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    Clue Bottle Location Guide by sparksmf

    Updated: 03/30/05 | Printable Version | Search Guide | Bookmark Guide

                         Sly Cooper and the Thievius Raccoonus
                              Copyright 2002, Sucker Punch
                               Clue Bottle Location Guide
                       Written by: sparksmf (sparksmf@yahoo.com)
    001 - Introduction
    010 - Tide Of Terror
            011 - A Stealthy Approach
            012 - Into The Machine
            013 - High Class Heist
            014 - The Fire Down Below
            015 - A Cunning Disguise
            016 - The Gunboat Graveyard
    020 - Sunset Snake Eyes
            021 - A Rocky Start
            022 - Boneyard Casino
            023 - Two To Tango
            024 - Back Alley Heist
            025 - Straight To The Top
    030 - Vicious Voodoo
            031 - The Dread Swamp Path
            032 - The Lair Of The Beast
            033 - A Grave Undertaking
            034 - Descent Into Danger
    040 - Fire In The Sly
            041 - A Perilous Ascent
            042 - The Unseen Foe
            043 - Flaming Temple Of Flame
            044 - Duel By The Dragon
    002 - Contact Info
    003 - Disclaimer/Legal Stuff
                                   001 - Introduction
    Hello everyone, and thanks for reading this guide! Now that my walkthrough for 
    the second Sly game is done, I figured, well, I might as well create another 
    for the first game too (even though it's been awhile since it was released to 
    the public). I'm not going to bother with a full walkthrough though--mostly the 
    things that you need to accomplish in this game are easy enough to SEE what you 
    need to do, but the actual process of carrying it out isn't. Hence why a 
    walkthrough wouldn't be all that useful.
    However, the clue bottles are a little different. Now, I know that if you've 
    played this game, then you know you can obtain access to the blueprints of the 
    level, showing where all the bottles are. So what's the point of making a guide
    over it? Well, I find that what usually ends up happening, especially near the 
    end of the last few areas, is that you KNOW vaguely where the bottle is, you 
    just don't know how to get there, which is what my guide will help with.
    Anyway, since this isn't a full walkthrough, I'm not going to do a FAQ section 
    and all that stuff. Also, there will probably be some game spoilers as you keep 
    scrolling down, so watch out for that.
                                 010 - Tide Of Terror
    011 - A Stealthy Approach
    #1 and #2: To the left where you first start out, they will be on a bridge by a 
    guy who likes to smash things.
    #3 and #4: Further up the same boat are two clues on top of the mast. Hit the 
    base with your cane so they fall down.
    #5: Sly will first spot a ladder that will aid in your quest over the gate. A 
    clue is at the bottom of this ladder.
    #6 and #7: Near the front gate are three trees and a hanging rope. Two clues 
    are on top of the trees. Use the rope to obtain the second clue on the highest 
    tree at the end.
    #8 and #9: Now go the opposite way down the rope and land on a high earth pile 
    for these two cues on top.
    #10 and #11: Past the searchlights after hopping over the front gate are two 
    stone head statue things with a clue on each.
    #12 and #13: After you confront a beaver with a blowtorch, there will be clues 
    at the edge of a waterfall.
    #14 and #15: After the first waterfall, you will see a second on up ahead with 
    two clues resting of the risen stones above the water.
    #16: By this area's vault is a clue bottle hopping around near the broken fence 
    and to the left of it.
    #17 and #18: Climb up the hanging rope next to the key at the end for two clues 
    on a high tower.
    #19 and #20: Continue across the rope for two more clues resting at the top of 
    the light tower at the end.
    Vault: Fast Attack Dive (7-9-2)
    012 - Into The Machine
    #1: The first furnace door you see will have a clue on top of it. Slam the door 
    down to obtain this bottle.
    #2: Further up will be a round platform that goes up and down. Hanging down 
    below the bridge is a bottle.
    #3: Run down the remaining bridges and use the blue auras to make it across to 
    the other side of the beam and up the rope. A bottle is to the right of the 
    bridge farther ahead, on the support beam.
    #4: Jump onto the spinning cog and whack the hanging clue down from its place 
    not too far at all from there.
    #5: Another clue is resting against the yellow wheel up ahead from the rotating 
    pipe you can see from afar.
    #6-#14: Nine clue bottles are either hanging up from the ceiling or are resting 
    against the furnace doors here. It might take you awhile to successfully smash 
    all of them down from their places, so be careful.
    #15-#24: More bottles are in the next furnace room, and again it might take you 
    a long time to get all of them. Be careful--there is one clue bottle resting on 
    top of pipes at the end of the line of furnace doors.
    #25 and #26: After the second furnace room, notice the two clues that should be 
    hanging to the left, next to a spinning wheel.
    #27: Once you defeat the beaver with the torch, you may notice a bottle to your 
    left, resting on a pipe.
    #28: Go right this time. Once you have landed on a solid platform via the life-
    saver hook, you should see a hanging clue to the left.
    #29 and #30: Down below is yet another hammering henchman. Next to him is the 
    final small vault, containing two bottles.
    Vault: Fast Raccoon Getaway Roll (2-2-7)
    013 - High Class Heist
    #1 and #2: These two bottles are at the very beginning, right next to the red 
    door that opens up for you.
    #3: After you're finished running down the hallway, a clue is to the right of 
    the doorway, right before you enter the next room with alarms.
    #4-#6: To the right in the next room will be three clues on top of a platform 
    by the water in the area.
    #7-#9: this time, head left for three easily missed bottles. They are on the 
    left side of the statue, on the lower level.
    #10 and #11: Next to the Sly checkpoint is a vault. Destroy it for two bottles 
    that will come out.
    #12-#15: Destroy the statues on either side for four clues total once you jump 
    to where they are resting.
    #16: This will take some maneuvering on your part. The clue is behind the giant 
    flaming skull that you see. To get it, you must double-jump to the other side 
    of the wooden beam, and again after that to obtain it.
    #17-#20: Two more vaults are on the next bridge, where two beavers like to flop 
    around, for some reason.
    #21: After you take care of the beavers, a clue will be resting against a round 
    platform up ahead.
    #22: While the sensors are spinning about, you should see a clue on top of one 
    of the lily pads in the water.
    #23 and #24: Use your thief abilities to cross around the pole by the alarm for 
    two bottles close to it.
    #25 and #26: Up ahead there should be some heavy searchlights. Two bottles are 
    resting there. Be careful not to trigger the alarms!
    #27 and #28: Even further ahead will be more bottles. Careful--the searchlights 
    will go back and forth even faster.
    #29 and #30: At last, the end. Cross around the last pole for the two bottles 
    hanging around behind it.
    Vault: Blueprints of clues (4-3-6)
    014 - The Fire Down Below
    #1 and #2: Immediately to your left once you enter this area will be a small 
    vault, where two clues are.
    #3: The first furnace you see has a bottle resting on the top, away from the 
    fire that will sometimes come out.
    #4: The second furnace has a clue hanging above. Hop on the platform of the hot
    furnace to get the bottle.
    #5: The first bridge you see has a clue hanging from the top. Be extra careful 
    of all the lava stuff burning down there.
    #6: This one is on top of a furnace door past the bridge. Close it to receive 
    the bottle from it.
    #7: This bottle is on a pipe to the left. To get it, jump on top of the lower 
    pipe to the right and jump again from there.
    #8 and #9: Behind the lumps of coal nearby are two clues. Destroy the coal for 
    an extra amount of treasure, by the way.
    #10: A bottle is hanging next to the spin machine. If you wish, you can hop on 
    the small exhaust pipe to get it.
    #11-#13: Above the hooks that you can move are three bottles. You can move up 
    here also with the use of the small exhaust.
    #14: Right by the checkpoint is another bottle hidden between two very hot and 
    extremely large pipes.
    #15-#18: After you destroy the hammering guard and the torch guard, you should 
    see four bottles hopping on pipes.
    #19-#22: In the following room you will see four other clues behind coal--three 
    and another by itself.
    #23 and #24: Next to the spinning wheel is a small vault with two more bottles. 
    Break it open to grab the clues.
    #25 and #26: After you break open the window with the spinning wheel, you'll 
    see two clues on the conveyor belt.
    #27 and #28: Two more clues are hanging down from the conveyor belt. Again, be 
    careful of the searchlights!
    #29 and #30: The last two bottles are again hanging from the ceiling to the 
    pathway right before the area's key.
    Vault: Slow Motion Jumps (5-7-9)
    015 - A Cunning Disguise
    #1 and #2: These two bottles are right by the entrance. It doesn't get any more 
    obvious than that, folks.
    #3 and #4: After you go down away, Sly will hop into the barrel so the darts 
    are ineffective, allowing you to reach the two clues.
    #5 and #6: Past the elevator and the second dart area will be a smaller vault 
    with the two bottles inside of it.
    #7-#9: After you take care of the two guards, climb the ladder up to the next 
    bookcase, where three clues are.
    #10: If you turn around, you can see a clue hanging by the ceiling. Jump off of 
    the bookcase to get it.
    #11-#14: You should see furnaces up ahead, burning fire. Two clues are on the 
    one to the right, and another two are on the left.
    #15 and #16: Behind the left furnace is another small vault. As usual, break it 
    for the two needed bottles.
    #17-#19: After you find your barrel and walk across the next dart area, you'll 
    see three more clues resting here.
    #20: Using the barrel, make your way across the walkway and avoid the search-
    lights. The bottle is next to the alarm.
    #21 and #22: To your right is another bookcase. Use the ladder to the side of 
    it to climb and get the clues.
    #23-#25: After you beat the squid guard, keep going up the suspended platforms 
    until you see three clues at the highest point.
    #26 and #27: Once you land safely on the opposite side, push the bookcase that 
    is closest to you to reveal a small vault on the other side.
    #28-#30: Past the two searchlights and next to the alarm disabler are the final 
    three clues that are resting there for this particular area.
    Vault: Coin Magnet Technique (2-4-2)
    016 - The Gunboat Graveyard
    #1 and #2: When you first walk in, you should see a small vault to the right, 
    which is easily breakable for clues.
    #3 and #4: Under the nearby steering wheel are two more clues, next to the 
    short flight of stairs on either side.
    #5 and #6: Up ahead is a pathway of debris. One clue is on a barrel, and the 
    other is on top of a floating wheel.
    #7: Right next to the alarm disabler is a clue on the right side of the moving 
    ship, near the pole.
    #8 and #9: Before you climb up the net of rope, you should see a small vault. 
    As usual, there are two clues inside.
    #10 and #11: You should come to an abandoned airplane suspended in air. There 
    are two clues on the right wing of it.
    #12 and #13: Continue down until you reach the checkpoint. The next airplane is 
    ahead, and has two more bottles resting on the top.
    #14 and #15: After you go past the two squid guards, you will be on a submarine 
    (I think?) where two bottles are.
    #16 and #17: Again, you will come across debris in the water, and two bottles 
    are resting among them.
    #18-#20: After you defeat the two guards, run up to the vault and the clue next 
    to it for the final three needed.
                                020 - Sunset Snake Eyes
    021 - A Rocky Start
    #1 and #2: These clues are at the very beginning to the left, next to the huge 
    sign leading into the place.
    #3: Once Sly climbs the pipe and jumps on the spires, you should see a clue to 
    the right of where you are.
    #4 and #5: Close to the previous clue is a vault. Break it open to receive the 
    two bottles that come out.
    #6 and #7: After you take care of the first dog guard, notice the two clues 
    that are hopping around where he once was.
    #8 and #9: Continue forward until you see a dog chewing on a bone. After he's 
    done for, get the two clues next to him.
    #10-#13: Head left and jump on the debris in the water. Three bottles are on
    floating objects, and one ahead is on a car.
    #14-#16: Now go back and jump up the mattress. On the other side of the fence 
    further up are three bottles.
    #17 and #18: Past the suspended round platform and blue car is a small vault 
    behind the checkpoint.
    #19: You should see a nearby telephone pole bent and extended outward. A clue 
    is at the very end of it.
    #20 and #21: After you avoid being electrocuted and have taken care of the dog 
    guard, look right to see two bottles.
    #22 and #23: Hop up the mattress to end up on an unstable rock with two clues 
    and a dog guard who throws cars.
    #24: Right at the edge of the rock you're on, you should see an overturned car. 
    A clue is hidden behind it.
    #25-#27: Now return on the road and look for the three clue bottles on a ledge 
    to the right of it.
    #28: After you beat the two dogs chewing on a bone, look for a one clue right 
    before the car crusher area.
    #29 and #30: In the next area, you will see a yellow car and a fence. Behind 
    this fence is a small vault with two clues.
    #31-#33: Up ahead will be another dog who will crash through a fence and three 
    clues suspended by a crane. To get them, jump from the highest point on the 
    raised earth to the right. You can make it.
    #34: After you make it past the car crushed and you receive the checkpoint, you 
    should notice the bottle to the left.
    #35: Continue into the constantly swaying vehicle. After the set of lasers, you 
    should see a single clue.
    #36-#38: Exit the vehicle and beat up the dog guard. To the right at three more 
    clues, two of which are inside the fence.
    #39 and #40: To the left on the key leading into the main area is a small vault 
    that contains two bottles.
    Vault: Explosive Hat Technique (3-1-4)
    022 - Boneyard Casino
    #1 and #2: Look to where the two dog guards are circling around. The bottles 
    are to the left of this area.
    #3 and #4: These clues are hopping around right after you make your way past 
    the first set of floor sensors.
    #5 and #6: Once you sneak past the searchlights, walk carefully across a narrow 
    walkway above the guards for clues at the end.
    #7-#9: After you take care of the two guards, somehow (I usually throw a quick 
    hat down), obtain the three bottles close to them.
    #10: Up ahead you should see a huge cent sign with a rope attached. One bottle 
    rests on the top.
    #11: After a while of hopping from dollar sign to dollar sign, the last cent 
    symbol will have another clue on it.
    #12-#17: By the rotating dog house, there will be a total of six clues--four 
    among the plants, and two on the floor.
    #18: Once you take care of the patrolling dog guard, look for a single bottle 
    on top of the slot machines.
    #19-#22: Further on will be floor sensors and a dog guarding at the end. There 
    are a total of four clues all together.
    #23-#25: Three more clues are hopping around the floor directly after the huge 
    Muggshot sign right above.
    #26 and #27: Up ahead will be water. You should see two clues resting on the 
    casino platform floating there.
    #28 and #29: Two additional bottles are on top of a similar platform after the 
    spinning machines.
    #30 and #31: Once you are out of the water, you should see a small vault on the 
    top of some stairs with two clues.
    #32 and #33: Not too far from that last vault is another platform, this time 
    with electricity in the water. Two bottles are here.
    #34: After you hop across more money chandeliers, defeat the dog guard and grab 
    the clue at the end of the platform.
    #35 and #36: Eventually you will come across a checkpoint. Here are two more 
    bottles hopping around.
    #37: Again there will be some spinning wheels with sensors. At the end of it is 
    another bottle for you to take.
    #38 and #39: Not too far from that last clue are two more bottles resting on a 
    cent symbol near the end.
    #40: Now climb up the rope and hop over one to find the remaining clue on yet 
    another chandelier.
    Vault: Speed up the Clock (3-3-8)
    023 - Two To Tango
    #1-#3: These clues are directly after where you first start out in the very 
    beginning of the level.
    #4-#6: Once you climb up the pipe and you take care of the guard, you should 
    see clues to the left.
    #7-#11: Carmelita will find you. The next rooftop over has a small vault and 
    three bottles on opposite ends of the roof. Be extra careful of the electrical 
    shots that she fires while you gather these.
    #12-#15: Hope up the mattress and over to the next rook. Here you will find a 
    small vault and two more clues.
    #16-#18: Keep running from her shots and jump across the spires. The next flat 
    roof has another small vault and a clue.
    #19 and #20: Climb across the rope and run down the planks to the higher roof, 
    which has two more bottles.
    #21: Climb to one more building from where you are. This one only has a single 
    clue, which is away from Carmelita.
    #22 and #23: Finally you will shake her off your tail. Two clues are next to 
    the first checkpoint you see.
    #24-#26: The following room, among the chairs, TV, and all the other furniture, 
    will have three clues hopping around in it.
    #27-#30: Two individual small vaults are in the next room, carefully guarded by 
    the dogs. Be careful! I usually use a mine here.
    Vault: Blueprints of clues (5-3-2)
    024 - Back Alley Heist
    #1 and #2: Once you take care of the dog chewing on a bone, you should find two 
    clues directly after him.
    #3 and #4: Go up the ladder and hop up the roof to encounter a small vault with 
    two bottles inside.
    #5-#7: Continue up the striped roofs until you come to a crossroad. Three clues 
    are up to the left side of where you are.
    #8: This one is very hard. See it suspended up there? I'm pretty sure the only 
    way you can get it is if you jump from the air conditioner, which falls down 
    shortly after, and you can't use it twice once it's gone.
    #9 and #10: Climb up the nearest ladder and take care of the dog guard waiting 
    for you. Take the two bottles.
    #11 and #12: Up ahead will be a searchlight to avoid. Jump up the roof and then 
    climb the ladder for two clues on the left.
    #13-#15: Next you should come across huge dog statues, three in total. A clue 
    is on each of their heads.
    #16-#20: Soon after you see the checkpoint, there will be five clues on a roof. 
    Jump from each roof to get all of them.
    #21-#26: Once you take care of the dog guard in the windowed room, grab a clue 
    and the other bottles inside the vault near.
    #27: Another clue is in the room directly above the room you were just inside 
    previously, but take out the dog guard first.
    #28 and #29: The very top area has two bottles in the far left corner, so don't 
    forget to take those.
    #30: the last clue is right before the key--walk carefully down the plank and 
    find it on the rooftop.
    Vault: Water Safety (5-6-5)
    025 - Straight To The Top
    #1 and #2: To the right of where you first walk in will be two bottles under 
    the upper level from you.
    #3-#6: Run past the tires and confront the dog guard with cards. You should see 
    the small vaults placed here.
    #7: To the left now, near the orange arrow, is a suspended car off the side of 
    the building. A clue is on top of it.
    #8: Once you climb up the arrow and have landed on the next level, there will 
    be a bottle here for you.
    #9 and #10: When you climb to the letter 's' in 'Muggshot', drop down from the 
    checkpoint and two bottles here.
    #11 and #12: Two more bottles are on top of the suspended blue cars directly 
    behind the checkpoint you got a moment ago.
    #13 and #14: Continue to go on the main building. You should see two clues that 
    are suspended under lights.
    #15: Run to the right for a clue that is often missed. It is next to a pile of 
    tires and garbage cans.
    #16-#25: Now go left to another pile of tires. Notice the hook? When you pull 
    on it, you will receive many bottles. Also, directly behind it is a vault.
    #26-#28: Keep doing left. You will see three more clues at the end of the roof 
    of the building ahead.
    #29 and #30: Now go back to the neon letters and climb all the way down. The 
    next building you reach has two clues behind.
    #31: After you are finished climbing up the tower and it falls down, one clue 
    will be next to the checkpoint.
    #32: Go left. After you face the dog guard throwing cards, you should see yet 
    another bottle on top of the suspended blue car.
    #33 and #34: Once you obtain the last clue, head right. You should see a small 
    vault, with two clues inside.
    #35 and #36: Climb up the neon arrow. Jump to the higher portion of the next 
    building for another small vault.
    #37: Run down the pathway and cross to the other side with the tire you can use 
    to swing on for the clue.
    #38: Run across all of the different platforms until the bone carries you down. 
    Look for the clue on the couch.
    #39: One last suspended car! Look to your right for this one, and be extra 
    careful when jumping off of it again.
    #40: The last clue is sort of inside the crane. Follow the path of cans for the 
    final bottle amidst the metal and the windows.
    Vault: Thief Replica Technique (4-6-8)
                                 030 - Vicious Voodoo
    031 - The Dread Swamp Path
    #1: Jump to the next patch of land from where the van dropped you off for the 
    first bottle in the area.
    #2 and #3: Run down the first vine. A bottle is next to the flaming head, and 
    the other is on top of it.
    #4: Hop up the drum and slide down the vine. Once you land safely on the leaves 
    you can grab the single bottle here.
    #5 and #6: Continue to slide down the vines. Up ahead to the right will be two 
    clues, so be sure to jump off the vine for them.
    #7: Further down you should encounter three mosquitoes. Past them will be a 
    clue hanging from a vine.
    #8-#10: Go all the way down the vine path with the drums. Eventually you will 
    run inside a passageway, where the clues are.
    #11-#14: Keep walking up the branch. After you fight the two monsters, get the 
    clue hanging to the right and the other three.
    #15: By the horseshoe is a place to jump down to. Get the single bottle next to 
    the location checkpoint.
    #16: Sneak past the rat guard with the blue auras and whack him on the head. A 
    clue is right where he used to be.
    #17-#20: There are four clues in total in the next area. Be very careful of the 
    rat guards patrolling about!
    Vault: Rolling Raccoon (5-8-8)
    032 - The Lair Of The Beast
    #1-#3: Look to your left after you have a chat with Bentley. There should be 
    three bottles hopping around there.
    #4-#10: After a quick slide down the vine, jump off fast! Move to the right and 
    collect an easy seven bottles.
    #11-#15: Now continue to move down the vine path. Along the way, you should be 
    able to snare three more clues.
    #14: Take care of a handful of spiders once you reach the end. As you climb up 
    the branch, get the hanging bottle there.
    #15: Run across more branches and connect with more hooks. One of the branches 
    will have a bottles next to it.
    #16-#18: Defeat the two mosquitoes after talking to Bentley. The next plot of 
    land will have a total of three clues.
    #19: Walk carefully up the branch with destroying the candles that are on it. A 
    bottle will be hanging from high above.
    #20-#22: Once you make it all the way to the top, jump to the right for another 
    set of three clues hopping around.
    #23 and #24: Continue to slide down the vines. On your way, you should smash 
    two more clues here.
    #25 and #26: Soon you shall reach the checkpoint. Connect the hook and obtain 
    the next two clues on the land.
    #27-#30: The rest of the clues are along the path that you must take quickly as 
    the huge snake thing tries to bite you.
    Vault: Computer Hacking Technique (4-4-4)
    033 - A Grave Undertaking
    #1: Immediately after you defeat the ghost and find the horseshoe, run down the 
    vine and pick up the bottle in the middle.
    #2-#4: Keep walking forward. Battle with the thing that splits in two. Three 
    clues will be straight up ahead.
    #5 and #6: Look behind the structure that is in front of the checkpoint. There 
    should be a small vault here.
    #7: Press forward. Almost immediately after you should come across a bottle 
    kind of floating in the water.
    #8: Fight that huge monster one land over. Once all the parts are gone, look 
    right for the single bottle hopping around.
    #9: Now enter the alligator mouth. After fighting the ghosts off, look behind 
    for a clue hidden to the wall.
    #10-#12: After you destroy all three of the ghost generators, grab the three 
    clues that are to the left.
    #13-#18: Hop up the drum and turn left. In addition to the safe, take the other 
    four bottles around the pole.
    #19 and #20: Once you dodge the lasers that creep around and you take care of 
    the alarm, hop to the flame platform for two clues.
    #21: Be careful not to miss this one! After the next checkpoint and the single 
    mosquito, look right for a clue on a roof.
    #22-#24: Now move left. Run across the branch that will lead you to the top of 
    the head. Three bottles are here.
    #25 and #26: Continue on past the flame spires. Two bottles should be hopping 
    around to the left.
    #27-#29: Up ahead you should see seven platforms with ghosts. The one that is 
    to the far most right has three additional bottles.
    330 and #31: Land on safe ground again. Observe the small vault to the left, 
    which contains two bottles.
    #32: Once you defeat the three mosquitoes, observe the vine and jump onto it. 
    Look to your left--a bottle is hiding next to the tree's roots. This is easy to 
    miss, so don't forget about it!
    #33-#35: Now you may go all the way down the vine. You should see a total of 
    three bottles in this next area.
    #36: Before you get the key, look ahead of it. A single bottle will be hidden 
    behind the root there to the far right.
    #37-#40: Destroy the branches, go past the vault, and break the two vaults for 
    all of the final clues in the area.
    Vault: Blueprints of clues (1-2-8)
    034 - Descent Into Danger
    #1-#3: These three clues are to the right, immediately after you enter into 
    this dangerous level.
    #4: Climb carefully past the rat guards with the searchlights. Jump up to the 
    second one and take the bottle.
    #5 and #6: Shortly after you find that last clue, continue until you reach the 
    small vault, which has two inside.
    #7 and #8: Up ahead, a guy will throw his skull at you. Take care of him, then 
    take the two clues on the right.
    #9-#14: Continue to the place with all the searchlights. There will be a total 
    of six bottles here.
    #15 and #16: After you destroy the alarm disabler, climb the rope all the way. 
    Jump on the wood fire holder to take out the guard for two clues.
    #17-#20: Take out the guard above the one you just did previously. To the left 
    are two small vaults here.
    #21-#25: Before you continue on, look down below. You should see the rat you 
    couldn't get to earlier, so jump down.
    #26-#29: Run back to where you were before. Climb the rope and notice the two 
    snakes with the clues on top of their heads.
    #30-#32: Continue onward. Move carefully past the laser pole and take the three 
    bottles that are to the right.
    #33 and #34: Run past the searchlights and take on the skull guy. After you 
    cross the flame spires, two clues await you.
    #35-#38: Jump across more of the flame spires. You should now see a small vault 
    with bottles beside it.
    #39 and #40: Take out the rat guard and jump on the vine to slide down. You 
    need to jump off it soon, however, for the two last clues.
    Vault: Perpetual Slow Motion Technique (5-7-1)
                                 040 - Fire In The Sky
    041 - A Perilous Ascent
    #1 and #2: After you pass the gate with the Panda King's face, look right for a 
    small vault there.
    #3-#7: Defeat the guy with the stick. Among the trees here should be a total of 
    five bottles for you to take.
    #8: Keep walking up the summit. Eventually you will come across a checkpoint, 
    with a clue next to it.
    #9-#11: You must defeat another one of the monkeys up ahead. There should be 
    three clues positioned on the bridge.
    #12-#14: Take out the three monkey guards with lights. After all the fireworks 
    are gone, grab the bottles here.
    #15 and #16: Jump down to the door that the firework let down. Next to the new 
    checkpoint is a small vault.
    #17-#30: The rest of the clues are in the area with all the monkey guards. Be 
    careful! I usually take care of the guards first.
    Vault: Move While Staying Invisible (5-7-8)
    042 - The Unseen Foe
    #1 and #2: These two bottles are right outside the first large building that 
    you come across in the area.
    #3 and #4: Use the conveyor belt and the invisibility trick to knock out the 
    guard. A small vault will be to the left.
    #5 and #6: Up ahead is a monkey guard that will swing around his searchlight, 
    so avoid that. The clues are here.
    #7: Walk up the path filled with lasers and searchlights. At the very end will 
    be a single bottle for you.
    #8 and #9: Once you get to the hut with the monkey guard keeping a close watch, 
    jump down from the back to get the clues.
    #10-#14: Walk carefully down the conveyor belt. After you finish off the guard, 
    take the five clues that are in here.
    #15 and #16: After you slide down the huge rail and have fought the two enemies 
    here, obtain the clues inside the small vault.
    #17 and #18: From there, jump on the rock in front of you. You should be able 
    to climb the three trees here.
    #19 and #20: Even after you reach the pole that leads up, continue ahead. The 
    only way I know how to beat the guard here is to walk while invisible, so you 
    might need to find that ability for these bottles.
    #21-#24: Continue on to the room with floor sensors. Here you should see four 
    bottles hanging from the ceiling.
    #25-#27: At the end of the room with be another bottle and a small vault, next 
    to the alarm disabler here.
    #28 and #29: Connect your cane to the hook and travel down. Once you defeat the 
    girl monkey, two clues are at the end of your path.
    #30: Instead of going down the room with the lasers, climb up the higher pole. 
    Jump on the trampoline for a clue on the rip of the roof.
    Vault: Technique to Briefly Defy Gravity (6-6-7)
    042 - Flaming Temple Of Flame
    #1-#3: After you slide down the huge rail, you should see three bottles below 
    the numerous hooks above.
    #4 and #5: Connect your cane with more hooks and cross over more sensors. Two 
    clues are on the path ahead.
    #6 and #7: Up ahead are four hooks in total. Instead of connecting across with 
    them, run down and notice the ledge down there with two clues.
    #8 and #9: Soon you'll be in a room where some monkeys are training hard for a 
    fight. To the very left is a small vault.
    #10-#12: Once you're looking down at the monkeys, grab the three bottles that 
    are overlooking the scenery.
    #13-#16: Climb up the pole and destroy the stone so you can go left and obtain 
    four more clues over here.
    #17 and #18: Jump down the gap after you get to the checkpoint. There are two 
    more bottles behind Sly.
    #19-#22: Sneak past the monkey guard after you slide down the rail. Two clues 
    and a small vault total are here.
    #23-#25: Once you use the rockets to go, head right first, not left. You will 
    eventually come across three clues in this area.
    Vault: Blueprints for clues (9-3-2)
    043 - Duel By The Dragon
    #1 and #2: These bottles are immediately to the right of where you can first 
    walk into this level.
    #3-#5: Soon you'll run into Carmelita. Slide down the rail and look over to the 
    left for three bottles here.
    #6-#8: Run down to the left instead of jump up the trees. Three more clues are 
    here, and one of them is behind icicles.
    #9-#11: Now you may jump up the trees. After you hop across the rockets, obtain 
    the three bottles that have been placed here.
    #12-#15: Down below the path of icicles is a small vault and two additional 
    clues further ahead.
    #16-#18: Connect your cane to the hook and jump to where the rocket is on the 
    left. Here are three more clues to take.
    #19-#21: Jump down the tree after you take care of the monkey guard. There are 
    three bottles located in the area.
    #22-#24: The next area has several tiles with coins when she shoots them, and 
    three additional clues to the right.
    #25-#31: Watch as the guard stands above you in the next area. Your immediate 
    surroundings will have seven clues total.
    #32-#38: Now, after walking carefully across ledges, you should come across two 
    small vaults and three clues.
    #39 and #40: The last clues are on a round platform, right after you make it to 
    the checkpoint. This is close to the end of the area.
    Vault: Time Stopper Technique (2-3-1)
                                  002 - Contact Info
    sparksmf@yahoo.com is the only e-mail address that I'm going to use for this 
    guide. Here are the things that I will accept:
            - Game help questions regarding the clues
            - Problems/incorrect information within this guide
            - Anything else in general with the clues that I may need to add
    Versus the things that I won't accept:
            - Attachments
            - E-mail titles that are irrelevant to this guide
            - Flames/'your guide sucks' (well then let's see you write one!)
    I'm assuming my readers will use good judgment, but I've also grown far too 
    accustomed in the online world for listening to idiots. When/if you send me an 
    e-mail, title it with something that I know is about this game. And again, I 
    will be more than happy to answer any questions, or hear about any problems or 
    mistakes that this guide might have. If you ask me a question that's already in 
    this walkthrough, however, I'll probably just delete your message.
                              003 - Disclaimer/Legal Stuff
    Since the computer is not in the same room with the PS2, every single word in 
    this guide was written out by hand (except that...and that...and tha- yeah...). 
    Therefore, it would really suck for me if someone were to steal this without my 
    permission. If one of you readers out there see it in another place, notify me 
    immediately. For now, the only sites that this walkthrough is located at is:
            - Gamefaqs.com
            - IGN.com
    So if you see this in those places, that's okay. Otherwise, it hasn't been 
    authorized for anywhere else. Thank you, and I hope this guide has helped.
    All characters, names, etc, belong to their respective owners.