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    Akuma by Reu

    Version: 0.2 | Updated: 05/24/00 | Search Guide | Bookmark Guide

    Marvel vs Capcom 2: New age of Heroes 
    Akuma/Gouki Guide Ver 0.2
    Author:Reu (Negativedge)
    Log: 24-5-00
    This FAQ is not to be used for profitable/promotional purposes; this 
    includes being used by publishers of magazines, guides, books, etc. or 
    being incorporated into magazines, etc. in ANY way without my 
    permission. This FAQ was created and is owned by me, Reuben Kee 
    <Negativedge@ignmail.com>. All copyrights and trademarks are acknowledged 
    that are not specifically mentioned in this FAQ. Please give credit 
    where it is due.                 
    TABLE OF CONTENTS                                                                                                                             
    1.0 Updates  
    2.0 Author Info
    3.0 Character Info
    4.0 Conventions
    5.0 Moves list
    5.1 Combos
    6.0 Credits
         NOTES:    If anyone has a way to successfully connect his Shun Goku Satsu, 
    please let me know! 
    1.0 UPDATES
    Initial Release, um.. lots of work to be done.
    Need more combos! Don't be shy to send them in!
    Thanks to LordWyndia and twelvs teckneo, some more combos have been added!
    Again please send more combos in!
    I've been playing VS games for quite some time now, (ever since I got my PS), 
    and I've always admired how Capcom managed
    to make such great titles all the time. If you guys are ever in Bishan area, 
    come down to the Home United Fan Club and 
    maybe you'll see me there!
    Ever since his first appearance in Super Street fighter II turbo, Akuma (or 
    Gouki in Japan) promised to be more than just
    your average character, and he did, that is, until the street fighters went 
    against the xmen, or marvel or etc, He seemed 
    to have just become an average all rounder.
    Thanks goodness Capcom decided to upgrade him a little in Marvel VS Capcom 2, 
    not only has his speed increased, but his
    power as well.
    ub   u    uf
    db   d    df
    Joystick layout with opponent facing from right
    lp=light punch
    hp=heavy punch
    A=assist A
    lk=light kick
    hk=heavy kick
    B= Assist B
    qcf=quarter circle forward, down to forward
    qcb=quarter circle back, down to back
    scf=semi circle forward, back to forwad
    scb=semi circle back, forward to back
    dash=tap direction then direction again quickly
    sj=super jump, tap down followed by up.
    kk=two kick buttons pressed together
    pp=two punch buttons pressed together
    XX=Cancel into
    5.0 MOVES LIST
    Special moves
    Asura warp Forward
    F, D, DF + KK or PP
    It is possible to warp past hyper combos but where you stop is another thing.
    Asura warp Back
    B, D, DB + KK or PP
    Gou Hadouken
    D, DF, F + P   
    Your basic projectile attack, don't bother using it against iceman, cable or etc
    Gou Shouryuken
    F, D, DF + P
    Great anti-air attack for those jump-ins
    Tatsumaki Zankuu Kyaku (can be done in air)
    D, DB, B + K
    Can be cancelled into his Messatsu Zankuu Hadou on ground or in air.
    Can go into an OTG with the hk.
    Tenma Kuujin Kyaku
    In Mid-Air, D, DF, F + K
    Use this once in a while to suprise your opponent.
    Zankuu Hadouken
    In Mid-Air, D, DF, F + P   
    Once again, don't use this too often against beamers, it is quite useful, 
    Hyper combos
    Messatsu Gou Hadou
    D, DB, B + PP
    Akuma fires a massive flow of energy in a horizontal thrust.
    Messatsu Gou Shouryuu
    D, DF, F + PP
    Three Shoryukens, sending the victim in flames into the sky.
    If you miss, you are totally vulnerable in your way down.
    Messatsu Gou Rasen
    D, DF, F + KK
    Connection into this is a little tricky, 
    Akuma does a hurricane kick vertically ending in a slamming kick.
    Tenma Zankuu Hadou
    In Mid-Air, D, DF, F + PP
    Akuma fires massive numbers of fireballs in a diagonal fashion.
    can be cancelled from his hurricane kick.
    Shun Goku Satsu (Tian)
    - LP -> LP -> F -> LK -> HK
    Requires and uses 3 Hyper Combo levels 
    (If anyone has a method of connecting this move please let me know!)
    Assist Type
    Alpha: Shooting Attack - Gou Hadouken / Messatsu Gou Hadou
    Beta:  Air Attack - Gou Shouryuken / Messatsu Gou Shouryuu
    Gamma: Movement Attack - Tatsumaki Zankuu Kyaku / Messatsu Gou Rasen
    use this, while his hurricane kick is hitting, you can land a couple of hits of 
    your own 
    as well as start an air combo.
    Aerial Rave Launchers
    5.1 COMBOS
    Akuma was never really good at combos, making him rely on his powerful special 
    Perhaps this is a weakness, but it can be counteracted by stringing 
    punches/kicks into special moves.
    As a result, his combos are simple yet effective.
    Please send in any combos that aren't here to Negativedge@ignmail.com
    D+LK => D, DF, F + PP
    D+LK => D, DB, B + HK => XX D, DF, F + PP
    D+HP => Messatsu Gou Rasen
    Dash forward, D + LK => D + HP => SJ => LP => D, DB, B + HK XX  D, DF, F + PP
    You should wait for the hurricane kick to connect at least 3 times before 
    Dash forward, D + LK => D + LK => D, DB, B + HK => OTG D+LK =>  D, DB, B + HK XX 
    D, DF, F + PP
    Dash forward, D + LK => D + LK => D + HP => SJ => LP => LK => LP => D, DB, B + 
    HK XX  D, DF, F + PP
    Dash forward, D + LK => D + LK => D, DB, B + HK => OTG D+LK => D + HP => SJ => 
    LP => LK => LP => D, DB, B + HK XX  D, DF, F + PP
    Dash forward, D + LK => D + LK => D, DB, B + HK => OTG D+LK => D + HP => 
    Messatsu Gou Rasen
    6.0 CREDITS
    CJAYC! For being so devoted to the site, and his faq from which I extracted the 
    names for Akuma's moves.
    Care to input to this faq or chat about mvc2, E-mail me at 
    or, you can contact me via ICQ, my  UIN is 28726882

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