------------------------------------------------------------------
    
    Paths
    ------
    Paths - Obviously, a path is what people walk on. The only thing you 
    need to remember when it comes to paths, is that no-one can access a 
    building unless a path connects to the building. In the event of a 
    tornado, firstly the path cracks, but can still be used, and then it 
    may disappear altogether. There is no charge to repair it, but it can 
    get annoying if you lose a lot of paths.
    
    Price : $50 Per Square 
    
    Amount Limit : 500
    
    Fountains - These have no real purpose, but help to soothe the visitors 
    when they get stressed. Place them in areas which are crowded, or where 
    people often get annoyed. However, if you place them in the middle of 
    the path, chances are you will make them even more annoyed. 
    
    Price : $1500
    
    Amount Limit : 10
    
    Trash Cans - These are placed on the edge of the path, and basically 
    make the job of your cleaners easier. Buildings as well as the paths 
    can get dirty, and you cannot see this 'rubbish' that you were told 
    about. I have never seen a visitor use a bin, so it probably reduces 
    the amount of rubbish depending on how many you have. Strange thing is 
    that you only have 20, which is pathetic if you have a big park.  
    
    Price : 
    
    Amount Limit : 20
    
    Benches - As I said above, visitors don't tend to use these. Again put 
    on the edge of the path, all I can think of is that they reduce one of 
    the visitors' meters, without them using the seats.
    
    Price :
    
    Amount Limit : 20
    
    Attractions
    ------------
    Viewing Vent - This is one of the most popular attractions, as it's 
    simple, cheap, and gets in a lot of revenue quickly. You place these on 
    the sides of dinosaur enclosures, and people can choose from one of two 
    levels, and pay a price set by you to get close up with the dinosaurs. 
    However, if the price is too high, they will walk up to the vent, and 
    walk away again. The most popular enclosures which have the 
    Spinosaurus, Velociraptor and T Rex in will be visited by a lot of 
    people, all of whom are willing to break the bank to have a close up 
    look.
    
    Price :
    
    Amount Limit : 20
    
    Viewing Platforms - Not as popular as the viewing vent, but you can 
    still get a lot of people to use it. Place near to an enclosure, and 
    visitors go up in a lift to the top, where they can look out and use 
    the telescopes provided.
    
    Price : 
    
    Amount Limit : 20
    
    Viewing Domes - Thanks to everyone who has emailed in about this. 
    Basically, you have two buildings. The idea is to let your visitors get 
    up close to the dinosaurs, in complete safety. Once you select the 
    option to build one, place the smaller building outside the enclosure. 
    A path will need to be connected to the building. Then, place the 
    larger building inside the enclosure, with no path needed. Visitors 
    will then be able to use the smaller building to enter, and go into the 
    enclosure whilst remaining in the building.
    
    Price : 
    
    Amount Limit : 20
    
    Balloon Tour - This is one of my favourite attractions. Once your 
    building is placed, you have to set up markers for the route. If you 
    put them over dinosaur enclosures, you can get a lot of money by taking 
    pictures (will be explained in a later section). The best price I think 
    is $50, as loads of people queue up waiting for it. The only danger can 
    be in a storm, where it's possible for the balloon to crash. This ride 
    can be shut from the buildings' menu.
    
    Price : 
    
    Price Of Extra Balloon :
    
    Amount Limit : 5
    
    Safari Adventure - Thanks again to everyone who emailed in about this. 
    The building needs to be placed on the side of a fence, but obviously 
    if it's in an enclosure no-one can use it. If you have dangerous 
    dinosaurs in the enclosure, have the entrance/exit for the vehicle on 
    the inside, and the visitor entrance on the outside, so you don't have 
    any loose dinosaurs. Remember that if you take control, and drive 
    around for too long, the fuel will run out.
    
    Price :
    
    Price Of Extra Vehicle :
    
    Amount Limit : 5
    
    
    SECTION 8 - RESEARCH DEPARTMENT
    -----------------------------------------------------------------------
    The research department lets you research, obviously, items and 
    buildings which help to make your park even better. They come under the 
    same headings as the buildings, or near enough anyway. You need to 
    think about when you want to open your park, otherwise you could 
    research things which are completely useless. For example, there is no 
    need to research the cash machine before you build an entrance, as once 
    it's researched, the cash machines are placed in the entrance. It's a 
    good idea to start off by researching the vaccines. This way, if you 
    research all of them, and the upgrade to the hatchery, which 
    automatically vaccinates dinosaurs when they are born, you will never 
    have any outbreaks of disease, which can be expensive. The vaccines 
    don't cost much to research, and take little time, so you won't be down 
    to no money when you want to open the park. You'll want to open the 
    park quickly, but if there aren't any dinosaurs, people will get angry, 
    and if there aren't any attractions either, then you're in trouble. I 
    recommend that you research SOME of the vaccines (I believe there is an 
    order in which the dinosaurs get the diseases) and then research an 
    attraction as the park is about to open, so you can work on regaining 
    the money you spent before researching anything else. Below is a list 
    of all the things you can research (Thanks to Justin for all of the 
    below)
    =======================================================================
    
    To research or not to research, that is the question. The answer is up 
    to you. If you decide not to research, you will have a lot of money, 
    but your park will go downhill, and will become very dull. However, if 
    you decide to research everything at once, you will run out of money 
    quickly. 
    
    Let's start with something that will 'map out', if you like, how much 
    time and money researching will cost you.
    
    Category    -    Cash Needed    -    Time Needed
    ------------------------------------------------
                
    Amenities   -    $5000          -    6 Months
    
    Attractions -    $5350          -    7 Months
    
    Dinosaurs   -    $33700         -    6 Months
    
    Security    -    $15000         -    8 Months
    
    Ranger      -    $5000          -    3 Months
    
    Vaccines    -    $10250         -    8 Months
    
    ------------------------------------------------
    
    Grand Total -    $74300         -    38 Months (3 Years 2 Months)
    
         
    -----------------
    
    Amenities. Generally, these are things which don't necessarily persuade 
    more visitors to come to the park, but will make them happy to see. For 
    example, if you went to spend a day (or a week going by how long 
    visitors seem to be walking around) at a park, you would be annoyed to 
    find out there wasn't any restaurants etc around.
    
    Cash Machine. This is one of the most important upgrades, even though 
    you can't see it. If you charge a colossal amount for entry to the 
    park, once your visitors have paid they will have little, or no money 
    left, in which to spend on other things. This means if you don't have 
    everything free of charge, many people will get annoyed as they can't 
    do anything. By having cash machines, they can withdraw, and spend more 
    money. Once upgraded, this will be added to your park entrance(s).
    
    Cost to research - $600
    Research time    - 1 month
    Cost to create/build - Free (One goes in every existing entrance, and 
    every entrance you build after that)
    Special features - None
    Location - None
    
    Weather Guard. Umbrellas for visitors, and enhanced protection against         
    lightning for structures and fences. Visitors will complain if they 
    don't have the appropriate clothing during rain or a heavy storm. This 
    upgrade also protects the safari ride.
    
    Cost to research - $500
    Research time - 1 month
    Cost to create/build - Free (You will see people with either blue or 
    green umbrellas when it is raining)
    Special features - None
    Location - None
    
    Fountain. A calming water feature which helps to reduce people's stress 
    levels. This helps to calm people down, and they do gather around it. 
    Best placed in crowded areas where people get stressed easily (mainly 
    because there are too many people around).
    
    Cost to research - $400
    Research time - 1 month
    Cost to create/build - $1500 plus $100 a month for water costs.
    Special features - You can turn the fountain on and off, but there's no 
    point in having it, if it's off, as it won't soothe anyone. 
    Location - In the 'paths' menu, on the upper-right side.
    
    Souvenir Stand. This lets you sell souvenirs to your visitors. Best 
    placed near the entrance/exit, even though many people visit it before 
    they've even looked around the park. You are able to sell three 
    different gifts, as well as three free gifts to go with them. You are 
    also able to set the price.
    
    Cost to research - $2000
    Research time - 2 months
    Cost to create/build - $2000
    Special features - You are able to choose what to sell at what price.
    Location - In the 'amenities' menu, on the upper-right side.
    
    Rest area. Somewhere for tired visitors to go. This is a good building 
    to have, as visitors can go here and rest, instead of leaving the park 
    as they are too tired. This way they will continue to spend money. This 
    may also help to stop people dying of exposure. Only eight people can 
    be in the rest area at any one time, so be sure to have more than one. 
    
    Cost to research - $1500
    Research time - 1 month
    Cost to create/build - $1500
    Special features - None
    Location - In the 'amenities' menu, on the lower-right side.
    
    ---------------
    
    Attractions. Visitor facilities and services. These items give visitors 
    a more enjoyable time, and let them get closer to the dinosaurs. These 
    are probably the most important park of the park (apart from the 
    dinosaurs).
    
    Binoculars. Improved binoculars help to increase the viewing distance 
    from the viewing platform. This upgrades the current binoculars, which 
    means the visitors have a better chance of seeing a dinosaur, and 
    therefore enjoying the experience more. 
    
    Cost to research - $600
    Research time - 1 month
    Cost to create/build - Free (it will be listed in the viewing platform 
    screen, and it upgrades automatically).
    Special features - None
    Location - None
    
    Balloon Ride. This is one of the best buildings to have. You set a 
    trail for the balloon to follow, and a price to be charged. Many people 
    use this, and you can see them all queuing up for it. The only problem 
    is if bad weather approaches, and the ride has just started, because 
    there is no quick way to get the balloon to return, without it 
    completing the trail. This could mean you will need to buy another 
    balloon if it crashes.
    
    Cost to research - $1500
    Research time - 2 months
    Cost to create/build - $4000
    Special features - You can take pictures from it, which will be sold if 
    they are of good quality. You can also set the trail and price for the 
    ride.
    Location - In the 'attractions' menu, lower-right side.
    
    Viewing Dome. This lets the visitors get up close and personal with the 
    dinosaurs. People go through the main entrance, and then go through an 
    underground tunnel to the dome itself, which should be in an enclosure. 
    Here they are totally safe, and everyone enjoys it.
    
    Cost to research - $1250
    Research time - 2 months
    Cost to create/build - $5000
    Special features - You can set the cost.
    Location - In the 'amenities' menu, lower-right side.
    
    Safari Adventure. This allows visitors to take a safari in a land 
    cruiser. Again, you set the cost, and the trail they are to take. If 
    you build this with the garage facing into the enclosure, there won't 
    be any congestion if the vehicle is trying to return using the paths. 
    Unlike the balloon ride, you can actually drive this. Just be careful 
    not to go too far, otherwise you could run out of fuel and the visitors 
    will need rescuing. WARNING : Never drive into and kill small 
    dinosaurs, as the visitors will hate it, and so will INGEN.
    
    Cost to research - $2000
    Research time - 2 months
    Cost to create/build - $4000
    Special features - You are able to set the trail and price, and like 
    the balloon ride you can take pictures. As well as that, you can drive 
    the vehicle.
    Location - In the 'attractions' menu, at the bottom.
    
    Dinosaurs. Genetics and science related items. These items help the 
    park and your scientists to understand dinosaurs, and how to deal with 
    them better.
    
    Super Extractor. This speeds up DNA extraction. When DNA is sent to the 
    genetics lab, the time it takes is decreased. 
    
    Cost to research - $4500
    Research tine - 1 month
    Cost to crate/build - Free (it will be listed in the hatchery building, 
    and you will notice that extraction is quicker.
    Special features - None
    Location - None
    
    Growth Booster. Speeds up dinosaur growth in the hatchery. This means 
    dinosaurs will be created faster then normal. Nothing will change, just 
    the time it takes for them to be created.
    
    Cost to research - $3000
    Research time - 1 month
    Cost to create/build - Free (you will notice that dinosaurs are being 
    produced quicker).
    Special features - None
    Location - None
    
    Hatchery Immunization. Automatically immunizes all newborn dinosaurs 
    will all available diseases (doesn't work on dinosaurs born before it 
    was upgraded). This is a good upgrade to have, as you don't have to 
    vaccinate so often by helicopter, and therefore save money.
    
    Cost to research - $5000
    Research time - 2 months
    Cost to create/build - Free (you will see that new dinosaurs are 
    already vaccinated with all possible vaccines).
    Special features - None
    Location - None
    
    Auto Lure. Dispenses dinosaur lures, which attract them to a certain 
    location. Useful if you wish to gather many dinosaurs together (perhaps 
    to take a picture) but otherwise pointless. 
    
    Cost to research - $1200
    Research time - 1 month 
    Cost to create/build - $2000
    Special features - You pick the type of dinosaur you want to attract, 
    and you can also decide when you want it on or off. 
    Location - In the 'dinosaurs' menu, on the lower-right side.
    
    Lethal Gene. The lethal gene is a fatal error in the DNA of all 
    dinosaurs. When this is activated, the dinosaurs' health will gradually 
    decrease. This is great to have, as you can retire a dinosaur slowly, 
    without visitors becoming annoyed at what you are doing. This is 
    because they don't know why it died. NOTE: This becomes available after 
    everything but the auto-lure is researched, only in the dinosaur 
    section.
    
    Cost to research - $20000 (yes, 20000)
    Research time - 1 month
    Cost to create/build - Free (it will be listed in the hatchery).
    Special features - You can kill dinosaurs without losing money or your 
    rating.
    Location - When selecting a dinosaur, bring up its health, and then the 
    orders, and then it will be in the lower-left.
    
    Security. Weapons and security items. These are specialized items which 
    will ensure the safety of your visitors, as well as the park in 
    general. As the name says, these are security items and help to protect 
    the park, but they come at a price.
    
    Medium Security Fence. Recommended for carnivores. This is one step 
    better than the low security fence. It will still require maintenance, 
    but it has more voltage to help keep the dinosaurs where they should 
    be. You can upgrade a low security fence by clicking it, and choosing 
    the upgrade option.
    
    Cost to research - $1000
    Research time - 1 month
    Cost to create/build - $250 per segment, but you have to have three 
    segments at a time, so $750.
    Special features - None
    Location - In the 'dinosaurs' menu, lower-left side.
    
    Visitor Shelter. Provides a safe haven for visitors who feel threatened 
    in the park. The shelter holds 40 people, and is virtually 
    indestructible. When the park is in emergency mode, the visitors will 
    either run to the exit, or to one of these shelters.
    
    Cost to research - $2500
    Research time - 1 month
    Cost to create/build - $2000
    Special features - None
    Location - In the 'security' menu, at the bottom.
    
    Security Camera. To improve park security. These can be placed in 
    enclosures or anywhere in the park. The idea is that they will alert 
    you if there is a dinosaur breakout or there is a rampage.  
    
    Cost to research - $1500
    Research time - 1 month
    Cost to create/build - $600
    Special features - You can view the area through it, and set what it's 
    monitoring for.
    Location - In the 'security' menu, upper-right side.
    
    Sentry Turret. To increase park security. It's good to have, providing 
    it's used properly. If a dinosaur is loose or enraged, it will fire a 
    projectile at the dinosaur, retiring it. This should NOT be put inside 
    enclosures, as it may mistake a dinosaur hunting as an enraged 
    dinosaur, and the device would kill it. 
    
    Cost to research - $3000
    Research time - 2 months
    Cost to create/build - $10000
    Special features - You can control what it is to attack, and you can 
    even control it as well.
    Location - In the 'security' menu, lower-right side.
    
    Avoidance Beacon. Nearby dinosaurs will be repelled with this device. 
    It emits radio waves to keep dinosaurs away, but is run on battery 
    power, so it does need to stop once in a while to recharge. 
    
    Cost to research - $2000
    Research time - 1 month
    Cost to create/build - $2000
    Special features - You can turn it on or off.
    Location - In the 'security' menu, right side.
    
    High Security Fence. The high security fence type, recommended for 
    dangerous dinosaurs. NOTE : This is only available after you have 
    researched the medium fence. It's one step better, but still requires 
    maintenance. It has even more voltage, to keep everything where it 
    should be. You can upgrade the medium security fence to this, as you 
    can with the low to medium.
    
    Cost to research - $5000
    Research time - 2 months
    Cost to create/build - $500 per segment, but as you have to have three, 
    $1500.
    Special features - None.
    Location - In the 'dinosaurs' menu, at the bottom.
    
    Rangers. Vehicle and equipment upgrades. These upgrade the helicopter, 
    as well as giving you a new type of arsenal to attack dinosaurs. You 
    don't need a ranger station to upgrade these.
    
    Gyro Stabilizer. Provides stability for helicopters during storms. This 
    lets you fly in storms, instead of the helicopter returning to base 
    automatically. (Justin says that you cannot fly in the tornado, but I 
    thought that you can).
    
    Cost to research - $2000
    Research time - 1 month
    Cost to create/build - Free.
    Special features - You can now fly in storms.
    Location - None.
    
    Double Battery. Provides better batteries for helicopters, so they can 
    remain airborne for longer. This is important if you have to do several 
    jobs at once. 
    
    Cost to research - $1500
    Research time - 1 month
    Cost to create/build - Free
    Special features - You will be able to fly for longer.
    Location -  None.
    
    Retire. Enables your rangers to retire dinosaurs by helicopter. NOTE : 
    If you need to retire a dinosaur, be sure to close the park or visitors 
    will become annoyed. 
    
    Cost to research - $1500
    Research time - 1 month
    Cost to create/build - Free
    Special features - You can retire dinosaurs if you feel the need to.
    Location - When selecting a dinosaur, select its health, and then 
    orders, and it will be on the right hand side.
    
    Vaccines. These are used to cure dinosaur sicknesses. Just like humans, 
    if one catches the disease, it can quickly spread. Visitors don't like 
    seeing diseased dinosaurs, so be sure to cure it quickly. There are two 
    ways to vaccinate dinosaurs - either buy using the hatchery 
    immunization or to do it by helicopter. These cost between $100 and 
    $300 per dart. 
    
    The six vaccinations are - 
    
    Dino belly.
    Cost to research - $1500
    Research time - 1 month.
    
    Tick Infestation.
    Cost to research - $1000 
    Research time - 1 month.
    
    Dinosaur Flu.
    Cost to research - $1750
    Research time - 1 month.
    
    Rabies.
    Cost to research - $3000
    Research time - 2 months.
    
    Bumblefoot.
    Cost to research - $1000 
    Research time - 1 month.
    
    Gastric Poisoning.
    Cost to research - $2000
    Research time - 2 months.
    =======================================================================
    
    SECTION 9 - DINOSAURS...HOW TO CREATE THEM
    -----------------------------------------------------------------------
    Creating your own dinosaurs is simple. Firstly, get yourselves a 
    hatchery, and enclose it in a fence. You will already have a couple of 
    dinosaurs, so select one, and move the egg meter up to how many you 
    want. Remember dinosaurs cost money to be made and to be fed (add a 
    herbivore/carnivore feeder into your enclosure to save yourself from 
    having to do it). As I will state in another section still to be added, 
    different types of dinosaurs don't mix well, for a number of reasons, 
    whether it be they will kill each other, or just eat different food.
    
    SECTION 10 - DINOSAUR DISEASES AND HOW TO CURE THEM
    -----------------------------------------------------------------------
    Dinosaurs can get diseases, and if they aren't treated, it can spread 
    to others, and kill them as well. As well as getting diseases, they can 
    also collapse. When this happens you can either 1. go out in the ranger 
    helicopter (you will need this building) and vaccinate the dinosaur by 
    shooting it, or 2. use the orders menu to get the ranger to do it 
    instead. It is advisable to get the research department to research the 
    helicopter, so it can be used in all weathers, as sometimes storms can 
    last for months, and if you have a sick dinosaur, there will be no way 
    of rescuing it. Once all the vaccines are researched, you should make 
    sure all the dinosaurs are vaccinated when born, so you only need to 
    shoot them to revive them, kill or put to sleep for a while. I will 
    create a separate section later on showing all the diseases.
    
    SECTION 11 - HOW TO CREATE BUILDINGS
    -----------------------------------------------------------------------
    This is simple. Pick a building and a suitable site (you will know if 
    it isn't suitable) and click to build it. Make sure there is a path 
    connecting it to the main path, otherwise no-one can visit. More 
    buildings will be unlocked as you research them. Certain buildings like 
    the balloon ride and the safari require you to set a route for them to 
    go, so make sure it doesn't go too far as there is a limit, and 
    remember that buildings cannot be placed on top of a safari. 
    
    
    SECTION 12 - PARK RATING
    -----------------------------------------------------------------------
    Your park has a rating, shown in stars on the screen that is a lot more 
    important than it may seem. The most important part of the stars, is 
    that as they increase, you are able to go to more fossil hunting sites. 
    There are many things that can affect the rating, including - new 
    dinosaurs found, good reports from INGEN, but most importantly, your 
    parks' rating. A park in which many people leave dissatisfied, whether 
    it be because of the weather, high prices, or simply because the park 
    is rubbish, will affect the rating. To keep the amount of stars to 3 or 
    4 is perfect, but obviously not as good as 5.
    
    SECTION 13 - VISITORS
    -----------------------------------------------------------------------
    There are four types of visitor...Mainstream, Thrill Seeker, Dino Nerd 
    and Fun Lover. Each one prefers something different, whether it is 
    seeing dinosaurs ripping each other apart, or herbivores grazing. If 
    you look at their passport, you can find out a lot about them, 
    including how much money they have. This is important. Even though I 
    will explain this in another section, if you charge a huge sum for 
    entry, visitors get annoyed easily if the park isn't great, and they 
    will be forced to leave quickly if they don't have money for food.
    
    Section i - Visitor Deaths
    Visitors can die in a number of ways. I am yet to find them all, but 
    maybe if you've found a way that I don't know about, you'd like to 
    submit it. To my knowledge, they can die from lightning strikes, being 
    swept up by a tornado, I would presume if a dinosaur (carnivore) 
    attacked them, and something I found out the other day, which is 
    exposure. Thanks to Shannon for clearing up what exposure means. 
    Thinking about it now, it would all add up, as all the events coincide 
    with how exposure happens - during a heat wave. You will know when a 
    heat wave happens, as the ground will turn orangey red. You will see 
    the temperature is around 40C, and heat wave flashes up. It's up to 
    you. You can shut the park, by using the emergency button, so if people 
    die you won't be fined, but otherwise you can take the chance, like I 
    do, and leave the park open. Exposure deaths aren't predictable, as 
    they can happen at any time during a heat wave. Scott made a point, 
    that even though it wasn't the cause of the exposure deaths, it's 
    another way of visitors dying. The Spitter dinosaur can 'spit' at 
    people if it's only in a low security fence, which will cause them to 
    die. However, someone sent me an email the other day that seems to give 
    an even better reason as for why exposure happens. He thinks that 
    exposure happens when visitors become 'trapped'. For example, if the 
    visitors were unable to find the exit, they would keep on walking 
    around, and after a few months they would die of exposure. It can 
    happen at any time, but if the paths are wide it should decrease the 
    chances of it happening.
    
    SECTION 14 - WEATHER AND EMERGENCY MODE/DISASTERS
    -----------------------------------------------------------------------
    Now I have sections for each disaster, this part is just concentrating 
    on the emergency mode. Accessed from the main menu, the main purpose of 
    emergency mode is to warm the visitors that the park is shutting as 
    there is an emergency. This also backs you up, meaning if people were 
    to die, you wouldn't pay the $5000 fine for every person who dies. 
    Don't be too worried if you get a message saying you didn't handle the 
    situation well, because providing you have alerted the visitors, what 
    more can you do. It isn't possible to physically move them, and most of 
    the time they escape. You may also get a message saying the tornado 
    caused a lot of damage, and more should have been done, but again it 
    isn't possible to change the direction of the tornado, so pay no 
    attention to them. On the other hand, you may also get a message saying 
    you handled the situation well. It all depends on how the weather 
    decides to 'work'.
    
    Section i - Tornadoes.
    These are your worst nightmare. Just as you've got your park at its 
    best, a tornado strikes. It can cause havoc by killing dinosaurs, 
    ripping through buildings and removing any visitors including the 
    cleaners who have decided not to take cover. As long as you save 
    regularly, there shouldn't be a problem as you can return to your last 
    game save. Keep on checking the weather forecast, and make sure you 
    make an early emergency warning in order to save everyone. Moving the 
    dinosaurs to a different part isn't recommended as it takes too long. 
    Just make sure you have plenty of money saved up, as you could be 
    spending may thousands repairing the damaged buildings and replacing 
    the dinosaurs.
    ===============
    Cedric suggests that in the event of a tornado, the cleaners say, "Why 
    do I deserve this" or "I never knew the job would involve this" (or 
    something along the lines of that). If you use the Emergency function, 
    you fired all your cleaners. By keeping them in the vicinity of the 
    park, they very rarely take shelter and by the weather killing them, 
    your stats look bad, and INGEN say that you didn't act fast enough and 
    lives were lost. The only disadvantage of firing all of the cleaners 
    means the new ones will start as rookies. But surely it's worth that, 
    to keep your stats looking good? If you keep checking the forecast, 
    save the game as soon as you can, before the tornado strikes. Then, if 
    it rips through your park, and you can't afford the damages, you can 
    reload and there is a chance that it will go the other way, or cause 
    minimal damage. Cedric also suggests that there isn't a need to build 
    visitor centers. The visitors prefer the entrance (or the exit) for 
    safety, which is also easier, as it means once the tornado is over you 
    won't have loads of people all leaving your park saying the same thing, 
    "I think I'll go home now" or "I've had enough for one day." If the 
    visitors are closer to the exit/entrance than a visitor center, they 
    will go here instead, and won't be seen again.
    ===============
    Justin believes that visitors do not prefer to use the exit, but the 
    visitor shelters. Some visitors will leave once the storm is over, but 
    others will stay in the park, and continue to spend money. This is 
    good, as you can use the money they spend to help repair your park.
    ===============
    Section ii - Thunderstorms
    These don't usually cause too much damage, if any. It's still safer to 
    activate emergency mode, as lightning can cause damage to buildings, 
    and kill people as well. Once it rains very hard, the word thunderstorm 
    usually appears, but you have plenty of time to react. The only main 
    problem with thunderstorms is they can go on for months, and if you are 
    low on cash, they can bring another disaster (see below).
    ===============
    As Cedric says, you can easily run a park for years without any damage 
    from thunderstorms. Even though I usually close my park if a 
    thunderstorm is coming, Cedric doesn't. The visitors act normal, but 
    the use of vents and platforms is limited. The only attraction which is 
    at risk during a thunderstorm is the balloon ride. It can collapse, but 
    people don't usually die. (That's the problem with the balloon ride - 
    if you shut it, yet the ride is in operation, it has to complete and 
    return to its base which takes forever.
    ===============
    
    Section iii - Financial Disasters
    This type of disaster can be as bad, if not worse, than the tornado. It 
    may be easy to know if it's coming, but it isn't as easy to repair. The 
    most common example would be to be low on money to start with, and then 
    get a tornado. Once you are in the red, you will get an email from the 
    financial staff (see characters) who will tell you that you have a few 
    months to recover, otherwise the park will be closed. If this happens, 
    don't do the obvious, and sell everything, as even if you have new 
    items that haven't been used, you will get hardly anything compared to 
    what you paid for them. Thankfully as the game isn't too like the Sims, 
    meaning time flies by, three or for months is quite a long time. 
    Firstly, increase the entrance fee. If you are $10000 in debt, and your 
    entry cost is $350 for example, add another $100 or so onto it, as you 
    will still get as many people visit. However, don't increase the 
    charges for other rides, because instead of getting more money, you 
    could end up with no-one using them at all. Keep an eye on the date, 
    and when the deadline is fast approaching, depending on how much you 
    still are in debt, either increase the entry fee even more, or start to 
    sell your buildings. Only do this as a last resort, because remember 
    once it's over, you don't want to end up rebuilding the whole park, as 
    the situation could easily happen again.
    
    
    SECTION 15 - FOSSIL HUNTING MAP
    -----------------------------------------------------------------------
    You can only dig in three places, so it's good to know where the best 
    dinosaur fossils are. Note you can also dig up gold, silver and opals 
    as well as amber* which can be sold for a lot of money.*Amber can 
    either be sold or you can extract the DNA. I think it's best to sell 
    it, as on more than one occasion, I've extracted DNA from a $21000 
    piece of amber, only to find DNA which is useless as I've already got 
    it. 
    
    Here are the locations of dinosaur fossils. To my knowledge, you can 
    only dig in three sites, so you want to make it worthwhile. The ones 
    I'm sure you will want will be the Velociraptor, Spinosaurus and the T-
    Rex. 
    
    Judith River Group
    -------------------
    Site A :
    
    Ankylosaurus 
    Albertosaurus
    Dryosaurus 
    
    Site B : 
    
    Tyrannosaurus
    Corythosaurus
    Styracosaurus
    
    Morrison Formation
    -------------------
    Site A : 
    
    Stegosaurus
    Ceratosaurus
    Pachycephalosaurus
    
    Site B : 
    
    Brachiosaurus
    Camarasaurus 
    Dilophosaurus
    
    Hell Creek Formation
    ---------------------
    
    Site A :
    
    Acrocanthosaurus
    Parasaurolophus
    Torosaurus
    
    Site B :
    
    Triceratops
    Edmontosaurus
    Pachycephalosaurus
    
    Chenini Formation
    ------------------
    
    Site A :
    
    Spinosaurus
    Carcharadontosaurus
    Ouranosaurus
    
    The Flaming Cliffs
    -------------------
    
    Site A :
    
    Velociraptor
    Gallimimus
    Homalocephale
    
    Tendaguru Formation
    --------------------
    
    Site A : 
    
    Brachiosaurus
    Allosaurus
    Kentrosaurus
    
    
    I appreciate that some of you dislike how the above is set out, which I 
    agree with. In a few days time I will be deleting this (I seem to be 
    making a habit of deleting sections, and recreating them) and making it 
    better to understand.
    
    
    SECTION 16 - MISSIONS
    -----------------------------------------------------------------------
    Again, all these are by Justin, and are pasted straight from what he 
    sent me.
    
    There are 10 missions to play. You cannot play the next mission until 
    you have beaten the current one. When you have completed all 10, you 
    will unlock Site B. Just a side note here, these missions were played 
    and written up by playing the XBOX version of the game, so there may be 
    some slight differences in the systems, and for that, I am sorry.
    
    The missions have 4 separate categories:
    
    1) Safari: These missions have no time limit and focus on taking 
    pictures of dinosaurs for points; if you accumulate enough points, you 
    pass. The only dangers are you may have a carnivore, or a large 
    herbivore attack your safari ride, causing it to break down, and you 
    having to get a new one, or if you hit a smaller dinosaur and kill it, 
    you will lose points.
    
    2) Dino Muster: These missions are all about using your muster function 
    on your chopper to move dinosaurs to where you want them. You may have 
    to kill a carnivore or two and then muster the herbivores to their pen, 
    but mustering the dinosaurs is the main point.
    
    3) Ranger Attack: You could call yourself Rambo if you want. Your motto 
    in these missions should be, "Kill all carnivores". You are in the 
    chopper and you must kill or retire all of the dinosaurs which are 
    wreaking havoc on your poor little park. It is really too bad that the 
    gun isn't automatic.
    
    4) Ranger Rescue: These missions will focus on you saving someone from
    dangers. You may have to kill some dinosaurs first then rescue them or 
    you may have to drive over to the person, narrowly avoiding death, to 
    save some poor sap.
    
    Here are some general tips about missions:
    
    *-You can press select to view the mission objectives at any time, and 
    on a timed mission, this will stop time so you can take a breather and 
    think.
    *-Looking at the objectives will keep track of your dinosaur totals, 
    such as if you have to kill 13 dinosaurs, and you kill one, the 
    objectives will show that you only have 12 left.
    
    
    Mission 1: A picture is worth 100 points
    Type: Safari
    Description: A recent documentary has accused Jurassic Park of being a 
    fraud. Help us prove them wrong!
    
    A recent news story has accused Jurassic Park of exhibiting fake 
    dinosaurs. INGEN needs a set of photos of dinosaurs for their media 
    department. These photos must be of the highest quality, showing real 
    dinosaurs in our park environment. Can you help us?
    
    Objectives:
    
    1) Achieve 100 points
    *-You get 3 cars and 10 shots
    
    This mission is pretty easy. In essence, just take 10 pictures and you 
    will probably complete the mission, but if you want to do it right, 
    here are some tips for you to achieve a better score faster.
    
    *-Don't take a picture of the same dinosaur twice if you can help it.  
    Get a wide variety in the album. A second picture of the same dinosaur 
    will be penalized.
    *-Take pictures of dinosaurs doing something, like eating, hunting, 
    etc. Don't just get cheesy photos of them sleeping because that's just 
    lame.
    *-Don't hit little dinosaurs, you can kill them and then you will lose 
    points that you will have to make up to win.
    *-Don't get too close to bigger carnivores, they can pack a punch and 
    destroy your vehicle. If you do encounter a larger carnivore, stay keep 
    your distance, and if you see one who is scared (with a shield) don't 
    get too cocky, because when they feel safe and stronger, they may 
    attack.
    *-If you do lose a land cruiser to an attack, it's OK, don't cry, you 
    will get another one if you have more, and you won't lose any points.  
    In this mission, there are 3 land cruisers to use.
    *-RELAX, this is not a timed event, go by some dinosaurs, and get into 
    camera mode, and wait, wait, and wait some more. You just want to wait 
    until they do something good rather than just standing around to take 
    your picture.
    
    Mission 2: When carnivores attack.
    Type: Ranger Attack
    Description: Our carnivores have gone crazy and now we can't open the 
    park. Please help us!
    
    Objectives:
    
    1) Retire all carnivores
    
    
    This mission can make you laugh or cry, depending on how well you can 
    control your temper. You must retire 13 dinosaurs in 4 minutes. Your 
    gun will hold 40 bullets and if that runs out, you must go to the 
    ranger station for a refill, but you do have enough gas to last the 4 
    minutes. The basic concept is to shoot anything with a red target on 
    them, as opposed to the green targets on the herbivores. Since that 
    made it sound a lot easier than it really is, here are some tips.
    
    *-MOVE FAST, you only have 4 minutes, but RELAX, and take your time 
    with your shots (if that makes any sense)
    *-Try to be in shoot mode all the time, this will make it easier to 
    spot the dinosaurs (especially the raptors), and zoom in whenever you 
    have a target in sight, this will make it easier to shoot them.
    *-Aim for the center of the red target on their bodies.
    *-Try to get raptors first, because they start in a pack, so it will be 
    easier to get them there, rather than chasing them all over the island 
    when time is running out.
    *-Pay attention to your radar. If you are close to the ranger station, 
    and you are low on ammo, go fill up if you need to. Also look for the 
    red dots (carnivores) and the number of them left, because is there is 
    like 1 minute to go, and you have 3 shots left, and 2 dinosaurs, then 
    go fill up so you don't have to run all the way back to the ranger 
    station.  
    *-When aiming at raptors, try to get them when they are running 
    sideways, so you have more of their body to aim at, which will increase 
    your chances to get them.
    *-If you get the chance to see a raptor jump on a fence and get shocked 
    back, retire it while its down, don't wait for it to get up, because 
    it's not dead yet.
    *-This mission is not as easy the first one, so if you have to redo it 
    a few times, don't worry, it's OK.
    
    Mission 3: Time to get moving
    Type: Dino Muster
    Description: Somehow our herbivores have escaped and we need them back 
    in their enclosures. The muster is starting, are you ready?!
    
    Objectives:
    
    1) (Optional) Retire the Tyrannosaurs before they can harm the 
    herbivores.
    2) Herd at least 5 Edmontosaruus into the muster area.
    3) Herd at least 5 Parasaurolophus into the muster area.
    *-You have 9 minutes
    
    Your goal is to get the dinosaurs to walk into the pen using the muster 
    device (located in the utility mode, while flying). This is a pretty 
    easy mission, but it can be faltered, so here are some tips so you 
    don't have to repeat this mission.
    
    *-Even though it's optional, KILL THE DARN T-REX's. If they are all 
    dead, they can't kill anymore of the dinosaurs you need to get in the 
    pen. I would do this before you even think of mustering anything 
    anywhere.  
    *-While mustering, start with a really big group (7-8 of them) then if 
    you lose one, or one gets off track, you won't have to worry about that 
    one, as long as the pack stays together, because you will have still 
    have enough to make it.
    *-Pay attention to the radar, and have the dinosaurs heading right to 
    the pen, located at the top of the radar, if it's not at the top of the 
    radar, the turn your chopper so it is. It will look kind of like a 
    square with a dig dot inside it.
    *-The dinosaurs are not in the pen until they fall asleep, do make sure 
    they get past the yellow circles (the pen's entrance) and they fall 
    asleep. 
    *-Be sure to stay behind the dinosaurs while mustering, don't get on 
    top of them, or on the side, because then they may not go exactly where 
    you want them to.
    *-Don't even think of trying to get both groups of dinosaurs in at the 
    same time. Go find one group, muster them in, be sure the objective is 
    complete,  then go get the second breed and muster them in, this will 
    save you time and it will be easier.
    
    Missions 4: Dinosaurs and weather
    Type: Safari
    Description: INGEN wants to conduct further research into the effects 
    of weather on dinosaur behaviors, and they need your help.
    
    Objectives:
    
    1) Gallimimus Photo
    2) Dryosaurus Photo
    3) Stegosaurus Photo
    4) Ceratorsaurus Photo
    5) Corythosaurus Photo
    6) Homoalocephale Photo
    7) Velocirapotor Photo
    *-You get 3 cars, and 10 shots.
    
    
    
    This is a pretty simplistic mission. The game will tell you to take a 
    picture of a certain dinosaur, and you take a picture of it. Don't take 
    pictures out of order, just let the game tell you when it wants a 
    picture, and of what dinosaur. Again, for those who just can't get 
    that, here are some tips.
    
    *-These photos are not worth points, so don't worry about waiting, just 
    find the dinosaurs that the game tells you to and take a photo, very 
    easy.
    *-The time is unlimited so don't get stressed, but you don't need to 
    over-excel here, just take a picture, because that's all the game 
    wants, just a picture.
    *-The only way you can fail this mission is by not following the simple
    directions, or annoying too many big dinosaurs and they destroy too 
    many of your vehicles, because this mission is almost easier than the 
    very first one.
    
    Mission 5: Rescue the President
    Type: Ranger Rescue
    Description: The President of Dregovia is stranded in the park. He 
    needs your help!
    
    The president of Dregovia has arrived in your park just as a heavy 
    rainstorm has struck the island. The president is the only person still 
    alive and he has taken refuge in the visitor's shelter. You must retire 
    all of the rampaging carnivores in the park and rescue the president.  
    His life depends on it.
    
    Objectives:
    
    1) Retire all of the rampaging dinosaurs
    2) Rescue the president
    
    
    
    This mission can be rigorous. You must retire 18 dinosaurs in 6 
    minutes, and 30 seconds. Your gun will hold 40 bullets and if that runs 
    out, you must go to the ranger station for a refill; you do have enough 
    gas to last the full time, but after killing all carnivores, you must 
    have time to find the visitors shelter and get into rescue mode to lift 
    the president to safety. A little note here, this mission is set in a 
    storm, so the copper will be a little rocky while you are trying to get 
    that perfect shot. You will go though more ammo, but you
    will have more time than the other mission. 
    
    *-MOVE FAST, you only have 6 1/2 minutes, but RELAX, and take your time 
    with your shots (if that makes any sense)
    *-Try to be in shoot mode all the time, this will make it easier to 
    spot the dinosaurs (especially the raptors), and zoom in whenever you 
    have a target in sight, this will make it easier to shoot them.
    *-Aim for the center of the red target on their bodies.
    *-Try to get raptors first, because they start in a pack, so it will be 
    easier to get them there, rather than chasing them all over the island 
    when time is running out.
    *-Pay attention to your radar. If you are close to the ranger station, 
    and you are low on ammo, go fill up if you need to. Also look for the 
    red dots (carnivores) and the number of them left, because is there is 
    like 1 minute to go, and you have 3 shots left, and 2 dinosaurs, then 
    go fill up so you don't have to run all the way back to the ranger 
    station.  
    *-When aiming at raptors, try to get them when they are running 
    sideways, so you have more of their body to aim at, which will increase 
    your chances to get them.
    *-If you get the chance to see a raptor jump on a fence and get shocked 
    back, retire it while its down, don't wait for it to get up, because 
    it's not dead yet.
    *-You must have around 30 seconds left after the game tells you that 
    all the
    carnivores are dead to save the president. You cannot save the 
    president before all carnivores are dead, because he won't come out.
    *-This mission is not as easy the first one, so if you have to redo it 
    a few times, don't worry, it's OK.
    
    Mission 6: Danger Club Photo Safari
    Type: Safari
    Description: The wealthy thrill seekers from the Danger Club are 
    offering to donate a fortune to Jurassic park if you can show them 
    evidence of truly thrilling safari rides, can you help us?
    
    Objectives:
    
    1) Achieve 200 points
    *-You will have 3 cars, and 10 shots
    
    
    This mission is twice as hard as the first. You need 200 points. This 
    means each picture must average out to be 20 points per picture. If you 
    get any really low ones (4-6 points) I would slap yourself in the face 
    and decide if you want to take pictures or go eat cake because low 
    scoring photos just won't cut it here. If you are not adding up to par, 
    here are a few tips.
    
    *-Don't take a picture of the same dinosaur twice if you can help it.  
    Get a wide variety in the album. A second picture of the same dinosaur 
    will be penalized.
    *-Take pictures of dinosaurs doing something, like eating, hunting, 
    etc. Don't just get cheesy photos of them sleeping because that's just 
    lame.
    *-Don't hit little dinosaurs, you can kill them and then you will lose 
    points that you will have to make up to win.
    *-Don't get too close to bigger carnivores, they can pack a punch and 
    destroy
    your vehicle. If you do encounter a larger carnivore, keep your 
    distance, and if you see one who is scared (with a shield) don't get 
    too cocky, because when they feel safe and stronger, they may attack.
    *-If you do lose a land cruiser to an attack, it's OK, don't cry, you 
    will get another one if you have more, and you won't lose any points.  
    In this mission, there are 3 land cruisers to use.
    *-RELAX, this is not a timed event, go by some dinosaurs, and get into 
    camera mode, and wait, wait, and wait some more. You just want to wait 
    until they do something good rather than just standing around to take 
    your picture.
    
    Mission 7: Rescue Hammond
    Type:  Ranger Rescue (but with the jeep)
    Description: The park has gone into emergency mode, leaving Hammond 
    stranded in a visitor shelter! We need your help rescuing him, so grab 
    your rifle and get moving!
    
    Objectives:
    
    1) Collect the rifle
    2) Rescue Hammond
    3) Get Hammond to safety
    *-You have 5 minutes
    
    I am going to walk through this mission step-by-step.
    
    1) You start seeing an opening in the fence, go though it. Keep going
    straight, but you may have to veer a little to the left, until you pass 
    through another fence opening.  Once though the second opening, go 
    left.
    2) At the end of this "alley" you will see an opening on your right, go 
    through it, and take a left to come to another opening, BEWARE of the 
    Spinosaurus.
    3) You will see a Ranger Station with a blue arrow, go to the arrow; 
    you've completed your first objective.
    4) FLOOR IT, the Spinosaurus probably sees you, and is coming your 
    way. Go around the corner to the right and continue to you see an 
    opening in the fence shortly to your right, go in.
    5) This is a T-REX pen, so keep moving. Keep close to the fence, (but 
    far enough away to maneuver) and watch for an opening on your left, to 
    which you
    will go in, and turn left (there may be a T-REX sleeping). You will 
    also see a visitor shelter with a blue arrow in front of it, go to the 
    arrow. Objective 2 complete.
    6) Follow the path until it opens up and the main entrance is to your 
    right, a Spinosaurus should be around here, but go to the arrow in 
    front of the entrance to beat the mission.
    
    Here are some tips for this mission:
    
    *-Keep moving, don't stop, never slow down, floor it all the way, and 
    you shouldn't get eaten.
    *-You do have 3 jeeps in case you do die, but why would you want to 
    die?
    *-Personally, I don't even use the rifle after I get it. I prefer to 
    keep moving and not wasting time to shoot, because then my vehicle is 
    stopped and something can come up behind me without me knowing.
    *-Use the map if you get lost, it's very helpful to find where you are, 
    where you've been, where you need to go, and what's waiting for you 
    when you get there.
    
    Mission 8: Cleanup Operation
    Type: Ranger Attack
    Description: The automated hatcheries have gone haywire! Shut them down 
    and save the park from angry carnivores. Time is limited, so please 
    hurry!
    
    Objectives:
    
    1) Shut down all hatcheries by shooting out their power supplies
    2) Retire all carnivores
    
    
    
    You know the drill by know. You must retire all carnivores in 6 
    minutes. Your gun will hold 40 bullets and if that runs out, you must 
    go to the ranger station for a refill; you do have enough gas to last 
    the full time, but before killing all carnivores, you must disable the 
    automatic hatcheries. You do this by looking for the 3 blue dots on 
    your radar, and shooting at the blue targeted things. There is only one 
    pair at each hatchery, and it takes 3 shots to disable it. Want some 
    tips? I got'em
    
    *-When you first start, there will be some people trying to escape the 
    park; don't worry about them, they will find their way out on their 
    own, you need to worry about the generators.
    *-Take out the 3 generators first, don't worry about the dinosaurs yet, 
    stop them from being created first.
    *-The bigger dinosaurs will attack each other a little bit, so when you 
    take out all the generators, go for the raptor pen first.
    *-MOVE FAST, you only have 6 1/2 minutes, but RELAX, and take your time 
    with your shots (if that makes any sense)
    *-Try to be in shoot mode all the time, this will make it easier to 
    spot the dinosaurs (especially the raptors), and zoom in whenever you 
    have a target in sight, this will make it easier to shoot them.
    *-Aim for the center of the red target on their bodies.
    *-Pay attention to your radar. If you are close to the ranger station, 
    and you are low on ammo, go fill up if you need to. Also look for the 
    red dots (carnivores) and the number of them left, because is there is 
    like 1 minute to go, and you have 3 shots left, and 2 dinosaurs, then 
    go fill up so you don't have to run all the way back to the ranger 
    station.  
    *-When aiming at raptors, try to get them when they are running 
    sideways, so you have more of their body to aim at, which will increase 
    your chances to get them.
    *-If you get the chance to see a raptor jump on a fence and get shocked 
    back, retire it while its down, don't wait for it to get up, because 
    it's not dead yet.
    
    Mission 9: The Amazing Maze
    Type: Dino Muster
    Description: A heard of Edmontosaurus and Ouranosaurus are lost in a 
    maze of enclosure fencing. Our dinosaur vets want to examine them, so 
    we need you to muster them to safety.
    
    Objectives:
    
    1)  (Optional) Retire all of the 7 carnivores
    2)  Herd at least 4 Oranosaurus to the muster area
    3)  Herd at least 4 Edmontosaurus to the muster area
    4)  (Optional)  Destroy all of the 5 avoidance beacons
    *-You have 13 minutes
    
    Your goal is to get the dinosaurs to walk into the pen using the muster 
    device (located in the utility mode, while flying). This is a pretty 
    easy mission, but this time you have a maze to work with, so here are 
    some tips so you don't have to repeat this mission.
    
    *-You have to go though the maze; I tried to get them to go around, so 
    it's just a straight shot, but the mountain is in the way, you must go 
    though the maze, and it's very easy, so use your map.
    *-The "maze" isn't really a maze at all, it's just some fencing that 
    makes the path twist and turn, so just consult your map, and you will 
    be fine.
    *-Even though it's optional, KILL THE DARN T-REX's. If they are all 
    dead, they can't kill anymore of the dinosaurs you need to get in the 
    pen. I would do this before you even think of mustering anything 
    anywhere.  
    *-With the avoidance beacons, you can do as you wish. The only one I 
    took out was the one right before the entrance to the pen, but the 
    other ones really are not a problem, you just have to make sure you 
    keep an eye on your flock as while approaching a beacon.
    *-While mustering, start with a really big group (7-8 of them) then if 
    you lose one, or one gets off track, you won't have to worry about that 
    one, as long as the pack stays together, because you will have still 
    have enough to make it.
    *-Pay attention to the radar, and have the dinosaurs heading right to 
    the pen, located at the top of the radar, if it's not at the top of the 
    radar, the turn your chopper so it is. It will look kind of like a 
    square with a dig dot inside it.
    *-The dinosaurs are not in the pen until they fall asleep, do make sure 
    they get past the yellow circles (the pen's entrance) and they fall 
    asleep. 
    *-Be sure to stay behind the dinosaurs while mustering, don't get on 
    top of them, or on the side, because then they may not go exactly where 
    you want them to.
    *-Don't even think of trying to get both groups of dinosaurs in at the 
    same time. Go find one group, muster them in, be sure the objective is 
    complete, then go get the second breed and muster them in, this will 
    save you time and it will be easier.
    
    Mission 10: Jurassic Park Calendar
    Type: Safari
    Description: Many visitors have suggested that they would like to see a
    Jurassic Park calendar. We need you to take 12 exciting photos of 
    dinosaurs. Can you help us?
    
    Objectives:
    
    1) Dinosaurs drinking
    2) Dinosaurs eating
    3) Dinosaurs sleeping
    4) Dinosaurs hunting
    5) Dinosaurs fighting
    6) Dinosaurs playing
    7) Achieve 350 points
    *-You have 3 cars
    
    This mission can be very hard, and requires patience, and good 
    thought. You need 350 points. This means each picture must average out 
    to be 35 points per picture. If you get any really low ones (4-6 
    points) I would pack it up junior, because that won't work out for John 
    Hammond. If you are not swamped and confused, here are a few tips.
    
    *-If after 3 minutes of playing this mission, you already have 5 shots 
    taken, I think that's a little rushed, and you should relax and take 
    more time because if at any time your point total is lower than 
    expected, John Hammond will tell you that you are done because you 
    pictures are not good enough, and you will have to start over.
    *-Try and decide what dinosaurs you are going to focus on for what 
    events, like little ones for playing, and raptors for eating, and you 
    can even catch two carnivores fighting with each other.
    *-Don't take a picture of the same dinosaur twice if you can help it.  
    Get a wide variety in the album. A second picture of the same dinosaur 
    will be penalized.
    *-Don't hit little dinosaurs, you can kill them and then you will lose 
    points that you will have to make up to win.
    *-Don't get too close to bigger carnivores, they can pack a punch and 
    destroy your vehicle. If you do encounter a larger carnivore, stay keep 
    your distance, and if you see one who is scared (with a shield) don't 
    get too cocky, because when they feel safe and stronger, they may 
    attack.
    *-If you do lose a land cruiser to an attack, it's OK, don't cry, you 
    will get another one if you have more, and you won't lose any points.  
    In this mission, there are 3 land cruisers to use.
    *-RELAX, this is not a timed event, go by some dinosaurs, and get into 
    camera mode, and wait, wait, and wait some more. You just want to wait 
    until they do something good rather than just standing around to take 
    your picture.
    *-For this final mission, you really need to take your time, use your 
    mind and decide what you are going to do.
    
    That's all the missions. If you have something that you don't like 
    about them, like the layout, then contact me, but if you are stuck on a 
    mission, and the above doesn't help, then contact Justin.
    
    
    SECTION 17 - TUTORIALS
    -----------------------------------------------------------------------
    I have someone who should be doing these in the next few days, I hope.
    
    
    SECTION 18 - MONEY
    -----------------------------------------------------------------------
    As I have had a few people asking if I was going to make a section on 
    this, and have had a couple of emails with things I could add in this, 
    the section has been created.
    
    Obviously, money is the most important part of the park. It can't be 
    created without it, and it can't be maintained without it. What is most 
    important when it comes to money, is how much to charge. You don't want 
    to charge huge amounts, meaning no-one would use it, but you don't want 
    to charge too less, so you aren't making anything from it. You need to 
    start with the basics. Once the park is open, you have two choices : 
    charge a high amount, to get back some of the money you spent, or keep 
    it low, meaning you couldn't buy a lot. I chose the first option, and 
    started by charging around $300 to $350. This way, each 'batch' of six 
    visitors would bring you a tidy sum in, so you can invest in more 
    upgrades and new dinosaurs. I will create a section on upgrades later 
    on, as people have sent me what they believe is the best order. Once 
    you have new attractions, you need to see how visitors react when they 
    approach the attraction. If many people turn away, you know that the 
    price is too high. There are certain things like the toilets which you 
    don't want to charge for, because people will get grouchy very easily 
    (the same applies to food.) Once you have plenty of money, you can 
    start to decrease the entry fee, and have more attractions (but bear in 
    mind the limits of buildings) but make sure you increase it again if 
    you have a lot of damage in the park.
    
    
    SECTION 19 - TIPS AND TRICKS
    -----------------------------------------------------------------------
    Justin - 
    
    Don't close your park during a thunderstorm. Lightning may well hit and 
    kill a visitor, costing you $5000 and decreasing your rating, but you 
    have as much chance of this, as you do of someone dying from exposure. 
    The only problem there could be, is if lightning was to hit fencing, 
    releasing dangerous dinosaurs. However, if this did happen, you can put 
    the park in emergency mode. (Even if lightning was to hit the fence, it 
    would probably only destroy the lowest level on fencing, which should 
    only be used for herbivores, and not carnivorous dinosaurs.)
    
    When there is a twister approaching, firstly destroy a part of the path 
    that leads to the exit, so no-one can reach it. Then, put the park in 
    emergency mode. (You will need a few visitor shelters as there isn't an 
    exit.) Then once it's over, the visitors will continue to spend money, 
    and then you can replace the path.
    
    To save money, downgrade the security fence. For example, if you have a 
    dinosaur that needs high security fencing, use medium, and so on. Just 
    make sure there is a ranger station close by, in the event of a 
    breakout, and always check the fence after a storm. (I personally think 
    that raptors, no matter how small they may seem, need to be kept in 
    high security fencing. This is mainly because, as you will have seen in 
    one of the missions, they are very difficult to shoot, and if you have 
    quite a few, there could be trouble in a breakout.)
    
    Don't research the Hatchery Upgrade until you have at least 3 vaccines 
    available. This is because there is no point in spending $5000 on it, 
    when if you have no vaccines available, it won't be able to do 
    anything.
    
    For the big carnivores, it may be a good idea to put them in an 
    enclosure of their own, and don't put a hatchery in it. The idea then 
    is to have an enclosure with the hatchery in it, and then move the 
    dinosaurs once they're born. (You will need to sedate them first.) This 
    will then save you spending $6000 on each hatchery. It is advisable 
    only to do it if you really need money, because dinosaurs like raptors 
    are difficult to catch. 
    
    Don't buy a ranger station, no matter what your emails may say, until 
    you need one for something, like to revive or sedate a dinosaur. As a 
    ranger station costs $6000, plus $500 a month, you might as well take 
    the chance without one.
    
    Make a few entrances once your park is up and running, and have 
    different parts for different people. For example, if you create a 
    thrills part, an authentic part etc, but connect it up as one big park, 
    then a lot of the people who visit certain areas will be wanting what 
    that part is about, so they will be happy, and you will get a higher 
    rating. 
    
    Do take the time to research the balloon ride and the safari, as you 
    get to ride both of these attractions (you can control the jeep) and 
    also can take pictures (I will create a part about this later on) which 
    can earn you money. The better the picture, the more someone will pay 
    for it.
    
    As I have already said, it is much more worthwhile to sell any amber 
    you find, rather than extracting the DNA out of it. This is because if 
    for example the amber is worth $8000, and you extract it, you could 
    find that the DNA in it is what you already have, so it's a waste, 
    whereas you could've sold it, and used the funds to buy DNA that you 
    need.
    
    Use only one dig team, because then it will take longer to find and 
    exhaust all the sites, meaning the game will last longer.
    
    Thanks to Justin for all of the above.
    =======================================================================
    
    
    SECTION 20 - CHEATS
    -----------------------------------------------------------------------
    I have huge amounts of cheats, submitted from loads of people, so I 
    won't be able to say whose is whose, as it won't make any sense. 
    Instead, I will include everyone's name that has sent me something in 
    the credits section.
    
    Firstly, the XBOX cheats. Remember cheating is only for fun, and 
    there's no point of playing the game if you are only cheating on it.
    All of the XBOX cheats have been tried and tested, but they could 
    easily mess up your saved game, so do be careful when using them.
    =======================================================================
    Below is exactly what Justin sent me, but these are not what he found, 
    these are what people sent to me which I forwarded to Justin so he 
    could test which ones worked.
     
    Before I start, and give out the goods, I want to make something clear. 
    I do not cheat to win ; I merely reap the rewards of various cheat 
    codes to enrich the gaming experience.
    
    I have played the Jurassic Park game fully. I have beaten all Missions, 
    Tutorials as well as achieved 5-star-ratings in numerous parks, some of 
    which I only used 1 dig team so it would take longer to progress my 
    park's dinosaur species DNA levels.
    
    Enter these codes while playing Jurassic Park. Just enter them at any 
    time while building a park. If you enter a cheat properly, you will see 
    a greenish box come up saying the cheat name, you can then press OK to 
    be done.  
    
    These codes are for the XBOX :
    
    I separated all the cheats into 3 categories: Cheater Cheats, Fun 
    Cheats and Revenge Cheats.
    
    1) Cheater Cheats: These will let you outright cheat in the game by 
    giving you an advantage that no one will ever have if they are playing 
    the game fair and square.
    
    Cheat Title: Mr. DNA 
    Cheat Code: Press R, UP, R, LEFT, L, DOWN 
    Cheat Effect: Makes all dinosaur DNA 100% 
    How to Undo: Use "Sequencing Error" cheat to bring it all down to 55% 
    Usefulness: This is great for getting some dinosaurs in fast and having 
    them live a long life.
    
    Cheat Title: All Research 
    Cheat Code: Press DOWN, DOWN, DOWN, LEFT, RIGHT, L, DOWN, UP 
    Cheat Effect: All research projects will be completed instantly with no 
    money loss. 
    How to Undo: Not Possible, Just don't use anything, or wait 38 months 
    before using it. 
    Usefulness: Like I just said, you will save yourself 38 months of time 
    and $74300. 
    
    Cheat Title: Impossible Mission
    Cheat Code: Press R, RIGHT, RIGHT, RIGHT, RIGHT, R
    Cheat Effect: You will now have all missions complete, tutorials 
    complete and access to Site B on the main menu.
    How to Undo: Shut off your console before saving anything.
    Usefulness: If you are a wuss, and you want to buy a game to just cheat 
    to win, then this code will be a gem in your eyes.
    
    Cheat Title: Gimme Some Money
    Cheat Code: Press L + UP, L + DOWN, L
    Cheat Effect: This will give you $10,000 cash, right on the spot. It 
    can be used many times, over and over again.
    How to Undo: Buy $10000 worth of stuff.
    Usefulness: If you need some fast cash, and you are too lazy to raise 
    prices, then visit this "bank" for a nice deposit to your account.
    
    Cheat Title: No Twisters
    Cheat Code: Hold L + R, LEFT, RIGHT release L + R, press L + R or LEFT, 
    RIGHT, L, R
    Cheat Effect: This will stop the current twister ; however the cheesy
    "dangerous" music will still play as if a twister is still there.
    How to Undo: If you want that twister back, then use the "Dial-A-
    Twister" code.
    Usefulness: This is cool especially if you worked really hard and you 
    don't have much money to repair items while a twister is approaching.
    
    Cheat Title: Open to the Public
    Cheat Code: Press LEFT, DOWN, RIGHT, UP, L + R, L + R
    Cheat Effect: This will allow you to select all of your dig sites 
    without the required stars.
    How to Undo: Not possible, so start digging baby!
    Usefulness: You can now research any type of dinosaur you want, and get 
    them into the park faster by choosing when to dig where as long as it's 
    within your sites.
    
    Cheat Title: Market Day
    Cheat Code: Press L + R, DOWN or DOWN, L, R, DOWN
    Cheat Effect: The market will be restocked with goodies.
    How to Undo: Not possible, REMEMBER:  Never buy the Amber, it's a 
    waste.
    Usefulness: If your dig teams are not cutting it, you can easily go to 
    the market for some good old fashion buying.
    
    Cheat Title: Guaranteed Immunity
    Cheat Code: Hold L + R, press UP repeatedly or UP, UP, R, L, UP, UP
    Cheat Effect: Your dinosaurs can't get sick, so you don't need to 
    research vaccines.
    How to Undo: Not possible, but you can research the "kill switch" and 
    just kill your dinosaurs instead of having them die of sicknesses.
    Usefulness: You will save a lot of time and money, but then you will 
    lose out on getting to fly and cure dinosaurs.  
    
    Cheat Title: Sequencing Error
    Cheat Code: Press DOWN, UP + R, L, DOWN, or DOWN, UP + R, L + DOWN (it 
    may take a few tries to get it.)
    Cheat Effect: This will make all dinosaur genomes 55%
    How to Undo: Not possible, you will have to find more fossils to 
    further the lifespan of a dinosaur.
    Usefulness: This is good if you have a lot of low genome percentages, 
    but it will make all genome percentages 55% so, if you have a lot of 
    dinosaurs that are at 100%, you may not want to do this, because it 
    will reduce them to 55%.
    
    Cheat Title: No Red Tape 
    Cheat Code: Press L, R, LEFT, DOWN, DOWN, DOWN, DOWN 
    cheat Effect: If someone dies in your park, you will not be charged for 
    their death. 
    How to Undo: Re-enter the cheat 
    Usefulness: When they die of exposure, you won't be charged, and then 
    when a twister is coming, you can let them still shop and hang out 
    without worrying about fines.
    
    
    2) Fun Cheats: These are fun and cool to do. They really won't help you 
    play the game, but they will make your game playing experience end with 
    a smile.
    
    
    Cheat Title: Drive by
    Cheat Code: Press L + R, LEFT, DOWN, RIGHT, RIGHT
    Cheat Effect: Your camera in the safari ride will act like a gun!
    How to Undo: Re-enter the code, it will come up again, and it will be 
    disabled.
    Usefulness: This cheat won't help you at all, and it won't actually 
    kill anything, it will just make small and medium dinosaurs scared, but 
    it is kind of fun making them all run away.
    
    Cheat Title: Crash
    Cheat Code: Hold L + R and press UP, DOWN, UP, DOWN or R, L, UP, DOWN, 
    UP
    Cheat Effect: Your safari car will blow up, and the riders will wander 
    around in the enclosure being scared, so you will have to rescue them 
    if you care.
    How to Undo: Not possible, buy a new safari ride at the safari screen, 
    and save the visitors.
    Usefulness: This is just gosh darn cool, it makes a darn nice 
    explosion, and leaves the heap of a burned car just laying there for a 
    while.
    
    Cheat Title: Isla Muerta 
    Cheat Code: Press R, R, R, L, RIGHT 
    Cheat Effect: Makes dinosaurs which are created after entering the 
    cheat, appear as if they are decaying, and you can see some bones and 
    rotting flesh (but it's not too graphic, so it's not nasty looking), 
    but just so you know, the life expectancy and health will be at the 
    normal rate. 
    How to Undo: Not possible, once the cheat is entered, all dinosaurs 
    will come out looking like that. 
    Usefulness: I like it, this cheat will make your dinosaurs look neat, 
    and add some variety to the game if you are getting sick of the bland 
    looking dinosaurs.
    
    
    3) Revenge Cheats: These are to be used against your siblings or your 
    arch enemies who have created amazing parks that you want to destroy in 
    a split second.
    
    
    Cheat Title: Dial-A-Twister
    Cheat Code: Press LEFT, UP, RIGHT, DOWN, L + R
    Cheat Effect: A twister will appear on the island, its path will be 
    randomized so it may or may not hit you.
    How to Undo: Use the "No Twister" code, or you could try praying it 
    doesn't do much damage.
    Usefulness: This is cool to use if you want a challenge, or someone has 
    a park and they are being cocky about their "perfect park" and you want 
    to put them in their place.
    
    Cheat Title: Extinction Event
    Cheat Code: Press L, R, DOWN, R, L 
    Cheat Effect: ALL dinosaurs will die within 5 seconds.
    How to Undo: Not possible, you have to create them all over again.
    Usefulness: This can be useful if dinosaurs are rampaging and you are 
    too lazy to sedate and move them, and you don't have the "kill switch" 
    researched.
    
    Cheat Title: Oh no!
    Cheat Code: Hold R, press RIGHT, LEFT, RIGHT, LEFT, RIGHT or LEFT, 
    RIGHT, LEFT, RIGHT, R
    Cheat Effect: This will kill all visitors, and charging you $5000 per 
    death, unless in emergency mode.
    How to Undo: Not possible, if INGEN doesn't take your park away from 
    you, you can try to keep getting people in, but if you are in too much 
    in the red, they will close the park for you, without your consent.
    Usefulness: If you are sick of visitors complaining, and you have a 
    headache, here's your aspirin, now you will have the park board mad at 
    you because no one is there (too bad we can't kill them also).
    
    Cheat Title: Rampage Time
    Cheat Code: Press L, L, L, LEFT, LEFT, LEFT
    Cheat Effect: This will cause ALL carnivores to rampage.
    How to Undo: Not possible, you have to either go and sedate them all, 
    or watch them breakout after a while. 
    Usefulness: Now you don't need a "Beware of Dog" sign, you can get a 
    "Beware of Rampaging Dinosaurs" sign.
    
    Cheat Title: Hot One
    Cheat Code: Press R + DOWN, R + DOWN
    Cheat Effect: A heat wave will occur
    How to Undo: Dial-A-Twister cheat, then No Twisters cheat
    Usefulness: Heat waves just suck, I hate them, they are stupid, and 
    this cheat isn't fun, unless I am trying to spite an arch enemy's park.
    
    Cheat Title: Welcome to Melbourne 
    Cheat Code: Press R, R, L, R, DOWN, UP, DOWN 
    Cheat Effect: Rain and Storms will blanket the island. 
    How to Undo: Use "Hot One" cheat to get a heat wave. 
    Usefulness: If you have many heat waves in a row, a soothing rain might 
    help.
    
    Cheat Title: Where's the Money?
    Cheat Code: Press L + R, DOWN or L, R, L, R, DOWN, DOWN
    Cheat Effect: You will be bankrupt. You will have no money. $0.00
    How to Undo: Use the "Gimme Money" cheat, or just hope a lot of people 
    come in, and fast.
    Usefulness: Do it to someone you hate, then Dial-A-Twister.
    =======================================================================
    
    Well, that's the lot for XBOX cheats at the moment. If any of you have 
    got any more, or have spotted a mistake (which there shouldn't be) then 
    please get in touch.
    
    Right, I've set the PS2 cheats out the same way as the XBOX. There may 
    be one or two differences depending on what they do. Please note: the 
    XBOX cheats HAVE been tested, however the PS2 ones haven't.
    
    Cheats for the PS2.
    
    
    1) Cheater Cheats: These will let you outright cheat in the game by 
    giving you an advantage that no one will ever have if they are playing 
    the game fair and square.
    
    
    Cheat Title: Impossible Mission
    Cheat Code: R1, Left, Left, Left, Left, R1.
    Cheat Effect: You will now have all missions complete, tutorials 
    complete and access to Site B on the main menu.
    How to Undo: Shut off your console before saving anything.
    Usefulness: If you are a wuss, and you want to buy a game to just cheat 
    to win, then this code will be a gem in your eyes.
    
    Cheat Title: Guaranteed Immunity
    Cheat Code: Hold L1 and R1, Up, Up.
    Cheat Effect: Your dinosaurs can't get sick, so you don't need to 
    research vaccines.
    How to Undo: Not possible, but you can research the "kill switch" and 
    just kill your dinosaurs instead of having them die of sicknesses.
    Usefulness: You will save a lot of time and money, but then you will 
    lose out on getting to fly and cure dinosaurs.  
    
    Cheat Title: Gimme Some Money
    Cheat Code: Tap L1, Up, L1, Down, L1.
    Cheat Effect: This will give you $10,000 cash, right on the spot. It 
    can be used many times, over and over again.
    How to Undo: Buy $10000 worth of stuff.
    Usefulness: If you need some fast cash, and you are too lazy to raise 
    prices, then visit this "bank" for a nice deposit to your account.
    
    Cheat Title: No Twisters
    Cheat Code: Hold L1 + R1, Left, Right, R1, L1.
    Cheat Effect: This will stop the current twister ; however the cheesy
    "dangerous" music will still play as if a twister is still there.
    How to Undo: If you want that twister back, then use the "Dial-A-
    Twister" code.
    Usefulness: This is cool especially if you worked really hard and you 
    don't have much money to repair items while a twister is approaching.
    
    Cheat Title: Open to the Public
    Cheat Code: Left, Down, Right, Up, L1, R1, L1, R1.
    Cheat Effect: This will allow you to select all of your dig sites 
    without the required stars.
    How to Undo: Not possible, so start digging baby!
    Usefulness: You can now research any type of dinosaur you want, and get 
    them into the park faster by choosing when to dig where as long as it's 
    within your sites.
    
    Cheat Title: Market Day
    Cheat Code: R1, L1, Down, R1, L1, Down.
    Cheat Effect: The market will be restocked with goodies.
    How to Undo: Not possible, REMEMBER:  Never buy the Amber, it's a 
    waste.
    Usefulness: If your dig teams are not cutting it, you can easily go to 
    the market for some good old fashion buying.
    
    Cheat Title: Sequencing Error
    Cheat Code: Press Down, R1, Up. (it may take a few tries to get it.)
    Cheat Effect: This will make all dinosaur genomes 55%
    How to Undo: Not possible, you will have to find more fossils to 
    further the lifespan of a dinosaur.
    Usefulness: This is good if you have a lot of low genome percentages, 
    but it will make all genome percentages 55% so, if you have a lot of 
    dinosaurs that are at 100%, you may not want to do this, because it 
    will reduce them to 55%.
    
    Cheat Title: No Red Tape 
    Cheat Code: L1, R1, Left, Down, Down, Down.
    Cheat Effect: If someone dies in your park, you will not be charged for 
    their death. 
    How to Undo: Re-enter the cheat 
    Usefulness: When they die of exposure, you won't be charged, and then 
    when a twister is coming, you can let them still shop and hang out 
    without worrying about fines.
    
    
    2) Fun Cheats: These are fun and cool to do. They really won't help you 
    play the game, but they will make your game playing experience end with 
    a smile.
    
    
    Cheat Title: Drive by
    Cheat Code: R1, L1, Left, Down, Right, Right.
    Cheat Effect: Your camera in the safari ride will act like a gun!
    How to Undo: Re-enter the code, it will come up again, and it will be 
    disabled.
    Usefulness: This cheat won't help you at all, and it won't actually 
    kill anything, it will just make small and medium dinosaurs scared, but 
    it is kind of fun making them all run away.
    
    Cheat Title: Crash
    Cheat Code: Hold R1 + L1, Up, Down, Up, Down.
    Cheat Effect: Your safari car will blow up, and the riders will wander 
    around in the enclosure being scared, so you will have to rescue them 
    if you care.
    How to Undo: Not possible, buy a new safari ride at the safari screen, 
    and save the visitors.
    Usefulness: This is just gosh darn cool, it makes a darn nice 
    explosion, and leaves the heap of a burned car just laying there for a 
    while.
    
    Cheat Title: Isla Muerta 
    Cheat Code: R1, R1, R1, L1, Right. 
    Cheat Effect: Makes dinosaurs which are created after entering the 
    cheat, appear as if they are decaying, and you can see some bones and 
    rotting flesh (but it's not too graphic, so it's not nasty looking), 
    but just so you know, the life expectancy and health will be at the 
    normal rate. 
    How to Undo: Not possible, once the cheat is entered, all dinosaurs 
    will come out looking like that. 
    Usefulness: I like it, this cheat will make your dinosaurs look neat, 
    and add some variety to the game if you are getting sick of the bland 
    looking dinosaurs.
    
    
    3) Revenge Cheats: These are to be used against your siblings or your 
    arch enemies who have created amazing parks that you want to destroy in 
    a split second.
    
    
    Cheat Title: Dial-A-Twister
    Cheat Code: Left, Up, Right, Down, L1, R1.
    Cheat Effect: A twister will appear on the island, its path will be 
    randomized so it may or may not hit you.
    How to Undo: Use the "No Twister" code, or you could try praying it 
    doesn't do much damage.
    Usefulness: This is cool to use if you want a challenge, or someone has 
    a park and they are being cocky about their "perfect park" and you want 
    to put them in their place.
    
    Cheat Title: Extinction Event
    Cheat Code: L1, R1, Down, R1, L1.
    Cheat Effect: ALL dinosaurs will die within 5 seconds.
    How to Undo: Not possible, you have to create them all over again.
    Usefulness: This can be useful if dinosaurs are rampaging and you are 
    too lazy to sedate and move them, and you don't have the "kill switch" 
    researched.
    
    Cheat Title: Oh no!
    Cheat Code: Hold R1, Right, Left, Right, Left, Right.
    Cheat Effect: This will kill all visitors, and charging you $5000 per 
    death, unless in emergency mode.
    How to Undo: Not possible, if INGEN doesn't take your park away from 
    you, you can try to keep getting people in, but if you are in too much 
    in the red, they will close the park for you, without your consent.
    Usefulness: If you are sick of visitors complaining, and you have a 
    headache, here's your aspirin, now you will have the park board mad at 
    you because no one is there (too bad we can't kill them also).
    
    Cheat Title: Rampage Time
    Cheat Code: L1, L1, L1, Left, Left, Left.
    Cheat Effect: This will cause ALL carnivores to rampage.
    How to Undo: Not possible, you have to either go and sedate them all, 
    or watch them breakout after a while. 
    Usefulness: Now you don't need a "Beware of Dog" sign, you can get a 
    "Beware of Rampaging Dinosaurs" sign.
    
    
    Cheat Title: Hot One
    Cheat Code: Hold R1, Down, Down.
    Cheat Effect: A heat wave will occur
    How to Undo: Dial-A-Twister cheat, then No Twisters cheat
    Usefulness: Heat waves just suck, I hate them, they are stupid, and 
    this cheat isn't fun, unless I am trying to spite an arch enemy's park.
    
    Cheat Title: Welcome to Melbourne 
    Cheat Code: R1, R1, L1, R1, Down, Up, Down. 
    Cheat Effect: Rain and Storms will blanket the island. 
    How to Undo: Use "Hot One" cheat to get a heat wave. 
    Usefulness: If you have many heat waves in a row, a soothing rain might 
    help.
    
    Cheat Title: Where's the Money?
    Cheat Code: R1, L1, Down.
    Cheat Effect: You will be bankrupt. You will have no money. $0.00
    How to Undo: Use the "Gimme Money" cheat, or just hope a lot of people 
    come in, and fast.
    Usefulness: Do it to someone you hate, then Dial-A-Twister.
    
    =======================================================================
    That is it for the PS2 cheats. I am starting to get new ones in, which 
    will be posted once I get the chance. At present, I have no PC cheats. 
    Why? I don't know. Quite a few of you have asked if I have any, but the 
    answer is no. I will do my best to try and find any, but remember I 
    will have to ask permission before taking them from a website. On the 
    other hand, if any of you have some, please send them in. Remember that 
    these have NOT been tested, so please inform me if any are incorrect.
    
    PC Cheats - Someone has sent me a load in, which I will be putting up 
    in a later update.
    
    SECTION 21 - FAULTS IN THE GAME
    -----------------------------------------------------------------------
    Spotted a fault in the game? Feel free to send it in.
    
    
    SECTION 22 - COPYRIGHT NOTICE AND PERMITTED WEBSITES
    -----------------------------------------------------------------------
    This guide cannot be reproduced in any way. It can be printed out for 
    personal use only. If you are the owner of a website, and wish to show 
    this guide, please contact me may_kris@hotmail.com and providing it is 
    to stay in its original form I will give permission. 
    At present (May 9th, 2003) the following websites have permission to 
    show this guide (Note that other places may be showing this guide, who 
    has my permission, but I have yet to add them to this list)
    
    www.gamefaqs.com
    www.cheatcc.com
    www.ign.com 
    www.cheatplanet.com 
    
    SECTION 23 - CREDITS
    -----------------------------------------------------------------------
    I decided to delete this section, and redo it, as it was becoming 
    untidy. Please note that these are in no particular order.
    
    Shannon - Sent what she has found out in the game, as well as why items 
    are important, and most importantly, what exposure means.
    
    Justin - This guide is now called 'Kris's and Justin's Guide' as he has 
    put so much into it, I cannot class it as mine anymore.
    
    Alex - For the nice feedback.
    
    Sabrina - For keeping me informed on how many dig sites can be 
    unlocked, and also telling me how to unlock more.
    
    Spen - Sending in a lot of emails with tips and tricks, and helping me 
    out on my own question.
    
    Cedric - Sending in huge amounts of information on money and other 
    issues.
    
    Dave - For asking to show this guide on his website - www.cheatcc.com 
    
    James - For sending huge emails full of information which has kept me 
    busy for days.
    
    Adrian - For answering my own question.
    
    Jon - For asking to show this guide on www.ign.com 
    
    Gamefaqs - For showing this guide.
    
    Tom - For answering my question on PC dig sites.
    
    Vinh - Answering question on PC sites.
    
    Scott - Answering my own question.
    
    Daniel - Answering my own question.
    
    Mary - For correcting something I did wrong.
    
    Paul - For spotting a mistake, and for the nice feedback.
    
    =======================================================================
    Copyright 2003 Kris
    =======================================================================