original date: Sunday, July 09 2000 13:59:48
last update: Sunday, April 29 2001 10:39:07
from: Eric Miller
e-mail: twoginfaz@sega.net
url: http://redrival.com/twoginfaz/amingo.html

      __     _     __     ___ __     ___ ____ __
     |  \   / |   /  \   | _ \\  \  /  /|  __|| |
     |   \ /  |  /    \  ||_) )\  \/  / | |__ | |
     |    V   | /  /\  \ |   /  \    /  |  __|| |
     | |\  /| |/  ____  \|   \   \  /   | |__ | |__
     |_| \/ |_||_/    \_||_|\_\   \/    |____||____|
 _       _____   ____     _    _____    ____   ____   __    __
\ \     / ___/  / __ \   / \  )   _ \  / __ \ /    \ )  \  /  (
 \ \   ( (__   / /  )/  / A \  | |_) )/ /  )//  /\  \ |  \/  |
  \ \ / \__ \ ( (      /  _  \ |  __/( (    (  (  )  )|      |
   \ V /___) ) \ \__/|/  / \  \| |    \ \__/|\  \/  // /\_/\ \
    \_//____((_)\____|)_(   )_()_(     \____| \____/)_(    )_(
               _____
              /     \
             / __    )
            | /  )  /
             V  /  /         | N E W   A G E   O F   H E R O E S | 
               /  /
              /  /    /|               
             /  /____/ )
            /         /
           / ________/
           |/
                              

	         BEGINNERS QUIDE TO: Iron Man V2.0
          Copyright 2000 Eric Miller <twoginfaz@sega.net>



CONTENTS:

i:    Legal BS

ii:   Introduction

iii:  Bio and History
   
iv:   Legend
 
v:    Color

vi:   Movelist

         a: Throws
         b: Launchers
         c: Special Abilities
         d: Basic Attacks
         e: Special Moves
         f: Hyper Combos
         g: Taunt

vii:   Combo

viii:  Partner Assists

ix:    Iron Man Rating

x:     Team Members

xi:    Credits

--------------------------------------------------------------------------
i. LEGAL STUFF
--------------------------------------------------------------------------

This FAQ is  Copyright 2000 Eric Miller

Capcom characters are Copyright 2000 Capcom Co., LTD.
Marvel characters TM are Copyright 2000 Marvel Characters, Inc.

United States and International Copyright laws protect this FAQ.

Don't copy anything, you lazy bastards. If I find my FAQ being copied/
sold/distibuted without my permission I will be pissed. If you wish to 
display my FAQ on your website or whatever, please ask my permission 
first.

--------------------------------------------------------------------------
ii. INTRODUCTION
--------------------------------------------------------------------------

Iron Man plays a little oddly. He is definitely different from everyone 
else in the game, but once you get used to his moves, you can play and 
win comfortably. His weaknesses are his lack of a good general counter
move and a very short-range launcher, but other than that Iron Man kicks
some ass.  In this FAQ, I am assuming that you already know the BASIC or 
UNIVERSAL moves.

--------------------------------------------------------------------------
111. BIO AND HISTORY
--------------------------------------------------------------------------

For those of you who know nothing about Iron Man, read this!

Real Name:      Anthony "Tony" Stark 
Occupation:     Billionaire Industrialist 
Identity:       Secret 

History: Tony Stark, brilliant industrialist and inventor, was wounded in 
         the chest by a piece of shrapnel in the course of managing Stark 
         Industries -- a weapons and munitions enterprise. While wounded, 
         he was taken prisoner and coerced to develop a powerful weapon in 
         exchange for an operation that would save his life. Instead, he 
         set up a small laboratory and designed and built an electrically-
         powered, transistorized suit of iron armor equipped with heavy 
         offensive weaponry. Transformed thereafter into Iron Man, he 
         destroyed his captors and went on to use his invulnerability to 
         defeat spies, criminals, and any person or force who threatens 
         the security of the United States. Tony Stark was instrumental in 
         founding S.H.I.E.L.D. and was a founding member of the Avengers. 

Height:  6'1" 
Weight:  225 lbs. 
Eyes:    Blue 
Hair:    Black 
Powers:  Iron Man's armor enables him to lift (press) approximately 70 
         tons under standard operating conditions. The armor contains 
         various offensive weaponry, among them repulsors and a uni-beam. 
         The armor also grants the wearer a degree of invulnerability and 
         the power of flight.

--------------------------------------------------------------------------
iv. LEGEND
--------------------------------------------------------------------------

LP  =  Light Punch
MP  =  Medium Punch
HP  =  Hard Punch
P   =  Either Punch
PP  =  Both Punch

LK  =  Light Kick
MK  =  Medium Kick
HK  =  Hard Kick
K   =  Either Kick
KK  =  Both Kick

A1  =  Assist One
A2  =  Assist Two

F   =  Forward
D   =  Down 
B   =  Back
U   =  Up
DF  =  Diagonal Down-Forward
DB  =  Diagonal Down-Back
UB  =  Diagonal Up-Back
UF  =  Diagonal Up-Forward
QCF =  Quarter Circle Forward
QCB =  Quarter Circle Back
HCF =  Half Circle Forward
HCB =  Half Circle Back
360 =  Rotate Joystick 360 Degrees

0
J   = Jump
SJ  = Super Jump
C   = Crouch

--------------------------------------------------------------------------
v. COLOR
--------------------------------------------------------------------------

This is the most important section for his strategies...well not really.
This is a guide to show what button selection corresponds to what color
Iron Man's armor/trim will be.

   Armor/Trim

X: Red/Yellow         Y: Red/Orange-Yellow     Z: Red/Silver
A: Blue/Yellow        B: Red/Lavender          C: Orange/Mustard Yellow

C is the best!!!
--------------------------------------------------------------------------
vi. MOVELIST
--------------------------------------------------------------------------

a: Throws

   1. Ground Throw: (when close) B or F+HP
   2. Dash Throw: (when close) B or F+HK
   3. Air Throw: (when close and airborne) B or F+HP

b: Launchers

   1. DF+HK or Standing HK
      Iron Man's launcher is pretty much his only weakness. It has
      literally no range whatsoever. You have to be standing right next 
      to your opponent for launcher to connect and it leaves you purty
      vulnerable if blocked because your leg is dangling in the air.

c: Special Abilities

   1. Air Dash: (when airborne) PP
   2. Flying: QCB+KK

d: Basic Attacks

   1. Nosedive Kick: (when airborne) D+HK
      Damage: 12
      Iron Man bounces away from his opponent when this alternate aerial 
      attach connects. This move is an offensive way to deal decent damage 
      when coming down from an Aerial Rave or Super Jump. However, If you 
      whiff with this move, you're open for pretty much any attack.

   2. Beat Punch: (when airborne) D+HP
      Damage: 13
      Iron Man shoots a ray of light diagonal downward from his hands. Use 
      this alternate aerial attack to counter anti-air measures from your 
      opponent. This move is also a good air combo finisher.

   3. Throw Up Punch: (when airborne) U+HP
      Damage: 13
      Iron Man shoots a ray of light upward from his hands. This alternate 
      aerial attack can be used to hit airborne opponents infront and 
      above you.

   4. Throw Up Kick: (when airborne) U+HK
      Damage: 13
      Iron Man does his standard launcher in mid air. This alternate 
      aerial attack can be used to hit airborne opponents over you.

e: Special Moves

   1. Uni-Beam: (when grounded or airborne) QCF+P
      Damage: 12-17
      Iron Man fires a high, beam-based projectile from a diamond shaped 
      imprint on his chest. Beaware, the recovery from the HP version is 
      pretty slow. This is not a good move to use on close range battle 
      because of the slow starting speed and can easily be countered.
      Although it can countered at close range it can really do a lot of
      chipping damage if blocked. The Uni-Beam hits 9 times and the
      chipping damage is above average. This move is hard to use in combos
      though because of the start up time (damn).

   2. Repulsor Blast: hcb+P
      Damage: 24-36
      Iron Man raises a ball of light above his head and shoots lazers in 
      for different directions from the ballIn this awkward general move 
      counter, the repulsor rays shoot up and forward at first; then they 
      recede and shoot down and forward (90 degrees clockwise from the 
      earlier ray). This repeats until all diagonals have been covered. In 
      short, this move is an anti-air counter, then a ground attack 
      counter. After that is just recovery time in most situations.

   3. Smart Bomb: (when grounded or airborne) HP+LK
      Damage: 18
      Iron Man Leans forward and shoots a stream of bombs from each 
      shoulder. This unusual projectile attack is useful in medium-range 
      ground level battles, or when airborne, to punish a projectile happy
      opponent.

   4. Shoulder Rocket: D+P
      Damage: ?
      Iron man crouches down and fires rockets from his shoulder cannon.
      This is pretty much a standard projectile but Iron Man is in the
      crouching position.

f: Hyper Combos

   1. Proto Cannon: QCF+PP
      Damage: 55
      Iron Man takes out one really big ass gun and blows the living snot
      out o anything in front of it. This Hyper Uni-Beam has two benefits. 
      One, it is high level and thick, so it is hard to jump over. Two, 
      the cannon can hit close-range opponents as it drops into Iron Man's 
      hands This allows it to be used as a counter against standing or 
      airborne opponents. It takes forever to start up because his gun
      so damn big!!

g: Taunt

   1. Superior Tech: LK+START
      Damage: 0
      Iron Man lifts his right arm while clutching it with his left arm
      and says "Superior Tech". This taunt is awesome! It'll really piss
      off your opponent constantly saying "Superior Tech" in his face.
      Don't get me wrong or anything, taunts suck. They leave you open for
      anything.

--------------------------------------------------------------------------
vii. COMBO
--------------------------------------------------------------------------

Iron Man isn't exaclty the COMBO fighter considering his launcher really
sucks, but once you actually hit with it he can deal some aerial damage. 
There are MANY, MANY more combos out there for Iron Man. These are just a
few simple combos for beginners.

- J+HP, LP, LP, LK
- J+HK, LP, LK, C+HK
- LK, C+LP, Uni-Beam or Repulsor Cannon
- LP, LK, HK, SJ, LP, LK, LK, Beat Punch
- J+HK, HK, SJ, LP, LK, LK, Beat Punch
- Smart Bomb (both bomb streams must hit), Proto Cannon
- (when close) Repulsor Blast, Proto Cannon

--------------------------------------------------------------------------
viii. PARTNER ASSISTS
--------------------------------------------------------------------------
 ________________________________________________________________________
|    ASSIST     |  PROJECTILE TYPE  |   ANTI-AIR TYPE  |  LAUNCHER TYPE  |
|_______________|___________________|__________________|_________________|
| Assist Attack |    LP Uni-Beam    | HP Repulsor Blast|    Standing HK  |
|_______________|___________________|__________________|_________________|
| Counter       |    LP Uni-Beam    | HP Repulsor Blast|    Standing HK  |
|_______________|___________________|__________________|_________________|
| D Hyper       |    Proto Cannon   | Proto Cannon     |    Proto Cannon |
|_______________|___________________|__________________|_________________|

--------------------------------------------------------------------------
ix. IRON MAN RATING
--------------------------------------------------------------------------

Strength: 8.0
He dishes out damage decently.  Hit for hit, he causes the opponent to 
lose life averagely. A game played with Iron Man usually takes awhile so 
if your in a rush chose Thanos (?).

Vitality: 7.0
He takes damage at a fair level.  Since 5 is the average score, and he 
takes less damage per hit than the average character like Ryu. He's made 
out of iron!

Speed: 7.0
Some of his moves have way too much execution and lag time.  However, 
some of his moves come out instantly (Shoulder rocket, Smart Bomb). His 
walking speed is average, nothing special here. Dash, eh?

Offense: 6.5
Iron Man plays the offensive game at a fair level as well.  He has some 
nice aerial attacks that are effective, and he can fight okay at close 
range, but he only has ONE hyper combo.  His execution and lag speed on 
some moves makes him more of a defensive player.

Defense: 9.0 
Iron Man is very good at keeping the opponent way.  Iron Man can keep 
anything away with his THREE projectile moves. The Uni-Beam is an 
excellent projectile to use on a defensive level, and it does excellent
chipping damage.  Iron Man's super is definitely one of the best for 
chipping and should probably only be used to keep an opponent away. Iron 
Mans Shoulder Rocket is also a good defensive attack because it leves you 
in the crounching position where you are ready to block pretty much any
incoming attack. His defense is like iron (i already used a couple puns 
like this).

Overall: 8.5 This is NOT an average.

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x. TEAM MEMBERS
--------------------------------------------------------------------------

Team: Iron Man, War Machine, Thanos
Description: Iron Man and War Machine are practically the same. War
Machine has a different taunt, an extra super, different QCF+P (but very
similar), and a slightly differnt C+HP. Thanos is a fat ass.

For help picking a team check out my site: 

                     http://redrival.com/twoginfaz/amingo.html

more coming soon...

--------------------------------------------------------------------------
xi. CREDITS
--------------------------------------------------------------------------

CAPCOM
Joe Quesada
Primagames.com

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 Copyright 2000 Eric Miller <twoginfaz@sega.net>