FAQ/Walkthrough by HolyLancer9

Version: 0.40 | Updated: 03/19/03 | Printable Version

                       BREATH OF FIRE: DRAGON QUARTER
                            Current version: 0.40

                       Copyright 2003 Nickolas Meyer

This document may not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.


1.  Version 
2.  Intro/Getting started 
3.  Characters 
4.  Skill list
5.  Battles 
6.  Walkthrough
7.  Fairy Village 
8.  Item list
9.  Equipment
  1. Weapons
  2. Armor
  3. Shields
10. Enemy List
11. Tips
12. Thanks
13. Legal stuffs


Version: 0.40 - (3/19/03) I fixed a couple of things, like I kept calling the
         'Frozen Road' the 'Ice Road' and some other minor things. The walk-
         through now goes up to the 'MidSector Mall' area. The fairy village
         section is quite a ways along now. I also decided to add an enemy
         section, and I'll get around to that when I can. Got a few more items
         in, and filled a *couple* holes in the skill section...more to come
         in the next update, obviously.

Version: 0.20 - (3/15/03) I have up to the beginning of the 'Ice road' dungeon
         done for the walkthrough. The skills section has several holes in it,
         and many of the other sections, like the Fairy colony, equipment list,
         and tips sections don't even exist yet. I'm working hard at getting
         these areas at least started by the next update.
Intro/getting started
Breath of Fire: Dragon Quarter is the 5th game in Capcom's Breath of Fire
series. The game is unlike the first four games in several ways. Whereas the
previous games in the series have always followed the 'norm' for RPGs, Dragon
Quarter breaks that standard by being an action/strategy/survival RPG. Gone
are the days of the dragon clan, the huge forested areas, the master system,
and the several characters who join you on your quest to find 'truth' about
your powers. This game takes place entirely underground, with only 3 charac-
ters, and one limited dragon transformation. However, none of that stops this
from being one of the most excellent RPGs on the market today. This first
section will help you along by informing you of some of the 'do's' and 'don'ts'
of the game, so you will know how to react in a similar situation.

First off, I want to say that most of the time you will notice that I usually
refer to the cardinal directions (North, East, South, West) instead of 'left,
right, etc.' although, I sometimes do. The directions are easier, and they
corrispond with the mini-area map in the bottom right corner of the screen. If
I say 'go through the door to the north' I mean north on the map, not what may
appear to be north on the actual screen. The map in the corner of the sceen
only shows a small portion of the floor you're currently on, but if you press
the 'O' (Circle) button, it will bring up the map for the entire floor.

Being a survival RPG, you must ration out your healing items carfully. There
are no inns, or HP restoring rest areas in the game. And even events where your
characters rest do not refill your HP. It is absolutely vital to your survival
to carry several healing items with you at all times. At least 20 healing
items and 10 or so Tonics. Depending on the situation, you may possibly want
more. Healing items can always be bought at shops, and can also be found in
various dungeons, and by killing certain enemies. There aren't any healing
spells, however.

Inventory space
Unlike most other RPGs, you can carry a very limited number of items in this
game. This is especially true until you find items called 'Backpacks' which
allow you to carry more items. When going through dungeons, you must decide
what is and isn't important to the survival of your characters. You should
dedicate at LEAST one page to healing/status curing/recovery items, alone. If
you have less than that, you may find yourself in middle of a hostile dungeon,
with low HP and absolutely no way to heal your characters. When exploring new
areas, you may be hard-pressed to decide what to keep, and what to throw away.

Item/Enemy placement
Quite simply put, Items and enemies are, for the most part, randomly placed in
the various dungeons in the game. The exeptions being; Save Tokens (I'm fairly
sure of this, at least) Items in Blue Treasure Chests, and for enemies, bosses
and danger room enemies. Items are obtianed by breaking boxes, (Appearing in
white, yellow, and red colors) and these boxes are placed in random areas of
the dungeon, which is why I haven't listed every item you can find. Boxes
usually contain basic items like healing items, trap items, stat increasing
items, etc. They may also contain Save Tokens, but those are usually always in
the same place. (As far as I know) Often times, you will defeat a group of
enemies and a key will appear. This key can be used on a Blue Treasure Chest
on the same floor you got the key. The Blue Chest items are the only static
(Meaning, unchanged) items in the game. I go into detail about how to get them
in each area, though. I have enemies listed in every section as well, and
although you may not encounter the same enemies in the same areas that I have,
you can expect to see the enemeis I have listed on that floor, though.

'PETS' (Traps system)
This is a unique feature of the game that allows you to sort of set up a battle
before it begins. There are several types of Traps, like meat, which can draw
a large group of enemies together, allowing you to attack all of them at
once, bombs that allow you to damage enemies, and a handful of other items that
you can use on your enemies on the field before the battle even begins. You
can press '[]' (Square) to throw your current selected trap at the enemies.
You can change which trap you want to use pressing L1 out of battle. Just
experiment with the traps, and see which ones work best for you.

Party Experience
Aside from the normal experience you get from beating enemies, you can get
'extra' experience after battle. Basically, you get more experience by using
traps, attacking first, and fighting bigger groups of enemies all at once. You
can gain huge ammounts of experience this way, as you can get anywhere from 0%
to 250% extra experience after battle.

SOL Situations
Basically, anytime during the course of the game, you can elect to 'Give up'
by pressing R2 while in the status menu. You will be given the option of doing
a SOL Restart or a SOL Restore. A Restore allows you to go back to the last
save you had, you lose all levels, but retain all money, party experience,
equipment, etc. In an SOL restart, you keep the same things as above, but you
start at the beginning of the game. If you die, however, you can still Restart
or restore, but your Zenny and Party Experience will be cut in half. By doing
restarts/restores, you will open new Cutscenes as well.

D-Counter/Ryu's Dragon Powers
After a certain event, the D-Counter will appear, and if it gets to 100%, you
will get a Game Over. Several things can contribute to raising this counter,
and tansforming into Ryu's Dragon form is one of them. Here is a list showing 
what raises the D-Counter, and by How much:

000.01% - One turn in battle in human form.
000.01% - Every 15-20 steps on the field.
001.00% - Transforming into Dragon during battle.
002.00% - One turn in battle as Dragon form.
002.00% - Using 'D-Charge' once.
001.00% - 10 AP skill 'Vortex.'
001.25% - 20 AP skill 'Hurricane.'
001.50% - 30 AP skill 'Twister.'
---.--% - Dragon Breath.
---.--% - D-Dash. Run at high speeds on the Field map.

Dragon Breath is an attack that Ryu can use by pressing R1 and then Circle in
battle. It doesn't have a 'set' amount of percentage, because you hold the
circle button, and the dragon breath attack continues and your D-Counter
continues to rise until you release the circle button. This attack does severe
damage to an enemy, but will spend all of your precious D-Counter points very
quickly. D-Dash is the ability Ryu gets early that allows him to run at super
speed, knocking enemies out of the way avoiding battle. It doesn't cost any-
thing at first, but once the D-counter starts, it does. The longer you hold
the button (R2) the faster Ryu's D-counter will go up. As far as Ryu's Dragon
attacks go, you can pretty much kill anything by doing a D-Charge or two and
then using one of his skills. This all sounds bad, but if you don't abuse the
power by using it on every boss, it won't hurt you.

Every time you beat the game, your D-Ratio will raise. You start at a lowly
1/8192, and can preform certain actions during the game that will contribute
to your overall 'preformance' and give you a higher rank. The highest it can
go is 1/4...The Dragon Quarter. What do you get for raising this rank? Well,
when you start the game after you beat it and your D-Ratio has gotten higher,
you will find a more powerful Dragon Blade, in the Genic Processor early in
the game. A higher D-Ratio also allows you to access areas behind D-Ratio doors
that you couldn't get through when your Ratio was lower.


Weapon: Sword (Physical attacks)
X-Button: Slash
R2-Button: D-Dash
Ryu is the main character of the game, who is a 'Ranger' and, a young boy at
16 who is more concerned about the well being of the people around him. He
saves Nina early in the game which pretty much spells trouble for him, as
several people end up after him. He'll stop at nothing to protect Nina and do
what he thinks is right. Battle-wise, he specializes in taking down single, or
small groups of enemies quickly. Use the 'X' Button on the field to slash
enemies, giving Ryu the extra turn. The D-Dash is obtained early in the game,
and allows Ryu to run at 'super-speed' and also allows him to get past enemies
without a battle. When the D-Counter begins running, however, you'll want to
shy away from using this feature. Also, Ryu can awaken the power of the Dragon
by Pressing R1 and then [] (Square) during battle. Virtually nothing can
survive the power of the wyrm, including bosses. However, using this ability
may come at a very high price...

Weapon: Sword (Physical attacks)
X-Button: Kick
R2-Button: ????
Bosch is a powerful, high ranking Ranger, who is assigned to go with Ryu to
investigate the lift at the beginning of the game. Battlewise, he out-classes
Ryu (at first) and starts with some decent abilities. Bosch's 'X' button skill
is to 'kick' an enemy, giving him the extra turn. Unfortunately, Bosch is only
with you for a short time at the beginning, so don't get comfortable with him
around. Bosch is also an arrogant, self-absorbed guy, who only cares about his
high rank, which may cause problems later...

Weapon: Rods (Magic attacks)
X-Button: Rod-Strike
R2-Button: Item Tractor beam
Nina is a 12 year-old girl who Ryu saves from a monster early in the game.
She is a bit of an odd girl, if not only because of the fact she has wings...
She doesn't talk much, for reasons unknown to Ryu, but tends to show how she
feels through her actions. She will stop at nothing to help Ryu, knowing that
he saved her, and his intentions are good. Her 'X' button action is to strike
an enemy with her staff, initiating battle. She uses magic spells, which can
devistate the enemies, especially when you get her level 3 spells which can
affect a huge area. Her R2 button ability may seem worthless at first, but is
actually quite useful if you defeat enemies over an open area, or can't quite
reach an item. Press R2 to pull items toward Nina, and then simply pick them

Weapons: Guns (Area attacks)
X-Button: Shoot
R2-Button: Target an enemy
Lin a 21-year old woman who is a member of 'Trinity,' a group of outlaws who
are against the Rangers. Lin attacks the train Ryu and Bosch are on early in
the game, but eventually joins Ryu and Nina in their quest to take Nina to the
surface. Her 'X' button ability allows her to shoot an enemy from afar, and
initiate battle. Do this against slow enemies, or enemies with a low movement
radius. Several of Lin's level 3 skills can damage enemies in a huge area, and
most of her other abilities can cause status effects on enemies, if comboed
correctly. If you don't figure out how to use her properly, however, her power
will literally go to waste because she is fairly slow, and has a small move
radius. Her R2 button feature allows her to target an enemy out of battle, to
make sure her hit connects properly.

Skill List
Skills come in 2 types; Weapon Skills, and shield Skills. They're learned by
using an expendible item with the same name on the character. (Example: You
find the item called 'Steal.' Use this item on the party so that they learn
the skill 'Steal.') Shield skills usually add things like defensive stats,
added protection, etc. Weapon skills give you more attack abilities, which are
literally essential to your survival in this game. You don't very good skills,
or too few skills? You're dead. This is a list of skills, descriptions, and
where to find them. As for attack skills, there are 3 'levels' of skills, each
costing progressively more AP. There are 10, 20, and 30 AP skills. Obviously,
the more AP the skill costs, the more powerful it will probably be. Also, I've
only listed skills I personally have, so if you have an ability that isn't, I
probably don't have it. You can either email me with the info, and recieve
credit, or you can wait until an update, and I do have the skill.

Shield Skills
Most shield skills cost AP to equip, and the how much AP is noted with the 

Valor-10 AP
Description: Can recover from unconcious (KO) once during battle.
Notes: This is a pretty useful skill, as it will automatically revive a
character when they die in battle. I'd have a shield with this skill on it in
at least one of each of your character's shield slots at all times.
Obtained by: Stolen from Captain Zeno.

Feint-10 AP
Description: Blocks an enemy attack once during battle.
Notes: This skill is pretty useful as well, because if you have it equipped,
you will take no damage from one attack from an enemy. (A physical attack) It
is a pretty good idea for each character have at least one shield with this
skill on it as well.
Obtained by: Blue Treasure Chest in Frozen Road 2F

Leech Power-0 AP
Description: Recover 5 AP whenever you are hit by an enemy attack.
Notes: This skill sounds fairly useful, but, I've never really found a
situation where I really needed it. It really isn't in your best interest to
have this skill, as there are other, much more useful skills out there...
Obtained by: Dropped by Bug Leader

Reflect-20 AP
Description: Counter attack Magic. (Nina cannot use it)
Notes: ...I really can't comment on this skill now, as I've never used it, but
I've heard it's fairly useless, and isn't worth the 20AP it will cost you to
put it on a shield.
Obtained by: ?????

Steal-5 AP
Description: Steal items from attacking enemies.
Notes: This is the first shield skill you get, and is probably the most useful
shield skill in the game. It allows you to steal items from enemies, and some
items (like, some skills) can only be gotten by stealing them.
Obtained by: Blue Treasure Chest in Lift to BioCorp 1.

Snatch-15 AP
Description: ?????
Notes: This skill is basically steal, but it also gives you +25% to your
defensive statistics. Later in the game, this is obviously better than steal,
if you're willing to forfeit that extra 10 AP for it...
Obtained by: ?????

Anger-5 AP
Description: When you are hit, Spiritcharge activates automatically.
Notes: I've personally never really used this skill, as I find that Spirit-
charge is only a moderately useful skill anyways.
Obtained by: Stolen from Daemoned

Explosion-0 AP
Description: When you are hit, explodes and reduces enemy HP to 1. You lose
your shield.
Notes: At the cost of a shield, I don't really think you should use this skill
too much...unless you stock up on cheap, inexpensive shields for the sole
purpose of destroying them...
Obtianed by: Stolen from Petrophages

Weapon Boost-5 AP
Description: Every time you are hit, attack increases by 1%.
Notes: 1%? Hmm...to me that isn't worth it, but if you're a person who likes
to get hit a lot, go ahead and equip it. You may find it useful...
Obtained by: ?????

Shield Boost-5 AP
Description: Every time you are hit, defense increases by 1%.
Notes: This skill is virtually identical to the above one, except, it raises
defense by 1%.
Obtained by: ?????

Ryu's Skills

10 AP skills
Target: Unit
Description: Normal Physical attack.
Notes: This is the most basic attack Ryu has in the game. However, basic does
not mean bad. On the contrary, this is probably the single skill you will use
the most in the entire game.
Obtained by: I'm pretty sure every single sword in the game already has this
ability threaded on it.

Side Slash
Target: Spread
Description: Attack power 80%. Accuracy -20%
Notes: This is a skill you get early in the game. It's the first 'area attack'
skill Ryu really has. Though it has a -20% accuracy rating, it's a highly
useful skill for taking out a number of weaker enemies.
Obtianed by: Blue Treasure Chest in Lift to BioCorp 2.

Target: Unit
Description: Attack power 25% regardless of enemy defense.
Notes: I've never really used this skill, due to the fact that there are
several other skills that do much more damage than it.
Obtained by: ????

Target: Unit
Description: Attack power 75%. And a hit-back power of 2.5M
Notes: This skill can be found early in the game, and is actually more fun
than practical to use. It doesn't have a huge amount of power, but it's fun
to kick enemies into 'Trap spells' that Nina has set on the battlefield.
Obtained by: Blue Treasure Chest in Lift to BioCorp 3.

Third Eye
Target: (Self)
Description: Ensures that next attack will always hit.
Notes: I've never used this skill, but by it's description, I can tell that
some people will find this useful. Use it with an attack that gives you a low
accuracy rating, like Ogre Slice, and it can be a pretty good skill.
Obtained by: Stolen from Lead Gunner.

Ogre Slice
Target: Unit
Description: Accuracy -50%. If it hits, causes a critical attack of 75%.
Notes: Being a fairly risky attack, simply because of it's low accuracy
rating, all I can say is don't depend on this one too much.
Obtained by: Stolen from Duke.

Dent Weapon
Target: Unit
Description: Attack power 80%. Reduces enemy attack power by 5%.
Notes: This is the first of a few 'stat-lowering' skills that Ryu has. This
particular one lowers enemy attack power. Good against tough enemies.
Obtained by: ????

Rust Armor
Target: Unit
Description: Attack power 80%. Reduces enemy defense power by 5%
Notes: Same as the above skill, except it lowers enemy defense.
Obtained by: Blue Treasure Chest in Lift: LowSecter 3

Target: Unit
Description: Attack power 80%. Reduces enemy movement power by 5%
Notes: Another stat-reducing skill. However, I don't find this one to be as
useful as Dent weapon, and Rust armor.
Obtained by: ????

20 AP skills
Vertical Slash
Target: Unit
Description: Attack power 130%. Accuracy -20%.
Notes: On it's own, is skill is alright, but, if you combo it right after the
10 AP skill 'Side-slash' you use a new skill called 'X-Blade' instead. It
hits all enemies in the given area twice, so use this one after Side slash
when you can.
Obtained by: ????

Target: Unit
Description: Attack power 120%. Accuracy +50%
Notes: On it's own, this is already a fairly powerful skill. It gives you a
huge accuracy rating of +50%, so use it against enemies that have a high
evasion. If you have a weapon that gives you an accuracy bonus also, (like the
Dragon Blade, at +20%) put this skill on it for a massive +70% to your
accuracy rating. If you do that, you basically can't miss.
Obtained by: Stolen from Shadowplayers.

Target: Unit
Description: Causes no damage. Increases Experience value of attacked enemy by
Notes: This skill isn't all that useful, especially when you find items like
Gold Exp. that can give you better exp. values if you have more of them. Don't
use this one that much.
Obtained by: Buy at Fairy skill shop.

Target: (Self)
Description: Attack power multiplied by 1.5 for next turn only.
Notes: Basically, use this skill to make your other attacks more powerful.
it's useful in some situations, but not many.
Obtained by: ????

Target: Unit
Description: Records damage recieved during battle, and returns it in this
Notes: From what I can understand from this skill, it can potentially be the
most powerful skill in the game. It will literally store all the damage given
to Ryu, and then release it all when you use this attack.
Obtained by: Blue Treasure Chest in TradeSector D. (Nina sidequest)

Crimson Raid
Target: Unit
Description: Normal physical attack that restores HP equal to 10% of damage
Notes: This seems like a really great skill, in theory, but this attack really
doesn't do massive damage anyways, so the 10% of HP you refill to Ryu is
usually around 5-20 HP, if you're lucky...
Obtained by: Stolen from Tantara (Second battle) If you elected to let him
absorb both Geegagis, and Deegon.

Target: Unit
Description: Varying damage according to amount of  your remaining HP.
Notes: Basically, the less HP you have, the more powerful this attack is.
Obtained by: ????

Target: Unit
Description: Attack power 125%. Deals damage to enemy's AP.
Notes: It's fairly powerful, and deals damage to enemy AP. It's an all around
useful skill.
Obtained by: Buy at Fairy skill shop.

Target: Line
Description: Attack power 40%, regardless of enemy defense power.
Notes: It's basically the same as when Bosch uses it when he is with you in
the beginning. If you liked it on him, you might like it on Ryu.
Obtained by: Stolen from Bosch (LowSector Liftport)

30 AP Skills
Target: Spread
Description: Attack power 150%
Notes: It's powerful, and hits a large area. This is a pretty good skill.
Obtained by: Blue Treasure Chest in CorpLab 2F

Tetra Break
Target: Unit
Description: Damage ignores enemy defense power.
Notes: Because it ignores defense, this is a great skill to have when you are
up against enemies with large defensive stats, obviously.
Obtained by: ????

Cross Viper
Target: Unit
Description: Hit-and-run physical attack. Critical chance +75%.
Notes: I've really never used this skill much, but +75% to your critical rate
sounds pretty good.
Obtained by: ????

Target: Circle
Description: Normal physical attack.
Notes: This attack hits all enemies in a circle around Ryu. Not real powerful,
but a decent skill, nonetheless.
Obtained by: ????

Target: Unit
Description: Attack power 125%. If it hits, critical attack is 100% assured.
Notes: Probably the most useful level 3 skill (or ANY skill) that Ryu has.
Exploit this one to no limit.
Obtained by: ????

Violet Death
Target: Spread
Description: 1st hit: attack power 20% regardless of defense power. 2nd hit:
100% critical.
Notes: This WOULD be better than Deathbringer, unfortunately, you can only use
this skill if you have the Violet Blade equipped. It hits twice, (as noted in
the description) and is all around an extremely useful skill.
Obtained by: Equipping Violet Blade (Obtained by defeating Captain Zeno)

Bosch's Skills
Since Bosch isn't with you long, he has very few skills. The only skills Bosch
can use are the ones he starts with. So, I won't bother with how to get them.

10 AP Skills
Target: Unit
Description: Attack power 25% regardless of enemy defense power.

Target: Unit
Description: Attack power 80%. Poisons enemy.

20 AP Skills
Target: Line
Description: Attack power 40%, regardless of enemy defense.

Lion Smash
Target: Unit
Description: Attack power 110%, accuracy -20%

Nina's Skills
Nina's skills need less explaination than Ryu's, as they pretty much speak for
themselves, and are for the most part, equally useful. There are a couple
exceptions, which I will note. She also has two types of magic; Attack, and
traps. Attack magic is used to, well, attack enemies, while trap magic is set
on the battlefield and if enemies get near it, take damage. Also, most level 1
and 2 spells can be gotten by stealing from enemies that actually cast that
spell. So, since there are so many, I'm not listing them. (For now, at least)

10 AP Skills
Target: Unit
Description: Reduces enemy attack power by 10%.
Obtained by: Blue Treasure Chest in Corplab 1F

Target: Unit
Description: Reduce enemy defensive power by 10%.
Obtained by: Blue Treasure Chest in Old Waste Shaft 4F (Behind D-Ratio Door)

Target: Unit
Description: Reduces enemy magic power by 10%.
Obtained by: ????

Target: Unit
Description: Reduces enemy speed by 10%.
Obtained by: ????

Target: Unit
Description: Reduces enemy move power by 10%.
Obtained by: ????

Target: Circle
Description: (Level 1) fire magic attack
Obtained by: Stolen/dropped by various enemies

Target: Circle
Description: (Level 1) Ice magic attack
Obtained by: Stolen/dropped by various enemies

Target: Circle
Description: (Level 1) Electric magic attack
Obtained by: Stolen/dropped by various enemies

Target: Trap
Description: Magic wall that blocks movement of some enemies. Deals level 1
fire magic damage.
Obtained by: ????

Target: Trap
Description: Magic trap that stuns enemies coming into contact with it.
Obtained by: Blue Treasure Chest in Lift: Endsecter 1

Target: Unit
Description: A normal physical attack
Notes: ...This is a physical attack...for your magician. You can't learn this
skill, as it only comes on a certain weapon. It's a more than useless attack,
so don't use it.
Obtained by: Equipping Slapper+3 (????)

20 AP Skills
Target: Spread
Description: (Level 2) Fire magic attack
Obtained by: Stolen/dropped by various enemies.

Target: Trap
Description: Magic trap that stuns enemies coming into contact with it.
Obtained by: ????

Target: Line
Description: (level 2) Ice magic attack
Obtained by: Stolen/dropped by various enemies

Target: Trap
Description: Magic trap that stuns enemies coming into contact with it.
Obtained by: Blue Treasure Chest in Frozen Road 4F

Target: Line
Description: (Level 2) Electric magic attack
Obtained by: Stolen/dropped by various enemies

Target: Unit (ally)
Description: Gives 20 AP to a companion.
Obtained by: Stolen from RescueMech

Mirage Bomb
Target: Trap
Description: Set up a Nina doll that explodes when enemies attack it. (level 2
magic damage)
Obtained by: ????

Target: Trap
Description: Magic wall that blocks movement of some enemies (Level 2 Ice
magic damage)
Obtained by: Blue Treasure Chest Old Waste Shaft 5F. (Behind D-Ratio door)

30 AP Skills
Target: Circle
Description: (Level 3) Fire magic attack
Obtained by: ????

Target: Trap
Description: Magic wall that blocks the movement of some enemies (Deals level
3 fire damage)
Obtained by: Blue Treasure Chest in CorpLab 1B. (Behind D-Ratio door)

Target: Circle
Description: (Level 3) Ice magic attack
Obtained by: ????

Lag Valhalla
Target: Trap
Description: (Level 3) Electric magic attack that erupts after one turn
Obtained By: ????

Target: Circle
Description: One-Shot kill (Effective against undead)
Notes: This skill is essential in areas full of Zombies, Skeletons, or similar
undead enemies.
Obtained by: Skill on 'Holy Heart' (Bought at Nina shop in Fairy colony)

Target: Circle
Description: Hit-back magic, Impacts enemies over a wide area, sending them
Obtained by: ????

Mirage Blast
Target: Trap
Description: Sets up a Nina doll that explodes when enemies attack it.
Obtained by: ????

Lin's Skills
Like Nina, most of Lin's skills are either self-explainatory, or vary in use-
fullness so much that you pretty much have to decide what you personally like
to use. Most of her skills either don't cause much damage, or are useless on
their own, unless comboed with another skill.

10 AP Skills
Target: Unit
Descriprion: Attack power 75%. Feint attack
Obtained by: Blue Treasure Chest in Frozen Road 1F

Too Slow!!
Target: Unit
Description: Attack power 70%, gives weight to accuracy
Obtained by: ????

Hey, Hey!
Target: Unit
Description: Adds effects to successive attacks
Obtained by: ????

How's That?
Target: Unit
Description: May change into an ability-reducing attack depending on preceding
Obtained by: ????

Target: Unit
Description: Attack power 70% and increases critical chance
Obtained by: ????

20 AP Skills
That's It!
Target: Unit
Description: Attack Power 130%, adds effects of successive attacks
Obtained by: ????

Go On!
Target: Unit
Description: Adjusts attak power so that enemy HP will not become 0
Obtained by: ????

Stay Here!
Target: Unit
Description: Attack power 110%, reduces enemy move power
Obtained by: ????

Target: Unit
Description: Either misses, ore has a reverse effect
Obtained by: ????

Outta My Way!
Target: Unit
Description: Hit-Back effect
Obtained by: ????

30 AP Skills
Blow up!
Target: Spread
Description: Attack power 150%
Obtained by: ????

Target: Spread
Description: The closer Lin is to the enemy, the more damage it deals
Obtained by: ????

Let's Dance!
Target: Circle
Description: Attack power 150%
Obtained by: ????

Drop Dead!
Obtained by: ????

The battle system in Dragon Quarter has been, by some people, summed up as a
'Cross between Final Fantasy Tactics, Breath of Fire, and Resident Evil' just
to name a few. The battle system from the previous games is entirely gone,
save for the use of AP. And even that functions differently in this game than
the previous 4. First off, you can initiate battle before your enemies by
attacking them on the field with the 'X' button. This gives you an extra turn
at the beginning of the battle, however, if an enemy hits you, they get the
extra turn. During battle, AP is used in a pretty neat way. Obviously, it is
used for skills, but it also costs you AP points to get within range of hitting
an enemy. You may then choose to use skills until your AP are completely
depleated, thus, ending that character's turn. You can 'Combo' your attacks,
by using them in a successive fasion. Say you use 'Side slash.' You can then
use 'Slice' which will give you a +10% combo bonus, meaning your 'Slice'
attack will do 10% more damage than it would have, had you not comboed it.
Experiment with combos in battle, because if done correctly, you can very
easily do twice the amount of damage by comboing than if you hadn't.


SOL Scene - If you've previously beaten the game, you will view an 
interesting SOL scene here involving Nina. If you haven't beaten the game,
it will start as normal...

Ranger Headquarters (-980.0M)
Items: 5 Heal kits, 1 Tonic, 1 Save Token (Starting inventory)

As the game starts, there will be a cut-scene involving Ryu and Bosch, but
you will also learn some forshadowing information...After the scene, when
you eventually gain control of Ryu, head north, through the open door, and
down the hall, ignoring the first door to the right. (It's just another
locker room, with nothing important) At the end of the hall, go up the
stairs. Head down the hall, to an office area, where you see Bosch (the guy
who talked to you before, in the locker room) and talk to him, initiating
another Cut-scene. During the scene, you will get info on a mission you must
go on. You can ask Captain Zeno questions if you wish. After this, you will

SOL Scene - There is a brief SOL scene between Bosch and Zeno here.

Head back out to the hall, and go to the door that was previously blocked by
a soldier.

SOL Scene - there is a scene involving Ryu here, nothing hugely important.

You will enter LowSector Junction (-990.0M) here, and have two options. You can
either go right, to your objective, or go left, to spend that 300 Zenny that's
burning a hole in your pocket. Do so, and you'll enter LowSector Borough.
When you come down the stairs there is a Telecorder immediately to the right.
You do have a save token, so I can't stop you from saving, but waisting such
a precious commodity this early in the game is an unwise decision. Instead,
keep heading down the screen, and down some stairs to the right, to get to a
'town.' There are various people wandering around here, and there are some
shops here including an item, weapon, and identifier shop. Buy as many healing
items as you can afford, and head back the way you came. *Note, if you have
previously saved the fairy, she will be waiting for you here to give the fairy
drops back to you. You may want to also check up on your colony as well.* Head
back to the LowSector Junction, and go right this time. Follow the tunnel until
you find Bosch, which will initiate another cut-scene. Once you again gain
control of the party (Bosch will join you here) head down the tunnel. If you
don't like controlling Bosch, switch to Ryu using the R1 button.

Lift to BioCorp 1 (-1000.0M)
Items: Save Token, Steal (Skill)
Enemies: Nuggets, Dukes, Duke Leaders

The first tunnel is completely empty, save for some boxes with items in them.
Smash the boxes with the 'X' button, and grab the items. Continue down the
tunnel, and enter to the next tunnel. You will be briefed on enemies here,
immediately after which, you will spot something up ahead. If you picked up a
'Fresh Meat' toss it using the square button to distract it. Use the 'X' button
to kick or slash (depending on who is still in the lead of the party) the
enemy to initiate battle. Afterwards, continue heading forward (you'll probably 
see a box behind some debris, but you can't get it yet.) up a small set
of stairs, to a door. Go in, collect the box, and return to the entrance area.
Heading through the open area, you'll see some enemies frollicing around. Do
the meat trick, and kill them. Continue down the hall afterwards, and head
through the door. You'll be on a track of some sort, with a random assortment
of enemies ahead of you. Defeat them and a key will appear. Pick it up, and
continue forward. In the next area, there are usually 4 or 5 enemies. They are
usually Dukes, but often, there will be a Duke Leader too. They are more
powerful than the regular Dukes. Use the meat to seperate them into groups of
1 or 2. After defeating the enemies, you'll see the first blue treasure chest
of the game. Use the key on it, and take the skill 'Steal,' and put it on your
shields immediately. Search the area in case of more enemies, and do a U-turn
back toward the area you came from, but head out the door to the left of the
one you came in. This leads to the same room with the tracks where you got the
key, but you will be on the opposite side now. Head into the small area behind
the debris you saw earlier to obtain a SAVE TOKEN. Head back to the room with
the blue chest, and collect any items you didn't get earlier. From here, head
through the only door you haven't been through yet (it's to the West, on the
map) and you'll enter a room with an elevator, and a girl you can talk to
about battle basics. Head down the elevator to the next area.

SOL Scene - There will be a scene with a familiar character here.

Lift to BioCorp 2 (-1020.0M)
Items: Side Slash (Skill)
Enemies: Deathcow *or* Goo element.

From the elevator room, head out into a hall, where you will see Duke corpses
on the ground. Creepy...Head forward into the next room where you will see
either of the following: Nothing, or a huge monster trying to run at you. If
you see the latter, prepare for a tough fight. Luckily, you're on a platform,
and it's below you, so you don't have to worry about it attacking you first.
If you happen to have some party experience, you may want to spend some now
on Ryu. Switching back to Bosch is probably a good idea than having Ryu attack
first. This monster (Called a Deathcow) is fairly difficult to beat. Have both
characters use their combos on the beast, healing when necessary. Deathcow can
use some combos, making his attacks do more damage, and can cause up to 70
damage or so to your characters. Just take it carefully. If you don't see the
Deathcow when you enter this room, there will be a Goo Element instead. This
enemy isn't nearly as powerful as the Deathcow, so taking it down shouldn't be
too hard. No matter which enemy is there, upon death it will drop the Key to
this floors Blue Treasure chest. Defeat the enemy, grab the key, and get the
skill 'Side Slash' and learn it immediately, and put it on your sword. If you
are running low on healing items, you may want to return to LowSector Borough
and purchase some more items. That's it for enemies on this floor, so continue
south collecting items until you come to another elevator room. There is also
another info girl along the way who will give you some basic information on
skills. When you're done on this floor, head down the elevator.

Lift to BioCorp 3 (-1040.0M)
Items: Kick (Skill)
Enemies: Lantern bat, Lil Lantern Bat, Hychee, Duke, Duke Hunter, Mama Nugget,

You'll come to BioCorp 3 (North) first. Head out the door into a room filled
with bats. There are often on the upwards of a dozen or so of these enemies,
and at your current level, grouping them all together is near-suicide. If this
is your first time through the game, you should either try to lure them into
small groups of 3 or so, or toss meat into the fray and then use other traps
like dynamite or bombs to weaken them up. When in battle use your newly
aquired Side slash ability to take them down as quickly as possible. If you
don't wish to fight the seemingly overwhelming amounts of bats, simply toss
them some meat and make a run for the southern portion of the room. Continue
heading south through some corridors to come to the (South) portion of BioCorp
3. Go forward with some caution as the new hychee enemies may fall from the
ceiling on you. These enemies are like little presents, because you don't even
need to battle them, simply press 'X' on the field to slash them, and gain
some party XP. But that's not the best part. These enemies will always drop
healing items. They mostly appear before bosses, but there isn't a boss for
awhile. Reap the rewards and continue on, searching nooks for boxes. To the
East is another half of this big room, which will contain various enemy
combinations including hychees, nuggets, and dukes. In the same room, keep
going south until you come to a bend that leads you westward. There will more
than likely be a few duke hunters here. Kill them, and head past the first
door, to the second door that usually has a box with decent amount of party XP
in it. Head back to the previous door, and you'll be in another room with
tracks in it. When you eventually exit this room into the next one, the doors
will lock behind you, and the music will change. This is a 'Danger room,' and
you can't proceed until all the enemies are defeated. You can count on some
dukes, as well as the probablility of there being nuggets, and Mama nuggets.
There are 8 enemies in total, and defeating them all gets you the Key. The
Blue treasure chest is in the same room, and contains the skill 'Kick.' Learn
it, and equip it to give Ryu some variety in the attacks he has. From where
the blue chest is, head up the stairs, and go down a small hallway to a room
that leads to a new area of BioCorp 3. Somwhere along the way there is another
info girl that'll tell you about how to change control schemes, bit it isn't
too important. Keep heading south through numerous small corridors while
watching for potential enemies. Take the lift up.

Approach South (-1020.0M)
Items: -
Enemies: -

This area is just a small part of the actual BioCorp area. Continue forward,
until there is a pretty neat cut-scene. Afterwards, continue down another

Genic Processor (-1020.0M)
Items: Dragon Blade (If you previously beat the game)
Enemies: -

As you enter the Genic Processor, there will be another cut-scene. After the 
scene, you will be facing a door. If this is your first time through the game,
head up the stairs through the door.

Dragon Blade - If you've beaten the game, after the cut-scene above, head to
the right instead of going through the door. Head down to the area around the
base of the dragon, to the left, to find a sparkling object. Elect to take it
with you to obtain the Dragon Blade! You will have to wait until you get to
an identifier shop to be able to use it, though. The blade powers up depending
on what D-Ratio you have. The higher the D-Ratio, the more powerful this sword

Aproach West (-1010.0M)
Items: -
Enemies: -

A really small area. Follow the Corridor until you reach another elevator. 
There is another info girl in the corridor, that will explain how to escape 
from battle. Enter the elevator and go up.

Genic Accumulator (-1000.0M)
Items: -
Enemies: Hychee, Nugget(random), Mama Nugget (Random)

Leave the elevator room into the hall, and the first thing you'll notice is a
telecorder to the left. Ignore this one totally (there is another one coming
up shortly) and follow the halls until there is are two doors: One leads
forward, the other leads to the north (it's on the left) Go forward to get a
box or two, then take the door north. The first room has items, and various
monsters in cages that can't hurt you, but be careful, as Hychees may fall
from the ceiling at you. The next room has caged nuggets, and may even contain
some nuggets (and possibly a Mama nugget) out of their cages. This is random,
but if they're there, kill them, search the room for items, and move on. In
the next room, there is an identifier girl, so have any items you recently got
identified. (especially if you picked up the Dragon Blade earlier)

Biocorp Liftport (-1000.0M)
Items: -
Enemies: -

Nothing happens in this area, except for a couple action-packed cut-scenes.

SOL Scene - If you've completed the game, there will be an SOL scene here.

Old Waste Shaft 1F (-1200.0M)
Items: -
Enemies: -

After the scenes, Ryu will be completely alone among the crash of the train.
Head to the right, and you will see a Shop Girl, and a Telecorder. If you
haven't saved yet, do so now, as there is a boss just a couple of rooms away.
Buy some healing items if you have the money, and head into the next room.

Old Waste Shaft 2F (-1200.0M)
Items: Solid Shell+1
Enemies: Worker Ant, Bind Spider, Cyclops (Boss)

The first room in this area has no enemies, and contains the Blue chest. You
obviously don't have the key yet, so collect the items from the few boxes you
can, and head into the next room. There will be a pretty cool Cut-scene here,
and afterward, you are 'treated' to a boss fight. If you have some party Exp.
stored up, it may be a good idea to level Ryu up a level or two, if you can
afford it.

Boss - Cyclops :: HP-440/Exp: 70
Cyclops himself is pretty slow, and has a low movement radius, which are about
the only advantages you have, since he has strength and defense to make up for
it. He has around 450 HP, so, taking him down may take awhile. To top it all
off, you only have Ryu in this battle. Start this battle by literally not 
doing anything, that way you can fill your AP gauge to it's maximum. Let the 
Cyclops come to you, then use combos to take him apart. He'll use 
'Spiritcharge,' an ability that makes the next attack do 1.5x the amount of 
normal damage. Which, is pretty painful, considering he can already do around 
70 damage with a regular hit. Just take this battle slow, and heal after every
turn, so you don't die.

After the battle, there is a cut-scene, and the girl the Cyclops was carrying
around (Nina) will join you.

SOL Scene - If you beat the game, there will be a scene involving Lin here.

There is another scene here, and after it, you will be able to control the
party once again. Nina starts on level 1, so you may want to consider spending
some Party Exp. on her here. You also have the D-Dash ability now. Use it you 
all want now, as it comes with no consequence. Head to the door in the North-
west corner of the boss room, into a hall. There are two Worker ants standing
next to a box here, and killing them gets you the Blue Treasure key. Be
cautious in this area, as there are Bind Spiders on the ceiling, and will fall
on you if you're not careful. They're fast, so slash them right away so they
don't get the extra turn. Head back to the room before the Cyclops room to get
the Blue Treasure chest. It contains the Solid Shell+1, a shield for Ryu, but
you must have it identified first, of course. Head back to the room where you
got the key, and continue to the end of the hall where there is a door leading
straight ahead, and one to the left. The door straight ahead contains a room
with some items, and the door to the left leads south, eventually to a narrow
hallway where some more Bind Spiders like to hang out on the ceiling. Dispatch
them, and the next room has a ladder that leads to the next floor.

Old Waste Shaft 3F (-1190.0M)
Items: Backpack (Inventory page)
Enemies: Goo element, Hermit

This floor doesn't have many enemies, that's always a good thing. From the
room with the ladder, follow the first hall to a room with two doors. The door
to the north leads to an area with some items, and the door to the south leads
to a room where a cut-scene will occur. Afterward, Lin will join you, and you
recieve another page in your inventory. (You'll now have 3) The next room has
a goo element in it, defeat it (Or avoid it) and continue on through the door
to the left. Eventually, there will be some hermits, so defeat them (Nina is
best for this) and move on. The next room has the ladder to go up to the next

Old Waste Shaft 4F (-1180.0M)
Items: - 
Enemies: Bind Spider, Worker Ant, Baby Rustphage

When you exit the room with the ladder, you'll realize you are in a danger
room. This particular one pits you against several Bind Spider. Toss 'em some
meat, and defeat them in groups of 3 or so. (There will be 8 Bind Spiders in
all) Watch the ceilings, as they sometimes fall from there. Afterwards (there
is a brief cutscene) head out the north door. Follow the hall until you come
to a room with Baby Rustphages in it. After taking care of them, look at the
map. There is a door that leads north, that looks like it has a lock on it on
the map. This is the games first 'D-Ratio' door. If you haven't raised your D-
Ratio (By beating the game) ignore this door, if not...

D-Ratio door (1/4096):
Items: Weaken (Skill)
Enemies: Skulldigger, Lesser Karon

This area is just one big room. As you enter it, though, you will be rushed by
a few Skulldigger enemies. These enemies are identical to Skeletons in every
way. Look around the room for a lesser Karon (Usually hiding somewhere) and
kill it. This destroys all Skulldiggers for good, and gets you the key. Open
the Blue Treasure Chest in the same room to get 'Weaken,' a new skill for
Nina. After you pillage the rest of the room, exit via the door you came in.

If your D-Ratio doesn't allow you to enter, bypass the locked door altogether.
The rest of the floor is just a network of hallways, with no other diversions.
However, be careful, as there are often Bind Spiders, worker ants, and Baby
Rustphages running around here. When you enter an open area (as opposed to the
narrow hallways you just came out of) the very next room leads to the next
floor. Also in this room is an info girl who'll explain traps. When you've had
your fill of this floor, go up.

Old Waste Shaft 5F (-1170.0M)
Items: -
Enemies: Hychee, Devolve, Odd Hychee

From the ladder room, go straight until you come to a room with Hychees on the
ceiling and floor. As you explore this room, you will see a large enemy near
the north wall. This is a Devolve, a fairly powerful new enemy. Take him out,
then look at the mini-map in the corner of the screen. To the North is a D-
Ratio door, and to the left and right are two corridors that lead to deadends.
If you have a high enough D-Ratio, might as well check out what's behind that

D-Ratio door (1/2048)
Items: G-Iceblast (Skill)
Enemies: Boss ant, Guardian ant, worker ant

In this room, you'll notice the Blue Treasure chest is to the immediate Left.
Search the room to find a huge group of Guardian ants, as well as a Boss ant.
With the powerful weapons you have, they shouldn't be too hard. Killing the
boss ant gets you the Key to the Blue chest. Open it to get the G-Iceblast
skill for Nina. From this room, head up to the Northwest corner, where there
is a door, and follow the path through a couple rooms. Eventually, you'll come
to a room with Guardian and worker ants. Grab some items, and then exit via
the door on the south wall of this room. (It's another D-Ratio door, but it
leads back into the hallway to the path you would have taken if you hadn't
entered the D-Ratio room at all.

If you can't enter the door, follow the straight-forward halls until you come
to another Ladder room. There is usually an Odd Hychee along the way, though,
so watch for it.

Old Waste Shaft 6F (-1160.0M)
Items: There! (Skill) Save Token
Enemies: Hermit, Devolve, Baby Rustphage, Worker ant, Boss ant

Follow the first hall to a room that has doors to the Left, Right, and North.
The door to the right leads to a dead end room with a Devolve and random item
in it. The door to the left leads to a room with a dead devolve in it. Upon
inspecting the devolve's twitching body, you will cause several Baby Rust-
phages to scatter. The room turns into a danger room, and after you kill all
the enemies, you get the key. Go north to a room with a Blue Chest that has
Lin's 'There!' skill in it. The door to the right of the chest is a dead end,
so, go back to the hall with 3 doors in it, taking the North door this time.
It leads to a large room with several item boxes and worker ants in it. The
ants actually run away from you, but if you kill all 6 of them, the doors to
this room lock, it becomes a danger room, and a Boss ant appears. Kill it,
then head out the door on the north wall. In this room, search to the left and
right to find a SAVE TOKEN. Then head north again, and you will exit the Old
Waste Shaft area, entirely.

SOL Scene - There is an SOL scene here involving the Regents.

EndSector Borough (-1160.0M)
Items: -
Enemies: -

Finally....a town. Sell any useless items, stock up on healing items, check
the weapon shop, save, do whatever you like. The area after the Borough has
a boss fight, but it's a pretty easy one...

EndSector Liftport (-1150.0M)
Items: -
Enemies: Bosch, Gunner Sgt., Battler Sgt. (Boss)

There are some scenes, including a slightly morbid one, followed by a boss

Boss - Bosch, Gunner Sgt., Battler Sgt.
(Bosch HP-360/Exp:300)(Gunner Sgt. HP-160/Exp:150)(Battler Sgt. HP-160/Exp:150)
Steal: Fang (Skill)
This battle is laughably easy. Bosch and his lackeys will all attack Ryu, but
to no avail, thanks to his newly aquired dragon powers. You can kill them in
the first round by having Ryu D-charge, and then using Vortex on them. No
matter what you use, they'll die quickly. Just don't use dragon breath, it is
not worth it to waste so much percentage this early in the game. You can steal
the skill 'Fang' for Ryu from Bosch in this battle, but it's hard to do so.
Kill off the other rangers in the first round, and then have Ryu move as far
away from Bosch as possible. Then (assuming you have Lin equipped with a
shield threaded with steal) have her move forward 'slightly' from her starting
position. If Lin is in his attack range when he moves as far as he can, Lin
should steal this skill. This is the only place you can get 'Fang,' so, be
sure to eventually steal it in a subsequent playthough if you don't do it now.

After a couple more cut-scenes, your characters appear in a new area. Also,
the D-Counter has now appeared, meaning, every step you take, every dragon
transformation, everytime you use D-Dash, you will have more points added to
you're percentage. This contributes to you're ultimate demise, if you use it
all too quickly...

Lift: LowSector 1 (-1140.0M)
Lift: EndSector 1 (-1150.0M)
Items: Save Token, Joltball (Skill)
Enemies: Rustphage, Lantern bat, Lil lantern bat, Deathcow, Beak

After the fight with Bosch, you are in an entirely new area. This first room
is free of enemies, and has a SAVE TOKEN in a box, as well as some other items
in boxes. There is a shop girl, and a telecorder, if you wish to spend your
shiny new save token right away. The exit to the northeast leads to a small
section of Lift: EndSector 1 that is cut off from the rest. There are a few
items there, but it leads to a dead end. The exit to the northwest, however,
leads to the remainder of EndSector 1. Head down, and follow the path until you
reach a room full fo Rustphages. Kill them while grabbing items and continuing
south until you reach a bend leading east. Eventually, you will reach a room
with tracks in it, and in the next room, do a U-Turn back into the track room.
Here, there will be a large group of Lantern and Lil lantern bats. Kill them
all to recieve the key. The path up ahead (it leads west) has a few items in
it, but ultimately leads back to an area of the EndSector Borough. Don't
bother going there. Instead, head back out of the track room, taking the path
forward to a room with a Deathcow and a miniature-deathcow. The small one is
actually a new enemy called a 'Beak,' that can use a skill called Howling which
puts the bind status on your party. Kill those enemies, and the Blue Treasure
chest is behind them. It contains the Skill Joltball. Now head back the way you
originally came, back up to LowSector 1. From here, take the southeast door,
which leads to the next floor.

Lift: LowSector 2 (-1130.0M)
Items: Blow up! (Skill)
Enemies: Duke lancer, Duke magi, Duke hunter, Duke battler, Trickster

The first room you enter (after a hall) is fairly large. Across the room there
are several types of dukes on a platform, and they can't get down to reach you.
Kill them all using Lin's guns, and Nina's magic. After the battle, the Key
will appear, but you can't get it yet. The Blue Treasure Chest is on the same
platform, so you'll have to find a different way to it. Go south, into the next
room. It's got more Dukes which you should dispose of. Head East into another
room, battling Tricksters along the way. There is a Huge Duke Battler in this
room, he's very powerful, and can counter-attack, so defeat him with care.
From this room, follow the corridor north until you enter the room on the
platform the dukes were on. Pick up the key, and take 'Blow up!' from the
chest. Head back to the room where the Duke Battler was, and take the East door

Lift: LowSector 3 (-1120.0M)
Items: Rust Armor (Skill)
Enemies: Bind Spider, black Widow, Goo element

This Floor is pretty small. Follow the first hall to a room filled with Bind
Spiders. They'll either be crawing around, or on the ceiling so watch for them.
There is a Goo element running around in this room too. Kill it to get the key.
Looking at the map, notice there are two doors leading south. Take the one on
the right, as it leads to the Blue Treasure Chest with the Rust Armor skill for
Ryu. The one on the left leads to an area with Black Widows on the ceiling.
Continue on south, to the next area.

Lift: LowSector 4 (-1130.0M)
Items: Backpack, Save token
Enemies: Duke Lancer, Duke Magi, Duke Battler, Hychee, Odd Hychee

This entire floor is just one linear tunnel, basically. Along the way watch out
for Hychees, items, and a sleeping Duke Battler, who you can avoid, and an odd
Hychee on the ceiling. At the end, you'll come to a danger room, though. There
are some of the different duke types here, including 2 Duke Battlers. It's
best to seperate them and fight them 1 at a time. After you defeat them all,
the Key will appear, allowing you to open the Blue Treasure Chest containing
a Backpack item. Search this room through, as there is a SAVE TOKEN, in here
as well. Between here and the next place, there are a couple cut scenes too.

LowSector Borough (-1000.0M)
Items: -
Enemies: Gunner Lieut., Battler Lieut., Mage Lieut. (Boss battle)

Wait a minute...weren't we here before? After exiting the Lift LowSector areas,
you are right back where you started this game. Identify some items, buying
healing items is advised, and save if you wish. There is a boss fight coming up
soon. There is a door near where the Item shop girl is sitting, so go down
there. It leads to the next area: CorpLab Entrance. From where you first are,
there is a door to the left. Ignore it, and go south to an area with two rooms.
One contains items, the other has a fairy who is trapped. Free her, and she
will take you to the fairy/ant colony. There isn't too much you can do here
now, but do what you can, and then leave by talking to the fairy. Afterward,
she will give you the 'Fairy drops' to come and go as you please. Now head back
to the door you passed earlier, and follow the hall to a locked door. Examine
the locking mechanism next to the door, and then exit back to the Borough.
There'll be a scene here, and then a boss battle.

Boss - Gunner Lieut., Battler Lieut., Mage Lieut.(Gunner HP-500/Exp:370)
(Battler HP-600/Exp:330)(Mage HP-520/Exp:350)
This battle starts by all of your characters being poisoned, and don't even
bother wasting antidotes, or similar items on them, because they will be re-
poisoned every turn. The Mage can cast mid-level spells like Iceblast, and
Hundredgears, so he alone can take your characters out if you aren't careful.
Kill the Battler first, by having Ryu use combos on him, then use Nina and Lin
for long-distance support. These enemies can use items to heal themselves, if
the get too weak, so make note of that. This isn't a difficult battle, so don't
even bother using your dragon form here. It isn't worth it, and there still is
quite a bit of the game to go yet.

After the battle, there will be some scenes. If your characters are still
poisoned, take care of that now. Afterwards, head back near the CorpLab
Entrance, and you'll see something sparkling near the door. This is the ID card
needed to open the door that is locked. Pick it up, and go down.

CorpLab Entrance (-1010.0M)
Items: Fairy Drop
Enemies: -

The entrance is basically just a hallway, so follow it to an open area where
you will see the Item, Weapon, and Identifier shop girls. There is a Telecorder
here, too, so save if you haven't for awhile. When you're ready, head through
the double doors that lead south.

CorpLab 1F (-1010.0M)
Items: -
Enemies: Goo Plasma

In the first room on this floor, you can either go East or West. East leads to
a couple rooms with items, and a D-Ratio door. If you don't have a high enough
D-Ratio, grab the items an head back to the previous area, and take the path

D-Ratio door (1/4096)

From the D-Ratio door, get in the elevator and head down to the CorpLab

CorpLab 1B (-1020.0M)
Items: G-Inferno (Skill)
Enemies: Goo Sapphire, Goo Plasma, Goo Ruby, Bon Appetit, Odd Hychee.

The first hall you exit into from the elevator room is full of different Goos
hanging from the ceiling. Defeat all of them, then go into the room that leads
west. Usually, there is some combo of Bon Appetits (similar to Hychees) and
a Goo Sapphire. Kill them, then continue West to a room with no exits, but
several Bon Appetits and Odd Hychees. Collect the items, then head back to the
previous room, and go South. There will be some goos in this room too, usually
6 or 9 of them, defeat them, and go into the door to the right. There are yet
more goos in this room, so kill them. (Note that the Blue Treasure Chest is in
this room) If you've defeated all of the goos on this floor, the treasure key
will appear in the room right before the Hychee room. Go back, get it, and come
back to the room with the Blue Chest. The G-Inferno skill is in this chest. Not
bad. Head back to the upper hallway, head West until you come to a dead end.
Take the door, and follow the rooms south to get to the 2nd floor in this D-
Ratio area.

CorpLab B2 (-1030.0M)
Items: Buki+2
Enemies: Kanaphange, Rafflessia, Armstrong

Follow the first hall to a large room with Kanaphanges and Rafflessias. The
Kanaphanges are relatively harmless, (though, they can cast flare) but if you
can kill them in one hit, you get 10,000 Zenny. Rafflessias are in a corner of
the room, and can be ignored totally, but, if you choose to fight them, be
warned that you pretty much have to fight them in a group of 4. Magic heals
them, and actually makes them get stronger, so be careful not to do that. From
this room, head into a corridor that leads south. There is a door to the right,
but you can't enter it no matter what for some reason, so head forward into a
room with two Armstrongs in it. These enemies are dangerously powerful, if you
are not prepared, but they're also sleeping right now so you can pass them and
go into the room on the right. Keep going until you get to a room with a door
that leads West, and one that leads south. Go West for some items, and then go
into the Southern room. Examine the object on the table for an SOL scene. After
the scene, examine the object again to obtain the Buki+2, a new weapon for
Nina. There is no Blue Treasure Chest on this floor, so head the way you came,
back up to CorpLab 1F.

Just as a side note, when you get back to CorpLab 1F, you might want to go back
out to the enterance area to get some of the '??????????' items identified so
your inventory isn't full.

If you can't go into the D-Ratio door, take the Western door from this first
hallway to end up in a new hall. At the end, there are doors that lead to the
left, and straight. The door straight ahead (leads South) goes to the next
floor. The door to the Left leads to a room with some items and a Goo Plasma.
There is another door in this room, but you can't enter it no matter what. (It
isn't even a D-Ratio door.) When you're done, head to the next floor.

CorpLab 2F (-1000.0M)
Items: Roundsabre (Skill) Blunt (Skill)
Enemies: Rafflessia, Patroller, Bouncer, Goo Plasma, Goo Ruby, Armstrong, Buzz,
         Hychee, Odd Hychee.

On this floor, follow the halls until you can take a right. If you follow the
halls straight ahead, you can bypass this floor entirely, but you'll miss some
items. But, if you want the items, take that first right, until you come to a
large room where you are on a rail bridge. The room after this one has two of
the Rafflessia enemies in it, and defeating them will get you the key. Head
into the room to the east, ignore the North door (for now) and go south. You'll
be in another hallway. To the right are two patroller enemies, and defeating
them will prompt 8 Bouncer enemies to appear in the next room. Weither or not
you decide to kill the Patrollers, head out the left side of this hall (to the
East, which is the room the Bouncers will appear in) take this hall to a bend,
where it leads back down to a small portion of CorpLab 1F that you couldn't get
to previously. This small chunk of the 1F is very straight forward. Follow the
first hall until you get into a Danger room full of various Goo types. Kill
them all to get the key. The room to the West of this one contains the Blue
Treasure Chest with Nina's 'Blunt' skill in it. There is an Armstrong in here,
but he's facing a wall, and will probably ignore you. Get the skill, and head
back up to the previous floor. From the elevator room, head back to the room
just to the East of where you fought the Rafflessias and got the key. Take the
North door now, and you will be back in the rail bridge room you were in
earlier. There is a huge group of Buzz enemies in here. They aren't especially
powerful, but they can poison you so watch out. Move forward to a new room with
doors to the left and right. Go through the door to the left first to enter a
Hychee room. Kill them all, and you'll notice the Blue Treasure Chest is in
this room. You have the key, so unlock the chest for the 'Roundsabre' skill
for Ryu. This will more than likely be one of your first level 3 skills, so
learn it now. Exit this room, and continue moving East until you reach the
original hall. Go South to an elevator which will take you to the next floor.

CorpLab 3F North (-990.0M)
Items: -
Enemies: Goo Plasma, Goo Ruby, Goo Sapphire, Kanaphange

The 3rd floor of CorpLab is divided into two halves, for some reason, and the
North half is a very small area. From the elevator room, follow the hall to a
big room. Making your way to the West wall, defeating different Goos, and
Kanaphanges along the way. The room to the west of the big room is the exit to
the South area of this floor.

CorpLab 3F South (-990.0M)
Items: -
Enemies: Buzz, Queen Buzz

The hall you enter into from 3F North is a dead end, so take the door to the
left. You'll be in another Rail Bridge room, with either Buzz or Queen Buzz
enemies ahead of you. Kill them, and head forward until you reach a hall. Go
South until you come to a door that leads straight ahead, and a door to the
right. The one to the right leads back into the Rail bridge room, and to a
small area with some boxes. Get the items, then head into the door that leads
straight ahead. In this small room, go through the door on the right, that goes
into another small hall. Take the door on the South wall, into a room where a
couple cutscenes occur.

SOL Scene - There is an SOL scene thrown in with the ones above.

After all of the scenes, head out the door to the right (East), as the one to
the left contains literally nothing of interest. Follow this hall to the next

CorpLab 4F (-980.0M)
Items: Backpack
Enemies: Patroller, Bouncer, Goo Prism

This floor is more or less just one big hallway. It'll look like the letter 'C'
when you finish it. Fight your way through patrollers, who will summon Bouncers
that will appear in the next room. There is a Blue Treasure Chest that is in a
room to the North of the second screen from the entrance elevator. You'll need
to find an evasive little enemy called a Goo Prism for the Key. He usually
appears around the 3rd bend in the hall, or the room you can enter from the
3rd bend. Defeat the goo, get the key, and return to the room with the Blue
Chest. Open it for another Backpack. Now follow the rest of the hall to the
end, and to up to the next floor.

CorpLab 5F (-970.0M)
Items: Save Token
Enemies: -

There are no enemies on this floor at all, thankfully. From the elevator, 
follow the first hall until it bends, and take the door on the left. There are
some items in here, including a SAVE TOKEN. Exit back into the hall, and follow
it, ignoring the double doors you eventually come to to the right. Instead,
continue down the hall until it bends southward and eventually leads to a room
with the shop girls, and a telecorder. Finally. Identify your items, buy
healing items if you need to stock up, check out some weapons. The next area
is an entirely ice-based area, and the weapon shop girl sells electric-based
equipment, which, the enemies in the next area are weak to. Buy some if you
can, then save if you want. After you are through here, go back to the double
doors that lead north that you passed earlier. Follow the path as it goes to
the left, which will take you to the 'Frozen Road' dungeon.

Frozen Road 1F (-960.0M)
Items: Greetings (Skill)
Enemies: Garsniper, Garpike, Drillbug, Goo Sapphire, Agrossa, Agrosser

The first room you enter from the ladder room leads both straight (West) and
right (North). The western room has 4 Gar enemies in it, and some items. After
you deal with them, head North into another large room. This room has several
Drillbugs and some Goo Sapphires in it. So kill them. You can actually keep
heading North, right into the next room which is the exit to the next floor,
but you'd miss the Blue Treasure Chest on this one. To get it, head right, to
the east, into a room full of Agrossa and Agrosser enemies. They're easy to
defeat, and doing so will get you the Key to the Blue Treasure Chest, which is
in the same room. The Chest contains Lin's 'Greetings' Skill in it. The room
to the South is usually empty, but check it, and head back to the area where
you killed the Drillbugs and Goo Sapphires and take that north room that leads
to the next floor.

Frozen Road 2F (-950.0M)
Items: Feint (Skill) Save Token
Enemies: Jack Box, Big Jack Box, Garsniper, Garpike, Beak, Deathcow

From the ladder room, follow the first room until you see several boxes. Some
have items, others are a new type of enemy called 'Jack Box.' They are very
weak enemies, but they drop huge amounts of Zenny. To get the zenny, you have
to attack them an odd number of times in a round. Then in the next round, kill
them for good after you see the message 'Jack pod jumps up!'. The big box
in this area is also one of these enemies (Called a 'Big Jack Box,' incidently)
and he will drop the key to this floor upon defeat. Continue east to the next
room. When you enter this room, you will see a big group of enemies to the
right. There is a door to the left of where you entered, and it leads to the
next floor, but if you defeat all of those enemies in front of you (Usually 4
gars, a beak, and 2 deathcows) you will have access to the Blue Treasure Chest,
which contains the highly useful 'Feint' shield skill. Don't forget to check
the other boxes, as one contains a SAVE TOKEN. When you're done, take that
door to the north, to get to the next floor.

Frozen Road 3F (-940.0M)
Items: Leech Power (Skill) Cleaner
Enemies: Ice Goo, Goo Sapphire, Drillbug, BugLeader, Agrossa, Beak

Follow the first room after the ladder room as it bends to the East, until you
come to a room with Several Goo Sapphires and a single Ice Goo. Despite the
size of the Ice Goo, it is pretty easy to defeat. Just keep hammering it with
Electric magic to take it down. After you kill it, the Key will appear. Grab
any boxes that might be in this room, and head out the door to the North. In
this next room, there will be several Drillbugs and a BugLeader. Defeat the
Drillbugs, and when you kill the BugLeader it will almost always drop the
'Leech Power' shield skill. Pick it up, and then get the Blue Treasure Chest
that is in the northwest corner of this room. It has the 'Cleaner,' a new gun
for Lin that must be identified. From here, head out the door that leads to
the East. The next room is a danger room with Agrossas and a couple Beaks. The
Agrossas are on the ceiling, so don't let them surprise you by landing on you.
After this, there will be a cut-scene. After the scene, head forward and take
the ladder in the next room to the next floor.

Frozen Road 4F (-930.0M)
Items: Fragball (Skill)
Enemies: Garsniper, Garpike, Jack Box, Hychee, Odd Hychee, Beak

In the first room after you exit the ladder room, curve your way North,
fighting various gars and Jack Boxes. In the next small room, look to your
right to find a small pocket with Hychees and Odd Hychees in it. There are a
couple Odd Hychees on the ceiling, so watch out. Now, head out the West door.
In the next room, you will see several several Beaks (Around 5) on a bridge
across the room. Great. Make your way to the bridge, ignoring a door you will
see to the right on the way (It's on the East wall). Kill all of the Beaks to
get the key to this floor. Now, while still on the bridge, notice that there
are rooms to the North and South. The room to the North contains the Blue
Treasure Chest with Nina's Fragball skill in it, and the room to the South has
a box with an item in it. Head back to the east wall and enter the door you
passed earlier. Follow the first hall to a second hall that bends North. At
the end you will see a Telecorder and the identifier and Item shop girls. Let
me first say that it is imperative that you save here, becuase there is a
string of THREE boss battles ahead, making it the longest boss battle sequence
throughout the entire game. Before you head out that next door to the North,
check out all of your items, get your unidentified items identified, and buy
several healing items. Those heal kits the Hychees gave you are nice, but
they won't be enough in the upcomming battles. Buy Aid kits and some Med kits,
as well as Tonics. Dedicate at least one page in you inventory to healing and
reviving items. For equipment, switch back to whatever weapons you had before
the Frozen Road dungeon. You should equip shields with high defensive ratings,
and if you have them, equip shields that give you +25% Defense ups. Feint,
as good of a skill as it is, isn't all that useful here, since the bosses will
attack multiple times in one turn, and nullifying only one attack just won't
be that useful. One last thing. There are LOTS of good skills and items you
can steal in the upcoming battles, so having either Ryu or Lin equipped with a
shield threaded with steal is a must. When you are prepared, head out that
door to the North, which leads to the next area.

Storage (-900.0M)
Items: Save Token x2
Enemies: (Boss battle 1) Lead Battler, Battler Capn, Gunner Capn, Lead Gunner.
         (Boss battle 2) Asimov, Annex
         (Boss battle 3) Captain Zeno, Mage Capt

From the ladder room, go straight until you can take a left (if you keep going
straight, it leads to a dead end). Take the left, and head to the door. When
you reach it, there will be a Cut-scene, then this string of battles will

Boss - Lead Battler, Battle Capn, Gunner Capn, Lead Gunner
(Lead Battler HP-750/Exp:640)(Battler Capn HP-620/Exp:480)
(Gunner Capn HP-520/Exp:420)(Lead Gunner HP-720/Exp:640)
Steal: Third Eye (Lead Gunner) Dent Weapon (Gunner Capn)
None of these enemies are that strong by themselves, it's the fact that there
are SO MANY of them that makes this fight difficult. There are 8 enemies in
all, and only 3 of you. The best thing to do is concentrate all of your attacks
on one or two at a time, and heal when necessary. I usually start by attacking
the enemies immediately in front of Ryu, as they're sort of bunched together
so he can use spread attacks like Side Slash and Roundsabre, and Nina can use
spells on them. The Battler Captains have shields, making it annoying to
attack them, since most of your attacks will only do half their potential
damage. The battlers will of course, rush to attack your characters right away
and the gunners stay away and continually shoot at your party. Like I said,
start with the small group in front of Ryu, and work your way over to the two
by themselves, and finish up with the three that are behind the party. These
enemies can use healing items if they get too hurt, so if you do a lot of
damage to an enemy, be sure to finish them off first or they will simply undo
all the damage you gave them. You really don't need to D-Dive in this battle.
It's not that difficult.

After the first fight, there is another scene, and then you go directly to the
second fight.

Boss - Asimov, Annex
(Asimov HP-1400/Exp:1024)(Annex HP-200/Exp:64)
Asimov is a giant-drilling machine, and from what you can see, it has a lot of
HP and will be tough to take down. It almost always summons Annexs at the
beginning of each of it's turns. Have Nina cast Ice magic on any enemies that
are currently in the vicinity of Asimov, because machine-type enemies are weak
against Ice in this game. Lin can focus on taking out any Annexs that Nina
didn't finish off, while Ryu continues to pummel the large machine itself. The
Asimov has attacks that it uses to push your characters back, and it deals a
fair amount of damage, so heal up after you get hit. This shouldn't be TOO
tough of a battle, but if you just find yourself getting nowhere in this fight
you do still have D-Dive to rely on...Also, once you get the Asimov's HP down
to 0, it will explode in 3 turns. For those 3 turns, just get your characters
away from it. It will continue to summon Annexs during these 3 turns, but they
won't even come after you if you continue running. After the 3 turns are up,
Asimov explodes, and all remaining Annexs are destroyed.

After this fight there is a Cut-scene too. Then, the final boss battle in this
string of fights will begin.

Boss - Captain Zeno, Mage Capt.
(Captain Zeno HP-1600/Exp:2800)(Mage Capt HP-580/Exp:520)
Steal: Valor (Skill) V
Items: Violet Blade
This battle is obviously the hardest of the three. You are up against Captain
Zeno, herself, and two Mage Captains. The Mage Captains can use spells like
Iceblast, and Hundredgears, so, with two of these guys in this battle, you'll
be recieving quite a bit of damage unless you can take them out fast. Captain
Zeno uses two attacks, a fairly weak attack called 'Twin Scratch' and the
powerful 'Violet Death.' You should start this battle by taking out one of the
Mages first. Then get Zeno down to slightly over half of her HP and take the
second Mage out. At this point, Captain Zeno gets desperate, and uses 'Last
Resort,' a little ability that raises her speed, attack, defense, and just
makes her overall, more powerful. Twin Scratch will still be pretty weak, but
Violet death will now probably be able to kill at least Nina in one turn.
As long as you keep Ryu healthy, and revive the others as needed, you shouldn't
have to resort to using D-Dive. Also, make sure you have a shield equipped with
steal, so you can get the 'Valor' shield skill from Zeno. You can also steal a
'V' item from her, but it's just a sellable item, worth 1300 Zenny.

There is another cut-scene, and this string of battles can officially be
considered over. After the battle, be sure to pick up the 'Violet Blade' at
Ryu's feet. You will have to identify it first, but this is an extremly
powerful weapon that you may not even replace until you beat the game. From
where you are after the boss battles, press the circle button to bring up the
floor map. There are doors to the North, South, and three exits to the West.
The rooms to the North and South usually contain nothing, but still count
toward your overall percentage, so check them anyways. The door in the south-
western corner may contain items as well, but the door in the northeastern
corner has usually 5 or 6 yellow boxes in it. Two of them contain SAVE TOKENS.
Now, with all of these new items, you should return to the previous floor (the
last floor of the Frozen Road dungeon) and re-stock items if needed, sell some
items you stole, and get that Violet Blade identified immediately so you can
begin using it. Whatever you decide to do, ultimately exit through the door
in the middle on the West wall of the boss room. It leads to a hallway. If you
go Left you can use a lonely Telecorder, and if you go right, you will get to
the ladder room that leads up to the next dungeon area.

SOL Scene - There is an SOL Scene here involving one of the Regents.

IndustOne 1F (-890.0M)
Items: -
Enemies: Bandit, Highwaystar, Odd Hychee, Ebonfire, Baphomet

From the ladder room, follow the first small hallway to a room that, upon 
enterance, you will probably spot a bandit enemy on the other side of a window.
If you don't see him, there are still enemies there, they're just smaller. Take
that door in front of you and fight through Bandits and Highwaystars. The
bandits can stun you and steal from you, and the Highwaystars can pick up items
that have been dropped by enemies you have already defeated. In this room you
can go up a small bridge (along the North wall of the room) that leads to a
room with 3 or 4 Odd Hychees in it. Afterwards, follow the lower path to a room
with another small path leading to the West wall. When you enter the next room,
you will see a huge Baphomet enemy, and some small Ebonfires. If you engage in
battle with the Baphomet alone (or kill the Ebonfires before him) he will use
weak attacks against you. If you let the Ebonfires live, Baphomet will cast
mid-level fire spells like Fireblast at you. This is also an opportunity to
steal this spell, if you don't have it yet. Clear this room of enemies, and
follow the path to the West wall, to a small room with an elevator that leads
to the next floor.

IndustOne 2F West (-880.0M)
Items: -
Enemies: Capek, Wonder Box, Bandit, Fire Goo, Highwaystar, Petrophage, Goo

SOL Scene - As you enter this area, there is a fairly neat SOL scene.

Weither or not you get to see the SOL Scene, this area opens with another
scene anyways, so watch it. From the elevator room head straight until you come
to a door. There are Capeks (Machine-type enemies, defeat them with Ice spells)
and what appears to be a blue treasure chest. This blue chest is actually a
new enemy called a 'Wonder Box.' It'll drop an item based on how close you get
it to 0 HP without going over. Basically, the closer to 0, the better the item.
From this room, you can either head straight ahead (East) and end up in the
East half of IndustOne 2F, or, if you have a high enough D-Ratio, you can go
through a D-Ratio door, to the South, and you'll stay in the West half of
IndustOne 2F, bypassing the East half entirely.

D-Ratio door (1/1024)
Items: Reflect (Skill)
Enemies: Capek, Petrophage

The first room in this D-Ratio area is a Danger room, and the enemies will
either be all Petrophages, or a mixture of Petrophages and Capeks. Kill them
all for the key, and then head out the South exit in this room. In the next
room, look to your right and you will see various boxes, and to the back of
the room, the Blue treasure Chest, which has the Shield Skill 'Reflect' in it.
This is a 20 AP skill that's more of a counter attack than a reflect. Exit the
room to the South, and you'll be in a new room with an exit to the East, and
one that leads West. This room is basically the converging point for the two
paths. (both the D-Ratio path, and the path you took if you went through the
East part of this floor)

If you don't have a high enough D-Ratio to get through this door, keep heading
east until you enter the East half of IndustOne 2F

IndustOne 2F East (-880.0M)
Items: Let's Dance! (Skill) Save Token
Enemies: Capek, Bandit, Highwaystar, Petrophage, Fire Goo, Ruby Goo

After you exit the hallway from the West portion of this floor, you will be in
a large room, and there will probably be Capeks to your right. Kill them, then
head down to the lower area where several Petrophages wait for you. You can run
past them, which prompts them to scurry across the room, and when they hit
something, they'll flip over. If you hit them when they're like this, you can
kill them on the field without a battle. After they all die, the key will
appear, so grab it and head out the door the in northeast corner of the room.
Follow the small hall to a large room, and go straight ahead into a small
'Office' room. There will be a Fire Goo and some Ruby Goos in here, kill them
and open the Blue Treasure Chest in the same room. It containes Lin's 'Let's
Dance!' skill. Exit the office-like room, and follow the railing around the
perimeter of the office to a dead end with a random item, if you like. Then,
follow the railing to the West. When you get to the Southwest corner of the
railing, you can go down for some items and enemies, or continue along the
South wall to the southeast corner to the door. Follow the small hall to the
next room. Once you enter, a Bandit may charge at you right away, so be quick
on the 'X' button. From the enterance, go straight forward for an item, and
then head back around and follow the railing to the West wall, and enter the
door you find there. Follow the short halls until you end up back in the West
portion of IndustOne 2F. This first small room you enter is the convirging
point, so if you either went to the east section, or took the D-Ratio door,
both paths lead to this room. From here, head out the West door, and follow the
railing again until you get to the Southwest corner. You can go down a small
set of stairs to fight some enemies, and get some items, one of which is a
SAVE TOKEN. Then, head out the Door in the southwest corner and take the
elevator up to the next floor.

IndustOne 3F (-870.0M)
Items: Fireball (Skill)
Enemies: Baphomet, Ebonfire, Capek

The first room you enter into after the elevator room is a danger room. But you
won't see the enemies until you try to head out the door to the left (North).
When you do, a Baphomet and several Ebonfires will be there to meet you. Once
the door opens, quickly throw some meat out to distract them or they will get
the jump on you, easily. After defeating them, there is a scene. After that
scene, you are automatically in the next room. The platform you're on bends to
the South, but there is nothing there, so head out the door that leads East
instead. You will be in a small hallway, so follow it east until you see a door
ahead. (There is also one to the right, but that just leads back into the
previous room.) Take that door you see ahead, and you will end up in a room
with 4 or 5 Capeks. Defeat them, and the key will appear in the small room in
the northeast. There are actually 4 exits on the East wall of this room. The
one to the northeast leads to the key, and the Blue Treasure Chest which has
Nina's Fireball skill in it. The room below that just has some items. The room
below that leads further to the East, to the elevator to the next floor, while
the room in the southeast corner has yet more items. After you've collected
what you want, take the path that leads to the next floor.

SOL Scene - Between these two floors, you'll see a rather surprising scene
about Bosch...

IndustTwo 1F (-860.0M)
Items: -
Enemies: Tantra (Boss)

The first room you enter into after the elevator room is big, and if you look
around it you will see that someone has been here befor you...From the door
you enter, go left (North) until you can take a right leading East, where you
can enter a small office area. Examine the two Ranger's bodies on the ground,
and then exit back out. Head past the door you came in, and follow the plat-
form until you can go down onto the actual ground. Tantra is standing right
ahead of you, so walk up to him and initiate this boss battle.

Boss - Tantra (HP-1300/Exp:2000)
This boss fight isn't overly difficult, but it can become that way if you're
not carful. Tantra is pretty quick, so he'll usually go first and can attack
2 or 3 times in one turn. He usually starts by casting 'Sleep' on the entire
party, so make sure you have stat-protection armor equipped if at all possible.
He also uses confuse on the entire party, which can be disasterous if it hits
all of them, but he doesn't use this attack that often. He'll use something
called 'Forcacion' which lowers all the stats of one of your characters and
ups all of his. He'll use drain, which steals HP from one of your characters,
and Depress, which can steal AP from one of your characters as well. I find it
best to just skip everyone's first turn, so you can build up their AP to max
by the second turn, and unleash longer combos. Tantra has a fair amount of HP
and has a lot of speed, but he seems to lack a strong defense, so physical
attacks work pretty well against him. If you work at it, you can take him down
in as little as 3 or 4 turns. Remember to heal when necessary, of course.

After the battle, there'll be a scene, and then you can pick up the 'IndZone2
ID' card near Tantra's body. Now, press the Circle button to bring up the
floor map. Looking at the map, you will notice that there are doors that lead
both North and South, they're locked, but you now have the IndZone2 ID which
will unlock either one. Both doors lead to the second floor, but they're cut
off from eachother, and each contains a mid-level boss. If you go North, you'll
have to fight the mid-level boss, Deegon, while if you go South you fight
Geegagis. Both areas contain seperate Blue Treasure Chests, and you only HAVE
to do one, but once you kill one of the mid-level bosses, you can return to
IndustTwo 1F and take the route you didn't take first, thereby doing both
areas and getting both Blue Chests. However, both routes take you up to
IndustTwo 3F, where you will fight Tantra again, and he will power-up depend-
ing on which mid-level boss you defeated. If you defeat both, he will power-
up greatly. If this is your first time through, you may only want to defeat
one of the mid bosses. Defeating both, as I said, powers Tantara up greatly,
and you will be in for quite a difficult fight, and the only real advantages
to doing this is that you can steal Ryu's Crimson Raid skill, and you will get
a slightly higher amount of experience. When you try to enter either door,
(You'll have to use the IndZone2 ID card on the lock mechanism, though.)
however, there will be a couple scenes. After them, follow the hall to the
elevator room to the second floor.

SOL Scene - There is an SOL scene in with the Scenes you see above.

IndustTwo 2F North (-850.0M)
Items: Too Slow!! (Skill)
Enemies: Deegon (Sub-boss)

Follow the path in the first room after the elevator room, to the East. In the
next room, follow the path until you can either do a U-turn back into the room
you were just in, (It may contain some items, I think) or just keep following
the path as it leads East. The next room is a danger room, and your only enemy
is the Sub-boss, Deegon. Go up to him while he is on the bridge, and use the
'X' button to get an extra turn on him.

Sub-Boss - Deegon - (HP-1600/Exp:1200)
Deegon lacks good defense, but has plenty of skills that can make this fight
a headache. First off, using attacks up close to him makes him counter with
his 'Sledgehammer' attack, it usually criticals, and can cause well over 100
damage. He can cast some mid-level fire based magic, like Fireblast. He can
also use an attack called 'Viral touch' which affects the attacked person with
the Virus status effect. Virus makes a character only gain half their AP back
every round. Like I said, he's got a fairly low defense, and he's also weak
against Ice magic, so use spells like Iceblast against him, if you have them.
Have Lin do whatever you can to cover attacks in the long-distance range
catagory. There isn't really anything worth stealing from Deegon, as the only
item he has is a sellable item worth 2000 zenny. Steal it if you need the
cash, I guess.

After the battle, there is a scene, and then the treasure key appears in front
of you. Get it, and keep following the path as it goes to the South wall,
until you see the Blue Treasure Chest, which has Lin's 'Too Slow!!' skill in
it. Head back toward the North wall, and through either door into a small
hallway that leads East to the elevator room up to IndustTwo 3F. If you want
to clear the IndustTwo 2F South, however, head all the back you came, back
down to IndustTwo 1F, and from the room where you fought Tantra, take the
South path to get to IndustTwo 2F South.

IndustTwo 2F South (-850.0M)
Items: Spiritcharge (Skill)
Enemies: Geegagis (Sub-boss)

In the first room you enter into after the elevator room, you will hear the
Danger room music, although Geegagis is in the next room, actually. Go East
into the next room, and you will see Geegagis standing on a lower area of the
path you are on. He's big, and slow, so getting the extra turn is easy.

Sub-Boss - Geegagis - (HP-1300/Exp:1200)
Geegagis is a pathetic boss, really, as the only thing he has working for him
is a high defense...but it's very high, at that. You should obviously use
combos, and skills that ignore defenses. Like Deegon, Geegagis is weak against
Ice, so exploit that weakness with Nina's magic. Every so often you'll see
a message: 'Geegagis is gathering fury!' and in the next turn it'll say some-
thing like, 'Geegagis slams his fury into the earth!' this'll cause damage
to your characters according to how close they are to him. The closer they
are, the more damage they recieve. Otherwise, he's big, and slow, and doesn't
have much of a movement radus, so defeating him shouldn't be too difficult.

After defeating him, there'll be a scene, and you get the Key. Continuing
along the path, you'll eventually reach a door and the Blue Treasure Chest to
the Right of the door. The chest contains Ryu's Spiritcharge skill, so take it
and go though the door. In the next room, keep heading East until you can take
a door South into a small hallway. Follow it East, as it leads to the elevator
room to the next floor. If you haven't already done IndustTwo 2F North yet,
and you want to, go all the way back the way you came, back to IndustTwo 1F
and to the room where you fought Tantra. This time, Take the door that leads

IndustTwo 3F (-840.0)
Items: -
Enemies: Tantra (Boss)

(If you're coming from IndustTwo 2F North)
If you came from the North, follow the first hall until you come to a small
room with a door that leads South. Take it, and you will be in a room that
will probably have some items. Grab them, and continue out the door to the
South in this room as well, which leads to the battle with Tantra.

(If you're coming from IndustTwo 2F South)
If you came from the South, go straight ahead for some items, then follow the
path going left of the door you came in as it heads to the East. In the small
room it leads to, go out the North door, and into the room where you will now
fight Tantra.

Regardless of which path you took, you will see a scene here, and then the
boss battle will begin.

Boss - Tantra (With Deegon) HP-2000/Exp:2800 
Along with the attacks he used before, Tantra will also have the attacks that
Deegon used. He can now counter-attack you, and drain your HP in his counter-
attack. He's pretty fast, but he still has a lower defense, which is one of
the only advantages you have. Basically, use whatever you used against both
of these bosses to begin with. Have Ryu do powerful physical attacks, have
Nina combo her magic up as far as you can, and have Lin ready with support
fire. Heal when neccessary, of course.

Boss - Tantra (With Geegagis) HP-1600/Exp:3000
Since Geegagis wasn't that great of a boss to begin with, you may find that
this version of Tantra is the easiest. His HP is the lowest of the three
versons, he's slower, but he's got a high defense like Geegagis had. He'll use
the 'Slam fury into the ground' trick, along with the other attacks he had by
himself, so look out for those. Again, Ryu comboing his attacks and Nina her
magic, and Lin doing what she does best should get you through this battle
fairly easily.

Boss - Tantra (With Deegon and Geegagis) HP-2400/Exp:3600
Steal: Crimson Raid (Skill) 7th Sense
You're in for a tough fight if you decided to fight this verson of Tantra.
He's got the powers of both of the Sub-bosses, and his own. He uses all of his
old attacks like, Multi attack, Forcacion, and drain. He'll use Geegagis's
'Slams fury into the Earth' still, but this time, it does HUGE amounts of
damage. If all of your characters are next to Tantra when he executes this
attack, they may all die, that's how powerful it is. He can use Viral Touch,
so clear that up quick, and heal when he uses his drain/counter combo as well.
Also, he can attack a good 3 or 4 times in one turn. He really has no weakness
since he has the speed and strength of deegon, and the defense of Geegagis, so
your best combos with Ryu are probably just things like 'Side slash + Slice...'
and continuing to use slice until his AP run out. Have Nina do what magic she
can, and Lin throw out things like, 'Outta my way!' if you have them. Be sure
to have a shield threaded with steal during this battle to get Crimson Raid,
which is one of the only reasons to fight this powered-up verson of Tantra to
begin with. You can also steal a '7th sense' from him as well. An item that
ups most of a characters stats of a battle. If you get it early, you may want
to even use it on Ryu in this battle.

After whichever battle you face, Tantra is dead for good, dispite the lack of
a cut-scene. You can either explore this floor a little more, or from the room
you fought Tantra, go out the East door (Using the IndZone2 ID card on the
lock) follow the hall until you come to the exit to the next area. After you
exit however, there will be a cut-scene involving Bosch

SOL Scene - There is a SOL scene here about Bosch that precedes the above one.

MidSector Mall (-840.0M)
Items: -
Enemies: -

Finally! A town. Follow the path as it goes down the stairs. There is a Tele-
corder at the bottom of the stairs and you should probably save here, since
there really hasn't been a save point since before you fought the string of
battles in the Storage area. Head out the door way to the left of the Tele-
corder to enter the actually shoping area. This area is really just a big
hallway. As you enter, the Item shop is to the right. As you head down farther
there is a child surrounded by some nuggets, but they aren't enemies. Next
to him there is very well hidden path that leads to the identifier girl.
Continue down the original hallway until you come to a bend where the Fairy is
if you saved her earlier. Check your fairy colony if you want to, and I suggest
you do. If you have a Nina shop in you village, and can purchase the 'Holy
heart' rod for her, do so, even at the steep price of 20,000 zenny. It has the
skill 'Kyrie' threaded to it, which destroys all undead in one hit, and since
the next area is full of Zombie enemies, this skill is virtually a staple.
From the fairy, keep heading forward until you get to the Weapon shop. Head
forward from there, and follow the stairs to the next area.

SOL Scene - there is an SOL here between the Midsector Mall and the MidSector

MidSector Borough (-830.0M)
Items: -
Enemies: -

There's nothing here, so just follow the path straight ahead to the next area.

::Coming Soon::

Fairy Village
From the first time you encounter the fairy and save her from the room she is
trapped in, (in 'CorpLab Entrance') you will open up a plethora of side/mini
games. When you first encounter the fairy, you will automaticaly transport to
the fairy/ant colony. There isn't much you can do here the first time besides
hire some ants, and talk to the fairy about how the colony will work, but you
definitely should find out what you can. When you leave, the fairy will give
you an item called the 'Fairy Drops' which allow you to come and go from the
colony as you please. You should check often, as things will change quickly
around the colony. (about every 20 battles or so)

Dispite the fact that this is a 'fairy' colony, you will be hiring ants to do
everything around the colony. It costs so much to hire an ant, and every so
often, zenny is deducted from the 'funds' section, to pay the ants. Ants have
three stats. 'HP, SMT, TST' They stand for HP, Smart, and Taste. HP is like
the ant's strength and endurance. The higher the better. Have them do physical
jobs, like, excavation, and similar things. 'Smart' is basically the ant's
intelligence. Use ants with a high smart stat for jobs that involve creating
new jobs, and the like. 'Taste' is how 'creative' the ant is. You'll want ants
with higher tastes in your cafeteria, and music shop.

When you talk to the fairy in the colony, a menu comes up with the following

Orders allow you to move ants around to do various jobs that you desire them
to do. First off, the only thing you can really do is excavate. But once you
open up more jobs, you can make the ants do anything you want them to, really.

This option allows Ryu's party to move to the various rooms (When you open
them up, of course) you won't really be able to move very much in the early
stages of the colony.

Funds is pretty easy to understand. Basically, you donate money to the colony
to keep your ants paid. You can donate as much zenny as you want at any given
time. You can also withdrawl zenny, if you feel there is too much there.

When you select this option, another menu will open, and you select which
subject you want to find out more about from there.

Leave the fairy colony altogether.

Exit out of the menu, but remain in the colony.

At first, this is the ONLY job  you can do. Basically, when you first hire
ants, put them up in the top 'bracket' to put them in an excavation party. As
you come and go from the colony, you will be notified when an excavation party
is about to leave. You can then select where you want the ants to begin
digging. They won't always go where you want them to, but they'll often find
useful things like new rooms, and Zenny. Ants will run into several things
as they excavate the colony. These things include: Rooms, which will allow you
to open up more shops; Dead-ends, but there is usually a small amount of zenny
to be found in dead ends; Antlions, which are foes that the ants must defeat
to move on. If you have ants with too low of an HP, they will probably be
wipped out by the antlions, it usually takes about 4 or 5 hits from the ants
to defeat them; A Water-trap, this comes later near the bottom. If your ants
don't have enough HP, they will drown; Rocks, once in a while, your ants will
pass under a rock. If they aren't fast enough, the rock will crush them; Kokon
Horay, this is basically your reward for getting to the bottom of the colony.
Kokon Horay is a 50 floor dungeon that your characters can explore, and get
items from. After you find all 10 rooms, you don't need to have excavators

Put ants with a high 'smart' stat in this position. The ants working here will
research and eventually come up with new jobs for you to add to your colony.
This is the single most important skill you will need to use after you have
excavated your colony.

Market (Shops)
There are four types of shops you can have; a skill shop, a Ryu shop, a Nina
shop, and a Lin Shop. The default shop is the skill shop, but you can go into
the shop, and talk to the fairy to change what type of shop it is. I've done
all of them (Except for the Lin shop, but I'm working on that now) Here are
lists of items you can buy at the shops, and how much they cost. (NOTE: I've
heard that when you beat the game, the items get power-ups. I can neither
confirm, nor deny this, so if anybody can tell me if it is true, that'd be

Skill Shop                           Ryu Shop
.........                            ........
Hex             240z                 Impact Gear+3       4800z
Fireblast       240z                 Bari Shell          5000z
Iceblast        240z                 Ruby Maser+2        3600z
Lightning       240z                 Plasma Maser+3      3900z
Weapon Boost    240z                 Bari Guard         15000z
Shield Boost    240z                 Sapph. Maser+4      4200z
Cutspace        240z                 Protect Suit+1     66000z
Divine          240z                 Strong Sword+8      2700z
Slow            240z                 ChobhamPlate       36000z
Skullsplit      240z                 Legend Blade+1     88000z

Nina Shop                            Lin Shop
.........                            ........
Antenna+5          1800z             
Impact Check+3     3900z             ::Coming Soon::
Bari Ring          5000z             
Holy Heart        20000z
DeluxAntenna       6800z
Bari Loop         15000z
Divine Coat+1     52800z
Demonscythe       20000z
Platinum Arc       9000z
Wizard Wand+1     88000z

Basically, it's just there to keep your ants happy. You won't make much of a
profit off if the cafeteria, but you shoule have one, though. Put ants with a
high 'Taste' statistic in this job.

You can send ants out to find various items for you. The farther away you send
an ant, the higher chance of failure. Only send older ants with a high HP
count for this job. You really don't gain a profit off of this job, though.

Concert Hall
I've never really used this, but I do know that you have to use ants with high
'taste' statistics, similar to the cafeteria.

I've never really used the bank either, but I know that you can store money
here, as well as gain interest off of it. Supposedly, you can make quite a
killing in zenny this way.

You can send ants here basically to train themselves in the HP, Smart, or
Taste department. There's no profit to be made here, obviously, but it will
probably help you in the long-run.

Review Board
I've never done any of this, but I think you can preform certain actions to
get various items, or something here.

You can raise a 'Nugget' to sell it. Probably pretty profitable, but it's just
another thing I haven't gotten to yet.

Optional Dungeon: Kokon Horay
I haven't personally attempted Kokon Horay yet, but what I do know is that it
is a 50-floor dungeon, where you can only find certain items, weapons, and
skills. I'll have more on this area in a later update.

Item Lists

Healing items
Heal Kit        Heals 50 HP to one person
Aid Kit         Heals 100 HP to one person
Med Kit         Heals 200 HP to one person
Life Kit        Heals ALL HP to one person
Mega Aid Kit    Heals 100 HP to all members of your group
Trauma Kit      Heals 200 HP to all members of your group
Panacea         Heals ALL HP and status anomalies (Except KO) To one person
Mega Panacea    Heals ALL HP and status anomolies (Except KO) To all members
Tonic           Cures Unconscious and restores 1/2 of Max HP
Antidote        Cures Poison Status
Wake Up         Cures Curse, Confusion, and Sleep status ailments
FootLoose       Cures Bind status ailment
Vaccine         Cures Virus status ailment
Multimeds       Cures any status ailment except unconcious
AP Charge       Restores 1 AP bar
Full AP         Restores 2 AP bars

Trap items
Fresh Meat
Rotten meat
Bind Bomb
Prox Bomb
Fire Bomb

Expendable Stat-increasing items
::Coming Soon::

'Other' Items
::Coming Soon::

Equipment Lists

::Coming Soon::

Enemy List

::Coming Soon::


::Coming Soon::

To Capcom, for producing such a unique, innovative, and excellent game.

To GameFAQs, for putting up Walkthroughs, and being the best videogame site I
can find on the web. (Seriously)

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