This FAQ is Copyright 2003 by Phan Nguyen Khanh Dan & Nguyen Tran Trung

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              /~~~ G A M E  I N T R O D U C T I O N ~~~\
              |                                        |
              |        GAME : DEVIL MAY CRY 2          |
              |        GENRE : STYLISH ACTION          |
              |        DEVELOPER : CAPCOM              |
              |        PUBLISHER : CAPCOM              |
              |        RELEASED : JANUARY 2003         |
              |                                        |
              \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

        /~~~~~~~~~~~  F A Q  P R O P E R T Y  ~~~~~~~~~~~~~~~~~\
        |                                                      |
        |   FAQ NAME : Devil May Cry 2 FAQ/Walkthrough         |
        |   FAQ WRITER : Phan Nguyen Khanh Dan "Mysticcat"     |
        |   STRATEGY EDITOR : Nguyen Tran Trung                |
        |   FAQ version : 1.52                                 |
        |   CONTACT : fireaquarian@yahoo.com                   |
        |   DATE : March 23rd 2003                             |
        |                                                      |
        \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/



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  1. Introduction.........................................Complete
  2. Legal Info...........................................Complete
  3. Updates..............................................Complete
  4. Basic Terms
    A) Controls...........................................Complete
    B) The Orbs...........................................Complete
    C) Battle Systems.....................................Complete
    D) Difficulties.......................................Complete
    E) Rankings...........................................Complete
  5. Characters & Their Move List
    A) Dante .............................................Complete
    B) Lucia .............................................Complete
    C) Trish .............................................Complete
    D) Other characters...................................Complete
    E) Characters' Special Moves..........................Complete
  6. Storyline............................................Complete
  7. Walkthrough
    A) General Notes......................................Complete
    B) Walkthrough for Dante..............................Complete
    C) Walkthrough for Lucia..............................Complete
  8. Equipment List
    A) Sword List.........................................Complete
    B) Gun List...........................................Complete
    C) Arsenal List.......................................Complete
    D) Amulet List........................................Complete
  9. Item List
    A) Support Item List..................................Complete
    B) Key Item List......................................Complete
 10. Blue Orbs/Blue Orb Fragment locations................Complete
 11. Enemy List...........................................Complete
 12. Secrets
    A) General Secrets....................................Complete
    B) Secret Room locations..............................Complete
    C) Game Glitches......................................Complete
 13. FAQs (Frequently Asked Questions)....................Complete
 14. Review...............................................Complete
 15. Contact Info.........................................Complete
 16. Special Thanks & Credits.............................Complete


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
                            CONTENT GUIDE
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

  1. Introduction : Here I report the introduction about my guide and the
reasons why I create it.

  2. Legal Info : Rules to protect the author's Copyright, especially for those
who wants to touch this guide for different purposes.

  3. Updates : Shows the process of guide following the dates.

  4. Basic Terms : General look about the game.
    A) Controls : Shows the game configuration.
    B) The Orbs : Shows various kinds of Orbs within the game.
    C) Battle Systems : General about the battle system and the most basic
moves.
    D) Difficulties : Shows the difficulty settings of the game.
    E) Rankings : Shows the ranking system of the game and Devil May Cry 1
referrence.

  5. Characters & Their Move List
    A) Dante : Shows Dante's biography and his various moves.
    B) Lucia : Shows Lucia's biography and her various moves.
    C) Trish : Shows Trish's biography and her various moves.
    D) Other characters : Short passages about subordinate characters.
    E) Characters' Special Moves : Shows the characters' special/secret moves.

  6. Storyline : Report the storylines of DMC1 and DMC2.

  7. Walkthrough
    A) General Notes : Some noticeable explanations about the walkthroughs.
    B) Walkthrough for Dante : Strategy guide for the whole Dante's scenario.
    C) Walkthrough for Lucia : Strategy guide for the whole Lucia's scenario.

  8. Equipment List : Lists of all equipments within the game, along with
detailed description and usage.
    A) Sword List : List of all swords/mannual weapons.
    B) Gun List : List of all guns/firearms.
    C) Arsenal List : List of all arsenals.
    D) Amulet List : List of all amulets.

  9. Item List : Lists of all kinds of items within the game.
    A) Support Item List : List of all items related to the characters'
survival.
    B) Key Item List : List of all key items.

 10. Blue Orbs/Blue Orb Fragment locations : Shows the locations of all Blue
Orbs and Blue Orb Fragments within the game.

 11. Enemy List : List of all enemies in the game, along with general
descriptions.

 12. Secrets : Lists of all secrets within the game, along with descriptions
and how to unlock them.
    A) General Secrets : Lists of all secret stuffs behind the main game.
    B) Secret Room locations : Lists of all Secret Rooms within the game and
their locations.
    C) Game Glitches : Notice you some random glitches of the game which you
need to be careful.

 13. FAQs (Frequently Asked Questions) : This is where the author answers the
most common questions from readers. If you can't find info you need in the
whole guide, so this is the only remaining place for you. You MUST try checking
this section before emailing me about anything.

 14. Review : Shows the authors' reviews about the game.

 15. Contact Info : Shows you what you have to do to contact the author.
Besides, I also give you other related works of mine for your reference.

 16. Special Thanks & Credits : The author gives thanks to those people who
have helped him to make this FAQ/Walkthrough.


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  (  )  SECTION 1 : INTRODUCTION                                     (  )
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~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~

  Hi, everybody ! It's time for me to return to writing FAQs for a while. With
the help of Trung Nguyen (aka Nguyen Tran Trung), we decide to make a
FAQ/Walkthrough for our beloved game, Devil May Cry 2.

  When the first Devil May Cry was released, I was curious to know it. I
wondered how good it was so that it was chosen to replaced the precious
position of Resident Evil 4 on Playstation2, as I had been a dedicating fan of
Resident Evil series. I did hate it, but I was eager to play it to know its
taste. Oh God ! I was extremely attracted, and it was time for me to be excited
with another great game. Devil May Cry became my most favourite game since
then, and I thought I would be stuck to this series. The game was so short, and
it was a real pain to wait for its sequel : Devil May Cry 2 to come out...

  ...Now I'm having the game. Before purchasing this game, I was a lot worried.
The gaming specialists have had bad words about the game, as it was claimed to
be a big disappointment. Not only did the specialists, but the players as well.
Devil May Cry 2 receives such bad scores compared to other popular games. I
just couldn't believe ! Devil May Cry was so good, how could this happen to
Devil May Cry 2 ? Whatever, I still managed to buy the game at all cost. I
began to play... Then, I did make a big sigh ! The game was still good, as good
as its former, as good as what I thought. This must be my own opinions, since
many other players have criticized it very badly. But it's all okay, since it
satisfies us, me and Trung Nguyen. For Trung Nguyen, it's even better and more
fun than Devil May Cry. No matter what people talk about this game, we still
love it and try to drill the game at all cost.

  Just like Devil May Cry, Devil May Cry 2 is a Stylish Action Game, with the
fairly similar style, except some changes of equipment kinds and Battle
System...

  Here I make a FULL and DETAILED FAQ/WALKTHROUGH, it undoubtedly has some
SPOILERs, especially for those who are new to this game. So don't use the guide
unless you really need help, if you don't want your game to be spoiled. Here is
the way how I write this guide :

- I'll try to write everything included in the game in my effort. And give you
careful texts about what you have to notice or pay attention to.

- As this game is a sequel of original Devil May Cry, within the guide, if
there's anything related to the first game, I'll also try to let you know so
that you'll have a better view about this series to play it. But I'll try not
to spoil it for you.

  ...Well, you'll find out more about this game once you play it. That's all I
can say here. I have to step to the next section soon.


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  (  )  SECTION 2 : LEGAL INFO                                       (  )
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>>(  )>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>(  )>>
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  I put this part in the first after Introduction for that people can see
and read it easily. I have done this with all of my previous FAQs.

  This is Devil May Cry 2 FAQ/Walkthrough, copyright and owned by Phan Nguyen
Khanh Dan "Mysticcat" and Nguyen Tran Trung.

  As a guide posted on Websites, you may easily download it from the clicked
name, use it on your sites, or sell, publish it in many ways. As the author of
this guide, I just have some Disclaimer if you want to do anything with my
property :

- This guide can't be copied, altered or anything like that without having
the author's permission. If you want to use it in your websites or doing
anything on the guide, just email me at fireaquarian@yahoo.com and wait for my
answers. I'm not a very mean guy, and I'm willing to let you use it if you can
obey this rule. Notes : Readers can legally copy this guide for PERSONAL use
only.

- Furthermore, this guide ABSOLUTELY CANNOT be sold, be repbulished as
your guide, gift, magazine and so on. The author has made this guide for
NON-PROFIT only, and so do you.

  Available sites, and only can these sites host my FAQ :

- GameFAQs : Http://www.gamefaqs.com
  This is a very popular gaming site of the huge community of gamers. If
you want to find cheats and guides, this site ABSOLUTELY has all what you
need.

- Neoseeker : Http://www.neoseeker.com
  This is a big gaming site about everything : News, Game Guides, Cheats,
Hardwares, Screenshots, etc.

- Playstation Cheats : Http://www.psxcodez.com
  An Europian gaming site about Playstation games.

- Cheat Code Central : Http://www.cheatcc.com
  A huge site containing tons of hot cheats and codes, along with strategy
guides.

- IGN : Http://www.ign.com
  A very huge site about games and entertainment markets with news updated
frequently, medias and game guides.

- http://www.nonsologiochi.com
  An Europian gaming website owned by game fans.

- http://www.supercheats.com
  Another gaming site created by a group of dedicating gamers.

- Devil May Cry Fan forum : http://com2.runboard.com/bdevilmaycryfanforum
  A fan site/forum by Deathsythe, dedicating to Devil May Cry series.


  *NOTES* ----------------------------------------------------------------
  Anybody or any sites who have used the guide with my permission, please
frequently check and get the latest updates at www.gamefaqs.com. I don't
have time to give the updates to all of you each time. Besides, GameFAQs
is the site which put the best display of my FAQ. So please check there
and get it. If you feel that you can't do this work, so you shouldn't ask
to use the guide.
  Thank you.
--------------------------------------------------------------------------

  Thank you for reading this. I really do not want to be rude. But I myself
have ever had my guide plagiarized or used illegally at least once. And I
don't want it to happen again.


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  (  )  SECTION 3 : UPDATES                                          (  )
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 - Version 1.52 (October 14th 2003)
   Added strategy for Tateobesu boss, submitted by Tihy Arnaud.


 - Version 1.51 (August 17th 2003)
   In fact I have considered 1.5 the final version of this guide. But now the
trouble has grown so serious, so I have to add this update : Easy Automatic
mode in DMC2. I've seen this question in any places about DMC2 I visit. And
recently I've got readers' emails about it, too. Now check out "Frequently
Asked Questions" for the correct answer.
    Besides, I also fix some mistakes as some readers' requests. Thank you
readers very much.


 - Version 1.5 (August 5th 2003)
   Fix mistakes.


 - Version 1.42 (August 3rd 2003)
   Added "Game Glitches" part in "Secrets" section.
   After many minutes of thinking, I have decided to add this part in my guide.
One of the most annoying bugs in Devil May Cry 2 is the appearance of strange
glitches. I open this part in order to inform you about the random glitches
that you can suddenly take during the game. And it's really frustrating to
restart the whole mission just because of glitch that stops your playing.


 - Version 1.4 (August 2nd 2003)
   Fix mistakes.
   "Item List" completed.
   Finally this guide has been basically completed as it must be.


 - Version 1.32 (July 23rd 2003)
   "Blue Orbs/Blue Orb Fragment locations" fixed.
   "Enemy list" section basically completed.
    New available hosting link added in "Legal Info" section.


 - Version 1.3 (July 20th 2003)
   Fixed mistakes.
   "Blue Orbs/Blue Orb Fragments location" section completed.
   I really apologize for this extremely slow update, because never in my life
have I been such busy like this. I'll try to complete the remaining sections as
soon as possible.


 - Version 1.26 (July 5th 2003)
   Fixed mistakes.
   Added some more info.


 - Version 1.25 (June 23rd 2003)
   Oops, my PC has sucked recently and I myself haven't got time to touch it.
It was a nightmare since the Secret Room section can't be shown well in
GameFAQs format and I need to re-check this time.


 - Version 1.2 (May 4th 2003)
   FAQs section completed.


 - Version 1.0 (April 22th 2003)
   All walkthrough completed.


 - Version 0.8 (April 19th 2003)
   Dante Walkthrough being progressed.
   "Equipment List" basically completed.
   I'm having hard time studying for the graduation exam. So it's undoubted
that the FAQ will be updated pretty slowly. Allow me to apologize first, and I
assure that I'll try to finish the walkthrough as soon as possible.


 - Version 0.77 (April 17th 2003)
   Dante Walkthrough continues being processed.
   "Amulet List" completed.
   "Sword List" completed.
   "Gun List" completed.


 - Version 0.75 (April 16th 2003)
   Dante's Walkthrough being processed.


 - Version 0.6 (April 13th 2003)
   Lucia's Walkthrough completed.


 - Version 0.5 (March 23rd 2003)
   FAQ started...


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  (  )  SECTION 4 : BASIC TERMS                                      (  )
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   Read this before playing the game...

**************************************************************************
%%%%%%%%%%%%%%%%%%%%%%%%%%  CONTROLS  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
**************************************************************************

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  BUTTONS TO MOVE THE CHARACTERS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Just like Devil May Cry, you mainly use the Left Analog Stick to move the
characters in 3D classic environment. But in Devil May Cry 2, you are also
allowed to use the Directional Buttons to do this. But I suggest it's better
to perform with the Left Analog Stick, if you love creating techniques and
some special actions. Besides, it's good for those who have been used to
playing Devil May Cry.

  *LEFT ANALOG STICK*
- Move to the left : Go to the left (of current screen)
- Move to the right : Go to the right (of current screen)
- Move up : Go to the north (of current screen)
- Move down : Go to the south (of current screen)

  *DIRECTIONAL BUTTONS*
- Left button : Go to the left (of current screen)
- Right button : Go to the right (of current screen)
- Up button : Go to the north (of current screen)
- Down button : Go to the south (of current screen)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  PLAYING BUTTONS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Triangle button : Attack
  Circle button : OK/Enter doors
  Cross button : Jump
  Square : Shoot/Throw daggers

  R1 trigger : Draw/Prepare/Lock on auto-aim
  R2 trigger : Turn of auto-aim
  L1 trigger : Switch to Devil Trigger Mode
  L2 trigger : Switch long-ranged weapons
  L3 button : Switch target

  Start button : Open Subscreen/Skip scenes
  Select button : Status Screen/Reset

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  STATUS SCREEN CONTROL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Directional buttons : Move the highlight to wanted choices.

  Triangle button : Back/Cancel
  Circle button : Enter command
  Cross button : Cancel command
  Square button : N/A

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  UNDER WATER CONTROL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Available for Lucia and Trish.

  Triangle button : Attack
  Square button : Shoot
  Circle button : Swim down
  Cross button : Float up

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  AIR CONTROL (AERIAL HEART EQUIPPED)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Triangle button : Attack
  Square button : Use long-ranged weapons
  Circle button : Slightly drop down
  Cross button : Fly up


**************************************************************************
%%%%%%%%%%%%%%%%%%%%%%%%%%%%  THE ORBS  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
**************************************************************************

  Like Devil May Cry, there are various kinds of orbs which you can find during
the game. They are very important to your playing, except you
don't know what they're used for.
- You can find them along your way.
- You can destroy the objects which seems to separate from the wall, some
orbs may be revealed.
- Buy them at Statues of Time, except Red Orbs, Green Orbs and White Orbs.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  RED ORBS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  You find most of this thing in the game. In the other hand, just
understand it to be your "money". You use them at the Statues of Time to power
up your equipments and buy stuffs. Each of the things costs a
certain number of Red Orbs. You need to have enough Red Orbs to buy one.
Red Orbs are everywhere in the game and easy to find.
  Sometimes Red Orbs can be used to unlock the magically sealed doors. These
doors need a certain number of Red Orbs to be opened.
  Some Red Orbs are stored in the red heads around in the game. By hitting them
strongly and fast before it stops glowing, you'll get tons of Red Orbs dropped.

  [RED HEADS] are the things that contain tons of the Red Orbs for you to get.
In order to obtain the most Red Orbs, you'll have to strike the Orbs QUICKLY,
CORRECTLY and CONTINUOUSLY, before it stops glowing. Once it stops glowing,
there's no more orb dropped.

  Red Orbs can also be got from the enemies you killed. If you use manual
weapons to kill them, it will give you more orbs than killing by long-ranged
weapons or firearms. Besides, the number and size of Red Orbs dropped by
enemies depending on your "Stylish Average". If you wonder about what it is,
refer to "Rankings" part in this section.

  Random Red Orbs have many sizes :
 - Small : 1-5 orbs
 - Medium : 10-30 orbs
 - Large : above 30
 - Largest : can reach 100. You mostly find these after beating strong enemies,
bosses, or by getting "Are you Ready ?" or "Showtime" of "Stylish Average".


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  GOLD ORBS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Gold Orbs stands for your life, similar to Yellow Orbs in Devil May Cry. Once
you get killed during the game, with a Gold Orb stored in your inventory, your
character will be automatically revived with full life bar and DT gauge. But in
Devil May Cry 2, you have to accept these differences :
- You are allowed to store ONLY ONE Gold Orb til you use it.
- In Devil May Cry, once a Yellow Orb is used, you are revived, but you have to
restart at the nearest place. But in Devil May Cry 2, when a Gold Orb used, you
are revived directly at that battle and you can continue your progress as
usual. This is really easier than Devil May Cry.

  Gold Orbs can be found along your journey, some of them are in hidden
places.

  In the Statue of Time, each Gold Orb costs 10000.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  GREEN ORBS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Well, these things are used for quick healing. They are not present
randomly in the game. When you get damage while fighting enemies, some of
them will drop Green Orbs to heal you. Depending on your damage, the
Green Orbs also have many sizes. Green Orbs can be found on the way, or dropped
by enemies. Most of the Green Orbs dropped by normal enemies are in small size.

 - Small : heal a little of lifebar.
 - Medium : heal more than Small size.
 - Large : a full lifebar or more.

  * If you grab Green Orbs when your lifebar has already been COMPLETELY full.
Then the Green Orbs will have the same value as Red Orbs. They are added to
your Red Orb store.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  WHITE ORBS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Well, this is the new thing in Devil May Cry 2. It looks like an eyeball,
used to heal your Devil Trigger Gauge FULLY. But what a pity ! This is a random
item dropped by the enemies. Once you grab it, it is soon automatically used
for your current Devil Trigger Gauge, as it can't be stored in inventory. This
is mostly found after you beat a Secret Room.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  BLUE ORBS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  It's about your MAX lifebar. When you get a FULL Blue Orb, your MAX
lifebar will be increased a little with health fully restored, that means
you become stronger. But in the game, you mostly find fragments of them. Four
pieces make a full Blue Orb. Or you can buy a limited number of full Blue Orbs
from the Statues of Time.

  Full Blue Orbs can be found around in the game, or bought from the Statue of
Time.

  Blue Orb Fragments are around in the game, or can be found in certain Secret
Rooms.

  Price : 3000-6000-10000-15000-20000


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  PURPLE ORBS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  This is the only type of orbs which you can't find anywhere else out
of the Statues of Time. You purchase them, and each of them increases your
maximum Devil Trigger Gauge, as your transformation can last longer. The Red
Orbs cost increase each time you get one.

  Price : 6000-10000-15000-20000-30000


**************************************************************************
%%%%%%%%%%%%%%%%%%%   BATTLE SYSTEM & ACTIONS  %%%%%%%%%%%%%%%%%%%%%%%%%%%
**************************************************************************

==================================================
  GENERAL BATTLE SYSTEM
==================================================

   The Battle System in Devil May Cry 2 is similar to the first one, except
some differences about moves. The characters' main weapons are manual ones,
known as swords. These are your most frequent and powerful weapons you have to
use during the game.

  Your next weapons are Guns (Dante and Trish) and Arsenals (Lucia). These are
known as long-ranged weapons which help you to damage the enemies without
getting closed to them. But as a result of this, long-ranged weapons don't help
raising your "Stylish Average" and they are weaker than Swords.

  Along with human form, all of your characters have "Devil Trigger Form",
which will be explained soon.

  As Devil May Cry 2 has more characters than the first one, and each of them
has unique techniques, so now I can't write all the moves in this section. You
should refer to the "Characters & Move List" section to know their unique
moves. Here I list the basic moves, which all characters must have.


==================================================
  BASIC ACTION LIST
==================================================

---------------------------
  KICK JUMP
---------------------------
  Perform : Jump + Jump (with base)
  Weapon : None

  This may be one of the most important actions, especially for you to
find hidden items and orbs. If you just press the Jump button once, the
characters just jump and then land. If you press twice, he/she will make
another jump next to it, reaching a higher distance.

  This is an important action for you to find hidden items.


---------------------------
  AIR HIKE
---------------------------
  Perform : Jump + Jump (without base)

  In DMC, Air Hike is a useful move that costs a pretty big amount of Red Orbs
to be bought from the Statue of Time. But in DMC2, it has considered one of the
characters' default actions. That means you can do it anytime and anywhere, as
a normal move. As you knew, this move is similar to Kick Jump, but without
base. This is a very useful move to be used in aerial battles against flying
enemies. Performing Air Hike with shooting is a good attack that helps you to
attack the aerial enemies.

  With Trish, there's always an unreal base shown in the air whenever she air-
hikes that is similar to DMC1. Due to my experience, Trish's kick-jumping and
air-hiking are a little lower than Dante's and Lucia's.

  Like Kick Jump, Air Hike is also an extremely important move to find hidden
objects.


---------------------------
  FLIP ESCAPE
---------------------------
  Perform : Circle

  In fact, this is known as Roll action in DMC1. Rolling can be understood as
dodging. If you just simply press Circle button, the character usually rolls
forward. If you move the Analog Stick to various directions, your character can
create various dodging poses to the direction you want. Of course, rolling
helps you to avoid the enemies' hits in quick situations. Try to master this
action as much as you can. It's pretty important to play with active enemies.

  *VARIOUS DODGING POSES :
1) Circle (+ Move the Left Analog stick forward) :
  - Dante/Trish/Lucia will roll forward.

2) Circle + Move the Left Analog Stick to left/right :
  - Dante/Trish will make a somersault move to left/right.
  - Lucia makes a normal 90-degree rotation to left/right.

3) Circle + Move the Left Analog stick backward :
  - Dante/Trish/Lucia somersaults backward.


----------------------------
  WALL JUMP
----------------------------
  Perform : Circle button.

  This is a completely new move in DMC2. The character climbs on the wall then
jump down at a certain height. This move is not as necessary in battle as Kick
Jump and Air Hike, but you can use it for fun.

  Alternate Forms :

(1) While running forward beside a wall, as your Left Analog is being moved
forward, press the Circle button. The character will run forward for a line on
the wall and then make a jump down. During this jump, you can have the
character shoot or slash down.

(2) As you are jumping down from the wall, have the character shoot by pressing
Square button or slash by pressing Triangle button. They will shoot down while
dropping. This shooting trick can be done the same with the first alternate
form.

(3) As you are jumping down from the wall, you suddenly change your mind that
you don't want to drop at that position. Let's press the X button again QUICKLY
: Your character will fly back to the wall while in the air. Looks great ?


-------------------------------------
  DEVIL TRIGGER MODE (DT MODE)
-------------------------------------
  Button : L1 trigger
  Well, you have been familiar with this in DMC1.
  In DMC2, your Devil Trigger Gauge is shown under the lifebar. Its colour
depends on which Elemental Heart you are using : Red for Flame Heart, Yellow
for Electro Heart and Blue for Frost Heart. In order to fill your Devil Trigger
Gauge, just damage the enemies. Using manual weapons to kill the enemies gains
more Devil Trigger than using firearms. Once your DT Gauge is filled enough,
just press L1 to Devil Trigger. Then if you want to turn it off, press L1
again. Your Devil Trigger form will be automatically turned off once the gauge
runs out. After that, you have to beat the enemies to gain Devil Trigger if you
want to transform.

  Unlike DMC, each character has only one Devil Trigger form. This is a
speciality for those characters who have demon blood within their body, and
your three characters in the game are some of those :

  *Dante's Devil Trigger : He transforms into a red demon with huge wings and
great strength.

  *Lucia's Devil Trigger : She transforms into a white harpy pixie who is fast
and flexible.

     **SPOILERS** : If you have unlocked the secret character Secretary,
                    she will transform into a purple harpy instead.

  *Trish's Devil Trigger : Some yellow lightnings appear and cover Trish, while
she herself doesn't mutate. If you have played DMC, you will be familiar with
this scene.

  Generally, DT mode gives you these benefits :

- Your characters are stronger, their techniques are modified to be more fatal.
- Their speed is a little faster (and you can grow even faster with Quick Heart
equipped).
- Your lifebar is gradually healed (and you can make this task even faster with
Healing Heart equipped).


  **DANTE'S DESPERATE DEVIL TRIGGER (DDT) FORM**
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Well, I just don't pay attention to this special thing with Trish and Lucia.
But Dante really has this.

  During the battle, if you have Dante DT when his lifebar is red (going to run
out), he will transform into this "chubby" cool-looking demon which looks
similar to his father Sparda. This "Demon Dante" looks greater and he's much
stronger than normal DT, with some skills altered to be deadlier. You can refer
to these special techniques in "Characters' Special Moves" section.



***************************************************************************
%%%%%%%%%%%%%%%%%%%%%%%%%%%   DIFFICULTIES   %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
***************************************************************************

  Just like DMC, DMC2 has many difficulties for the players to choose after
beating the game once.

======================\
  NORMAL MODE          \
===========================================================================
  Unlock : Default Mode
  Description : This mode is default as you start the game the first time. It's
neither so hard nor so easy. But it's decent enough for the players to pass it.
Compared to DMC, DMC2 is much easier. For Normal Mode of DMC2, the enemies are
mostly slow and their attacks are simple. Weak enemies don't even do anything
on you instead of going around (while Normal Mode in DMC can be a real
nightmare for newbies). Bosses' attacks are simple and not as deadly as they
should be. Some of them are just pieces of cakes regardless you are a newbie.
The Secret Rooms in Normal Mode are easy to beat though, most of your rivals
here are normal enemies which have been very familiar to you during the game.
Generally, if you are an average player or better, you can pass the game of
this mode without so many difficulties.


======================\
  HARD MODE            \
===========================================================================
  Unlock : Beat both Dante's and Lucia's scenario in Normal Mode.
  Description : This mode begins to be annoying. The enemies' and bosses' life
is stronger, as your characters are weaker. They are not so dreaming as they
were in Normal Mode, they began to cast real attacks. For example : The Msiras
in Normal Mode often wander around you more than they hit you; but now in Hard,
they begin to bind you and come to scratch you like hell when you have to beat
groups of them. They can even dodge your attacks. Some enemies get new attacks
too. For example : The Terreofinises and Mortifinises are nothing in Normal,
but in Hard, they have the Spinning Attack that can deal great damage on you
and stun you, so does some other enemies. Especially, the bosses begin to show
themselves, and their attacks are more complicated  and harder to dodge. Secret
Rooms are much more harder than Normal Mode with bosses within.


=====================\
  MUST DIE MODE       \
===========================================================================
  Unlock : Beat both Dante's and Lucia's scenario in Hard Mode.
  Description : This must be the true nightmare, but fortunately, it's easier
than the "Dante Must Die" mode in DMC. However, it's still extremely
challenging. The enemies and bosses are so MUCH MORE stronger that even some of
your characters' attacks deal no damage on them. Just like Hard Mode, they get
more attacks and more "experiences" to fight you, and they have their own Devil
Trigger which make them nearly invincible. In Must Die Mode, it seems that you
have to DT all the time to keep your characters alive. Bosses' attacks are even
deadlier than Hard Mode. Secret Rooms here are more difficult than Hard Mode :(


***************************************************************************
%%%%%%%%%%%%%%%%%%%%%%%%%%%%   RANKINGS   %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
***************************************************************************

  Just like DMC, the ranking system is still preserved in DMC2. But in my own
opinion, I think it's more difficult to get high ranks in DMC2. DMC2 ranking
system is calculated on these standards for EACH MISSION :

1. Clear Time
   The time it takes you to complete the mission.

2. Orbs
   The amount of Red Orbs you collect during the mission.

3. Stylish Average
   Your talent of damaging the enemies. The ranks of Stylish Average are shown
directly on the screen while you're fighting. The more damage you deal on
enemies, the better your Stylish Average is. This is only gained when you keep
your damaging CONTINUOUSLY. Once the current rank on the screen disappears
after a while you don't do anymore damage, you have to redo everything. Unlike
DMC, these are the ranks of Stylish Average :
  - Don't Worry (D rank - Yellow)
  - Come on ! (C rank - Dark Yellow)
  - Bingo (B rank - Orange)
  - Are you Ready ? (A rank - Dark Orange)
  - Showtime (S rank - Red)

  Especially in Hard and Must Die mode, Stylish Average can be gained by
avoiding the enemies' attacks. The stronger and deadlier attacks you dodge, the
more you gain Stylish Average.

 *For those who haven't played DMC yet, these are the ones in DMC :
  - Dull (D rank - Light Yellow)
  - Cool (C rank - Green Yellow)
  - Bravo (B rank - Green)
  - Awesome/Absolute (A rank - Violet)
  - Stylish (S rank - Red)

4. Damage
   The damage you get during the mission. The less damage you get, the higher
rank you receive.

5. Item Used
   The number and value of the items you use during the mission. The less items
you use, the higher your rank is.

  For info on how to get S rank for each mission, you can refer to Kouli's S-
Rank Requirement FAQ in www.gamefaqs.com.


~~~/\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\~~~
<<(  )<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<(  )<<
   )(                                                                 )(
  (  )  SECTION 5 : CHARACTERS & THEIR MOVE LIST                     (  )
   )(                                                                 )(
>>(  )>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>(  )>>
~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~


===========================================================================
                   DANTE - THE ULTIMATE DEVIL HUNTER
===========================================================================

  GENDER : Male
  WEAPONS : Swords (Rebellion/Force Edge, Vendetta, Merciless), Guns
(Ebony&Ivory, Submachine Gun, Shotgun, Missile Launcher).
  JOB : Devil Hunter - demon investigator who is the owner of Devil "Never" Cry
agency. Also the descendant of Legendary Dark Knight Sparda.
  FAMILY : Legendary Dark Knight Sparda (father), Eva (mother), Vergil (twin
brother). They have all died because of evil demons.

  Background :

 - Devil May Cry :
   Dante is the freelance task-taker in modern underworld. However, he has
another occupation more extraordinary. With deadly swing of huge magic sword,
and with the enchanted barrage from big double handguns, he slays blood thirst
demons from the depth of burning Hell. Begging mercy of him, even a devil may
cry. That's the hidden, true identity of Dante.
  *Well, in DMC1, he met a mysterious black woman named Trish. And this woman
led him to Mallet Island, the Infernal Gate. Here Dante faced his fate and had
to fight the enemies who had made him lose his family...

- Devil May Cry 2 :
  This trash-talking, cool-as-ice demon slayer attacks using both his long
sword and his trusty revolvers. Possessing both street smarts and the strength
of even the strongest demons, Dante can jump long distances, perform acrobatic
double jumps and bound off walls to get where he needs to go...
  He has grown quieter and more experienced from Devil May Cry. He is no more a
joking fighter. He receives invitation from Lucia's mother to do some important
missions. And that's where he begins...

  **MY TAKE ON DANTE : For me, Dante is the most moderated character to be
used. His speed is regular, NOT as slow as many people think. His combos are
performed well, but effective and high-damaging. His rolls are far and easy to
perform. Besides, Dante's weapons have fine range, which suit the most enemies.
And he is pretty cool with his variety of firearms, as you can easily have your
choice in different situations. Dante's DT is truly a big fun, with cool-
looking alternate and strong combos. Besides, he has the special Desperate
Devil Trigger, which can help you to change your situation in battlefield and
save your life from coming death. Generally, he's really the best character in
this game. But if we criticize on convenience, he can't be as good as Trish,
since Trish can use some special DT hits without Desperate Devil Trigger.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Dante's Unique Move List
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

---------------
  HIGH TIME
---------------
  Perform : Lock onto a target, then hold the Left Analog Stick backward +
Triangle button.
  Used : Slash an enemy up into the air.
  Description : Dante waves his sword up, throwing the hit enemy to the air
like he does in DMC1. Once your enemy has been flung up, you have a great
chance to deal some combos on them until they drop down. But if you are still
excited, when the enemies haven't got up yet, High Time them again and keep
your joke done :). This attack can be combined with sword combo.


---------------
  STINGER
---------------
  Perform : Lock onto a target, then press the left analog stick forward +
Triangle button.
  Used : Powerful thrust unleashed after stepping toward.
  Description : Dante had this move in DMC1 too. He has his sword moved toward
the enemy very far. This attack is not only used to attack the enemy from
distance, but very strong as well. Can be combined with sword combos.


------------------
  TWO SOME TIME
------------------
  Button : Lock onto a target, then press the Left Analog Stick to the
approaching enemy + Square button.
  Used : Simultaneously shoot in different directions.
  Due to my experience, this special move really works when there's another
enemy who instantly appears with your targeted enemy. And it's not easy to do
as the game says. The position of these enemies will cause different poses for
Dante :
 a) Dante crosses his arms when the second enemy appears later and close to
your targeted enemy.
 b) Dante has his arms aim at two opposite directions if the second enemy
appears on the opposite side of the targeted one, over Dante.
 c) Dante has one arm shoot the front enemy, the other aim behind to shoot the
second enemy. This happens when the second enemy appears at his back.


-----------------
   RAIN STORM
-----------------
  Perform : Have Dante kick jump, air-hike or wall jump, then press Shoot
button when he reaches the highest limit, Dante will aim down his handguns and
shoot (no locking on target).
  Requirements : only available for Ebony&Ivory handguns. Normal jump doesn't
cause this attack though.
  This move looks cool, but mostly useless and annoying. As I said, when Dante
perfotms Rain Storm, the auto-aim system DOESN'T work. That means Dante is
shooting crazily toward the ground regardless he shoots accurately or not. It's
better for you to use SubMachine Gun (after obtaining it) to avoid this Rain
Storm attack (if you dislike it). Well, this attack is available for Dante
only.


----------------
   RAPID FIRE
----------------
  Button : Lock onto a target, then press the Left Analog Stick + Triangle
button while jumping.
  Used : Kick enemies while jumping low.
  The game says that this attack is only available for Lucia. But the truth is
that Dante can also do it. Dante performs a three-hit combo in the air. The
success of this attack all depends on pressing the Left Analog. If you don't
press it, Dante just simply slashes down. If you do rightfully, he will make a
double kick before slashing. This attack is very useful to cause heavy damage
on flying enemies, especially the Goats.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Dante's Unique Combo list
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

---------------------
  DEVIL TACKLE
---------------------
  *Submitted by Kat Simard.

  Perform : Hold the Left Analog Stick, then High Time. When Dante reaches the
air, press Triangle.
  Used : Inflict heavy damage on an enemy.
  Description : This hit is similar to normal High Time, but as you keep the
Left Analog Stick backward longer, Dante will jump up to the air after his High
Time. And as he is there, if you press Triangle, Dante will slash down as his
normal jumping attack. This attack is strong and pretty convenient as it
includes High Time, but it's so short for grand battles.


---------------------
  FOUR-HIT COMBO
---------------------
  Perform : Simply press Triangle three or four times.
  Used : Damage the enemies.
  Description : This is Dante's basic combo in DMC2. As you press Triangle,
Dante performs a four-hit combo toward different directions with regular
damage, due to a moderated speed. From this one, you can have some alternate
combos :

- This combo can be used after High Time. You keep damaging your target as they
are dropping down.

- ENDED WITH HIGH TIME
  This combo CAN BE ENDED with High Time. Once the enemy is flung up and drops
down, if you perform the combo ended with High Time, the enemy continues to be
flung up, and you can make joke again and again.
  Button : Press the Triangle three times as usual. But at the final hit, you
MUST have your R1 trigger held and the Left Analog Stick moved BACKWARD. Then
your combo will work.

- ENDED WITH STINGER
  Stinger is stronger than any single normal hit. You can end this combo with
Stinger which causes bigger damage :
  BUTTONS : Press the Triangle button three times. But at the final hit, MUST
have your R1 trigger held and the Left Analog Stick moved FORWARD. It will
work.


---------------------
  THREE-HIT COMBO
---------------------
  Perform : Press Triangle three times + Holding R1 at the same time.
  Used : Damage a large group of enemies (the third slash).
  Description : This combo can be somehow easier to face than Four-hit Combo,
if you like keeping R1 trigger. It doesn't look very good about length as well
as damage. But you see, its hits, especially the third hit, can touch a group
of enemies, even the ones behind you. So this one is completely useful for you
to use when fighting crowded enemies. It can save your performing, giving
mediocre damage to the foes.

- ENDED WITH HIGH TIME
  This combo CAN BE ENDED with High Time. Once the enemy is flung up and drops
down, if you perform the combo ended with High Time, the enemy continues to be
flung up, and you can make joke again and again.
  Buttons : Press the Triangle three times as usual. But at the final hit, you
MUST have your R1 trigger held and the Left Analog Stick moved BACKWARD. Then
your combo will work.

- ENDED WITH STINGER
  Stinger is stronger than any single normal hit. You can end this combo with
Stinger which causes bigger damage :
  Buttons : Press the Triangle button three times. But at the final hit, MUST
have your R1 trigger held and the Left Analog Stick moved FORWARD. It will
work.


---------------------
  FIVE-HIT COMBO
---------------------
  Perform : Hit Triangle three times, then press Triangle the fourth time
SIMULTANEOUSLY with moving the Left Analog Stick.
  Used : flinging up the enemy with great damage.
  Description : This combo can be considered an alternate High Time, as it can
be used to fling up an enemy like that. But besides flinging up, this combo has
certain power, and can be used to beat groups of foes. Dante performed the
first two hits normally, then he performs the third one like a jump, and he
slashes down as the fourth hit. And the final hit is a slashing-up attack which
is pretty similar to High Time.

  *Alternate Forms :
- This combo can be used after High Time. You keep damaging your target as they
are dropping down.

- ENDED WITH STINGER
  Stinger is stronger than any single normal hit. You can end this combo with
Stinger which causes bigger damage :
  BUTTONS : Press the Triangle button three times. But at the final hit, MUST
have your R1 trigger held and the Left Analog Stick moved FORWARD. It will
work.


--------------------
  SIX-HIT COMBO
--------------------
  Perform : Press Triangle twice. Then press it three times SIMULTANEOUSLY with
moving the Left Analog Stick.
  Used : Damage group of enemies.
  Description : This is Dante's strongest combo. It seems to be combined from
the advantages of Four-hit Combo and Three-hit Combo. Dante performs the first
two hits horizontally toward opposite directions, the second two hits
diagonally and then the final two hits are performed as large-ranged attack.

  *Alternate Forms :
- This combo can be used after High Time. You keep damaging your target as they
are dropping down.

- ENDED WITH HIGH TIME
  This combo CAN BE ENDED with High Time. Once the enemy is flung up and drops
down, if you perform the combo ended with High Time, the enemy continues to be
flung up, and you can make joke again and again.
  Button : Press the Triangle three times as usual. But at the final hit, you
MUST have your R1 trigger held and the Left Analog Stick moved BACKWARD. Then
your combo will work.

- ENDED WITH STINGER
  Stinger is stronger than any single normal hit. You can end this combo with
Stinger which causes bigger damage :
  BUTTONS : Press the Triangle button three times. But at the final hit, MUST
have your R1 trigger held and the Left Analog Stick moved FORWARD. It will
work.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   Dante's Devil Trigger Combos
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-----------------
  KICK COMBO
-----------------
  In Dante's Devil Trigger mode, if you combine Five-hit Combo buttons, Dante
will do a different combo which has stronger power : He performs a combo of
heavy sword slashes, then finishes it by a jump kick toward the enemy.


-----------------
  FATAL BEAMS
-----------------
  In Dante's Devil Trigger mode, if you combine Six-hit Combo buttons, Dante
will do this extremely strong move : He performs two slashes, then after a
while of charging, he casts a bunch of beams toward the enemy. These beams deal
a very big damage on single enemy :
- With Electro Heart equipped, Dante casts straight lightnings.
- With Flame Heart equipped, Dante casts throwing flame of heat.
- With Frost Heart equipped, Dante casts freezing beams.


------------------------
  ROUND TRIP (AERIAL)
------------------------
  Perform : Press Triangle button while you are flying in the air.
  Used : Throw the sword at enemies.
  Description : Have the Aerial Heart equipped, then DT and fly to the air.
You'll be able to do this hit.


===========================================================================
          LUCIA - THE POWERFUL PROTECTOR WITH MYSTERIOUS PAST
===========================================================================

  GENDER : Female
  WEAPONS : Double Short Swords (Cutlaseer, Klyamoor, Rambak), Arsenals
(Throwing daggers, Darts, Cranky Bomb and Bowgun).
  JOB : Protector of Vie de Marli island.
  FAMILY : Matier (mother?)
  BACKGROUND : Lithe, quick and angile, this mysterious, sexy demon fighter
will prove that she is a formidable foe. Her first weapons of choice are two
ornate crafted curved daggers for attacks of the up-close and personal nature.
She moves like a cat and uses throwing knives for long-ranged attacks. When
concerned, Lucia will execute her stunning triple wall jump.

  In the story of the game, Lucia is known as a girl who bears a mysterious
past. Nothing is sure if Matier were really her mother. That's what she has to
find out during her journey.

  **MY TAKE ON LUCIA : As a female character, Lucia is very fast but weak. She
runs and moves slenderly like a cat. But her hits are low-qualified and it
takes her more hits to defeat an enemy than Dante and Trish. Besides, I feel
that Lucia's combos are not only long, but hard as well. And it makes her
difficult to change directions to targeted enemies while performing. But
anyway, it's fun that you won't fall asleep when playing as her, since you have
to move your hands like hell. One of her advantages is the Throwing Daggers. I
think Throwing Daggers is really a good long-ranged weapon for the enemies,
since its power is mediocre and its accuracy is high.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Lucia's Unique Move List
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------
  SKY HIGH
-------------
  Button : Lock onto a target, then hold the Left Analog Stick backward +
Triangle button.
  Used : Kick an enemy up into the air.
  This has the same role as Dante's High Time. Once your enemy has been flung
up, you have a great chance to deal some combos on them until they drop down.
But if you are still excited, when the enemies haven't got up yet, Sky High
them again and keep your joke done :).


---------------
  RAPID FIRE
---------------
  Button : Lock onto a target, then press the Left Analog Stick + Triangle
button while jumping.
  Used : Kick enemies while jumping low.
  This can be understood as aerial combo. Lucia performs a three-hit combo in
the air. If Lucia hasn't landed yet, you can still press Triangle with the Left
Analog Stick to make her perform again. That means Lucia can perform this at
different height before she lands the ground. This attack is very useful to
cause heavy damage on flying enemies, especially the Goats.


---------------------
  SOMERSAULT KICK
---------------------
  Button : Press Triangle + R1 trigger kept
  Used : Attack and stun the enemy with heavy damage.
  This is also one of Lucia's basic moves. It has pretty long range compared
to other moves of Lucia. You can combine this attack with the other attacks
to create more combos with great damage.


------------------
  TWO SOME TIME
------------------
  Button : Lock onto a target, then press the Left Analog Stick to the
approaching enemy + Square button.
  Used : Simultaneously shoot in different directions.
  Due to my experience, this special move really works when there's another
enemy who instantly appears with your targeted enemy. And it's not easy to do
as the game says. The position of these enemies will cause different poses for
Lucia :
 a) Lucia crosses her arms when the second enemy appears later and close to
your targeted enemy.
 b) Lucia has her arms aim at two opposite directions if the second enemy
appears on the opposite side of the targeted one, over Lucia.
 c) Lucia has one arm shoot the front enemy, the other arm behind to shoot the
second enemy. This happens when the second enemy appears at her back.


-----------
  LUSH
-----------
  Button : Lock onto a target, then press Triangle button at the same time
landing on the ground after jump.
  Used : Stand on hands and then kick enemies.
  This is useful to cause heavy damage on enemies while in the air. Just jump
up, then press Triangle WITHOUT the Left Analog Stick. Lucia will instantly
land heavily on the target with a "lovely" damage. This move can also be
performed after you have just done a Rapid Fire, when Lucia hasn't landed yet.
Rapid Fire + Lush can be a good combination when you are in the air.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Lucia's Unique Combos
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  These moves are what I find out from my experience. Here I just can list the
basic ones. From these basic techniques, I will give hints to help you create
some more alternate combos which come from their basic ones.


---------------------------
  BASIC SEVEN-HIT COMBO
---------------------------
  Perform : Press Triangle three times
  Used : Attack the enemies.
  This is Lucia's basic and simple combo. It has fine damage and you can easily
perform it. The strongest hit of this combo is the final hit.

  *Alternate form :
  From this move, you can have a stronger Seven-hit Combo ended with Somersault
Kick, by combining this move when the combo is going to be ended.

------------------------------
  MODIFIED SEVEN-HIT COMBO
------------------------------
  Perform : Press Triangle twice, then press the Left Analog Stick and keep
using Triangle button.
  Used : Attack the enemy.
  In this combo, after four strikes with her sword, Lucia will perform the
remaining three ones with her leg. This causes good damage though, and Lucia's
final kick can also stun the enemy for a while.

  *Alternate Form :
  This combo can also be ended with Somersault Kick like the Basic Seven-hit
Combo.

---------------------
  EIGHT-HIT COMBO
---------------------
  Perform : Press Triangle three times, then press the Left Analog Stick and
keep using Triangle button.
  Used : Attack the enemy, strong damage.
  Just like the Modified 7-hit Combo, Lucia performs the first four hits with
sword. Then she makes four kicks with different damages at different height.
The final kick is strong and low at enemy's leg so that it can make some
enemies fall.

  *Alternate form :
  This combo can be ended with Somersault Kick instead of the low kick.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Lucia's Devil Trigger Combos
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Lucia's Devil Trigger Combos can be done similarly to her normal combos, but
she performs differently.


  UNSTOPPING COMBO
~~~~~~~~~~~~~~~~~~~~~~
  Besides, if you perform the EIGHT-HIT COMBO in Lucia's DT, Lucia will make a
different combo with two ETERNAL final hits. Lucia will make these two hits
forever (even if your DT is turned off by anyway), unless you press another
button to stop her or the enemy counterattacks you. Then she will end the combo
by a reversal somersault kick.


  DANCING COMBO
~~~~~~~~~~~~~~~~~~
  She performs this in DT when you combine the Modified Seven-hit Combo. Lucia
will make a graceful combo, including somersault hits.



===========================================================================
                  TRISH - THE MYSTERIOUS BLACK WOMAN
===========================================================================

  GENDER : Female
  WEAPON : Sword (Sparda), Guns (Luce&Ombra, Nightmare Gamma)
  JOB : Dante's partner
  FAMILY : N/A
  BACKGROUND :

 - Devil May Cry :
   A mysterious beautiful woman who invites Dante to the Mallet Island, the
Infernal Gate. She possesses super natural power, keeps intelligence of
the devils and also knows the secret history of Dante. But who on earth-or
under the earth, maybe-knows of HER ?
  Strange thing is that she looks like Eva - Dante's mother very much.
  ...In the end of DMC, she joins Dante as his close partner. They have worked
together since then.

 - Devil May Cry 2
  As a secret playable character, Trish is absent from the storyline of this
game.

  MY TAKE ON TRISH : Trish is a secret character of the game. In my opinion,
she is the average character of the three. She is a little less strong than
Dante, but much stronger than Lucia. Her speed is faster than Dante's, and
lower but more moderated than Lucia's. By the way, Trish is still a good one to
use. Her Sparda sword is a cool weapon with pretty strong power. Her techniques
are completely different from the other two, even more special and useful with
some more skills like normal Round Trip used on ground. After obtaining Trish,
I always use her instead of Lucia to beat Lucia's scenarios in difficult modes,
since I find her easier to control than Lucia. In my opinion, TRISH'S ROUND
TRIP ON GROUND and DIVINE BEAMS ARE THE GREATEST ATTACKS TO BE USED IN
HARD/MUST DIE MODE. Besides, she is so hot !!!

  If you have played DMC1, what I can tell you is that Trish is a copied
version of Dante in DMC1. Her moves are all the same, except the change of
buttons.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Trish's Unique Move List
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  In this game, Trish's Unique Moves ARE THE SAME as Dante's Unique Moves, as
her weapon is sword too (The Sparda). So you can refer to Dante's Unique Move
List to know. Besides, she also has some other moves, like :


---------------------------
  ROUND TRIP (ON GROUND)
---------------------------
  Button : With R1 trigger held, hold Triangle for a while and release.
  Used : Attack the targeted enemy from any distance.
  This is very the interesting skill of Dante in DMC1. As the Sparda sword will
turn into a scythe, Trish throws it away and it spins like hell at the targeted
enemy, with a cool damage. It seems that Round Trip can attack the enemies from
any distance, including flying enemies, unless it's blocked by some obstacles.
Then it will return to Trish after a while. I think it's a MUST for you to
master this skill, because once you obtain Trish and choose her instead of the
other characters, she will become very useful with this move that makes your
game much easier than expected.

  During the time the weapon is away, you can have Trish attack by bare hands.
For bare-hand combos, refer to "Trish's Bare-hand Combos" list.

----------------------------
  TAKING OUT YOUR SWORD !
----------------------------
  Button : Hold both L2 and Triangle for a while, then release Triangle first.
  Used : Take out your sword.
  Trish will place her sword on the ground. From now, you can have her attack
by bare-hands. Refer to "Trish's Bare-hand Combo" list.


--------------------------
  GET YOUR SWORD BACK !
--------------------------
  Button : L2
  Used : Get back your sword once it's away.
  It means that you can use L2 to get back your sword after you take it out, or
when it's performing Round Trip.
  Besides, during the time your sword is away, if you enter a new area, the
sword will be already hung on Trish's back in the next screen.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Trish's Unique Combos
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  The same as Dante in DMC1. They are...

---------------------
  DEVIL TACKLE
---------------------
  *Added by Kat Simard

  Perform : Hold the Left Analog Stick, then High Time. When Dante reaches the
air, press Triangle.
  Used : Inflict heavy damage on an enemy.
  Description : This hit is similar to normal High Time, but as you keep the
Left Analog Stick backward longer, Trish will jump up to the air after her High
Time. And as she is there, if you press Triangle, Trish will slash down as her
normal jumping attack. This attack is strong and pretty convenient as it
includes High Time, but it's so short for grand battles.


--------------------
  THREE-HIT COMBO
--------------------
  Perform : Press Triangle three times.
  Used : Attack the enemies.
  Trish performs three slashes : The first slash begins from her right, the
second one is made from her left, continuing the first. Then she strikes her
sword down as the final hit, also the strongest, the finishing hit of combo.
This is Trish's most basic combo which gives birth to the stronger combos. You
can do this combo very normally, and it's useful to strike a group of enemies.
As the Sparda is a long-ranged weapon, with this combo, it can even damage the
enemies behind you at the second slash.

 *Alternate Forms :
- This combo can be used after High Time. You keep damaging your target as they
are dropping down.

- ENDED WITH HIGH TIME
  This combo CAN BE ENDED with High Time. Once the enemy is flung up and drops
down, if you perform the combo ended with High Time, the enemy continues to be
flung up, and you can make joke again and again.
  Button : Press the Triangle three times as usual. But at the final hit, you
MUST have your R1 trigger held and the Left Analog Stick moved BACKWARD. Then
your combo will work.

- ENDED WITH STINGER
  Stinger is stronger than any single normal hit. You can end this combo with
Stinger which causes bigger damage :
  BUTTONS : Press the Triangle button three times. But at the final hit, MUST
have your R1 trigger held and the Left Analog Stick moved FORWARD. It will
work.


--------------------
  FIVE-HIT COMBO
--------------------
  Perform : Press the Triangle twice, then wait for a short while and press
Triangle again.
  Used : Attack the enemies.
  This combo also works well for group of enemies. And its power is fine too.

  *Alternate Forms :
- Can be used after High Time, like the above Three-hit Combo.

- ENDED WITH HIGH TIME
  The same use as alternate Three-hit Combo.
  Perform : Just do the combo normally. At the final hit, hold R1 trigger and
move the Left Analog Stick BACKWARD.

- ENDED WITH STINGER
  The same use as alternate Three-hit Combo.
  Perform : Do the combo normally. At the final hit, hold R1 trigger anf move
the Left Analog Stick FORWARD.


------------------------
  MULTI-STAB COMBO
------------------------
  Perform : Press Triangle twice, then wait for a long while (but not too long)
and press Triangle again.
  Used : Attack single enemy with heavy damage.
  This is also an attack from DMC1. In order to succeed this combo, make sure
that you press Triangle the third time more slowly than you do Five-hit Combo a
little. But don't be too slow. It must be done before Trish hangs her sword.
Once you master this combo, it's very useful to fight single bosses because it
can deal big damage. By the way, just like other combos, the true strength of
this attack gathers in the FINAL HIT, which decides most of the entire damage.
It's pitiable that Multi-Stab Combo is nearly unable to be altered (while you
could do this in DMC1).


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Trish's Devil Trigger Combos
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  The same as her normal combos. Besides, she also has...

------------------------
  ROUND TRIP (AERIAL)
------------------------
  Perform : Press Triangle button while you are flying in the air.
  Used : Throw the sword at enemies.
  Description : Have the Aerial Heart equipped, then DT and fly to the air.
You'll be able to do this hit.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Trish's Bare-hand Combos
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Trish's speciality in this game is that she can use bare hands to fight. In
order to take out her weapon, I have told you in "Trish's Unique Moves" list
above. "Hold both L1 and Triangle for a while, then release Triangle first."
Just don't forget that.

  Due to my experience, I feel that using bare hands GAINS YOUR STYLISH AVERAGE
MORE QUICKLY than any other weapons. So why not use this for easy enemies,
since you can earn some more Red Orbs with high Stylish Average ?


---------------------
  MAGMA DRIVE
---------------------
  Button : Press Triangle + Move the Left Analog Stick backward.
  Used : Short-ranged attack to fling up the enemy.
  This hit is similar to High Time of sword. Besides, if you have played DMC1,
this is one of Dante's powerful techniques when he's equipped with Ifrit
gauntlets. Trish charges for a powerful punch that will fling up a single
enemy.


---------------------
  KICK13
---------------------
  Perform : Press Triangle + Move the Left Analog Stick forward.
  Used : Long-ranged attack against single enemy with heavy damage.
  This is similar to Stinger of sword. Trish performs a long-ranged and strong
kick to the enemy. This is also one of Dante's Ifrit techniques in DMC1.


--------------------
  AERIAL KICK
--------------------
  Perform : Press Triangle while you are in the air.
  Used : suddenly attack the enemy from the air.
  This is really a heavy hit which was used in DMC1 by Dante with Ifrit
gauntlets equipped. Now Trish does it in DMC2. You have her jump up to the air,
then press Triangle. She will make a dashing kick toward the targeted enemy as
she lands the ground, like Dante did in DMC1.


---------------------
  BARE-HAND COMBO
---------------------
  Button : Press Triangle three times.
  Used : Attack the enemies.
  The disadvantage of this combo is short range. It's a bit annoying to fight
fast enemies such as Msira monsters with this combo. But then it looks pretty
cool. Trish performs two punches, then two kicks at the targeted enemies.

 *Alternate Forms :

- This can be used after Magma Drive. It's just like when you perform sword
combo after High Time.

- COMBO ENDED WITH MAGMA DRIVE
  Perform : Just do the combo normally. At the final hit, hold R1 trigger and
move the Left Analog Stick BACKWARD.
  Just like you end your sword combos with High Time. By this trick, you can
keep your enemy beaten again and again.

- COMBO ENDED WITH KICK13
  Perform : Do the combo normally. At the final hit, hold R1 trigger and move
the Left Analog Stick FORWARD.
  Just like Stinger for sword, Kick13 is the best single bare-hand hit which
makes your combo stronger and longer-ranged.


===========================================================================
                         OTHER CHARACTERS
===========================================================================

  MATIER - THE VETERAN PROTECTOR OF VIE DE MARLI
  She is now Lucia's mother. She and her clan did fight alongside with Sparda
to protect the island from demons. That's why she "knew him very well". She
must have been once a powerful warrior, just like Lucia now. In this game, she
is the one who invites Dante and asks him to do a favour : Defeat Arius and his
master, to bring back the peace for the island, as well as the humanity.


  ARIUS - THE MYSTERIOUS PRESIDENT
  He has the ambition to become the ruler of the world. He uses to demons'
power to execute his wish, and turns Vie de Marli into a demons' paradise. He
is the villain in this game.



===========================================================================
                       CHARACTERS' SPECIAL MOVES
===========================================================================

  Not all the moves I write here are "special". But I list them as they have
something "special" compared to the normal attacks.

-------------------------
  DIVINE BEAMS (DANTE)
-------------------------
  Character : Dante
  Requirement : Aerial Heart equipped, flying in the air, Desperate Devil
Trigger form.
  Perform : Square button (+ holding R1)
  Description : About how to make Dante's Special DT, you refer to "Basic
Terms" - "Battle System and Actions" section. Dante will shoot fatal Yellow
Beams toward the enemies instead of using handguns to shoot. These beams are
very strong and deadly to normal enemies.


-------------------------
  DIVINE AURA
-------------------------
  Character : Dante
  Requirement : Desperate Devil Trigger form.
  Perform : Square + Triangle EXACTLY AT THE SAME TIME.
  Description : Within a short moment, Dante's body is covered by beams which
will be shot through all the enemies around. Each of this beam is strong enough
to end a normal enemy. But this skill also drains Dante's DT Gauge very
quickly.


-------------------------
  DIVINE BEAMS (TRISH)
-------------------------
  Character : Trish
  Requirement : Aerial Heart equipped and fly in the air, in Devil Trigger
Mode.
  Perform : Square button (+ holding R1)
  Description : Unlike Dante, Trish has this powerful attack in normal DT. With
the Aerial Heart equipped, have Trish fly in the air and then press Square
button to shoot. Instead of using her handguns, Trish will shoot Yellow Beams
to the targeted enemies with VERY STRONG damage. Once you master this attack,
you can use it to end the enemies and bosses very quickly. Or I can say it's
the strongest attack throughout the entire game. But of course, it drains your
DT Gauge pretty fast.


-------------------
    VORTEX
-------------------
  Character : Trish
  Requirement : Aerial Heart equipped and fly in the air in DT mode.
  Perform : Square + Triangle exactly at the same time.
  Description : This is completely a DMC1 move : Trish spins herself like an
arrow which dashes through the enemies. This is pretty useful to attack single
enemies from the air. But it's pretty inconvenient, since you have to combine
the buttons accurately. In DMC1, this is one of Dante's major attacks to defeat
certain bosses.


~~~/\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\~~~
<<(  )<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<(  )<<
   )(                                                                 )(
  (  )  SECTION 6 : STORYLINE                                        (  )
   )(                                                                 )(
>>(  )>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>(  )>>
~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~


   DEVIL MAY CRY
~~~~~~~~~~~~~~~~~~~~~~
  Two milleniums ago, the Force of Evil led by Mundus, Emperor of The
Underworld, began their invasion of the world of men. Their intelligence
surpasses that of humans, men were powerless against these Evil force.
Then one man appeared. Though evil, he was a lone swordman who saw the
Light of Justice. His name was Sparda. After a fierce life-and-death
fight, he left the Evil forces.

  The present... In a corner of Metropolis, there is a man with a
mysterious occupation. His name was Dante. He's the son of the Legendary
Dark Knight Sparda. While exterminating the Demons and Evil spirits that
infests the city he continues his quest for his sworn enemy. It is to take
revenge against Mundus, Emperor of the Underworld, who was resurrected 20
years earlier and who took the lives of his beloved mother and brother.

  ... ...


  DEVIL MAY CRY 2 PROLOGUE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  **In ancient times, a religion arising somewhere in the Mediterranean Ocean
split into many different fractions. Its disciplines carried it quickly to
western Asia, Europe and North America. As time passed, some gods from the
various sects were forgotten, others were assimilated into other religions, and
others were still shunned as evil.

  For one reason or another, the gods all but disappeared. What few people
continued worshipping them were branded as heretics. The dissenters were forced
to turn their backs on their own homelands in the outcasts eventually found
themselves adrift in an unknown land floating on the outskirts of the New
World. This was Dumary Island.

  Hordes of refugees of different races, beliefs and languanges crossed over to
the island. The first to arrive followed the seas routes of the olf Viking
explorers, around the North Pole and through the Pacific Ocean. Following them
came runaway slaves seeking sanctuary.

  The newcomers all had a single common point-belief in a pagan religion.
Tribes that had historically skirmished over old differences running deep in
their cultures now lived together peacefully on the same island.

  As the generations passed, the former strangers blended together into a
single people. Their mix of different languages, ethnic customs and various
gods gave birth to totally unique religions.

  The gods worshipped by the new blend of people were an ancient family of
beings inhabiting a different dimension. They wielded strange powers and
existed outside the concepts of right and wrong. Deities that were considered
evil or pagan in the old world were, on Dumary Island, simply thought of as
"other gods"- there were far too many of them to count. Rites performed in
honor of these idols often resembled exorcisms and demon sealing ceremonies.

  The priests of these cults were known as "guardians" and were sometimes
called upon to protect the gods and their worshippers. Many were the legends of
guardians who had borrowed the power of their own gods to defeat enemy gods.
One recent tale, only a few hundred years old, told of a great swordsman
appearing from "the outside" to aid in exorcizing the most evil gods of all
time.

  Over the centuries, Dumary Island's success in supporting the worship of
unique religions while maintaining its existence out of the mainstream has been
nothing short of miraculous. Lately, however, agents of international
corporations begun infiltrating the island. Their purpose is to acquire the
"special ores" discovered in the island's interior.

  On Dumary Island, the people's simple religious piety, as well as the
fabulous artifacts buried in the inner mountains, are now in great danger...**
--- The background of the game, according to Instruction book. (Thanks to
CVXFREAK for letting me use this passage from your guide).

  Dante, the famous demon slayer, receives an invitation from a mysterious
woman named Lucia, to the island for some missions. His journey begins from
now...


~~~/\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\~~~
<<(  )<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<(  )<<
   )(                                                                 )(
  (  )  SECTION 7 : WALKTHROUGH                                      (  )
   )(                                                                 )(
>>(  )>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>(  )>>
~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~


XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
~~~~~~~~~~~~~~~~~~~~~~    A. GENERAL NOTES    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

  In this section, I write full walkthroughs for Dante and Lucia, including
fairly detailed info and Boss Strategies. In Boss Strategies, I write
"Strategy" and "Boss' Attacks" to make it easier for you to deal with the
fights. Thanks to Trung Nguyen for having made them more perfect.

  For those who have had Trish available as a secret playable character, since
you can choose her to play the scenarios in both Dante's and Lucia's disc, I
have added own strategies as Trish in each Boss Strategies. Hope this can
help.


XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
~~~~~~~~~~~~~~~~~~~~   B. WALKTHROUGH FOR DANTE   ~~~~~~~~~~~~~~~~~~~~~~~~~
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX


***************************************************************************
                            DANTE - MISSION 1
                            Toward the north,
            the hunter of dark blood will realize his destiny.
   "Guidepost for the Hunters"  Chapter 1 Clause 3
***************************************************************************

-----------------------
  CITY - SOUTH AREA
-----------------------
  As Dante has just landed, have him run around the current place, striking the
collapsed statue for Red Orbs. Run to the small path on the left of the tower
for Red Orbs. Now choose the upper right path and go down. Strike two  more
statues for Red Orbs. Go right and keep running down.

  As you come to the next turn, you see some pillar with a flag above. Get in
the pillar, you'll be able to spot a pretty big Red Orb. Then go back and keep
on your way.

  Overjump the blocking gate, getting the Red Orb in the other side. You'll
notice a huge relief on the cliff. Try to kick jump to the statue's shoulder.
Then reach his head. A lot of Red Orbs will drop onto you. Good prize ?

  Keep running until you come to the arch gate. Double jump at the gate for a
[BLUE ORB FRAGMENT]. As you pass the gate, try to find a broken bus here with a
Red Orb on it. Then just go ahead. You'll face your first enemies : the
Agonofinises. Test your skills here. Then just run forward. Don't forget to
grab the Red Orbs you see around.

  As you come to the turn, several Puias (bird monsters) come to attack you.
Defeat them. Press Circle at the big green door to enter your first secret
room...

  [SECRET ROOM LEVEL 1 FOUND]

  Then I recommend you to jump down a hole with several Red Orbs along on the
right of the big green door. You can search along the whole sewer for red orb
stuffs if you like. Now back to the ground and go left. Keep going until you
are blocked. Jump over it and enter the blocking door FROM THIS SIDE...

  [SECRET ROOM LEVEL 2 FOUND]

  You can go north on the roofs for several Red Orbs and... Agonofinises. Just
go left on the roofs and collect stuffs. As you come to a terrace, don't forget
to strike two collapsed statues here for Red Orbs. Then go to the southwest,
strike the bench for another medium Red Orb. Then just go ahead, until you see
a scene : two barriers lock you, as the Agonofinises and Terreofinises come to
attack you. You must kill them in order to destroy the barriers to continue.
It's time to jump down the ground and obtain your first [GOLD ORB] there.

  After you kill the enemies, the barrier disappears. Just go north til you see
the Statue of Time. Jump to the waterway below the statue, search the end of
the waterway to find another [BLUE ORB FRAGMENT]. After that, jump up and
continue.

  In the end of path, you'll see a rectangle hole on the ruin, along with Red
Orbs. Jump through it, you'll encounter the first Msira monsters of the game.
You MUST kill them anyway. Then an item will be dropped on the ground, the
[GATE KEY]. Grab it. And use the key on the door somewhere in the area. You'll
be able to go out. Head to the next door and get in.


-----------------------
  CITY - NORTH AREA
-----------------------

  As you have been, walk along the path to the fork road. Teehee, several
Agonofinises and Terreofinises may appear to joke you. Kill them and grab the
orbs here. Now it's time for to make a mini-journey on the rooftops to seek
"munny". Let me tell you that your destination is the house at the end of the
area - the house which has an arch doorway near the cliff. Just let you know.
Then remember to get all the orbs here before entering that arch gate. There
are several small paths among the houses where you may find rows of red orbs.
Besides, make a tour on the rooftop and STRIKE ALL THE CHIMNEYS you see. Most
of them have little orbs inside.

  After you finish, walk to the house. You'll what happens next. Then you end
up your mission here.



***************************************************************************
                            DANTE - MISSION 2
                  The aerial heart will give the hunter
                     the chance to reach the skies.
   "Guidepost for the Hunters"  Chapter 1 Clause 6
***************************************************************************

--------------------
   DUNGEON I
--------------------
  When the mission starts, have Dante run forward. Strike the man-face wall to
unlock the next area. Then go in.

  Jump down the large, then go to Dante's left. Keep going until you see
another man-face wall. Strike it to unlock the path here. There is a big Red
Orb. If you get it, three -Finises monsters will attack you. Beat them, then go
out. Just go ahead til you see another man-face wall.

  [On the way to the second man-face wall, you can suddenly drop the "Trap
Room" underground. This first trap room contains three -Finis monsters for you
to beat. After that, kick-jump to the ground to continue.]

  Strike it and go in, beat the [RED HEAD] for stuffs. You see several coffins
here also. Check the coffin on the back of the Red Head for a secret room...

  [SECRET ROOM LEVEL 3 FOUND]

  Then go out, keep going to the end of the road. Strike the man-face wall
here. The big wall on Dante's right will be moved aside. Get in there, have
your guns ready to shoot the damn Flambats. You'll see a double-door with a row
of Red Orbs as you go in. But wait. Go across the double-door for another man-
face wall. Destroy it, and you'll see another wall moved. On the way back to
the double door, you spot the new area. You may see nothing in the new area.
But just wander around there, you'll be trapped...

  [This is the second Trap Room. Here you can find a lot of Red Orbs and a
[BLUE ORB FRAGMENT]. Grab them, then get on.]

  After that, enter the door.


---------------------
  PUZZLE ROOM
---------------------

  When you get in, you'll see 25 tiles on the floor arranged like a mini-
chessboard. Try checking the next door you see : It'll tell you to light some
flames. The central tile of the chessboard is lit. You step on it, then some
walls rise there are four Moving Globes scatter. What you have to do is to
break the Globes as much as you can. Three hits can break one globe. Then after
a while, the wall will disappear, then another wall rises along with four other
Moving Globes. Just keep breaking them. Once you strike enough 8 globes, the
door will be unsealed. And simply enter it.


--------------------
  DUNGEON II
--------------------
  Just go ahead. In the next camera angle, you'll see a fork road. And in front
of you there's a sealed door. I recommend you to TURN TO DANTE'S RIGHT FIRST
(If not, you'll regret). Turn right then go inside, you'll find a man-face
wall. Break it and get in to obtain a [BLUE ORB FRAGMENT]. If you keep
wandering here, sometimes a Savage Golem may appear to play with you. Then make
your way back to the main road.

 [As you are coming out, you may be trapped again. This Trap Room contains
three Pyromancers. Kill them if you like. If not, just jump on to escape.]

  Then go to the left area. You'll soon see the man-face wall here. Strike it,
and now you'll see : the right area has been closed to reveal another area next
to it. That's why I did force you to go right first. Just go to the new area
(which is next to the entrance) and break the man-face wall there. It will
reveal another new area across. Come there, as you'll fight several Pyromancers
here. Kill them now, then break the final man-face wall here. Get in the path,
strike the Striking Globe to unseal the door you saw when you first entered
here. After that, I recommend you to check all the coffins beside the Striking
Globe, one of them is...

  [SECRET ROOM LEVEL 4 FOUND]

  After that, make your way out.

  [As you are going out, you may accidentally get the final trap room. Here you
face two Savage Golems.]

  Get in the door you have just unlocked.


-----------------------------
   AERIAL HEART CHAMBER
-----------------------------

  As you enter, the door will be sealed immediately, along with Agonofinises,
Terreofinises and Mortifinises, then next to the Pyromancers. Try all your
efforts to kill them. After that, the two "big bosses" on the top of the
pedestal will show themselves. Hey, get your sword and guns to deal with them.

  After all events, touch the pedestal. You'll obtain the [AERIAL HEART].

  [AERIAL HEART OBTAINED]

  Now step on the green plate on the corner of the room to fulfill your DT
Gauge if you need. Then transform, jump and press X button to fly up. Get the
orbs and fly to the hole on the wall. That's all.



***************************************************************************
                            DANTE - MISSION 3
                      The key to the next journey
                      begins and ends with death.
   "Guidepost for the Hunters"  Chapter 2 Clause 4
***************************************************************************

--------------------------------
  CITY - STREET AREA
--------------------------------

  Run down the street, then turn to Dante's left. Keep going til you come to a
fork road. Here I suggest you to go south first. Here you may face some
Agonofinises or Terreofinises. Beat them if you like. At the end, there's a big
door where you can air-hike for a some Red Orbs.

  Besides, here you can find a balcony where Dante sees Uroboros - the other
city. Don't forget to the grab the [BLUE ORB FRAGMENT] here.

  On its two sides, you see two high pillars, and some lower pillars beside.
It's a good idea to get on the two pillars to get stuffs. One of them exactly
has orbs, the other may have hidden orbs which are dropped when you are
standing on it. It's a real pain to use normal jump to get on the pillar. So if
you have enough DT Gauge, equip the Aerial Heart and DT, then fly up. If not,
wander around to make some monsters appear, then beat them to fill DT Gauge.

  Now make your way back to the fork road. Choose the left path. As you're
going, a cutscene will appear. And what you have to do now is to keep running
forward, dodging the blue flames to defeat the "guy" who has caused this mess.
Try to dodge (by jumping and flipping escape) and run to the end of the road.
You'll soon face the Goatling, and he will drop down to deal with you. It does
no good if you fight the -Finises monsters since they keep coming. So try to
defeat Goatling, then all monsters will disappear.

  After that, you can find two brown doors on the left. Get in the left one
(since the right one is unaccessible).


----------------------
  TROLLEY STATION
----------------------

  As you enter this place...

===========================================================================
===========================================================================
  BOSS FIGHT : ORANGGUERRA
  Difficulty : Medium
---------------------------------------

  Description : Orangguerra is giant lion-like monsters who possesses great
strength with his insane punches.

----------------
   STRATEGY
----------------

  *IF YOU PLAY AS DANTE
~~~~~~~~~~~~~~~~~~~~~~~~~~
  Here is the general strategy for Orangguerra. He seems big and slow. But in
fact he's pretty fast in close battling. If the distance between you and him is
close enough, he is always in preparation to hit you. So just stand for a while
as you make him beat you, then quickly flip away. When Orangguerra hasn't
brought his arms up (hehehe, now he's slow ^_^), immediately give him so
combos. Then when Orangguerra has got back himself, flip away and repeat the
strategy. For the way how to dodge his attacks, refer to the below "Boss'
Attacks" part.

  When you are far away from Orangguerra, it's not a bad idea to shoot at him
with your handguns. But watch out for his Jumping or his Crystal Globes which
can startle you when he's out of screen.

  In DT mode, you should float in the air with your Aerial Heart equipped, as
this will help you to avoid some certain attacks of Orangguerra, and you can
freely shoot him from the air. But this won't help gaining your Stylish
Average.

  Besides, don't forget that there are three little Green Orbs are placed at
three of the four corners of the area. Try to grab them if you need.


  *IF YOU PLAY AS TRISH
~~~~~~~~~~~~~~~~~~~~~~~~~~
  With Trish, you can apply the same strategy for Dante in normal form. But
while you are far away from the boss, you can have Trish and cast Round Trip
simultaneously to increase the damage on Orangguerra.

  In Trish's DT, I recommend one more strategy :

  With Aerial Heart equipped, have Trish DT and fly up. Don't be too far from
Orangguerra. Then play Round Trip or shoot Divine Beams Beams to him. Trish's
Round Trip and Divine Beams cause very big damage on enemies. And this is
completely convenient to beat this boss. But beware that these skills can waste
more DT Gauge. So watch out.


----------------------------
  ORANGGUERRA'S ATTACKS
----------------------------

  STRIKE DOWN
~~~~~~~~~~~~~~~
  Orangguerra loves this hit very much. He plays this whenever you come close
to him : His huge arms are waved down onto you from the air. It's not very
long-ranged, and you can completely dodge it by flipping away (aside or
backward). But once you get hit, it may cause fairly serious damage. You can
also evade this hit by hiding in one of the pillars of the room, but remember
that it'll be destroyed after one of Orangguerra's hit.


  SMASHING
~~~~~~~~~~~~~~
  Orangguerra has one of his arm wave to you. This attack is longer-ranged than
Strike Down. And its accuracy is higher too. Once he is slapping to you,
QUICKLY ROLL TO THE DIRECTION WHICH HE MOVES HIS ARM TO. If you are far enough
from him, you can also flip aside (to left or right). Just like the above
attack, you can avoid by hiding behind a pillar. But the boss will destroy it
soon.


  APPROACHING
~~~~~~~~~~~~~~~~
  This hit looks similar to Strike Down : He plays it whenever you are within
his arms. He also moves his arms down. But instead of damaging you, he catches
you up and shakes you like a toy. Your lifebar won't stop being reduced until
he lets you go. His final action is to throw you away. And this throw gives you
a big damage too. My best solution for this is not to let him catch you, by the
same way you used to dodge Strike Down. While you are being shaken, if your DT
Gauge is enough, DT to make him give you up. Then continue the fight.


  JUMPING
~~~~~~~~~~~~~~
  Well, he is forced to use this when you are trying to run away. You may
despise his big and slow body. But the truth is that he's very fast at jumping.
He can jump exactly to the position where you are in. So it's better if you
keep rolling and flipping when you have to run. The damage caused by this
jumping is pretty annoying, and the result is that you will be thrown away,
with some little more damage.


  WINDY BALLS
~~~~~~~~~~~~~~~~~
  I think these balls are just gathering messes of gales. Just like Jumping, he
uses this when you are away from him. These balls are in big-size and its
damage is pretty big for you, and you can be thrown far away like Jumping.
These balls are hard to read, especially when Orangguerra is out of the screen,
and they move fast too. So try to fight with all your attentions. When it's
coming to you, you should quickly roll or flip aside. If the balls are cast
low, you dodge by air-hiking. I guess these balls can be reflected too, if you
slash it them accurately. But the better idea is still to dodge, okay ?


  MSIRA SUMMONING
~~~~~~~~~~~~~~~~~~~~~
  After the fight lasts for a while, Orranguerra can summon several Msira
monsters to attack you. The harder mode you choose, the more and stronger
Msiras he calls. They do nothing major but annoy you, preventing you from
damaging Orangguerra. Try to keep your aim on Orrangguerra by staying away from
bunches of Msiras. If you are expert enough, try to dodge Orangguerra's attacks
and deceive the Msiras to be hit by very their bosses. Just stand at a position
and let the boss attack you, as the Msiras are coming. Then quickly dodge the
attack, as the coming Msiras will get it for you. Generally, you should try not
to be confused by these monsters. You can give them some slashes if they
surround you too much. Just try to attempt to the main boss to finish the
battle, as they will all disappear then.

  This fight is not very hard itself. But the truly annoying thing is that
there are several Msiras surrounding to support Orangguerra. Beware their
little dropping balls they cast onto you. In Hard and Must Die mode, group of
them make a true mess. Don't let yourself confused, since the Msiras keep
coming if you try to kill them. Defeating Orangguerra is the better solution.

===============================================================================
===============================================================================

  As the boss is defeated, grab the Station Key which has been dropped down.
Then exit to the street.


--------------------------------
  CITY - STREET AREA
--------------------------------
  Your destination is the white door with great carved decoration on it. Go
down a few steps, then you see it : the door with a Red Orb. But before
entering it, I recommend you to try to search for a brown door across that
white door. Try the Circle button until you can touch the door. It's a secret
room...

  [SECRET ROOM LEVEL 5 FOUND]

  After that, enter the white door to end your mission.



***************************************************************************
                            DANTE - MISSION 4
                   She has many arms but only one heart
                 as she waits for the hunter deep in water.
   "Guidepost for the Hunters"  Chapter 4 Clause 5
***************************************************************************

---------------------------------
  CITY - CLIFF AREA
---------------------------------
  Keep running down. Search the right side of the path. The first door here is
the next secret room...

  [SECRET ROOM LEVEL 6 FOUND]

  Come to the fork road. Try to jump on the right platform for a Red Orb. Then
try jumping up the higher platform. Many big Red Orbs will drop onto you. After
that, search the edge across that platform for another Red Orb. Then jump down
the fork road.

  In the next angle, take the south direction first. Reach the big grey door
and double jump for Red Orbs. Then make your way to the north and have some
battles with Msiras. During the battle, you may accidentally spot a camera
angle which shows you a [BLUE ORB] on the left cliff of the path. If you see
this, just follow up and air-hike to grab it. If not, you can make a search on
the left side of the path until you find it.

  When the Msiras are ended, keep reaching north til the dead end. Now have
Dante strike the end "wall". You'll be able to obtain a new area. Keep going
forward, until the camera angle shows the cliff on Dante's left. Jump up those
steps to grab the Red Orbs. Then you'll see a Blue Orb Fragment on the top of
the cliff. Try to stay as close to the cliff as you can. Then jump up the next
step for a small Red Orb. From this position, normally jump up to the top to
obtain [BLUE ORB FRAGMENT]. Remember that AERIAL HEART DOES NO GOOD HERE.

  Well, walk down the street. Jump up to the houses on Dante's left to grab the
orbs. You'll a house in the end of the path. There are several red orbs on the
way. And you'll notice a Moving Globe in front of the house. Now just ignore it
and enter the house.


------------------------
  VACANT OBSERVATORY
------------------------

  You'll be welcomed by the Agonofinises and Terreofinises. Beat these guys.
Get on the staircase. DON'T FORGET TO DOUBLE JUMP TO THE HIDDEN CEILING BEHIND
THE STAIRCASE PILLARS FOR RED ORBS. As the next door has just been unsealed
after you beat the monsters, enter it.

  Have Dante touch the pedestal. He'll soon conquer the [QUICK HEART].

  [QUICK HEART OBTAINED]

  There's a Statue of Time in this room. You can jump up above the pedestal and
the ceiling of the room for a Red Orb and a [GOLD ORB]. Then exit the room.

  You may fight the -Finises monsters again. Kill them if you like, then get
out.


-------------------------
  CITY - CLIFF AREA
-------------------------
  It's time for you to do some important tasks. Now take the lower path and
keep running down. There are tons of big Red Orbs along. You'll find a shutter
soon. But it has been closed. Don't go there now. Just keep going down, you'll
soon find a [RED HEAD]. Strike it for "munny". Here you see a shutter, press
Circle to enter it for the Secret Room...

  [SECRET ROOM LEVEL 7 FOUND]

  Now make your way to the new remaining area. Now what you have to do is to
unlock this closed shutter. Go back to the Moving Globe you saw in front of the
vacant observatory. Remember to EQUIP THE QUICK HEART. As you have prepared,
strike the globe.

  A cutscene appears to show you that the shutter has been opened. But it is
being closed gradually. Now DEVIL TRIGGER and RUN LIKE HELL. That's why you
must have the Quick Heart equipped. It accelerates your DT speed. Run crazily
to the shutter before it's completely closed. Try to get the smooth way and
avoid obstacles. When you come to the shutter, if it has been moved lower than
you, PRESS CIRCLE to roll through it. You'll make it pass.

  If you fail, just redo by striking the Moving Globe again. But if your DT
runs out, just enter the Vacant Observatory for some battles with the
Agono/Terreofinises if you don't want to waste items.

  After you have passed, go ahead. Grab the Green Orb on the right. Take the
left staircase and head to the area above the door for a hidden Red Orb. Then
enter the door...

===============================================================================
===============================================================================
  BOSS FIGHT : JOKATGULM
  Difficulty : Easy/Medium in Normal/Hard mode
               Hard in Must Die mode.
-----------------------------------
  This is an octopus-like monster which is the female demon mentioned in the
Guidepost.

--------------
  STRATEGY
--------------

  *IF YOU PLAY AS DANTE
~~~~~~~~~~~~~~~~~~~~~~~~~~
  Well, this boss may be a little tricky for newbies. But it will be simpler if
you know how to damage it. Your target is Jokalgulm's Head which is among her
tentacles. But as the auto-aim is blocked by the tentacles, you can't get in
her head now. Now I suggest you should LOCK ONTO A CERTAIN TENTACLE and KILL
THAT TENTACLE. Don't let yourself confused by other ones. Just attend to attack
the tentacle you chose, dodging its hits at the same time. After this tentacle
is destroyed, it's time for you to dash to Jokatgulm's head and damage her. Try
to damage as much as you can, by using Dante's Six-hit combos or any strong
attacks you can do. Don't forget to DT here either, since this helps you to
increase your damage.

  After a while being damaged, Jokatgulm will either blows poison gas to you or
cast barrier to strike you away. Both hits can damage you heavily. So be
careful. Then just repeat the above strategy, destroy one of the tentacles and
get in to damage her head, until she dies.

  SOMETIMES, you can also get to the boss' head without killing a tentacle.
This is harder to do, but a bit more convenient in Normal and Hard mode. You
can fly into it, or desperate roll to it without getting damage from the
tentacle. But watch out for the poison gas. Jokatgulm all attempts 100% to this
attack in Must Die mode.

  Remember that after you destroy each tentacle, a medium Red Orb will be
dropped as a "trophy" for you.


  *IF YOU PLAY AS TRISH
~~~~~~~~~~~~~~~~~~~~~~~~~~
  Apply the same strategy for Dante. The best combo to defeat Jokatgulm is
Multi-stabbing and any forms of Five-hit Combo.


---------------------------
  BOSS' ATTACKS
---------------------------

  NORMAL TENTACLE STRIKE
~~~~~~~~~~~~~~~~~~~~~~~~~~~
  This is Jokatgulm's frequent attack in Normal Mode. She has her tentacles
wave slightly on the ground to smash you away. She does this pretty slowly, and
it's not too difficult for you to dodge it, simply jumping. Jokatgulm can
strike one or two tentacles at you at the same time.

  The alternate form of this attack is that Jokatgulm has her tentacle strike
DOWN onto you. It's not very different from the above, but you dodge it by
flipping aside instead of jumping.


  TWISTING TENTACLE STRIKE (DOUBLE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Well, this hit is used instead of normal strike in HARD mode. Two tentacles
twist to each other, becoming a bigger tentacle which gives you heavier damage
if you get it. I think jumping is not good here, since the tentacle aims up.
You can either flip aside or backward as far as you can.


  TWISTING TENTACLE STRIKE (TRIPLE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Jokatgulm loves using this attack in Must Die mode. This time, once you
obtain to destroy a tentacle, not only it is much stronger, but the other two
tentacles twist to it and give you a lovely a hit as well. That messing
twisting tentacle can hit you at any height (high, normal or low). That means
jumping is not a good way to dodge this. So rolling is the only way. It's not
also good to roll backward, as the triple twisting tentacle is long enough to
reach you unless you are extremely fast. After that, flipping ASIDE is the best
way. But beware, since the next tentacle can hit you soon !!!


  POISON GAS
~~~~~~~~~~~~~~~~~
  This attack is done by Jokatgulm's head, as you are trying to damage her. She
can blow it to any direction where you locate, and she can change directions
why blowing. She attacks you by this hit no matter you are out of her head or
you've been come to her head. If you get this hit heavily, your character will
turn into purple colour. That means he/she has been temporarily poisoned, as
your lifebar is going down (like Resident Evil game). If you are in emergency,
use a Holy Star if you have. But I think you shouldn't be so worried, since
your character will return to normal after a while. If you want to save your
healing items, it's not a bad idea to DT with Healing Heart (if this is your
second time playing and you've got it) equipped. There are two ways to avoid
Poison Gas :

- When Jokatgulm casts the gas at you, simply dodge aside by Circle button with
Left Analog Stick moved to left or right. Or you can also flip backward as far
as you can so that her gas won't come to you.

- This trick works if the tentacle doesn't attack you. Well, hide yourself
behind a tentacle to avoid the gas. You'll be safe... before that tentacle can
smack you !


  PROTECTIVE BARRIER
~~~~~~~~~~~~~~~~~~~~~~
  Woo woo, Jokatgulm plays this after receiving enough damage from you. When
you stand at her head and damage, Jokatgulm will make this to protect herself
and to get rid of you. Of course, a pretty lovely damage for you, okay ?
Nothing can beat this freaky thing, so just wait until she turns it off. In
difficult modes, Jokatgulm doesn't always cause this barrier after being hit by
you. She can play it randomly, especially when you're trying to get closed to
her. The damage is not big, but many of them can become annoying in harder
modes. So just take care of yourself. And due to my experience, there's no way
to avoid this thing if you are inside Jokatgulm's mess.

===============================================================================
===============================================================================


  After defeating Jokatgulm, you'll have some "trophies". Quickly get them all
before they disappear. Enter the new area which has just been unlocked.  Dante
will automatically grab the [SHOTGUN] nearby. Then watch a cool cutscene : This
was the first time I saw how cool Dante is when he rides the motorbike (^_^).



***************************************************************************
                            DANTE - MISSION 5
               Close to your eye, but far-off in your mind
              the hunter must learn to the value of options.
   "Guidepost for the Hunters"  Chapter 5 Clause 4
***************************************************************************

-------------------------
   UROBOROS - CENTRE
-------------------------

  When the mission starts, have Dante run forward, then... Urg oh, Freki and
Geri - the two "beautiful" wolves, come to attack you. Defeating these things
is damn annoying. They dash you like hell. For the strategy to beat them, I'll
write in "Enemy List" section. What you have to do is to strike them if you
can, but use your Shotgun mainly. Sometimes the wolves may stop for while, to
rest or to scream. No matter what they do, it's the best chance to give them a
full Three-hit Combo or some single hits.

  After you beat them, you can get some Red Orbs (but remember that THEY ARE
NOT DEAD YET, as you'll see a cutscene which shows their "owner").

  Run up to the streets, you'll be welcomed by some "friends" (again) : Puias
and Blood Goats. Try to beat them with your Rebellion and Shotgun. They are
pretty annoying, but you'll make it. Then a cutscene is shown to let you know
the tunnel on the left has been unsealed. But I recommend you to head to the
right, jump onto the higher path and examine all the double-doors there. You'll
find one of them a secret room...

  [SECRET ROOM LEVEL 8 FOUND]

  Then enter the tunnel on the left (the one with a Red Orb you saw).


------------------------------
  UROBOROS - BRIDGE AREA
------------------------------

  Run to the street and go left. You'll be welcomed by your big "boss" : Mr.
Orangguerra and some Homromsiras. What do you do now ? If you are afraid of the
monsters, just keep running (left) to the end of the road, jump over spoiled
truck to the new area. If you want to access the secret room, so please, try to
defeat them. Refer to Orangguerra's Strategy in Mission 3 walkthrough. Do not
attempt to the Msiras, since they won't stop coming until you end the key
monster. Kill Oranguerra first, then the others.

  After that, jump up to the bridge. Go to its right and search for the next
secret room...

  [SECRET ROOM LEVEL 9 FOUND]

  Then as I said, run to the end of the road, getting over the truck to the new
place.


------------------------------------
  UROBOROS - INFESTED TANK AREA
------------------------------------

  A cutscene will be shown, as you see Dante assaulted by three Infested Tanks.

===========================================================================
===========================================================================
  BOSS FIGHT : INFESTED TANK
  Difficulty : Very Easy (if you know how to beat it)
----------------------------------------------------------

  Description : Infested Tank is a tank infested by the Infentant monsters and
it's mutated.

--------------------------------------
  STRATEGY FOR EACH INFESTED TANK
--------------------------------------

  In the first time I played the game, I died a lot because I didn't know the
best way to kill it. But after I figured out how to beat it easily, it's just a
piece of cake.


  *IF YOU PLAY AS DANTE
~~~~~~~~~~~~~~~~~~~~~~~~~~
  One thing you must remember is that Infested Tank's attacks NEVER TOUCH YOU
when you come close to it. One sentence : WHEN YOU ARE JUST BESIDE IT. Infested
Tank's gun is just too long and higher than you, so it never hits you if you
are next to the tank body. Here is the strategy : When the battle has begun,
quickly ROLL to the Tank. I recommend you to roll, since running normally can
make you get its Fireballs. Once you are standing just next to the Tank, simply
damage it until it dies. DO NOT WORRY ABOUT ITS AIMING GUN. It is never be able
to hit you. But one thing YOU MUSTN'T DO : DO NOT CLIMB ON THE TANK. Why not ?
If you do so, its Gatling Gun will damage you heavily as it's on the tank.
That's all.
 ...Is it easy ? (^_^)


  *IF YOU PLAY AS TRISH
~~~~~~~~~~~~~~~~~~~~~~~~~~
  The same as Dante. If you like, attack by Round Trip. As the sword is
spinning and hitting the tank, you can have Trish attack by bare-hands to
increase the damage. Very cool, right ?

  With this strategy, it's not difficult for you to get "Showtime" of Stylish
Average. But beware of the Puias.


-----------------------------------------
  STRATEGY FOR THREE INFESTED TANKS
-----------------------------------------
  In Dante's scenario, you have to kill three Infested Tanks instead of one big
tank in Lucia's. But I think Dante's is harder. First, just apply the above
strategy for each of them. But this is what you have to watch out : While you
are damaging one of the tanks, the others can still damage you with their
shots. So it's better for you to choose a good position to attack one tank.
This position is optional, but guarantee that it can partly protect you from
the others' attacks. Then repeat the strategy with the remaining tanks.

  In Normal Mode, the tanks just stay at their fixed positions, and this is not
hard for you to avoid their hits. But in Hard and Must Die mode, they can
slowly move and change their positions if you try to avoid their shots. That
means you cannot stay at one safe position forever, as it won't be safe anymore
if the tanks move to attack you. So it's better for you to change the place
frequently.


------------------------------
  INFESTED TANK'S ATTACKS
------------------------------

  Infested Tank has a big gun on its body. And it often moves this big gun to
different directions toward the target... who is YOU. Generally, attacks caused
by this gun CANNOT hit you once you are next to the tank as I said in
"Strategy" section.


  FIREBALLS
~~~~~~~~~~~~~~
  This is Infested Tank's long-ranged attack. Its big gun shoots a big fireball
toward you, which can cause big damage. This attack can be seen, so you should
quickly ROLL or JUMP ASIDE. Well, anyway, once you get closed to the tank as I
said in "Strategy" section, these Fireballs are never be able to hit you. I can
guarantee that, unless you yourself move away from him.


  THROWING FLAME
~~~~~~~~~~~~~~~~~~~
  This is shorter-ranged than Fireballs. Infested Tank's gun throws flame
moving around to enlarge its limit. This flame just hits you when you are in
its limit, as I said it's not long-ranged. So just simply ROLL or JUMP BACKWARD
quickly. But just like Fireballs, you'll be safe from this attack once you are
next to the tank.


  WHITE BEAMS
~~~~~~~~~~~~~~~~
  Infested Tank sometimes play this attack. Its gun shoots little white beams
toward you with long-range but low speed, as they will keep going toward you
until they are stopped. Just quickly roll to the direction they are aimed to.
Like the above hits, these beams can't hit you when you are next to the tank.


  GATLING GUN
~~~~~~~~~~~~~~~~~
  This is a hidden gun placed on the Tank's body. It really works when you
climb on the tank. As you are trying to damage it there, this Gatling Gun will
continuously shoot and stun you for a while, and its damage is pretty bad. The
best way is NOT to climb on the tank. But at times Gatling Gun also works when
you are far from the tank, like the above three attacks. So just roll or jump
aside.

===============================================================================
===============================================================================

  After that, go to the place where the first tank located. Keep going right
until you see a burning ruin. Jump over the ruin to reach a hidden area behind
it. Search the place, and you'll soon find the [OFFENCE HEART]...

  [OFFENCE HEART OBTAINED]

  Then get out. Back to the place where the first tank located. Find a big
double-door near the corner for a secret room...

  [SECRET ROOM LEVEL 10 FOUND]

  Go to the place where the second tank located, run up the high path til its
end. Grab the orbs and a [BLUE ORB FRAGMENT] here. Then you can jump down at
this place for some more orbs under the path.

  At the place where the third tank located, go ahead.

  Then you'll find something assaulting you...

===========================================================================
===========================================================================
  BOSS FIGHT : INFESTED CHOPPER (NORMAL)
  Difficulty : Medium
-----------------------------------------------

  Description : A chopper infested by an Infestant.
  This is NOT an official boss battle, as this Infested Chopper is shown as a
normal enemy (look at its lifebar), so I won't write this as carefully as a
Boss Fight strategy, since this chopper will become a boss in the end of this
mission, then I will do my task.

  At this time, you can fight it or not. So let me give you two solutions.
Choose either solution to keep you alive :

1) Don't want to waste your strength and lifebar. Quickly run to the dark area
you see on the screen, after the cutscene is ended.

2) Want to fight ? Equip the Shotgun and keep shooting at the chopper. Remember
to dodge its white beams as well as the assaulting missiles. They are extremely
annoying. After you defeat it, run to the dark area.
  If you play as Trish, you can have her shoot and cast Round Trip to the
Infested Chopper at the same time.

  If I were you, I would choose the 1st selection.


=============================================================================
=============================================================================


-------------------
  VACANT HOUSE
-------------------
  I don't have an exact walkthrough here. What you have to do is to keep
jumping up the levels as high as you can. You MUST do this. Along the journey,
the important thing is that you have to find the place where you can get to thr
high levels. Doing this again and again til you reach the top. Got it ? There
may be several orbs along the way though.

  Keep jumping up. When you reach the second level, the house is burned and
then Infested Chopper appears again.

===========================================================================
===========================================================================
  BOSS FIGHT : INFESTED CHOPPER (NORMAL)
  Difficulty : Medium
-----------------------------------------------

  Description : A chopper infested by an Infestant.
  This is NOT an official boss battle, as this Infested Chopper is shown as a
normal enemy (look at its lifebar), so I won't write this as carefully as a
Boss Fight strategy, since this chopper will become a boss in the end of this
mission, then I will do my task.

  At this time, you can fight it or not. So let me give you two solutions.
Choose either solution to keep you alive :

1) Don't want to waste your strength and lifebar. Quickly jump up the levels.
As the house is burning, DON'T LET YOURSELF DROP DOWN. If you drop down a low
level, Dante will lose lifebar as he's burned. At that time, be calm and try to
find the way to reach the higher level. Keep jumping up and up til you get on
the top level. This level looks like a border around the building. Run along
this border til you find the staircase to terrace.

2) Want to fight ? Equip the Shotgun and keep shooting at the chopper. Remember
to dodge its white beams as well as the assaulting missiles. They are extremely
annoying. After you defeat it, keep going up as I said in 1st solution.

   If you play as Trish, you can have her shoot and cast Round Trip to the
Infested Chopper at the same time.

============================================================================
============================================================================


--------------
  TERRACE I
--------------

  Infested Chopper doesn't give you up...

===========================================================================
===========================================================================
  BOSS FIGHT : INFESTED CHOPPER (NORMAL)
  Difficulty : Medium
-----------------------------------------------

  Description : A chopper infested by an Infestant.
  This is NOT an official boss battle, as this Infested Chopper is shown as a
normal enemy (look at its lifebar), so I won't write this as carefully as a
Boss Fight strategy, since this chopper will become a boss in the end of this
mission, then I will do my task.

  At this time, you can fight it or not. So let me give you two solutions.
Choose either solution to keep you alive :

1) As you enter the terrace, there's a cutscene showing the circular place
where helicopter ports (the H port). If you don't want to fight, try to dodge
Infested Chopper's shots, run to that place and head to the air. Dante will
automatically "fly" to the next building.

2) Want to fight ? Equip the Shotgun and keep shooting at the chopper. Remember
to dodge its white beams as well as the assaulting missiles. They are extremely
annoying. After you defeat it, do my 1st solution to reach the next building.

   If you play as Trish, you can have her shoot and cast Round Trip to the
Infested Chopper at the same time.

============================================================================
============================================================================

------------------
  TERRACE II
------------------
  As you come here, the Infested Chopper is still after you. Now go deeper and
find a staircase behind the building. Get down it and grab some Red Orbs. The
chopper will go away soon.

  Then Puias should come now. Now it's time for you to jump up the platforms of
the building next to the staircase. There are orbs and you can get them if you
like. Try to reach the second RIGHT edge, run to the back to a window-washer
cart, you'll soon find another [FULL BLUE ORB]. Then keep jumping up to the top
of this second building. Keep running until you see a cutscene showing a row of
orbs (Green Orb and Red Orbs) which leads to the the highest building
overthere. Follow the row of orbs and land on the ground.

  Make your way up to the highest building. First, jump on the first edge of
the building. Then you'll find several platforms and bases for you to continue
jumping. The Puias still annoy you. Just climb to the top of the building.
Well, the real battle begins...


===========================================================================
===========================================================================
  BOSS FIGHT : INFESTED CHOPPER
  Difficulty : Medium
-----------------------------------------------

  Description : A chopper infested by an Infestant.
  Hey, this is not a joke anymore. Now you must destroy him in order to
continue. His lifebar is max now and it's time for you to getset.


-----------------------
   STRATEGY
---------------------------------------------

   *IF YOU PLAY AS DANTE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Playing as Dante is a little tricky. Now you can use either Handguns or
Shotgun. I don't force you to choose one. But it'll be better if you choose a
firearm which has been powered up more. Then just stay on the building terrace
and shoot at him like hell. Try shooting and dodging the Infested Chopper's
attacks at the same time. It mainly casts Assault Missiles or White Beams to
annoy you. Refer to "Infested Chopper's Attacks" to know how to dodge. If your
DT is filled, have Dante transform to increase the damage of your shots. It's
really a great idea if you can make Dante DDT (Desperate Devil Trigger) and fly
up (with Aerial Heart equipped) to shoot Divine Beams - which can be considered
one of Dante's ultimate attacks. But it's such a danger !!!

  If you want to cause damage on the chopper with manual weapons (like swords),
here is the chance : Sometimes the Infested Chopper may get lower to attack
you. At this time, he is not very far away from the ground, and you can have
Dante make a slash-down attack (air-hike and press Triangle). Or you can have
Dante perform his Rapid Fire (Refer to "Characters & Their Move List" section).
But be careful, since the missiles can hit you anytime.


  *IF YOU PLAY AS TRISH
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Basically the same strategy as playing as Dante. But as I said, Trish is born
to help you solve the long-ranged attack problem : You can have her shoot with
her guns and cast Round Trip at the same time to damage the chopper more
strongly. Round Trip automatically aims at the Infested Chopper no matter where
it is. But you have to make sure that there's no obstacle on the way of Round
Trip. As you see, there are four pillars on the top of building. And these
pillars can prevent Round Trip if it has to go through them. So it's better if
you can stand at the centre of the terrace to cast it.

  Besides, Trish can perform Divine Beams without Desperate DT. Equip the
Aerial Heart. Then if you have DT, transform now, have Trish fly up and press
Shoot button to make her throw Divine Beams to the chopper. This attack can end
the boss very quickly.


-----------------------------------
  INFESTED CHOPPER'S ATTACKS
--------------------------------------------------------

  ASSAULT MISSILES
~~~~~~~~~~~~~~~~~~~~~~~
  Infested Chopper uses this pretty often. It throws two Missiles at you, And
these missiles keep chasing you until they are destroyed. There's one thing is
that you can lock on the missile. One handgun shot is enough to destroy a
missile. But sometimes you can be so confused to do this. I'd rather dodge. As
the two missiles often go together, just try to dodge them. Then they'll be
destroyed as they hit the walls or any obstacles they face. But sometimes they
can manage to get back to you. At that time, just either shoot them or dodge
again. But I guarantee that they will be destroyed by obstacles eventually. You
can dodge them by jumping or rolling, depending on how the missiles go. The
harder mode you choose, the "smarter" the missiles are.


   WHITE BEAMS
~~~~~~~~~~~~~~~~~~~~
  Infested Chopper fly around you, then casts a lot of white beams toward you.
These white beams often go in order (which is usually bunch of lights), and
their speed is slow. You can easily dodge these by getting away from them by
walking. The harder mode you choose, the more and stronger beams it casts.


  GATLING GUN
~~~~~~~~~~~~~~~~~~~
  Well, I find Infested Chopper prefer playing this when he chases after you.
But I still list it here, as he still can do this in difficult modes. The
chopper has a gatling gun which shoots at moving objects, working as an assault
device. So the evasion is to stay away from the place where the shots come.
When you are running, Infested Chopper can have this gun continuously shot at
you. If you dodge, it's fine. But if not, you are being damaged until it stops.
Pain ?!

===============================================================================
===============================================================================

  The mission ends. Watch a cool performance of Dante (^_~) !


***************************************************************************
                            DANTE - MISSION 6
                      Its extremities reach the sky.
              Its intestines reflects the colour of darkness.
                     Its name means a tower of misery.
   "Guidepost for the Hunters"  Chapter 6 Clause 2
***************************************************************************

  As Dante has just landed down, there are several Infestants which may appear
here. So watch out. Have him run to the centre of the city (where you fought
the Blood Goats and Puias)...


===============================================================================
===============================================================================
  BOSS FIGHT : NEFASTURRIS & NEFASVERMIS
  Difficulty : Medium
-----------------------------------------------------

  Description :
  Nefasturris is a giant monster whose name means "Tower of Disaster". Look,
it's really "disaster", right ?

  Nefasvermis, hm, are the little flying creatures that support Nefasturris in
this battle. But according to the Enemy File in Status, they are the ones who
caused the birth of Nefasturris.


--------------------
   STRATEGY
-------------------------------------------------

  *IF YOU PLAY AS DANTE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  At first, have your strongest gun equipped at keep shooting at it. If you
like, you can damage Nefasturris by jumping on and slash down at his face.  If
you can do this continuously, smoothly and dodge his attacks well, you are
still able to get "Showtime" (I did it ^_^ ! It's true). Sometimes you can use
Rapid Fire, if you MAKE SURE that Nefasturris WON'T ATTACK you next. What you
have to watch out is his Straight Beam. He usually casts this round the
battlefield. But it's easy to dodge (Refer to "Nefasturris' Attacks" part). But
it does not mean you can despise him. Remember his "Flower Beams" which can
kill you instantly if you get most of it. He sometimes casts this when his
anger comes to peak.

  Each time, after a moment, Nefasturris suddenly moves strongly, and has his
arm strike on the ground. It's really not an attack (but it's better for you to
stay away). He is summoning the Nefasvermises which look like the bats. Just
simply shoot at them, as Dante will automatically aim pretty correctly. You'll
get red orbs from these creatures killed. But don't forget to attack
Nefasturris at the same time.

  Keep this up until Nefasturris is defeated.


  *IF YOU PLAY AS TRISH
~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Apply the same strategy for Dante. But as Trish, you can shoot at
Nefasturris, using Round Trip at the same time to increase the damage.


--------------------------------
  NEFASTURRIS' ATTACKS
------------------------------------------------------

  STRAIGHT BEAM
~~~~~~~~~~~~~~~~~~~~~~
  From his mouth, Nefasturris casts a huge beam which moves round the
battlefield following a certain arc and direction. He performs pretty slowly,
and as the beams are completely straight, you can easily dodge by jumping or
rolling, depending on their directions and their height. If they are too high,
you can even just walk.


  FLOWER BEAMS
~~~~~~~~~~~~~~~~~~~
  Wow, this is truly a deadly attack. From Nefasturris' mouth, tons of beams go
out like a huge flower. As they are as thick as "daisy flower", it's hard to
determine how to dodge this attack. The beams are cast very fast that sometimes
you can't even realize that you have been damaged. What I can tell you is to
try staying away from his mouth. The Flower Beams are cast when you are very
close to him, you surely get tons of damage. As you are staying away from him,
if you can walk to the small empty spaces between the single beams, you'll be
fine. If not, I'm sorry...


  NEFASVERMIS SUMMONING
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Nefasturris moves his huge arm and strikes on the ground. Many Nefasvermises
fly out. Just simply stay away and shoot the Nefasvermises.


----------------------------
  NEFASVERMIS' ATTACK
----------------------------------------------------

  SCRATCH
~~~~~~~~~~~~~
  They fly through you to cause damage. Just simply evade and kill them
immediately with guns.


===============================================================================
===============================================================================

  You have defeated Nerfasturris, but... hey, "I'm not dead yet"...

===============================================================================
===============================================================================
  BOSS FIGHT : NEFASCAPITIS
  Difficulty : Medium/Hard
---------------------------------------------
  Description : Alternate form of Nefasturris after being defeated. Its name
means "Head of Disaster".

------------------
   STRATEGY
------------------------------------------------

  *IF YOU PLAY AS DANTE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  When Nefascapitis is flying, just shoot at him with your strongest guns,
dodging his attacks the same time (Refer to "Nefascapitis' Attacks" part for
how to dodge).

  When Nefascapitis lands on the ground, that means he's going to cast Flower
Beams toward you. QUICKLY dash to HIS BACK - where you are completely safe from
his beams. Then give him some combos. If you are fast, you can give a Six-hit
Combo and three single hits. Then he flies. Just repeat the strategy. Watch out
his attacks, especially they are more much dangereous in difficult modes.


  *IF YOU PLAY AS TRISH
~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Apply the same strategy for Dante. But with Trish, you can have her shoot and
cast Round Trip to Nefascapitis at the same time. Multi-stab Combo is pretty
good against him. You can have her DT and cast Divine Beams to finish the
battle more quickly.


----------------------------------
   NEFASCAPITIS' ATTACKS
----------------------------------------------------------------


  FLOWER BEAMS
~~~~~~~~~~~~~~~~~~~
  Nefascapitis only does this when he lands on the ground. Just like
Nefasturris, tons of beams go out from his mouth like a huge flower. What I can
tell you is to try staying away from his mouth. If the Flower Beams are cast
when you are very close to him, you surely get tons of damage. In this battle,
the coolest way to dodge this attack is to roll to his back. Hehehe, if you do
promptly, you are completely safe from him and just freely beat him as much as
you can, until he floats up.


  LIGHTNING BALLS
~~~~~~~~~~~~~~~~~~~~~
  This is the first hit he uses after floating up. From his mouth, several
Lightning Balls are cast. The harder mode you choose, the more and stronger
balls he blows. You can normally dodge this by rolling aside or jumping. In
Must Die, he blows a lot of them with high speed, which requires you to dodge
better and more skillfully.


  VERTICAL SPARKS
~~~~~~~~~~~~~~~~~~~~~
  Several Vertical Sparks run to you gradually. Simply flip aside to dodge
them.


  HORIZONTAL SPARKS
~~~~~~~~~~~~~~~~~~~~~~~
  Several Horizontal Sparks run to you gradually. Dodging this is a bit harder
than Vertical Spark : Jump over the coming sparks.


  DIAGONAL SPARKS
~~~~~~~~~~~~~~~~~~~~~~
  It seems that Nefascapitis uses this in Hard and Must Die mode. Several
Diagonal Sparks gradually come to you. You can flip to its opposite side or
stay away to dodge them.


  SYNTHESIS SPARKS
~~~~~~~~~~~~~~~~~~~~~~~
  There are two forms of Synthesis Sparks which you can see the most often:

+ Vertical Sparks + Horizontal Sparks : Nefascapitis casts these two at the
same time. That means you have to combine flipping aside and jumping. First,
just flip aside to dodge the Vertical Sparks. Then jump as the horizontal ones
come. It's not easy, but you'll be able to do it better if you practice.

+ Vertical Sparks + Horizontal Sparks + Diagonal Sparks : Nefascapitis uses
this in Must Die mode. Let's see, he casts three of the above sparks. You have
to combine various ways of dodging to evade : dodging to avoid vertical and
diagonal ones, jumping for the horizontal ones.


  SYNTHESIS ATTACK
~~~~~~~~~~~~~~~~~~~~~~
  This is Nefascapitis's the most dangerous attack :
  Lightning Balls + Vertical Sparks + Horizontal Sparks + Diagonal Sparks =
This Synthesis Attack !!!
  He only uses this attack in Must Die mode. Well, I really don't have ideas.
What I have to tell you has been all written above. Now you have to combine all
various ways for each of the attack of dodging, as I said above , to deal with
this synthesis. Good luck to you !

===============================================================================
===============================================================================

  Well, finally, you did it...



***************************************************************************
                           DANTE - MISSION 7
                A meeting of power shall end in conflict.
   "Guidepost for the Hunters"  Chapter 7 Clause 1
***************************************************************************

---------------------
   ENTRANCE HALL
---------------------
  This is where you begin. Head to the centre of the room. You'll face many
kinds of Msira monsters. Kill them if you like, cuz the more you keep wandering
here, the more they come. After that, jump up the place with the ladder. Then
jump again to the next ledge. You'll see a door which can't be opened. Next to
the door is a pipe with several orbs on the pipe. Step on the pipe and Dante
will slide down, remember to get the orbs along.


---------------
   OUTSIDE
---------------

  As you land down, kill the Puias if you like. Try to find the path/staircase
throughout this area. Run along it and enter the door nearby. If you like, get
down the ground and find the four capsules among which there may be something
for you to grab. Then get back to the main upper path and head to the next
door.


--------------------
   TWISTING HALL
--------------------
  Well, this is a long staircase. Just keep running down. As you go, there are
Agonofinises and Terreofinises along with Spiceres who will come to attack you.
Try to dodge them anyway, let the Spiceres end them, or you'll be involved.
Keep running to the end of the twisting staircase. You'll see a green plate
used to heal DT Gauge. Step on it to heal if you like. Then walk to the centre
of the staircase. There is a big orb here. Stand at the central position. With
the Aerial Heart equipped, transform and fly up, grabbing the orbs along. As
you fly to the top, you'll see some heart on a platform. Stop by the platform
and get it...

  [FLAME HEART OBTAINED]

  After that, get down and run up to the staircase. This time, try to find a
double door on the left of the staircase, which is near the end. Enter it.


-----------------
   LAVA AREA
-----------------
  Go down the stairs. Many Flambats and Homromsiras may appear to attack you.
Kill them if you like. There's Statue of Time which you can use. Then jump to
the small door in the middle of the lava lake. Enter it.


--------------------
  POWER ROOM II
--------------------
  Search the room for a device. Grab the thing which is the [VENDETTA] -
Dante's strongest weapon of all there.

  [VENDETTA SWORD ACQUIRED]

  You can equip this weapon if you like. Then go out. There's nothing to do
here if you play as Dante.


-----------------
   LAVA LAKE
-----------------
  From the door, jump to the right area. The monsters can still attack you
here. I recommend you to go to the right of the area (under the staircase) and
search the wall, you will find a...

  [SECRET ROOM LEVEL 11 FOUND]

  Then go up the staircase. Enter the door.


--------------------
  ELEVATOR AREA I
--------------------
  Step on the elevator. It will automatically take you down. The Flambats can
attack you on the way. Just have your guns ready with them. As you land, the
Blood Goats come. Kill them now. You can strike the thingies on the right of
the train for some orbs. Then enter the train.


-------------
   TRAIN
-------------
  When the train runs, tons of Msiras and Terreofinises appear to play with
you. Try to kill them. If you do well, you can easily get a "Showtime" here.
Besides, striking the boxes and cylinders on the train will give you tons of
"munny". When the train stopped, double jump on the right corner of the chamber
to find another hidden [FULL BLUE ORB].

  After killing all the enemies, wait until the train stops. Then enter the
door out.


----------------------
  ELEVATOR AREA II
----------------------

  You can strike the cylinders on the boxes for stuffs (on the right of the
screen, when you have just been out from the train). Now step on the elevator.
It will automatically take you up. Prepare your guns for the Flambats... Well,
I think you should stand in the lower middle of the elevator, as you are going
up, you can get the orbs at the same time.

  When the elevator stops, jump to the ground. You'll see three doors in the
screen. Enter the left door for secret room...

  [SECRET ROOM LEVEL 12 FOUND]

  The right door is unaccessible. So enter the last one to end your mission.



***************************************************************************
                            DANTE - MISSION 8
                       The challenger shall rise,
                         while the king evades.
   "Guidepost for the Hunters"  Chapter 1 Clause 6
***************************************************************************

  After the cutscene...

===============================================================================
===============================================================================
  BOSS FIGHT : FURIATAURUS
  Difficulty : Medium/Hard
-----------------------------------------
  Description : A giant taurus covered with flame whose weapon is a huge
hammer.

-------------------
   STRATEGY
-----------------------------------------

  *IF YOU PLAY AS DANTE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  In fact, this is not a very hard boss fight. But to deal combos on Furiataurus
without getting damage is not easy, since he hardly stops attacking. Have Dante
equipped with the Missile Launcher. At first, run around the boss and give him
some shots. Then mostly Furiataurus will run toward you to damage you. Just
quickly dodge by jumping or flipping aside.

  The good chances to damage the boss with combos is when you can get inside
his Flaming Circles. Furiataurus causes a circle on the ground. Then flames
rise up from the circle. For more details about this attack, refer to
"Furiataurus' Attacks" part. You overcome the flames and get close to him AT
HIS BACK. Then you can freely attack him until he stops and "looks at you".
Then just simply stay away by dodging backward and repeat the strategy.

  In case Furiataurus causes "Magnetic Storm", the better solution is to trying
to keep away as much as you can. Furiataurus spins his hammer while performing
Magnetic Storm. If you find yourself near his hammer, try to use  manual
evasions before continuing to run, until he stops.

  Generally, you mostly use gun against this boss, unless you are desperate
enough to keep attacking him with your combos at short distance. It's just not
fine for your life, especially in Must Die mode.

  Remember that the boxes at the two corners of the airport have Red Orbs
inside. You can strike them yourself or let Furiataurus destroy them for you
with his Charging Attack. The two other corners have Green Orbs.


  *IF YOU PLAY AS TRISH
~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Apply the same strategy for Dante. As Trish, you can shoot at the boss with
your handguns and throw Round Trip simultaneously while you're away from him.


------------------------------
   FURIATAURUS' ATTACKS
----------------------------------------------------------

   CHARGING ATTACK
~~~~~~~~~~~~~~~~~~~~~~~
  This is the boss' running attack, also his popular attack. When you are away
from the boss, he quickly charges to you. At that time, just simply flip or
jump aside. But if you are slow, you surely get hit. As I said, you can abuse
this attack of him to destroy the boxes in the field to grab stuffs.


  FURIATAURUS' COMBO
~~~~~~~~~~~~~~~~~~~~~~~~
  Whenever you are close to him, the boss strikes you with his heavy hammer.
Huh huh, this is why it's not easy to damage him directly. If you badly want to
attack him directly, I recommend you to give him single hits instead of combos.
After two hits, it's better for you to dodge or stay away from him, or his
hammer will inflict you.


   MAGNETIC STORM
~~~~~~~~~~~~~~~~~~~~~
  Also when you are far away from the boss, he spins his hammer, causing a big
storm covering the whole battlefield. This storm gradually pushes you to him so
that he can deal damage on you. Normal running can't prevent this attack. So if
you don't want to be taken to the boss, flipping (Circle button) is more
effective. But if you are close to him, try to use mannual evasion (flipping or
jumping) to avoid his hammer strikes. Those are what you can do without DT. In
fact you can easily deal this by DT with the Quick Heart equipped. But I think
you had rather save it to fight Furiataurus.


   FLAME THROWING
~~~~~~~~~~~~~~~~~~~~~~~
  Furiataurus causes flame around him. This flame has pretty large range and
you can get damaged if the distance between you and him is not far enough.
Simply stay away by dodging backward if he does this.


   CIRCLES OF FLAME
~~~~~~~~~~~~~~~~~~~~~~~~
  This is Furiataurus' deadliest attack. It's really more dangerous when he
makes it just after Magnetic Storm. As I said, a burnning circle appear around
him on the ground. Then many flames rise from the circle, creating a burning
circle. You can simply dodge this by jumping over it, or if you are talented
enough, walk through the small empty spaces between two small flames. Yes,
that's what you can do in Normal mode, and the flames disappear soon. But in
Hard and Must Die mode, after being shown, the Circle of Flames will move to
larger and larger limit, as they become bigger and bigger. That means you
can't just avoid by simply staying away. It's tough now, and you have to
combine various ways of dodging for this attack, even walking and running, as
the circles move pretty fast. At this time, jumping doesn't work much, cuz the
flames have been bigger. So do your best with running and flipping.

===============================================================================
===============================================================================


***************************************************************************
                            DANTE - MISSION 9
               The hunter will discover the purity of speed.
   "Guidepost for the Hunters"  Chapter 8 Clause 2
***************************************************************************

----------------
   AIRPORT
----------------
  You begin just at the airport. There's nothing you can do now. Enter back to
the door.


----------------------------
  ELEVATOR II - RAILWAY
----------------------------
  Well, you'll receive a notice telling you to go out within 13 minutes. Just
jump down the elevator, getting the orbs along. Many Homromsiras can attack
you here. Try to avoid them and go along the railway. You'll come to a fork
road. If you like to get some orbs, just choose the left path and go to its
end for stuffs. Then make your way to the right path and enter the door at the
end.


-------------------
  POWER ROOM II
-------------------
  Run to the small door to the Lava Area.


----------------
  LAVA AREA
----------------
  Flambats and Msiras are still here. Just ignore them and jump to the left
(where there's the Statue of Time). Go upstairs and get in the double door.


--------------------
  TWISTING HALL
--------------------
  Keep going up the twisting staircase. Remember that Msiras and Spiceres
appear along to annoy you. As you are reaching the top, you can find some
opened door which leads you to the centre of the twisting staircase. If you
love money, just get in there to get orbs and go back. If not, keep going up
and enter the exit.


---------------
   OUTSIDE
---------------
  There is a cutscene showing the locations of the three Moving Globes to you.
What you have to do is to strike the three globes to unlock the shutter nearby.
Well, this area has three levels. Each Moving Globe is located in each of the
level. So find and strike them. The wandering Puias can make your target wrong,
so try all you efforts to break the three globes. Then you'll see the shutter
unlocked...

  But before getting inside, I recommend you to go back to the pipe where Dante
slid. On the peak of the pipe there's a [BLUE ORB FRAGMENT]. This is the most
difficult fragment to be got. For me, you'd rather be careful and walk on the
pipe slowly to the peak to get it. This is NOT any easy since you can easily
drop anytime, and you have to begin everything. Besides, the Puias still keep
coming and annoy you no matter how much you kill them. If you find yourself
annoyed by the Puias so much, waste a Smell of Fear (if you have). Anyway,
Smell of Fear just keeps you safe from the Puias' attacks, and the rest is up
to your carefulness :(

  After that, enter the shutter.


--------------------
   ENTRANCE HALL
--------------------
  Remember the door which is next to the pipe ? It's been unlocked, so enter it
now.


------------
   PATH
------------
  Run to the next door.


--------------------
  AIRPLANE HALL
--------------------
  As you come here, several Puias and -Finises monsters attack you. First, get
close to the back of the airplane and get on it (by the path which has two orbs
on both side).

  When you have entered the airplane, Dante will solve the rest. Then you'll
find him inside the deck. Strike the boxes you see to get the [MISSILE
LAUNCHER].

  [MISSILE LAUNCHER GUN ACQUIRED]

  Have him get out of the plane.

  After that, you'll see the plane has caused a big hole on the huge fan of the
room. Make your way to that hole and exit.



***************************************************************************
                            DANTE - MISSION 10
                  Two lights will open the sealed door
              and guide the hunter to the deep underground.
   "Guidepost for the Hunters"  Chapter 9 Clause 3
***************************************************************************

---------------
   GARDEN
---------------
  As you enter the place, go ahead til you see two pillars with skulls attached
on it. Press Circle at the right skull to spot a secret room...

  [SECRET ROOM LEVEL 13 FOUND]

  Now search the right area of the garden. Go in the path which is parallel to
the entrance path for orbs and a [BLUE ORB FRAGMENT]. Search around more for a
pretty big Red Orb hidden behind the broken wall. After that, go across and
search the left. This area is the same as the right, with the parallel path
containing some orbs, a Red Orb hidden behind a broken wall. Remember that the
Pyromancers can appear to attack you anytime.

  After that, as you are observing the place, you'll see each area has a Moving
Globe. But the globe on the right area is blocked by a wall. What you have to
do is to strike BOTH globes to unlock the gate forward. Equip the Quick Heart.
Then go to the right globe. Strike it. Then quickly DT, rotate 180 degrees and
jump over the wall. Go across to the left Moving Globe and strike it as soon as
possible. If you do promptly, the gate will be opened. You enter the gate,
break the Striking Globe. The decorated gate located on the ground is unlocked.
But as you go back, you'll be taken to another place...


-----------------
   LAVA LAKE
-----------------
  Kill the Savage Golems and Demonochoruses, then...

===========================================================================
===========================================================================
  BOSS FIGHT : NOCTPTERAN & LARVAS
  Difficulty : Medium/Hard
---------------------------------------
  Geez, a "Shinobi imitation" boss. Noctpteran is the giant butterfly that
flies around and gives birth to the Larvas by laying eggs down.

  Larvas are the caterpillars growing from Noctpteran's eggs.

-------------
  STRATEGY
-------------

  *IF YOU PLAY AS DANTE
~~~~~~~~~~~~~~~~~~~~~~~~~~~
  At first, I recommend you to kill Noctpteran first, since it's the one that
gives birth to the Larvas which will keep coming until you kill them all.
Noctpteran doesn't have any attacks. So keep jumping and throw daggers at him.
If you have some DT Gauge and Aerial Heart equipped, feel free to fly up and
attack the butterfly until it dies. If you can, fly closed to Noctpteran and
kill it quickly with manual attacks. If you can make Dante's Desperate Devil
Trigger, it's the best idea to use Divine Beams (since Divine Aura takes a lot
of DT while it's just instant). What you have to watch out is the Larvas that
are attacking you on the ground. After a while, two Larvas will try to damage
you on the ground. For Larvas' attacks and how to avoid them, refer to "Larva's
Attacks" section. What you have to do is to keep jumping well to avoid Larva's
mouth as much as you can. Try to end the butterfly. After it drops down, it's
still alive as some eggs are still laid. Try to shoot at the eggs until
Noctpteran really dies. That's all.

  After that, you have to deal with the damn Larvas. Two Larvas attack you at
the same time. Try to kill them til the last one. Larvas just have two attacks
: Gulping and Approaching. Refer to "Larva's Attacks" for more details. What I
can tell you is that it's difficult to damage them by manual combos. So the
safer way is to keep jumping and throw at them from the air. As you jump, avoid
all its attacks, especially Gulping. When you are gulped by the caterpillar, it
will drain a lot of your HP. In Hard and Must Die mode, it can even drain a
lifebar of yours. So be careful. Once the character manages to get out, that
Larva will be killed, but no prize for you to get. So it's still better if you
have had a [GOLD ORB] in your inventory for necessary case. Approaching attack
is annoying too, but much less than Gulping. As I said, two Larvas attack you
simultaneously. If one of them is killed, another one will come, til the last
one. Keep up with your work !

  By the way, there are two little Green Orbs in the battlefield. Get them
whenever you need.


  *IF YOU PLAY AS TRISH
~~~~~~~~~~~~~~~~~~~~~~~~~~
  Apply the same strategy for Lucia. But Trish has an advantage is that her DT
form gives her the ability to shoot Divine Beams (Refer to "Characters & Their
Move list" - "Special Moves" section). With the Aerial Heart equipped and some
DT filled, have Trish fly and press Shoot button to cast these deadly beams to
them. Noctpteran and the annoying Larvas will be killed very fast. But watch
out ! Casting Divine Beams takes a lot of DT Gauge, and you'll be turned to
normal very fast. At that time, hope that you won't drop to the Larva's mouth.



--------------------------
  NOCTPTERAN'S ATTACKS
--------------------------

  LAYING EGGS
~~~~~~~~~~~~~~~~
  Hey, this is NOT an attack. Noctpteran just drops these things on the ground,
which evolve into a Larva. If you can, it's a good idea to destroy it while
it's still harmless.


---------------------------
   LARVA'S ATTACKS
---------------------------

   APPROACHING
~~~~~~~~~~~~~~~~~
  Larva dives into the ground, then suddenly rises out and approaches you with
its huge mouth. This attack is sudden and pretty fatal in difficult modes, so
don't despise it. You get hit whenever it touches you while rising on the
ground. You are usually thrown away after this attack. To evade this hit, just
jump and jump, or fly with Aerial Heart, like I said in the "Strategy" section.
Besides, if you GET THIS HIT COMPLETELY... you'll receive the same fate as
getting Gulping. Larva will keep you and drain your life gradually.


   GULPING
~~~~~~~~~~~~~~
  This is Larva's deadliest attack. After diving into the ground, Larva
suddenly appears and slides toward you with its moving mouth. If it catches
you, you'll be stuck in its mouth for a while, as your life is gradually being
drained. This attack is really deadly and in difficult modes, it can drain you
to death. When I'm caught by them, I often press confusing buttons like insane.
But sometimes I find it work well in Normal Mode. Once your character is
released, that Larva will be killed. Dodging this is similar to evading
Approaching. There's a rare case like this : While you are jumping, if you land
at the moment Larva is sliding, you'll get a little damage and will be thrown
away. Just out of plan !

  **THE SOLUTION FOR BOTH ATTACKS**
  Once you are kept in Larva's mouth by either Gulping or Approaching, what you
have to do is : MASH THE BUTTONS CONFUSINGLY + MOVE THE LEFT ANALOG STICK
SIMULTANEOUSLY. If you do so, the Larva will give you up earlier than you
expect. DO NOT FORGET THIS !!!


  In Hard and Must Die, the Larvas attack you more CRAZILY and ACCURATELY. And
if you are not good at dodging their attacks, there are 50% that you'll  have
your life drained. So if you have time, I recommend you to select this mission
again and again to practice dodging them, before getting into Must Die mode.
Hard Mode may be still a bit simple, but Must Die is "another story".

===============================================================================
===============================================================================

  Step on the light to come back.

--------------
   GARDEN
--------------
  Enter the ground gate which has been opened.


***************************************************************************
                            DANTE - MISSION 11
               He wields a spear and is obeyed by the wolves.
                His single eye possesses knowledge and hate.
                   He is the one who brings misfortune.
   "Guidepost for the Hunters"  Chapter 9 Clause 6
***************************************************************************

---------------------
   CAVE ENTRANCE
---------------------
  Well, walk down the staircase and keep going. When you come to a wall which
looks like a cat eye, try entering it...

  [SECRET ROOM LEVEL 14 FOUND]

  Then go down. Terreofinises and Agonofinises come, then there the Goatlings
go. Defeat them and go ahead until you see the door closed.

  Have Dante jump down the lower ground, then head to the next room. Several
Gbusmsiras attack you. Kill them and strike all the dolls in the room for orbs.
Then make your way ahead.


---------------------
   MOVING CHAMBER
---------------------
  You see a Striking Globe in the centre of the chamber. Before breaking it,
you should go around this place for a while. Jump on the upper edges and grab
the Red Orbs. Don't forget to jump in the red alcoves on the wall, some of them
have hidden orbs which you can only obtain by getting in.

  After finishing, strike the globe. The whole wall will be moved, as you see
your new way. Many Demonochoruses appear. Get them and go through the new path.

  As you go along the path, break the two dolls you see on the way for Red Orbs
and Green Orb. Then keep going. There's a crossroad where you can strike the
[RED HEAD] for stuffs. Then keep going through path which has several orbs
along. A cutscene appears showing a ball is rolling toward you. In order to
avoid it, you can do one of these two solutions :

- Equip the Quick Heart, then DT and run until you drop to the next chamber.
- If you want to save DT, just keep rolling and rolling til you drop (by
pressing Circle button), cuz Dante rolls faster than he runs normally.

  If the ball touches you, you'll be taken to a completely strange chamber
where you have to defeat two Savage Golems. After killing them, a hole appears
on the ground. Jump down, and you'll be back to the crossroad. Then retry.
Reach the Spike Trap Chamber.


--------------------------
   SPIKE TRAP CHAMBER
--------------------------
  As you have just entered the chamber, a spike lift is operated before your
eyes. What you have to do is to break the decorated wall across you, which is
just behind the spike lift. Here I suggests two solutions for you. Choose the
one you like :

  1) SAFE SOLUTION
~~~~~~~~~~~~~~~~~~~~~~~
  Jump on the Spike Lift as it lands down. Then as the lift is moving up, just
have Dante wait. Once the Spike Lift lands, reach the decorated wall and strike
it as much as you can. Once the lift is taken up, you have to wait for its next
landing to continue striking. If you do fast, each time you can make four hits
on the wall. This solution takes more time, but safe. You'll be able to break
the wall eventually.

  2) NORMAL SOLUTION
~~~~~~~~~~~~~~~~~~~~~~~~
  You don't have to jump on the Spike Lift. As it's going up, just come to the
wall and give it a combo. Then when you feel the lift is going to land down,
quickly get away. Then when the lift goes up, come to the wall and continue
striking it. Repeat until it's broken.

  I think you know what will happen if you let Dante suffer the spike lift. So
take care !

  Once the next path is unlocked, you should return to the position where you
entered this Spike Trap Chamber (The trap has been stopped). Do you see another
hole under the path where you came in ? It's another new path which has just
been unlocked after you broke the wall. This hole is pretty low, so try to jump
into it.

  Go along the path til you see the orbs and a weapon...

  [MERCILESS SWORD ACQUIRED]

  Jump onto the place above the Merciless, you'll obtain four Red Orbs and a
[FULL BLUE ORB]. After that, you'll find a way down. Keep getting down, you'll
be taken directly to the path behind the decorated wall. Go back and strike the
two dolls for orbs. Then head forward.


-------------------
   PILLAR HALL
-------------------
  It's a large hall with many pillars. Get down, and go across to the opposite
wall. You see two platforms on the left and right and a higher one in the
middle. Get on either of the low platform, then jump to the higher one. Enter
the door there for a secret room...

  [SECRET ROOM LEVEL 15 FOUND]

  After that, jump to the left higher platform (reversal L platform). From this
place, in the next camera angle, you'll see a pink base in the air on the left.
Stand at the top of the reversal L, then jump to the pink base.

---------------------------------------------------------------------------
  Pink Bases are fixed, while Purple Bases are temporary. It means Purple Bases
just appear for a while, then disappear, and you can't stand on those invisible
ones. They are just available once they are seen.
---------------------------------------------------------------------------

  Jump left to the next pink base. Then jump forward to the Purple Base (make
sure that they're shown). Then jump onto the brown plaform on the right. From
this place, get on the right Purple Base and you'll spot a secret path on the
wall. Get in it and go along the path. Strike the dolls for orbs, and you'll
obtain a new firearm...

  [SUBMACHINE GUN ACQUIRED]

  Get out. From the edge of the path, jump to the southeast of the screen. If
you do right, you'll find yourself on another edge. Keep jumping to the next
edge and reach your destination : The Striking Globe. Strike the Globe, and
then the Device on the ground is operated. Jump down and step on the device,
you'll be taken up to the highest place. Jump and get in the way there.

-------[QUICK TRICK TO REACH THE TOP]------------------------------------------
  In fact, Capcom has made a little mistake. I have written a very long passage
to show you how to get on the top by jumping on edges, platforms and bases. But
you know, if you have enough DT Gauge filled, with the Aerial Heart equipped,
YOU CAN COMPLETELY FLY TO THE TOP WITHOUT DOING ANYTHING. Even the Submachine
Gun, you can get to its location by flying with Aerial Heart if you determine
exactly where it is. Is that stupid of the maker ?
-------------------------------------------------------------------------------

  Go along the path, strike the two statues for orbs. In the next room, you'll
see three "strange" statues. If you check the second next room, you'll see a
new heart shielded by a magical barrier. What you have to do is to break the
three statues at the same time to unseal the heart :

-----
  At first, you should try to destroy each of the statue and count the hits
used to break one. Then have them shown again. Now equip the Merciless and
strike two statues at the same time if you can. As you have already COUNTED the
hits it takes to break one orb, DO NOT DESTROY ANY OF THEM NOW. Just give them
some damage which makes them NEARLY destroyed (=WEAK). Then do the same with
the remaining statues. After that, it's time for you to give YOUR FINAL HITS to
the three statues. MAKE SURE THAT YOU HAVE SOME DT LEFT and QUICK HEART IS
EQUIPPED. DT now and run fast to the next room, grab the [HEALING HEART] soon.

  [HEALING HEART OBTAINED]

  If you are slow, the shield around the Healing Heart will appear again. Once
you fail, you can go back and wait for the three orbs to be shown again, and
repeat the strategy.
-----

  After that, check the Statue of Time if you need something. Then get down the
square hole.


===============================================================================
===============================================================================
  BOSS FIGHT : BOLVERK + FREKI&GERI
  Difficulty : Medium/Hard
------------------------------------------------
  Description :
  The demonic guy is Bolverk who was defeated by Sparda long ago. And now he
returned to pay the revenge, by killing Sparda's son.

  Freki&Geri are the two wolves which obey Bolverk. They are reincarnated form
of Bolverk's partner who fought alongside with him and died.

--------------------
    STRATEGY
-------------------------------------------------------------

  *IF YOU PLAY AS DANTE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  For me, killing Freki&Geri first is still better, as they try to prevent you
from attacking Bolverk, by keeping dashing through you. But of course this is
not obliged. Whom you should kill is not important. The importance is that you
have to preserve your life during this nightmarish fight. If this is the first
time you play the game, I recommend you to use Merciless for the wolves, and
Vendetta for Bolverk. But if you haven't powered up the Merciless yet, you can
use Vendetta for both. Hope that your sword is at Level 2 or 3 now. About
firearms, I think you can use SubMachine Gun or Missile Launcher (in higher
level if you can). SubMachine Gun can help you to damage the enemies
accurately, especially the wolves as they move very crazily. After you kill the
wolves, you can have Missile Launcher attend to Bolverk only.

  You defeat Freki & Geri just as you did in Mission 5. Their only attack is
dashing through you. Try to get the chance when they stop to rest, damage them
as much as you can. Sword deals more damage than firearms, so try to do your
best.

  Now for Bolverk, just think of Nelo Angelo in DMC1 as the same. But Bolverk
is still a bit easier. He has true moves of swordmen, such as Multi-stab Combo
(similar to Trish's combo), Stinger, High Time and some normal strike. As his
spear is huge and long-ranged, you should be careful and try to dodge, by
flipping aside or staying away. Here is the good chance to damage : When
Bolverk is preparing his spear, cause a big damage on him (Stinger is
recommended). Then if you do well, Bolverk can be stunned for a while. At that
time, keep damaging him like hell. You can even deal a Six-hit Combo on him
now. But of course, he will wake up after a while and counterattacks you soon,
as you find your hits can't make him stun anymore. That means he's going to do
an attack, so you should either roll aside or stay away soon, or you'll get
hit.

  In normal case, you can easily deal damage on Bolverk by jumping to slash
down on him. But this only works temporarily when you are trying to dodge his
attacks. Don't use this to damage Bolverk during the whole battle.

  There's a Green Orb near the throne for you in case you need. Besides, the
battlefield have some dolls around too. You can strike them for stuffs after
the battle, or have Bolverk destroy them for you during the fight (^_^).


  *IF YOU PLAY AS TRISH
~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Apply the same strategy for Dante. Divine Beams may be good against
Freki&Geri. But don't use it too much, since it becomes nothing if Bolverk
shields himself.


--------------------------------
   FREKI & GERI'S MOVES
-------------------------------------------------------------

   DASHING ATTACK
~~~~~~~~~~~~~~~~~~~~~~
  This may be the wolves' only attack. They run and dash through you, causing
damage on you. In Hard and Must Die mode, they perform this attack more
strongly and skilfully. Just run to dodge their dashing, cuz you have to damage
them at the same time. Long-ranged weapon is good against them while they are
dashing (Dante's Merciless).


   RESTING
~~~~~~~~~~~~~~~
  After a while of dashing, the wolves stop, then do nothing. They are resting,
and here is the BEST chance for you to deal combo on them now. Hey, come on !
before they dash again, okay ?


   SCREAMING
~~~~~~~~~~~~~~~~
  After a while of dashing, the wolves stop, then scream. Just like Resting,
this move is harmless and you can use this chance to damage them. But it takes
less time than Resting.


---------------------------
   BOLVERK'S ATTACKS
-------------------------------------------------------------------

   STRIKE/COMBO
~~~~~~~~~~~~~~~~~~~~
  As I said, Bolverk can perform normal hits like Dante himself. He can strike
his spear straight, horizontally or diagonally to damage you, sometimes creates
a spear combo. For these heavy hits, just simply stay away and try to find
another chance to attack him. Jumping is not good, as you can see Bolverk's
spear is very long which can reach you even while you are jumping.


   MULTI-STAB COMBO
~~~~~~~~~~~~~~~~~~~~~~~
  This is Bolverk's often attack. He performs it similar to Trish's one : He
pulls out his spear and keep stabbing at the target. If you get this attack,
you will be stunned and stunned until he stops, and you can do nothing during
that painful period. So stay away from this hit if you see him prepare. While
you are being stunned by this attack, the only way to counterattack is DT and
then attack Bolverk. This just helps you to change the situation, it doesn't
help you to avoid getting damaged.


   STINGER
~~~~~~~~~~~~~~~
  He performs this similarly to Dante does. Quickly flip as you see him
prepare. He does this attack when you are far away from him and he cannot reach
you faster.


   HIGH TIME
~~~~~~~~~~~~~~~~
  He performs this similarly to Dante does : flinging you up to the air, then
striking you down. Remember that Bolverk can make his spear longer cross the
screen. So his High Time is NOT a close-ranged attack. The only good way to
dodge is to flip aside. Staying away does no good. This is a truly shocking
attack after Multi-stab.


  TELEPORTING
~~~~~~~~~~~~~~~~~
  Some dark slime covers Bolverk, then he disappears and after a while, you'll
find him at another place. He also does this when you are far away from him, or
when he wants to attack you suddenly, as he can get out of the limit of current
screen, then you can get instant attack anytime before you can spot him. But he
rarely does this in Normal mode, but very often in Hard and Must Die mode.

===============================================================================
===============================================================================

  After the battle, strike all the dolls if you haven't got all the stuffs.
Then enter the door which has just been unlocked.



***************************************************************************
                            DANTE - MISSION 12
                  When the hunter and the protector meet,
               the last mystery will be given and received.
   "Guidepost for the Hunters"  Chapter 9 Clause 9
***************************************************************************

  As the mission starts, you enter back to the door you have just gone through.
It's a secret room...

  [SECRET ROOM LEVEL 16 FOUND]

  Keep going ahead til you see a cutscene...


===============================================================================
===============================================================================
  BOSS FIGHT : EVIL SPHERE
  Difficulty : Easy in Normal mode.
               Hard in Hard/Must Die mode.
--------------------------------------------------------
  Description : Some red device which looks like sphere attacks Dante. There
are Sargassoses who protect the Sphere around.


---------------------
    STRATEGY
-----------------------------------------------------------

  *IF YOU PLAY AS DANTE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  This boss has no lifebar, as you kill it by a different way. Do you pay
attention to the Purple Diamonds that move round the main Red Sphere ? They are
what you have to destroy. One slash is enough to break them. In the first time,
the diamonds are crowded. You just simply air-hike and slash down to break one.
But later, the diamonds are fewer as you have destroyed some of them, you
should know how to take the right chance to jump up and break the diamonds as
they come. The boss will be defeated if you break all the Purple Diamonds. But
this battle is not that simple, since you have to dodge the Killer Circle, the
Lightnings and face the Sargassoses that fly around the spheres, as these
skulls can attack you and spoil your target. In this battle, you cannot just
stay at the same position. Refer to "Evil Sphere's Attacks" to know how to
dodge the attacks.

  In fact, the difficulty of this battle is decided by the Sargassoses. In
Normal mode, the Sargassoses are pretty stupid, and they prefer threatening you
to attacking you. And you can easily get rid of them and attend to strike the
diamonds. But in Hard and Must Die mode...hm... IT'S A TRUE PAIN. The
Sargassoses get wiser and they begin to perform fatal attacks more often, such
as Cold Breath or Icicles. DO NOT DESPISE THEM !!! These skulls will keep
preventing you from destroying the diamonds, and they keep coming even if you
kill them. And what you have to do is to try surviving the battle and attend to
the diamonds. Make sure that you have Gold Orb, especially in Must Die mode.
Don't forget that killing each skull takes several slashing-down hits, so it's
really not a good idea to kill them, unless you have to. Good luck !


  *IF YOU PLAY AS TRISH
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  The same strategy for Dante.


----------------------------------
   EVIL SPHERE'S ATTACK
--------------------------------------------------------------

   KILLER CIRCLE
~~~~~~~~~~~~~~~~~~~~
  It's the big blue circle that slowly moves throughout the battlefield. During
the battle, your character in confined inside the circle and you'll never be
able to get out until the fight ends. Once this circle touches you, you'll get
a lovely damage, as your character screams. That's why you have to keep moving
like hell in the battle. Flipping (Circle button) is the best way. Just stay
away from the circle as it comes. Jumping is not very good, as you can get hit
by the lightnings above you.


   LIGHTNINGS
~~~~~~~~~~~~~~~~~~
  These are the lightnings shot by the Evil Sphere itself. It goes like a cage
whose base is the Killer Circle and it prevents your character from getting
out. The lightnings won't hit if you don't try to get out of the circle. That
means your only choice is to fight inside it, okay ?


------------------------------------
   SARGASOSSES' ATTACKS
----------------------------------------------------------------

   BITE
~~~~~~~~~~~~
  The skull gets close to you, then bites you with his sucking mouth and teeth.
Is that fun ? Try to stay away from him as he goes toward you, or kill him if
you have to.


  COLD BREATH
~~~~~~~~~~~~~~~~
  Sargasso opens his mouth, then blows several cold breaths toward you. Their
damage is not big, but extremely annoying, as they stun you. And then if you
are stunned, you cannot dodge the moving Killer Circle. And after being damaged
by the circle, you can even get hit by the Lightnings nearby, or by another
Sargaso. So be careful : Getting away from those breaths by dodging aside to
the RIGHT direction, as I hope that you won't flip to the Killer Circle !


  ICICLES
~~~~~~~~~~~~~~
  Well, Sargasso extremely loves this in Must Die mode. Guess what ? He blows
several heavy icicles toward you following a line or an arc. Its effect is
similar to Cold Breath, but stronger, longer and more stunning. Just avoid it
similarly to how you dodge Cold Breath. It's just a pain since you have to jump
up and slash down, cuz while in the air, you are mostly vulnerable, and
Sargassoses are wise enough to attack you then. Now it all depends on your
ability to manage the situations.

  Good luck !

===============================================================================
===============================================================================

  After you succeed, a square hole is opened on the ground. Jump down.


---------------------
   DOLL HALLWAY
---------------------
  Grab the Green Orb. Use the Statue of Time if you need. Then run along the
path. Strike the dolls on the two sides for tons of Red Orbs. After you strike
the final doll ON THE LEFT, search the wall behind it for...

  [SECRET ROOM LEVEL 17 FOUND]

  Enter the door at the end. Watch the cutscene, then...

===============================================================================
===============================================================================
  BOSS FIGHT : PLUTONIAN
  Difficulty : Medium
-------------------------------------
  Description : A prisoner who is confined for not having obeyed the rules of
demon world. A giant two-headed metal monsters whose weapon is a pair of heavy
balls.

---------------
  STRATEGY
--------------------------------

  *IF YOU PLAY AS DANTE
~~~~~~~~~~~~~~~~~~~~~~~~~~~
  In the beginning of the fight, he is not very tough. Just keep shooting at
him by Missile Launcher or SubMachine Gun, or any gun you like, getting closed
to him simultaneously. Of course Plutonian won't let you do that so easily. He
will strike the balls toward you as you are around, so do not forget to jump or
roll aside to dodge. As you come close to him, so how do you damage him ? THE
BEST TIME TO DAMAGE HIM is the moment WHEN HE IS TRYING TO GET BACK HIS BALLS.
As he's pretty slow, it will take him a while to take his weapons back. This
moment is enough for you to do some single hits or Dante's Three-hit Combo.
After het gets back his balls, be careful now. He'll begin to strike you
directly as you are close to him. If you find yourself good at dodging, just
stand close to him and dodge his balls by moving around with the Left Analog
Stick or Circle button, attacking him at the same time. Just do this strategy
until one lifebar of him runs out...

  After a while, the Automatic Lasers will be shown. This is a room trap used
to support Plutonian. At first, they'll be cast singly. Then later, the lasers
will be made like chess board. They just flash for a while, then disappear.
With the single lasers, just dodge them by Circle or Cross button. With the
Chessboard Lasers, it's really hard to read. Try to reach the empty square
among the lasers, you'll be safe. Or there's a "desperate" solution : Get
closed to the boss, as the lasers won't hit him. But if you do so, be careful
with Plutonian's attacks.

  Later, Plutonian will summon Agonofinises to support him. This is not very
annoying in Normal or Hard mode, just try to attempt to Plutonian. But in Must
Die mode, they are summoned much more and dangerously. This is very tough. Try
to have some DTs and get closed to Plutonian, beating him. If you are confused
so much, give the Agonofinises some hits to get rid of them, then advance to
the boss. There's a funny trick : Plutonian will keep striking you with his
balls more and more. DECEIVE THE AGONOFINISES TO THAT POSITION, then DODGE ->
THE AGONOFINISES WILL BE HIT BY THE BALLS (^_^). Plutonian's attacks are strong
enough to kill them within two balls.

  Just keep this up until you kill the boss.


  *IF YOU PLAY AS TRISH
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  At first, APPLY THE SAME STRATEGY FOR DANTE.

  It seems that Trish is born to save you from every trouble when playing as
other characters. TRISH'S ROUND TRIP IS YOUR FRIEND NOW ! As you read, it's not
easy to get closed to Plutonian, and Round Trip can be used to attack the boss
from a distance. When you have DTs, Divine Beam is also a good attack to finish
Plutonian quickly. But don't waste it too much, since sometimes Plutonian can
shield it.

  Once you are closed to Plutonian, you can have Trish perform a three-hit
combo as Dante does.


--------------------------
  PLUTONIAN'S ATTACKS
---------------------------------------------

   SINGLE BALL STRIKE
~~~~~~~~~~~~~~~~~~~~~~~~~~
  Plutonian has his ball cast toward you. If you are far away from him, just
flip backward. If you are close, flip aside. This attack is not hard to avoid.
And the boss uses this attack when you are far from him.


  DOUBLE BALL STRIKE
~~~~~~~~~~~~~~~~~~~~~~~~~~
  Plutonian has both his balls cast toward you. It's a better idea to flip
aside AS SOON AS POSSIBLE, cuz this hit is often farther than Single Ball
Strike. Just like the above attack, Plutonian does this when you are far from
him. The more you damage Plutonian, the more he uses this attack.


  BALL SMASHING
~~~~~~~~~~~~~~~~~~~
  This is really a heavy hit. When you and him are dueling, Plutonian smashes
his ball to get rid of you. Then you can be thrown away with a lovely damage.
Be careful with this attack when you are assaulting him. As he's going to smash
you, quickly flip away.


  AUTOMATIC LASERS
~~~~~~~~~~~~~~~~~~~~~~~
  After a while, these annoying lasers will be cast throughout the room. At
first, they appear singly and then disappear after some seconds. Just keep
jumping or flipping, attacking Plutonian by long-ranged weapon (if you can).


  CHESSBOARD LASERS
~~~~~~~~~~~~~~~~~~~~~~~
  This show often happens after the single lasers are cast : They create a
chessboard woven by lasers. This attack is not dangerous, but extremely
annoying when you are trying to beat Plutonian. It will take a short while for
the full chessboards to be shown official. During that moment, move to an empty
square of the chessboard. Then you'll be safe. For some more tricks, just read
the "Strategy" part.


  AGONOFINISES SUMMONING
~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Plutonian is truly a coward, he calls up these fellows to beat you like
crazy. Don't try to play with them, or you will never be able to defeat the
main boss. Refer to the "Strategy" part for tricks : The good trick here is to
make the Agonofinises get hits by Plutonian's balls. But it's really not easy
to do.

===============================================================================
===============================================================================

  After you kill the boss, grab the orbs remaining. Then enter the door which
has just been lowered. Mission 12 ended.


***************************************************************************
                            DANTE - MISSION 13
                       The hunter will learn to feel
                          with a leap of faith.
   "Guidepost for the Hunters"  Chapter 10 Clause 3
***************************************************************************

  Watch a long cutscene to know what is happening, then fight.

===============================================================================
===============================================================================
  BOSS FIGHT : ARIUS
  Difficulty : Easy
-----------------------------------
  Description : Arius is the one who stands behind everything.


----------------
  STRATEGY
--------------------------------------

  *IF YOU PLAY AS DANTE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  This battle is easy. Have Dante beat him continuously with his combos. If he
shields himself, don't try to give him more attacks. Just deal with the
annoying monsters he summons first. Then when he turns off his shield, attempt
to attack him.

  While you are dealing directly with Arius, he can either casts Dark Spikes or
Dark Void to play with you. The spikes can damage you pretty heavily, and the
Void can make you lose him, as he may teleport to another position while you
are being damaged. With the Spikes, just simply flip aside. Or if you are good
enough, keep getting closed to him and attack him as usual, as the spikes can't
reach their creator. For the Void, just don't stand in it. This hit can be
easily dodged if you are fast enough.

  During the battle, Arius can teleport to any position throughout the room.
But my experience has proved that he often dashes to either the right or left
side of the room. So in order to know where he locates, try to observe him as
he's disappearing. When you reach him, you often find him sit on the desk and
shoot you. Here is a very best chance to damage him : JUMP INTO THE DESK AND
ATTACK FROM HIS BACK. Keep using your combos on him. If Arius is thrown out, he
will lie on the ground for a while. Just advance and keep damaging him until
the battle is ended. During this time, Arius not only summons the Msira
monsters, but the Abyss Goats as well. So be careful with them, and just
attempt to Arius only. When you are on the way to Arius, it's a good idea to
throw daggers to him. In order to get to him fast, you had better roll (Circle
button).


  *IF YOU PLAY AS TRISH
~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Apply the same strategy for Lucia. It's also a good idea to use Round Trip to
attack Arius from distance. But hope that the summoned monsters won't make your
target wrong.


-----------------------
  ARIUS' ATTACKS
---------------------------------------------

  VOID
~~~~~~~~~
  Arius rarely uses this attack. But it's really annoying. He makes a big black
hole on the ground and then teleports. If you accidentally step on that hole,
you'll be sucked and then get out automatically, as you lose some life. Just
don't stand there when you find Arius teleport. The fun thing is that : When
you are dropped onto an enemy, you have given some damage on them (^_^).


  DARK SPIKES
~~~~~~~~~~~~~~~~~
  Arius casts this when you are attacking him desperately. He bends his body
down, summoning a bunch of Dark Spikes behind you. These spikes can either
thrust you horizontally or rise from the ground. So be careful and flip quickly
as you see him bend down. But as I said, the spikes can't damage their creator,
so sometimes you can avoid them by getting closer to Arius, and then attack him
as usual.


  SHOOTING
~~~~~~~~~~~~~~
  He does this when he is away from you. But he shoots very slowly. The
difficult thing is that you can't see his shots exactly. So it's better for you
to be quick and dash to his back, damage him from there, okay ?


  MONSTER SUMMONING
~~~~~~~~~~~~~~~~~~~~~~
  He does this always and always. At first, he calls some strong Msira monsters
to play with you. Then he calls the Abyss Goats. It's not good for you to deal
with them, since they just keep coming as Arius summons. But sometimes, you
should also have your weapon slashed at them to help yourself get out from
trouble. But that's enough, just attend to Arius. In later period of the
battle, Arius may summon Abyss Goats. The harder mode you choose, the more and
earlier he calls the goats.

===============================================================================
===============================================================================

  You end your mission here.


***************************************************************************
                            DANTE - MISSION 14
                      Four lights will open the door
                       to the future and the past.
   "Guidepost for the Hunters"  Chapter 11 Clause 7
***************************************************************************

  Here you find yourself in the familiar city where you started Mission 1. But
now many things have changed, as you have a different mission to do. You must
find four Striking Globes in the area, destroy them all to unseal the door to
demon world.

  Just at the beginning, go forward to the pillar and grab the orbs above. Try
to search the door on the left, you'll obtain a secret room.

  [SECRET ROOM LEVEL 18 FOUND]

   I'm sure that some Abyss Goats appear soon. Kill them if you like. Keep
going forward, then turn right. Jump on the roof now and then continue jumping
onto the higher roof on the right. You'll soon see a Striking Globe far above
you. There are two ways to strike it :

 a) Keep air-hiking and slash down. Each slash of yours light a diamond of the
globe. But in order to keep this up, you must air-hike and slash down FAST,
ACCURATELY and CONTINUOUSLY. And make sure that you have to reach the highest
peak of air-hiking so that your hit is accurate.

 b) Get some DT from the battles around. With the Aerial Heart equipped,
transform and fly up, stay at the globe. Then cast Aerial Round Trip
continuously until the globe is completely struck. Make sure that your position
is correct, and your Round Trip is accurate. If not, things will get very
annoying.

  [STRIKING GLOBE #1 ACTIVATED]

  After that, keep going to the left. There are many Abyss Goats, Agonofinises
or Terreofinises who can attack you anytime, on both roofs and ground. As you
keep going on the roof. Just go ahead til you come to a turn (where you get
attacked by tons of Gbusmsiras). Do you still remember where you obtained the
Key in Mission 1 ? Try to look for the rectangle hole above you, then jump
inside. Msira monsters and Pyromancers, Auromancers as well as Brontomancers
sortie here. After killing all the enemies, search the are for the next
striking globe...

  [STRIKING GLOBE #2 ACTIVATED]

  Jump out of the area via the rectangle hole. Go right til you find a row of
red orbs along. Go and get them. In the next area, turn to the right path. You
find a [RED HEAD] in the small area here. Strike it for stuffs. Then keep going
down to the end of the street. You'll face several Savage Golems and
Demonochoruses. The battles here are tough, especially in Hard and Must Die
mode, but you must kill them, in order to strike the globe next to the dead end
here.

  [STRIKING GLOBE #3 ACTIVATED]

  After cleaning up this place, try to look for a wall which has a platform
above containing a [GOLD ORB]. Or you can easily find it by flying in DT form
(with Aerial Heart equipped).

  When you have finished, go north. There are orbs on the way, along with the
annoyance of Agonofinises, Terreofinises and Mortifinises. Kill them. Then turn
to the left path (which has a medium Red Orb). Entering this area, you'll have
to fight some lovely Auromancers, Pyromancers and Brontomancers. After that,
jump up the right edge and go down. Then jump across exactly to the opposite
platform for a [BLUE ORB FRAGMENT] (you can see it while standing on the
ground). There's also a Red Orb on the platform beside.

  Now get down. As you see the final Striking Globe in the air again, redo the
solutions that I showed you when striking the first globe in this mission.
You'll make it...

  [STRIKING GLOBE #4 ACTIVATED]

  After finishing, go left, getting the orbs and enter the big door. Some
strange device... ? First, grab the red orbs around. You'll see there's a Green
Orb somewhere in this area. Leave it for the boss fight. Just hit the central
eyeball, then you'll know what happens...


===============================================================================
===============================================================================
  BOSS FIGHT : PHANTOM
  Difficulty : Medium/Hard
--------------------------------------
  Description : This familiar has been back from DMC1 : the tough giant
spider/scorpion who possesses great strength. (Is this done by Arius ?)

  Phantom has two forms : Spider Mode and Scorpion Mode. He is Spider when
his eyes turn blue and he has no tail. He is Scorpion when his eyes turn
red, along with a big fatal tail.


--------------------
  STRATEGY
------------------------------------

  *IF YOU PLAY AS DANTE
~~~~~~~~~~~~~~~~~~~~~~~~~~~
  It's really not comfortable to deal with this guy. Just like DMC1, you can
damage either his head or his abdomen. But in this game, you can even attack
his legs too, if they are in vulnerable state. But now he is much wiser.
There's really no chance to damage him. Fortunately, he's pretty slow. First of
all, wander around him and use long-ranged weapon to damage him. Missile
Launcher is recommended here. During this time, he can also play his long-
ranged attacks with you, such as Jumping, or "Calling Dead Souls" (summoning a
row of fire pillars), or even Fireball Rain later in the battle. Read the
"Phantom's Attacks" for dodging those hits. Then once you see him stop
attacking, it's time for you to dash to him and give him some single hits. But
be careful : If he moves, flip backward soon. He may scratch you with his leg.
In another case, he can gather fire into his mouth. If you see this, quickly
stay away and roll aside, as he is going to cast a fireball toward you. Just
repeat the strategy smoothly.

  In case you want to damage his back, just wander around him like you did in
previous strategy. Then find a chance and jump on his back and hit him like
crazy. In DMC1, he would try to make you fall down. But now in DMC2, guess what
? He will have his Scorpion Tail to strike you and get rid of you. So be
careful and don't go out of your limit. Once you see his body/his tail move,
stay away soon.

  Later, when Phantom loses a lot of his lifebar, he begins to be tougher. This
time he nearly doesn't stop attacking, especially "Fireball Rain" and "Calling
Dead Souls" no matter how far you are. So now DT is your best choice here. Just
try to damage him as much as you can, until he dies. Flying to the air and cast
arrows onto him is not a bad idea though. That DOES NOT mean you can't use
normal strategies which I wrote above. But this time you must be much more
careful, as Phantom can annoy you anytime.

  Just one more thing : Your hits cause no damage on him when he shields, as
you hear clashes during your attacks.


  *IF YOU PLAY AS TRISH
~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Apply the same strategy for Dante. But don't forget that Trish has ROUND TRIP
which is very useful to damage Phantom from distance. Then Trish's DIVINE BEAM
is also a good attack used to defeat him faster.


------------------------
  PHANTOM'S ATTACKS
-------------------------------------------

   JUMPING
~~~~~~~~~~~~~~~
  This is Phantom's simplest hit. He jumps to the air, then land onto you,
giving you some damage. This hit can be easily avoided by running around or
flipping with Circle button, as it's not worth for you to get damage by this
hit. Just remember to run when Phantom is in the air. He won't be able to touch
you.


    SLAP
~~~~~~~~~~~~~
  When you are attacking Phantom's head, be careful with this thing. He is not
stupid enough to let you hurt him easily, or you'll receive a shocking slap
from his claw. Jump or roll aside to any direction to avoid this.


  CHARGED FIREBALL
~~~~~~~~~~~~~~~~~~~~~~~~
  Phantom may cast this flaming thing when you are standing in front of him, of
after he jumps backward, or even when you are damaging him directly. He can aim
this attack to you, and the normal way to dodge is rolling or jumping aside
when the shot has just been cast. One more thing is that the shot can work as a
fireball rain if you are damaging on his abdomen. As usual, Phantom gathers
flame to his mouth, then casts it. But you'll spot that the shot will drop down
from the air as you are standing on his back. I remind you of this just to
advise you that standing on his back is not a fine way to dodge this attack.

  Besides, I also hear that you can object to this fireball by reflecting it
with your sword : slash it back to Phantom. Hm... I have never tried this.


  CALLING DEAD SOULS
~~~~~~~~~~~~~~~~~~~~~~~~~~
  This name is from DMC1 : Phantom wakes up the dead into fire pillars that
gradually rise follow your way. The best way to avoid these things is to run to
free direction (with no obstacle) with QUICK HEART equipped and just run until
they end. But for me, the better idea is to flip aside. When the fire pillars
are toward you, just roll, roll and roll like hell to a certain direction and
remember NOT TO REVERSE, unless you are blocked by something. If that happens,
simply turn. Just dodge until the attack is ended. In later period of the
fight, Phantom can cast these things more strongly and longer.


   SCORPION STING
~~~~~~~~~~~~~~~~~~~~~~~~
   Caused by his Scorpion tail. Watch out if you are taunting his back. He has
this tail scratch you and then throw you away strongly. The hit can take a
large limit, so try to dodge away from Phantom when he executes this his, by
staying away. As the camera angle is hard to see, you can guess this attack by
observing Phantom's moves. If he suddenly moves desperately, guess what it is
and stay away soon.


   FIREBALL RAIN
~~~~~~~~~~~~~~~~~~~~~~
   When Phantom's anger is at his peak, he shoots fireballs from its back
toward the sky. Let's imagine a meteor rain. It shoots like hell chasing after
you. This might be the opposite hit of "Calling the Dead Souls", the only
difference is that the fire pillars drop from the sky. Of course, with this
kind of attacks, jumping is not a good idea, as the fireballs will drop on you
without informing. Just dodge them as you did with "Calling the Dead Souls" :
flip like hell, to a certain direction. In late period of the fight, Phanton
uses this attack more frequently as well as Calling the Dead Souls.

===============================================================================
===============================================================================

  Mission 14 ended.


***************************************************************************
                            DANTE - MISSION 15
                        They swarm like clouds and
                    desperately seek the hunter's blood.
   "Guidepost for the Hunters"  Chapter 11 Clause 9
***************************************************************************

  Now you'll see there are Red Orbs as well as several little Green Orbs in the
area. Grab the red ones first. I recommend you to search the place for a while.
Try to find a spoiled eye somewhere (It's darker than the other eyeballs and it
rises from the ground). Currently you can't do anything with it.

  After that, hit the central eye again. This time the gate is ready, but in
order to enter the demon world, you have to kill the coming monsters within 2
minutes. If you can't catch up with the time, then hit the eye again. Another
group of monsters come and you have to do the same again. But I think it's
really hard to succeed in very the first time, as I myself can't even do that
in Normal Mode. But besides, you SHOULD sacrifice the first try to get the
[CHRONO HEART] :

  ---Getting the Chrono Heart---
  As you saw the spoiled eye, what you have to do is to lay something on it so
that it will reveal the secret. In your first try, you'll face some Msira
monsters along with Demonochoruses. That's it. Try to deceive a monster onto
the spoiled eye (I recommend the Demonochorus, as it's flying monster) and try
to defeat it ALSO ABOVE THE SPOILED EYE. If you do so, once it's killed, it
will drop on the eye. And the eye will reveal the Chrono Heart for you to get.

 ---[CHRONO HEART OBTAINED]---

  Of course, as you did so, you are sure that you'll fail the first try.
Nothing so important, just come to the second try. You'll make it eventually.
Just let you know :

  THE FIRST BATTLE
  Some Msiras and Demonochoruses come first. Then come the Abyss Goats, with a
few more Msiras and sometimes, -Finises monsters.

  THE SECOND BATTLE
  Agonofinises, Terreofinises, Mortifinises come along with Puias. Then come
the Abyss Goats, with a few more -Finises monsters.

  THE THIRD BATTLE
  Auromancers, Pyromancers, Brontomancers come first. Then come the Abyss
Goats, sometimes along with Puias and -Finises monsters.

  If you succeed, simply jump to the gate to the next mission.


***************************************************************************
                            DANTE - MISSION 16
                 Chaos ripens as the hunter toward the sky.
   "Guidepost for the Hunters"  Chapter 12 Clause 1
***************************************************************************

---------------------
  STARTING ROOM
---------------------

  As you start, enter the double door in front of you. Then defeat all the
coming Abyss Goats in order to unseal the door. Just get in.


-------------------
  ELEVATOR I
-------------------
  As you enter, the elevator will go up and several Agono-, Terreo- and
Mortifinises will come to attack. Defeat them all, then go out.


----------------------
  FOUNTAIN HALLWAY
----------------------

  Find the pots along the way and strike them for stuffs. Then run south for
another pot. Then go to the north toward the fountain with a Statue of Time
there. Buy stuffs if you need. Then go to the right of the fountain hall for
another pot. Strike this pot for a Green Orb. Then go to the opposite side.
Keep running and enter the door.


-----------------------
  ROLLING BALL HALL
-----------------------
  Keep going until you come the large hall. Hey, THE ROLLING BALLS !!!

  As you have just entered, the camera angle will show you the Sacrilege on the
second floor as you have to get it. But before that, you have to pass the balls
to reach it.

  I recommend you to keep running on the hall. Jumping to the upper floor just
makes thing more complicated, and the balls on the upper floor are even tougher
to avoid, since the ceiling is lower there. The balls on the ground are not
tough to be dodged. Just simply overjump when you see them come. They can split
to both sides of the room, or gather to the central line and roll toward you. If
you touch the ball, you'll be taken to a virtual room where you must defeat two
Savage Golems in order to escape. After that, you'll be taken back to the
beginning of the Rolling Ball Hall, and retry passing the balls until you
obtain the [SACRILEGE] on the upper floor.

  And... try to enter the wall which is just below the Sacrilege :

  [SECRET ROOM LEVEL 19 FOUND]

  Next, jump on the upper floor for some Red Orbs. Besides, you'll be able to
find a [FULL BLUE ORB] just above the hall entrance.

  Make your way back to the elevator and input the Sacrilege to come to another
place.


---------------
  DARK HALL
---------------

  Here you can find several vases in the large hall. Break all of them to get
stuffs. And be careful with Mancers entity too. Just go ahead to the next door.

  Go to the main room for a tough fight with...

===============================================================================
===============================================================================
  BOSS FIGHT : BOLVERK + FREKI&GERI
  Difficulty : Hard
------------------------------------------------
  Description : This is your final encounter with these familiar enemies.
  The demonic guy is Bolverk who was defeated by Sparda long ago. And now he
returned to pay the revenge, by killing Sparda's son.
  Freki&Geri are the two wolves which obey Bolverk. They are reincarnated form
of Bolverk's partner who fought alongside with him and died.

--------------------
    STRATEGY
-------------------------------------------------------------

  *IF YOU PLAY AS DANTE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Just the same strategy like the last encounter, killing Freki&Geri first is
still better, as they try to prevent you from attacking Bolverk, by keeping
dashing through you. But of course this is not obliged. Whom you should kill is
not important. The importance is that you have to preserve your life during
this nightmarish fight. If this is the first time you play the game, I
recommend you to use Merciless for the wolves, and Vendetta for Bolverk. But if
you haven't powered up the Merciless yet, you can use Vendetta for both. About
firearms, I think you can use SubMachine Gun or Missile Launcher (in higher
level if you can). SubMachine Gun can help you to damage the enemies
accurately, especially the wolves as they move very crazily. After you kill the
wolves, you can have Missile Launcher attend to Bolverk only.

  You defeat Freki & Geri just as you did in Mission 5. Their only attack is
dashing through you. Try to get the chance when they stop to rest, damage them
as much as you can. Sword deals more damage than firearms, so try to do your
best.

  Now for Bolverk, he grows stronger, more experienced and more skilful. As his
spear is huge and long-ranged, you should be careful and try to dodge, by
flipping aside or staying away. Here is the good chance to damage : When
Bolverk is preparing his spear, cause a big damage on him (Stinger is
recommended). Then if you do well, Bolverk can be stunned for a while. At that
time, keep damaging him like hell. You can even deal a Six-hit Combo on him
now. But of course, he will wake up after a while and counterattacks you soon,
as you find your hits can't make him stun anymore. That means he's going to do
an attack, so you should either roll aside or stay away soon, or you'll get
hit.

  In normal case, you can easily deal damage on Bolverk by jumping to slash
down on him. But this only works temporarily when you are trying to dodge his
attacks. Don't use this to damage Bolverk during the whole battle.

  There's a Green Orb in the end of the chamber, just in case you need.


  *IF YOU PLAY AS TRISH
~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Apply the same strategy for Dante. Divine Beams may be good against
Freki&Geri. But don't use it too much, since it becomes nothing if Bolverk
shields himself.


--------------------------------
   FREKI & GERI'S MOVES
-------------------------------------------------------------

   DASHING ATTACK
~~~~~~~~~~~~~~~~~~~~~~
  This may be the wolves' only attack. They run and dash through you, causing
damage on you. In Hard and Must Die mode, they perform this attack more
strongly and skilfully. Just run to dodge their dashing, cuz you have to damage
them at the same time. Long-ranged weapon is good against them while they are
dashing (Dante's Merciless).


   RESTING
~~~~~~~~~~~~~~~
  After a while of dashing, the wolves stop, then do nothing. They are resting,
and here is the BEST chance for you to deal combo on them now. Hey, come on !
before they dash again, okay ?


   SCREAMING
~~~~~~~~~~~~~~~~
  After a while of dashing, the wolves stop, then scream. Just like Resting,
this move is harmless and you can use this chance to damage them. But it takes
less time than Resting.


---------------------------
   BOLVERK'S ATTACKS
-------------------------------------------------------------------

   STRIKE/COMBO
~~~~~~~~~~~~~~~~~~~~
  As I said, Bolverk can perform normal hits like Dante himself. He can strike
his spear straight, horizontally or diagonally to damage you, sometimes creates
a spear combo. For these heavy hits, just simply stay away and try to find
another chance to attack him. Jumping is not good, as you can see Bolverk's
spear is very long which can reach you even while you are jumping.


   MULTI-STAB COMBO
~~~~~~~~~~~~~~~~~~~~~~~
  This is Bolverk's often attack. He performs it similar to Trish's one : He
pulls out his spear and keep stabbing at the target. If you get this attack,
you will be stunned and stunned until he stops, and you can do nothing during
that painful period. So stay away from this hit if you see him prepare. While
you are being stunned by this attack, the only way to counterattack is DT and
then attack Bolverk. This just helps you to change the situation, it doesn't
help you to avoid getting damaged.


   STINGER
~~~~~~~~~~~~~~~
  He performs this similarly to Dante does. Quickly flip as you see him
prepare. He does this attack when you are far away from him and he cannot reach
you faster.


   HIGH TIME
~~~~~~~~~~~~~~~~
  He performs this similarly to Dante does : flinging you up to the air, then
striking you down. Remember that Bolverk can make his spear longer cross the
screen. So his High Time is NOT a close-ranged attack. The only good way to
dodge is to flip aside. Staying away does no good. This is a truly shocking
attack after Multi-stab.


  TELEPORTING
~~~~~~~~~~~~~~~~~
  Some dark slime covers Bolverk, then he disappears and after a while, you'll
find him at another place. He also does this when you are far away from him, or
when he wants to attack you suddenly, as he can get out of the limit of current
screen, then you can get instant attack anytime before you can spot him. But he
rarely does this in Normal mode, but very often in Hard and Must Die mode.

===============================================================================
===============================================================================

  After that, grab the [SACRILEGE] rising from the ground. Make your way back
to the entrance and use the Sacrilege on it, you'll taken to a different floor.


-----------------
   CROSSROAD
-----------------
  Well, this is the place where you can make your way back to the previous
areas to get missing stuffs. Many Msira monsters wander here though. Once you
finish, try to search the only double-door you haven't entered, by following
the row of Red Orbs. It's a hard-to-see path which has the double-door you need
to enter : From the door where you start, keep going forward. During that time,
search the right wall til you find the path. The door has a row of Red Orbs,
which can help you to recognize it.


---------------------
   COCOON CHAMBER
---------------------
  As you get in this place, several Abyss Goats and Demonochoruses attack you.
You MUST kill them all. This room is pretty dark, so try to have your observing
perform well. As you defeat all the monsters, the final [SACRILEGE] is shown.
Get it, then place it in the entrance door. You'll enter out and find the
Crossroad changed...


-------------------------
  ALTERNATE CROSSROAD
-------------------------

  This crossroad looks hotter than the last one. Although the positions of the
doors have been changed, just as the previous crossroad, they still take you to
the previous areas. But beware, one of the doors takes you to a chamber which
YOU HAVE NEVER ENTERED. It's pretty hard to find, but you'll manage to spot it
soon. Just try to enter any doors you see, until you find yourself in a
completely strange chamber...


----------------------------
   FROST HEART CHAMBER
----------------------------
  You see the Heart pedestal protected by a barrier, a Striking Globe and four
goat statues. Strike the globe, then the Abyss Goats show themselves from the
statues. Defeat all of them. The barrier of the heart will disappear. Touch the
thing...

  [FROST HEART OBTAINED]

  Exit this room.

-------------------------
   ALTERNATE CHAMBER
-------------------------
  Make your way back to the Cocoon Chamber.

------------------------
   COCOON CHAMBER
------------------------
  Try to search the area for a gold-double door. Then enter it.

------------------
  ELEVATOR II
------------------
  You'll have to fight tons of -Finises, Msiras and Goats here, like you did in
the Elevator I. Then enter back.

  Before entering it, I recommend you to check your inventory again : There
must be a Gold Orb and MANY healing items like Vital Stars, Devil Stars or
Smells of Fear if you can. Then have AERIAL HEART equipped. This is not
necessary in Normal Mode. But if you are playing Hard or Must Die, I recommend
you to prepare carefully. Once you enter the door, there's no way back until
you pass the challenge...

------------------
  ARIUS' OFFICE
------------------
  Grab the Green Orb. Then just keep going inside...


===============================================================================
===============================================================================
  BOSS FIGHT : TRISMAGIA
  Difficulty : Hard/Very Hard, harder than any worst things of this earth <_>
--------------------------------------------
  Description : An ugly tri-face boss who has knowledge about the demon world.
Just don't know why it hates Dante and Lucia this much (?_?)

---------------
  STRATEGY
------------------------------------------

  *IF YOU PLAY AS DANTE
~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Let me tell you one thing : Three faces of Trismagia stand for three
different attributes : Red Face is Flame, Blue Face is Frost and the Violet
Face is Lightning. The fact that your attacks are effective on the faces or not
depends on the Amulet you are using (Flame Heart, Frost Heart and Electro
Heart). Choose the right heart on the right face... if you have time to do
that. But I remind you that Trismagia in difficult modes don't even let you
breathe.

  In most periods of the battle, Trismagia split into three faces to attack
you. Each face has unique attacks and they beat you like crazy. Your chances to
beat each of the face is when it comes to you, preparing to cast an attack.
Then you have enough time for a... single hit. But this chance is often
difficult to use, as Trismagia's attack will damage you instead. During this
time, I have nothing to say more, besides trying to avoid the boss' attacks.
It's the GREATEST NIGHTMARE to dodge these messy attacks. Long-ranged weapons
are the things mostly used here. But remember : TRY TO SAVE YOUR DT. Later
you'll know why I tell you to do so. For Trismagia's jokes, refer to
"Trismagia's Attacks" below.

  After a while fighting, the three faces of Trismagia will become one. HEY,
THIS IS THE BEST CHANCE TO DEAL GREAT DAMAGE ON TRISMAGIA. He will be one for a
pretty long moment, and it's time for you TO CAST YOUR STRONGEST ATTACK. With
the AERIAL HEART equipped, have Dante DT and SHOOT AT TRISMAGIA CONTINUOUSLY or
CAUSE AERIAL ROUND TRIP TO HIM, make sure it's accurate. For Dante, the
strongest attack for this boss during this time is DIVINE BEAM. But it's only
available when you can make Dante Desperate Devil Trigger. If you don't have DT
at this time, just stand and use the Missile Launcher, as this may be your
strongest attack in normal form (Hope that you have levelled up this gun).
Finally, Trismagia ends this period by casting a flash to you, and splits into
three faces. Now you know what to do : Just repeat dodging his attacks, until
he gets reunion again to damage him.


  *IF YOU PLAY AS TRISH
~~~~~~~~~~~~~~~~~~~~~~~~~~~
  First, APPLY THE SAME STRATEGY FOR DANTE. But playing as Trish is easier :
During the time Trismagia splits into three faces, you can have Trish :
- dodge his attacks
- shoot at him
- cast Round Trip on him
  --> SIMULTANEOUSLY

  Fortunately, it seems that Trish is born to help you in some troubles with
bosses.

  Then the most important part : When Trismagia is in his unique form, HAVE
TRISH USE DIVINE BEAMS. As I said, Trish's Divine Beam is the BEST CHOICE ever
to deal great damage on enemies. If you do well and fast, Trish's Divine Beam
can make Trismagia lose ONE LIFEBAR & HALF in MUST DIE mode. That means this
damage can be greater in easier modes. Isn't it cool ?


---------------------------
  TRISMAGIA'S ATTACKS
---------------------------------------------------------
  The true difficulty of this battle is that Trismagia plays several attacks AT
THE SAME TIME which confuses you all the time. Here I just can help you to
dodge each of those attacks. In the real battle, you have to manage by yourself
to keep you alive as Trismagia never just casts one attack each turn. You
cannot even breathe in Must Die mode !!!

  The sign to recognize when Trismagia casts his attacks is that THEY ARE
HIGHLIGHTED :

- Flame Face is highlighted red with flame covering it.
- Lightning Face is highlighted violet with lightning covering it.
- Frost Face is highlighted blue with water covering it.

===================================
 1)  FLAME FACE'S ATTACKS
===================================
  This is the face of Fire element. It's red.

  FLAME THROWING
~~~~~~~~~~~~~~~~~~~~
  Flame Face gets closed to you, blowing a large flame to damage you. Dodging
this is easy. Just roll and roll aside til he stops.


  FIREBALL RAIN
~~~~~~~~~~~~~~~~~~~~
  Flame Face is far away from you. It casts several fireballs that fly toward
you on the ground. Flip round the battlefield to dodge and DO NOT STOP if you
don't want to get hit. Of course, Trismagia can't simply let you dodge them
that easily. He casts this attack along with other faces' attacks, especially
the annoying "Icicle Rock" which I'll mention in "Frost Face's Attacks" part.

  Another danger is that once you get hit by a fireball, your character is
stunned and the other fireballs just keep damaging you until they stop. So that
I extremely advise you to try all the way NOT to get hit.


===================================
 2)  LIGHTNING FACE'S ATTACKS
===================================
  This is the face of Lightning element. It's violet.


  GATHERING LIGHTNING
~~~~~~~~~~~~~~~~~~~~~~~~~
  Lightning Face gets closed to you, creating a big lightning ball. From this
ball, several sparks are quickly cast toward you. Just like the way how you
avoided Fireball Rain, dodge around the battle field. Like Fireball, you
shouldn't get any sparks during the fight, as they will keep damaging you as
you are stunned.


  RANDOM LIGHTNING
~~~~~~~~~~~~~~~~~~~~~~
  Lightning Face is far away from you, summoning random lightnings to attack
you. Just simply dodge as you see him prepare.



===================================
 3)  FROST FACE'S ATTACKS
===================================
  This is the face of Water/Ice element. It's blue.


  COLD BREATH
~~~~~~~~~~~~~~~~~~
  Frost Face gets closed to you, then blows Cold Breath to you. This may be
Trismagia's simplest attack and you can dodge this attack easily by flipping
aside.


   BLIZZARD
~~~~~~~~~~~~~~~
  This is just stronger mode of Cold Breath. Frost Face is far away from you,
and he casts Cold Breath round the whole battlefield. Just try to avoid the
places where he breathes. In fact, it's not easy to determine this attack
direction. So be careful.


  ICICLE ROCKS
~~~~~~~~~~~~~~~~~~~
  Frost Face has several Icicle Rocks standing over the battlefield. This move
is harmless, but it gives you the worst result :

(a) preventing you from avoiding other faces' attacks.
(b) make your target go wrong.

  Read the (a) result. This is really the most cunning trick I've ever seen. As
the Icicle Rocks divide the battlefield, the other faces will cast their own
attacks, and you can't have enough space to dodge. I really can't have a better
solution for this cunning attack, besides trying to destroy the rocks as soon
as possible. That's what you have to do first of all. And it's also the (b)
result I wrote above : Your character will automatically aim at the Icicle
Rocks, as they are nearer to you. But I think it's a better idea to destroy
them than continuing the battle with them.


=========================================
  4) COMPLETE TRISMAGIA'S ATTACK
=========================================

   FLASH
~~~~~~~~~~~~~~
  This is the only attack of complete Trismagia. During the time he gets
reunion, he nearly doesn't attack you. As I said in "Strategy" part, this is
the best time for you to damage him with your strongest attacks. But when he is
going to split himself, he will FLASH : He casts a big flash ball to you which
causes a great damage on you. Flip or jump aside to dodge this attack.


===============================================================================
===============================================================================

  Check the main chair in the centre of Arius' office...

  [SECRET ROOM LEVEL 20 FOUND]

  Mission 16 ended.


***************************************************************************
                            DANTE - MISSION 17
                    Evil must be opposed and destroyed.
   "Guidepost for the Hunters"  Chapter 12 Clause 9
***************************************************************************

  When the mission starts, go along the path and enter the door...

===============================================================================
===============================================================================
  BOSS FIGHT : ARIUS & SECRETARIES
  Difficulty : Hard/Very Hard
------------------------------------------
  Description : Arius is the one who stands behind everything. The Secretaries
are creatures created by him to support his ambition. They are similar to
Lucia, about both shapes and attacks.


----------------------
    STRATEGY
-------------------------------------------------------------

  *IF YOU PLAY AS DANTE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  This is truly a nightmarish battle. Arius is not alone. Not only the Msiras
he calls supports him, but the two cunning Secretaries come up as well. Killing
Arius is not hard, but getting rid of the Secretaries is a different story.

  While you are dealing directly with Arius, he can either casts Dark Spikes or
Dark Void to play with you. The spikes can damage you pretty heavily, and the
Void can make you lose him, as he may teleport to another position while you
are being damaged. With the Spikes, just simply flip aside. Or if you are good
enough, keep getting closed to him and attack him as usual, as the spikes can't
reach their creator. For the Void, just don't stand in it. This hit can be
easily dodged if you are fast enough.

  During the battle, Arius can teleport to any position throughout the room. In
this battle, the battle has been larger, and your sights are limited by his
annoying supporters. Try to find him and attend to him. It's really very
difficulty, as the Secretaries beat you crazily. Give them some strikes in
order to go. Or if you don't like, keep jumping toward Arius. When you find
yourself beaten so much, just DT now. Healing Heart is the best heart to be
equipped now, as you can get killed in this battle anytime. Once Arius is
defeated, the whole battle is ended, no matter whether the others die or not.

  Here I tell you about how to defeat the Secretaries. Sometimes they are evil
enough for you to kill them to satisfy your anger with them. In fact, defeating
two Secretaries is not simple. Think of Lucia as the same : They are little and
much faster than you; and with their rolling, they can easily avoid your
attacks. If you let them get close to you and give you combos, you nearly don't
have chance to counterattack. The best way is long-ranged attack. Besides
firearms, your fastest way to kill the Secretaries is to use long or large-
ranged attacks, like Stinger, the final slash of Three-hit Combo. Sometimes you
can deal Five or Six-hit Combo, but it's hard, as these combos are long, the
Secretaries can easily interrupt them anytime to counter-slash you. But for me,
if you feel that you are good enough, take out the Healing Heart and equip
Chrono Heart. Use DT with the effect of this heart, you'll be able to damage
Secretaries much more as you have controlled the time. This works well for the
supporting Msiras monsters too. Once the worth-hated Secretaries are killed,
defeating Arius is just a piece of cake.


  *IF YOU PLAY AS TRISH
~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Apply the same strategy for Dante. Use Round Trip and Divine Beams along.


-----------------------
  ARIUS' ATTACKS
---------------------------------------------

  VOID
~~~~~~~~~
  Arius rarely uses this attack. But it's really annoying. He makes a big black
hole on the ground and then teleports. If you accidentally step on that hole,
you'll be sucked and then get out automatically, as you lose some life. Just
don't stand there when you find Arius teleport. The fun thing is that : When
you are dropped onto an enemy, you have given some damage on them (^_^).


  DARK SPIKES
~~~~~~~~~~~~~~~~~
  Arius casts this when you are attacking him desperately. He bends his body
down, summoning a bunch of Dark Spikes behind you. These spikes can either
thrust you horizontally or rise from the ground. So be careful and flip quickly
as you see him bend down. But as I said, the spikes can't damage their creator,
so sometimes you can avoid them by getting closer to Arius, and then attack him
as usual.


  SHOOTING
~~~~~~~~~~~~~~
  He does this when he is away from you. But he shoots very slowly. The
difficult thing is that you can't see his shots exactly. So it's better for you
to be quick and dash to his back, damage him from there, okay ?


  MONSTER SUMMONING
~~~~~~~~~~~~~~~~~~~~~~
  He does this always and always. At first, he calls some strong Msira monsters
to play with you. It's not good for you to deal with them, since they just keep
coming as Arius summons. But sometimes, you should also have your weapon
slashed at them to help yourself get out from trouble. But that's enough, just
attend to Arius. The more difficult setting you choose, the more crowded the
monsters summoned by Arius are.


-----------------------------
   SECETARIES' MOVES
---------------------------------------------------------------

  Mostly the same as Lucia.


  FLIP ESCAPE
~~~~~~~~~~~~~~~~~~
  Secretaries perform this move very similarly to Lucia does in order to move
around and to dodge your attacks.


  BASIC SEVEN-HIT COMBO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Secretary performs a normal seven-hit combo on you with her double swords.
This attack is hardly countered, so stay away.


  MODIFIED SEVEN-HIT COMBO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Secretary performs a modified seven-hit combo on you, but stronger than the
above one. This attack is hardly countered, so stay away.


  EIGHT-HIT COMBO
~~~~~~~~~~~~~~~~~~~~~~~
  Secretary performs an eight-hit combo on you : four slashes and four kicks.
This is also her strongest attack which is hardly countered, so stay away.


===============================================================================
===============================================================================

  Mission 17 ended. Head to the final mission.


***************************************************************************
                            DANTE - MISSION 18
             The hunter shall surpass all who came before him.
   "Guidepost for the Hunters"  Chapter 13 Clause 1
***************************************************************************

   After a very long cutscene, you begin the fight immediately...

===============================================================================
===============================================================================
  BOSS FIGHT : ARGOSAX OF CHAOS
  Difficulty : Very Hard
-------------------------------------------------
  Description : The demon who once ruled the world. Here he looks like a
synthesized embodied of the bosses you have fought : Orangguerra, Phantom,
Furiataurus, Jokatgulm, Griffon (DMC1) and Nefasturris.


-------------------------
     STRATEGY
---------------------------------------------------------------------
  As this is a very complicated battle, I will divide this part into two
sections : "Normal/Hard mode Strategy" and "Must Die mode Strategy". I will
show you how to defeat each boss within Argosax, and then tell you the
difference between Normal/Hard and Must Die mode so that you'll have the right
solution for yourself.

  {THIS STRATEGY IS USED FOR PLAYING AS BOTH DANTE AND TRISH}

  *Preparation for Dante
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Recommended weapon : Merciless or Vendetta, at least level 3 (if this is your
first time playing the game. If you have played this scenario twice or more,
just equip your strongest weapon).
  Recommended firearm : Missile Launcher and SubMachine Gun, which are at least
level 2 if you can (if this is your first time playing the game. If you have
played this scenario twice or more, just equip your strongest weapon).

  Recommended Hearts : Frost Heart
                       Healing Heart
                       Aerial Heart

  *Preparation for Trish
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Recommended weapon : Sparda with Max Level (of course)
  Recommended firearm : Luce & Ombra (undoubtedly)
  Recommended Hearts : Frost Heart
                       Healing Heart
                       Aerial Heart

  Well, don't forget that there are little Green Orbs about the battlefield,
which you can use in necessary cases.

  **And don't forget these are just MY OWN preparations. I DON'T FORCE YOU to
follow these guides. You can make your own preparations following your own
fighting styles and tastes.**


|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|  NORMAL/HARD MODE STRATEGY        \
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|    GENERAL STRATEGY                                                     |
|       ---------                                                         |
|  Here I give you the order to beat the bosses. This is my own order for |
| my own convenience. You can change it if you feel yours is better. As   |
| you have already fought these bosses before, my strategies for them here|
| will be shorter than they should be.                                    |
|                                                                         |
|  In this battle in Normal/Hard mode, you can only attack a boss when you|
| get near him and he is locked on. So do the others. They won't attack   |
| you if you are far away from them.                                      |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  BOSSES    |     STRATEGIES        |        BOSSES' ATTACKS             |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|            | I choose to beat him  |  CHARGED FIREBALL                  |
| No.1       | first cuz his Calling | He charged power in his mouth, then|
| PHANTOM    | Dead Souls attack is  | blows a fireball toward you. You   |
|            | very annoying when you| can see him charge as flame gathers|
| Difficulty | are around. Just try  | in his mouth. As he casts the fire-|
|     Medium | to damage him when he | -ball, dodge aside by flipping.    |
|            | stops. It's not very  |                                    |
|            | difficult as he just  |  CALLING DEAD SOULS                |
|            | remains two attacks.  |  Phantom summons the fire pillars  |
|            |                       | rising up from the ground following|
|            |                       | a line that chases after Dante. You|
|            |                       | can use Quick Heart and transform, |
|            |                       | keep running if you have DT. If not|
|            |                       | simply roll and roll until he stops|
|            |                       | attacking. You recognize he makes  |
|            |                       | this attack when seeing him move   |
|            |                       | strongly.                          |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|            | He seems tough at     |  WINDY BALLS                       |
| No.2       | first. But there's a  | He just casts this thing when you  |
| ORANGGUERRA| position where you can| are far away from him : A big windy|
|            | freely damage him     | ball comes out from his mouth and  |
| Difficulty | without getting hit.  | goes toward you. Simply flip aside.|
|       Easy | It's his right armpit |                                    |
|            | (on Dante's left). If |  SMASHING                          |
|            | you stand near there, |  He strikes his right arm to you   |
|            | with the boss locked  | when you are near him. When you are|
|            | on, you can attack him| standing at his armpit, make sure  |
|            | easily as he can't    | that his huge arm can't move above |
|            | reach you. If Dante   | Dante's head. If you determine the |
|            | moves aside during the| right position, Dante will be fine,|
|            | combos, quickly make  | and you just damage him as much as |
|            | him back. Then keep   | you can.                           |
|            | this up til the boss  |                                    |
|            | is defeated.          |                                    |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|            | I really can't find a |  VERTICAL STRIKE                   |
| No.3       | perfect way to defeat |  The tentacle slashes down onto you|
| JOKATGULM  | this boss by swords.  |, simply dodge this by flipping     |
| (the       | But if you satisfy    | aside.                             |
| tentacle)  | with guns, here is the|                                    |
|            | the strategy : Jokat- |  HORIZONTAL STRIKE                 |
| Difficulty | -gulm is next to Furia|  The tentacle lies on the ground   |
|       Easy |-taurus, so have Dante | and strikes within large limit.    |
|            | stand between them and| Simply jump up or stay away.       |
|            | FAR away from them,   |                                    |
|            | but a little nearer to|  TENTACLE HIDING                   |
|            | Jokatgulm. With this  |  The tentacle hides itself in the  |
|            | distance, Furiataurus | synthesized mess. Even sword can't |
|            | can't reach you. But  | damage it now. Just wait until it  |
|            | for Jokatgulm, you can| shows itself.                      |
|            | keep jumping up and   |                                    |
|            | shoot. If you do well,|                                    |
|            | you can easily dodge  |                                    |
|            | its attack by jumping,|                                    |
|            | damaging it at the    |                                    |
|            | same time. Use Sub-   |                                    |
|            | -Machine Gun for this.|                                    |
|            | One little note, I    |                                    |
|            | believe that Flame    |                                    |
|            | Heart works better    |                                    |
|            | against this boss. So |                                    |
|            | if you like, switch to|                                    |
|            | it if you are using   |                                    |
|            | another.              |                                    |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|            | Here you can apply the|  FLAME THROWING                    |
| No.4       | same strategy for     |  The boss blows large flame toward |
| FURIATAURUS| Jokatgulm. Stand far  | you. Here you just simply stay away|
|            | away from him on the  | or dodge aside. He plays this      |
| Difficulty | left. Make sure that  | attack when you are far away from  |
| Easy/Medium| he's still locked on  | him within his area.               |
|            | and the distance is   |                                    |
|            | farther than his flame|  HAMMER STRIKE                     |
|            | Then just shoot him   |  He strikes his huge hammer toward |
|            | freely. You can use   | you when you are close to him. Just|
|            | swords on him when he | stay away by jumping out or dodging|
|            | stops attacking, but  | backward before his hammer comes to|
|            | this way is desperate.|                                    |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|            | It's tough now. This  |  V SPARKS                          |
| No.5       | boss has been a night-|  He gathers a lightning globe on   |
| GRIFFON    | -mare in DMC1. And now| his mouth. Then from the globes,   |
|            | he's back. For me, the| four V Sparks are cast gradually at|
| Difficulty | only way to keep you  | different height. The first one is |
|       Hard | alive is DT and DT, as| low, the second one is high, the   |
|            | it's very hard to     | third one is middle and the fourth |
|            | dodge his attacks. Try| one is optional. Jump to dodge the |
|            | to shoot at him as    | first one, drop down or walk on the|
|            | much as you can, with | ground to avoid the second. Air-   |
|            | the help of DT. There | hike to dodge the third one. The   |
|            | is nearly no way to   | fourth one can be one of the above,|
|            | damage him with sword | depending on your location when the|
|            | safely. As Trish, use | boss casts it. Manage it yourself. |
|            | Divine Beams to end   |                                    |
|            | him as quickly as you |  VERTICAL SPARKS                   |
|            | can. About the rest,  | This is really a nightmarish attack|
|            | you should refer to   | Griffon summons several vertical   |
|            | the right passage for | sparks going to you together. The  |
|            | more information.     | empty spaces between each two      |
|            |                       | are just wide enough for you to get|
|            |                       | through, but they keep changing as |
|            |                       | Griffon casts bunches of vertical  |
|            |                       | sparks continuously. If you want to|
|            |                       | save your life better, stop your   |
|            |                       | attacking and attend to dodge. Try |
|            |                       | to determine the changed spaces as |
|            |                       | they come, then get through exactly|
|            |                       |. But for me, the best way to dodge |
|            |                       | this attack is to stay away from   |
|            |                       | that area completely, as far as you|
|            |                       | can. But then you'll lose several  |
|            |                       | better chances to damage Griffon,  |
|            |                       | and this annoying battle will last |
|            |                       | longer.                            |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|            | Just like Griffon,    |  STRAIGHT BEAM                     |
| No.6       | there's nearly no     |  He blows a straight beam from his |
| NEFASTURRIS| chance for you to     | mouth. Just simply jump over it or |
|            | beat him safely. DT   | stay away.                         |
| Difficulty | and shoot him til he  |                                    |
|       Hard | dies. Be careful with |  FLOWER BEAMS                      |
|            | his Flower Beams, as  |  Many beams which go like a flower |
|            | it's very hard to for | are quickly shot from the boss'    |
|            | you to know where to  | mouth. As I said, there's really no|
|            | dodge. You should have| perfect way to dodge this attack   |
|            | Gold Orb or Vital Star| unless you get out of his area.    |
|            | just in case. If you  | Try to finish him up as fast as you|
|            | play as Trish, Divine | can. Painful thing is that he casts|
|            | Beam is the fastest   | this attack very often.            |
|            | way to end him.       |                                    |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|  MUST DIE MODE STRATEGY           \
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  GENERAL STRATEGY                                                       |
|     --------                                                            |
|  Well, this battle in Must Die mode looks extremely tough at first.     |
| This time, all the bosses simultaneously cast attacks on you no matter  |
| you focus them or not. It means that all the bosses can lock on you and |
| kill you anytime... BUT... I assure that this also partly makes the     |
| battle EASIER than it should be. Don't believe ? Remember that even you |
| yourself can lock on any target without getting to their areas. It also |
| means you can even attack them from their backs, and you won't even get |
| any hit if you do well.                                                 |
|                                                                         |
|   But the difficulty thing is that when you first begin the battle, all |
| the bosses are aiming at you. So you must kill one of them quickly in   |
| order to get a space for yourself. This is the toughest period of the   |
| fight, and you can get death easily here too. I still repeat the old    |
| order used in Normal/Hard mode.                                         |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|  BOSSES    |     STRATEGIES        |        BOSSES' ATTACKS             |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|            | I choose to beat him  |  CHARGED FIREBALL                  |
| No.1       | first cuz his Calling | He charged power in his mouth, then|
| PHANTOM    | Dead Souls attack is  | blows a fireball toward you. You   |
|            | very annoying when you| can see him charge as flame gathers|
| Difficulty | are around. Just try  | in his mouth. As he casts the fire-|
|     Medium | to damage him when he | -ball, dodge aside by flipping.    |
|            | stops. Kill him as    |                                    |
|            | fast as you can, cuz  |  CALLING DEAD SOULS                |
|            | you not only dodge his|  Phantom summons the fire pillars  |
|            | own attacks, but also | rising up from the ground following|
|            | suffer attacks from   | a line that chases after Dante. You|
|            | the others in this    | can use Quick Heart and transform, |
|            | Must Die mode.        | keep running if you have DT. If not|
|            |                       | simply roll and roll until he stops|
|            |                       | attacking. You recognize he makes  |
|            |                       | this attack when seeing him move   |
|            |                       | strongly.                          |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|            | He seems tough at     |  WINDY BALLS                       |
| No.2       | first. But there's a  | He just casts this thing when you  |
| ORANGGUERRA| position where you can| are far away from him : A big windy|
|            | freely damage him     | ball comes out from his mouth and  |
| Difficulty | without getting hit.  | goes toward you. Simply flip aside.|
|       Easy | It's his right armpit |                                    |
|            | (on Dante's left). If |  SMASHING                          |
|            | you stand near there, |  He strikes his right arm to you   |
|            | with the boss locked  | when you are near him. When you are|
|            | on, you can attack him| standing at his armpit, make sure  |
|            | easily as he can't    | that his huge arm can't move above |
|            | reach you. If Dante   | Dante's head. If you determine the |
|            | moves aside during the| right position, Dante will be fine,|
|            | combos, quickly make  | and you just damage him as much as |
|            | him back. Then keep   | you can.                           |
|            | this up til the boss  |                                    |
|            | is defeated.          |                                    |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|            | I really can't find a |  VERTICAL STRIKE                   |
| No.3       | perfect way to defeat |  The tentacle slashes down onto you|
| JOKATGULM  | this boss by swords.  |, simply dodge this by flipping     |
| (the       | But if you satisfy    | aside.                             |
| tentacle)  | with guns, here is the|                                    |
|            | the strategy : Jokat- |  HORIZONTAL STRIKE                 |
| Difficulty | -gulm is next to Furia|  The tentacle lies on the ground   |
|       Easy |-taurus, so have Dante | and strikes within large limit.    |
|            | stand between them and| Simply jump up or stay away.       |
|            | FAR away from them,   |                                    |
|            | but a little nearer to|  TENTACLE HIDING                   |
|            | Jokatgulm. With this  |  The tentacle hides itself in the  |
|            | distance, Furiataurus | synthesized mess. Even sword can't |
|            | can't reach you. But  | damage it now. Just wait until it  |
|            | for Jokatgulm, you can| shows itself.                      |
|            | keep jumping up and   |                                    |
|            | shoot. If you do well,|                                    |
|            | you can easily dodge  |                                    |
|            | its attack by jumping,|                                    |
|            | damaging it at the    |                                    |
|            | same time. Use Sub-   |                                    |
|            | -Machine Gun for this.|                                    |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|            | Just the same strategy|  FLAME THROWING                    |
| No.4       | in Normal/Hard mode.  |  The boss blows large flame toward |
| FURIATAURUS| But as you have got   | you. Here you just simply stay away|
|            | spaces for yourself   | or dodge aside. He plays this      |
| Difficulty | after defeating the   | attack when you are far away from  |
| Easy/Medium| previous bosses, stay | him within his area.               |
|            | at any place which you|                                    |
|            | think to be fine, the |  HAMMER STRIKE                     |
|            | place where you can   |  He strikes his huge hammer toward |
|            | shoot the boss freely | you when you are close to him. Just|
|            | and his attacks can't | stay away by jumping out or dodging|
|            | come to you. You can  | backward before his hammer comes to|
|            | use combos if you like|                                    |
|            | by getting close to   |                                    |
|            | him.                  |                                    |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|            | It's not tough anymore|  V SPARKS                          |
| No.5       | since you have the    |  He gathers a lightning globe on   |
| GRIFFON    | right to shoot him    | his mouth. Then from the globes,   |
|            | from any position. Try| four V Sparks are cast gradually at|
| Difficulty | to select a place     | different height. The first one is |
|       Hard | where Vertical Sparks | low, the second one is high, the   |
|            | can't reach you. Then | third one is middle and the fourth |
|            | shoot him, but try to | one is optional. Jump to dodge the |
|            | avoid V Sparks at the | first one, drop down or walk on the|
|            | same time. At least   | ground to avoid the second. Air-   |
|            | evading V Sparks is   | hike to dodge the third one. The   |
|            | still much easier than| fourth one can be one of the above,|
|            | the nightmarish verti-| depending on your location when the|
|            | -cal sparks.          | boss casts it. Manage it yourself. |
|            |                       |                                    |
|            |                       |  VERTICAL SPARKS                   |
|            |                       | This is really a nightmarish attack|
|            |                       | Griffon summons several vertical   |
|            |                       | that go together come to you. The  |
|            |                       | empty spaces between each two      |
|            |                       | are just wide enough for you to get|
|            |                       | through, but they keep changing as |
|            |                       | Griffon casts bunches of vertical  |
|            |                       | sparks continuously. If you want to|
|            |                       | save your life better, stop your   |
|            |                       | attacking and attend to dodge. Try |
|            |                       | to determine the changed spaces as |
|            |                       | they come, then get through exactly|
|            |                       |. But for me, the best way to dodge |
|            |                       | this attack is to stay away from   |
|            |                       | that area completely, as far as you|
|            |                       | can. But then you'll lose several  |
|            |                       | better chances to damage Griffon,  |
|            |                       | and this annoying battle will last |
|            |                       | longer.                            |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|            | In order to dodge most|  STRAIGHT BEAM                     |
| No.6       | of his Flower Beams,  |  He blows a straight beam from his |
| NEFASTURRIS| you can stand left    | mouth. Just simply jump over it or |
|            | behind him and shoot. | stay away.                         |
| Difficulty | Remember that some    |                                    |
|       Hard | Flower Beams can reach|  FLOWER BEAMS                      |
|            | you, that means you   |  Many beams which go like a flower |
|            | have to be always     | are quickly shot from the boss'    |
|            | alert, even if you    | mouth. As I said, there's really no|
|            | think your position is| perfect way to dodge this attack   |
|            | fine.                 | unless you get out of his area.    |
|            |                       | Try to finish him up as fast as you|
|            |                       | can. Painful thing is that he casts|
|            |                       | this attack very often.            |
|            |                       |                                    |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

===============================================================================
===============================================================================

  After you defeat Argosax of Chaos, it will die in despair...


===============================================================================
===============================================================================
  BOSS FIGHT : DESPAIR EMBODIED
  Difficulty : Medium/Hard
---------------------------------------------
  Description : The cool-looking demon who is the embodied of despair. He looks
like to be covered by flame and moves very fast.

----------------------
    STRATEGY
------------------------------------------------------------
  At least, I think fighting Despair Embodied is still less annoying than
Argosax of Chaos and Trismagia. So you can sigh after too many nightmares. But
keep watching out Embodied's quickness...


  *IF YOU PLAY AS DANTE
~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Very simple : Despair Embodied nearly doesn't stop attacking. Just shoot him
as you are walking around him, and dodge his attacks. But sometimes, Despair
Embodied also walk vulnerably on the ground for a very short moment. It's your
only chance to deal strong damage on the boss with your sword combos. Besides,
in the rest of the battle, you mostly dodge and shoot, if you want to keep you
alive and save items. In this fight, you should attend to how to dodge him
which I write in "Despair Embodied's Attacks" part.

  Besides, just like some bosses, Despair Embodied can shield himself when you
attack him so much. During that time, all your hits do no damage on him, and
you should wait til he unshields.


  *IF YOU PLAY AS TRISH
~~~~~~~~~~~~~~~~~~~~~~~~~~~
  The same strategy for Dante. Have her use Divine Beams to end the battle
quickly.


-------------------------------------
   DESPAIR EMBODIED'S ATTACKS
---------------------------------------------------------------------

   NEEDLE RAIN
~~~~~~~~~~~~~~~~~~~
  Despair Embodied flies to the air, gathers some energy and then summons the
needle rain dropping onto you. You may feel this rain is so confusing. But in
fact there are spaces between each two needles. Just simply flip and flip. Flip
away from the rain as fast as you can. Damage caused by this rain is not
serious if you try to dodge.


   COMETS
~~~~~~~~~~~~~~
  This attack of Despair Embodied is similar to the Goat monsters' beams. In
the air, he gathers the energy, casting several comets toward you. But it's not
hard to dodge. Just flip and stay away from your position when you find Despair
Embodied cast them.


   TELEPORTING
~~~~~~~~~~~~~~~~~~~
  Despair Embodied suddenly disappears, then re-appears at another position.
With this ability, he can move from here to there, or move from ground to the
air or vice-versa instantly. This is a harmless move, but it helps Despair
Embodied to inflict sudden attacks which are often deadly on you, as he is
always out of the screen when teleporting, and you hardly observe him to
manage. But of course, you cannot "forbid" him to do that...


   DESPAIR COMBO
~~~~~~~~~~~~~~~~~~~~~
  This is one of Despair Embodied's on-ground attack. His arm turns into a
blade and he strikes you with his own combo. You can either flip to dodge, or
counterattack when Despair Embodied gets slow during his combo. But be careful
with his next move...


    WHIP SMACK
~~~~~~~~~~~~~~~~~~~~
  Well, Despair Embodied's body part sometimes turns into a long thin whip that
strikes anything on its way, including... you. He plays this hit when he gets
close to you, especially behind you. Keep getting away from him, unless you
like to beat him with your combos. But he often teleports soon after this hit,
so I don't think that you can deal any more damage after tasting his whip.


   SUPER STINGER
~~~~~~~~~~~~~~~~~~~~~
  Wow, this move is really barbaric. Just like Dante's Stinger, Despair
Embodied's technique is long-ranged attack : He thrusts his blade through you
from a far distance, then waves you up and throws you down (much more evil than
your normal Stinger !). Quickly flip aside or jump away as you see him prepare,
as he performs it very fast. Despair Embodied does Super Stinger when he is on
ground, while you are far away from him. Or he can even use this attack as the
final hit for his combo while he is striking you. Poor Dante !


   KILLER DUST
~~~~~~~~~~~~~~~~~~~
  This is Despair Embodied's on-ground magic. He stays at a position, gathering
energy and then casts dusts toward you in VERY HIGH SPEED. He often casts five
times continuously. This attack is not difficult to dodge, as you can evade by
keeping flipping aside, like you dodge Phantom's "Calling Dead Souls". But as
the dusts are cast in very high speed, once you get one hit, you'll be stunned,
and the next dusts continue to hit you. As the result, you "enjoy" all the
dusts. So it's good for you to avoid this attack from its beginning.

===============================================================================
===============================================================================

  Well, after you defeat Despair Embodied... it's not dead yet...

  Hehehe, sorry, just watch the scene, you'll know what happens next...

  CONGRATULATION ! YOU HAVE BEATEN DANTE'S GAME !!!
  NOW SIT BACK AND WATCH THE ENDING !

  Anyway, you have to go for the next challenge as Lucia soon, right ?


XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
~~~~~~~~~~~~~~~~~~~~   C. WALKTHROUGH FOR LUCIA   ~~~~~~~~~~~~~~~~~~~~~~~~~
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX


***************************************************************************
                            LUCIA - MISSION 1
           Toward the south, the protector will find the time.
  "Guidepost for the Protectors" Chapter 1 Clause 3
***************************************************************************


-----------------------
   CITY - SOUTH AREA
-----------------------
  You begin in south area, on a roof. Now you have to obtain 45 Red Orbs in
order to the unseal the exit door. Jump down the path and make your way
backward. You are running to Lucia's house, there are a few Red Orbs on the
way. Go to the yard of Lucia's house and jump on for a medium Red Orbs. Then go
out and jump to the roof where you was at the beginning.

  In Lucia's sight, you'll see a medium Red Orb on the front roof. Get to that
roof and grab the orbs. Jump on the higher roof. You may see another Red Orb on
a chimney of a house. Reach there and get it. Land the ground and grab the
final Red Orb.

  ONE THING YOU HAVE TO NOTICE : Strike all the small chimneys you see on the
roofs. Each of them may contain a little Red Orb. It's not much, but in this
beginning, it's pretty important to you to have enough 45 Red Orbs.

  Once you have had enough Red Orbs, make your way to the place where all the
paths gather (where you got the Red Orbs) and take the right path. You'll taken
to the exit door. Use 45 Red Orbs to unseal the door and enter it.


------------------------
  CITY - NORTH AREA
------------------------
  Just go ahead, until you are in a large ground. Your first enemy - the   -
Finises monsters. They may be Agonofinises or Terreofinises. Beat all of them
if you like. Then look up around, until you see a rectangle hole with a [GOLD
ORB] and two Red Orbs. Jump over the hole as you grab the orbs.

  Now get down the sewer for a pretty big Red Orb. Check the two ends of the
waterway, you'll be able to enter a Secret Room.

  [SECRET ROOM LEVEL 1 FOUND]

   Then jump on. Here you'll find a Statue of Time. A [BLUE ORB FRAGMENT]
locates on the left of the statue.

  Keep going up, strike the bench for Red Orbs.  You'll come to a path where
some monsters appear. Kill them soon. Get on the left roofs. Run along to a
terrace with a bench. Grab the Red Orbs and strike the bench for another. Keep
going forward, strike the two statues on your ways for some Red Orbs. You still
keep going on the roofs. Then the Puias will appear to attack you. Finish them
with your throwing daggers. Keep running right, then get down the lower roof.
You'll find a fairly big Red Orbs. Then jump down the path, and the sewer. Run
to the south end of the sewer for a Red Orb. Jump on the path and go up. You'll
see a door locking your way. Just simply jump to the other side, grab an orb
there and keep going.

  Run to the area where you see a big green door. Now pay attention to hole on
right of the door. Jump down that hole as you'll obtain some orbs along. Then
you end up at the sewer. Running south and jump on the ground. Just continue to
go north and finish the monsters you face on the way. As you are going, there
will be a cutscene. You'll be confined and two Savage Golems attack you. You
must kill them in order to continue your journey. One thing you must remember
is that you have to lock on one Savage Golem and beat it until it dies. If you
don't kill it completely, it will be recovered into a complete Savage Golem.

  Run up. At the arch gate, kick jump to grab the stuff. Pass the arch gate and
run. Pay attention to the wall, you'll find a head statue on the cliff. Try
getting on the statue's shoulder, then the head. You should find a [BLUE ORB
FRAGMENT] here. Now jump over the next gate and go. When you come to a corner,
I suggest you to try approaching the southwest area of the corner for a while.
You'll find a secret way taking you to a big Red Orb. After that, jump on and
make your way to north. On the stairs, strike the statue for stuffs. Then get
on the front yard of the tower. Check around for two statues containing Red
Orbs. Then run to the small path on the left of the tower. Press Circle
button...

  [SECRET ROOM LEVEL 2 FOUND]

  After that, enter the tower. You end Mission 1 here.



***************************************************************************
                          LUCIA - MISSION 2
               The aerial heart will give the protector
                   the chance to reach the skies.
  "Guidepost for the Protectors" Chapter 1 Clause 8
***************************************************************************

--------------
  MAIN HALL
--------------
  Run to the pedestal in front of you. There's a scene that Lucia approaches
the [AERIAL HEART] - your first new amulet.

  [AERIAL HEART OBTAINED]

  With this amulet equipped, you'll be able to fly. After that, run along the
two staircase for the orbs. Then stand between the two goat statues and strike
the Globe. Strike it CONTINUOUSLY until it's lit. Then you'll be attacked by
the two Goatlings. End them now. Then use the green glowing plate at the corner
of the room to fulfill your DT Gauge. At this position, with the Aerial Heart
equipped, press L1 to turn into DT mode, then press the X button continuously
to make Lucia fly up. Keep flying up until you see a ceiling hole. Grab the
orbs on the two sides and get on.

-------------------
  LONG STAIRCASE
-------------------

  Run along the stairs. You'll be attacked by many monsters here. On the first
level, jump on the right upper plank with a Red Orb. Then keep jumping on the
next planks until you reach the second level. Here the monsters keep coming.
Jump on the upper planks, jump and jump. The planks are just placed around the
border of the building. Just get on until you find a staircase. Run along it
and jump on the next plank, then the third level. Here you'll find a Red Head.
Strike it to get orbs. Jump on the right upper plank, then the north plank. In
this angle, you'll see a statue on a small right plank. Get on it and strike
the statue to grab [DARTS] - Lucia's new throwing daggers and a [BLUE ORB
FRAGMENT] near there .

  [DARTS ARSENAL ACQUIRED]

  After that, jump to the opposite plank and get on the next ones. Just get
onto the top. Remember to grab the Red Orb which you can see at one of the
corners of the ceiling. Reach the clock room.

----------------
  CLOCK TOWER
----------------
  Here you find another green plate which fills your DT Gauge. There are two
statues which you can strike for orbs. Have Lucia equip the Aerial Heart and
fly up in DT mode. Manage to strike the Blue Globe until it's lit. A new way
will be opened on the ceiling of this room, and you have to fight the Puias. As
you are flying, I suggest you should try to reach the FOUR CORNERS of the room
AT THE SAME HEIGHT OF THE BLUE GLOBE. You'll find tons of red orbs and "hidden"
Red Orbs. If you keep wandering here, the Puias will keep coming. This is also
a good chance to get orbs from the enemy. But anyway, fly up to the exit.

  In this room, get the Green Orb if you need. Then go up the staircase. Just
after a few steps, you'll fight a boss...


===========================================================================
===========================================================================
  BOSS FIGHT : TARTARUSSIAN
  Difficulty : Easy
-------------------------------
  This is a big guy whose weapon is a pair of heavy metal balls which can cause
heavy damage.

-------------
  STRATEGY
-------------

  *IF YOU PLAY AS LUCIA
~~~~~~~~~~~~~~~~~~~~~~~~~~~
  The best time to beat him is when he is shaking his ball before he strikes
you. It will take him a while, as he's pretty slow. During that time, you can
freely beat and play combos against him. But when he begins to change pose,
quickly stay away, by jumping or dodging, or he may smash you.
  Another chance in which you can attack is after you dodge his balls. As he is
slow, it will take him a moment to get back his balls. If you think you are
fast enough, roll to him and soon and attack him, before he can make another
performance.

  *IF YOU PLAY AS TRISH
~~~~~~~~~~~~~~~~~~~~~~~~~~
   Apply the same strategy for Lucia.

-------------------
   BOSS' ATTACKS
-------------------

- BALL STRIKE
~~~~~~~~~~~~~~~~~
  He strikes the balls at you. He can strike one ball, or even two balls at you
at the same time. Dodging this hit is easy. You can either jump or roll aside
by pressing Circle button.

- SMASHING
~~~~~~~~~~~~~~~~~
  He plays this in order to get rid of you once you're close enough. It should
be better if you can "flip escape" and jump away before he knocks you. This may
cause bigger damage than the above attack.

  This boss is very easy !!!

===========================================================================
===========================================================================

  After defeating Tartarussian, don't forget to strike a lot of statues around
the room to grab Red Orbs. Then get into the small room to obtain the Arcana
Spada, and a "BLUE ORB FRAGMENT" near there. One of the door will be opened.
Enter.

  Run to the right side for several Red Orbs, then get back. Try to jump down
rightly so that you can grab the Red Orbs. You end up with Dante here.



***************************************************************************
                           LUCIA - MISSION 3
                 She has many arms but only one heart,
            as she waits for the protector deep in the water.
  "Guidepost for the Protectors" Chapter 4 Clause 5
***************************************************************************

--------------------------------
  CITY - STREET AREA
--------------------------------

  Run down the street, then turn to Lucia's left. Keep going til you come to a
fork road. Here I suggest you to go south first. Here you may face some
Agonofinises or Terreofinises. Beat them if you like. At the end, there's a big
door where you can air-hike for a some Red Orbs.

  Besides, here you can find a balcony where Lucia sees Uroboros - the other
city. On its two sides, you see two high pillars, and some lower pillars
beside. It's a good idea to get on the two pillars to get stuffs. One of them
exactly has orbs, the other may have hidden orbs which are dropped when you are
standing on it. It's a real pain to use normal jump to get on the pillar. So if
you have enough DT Gauge, equip the Aerial Heart and DT, then fly up. If not,
wander around to make some monsters appear, then beat them to fill DT Gauge.

  Now make your way back to the fork road. Choose the left path. As you're
going, a cutscene will appear. And what you have to do now is to keep running
forward, dodging the blue flames to defeat the "guy" who has caused this mess.
Try to dodge (by jumping and flipping escape) and run to the end of the road.
You'll soon face the Goatling, and he will drop down to deal with you. It does
no good if you fight the -Finises monsters since they keep coming. So try to
defeat Goatling, then all monsters will disappear.

  After that, you can find two brown doors on the left. Get in the left one
(since the right one is unaccessible).


----------------------
  TROLLEY STATION
----------------------
  Unlike Dante, Lucia has nothing to do here. Search the place for the
[KLYAMOOR] - Lucia's second weapon. Then go out.

  [KLYAMOOR WEAPON ACQUIRED]


--------------------------------
  CITY - FIRST AREA - STREETS
--------------------------------
  From the brown door you have just got out, run south until you find a white
stone door which is carved with two angle reliefs. Enter it.


---------------------------------
  CITY - CLIFF AREA
---------------------------------
  Keep running down. Jump up the upper platform to get Red Orbs. Then double
jump on the higher platform for a [FULL BLUE ORB]. Walk down the street to
another fork road.

  Take the south direction first. Reach the big grey door and double jump for
Red Orbs. Then make your way to the north and have some battles with Msiras.

  When the Msiras are ended, keep reaching north til the dead end. Now have
Lucia strike the end "wall". You'll be able to obtain a new area. Keep going
forward, until the camera angle shows the cliff on Lucia's left. Jump up those
steps to grab the Red Orbs. Then you'll see a Blue Orb Fragment on the top of
the cliff. Try to stay as close to the cliff as you can. Then jump up the next
step for a small Red Orb. From this position, normally jump up to the top to
obtain [BLUE ORB FRAGMENT]. Remember that AERIAL HEART DOES NO GOOD HERE.

  Well, walk down the street. Jump up to the houses on Lucia's left to grab the
orbs. You'll a house in the end of the path. There are several red orbs on the
way. Enter the house.

------------------------
  VACANT OBSERVATORY
------------------------
  You'll be welcomed by the Agonofinises and Terreofinises. Beat these guys.
Then search the CARVED RELIEF under the staircase for a Secret Room.

  [SECRET ROOM LEVEL 3 FOUND]

  Get on the staircase. DON'T FORGET TO DOUBLE JUMP TO THE HIDDEN CEILING
BEHIND THE STAIRCASE PILLARS FOR RED ORBS. As the next door has just been
unsealed after you beat the monsters, enter it.

  Have Lucia tough the pedestal. She'll soon obtain the [HEALING HEART].

  [HEALING HEART OBTAINED]

  With this heart equipped, your lifebar will be filled faster than normal in
DT mode. There's a Statue of Time in this room. You can jump up above the
pedestal and the ceiling of the room for Red Orbs. Then exit the room.

  You may fight the -Finises monsters again. Kill them if you like, then get
out.


-------------------------
  CITY - CLIFF AREA
-------------------------
  It's time for you to do some important tasks. Now take the lower path and
keep running down. You'll find a new doorway soon. But don't go there now. Just
keep going down, you'll soon find a Red Head. Strike it for "munny".

  Now make your way to the new remaining area. Grab the orbs on the way. Go up
the left staircase and search for Green Orb. Then enter the back wall there...

  [SECRET ROOM LEVEL 4 FOUND]

  After that, enter the only door here. A cutscene appears...


===============================================================================
===============================================================================
  BOSS FIGHT : JOKATGULM
  Difficulty : Easy/Medium
-----------------------------------
  This is an octopus-like monster which is the female demon mentioned in the
Guidepost.

--------------
  STRATEGY
--------------

  *IF YOU PLAY AS LUCIA
~~~~~~~~~~~~~~~~~~~~~~~~~~
  Well, this boss may be a little tricky for newbies. But it will become very
easy if you know how to damage it. Your target is Jokalgulm's Head which is
among her tentacles. But as the auto-aim is blocked by the tentacles, you can't
get in her head now. Now I suggest you should LOCK ONTO A CERTAIN TENTACLE and
KILL THAT TENTACLE. Don't let yourself confused by other ones. Just attend to
attack the tentacle you chose, dodging its hits at the same time. After this
tentacle is destroyed, it's time for you to dash to Jokatgulm's head and damage
her. Try to damage as much as you can, by using Eight-hit combos or any strong
attacks you can do. Don't forget to DT here either, since this helps you to
increase your damage.

  After a while being damaged, Jokatgulm will either blows poison gas to you or
cast barrier to strike you away. Both hits can damage you heavily. So be
careful. Then just repeat the above strategy, destroy one of the tentacles and
get in to damage her head, until she dies.

  SOMETIMES, you can also get to the boss' head without killing a tentacle.
This is harder to do, but a bit more convenient in Normal and Hard mode. You
can fly into it, or desperate roll to it without getting damage from the
tentacle. But watch out for the poison gas. Jokatgulm all attempts 100% to this
attack in Must Die mode.

  Remember that after you destroy each tentacle, a medium Red Orb will be
dropped as a "trophy" for you.

  *IF YOU PLAY AS TRISH
~~~~~~~~~~~~~~~~~~~~~~~~~~
  Apply the same strategy for Lucia. The best combo to defeat Jokatgulm is
Multi-stabbing and any forms of Five-hit Combo.


---------------------------
  BOSS' ATTACKS
---------------------------

  NORMAL TENTACLE STRIKE
~~~~~~~~~~~~~~~~~~~~~~~~~~~
  This is Jokatgulm's frequent attack in Normal Mode. She has her tentacles
wave slightly on the ground to smash you away. She does this pretty slowly, and
it's not too difficult for you to dodge it, simply jumping. Jokatgulm can
strike one or two tentacles at you at the same time.

  The alternate form of this attack is that Jokatgulm has her tentacle strike
DOWN onto you. It's not very different from the above, but you dodge it by
flipping aside instead of jumping.


 TWISTING TENTACLE STRIKE (DOUBLE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Well, this hit is used instead of normal strike in HARD mode. Two tentacles
twist to each other, becoming a bigger tentacle which gives you heavier damage
if you get it. I think jumping is not good here, since the tentacle aims up.
You can either flip aside or backward as far as you can.


  TWISTING TENTACLE STRIKE (TRIPLE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Jokatgulm loves using this attack in Must Die mode. This time, once you
obtain to destroy a tentacle, not only it is much stronger, but the other two
tentacles twist to it and give you a lovely a hit as well. That messing
twisting tentacle can hit you at any height (high, normal or low). That means
jumping is not a good way to dodge this. So rolling is the only way. It's not
also good to roll backward, as the triple twisting tentacle is long enough to
reach you unless you are extremely fast. After that, flipping ASIDE is the best
way. But beware, since the next tentacle can hit you soon !!!


  POISON GAS
~~~~~~~~~~~~~~~~~
  This attack is done by Jokatgulm's head, as you are trying to damage her. She
can blow it to any direction where you locate, and she can change directions
why blowing. She attacks you by this hit no matter you are out of her head or
you've been come to her head. If you get this hit heavily, your character will
turn into purple colour. That means he/she has been temporarily poisoned, as
your lifebar is going down (like Resident Evil game). If you are in emergency,
use a Holy Star if you have. But I think you shouldn't be so worried, since
your character will return to normal after a while. If you want to save your
healing items, it's not a bad idea to DT with Healing Heart equipped. There are
two ways to avoid Poison Gas :  - When Jokatgulm casts the gas at you, simply
dodge aside by Circle button with Left Analog Stick moved to left or right. Or
you can also flip backward as far as you can so that her gas won't come to you.
- This trick works if the tentacle doesn't attack you. Well, hide yourself
behind a tentacle to avoid the gas. You'll be safe... before that tentacle can
beat you !


  PROTECTIVE BARRIER
~~~~~~~~~~~~~~~~~~~~~~
  Woo woo, Jokatgulm plays this after receiving enough damage from you. When
you stand at her head and damage, Jokatgulm will make this to protect herself
and to get rid of you. Of course, a pretty lovely damage for you, okay ?
Nothing can beat this freaky thing, so just wait until she turns it off. In
difficult modes, Jokatgulm doesn't always cause this barrier after being hit by
you. She can play it randomly, especially when you're trying to get closed to
her. The damage is not big, but many of them can become annoying in harder
modes. So just take care of yourself. And due to my experience, there's no way
to avoid this thing if you are inside Jokatgulm's mess.

===============================================================================
===============================================================================

  After defeating Jokatgulm, you'll have some "trophies". Quickly get them all
before they disappear. Enter the new area which has just been unlocked. You end
your third mission here.



***************************************************************************
                           LUCIA - MISSION 4

      Dodge flame tubes and navigate through the cracked city streets
         so that when the time comes, your path will be shown.
   "Guidepost for the Protectors"  Chapter 5 Clause 6
***************************************************************************

------------------------
  UROBOROS - CENTRE
------------------------
  You begin near the center of Uroboros city. When Lucia has just got down,
you'll see a Statue of Time located near there. Jump down the tunnel and search
for a [BLUE ORB FRAGMENT].

  Then check the pedestal for the [OFFENCE HEART].

  [OFFENCE HEART OBTAINED]

  You'll be attacked by several Infestants. They are just pieces of cakes, so
attack them as usual. Don't let them get close to you.

  Now run up to the city streets. A cutscene is shown, as Lucia is confined in
magical barrier and has to fight the monsters within. There will be several
Puias attack you, but the important VIP is...

===========================================================================
===========================================================================
  STRONG ENEMY FIGHT : ORANGGUERRA
  Difficulty : Medium
---------------------------------------
  In Lucia's scenario, it seems that Orangguerra is not considered an official
boss. But in Dante's scenario, he was a true boss and he appeared twice. So I
think it's better to leave a strategy for you here.
  Orangguerra is giant lion-like monsters who possesses great strength with his
insane punches.

----------------
   STRATEGY
----------------

  *IF YOU PLAY AS LUCIA
~~~~~~~~~~~~~~~~~~~~~~~~~~
  Here is the general strategy for Orangguerra. He seems big and slow. But in
fact he's pretty fast in close battling. If the distance between you and him is
close enough, he is always in preparation to hit you. So just stand for a while
as you make him beat you, then quickly flip away. When Orangguerra hasn't
brought his arms up (hehehe, now he's slow ^_^), immediately give him so
combos. It's a little tricky since Lucia's combos are long and hard. But you
should make it. Then when Orangguerra has got back himself, flip away and
repeat the strategy. For the way how to dodge his attacks, refer to the below
"Boss' Attacks" part.

  When you are far away from Orangguerra, it's not a bad idea to throw knives
at him. But watch out for his Jumping or his Crystal Globes which can startle
you when he's out of screen.

  In DT mode, you should float in the air with your Aerial Heart equipped, as
this will help you to avoid some certain attacks of Orangguerra, and you can
freely throw daggers to him from the air. But this won't help gaining your
Stylish Average.


  *IF YOU PLAY AS TRISH
~~~~~~~~~~~~~~~~~~~~~~~~~~
  With Trish, you can apply the same strategy for Lucia in normal form. But
while you are far away from the boss, you can have Trish and cast Round Trip
simultaneously to increase the damage on Orangguerra.

  In Trish's DT, I recommend one more strategy :
  With Aerial Heart equipped, have Trish DT and fly up. Don't be too far from
Orangguerra. Then play Round Trip or shoot Yellow Beams to him. Trish's Round
Trip and Yellow Beams cause very big damage on enemies. And this is completely
convenient to beat this boss. But beware that these skills can waste more DT
Gauge. So watch out.


----------------------------
  ORANGGUERRA'S ATTACKS
----------------------------

  STRIKE DOWN
~~~~~~~~~~~~~~~
  Orangguerra loves this hit very much. He plays this whenever you come close
to him : His huge arms are waved down onto you from the air. It's not very
long-ranged, and you can completely dodge it by flipping away (aside or
backward). But once you get hit, it may cause fairly serious damage.


  SMASHING
~~~~~~~~~~~~~~
  Orangguerra has one of his arm wave to you. This attack is longer-ranged than
Strike Down. And its accuracy is higher too. Once he is slapping to you,
QUICKLY ROLL TO THE DIRECTION WHICH HE MOVES HIS ARM TO. If you are far enough
from him, you can also flip aside (to left or right).


  APPROACHING
~~~~~~~~~~~~~~~~
  This hit looks similar to Strike Down : He plays it whenever you are within
his arms. He also moves his arms down. But instead of damaging you, he catches
you up and shakes you like a toy. Your lifebar won't stop being reduced until
he lets you go. His final action is to throw away. And this throw gives you a
big damage too. My best solution for this is not to let him catch you, by the
same way you used to dodge Strike Down. While you are being shaken, if your DT
Gauge is enough, DT to make him give you up. Then continue the fight.


  JUMPING
~~~~~~~~~~~~~~
  Well, he is forced to use this when you are trying to run away. You may
despise his big and slow body. But the truth is that he's very fast at jumping.
He can jump exactly to the position where you are in. So it's better if you
keep rolling and flipping when you have to run. The damage caused by this
jumping is pretty annoying, and the result is that you will be thrown away,
with some little more damage.


  WINDY BALLS
~~~~~~~~~~~~~~~~~
  I think these balls are just gathering messes of gales. Just like Jumping, he
uses this when you are away from him. These balls are in big-size and its
damage is pretty big for you, and you can be thrown far away like Jumping.
These balls are hard to read, especially when Orangguerra is out of the screen,
and they move fast too. So try to fight with all your attentions. When it's
coming to you, you should quickly roll or flip aside. If the balls are cast
low, you dodge by air-hiking. I guess these balls can be reflected too, if you
slash it them accurately. But the better idea is still to dodge, okay ?

  This fight is not very hard itself. But the truly annoying thing is that
there are several Puias surrounding to support Orangguerra. Beware their little
dropping balls they cast onto you. In Hard and Must Die mode, they can even
dash down to hit you. Don't let yourself confused, since the Puias keep coming
if you try to kill them. Defeating Orangguerra is the better solution.

===============================================================================
===============================================================================

  After you have killed the boss, let's take over the Puias. Then the barriers
will disappear, revealing a new path. Grab the orbs along the path and go.


-----------------------
  UROBOROS - BRIDGE
-----------------------

  Keep running for a while, you'll see a cutscene, then... a boss :

===========================================================================
===========================================================================
  BOSS FIGHT : INFESTED TANK
  Difficulty : Very Easy (if you know how to beat it)
----------------------------------------------------------

  Infested Tank is a tank infested by the Infentant monsters and it's mutated.

--------------
  STRATEGY
--------------
  In the first time I played the game, I died a lot because I didn't know the
best way to kill it. But after I figured out how to beat it easily, it's just a
piece of cake.

  *IF YOU PLAY AS LUCIA
~~~~~~~~~~~~~~~~~~~~~~~~~~
  One thing you must remember is that Infested Tank's attacks NEVER TOUCH YOU
when you come close to it. One sentence : WHEN YOU ARE JUST BESIDE IT. Infested
Tank's gun is just too long and higher than you, so it never hits you if you
are next to the tank body. Here is the strategy : When the battle has begun,
quickly ROLL to the Tank. I recommend you to roll, since running normally can
make you get its Fireballs. Once you are standing just next to the Tank, simply
damage it until it dies. DO NOT WORRY ABOUT ITS AIMING GUN. It is never be able
to hit you. But one thing YOU MUSTN'T DO : DO NOT CLIMB ON THE TANK. Why not ?
If you do so, its Gatling Gun will damage you heavily as it's on the tank.
That's all.
 ...Is it easy ? (^_^)

  *IF YOU PLAY AS TRISH
~~~~~~~~~~~~~~~~~~~~~~~~~~
  The same as Lucia. If you like, attack by Round Trip. As the sword is
spinning and hitting the tank, you can have Trish attack by bare-hands to
increase the damage. Very cool, right ?

  With this strategy, it's not difficult for you to get "Showtime" of Stylish
Average. But beware of the Puias.

------------------------------
  INFESTED TANK'S ATTACKS
------------------------------

  Infested Tank has a big gun on its body. And it often moves this big gun to
different directions toward the target... who is YOU. Generally, attacks caused
by this gun CANNOT hit you once you are next to the tank as I said in
"Strategy" section.

  FIREBALLS
~~~~~~~~~~~~~~
  This is Infested Tank's long-ranged attack. Its big gun shoots a big fireball
toward you, which can cause big damage. This attack can be seen, so you should
quickly ROLL or JUMP ASIDE. Well, anyway, once you get closed to the tank as I
said in "Strategy" section, these Fireballs are never be able to hit you. I can
guarantee that, unless you yourself move away from him.

  THROWING FLAME
~~~~~~~~~~~~~~~~~~~
  This is shorter-ranged than Fireballs. Infested Tank's gun throws flame
moving around to enlarge its limit. This flame just hits you when you are in
its limit, as I said it's not long-ranged. So just simply ROLL or JUMP BACKWARD
quickly. But just like Fireballs, you'll be safe from this attack once you are
next to the tank.

  WHITE BEAMS
~~~~~~~~~~~~~~~~
  Infested Tank sometimes play this attack. Its gun shoots little white beams
toward you with long-range but low speed, as these beams will keep going toward
you until they are stopped. Just quickly roll to the direction they are aimed
to. Like the above hits, these beams can't hit you when you are next to the
tank.

  GATLING GUN
~~~~~~~~~~~~~~~~~
  This is a hidden gun placed on the Tank's body. It really works when you
climb on the tank. As you are trying to damage it there, this Gatling Gun will
continuously shoot and stun you for a while, and its damage is pretty bad. The
best way is NOT to climb on the tank. But at times Gatling Gun also works when
you are far from the tank, like the above three attacks. So just roll or jump
aside.

===============================================================================
===============================================================================

  After that, end the Puias, and a cutscene will be shown, as you end your
mission here.



***************************************************************************
                          LUCIA - MISSION 5
                 The protector must rise to confront
                          destiny head-on.
   "Guidepost" for the Protectors" Chapter 7 Clause 1
***************************************************************************

-------------------
   ENTRANCE HALL
-------------------
  This is where you begin. Head to the centre of the room. You'll face many
kinds of Msira monsters. Kill them if you like, cuz the more you keep wandering
here, the more they come. Then try to find the wall where you see a ladder.
Kick jump to the higher ledge. Grab the orbs and enter the door.

----------
  PATH
----------
  Keep running to the next door.

------------------
  AIRPLANE HALL
------------------
  You will face some Agonofinises, Terreofinises and Puias. No matter how much
you beat them, they still keep coming. There is a medium Red Orb on the tail of
the airplane. You can get on the plane if you like, break the box for [CRANKY
BOMB] - an arsenal of Lucia's.

  [CRANKY BOMB ARSENAL ACQUIRED]

  Then enter the door at the corner of the hall.

----------------
  POWER ROOM I
----------------
  Nothing important. Just strike the Globe to supply electricity to the entire
area. Then make your way back to the Entrance Hall.

------------------
  ENTRANCE HALL
------------------
  Go back the place where you began the mission and find a shutter. Grab the
orbs there and get in.

-------------
  OUTSIDE
-------------
  As you are going, Lucia will be forced to hold the Evil Heart. This heart
will gradually absorb your lifebar. But don't worry much about this. Several
Puias will keep coming to this place. Kill them if you like. While you are
running on the staircase path, jump down on Lucia's left. Search the ground
here for a four-capsule thing. Jump into the centre of the four capsules for a
[BLUE ORB FRAGMENT]. Then jump back to the staircase, keep going to the next
door.


-------------------
  TWISTING HALL
-------------------
  Strike the Globe you see. Then keep running down the twisting staircase. On
the way you'll find several monsters with a new one : Spiceres. These things
are similar to bombs that can explode anytime. So it's better for you to dodge
them and keep going forward, since they will explode soon, as they'll help you
to finish the monsters nearby.

  When you have run enough, you'll find a double-door on the left. Now just
ignore it and go to the end of the staircase. Stop by the Green Plate to
fulfill your DT Gauge. Then go to the centre of the current area. Strike the
Red Head to earn orbs. Equip the Aerial Heart, then DT and fly up until you see
a new heart. Stop by and obtain the [FLAME HEART].

  [FLAME HEART OBTAINED]

  Now make your way back to the double-door and enter it.

---------------
  LAVA AREA
---------------
  Go down the stairs. Shoot the Bats and fight Msira monsters. Keep going down
and go to the right of the Statue of Time. You'll see a small door at the
centre of the empty lake. Enter that door.

-------------------
  POWER ROOM II
-------------------
  Get in the dark way to get rid of the Evil Heart there. You'll receive the
[ELECTRO HEART].

  [ELECTRO HEART OBTAINED]

  In that room, enter the door which has just been unlocked (the door which has
a blue gem attached on).

---------------------
  RAILWAY STATION
---------------------
  Currently there's no train here. Keep going along the railway. When you come
to the fork road, some Bloodgoats will attack you. Just finish them all. Then
choose the left path and search for Red Orbs if you like. Then keep going
south until you see a lift. Strike the junks on the left of the lift for some
stuffs. Equip the Aerial Heart and fly to the beams on the ceiling for more Red
Orbs. Then stand on the lift. It will move you up. The Flame Bats will keep
attacking you. Just throw knives at them.

  Once you stop, go until you see three doors. The right door is a Secret Room.

  [SECRET ROOM LEVEL 5 FOUND]

  The left door is unaccessible (it's only available for Dante). Enter the
remaining door to end the mission.


***************************************************************************
                           LUCIA - MISSION 6
                The protector, the king, and the truth.
   "Guidepost for the Protectors" Chapter 1 Clause 3
***************************************************************************

  After the cutscene ends, you are taken to a Lava Lake. Here try to defeat the
Savage Golems and the Demonochoruses. Then the real enemy will come...


===========================================================================
===========================================================================
  BOSS FIGHT : NOCTPTERAN & LARVAS
  Difficulty : Medium/Hard
---------------------------------------
  Noctpteran is the giant butterfly that flies around and gives birth to the
Larvas by laying eggs down.
  Larvas are the caterpillars growing from Noctpteran's eggs.

-------------
  STRATEGY
-------------

  *IF YOU PLAY AS LUCIA
~~~~~~~~~~~~~~~~~~~~~~~~~~~
  At first, I recommend you to kill Noctpteran first, since it's the one that
gives birth to the Larvas which will keep coming until you kill them all.
Noctpteran doesn't have any attacks. So keep jumping and throw daggers at him.
If you have some DT Gauge and Aerial Heart equipped, feel free to fly up and
attack the butterfly until it dies. If you can, fly closed to Noctptera and
kill it quickly with manual attacks. What you have to watch out is the Larvas
that are attacking you on the ground. After a while, two Larvas will try to
damage you on the ground. For Larvas' attacks and how to avoid them, refer to
"Larva's Attacks" section. What you have to do is to keep jumping well to avoid
Larva's mouth as much as you can. Try to end the butterfly. After it drops
down, it's still alive as some eggs are still laid. Try to throw at the eggs
until Noctpteran really dies. That's all.

  After that, you have to deal with the damn Larvas. Two Larvas attack you at
the same time. Try to kill them til the last one. Larvas just have two attacks
: Gulping and Approaching. Refer to "Larva's Attacks" for more details. What I
can tell you is that it's difficult to damage them by manual combos. So the
safer way is to keep jumping and throw at them from the air. As you jump, avoid
all its attacks, especially Gulping. When you are gulped by the caterpillar, it
will drain a lot of your HP. In Hard and Must Die mode, it can even drain a
lifebar of yours. So be careful. Once the character manages to get out, that
Larva will be killed, but no prize for you to get. So it's still better if you
have had a [GOLD ORB] in your inventory for necessary case. Approaching attack
is annoying too, but much less than Gulping. As I said, two Larvas attack you
simultaneously. If one of them is killed, another one will come, til the last
one. Keep up with your work !

  By the way, there are two little Green Orbs in the battlefield. Get them
whenever you need.


  *IF YOU PLAY AS TRISH
~~~~~~~~~~~~~~~~~~~~~~~~~~
  Apply the same strategy for Lucia. But Trish has an advantage is that her DT
form gives her the ability to shoot Divine Beams (Refer to "Characters & Their
Move list" - "Special Moves" section). With the Aerial Heart equipped and some
DT filled, have Trish fly and press Shoot button to cast these deadly beams to
them. Noctpteran and the annoying Larvas will be killed very fast. But watch
out ! Casting Yellow Beams takes a lot of DT Gauge, and you'll be turned to
normal very fast. At that time, hope that you won't fall to a Larva's mouth.


--------------------------
  NOCTPTERAN'S ATTACKS
--------------------------

  LAYING EGGS
~~~~~~~~~~~~~~~~
  Hey, this is NOT an attack. Noctpteran just drops these things on the ground,
which evolve into a Larva. If you can, it's a good idea to destroy it while
it's still harmless.


---------------------------
   LARVA'S ATTACKS
---------------------------

   APPROACHING
~~~~~~~~~~~~~~~~~
  Larva dives into the ground, then suddenly rises out and approaches you with
its huge mouth. This attack is sudden and pretty fatal in difficult modes, so
don't despise it. You get hit whenever it touches you while rising on the
ground. You are usually thrown away after this attack. To evade this hit, just
jump and jump, or fly with Aerial Heart, like I said in the "Strategy" section.
Besides, if you GET THIS HIT COMPLETELY... you'll receive the same fate as
getting Gulping. Larva will keep you and drain your life gradually.


   GULPING
~~~~~~~~~~~~~~
  This is Larva's deadliest attack. After diving into the ground, Larva
suddenly appears and slides toward you with its moving mouth. If it catches
you, you'll be stuck in its mouth for a while, as your life is gradually being
drained. This attack is really deadly and in difficult modes, it can drain you
to death. When I'm caught by them, I often press confusing buttons like insane.
But sometimes I find it work well in Normal Mode. Once your character is
released, that Larva will be killed. Dodging this is similar to evading
Approaching. There's a rare case like this : While you are jumping, if you land
at the moment Larva is sliding, you'll get a little damage and will be thrown
away. Just out of plan !

  **THE SOLUTION FOR BOTH ATTACKS**
  Once you are kept in Larva's mouth by either Gulping or Approaching, what you
have to do is : SMASH THE BUTTONS CONFUSINGLY + MOVE THE LEFT ANALOG STICK
SIMULTANEOUSLY. If you do so, the Larva will give you up earlier than you
expect. DO NOT FORGET THIS !!!


  In Hard and Must Die, the Larvas attack you more CRAZILY and ACCURATELY. And
if you are not good at dodging their attacks, there are 50% that you'll  have
your life drained. So if you have time, I recommend you to select this mission
again and again to practice dodging them, before getting into Must Die mode.
Hard Mode may be still a bit simple, but Must Die is "another story".

===============================================================================
===============================================================================

  There'll be a cutscene and Lucia will appear in another place. Grab the [BLUE
ORB FRAGMENT] nearby.

  Equip the Aerial Heart and DT, fly to the top of the pillars to get orbs. Fly
to ledge above you got the previous fragment, search the big hole for another
secret room.

  [SECRET ROOM LEVEL 6 FOUND]

  Jump down the lake and swim to the area just under the place where you got
Blue Orb Fragment to search for a [BOWGUN].

  [BOWGUN ARSENAL ACQUIRED]

  Here some monsters may attack you. Try to swim and look for a door. Go
through it to end the mission.



***************************************************************************
                           LUCIA - MISSION 7
                   Holy and filthy at the same time,
                 some mysteries should be extinguished.
  "Guidepost for the Protectors" - Chapter 1 Clause 3
***************************************************************************

------------------
  WATER HALLWAY
------------------
  Swim down the hallway til the end, swim left to the hole for a full [BLUE
ORB].

  Keep swimming up the fine path, grabbing the orbs along. Then get yourself
out of water, enter the door nearby.

-----------------
  ROCK HALL
-----------------
  Jump down and toward the pedestal. Get the [AQUA HEART].

  [AQUA HEART OBTAINED]

  You may have to fight the Auromancers here. Don't forget to strike all the
pots around the pedestal for tons of Red Orbs. You'll see two paths on the two
sides of the pedestal. Take the left path for some little orbs. Besides, it has
nothing. Jump to the hole above where you got the Aqua Heart, go to the end of
the hole and strike the pots for Red Orbs. From that place, jump to the left of
the screen (Lucia's right) to find little door on the ledge nearby. It's a
secret room.

  [SECRET ROOM LEVEL 7 FOUND]

  Don't forget to strike the pots near the door for orbs. After that, it's time
for you to take the right path of the pedestal. Keep going inside with the Red
Orbs grabbed, jump to the water.

------------------
  WATER CHAMBER
------------------

  Don't forget one thing : You won't be able to jump out after getting in this
area. Keep diving down until you come to a chamber with another hole and a
pretty big Red Orb above. But you'll find that YOU CANNOT SWIM IN. Yes, a big
pressure is keeping you out. Now swim up through the hole above, grabbing the
red orbs along. In the next chamber, you'll have to fight the Sargassosses
first of all. Just press the Triangle button, your character will perform a
double slash toward the enemy. Kill ALL the Sargassosses. After that, TRY TO
STRIKE THE SIX GLOBES HERE AS FAST AS YOU CAN. The first globes you strike can
stop moving after a while, that's why you must be fast. The annoying thing here
is that the six globes are PLACED AT DIFFERENT HEIGHT. You have to observe
extremely carefully and strike enough six globes. Don't miss any of them in the
process. If you wander or do slowly, the first globes can stop, and the
Sargassosses can reappear soon.

  After striking the six globes, some invisible platforms will be shown above
the water. Try to jump on the platforms and reach the top. Hit the Blue Globe
here. Then you'll see the pressured chamber is changed. Now jump down the
water, make your way all back to that chamber. Now you are able to obtain the
Red Orbs and swim down the hole. If you forgot getting the Bowgun in the last
chapter, you can have it here (the glowing thing next to the hole). Buy stuffs
from the Statue of Time. If you have enough money, I recommend you to power up
the Bowgun, since you'll use it soon : It's Lucia's firearms in water. Grab the
Green Orbs, and swim to the next chamber...

--------------------
  BOSS CHAMBER
--------------------
  Just a while...


===============================================================================
===============================================================================
  BOSS FIGHT : TATEOBESU
  Difficulty : Medium (Normal & Hard mode)
               Very Hard (Must Die mode)
==================================================
  Description : A huge ugly fish who is in "hunger".

-----------------
  STRATEGY
------------------------------------

  *IF YOU PLAY AS LUCIA
~~~~~~~~~~~~~~~~~~~~~~~~~~~
  So your only weapon is the Bowgun. For manual weapon, I recommend you to use
the Klyamoor, since this one is Lucia's longest-ranged weapon. Tateobesu keeps
swimming around, smashing you with its electrified tail or gulping you with its
big mouth. It's really a pain to move in the water. But you have to try anyway.
At first, EQUIP THE AQUA HEART. If you have some DT, turn it on to accurate
your speed. But you'd better save it to attack Tateobesu, since you NEARLY
DON'T HAVE chances to damage him in Must Die mode. Be sure to have a [GOLD ORB]
and several Vital Stars or Devil Stars in your inventory. Keep pressing the
Square button to shoot the boss. REMEMBER : The auto-aim system DOESN'T work
when Tateobesu is invisible. He prefers this form and that's why you are
confused during this battle.

  NORMAL & HARD MODE STRATEGY
  As the boss is annoying in invisible form, he will keep smashing with its
tail. What you have to do is to avoid this attack by swimming aside as fast as
you can. Or you can even shoot at the boss when you see him. Although he is
invisible, you still can see him through the moving of the water, or the
electricity of his tail. After a while, Tateobesu will soon show himself. At
this time, he often swims on to GULP you. This is the BEST time to damage him
IF YOU ARE FAR ENOUGH FROM HIM. But he will gulp you immediately. Don't be so
greedy. Just swim aside when he is coming near. Your damage is larger when you
are DT, as Lucia can shoot many arrows at the same time. Besides, you can also
use the Strategy for Must Die mode, which is written here soon :

  MUST DIE MODE STRATEGY
  Due to my experience, in Must Die mode, Tateobesu NEVER SHOWS HIMSELF. This
is really a nightmare since you can't give accurate damage to him. Hope that
your Bowgun is strong enough. This is a strategy editted by my friend Trung
Nguyen :
  "Pay attention to the pillars surrounding the room. They are your protectors
in this fight. Now choose a pillar and hide on its either side. Then Tateobesu
surely comes to this place. As you are hiding between two pillars, the
battlefield has been limited, and now it's easier for you to aim at Tateobesu
and damage him. If he is close to you enough, you can even press Triangle
button to slash him with your manual weapons, as this hit will give him bigger
damage. This strategy is NOT easy in your first time. But you'll get used to it
after a while.
  Then Tateobesu can destroy the pillar where you are hiding anytime. So after
that, it's a good idea to find another pillar to hide and continue the
strategy. The battle can last very long, as all the pillars in the room will be
destroyed. So then your remaining way is to fight him with normal strategy. Now
it's time for you to keep your character alive by DT and items. Don't hesitate
to use them, since this has been your last choice. Til this period, I recommend
you to choose the LOWER SQUARE AREA in THE CENTRE OF THE ROOM as YOUR SHELTER.
This square can partly limit the range between you and Tateobesu, making it
easier for you to find and damage the boss, but not as good as the pillars."

  **EXTRA STRATEGY SUBMITTED BY TIHY ARNAUD
  Can be used in Normal and Hard mode. Instead of using the Bowgun, use the
Cranky Bomb when he is trying to gulp you, as he's visible. This will interrupt
him and do a large damage. I find this strategy much more effective than using
normal weapons as I said above. You can also drop the Cranky Bombs on the way
to damage the boss when he comesBut if you like some challenge, feel free to
use whatever you like. You can also drop the Cranky Bombs on the way to damage
the boss when he comes.**


  *IF YOU PLAY AS TRISH
~~~~~~~~~~~~~~~~~~~~~~~~~~
  APPLY THE SAME STRATEGY FOR LUCIA.
  But instead of Bowgun, Trish has the maximum Nightmare Gamma which is very
good to deal with Tateobesu. In order to cause many random reflecting hits on
Tateobesu, you can charge this gun, by pressing and HOLDING the Square button
until the gun is charged to its top. Then shoot. The accuracy may be higher
than Lucia's gun, but NOT VERY MUCH. That's why you still have to apply serious
strategies in this battle. Well, DTing with Aqua Heart helps you to shoot many
beams WITHOUT charging. But remember that the reflected Nightmare Gamma beams
CAN EVEN RANDOMLY DAMAGE YOU when they go through you. So beware of your
position !


--------------------------
  TATEOBESU'S ATTACK
-----------------------------------------------


  PUSHING
~~~~~~~~~~~~~~
  This is Tateobesu's normal attack, which is very easy to get. The boss keeps
swimming around. If you are on his way, he just normally passes, leaving a
damage on you and makes you drop down. So it's better for you to get aside from
him whenever you see him in charge, okay ? Fortunately, the damage of this hit
is not very high. But try NOT to get so much of them.


  ELECTRIFIED TAIL
~~~~~~~~~~~~~~~~~~~~~~
  Tateobesu's tail has electricity. And the tail can strike you whenever you
are wandering with him. This hit is pretty fast and sudden, as your speed in
the water has been reduced a lot too. I don't have any things to say, besides :
flipping aside whenever you find the attack. Just do it AS SOON AS POSSIBLE if
you don't want to be damaged.


  BITING
~~~~~~~~~~~~~
  Tateobesu simply opens his mouth, swimming toward you to bite you. FLIPPING
ASIDE IMMEDIATELY is the best solution to avoid this hit. But refer to the
"Strategy" part. In Normal and Hard mode, the boss usually shows himself when
biting you and it's also your best chance to damage him before getting aside
soon. But in Must Die, the boss can still use this attack WITHOUT showing
himself. You can only see the water wave is going toward you to bite you. Just
apply the same strategy. But be sure to be accurate in your aiming, as the
auto-aim system doesn't work. This is also Tateobesu's strongest attack.

===============================================================================
===============================================================================

  After you win, grab the "trophies" and then find the centre of the room (the
eye area). From that position, swim up the hole above to end your mission.



***************************************************************************
                            LUCIA - MISSION 8
                     Defeat the prisoner in the abyss
                 and hand the hunter the mysterious vessel.
  "Guidepost for the Protectors"  Chapter 9 Clause 9
***************************************************************************

----------------
  BLADE HALL
----------------
  You face several annoying monsters here, including the familiar Blades. Kill
them with your Bowgun/Nightmare Gamma if you like, but it seems that they still
keep coming. Now try swimming to the hidden place on the left, search for a
[GOLD ORB] if you need. Then go to the clearest square on the screen. Keep
swimming in and press Circle button for a Secret Room...

  [SECRET ROOM LEVEL 8 FOUND]

  Then swim up to the area above. Jump out of the water.


-----------------------
  EYE PEDESTAL HALL
-----------------------
  Check the eye pedestal. It will tell you to reflect its power. This is just a
familar joke in DMC1. After checking it, stand in front of the pedestal and
wait for its fireball. As its fireball is shot, SLASH your sword immediately to
reflect it. Do this three times, then you'll find yourself in water again.

  The monsters come soon. Now swim to the back of the destroyed pedestal for a
[BLUE ORB FRAGMENT]. Don't try to play with the monsters. Keep swimming up and
jump out of the water, getting the Red Orbs along.

  Find the [RED HEAD] and beat it to grab your stuffs. Then go down the hallway
and jump into the water again.

  Swim down the next chamber, you'll finally enter a large chamber with several
monsters (Blades and Erupt Cells). You'd better kill them, since there are some
stuffs you should get here.

  After that, check out the floor. You see several rectangle holes. Dive into
the biggest hole to the lower path. There are several Red Orbs, Green Orb and a
[FULL BLUE ORB] along this path. Important right ? After grabbing all the
stuffs, make your way back to the large chamber and go ahead.


--------------------
  PUZZLE ROOM
--------------------
  You'll find this place familiar in Dante's scenario. Yeah, another "breaking
the orbs" puzzle. First, jump to the door forward and check it. The puzzle
starts now. Land on the ground and step on the central highlighted tile of the
room. Then what you have to do is to destroy eight moving orbs appearing
repeatedly. Four orbs are shown each time. And keep striking them until the
puzzle is ended. Some water pillars will appear on the screen.

  It's a little freaky here. You have to jump on these pillars to reach the
high door ON THE RIGHT. DO NOT THINK THAT THE AERIAL HEART WILL HELP YOU HERE.
It just can help you to reach a limited height. So it's better for you to
manage yourself. Try to jump to the highest pillar and make your way to the
right door. You'll be fine soon.


---------------------------
  QUICK HEART HALLWAY
---------------------------
  You'll be welcomed by some Gbuthumsira monsters. Kill them, and then pay
attention to the three globes on the ground. Well, just like how you got the
Healing Heart as Dante, you have to break the globes at the same time, then
quickly run to the pedestal in the next room to grab the [QUICK HEART]
IMMEDIATELY. Well, just repeat the strategy :

-----
  At first, you should try to destroy each of the orb and count the hits used
to break one. Then have them shown again. Now equip the Klyamoor and strike two
orbs at the same time if you can. As you have already COUNTED the hits it takes
to break one orb, DO NOT DESTROY ANY OF THEM NOW. Just give them some damage
which makes them NEARLY destroyed (=WEAK). Then do the same with the remaining
globes. After that, it's time for you to give YOUR FINAL HITS to the three
globes. MAKE SURE THAT YOU HAVE SOME DT LEFT. DT now and run fast to the next
room, grab the [QUICK HEART] soon.

  [QUICK HEART OBTAINED]

  If you are slow, the shield around the Quick Heart will appear again. Once
you fail, you can go back and wait for the three orbs to be shown again, and
repeat the strategy.
-----

  After having got the Quick Heart, use the Statue of Time if you like. Then
run left and go along the path. Don't forget to strike the dolls on the way to
grab tons of Red Orbs here. Enter the next door and watch the cutscene...


===============================================================================
===============================================================================
  BOSS FIGHT : PLUTONIAN
  Difficulty : Medium
-------------------------------------
  Description : A prisoner who is confined for not having obeyed the rules of
demon world. A giant two-headed metal monsters whose weapon is a pair of heavy
balls.

---------------
  STRATEGY
--------------------------------

  *IF YOU PLAY AS LUCIA
~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Well, playing as Lucia is truly sucking. This boss is very similar to
Tartarussian in Mission 2, but much tougher. With Lucia, it seems that your
only chance to damage him strongly is to get closed to him.

  In the beginning of the fight, he is not very tough. Just keep throwing
knives to him, getting closed to him simultaneously. Of course Plutonian won't
let you do that so easily. He will strike the balls toward you as you are
around, so do not forget to jump or roll aside to dodge. As you come close to
him, so how do you damage him ? THE BEST TIME TO DAMAGE HIM is the moment WHEN
HE IS TRYING TO GET BACK HIS BALLS. As he's pretty slow, it will take him a
while to take his weapons back. This moment is enough for you to do some single
hits (as Lucia's full combos are performed so long). After het gets back his
balls, be careful now. He'll begin to strike you directly as you are close to
him. If you find yourself good at dodging, just stand close to him and dodge
his balls by moving around with the Left Analog Stick or Circle button,
attacking him at the same time. Just do this strategy until one lifebar of him
runs out...

  After a while, the Automatic Lasers will be shown. This is a room trap used
to support Plutonian. At first, they'll be cast singly. Then later, the lasers
will be made like chess board. They just flash for a while, then disappear.
With the single lasers, just dodge them by Circle or Cross button. With the
Chessboard Lasers, it's really hard to read. Try to reach the empty square
among the lasers, you'll be safe. Or there's a "desperate" solution : Get
closed to the boss, as the lasers won't hit him. But if you do so, be careful
with Plutonian's attacks.

  Later, Plutonian will summon Agonofinises to support him. This is not very
annoying in Normal or Hard mode, just try to attempt to Plutonian. But in Must
Die mode, they are summoned much more and dangerously. This is very tough. Try
to have some DTs and get closed to Plutonian, beating him. If you are confused
so much, give the Agonofinises some hits to get rid of them, then advance to
the boss. There's a funny trick : Plutonian will keep striking you with his
balls more and more. DECEIVE THE AGONOFINISES TO THAT POSITION, then DODGE ->
THE AGONOFINISES WILL BE HIT BY THE BALLS (^_^). Plutonian's attacks are strong
enough to kill them within two balls.

  Just keep this up until you kill the boss.


  *IF YOU PLAY AS TRISH
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  At first, APPLY THE SAME STRATEGY FOR LUCIA.

  It seems that Trish is born to save you from every trouble when playing as
other characters. TRISH'S ROUND TRIP IS YOUR FRIEND NOW ! As you read, it's not
easy to get closed to Plutonian, and Round Trip can be used to attack the boss
from a distance. When you have DTs, Divine Beam is also a good attack to finish
Plutonian quickly. But don't waste it too much, since sometimes Plutonian can
shield it.

  Once you are closed to Plutonian, you can have Trish perform a three-hit
combo which is stronger than Lucia's. This is also Trish's advantage compared
to Lucia.


--------------------------
  PLUTONIAN'S ATTACKS
---------------------------------------------

   SINGLE BALL STRIKE
~~~~~~~~~~~~~~~~~~~~~~~~~~
  Plutonian has his ball cast toward you. If you are far away from him, just
flip backward. If you are close, flip aside. This attack is not hard to avoid.
And the boss uses this attack when you are far from him.


  DOUBLE BALL STRIKE
~~~~~~~~~~~~~~~~~~~~~~~~~~
  Plutonian has both his balls cast toward you. It's a better idea to flip
aside AS SOON AS POSSIBLE, cuz this hit is often farther than Single Ball
Strike. Just like the above attack, Plutonian does this when you are far from
him. The more you damage Plutonian, the more he uses this attack.


  BALL SMASHING
~~~~~~~~~~~~~~~~~~~
  This is really a heavy hit. When you and him are dueling, Plutonian smashes
his ball to get rid of you. Then you can be thrown away with a lovely damage.
Be careful with this attack when you are assaulting him. As he's going to smash
you, quickly flip away.


  AUTOMATIC LASERS
~~~~~~~~~~~~~~~~~~~~~~~
  After a while, these annoying lasers will cast throughout the room. At first,
they appear singly and then disappear after some seconds. Just keep jumping or
flipping, attacking Plutonian by long-ranged weapon (if you can).


  CHESSBOARD LASERS
~~~~~~~~~~~~~~~~~~~~~~~
  This show often happens after the single lasers are cast : They create a
chessboard woven by lasers. This attack is not dangerous, but extremely
annoying when you are trying to beat Plutonian. It will take a short while for
the full chessboards to be shown official. During that moment, move to an empty
square of the chessboard. Then you'll be safe. For some more tricks, just read
the "Strategy" part.


  AGONOFINISES SUMMONING
~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Plutonian is truly a coward, he calls up these fellows to beat you like
crazy. Don't try to play with them, or you will never be able to defeat the
main boss. Refer to the "Strategy" part for tricks : The good trick here is to
make the Agonofinises get hits by Plutonian's balls. But it's really not easy
to do.

===============================================================================
===============================================================================

  Check the pedestal which has just been taken down after the cutscene. You'll
find Dante soon, and end up your mission here.



***************************************************************************
                           LUCIA - MISSION 9
                      To prove its own identity,
          the protector points a blade towards the decayed king.
   "Guidepost for the Protectors"  Chapter 10 Clause 5
***************************************************************************

  Watch a cutscene, then...

===============================================================================
===============================================================================
  BOSS FIGHT : ARIUS
  Difficulty : Easy
-----------------------------------
  Description : Arius is the one who stands behind everything.


----------------
  STRATEGY
--------------------------------------

  *IF YOU PLAY AS LUCIA
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  This battle is easy. Have Lucia beat him continuously. If he shields himself,
don't try to give him more attacks. Just deal with the annoying monsters he
summons first. Then when he turns off his shield, attempt to attack him.

  While you are dealing directly with Arius, he can either casts Dark Spikes or
Dark Void to play with you. The spikes can damage you pretty heavily, and the
Void can make you lose him, as he may teleport to another position while you
are being damaged. With the Spikes, just simply flip aside. Or if you are good
enough, keep getting closed to him and attack him as usual, as the spikes can't
reach their creator. For the Void, just don't stand in it. This hit can be
easily dodged if you are fast enough.

  During the battle, Arius can teleport to any position throughout the room.
But my experience has proved that he often dashes to either the right or left
side of the room. So in order to know where he locates, try to observe him as
he's disappearing. When you reach him, you often find him sit on the desk and
shoot you. Here is a very best chance to damage him : JUMP INTO THE DESK AND
ATTACK FROM HIS BACK. Don't try to use your strongest combos. Just use the
mediocre ones so that Arius won't be thrown out so quickly. If Arius is thrown
out, he will lie on the ground for a while. Just advance and keep damaging him
until the battle is ended. During this time, Arius not only summons the Msira
monsters, but the Abyss Goats as well. So be careful with them, and just
attempt to Arius only. When you are on the way to Arius, it's a good idea to
throw daggers to him. In order to get to him fast, you had better roll (Circle
button).


  *IF YOU PLAY AS TRISH
~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Apply the same strategy for Lucia. It's also a good idea to use Round Trip to
attack Arius from distance. But hope that the summoned monsters won't make your
target wrong.


-----------------------
  ARIUS' ATTACKS
---------------------------------------------

  VOID
~~~~~~~~~
  Arius rarely uses this attack. But it's really annoying. He makes a big black
hole on the ground and then teleports. If you accidentally step on that hole,
you'll be sucked and then get out automatically, as you lose some life. Just
don't stand there when you find Arius teleport. The fun thing is that : When
you are dropped onto an enemy, you have given some damage on them (^_^).


  DARK SPIKES
~~~~~~~~~~~~~~~~~
  Arius casts this when you are attacking him desperately. He bends his body
down, summoning a bunch of Dark Spikes behind you. These spikes can either
thrust you horizontally or rise from the ground. So be careful and flip quickly
as you see him bend down. But as I said, the spikes can't damage their creator,
so sometimes you can avoid them by getting closer to Arius, and then attack him
as usual.


  SHOOTING
~~~~~~~~~~~~~~
  He does this when he is away from you. But he shoots very slowly. The
difficult thing is that you can't see his shots exactly. So it's better for you
to be quick and dash to his back, damage him from there, okay ?


  MONSTER SUMMONING
~~~~~~~~~~~~~~~~~~~~~~
  He does this always and always. At first, he calls some strong Msira monsters
to play with you. Then he calls the Abyss Goats. It's not good for you to deal
with them, since they just keep coming as Arius summons. But sometimes, you
should also have your weapon slashed at them to help yourself get out from
trouble. But that's enough, just attend to Arius. In later period of the
battle, Arius may summon Abyss Goats. The harder mode you choose, the more and
earlier he calls the goats.

===============================================================================
===============================================================================

  You end your mission here.



***************************************************************************
                           LUCIA - MISSION 10
                 Four lights will open the sealed door,
                 but will also invite the creepy to play.
   "Guidepost for the Protectors"  Chapter 11 Clause 7
***************************************************************************

  Here you find yourself in the familiar city where you started Mission 1. But
now many things have changed, as you have a different mission to do. You must
find four Striking Globes in the area, destroy them all to unseal the door to
demon world.

  Just at the beginning, go forward to the pillar and grab the orbs above. I'm
sure that some Abyss Goats appear soon. Kill them. Then keep going forward, you
find the first Striking Globe. Complete beating it now.

  [STRIKING GLOBE #1 ACTIVATED]

  After that, turn right and go along the path. Check one of the doors along
the path for a Secret Room.

  [SECRET ROOM LEVEL 9 FOUND]

  I recommend you to get on the roofs, as you'll be able to find several red
orbs there. But be careful, since there are many Abyss Goats, Agonofinises or
Terreofinises can attack you anytime. As you keep going on the roof, you'll
find a [RED HEAD] somewhere on a terrace. Strike it for stuffs. Then just keep
going. It's time for you to land. Several Msira monsters attack. Don't forget
to check around for a [GOLD ORB], and the next Striking Globe...

  [STRIKING GLOBE #2 ACTIVATED]

  Then go ahead til the next turn. Here you can find a medium Red Orb on the
left side. Then keep going until you see a rectangle hole on the wall (where
you got the first Gold Orb in mission 1). Jump into that area, fight the Msira
monsters and the Auromancers. Then search each of the corners of the arena for
a [FULL BLUE ORB]. Then make your way out.

  Just go ahead until you find a row of red orbs along. Go and get them. In the
next area, turn to the right path. You find the third "Striking Globe".

  [STRIKING GLOBE #3 ACTIVATED]

  *NOTES* : If you hadn't got the Cranky Bomb in Mission 5, you would find it
here. There's a collapse statue near the Striking Globe. Just destroy it and
then you'll find the Cranky Bomb inside.

  Now keep going down, passing the fork road and go south, to the end of the
street. You'll face Savage Golems and several Demonochoruses here. I don't
recommend you to beat them. What you have to do is to search the south wall
(from the angle where you saw the first Savage Golem) for [ZAMBAK] - Lucia's
final weapon.

  [ZAMBAK WEAPON ACQUIRED]

  After that, make your way out and go NORTH on the main street.

  Keep going north. There are orbs on the way, along with the annoyance of
Agonofinises, Terreofinises and Mortifinises. Then turn to the left path (which
has a medium Red Orb). Entering this area, you'll have to fight some lovely
Auromancers, Pyromancers and Brontomancers. After that, jump up the right edge
for a [BLUE ORB FRAGMENT] and a Striking Globe...

  [STRIKING GLOBE #4 ACTIVATED]

  You've finally made it. Then go left and enter the big door. Some strange
device... ? First, grab the red orbs around. You'll see there's a Green Orb
somewhere in this area. Leave it for the boss fight. Just hit the central
eyeball, then you'll know what happens...


===============================================================================
===============================================================================
  BOSS FIGHT : PHANTOM
  Difficulty : Medium/Hard
--------------------------------------
  Description : This familiar has been back from DMC1 : the tough giant
spider/scorpion who possesses great strength. (Is this done by Arius ?)

  Phantom has two forms : Spider Mode and Scorpion Mode. He is Spider when
his eyes turn blue and he has no tail. He is Scorpion when his eyes turn
red, along with a big fatal tail.


--------------------
  STRATEGY
------------------------------------

  *IF YOU PLAY AS LUCIA
~~~~~~~~~~~~~~~~~~~~~~~~~~~
  It's really not comfortable to deal with this guy. Just like DMC1, you can
damage either his head or his abdomen. But in this game, you can even attack
his legs too, if they are in vulnerable state. But now he is much wiser.
There's really no chance to damage him. Fortunately, he's pretty slow. First of
all, wander around him and use long-ranged weapon to damage him. During this
time, he can also play his long-ranged attacks with you, such as Jumping, or
"Calling Dead Souls" (summoning a row of fire pillars), or even Fireball Rain
later in the battle. Read the "Phantom's Attacks" for dodging those hits. Then
once you see him stop attacking, it's time for you to dash to him and give him
some single hits. But be careful : If he moves, flip backward soon. He may
scratch you with his leg. In another case, he can gather fire into his mouth.
If you see this, quickly stay away and roll aside, as he is going to cast a
fireball toward you. Just repeat the strategy smoothly.

  In case you want to damage his back, just wander around him like you did in
previous strategy. Then find a chance and jump on his back and hit him like
crazy. In DMC1, he would try to make you fall down. But now in DMC2, guess what
? He will have his Scorpion Tail to strike you and get rid of you. So be
careful and don't go out of your limit. Once you see his body/his tail move,
stay away soon.

  Later, when Phantom loses a lot of his lifebar, he begins to be tougher. This
time he nearly doesn't stop attacking, especially "Fireball Rain" and "Calling
Dead Souls" no matter how far you are. So now DT is your best choice here. Just
try to damage him as much as you can, until he dies. Flying to the air and cast
arrows onto him is not a bad idea though. That DOES NOT mean you can't use
normal strategies which I wrote above. But this time you must be much more
careful, as Phantom can annoy you anytime.

  Just one more thing : Your hits cause no damage on him when he shields, as
you hear clashes during your attacks.


  *IF YOU PLAY AS TRISH
~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Apply the same strategy for Lucia. But don't forget that Trish has ROUND TRIP
which is very useful to damage Phantom from distance. Then Trish's DIVINE BEAM
is also a good attack used to defeat him faster.


------------------------
  PHANTOM'S ATTACKS
-------------------------------------------

   JUMPING
~~~~~~~~~~~~~~~
  This is Phantom's simplest hit. He jumps to the air, then land onto you,
giving you some damage. This hit can be easily avoided by running around or
flipping with Circle button, as it's not worth for you to get damage by this
hit. Just remember to run when Phantom is in the air. He won't be able to touch
you.


    SLAP
~~~~~~~~~~~~~
  When you are attacking Phantom's head, be careful with this thing. He is not
stupid enough to let you hurt him easily, or you'll receive a shocking slap
from his claw. Jump or roll aside to any direction to avoid this.


  CHARGED FIREBALL
~~~~~~~~~~~~~~~~~~~~~~~~
  Phantom may cast this flaming thing when you are standing in front of him, of
after he jumps backward, or even when you are damaging him directly. He can aim
this attack to you, and the normal way to dodge is rolling or jumping aside
when the shot has just been cast. One more thing is that the shot can work as a
fireball rain if you are damaging on his abdomen. As usual, Phantom gathers
flame to his mouth, then casts it. But you'll spot that the shot will drop down
from the air as you are standing on his back. I remind you of this just to
advise you that standing on his back is not a fine way to dodge this attack.

  Besides, I also hear that you can object to this fireball by reflecting it
with your sword : slash it back to Phantom. Hm... I have never tried this. You
need to be accurate as you did with the eye pedestal in Mission Eight.


  CALLING DEAD SOULS
~~~~~~~~~~~~~~~~~~~~~~~~~~
  This name is from DMC1 : Phantom wakes up the dead into fire pillars that
gradually rise follow your way. The best way to avoid these things is to run to
free direction (with no obstacle) with QUICK HEART equipped and just run until
they end. But for me, the better idea is to flip aside. When the fire pillars
are toward you, just roll, roll and roll like hell to a certain direction and
remember NOT TO REVERSE, unless you are blocked by something. If that happens,
simply turn. Just dodge until the attack is ended. In later period of the
fight, Phantom can cast these things more strongly and longer.


   SCORPION STING
~~~~~~~~~~~~~~~~~~~~~~~~
   Caused by his Scorpion tail. Watch out if you are taunting his back. He has
this tail scratch you and then throw you away strongly. The hit can take a
large limit, so try to dodge away from Phantom when he executes this his, by
staying away. As the camera angle is hard to see, you can guess this attack by
observing Phantom's moves. If he suddenly moves desperately, guess what it is
and stay away soon.


   FIREBALL RAIN
~~~~~~~~~~~~~~~~~~~~~~
   When Phantom's anger is at his peak, he shoots fireballs from its back
toward the sky. Let's imagine a meteor rain. It shoots like hell chasing after
you. This might be the opposite hit of "Calling the Dead Souls", the only
difference is that the fire pillars drop from the sky. Of course, with this
kind of attacks, jumping is not a good idea, as the fireballs will drop on you
without informing. Just dodge them as you did with "Calling the Dead Souls" :
flip like hell, to a certain direction. In late period of the fight, Phanton
uses this attack more frequently as well as Calling the Dead Souls.

===============================================================================
===============================================================================

  What now ? It's temporarily over...



***************************************************************************
                          LUCIA - MISSION 11
                      They swarm like clouds and
                desperately seek the protector's blood.
   "Guidepost for the Protectors"  Chapter 11 Clause 7
***************************************************************************

  Now you'll see there are Red Orbs as well as several little Green Orbs in the
area. Grab the red ones first. I recommend you to search the place for a while.
Try to find a spoiled eye somewhere (it's darker than the others). Currently
you can't do anything with it.

  After that, hit the central eye again. This time the gate is ready, but in
order to enter the demon world, you have to kill the coming monsters within 2
minutes. If you can't catch up with the time, then hit the eye again. Another
group of monsters come and you have to do the same again. But I think it's
really hard to succeed in very the first time, as I myself can't even do that
in Normal Mode. But besides, you SHOULD sacrifice the first try to get the
[CHRONO HEART] :

  ---Getting the Chrono Heart---
  As you saw the spoiled eye, what you have to do is to lay something on it so
that it will reveal the secret. In your first try, you'll face some Msira
monsters along with Demonochoruses. That's it. Try to deceive a monster onto
the spoiled eye (I recommend the Demonochorus, as it's flying monster) and try
to defeat it ALSO ABOVE THE SPOILED EYE. If you do so, once it's killed, it
will drop on the eye. And the [CHRONO HEART] will be unhidden for you to get.

   ---[CHRONO HEART OBTAINED]---

  Of course, as you did so, you are sure that you'll fail the first try.
Nothing so important, just come to the second try. You'll make it eventually.
Just let you know :

  THE FIRST BATTLE
  Some Msiras and Demonochoruses come first. Then come the Abyss Goats, with a
few more Msiras and sometimes, -Finises monsters.

  THE SECOND BATTLE
  Agonofinises, Terreofinises, Mortifinises come along with Puias. Then come
the Abyss Goats, with a few more -Finises monsters.

  THE THIRD BATTLE
  Auromancers, Pyromancers, Brontomancers come first. Then come the Abyss
Goats, sometimes along with Puias and -Finises monsters.

  If you succeed, simply jump to the gate to the next mission.



***************************************************************************
                          LUCIA - MISSION 12
                 The protector scales the skyscrapper
              believing in its own reason for existence.
   "Guidepost for the Protectors"  Chapter 12 Clause 3
***************************************************************************

---------------------
  STARTING ROOM
---------------------

  As you start, enter the double door in front of you. Then defeat all the
coming Abyss Goats in order to unseal the door. Just get in.


-------------------
  ELEVATOR I
-------------------
  As you enter, the elevator will go up and several Agono-, Terreo- and
Mortifinises will come to attack. Defeat them all, then go out.


----------------------
  FOUNTAIN HALLWAY
----------------------

  Find the pots along the way and strike them for stuffs. Then run south for
another pot. But after you strike it, just stand there and press Circle, you'll
soon access a secret room...

  [SECRET ROOM LEVEL 10 FOUND]

  Then go to the north toward the fountain with a Statue of Time there. Buy
stuffs if you need. Then go to the right of the fountain hall for another pot.
Strike this pot for a Green Orb. Then go to the opposite side. Keep running and
enter the door.

  From now, you'll enter different floors of the building, in different order
from Dante's scenario. So beware now !


---------------
  DARK HALL
---------------

  Here you can find several vases. Break all of them to get stuffs. And be
careful with Mancers too. Just go ahead to the next door.

  Go to the main room for a tough fight with tons of Jomothumsiras (the room is
sealed during the fight. At least it's much easier than Dante's scenario when he
has to deal with a tough boss here). Kill all the brats, and then grab the
[SACRILEGE] rising from the ground. Don't forget to grab a Green Orb at the end
of the room if you need. Make your way back to the entrance and use the
Sacrilege on it, you'll taken to a different floor.


-----------------------
  ROLLING BALL HALL
-----------------------
  Keep going until you come the large hall. Hey, THE ROLLING BALLS !!!

  As you have just entered, the camera angle will show you the Sacrilege on the
second floor as you have to get it. But before that, you have to pass the balls
to reach it.

  I recommend you to keep running on the hall. Jumping to the upper floor just
makes thing more complicated, and the balls on the upper floor are even tougher
to avoid, as the ceiling is lower there. The balls on the ground are not tough
to be dodged. Just simply overjump when you see them come. They can split to
both sides of the room, or gather to the central line and roll toward you. If
you touch the ball, you'll be taken to a virtual room where you must defeat two
Savage Golems in order to escape. After that, you'll be taken back to the
beginning of the Rolling Ball Hall, and retry passing the balls until you
obtain the [SACRILEGE] on the upper floor.

  Next, jump on the upper floor for some Red Orbs. Besides, you'll be able to
find a [FULL BLUE ORB] just above the hall entrance.

  Make your way back to the elevator and input the Sacrilege to come to another
place.


----------------
   CROSSROAD
----------------
  Well, this is the place where you can make your way back to the previous
areas to get missing stuffs. Many Msira monsters wander here though. Once you
finish, try to search the only double-door you haven't entered, by following
the row of Red Orbs. It's a hard-to-see path which has the double-door you need
to enter : From the door where you start, keep going forward. During that time,
search the right wall til you find the path. The door has a Green Orb, which
can help you to recognize it. Before entering it, I recommend you to check your
inventory again : There must be a Gold Orb and MANY healing items like Vital
Stars, Devil Stars or Smells of Fear if you can. Then have AERIAL HEART
equipped. This is not necessary in Normal Mode. But if you are playing Hard or
Must Die, I recommend you to prepare carefully. Once you enter the door,
there's no way back until you pass the challenge...


----------------------
  COCOON CHAMBER
----------------------
  A scene soon interrupts...

===============================================================================
===============================================================================
  BOSS FIGHT : TRISMAGIA
  Difficulty : Hard/Very Hard, harder than any worst things of this earth <_>
--------------------------------------------
  Description : An ugly tri-face boss who has knowledge about the demon world.
Just don't know why it hates Dante and Lucia this much (?_?)

---------------
  STRATEGY
------------------------------------------

  *IF YOU PLAY AS LUCIA
~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Let me tell you one thing : Three faces of Trismagia stand for three
different attributes : Red Face is Flame, Blue Face is Frost and the Violet
Face is Lightning. The fact that your attacks are effective on the faces or not
depends on the Amulet you are using (Flame Heart, Frost Heart and Electro
Heart). Choose the right heart on the right face... if you have time to do
that. But I remind you that Trismagia in difficult modes don't even let you
breathe.

  In most periods of the battle, Trismagia split into three faces to attack
you. Each face has unique attacks and they attack you like crazy. Your chances
to beat each of the face is when it comes to you, preparing to cast an attack.
Then you have enough time for a... single hit. But this chance is often
difficult to use, as Trismagia's attack will damage you instead. During this
time, I have nothing to say more, besides trying to avoid the boss' attacks.
It's the GREATEST NIGHTMARE to dodge these messy attacks. Long-ranged weapons
are the things mostly used here. But remember : TRY TO SAVE YOUR DT. Later
you'll know why I tell you to do so. For Trismagia's jokes, refer to
"Trismagia's Attacks" below.

  After a while fighting, the three faces of Trismagia will become one. HEY,
THIS IS THE BEST CHANCE TO DEAL GREAT DAMAGE ON TRISMAGIA. He will be one for a
pretty long moment, and it's time for you TO CAST YOUR STRONGEST ATTACK. With
the AERIAL HEART equipped, have Lucia DT and CAST ARROWS TO TRISMAGIA. For
Lucia, I think this is the most effective attack for the boss during this time.
If you do fast, you can make him lose more than one lifebar in Normal mode, one
lifebar in Hard Mode and less in Must Die mode. Finally, Trismagia ends this
period by casting a flash to you, and splits into three faces. Now you know
what to do : Just repeat dodging his attacks, until he gets reunion again to
damage him.



  *IF YOU PLAY AS TRISH
~~~~~~~~~~~~~~~~~~~~~~~~~~~
  First, APPLY THE SAME STRATEGY FOR LUCIA. But playing as Trish is easier :
During the time Trismagia splits into three faces, you can have Trish :
- dodge his attacks
- shoot at him
- cast Round Trip on him
  --> SIMULTANEOUSLY
  Fortunately, it seems that Trish is born to help you in some troubles with
bosses.
  Then the most important part : When Trismagia is in his unique form, HAVE
TRISH USE DIVINE BEAMS. As I said, Trish's Divine Beam is the BEST CHOICE ever
to deal great damage on enemies. If you do well and fast, Trish's Divine Beam
can make Trismagia lose ONE LIFEBAR & HALF in MUST DIE mode. That means this
damage can be greater in easier modes. Isn't it cool ?


---------------------------
  TRISMAGIA'S ATTACKS
---------------------------------------------------------
  The true difficulty of this battle is that Trismagia plays several attacks AT
THE SAME TIME which confuses you all the time. Here I just can help to dodge
each of those attacks. In the real battle, you have to manage  by yourself to
keep yourself alive as Trismagia never just casts one attack each turn. You
cannot even breathe in Must Die mode !!!

  The sign to recognize when Trismagia casts his attacks is that THEY ARE
HIGHLIGHTED :

- Flame Face is highlighted red with flame covering it.
- Lightning Face is highlighted violet with lightning covering it.
- Frost Face is highlighted blue with water covering it.


===================================
 1)  FLAME FACE'S ATTACKS
===================================
  This is the face of Fire element. It's red.

  FLAME THROWING
~~~~~~~~~~~~~~~~~~~~
  Flame Face gets closed to you, blowing a large flame to damage you. Dodging
this is easy. Just roll and roll aside til he stops.


  FIREBALL RAIN
~~~~~~~~~~~~~~~~~~~~
  Flame Face is far away from you. It casts several fireballs that fly toward
you on the ground. Flip round the battlefield to dodge and DO NOT STOP if you
don't want to get hit. Of course, Trismagia can't simply let you dodge them
that easily. He casts this attack along with other faces' attacks, especially
the annoying "Icicle Rock" which I'll mention in "Frost Face's Attacks" part.

  Another danger is that once you get hit by a fireball, your character is
stunned and the other fireballs just keep damaging you until they stop. So that
I extremely advise you to try all the way NOT to get hit.


===================================
 2)  LIGHTNING FACE'S ATTACKS
===================================
  This is the face of Lightning element. It's violet.


  GATHERING LIGHTNING
~~~~~~~~~~~~~~~~~~~~~~~~~
  Lightning Face gets closed to you, creating a big lightning ball. From this
ball, several sparks are quickly cast toward you. Just like the way how you
avoided Fireball Rain, dodge around the battle field. Like Fireball, you
shouldn't get any sparks during the fight, as they will keep damaging you as
you are stunned.


  RANDOM LIGHTNING
~~~~~~~~~~~~~~~~~~~~~~
  Lightning Face is far away from you, summoning random lightnings to attack
you. Just simply dodge as you see him prepare.



===================================
 3)  FROST FACE'S ATTACKS
===================================
  This is the face of Water/Ice element. It's blue.


  COLD BREATH
~~~~~~~~~~~~~~~~~~
  Frost Face gets closed to you, then blows Cold Breath to you. This may be
Trismagia's simplest attack and you can dodge this attack easily by flipping
aside.


   BLIZZARD
~~~~~~~~~~~~~~~
  This is just stronger mode of Cold Breath. Frost Face is far away from you,
and he casts Cold Breath round the whole battlefield. Just try to avoid the
places where he breathes. In fact, it's not easy to determine this attack
direction. So be careful.


  ICICLE ROCKS
~~~~~~~~~~~~~~~~~~~
  Frost Face has several Icicle Rocks standing over the battlefield. This move
is harmless, but it gives you the worst result :

(a) preventing you from avoiding other faces' attacks.
(b) make your target go wrong.

  Read the (a) result. This is really the most cunning trick I've ever seen. As
the Icicle Rocks divide the battlefield, the other faces will cast their own
attacks, and you can't have enough space to dodge. I really can't have a better
solution for this cunning attack, besides trying to destroy the rocks as soon
as possible. That's what you have to do first of all. And it's also the (b)
result I wrote above : Your character will automatically aim at the Icicle
Rocks, as they are nearer to you. But I think it's a better idea to destroy
them than continuing the battle with them.


=========================================
  4) COMPLETE TRISMAGIA'S ATTACK
=========================================

   FLASH
~~~~~~~~~~~~~~
  This is the only attack of complete Trismagia. During the time he gets
reunion, he nearly doesn't attack you. As I said in "Strategy" part, this is
the best time for you to damage him with your strongest attacks. But when he is
going to split himself, he will FLASH : He casts a big flash ball to you which
causes a great damage on you. Flip or jump aside to dodge this attack.


===============================================================================
===============================================================================

  After the battle, you find yourself in the dark room. There are
Demonochoruses and Abyss Goats here. Now try to find a gold door somewhere in
this place and enter it.


------------------
  ELEVATOR II
------------------
  You'll have to fight tons of -Finises, Msiras and Goats here. Then enter
back.


------------------
  ARIUS' OFFICE
------------------
  Just keep going... You end your semi-final mission here.



***************************************************************************
                           LUCIA - MISSION 13
              The path to forgiveness is cleaned with blood.
   "Guidepost for the Protectors"  Chapter 1 Clause 3
***************************************************************************

  You see a long cutscene between Dante and Lucia. Then fight.


===============================================================================
===============================================================================
  BOSS FIGHT : POSSESSED ARIUS
  Difficulty : Medium
-----------------------------------------
  Description : Mutated Arius possessed by Argosax.


-----------------
   STRATEGY
------------------------------------------------

  *IF YOU PLAY AS LUCIA
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  It's strange that Lucia's bosses are extremely easy compared to Dante's, like
this one. Just attack him as usual. But in order to give him full combos, here
is the trick : Arius's popular attacks are Charging Punch and Jumping Attack.
First, you have to avoid these attacks. Then after Arius performs them, he will
stop for a while. It's the best time for you to damage him. The moment is
enough for you to give him your strongest combo (Eight-hit Combo) and two more
single hits. Just repeat the strategy to beat him. But pay attention to the
Lightning Balls and his Laser Beams. About how to dodge these attacks, refer to
"Possessed Arius' Attacks" part.

  When you are away from Possessed Arius, keep using long-ranged weapons to
damage him (throwing knives).


  *IF YOU PLAY AS TRISH
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  As Trish, just use the same strategy for Lucia. For Trish, besides using
handguns, you can have Round Trip attack Arius at the same time. Use Divine
Beams if you want to finish the battle quickly.



---------------------------------
  POSSESSED ARIUS' ATTACKS
---------------------------------------------------------------------------


  CHARGING PUNCH
~~~~~~~~~~~~~~~~~~~~~~~
  Arius charges, then dashes to you, giving you a punch. This attack is easy to
dodge. Just flip aside.


  JUMPING ATTACK
~~~~~~~~~~~~~~~~~~~~~~
  This looks like Charging Attack at first. But instead of running toward you,
Arius jumps up and then has his body lie on you (^_^). Dodging this attack is
similar to evading Charging Punch.


  LIGHTNING BALLS
~~~~~~~~~~~~~~~~~~~~~~
  In Normal Mode, Arius casts two balls. In Hard mode, he casts four balls and
then eight balls in Must Die mode. These balls slowly fly randomly around the
battle and damage you whenever they touch you. They disappear after a while.
You can flip or jump to dodge them until they are lost. Or you can prevent them
by slashing accurately at them. If you are a good player, deceive the balls to
Arius to damage him. They can be used to attack Arius himself as well. To do
that, just simply stand near Arius, then dodge as the ball comes (Hope that
Arius doesn't attack you then).


  BLOOD SUCKING
~~~~~~~~~~~~~~~~~~~~~
  Do you still remember Larva's Gulping attack ? Arius performs this when he is
going to run out of lifebar. His chest is opened and you can see him charge.
Then he quickly dashes to you, sticking you in his chest and sucks your life.
Just dodge this attack by flipping or jumping aside. Once you get sucked, just
redo the solution like you did in Larva battle : MASH THE BUTTONS CONFUSINGLY +
MOVING THE LEFT ANALOG STICK.


  TICKLING
~~~~~~~~~~~~~~~
  Arius has his tentacles dive through the ground and then rise up from the
place where you are standing. This attack is pretty sudden and annoying. As you
see Arius bend down to cast the tentacles, simply jump and jump til he stops.
During that time, you can have long-ranged weapons damage him.


  ROCK THROWING
~~~~~~~~~~~~~~~~~~~~
  Arius rarely does this attack, but I have to advise you too. He bends down
and grab a big "piece" of soil, then throws it toward you. The damage is pretty
heavy if you get hit. Simply jump or roll aside as he throws.


  LASER BEAMS
~~~~~~~~~~~~~~~~~~
  You'll see Arius floating slowly. Then he opens his chest and casts tons of
lasers. If you wander around him, the lasers are cast to many directions in
front of Arius. If you just stand at a certain position, Arius gathers all the
beams to you only. And this can cause very big damage. Remember that the beam
lasts very long. If you get hit and your character gets up, the beam may still
keep damaging you until Arius stops it. That's really painful, so it's better
for you to dodge. The best position is to RUN TO HIS BACK. Hehehe, this is the
only place where Arius can't damage you. You can even damage him during this
time.


===============================================================================
===============================================================================

  Hey, it's not over yet...


===============================================================================
===============================================================================
  BOSS FIGHT : ARIUS ARGOSAX
  Difficulty : Easy
---------------------------------------
  Description : (so terrible, no idea!)
  It's really surprisingly that Lucia's final boss is like this - one of the
easiest bosses in the game, no matter what difficulty you choose. What a piece
of cake !!!


---------------------
   STRATEGY
---------------------------------------------------------

  *IF YOU PLAY AS LUCIA
~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Simply throw knives at him like crazy. Try to dodge his biting and his tail,
especially his Poison Liquid. In order to finish the battle quickly, once you
have DT, just DT and throw arrows to him.
  If you like to have some desperation, jump up and play Rapid Fire combo with
him. But be careful, you'll get a fatal hit by Arius : Blood Sucking.
  You can move to either side of the cliff to attack Arius and dodge his hits.


  *IF YOU PLAY AS TRISH
~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Apply the same strategy for Lucia. Use handguns and Round Trip. Once you have
DT, just DT and use Divine Beams to finish the battle quickly. Trish is really
a "Gift from God" !!!


---------------------------------
   ARIUS ARGOSAX'S ATTACKS
------------------------------------------------------------------------


   BITING
~~~~~~~~~~~~~~
  Arius has his big mouth full of sharp teeth wrap you. Just simply flip
backward.


   TAIL STRIKE
~~~~~~~~~~~~~~~~~~
  Arius strikes his tail here or there to damage you. Simply stay away from his
tail.


   POISON LIQUID
~~~~~~~~~~~~~~~~~~~~
  Arius casts a kind of blue liquid which spreads toward you. Just dodge
backward if you still have space behind you. If not, try to dodge through the
liquid to the other side. In fact, this attack is not so hard to dodge as you
imagine.


  BLOOD SUCKING
~~~~~~~~~~~~~~~~~~~~~
  This is the result after you are approached by his mouth. This is the reason
why I recommend you not to play aerial combos with him (Rapid Fire). Once you
are stuck, your life is gradually drained. At that time, just MASH THE BUTTONS
CONFUSINGLY + MOVING THE LEFT ANALOG STICK.


===============================================================================
===============================================================================


  After that...

  CONGRATULATION ! YOU HAVE BEATEN LUCIA'S GAME !!!
  ENJOY THE ENDING YOURSELF, OKAY ?


~~~/\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\~~~
<<(  )<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<(  )<<
   )(                                                                 )(
  (  )  SECTION 8 : EQUIPMENT LIST                                    (  )
   )(                                                                 )(
>>(  )>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>(  )>>
~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~


###########################################################################
      A) SWORD LIST
###########################################################################

------------------
   REBELLION
------------------
  Character : Dante, Diesel Dante
  Location : Starting weapon
  Advantages : Average weapon useful for the first time of advanture.
  Disadvatages : Short-ranged, weak power compared to others.
  MAX Level : 5
  Power-up purchase : 5000-10000-20000-40000
  Description : This is Dante's normal sword - also the worst weapon of all.
But as this is your starting weapon, you are forced to use it for while in the
first time playing the game, until you find others which are better to be used.


------------------
  FORCE EDGE
------------------
  Character : Dante from DMC1.
  Location : Starting weapon
  Advantages : similar to Rebellion.
  Disadvatages : similar to Rebellion.
  MAX Level : 5
  Power-up purchase : 5000-10000-20000-40000
  Description : According to the name, this is Dante's standard sword in DMC1.
And this one and Sparda Sword are the same. But in DMC2... I'm sorry... it's
just completely the same as Rebellion - the weakest sword of all, and it can't
turn into the Sparda Sword like it did in DMC1.


-----------------
   VENDETTA
-----------------
  Character : Dante, Diesel Dante, Dante from DMC1.
  Location : Mission 7, Power Room II.
  Advantages : Most powerful weapon of all.
  Disadvatages : Short range.
  MAX Level : 5
  Power-up purchase : 5000-10000-20000-40000
  Description : Dante's second weapon, which is a heavy sword with
elaborately carved decoration on it. This sword is big and it can deal very
strong damage on enemies. But because of that, its range is limited. But
anyway, this is a very useful weapon for boss fights, as its range is not
very necessary, since most bosses fight you singly. You can't miss this sword
in your inventory.


-------------------
   MERCILESS
-------------------
  Character : Dante, Diesel Dante, Dante from DMC1.
  Location : Mission 11, the secret path under the entrance of Spike Trap Room.
  Advantages : Longest-ranged weapon of all, stronger than Rebellion and Force
Edge.
  Disadvatages : Weaker than Vendetta.
  MAX Level : 5
  Power-up purchase : 5000-10000-20000-40000
  Description : Dante's final weapon - which is the most perfect weapon. I
mostly use this sword as Dante. Although it's weaker than Vendetta, its power
is strong enough for most of enemies. And its biggest advantage is the long
range : You can easily attack or stun groups of enemies, even the ones behind
you. Besides, this weapon is very useful in Dante's breaking statue puzzle in
Mission 11. Generally, this is my recommended sword to use during Dante's
scenario after you have got it.


-----------------
   CUTLASEER
-----------------
  Character : Lucia, Diesel Lucia, Secretary
  Location : Starting weapon
  Advantages : Average weapon useful for the first time of advanture.
  Disadvatages : Short-ranged, weak power compared to others.
  MAX Level : 5
  Power-up purchase : 5000-10000-20000-40000
  Description : This is Lucia's normal sword - also the worst weapon of all.
But as this is your starting weapon, you are forced to use it for while in the
first time playing the game, until you find others which are better to be used.


----------------
   KLYAMOOR
----------------
  Character : Lucia, Diesel Lucia, Secretary
  Location : Mission 3, Trolley Station.
  Advantages : Longest-ranged weapon of Lucia
  Disadvatages : weaker than Zambak.
  MAX Level : 5
  Power-up purchase : 5000-10000-20000-40000
  Description : Lucia's second weapon - which is the most perfect weapon in my
opinion. Although it's weaker than the Zambak, its power is strong enough for
most of enemies. And its biggest advantage is the long range : You can easily
attack or stun groups of enemies, even the ones behind you. Besides, this
weapon is very useful in Lucia's breaking globe puzzle in Mission 8.


----------------
   ZAMBAK
----------------
  Character : Lucia, Diesel Lucia, Secretary
  Location : Mission 10, the Savage Golem & Demonochorus area.
  Advantages : The most powerful weapon of Lucia.
  Disadvantages : Short-ranged.
  MAX Level : 5
  Power-up purchase : 5000-10000-20000-40000
  Description : Lucia's final weapon, which are heavy double swords with big
blades. This sword is big which can deal very strong damage on enemies. But
because of that, its range is limited and Lucia's speed is a little slower. But
anyway, this is still a fine weapon for boss fights, as its range is not very
necessary, since most bosses fight you singly. But I think Klyamoor is enough
to be used during the game instead of this one.


--------------------
   SPARDA SWORD
--------------------
  Character : Trish
  Location : Starting weapon
  Advantages : High accuracy, Very strong power, Long-ranged.
  Disadvatages : Mostly none.
  MAX Level : Already
  Power-up purchase : None
  Description : Like DMC1, this is always the most stylish weapon of the game.
Its side is pretty big, with complex design. You'll find more things about the
Sparda sword : It will turn into a spear when you Stinger, and changes into a
spinning scythe when you Round Trip. The damage caused by Sparda is huge.
Although this is Trish's only mannual weapon in the game, I assure that you'll
be proud to have it.



###########################################################################
      B) GUN LIST
###########################################################################

---------------------
   EBONY & IVORY
---------------------
  Character : Dante, Diesel Dante, Dante from DMC1.
  Location : Starting firearm
  Advantages : High accuracy, mediocre speed.
  Disadvatages : Weakest power
  MAX Level : 3
  Power-up purchase : 10000-20000-30000
  Description : Dante's favourite handguns in both DMC games. Although they are
weak, they are useful to fight against moving bosses, as they have high
accuracy and rapid shots. They will be more useful in MAX level. But in my
opinion, since you obtain the SubMachine Gun, these handguns won't be used much
anymore, as Submachine Gun has the advantage of continuous shots, while the
rest is similar to Ebony&Ivory. But anyway, these handguns are still good
firearms to be used during the first period of the game.

  Well, I think most people know this : "Ebony" means the black keys and
"Ivory" means the white keys on a keyboard instrument (such as Piano or Organ).


-----------------------
   LUCE & OMBRA
------------------------
  Character : Trish
  Location : Starting firearm
  Advantages : High accuracy, mediocre speed.
  Disadvantages : Weak power
  MAX Level : Already
  Power-up purchase : N/A
  Description : Sparda's favourite handguns. In DMC2 they are used by Trish.
Although they are weak, they are useful to fight against moving bosses, as they
have high accuracy and rapid shots. They will be more useful in MAX level. As
these are Trish's only firearms, you must use them during the game if you
choose her, no matter how they are (^_^).

  For anyone who are interested, "Luce" and "Ombra" are Italian, meaning
"Light" and "Shadow".


-----------------------
   SUBMACHINE GUN
-----------------------
  Character : Dante, Diesel Dante, Dante from DMC1.
  Location : Mission 11, above where Merciless locates.
  Advantages : High accuracy, mediocre power, continuous shots.
  Disadvantages : Weak power
  MAX Level : 3
  Power-up purchase : 10000-20000-30000
  Description : SubMachine Gun is mostly similar to Ebony&Ivory, but has higher
speed of shots. After you obtain this weapon, I really recommend you to use it
instead of normal handguns. As the shots are cast faster, the power grow
stronger than Ebony&Ivory do too.


------------------
    SHOTGUN
------------------
  Character : Dante, Diesel Dante, Dante from DMC1.
  Location : Mission 4, after defeating Jokatgulm.
  Advantages : High accuracy, mediocre power, large range
  Disadvantages : low speed
  MAX Level : 3
  Power-up purchase : 10000-20000-30000
  Description : Shotgun is a good weapon in some respect. It's very good for
you to use it against groups of enemies, when they are trying to surround you.
Shotgun shots have pretty large range, and they are strong enough to stun or
throw the enemies away. But the farther the range is, the weaker the damage
becomes. Shotgun's damage is the strongest when you use it to shoot a single
enemy at close range. Although its speed is low, it's still better compared to
Missile Launcher.


-----------------------
  MISSILE LAUNCHER
-----------------------
  Character : Dante, Diesel Dante, Dante from DMC1.
  Location : Mission 9, airplane.
  Advantages : Strongest power.
  Disadvantages : low speed, low accuracy.
  MAX Level : 3
  Power-up purchase : 10000-20000-30000
  Description : The most important advantage of Missile Launcher is the extreme
damage. One missile can deal more damage than several shots of SubMachine Gun
within the same time, if both of them shoot accurately. Missile Launcher is
very useful against strong bosses, like Trismagia, Furiataurus, Argosax of
Chaos, etc. But before shooting, you have to determine the exact target, as
this firearm has extremely slow speed which lowers its accuracy also. But
there's one thing you should notice : While Dante is equipped with Missile
Launcher, if you shoot as he is jumping, Dante will use a handgun instead
(either Ebony or Ivory).


------------------------
   NIGHTMARE GAMMA
------------------------
  Character : Trish
  Location : Starting weapon (only available under water)
  Advantages :
   + Mediocre accuracy
   + Mediocre power
   + Optional speed
   + Its shots can be reflected
   + Chargeable to increase the ability of reflection.
  Disadvantages : Long charging time to reach ultimate reflection. The
reflected shots can even shoot Trish herself.
  MAX Level : Already
  Power-up purchase : None
  Description : According to its name, this may be the super form of Nightmare
Beta in DMC1. Its characteristics are the same as Nightmare Beta : The gun
shoots cyan lasers which go through the enemies. And you can charge it. The
more you charge, the more the shots are reflected. Once the shot is reflected,
it becomes double shots. If you charge to its peak, one big shot can be divided
to many smaller shots which run across the screen everywhere. In Trish's DT
mode, the shot can be reflected without charging.  But this is dangerous, as
the shots can damage Trish herself if they go through her. So be careful and
try to avoid your very shots. The difference between Nightmare Beta and
Nightmare Gamma is that the Beta one is used on ground, while the Gamma is used
underwater. Nightmare Gamma is your only firearm underwater if you play as
Trish.



###########################################################################
      C) ARSENAL LIST
###########################################################################

-------------------------
   THROWING DAGGERS
-------------------------
  Character : Lucia, Diesel Lucia, Secretary
  Location : Starting arsenal
  Advantages : Strong power, high accuracy
  Disadvantages : limited range
  MAX Level : 3
  Power-up purchase : 10000-20000-30000
  Description : Double daggers which Lucia uses to throw at enemies. This is my
most favourite arsenal of Lucia, since they have high accuracy and strong power
enough to survive the scenario. When Lucia is on ground, she throws two daggers
at the same time as you press Shoot button. But while Lucia is in the air, she
throws down one dagger each time, but faster.


-------------
   DARTS
-------------
  Character : Lucia, Diesel Lucia, Secretary
  Location : Mission 2, inside a broken statue.
  Advantages : Mediocre power, limited accuracy.
  Disadvantages : Large range.
  MAX Level : 3
  Power-up purchase : 10000-20000-30000
  Description : They are thin darts which have weaker damage than daggers. But
as Lucia throws three of them at the same, the range is larger. But that
doesn't mean the accuracy is higher. I find that the three darts always go
toward the same direction, and you can hardly damage the enemies in the other
directions. I really dislike Darts and nearly don't use them. But if you like,
you can use. When they are powered up, they may not be as bad as I said.


--------------------
  CRANKY BOMBS
--------------------
  Character : Lucia, Diesel Lucia, Secretary
  Location : Mission 5, airplace
             or Mission 10, near a Striking Globe.
  Advantages : Strong power, large range
  Disadvantages : inactive
  MAX Level : 3
  Power-up purchase : 10000-20000-30000
  Description : Oh no, I nearly don't use this one much. Lucia drops a bomb on
the ground, then you have her stay away. After a while, the bomb explodes, and
any enemies who wander around it get damage. This may be a useful weapon to
damage a group of enemies and put them in chaos, but you should be pretty good
at deceiving; besides, to kill more enemies. If you power up, it will become
cooler. But I just don't like it, and you can still survive the scenario very
well without it.


---------------
   BOWGUN
---------------
  Character : Lucia, Diesel Lucia, Secretary
  Location : Mission 6, underwater
             or Mission 7, in the water chamber which has a hole down.
  Advantages : Used underwater, mediocre power, very high speed.
  Disadvantages : Narrow limit
  MAX Level : 3
  Power-up purchase : 4000-8000-10000.
  Description : This is underwater firearm which is pretty similar to Dante's
Needle Gun in DMC1. The arrows can go through water very fast, and you are
forced to use it during in-water missions. But its most annoying disadvantage
is the narrow limit. If you can't imagine how annoying it is, try fighting
Tateobesu :) You'll see.



###########################################################################
      D) AMULET LIST
###########################################################################

|~~~~~~~~~~~~~~~~~~~~~\
|  ELEMENTAL HEARTS    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~|
|      HEARTS        |    LOCATIONS (DANTE)     |     LOCATIONS (LUCIA)   |
|~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~|
| ELECTRO HEART      | You start with it.       | Mission 5, after laying |
| Adds Lightning     |                          | the Evil Heart to supply|
| element to your    |                          | power.                  |
| attack in Devil    |                          |                         |
| Trigger.           |                          |                         |
|~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~|
| FLAME HEART        | Mission 7, fly up to the | Mission 5, fly up to the|
| Adds Fire element  | center of the staircase. | center of the staircase.|
| to your attack in  |                          |                         |
| Devil Trigger.     |                          |                         |
|~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~|
| FROST HEART        | Mission 16, the secret   | You start with it.      |
| Adds Ice element to| chamber found in alter-  |                         |
| your attack in     | -nate Crossroad.         |                         |
| Devil Trigger.     |                          |                         |
|~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~|


|~~~~~~~~~~~~~~~~~~~~~\
|  ABILITY HEARTS      \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~|
|      HEARTS        |    LOCATIONS (DANTE)     |     LOCATIONS (LUCIA)   |
|~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~|
| AERIAL HEART       | Mission 2, the final     | Mission 2, in the first |
| Enables you to fly | chamber.                 | chamber, after defeating|
| in Devil Trigger.  |                          | the Goatlings.          |
|~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~|
| QUICK HEART        | Mission 4, vacant house. | Mission 8, after solving|
| Accurate your speed|                          | the Moving Globe puzzle.|
| during Devil       |                          |                         |
| Trigger.           |                          |                         |
|~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~|
| AQUA HEART         | None.                    | Mission 7, the second   |
| Allows you to swim |                          | chamber.                |
| faster in water.   |                          |                         |
|~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~|


|~~~~~~~~~~~~~~~~~~~~~\
|  SUPPORT HEARTS      \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~|
|      HEARTS        |    LOCATIONS (DANTE)     |     LOCATIONS (LUCIA)   |
|~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~|
| HEALING HEART      | Mission 11, after solving| Mission 3, the vacant   |
| Enhances ability to| the statue puzzle.       | house.                  |
| recover vitality in|                          |                         |
| in Devil Trigger.  |                          |                         |
|~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~|
| OFFENCE HEART      | Mission 5, hidden place  | Mission 4, the lower    |
| Enhances your      | behind the burning truck.| path.                   |
| attack power while |                          |                         |
| in Devil Trigger.  |                          |                         |
|~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~|
| CHRONO HEART       | Mission 15, the spoiled  | Mission 11, the spoiled |
| Enables to control | eyeball.                 | eyeball.                |
| the time in Devil  |                          |                         |
| Trigger (while you |                          |                         |
| are attacking the  |                          |                         |
| enemies).          |                          |                         |
|~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~|

  **NOTES**
  The Amulets' locations listed above are the correct locations where you can
find them in your FIRST time playing through the game. If you miss any of them
in the first game, they will be located at another place in the next game which
is one of the other amulet locations above.


~~~/\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\~~~
<<(  )<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<(  )<<
   )(                                                                 )(
  (  )  SECTION 9 : ITEM LIST                                        (  )
   )(                                                                 )(
>>(  )>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>(  )>>
~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~

  **NOTES**
- "Description" lets you know the characteristics or functions of the items.
- "Location" lets you know where to obtain the items.
- "Price" lets you know the number of Red Orbs required to buy the items from
the Statues of Time.
- "Max limit" shows you the maximum number of that item you can carry in the
inventory.

~~~~~~~~~~~~~~~~~~~~~~~~\
   SUPPORT ITEM LIST     \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


  VITAL STAR (SMALL SIZE)
------------------------------
  Description : A green crystal star used to recover a small amount of
vitality. It recovers about half a lifebar.
  Location : Statues of Time.
  Price : 1000-2000-3000-4000-5000.
  Max limit : 30


  VITAL STAR (LARGE SIZE)
-------------------------------
  Description : A green crystal star used to recover a large amount of
vitality. It recovers about a full lifebar.
  Location : Statues of Time.
  Price : 2000-4000-8000.
  Max limit : 10


  DEVIL STAR (SMALL SIZE)
------------------------------
  Description : A purple crystal star used to increase a little of Devil
Trigger Gauge.
  Location : Statues of Time.
  Price : 1000-3000-6000-10000.
  Max limit : 30


  DEVIL STAR (LARGE SIZE)
------------------------------
  Description : A purple crystal star used to increase Devil Trigger Gauge.
  Location : Statues of Time.
  Price : 3000-6000-12000.
  Max limit : 10


  HOLY STAR
---------------
  Description : A blue crystal star used to cure status abnormalities. This is
a new item in Devil May Cry 2.
  Location : Statues of Time.
  Price : 1000
  Max limit : 99


  HOLY WATER
----------------
  Description : This is a familiar instant item in Devil May Cry 1. It's used
to cause instant damage on current enemies around. One Holy Water is strong
enough to kill a normal enemy instantly. And you can't store it in the
inventory like you could in Devil May Cry 1.
  Location : Random battles.
  Price : none.
  Max limit : None


  SMELL OF FEAR
-------------------
  Description : This will allow you to avoid enemy attacks up to three times.
Although this is a new item in Devil May Cry 2, it's similar to "Untouchable"
item in Devil May Cry, but it doesn't give you infinite Devil Trigger like
Untouchables did.
  Location : Statues of Time.
  Price : 5000-10000-15000-20000
  Max limit : 3


~~~~~~~~~~~~~~~~~~~~~~~~\
    KEY ITEM LIST        \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  KEY
---------
  *Description : A key to unlock an iron-barred door.
  *Location : Mission 1, Msira battle arena.
  *Function : unlock the iron door of the battle arena.

  KEY
---------
  *Description : A key to unlock a huge gate blocking a passage from the
station to the harbor.
  *Location : Dante's Mission 3, Trolley Station, from Orangguerra boss.
  *Function : unlock the large white decorated gate next to the station.


  SACRILEGE
---------------
  *Description : This will generate distortion and bring the world closer to
the demon world.
  *Location :
   + Dante : Mission 16
     - Rolling Ball Hall
     - Dark Hall
     - Cocoon Chamber
   + Lucia : Mission 12
     - Rolling Ball Hall
     - Dark Hall
  *Function : It helps you to get in different areas in Arius' building.


   ARCANA SPADA
-------------------
  *Description : One of the holy relics that were once used to seal a great
demon.
  *Location : Lucia's Mission 2, Tartarussian's chamber.


   ARCANA CALICE
--------------------
  *Description : One of the holy relics that were once used to seal a great
demon.
  *Location : Lucia's Mission 8 (cutscene).


   ARCANA MEDAGLIA
----------------------
  *Description : One of the holy relics that were once used to seal a great
demon.
  *Location : N/A


   ARCANA BASTONE
-----------------------
  *Description : One of the holy relics that were once used to seal a great
demon.
  *Location : N/A



~~~/\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\~~~
<<(  )<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<(  )<<
   )(                                                                 )(
  (  )  SECTION 10 : BLUE ORBS/BLUE ORB FRAGMENT LOCATIONS           (  )
   )(                                                                 )(
>>(  )>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>(  )>>
~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~

  ***NOTES***
- Four Blue Orb Fragments make a full Blue Orb.
- Only can a full Blue Orb lengthens your maximum lifebar. If you don't collect
enough four Blue Orb Fragments to make a full one, they are just useless.
- In this section, all the locations I write here are what I named them in the
walkthroughs. So if you wonder about such location names as Dungeon I, Dungeon
II, etc, refer to the walkthroughs.
- For detailed information about Blue Orbs, read Section 4 "Basic Terms" - "The
Orbs".


///////////////////////////////////////////////////////////////////////////
       (A) DANTE'S SCENARIO
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

~~~~~~~~~~~~~~~~~~~~~~~~~~
   BLUE ORB LOCATIONS
~~~~~~~~~~~~~~~~~~~~~~~~~~

- Mission 4 :  In the cliff area. When you first turn right and face the Msira
monsters, the Blue Orb is on the left cliff of the road. Keep double-jumping
til you see it. You can only spot by keeping toward the Msira monsters.

- Mission 5 : After jumping to the second building when you are being chased by
the Infested Chopper. Jump up the platforms of the building next to the
staircase. Try to reach the second RIGHT edge, run to the back to a window-
washer cart, you'll soon find another full Blue Orb.

- Mission 7 : When the train stopped, double jump on the right corner of the
chamber to find another hidden full Blue Orb.

- Mission 11 : Under the place where you obtained the Submachine Gun and above
where you found the Merciless. After getting the Merciless, run around for a
look above it. You'll find some narrow holes which Dante can jump through. Jump
up there and obtain the Red Orbs as well as the full Blue Orb in the centre.

- Mission 16 : In the Rolling Ball hall, jump to the upper floor and search for
a full Blue Orb there.

- Besides, you can buy 5 Blue Orbs from the Statue of Times.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   BLUE ORB FRAGMENT LOCATIONS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- Mission 1 :
  + When you arrive at the high arch gate, double jump to its peak to get a
Blur Orb Fragment.
  + Keep going til you see the Statue of Time. Jump down the waterway nearby
and search each of its end to find another Blue Orb Fragment.

- Mission 2 :
  + The second Trap Room in Dungeon I. The Blue Orb Fragment appears along with
the Red Orbs.
  + In Dungeon II, you'll see a fork road. In front of you there's a sealed
door. TURN TO DANTE'S RIGHT FIRST, then go inside, you'll find a man-face wall.
Break it and get in to obtain a Blue Orb Fragment.

- Mission 3 : In the beginning, keep going til you come to the fork road.
Choose the south path and get in the small area after the big pillars. The Blue
Orb Fragment is here. (This is the place where Dante dashes his motorbike to
Uroboros city in the end of mission 4).

- Mission 4 : The cliff next to the lake out of the vacant house. It's on the
left, and you need to jump up three edges to reach it.

- Mission 5 : The place where you encounter the three Infested Tank. Go up the
broken highway (where one of the Infested Tank is exactly located). The Blue
Orb Fragment is located at its end.

- Mission 9 : On the top of the pipe which Dante used to slide down in the
beginning. Currently I don't have any other method to get this fragment easily.
Within the limited time, you have to walk carefully on the pipe to its top for
the Blue Orb Fragment.

- Mission 10 : Search the right area of the garden when you first begin the
mission.

- Mission 14 : After beating the Mancer enemies, jump up the right edge and go
south. Then jump across exactly to the opposite platform for a Blue Orb
Fragment.

- Besides, you can find 10 Blue Orb Fragments more by beating Secret Rooms
level 2,4,6,8,10,12,14,16,18 and 20.


\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
       (B) LUCIA'S SCENARIO
///////////////////////////////////////////////////////////////////////////

~~~~~~~~~~~~~~~~~~~~~~~~~~
   BLUE ORB LOCATIONS
~~~~~~~~~~~~~~~~~~~~~~~~~~

- Mission 3 : When you enter Cliff Area, keep running down. Jump up the upper
platform to get Red Orbs. Then double jump on the higher platform for a full
Blue Orb.

- Mission 5 : After getting the Electro Heart, exit the Power Room. The Blue
Orb is across the Statue of Time.

- Mission 7 : At the beginning, swim along the hallway til the end, swim left
to the hole for a full Blue Orb.

- Mission 10 : After the second Striking Globe, keep going until you see a
rectangle hole on the wall (where you got the first Gold Orb in mission 1).
Jump into that area, fight the Msira monsters and the Auromancers. Then search
each of the corners of the arena for a full Blue Orb.

- Mission 12 : In the Rolling Ball Hall, jump up to the upper floor. You'll
find a full Blue Orb above the hall entrance.

- Besides, you can buy more full Blue Orbs from the Statue of Times.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   BLUE ORB FRAGMENT LOCATIONS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- Mission 1 :
  + On the left of the first Statue of Time.
  + When you see a huge relief on the cliff (just after you fight the Savage
Golems), try to jump on the head to grab the dropping Blue Orb Fragment.

- Mission 2 :
  + Near the place where you obtained the Darts.
  + On the left of the pedestal where you found the Arcana Spada.

- Mission 3 : The cliff next to the lake out of the vacant house. It's on the
left, and you need to jump up three edges to reach it. This is similar to
Dante's.

- Mission 4 : At the beginning, jump down the tunnel for a suspended Blue Orb
Fragment.

- Mission 5 : In the area where you receive the Evil Heart, jump down to the
left and search for the four capsules. Jump onto the centre of the four
capsules for the next Blue Orb Fragment.

- Mission 6 : At the beginning of this mission. You can easily spot it from the
cutscene.

- Mission 8 :
  + Behind the Eye pedestal which you have to destroy.
  + In the place where you face several Blades. After beating them, you see
several rectangle holes. Dive into the biggest hole to the lower path. There
are several Red Orbs, Green Orb and a full Blue Orb along this path.

- Besides, you can obtain 10 Blue Orb Fragments by beating ALL Secret Rooms
within Lucia's scenario.


~~~/\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\~~~
<<(  )<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<(  )<<
   )(                                                                 )(
  (  )  SECTION 11 : ENEMY LIST                                      (  )
   )(                                                                 )(
>>(  )>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>(  )>>
~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~

  MSIRA
  Looks timid, but do not forget they are the avatar of savagery and greed.

  HOMROMSIRA
  Its unhallowed flame represents the burning desire its victim once had.

  GBUSMSIRA
  Its ill-natured resentment has generated a deadly venom.

  JOMOTHUMSIRA
  Always under the influence of the evil environment, they are stronger than
the ones living in the human world.

  AGONOFINIS
  Iron cage, which had been used to bind and starve criminals, has come to
attack living people.

  TERREOFINIS
  The energy that controls this monster is their "ineffable terror".

  MORTIFINIS
  The energy that controls this monster is their "ruthless death".

  PYROMANCER
  A soul of the dead who had been condemned as a heretic, has turned into this
evil entity.

  AUROMANCER
  They use the unhallowed aura, to indiscriminately attack an opponent that
appears before them.

  BRONTOMANCER
  An evil entity that attacks opponents randomly.

  GOATLING
  Fluent in human languages, they have powerful magic at their disposal.

  BLOOD GOAT
  A high ranking demon among the "Goat Clan", its body is blood-crimson as if
reflecting spurting blood.

  ABYSS GOAT
  The highest ranking demon among the "Goat Clan", its body is glossy-black as
if reflecting abyss of sin.

  SAVAGE GOLEM
  An artificial creature magically created, mixed by flesh, bones, and the
intestines of various animals.

  PUIA
  They dive from above with lightning speed to assault the target. Sometimes
they shoot their feathers at enemies like arrows.

  DEMONOCHORUS
  Having strong magic power, they chant sinister spells, as if singing a hymn.

  FLAMEBAT
  A bat-shaped spirit that emits fire by sucking the soul from a living being.
They are dangerous to fight when in groups.

  SPICERE
  It explodes when it's damaged or when the tension runs high.

  SARGASSO
  Low class demons which drift between the demon world and the human world.

  ERUPT GEL
  This low class demon that drifts under water looks like a jelly fish.

  BLADE
  A combat creature, which high class demons have created to attack the human
world.

  INFESTANT
  Parasitic creature that has the ability to merge into demons and inanimate
beings like machines.

  INFESTED TANK
  A tank possessed by an Infestant. The body coated by the demon armor is
invulnerable to any attack.

  INFESTED CHOPPER
  A helicopter possessed by an Infestant. Destroying the Infestant is the only
way to destroy this entity.

  ORANGGUERRA
  A giant and hostile monster that possesses prodigious strength and agility.

  TARTARUSSIAN
  A two-headed giant who disregarded the law of the demon world, and has been
confined in the deepest prison.

  PLUTONIAN
  A two-headed giant who disregarded the law of the demon world, and has been
confined in the deepest prison.

  JOKATGULM
  A giant and mighty demon who dwells in water.

  FURIATARIUS
  Haunted by death, agony, and resentment of the condemned, its four limbs are
still in flame.

  NOCTPTERAN
  A mesmerizing giant moth that dwells in the demon world.

  LARVA
  The larva of the Noctpteran. It waits for prey hiding underground.

  BOLVERK
  The Demon warrior who had once fought against Sparda.

  FREKI & GERI
  This wolf-like servant-demon serves Bolverk. They may be reincarnated figure
of a warrior whom Bolverk has fought alongside.

  PHANTOM
  Giant demon that has a spider-shaped body and the body fluid made of lava.

  TRISMAGIA
  Oracles who have the knowledge of demon world.

  NEFASTURRIS
  A giant monster with a name that means "Tower of Disaster".

  NEFASCAPITIS
  The decapitated head of Nefasturris. It is also known as the "Head of
Disaster".

  NEFASVERMIS
  It is believed that these wicked creatures work as the conduit to transmit
the energy from the demon world to make the giant move.

  TATEOBESU
  Demon fish that has the ability to become invisible by assimilating its body
to water.

  SECRETARY
  This beautiful artificial creature is created from Arius's knowledge on magic
and science.

  ARIUS
  The great sorcerer who runs the international enterprise, Uroboros.

  POSSESSED ARIUS
  His humanity has already been lost, and now his appearance and behaviour are
becoming like those of the demons.

  ARGOSAX OF CHAOS
  The king once ruled most of the demon world and subdued all the demons, but
was defeated by Sparda.

  THE DESPAIR EMBODIED
  Possessing an androgynous perfect body and awesome dignity, he is sometimes
worshipped.


~~~/\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\~~~
<<(  )<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<(  )<<
   )(                                                                 )(
  (  )  SECTION 12 : SECRETS                                         (  )
   )(                                                                 )(
>>(  )>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>(  )>>
~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~

===========================\
  A) GENERAL SECRETS        \----------------------------------------------
===========================================================================

  UNLOCK "LUCIA WAITING FOR DANTE" ENDING SCENE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Beat the game the second time. This scene appears after the credits.


  UNLOCK HARD MODE
~~~~~~~~~~~~~~~~~~~~~~
  Beat both Dante's and Lucia's scenario once.


  UNLOCK MUST DIE MODE
~~~~~~~~~~~~~~~~~~~~~~~~
  Beat both Dante's and Lucia's scenario in Hard Mode.


  UNLOCK BLOODY PALACE (EXTRA SCENARIO)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Beat both Dante's and Lucia's scenario once. This is an ex-scenario : You
have to beat 2000 levels of Bloody Palace. Each level has certain enemies.
The levels ended with "0" have bosses. The difficulty is that you CANNOT
SAVE during the scenario. If you die, you have to restart from the
beginning.


  UNLOCK MISSION SELECTION OPTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Simply beat the game once. If you beat Dante's scenario, you'll get this
option for Dante. The same rule with Lucia.


  UNLOCK TRISH FROM DEVIL MAY CRY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  To unlock Trish - a character from Devil May Cry 1, simply beat Dante's
scenario in Hard Mode. Trish has her unique moves and unique equipments (swords
and guns) which have been MAX level at the beginning. Trish is available in
both Dante Disc and Lucia Disc.
  To know about this character, refer to "Characters & Their Move List"
section.


  UNLOCK DANTE IN DIESEL COSTUME
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  To unlock Dante in Diesel costume, simply beat Dante's scenario once.
  This costume of Dante is designed by Diesel Company : He wears a black coat,
blue jeans and a scarf on his neck.


  UNLOCK LUCIA IN FIRST DIESEL COSTUME
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  To unlock Lucia in Diesel costume, simply beat Lucia's scenario once.
  This costume of Lucia is designed by Diesel Company : She wears a white
shirt, then brown coat and blue jeans with black boots.


  UNLOCK LUCIA IN SECOND DIESEL COSTUME
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  To unlock Lucia in second Diesel costume, simply beat Lucia's scenario in
Hard Mode.
  This costume of Lucia is designed by Diesel Company : She wears a white T-
shirt and blue-and-white-linear trousers (as ugly as clowns <_> )


  UNLOCK DANTE FROM DEVIL MAY CRY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  To unlock Dante from Devil May Cry, simply beat Dante's scenario in Dante
Must Die mode.
  This character has the same design as Dante in DMC1. But his moves are still
the ones of DMC2. He has the Force Edge - his traditional sword in DMC1,
instead of the Rebellion.


  UNLOCK EVIL LUCIA/SECRETARY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  This Lucia has the same design as Arius's Secretaries in the game. To unlock
her, simply beat Lucia's scenario in Lucia Must Die mode.


  OBTAIN "KING OF HELL" PICTURES
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  There are totally 9 "King of Hell" pictures in the game. First, you MUST
COMPLETE DANTE/LUCIA MUST DIE MODE. Then choose to beat the final mission in
either Dante's or Lucia's disc in ANY MODE with different characters. After
doing all of this, you'll find 9 "King of Hell" pictures.

 1) "DANTE HAS GUNS, TRISH HAS BIKE" PICTURE :
     Beat the final mission as Original Dante in Dante Disc.

 2) "DANTE & LUCIA PORTRAIT IN DIESEL COSTUME" PICTURE :
     Beat the final mission as Diesel Dante in Dante Disc.

 3) "DANTE VS TRISH" PICTURE :
     Beat the final mission as Trish in Dante Disc.

 4) "DMC1 DANTE VS DMC2 DANTE" PICTURE :
     Beat the final mission as Dante from Devil May Cry 1 in Dante Disc.

 5) "DANTE & TRISH & LUCIA" PHOTO :
     Beat the final mission as Original Lucia in Lucia Disc.

 6) "DANTE & LUCIA ON MOTORBIKE" PICTURE :
     Beat the final mission as Lucia in First Diesel costume in Lucia Disc.

 7) "LUCIA SITTING ON DANTE'S SHOULDER" PICTURE :
     Beat the final mission as Lucia in Second Diesel costume in Lucia Disc.

 8) "LUCIA VS TRISH" PICTURE :
     Beat the final mission as Trish in Lucia Disc.

 9) "DANTE & SECRETARY" PICTURE :
     Beat the final mission as Secretary/Evil Lucia in Lucia Disc.

  For those who can't see these pictures for some reasons, you can visit my
friend Snake Inandantia's DMC shrine at
http:://www.angelfire.com/goth/inandantia or contact the websmater.


============================\
  B) SECRET ROOM LOCATIONS   \---------------------------------------------
===========================================================================


|========================================================================|
|                    D A N T E ' S  S C E N A R I O                      |
|========================================================================|
|  In Dante Disc, there are totally 20 Secret Rooms within a scenario.   |
| According to the enemies you meet, there are 60 secrets missions you   |
| have to do : 20 in Normal, 20 in Hard and 20 in Dante Must Die mode.   |
| The enemies in secret rooms of harder modes are stronger, and can be   |
| bosses, including Dante's bosses and even Lucia's bosses. And in my    |
| opinion, Dante's Secret Missions are not only more than Lucia's, but   |
| tougher as well.                                                       |
|                                                                        |
|  Here I give you the list of 20 Secret Rooms within Dante's scenario : |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Mission 1  | LEVEL #1                                                  |
|            | The big green door where you first encounter the Puias.   |
|            |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|            | LEVEL #2                                                  |
|            | On the left path of the door above, the door that blocks  |
|            | your way. Jump to the other side and enter it there.      |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Mission 2  | LEVEL #3                                                  |
|            | In the place where you see the Red Head, check the coffin |
|            | on the ground.                                            |
|            |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|            | LEVEL #4                                                  |
|            | In the place where you see the Striking Globe, check the  |
|            | coffin that lies against the wall.                        |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Mission 3  | LEVEL #5                                                  |
|            | During the street where you were attacked by the Goatling,|
|            | the small brown which is nearly across the huge white     |
|            | double door is the secret room. If you can't determine it,|
|            | simply try entering all the doors you see on the right of |
|            | the street. You'll find it soon.                          |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Mission 4  | LEVEL #6                                                  |
|            | When you start, check the doors on the right (Dante's left|
|            | within that path. You'll find it.                         |
|            |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|            | LEVEL #7                                                  |
|            | The shutter near the Red Head that is in the hidden corner|
|            | of the port.                                              |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Mission 5  | LEVEL #8                                                  |
|            | At the place where you are attacked by the Goats and Puias|
|            | go right and jump on the balcony. Check all the double    |
|            | doors around, you'll find the secret room.                |
|            |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|            | LEVEL #9                                                  |
|            | In the area where you face Orangguerra and Msiras, the    |
|            | secret room is the door on the left of the bridge.        |
|            |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|            | LEVEL #10                                                 |
|            | On the right of the first Infested Tank you face.         |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Mission 6  | None                                                      |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Mission 7  | LEVEL #11                                                 |
|            | The hidden corner under staircase which is across the     |
|            | Statue of Time via the lava lake.                         |
|            |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|            | LEVEL #12                                                 |
|            | After getting up by the second lift, in the place where   |
|            | you find three doors, enter the left one.                 |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Mission 8  | None                                                      |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Mission 9  | None                                                      |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Mission 10 | LEVEL #13                                                 |
|            | Check the right pillar which has the skull relief in the  |
|            | garden.                                                   |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Mission 11 | LEVEL #14                                                 |
|            | Go down til you find a strange wall which looks like an   |
|            | eye. Enter it.                                            |
|            |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|            | LEVEL #15                                                 |
|            | In the pillar hall, on the platform which is just under   |
|            | the Striking Globe.                                       |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Mission 12 | LEVEL #16                                                 |
|            | The entrance which you have just entered from the starting|
|            | Turn back and enter it again to start the secret mission. |
|            |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|            | LEVEL #17                                                 |
|            | On the Doll Path, strike the dolls on both sides. After   |
|            | striking the last doll on the left, get inside and press  |
|            | Circle button to enter the secret room.                   |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Mission 13 | None                                                      |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Mission 14 | LEVEL #18                                                 |
|            | The door where you entered Trolley Station in Mission 3.  |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Mission 15 | None                                                      |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Mission 16 | LEVEL #19                                                 |
|            | Enter the wall which is just below the first Sacrilege.   |
|            |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|            | LEVEL #20                                                 |
|            | Check the chair in Arius' office after defeating Trismagia|
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Mission 17 | None                                                      |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Mission 18 | None                                                      |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|


|========================================================================|
|                    L U C I A ' S  S C E N A R I O                      |
|========================================================================|
|  In Lucia Disc, there are totally 10 Secret Rooms within a scenario.   |
| According to the enemies you meet, there are 30 secrets missions you   |
| have to do : 10 in Normal, 10 in Hard and 10 in Lucia Must Die mode.   |
| The enemies in the secret rooms of harder modes are stronger, and can  |
| be bosses, including Lucia's bosses and even Dante's bosses.           |
|                                                                        |
|  Here I give you the list of 10 Secret Rooms within Lucia's scenario : |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Mission 1  | LEVEL #1                                                  |
|            | The sewer under the Statue of Time, the right end.        |
|            |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|            | LEVEL #2                                                  |
|            | The hidden path on the left of the door where you end     |
|            | Mission 1.                                                |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Mission 2  | None                                                      |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Mission 3  | LEVEL #3                                                  |
|            | The relief under the staircase, in Vacant Observatory.    |
|            |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|            | LEVEL #4                                                  |
|            | The wall just above the door where you encounter Jokatgulm|
|            | just where you get the Green Orb.                         |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Mission 4  | None                                                      |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Mission 5  | LEVEL #5                                                  |
|            | The right room of the place just before you encounter     |
|            | Arius.                                                    |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Mission 6  | LEVEL #6                                                  |
|            | At the beginning, fly up and head to the northwest, search|
|            | for an "eye" and enter it.                                |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Mission 7  | LEVEL #7                                                  |
|            | The area where you found the Aqua Heart, double jump to   |
|            | the upper left door from the pedestal and enter it.       |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Mission 8  | LEVEL #8                                                  |
|            | The dark doorway above where you found the Gold Orb. It's |
|            | in the beginning area.                                    |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Mission 9  | None                                                      |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Mission 10 | LEVEL #9                                                  |
|            | The left door from the first Striking Globe you see.      |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Mission 11 | None                                                      |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Mission 12 | LEVEL #10                                                 |
|            | In the end of Fountain Hallway, where you strike the      |
|            | vase. Enter that wall after striking it.                  |
|~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|



============================\
  C)  GAME GLITCHES          \---------------------------------------------
===========================================================================

  Careful players should read this section in order to avoid frustrating
mistakes.


  #1 - INFESTANT GLITCH
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  *Description : This happens when you are hit by an Infestant. Infestant's
frequent attack is to bind you and then throw you away. When your character is
thrown, he/she lies and keeps sliding on the ground and never stops or gets up.
This is a pretty popular glitch according to those who have played this game.

  *Solution : You can fix this glitch when your character has DT Gauge enough
to transform. Smash the L1 trigger until he/she transforms, then wake him/her
up and continue the game. But sometimes this solution doesn't work or you may
not have DT Gauge to do that, so I'm sorry to tell you that you have to press
Start button to open the Subscreen, then quit the chapter to restart.

  *Avoid : There's one way to avoid : Don't let your characters get attacked by
the Infestants. And if you want to be safer, just don't fight them and get
pass.


  #2 - TWISTING STAIRCASE GLITCH
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  *Location : the twisting staircase in Dante's Mission 7 and Lucia's Mission
5.

  *Description : This glitch happens to me pretty often. In Dante's Mission 7,
after you have obtained the Flame Heart in the centre, you have to go back to
the staircase and enter the double-door along as the right order. BUT... if you
don't enter the double-door but pass it and keep going up the staircase, Dante
will be stunned, and you can't make him move. The same thing with Lucia's
Mission 5, after getting the Flame Heart.

  *Solution : There's really no solution besides restarting that mission. If
the Start button still works, press it for the Subscreen and quit the game to
restart. If not, simply reset the PS2.

  *Avoid : After getting the Flame Heart, find and enter the double-door
IMMEDIATELY and do not wander around.


   #3 - TRISMAGIA GLITCH
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  *Location : Dante's Mission 16 and Lucia's Mission 12, the boss fight with
Trismagia.

  *Description : It is similar to the Infestant's glitch, but it's fortunate
that this glitch is rare : When you get hit from a certain attack of Trismagia
that knocks your characters down, he/she will keep sliding on the ground and
won't get up.

  *Solution : You can fix this glitch when your character has DT Gauge enough
to transform. Smash the L1 trigger until he/she transforms, then wake him/her
up and continue the game. But sometimes this solution doesn't work or you may
not have DT Gauge to do that, so I'm sorry to tell you that you have to press
Start button to open the Subscreen, then quit the chapter to restart.

  *Avoid : Try to avoid Trismagia's attacks as much as you can, especially the
heavy attacks that can knock you down.


~~~/\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\~~~
<<(  )<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<(  )<<
   )(                                                                 )(
  (  )  SECTION 13 : FAQs (FREQUENTLY ASKED QUESTIONS)               (  )
   )(                                                                 )(
>>(  )>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>(  )>>
~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~

  *Question : Why do you create this guide ?
  *Answer : Because I love playing games, and I'm a crazy fan of Devil May Cry
series. Besides, writing guides is my favourite task, and I feel extremely
happy when I can help people to play games with my guides. That's all :)

                        ~~~~~~~~~~oOo~~~~~~~~~~

  *Question : Can you tell me more about this game ?
  *Answer : Well, this game is Devil May Cry 2, developed and published by
Capcom Corporation, first released in January 2003. This is a sequel of the
great original Devil May Cry which was first born in August 2001, created by
Shinji Mikami from Capcom. Unlike most of PS2 games, Devil May Cry 2 has two
discs : Dante disc and Lucia disc, like Resident Evil 2 for PS.

                        ~~~~~~~~~~oOo~~~~~~~~~~

  *Question : Should I play Devil May Cry 1 before trying this one ?
  *Answer : You don't have to, since the story of the original game is not
related to Devil May Cry 2 very much, except the fact that the main character
is still Dante. But as Devil May Cry 2 has Trish as a secret playable character
who appeared pretty officially in DMC1, you should give it a chance. Playing
DMC1 also lets you know and see Dante's father Sparda - who has been mentioned
a lot in this game. Besides, I can guarantee that DMC1 is not similar to DMC2
in many points, and it's one of the most excellent game I have ever played.

                        ~~~~~~~~~~oOo~~~~~~~~~~

  *Question : How can I unlock <insert character> or <insert mode> ?
  *Answer : I have answered all in Section 12 : "Secrets", in part A "General
Secrets".

                        ~~~~~~~~~~oOo~~~~~~~~~~

  *Question : What is DDT ? How can I make it ?
  *Answer : You can refer to section "Basic Terms" - "Battle System". DDT
stands for Desperate Devil Trigger, which is only available for Dante in
appearance. Dante has DDT when his lifebar is going to run out, as its colour
is marked RED. Then if you have DT Gauge, press L1. This time, Dante will DDT :
He turns into a big demon which looks like his father Sparda. During this form,
Dante's combos are different and stronger. And also during this form, you can
find some of Dante's secret moves, which he cannot do in either normal form or
normal DT form.

                        ~~~~~~~~~~oOo~~~~~~~~~~

  *Question : What are the characters' secret moves ? I hear much about them,
but don't know how to make them.
  *Answer : Refer to section "Characters & Their Move List", part E
"Characters' Special Moves".

                        ~~~~~~~~~~oOo~~~~~~~~~~

  *Question : My character keeps sliding on the ground after being hit by an
Infestant. Is this a bug ?
  *Answer : Refer to "Game Glitches" part in "Secrets" section.

                        ~~~~~~~~~~oOo~~~~~~~~~~

  *Question : What do I do with the eye pedestal in Lucia's mission 8 ?
  *Answer : Well, if you have played DMC1, remember the Dinosaur Fossil boss.
It casts fireballs to you, and you have to reflect them by slashing. Do the
same with the eye pedestal : It will shoot fireballs toward you. Keep a fine
distance between you and the pedestal. As a fireball is shot, you immediately
slash. If you do well, the fireball is reflected and damages the eye pedestal.
Do this three time, the pedestal will be destroyed, and you'll know what to do
next.

                        ~~~~~~~~~~oOo~~~~~~~~~~

  *Question : I can't find the gauntlets in this game ?
  *Answer : You may mean the Ifrit gauntlets. Yes, these gauntlets are very
cool weapons in DMC1. But I'm sorry to claim that they are not in DMC2.

                        ~~~~~~~~~~oOo~~~~~~~~~~

   *Question : I can't figure out what the Holy Star is used for. It's a new
item in DMC2.
   *Answer : It's used to cure status abnormalities. Exactly, it's "Poison" in
DMC2, when your character turns purple with lifebar going down. Refer to "Item
List" section for more info.

                        ~~~~~~~~~~oOo~~~~~~~~~~

  *Question : How do I insert the other disc ?
  *Answer : Hm... This question is the most frequently asked. It is asked in
plenty of ways, but in conclusion people get troubled with changing discs.
Well, it's simpler than we think. You just take out the disc you are playing,
then input the other disc and reset the PS2, just like how you change another
game disc. If you have played Resident Evil 2, Devil May Cry 2 is the same.
Dante Disc and Lucia Disc are separated, but they use THE SAME saved file in
your memory card.

                        ~~~~~~~~~~oOo~~~~~~~~~~

  *Question : How can I unlock Easy Automatic mode ? It is mentioned in the
manual script.
  *Answer : Geez, another popular question. Many people have been tricked by
the manual script about an Easy Automatic mode existing in the game. Here in
this section, let me give you the correct answer : IT DOES NOT EXIST. This may
be a mistake of the ones who created the script, so don't try to waste time
seeking that mode. Besides, DMC2 is not very frustrating to play in Normal, so
why do you have to search for an easier mode :) ?

                        ~~~~~~~~~~oOo~~~~~~~~~~

  *Question : Who is Trish ?
  *Answer : Those who haven't played DMC1 might not know her. Refer to
"Characters & Their Move List" section in which I have told you carefully about
her. Trish appears as official character in DMC1, but a secret playable
character in DMC2. Read "General Secrets" section for unlocking her.



~~~/\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\~~~
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   )(                                                                 )(
  (  )  SECTION 14 : REVIEW                                          (  )
   )(                                                                 )(
>>(  )>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>(  )>>
~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~

  Here are reviews written by me (Mysticcat) and Trung Nguyen, telling our own
opinions about the game. Trung Nguyen has me translate his words :

  INTRO
~~~~~~~~~~~

  *MYSTICCAT : Before getting to know Devil May Cry, I had heard tons of news
and discussions about this game. At that time, I was still a dying fan of
Resident Evil. I had liked that series too much, and I was extremely shocked
after finding out that the series would be completely ported to GameCube
exclusively. And I didn't want to care about the "worth-hated" Devil May Cry
which was one of the reasons why Resident Evil 4 for Playstation2 had been
cancelled. But anyway, I had just got PS2 after having passed tons of
difficulties. And Devil May Cry was one of the hottest PS2 games at that time.
So I tried it anyway, along with Onimusha : Warlords, Final Fantasy X and ICO.
Wow, after playing this game, I found a new excitement. Since I was
disappointed by the rudeness of Resident Evil series, I thought that I had
already got an interesting game to love. I was extremely stuck to it, and
wondered why the game was too damn short. I just hoped it would be longer. Some
months later, I was glad to hear about Devil May Cry 2 which was being done.
And I has been waiting with tons of feelings and hopes... And now, I have
already had the game and I'm playing it. Although it has received tons of bad
ratings from professional critics as well as gamers, I still find Devil May Cry
2 interesting for me. And I like it as equally as I do with the first one. But
I also admit that there are really some thingies which make this game hated by
some people. However, let's go to the detailed review.

  *TRUNG NGUYEN : I look forward to this game simply because I was very
satisfied with DMC. It was really one of the most interesting games I had ever
played. Although DMC2 was a bit worse than DMC, I'm still pretty satisfied with
what it has given me when I played it.


   GAMEPLAY
~~~~~~~~~~~~~~~~~

  *MYSTICCAT : I can't understand why some people dislike the new gameplay of
Devil May Cry 2. But for me, it's very cool and exciting. As the battle system
has changed, the characters have more new and unique moves that alter the
gameplay style from the original one. And that doesn't mean it's less fun. I
really like this battle system, and I don't find it so suck as many people do.
It's moderated and easy enough to use. Dante in DMC2 has been changed compared
to the first one. He has cooler look, and his moves are more lively. Along with
auto aim system, Dante can make different shooting poses like TwoSometime and
crossing besides normal pose. And he can do more than that while being in the
air. The same with other characters, depending on their fighting styles. I
think this is really a cool new creativity which needs to be promoted. Besides,
the game environment has been enlarged a lot. The players have more places to
go, more adventures to try and more secrets to find. I think this one really
satisfy those who have hoped the game to be longer, unless they so much hate
this game. Some critics have claimed that a few secrets are so hidden that
players can beat the game regardless they exist. This sentence is not right,
since it's no more a secret if you can find it fairly easily. Even though they
can be unnecessary, they can make the game a litte more interesting. I'll
discuss more about this in later parts. One of the new thing is that the game
has two discs, as you have two separated characters to play : Dante and the
brand new chick Lucia, and secret playable character, like Resident Evil 2 for
PSX. Well, this is pretty freaky since it affects your "munny", but for me,
it's really pity without playing this game thoroughly. You may think that
Dante's and Lucia's scenarios are 90% similar which is very boring, right ? So
let me tell you that you're going wrong. I agree that there are some
similarities between these two scenarios, but 50% of them are not the same.
Even the number of missions in each one's scenario is very different too, as
they have separated story. For example, Lucia has water travelling missions and
some unique explorations which Dante doesn't have. The same rule with Dante, he
can have some unique explorations which Lucia doesn't do. Besides, one of the
greatest things of the game is that it has variety of secrets, especially the
Bloody Palace which is a pretty interesting ex-scenario. Generally, I think
DMC2 completely has great gameplay, unlike some people criticize so badly. You
can think that I'm just a vulgar gamer who doesn't know the real enjoyment of a
game, but here I just write my true opinions.

  *TRUNG NGUYEN : I agree with my friend. This game is very fun, much more than
DMC1. I don't think DMC2 is as bad as many people think.


  STORYLINE
~~~~~~~~~~~~~~~~~

  *MYSTICCAT : Hey well, it's not fair to discuss about this to rate this game,
since story in an action game like Devil May Cry 2 is not really remarkable,
just like the original one. Dante's storyline seems to have no change, as he is
still on the way to inherit and continue his father's career as a devil hunter.
This game is just another adventure of his to save the humans on the earth. New
things is that the new chick Lucia also gets her own story. She is the
protector of Via de Marli island who possesses unwashed power which can destroy
even gods. But in fact, her true identity is still a terrible mystery which she
has to find out during her journey. I should not spoil it more, but as I said,
storyline is not a fine criteria to estimate such a game like Devil May Cry.
Let me get over now.

  *TRUNG NGUYEN : Hey, I really like DMC2 storyline and the events in the game,
simply because I don't like long story. 9/10.


  CONTROLS
~~~~~~~~~~~~~~~~~

  *MYSTICCAT : Although the battle system has been changed much along with this
control system, as the creator's promise, it's easily accessible and you can
get used to it soon. The attack and jumping buttons seem to have no change,
except some extra actions like dodging, rolling or air-hiking. However, I also
think this new control also requires players' practical skills though, since
it's not very easy to use the analog stick to make some good-looking actions,
such as TwoSometime. But I'll analyze more carefully in Battle System section.
I'm very glad that the rolling has been represented by the single Circle
button, along with climbing wall. It was always a pain for me to use the
trigger buttons and the left analog stick to roll in the old DMC. One more good
thing is that Directional Buttons can be used in this game, as well as the left
analog stick. This gives choice for those who can't get used to the moving
stick. But for me, after playing DMC, I have agreed that the analog stick is
more suitable in such an action game more than the Directional Buttons, as your
hand is freer and it's easier to make slender moves, while the buttons can stun
your hand if you can't chase the speed of the game. Anyway, my topic sentence :
The control of this game is very good, since it can be accessed by most
players, unlike the one from DMC which was a little difficult to get used to.

  *TRUNG NGUYEN : I prefer the control of DMC2 to DMC1. It's just great, and
the characters have more techniques and cool moves. Good !


   BATTLE SYSTEM
~~~~~~~~~~~~~~~~~~~~~~~

  *MYSTICCAT : As I said, the battle system has been changed as the control
modification, but the basic is still preserved. For Dante, he can use both
swords and guns at the same time, and your hits are put in auto-aim system, so
you don't have to worry about missing the targets. This is similar to the first
game. As for Lucia, her main weapons are double knifes. And she has the
"arsenals" which do the same role as Dante's guns, as throwing weapons. Like
DMC, you can create several combos of Dante and Lucia by adjusting the
directions with the left analog stick. The characters' attacks and combos look
cooler, too :) The Orbs and the Statue of Times are all brought to this part
two, so are the stuffs bought from the statues. The new thing is that you can
get status abnormalities in battle (like Poison), so it gives birth to a new
healing item. Bad thing is that the price of items is truly a nightmare. The
battles become more fun with the dodging actions like air-hiking and rolling.
As the air-hiking system in DMC2 has been modified a lot from the original one,
you can have some great minutes of aerial battles with your guns/arsenals. If
Dante can strongly slash his sword down on the ground, Lucia can make long
combos in the air before she lands. In this game, you don't have to purchase
new techniques anymore. Instead, you level up your equipments, buy necessary
orbs, as the price is much higher. Like the previous game, ranking system still
depends on your attack performance as well as your damage. In DMC, it's divided
into : Dull-Cool-Bravo-Awesome-Stylish. Now it is Don't worry-Come on!-Bingo-
Are you Ready ?-Showtime. But I feel that it's more difficult to do in DMC2.
Although the battle system has been changed from DMC,  I think it's generally
good and accessible. The only thing DMC2 doesn't satisfy me about it is Defense
system. There's no other way to defend besides dodging. I hoped the characters
could shield or protect themselves from enemies' hits, like Onimusha or Enigma.

  *TRUNG NGUYEN : I have no idea... It's just fine...


  CHARACTERS
~~~~~~~~~~~~~~~~~~
  *MYSTICCAT : Hehehe, this is my most favourite part in this game. Well, I
need a feedback. When I played DMC, one of the reasons why I like it was the
main character. For me, Dante is undoubtedly one of the best video game
characters ever. He had a cool look, the cold-looking silver hair, the tough
eyes, and blood-red trenchcoat. Being a half-demon man, he has unusual
personalities, but it can't cover the deep emotion inside him : his eternal
respect for his mother and his humanity. I did hope he would re-appear in DMC2
as the main character again. And it has come true. Dante now looks more
serious, muscular and experienced, with the slender trenchcoat. Although the
game just takes place some months after DMC, he seems to lose his young
amazement from DMC. But in compensation for that, he grows the real style of a
true fighter. He rarely talks, as he acts more than he says. He just secretly
helps the others without any benefit. I really love Dante's new look and
persona in this game, no matter how much he has changed. His new image and
behaviours completely suit the situations of the game, while in DMC, he was a
little joking. About the female character, Lucia is not kind of my favourite
styles. My most favourite chicks of all time are Claire Redfield from Resident
Evil and Aya Brea from Parasite Eve, these girls have both the feminile beauty
and a strong heart. For me, Lucia is not really hot, and she bears such strange
characteristics. But anyway, she is still beloved with her style, being a
fighter. That's completely acceptable, as Lucia is more like a warrior than a
normal woman. Generally, the character designing in DMC series is always great,
and should be kept going and going up.

  *TRUNG NGUYEN : Dante is so old ! And Lucia is damn ugly ! But Trish is COOL
!!!


   ENEMIES
~~~~~~~~~~~~~~~~
  *MYSTICCAT : Well, I think I don't have to say much. The enemies and bosses
are always  impressive, especially the designs. They neither look horrible like
Silent Hill series, nor look "funny" like Kingdom Hearts, nor bizarre like
Shadow Hearts. Instead, their images leave some mysteries in our sight, and
suit the game too. In DMC, the enemies look pretty old and ancient, as the game
itself took place in an old castle. But now in DMC2, you have to travel in a
large city with skyscrappers and modernity, so the enemies also have the same
look. But then DMC2 is weaker than DMC at the fact that enemies have less
attacks and poor variety, or I can say "low-qualified". Although the entire
game is not easy, some enemies, and even bosses are surprisingly simple to be
defeated.

   *TRUNG NGUYEN : Hey, they look funny, right ? And they are really annoying
than the ones in DMC1.


   CAMERA ANGLES
~~~~~~~~~~~~~~~~~~~~~~
  *MYSTICCAT : Now I begin to criticize the media part. At first, this is the
"worst" point which terribly reduces the quality of DMC2 : Camera Angles are
not placed at right locations. This is the disadvantage which I have to admit,
no matter how much I love this game, as I myself get confused with it too. In
DMC, the angles are right enough for you to observe the places and know where
to go. Of course, angles for secrets have to be a little tricky, since you have
to find them more difficultly than anything, and it's legally acceptable. But
in DMC2, everywhere is all tricky. As DMC2 has much more complicated
environments, the creators have to be more experienced in placing cameras. I
really get upset when playing Mission 1, when I have to "tear" my eyes to
observe the ways and the orbs, especially on the roofs. Aerial battles get much
more difficult as the angles are confusing. And it's really the players'
calamity in boss battles. Sometimes they are so freaky that I can't even see my
character in the screen, or even mistake an enemy. The entire environment of
the game is large, but the cameras don't seem to be placed enough. That's
really a serious bug. And if Capcom wants to get back the fame of this series,
they should fix this soon, at least as well as they did in DMC1. At present,
DMC2 would be better if there were a button used to adjust camera angles, like
Squaresoft did with the miraculous Kingdom Hearts. In my opinion, Kingdom
Hearts is a game which has such kind of complicated angles, but the angle
button has fixed all, and the good result is that nearly no one complains about
its camera angles. Why didn't Capcom think about that idea when making DMC2 ?

  *TRUNG NGUYEN : Man, I hate this. The guys who created DMC2 should join more
classes about placing cameras.


    GRAPHIC
~~~~~~~~~~~~~~~~~
  *MYSTICCAT : For me, the graphic in DMC2 is very great, as great as DMC, or
even clearer and cleaner. I really don't know why some people claim the graphic
of this game to be bad. For me, it has nothing to be disliked. It just gets
suck because of the tricky camera angles. For some players who think that this
game is less mysterious and the textures are low-qualified, I also give my
ideas : DMC was a big success. It took place in an ancient castle with
beautiful design, on an isolated island. Of course, ancient castle must look
better than the streets and ruins which are in DMC2, and the atmosphere there
must be greater. I think that DMC2's graphic has nothing so wrong, or because
it's not someone's style. For me, what I dislike is only the colour/hue. Except
some in-water missions, the general hue of DMC2 is so hot. The hue in DMC was
hot enough, but DMC2 is even hotter. This really easily upsets you when you are
playing. The thing I like best is Dante's hair and his moves. Just look at the
game carefully : Unlike DMC, his hair waves softly whenever he acts, and so
does his trenchcoat. Due to my own experience of playing video games, there are
not many games whose creators attend to the characters' hair, since making
realistic hair in CG is not an easy task, as I'm a person who is studying CG
now. It's much harder than making anything else and it takes tons of efforts.
But in this game, the realistic hair is one of the advantages that make the
character cooler and slenderer in his movements. The interactive objects in the
game are smooth and realistic too, especially the item designs. They are
splendid and as cool as their "owners" !

  *TRUNG NGUYEN : Me either. I don't really know why people dislike the graphic
so much. I think it's fine for an action game like DMC2.


    MUSIC & SOUND
~~~~~~~~~~~~~~~~~~~~~~~
  *MYSTICCAT : Well, don't have much things to write either. At first, I was
very fond of the track "Shoot the Works" which I heard from the Sound DVD
Sacred Hearts, going as an additional promotion of DMC. And now I have already
had DMC2, I have found that the music in this game is very good, just like DMC
and has very the unique style of DMC : also the rock&roll music, the strong
interesting melodies in battle. Needless to say, it's awesome !
  *TRUNG NGUYEN : Sorry, I don't care about this.


    SECRETS & SIDEQUESTS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  *MYSTICCAT : Again, DMC series has proved its true advantage of secrets and
sidequests. Along with two playable characters with two main scenarios, there
always hidden menus which are unlockable during your progress. The game has
more secrets, and even an exciting extra scenario to beat. You have different
costumes as well as the extra playable characters. Plus, there are tons of
little secrets which can be found throughout the game, such as amulets, secret
missions, secret orbs and weapons. What I can say is that I'm very satisfied
with it. The only suck thing is that the rewards for beating Must Die mode are
not as worth as Super Dante in DMC. But generally, this is the most important
advantage of DMC2.

  *TRUNG NGUYEN : Not bad.


    REPLAY VALUE
~~~~~~~~~~~~~~~~~~~~~
  *MYSTICCAT : Well, for this game, don't worry about the lack of replay value.
DMC2 has everything : high gameplay, cool battle system, rich secrets etc which
are all worth for you to play again and again. One thing is that after you
complete either character's all missions, you'll have an option to select any
mission you like to beat, without taking the whole advanture again. Is that
good ?

  *TRUNG NGUYEN : I surely play this game for my resting. Striking the enemies
just excites me.


    RENT OR BUY ?
~~~~~~~~~~~~~~~~~~~~~~~
  *MYSTICCAT : As for the true quality of this game, in my opinion, it deserves
to be bought. But as this game has received tons of ratings which are very
different from one another, it's a better idea to rent and try, before you
really buy it. For me, it's always a great game.

  *TRUNG NGUYEN : Both are fine.


    CONCLUSION
~~~~~~~~~~~~~~~~~~~
  *MYSTICCAT : I have nearly finished my review about Devil May Cry 2. This
game is one of Capcom's greatest masterpieces, born after Resident Evil and
Onimusha. And in my own opinion, its part two is still very impressive, as its
original version. I guess it wasn't a rightful idea of Capcom to hand the
series to another creator. This may be the most important reason why DMC2 fails
compared to DMC. Until now, I really still wonder about this decision of
Capcom. Since Resident Evil is still standing firmly along with its veteran
creator Shinji Mikami, why doesn't Capcom do the same thing with DMC series ?
Creator changing is always a problem for any game, deciding the game's future.
As DMC has just been known by the first version, they shouldn't have changed
its creator that early if they wanted it to benefit them. Except some serious
bugs, I hope people will give this game a larger look, since the game is not as
bad as people think. Well, finally...

  *TRUNG NGUYEN : If this game didn't have such unworth bugs like camera angles
or sucking character like Lucia, it would be much more greater than DMC1.


  MYSTICCAT'S FINAL SCORE : 9.5/10
  TRUNG NGUYEN'S FINAL SCORE : 7.5/10



~~~/\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\~~~
<<(  )<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<(  )<<
   )(                                                                 )(
  (  )  SECTION 15 : CONTACT INFO                                    (  )
   )(                                                                 )(
>>(  )>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>(  )>>
~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~

  If you have anything needed to talk to me, just email me at
fireaquarian@yahoo.com. I badly advise you to view this guide at
www.gamefaqs.com, as my latest updates are always posted there the most early
and you can find what you want more easily.

 *Things you can/should do :

- Read the "Frequently Asked Questions" to find your problems first. Then if
it's not there, email me.

- Send emails to ask questions about the game that are not answered
clearly in the FAQ. The questions must be : Not answered in the guide, or
at least not answered CLEARLY in the guide. Why do I have to remark this
point ? Recently, I've got an email from a reader, blaming me that my
guide didn't mention about an important episode in the game. But I did
write that part in another section which it truly belongs to. Then he was
sorry that he hadn't checked that section, he had attempted to the
walkthrough only. So that's it. I remind you should check the guide
carefully for what you need, before emailing me. The last section you should
check is FAQs (Frequently Asked Question), since here is the place where I
answer all the common questions from readers. Then if you still haven't found
what you want, you can question me.

- Chat with me politely.

- Need help on playing game.

- Questions about DMC1.

- Send me your ideas about the guide, contribute missing stuffs/info and notice
some major mistakes. I really appreciate.

- Drop a line saying how good my guide is. :)


 *Things you SHOULDN'T do :

- Send me emails written in foreign languages which are not English or
Vietnamese. Sorry that I don't know any more languages besides English. I
can write smoothly in English or Vietnamese. I have received many emails
that asked me in other languages which I can't answer though I really want to.
I really apologize for those I haven't replied because of this reason, and
notice about this. Thank you for your sympathizing.

- Send me questions that are not specific. I've received many asking letters in
which the game or the main problem is not mentioned. I'm sorry that I can't
reply since you don't let me know what help you need. So please remember to be
specific in your questions.

- Ask me about cheats or codes. I myself have never used codes to play games,
and I know nearly nothing about them, so I'm sorry that I can't help you with
this.


 *Things you MUSTN'T do :
- Send flaming, hate emails, or advertisements.
- Send viruses.
- Talk about stupid topics. I hate those.

  I thank you very much if you can do those rules. Please sympathize me if
I have made you unpleasant.

* My Devil May Cry related works (found at my Contributor Page at GameFAQs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-  Devil May Cry FAQ/Walkthrough
   A full strategy guide including everything about Devil May Cry.

-  Devil May Cry Soundtrack Guide
   An exclusive guide written on the soundtracks and music of the original
Devil May Cry.


  Well, you can refer to other works of mine at :
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- Mysticcat's Contributor Page
  Http://www.gamefaqs.com/features/recognition/10477.html
  This page contains all the game guides I have made since my starting.


  Well, there's one thing I really want to disclaim. I don't appear to be
good at English, or English is not my first language. So maybe my writing
can be a little tricky to some people. I'm very sorry about this, as I
have tried all my effort with my current improvement.

  Thanks.



~~~/\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/\~~~
<<(  )<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<(  )<<
   )(                                                                 )(
  (  )  SECTION 16 : SPECIAL THANKS & CREDITS                        (  )
   )(                                                                 )(
>>(  )>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>(  )>>
~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~

  At first, I'd like to send my SPECIAL THANKS to people who have helped me to
write this guide. They are :

  + Capcom - for having created this excellent game Devil May Cry 2 as well as
Devil May Cry series. Without you, I wouldn't have such a great game to enjoy
and write a guide for.

  + Nguyen Tran Trung aka Trung Nguyen - you must be the first person here.
Although we have been closest friends since we were born, this may be the first
time we really play a game together and devote to it. You have helped me to
edit the boss strategies and get pass difficult missions. VERY BIG THANKS TO
TRUNG !!!

  + Kouli - who made the first FAQs for DMC2. Without your various guides, I
can't obtain all the secret thingies in this game. Thank you very much.

  + Iamnothing - he was the first one who wrote a full FAQ/Walkthrough for DMC2
in GameFAQs. Thank you a lot. Without your walkthrough, I wouldn't be able to
finish the game.

  Besides, my THANKS must come to :

  + Vampire666 and Snake Inandantia - for helping me a lot to play DMC2 and
giving me precious info about this favourite game of mine. If you have time,
please check their DMC shrine at http://www.angelfire.com/goth/inandantia.

  + GameFAQs message board members, especially YuriSEALPrime - for helping me
to play DMC2 better.

  + CVXFREAK - for letting me use information from his guide. If you have time,
please check out his contributor page in www.gamefaqs.com. He's made tons of
cool FAQs.

  + Jeff "CjayC" Veasay - for posting my guide and for having created the best
gaming site GameFAQs.

  + All readers who have read my FAQs and contributed ideas, such as
Trung Nguyen, Vampire666, YuriSEALPrime, Tihy Arnaud, etc to make it better.

  + All the webmasters and readers who have used my FAQs legally - for
respecting my requests and introducing my guides to a larger community.


============================  THE END  ====================================
                This is Devil May Cry 2 FAQ/Walkthrough
               owned by Phan Nguyen Khanh Dan "Mysticcat"
                   and Nguyen Tran Trung.
                    (c) 2003 All Right Reserved.
===========================================================================