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    Capture the Flag Guide by Wolf Feather

    Version: 1.0 | Updated: 04/19/03 | Search Guide | Bookmark Guide

    Jamie Stafford/Wolf Feather 
    Initial Version Completed: April 19, 2003 
    Version 1.0 Completed:     April 19, 2003 
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    Spacing and Length 
    Tips for Beginners 
    Contact Information 
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    When I learned that a sequel to the original Midnight Club:  
    Street Racing was in the works, I knew that I would buy it,  
    as I had purchased the original game at the North American  
    launch of the PlayStation2 and absolutely loved it :-)    
    Fortunately, the gameplay mode I loved most about the  
    original Midnight Club: Street Racing has returning in  
    Midnight Club 2: the excellent Capture the Flag Mode.  Some  
    changes have been made to Capture the Flag Mode, naturally,  
    but while not all these changes are good (obviously a  
    subjective statement), they are rather refreshing for the  
    Midnight Club series nonetheless.   
    Please note that since I do not have online access, this  
    guide only covers single-player Capture the Flag Mode.   
    The vehicles permitted for use in Capture the Flag Mode are  
    those the player has unlocked while working through Career  
    Mode.  This means that if the player has yet to win any  
    vehicles in Career Mode, then only the Cocotte can be used in  
    Capture the Flag Mode... and this is admittedly not a very  
    good car to be using in ANY gameplay mode.  Most vehicles in  
    the game have at least one Nitrous available; the Nitrous can  
    be quite handy at key moments in Capture the Flag Mode,  
    especially when carrying a flag with opponents closing in  
    from behind.   
    Midnight Club 2 introduces motorcycles into the Midnight Club  
    series.  Motorcycles are excellent for their maneuverability  
    through traffic, and their almost-paper-thin width permits  
    them to slip easily through tight spaces, such as very narrow  
    alleyways or between lanes of traffic.  However, they also  
    require an expert touch (especially when cornering), and they  
    do not have Nitrous.   
    Capture the Flag Mode in Midnight Club 2 has many more  
    customizable options than in the original Midnight Club:  
    Street Racing.  Within each city, the player can select from  
    the use of a full city map or a small specific area of the  
    city (so for Tokyo, for example, the player can select  
    between all of Tokyo, the Imperial Palace area, Shibuya, or  
    the wharf)  Power-ups can be turned on or off; if activated,  
    power-ups are located in sets of three at various points on  
    each gameplay map.  The player can also select the weather  
    (clear, foggy, or rainy), time (dusk, midnight, or dawn),  
    level of traffic, and optional pedestrians.  These represent  
    the general options.   
    Another page of options constitute the true 'battle' area of  
    Capture the Flag Mode.  This is where the player can select  
    between the number and type(s) of CPU opponents, the weight  
    of the flag, the capture limit, and the time limit for each  
    Note that if Heavy Flag is used, then the vehicle currently  
    carrying the flag receives a weight penalty.  This is  
    important because it will greatly slow that vehicle.   
    Therefore, the use of Nitrous must be EXTREMELY judicious,  
    cornering must be absolutely precise, and the player's  
    knowledge of the current city/map needs to be flawless to  
    know where all the jumps and alleyways and tunnels are  
    Capture the Flag Mode pits the player against one or more CPU  
    opponents in the chosen city (or sector of a chosen city).   
    Each match begins with the player and the CPU opponent(s) in  
    the same location each time; however, the placement of the  
    flags and the delivery points are all randomized.  The rule  
    is to grab each flag (by driving through or very near to the  
    green searchlights containing the flag) and deliver it to the  
    delivery point (by driving through or very near to the larger  
    mass of green searchlights).   
    Fortunately, one is not required to be the first to grab each  
    flag in order to gain maximum points at the delivery area.   
    If a CPU vehicle has a flag, the player need only ram the CPU  
    vehicle to gain possession of the flag.  On the other hand, a  
    player can lose the flag if rammed by a CPU vehicle.   
    Ramming can also have other consequences.  Any vehicle (CPU-  
    or player-controlled) can lose a flag by ramming anything  
    with sufficient velocity.  This can be disastrous when  
    driving against traffic, through a grove of trees, or when  
    out of control while cornering in these 'concrete jungles.'   
    In any case, the CPU vehicles are always designated by a  
    down-pointing green triangle, to help the player to  
    distinguish the opponent(s); this is especially useful at a  
    distance, to 'see' the opponent(s) far down a long straight  
    road or sometimes even 'through' buildings and other  
    obstacles.  Similarly, the CPU-controlled vehicles are  
    indicated by green triangles on the map in the lower-left  
    corner of the screen.   
    The first tip to achieving success in Capture the Flag Mode  
    is to simply roam around each city first in Cruise Mode.   
    This allows the player to discover various shortcuts,  
    obstacles, jumps, tunnels, etc.  Cruising with varying  
    amounts of traffic also helps the player to better identify  
    the strategies needed for high-speed racing in both thick and  
    thin traffic.  (This tip helps not only in Capture the Flag  
    Mode, but in other Arcade and Career segments as well.)   
    While the temptation to mow down pedestrians is great (a  
    fabulous side-effect of the Midnight Club series),  
    pedestrians will slow the vehicle, albeit slightly.  If  
    driving side-by-side with a CPU opponent at breakneck speed,  
    hitting a pedestrian may cause the player's vehicle to lose  
    just enough ground for the CPU vehicle to take advantage in  
    some way.  Also, hitting a pedestrian may alter the  
    trajectory of the vehicle, which at high speeds can be  
    In the first sessions in Capture the Flag Mode, playing with  
    no or little traffic may seem like a good idea, but can  
    actually lead to failure.  With no or little traffic to  
    navigate, the CPU vehicle has just as easy a time flying down  
    the streets and highways as does the player.  This makes  
    high-speed cornering and knowing the respective city's  
    streets and shortcuts a top priority.  The first sessions  
    should be played with low traffic at the bare minimum.   
    Amazingly, driving AGAINST traffic can be beneficial,  
    especially if playing in rainy or foggy conditions.  By  
    driving against traffic, the headlights of other vehicles  
    make it easier to see the traffic ahead.   
    In Los Angeles, Paris, and Tokyo, busses can be both a curse  
    and a blessing.  As a curse, busses are BIG, incredibly  
    bulky, and practically immovable.  As a blessing, a bus in an  
    intersection can be useful for making a quick turn around a  
    corner, by ricocheting the vehicle at just the right angle.   
    This latter maneuver takes practice, and Capture the Flag  
    Mode may not necessarily be the time to practice it; it is  
    definitely best to try this maneuver first in Cruise Mode.   
    What appears to be the quickest route to a particular point  
    in the city may in actuality NOT be as quick as it appears.   
    This is especially true if that route requires a lot of tight  
    cornering.  Instead, look for a long stretch of straight or  
    gently-curving road, especially one with few stop lights  
    (less stopped traffic to navigate through; stopped traffic is  
    essentially a brick wall).  Alternatively, drive through a  
    park or a canal, but avoid trees, the occasional building,  
    fountains, ramps, bridge pillars, and boulders.   
    Amazingly, the CPU-controlled vehicles can and do make  
    mistakes!!!  These vehicles will crash into buildings, other  
    vehicles, trees, etc.  Taking full advantage of these  
    situations can mean more successful flag deliveries.   
    Learning the intricacies of the chosen two- or four-wheeled  
    weapon is a must.  Each vehicle handles differently, which  
    affects straight-line speed, cornering, etc.   
    Highways can be great in Capture the Flag Mode to get from  
    one end of a city to another quickly, without the need for  
    excessive cornering as on the surface streets.  However,  
    there are relatively few highway entrances and exits, so  
    making use of the highways can quickly backfire in a player's  
    Knowing when and when not to use the Nitrous (if available  
    for the chosen vehicle) is of great importance.  For example,  
    if the vehicle is sliding while cornering, it may be  
    beneficial to hit the Nitrous milliseconds before broadsiding  
    a wall or other obstacle, to help keep up the vehicle's speed  
    and to help swing/drift the back end of the vehicle through  
    the turn.   
    Of the three cities in Midnight Club 2 (Los Angeles, Paris,  
    and Tokyo), Paris is somewhat 'special' due to the catacombs.   
    The entrances to the catacombs are not marked on the map in  
    the lower-left corner of the screen, nor are the paths  
    through the catacombs included on the map.  This means that  
    going into the catacombs can be extremely dangerous for the  
    player, as it is very easy to become lost in the catacombs -  
    meanwhile, if playing a timed game, the available time to  
    make the required number of necessary deliveries ticks  
    unrelentingly away.   
    The best tip of all is 'clean' driving.  'Clean' is purposely  
    used here in quotes, as the premise of Capture the Flag Mode  
    forces all opponents to break virtually every traffic law in  
    existence.  Nonetheless, fast reflexes, judicious use of the  
    Nitrous (if available), immaculate cornering, and avoiding  
    obstacles (including streetlights, trash, pedestrians, and  
    especially brick and stone walls) can all help to reach the  
    flags and the delivery points first.  'Clean' driving also  
    means keeping vehicle damage to a minimum, especially in  
    vehicles with poor handling and/or low damage tolerance.   
    Finally, 'clean' driving is greatly aided by near-flawless  
    knowledge of each city - especially Paris, with its many  
    extremely narrow streets.  And above all else, do not drink  
    and drive!!!   
    Midnight Club 2 is certainly much more than just Cruise Mode  
    and Capture the Flag Mode.  However, learning the cities in  
    Cruise Mode and honing the racing techniques playing Capture  
    the Flag Mode can greatly prepare the player for the other  
    games and modes of Midnight Club 2. 
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