Marvel vs. Capcom 2:New Age of Super Heroes

Storm Faq by Gotenks2000(aka JinSaotome)
9/11/00
Version 3.0

email address: gotenks2000@hotmail.com

Copyright 2000 Gotenks2000

Disclaimer: This character faq may ONLY be found (as of now) at 
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http://gotenks2000.hypermart.net
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If you wish to use small parts of this faq for your faq, please give credit
where it's due. It's that simple. My name is Gotenks2000(aka JinSaotome),
so please mention my name somewhere in your faq.

The Capcom characters are copyright 2000 Capcom Co., Ltd.
The Marvel characters are copyright 2000 Marvel Characters, Inc.
Strider Hiryuu is copyright Moto Kikaku. All rights reserved.

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If you see this faq in ANY OTHER site please tell me! Email me the 
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==============================================================================
Introduction:

Marvel vs. Capcom 2 is a crazy wild fighting game. But it's probably the 
best
fighting game ever made. X-Men:COTA was the start of the versus series.
I think most of you never even played that game before. After that, X-Men
vs. Street Fighter and Marvel vs. Street Figher was created(a bad versus 
game),
and characters such as the Hulk, Ryu, Ken, Blackheart made their appearance
to a versus game. Marvel vs. Capcom was next and Megaman, Strider, Jin, and
Captain Commando were new additions. And now-it's Marvel vs. Capcom 2 with 
56
characters. A rumor I've heard is that there's 60 characters in the game
and Capcom is not going to release them until after a period of time. 
There's a 75%
chance this rumor could be true. They could be the 4 former bosses, but I 
hope
they're not. I'm still hoping Zero(from Megaman X series)is in the game. 
Only time
will tell.

I've been playing Marvel vs. Capcom 2 for 4 months now, and I've grew fond 
of
characters such as Jin, Hayato, Cable, Juggernaut, and Storm. I wondered why
there wasn't any Storm faqs so I decided to write one.

==============================================================================
Contents

I. Legend
II. Overview of Storm
III. Special Moves and Hyper Combos
IV. Storm's Combos
V. Assists, Team Supers, and SnapBacks
VI. Strategy
VII. Assists are the Key!
VIII. Things to Keep in Mind While In the Arcade
IX. Who Uses Who?
X. You Know You've Been Playing too much mvsc2 when...
XI. Updates
XII. Conclusion
XIII. Thanks To

==============================================================================

I. Legend

I. Legend

F = Joystick pushing toward your opponent
B = Joystick pushing away from your opponent
U = Joystick pushing up
D = Joystick pushing down

qcf = Quarter circle forward
qcb = Quarter circle back
hcf = Half circle forward
hcb = Half circle back

Button layout:

(Jab)   (Fierce)  (Assist 1)

  O         O         O


  O         O         O

(Short) (Roundhouse) (Assist 2)


P = Tap any punch button
PP = Tap both punch buttons
K = Tap any kick button
KK = Tap both kick buttons
A1 = Tap the Assist 1 button
A2 = Tap the Assist 2 button]

XX=Cancel to
/\ =super jump
\/= land

c.* = Specifies Ducking state during a button press (For example: c.fierce)
s.* = Specifies Standing state during a button press
j.* = Specifies Jumping state during a button press
sj.* = Specifies Super Jumping state during a button press

==============================================================================
II. Overview of Storm

Storm is one of the leaders of X-Men along with Cyclops. Her appearance in a 
versus game was in
X-Men: Children of the Atom. She then was in X-Men vs. Street Fighter. She 
didn't appear in a versus
game since then, until Marvel vs. Capcom 2 came out.

Strength
Storm's punches and kicks are weak. You really shouldn't be using her normal 
moves a lot except in
combos because they don't rack up a ton of damage. She's nowhere as weak as 
Kobun, but she
no's Hulk either. Her fierce punch does decent damage, but that's about it. 
Her strength is average,
nothing special here. 7.0/10

Defense
Storm takes damage rather poorly. She relies on her air dash, and specials 
to play solid defense.
She doesn't take damage as poor as Strider, Akuma, and Kobun. Not a big 
deal..but something
that is still a weakness of Storm anyhow. 7.5/10

Speed
Storm does not have very good foot speed, but she does have a rather quick 
dash and a fast
air dash. So she gets a 8.5/10

Comboability
Storm can combo supers from some of her specials. She can do full air combos 
now, and the
damage is well worth it. So she gets a 9.0/10

==============================================================================
III. Special Moves and Hyper Combos

a. WhirlWind(air)  QCF + P
Storm unleashes a small single typhoon.

b. Double Typhoon (air) HCB + K
Storm will unleash two typhoons at your opponent. This is one of the most 
annoying "projectiles"
in the game. It does a lot of block damage, and it's so cheesy if you keep 
doing it over and over
in the air. One of the main cheap weapons for Storm.

c. Lightning Sphere QCB + P(jab and fierce version differ)
To throw the lightning sphere upward press the jab button. To aim it 
downward, press the fierce
punch.

d. Lightning Attack (air) Press direction, Short + Fierce(up to 3 times)
Storm unleashes a lightning bolt. You can use this attack 3 times, and it 
will hit for 3 hits.
This special can be hyper canceled into a Lightning Storm.

e. Fly QCB + KK(ends if used Lightning Attack)
Storm will fly, and while flying Storm can use her Whirlwind, and Double 
Typhoon, and
both of her hyper combos. She can air dash in various directions, and this 
can get
tricky. However, she can't block during this, and the only way to end it is 
by getting hit,
or by doing QCB + KK again. A golden rule to remember is to fly at every 
opportunity! Storm
is very weak at the ground and has no dominant ground defense or offense. 
Always be alert
and cancel your fly when your opponent is going to initiate a hyper combo.

Hyper Combos

a. Lightning Storm HCF + PP
Storm unleashes several bands of lightning. It doesn't look "cool", but 
there's nothing uncool about
the damage. This super can be comboed in the air, and can be hyper combod 
from the Lighting
Attack.

b. Hail(Ice) Storm QCB + PP
This hyper combo looks very cool. Storm unleashes a bunch of hail and ice 
balls at your opponent.
Again, it can be initiated in the air, and can be comboed in the ground. The 
initiation time
is slower than that of the Lightning Storm, but it does more damage overall 
than the Lightning
Storm.

==============================================================================
IV. Storm's Combos

A overlooked fact is that Storm has a hunter series in the ground. That 
means she can theoretically
link all six attacks on the ground like this:

S.Jab, S.Short, S.Strong, S.Forward, S.Fierce, S.Roundhouse

Storm also has a hunter series in air combos and a stronger series in the 
air.

Easy Combos:
1. S.Jab, S.Short,  S.Strong, S.Fierce
Basic 4 hit ground combo.

2. C.Fierce /\ Sj.Jab, SJ.Short, Sj.Strong, Sj.Forward, Sj.Fierce

3. C.Fierce /\ Sj.Jab, Sj.Short, Sj.Strong, Sj.Forward, Sj.Roundhouse

*Combos 2 and 3 are Storm's basic air combos, and they should be used very 
often. Storm
can now do full magic series air combos fluidly and coherently, unlike in 
X-Men vs. Street
Fighter where her launcher was arkward, and her air combo was sluggish.

Intermediate and Expert Combos:
1. J.Fierce \/ C.Jab, C.Short, C.Forward, WhirlWind (OTG)
This should be your most often used ground combo. It builds your meter, and 
does solid
damage. Her C.Forward is Storm's knockdown attack.

2. C.Jab, C.Short, C.Forward, XX Lightning Storm (OTG)
Storm's old combo from X-Men vs. Street Fighter is back in MvC2, and it's 
still the most easiest
way to combo the Lightning Storm.

3. J.Roundhouse \/ S.Jab, S.Strong, C.Fierce, XX WhirlWind XX Hail 
Storm(QUICKLY!)
This combo is very hard to do. You must cancel the WhirlWind as soon as it 
starts into a Hail Storm!
Do it as soon as you can. There can't be more than 0.8 seconds between your 
doing WhirlWind
and your doing Hail Storm. This combo is possible, but you must have quick 
fingers. Tell me if
you got the timing down and done this combo 5 times out of 5.

4. C.Fierce /\ Sj. Jab, Sj.Short, SJ.Strong, Sj.Forward, Lightning Attack 
Up/Forward, XX Lightning Storm
You can expect 20+ hits for this combo. Also a very hard combo. Again..it 
doesn't hurt to do the
Lightning Storm too early.

5. (corner only) C.Fierce /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward, XX 
Lighting Attack 3 times XX Lightning
Storm

==============================================================================
V. Assists, Team Supers, and SnapBacks

Alpha Assist:  HK Whirlwind                    Lightning Storm
Beta Assist:   Lightning Attack               Lightning Storm
Gamma Assist:  LK Double Typhoon       Hail Storm

SnapBack: C.Fierce

Storm's best assist is probably her gamma and alpha assist. HK WhirlWind and 
LK Double
Typhoon both do great chipping damage. Storm's Beta assist is a mediocre 
anti-air attack,
I prefer other anti-air assists such as Jin's beta assist, and Cyclop's Gene 
Splice.

One small note, if you do a double or triple team super with Storm leading, 
and if you picked
her Gamma Assist, the rest of her teammates in the triple or double team 
super will back away
with Storm because she's doing the Hail Storm.

==============================================================================
VI. Strategy

There are basically two ways to play Storm, the cheesy nasty way, and the 
uh..nasty way.

Cheesy Way:
Just stay in the air and keep unleashing Double Typhoons. The fact 
is..Double Typhoons
can just overrule almost all other projectiles. They also do a lot of 
chipping damage.
If they unleash a super, just air dash to the other side, or fly very high 
to avoid the super.
If it's an air beam super, quickly cancel the dash and block. Keep calling 
out projectile assists
like Cable's Viper Beam, Cyclop's Optic Blast, and Ryu's Hadoken with the 
Double Typhoons.
Your opponent will surely get annoyed, and pissed off. Promise you won't 
haunt me if someone
takes out their gun and kills you.

Nasty NonCheesy Way:
Storm has to stay in the air! It's a law! She has to! When in the air, she 
has to keep
unleashing Double Typhoons. Sounds like the cheesy way huh? However, you 
can't keep
using your Double Typhoons over and over again. Mix up the timing between 
each
Typhoon. Use WhirlWinds also. Air dash to one side to another to confuse 
your opponent.
Send out assists in correlation with your Double Typhoons. Play "hit and 
run". Air dash
towards your opponent and hit them with a ground combo ending into a 
Lighting Storm
or Hail Storm to deal some damage. After that, fly again! Nobody can match 
her superiority
in the air. And don't remain at the same place. Stay in motion, or else you 
will get killed
by Saotome Cyclones, Shinyunkens(god, I like the sound of that name...), and 
Darkness
illusions. It's a good idea to send out a projectile assist before you use 
the Double Typhoon
in the air, because your opponent has to block the assist. Remember, she can 
air dash in
8 different directions. Also, it's pretty handy to have an anti-air assist 
available.

If you're having troubles against opponent that do a mid-air beam super, you 
can try using a
Hail or Lightning Storm. It's a 50/50 shot. If your opponent forces you on 
the ground, your chances
of winning is slim to none. Storm's S.Roundhouse has good priority, but 
you're better off
switching.

==============================================================================
VII. Assists are the Key!

Assists are the key to success in Marvel vs. Capcom 2! They are to be used 
very often during a course
of a game. Several of the uses are for combos, keepaway, anti-air and 
anti-dash defense, and countering.
Use an assist at every opportunity you get. But be careful, if your opponent 
finds a chance to pull
off a super, your assist character takes extra damage from his/her super. 
But at the same tone, assists
can win the game for you as well. I have listed some examples of good 
assists below and their usefulness.

a. Ryu's Beta assist  Hadoken
It's good for chipping damage, and for long range support. Pretty slow 
fireball...not one of the best.
b. Spiderman's alpha assist Web Ball
It sets up some supers and combos fairly easily. While, it's not damaging, 
it sets up huge damage.
c. Jin's beta assist Saotome Dynamite
It would take me a whole page to tell you how good this assist is! It's good 
for keepaway, anti-air, anti-
dash, chipping, damage...it's arguably the best and most abuseable assist in 
the game. just try it and
you'll see what I mean(and use it when you see your opponent using an 
attack, or you're under
extreme pressure)
d. Juggernaut's Beta assist Juggernaut Punch
Another dominant assist. It just eats fireballs alive! See a Hadoken? Call 
out Jug. See a Yoga Flame? Send
out Juggernaut. In addition, Juggernaut takes 80% damage even as an assist 
character. Mix that with
the possibility of 30% damage(Glitched Juggy), and you got one heck of an 
assist.
e. Cable's Alpha Assist Viper Beam
Cable's Viper Beam is very fast, and it does good damage, sets your main 
character up for any combo,
and super. Good chipper, rather safe as long as you protect Cable. Much more 
better than Ryu's assist.
f. Dr. Doom's Beta Assist Molecular Shield
This is a rather good assist. It does a lot of chipping damage, and it 
pushes your opponent all the way
to the corner(even if you block). You can keep doing these all day long(but 
that's too cheap). That's how
abuseable this assist is.
g. Hulk's Beta Assist Horizontal Gamma Charge
It's fast, negates fireballs, and does a lot of damage. This can also set up 
some nasty, damaging combos.
It's almost as good as the Juggernaut Punch, and maybe even better, because 
you have a better chance of
comboing after this.

I'm sure there are other good assists in this game. If I've missed some, 
please email them to me at gotenks2000
@hotmail.com and I will give you credit for it. Tell me why the assist is so 
good.

==============================================================================

VIII. Things to Keep in Mind While In the Arcade

While, you're playing MvsC2, you may overreact to something, and get 
frustrated because you're losing,
but there are several things you should keep in mind while you're in the 
arcade.

1. It's only a game. It's not life or death(although some people still think 
it is). Your whole purpose
of playing this game is to have fun. It's healthy to be competitive, but the 
most important thing is to
have fun.

2. Never show your frustrations. No matter how frustrating the game is, 
never curse out loud,
never yell. Never punch on the buttons, and destroy the joystick.
And another thing-NEVER kill your opponent, folks. NEVER! I can't stress 
that enough. Keep
yourself under control even if they're cheesing you to death.

3. If you're losing by a wide margin, don't just walk away from the machine, 
and spit at your
opponent, and curse at him. You're being a bad sport. Just keep playing. 
Practice some combos
you've been trying to experiment, practice any specials you never tried out 
before.

4. Always say good things if your opponent is frustrated by his/her loss. 
Even if he/she is your
worst enemy. I know it's tempting to say "Ha, ha..I beated you! ", it's bad 
sportsmanship.
Instead say "Great game, it could have gone either way", or "You played 
rather good considering
you had Kobun,..and so and so on your team."

5. NEVER let things get into your head, and mess up your playing. Play every 
opponent seriously.
Play the same whether you're playing your friend, a big fat bully surrounded 
by his gang, or a guy
with a sharp knife in his backpocket(I talk from experience..heh), take them 
all seriously
and play them the same way. If something does not go your way, like if you 
miss a combo,
messed up the timing of a super, don't be discouraged! If you do, you will 
continue playing worse.
Even the best of players are frustrated because they messed something up, or 
got unlucky. What
seperates the "average and good player" from the "elite" player is that the 
elite player puts
any unlucky move, or mistake he makes and continues to play hard, and 
concentrate on the match.

6. Do not try to play harder if you're facing a tougher opponent. Just play 
your usual style of play.
Usually if you pressure yourself to play harder, you end up making mistakes.

==============================================================================
IX. Who Uses Who?

Go to any ordinary arcade, and you'll see most players(50% or more) using 
the ordinary characters:
Cable, Iceman, Megaman, Magneto, Jill, Cyclops..the list goes on and on. But 
I observed that there
are some similarities between the users of Jill, etc.

Users of Cable
The man in between the age of 18-up usually uses Cable. Usually all he knows 
is the S.Fierce, but
he does the occasional air combo, and always combos the Hyper Viper Beam in 
the ground.
Decent player, some are experts. Rarely do you see kids playing with Cable, 
although I play him.

Users of Morrigan
Usually people who just love to look at her. They're usually with their 
young girlfriends, who are usually
very pretty. They never know how to use her. In fact, they always lose. They 
use one hand to
tap on the buttons and the other hand to touch their girlfriend's ass, 
and/or waist beside him.
His girlfriend is probably urging him to impress her and win the match for 
her. You can
use one hand to touch your opponent's girlfriend's ass too. Rarely, does she 
find out.
But be careful if your opponent finds out! Heh..

Users of Megaman
Usually some small kid who just knows his megabuster. They're somewhere 
between 10-14 years
old. They never charge up his megabuster, they never use Beat Plane and Rush 
Drill.
They never use his air combos. They almost always are the ones that chose 
Easy Mode
in Marvel vs. Capcom 1 and chose Psylocke as a 3rd helper. They think 
they're all cool, but
they never realize their cheesiness.

Users of Magneto
Usually some expert who can combo his Magnetic Tempest in an air combo and 
can beat
the heck out of you. He's between the age of 15-up, and he usually chooses 
Iceman, Cable,
or Cyclops also. Rarely does a kid use Magneto although I've seen some in my 
life.

Users of Ryu
Probably some old school folk! He probably knows some decent combos for Ryu 
although
I doubt it! Varies from some kid who knows nothing to the guy who can beat 
the heck
out of you.

Users of Kobun, Dan, and Roll
Probably some drunk dude. You probably don't wanna go near him, he might get 
angry and
do something crazy like throw a beer bottle at you. Either beat this guy 
fast and get out
of there, or get out of the arcade as soon as possible. The latter is safer.

==============================================================================
X. You Know You've Been Playing Too Much MvsC2 when...

-you punch someone and say "SUCKER!" at the same time. Haha...you don't get 
it do you?
-you lose a poker game, and start throwing your cards quickly at your 
opponents.
-you sing the select screen song during your sleep.
-you have dreams of having sex with Morrigan.
-make "You Know You've been playing too much Mvsc2 when.." jokes all the 
time. Wait a minute...
-you slam your head into the arcade machine after a loss.
-you stab someone in the back when they press your select button during a 
match.
-you put your 1000th quarter into the arcade machine after 999 unsuccessful 
attempts to beat Abyss.
-tell your mom you're watching a movie, when actually, you're watching a 
short combo movie and
eating popcorn.
-hum the Strider theme song while taking a bath.
-you have to go to the hospital because your hand is broken from playing too 
much.
-calls people a Communist when they choose Omega Red(he's a Russian 
super-soldier)
-you cry after a close loss to your opponent
-you cry of joy after a close win.
-say "MAXIMUS!" before a match.
-think of Cable the character, when someone says the word "cable".
-have a superstition about playing MvsC2.
-after 100 years, you'll still arguing who's cuter between Morrigan and Chun 
Li.
-yell "I'm Unstoppable!" after beating your opponent.
-you have reservations to have the game MvsC2 buried with you when you're 
dead.
-after playing, you don't recognize your parents.
-Even Bill Gates can't pay your electric bill.
-you get a heart attack when you get killed by a last second hyper combo 
finish.
-blame your losing streak on the black cat you saw in the arcade.
-you are denying these statements!

If you have any "You know you've been playing too much mvsc2 when.." jokes, 
just email them to gotenks2000@hotmail.com.
I will give ALL credit to you!
I might include them in my homepage at http://gotenks2000.hypermart.net.

==============================================================================
XI. Updates

July 20, 2000-The creation of this Storm faq- Version 1.0 is created
July 25, 2000-Version 2.0 is created! Added Who Uses Who section? added few 
combos. Added
Things to Keep in Mind section. Fixed some spelling mistakes, grammar 
mistakes, and others.
September 10, 2000-Version 3.0. Added the "You Know you've been playing too 
much mvsc2 when.." jokes
section.
==============================================================================
XII. Conclusion

Well, this is the faq. I will be adding much more info in the next week and 
during the summer of 2000!
I will be adding normal move analysis, more special and hyper combo 
analysis, more combos,
strategy, and perhaps a versus strategy section also. My email address is 
gotenks2000@hotmail.com,
so email me anything you would like to tell me. I have a dbz/game homepage 
too. The url is
http://gotenks2000.hypermart.net. It contains dbz fanfics, original marvel 
vs. capcom 2 faqs, and
original marvel vs. capcom 2 combo movies. Please take a look at it.

==============================================================================
XIII. Thanks To

-GameFaqs.com
for hosting this faq, and for the best game site ever.

-Fighters.net
they have tons of combo movies

-Shoryuken.com
This fighting game site has lots of combo movies, and fighting game info.

-Everyone that read this faq