hide results

    FAQ/Walkthrough by Sky Render

    Version: 1.20 | Updated: 07/29/07 | Printable Version | Search This Guide

    An adventure beyond the limits of time and space...
           ___                       ___                            __
          |   \    _     _  |       /   \ |   __              |    /  \
          |    |  / \  |/ \ | /    |      |  /  \  |   |    __|        |
          |    | |   | |    |/     |      | |    | |   |   /  |      _/
          |    | |   | |    |\     |      | |    | |   |  |   |     /
          |___/   \_/\ |    | \     \___/ |  \__/   \__|\  \__|    /___
    
                           Dark Cloud 2 - Dark Chronicle
                           FAQ/Walkthrough Version 1.20
                                   By Sky Render
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    NOTE: This walkthrough employs the QuickFind system!  To locate data about
    a particular part of the game, simply search for the QuickFind code listed
    in the table of contents, found in brackets at the end of each entry!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Table of Contents
    ----------------==
    							QuickFind Code
    I. Preface
     Foreword						[PFOREWORD]
     Legal Spiel						[PLEGAL]
     Revision History & Contact Information			[PREVISION]
     Frequently Asked Questions				[PFAQ]
    
    II. Walkthrough
     Prologue ~ A Night at the Circus			[WPROLOGUE]
    
     Chapter 1 ~ To the Outside World			[WCHAPTER1]
      Chapter 1 Overview					[C1OVER]
      To the Outside World					[C1OUTSIDE]
      Battle with Rats					[C1RATS]
      Ghost in the Channel					[C1GHOST]
      Interlude ~ Palm Brinks Photo Spree			[C1PHOTOS]
      Boss Fight ~ Brave Little Linda			[C1LINDA]
      Steve's Battle					[C1STEVE]
      Sweet, Scary Treasure Chest				[C1CHEST]
      Boss Fight ~ Halloween the Clown Robo			[C1CLOWN]
      Finishing up Chapter 1				[C1FINISH]
    
     Chapter 2 ~ Ressurection of the Great Elder		[WCHAPTER2]
      Chapter 2 Overview					[C2OVER]
      Interlude ~ Palm Brinks Photo Spree Revisited		[C2PHOTOS]
      The Firbits' Proposition				[C2FIRBITS]
      Frightening Forest					[C2FRIGHT]
      Strange Tree						[C2STRANGE]
      Rolling Shells					[C2SHELLS]
      Great Fish Swamp ~ Helping the Firbits		[C2SWAMP]
      Interlude ~ Carpenterion				[C2CARPENT]
      This is a Geostone?					[C2GEOSTON]
      Noise in the Forest					[C2NOISE]
      I'm a Pixie						[C2PIXIE]
      Legendary Killer Snake				[C2SNAKE]
      Interlude ~ Recruitment Drive				[C2RECRUIT]
      Grotesque Spider Lady					[C2SPIDER]
      Rainbow Falls Entrance				[C2FALLS]
      Interlude ~ The Lafrescia				[C2LAFRESC]
      Boss ~ Rainbow Butterfly				[C2BUTTERF]
      Finishing up Chapter 2				[C2FINISH]
    
     Chapter 3 ~ The Sage of the Stars			[WCHAPTER3]
      Interlude ~ Balance Valley				[C3BALANCE]
      Chapter 3 Overview					[C3OVER]
      Headlong Dash						[C3DASH]
      Fire and Ice Don't Mix				[C3FIREICE]
      Earth-Shaking Demon					[C3DEMON]
      Interlude ~ Collecting Power-ups			[C3COLLECT]
      Powerful Yo-Yo Robot					[C3YOYO]
      Elephant Army in the Valley				[C3ELEPHAN]
      Warrior in Starlight Canyon				[C3WARRIOR]
      Smiling Fairy Village					[C3FAIRY]
      Interlude ~ Restoring Lao Chao's Bistro		[C3LAOCHAO]
      Dangerous Treasure Chest				[C3TREASUR]
      Little Dragon Counterattack				[C3COUNTER]
      Barga's Valley ~ Introducing Spheda			[C3BARGAS]
      Interlude ~ Saving Lin's Life				[C3SAVING]
      Cursed Mask						[C3CURSED]
      We're the Roly-Poly Brothers				[C3ROLY]
      Dragon Slayer						[C3DRAGON]
      Boss ~ Phantom Memo Eater				[C3MEMO]
      Rama Priests Like Cheese				[C3RAMA]
      Nature's Threat					[C3NATURE]
      Moon Baron						[C3BARON]
      Interlude ~ Fishing Contest				[C3FISHING]
      Lighthouse Appears					[C3APPEARS]
      Lighthouse on the Cape ~ Dual Boss Battle		[C3CAPE]
      Finishing up Chapter 3				[C3FINISH]
    
     Chapter 4 ~ Good-bye, Shingala				[WCHAPTER4]
      Chapter 4 Overview					[C4OVER]
      Interlude ~ Pau and Shingala				[C4PAU]
      Pirates!						[C4PIRATES]
      Tons of Fish						[C4FISH]
      Tank and Boss						[C4TANK]
      Interlude ~ Building Veniccio Up			[C4BUILD]
      Water Monster						[C4WATER]
      Scary Auntie Medusa					[C4MEDUSA]
      Sand Molers						[C4MOLERS]
      Bat Den						[C4BATDEN]
      Pirates' Hideout					[C4HIDEOUT]
      Boss ~ Puppet Shingala				[C4PUPPET]
      Wandering Zappy					[C4ZAPPY]
      Banquet of the Dead					[C4BANQUET]
      Improvements						[C4IMPROVE]
      Return of the Serpent					[C4SERPENT]
      Interlude ~ Finny Frenzy				[C4FINNY]
      Cursed Sea						[C4CURSED]
      Sea of Atrocity					[C4ATROCIT]
      Interlude ~ Healing Shingala				[C4HEALING]
      Boss ~ Doctor Jaming					[C4JAMING]
      Finishing up Chapter 4				[C4FINISH]
    
     Chapter 5 ~ Conflict of the Past and Future		[WCHAPTER5]
      Chapter 5 Overview					[C5OVER]
      Interlude ~ Heim Rada Rebuilding			[C5BUILD]
      Battle with Griffon's Army				[C5GRIFFON]
      Mt. Gundor Wind					[C5WIND]
      Little Dragons on the Mountain			[C5LITTLE]
      Steam Goyone						[C5GOYONE]
      Mountain Baddie Appears				[C5BADDIE]
      Interlude ~ The Fire Squall				[C5SQUALL]
      Magmanoff						[C5MAGMANO]
      Danger Zone						[C5DANGER]
      Secret of Fire Mountain				[C5SECRET]
      Deathtrap						[C5DEATH]
      Desperation on the Mountain				[C5DESPERA]
      Pains in the Neck					[C5PAINS]
      Interlude ~ Before the Fire Squall			[C5BEFORE]
      Boss ~ Flying Battleship				[C5FLYING]
      Interlude ~ The Fire Horn				[C5HORN]
      Walking the Path of Flames				[C5WALKING]
      Burning Undead					[C5BURNING]
      Fire Dragon						[C5DRAGON]
      Treasure Chest Danger Zone				[C5CHEST]
      Road to the River of Flames				[C5RIVER]
      Boss ~ Ultimate Gaspard				[C5GASPARD]
      Finishing up Chapter 5				[C5FINISH]
    
     Chapter 6 ~ When Two Eras Collide			[WCHAPTER6]
      Chapter 6 Overview					[C6OVER]
      The Locked Palace					[C6PALACE]
      Interlude ~ Kazarov Stonehenge			[C6KAZAROV]
      Rainbow Butterfly Wood Star Path
       Looking for the Earth Gem				[C6EARTH]
       Something Rare Here!					[C6RARE]
       Scary Tree						[C6SCARY]
       Boss ~ Trentos					[C6TRENTOS]
      Starlight Canyon Star Path
       Looking for the Wind Gem				[C6WIND]
       Evil Spirit in the Valley				[C6SPIRIT]
       Brave Warriors in the Valley				[C6WARRIOR]
       Boss ~ Lapis Garter					[C6LAPIS]
      Ocean's Roar Cave Star Path
       Looking for the Water Gem				[C6WATER]
       Pirates' Revenge					[C6PIRATE]
       Death Ocean						[C6DEATH]
       Boss ~ Sea Dragon					[C6DRAGON]
      Mount Gundor Star Path
       Looking for the Fire Gem				[C6FIRE]
       Explosive Hot Spring					[C6SPRING]
       Crazy Mountain					[C6CRAZY]
       Boss ~ Inferno					[C6INFERNO]
      Finishing up Chapter 6				[C6FINISH]
    
     Chapter 7 ~ Palace of Flowers				[WCHAPTER7]
      Chapter 7 Overview					[C7OVER]
      Interlude ~ The Moon Flower Palace			[C7MOONPAL]
      Ancient Wind						[C7ANCIENT]
      Card Warriors Gather					[C7CARD]
      Dangerous Treasure					[C7DANGER]
      Zombie Zone						[C7ZOMBIE]
      Feeling out of Place					[C7FEELING]
      Living Statue						[C7LIVING]
      Danger Zone						[C7ZONE]
      Scary Women						[C7SCARY]
      Hell Elephant						[C7HELL]
      Crush the Undead					[C7CRUSH]
      Interlude ~ Rebuilding the Moon Flower Palace		[C7BUILD1]
      Missing Gem Dealer					[C7MISSING]
      Max's Longest Day					[C7LONGEST]
      Hell's Corridor					[C7CORRIDO]
      Monica All Alone					[C7MONICA]
      Raging Spirits					[C7RAGING]
      Lonely Machine					[C7LONELY]
      Nobility						[C7NOBILIT]
      Palace Watchdog					[C7WATCH]
      Interlude ~ More Rebuilding				[C7BUILD2]
      Road to Memories					[C7MEMORIE]
      Final Trump Card					[C7TRUMP]
      Interlude ~ Yet More Rebuilding			[C7BUILD3]
      Elemental Party					[C7ELEMENT]
      Wandering Knight's Soul				[C7WANDER]
      Beware Carelessness					[C7BEWARE]
      Final Battle						[C7FINAL]
      Sun Chamber ~ The End of an Adventure Awaits  	[C7SUN]
    
     Chapter 8 ~ The Forgotten Adventure			[WCHAPTER8]
      Chapter 8 Overview					[C8OVER]
      Interlude ~ The Zelmite Mine				[C8MINE]
      Get the Zelmite!					[C8ZELMITE]
      Moon Mole						[C8MOLE]
      Powerful Frog						[C8FROG]
      Evil Bat Invasion					[C8EVILBAT]
      Interlude ~ Return of the Warrior			[C8WARRIOR]
      Crossroads of Destiny					[C8DESTINY]
      Scary Face						[C8SCARY]
      Powerful Wild Boar					[C8BOAR]
      Murderous Tank					[C8MURDER]
      Dead End 1 ~ Burst One and Two			[C8BOSS1]
      Which One?						[C8WHICH]
      The Old Woman Saw It					[C8WOMAN]
      A Giant Snake!					[C8SNAKE]
      Undaunted Soldiers					[C8SOLDIER]
      Hell, Ward 1						[C8WARD1]
      Dead End 2 ~ Exploding Skeletal Dudes			[C8BOSS2]
      Road to Truth						[C8TRUTH]
      Crossroads						[C8CROSSRO]
      Lost Road						[C8LOST]
      Indecision						[C8INDECIS]
      Dead End 3 ~ Flappin' Brothers			[C8BOSS3]
      Little Dragon Army					[C8DRAGON]
      A Suspicious Opening ~ Flotsam, Revived!		[C8OPENING]
      Captain Returns					[C8CAPTAIN]
      Hell's Turning Point					[C8TURNING]
      Mummy Heaven						[C8MUMMY]
      Dead End 4 ~ The Mandrakers				[C8BOSS4]
      Ward 3 Entrance					[C8WARD3EN]
      Flotsam's Broken Army					[C8FLOTSAM]
      Hell, Ward 3 - Wellside Gossip			[C8WARD3]
      Devil Elemental					[C8ELEMENT]
      Mariner						[C8MARINER]
      Ultimate Snake					[C8ULTIMAT]
      Anxiety						[C8ANXIETY]
      Omen							[C8OMEN]
      Firm Belief						[C8BELIEF]
      Seeping Light						[C8SEEPING]
      Boss ~ Mr. Big Shot Shadow				[C8BOSS5]
    
    III. Game Data
     Basic Gameplay						[GDPLAY]
     Shop Lists						[GDSHOPS]
     Items Overview						[GDITEMS]
     Georama Parts Overview					[GDGEORAMA]
     Georama Requirements					[GDREQUIRE]
     Weapons
      Weapon Effects					[GDWEAPEFF]
      Wrenches/Hammers/Clubs				[GDWRENCH]
      Guns							[GDGUN]
      Swords						[GDSWORD]
      Brassards						[GDBRASS]
     Mini-Games
      Medal Collecting					[GDMEDALS]
      Inventing						[GDINVENT]
      Fishing						[GDFISHING]
      Spheda						[GDSPHEDA]
      Fishing Contest					[GDCONTEST]
      Finny Frenzy						[GDFINNY]
     The Ridepod ~ Steve					[GDRIDEPOD]
     Monster Transformation					[GDTRANSFO]
    
    IV. Secrets and Misc.
     Glitches and Exploits					[SMGLITCH]
     Synthsphere Combos					[SMSYNTH]
     GameShark and Codebreaker Codes			[SMCODES]
    
    V. Conclusion
     Special Thanks to					[CTHANKSTO]
     Afterword						[CAFTERWRD]
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    I. Preface
    =-=-=
    
    Foreword						[PFOREWORD]
    ==--
    
     Of all the games I enjoy, Dark Cloud seems to be the one that is most
    lacking in a complete, coherent guide.  That's what this is for, of course.
    Hopefully, it will be helpful to somebody besides myself.
    
    
    Legal Spiel						[PLEGAL]
    ==--
    
     Standard legal boilerplate.  This guide was written by me (Sky Render),
    and as such, it's my property.  Reposting of this guide in any form without
    my consent is forbidden.  Do not modify this guide or repost it in modified
    form, ever.  I did not make the game that this guide pertains to, and as
    such, all credit for this title is given to the company that made it
    (Level-5/Sony).
    
     All trademarks and copyrights contained in this document are owned by
    their respective trademark and copyright holders.
    
    
    Revision History & Contact Information			[PREVISION]
    ==--
    
    Version 1.00 (19 May 2005)
    * First version of the guide
    * All basic information present
    * Some sections missing data
    
    Version 1.10 (22 May 2005)
    * Made a few corrections
    * Expansions of detail in several sections
    * Added a list of Donny's rewards to Inventing
    * Added the Georama Requirements section
    * Added the Frequently Asked Questions section
    
    Version 1.20 (29 July 2007)
    * A few fixed typos and basic data errors
    * Added a new frequently asked question
    * Added more details to the Monster Transformation section
    * Added the Weapon Effects sub-section
    * Added additional CodeBreaker codes
    * Added the Dungeon Overview sub-sections to each chapter's Overview
    
    
    Contact Information:
    
     If you spot any errors or omissions, or have a strategy or other feature
    to contribute, feel free to tell me!  Any contributions that get used will
    have their contributors added to the Special Thanks to section.  The
    address to contact me at is below, as is the preferred subject line (so I
    can spot it quickly).
    
    E-Mail: torquemada_gi@hotmail.com  Subject: About DC2 guide
    
    
    Frequently Asked Questions				[PFAQ]
    ==--
    
     These questions get asked a lot.  If you just have a passing question,
    odds are that it's answered here.
    
    Q. Do I need to play the first Dark Cloud to understand this one?
    A. The two are not very close at all.  Though a few references are made
    between the games, you don't need to play DC1 to understand DC2 in any way.
    
    Q. What's changed from Dark Cloud 1?
    A. The thirst meter was removed, for starters.  Broken weapons no longer
    simply dissappear.  There is no duel system.  Georama is more flexible and
    open-ended, allowing you to decide exactly what buildings are put where in
    it.  The inventory is much larger, and there are no storage facilities for
    excess items.  There are only two playable characters, each with a second
    form, making for four possible ways to battle.  There are no character-
    specific dungeon puzzles.  There are only 3 types of Limited Zones, which
    are referred to as Seals now (Max only, Monica only, no healing).  Those
    are the most significant gameplay changes.
    
    Q. How long is this game?
    A. That depends on how you play it.  If you really rush and go through the
    game at top speed, you could win in under 30 hours (especially if you chose
    to skip all cutscenes).  But odds are that the game will take closer to 60
    hours to complete, possibly more if you branch out and explore the game's
    minigames and sidequests.
    
    Q. The game locked up!  The screen's white and says Now Loading!  Now what?
    A. Try pressing L3 and R3.  If, after a few tries, that doesn't work,
    reset the system and redo Battle with Rats (this bug only happens when
    entering the level Ghost in the Channel).
    
    Q. How do I choose what element my weapon uses?
    A. You don't, because you don't need to.  Your weapon attacks with each and
    every element on it simultaneously.  Since no enemy absorbs any element,
    this means that you can only benefit from adding more elements to your
    weapon, in the long run.
    
    Q. How do I recruit people?
    A. First, get the Geostone from the level Legendary Killer Snake.  Next, go
    to Sindain and enter Carpenterion with Select.  Press Triangle to bring up
    the Carpenterion controls.  Press O to get out of this menu once the
    Geostone(s) download, then press Select to return to the ground.  After the
    short cutscene, you can recruit Gordon, and once you've recruited him, you
    can recruit the rest.
    
    Q. I reached the end of Rainbow Butterfly Wood, but where's the boss?
    A. Finish up as much Georama work as you can in Sindain, then visit Jurak a
    few times.  The story sequences will explain what you need to do.  Also, if
    you've skipped any Geostones, go back and get them, and work on the Georama
    until you've fulfilled every known requirement.  You cannot skip the
    Georama aspect of this game.
    
    Q. How do I go down the star paths in the dungeons?
    A. You can't, until chapter 6.  You wouldn't want to until then, anyway;
    the enemies on those paths are very powerful.
    
    Q. What are the best weapons for Max and Monica?
    A. That depends on your tactics.  For ranged weapons, the best for Max is
    Supernova, and the best for Monica is Five-Star Armlet.  For melee weapons,
    Max's LEGEND is best for sheer power, while Grade Zero is best for speed.
    Monica's Island King is the most powerful sword, but Dark Cloud has better
    speed, as does Griffon Fork.
    
    Q. How should I power up weapons?
    A. The best way to do so and retain your sanity is to only Synth other
    weapons onto your main weapon.  Use the weapons you get in dungeons as
    fodder to power them up, by getting those weapons to +5, powering up the
    stats you're most interested in, then Synthesizing them onto your main
    weapon itself.
    
    Q. Where can I get a lot of Gilda?
    A. There's a few ways to go about this.  If you're patient, you can put
    Need in the party (he gives a 20% Gilda bonus when fighting enemies).  If
    you want cash quickly, you can have Erik make you 6 Improved Bombs, and
    then sell them.  Later, you can invent and sell Turkeys (which cost 90
    Gilda to build and sell for 230 Gilda).  Once you've recruited Olivie, you
    can use the Lure glitch to get as much money as you want.  For info on the
    Lure glitch, see the Glitches and Exploits section.  One last means of
    making Gilda, if you're in a later chapter and have used the Ridepod
    exclusively, is to buy and sell Samurai Arms from Cedric with the excess
    Exp that Steve as accrued.
    
    Q. Where can I get lures?
    A. In chapter 4, after Finny Frenzy is announced, talk to Olivie (she's in
    the square near City Hall).  Enter and win the beginners class Finny
    Frenzy (you have to get first place, obviously), and talk to her again.
    She sells lures.
    
    Q. What's the reward for collecting medals, anyway?
    A. You can trade them with Mayor Need for various clothing items and Name-
    Change Tickets.  That's it, though.
    
    Q. What are Max and Monica's maximum stats?
    A. HP can go up to 255, though if you distribute HP evenly, they'll max out
    at 248 each.  There's enough defense items in the game to give each 112
    defense, but you cannot split those points between them as you like.
    
    Q. Why are Monster Transformations so weak?
    A. No idea.  They were probably a last-minute addition that they didn't
    bother to work the kinks out of.  Whatever the case, the transformations
    are never worth the trouble of mastering.  Just get a Gemron up to level 51
    or so, and you should be able to handle all of the Monster Transformation
    only clear goals.
    
    Q. Do monster badges have to be gotten from specific enemies?
    A. No, any variant of a given enemy will do.  So you could, for example,
    get a Beast badge from a Beach Rat or Castle Eater, as well as a Sewer Rat.
    
    Q. What's the easiest way to get through the game?
    A. Focus on using the Ridepod exclusively, upgrading its core and parts on
    a regular basis.  You'll want to invent most of the stuff it uses yourself,
    since Cedric doesn't sell most of the useful stuff.  Doing this, you can
    reach the end of the game within 30 hours, no problem.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    II. Walkthrough
    =-=-=
    
     First, a brief explanation of the system used here.  Each chapter has an
    overview (except for the prologue, of course), which lists the goals of the
    chapter, as well as providing a checklist for things you can do during the
    chapter (such as photography, inventions, stat power-ups, etc.).  The rest
    of the chapter is divided up into dungeon level overviews and interludes,
    periods of non-dungeon exploration where you advance the plot or work on
    the Georama for the area.
    
    
    Prologue ~ A Night at the Circus		[WPROLOGUE]
    ==--
    
     After you've selected an outfit for Max (and if you're on a replay, for
    Monica), the game will shift to Monica, and you'll have to fight a battle.
    Now is your chance to learn about Monica's cheapest move, her charged sword
    strike.  Just hold down X until she glows slightly, then unleash it on the
    nearest enemy.  It knocks down lighter enemies (such as the ones you're
    fighting), and you can spam it (ie. use it constantly) without penalty.  Do
    so until the soldiers are dead, and the story will continue for a while.
    Eventually, you'll be in control of Max.  Go to the save point and save, if
    you wish, then go to the lower level of Cedric's shop, and down into the
    bedroom section on the lower right.  Grab the tool, then return to the
    previous area and choose to work on the vaccuum cleaner on the table.
    
     Another brief story sequence, and you'll be outside the circus tent.  Save
    if you wish, then go present your ticket to the clown by pressing Square
    and selecting it.  After this, go around and talk to people until the story
    continues.  Once this part is over, go present your ticket again (save
    before you do, if you'd like).  Some more story sequences, then you'll be
    facing off a few Killer Clowns.  If you'd like, you can use Max's power
    attack on them like you used Monica's.  Unfortunately, Max's isn't nearly
    as easy to use effectively.  Regardless, these guys are cake.  Once they're
    beaten, yet another story sequence will take place, and you'll be in the
    sewers.  Save if you want, then talk to Donny.  Chapter 1 will officially
    open, and you'll be sent to the first dungeon.
    
    
    Chapter 1 ~ To the Outside World			[WCHAPTER1]
    ==--
    
    Chapter 1 Overview					[C1OVER]
    --==
    
     This is the shortest chapter of the game, naturally.  There's no Georama
    yet, so the goals are more limited.  There is, however, a whole lot of
    photography you can partake in.
    
    Scoops:
    [ ] Brave Little Linda (missable)
    [ ] Night Stalker
    [ ] Baron's Hangin' On
    [ ] Clown Robo's Attack (missable)
    
    Ideas:
    [ ] Auto Book Reader	[ ] Bar Sign		[ ] Barrel
    [ ] Belt		[ ] Bench		[ ] Binoculars
    [ ] Blackstone One	[ ] Book		[ ] Bottle
    [ ] Bread		[ ] Cafe Sign		[ ] Can
    [ ] Car			[ ] Cart		[ ] Cedric's Shop Sign
    [ ] Chair		[ ] Chandelier		[ ] Chimney
    [ ] Clock		[ ] Constructor		[ ] Cup
    [ ] Drawbridge		[ ] Evening Sun		[ ] Fan
    [ ] Flag		[ ] Flower		[ ] Flower Chair
    [ ] Fountain		[ ] Freight Train	[ ] Gold Store
    [ ] Iron Maiden		[ ] Ladder		[ ] Lamp
    [ ] Light		[ ] Mailbox		[ ] Manhole
    [ ] Milk Can		[ ] Morning Sun		[ ] Old-Style Robot
    [ ] Oven		[ ] Painting		[ ] Morton's Sundries Sign
    [ ] Parasol		[ ] Phonograph		[ ] Piano
    [ ] Pipe		[ ] Police Sign		[ ] Polly's Bakery Sign
    [ ] Post		[ ] Pot			[ ] Pumpkin
    [ ] Railroad		[ ] Rapper		[ ] Refrigerator
    [ ] Register		[ ] River		[ ] Shield
    [ ] Show Window		[ ] Shrubbery		[ ] Sign
    [ ] Staircase		[ ] Streetlight		[ ] Sunshade
    [ ] Table		[ ] The Moon		[ ] The Sun
    [ ] Tiny Hammer		[ ] Traffic Light	[ ] Trashcan
    [ ] Tree		[ ] Vaccuum		[ ] Vaccuum Bag
    [ ] Vegetables/Fruit	[ ] Vending Machine	[ ] Weapon
    [ ] Weapon Shop Sign	[ ] Weight Gauge	[ ] Wheat Flour
    [ ] Wheel		[ ] Window		[ ] Wooden Box
    [ ] Waterfall		[ ] Iron Bridge		[ ] Coal
    [ ] Fire House
    
    Inventions:
    [ ] Aquarium [Fountain & Window & Wooden Box]
    [ ] Bandit Brassard [Clock & Gold Store & Show Window]
    [ ] Cannonball Arm [Manhole & Old-Style Robot & Post]
    [ ] Caterpillar [Car & Cart & Wheel]
    [ ] Clown Hand [Parasol & Pipe & *Clown Robo's Attack]
    [ ] Energy Pack [Belt & Milk Can & Pipe]
    [ ] Energy Pack (Barrel) [Barrel & Belt & Tree]
    [ ] Knight Boots [Belt & Shield & The Moon]
    [ ] Tasty Water [Bottle & Fountain & Waterfall]
    [ ] Trumpet Gun [Fountain & Rapper & Tree]
    
    Power-ups:
    [ ] Fruit of Eden (Channel Entrance) (Battle with Rats)
    [ ] Potato Pie (in front of Cedric's shop) (Steve's Battle)
    [ ] Fruit of Eden (cart east of Cedric's shop) (Sweet, Scary Treasure
      Chest)
    
    Dungeon Overview:
    No seals
    
    
    To the Outside World					[C1OUTSIDE]
    --==
    
    NOTE: Any time a * is listed after a monster's name, one of the monsters of
    that type for the given dungeon floor has the gate key.
    
    Medals:
    Time Attack: 2:35
    Spheda Prize: Treasure Chest Key x2
    Clear Goal: Complete without healing
    
    Enemies:
    Clown			6
    Froggy			6
    Sewer Rat*		6
    
    Totals: 108 ABS, 108 Gilda
    
     After a brief story sequence, you'll be on your way into the first floor
    of the dungeon.  No walkthrough is possible, since dungeon floors are
    randomly generated, but I will explain the basics of dungeon exploration
    here.  Your goal is to find the gate key, which one of the enemies on each
    floor holds.  Once you have that, you can go to the next floor.  Defeating
    all enemies on a floor is not required, however, to progress to the next
    floor.  Also, treasure chests have random contents, but every floor has
    chests with a map and Magic Crystal in it.  The map is self-explanatory,
    and the Magic Crystal shows you where all chests and enemies are on the
    map.  Very handy.  You may occasionally find a blocked-off area of a
    dungeon.  To get past these barriers, you need a second form of gate key,
    which is found in chests.  Use this special dungeon key to access the
    blocked-off areas.
    
    
    Battle with Rats					[C1RATS]
    --==
    
    Medals:
    Time Attack: 2:40
    Speda Prize: Diamond
    Clear Goal: Items only
    
    Enemies:
    Clown			2
    Sewer Rat*		3
    Baron Balloon		4
    Froggy			4
    Bat			5
    
    Totals: 116 ABS, 120 Gilda
    
    
    Ghost in the Channel					[C1GHOST]
    --==
    
    Medals:
    Time Attack: 3:00
    Speda Prize: Improved Bomb x4
    Clear Goal: Max's Close-Range Weapon only
    
    Enemies:
    Bat			3
    Night Stalker		3
    Baron Balloon*		4
    Turtle			4
    
    Totals: 98 ABS, 105 Gilda
    
     There's a brief story sequence before you start this one.
    
    
    Interlude ~ Palm Brinks Photo Spree			[C1PHOTOS]
    --==
    
     After you enter the Channel Pump Room, there will be another story
    sequence.  Just wait out the battle, avoiding Linda, until the story takes
    over again.  Pretty soon, you'll be back in Palm Brinks.  Now you get to go
    on a photography spree.  Your basic goal is to get a picture of some Pipes,
    a Milk Can, and a Belt, but there's a lot more that you can and should take
    photos of now.  The checklist in the overview basically covers everything
    you can take a picture of at this point, sans the last four photos.  Some
    of the pictures can be tricky to find, so look below if you find yourself
    lost.  In general, you should just take photos of anything and everything,
    and keep your eyes open in all locations for new scoops.
    
    Belt - The sheriff standing outside the police station is wearing one.
    Car - Inside the bar, the bartender is serving drinks from it.
    Ladder - Above the car, it doesn't look much like a ladder at all.
    Pipes - Above Cedric's shop.
    
     Once you have the three required photographs, select them in the Make menu
    and press Square.  Then go back to Cedric and talk to him.  After this, go
    buy the parts necessary and build the Energy Pack.  If you don't know what
    you need or forget, just select the Energy Pack's icon and look at what is
    listed in red, negative numerals.  Note that, if you collected enough
    Rolling Logs in the dungeon, you can build a better Energy Pack instead
    (the Energy Pack (Barrel)).  However, Cedric will insist on you making a
    normal Energy Pack for this part.  Also, don't make the Energy Pack before
    you've returned to Cedric with the photos, or you won't get the free Gilda
    to buy stuff with.  Once Steve is equipped, save and return to the Channel
    Pump Room.  Before you do, though, you should probably return to the
    Channel Entrance and get the Fruit of Eden (and a reward from Donny,
    assuming you went on a full-fledged photo spree).
    
    Photo Count: 81 ideas (81 new), 0 scoops (Lv. 2, 162 pts)
    New Photos: Auto Book Reader, Bar Sign, Barrel, Belt, Bench, Binoculars,
    Blackstone One, Book, Bottle, Bread, Cafe Sign, Can, Car, Cart,
    Cedric's Shop Sign, Chair, Chandelier, Chimney, Clock, Constructor, Cup,
    Drawbridge, Evening Sun, Fan, Flag, Flower, Flower Chair, Fountain,
    Freight Train, Gold Store, Iron Maiden, Ladder, Lamp, Light, Mailbox,
    Manhole, Milk Can, Morning Sun, Old-Style Robot, Oven, Painting,
    Morton's Sundries Sign, Parasol, Phonograph, Piano, Pipe, Police Sign,
    Polly's Bakery Sign, Post, Pot, Pumpkin, Railroad, Rapper, Refrigerator,
    Register, River, Shield, Show Window, Shrubbery, Sign, Staircase,
    Streetlight, Sunshade, Table, The Moon, The Sun, Tiny Hammer,
    Traffic Light, Trashcan, Tree, Vaccuum, Vaccuum Bag, Vegetables/Fruit,
    Vending Machine, Weapon, Weapon Shop Sign, Weight Gauge, Wheat Flour,
    Wheel, Window, Wooden Box
    New Inventions:
    - Aquarium [Fountain & Window & Wooden Box]
    - Bandit Brassard [Clock & Gold Store & Show Window]
    - Cannonball Arm [Manhole & Old-Style Robot & Post]
    - Caterpillar [Car & Cart & Wheel]
    - Energy Pack [Belt & Milk Can & Pipe]
    - Energy Pack (Barrel) [Barrel & Belt & Tree]
    - Knight Boots [Belt & Shield & The Moon]
    - Trumpet Gun [Fountain & Rapper & Tree]
    
    
    Boss Fight ~ Brave Little Linda				[C1LINDA]
    --==
    
    Scoop: Brave Little Linda (only chance)
    
     This time, you stand a chance.  Before you fight her, though, take a photo
    of her rearing up to attack.  This is your only chance to get a shot of it,
    so don't miss it!  After that, just do a hit-and-run tactic with Steve:
    attack her 3 times, then move backwards to avoid a counter-attack.
    Attacking her from behind makes this easier.  Keep it up, and Linda will
    fall like a ton of bricks.
    
    Photo Count: 81 ideas, 1 scoop (1 new) (Lv. 2, 167 pts)
    New Photos: *Brave Little Linda
    
    (Note: a * next to a photo indicates it's a scoop)
    
    
    Steve's Battle						[C1STEVE]
    --==
    
    Medals:
    Time Attack: 2:45
    Speda Prize: Level-Up Powder x2
    Clear Goal: Ridepod only
    
    Enemies:
    Clown			2
    Night Stalker		4
    Vanguard*		4
    Bat			5
    Mimic			3
    
    Totals: 162 ABS, 170 Gilda
    
     Note that this is a good chance to get a shot of a Night Stalker doing a
    spinning attack, and a shot of Baron Balloon in his Vanguard holding on for
    dear life while doing a piledriver attack.  To get this, move right up to
    a Vanguard; it always does the piledriver attack when you're right next
    to it.  Also, there's a brief story sequence before this floor begins.
    
    Photo Count: 81 ideas, 3 scoops (2 new) (Lv. 2, 177 pts)
    New Photos: *Night Stalker, *Baron's Hangin' On
    
    
    Sweet, Scary Treasure Chest				[C1CHEST]
    --==
    
    Medals:
    Time Attack: 2:30
    Speda Prize: Treasure Chest Key
    Clear Goal: Complete without healing
    
    Enemies:
    Vanguard*		3
    Darkness		4
    Froggy			4
    King Mimic		1
    
    Totals: 122 ABS, 126 Gilda
    
    
    Boss Fight ~ Halloween the Clown Robo			[C1CLOWN]
    --==
    
    Scoop: Clown Robo's Attack (only chance)
    
     After a brief story sequence in the Channel Reservoir, you'll be fighting
    Flotsam's clown robo, Halloween.  Before you get to killing Halloween, be
    sure to take a snapshot of it when it jumps into the distance and opens one
    of its eyes to launch a missile.  This scoop, Clown Robo's Attack, is used
    in far too many inventions, and this is your only chance to get it.
    Anyway, the fight is deceptively simple.  Just take the clown noses the
    bot shoots at you, and toss them back at it.  Once it's down, switch to
    Steve and give it a punch combo.  Keep this up until it dies.  If it drops
    monsters on you, you'll have to kill them before Halloween reappears.
    Also, the missile attack is easy to dodge, as it only homes in on wherever
    you were standing when it was launched.  After the fight, just head out to
    the last area of the sewers.
    
    Photo Count: 81 ideas, 4 scoops (1 new) (Lv. 2, 182 pts)
    New Photos: *Clown Robo's Attack
    New Inventions:
    - Clown Hand [Parasol & Pipe & *Clown Robo's Attack]
    
    Finishing up Chapter 1					[C1FINISH]
    --==
    
     This is it, the closing of the chapter.  Take a snapshot of the waterfall,
    and a shot of the iron bridge that the train tracks are on.  Then head down
    to the platform near the iron bridge to meet up with Cedric.  After a short
    story sequence, you'll be on-board Blackstone One.  Take a snapshot of the
    coal pile and the fire house, save, and go up topside.  Another boss?
    Well, not exactly.  Just toss bombs at Flotsam's car, preferably right
    after he jumps over the train.  If your aim is good, you should get him.
    Do this three times, and another story sequence will take place.  Don't
    worry if you lose and the train is derailed, you'll be given as many tries
    as you need.  At last, chapter 1 comes to a close.
    
    Photo Count: 85 ideas (4 new), 4 scoops (Lv. 2, 190 pts)
    New Photos: Iron Bridge, Waterfall, Fire House, Coal
    New Inventions:
    - Tasty Water [Bottle & Fountain & Waterfall]
    
    End-Chapter Stats:
    Max: 48HP, 8 DEF
    Monica: 48HP, 8 DEF
    85 ideas, 4 scoops, 10 inventions (Lv. 2, 190 pts)
    
    
    Chapter 2 ~ Ressurection of the Great Elder		[WCHAPTER2]
    ==--
    
    Chapter 2 Overview					[C2OVER]
    --==
    
     This chapter is significantly longer than the previous one, but still not
    all that long.  Again, there are a lot of things to do (more than before),
    so the checklists below will be very helpful.
    
    Scoops:
    [ ] Ruler of the Pond (ghost)
    [ ] Spooky Grass Smile
    [ ] Floatin' Earth Digger
    [ ] Dangerous Pumpkin
    [ ] Tore's Nap
    [ ] Gyumo's Yell
    [ ] Master Utan
    [ ] King Mardan (missable)
    [ ] Hmmmm! Jurak
    [ ] Find the Golden Egg!
    [ ] Lafrescia Stem
    [ ] R. Butterfly United (missable)
    
    Ideas:
    [ ] Bed			[ ] Boat		[ ] Bone
    [ ] Bridge		[ ] Candle		[ ] Cloth
    [ ] Curtain		[ ] Deer Horn		[ ] Dell Clinic Sign
    [ ] Drawer		[ ] Dresser		[ ] Egg
    [ ] Elena's Portrait	[ ] Eyeball		[ ] Fence
    [ ] Figure		[ ] Fireplace		[ ] Fish
    [ ] Fruit		[ ] Gate		[ ] Glasses Case
    [ ] Grass		[ ] Hammock		[ ] Hoe
    [ ] Jurak Arms Sign	[ ] Jurak's Eye		[ ] Jurak's Nose
    [ ] Letter		[ ] Log			[ ] Monument
    [ ] Paints		[ ] Mushroom		[ ] Mushroom Burgers Sign
    [ ] Palm Tree		[ ] Parn's Studio Sign	[ ] Phone
    [ ] Pier		[ ] Pot Torch		[ ] Quartz
    [ ] Rifle		[ ] Robot		[ ] Rock
    [ ] Rug			[ ] Saw			[ ] Stained Glass
    [ ] Stand		[ ] Stove		[ ] Telescope
    [ ] Water Wheel		[ ] Withered Jurak	[ ] Wooden Bookshelf
    [ ] Woody Tailor Sign	[ ] Lin's House		[ ] Torch
    
    Inventions:
    [ ] Anti-Petrify Amulet [Clock & Jurak's Eye & Morning Sun]
    [ ] Barrel Cannon [Barrel & Fountain & Mushroom]
    [ ] Bell Trigger [Fountain & Phone & Tree]
    [ ] Bomb [Candle & Pot & Weapon Shop Sign]
    [ ] Bone Rapier [Bone & Cloth & Withered Jurak]
    [ ] Bread [Fireplace & Polly's Bakery Sign & Wheat Flour]
    [ ] Cannonball Arm II [Constructor & Post & Rock]
    [ ] Clown Body [Cup & Paints & Parasol]
    [ ] Clown Foot [Eyeball & Paints & *Clown Robo's Attack]
    [ ] Clown Shoes [Cloth & Parasol & *Clown Robo's Attack]
    [ ] Double Pudding [Milk Can & Wheat Flour & *Find the Golden Egg!]
    [ ] Gift Capsule [Bone & Letter & Pot]
    [ ] Grenade Launcher [Chimney & Egg & Fountain]
    [ ] Iron Leg [Fence & Old-Style Robot & Trashcan]
    [ ] Improved Bomb [Candle & Coal & Egg]
    [ ] Leather Shoes [Chair & Cloth & *Gyumo's Yell]
    [ ] Lightspeed [Candle & Flower & Rock]
    [ ] Lure Rod [Fish & River & *Lafrescia Stem]
    [ ] Swan [Boat & Tiny Hammer & Tree]
    [ ] Work Shoes [Cloth & Constructor & Ladder]
    
    Recruitable Characters:
    [ ] Cedric, Borneo, & Erik (automatic)
    [ ] Gordon (give Holy Water)
    [ ] Gerald (show Bell Trigger)
    [ ] Stewart (Give 2000 gilda)
    [ ] Granny Rosa (say "Let's go together.")
    [ ] Ferdinand (give Roasted Chestnut)
    [ ] Adel (give Sturdy Cloth, Thick Hide, & Hunk of Copper)
    [ ] Claire (show Lafrescia Stem picture)
    [ ] Corrine (find her upstairs in Corrine's house, then in Max's room)
    [ ] Parn & Julia (give Parn Gold Paint)
    [ ] Priest Bruno (put out all candles in cathedral)
    [ ] Sheriff Blinkhorn (run to boat and back in less than 2 min 1 sec)
    [ ] Donny (give a Dark and Indestructible Coin)
    [ ] Milane (show Sand Breaker or Chopper)
    [ ] Aunt Polly (deliver Crunchy Bread as ordered)
    [ ] Rufio (show The Moon picture)
    [ ] Fabio (catch 60cm+ Nonky)
    [ ] Mayor Need (give him his safe's password; 1221)
    
    Georama Achievements:
    [ ] 15 River parts placed
    [ ] 10 Trees placed
    [ ] Nose and Eye trees placed near river, nose between eyes
    [ ] One straw house placed with inhabitant
    [ ] Gordon resides in Sindain (put his house near the trees)
    [ ] Adel resides in Sindain
    [ ] Polly resides in Sindain (put a cart near her house)
    [ ] Milane resides in Sindain
    [ ] 15 Fence pieces around Firbits' House
    [ ] 50 Culture points
    
    Monster Badges:
    [ ] Plant (buy at Jurak Mall)
    [ ] Beast (3x Cheese to Sewer Rat)
    [ ] Aquatic (3x Battan to Froggy)
    [ ] Darkling (3x Gold Bar to Spider Lady)
    [ ] Spirit (3x Gooey Peach to Pixie)
    [ ] Undead (kill Skeleton with a Holy Water)
    
    Power-Ups:
    [ ] Fruit of Eden (J.Mall) (always)
    [ ] Potato Pie (J.Mall) (always)
    [ ] Witch Parfait (J.Mall, between mushrooms and tree) (Frightening Forest)
    [ ] Fruit of Eden (J.Mall, near mushrooms near ladder) (Strange Tree)
    [ ] Fruit of Eden (J.Mall, right side where branches meet) (Rolling Shells)
    [ ] Witch Parfait (J.Mall, right side where branches meet) (This is a
      Geostone?)
    [ ] Fruit of Eden (J.Mall, left of time gate) (Noise in the Forest)
    [ ] Potato Pie (J.Mall, right side of Jurak's face) (I'm a Pixie)
    [ ] 4x Wind Crystal (J.Mall, near left mushrooms) (Legendary Killer Snake)
    [ ] Garnet (J.Mall, by the ladder) (Grotesque Spider Lady)
    
    Dungeon Overview:
    1 Red Seal
    1 Blue Seal
    1 White Seal
    =====
    3 Seals Total
    
    
    Interlude ~ Palm Brinks Photo Spree Revisited		[C2PHOTOS]
    --==
    
     Palm Brinks is now fully open, so you can go back there and go on a photo
    shoot.  Most everything in this chapter can be found there, except for the
    following: Grass, Hammock, anything relating to Jurak, Fruit, Log,
    Lin's House, Mushroom, Mushroom Burgers Sign, Torch, Pot Torch, Quartz,
    Water Wheel, Woody Tailor Sign, and Wooden Bookshelf.  The hard-to-find
    photos in Palm Brinks are:
    
    Bone - The skeleton in Dell Clinic.
    Curtain - In Max's room; this is the only curtain that will count.
    Dresser - In Max's room; don't be fooled by its commonplace appearance.
    Egg - On an upper shelf in Dell Clinic.
    Eyeball - In Dr. Dell's clinic, near the egg.
    Elena's Portrait - In Max's house, in his father's room.
    Fence - The metal fence around Max's house.
    Glasses Case - In Mayor Need's office, full of glasses and hard to miss.
    Palm Tree - In Max's house, in the water-filled hall.
    Phone - In Max's house, on the wall that is invisible to the game camera.
     Use the camera viewfinder to locate it.
    Rock - Look around the lake, outside of where you can walk.
    Rug - On the floor of the church.  Actually, it's more of a carpet.
    Saw - Dell Clinic, next to the dentist-like chair.
    Stained Glass - In Max's house, on the ceiling.
    Stand - This is the lamp on Mayor Need's desk.  A translation error; "desk
     lamp" is literally "electric stand" in Japanese.
    
     Note that you can also nab 20 Purple Paint in the upper loft of Parn's
    Studio.  Just climb the ladder and check the area.
    
     This should get you enough of a score to get another reward from Donny.
    Go visit his secret base and get it, then return to Sindain to meet up with
    the inhabitants there.
    
    Photo Count: 122 ideas (37 new), 5 scoops (1 new) (Lv. 3, 269 pts)
    New Photos: Bed, Boat, Bone, Bridge, Candle, Cloth, Curtain, Deer Horn,
    Dell Clinic Sign, Drawer, Dresser, Egg, Elena's Portrait, Eyeball, Fence,
    Figure, Fireplace, Fish, Gate, Glasses Case, Hoe, Letter, Monument, Paints,
    Palm Tree, Parn's Studio Sign, Pier, Phone, Rifle, Robot, Rock, Rug, Saw,
    Stained Glass, Stand, Stove, Telescope, *Ruler of the Pond
    New Inventions:
    - Bell Trigger [Fountain & Phone & Tree]
    - Bomb [Candle & Pot & Weapon Shop Sign]
    - Bread [Fireplace & Polly's Bakery Sign & Wheat Flour]
    - Cannonball Arm II [Constructor & Post & Rock]
    - Clown Body [Cup & Paints & Parasol]
    - Clown Foot [Eyeball & Paints & *Clown Robo's Attack]
    - Clown Shoes [Cloth & Parasol & *Clown Robo's Attack]
    - Gift Capsule [Bone & Letter & Pot]
    - Grenade Launcher [Chimney & Egg & Fountain]
    - Iron Leg [Fence & Old-Style Robot & Trashcan]
    - Improved Bomb [Candle & Coal & Egg]
    - Lightspeed [Candle & Flower & Rock]
    - Swan [Boat & Tiny Hammer & Tree]
    - Work Shoes [Cloth & Constructor & Ladder]
    
    
    The Firbits' Proposition				[C2FIRBITS]
    --==
    
     Just go up to the little house and try to enter it.  After a lofty story
    sequence, head back out to Sindain Station, and enter the Rainbow Butterfly
    Woods, this chapter's dungeon.
    
    Photo Count: 127 ideas (5 new), 5 scoops (Lv. 3, 279 pts)
    New Photos: Grass, Hammock, Log, Withered Jurak, Wooden Bookshelf
    New Inventions:
    - Bone Rapier [Bone & Cloth & Withered Jurak]
    
    
    Frightening Forest					[C2FRIGHT]
    --==
    
    Medals:
    Time Attack: 4:45
    Fishing Goal: 70cm
    Speda Prize: Treasure Chest Key x3
    Clear Goal: Monica's sword only
    
    Enemies:
    Himarra*		8
    Man-Eating Grass	8
    Skeleton Soldier	8
    
    Totals: 272 ABS, 304 Gilda
    
     Note that this is your first chance to get the Spooky Grass Smile scoop.
    Just photograph it while it "laughs".
    
    Photo Count: 127 ideas, 6 scoops (1 new) (Lv. 3, 274 pts)
    New Photos: *Spooky Grass Smile
    
    
    Strange Tree						[C2STRANGE]
    --==
    
    Medals:
    Time Attack: 4:28
    Fishing Goal: 65cm
    Speda Prize: Ressurection Powder
    Clear Goal: Items only
    
    Enemies:
    Moler			4
    Tore*			5
    Pumpkinhead		6
    
    Totals: 180 ABS, 210 Gilda
    
     This floor has a whopping 3 scoops you can take: Dangerous Pumpkin, Tore's
    Nap, and Floatin' Earth Digger.  Tore's Nap is very easy (any time before
    it's noticed you), Dangerous Pumpkin is when the Pumpkinhead spins its fork
    around, and Floatin' Earth Digger is the most annoying of all of them,
    since Molers only jump when they're trying to attack you.
    
    Photo Count: 127 ideas, 9 scoops (3 new) (Lv. 3, 299 pts)
    New Photos: *Dangerous Pumpkin, *Floatin' Earth Digger, *Tore's Nap
    
    
    Rolling Shells						[C2SHELLS]
    --==
    
    Medals:
    Time Attack: 4:30
    Fishing Goal: 46cm
    Speda Prize: Stamina Drink x3
    Clear Goal: Monica's magic only
    
    Enemies:
    Tortoise*		4
    Skeleton Soldier	6
    Man-Eating Grass	6
    Himarra			6
    
    Red Seal
    
    Totals: 260 ABS, 288 Gilda
    
    
    Great Fish Swamp ~ Helping the Firbits			[C2SWAMP]
    --==
    
    Scoops: Master Utan, King Mardan (only chance)
    
     Ahh, sigh of relief, no enemies on this floor.  Go talk to the fishing
    Firbit, then head up past the big swamp to the far side of the area.  After
    a cutscene with Master Utan (be sure to snap a photo of him!), you'll get a
    Poison Apple, which you should put on your fishing rod.  Go cast it out
    into the swamp, and once you see the bobber go underwater, press downwards
    on the left analog stick.  After another story scene (take a picture of
    King Mardan!), go to the pond where the Firbit is fishing and catch a
    Priscleen.  If you run out of bait, just talk to the Firbit to get more.
    Anyway, take the Priscleen back to King Mardan and give it to him with the
    Square button (but be sure you've photographed him before you do; this is
    your one and only chance to do so!).  Another cutscene later, exit this
    area the way you came, and go back to the Firbits' house in Sindain.  Be
    sure to get your reward for reaching photography lv. 4 from Donny, as well.
    
    Photo Count: 127 ideas, 11 scoops (2 new) (Lv. 4, 309 pts)
    New Photos: *Master Utan, *King Mardan
    
    
    Interlude ~ Carpenterion				[C2CARPENT]
    --==
    
     After another cutscene, you'll now have control of Carpenterion.  This is
    a good time to go to the future briefly and collect a few power-up items
    lying about there.  There's not a lot you can do with the Georama just yet,
    so return to the Rainbow Butterfly Woods and talk to Master Utan again.
    Then go through the area he opens up for you.  This would be a good point
    to buy a Barrel Cannon from Cedric, if you haven't already.
    
    
    This is a Geostone?					[C2GEOSTON]
    --==
    
    Medals:
    Time Attack: 5:00
    Fishing Goal: 50cm
    Speda Prize: Level-Up Powder x2
    Clear Goal: Ridepod only
    
    Enemies:
    Face of Prajna		4
    Moler			6
    Pumpkinhead*		6
    Mimic			2
    
    Geostone: Wooden House, Iron Chimney 1, Thorn Tree, Wooden Stand, River,
    Wooden Stairs
    
    Totals: 188 ABS, 236 Gilda
    
     Go back to Sindain after getting the Geostone on this floor, and watch a
    brief cutscene.  Conda is now on your train, and you can hold a measly 6
    more items in your inventory.  Whoop de freaking doo.  Since you can't
    build much just yet, you might as well go back into the forest.
    
    
    Noise in the Forest					[C2NOISE]
    --==
    
    Medals:
    Time Attack: 4:10
    Fishing Goal: 60cm
    Speda Prize: Stamina Drink x2
    Clear Goal: Max's gun only
    
    Enemies:
    Fire Element		2
    Sonic Bomber		4
    Tore*			5
    Himarra			6
    
    Geostone: Eye Tree 1, Eye Tree 2, Nose Tree
    
    Totals: 240 ABS, 276 Gilda
    
    
    I'm a Pixie						[C2PIXIE]
    --==
    
    Medals:
    Time Attack: 4:16
    Fishing Goal: 66cm
    Speda Prize: Armband Repair Powder x4
    Clear Goal: Items only
    
    Enemies:
    Face of Prajna		4
    Pixie*			6
    Mimic			2
    King Mimic		1
    
    Geostone: Straw House, Shed, Rough Wooden Fence, Bench
    
    Blue Seal
    
    Totals: 132 ABS, 200 Gilda
    
    
    Legendary Killer Snake					[C2SNAKE]
    --==
    
    Medals:
    Time Attack: 4:40
    Fishing Goal: 49cm
    Speda Prize: Gun Repair Powder x4
    Special: Ridepod only
    
    Enemies:
    Killer Snake		2
    Sonic Bomber		3
    Gyumo*			5
    Fire Element		6
    Ice Element		6
    
    Geostone: Pot, Cart, Wooden Bridge
    
    Totals: 352 ABS, 392 Gilda
    
     This is your first chance to get the Gyumo's Yell scoop.  The time to snap
    a shot is when it's raising its arms yelling, obviously.  If you haven't
    already, you can get another reward from Donny by now.
    
    Photo Count: 127 ideas, 12 scoops (1 new) (Lv. 4, 314 pts)
    New Photos: *Gyumo's Yell
    New Inventions:
    - Leather Shoes [Chair & Cloth & *Gyumo's Yell]
    
    
    Interlude ~ Recruitment Drive				[C2RECRUIT]
    --==
    
     Head back to Sindain and check out the new Geostones.  To do this, press
    Select to enter Carpenterion, then press Triangle to bring up the
    Carpenterion building menu.  Go back to walking mode, and a cutscene will
    commence.  Now, go back to Palm Brinks, and talk to Gordon (he's tending to
    a tree in Max's yard).  Give him a Holy Water item (you can buy them from
    the priest if you don't have any), and he'll join you.  Now you can recruit
    a lot of people.  How to do so is listed briefly in the overview, but I'll
    go into detail about how here.
    
    * Gerald - He'll give you a Trumpet Gun, and tell you to make it into a
    Bell Trigger.  Show him a Bell Trigger to get him to join.  Any will do,
    you don't have to build up the Trumpet Gun at all.
    Location: He's in Max's house, in his study.
    
    * Stewart - Talk to him several times, and give him 2000 Gilda when he asks
    for it.  He'll return some of it to you when you see him next (just enter
    and exit a room), and join you.
    Location: In the foyer of Max's house.
    
    * Granny Rosa - Quite simply, just say "Let's go together." (but without
    the quotation marks; also, make sure you select . and not ,).
    Location: Usually in the waterfall room of Max's house.
    
    * Ferdinand - After talking to him, give him a Roasted Chestnut.  You can
    find those all over the place in the Rainbow Butterfly Woods.
    Location: In the kitchen of Max's house.
    
    * Adel - Talk to her, then give her a Sturdy Cloth, Thick Hide, and Hunk
    of Copper.  Exit the room and re-enter, and she'll give you Green Overalls
    and join you.
    Location: In the servants' quarters of Max's house, which is just beyond
    the kitchen.
    
    * Corrine - Go to Morton's house (the one with the pumpkin patch) and find
    her upstairs.  Then go find her upstairs in Claire' house (the house that's
    closest to Max's), and again in Max's room.
    Location: As said above, in Morton's house.
    
    * Priest Bruno - Just put out all candles in cathedral.  To do this (and
    it's quite easy), do a sort of chess-knight pattern of movement, starting
    with a candle close to Bruno, then going down two and over to the other
    side, and repeat twice more.
    Location: None too surprisingly, in the church.
    
    * Fabio - After talking to him, catch a 60cm+ Nonky and talk to him with it
    in your inventory.
    Location: On the pier up at the lake.
    
    * Sheriff Blinkhorn - Run to boat on the pier at the lake and back in less
    than 2 minutes and 1 second.  This is hard to do if Fabio is in the way, so
    you may want to recruit him first.
    Location: In front of the police station.  You took a photo of his belt the
    previous chapter, remember?
    
    * Milane - Talk to her as Monica.  She'll give you a Gladius, and tell you
    to level it up twice.  This means you have to show her a Sand Breaker or
    Chopper.  Once you do, she'll join you.  As with Gerald, you don't have to
    build up the Gladius if you have a Sand Breaker or Chopper already.
    Location: Inside the weapons shop.
    
    * Aunt Polly - Talk to her, then go to Morton's Sundries.  After that, go
    to Morton's house (it has a pumpkin patch), and read the note on his door.
    Go talk to Morton again, and then talk to Polly again.
    Location: Usually in her bakery.
    
    * Rufio - Take a photo of The Moon and keep it on your idea board.  Then
    talk to Rufio twice, and he'll join up.
    Location: Walking around the lake.
    
    * Mayor Need - He needs to get into his safe, so he'll give you hints on
    the combination to it.  If you don't want to figure it out yourself, the
    combination is 1221.
    Location: In his second-floor office at City Hall.
    
     Once you have everybody you want to recruit, go back to the Rainbow
    Butterfly Wood, and conquer the next two areas.
    
    
    Grotesque Spider Lady					[C2SPIDER]
    --==
    
    Medals:
    Time Attack: 4:26
    Fishing Goal: 50cm
    Speda Prize: Gift Capsule x3
    Clear Goal: Complete without healing
    
    Enemies:
    Tigriff			1
    Hunter Fox*		6
    Spider Lady		6
    King Mimic		1
    
    Geostone: Pot Torch, Wooden Gate, Waterwheel
    
    Totals: 194 ABS, 216 Gilda
    
    
    Rainbow Falls Entrance					[C2FALLS]
    --==
    
    Medals:
    Time Attack: 4:00
    Fishing Goal: 68cm
    Speda Prize: Treasure Chest Key x3
    Clear Goal: Monica's sword only
    
    Enemies:
    Tigriff			2
    Sonic Bomber		3
    Hunter Fox*		4
    Gyumo			5
    
    Geostone: Fruit Tree, Hill
    
    White Seal
    
    Totals: 236 ABS, 272 Gilda
    
    
    Interlude ~ The Lafrescia				[C2LAFRESC]
    --==
    
     Now you're at a good point to do some Georama work on Sindain.  Here's a
    fairly efficient way to do it.  First, make the following items (you'll
    probably have to make several visits to Conda during this to get resources,
    just to forewarn you):
    
    15 River
    15 Rough Wooden Fence
    7 Thorn Tree
    2 Wooden House
    2 Straw House
    1 Cart
    1 Fruit Tree
    1 Pot
    1 Pot Torch
    1 Nose Tree
    1 Eye Tree 1
    1 Eye Tree 2
    1 Waterwheel
    
     Next, put down the 15 River pieces in a line somewhere, preferrably
    backing the Withered Jurak.  Place the houses as you please (I suggest you
    put one of the wooden ones near the entrance to Sindain, you'll be visiting
    that one often), making sure there's room around one of the straw houses
    for a lot of trees.  Place the Eye Trees and Nose Tree so that the nose is
    between the eyes, and near the river.  Place all of the other trees near
    one of the Staw Houses, and move Gordon into it.  Move Adel into the other
    Straw House.  Put the Cart next to the Wooden House not at the entrance to
    Sindain, and move Polly into it.  Put the Waterwheel on the river, and put
    the Pot and Pot Torch wherever you want; any that are close to more than
    one house will give multiple CP boosts.  Move Milane into the Wooden House
    closest to the entrance.  Finally, place the 15 Wooden Fence pieces around
    the Firbits' house.  Take some photos.
    
     Sindain's Georama will be at 100% when you've done this.  Go through the
    time gate for a story sequence, and collect all the power-ups while you're
    there, as well as the Golden Paint from the Golden Eggs.  Be sure to snap
    some photos, too!  Once you return to the present, go right back to the
    future for yet another story scene.  Return to the present, and then back
    to the future for one last story scene.  Now, go buy a Himarra Badge from
    the Woody Tailor shop.  If you plan to recruit Donny now, get a Dark Coin
    and an Indestructible Coin, too.  Time for a brief recruitment drive.
    
    * Parn & Julia - Give Parn the Gold Paint you got from the Golden Eggs.
    Location: Inside Parn's studio; his shop has a sign with a purple icon on
    it, so it's easy to find if you're observant.
    
    * Donny - Give him one Dark Coin and one Indestructible Coin.
    Location: Down in the Underground Channel Entrance.
    
     Once you feel everything is in order, go to a level in the forest that has
    Himarra enemies.  Have Monica transform into a Himarra herself, and then
    talk to one of them to get Sundrops.  Once that's done, head to the Rainbow
    Falls, and use the Lafrescia Seed on the small swamp.  Then use the
    Sundrops, and take a photo of the stem.  You can now recruit one last
    character for this chapter.
    
    * Claire - Show her a picture of the Lafrescia Stem from your idea board.
    You can also use a picture of a Himarra.
    Location: In the house you found Corrine in earlier, most of the time.
    At the cafe the rest of the time.
    
     After that, return to the stem (save first, of course), hop on up, and
    get ready for a boss fight.
    
    Photo Count: 137 ideas (10 new), 15 scoops (3 new) (Lv. 4, 349 pts)
    New Ideas: Fruit, Jurak Arms Sign, Jurak's Eye, Jurak's Nose, Mushroom,
    Mushroom Burgers Sign, Pot Torch, Quartz, Water Wheel, Woody Tailor Sign,
    *Find the Golden Egg!, *Hmmmm! Jurak, *Lafrescia Stem
    New Inventions:
    - Anti-Petrify Amulet [Clock & Jurak's Eye & Morning Sun]
    - Barrel Cannon [Barrel & Fountain & Mushroom]
    - Double Pudding [Milk Can & Wheat Flour & *Find the Golden Egg!]
    - Lure Rod [Fish & River & *Lafrescia Stem]
    
    
    Boss ~ Rainbow Butterfly				[C2BUTTERF]
    --==
    
    Scoop: R. Butterfly United! (only chance)
    
     This fight is deceptively easy.  Attack the tentacles of the Lafrescia
    instead of trying to hit the butterfly, and once the butterfly splits, hit
    them out of order (for simplicity's sake, just don't hit the red one first;
    that starts the sequence to winning the fight).  You should hit your
    selected butterfly with the Ridepod's Barrel Cannon, so you don't risk
    getting too close or getting hit.  Make sure your photography board is
    empty, and point your camera up at the joining of the Lafrescia tentacles,
    where the butterfly is re-joining.  Start snapping photos like mad, and you
    should get R. Butterfly United out of it.  Repeat the tentacle luring bit
    again, and this time hit them in counter-clockwise order, starting with red
    (so red, orange, yellow, green, blue, indigo, violet; the colors of the
    rainbow in their classic order, which is no shocker).  This will end
    the battle.
    
    Photo Count: 137 ideas, 16 scoops (1 new) (Lv. 4, 354 pts)
    New Photos: *R. Butterfly United!
    
     After the fight is over, return to Sindain briefly, and visit Jurak in the
    future once more.  Go to Blackstone One, and tell Cedric you're ready to
    move out.
    
    
    Finishing up Chapter 2					[C2FINISH]
    --==
    
     As you arrive in Balance Valley, go visit Lin's house.  After a story
    scene, go see Dr. Dell in Palm Brinks (his office is on the lake).  Take
    him to see Lin.  This chapter will finally end, and chapter 3 will open.
    
    Photo Count: 139 ideas (2 new), 16 scoops (Lv. 4, 358 pts)
    New Photos: Torch, Lin's House
    
    End-Chapter Stats:
    Max: 64HP, 16 DEF
    Monica: 64HP, 16 DEF
    139 ideas, 16 scoops, 30 inventions (Lv. 3, 358 pts)
    
    
    Chapter 3 ~ The Sage of the Stars			[WCHAPTER3]
    ==--
    
    Chapter 3 Overview					[C3OVER]
    --==
    
     Chapter 3's future area has two glitches.  First, you must collect the
    3 Fruits of Eden that are rewarded after Earth-Shaking Demon before going
    on to the level after it, or you will never be able to get 2 of them.
    Second, you must not get the Fruit of Eden on the far corner of the weapon
    shop platform until after a certain point in chapter 6.  As such, the
    checkbox for that fruit is not in this chapter.
    
     NOTE: You can now buy Seal-Breaking Scrolls at Morton's Sundries in Palm
    Brinks.  These let you break any of the three Seal types on a floor in an
    instant, instead of having to kill all enemies to break it.
    
    Scoops:
    [ ] Charging Ram
    [ ] Face Behind Devil Mask
    [ ] Hurray For Rock Man!
    [ ] Changing Dog Statue
    [ ] Spinning Ivanoff
    [ ] Nice Massage
    [ ] Phantom Memo Eater (missable)
    [ ] Burning Dragon Fire
    [ ] Flying Battleship (missable)
    [ ] Moon Crystal
    
    Ideas:
    [ ] Basket Steamer		[ ] Chinese Lantern
    [ ] Crescent-Shaped Light	[ ] Electric Bulletin
    [ ] Fishing Contest Sign	[ ] Fresco Painting
    [ ] Giant Yorda Tree		[ ] Glowing Gate
    [ ] Hand-Sewn Silk Flag		[ ] Hat
    [ ] Holy Emblem			[ ] Horn
    [ ] Lao Chao's Trademark	[ ] Laundry
    [ ] Peeping Pole		[ ] Pork Dumpling
    [ ] Rotating Sign		[ ] Runaway Dragon
    [ ] Saint's Writings		[ ] Scale
    [ ] Scroll			[ ] Special Peking Duck
    [ ] Star Lamp			[ ] Starglass
    [ ] Victory Stand		[ ] Warehouse
    [ ] Weather Vane		[ ] Well
    [ ] Windmill
    
    Inventions:
    [ ] Anti-Curse Amulet [Holy Emblem & Saint's Writings & *Hmmmm! Jurak]
    [ ] Antidote Amulet [Bed & Dell Clinic Sign & Holy Emblem]
    [ ] Antidote Drink [Bottle & Dell Clinic Sign & Well]
    [ ] Anti-Goo Amulet [Laundry & Waterfall & *Ruler of the Pond]
    [ ] Barrel Cannon II [Barrel & Fountain & Well]
    [ ] Bucket Leg [Can & River & Well]
    [ ] Bucket Pack [Mailbox & Trashcan & Warehouse]
    [ ] Cannonball Arm III [Constructor & Post & *Moon Crystal]
    [ ] Cheese [Cafe Sign & Lao Chao's Trademark & Milk Can]
    [ ] Clown Hand II [Parasol & Scale & *Clown Robo's Attack]
    [ ] Dragon Shoes [Cloth & Runaway Dragon & Waterfall]
    [ ] Drill Arm [Auto Book Reader & Fan & Windmill]
    [ ] Holy Water [Bottle & Holy Emblem & The Sun]
    [ ] Machine Gun Arm [Fan & Rifle & Runaway Dragon]
    [ ] Machine Gun Arm II [Fan & Telescope & Windmill]
    [ ] Magic Gun [Fountain & The Moon & *Moon Crystal]
    [ ] Milk Can Body [Chimney & Milk Can & Peeping Pole]
    [ ] Missile Pod Arm [Mushroom & Rotating Sign & Wooden Box]
    [ ] Non-Stop Amulet [Clock & Monument & Starglass]
    [ ] Premium Chicken [Pork Dumpling & Special Peking Duck &
     *Burning Dragon Fire]
    [ ] Roller Foot [Freight Train & Rotating Sign & Wheel]
    [ ] Samurai Arm [Barrel & Crescent-Shaped Light & Weapon]
    [ ] Samurai Body [Cedric's Shop Sign & Crescent-Shaped Light & Telescope]
    [ ] Sand Breaker [Hand-Sewn Silk Flag & Horn & *Spinning Ivanoff]
    [ ] Smash Wrench [Constructor & Rock & Star Lamp]
    [ ] Soap [Laundry & Palm Tree & Waterfall]
    [ ] Spike Boots [Parasol & Pumpkin & *Moon Crystal]
    [ ] Stamina Drink [Bottle & Chinese Lantern & *King Mardan]
    [ ] Star Breaker [Chimney & Fire House & Phantom Memo Eater]
    [ ] Wise Owl Sword [Grass & Tree & *Charging Ram]
    [ ] Wooden Box Body [Giant Yorda Tree & Wooden Box & *Hmmmm! Jurak]
    
    Recruitable Characters:
    [ ] Dr. Dell (automatic)
    [ ] Mena (get 10 medals for Spheda after talking to her)
    [ ] Lin (automatic, temporary)
    
    Georama Achievements:
    [ ] 15 Trees placed
    [ ] 4 Pot Torches placed
    [ ] Priest Bruno resides in valley (must move him into a Church)
    [ ] Stewart resides in valley
    [ ] Ferdinand at a Chinese Stand (put stand near a house)
    [ ] Star Lamp on a Brick House
    [ ] Parn resides in valley (straw house with a purple roof)
    [ ] Blinkhorn resides in valley (7 fences, 1 gate around his house)
    [ ] 40 Culture points
    
    Monster Badges:
    [ ] Reptile (3x Wind Element to Wind Gemron)
    
    Map of Starlight Temple:
            T
            |
            8
            |            Key:
            O            T = Time Gate
           /|\           # = Bridges
          7 S 6          O = Platform
         /  |  \         S = Stairs
    L-5-O-S-O-S-O-4-W    L = Lao Chao's Bistro
         \  |  /         W = Starlight Weapons
          3 S 2          I = Star Items
           \|/
            O
            |
            1
            |
            I
    
    Power-Ups:
    [ ] Fruit of Eden (S.Temple, center platform) (Headlong Dash)
    [ ] Potato Pie (S.Temple, center platform) (Fire and Ice Don't Mix)
    [ ] Fruit of Eden (S.Temple, bridge 8) (Earth-Shaking Demon)
    [ ] Fruit of Eden (S.Temple, bridge 4) (Earth-Shaking Demon)
    [ ] Fruit of Eden (S.Temple, bridge 5) (Earth-Shaking Demon)
    [ ] Witch Parfait (S.Temple, bridge 1) (Powerful Yo-Yo Robot)
    [ ] Fruit of Eden (S.Temple, platform T) (Dangerous Treasure Chest)
    [ ] Potato Pie (S.Temple, platform I) (Little Dragon Counterattack)
    [ ] Emerald (S.Temple, left of time gate) (We're the Roly-Poly Brothers)
    [ ] Pearl (S.Temple, platform W) (Dragon Slayer)
    [ ] Fruit of Eden (S.Temple, next to time gate) (Rama Priests Like Cheese)
    [ ] Witch Parfait (S.Temple, Platform L) (Nature's Threat)
    [ ] Fruit of Eden (S.Temple, Platform L) (Moon Baron)
    [ ] Potato Pie (S.Temple, Platform L) (Lighthouse Appears)
    [ ] Potato Pie (S.Temple, Moon Crystal layer) (Lighthouse on the Cape)
    [ ] Witch Parfait (S.Temple, Moon Crystal layer) (Lighthouse on the Cape)
    
    Dungeon Overview:
    1 Red Seal
    1 Blue Seal
    1 White Seal
    =====
    3 Seals Total
    
    
    Interlude ~ Balance Valley				[C3BALANCE]
    --==
    
     After some more cutscenes, you'll be ready to enter the dungeon of this
    chapter, Starlight Canyon.  Though you may want to go set your support
    character first, since Dr. Dell kind of removed them from your party.  Oh
    yes, this is a good time to start the Georama for this area, too.  Build
    the following items:
    
    15 Thorn Tree
    4 Pot Torch
    1 Straw House
    1 Wooden House
    1 Wooden Gate
    
     Put the Straw House on a platform, and paint the roof purple (you can get
    paints from Parn).  Move Parn into this house.  Put the Wooden House on one
    of the other platforms, and move Stewart into it.  Put the Wooden Gate and
    Pot Torches near either or both of these.  Finally, put the trees on the
    platforms, distributing them so that the platforms are all even (ie. shown
    as blue in the bottom left corner).
    
     Once this is done, go into Starlight Canyon.
    
    
    Headlong Dash						[C3DASH]
    --==
    
    Medals:
    Time Attack: 7:00
    Spheda Prize: Ruby
    Clear Goal: Ridepod only
    
    Enemies:
    Masked Tribesman*	8
    Ram			8
    Smiling Fairy		8
    
    Geostone: Brick House
    
    Totals: 480 ABS, 416 Gilda
    
     This is your first chance to get the Charging Ram and Face Behind Devil
    Mask scoops.  The former is very obvious, the latter requires the same
    tactic as Vanguard: get up close, let it bite at you, and take a snapshot
    as the mouth of the mask is open and about to bite.
    
    Photo Count: 139 ideas, 18 scoops (2 new) (Lv. 4, 368 pts)
    New Photos: *Charging Ram, *Face Behind Devil Mask
    New Inventions:
    - Wise Owl Sword [Grass & Tree & *Charging Ram]
    
    
    Fire and Ice Don't Mix					[C3FIREICE]
    --==
    
    Medals:
    Time Attack: 6:30
    Spheda Prize: Level-Up Powder x2
    Clear Goal: Monster Transformation only
    
    Enemies:
    Elfas*			3
    Fire Gemron		4
    Ice Gemron		4
    Masked Tribesman	6
    Ram			6
    
    Geostone: Weather Vane, Chinese Stand
    
    Totals: 518 ABS, 402 Gilda
    
     Note that a brief story sequence will play upon entering this level.
    
    
    Earth-Shaking Demon					[C3DEMON]
    --==
    
    Medals:
    Time Attack: 7:15
    Spheda Prize: Amethyst
    Clear Goal: Items only
    
    Enemies:
    Dog Statue*		4
    Golem			4
    Smiling Fairy		8
    Mimic			2
    
    Geostone: Warehouse, Brick Chimney
    
    Totals: 384 ABS, 310 Gilda
    
     This is your first chance to get the Hurray for Rock Man! and Changing Dog
    Statue scoops.
    
    Photo Count: 139 ideas, 20 scoops (2 new) (Lv. 4, 378 pts)
    New Photos: *Changing Dog Statue, *Hurray for Rock Man!
    
    
    Interlude ~ Collecting Power-ups			[C3COLLECT]
    --==
    
     Upon returning to Balance Valley, build the following:
    
    1 Weather Vane
    1 Chinese Stand
    1 Warehouse
    
     Place the Weather Vane and Warehouse on a house, and place the Chinese
    Stand near any of the houses.  Redistribute trees as necessary to balance
    out the platforms.  Move Ferdinand into the Chinese Stand, and be sure to
    take photos of all the stuff on his stand.
    
     Now, go visit the future and collect the following power-ups: the 3 Fruit
    of Edens on the bridges between the outer platforms, and the Fruit of Eden
    and Potato Pie on the center platform.  With that done, you've gotten past
    the first potential glitch of this part of the game, and can safely proceed
    to the next floor of Starlight Canyon.
    
    Photo Count: 146 ideas (7 new), 20 scoops (Lv. 4, 392 pts)
    New Photos: Basket Steamer, Chinese Lantern, Hand-Sewn Silk Flag,
    Pork Dumpling, Rotating Sign, Warehouse, Weather Vane
    New Inventions:
    - Bucket Pack [Mailbox & Trashcan & Warehouse]
    - Missile Pod Arm [Mushroom & Rotating Sign & Wooden Box]
    - Roller Foot [Freight Train & Rotating Sign & Wheel]
    - Stamina Drink [Bottle & Chinese Lantern & *King Mardan]
    
    
    Powerful Yo-Yo Robot					[C3YOYO]
    --==
    
    Medals:
    Time Attack: 7:40
    Spheda Prize: Topaz
    Clear Goal: Max's Close-Range Weapon only
    
    Enemies:
    Thunder Gemron		4
    Wind Gemron*		4
    Yo-Yo Barrel		8
    
    Geostone: Iron Fence
    
    Totals: 416 ABS, 456 Gilda
    
     This is your first chance to get a Reptile badge (give a gift capsule with
    3 Wind Elements to a Wind Gemron).
    
    
    Elephant Army in the Valley				[C3ELEPHAN]
    --==
    
    Medals:
    Time Attack: 8:00
    Spheda Prize: Stamina Drink x4
    Clear Goal: Monster Transformation only
    
    Enemies:
    Holy Gemron		1
    Golem			2
    Elfas*			12
    
    Geostone: Wooden Fence
    
    Red Seal
    
    Totals: 458 ABS, 365 Gilda
    
     Take the Moon exit from this level.
    
    
    Warrior in Starlight Canyon				[C3WARRIOR]
    --==
    
    Medals:
    Time Attack: 6:50
    Spheda Prize: Wind Stone x5
    Clear Goal: Ridepod Only
    
    Enemies:
    Elfas*			6
    Golem			6
    Masked Tribesman	6
    Mimic			4
    
    Geostone: Requirements only
    
    White Seal
    
    Totals: 560 ABS, 480 Gilda
    
    
    Smiling Fairy Village					[C3FAIRY]
    --==
    
    Time Attack: 6:45
    Spheda Prize: Improved Bomb x4
    Clear Goal: Monster Transformation only
    
    Enemies:
    Fire Gemron*		2
    Ice Gemron		2
    Thunder Gemron		2
    Wind Gemron		2
    Smiling Fairy		12
    
    Geostone: Church
    
    Totals: 392 ABS, 240 Gilda
    
    
    Interlude ~ Restoring Lao Chao's Bistro			[C3LAOCHAO]
    --==
    
     Now you should return to Balance Valley and build the following:
    
    1 Brick House
    7 Wooden Fence
    1 Church
    
     Place the fences and the gate from before around the Brick House, and move
    Sheriff Blinkhorn in.  Move Priest Bruno into the church.  As always be
    sure to balance out the platforms.  There's a few things you can photograph
    in the church.  Once you've gotten these, head to the future and visit Lao
    Chao's Bistro (which also has a lot of photo opportunities).  Starlight
    Weapons should also be there now, so go visit it and snap a shot of a Horn
    and Hat.  Your photography level should be 5 now, so you can get another
    reward from Donny.  Once everything is done, go back to Elephant Army in
    the Valley and take the Sun exit.
    
    Photo Count: 155 ideas (9 new), 20 scoops (Lv. 5, 410 pts)
    New Ideas: Fresco Painting, Hat, Holy Emblem, Horn, Lao Chao's Trademark,
    Runaway Dragon, Saint's Writings, Scroll, Special Peking Duck
    New Inventions:
    - Anti-Curse Amulet [Holy Emblem & Saint's Writings & *Hmmmm! Jurak]
    - Antidote Amulet [Bed & Dell Clinic Sign & Holy Emblem]
    - Holy Water [Bottle & Holy Emblem & The Sun]
    - Cheese [Cafe Sign & Lao Chao's Trademark & Milk Can]
    - Dragon Shoes [Cloth & Runaway Dragon & Waterfall]
    - Machine Gun Arm [Fan & Rifle & Runaway Dragon]
    
    
    Dangerous Treasure Chest				[C3TREASUR]
    --==
    
    Medals:
    Time Attack: 7:35
    Spheda Prize: Indestructible Coin
    Clear Goal: Monica's sword only
    
    Enemies:
    Elfas*			4
    Ram			6
    Smiling Fairy		6
    Mimic			4
    King Mimic		2
    
    Geostone: Iron Lamp 1
    
    Totals: 480 ABS, 454 Gilda
    
    
    Little Dragon Counterattack				[C3COUNTER]
    --==
    
    Medals:
    Time Attack: 7:42
    Spheda Prize: Level-Up Powder x2
    Clear Goal: Complete without healing
    
    Enemies:
    Fire Gemron*		4
    Holy Gemron		4
    Ice Gemron		4
    Thunder Gemron		4
    Wind Gemron		4
    
    Geostone: Iron Gate, Star Lamp
    
    Blue Seal
    
    Totals: 504 ABS, 420 Gilda
    
    
    Barga's Valley ~ Introducing Spheda			[C3BARGAS]
    --==
    
     Before you move on, go back to Balance Valley and make a Star Lamp.  Put
    it on the brick house (and be sure to get a snapshot of it!).  Once that's
    done, go to Barga's Valley.  After a short story sequence, you'll be asked
    to find a stick.  There's one sitting in the sand pit nearby.  Equip it and
    talk to Monica to continue.  Now you have to play a little game of Spheda.
    If you want to win quickly, aim for the rock formation with a star on it
    (this can be tricky to spot) for a one-hit goal.  Otherwise, just make the
    sphere disappear and let Monica do it.  You'll get a Swan Spheda club if
    you make the goal yourself, and a Turkey Spheda club if you let Monica do
    it for you.  Either choice will get you the White Windflower.
    
     NOTE: I HIGHLY suggest you go back to Palm Brinks, and visit Mena in city
    hall.  Talk to her as Monica.  This will eventually allow you to recruit
    her.  I say you should do this now because, if you don't, any games of
    Spheda you play before talking to her won't count towards recruiting her.
    
    Photo Count: 156 ideas (1 new), 20 scoops (Lv. 5, 412 pts)
    New Photos: Star Lamp
    New Inventions:
    - Smash Wrench [Constructor & Rock & Star Lamp]
    
    
    Interlude ~ Saving Lin's Life				[C3SAVING]
    --==
    
     Take the White Windflower and give it to Lao Chao.  If you want, you can
    avoid giving the Miracle Dumplings to Lin for as many as 3 more floors.
    Just keep in mind that, when you do give the Miracle Dumplings to her, she
    will join your party for the rest of the time you're in this area.  Once
    you do heal her, Star Items should appear in the future.  Go there and get
    some new ideas, and buy a Starglass as well.  Might as well do some item
    collecting, but remember to NOT grab the chest that's glitched!
    
    Photo Count: 159 ideas (3 new), 20 scoops (Lv. 5, 418 pts)
    New Photos: Crescent-Shaped Light, Peeping Hole, Starglass
    New Inventions:
    - Milk Can Body [Chimney & Milk Can & Peeping Pole]
    - Non-Stop Amulet [Clock & Monument & Starglass]
    - Samurai Arm [Barrel & Crescent-Shaped Light & Weapon]
    - Samurai Body [Cedric's Shop Sign & Crescent-Shaped Light & Telescope]
    
    
    
    Cursed Mask						[C3CURSED]
    --==
    
    Medals:
    Time Attack: 7:30
    Spheda Prize: Lightning Stone x5
    Clear Goal: Items only
    
    Enemies:
    Thunder Gemron*		2
    Holy Gemron		5
    Nikapous		6
    Yo-Yo Barrel		7
    King Mimic		2
    
    Geostone: Iron Lamp 2
    
    Totals: 664 ABS, 810 Gilda
    
    
    We're the Roly-Poly Brothers				[C3ROLY]
    --==
    
    Medals:
    Time Attack: 7:50
    Spheda Prize: Bull's-Eye Coin
    Clear Goal: Monster Transformation only
    
    Enemies:
    Elfas*			2
    Ivanoff			4
    Priest of Rama		6
    Ram			6
    Mimic			4
    
    Geostone: Barn, Mailbox
    
    Totals: 588 ABS, 488 Gilda
    
     This is your first chance to get the Spinning Ivanoff and Nice Massage
    scoops.  Might as well get them now.
    
    Photo Count: 159 ideas, 22 scoops (2 new) (Lv. 5, 428 pts)
    New Photos: *Nice Massage, *Spinning Ivanoff
    New Inventions:
    - Sand Breaker [Hand-Sewn Silk Flag & Horn & *Spinning Ivanoff]
    
    
    Dragon Slayer						[C3DRAGON]
    --==
    
    Medals:
    Time Attack: 7:00
    Spheda Prize: Poison Coin
    Clear Goal: Ridepod only
    
    Enemies:
    Golem			6
    Masked Tribesman	6
    Yo-Yo Barrel		6
    Dragon*			1
    
    Geostone: Laundry
    
    Totals: 530 ABS, 578 Gilda
    
     This is your first chance to get the Burning Dragon Fire scoop.
    
    Photo Count: 159 ideas, 23 scoops (1 new) (Lv. 5, 433 pts)
    New Photos: *Burning Dragon Fire
    New Inventions:
    - Premium Chicken [Pork Dumpling & Special Peking Duck &
      *Burning Dragon Fire]
    
    
    Boss ~ Phantom Memo Eater				[C3MEMO]
    --==
    
     Head back to Balance Valley and make a Laundry.  Put it on a house and
    get a shot of it.  This is a good time to catch up on inventions.  Now, if
    you haven't saved Lin, you have to if you want to proceed.  Once she's in
    your party, go to Yorda's Valley.  Get a shot of the Giant Yorda Tree, and
    then approach it.  You'll have to fight the Phantom Memo Eater.  He's not a
    difficult boss at all (just use ranged attacks like the Barrel Cannon), but
    this is your only chance to get his scoop.  Once you've got the photo of
    and beaten the boss, you can move on.
    
    New Photos: Giant Yorda Tree, Laundry, *Phantom Memo Eater
    Photo Count: 161 ideas (2 new), 24 scoops (1 new) (Lv. 5, 442 pts)
    New Inventions:
    - Anti-Goo Amulet [Laundry & Waterfall & *Ruler of the Pond]
    - Soap [Laundry & Palm Tree & Waterfall]
    - Star Breaker [Chimney & Fire House & *Phantom Memo Eater]
    - Wooden Box Body [Giant Yorda Tree & Wooden Box & *Hmmmm! Jurak]
    
    
    Rama Priests Like Cheese				[C3RAMA]
    --==
    
    Medals:
    Time Attack: 7:15
    Spheda Prize: Level-Up Powder
    Clear Goal: Items only
    
    Enemies:
    Yo-Yo Barrel		4
    Wind Element*		5
    Priest of Rama		10
    Mimic			4
    
    Geostone: Block, Block 2
    
    Totals: 640 ABS, 568 Gilda
    
    
    Nature's Threat						[C3NATURE]
    --==
    
    Medals:
    Time Attack: 8:00
    Fishing Goal: 58cm
    Spheda Prize: Turqoise
    Clear Goal: Max's Close-Range Weapon only
    
    Enemies:
    Golem			2
    Dragon*			3
    Ivanoff			6
    Priest of Rama		6
    
    Geostone: Well
    
    Totals: 594 ABS, 488 Gilda
    
    
    Moon Baron						[C3BARON]
    --==
    
    Medal:
    Time Attack: 7:30
    Fishing Goal: 66cm
    Spheda Prize: Level-Up Powder
    Clear Goal: Ridepod only
    
    Enemies:
    Holy Gemron*		2
    Crescent Baron		6
    Nikapous		8
    King Mimic		2
    
    Geostone: Feeble Tree
    
    Totals: 596 ABS, 752 Gilda
    
     This level will start with a brief cutscene, introducing the Fishing
    Contest.  For info on that, see the next section.
    
    
    Interlude ~ Fishing Contest				[C3FISHING]
    --==
    
     Now is a good time to take some more photos.  First, build and place a
    Well in Balance Valley, and get a shot of that.  Then, head to the Fishing
    Contest (if it's going on; there will be a green banner in the top left
    corner of the menu when it's happening).  Get a shot of the various Fishing
    Contest items.  If the contest is not happening at the moment, feel free to
    move on with the dungeon.  Just remember to go to Palm Brinks once the
    contest IS happening, and get the photos then.  Once you're ready, you can
    take on the last level of Starlight Canyon.
    
    Photo Count: 167 ideas (6 new), 24 scoops (Lv. 5, 454 pts)
    New Photos: Electric Bulletin, Fishing Contest Sign, Glowing Gate, Scale,
    Victory Stand, Well
    New Inventions:
    - Antidote Drink [Bottle & Dell Clinic Sign & Well]
    - Barrel Cannon II [Barrel & Fountain & Well]
    - Bucket Leg [Can & River & Well]
    - Clown Hand II [Parasol & Scale & *Clown Robo's Attack]
    
    
    
    Lighthouse Appears					[C3APPEARS]
    --==
    
    Medals:
    Time Attack: 7:40
    Fishing Goal: 72cm
    Spheda Prize: Indestructible Coin
    Clear Goal: Items only
    
    Enemies:
    Ivanoff			4
    Wind Element		4
    Dragon*			5
    Crescent Baron		6
    King Mimic		2
    
    Geostone: Requirements only
    
    Totals: 778 ABS, 992 Gilda
    
     After completing this floor, be sure you've gathered all of the items in
    the future (except for the glitched FoE, of course!), and be sure you save.
    Then, it's on to the lighthouse.
    
    
    Lighthouse on the Cape ~ Dual Boss Battle		[C3CAPE]
    --==
    
     Approach the lighthouse after the short story sequence, and use the
    Starglass.  After another story sequence, you'll be fighting Gaspard as
    Monica.  The trick to dealing with him is to do a charged strike, and as he
    starts to get back up, hit him with another charged strike.  After you've
    taken off about a third of his health, you'll switch to Max.
    
     Max has to beat up Evil Flame enemies.  But first, get a snapshot of the
    Flying Battleship.  Then, get in the Ridepod and use the Barrel Cannon to
    beat the flames, constantly locking on new ones as they appear.  Continue
    until you're back to Monica, and resume the tactic mentioned above.  It
    will again switch back to Max, where you should again blow away flames with
    the Barrel Cannon.  And then, you'll have one last duel with Gaspard, where
    the same tactics as before apply.
    
     After the fight, you'll see a number of cutscenes.  Save your game, and
    visit Starlight Temple in the future.  After the story sequence is over,
    visit the temple again, and gather the items on the Moon Crystal layer of
    the temple (be sure to get a snapshot of the crystal itself, too!).
    
    Photo Count: 167 ideas, 26 scoops (2 new) (Lv. 5, 464 pts)
    New Photos: *Flying Battleship, *Moon Crystal
    New Inventions:
    - Cannonball Arm III [Constructor & Post & *Moon Crystal]
    - Magic Gun [Fountain & The Moon & *Moon Crystal]
    - Spike Boots [Parasol & Pumpkin & *Moon Crystal]
    
    
    Finishing up Chapter 3					[C3FINISH]
    --==
    
     Talk to Cedric and tell him you're ready to go.  You'll be taken to
    Veniccio station.  Get a snapshot of the Windmill, and then head down into
    Veniccio itself.
    
    Photo Count: 168 photos (1 new), 26 scoops (Lv. 4, 466 pts)
    New Photos: Windmill
    New Inventions:
    - Drill Arm [Auto Book Reader & Fan & Windmill]
    - Machine Gun Arm II [Fan & Telescope & Windmill]
    
    End-chapter stats:
    Max: 96HP, 32 DEF
    Monica: 88HP, 28 DEF
    168 ideas, 26 scoops, 59 inventions (Lv. 4, 466 pts)
    
    
    Chapter 4 ~ Good-bye, Shingala				[WCHAPTER4]
    ==--
    
    Chapter 4 Overview					[C4OVER]
    --==
    
     Veniccio is probably one of the easiest areas to work with.  It's a fairly
    short chapter, compared to the previous one.  It also has the least battle-
    related scoops so far.
    
    Scoops:
    [ ] A Surviving Soldier (ghost)
    [ ] Veniccio's Evening Sun
    [ ] Ancient Mural
    [ ] Puppet Shingala (missable)
    [ ] Doctor Jaming (missable)
    [ ] Symbol of Luna Lab
    
    Ideas:
    [ ] Air Cleaner			[ ] Banana
    [ ] Egg Chair			[ ] Egg-Shaped Transmitter
    [ ] Energy Pipe			[ ] Fish Race Sign
    [ ] Futuron 800			[ ] Iron Shed
    [ ] Light of Luna Stone		[ ] Luna Stone Shards
    [ ] Neo-Projector		[ ] Opposed Island
    [ ] Red House			[ ] Search Light
    [ ] Small Generator		[ ] System 5WP2
    [ ] T.V.			[ ] Ventilation
    [ ] Water Tank			[ ] Windmill Feather
    [ ] Work Arm			[ ] Work Equipment
    [ ] Work Robot
    
    Inventions:
    [ ] Barrel Cannon III [Barrel & Water Tank & Waterfall]
    [ ] Buggy [Belt & Car & System 5WP2]
    [ ] Cannonball Arm IV [Constructor & Egg Chair & Rock]
    [ ] Cleaner Pack [Air Cleaner & Belt & Vacuum]
    [ ] Clown Hand III [Flag & Work Arm & *Clown Robo's Attack]
    [ ] Cubic Hammer [Dresser & Gold Store & Work Equipment]
    [ ] Dark Viper [Rifle & *Night Stalker & *Puppet Shingala]
    [ ] Flamingo [Light of Luna Stone & Palm Tree & Tiny Hammer]
    [ ] Hammer Arm [Barrel & Post & Work Robot]
    [ ] Missile Pod Arm II [Fountain & Wooden Box & *Symbol of Luna Lab]
    [ ] Multi Feet [Deer Horn & Post & Work Robot]
    [ ] Propeller Leg [Cart & Fan & Windmill Feather]
    [ ] Question Shooter [Fountain & Neo-Projector & *Brave Little Linda]
    [ ] Refrigerator Body [Refrigerator & Small Generator & Traffic Light]
    [ ] Stinger Wrench [Air Cleaner & Pipe & Wheel]
    [ ] Super-Alloy Body [Gold Store & Search Light & Work Equipment]
    [ ] Turkey [Special Peking Duck & Tree & Windmill Feather]
    [ ] Wild Cat [Rifle & Work Equipment & *Charging Ram]
    [ ] Wing Boots [Belt & Weather Vane & Windmill Feather]
    [ ] Wing Shoes [Cloth & Parasol & Windmill Feather]
    
    Recruitable Characters:
    [ ] Olivie (win Beginner Class Finny Frenzy)
    
    Georama Achievements:
    [ ] 8 Pier blocks placed
    [ ] Red Iron House with Claire in it (place Pot Torch near red house)
    [ ] Blue Iron House with Donny in it
    [ ] Shop Boats near Iron Houses
    [ ] Purple Iron House placed
    [ ] Green Iron House placed
    [ ] 8 Luna Stone Lights placed
    [ ] Windmill placed
    [ ] 80 Culture points
    
    Monster Badges:
    [ ] Magical Creature (3x Sturdy Rock to Statue)
    
    Map of Luna Lab:
    L2       L3
      \     /
       2   3     Key:
        \ /      L# = Labs
         C       # = Bridges
        /|\      C = Central Lab
       4 5 1     T = Time Gate
      /  |  \
    L4   T   L1
    
    Power-Ups:
    [ ] Fruit of Eden (L.Lab, bridge 1) (always)
    [ ] Fruit of Eden (L.Lab, right of Time Gate) (Scary Auntie Medusa)
    [ ] Potato Pie (L.Lab, bridge 5) (Sand Molers)
    [ ] Fruit of Eden (L.Lab, bridge 4) (Bat Den)
    [ ] Witch Parfait (L.Lab, bridge 3) (Pirate's Hideout)
    [ ] Fruit of Eden (L.Lab, inside Lab 1) (Wandering Zappy)
    [ ] Potato Pie (L.Lab, inside Lab 1) (Banquet of the Dead)
    [ ] Fruit of Eden (L.Lab, inside Lab 2) (Improvements)
    [ ] Witch Parfait (L.Lab, inside Lab 2) (Return of the Serpent)
    [ ] Fruit of Eden (L.Lab, inside Lab 3) (Cursed Sea)
    [ ] Witch Parfait (L.Lab, inside Lab 3) (Sea of Atrocity)
    [ ] Fruit of Eden (L.Lab, bridge 5) (After beating Jaming)
    [ ] Potato Pie (L.Lab, fenced area near Lab 2) (After beating Jaming)
    [ ] Witch Parfait (L.Lab, between bridges 1 & 3) (After beating Jaming)
    [ ] Peridot (L.Lab, between bridges 2 & 4) (After beating Jaming)
    [ ] Ruby (L.Lab, bridge 5) (After beating Jaming)
    [ ] Sapphire (L.Lab, between bridges 1 & 3) (After beating Jaming)
    
    Dungeon Overview:
    1 Red Seal
    1 Blue Seal
    1 White Seal
    =====
    3 Seals Total
    
    
    Interlude ~ Pau and Shingala				[C4PAU]
    --==
    
     The game will force a few cutscenes on you, and then you'll be given
    control again.  Take some photos if you'd like, then visit the cave that
    Max and Monica noted.  After another few cutscenes, you'll be ready to
    enter this chapter's dungeon, Ocean Roar Cave.  Be sure to go see Donny
    first and get the latest scoops.  You can get a shot of A Surviving Soldier
    in the cave on the far side of Veniccio (not the one near the dungeon or
    Pau's house, on the other side of the Georama area).  It's a ghost photo,
    so take it late at night.
    
    Photo Count: 170 ideas (2 new), 28 scoops (2 new) (Lv. 5, 480 pts)
    New Photos: Luna Stone Shards, Red House, *A Surviving Soldier,
    *Veniccio's Evening Sun
    
    
    Pirates!						[C4PIRATES]
    --==
    
    Medals:
    Time Attack: 6:35
    Fishing Goal: 48cm
    Clear Goal: Monster Transformation only
    
    Enemies:
    Geron*			4
    Flintol			6
    Corsair			12
    
    Geostone: Pier, Shop Boat
    
    Totals: 1000 ABS, 540 Gilda
    
    
    Tons of Fish						[C4FISH]
    --==
    
    Medals:
    Time Attack: 6:20
    Fishing Goal: 50cm
    Clear Goal: Ridepod only
    
    Enemies:
    Statue			2
    Geron*			4
    Sea Bat			6
    Goyone			12
    
    Geostone: Requirements only
    
    Totals: 1040 ABS, 960 Gilda
    
     A brief story sequence precedes this level.  This is your first chance to
    get the Magical Creature badge, by giving a Statue enemy a Gift Capsule
    with 3 Sturdy Rocks in it.
    
    
    Tank and Boss						[C4TANK]
    --==
    
    Medals:
    Time Attack: 6:09
    Fishing Goal: 68cm
    Clear Goal: Complete without healing
    
    Enemies:
    Pirate Tank		1
    Beach Rat*		4
    Captain			4
    Corsair			6
    
    Geostone: Iron House
    
    Blue Seal
    
    Totals: 798 ABS, 459 Gilda
    
    
    Interlude ~ Building Veniccio Up			[C4BUILD]
    --==
    
     Now that you should have the Iron House Geostone, we can begin building up
    Veniccio.  In Georama mode, make the following:
    
    8 Pier
    4 Iron House
    2 Shop Boat
    1 Pot Torch
    
     From the entrance of Veniccio's Georama (there's a banner over it), facing
    out towards the sea, place the piers and boats like so:
    
      P-		Key:
     P-P-		S  = Shop Boat
    SP-P-S		P- = Pier
     P-P-		B- = Entrance Banner
       P-
       B-
    
     You can, of course, configure this however you want, but this is the most
    efficient way.  Anyway, put an Iron House on each pier.  Paint one red, one
    blue, one green, and one purple.  Put the Pot Torch near the red house (if
    you can, put it between both it and its closest neighbor).  Move Claire
    into the red house, and Donny into the blue one.  That should boost your
    Georama score a bit, and open up a bit of the future area of Veniccio, Luna
    Labs.  As you may have guessed, it's time to go on a photo spree.  Start by
    going into one of the iron houses, and take photos of the T.V., Small
    Generator, Banana, Egg-Shaped Transmitter, and Ventilation.  Then head to
    the future, and snap a few shots there: Air Cleaner, Egg Chair, Energy
    Pipe, Work Equipment, and Work Robot.  This should put you just at the
    right level to get another reward from Donny.
    
    New Photos: T.V., Small Generator, Banana, Egg-Shaped Transmitter,
    Ventilation, Air Cleaner, Egg Chair, Energy Pipe, Work Equipment,
    Work Robot
    Photo Count: 180 ideas, 28 scoops (Lv. 6, 500 pts)
    New Inventions:
    - Cannonball Arm IV [Constructor & Egg Chair & Rock]
    - Cleaner Pack [Air Cleaner & Belt & Vacuum]
    - Cubic Hammer [Dresser & Gold Store & Work Equipment]
    - Hammer Arm [Barrel & Post & Work Robot]
    - Multi Feet [Deer Horn & Post & Work Robot]
    - Refrigerator Body [Refrigerator & Small Generator & Traffic Light]
    - Stinger Wrench [Air Cleaner & Pipe & Wheel]
    - Wild Cat [Rifle & Work Equipment & *Charging Ram]
    
    
    Water Monster						[C4WATER]
    --==
    
    Medals:
    Time Attack: 6:40
    Fishing Goal: 46cm
    Clear Goal: Monica's Magic only
    
    Enemies:
    Aqua Element		4
    Beach Rat*		4
    Flintol			4
    Sea Bat			4
    Statue			4
    Mimic			2
    
    Geostone: Requirements only
    
    Totals: 996 ABS, 660 Gilda
    
    
    Scary Auntie Medusa					[C4MEDUSA]
    --==
    
    Medals:
    Time Attack: 7:00
    Fishing Goal: 50cm
    Clear Goal: Max's Gun only
    
    Enemies:
    Shiva			2
    Aqua Element		4
    Auntie Medusa		6
    Geron*			6
    King Mimic		1
    
    Geostone: Iron Stand
    
    Totals: 1044 ABS, 854 Gilda
    
    
    Sand Molers						[C4MOLERS]
    --==
    
    Medals:
    Time Attack: 6:25
    Spheda Prize: Stamina Drink x5
    Clear Goal: Items only
    
    Enemies:
    Statue			4
    Goyone			6
    Sand Moler*		8
    Mimic			4
    
    Geostone: Bridge Block, Block 3
    
    Totals: 1008 ABS, 1168 Gilda
    
    
    Bat Den							[C4BATDEN]
    --==
    
    Medals:
    Time Attack: 6:00
    Spheda Prize: Pearl
    Clear Goal: Ridepod only
    
    Enemies:
    Auntie Medusa*		4
    Sea Bat			18
    Mimic			1
    
    Geostone: Iron Shed
    
    Totals: 834 ABS, 610 Gilda
    
     Return to Veniccio briefly and add an Iron Shed to any of the houses.
    Snap a photo of it.
    
    Photo Count: 181 ideas (1 new), 28 scoops (Lv. 6, 502 pts)
    New Photos: Iron Shed
    
    
    Pirates' Hideout					[C4HIDEOUT]
    --==
    
    Medals:
    Time Attack: 6:15
    Spheda Prize: Chill Stone x5
    Clear Goal: Ridepod only
    
    Enemies:
    Shiva*			2
    Corsair			3
    Pirate Tank		6
    Captain			10
    King Mimic		1
    
    Geostone: Iron Stairs
    
    Totals: 1294 ABS, 1006 Gilda
    
    
    Boss ~ Puppet Shingala					[C4PUPPET]
    --==
    
     After a story sequence in the Cave of Ancient Murals, you'll be taken back
    to Veniccio.  Visit Luna Labs, and pay a visit to lab 1 (the red one).  If
    you haven't already, catch a fish, then feed it the Electric Worm from
    inside your Aquarium.  If you don't have the Aquarium, well, you'd better
    hurry up and build one, and catch a fish to stick in it!  Once you've done
    that, go back to the Cave of Ancient Murals.
    
    BOSS: Puppet Shingala (Scoop)
    
     After snapping a photo of Shingala, start shooting him with Max's gun.
    Once Shingala opens its mouth, grab the electrified fish and toss it
    directly at Shingala's mouth.  That's all there is to it.  If you miss,
    the fish will reappear somewhere on the battlefield, and you'll have to try
    again.  Be sure you don't kill Shingala!
    
     After the fight, return to the future and visit lab 2 (the blue one).
    This will nab you the Shell Talkie, which is required for finishing this
    particular chapter.  After that, it's back to the usual grind.
    
    Photo Count: 181 ideas, 30 scoops (2 new) (Lv. 6, 507 pts)
    New Photos: *Ancient Mural, *Puppet Shingala
    New Inventions:
    - Dark Viper [Rifle & *Night Stalker & *Puppet Shingala]
    
    
    Wandering Zappy						[C4ZAPPY]
    --==
    
    Medals:
    Time Attack: 6:30
    Spheda Prize: Level-Up Powder
    Clear Goal: Max's Close-Range Weapon only
    
    Enemies:
    Zappy			2
    Auntie Medusa*		4
    Goyone			6
    Aqua Element		8
    Mimic			4
    
    Geostone: Requirements only
    
    White Seal
    
    Totals: 1276 ABS, 1032 Gilda
    
    
    Banquet of the Dead					[C4BANQUET]
    --==
    
    Medals:
    Time Attack: 5:50
    Spheda Prize: Absorption Coin
    Clear Goal: Items only
    
    Enemies:
    Pirate Tank		4
    Sand Moler*		4
    Sooty			4
    Hornhead		8
    King Mimic		2
    
    Geostone: Requirements only
    
    Totals: 1360 ABS, 1176 Gilda
    
    
    Improvements						[C4IMPROVE]
    --==
    
    Medals:
    Time Attack: 5:20
    Spheda Prize: Treasure Chest Key x5
    Clear Goal: Complete without healing
    
    Enemies:
    Aqua Element		2
    Sea Tortoise		2
    Neo Vanguard*		4
    Zappy			4
    Ragstink		6
    
    Geostone: Luna Stone Light
    
    Red Seal
    
    Totals: 1200 ABS, 818 Gilda
    
     Return to Veniccio and place 8 Luna Stone Lights.  Try to stick them close
    to the Iron Houses in the trenches between them, to get the most out of the
    CP bonuses.  Also, snap a photo of one of them.
    
    Photo Count: 182 ideas (1 new), 30 scoops (Lv. 6, 514 pts)
    New Photos: Light of Luna Stone
    New Inventions:
    - Flamingo [Light of Luna Stone & Palm Tree & Tiny Hammer]
    
    
    Return of the Serpent					[C4SERPENT]
    --==
    
    Medals:
    Time Attack: 6:35
    Fishing Goal: 50cm
    Clear Goal: Ridepod only
    
    Enemies:
    Sea Serpent		1
    Sand Moler*		4
    Goyone			6
    Sooty			6
    Mimic			4
    
    Geostone: Requirements only
    
    Totals: 1094 ABS, 1198 Gilda
    
     A brief story sequence precedes this level.
    
    
    Interlude ~ Finny Frenzy				[C4FINNY]
    --==
    
     At this point, the Finny Frenzy races open up.  Once you get the chance,
    go to them and snap some shots of the new items.  Also, you can recruit
    Olivie at this point.  Talk to her during non-contest time, then enter and
    win the Finny Frenzy Beginner's race.  This will take a fish with about 20
    in all stats.
    
    Photo Count: 185 ideas (3 new), 30 scoops (Lv. 6, 520 pts)
    New Photos: Fish Race Sign, Opposed Island, Water Tank
    New Inventions:
    - Barrel Cannon III [Barrel & Water Tank & Waterfall]
    
    
    Cursed Sea						[C4CURSED]
    --==
    
    Medals:
    Time Attack: 6:15
    Fishing Goal: 54cm
    Clear Goal: Max's Close-Range Weapon only
    
    Enemies:
    Master Jacket		4
    Neo Vanguard*		4
    Shiva			4
    Pirate Tank		6
    Mimic			2
    
    Geostone: Requirements only
    
    Totals: 1256 ABS, 1430 Gilda
    
    
    Sea of Atrocity						[C4ATROCIT]
    --==
    
    Medals:
    Time Attack: 6:00
    Fishing Goal: 46cm
    Clear Goal: Monica's Sword only
    
    Enemies:
    Sea Serpent		2
    Master Jacket		6
    Sooty			6
    Zappy*			6
    King Mimic		2
    
    Geostone: Windmill
    
    Totals: 1532 ABS, 1334 Gilda
    
    
    Interlude ~ Healing Shingala				[C4HEALING]
    --==
    
     Go ahead and visit the Shigura Village.  Talk to the leader (he's pretty
    obvious, as he's the only Shigura of his coloring), and then return to
    Veniccio.  Go ahead and build a Windmill for the Georama and place it, as
    well as snap a shot of the Windmill Feather.  If the Georama CP is below
    80, just add a few Iron Sheds to the other houses to shore the score up.
    Save your game too, just in case and all that.  Go use the medicine on
    Shingala.  After that, go to the Shigura Village again.  You'll have to
    fight Jaming.
    
    Photo Count: 186 ideas (1 new), 30 scoops (Lv. 6, 522 pts)
    New Photos: Windmill Feather
    New Inventions:
    - Propeller Leg [Cart & Fan & Windmill Feather]
    - Turkey [Special Peking Duck & Tree & Windmill Feather]
    - Wing Boots [Belt & Weather Vane & Windmill Feather]
    - Wing Shoes [Cloth & Parasol & Windmill Feather]
    
    
    Boss ~ Doctor Jaming					[C4JAMING]
    --==
    
    Scoop: Dr. Jaming (only chance)
    
    Strategy: After snapping a photo, follow Jaming around while guarding.
    Whenever he's not telling the Shigura to attack you, attack the Shigura
    that will intercept his movement path when it lifts its head.  Keep this
    up until Jaming is defeated.  Note that, if you missed the Flying
    Battleship scoop before, this is your second chance to get it.
    
     After the fight, Luna Labs should be finished.  If they're not, just put
    down some more CP-raising items in the Georama to finish it.  Visit Luna
    Labs (you should get a Nova Cannon from Osmond for getting 100% on the
    Georama), then go into the central lab and watch the long-arse cutscene.
    Be sure you collect power-ups and the like, too!
    
    Photo Count: 191 ideas (5 new), 32 scoops (2 new) (Lv. 6, 542 pts)
    New Photos: Futuron 800, Neo-Projector, Search Light, System 5WP2,
    Work Arm, *Dr. Jaming, *Symbol of Luna Lab
    New Inventions:
    - Buggy [Belt & Car & System 5WP2]
    - Clown Hand III [Flag & Work Arm & *Clown Robo's Attack]
    - Missile Pod Arm II [Fountain & Wooden Box & *Symbol of Luna Lab]
    - Question Shooter [Fountain & Neo-Projector & *Brave Little Linda]
    - Super-Alloy Body [Gold Store & Search Light & Work Equipment]
    
    
    Finishing up Chapter 4					[C4FINISH]
    --==
    
     Just go visit Cedric and tell him you're ready to go.
    
    End-Chapter Stats:
    Max: 120HP, 44 DEF
    Monica: 120HP, 44 DEF
    191 ideas, 32 scoops, 81 inventions (Lv. 5, 542 pts)
    
    
    Chapter 5 ~ Conflict of the Past and Future		[WCHAPTER5]
    ==--
    
    Chapter 5 Overview					[C5OVER]
    --==
    
     Chapter 5 is long, mostly because the dungeon is long.  If you haven't
    been, start focusing on getting Steve up in power.  Steve will be, for the
    majority of this chapter, your best character.
    
    Scoops:
    [ ] Hot Springs Spirit (ghost)
    [ ] Bomber Head Boom!
    [ ] Fire Squall (missable)
    [ ] The Ultimate Gaspard (missable)
    [ ] Faintin' Bone Lord
    [ ] Lava Road
    [ ] Fallen Battleship
    [ ] Paznos
    
    Ideas:
    [ ] Cinders (missable)		[ ] Computer
    [ ] Decorative Lights		[ ] Display Robo
    [ ] Drum Can			[ ] Electric Sesame
    [ ] Elevator			[ ] Generator
    [ ] Geyser (missable)		[ ] Hammer
    [ ] Hot Springs Pond		[ ] Large Crane
    [ ] Mount Gundor		[ ] Mud
    [ ] Patterned Rug		[ ] Paznos Pattern
    [ ] Power Arm			[ ] Propeller
    [ ] Sulfur-Colored Juice	[ ] Transmission Device
    [ ] Work Crane
    
    Inventions:
    [ ] Albatross [Geyser & Tree & *Fire Squall]
    [ ] Barrel Cannon IV [Air Cleaner & Barrel & *Fire Squall]
    [ ] Clown Hand IV [Paints & Power Arm & *Clown Robo's Attack]
    [ ] Digi Hammer [Computer & Constructor & Decorative Lights]
    [ ] Drill Arm II [Electric Sesame & Horn & Work Arm]
    [ ] Drum Can Body [Chair & Drum Can & Lamp]
    [ ] Energy Pack (Urn) [Energy Pipe & Generator & Pot]
    [ ] Escape Powder [Elevator & Transmission Device & *Ancient Mural]
    [ ] Falcon [Hammer & Large Crane & Withered Jurak]
    [ ] Final Bomb [Candle & Cinders & Oven]
    [ ] Hammer Arm II [Hammer & Post & Work Arm]
    [ ] Heavy Hammer [Drum Can & Power Arm & *Paznos]
    [ ] Laser Arm [Barrel & Energy Pipe & Geyser]
    [ ] Machine Gun Arm III [Propeller & Rifle & Windmill]
    [ ] Metal Boots [Belt & Drum Can & Work Robot]
    [ ] Missile Pod Arm III [Deer Horn & Generator & Gold Store]
    [ ] Nova Cannon [Generator & Rapper & The Sun]
    [ ] Panther Boots [Bone & The Moon & *The Ultimate Gaspard]
    [ ] Poison Wrench [Deer Horn & Mushroom & Sulfur-Colored Juice]
    [ ] Ruler's Sword [Figure & Iron Maiden & *Paznos]
    [ ] Samurai Arm II [Runaway Dragon & Weapon & Work Crane]
    [ ] Soul Breaker [Energy Pipe & Geyser & Transmission Device]
    [ ] Steal Gun [Book & Fountain & Work Crane]
    [ ] Sun & Moon Armor [Electric Sesame & The Moon & The Sun]
    
    Recruitable Characters:
    [ ] Pau (give him a Carrot)
    
    Georama Achievements:
    [ ] 3 Brick Houses placed, 2 with Chimneys
    [ ] 10 Pots placed
    [ ] Brick House 3 blocks high placed
    [ ] Windmill placed (near 3-block-high Brick House)
    [ ] Borneo resides in Heim Rada
    [ ] Cedric resides in Heim Rada
    [ ] Gerald resides in Heim Rada
    [ ] Work Crane on one non-chimney house
    [ ] Power Arm on one non-chimney house
    [ ] Erik resides in Heim Rada near Windmill (use the 3-block-high house)
    [ ] 100 Culture points
    
    Monster Badges:
    [ ] Windup (kill Bomber Head with Bombs)
    
    Map of Gundorada Workshop:
    1st Floor:
                              Key:
             E1 G4 P4         TG = Time Gate
           GW   /\   GT       G# = Fenced-off gates
         P3     JN     P5     P# = Pillars
        G3              G5    E# = Elevators
       P2 <JW        JE> E2   GT = G-TOOLS
        G2              G6    GW = G-WEAPONS
         P1     JS     P6     GP = G-PARTS
           G1   \/   G7       F# = Fenced-off areas
                TG            OR = Operations Room
                              J = Jump Gates North, East, South, and West
    2nd Floor:                A# = Work Arms
                              C# = Work Cranes
             E1 G5 P2
           G4        GP
         A2            A3
        G3              G6
       P1                E2
       G2                G7
       A1                A4
       G1                G8
    
    3rd Floor:
    
             E1 OR OR
           G4        G5
         C2            C3
        G3              G6
       F1                E2
       G2                G7
       C1                C4
       G1                G8
    
    Power-Ups:
    [ ] Fruit of Eden (G.Workshop, 1st floor, between G7 and TG) (Battle with
      Griffon's Army)
    [ ] Potato Pie (G.Workshop, 1st floor, P6) (Mt. Gundor Wind)
    [ ] Fruit of Eden (G.Workshop, 1st floor, G6) (Little Dragons on the
      Mountain)
    [ ] Witch Parfait (G.Workshop, 1st floor, G5, near JE) (Steam Goyone)
    [ ] Fruit of Eden (G.Workshop, 2nd floor, G8) (Mountain Baddie Appears)
    [ ] Potato Pie (G.Workshop, 1st floor, P3, next to JW) (Magmanoff)
    [ ] Fruit of Eden (G.Workshop, 2nd floor, A3) (Danger Zone)
    [ ] Witch Parfait (G.Workshop, 1st floor, near G1) (Secret of Fire
      Mountain)
    [ ] Fruit of Eden (G.Workshop, 2nd floor, A3) (Deathtrap)
    [ ] Potato Pie (G.Workshop, 2nd floor, G2) (Deperation on the Mountain)
    [ ] Fruit of Eden (G.Workshop, 3rd floor, OR) (Pains in the Neck)
    [ ] Witch Parfait (G.Workshop, 3rd floor, G7) (Walking the Path of Flames)
    [ ] Fruit of Eden (G.Workshop, 2nd floor, G1) (Burning Undead)
    [ ] Potato Pie (G.Workshop, 3rd floor, F1) (Fire Dragon)
    [ ] Fruit of Eden (G.Workshop, 2nd floor, E1) (Treasure Chest Danger Zone)
    [ ] Witch Parfait (G.Workshop, 3rd floor, E1) (Road to the River of Flames)
    
    Dungeon Overview:
    1 Red Seal
    1 Blue Seal
    1 White Seal
    =====
    3 Seals Total
    
    
    Interlude ~ Heim Rada Rebuilding			[C5BUILD]
    --==
    
     First things first.  Head straight back to Veniccio and recruit Pau.  Go
    on back to Heim Rada after that, and take some photos (the Hot Springs
    Spirit is obviously a ghost photo, head down the semi-hidden path to the
    hot springs and focus on the spring to the right).  Then, build the
    following items:
    
    10 Pot
    4 Brick House
    3 Iron Stand
    2 Brick Chimney
    1 Windmill
    1 Straw House
    
     Place 3 of the houses side-by-side, so they can all benefit from the CP
    of items placed near them.  Put a Chimney on two of these houses, then put
    the 10 pots however you like behind the houses (try to cluster them close
    to said houses for maximum CP).  Place all 3 stands in the same spot, so
    they stack up, and put the last Brick House on top of them.  Place the
    Windmill next to this high house.  Finally, move Cedric, Gerald, and Borneo
    into the 3 lower houses, and Erik into the house up on the stands (just use
    Carpenterion to put yourself up on the stand).  Place the Straw House
    anywhere, return to the train stop, then come back.  Take a photo of the
    Cinders that remain.
    
     Next you should visit the Gundorada Workshop, so go ahead and do that.
    There are some items you can snap photos of there, but not much else right
    at the moment.  Head up Mt. Gundor once you're done with your photo spree.
    
    Photo Count: 197 ideas (6 new), 33 scoops (1 new) (Lv. 6, 559 pts)
    New Photos: Cinders, Geyser, Hot-Spring Pond, Mount Gundor, Elevator,
    Transmission Device, *Hot Springs Spirit
    New Inventions:
    - Escape Powder [Elevator & Transmission Device & *Ancient Mural]
    - Final Bomb [Candle & Cinders & Oven]
    - Laser Arm [Barrel & Energy Pipe & Geyser]
    - Soul Breaker [Energy Pipe & Geyser & Transmission Device]
    
    
    Battle with Griffon's Army				[C5GRIFFON]
    --==
    
    Medals:
    Time Attack: 7:10
    Spheda Prize: Level-Up Powder
    Clear Goal: Complete without healing
    
    Enemies:
    Rifle Wolf*		6
    Stick Joe		6
    Griffon Soldier		10
    
    Geostone: Great Crane
    
    Totals: 1692 ABS, 1128 Gilda
    
     Return briefly to Heim Rada and put a Great Crane on one of the Brick
    Houses without a chimney.  Take a photo of this crane, then visit the
    Workshop and get a shot of a Work Crane.
    
    Photo Count: 199 ideas (2 new), 33 scoops (Lv. 6, 563 pts)
    New Photos: Large Crane, Work Crane
    New Inventions:
    - Samurai Arm II [Runaway Dragon & Weapon & Work Crane]
    - Steal Gun [Book & Fountain & Work Crane]
    
    
    Mt. Gundor Wind						[C5WIND]
    --==
    
    Medals:
    Time Attack: 7:00
    Spheda Prize: Treasure Chest Key x5
    Clear Goal: Max's Gun only
    
    Enemies:
    Steam Tore*		2
    Griffon Soldier		6
    Thunder Gundron		6
    Wind Gundron		6
    
    Geostone: Power Arm
    
    Red Seal
    
    Totals: 1544 ABS, 1188 Gilda
    
    
     Again, return to Heim Rada.  Build a Power Arm and put it on the other
    chimney-less Brick House.  Take a photo of it.
    
    Photo Count: 200 ideas (1 new), 33 scoops (Lv. 6, 565 pts)
    New Photos: Power Arm
    New Inventions:
    - Clown Hand IV [Paints & Power Arm & *Clown Robo's Attack]
    
    
    Little Dragons on the Mountain				[C5LITTLE]
    --==
    
    Medals:
    Time Attack: 7:30
    Spheda Prize: Level-Up Powder
    Clear Goal: Items only
    
    Enemies:
    Holy Gundron		4
    Ice Gundron*		4
    Thunder Gundron		4
    Wind Gundron		4
    Stick Joe		4
    
    Geostone: Requirements only
    
    Totals: 1416 ABS, 1476 Gilda
    
    
    Steam Goyone						[C5GOYONE]
    --==
    
    Medals:
    Time Attack: 7:15
    Spheda Prize: Ressurection Powder
    Clear Goal: Monica's Magic only
    
    Enemies:
    Griffon Soldier		2
    Rifle Wolf*		6
    Savage Ram		6
    Steam Goyone		6
    Mimic			2
    
    Geostone: Requirements only
    
    Blue Seal
    
    Totals: 1768 ABS, 1404 Gilda
    
    
    Mountain Baddie Appears					[C5BADDIE]
    --==
    
    Medals:
    Time Attack: 7:12
    Spheda Prize: Bandit Coin
    Clear Goal: Items only
    
    Enemies:
    Burger			1
    Steam Tore*		2
    Rifle Wolf		6
    Savage Ram		6
    
    Geostone: Generator
    
    Totals: 1202 ABS, 748 Gilda
    
    
    Interlude ~ The Fire Squall				[C5SQUALL]
    --==
    
     Return to Heim Rada and make a Generator.  Place it, and get a photo of it
    (but of course).  Then go back to the Gundorada Workshop and visit the 2nd
    floor.  After that, visit the shops at the workshop, and take photos of the
    various items.  The Patterned Rug is the only really hard one to find; it's
    on the floor in G-TOOLS.  After that, it's back to Mt. Gundor yet again.
    
    Photo Count: 208 ideas (8 new), 33 scoops (Lv. 6, 581 pts)
    New Photos: Decorative Light, Display Robo, Drum Can, Electric Sesame,
    Generator, Hammer, Patterned Rug, Sulphur-Colored Juice
    New Inventions:
    - Drum Can Body [Chair & Drum Can & Lamp]
    - Drill Arm II [Electric Sesame & Horn & Work Arm]
    - Energy Pack (Urn) [Energy Pipe & Generator & Pot]
    - Falcon [Hammer & Large Crane & Withered Jurak]
    - Hammer Arm II [Hammer & Post & Work Arm]
    - Metal Boots [Belt & Drum Can & Work Robot]
    - Missile Pod Arm III [Deer Horn & Generator & Gold Store]
    - Nova Cannon [Generator & Rapper & The Sun]
    - Poison Wrench [Deer Horn & Mushroom & Sulfur-Colored Juice]
    - Sun & Moon Armor [Electric Sesame & The Moon & The Sun]
    
    
    Magmanoff						[C5MAGMANO]
    --==
    
    Medals:
    Time Attack: 7:02
    Spheda Prize: Ruby
    Clear Goal: Monica's Sword only
    
    Enemies:
    Magmanoff		1
    Steam Goyone		4
    Stick Joe		4
    Griffon Soldier*	6
    Mimic			4
    
    Geostone: Stair Block
    
    Totals: 1594 ABS, 1039 Gilda
    
    
    Danger Zone						[C5DANGER]
    --==
    
    Medals:
    Time Attack: 7:40
    Spheda Prize: Mighty Healing x2
    Clear Goal: Ridepod only
    
    Enemies:
    Burger			1
    Bomber Head		2
    Thunder Gundron		4
    Wind Gundron		4
    Griffon Soldier*	6
    
    Geostone: Requirements only
    
    Totals: 1374 ABS, 888 Gilda
    
     This is your first chance to get the Bomber Head Boom! scoop.  It's also
    your first chance to get a Windup badge (by killing a Bomber Head with
    bomb items).
    
    Photo Count: 208 ideas, 34 scoops (1 new) (Lv. 6, 586 pts)
    New Ideas: *Bomber Head Boom!
    
    
    Secret of Fire Mountain					[C5SECRET]
    --==
    
    Medals:
    Time Attack: 7:00
    Spheda Prize: Amethyst
    Clear Goal: Max's Close-Range Weapon only
    
    Enemies:
    Fire Gundron		1
    Steam Tore*		2
    Magmanoff		6
    Mimic			4
    
    Geostone: Iron Chimney 2
    
    Totals: 1208 ABS, 534 Gilda
    
    
    Deathtrap						[C5DEATH]
    --==
    
    Medals:
    Time Attack: 8:15
    Spheda Prize: Topaz
    Clear Goal: Items only
    
    Enemies:
    Stick Joe		4
    Griffon Soldier*	6
    Savage Ram		6
    Steam Goyone		6
    King Mimic		1
    
    Geostone: Requirements only
    
    Totals: 1928 ABS, 1274 Gilda
    
    
    Desperation on the Mountain				[C5DESPERA]
    --==
    
    Medals:
    Time Attack: 7:10
    Spheda Prize: Level-Up Powder
    Clear Goal: Monster Transformation only
    
    Enemies:
    Fire Gundron		2
    Burger			2
    Rifle Wolf*		2
    Bomber Head		6
    Ice Gundron		6
    
    Geostone: Requirements only
    
    Totals: 1496 ABS, 874 Gilda
    
    
    Pains in the Neck					[C5PAINS]
    --==
    
    Medals:
    Time Attack: 7:01
    Spheda Prize: Indestructible Coin
    Clear Goal: Max's Gun only
    
    Enemies:
    Steam Tore*		4
    Griffon Soldier		6
    Mimic			4
    King Mimic		1
    
    Geostone: Hardened Mud Pile
    
    Totals: 1392 ABS, 578 Gilda
    
    
    Interlude ~ Before the Fire Squall			[C5BEFORE]
    --==
    
     Return to Heim Rada.  First things first: make a Hardened Mud Pile, and
    don't put it over one of the geysers; that will just cause it (and the
    geyser) to vanish. Take a photo of it.
    
    IMPORTANT: If you want a full photo album, be sure you take a picture of
    Cinders before you go any further!  Also be sure you get a shot of a Geyser
    before you plug them all up (assuming you even bother to; it's not even
    remotely necessary).
    
     Now, head to Mount Gundor Peak, and take a photo of the Fire Squall.
    This is critical, since (as you should be well aware) it's not going to be
    around for much longer.  Place the time bomb.
    
    Photo Count: 209 ideas (1 new), 35 scoops (1 new) (Lv. 6, 593 pts)
    New Photos: Mud, *Fire Squall
    New Inventions:
    - Albatross [Geyser & Tree & *Fire Squall]
    - Barrel Cannon IV [Air Cleaner & Barrel & *Fire Squall]
    
    
    Boss ~ Flying Battleship				[C5FLYING]
    --==
    
     Switch to Steve, and use a long-ranged weapon to bombard the ship while
    moving back and forth left and right.  Steve will probably never get hit,
    while the battleship will be very much the worse for wear.  This is your
    very last chance to get the Flying Battleship scoop, so if you missed it
    the two times before, get it now!
    
    
    Interlude ~ The Fire Horn				[C5HORN]
    --==
    
     After the boss, return to Gundorada Workshop, and visit the Operations
    Room on the 3rd floor.  After getting the Fire Horn from Agaris, take a few
    photos, then return to Mt. Gundor.
    
    Photo Count: 211 ideas (2 new), 35 scoops (Lv. 6, 597 pts)
    New Photos: Computer, Propeller
    New Inventions:
    - Digi Hammer [Computer & Constructor & Decorative Lights]
    - Machine Gun Arm III [Propeller & Rifle & Windmill]
    
    
    Walking the Path of Flames				[C5WALKING]
    --==
    
    Medals:
    Time Attack: 7:40
    Spheda Prize: Ressurection Powder
    Clear Goal: Ridepod only
    
    Enemies:
    Alexander		2
    Chimera*		2
    Lava Bat		6
    Lava Golem		6
    
    Geostone: Requirements only
    
    Totals: 1362 ABS, 786 Gilda
    
    
    Burning Undead						[C5BURNING]
    --==
    
    Medals:
    Time Attack: 6:52
    Spheda Prize: Level-Up Powder x2
    Clear Goal: Items only
    
    Enemies:
    Bone Lord		2
    Ultrasonic Bomber	4
    Lava Runner*		6
    Mimic			2
    King Mimic		1
    
    Geostone: Requirements only
    
    Totals: 1544 ABS, 1030 Gilda
    
     This is your first chance to get the Faintin' Bone Lord scoop.  Doing so
    could potentially put you over the 600 point mark, meaning you can get your
    next reward from Donny at this point.  Feel free to put it off for a while,
    the reward is meaningless for anybody but Monica.
    
    Photo Count: 211 ideas, 36 scoops (1 new) (Lv. 7, 602 pts)
    New Photos: *Faintin' Bone Lord
    
    
    Fire Dragon						[C5DRAGON]
    --==
    
    Medals:
    Time Attack: 7:06
    Spheda Prize: Indestructible Coin
    Clear Goal: Complete without healing
    
    Enemies:
    Bomber Head		4
    Chimera*		4
    Fire Gundron		4
    Lava Bat		4
    Red Dragon		5
    
    Geostone: Requirements only
    
    White Seal
    
    Totals: 2042 ABS, 1460 Gilda
    
    
    Treasure Chest Danger Zone				[C5CHEST]
    --==
    
    Medals:
    Time Attack: 8:00
    Spheda Prize: Sapphire
    Clear Goal: Max's Close-Range Weapon only
    
    Enemies:
    Alexander		4
    Bone Lord*		4
    Lava Bat		4
    Mimic			8
    King Mimic		4
    
    Geostone: Requirements only
    
    Totals: 2300 ABS, 1532 Gilda
    
    
    Road to the River of Flames				[C5RIVER]
    --==
    
    Medals:
    Time Attack: 7:10
    Spheda Prize: Turqoise
    Clear Goal: Items only
    
    Enemies:
    Bone Lord		6
    Lava Bat		6
    Red Dragon*		6
    Ultrasonic Bomber	6
    
    Geostone: Requirements only
    
    Totals: 2346 ABS, 2130 Gilda
    
    
    Boss ~ Ultimate Gaspard					[C5GASPARD]
    --==
    
     Enter the Mount Gundor Mouth, and use the Fire Horn.  Take a shot of the
    path across the lava that appears, and as you cross it, get a shot of the
    fallen Death Ark battleship.  Make any final preparations necessary, then
    head up to the ship proper.  You'll fight Gaspard.
    
    Boss: Gaspard
    
     He's not changed one bit, and he's ridiculously easy now that you can
    fight him with Steve.  Use the Ridepod's Samurai Arm II to make Gaspard
    into elf burger.
    
     After the fight, another story sequence commences, and you'll be fighting
    another boss.
    
    Boss: The Ultimate Gaspard (scoop)
    
     Take a photo of this flame demon, then do exactly what you did to his
    other form.  For such a supposedly powerful boss, he sure is pathetic.
    Seriously, just chaining 3 hits of Samurai Arm II then backing off and
    repeating is enough to win.
    
     Once again, another story sequence will play out, and you'll be taken back
    to Heim Rada.
    
    Photo Count: 211 ideas, 39 scoops (3 new) (Lv. 7, 617 pts)
    New Ideas: *Fallen Battleship, *Lava Road, *The Ultimate Gaspard
    New Inventions:
    - Panther Boots [Bone & The Moon & *The Ultimate Gaspard]
    
    
    Finishing up Chapter 5					[C5FINISH]
    --==
    
     Return to Gundorada Workshop and snap a photo of the massive Paznos.  Then
    head into the Operations Room for a very lengthy series of story sequences.
    You'll get Monica's Holy Daedalus Blade during said sequence.  Go to Paznos
    Bridge via any of the jump gates, and take a shot of the Paznos Pattern
    (above the front window).  Then talk to Agaris to commence the next part of
    the story sequence.  After this, head to Luna Lab's central lab and watch
    the final story sequence of chapter 5.
    
    Photo Count: 212 ideas (1 new), 40 scoops (1 new) (Lv. 7, 624 pts)
    New Ideas: Paznos Pattern, *Paznos
    New Inventions:
    - Heavy Hammer [Drum Can & Power Arm & *Paznos]
    - Ruler's Sword [Figure & Iron Maiden & *Paznos]
    
    
    End-Chapter Stats:
    Max: 152HP, 60 DEF
    Monica: 152HP, 60 DEF
    212 ideas, 40 scoops, 105 inventions (Lv. 7, 624 pts)
    
    
    Chapter 6 ~ When Two Eras Collide			[WCHAPTER6]
    ==--
    
    Chapter 6 Overview					[C6OVER]
    --==
    
     A bit of a break from the norm, there's no Georama work that needs to be
    done in this chapter.  Just take photos, go through the dungeons, and get
    the power-up items.  Quite a snap with Steve powered up sufficiently.  Note
    that you must get all the shots around Kazarov Stonehenge and the Moon
    Flower Palace before completing chapter 7, hence why everything relating to
    these two things (and Ixion) are listed as missable.  The Dead Tree photo
    must be taken as soon as you reach the Moon Flower Palace for the first
    time, as well.
    
    Scoops:
    [ ] Ixion (missable)
    [ ] Moon Flower Palace (missable)
    [ ] Griffon's Real Face (missable)
    [ ] Kazarov Stonehenge (missable)
    [ ] Gigantor Paznos (missable)
    [ ] Earth Gem Altar
    [ ] Wind Gem Altar
    [ ] Water Gem Altar
    [ ] Fire Gem Altar
    
    Ideas:
    [ ] Dead Tree (missable)	[ ] Earth Altar (missable)
    [ ] Fire Altar (missable)	[ ] Gold Gate (missable)
    [ ] Pinky (missable)		[ ] Water Altar (missable)
    [ ] Wind Altar (missable)	[ ] Hooked Nose (missable)
    
    Inventions:
    [ ] Drill Arm III [Luna Stone Shards & Work Arm & *Ixion]
    [ ] Hammer Arm III [Chimney & Hammer & *Earth Gem Altar]
    [ ] Laser Arm II [Crescent-Shaped Light & Energy Pipe & *Ixion]
    [ ] Machine Gun Arm IV [Drum Can & Propeller & *Wind Gem Altar]
    [ ] Missile Pod Arm IV [Gold Store & Mount Gundor & *Fire Gem Altar]
    [ ] Nova Cannon II [Streetlight & The Sun & *Fire Gem Altar]
    
    Power-Ups:
    Jurak Mall
    [ ] Fruit of Eden (under a branch on the right) (Looking for the Earth Gem)
    [ ] Fruit of Eden (Tailor Shop) (Looking for the Earth Gem)
    [ ] Amethyst (Weapon Shop) (Looking for the Earth Gem)
    [ ] Aquamarine (Golden Eggs area) (Looking for the Earth Gem)
    [ ] Potato Pie (Tailor Shop) (Something Rare Here!)
    [ ] Witch Parfait (Tailor Shop) (Strange Tree)
    
    Starlight Temple
    [ ] Fruit of Eden (platform 1) (Looking for the Wind Gem)
    [ ] Fruit of Eden (in front of Crest) (Looking for the Wind Gem)
    [ ] Fruit of Eden (platform 1; must not have FoE mentioned in chapter 3)
      (Looking for the Wind Gem)
    [ ] Fruit of Eden (S.Temple, Platform W; the one from chapter 3)
    [ ] Potato Pie (platform 1) (Evil Spirit in the Valley)
    [ ] Witch Parfait (near Crest) (Brave Warriors in the Valley)
    
    Luna Lab
    [ ] Fruit of Eden (inside lab 4) (Looking for the Water Gem)
    [ ] Fruit of Eden (inside center lab, lab 4 side) (Looking for the Water
      Gem)
    [ ] Potato Pie (inside lab 4) (Pirates' Revenge)
    [ ] Fruit of Eden (inside center lab, lab 3 side) (Pirates' Revenge)
    [ ] Witch Parfait (inside center lab, near purple ramps) (Death Ocean)
    [ ] Potato Pie (inside center lab, above purple ramps) (Death Ocean)
    
    Gundorada Workshop
    [ ] Fruit of Eden (1st floor, GT) (Looking for the Fire Gem)
    [ ] Fruit of Eden (2nd floor, P1) (Looking for the Fire Gem)
    [ ] Fruit of Eden (1st floor, P1) (Explosive Hot Spring)
    [ ] Potato Pie (2nd floor, G4) (Explosive Hot Spring)
    [ ] Witch Parfait (1st floor, G2) (Crazy Mountain)
    [ ] Witch Parfait (2nd floor, GP) (Crazy Mountain)
    [ ] Diamond (1st floor, GW) (Crazy Mountain)
    [ ] Turquoise (1st floor, GT) (Crazy Mountain)
    [ ] Topaz (2nd floor, GP) (Crazy Mountain)
    
    Dungeon Overview:
    1 Blue Seal
    =====
    1 Seal Total
    
    
    The Locked Palace					[C6PALACE]
    --==
    
     This chapter opens up with another story sequence, then deposits you
    outside of the ancient Moon Flower Palace.  Take some photos (one of which
    is sneakily hidden inside Ixion itself).  The Moon Flower Palace scoop is
    gotten by taking a picture of the main entrance doors, if you're wondering.
    Once you're all set, enter the Moon Flower Palace.  After a story sequence,
    you'll be fighting none other than Emperor Griffon.
    
    Boss: Emperor Griffon (scoop)
    
     Take a snapshot of him, then start aiming and firing.  It's best to use a
    ranged weapon like Max's gun, Monica's armlet, or Steve's Nova Cannon.  The
    fight will be delayed midway through for a story sequence, then it will
    continue.  Nothing changes about the fight, however.  His tactics are
    generally to swerve all over the place.  When he attacks, he'll summon
    several roses to launch at you (you can tell when he's going to do this, he
    moves differently than normal).  Just keep moving so they don't hit you.
    If he rushes towards you, guard until he's done unleashing his power
    attack, or (if you've got good reflexes) back off so it misses you.
    
     After the fight, there will be more story sequence.  Exit the palace, then
    re-enter it.  A long story sequence commences.
    
    Photo Count: 216 ideas (4 new), 43 scoops (3 new) (Lv. 7, 647 pts)
    New Photos: Dead Tree, Gold Gate, Hooked Nose, Pinky, *Ixion,
    *Griffon's Real Face, *Moon Flower Palace
    New Inventions:
    - Drill Arm III [Luna Stone Shards & Work Arm & *Ixion]
    - Laser Arm II [Crescent-Shaped Light & Energy Pipe & *Ixion]
    
    
    Interlude ~ Kazarov Stonehenge				[C6KAZAROV]
    --==
    
     You'll find yourself at Kazarov Stonehenge after the story sequence is
    finally over.  Take a shot of the central structure here, as well as the
    four altars.  Now, four new paths are open, one per previous dungeon you
    have visited.  You have to take all of them, but the order you take them on
    in is entirely up to you.  I suggest taking them on in the order that you
    originally did, but it actually makes no difference either way.  Be sure
    you visit Donny and get new scoops, by the way.
    
    Photo Count: 220 ideas (4 new), 44 scoops (1 new) (Lv. 7, 660 pts)
    New Photos: Earth Altar, Fire Altar, Water Altar, Wind Altar,
    *Kazarov Stonehenge
    
    
    Rainbow Butterfly Wood Star Path
    --==
    
     To reach the star path, you'll have to redo Legendary Killer Snake.
    
    Looking for the Earth Gem				[C6EARTH]
    =-=-=
    
    Medals:
    Time Attack: 4:20
    Fishing Goal: 54cm
    Spheda Prize: Gift Capsule x3
    Clear Goal: Complete without healing
    
    Enemies:
    Cursed Rose		6
    Spirit Flyer*		6
    Zucky			6
    Mimic			2
    
    Geostone: Chimney Pot
    
    Totals: 2336 ABS, 2164 Gilda
    
    
    Something Rare Here!					[C6RARE]
    =-=-=
    
    Medals:
    Time Attack: 4:40
    Spheda Prize: Ama no Murakumo
    Clear Goal: Max's Close-Range Weapon only
    
    Enemies:
    Sylph			6
    Zucky			6
    Mad Tore*		4
    
    Totals: 1976 ABS, 1884 Gilda
    
    Blue Seal
    
    
    Scary Tree						[C6SCARY]
    =-=-=
    
    Medals:
    Time Attack: 4:00
    Fishing Goal: 66cm
    Spheda Prize: Final Bomb x3
    Clear Goal: Monster Transformation only
    
    Enemies:
    Mad Tore*		6
    Mimic			4
    King Mimic		1
    
    Geostone: Leafy Tree
    
    Totals: 1506 ABS, 1088 Gilda
    
    
    Boss ~ Trentos						[C6TRENTOS]
    =-=-=
    
     This boss is just a Tore palette-swap.  As such, his tactics are identical
    to a Tore, and he will fall to the same sort of attacks.  My own preferred
    method is to kill him with the Ridepod.  After winning, take a shot of the
    Earth Gem Altar, and grab the gem.
    
    Photo Count: 220 ideas, 45 scoops (1 new) (Lv. 7, 665 pts)
    New Ideas: *Earth Gem Altar
    New Inventions:
    - Hammer Arm III [Chimney & Hammer & *Earth Gem Altar]
    
    
    Starlight Canyon Star Path
    --==
    
     To reach the star path, you'll have to redo Cursed Mask.
    
    Looking for the Wind Gem				[C6WIND]
    =-=-=
    
    Medals:
    Time Attack: 8:05
    Spheda Prize: Opal
    Clear Goal: Monica's Magic only
    
    Enemies:
    Balalla*		12
    Heat Fairy		4
    Thunder Spirit		4
    Water Spirit		4
    
    Totals: 2816 ABS, 2784 Gilda
    
    
    Evil Spirit in the Valley				[C6SPIRIT]
    =-=-=
    
    Medals:
    Time Attack: 8:15
    Spheda Prize: Level-Up Powder
    Clear Goal: Items only
    
    Enemies:
    Balalla*		6
    Iron Mask		6
    Mummy			6
    Mimic			4
    
    Geostone: Barrel
    
    Totals: 2752 ABS, 2414 Gilda
    
    
    Brave Warriors in the Valley				[C6WARRIOR]
    =-=-=
    
    Medals:
    Time Attack: 6:50
    Spheda Prize: Ressurection Powder
    Clear Goal: Max's Gun only
    
    Enemies:
    Blumo*			6
    Iron Mask		6
    Sleeber			6
    King Mimic		2
    
    Geostone: Hay and Hoe
    
    Totals: 2972 ABS, 2184 Gilda
    
    
    Boss ~ Lapis Garter					[C6LAPIS]
    =-=-=
    
     This is a palette-swap of a Yo-Yo Barrel.  The same tactics apply to this
    boss as do to a regular Yo-Yo Barrel as a result.  The Ridepod makes for
    the fastest victory.  After you win, take a snapshot of the Wind Gem Altar,
    and pick up your prize.
    
    Photo Count: 220 ideas, 46 scoops (1 new) (Lv. 7, 670 pts)
    New Photos: *Wind Gem Altar
    New Inventions:
    - Machine Gun Arm IV [Drum Can & Propeller & *Wind Gem Altar]
    
    
    Ocean's Roar Cave Star Path
    --==
    
     To reach the star path, you'll have to redo Wandering Zappy.
    
    Looking for the Water Gem				[C6WATER]
    =-=-=
    
    Medals:
    Time Attack: 6:40
    Spheda Prize: Ressurection Powder
    Clear Goal: Items only
    
    Enemies:
    Arkerath		4
    Blackbeard		4
    Star Tortoise*		4
    Zombie Pirate		4
    Mimic			2
    
    Totals: 2084 ABS, 1936 Gilda
    
    
    Pirates' Revenge					[C6PIRATE]
    =-=-=
    
    Medals:
    Time Attack: 5:55
    Spheda Prize: Treasure Chest Key x5
    Clear Goal: Complete without healing
    
    Enemies:
    Blackbeard		6
    Coral Dog		6
    Fat Naga*		6
    Pirate Eye		6
    
    Totals: 3132 ABS, 3012 Gilda
    
    
    Death Ocean						[C6DEATH]
    =-=-=
    
    Medals:
    Time Attack: 6:14
    Spheda Prize: Level-Up Powder
    Clear Goal: Monica's Sword only
    
    Enemies:
    Arkerath*		4
    Fat Naga		4
    Metal Bomber		4
    Pirate Eye		4
    King Mimic		2
    
    Totals: 2528 ABS, 1956 Gilda
    
    
    Boss ~ Sea Dragon					[C6DRAGON]
    =-=-=
    
     The Sea Dragon is just a palette-swap of a Killer Snake.  As such, the
    same tactics apply to it.  My own method, as usual, is to defeat it using
    the Ridepod.  After winning, take a photo of the Water Gem Altar, then
    claim your prize.
    
    Photo Count: 220 ideas, 47 scoops (1 new) (Lv. 7, 675 pts)
    New Photos: *Water Gem Altar
    
    
    Mount Gundor Star Path
    --==
    
     To reach the star path, you'll have to redo Steam Goyone.
    
    Looking for the Fire Gem				[C6FIRE]
    =-=-=
    
    Medals:
    Time Attack: 6:50
    Spheda Prize: Level-Up Powder
    Clear Goal: Monster Transformation only
    
    Enemies:
    Heat Wear		6
    Living Armor		6
    Red Fox*		6
    Rolling Rocks		2
    Mimic			1
    
    Totals: 2450 ABS, 2390 Gilda
    
    
    Explosive Hot Spring					[C6SPRING]
    =-=-=
    
    Medals:
    Time Attack: 7:05
    Spheda Prize: Mighty Healing x2
    Clear Goal: Ridepod only
    
    Enemies:
    Fire Spirit*		4
    Flaming Nail		4
    Ice Spirit		4
    Triple Cracker		4
    Mimic			4
    
    Totals: 2480 ABS, 2172 Gilda
    
    
    Crazy Mountain						[C6CRAZY]
    =-=-=
    
    Medals:
    Time Attack: 6:55
    Spheda Prize: Wealth Coin
    Clear Goal: Items only
    
    Enemies:
    Flaming Nail*		8
    Arthur			4
    Heat Wear		4
    Rolling Rocks		4
    King Mimic		2
    
    Totals: 3112 ABS, 2448 Gilda
    
    
    Boss ~ Inferno						[C6INFERNO]
    =-=-=
    
     Inferno is a palette-swap of a Flaming Nail.  As such, the same tactics
    apply against it.  The Ridepod is the most reliable means of defeating
    Inferno, which should come as no surprise.  Once you've won, snap a shot of
    the altar, and grab your gem.
    
    Photo Count: 220 ideas, 48 scoops (1 new) (Lv. 7, 680 pts)
    New Photos: *Fire Gem Altar
    New Inventions:
    - Missile Pod Arm IV [Gold Store & Mount Gundor & *Fire Gem Altar]
    - Nova Cannon II [Streetlight & The Sun & *Fire Gem Altar]
    
    
    Finishing up Chapter 6					[C6FINISH]
    --==
    
     Once you have all 4 of the gems, return to Kazarov Stonehenge and place
    them into their proper altars.  After the story sequence, head back to the
    Ixion, and be sure to nab a shot of Gigantor Paznos!  Talk to Osmond to
    begin chapter 7.
    
    Photo Count: 220 ideas, 49 scoops (1 new) (Lv. 7, 685 pts)
    New Photos: *Gigantor Paznos
    
    End-Chapter Stats:
    Max: 200HP, 80 DEF
    Monica: 200HP, 80 DEF
    220 ideas, 49 scoops, 111 inventions (Lv. 7, 685 pts)
    
    
    Chapter 7 ~ Palace of Flowers				[WCHAPTER7]
    ==--
    
    Chapter 7 Overview					[C7OVER]
    --==
    
     The last hoorah, chapter 7 has the most annoying Georama of them all.
    Just keep moving on, the end is near.  Also, make sure you collect every
    power-up and photo you can before finishing this chapter.  Fortunately, the
    power-ups are essentially impossible to miss.
    
    NOTE: All photo opportunities in this chapter are missable.  You must get
    all of them before completing the chapter!  Anything that's listed as
    missable below is listed as such because it's missable during this chapter,
    not just after it.
    
    Scoops:
    [ ] Flower of the Sun
    [ ] Sun Chamber Gatekeeper
    [ ] Legend of the Moon (missable)
    
    Ideas:
    [ ] Alexandra's Bed		[ ] Blue Lantern
    [ ] Camellia Tree		[ ] Flower Bathed in Light
    [ ] Flower Bed			[ ] Flower Chandelier
    [ ] Golden Door			[ ] Labyrinth Door
    [ ] Lotus Flower		[ ] Moon Column	
    [ ] Relaxation Fountain		[ ] Road to Golbad
    [ ] Silver Bench		[ ] Stardust Pond
    [ ] Starlight Stairway		[ ] Starlight Tunnel
    [ ] Sun Chair			[ ] Sun Table
    [ ] Waterfall Curtain
    
    Inventions:
    [ ] Drill Arm IV [Deer Horn & Work Arm & *Flower of the Sun]
    [ ] Hammer Arm IV [Moon Column & Power Arm & Tiny Hammer]
    [ ] Jet Hover [Candle & Fire House & Relaxation Fountain]
    [ ] Laser Arm III [Energy Pipe & Relaxation Fountain & Search Light]
    [ ] Laser Arm IV [Blue Lantern & Energy Pipe & *Legend of the Moon]
    [ ] Level-up Powder [Sun Chair & Sun Table & The Sun]
    [ ] Nova Cannon III [Moon Column & Stove & The Sun]
    [ ] Princess Boots [Flower Chandelier & Waterfall Curtain &
     *Moon Flower Palace]
    [ ] Resurrection Powder [Fruit & Lotus Flower & *Hot Springs Spirit]
    [ ] Ridepod Fuel [Luna Stone Shards & Mud & Stardust Pond]
    [ ] Samurai Arm III [Deer Horn & Moon Column & Weapon]
    [ ] Sexy Panther [Elena's Portrait & Flower Bathed in Light & Rifle]
    [ ] Treasure Chest Key [Golden Door & Labyrinth Door &
     *Sun Chamber Gatekeeper]
    [ ] Triple-Urn Pack [Flower Chandelier & Light of Luna Stone & Pot]
    [ ] Twin Buster [Flower Chandelier & Jurak's Nose & Rifle]
    
    Georama Achievements:
    [ ] Make/place fountain in the middle of the thin grass
    [ ] Make/place 8 Road to Golbad, 4 between entrance/fountain, 4 between
     entrance/station
    [ ] Place 2 roads on the left of the fountain
    [ ] Place 2 roads on the right of the fountain
    [ ] Place Starlight stairs at the end of each of the roads
    [ ] place a road at the end of each Starlight stair
    [ ] Make Hall of Sorrow, Palace Stairs, 2 Camelia Tree, 2 Silver Bench,
     14 Petal Stream
    [ ] Make 2 streams under the stairs, left 8, right 6
    [ ] Place Hall of Sorrow at the end of the left stream
    [ ] Place Camelia Trees between Hall of Sorrow and stairs, either side
    [ ] Place Palace Stairs at the end of the right stream
    [ ] Place Silver Benches on either side of the Palace Stairs
    [ ] Make 6 Flower Bed
    [ ] Place 2 flower beds per side of the left stream, 1 per side for right
    [ ] Make/place 16 Moon Columns along Road to Golbad
    [ ] Make/place 1 Stardust pond at end of right stream
    
    Monster Badges:
    [ ] Card (3x Diamond to Diamond)
    
    Map of Moon Flower Palace Foyer:
    1F:			2F:
       .P------P.		   .P--DD--P.		Key:
      p          p		  p          p		P = Pillar
     P    PSSP    P		 P    _  _    P		S = Stairs
    p     PSSP     p	p    / SS \    p	p = Painting
    P      SS      P	P___/  SS  \___P	s = Statue
     \            /		       SS		D = Doorway
      P.        .P
        \s_DD_s/
    
    Power-Ups:
    [ ] Fruit of Eden (headless statue right of door) (Ancient Wind)
    [ ] Potato Pie (headless statue left of door) (Card Warriors Gather)
    [ ] Fruit of Eden (flowerpot near door (1st, CCW)) (Dangerous Treasure)
    [ ] Witch Parfait (flowerpot near door (2nd, CCW)) (Feeling Out of Place)
    [ ] Fruit of Eden (flowerpot near door (3rd, CCW)) (Living Statue)
    [ ] Potato Pie (flowerpot near door (4th, CCW)) (Danger Zone)
    [ ] Fruit of Eden (flowerpot near door (1st, CW)) (Scary Women)
    [ ] Witch Parfait (flowerpot near door (2nd, CW)) (Hell Elephant)
    [ ] Fruit of Eden (flowerpot near door (3rd, CW)) (Crush the Undead)
    [ ] Potato Pie (flowerpot near door (4th, CW)) (Missing Gem Dealer)
    [ ] Fruit of Eden (flowerpot near upstairs door (4th, CW)) (Max's Longest
      Day)
    [ ] Witch Parfait (flowerpot near upstairs door (3rd, CW)) (Hell's
      Corridor)
    [ ] Fruit of Eden (flowerpot near upstairs door (2nd, CW)) (Monica All
      Alone)
    [ ] Potato Pie (flowerpot near upstairs door (1st, CW)) (Lonely Machine)
    [ ] Fruit of Eden (flowerpot near upstairs door (4th, CCW)) (Nobility)
    [ ] Witch Parfait (flowerpot near upstairs door (3rd, CCW)) (Palace
      Watchdog)
    [ ] Fruit of Eden (flowerpot near upstairs door (2nd, CCW)) (Road to
      Memories)
    [ ] Potato Pie (flowerpot near upstairs door (1st, CCW)) (Final Trump Card)
    [ ] Fruit of Eden (flowerpot right of staircase) (Elemental Party)
    [ ] Witch Parfait (flowerpot left of staircase) (Wandering Knight's Soul)
    [ ] Potato Pie (behind staircase on left) (Beware Carelessness)
    [ ] Witch Parfait (behind staircase on right) (Final Battle)
    
    Dungeon Overview:
    1 Red Seal
    2 Blue Seals
    2 White Seals
    =====
    5 Seals Total
    
    
    Interlude ~ The Moon Flower Palace			[C7MOONPAL]
    --==
    
     Enter the Moon Flower Palace courtyard, and watch the brief cutscene.
    Once you're in control, go into Carpenterion mode and build a Relaxation
    Fountain.  Place it in the middle (you'll have to move it later, so don't
    fret too much about positioning it right).  Take a photo of it, as well as
    the trees outside of the palace, then head inside.  After another story
    sequence, you can enter the dungeon part of the palace.
    
    Photo Count: 222 ideas (2 new), 49 scoops (Lv. 7, 689 pts)
    New Photos: Camellia Tree, Relaxation Fountain
    New Inventions:
    - Jet Hover [Candle & Fire House & Relaxation Fountain]
    - Laser Arm III [Energy Pipe & Relaxation Fountain & Search Light]
    
    
    Ancient Wind						[C7ANCIENT]
    --==
    
    Medals:
    Time Attack: 8:00
    Spheda Prize: Level-Up Powder
    Clear Goal: Items only
    
    Enemies:
    Bundy			6
    Castle Eater*		6
    Count Balloon		6
    Silver Gear		6
    
    Geostone: Requirements only
    
    Totals: 4056 ABS, 2754 Gilda
    
    
    Card Warriors Gather					[C7CARD]
    --==
    
    Medals:
    Time Attack: 7:15
    Spheda Prize: Treasure Chest Key x5
    Clear Goal: Ridepod only
    
    Enemies:
    Club*			5
    Diamond			5
    Heart			5
    Spade			5
    Joker			2
    
    Geostone: Camellia Tree
    
    Totals: 3744 ABS, 1584 Gilda
    
     This is your first chance to get a Card monster badge (give a Diamond a
    Gift Capsule with 3 Diamonds in it).  Not worth it, in my not-so-humble
    opinion.  Very not worth it.
    
    
    Dangerous Treasure					[C7DANGER]
    --==
    
    Medals:
    Time Attack: 7:02
    Spheda Prize: Holy Stone x5
    Clear Goal: Monster Transformation only
    
    Enemies:
    Evil Performer*		6
    Mimic			10
    
    Geostone: Requirements only
    
    Totals: 2056 ABS, 1490 Gilda
    
    
    Zombie Zone						[C7ZOMBIE]
    --==
    
    Medals:
    Time Attack: 7:06
    Spheda Prize: Ressurection Powder
    Clear Goal: Complete without healing
    
    Enemies:
    Bundy			6
    Castle Eater*		6
    Silver Gear		6
    Crow Priest		2
    Fire Drake		2
    
    Geostone: Requirements only
    
    Totals: 3820 ABS, 2648 Gilda
    
     Take the sun exit for now.  The moon exit path won't be completeable until
    you finish the moon exit path.
    
    
    Feeling out of Place					[C7FEELING]
    --==
    
    Medals:
    Time Attack: 7:08
    Spheda Prize: Level-Up Powder
    Clear Goal: Monica's Sword only
    
    Enemies:
    Diamond			6
    Evil Performer*		6
    Heart			6
    Moon Goyone		2
    
    Geostone: Road to Golbad
    
    Totals: 3416 ABS, 1896 Gilda
    
    White Seal
    
    
    Living Statue						[C7LIVING]
    --==
    
    Medals:
    Time Attack: 7:15
    Spheda Prize: Gold Bar x2
    Clear Goal: Items only
    
    Enemies:
    Guardia			9
    Moon Goyone*		6
    Club			3
    Spade			3
    
    Geostone: Requirements only
    
    Totals: 3624 ABS, 1947 Gilda
    
    
    Danger Zone						[C7ZONE]
    --==
    
    Medals:
    Time Attack: 7:40
    Spheda Prize: Emerald
    Clear Goal: Max's Close-Range Weapon only
    
    Enemies:
    Fire Drake		6
    Ice Drake		6
    Joker			6
    Stormy*			2
    
    Geostone: Requirements only
    
    Totals: 3732 ABS, 2672 Gilda
    
    
    Scary Women						[C7SCARY]
    --==
    
    Medals:
    Time Attack: 8:00
    Spheda Prize: Diamond
    Clear Goal: Items only
    
    Enemies:
    Crow Priest		6
    Moon Goyone*		6
    Miss Gourgon		4
    Rock Taster		2
    
    Geostone: Starlight Stairs
    
    Totals: 3196 ABS, 2336 Gilda
    
    
    Hell Elephant						[C7HELL]
    --==
    
    Medals:
    Time Attack: 7:55
    Spheda Prize: Ressurection Powder
    Clear Goal: Monster Transformation only
    
    Enemies:
    Fire Drake		6
    Ice Drake		6
    Moonflowephant*		1
    
    Geostone: Requirements only
    
    Totals: 2476 ABS, 1883 Gilda
    
    
    Crush the Undead					[C7CRUSH]
    --==
    
    Medals:
    Time Attack: 7:01
    Spheda Prize: Bull's-Eye Coin
    Clear Goal: Ridepod only
    
    Enemies:
    Silver Gear		8
    Evil Performer*		6
    Miss Gourgon		6
    Skull Chief		2
    Mimic			2
    
    Geostone: Road
    
    Totals: 4312 ABS, 2938 Gilda
    
    
    Interlude ~ Rebuilding the Moon Flower Palace		[C7BUILD1]
    --==
    
     Visit the Garden (which you reach after completing Crush the Undead).
    After the story sequence, start snapping away with the camera, and get the
    Flower of the Sun (after photographing it, naturally).  Then, return to the
    courtyard and build the following:
    
    8 Road to Golbad
    6 Road
    2 Starlight Stair
    
     Pick up the fountain first, then assemble the area as so:
    
        Train Stop
    
            GG		Key:
            GG		GG = Road to Golbad
            GG		R = Road
            GG		S---S = Starlight Stair
    RS---SRRFFRRS---SR	FF = Relaxation Fountain
            GG
            GG
            GG
            GG
    
          Palace
    
     Be sure that the end Road pieces for the Starlight Stairs are as close as
    possible to the edge.  Your goal is to get everything set up so that the
    Relaxation Fountain is dead center.  Once you've done this, take a snapshot
    of the Road to Golbad (the flowerbeds around it), the Starlight Stairway
    (the steps themselves), and the Starlight Tunnel (the alcove under the
    stairs).  Go to Veniccio and pick up your Sun Badge from Donny.  Then
    return to the palace dungeon and take the sun path for Zombie Zone.
    
    Photo Count: 231 ideas (9 new), 50 scoops (1 new) (Lv. 8, 712 pts)
    New Ideas: Blue Lantern, Flower Bathed in Light, Lotus Flower,
    Road to Golbad, Starlight Stairway, Starlight Tunnel, Sun Chair, Sun Table,
    Waterfall Curtain, *Flower of the Sun
    New Inventions:
    - Drill Arm IV [Deer Horn & Work Arm & *Flower of the Sun]
    - Level-up Powder [Sun Chair & Sun Table & The Sun]
    - Sexy Panther [Elena's Portrait & Flower Bathed in Light & Rifle]
    - Resurrection Powder [Fruit & Lotus Flower & *Hot Springs Spirit]
    
    
    Missing Gem Dealer					[C7MISSING]
    --==
    
    Medals:
    Time Attack: 7:40
    Spheda Prize: Level-Up Powder
    Clear Goal: Items only
    
    Enemies:
    Guardia			6
    Rock Taster		6
    Joker			2
    Stormy*			1
    Mimic			2
    
    Geostone: Hall of Sorrow
    
    Totals: 3048 ABS, 1630 Gilda
    
    
    Max's Longest Day					[C7LONGEST]
    --==
    
    Medals:
    Time Attack: 8:00
    Spheda Prize: Destruction Crystal x5
    Clear Goal: Max's Gun only
    
    Enemies:
    Club			4
    Fire Drake*		4
    Ice Drake		4
    Joker			4
    Spade			4
    
    Geostone: Silver Bench
    
    Totals: 3592 ABS, 2176 Gilda
    
    Blue Seal
    
    
    Hell's Corridor						[C7CORRIDO]
    --==
    
    Medals:
    Time Attack: 7:35
    Spheda Prize: Level-Up Powder
    Clear Goal: Complete without healing
    
    Enemies:
    Skull Chief		6
    Rock Taster		3
    Moonflowephant*		2
    Stormy			2
    
    Geostone: Palace Stairs
    
    Totals: 2540 ABS, 1594 Gilda
    
    
    Monica All Alone					[C7MONICA]
    --==
    
    Medals:
    Time Attack: 7:05
    Spheda Prize: Level-Up Powder
    Clear Goal: Ridepod only
    
    Enemies:
    Joker			6
    Heart			5
    Diamond			4
    Guardia*		4
    King Mimic		1
    
    Geostone: Petal Stream
    
    Totals: 3556 ABS, 1720 Gilda
    
    Red Seal
    
    
    Raging Spirits						[C7RAGING]
    --==
    
    Medals:
    Time Attack: 6:55
    Spheda Prize: Ressurection Powder
    Clear Goal: Monica's Magic only
    
    Enemies:
    Miss Gourgon		6
    Rain Ghost		4
    Storm Ghost		4
    Thunder Ghost*		4
    Mimic			2
    
    Geostone: Flower Bed
    
    Totals: 3632 ABS, 2218 Gilda
    
    
    Lonely Machine						[C7LONELY]
    --==
    
    Medals:
    Time Attack: 7:45
    Spheda Prize: Lightning Stone x5
    Clear Goal: Items only
    
    Enemies:
    Skull Chief		6
    Leogriff		4
    Moonflowephant		4
    Vanguard Mk 2*		2
    King Mimic		1
    
    Totals: 3332 ABS, 2088 Gilda
    
    
    Nobility						[C7NOBILIT]
    --==
    
    Medals:
    Time Attack: 7:00
    Spheda Prize: Ressurection Powder
    Clear Goal: Complete without healing
    
    Enemies:
    Rain Ghost		6
    Thunder Ghost		6
    Moon Joe		4
    Stormy			2
    
    Totals: 3432 ABS, 2016 Gilda
    
    
    Palace Watchdog						[C7WATCH]
    --==
    
    Medals:
    Time Attack: 8:05
    Spheda Prize: Time Coin
    Clear Goal: Complete without healing
    
    Enemies:
    Toy Rock		8
    Vanguard Mk 2*		6
    Clock Knight		2
    Thunder Ghost		1
    Mimic			1
    
    Geostone: Moon Column
    
    Totals: 3314 ABS, 1830 Gilda
    
    
    Interlude ~ More Rebuilding				[C7BUILD2]
    --==
    
     Now is as good a time as any to work on the Moon Flower Palace Georama.
    Build the following:
    
    16 Moon Column
    14 Petal Stream
    6 Flower Bed
    2 Camelia Tree
    2 Silver Bench
    1 Hall of Sorrow
    1 Palace Stairs
    
     This hefty order filled, assemble it all as follows:
    
        Train Stop
    
           MGGM  HHH	Key:
       P   MGGM  CPC	GG = Road to Golbad
       P   MGGM   P		R = Road
     ffPff MGGM   P		S---S = Starlight Stair
    RS---SRRFFRRS---SR	FF = Relaxation Fountain
       P   MGGM   P		s---s = Palace Stairs
       P   MGGM   P		ff = Flowerbed
    bs-P-sbMGGM ffPff	HHH = Hall of Sorrow
    bs-P-sbMGGM ffPff	C = Camellia Tree
    			P = Petal Stream
          Palace		b = Bench
    			M = Moon Column
    
     It's a bit rough, but it should make sense.  Note that the Petal Stream is
    supposed to go under the Starlight Stairs and Palace Stairs.  Anyway, once
    you've done this, a cutscene will trigger.  Snap a few photos, then resume
    your treck through the palace dungeon.
    
    Photo Count: 234 ideas (3 new), 50 scoops (Lv. 8, 718 pts)
    New Photos: Flower Bed, Moon Column, Silver Bench
    New Inventions:
    - Hammer Arm IV [Moon Column & Power Arm & Tiny Hammer]
    - Nova Cannon III [Moon Column & Stove & The Sun]
    - Samurai Arm III [Deer Horn & Moon Column & Weapon]
    
    
    Road to Memories					[C7MEMORIE]
    --==
    
    Medals:
    Time Attack: 7:03
    Spheda Prize: Double Pudding x4
    Clear Goal: Max's Close-Range Weapon only
    
    Enemies:
    Moon Joe		6
    Skull Chief		6
    Storm Ghost		5
    Leogriff*		2
    King Mimic		2
    
    Totals: 4116 ABS, 2490 Gilda
    
     After this floor, you'll reach Alexandra's Bedroom.  Place the Flower of
    the Sun in the vase here to see another cutscene, and open the way forward.
    Be sure you get a shot of Alexandra's bed, too.
    
    Photo Count: 235 ideas (1 new), 50 scoops (Lv. 8, 720 pts)
    New Photos: Alexandra's Bed
    
    
    Final Trump Card					[C7TRUMP]
    --==
    
    Medals:
    Time Attack: 7:00
    Spheda Prize: Bandit Coin
    Clear Goal: Items only
    
    Enemies:
    S. Club*		4
    S. Diamond		4
    S. Heart		4
    S. Spade		4
    S. Joker		2
    Mimic			4
    
    Geostone: Stardust Pond
    
    Totals: 3820 ABS, 2108 Gilda
    
    
    Interlude ~ Yet More Rebuilding				[C7BUILD3]
    --==
    
     This will be your final Georama act.  Build a Stardust Pond, and place it
    at the end of the left Petal Stream (as shown in the diagram above; it
    basically goes in the one spot with nothing in it in the diagram).  This
    will finish the Georama, show you one last cutscene, allow you to access
    the last part of the dungeon, and give you a Sun Stone and Moon Stone.
    Good deal.  Snap a shot of the pond, then return to the palace.
    
    Photo Count: 236 ideas (1 new), 50 scoops (Lv. 8, 722 pts)
    New Photos: Stardust Pond
    New Inventions:
    - Ridepod Fuel [Luna Stone Shards & Mud & Stardust Pond]
    
    
    Elemental Party						[C7ELEMENT]
    --==
    
    Medals:
    Time Attack: 7:01
    Spheda Prize: Ressurection Powder
    Clear Goal: Complete without healing
    
    Enemies:
    Vanguard Mk 2*		6
    Rain Ghost		4
    Storm Ghost		4
    Thunder Ghost		4
    Clock Knight		2
    
    Totals: 3820 ABS, 2450 Gilda
    
    Blue Seal
    
    
    Wandering Knight's Soul					[C7WANDER]
    --==
    
    Medals:
    Time Attack: 7:15
    Spheda Prize: Level-Up Powder
    Clear Goal: Monster Transformation only
    
    Enemies:
    Moon Joe		6
    Leach*			4
    Toy Rock		4
    Lancer			2
    King Mimic		2
    
    Totals: 3740 ABS, 1950 Gilda
    
    
    Beware Carelessness					[C7BEWARE]
    --==
    
    Medals:
    Time Attack: 6:30
    Spheda Prize: Treasure Chest Key x5
    Clear Goal: Ridepod only
    
    Enemies:
    Lancer			6
    Leach			5
    Vanguard Mk 2*		4
    Earth Dragon		1
    Mimic			6
    
    Totals: 4060 ABS, 2502 Gilda
    
    
    Final Battle						[C7FINAL]
    --==
    
    Medals:
    Time Attack: 6:42
    Spheda Prize: Holy Stone x5
    Clear Goal: Items only
    
    Enemies:
    Clock Knight		4
    Earth Dragon*		4
    Evil Nail		4
    Lancer			4
    King Mimic		2
    
    Totals: 4000 ABS, 2300 Gilda
    
    White Seal
    
    
    Sun Chamber ~ The End of an Adventure Awaits 	 	[C7SUN]
    --==
    
     Here we are, at the end of the palace.  It's been a long haul, and it's
    almost over.  Take some scenic photos, save your game, then tell the door
    Griffon's real name (Sirus, if you've forgotten).  This is your last chance
    to make preparations, so be sure you're ready.  Get all of the Potato Pies,
    Witch Parfaits, and Fruits of Eden you might have forgotten, for example.
    
    Photo Count: 239 ideas (3 new), 51 scoops (1 new) (Lv. 8, 733 pts)
    New Photos: Flower Chandelier, Golden Door, Labyrinth Door,
     *Sun Chamber Gatekeeper
    New Inventions:
    - Princess Boots [Flower Chandelier & Waterfall Curtain &
      *Moon Flower Palace]
    - Treasure Chest Key [Golden Door & Labyrinth Door &
      *Sun Chamber Gatekeeper]
    - Triple-Urn Pack [Flower Chandelier & Light of Luna Stone & Pot]
    - Twin Buster [Flower Chandelier & Jurak's Nose & Rifle]
    
     Once you're all prepped, have saved, and are ready, enter the Sun Chamber.
    After a story sequence, the boss fight will begin.
    
    Boss: Emperor Griffon, Ruler of Darkness
    
     The first form is tricky, as he likes to chain-attack you.  Attack from
    the get-go, but be prepared to guard the moment he starts his own attack
    motions.  It shouldn't take long to beat him, assuming you have a decent
    ranged weapon on hand.
    
     Another story scene will play out, and you'll be fighting Griffon again.
    
    Boss: Emperor Griffon, Ruler of Darkness
    
     He's a lot more aggressive, but also more predictable.  Attack him when
    he's not moving, and move when he closes in, then attack him.  He
    broadcasts his next moves so blatantly in this form that you'd have to be
    not paying attention at all to get hit by them.
    
     Yet another story sequence, and then you're back to the fight.
    
    Boss: Emperor Griffon, Ruler of Darkness
    
     Now Griffon can put you in Stop status, which is annoying.  Shoot at him
    like crazy, and the moment any of his attacks land, open the menu and use a
    Heart-Throb Cherry or Mighty Heal (as well as healing items, if necessary).
    You can also opt for Non-Stop Amulets, but those are notorious for breaking
    during this fight.  Keep up the shooting, and he'll fall eventually.
    
     Again, a story sequence will commence, and you'll be sent to the Spiral of
    Dreams (which happens to be the name of the song playing on it).  At each
    level of the spiral, you'll have to fight some pseudo-boss before you can
    continue upwards.
    
    Boss: Mammo, Dream-Shredding Fang
    
     Just a palette-swap elephant enemy.  The usual tactics work.
    
    Boss: Nightmare, Dream-Keeper
    
     A palette-swap of those big fat anteater things.  He fights exactly like
    those do, so you shouldn't have any trouble.
    
    Boss: Black Dragon, The Howl that Echoes in Dreams
    
     A palette-swapped dragon enemy.  Nothing surprising about him, he behaves
    exactly like all other dragons do.
    
    Boss: Uther, Servant of Dreams
    
     A palette-swapped Arthur, and just as tricky as those are.  Attack
    relentlessly, but guard if he comes at you and prepares to skewer you.
    
    Boss: Gaja Ein and Gaja Zwei, The Double Dream-Ending Swords
    
     Palette-swapped Bone Lords.  They're a bit dangerous since they're teaming
    up against you, but if you can lure one into a corner, it will be over very
    quickly... hopefully.
    
     At this point, you'll be at the top of the spiral.  Heal up before you go
    and take on Dark Element, though.  Head on up, and the fight will shortly
    commence against this nasty boss.
    
    Boss: Dark Element, Evil Made Flesh
    
     Start by taking a shot of the Legend of the Moon (your only chance to do
    this, might as well).  This fight can only take 10 minutes max, but that's
    more than enough with a good strategy.  Dark Element has three attack
    patterns.  The first is where he does a 3-hit combo; just attack him until
    the third hit of it, then guard.  The second is to back up and use his
    power attack.  Either guard against this, or time a power strike so you're
    unaffected by it.  The third is when he uses a lightning bolt to petrify
    you, but this is so rare that you'll probably never see it.  There's
    another catch to this fight: you can only damage Dark Element with Max when
    he's blue, and only Monica when he's purple.  As long as you've powered up
    at least one of the two, you should be able to defeat him with little to
    no trouble.
    
    Photo Count: 239 ideas, 52 scoops (1 new) (Lv. 7, 738 pts)
    New Photos: *Legend of the Moon
    New Inventions:
    - Laser Arm IV [Blue Lantern & Energy Pipe & *Legend of the Moon]
    
     After the fight, sit back and enjoy.  Congratulations, you've won Dark
    Cloud 2!  Feel free to save a file for playing chapter 8, but beware!  You
    cannot access any of the future areas, Kazarov Stonehenge, or the Moon
    Flower Palace in chapter 8!  Also, the Ixion is gone, so you can't get any
    photos relating to it.
    
    
    End-Chapter Stats:
    Max: 240HP, 104 DEF
    Monica: 240HP, 104 DEF
    239 ideas, 52 scoops, 126 inventions (Lv. 7, 738 pts)
    
    
    Chapter 8 ~ The Forgotten Adventure			[WCHAPTER8]
    ==--
    
    Chapter 8 Overview					[C8OVER]
    --==
    
     Chapter 8 is optional, of course.  The chapter is almost entirely dungeon,
    so don't expect a whole lot of story or gameplay beyond it.
    
    Scoops:
    [ ] Flotsam, Revived! (missable)
    
    Ideas:
    [ ] Zelmite Found!
    [ ] Mr. Big Shot Shadow (photo album only)
    
    Inventions:
    [ ] Nova Cannon IV [Pot Torch & The Sun & *Flotsam, Revived!]
    [ ] Samurai Arm IV [*A Surviving Soldier & *Flotsam, Revived! &
     *Legend of the Moon]
    
    Power-Ups:
    [ ] Potato Pie (Spheda prize) (Powerful Frog)
    [ ] Potato Pie (Spheda prize) (Murderous Tank)
    [ ] Fruit of Eden (Spheda prize) (The Old Woman Saw It)
    [ ] Witch Parfait (Spheda prize) (Hell Ward 1)
    [ ] Witch Parfait (Spheda prize) (Road to Truth)
    [ ] Fruit of Eden (Spheda prize) (Captain Returns)
    
    Dungeon Overview:
    2 White Seals
    =====
    2 Seals Total
    
    
    Interlude ~ The Zelmite Mine				[C8MINE]
    --==
    
     The chapter opens with a brief story sequence (very brief), and then you
    are sent off on your own.  There's a few changes in chapter 8 beyond the
    ones mentioned.  First off, Monica's not with you; that will change soon,
    so don't go selling her stuff.  The second thing that's changed is that
    Morton now sells coins and gemstones as well as his usual stuff.  Also,
    Rufio will sell you all types of elemental crystals now, not just the basic
    ones.  Anyway, now's as good a time as any, so enter the mines.
    
     NOTE: Most of the mine floors are optional.  You only need to visit Dead
    End 3, out of all the Dead Ends, to complete this dungeon.
    
    
    Get the Zelmite!					[C8ZELMITE]
    --==
    
    Medals:
    Time Attack: 9:20
    Spheda Prize: Healing Coin
    Clear Goal: Max's Gun only
    
    Enemies:
    Dark Flower*		6
    Fairy Helper		6
    Ore Robber		6
    Whitebeard		4
    
    Totals: 4400 ABS, 2264 Gilda
    
    
    Moon Mole						[C8MOLE]
    --==
    
    Medals:
    Time Attack: 9:00
    Spheda Prize: Bull's-Eye Coin
    Clear Goal: Complete without healing
    
    Enemies:
    Mallone*		6
    Mine Moler		6
    Ore Robber		6
    Whitebeard		6
    
    Totals: 4800 ABS, 2730 Gilda
    
    
    Powerful Frog						[C8FROG]
    --==
    
    Medals:
    Time Attack: 8:50
    Spheda Prize: Potato Pie
    Clear Goal: Items only
    
    Enemies:
    Dark Flower		6
    Gamal*			6
    Thunder Drake		6
    Wind Drake		6
    
    Totals: 4800 ABS, 2376 Gilda
    
    
    Evil Bat Invasion					[C8EVILBAT]
    --==
    
    Medals:
    Time Attack: 9:45
    Spheda Prize: Mighty Healing x10
    Clear Goal: Ridepod only
    
    Enemies:
    Evil Bat		11
    Darker			5
    Holy Drake*		4
    Mimic			2
    
    Totals: 4260 ABS, 2028 Gilda
    
    
    Interlude ~ Return of the Warrior			[C8WARRIOR]
    --==
    
     Enter the Workers' Breakroom.  After a short story sequence, Monica will
    be back in your party.  This is a good point to go and stock up on things
    before continuing with the mine, as well.
    
    
    Crossroads of Destiny					[C8DESTINY]
    --==
    
    Medals:
    Time Attack: 9:46
    Spheda Prize: Garnet
    Clear Goal: Items only
    
    Enemies:
    Danger Bomb		4
    Evil Bat		4
    Fire Ghost*		4
    Snow Ghost		4
    Stone Guard		4
    
    Totals: 4240 ABS, 1952 Gilda
    
    
    Scary Face						[C8SCARY]
    --==
    
    Medals:
    Time Attack: 8:40
    Spheda Prize: Amethyst
    Clear Goal: Complete without healing
    
    Enemies:
    Cabule			5
    Darker			5
    Face of Yaksa		5
    Stormflower*		5
    King Mimic		1
    
    Totals: 4500 ABS, 2070 Gilda
    
    
    Powerful Wild Boar					[C8BOAR]
    --==
    
    Medals:
    Time Attack: 8:40
    Spheda Prize: Aquamarine
    Clear Goal: Items only
    
    Enemies:
    Evil Bat		6
    Ghoul			6
    Ram Z			6
    Fire Ghost		2
    Spider Lady*		2
    
    Totals: 4920 ABS, 2668 Gilda
    
    
    Murderous Tank						[C8MURDER]
    --==
    
    Medals:
    Time Attack: 9:50
    Spheda Prize: Potato Pie
    Clear Goal: Ridepod only
    
    Enemies:
    Angry Cannon		6
    Evil Bat		6
    Rock Face		4
    Ummagumma*		4
    Mimic			2
    King Mimic		2
    
    Totals: 5520 ABS, 2468 Gilda
    
    White Seal
    
    
    Dead End 1 ~ Burst One and Two				[C8BOSS1]
    --==
    
    Boss: Burst One and Burst Two
    
     These baddies are just palette-swapped versions of the Vanguard.  The same
    tactics apply here as do to those enemies, though be careful.  These two
    are a lot more powerful than any Vanguard.  Victory will give you access to
    two chests, one with a Healing Coin and the other with a Sun Stone.
    
    
    Which One?						[C8WHICH]
    --==
    
    Medals:
    Time Attack: 8:50
    Spheda Prize: Pearl
    Clear Goal: Monica's Sword only
    
    Enemies:
    Faerie*			6
    Ram Z			6
    Iron Spear		3
    Mimic			6
    
    Totals: 5220 ABS, 2340 Gilda
    
    
    The Old Woman Saw It					[C8WOMAN]
    --==
    
    Medals:
    Time Attack: 9:00
    Spheda Prize: Fruit of Eden
    Clear Goal: Complete without healing
    
    Enemies:
    Spider Lady*		6
    Ummagumma		6
    
    Totals: 2880 ABS, 1770 Gilda
    
    
    A Giant Snake!						[C8SNAKE]
    --==
    
    Medals:
    Time Attack: 9:25
    Spheda Prize: Peridot
    Clear Goal: Items only
    
    Enemies:
    Ghoul*			6
    Rock Face		6
    Iron Spear		2
    Sand Dragon		1
    King Mimic		2
    
    Totals: 4380 ABS, 1880 Gilda
    
    
    Undaunted Soldiers					[C8SOLDIER]
    --==
    
    Medals:
    Time Attack: 9:40
    Spheda Prize: Sapphire
    Clear Goal: Ridepod only
    
    Enemies:
    R. Club*		4
    R. Diamond		4
    R. Heart		4
    R. Joker		4
    R. Spade		4
    
    Totals: 4800 ABS, 1980 Gilda
    
    
    Hell, Ward 1						[C8WARD1]
    --==
    
    Medals:
    Time Attack: 9:50
    Spheda Prize: Witch Parfait
    Clear Goal: Max's Gun only
    
    Enemies:
    Iron Spear		6
    R. Joker		4
    Thunder Drake*		2
    King Mimic		2
    
    Totals: 3760 ABS, 1736 Gilda
    
    
    Dead End 2 ~ Exploding Skeletal Dudes			[C8BOSS2]
    --==
    
    Boss: Red Jacket x8
    
     This is not easy.  The targetting likes to be finnicky and pick whoever is
    furthest from you instead of closest, so you're going to probably have to
    deal with these bone boys up close.  To this end, lure one or two away from
    the center, and use charged attacks to take them down.  Repeat until all of
    them are dead.  Winning nets you an Absorption Coin and a Moon Stone.
    
    
    Road to Truth						[C8TRUTH]
    --==
    
    Medals:
    Time Attack: 10:30
    Spheda Prize: Witch Parfait
    Clear Goal: Items only
    
    Enemies:
    Death Mouse*		6
    Duke Balloon		6
    Putos			6
    Scarecrow		6
    
    Totals: 7200 ABS, 2472 Gilda
    
    
    Crossroads						[C8CROSSRO]
    --==
    
    Medals:
    Time Attack: 10:50
    Spheda Prize: Moon Stone
    Clear Goal: Max's Close-Range Weapon only
    
    Enemies:
    Hell Fairy		6
    Mystery Plant		6
    Great Tree*		2
    Mimic			4
    
    Totals: 5640 ABS, 1892 Gilda
    
    
    Lost Road						[C8LOST]
    --==
    
    Medals:
    Time Attack: 11:20
    Spheda Prize: Level-Up Powder
    Clear Goal: Ridepod only
    
    Enemies:
    Bolter			8
    Elite Corsair		6
    Platinum Gear		6
    Ebony Tortoise*		4
    
    Totals: 7440 ABS, 2658 Gilda
    
    
    Indecision						[C8INDECIS]
    --==
    
    Medals:
    Time Attack: 11:35
    Spheda Prize: Treasure Chest Key x8
    Clear Goal: Items only
    
    Enemies:
    Demon Puppet		6
    Shadow			5
    Bandou			4
    Mystery Plant		4
    Behemoth*		2
    
    Totals: 6540 ABS, 2380 Gilda
    
    
    Dead End 3 ~ Flappin' Brothers				[C8BOSS3]
    --==
    
    Boss: 2x Sphinx
    
     Just like the Leogriffs of the previous dungeon, except a lot stronger.
    The same tactics apply here as did there.  Victory nets you an Experience
    Coin, a Posion Coin, and the Dynamite (which is required to fight the boss
    of this dungeon).
    
    
    Little Dragon Army					[C8DRAGON]
    --==
    
    Medals:
    Time Attack: 11:40
    Spheda Prize: Level-Up Powder x2
    Clear Goal: Complete without healing
    
    Enemies:
    Fire Wyrm*		4
    Holy Wyrm		4
    Ice Wyrm		4
    Thunder Wyrm		4
    Wind Wyrm		4
    
    Totals: 6720 ABS, 2200 Gilda
    
    
    A Suspicious Opening ~ Flotsam, Revived!		[C8OPENING]
    --==
    
     When you enter A Suspicious Opening, there will be a brief story sequence.
    Afterwards, you'll be fighting Metal Flotsam.
    
    Boss: Metal Flotsam (scoop)
    
     After snapping a shot of everybody's favorite mad clown, get down to
    business.  Flotsam is pretty erratic, so you'll probably want to take him
    out from a distance.  The usual rules apply: guard if he moves in close or
    appears to be preparing to use a powerful distance attack, and blast at him
    relentlessly the rest of the time.
    
     After the fight, another brief story scene plays out, and the way into the
    last areas of the mine opens up.
    
    Photo Count: 239 ideas, 53 scoops (1 new) (Lv. 8, 743 pts)
    New Photos: Flotsam, Revived!
    New Inventions:
    - Nova Cannon IV [Pot Torch & The Sun & *Flotsam, Revived!]
    - Samurai Arm IV [*A Surviving Soldier & *Flotsam, Revived! &
      *Legend of the Moon]
    
    
    Captain Returns						[C8CAPTAIN]
    --==
    
    Medals:
    Time Attack: 12:00
    Spheda Prize: Fruit of Eden
    Clear Goal: Monica's Magic only
    
    Enemies:
    Elite Corsair		8
    Oyakata			4
    Great Tree*		2
    
    Totals: 4440 ABS, 1584 Gilda
    
     NOTE: This floor has a strange gimmick: all chests on it that don't
    contain dungeon-related items contain coins.
    
    
    Hell's Turning Point					[C8TURNING]
    --==
    
    Medals:
    Time Attack: 11:55
    Spheda Prize: Level-Up Powder x2
    Clear Goal: Ridepod only
    
    Enemies:
    Bandou			6
    Moonlight Hulk		6
    Titan			6
    Ladha*			2
    
    Totals: 7200 ABS, 2220 Gilda
    
    
    Mummy Heaven						[C8MUMMY]
    --==
    
    Medals:
    Time Attack: 12:40
    Spheda Prize: Stamina Drink
    Clear Goal: Items only
    
    Enemies:
    Revenant*		16
    Dark Keeper		2
    Fire Wyrm		2
    Holy Wyrm		2
    
    Totals: 8520 ABS, 2062 Gilda
    
    
    Boss 4 ~ The Mandrakerz					[C8BOSS4]
    --==
    
    Boss: Mandrake x8
    
     They're basically palette-swapped Himarras, but a lot harder.  They all
    gang up on you at once, so your best bet is to either take them out before
    they move in with a strong distance-based weapon, or use charged attacks
    from your close-ranged weapon to knock them all down, and repeat until they
    all die.  Victory nets you a pair of chests, each of which has a Diamond
    inside of it.
    
    
    Ward 3 Entrance						[C8WARD3EN]
    --==
    
    Medals:
    Time Attack: 12:30
    Spheda Prize: Garnet
    Clear Goal: Items only
    
    Enemies:
    Dark Alchemist		6
    Last Guardian		6
    Smiling Wolf*		6
    Revenant		4
    King Mimic		1
    
    Totals: 9400 ABS, 2426 Gilda
    
    
    Flotsam's Broken Army					[C8FLOTSAM]
    --==
    
    Medals:
    Time Attack: 12:40
    Spheda Prize: Amethyst
    Clear Goal: Complete without healing
    
    Enemies:
    Imp*			6
    Incuder			6
    Cerberus		4
    Krau Mauness		4
    Mimic			4
    
    Totals: 9440 ABS, 2668 Gilda
    
    
    Hell, Ward 3 - Wellside Gossip				[C8WARD3]
    --==
    
    Medals:
    Time Attack: 13:00
    Spheda Prize: Aquamarine
    Clear Goal: Ridepod only
    
    Enemies:
    Bambamchoo*		6
    Busy Moler		6
    Mrs. Gourgon		6
    Dead Rope		2
    
    Totals: 9200 ABS, 2456 Gilda
    
    
    Devil Elemental						[C8ELEMENT]
    --==
    
    Medals:
    Time Attack: 13:10
    Spheda Prize: Diamond
    Clear Goal: Max's Gun only
    
    Enemies:
    Magma Servant*		4
    Snow Servant		4
    Tempest Servant		4
    Thunder Servant		4
    Wind Servant		4
    
    Totals: 8000 ABS, 2400 Gilda
    
    
    Mariner							[C8MARINER]
    --==
    
    Medals:
    Time Attack: 13:40
    Spheda Prize: Emerald
    Clear Goal: Monica's Sword only
    
    Enemies:
    Iwanosuke		6
    Garuda			6
    Mariner*		6
    Sweet Dynamite		6
    
    Totals: 11400 ABS, 2964 Gilda
    
    
    Ultimate Snake						[C8ULTIMAT]
    --==
    
    Medals:
    Time Attack: 12:30
    Spheda Prize: Pearl
    Clear Goal: Items only
    
    Enemies:
    Iron Ghost		6
    Mrs. Gourgon		6
    Wraith*			6
    Dead Rope		2
    King Mimic		2
    
    Totals: 11000 ABS, 2428 Gilda
    
    
    Anxiety							[C8ANXIETY]
    --==
    
    Medals:
    Time Attack: 12:38
    Spheda Prize: Peridot
    Clear Goal: Monica's Magic only
    
    Enemies:
    RSF Club*		4
    RSF Diamond		4
    RSF Heart		4
    RSF Spade		4
    RSF Joker		2
    
    Totals: 9000 ABS, 2012 Gilda
    
    
    Omen							[C8OMEN]
    --==
    
    Medals:
    Time Attack: 10:50
    Spheda Prize: Ruby
    Clear Goal: Max's Close-Range Weapon only
    
    Enemies:
    Bone King		4
    Minotaurus*		4
    Spinning Saucer		4
    Tiamat			4
    King Mimic		2
    
    Totals: 10400 ABS, 1848 Gilda
    
    White Seal
    
    
    Firm Belief						[C8BELIEF]
    --==
    
    Medals:
    Time Attack: 11:30
    Spheda Prize: Sapphire
    Clear Goal: Items only
    
    Enemies:
    Minotaurus*		6
    Sweet Dynamite		6
    Tiamat			6
    Iron Ghost		4
    Flying Steel		1
    
    Totals: 12200 ABS, 2648 Gilda
    
    
    Seeping Light						[C8SEEPING]
    --==
    
    Medals:
    Time Attack: 11:45
    Spheda Prize: Topaz
    Clear Goal: Complete without healing
    
    Enemies:
    Bone King		6
    Flying Steel		6
    Tiamat*			6
    Spinning Saucer		4
    King Mimic		2
    
    Totals: 14400 ABS, 2504 Gilda
    
    
    Boss ~ Mr. Big Shot Shadow				[C8BOSS5]
    --==
    
     Save before you enter the Zelmite Mine Depths.  Walk up to the rubble
    pile and use the Dynamite on it, then enter the opening.  After a short
    story sequence, you'll be fighting the big baddie himself, the Dark Genie.
    
    Boss: Dark Genie
    
     Snap a photo of him if you want; it's not like you can save the shot to
    anything but the photo album.  Same goes for the Zelmite.  The fight itself
    is a bit tricky.  Just like Dark Element, the Dark Genie can change who can
    damage him, and the same color rules apply.  Unlike the first Dark Cloud,
    his ultimate beam attack can be blocked, and he uses it far less often.
    Lock on him ASAP, avoid the mini-Genies, and just fire like mad.  If he
    hits you with the beam, go into the menu quickly and heal the damage.
    Since this is the absolute last fight, don't hesitate to heal; you're not
    going to use any of your items again anyway.  After a while, assuming your
    stock of items holds out, Mr. Big Shot Shadow himself will be defeated.
    
    Photo Count: 241 ideas (2 new), 53 scoops (Lv. 7, 747 pts)
    New Photos: Zelmite Found!, Mr. Big Shot Shadow
    
     After the fight, there will be a brief story sequence, another credits
    roll, and that's all she wrote.  Congratulations, you've won Dark Cloud 2's
    bonus dungeon!
    
    End-Chapter Stats:
    Max: 248HP, 112 DEF
    Monica: 248HP, 112 DEF
    241 ideas, 53 scoops, 128 inventions (Lv. 7, 747 pts)
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    III. Game Data
    =-=-=
    
     Just about anything you could want to know about the game is listed here,
    such as gameplay tactics, shop lists, items, and minigame tactics.
    
    
    Basic Gameplay						[GDPLAY]
    ==--
    
     Like most action RPG's, Dark Cloud 2 requires you to have some decent
    reflexes to play it well.  But it also has some tactics you can use to make
    playing the game quite a bit easier.  This section covers these tactics, as
    well as the basic mechanics of the game's battle engine.
    
     Attacking and Defending - The most basic thing to master is how to
    effectively attack and defend.  At close range, this means that you should
    defend as an enemy does an attack, then attack just as they finish.  With
    long-ranged weapons, the key to attacking is avoidance: move constantly so
    ranged hits won't hit you, and keep your distance at all times.
    
     Charged Attacks - These are very effective, but not without risk.  A
    Charged Attack takes about 1.5 seconds to be powered up, and does around
    twice the damage of a normal attack, to all enemies within its range.  They
    also have a knockdown effect on lightweight enemies.  The problem is, you
    cannot guard or move quickly while charging (and you're vulnerable while
    charging as a result).  Also, charged attacks eat up more WHP when hitting
    enemies with them.  To do a charged attack, hold down X until your
    character starts to glow.  Release X to unleash it at this point.
    
     Weapon HP (WHP) - Weapons, too, have HP.  When they're down to 0, they
    stop doing damage.  To repair them, you just need to use an appropriate
    type of Repair Powder (regular for wrenches/hammers/clubs/swords, Gun for
    guns, and Armband for armbands).  It's a good idea to keep an eye on WHP,
    as the last thing you need is for your attacks to stop doing anything in
    the heat of battle.
    
     Evading Attacks - This is the ideal way to deal with most enemy moves.  To
    evade effectively, you need to know what your opponent is about to do, and
    how to not take damage from it.  Most enemies broadcast their attacks, so
    you'll have some warning, but the only effective way to learn to evade any
    attack is to see it used against you at least once, so you know which way
    to move to not get hit.  Some moves are hard to evade by moving away, so
    using a well-timed charged attack may be more effective (since you're
    immune to damage during a charged attack), or just blocking may be a good
    choice to make; a lot of hard-to-evade attacks do no damage when blocked.
    
     Picking Things Up - Pretty basic.  While guarding, use the attack button
    to pick up an object (or enemy!) in your way.  Take note that a held enemy
    behaves the same as a held crate/rock/vase when being thrown at other
    enemies (ie. it can stun the target enemy if they're hit).
    
     Throwing Items - Both items in the top bar and items on the grounds in
    dungeons apply.  You cannot aim automatically with them, so you need to be
    pretty good at judging distance when trying to hit an enemy with any sort
    of thrown item.  The crates, rocks, and vases found in dungeons will often
    yield items when broken, so it's worth it sometimes to toss them about.
    
     Equipping Extra Items - You can equip items in the top 3 circles on the
    top left of the screen.  Mostly, the items you can put up there are for
    healing or attacking, but some take effect just by being up there (like the
    Amulets).  To use an item in the top bar, select it with the d-pad or the
    right analog, and press Square.
    
     ABS/Gilda - After killing an enemy, you earn ABS and Gilda from them.  How
    much you earn is fixed, but certain weapon skills and allies can increase
    these scores (or decrease Gilda, in one case).  Though the weapon you use
    at the time of killing determines how much ABS/Gilda you get, any weapon
    can be equipped in its place to receive the experience instead.  If you
    switch between Max and Monica to collect the ABS/Gilda (ie. Max kills the
    enemy, Monica collects the ABS, or vice versa), the ABS will be evenly
    divided between both of their weapons.  This also happens if you use the
    Ridepod or Monster Transformation to kill an enemy and switch to one of
    them.  The Ridepod and Monster Transformations only have one place for ABS
    to be distributed, so who does the killing doesn't change much for them.
    
     Weapons Leveling - Weapons gain levels after gaining a certain amount of
    ABS (the amount varies depending on the base stats of the weapon).  Weapons
    gain SP at this time as well (again, the amount depends on the weapon's
    base stats), and usually a boost to Attack, Durability and WHP.  Players
    can then distribute abilities to the weapon by Synthesizing (Synthing)
    items and adding them to the weapon.  Most weapons can also be upgraded to
    other forms, when certain ability requirements are met.  Just choose Build
    Up on a weapon to see the requirements are for its upgrade (or upgrades;
    some have more than one).
    
     Weapons Synthing - Weapons, too, can be made into Synthspheres to be put
    on other weapons.  Like all Synthspheres, the resulting 'sphere can be put
    on any weapon.  However, you will not get an effective Synthsphere from a
    weapon unless it's at least +5 in rank.  The SP cost of the Synthed weapon
    is whatever its level is (so the minimum number of SP to Synth an effective
    weapon Synthsphere is 5).
    
     HP and Defense - To boost these two critical stats, you have to find
    Fruit of Eden items and the appropriate defense-boosting items (Potato Pie
    for Max, Witch Parfait for Monica).  These items are hidden in small chests
    throughout the world's future areas, as well as a few in Palm Brinks.  To
    get them to appear, you usually have to complete floors of dungeons.  There
    are a few glitched Fruits of Eden in chapter 3, so you'll want to read the
    walkthrough concerning that chapter to avoid missing them.  The best policy
    is to explore the future areas after each dungeon floor.
    
    
    Shop Lists						[GDSHOPS]
    ==--
    
     This is a list of every shop, and what they sell when.  Repair powders go
    up in price by about 10 to 40 Gilda each chapter.  If no chapter is listed
    on an item, it's always sold there.
    
    Donny Mart
    Item			Price	Chapter
    Bread			30
    Antidote Drink		40
    Repair Powder		80
    Gun Repair Powder	160
    Treasure Chest Key	500
    Denim Overalls		500	4
    Hunting Cap		200	4
    Fashionable Cap		220	5
    Maintenance Cap		200	6
    Two-Tone Beret		240	7
    
    Morton's Sundries
    Gunpowder		20
    Scrap of Metal		10
    Thick Hide		50
    Antidote Drink		40
    Bomb			200
    Monster Notes**		1000
    Cooking Stove**		300
    Repair Powder
    Gun Repair Powder
    Armband Repair Powder	160	2
    Seal-Breaking Scroll	1500	3
    Improved Bomb		1000	4
    Ridepod Fuel		2000	5
    Final Bomb		3600	6
    Gold Paint		1000	8
    Garnet			10000	8
    Amethyst		10000	8
    Aquamarine		10000	8
    Diamond			30000	8
    Emerald			10000	8
    Pearl			10000	8
    Ruby			10000	8
    Peridot			10000	8
    Sapphire		10000	8
    Opal			10000	8
    Topaz			10000	8
    Turquoise		10000	8
    Wealth Coin		4500	8
    Poison Coin		4000	8
    Time Coin		6500	8
    Bandit Coin		7000	8
    Absorption Coin		10000	8
    Healing Coin		10000	8
    Bull's-Eye Coin		6500	8
    Experience Coin		12000	8
    
    Polly's Bakery
    Flour			20
    Sugar Cane		20
    Super Hot Pepper	20
    Bread			30
    Tasty Water		80
    
    Milane's Weapon Shop
    Battle Wrench		200
    Classic Gun		150
    Baselard		250
    Gladius			300
    Repair Powder
    Gun Repair Powder
    Armband Repair Powder		2
    Drill Wrench		350	2
    Gold Brassard		350	2
    Kubera's Hand		500	3
    Smash Wrench		600	4
    Shamshir		600	4
    Thorn Armlet		820	4
    
    Erik's Gunpowder
    Gunpowder		20
    
    Borneo's Fine Ore
    Rough Rock		20
    Gold Bar		1000
    Silver Ore		200
    Hunk of Copper		50
    
    House of Healing
    Antidote Drink		40
    Holy Water		40
    Soap			40
    Medusa's Tear		80
    
    Conda's Goods
    Rolling Log		20
    Sturdy Rock		20
    Rough Rock		20
    Bundle of Hay		20
    Sturdy Cloth		20
    Gunpowder		20
    Glass Material		20
    Unknown Bone		20
    Sticky Clay		20
    Flour			20
    Sugar Cane		20
    Super Hot Pepper	20
    Poison			20
    Forest Dew		20
    Scrap of Metal		10
    Gold Bar		1000
    Silver Ball		200
    Hunk of Copper		50
    Light Element		60
    Holy Element		60
    Earth Element		60
    Water Element		60
    Chill Element		60
    Thunder Element		60
    Wind Element		60
    Fire Element		60
    Life Element		60
    
    Rosa's Amulets
    Anti-Petrify Amulet	50
    Non-Stop Amulet		50
    Anti-Curse Amulet	50
    Anti-Goo Amulet		50
    Antidote Amulet		50
    
    Fabio's Bait Shop
    Prickly			80
    Mimi			80
    Evy			80
    Carrot			80
    Potato Cake		80
    Minon			80
    Battan			80
    Petite Fish		80
    
    Olivie's Lures
    Spinner	Lure		300
    Frog Lure		300
    Minnow Lure		300
    Fork Lure		300
    
    Rufio's Elements
    Flame Crystal		150
    Chill Crystal		150
    Lightning Crystal	150
    Wind Crystal		150
    Light Element		60
    Holy Element		60
    Earth Element		60
    Water Element		60
    Chill Element		60
    Thunder Element		60
    Wind Element		60
    Fire Element		60
    Life Element		60
    Hunter Crystal		150	8
    Holy Crystal		150	8
    Destruction Crystal	150	8
    Sea Dragon Crystal	150	8
    Power Crystal		150	8
    Protector Crystal	150	8
    
    Parn's Paints
    Paint (Red)		30
    Paint (Blue)		30
    Paint (Black)		30
    Paint (Green)		30
    Paint (Orange)		30
    Paint (Yellow)		30
    Paint (Purple)		30
    Paint (Pink)		30
    
    Gordon's Bonsai
    Rolling Log		20
    Sturdy Rock		20
    Forest Dew		20
    Plum Rice Ball		800	5
    
    Claire's Place
    Gift Capsule		400
    
    Adel's Fruits
    Tasty Water		80
    Heart-Throb Cherry	60
    Stone Berry		60
    Gooey Peach		60
    Poison Apple		60
    Mellow Banana		60
    
    Dell's Clinic
    Mighty Healing		300
    
    Ferdinand's Takeout
    Premium Chicken		120
    
    Gerald's Guns
    Trumpet Gun		300
    Grenade Launcher	500	3
    Magic Gun		560	4
    Turkey			460	4
    Wild Cat		900	5
    
    Julia's Ringware
    Magic Brassard		200
    Gold Brassard		350	3
    Crystal Brassard	740	4
    Pocklekul		860	5
    Indestructible Coin*	1500
    
    Stewart's Shoes
    Leather Shoes		200
    Wing Shoes		225
    Work Shoes		210
    Dragon Shoes		250
    
    Mena's Apparel
    Pumpkin Shorts		200
    Striped Dress		250
    Knight Boots		200
    Metal Boots		240
    Wing Boots		260
    Spike Boots		260
    
    Corrine's Hiarpins
    Yellow Ribbon		200
    Striped Ribbon		220
    Zipangu Comb		350
    Swallowtail		240
    
    Woody Tailor
    Green Overalls		500
    Red Vest		500
    Denim Overalls		500
    Pumpkin Shorts		200
    Dark Coin*		1500
    Indestructible Coin*	1500
    Himarra Badge**		500
    Gift Capsule		400
    Gold Paint		1000
    
    Mushroom Burgers
    Flour			20
    Sugar Cane		20
    Bread			30
    Roasted Chestnut	300
    Tasty Water		80
    Heart-Throb Cherry	60
    Gooey Peach		60
    Bomb Nut		60
    Poison Apple		60
    Mellow Banana		60
    Mimi			80
    Carrot			80
    Potato Cake		80
    Battan			80
    
    Jurak Arms
    Dryer Gun		160
    Bell Trigger		400
    Long Sword		250
    Bone Rapier		500
    Dark Coin*		1500
    Repair Powder
    Gun Repair Powder
    Armband Repair Powder
    Frozen Tuna		700	4
    Kitchen Knife		440	4
    Antique Sword		880	5
    
    Star Items
    Star Leotard		600
    Flame Crystal		150
    Chill Crystal		150
    Lightning Crystal	150
    Hunter Crystal		150
    Holy Crystal		150
    Destruction Crystal	150
    Wind Crystal		150
    Sea Dragon Crystal	150
    Power Crystal		150
    Protector Crystal	150
    Cheese			60
    Antidote Drink		40
    Mighty Healing		300
    Tasty Water		80
    Repair Powder
    Starglass**		300
    
    Starlight Weapons
    Swan			450
    Sand Breaker		900
    Gold Brassard		350
    Bandit Brassard		700
    Wise Owl Sword		600	4
    Platinum Brassard	900	5
    Moon Armlet		1800	6
    Armband Repair Powder
    
    G-Tools
    Cheese			60
    Tasty Water		80
    Repair Powder
    Gun Repair Powder
    Armband Repair Powder
    
    G-Weapons
    Cubic Hammer		950
    Falcon			900
    Question Shooter	900
    Choora			960
    Dusack			860
    Platinum Brassard	900
    Digi Hammer		1100	6
    Claymore		1100	6
    
    Need's Medal Exchange
    Item			Medals
    Clown Suit		55
    Clown Hat		40
    Clown Shoes		40
    Princess Dress		60
    Panther Ensemble	65
    Princess Orb		40
    Kitty Bell		45
    Princess Boots		40
    Panther Boots		50
    Name-Change Ticket	40
    
    G-Parts
    Item			Exp
    Refridgerator Body	700
    Machine Gun Arm		900
    Propeller Leg		900
    Energy Pack (Barrel)	600
    Ridepod Fuel		2000
    
    Cedric's Parts
    Item			Exp	Chapter
    Improved Core		900
    Core II			1400
    Core III		2000
    Super Core		3500
    Hyper Core		5000
    Master Grade Core	6500
    Caterpillar		600	2
    Barrel Cannon		400	2
    Roller Foot		700	3
    Samurai Arm		1100	4
    Energy Pack (Barrel)	600	4
    Wooden Box Body		800	5
    Refridgerator Body	700	6
    Hammer Arm		800	6
    Super-Alloy Body	1100	7
    Buggy			800	7
    Shield Kit		Varies
    
     NOTE: You have to buy the Cores in order (so you cannot buy the Master
    Grade Core right off the bat).  Each time you buy a Core, the next model
    goes up for sale.
    
    * - All Dark and Indestructible Coins are no longer sold once you've
    recruited Donny.  No, I don't know why either.
    
    ** - You can only buy one of these.
    
    
    Items Overview						[GDITEMS]
    ==--
    
     This is an overview of all of the items in the game, sans Max and Monica's
    equippable weapons and entirely plot-related items.
    
     Functional items - These items can almost all be equipped in the quick
    item bar on Max and Monica, and (or otherwise) can usually be used in the
    main menu.
    
    Item			Function			Synth
    Bread			Restores 30 HP			2 Fl
    Mellow Banana		Restores 50 HP, causes Thirsty	2 Du
    Roasted Chestnut	Restores 80 HP			2 Cy
    Cheese			Restores 120 HP			2 Be
    Premium Chicken		Restores all HP			2 Be
    Crunchy Bread		Restores all HP			2 Du
    Double Pudding		Restores all HP for both	2 Ch
    Plum Rice Ball		Restores all HP, causes Thirsty	2 Fl
    Antidote Drink		Removes Poison status		2 Sc
    Tasty Water		Removes Thirsty status		2 Ch
    Holy Water		Removes Cursed status		2 Ex
    Soap			Removes Gooey status		2 Ch
    Medusa's Tear		Removes Petrify status		2 Sc
    Heart-Throb Cherry	Removes Stop status		2 Sc
    Mighty Healing		Removes all negative status	2 Du
    Stamina Drink		Boosts defense temporarily	1 At
    Repair Powder		Repairs melee weapons		2 Du
    Gun Repair Powder	Repairs Max's gun		2 Du
    Armband Repair Powder	Repair's Monica's armband	1 Ch
    Escape Powder		Escapes from current dungeon	2 Ex
    Level Up Powder		Raises a weapon's level by 1	1 At
    Ressurection Powder	Revives a fallen ally		2 Du
    Ridepod Fuel		Recovers all energy for Steve	2 Fl
    Seal-Breakng Scroll	Removes a seal from a floor	2 Cy
    Antidote Amulet		Prevents Poison when equipped	2 Du
    Anti-Goo Amulet		Prevents Gooey when equipped	2 Du
    Non-Stop Amulet		Prevents Stop when equipped	2 Du
    Bomb			Does a small radius of damage	2 Fl
    Improved Bomb		Does a medium radius of damage	2 Fl
    Final Bomb		Does a large radius of damage	3 Fl
    Bomb Nut		Does a small radius of damage	2 Fl
    Stone			Does non-elemental damage	2 Sm
    Flame Stone		Does fire damage		2 Fl
    Chill Stone		Does chill damage		2 Ch
    Lightning Stone		Does lightning damage		2 Li
    Wind Stone		Does cyclone damage		2 Cy
    Holy Stone		Does exorcism damage		2 Ex
    Stone Berry		Petrifies target enemy		2 Sm
    Gooey Peach		Gooeys target enemy		2 Be
    Poison Apple		Poisons target enemy		Nothing
    Camera			Lets you take pictures		N/A
    Cooking Stove		Cooks fish into edible items	N/A
    Inside Scoop Memo	Holds info about scoops		N/A
    Monster Notes		Gives you info about enemies	N/A
    Notebook		Holds info on recruit quests	N/A
    Photo Album		Lets you access saved photos	N/A
    
    
     Clothing - Stuff Monica and Max can wear.
    
    Item			Who?	What?	Synth
    Denim Overalls		Max	Body	2 Du
    Hunting Cap		Max	Head	2 Du
    Leather Shoes		Max	Feet	2 Be
    Green Overalls		Max	Body	2 Du
    Maintenance Cap		Max	Head	2 Fl
    Work Shoes		Max	Feet	2 Li
    Red Vest		Max	Body	2 Du
    Fashionable Cap		Max	Head	2 Du
    Wing Shoes		Max	Feet	2 Cy
    Two-Tone Beret		Max	Head	2 Du
    Dragon Shoes		Max	Feet	2 Be
    Explorer's Outfit	Max	Body	2 Du
    Explorer's Helmet	Max	Head	2 Du
    Explorer's Shoes	Max	Feet	2 Ex
    Clown Suit		Max	Body	2 Du
    Clown Hat		Max	Head	2 Du
    Clown Shoes		Max	Feet	2 Du
    Pumpkin Shorts		Monica	Body	2 Du
    Yellow Ribbon		Monica	Head	2 Li
    Knight Boots		Monica	Feet	2 At
    Princess Dress		Monica	Body	2 Du
    Princess Orb		Monica	Head	2 Du
    Princess Boots		Monica	Feet	2 Li
    Striped Dress		Monica	Body	2 Du
    Striped Ribbon		Monica	Head	2 Ch
    Metal Boots		Monica	Feet	2 Sm
    Star Leotard		Monica	Body	2 Du
    Zipangu Comb		Monica	Head	2 Ex
    Wing Boots		Monica	Feet	2 Cy
    Swallowtail		Monica	Head	2 Ch
    Spike Boots		Monica	Feet	2 Fl
    Panther Ensemble	Monica	Body	2 Du
    Kitty Bell		Monica	Head	2 Du
    Panther Boots		Monica	Feet	2 Sm
    
    
     Ridepod Parts - Stuff that Steve can equip.
    
    Item			What?	Capac.	A/D/HP	Synth
    Cannonball Arm		Weapon	15	60	2 Sm
    Cannonball Arm II	Weapon	43	100	2 Sm
    Cannonball Arm III	Weapon	70	145	2 Sm
    Cannonball Arm IV	Weapon	110	190	2 Sm
    Clown Hand		Weapon	23	100	2 Cy
    Clown Hand II		Weapon	50	140	2 Cy
    Clown Hand III		Weapon	80	180	2 Cy
    Clown Hand IV		Weapon	120	245	2 Cy
    Samurai Arm		Weapon	30	145	2 Ex
    Samurai Arm II		Weapon	70	260	2 Ex
    Samurai Arm III		Weapon	130	460	2 Ex
    Samurai Arm IV		Weapon	160	1800	2 Ex
    Hammer Arm		Weapon	40	192	2 At
    Hammer Arm II		Weapon	70	250	2 At
    Hammer Arm III		Weapon	100	315	2 At
    Hammer Arm IV		Weapon	140	450	2 At
    Drill Arm		Weapon	40	80	2 Sm
    Drill Arm II		Weapon	70	128	2 Sm
    Drill Arm III		Weapon	100	155	2 Sm
    Drill Arm IV		Weapon	140	225	2 Sm
    Barrel Cannon		Weapon	23	95	2 Fl
    Barrel Cannon II	Weapon	50	140	2 Fl
    Barrel Cannon III	Weapon	80	180	2 Fl
    Barrel Cannon IV	Weapon	120	240	2 Fl
    Machine Gun Arm		Weapon	30	138	2 Li
    Machine Gun Arm II	Weapon	60	180	2 Li
    Machine Gun Arm III	Weapon	90	230	2 Li
    Machine Gun Arm IIV	Weapon	130	295	2 Li
    Missile Pod Arm		Weapon	30	138	2 At
    Missile Pod Arm II	Weapon	60	185	2 At
    Missile Pod Arm III	Weapon	90	242	2 At
    Missile Pod Arm IV	Weapon	130	300	2 At
    Nova Cannon		Weapon	50	240	2 Fl
    Nova Cannon II		Weapon	80	300	2 Fl
    Nova Cannon III		Weapon	110	435	2 Fl
    Nova Cannon IV		Weapon	165	1600	2 Fl
    Laser Arm		Weapon	50	235	2 Fl
    Laser Arm II		Weapon	80	295	2 Fl
    Laser Arm III		Weapon	115	430	2 Fl
    Laser Arm IV		Weapon	140	800	2 Fl
    Drum Can Body		Body	10	6	2 Fl
    Milk Can Body		Body	14	12	2 Ch
    Clown Body		Body	19	12	2 Du
    Wooden Box Body		Body	20	18	2 Sm
    Samurai Body		Body	24	19	2 At
    Refridgerator Body	Body	24	22	2 Ch
    Super Alloy Body	Body	30	24	2 Sm
    Sun & Moon Armor	Body	40	30	2 Ex
    Iron Leg		Legs	10	N/A	2 Sm
    Caterpillar		Legs	15	N/A	2 Sm
    Bucket Leg		Legs	15	N/A	2 Ch
    Clown Foot		Legs	20	N/A	2 Du
    Roller Foot		Legs	20	N/A	2 Sm
    Multi Feet		Legs	20	N/A	2 Be
    Buggy			Legs	30	N/A	2 Cy
    Propeller Leg		Legs	35	N/A	2 Cy
    Jet Hover		Legs	40	N/A	2 Cy
    Energy Pack		Power	15	80	2 Fl
    Energy Pack (Barrel)	Power	30	120	2 Fl
    Bucket Pack		Power	35	160	2 Fl
    Cleaner Pack		Power	45	200	2 Cy
    Energy Pack (Urn)	Power	50	240	2 Sm
    Triple-Urn Pack		Power	60	300	2 Sm
    
    
     Constructive Items - These items are useless on their own, and basically
    are only used to build things, as add-ons to things, or as Synth material.
    
    Item			Synth
    Potato Cake		2 Fl
    Carrot			2 Sm
    Battan			2 Be
    Mimi			2 Be
    Minon			2 Be
    Prickly			2 Be
    Evy			2 Sc
    Petite Fish		2 Sc
    Spinner	Lure		N/A
    Frog Lure		N/A
    Minnow Lure		N/A
    Fork Lure		N/A
    Treasure Chest Key	2 Be
    Sticky Clay		2 Du
    Gunpowder		2 Fl
    Sugar Cane		2 Fl
    Super Hot Pepper	2 Fl
    Glass Material		2 Ch
    Hunk of Copper		2 Li
    Silver Ball		2 Li
    Poison			2 Li
    Scrap of Metal		2 Li
    Bundle of Hay		2 Cy
    Forest Dew		2 Cy
    Rolling Log		2 Sm
    Rough Rock		2 Sm
    Sturdy Rock		2 Sm
    Flour			2 Ex
    Unknown Bone		2 Ex
    Sturdy Cloth		2 Be
    Thick Hide		2 Be
    Life Element		2 Du
    Fire Element		2 Fl
    Chill Element		2 Ch
    Water Element		2 Ch
    Thunder Element		2 Li
    Wind Element		2 Cy
    Earth Element		2 Sm
    Holy Element		2 Ex
    Light Element		2 Ex
    (All types of fish)	2 Sc
    Paint (Red)		N/A 
    Paint (Blue)		N/A
    Paint (Black)		N/A
    Paint (Green)		N/A
    Paint (Orange)		N/A
    Paint (Yellow)		N/A
    Paint (Purple)		N/A
    Paint (Pink)		N/A
    Power Crystal		2 At
    Protector Crystal	2 Du
    Flame Crystal		3 Fl
    Chill Crystal		3 Ch
    Lightning Crystal	3 Li
    Wind Crystal		3 Cy
    Destruction Crystal	3 Sm
    Holy Crystal		3 Ex
    Hunter Crystal		3 Be
    Sea Dragon Crystal	3 Sc
    Opal			10 Li 10 Sm
    Amethyst		10 At 10 Li 5 Sm
    Peridot			5 At 8 Fl 8 Ex 8 Be
    Turquoise		5 At 5 Li 10 Be 10 Sc
    Pearl			10 Du 10 Li 10 Ex
    Sapphire		5 Du 5 Fl 15 Cy 5 Ex
    Aquamarine		5 Du 10 Ch 10 Cy 5 Sc
    Ruby			15 Fl 15 Sm
    Emerald			10 Fl 10 Ex 10 Be
    Topaz			10 Ch 10 Cy 10 Sc
    Garnet			10 Ch 10 Ex 10 Sc
    Diamond			5 At 5 Du 5 Fl 5 Ch 5 Li 5 Cy 10 Sm 5 Ex 5 Be 5 Sc
    Moon Stone		8 At 8 Du 15 Ch 8 Li 8 Cy 8 Sm 8 Ex 8 Be 8 Sc
    Sun Stone		8 At 8 Du 15 Fl 8 Li 8 Cy 8 Sm 8 Ex 8 Be 8 Sc
    Poison Coin		Poison
    Wealth Coin		Wealth
    Bandit Coin		Steal
    Indestructible Coin	Durable
    Dark Coin		Dark
    Absorption Coin		Absorb
    Bull's-Eye Coin		Critical
    Healing Coin		Heal
    Time Coin		Stop
    Experience Coin		ABS Up
    
    
    Georama Parts Overview					[GDGEORAMA]
    ==--
    
     There are plenty of things to build for the Georama areas of the game.
    Here's an overview of all the pieces.  The Cost to Build score tells you
    how much Gilda you'd have to pay to get all of the parts necessary from
    Conda.  You'll likely have to do this on more than one occasion.  The list
    is organized according to Geostone acquisition.  Polyn scores appear to be
    based off of the objects' polygon counts, which makes sense.
    
    Part: Firbit's House		Polyn: 300	CP: 10
    Components: N/A
    Cost to Build: N/A
    Geostone: None
    
    Part: Grass			Polyn: 20	CP: 0
    Components: 1 Earth Element, 1 Water Element
    Cost to Build: 120 Gilda
    Geostone: None
    
    Part: Log			Polyn: 50	CP: 0
    Components: 8 Rolling Log
    Cost to Build: 160 Gilda
    Geostone: None
    
    Part: Rock			Polyn: 100	CP: 0
    Components: 8 Rough Rock
    Cost to Build: 160 Gilda
    Geostone: None
    
    Part: Iron Chimey 1		Polyn: 20	CP: 4
    Components: 2 Scrap of Metal, 1 Fire Element
    Cost to Build: 80 Gilda
    Geostone: This is a Geostone?
    
    Part: River			Polyn: 40	CP: 0
    Components: 1 Water Element
    Cost to Build: 60 Gilda
    Geostone: This is a Geostone?
    
    Part: Thorn Tree		Polyn: 40	CP: 0
    Components: 1 Forest Dew, 1 Earth Element, 1 Water Element
    Cost to Build: 140 Gilda
    Geostone: This is a Geostone?
    
    Part: Wooden House		Polyn: 150	CP: 5
    Components: 20 Rolling Log, 2 Sugar Cane, 1 Glass Material, 1 Sturdy Cloth
    Cost to Build: 480 Gilda
    Geostone: This is a Geostone?
    
    Part: Wooden Stairs		Polyn: 20	CP: 0
    Components: 3 Rolling Log
    Cost to Build: 60 Gilda
    Geostone: This is a Geostone?
    
    Part: Wooden Stand		Polyn: 30	CP: 0
    Components: 5 Rolling Log
    Cost to Build: 100 Gilda
    Geostone: This is a Geostone?
    
    Part: Eye Tree 1		Polyn: 200	CP: 0
    Components: 5 Rolling Log, 2 Forest Dew, 1 Earth Element, 1 Light Element
    Cost to Build: 260 Gilda
    Geostone: Noise in the Forest
    
    Part: Eye Tree 2		Polyn: 200	CP: 0
    Components: 5 Rolling Log, 2 Forest Dew, 1 Earth Element, 1 Light Element
    Cost to Build: 260 Gilda
    Geostone: Noise in the Forest
    
    Part: Nose Tree			Polyn: 200	CP: 0
    Components: 5 Rolling Log, 2 Forest Dew, 1 Earth Element, 1 Light Element
    Cost to Build: 260 Gilda
    Geostone: Noise in the Forest
    
    Part: Bench			Polyn: 20	CP: 2
    Components: 3 Rolling Log, 1 Sticky Clay
    Cost to Build: 80 Gilda
    Geostone: I'm a Pixie
    
    Part: Rough Wooden Fence	Polyn: 12	CP: 1
    Components: 2 Rolling Log
    Cost to Build: 40 Gilda
    Geostone: I'm a Pixie
    
    Part: Shed			Polyn: 45	CP: 4
    Components: 6 Bundle of Hay, 2 Rolling Log
    Cost to Build: 160 Gilda
    Geostone: I'm a Pixie
    
    Part: Straw House		Polyn: 80	CP: 5
    Components: 20 Bundle of Hay, 4 Rolling Log, 2 Rough Rock
    Cost to Build: 520 Gilda
    Geostone: I'm a Pixie
    
    Part: Cart			Polyn: 30	CP: 2
    Components: 2 Rolling Log, 2 Scrap of Metal, 1 Wind Element
    Cost to Build: 100 Gilda
    Geostone: Legendary Killer Snake
    
    Part: Pot			Polyn: 15	CP: 2
    Components: 4 Sticky Clay
    Cost to Build: 80 Gilda
    Geostone: Legendary Killer Snake
    
    Part: Wooden Bridge		Polyn: 30	CP: 0
    Components: 5 Rolling Log
    Cost to Build: 100 Gilda
    Geostone: Legendary Killer Snake
    
    Part: Pot Torch			Polyn: 20	CP: 2
    Components: 4 Sticky Clay, 2 Rolling Log, 1 Fire Element
    Cost to Build: 220 Gilda
    Geostone: Grotesque Spider Lady
    
    Part: Waterwheel		Polyn: 150	CP: 3
    Components: 4 Rolling Log, 1 Water Element
    Cost to Build: 140 Gilda
    Geostone: Grotesque Spider Lady
    
    Part: Wooden Gate		Polyn: 20	CP: 2
    Components: 4 Rolling Log
    Cost to Build: 80 Gilda
    Geostone: Grotesque Spider Lady
    
    Part: Fruit Tree		Polyn: 40	CP: 0
    Components: 2 Earth Element, 1 Forest Dew, 1 Water Element
    Cost to Build: 200 Gilda
    Geostone: Rainbow Falls Entrance
    
    Part: Hill			Polyn: 50	CP: 0
    Components: 5 Sticky Clay, 3 Earth Element
    Cost to Build: 280 Gilda
    Geostone: Rainbow Falls Entrance
    
    Part: Brick House		Polyn: 150	CP: 5
    Components: 8 Sturdy Rock, 4 Sticky Clay, 2 Glass Material
    Cost to Build: 280 Gilda
    Geostone: Headlong Dash
    
    Part: Chinese Stand		Polyn: 300	CP: 5
    Components: 6 Rolling Log, 3 Sturdy Cloth, 1 Fire Element, 1 Water Element
    Cost to Build: 300 Gilda
    Geostone: Fire and Ice Don't Mix
    
    Part: Weather Vane		Polyn: 80	CP: 4
    Components: 3 Scrap of Metal, 1 Unknown Bone, 1 Wind Element
    Cost to Build: 110 Gilda
    Geostone: Fire and Ice Don't Mix
    
    Part: Brick Chimney		Polyn: 20	CP: 4
    Components: 3 Sturdy Rock, 1 Sticky Clay
    Cost to Build: 80 Gilda
    Geostone: Earth-Shaking Demon
    
    Part: Warehouse			Polyn: 20	CP: 3
    Components: 4 Rolling Log
    Cost to Build: 80 Gilda
    Geostone: Earth-Shaking Demon
    
    Part: Iron Fence		Polyn: 25	CP: 1
    Components: 2 Scrap of Metal
    Cost to Build: 20 Gilda
    Geostone: Powerful Yo-Yo Robot
    
    Part: Wooden Fence		Polyn: 12	CP: 1
    Components: 1 Rolling Log
    Cost to Build: 20 Gilda
    Geostone: Elephant Army in the Valley
    
    Part: Church			Polyn: 200	CP: 8
    Components: 8 Sturdy Rock, 4 Glass Material, 3 Scrap of Metal,
     1 Holy Element
    Cost to Build: 330 Gilda
    Geostone: Smiling Fairy Village
    
    Part: Iron Lamp 1		Polyn: 20	CP: 3
    Components: 1 Glass Material, 1 Fire Element, 1 Scrap of Metal
    Cost to Build: 90 Gilda
    Geostone: Dangerous Treasure Chest
    
    Part: Iron Gate			Polyn: 60	CP: 4
    Components: 5 Scrap of Metal
    Cost to Build: 50 Gilda
    Geostone: Little Dragon Counterattack
    
    Part: Star Lamp			Polyn: 40	CP: 3
    Components: 2 Scrap of Metal, 1 Fire Element, 1 Glass Material
    Cost to Build: 100 Gilda
    Geostone: Little Dragon Counterattack
    
    Part: Iron Lamp 2		Polyn: 25	CP: 3
    Components: 5 Scrap of Metal, 1 Fire Element
    Cost to Build: 110 Gilda
    Geostone: Cursed Mask
    
    Part: Barn			Polyn: 150	CP: 2
    Components: 4 Rolling Log
    Cost to Build: 80 Gilda
    Geostone: We're the Roly-Poly Brothers
    
    Part: Mailbox			Polyn: 30	CP: 2
    Components: 3 Scrap of Metal
    Cost to Build: 30 Gilda
    Geostone: We're the Roly-Poly Brothers
    
    Part: Laundry			Polyn: 20	CP: 3
    Components: 3 Sturdy Cloth, 1 Thick Hide, 1 Water Element
    Cost to Build: 170 Gilda
    Geostone: Dragon Slayer
    
    Part: Block			Polyn: 10	CP: 0
    Components: 5 Sturdy Rock
    Cost to Build: 100 Gilda
    Geostone: Rama Priests Like Cheese
    
    Part: Block 2			Polyn: 20	CP: 0
    Components: 10 Sturdy Rock
    Cost to Build: 200 Gilda
    Geostone: Rama Priests Like Cheese
    
    Part: Well			Polyn: 40	CP: 4
    Components: 5 Sturdy Rock, 2 Rolling Log, 2 Scrap of Metal, 1 Water Element
    Cost to Build: 220 Gilda
    Geostone: Nature's Threat
    
    Part: Feeble Tree		Polyn: 40	CP: 0
    Components: 1 Earth Element, 1 Forest Dew, 1 Wind Element
    Cost to Build: 140 Gilda
    Geostone: Moon Baron
    
    Part: Pier			Polyn: 15	CP: 0
    Components: 4 Rolling Log
    Cost to Build: 80 Gilda
    Geostone: Pirates!
    
    Part: Shop Boat			Polyn: 100	CP: 5
    Components: 8 Rolling Log, 4 Sturdy Cloth, 2 Bundle of Hay
    Cost to Build: 280 Gilda
    Geostone: Pirates!
    
    Part: Iron House		Polyn: 200	CP: 5
    Components: 20 Scrap of Metal, 5 Glass Material
    Cost to Build: 300 Gilda
    Geostone: Tank and Boss
    
    Part: Iron Stand		Polyn: 100	CP: 0
    Components: 10 Scrap of Metal
    Cost to Build: 100 Gilda
    Geostone: Scary Auntie Medusa
    
    Part: Block 3			Polyn: 20	CP: 0
    Components: 10 Sturdy Rock
    Cost to Build: 200 Gilda
    Geostone: Sand Molers
    
    Part: Bridge Block		Polyn: 10	CP: 0
    Components: 5 Sturdy Rock
    Cost to Build: 100 Gilda
    Geostone: Sand Molers
    
    Part: Iron Shed			Polyn: 100	CP: 4
    Components: 5 Scrap of Metal
    Cost to Build: 50 Gilda
    Geostone: Bat Den
    
    Part: Iron Stairs		Polyn: 50	CP: 0
    Components: 5 Scrap of Metal
    Cost to Build: 50 Gilda
    Geostone: Pirates' Hideout
    
    Part: Luna Stone Light		Polyn: 40	CP: 2
    Components: 1 Fire Element, 1 Light Element, 1 Rolling Log,
     1 Scrap of Metal
    Cost to Build: 150 Gilda
    Geostone: Improvements
    
    Part: Windmill			Polyn: 100	CP: 5
    Components: 4 Rolling Log, 4 Sturdy Rock, 2 Sturdy Cloth, 1 Wind Element
    Cost to Build: 260 Gilda
    Geostone: Sea of Atrocity
    
    Part: Great Crane		Polyn: 60	CP: 3
    Components: 4 Scrap of Metal, 1 Hunk of Copper, 1 Thunder Element
    Cost to Build: 150 Gilda
    Geostone: Battle with Griffon's Army
    
    Part: Power Arm			Polyn: 60	CP: 3
    Components: 4 Scrap of Metal, 1 Hunk of Copper, 1 Thunder Element
    Cost to Build: 150 Gilda
    Geostone: Mt. Gundor Wind
    
    Part: Generator			Polyn: 300	CP: 3
    Components: 6 Scrap of Metal, 2 Fire Element, 2 Hunk of Copper,
     2 Thunder Element
    Cost to Build: 400 Gilda
    Geostone: Mountain Baddie Appears
    
    Part: Stair Block		Polyn: 10	CP: 0
    Components: 5 Sturdy Rock
    Cost to Build: 100 Gilda
    Geostone: Magmanoff
    
    Part: Iron Chimney 2		Polyn: 20	CP: 4
    Components: 4 Scrap of Metal, 1 Fire Element
    Cost to Build: 100 Gilda
    Geostone: Secret of Fire Mountain
    
    Part: Hardened Mud Pile		Polyn: 20	CP: 0
    Components: 5 Sticky Clay
    Cost to Build: 100 Gilda
    Geostone: Pains in the Neck
    NOTE: This component adds 40 Polyn to your max Polyn count if you stick it
    on top of a geyser
    
    Part: Chimney Pot		Polyn: 20	CP: 4
    Components: 4 Sticky Clay, 1 Fire Element
    Cost to Build: 100 Gilda
    Geostone: Looking for the Earth Gem
    
    Part: Leafy Tree		Polyn: 40	CP: 0
    Components: 1 Forest Dew, 1 Water Element, 1 Wind Element
    Cost to Build: 140 Gilda
    Geostone: Scary Tree
    
    Part: Barrel			Polyn: 15	CP: 2
    Components: 2 Rolling Log, 1 Scrap of Metal, 1 Thick Hide
    Cost to Build: 100 Gilda
    Geostone: Evil Spirit in the Valley
    
    Part: Hay and Hoe		Polyn: 50	CP: 4
    Components: 2 Bundle of Hay, 1 Scrap of Metal
    Cost to Build: 50 Gilda
    Geostone: Brave Warriors in the Valley
    
    
    Chapter 7 Only Georama:
    
     Chapter 7's Georama is special.  You can only build the exact number of
    necessary parts for it, and there is no Polyn or CP count as a result.
    Also, all Chapter 7 Georama parts are impossible to build anywhere else.
    
    Part: Fountain
    Components: 5 Sturdy Rock, 2 Water Element
    Cost to Build: 220 Gilda
    Geostone: None
    
    Part: Camellia Tree
    Components: 1 Earth Element, 1 Life Element, 1 Water Element
    Cost to Build: 180 Gilda
    Geostone: Card Warriors Gather
    
    Part: Road to Golbad
    Components: 2 Rough Rock, 1 Earth Element, 1 Water Element
    Cost to Build: 160 Gilda
    Geostone: Feeling Out of Place
    
    Part: Starlight Stairs
    Components: 5 Rough Rock, 1 Light Element
    Cost to Build: 160 Gilda
    Geostone: Scary Women
    
    Part: Road
    Components: 2 Rough Rock
    Cost to Build: 40 Gilda
    Geostone: Crush the Undead
    
    Part: Hall of Sorrow
    Components: 10 Sturdy Rock, 2 Glass Material, 2 Rough Rock, 1 Wind Element
    Cost to Build: 340 Gilda
    Geostone: Missing Gem Dealer
    
    Part: Silver Bench
    Components: 2 Rolling Log, 1 Gold Bar
    Cost to Build: 1040 Gilda
    Geostone: Max's Longest Day
    
    Part: Palace Stairs
    Components: 2 Rough Rock, 1 Earth Element, 1 Water Element
    Cost to Build: 160 Gilda
    Geostone: Hell's Corridor
    
    Part: Petal Stream
    Components: 1 Water Element
    Cost to Build: 60 Gilda
    Geostone: Monica All Alone
    
    Part: Flower Bed
    Components: 2 Earth Element, 1 Water Element
    Cost to Build: 180 Gilda
    Geostone: Raging Spirits
    
    Part: Moon Column
    Components: 2 Sturdy Rock, 1 Holy Element
    Cost to Build: 100 Gilda
    Geostone: Palace Watchdog
    
    Part: Stardust Pond
    Components: 5 Sturdy Rock, 1 Light Element, 1 Water Element
    Cost to Build: 220 Gilda
    Geostone: Final Trump Card
    
    
    Georama Requirements					[GDREQUIRE]
    ==--
    
     These are the Georama requirements for the five Georamas you can build up.
    They're listed here to avoid spoilers.
    
    =-=-=-=-=-=-=-=
    
    Sindain Georama Requirements
    
    Forest Lake restored		10%
    * 15 River Parts placed
    
    Glowing Mushrooms restored	10%
    * Elder Jurak revived
    * 10 Trees placed
    
    Withered Tree restored		15%
    * Nose Tree between Eye Trees
    * Nose and Eye Trees near River
    
    Elder Jurak revived		15%
    * Withered Tree restored
    * Forest Lake restored
    * Gordon resides in Sindain
    
    Tailor Shop restored		10%
    * Elder Jurak revived
    * Adel resides in Sindain
    * 30 Culture Points obtained
    
    Eatery restored			10%
    * Elder Jurak revived
    * Polly resides in Sindain
    * 40 Culture Points obtained
    
    Weapon Shop restored		10%
    * Elder Jurak revived
    * Milane resides in Sindain
    * Elder Jurak's Branch restored
    * 50 Culture Points obtained
    
    Elder Jurak's Branch restored	10%
    * 10 Trees placed
    * Fence around Firbits' House (at least 15 fence pieces; any type will do)
    
    Golden Eggs restored		10%
    * Elder Jurak's Branch restored
    * Resident in Straw House
    
    Georama Completion Reward: Jurak Gun
    
    =-=-=-=-=-=-=-=
    
    Balance Valley Georama Requirements
    
    Lower Prayer Site restored	10%
    * All 4 Plateaus at same height
    * 20 Culture Points obtained
    
    Suspension Bridge restored	10%
    * Lower Prayer Site restored
    * 15 Trees placed
    
    Starlight Temple restored	10%
    * Prayer Site and Bridge restored
    * 2 People reside in Valley
    * Crystal Prayer Site restored
    
    Sacred Torch restored		10%
    * Starlight Temple restored
    * 4 Pot Torches placed
    
    Crystal Prayer Site restored	10%
    * Lower Prayer Site restored
    * Priest Bruno resides in Village
    
    Sacred Gate restored		10%
    * Starlight Temple restored
    * Stewart resides in Valley
    * 40 Culture Points obtained
    
    Lao Chao's Bistro restored	10%
    * Starlight Temple restored
    * Ferdinand at the Chinese Stand
    * 30 Culture Points obtained
    
    Tool Shop restored		10%
    * Lin helped
    * Star Lamp on Brick House
    * Parn resides in Valley
    * Starlight Temple restored
    
    Weapon Shop restored		10%
    * Starlight Temple restored
    * Blinkhorn resides in Valley
    * 30 Culture Points obtained
    
    Moon Crystal and Crest revived	10%
    * Starlight Temple restored
    * Lighthouse Moon Crystal restored
    
    Georama Completion Reward: Serpent Slicer
    
    =-=-=-=-=-=-=-=
    
    Veniccio Georama Requirements
    
    Luna Lab foundation restored	15%
    * 8 blocks of Pier Parts placed
    * Someone resides in Veniccio
    * 30 Culture Points obtained
    
    Lab 1 restored			10%
    * Luna Lab foundation restored
    * Red Iron House placed
    * Claire lives in Red Iron House
    * Boat near Red Iron House
    
    Lab 2 restored			10%
    * Luna Lab foundation restored
    * Blue Iron House placed
    * Donny lives in Blue Iron House
    * Boat near Blue Iron House
    
    Lab 3 restored			10%
    * Luna Lab foundation restored
    * Purple Iron House placed
    * Boat near Purple Iron House
    
    Lab 4 restored			10%
    * Luna Lab foundation restored
    * Green Iron House placed
    * Boat near Green Iron House
    
    Luna Lab restored		10%
    * All 4 Labs restored
    * Shigura Village saved
    * 50 Culture Points obtained
    
    Search Lights restored		10%
    * Luna Lab restored
    * 8 Luna Stone Lights placed
    * 60 Culture Points obtained
    
    Weather Vanes restored		10%
    * Luna Lab restored
    * Windmill placed
    
    Symbol of Luna Lab restored	15%
    * Luna Lab restored
    * 80 Culture Points obtained
    
    Georama Completion Reward: Nova Cannon
    
    =-=-=-=-=-=-=-=
    
    Heim Rada Georama Requirements
    
    2nd Floor of Workshop restored	5%
    * 3 sturdy houses placed
    * 30 Culture Points obtained
    
    3rd Floor of Workshop restored	5%
    * House placed 3 blocks high
    * 2nd Floor of Workshop restored
    
    Workshop Elevator restored	10%
    * Resident in house with Chimney
    * 3rd Floor of Workshop restored
    * 60 Culture Points obtained
    
    Gundorada Workshop restored	10%
    * Workshop Elevator restored
    * Borneo resides in Heim Rada
    * Work Crane and Arm restored
    * Generator placed
    
    Work Crane restored		10%
    * Resident in house with Crane
    * 3rd Floor of Workshop restored
    * Windmill placed
    
    Work Arm restored		10%
    * Resident in house with Arm
    * 2nd Floor of Workshop restored
    * 10 Pots placed
    
    Operations Room restored	10%
    * Fire Squall destroyed
    * Gerald resides in Heim Rada
    * Gundorada Workshop restored
    * 100 Culture Points obtained
    
    Parts Shop restored		10%
    * Cedric resides in Heim Rada
    * Gundorada Workshop restored
    * 70 Culture Points obtained
    
    Item Shop restored		10%
    * Resident in house with Chimney
    * Gundorada Workshop restored
    * 70 Culture Points obtained
    
    Weapon Shop restored		10%
    * Erik in house near Windmill
    * Gundorada Workshop restored
    * 70 Culture Points obtained
    
    Paznos completed		10%
    * Gaspard defeated
    * Operations Room restored
    
    Georama Completion Reward: Holy Daedalus Blade
    
    =-=-=-=-=-=-=-=
    
    Moon Flower Palace Georama Requirements
    
    The Scent of Water in the Sun	10%
    * (Place the Fountain dead center in the courtyard)
    The Path of Flowers we walked	10%
    * (Place 8 Road to Golbads, 4 closer to the Palace, 4 closer to the Stop,
     lined up with the Fountain)
    The Door and the Moon Column	10%
    * (Place 16 Moon Columns, 8 per side of the Road to Golbad)
    The Path of the Sun		10%
    * (Place 2 roads on either side of the Fountain, and 1 at the end of each
     Starlight Stair)
    A Stream and a Starlight Stair	10%
    * (Place a Starlight Stair on each side of the Fountain, at the end of 2
     Roads for each)
    * (Place 7 Petal Streams per side of the Road to Golbad)
    Flower Bed of Recollections	10%
    * (Place 4 Flower Beds right of the Road to Golbad, near the Palace, and 2
     near the Stardust Pond's location; place one per side of the streams)
    You, sitting by the stairs	10%
    * (Place the Palace Stairs left of the Road to Golbad, near the Palace)
    * (Place both Silver Benches, one per side of the Palace Stairs)
    The end of the Hall of Sorrow	10%
    * (Place the Hall of Sorrow right of the Road to Golbad, near the Stop)
    Feelings deep in Stardust Pond	10%
    * (Place the Stardust Pond left of the Road to Golbad, near the Stop)
    The Murmur of the Trees		10%
    * (Place both Camellia Trees on either side of the Hall of Sorrow's front)
    
    Georama Completion Reward: Sun Stone & Moon Stone
    
    =-=-=-=-=-=-=-=
    
    Georama Immigrant Requirements
    
     Some of the potential inhabitants of the Georama have requirements if you
    want them to live in them.  They are as follows:
    
    Who?		What?
    Gordon		Put his house next to at least 1 tree.
    Polly		Put a Cart outside of her house.
    Blinkhorn	Place a Gate and at least 7 Fence pieces around his house.
    Parn		Give him a house with a purple roof.
    Ferdinand	Put him at a Chinese Stand.
    Priest Bruno	Put him in a Church.
    Claire		Put a light outside of her house.
    Gerald		Have at least 20 CP for his house.
    Fabio		Put his house near a river.
    Corrine		Give her a Brick House with a pink roof and a Mailbox.
    Mayor Need	Give his house a Mailbox.
    Rufio		Place his house 2 or more levels high (with stands).
    Pau		Put a Fruit Tree outside of his house.
    
    =-=-=-=-=-=-=-=
    
    
    Weapons
    ==--
    
     This is an overview of all the possible weapons you can build: their
    minimum stats, their maximum stats, what they can be upgraded into, and how
    you can get your hands on them.  Note that finding them in dungeons or
    building them up is not suggested if you can buy them, but this is usually
    not an option.  If a weapon can be bought, other methods to obtain it are
    not listed, but they usually exist.
    
     The min. and max. stats are listed according to their order in the menu:
    Attack, Durability, Flame, Chill, Lightning, Cyclone, Smash, Exorcism,
    Beast, and Scale.
    
    Weapon Effects						[GDWEAPEFF]
    --==
    
     Note that most weapon effects take place when you attack.  Certain effects
    cancel each other out (Wealth and Poverty, Durable and Fragile, Dark and
    Critical, Heal and Absorb).  Weapon effects always transfer over when a
    weapon with them is made into a Synthsphere, unless the receiving weapon
    has a counter-effect on it (in which case both that effect and its counter-
    effect will be wiped out).  This also applies when synthing coins and
    upgrading weapons to forms with abilities inherent in them.
    
    Name		Coin			Effect
    Poison		Poison Coin		Randomly poisons enemies
    Wealth		Wealth Coin		+20% Gilda earned from enemies
    Poverty		N/A			-20% Gilda earned from enemies
    Steal		Bandit Coin		Randomly steals items
    Durable		Indestructible Coin	+50% durability
    Fragile		N/A			-50% durability
    Critical	Bull's-Eye Coin		+80% damage (random)
    Dark		Dark Coin		+30% damage; -2 HP per hit
    Heal		Healing Coin		+1 HP per second
    Absorb		Absorption Coin		+5 to 50% HP/damage done (random)
    Stop		Time Coin		Randomly stops enemies
    ABS Up		Experience Coin		+20% experience earned from enemies
    
    
    Wrenches/Hammers/Clubs					[GDWRENCH]
    --==
    
     These are Max's right-hand weapons.
    
    Wrenches:
    Weapon: Wrench			Combos: 5	SP: 3	Base ABS: 32
    Abilities: None
    Description: Big wrench.  Looks painful.
    Build Up: N/A
    Min. Stats:   8  10   2   0   0   0   5   0   0   0
    Max. Stats:  20  19  19  19  19  19  19  19  19  19
    Enemies: N/A
    Obtained: Can't be obtained; used during the intro sequence
    
    Weapon: Battle Wrench		Combos: 5	SP: 3	Base ABS: 32
    Abilities: None
    Description: Big wrench.  Looks painful.
    Build Up: Drill Wrench, True Battle Wrench
    Min. Stats:   8  10   2   0   0   0   5   0   0   0
    Max. Stats:  20  19  19  19  19  19  19  19  19  19
    Enemies: N/A
    Obtained: Buy from Milane for 200 Gilda
    
    Weapon: True Battle Wrench	Combos: 5	SP: 3	Base ABS: 32
    Abilities: None
    Description: 
    Build Up: Drill Wrench
    Min. Stats:  13  11   2   0   0   0   5   0   0   0
    Max. Stats:  20  19  19  19  19  19  19  19  19  19
    Enemies: N/A
    Obtained: Find or build up
    
    Weapon: Drill Wrench		Combos: 5	SP: 3	Base ABS: 64
    Abilities: None
    Description: Wrench with a drill attached.
    Build Up: Smash Wrench
    Min. Stats:  15  11   2   0   0   0   9   0   5   0
    Max. Stats:  35  34  34  34  34  34  34  34  34  34
    Enemies: N/A
    Obtained: Buy from Milane for 350 Gilda (Chapter 2 onwards)
    
    Weapon: Smash Wrench		Combos: 5	SP: 4	Base ABS: 160
    Abilities: None
    Description: Powerful wrench that smashes monsters to pieces.
    Build Up: Stinger Wrench, Cubic Hammer
    Min. Stats:  32  18   0   9   0  18   0   0   0   5
    Max. Stats:  60  60  60  60  60  60  60  60  60  60
    Enemies: N/A
    Obtained: Buy from Milane for 600 Gilda (Chapter 4 onwards)
    
    Weapon: Stinger Wrench		Combos: 5	SP: 4	Base ABS: 224
    Abilities: Steal
    Description: 
    Build Up: Poison Wrench
    Min. Stats:  50   0   0   0  40   0   0   0  27   0
    Max. Stats: 110  72 110 110 110 110 110 110 110 110
    Enemies: N/A
    Obtained: Invent, find, or build up
    
    Weapon: Poison Wrench		Combos: 5	SP: 4	Base ABS: 288
    Abilities: Poison
    Description: 
    Build Up: Sigma Breaker
    Min. Stats:  80   0   0   0  72   0   0   0  68  45
    Max. Stats: 125  81 125 125 130 125 125 125 125 125
    Enemies: N/A
    Obtained: Invent, find, or build up
    
    Weapon: Sigma Breaker		Combos: 5	SP: 6	Base ABS: 352
    Abilities: None
    Description: Highly functional weapon that splits the damage.
    Build Up: Grade Zero
    Min. Stats:  91   0   0   0 108 108   0   0  90  86
    Max. Stats: 150  99 150 150 150 150 150 150 150 150
    Enemies: Sylph, Star Tortoise
    Obtained: Find or build up
    
    Weapon: Grade Zero		Combos: 5	SP: 6	Base ABS: 416
    Abilities: None
    Description: Rolls attack points all the way around to zero again.
    Build Up: N/A
    Min. Stats: 135   0  90   0 135 108   0   0 135  86
    Max. Stats: 300  99 200 200 200 200 200 200 200 200
    Enemies: Bundy, Moonflowephant, Toy Rock
    Obtained: Build up only
    
    
    Hammers:
    Weapon: Turtle Shell Hammer	Combos: 4	SP: 3	Base ABS: 64
    Abilities: None
    Description: Hammer made from a turtle's shell.
    Build Up: Frozen Tuna
    Min. Stats:  11  20   0  10   0   0  10   0   0   0
    Max. Stats:  36  35  30  36  34  34  34  34  34  34
    Enemies: N/A
    Obtained: Buy from Milane for 300 Gilda (chapter 2 onwards)
    
    Weapon: Kubera's Hand		Combos: 5	SP: 3	Base ABS: 128
    Abilities: Steal
    Description: Hammer in the shape of the god Kubera's hand.
    Build Up: Big Bucks Hammer
    Min. Stats:  22  22   0  10   0   0   0   0   0   0
    Max. Stats:  35  44  46  45  45  46  45  45  45  45
    Enemies: N/A
    Obtained: Buy from Milane for 500 Gilda (chapter 3 onwards)
    
    Weapon: Frozen Tuna		Combos: 4	SP: 4	Base ABS: 160
    Abilities: None
    Description: 
    Build Up: Cubic Hammer, Big Bucks Hammer
    Min. Stats:  30   0   0  23   0   0  23   0   0   0
    Max. Stats:  61  61  60  60  60  60  60  60  60  60
    Enemies: N/A
    Obtained: Buy from Jurak Arms for 700 Gilda
    
    Weapon: Cubic Hammer		Combos: 4	SP: 4	Base ABS: 224
    Abilities: Durable
    Description: 
    Build Up: Digi Hammer
    Min. Stats:  52   0   0  45   0   0  40   0   0   0
    Max. Stats: 109  73 110 110 110 110 110 110 110 110
    Enemies: N/A
    Obtained: Buy from G-Weapons for 950 Gilda
    
    Weapon: Digi Hammer		Combos: 4	SP: 4	Base ABS: 288
    Abilities: None
    Description: 
    Build Up: Heavy Hammer
    Min. Stats:  81   0   0  80   0   0  80   0   0   0
    Max. Stats: 125  85 125 130 125 125 130 125 125 125
    Enemies: N/A
    Obtained: Invent, find, or build up
    
    Weapon: Big Bucks Hammer	Combos: 4	SP: 4	Base ABS: 288
    Abilities: Wealth
    Description: 
    Build Up: N/A
    Min. Stats:  40   0   0   0   0   0  41  41  41  41
    Max. Stats: 150  99 125 130 125 125 150 150 150 150
    Enemies: N/A
    Obtained: Find or build up
    
    Weapon: Heavy Hammer		Combos: 4	SP: 6	Base ABS: 352
    Abilities: None
    Description: 
    Build Up: LEGEND
    Min. Stats:  91   0   0 117   0  99  99   0   0   0
    Max. Stats: 150  99 150 150 150 150 150 150 150 150
    Enemies: Iron Mask, Pirate Eye
    Obtained: Invent, find, or build up
    
    Weapon: LEGEND			Combos: 4	SP: 6	Base ABS: 416
    Abilities: None
    Description: Legendary hammer whose very existence was in doubt.
    Build Up: N/A
    Min. Stats: 135   0   0 135   0 135 135 135 135 135
    Max. Stats: 500  99 250 250 250 250 250 250 250 250
    Enemies: Evil Nail, Guardia, Lancer
    Obtained: Build up only
    
    
    Clubs:
    Weapon: Handy Stick		Combos: 5	SP: 3	Base ABS: 32
    Abilities: None
    Description: Just the right size for swinging.  Good for Spheda?
    Build Up: N/A
    Min. Stats:   3   9   0   0   0   0   0   0   0   0
    Max. Stats:  19  19  19  19  19  19  19  19  19  19
    Enemies: N/A
    Obtained: Rare; only one in the game
    
    Weapon: Turkey			Combos: 5	SP: 3	Base ABS: 128
    Abilities: None
    Description: Spheda putter.  Good for short distances.
    Build Up: Flamingo
    Min. Stats:  29  25  10   0   0  10   0   0   0   0
    Max. Stats:  45  44  45  45  45  45  45  45  45  45
    Enemies: N/A
    Obtained: Buy from Gerald for 460 Gilda (chapter 4 onwards)
    
    Weapon: Swan			Combos: 5	SP: 3	Base ABS: 128
    Abilities: Fragile
    Description: Spheda club.  Good for medium range shots.
    Build Up: Flamingo
    Min. Stats:  24  26   0  10   0  10   0   0   0   0
    Max. Stats:  44  45  45  45  45  45  45  45  45  45
    Enemies: N/A
    Obtained: Buy from Starlight Weapons for 450 Gilda
    
    Weapon: Flamingo		Combos: 5	SP: 4	Base ABS: 160
    Abilities: None
    Description: Spheda club.  Good for medium range and curved shots.
    Build Up: Falcon
    Min. Stats:  29   0   0   0   0  18   0   0   9   0
    Max. Stats:  61  55  60  60  60  60  60  60  60  60
    Enemies: N/A
    Obtained: Invent, find, or build up
    
    Weapon: Falcon			Combos: 5	SP: 4	Base ABS: 224
    Abilities: Critical
    Description: Spheda club.  Good for long shots.
    Build Up: Albatross
    Min. Stats:  45   0   0   0   0  50   0   0  36   0
    Max. Stats: 108  70 108 108 110 110 108 110 110 110
    Enemies: N/A
    Obtained: Buy from G-Weapons for 900 Gilda
    
    Weapon: Albatross		Combos: 5	SP: 4	Base ABS: 288
    Abilities: None
    Description: Spheda club.  Good for long and curved shots.
    Build Up: N/A
    Min. Stats:  70   0   0   0   0  72   0   0  72   0
    Max. Stats: 120  75 125 125 125 125 125 125 125 125
    Enemies: N/A
    Obtained: Invent, find or build up
    
    
    Guns							[GDGUN]
    --==
    
     These are Max's left-handed weapons.  They don't have combos.
    
    Weapon: Classic Gun				SP: 3	Base ABS: 52
    Abilities: None
    Description: Light and easy to use.
    Build Up: Trumpet Gun
    Min. Stats:   7  10   0   0   0   0   0   0   0   0
    Max. Stats:  24  19  19  19  19  25  19  25  19  19
    Enemies: N/A
    Obtained: Buy from Milane's Weapon Shop for 150 Gilda
    
    Weapon: Dryer Gun				SP: 3	Base ABS: 52
    Abilities: None
    Description: 
    Build Up: Bell Trigger
    Min. Stats:  12   8   5   0   0   5   0   0   0   0
    Max. Stats:  25  30  30  30  30  30  30  30  30  30
    Enemies: N/A
    Obtained: Buy from Jurak Arms for 160 Gilda
    
    Weapon: Trumpet Gun				SP: 3	Base ABS: 101
    Abilities: None
    Description: Gun made from a trumpet.  What'll they think of next?
    Build Up: Bell Trigger, Grenade Launcher
    Min. Stats:  14   0   0   0  11   0   0   0   0   0
    Max. Stats:  34  34  34  34  34  34  34  34  34  34
    Enemies: N/A
    Obtained: Buy from Gerald's Guns for 300 Gilda
    
    Weapon: Bell Trigger				SP: 3	Base ABS: 165
    Abilities: None
    Description: Chaming gun made from a bell.  Kind of cute, really.
    Build Up: Magic Gun, Star Breaker
    Min. Stats:  22   0   0   0   0  19   0  14   0   0
    Max. Stats:  44  45  45  45  45  45  45  45  45  45
    Enemies: N/A
    Obtained: Buy from Jurak Arms for 400 Gilda
    
    Weapon: Grenade Launcher			SP: 3	Base ABS: 165
    Abilities: None
    Description: Allows rapid fire of grenades.  A little heavy.
    Build Up: Dark Viper
    Min. Stats: 23   0  14   0   0  19  19   0   0   0
    Max. Stats: 44  45  45  45  45  45  45  45  45  45
    Enemies: N/A
    Obtained: Buy from Gerald's Guns for 500 Gilda (Chapter 3 onwards)
    
    Weapon: Jurak Gun				SP: 3	Base ABS: 165
    Abilities: None
    Description: Jurak's mystical gun.  It's powerful, but a bit plain.
    Build Up: Question Shooter
    Min. Stats: 42  20   0  30  30  30   0  15   0  30
    Max. Stats: 60  44  45  45  45  45  45  45  45  45
    Enemies: N/A
    Obtained: Rare; given to you by Jurak for getting Sindain to 100%
    
    Weapon: Star Breaker				SP: 4	Base ABS: 210
    Abilities: None
    Description: 
    Build Up: Wild Cat
    Min. Stats: 31   0  36   0   0  27  41  14   0   0
    Max. Stats: 60  62  60  60  60  60  60  60  60  60
    Enemies: N/A
    Obtained: Invent, find, or build up
    
    Weapon: Magic Gun				SP: 4	Base ABS: 210
    Abilities: None
    Description: Forms magic power in the atmosphere into bullets.
    Build Up: Question Shooter, Soul Breaker
    Min. Stats: 31   0   0   0   0  23  23   0  23  23
    Max. Stats: 60  60  60  60  60  75  60  60  60  60
    Enemies: N/A
    Obtained: Buy from Gerald's Guns for 560 Gilda (Chapter 4 onwards)
    
    Weapon: Wild Cat				SP: 4	Base ABS: 265
    Abilities: None
    Description: Cursed machine gun.  Brings out the beast in its user.
    Build Up: Sexy Panther
    Min. Stats:  52   0  54   0   0  54  54  14   0  54
    Max. Stats: 109  73 110 110 110 110 110 110 110 110
    Enemies: N/A
    Obtained: Buy from Gerald's Guns for 900 Gilda (Chapter 5 onwards)
    
    Weapon: Question Shooter			SP: 4	Base ABS: 265
    Abilities: Poverty
    Description: 
    Build Up: Steal Gun
    Min. Stats:  45   0   0   0  41   0   0  41   0  41
    Max. Stats: 110  72 110 110 110 110 110 110 110 110
    Enemies: N/A
    Obtained: Buy from G-Weapons for 900 Gilda
    
    Weapon: Dark Viper				SP: 4	Base ABS: 265
    Abilities: Absorb
    Description: 
    Build Up: Soul Breaker, Twin Buster
    Min. Stats:  40   0  41   0   0  41  41   0  27   0
    Max. Stats: 110  72 110 110 110 110 110 110 110 110
    Enemies: N/A
    Obtained: Invent, find, or build up
    
    Weapon: Soul Breaker				SP: 4	Base ABS: 330
    Abilities: Dark
    Description: 
    Build Up: Desperado
    Min. Stats:  54   0   0   0   0  68  54   0  54  41
    Max. Stats: 120  75 125 125 125 125 125 125 125 125
    Enemies: N/A
    Obtained: Invent, find, or build up
    
    Weapon: Sexy Panther				SP: 4	Base ABS: 330
    Abilities: None
    Description: 
    Build Up: Desperado
    Min. Stats:  70   0  72   0   0  86  86   0  77  86
    Max. Stats: 120  75 125 125 125 125 125 125 125 125
    Enemies: N/A
    Obtained: Invent, find, or build up
    
    Weapon: Twin Buster				SP: 6	Base ABS: 430
    Abilities: None
    Description: 
    Build Up: Sigma Bazooka
    Min. Stats:  91   0  77   0   0  77  86   0  27   0
    Max. Stats: 150  88 150 150 150 150 150 150 150 150
    Enemies: Pirate Eye, Triple Cracker
    Obtained: Invent, find, or build up
    
    Weapon: Desperado				SP: 6	Base ABS: 430
    Abilities: None
    Description: 
    Build Up: Last Resort
    Min. Stats:  99   0  99   0  90  99  86  90  54  41
    Max. Stats: 150  89 150 150 150 150 150 150 150 150
    Enemies: Spirit Flyer, Living Armor
    Obtained: Find or build up only
    
    Weapon: Steal Gun				SP: 6	Base ABS: 430
    Abilities: Steal
    Description: 
    Build Up: Supernova
    Min. Stats:  95   0   0   0  86   0   0  86   0  77
    Max. Stats: 150  90 150 150 150 150 150 150 150 150
    Enemies: Heat Fairy, Rifle Wolf
    Obtained: Invent, find, or build up
    
    Weapon: Last Resort				SP: 6	Base ABS: 510
    Abilities: None
    Description: 
    Build Up: N/A
    Min. Stats: 135   0 135  90  90 130 122  90 113  45
    Max. Stats: 301  99 200 200 200 200 200 200 200 200
    Enemies: Joker, Heart, Spade
    Obtained: Build up only
    
    Weapon: Sigma Bazooka				SP: 6	Base ABS: 510
    Abilities: None
    Description: 
    Build Up: N/A
    Min. Stats: 135   0 126   0   0 122 126   0  27   0
    Max. Stats: 312  99 200 200 200 200 200 200 200 200
    Enemies: Silver Gear, Skull Chief, Evil Performer
    Obtained: Build up only
    
    Weapon: Supernova				SP: 6	Base ABS: 510
    Abilities: None
    Description: 
    Build Up: N/A
    Min. Stats: 135   0   0  90 135   0 135 135 126 135
    Max. Stats: 500  99 250 250 250 250 250 250 250 250
    Enemies: Moonflowephant, Vanguard Mk 2, Diamond
    Obtained: Build up only
    
    
    Swords							[GDSWORD]
    --==
    
     These are Monica's right-hand weapons.  Beware, there's a lot of them.
    
    Weapon: Gladius			Combos: 6	SP: 3	Base ABS: 64
    Abilities: None
    Description: Light, one-handed sword.  Relatively high attack.
    Build Up: Cliff Knife
    Min. Stats:  20  15   0   0   0  10   0   0   5   0
    Max. Stats:  34  34  34  34  34  34  34  34  34  34
    Enemies: N/A
    Obtained: Buy from Milane's Weapon Shop for 300 Gilda
    
    Weapon: Baselard		Combos: 5	SP: 3	Base ABS: 64
    Abilities: None
    Description: Big single-edged sword with long reach.
    Build Up: Broad Sword
    Min. Stats:  21  20   0   0   0  10   0  10   0   0
    Max. Stats:  35  35  30  36  34  34  36  34  34  34
    Enemies: N/A
    Obtained: Buy from Milane's Weapon Shop for 250 Gilda
    
    Weapon: Long Sword		Combos: 5	SP: 3	Base ABS: 64
    Abilities: None
    Description: 
    Build Up: Bastard Sword, Broad Sword
    Min. Stats:  15  21   0   0   0   0  10   0  10   0
    Max. Stats:  36  34  34  34  34  34  34  34  34  34
    Enemies: N/A
    Obtained: Buy from Jurak Arms for 250 Gilda
    
    Weapon: Cliff Knife		Combos: 6	SP: 3	Base ABS: 128
    Abilities: None
    Description: 
    Build Up: Chopper, Sand Breaker
    Min. Stats:  20   0   0   0   0  14   0   0  14   0
    Max. Stats:  42  40  45  45  45  45  45  45  45  45
    Enemies: N/A
    Obtained: Find or build up only
    
    Weapon: Bone Rapier		Combos: 6	SP: 3	Base ABS: 128
    Abilities: Poison
    Description: 
    Build Up: Evilcise
    Min. Stats:  22  20   0  21   0   0   0   0   0   0
    Max. Stats:  45  42  45  45  45  45  45  45  45  45
    Enemies: N/A
    Obtained: Buy from Jurak Arms for 500 Gilda
    
    Weapon: Royal Sword		Combos: 4	SP: 3	Base ABS: 128
    Abilities: None
    Description: 
    Build Up: N/A
    Min. Stats:  22  25   0   0   0  21   0  21   0   0
    Max. Stats:  45  44  45  45  45  45  45  45  45  45
    Enemies: N/A
    Obtained: Name-Change Ticket only; used during the intro sequence
    
    Weapon: Broad Sword		Combos: 5	SP: 3	Base ABS: 128
    Abilities: None
    Description: 
    Build Up: Sax, Kitchen Knife, Wise Owl Sword
    Min. Stats:  20   0   0   0   0  19   0  19   0   0
    Max. Stats:  45  44  45  45  45  45  45  45  45  45
    Enemies: N/A
    Obtained: Find or build up only
    
    Weapon: Bastard Sword		Combos: 5	SP: 3	Base ABS: 128
    Abilities: None
    Description: 
    Build Up: Shamshir, Sand Breaker
    Min. Stats:  21   0   0   0   0   0  19   0  14   0
    Max. Stats:  46  45  45  45  45  45  45  45  45  45
    Enemies: N/A
    Obtained: Find or build up only
    
    Weapon: Mardan Sword		Combos: 6	SP: 3	Base ABS: 128
    Abilities: None
    Description: Might contain the spirit of Mardan Garayan.
    Build Up: Garayan Sword
    Min. Stats:  21  25   0   0   0   0   0   0   0   0
    Max. Stats:  53  53  53  53  53  53  45  45  45  60
    Enemies: N/A
    Obtained: Rare; win from Finny Frenzy only
    
    Weapon: Sand Breaker		Combos: 6	SP: 4	Base ABS: 160
    Abilities: Fragile
    Description: 
    Build Up: Antique Sword
    Min. Stats:  31   0  23   0   9   0   0   9   0   0
    Max. Stats:  60  61  60  60  60  60  60  60  60  60
    Enemies: N/A
    Obtained: Buy from Starlight Weapons for 900 Gilda
    
    Weapon: Chopper			Combos: 6	SP: 4	Base ABS: 160
    Abilities: None
    Description: 
    Build Up: Choora, Dusack
    Min. Stats:  29   0   0   0   0  27   0   0  36   0
    Max. Stats:  61  60  60  60  60  60  60  60  60  60
    Enemies: N/A
    Obtained: Invent, find, or build up
    
    Weapon: Kitchen Knife		Combos: 6	SP: 4	Base ABS: 160
    Abilities: None
    Description: 
    Build Up: Serpent Slicer
    Min. Stats:  29   0   0   5  14  19   0  19   0  27
    Max. Stats:  61  62  60  60  60  60  60  60  60  60
    Enemies: N/A
    Obtained: Buy from Jurak Arms for 440 Gilda (Chapter 4 onwards)
    
    Weapon: Evilcise		Combos: 5	SP: 4	Base ABS: 160
    Abilities: None
    Description: 
    Build Up: Drain Seeker
    Min. Stats:  30   0   0  23   9   0   0   0  23   0
    Max. Stats:  61  62  60  60  60  60  60  60  60  60
    Enemies: N/A
    Obtained: Find or build up only
    
    Weapon: Shamshir		Combos: 5	SP: 4	Base ABS: 160
    Abilities: None
    Description: Distinct curved blade.  Easy to handle.
    Build Up: Dusack
    Min. Stats:  30   0   0   0   0   0  23   0  23   9
    Max. Stats:  62  61  60  60  60  60  60  60  60  60
    Enemies: N/A
    Obtained: Buy from Milane's Weapon Shop for 600 Gilda (Chapter 4 onwards)
    
    Weapon: Sax			Combos: 6	SP: 4	Base ABS: 160
    Abilities: None
    Description: 
    Build Up: Brave Ark, Antique Sword
    Min. Stats:  29   0   0   0   0  27   0  19  27   9
    Max. Stats:  62  62  60  60  60  60  60  60  60  60
    Enemies: N/A
    Obtained: Find or build up only
    
    Weapon: Wise Owl Sword		Combos: 5	SP: 4	Base ABS: 160
    Abilities: Poverty
    Description: 
    Build Up: Lamb's Sword, Small Sword
    Min. Stats:  27  0   14   0   0   0   0  15  23  14
    Max. Stats:  89  61  60  60  60  85  60  60  85  60
    Enemies: N/A
    Obtained: Buy from Starlight Weapons for 600 Gilda (Chapter 4 onwards)
    
    Weapon: Dusack			Combos: 4	SP: 4	Base ABS: 224
    Abilities: None
    Description: 
    Build Up: Claymore
    Min. Stats:  49   0   0   0   0   0  41   0  50   0
    Max. Stats: 109  71 110 110 110 110 110 110 110 110
    Enemies: N/A
    Obtained: Buy from G-Weapons for 860 Gilda
    
    Weapon: Drain Seeker		Combos: 5	SP: 4	Base ABS: 224
    Abilities: Absorb
    Description: 
    Build Up: Sargatanas
    Min. Stats:  47   0   0  54   9   0  45   0  50   0
    Max. Stats: 110  70 110 110 110 110 110 110 110 110
    Enemies: N/A
    Obtained: Find or build up only
    
    Weapon: Antique Sword		Combos: 5	SP: 4	Base ABS: 224
    Abilities: Stop
    Description: Ancient sword forged long ago.
    Build Up: 7 Branch Sword, Halloween Blade
    Min. Stats:  50   0  45   0  45   0   0  45   0   0
    Max. Stats: 110  73 110 110 110 110 110 110 110 110
    Enemies: N/A
    Obtained: Buy from Jurak Arms for 880 Gilda (Chapter 5 onwards)
    
    Weapon: Serpent Slicer		Combos: 5	SP: 4	Base ABS: 224
    Abilities: None
    Description: 
    Build Up: 7 Branch Sword, Tsikikage, Sargatana
    Min. Stats:  49   0   0   0  50   0   0   0   0  50
    Max. Stats: 111  72 110 110 110 110 110 110 110 110
    Enemies: N/A
    Obtained: Find, receive, or build up
    
    Weapon: Choora			Combos: 6	SP: 4	Base ABS: 224
    Abilities: None
    Description: 
    Build Up: Small Sword
    Min. Stats:  50   0   0   0   0  50   0   0  50  41
    Max. Stats: 111  72 110 110 110 110 110 110 110 110
    Enemies: N/A
    Obtained: Buy from G-Weapons for 960 Gilda
    
    Weapon: Garayan Sword		Combos: 5	SP: 4	Base ABS: 224
    Abilities: None
    Description: 
    Build Up: Mardan Garayan
    Min. Stats:  48   0   0  45   0  45   0   0   0  54
    Max. Stats: 111  73 110 120 110 110 110 110 110 110
    Enemies: N/A
    Obtained: Win from Finny Frenzy or build up only
    
    Weapon: Brave Ark		Combos: 5	SP: 4	Base ABS: 224
    Abilities: None
    Description: Legendary sword.  All but forgotten.
    Build Up: Claymore, Ruler's Sword
    Min. Stats:  47   0   0   0   0  54   0  54  45   9
    Max. Stats: 112  72 110 110 110 110 110 110 110 110
    Enemies: N/A
    Obtained: Find or build up only
    
    Weapon: Holy Daedalus Blade	Combos: 4	SP: 4	Base ABS: 224
    Abilities: None
    Description: The sword Monica's father, King Raybrandt, left her.
    Build Up: Ruler's Sword, Sun Sword, 7 Branch Sword
    Min. Stats:  56  42  50   0   0   0   0  50   0   0
    Max. Stats: 112  72 110 110 110 110 110 110 110 110
    Enemies: N/A
    Obtained: Rare; obtained for completing the Heim Rada Georama
    
    Weapon: Lamb's Sword		Combos: 6	SP: 4	Base ABS: 288
    Abilities: None
    Description: Gentle as a lamb?  Looks weak, but...
    2nd Description: 
    Build Up: Ama no Murakumo, 7th Heaven
    Min. Stats:  81   0  14   0   0  77   0  15  77  14
    Max. Stats: 123  80 125 125 125 125 125 125 125 125
    Enemies: N/A
    Obtained: Find or build up only
    
    Weapon: Claymore		Combos: 4	SP: 4	Base ABS: 288
    Abilities: None
    Description: 
    Build Up: Cross Heinder
    Min. Stats:  81   0   0   0   0   0  99   0  81   0
    Max. Stats: 123  80 125 125 125 125 125 125 125 125
    Enemies: N/A
    Obtained: Buy from G-Weapons for 1100 Gilda (Chapter 6 onwards)
    
    Weapon: Halloween Blade		Combos: 5	SP: 4	Base ABS: 288
    Abilities: None
    Description: 
    Build Up: Shining Bravado
    Min. Stats:  81   0  45   0  86   0  72  72  72  72
    Max. Stats: 123  80 125 125 125 125 125 125 125 125
    Enemies: N/A
    Obtained: Build up only
    
    Weapon: Tsukikage		Combos: 5	SP: 4	Base ABS: 288
    Abilities: None
    Description: 
    Build Up: Ama no Murakumo
    Min. Stats:  80   0   0   0  90   0   0   0   0  90
    Max. Stats: 124  81 125 125 125 125 125 125 125 125
    Enemies: N/A
    Obtained: Win from Spheda, find, or build up
    
    Weapon: Ruler's Sword		Combos: 5	SP: 4	Base ABS: 288
    Abilities: ABS Up
    Description: 
    Build Up: Cross Heinder, Chronicle Sword
    Min. Stats:  80   0   0   0   0  90   0  90   0   0
    Max. Stats: 124  81 125 125 125 125 125 125 125 125
    Enemies: N/A
    Obtained: Invent, find, or build up
    
    Weapon: Sargatanas		Combos: 5	SP: 4	Base ABS: 288
    Abilities: Dark
    Description: 
    Build Up: Dark Excalibur
    Min. Stats:  81   0   0  81   0   0  81   0   0  72
    Max. Stats: 125  82 125 125 125 125 125 125 125 125
    Enemies: N/A
    Obtained: Find or build up only
    
    Weapon: Sun Sword		Combos: 4	SP: 4	Base ABS: 288
    Abilities: None
    Description: 
    Build Up: Big Bang
    Min. Stats:  81   0  90   0   0   0  77  77   0   0
    Max. Stats: 125  82 125 125 125 125 125 125 125 125
    Enemies: N/A
    Obtained: Build up only
    
    Weapon: Small Sword		Combos: 6	SP: 4	Base ABS: 288
    Abilities: Critical
    Description: 
    Build Up: Maneater
    Min. Stats:  81   0   0   0  54  54   0  54  54  54
    Max. Stats: 125  82 125 125 125 125 125 125 125 125
    Enemies: N/A
    Obtained: Find or build up only
    
    Weapon: Maneater		Combos: 6	SP: 6	Base ABS: 352
    Abilities: None
    Description: 
    Build Up: Dark Cloud, Griffon Fork
    Min. Stats:  91   0   0   0  54 108   0  54 108  90
    Max. Stats: 150  99 150 150 150 150 150 150 150 150
    Enemies: Mummy, Blackbeard
    Obtained: Build up only
    
    Weapon: Shining Bravado		Combos: 4	SP: 6	Base ABS: 352
    Abilities: Heal
    Description: 
    Build Up: Island King, Atlamillia Sword
    Min. Stats:  90   0 108   0 108   0  72  90  72  72
    Max. Stats: 150  99 150 150 150 150 200 200 200 200
    Enemies: Arthur, Rolling Rocks
    Obtained: Build up only
    
    Weapon: Mardan Garayan		Combos: 4	SP: 6	Base ABS: 352
    Abilities: Heal
    Description: 
    Build Up: N/A
    Min. Stats:  92   0   0 108   0   0   0   0   0 108
    Max. Stats: 151  99 150 150 150 150 150 150 150 150
    Enemies: Arthur, Flaming Nail
    Obtained: Build up only
    
    Weapon: Chronicle Sword		Combos: 5	SP: 6	Base ABS: 352
    Abilities: Stop
    Description: 
    Build Up: Chronicle 2
    Min. Stats: 100   0   0   0   0   0  90 108  90   0
    Max. Stats: 152  99 150 150 150 150 150 150 150 150
    Enemies: Triple Cracker, Arthur
    Obtained: Build up only
    
    Weapon: Big Bang		Combos: 4	SP: 6	Base ABS: 352
    Abilities: None
    Description: 
    Build Up: Atlamillia Sword
    Min. Stats:  91   0 108   0 108   0 108 108   0  54
    Max. Stats: 152  99 150 150 150 150 150 150 150 150
    Enemies: Fire Spirit, Ice Spirit
    Obtained: Build up only
    
    Weapon: Dark Excalibur		Combos: 5	SP: 6	Base ABS: 352
    Abilities: Dark
    Description: 
    Build Up: Griffon Fork
    Min. Stats:  92   0   0 108   9   0 108   0 108 108
    Max. Stats: 153  99 150 150 150 150 150 150 150 150
    Enemies: Blackbeard, Fat Naga
    Obtained: Build up only
    
    Weapon: Ama no Murakumo		Combos: 5	SP: 6	Base ABS: 352
    Abilities: None
    Description: 
    Build Up: Muramasa, Dark Cloud
    Min. Stats: 
    Max. Stats: 155  99 150 150 150 150 150 150 150 150
    Enemies: Flaming Nail, Sleeber
    Obtained: Build up only
    
    Weapon: Cross Heinder		Combos: 4	SP: 6	Base ABS: 352
    Abilities: Durable
    Description: 
    Build Up: Sword of Zeus
    Min. Stats:  90   0   0   0   0   0 108  90   0   0
    Max. Stats: 155  99 150 150 150 150 150 150 150 150
    Enemies: Blumo
    Obtained: Build up only
    
    Weapon: 7 Branch Sword		Combos: 5	SP: 4	Base ABS: 288
    Abilities: None
    Description: 
    Build Up: N/A
    Min. Stats:  80   0  45  45   0   0  45  45  45  45
    Max. Stats: 170  99 150 150 150 150 150 150 150 150
    Enemies: N/A
    Obtained: Build up only
    
    Weapon: 7th Heaven		Combos: 6	SP: 6	Base ABS: 416
    Abilities: None
    Description: 
    Build Up: Island King
    Min. Stats: 111   0  14   0   0 113 113 113 113 113
    Max. Stats: 300  99 200 200 200 200 200 200 200 200
    Enemies: Heart, S. Heart, Lancer
    Obtained: Build up only
    
    Weapon: Atlamillia Sword	Combos: 4	SP: 6	Base ABS: 416
    Abilities: None
    Description: 
    Build Up: N/A
    Min. Stats: 135   0 135   0   0   0  72  77 135 135
    Max. Stats: 300  99 220 200 200 200 200 200 220 220
    Enemies: Storm Ghost, Rain Ghost, Thunder Ghost
    Obtained: Build up only
    
    Weapon: Chronicle 2		Combos: 5	SP: 6	Base ABS: 416
    Abilities: Critical
    Description: 
    Build Up: N/A
    Min. Stats: 135   0   0   0   0   0 135 135 135 135
    Max. Stats: 300  99 220 200 200 200 200 250 200 200
    Enemies: Moon Goyone, Moon Joe, Evil Nail
    Obtained: Build up only
    
    Weapon: Muramasa		Combos: 5	SP: 6	Base ABS: 416
    Abilities: None
    Description: 
    Build Up: N/A
    Min. Stats: 135   0   0 135 135   0   0   0  90 135
    Max. Stats: 300  99 200 220 220 200 200 200 200 220
    Enemies: Joker, Evil Performer, Castle Eater
    Obtained: Build up only
    
    Weapon: Griffon Fork		Combos: 5	SP: 6	Base ABS: 416
    Abilities: None
    Description: 
    Build Up: Island King
    Min. Stats: 134   0   0 135   9 135 135 135 108  90
    Max. Stats: 300  99 200 250 200 200 250 200 200 200
    Enemies: Clock Knight, Guardia, Miss Gourgon
    Obtained: Build up only
    
    Weapon: Sword of Zeus		Combos: 4	SP: 6	Base ABS: 416
    Abilities: None
    Description: 
    Build Up: Island King
    Min. Stats: 133   0   0   0   0   0 135 135 135 135
    Max. Stats: 300  99 200 200 200 200 250 210 220 220
    Enemies: Fire Drake, Ice Drake, Thunder Ghost
    Obtained: Build up only
    
    Weapon: Dark Cloud		Combos: 6	SP: 6	Base ABS: 416
    Abilities: None
    Description: 
    Build Up: N/A
    Min. Stats: 135   0  90  90  54 135 135   0  90  90
    Max. Stats: 300  99 300 300 300 300 300 300 300 300
    Enemies: Castle Eater, Count Balloon, Bundy
    Obtained: Build up only
    
    Weapon: Island King		Combos: 4	SP: 6	Base ABS: 416
    Abilities: None
    Description: 
    Build Up: N/A
    Min. Stats: 135   0  14   0   0   0 180 180 180 180
    Max. Stats: 500  99 250 250 250 250 250 250 250 250
    Enemies: Lancer, S. Club, S. Joker
    Obtained: Build up only
    
    
    Brassards						[GDBRASS]
    --==
    
     These are Monica's left-hand weapons.  Like guns, they don't have combos.
    
    Weapon: Magic Brassard			SP: 3	Base ABS: 64
    Abilities: None
    Description: Magical armband.
    Build Up: Gold Brassard, Bandit Brassard
    Min. Stats:  14  15  10   0   0   0   0   0   0   0
    Max. Stats:  35  34  34  34  34  34  34  34  34  34
    Enemies: N/A
    Obtained: Buy from Julia's Ringware for 200 Gilda
    
    Weapon: Gold Brassard			SP: 3	Base ABS: 128
    Abilities: None
    Description: A valuable brassard made of gold.
    Build Up: Crystal Brassard
    Min. Stats:  22   0  17   0   0   0   0   0   0   0
    Max. Stats:  44  45  45  45  45  45  45  45  45  45
    Enemies: N/A
    Obtained: Buy from various shops for 350 Gilda (Chapter 3 onwards)
    
    Weapon: Bandit Brassard			SP: 3	Base ABS: 128
    Abilities: Steal
    Description: 
    Build Up: Crystal Brassard, Thorn Armlet
    Min. Stats:  22   0   0   0   0  17   0   0   0   0
    Max. Stats:  44  45  45  45  45  45  45  45  45  45
    Enemies: N/A
    Obtained: Buy from Star Weapons for 700 Gilda
    
    Weapon: Crystal Brassard		SP: 4	Base ABS: 160
    Abilities: None
    Description: 
    Build Up: Platinum Brassard, Pocklekul
    Min. Stats:  32   0  28   0   0   0   0   0   0   0
    Max. Stats:  60  60  60  60  60  60  60  60  60  60
    Enemies: N/A
    Obtained: Buy from Julia's Ringware for 740 Gilda (Chapter 4 onwards)
    
    Weapon: Thorn Armlet			SP: 4	Base ABS: 160
    Abilities: ABS Up, Poverty
    Description: Armlet of woven thorns.
    Build Up: Pocklekul
    Min. Stats:  32   0   0   0   0  28   0   0   0   0
    Max. Stats:  88  60  60  99  60  60  60  60  60  60
    Enemies: N/A
    Obtained: Buy from Milane's Weapon Shop for 820 Gilda (Chapter 4 onwards)
    
    Weapon: Platinum Brassard		SP: 4	Base ABS: 224
    Abilities: Wealth
    Description: 
    Build Up: Athena's Armlet, Spirit Brassard, Destruction Brassard
    Min. Stats:  50   0  54   0   0   0   0   0   0   0
    Max. Stats: 110  72 110 110 110 110 110 110 110 110
    Enemies: N/A
    Obtained: Buy from Starlight Weapons or G-Weapons for 900 Gilda
     (Chapter 5 onwards)
    
    Weapon: Pocklekul			SP: 4	Base ABS: 224
    Abilities: Wealth
    Description: 
    Build Up: Athena's Armlet, Spirit Brassard, Moon Armlet
    Min. Stats:  50   0   0  54   0  54   0  32   0   0
    Max. Stats: 110  72 110 110 110 110 110 110 110 110
    Enemies: N/A
    Obtained: Buy from Julia's Ringware for 860 Gilda (Chapter 5 onwards)
    
    Weapon: Athena's Armet			SP: 4	Base ABS: 224
    Abilities: None
    Description: 
    Build Up: Sun Armlet
    Min. Stats:  80   0  90   0   0   0   0  90   0   0
    Max. Stats: 125  81 125 125 130 125 125 125 125 125
    Enemies: N/A
    Obtained: Find or build up only
    
    Weapon: Spirit Brassard			SP: 4	Base ABS: 224
    Abilities: None
    Description: 
    Build Up: Goddess Brassard
    Min. Stats:  80   0   0   0   0  90   0   0  90   0
    Max. Stats: 125  81 125 125 130 125 125 125 125 125
    Enemies: N/A
    Obtained: Find or build up only
    
    Weapon: Destruction Brassard		SP: 4	Base ABS: 224
    Abilities: None
    Description: 
    Build Up: Satan Brassard
    Min. Stats:  80   0  54   0  90   0  90   0   0   0
    Max. Stats: 125  81 125 125 130 125 125 125 125 125
    Enemies: N/A
    Obtained: Find or build up only
    
    Weapon: Moon Armlet			SP: 4	Base ABS: 224
    Abilities: None
    Description: 
    Build Up: Star Armlet
    Min. Stats:  80   0   0  90   0  28   0   0   0  54
    Max. Stats: 125  81 125 125 130 125 125 125 125 125
    Enemies: N/A
    Obtained: Buy from Starlight Weapons for 1800 Gilda (Chapter 6 onwards)
    
    Weapon: Sun Armlet			SP: 6	Base ABS: 352
    Abilities: None
    Description: 
    Build Up: Mobius Bangle, Angel Shooter
    Min. Stats:  91   0 113   0   0  90   0  90   0   0
    Max. Stats: 150  99 170 150 150 170 150 150 150 150
    Enemies: Balalla, Heat Fairy
    Obtained: Find or build up only
    
    Weapon: Goddess Brassard		SP: 6	Base ABS: 352
    Abilities: None
    Description: 
    Build Up: Angel Shooter
    Min. Stats:  91   0   0   0 113 113   0  54  90   0
    Max. Stats: 150  99 150 150 150 170 150 150 150 150
    Enemies: Sylph, Fat Naga
    Obtained: Find or build up only
    
    Weapon: Satan Brassard			SP: 6	Base ABS: 352
    Abilities: None
    Description: 
    Build Up: Mobius Bangle, Five-Star Armlet
    Min. Stats:  91   0  90   0 113   0  90   0   0   0
    Max. Stats: 150  99 150 150 170 150 150 150 150 150
    Enemies: Zombie Pirate, Sleeber
    Obtained: Find or build up only
    
    Weapon: Star Armlet			SP: 6	Base ABS: 352
    Abilities: None
    Description: 
    Build Up: Five-Star Armlet
    Min. Stats:  91   0 104 113   0   0  45   0   0  99
    Max. Stats: 150  99 150 170 150 150 150 150 150 150
    Enemies: Star Tortoise, Rolling Rocks
    Obtained: Find or build up only
    
    Weapon: Mobius Bangle			SP: 6	Base ABS: 416
    Abilities: Durable
    Description: 
    Build Up: Love
    Min. Stats: 135   0 135   0 135   0   0 135   0   0
    Max. Stats: 300  99 200 220 200 150 200 200 200 200
    Enemies: Crow Priest, Diamond, S. Diamond
    Obtained: Find or build up only
    
    Weapon: Angel Shooter			SP: 6	Base ABS: 416
    Abilities: None
    Description: 
    Build Up: Love
    Min. Stats: 135   0   0 135   0 135   0  54 135   0
    Max. Stats: 300  99 220 200 220 220 200 200 200 200
    Enemies: Evil Performer, Evil Nail, Skull Chief
    Obtained: Find or build up only
    
    Weapon: Love				SP: 6	Base ABS: 416
    Abilities: Heal
    Description: 
    Build Up: N/A
    Min. Stats: 135   0   0   0   0   0 135 135 135 135
    Max. Stats: 500  99 250 250 250 250 250 250 250 250
    Enemies: S. Heart, Miss Gourgon, Silver Gear
    Obtained: Build up only
    
    Weapon: Five-Star Armlet		SP: 6	Base ABS: 416
    Abilities: None
    Description: 
    Build Up: N/A
    Min. Stats: 135   0  90  90  90  90 135 135 135 135
    Max. Stats: 500  99 300 300 300 300 250 250 250 250
    Enemies: Moon Joe, Clock Knight, Moon Goyone
    Obtained: Build up only
    
    
    Mini-Games
    ==--
    
     There's plenty of extra stuff to do in Dark Cloud 2.  This is a list of
    all of the things you can partake in.
    
    
    Medal Collecting					[GDMEDALS]
    --==
    
     Each chapter has a certain number of medals in it, usually 3 per level.
    There are 396 medals total in the game, of which 303 are accessible by the
    end of chapter 7.  Here's how it breaks down:
    
    Chapter 1 - 5 levels, 15 medals
    Chapter 2 - 9 levels, 36 medals
    Chapter 3 - 16 levels, 52 medals
    Chapter 4 - 14 levels, 42 medals
    Chapter 5 - 16 levels, 48 medals
    Chapter 6 - 12 levels, 38 medals
    Chapter 7 - 24 levels, 72 medals
    Chapter 8 - 31 levels, 93 medals
    
     Every level has a time attack goal (ie. how fast you finish the level) and
    a clear goal (which are all "use only one type of weapon" goals or to exit
    the level without healing).  Most have Spheda goals, and the few that don't
    have fishing goals.  A handful of levels have both fishing and Spheda goals
    (mostly levels in chapter 2).  Here's the breakdown of clear goals:
    
    Goal	MRH	MG	MS	MM	RP	MT	IO	WH	Tot
    Ch. 1	1	0	0	0	1	0	1	2	5
    Ch. 2	0	1	2	1	2	0	2	1	9
    Ch. 3	2	0	1	0	4	4	4	1	16
    Ch. 4	2	1	1	1	4	1	2	2	14
    Ch. 5	2	2	1	1	2	1	5	2	16
    Ch. 6	1	1	1	1	1	2	3	2	12
    Ch. 7	2	1	1	1	4	3	7	5	24
    Ch. 8	2	3	2	2	6	0	10	6	31
    ---------------------------------------------------------------------------
    Total	12	9	9	7	24	11	34	21	127
    
    MRH = Max's Right-Hand Weapon  MG = Max's Gun  MS = Monica's Sword
    MM = Monica's Magic  RP = Ridepod  MT = Monster Transformation
    IO = Items Only  WH = Without healing
    
    Time Attack:
    
     Clearing the time goals is tricky for the first two areas; you won't be
    able to do them until the Ridepod is fairly beefy.  From chapter 3 onwards,
    though, the time limits are very reasonable, and you should have little to
    no trouble.
    
    Fishing:
    
     Fishing goals are always simple.  Just fish until you catch one that's
    within the size requirements.  It's not exactly a brain-stretcher.  Tiring
    at times, but very doable.
    
    Spheda:
    
     Spheda goals are generally the hardest to do.  The difficulty is more or
    less as follows, from easiest to hardest:
    
    Moon Flower Palace -> Ocean's Roar Cave -> Zelmite Mines -> Mt. Gundor ->
    Underground Channel -> Starlight Canyon -> Rainbow Butterfly Woods
    
     As you can see, the first few areas are the hardest, particularly Rainbow
    Butterfly Woods and Starlight Canyon.  They both have you crossing vast
    distances of "off course" area with relatively little solid land in between
    them.  The Underground Channel and Mt. Gundor both suffer from "off course"
    area lining both sides of any given path, though the sewer is harder due to
    the low ceilings.  The Zelmite Mines, Ocean's Roar Cave, and Moon Flower
    Palace all have very straightforward Spheda with few obstacles.  For more
    information on playing Spheda, consult the section on it below.
    
    Clear Goals:
    
     These are generally tricky as you get further into the game.  The weapon
    goals for Max and Monica are generally pretty easy to fulfill if you have a
    decently powerful weapon in hand.  Ridepod goals start out average, get
    easier, and then take a sharp turn towards difficult from mid-chapter 7
    onwards.  Healing goals are the easiest of them all most of the time, since
    you don't have to beat all monsters to get them (unlike all other goals);
    just get the gate key and exit the level without using any healing items.
    No Healing goals are not nulled by having a weapon with Heal or Absorb
    equipped, either.
    
     Item goals are a mixed bag, and usually very expensive to fulfill.  You
    need to take certain precautions to save on items.  First off, try and use
    Poison Apples as much as possible; a poisoned enemy all but kills itself if
    left to its own devices for long enough.  Anything that can't be poisoned
    you should use bombs on if you can afford it (use Bomb Nuts for earlier
    chapters).  Flying enemies will always present a problem, but there are
    ways to deal with them.  Most of them have a close-in attack where they
    hover in front of you for a second.  Guard until they use this, then when
    they're done attacking, toss the appropriate item.  If this doesn't seem to
    work, just use a Final Bomb on them.  Expensive as all-get-out, but it does
    work.  Try and herd enemies together when using bomb items, to get more
    bang for your buck.
    
     Take note that you can easily lose a goal by accidentally using a weapon
    other than the required one, or by having certain circumstances take place.
    Most notably is when Max deflects magic attacks back at enemies with his
    melee weapon.  To avoid this, always attack projectile-shooting enemies
    AFTER they've just shot at you, and let them shoot again if necessary.  The
    other player-controlled mishap is Monica's Magic Sword ability.  If you use
    this during a Monica's Magic only goal and hit an enemy near you with the
    sword itself, you don't get the medal.  The last one, that is entirely out
    of your control, is that tank enemies shoot exploding cannon balls that
    will hurt any enemy (and you as well) that's in the blast radius.  The only
    way to avoid this is to kill them before they can attack, or get lucky
    enough to have no other enemies whatsoever near them when fighting them.
    
    
    Inventing						[GDINVENT]
    --==
    
     Here are the photography rewards you can get from Donny:
    
    Lv/Pts	Reward
    2/100	Diamond
    3/200	Bandit Coin
    4/300	Explorer's Helmet
    5/400	Explorer's Shoes
    6/500	Explorer's Outfit
    7/600	Moon Badge
    8/700	Sun Badge
    
     This is pretty straightforward, for what technically counts as a minigame.
    You take pictures of various objects (and some enemy attacks), and then
    combine the ideas into inventions.  You can find invention recipes in
    various locations throughout the game, or you can use the info presented in
    this walkthrough instead; either works.  The text below lists all of the
    inventions, where their recipes are found, what ideas are needed to make
    them, what components are needed to construct them, and the overall cost of
    building them.  The earliest chapter you can access the inventions without
    using the photo album is also listed.  For any inventions with multiple
    recipes, the alternate will be listed beneath the ideas list.
    
    Chapter 1 Inventions:
    
    Invention: Aquarium		Recipe Found: City Hall, mayor's bookshelf
    Ideas: Fountain & Window & Wooden Box
    Components Needed: 5 Rolling Log, 4 Glass Material, 15 Water Element
    Overall Price: 1080 Gilda
    
    Invention: Bandit Brassard	Recipe Found: Max's House, 1F S. Quarters
    Ideas: Clock & Gold Store & Show Window
    Components Needed: 10 Wind Element, 10 Hunk of Copper, 1 Bandit Coin
    Overall Price: 8100 Gilda
    
    Invention: Cannonball Arm	Recipe Found: Unknown
    Ideas: Manhole & Old-Style Robot & Post
    Components Needed: 15 Scrap of Metal, 2 Rolling Log, 1 Destruction Crystal
    Overall Price: 340 Gilda
    
    Invention: Caterpillar		Recipe Found: Train Station, book on table
    Ideas: Car & Cart & Wheel
    Components Needed: 30 Scrap of Metal, 3 Thick Hide
    Overall Price: 450 Gilda
    
    Invention: Clown Hand		Recipe Found: Parn's Studio, book stack
    Ideas: Parasol & Pipe & *Clown Robo's Attack
    Components Needed: 10 Hunk of Copper, 10 Paint (Black), 5 Paint (Green)
    Overall Price: 1400 Gilda
    
    Invention: Energy Pack		Recipe Found: Cedric tells you it
    Ideas: Belt & Milk Can & Pipe
    Components Needed: 20 Scrap of Metal, 1 Thick Hide, 2 Hunk of Copper
    Overall Price: 350 Gilda
    
    Invention: Energy Pack (Barrel)	Recipe Found: Max's Room, right bookshelf
    Ideas: Barrel & Belt & Tree
    Components Needed: 10 Rolling Log, 2 Thick Hide, 30 Scrap of Metal
    Overall Price: 600 Gilda
    
    Invention: Knight Boots		Recipe Found: Unknown
    Ideas: Belt & Shield & The Moon
    Components Needed: 2 Thick Hide, 1 Sturdy Cloth
    Overall Price: 120 Gilda
    
    Invention: Tasty Water		Recipe Found: Lin's House, book on table
    Ideas: Bottle & Fountain & Waterfall
    Components Needed: 5 Water Element
    Overall Price: 300 Gilda
    
    Invention: Trumpet Gun		Recipe Found: Furbits' House, bookshelf
    Ideas: Fountain & Rapper & Tree
    Components Needed: 1 Wind Element, 10 Scrap of Metal, 2 Hunk of Copper
    Overall Price: 260 Gilda
    
    Chapter 2 Inventions:
    
    Invention: Anti-Petrify Amulet	Recipe Found: Dell Clinic, book near door
    Ideas: Clock & Jurak's Eye & Morning Sun
    Components Needed: 3 Stone Berry, 1 Sturdy Cloth
    Overall Price: 200 Gilda
    
    Invention: Barrel Cannon	Recipe Found: Cedric's Shop, lower left
    Ideas: Barrel & Fountain & Mushroom
    Components Needed: 10 Rolling Log, 10 Gunpowder
    Overall Price: 400 Gilda
    
    Invention: Bell Trigger		Recipe Found: Unknown
    Ideas: Fountain & Phone & Tree
    Components Needed: 2 Wind Element, 2 Silver Ball, 10 Scrap of Metal
    Overall Price: 620 Gilda
    
    Invention: Bomb			Recipe Found: Unknown
    Ideas: Candle & Pot & Weapon Shop Sign
    Components Needed: 1 Flame Crystal, 5 Gunpowder, 1 Wind Crystal
    Overall Price: 400 Gilda
    
    Invention: Bone Rapier		Recipe Found: Unknown
    Ideas: Bone & Cloth & Withered Jurak
    Components Needed: 5 Life Element, 30 Unknown Bone, 5 Thick Hide
    Overall Price: 1350 Gilda
    
    Invention: Bread		Recipe Found: Police Station, counter
    Ideas: Fireplace & Polly's Bakery Sign & Wheat Flour
    Components Needed: 3 Flour, 1 Water Element, 1 Fire Element
    Overall Price: 180 Gilda
    
    Invention: Cannonball Arm II	Recipe Found: Max's House, 2F S. Quarters
    Ideas: Constructor & Post & Rock
    Components Needed: 20 Scrap of Metal, 5 Silver Ball, 1 Destruction Crystal
    Overall Price: 1350 Gilda
    
    Invention: Clown Body		Recipe Found: Claire's House, 1st bedroom
    Ideas: Cup & Paints & Parasol
    Components Needed: 50 Scrap of Metal, 25 Hunk of Copper, 10 Paint (Green)
    Overall Price: 2350 Gilda
    
    Invention: Clown Foot		Recipe Found: Unknown
    Ideas: Eyeball & Paints & *Clown Robo's Attack
    Alternate: Clawn Robo's Attack & Egg & Scale
    Components Needed: 30 Scrap of Metal, 10 Paint (Green)
    Overall Price: 900 Gilda
    
    Invention: Clown Shoes		Recipe Found: Unknown
    Ideas: Cloth & Parasol & *Clown Robo's Attack
    Components Needed: 4 Sturdy Cloth, 2 Wind Crystal, 2 Thick Hide
    Overall Price: 480 Gilda
    
    Invention: Double Pudding	Recipe Found: Unknown
    Ideas: Milk Can & Wheat Flour & *Find the Golden Egg!
    Components Needed: 4 Cheese, 10 Life Element, 4 Tasty Water
    Overall Price: 1160 Gilda
    
    Invention: Gift Capsule		Recipe Found: Unknown
    Ideas: Bone & Letter & Pot
    Components Needed: 12 Unknown Bone, 15 Sticky Clay
    Overall Price: 540 Gilda
    
    Invention: Grenade Launcher	Recipe Found: Unknown
    Ideas: Chimney & Egg & Fountain
    Components Needed: 2 Gunpowder, 2 Bomb, 4 Rolling Log
    Overall Price: 520 Gilda
    
    Invention: Iron Leg		Recipe Found: Unknown
    Ideas: Fence & Old-Style Robot & Trashcan
    Alternate: Constructor & Phonograph & Saw
    Components Needed: 20 Scrap of Metal, 2 Hunk of Copper
    Overall Price: 300 Gilda
    
    Invention: Improved Bomb	Recipe Found: G-ITEMS, lower right shelf
    Ideas: Candle & Coal & Egg
    Components Needed: 3 Flame Crystal, 1 Bomb, 3 Wind Crystal
    Overall Price: 1100 Gilda
    
    Invention: Leather Shoes	Recipe Found: Unknown
    Ideas: Chair & Cloth & *Gyumo's Yell
    Components Needed: 2 Thick Hide
    Overall Price: 100 Gilda
    
    Invention: Lightspeed		Recipe Found: Unknown
    Ideas: Candle & Flower & Rock
    Components Needed: 10 Light Element, 1 Holy Stone, 5 Lightning Crystal
    Overall Price: N/A (can't buy Holy Stones)
    
    Invention: Lure Rod		Recipe Found: Pau's House, rock table
    Ideas: Fish & River & *Lafrescia Stem
    Components Needed: 10 Rolling Log, 10 Scrap of Metal, 3 Sea Dragon Crystal
    Overall Price: 750 Gilda
    
    Invention: Swan			Recipe Found: Unknown
    Ideas: Boat & Tiny Hammer & Tree
    Components Needed: 3 Rolling Log, 3 Wind Element
    Overall Price: 240 Gilda
    
    Invention: Work Shoes		Recipe Found: Cedric's shop, top level
    Ideas: Cloth & Constructor & Ladder
    Components Needed: 3 Sturdy Cloth, 1 Protect Crystal
    Overall Price: 210 Gilda
    
    Chapter 3 Inventions:
    
    Invention: Anti-Curse Amulet	Recipe Found: Unknown
    Ideas: Holy Emblem & Saint's Writings & *Hmmmm! Jurak
    Components Needed: 3 Holy Water, 1 Sturdy Cloth
    Overall Price: 140 Gilda
    
    Invention: Antidote Amulet	Recipe Found: Unknown
    Ideas: Bed & Dell Clinic Sign & Holy Emblem
    Components Needed: 3 Antidote Drink, 1 Sturdy Cloth
    Overall Price: 140 Gilda
    
    Invention: Antidote Drink	Recipe Found: Dell Clinic, bookshelf
    Ideas: Bottle & Dell Clinic Sign & Well
    Components Needed: 2 Poison, 2 Tasty Water, 1 Poison Apple
    Overall Price: 260 Gilda
    
    Invention: Anti-Goo Amulet	Recipe Found: Unknown
    Ideas: Laundry & Waterfall & *Ruler of the Pond
    Components Needed: 3 Soap, 1 Sturdy Cloth
    Overall Price: 140 Gilda
    
    Invention: Barrel Cannon II	Recipe Found: Unknown
    Ideas: Barrel & Fountain & Well
    Components Needed: 15 Rolling Log, 20 Gunpowder, 4 Sturdy Cloth
    Overall Price: 780 Gilda
    
    Invention: Bucket Leg		Recipe Found: P.B. Bar, barrel
    Ideas: Can & River & Well
    Alternate; River & Trashcan & Water Tank
    Components Needed: 5 Water Element, 30 Scrap of Metal
    Overall Price: 600 Gilda
    
    Invention: Bucket Pack		Recipe Found: Lab 2 computer
    Ideas: Mailbox & Trashcan & Warehouse
    Components Needed: 40 Scrap of Metal, 2 Thick Hide, 30 Paint (Red)
    Overall Price: 2300 Gilda
    
    Invention: Cannonball Arm III	Recipe Found: Unknown
    Ideas: Constructor & Post & *Moon Crystal
    Components Needed: 10 Silver Ball, 20 Hunk of Copper, 2 Destruction Crystal
    Overall Price: 3300 Gilda
    
    Invention: Cheese		Recipe Found: Unknown
    Ideas: Cafe Sign & Lao Chao's Trademark & Milk Can
    Components Needed: 8 Flour, 2 Water Element, 1 Tasty Water
    Overall Price: 360 Gilda
    
    Invention: Clown Hand II	Recipe Found: Unknown
    Ideas: Parasol & Scale & *Clown Robo's Attack
    Components Needed: 12 Hunk of Copper, 10 Paint (Red), 10 Paint (Yellow)
    Overall Price: 1800 Gilda
    
    Invention: Dragon Shoes		Recipe Found: Unknown
    Ideas: Cloth & Runaway Dragon & Waterfall
    Components Needed: 3 Sturdy Cloth, 2 Flame Stone, 2 Thunder Element
    Overall Price: N/A (can't buy Flame Stones)
    
    Invention: Drill Arm		Recipe Found: Lab 3 computer
    Ideas: Auto Book Reader & Fan & Windmill
    Components Needed: 20 Scrap of Metal, 3 Destruction Crystal,
     1 Protector Crystal
    Overall Price: 800 Gilda
    
    Invention: Holy Water		Recipe Found: Unknown
    Ideas: Bottle & Holy Emblem & The Sun
    Components Needed: 2 Tasty Water, 5 Holy Element, 5 Light Element
    Overall Price: 760 Gilda
    
    Invention: Machine Gun Arm	Recipe Found: Georama Church, book on altar
    Ideas: Fan & Rifle & Runaway Dragon
    Components Needed: 15 Rolling Log, 15 Gunpowder, 10 Scrap of Metal
    Overall Price: 700 Gilda
    
    Invention: Machine Gun Arm II	Recipe Found: Unknown
    Ideas: Fan & Telescope & Windmill
    Components Needed: 8 Silver Ball, 20 Gunpowder, 15 Scrap of Metal
    Overall Price: 2150 Gilda
    
    Invention: Magic Gun		Recipe Found: Unknown
    Ideas: Fountain & The Moon & *Moon Crystal
    Alternate: Fountain & Moon Crystal & The Sun
    Components Needed: 3 Holy Crystal, 1 Gold Bar, 3 Glass Material
    Overall Price: 1510 Gilda
    
    Invention: Milk Can Body	Recipe Found: Starlight Items, left shelf
    Ideas: Chimney & Milk Can & Peeping Hole
    Components Needed: 10 Glass Material, 40 Scrap of Metal
    Overall Price: 600 Gilda
    
    Invention: Missile Pod Arm	Recipe Found: Unknown
    Ideas: Mushroom & Rotating Sign & Wooden Box
    Components Needed: 10 Rolling Log, 20 Gunpowder, 10 Scrap of Metal
    Overall Price: 700 Gilda
    
    Invention: Non-Stop Amulet	Recipe Found: Unknown
    Ideas: Clock & Monument & Starglass
    Components Needed: 3 Heart-Throb Cherry, 1 Sturdy Cloth
    Overall Price: 200 Gilda
    
    Invention: Premium Chicken	Recipe Found: Unknown
    Ideas: Burning Dragon Fire & Pork Dumpling & Special Peking Duck
    Components Needed: 10 Life Element, 10 Fire Element, 2 Super Hot Pepper
    Overall Price: 1240 Gilda
    
    Invention: Roller Foot		Recipe Found: Unknown
    Ideas: Freight Train & Rotating Sign & Wheel
    Alternate: Freight Train & Ventilation & Wheel
    Components Needed: 30 Scrap of Metal, 10 Rolling Log
    Overall Price: 500 Gilda
    
    Invention: Samurai Arm		Recipe Found: Starlight Weapons, small book
    Ideas: Barrel & Crescent-Shaped Light & Weapon
    Components Needed: 10 Scrap of Metal, 10 Rolling Log, 10 Thick Hide
    Overall Price: 800 Gilda
    
    Invention: Samurai Body		Recipe Found: Unknown
    Ideas: Cedric's Shop Sign & Crescent-Shaped Light & Telescope
    Components Needed: 10 Paint (Red), 40 Rolling Log, 1 Gold Bar
    Overall Price: 2400 Gilda
    
    Invention: Sand Breaker		Recipe Found: Unknown
    Ideas: Hand-Sewn Silk Flag & Horn & *Spinning Ivanov
    Components Needed: 20 Rough Rock, 5 Gunpowder, 20 Sticky Clay
    Overall Price: 900 Gilda
    
    Invention: Smash Wrench		Recipe Found: Unknown
    Ideas: Constructor & Rock & Star Lamp
    Components Needed: 10 Scrap of Metal, 2 Destruction Crystal
    Overall Price: 400 Gilda
    
    Invention: Soap			Recipe Found: Claire's House, 1F bookshelf
    Ideas: Laundry & Palm Tree & Waterfall
    Components Needed: 1 Bomb Nut, 5 Unknown Bone
    Overall Price: 160 Gilda
    
    Invention: Spike Boots		Recipe Found: Unknown
    Ideas: Parasol & Pumpkin & *Moon Crystal
    Components Needed: 4 Thick Hide, 2 Holy Crystal
    Overall Price: 500 Gilda
    
    Invention: Stamina Drink	Recipe Found: Starlight Items, right shelf
    Ideas: Bottle & Chinese Lantern & *King Mardan
    Components Needed: 2 Tasty Water, 30 Super Hot Pepper, 5 Mighty Healing
    Overall Price: 2260 Gilda
    
    Invention: Star Breaker		Recipe Found: Unknown
    Ideas: Chimney & Fire House & *Phantom Memo Eater
    Components Needed: 6 Gunpowder, 15 Scrap of Metal, 6 Silver Ball
    Overall Price: 1470 Gilda
    
    Invention: Wise Owl Sword	Recipe Found: P.B. Weapon Shop, lower left
    Ideas: Grass & Tree & *Charging Ram
    Components Needed: 4 Hunter Crystal, 10 Scrap of Metal, 10 Hunk of Copper
    Overall Price: 1200 Gilda
    
    Invention: Wooden Box Body	Recipe Found: Morton's Sundries, counter
    Ideas: Giant Yorda Tree & Wooden Box & *Hmmmm! Jurak
    Components Needed: 20 Rolling Log, 30 Scrap of Metal, 10 Hunk of Copper
    Overall Price: 1200 Gilda
    
    Chapter 4 Inventions:
    
    Invention: Barrel Cannon III	Recipe Found: Unknown
    Ideas: Barrel & Water Tank & Waterfall
    Components Needed: 17 Rolling Log, 25 Gunpowder, 4 Hunter Crystal
    Overall Price: 1440 Gilda
    
    Invention: Buggy		Recipe Found: Dell Clinic, small stand
    Ideas: Belt & Car & System 5WP2
    Components Needed: 30 Scrap of Metal, 7 Fire Element, 8 Thick Hide
    Overall Price: 1120 Gilda
    
    Invention: Cannonball Arm IV	Recipe Found: Unknown
    Ideas: Constructor & Egg Chair & Rock
    Components Needed: 3 Gold Bar, 5 Silver Bar, 4 Destruction Crystal
    Overall Price: 4600 Gilda
    
    Invention: Cleaner Pack		Recipe Found: Unknown
    Ideas: Air Cleaner & Belt & Vacuum
    Alternate: Can & Vacuum Bag & Water Tank
    Components Needed: 50 Scrap of Metal, 4 Thick Hide, 8 Silver Ball
    Overall Price: 2300 Gilda
    
    Invention: Clown Hand III	Recipe Found: Unknown
    Ideas: Flag & Work Arm & *Clown Robo's Attack
    Components Needed: 5 Silver Ball, 20 Paint (Purple), 20 Paint (Green)
    Overall Price: 3400 Gilda
    
    Invention: Cubic Hammer		Recipe Found: Unknown
    Ideas: Dresser & Gold Store & Work Equipment
    Components Needed: 20 Scrap of Metal, 1 Gold Bar, 2 Light Element
    Overall Price: 1320 Gilda
    
    Invention: Dark Viper		Recipe Found: Unknown
    Ideas: Rifle & *Night Stalker & *Puppet Shingala
    Components Needed: 6 Gunpowder, 3 Silver Ball, 6 Unknown Bone
    Overall Price: 840 Gilda
    
    Invention: Flamingo		Recipe Found: Unknown
    Ideas: Light of Luna Stone & Palm Tree & Tiny Hammer
    Components Needed: 5 Rolling Log, 3 Paint (Pink), 1 Silver Ball
    Overall Price: 480 Gilda
    
    Invention: Hammer Arm		Recipe Found: Lab 1 computer
    Ideas: Barrel & Post & Work Robot
    Components Needed: 50 Scrap of Metal, 10 Hunk of Copper
    Overall Price: 1000 Gilda
    
    Invention: Missile Pod Arm II	Recipe Found: Unknown
    Ideas: Fountain & Wooden Box & *Symbol of Luna Lab
    Components Needed: 20 Hunk of Copper, 30 Gunpowder, 10 Scrap of Metal
    Overall Price: 1700 Gilda
    
    Invention: Multi Feet		Recipe Found: City Hall, mayor's desk
    Ideas: Deer Horn & Post & Work Robot
    Components Needed: 15 Silver Ball, 30 Scrap of Metal
    Overall Price: 3300 Gilda
    
    Invention: Propeller Leg	Recipe Found: Lab 4 computer
    Ideas: Cart & Fan & Windmill Feather
    Components Needed: 10 Silver Ball, 7 Wind Element
    Overall Price: 2420 Gilda
    
    Invention: Question Shooter	Recipe Found: Unknown
    Ideas: Fountain & Neo-Projector & *Brave Little Linda
    Components Needed: 3 Silver Ball, 1 Gold Bar
    Overall Price: 1600 Gilda
    
    Invention: Refrigerator Body	Recipe Found: Cedric's Shop, bedroom
    Ideas: Refrigerator & Small Generator & Traffic Light
    Components Needed: 50 Scrap of Metal, 10 Hunk of Copper, 1 Chill Crystal
    Overall Price: 1150 Gilda
    
    Invention: Stinger Wrench	Recipe Found: Unknown
    Ideas: Air Cleaner & Pipe & Wheel
    Components Needed: 15 Scrap of Metal, 1 Bandit Coin
    Overall Price: 7150 Gilda
    
    Invention: Super Alloy Body	Recipe Found: G-PARTS, note on crate
    Ideas: Gold Store & Search Light & Work Equipment
    Components Needed: 1 Gold Bar, 5 Silver Ball, 10 Hunk of Copper
    Overall Price: 2500 Gilda
    
    Invention: Turkey		Recipe Found: Unknown
    Ideas: Special Peking Duck & Tree & Windmill Feather
    Components Needed: 3 Rolling Log, 3 Scrap of Metal
    Overall Price: 90 Gilda
    
    Invention: Wild Cat		Recipe Found: Unknown
    Ideas: Rifle & Work Equipment & *Charging Ram
    Components Needed: 10 Gunpowder, 15 Hunk of Copper, 8 Silver Ball
    Overall Price: 2550 Gilda
    
    Invention: Wing Boots		Recipe Found: Claire's House, 2nd bedroom
    Ideas: Belt & Weather Vane & Windmill Feather
    Components Needed: 3 Sturdy Cloth, 1 Wind Element
    Overall Price: 120 Gilda
    
    Invention: Wing Shoes		Recipe Found: Unknown
    Ideas: Cloth & Parasol & Windmill Feather
    Components Needed: 2 Thick Hides, 1 Wind Crystal
    Overall Price: 250 Gilda
    
    Chapter 5 Inventions:
    
    Invention: Albatross		Recipe Found: Unknown
    Ideas: Geyser & Tree & *Fire Squall
    Components Needed: 7 Rolling Log, 1 Gold Bar, 2 Holy Element
    Overall Price: 1260 Gilda
    
    Invention: Barrel Cannon IV	Recipe Found: Unknown
    Ideas: Air Cleaner & Barrel & *Fire Squall
    Components Needed: 20 Rolling Log, 40 Gunpowder, 1 Bull's-Eye Coin
    Overall Price: 7700 Gilda
    
    Invention: Clown Hand IV	Recipe Found: Unknown
    Ideas: Paints & Power Arm & *Clown Robo's Attack
    Components Needed: 10 Silver Ball, 6 Paint (Red), 2 Gold Bar
    Overall Price: 4360 Gilda
    
    Invention: Digi Hammer		Recipe Found: Unknown
    Ideas: Computer & Constructor & Decorative Lights
    Components Needed: 20 Scrap of Metal, 3 Silver Ball
    Overall Price: 800 Gilda
    
    Invention: Drill Arm II		Recipe Found: G-ITEMS, lower left shelf
    Ideas: Electric Sesame & Horn & Work Arm
    Components Needed: 2 Scrap of Metal, 4 Destruction Crystal, 2 Power Crystal
    Overall Price: 820 Gilda
    
    Invention: Drum Can Body	Recipe Found: Unknown
    Ideas: Chair & Drum Can & Lamp
    Components Needed: 40 Scrap of Metal, 5 Rolling Log, 4 Glass Material
    Overall Price: 580 Gilda
    
    Invention: Energy Pack (Urn)	Recipe Found: G-ITEMS, upper left shelf
    Ideas: Energy Pipe & Generator & Pot
    Components Needed: 20 Sticky Clay, 20 Sturdy Rock, 10 Earth Element
    Overall Price: 1400 Gilda
    
    Invention: Escape Powder	Recipe Found: Unknown
    Ideas: Elevator & Transmission Device & *Ancient Mural
    Components Needed: 10 Wind Element, 2 Holy Water
    Overall Price: 680 Gilda
    
    Invention: Falcon		Recipe Found: Unknown
    Ideas: Hammer & Large Crane & Withered Jurak
    Components Needed: 5 Rolling Log, 3 Hunter Crystal, 1 Silver Ball
    Overall Price: 750 Gilda
    
    Invention: Final Bomb		Recipe Found: Unknown
    Ideas: Candle & Cinders & Oven
    Components Needed: 7 Flame Crystal, 10 Bomb, 3 Power Crystal
    Overall Price: 3650 Gilda
    
    Invention: Hammer Arm II	Recipe Found: Unknown
    Ideas: Hammer & Post & Work Arm
    Components Needed: 50 Scrap of Metal, 20 Rough Rock, 1 Silver Ball
    Overall Price: 1100 Gilda
    
    Invention: Heavy Hammer		Recipe Found: Unknown
    Ideas: Drum Can & Power Arm & *Paznos
    Components Needed: 30 Scrap of Metal, 5 Sturdy Rock, 2 Power Crystal
    Overall Price: 800 Gilda
    
    Invention: Laser Arm		Recipe Found: G-WEAPONS, near counter
    Ideas: Barrel & Energy Pipe & Geyser
    Components Needed: 5 Silver Ball, 10 Light Element, 10 Rolling Log
    Overall Price: 1800 Gilda
    
    Invention: Machine Gun Arm III	Recipe Found: Unknown
    Ideas: Propeller & Rifle & Windmill
    Components Needed: 5 Silver Ball, 30 Thunder Element, 1 Gold Bar
    Overall Price: 3800 Gilda
    
    Invention: Metal Boots		Recipe Found: Unknown
    Ideas: Belt & Drum Can & Work Robot
    Components Needed: 2 Thick Hide, 1 Scrap of Metal
    Overall Price: 110 GIlda
    
    Invention: Missile Pod Arm III	Recipe Found: Unknown
    Ideas: Deer Horn & Generator & Gold Store
    Components Needed: 20 Scrap of Metal, 3 Flame Stone, 5 Silver Ball
    Overall Price: N/A (can't buy Flame Stones)
    
    Invention: Nova Cannon		Recipe Found: Unknown
    Ideas: Generator & Rapper & The Sun
    Components Needed: 10 Sticky Clay, 1 Sun Stone, 10 Fire Element
    Overall Price: N/A (can't buy Sun Stones; inadvisable to build)
    
    Invention: Panther Boots	Recipe Found: Unknown
    Ideas: Bone & The Moon & *The Ultimate Gaspard
    Components Needed: 4 Thick Hide, 1 Unknown Bone, 1 Hunter Crystal
    Overall Price: 370 Gilda
    
    Invention: Poison Wrench	Recipe Found: Unknown
    Ideas: Deer Horn & Mushroom & Sulfur-Colored Juice
    Components Needed: 15 Scrap of Metal, 5 Poison, 3 Destruction Crystal
    Overall Price: 650 Gilda
    
    Invention: Ruler's Sword	Recipe Found: Unknown
    Ideas: Figure & Iron Maiden & *Paznos
    Components Needed: 20 Holy Element, 10 Silver Ball, 20 Light Element
    Overall Price: 4400 Gilda
    
    Invention: Samurai Arm II	Recipe Found: Unknown
    Ideas: Runaway Dragon & Weapon & Work Crane
    Components Needed: 15 Scrap of Metal, 15 Rolling Log, 5 Silver Ball
    Overall Price: 1450 Gilda
    
    Invention: Soul Breaker		Recipe Found: Unknown
    Ideas: Energy Pipe & Geyser & Transmission Device
    Components Needed: 5 Destruction Crystal, 5 Silver Ball, 7 Glass Material
    Overall Price: 1890 Gilda
    
    Invention: Steal Gun		Recipe Found: Unknown
    Ideas: Book & Fountain & Work Crane
    Components Needed: 10 Light Element, 1 Bandit Coin, 10 Silver Ball
    Overall Price: 9600 Gilda
    
    Invention: Sun & Moon Armor	Recipe Found: Unknown
    Ideas: Electric Sesame & The Sun & The Moon
    Components Needed: 50 Light Element, 50 Holy Element, 50 Sticky Clay
    Overall Price: 8000 Gilda
    
    Chapter 6 Inventions:
    
    Invention: Drill Arm III	Recipe Found: Unknown
    Ideas: Luna Stone Shards & Work Arm & *Ixion
    Components Needed: 2 Gold Bar, 5 Destruction Crystal, 4 Power Crystal
    Overall Price: 3550 Gilda
    
    Invention: Hammer Arm III	Recipe Found: Operations Room computer
    Ideas: Chimney & Hammer & *Earth Gem Altar
    Components Needed: 50 Scrap of Metal, 30 Hunk of Copper,
     5 Protector Crystal
    Overall Price: 2750 Gilda
    
    Invention: Laser Arm II		Recipe Found: Unknown
    Ideas: Crescent-Shaped Light & Energy Pipe & *Ixion
    Components Needed: 5 Silver Ball, 20 Light Element, 12 Rolling Log
    Overall Price: 2440 Gilda
    
    Invention: Machine Gun Arm IV	Recipe Found: Unknown
    Ideas: Drum Can & Propeller & *Wind Gem Altar
    Components Needed: 10 SIlver Ball, 40 Thunder Element, 1 Ruby
    Overall Price: 14400 Gilda
    
    Invention: Missile Pod Arm IV	Recipe Found: Unknown
    Ideas: Gold Store & Mount Gundor & *Fire Gem Altar
    Components Needed: 3 Gold Bar, 8 Flame Stone, 3 Silver Ball
    Overall Price: N/A (can't buy Flame stones)
    
    Invention: Nova Cannon II	Recipe Found: Hinted at by old man in P.B.
    Ideas: Streetlight & The Sun & *Fire Gem Altar
    Components Needed: 12 Sticky Clay, 50 Holy Element, 20 Fire Element
    Overall Price: 4440 Gilda
    
    Chapter 7 Inventions:
    
    Invention: Drill Arm IV		Recipe Found: Unknown
    Ideas: Deer Horn & Work Arm & *Flower of the Sun
    Components Needed: 15 Silver Ball, 1 Indestructible Coin, 1 Diamond
    Overall Price: 34500 Gilda
    
    Invention: Hammer Arm IV	Recipe Found: Unknown
    Ideas: Moon Column & Power Arm & Tiny Hammer
    Components Needed: 20 Scrap of Metal, 7 Protector Crystal, 1 Diamond
    Overall Price: 31250 Gilda
    
    Invention: Jet Hover		Recipe Found: G-PARTS, note on pillar
    Ideas: Candle & Fire House & Relaxation Fountain
    Components Needed: 30 Sticky Clay, 6 Fire Element, 15 Hunk of Copper
    Overall Price: 1710 Gilda
    
    Invention: Laser Arm III	Recipe Found: Unknown
    Ideas: Energy Pipe & Relaxation Fountain & Search Light
    Components Needed: 9 Silver Ball, 15 Light Element, 20 Hunk of Copper
    Overall Price: 5700 Gilda
    
    Invention: Laser Arm IV		Recipe Found: Unknown
    Ideas: Blue Lantern & Energy Pipe & *Legend of the Moon
    Components Needed: 4 Gold Bar, 4 Holy Stone, 1 Diamond
    Overall Price: N/A (can't buy Holy Stones)
    
    Invention: Level-Up Powder	Recipe Found: Unknown
    Ideas: Sun Chair & Sun Table & The Sun
    Components Needed: 1 Diamond, 1 Experience Coin, 1 Final Bomb
    Overall Price: 45600 Gilda
    
    Invention: Nova Cannon III	Recipe Found: Unknown
    Ideas: Moon Column & Stove & The Sun
    Components Needed: 14 Sticky Clay, 99 Holy Element, 3 Holy Stone
    Overall Price: N/A (can't buy Holy Stones)
    
    Invention: Princess Boots	Recipe Found: Unknown
    Ideas: Flower Chandelier & Waterfall Curtain & *Moon Flower Palace
    Components Needed: 4 Sturdy Cloth, 2 Holy Water, 2 Glass Material
    Overall Price: 200 Gilda
    
    Invention: Resurrection Powder	Recipe Found: Unknown
    Ideas: Fruit & Lotus Flower & *Hot Springs Spirit
    Components Needed: 50 Life Element, 5 Holy Stone, 2 Stamina Drink
    Overall Price: N/A (can't buy Holy Stones)
    
    Invention: Ridepod Fuel		Recipe Found: Unknown
    Ideas: Luna Stone Shards & Mud & Stardust Pond
    Components Needed: 20 Poison, 5 Improved Bomb, 5 Stamina Drink
    Overall Price: 7700 Gilda
    
    Invention: Samurai Arm III	Recipe Found: Alexandra's Room, book on bed
    Ideas: Deer Horn & Moon Column & Weapon
    Components Needed: 20 Scrap of Metal, 20 Rolling Log, 30 Life Element
    Overall Price: 2400 Gilda
    
    Invention: Sexy Panther		Recipe Found: Unknown
    Ideas: Elena's Portrait & Flower Bathed in Light & Rifle
    Components Needed: 15 Gunpowder, 1 Ruby, 14 Silver Ball
    Overall Price: 13100 Gilda
    
    Invention: Treasure Chest Key	Recipe Found: Unknown
    Ideas: Golden Door & Labyrinth Door & *Sun Chamber Gatekeeper
    Components Needed: 1 Gold Bar, 5 Silver Bar, 10 Hunk of Copper
    Overall Price: 2500 Gilda
    
    Invention: Triple-Urn Pack	Recipe Found: Unknown
    Ideas: Flower Chandelier & Light of Luna Stone & Pot
    Components Needed: 40 Sticky Clay, 20 Earth Element, 40 Sturdy Rock
    Overall Price: 2800 Gilda
    
    Invention: Twin Buster		Recipe Found: Unknown
    Ideas: Flower Chandelier & Jurak's Nose & Rifle
    Components Needed: 15 Gunpowder, 2 Gold Bar, 20 Scrap of Metal
    Overall Price: 2500 Gilda
    
    Chapter 8 Inventions:
    
    Invention: Nova Cannon IV	Recipe Found: Unknown
    Ideas: Pot Torch & The Sun & *Flotsam, Revived!
    Components Needed: 1 Sun Stone, 5 Holy Stone, 15 Sticky Clay
    Overall Price: N/A (can't buy Sun Stones or Holy Stones)
    
    Invention: Samurai Arm IV	Recipe Found: Unknown
    Ideas: *A Surviving Soldier & *Flotsam, Revived! & *Legend of the Moon
    Components Needed: 2 Diamond, 25 Rolling Log, 25 Scrap of Metal
    Overall Price: 60750 Gilda
    
    
    Fishing							[GDFISHING]
    --==
    
     Fishing is pretty simple in Dark Cloud 2.  There's two ways to do it, with
    the Bait Rod or the Lure Rod.  How each works:
    
    Bait Rod - You put on your bait of choice, and then fish.  If the line
    breaks or you catch a fish, the bait that was on the hook vanishes.  You
    just have to wait for a fish to bite to catch something.
    
    Lure Rod - You put a lure on the rod.  Lures can't be lost, even when the
    line breaks.  You have to move the lure about in an appropriate manner to
    catch a fish.
    
     Once you have a bite, it's a simple minigame of reeling in the fish
    without snapping the line.  Depending on fish size, this can be very fast
    or very slow.  As a general rule of thumb, keep the gauge below 66%, just
    in case.  When a fish starts struggling, you'll see an arrow indicating a
    direction.  Push the left analog in that direction to reduce line tension
    by a bit.
    
     As you catch fish, you earn FP.  You can apply this to upgrade stats on
    your fishing rod.  These stats are Flight, Strength, Resillience, Grip, and
    Luck.  Flight and Grip are mostly meaningless, but the other three count
    for a lot.  Generally, you want to have Luck be higher than Resillience,
    and Resillience higher than Strength.  For the Lure Rod, Luck and Strength
    should be about on par.  100 FP equals one stat point upgrade.
    
    Flight - How far you can cast the line, in meters.
    Strength - How big a fish you can handle.
    Resillience - How strong the line is.
    Grip - How much the controller vibrates when getting a bite.
    Luck - Odds of fish type and size, as well as bite rate.
    
     Certain fish will only bite for certain bait and lures.  As well, some can
    only be found in certain areas.  Non-ocean fishing will always potentially
    catch Gummy fish, while ocean fishing can always result in catching a Bon.
    These are what you might call the reject fish.
    
    Bait		Type	Fish that like it
    Battan		Any	Niler
    Mimi		Any	Niler, Nonky, Tartan, Bobo
    Minon		Any	Bobo, Den, Niler, Gobbler
    Potato Cake	Any	Tarton, Priscleen
    Prickly		Any	Niler
    Banana		Any	Piccoly, Niler
    Bomb Nuts	Any	Piccoly, Bon
    Gooey Peach	Any	Bobo
    H-T Cherry	Any	None?
    Evy		Ocean	Tarton, Bobo
    Petit Fish	Ocean	Kaji, Den, Hama Hama
    Carrot		Special	Umadakara
    Poison Apple	Special	Mardan Garayan
    
     The Lure Rod works a bit differently.  What you can catch depends on the
    lure type.
    
    Lure		Fish that like it
    Frog		?
    Minnow		Baku Baku, Den, Hama Hama, Kaji
    Spinner		Baku Baku, Tarton
    Fork		Baron Garayan
    
     How you move the lures determines how tempted the fish are by them.  The
    frog and fork are used the same way, by doing 3-5 jerky left or right
    movements, pausing, reeling in a bit, and repeating in the other direction,
    until you get a bite.  The minnow and spinner lures are used in quick and
    spastic left-right-reel-in movements.  The spinner should be reeled in a
    bit longer than the minnow, however.
    
     The Garayans are special cases on how to catch them.  Mardan Garayans only
    appear between 6PM and 6AM in the Fish Monster Swamp, in King Mardan's
    pond.  Baron Garayan only appears between 4PM and 9PM in Heim Rada's hot
    springs pond.  As well, you can only catch Umadakaras on the last four
    levels of Starlight Canyon.  Everything else is non-time-sensitive.
    
    
    Spheda							[GDSPHEDA]
    --==
    
     Spheda is a golf-like minigame that you can play from mid-chapter 3
    onward.  It's a bit tricky to get used to, but I'll explain it as best I
    can here.
    
    The Basics:
    
     Spheda involves shooting spheres into distortions.  The gimmick to this is
    that the sphere must be the opposite color of the distortion for it to go
    in.  To change a sphere's color, just hit it hard enough against the ground
    or a wall.  You have a limited number of shots to get the sphere into the
    distortion, so you have to take care in how you plan your shots out.
    
     The sphere can only be hit with Spheda clubs, and there are 6 of them:
    Handy Stick, Turkey, Swan, Flamingo, Falcon, and Albatross.  Their distance
    capabilities improve as you go further up the list, but the margin of error
    (explained next paragraph) decreases.  The clubs also all experience a
    better use of curve shots and topspin/backspin as you go further up, with
    one exception: Swan is the worst curve-hitter.  Choose your Spheda club
    according to what you're comfortable with.  The Turkey has the best balance
    overall of ability and margin of error, while the Flamingo sacrifices some
    flexibility but gives better ability.  Falcon and Albatross are for very
    skilled players only.
    
     Margin of error is an important factor in choosing your Spheda club.  You
    have a certain range on the power gauge that you have to hit the sphere in
    to get a proper shot, with a perfect hit meaning a 10% bonus to distance
    shot.  There is a red area around the good shot area for flubbed shots,
    where angle and power are slightly miffed.  the rest of the gauge, if shot
    from, will cause a totally random and generally very weak shot.
    
     If you accidentally choose to make a shot, simply don't press X.  The
    gauge will fill and empty, and you'll be left with the same number of shots
    that you had before.
    
     The minimap is invaluable in Spheda, as it shows you not only exactly
    where the sphere and distortion are (as well as what color each is), but
    also how your shot is going to behave within a small range of where you hit
    it.  The sphere will always blink on the minimap, which can be helpful in
    locating it if you choose not to move to the sphere.  You can move the map
    when in shot mode with the d-pad.
    
    Advanced Spheda:
    
     The distance the sphere will go when hit is indicated approximately by the
    label on the gauge.  But be aware that that's how far the sphere will go
    before it hits the ground again; it does not account for how far the sphere
    will bounce afterwards.  Generally speaking, the sphere bounces 50-100%
    further than listed, depending on how hard you hit it and if it hits the
    ground when it lands.  You can dampen or enhance this effect with backspin
    and topspin, respectively.  A full topspin adds 50 to 150% of the effect of
    the distance the sphere will cover when it hits the ground, and a full
    backspin recoils it from 50 to 150%, both depending on the club used and
    shot angle.
    
     Sometimes it's handy to be able to curve a shot, such as when there is a
    wall in the way.  Full-power curved shots can angle the ball between 12.5
    and 57.5 degrees (25% to 75% angle change), depending on the club used, in
    an arc that changes along the path of how far you shot the sphere.  This is
    exceptionally useful when there are a lot of really small corners between
    you and the distortion (which happens a lot), and when the sphere is just
    far enough from a corridor that it can't be shot straight down it.
    
     If you can't reach the sphere for some reason, but it's not flagged as
    "off course" by the game, you have to move it by standing near the sphere
    and pressing Square.  This will cost you 1 shot, unless you have only one
    shot left.  Note that you can move the sphere this way any time, and always
    get a free move if there's one shot left.  This can be very helpful when
    you are given a 1-shot goal, but the sphere is not quite lined up right
    with the goal.
    
     Shooting through "void" areas in Rainbow Butterfly Woods and Starlight
    Canyon is tricky, and you have to apply backspin and distance gauging to
    the utmost in these cases.  In the forest in particular, you have to also
    be careful of the many trees in the void area that can knock the sphere all
    over the place.  Take very careful aim before you shoot across the
    non-traversible areas.
    
     Note that there are, in fact, truly impossible Spheda setups.  In the case
    of these, just grin and bear it, redo the level, and hope for a better
    setup next time.
    
    Applied Tactics:
    
     So the obvious question is, how do you apply all of this to how you play?
    Well, it's really quite easy.  First off, you need to get a feel for the
    distances you can hit.  This is facilitated by the fact that you're always
    told how far away the distortion is.  As a general rule of thumb, the dots
    you see projecting your shot on the minimap represent approximately 32m (I
    stress "approximately").  For a straight shot with all land between
    intended destination and current location, it's a simple matter of figuring
    out how far the sphere needs to go, dividing that by 2, and hitting the
    sphere for about that much on the gauge.  For example, say you need to go
    about 150m, and your power shot is 112m.  150m divided by 2 is 75m, which
    is about 66% of the shot gauge.  Simple enough, yes?  The flatter your shot
    arc is, the more distance it will bounce, so you need to apply more power
    for upwards-arcing shots.
    
     Now, suppose you're working in a more limited area, where you can't have
    the sphere bouncing around all over the place.  In these cases, you'll want
    to employ backspin.  Based on your club's abilities and the distance, you
    can make a reasonable estimate of how much backspin you'll need to apply to
    get the sphere to more or less stop when it lands.  But this is where
    things get tricky.  Let's say we have to cover 56m with 112m power shot.
    Well, that means a half gauge shot, right?  But bouncing will cause it to
    drop into the "off course" area!  We could do a 25% power shot (and risk it
    going just out of bounds), or we could do a 50% shot with about 50-66%
    power backspin, causing it to stop (and possibly recoil a little bit) when
    it reaches the goal distance.  It's best to have a slight margin of error
    in these cases.  And keep in mind, the harder you hit the sphere, the less
    backspin you want to use, as it can potentially recoil almost back to where
    you shot it from!
    
     Topspin's application is very obvious.  If there's a straightaway that
    your club wouldn't quite be able to hit all the way down (say 250m with a
    112m power shot), topspin is your friend.  A little topspin goes a long
    way, though; like backspin, the more power you use, the less topspin you
    want to apply.  If you give the sphere too much topspin for the distance,
    you'll end up having it strike a wall and fly back at you, or go out of
    bounds in some areas!  Topspin is very rarely needed, so don't feel in any
    way obligated to use it.
    
     So, how about curved shots?  Simple application, really.  Gauge how much
    of an angle you need, keep in mind how much of an angle your club can
    handle, and curve that shot accordingly.  It's very logical, actually.  It
    shouldn't take more than 2 or 3 curved shots with a club to get a feel for
    how it handles hooks and slices.  Just remember, you press left on the
    analog stick to slice a shot right, and right on the analog to hook a shot
    left!  Don't mix them up, unless you want a flubbed shot!
    
     Now then, there's four possible scenarios for the goal shot, two of which
    are for all intents and purposes identical.  These scenarios are: one shot
    left, same color distortion; multiple shots left, same color distortion;
    one shot left, different color distortion; and multiple shots left,
    different color distortion.  Here's what to do...
    
     Same color, multiple hits: Obviously, you need to get the sphere to change
    colors first.  You can either bounce it off a wall or the floor into the
    distortion, or bounce it off a wall or the floor so it's the other color.
    For details on the former tactic, see the next possibility.
    
     Same color, one hit left: Like above, but you have to get it into the
    distortion with your hit.  For floor hits, try to have at least 24m between
    you and the goal before trying bouncing it, and shoot 10-16% under power,
    so the sphere will bounce.  Wall-bouncing is tricky, and best when you're
    close to the distortion (so you can check the effects with the simulated
    shot dots).  Remember, inconvenient positioning can be corrected with the
    Square button to move the sphere.
    
     Different color: Regardless of hits left, just hit the sphere into the
    distortion.  Try to give an additional 10-25% power from the listed
    distance to goal, though; otherwise, the sphere might hit the ground and
    change colors before it reaches the goal, which is not good.  Also, don't
    go over 40% above the needed power, or the sphere will probably soar OVER
    the distortion.
    
     That about covers it!  Hopefully, Spheda will not seem so daunting now!
    
    
    Fishing Contest						[GDCONTEST]
    --==
    
     Not exactly complicated.  Just take a few really big fish and weigh them
    in.  You can't use any fish whose weight is known, so aquarium-fed fish are
    a no-no.  The prizes are generally not worth the trouble.  Only your best
    three fish count for your final score, as well, so don't bother entering
    10 fish unless you really have no idea which ones are biggest.
    
    
    Finny Frenzy						[GDFINNY]
    --==
    
     You have to participate in this if you want to recruit Olivie.  As a
    general rule of thumb, your competing fish should have at least 20 Boost,
    Endurance, and Stamina over the previous racing class to win it, starting
    at 20 for beginner class.  How you should choose to push your fish depends
    on its stats.  If its Endurance is abnormally high, go for With All Your
    Might.  If it has good Boost, but low Endurance, go for The Last Shall
    Be First.  If Endurance and Boost are both decent, go for Come Out
    Fighting.  If stats are more or less average, go for Keep a Steady Pace.
    Settle it in the Ring is only useful if your fish is especially strong and
    tenacious, and is generally not the best way to win a race.  Go With the
    Middle is only useful if you're after a non-first-place prize.
    
    
    The Ridepod ~ Steve					[GDRIDEPOD]
    ==--
    
     The Ridepod can prove central to how you play the game, since you can
    pretty much build all of its weapons (unlike Max and Monica's weapons,
    which mostly have to be leveled up).  This covers all of the aspects of the
    Ridepod: the weapons, armor, legs, energy packs, and upgrades it can have,
    as well as how to use it effectively in battle.
    
    Weapons:
    
     There are two classes of weapon, and several variations of each.  The
    classes are short-range and long-range.  Short-range includes Cannonball
    Arms, Clown Hands, Samurai Arms, Hammer Arms, and Drill Arms.  Long-range
    includes Barrel Cannons, Machine Gun Arms, Missile Pod Arms, Nova Cannons,
    and Laser Arms.  Each weapon type has four variations.
    
    Short-Range Weapons:
    Cannonball Arm		Buy? No		Capacity: 15	WHP: 40
    Invent: Manhole & Old-Style Robot & Post
    Resources: 15 Scrap of Metal, 2 Rolling Log, 1 Destruction Crystal
    Stats: 60 Attack, 50 Smash
    
    Cannonball Arm II	Buy? No		Capacity: 43	WHP: 53
    Invent: Constructor & Post & Rock
    Resources: 20 Scrap of Metal, 5 Silver Ball, 1 Destruction Crystal
    Stats: 100 Attack, 80 Smash
    
    Cannonball Arm III	Buy? No		Capacity: 70	WHP: 64
    Invent: Constructor & Post & *Moon Crystal
    Resources: 10 Silver Ball, 10 Hunk of Copper, 2 Destruction Crystal
    Stats: 145 Attack, 100 Smash
    
    Cannonball Arm IV	Buy? No		Capacity: 110	WHP: 70
    Invent: Constructor & Egg Chair & Rock
    Resources: 3 Gold Bar, 5 Silver Ball, 4 Destruction Crystal
    Stats: 190 Attack, 100 Smash
    
    Clown Hand		Buy? No		Capacity: 23	WHP: 52
    Invent: Parasol & Pipe & *Clown Robo's Attack
    Resources: 10 Hunk of Copper, 10 Paint (Black), 5 Paint (Green)
    Stats: 100 Attack, 50 Chill
    
    Clown Hand II		Buy? No		Capacity: 50	WHP: 60
    Invent: Parasol & Scale & *Clown Robo's Attack
    Resources: 12 Hunk of Copper, 10 Paint (Red), 10 Paint (Yellow)
    Stats: 140 Attack, 80 Chill
    
    Clown Hand III		Buy? No		Capacity: 80	WHP: 70
    Invent: Flag & Work Arm & *Clown Robo's Attack
    Resources: 5 Silver Ball, 20 Paint (Purple), 20 Paint (Green)
    Stats: 180 Attack, 100 Chill
    
    Clown Hand IV		Buy? No		Capacity: 120	WHP: 82
    Invent: Paints & Power Arm & *Clown Robo's Attack
    Resources: 10 Silver Ball, 6 Paint (Red), 2 Gold Bar
    Stats: 245 Attack, 100 Chill
    
    Samurai Arm		Buy? 1100 exp	Capacity: 30	WHP: 63
    Invent: Barrel & Crescent-Shaped Light & Weapon
    Resources: 10 Scrap of Metal, 10 Rolling Log, 10 Thick Hide
    Stats: 145 Attack, 50 Lightning, 50 Scale
    
    Samurai Arm II		Buy? No		Capacity: 70	WHP: 80
    Invent: Runaway Dragon & Weapon & Work Crane
    Resources: 15 Scrap of Metal, 15 Rolling Log, 5 Silver Ball
    Stats: 260 Attack, 50 Lightning, 50 Beast, 50 Scale
    
    Samurai Arm III		Buy? No		Capacity: 130	WHP: 99
    Invent: Deer Horn & Moon Column & Weapon
    Resources: 20 Scrap of Metal, 20 Rolling Log, 30 Life Element
    Stats: 460 Attack, 50 Lightning, 50 Beast, 50 Scale
    
    Samurai Arm IV		Buy? No		Capacity: 160	WHP: 100
    Invent: *A Surviving Soldier & *Flotsam, Revived! & *Legend of the Moon
    Resources: 2 Diamond, 25 Rolling Log, 25 Scrap of Metal
    Stats: 1800 Attack, 50 Lightning, 50 Beast, 50 Scale
    
    Hammer Arm		Buy? 800 exp	Capacity: 40	WHP: 70
    Invent: Barrel & Post & Work Robot
    Resources: 50 Scrap of Metal, 10 Hunk of Copper
    Stats: 192 Attack, 50 Smash
    
    Hammer Arm II		Buy? No		Capacity: 70	WHP: 83
    Invent: Hammer & Post & Work Arm
    Resources: 50 Scrap of Metal, 20 Rough Rock, 1 Silver Ball
    Stats: 250 Attack, 80 Smash
    
    Hammer Arm III		Buy? No		Capacity: 100	WHP: 80
    Invent: Chimney & Hammer & *Earth Gem Altar
    Resources: 50 Scrap of Metal, 30 Hunk of Copper, 5 Protector Crystal
    Stats: 315 Attack, 100 Smash
    
    Hammer Arm IV		Buy? No		Capacity: 140	WHP: 99
    Invent: Moon Column & Power Arm & Tiny Hammer
    Resources: 20 Scrap of Metal, 7 Protector Crystal, 1 Diamond
    Stats: 450 Attack, 100 Smash
    
    Drill Arm		Buy? No		Capacity: 40	WHP: 72
    Invent: Auto Book Reader & Fan & Windmill
    Resources: 20 Scrap of Metal, 3 Destruction Crystal, 1 Protector Crystal
    Stats: 80 Attack, 50 Smash, 50 Cyclone
    
    Drill Arm II		Buy? No		Capacity: 70	WHP: 82
    Invent: Electric Sesame & Horn & Work Arm
    Resources: 2 Scrap of Metal, 4 Destruction Crystal, 2 Power Crystal
    Stats: 128 Attack, 50 Smash, 50 Cyclone
    
    Drill Arm III		Buy? No		Capacity: 100	WHP: 90
    Invent: Luna Stone Shards & Work Arm & *Ixion
    Resources: 2 Gold Bar, 5 Destruction Crystal, 4 Power Crystal
    Stats: 155 Attack, 50 Smash, 50 Cyclone
    
    Drill Arm IV		Buy? No		Capacity: 140	WHP: 98
    Invent: Deer Horn & Work Arm & *Flower of the Sun
    Resources: 15 Silver Ball, 1 Diamond, 1 Indestructible Coin
    Stats: 225 Attack, 50 Smash, 50 Cyclone
    
    Long-Range Weapons:
    Barrel Cannon		Buy? 400 exp	Capacity: 23	WHP: 50
    Invent: Barrel & Fountain & Mushroom
    Resources: 10 Rolling Log, 10 Gunpowder
    Stats: 95 Attack, 50 Exorcism
    
    Barrel Cannon II	Buy? No 	Capacity: 50	WHP: 60
    Invent: Barrel & Fountain & Well
    Resources: 10 Rolling Log, 20 Gunpowder, 4 Sturdy Cloth
    Stats: 140 Attack, 80 Exorcism
    
    Barrel Cannon III	Buy? No 	Capacity: 80	WHP: 72
    Invent: Barrel & Water Tank & Waterfall
    Resources: 17 Rolling Log, 25 Gunpowder, 4 Hunter Crystal
    Stats: 180 Attack, 100 Exorcism
    
    Barrel Cannon IV	Buy? No 	Capacity: 120	WHP: 81
    Invent: Air Cleaner & Barrel & *Fire Squall
    Resources: 20 Rolling Log, 40 Gunpowder, 1 Bull's-Eye Coin
    Stats: 240 Attack, 100 Exorcism
    
    Machine Gun Arm		Buy? 900 exp	Capacity: 30	WHP: 62
    Invent: Fan & Rifle & Runaway Dragon
    Resources: 15 Rolling Log, 15 Gunpowder, 10 Scrap of Metal
    Stats: 138 Attack, 50 Flame, 50 Cyclone
    
    Machine Gun Arm II	Buy? No		Capacity: 60	WHP: 71
    Invent: Fan & Telescope & Windmill
    Resources: 8 Silver Ball, 15 Gunpowder, 15 Scrap of Metal
    Stats: 180 Attack, 50 Flame, 50 Cyclone
    
    Machine Gun Arm III	Buy? No		Capacity: 90	WHP: 80
    Invent: Propeller & Rifle & Windmill
    Resources: 5 Silver Ball, 30 Thunder Element, 1 Gold Bar
    Stats: 230 Attack, 50 Flame, 50 Cyclone
    
    Machine Gun Arm IV	Buy? No		Capacity: 130	WHP: 90
    Invent: Drum Can & Propeller & *Wind Gem Altar
    Resources: 10 Silver Ball, 40 Thunder Element, 1 Ruby
    Stats: 295 Attack, 50 Flame, 50 Cyclone
    
    Missile Pod Arm		Buy? No		Capacity: 30	WHP: 61
    Invent: Mushroom & Rotating Sign & Wooden Box
    Resources: 10 Rolling Log, 20 Gunpowder, 10 Scrap of Metal
    Stats: 138 Attack, 50 Flame
    
    Missile Pod Arm II	Buy? No		Capacity: 60	WHP: 70
    Invent: Fountain & Wooden Box & *Symbol of Luna Lab
    Resources: 20 Hunk of Copper, 30 Gunpowder, 10 Scrap of Metal
    Stats: 185 Attack, 80 Flame
    
    Missile Pod Arm III	Buy? No		Capacity: 90	WHP: 81
    Invent: Deer Horn & Generator & Gold Store
    Resources: 20 Scrap of Metal, 3 Flame Stone, 5 Silver Ball
    Stats: 242 Attack, 100 Flame
    
    Missile Pod Arm IV	Buy? No		Capacity: 130	WHP: 91
    Invent: Gold Store & Mount Gundor & *Fire Gem Altar
    Resources: 3 Gold Bar, 8 Flame Stone, 3 Silver Ball
    Stats: 300 Attack, 100 Flame
    
    Nova Cannon		Buy? No		Capacity: 50	WHP: 83
    Invent: Generator & Rapper & The Sun
    Resources: 10 Sticky Clay, 1 Sun Stone, 10 Fire Element
    Stats: 240 Attack, 50 Chill, 50 Lightning
    
    Nova Cannon II		Buy? No		Capacity: 80	WHP: 91
    Invent: Streetlight & The Sun & *Fire Gem Altar
    Resources: 12 Sticky Clay, 50 Holy Element, 20 Fire Element
    Stats: 300 Attack, 50 Chill, 50 Lightning
    
    Nova Cannon III		Buy? No		Capacity: 110	WHP: 99
    Invent: Moon Column & Stove & The Sun
    Resources: 14 Sticky Clay, 99 Holy Element, 3 Holy Stone
    Stats: 435 Attack, 50 Chill, 50 Lightning
    
    Nova Cannon IV		Buy? No		Capacity: 165	WHP: 100
    Invent: Pot Torch & The Sun & *Flotsam, Revived!
    Resources: 1 Sun Stone, 5 Holy Stone, 15 Sticky Clay
    Stats: 1600 Attack, 50 Chill, 50 Lightning
    
    Laser Arm		Buy? No		Capacity: 50	WHP: 80
    Invent: Barrel & Energy Pipe & Geyser
    Resources: 5 Silver Ball, 10 Light Element, 10 Rolling Log
    Stats: 235 Attack, 50 Exorcism
    
    Laser Arm II		Buy? No		Capacity: 80	WHP: 92
    Invent: Crescent-Shaped Light & Energy Pipe & *Ixion
    Resources: 5 Silver Ball, 20 Light Element, 12 Rolling Log
    Stats: 295 Attack, 80 Exorcism
    
    Laser Arm III		Buy? No		Capacity: 115	WHP: 98
    Invent: Energy Pipe & Relaxation Fountain & Search Light
    Resources: 9 Silver Ball, 15 Light Element, 20 Hunk of Copper
    Stats: 430 Attack, 100 Exorcism
    
    Laser Arm IV		Buy? No		Capacity: 140	WHP: 100
    Invent: Blue Lantern & Energy Pipe & *Legend of the Moon
    Resources: 4 Gold Bar, 4 Holy Stone, 1 Diamond
    Stats: 800 Attack, 100 Exorcism
    
    
    Armor:
    
     Armor is pretty straightforward.  It's what makes up the torso appearance
    of Steve, and provides a direct defense bonus.  Most of these can only be
    built, just like Steve's weapons.
    
    Drum Can Body		Buy? No		Capacity: 10	Armor: 6
    Invent: Chair & Drum Can & Lamp
    Resources: 40 Scrap of Metal, 5 Rolling Log, 4 Glass Material
    
    Milk Can Body		Buy? No		Capacity: 14	Armor: 12
    Invent: Chimney & Milk Can & Peeping Hole
    Resources: 10 Glass Material, 40 Scrap of Metal
    
    Clown Body		Buy? No		Capacity: 19	Armor: 12
    Invent: Cup & Paints & Parasol
    Resources: 50 Scrap of Metal, 25 Hunk of Copper, 10 Paint (Green)
    
    Wooden Box Body		Buy? 800 exp	Capacity: 20	Armor: 18
    Invent: Giant Yorda Tree & Wooden Box & *Hmmmm! Jurak
    Resources: 20 Rolling Log, 30 Scrap of Metal, 10 Hunk of Copper
    
    Samurai Body		Buy? No		Capacity: 24	Armor: 19
    Invent: Cedric's Shop Sign & Crescent-Shaped Light & Telescope
    Resources: 10 Paint (Red), 40 Rolling Log, 1 Gold Bar
    
    Refrigerator Body	Buy? 700 exp	Capacity: 24	Armor: 22
    Invent: Refrigerator & Small Generator & Traffic Light
    Resources: 50 Scrap of Metal, 10 Hunk of Copper, 1 Chill Crystal
    
    Super-Alloy Body	Buy? 1100 exp	Capacity: 30	Armor: 24
    Invent: Gold Store & Search Light & Work Equipment
    Resources: 1 Gold Bar, 5 Silver Ball, 10 Hunk of Copper
    
    Sun & Moon Armor	Buy? No		Capacity: 40	Armor: 30
    Invent: The Sun & The Moon & Electric Sesame
    Resources: 50 Light Element, 50 Holy Element, 50 Sticky Clay
    
    
    Legs:
    
     Legs determine how fast you move, naturally.  Most are essentially
    identical, but a few stand out.
    
    Iron Leg		Buy? No		Capacity: 10	Speed: Slow
    Invent: Fence & Old-style Robot & Trashcan
    Resources: 20 Scrap of Metal, 2 Hunk of Copper
    
    Caterpillar		Buy? 600 exp	Capacity: 15	Speed: Slow
    Invent: Car & Cart & Wheel
    Resources: 30 Scrap of Metal, 3 Thick Hide
    
    Bucket Leg		Buy? No		Capacity: 15	Speed: Slow
    Invent: Can & River & Well 
    Alternate: River & Trashcan & Water Tank
    Resources: 5 Water Element, 30 Scrap of Metal
    
    Clown Foot		Buy? No		Capacity: 20	Speed: Slow
    Invent: Eyeball & Paints & *Clown Robo's Attack
    Alternate: Clown Robo's Attack & Egg & Scale
    Resources: 30 Scrap of Metal, 10 Paint (Red)
    
    Roller Foot		Buy? 700 exp	Capacity: 20	Speed: Average
    Invent: Freight Train & Rotating Sign & Wheel
    Alternate: Freight Train & Ventilation & Wheel
    Resources: 30 Scrap of Metal, 10 Rolling Log
    
    Multi Feet		Buy? No		Capacity: 20	Speed: Average
    Invent: Deer Horn & Post & Work Robot
    Resources: 15 Silver Ball, 30 Scrap of Metal
    
    Buggy			Buy? 800 exp	Capacity: 30	Speed: Very Fast
    Invent: Belt & Car & System 5WP2
    Resources: 30 Scrap of Metal, 7 Fire Element, 8 Thick Hide
    NOTE: The buggy is VERY hard to steer!
    
    Propeller Leg		Buy? 900 exp	Capacity: 35	Speed: Fast
    Invent: Fan & Cart & Windmill Feather
    Resources: 10 Silver Ball, 7 Wind Element
    
    Jet Hover		Buy? No		Capacity: 40	Speed: Very Fast
    Invent: Candle & Fire House & Relaxation Fountain
    Resources: 30 Sticky Clay, 6 Fire Element, 15 Hunk of Copper
    
    
    Energy Packs:
    
     These are what determine Steve's HP.  The better the pack, the more HP
    Steve has.  Simple, really.
    
    Energy Pack		Buy? No		Capacity: 15	Energy: 80
    Invent: Belt & Milk Can & Pipe
    Resources: 20 Scrap of Metal, 1 Thick Hide, 2 Hunk of Copper
    
    Energy Pack (Barrel)	Buy? 600 exp	Capacity: 30	Energy: 120
    Invent: Barrel & Belt & Tree
    Resources: 10 Rolling Log, 2 Thick Hide, 30 Scrap of Metal
    
    Bucket Pack		Buy? No		Capacity: 35	Energy: 160
    Invent: Mailbox & Trashcan & Warehouse
    Resources: 40 Scrap of Metal, 2 Thick Hide, 30 Paint (Red)
    
    Cleaner Pack		Buy? No		Capacity: 45	Energy: 200
    Invent: Air Cleaner & Belt & Vacuum
    Alternate: Can & Vacuum Bag & Water Tank
    Resources: 50 Scrap of Metal, 4 Thick Hide, 8 Silver Ball
    
    Energy Pack (Urn)	Buy? No		Capacity: 50	Energy: 240
    Invent: Energy Pipe & Generator & Pot
    Resources: 20 Sticky Clay, 20 Sturdy Rock, 10 Earth Element
    
    Triple-Urn Pack		Buy? No		Capacity: 60	Energy: 300
    Invent: Flower Chandelier & Light of Luna Stone & Pot
    Resources: 40 Sticky Clay, 20 Earth Element, 40 Sturdy Rock
    
    
    Upgrades:
    
     Core Upgrades - These are upgrades to how much Steve can have put on him.
    You have to buy the cores in order.
    
    Core (you start with it) - 60 capacity, 12 extra armor capacity
    Improved Core (900 exp) - 90 capacity, 24 extra armor capacity
    Core II (1400 exp) - 120 capacity, 36 extra armor capacity
    Core III (2000 exp) - 160 capacity, 48 extra armor capacity
    Super Core (3500 exp) - 200 capacity, 60 extra armor capacity
    Hyper Core (5000 exp) - 240 capacity, 72 extra armor capacity
    Master Grade Core (6500 exp) - 300 capacity, 84 extra armor capacity
    
     Shield Kits - These add 4 extra armor to the Ridepod each, and allow it to
    have even better defense than Max and Monica, in the long run.  They cost
    600, 660, 726, 798, 878, 966, 1062, 1169, 1286, 1414, 1556, 1711, 1883,
    2071, 2278, 2506, 2756, 3032, 3335, 3669, and 4036 exp.  You can only buy
    one at a time.
    
     Voice Unit (1000 exp) - This lets Steve say stuff.  Unfortunately, none of
    what he says is of any use, and it's generally just annoying.  It can be
    disabled by selecting Voice Off from the current Ridepod core in the Items
    section of the menu.
    
    
    Using Steve in Battle:
    
     Using the Ridepod effectively means avoiding damage while dishing plenty
    of it out.  To this end, the best tactic is to do hit-and-run attacks.  For
    close-range arms, move in close, hit 3 times while circling the target,
    then back off to avoid counter attack.  Repeat as necessary.  For long-
    range weapons, dodge around the enemy while firing, and avoid staying in
    one place for long.
    
     Early on, Steve moves only about as fast as Max and Monica.  That being
    so, when not fighting enemies, run around on foot as Max.  When you see an
    enemy approaching, switch back to the Ridepod and take care of them.  Once
    you have the Roller Foot or better, this is not an issue.
    
     The best weapons for Steve are the Samurai Arms, Barrel Cannons, and Nova
    Cannons.  Samurai Arms have the best balance of speed and damage for close-
    range attacks, while Barrel Cannons dominate early on with their range and
    power.  The Nova Cannons replace Barrel Cannons around chapter 5, but have
    a slight delay before firing.
    
     Whenever Steve is getting low on energy or WHP, go talk to Cedric and have
    him repair the Ridepod parts.  He'll repair all Ridepod weapons and
    replenish all energy for the Ridepod, free of charge.  Note that he must
    not be in the party if you're on chapters 2, 3, or 4 to do this.  Just take
    him out, repair and upgrade, then put him back in.
    
    
    Monster Transformation					[GDTRANSFO]
    ==--
    
     Monster Transformation is generally not worth bothering with, save for the
    medals you can gain by using it in some areas.  The problem is that the
    transformations are grossly underpowered compared to anything else you can
    use to attack with in the game.  Anyway, for those utterly determined, here
    is a list of all the badges and transformations.  Stats listed for classes
    are their stats at level 99.  You can change a monster's form at levels
    26, 51, and 76.  Upon mastering a monster class (ie. transforming into the
    final form of the path you choose), you receive 5 gemstones; what type you
    receive depends on the monster class you level up (list will be forthcoming
    as soon as I figure out what they all are).
    
    Class: Flora		Badge: Buy from Woody Tailor
    Transformations:
    Himarra (Atk 27, Def 34) (evolves into Balalla)
     Balalla (Atk 69, Def 42) (evolves into Stormflower or Mallone)
      Stormflower (Atk 195, Def 54) (evolves into Mandora)
       Mandora (Atk 297, Def 72)
      Mallone (Atk 177, Def 60) (evolves into Scarecrow)
       Scarecrow (Atk 264, Def 80)
    
    Class: Beast		Badge: Rat varieties (Give 3 Cheese)
    Transformations:
    Sewer Rat (Atk 24, Def 34) (evolves to Beach Rat or Ram)
     Beach Rat (Atk 66, Def 42) (evolves to Castle Eater or Rifle Wolf)
      Castle Eater (Atk 192, Def 54) (evolves to Death Mouse)
       Death Mouse (Atk 288, Def 72)
     Ram (Atk 24, Def 34) (evolves to Savage Ram or Rifle Wolf)
      Savage Ram (Atk 210, Def 54) (evolves to Bandou)
       Bandou (Atk 300, Def 64)
      Rifle Wolf (Atk 180, Def 50) (evolves to Smiling Wolf)
       Smiling Wolf (Atk 264, Def 69)
    
    Class: Aquatic		Badge: Frog varieties (Give 3 Battan)
    Transformations:
    Froggy (Atk 21, Def 33) (evolves to Geron)
     Geron (Atk 69, Def 41) (evolves to Gamal or Moon Goyone)
      Gamal (Atk 180, Def 53) (evolves into Putos)
       Putos (Atk 285, Def 71)
      Moon Goyone (Atk 180, Def 53) (evolves into Mariner)
       Mariner (Atk 285, Def 71)
    
    Class: Undead		Badge: Skeleton varieties (Kill with Holy Water)
    Transformations:
    Skeleton (Atk 21, Def 33) (evolves into Hornhead)
     Hornhead (Atk 69, Def 41) (evolves into Master Jacket or Whitebeard)
      Master Jacket (Atk 180, Def 53) (evolves into Rare Jacket)
       Rare Jacket (Atk 285, Def 71)
      Whitebeard (Atk 183, Def 55) (evolves into Oyakata)
       Oyakata (Atk 267, Def 68)
    
    Class: Spirit		Badge: Pixie varieties (Give 3 Gooey Peach)
    Transformations:
    Pixie (Atk 21, Def 33) (evolves into Sylph)
     Sylph (Atk 69, Def 33) (evolves into Faerie)
      Faerie (Atk 180, Def 51) (evoles into Imp)
       Imp (Atk 285, Def 69)
    
    Class: Darkling		Badge: Spider varieties (Give 3 Gold Bar)
    Transformations:
    Spider Woman (Atk 21, Def 33) (evolves into Shiva)
     Shiva (Atk 69, Def 41) (evolves into Spider Lady or Miss Gourgon)
      Spider Lady (Atk 180, Def 53) (evolves into Bambamchoo)
       Bambamchoo (Atk 285, Def 71)
      Miss Gourgon (Atk 165, Def 60) (evolves into Mrs. Gourgon)
       Mrs. Gourgon (Atk 264, Def 72)
    
    Class: Reptile		Badge: Wind Gemron varieties (Give 3 Wind Element)
    Transformations:
    Wind Gemron (99 Atk, 50 Def) (evolves into Ice Gemron)
     Ice Gemron (132 Atk, 52 Def) (evolves into Thunder Gemron)
      Thunder Gemron (165 Atk, 54 Def) (evolves into Fire or Holy Gemron)
       Fire Gemron (240 Atk, 56 Def)
       Holy Gemron (255 Atk, 58 Def) (5 Rubies)
    
    Class: Magical Creature	Badge: Statue varieties (Give 3 Sturdy Rock)
    Transformations:
    Baron Balloon (Atk 24, Def 33) (evolves into Flotsam Balloon)
     Flotsam Balloon (Atk 66, Def 33) (evolves into Count Balloon or Guardia)
      Count Balloon (Atk 192, Def 51) (evolves into Duke Balloon)
       Duke Balloon (Atk 288, Def 69)
      Guardia (Atk 195, Def 70) (evolves into Dark Keeper)
       Dark Keeper (Atk 255, Def 90)
    
    Class: Windup		Badge: Bomb varieties (Kill with bombs)
    Transformations:
    Bomber Head (Atk 24, Def 33) (evolves into Triple Cracker)
     Triple Cracker (Atk 66, Def 40) (evolves into Danger Bomb)
      Danger Bomb (Atk 192, Def 51) (evoles into Sweet Dynamite)
       Sweet Dynamite (Atk 288, Def 69)
    
    Class: Card		Badge: Diamond varieties (Give 3 Diamond)
    Transformations:
    Club (Atk 108, Def 50) (evolves into Diamond)
     Diamond (Atk 135, Def 52) (evolves into Heart)
      Heart (Atk 171, Def 54) (evolves into Spade or Joker)
       Spade (Atk 198, Def 70)
       Joker (Atk 198, Def 70)
    
     ON LEVELING UP: Each time you level up a monster's form to a new one, you
    get a Monster Drop.  These are fairly useless items you can synth onto your
    weapons for way too much SP for the bonuses they provide.  Also, you cannot
    choose to go back a level, so pick your path wisely.  You can choose to use
    any of the forms of a monster you have access to.  The level-up curve is
    essentially identical to the weapon one, with a base value of 100 ABS (so
    it would go 100, 100, 200, 400, 600, 800, 1600, etc.).  This is a very bad
    thing, since it takes around half a million ABS to get any monster to
    level 99.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    IV. Secrets and Misc.
    =-=-=
    
     Lots of games have hidden things in them, or little exploits that make
    them easier.  Dark Cloud 2 is no exception.  This section covers all of the
    things you can do to make your Dark Cloud 2 experience more enjoyable.
    
    Glitches and Exploits					[SMGLITCH]
    ==--
    
    Photo Album Exploit
    
     Any photos you save to the Photo Album can be loaded in any save with the
    Photo Album item (which can be obtained early in chapter 2).  This means
    that you can invent excellent items very early on during replays, by
    storing the most useful photos in the album and then extracting them from
    the album and inventing with them.  The album can hold up to 50 photos.
    
    Photo Album Key Shots:
    Deer Horn
    Drum Can
    Electric Sesame
    Energy Pipe
    Figure
    Flower Chandelier
    Generator
    Geyser
    Hand-Sewn Silk Flag
    Horn
    Light of Luna Stone
    Moon Column
    Pot Torch
    Power Arm
    Relaxation Fountain
    Transmission Device
    Special Peking Duck
    Stove
    Water Tank
    Windmill
    Windmill Feather
    Work Crane
    *A Surviving Soldier
    *Flotsam, Revived!
    *Legend of the Moon
    *Paznos
    *Puppet Shingala
    *Spinning Ivanoff
    
    Key Inventions:
    - Samurai Arm III [Deer Horn & Moon Column & Weapon]
    - Samurai Arm IV [*A Surviving Soldier & *Flotsam, Revived! &
     *Legend of the Moon]
    - Barrel Cannon III [Barrel & Water Tank & Waterfall]
    - Nova Cannon III [Moon Column & Stove & The Sun]
    - Nova Cannon IV [Pot Torch & The Sun & *Flotsam, Revived!]
    - Propeller Leg [Cart & Fan & Windmill Feather]
    - Jet Hover [Candle & Fire House & Relaxation Fountain]
    - Energy Pack (Urn) [Energy Pipe & Generator & Pot]
    - Triple-Urn Pack [Flower Chandelier & Light of Luna Stone & Pot]
    - Sun & Moon Armor [Electric Sesame & The Moon & The Sun]
    - Ruler's Sword [Figure & Iron Maiden & *Paznos]
    - Dark Viper [Rifle & *Night Stalker & *Puppet Shingala]
    - Soul Breaker [Energy Pipe & Geyser & Transmission Device]
    - Heavy Hammer [Drum Can & Power Arm & *Paznos]
    - Steal Gun [Book & Fountain & Work Crane]
    - Turkey [Special Peking Duck & Tree & Windmill Feather]
    - Sand Breaker [Hand-Sewn Silk Flag & Horn & *Spinning Ivanoff]
    
    Name-Change Ticket Exploit
    
     This is a highly intentional exploit, as is the photo album.  Using a
    Name-Change Ticket, you can name any weapon whatever you want.  If you name
    a weapon the exact same name as another weapon (say, LEGEND or Island King,
    for example), they will transform into a minimum-stats version of that
    weapon.  The game does take notice of the fact that you used a Name-Change
    Ticket, though: the weapon's name is listed in [] brackets.
    
    Turkey Exploit
    
     Simple enough.  Invent a Turkey Spheda club (Special Peking Duck, Tree,
    Windmill Feather), then build it out of 3 Rolling Logs and 3 Scraps of
    Metal.  This will cost you 90 Gilda.  But Turkeys sell for 230 Gilda.  So
    you'll make a profit off of each Turkey made and sold.
    
    Underground Channel Lock-up Glitch
    
     If you go to Ghost in the Channel immediately after completing Battle with
    Rats, the game will lock up on a Now Loading screen.  To avoid this, be
    sure you visit Donny and save there before moving to Ghost in the Channel.
    You may have to redo Battle with Rats, too.  Pressing L3 and R3 on the Now
    Loading sometimes helps, for some inexplicable reason.
    
    Spheda Glitch
    
     This is pretty rare, but sometimes the sphere will be placed almost next
    to the distortion, with about 15 hits.  If you're lucky enough to have this
    happen to you, be thankful, as you'd have to try to fail with that setup.
    
    Lure Glitch
    
     Equip any Lure to the Lure Rod, and make sure you have an extra one in
    your inventory.  Go to either the Ridepod or Monica's stat screen, and
    start telling the game to equip the Lure that's already on the Lure Rod to
    it.  Each time you do this, another copy of the Lure is put on the rod.
    You can have up to 999 of them on there at once, but don't go over that or
    the count will reset.  Each Lure sells for 100 Gilda, so you can make a
    very nice profit doing this.
    
    Poison Apple Glitch
    
     If you poison a large group of enemies in a closed-wall dungeon (like the
    Underground Channel or Ocean's Roar Cave), then move away from the enemies,
    you'll still see damage numerals popping up where the enemies are.  This
    sometimes even causes the walls to flicker with random graphical garbage.
    Fortunately, there don't appear to be any actual negative side-effects of
    this on the game.
    
    Invention Building Glitch
    
     The game sometimes locks up when building inventions in dungeons.  It's in
    your best interests to build items out of dungeons.
    
    
    Synthsphere Combos					[SMSYNTH]
    ==--
    
     Synthspheres are the key to making powerful weapons.  The key to making
    good Synthspheres is to take into consideration the limits of both your
    target weapon and the weapon you're preparing for a Synthsphere, and work
    within those limits.  For example, you wouldn't want to Synthsphere a
    Supernova onto a Battle Wrench; most of the stats would be lost.
    Synthsphere weapons should use crystals and other stat-boosting items to
    power them up, while your primary weapons (the recipients of the
    Synthsphere'd weapons) should only be powered by Synthspheres.  Below is a
    list of the most effective combos.
    
    Battle Wrench+14 -> True Battle Wrench+5
    Adds: +5 to attack, +11 to all other stats
    Min. ABS: 1952
    Where to Start: Buy or find a Battle Wrench
    
    Battle Wrench+14 -> True Battle Wrench+14 -> Drill Wrench+5
    Adds: +7 to attack, +20 to all other stats
    Min. ABS: 3904
    Where to Start: Buy or find a Battle Wrench
    
    Heavy Hammer+5
    Adds: Around 40 attack, plus whatever else you add to it
    Min. ABS: 3168
    Where to Start: Build a Heavy Hammer
    
    Ability 'Spheres - These add special abilities to your weapons, such as
    Poison and Steal, without resorting to coins.  Mid- to high-level weapons
    should rely on this.  Be sure to use all SP for the synthsphere weapons to
    add stats that your target weapon needs!
    
    Poison Wrench+5
    Adds: Poison
    Min. ABS: 1536
    Where to Start: Build a Poison Wrench
    
    Bone Rapier+5
    Adds: Poison
    Min. ABS: 1024
    Where to Start: Build or buy a Bone Rapier
    
    Cubic Hammer+5
    Adds: Durable
    Min. ABS: 1216
    Where to Start: Build a Cubic Hammer
    
    Dark Viper+5
    Adds: Absorb
    Min. ABS: 2120
    Where to Start: Build a Dark Viper
    
    Soul Breaker+5
    Adds: Dark
    Min. ABS: 2640
    Where to Start: Build a Soul Breaker
    
    Ruler's Sword+5
    Adds: ABS Up
    Min. ABS: 1536
    Where to Start: Build a Ruler's Sword
    
    Bandit Brassard+3 -> Crystal Brassard+3 -> Platinum Brassard+5
    Adds: Steal, Wealth
    Min. ABS: 2464
    Where to Start: Buy a Bandit Brassard from Starlight Weapons
    
    Antique Sword+5
    Adds: Stop
    Min. ABS: 1216
    Where to Start: Buy an Antique Sword from Jurak Arms
    
    
    GameShark and Codebreaker Codes				[SMCODES]
    ==--
    
     Can't take the challenge?  Then cheat!  Codebreaker codes courtesy of
    CMGSCCC.com.  Gameshark codes courtesy of Gameshark.com.
    
    Codebreaker codes:
    FA7A006E 32C6A071	Enable Code (Codebreaker v.1-5)
    9ADC44BF 180EAE8F	Enable Code (Codebreaker v.6 and up)
    
    2B7FE6C5 0098967F	Max Gilda
    
    1BDD8CAB 000003E8	Infinite FP (Fishing Points)
    
    2BCFE2F6 4479C000	Infinite HP (Max)
    2BC3E2F6 4479C000	Max HP (Max)
    
    2B4BE2F0 4479C000	Quick level up for Max's weapons
    2B37E2F0 4479C000
    2BDFE2F0 4479C000
    2BDBE2F0 4479C000
    
    2B33E2F2 4479C000	Infinite HP (Monica)
    2B37E2F2 4479C000	Max HP (Monica)
    
    2BBFE2CC 4479C000	Quick level up for Monica's weapons
    2BBBE2CC 4479C000
    2B43E2CC 4479C000
    2B4FE2CC 4479C000
    
    2B87E2CE 4479C000	Infinite HP (Ridepod)
    2B9BE2CE 4479C000	Max HP (Ridepod)
    
    2B8FE2CE 47C34F80	Infinite Exp (Ridepod)
    
    2A8F25BC 10000003	Infinite Spheda shots
    2A7B25BC 10000004
    2A5725BC 24050064
    
    2A833B65 00000000	Fish in Aquarium will always eat
    2A733B65 00000000
    
    1B89F098 00000063	99 Medals
    
    2A273BB1 C4800000	Fast Monster Trensformation level-ups
    
    1B89F098 000000##	Medals held (## = how many; FF = 255)
    
    Gameshark codes:
    F450B63C FB7C051E	Enable Code
    
    25B7B588 64B0D89C	Infinite HP (Max)
    25B7B588 64B0D8BC	Max HP (Max)
    
    25B7B688 64B0DA2C	Infinite HP (Monica)
    25B7B688 64B0DA1C	Max HP (Monica)
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    V. Conclusion
    =-=-=
    
    Special Thanks to					[CTHANKSTO]
    ==--
    
     Contributors to this guide are recognized here.  If you spot an omission
    and have the information necessary for fixing it, send me an e-mail (see
    the Revision History & Contact Information section to find it).
    
    Phantasia Knights - Pointed out a few errors to me, as well as giving some
    suggestions on a few hard-to-find photos to list the locations of.
    
    
    Afterword						[CAFTERWRD]
    ==--
    
     Dark Cloud 2 is definitely one of the more gameplay-oriented PS2 games,
    with plenty to do.  I'm glad I was able to write this guide for it, and
    hope that somebody will find it useful.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Copyright 2005-2006 Sky Render