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    Riddle Guide by red soul

    Version: Final | Updated: 01/16/09 | Printable Version | Search Guide | Bookmark Guide

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     \___   |  |    |___ |  '  |   |       |___|  | |    |      _/ 
         \  |  |    |    |  `  |   |       |   |  | |    |       \ 
     \___/  |  |___ |___ |   `_|   |       |   |  | |___ |___  \_/ 
              _   _, ,   _,  _| , _  __         | ___  _  |_       
             |_| |_| |~ |_| |_| | _\ \_         | \_/  _\ |_       
             |     `      `                                       
    =========================================================
    Silent Hill 3: paradise lost Riddle Guide by red soul.
    Made originally for the European PS2 version.
    You can contact me via e-mail at: golden_cage_h@yahoo.com
    =========================================================
    
    
    
    ======================
    1) L E G A L   I N F O
    ======================
    
     All characters, places and game texts in this file are copyright
     Konami.
     Everything else (this document) is copyright me.
     You can reproduce, copy, sell, burn, eat, drink, do
     anything to this document after I give you permission as long as
     you don't change it in any way, put my name on it and give me
     full credit. If you don't, it will violate the copyright.
     I'll find out, and you will be legally punished.
    
     If you're writing a guide for this game and are interested in
     the title ASCII art or anything in it, you can put it in your
     guide without asking for permission, but again, give me full
     credit.
    
     You're free to download this on a personal computer for
     personal use only, you can also print this document in whole or
     part for personal use only.
    
    ============================
    2) C O N T A C T I N G   M E
    ============================
    
     E-mail me for the following reasons:
    
      a) Asking me a questions about the game. Gameplay, plot, all
         welcomed,
      b) Notifying me if this is somewhere with someone else's
         name on it, or on a website other than those listed,
      c) Thanking me, threatening me, flaming me, suggestions.....
    
     If you want this on your site, you're too late, you can't.
     The sites that have permission to host this document are:
    
     www.GameFAQs.com
     www.cheats.de
     faqs.ign.com
    
     Send as many stupid questions as fast as I can hit the 
     delete button.
    
     This guide is finished and hopefully there will be 
     no future updates.
    
    ================== 
    3) C O N T E N T S
    ==================
    
     1) Legal Info
     2) Contacting Me
     3) Contents
     4) Author's Note
     5) Small Riddles/Puzzles
     6) Big Riddles
        - To be, or not to be?
        - West wing door F2
        - Cremated keys
        - Tarot cards
     7) Summaries
     8) Locations
     9) Version History
    10) Thanks
    
    ============================
    4) A U T H O R ' S   N O T E
    ============================
    
     Well, the riddles are first explained in complete detail. If you 
     don't like that, read the summaries section.
    
     The 4 big riddles are explained in complete detail and should make
     you understand them fully. 
    
     The locations section should be a last resort, but it's still fun
     and useful.
    
     And another thing, this guide contains some spoilers, so read at 
     your own risk.
    
     This is the last version. It was fun, see you in the Silent Hill 4
     riddle guide.
    
    ==============================================
    5) S M A L L   R I D D L E S  /  P U Z Z L E S
    ==============================================
    
     1- (The bookstore)
    
     The bookstore in the second floor of the mall is locked.
    
     There's a key underneath a pallet in a room back where the
     second save point is (2F). (That's the bookstore key).
    
     You can't reach the key, you need something (Tongs).
    
     The (Tongs) are found in the bakery in the second floor of the
     mall, take them.
    
     Use the (Tongs) on the pallet and you will get the (Key taken
     with tongs).
    
     Go to the bookstore, try to enter or use the key and it will be
     unlocked.
    
     ((SUMMARY))
    
     Get tongs from bakery, get the key under the pallet using the
     tongs, use that key to unlock.
    
                            ================
    
     2- (To be, or not to be?)
    
     Check section 6 for this.
    
                            ================
    
     3- (The ladder)
    
     The ladder is too high to reach, you need something to bring it
     down (stretched (Hanger)).
    
     A (Hanger) is found in the clothes shop, but apparently,
     Heather can't see it; you'll need a (Flashlight).
    
     The (Flashlight) is found in a room in the area with the men
     and woman's rooms, before the bent door.
    
     Now turn on the (Flashlight) and check the (Hanger) in the
     clothes shop, you will get the (Hanger).
    
     Use the (Hanger) on the table below the ladder and you'll pull
     it down, get up to the next floor.
    
     ((SUMMARY))
    
     Get flashlight, then get hanger, then use on the ladder.
    
                            ================ 
    
     4- (The locked door)
    
     There's a door before you get the walnut that says locked
     (second floor mall).
    
     You'll need to go through it to complete your quest (crack the
     walnut), you'll need (Cooked Key) to open it.
    
     The (Cooked Key) is found inside a grilled dog in the kitchen
     (first door to the right 3F), take it, go back, unlock the
     door.
    
     ((SUMMARY))
    
     The key is found inside a grilled dog, first door right in F3.
    
                            ================ 
    
     5- (Bats)
    
     During your journey, you'll come across several bats blocking
     your way, you'll need to go through them.
    
     You'll need the items (Bleach) and (Detergent).
    
     The (Bleach) is found in the woman's room way back (area where
     the bent door is, between it and the room that had the	
     (Flashlight)).
    
     The (Detergent) is found on the sink just before you get to see
     the big fan.
    
     Now after you get the items, turn the fan off.
    
     Enter the door to your left, go to the wastebasket and mix both
     items, you have to now leave the room. (The wastebasket is very
     close to the bats, I don't think you can see it).
    
     Turn the fan back on and re-enter, the bats are gone, you can
     continue.	
    
     Note: If you're playing in easy riddle difficulty mode, then
           this puzzle will be cut off for you. No (Bleach), no
           (Detergent) and most importantly...no bats.
    
     ((SUMMARY))
    
     Get detergent and bleach, turn fan off, mix them in wastebasket
     next room, get out. Turn fan back on and continue.
    
                            ================ 
    
     6- (The walnut)
    
     Inside the (Walnut) is the (Moonstone) which is needed.
    
     The only way to crack it is by using the vise.
    
     The (vise) is found in the sports room which is the last room
     after you leave the fan room (a blood save point is there).
    
     Use the (Walnut) on the (vise) to crack it open and get the
     (Moonstone).
    
     ((SUMMARY))
    
     Use walnut on vise to get moonstone.
    
                             ================
    
     7- (Door with a crescent in 3F of mall)
    
     After you go up the stairs, you'll see this door straight
     ahead, there's a note that says some things about night and day
     and the moon, (I'll add this later).
    
     You'll need the (Moonstone) to open that door.
    
     The (Moonstone) is in inside the (Walnut).
    
     Crack the (Walnut) to get the (Moonstone) (see above).
    
     ((SUMMARY))
    
     Crack walnut, get moonstone, use on door.
    
                             ================
    
     8- (The subway station)
    
     This isn't a riddle, but since it was the only place I got
     stuck in while playing the game first time through, I'll
     include it here.
    
     You're going around the subway station endlessly, you don't
     know where to go.
    
     There's a flight of stairs straight ahead after you go
     through the ticket booth, go down and you'll see four doors:
     one open, two completely locked and one locked	with chains,
     see below.
    
     ((SUMMARY))
    
     Go down stairs straight ahead and solve another puzzle.
    
                            ================
    
     9- (Door with chains in subway)
    
     You see four doors: one open, two completely locked and one
     locked with chains, you look around, but don't know what to do.
    
     You'll need to go through the door with chains.
    
     The only way to break the chains is by using a (Nutcracker).
    
     Go down the open door and cross the other side, you'll see
     another flight of stairs, go down to find the (Nutcracker) on
     a table.
    
     Go back to the door with chains and use the (Nutcracker) to
     break the chains thus opening the door.
    
     ((SUMMARY))
    
     Get nutcracker from B3 from left, use on chained door to open.
    
                             ================
    
     10- (Inescapable train)
    
     When you get down on the rails and try to change areas, a train
     comes and hits you, thus killing you.
    
     You can't change this no matter what you do.
    
     So just don't move areas while on the rails. And if you fall
     down, get back up by pressing (X) on the platform.
    
     ((SUMMARY))
    
     Don't move areas while on the rails.
    
                            ================
    
     11- (Unstoppable train)
    
     You need to board a train, but there's no train you can board
     right now.
    
     When you go down three stairs from the door opened with the
     (Nutcracker), you'll be in an area with monsters and a door
     down continued from the path of rails.
    
     The door is locked, but if you try to open it, the train will
     come and stop on the platform, and two dogs will attack you.
    
     You need to quickly get back on the platform before the train
     could kill you, the dogs are there to slow you down.
    
     Make sure the (Bulletproof Vest) isn't equipped, as it slows
     you down.
    
     The time that takes the train to arrive varies depending on the
     action difficulty level:
    
     (Easy): It takes a very long time to come, you can kill the
             dogs, have a couple of laps around yourself, and get up
             the platform without rushing at all.
    
             (I'm not sure about this, but I think that the time
             taking the train to come is infinite on this mode,
             meaning the train won't come at all before you get up).
    
     (Normal): Normal difficulty, normal time. Turn the doorknob and
             evade the dogs, get far enough from them and go up the
             platform.
    
             You can of course kill the dogs, but you don't need to.
    
     ((Hard) and up): The train comes very fast here, so I'll give
             you the fastest way to do this in all action difficulty
             levels:
    
       (1)   Go down the rails and approach the door, don't open.
       (2)   Turn 180 degrees so that you're facing the way back.
       (3)   Press (X) and quickly run back, you'll have to go left
       	   slightly to evade a dog.
       (4)   Now quickly go right and up the platform.
    
     ((SUMMARY))
    
     Turn the doorknob and go back up the platform as fast as you
     can.
    
                             ================
    
     12- (Going down the sewers)
    
     The ladder leading to the sewers is blocked by waste or so it
     seems.
    
     You need to get some (fuel) for the (generator), that will
     clean away the waste by draining the water.
    
     You'll need to get something to contain the (fuel) in.(Wine
     Bottle).
    
     The empty (Wine Bottle) is found among many in a wine rack at
     the end of a dead end not too far from the (generator),take it.
    
     (kerosene)=(fuel).
    
     You can get some (kerosene) from the (kerosene heater), use the
     (Wine Bottle) there to fill it up with (fuel). It'll turn to
     (Oil-filled bottle).
    
     Now use the (Oil-filled bottle) on the (generator) and the
     ladder will get all cleaned up.
    
     Now access the ladder twice to go down.
                       ______________
          __      __   |2: generator|
         | 1|    | 2|  |____________|
         |  |    |  |  ____________________
         |  |    |  |  |1: Kerosene heater|
         |  |    |  |  |__________________|
         |  |    |  |
         |  |    |  |
    ...__|  |____|  |___.....
    
     ((SUMMARY))
    
     Fill wine bottle with kerosene from kerosene heater, use on
     generator.
    
                            ================
    
     13- (Guardian of the sewers)
    
     You reach this bridge, but whenever you try to cross, a monster
     arm or tentacle it seems reaches out and pulls you down. You
     die.
    
     Before you try to cross, Heather warns you by saying:
     "Maybe I shouldn't cross, I have a bad feeling about this".
     (Someone correct me as I took it from my memory).
    
     There's also a file in the previous room (where the save point
     is) on the table (it's a notebook) that says:
    
     "There's a monster in the water. The bastard's killed 2 of my
      buddies.
    
      I should never have doubted that old urban legend about
      alligators in the sewers. That was no myth.
    
      But no one believes me. They were drunk and slipped? We're not
      that damn stupid. 
    
      Even calling it a monster isn't quite right. This is something
      else. All I know is...something's in there.
    
      I'm going in now to beat that thing's head in. If you find
      this note, consider it my will.
    
      Revenge is futile -- or so you may think, reading this. But
      Joe and Jaime were my best buddies.
    
      Wish I knew how to do the deed. Guns won't work underwater.
      Even my famous knifework won't do much. If only I had a hand
      grenade..."
    
     If you try crossing after reading this, Heather will say:
     "It's too dangerous to cross.
      Seems like there's a monster here.
    
      Is this a joke? Well, with the way things're going, I guess it
      it wouldn't be so strange if it were real."
    
     There's a monster in the water, and you need to kill it.
    
     There's a socket in the wall which you can plug something into.
     (Dryer).
    
     There's a (Dryer) in a nearby room where you should take. Plug
     it in and Heather will throw it in the water thereby killing
     the monster.
                       __________   ____________
      _          __   |  \2 3 \  \  |1: Dryer  |
     |1|________|..|__|  |__4_|__|  |2: Socket |
     |_\________\|| __\   ____   |  |3: Bridge |
                ||||  |  |    |  |  |4: Monster|
                ||||  |__|____|__|  |__________|
    
     ((SUMMARY))
    
     Get dryer, plug it in socket on wall to roast some monster ass.
    
                            ================
    
     14- (Sea-blue wall)
    
     You're in this huge room with a hole and a (mattress). To your
     right is a (wall) with a different color.
    
     It's a different color because it's been newly built there to
     cover up something, but hasn't been painted yet like the rest
     of walls.
    
     That means there's something behind that (wall) and that it
     could be broken easily.(By melee weapon).
    
     Equip a melee weapon and hit the wall to break it. You'll find
     President Bake...I mean a silencer that could be equipped to
     your weapons (handgun, SMG).
    
     Melee weapons: Steel pipe, Silver pipe, Gold pipe, Maul, Knife,
                    Katana and Beam saber.
    
     ((SUMMARY))
    
     Equip melee weapon and hit the wall.
    
                            ================
    
     15- (Jumping floors)
    
     In F5 of the office building, there's a huge room with a
     (mattress) and a hole.
    
     You'll need to get to F4. The only way possible is by jumping
     down that hole.
    
     You jump, but die, the distance is too long and it's too far.
     You need something to cushion your fall.(mattress).
    
     There's a (mattress) next to you, push it and jump, you'll end
     up in F4.
    
     ((SUMMARY))
    
     Push the mattress and jump down.
    
                            ================
    
     16- (If only I had a rope...)
    
     In F3 of the office building there's an elevator shaft
     that is barely open, the space is too narrow for Heather's 
     body.	
    
     You need to go down to F2, the only possible way is down
     that shaft.
    
     First you'll need to open the doors increasing the space so
     that it could fit Heather, you need something that would do
     that.(Jack).
    
     The (Jack) is found in one of the rooms inside KMN Auto Parts
     in F5, get it and use it on the elevator.
    
     Next you'll need something to help you climb down to F2.(Rope).
    
     The (Rope) is found in a room east of F3 inside a drawer (near
     the save point). Problem is, that drawer won't open. You need
     something to force it open.(Screwdriver).
    
     The (Screwdriver) is found on a cardboard box in F5, near where 
     you got the Katana, take it and use it on the drawer. It'll open,
     and you'll get the (Rope).
    
     Now use the (Rope) on the elevator shaft and Heather will throw
     it allowing her to climb down, do just that.
    
     Note: If you're playing in easy riddle difficulty mode, then the
           drawer will be opened already, with no (Screwdriver) in
           sight.
    
     ((SUMMARY))
    
     Get jack, open elevator doors. Get screwdriver, open drawer, 
     get rope. Use rope on elevator, climb down.
    
                            ================
    
     17- (Flame Purifies All)
    
     In F5 of alternate office building there's a picture entitled:
     "Flame Purifies All", you have to burn this picture as it's the
     only place left for you to go.
    
     There's a (matchbook) found in F5, on a table in a room located
     southwest (inside KMN Auto Parts), take it.
    
     Unfortunately, the (matchbook)can't burn the picture by itself,
     you'll need something to help you do that.(Pork Liver).
    
     You can find some (Pork Liver) inside a fridge in the Last Drop
     Cafe down in F1, take it.
    
     The fire resulting from the matches and liver isn't enough,
     you'll need something to raise the fire even more, something
     chemical.(Oxydol).
    
     A bottle of (Oxydol) is found on a shelf in the room that you
     end up in after having that talk with Vincent (F2).
     There's also a chemistry book next to it.
    
     Once you get these three items, go back to the picture and 
     combine them, it'll burn revealing a hidden door, enter.
    
     ((SUMMARY))
    
     Combine pork liver, matchbook and oxydol to burn that picture.
    
                            ================ 
    
     18- (Thus one's life turns to riches)
    
     In a room northwest of F4 there's a vending machine and some
     (Silver Coin)s.
    
     Take a (Silver Coin) and use it on the vending machine, you'll
     get the (Life Insurance Key).
    
     ((SUMMARY))
    
     Take silver coin, use it on vending machine, get life 
     insurance key.
    
                            ================
    
     19- (Tu fui, ego eris)
    
     The exit to the office building is blocked by this huge 
     monster, you need to get through.
    
     Weapons won't work against it, you'll need a non-violent way
     to kill it.(Magic words).
    
     The (magic words) are inside a fairy tale on a table in a room
     located southeast of the Life Insurance Company.(Mental clinic).
    
     The only way to get inside the Life Insurance Company is by
     having the Life Insurance Key with you (look above).
    
     Press (X) on the fairy tale part and Heather will automatically
     read it, including the(magic words), thereby killing the monster.
    
     The fairy tale part 3 reads:
    
     "The king and his people shed tears at the death of the kind
      Priestess. God took pity upon them and, granting their wishes,
      healed the Priestess. 
    
      The Priestess opened her eyes just as she had done every
      morning of her life.
    
      She went once more to the monster's lair.
      "Fool! You wish to die again?"
      "No... this time it's your turn."
      The Priestess had come to defeat the monster once and for all.
    
      As the Priestess was very kind, she felt sad about this task.
      But it had to be done.
      "Swords and spears won't work. Arrows and bullets bounce off.
      You can't kill me," the monster laughed.
    
      But the Priestess used neither sword nor spear.
      She chanted but a single spell.
      "TU FUI, EGO ERIS"
      Do you know what happened then?
    
      The monster let out a huge cry, and then died and vanished!
      Thus the villagers were able to use their gates once more.
      Everyone lavished the their gratitude upon the Priestess and
      they lived happily ever after."
     (Thanks to halo007)
    
     Get back to where the monster previously was and continue your
     way out of that building.
    
     ((SUMMARY))
    
     Use insurance key to get into company. Read fairy tale inside.
     The monster dies.
    
                             ================
    
     20- (The town of Silent Hill)
    
     Brings back memories if you played the two previous games.
     Go to Heaven's Night if you wish.
    
     ((SUMMARY))
    
     Silent Hill, Silent Hill.
    
                            ================
    
     21- (The Stairwell key)
    
     You're in the C4 room in F1. There's a bunch of stuff stuck
     on the wall, among them is a key.(Stairwell key).
    
     You'll need that key, so you need something that could dissolve
     the glue.(Nail polish remover).
    
     You can find the (Nail polish remover) in the woman's locker
     room in F2, take it.
    
     Use the (Nail polish remover) on the wall to get (Stairwell
     key). Now use it any staircase door to open.
    
     ((SUMMARY))
    
     Get nail polish remover, use on wall, get stairwell key.
    
                            ================
    
     22- (West wing door 2F)
    
     Check section 6 for this.
    
                            ================
    
     23- (The start time is my key)
    
     You reach the room M4, in it is an alarm clock, an attache case
     and a letter from Stanley.
    
     If you read the letter it says:
    
     "There was a tattooed guy on that rumpled bed.
     Not anymore though.
     That alarm clock and filthy bag are his.
     Ah, but don't misunderstand. I haven't done a thing.
     I didn't hate him, though he was a liar.
     Shall I write something of my own?
     On my chest, since I can't cut it open to show you my heart.
     " I love Heather"
     No, something a bit more forceful. 
     "I love Heather" isn't enough for what I feel.
     Oh, what tender emotion this image brings."
     (Thanks to halo007)
    
     From the letter you can see that both the case and clock are
     properties of the same man.
    
     If you go to the Examining room 3, you'll see a dead man, check
     his arm to see a tattoo. The tattoo reads:
    
     "The start time is my key".
    
     That's the same man whom Stanley was talking about, meaning the
     clock and attache case are his.
    
     Back in room M4, check the clock to see something different
     depending on the riddle difficulty level:
    
     (Easy): You'll see the number on the clock, just enter it on
             the briefcase to open,
    
     (Normal): Read the time and enter it in digital format on the
               briefcase, if it doesn't work, try entering it in 24
               hour format.
    
     E.g.:
    
     The clock reads:
                   O       O
                   \\     //
                  .-~"---"~-.                   
                 /           \              
                Y            Y             
                |   &lt--.     |    The code would be 0 - 9 - 3 - 0
                l      |     !           
                 \     |     /          
                  "-.,_V_,.-"      
    
     (Hard): Same as (Normal).
    
     The number is random, so don't ask me about it.
    
     When you open the case, you'll get the (Instant camera).
    
     And by the way, it doesn't matter whether you turn the alarm off
     or not.
    
     ((SUMMARY))
    
     Enter the time number of the clock on the case to open.
    
                            ================
    
     24- (West wing door 3F)
    
     You've gone every place except the west wing of F3, the door is
     locked.
    
     The code is found behind the shelf and trail of blood in the
     Store room in BF, but Heather can only stretch her arm in that
     narrow space, she needs something that could see the code and
     give it to her.(Instant camera).
    
     The (Instant camera) is found inside a briefcase in room M4
     (see above), get it.
    
     Now use the (Instant camera) on the shelf in the store room BF
     to get the code (it's random) and enter it on the door to open.
    
     ((SUMMARY))
    
     Get camera, use on shelf. Get code, enter on door, it opens.
    
                            ================
    
     25- (Cremated keys)
    
     If you go down the elevator in the alternate hospital to B3,
     you'll find yourself in a big room with 10 corpses, each 
     labeled with a number.
    
     Check the oven straight ahead to see something different 
     depending on the riddle difficulty level:
    
     (Easy): You'll find the key, just take it.
    
     (Normal): Check section 6 for this.
    
     (Hard): Check section 6 for this.
    
     When you get the key, use it on the door of Day room in F1 to
     continue.
    
                            ================ 
    
     26- (The sacrifice)
    
     You're in C4 room in F1, there's a stretcher (supposed to be 
     an altar), a save point and a book (The lost memories).
    
     This is what the book reads:
    
     "One characteristic, mentioned only in rare documents and
     dying out in the modern age, is that of the ritual sacrifice.
     "Offering prayers, pierce a man's chest with a copper stake.
     Drench the altar in the blood which 
     spouts red from the heart, to praise and to show loyalty unto 
     God."
     In another sacrificial rite mentioned in the same book, the
     victim
     is burned alive.
     This was a more dignified ceremony in which prisoners and 
     sinners
     were not allowed to participate, only the clergy could be 
     sacrificed.
     Similar to the burning at the stake, no comparable rite 
     can be found in the religions practiced nearby. 
     It may have some connection with the main deity being a sun God.
     Even though this religion extols redemption, it brings to mind a 
     dark and cultish history."
     (Thanks to halo007)
    
     From reading the book you can notice that the most important
     part of the sacrifice is the pouring of (blood) from the 
     sacrifice's heart to the altar.
    
     That means if you can find (blood) and pour it in the altar, 
     it will be like a sacrifice was made there.
    
     In Examining room 4 in F3 there's a hanged man dripping 
     (blood) in a bucket, you'll need something to contain the 
     (blood) in so that you could carry it around with you.
     (Plastic bag).
    
     There's a (Plastic bag) in the woman's locker room in F2
     inside a trashcan, take it.
    
     Back in Examining room 4, use the (Plastic bag) on the 
     blood-filled bucket to fill it with blood, you'll get
     (Plastic bag (with blood)).
    
     Now get back to the altar and use the (Plastic bag (with
     blood)) to make the sacrifice. A ladder will appear, go
     down to continue.
    
     ((SUMMARY))
    
     Take plastic bag, use on blood bucket, use on stretcher.
    
                            ================
    
     27- (The vision)
    
     When in the amusement park, you continue as in your dream,
     but when you go on the roller coaster rails, the coaster
     hits you and you die, your dreams comes true.
    
     You'll need to live in order to continue your quest...duh.
     So this is what we got:
     You die in the dream, you have to live here.
     The coaster hits you in the dream; you'll have to stop it 
     here before it gets you, meaning you'll have to find
     some things in here that didn't happen in the dream 
     (something in the souvenir shop).
    
     You'll need to shut the coaster down so you'll need access to
     the cabin next to the coaster rail entrance, you'll need the
     key.(Roller coaster key).
    
     Run around in the souvenir shop and you'll hear a noise
     (this never happened in the dream). Check the northwestern
     corner to see that a couple of tin boxes have fallen.
    
     Check one of these boxes to find a key in it (Roller coaster 
     key), take it.
    
     Use the (Roller coaster key) to open the cabin, allowing you
     to turn the power off, thereby shutting the coaster down,
     continue down the rails.
    
     ((SUMMARY))
    
     Get key from souvenir shop, open cabin, turn power off,
     continue. 
    
                            ================
    
     28- (Spiked ceiling)
    
     If you're playing easy or normal don't bother reading this,
     but in hard action difficulty level and up, whenever you cross
     down the ceiling of Borely's haunted mansion, it comes down and 
     kills you.
    
     You'll need to lower your head while crossing down. When in
     caution mode, Heather's head is lower than usual.
    
     So get in caution mode and cross down, the ceiling won't hit 
     you anymore as you're now shorter than before.
    
     ((SUMMARY))
    
     Get in caution mode and cross down.
    
                            ================
    
     29- (Red beam)
    
     When you go through the exit of Borely's haunted mansion, it
     turns out that it wasn't the exit and this beam chases you
     for the course of two long rooms.
    
     In easy and normal difficulties it's no problem, not even in 
     hard. You can even run from the beam while wearing the
     bulletproof vest in these action difficulties if you're good
     enough.
    
     Anyway, memorize the way and use the analog stick to move,
    
     ((SUMMARY))
    
     Memorize the way and use the analog stick to move.
    
                            ================ 
    
    
     30- (Swing rockets)
    
     There's a gate next to the swing rockets carousel that 
     you'll need to get through, problem is, it's locked.
    
     The key is not in the game, so you'll need to force it open,
     you'll need at least a simple tool to help you.(Chain).
    
     The (Chain) is near the stage not too far from the gate, take
     it.
    
     Link the (Chain) to the gate, you'll need to link the other
     end to something else, something that could pull the gate.
     (The column in the middle of the carousel).
    
     Link the other end of (Chain) (it's still in your inventory)
     to the column in the carousel, all you have to do now is to
     turn the carousel on.
    
     The cabin for the game will automatically open after using
     the (Chain) once, get inside and turn the switch on.
    
     The carousel will turn, pulling the (Chain) and gate towards
     it. The gate breaks and you could get through now, do just
     that.
    
     ((SUMMARY))
    
     Get chain, link to gate, link to carousel. turn power on, go
     through gate.
    
                            ================ 
    
     31- (Everlasting tales)
    
     You reach the rails of a mini train, to your right is a
     figure of Cinderella and to your left Snow white there is.
     There's a door to your left but it's locked, you'll need to
     solve this puzzle.
    
     All that there is to this puzzle is that you need to put 
     something in Cinderella foot (Red shoe), and something in
     Snow white's hand (Doll head).
    
     The (Red shoe) is found on the stage way back, take it.
    
     The (Doll head) is found on a table inside the
     Fortuneteller's a door behind, take it as well.
    
     Now put these items in their proper places to unlock that
     door, open and continue on.
    
     ((SUMMARY))
    
     Use red shoe on Cindy and doll head on snow, continue.
    
                            ================
    
     32- (Merry go round)
    
     You reach this carousel with lots of horses, it starts going
     round and round and unfortunately Heather can't ride any of
     the horses due to the fact that the horses are stabbed by 
     something and are also covered in blood. Anyway, once the ride
     is over, Heather dies, you'll need to evade this.
    
     There's a note pinned on one of the horses, it reads:
     (Carousel memo)
    
     "When 13 turns count 4, you will die from the curse.
      If you wish to escape, there is but one way out.
      To kill before you are killed: You will be saved by
      the 12th death."
     (Thanks to halo007)
    
     That means that you'll have to kill the horses before the ride
     ends. Equip a melee weapon and hit them like hell, there's 
     twelve of them and their breath can hurt you. 
    
     The vitality of the horses is the same in all action difficulty,
     So is the duration of the ride.
    
     Melee weapons: Steel pipe, Silver pipe, Gold pipe, Maul, Knife,
                    Katana and Beam saber.
    
     You don't HAVE to kill them with melee weapons, but since it
     takes so long, the horses are so weak and the ammo is scarce,
     you shouldn't waste ammo.
    
     ((SUMMARY))
    
     Kill horses with melee weapon before ride ends.
    
                            ================
    
     33- (Confessions)
    
     Across the church map there's a door, get inside and you'll see
     a cool cutscene involving Claudia. At the end you'll be given
     two choices:
    
     Say: "I forgive you"
     Don't say anything
    
     Your choice should depend on personal preference, although
     choosing the first increases the possibility of getting the
     possessed ending. It doesn't affect the gameplay in any way.
    
     I prefer the first, as it is most likely the official choice
     in my opinion, suggestions welcomed.
    
     ((SUMMARY))
    
     Choose what you like, it doesn't matter.
    
                            ================
    
     34- (The flesh of fallen angels)
    
     Sorry about the title, but I just had to put it like that.
     Anyway, you're in the chapel and reach this place with a
     painting of an angel on the ground. There's no where new to go.
    
     There's also the sound of crying (that's Alessa when she was 
     young) and footsteps on the floor moving.
    
     When the crying's done the footsteps would've gone gone through 
     the painting, meaning there's a path behind it. Press (X) on 
     the painting to move it and reveal the door behind it.
    
     The painting will have rotated when Heather moves it, it now
     looks like a fallen angel. Go through the door to continue.
    
     By the way, you can't move the picture until the crying's over.
    
     ((SUMMARY))
    
     Wait for the crying to end, move painting, go through door.
    
                            ================
    
     35- (Room of hell)
    
     You're in a long corridor and hearing the same crying again,
     seeing the footsteps. 
    
     Wait for the crying to end, the footsteps will have gone 
     through the wall.
    
     Check the wall and Heather will open a secret door leading to 
     her (Alessa's) hospital room 17 years ago.
    
     ((SUMMARY))
    
     Wait for the crying to end, check wall, continue.
    
                            ================
    
     36- (Brass key)
    
     In the area where Claudia used to be after the church, there's
     a locked door, you'll need its key.(Brass key).
    
     The (Brass key) is found on the wall in Alessa's room, Take it.
    
     Use the (Brass key) on the door to unlock, continue though.
    
     ((SUMMARY))
    
     Take key from wall in Alessa's room, use on door, continue.
    
                            ================
    
     37- (Tarot cards)
    
     Check section 6 for this.
    
                            ================
    
     38- (The crazy bitch)
    
     Vincent is dead, and you face Claudia.
    
     You can't go back, you can't go anywhere. If you try to shoot/
     hit her, she will not die, and instead Heather'll birth god
     and it's game over for you (I just wish that that was the
     real ending).
    
     So what do you do? You'll need to kill god. The seal doesn't
     work, so you'll need something else.
    
     There's a book about Aglaophotis inside Alessa'a hospital 
     room that reads:
     (Aglaophtis)
    
     "Red liquid or crystals resembling blood. According to the 
      Kabbalah,
      the name is taken from a herb with the power to dispel evil 
      spirits.
      It is said to grow in Arabian deserts. It may be vaporized 
      or applied 
      as a poultice to guard against demons.
      It is powerful, but as it is rare it is extremely difficult
      to obtain."
     (Thakns tohalo007)
    
     From the text you find out that the Aglaophotis is very
     powerful and has the power to destroy god.
    
     So where is it then? It's inside Heather's pendant. Use
     the pendant when you face Claudia and Heather'll eat it,
     thereby preventing her birthing of god. When that happens,
     Claudia eats god! Anyway, after you do that, continue down
     the hole.
    
     ((SUMMARY))
    
     Use the pendant and go down the hole.
    
    
    
    
    ========================
    6) B I G   R I D D L E S
    ========================
    
     1- (To be, or not to be?)
    
     You're in the bookstore and need to get the back door opened,
     look around long enough to find some Shakespeare books on the
     floor, the books and the puzzle in whole varies depending on 
     the riddle difficulty level:
    
     (EASY): You'll find two books: anthology 1 (I) and anthology 3 (III)
    
     Use one of them on the shelf to get this screen where you
     choose where to put each book on the shelf.
    
     	 Put them in their proper order: I  II  III  IV  V
             And you'll see a 4 digit number on the books, e.g.:
              ______  ______  ______  ______  ______
             |      ||      ||      ||      ||      |
             |      ||      ||     _||      ||      |
             |  `   ||!    `||    / ||\   --||-     |
             |   `  ||!    `||    __||/	    ||/     |
             |    `-||--    |Y      ||\     ||      |
             |      ||!     ||`   \_||/    /||      |
             |      ||!     ||`     ||      ||      |
             |      ||      ||      ||      ||      |
             |__I___||__II__||_III__||__IV__||__V___|
    
             The number above is 4 - 1 - 3 - 7 so that would be
             the code for the door.
    
             If you only get 3 numbers and there's a space
             between two numbers, that space is a (1) as it seems
             it would be hidden between two book cracks.
    
     Enter the number on the keypad to unlock the door, continue. 
    
     The code is random, so I can't give it to you.
    
                             +++++++++++
    
     (MEDIUM): You'll find the five books this time: anthology 1,
               anthology 2, anthology 3, anthology 4 and anthology 5.
    
     There's a note on the wall near the door that reads:
    
     "Fair is foul and foul is fair, 
      put these books out of order."
    
     Put them on the shelf in scrabbled orders until you clearly see
     a 4 digit number on the books just like above, enter it on the 
     door to unlock, continue.
    
     If you only get 3 numbers and there's a space between two
     numbers, that space is a (1) as it seems it would be hidden 
     between two book cracks.
    
     The code is random.
    
                             +++++++++++
    
     (HARD): Here you find 5 books: 
    
     Shakespeare anthology 1 (Romeo and Juliet)
     Shakespeare anthology 2 (King Lear)
     Shakespeare anthology 3 (Macbeth)
     Shakespeare anthology 4 (Hamlet)
     Shakespeare anthology 5 (Othello)
    
     You don't need to put them on the shelf to continue.
    
     There's a note on the wall near the door that reads:
    
     "In here is a tragedy---
     art thou player or audience?   
     Be as it may, the end doth remain:
     all go on only toward death.
    
     The first word at thy left hand:
     a false lunacy, a madly dancing man.
     Hearing unhearable words, drawn
     to a beloved's grave---and there,
     mayhap, true madness at last.
    
     As did this one playing at death, 
     find true death at last.
     Killing a nameless lover, she 
     pierced a heart rent by sorrow.
    
     Doth lie invite truth?
     Doth verity but wear the mask of falsehood?
     Ah, thou pitiful, thou miserable ones.
    
     Still amidst lies, though the end cometh 
     not, wherefore yearn for death?
     Will thou attend thy beloved? Truths 
     and lies, life and death:
     a game of turning white to black and 
     black to white.
    
     Is not a silence brimming with love more
     precious than flattery?
     A peaceful slumber preferred to a throne 
     besmirched with blood?
    
     One vengeful man spilled blood for two;
     Two youths shed tears for three;
     Three witches disappeared thusly;
     And only the four keys remain. 
    
     Ah but verily...
     In here lies a tragedy.
     Art thou player or audience?
     there is something which cannot become 
     a puppet of fate or an onlooker,
     peering into a cage."
    
     Now this isn't as hard as it seems, let's analyze the writings
     part by part.(You'll need to have an idea of what happened in
     these 5 plays first):
    
     "In here is a tragedy---            
      art thou player or audience?       {Talks about the 5 plays
      Be as it may, the end doth remain:  in general, they all die.
      all go on only toward death."       This is merely an intro}.
    
     "The first word at thy left hand:      {This clearly refers to
      a false lunacy, a madly dancing man.   Hamlet. Madness, unhearable
      Hearing unhearable words, drawn        words (his father explaining
      to a beloved's grave---and there,     his death).}
      mayhap, true madness at last."    
    
     "As did this one playing at death,     
      find true death at last.                {Talks about Juliet, when
      Killing a nameless lover, she             she kills herself}
      pierced a heart rent by sorrow."
                                                   {I never read Othello,
     "Doth lie invite truth?                        but it's the only
      Doth verity but wear the mask of falsehood?   one left, so it has
      Ah, thou pitiful, thou miserable ones."      to be here}
    
     "Still amidst lies, though the end cometh 
      not, wherefore yearn for death?            {King Lear here, he was
      Will thou attend thy beloved? Truths       the one that yearned
      and lies, life and death:                  for death}
      a game of turning white to black and 
      black to white." 
    
     "Is not a silence brimming with love more  {Talking about Macbeth,
      precious than flattery?                   whose throne was won by
      A peaceful slumber preferred to a throne  killing the king. It also
      besmirched with blood?"                  speaks of his wife who
                                              convinced him to kill.}	
    
     Okay, here we got a certain order for the 5 books, it's like this:
    
     Hamlet - Romeo and Juliet - Othello -  King Lear - Macbeth
    
     Which in numbers are: 4 - 1 - 5 - 2 - 3.
    
     But there's still some lines missed:
    
     "One vengeful man spilled blood for two;
      Two youths shed tears for three;
      Three witches disappeared thusly;
      And only the four keys remain."
    
     [One vengeful man spilled blood for two]
    
     The vengeful man is Hamlet, when he wanted revenge for his dead
     father.
    
     He spilled blood for two, meaning his number got multiplied by two:
    
     4 x 2 - 1 - 5 - 2 - 3
    
       8 - 1 - 5 - 2 - 3
    
     [Two youths shed tears for three]
    
     The two youths are Romeo and Juliet.
    
     They shed tears for three, meaning their number got multiplied by
     three:
    
     8 - 1 x 3 - 5 - 2 - 3
    
       8 - 3 - 5 - 2 - 3
    
     [Three witches disappeared thusly]
    
     The three witches are from Macbeth, they are the witches that told
     him his future. They disappear, so let's take Macbeth's number out:
    
     8 - 3 - 5 - 2 - > 3 <
    
     8 - 3 - 5 - 2
    
     [And only the four keys remain.]
    
     The four number that remain are the code for the keypad on door, 
     enter the combination 8 - 3 - 5 - 2 to unlock, continue through.
     Phew.
    
     Oh, and the final few lines:
    
     "Ah but verily...
      In here lies a tragedy.
      Art thou player or audience?
      there is something which cannot become 
      a puppet of fate or an onlooker,
      peering into a cage."
    
     Have no use, it's a finish. The intro and finishes of most similar
     puzzles have no significance.
    
                            ================
    
    2- (West wing door 2F)
    
     In case you didn't know, I'm talking about the west wing of
     Brookhaven hospital.
    
     Now in this puzzle, there's a locked door, a memo and a keypad,
     the memo read differently depending on the riddle difficulty 
     level:
    
     (EASY)
    
     "Press, move 2 right,
      press, move 1 up,
      press, move 2 down,
      press and the door shall open."
    
     What you just read are the directions for what you should press
     on the keypad.
    
     [Press, move 2 right]
    
     You can only move 2 right when you're on the left column.
     That means the first digit is either 1, 4, or 7.
     And the second digit would be either 3, 6, or 9. 
    
     [press, move 1 up]
    
     You can only move one up if you're in the middle or lower row,
     so 1 is out of the question for being the first digit.
    
     The first digit could be 4 or 7.
     The second digit is then 6 or 9.
     And the third digit is   3 or 6.
    
     [press, move 2 down]
    
     You can only move 2 down if you're in the upper row, so 6 is
     not a possibility for being the third digit, and 3 is.
    
     That leaves us with the code:
    
     4 - 6 - 3 - 9
    
     Enter it on the keypad to unlock, continue.
    
                             +++++++++++
    
     (MEDIUM)
    
     "The first is larger than the second.
      The second is twice the third.
      The third is smaller than the fourth.
      The fourth is half the first.
    
      Four of the numbers are not repeated,
      Three are not in the top row,
      Two are not in the right row.
      One of the numbers is the final key."
    
     The four numbers explained above are the code for the keypad.
     It's basically simple math, so let's pretend the four numbers are
     a, b, c and d.
    
     [The first is larger than the second]
    
     a > b
    
     [The second is twice the third.]
    
     b = 2c
    
     [The third is smaller than the fourth]
    
     c < d
    
     [The fourth is half the first]
    
     a = 2d
                                                     ______________
     [Four of the numbers are not repeated]         |    |    |    |
                                                    |(1) |(2) |(3) |
     That means the four keys are different.        |____|____|____|
                                                    |    |    |    |
     [Three are not in the top row]                 |(4) |(5) |(6) |
                                                    |____|____|____|
     Meaning one of the numbers is 1, 2, or 3.      |    |    |    |
                                                    |(7) |(8) |(9) |
     [Two are not in the right row]                 |____|____|____|
    
     Meaning two of the numbers are in the right column, 
     possibilities are:
    
     3 6, 3 9 or 6 9.
    
     [One of the numbers is the final key]
    
     I wonder what this means, help appreciated.
    
     Anyway, since a > b, b = 2c, then b > c, and a > c.
          and since a = 2d, then a > d.
     a > b, a > c, a > d, a is the biggest number.
    
     Since a = 2d, then a is an even number, 
     possibilities are: a = 2, 4, 6 or 8, let's take them 
     one by one:
    
     -----------
     a = 2:
    
     a = 2d, 2 = 2d, so d = 1.
    
     a = 2, d = 1. But only one number is allowed from the top row,
     so a =/= 2.
     ------------
     a = 4:
    
     a = 2d, 4 = 2d, so d = 2.
    
     d > c, 2 > c, so c has to be 1.
    
     b = 2c, b = 2 x 1, so b = 2.
    
     b = 2, d = 2. But the four keys should be different, so 
     a = 4 is out of the question.
     ------------
     a = 6:
    
     a = 2d, 6 = 2d, so d = 3.
    
     d > c, 3 > c, so c = 1 or 2.
    
     d = 3, c = 1 or 2. 3, 2 and 1 are all in the top row, so
     a =/= 6.
     ------------
     a = 8:
    
     a = 2d, 8 = 2d, so d = 4.
    
     d > c, 4 > c, so 
     c = 1, 2 or 3. 
     b = 2c, so if
     c = 1, b = 2, both in top row, so rejected.
    
     c = 2, b = 4, d is already = 4, repeated, so rejected.
    
     c = 3, b = 6, no problem there, so c = 3 and b = 6.
    
     That leaves us with the numbers:
    
     a = 8      8 > 6. 
     b = 6      6 = 2 x 3. 
     c = 3      3 < 4. 
     d = 4      8 = 2 x 4. 
    
     The numbers aren't repeated, three are not on the top row,
     one is (3). Two are not in the right column, and two are 
     (6 and 3).
    
     So the final code is 8 - 6 - 3 - 4, enter it on the keypad
     to unlock, continue.
    
                             +++++++++++
     (HARD) 
    
     "Pure eyes, blue like a glassy bead---
      You are always looking at me
      and I am always looking at you. 
    
      Ah, you're too meek ---
      beautiful, unspoiled:
      thus I'm so sad, I suffer---
      and so happy, it hurts. 
    
      I want to hurt you
      and destroy myself
      What you would think
      if you knew how I felt. 
    
      Would you simply smile,
      not saying a word?
      Even curses from your mouth
      would be as beautiful as pearls. 
    
      I place my left hand on your
      face as though we were to kiss.
      Then I suddenly shove my thumb
      deep into your eyesocket.
      Abruptly, decisively,
      like drilling a hole. 
    
      And what would it feel like?
      Like jelly?
      Trembling with ecstasy, I obscenely
      mix it around and around: I must
      taste the warmth of your blood. 
    
      How would you scream?
      Would you shriek "It hurts!
      It hurts!" as cinnabar-red tears
      stream from your crushed eye? 
    
      You can't know the maddening
      hunger I've felt in the midst of
      our kisses, so many of them
      I've lost count. 
    
      As though drinking in your cries,
      I bring my hopes to fruition:
      biting your tongue, shredding it,
      biting at your lips as if tasting
      your lipstick.
    
      Oh, what euphoric heights I would
      reach, having my desires fulfilled
      like a greedy, gluttonous cur. 
    
      I longed, too, for your cherry-tinted
      cheeks, tasty enough to bewitch my
      tongue.
      I would surely be healed,
      and would cry like a child.
    
      And how is your tender ear?
      It brushes against my cheek;
      I want it to creep up to my lips so
      I can sink my teeth into its flesh.
    
      Your left ear, always hearing words
      whispered sweet as pie ---
      I want it to hear my true feelings.
      I never lied, no...
      but I did have my secrets.
    
      Ah, but what must you think of me?
      Do you hate me? Are you afraid?
      As though inviting you to the agony
      at the play's end; if you wish, you
      could destroy me --- I wouldn't care.
    
      As you wish, you may destroy me
      --- I wouldn't care."
    
     Okay, this is most likely the hardest puzzle in videogame 
     history ever. Hope they keep it up in silent hill 4.
    
     Anyway, you notice after reading the text above that it 
     contains alot of cheeks, lips, ears, mainly the facial 
     parts. It seems as this is a monster eating away 
     somebody's face.
    
     Now if we analyze the text part by part, we'll get many
     parts, so let's analyze the verses that that in it the
     monster is doing something and not just blabbing:
    
     "Pure eyes, blue like a glassy bead---
      You are always looking at me
      and I am always looking at you."
    
     The monster talking about the human looking at it.
    
     "Ah, you're too meek ---
      beautiful, unspoiled:
      thus I'm so sad, I suffer---
      and so happy, it hurts."
    
     Sad that it's fighting a beautiful human.
     And happy that it's fighting the human as well,
     honored or something.
    
     "Would you simply smile,
      not saying a word?
      Even curses from your mouth
      would be as beautiful as pearls."
    
     Is it talking about Heather? She has blue eyes in
     the thundergod costume, oh what the heck.
    
     "I place my left hand on your
      face as though we were to kiss.
      Then I suddenly shove my thumb
      deep into your eyesocket.
      Abruptly, decisively,
      like drilling a hole."
    
     This is important, he places his LEFT hand on her
     face and shoved it in her eye. As though they were
     about to kiss means that their faces are leveled
     meaning that he could put his left hand only in 
     the left eye, her RIGHT eye.
    
    
     So we first got the right eye.
    
     "And what would it feel like?
      Like jelly?
      Trembling with ecstasy, I obscenely
      mix it around and around: I must
      taste the warmth of your blood."
    
     It would feel like jelly. And if he tastes the blood,
     that means he will lick it after it streams down a 
     little.
    
     Secondly, we get a little down the right eye.
    
     "How would you scream?
      Would you shriek "It hurts!
      It hurts!" as cinnabar-red tears
      stream from your crushed eye?"
    
     No, I would kick your balls.
    
     Third, we got balls, but balls aren't facial parts, 
     or are they? So we hold no significance to them.
    
     "You can't know the maddening
      hunger I've felt in the midst of
      our kisses, so many of them
      I've lost count."
    
     You bastrard!
    
     "As though drinking in your cries,
      I bring my hopes to fruition:
      biting your tongue, shredding it,
      biting at your lips as if tasting
      your lipstick."
    
     He's biting her tongue, biting her lips, a clear reference
     to her mouth.
    
     So third is mouth.
    
     "Oh, what euphoric heights I would
      reach, having my desires fulfilled
      like a greedy, gluttonous cur."
    
     Clarifying that it would do anything for her.
    
     "I longed, too, for your cherry-tinted
      cheeks, tasty enough to bewitch my
      tongue.
      I would surely be healed,
      and would cry like a child."
    
     By now the right side of her face is all messed up. It
     says that he's eating a cheek, probably the left cheek.
    
     Now we got the left cheek.
    
     "And how is your tender ear?
      It brushes against my cheek;
      I want it to creep up to my lips so
      I can sink my teeth into its flesh.
    
      Your left ear, always hearing words
      whispered sweet as pie ---
      I want it to hear my true feelings.
      I never lied, no...
      but I did have my secrets."
    
     Clearly talking about the left ear.
    
     Here we got the left ear.
    
     "Ah, but what must you think of me?
      Do you hate me? Are you afraid?
      As though inviting you to the agony
      at the play's end; if you wish, you
      could destroy me --- I wouldn't care.
    
      As you wish, you may destroy me
      --- I wouldn't care."
    
     The finish. It has no significance.
    
     Now let's take what we got now:
    
     Right eye
     Little down right eye
     Mouth
     Left cheek
     Left ear
    
     He puts his hand in the right eye, no mouth involved.
     He licks her blood from a little down the right eye.
     He eats her mouth.
     same to the cheek and ear. So let's delete the right eye.
    
     We'll be left with:
    
     Little down right eye
     Mouth
     Left cheek
     Left ear
    
     Four parts, four digit code, coincidence? No, let's link
     these parts to the keypad:
     	 ______________
          | _ 1|   2| _ 3|
          |/o\ |    |/o\ |
       ___|____|____|____|____
      | /-    4|  /5|      -\6|
      ||0      | /_ |       0||
      |_\-_____|____|______-/_| 
          |   7|   8|   9|
          |    |\__/|    |
          |____|____|____|
    
     Little down right eye ---> 4 
     Mouth -------------------> 8
     Left cheek --------------> 9
     Left ear ----------------> 6
    
     So the code is 4 - 8 - 9 - 6, put on keypad on door 
     to unlock, continue.
    
                            ================
    
     3- (Cremated keys)
    
     If you go down the elevator in the alternate hospital to B3,
     you'll find yourself in a big room with 10 corpses, each 
     labeled with a number.
    
     Check the oven straight ahead to see something different 
     depending on the riddle difficulty level:
    
     (EASY)
    
     You'll find the key, just take it.
    
     With it you can unlock the door of Day room in F1, do that
     and continue.
    
                             +++++++++++
    
     (MEDIUM)
    
     You'll see this plate which represents the room's layout.
     On it is the first four Roman numerals (I II III and IV).
     They represent the code of the lock, by the numbers on
     the beds.
    
     For example, if the plate reads:
      __________________________
     | _                _ _   _ |
     | !                ! `   / |
     | !                ! `  /  |
     | !                !  `/   |
     |                          |
     | _ _                _ _ _ |
     | ! !                ! ! ! |
     | ! !                ! ! ! |
     | ! !                ! ! ! |
     |__________________________|
    
     And the room layout is:
    
      __________________________
     | _ ___   |OVEN|   _ ___   |
     ||3|___|          |6|___|  |
     | _ ___     _ ___    _ ___ |
     ||1|___|   |2|___|  |9|___||
     | _ ___                    |
     ||0|___| _ ___      _ ___  |
     |       |5|___|    |3|___| |
     | _ ___              _ ___ |
     ||7|___|            |4|___||
     |_________|DOOR|___________|
    
     Then the code would be 3 - 7 - 4 - 6, but that's just an 
     example of my own. The plate and numbers are random.
    
     Once you get the code, enter it on the lock to open the
     oven and get the (Cremated key), you'll need to use it on
     the door of Day room in F1 to unlock, then continue.
    
                             +++++++++++
    
     (HARD)
    
     You'll see this memo that reads:
    
     "Burn the one who knows no death .
      Pure, adored by those above.
      No prayers within, just simple love.
    
      And now the pining hunter.
      The flames longing for his rebirth.
      A distant flame within the earth.
    
      Burn up that heavy body of his.
      Make it wind, dancing in the sky.
      That bottomless gut now a cloud, now a sigh.
    
      The sweet blood on his laughing lips.
      Now calls him to the gates of hell.
      There burns evermore that soulless shell.
    
      Four bodies return to ashes.
      Thus the door is opened.
      Thus the door is opened."
    
     And on each bed, you'll see a poem:
    
     0- The Kite:
         The Kite hot, crazy and panting mad.
         Sweet shackles that tease and excite.
         Death itself would drive him wild.
         Red blood that turns milky white.
    
     1- The Sparrow:
        Who killed Cock Robin?
        "The Sparrow," they said.
        "He wants them all dead.
        To him honey-sweet is their sobbing.
    
     2- The Owl:
        The Owl who forgot the sky.
        Resigned to his poor earthbound state.
        Hungry of full didn't matter at all,
        He ate and he ate and he ate.
    
    
     3- The Thrush:
        The grass the Thrush so loved to eat.
        Gave him sweet happiness.
        He sank ever deeper and finally fell.
        To destruction and fatal distress.
    
     4- The Robin:
        Cock Robin, who hid the key away.
        Is ash in the oven all right.
        The place he held is empty now.
        And the doors remain shut tight.
    
     5- The Lark:
        The Lark's child lost all his words.
        And walled himself up all away.
        Heart and mouth both locked up tight.
        In a cage where no one want to stay.
    
     6- The Dove:
        The Dove's hope died, he chose his path.
        His flapping wings fell still.
        Drenched in scarlet there he lay.
        His cheeks pale white an chill.
    
     7- The Linnet:
        He seeks out her soul by his own black ambition.
        Frightening her out of her wits.
        Whispering love songs in her ear.
        What cruel Linnet wants, he gets.
    
     8- The Rook:
        The black Rook is the praying sort.
        Who hears the gods in the skies.
        His whispered petitions go on without end.
        And glassy and dim are his eyes.
    
     9- The Wren:
        The Wren with pure heart as yet unrefined.
        Makes us laugh unto his feeble lip-smacking.
        But still we all know he shall never grow old.
        And he knows not how much he is lacking.
    
     Now if you read the memo on the oven, you'll see that
     it has 4 verses and a finish. 4 verses, 4 digit code.
     Coincidence? No.
    
     Each verse speaks of a bird, one of the birds in the
     poems. Each poem has a number (the bed number in which
     it was on), so let's link the verses with the poems:
    
     "Burn the one who knows no death .
      Pure, adored by those above.
      No prayers within, just simple love."
    
     The Wren.
    
     "And now the pining hunter.
      The flames longing for his rebirth.
      A distant flame within the earth."
    
     The Owl.
    
     "Burn up that heavy body of his.
      Make it wind, dancing in the sky.
      That bottomless gut now a cloud, now a sigh."
    
     The Linnet.
    
     "The sweet blood on his laughing lips.
      Now calls him to the gates of hell.
      There burns evermore that soulless shell."
    
     The Sparrow.
    
     So what we got now is:
    
     Wren - Owl - Linnet - Sparrow
    
     Which in numbers are:
    
       9 - 2 - 7 - 1
    
     Enter on the lock to unlock the oven, take the
     (Cremated key) and use it on the day room door
     in F1 to unlock, continue.
    
                            ================
    
     4- (Tarot cards)
    
     In the last room you reach in the chapel (Alessa's room),
     there's a locked door and a sketchbook on the bed.
    
     Through the locked door is where you need to go, on the
     door you see 9 slots placed like so:
      _____      _____      _____
     |     |    |     |    |     |
     |     |\___|     |___/|     |
     |     | \  |     |  / |     |
     |_____|  \ |_____| /  |_____|
      __|__    \ __|__ /    __|__
     |     |    |     |    |     |
     |     |____|     |____|     |
     |     |    |     |    |     |
     |_____|    |_____|    |_____|
      __|__    / __|__ \    __|__
     |     |  / |     | \  |     |
     |     |_/__|     |__\_|     |
     |     |/   |     |   \|     |
     |_____|    |_____|    |_____|
    
     You'll need to place 5 tarot cards in 5 of the 9 slots on the
     door. The tarot cards' locations are:
    
     Eye of Night card - On the organ in church, across the save point.
    
     The Moon card - In the big library on a table.
    
     The Hanged Man card - In the room with all the dead bodies.
    
     The Fool card - Inside a book on a desk in Alessa's hospital room.
    
     The High Priestess card - On Claudia's bed.
    
     Take them and return to this room, access the sketchbook to see
     something different depending on the riddle difficulty level:
    
     (EASY)
    
     You'll see a picture of where the tarot cards should be placed.
     Basically, they're telling you which slot to put each card in.
    
     The picture is as follows:
      ________________________________
     |                                |
     |                                |
     |  A FOOL            THE MOON    |
     |                                |
     |                                |
     |                                |
     |                                |
     |         EYE OF NIGHT           |
     |                                |
     |                                |
     |                                |
     |                                |
     |  HANGED MAN       A PRIESTESS  |
     |                                |
     |________________________________|
    
     So put the cards in the slots as the picture shows you:
    
      _____      _____      _____
     |     |    |     |    |     |
     |FOOL |\___|     |___/|MOON |
     |     | \  |     |  / |     |
     |_____|  \ |_____| /  |_____|
      __|__    \ __|__ /    __|__
     |     |    | EYE |    |     |
     |     |____| OF  |____|     |
     |     |    |NIGHT|    |     |
     |_____|    |_____|    |_____|
      __|__    / __|__ \    __|__
     |     |  / |     | \  |     |
     |HANGD|_/__|     |__\_|PRIE-|
     | MAN |/   |     |   \|STESS|
     |_____|    |_____|    |_____|
    
     To unlock the door, continue.
    
                             +++++++++++
    
     (MEDIUM)
    
     You'll see some writing:
    
     "Now the first thing you must know,
     Is that there's something in each row.
     But that is not the half of it:
     Three would be too hard to fit.
    
     The upside-down man under the ground,
     to his right, to his left there is no one around
     Leave him alone though his tears are profound.
    
     The moon is up, above the sky,
     Full or crescent, floating high.
     Twinkling light sits like a crown
     On the head of a crazy clown.
    
     Your excellency praying to God most high
     Do you think you can tell me why
     You always look up at the night sky?
    
     Do you have it now? You didn't forget?
     One major point you mustn't omit.
     And now at the last, before you take a whack
     Here's one more hint to help you keep on track.
    
     Scary and hateful that thing in the night
     Better be careful - it's not on your right!
     Turn to the left and you'll keep it in sight."
    
     Let's again analyze it part by part:
    
     "Now the first thing you must know,
      Is that there's something in each row.
      But that is not the half of it:
      Three would be too hard to fit."
    
     [there's something in each row]
     [Three would be too hard to fit]
    
     That means there's at least one card in each row and at most
     two.
     It's still useless without knowing which cards are put
     where, so let's continue.
    
     "The upside-down man under the ground,
      to his right, to his left there is no one around
      Leave him alone though his tears are profound." 
    
     The upside-down man = The Hanged Man card
    
     [under the ground]
    
     Hm...under the ground huh? Let's seperate the slots like this:
      _____      _____      _____
     |     |    |     |    |     |
     |  S  |\___|  K  |___/|  Y  |
     |     | \  |     |  / |     |
     |_____|  \ |_____| /  |_____|
      __|__    \ __|__ /    __|__
     |     |    |     |    |     |
     | G R |____| O U |____| N D |
     |     |    |     |    |     |
     |_____|    |_____|    |_____|
      __|__    / __|__ \    __|__
     |     |  / |     | \  |     |
     |UNDER|_/__|G R O|__\_|U N D|
     |     |/   |     |   \|     |
     |_____|    |_____|    |_____|
    
     Under the ground means it's in the lower row.
    
     [to his right, to his left there is no one around]
    
     No cards to the left, no cards to the right, making the
     lower row looking like this:
    
      __|__    / __|__ \    __|__
     |     |  / |     | \  |     |
     |     |_/__|HANGD|__\_|     |
     |     |/   | MAN |   \|     |
     |_____|    |_____|    |_____|
    
     Next verse:
    
     "The moon is up, above the sky,
      Full or crescent, floating high.
      Twinkling light sits like a crown
      On the head of a crazy clown."
    
     The moon = The Moon card
     The crazy clown = The Fool card
    
     [The moon is up, above the sky]
    
     The Moon card is in the higher row.
    
     [Twinkling light sits like a crown
      On the head of a crazy clown.]
    
     *The moon card is directly above the fool card.*
    
     "Your excellency praying to God most high
      Do you think you can tell me why
      You always look up at the night sky?"
    
     Your excellency = The Priestess card
     The night sky = The Eye of Night card
    
     [You always look up at the night sky]
    
     Look up, obviously meaning the priestess is on the ground
     and the eye of night is in the sky.
    
     *So the eye of night card is located above the priestess*
    
     "Scary and hateful that thing in the night
      Better be careful - it's not on your right!
      Turn to the left and you'll keep it in sight."
    
     [Turn to the left and you'll keep it in sight.]
    
     The Eye of Night card is on the left.
    
     That leaves us with the following layout:
    
      _____      _____      _____
     | EYE |    |     |    |     |
     | OF  |\___|     |___/|MOON |
     |NIGHT| \  |     |  / |     |
     |_____|  \ |_____| /  |_____|
      __|__    \ __|__ /    __|__
     |PRIE-|    |     |    |     |
     |STESS|____|     |____|FOOL |
     |     |    |     |    |     |
     |_____|    |_____|    |_____|
      __|__    / __|__ \    __|__
     |     |  / |     | \  |     |
     |     |_/__|HANGD|__\_|     |
     |     |/   | MAN |   \|     |
     |_____|    |_____|    |_____|
    
     Insert the cards as shown above to unlock the door, continue.
    
    
                             +++++++++++
    
      (HARD)
    
     In this mode, each tarot card will be numbered a different
     roman number:
    
     The Fool card (0)
     The Moon card (XVIII)
     The High Priestess card (II)
     The Eye of Night card (XXII)
     The Hanged Man card (XII)
    
     Anyway, check the sketchbook to see this:
      _________________________________________
     |                                         |
     |  ING             WXX              NXA   |
     |  OEI             III              VII   |
     |                                         |
     |                                         |
     |                                         |
     |  MOX             NOT              XVH   |
     |  XON             HNG              III   |
     |                                         |
     |                                         |
     |                                         |
     |  XAA             CXX              CCX   |
     |  JII             IEI              IHT   |
     |                                         |
     |_________________________________________|
    
     Delete all the letters other than those included to the
     tarot cards to get:
    
     (We delete all the (O)s except for the one in the middle
      because it's the only one that is by itself). 
      _________________________________________
     |                                         |
     |  I                XX               X    |
     |    I             III              VII   |
     |                                         |
     |                                         |
     |                                         |
     |    X              O               XV    |
     |  X                                III   |
     |                                         |
     |                                         |
     |                                         |
     |  X                XX                X   |
     |   II             I I              I     |
     |                                         |
     |_________________________________________|
    
     Let's rearrange this to get:
    
      _________________________________________
     |                                         |
     |                                         |
     |   II           XXIII             XVII   |
     |                                         |
     |                                         |
     |                                         |
     |                                         |
     |   XX              O              XVIII  |
     |                                         |
     |                                         |
     |                                         |
     |                                         |
     |  XII            XXII              XI    |
     |                                         |
     |_________________________________________|
    
     Take away all numbers that don't match the cards' numbers
     to get this:
    
      _________________________________________
     |                                         |
     |                                         |
     |   II                                    |
     |                                         |
     |                                         |
     |                                         |
     |                                         |
     |                  O               XVIII  |
     |                                         |
     |                                         |
     |                                         |
     |                                         |
     |  XII           XXII                     |
     |                                         |
     |_________________________________________|
    
     (Sorry for all the big figures, I'm just too lazy)
    
     Now replace the numbers with their card counterparts to get:
    
      _________________________________________
     |                                         |
     |                                         |
     |  PRIESTESS                              |
     |                                         |
     |                                         |
     |                                         |
     |                                         |
     |                 FOOL             MOON   |
     |                                         |
     |                                         |
     |                                         |
     |                 EYE                     |
     | HANGED          OF                      |
     |  MAN            NIGHT                   |
     |_________________________________________|
    
     Put these cards in their proper slots:
    
      _____      _____      _____
     |     |    |     |    |     |
     |PRIE-|\___|     |___/|     |
     |STESS| \  |     |  / |     |
     |_____|  \ |_____| /  |_____|
      __|__    \ __|__ /    __|__
     |     |    |     |    |     |
     |     |____|FOOL |____|MOON |
     |     |    |     |    |     |
     |_____|    |_____|    |_____|
      __|__    / __|__ \    __|__
     |     |  / | EYE | \  |     |
     |HANGD|_/__| OF  |__\_|     |
     | MAN |/   |NIGHT|   \|     |
     |_____|    |_____|    |_____|
    
     To unlock, continue.
    
    
    ====================
    7) S U M M A R I E S
    ====================
    
    
     1- (The bookstore)
    
     Get tongs from bakery, get the key under the pallet using the
     tongs, use that key to unlock.
    
     2- (To be, or not to be?)
    
     Check section 6.
    
     3- (The ladder)
    
     Get flashlight, then get hanger, then use on the ladder.
    
     4- (The locked door)
    
     The key is found inside a grilled dog, first door right in F3.
    
     5- (Bats)
    
      Get detergent and bleach, turn fan off, mix them in wastebasket
      next room, get out. Turn fan back on and continue.
    
     6- (The walnut)
    
     Use walnut on vise to get moonstone.
    
     7- (Door with a crescent in 3F of mall)
    
     Crack walnut, get moonstone, use on door.
    
     8- (The subway station)
    
     Go down stairs straight ahead and solve another puzzle.
    
     9- (Door with chains in subway)
    
     Get nutcracker from B3 from left, use on chained door to open.
    
     10- (Inescapable train)
    
     Don't move areas while on the rails.
    
     11- (Unstoppable train)
    
     Turn the doorknob and go back up the platform as fast as you
     can.
    
     12- (Going down the sewers)
    
     Fill wine bottle with kerosene from kerosene heater, use on
     generator.
    
     13- (Guardian of the sewers)
    
     Get dryer, plug it in socket on wall to roast some monster ass.
    
     14- (Sea-blue wall)
    
     Equip melee weapon and hit the wall.
    
     15- (Jumping floors)
    
     Push the mattress and jump down.
    
     16- (If only I had a rope...)
    
     Get jack, open elevator doors. Get screwdriver, open drawer, 
     get rope. Use rope on elevator, climb down.
    
     17- (Flame Purifies All)
    
     Combine pork liver, matchbook and oxydol to burn that picture.
    
     18- (Thus one's life turns to riches)
    
     Take silver coin, use it on vending machine, get life 
     insurance key.
    
     19- (Tu fui, ego eris)
    
     Use insurance key to get into company. Read fairy tale inside.
     The monster dies.
    
     20- (The town of Silent Hill)
    
     Silent Hill, Silent Hill.
    
     21- (The Stairwell key)
    
     Get nail polish remover, use on wall, get stairwell key.
    
     22- (West wing door 2F)
    
     Check section 6.
    
     23- (The start time is my key)
    
     Enter the time number of the clock on the case to open.
    
     24- (West wing door 3F)
    
     Get camera, use on shelf. Get code, enter on door, it opens.
    
     25- (Cremated keys)
    
     Check section 6.    
    
     26- (The sacrifice)
    
     Take plastic bag, use on blood bucket, use on stretcher.
    
     27- (The vision)
    
     Get key from souvenir shop, open cabin, turn power off,
     continue. 
    
     28- (Spiked ceiling)
    
     Get in caution mode and cross down.
    
     29- (Red beam)
    
     Memorize the way and use the analog stick to move.
    
     30- (Swing rockets)
    
     Get chain, link to gate, link to carousel. turn power on, go
     through gate.'
    
     31- (Everlasting tales)
    
     Use red shoe on Cindy and doll head on snow, continue.
    
     32- (Merry go round)
    
     Kill horses with melee weapon before ride ends.
    
     33- (Confessions)
    
     Choose what you like, it doesn't matter.
    
     34- (The flesh of fallen angels)
    
     Wait for the crying to end, move painting, go through door.
    
     35- (Room of hell)
    
     Wait for the crying to end, check wall, and continue.
    
     36- (Brass key)
    
     Take key from wall in Alessa's room, use on door, continue.
    
     37- (Tarot cards)
    
     Check section 6.
    
     38- (The crazy bitch)
    
     Use the pendant and go down the hole.
    
    
    ====================
    8) L O C A T I O N S
    ====================
    
    
     Tongs - 
     Helen's bakery in F2 mall.
    
     Key taken with tongs - 
     Under a pallet in save room in F2 mall.
    
     Flashlight -
     Room next to women's bathroom in F1 alt. mall.
    
     Hanger -
     Clothes shop F1 alt. mall.
    
     Walnut -
     Jewlery store F2 alt. mall.
    
     Cooked Key -
     Inside a grilled dog in F3 alt. mall kitchen.
    
     Vise -
     Sports room deep in F2 alt. mall.
    
     Bleach -
     Woman's bathroom in F1 alt. mall.
    
     Detergent -
     Helen's bakery in F2 alt. mall.
    
     Nutcracker -
     B3 subway.
    
     Wine Bottle -
     SW underground passage.
    
     Generator -
     East of underground passage.
    
     Dryer -
     Far west of the sewers.
    
     Jack -
     West of KMN auto parts F5 of office building.
    
     Screwdriver -
     F5 office building.
    
     Rope -
     Inside drawer in Monica's dance studio F3 of office building.
    
     Oxydol -
     F2 alt. office building.
    
     Matchbook -
     Room in Kmn auto parts in F5 alt. office building.
    
     Pork liver -
     Last drop cafe in F1 alt. office building.
    
     Silver Coin -
     Northwest of F4 office building.
    
     Fairy Tale part 3 -
     Mental clinic located southeast of Life Insurance Company
     F1 of alt. office building.
    
     Nail Polish Remover -
     Woman's locker room in F2 Brookhaven hospital.
    
     Stairwell Key -
     C4 room in F1 of Brookhaven hospital. Glued to the wall.
    
     Instant Camera -
     In a breifcase in M4 room F2 of Brookhaven hospital.
    
     Plastic Bag -
     A trashcan in woman's locker room F2 of alt. hospital.
    
     Blood -
     Examining room 4 in F3 of alt. Brookhaven hospital.
    
     Roller Coaster Key -
     Tin box in souvenir shop F1 of amusement park.
    
     Chain -
     Stage area in F1 of amusement park.
    
     Red Shoe -
     On stage in F1 amusement park.
    
     Doll Head -
     Inside Fortuneteller's in F1 of amusement park.
    
     Brass Key -
     Alessa's room in chapel. Hanged on the wall.
    
     Eye of Night Tarot Card -
     Church in chapel.
    
     Moon Tarot Card -
     Libary in chapel.
    
     Hanged Man Tarot Card -
     The morgue in chapel.
    
     The High Priestess Tarot Card -
     Claudia's bed in chapel.
    
     The Fool Tarot card - 
     Alessa's hospital room in chapel.
    
    
    ================================
    9) V E R S I O N   H I S T O R Y
    ================================
    
    
     First version: 5/7/2003
    
     Current version: Final 
    
    ===============
    10) T H A N K S 
    ===============
    
     Thanks go to:
    
     CjayC for running GameFAQs.com, one of the best gaming sites ever,
    
     Konami for making this great game,
    
     Everyone at the GameFAQs game boards,
    
     Daniel Pusch for Hosting this FAQ in his site,
    
     Stephen NG for hosting it in IGN.com,
    
     Hilary Goldstein for asking me to send this to IGN.com,
    
     President Evil for making a Silent Hill plot guide that made me 
     understand what the story was all about,
    
     halo077 for letting me copy some files from her guide,
    
     The following for criticizing this document:
    
     Masamune3, Son of Kain, kevinb500, bmtaylor, kenb215,
     me frog and Inferno2,
    
     <Insert your name here> for reading this.
    
                                 -EOF-