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    Cyclops by Z-Force

    Version: 1.0 | Updated: 06/07/00 | Printable Version | Search Guide | Bookmark Guide

    Cyclops FAQ for Marvel Vs Capcom 2 V1.0
    FAQ Written by Z-Force (z-force@execpc.com
    Table of contents
    I.	Introduction, thanks, and disclaimer
    II. Version History
    III. Places to Get this FAQ
    IV. Character Introduction
    V. Legend
    VI. Colors
    VII. Assist Types
    VIII. Basic Moves
    IX. Special Attacks
    X. Super Combos
    XI. Strategies
    This FAQ is copyrighted by me, Z-Force.  I don't mind if you want to take this 
    FAQ and put it on your website, as long as you e-mail me first, mainly so I can 
    list you under my list of places to get the FAQ.  Do not try selling it or 
    otherwise using it to make a profit.  Also, I want to thank all of the people 
    who e-mail me with info and stuff, for this and my other FAQs as well.
    Version History
    V1.0  The Very first version
    Places to get this FAQ
    www.geocities.com/~z-force (my homepage)
    Cyclops Introduction
    I don't follow comics much, but I know that Cyclops (aka Scott Summers) is the 
    leader of the famed team of mutants known as the X-Men.  Gamewise, he made his 
    first appearance in X-Men, Children of the Atom.  He was also present in the 1st 
    to VS series games, and made an appearance in MvC1 as a helper.  Now he has 
    returned in MvC2 to wreak havoc on your foes.  He is a very powerful character, 
    who plays sort of like Ryu.  IMO, he's better, but that's for you to judge.
    Legend (all moves assume character is facing right)  Throughout this FAQ, I'm 
    going to assume that you are at least somewhat familiar with this game and that 
    you now the basics.  If not, I recommend Kmegura's FAQ at gamefaqs.com, as it 
    will tell you everything that you would want to know.
    f = Forward
    b = Back
    u = up
    d = down
    df = Down forward
    db = Down Back
    uf = Up forward
    ub = Up Back
    P = Punch
    LP = Light Punch
    HP = Hard Punch
    K = Kick
    LK = Light Kick
    HK = Heavy Kick
    PP = 2 Punches
    KK = 2 Kicks
    A1 = Assist 1
    A2 = Assist 2
    LP =  Blue
    HP = Light Blue
    A1 =  White-Blue
    LK =  Dark Grey
    HK =  Dark Grey, different colored visor
    A2 =  Black
    Assist Types
    With all 3 types, he uses the Mega Optic Blast as a super assist.  This assist 
    is very powerful and compliments any super assist combo well.
    Alpha:  His assist and Variable counter is the Optic Blast.  This is a good all 
    purpose assist to use.
    Beta:  His assist and Variable counter is the Gene Splice.  This can counter 
    jumpers, and you can combo it with your own Gene Splice or possibly another 
    Gamma:  His assist and Variable Counter is the Cyclone Kick.  This is the least 
    useful assist, but is still useful as a poke, or combo move.
    I recommend using either the Alpha or Beta Assist types, depending on your style 
    of play
    Basic Moves
    LP Standing  Just a basic jab.  It's slower than other jabs though, so not as 
    LP Ducking  A basic ducking punch, again nothing special about it
    LP Jumping  Another basic punch.  Nothing special, but good for opening a combo.
    HP Standing  Cyclops shoots a small blast of energy.  In other words, an instant 
    projectile.  This is very useful, as you can imagine.  Use it to pressure your 
    HP Ducking  Same as above, but fired lower.
    HP Jumping   A strong punch in midair.  Designed more to hit people up high, you 
    have to be pretty deep to hit a normal standing opponent.
    LK Standing  A basic mid kick.  Faster than the LP, good as a poking attack.
    LK Ducking   A very low kick.  Slow, and not very useful
    LK Jumping   A kneedrop.  Very nice to use as a combo opener.
    HK Standing  A spinning roundhouse kick.  Can knock out jumpers, and also comes 
    out with good speed.
    HK Ducking  A basic footsweep.  Good range.
    HK Jumping  A somersault kick.  Good width, makes it a good aerial attack.  You 
    have to be deep to hit a standing foe.
    Special Attacks
    Optic Blast: d, df, f, P
    Cyclops zaps his foes with an energy blast.  Use LP for a low one, and HP to 
    fire one upward.  Useful in projectile wars, you should be able to win most of 
    Gene Splice  f. d. df. P
    A jumping uppercut attack.  Use the LP version as an air counter, and the HP 
    version, which is wider, in combos.  You can get more hits and damage by ramming 
    on the buttons.
    Optic Sweep f, df, d, P
    A low angled Optic Blast.  Functions like a sweep kick, but with better range.
    Optic grab:  f, df, d, db, b, P up close
    A throw move where Cyclops grabs his foe and blasts them skyward.  Use uf or ub 
    to send them flying in other directions.
    Cyclone Kick:  d, db, b, K
    A double Kick Attack.  Best used as a poking move or a combo ender.   Pretty 
    good recovery time.
    Rushing punches:  Charge b, f, P, then P or K rapidly
    Cyclops charges the foe, throwing a barrage of punches.  Useful as a surprise 
    move or in combos.
    Running Throw:  Charge b, f, K
    Cyclops runs at his foe.  If he gets them, he throws them for decent damage.  
    The start up time is pretty bad, so I'd advise against using it.
    Other notes:  Cyclops has a throw with db + K.  He can do different jumping 
    attacks by holding down plus a button.  He can double jump, by pressing up 
    twice.  Finally, you can do a double kick by double tapping HK.
    Super Combos
    Super Optic Blast:  d, df, f, KK
    You do a big optic blast, which you can control.  Pretty damaging, but why use 
    that when you also have the...
    MEGA Optic Blast:  d, df, f, PP
    The granddaddy of all Beam Supers.  Cyclops shoots a HUGE blast of energy that 
    fills up the screen.  Does Heavy damage and looks awesome.  Also compliments 
    other beam supers very well.