MARVEL VS CAPCOM 2: NEW AGE OF HEROES
CHARACTER GUIDE: CYCLOPS

11.30.00

COPYRIGHT  2000
THIS IS THE SOLE PROPERTY OF TRUNG BUI, AND MAY NOT BE USED BY ANYONE 
ELSE WITHOUT CONSENT FROM THE OWNER OF THE FAQ.



Version History:

Ver. 1.0: First release
Ver. 1.1: Some new combos, few fixes 




TABLE OF CONTENTS:

1) COPYRIGHT

2) CYCLOPS EXPLAINED

3) MOVE LIST

4) ASSISTS

5) STRATEGIES

6) COMBOS

7) THANKS




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1) COPYRIGHT  

THIS IS THE SOLE PROPERTY OF TRUNG BUI AND MAY NOT BE USED BY ANYONE 
ELSE WITHOUT CONSENT FROM THE OWNER, THANK YOU AND ENJOY THE FAQ.

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2) CYCLOPS EXPLAINED 

Who is Cyclops? Cyclops is Scott Summers, father of Nathan, husband to 
Jean. Cyclops' mutant power is his ability to fire high-powered optic 
beams from his eyes, but a problem is that he cannot control them 
because of a head injury he sustained as a child when he was in an 
orphanage. Cyclops is a very good character in this game because of his 
flexible, he's got a double jump, he's fast, and he's got decent 
abilities in every field, Capcom sure did balance him very well. 

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3) MOVE LIST

Launcher: LP, LP, DF HP, and DF HK
S.: Standing
J.: Jumping
C.: Crouching
D.: Dash in
SJ: Superjump
QCF: Down, Down-Forward, Forward
QCB: Down, Down-Back, Back
HCF: Back, Down-Back, Down, Down-Forward, Forward
HCB: Forward, Down-Forward, Down, Down-Back, Back
DP: Forward, Down, Down-Forward
RDP: Back, Down, Back-Down
LP: Low Punch
HP: High Punch
LK: Low Kick
HK: High Kick
XX: Cancel
P: Punch
2P: 2 Punches
K: Kick
2K: 2 Kicks
A1: Assist 1
A2: Assist 2
DHC: Dual Hyper Combo
THC: Triple Hyper Combo


SPECIAL ATTACKS:

Optic Blast: QCF + P	Ground or Air

This is Cyclops' main attack and signature move. He opens a special 
lens in his visor and a small, red beam comes out. This is used for 
it's keep away ability and ending combos. This move is also great to 
counter Shotokan Hadoukens, beams can negate fireballs, and it can 
cancel them out with no faltering, which I think is invaluable already. 
The LP version makes Cyclops kneel down, say "Optic Blast!" and fire a 
beam, the HP version makes him lean his head back a bit, say "Optic 
Blast!" and he fires a blast, it serves as a poor anti air move. One 
thing to note about this move, if they jump the LP version of this 
move, you'll be in severe trouble.


Gene Splice: DP + P	Ground only

This is Cyclops' main anti air move, he performs a Dragon Punch and 
says "Gene Splice!" and at the peak of the move, and he'll fire an 
optic bullet. I think this move is equal to the Dragon Punch, but it 
won't beat it by a long shot. This move is mainly used for ending 
ground combos or to prevent jump ins, this move is great for it.


Cyclone Kick: QCB + K	Ground only

This is Cyclops' Hurricane Kick move, he does a 360, says "Cyclone 
Kick" and regardless if he connects, he'll hit twice. It's an okay 
move, but it's mainly used to end combos. It's an okay move, but it's 
not better than a Shotokan Hurricane Kick.

Optic Sweep: F, DF, D + P 	Ground only

This is basically a tripping version of Optic Blast, Cyclops lays on 
the ground and says "Optic Sweep!" and fires an Optic beam and it 
continues until the opponent is tripped, good priority, and it can it's 
good to get you out of a corner or something like that, also, you can 
cancel into a Mega Optic Blast. 

Charging Punches: Charge B, F + P 	Ground only

Cyclops lunges forward, and, if he connects, tackle the opponent and 
punch them repeatedly, it's all right, but the only way to use it is to 
mash really hard for more damage.

Running Tackle: Charge B, F + K	Ground only

Cyclops dashes forward and tackles the opponent. Really great move for 
slow guys, as it is unblockable and is real handy for getting you out 
of sticky situations



HYPER COMBOS:

Mega Optic Blast: QCF + 2P	Ground or Air

This is Cyclops main super. He puts his hands next to his head, says 
"Behold: OPTIC BLAST!!" and a giant optic beam that covers regular 
jumping height to the ground will be projected. This is a great move 
because of the little lag time and the ease of comboing it in. It's 
really great for ending ground combos and air combos, though you have 
to be really fast for the air combo version, or do a short one. 

Super Optic Blast: QCF + 2K 	Ground or Air

This is a variation of the Mega Optic Blast. Cyclops fires a smaller, 
less powerful version of the Mega Optic Blast, the plus about this one 
is that it's controllable, you can fire up, down, either side, it's 
very flexible and handy for people who jump in and don't expect it. I 
don't use it too much though, seeing you're more vulnerable to people 
who are lower than the beam and can just crouch to avoid it.

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4) ASSISTS	

Here is a list of Cyclops' assists.

ALPHA: Optic Blast/Mega Optic Blast

This performs an LP version of the Optic Blast and performs Mega Optic 
Blast for a DHC or THC.

BETA: Gene Splice/Mega Optic Blast

This performs the HP version of the Gene Splice and performs Mega Optic 
Blast for a DHC or THC.

GAMMA: Cyclone Kick/Mega Optic Blast

This performs the HK version of Cyclone Kick and performs Mega Optic 
Blast for a DHC or THC.

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5) STRATEGIES

Cyclops is one of the few "balanced" people in the game, one with equal 
abilities in every field. Cyclops is blessed with a double jump, which 
is great for elongating air combos, he's also got an easy launcher to 
combo in, it's an MP, which is used to quickly start air combos. 
Cyclops plays excellent keep away, Optic Blast comes out quick and 
recovery is great. Cyclone Kick is real easy to combo in and is really 
used best as a finisher.

VS. ABYSS: 

1st form: Combo him to death, use this one: LP, LK, HK, Cyclone Kick, or 
LP, LK, HK, HK. When he fires his beam cannon, hopefully you're already 
on the other side, just fire a bunch of Optic Blasts until he's done.

2nd form: Optic Blast him to death, when the bubbles come out, 
Superjump, then double jump. Simple.

3rd form: When the match begins, jump and fire a Mega Optic Blast, or 
just DHC or THC him to death. Simple.

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6) COMBOS

1. LP, LK, HK, HK

2. LP, LK, HK, Optic Blast

3. LP, LK, HK, Cyclone Kick

4. LP, LK, HK, Optic Sweep

5. LP, LK, HK, Gene Splice

6. LP, LK, HK, Mega Optic Blast or Super Optic Blast

7. LP, LP, SJ, LP, LK, LP, LK, HK, HK

8. LP, LP, SJ, LP, LK, LP, LK, HP

9. LP, LP, SJ, LP, LK, LP, LK, Optic Blast

10. LP, LP, SJ, LP, LK, LP, LP, LK, LP, HK, HK (Work on this one, it 
take a while to work out.)

11. LP, LK, HK, Cyclone Kick XX Mega Optic Blast (Thanks to dragonkahn)

12. LP, LK, HK, Cyclone Kick (After first hit) XX Super Optic Blast 
(aim downward)		(Thanks to dragonkahn)

13. LP, LP, SJ, LP, LK, LP, LP, LK, LP, Double Jump, LP, LK, LP, HK, HK 
(Work on this one as well, it's VERY hard. 

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7) THANKS

GameFAQs: For putting up with my FAQs

CJayC: For posting my FAQs

Parents: You know why

Friends: You know who you are

Capcom: For making such an awesome game

God: Duh!

Life, liberty, and the pursuit of happiness: Without this where would 
we be?


COPYRIGHT  2000