An adventure beyond the limits of time and space...
       ___                       ___                            __
      |   \    _     _  |       /   \ |   __              |    /  \
      |    |  / \  |/ \ | /    |      |  /  \  |   |    __|        |
      |    | |   | |    |/     |      | |    | |   |   /  |      _/
      |    | |   | |    |\     |      | |    | |   |  |   |     /
      |___/   \_/\ |    | \     \___/ |  \__/   \__|\  \__|    /___

                       Dark Cloud 2 - Dark Chronicle
                       FAQ/Walkthrough Version 1.20
                               By Sky Render

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

NOTE: This walkthrough employs the QuickFind system!  To locate data about
a particular part of the game, simply search for the QuickFind code listed
in the table of contents, found in brackets at the end of each entry!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Table of Contents
----------------==
							QuickFind Code
I. Preface
 Foreword						[PFOREWORD]
 Legal Spiel						[PLEGAL]
 Revision History & Contact Information			[PREVISION]
 Frequently Asked Questions				[PFAQ]

II. Walkthrough
 Prologue ~ A Night at the Circus			[WPROLOGUE]

 Chapter 1 ~ To the Outside World			[WCHAPTER1]
  Chapter 1 Overview					[C1OVER]
  To the Outside World					[C1OUTSIDE]
  Battle with Rats					[C1RATS]
  Ghost in the Channel					[C1GHOST]
  Interlude ~ Palm Brinks Photo Spree			[C1PHOTOS]
  Boss Fight ~ Brave Little Linda			[C1LINDA]
  Steve's Battle					[C1STEVE]
  Sweet, Scary Treasure Chest				[C1CHEST]
  Boss Fight ~ Halloween the Clown Robo			[C1CLOWN]
  Finishing up Chapter 1				[C1FINISH]

 Chapter 2 ~ Ressurection of the Great Elder		[WCHAPTER2]
  Chapter 2 Overview					[C2OVER]
  Interlude ~ Palm Brinks Photo Spree Revisited		[C2PHOTOS]
  The Firbits' Proposition				[C2FIRBITS]
  Frightening Forest					[C2FRIGHT]
  Strange Tree						[C2STRANGE]
  Rolling Shells					[C2SHELLS]
  Great Fish Swamp ~ Helping the Firbits		[C2SWAMP]
  Interlude ~ Carpenterion				[C2CARPENT]
  This is a Geostone?					[C2GEOSTON]
  Noise in the Forest					[C2NOISE]
  I'm a Pixie						[C2PIXIE]
  Legendary Killer Snake				[C2SNAKE]
  Interlude ~ Recruitment Drive				[C2RECRUIT]
  Grotesque Spider Lady					[C2SPIDER]
  Rainbow Falls Entrance				[C2FALLS]
  Interlude ~ The Lafrescia				[C2LAFRESC]
  Boss ~ Rainbow Butterfly				[C2BUTTERF]
  Finishing up Chapter 2				[C2FINISH]

 Chapter 3 ~ The Sage of the Stars			[WCHAPTER3]
  Interlude ~ Balance Valley				[C3BALANCE]
  Chapter 3 Overview					[C3OVER]
  Headlong Dash						[C3DASH]
  Fire and Ice Don't Mix				[C3FIREICE]
  Earth-Shaking Demon					[C3DEMON]
  Interlude ~ Collecting Power-ups			[C3COLLECT]
  Powerful Yo-Yo Robot					[C3YOYO]
  Elephant Army in the Valley				[C3ELEPHAN]
  Warrior in Starlight Canyon				[C3WARRIOR]
  Smiling Fairy Village					[C3FAIRY]
  Interlude ~ Restoring Lao Chao's Bistro		[C3LAOCHAO]
  Dangerous Treasure Chest				[C3TREASUR]
  Little Dragon Counterattack				[C3COUNTER]
  Barga's Valley ~ Introducing Spheda			[C3BARGAS]
  Interlude ~ Saving Lin's Life				[C3SAVING]
  Cursed Mask						[C3CURSED]
  We're the Roly-Poly Brothers				[C3ROLY]
  Dragon Slayer						[C3DRAGON]
  Boss ~ Phantom Memo Eater				[C3MEMO]
  Rama Priests Like Cheese				[C3RAMA]
  Nature's Threat					[C3NATURE]
  Moon Baron						[C3BARON]
  Interlude ~ Fishing Contest				[C3FISHING]
  Lighthouse Appears					[C3APPEARS]
  Lighthouse on the Cape ~ Dual Boss Battle		[C3CAPE]
  Finishing up Chapter 3				[C3FINISH]

 Chapter 4 ~ Good-bye, Shingala				[WCHAPTER4]
  Chapter 4 Overview					[C4OVER]
  Interlude ~ Pau and Shingala				[C4PAU]
  Pirates!						[C4PIRATES]
  Tons of Fish						[C4FISH]
  Tank and Boss						[C4TANK]
  Interlude ~ Building Veniccio Up			[C4BUILD]
  Water Monster						[C4WATER]
  Scary Auntie Medusa					[C4MEDUSA]
  Sand Molers						[C4MOLERS]
  Bat Den						[C4BATDEN]
  Pirates' Hideout					[C4HIDEOUT]
  Boss ~ Puppet Shingala				[C4PUPPET]
  Wandering Zappy					[C4ZAPPY]
  Banquet of the Dead					[C4BANQUET]
  Improvements						[C4IMPROVE]
  Return of the Serpent					[C4SERPENT]
  Interlude ~ Finny Frenzy				[C4FINNY]
  Cursed Sea						[C4CURSED]
  Sea of Atrocity					[C4ATROCIT]
  Interlude ~ Healing Shingala				[C4HEALING]
  Boss ~ Doctor Jaming					[C4JAMING]
  Finishing up Chapter 4				[C4FINISH]

 Chapter 5 ~ Conflict of the Past and Future		[WCHAPTER5]
  Chapter 5 Overview					[C5OVER]
  Interlude ~ Heim Rada Rebuilding			[C5BUILD]
  Battle with Griffon's Army				[C5GRIFFON]
  Mt. Gundor Wind					[C5WIND]
  Little Dragons on the Mountain			[C5LITTLE]
  Steam Goyone						[C5GOYONE]
  Mountain Baddie Appears				[C5BADDIE]
  Interlude ~ The Fire Squall				[C5SQUALL]
  Magmanoff						[C5MAGMANO]
  Danger Zone						[C5DANGER]
  Secret of Fire Mountain				[C5SECRET]
  Deathtrap						[C5DEATH]
  Desperation on the Mountain				[C5DESPERA]
  Pains in the Neck					[C5PAINS]
  Interlude ~ Before the Fire Squall			[C5BEFORE]
  Boss ~ Flying Battleship				[C5FLYING]
  Interlude ~ The Fire Horn				[C5HORN]
  Walking the Path of Flames				[C5WALKING]
  Burning Undead					[C5BURNING]
  Fire Dragon						[C5DRAGON]
  Treasure Chest Danger Zone				[C5CHEST]
  Road to the River of Flames				[C5RIVER]
  Boss ~ Ultimate Gaspard				[C5GASPARD]
  Finishing up Chapter 5				[C5FINISH]

 Chapter 6 ~ When Two Eras Collide			[WCHAPTER6]
  Chapter 6 Overview					[C6OVER]
  The Locked Palace					[C6PALACE]
  Interlude ~ Kazarov Stonehenge			[C6KAZAROV]
  Rainbow Butterfly Wood Star Path
   Looking for the Earth Gem				[C6EARTH]
   Something Rare Here!					[C6RARE]
   Scary Tree						[C6SCARY]
   Boss ~ Trentos					[C6TRENTOS]
  Starlight Canyon Star Path
   Looking for the Wind Gem				[C6WIND]
   Evil Spirit in the Valley				[C6SPIRIT]
   Brave Warriors in the Valley				[C6WARRIOR]
   Boss ~ Lapis Garter					[C6LAPIS]
  Ocean's Roar Cave Star Path
   Looking for the Water Gem				[C6WATER]
   Pirates' Revenge					[C6PIRATE]
   Death Ocean						[C6DEATH]
   Boss ~ Sea Dragon					[C6DRAGON]
  Mount Gundor Star Path
   Looking for the Fire Gem				[C6FIRE]
   Explosive Hot Spring					[C6SPRING]
   Crazy Mountain					[C6CRAZY]
   Boss ~ Inferno					[C6INFERNO]
  Finishing up Chapter 6				[C6FINISH]

 Chapter 7 ~ Palace of Flowers				[WCHAPTER7]
  Chapter 7 Overview					[C7OVER]
  Interlude ~ The Moon Flower Palace			[C7MOONPAL]
  Ancient Wind						[C7ANCIENT]
  Card Warriors Gather					[C7CARD]
  Dangerous Treasure					[C7DANGER]
  Zombie Zone						[C7ZOMBIE]
  Feeling out of Place					[C7FEELING]
  Living Statue						[C7LIVING]
  Danger Zone						[C7ZONE]
  Scary Women						[C7SCARY]
  Hell Elephant						[C7HELL]
  Crush the Undead					[C7CRUSH]
  Interlude ~ Rebuilding the Moon Flower Palace		[C7BUILD1]
  Missing Gem Dealer					[C7MISSING]
  Max's Longest Day					[C7LONGEST]
  Hell's Corridor					[C7CORRIDO]
  Monica All Alone					[C7MONICA]
  Raging Spirits					[C7RAGING]
  Lonely Machine					[C7LONELY]
  Nobility						[C7NOBILIT]
  Palace Watchdog					[C7WATCH]
  Interlude ~ More Rebuilding				[C7BUILD2]
  Road to Memories					[C7MEMORIE]
  Final Trump Card					[C7TRUMP]
  Interlude ~ Yet More Rebuilding			[C7BUILD3]
  Elemental Party					[C7ELEMENT]
  Wandering Knight's Soul				[C7WANDER]
  Beware Carelessness					[C7BEWARE]
  Final Battle						[C7FINAL]
  Sun Chamber ~ The End of an Adventure Awaits  	[C7SUN]

 Chapter 8 ~ The Forgotten Adventure			[WCHAPTER8]
  Chapter 8 Overview					[C8OVER]
  Interlude ~ The Zelmite Mine				[C8MINE]
  Get the Zelmite!					[C8ZELMITE]
  Moon Mole						[C8MOLE]
  Powerful Frog						[C8FROG]
  Evil Bat Invasion					[C8EVILBAT]
  Interlude ~ Return of the Warrior			[C8WARRIOR]
  Crossroads of Destiny					[C8DESTINY]
  Scary Face						[C8SCARY]
  Powerful Wild Boar					[C8BOAR]
  Murderous Tank					[C8MURDER]
  Dead End 1 ~ Burst One and Two			[C8BOSS1]
  Which One?						[C8WHICH]
  The Old Woman Saw It					[C8WOMAN]
  A Giant Snake!					[C8SNAKE]
  Undaunted Soldiers					[C8SOLDIER]
  Hell, Ward 1						[C8WARD1]
  Dead End 2 ~ Exploding Skeletal Dudes			[C8BOSS2]
  Road to Truth						[C8TRUTH]
  Crossroads						[C8CROSSRO]
  Lost Road						[C8LOST]
  Indecision						[C8INDECIS]
  Dead End 3 ~ Flappin' Brothers			[C8BOSS3]
  Little Dragon Army					[C8DRAGON]
  A Suspicious Opening ~ Flotsam, Revived!		[C8OPENING]
  Captain Returns					[C8CAPTAIN]
  Hell's Turning Point					[C8TURNING]
  Mummy Heaven						[C8MUMMY]
  Dead End 4 ~ The Mandrakers				[C8BOSS4]
  Ward 3 Entrance					[C8WARD3EN]
  Flotsam's Broken Army					[C8FLOTSAM]
  Hell, Ward 3 - Wellside Gossip			[C8WARD3]
  Devil Elemental					[C8ELEMENT]
  Mariner						[C8MARINER]
  Ultimate Snake					[C8ULTIMAT]
  Anxiety						[C8ANXIETY]
  Omen							[C8OMEN]
  Firm Belief						[C8BELIEF]
  Seeping Light						[C8SEEPING]
  Boss ~ Mr. Big Shot Shadow				[C8BOSS5]

III. Game Data
 Basic Gameplay						[GDPLAY]
 Shop Lists						[GDSHOPS]
 Items Overview						[GDITEMS]
 Georama Parts Overview					[GDGEORAMA]
 Georama Requirements					[GDREQUIRE]
 Weapons
  Weapon Effects					[GDWEAPEFF]
  Wrenches/Hammers/Clubs				[GDWRENCH]
  Guns							[GDGUN]
  Swords						[GDSWORD]
  Brassards						[GDBRASS]
 Mini-Games
  Medal Collecting					[GDMEDALS]
  Inventing						[GDINVENT]
  Fishing						[GDFISHING]
  Spheda						[GDSPHEDA]
  Fishing Contest					[GDCONTEST]
  Finny Frenzy						[GDFINNY]
 The Ridepod ~ Steve					[GDRIDEPOD]
 Monster Transformation					[GDTRANSFO]

IV. Secrets and Misc.
 Glitches and Exploits					[SMGLITCH]
 Synthsphere Combos					[SMSYNTH]
 GameShark and Codebreaker Codes			[SMCODES]

V. Conclusion
 Special Thanks to					[CTHANKSTO]
 Afterword						[CAFTERWRD]

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

I. Preface
=-=-=

Foreword						[PFOREWORD]
==--

 Of all the games I enjoy, Dark Cloud seems to be the one that is most
lacking in a complete, coherent guide.  That's what this is for, of course.
Hopefully, it will be helpful to somebody besides myself.


Legal Spiel						[PLEGAL]
==--

 Standard legal boilerplate.  This guide was written by me (Sky Render),
and as such, it's my property.  Reposting of this guide in any form without
my consent is forbidden.  Do not modify this guide or repost it in modified
form, ever.  I did not make the game that this guide pertains to, and as
such, all credit for this title is given to the company that made it
(Level-5/Sony).

 All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.


Revision History & Contact Information			[PREVISION]
==--

Version 1.00 (19 May 2005)
* First version of the guide
* All basic information present
* Some sections missing data

Version 1.10 (22 May 2005)
* Made a few corrections
* Expansions of detail in several sections
* Added a list of Donny's rewards to Inventing
* Added the Georama Requirements section
* Added the Frequently Asked Questions section

Version 1.20 (29 July 2007)
* A few fixed typos and basic data errors
* Added a new frequently asked question
* Added more details to the Monster Transformation section
* Added the Weapon Effects sub-section
* Added additional CodeBreaker codes
* Added the Dungeon Overview sub-sections to each chapter's Overview


Contact Information:

 If you spot any errors or omissions, or have a strategy or other feature
to contribute, feel free to tell me!  Any contributions that get used will
have their contributors added to the Special Thanks to section.  The
address to contact me at is below, as is the preferred subject line (so I
can spot it quickly).

E-Mail: torquemada_gi@hotmail.com  Subject: About DC2 guide


Frequently Asked Questions				[PFAQ]
==--

 These questions get asked a lot.  If you just have a passing question,
odds are that it's answered here.

Q. Do I need to play the first Dark Cloud to understand this one?
A. The two are not very close at all.  Though a few references are made
between the games, you don't need to play DC1 to understand DC2 in any way.

Q. What's changed from Dark Cloud 1?
A. The thirst meter was removed, for starters.  Broken weapons no longer
simply dissappear.  There is no duel system.  Georama is more flexible and
open-ended, allowing you to decide exactly what buildings are put where in
it.  The inventory is much larger, and there are no storage facilities for
excess items.  There are only two playable characters, each with a second
form, making for four possible ways to battle.  There are no character-
specific dungeon puzzles.  There are only 3 types of Limited Zones, which
are referred to as Seals now (Max only, Monica only, no healing).  Those
are the most significant gameplay changes.

Q. How long is this game?
A. That depends on how you play it.  If you really rush and go through the
game at top speed, you could win in under 30 hours (especially if you chose
to skip all cutscenes).  But odds are that the game will take closer to 60
hours to complete, possibly more if you branch out and explore the game's
minigames and sidequests.

Q. The game locked up!  The screen's white and says Now Loading!  Now what?
A. Try pressing L3 and R3.  If, after a few tries, that doesn't work,
reset the system and redo Battle with Rats (this bug only happens when
entering the level Ghost in the Channel).

Q. How do I choose what element my weapon uses?
A. You don't, because you don't need to.  Your weapon attacks with each and
every element on it simultaneously.  Since no enemy absorbs any element,
this means that you can only benefit from adding more elements to your
weapon, in the long run.

Q. How do I recruit people?
A. First, get the Geostone from the level Legendary Killer Snake.  Next, go
to Sindain and enter Carpenterion with Select.  Press Triangle to bring up
the Carpenterion controls.  Press O to get out of this menu once the
Geostone(s) download, then press Select to return to the ground.  After the
short cutscene, you can recruit Gordon, and once you've recruited him, you
can recruit the rest.

Q. I reached the end of Rainbow Butterfly Wood, but where's the boss?
A. Finish up as much Georama work as you can in Sindain, then visit Jurak a
few times.  The story sequences will explain what you need to do.  Also, if
you've skipped any Geostones, go back and get them, and work on the Georama
until you've fulfilled every known requirement.  You cannot skip the
Georama aspect of this game.

Q. How do I go down the star paths in the dungeons?
A. You can't, until chapter 6.  You wouldn't want to until then, anyway;
the enemies on those paths are very powerful.

Q. What are the best weapons for Max and Monica?
A. That depends on your tactics.  For ranged weapons, the best for Max is
Supernova, and the best for Monica is Five-Star Armlet.  For melee weapons,
Max's LEGEND is best for sheer power, while Grade Zero is best for speed.
Monica's Island King is the most powerful sword, but Dark Cloud has better
speed, as does Griffon Fork.

Q. How should I power up weapons?
A. The best way to do so and retain your sanity is to only Synth other
weapons onto your main weapon.  Use the weapons you get in dungeons as
fodder to power them up, by getting those weapons to +5, powering up the
stats you're most interested in, then Synthesizing them onto your main
weapon itself.

Q. Where can I get a lot of Gilda?
A. There's a few ways to go about this.  If you're patient, you can put
Need in the party (he gives a 20% Gilda bonus when fighting enemies).  If
you want cash quickly, you can have Erik make you 6 Improved Bombs, and
then sell them.  Later, you can invent and sell Turkeys (which cost 90
Gilda to build and sell for 230 Gilda).  Once you've recruited Olivie, you
can use the Lure glitch to get as much money as you want.  For info on the
Lure glitch, see the Glitches and Exploits section.  One last means of
making Gilda, if you're in a later chapter and have used the Ridepod
exclusively, is to buy and sell Samurai Arms from Cedric with the excess
Exp that Steve as accrued.

Q. Where can I get lures?
A. In chapter 4, after Finny Frenzy is announced, talk to Olivie (she's in
the square near City Hall).  Enter and win the beginners class Finny
Frenzy (you have to get first place, obviously), and talk to her again.
She sells lures.

Q. What's the reward for collecting medals, anyway?
A. You can trade them with Mayor Need for various clothing items and Name-
Change Tickets.  That's it, though.

Q. What are Max and Monica's maximum stats?
A. HP can go up to 255, though if you distribute HP evenly, they'll max out
at 248 each.  There's enough defense items in the game to give each 112
defense, but you cannot split those points between them as you like.

Q. Why are Monster Transformations so weak?
A. No idea.  They were probably a last-minute addition that they didn't
bother to work the kinks out of.  Whatever the case, the transformations
are never worth the trouble of mastering.  Just get a Gemron up to level 51
or so, and you should be able to handle all of the Monster Transformation
only clear goals.

Q. Do monster badges have to be gotten from specific enemies?
A. No, any variant of a given enemy will do.  So you could, for example,
get a Beast badge from a Beach Rat or Castle Eater, as well as a Sewer Rat.

Q. What's the easiest way to get through the game?
A. Focus on using the Ridepod exclusively, upgrading its core and parts on
a regular basis.  You'll want to invent most of the stuff it uses yourself,
since Cedric doesn't sell most of the useful stuff.  Doing this, you can
reach the end of the game within 30 hours, no problem.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

II. Walkthrough
=-=-=

 First, a brief explanation of the system used here.  Each chapter has an
overview (except for the prologue, of course), which lists the goals of the
chapter, as well as providing a checklist for things you can do during the
chapter (such as photography, inventions, stat power-ups, etc.).  The rest
of the chapter is divided up into dungeon level overviews and interludes,
periods of non-dungeon exploration where you advance the plot or work on
the Georama for the area.


Prologue ~ A Night at the Circus		[WPROLOGUE]
==--

 After you've selected an outfit for Max (and if you're on a replay, for
Monica), the game will shift to Monica, and you'll have to fight a battle.
Now is your chance to learn about Monica's cheapest move, her charged sword
strike.  Just hold down X until she glows slightly, then unleash it on the
nearest enemy.  It knocks down lighter enemies (such as the ones you're
fighting), and you can spam it (ie. use it constantly) without penalty.  Do
so until the soldiers are dead, and the story will continue for a while.
Eventually, you'll be in control of Max.  Go to the save point and save, if
you wish, then go to the lower level of Cedric's shop, and down into the
bedroom section on the lower right.  Grab the tool, then return to the
previous area and choose to work on the vaccuum cleaner on the table.

 Another brief story sequence, and you'll be outside the circus tent.  Save
if you wish, then go present your ticket to the clown by pressing Square
and selecting it.  After this, go around and talk to people until the story
continues.  Once this part is over, go present your ticket again (save
before you do, if you'd like).  Some more story sequences, then you'll be
facing off a few Killer Clowns.  If you'd like, you can use Max's power
attack on them like you used Monica's.  Unfortunately, Max's isn't nearly
as easy to use effectively.  Regardless, these guys are cake.  Once they're
beaten, yet another story sequence will take place, and you'll be in the
sewers.  Save if you want, then talk to Donny.  Chapter 1 will officially
open, and you'll be sent to the first dungeon.


Chapter 1 ~ To the Outside World			[WCHAPTER1]
==--

Chapter 1 Overview					[C1OVER]
--==

 This is the shortest chapter of the game, naturally.  There's no Georama
yet, so the goals are more limited.  There is, however, a whole lot of
photography you can partake in.

Scoops:
[ ] Brave Little Linda (missable)
[ ] Night Stalker
[ ] Baron's Hangin' On
[ ] Clown Robo's Attack (missable)

Ideas:
[ ] Auto Book Reader	[ ] Bar Sign		[ ] Barrel
[ ] Belt		[ ] Bench		[ ] Binoculars
[ ] Blackstone One	[ ] Book		[ ] Bottle
[ ] Bread		[ ] Cafe Sign		[ ] Can
[ ] Car			[ ] Cart		[ ] Cedric's Shop Sign
[ ] Chair		[ ] Chandelier		[ ] Chimney
[ ] Clock		[ ] Constructor		[ ] Cup
[ ] Drawbridge		[ ] Evening Sun		[ ] Fan
[ ] Flag		[ ] Flower		[ ] Flower Chair
[ ] Fountain		[ ] Freight Train	[ ] Gold Store
[ ] Iron Maiden		[ ] Ladder		[ ] Lamp
[ ] Light		[ ] Mailbox		[ ] Manhole
[ ] Milk Can		[ ] Morning Sun		[ ] Old-Style Robot
[ ] Oven		[ ] Painting		[ ] Morton's Sundries Sign
[ ] Parasol		[ ] Phonograph		[ ] Piano
[ ] Pipe		[ ] Police Sign		[ ] Polly's Bakery Sign
[ ] Post		[ ] Pot			[ ] Pumpkin
[ ] Railroad		[ ] Rapper		[ ] Refrigerator
[ ] Register		[ ] River		[ ] Shield
[ ] Show Window		[ ] Shrubbery		[ ] Sign
[ ] Staircase		[ ] Streetlight		[ ] Sunshade
[ ] Table		[ ] The Moon		[ ] The Sun
[ ] Tiny Hammer		[ ] Traffic Light	[ ] Trashcan
[ ] Tree		[ ] Vaccuum		[ ] Vaccuum Bag
[ ] Vegetables/Fruit	[ ] Vending Machine	[ ] Weapon
[ ] Weapon Shop Sign	[ ] Weight Gauge	[ ] Wheat Flour
[ ] Wheel		[ ] Window		[ ] Wooden Box
[ ] Waterfall		[ ] Iron Bridge		[ ] Coal
[ ] Fire House

Inventions:
[ ] Aquarium [Fountain & Window & Wooden Box]
[ ] Bandit Brassard [Clock & Gold Store & Show Window]
[ ] Cannonball Arm [Manhole & Old-Style Robot & Post]
[ ] Caterpillar [Car & Cart & Wheel]
[ ] Clown Hand [Parasol & Pipe & *Clown Robo's Attack]
[ ] Energy Pack [Belt & Milk Can & Pipe]
[ ] Energy Pack (Barrel) [Barrel & Belt & Tree]
[ ] Knight Boots [Belt & Shield & The Moon]
[ ] Tasty Water [Bottle & Fountain & Waterfall]
[ ] Trumpet Gun [Fountain & Rapper & Tree]

Power-ups:
[ ] Fruit of Eden (Channel Entrance) (Battle with Rats)
[ ] Potato Pie (in front of Cedric's shop) (Steve's Battle)
[ ] Fruit of Eden (cart east of Cedric's shop) (Sweet, Scary Treasure
  Chest)

Dungeon Overview:
No seals


To the Outside World					[C1OUTSIDE]
--==

NOTE: Any time a * is listed after a monster's name, one of the monsters of
that type for the given dungeon floor has the gate key.

Medals:
Time Attack: 2:35
Spheda Prize: Treasure Chest Key x2
Clear Goal: Complete without healing

Enemies:
Clown			6
Froggy			6
Sewer Rat*		6

Totals: 108 ABS, 108 Gilda

 After a brief story sequence, you'll be on your way into the first floor
of the dungeon.  No walkthrough is possible, since dungeon floors are
randomly generated, but I will explain the basics of dungeon exploration
here.  Your goal is to find the gate key, which one of the enemies on each
floor holds.  Once you have that, you can go to the next floor.  Defeating
all enemies on a floor is not required, however, to progress to the next
floor.  Also, treasure chests have random contents, but every floor has
chests with a map and Magic Crystal in it.  The map is self-explanatory,
and the Magic Crystal shows you where all chests and enemies are on the
map.  Very handy.  You may occasionally find a blocked-off area of a
dungeon.  To get past these barriers, you need a second form of gate key,
which is found in chests.  Use this special dungeon key to access the
blocked-off areas.


Battle with Rats					[C1RATS]
--==

Medals:
Time Attack: 2:40
Speda Prize: Diamond
Clear Goal: Items only

Enemies:
Clown			2
Sewer Rat*		3
Baron Balloon		4
Froggy			4
Bat			5

Totals: 116 ABS, 120 Gilda


Ghost in the Channel					[C1GHOST]
--==

Medals:
Time Attack: 3:00
Speda Prize: Improved Bomb x4
Clear Goal: Max's Close-Range Weapon only

Enemies:
Bat			3
Night Stalker		3
Baron Balloon*		4
Turtle			4

Totals: 98 ABS, 105 Gilda

 There's a brief story sequence before you start this one.


Interlude ~ Palm Brinks Photo Spree			[C1PHOTOS]
--==

 After you enter the Channel Pump Room, there will be another story
sequence.  Just wait out the battle, avoiding Linda, until the story takes
over again.  Pretty soon, you'll be back in Palm Brinks.  Now you get to go
on a photography spree.  Your basic goal is to get a picture of some Pipes,
a Milk Can, and a Belt, but there's a lot more that you can and should take
photos of now.  The checklist in the overview basically covers everything
you can take a picture of at this point, sans the last four photos.  Some
of the pictures can be tricky to find, so look below if you find yourself
lost.  In general, you should just take photos of anything and everything,
and keep your eyes open in all locations for new scoops.

Belt - The sheriff standing outside the police station is wearing one.
Car - Inside the bar, the bartender is serving drinks from it.
Ladder - Above the car, it doesn't look much like a ladder at all.
Pipes - Above Cedric's shop.

 Once you have the three required photographs, select them in the Make menu
and press Square.  Then go back to Cedric and talk to him.  After this, go
buy the parts necessary and build the Energy Pack.  If you don't know what
you need or forget, just select the Energy Pack's icon and look at what is
listed in red, negative numerals.  Note that, if you collected enough
Rolling Logs in the dungeon, you can build a better Energy Pack instead
(the Energy Pack (Barrel)).  However, Cedric will insist on you making a
normal Energy Pack for this part.  Also, don't make the Energy Pack before
you've returned to Cedric with the photos, or you won't get the free Gilda
to buy stuff with.  Once Steve is equipped, save and return to the Channel
Pump Room.  Before you do, though, you should probably return to the
Channel Entrance and get the Fruit of Eden (and a reward from Donny,
assuming you went on a full-fledged photo spree).

Photo Count: 81 ideas (81 new), 0 scoops (Lv. 2, 162 pts)
New Photos: Auto Book Reader, Bar Sign, Barrel, Belt, Bench, Binoculars,
Blackstone One, Book, Bottle, Bread, Cafe Sign, Can, Car, Cart,
Cedric's Shop Sign, Chair, Chandelier, Chimney, Clock, Constructor, Cup,
Drawbridge, Evening Sun, Fan, Flag, Flower, Flower Chair, Fountain,
Freight Train, Gold Store, Iron Maiden, Ladder, Lamp, Light, Mailbox,
Manhole, Milk Can, Morning Sun, Old-Style Robot, Oven, Painting,
Morton's Sundries Sign, Parasol, Phonograph, Piano, Pipe, Police Sign,
Polly's Bakery Sign, Post, Pot, Pumpkin, Railroad, Rapper, Refrigerator,
Register, River, Shield, Show Window, Shrubbery, Sign, Staircase,
Streetlight, Sunshade, Table, The Moon, The Sun, Tiny Hammer,
Traffic Light, Trashcan, Tree, Vaccuum, Vaccuum Bag, Vegetables/Fruit,
Vending Machine, Weapon, Weapon Shop Sign, Weight Gauge, Wheat Flour,
Wheel, Window, Wooden Box
New Inventions:
- Aquarium [Fountain & Window & Wooden Box]
- Bandit Brassard [Clock & Gold Store & Show Window]
- Cannonball Arm [Manhole & Old-Style Robot & Post]
- Caterpillar [Car & Cart & Wheel]
- Energy Pack [Belt & Milk Can & Pipe]
- Energy Pack (Barrel) [Barrel & Belt & Tree]
- Knight Boots [Belt & Shield & The Moon]
- Trumpet Gun [Fountain & Rapper & Tree]


Boss Fight ~ Brave Little Linda				[C1LINDA]
--==

Scoop: Brave Little Linda (only chance)

 This time, you stand a chance.  Before you fight her, though, take a photo
of her rearing up to attack.  This is your only chance to get a shot of it,
so don't miss it!  After that, just do a hit-and-run tactic with Steve:
attack her 3 times, then move backwards to avoid a counter-attack.
Attacking her from behind makes this easier.  Keep it up, and Linda will
fall like a ton of bricks.

Photo Count: 81 ideas, 1 scoop (1 new) (Lv. 2, 167 pts)
New Photos: *Brave Little Linda

(Note: a * next to a photo indicates it's a scoop)


Steve's Battle						[C1STEVE]
--==

Medals:
Time Attack: 2:45
Speda Prize: Level-Up Powder x2
Clear Goal: Ridepod only

Enemies:
Clown			2
Night Stalker		4
Vanguard*		4
Bat			5
Mimic			3

Totals: 162 ABS, 170 Gilda

 Note that this is a good chance to get a shot of a Night Stalker doing a
spinning attack, and a shot of Baron Balloon in his Vanguard holding on for
dear life while doing a piledriver attack.  To get this, move right up to
a Vanguard; it always does the piledriver attack when you're right next
to it.  Also, there's a brief story sequence before this floor begins.

Photo Count: 81 ideas, 3 scoops (2 new) (Lv. 2, 177 pts)
New Photos: *Night Stalker, *Baron's Hangin' On


Sweet, Scary Treasure Chest				[C1CHEST]
--==

Medals:
Time Attack: 2:30
Speda Prize: Treasure Chest Key
Clear Goal: Complete without healing

Enemies:
Vanguard*		3
Darkness		4
Froggy			4
King Mimic		1

Totals: 122 ABS, 126 Gilda


Boss Fight ~ Halloween the Clown Robo			[C1CLOWN]
--==

Scoop: Clown Robo's Attack (only chance)

 After a brief story sequence in the Channel Reservoir, you'll be fighting
Flotsam's clown robo, Halloween.  Before you get to killing Halloween, be
sure to take a snapshot of it when it jumps into the distance and opens one
of its eyes to launch a missile.  This scoop, Clown Robo's Attack, is used
in far too many inventions, and this is your only chance to get it.
Anyway, the fight is deceptively simple.  Just take the clown noses the
bot shoots at you, and toss them back at it.  Once it's down, switch to
Steve and give it a punch combo.  Keep this up until it dies.  If it drops
monsters on you, you'll have to kill them before Halloween reappears.
Also, the missile attack is easy to dodge, as it only homes in on wherever
you were standing when it was launched.  After the fight, just head out to
the last area of the sewers.

Photo Count: 81 ideas, 4 scoops (1 new) (Lv. 2, 182 pts)
New Photos: *Clown Robo's Attack
New Inventions:
- Clown Hand [Parasol & Pipe & *Clown Robo's Attack]

Finishing up Chapter 1					[C1FINISH]
--==

 This is it, the closing of the chapter.  Take a snapshot of the waterfall,
and a shot of the iron bridge that the train tracks are on.  Then head down
to the platform near the iron bridge to meet up with Cedric.  After a short
story sequence, you'll be on-board Blackstone One.  Take a snapshot of the
coal pile and the fire house, save, and go up topside.  Another boss?
Well, not exactly.  Just toss bombs at Flotsam's car, preferably right
after he jumps over the train.  If your aim is good, you should get him.
Do this three times, and another story sequence will take place.  Don't
worry if you lose and the train is derailed, you'll be given as many tries
as you need.  At last, chapter 1 comes to a close.

Photo Count: 85 ideas (4 new), 4 scoops (Lv. 2, 190 pts)
New Photos: Iron Bridge, Waterfall, Fire House, Coal
New Inventions:
- Tasty Water [Bottle & Fountain & Waterfall]

End-Chapter Stats:
Max: 48HP, 8 DEF
Monica: 48HP, 8 DEF
85 ideas, 4 scoops, 10 inventions (Lv. 2, 190 pts)


Chapter 2 ~ Ressurection of the Great Elder		[WCHAPTER2]
==--

Chapter 2 Overview					[C2OVER]
--==

 This chapter is significantly longer than the previous one, but still not
all that long.  Again, there are a lot of things to do (more than before),
so the checklists below will be very helpful.

Scoops:
[ ] Ruler of the Pond (ghost)
[ ] Spooky Grass Smile
[ ] Floatin' Earth Digger
[ ] Dangerous Pumpkin
[ ] Tore's Nap
[ ] Gyumo's Yell
[ ] Master Utan
[ ] King Mardan (missable)
[ ] Hmmmm! Jurak
[ ] Find the Golden Egg!
[ ] Lafrescia Stem
[ ] R. Butterfly United (missable)

Ideas:
[ ] Bed			[ ] Boat		[ ] Bone
[ ] Bridge		[ ] Candle		[ ] Cloth
[ ] Curtain		[ ] Deer Horn		[ ] Dell Clinic Sign
[ ] Drawer		[ ] Dresser		[ ] Egg
[ ] Elena's Portrait	[ ] Eyeball		[ ] Fence
[ ] Figure		[ ] Fireplace		[ ] Fish
[ ] Fruit		[ ] Gate		[ ] Glasses Case
[ ] Grass		[ ] Hammock		[ ] Hoe
[ ] Jurak Arms Sign	[ ] Jurak's Eye		[ ] Jurak's Nose
[ ] Letter		[ ] Log			[ ] Monument
[ ] Paints		[ ] Mushroom		[ ] Mushroom Burgers Sign
[ ] Palm Tree		[ ] Parn's Studio Sign	[ ] Phone
[ ] Pier		[ ] Pot Torch		[ ] Quartz
[ ] Rifle		[ ] Robot		[ ] Rock
[ ] Rug			[ ] Saw			[ ] Stained Glass
[ ] Stand		[ ] Stove		[ ] Telescope
[ ] Water Wheel		[ ] Withered Jurak	[ ] Wooden Bookshelf
[ ] Woody Tailor Sign	[ ] Lin's House		[ ] Torch

Inventions:
[ ] Anti-Petrify Amulet [Clock & Jurak's Eye & Morning Sun]
[ ] Barrel Cannon [Barrel & Fountain & Mushroom]
[ ] Bell Trigger [Fountain & Phone & Tree]
[ ] Bomb [Candle & Pot & Weapon Shop Sign]
[ ] Bone Rapier [Bone & Cloth & Withered Jurak]
[ ] Bread [Fireplace & Polly's Bakery Sign & Wheat Flour]
[ ] Cannonball Arm II [Constructor & Post & Rock]
[ ] Clown Body [Cup & Paints & Parasol]
[ ] Clown Foot [Eyeball & Paints & *Clown Robo's Attack]
[ ] Clown Shoes [Cloth & Parasol & *Clown Robo's Attack]
[ ] Double Pudding [Milk Can & Wheat Flour & *Find the Golden Egg!]
[ ] Gift Capsule [Bone & Letter & Pot]
[ ] Grenade Launcher [Chimney & Egg & Fountain]
[ ] Iron Leg [Fence & Old-Style Robot & Trashcan]
[ ] Improved Bomb [Candle & Coal & Egg]
[ ] Leather Shoes [Chair & Cloth & *Gyumo's Yell]
[ ] Lightspeed [Candle & Flower & Rock]
[ ] Lure Rod [Fish & River & *Lafrescia Stem]
[ ] Swan [Boat & Tiny Hammer & Tree]
[ ] Work Shoes [Cloth & Constructor & Ladder]

Recruitable Characters:
[ ] Cedric, Borneo, & Erik (automatic)
[ ] Gordon (give Holy Water)
[ ] Gerald (show Bell Trigger)
[ ] Stewart (Give 2000 gilda)
[ ] Granny Rosa (say "Let's go together.")
[ ] Ferdinand (give Roasted Chestnut)
[ ] Adel (give Sturdy Cloth, Thick Hide, & Hunk of Copper)
[ ] Claire (show Lafrescia Stem picture)
[ ] Corrine (find her upstairs in Corrine's house, then in Max's room)
[ ] Parn & Julia (give Parn Gold Paint)
[ ] Priest Bruno (put out all candles in cathedral)
[ ] Sheriff Blinkhorn (run to boat and back in less than 2 min 1 sec)
[ ] Donny (give a Dark and Indestructible Coin)
[ ] Milane (show Sand Breaker or Chopper)
[ ] Aunt Polly (deliver Crunchy Bread as ordered)
[ ] Rufio (show The Moon picture)
[ ] Fabio (catch 60cm+ Nonky)
[ ] Mayor Need (give him his safe's password; 1221)

Georama Achievements:
[ ] 15 River parts placed
[ ] 10 Trees placed
[ ] Nose and Eye trees placed near river, nose between eyes
[ ] One straw house placed with inhabitant
[ ] Gordon resides in Sindain (put his house near the trees)
[ ] Adel resides in Sindain
[ ] Polly resides in Sindain (put a cart near her house)
[ ] Milane resides in Sindain
[ ] 15 Fence pieces around Firbits' House
[ ] 50 Culture points

Monster Badges:
[ ] Plant (buy at Jurak Mall)
[ ] Beast (3x Cheese to Sewer Rat)
[ ] Aquatic (3x Battan to Froggy)
[ ] Darkling (3x Gold Bar to Spider Lady)
[ ] Spirit (3x Gooey Peach to Pixie)
[ ] Undead (kill Skeleton with a Holy Water)

Power-Ups:
[ ] Fruit of Eden (J.Mall) (always)
[ ] Potato Pie (J.Mall) (always)
[ ] Witch Parfait (J.Mall, between mushrooms and tree) (Frightening Forest)
[ ] Fruit of Eden (J.Mall, near mushrooms near ladder) (Strange Tree)
[ ] Fruit of Eden (J.Mall, right side where branches meet) (Rolling Shells)
[ ] Witch Parfait (J.Mall, right side where branches meet) (This is a
  Geostone?)
[ ] Fruit of Eden (J.Mall, left of time gate) (Noise in the Forest)
[ ] Potato Pie (J.Mall, right side of Jurak's face) (I'm a Pixie)
[ ] 4x Wind Crystal (J.Mall, near left mushrooms) (Legendary Killer Snake)
[ ] Garnet (J.Mall, by the ladder) (Grotesque Spider Lady)

Dungeon Overview:
1 Red Seal
1 Blue Seal
1 White Seal
=====
3 Seals Total


Interlude ~ Palm Brinks Photo Spree Revisited		[C2PHOTOS]
--==

 Palm Brinks is now fully open, so you can go back there and go on a photo
shoot.  Most everything in this chapter can be found there, except for the
following: Grass, Hammock, anything relating to Jurak, Fruit, Log,
Lin's House, Mushroom, Mushroom Burgers Sign, Torch, Pot Torch, Quartz,
Water Wheel, Woody Tailor Sign, and Wooden Bookshelf.  The hard-to-find
photos in Palm Brinks are:

Bone - The skeleton in Dell Clinic.
Curtain - In Max's room; this is the only curtain that will count.
Dresser - In Max's room; don't be fooled by its commonplace appearance.
Egg - On an upper shelf in Dell Clinic.
Eyeball - In Dr. Dell's clinic, near the egg.
Elena's Portrait - In Max's house, in his father's room.
Fence - The metal fence around Max's house.
Glasses Case - In Mayor Need's office, full of glasses and hard to miss.
Palm Tree - In Max's house, in the water-filled hall.
Phone - In Max's house, on the wall that is invisible to the game camera.
 Use the camera viewfinder to locate it.
Rock - Look around the lake, outside of where you can walk.
Rug - On the floor of the church.  Actually, it's more of a carpet.
Saw - Dell Clinic, next to the dentist-like chair.
Stained Glass - In Max's house, on the ceiling.
Stand - This is the lamp on Mayor Need's desk.  A translation error; "desk
 lamp" is literally "electric stand" in Japanese.

 Note that you can also nab 20 Purple Paint in the upper loft of Parn's
Studio.  Just climb the ladder and check the area.

 This should get you enough of a score to get another reward from Donny.
Go visit his secret base and get it, then return to Sindain to meet up with
the inhabitants there.

Photo Count: 122 ideas (37 new), 5 scoops (1 new) (Lv. 3, 269 pts)
New Photos: Bed, Boat, Bone, Bridge, Candle, Cloth, Curtain, Deer Horn,
Dell Clinic Sign, Drawer, Dresser, Egg, Elena's Portrait, Eyeball, Fence,
Figure, Fireplace, Fish, Gate, Glasses Case, Hoe, Letter, Monument, Paints,
Palm Tree, Parn's Studio Sign, Pier, Phone, Rifle, Robot, Rock, Rug, Saw,
Stained Glass, Stand, Stove, Telescope, *Ruler of the Pond
New Inventions:
- Bell Trigger [Fountain & Phone & Tree]
- Bomb [Candle & Pot & Weapon Shop Sign]
- Bread [Fireplace & Polly's Bakery Sign & Wheat Flour]
- Cannonball Arm II [Constructor & Post & Rock]
- Clown Body [Cup & Paints & Parasol]
- Clown Foot [Eyeball & Paints & *Clown Robo's Attack]
- Clown Shoes [Cloth & Parasol & *Clown Robo's Attack]
- Gift Capsule [Bone & Letter & Pot]
- Grenade Launcher [Chimney & Egg & Fountain]
- Iron Leg [Fence & Old-Style Robot & Trashcan]
- Improved Bomb [Candle & Coal & Egg]
- Lightspeed [Candle & Flower & Rock]
- Swan [Boat & Tiny Hammer & Tree]
- Work Shoes [Cloth & Constructor & Ladder]


The Firbits' Proposition				[C2FIRBITS]
--==

 Just go up to the little house and try to enter it.  After a lofty story
sequence, head back out to Sindain Station, and enter the Rainbow Butterfly
Woods, this chapter's dungeon.

Photo Count: 127 ideas (5 new), 5 scoops (Lv. 3, 279 pts)
New Photos: Grass, Hammock, Log, Withered Jurak, Wooden Bookshelf
New Inventions:
- Bone Rapier [Bone & Cloth & Withered Jurak]


Frightening Forest					[C2FRIGHT]
--==

Medals:
Time Attack: 4:45
Fishing Goal: 70cm
Speda Prize: Treasure Chest Key x3
Clear Goal: Monica's sword only

Enemies:
Himarra*		8
Man-Eating Grass	8
Skeleton Soldier	8

Totals: 272 ABS, 304 Gilda

 Note that this is your first chance to get the Spooky Grass Smile scoop.
Just photograph it while it "laughs".

Photo Count: 127 ideas, 6 scoops (1 new) (Lv. 3, 274 pts)
New Photos: *Spooky Grass Smile


Strange Tree						[C2STRANGE]
--==

Medals:
Time Attack: 4:28
Fishing Goal: 65cm
Speda Prize: Ressurection Powder
Clear Goal: Items only

Enemies:
Moler			4
Tore*			5
Pumpkinhead		6

Totals: 180 ABS, 210 Gilda

 This floor has a whopping 3 scoops you can take: Dangerous Pumpkin, Tore's
Nap, and Floatin' Earth Digger.  Tore's Nap is very easy (any time before
it's noticed you), Dangerous Pumpkin is when the Pumpkinhead spins its fork
around, and Floatin' Earth Digger is the most annoying of all of them,
since Molers only jump when they're trying to attack you.

Photo Count: 127 ideas, 9 scoops (3 new) (Lv. 3, 299 pts)
New Photos: *Dangerous Pumpkin, *Floatin' Earth Digger, *Tore's Nap


Rolling Shells						[C2SHELLS]
--==

Medals:
Time Attack: 4:30
Fishing Goal: 46cm
Speda Prize: Stamina Drink x3
Clear Goal: Monica's magic only

Enemies:
Tortoise*		4
Skeleton Soldier	6
Man-Eating Grass	6
Himarra			6

Red Seal

Totals: 260 ABS, 288 Gilda


Great Fish Swamp ~ Helping the Firbits			[C2SWAMP]
--==

Scoops: Master Utan, King Mardan (only chance)

 Ahh, sigh of relief, no enemies on this floor.  Go talk to the fishing
Firbit, then head up past the big swamp to the far side of the area.  After
a cutscene with Master Utan (be sure to snap a photo of him!), you'll get a
Poison Apple, which you should put on your fishing rod.  Go cast it out
into the swamp, and once you see the bobber go underwater, press downwards
on the left analog stick.  After another story scene (take a picture of
King Mardan!), go to the pond where the Firbit is fishing and catch a
Priscleen.  If you run out of bait, just talk to the Firbit to get more.
Anyway, take the Priscleen back to King Mardan and give it to him with the
Square button (but be sure you've photographed him before you do; this is
your one and only chance to do so!).  Another cutscene later, exit this
area the way you came, and go back to the Firbits' house in Sindain.  Be
sure to get your reward for reaching photography lv. 4 from Donny, as well.

Photo Count: 127 ideas, 11 scoops (2 new) (Lv. 4, 309 pts)
New Photos: *Master Utan, *King Mardan


Interlude ~ Carpenterion				[C2CARPENT]
--==

 After another cutscene, you'll now have control of Carpenterion.  This is
a good time to go to the future briefly and collect a few power-up items
lying about there.  There's not a lot you can do with the Georama just yet,
so return to the Rainbow Butterfly Woods and talk to Master Utan again.
Then go through the area he opens up for you.  This would be a good point
to buy a Barrel Cannon from Cedric, if you haven't already.


This is a Geostone?					[C2GEOSTON]
--==

Medals:
Time Attack: 5:00
Fishing Goal: 50cm
Speda Prize: Level-Up Powder x2
Clear Goal: Ridepod only

Enemies:
Face of Prajna		4
Moler			6
Pumpkinhead*		6
Mimic			2

Geostone: Wooden House, Iron Chimney 1, Thorn Tree, Wooden Stand, River,
Wooden Stairs

Totals: 188 ABS, 236 Gilda

 Go back to Sindain after getting the Geostone on this floor, and watch a
brief cutscene.  Conda is now on your train, and you can hold a measly 6
more items in your inventory.  Whoop de freaking doo.  Since you can't
build much just yet, you might as well go back into the forest.


Noise in the Forest					[C2NOISE]
--==

Medals:
Time Attack: 4:10
Fishing Goal: 60cm
Speda Prize: Stamina Drink x2
Clear Goal: Max's gun only

Enemies:
Fire Element		2
Sonic Bomber		4
Tore*			5
Himarra			6

Geostone: Eye Tree 1, Eye Tree 2, Nose Tree

Totals: 240 ABS, 276 Gilda


I'm a Pixie						[C2PIXIE]
--==

Medals:
Time Attack: 4:16
Fishing Goal: 66cm
Speda Prize: Armband Repair Powder x4
Clear Goal: Items only

Enemies:
Face of Prajna		4
Pixie*			6
Mimic			2
King Mimic		1

Geostone: Straw House, Shed, Rough Wooden Fence, Bench

Blue Seal

Totals: 132 ABS, 200 Gilda


Legendary Killer Snake					[C2SNAKE]
--==

Medals:
Time Attack: 4:40
Fishing Goal: 49cm
Speda Prize: Gun Repair Powder x4
Special: Ridepod only

Enemies:
Killer Snake		2
Sonic Bomber		3
Gyumo*			5
Fire Element		6
Ice Element		6

Geostone: Pot, Cart, Wooden Bridge

Totals: 352 ABS, 392 Gilda

 This is your first chance to get the Gyumo's Yell scoop.  The time to snap
a shot is when it's raising its arms yelling, obviously.  If you haven't
already, you can get another reward from Donny by now.

Photo Count: 127 ideas, 12 scoops (1 new) (Lv. 4, 314 pts)
New Photos: *Gyumo's Yell
New Inventions:
- Leather Shoes [Chair & Cloth & *Gyumo's Yell]


Interlude ~ Recruitment Drive				[C2RECRUIT]
--==

 Head back to Sindain and check out the new Geostones.  To do this, press
Select to enter Carpenterion, then press Triangle to bring up the
Carpenterion building menu.  Go back to walking mode, and a cutscene will
commence.  Now, go back to Palm Brinks, and talk to Gordon (he's tending to
a tree in Max's yard).  Give him a Holy Water item (you can buy them from
the priest if you don't have any), and he'll join you.  Now you can recruit
a lot of people.  How to do so is listed briefly in the overview, but I'll
go into detail about how here.

* Gerald - He'll give you a Trumpet Gun, and tell you to make it into a
Bell Trigger.  Show him a Bell Trigger to get him to join.  Any will do,
you don't have to build up the Trumpet Gun at all.
Location: He's in Max's house, in his study.

* Stewart - Talk to him several times, and give him 2000 Gilda when he asks
for it.  He'll return some of it to you when you see him next (just enter
and exit a room), and join you.
Location: In the foyer of Max's house.

* Granny Rosa - Quite simply, just say "Let's go together." (but without
the quotation marks; also, make sure you select . and not ,).
Location: Usually in the waterfall room of Max's house.

* Ferdinand - After talking to him, give him a Roasted Chestnut.  You can
find those all over the place in the Rainbow Butterfly Woods.
Location: In the kitchen of Max's house.

* Adel - Talk to her, then give her a Sturdy Cloth, Thick Hide, and Hunk
of Copper.  Exit the room and re-enter, and she'll give you Green Overalls
and join you.
Location: In the servants' quarters of Max's house, which is just beyond
the kitchen.

* Corrine - Go to Morton's house (the one with the pumpkin patch) and find
her upstairs.  Then go find her upstairs in Claire' house (the house that's
closest to Max's), and again in Max's room.
Location: As said above, in Morton's house.

* Priest Bruno - Just put out all candles in cathedral.  To do this (and
it's quite easy), do a sort of chess-knight pattern of movement, starting
with a candle close to Bruno, then going down two and over to the other
side, and repeat twice more.
Location: None too surprisingly, in the church.

* Fabio - After talking to him, catch a 60cm+ Nonky and talk to him with it
in your inventory.
Location: On the pier up at the lake.

* Sheriff Blinkhorn - Run to boat on the pier at the lake and back in less
than 2 minutes and 1 second.  This is hard to do if Fabio is in the way, so
you may want to recruit him first.
Location: In front of the police station.  You took a photo of his belt the
previous chapter, remember?

* Milane - Talk to her as Monica.  She'll give you a Gladius, and tell you
to level it up twice.  This means you have to show her a Sand Breaker or
Chopper.  Once you do, she'll join you.  As with Gerald, you don't have to
build up the Gladius if you have a Sand Breaker or Chopper already.
Location: Inside the weapons shop.

* Aunt Polly - Talk to her, then go to Morton's Sundries.  After that, go
to Morton's house (it has a pumpkin patch), and read the note on his door.
Go talk to Morton again, and then talk to Polly again.
Location: Usually in her bakery.

* Rufio - Take a photo of The Moon and keep it on your idea board.  Then
talk to Rufio twice, and he'll join up.
Location: Walking around the lake.

* Mayor Need - He needs to get into his safe, so he'll give you hints on
the combination to it.  If you don't want to figure it out yourself, the
combination is 1221.
Location: In his second-floor office at City Hall.

 Once you have everybody you want to recruit, go back to the Rainbow
Butterfly Wood, and conquer the next two areas.


Grotesque Spider Lady					[C2SPIDER]
--==

Medals:
Time Attack: 4:26
Fishing Goal: 50cm
Speda Prize: Gift Capsule x3
Clear Goal: Complete without healing

Enemies:
Tigriff			1
Hunter Fox*		6
Spider Lady		6
King Mimic		1

Geostone: Pot Torch, Wooden Gate, Waterwheel

Totals: 194 ABS, 216 Gilda


Rainbow Falls Entrance					[C2FALLS]
--==

Medals:
Time Attack: 4:00
Fishing Goal: 68cm
Speda Prize: Treasure Chest Key x3
Clear Goal: Monica's sword only

Enemies:
Tigriff			2
Sonic Bomber		3
Hunter Fox*		4
Gyumo			5

Geostone: Fruit Tree, Hill

White Seal

Totals: 236 ABS, 272 Gilda


Interlude ~ The Lafrescia				[C2LAFRESC]
--==

 Now you're at a good point to do some Georama work on Sindain.  Here's a
fairly efficient way to do it.  First, make the following items (you'll
probably have to make several visits to Conda during this to get resources,
just to forewarn you):

15 River
15 Rough Wooden Fence
7 Thorn Tree
2 Wooden House
2 Straw House
1 Cart
1 Fruit Tree
1 Pot
1 Pot Torch
1 Nose Tree
1 Eye Tree 1
1 Eye Tree 2
1 Waterwheel

 Next, put down the 15 River pieces in a line somewhere, preferrably
backing the Withered Jurak.  Place the houses as you please (I suggest you
put one of the wooden ones near the entrance to Sindain, you'll be visiting
that one often), making sure there's room around one of the straw houses
for a lot of trees.  Place the Eye Trees and Nose Tree so that the nose is
between the eyes, and near the river.  Place all of the other trees near
one of the Staw Houses, and move Gordon into it.  Move Adel into the other
Straw House.  Put the Cart next to the Wooden House not at the entrance to
Sindain, and move Polly into it.  Put the Waterwheel on the river, and put
the Pot and Pot Torch wherever you want; any that are close to more than
one house will give multiple CP boosts.  Move Milane into the Wooden House
closest to the entrance.  Finally, place the 15 Wooden Fence pieces around
the Firbits' house.  Take some photos.

 Sindain's Georama will be at 100% when you've done this.  Go through the
time gate for a story sequence, and collect all the power-ups while you're
there, as well as the Golden Paint from the Golden Eggs.  Be sure to snap
some photos, too!  Once you return to the present, go right back to the
future for yet another story scene.  Return to the present, and then back
to the future for one last story scene.  Now, go buy a Himarra Badge from
the Woody Tailor shop.  If you plan to recruit Donny now, get a Dark Coin
and an Indestructible Coin, too.  Time for a brief recruitment drive.

* Parn & Julia - Give Parn the Gold Paint you got from the Golden Eggs.
Location: Inside Parn's studio; his shop has a sign with a purple icon on
it, so it's easy to find if you're observant.

* Donny - Give him one Dark Coin and one Indestructible Coin.
Location: Down in the Underground Channel Entrance.

 Once you feel everything is in order, go to a level in the forest that has
Himarra enemies.  Have Monica transform into a Himarra herself, and then
talk to one of them to get Sundrops.  Once that's done, head to the Rainbow
Falls, and use the Lafrescia Seed on the small swamp.  Then use the
Sundrops, and take a photo of the stem.  You can now recruit one last
character for this chapter.

* Claire - Show her a picture of the Lafrescia Stem from your idea board.
You can also use a picture of a Himarra.
Location: In the house you found Corrine in earlier, most of the time.
At the cafe the rest of the time.

 After that, return to the stem (save first, of course), hop on up, and
get ready for a boss fight.

Photo Count: 137 ideas (10 new), 15 scoops (3 new) (Lv. 4, 349 pts)
New Ideas: Fruit, Jurak Arms Sign, Jurak's Eye, Jurak's Nose, Mushroom,
Mushroom Burgers Sign, Pot Torch, Quartz, Water Wheel, Woody Tailor Sign,
*Find the Golden Egg!, *Hmmmm! Jurak, *Lafrescia Stem
New Inventions:
- Anti-Petrify Amulet [Clock & Jurak's Eye & Morning Sun]
- Barrel Cannon [Barrel & Fountain & Mushroom]
- Double Pudding [Milk Can & Wheat Flour & *Find the Golden Egg!]
- Lure Rod [Fish & River & *Lafrescia Stem]


Boss ~ Rainbow Butterfly				[C2BUTTERF]
--==

Scoop: R. Butterfly United! (only chance)

 This fight is deceptively easy.  Attack the tentacles of the Lafrescia
instead of trying to hit the butterfly, and once the butterfly splits, hit
them out of order (for simplicity's sake, just don't hit the red one first;
that starts the sequence to winning the fight).  You should hit your
selected butterfly with the Ridepod's Barrel Cannon, so you don't risk
getting too close or getting hit.  Make sure your photography board is
empty, and point your camera up at the joining of the Lafrescia tentacles,
where the butterfly is re-joining.  Start snapping photos like mad, and you
should get R. Butterfly United out of it.  Repeat the tentacle luring bit
again, and this time hit them in counter-clockwise order, starting with red
(so red, orange, yellow, green, blue, indigo, violet; the colors of the
rainbow in their classic order, which is no shocker).  This will end
the battle.

Photo Count: 137 ideas, 16 scoops (1 new) (Lv. 4, 354 pts)
New Photos: *R. Butterfly United!

 After the fight is over, return to Sindain briefly, and visit Jurak in the
future once more.  Go to Blackstone One, and tell Cedric you're ready to
move out.


Finishing up Chapter 2					[C2FINISH]
--==

 As you arrive in Balance Valley, go visit Lin's house.  After a story
scene, go see Dr. Dell in Palm Brinks (his office is on the lake).  Take
him to see Lin.  This chapter will finally end, and chapter 3 will open.

Photo Count: 139 ideas (2 new), 16 scoops (Lv. 4, 358 pts)
New Photos: Torch, Lin's House

End-Chapter Stats:
Max: 64HP, 16 DEF
Monica: 64HP, 16 DEF
139 ideas, 16 scoops, 30 inventions (Lv. 3, 358 pts)


Chapter 3 ~ The Sage of the Stars			[WCHAPTER3]
==--

Chapter 3 Overview					[C3OVER]
--==

 Chapter 3's future area has two glitches.  First, you must collect the
3 Fruits of Eden that are rewarded after Earth-Shaking Demon before going
on to the level after it, or you will never be able to get 2 of them.
Second, you must not get the Fruit of Eden on the far corner of the weapon
shop platform until after a certain point in chapter 6.  As such, the
checkbox for that fruit is not in this chapter.

 NOTE: You can now buy Seal-Breaking Scrolls at Morton's Sundries in Palm
Brinks.  These let you break any of the three Seal types on a floor in an
instant, instead of having to kill all enemies to break it.

Scoops:
[ ] Charging Ram
[ ] Face Behind Devil Mask
[ ] Hurray For Rock Man!
[ ] Changing Dog Statue
[ ] Spinning Ivanoff
[ ] Nice Massage
[ ] Phantom Memo Eater (missable)
[ ] Burning Dragon Fire
[ ] Flying Battleship (missable)
[ ] Moon Crystal

Ideas:
[ ] Basket Steamer		[ ] Chinese Lantern
[ ] Crescent-Shaped Light	[ ] Electric Bulletin
[ ] Fishing Contest Sign	[ ] Fresco Painting
[ ] Giant Yorda Tree		[ ] Glowing Gate
[ ] Hand-Sewn Silk Flag		[ ] Hat
[ ] Holy Emblem			[ ] Horn
[ ] Lao Chao's Trademark	[ ] Laundry
[ ] Peeping Pole		[ ] Pork Dumpling
[ ] Rotating Sign		[ ] Runaway Dragon
[ ] Saint's Writings		[ ] Scale
[ ] Scroll			[ ] Special Peking Duck
[ ] Star Lamp			[ ] Starglass
[ ] Victory Stand		[ ] Warehouse
[ ] Weather Vane		[ ] Well
[ ] Windmill

Inventions:
[ ] Anti-Curse Amulet [Holy Emblem & Saint's Writings & *Hmmmm! Jurak]
[ ] Antidote Amulet [Bed & Dell Clinic Sign & Holy Emblem]
[ ] Antidote Drink [Bottle & Dell Clinic Sign & Well]
[ ] Anti-Goo Amulet [Laundry & Waterfall & *Ruler of the Pond]
[ ] Barrel Cannon II [Barrel & Fountain & Well]
[ ] Bucket Leg [Can & River & Well]
[ ] Bucket Pack [Mailbox & Trashcan & Warehouse]
[ ] Cannonball Arm III [Constructor & Post & *Moon Crystal]
[ ] Cheese [Cafe Sign & Lao Chao's Trademark & Milk Can]
[ ] Clown Hand II [Parasol & Scale & *Clown Robo's Attack]
[ ] Dragon Shoes [Cloth & Runaway Dragon & Waterfall]
[ ] Drill Arm [Auto Book Reader & Fan & Windmill]
[ ] Holy Water [Bottle & Holy Emblem & The Sun]
[ ] Machine Gun Arm [Fan & Rifle & Runaway Dragon]
[ ] Machine Gun Arm II [Fan & Telescope & Windmill]
[ ] Magic Gun [Fountain & The Moon & *Moon Crystal]
[ ] Milk Can Body [Chimney & Milk Can & Peeping Pole]
[ ] Missile Pod Arm [Mushroom & Rotating Sign & Wooden Box]
[ ] Non-Stop Amulet [Clock & Monument & Starglass]
[ ] Premium Chicken [Pork Dumpling & Special Peking Duck &
 *Burning Dragon Fire]
[ ] Roller Foot [Freight Train & Rotating Sign & Wheel]
[ ] Samurai Arm [Barrel & Crescent-Shaped Light & Weapon]
[ ] Samurai Body [Cedric's Shop Sign & Crescent-Shaped Light & Telescope]
[ ] Sand Breaker [Hand-Sewn Silk Flag & Horn & *Spinning Ivanoff]
[ ] Smash Wrench [Constructor & Rock & Star Lamp]
[ ] Soap [Laundry & Palm Tree & Waterfall]
[ ] Spike Boots [Parasol & Pumpkin & *Moon Crystal]
[ ] Stamina Drink [Bottle & Chinese Lantern & *King Mardan]
[ ] Star Breaker [Chimney & Fire House & Phantom Memo Eater]
[ ] Wise Owl Sword [Grass & Tree & *Charging Ram]
[ ] Wooden Box Body [Giant Yorda Tree & Wooden Box & *Hmmmm! Jurak]

Recruitable Characters:
[ ] Dr. Dell (automatic)
[ ] Mena (get 10 medals for Spheda after talking to her)
[ ] Lin (automatic, temporary)

Georama Achievements:
[ ] 15 Trees placed
[ ] 4 Pot Torches placed
[ ] Priest Bruno resides in valley (must move him into a Church)
[ ] Stewart resides in valley
[ ] Ferdinand at a Chinese Stand (put stand near a house)
[ ] Star Lamp on a Brick House
[ ] Parn resides in valley (straw house with a purple roof)
[ ] Blinkhorn resides in valley (7 fences, 1 gate around his house)
[ ] 40 Culture points

Monster Badges:
[ ] Reptile (3x Wind Element to Wind Gemron)

Map of Starlight Temple:
        T
        |
        8
        |            Key:
        O            T = Time Gate
       /|\           # = Bridges
      7 S 6          O = Platform
     /  |  \         S = Stairs
L-5-O-S-O-S-O-4-W    L = Lao Chao's Bistro
     \  |  /         W = Starlight Weapons
      3 S 2          I = Star Items
       \|/
        O
        |
        1
        |
        I

Power-Ups:
[ ] Fruit of Eden (S.Temple, center platform) (Headlong Dash)
[ ] Potato Pie (S.Temple, center platform) (Fire and Ice Don't Mix)
[ ] Fruit of Eden (S.Temple, bridge 8) (Earth-Shaking Demon)
[ ] Fruit of Eden (S.Temple, bridge 4) (Earth-Shaking Demon)
[ ] Fruit of Eden (S.Temple, bridge 5) (Earth-Shaking Demon)
[ ] Witch Parfait (S.Temple, bridge 1) (Powerful Yo-Yo Robot)
[ ] Fruit of Eden (S.Temple, platform T) (Dangerous Treasure Chest)
[ ] Potato Pie (S.Temple, platform I) (Little Dragon Counterattack)
[ ] Emerald (S.Temple, left of time gate) (We're the Roly-Poly Brothers)
[ ] Pearl (S.Temple, platform W) (Dragon Slayer)
[ ] Fruit of Eden (S.Temple, next to time gate) (Rama Priests Like Cheese)
[ ] Witch Parfait (S.Temple, Platform L) (Nature's Threat)
[ ] Fruit of Eden (S.Temple, Platform L) (Moon Baron)
[ ] Potato Pie (S.Temple, Platform L) (Lighthouse Appears)
[ ] Potato Pie (S.Temple, Moon Crystal layer) (Lighthouse on the Cape)
[ ] Witch Parfait (S.Temple, Moon Crystal layer) (Lighthouse on the Cape)

Dungeon Overview:
1 Red Seal
1 Blue Seal
1 White Seal
=====
3 Seals Total


Interlude ~ Balance Valley				[C3BALANCE]
--==

 After some more cutscenes, you'll be ready to enter the dungeon of this
chapter, Starlight Canyon.  Though you may want to go set your support
character first, since Dr. Dell kind of removed them from your party.  Oh
yes, this is a good time to start the Georama for this area, too.  Build
the following items:

15 Thorn Tree
4 Pot Torch
1 Straw House
1 Wooden House
1 Wooden Gate

 Put the Straw House on a platform, and paint the roof purple (you can get
paints from Parn).  Move Parn into this house.  Put the Wooden House on one
of the other platforms, and move Stewart into it.  Put the Wooden Gate and
Pot Torches near either or both of these.  Finally, put the trees on the
platforms, distributing them so that the platforms are all even (ie. shown
as blue in the bottom left corner).

 Once this is done, go into Starlight Canyon.


Headlong Dash						[C3DASH]
--==

Medals:
Time Attack: 7:00
Spheda Prize: Ruby
Clear Goal: Ridepod only

Enemies:
Masked Tribesman*	8
Ram			8
Smiling Fairy		8

Geostone: Brick House

Totals: 480 ABS, 416 Gilda

 This is your first chance to get the Charging Ram and Face Behind Devil
Mask scoops.  The former is very obvious, the latter requires the same
tactic as Vanguard: get up close, let it bite at you, and take a snapshot
as the mouth of the mask is open and about to bite.

Photo Count: 139 ideas, 18 scoops (2 new) (Lv. 4, 368 pts)
New Photos: *Charging Ram, *Face Behind Devil Mask
New Inventions:
- Wise Owl Sword [Grass & Tree & *Charging Ram]


Fire and Ice Don't Mix					[C3FIREICE]
--==

Medals:
Time Attack: 6:30
Spheda Prize: Level-Up Powder x2
Clear Goal: Monster Transformation only

Enemies:
Elfas*			3
Fire Gemron		4
Ice Gemron		4
Masked Tribesman	6
Ram			6

Geostone: Weather Vane, Chinese Stand

Totals: 518 ABS, 402 Gilda

 Note that a brief story sequence will play upon entering this level.


Earth-Shaking Demon					[C3DEMON]
--==

Medals:
Time Attack: 7:15
Spheda Prize: Amethyst
Clear Goal: Items only

Enemies:
Dog Statue*		4
Golem			4
Smiling Fairy		8
Mimic			2

Geostone: Warehouse, Brick Chimney

Totals: 384 ABS, 310 Gilda

 This is your first chance to get the Hurray for Rock Man! and Changing Dog
Statue scoops.

Photo Count: 139 ideas, 20 scoops (2 new) (Lv. 4, 378 pts)
New Photos: *Changing Dog Statue, *Hurray for Rock Man!


Interlude ~ Collecting Power-ups			[C3COLLECT]
--==

 Upon returning to Balance Valley, build the following:

1 Weather Vane
1 Chinese Stand
1 Warehouse

 Place the Weather Vane and Warehouse on a house, and place the Chinese
Stand near any of the houses.  Redistribute trees as necessary to balance
out the platforms.  Move Ferdinand into the Chinese Stand, and be sure to
take photos of all the stuff on his stand.

 Now, go visit the future and collect the following power-ups: the 3 Fruit
of Edens on the bridges between the outer platforms, and the Fruit of Eden
and Potato Pie on the center platform.  With that done, you've gotten past
the first potential glitch of this part of the game, and can safely proceed
to the next floor of Starlight Canyon.

Photo Count: 146 ideas (7 new), 20 scoops (Lv. 4, 392 pts)
New Photos: Basket Steamer, Chinese Lantern, Hand-Sewn Silk Flag,
Pork Dumpling, Rotating Sign, Warehouse, Weather Vane
New Inventions:
- Bucket Pack [Mailbox & Trashcan & Warehouse]
- Missile Pod Arm [Mushroom & Rotating Sign & Wooden Box]
- Roller Foot [Freight Train & Rotating Sign & Wheel]
- Stamina Drink [Bottle & Chinese Lantern & *King Mardan]


Powerful Yo-Yo Robot					[C3YOYO]
--==

Medals:
Time Attack: 7:40
Spheda Prize: Topaz
Clear Goal: Max's Close-Range Weapon only

Enemies:
Thunder Gemron		4
Wind Gemron*		4
Yo-Yo Barrel		8

Geostone: Iron Fence

Totals: 416 ABS, 456 Gilda

 This is your first chance to get a Reptile badge (give a gift capsule with
3 Wind Elements to a Wind Gemron).


Elephant Army in the Valley				[C3ELEPHAN]
--==

Medals:
Time Attack: 8:00
Spheda Prize: Stamina Drink x4
Clear Goal: Monster Transformation only

Enemies:
Holy Gemron		1
Golem			2
Elfas*			12

Geostone: Wooden Fence

Red Seal

Totals: 458 ABS, 365 Gilda

 Take the Moon exit from this level.


Warrior in Starlight Canyon				[C3WARRIOR]
--==

Medals:
Time Attack: 6:50
Spheda Prize: Wind Stone x5
Clear Goal: Ridepod Only

Enemies:
Elfas*			6
Golem			6
Masked Tribesman	6
Mimic			4

Geostone: Requirements only

White Seal

Totals: 560 ABS, 480 Gilda


Smiling Fairy Village					[C3FAIRY]
--==

Time Attack: 6:45
Spheda Prize: Improved Bomb x4
Clear Goal: Monster Transformation only

Enemies:
Fire Gemron*		2
Ice Gemron		2
Thunder Gemron		2
Wind Gemron		2
Smiling Fairy		12

Geostone: Church

Totals: 392 ABS, 240 Gilda


Interlude ~ Restoring Lao Chao's Bistro			[C3LAOCHAO]
--==

 Now you should return to Balance Valley and build the following:

1 Brick House
7 Wooden Fence
1 Church

 Place the fences and the gate from before around the Brick House, and move
Sheriff Blinkhorn in.  Move Priest Bruno into the church.  As always be
sure to balance out the platforms.  There's a few things you can photograph
in the church.  Once you've gotten these, head to the future and visit Lao
Chao's Bistro (which also has a lot of photo opportunities).  Starlight
Weapons should also be there now, so go visit it and snap a shot of a Horn
and Hat.  Your photography level should be 5 now, so you can get another
reward from Donny.  Once everything is done, go back to Elephant Army in
the Valley and take the Sun exit.

Photo Count: 155 ideas (9 new), 20 scoops (Lv. 5, 410 pts)
New Ideas: Fresco Painting, Hat, Holy Emblem, Horn, Lao Chao's Trademark,
Runaway Dragon, Saint's Writings, Scroll, Special Peking Duck
New Inventions:
- Anti-Curse Amulet [Holy Emblem & Saint's Writings & *Hmmmm! Jurak]
- Antidote Amulet [Bed & Dell Clinic Sign & Holy Emblem]
- Holy Water [Bottle & Holy Emblem & The Sun]
- Cheese [Cafe Sign & Lao Chao's Trademark & Milk Can]
- Dragon Shoes [Cloth & Runaway Dragon & Waterfall]
- Machine Gun Arm [Fan & Rifle & Runaway Dragon]


Dangerous Treasure Chest				[C3TREASUR]
--==

Medals:
Time Attack: 7:35
Spheda Prize: Indestructible Coin
Clear Goal: Monica's sword only

Enemies:
Elfas*			4
Ram			6
Smiling Fairy		6
Mimic			4
King Mimic		2

Geostone: Iron Lamp 1

Totals: 480 ABS, 454 Gilda


Little Dragon Counterattack				[C3COUNTER]
--==

Medals:
Time Attack: 7:42
Spheda Prize: Level-Up Powder x2
Clear Goal: Complete without healing

Enemies:
Fire Gemron*		4
Holy Gemron		4
Ice Gemron		4
Thunder Gemron		4
Wind Gemron		4

Geostone: Iron Gate, Star Lamp

Blue Seal

Totals: 504 ABS, 420 Gilda


Barga's Valley ~ Introducing Spheda			[C3BARGAS]
--==

 Before you move on, go back to Balance Valley and make a Star Lamp.  Put
it on the brick house (and be sure to get a snapshot of it!).  Once that's
done, go to Barga's Valley.  After a short story sequence, you'll be asked
to find a stick.  There's one sitting in the sand pit nearby.  Equip it and
talk to Monica to continue.  Now you have to play a little game of Spheda.
If you want to win quickly, aim for the rock formation with a star on it
(this can be tricky to spot) for a one-hit goal.  Otherwise, just make the
sphere disappear and let Monica do it.  You'll get a Swan Spheda club if
you make the goal yourself, and a Turkey Spheda club if you let Monica do
it for you.  Either choice will get you the White Windflower.

 NOTE: I HIGHLY suggest you go back to Palm Brinks, and visit Mena in city
hall.  Talk to her as Monica.  This will eventually allow you to recruit
her.  I say you should do this now because, if you don't, any games of
Spheda you play before talking to her won't count towards recruiting her.

Photo Count: 156 ideas (1 new), 20 scoops (Lv. 5, 412 pts)
New Photos: Star Lamp
New Inventions:
- Smash Wrench [Constructor & Rock & Star Lamp]


Interlude ~ Saving Lin's Life				[C3SAVING]
--==

 Take the White Windflower and give it to Lao Chao.  If you want, you can
avoid giving the Miracle Dumplings to Lin for as many as 3 more floors.
Just keep in mind that, when you do give the Miracle Dumplings to her, she
will join your party for the rest of the time you're in this area.  Once
you do heal her, Star Items should appear in the future.  Go there and get
some new ideas, and buy a Starglass as well.  Might as well do some item
collecting, but remember to NOT grab the chest that's glitched!

Photo Count: 159 ideas (3 new), 20 scoops (Lv. 5, 418 pts)
New Photos: Crescent-Shaped Light, Peeping Hole, Starglass
New Inventions:
- Milk Can Body [Chimney & Milk Can & Peeping Pole]
- Non-Stop Amulet [Clock & Monument & Starglass]
- Samurai Arm [Barrel & Crescent-Shaped Light & Weapon]
- Samurai Body [Cedric's Shop Sign & Crescent-Shaped Light & Telescope]



Cursed Mask						[C3CURSED]
--==

Medals:
Time Attack: 7:30
Spheda Prize: Lightning Stone x5
Clear Goal: Items only

Enemies:
Thunder Gemron*		2
Holy Gemron		5
Nikapous		6
Yo-Yo Barrel		7
King Mimic		2

Geostone: Iron Lamp 2

Totals: 664 ABS, 810 Gilda


We're the Roly-Poly Brothers				[C3ROLY]
--==

Medals:
Time Attack: 7:50
Spheda Prize: Bull's-Eye Coin
Clear Goal: Monster Transformation only

Enemies:
Elfas*			2
Ivanoff			4
Priest of Rama		6
Ram			6
Mimic			4

Geostone: Barn, Mailbox

Totals: 588 ABS, 488 Gilda

 This is your first chance to get the Spinning Ivanoff and Nice Massage
scoops.  Might as well get them now.

Photo Count: 159 ideas, 22 scoops (2 new) (Lv. 5, 428 pts)
New Photos: *Nice Massage, *Spinning Ivanoff
New Inventions:
- Sand Breaker [Hand-Sewn Silk Flag & Horn & *Spinning Ivanoff]


Dragon Slayer						[C3DRAGON]
--==

Medals:
Time Attack: 7:00
Spheda Prize: Poison Coin
Clear Goal: Ridepod only

Enemies:
Golem			6
Masked Tribesman	6
Yo-Yo Barrel		6
Dragon*			1

Geostone: Laundry

Totals: 530 ABS, 578 Gilda

 This is your first chance to get the Burning Dragon Fire scoop.

Photo Count: 159 ideas, 23 scoops (1 new) (Lv. 5, 433 pts)
New Photos: *Burning Dragon Fire
New Inventions:
- Premium Chicken [Pork Dumpling & Special Peking Duck &
  *Burning Dragon Fire]


Boss ~ Phantom Memo Eater				[C3MEMO]
--==

 Head back to Balance Valley and make a Laundry.  Put it on a house and
get a shot of it.  This is a good time to catch up on inventions.  Now, if
you haven't saved Lin, you have to if you want to proceed.  Once she's in
your party, go to Yorda's Valley.  Get a shot of the Giant Yorda Tree, and
then approach it.  You'll have to fight the Phantom Memo Eater.  He's not a
difficult boss at all (just use ranged attacks like the Barrel Cannon), but
this is your only chance to get his scoop.  Once you've got the photo of
and beaten the boss, you can move on.

New Photos: Giant Yorda Tree, Laundry, *Phantom Memo Eater
Photo Count: 161 ideas (2 new), 24 scoops (1 new) (Lv. 5, 442 pts)
New Inventions:
- Anti-Goo Amulet [Laundry & Waterfall & *Ruler of the Pond]
- Soap [Laundry & Palm Tree & Waterfall]
- Star Breaker [Chimney & Fire House & *Phantom Memo Eater]
- Wooden Box Body [Giant Yorda Tree & Wooden Box & *Hmmmm! Jurak]


Rama Priests Like Cheese				[C3RAMA]
--==

Medals:
Time Attack: 7:15
Spheda Prize: Level-Up Powder
Clear Goal: Items only

Enemies:
Yo-Yo Barrel		4
Wind Element*		5
Priest of Rama		10
Mimic			4

Geostone: Block, Block 2

Totals: 640 ABS, 568 Gilda


Nature's Threat						[C3NATURE]
--==

Medals:
Time Attack: 8:00
Fishing Goal: 58cm
Spheda Prize: Turqoise
Clear Goal: Max's Close-Range Weapon only

Enemies:
Golem			2
Dragon*			3
Ivanoff			6
Priest of Rama		6

Geostone: Well

Totals: 594 ABS, 488 Gilda


Moon Baron						[C3BARON]
--==

Medal:
Time Attack: 7:30
Fishing Goal: 66cm
Spheda Prize: Level-Up Powder
Clear Goal: Ridepod only

Enemies:
Holy Gemron*		2
Crescent Baron		6
Nikapous		8
King Mimic		2

Geostone: Feeble Tree

Totals: 596 ABS, 752 Gilda

 This level will start with a brief cutscene, introducing the Fishing
Contest.  For info on that, see the next section.


Interlude ~ Fishing Contest				[C3FISHING]
--==

 Now is a good time to take some more photos.  First, build and place a
Well in Balance Valley, and get a shot of that.  Then, head to the Fishing
Contest (if it's going on; there will be a green banner in the top left
corner of the menu when it's happening).  Get a shot of the various Fishing
Contest items.  If the contest is not happening at the moment, feel free to
move on with the dungeon.  Just remember to go to Palm Brinks once the
contest IS happening, and get the photos then.  Once you're ready, you can
take on the last level of Starlight Canyon.

Photo Count: 167 ideas (6 new), 24 scoops (Lv. 5, 454 pts)
New Photos: Electric Bulletin, Fishing Contest Sign, Glowing Gate, Scale,
Victory Stand, Well
New Inventions:
- Antidote Drink [Bottle & Dell Clinic Sign & Well]
- Barrel Cannon II [Barrel & Fountain & Well]
- Bucket Leg [Can & River & Well]
- Clown Hand II [Parasol & Scale & *Clown Robo's Attack]



Lighthouse Appears					[C3APPEARS]
--==

Medals:
Time Attack: 7:40
Fishing Goal: 72cm
Spheda Prize: Indestructible Coin
Clear Goal: Items only

Enemies:
Ivanoff			4
Wind Element		4
Dragon*			5
Crescent Baron		6
King Mimic		2

Geostone: Requirements only

Totals: 778 ABS, 992 Gilda

 After completing this floor, be sure you've gathered all of the items in
the future (except for the glitched FoE, of course!), and be sure you save.
Then, it's on to the lighthouse.


Lighthouse on the Cape ~ Dual Boss Battle		[C3CAPE]
--==

 Approach the lighthouse after the short story sequence, and use the
Starglass.  After another story sequence, you'll be fighting Gaspard as
Monica.  The trick to dealing with him is to do a charged strike, and as he
starts to get back up, hit him with another charged strike.  After you've
taken off about a third of his health, you'll switch to Max.

 Max has to beat up Evil Flame enemies.  But first, get a snapshot of the
Flying Battleship.  Then, get in the Ridepod and use the Barrel Cannon to
beat the flames, constantly locking on new ones as they appear.  Continue
until you're back to Monica, and resume the tactic mentioned above.  It
will again switch back to Max, where you should again blow away flames with
the Barrel Cannon.  And then, you'll have one last duel with Gaspard, where
the same tactics as before apply.

 After the fight, you'll see a number of cutscenes.  Save your game, and
visit Starlight Temple in the future.  After the story sequence is over,
visit the temple again, and gather the items on the Moon Crystal layer of
the temple (be sure to get a snapshot of the crystal itself, too!).

Photo Count: 167 ideas, 26 scoops (2 new) (Lv. 5, 464 pts)
New Photos: *Flying Battleship, *Moon Crystal
New Inventions:
- Cannonball Arm III [Constructor & Post & *Moon Crystal]
- Magic Gun [Fountain & The Moon & *Moon Crystal]
- Spike Boots [Parasol & Pumpkin & *Moon Crystal]


Finishing up Chapter 3					[C3FINISH]
--==

 Talk to Cedric and tell him you're ready to go.  You'll be taken to
Veniccio station.  Get a snapshot of the Windmill, and then head down into
Veniccio itself.

Photo Count: 168 photos (1 new), 26 scoops (Lv. 4, 466 pts)
New Photos: Windmill
New Inventions:
- Drill Arm [Auto Book Reader & Fan & Windmill]
- Machine Gun Arm II [Fan & Telescope & Windmill]

End-chapter stats:
Max: 96HP, 32 DEF
Monica: 88HP, 28 DEF
168 ideas, 26 scoops, 59 inventions (Lv. 4, 466 pts)


Chapter 4 ~ Good-bye, Shingala				[WCHAPTER4]
==--

Chapter 4 Overview					[C4OVER]
--==

 Veniccio is probably one of the easiest areas to work with.  It's a fairly
short chapter, compared to the previous one.  It also has the least battle-
related scoops so far.

Scoops:
[ ] A Surviving Soldier (ghost)
[ ] Veniccio's Evening Sun
[ ] Ancient Mural
[ ] Puppet Shingala (missable)
[ ] Doctor Jaming (missable)
[ ] Symbol of Luna Lab

Ideas:
[ ] Air Cleaner			[ ] Banana
[ ] Egg Chair			[ ] Egg-Shaped Transmitter
[ ] Energy Pipe			[ ] Fish Race Sign
[ ] Futuron 800			[ ] Iron Shed
[ ] Light of Luna Stone		[ ] Luna Stone Shards
[ ] Neo-Projector		[ ] Opposed Island
[ ] Red House			[ ] Search Light
[ ] Small Generator		[ ] System 5WP2
[ ] T.V.			[ ] Ventilation
[ ] Water Tank			[ ] Windmill Feather
[ ] Work Arm			[ ] Work Equipment
[ ] Work Robot

Inventions:
[ ] Barrel Cannon III [Barrel & Water Tank & Waterfall]
[ ] Buggy [Belt & Car & System 5WP2]
[ ] Cannonball Arm IV [Constructor & Egg Chair & Rock]
[ ] Cleaner Pack [Air Cleaner & Belt & Vacuum]
[ ] Clown Hand III [Flag & Work Arm & *Clown Robo's Attack]
[ ] Cubic Hammer [Dresser & Gold Store & Work Equipment]
[ ] Dark Viper [Rifle & *Night Stalker & *Puppet Shingala]
[ ] Flamingo [Light of Luna Stone & Palm Tree & Tiny Hammer]
[ ] Hammer Arm [Barrel & Post & Work Robot]
[ ] Missile Pod Arm II [Fountain & Wooden Box & *Symbol of Luna Lab]
[ ] Multi Feet [Deer Horn & Post & Work Robot]
[ ] Propeller Leg [Cart & Fan & Windmill Feather]
[ ] Question Shooter [Fountain & Neo-Projector & *Brave Little Linda]
[ ] Refrigerator Body [Refrigerator & Small Generator & Traffic Light]
[ ] Stinger Wrench [Air Cleaner & Pipe & Wheel]
[ ] Super-Alloy Body [Gold Store & Search Light & Work Equipment]
[ ] Turkey [Special Peking Duck & Tree & Windmill Feather]
[ ] Wild Cat [Rifle & Work Equipment & *Charging Ram]
[ ] Wing Boots [Belt & Weather Vane & Windmill Feather]
[ ] Wing Shoes [Cloth & Parasol & Windmill Feather]

Recruitable Characters:
[ ] Olivie (win Beginner Class Finny Frenzy)

Georama Achievements:
[ ] 8 Pier blocks placed
[ ] Red Iron House with Claire in it (place Pot Torch near red house)
[ ] Blue Iron House with Donny in it
[ ] Shop Boats near Iron Houses
[ ] Purple Iron House placed
[ ] Green Iron House placed
[ ] 8 Luna Stone Lights placed
[ ] Windmill placed
[ ] 80 Culture points

Monster Badges:
[ ] Magical Creature (3x Sturdy Rock to Statue)

Map of Luna Lab:
L2       L3
  \     /
   2   3     Key:
    \ /      L# = Labs
     C       # = Bridges
    /|\      C = Central Lab
   4 5 1     T = Time Gate
  /  |  \
L4   T   L1

Power-Ups:
[ ] Fruit of Eden (L.Lab, bridge 1) (always)
[ ] Fruit of Eden (L.Lab, right of Time Gate) (Scary Auntie Medusa)
[ ] Potato Pie (L.Lab, bridge 5) (Sand Molers)
[ ] Fruit of Eden (L.Lab, bridge 4) (Bat Den)
[ ] Witch Parfait (L.Lab, bridge 3) (Pirate's Hideout)
[ ] Fruit of Eden (L.Lab, inside Lab 1) (Wandering Zappy)
[ ] Potato Pie (L.Lab, inside Lab 1) (Banquet of the Dead)
[ ] Fruit of Eden (L.Lab, inside Lab 2) (Improvements)
[ ] Witch Parfait (L.Lab, inside Lab 2) (Return of the Serpent)
[ ] Fruit of Eden (L.Lab, inside Lab 3) (Cursed Sea)
[ ] Witch Parfait (L.Lab, inside Lab 3) (Sea of Atrocity)
[ ] Fruit of Eden (L.Lab, bridge 5) (After beating Jaming)
[ ] Potato Pie (L.Lab, fenced area near Lab 2) (After beating Jaming)
[ ] Witch Parfait (L.Lab, between bridges 1 & 3) (After beating Jaming)
[ ] Peridot (L.Lab, between bridges 2 & 4) (After beating Jaming)
[ ] Ruby (L.Lab, bridge 5) (After beating Jaming)
[ ] Sapphire (L.Lab, between bridges 1 & 3) (After beating Jaming)

Dungeon Overview:
1 Red Seal
1 Blue Seal
1 White Seal
=====
3 Seals Total


Interlude ~ Pau and Shingala				[C4PAU]
--==

 The game will force a few cutscenes on you, and then you'll be given
control again.  Take some photos if you'd like, then visit the cave that
Max and Monica noted.  After another few cutscenes, you'll be ready to
enter this chapter's dungeon, Ocean Roar Cave.  Be sure to go see Donny
first and get the latest scoops.  You can get a shot of A Surviving Soldier
in the cave on the far side of Veniccio (not the one near the dungeon or
Pau's house, on the other side of the Georama area).  It's a ghost photo,
so take it late at night.

Photo Count: 170 ideas (2 new), 28 scoops (2 new) (Lv. 5, 480 pts)
New Photos: Luna Stone Shards, Red House, *A Surviving Soldier,
*Veniccio's Evening Sun


Pirates!						[C4PIRATES]
--==

Medals:
Time Attack: 6:35
Fishing Goal: 48cm
Clear Goal: Monster Transformation only

Enemies:
Geron*			4
Flintol			6
Corsair			12

Geostone: Pier, Shop Boat

Totals: 1000 ABS, 540 Gilda


Tons of Fish						[C4FISH]
--==

Medals:
Time Attack: 6:20
Fishing Goal: 50cm
Clear Goal: Ridepod only

Enemies:
Statue			2
Geron*			4
Sea Bat			6
Goyone			12

Geostone: Requirements only

Totals: 1040 ABS, 960 Gilda

 A brief story sequence precedes this level.  This is your first chance to
get the Magical Creature badge, by giving a Statue enemy a Gift Capsule
with 3 Sturdy Rocks in it.


Tank and Boss						[C4TANK]
--==

Medals:
Time Attack: 6:09
Fishing Goal: 68cm
Clear Goal: Complete without healing

Enemies:
Pirate Tank		1
Beach Rat*		4
Captain			4
Corsair			6

Geostone: Iron House

Blue Seal

Totals: 798 ABS, 459 Gilda


Interlude ~ Building Veniccio Up			[C4BUILD]
--==

 Now that you should have the Iron House Geostone, we can begin building up
Veniccio.  In Georama mode, make the following:

8 Pier
4 Iron House
2 Shop Boat
1 Pot Torch

 From the entrance of Veniccio's Georama (there's a banner over it), facing
out towards the sea, place the piers and boats like so:

  P-		Key:
 P-P-		S  = Shop Boat
SP-P-S		P- = Pier
 P-P-		B- = Entrance Banner
   P-
   B-

 You can, of course, configure this however you want, but this is the most
efficient way.  Anyway, put an Iron House on each pier.  Paint one red, one
blue, one green, and one purple.  Put the Pot Torch near the red house (if
you can, put it between both it and its closest neighbor).  Move Claire
into the red house, and Donny into the blue one.  That should boost your
Georama score a bit, and open up a bit of the future area of Veniccio, Luna
Labs.  As you may have guessed, it's time to go on a photo spree.  Start by
going into one of the iron houses, and take photos of the T.V., Small
Generator, Banana, Egg-Shaped Transmitter, and Ventilation.  Then head to
the future, and snap a few shots there: Air Cleaner, Egg Chair, Energy
Pipe, Work Equipment, and Work Robot.  This should put you just at the
right level to get another reward from Donny.

New Photos: T.V., Small Generator, Banana, Egg-Shaped Transmitter,
Ventilation, Air Cleaner, Egg Chair, Energy Pipe, Work Equipment,
Work Robot
Photo Count: 180 ideas, 28 scoops (Lv. 6, 500 pts)
New Inventions:
- Cannonball Arm IV [Constructor & Egg Chair & Rock]
- Cleaner Pack [Air Cleaner & Belt & Vacuum]
- Cubic Hammer [Dresser & Gold Store & Work Equipment]
- Hammer Arm [Barrel & Post & Work Robot]
- Multi Feet [Deer Horn & Post & Work Robot]
- Refrigerator Body [Refrigerator & Small Generator & Traffic Light]
- Stinger Wrench [Air Cleaner & Pipe & Wheel]
- Wild Cat [Rifle & Work Equipment & *Charging Ram]


Water Monster						[C4WATER]
--==

Medals:
Time Attack: 6:40
Fishing Goal: 46cm
Clear Goal: Monica's Magic only

Enemies:
Aqua Element		4
Beach Rat*		4
Flintol			4
Sea Bat			4
Statue			4
Mimic			2

Geostone: Requirements only

Totals: 996 ABS, 660 Gilda


Scary Auntie Medusa					[C4MEDUSA]
--==

Medals:
Time Attack: 7:00
Fishing Goal: 50cm
Clear Goal: Max's Gun only

Enemies:
Shiva			2
Aqua Element		4
Auntie Medusa		6
Geron*			6
King Mimic		1

Geostone: Iron Stand

Totals: 1044 ABS, 854 Gilda


Sand Molers						[C4MOLERS]
--==

Medals:
Time Attack: 6:25
Spheda Prize: Stamina Drink x5
Clear Goal: Items only

Enemies:
Statue			4
Goyone			6
Sand Moler*		8
Mimic			4

Geostone: Bridge Block, Block 3

Totals: 1008 ABS, 1168 Gilda


Bat Den							[C4BATDEN]
--==

Medals:
Time Attack: 6:00
Spheda Prize: Pearl
Clear Goal: Ridepod only

Enemies:
Auntie Medusa*		4
Sea Bat			18
Mimic			1

Geostone: Iron Shed

Totals: 834 ABS, 610 Gilda

 Return to Veniccio briefly and add an Iron Shed to any of the houses.
Snap a photo of it.

Photo Count: 181 ideas (1 new), 28 scoops (Lv. 6, 502 pts)
New Photos: Iron Shed


Pirates' Hideout					[C4HIDEOUT]
--==

Medals:
Time Attack: 6:15
Spheda Prize: Chill Stone x5
Clear Goal: Ridepod only

Enemies:
Shiva*			2
Corsair			3
Pirate Tank		6
Captain			10
King Mimic		1

Geostone: Iron Stairs

Totals: 1294 ABS, 1006 Gilda


Boss ~ Puppet Shingala					[C4PUPPET]
--==

 After a story sequence in the Cave of Ancient Murals, you'll be taken back
to Veniccio.  Visit Luna Labs, and pay a visit to lab 1 (the red one).  If
you haven't already, catch a fish, then feed it the Electric Worm from
inside your Aquarium.  If you don't have the Aquarium, well, you'd better
hurry up and build one, and catch a fish to stick in it!  Once you've done
that, go back to the Cave of Ancient Murals.

BOSS: Puppet Shingala (Scoop)

 After snapping a photo of Shingala, start shooting him with Max's gun.
Once Shingala opens its mouth, grab the electrified fish and toss it
directly at Shingala's mouth.  That's all there is to it.  If you miss,
the fish will reappear somewhere on the battlefield, and you'll have to try
again.  Be sure you don't kill Shingala!

 After the fight, return to the future and visit lab 2 (the blue one).
This will nab you the Shell Talkie, which is required for finishing this
particular chapter.  After that, it's back to the usual grind.

Photo Count: 181 ideas, 30 scoops (2 new) (Lv. 6, 507 pts)
New Photos: *Ancient Mural, *Puppet Shingala
New Inventions:
- Dark Viper [Rifle & *Night Stalker & *Puppet Shingala]


Wandering Zappy						[C4ZAPPY]
--==

Medals:
Time Attack: 6:30
Spheda Prize: Level-Up Powder
Clear Goal: Max's Close-Range Weapon only

Enemies:
Zappy			2
Auntie Medusa*		4
Goyone			6
Aqua Element		8
Mimic			4

Geostone: Requirements only

White Seal

Totals: 1276 ABS, 1032 Gilda


Banquet of the Dead					[C4BANQUET]
--==

Medals:
Time Attack: 5:50
Spheda Prize: Absorption Coin
Clear Goal: Items only

Enemies:
Pirate Tank		4
Sand Moler*		4
Sooty			4
Hornhead		8
King Mimic		2

Geostone: Requirements only

Totals: 1360 ABS, 1176 Gilda


Improvements						[C4IMPROVE]
--==

Medals:
Time Attack: 5:20
Spheda Prize: Treasure Chest Key x5
Clear Goal: Complete without healing

Enemies:
Aqua Element		2
Sea Tortoise		2
Neo Vanguard*		4
Zappy			4
Ragstink		6

Geostone: Luna Stone Light

Red Seal

Totals: 1200 ABS, 818 Gilda

 Return to Veniccio and place 8 Luna Stone Lights.  Try to stick them close
to the Iron Houses in the trenches between them, to get the most out of the
CP bonuses.  Also, snap a photo of one of them.

Photo Count: 182 ideas (1 new), 30 scoops (Lv. 6, 514 pts)
New Photos: Light of Luna Stone
New Inventions:
- Flamingo [Light of Luna Stone & Palm Tree & Tiny Hammer]


Return of the Serpent					[C4SERPENT]
--==

Medals:
Time Attack: 6:35
Fishing Goal: 50cm
Clear Goal: Ridepod only

Enemies:
Sea Serpent		1
Sand Moler*		4
Goyone			6
Sooty			6
Mimic			4

Geostone: Requirements only

Totals: 1094 ABS, 1198 Gilda

 A brief story sequence precedes this level.


Interlude ~ Finny Frenzy				[C4FINNY]
--==

 At this point, the Finny Frenzy races open up.  Once you get the chance,
go to them and snap some shots of the new items.  Also, you can recruit
Olivie at this point.  Talk to her during non-contest time, then enter and
win the Finny Frenzy Beginner's race.  This will take a fish with about 20
in all stats.

Photo Count: 185 ideas (3 new), 30 scoops (Lv. 6, 520 pts)
New Photos: Fish Race Sign, Opposed Island, Water Tank
New Inventions:
- Barrel Cannon III [Barrel & Water Tank & Waterfall]


Cursed Sea						[C4CURSED]
--==

Medals:
Time Attack: 6:15
Fishing Goal: 54cm
Clear Goal: Max's Close-Range Weapon only

Enemies:
Master Jacket		4
Neo Vanguard*		4
Shiva			4
Pirate Tank		6
Mimic			2

Geostone: Requirements only

Totals: 1256 ABS, 1430 Gilda


Sea of Atrocity						[C4ATROCIT]
--==

Medals:
Time Attack: 6:00
Fishing Goal: 46cm
Clear Goal: Monica's Sword only

Enemies:
Sea Serpent		2
Master Jacket		6
Sooty			6
Zappy*			6
King Mimic		2

Geostone: Windmill

Totals: 1532 ABS, 1334 Gilda


Interlude ~ Healing Shingala				[C4HEALING]
--==

 Go ahead and visit the Shigura Village.  Talk to the leader (he's pretty
obvious, as he's the only Shigura of his coloring), and then return to
Veniccio.  Go ahead and build a Windmill for the Georama and place it, as
well as snap a shot of the Windmill Feather.  If the Georama CP is below
80, just add a few Iron Sheds to the other houses to shore the score up.
Save your game too, just in case and all that.  Go use the medicine on
Shingala.  After that, go to the Shigura Village again.  You'll have to
fight Jaming.

Photo Count: 186 ideas (1 new), 30 scoops (Lv. 6, 522 pts)
New Photos: Windmill Feather
New Inventions:
- Propeller Leg [Cart & Fan & Windmill Feather]
- Turkey [Special Peking Duck & Tree & Windmill Feather]
- Wing Boots [Belt & Weather Vane & Windmill Feather]
- Wing Shoes [Cloth & Parasol & Windmill Feather]


Boss ~ Doctor Jaming					[C4JAMING]
--==

Scoop: Dr. Jaming (only chance)

Strategy: After snapping a photo, follow Jaming around while guarding.
Whenever he's not telling the Shigura to attack you, attack the Shigura
that will intercept his movement path when it lifts its head.  Keep this
up until Jaming is defeated.  Note that, if you missed the Flying
Battleship scoop before, this is your second chance to get it.

 After the fight, Luna Labs should be finished.  If they're not, just put
down some more CP-raising items in the Georama to finish it.  Visit Luna
Labs (you should get a Nova Cannon from Osmond for getting 100% on the
Georama), then go into the central lab and watch the long-arse cutscene.
Be sure you collect power-ups and the like, too!

Photo Count: 191 ideas (5 new), 32 scoops (2 new) (Lv. 6, 542 pts)
New Photos: Futuron 800, Neo-Projector, Search Light, System 5WP2,
Work Arm, *Dr. Jaming, *Symbol of Luna Lab
New Inventions:
- Buggy [Belt & Car & System 5WP2]
- Clown Hand III [Flag & Work Arm & *Clown Robo's Attack]
- Missile Pod Arm II [Fountain & Wooden Box & *Symbol of Luna Lab]
- Question Shooter [Fountain & Neo-Projector & *Brave Little Linda]
- Super-Alloy Body [Gold Store & Search Light & Work Equipment]


Finishing up Chapter 4					[C4FINISH]
--==

 Just go visit Cedric and tell him you're ready to go.

End-Chapter Stats:
Max: 120HP, 44 DEF
Monica: 120HP, 44 DEF
191 ideas, 32 scoops, 81 inventions (Lv. 5, 542 pts)


Chapter 5 ~ Conflict of the Past and Future		[WCHAPTER5]
==--

Chapter 5 Overview					[C5OVER]
--==

 Chapter 5 is long, mostly because the dungeon is long.  If you haven't
been, start focusing on getting Steve up in power.  Steve will be, for the
majority of this chapter, your best character.

Scoops:
[ ] Hot Springs Spirit (ghost)
[ ] Bomber Head Boom!
[ ] Fire Squall (missable)
[ ] The Ultimate Gaspard (missable)
[ ] Faintin' Bone Lord
[ ] Lava Road
[ ] Fallen Battleship
[ ] Paznos

Ideas:
[ ] Cinders (missable)		[ ] Computer
[ ] Decorative Lights		[ ] Display Robo
[ ] Drum Can			[ ] Electric Sesame
[ ] Elevator			[ ] Generator
[ ] Geyser (missable)		[ ] Hammer
[ ] Hot Springs Pond		[ ] Large Crane
[ ] Mount Gundor		[ ] Mud
[ ] Patterned Rug		[ ] Paznos Pattern
[ ] Power Arm			[ ] Propeller
[ ] Sulfur-Colored Juice	[ ] Transmission Device
[ ] Work Crane

Inventions:
[ ] Albatross [Geyser & Tree & *Fire Squall]
[ ] Barrel Cannon IV [Air Cleaner & Barrel & *Fire Squall]
[ ] Clown Hand IV [Paints & Power Arm & *Clown Robo's Attack]
[ ] Digi Hammer [Computer & Constructor & Decorative Lights]
[ ] Drill Arm II [Electric Sesame & Horn & Work Arm]
[ ] Drum Can Body [Chair & Drum Can & Lamp]
[ ] Energy Pack (Urn) [Energy Pipe & Generator & Pot]
[ ] Escape Powder [Elevator & Transmission Device & *Ancient Mural]
[ ] Falcon [Hammer & Large Crane & Withered Jurak]
[ ] Final Bomb [Candle & Cinders & Oven]
[ ] Hammer Arm II [Hammer & Post & Work Arm]
[ ] Heavy Hammer [Drum Can & Power Arm & *Paznos]
[ ] Laser Arm [Barrel & Energy Pipe & Geyser]
[ ] Machine Gun Arm III [Propeller & Rifle & Windmill]
[ ] Metal Boots [Belt & Drum Can & Work Robot]
[ ] Missile Pod Arm III [Deer Horn & Generator & Gold Store]
[ ] Nova Cannon [Generator & Rapper & The Sun]
[ ] Panther Boots [Bone & The Moon & *The Ultimate Gaspard]
[ ] Poison Wrench [Deer Horn & Mushroom & Sulfur-Colored Juice]
[ ] Ruler's Sword [Figure & Iron Maiden & *Paznos]
[ ] Samurai Arm II [Runaway Dragon & Weapon & Work Crane]
[ ] Soul Breaker [Energy Pipe & Geyser & Transmission Device]
[ ] Steal Gun [Book & Fountain & Work Crane]
[ ] Sun & Moon Armor [Electric Sesame & The Moon & The Sun]

Recruitable Characters:
[ ] Pau (give him a Carrot)

Georama Achievements:
[ ] 3 Brick Houses placed, 2 with Chimneys
[ ] 10 Pots placed
[ ] Brick House 3 blocks high placed
[ ] Windmill placed (near 3-block-high Brick House)
[ ] Borneo resides in Heim Rada
[ ] Cedric resides in Heim Rada
[ ] Gerald resides in Heim Rada
[ ] Work Crane on one non-chimney house
[ ] Power Arm on one non-chimney house
[ ] Erik resides in Heim Rada near Windmill (use the 3-block-high house)
[ ] 100 Culture points

Monster Badges:
[ ] Windup (kill Bomber Head with Bombs)

Map of Gundorada Workshop:
1st Floor:
                          Key:
         E1 G4 P4         TG = Time Gate
       GW   /\   GT       G# = Fenced-off gates
     P3     JN     P5     P# = Pillars
    G3              G5    E# = Elevators
   P2 <JW        JE> E2   GT = G-TOOLS
    G2              G6    GW = G-WEAPONS
     P1     JS     P6     GP = G-PARTS
       G1   \/   G7       F# = Fenced-off areas
            TG            OR = Operations Room
                          J = Jump Gates North, East, South, and West
2nd Floor:                A# = Work Arms
                          C# = Work Cranes
         E1 G5 P2
       G4        GP
     A2            A3
    G3              G6
   P1                E2
   G2                G7
   A1                A4
   G1                G8

3rd Floor:

         E1 OR OR
       G4        G5
     C2            C3
    G3              G6
   F1                E2
   G2                G7
   C1                C4
   G1                G8

Power-Ups:
[ ] Fruit of Eden (G.Workshop, 1st floor, between G7 and TG) (Battle with
  Griffon's Army)
[ ] Potato Pie (G.Workshop, 1st floor, P6) (Mt. Gundor Wind)
[ ] Fruit of Eden (G.Workshop, 1st floor, G6) (Little Dragons on the
  Mountain)
[ ] Witch Parfait (G.Workshop, 1st floor, G5, near JE) (Steam Goyone)
[ ] Fruit of Eden (G.Workshop, 2nd floor, G8) (Mountain Baddie Appears)
[ ] Potato Pie (G.Workshop, 1st floor, P3, next to JW) (Magmanoff)
[ ] Fruit of Eden (G.Workshop, 2nd floor, A3) (Danger Zone)
[ ] Witch Parfait (G.Workshop, 1st floor, near G1) (Secret of Fire
  Mountain)
[ ] Fruit of Eden (G.Workshop, 2nd floor, A3) (Deathtrap)
[ ] Potato Pie (G.Workshop, 2nd floor, G2) (Deperation on the Mountain)
[ ] Fruit of Eden (G.Workshop, 3rd floor, OR) (Pains in the Neck)
[ ] Witch Parfait (G.Workshop, 3rd floor, G7) (Walking the Path of Flames)
[ ] Fruit of Eden (G.Workshop, 2nd floor, G1) (Burning Undead)
[ ] Potato Pie (G.Workshop, 3rd floor, F1) (Fire Dragon)
[ ] Fruit of Eden (G.Workshop, 2nd floor, E1) (Treasure Chest Danger Zone)
[ ] Witch Parfait (G.Workshop, 3rd floor, E1) (Road to the River of Flames)

Dungeon Overview:
1 Red Seal
1 Blue Seal
1 White Seal
=====
3 Seals Total


Interlude ~ Heim Rada Rebuilding			[C5BUILD]
--==

 First things first.  Head straight back to Veniccio and recruit Pau.  Go
on back to Heim Rada after that, and take some photos (the Hot Springs
Spirit is obviously a ghost photo, head down the semi-hidden path to the
hot springs and focus on the spring to the right).  Then, build the
following items:

10 Pot
4 Brick House
3 Iron Stand
2 Brick Chimney
1 Windmill
1 Straw House

 Place 3 of the houses side-by-side, so they can all benefit from the CP
of items placed near them.  Put a Chimney on two of these houses, then put
the 10 pots however you like behind the houses (try to cluster them close
to said houses for maximum CP).  Place all 3 stands in the same spot, so
they stack up, and put the last Brick House on top of them.  Place the
Windmill next to this high house.  Finally, move Cedric, Gerald, and Borneo
into the 3 lower houses, and Erik into the house up on the stands (just use
Carpenterion to put yourself up on the stand).  Place the Straw House
anywhere, return to the train stop, then come back.  Take a photo of the
Cinders that remain.

 Next you should visit the Gundorada Workshop, so go ahead and do that.
There are some items you can snap photos of there, but not much else right
at the moment.  Head up Mt. Gundor once you're done with your photo spree.

Photo Count: 197 ideas (6 new), 33 scoops (1 new) (Lv. 6, 559 pts)
New Photos: Cinders, Geyser, Hot-Spring Pond, Mount Gundor, Elevator,
Transmission Device, *Hot Springs Spirit
New Inventions:
- Escape Powder [Elevator & Transmission Device & *Ancient Mural]
- Final Bomb [Candle & Cinders & Oven]
- Laser Arm [Barrel & Energy Pipe & Geyser]
- Soul Breaker [Energy Pipe & Geyser & Transmission Device]


Battle with Griffon's Army				[C5GRIFFON]
--==

Medals:
Time Attack: 7:10
Spheda Prize: Level-Up Powder
Clear Goal: Complete without healing

Enemies:
Rifle Wolf*		6
Stick Joe		6
Griffon Soldier		10

Geostone: Great Crane

Totals: 1692 ABS, 1128 Gilda

 Return briefly to Heim Rada and put a Great Crane on one of the Brick
Houses without a chimney.  Take a photo of this crane, then visit the
Workshop and get a shot of a Work Crane.

Photo Count: 199 ideas (2 new), 33 scoops (Lv. 6, 563 pts)
New Photos: Large Crane, Work Crane
New Inventions:
- Samurai Arm II [Runaway Dragon & Weapon & Work Crane]
- Steal Gun [Book & Fountain & Work Crane]


Mt. Gundor Wind						[C5WIND]
--==

Medals:
Time Attack: 7:00
Spheda Prize: Treasure Chest Key x5
Clear Goal: Max's Gun only

Enemies:
Steam Tore*		2
Griffon Soldier		6
Thunder Gundron		6
Wind Gundron		6

Geostone: Power Arm

Red Seal

Totals: 1544 ABS, 1188 Gilda


 Again, return to Heim Rada.  Build a Power Arm and put it on the other
chimney-less Brick House.  Take a photo of it.

Photo Count: 200 ideas (1 new), 33 scoops (Lv. 6, 565 pts)
New Photos: Power Arm
New Inventions:
- Clown Hand IV [Paints & Power Arm & *Clown Robo's Attack]


Little Dragons on the Mountain				[C5LITTLE]
--==

Medals:
Time Attack: 7:30
Spheda Prize: Level-Up Powder
Clear Goal: Items only

Enemies:
Holy Gundron		4
Ice Gundron*		4
Thunder Gundron		4
Wind Gundron		4
Stick Joe		4

Geostone: Requirements only

Totals: 1416 ABS, 1476 Gilda


Steam Goyone						[C5GOYONE]
--==

Medals:
Time Attack: 7:15
Spheda Prize: Ressurection Powder
Clear Goal: Monica's Magic only

Enemies:
Griffon Soldier		2
Rifle Wolf*		6
Savage Ram		6
Steam Goyone		6
Mimic			2

Geostone: Requirements only

Blue Seal

Totals: 1768 ABS, 1404 Gilda


Mountain Baddie Appears					[C5BADDIE]
--==

Medals:
Time Attack: 7:12
Spheda Prize: Bandit Coin
Clear Goal: Items only

Enemies:
Burger			1
Steam Tore*		2
Rifle Wolf		6
Savage Ram		6

Geostone: Generator

Totals: 1202 ABS, 748 Gilda


Interlude ~ The Fire Squall				[C5SQUALL]
--==

 Return to Heim Rada and make a Generator.  Place it, and get a photo of it
(but of course).  Then go back to the Gundorada Workshop and visit the 2nd
floor.  After that, visit the shops at the workshop, and take photos of the
various items.  The Patterned Rug is the only really hard one to find; it's
on the floor in G-TOOLS.  After that, it's back to Mt. Gundor yet again.

Photo Count: 208 ideas (8 new), 33 scoops (Lv. 6, 581 pts)
New Photos: Decorative Light, Display Robo, Drum Can, Electric Sesame,
Generator, Hammer, Patterned Rug, Sulphur-Colored Juice
New Inventions:
- Drum Can Body [Chair & Drum Can & Lamp]
- Drill Arm II [Electric Sesame & Horn & Work Arm]
- Energy Pack (Urn) [Energy Pipe & Generator & Pot]
- Falcon [Hammer & Large Crane & Withered Jurak]
- Hammer Arm II [Hammer & Post & Work Arm]
- Metal Boots [Belt & Drum Can & Work Robot]
- Missile Pod Arm III [Deer Horn & Generator & Gold Store]
- Nova Cannon [Generator & Rapper & The Sun]
- Poison Wrench [Deer Horn & Mushroom & Sulfur-Colored Juice]
- Sun & Moon Armor [Electric Sesame & The Moon & The Sun]


Magmanoff						[C5MAGMANO]
--==

Medals:
Time Attack: 7:02
Spheda Prize: Ruby
Clear Goal: Monica's Sword only

Enemies:
Magmanoff		1
Steam Goyone		4
Stick Joe		4
Griffon Soldier*	6
Mimic			4

Geostone: Stair Block

Totals: 1594 ABS, 1039 Gilda


Danger Zone						[C5DANGER]
--==

Medals:
Time Attack: 7:40
Spheda Prize: Mighty Healing x2
Clear Goal: Ridepod only

Enemies:
Burger			1
Bomber Head		2
Thunder Gundron		4
Wind Gundron		4
Griffon Soldier*	6

Geostone: Requirements only

Totals: 1374 ABS, 888 Gilda

 This is your first chance to get the Bomber Head Boom! scoop.  It's also
your first chance to get a Windup badge (by killing a Bomber Head with
bomb items).

Photo Count: 208 ideas, 34 scoops (1 new) (Lv. 6, 586 pts)
New Ideas: *Bomber Head Boom!


Secret of Fire Mountain					[C5SECRET]
--==

Medals:
Time Attack: 7:00
Spheda Prize: Amethyst
Clear Goal: Max's Close-Range Weapon only

Enemies:
Fire Gundron		1
Steam Tore*		2
Magmanoff		6
Mimic			4

Geostone: Iron Chimney 2

Totals: 1208 ABS, 534 Gilda


Deathtrap						[C5DEATH]
--==

Medals:
Time Attack: 8:15
Spheda Prize: Topaz
Clear Goal: Items only

Enemies:
Stick Joe		4
Griffon Soldier*	6
Savage Ram		6
Steam Goyone		6
King Mimic		1

Geostone: Requirements only

Totals: 1928 ABS, 1274 Gilda


Desperation on the Mountain				[C5DESPERA]
--==

Medals:
Time Attack: 7:10
Spheda Prize: Level-Up Powder
Clear Goal: Monster Transformation only

Enemies:
Fire Gundron		2
Burger			2
Rifle Wolf*		2
Bomber Head		6
Ice Gundron		6

Geostone: Requirements only

Totals: 1496 ABS, 874 Gilda


Pains in the Neck					[C5PAINS]
--==

Medals:
Time Attack: 7:01
Spheda Prize: Indestructible Coin
Clear Goal: Max's Gun only

Enemies:
Steam Tore*		4
Griffon Soldier		6
Mimic			4
King Mimic		1

Geostone: Hardened Mud Pile

Totals: 1392 ABS, 578 Gilda


Interlude ~ Before the Fire Squall			[C5BEFORE]
--==

 Return to Heim Rada.  First things first: make a Hardened Mud Pile, and
don't put it over one of the geysers; that will just cause it (and the
geyser) to vanish. Take a photo of it.

IMPORTANT: If you want a full photo album, be sure you take a picture of
Cinders before you go any further!  Also be sure you get a shot of a Geyser
before you plug them all up (assuming you even bother to; it's not even
remotely necessary).

 Now, head to Mount Gundor Peak, and take a photo of the Fire Squall.
This is critical, since (as you should be well aware) it's not going to be
around for much longer.  Place the time bomb.

Photo Count: 209 ideas (1 new), 35 scoops (1 new) (Lv. 6, 593 pts)
New Photos: Mud, *Fire Squall
New Inventions:
- Albatross [Geyser & Tree & *Fire Squall]
- Barrel Cannon IV [Air Cleaner & Barrel & *Fire Squall]


Boss ~ Flying Battleship				[C5FLYING]
--==

 Switch to Steve, and use a long-ranged weapon to bombard the ship while
moving back and forth left and right.  Steve will probably never get hit,
while the battleship will be very much the worse for wear.  This is your
very last chance to get the Flying Battleship scoop, so if you missed it
the two times before, get it now!


Interlude ~ The Fire Horn				[C5HORN]
--==

 After the boss, return to Gundorada Workshop, and visit the Operations
Room on the 3rd floor.  After getting the Fire Horn from Agaris, take a few
photos, then return to Mt. Gundor.

Photo Count: 211 ideas (2 new), 35 scoops (Lv. 6, 597 pts)
New Photos: Computer, Propeller
New Inventions:
- Digi Hammer [Computer & Constructor & Decorative Lights]
- Machine Gun Arm III [Propeller & Rifle & Windmill]


Walking the Path of Flames				[C5WALKING]
--==

Medals:
Time Attack: 7:40
Spheda Prize: Ressurection Powder
Clear Goal: Ridepod only

Enemies:
Alexander		2
Chimera*		2
Lava Bat		6
Lava Golem		6

Geostone: Requirements only

Totals: 1362 ABS, 786 Gilda


Burning Undead						[C5BURNING]
--==

Medals:
Time Attack: 6:52
Spheda Prize: Level-Up Powder x2
Clear Goal: Items only

Enemies:
Bone Lord		2
Ultrasonic Bomber	4
Lava Runner*		6
Mimic			2
King Mimic		1

Geostone: Requirements only

Totals: 1544 ABS, 1030 Gilda

 This is your first chance to get the Faintin' Bone Lord scoop.  Doing so
could potentially put you over the 600 point mark, meaning you can get your
next reward from Donny at this point.  Feel free to put it off for a while,
the reward is meaningless for anybody but Monica.

Photo Count: 211 ideas, 36 scoops (1 new) (Lv. 7, 602 pts)
New Photos: *Faintin' Bone Lord


Fire Dragon						[C5DRAGON]
--==

Medals:
Time Attack: 7:06
Spheda Prize: Indestructible Coin
Clear Goal: Complete without healing

Enemies:
Bomber Head		4
Chimera*		4
Fire Gundron		4
Lava Bat		4
Red Dragon		5

Geostone: Requirements only

White Seal

Totals: 2042 ABS, 1460 Gilda


Treasure Chest Danger Zone				[C5CHEST]
--==

Medals:
Time Attack: 8:00
Spheda Prize: Sapphire
Clear Goal: Max's Close-Range Weapon only

Enemies:
Alexander		4
Bone Lord*		4
Lava Bat		4
Mimic			8
King Mimic		4

Geostone: Requirements only

Totals: 2300 ABS, 1532 Gilda


Road to the River of Flames				[C5RIVER]
--==

Medals:
Time Attack: 7:10
Spheda Prize: Turqoise
Clear Goal: Items only

Enemies:
Bone Lord		6
Lava Bat		6
Red Dragon*		6
Ultrasonic Bomber	6

Geostone: Requirements only

Totals: 2346 ABS, 2130 Gilda


Boss ~ Ultimate Gaspard					[C5GASPARD]
--==

 Enter the Mount Gundor Mouth, and use the Fire Horn.  Take a shot of the
path across the lava that appears, and as you cross it, get a shot of the
fallen Death Ark battleship.  Make any final preparations necessary, then
head up to the ship proper.  You'll fight Gaspard.

Boss: Gaspard

 He's not changed one bit, and he's ridiculously easy now that you can
fight him with Steve.  Use the Ridepod's Samurai Arm II to make Gaspard
into elf burger.

 After the fight, another story sequence commences, and you'll be fighting
another boss.

Boss: The Ultimate Gaspard (scoop)

 Take a photo of this flame demon, then do exactly what you did to his
other form.  For such a supposedly powerful boss, he sure is pathetic.
Seriously, just chaining 3 hits of Samurai Arm II then backing off and
repeating is enough to win.

 Once again, another story sequence will play out, and you'll be taken back
to Heim Rada.

Photo Count: 211 ideas, 39 scoops (3 new) (Lv. 7, 617 pts)
New Ideas: *Fallen Battleship, *Lava Road, *The Ultimate Gaspard
New Inventions:
- Panther Boots [Bone & The Moon & *The Ultimate Gaspard]


Finishing up Chapter 5					[C5FINISH]
--==

 Return to Gundorada Workshop and snap a photo of the massive Paznos.  Then
head into the Operations Room for a very lengthy series of story sequences.
You'll get Monica's Holy Daedalus Blade during said sequence.  Go to Paznos
Bridge via any of the jump gates, and take a shot of the Paznos Pattern
(above the front window).  Then talk to Agaris to commence the next part of
the story sequence.  After this, head to Luna Lab's central lab and watch
the final story sequence of chapter 5.

Photo Count: 212 ideas (1 new), 40 scoops (1 new) (Lv. 7, 624 pts)
New Ideas: Paznos Pattern, *Paznos
New Inventions:
- Heavy Hammer [Drum Can & Power Arm & *Paznos]
- Ruler's Sword [Figure & Iron Maiden & *Paznos]


End-Chapter Stats:
Max: 152HP, 60 DEF
Monica: 152HP, 60 DEF
212 ideas, 40 scoops, 105 inventions (Lv. 7, 624 pts)


Chapter 6 ~ When Two Eras Collide			[WCHAPTER6]
==--

Chapter 6 Overview					[C6OVER]
--==

 A bit of a break from the norm, there's no Georama work that needs to be
done in this chapter.  Just take photos, go through the dungeons, and get
the power-up items.  Quite a snap with Steve powered up sufficiently.  Note
that you must get all the shots around Kazarov Stonehenge and the Moon
Flower Palace before completing chapter 7, hence why everything relating to
these two things (and Ixion) are listed as missable.  The Dead Tree photo
must be taken as soon as you reach the Moon Flower Palace for the first
time, as well.

Scoops:
[ ] Ixion (missable)
[ ] Moon Flower Palace (missable)
[ ] Griffon's Real Face (missable)
[ ] Kazarov Stonehenge (missable)
[ ] Gigantor Paznos (missable)
[ ] Earth Gem Altar
[ ] Wind Gem Altar
[ ] Water Gem Altar
[ ] Fire Gem Altar

Ideas:
[ ] Dead Tree (missable)	[ ] Earth Altar (missable)
[ ] Fire Altar (missable)	[ ] Gold Gate (missable)
[ ] Pinky (missable)		[ ] Water Altar (missable)
[ ] Wind Altar (missable)	[ ] Hooked Nose (missable)

Inventions:
[ ] Drill Arm III [Luna Stone Shards & Work Arm & *Ixion]
[ ] Hammer Arm III [Chimney & Hammer & *Earth Gem Altar]
[ ] Laser Arm II [Crescent-Shaped Light & Energy Pipe & *Ixion]
[ ] Machine Gun Arm IV [Drum Can & Propeller & *Wind Gem Altar]
[ ] Missile Pod Arm IV [Gold Store & Mount Gundor & *Fire Gem Altar]
[ ] Nova Cannon II [Streetlight & The Sun & *Fire Gem Altar]

Power-Ups:
Jurak Mall
[ ] Fruit of Eden (under a branch on the right) (Looking for the Earth Gem)
[ ] Fruit of Eden (Tailor Shop) (Looking for the Earth Gem)
[ ] Amethyst (Weapon Shop) (Looking for the Earth Gem)
[ ] Aquamarine (Golden Eggs area) (Looking for the Earth Gem)
[ ] Potato Pie (Tailor Shop) (Something Rare Here!)
[ ] Witch Parfait (Tailor Shop) (Strange Tree)

Starlight Temple
[ ] Fruit of Eden (platform 1) (Looking for the Wind Gem)
[ ] Fruit of Eden (in front of Crest) (Looking for the Wind Gem)
[ ] Fruit of Eden (platform 1; must not have FoE mentioned in chapter 3)
  (Looking for the Wind Gem)
[ ] Fruit of Eden (S.Temple, Platform W; the one from chapter 3)
[ ] Potato Pie (platform 1) (Evil Spirit in the Valley)
[ ] Witch Parfait (near Crest) (Brave Warriors in the Valley)

Luna Lab
[ ] Fruit of Eden (inside lab 4) (Looking for the Water Gem)
[ ] Fruit of Eden (inside center lab, lab 4 side) (Looking for the Water
  Gem)
[ ] Potato Pie (inside lab 4) (Pirates' Revenge)
[ ] Fruit of Eden (inside center lab, lab 3 side) (Pirates' Revenge)
[ ] Witch Parfait (inside center lab, near purple ramps) (Death Ocean)
[ ] Potato Pie (inside center lab, above purple ramps) (Death Ocean)

Gundorada Workshop
[ ] Fruit of Eden (1st floor, GT) (Looking for the Fire Gem)
[ ] Fruit of Eden (2nd floor, P1) (Looking for the Fire Gem)
[ ] Fruit of Eden (1st floor, P1) (Explosive Hot Spring)
[ ] Potato Pie (2nd floor, G4) (Explosive Hot Spring)
[ ] Witch Parfait (1st floor, G2) (Crazy Mountain)
[ ] Witch Parfait (2nd floor, GP) (Crazy Mountain)
[ ] Diamond (1st floor, GW) (Crazy Mountain)
[ ] Turquoise (1st floor, GT) (Crazy Mountain)
[ ] Topaz (2nd floor, GP) (Crazy Mountain)

Dungeon Overview:
1 Blue Seal
=====
1 Seal Total


The Locked Palace					[C6PALACE]
--==

 This chapter opens up with another story sequence, then deposits you
outside of the ancient Moon Flower Palace.  Take some photos (one of which
is sneakily hidden inside Ixion itself).  The Moon Flower Palace scoop is
gotten by taking a picture of the main entrance doors, if you're wondering.
Once you're all set, enter the Moon Flower Palace.  After a story sequence,
you'll be fighting none other than Emperor Griffon.

Boss: Emperor Griffon (scoop)

 Take a snapshot of him, then start aiming and firing.  It's best to use a
ranged weapon like Max's gun, Monica's armlet, or Steve's Nova Cannon.  The
fight will be delayed midway through for a story sequence, then it will
continue.  Nothing changes about the fight, however.  His tactics are
generally to swerve all over the place.  When he attacks, he'll summon
several roses to launch at you (you can tell when he's going to do this, he
moves differently than normal).  Just keep moving so they don't hit you.
If he rushes towards you, guard until he's done unleashing his power
attack, or (if you've got good reflexes) back off so it misses you.

 After the fight, there will be more story sequence.  Exit the palace, then
re-enter it.  A long story sequence commences.

Photo Count: 216 ideas (4 new), 43 scoops (3 new) (Lv. 7, 647 pts)
New Photos: Dead Tree, Gold Gate, Hooked Nose, Pinky, *Ixion,
*Griffon's Real Face, *Moon Flower Palace
New Inventions:
- Drill Arm III [Luna Stone Shards & Work Arm & *Ixion]
- Laser Arm II [Crescent-Shaped Light & Energy Pipe & *Ixion]


Interlude ~ Kazarov Stonehenge				[C6KAZAROV]
--==

 You'll find yourself at Kazarov Stonehenge after the story sequence is
finally over.  Take a shot of the central structure here, as well as the
four altars.  Now, four new paths are open, one per previous dungeon you
have visited.  You have to take all of them, but the order you take them on
in is entirely up to you.  I suggest taking them on in the order that you
originally did, but it actually makes no difference either way.  Be sure
you visit Donny and get new scoops, by the way.

Photo Count: 220 ideas (4 new), 44 scoops (1 new) (Lv. 7, 660 pts)
New Photos: Earth Altar, Fire Altar, Water Altar, Wind Altar,
*Kazarov Stonehenge


Rainbow Butterfly Wood Star Path
--==

 To reach the star path, you'll have to redo Legendary Killer Snake.

Looking for the Earth Gem				[C6EARTH]
=-=-=

Medals:
Time Attack: 4:20
Fishing Goal: 54cm
Spheda Prize: Gift Capsule x3
Clear Goal: Complete without healing

Enemies:
Cursed Rose		6
Spirit Flyer*		6
Zucky			6
Mimic			2

Geostone: Chimney Pot

Totals: 2336 ABS, 2164 Gilda


Something Rare Here!					[C6RARE]
=-=-=

Medals:
Time Attack: 4:40
Spheda Prize: Ama no Murakumo
Clear Goal: Max's Close-Range Weapon only

Enemies:
Sylph			6
Zucky			6
Mad Tore*		4

Totals: 1976 ABS, 1884 Gilda

Blue Seal


Scary Tree						[C6SCARY]
=-=-=

Medals:
Time Attack: 4:00
Fishing Goal: 66cm
Spheda Prize: Final Bomb x3
Clear Goal: Monster Transformation only

Enemies:
Mad Tore*		6
Mimic			4
King Mimic		1

Geostone: Leafy Tree

Totals: 1506 ABS, 1088 Gilda


Boss ~ Trentos						[C6TRENTOS]
=-=-=

 This boss is just a Tore palette-swap.  As such, his tactics are identical
to a Tore, and he will fall to the same sort of attacks.  My own preferred
method is to kill him with the Ridepod.  After winning, take a shot of the
Earth Gem Altar, and grab the gem.

Photo Count: 220 ideas, 45 scoops (1 new) (Lv. 7, 665 pts)
New Ideas: *Earth Gem Altar
New Inventions:
- Hammer Arm III [Chimney & Hammer & *Earth Gem Altar]


Starlight Canyon Star Path
--==

 To reach the star path, you'll have to redo Cursed Mask.

Looking for the Wind Gem				[C6WIND]
=-=-=

Medals:
Time Attack: 8:05
Spheda Prize: Opal
Clear Goal: Monica's Magic only

Enemies:
Balalla*		12
Heat Fairy		4
Thunder Spirit		4
Water Spirit		4

Totals: 2816 ABS, 2784 Gilda


Evil Spirit in the Valley				[C6SPIRIT]
=-=-=

Medals:
Time Attack: 8:15
Spheda Prize: Level-Up Powder
Clear Goal: Items only

Enemies:
Balalla*		6
Iron Mask		6
Mummy			6
Mimic			4

Geostone: Barrel

Totals: 2752 ABS, 2414 Gilda


Brave Warriors in the Valley				[C6WARRIOR]
=-=-=

Medals:
Time Attack: 6:50
Spheda Prize: Ressurection Powder
Clear Goal: Max's Gun only

Enemies:
Blumo*			6
Iron Mask		6
Sleeber			6
King Mimic		2

Geostone: Hay and Hoe

Totals: 2972 ABS, 2184 Gilda


Boss ~ Lapis Garter					[C6LAPIS]
=-=-=

 This is a palette-swap of a Yo-Yo Barrel.  The same tactics apply to this
boss as do to a regular Yo-Yo Barrel as a result.  The Ridepod makes for
the fastest victory.  After you win, take a snapshot of the Wind Gem Altar,
and pick up your prize.

Photo Count: 220 ideas, 46 scoops (1 new) (Lv. 7, 670 pts)
New Photos: *Wind Gem Altar
New Inventions:
- Machine Gun Arm IV [Drum Can & Propeller & *Wind Gem Altar]


Ocean's Roar Cave Star Path
--==

 To reach the star path, you'll have to redo Wandering Zappy.

Looking for the Water Gem				[C6WATER]
=-=-=

Medals:
Time Attack: 6:40
Spheda Prize: Ressurection Powder
Clear Goal: Items only

Enemies:
Arkerath		4
Blackbeard		4
Star Tortoise*		4
Zombie Pirate		4
Mimic			2

Totals: 2084 ABS, 1936 Gilda


Pirates' Revenge					[C6PIRATE]
=-=-=

Medals:
Time Attack: 5:55
Spheda Prize: Treasure Chest Key x5
Clear Goal: Complete without healing

Enemies:
Blackbeard		6
Coral Dog		6
Fat Naga*		6
Pirate Eye		6

Totals: 3132 ABS, 3012 Gilda


Death Ocean						[C6DEATH]
=-=-=

Medals:
Time Attack: 6:14
Spheda Prize: Level-Up Powder
Clear Goal: Monica's Sword only

Enemies:
Arkerath*		4
Fat Naga		4
Metal Bomber		4
Pirate Eye		4
King Mimic		2

Totals: 2528 ABS, 1956 Gilda


Boss ~ Sea Dragon					[C6DRAGON]
=-=-=

 The Sea Dragon is just a palette-swap of a Killer Snake.  As such, the
same tactics apply to it.  My own method, as usual, is to defeat it using
the Ridepod.  After winning, take a photo of the Water Gem Altar, then
claim your prize.

Photo Count: 220 ideas, 47 scoops (1 new) (Lv. 7, 675 pts)
New Photos: *Water Gem Altar


Mount Gundor Star Path
--==

 To reach the star path, you'll have to redo Steam Goyone.

Looking for the Fire Gem				[C6FIRE]
=-=-=

Medals:
Time Attack: 6:50
Spheda Prize: Level-Up Powder
Clear Goal: Monster Transformation only

Enemies:
Heat Wear		6
Living Armor		6
Red Fox*		6
Rolling Rocks		2
Mimic			1

Totals: 2450 ABS, 2390 Gilda


Explosive Hot Spring					[C6SPRING]
=-=-=

Medals:
Time Attack: 7:05
Spheda Prize: Mighty Healing x2
Clear Goal: Ridepod only

Enemies:
Fire Spirit*		4
Flaming Nail		4
Ice Spirit		4
Triple Cracker		4
Mimic			4

Totals: 2480 ABS, 2172 Gilda


Crazy Mountain						[C6CRAZY]
=-=-=

Medals:
Time Attack: 6:55
Spheda Prize: Wealth Coin
Clear Goal: Items only

Enemies:
Flaming Nail*		8
Arthur			4
Heat Wear		4
Rolling Rocks		4
King Mimic		2

Totals: 3112 ABS, 2448 Gilda


Boss ~ Inferno						[C6INFERNO]
=-=-=

 Inferno is a palette-swap of a Flaming Nail.  As such, the same tactics
apply against it.  The Ridepod is the most reliable means of defeating
Inferno, which should come as no surprise.  Once you've won, snap a shot of
the altar, and grab your gem.

Photo Count: 220 ideas, 48 scoops (1 new) (Lv. 7, 680 pts)
New Photos: *Fire Gem Altar
New Inventions:
- Missile Pod Arm IV [Gold Store & Mount Gundor & *Fire Gem Altar]
- Nova Cannon II [Streetlight & The Sun & *Fire Gem Altar]


Finishing up Chapter 6					[C6FINISH]
--==

 Once you have all 4 of the gems, return to Kazarov Stonehenge and place
them into their proper altars.  After the story sequence, head back to the
Ixion, and be sure to nab a shot of Gigantor Paznos!  Talk to Osmond to
begin chapter 7.

Photo Count: 220 ideas, 49 scoops (1 new) (Lv. 7, 685 pts)
New Photos: *Gigantor Paznos

End-Chapter Stats:
Max: 200HP, 80 DEF
Monica: 200HP, 80 DEF
220 ideas, 49 scoops, 111 inventions (Lv. 7, 685 pts)


Chapter 7 ~ Palace of Flowers				[WCHAPTER7]
==--

Chapter 7 Overview					[C7OVER]
--==

 The last hoorah, chapter 7 has the most annoying Georama of them all.
Just keep moving on, the end is near.  Also, make sure you collect every
power-up and photo you can before finishing this chapter.  Fortunately, the
power-ups are essentially impossible to miss.

NOTE: All photo opportunities in this chapter are missable.  You must get
all of them before completing the chapter!  Anything that's listed as
missable below is listed as such because it's missable during this chapter,
not just after it.

Scoops:
[ ] Flower of the Sun
[ ] Sun Chamber Gatekeeper
[ ] Legend of the Moon (missable)

Ideas:
[ ] Alexandra's Bed		[ ] Blue Lantern
[ ] Camellia Tree		[ ] Flower Bathed in Light
[ ] Flower Bed			[ ] Flower Chandelier
[ ] Golden Door			[ ] Labyrinth Door
[ ] Lotus Flower		[ ] Moon Column	
[ ] Relaxation Fountain		[ ] Road to Golbad
[ ] Silver Bench		[ ] Stardust Pond
[ ] Starlight Stairway		[ ] Starlight Tunnel
[ ] Sun Chair			[ ] Sun Table
[ ] Waterfall Curtain

Inventions:
[ ] Drill Arm IV [Deer Horn & Work Arm & *Flower of the Sun]
[ ] Hammer Arm IV [Moon Column & Power Arm & Tiny Hammer]
[ ] Jet Hover [Candle & Fire House & Relaxation Fountain]
[ ] Laser Arm III [Energy Pipe & Relaxation Fountain & Search Light]
[ ] Laser Arm IV [Blue Lantern & Energy Pipe & *Legend of the Moon]
[ ] Level-up Powder [Sun Chair & Sun Table & The Sun]
[ ] Nova Cannon III [Moon Column & Stove & The Sun]
[ ] Princess Boots [Flower Chandelier & Waterfall Curtain &
 *Moon Flower Palace]
[ ] Resurrection Powder [Fruit & Lotus Flower & *Hot Springs Spirit]
[ ] Ridepod Fuel [Luna Stone Shards & Mud & Stardust Pond]
[ ] Samurai Arm III [Deer Horn & Moon Column & Weapon]
[ ] Sexy Panther [Elena's Portrait & Flower Bathed in Light & Rifle]
[ ] Treasure Chest Key [Golden Door & Labyrinth Door &
 *Sun Chamber Gatekeeper]
[ ] Triple-Urn Pack [Flower Chandelier & Light of Luna Stone & Pot]
[ ] Twin Buster [Flower Chandelier & Jurak's Nose & Rifle]

Georama Achievements:
[ ] Make/place fountain in the middle of the thin grass
[ ] Make/place 8 Road to Golbad, 4 between entrance/fountain, 4 between
 entrance/station
[ ] Place 2 roads on the left of the fountain
[ ] Place 2 roads on the right of the fountain
[ ] Place Starlight stairs at the end of each of the roads
[ ] place a road at the end of each Starlight stair
[ ] Make Hall of Sorrow, Palace Stairs, 2 Camelia Tree, 2 Silver Bench,
 14 Petal Stream
[ ] Make 2 streams under the stairs, left 8, right 6
[ ] Place Hall of Sorrow at the end of the left stream
[ ] Place Camelia Trees between Hall of Sorrow and stairs, either side
[ ] Place Palace Stairs at the end of the right stream
[ ] Place Silver Benches on either side of the Palace Stairs
[ ] Make 6 Flower Bed
[ ] Place 2 flower beds per side of the left stream, 1 per side for right
[ ] Make/place 16 Moon Columns along Road to Golbad
[ ] Make/place 1 Stardust pond at end of right stream

Monster Badges:
[ ] Card (3x Diamond to Diamond)

Map of Moon Flower Palace Foyer:
1F:			2F:
   .P------P.		   .P--DD--P.		Key:
  p          p		  p          p		P = Pillar
 P    PSSP    P		 P    _  _    P		S = Stairs
p     PSSP     p	p    / SS \    p	p = Painting
P      SS      P	P___/  SS  \___P	s = Statue
 \            /		       SS		D = Doorway
  P.        .P
    \s_DD_s/

Power-Ups:
[ ] Fruit of Eden (headless statue right of door) (Ancient Wind)
[ ] Potato Pie (headless statue left of door) (Card Warriors Gather)
[ ] Fruit of Eden (flowerpot near door (1st, CCW)) (Dangerous Treasure)
[ ] Witch Parfait (flowerpot near door (2nd, CCW)) (Feeling Out of Place)
[ ] Fruit of Eden (flowerpot near door (3rd, CCW)) (Living Statue)
[ ] Potato Pie (flowerpot near door (4th, CCW)) (Danger Zone)
[ ] Fruit of Eden (flowerpot near door (1st, CW)) (Scary Women)
[ ] Witch Parfait (flowerpot near door (2nd, CW)) (Hell Elephant)
[ ] Fruit of Eden (flowerpot near door (3rd, CW)) (Crush the Undead)
[ ] Potato Pie (flowerpot near door (4th, CW)) (Missing Gem Dealer)
[ ] Fruit of Eden (flowerpot near upstairs door (4th, CW)) (Max's Longest
  Day)
[ ] Witch Parfait (flowerpot near upstairs door (3rd, CW)) (Hell's
  Corridor)
[ ] Fruit of Eden (flowerpot near upstairs door (2nd, CW)) (Monica All
  Alone)
[ ] Potato Pie (flowerpot near upstairs door (1st, CW)) (Lonely Machine)
[ ] Fruit of Eden (flowerpot near upstairs door (4th, CCW)) (Nobility)
[ ] Witch Parfait (flowerpot near upstairs door (3rd, CCW)) (Palace
  Watchdog)
[ ] Fruit of Eden (flowerpot near upstairs door (2nd, CCW)) (Road to
  Memories)
[ ] Potato Pie (flowerpot near upstairs door (1st, CCW)) (Final Trump Card)
[ ] Fruit of Eden (flowerpot right of staircase) (Elemental Party)
[ ] Witch Parfait (flowerpot left of staircase) (Wandering Knight's Soul)
[ ] Potato Pie (behind staircase on left) (Beware Carelessness)
[ ] Witch Parfait (behind staircase on right) (Final Battle)

Dungeon Overview:
1 Red Seal
2 Blue Seals
2 White Seals
=====
5 Seals Total


Interlude ~ The Moon Flower Palace			[C7MOONPAL]
--==

 Enter the Moon Flower Palace courtyard, and watch the brief cutscene.
Once you're in control, go into Carpenterion mode and build a Relaxation
Fountain.  Place it in the middle (you'll have to move it later, so don't
fret too much about positioning it right).  Take a photo of it, as well as
the trees outside of the palace, then head inside.  After another story
sequence, you can enter the dungeon part of the palace.

Photo Count: 222 ideas (2 new), 49 scoops (Lv. 7, 689 pts)
New Photos: Camellia Tree, Relaxation Fountain
New Inventions:
- Jet Hover [Candle & Fire House & Relaxation Fountain]
- Laser Arm III [Energy Pipe & Relaxation Fountain & Search Light]


Ancient Wind						[C7ANCIENT]
--==

Medals:
Time Attack: 8:00
Spheda Prize: Level-Up Powder
Clear Goal: Items only

Enemies:
Bundy			6
Castle Eater*		6
Count Balloon		6
Silver Gear		6

Geostone: Requirements only

Totals: 4056 ABS, 2754 Gilda


Card Warriors Gather					[C7CARD]
--==

Medals:
Time Attack: 7:15
Spheda Prize: Treasure Chest Key x5
Clear Goal: Ridepod only

Enemies:
Club*			5
Diamond			5
Heart			5
Spade			5
Joker			2

Geostone: Camellia Tree

Totals: 3744 ABS, 1584 Gilda

 This is your first chance to get a Card monster badge (give a Diamond a
Gift Capsule with 3 Diamonds in it).  Not worth it, in my not-so-humble
opinion.  Very not worth it.


Dangerous Treasure					[C7DANGER]
--==

Medals:
Time Attack: 7:02
Spheda Prize: Holy Stone x5
Clear Goal: Monster Transformation only

Enemies:
Evil Performer*		6
Mimic			10

Geostone: Requirements only

Totals: 2056 ABS, 1490 Gilda


Zombie Zone						[C7ZOMBIE]
--==

Medals:
Time Attack: 7:06
Spheda Prize: Ressurection Powder
Clear Goal: Complete without healing

Enemies:
Bundy			6
Castle Eater*		6
Silver Gear		6
Crow Priest		2
Fire Drake		2

Geostone: Requirements only

Totals: 3820 ABS, 2648 Gilda

 Take the sun exit for now.  The moon exit path won't be completeable until
you finish the moon exit path.


Feeling out of Place					[C7FEELING]
--==

Medals:
Time Attack: 7:08
Spheda Prize: Level-Up Powder
Clear Goal: Monica's Sword only

Enemies:
Diamond			6
Evil Performer*		6
Heart			6
Moon Goyone		2

Geostone: Road to Golbad

Totals: 3416 ABS, 1896 Gilda

White Seal


Living Statue						[C7LIVING]
--==

Medals:
Time Attack: 7:15
Spheda Prize: Gold Bar x2
Clear Goal: Items only

Enemies:
Guardia			9
Moon Goyone*		6
Club			3
Spade			3

Geostone: Requirements only

Totals: 3624 ABS, 1947 Gilda


Danger Zone						[C7ZONE]
--==

Medals:
Time Attack: 7:40
Spheda Prize: Emerald
Clear Goal: Max's Close-Range Weapon only

Enemies:
Fire Drake		6
Ice Drake		6
Joker			6
Stormy*			2

Geostone: Requirements only

Totals: 3732 ABS, 2672 Gilda


Scary Women						[C7SCARY]
--==

Medals:
Time Attack: 8:00
Spheda Prize: Diamond
Clear Goal: Items only

Enemies:
Crow Priest		6
Moon Goyone*		6
Miss Gourgon		4
Rock Taster		2

Geostone: Starlight Stairs

Totals: 3196 ABS, 2336 Gilda


Hell Elephant						[C7HELL]
--==

Medals:
Time Attack: 7:55
Spheda Prize: Ressurection Powder
Clear Goal: Monster Transformation only

Enemies:
Fire Drake		6
Ice Drake		6
Moonflowephant*		1

Geostone: Requirements only

Totals: 2476 ABS, 1883 Gilda


Crush the Undead					[C7CRUSH]
--==

Medals:
Time Attack: 7:01
Spheda Prize: Bull's-Eye Coin
Clear Goal: Ridepod only

Enemies:
Silver Gear		8
Evil Performer*		6
Miss Gourgon		6
Skull Chief		2
Mimic			2

Geostone: Road

Totals: 4312 ABS, 2938 Gilda


Interlude ~ Rebuilding the Moon Flower Palace		[C7BUILD1]
--==

 Visit the Garden (which you reach after completing Crush the Undead).
After the story sequence, start snapping away with the camera, and get the
Flower of the Sun (after photographing it, naturally).  Then, return to the
courtyard and build the following:

8 Road to Golbad
6 Road
2 Starlight Stair

 Pick up the fountain first, then assemble the area as so:

    Train Stop

        GG		Key:
        GG		GG = Road to Golbad
        GG		R = Road
        GG		S---S = Starlight Stair
RS---SRRFFRRS---SR	FF = Relaxation Fountain
        GG
        GG
        GG
        GG

      Palace

 Be sure that the end Road pieces for the Starlight Stairs are as close as
possible to the edge.  Your goal is to get everything set up so that the
Relaxation Fountain is dead center.  Once you've done this, take a snapshot
of the Road to Golbad (the flowerbeds around it), the Starlight Stairway
(the steps themselves), and the Starlight Tunnel (the alcove under the
stairs).  Go to Veniccio and pick up your Sun Badge from Donny.  Then
return to the palace dungeon and take the sun path for Zombie Zone.

Photo Count: 231 ideas (9 new), 50 scoops (1 new) (Lv. 8, 712 pts)
New Ideas: Blue Lantern, Flower Bathed in Light, Lotus Flower,
Road to Golbad, Starlight Stairway, Starlight Tunnel, Sun Chair, Sun Table,
Waterfall Curtain, *Flower of the Sun
New Inventions:
- Drill Arm IV [Deer Horn & Work Arm & *Flower of the Sun]
- Level-up Powder [Sun Chair & Sun Table & The Sun]
- Sexy Panther [Elena's Portrait & Flower Bathed in Light & Rifle]
- Resurrection Powder [Fruit & Lotus Flower & *Hot Springs Spirit]


Missing Gem Dealer					[C7MISSING]
--==

Medals:
Time Attack: 7:40
Spheda Prize: Level-Up Powder
Clear Goal: Items only

Enemies:
Guardia			6
Rock Taster		6
Joker			2
Stormy*			1
Mimic			2

Geostone: Hall of Sorrow

Totals: 3048 ABS, 1630 Gilda


Max's Longest Day					[C7LONGEST]
--==

Medals:
Time Attack: 8:00
Spheda Prize: Destruction Crystal x5
Clear Goal: Max's Gun only

Enemies:
Club			4
Fire Drake*		4
Ice Drake		4
Joker			4
Spade			4

Geostone: Silver Bench

Totals: 3592 ABS, 2176 Gilda

Blue Seal


Hell's Corridor						[C7CORRIDO]
--==

Medals:
Time Attack: 7:35
Spheda Prize: Level-Up Powder
Clear Goal: Complete without healing

Enemies:
Skull Chief		6
Rock Taster		3
Moonflowephant*		2
Stormy			2

Geostone: Palace Stairs

Totals: 2540 ABS, 1594 Gilda


Monica All Alone					[C7MONICA]
--==

Medals:
Time Attack: 7:05
Spheda Prize: Level-Up Powder
Clear Goal: Ridepod only

Enemies:
Joker			6
Heart			5
Diamond			4
Guardia*		4
King Mimic		1

Geostone: Petal Stream

Totals: 3556 ABS, 1720 Gilda

Red Seal


Raging Spirits						[C7RAGING]
--==

Medals:
Time Attack: 6:55
Spheda Prize: Ressurection Powder
Clear Goal: Monica's Magic only

Enemies:
Miss Gourgon		6
Rain Ghost		4
Storm Ghost		4
Thunder Ghost*		4
Mimic			2

Geostone: Flower Bed

Totals: 3632 ABS, 2218 Gilda


Lonely Machine						[C7LONELY]
--==

Medals:
Time Attack: 7:45
Spheda Prize: Lightning Stone x5
Clear Goal: Items only

Enemies:
Skull Chief		6
Leogriff		4
Moonflowephant		4
Vanguard Mk 2*		2
King Mimic		1

Totals: 3332 ABS, 2088 Gilda


Nobility						[C7NOBILIT]
--==

Medals:
Time Attack: 7:00
Spheda Prize: Ressurection Powder
Clear Goal: Complete without healing

Enemies:
Rain Ghost		6
Thunder Ghost		6
Moon Joe		4
Stormy			2

Totals: 3432 ABS, 2016 Gilda


Palace Watchdog						[C7WATCH]
--==

Medals:
Time Attack: 8:05
Spheda Prize: Time Coin
Clear Goal: Complete without healing

Enemies:
Toy Rock		8
Vanguard Mk 2*		6
Clock Knight		2
Thunder Ghost		1
Mimic			1

Geostone: Moon Column

Totals: 3314 ABS, 1830 Gilda


Interlude ~ More Rebuilding				[C7BUILD2]
--==

 Now is as good a time as any to work on the Moon Flower Palace Georama.
Build the following:

16 Moon Column
14 Petal Stream
6 Flower Bed
2 Camelia Tree
2 Silver Bench
1 Hall of Sorrow
1 Palace Stairs

 This hefty order filled, assemble it all as follows:

    Train Stop

       MGGM  HHH	Key:
   P   MGGM  CPC	GG = Road to Golbad
   P   MGGM   P		R = Road
 ffPff MGGM   P		S---S = Starlight Stair
RS---SRRFFRRS---SR	FF = Relaxation Fountain
   P   MGGM   P		s---s = Palace Stairs
   P   MGGM   P		ff = Flowerbed
bs-P-sbMGGM ffPff	HHH = Hall of Sorrow
bs-P-sbMGGM ffPff	C = Camellia Tree
			P = Petal Stream
      Palace		b = Bench
			M = Moon Column

 It's a bit rough, but it should make sense.  Note that the Petal Stream is
supposed to go under the Starlight Stairs and Palace Stairs.  Anyway, once
you've done this, a cutscene will trigger.  Snap a few photos, then resume
your treck through the palace dungeon.

Photo Count: 234 ideas (3 new), 50 scoops (Lv. 8, 718 pts)
New Photos: Flower Bed, Moon Column, Silver Bench
New Inventions:
- Hammer Arm IV [Moon Column & Power Arm & Tiny Hammer]
- Nova Cannon III [Moon Column & Stove & The Sun]
- Samurai Arm III [Deer Horn & Moon Column & Weapon]


Road to Memories					[C7MEMORIE]
--==

Medals:
Time Attack: 7:03
Spheda Prize: Double Pudding x4
Clear Goal: Max's Close-Range Weapon only

Enemies:
Moon Joe		6
Skull Chief		6
Storm Ghost		5
Leogriff*		2
King Mimic		2

Totals: 4116 ABS, 2490 Gilda

 After this floor, you'll reach Alexandra's Bedroom.  Place the Flower of
the Sun in the vase here to see another cutscene, and open the way forward.
Be sure you get a shot of Alexandra's bed, too.

Photo Count: 235 ideas (1 new), 50 scoops (Lv. 8, 720 pts)
New Photos: Alexandra's Bed


Final Trump Card					[C7TRUMP]
--==

Medals:
Time Attack: 7:00
Spheda Prize: Bandit Coin
Clear Goal: Items only

Enemies:
S. Club*		4
S. Diamond		4
S. Heart		4
S. Spade		4
S. Joker		2
Mimic			4

Geostone: Stardust Pond

Totals: 3820 ABS, 2108 Gilda


Interlude ~ Yet More Rebuilding				[C7BUILD3]
--==

 This will be your final Georama act.  Build a Stardust Pond, and place it
at the end of the left Petal Stream (as shown in the diagram above; it
basically goes in the one spot with nothing in it in the diagram).  This
will finish the Georama, show you one last cutscene, allow you to access
the last part of the dungeon, and give you a Sun Stone and Moon Stone.
Good deal.  Snap a shot of the pond, then return to the palace.

Photo Count: 236 ideas (1 new), 50 scoops (Lv. 8, 722 pts)
New Photos: Stardust Pond
New Inventions:
- Ridepod Fuel [Luna Stone Shards & Mud & Stardust Pond]


Elemental Party						[C7ELEMENT]
--==

Medals:
Time Attack: 7:01
Spheda Prize: Ressurection Powder
Clear Goal: Complete without healing

Enemies:
Vanguard Mk 2*		6
Rain Ghost		4
Storm Ghost		4
Thunder Ghost		4
Clock Knight		2

Totals: 3820 ABS, 2450 Gilda

Blue Seal


Wandering Knight's Soul					[C7WANDER]
--==

Medals:
Time Attack: 7:15
Spheda Prize: Level-Up Powder
Clear Goal: Monster Transformation only

Enemies:
Moon Joe		6
Leach*			4
Toy Rock		4
Lancer			2
King Mimic		2

Totals: 3740 ABS, 1950 Gilda


Beware Carelessness					[C7BEWARE]
--==

Medals:
Time Attack: 6:30
Spheda Prize: Treasure Chest Key x5
Clear Goal: Ridepod only

Enemies:
Lancer			6
Leach			5
Vanguard Mk 2*		4
Earth Dragon		1
Mimic			6

Totals: 4060 ABS, 2502 Gilda


Final Battle						[C7FINAL]
--==

Medals:
Time Attack: 6:42
Spheda Prize: Holy Stone x5
Clear Goal: Items only

Enemies:
Clock Knight		4
Earth Dragon*		4
Evil Nail		4
Lancer			4
King Mimic		2

Totals: 4000 ABS, 2300 Gilda

White Seal


Sun Chamber ~ The End of an Adventure Awaits 	 	[C7SUN]
--==

 Here we are, at the end of the palace.  It's been a long haul, and it's
almost over.  Take some scenic photos, save your game, then tell the door
Griffon's real name (Sirus, if you've forgotten).  This is your last chance
to make preparations, so be sure you're ready.  Get all of the Potato Pies,
Witch Parfaits, and Fruits of Eden you might have forgotten, for example.

Photo Count: 239 ideas (3 new), 51 scoops (1 new) (Lv. 8, 733 pts)
New Photos: Flower Chandelier, Golden Door, Labyrinth Door,
 *Sun Chamber Gatekeeper
New Inventions:
- Princess Boots [Flower Chandelier & Waterfall Curtain &
  *Moon Flower Palace]
- Treasure Chest Key [Golden Door & Labyrinth Door &
  *Sun Chamber Gatekeeper]
- Triple-Urn Pack [Flower Chandelier & Light of Luna Stone & Pot]
- Twin Buster [Flower Chandelier & Jurak's Nose & Rifle]

 Once you're all prepped, have saved, and are ready, enter the Sun Chamber.
After a story sequence, the boss fight will begin.

Boss: Emperor Griffon, Ruler of Darkness

 The first form is tricky, as he likes to chain-attack you.  Attack from
the get-go, but be prepared to guard the moment he starts his own attack
motions.  It shouldn't take long to beat him, assuming you have a decent
ranged weapon on hand.

 Another story scene will play out, and you'll be fighting Griffon again.

Boss: Emperor Griffon, Ruler of Darkness

 He's a lot more aggressive, but also more predictable.  Attack him when
he's not moving, and move when he closes in, then attack him.  He
broadcasts his next moves so blatantly in this form that you'd have to be
not paying attention at all to get hit by them.

 Yet another story sequence, and then you're back to the fight.

Boss: Emperor Griffon, Ruler of Darkness

 Now Griffon can put you in Stop status, which is annoying.  Shoot at him
like crazy, and the moment any of his attacks land, open the menu and use a
Heart-Throb Cherry or Mighty Heal (as well as healing items, if necessary).
You can also opt for Non-Stop Amulets, but those are notorious for breaking
during this fight.  Keep up the shooting, and he'll fall eventually.

 Again, a story sequence will commence, and you'll be sent to the Spiral of
Dreams (which happens to be the name of the song playing on it).  At each
level of the spiral, you'll have to fight some pseudo-boss before you can
continue upwards.

Boss: Mammo, Dream-Shredding Fang

 Just a palette-swap elephant enemy.  The usual tactics work.

Boss: Nightmare, Dream-Keeper

 A palette-swap of those big fat anteater things.  He fights exactly like
those do, so you shouldn't have any trouble.

Boss: Black Dragon, The Howl that Echoes in Dreams

 A palette-swapped dragon enemy.  Nothing surprising about him, he behaves
exactly like all other dragons do.

Boss: Uther, Servant of Dreams

 A palette-swapped Arthur, and just as tricky as those are.  Attack
relentlessly, but guard if he comes at you and prepares to skewer you.

Boss: Gaja Ein and Gaja Zwei, The Double Dream-Ending Swords

 Palette-swapped Bone Lords.  They're a bit dangerous since they're teaming
up against you, but if you can lure one into a corner, it will be over very
quickly... hopefully.

 At this point, you'll be at the top of the spiral.  Heal up before you go
and take on Dark Element, though.  Head on up, and the fight will shortly
commence against this nasty boss.

Boss: Dark Element, Evil Made Flesh

 Start by taking a shot of the Legend of the Moon (your only chance to do
this, might as well).  This fight can only take 10 minutes max, but that's
more than enough with a good strategy.  Dark Element has three attack
patterns.  The first is where he does a 3-hit combo; just attack him until
the third hit of it, then guard.  The second is to back up and use his
power attack.  Either guard against this, or time a power strike so you're
unaffected by it.  The third is when he uses a lightning bolt to petrify
you, but this is so rare that you'll probably never see it.  There's
another catch to this fight: you can only damage Dark Element with Max when
he's blue, and only Monica when he's purple.  As long as you've powered up
at least one of the two, you should be able to defeat him with little to
no trouble.

Photo Count: 239 ideas, 52 scoops (1 new) (Lv. 7, 738 pts)
New Photos: *Legend of the Moon
New Inventions:
- Laser Arm IV [Blue Lantern & Energy Pipe & *Legend of the Moon]

 After the fight, sit back and enjoy.  Congratulations, you've won Dark
Cloud 2!  Feel free to save a file for playing chapter 8, but beware!  You
cannot access any of the future areas, Kazarov Stonehenge, or the Moon
Flower Palace in chapter 8!  Also, the Ixion is gone, so you can't get any
photos relating to it.


End-Chapter Stats:
Max: 240HP, 104 DEF
Monica: 240HP, 104 DEF
239 ideas, 52 scoops, 126 inventions (Lv. 7, 738 pts)


Chapter 8 ~ The Forgotten Adventure			[WCHAPTER8]
==--

Chapter 8 Overview					[C8OVER]
--==

 Chapter 8 is optional, of course.  The chapter is almost entirely dungeon,
so don't expect a whole lot of story or gameplay beyond it.

Scoops:
[ ] Flotsam, Revived! (missable)

Ideas:
[ ] Zelmite Found!
[ ] Mr. Big Shot Shadow (photo album only)

Inventions:
[ ] Nova Cannon IV [Pot Torch & The Sun & *Flotsam, Revived!]
[ ] Samurai Arm IV [*A Surviving Soldier & *Flotsam, Revived! &
 *Legend of the Moon]

Power-Ups:
[ ] Potato Pie (Spheda prize) (Powerful Frog)
[ ] Potato Pie (Spheda prize) (Murderous Tank)
[ ] Fruit of Eden (Spheda prize) (The Old Woman Saw It)
[ ] Witch Parfait (Spheda prize) (Hell Ward 1)
[ ] Witch Parfait (Spheda prize) (Road to Truth)
[ ] Fruit of Eden (Spheda prize) (Captain Returns)

Dungeon Overview:
2 White Seals
=====
2 Seals Total


Interlude ~ The Zelmite Mine				[C8MINE]
--==

 The chapter opens with a brief story sequence (very brief), and then you
are sent off on your own.  There's a few changes in chapter 8 beyond the
ones mentioned.  First off, Monica's not with you; that will change soon,
so don't go selling her stuff.  The second thing that's changed is that
Morton now sells coins and gemstones as well as his usual stuff.  Also,
Rufio will sell you all types of elemental crystals now, not just the basic
ones.  Anyway, now's as good a time as any, so enter the mines.

 NOTE: Most of the mine floors are optional.  You only need to visit Dead
End 3, out of all the Dead Ends, to complete this dungeon.


Get the Zelmite!					[C8ZELMITE]
--==

Medals:
Time Attack: 9:20
Spheda Prize: Healing Coin
Clear Goal: Max's Gun only

Enemies:
Dark Flower*		6
Fairy Helper		6
Ore Robber		6
Whitebeard		4

Totals: 4400 ABS, 2264 Gilda


Moon Mole						[C8MOLE]
--==

Medals:
Time Attack: 9:00
Spheda Prize: Bull's-Eye Coin
Clear Goal: Complete without healing

Enemies:
Mallone*		6
Mine Moler		6
Ore Robber		6
Whitebeard		6

Totals: 4800 ABS, 2730 Gilda


Powerful Frog						[C8FROG]
--==

Medals:
Time Attack: 8:50
Spheda Prize: Potato Pie
Clear Goal: Items only

Enemies:
Dark Flower		6
Gamal*			6
Thunder Drake		6
Wind Drake		6

Totals: 4800 ABS, 2376 Gilda


Evil Bat Invasion					[C8EVILBAT]
--==

Medals:
Time Attack: 9:45
Spheda Prize: Mighty Healing x10
Clear Goal: Ridepod only

Enemies:
Evil Bat		11
Darker			5
Holy Drake*		4
Mimic			2

Totals: 4260 ABS, 2028 Gilda


Interlude ~ Return of the Warrior			[C8WARRIOR]
--==

 Enter the Workers' Breakroom.  After a short story sequence, Monica will
be back in your party.  This is a good point to go and stock up on things
before continuing with the mine, as well.


Crossroads of Destiny					[C8DESTINY]
--==

Medals:
Time Attack: 9:46
Spheda Prize: Garnet
Clear Goal: Items only

Enemies:
Danger Bomb		4
Evil Bat		4
Fire Ghost*		4
Snow Ghost		4
Stone Guard		4

Totals: 4240 ABS, 1952 Gilda


Scary Face						[C8SCARY]
--==

Medals:
Time Attack: 8:40
Spheda Prize: Amethyst
Clear Goal: Complete without healing

Enemies:
Cabule			5
Darker			5
Face of Yaksa		5
Stormflower*		5
King Mimic		1

Totals: 4500 ABS, 2070 Gilda


Powerful Wild Boar					[C8BOAR]
--==

Medals:
Time Attack: 8:40
Spheda Prize: Aquamarine
Clear Goal: Items only

Enemies:
Evil Bat		6
Ghoul			6
Ram Z			6
Fire Ghost		2
Spider Lady*		2

Totals: 4920 ABS, 2668 Gilda


Murderous Tank						[C8MURDER]
--==

Medals:
Time Attack: 9:50
Spheda Prize: Potato Pie
Clear Goal: Ridepod only

Enemies:
Angry Cannon		6
Evil Bat		6
Rock Face		4
Ummagumma*		4
Mimic			2
King Mimic		2

Totals: 5520 ABS, 2468 Gilda

White Seal


Dead End 1 ~ Burst One and Two				[C8BOSS1]
--==

Boss: Burst One and Burst Two

 These baddies are just palette-swapped versions of the Vanguard.  The same
tactics apply here as do to those enemies, though be careful.  These two
are a lot more powerful than any Vanguard.  Victory will give you access to
two chests, one with a Healing Coin and the other with a Sun Stone.


Which One?						[C8WHICH]
--==

Medals:
Time Attack: 8:50
Spheda Prize: Pearl
Clear Goal: Monica's Sword only

Enemies:
Faerie*			6
Ram Z			6
Iron Spear		3
Mimic			6

Totals: 5220 ABS, 2340 Gilda


The Old Woman Saw It					[C8WOMAN]
--==

Medals:
Time Attack: 9:00
Spheda Prize: Fruit of Eden
Clear Goal: Complete without healing

Enemies:
Spider Lady*		6
Ummagumma		6

Totals: 2880 ABS, 1770 Gilda


A Giant Snake!						[C8SNAKE]
--==

Medals:
Time Attack: 9:25
Spheda Prize: Peridot
Clear Goal: Items only

Enemies:
Ghoul*			6
Rock Face		6
Iron Spear		2
Sand Dragon		1
King Mimic		2

Totals: 4380 ABS, 1880 Gilda


Undaunted Soldiers					[C8SOLDIER]
--==

Medals:
Time Attack: 9:40
Spheda Prize: Sapphire
Clear Goal: Ridepod only

Enemies:
R. Club*		4
R. Diamond		4
R. Heart		4
R. Joker		4
R. Spade		4

Totals: 4800 ABS, 1980 Gilda


Hell, Ward 1						[C8WARD1]
--==

Medals:
Time Attack: 9:50
Spheda Prize: Witch Parfait
Clear Goal: Max's Gun only

Enemies:
Iron Spear		6
R. Joker		4
Thunder Drake*		2
King Mimic		2

Totals: 3760 ABS, 1736 Gilda


Dead End 2 ~ Exploding Skeletal Dudes			[C8BOSS2]
--==

Boss: Red Jacket x8

 This is not easy.  The targetting likes to be finnicky and pick whoever is
furthest from you instead of closest, so you're going to probably have to
deal with these bone boys up close.  To this end, lure one or two away from
the center, and use charged attacks to take them down.  Repeat until all of
them are dead.  Winning nets you an Absorption Coin and a Moon Stone.


Road to Truth						[C8TRUTH]
--==

Medals:
Time Attack: 10:30
Spheda Prize: Witch Parfait
Clear Goal: Items only

Enemies:
Death Mouse*		6
Duke Balloon		6
Putos			6
Scarecrow		6

Totals: 7200 ABS, 2472 Gilda


Crossroads						[C8CROSSRO]
--==

Medals:
Time Attack: 10:50
Spheda Prize: Moon Stone
Clear Goal: Max's Close-Range Weapon only

Enemies:
Hell Fairy		6
Mystery Plant		6
Great Tree*		2
Mimic			4

Totals: 5640 ABS, 1892 Gilda


Lost Road						[C8LOST]
--==

Medals:
Time Attack: 11:20
Spheda Prize: Level-Up Powder
Clear Goal: Ridepod only

Enemies:
Bolter			8
Elite Corsair		6
Platinum Gear		6
Ebony Tortoise*		4

Totals: 7440 ABS, 2658 Gilda


Indecision						[C8INDECIS]
--==

Medals:
Time Attack: 11:35
Spheda Prize: Treasure Chest Key x8
Clear Goal: Items only

Enemies:
Demon Puppet		6
Shadow			5
Bandou			4
Mystery Plant		4
Behemoth*		2

Totals: 6540 ABS, 2380 Gilda


Dead End 3 ~ Flappin' Brothers				[C8BOSS3]
--==

Boss: 2x Sphinx

 Just like the Leogriffs of the previous dungeon, except a lot stronger.
The same tactics apply here as did there.  Victory nets you an Experience
Coin, a Posion Coin, and the Dynamite (which is required to fight the boss
of this dungeon).


Little Dragon Army					[C8DRAGON]
--==

Medals:
Time Attack: 11:40
Spheda Prize: Level-Up Powder x2
Clear Goal: Complete without healing

Enemies:
Fire Wyrm*		4
Holy Wyrm		4
Ice Wyrm		4
Thunder Wyrm		4
Wind Wyrm		4

Totals: 6720 ABS, 2200 Gilda


A Suspicious Opening ~ Flotsam, Revived!		[C8OPENING]
--==

 When you enter A Suspicious Opening, there will be a brief story sequence.
Afterwards, you'll be fighting Metal Flotsam.

Boss: Metal Flotsam (scoop)

 After snapping a shot of everybody's favorite mad clown, get down to
business.  Flotsam is pretty erratic, so you'll probably want to take him
out from a distance.  The usual rules apply: guard if he moves in close or
appears to be preparing to use a powerful distance attack, and blast at him
relentlessly the rest of the time.

 After the fight, another brief story scene plays out, and the way into the
last areas of the mine opens up.

Photo Count: 239 ideas, 53 scoops (1 new) (Lv. 8, 743 pts)
New Photos: Flotsam, Revived!
New Inventions:
- Nova Cannon IV [Pot Torch & The Sun & *Flotsam, Revived!]
- Samurai Arm IV [*A Surviving Soldier & *Flotsam, Revived! &
  *Legend of the Moon]


Captain Returns						[C8CAPTAIN]
--==

Medals:
Time Attack: 12:00
Spheda Prize: Fruit of Eden
Clear Goal: Monica's Magic only

Enemies:
Elite Corsair		8
Oyakata			4
Great Tree*		2

Totals: 4440 ABS, 1584 Gilda

 NOTE: This floor has a strange gimmick: all chests on it that don't
contain dungeon-related items contain coins.


Hell's Turning Point					[C8TURNING]
--==

Medals:
Time Attack: 11:55
Spheda Prize: Level-Up Powder x2
Clear Goal: Ridepod only

Enemies:
Bandou			6
Moonlight Hulk		6
Titan			6
Ladha*			2

Totals: 7200 ABS, 2220 Gilda


Mummy Heaven						[C8MUMMY]
--==

Medals:
Time Attack: 12:40
Spheda Prize: Stamina Drink
Clear Goal: Items only

Enemies:
Revenant*		16
Dark Keeper		2
Fire Wyrm		2
Holy Wyrm		2

Totals: 8520 ABS, 2062 Gilda


Boss 4 ~ The Mandrakerz					[C8BOSS4]
--==

Boss: Mandrake x8

 They're basically palette-swapped Himarras, but a lot harder.  They all
gang up on you at once, so your best bet is to either take them out before
they move in with a strong distance-based weapon, or use charged attacks
from your close-ranged weapon to knock them all down, and repeat until they
all die.  Victory nets you a pair of chests, each of which has a Diamond
inside of it.


Ward 3 Entrance						[C8WARD3EN]
--==

Medals:
Time Attack: 12:30
Spheda Prize: Garnet
Clear Goal: Items only

Enemies:
Dark Alchemist		6
Last Guardian		6
Smiling Wolf*		6
Revenant		4
King Mimic		1

Totals: 9400 ABS, 2426 Gilda


Flotsam's Broken Army					[C8FLOTSAM]
--==

Medals:
Time Attack: 12:40
Spheda Prize: Amethyst
Clear Goal: Complete without healing

Enemies:
Imp*			6
Incuder			6
Cerberus		4
Krau Mauness		4
Mimic			4

Totals: 9440 ABS, 2668 Gilda


Hell, Ward 3 - Wellside Gossip				[C8WARD3]
--==

Medals:
Time Attack: 13:00
Spheda Prize: Aquamarine
Clear Goal: Ridepod only

Enemies:
Bambamchoo*		6
Busy Moler		6
Mrs. Gourgon		6
Dead Rope		2

Totals: 9200 ABS, 2456 Gilda


Devil Elemental						[C8ELEMENT]
--==

Medals:
Time Attack: 13:10
Spheda Prize: Diamond
Clear Goal: Max's Gun only

Enemies:
Magma Servant*		4
Snow Servant		4
Tempest Servant		4
Thunder Servant		4
Wind Servant		4

Totals: 8000 ABS, 2400 Gilda


Mariner							[C8MARINER]
--==

Medals:
Time Attack: 13:40
Spheda Prize: Emerald
Clear Goal: Monica's Sword only

Enemies:
Iwanosuke		6
Garuda			6
Mariner*		6
Sweet Dynamite		6

Totals: 11400 ABS, 2964 Gilda


Ultimate Snake						[C8ULTIMAT]
--==

Medals:
Time Attack: 12:30
Spheda Prize: Pearl
Clear Goal: Items only

Enemies:
Iron Ghost		6
Mrs. Gourgon		6
Wraith*			6
Dead Rope		2
King Mimic		2

Totals: 11000 ABS, 2428 Gilda


Anxiety							[C8ANXIETY]
--==

Medals:
Time Attack: 12:38
Spheda Prize: Peridot
Clear Goal: Monica's Magic only

Enemies:
RSF Club*		4
RSF Diamond		4
RSF Heart		4
RSF Spade		4
RSF Joker		2

Totals: 9000 ABS, 2012 Gilda


Omen							[C8OMEN]
--==

Medals:
Time Attack: 10:50
Spheda Prize: Ruby
Clear Goal: Max's Close-Range Weapon only

Enemies:
Bone King		4
Minotaurus*		4
Spinning Saucer		4
Tiamat			4
King Mimic		2

Totals: 10400 ABS, 1848 Gilda

White Seal


Firm Belief						[C8BELIEF]
--==

Medals:
Time Attack: 11:30
Spheda Prize: Sapphire
Clear Goal: Items only

Enemies:
Minotaurus*		6
Sweet Dynamite		6
Tiamat			6
Iron Ghost		4
Flying Steel		1

Totals: 12200 ABS, 2648 Gilda


Seeping Light						[C8SEEPING]
--==

Medals:
Time Attack: 11:45
Spheda Prize: Topaz
Clear Goal: Complete without healing

Enemies:
Bone King		6
Flying Steel		6
Tiamat*			6
Spinning Saucer		4
King Mimic		2

Totals: 14400 ABS, 2504 Gilda


Boss ~ Mr. Big Shot Shadow				[C8BOSS5]
--==

 Save before you enter the Zelmite Mine Depths.  Walk up to the rubble
pile and use the Dynamite on it, then enter the opening.  After a short
story sequence, you'll be fighting the big baddie himself, the Dark Genie.

Boss: Dark Genie

 Snap a photo of him if you want; it's not like you can save the shot to
anything but the photo album.  Same goes for the Zelmite.  The fight itself
is a bit tricky.  Just like Dark Element, the Dark Genie can change who can
damage him, and the same color rules apply.  Unlike the first Dark Cloud,
his ultimate beam attack can be blocked, and he uses it far less often.
Lock on him ASAP, avoid the mini-Genies, and just fire like mad.  If he
hits you with the beam, go into the menu quickly and heal the damage.
Since this is the absolute last fight, don't hesitate to heal; you're not
going to use any of your items again anyway.  After a while, assuming your
stock of items holds out, Mr. Big Shot Shadow himself will be defeated.

Photo Count: 241 ideas (2 new), 53 scoops (Lv. 7, 747 pts)
New Photos: Zelmite Found!, Mr. Big Shot Shadow

 After the fight, there will be a brief story sequence, another credits
roll, and that's all she wrote.  Congratulations, you've won Dark Cloud 2's
bonus dungeon!

End-Chapter Stats:
Max: 248HP, 112 DEF
Monica: 248HP, 112 DEF
241 ideas, 53 scoops, 128 inventions (Lv. 7, 747 pts)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

III. Game Data
=-=-=

 Just about anything you could want to know about the game is listed here,
such as gameplay tactics, shop lists, items, and minigame tactics.


Basic Gameplay						[GDPLAY]
==--

 Like most action RPG's, Dark Cloud 2 requires you to have some decent
reflexes to play it well.  But it also has some tactics you can use to make
playing the game quite a bit easier.  This section covers these tactics, as
well as the basic mechanics of the game's battle engine.

 Attacking and Defending - The most basic thing to master is how to
effectively attack and defend.  At close range, this means that you should
defend as an enemy does an attack, then attack just as they finish.  With
long-ranged weapons, the key to attacking is avoidance: move constantly so
ranged hits won't hit you, and keep your distance at all times.

 Charged Attacks - These are very effective, but not without risk.  A
Charged Attack takes about 1.5 seconds to be powered up, and does around
twice the damage of a normal attack, to all enemies within its range.  They
also have a knockdown effect on lightweight enemies.  The problem is, you
cannot guard or move quickly while charging (and you're vulnerable while
charging as a result).  Also, charged attacks eat up more WHP when hitting
enemies with them.  To do a charged attack, hold down X until your
character starts to glow.  Release X to unleash it at this point.

 Weapon HP (WHP) - Weapons, too, have HP.  When they're down to 0, they
stop doing damage.  To repair them, you just need to use an appropriate
type of Repair Powder (regular for wrenches/hammers/clubs/swords, Gun for
guns, and Armband for armbands).  It's a good idea to keep an eye on WHP,
as the last thing you need is for your attacks to stop doing anything in
the heat of battle.

 Evading Attacks - This is the ideal way to deal with most enemy moves.  To
evade effectively, you need to know what your opponent is about to do, and
how to not take damage from it.  Most enemies broadcast their attacks, so
you'll have some warning, but the only effective way to learn to evade any
attack is to see it used against you at least once, so you know which way
to move to not get hit.  Some moves are hard to evade by moving away, so
using a well-timed charged attack may be more effective (since you're
immune to damage during a charged attack), or just blocking may be a good
choice to make; a lot of hard-to-evade attacks do no damage when blocked.

 Picking Things Up - Pretty basic.  While guarding, use the attack button
to pick up an object (or enemy!) in your way.  Take note that a held enemy
behaves the same as a held crate/rock/vase when being thrown at other
enemies (ie. it can stun the target enemy if they're hit).

 Throwing Items - Both items in the top bar and items on the grounds in
dungeons apply.  You cannot aim automatically with them, so you need to be
pretty good at judging distance when trying to hit an enemy with any sort
of thrown item.  The crates, rocks, and vases found in dungeons will often
yield items when broken, so it's worth it sometimes to toss them about.

 Equipping Extra Items - You can equip items in the top 3 circles on the
top left of the screen.  Mostly, the items you can put up there are for
healing or attacking, but some take effect just by being up there (like the
Amulets).  To use an item in the top bar, select it with the d-pad or the
right analog, and press Square.

 ABS/Gilda - After killing an enemy, you earn ABS and Gilda from them.  How
much you earn is fixed, but certain weapon skills and allies can increase
these scores (or decrease Gilda, in one case).  Though the weapon you use
at the time of killing determines how much ABS/Gilda you get, any weapon
can be equipped in its place to receive the experience instead.  If you
switch between Max and Monica to collect the ABS/Gilda (ie. Max kills the
enemy, Monica collects the ABS, or vice versa), the ABS will be evenly
divided between both of their weapons.  This also happens if you use the
Ridepod or Monster Transformation to kill an enemy and switch to one of
them.  The Ridepod and Monster Transformations only have one place for ABS
to be distributed, so who does the killing doesn't change much for them.

 Weapons Leveling - Weapons gain levels after gaining a certain amount of
ABS (the amount varies depending on the base stats of the weapon).  Weapons
gain SP at this time as well (again, the amount depends on the weapon's
base stats), and usually a boost to Attack, Durability and WHP.  Players
can then distribute abilities to the weapon by Synthesizing (Synthing)
items and adding them to the weapon.  Most weapons can also be upgraded to
other forms, when certain ability requirements are met.  Just choose Build
Up on a weapon to see the requirements are for its upgrade (or upgrades;
some have more than one).

 Weapons Synthing - Weapons, too, can be made into Synthspheres to be put
on other weapons.  Like all Synthspheres, the resulting 'sphere can be put
on any weapon.  However, you will not get an effective Synthsphere from a
weapon unless it's at least +5 in rank.  The SP cost of the Synthed weapon
is whatever its level is (so the minimum number of SP to Synth an effective
weapon Synthsphere is 5).

 HP and Defense - To boost these two critical stats, you have to find
Fruit of Eden items and the appropriate defense-boosting items (Potato Pie
for Max, Witch Parfait for Monica).  These items are hidden in small chests
throughout the world's future areas, as well as a few in Palm Brinks.  To
get them to appear, you usually have to complete floors of dungeons.  There
are a few glitched Fruits of Eden in chapter 3, so you'll want to read the
walkthrough concerning that chapter to avoid missing them.  The best policy
is to explore the future areas after each dungeon floor.


Shop Lists						[GDSHOPS]
==--

 This is a list of every shop, and what they sell when.  Repair powders go
up in price by about 10 to 40 Gilda each chapter.  If no chapter is listed
on an item, it's always sold there.

Donny Mart
Item			Price	Chapter
Bread			30
Antidote Drink		40
Repair Powder		80
Gun Repair Powder	160
Treasure Chest Key	500
Denim Overalls		500	4
Hunting Cap		200	4
Fashionable Cap		220	5
Maintenance Cap		200	6
Two-Tone Beret		240	7

Morton's Sundries
Gunpowder		20
Scrap of Metal		10
Thick Hide		50
Antidote Drink		40
Bomb			200
Monster Notes**		1000
Cooking Stove**		300
Repair Powder
Gun Repair Powder
Armband Repair Powder	160	2
Seal-Breaking Scroll	1500	3
Improved Bomb		1000	4
Ridepod Fuel		2000	5
Final Bomb		3600	6
Gold Paint		1000	8
Garnet			10000	8
Amethyst		10000	8
Aquamarine		10000	8
Diamond			30000	8
Emerald			10000	8
Pearl			10000	8
Ruby			10000	8
Peridot			10000	8
Sapphire		10000	8
Opal			10000	8
Topaz			10000	8
Turquoise		10000	8
Wealth Coin		4500	8
Poison Coin		4000	8
Time Coin		6500	8
Bandit Coin		7000	8
Absorption Coin		10000	8
Healing Coin		10000	8
Bull's-Eye Coin		6500	8
Experience Coin		12000	8

Polly's Bakery
Flour			20
Sugar Cane		20
Super Hot Pepper	20
Bread			30
Tasty Water		80

Milane's Weapon Shop
Battle Wrench		200
Classic Gun		150
Baselard		250
Gladius			300
Repair Powder
Gun Repair Powder
Armband Repair Powder		2
Drill Wrench		350	2
Gold Brassard		350	2
Kubera's Hand		500	3
Smash Wrench		600	4
Shamshir		600	4
Thorn Armlet		820	4

Erik's Gunpowder
Gunpowder		20

Borneo's Fine Ore
Rough Rock		20
Gold Bar		1000
Silver Ore		200
Hunk of Copper		50

House of Healing
Antidote Drink		40
Holy Water		40
Soap			40
Medusa's Tear		80

Conda's Goods
Rolling Log		20
Sturdy Rock		20
Rough Rock		20
Bundle of Hay		20
Sturdy Cloth		20
Gunpowder		20
Glass Material		20
Unknown Bone		20
Sticky Clay		20
Flour			20
Sugar Cane		20
Super Hot Pepper	20
Poison			20
Forest Dew		20
Scrap of Metal		10
Gold Bar		1000
Silver Ball		200
Hunk of Copper		50
Light Element		60
Holy Element		60
Earth Element		60
Water Element		60
Chill Element		60
Thunder Element		60
Wind Element		60
Fire Element		60
Life Element		60

Rosa's Amulets
Anti-Petrify Amulet	50
Non-Stop Amulet		50
Anti-Curse Amulet	50
Anti-Goo Amulet		50
Antidote Amulet		50

Fabio's Bait Shop
Prickly			80
Mimi			80
Evy			80
Carrot			80
Potato Cake		80
Minon			80
Battan			80
Petite Fish		80

Olivie's Lures
Spinner	Lure		300
Frog Lure		300
Minnow Lure		300
Fork Lure		300

Rufio's Elements
Flame Crystal		150
Chill Crystal		150
Lightning Crystal	150
Wind Crystal		150
Light Element		60
Holy Element		60
Earth Element		60
Water Element		60
Chill Element		60
Thunder Element		60
Wind Element		60
Fire Element		60
Life Element		60
Hunter Crystal		150	8
Holy Crystal		150	8
Destruction Crystal	150	8
Sea Dragon Crystal	150	8
Power Crystal		150	8
Protector Crystal	150	8

Parn's Paints
Paint (Red)		30
Paint (Blue)		30
Paint (Black)		30
Paint (Green)		30
Paint (Orange)		30
Paint (Yellow)		30
Paint (Purple)		30
Paint (Pink)		30

Gordon's Bonsai
Rolling Log		20
Sturdy Rock		20
Forest Dew		20
Plum Rice Ball		800	5

Claire's Place
Gift Capsule		400

Adel's Fruits
Tasty Water		80
Heart-Throb Cherry	60
Stone Berry		60
Gooey Peach		60
Poison Apple		60
Mellow Banana		60

Dell's Clinic
Mighty Healing		300

Ferdinand's Takeout
Premium Chicken		120

Gerald's Guns
Trumpet Gun		300
Grenade Launcher	500	3
Magic Gun		560	4
Turkey			460	4
Wild Cat		900	5

Julia's Ringware
Magic Brassard		200
Gold Brassard		350	3
Crystal Brassard	740	4
Pocklekul		860	5
Indestructible Coin*	1500

Stewart's Shoes
Leather Shoes		200
Wing Shoes		225
Work Shoes		210
Dragon Shoes		250

Mena's Apparel
Pumpkin Shorts		200
Striped Dress		250
Knight Boots		200
Metal Boots		240
Wing Boots		260
Spike Boots		260

Corrine's Hiarpins
Yellow Ribbon		200
Striped Ribbon		220
Zipangu Comb		350
Swallowtail		240

Woody Tailor
Green Overalls		500
Red Vest		500
Denim Overalls		500
Pumpkin Shorts		200
Dark Coin*		1500
Indestructible Coin*	1500
Himarra Badge**		500
Gift Capsule		400
Gold Paint		1000

Mushroom Burgers
Flour			20
Sugar Cane		20
Bread			30
Roasted Chestnut	300
Tasty Water		80
Heart-Throb Cherry	60
Gooey Peach		60
Bomb Nut		60
Poison Apple		60
Mellow Banana		60
Mimi			80
Carrot			80
Potato Cake		80
Battan			80

Jurak Arms
Dryer Gun		160
Bell Trigger		400
Long Sword		250
Bone Rapier		500
Dark Coin*		1500
Repair Powder
Gun Repair Powder
Armband Repair Powder
Frozen Tuna		700	4
Kitchen Knife		440	4
Antique Sword		880	5

Star Items
Star Leotard		600
Flame Crystal		150
Chill Crystal		150
Lightning Crystal	150
Hunter Crystal		150
Holy Crystal		150
Destruction Crystal	150
Wind Crystal		150
Sea Dragon Crystal	150
Power Crystal		150
Protector Crystal	150
Cheese			60
Antidote Drink		40
Mighty Healing		300
Tasty Water		80
Repair Powder
Starglass**		300

Starlight Weapons
Swan			450
Sand Breaker		900
Gold Brassard		350
Bandit Brassard		700
Wise Owl Sword		600	4
Platinum Brassard	900	5
Moon Armlet		1800	6
Armband Repair Powder

G-Tools
Cheese			60
Tasty Water		80
Repair Powder
Gun Repair Powder
Armband Repair Powder

G-Weapons
Cubic Hammer		950
Falcon			900
Question Shooter	900
Choora			960
Dusack			860
Platinum Brassard	900
Digi Hammer		1100	6
Claymore		1100	6

Need's Medal Exchange
Item			Medals
Clown Suit		55
Clown Hat		40
Clown Shoes		40
Princess Dress		60
Panther Ensemble	65
Princess Orb		40
Kitty Bell		45
Princess Boots		40
Panther Boots		50
Name-Change Ticket	40

G-Parts
Item			Exp
Refridgerator Body	700
Machine Gun Arm		900
Propeller Leg		900
Energy Pack (Barrel)	600
Ridepod Fuel		2000

Cedric's Parts
Item			Exp	Chapter
Improved Core		900
Core II			1400
Core III		2000
Super Core		3500
Hyper Core		5000
Master Grade Core	6500
Caterpillar		600	2
Barrel Cannon		400	2
Roller Foot		700	3
Samurai Arm		1100	4
Energy Pack (Barrel)	600	4
Wooden Box Body		800	5
Refridgerator Body	700	6
Hammer Arm		800	6
Super-Alloy Body	1100	7
Buggy			800	7
Shield Kit		Varies

 NOTE: You have to buy the Cores in order (so you cannot buy the Master
Grade Core right off the bat).  Each time you buy a Core, the next model
goes up for sale.

* - All Dark and Indestructible Coins are no longer sold once you've
recruited Donny.  No, I don't know why either.

** - You can only buy one of these.


Items Overview						[GDITEMS]
==--

 This is an overview of all of the items in the game, sans Max and Monica's
equippable weapons and entirely plot-related items.

 Functional items - These items can almost all be equipped in the quick
item bar on Max and Monica, and (or otherwise) can usually be used in the
main menu.

Item			Function			Synth
Bread			Restores 30 HP			2 Fl
Mellow Banana		Restores 50 HP, causes Thirsty	2 Du
Roasted Chestnut	Restores 80 HP			2 Cy
Cheese			Restores 120 HP			2 Be
Premium Chicken		Restores all HP			2 Be
Crunchy Bread		Restores all HP			2 Du
Double Pudding		Restores all HP for both	2 Ch
Plum Rice Ball		Restores all HP, causes Thirsty	2 Fl
Antidote Drink		Removes Poison status		2 Sc
Tasty Water		Removes Thirsty status		2 Ch
Holy Water		Removes Cursed status		2 Ex
Soap			Removes Gooey status		2 Ch
Medusa's Tear		Removes Petrify status		2 Sc
Heart-Throb Cherry	Removes Stop status		2 Sc
Mighty Healing		Removes all negative status	2 Du
Stamina Drink		Boosts defense temporarily	1 At
Repair Powder		Repairs melee weapons		2 Du
Gun Repair Powder	Repairs Max's gun		2 Du
Armband Repair Powder	Repair's Monica's armband	1 Ch
Escape Powder		Escapes from current dungeon	2 Ex
Level Up Powder		Raises a weapon's level by 1	1 At
Ressurection Powder	Revives a fallen ally		2 Du
Ridepod Fuel		Recovers all energy for Steve	2 Fl
Seal-Breakng Scroll	Removes a seal from a floor	2 Cy
Antidote Amulet		Prevents Poison when equipped	2 Du
Anti-Goo Amulet		Prevents Gooey when equipped	2 Du
Non-Stop Amulet		Prevents Stop when equipped	2 Du
Bomb			Does a small radius of damage	2 Fl
Improved Bomb		Does a medium radius of damage	2 Fl
Final Bomb		Does a large radius of damage	3 Fl
Bomb Nut		Does a small radius of damage	2 Fl
Stone			Does non-elemental damage	2 Sm
Flame Stone		Does fire damage		2 Fl
Chill Stone		Does chill damage		2 Ch
Lightning Stone		Does lightning damage		2 Li
Wind Stone		Does cyclone damage		2 Cy
Holy Stone		Does exorcism damage		2 Ex
Stone Berry		Petrifies target enemy		2 Sm
Gooey Peach		Gooeys target enemy		2 Be
Poison Apple		Poisons target enemy		Nothing
Camera			Lets you take pictures		N/A
Cooking Stove		Cooks fish into edible items	N/A
Inside Scoop Memo	Holds info about scoops		N/A
Monster Notes		Gives you info about enemies	N/A
Notebook		Holds info on recruit quests	N/A
Photo Album		Lets you access saved photos	N/A


 Clothing - Stuff Monica and Max can wear.

Item			Who?	What?	Synth
Denim Overalls		Max	Body	2 Du
Hunting Cap		Max	Head	2 Du
Leather Shoes		Max	Feet	2 Be
Green Overalls		Max	Body	2 Du
Maintenance Cap		Max	Head	2 Fl
Work Shoes		Max	Feet	2 Li
Red Vest		Max	Body	2 Du
Fashionable Cap		Max	Head	2 Du
Wing Shoes		Max	Feet	2 Cy
Two-Tone Beret		Max	Head	2 Du
Dragon Shoes		Max	Feet	2 Be
Explorer's Outfit	Max	Body	2 Du
Explorer's Helmet	Max	Head	2 Du
Explorer's Shoes	Max	Feet	2 Ex
Clown Suit		Max	Body	2 Du
Clown Hat		Max	Head	2 Du
Clown Shoes		Max	Feet	2 Du
Pumpkin Shorts		Monica	Body	2 Du
Yellow Ribbon		Monica	Head	2 Li
Knight Boots		Monica	Feet	2 At
Princess Dress		Monica	Body	2 Du
Princess Orb		Monica	Head	2 Du
Princess Boots		Monica	Feet	2 Li
Striped Dress		Monica	Body	2 Du
Striped Ribbon		Monica	Head	2 Ch
Metal Boots		Monica	Feet	2 Sm
Star Leotard		Monica	Body	2 Du
Zipangu Comb		Monica	Head	2 Ex
Wing Boots		Monica	Feet	2 Cy
Swallowtail		Monica	Head	2 Ch
Spike Boots		Monica	Feet	2 Fl
Panther Ensemble	Monica	Body	2 Du
Kitty Bell		Monica	Head	2 Du
Panther Boots		Monica	Feet	2 Sm


 Ridepod Parts - Stuff that Steve can equip.

Item			What?	Capac.	A/D/HP	Synth
Cannonball Arm		Weapon	15	60	2 Sm
Cannonball Arm II	Weapon	43	100	2 Sm
Cannonball Arm III	Weapon	70	145	2 Sm
Cannonball Arm IV	Weapon	110	190	2 Sm
Clown Hand		Weapon	23	100	2 Cy
Clown Hand II		Weapon	50	140	2 Cy
Clown Hand III		Weapon	80	180	2 Cy
Clown Hand IV		Weapon	120	245	2 Cy
Samurai Arm		Weapon	30	145	2 Ex
Samurai Arm II		Weapon	70	260	2 Ex
Samurai Arm III		Weapon	130	460	2 Ex
Samurai Arm IV		Weapon	160	1800	2 Ex
Hammer Arm		Weapon	40	192	2 At
Hammer Arm II		Weapon	70	250	2 At
Hammer Arm III		Weapon	100	315	2 At
Hammer Arm IV		Weapon	140	450	2 At
Drill Arm		Weapon	40	80	2 Sm
Drill Arm II		Weapon	70	128	2 Sm
Drill Arm III		Weapon	100	155	2 Sm
Drill Arm IV		Weapon	140	225	2 Sm
Barrel Cannon		Weapon	23	95	2 Fl
Barrel Cannon II	Weapon	50	140	2 Fl
Barrel Cannon III	Weapon	80	180	2 Fl
Barrel Cannon IV	Weapon	120	240	2 Fl
Machine Gun Arm		Weapon	30	138	2 Li
Machine Gun Arm II	Weapon	60	180	2 Li
Machine Gun Arm III	Weapon	90	230	2 Li
Machine Gun Arm IIV	Weapon	130	295	2 Li
Missile Pod Arm		Weapon	30	138	2 At
Missile Pod Arm II	Weapon	60	185	2 At
Missile Pod Arm III	Weapon	90	242	2 At
Missile Pod Arm IV	Weapon	130	300	2 At
Nova Cannon		Weapon	50	240	2 Fl
Nova Cannon II		Weapon	80	300	2 Fl
Nova Cannon III		Weapon	110	435	2 Fl
Nova Cannon IV		Weapon	165	1600	2 Fl
Laser Arm		Weapon	50	235	2 Fl
Laser Arm II		Weapon	80	295	2 Fl
Laser Arm III		Weapon	115	430	2 Fl
Laser Arm IV		Weapon	140	800	2 Fl
Drum Can Body		Body	10	6	2 Fl
Milk Can Body		Body	14	12	2 Ch
Clown Body		Body	19	12	2 Du
Wooden Box Body		Body	20	18	2 Sm
Samurai Body		Body	24	19	2 At
Refridgerator Body	Body	24	22	2 Ch
Super Alloy Body	Body	30	24	2 Sm
Sun & Moon Armor	Body	40	30	2 Ex
Iron Leg		Legs	10	N/A	2 Sm
Caterpillar		Legs	15	N/A	2 Sm
Bucket Leg		Legs	15	N/A	2 Ch
Clown Foot		Legs	20	N/A	2 Du
Roller Foot		Legs	20	N/A	2 Sm
Multi Feet		Legs	20	N/A	2 Be
Buggy			Legs	30	N/A	2 Cy
Propeller Leg		Legs	35	N/A	2 Cy
Jet Hover		Legs	40	N/A	2 Cy
Energy Pack		Power	15	80	2 Fl
Energy Pack (Barrel)	Power	30	120	2 Fl
Bucket Pack		Power	35	160	2 Fl
Cleaner Pack		Power	45	200	2 Cy
Energy Pack (Urn)	Power	50	240	2 Sm
Triple-Urn Pack		Power	60	300	2 Sm


 Constructive Items - These items are useless on their own, and basically
are only used to build things, as add-ons to things, or as Synth material.

Item			Synth
Potato Cake		2 Fl
Carrot			2 Sm
Battan			2 Be
Mimi			2 Be
Minon			2 Be
Prickly			2 Be
Evy			2 Sc
Petite Fish		2 Sc
Spinner	Lure		N/A
Frog Lure		N/A
Minnow Lure		N/A
Fork Lure		N/A
Treasure Chest Key	2 Be
Sticky Clay		2 Du
Gunpowder		2 Fl
Sugar Cane		2 Fl
Super Hot Pepper	2 Fl
Glass Material		2 Ch
Hunk of Copper		2 Li
Silver Ball		2 Li
Poison			2 Li
Scrap of Metal		2 Li
Bundle of Hay		2 Cy
Forest Dew		2 Cy
Rolling Log		2 Sm
Rough Rock		2 Sm
Sturdy Rock		2 Sm
Flour			2 Ex
Unknown Bone		2 Ex
Sturdy Cloth		2 Be
Thick Hide		2 Be
Life Element		2 Du
Fire Element		2 Fl
Chill Element		2 Ch
Water Element		2 Ch
Thunder Element		2 Li
Wind Element		2 Cy
Earth Element		2 Sm
Holy Element		2 Ex
Light Element		2 Ex
(All types of fish)	2 Sc
Paint (Red)		N/A 
Paint (Blue)		N/A
Paint (Black)		N/A
Paint (Green)		N/A
Paint (Orange)		N/A
Paint (Yellow)		N/A
Paint (Purple)		N/A
Paint (Pink)		N/A
Power Crystal		2 At
Protector Crystal	2 Du
Flame Crystal		3 Fl
Chill Crystal		3 Ch
Lightning Crystal	3 Li
Wind Crystal		3 Cy
Destruction Crystal	3 Sm
Holy Crystal		3 Ex
Hunter Crystal		3 Be
Sea Dragon Crystal	3 Sc
Opal			10 Li 10 Sm
Amethyst		10 At 10 Li 5 Sm
Peridot			5 At 8 Fl 8 Ex 8 Be
Turquoise		5 At 5 Li 10 Be 10 Sc
Pearl			10 Du 10 Li 10 Ex
Sapphire		5 Du 5 Fl 15 Cy 5 Ex
Aquamarine		5 Du 10 Ch 10 Cy 5 Sc
Ruby			15 Fl 15 Sm
Emerald			10 Fl 10 Ex 10 Be
Topaz			10 Ch 10 Cy 10 Sc
Garnet			10 Ch 10 Ex 10 Sc
Diamond			5 At 5 Du 5 Fl 5 Ch 5 Li 5 Cy 10 Sm 5 Ex 5 Be 5 Sc
Moon Stone		8 At 8 Du 15 Ch 8 Li 8 Cy 8 Sm 8 Ex 8 Be 8 Sc
Sun Stone		8 At 8 Du 15 Fl 8 Li 8 Cy 8 Sm 8 Ex 8 Be 8 Sc
Poison Coin		Poison
Wealth Coin		Wealth
Bandit Coin		Steal
Indestructible Coin	Durable
Dark Coin		Dark
Absorption Coin		Absorb
Bull's-Eye Coin		Critical
Healing Coin		Heal
Time Coin		Stop
Experience Coin		ABS Up


Georama Parts Overview					[GDGEORAMA]
==--

 There are plenty of things to build for the Georama areas of the game.
Here's an overview of all the pieces.  The Cost to Build score tells you
how much Gilda you'd have to pay to get all of the parts necessary from
Conda.  You'll likely have to do this on more than one occasion.  The list
is organized according to Geostone acquisition.  Polyn scores appear to be
based off of the objects' polygon counts, which makes sense.

Part: Firbit's House		Polyn: 300	CP: 10
Components: N/A
Cost to Build: N/A
Geostone: None

Part: Grass			Polyn: 20	CP: 0
Components: 1 Earth Element, 1 Water Element
Cost to Build: 120 Gilda
Geostone: None

Part: Log			Polyn: 50	CP: 0
Components: 8 Rolling Log
Cost to Build: 160 Gilda
Geostone: None

Part: Rock			Polyn: 100	CP: 0
Components: 8 Rough Rock
Cost to Build: 160 Gilda
Geostone: None

Part: Iron Chimey 1		Polyn: 20	CP: 4
Components: 2 Scrap of Metal, 1 Fire Element
Cost to Build: 80 Gilda
Geostone: This is a Geostone?

Part: River			Polyn: 40	CP: 0
Components: 1 Water Element
Cost to Build: 60 Gilda
Geostone: This is a Geostone?

Part: Thorn Tree		Polyn: 40	CP: 0
Components: 1 Forest Dew, 1 Earth Element, 1 Water Element
Cost to Build: 140 Gilda
Geostone: This is a Geostone?

Part: Wooden House		Polyn: 150	CP: 5
Components: 20 Rolling Log, 2 Sugar Cane, 1 Glass Material, 1 Sturdy Cloth
Cost to Build: 480 Gilda
Geostone: This is a Geostone?

Part: Wooden Stairs		Polyn: 20	CP: 0
Components: 3 Rolling Log
Cost to Build: 60 Gilda
Geostone: This is a Geostone?

Part: Wooden Stand		Polyn: 30	CP: 0
Components: 5 Rolling Log
Cost to Build: 100 Gilda
Geostone: This is a Geostone?

Part: Eye Tree 1		Polyn: 200	CP: 0
Components: 5 Rolling Log, 2 Forest Dew, 1 Earth Element, 1 Light Element
Cost to Build: 260 Gilda
Geostone: Noise in the Forest

Part: Eye Tree 2		Polyn: 200	CP: 0
Components: 5 Rolling Log, 2 Forest Dew, 1 Earth Element, 1 Light Element
Cost to Build: 260 Gilda
Geostone: Noise in the Forest

Part: Nose Tree			Polyn: 200	CP: 0
Components: 5 Rolling Log, 2 Forest Dew, 1 Earth Element, 1 Light Element
Cost to Build: 260 Gilda
Geostone: Noise in the Forest

Part: Bench			Polyn: 20	CP: 2
Components: 3 Rolling Log, 1 Sticky Clay
Cost to Build: 80 Gilda
Geostone: I'm a Pixie

Part: Rough Wooden Fence	Polyn: 12	CP: 1
Components: 2 Rolling Log
Cost to Build: 40 Gilda
Geostone: I'm a Pixie

Part: Shed			Polyn: 45	CP: 4
Components: 6 Bundle of Hay, 2 Rolling Log
Cost to Build: 160 Gilda
Geostone: I'm a Pixie

Part: Straw House		Polyn: 80	CP: 5
Components: 20 Bundle of Hay, 4 Rolling Log, 2 Rough Rock
Cost to Build: 520 Gilda
Geostone: I'm a Pixie

Part: Cart			Polyn: 30	CP: 2
Components: 2 Rolling Log, 2 Scrap of Metal, 1 Wind Element
Cost to Build: 100 Gilda
Geostone: Legendary Killer Snake

Part: Pot			Polyn: 15	CP: 2
Components: 4 Sticky Clay
Cost to Build: 80 Gilda
Geostone: Legendary Killer Snake

Part: Wooden Bridge		Polyn: 30	CP: 0
Components: 5 Rolling Log
Cost to Build: 100 Gilda
Geostone: Legendary Killer Snake

Part: Pot Torch			Polyn: 20	CP: 2
Components: 4 Sticky Clay, 2 Rolling Log, 1 Fire Element
Cost to Build: 220 Gilda
Geostone: Grotesque Spider Lady

Part: Waterwheel		Polyn: 150	CP: 3
Components: 4 Rolling Log, 1 Water Element
Cost to Build: 140 Gilda
Geostone: Grotesque Spider Lady

Part: Wooden Gate		Polyn: 20	CP: 2
Components: 4 Rolling Log
Cost to Build: 80 Gilda
Geostone: Grotesque Spider Lady

Part: Fruit Tree		Polyn: 40	CP: 0
Components: 2 Earth Element, 1 Forest Dew, 1 Water Element
Cost to Build: 200 Gilda
Geostone: Rainbow Falls Entrance

Part: Hill			Polyn: 50	CP: 0
Components: 5 Sticky Clay, 3 Earth Element
Cost to Build: 280 Gilda
Geostone: Rainbow Falls Entrance

Part: Brick House		Polyn: 150	CP: 5
Components: 8 Sturdy Rock, 4 Sticky Clay, 2 Glass Material
Cost to Build: 280 Gilda
Geostone: Headlong Dash

Part: Chinese Stand		Polyn: 300	CP: 5
Components: 6 Rolling Log, 3 Sturdy Cloth, 1 Fire Element, 1 Water Element
Cost to Build: 300 Gilda
Geostone: Fire and Ice Don't Mix

Part: Weather Vane		Polyn: 80	CP: 4
Components: 3 Scrap of Metal, 1 Unknown Bone, 1 Wind Element
Cost to Build: 110 Gilda
Geostone: Fire and Ice Don't Mix

Part: Brick Chimney		Polyn: 20	CP: 4
Components: 3 Sturdy Rock, 1 Sticky Clay
Cost to Build: 80 Gilda
Geostone: Earth-Shaking Demon

Part: Warehouse			Polyn: 20	CP: 3
Components: 4 Rolling Log
Cost to Build: 80 Gilda
Geostone: Earth-Shaking Demon

Part: Iron Fence		Polyn: 25	CP: 1
Components: 2 Scrap of Metal
Cost to Build: 20 Gilda
Geostone: Powerful Yo-Yo Robot

Part: Wooden Fence		Polyn: 12	CP: 1
Components: 1 Rolling Log
Cost to Build: 20 Gilda
Geostone: Elephant Army in the Valley

Part: Church			Polyn: 200	CP: 8
Components: 8 Sturdy Rock, 4 Glass Material, 3 Scrap of Metal,
 1 Holy Element
Cost to Build: 330 Gilda
Geostone: Smiling Fairy Village

Part: Iron Lamp 1		Polyn: 20	CP: 3
Components: 1 Glass Material, 1 Fire Element, 1 Scrap of Metal
Cost to Build: 90 Gilda
Geostone: Dangerous Treasure Chest

Part: Iron Gate			Polyn: 60	CP: 4
Components: 5 Scrap of Metal
Cost to Build: 50 Gilda
Geostone: Little Dragon Counterattack

Part: Star Lamp			Polyn: 40	CP: 3
Components: 2 Scrap of Metal, 1 Fire Element, 1 Glass Material
Cost to Build: 100 Gilda
Geostone: Little Dragon Counterattack

Part: Iron Lamp 2		Polyn: 25	CP: 3
Components: 5 Scrap of Metal, 1 Fire Element
Cost to Build: 110 Gilda
Geostone: Cursed Mask

Part: Barn			Polyn: 150	CP: 2
Components: 4 Rolling Log
Cost to Build: 80 Gilda
Geostone: We're the Roly-Poly Brothers

Part: Mailbox			Polyn: 30	CP: 2
Components: 3 Scrap of Metal
Cost to Build: 30 Gilda
Geostone: We're the Roly-Poly Brothers

Part: Laundry			Polyn: 20	CP: 3
Components: 3 Sturdy Cloth, 1 Thick Hide, 1 Water Element
Cost to Build: 170 Gilda
Geostone: Dragon Slayer

Part: Block			Polyn: 10	CP: 0
Components: 5 Sturdy Rock
Cost to Build: 100 Gilda
Geostone: Rama Priests Like Cheese

Part: Block 2			Polyn: 20	CP: 0
Components: 10 Sturdy Rock
Cost to Build: 200 Gilda
Geostone: Rama Priests Like Cheese

Part: Well			Polyn: 40	CP: 4
Components: 5 Sturdy Rock, 2 Rolling Log, 2 Scrap of Metal, 1 Water Element
Cost to Build: 220 Gilda
Geostone: Nature's Threat

Part: Feeble Tree		Polyn: 40	CP: 0
Components: 1 Earth Element, 1 Forest Dew, 1 Wind Element
Cost to Build: 140 Gilda
Geostone: Moon Baron

Part: Pier			Polyn: 15	CP: 0
Components: 4 Rolling Log
Cost to Build: 80 Gilda
Geostone: Pirates!

Part: Shop Boat			Polyn: 100	CP: 5
Components: 8 Rolling Log, 4 Sturdy Cloth, 2 Bundle of Hay
Cost to Build: 280 Gilda
Geostone: Pirates!

Part: Iron House		Polyn: 200	CP: 5
Components: 20 Scrap of Metal, 5 Glass Material
Cost to Build: 300 Gilda
Geostone: Tank and Boss

Part: Iron Stand		Polyn: 100	CP: 0
Components: 10 Scrap of Metal
Cost to Build: 100 Gilda
Geostone: Scary Auntie Medusa

Part: Block 3			Polyn: 20	CP: 0
Components: 10 Sturdy Rock
Cost to Build: 200 Gilda
Geostone: Sand Molers

Part: Bridge Block		Polyn: 10	CP: 0
Components: 5 Sturdy Rock
Cost to Build: 100 Gilda
Geostone: Sand Molers

Part: Iron Shed			Polyn: 100	CP: 4
Components: 5 Scrap of Metal
Cost to Build: 50 Gilda
Geostone: Bat Den

Part: Iron Stairs		Polyn: 50	CP: 0
Components: 5 Scrap of Metal
Cost to Build: 50 Gilda
Geostone: Pirates' Hideout

Part: Luna Stone Light		Polyn: 40	CP: 2
Components: 1 Fire Element, 1 Light Element, 1 Rolling Log,
 1 Scrap of Metal
Cost to Build: 150 Gilda
Geostone: Improvements

Part: Windmill			Polyn: 100	CP: 5
Components: 4 Rolling Log, 4 Sturdy Rock, 2 Sturdy Cloth, 1 Wind Element
Cost to Build: 260 Gilda
Geostone: Sea of Atrocity

Part: Great Crane		Polyn: 60	CP: 3
Components: 4 Scrap of Metal, 1 Hunk of Copper, 1 Thunder Element
Cost to Build: 150 Gilda
Geostone: Battle with Griffon's Army

Part: Power Arm			Polyn: 60	CP: 3
Components: 4 Scrap of Metal, 1 Hunk of Copper, 1 Thunder Element
Cost to Build: 150 Gilda
Geostone: Mt. Gundor Wind

Part: Generator			Polyn: 300	CP: 3
Components: 6 Scrap of Metal, 2 Fire Element, 2 Hunk of Copper,
 2 Thunder Element
Cost to Build: 400 Gilda
Geostone: Mountain Baddie Appears

Part: Stair Block		Polyn: 10	CP: 0
Components: 5 Sturdy Rock
Cost to Build: 100 Gilda
Geostone: Magmanoff

Part: Iron Chimney 2		Polyn: 20	CP: 4
Components: 4 Scrap of Metal, 1 Fire Element
Cost to Build: 100 Gilda
Geostone: Secret of Fire Mountain

Part: Hardened Mud Pile		Polyn: 20	CP: 0
Components: 5 Sticky Clay
Cost to Build: 100 Gilda
Geostone: Pains in the Neck
NOTE: This component adds 40 Polyn to your max Polyn count if you stick it
on top of a geyser

Part: Chimney Pot		Polyn: 20	CP: 4
Components: 4 Sticky Clay, 1 Fire Element
Cost to Build: 100 Gilda
Geostone: Looking for the Earth Gem

Part: Leafy Tree		Polyn: 40	CP: 0
Components: 1 Forest Dew, 1 Water Element, 1 Wind Element
Cost to Build: 140 Gilda
Geostone: Scary Tree

Part: Barrel			Polyn: 15	CP: 2
Components: 2 Rolling Log, 1 Scrap of Metal, 1 Thick Hide
Cost to Build: 100 Gilda
Geostone: Evil Spirit in the Valley

Part: Hay and Hoe		Polyn: 50	CP: 4
Components: 2 Bundle of Hay, 1 Scrap of Metal
Cost to Build: 50 Gilda
Geostone: Brave Warriors in the Valley


Chapter 7 Only Georama:

 Chapter 7's Georama is special.  You can only build the exact number of
necessary parts for it, and there is no Polyn or CP count as a result.
Also, all Chapter 7 Georama parts are impossible to build anywhere else.

Part: Fountain
Components: 5 Sturdy Rock, 2 Water Element
Cost to Build: 220 Gilda
Geostone: None

Part: Camellia Tree
Components: 1 Earth Element, 1 Life Element, 1 Water Element
Cost to Build: 180 Gilda
Geostone: Card Warriors Gather

Part: Road to Golbad
Components: 2 Rough Rock, 1 Earth Element, 1 Water Element
Cost to Build: 160 Gilda
Geostone: Feeling Out of Place

Part: Starlight Stairs
Components: 5 Rough Rock, 1 Light Element
Cost to Build: 160 Gilda
Geostone: Scary Women

Part: Road
Components: 2 Rough Rock
Cost to Build: 40 Gilda
Geostone: Crush the Undead

Part: Hall of Sorrow
Components: 10 Sturdy Rock, 2 Glass Material, 2 Rough Rock, 1 Wind Element
Cost to Build: 340 Gilda
Geostone: Missing Gem Dealer

Part: Silver Bench
Components: 2 Rolling Log, 1 Gold Bar
Cost to Build: 1040 Gilda
Geostone: Max's Longest Day

Part: Palace Stairs
Components: 2 Rough Rock, 1 Earth Element, 1 Water Element
Cost to Build: 160 Gilda
Geostone: Hell's Corridor

Part: Petal Stream
Components: 1 Water Element
Cost to Build: 60 Gilda
Geostone: Monica All Alone

Part: Flower Bed
Components: 2 Earth Element, 1 Water Element
Cost to Build: 180 Gilda
Geostone: Raging Spirits

Part: Moon Column
Components: 2 Sturdy Rock, 1 Holy Element
Cost to Build: 100 Gilda
Geostone: Palace Watchdog

Part: Stardust Pond
Components: 5 Sturdy Rock, 1 Light Element, 1 Water Element
Cost to Build: 220 Gilda
Geostone: Final Trump Card


Georama Requirements					[GDREQUIRE]
==--

 These are the Georama requirements for the five Georamas you can build up.
They're listed here to avoid spoilers.

=-=-=-=-=-=-=-=

Sindain Georama Requirements

Forest Lake restored		10%
* 15 River Parts placed

Glowing Mushrooms restored	10%
* Elder Jurak revived
* 10 Trees placed

Withered Tree restored		15%
* Nose Tree between Eye Trees
* Nose and Eye Trees near River

Elder Jurak revived		15%
* Withered Tree restored
* Forest Lake restored
* Gordon resides in Sindain

Tailor Shop restored		10%
* Elder Jurak revived
* Adel resides in Sindain
* 30 Culture Points obtained

Eatery restored			10%
* Elder Jurak revived
* Polly resides in Sindain
* 40 Culture Points obtained

Weapon Shop restored		10%
* Elder Jurak revived
* Milane resides in Sindain
* Elder Jurak's Branch restored
* 50 Culture Points obtained

Elder Jurak's Branch restored	10%
* 10 Trees placed
* Fence around Firbits' House (at least 15 fence pieces; any type will do)

Golden Eggs restored		10%
* Elder Jurak's Branch restored
* Resident in Straw House

Georama Completion Reward: Jurak Gun

=-=-=-=-=-=-=-=

Balance Valley Georama Requirements

Lower Prayer Site restored	10%
* All 4 Plateaus at same height
* 20 Culture Points obtained

Suspension Bridge restored	10%
* Lower Prayer Site restored
* 15 Trees placed

Starlight Temple restored	10%
* Prayer Site and Bridge restored
* 2 People reside in Valley
* Crystal Prayer Site restored

Sacred Torch restored		10%
* Starlight Temple restored
* 4 Pot Torches placed

Crystal Prayer Site restored	10%
* Lower Prayer Site restored
* Priest Bruno resides in Village

Sacred Gate restored		10%
* Starlight Temple restored
* Stewart resides in Valley
* 40 Culture Points obtained

Lao Chao's Bistro restored	10%
* Starlight Temple restored
* Ferdinand at the Chinese Stand
* 30 Culture Points obtained

Tool Shop restored		10%
* Lin helped
* Star Lamp on Brick House
* Parn resides in Valley
* Starlight Temple restored

Weapon Shop restored		10%
* Starlight Temple restored
* Blinkhorn resides in Valley
* 30 Culture Points obtained

Moon Crystal and Crest revived	10%
* Starlight Temple restored
* Lighthouse Moon Crystal restored

Georama Completion Reward: Serpent Slicer

=-=-=-=-=-=-=-=

Veniccio Georama Requirements

Luna Lab foundation restored	15%
* 8 blocks of Pier Parts placed
* Someone resides in Veniccio
* 30 Culture Points obtained

Lab 1 restored			10%
* Luna Lab foundation restored
* Red Iron House placed
* Claire lives in Red Iron House
* Boat near Red Iron House

Lab 2 restored			10%
* Luna Lab foundation restored
* Blue Iron House placed
* Donny lives in Blue Iron House
* Boat near Blue Iron House

Lab 3 restored			10%
* Luna Lab foundation restored
* Purple Iron House placed
* Boat near Purple Iron House

Lab 4 restored			10%
* Luna Lab foundation restored
* Green Iron House placed
* Boat near Green Iron House

Luna Lab restored		10%
* All 4 Labs restored
* Shigura Village saved
* 50 Culture Points obtained

Search Lights restored		10%
* Luna Lab restored
* 8 Luna Stone Lights placed
* 60 Culture Points obtained

Weather Vanes restored		10%
* Luna Lab restored
* Windmill placed

Symbol of Luna Lab restored	15%
* Luna Lab restored
* 80 Culture Points obtained

Georama Completion Reward: Nova Cannon

=-=-=-=-=-=-=-=

Heim Rada Georama Requirements

2nd Floor of Workshop restored	5%
* 3 sturdy houses placed
* 30 Culture Points obtained

3rd Floor of Workshop restored	5%
* House placed 3 blocks high
* 2nd Floor of Workshop restored

Workshop Elevator restored	10%
* Resident in house with Chimney
* 3rd Floor of Workshop restored
* 60 Culture Points obtained

Gundorada Workshop restored	10%
* Workshop Elevator restored
* Borneo resides in Heim Rada
* Work Crane and Arm restored
* Generator placed

Work Crane restored		10%
* Resident in house with Crane
* 3rd Floor of Workshop restored
* Windmill placed

Work Arm restored		10%
* Resident in house with Arm
* 2nd Floor of Workshop restored
* 10 Pots placed

Operations Room restored	10%
* Fire Squall destroyed
* Gerald resides in Heim Rada
* Gundorada Workshop restored
* 100 Culture Points obtained

Parts Shop restored		10%
* Cedric resides in Heim Rada
* Gundorada Workshop restored
* 70 Culture Points obtained

Item Shop restored		10%
* Resident in house with Chimney
* Gundorada Workshop restored
* 70 Culture Points obtained

Weapon Shop restored		10%
* Erik in house near Windmill
* Gundorada Workshop restored
* 70 Culture Points obtained

Paznos completed		10%
* Gaspard defeated
* Operations Room restored

Georama Completion Reward: Holy Daedalus Blade

=-=-=-=-=-=-=-=

Moon Flower Palace Georama Requirements

The Scent of Water in the Sun	10%
* (Place the Fountain dead center in the courtyard)
The Path of Flowers we walked	10%
* (Place 8 Road to Golbads, 4 closer to the Palace, 4 closer to the Stop,
 lined up with the Fountain)
The Door and the Moon Column	10%
* (Place 16 Moon Columns, 8 per side of the Road to Golbad)
The Path of the Sun		10%
* (Place 2 roads on either side of the Fountain, and 1 at the end of each
 Starlight Stair)
A Stream and a Starlight Stair	10%
* (Place a Starlight Stair on each side of the Fountain, at the end of 2
 Roads for each)
* (Place 7 Petal Streams per side of the Road to Golbad)
Flower Bed of Recollections	10%
* (Place 4 Flower Beds right of the Road to Golbad, near the Palace, and 2
 near the Stardust Pond's location; place one per side of the streams)
You, sitting by the stairs	10%
* (Place the Palace Stairs left of the Road to Golbad, near the Palace)
* (Place both Silver Benches, one per side of the Palace Stairs)
The end of the Hall of Sorrow	10%
* (Place the Hall of Sorrow right of the Road to Golbad, near the Stop)
Feelings deep in Stardust Pond	10%
* (Place the Stardust Pond left of the Road to Golbad, near the Stop)
The Murmur of the Trees		10%
* (Place both Camellia Trees on either side of the Hall of Sorrow's front)

Georama Completion Reward: Sun Stone & Moon Stone

=-=-=-=-=-=-=-=

Georama Immigrant Requirements

 Some of the potential inhabitants of the Georama have requirements if you
want them to live in them.  They are as follows:

Who?		What?
Gordon		Put his house next to at least 1 tree.
Polly		Put a Cart outside of her house.
Blinkhorn	Place a Gate and at least 7 Fence pieces around his house.
Parn		Give him a house with a purple roof.
Ferdinand	Put him at a Chinese Stand.
Priest Bruno	Put him in a Church.
Claire		Put a light outside of her house.
Gerald		Have at least 20 CP for his house.
Fabio		Put his house near a river.
Corrine		Give her a Brick House with a pink roof and a Mailbox.
Mayor Need	Give his house a Mailbox.
Rufio		Place his house 2 or more levels high (with stands).
Pau		Put a Fruit Tree outside of his house.

=-=-=-=-=-=-=-=


Weapons
==--

 This is an overview of all the possible weapons you can build: their
minimum stats, their maximum stats, what they can be upgraded into, and how
you can get your hands on them.  Note that finding them in dungeons or
building them up is not suggested if you can buy them, but this is usually
not an option.  If a weapon can be bought, other methods to obtain it are
not listed, but they usually exist.

 The min. and max. stats are listed according to their order in the menu:
Attack, Durability, Flame, Chill, Lightning, Cyclone, Smash, Exorcism,
Beast, and Scale.

Weapon Effects						[GDWEAPEFF]
--==

 Note that most weapon effects take place when you attack.  Certain effects
cancel each other out (Wealth and Poverty, Durable and Fragile, Dark and
Critical, Heal and Absorb).  Weapon effects always transfer over when a
weapon with them is made into a Synthsphere, unless the receiving weapon
has a counter-effect on it (in which case both that effect and its counter-
effect will be wiped out).  This also applies when synthing coins and
upgrading weapons to forms with abilities inherent in them.

Name		Coin			Effect
Poison		Poison Coin		Randomly poisons enemies
Wealth		Wealth Coin		+20% Gilda earned from enemies
Poverty		N/A			-20% Gilda earned from enemies
Steal		Bandit Coin		Randomly steals items
Durable		Indestructible Coin	+50% durability
Fragile		N/A			-50% durability
Critical	Bull's-Eye Coin		+80% damage (random)
Dark		Dark Coin		+30% damage; -2 HP per hit
Heal		Healing Coin		+1 HP per second
Absorb		Absorption Coin		+5 to 50% HP/damage done (random)
Stop		Time Coin		Randomly stops enemies
ABS Up		Experience Coin		+20% experience earned from enemies


Wrenches/Hammers/Clubs					[GDWRENCH]
--==

 These are Max's right-hand weapons.

Wrenches:
Weapon: Wrench			Combos: 5	SP: 3	Base ABS: 32
Abilities: None
Description: Big wrench.  Looks painful.
Build Up: N/A
Min. Stats:   8  10   2   0   0   0   5   0   0   0
Max. Stats:  20  19  19  19  19  19  19  19  19  19
Enemies: N/A
Obtained: Can't be obtained; used during the intro sequence

Weapon: Battle Wrench		Combos: 5	SP: 3	Base ABS: 32
Abilities: None
Description: Big wrench.  Looks painful.
Build Up: Drill Wrench, True Battle Wrench
Min. Stats:   8  10   2   0   0   0   5   0   0   0
Max. Stats:  20  19  19  19  19  19  19  19  19  19
Enemies: N/A
Obtained: Buy from Milane for 200 Gilda

Weapon: True Battle Wrench	Combos: 5	SP: 3	Base ABS: 32
Abilities: None
Description: 
Build Up: Drill Wrench
Min. Stats:  13  11   2   0   0   0   5   0   0   0
Max. Stats:  20  19  19  19  19  19  19  19  19  19
Enemies: N/A
Obtained: Find or build up

Weapon: Drill Wrench		Combos: 5	SP: 3	Base ABS: 64
Abilities: None
Description: Wrench with a drill attached.
Build Up: Smash Wrench
Min. Stats:  15  11   2   0   0   0   9   0   5   0
Max. Stats:  35  34  34  34  34  34  34  34  34  34
Enemies: N/A
Obtained: Buy from Milane for 350 Gilda (Chapter 2 onwards)

Weapon: Smash Wrench		Combos: 5	SP: 4	Base ABS: 160
Abilities: None
Description: Powerful wrench that smashes monsters to pieces.
Build Up: Stinger Wrench, Cubic Hammer
Min. Stats:  32  18   0   9   0  18   0   0   0   5
Max. Stats:  60  60  60  60  60  60  60  60  60  60
Enemies: N/A
Obtained: Buy from Milane for 600 Gilda (Chapter 4 onwards)

Weapon: Stinger Wrench		Combos: 5	SP: 4	Base ABS: 224
Abilities: Steal
Description: 
Build Up: Poison Wrench
Min. Stats:  50   0   0   0  40   0   0   0  27   0
Max. Stats: 110  72 110 110 110 110 110 110 110 110
Enemies: N/A
Obtained: Invent, find, or build up

Weapon: Poison Wrench		Combos: 5	SP: 4	Base ABS: 288
Abilities: Poison
Description: 
Build Up: Sigma Breaker
Min. Stats:  80   0   0   0  72   0   0   0  68  45
Max. Stats: 125  81 125 125 130 125 125 125 125 125
Enemies: N/A
Obtained: Invent, find, or build up

Weapon: Sigma Breaker		Combos: 5	SP: 6	Base ABS: 352
Abilities: None
Description: Highly functional weapon that splits the damage.
Build Up: Grade Zero
Min. Stats:  91   0   0   0 108 108   0   0  90  86
Max. Stats: 150  99 150 150 150 150 150 150 150 150
Enemies: Sylph, Star Tortoise
Obtained: Find or build up

Weapon: Grade Zero		Combos: 5	SP: 6	Base ABS: 416
Abilities: None
Description: Rolls attack points all the way around to zero again.
Build Up: N/A
Min. Stats: 135   0  90   0 135 108   0   0 135  86
Max. Stats: 300  99 200 200 200 200 200 200 200 200
Enemies: Bundy, Moonflowephant, Toy Rock
Obtained: Build up only


Hammers:
Weapon: Turtle Shell Hammer	Combos: 4	SP: 3	Base ABS: 64
Abilities: None
Description: Hammer made from a turtle's shell.
Build Up: Frozen Tuna
Min. Stats:  11  20   0  10   0   0  10   0   0   0
Max. Stats:  36  35  30  36  34  34  34  34  34  34
Enemies: N/A
Obtained: Buy from Milane for 300 Gilda (chapter 2 onwards)

Weapon: Kubera's Hand		Combos: 5	SP: 3	Base ABS: 128
Abilities: Steal
Description: Hammer in the shape of the god Kubera's hand.
Build Up: Big Bucks Hammer
Min. Stats:  22  22   0  10   0   0   0   0   0   0
Max. Stats:  35  44  46  45  45  46  45  45  45  45
Enemies: N/A
Obtained: Buy from Milane for 500 Gilda (chapter 3 onwards)

Weapon: Frozen Tuna		Combos: 4	SP: 4	Base ABS: 160
Abilities: None
Description: 
Build Up: Cubic Hammer, Big Bucks Hammer
Min. Stats:  30   0   0  23   0   0  23   0   0   0
Max. Stats:  61  61  60  60  60  60  60  60  60  60
Enemies: N/A
Obtained: Buy from Jurak Arms for 700 Gilda

Weapon: Cubic Hammer		Combos: 4	SP: 4	Base ABS: 224
Abilities: Durable
Description: 
Build Up: Digi Hammer
Min. Stats:  52   0   0  45   0   0  40   0   0   0
Max. Stats: 109  73 110 110 110 110 110 110 110 110
Enemies: N/A
Obtained: Buy from G-Weapons for 950 Gilda

Weapon: Digi Hammer		Combos: 4	SP: 4	Base ABS: 288
Abilities: None
Description: 
Build Up: Heavy Hammer
Min. Stats:  81   0   0  80   0   0  80   0   0   0
Max. Stats: 125  85 125 130 125 125 130 125 125 125
Enemies: N/A
Obtained: Invent, find, or build up

Weapon: Big Bucks Hammer	Combos: 4	SP: 4	Base ABS: 288
Abilities: Wealth
Description: 
Build Up: N/A
Min. Stats:  40   0   0   0   0   0  41  41  41  41
Max. Stats: 150  99 125 130 125 125 150 150 150 150
Enemies: N/A
Obtained: Find or build up

Weapon: Heavy Hammer		Combos: 4	SP: 6	Base ABS: 352
Abilities: None
Description: 
Build Up: LEGEND
Min. Stats:  91   0   0 117   0  99  99   0   0   0
Max. Stats: 150  99 150 150 150 150 150 150 150 150
Enemies: Iron Mask, Pirate Eye
Obtained: Invent, find, or build up

Weapon: LEGEND			Combos: 4	SP: 6	Base ABS: 416
Abilities: None
Description: Legendary hammer whose very existence was in doubt.
Build Up: N/A
Min. Stats: 135   0   0 135   0 135 135 135 135 135
Max. Stats: 500  99 250 250 250 250 250 250 250 250
Enemies: Evil Nail, Guardia, Lancer
Obtained: Build up only


Clubs:
Weapon: Handy Stick		Combos: 5	SP: 3	Base ABS: 32
Abilities: None
Description: Just the right size for swinging.  Good for Spheda?
Build Up: N/A
Min. Stats:   3   9   0   0   0   0   0   0   0   0
Max. Stats:  19  19  19  19  19  19  19  19  19  19
Enemies: N/A
Obtained: Rare; only one in the game

Weapon: Turkey			Combos: 5	SP: 3	Base ABS: 128
Abilities: None
Description: Spheda putter.  Good for short distances.
Build Up: Flamingo
Min. Stats:  29  25  10   0   0  10   0   0   0   0
Max. Stats:  45  44  45  45  45  45  45  45  45  45
Enemies: N/A
Obtained: Buy from Gerald for 460 Gilda (chapter 4 onwards)

Weapon: Swan			Combos: 5	SP: 3	Base ABS: 128
Abilities: Fragile
Description: Spheda club.  Good for medium range shots.
Build Up: Flamingo
Min. Stats:  24  26   0  10   0  10   0   0   0   0
Max. Stats:  44  45  45  45  45  45  45  45  45  45
Enemies: N/A
Obtained: Buy from Starlight Weapons for 450 Gilda

Weapon: Flamingo		Combos: 5	SP: 4	Base ABS: 160
Abilities: None
Description: Spheda club.  Good for medium range and curved shots.
Build Up: Falcon
Min. Stats:  29   0   0   0   0  18   0   0   9   0
Max. Stats:  61  55  60  60  60  60  60  60  60  60
Enemies: N/A
Obtained: Invent, find, or build up

Weapon: Falcon			Combos: 5	SP: 4	Base ABS: 224
Abilities: Critical
Description: Spheda club.  Good for long shots.
Build Up: Albatross
Min. Stats:  45   0   0   0   0  50   0   0  36   0
Max. Stats: 108  70 108 108 110 110 108 110 110 110
Enemies: N/A
Obtained: Buy from G-Weapons for 900 Gilda

Weapon: Albatross		Combos: 5	SP: 4	Base ABS: 288
Abilities: None
Description: Spheda club.  Good for long and curved shots.
Build Up: N/A
Min. Stats:  70   0   0   0   0  72   0   0  72   0
Max. Stats: 120  75 125 125 125 125 125 125 125 125
Enemies: N/A
Obtained: Invent, find or build up


Guns							[GDGUN]
--==

 These are Max's left-handed weapons.  They don't have combos.

Weapon: Classic Gun				SP: 3	Base ABS: 52
Abilities: None
Description: Light and easy to use.
Build Up: Trumpet Gun
Min. Stats:   7  10   0   0   0   0   0   0   0   0
Max. Stats:  24  19  19  19  19  25  19  25  19  19
Enemies: N/A
Obtained: Buy from Milane's Weapon Shop for 150 Gilda

Weapon: Dryer Gun				SP: 3	Base ABS: 52
Abilities: None
Description: 
Build Up: Bell Trigger
Min. Stats:  12   8   5   0   0   5   0   0   0   0
Max. Stats:  25  30  30  30  30  30  30  30  30  30
Enemies: N/A
Obtained: Buy from Jurak Arms for 160 Gilda

Weapon: Trumpet Gun				SP: 3	Base ABS: 101
Abilities: None
Description: Gun made from a trumpet.  What'll they think of next?
Build Up: Bell Trigger, Grenade Launcher
Min. Stats:  14   0   0   0  11   0   0   0   0   0
Max. Stats:  34  34  34  34  34  34  34  34  34  34
Enemies: N/A
Obtained: Buy from Gerald's Guns for 300 Gilda

Weapon: Bell Trigger				SP: 3	Base ABS: 165
Abilities: None
Description: Chaming gun made from a bell.  Kind of cute, really.
Build Up: Magic Gun, Star Breaker
Min. Stats:  22   0   0   0   0  19   0  14   0   0
Max. Stats:  44  45  45  45  45  45  45  45  45  45
Enemies: N/A
Obtained: Buy from Jurak Arms for 400 Gilda

Weapon: Grenade Launcher			SP: 3	Base ABS: 165
Abilities: None
Description: Allows rapid fire of grenades.  A little heavy.
Build Up: Dark Viper
Min. Stats: 23   0  14   0   0  19  19   0   0   0
Max. Stats: 44  45  45  45  45  45  45  45  45  45
Enemies: N/A
Obtained: Buy from Gerald's Guns for 500 Gilda (Chapter 3 onwards)

Weapon: Jurak Gun				SP: 3	Base ABS: 165
Abilities: None
Description: Jurak's mystical gun.  It's powerful, but a bit plain.
Build Up: Question Shooter
Min. Stats: 42  20   0  30  30  30   0  15   0  30
Max. Stats: 60  44  45  45  45  45  45  45  45  45
Enemies: N/A
Obtained: Rare; given to you by Jurak for getting Sindain to 100%

Weapon: Star Breaker				SP: 4	Base ABS: 210
Abilities: None
Description: 
Build Up: Wild Cat
Min. Stats: 31   0  36   0   0  27  41  14   0   0
Max. Stats: 60  62  60  60  60  60  60  60  60  60
Enemies: N/A
Obtained: Invent, find, or build up

Weapon: Magic Gun				SP: 4	Base ABS: 210
Abilities: None
Description: Forms magic power in the atmosphere into bullets.
Build Up: Question Shooter, Soul Breaker
Min. Stats: 31   0   0   0   0  23  23   0  23  23
Max. Stats: 60  60  60  60  60  75  60  60  60  60
Enemies: N/A
Obtained: Buy from Gerald's Guns for 560 Gilda (Chapter 4 onwards)

Weapon: Wild Cat				SP: 4	Base ABS: 265
Abilities: None
Description: Cursed machine gun.  Brings out the beast in its user.
Build Up: Sexy Panther
Min. Stats:  52   0  54   0   0  54  54  14   0  54
Max. Stats: 109  73 110 110 110 110 110 110 110 110
Enemies: N/A
Obtained: Buy from Gerald's Guns for 900 Gilda (Chapter 5 onwards)

Weapon: Question Shooter			SP: 4	Base ABS: 265
Abilities: Poverty
Description: 
Build Up: Steal Gun
Min. Stats:  45   0   0   0  41   0   0  41   0  41
Max. Stats: 110  72 110 110 110 110 110 110 110 110
Enemies: N/A
Obtained: Buy from G-Weapons for 900 Gilda

Weapon: Dark Viper				SP: 4	Base ABS: 265
Abilities: Absorb
Description: 
Build Up: Soul Breaker, Twin Buster
Min. Stats:  40   0  41   0   0  41  41   0  27   0
Max. Stats: 110  72 110 110 110 110 110 110 110 110
Enemies: N/A
Obtained: Invent, find, or build up

Weapon: Soul Breaker				SP: 4	Base ABS: 330
Abilities: Dark
Description: 
Build Up: Desperado
Min. Stats:  54   0   0   0   0  68  54   0  54  41
Max. Stats: 120  75 125 125 125 125 125 125 125 125
Enemies: N/A
Obtained: Invent, find, or build up

Weapon: Sexy Panther				SP: 4	Base ABS: 330
Abilities: None
Description: 
Build Up: Desperado
Min. Stats:  70   0  72   0   0  86  86   0  77  86
Max. Stats: 120  75 125 125 125 125 125 125 125 125
Enemies: N/A
Obtained: Invent, find, or build up

Weapon: Twin Buster				SP: 6	Base ABS: 430
Abilities: None
Description: 
Build Up: Sigma Bazooka
Min. Stats:  91   0  77   0   0  77  86   0  27   0
Max. Stats: 150  88 150 150 150 150 150 150 150 150
Enemies: Pirate Eye, Triple Cracker
Obtained: Invent, find, or build up

Weapon: Desperado				SP: 6	Base ABS: 430
Abilities: None
Description: 
Build Up: Last Resort
Min. Stats:  99   0  99   0  90  99  86  90  54  41
Max. Stats: 150  89 150 150 150 150 150 150 150 150
Enemies: Spirit Flyer, Living Armor
Obtained: Find or build up only

Weapon: Steal Gun				SP: 6	Base ABS: 430
Abilities: Steal
Description: 
Build Up: Supernova
Min. Stats:  95   0   0   0  86   0   0  86   0  77
Max. Stats: 150  90 150 150 150 150 150 150 150 150
Enemies: Heat Fairy, Rifle Wolf
Obtained: Invent, find, or build up

Weapon: Last Resort				SP: 6	Base ABS: 510
Abilities: None
Description: 
Build Up: N/A
Min. Stats: 135   0 135  90  90 130 122  90 113  45
Max. Stats: 301  99 200 200 200 200 200 200 200 200
Enemies: Joker, Heart, Spade
Obtained: Build up only

Weapon: Sigma Bazooka				SP: 6	Base ABS: 510
Abilities: None
Description: 
Build Up: N/A
Min. Stats: 135   0 126   0   0 122 126   0  27   0
Max. Stats: 312  99 200 200 200 200 200 200 200 200
Enemies: Silver Gear, Skull Chief, Evil Performer
Obtained: Build up only

Weapon: Supernova				SP: 6	Base ABS: 510
Abilities: None
Description: 
Build Up: N/A
Min. Stats: 135   0   0  90 135   0 135 135 126 135
Max. Stats: 500  99 250 250 250 250 250 250 250 250
Enemies: Moonflowephant, Vanguard Mk 2, Diamond
Obtained: Build up only


Swords							[GDSWORD]
--==

 These are Monica's right-hand weapons.  Beware, there's a lot of them.

Weapon: Gladius			Combos: 6	SP: 3	Base ABS: 64
Abilities: None
Description: Light, one-handed sword.  Relatively high attack.
Build Up: Cliff Knife
Min. Stats:  20  15   0   0   0  10   0   0   5   0
Max. Stats:  34  34  34  34  34  34  34  34  34  34
Enemies: N/A
Obtained: Buy from Milane's Weapon Shop for 300 Gilda

Weapon: Baselard		Combos: 5	SP: 3	Base ABS: 64
Abilities: None
Description: Big single-edged sword with long reach.
Build Up: Broad Sword
Min. Stats:  21  20   0   0   0  10   0  10   0   0
Max. Stats:  35  35  30  36  34  34  36  34  34  34
Enemies: N/A
Obtained: Buy from Milane's Weapon Shop for 250 Gilda

Weapon: Long Sword		Combos: 5	SP: 3	Base ABS: 64
Abilities: None
Description: 
Build Up: Bastard Sword, Broad Sword
Min. Stats:  15  21   0   0   0   0  10   0  10   0
Max. Stats:  36  34  34  34  34  34  34  34  34  34
Enemies: N/A
Obtained: Buy from Jurak Arms for 250 Gilda

Weapon: Cliff Knife		Combos: 6	SP: 3	Base ABS: 128
Abilities: None
Description: 
Build Up: Chopper, Sand Breaker
Min. Stats:  20   0   0   0   0  14   0   0  14   0
Max. Stats:  42  40  45  45  45  45  45  45  45  45
Enemies: N/A
Obtained: Find or build up only

Weapon: Bone Rapier		Combos: 6	SP: 3	Base ABS: 128
Abilities: Poison
Description: 
Build Up: Evilcise
Min. Stats:  22  20   0  21   0   0   0   0   0   0
Max. Stats:  45  42  45  45  45  45  45  45  45  45
Enemies: N/A
Obtained: Buy from Jurak Arms for 500 Gilda

Weapon: Royal Sword		Combos: 4	SP: 3	Base ABS: 128
Abilities: None
Description: 
Build Up: N/A
Min. Stats:  22  25   0   0   0  21   0  21   0   0
Max. Stats:  45  44  45  45  45  45  45  45  45  45
Enemies: N/A
Obtained: Name-Change Ticket only; used during the intro sequence

Weapon: Broad Sword		Combos: 5	SP: 3	Base ABS: 128
Abilities: None
Description: 
Build Up: Sax, Kitchen Knife, Wise Owl Sword
Min. Stats:  20   0   0   0   0  19   0  19   0   0
Max. Stats:  45  44  45  45  45  45  45  45  45  45
Enemies: N/A
Obtained: Find or build up only

Weapon: Bastard Sword		Combos: 5	SP: 3	Base ABS: 128
Abilities: None
Description: 
Build Up: Shamshir, Sand Breaker
Min. Stats:  21   0   0   0   0   0  19   0  14   0
Max. Stats:  46  45  45  45  45  45  45  45  45  45
Enemies: N/A
Obtained: Find or build up only

Weapon: Mardan Sword		Combos: 6	SP: 3	Base ABS: 128
Abilities: None
Description: Might contain the spirit of Mardan Garayan.
Build Up: Garayan Sword
Min. Stats:  21  25   0   0   0   0   0   0   0   0
Max. Stats:  53  53  53  53  53  53  45  45  45  60
Enemies: N/A
Obtained: Rare; win from Finny Frenzy only

Weapon: Sand Breaker		Combos: 6	SP: 4	Base ABS: 160
Abilities: Fragile
Description: 
Build Up: Antique Sword
Min. Stats:  31   0  23   0   9   0   0   9   0   0
Max. Stats:  60  61  60  60  60  60  60  60  60  60
Enemies: N/A
Obtained: Buy from Starlight Weapons for 900 Gilda

Weapon: Chopper			Combos: 6	SP: 4	Base ABS: 160
Abilities: None
Description: 
Build Up: Choora, Dusack
Min. Stats:  29   0   0   0   0  27   0   0  36   0
Max. Stats:  61  60  60  60  60  60  60  60  60  60
Enemies: N/A
Obtained: Invent, find, or build up

Weapon: Kitchen Knife		Combos: 6	SP: 4	Base ABS: 160
Abilities: None
Description: 
Build Up: Serpent Slicer
Min. Stats:  29   0   0   5  14  19   0  19   0  27
Max. Stats:  61  62  60  60  60  60  60  60  60  60
Enemies: N/A
Obtained: Buy from Jurak Arms for 440 Gilda (Chapter 4 onwards)

Weapon: Evilcise		Combos: 5	SP: 4	Base ABS: 160
Abilities: None
Description: 
Build Up: Drain Seeker
Min. Stats:  30   0   0  23   9   0   0   0  23   0
Max. Stats:  61  62  60  60  60  60  60  60  60  60
Enemies: N/A
Obtained: Find or build up only

Weapon: Shamshir		Combos: 5	SP: 4	Base ABS: 160
Abilities: None
Description: Distinct curved blade.  Easy to handle.
Build Up: Dusack
Min. Stats:  30   0   0   0   0   0  23   0  23   9
Max. Stats:  62  61  60  60  60  60  60  60  60  60
Enemies: N/A
Obtained: Buy from Milane's Weapon Shop for 600 Gilda (Chapter 4 onwards)

Weapon: Sax			Combos: 6	SP: 4	Base ABS: 160
Abilities: None
Description: 
Build Up: Brave Ark, Antique Sword
Min. Stats:  29   0   0   0   0  27   0  19  27   9
Max. Stats:  62  62  60  60  60  60  60  60  60  60
Enemies: N/A
Obtained: Find or build up only

Weapon: Wise Owl Sword		Combos: 5	SP: 4	Base ABS: 160
Abilities: Poverty
Description: 
Build Up: Lamb's Sword, Small Sword
Min. Stats:  27  0   14   0   0   0   0  15  23  14
Max. Stats:  89  61  60  60  60  85  60  60  85  60
Enemies: N/A
Obtained: Buy from Starlight Weapons for 600 Gilda (Chapter 4 onwards)

Weapon: Dusack			Combos: 4	SP: 4	Base ABS: 224
Abilities: None
Description: 
Build Up: Claymore
Min. Stats:  49   0   0   0   0   0  41   0  50   0
Max. Stats: 109  71 110 110 110 110 110 110 110 110
Enemies: N/A
Obtained: Buy from G-Weapons for 860 Gilda

Weapon: Drain Seeker		Combos: 5	SP: 4	Base ABS: 224
Abilities: Absorb
Description: 
Build Up: Sargatanas
Min. Stats:  47   0   0  54   9   0  45   0  50   0
Max. Stats: 110  70 110 110 110 110 110 110 110 110
Enemies: N/A
Obtained: Find or build up only

Weapon: Antique Sword		Combos: 5	SP: 4	Base ABS: 224
Abilities: Stop
Description: Ancient sword forged long ago.
Build Up: 7 Branch Sword, Halloween Blade
Min. Stats:  50   0  45   0  45   0   0  45   0   0
Max. Stats: 110  73 110 110 110 110 110 110 110 110
Enemies: N/A
Obtained: Buy from Jurak Arms for 880 Gilda (Chapter 5 onwards)

Weapon: Serpent Slicer		Combos: 5	SP: 4	Base ABS: 224
Abilities: None
Description: 
Build Up: 7 Branch Sword, Tsikikage, Sargatana
Min. Stats:  49   0   0   0  50   0   0   0   0  50
Max. Stats: 111  72 110 110 110 110 110 110 110 110
Enemies: N/A
Obtained: Find, receive, or build up

Weapon: Choora			Combos: 6	SP: 4	Base ABS: 224
Abilities: None
Description: 
Build Up: Small Sword
Min. Stats:  50   0   0   0   0  50   0   0  50  41
Max. Stats: 111  72 110 110 110 110 110 110 110 110
Enemies: N/A
Obtained: Buy from G-Weapons for 960 Gilda

Weapon: Garayan Sword		Combos: 5	SP: 4	Base ABS: 224
Abilities: None
Description: 
Build Up: Mardan Garayan
Min. Stats:  48   0   0  45   0  45   0   0   0  54
Max. Stats: 111  73 110 120 110 110 110 110 110 110
Enemies: N/A
Obtained: Win from Finny Frenzy or build up only

Weapon: Brave Ark		Combos: 5	SP: 4	Base ABS: 224
Abilities: None
Description: Legendary sword.  All but forgotten.
Build Up: Claymore, Ruler's Sword
Min. Stats:  47   0   0   0   0  54   0  54  45   9
Max. Stats: 112  72 110 110 110 110 110 110 110 110
Enemies: N/A
Obtained: Find or build up only

Weapon: Holy Daedalus Blade	Combos: 4	SP: 4	Base ABS: 224
Abilities: None
Description: The sword Monica's father, King Raybrandt, left her.
Build Up: Ruler's Sword, Sun Sword, 7 Branch Sword
Min. Stats:  56  42  50   0   0   0   0  50   0   0
Max. Stats: 112  72 110 110 110 110 110 110 110 110
Enemies: N/A
Obtained: Rare; obtained for completing the Heim Rada Georama

Weapon: Lamb's Sword		Combos: 6	SP: 4	Base ABS: 288
Abilities: None
Description: Gentle as a lamb?  Looks weak, but...
2nd Description: 
Build Up: Ama no Murakumo, 7th Heaven
Min. Stats:  81   0  14   0   0  77   0  15  77  14
Max. Stats: 123  80 125 125 125 125 125 125 125 125
Enemies: N/A
Obtained: Find or build up only

Weapon: Claymore		Combos: 4	SP: 4	Base ABS: 288
Abilities: None
Description: 
Build Up: Cross Heinder
Min. Stats:  81   0   0   0   0   0  99   0  81   0
Max. Stats: 123  80 125 125 125 125 125 125 125 125
Enemies: N/A
Obtained: Buy from G-Weapons for 1100 Gilda (Chapter 6 onwards)

Weapon: Halloween Blade		Combos: 5	SP: 4	Base ABS: 288
Abilities: None
Description: 
Build Up: Shining Bravado
Min. Stats:  81   0  45   0  86   0  72  72  72  72
Max. Stats: 123  80 125 125 125 125 125 125 125 125
Enemies: N/A
Obtained: Build up only

Weapon: Tsukikage		Combos: 5	SP: 4	Base ABS: 288
Abilities: None
Description: 
Build Up: Ama no Murakumo
Min. Stats:  80   0   0   0  90   0   0   0   0  90
Max. Stats: 124  81 125 125 125 125 125 125 125 125
Enemies: N/A
Obtained: Win from Spheda, find, or build up

Weapon: Ruler's Sword		Combos: 5	SP: 4	Base ABS: 288
Abilities: ABS Up
Description: 
Build Up: Cross Heinder, Chronicle Sword
Min. Stats:  80   0   0   0   0  90   0  90   0   0
Max. Stats: 124  81 125 125 125 125 125 125 125 125
Enemies: N/A
Obtained: Invent, find, or build up

Weapon: Sargatanas		Combos: 5	SP: 4	Base ABS: 288
Abilities: Dark
Description: 
Build Up: Dark Excalibur
Min. Stats:  81   0   0  81   0   0  81   0   0  72
Max. Stats: 125  82 125 125 125 125 125 125 125 125
Enemies: N/A
Obtained: Find or build up only

Weapon: Sun Sword		Combos: 4	SP: 4	Base ABS: 288
Abilities: None
Description: 
Build Up: Big Bang
Min. Stats:  81   0  90   0   0   0  77  77   0   0
Max. Stats: 125  82 125 125 125 125 125 125 125 125
Enemies: N/A
Obtained: Build up only

Weapon: Small Sword		Combos: 6	SP: 4	Base ABS: 288
Abilities: Critical
Description: 
Build Up: Maneater
Min. Stats:  81   0   0   0  54  54   0  54  54  54
Max. Stats: 125  82 125 125 125 125 125 125 125 125
Enemies: N/A
Obtained: Find or build up only

Weapon: Maneater		Combos: 6	SP: 6	Base ABS: 352
Abilities: None
Description: 
Build Up: Dark Cloud, Griffon Fork
Min. Stats:  91   0   0   0  54 108   0  54 108  90
Max. Stats: 150  99 150 150 150 150 150 150 150 150
Enemies: Mummy, Blackbeard
Obtained: Build up only

Weapon: Shining Bravado		Combos: 4	SP: 6	Base ABS: 352
Abilities: Heal
Description: 
Build Up: Island King, Atlamillia Sword
Min. Stats:  90   0 108   0 108   0  72  90  72  72
Max. Stats: 150  99 150 150 150 150 200 200 200 200
Enemies: Arthur, Rolling Rocks
Obtained: Build up only

Weapon: Mardan Garayan		Combos: 4	SP: 6	Base ABS: 352
Abilities: Heal
Description: 
Build Up: N/A
Min. Stats:  92   0   0 108   0   0   0   0   0 108
Max. Stats: 151  99 150 150 150 150 150 150 150 150
Enemies: Arthur, Flaming Nail
Obtained: Build up only

Weapon: Chronicle Sword		Combos: 5	SP: 6	Base ABS: 352
Abilities: Stop
Description: 
Build Up: Chronicle 2
Min. Stats: 100   0   0   0   0   0  90 108  90   0
Max. Stats: 152  99 150 150 150 150 150 150 150 150
Enemies: Triple Cracker, Arthur
Obtained: Build up only

Weapon: Big Bang		Combos: 4	SP: 6	Base ABS: 352
Abilities: None
Description: 
Build Up: Atlamillia Sword
Min. Stats:  91   0 108   0 108   0 108 108   0  54
Max. Stats: 152  99 150 150 150 150 150 150 150 150
Enemies: Fire Spirit, Ice Spirit
Obtained: Build up only

Weapon: Dark Excalibur		Combos: 5	SP: 6	Base ABS: 352
Abilities: Dark
Description: 
Build Up: Griffon Fork
Min. Stats:  92   0   0 108   9   0 108   0 108 108
Max. Stats: 153  99 150 150 150 150 150 150 150 150
Enemies: Blackbeard, Fat Naga
Obtained: Build up only

Weapon: Ama no Murakumo		Combos: 5	SP: 6	Base ABS: 352
Abilities: None
Description: 
Build Up: Muramasa, Dark Cloud
Min. Stats: 
Max. Stats: 155  99 150 150 150 150 150 150 150 150
Enemies: Flaming Nail, Sleeber
Obtained: Build up only

Weapon: Cross Heinder		Combos: 4	SP: 6	Base ABS: 352
Abilities: Durable
Description: 
Build Up: Sword of Zeus
Min. Stats:  90   0   0   0   0   0 108  90   0   0
Max. Stats: 155  99 150 150 150 150 150 150 150 150
Enemies: Blumo
Obtained: Build up only

Weapon: 7 Branch Sword		Combos: 5	SP: 4	Base ABS: 288
Abilities: None
Description: 
Build Up: N/A
Min. Stats:  80   0  45  45   0   0  45  45  45  45
Max. Stats: 170  99 150 150 150 150 150 150 150 150
Enemies: N/A
Obtained: Build up only

Weapon: 7th Heaven		Combos: 6	SP: 6	Base ABS: 416
Abilities: None
Description: 
Build Up: Island King
Min. Stats: 111   0  14   0   0 113 113 113 113 113
Max. Stats: 300  99 200 200 200 200 200 200 200 200
Enemies: Heart, S. Heart, Lancer
Obtained: Build up only

Weapon: Atlamillia Sword	Combos: 4	SP: 6	Base ABS: 416
Abilities: None
Description: 
Build Up: N/A
Min. Stats: 135   0 135   0   0   0  72  77 135 135
Max. Stats: 300  99 220 200 200 200 200 200 220 220
Enemies: Storm Ghost, Rain Ghost, Thunder Ghost
Obtained: Build up only

Weapon: Chronicle 2		Combos: 5	SP: 6	Base ABS: 416
Abilities: Critical
Description: 
Build Up: N/A
Min. Stats: 135   0   0   0   0   0 135 135 135 135
Max. Stats: 300  99 220 200 200 200 200 250 200 200
Enemies: Moon Goyone, Moon Joe, Evil Nail
Obtained: Build up only

Weapon: Muramasa		Combos: 5	SP: 6	Base ABS: 416
Abilities: None
Description: 
Build Up: N/A
Min. Stats: 135   0   0 135 135   0   0   0  90 135
Max. Stats: 300  99 200 220 220 200 200 200 200 220
Enemies: Joker, Evil Performer, Castle Eater
Obtained: Build up only

Weapon: Griffon Fork		Combos: 5	SP: 6	Base ABS: 416
Abilities: None
Description: 
Build Up: Island King
Min. Stats: 134   0   0 135   9 135 135 135 108  90
Max. Stats: 300  99 200 250 200 200 250 200 200 200
Enemies: Clock Knight, Guardia, Miss Gourgon
Obtained: Build up only

Weapon: Sword of Zeus		Combos: 4	SP: 6	Base ABS: 416
Abilities: None
Description: 
Build Up: Island King
Min. Stats: 133   0   0   0   0   0 135 135 135 135
Max. Stats: 300  99 200 200 200 200 250 210 220 220
Enemies: Fire Drake, Ice Drake, Thunder Ghost
Obtained: Build up only

Weapon: Dark Cloud		Combos: 6	SP: 6	Base ABS: 416
Abilities: None
Description: 
Build Up: N/A
Min. Stats: 135   0  90  90  54 135 135   0  90  90
Max. Stats: 300  99 300 300 300 300 300 300 300 300
Enemies: Castle Eater, Count Balloon, Bundy
Obtained: Build up only

Weapon: Island King		Combos: 4	SP: 6	Base ABS: 416
Abilities: None
Description: 
Build Up: N/A
Min. Stats: 135   0  14   0   0   0 180 180 180 180
Max. Stats: 500  99 250 250 250 250 250 250 250 250
Enemies: Lancer, S. Club, S. Joker
Obtained: Build up only


Brassards						[GDBRASS]
--==

 These are Monica's left-hand weapons.  Like guns, they don't have combos.

Weapon: Magic Brassard			SP: 3	Base ABS: 64
Abilities: None
Description: Magical armband.
Build Up: Gold Brassard, Bandit Brassard
Min. Stats:  14  15  10   0   0   0   0   0   0   0
Max. Stats:  35  34  34  34  34  34  34  34  34  34
Enemies: N/A
Obtained: Buy from Julia's Ringware for 200 Gilda

Weapon: Gold Brassard			SP: 3	Base ABS: 128
Abilities: None
Description: A valuable brassard made of gold.
Build Up: Crystal Brassard
Min. Stats:  22   0  17   0   0   0   0   0   0   0
Max. Stats:  44  45  45  45  45  45  45  45  45  45
Enemies: N/A
Obtained: Buy from various shops for 350 Gilda (Chapter 3 onwards)

Weapon: Bandit Brassard			SP: 3	Base ABS: 128
Abilities: Steal
Description: 
Build Up: Crystal Brassard, Thorn Armlet
Min. Stats:  22   0   0   0   0  17   0   0   0   0
Max. Stats:  44  45  45  45  45  45  45  45  45  45
Enemies: N/A
Obtained: Buy from Star Weapons for 700 Gilda

Weapon: Crystal Brassard		SP: 4	Base ABS: 160
Abilities: None
Description: 
Build Up: Platinum Brassard, Pocklekul
Min. Stats:  32   0  28   0   0   0   0   0   0   0
Max. Stats:  60  60  60  60  60  60  60  60  60  60
Enemies: N/A
Obtained: Buy from Julia's Ringware for 740 Gilda (Chapter 4 onwards)

Weapon: Thorn Armlet			SP: 4	Base ABS: 160
Abilities: ABS Up, Poverty
Description: Armlet of woven thorns.
Build Up: Pocklekul
Min. Stats:  32   0   0   0   0  28   0   0   0   0
Max. Stats:  88  60  60  99  60  60  60  60  60  60
Enemies: N/A
Obtained: Buy from Milane's Weapon Shop for 820 Gilda (Chapter 4 onwards)

Weapon: Platinum Brassard		SP: 4	Base ABS: 224
Abilities: Wealth
Description: 
Build Up: Athena's Armlet, Spirit Brassard, Destruction Brassard
Min. Stats:  50   0  54   0   0   0   0   0   0   0
Max. Stats: 110  72 110 110 110 110 110 110 110 110
Enemies: N/A
Obtained: Buy from Starlight Weapons or G-Weapons for 900 Gilda
 (Chapter 5 onwards)

Weapon: Pocklekul			SP: 4	Base ABS: 224
Abilities: Wealth
Description: 
Build Up: Athena's Armlet, Spirit Brassard, Moon Armlet
Min. Stats:  50   0   0  54   0  54   0  32   0   0
Max. Stats: 110  72 110 110 110 110 110 110 110 110
Enemies: N/A
Obtained: Buy from Julia's Ringware for 860 Gilda (Chapter 5 onwards)

Weapon: Athena's Armet			SP: 4	Base ABS: 224
Abilities: None
Description: 
Build Up: Sun Armlet
Min. Stats:  80   0  90   0   0   0   0  90   0   0
Max. Stats: 125  81 125 125 130 125 125 125 125 125
Enemies: N/A
Obtained: Find or build up only

Weapon: Spirit Brassard			SP: 4	Base ABS: 224
Abilities: None
Description: 
Build Up: Goddess Brassard
Min. Stats:  80   0   0   0   0  90   0   0  90   0
Max. Stats: 125  81 125 125 130 125 125 125 125 125
Enemies: N/A
Obtained: Find or build up only

Weapon: Destruction Brassard		SP: 4	Base ABS: 224
Abilities: None
Description: 
Build Up: Satan Brassard
Min. Stats:  80   0  54   0  90   0  90   0   0   0
Max. Stats: 125  81 125 125 130 125 125 125 125 125
Enemies: N/A
Obtained: Find or build up only

Weapon: Moon Armlet			SP: 4	Base ABS: 224
Abilities: None
Description: 
Build Up: Star Armlet
Min. Stats:  80   0   0  90   0  28   0   0   0  54
Max. Stats: 125  81 125 125 130 125 125 125 125 125
Enemies: N/A
Obtained: Buy from Starlight Weapons for 1800 Gilda (Chapter 6 onwards)

Weapon: Sun Armlet			SP: 6	Base ABS: 352
Abilities: None
Description: 
Build Up: Mobius Bangle, Angel Shooter
Min. Stats:  91   0 113   0   0  90   0  90   0   0
Max. Stats: 150  99 170 150 150 170 150 150 150 150
Enemies: Balalla, Heat Fairy
Obtained: Find or build up only

Weapon: Goddess Brassard		SP: 6	Base ABS: 352
Abilities: None
Description: 
Build Up: Angel Shooter
Min. Stats:  91   0   0   0 113 113   0  54  90   0
Max. Stats: 150  99 150 150 150 170 150 150 150 150
Enemies: Sylph, Fat Naga
Obtained: Find or build up only

Weapon: Satan Brassard			SP: 6	Base ABS: 352
Abilities: None
Description: 
Build Up: Mobius Bangle, Five-Star Armlet
Min. Stats:  91   0  90   0 113   0  90   0   0   0
Max. Stats: 150  99 150 150 170 150 150 150 150 150
Enemies: Zombie Pirate, Sleeber
Obtained: Find or build up only

Weapon: Star Armlet			SP: 6	Base ABS: 352
Abilities: None
Description: 
Build Up: Five-Star Armlet
Min. Stats:  91   0 104 113   0   0  45   0   0  99
Max. Stats: 150  99 150 170 150 150 150 150 150 150
Enemies: Star Tortoise, Rolling Rocks
Obtained: Find or build up only

Weapon: Mobius Bangle			SP: 6	Base ABS: 416
Abilities: Durable
Description: 
Build Up: Love
Min. Stats: 135   0 135   0 135   0   0 135   0   0
Max. Stats: 300  99 200 220 200 150 200 200 200 200
Enemies: Crow Priest, Diamond, S. Diamond
Obtained: Find or build up only

Weapon: Angel Shooter			SP: 6	Base ABS: 416
Abilities: None
Description: 
Build Up: Love
Min. Stats: 135   0   0 135   0 135   0  54 135   0
Max. Stats: 300  99 220 200 220 220 200 200 200 200
Enemies: Evil Performer, Evil Nail, Skull Chief
Obtained: Find or build up only

Weapon: Love				SP: 6	Base ABS: 416
Abilities: Heal
Description: 
Build Up: N/A
Min. Stats: 135   0   0   0   0   0 135 135 135 135
Max. Stats: 500  99 250 250 250 250 250 250 250 250
Enemies: S. Heart, Miss Gourgon, Silver Gear
Obtained: Build up only

Weapon: Five-Star Armlet		SP: 6	Base ABS: 416
Abilities: None
Description: 
Build Up: N/A
Min. Stats: 135   0  90  90  90  90 135 135 135 135
Max. Stats: 500  99 300 300 300 300 250 250 250 250
Enemies: Moon Joe, Clock Knight, Moon Goyone
Obtained: Build up only


Mini-Games
==--

 There's plenty of extra stuff to do in Dark Cloud 2.  This is a list of
all of the things you can partake in.


Medal Collecting					[GDMEDALS]
--==

 Each chapter has a certain number of medals in it, usually 3 per level.
There are 396 medals total in the game, of which 303 are accessible by the
end of chapter 7.  Here's how it breaks down:

Chapter 1 - 5 levels, 15 medals
Chapter 2 - 9 levels, 36 medals
Chapter 3 - 16 levels, 52 medals
Chapter 4 - 14 levels, 42 medals
Chapter 5 - 16 levels, 48 medals
Chapter 6 - 12 levels, 38 medals
Chapter 7 - 24 levels, 72 medals
Chapter 8 - 31 levels, 93 medals

 Every level has a time attack goal (ie. how fast you finish the level) and
a clear goal (which are all "use only one type of weapon" goals or to exit
the level without healing).  Most have Spheda goals, and the few that don't
have fishing goals.  A handful of levels have both fishing and Spheda goals
(mostly levels in chapter 2).  Here's the breakdown of clear goals:

Goal	MRH	MG	MS	MM	RP	MT	IO	WH	Tot
Ch. 1	1	0	0	0	1	0	1	2	5
Ch. 2	0	1	2	1	2	0	2	1	9
Ch. 3	2	0	1	0	4	4	4	1	16
Ch. 4	2	1	1	1	4	1	2	2	14
Ch. 5	2	2	1	1	2	1	5	2	16
Ch. 6	1	1	1	1	1	2	3	2	12
Ch. 7	2	1	1	1	4	3	7	5	24
Ch. 8	2	3	2	2	6	0	10	6	31
---------------------------------------------------------------------------
Total	12	9	9	7	24	11	34	21	127

MRH = Max's Right-Hand Weapon  MG = Max's Gun  MS = Monica's Sword
MM = Monica's Magic  RP = Ridepod  MT = Monster Transformation
IO = Items Only  WH = Without healing

Time Attack:

 Clearing the time goals is tricky for the first two areas; you won't be
able to do them until the Ridepod is fairly beefy.  From chapter 3 onwards,
though, the time limits are very reasonable, and you should have little to
no trouble.

Fishing:

 Fishing goals are always simple.  Just fish until you catch one that's
within the size requirements.  It's not exactly a brain-stretcher.  Tiring
at times, but very doable.

Spheda:

 Spheda goals are generally the hardest to do.  The difficulty is more or
less as follows, from easiest to hardest:

Moon Flower Palace -> Ocean's Roar Cave -> Zelmite Mines -> Mt. Gundor ->
Underground Channel -> Starlight Canyon -> Rainbow Butterfly Woods

 As you can see, the first few areas are the hardest, particularly Rainbow
Butterfly Woods and Starlight Canyon.  They both have you crossing vast
distances of "off course" area with relatively little solid land in between
them.  The Underground Channel and Mt. Gundor both suffer from "off course"
area lining both sides of any given path, though the sewer is harder due to
the low ceilings.  The Zelmite Mines, Ocean's Roar Cave, and Moon Flower
Palace all have very straightforward Spheda with few obstacles.  For more
information on playing Spheda, consult the section on it below.

Clear Goals:

 These are generally tricky as you get further into the game.  The weapon
goals for Max and Monica are generally pretty easy to fulfill if you have a
decently powerful weapon in hand.  Ridepod goals start out average, get
easier, and then take a sharp turn towards difficult from mid-chapter 7
onwards.  Healing goals are the easiest of them all most of the time, since
you don't have to beat all monsters to get them (unlike all other goals);
just get the gate key and exit the level without using any healing items.
No Healing goals are not nulled by having a weapon with Heal or Absorb
equipped, either.

 Item goals are a mixed bag, and usually very expensive to fulfill.  You
need to take certain precautions to save on items.  First off, try and use
Poison Apples as much as possible; a poisoned enemy all but kills itself if
left to its own devices for long enough.  Anything that can't be poisoned
you should use bombs on if you can afford it (use Bomb Nuts for earlier
chapters).  Flying enemies will always present a problem, but there are
ways to deal with them.  Most of them have a close-in attack where they
hover in front of you for a second.  Guard until they use this, then when
they're done attacking, toss the appropriate item.  If this doesn't seem to
work, just use a Final Bomb on them.  Expensive as all-get-out, but it does
work.  Try and herd enemies together when using bomb items, to get more
bang for your buck.

 Take note that you can easily lose a goal by accidentally using a weapon
other than the required one, or by having certain circumstances take place.
Most notably is when Max deflects magic attacks back at enemies with his
melee weapon.  To avoid this, always attack projectile-shooting enemies
AFTER they've just shot at you, and let them shoot again if necessary.  The
other player-controlled mishap is Monica's Magic Sword ability.  If you use
this during a Monica's Magic only goal and hit an enemy near you with the
sword itself, you don't get the medal.  The last one, that is entirely out
of your control, is that tank enemies shoot exploding cannon balls that
will hurt any enemy (and you as well) that's in the blast radius.  The only
way to avoid this is to kill them before they can attack, or get lucky
enough to have no other enemies whatsoever near them when fighting them.


Inventing						[GDINVENT]
--==

 Here are the photography rewards you can get from Donny:

Lv/Pts	Reward
2/100	Diamond
3/200	Bandit Coin
4/300	Explorer's Helmet
5/400	Explorer's Shoes
6/500	Explorer's Outfit
7/600	Moon Badge
8/700	Sun Badge

 This is pretty straightforward, for what technically counts as a minigame.
You take pictures of various objects (and some enemy attacks), and then
combine the ideas into inventions.  You can find invention recipes in
various locations throughout the game, or you can use the info presented in
this walkthrough instead; either works.  The text below lists all of the
inventions, where their recipes are found, what ideas are needed to make
them, what components are needed to construct them, and the overall cost of
building them.  The earliest chapter you can access the inventions without
using the photo album is also listed.  For any inventions with multiple
recipes, the alternate will be listed beneath the ideas list.

Chapter 1 Inventions:

Invention: Aquarium		Recipe Found: City Hall, mayor's bookshelf
Ideas: Fountain & Window & Wooden Box
Components Needed: 5 Rolling Log, 4 Glass Material, 15 Water Element
Overall Price: 1080 Gilda

Invention: Bandit Brassard	Recipe Found: Max's House, 1F S. Quarters
Ideas: Clock & Gold Store & Show Window
Components Needed: 10 Wind Element, 10 Hunk of Copper, 1 Bandit Coin
Overall Price: 8100 Gilda

Invention: Cannonball Arm	Recipe Found: Unknown
Ideas: Manhole & Old-Style Robot & Post
Components Needed: 15 Scrap of Metal, 2 Rolling Log, 1 Destruction Crystal
Overall Price: 340 Gilda

Invention: Caterpillar		Recipe Found: Train Station, book on table
Ideas: Car & Cart & Wheel
Components Needed: 30 Scrap of Metal, 3 Thick Hide
Overall Price: 450 Gilda

Invention: Clown Hand		Recipe Found: Parn's Studio, book stack
Ideas: Parasol & Pipe & *Clown Robo's Attack
Components Needed: 10 Hunk of Copper, 10 Paint (Black), 5 Paint (Green)
Overall Price: 1400 Gilda

Invention: Energy Pack		Recipe Found: Cedric tells you it
Ideas: Belt & Milk Can & Pipe
Components Needed: 20 Scrap of Metal, 1 Thick Hide, 2 Hunk of Copper
Overall Price: 350 Gilda

Invention: Energy Pack (Barrel)	Recipe Found: Max's Room, right bookshelf
Ideas: Barrel & Belt & Tree
Components Needed: 10 Rolling Log, 2 Thick Hide, 30 Scrap of Metal
Overall Price: 600 Gilda

Invention: Knight Boots		Recipe Found: Unknown
Ideas: Belt & Shield & The Moon
Components Needed: 2 Thick Hide, 1 Sturdy Cloth
Overall Price: 120 Gilda

Invention: Tasty Water		Recipe Found: Lin's House, book on table
Ideas: Bottle & Fountain & Waterfall
Components Needed: 5 Water Element
Overall Price: 300 Gilda

Invention: Trumpet Gun		Recipe Found: Furbits' House, bookshelf
Ideas: Fountain & Rapper & Tree
Components Needed: 1 Wind Element, 10 Scrap of Metal, 2 Hunk of Copper
Overall Price: 260 Gilda

Chapter 2 Inventions:

Invention: Anti-Petrify Amulet	Recipe Found: Dell Clinic, book near door
Ideas: Clock & Jurak's Eye & Morning Sun
Components Needed: 3 Stone Berry, 1 Sturdy Cloth
Overall Price: 200 Gilda

Invention: Barrel Cannon	Recipe Found: Cedric's Shop, lower left
Ideas: Barrel & Fountain & Mushroom
Components Needed: 10 Rolling Log, 10 Gunpowder
Overall Price: 400 Gilda

Invention: Bell Trigger		Recipe Found: Unknown
Ideas: Fountain & Phone & Tree
Components Needed: 2 Wind Element, 2 Silver Ball, 10 Scrap of Metal
Overall Price: 620 Gilda

Invention: Bomb			Recipe Found: Unknown
Ideas: Candle & Pot & Weapon Shop Sign
Components Needed: 1 Flame Crystal, 5 Gunpowder, 1 Wind Crystal
Overall Price: 400 Gilda

Invention: Bone Rapier		Recipe Found: Unknown
Ideas: Bone & Cloth & Withered Jurak
Components Needed: 5 Life Element, 30 Unknown Bone, 5 Thick Hide
Overall Price: 1350 Gilda

Invention: Bread		Recipe Found: Police Station, counter
Ideas: Fireplace & Polly's Bakery Sign & Wheat Flour
Components Needed: 3 Flour, 1 Water Element, 1 Fire Element
Overall Price: 180 Gilda

Invention: Cannonball Arm II	Recipe Found: Max's House, 2F S. Quarters
Ideas: Constructor & Post & Rock
Components Needed: 20 Scrap of Metal, 5 Silver Ball, 1 Destruction Crystal
Overall Price: 1350 Gilda

Invention: Clown Body		Recipe Found: Claire's House, 1st bedroom
Ideas: Cup & Paints & Parasol
Components Needed: 50 Scrap of Metal, 25 Hunk of Copper, 10 Paint (Green)
Overall Price: 2350 Gilda

Invention: Clown Foot		Recipe Found: Unknown
Ideas: Eyeball & Paints & *Clown Robo's Attack
Alternate: Clawn Robo's Attack & Egg & Scale
Components Needed: 30 Scrap of Metal, 10 Paint (Green)
Overall Price: 900 Gilda

Invention: Clown Shoes		Recipe Found: Unknown
Ideas: Cloth & Parasol & *Clown Robo's Attack
Components Needed: 4 Sturdy Cloth, 2 Wind Crystal, 2 Thick Hide
Overall Price: 480 Gilda

Invention: Double Pudding	Recipe Found: Unknown
Ideas: Milk Can & Wheat Flour & *Find the Golden Egg!
Components Needed: 4 Cheese, 10 Life Element, 4 Tasty Water
Overall Price: 1160 Gilda

Invention: Gift Capsule		Recipe Found: Unknown
Ideas: Bone & Letter & Pot
Components Needed: 12 Unknown Bone, 15 Sticky Clay
Overall Price: 540 Gilda

Invention: Grenade Launcher	Recipe Found: Unknown
Ideas: Chimney & Egg & Fountain
Components Needed: 2 Gunpowder, 2 Bomb, 4 Rolling Log
Overall Price: 520 Gilda

Invention: Iron Leg		Recipe Found: Unknown
Ideas: Fence & Old-Style Robot & Trashcan
Alternate: Constructor & Phonograph & Saw
Components Needed: 20 Scrap of Metal, 2 Hunk of Copper
Overall Price: 300 Gilda

Invention: Improved Bomb	Recipe Found: G-ITEMS, lower right shelf
Ideas: Candle & Coal & Egg
Components Needed: 3 Flame Crystal, 1 Bomb, 3 Wind Crystal
Overall Price: 1100 Gilda

Invention: Leather Shoes	Recipe Found: Unknown
Ideas: Chair & Cloth & *Gyumo's Yell
Components Needed: 2 Thick Hide
Overall Price: 100 Gilda

Invention: Lightspeed		Recipe Found: Unknown
Ideas: Candle & Flower & Rock
Components Needed: 10 Light Element, 1 Holy Stone, 5 Lightning Crystal
Overall Price: N/A (can't buy Holy Stones)

Invention: Lure Rod		Recipe Found: Pau's House, rock table
Ideas: Fish & River & *Lafrescia Stem
Components Needed: 10 Rolling Log, 10 Scrap of Metal, 3 Sea Dragon Crystal
Overall Price: 750 Gilda

Invention: Swan			Recipe Found: Unknown
Ideas: Boat & Tiny Hammer & Tree
Components Needed: 3 Rolling Log, 3 Wind Element
Overall Price: 240 Gilda

Invention: Work Shoes		Recipe Found: Cedric's shop, top level
Ideas: Cloth & Constructor & Ladder
Components Needed: 3 Sturdy Cloth, 1 Protect Crystal
Overall Price: 210 Gilda

Chapter 3 Inventions:

Invention: Anti-Curse Amulet	Recipe Found: Unknown
Ideas: Holy Emblem & Saint's Writings & *Hmmmm! Jurak
Components Needed: 3 Holy Water, 1 Sturdy Cloth
Overall Price: 140 Gilda

Invention: Antidote Amulet	Recipe Found: Unknown
Ideas: Bed & Dell Clinic Sign & Holy Emblem
Components Needed: 3 Antidote Drink, 1 Sturdy Cloth
Overall Price: 140 Gilda

Invention: Antidote Drink	Recipe Found: Dell Clinic, bookshelf
Ideas: Bottle & Dell Clinic Sign & Well
Components Needed: 2 Poison, 2 Tasty Water, 1 Poison Apple
Overall Price: 260 Gilda

Invention: Anti-Goo Amulet	Recipe Found: Unknown
Ideas: Laundry & Waterfall & *Ruler of the Pond
Components Needed: 3 Soap, 1 Sturdy Cloth
Overall Price: 140 Gilda

Invention: Barrel Cannon II	Recipe Found: Unknown
Ideas: Barrel & Fountain & Well
Components Needed: 15 Rolling Log, 20 Gunpowder, 4 Sturdy Cloth
Overall Price: 780 Gilda

Invention: Bucket Leg		Recipe Found: P.B. Bar, barrel
Ideas: Can & River & Well
Alternate; River & Trashcan & Water Tank
Components Needed: 5 Water Element, 30 Scrap of Metal
Overall Price: 600 Gilda

Invention: Bucket Pack		Recipe Found: Lab 2 computer
Ideas: Mailbox & Trashcan & Warehouse
Components Needed: 40 Scrap of Metal, 2 Thick Hide, 30 Paint (Red)
Overall Price: 2300 Gilda

Invention: Cannonball Arm III	Recipe Found: Unknown
Ideas: Constructor & Post & *Moon Crystal
Components Needed: 10 Silver Ball, 20 Hunk of Copper, 2 Destruction Crystal
Overall Price: 3300 Gilda

Invention: Cheese		Recipe Found: Unknown
Ideas: Cafe Sign & Lao Chao's Trademark & Milk Can
Components Needed: 8 Flour, 2 Water Element, 1 Tasty Water
Overall Price: 360 Gilda

Invention: Clown Hand II	Recipe Found: Unknown
Ideas: Parasol & Scale & *Clown Robo's Attack
Components Needed: 12 Hunk of Copper, 10 Paint (Red), 10 Paint (Yellow)
Overall Price: 1800 Gilda

Invention: Dragon Shoes		Recipe Found: Unknown
Ideas: Cloth & Runaway Dragon & Waterfall
Components Needed: 3 Sturdy Cloth, 2 Flame Stone, 2 Thunder Element
Overall Price: N/A (can't buy Flame Stones)

Invention: Drill Arm		Recipe Found: Lab 3 computer
Ideas: Auto Book Reader & Fan & Windmill
Components Needed: 20 Scrap of Metal, 3 Destruction Crystal,
 1 Protector Crystal
Overall Price: 800 Gilda

Invention: Holy Water		Recipe Found: Unknown
Ideas: Bottle & Holy Emblem & The Sun
Components Needed: 2 Tasty Water, 5 Holy Element, 5 Light Element
Overall Price: 760 Gilda

Invention: Machine Gun Arm	Recipe Found: Georama Church, book on altar
Ideas: Fan & Rifle & Runaway Dragon
Components Needed: 15 Rolling Log, 15 Gunpowder, 10 Scrap of Metal
Overall Price: 700 Gilda

Invention: Machine Gun Arm II	Recipe Found: Unknown
Ideas: Fan & Telescope & Windmill
Components Needed: 8 Silver Ball, 20 Gunpowder, 15 Scrap of Metal
Overall Price: 2150 Gilda

Invention: Magic Gun		Recipe Found: Unknown
Ideas: Fountain & The Moon & *Moon Crystal
Alternate: Fountain & Moon Crystal & The Sun
Components Needed: 3 Holy Crystal, 1 Gold Bar, 3 Glass Material
Overall Price: 1510 Gilda

Invention: Milk Can Body	Recipe Found: Starlight Items, left shelf
Ideas: Chimney & Milk Can & Peeping Hole
Components Needed: 10 Glass Material, 40 Scrap of Metal
Overall Price: 600 Gilda

Invention: Missile Pod Arm	Recipe Found: Unknown
Ideas: Mushroom & Rotating Sign & Wooden Box
Components Needed: 10 Rolling Log, 20 Gunpowder, 10 Scrap of Metal
Overall Price: 700 Gilda

Invention: Non-Stop Amulet	Recipe Found: Unknown
Ideas: Clock & Monument & Starglass
Components Needed: 3 Heart-Throb Cherry, 1 Sturdy Cloth
Overall Price: 200 Gilda

Invention: Premium Chicken	Recipe Found: Unknown
Ideas: Burning Dragon Fire & Pork Dumpling & Special Peking Duck
Components Needed: 10 Life Element, 10 Fire Element, 2 Super Hot Pepper
Overall Price: 1240 Gilda

Invention: Roller Foot		Recipe Found: Unknown
Ideas: Freight Train & Rotating Sign & Wheel
Alternate: Freight Train & Ventilation & Wheel
Components Needed: 30 Scrap of Metal, 10 Rolling Log
Overall Price: 500 Gilda

Invention: Samurai Arm		Recipe Found: Starlight Weapons, small book
Ideas: Barrel & Crescent-Shaped Light & Weapon
Components Needed: 10 Scrap of Metal, 10 Rolling Log, 10 Thick Hide
Overall Price: 800 Gilda

Invention: Samurai Body		Recipe Found: Unknown
Ideas: Cedric's Shop Sign & Crescent-Shaped Light & Telescope
Components Needed: 10 Paint (Red), 40 Rolling Log, 1 Gold Bar
Overall Price: 2400 Gilda

Invention: Sand Breaker		Recipe Found: Unknown
Ideas: Hand-Sewn Silk Flag & Horn & *Spinning Ivanov
Components Needed: 20 Rough Rock, 5 Gunpowder, 20 Sticky Clay
Overall Price: 900 Gilda

Invention: Smash Wrench		Recipe Found: Unknown
Ideas: Constructor & Rock & Star Lamp
Components Needed: 10 Scrap of Metal, 2 Destruction Crystal
Overall Price: 400 Gilda

Invention: Soap			Recipe Found: Claire's House, 1F bookshelf
Ideas: Laundry & Palm Tree & Waterfall
Components Needed: 1 Bomb Nut, 5 Unknown Bone
Overall Price: 160 Gilda

Invention: Spike Boots		Recipe Found: Unknown
Ideas: Parasol & Pumpkin & *Moon Crystal
Components Needed: 4 Thick Hide, 2 Holy Crystal
Overall Price: 500 Gilda

Invention: Stamina Drink	Recipe Found: Starlight Items, right shelf
Ideas: Bottle & Chinese Lantern & *King Mardan
Components Needed: 2 Tasty Water, 30 Super Hot Pepper, 5 Mighty Healing
Overall Price: 2260 Gilda

Invention: Star Breaker		Recipe Found: Unknown
Ideas: Chimney & Fire House & *Phantom Memo Eater
Components Needed: 6 Gunpowder, 15 Scrap of Metal, 6 Silver Ball
Overall Price: 1470 Gilda

Invention: Wise Owl Sword	Recipe Found: P.B. Weapon Shop, lower left
Ideas: Grass & Tree & *Charging Ram
Components Needed: 4 Hunter Crystal, 10 Scrap of Metal, 10 Hunk of Copper
Overall Price: 1200 Gilda

Invention: Wooden Box Body	Recipe Found: Morton's Sundries, counter
Ideas: Giant Yorda Tree & Wooden Box & *Hmmmm! Jurak
Components Needed: 20 Rolling Log, 30 Scrap of Metal, 10 Hunk of Copper
Overall Price: 1200 Gilda

Chapter 4 Inventions:

Invention: Barrel Cannon III	Recipe Found: Unknown
Ideas: Barrel & Water Tank & Waterfall
Components Needed: 17 Rolling Log, 25 Gunpowder, 4 Hunter Crystal
Overall Price: 1440 Gilda

Invention: Buggy		Recipe Found: Dell Clinic, small stand
Ideas: Belt & Car & System 5WP2
Components Needed: 30 Scrap of Metal, 7 Fire Element, 8 Thick Hide
Overall Price: 1120 Gilda

Invention: Cannonball Arm IV	Recipe Found: Unknown
Ideas: Constructor & Egg Chair & Rock
Components Needed: 3 Gold Bar, 5 Silver Bar, 4 Destruction Crystal
Overall Price: 4600 Gilda

Invention: Cleaner Pack		Recipe Found: Unknown
Ideas: Air Cleaner & Belt & Vacuum
Alternate: Can & Vacuum Bag & Water Tank
Components Needed: 50 Scrap of Metal, 4 Thick Hide, 8 Silver Ball
Overall Price: 2300 Gilda

Invention: Clown Hand III	Recipe Found: Unknown
Ideas: Flag & Work Arm & *Clown Robo's Attack
Components Needed: 5 Silver Ball, 20 Paint (Purple), 20 Paint (Green)
Overall Price: 3400 Gilda

Invention: Cubic Hammer		Recipe Found: Unknown
Ideas: Dresser & Gold Store & Work Equipment
Components Needed: 20 Scrap of Metal, 1 Gold Bar, 2 Light Element
Overall Price: 1320 Gilda

Invention: Dark Viper		Recipe Found: Unknown
Ideas: Rifle & *Night Stalker & *Puppet Shingala
Components Needed: 6 Gunpowder, 3 Silver Ball, 6 Unknown Bone
Overall Price: 840 Gilda

Invention: Flamingo		Recipe Found: Unknown
Ideas: Light of Luna Stone & Palm Tree & Tiny Hammer
Components Needed: 5 Rolling Log, 3 Paint (Pink), 1 Silver Ball
Overall Price: 480 Gilda

Invention: Hammer Arm		Recipe Found: Lab 1 computer
Ideas: Barrel & Post & Work Robot
Components Needed: 50 Scrap of Metal, 10 Hunk of Copper
Overall Price: 1000 Gilda

Invention: Missile Pod Arm II	Recipe Found: Unknown
Ideas: Fountain & Wooden Box & *Symbol of Luna Lab
Components Needed: 20 Hunk of Copper, 30 Gunpowder, 10 Scrap of Metal
Overall Price: 1700 Gilda

Invention: Multi Feet		Recipe Found: City Hall, mayor's desk
Ideas: Deer Horn & Post & Work Robot
Components Needed: 15 Silver Ball, 30 Scrap of Metal
Overall Price: 3300 Gilda

Invention: Propeller Leg	Recipe Found: Lab 4 computer
Ideas: Cart & Fan & Windmill Feather
Components Needed: 10 Silver Ball, 7 Wind Element
Overall Price: 2420 Gilda

Invention: Question Shooter	Recipe Found: Unknown
Ideas: Fountain & Neo-Projector & *Brave Little Linda
Components Needed: 3 Silver Ball, 1 Gold Bar
Overall Price: 1600 Gilda

Invention: Refrigerator Body	Recipe Found: Cedric's Shop, bedroom
Ideas: Refrigerator & Small Generator & Traffic Light
Components Needed: 50 Scrap of Metal, 10 Hunk of Copper, 1 Chill Crystal
Overall Price: 1150 Gilda

Invention: Stinger Wrench	Recipe Found: Unknown
Ideas: Air Cleaner & Pipe & Wheel
Components Needed: 15 Scrap of Metal, 1 Bandit Coin
Overall Price: 7150 Gilda

Invention: Super Alloy Body	Recipe Found: G-PARTS, note on crate
Ideas: Gold Store & Search Light & Work Equipment
Components Needed: 1 Gold Bar, 5 Silver Ball, 10 Hunk of Copper
Overall Price: 2500 Gilda

Invention: Turkey		Recipe Found: Unknown
Ideas: Special Peking Duck & Tree & Windmill Feather
Components Needed: 3 Rolling Log, 3 Scrap of Metal
Overall Price: 90 Gilda

Invention: Wild Cat		Recipe Found: Unknown
Ideas: Rifle & Work Equipment & *Charging Ram
Components Needed: 10 Gunpowder, 15 Hunk of Copper, 8 Silver Ball
Overall Price: 2550 Gilda

Invention: Wing Boots		Recipe Found: Claire's House, 2nd bedroom
Ideas: Belt & Weather Vane & Windmill Feather
Components Needed: 3 Sturdy Cloth, 1 Wind Element
Overall Price: 120 Gilda

Invention: Wing Shoes		Recipe Found: Unknown
Ideas: Cloth & Parasol & Windmill Feather
Components Needed: 2 Thick Hides, 1 Wind Crystal
Overall Price: 250 Gilda

Chapter 5 Inventions:

Invention: Albatross		Recipe Found: Unknown
Ideas: Geyser & Tree & *Fire Squall
Components Needed: 7 Rolling Log, 1 Gold Bar, 2 Holy Element
Overall Price: 1260 Gilda

Invention: Barrel Cannon IV	Recipe Found: Unknown
Ideas: Air Cleaner & Barrel & *Fire Squall
Components Needed: 20 Rolling Log, 40 Gunpowder, 1 Bull's-Eye Coin
Overall Price: 7700 Gilda

Invention: Clown Hand IV	Recipe Found: Unknown
Ideas: Paints & Power Arm & *Clown Robo's Attack
Components Needed: 10 Silver Ball, 6 Paint (Red), 2 Gold Bar
Overall Price: 4360 Gilda

Invention: Digi Hammer		Recipe Found: Unknown
Ideas: Computer & Constructor & Decorative Lights
Components Needed: 20 Scrap of Metal, 3 Silver Ball
Overall Price: 800 Gilda

Invention: Drill Arm II		Recipe Found: G-ITEMS, lower left shelf
Ideas: Electric Sesame & Horn & Work Arm
Components Needed: 2 Scrap of Metal, 4 Destruction Crystal, 2 Power Crystal
Overall Price: 820 Gilda

Invention: Drum Can Body	Recipe Found: Unknown
Ideas: Chair & Drum Can & Lamp
Components Needed: 40 Scrap of Metal, 5 Rolling Log, 4 Glass Material
Overall Price: 580 Gilda

Invention: Energy Pack (Urn)	Recipe Found: G-ITEMS, upper left shelf
Ideas: Energy Pipe & Generator & Pot
Components Needed: 20 Sticky Clay, 20 Sturdy Rock, 10 Earth Element
Overall Price: 1400 Gilda

Invention: Escape Powder	Recipe Found: Unknown
Ideas: Elevator & Transmission Device & *Ancient Mural
Components Needed: 10 Wind Element, 2 Holy Water
Overall Price: 680 Gilda

Invention: Falcon		Recipe Found: Unknown
Ideas: Hammer & Large Crane & Withered Jurak
Components Needed: 5 Rolling Log, 3 Hunter Crystal, 1 Silver Ball
Overall Price: 750 Gilda

Invention: Final Bomb		Recipe Found: Unknown
Ideas: Candle & Cinders & Oven
Components Needed: 7 Flame Crystal, 10 Bomb, 3 Power Crystal
Overall Price: 3650 Gilda

Invention: Hammer Arm II	Recipe Found: Unknown
Ideas: Hammer & Post & Work Arm
Components Needed: 50 Scrap of Metal, 20 Rough Rock, 1 Silver Ball
Overall Price: 1100 Gilda

Invention: Heavy Hammer		Recipe Found: Unknown
Ideas: Drum Can & Power Arm & *Paznos
Components Needed: 30 Scrap of Metal, 5 Sturdy Rock, 2 Power Crystal
Overall Price: 800 Gilda

Invention: Laser Arm		Recipe Found: G-WEAPONS, near counter
Ideas: Barrel & Energy Pipe & Geyser
Components Needed: 5 Silver Ball, 10 Light Element, 10 Rolling Log
Overall Price: 1800 Gilda

Invention: Machine Gun Arm III	Recipe Found: Unknown
Ideas: Propeller & Rifle & Windmill
Components Needed: 5 Silver Ball, 30 Thunder Element, 1 Gold Bar
Overall Price: 3800 Gilda

Invention: Metal Boots		Recipe Found: Unknown
Ideas: Belt & Drum Can & Work Robot
Components Needed: 2 Thick Hide, 1 Scrap of Metal
Overall Price: 110 GIlda

Invention: Missile Pod Arm III	Recipe Found: Unknown
Ideas: Deer Horn & Generator & Gold Store
Components Needed: 20 Scrap of Metal, 3 Flame Stone, 5 Silver Ball
Overall Price: N/A (can't buy Flame Stones)

Invention: Nova Cannon		Recipe Found: Unknown
Ideas: Generator & Rapper & The Sun
Components Needed: 10 Sticky Clay, 1 Sun Stone, 10 Fire Element
Overall Price: N/A (can't buy Sun Stones; inadvisable to build)

Invention: Panther Boots	Recipe Found: Unknown
Ideas: Bone & The Moon & *The Ultimate Gaspard
Components Needed: 4 Thick Hide, 1 Unknown Bone, 1 Hunter Crystal
Overall Price: 370 Gilda

Invention: Poison Wrench	Recipe Found: Unknown
Ideas: Deer Horn & Mushroom & Sulfur-Colored Juice
Components Needed: 15 Scrap of Metal, 5 Poison, 3 Destruction Crystal
Overall Price: 650 Gilda

Invention: Ruler's Sword	Recipe Found: Unknown
Ideas: Figure & Iron Maiden & *Paznos
Components Needed: 20 Holy Element, 10 Silver Ball, 20 Light Element
Overall Price: 4400 Gilda

Invention: Samurai Arm II	Recipe Found: Unknown
Ideas: Runaway Dragon & Weapon & Work Crane
Components Needed: 15 Scrap of Metal, 15 Rolling Log, 5 Silver Ball
Overall Price: 1450 Gilda

Invention: Soul Breaker		Recipe Found: Unknown
Ideas: Energy Pipe & Geyser & Transmission Device
Components Needed: 5 Destruction Crystal, 5 Silver Ball, 7 Glass Material
Overall Price: 1890 Gilda

Invention: Steal Gun		Recipe Found: Unknown
Ideas: Book & Fountain & Work Crane
Components Needed: 10 Light Element, 1 Bandit Coin, 10 Silver Ball
Overall Price: 9600 Gilda

Invention: Sun & Moon Armor	Recipe Found: Unknown
Ideas: Electric Sesame & The Sun & The Moon
Components Needed: 50 Light Element, 50 Holy Element, 50 Sticky Clay
Overall Price: 8000 Gilda

Chapter 6 Inventions:

Invention: Drill Arm III	Recipe Found: Unknown
Ideas: Luna Stone Shards & Work Arm & *Ixion
Components Needed: 2 Gold Bar, 5 Destruction Crystal, 4 Power Crystal
Overall Price: 3550 Gilda

Invention: Hammer Arm III	Recipe Found: Operations Room computer
Ideas: Chimney & Hammer & *Earth Gem Altar
Components Needed: 50 Scrap of Metal, 30 Hunk of Copper,
 5 Protector Crystal
Overall Price: 2750 Gilda

Invention: Laser Arm II		Recipe Found: Unknown
Ideas: Crescent-Shaped Light & Energy Pipe & *Ixion
Components Needed: 5 Silver Ball, 20 Light Element, 12 Rolling Log
Overall Price: 2440 Gilda

Invention: Machine Gun Arm IV	Recipe Found: Unknown
Ideas: Drum Can & Propeller & *Wind Gem Altar
Components Needed: 10 SIlver Ball, 40 Thunder Element, 1 Ruby
Overall Price: 14400 Gilda

Invention: Missile Pod Arm IV	Recipe Found: Unknown
Ideas: Gold Store & Mount Gundor & *Fire Gem Altar
Components Needed: 3 Gold Bar, 8 Flame Stone, 3 Silver Ball
Overall Price: N/A (can't buy Flame stones)

Invention: Nova Cannon II	Recipe Found: Hinted at by old man in P.B.
Ideas: Streetlight & The Sun & *Fire Gem Altar
Components Needed: 12 Sticky Clay, 50 Holy Element, 20 Fire Element
Overall Price: 4440 Gilda

Chapter 7 Inventions:

Invention: Drill Arm IV		Recipe Found: Unknown
Ideas: Deer Horn & Work Arm & *Flower of the Sun
Components Needed: 15 Silver Ball, 1 Indestructible Coin, 1 Diamond
Overall Price: 34500 Gilda

Invention: Hammer Arm IV	Recipe Found: Unknown
Ideas: Moon Column & Power Arm & Tiny Hammer
Components Needed: 20 Scrap of Metal, 7 Protector Crystal, 1 Diamond
Overall Price: 31250 Gilda

Invention: Jet Hover		Recipe Found: G-PARTS, note on pillar
Ideas: Candle & Fire House & Relaxation Fountain
Components Needed: 30 Sticky Clay, 6 Fire Element, 15 Hunk of Copper
Overall Price: 1710 Gilda

Invention: Laser Arm III	Recipe Found: Unknown
Ideas: Energy Pipe & Relaxation Fountain & Search Light
Components Needed: 9 Silver Ball, 15 Light Element, 20 Hunk of Copper
Overall Price: 5700 Gilda

Invention: Laser Arm IV		Recipe Found: Unknown
Ideas: Blue Lantern & Energy Pipe & *Legend of the Moon
Components Needed: 4 Gold Bar, 4 Holy Stone, 1 Diamond
Overall Price: N/A (can't buy Holy Stones)

Invention: Level-Up Powder	Recipe Found: Unknown
Ideas: Sun Chair & Sun Table & The Sun
Components Needed: 1 Diamond, 1 Experience Coin, 1 Final Bomb
Overall Price: 45600 Gilda

Invention: Nova Cannon III	Recipe Found: Unknown
Ideas: Moon Column & Stove & The Sun
Components Needed: 14 Sticky Clay, 99 Holy Element, 3 Holy Stone
Overall Price: N/A (can't buy Holy Stones)

Invention: Princess Boots	Recipe Found: Unknown
Ideas: Flower Chandelier & Waterfall Curtain & *Moon Flower Palace
Components Needed: 4 Sturdy Cloth, 2 Holy Water, 2 Glass Material
Overall Price: 200 Gilda

Invention: Resurrection Powder	Recipe Found: Unknown
Ideas: Fruit & Lotus Flower & *Hot Springs Spirit
Components Needed: 50 Life Element, 5 Holy Stone, 2 Stamina Drink
Overall Price: N/A (can't buy Holy Stones)

Invention: Ridepod Fuel		Recipe Found: Unknown
Ideas: Luna Stone Shards & Mud & Stardust Pond
Components Needed: 20 Poison, 5 Improved Bomb, 5 Stamina Drink
Overall Price: 7700 Gilda

Invention: Samurai Arm III	Recipe Found: Alexandra's Room, book on bed
Ideas: Deer Horn & Moon Column & Weapon
Components Needed: 20 Scrap of Metal, 20 Rolling Log, 30 Life Element
Overall Price: 2400 Gilda

Invention: Sexy Panther		Recipe Found: Unknown
Ideas: Elena's Portrait & Flower Bathed in Light & Rifle
Components Needed: 15 Gunpowder, 1 Ruby, 14 Silver Ball
Overall Price: 13100 Gilda

Invention: Treasure Chest Key	Recipe Found: Unknown
Ideas: Golden Door & Labyrinth Door & *Sun Chamber Gatekeeper
Components Needed: 1 Gold Bar, 5 Silver Bar, 10 Hunk of Copper
Overall Price: 2500 Gilda

Invention: Triple-Urn Pack	Recipe Found: Unknown
Ideas: Flower Chandelier & Light of Luna Stone & Pot
Components Needed: 40 Sticky Clay, 20 Earth Element, 40 Sturdy Rock
Overall Price: 2800 Gilda

Invention: Twin Buster		Recipe Found: Unknown
Ideas: Flower Chandelier & Jurak's Nose & Rifle
Components Needed: 15 Gunpowder, 2 Gold Bar, 20 Scrap of Metal
Overall Price: 2500 Gilda

Chapter 8 Inventions:

Invention: Nova Cannon IV	Recipe Found: Unknown
Ideas: Pot Torch & The Sun & *Flotsam, Revived!
Components Needed: 1 Sun Stone, 5 Holy Stone, 15 Sticky Clay
Overall Price: N/A (can't buy Sun Stones or Holy Stones)

Invention: Samurai Arm IV	Recipe Found: Unknown
Ideas: *A Surviving Soldier & *Flotsam, Revived! & *Legend of the Moon
Components Needed: 2 Diamond, 25 Rolling Log, 25 Scrap of Metal
Overall Price: 60750 Gilda


Fishing							[GDFISHING]
--==

 Fishing is pretty simple in Dark Cloud 2.  There's two ways to do it, with
the Bait Rod or the Lure Rod.  How each works:

Bait Rod - You put on your bait of choice, and then fish.  If the line
breaks or you catch a fish, the bait that was on the hook vanishes.  You
just have to wait for a fish to bite to catch something.

Lure Rod - You put a lure on the rod.  Lures can't be lost, even when the
line breaks.  You have to move the lure about in an appropriate manner to
catch a fish.

 Once you have a bite, it's a simple minigame of reeling in the fish
without snapping the line.  Depending on fish size, this can be very fast
or very slow.  As a general rule of thumb, keep the gauge below 66%, just
in case.  When a fish starts struggling, you'll see an arrow indicating a
direction.  Push the left analog in that direction to reduce line tension
by a bit.

 As you catch fish, you earn FP.  You can apply this to upgrade stats on
your fishing rod.  These stats are Flight, Strength, Resillience, Grip, and
Luck.  Flight and Grip are mostly meaningless, but the other three count
for a lot.  Generally, you want to have Luck be higher than Resillience,
and Resillience higher than Strength.  For the Lure Rod, Luck and Strength
should be about on par.  100 FP equals one stat point upgrade.

Flight - How far you can cast the line, in meters.
Strength - How big a fish you can handle.
Resillience - How strong the line is.
Grip - How much the controller vibrates when getting a bite.
Luck - Odds of fish type and size, as well as bite rate.

 Certain fish will only bite for certain bait and lures.  As well, some can
only be found in certain areas.  Non-ocean fishing will always potentially
catch Gummy fish, while ocean fishing can always result in catching a Bon.
These are what you might call the reject fish.

Bait		Type	Fish that like it
Battan		Any	Niler
Mimi		Any	Niler, Nonky, Tartan, Bobo
Minon		Any	Bobo, Den, Niler, Gobbler
Potato Cake	Any	Tarton, Priscleen
Prickly		Any	Niler
Banana		Any	Piccoly, Niler
Bomb Nuts	Any	Piccoly, Bon
Gooey Peach	Any	Bobo
H-T Cherry	Any	None?
Evy		Ocean	Tarton, Bobo
Petit Fish	Ocean	Kaji, Den, Hama Hama
Carrot		Special	Umadakara
Poison Apple	Special	Mardan Garayan

 The Lure Rod works a bit differently.  What you can catch depends on the
lure type.

Lure		Fish that like it
Frog		?
Minnow		Baku Baku, Den, Hama Hama, Kaji
Spinner		Baku Baku, Tarton
Fork		Baron Garayan

 How you move the lures determines how tempted the fish are by them.  The
frog and fork are used the same way, by doing 3-5 jerky left or right
movements, pausing, reeling in a bit, and repeating in the other direction,
until you get a bite.  The minnow and spinner lures are used in quick and
spastic left-right-reel-in movements.  The spinner should be reeled in a
bit longer than the minnow, however.

 The Garayans are special cases on how to catch them.  Mardan Garayans only
appear between 6PM and 6AM in the Fish Monster Swamp, in King Mardan's
pond.  Baron Garayan only appears between 4PM and 9PM in Heim Rada's hot
springs pond.  As well, you can only catch Umadakaras on the last four
levels of Starlight Canyon.  Everything else is non-time-sensitive.


Spheda							[GDSPHEDA]
--==

 Spheda is a golf-like minigame that you can play from mid-chapter 3
onward.  It's a bit tricky to get used to, but I'll explain it as best I
can here.

The Basics:

 Spheda involves shooting spheres into distortions.  The gimmick to this is
that the sphere must be the opposite color of the distortion for it to go
in.  To change a sphere's color, just hit it hard enough against the ground
or a wall.  You have a limited number of shots to get the sphere into the
distortion, so you have to take care in how you plan your shots out.

 The sphere can only be hit with Spheda clubs, and there are 6 of them:
Handy Stick, Turkey, Swan, Flamingo, Falcon, and Albatross.  Their distance
capabilities improve as you go further up the list, but the margin of error
(explained next paragraph) decreases.  The clubs also all experience a
better use of curve shots and topspin/backspin as you go further up, with
one exception: Swan is the worst curve-hitter.  Choose your Spheda club
according to what you're comfortable with.  The Turkey has the best balance
overall of ability and margin of error, while the Flamingo sacrifices some
flexibility but gives better ability.  Falcon and Albatross are for very
skilled players only.

 Margin of error is an important factor in choosing your Spheda club.  You
have a certain range on the power gauge that you have to hit the sphere in
to get a proper shot, with a perfect hit meaning a 10% bonus to distance
shot.  There is a red area around the good shot area for flubbed shots,
where angle and power are slightly miffed.  the rest of the gauge, if shot
from, will cause a totally random and generally very weak shot.

 If you accidentally choose to make a shot, simply don't press X.  The
gauge will fill and empty, and you'll be left with the same number of shots
that you had before.

 The minimap is invaluable in Spheda, as it shows you not only exactly
where the sphere and distortion are (as well as what color each is), but
also how your shot is going to behave within a small range of where you hit
it.  The sphere will always blink on the minimap, which can be helpful in
locating it if you choose not to move to the sphere.  You can move the map
when in shot mode with the d-pad.

Advanced Spheda:

 The distance the sphere will go when hit is indicated approximately by the
label on the gauge.  But be aware that that's how far the sphere will go
before it hits the ground again; it does not account for how far the sphere
will bounce afterwards.  Generally speaking, the sphere bounces 50-100%
further than listed, depending on how hard you hit it and if it hits the
ground when it lands.  You can dampen or enhance this effect with backspin
and topspin, respectively.  A full topspin adds 50 to 150% of the effect of
the distance the sphere will cover when it hits the ground, and a full
backspin recoils it from 50 to 150%, both depending on the club used and
shot angle.

 Sometimes it's handy to be able to curve a shot, such as when there is a
wall in the way.  Full-power curved shots can angle the ball between 12.5
and 57.5 degrees (25% to 75% angle change), depending on the club used, in
an arc that changes along the path of how far you shot the sphere.  This is
exceptionally useful when there are a lot of really small corners between
you and the distortion (which happens a lot), and when the sphere is just
far enough from a corridor that it can't be shot straight down it.

 If you can't reach the sphere for some reason, but it's not flagged as
"off course" by the game, you have to move it by standing near the sphere
and pressing Square.  This will cost you 1 shot, unless you have only one
shot left.  Note that you can move the sphere this way any time, and always
get a free move if there's one shot left.  This can be very helpful when
you are given a 1-shot goal, but the sphere is not quite lined up right
with the goal.

 Shooting through "void" areas in Rainbow Butterfly Woods and Starlight
Canyon is tricky, and you have to apply backspin and distance gauging to
the utmost in these cases.  In the forest in particular, you have to also
be careful of the many trees in the void area that can knock the sphere all
over the place.  Take very careful aim before you shoot across the
non-traversible areas.

 Note that there are, in fact, truly impossible Spheda setups.  In the case
of these, just grin and bear it, redo the level, and hope for a better
setup next time.

Applied Tactics:

 So the obvious question is, how do you apply all of this to how you play?
Well, it's really quite easy.  First off, you need to get a feel for the
distances you can hit.  This is facilitated by the fact that you're always
told how far away the distortion is.  As a general rule of thumb, the dots
you see projecting your shot on the minimap represent approximately 32m (I
stress "approximately").  For a straight shot with all land between
intended destination and current location, it's a simple matter of figuring
out how far the sphere needs to go, dividing that by 2, and hitting the
sphere for about that much on the gauge.  For example, say you need to go
about 150m, and your power shot is 112m.  150m divided by 2 is 75m, which
is about 66% of the shot gauge.  Simple enough, yes?  The flatter your shot
arc is, the more distance it will bounce, so you need to apply more power
for upwards-arcing shots.

 Now, suppose you're working in a more limited area, where you can't have
the sphere bouncing around all over the place.  In these cases, you'll want
to employ backspin.  Based on your club's abilities and the distance, you
can make a reasonable estimate of how much backspin you'll need to apply to
get the sphere to more or less stop when it lands.  But this is where
things get tricky.  Let's say we have to cover 56m with 112m power shot.
Well, that means a half gauge shot, right?  But bouncing will cause it to
drop into the "off course" area!  We could do a 25% power shot (and risk it
going just out of bounds), or we could do a 50% shot with about 50-66%
power backspin, causing it to stop (and possibly recoil a little bit) when
it reaches the goal distance.  It's best to have a slight margin of error
in these cases.  And keep in mind, the harder you hit the sphere, the less
backspin you want to use, as it can potentially recoil almost back to where
you shot it from!

 Topspin's application is very obvious.  If there's a straightaway that
your club wouldn't quite be able to hit all the way down (say 250m with a
112m power shot), topspin is your friend.  A little topspin goes a long
way, though; like backspin, the more power you use, the less topspin you
want to apply.  If you give the sphere too much topspin for the distance,
you'll end up having it strike a wall and fly back at you, or go out of
bounds in some areas!  Topspin is very rarely needed, so don't feel in any
way obligated to use it.

 So, how about curved shots?  Simple application, really.  Gauge how much
of an angle you need, keep in mind how much of an angle your club can
handle, and curve that shot accordingly.  It's very logical, actually.  It
shouldn't take more than 2 or 3 curved shots with a club to get a feel for
how it handles hooks and slices.  Just remember, you press left on the
analog stick to slice a shot right, and right on the analog to hook a shot
left!  Don't mix them up, unless you want a flubbed shot!

 Now then, there's four possible scenarios for the goal shot, two of which
are for all intents and purposes identical.  These scenarios are: one shot
left, same color distortion; multiple shots left, same color distortion;
one shot left, different color distortion; and multiple shots left,
different color distortion.  Here's what to do...

 Same color, multiple hits: Obviously, you need to get the sphere to change
colors first.  You can either bounce it off a wall or the floor into the
distortion, or bounce it off a wall or the floor so it's the other color.
For details on the former tactic, see the next possibility.

 Same color, one hit left: Like above, but you have to get it into the
distortion with your hit.  For floor hits, try to have at least 24m between
you and the goal before trying bouncing it, and shoot 10-16% under power,
so the sphere will bounce.  Wall-bouncing is tricky, and best when you're
close to the distortion (so you can check the effects with the simulated
shot dots).  Remember, inconvenient positioning can be corrected with the
Square button to move the sphere.

 Different color: Regardless of hits left, just hit the sphere into the
distortion.  Try to give an additional 10-25% power from the listed
distance to goal, though; otherwise, the sphere might hit the ground and
change colors before it reaches the goal, which is not good.  Also, don't
go over 40% above the needed power, or the sphere will probably soar OVER
the distortion.

 That about covers it!  Hopefully, Spheda will not seem so daunting now!


Fishing Contest						[GDCONTEST]
--==

 Not exactly complicated.  Just take a few really big fish and weigh them
in.  You can't use any fish whose weight is known, so aquarium-fed fish are
a no-no.  The prizes are generally not worth the trouble.  Only your best
three fish count for your final score, as well, so don't bother entering
10 fish unless you really have no idea which ones are biggest.


Finny Frenzy						[GDFINNY]
--==

 You have to participate in this if you want to recruit Olivie.  As a
general rule of thumb, your competing fish should have at least 20 Boost,
Endurance, and Stamina over the previous racing class to win it, starting
at 20 for beginner class.  How you should choose to push your fish depends
on its stats.  If its Endurance is abnormally high, go for With All Your
Might.  If it has good Boost, but low Endurance, go for The Last Shall
Be First.  If Endurance and Boost are both decent, go for Come Out
Fighting.  If stats are more or less average, go for Keep a Steady Pace.
Settle it in the Ring is only useful if your fish is especially strong and
tenacious, and is generally not the best way to win a race.  Go With the
Middle is only useful if you're after a non-first-place prize.


The Ridepod ~ Steve					[GDRIDEPOD]
==--

 The Ridepod can prove central to how you play the game, since you can
pretty much build all of its weapons (unlike Max and Monica's weapons,
which mostly have to be leveled up).  This covers all of the aspects of the
Ridepod: the weapons, armor, legs, energy packs, and upgrades it can have,
as well as how to use it effectively in battle.

Weapons:

 There are two classes of weapon, and several variations of each.  The
classes are short-range and long-range.  Short-range includes Cannonball
Arms, Clown Hands, Samurai Arms, Hammer Arms, and Drill Arms.  Long-range
includes Barrel Cannons, Machine Gun Arms, Missile Pod Arms, Nova Cannons,
and Laser Arms.  Each weapon type has four variations.

Short-Range Weapons:
Cannonball Arm		Buy? No		Capacity: 15	WHP: 40
Invent: Manhole & Old-Style Robot & Post
Resources: 15 Scrap of Metal, 2 Rolling Log, 1 Destruction Crystal
Stats: 60 Attack, 50 Smash

Cannonball Arm II	Buy? No		Capacity: 43	WHP: 53
Invent: Constructor & Post & Rock
Resources: 20 Scrap of Metal, 5 Silver Ball, 1 Destruction Crystal
Stats: 100 Attack, 80 Smash

Cannonball Arm III	Buy? No		Capacity: 70	WHP: 64
Invent: Constructor & Post & *Moon Crystal
Resources: 10 Silver Ball, 10 Hunk of Copper, 2 Destruction Crystal
Stats: 145 Attack, 100 Smash

Cannonball Arm IV	Buy? No		Capacity: 110	WHP: 70
Invent: Constructor & Egg Chair & Rock
Resources: 3 Gold Bar, 5 Silver Ball, 4 Destruction Crystal
Stats: 190 Attack, 100 Smash

Clown Hand		Buy? No		Capacity: 23	WHP: 52
Invent: Parasol & Pipe & *Clown Robo's Attack
Resources: 10 Hunk of Copper, 10 Paint (Black), 5 Paint (Green)
Stats: 100 Attack, 50 Chill

Clown Hand II		Buy? No		Capacity: 50	WHP: 60
Invent: Parasol & Scale & *Clown Robo's Attack
Resources: 12 Hunk of Copper, 10 Paint (Red), 10 Paint (Yellow)
Stats: 140 Attack, 80 Chill

Clown Hand III		Buy? No		Capacity: 80	WHP: 70
Invent: Flag & Work Arm & *Clown Robo's Attack
Resources: 5 Silver Ball, 20 Paint (Purple), 20 Paint (Green)
Stats: 180 Attack, 100 Chill

Clown Hand IV		Buy? No		Capacity: 120	WHP: 82
Invent: Paints & Power Arm & *Clown Robo's Attack
Resources: 10 Silver Ball, 6 Paint (Red), 2 Gold Bar
Stats: 245 Attack, 100 Chill

Samurai Arm		Buy? 1100 exp	Capacity: 30	WHP: 63
Invent: Barrel & Crescent-Shaped Light & Weapon
Resources: 10 Scrap of Metal, 10 Rolling Log, 10 Thick Hide
Stats: 145 Attack, 50 Lightning, 50 Scale

Samurai Arm II		Buy? No		Capacity: 70	WHP: 80
Invent: Runaway Dragon & Weapon & Work Crane
Resources: 15 Scrap of Metal, 15 Rolling Log, 5 Silver Ball
Stats: 260 Attack, 50 Lightning, 50 Beast, 50 Scale

Samurai Arm III		Buy? No		Capacity: 130	WHP: 99
Invent: Deer Horn & Moon Column & Weapon
Resources: 20 Scrap of Metal, 20 Rolling Log, 30 Life Element
Stats: 460 Attack, 50 Lightning, 50 Beast, 50 Scale

Samurai Arm IV		Buy? No		Capacity: 160	WHP: 100
Invent: *A Surviving Soldier & *Flotsam, Revived! & *Legend of the Moon
Resources: 2 Diamond, 25 Rolling Log, 25 Scrap of Metal
Stats: 1800 Attack, 50 Lightning, 50 Beast, 50 Scale

Hammer Arm		Buy? 800 exp	Capacity: 40	WHP: 70
Invent: Barrel & Post & Work Robot
Resources: 50 Scrap of Metal, 10 Hunk of Copper
Stats: 192 Attack, 50 Smash

Hammer Arm II		Buy? No		Capacity: 70	WHP: 83
Invent: Hammer & Post & Work Arm
Resources: 50 Scrap of Metal, 20 Rough Rock, 1 Silver Ball
Stats: 250 Attack, 80 Smash

Hammer Arm III		Buy? No		Capacity: 100	WHP: 80
Invent: Chimney & Hammer & *Earth Gem Altar
Resources: 50 Scrap of Metal, 30 Hunk of Copper, 5 Protector Crystal
Stats: 315 Attack, 100 Smash

Hammer Arm IV		Buy? No		Capacity: 140	WHP: 99
Invent: Moon Column & Power Arm & Tiny Hammer
Resources: 20 Scrap of Metal, 7 Protector Crystal, 1 Diamond
Stats: 450 Attack, 100 Smash

Drill Arm		Buy? No		Capacity: 40	WHP: 72
Invent: Auto Book Reader & Fan & Windmill
Resources: 20 Scrap of Metal, 3 Destruction Crystal, 1 Protector Crystal
Stats: 80 Attack, 50 Smash, 50 Cyclone

Drill Arm II		Buy? No		Capacity: 70	WHP: 82
Invent: Electric Sesame & Horn & Work Arm
Resources: 2 Scrap of Metal, 4 Destruction Crystal, 2 Power Crystal
Stats: 128 Attack, 50 Smash, 50 Cyclone

Drill Arm III		Buy? No		Capacity: 100	WHP: 90
Invent: Luna Stone Shards & Work Arm & *Ixion
Resources: 2 Gold Bar, 5 Destruction Crystal, 4 Power Crystal
Stats: 155 Attack, 50 Smash, 50 Cyclone

Drill Arm IV		Buy? No		Capacity: 140	WHP: 98
Invent: Deer Horn & Work Arm & *Flower of the Sun
Resources: 15 Silver Ball, 1 Diamond, 1 Indestructible Coin
Stats: 225 Attack, 50 Smash, 50 Cyclone

Long-Range Weapons:
Barrel Cannon		Buy? 400 exp	Capacity: 23	WHP: 50
Invent: Barrel & Fountain & Mushroom
Resources: 10 Rolling Log, 10 Gunpowder
Stats: 95 Attack, 50 Exorcism

Barrel Cannon II	Buy? No 	Capacity: 50	WHP: 60
Invent: Barrel & Fountain & Well
Resources: 10 Rolling Log, 20 Gunpowder, 4 Sturdy Cloth
Stats: 140 Attack, 80 Exorcism

Barrel Cannon III	Buy? No 	Capacity: 80	WHP: 72
Invent: Barrel & Water Tank & Waterfall
Resources: 17 Rolling Log, 25 Gunpowder, 4 Hunter Crystal
Stats: 180 Attack, 100 Exorcism

Barrel Cannon IV	Buy? No 	Capacity: 120	WHP: 81
Invent: Air Cleaner & Barrel & *Fire Squall
Resources: 20 Rolling Log, 40 Gunpowder, 1 Bull's-Eye Coin
Stats: 240 Attack, 100 Exorcism

Machine Gun Arm		Buy? 900 exp	Capacity: 30	WHP: 62
Invent: Fan & Rifle & Runaway Dragon
Resources: 15 Rolling Log, 15 Gunpowder, 10 Scrap of Metal
Stats: 138 Attack, 50 Flame, 50 Cyclone

Machine Gun Arm II	Buy? No		Capacity: 60	WHP: 71
Invent: Fan & Telescope & Windmill
Resources: 8 Silver Ball, 15 Gunpowder, 15 Scrap of Metal
Stats: 180 Attack, 50 Flame, 50 Cyclone

Machine Gun Arm III	Buy? No		Capacity: 90	WHP: 80
Invent: Propeller & Rifle & Windmill
Resources: 5 Silver Ball, 30 Thunder Element, 1 Gold Bar
Stats: 230 Attack, 50 Flame, 50 Cyclone

Machine Gun Arm IV	Buy? No		Capacity: 130	WHP: 90
Invent: Drum Can & Propeller & *Wind Gem Altar
Resources: 10 Silver Ball, 40 Thunder Element, 1 Ruby
Stats: 295 Attack, 50 Flame, 50 Cyclone

Missile Pod Arm		Buy? No		Capacity: 30	WHP: 61
Invent: Mushroom & Rotating Sign & Wooden Box
Resources: 10 Rolling Log, 20 Gunpowder, 10 Scrap of Metal
Stats: 138 Attack, 50 Flame

Missile Pod Arm II	Buy? No		Capacity: 60	WHP: 70
Invent: Fountain & Wooden Box & *Symbol of Luna Lab
Resources: 20 Hunk of Copper, 30 Gunpowder, 10 Scrap of Metal
Stats: 185 Attack, 80 Flame

Missile Pod Arm III	Buy? No		Capacity: 90	WHP: 81
Invent: Deer Horn & Generator & Gold Store
Resources: 20 Scrap of Metal, 3 Flame Stone, 5 Silver Ball
Stats: 242 Attack, 100 Flame

Missile Pod Arm IV	Buy? No		Capacity: 130	WHP: 91
Invent: Gold Store & Mount Gundor & *Fire Gem Altar
Resources: 3 Gold Bar, 8 Flame Stone, 3 Silver Ball
Stats: 300 Attack, 100 Flame

Nova Cannon		Buy? No		Capacity: 50	WHP: 83
Invent: Generator & Rapper & The Sun
Resources: 10 Sticky Clay, 1 Sun Stone, 10 Fire Element
Stats: 240 Attack, 50 Chill, 50 Lightning

Nova Cannon II		Buy? No		Capacity: 80	WHP: 91
Invent: Streetlight & The Sun & *Fire Gem Altar
Resources: 12 Sticky Clay, 50 Holy Element, 20 Fire Element
Stats: 300 Attack, 50 Chill, 50 Lightning

Nova Cannon III		Buy? No		Capacity: 110	WHP: 99
Invent: Moon Column & Stove & The Sun
Resources: 14 Sticky Clay, 99 Holy Element, 3 Holy Stone
Stats: 435 Attack, 50 Chill, 50 Lightning

Nova Cannon IV		Buy? No		Capacity: 165	WHP: 100
Invent: Pot Torch & The Sun & *Flotsam, Revived!
Resources: 1 Sun Stone, 5 Holy Stone, 15 Sticky Clay
Stats: 1600 Attack, 50 Chill, 50 Lightning

Laser Arm		Buy? No		Capacity: 50	WHP: 80
Invent: Barrel & Energy Pipe & Geyser
Resources: 5 Silver Ball, 10 Light Element, 10 Rolling Log
Stats: 235 Attack, 50 Exorcism

Laser Arm II		Buy? No		Capacity: 80	WHP: 92
Invent: Crescent-Shaped Light & Energy Pipe & *Ixion
Resources: 5 Silver Ball, 20 Light Element, 12 Rolling Log
Stats: 295 Attack, 80 Exorcism

Laser Arm III		Buy? No		Capacity: 115	WHP: 98
Invent: Energy Pipe & Relaxation Fountain & Search Light
Resources: 9 Silver Ball, 15 Light Element, 20 Hunk of Copper
Stats: 430 Attack, 100 Exorcism

Laser Arm IV		Buy? No		Capacity: 140	WHP: 100
Invent: Blue Lantern & Energy Pipe & *Legend of the Moon
Resources: 4 Gold Bar, 4 Holy Stone, 1 Diamond
Stats: 800 Attack, 100 Exorcism


Armor:

 Armor is pretty straightforward.  It's what makes up the torso appearance
of Steve, and provides a direct defense bonus.  Most of these can only be
built, just like Steve's weapons.

Drum Can Body		Buy? No		Capacity: 10	Armor: 6
Invent: Chair & Drum Can & Lamp
Resources: 40 Scrap of Metal, 5 Rolling Log, 4 Glass Material

Milk Can Body		Buy? No		Capacity: 14	Armor: 12
Invent: Chimney & Milk Can & Peeping Hole
Resources: 10 Glass Material, 40 Scrap of Metal

Clown Body		Buy? No		Capacity: 19	Armor: 12
Invent: Cup & Paints & Parasol
Resources: 50 Scrap of Metal, 25 Hunk of Copper, 10 Paint (Green)

Wooden Box Body		Buy? 800 exp	Capacity: 20	Armor: 18
Invent: Giant Yorda Tree & Wooden Box & *Hmmmm! Jurak
Resources: 20 Rolling Log, 30 Scrap of Metal, 10 Hunk of Copper

Samurai Body		Buy? No		Capacity: 24	Armor: 19
Invent: Cedric's Shop Sign & Crescent-Shaped Light & Telescope
Resources: 10 Paint (Red), 40 Rolling Log, 1 Gold Bar

Refrigerator Body	Buy? 700 exp	Capacity: 24	Armor: 22
Invent: Refrigerator & Small Generator & Traffic Light
Resources: 50 Scrap of Metal, 10 Hunk of Copper, 1 Chill Crystal

Super-Alloy Body	Buy? 1100 exp	Capacity: 30	Armor: 24
Invent: Gold Store & Search Light & Work Equipment
Resources: 1 Gold Bar, 5 Silver Ball, 10 Hunk of Copper

Sun & Moon Armor	Buy? No		Capacity: 40	Armor: 30
Invent: The Sun & The Moon & Electric Sesame
Resources: 50 Light Element, 50 Holy Element, 50 Sticky Clay


Legs:

 Legs determine how fast you move, naturally.  Most are essentially
identical, but a few stand out.

Iron Leg		Buy? No		Capacity: 10	Speed: Slow
Invent: Fence & Old-style Robot & Trashcan
Resources: 20 Scrap of Metal, 2 Hunk of Copper

Caterpillar		Buy? 600 exp	Capacity: 15	Speed: Slow
Invent: Car & Cart & Wheel
Resources: 30 Scrap of Metal, 3 Thick Hide

Bucket Leg		Buy? No		Capacity: 15	Speed: Slow
Invent: Can & River & Well 
Alternate: River & Trashcan & Water Tank
Resources: 5 Water Element, 30 Scrap of Metal

Clown Foot		Buy? No		Capacity: 20	Speed: Slow
Invent: Eyeball & Paints & *Clown Robo's Attack
Alternate: Clown Robo's Attack & Egg & Scale
Resources: 30 Scrap of Metal, 10 Paint (Red)

Roller Foot		Buy? 700 exp	Capacity: 20	Speed: Average
Invent: Freight Train & Rotating Sign & Wheel
Alternate: Freight Train & Ventilation & Wheel
Resources: 30 Scrap of Metal, 10 Rolling Log

Multi Feet		Buy? No		Capacity: 20	Speed: Average
Invent: Deer Horn & Post & Work Robot
Resources: 15 Silver Ball, 30 Scrap of Metal

Buggy			Buy? 800 exp	Capacity: 30	Speed: Very Fast
Invent: Belt & Car & System 5WP2
Resources: 30 Scrap of Metal, 7 Fire Element, 8 Thick Hide
NOTE: The buggy is VERY hard to steer!

Propeller Leg		Buy? 900 exp	Capacity: 35	Speed: Fast
Invent: Fan & Cart & Windmill Feather
Resources: 10 Silver Ball, 7 Wind Element

Jet Hover		Buy? No		Capacity: 40	Speed: Very Fast
Invent: Candle & Fire House & Relaxation Fountain
Resources: 30 Sticky Clay, 6 Fire Element, 15 Hunk of Copper


Energy Packs:

 These are what determine Steve's HP.  The better the pack, the more HP
Steve has.  Simple, really.

Energy Pack		Buy? No		Capacity: 15	Energy: 80
Invent: Belt & Milk Can & Pipe
Resources: 20 Scrap of Metal, 1 Thick Hide, 2 Hunk of Copper

Energy Pack (Barrel)	Buy? 600 exp	Capacity: 30	Energy: 120
Invent: Barrel & Belt & Tree
Resources: 10 Rolling Log, 2 Thick Hide, 30 Scrap of Metal

Bucket Pack		Buy? No		Capacity: 35	Energy: 160
Invent: Mailbox & Trashcan & Warehouse
Resources: 40 Scrap of Metal, 2 Thick Hide, 30 Paint (Red)

Cleaner Pack		Buy? No		Capacity: 45	Energy: 200
Invent: Air Cleaner & Belt & Vacuum
Alternate: Can & Vacuum Bag & Water Tank
Resources: 50 Scrap of Metal, 4 Thick Hide, 8 Silver Ball

Energy Pack (Urn)	Buy? No		Capacity: 50	Energy: 240
Invent: Energy Pipe & Generator & Pot
Resources: 20 Sticky Clay, 20 Sturdy Rock, 10 Earth Element

Triple-Urn Pack		Buy? No		Capacity: 60	Energy: 300
Invent: Flower Chandelier & Light of Luna Stone & Pot
Resources: 40 Sticky Clay, 20 Earth Element, 40 Sturdy Rock


Upgrades:

 Core Upgrades - These are upgrades to how much Steve can have put on him.
You have to buy the cores in order.

Core (you start with it) - 60 capacity, 12 extra armor capacity
Improved Core (900 exp) - 90 capacity, 24 extra armor capacity
Core II (1400 exp) - 120 capacity, 36 extra armor capacity
Core III (2000 exp) - 160 capacity, 48 extra armor capacity
Super Core (3500 exp) - 200 capacity, 60 extra armor capacity
Hyper Core (5000 exp) - 240 capacity, 72 extra armor capacity
Master Grade Core (6500 exp) - 300 capacity, 84 extra armor capacity

 Shield Kits - These add 4 extra armor to the Ridepod each, and allow it to
have even better defense than Max and Monica, in the long run.  They cost
600, 660, 726, 798, 878, 966, 1062, 1169, 1286, 1414, 1556, 1711, 1883,
2071, 2278, 2506, 2756, 3032, 3335, 3669, and 4036 exp.  You can only buy
one at a time.

 Voice Unit (1000 exp) - This lets Steve say stuff.  Unfortunately, none of
what he says is of any use, and it's generally just annoying.  It can be
disabled by selecting Voice Off from the current Ridepod core in the Items
section of the menu.


Using Steve in Battle:

 Using the Ridepod effectively means avoiding damage while dishing plenty
of it out.  To this end, the best tactic is to do hit-and-run attacks.  For
close-range arms, move in close, hit 3 times while circling the target,
then back off to avoid counter attack.  Repeat as necessary.  For long-
range weapons, dodge around the enemy while firing, and avoid staying in
one place for long.

 Early on, Steve moves only about as fast as Max and Monica.  That being
so, when not fighting enemies, run around on foot as Max.  When you see an
enemy approaching, switch back to the Ridepod and take care of them.  Once
you have the Roller Foot or better, this is not an issue.

 The best weapons for Steve are the Samurai Arms, Barrel Cannons, and Nova
Cannons.  Samurai Arms have the best balance of speed and damage for close-
range attacks, while Barrel Cannons dominate early on with their range and
power.  The Nova Cannons replace Barrel Cannons around chapter 5, but have
a slight delay before firing.

 Whenever Steve is getting low on energy or WHP, go talk to Cedric and have
him repair the Ridepod parts.  He'll repair all Ridepod weapons and
replenish all energy for the Ridepod, free of charge.  Note that he must
not be in the party if you're on chapters 2, 3, or 4 to do this.  Just take
him out, repair and upgrade, then put him back in.


Monster Transformation					[GDTRANSFO]
==--

 Monster Transformation is generally not worth bothering with, save for the
medals you can gain by using it in some areas.  The problem is that the
transformations are grossly underpowered compared to anything else you can
use to attack with in the game.  Anyway, for those utterly determined, here
is a list of all the badges and transformations.  Stats listed for classes
are their stats at level 99.  You can change a monster's form at levels
26, 51, and 76.  Upon mastering a monster class (ie. transforming into the
final form of the path you choose), you receive 5 gemstones; what type you
receive depends on the monster class you level up (list will be forthcoming
as soon as I figure out what they all are).

Class: Flora		Badge: Buy from Woody Tailor
Transformations:
Himarra (Atk 27, Def 34) (evolves into Balalla)
 Balalla (Atk 69, Def 42) (evolves into Stormflower or Mallone)
  Stormflower (Atk 195, Def 54) (evolves into Mandora)
   Mandora (Atk 297, Def 72)
  Mallone (Atk 177, Def 60) (evolves into Scarecrow)
   Scarecrow (Atk 264, Def 80)

Class: Beast		Badge: Rat varieties (Give 3 Cheese)
Transformations:
Sewer Rat (Atk 24, Def 34) (evolves to Beach Rat or Ram)
 Beach Rat (Atk 66, Def 42) (evolves to Castle Eater or Rifle Wolf)
  Castle Eater (Atk 192, Def 54) (evolves to Death Mouse)
   Death Mouse (Atk 288, Def 72)
 Ram (Atk 24, Def 34) (evolves to Savage Ram or Rifle Wolf)
  Savage Ram (Atk 210, Def 54) (evolves to Bandou)
   Bandou (Atk 300, Def 64)
  Rifle Wolf (Atk 180, Def 50) (evolves to Smiling Wolf)
   Smiling Wolf (Atk 264, Def 69)

Class: Aquatic		Badge: Frog varieties (Give 3 Battan)
Transformations:
Froggy (Atk 21, Def 33) (evolves to Geron)
 Geron (Atk 69, Def 41) (evolves to Gamal or Moon Goyone)
  Gamal (Atk 180, Def 53) (evolves into Putos)
   Putos (Atk 285, Def 71)
  Moon Goyone (Atk 180, Def 53) (evolves into Mariner)
   Mariner (Atk 285, Def 71)

Class: Undead		Badge: Skeleton varieties (Kill with Holy Water)
Transformations:
Skeleton (Atk 21, Def 33) (evolves into Hornhead)
 Hornhead (Atk 69, Def 41) (evolves into Master Jacket or Whitebeard)
  Master Jacket (Atk 180, Def 53) (evolves into Rare Jacket)
   Rare Jacket (Atk 285, Def 71)
  Whitebeard (Atk 183, Def 55) (evolves into Oyakata)
   Oyakata (Atk 267, Def 68)

Class: Spirit		Badge: Pixie varieties (Give 3 Gooey Peach)
Transformations:
Pixie (Atk 21, Def 33) (evolves into Sylph)
 Sylph (Atk 69, Def 33) (evolves into Faerie)
  Faerie (Atk 180, Def 51) (evoles into Imp)
   Imp (Atk 285, Def 69)

Class: Darkling		Badge: Spider varieties (Give 3 Gold Bar)
Transformations:
Spider Woman (Atk 21, Def 33) (evolves into Shiva)
 Shiva (Atk 69, Def 41) (evolves into Spider Lady or Miss Gourgon)
  Spider Lady (Atk 180, Def 53) (evolves into Bambamchoo)
   Bambamchoo (Atk 285, Def 71)
  Miss Gourgon (Atk 165, Def 60) (evolves into Mrs. Gourgon)
   Mrs. Gourgon (Atk 264, Def 72)

Class: Reptile		Badge: Wind Gemron varieties (Give 3 Wind Element)
Transformations:
Wind Gemron (99 Atk, 50 Def) (evolves into Ice Gemron)
 Ice Gemron (132 Atk, 52 Def) (evolves into Thunder Gemron)
  Thunder Gemron (165 Atk, 54 Def) (evolves into Fire or Holy Gemron)
   Fire Gemron (240 Atk, 56 Def)
   Holy Gemron (255 Atk, 58 Def) (5 Rubies)

Class: Magical Creature	Badge: Statue varieties (Give 3 Sturdy Rock)
Transformations:
Baron Balloon (Atk 24, Def 33) (evolves into Flotsam Balloon)
 Flotsam Balloon (Atk 66, Def 33) (evolves into Count Balloon or Guardia)
  Count Balloon (Atk 192, Def 51) (evolves into Duke Balloon)
   Duke Balloon (Atk 288, Def 69)
  Guardia (Atk 195, Def 70) (evolves into Dark Keeper)
   Dark Keeper (Atk 255, Def 90)

Class: Windup		Badge: Bomb varieties (Kill with bombs)
Transformations:
Bomber Head (Atk 24, Def 33) (evolves into Triple Cracker)
 Triple Cracker (Atk 66, Def 40) (evolves into Danger Bomb)
  Danger Bomb (Atk 192, Def 51) (evoles into Sweet Dynamite)
   Sweet Dynamite (Atk 288, Def 69)

Class: Card		Badge: Diamond varieties (Give 3 Diamond)
Transformations:
Club (Atk 108, Def 50) (evolves into Diamond)
 Diamond (Atk 135, Def 52) (evolves into Heart)
  Heart (Atk 171, Def 54) (evolves into Spade or Joker)
   Spade (Atk 198, Def 70)
   Joker (Atk 198, Def 70)

 ON LEVELING UP: Each time you level up a monster's form to a new one, you
get a Monster Drop.  These are fairly useless items you can synth onto your
weapons for way too much SP for the bonuses they provide.  Also, you cannot
choose to go back a level, so pick your path wisely.  You can choose to use
any of the forms of a monster you have access to.  The level-up curve is
essentially identical to the weapon one, with a base value of 100 ABS (so
it would go 100, 100, 200, 400, 600, 800, 1600, etc.).  This is a very bad
thing, since it takes around half a million ABS to get any monster to
level 99.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

IV. Secrets and Misc.
=-=-=

 Lots of games have hidden things in them, or little exploits that make
them easier.  Dark Cloud 2 is no exception.  This section covers all of the
things you can do to make your Dark Cloud 2 experience more enjoyable.

Glitches and Exploits					[SMGLITCH]
==--

Photo Album Exploit

 Any photos you save to the Photo Album can be loaded in any save with the
Photo Album item (which can be obtained early in chapter 2).  This means
that you can invent excellent items very early on during replays, by
storing the most useful photos in the album and then extracting them from
the album and inventing with them.  The album can hold up to 50 photos.

Photo Album Key Shots:
Deer Horn
Drum Can
Electric Sesame
Energy Pipe
Figure
Flower Chandelier
Generator
Geyser
Hand-Sewn Silk Flag
Horn
Light of Luna Stone
Moon Column
Pot Torch
Power Arm
Relaxation Fountain
Transmission Device
Special Peking Duck
Stove
Water Tank
Windmill
Windmill Feather
Work Crane
*A Surviving Soldier
*Flotsam, Revived!
*Legend of the Moon
*Paznos
*Puppet Shingala
*Spinning Ivanoff

Key Inventions:
- Samurai Arm III [Deer Horn & Moon Column & Weapon]
- Samurai Arm IV [*A Surviving Soldier & *Flotsam, Revived! &
 *Legend of the Moon]
- Barrel Cannon III [Barrel & Water Tank & Waterfall]
- Nova Cannon III [Moon Column & Stove & The Sun]
- Nova Cannon IV [Pot Torch & The Sun & *Flotsam, Revived!]
- Propeller Leg [Cart & Fan & Windmill Feather]
- Jet Hover [Candle & Fire House & Relaxation Fountain]
- Energy Pack (Urn) [Energy Pipe & Generator & Pot]
- Triple-Urn Pack [Flower Chandelier & Light of Luna Stone & Pot]
- Sun & Moon Armor [Electric Sesame & The Moon & The Sun]
- Ruler's Sword [Figure & Iron Maiden & *Paznos]
- Dark Viper [Rifle & *Night Stalker & *Puppet Shingala]
- Soul Breaker [Energy Pipe & Geyser & Transmission Device]
- Heavy Hammer [Drum Can & Power Arm & *Paznos]
- Steal Gun [Book & Fountain & Work Crane]
- Turkey [Special Peking Duck & Tree & Windmill Feather]
- Sand Breaker [Hand-Sewn Silk Flag & Horn & *Spinning Ivanoff]

Name-Change Ticket Exploit

 This is a highly intentional exploit, as is the photo album.  Using a
Name-Change Ticket, you can name any weapon whatever you want.  If you name
a weapon the exact same name as another weapon (say, LEGEND or Island King,
for example), they will transform into a minimum-stats version of that
weapon.  The game does take notice of the fact that you used a Name-Change
Ticket, though: the weapon's name is listed in [] brackets.

Turkey Exploit

 Simple enough.  Invent a Turkey Spheda club (Special Peking Duck, Tree,
Windmill Feather), then build it out of 3 Rolling Logs and 3 Scraps of
Metal.  This will cost you 90 Gilda.  But Turkeys sell for 230 Gilda.  So
you'll make a profit off of each Turkey made and sold.

Underground Channel Lock-up Glitch

 If you go to Ghost in the Channel immediately after completing Battle with
Rats, the game will lock up on a Now Loading screen.  To avoid this, be
sure you visit Donny and save there before moving to Ghost in the Channel.
You may have to redo Battle with Rats, too.  Pressing L3 and R3 on the Now
Loading sometimes helps, for some inexplicable reason.

Spheda Glitch

 This is pretty rare, but sometimes the sphere will be placed almost next
to the distortion, with about 15 hits.  If you're lucky enough to have this
happen to you, be thankful, as you'd have to try to fail with that setup.

Lure Glitch

 Equip any Lure to the Lure Rod, and make sure you have an extra one in
your inventory.  Go to either the Ridepod or Monica's stat screen, and
start telling the game to equip the Lure that's already on the Lure Rod to
it.  Each time you do this, another copy of the Lure is put on the rod.
You can have up to 999 of them on there at once, but don't go over that or
the count will reset.  Each Lure sells for 100 Gilda, so you can make a
very nice profit doing this.

Poison Apple Glitch

 If you poison a large group of enemies in a closed-wall dungeon (like the
Underground Channel or Ocean's Roar Cave), then move away from the enemies,
you'll still see damage numerals popping up where the enemies are.  This
sometimes even causes the walls to flicker with random graphical garbage.
Fortunately, there don't appear to be any actual negative side-effects of
this on the game.

Invention Building Glitch

 The game sometimes locks up when building inventions in dungeons.  It's in
your best interests to build items out of dungeons.


Synthsphere Combos					[SMSYNTH]
==--

 Synthspheres are the key to making powerful weapons.  The key to making
good Synthspheres is to take into consideration the limits of both your
target weapon and the weapon you're preparing for a Synthsphere, and work
within those limits.  For example, you wouldn't want to Synthsphere a
Supernova onto a Battle Wrench; most of the stats would be lost.
Synthsphere weapons should use crystals and other stat-boosting items to
power them up, while your primary weapons (the recipients of the
Synthsphere'd weapons) should only be powered by Synthspheres.  Below is a
list of the most effective combos.

Battle Wrench+14 -> True Battle Wrench+5
Adds: +5 to attack, +11 to all other stats
Min. ABS: 1952
Where to Start: Buy or find a Battle Wrench

Battle Wrench+14 -> True Battle Wrench+14 -> Drill Wrench+5
Adds: +7 to attack, +20 to all other stats
Min. ABS: 3904
Where to Start: Buy or find a Battle Wrench

Heavy Hammer+5
Adds: Around 40 attack, plus whatever else you add to it
Min. ABS: 3168
Where to Start: Build a Heavy Hammer

Ability 'Spheres - These add special abilities to your weapons, such as
Poison and Steal, without resorting to coins.  Mid- to high-level weapons
should rely on this.  Be sure to use all SP for the synthsphere weapons to
add stats that your target weapon needs!

Poison Wrench+5
Adds: Poison
Min. ABS: 1536
Where to Start: Build a Poison Wrench

Bone Rapier+5
Adds: Poison
Min. ABS: 1024
Where to Start: Build or buy a Bone Rapier

Cubic Hammer+5
Adds: Durable
Min. ABS: 1216
Where to Start: Build a Cubic Hammer

Dark Viper+5
Adds: Absorb
Min. ABS: 2120
Where to Start: Build a Dark Viper

Soul Breaker+5
Adds: Dark
Min. ABS: 2640
Where to Start: Build a Soul Breaker

Ruler's Sword+5
Adds: ABS Up
Min. ABS: 1536
Where to Start: Build a Ruler's Sword

Bandit Brassard+3 -> Crystal Brassard+3 -> Platinum Brassard+5
Adds: Steal, Wealth
Min. ABS: 2464
Where to Start: Buy a Bandit Brassard from Starlight Weapons

Antique Sword+5
Adds: Stop
Min. ABS: 1216
Where to Start: Buy an Antique Sword from Jurak Arms


GameShark and Codebreaker Codes				[SMCODES]
==--

 Can't take the challenge?  Then cheat!  Codebreaker codes courtesy of
CMGSCCC.com.  Gameshark codes courtesy of Gameshark.com.

Codebreaker codes:
FA7A006E 32C6A071	Enable Code (Codebreaker v.1-5)
9ADC44BF 180EAE8F	Enable Code (Codebreaker v.6 and up)

2B7FE6C5 0098967F	Max Gilda

1BDD8CAB 000003E8	Infinite FP (Fishing Points)

2BCFE2F6 4479C000	Infinite HP (Max)
2BC3E2F6 4479C000	Max HP (Max)

2B4BE2F0 4479C000	Quick level up for Max's weapons
2B37E2F0 4479C000
2BDFE2F0 4479C000
2BDBE2F0 4479C000

2B33E2F2 4479C000	Infinite HP (Monica)
2B37E2F2 4479C000	Max HP (Monica)

2BBFE2CC 4479C000	Quick level up for Monica's weapons
2BBBE2CC 4479C000
2B43E2CC 4479C000
2B4FE2CC 4479C000

2B87E2CE 4479C000	Infinite HP (Ridepod)
2B9BE2CE 4479C000	Max HP (Ridepod)

2B8FE2CE 47C34F80	Infinite Exp (Ridepod)

2A8F25BC 10000003	Infinite Spheda shots
2A7B25BC 10000004
2A5725BC 24050064

2A833B65 00000000	Fish in Aquarium will always eat
2A733B65 00000000

1B89F098 00000063	99 Medals

2A273BB1 C4800000	Fast Monster Trensformation level-ups

1B89F098 000000##	Medals held (## = how many; FF = 255)

Gameshark codes:
F450B63C FB7C051E	Enable Code

25B7B588 64B0D89C	Infinite HP (Max)
25B7B588 64B0D8BC	Max HP (Max)

25B7B688 64B0DA2C	Infinite HP (Monica)
25B7B688 64B0DA1C	Max HP (Monica)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

V. Conclusion
=-=-=

Special Thanks to					[CTHANKSTO]
==--

 Contributors to this guide are recognized here.  If you spot an omission
and have the information necessary for fixing it, send me an e-mail (see
the Revision History & Contact Information section to find it).

Phantasia Knights - Pointed out a few errors to me, as well as giving some
suggestions on a few hard-to-find photos to list the locations of.


Afterword						[CAFTERWRD]
==--

 Dark Cloud 2 is definitely one of the more gameplay-oriented PS2 games,
with plenty to do.  I'm glad I was able to write this guide for it, and
hope that somebody will find it useful.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Copyright 2005-2006 Sky Render