Metal Gear Solid 2: Substance
 Alternative/VR Missions Walkthrough, Version 0.44, by Shadow StormZ
 Last updated 10th October 2003
 mgs2sguide@hotmail.com 
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    |  \/  |___| |_ __ _| |  / __|___ __ _ _ _  / __| ___| (_)__| | |_  )
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    |_|  |_\___|\__\__,_|_|  \___\___\__,_|_|   |___/\___/_|_\__,_| /___|

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                  / _|| | || o )/ _||_ _|/ \ | \| |/ _|| __|
                  \_ \| U || o \\_ \ | || o || \\ ( (_ | _| 
                  |__/|___||___/|__/ |_||_n_||_|\_|\__||___|
 
                                    ***

                     Alternative/VR Missions Walkthrough

 IMPORTANT NOTE! It has been a long time since I updated my FAQ beacuse of
                 schoolwork. Now that the holidays are here, you can expect
                 more updates! Keep coming here!


 Copyright ShadowStormZ 2003

******************************************************************************

 1. Legal Disclaimers

******************************************************************************

 This may be not be reproduced under any circumstances except for personal,
 private use. It may not be placed on any web site or otherwise distributed
 publicly without advance written permission. Use of this guide on any other
 web site or as a part of any public display is strictly prohibited, and a
 violation of copyright.

 All trademarks and copyrights contained in this document are owned by their
 respective trademark and copyright holders.

  
 This FAQ should be posted ONLY at:

 GameFAQS :  www.gamefaqs.com
 GameSpot :  www.gamespot.com
 IGN      :  faqs.ign.com
 NeoSeeker:  www.neoseeker.com

 If you see it anywhere else, PLEASE let me know by contacting me at the 
 email address above.

 If you want to post this on your site, please feel free to contact me at the
 above email address. However, I have the right to decide and you will not be 
 necessarily granted my permission.  If you do receive my permission, 
 this FAQ must be posted in whole, and full credit should be given to me for 
 my work.

 Thanks.

 - Shadow StormZ

******************************************************************************
 
 2. Version History / Updates

******************************************************************************

 This section shows how much time I spent writing this walkthrough and the
 hard work I went through. I have recorded everything in a very detailed
 manner, allowing you to see when I completed and added what.

 Note: I am currently working on another FAQ, so update may be slower than 
       usual. You can wait or go to other FAQs..but be rest assured that I'll 
       continue updating till the guide is completed.

 Dates are placed in DD/MM/YY order.

 - 23.08.03 - (Version o.44)
    Added contributed walkthrough for <VR Missions - Snake - Eliminate ALl>.
    Version 0.44 completed.

 - 08.08.03 - (Version 0.43)
    Added contributed walkthrough for <VR Missions - Snake - Sneaking Mode>.
    Added one contributor to <Contributor Section>.
    Added additional information at the <Version History / Updates> section.
    Version 0.43 completed.

 - 27.07.03 - (Version 0.41)
    Bomb Disposal Missions for Pliskin completed and added.
    Elimination Missions for Pliskin completed and added.
    Hold Up Missions for Pliskin completed and added.
    Alternative Missions for Pliskin completed.
    Added one contributor to <Contributor Section>.
    Version 0.41 completed.

 - 23.07.03 - (Version 0.39)
    Added contributed walkthrough for <VR Missions - Raiden - Sneaking Mode>.
    Added contributed walkthrough for <VR Missions - Raiden - Variety Mode>.   
    Added one contributor to <Contributor Section>.

 - 21.07.03 - (Version 0.39)
    Added new section, <VR Missions>.
    Added contributed walkthrough for <VR Missions - Raiden - Sneaking Mode>.
    Added one contributor to <Contributor section>.
    Version 0.39 compelted.

 - 20.07.03 - (Version 0.38)
    Edited title of guide using ASCII Generator.
    Bomb Disposal Missions for Snake completed.
    Added contributed map for Snake Bomb Disposal Mission.
    Version 0.38 completed.

 - 18.07.03 - (Version 0.37)
    Added contributed maps for Raiden and Ninja Raiden Bomb Disposal Missions.
    Added one contributor to <Contributor section>.
    Version 0.37 completed.

 - 15.07.03 - (Version 0.36)
    Added one contributor to <Contributor section>.
    Fixed some errors for <Raiden Elimination Missions Level 10>.
    Added contributed information to <Raiden Elimination Missions Level 10>.
    Version 0.36 completed.

 - 14.07.04 - (Version 0.36)
    Elimination Missions for Ninja Raiden completed and added.
    Alternative Missions for Ninja Raiden completed and added.
    Added some contributed information to <Tips> section.
    Fixed some errors for <Introduction> section.
    Added <Contribution section> to Table of Contents.
    Version 0.36 completed.

 - 06.07.04 - (Version 0.32)
    Bomb Disposal Missions for Ninja Raiden completed and added.
    Version. 0.32 completed.

 - 05.07.04 - (Version 0.29)
    Hold Up Missions for Raiden completed and added.
    Photograph Missions for Raiden completed and added.
    Alternative Missions for Raiden completed.
    Version 0.29 completed.

 - 04.07.04 - (Version 0.23)
    Elimination Missions for Raiden completed and added.
    Version 0.23 completed.

 - 29.06.03 - (Version 0.2)
    Previous stories and history of MGS completed and added.
    <Action button commands> section for PS2 and XBOX completed and added.
    Version 0.013 completed.

 - 28.06.03 - (Version 0.09)
    <Movements> section for PS2 and XBOX completed and added.
    <Hiding> section for PS2 and XBOX completed and added.
    <Tips> section completed and added.
    Version 0.012 completed.

 - 27.06.03 - (Version 0.03)
    Bomb disposal missions for Raiden completed and added.
    Version 0.01 completed.

 - 27.06.03 - (Version 0.00)
    Started writing walkthrough/guide.
    Version 0.00 completed.

 Future updates include...

 - Battling Tactics for PS2 and XBOX.
 - Capturing a Guard for PS2 and XBOX.
 - Alternative Missions for Snake.
 - Alternative Missions for Tuxedo Snake.
 - Alternative Missions for Metal Gear Solid One Snake/MGS1 Snake.

 Only if there are contributors...

 - VR Missions walkthrough for all characters (Contributors Needed!)

 Be sure to check back often. This guide will be updated every week (provided
 GameFAQS accepts it and updates it for me on time...thank you GameFAQS!).

******************************************************************************

 3.  Introduction / Credits / Help in section navigation

******************************************************************************

 --------------
  Introduction
 --------------

 I recently got Metal Gear Solid 2: Substance from one of my friends. He found
 that the game was too difficult for him and thus decided to hand it to me. 

 I can say the game is a great one.  I absolutely loved the game, it has
 awesome graphics, great gameplay and impressive music.

 This is my first FAQ, so please excuse me if you find anything weird with it.
 If you wish to contact me, please refer to the <Contacts> section.

 This FAQ is written as detailed as possible to allow the understanding of
 readers. It is also written for the US-Playstation 2 and XBOX version of
 Metal Gear Solid 2: Substance (It may work on the Japanese version
 too, I've not tried it out yet. Any information on whether it works may be
 accepted and the contributor will be credited).

 And one more thing...this walkthrough is written for those who only want to
 complete the missions, and not for those who are bent on obtaining high
 scores. However, there are some strategies which may allow you to obtain
 a high score for that level.

 ---------
  Credits
 ---------
 
 Special thanks go to:

 GameFAQS                     : For making my FAQ be possible to appear
                                online.

 My friend                    : Who gave me the game.

 Faqsimile                    : Who provided alternative strategies and lots
                                of help in testing the walkthrough.


 Konami / Hideo Kojima        : For thinking out and producing such a great
                                game!

 ASCII Generator              : For helping me in generating my MGS2 guide
                                title.

 ...and last but not least...

 You                          : For taking interest in my FAQ. Thank you!

 =-=-=-=-=-=
  Others...
 =-=-=-=-=-=

 IGN Games                    : For taking interest in my FAQ and requesting
                                it to be put on faqs.ign.com.

 Cheats.De                    : For taking interest in my FAQ and requesting
                                it to be put on their site.

 NeoSeeker                    : For taking interest in my FAQ and requesting
                                it to be put on their site.

 PLEASE rate my FAQ from the GameFAQs guide index if you find this guide 
 good and useful. Thanks!

 ---------------------
  Contributor section
 ---------------------

 These are the people who have contributed to my FAQ. Thanks a lot, guys!

 Eddie Fanning                : Contributor for <Raiden Alternative Bomb
                                Disposal Missions Level Two>.

 Logan Johns                  : Contributor for <Tips> section.

 SunTzu900                    : Contributor for <Raiden Alternative
                                Elimination Missions Level Ten>.

 Savior                       : Contributor for Bomb Disposal (Level One)
                                maps for characters.

 Kjell Le                     : Contributor for <Raiden and Ninja VR
                                Missions - Sneaking Mode>.

 Justanormalgamer             : Contributor for <Raiden VR Missions - Variety
                                Mode>.

 Masamune3                    : Contributor for <Pliskin Missions>.

 Aco Trninic .:Serb:.         : Contributor for <Snake VR Missions - Sneaking
                                Mode & Eliminate All Mode>

 --------------------
  Help in navigation
 --------------------

 If you need to locate a particular section of the FAQ, use "CTRL+F" in your
 browser to open the "Find" Window.  Type the section number (hence, 7.2 is 
 for Alternative Missions - Raiden > Elimination Mode) and click "Find Next."  
 You will jump to the next instance of the section number and be at the 
 section you needed to find.

 Section numbers are listed in the table of contents below.


 - Shadow StormZ

******************************************************************************

 4. Table of Contents

******************************************************************************

 1. Legal Disclaimers

 2. Version History / Updates

 3. Introduction / Credits / Contributor Section / Help in navigation

 4. Table of Contents

 5. Previous stories and history of MGS
         5.1 The Outer Heaven Uprising, 1987
         5.2 The Zanzibar Land Disturbance, 1990
         5.1 The Shadow Moses Island Incident, 1998

 6. Controls (for PS2)
         6.1 Movement
                 6.1a Sneaking
                 6.1b Crouching
                 6.1c Crawling
                 6.1d Rolling
                 6.1e Swimming
         6.2 Hiding
                 6.2a Pressing against a wall
                 6.2b Side-Stepping
                 6.2c Knocking on walls
                 6.2d Hiding in lockers
         6.3 Action button commands
                 6.3a Opening doors
                 6.3b Calling elevators
                 6.3c Climbing ladders
                 6.3d Climbing onto obstacles
                 6.3e Hanging from a railing
                 6.3f Using a node
                 6.3g Guiding Emma
         6.4 Battling tactics
                 6.4a Throwing
                 6.4b Choking
                 6.4c Dragging
                 6.4d Shaking Down enemies
                 6.4e Hiding bodies
                 6.4f Punching and kicking
                 6.4g Jump-out shot
                 6.4h Throwing grenades from corners
                 6.4i Blade Attacks
         6.5 Capturing a guard

 7. Controls (for XBOX)
         7.1 Movement
                 7.1a Sneaking
                 7.1b Crouching
                 7.1c Crawling
                 7.1d Rolling
                 7.1e Swimming
         7.2 Hiding
                 7.2a Pressing against a wall
                 7.2b Side-Stepping
                 7.2c Knocking on walls
                 7.2d Hiding in lockers
         7.3 Action button commands
                 7.3a Opening doors
                 7.3b Calling elevators
                 7.3c Climbing ladders
                 7.3d Climbing onto obstacles
                 7.3e Hanging from a railing
                 7.3f Using a node
                 7.3g Guiding Emma
         7.4 Battling tactics
                 7.4a Throwing
                 7.4b Choking
                 7.4c Dragging
                 7.4d Shaking Down enemies
                 7.4e Hiding bodies
                 7.4f Punching and kicking
                 7.4g Jump-out shot
                 7.4h Throwing grenades from corners
                 7.4i Blade Attacks
         7.5 Capturing a guard

 8. Tips: What you must or should do when playing the game. <Important!>

 9. Alternative Missions - Raiden (C)
        9.1 Bomb Disposal Mode
        9.2 Elimination Mode
        9.3 Hold Up Mode
        9.4 Photograph Mode

 10. Alternative Missions - Ninja Raiden (C)
        10.1 Bomb Disposal Mode
        10.2 Elimination Mode

 11. Alternative Missions - Snake
        11.1 Bomb Disposal Mode
        11.2 Elimination Mode
        11.3 Hold Up Mode
        11.4 Photograph Mode

 12. Alternative Missions - Pliskin (C)
        12.1 Bomb Disposal Mode
        12.2 Elimination Mode
        12.3 Hold Up Mode

 13. Alternative Missions - Tuxedo Snake
        13.1 Bomb Disposal Mode
        13.2 Elimination Mode
        13.3 Hold Up Mode
        13.4 Photograph Mode

 14. Alternative Missions - Metal Gear Solid 1 Snake/MGS1 Snake
        14.1 Bomb Disposal Mode
        14.2 Elimination Mode
        14.3 Hold Up Mode
        14.4 Photograph Mode

 <The following sections may take longer time to update. Completed sections
  will have a (C) beside it, halfway-completed sections are marked as (H)>

 15. VR Missions - Raiden <-- Walkthrough contributors needed urgently!
        14.1 Sneaking Mode (C)
                 14.1a Sneaking Mode (C)
                 14.1b Sneaking Mode - Eliminate All (C)
        15.2 Weapon Mode
        15.3 First Person Mode
        15.4 Variety Mode (C)

 16. VR Missions - Ninja Raiden <-- Walkthrough contributors needed urgently!
        16.1 Sneaking Mode
                 16.1a Sneaking Mode (C)
                 16.1b Sneaking Mode - Eliminate All (H)
        16.2 Weapon Mode
        16.3 Variety Mode

 17. VR Missions - Snake <-- Walkthrough contributors needed urgently!
        17.1 Sneaking Mode (C)
                 17.1a Sneaking Mode (C)
                 17.1b Sneaking Mode - Eliminate All (C)
        17.2 Weapon Mode
        17.3 First Person Mode
        17.4 Variety Mode

 18. VR Missions - Pliskin <-- Walkthrough contributors needed urgently!
        18.1 Sneaking Mode
        18.2 Weapon Mode
        18.3 First Person Mode
        18.4 Variety Mode

 19. VR Missions - Tuxedo Snake <-- Walkthrough contributors needed urgently!
        19.1 Sneaking Mode
        19.2 Weapon Mode
        19.3 First Person Mode
        19.4 Variety Mode

 20. VR Missions - MGS1 Snake <-- Walkthrough contributors needed urgently!
        20.1 Sneaking Mode
        20.2 Weapon Mode
        20.3 First Person Mode
        20.4 Variety Mode

 21. Contact Information

 22. Other guides written by me

******************************************************************************

 5. Previous Stories and history of MGS

******************************************************************************

 This section contains previous stories of Metal Gear Solid. The information
 and stories are taken from the Metal Gear Solid 2: Substance PS2 game
 manual.

 ======================================================
 5.1 The Outer Heaven Uprising, 1987
     Game release date: 1987
 ======================================================

 FOXHOUND agent Solid Snake infiltrates Outer Heaven, a fortress-nation deep
 in the heart of South Africa, and destroys their prototype weapon Metal
 Gear, a walking tank with nuclear capability. In the process, he discovers
 that the leader of Outer Heaven is none other than Big Boss, the supreme
 commander of FOXHOUND, and puts an end to his former comrade's twisted
 schemes.
 
 ======================================================
 5.2 The Zanzibar Land Disturbance, 1990
     Game release date: 1990
 ======================================================

 After surviving the Outer Heaven incident, Big Boss escapes to Zanzibar Land
 and sets up an independent military regime with the hope of creating a world
 of strife, the only kind of world a born soldier can truly enjoy. At the
 request of FOXHOUND, Solid Snake infiltrates Zanzibar Land and again
 destroys Metal Gear, which had been transferred to Zanzibar Land following the
 collapse of Outer Heaven. He triumphs once again in a final, decisive battle
 with Big Boss and ensures the downfall of Zanzibar Land.

 ======================================================
 5.3 The Shadow Moses Island Incident, 1998
     Game release date: 1998
 ======================================================

 On Shadow Moses, a remote island off the coast of Alaska, FOXHOUND leads an 
 armed uprising and seizes the new Metal Gear REX in the single biggest act of
 terrorism in history. At the request of the government, Col. Roy Campbell,
 the former commander of FOXHOUND, summons Solid Snake out of retirement and
 sends him to infiltrate Shadow Moses Island in one last solo covert mission.
 Snake must penetrate deep into the heart of a nuclear weapons facility.
 Aiding him in his mission are Dr. Hal Emmerich, aka Otacon, a former Metal
 Gear developer; Meryl, Col. Campbell's niece; and a team of top specialists
 in each field, who communicate with Snake via Codec. In the middle of his
 battle against members of FOXHOUND, Snake encounters a cyborg ninja, who
 thirsts only for battle. This mysterious figure's true identity turns out to
 be Grey Fox, Snake's former FOXHOUND comrade who defected to the enemy and
 fought against Snake in Zanzibar Land. After destroying Metal Gear REX,
 Snake confronts the head of the terrorist group, Liquid Snake, Each of the
 Snakes, Liquid and Snake, carries the genes of the 20th century's greatest
 soldier, Big Boss. With the support of the cyborg ninja, Snake fights a
 decisive battle with Liquid. After a long and protracted struggle, Snake
 finally defeats Liquid and leaves the legacy of Shadow Moses behind him.


******************************************************************************

 6. Controls (for PS2)

******************************************************************************

 Controls are one of the most important elements in playing this game. To move
 around, to engage in a battle and to do many other things require actions,
 which require controls. Below are the controls and techniques for this game.

 Note: The controls here are only for the Playstation 2 version of the game.

 ==============
  6.1 Movement
 ==============
 
 Many skills are needed to move around in this game. Mastering the basic moves
 is necessary to get through the game.

 ---------------
  6.1a Sneaking
 ---------------

 In Metal Gear Solid 2: Substance, character movement control is pressure-
 sensitive. 

 Pressing the left analog stick or digital pad in any direction
 allows the character to move in that direction. 

 Pressing the left analog stick fully will allow the character to run, 
 while pressing it lightly will allow the character to move slowly, 
 which is known as 'sneaking'.

 Sneaking is an important method and tactic to escape the enemy's attention.

 ----------------
  6.1b Crouching
 ----------------

 The character can be heard if he runs over objects that produce sound, which
 may alert nearby guards. 

 To pass unheard, sneaking can be carried out or the X button may be pressed 
 to allow the character to crouch. In this position, you can hide from 
 enemies behind crates, boxes, containers, walls, etc.

 When crouching, the character can crawl by pressing the left analog stick or
 the digital pad.

 ---------------
  6.1c Crawling
 ---------------

 As mentioned above in the <Crouching> section, this movement is activated
 by pressing the left analog stick or the digital pad when the character is
 in a couched position. 

 Crawling comes into great use when moving through vents or under certain
 obstructions. Pressing the X button will allow the character to stand up.

 --------------
  6.1d Rolling
 --------------

 When moving, pressing the X button will allow the character to roll.
 
 Solid Snake will dive across the ground and perform a somersault. Raiden
 will perform a torso-axial flip.

 Both rolling methods can be used to knock down enemies. A roll can be used
 to dive from corner to corner to avoid character from being seen. Raiden's
 torso-axial jump can be used to jump over small gaps or to leap down
 stairs.

 ---------------
  6.1e Swimming
 ---------------

 While in the water, the character can swim. The controls are the same for
 basic movement (left, right, up, down buttons or the left analog stick).
 
 To dive underwater, press the O button. While underwater, the O button can
 be pressed again to allow the character to swim forward.

 ==============
  6.2 Hiding
 ==============

 Hiding from enemies is a very important tactic and getting away undetected
 is necessary to get through this game. Hiding can be done behind any opaque
 object that blocks the enemy's view of the character.

 ------------------------------
  6.2a Pressing against a wall
 ------------------------------
 
 Move the character towards a wall and he will press his back against it. 
 The camera angle will switch to in front of the character and you can see
 what is going on behind him.

 Pressing the X button while the character is pressed against the wall will
 allow the character to crouch, enabling him to hide behind low objects.

 --------------------
  6.2b Side-Stepping
 --------------------
 
 This is another important tactic to master. When the character's back is
 leaned against a surface, he can side-step by tilting the left analog stick
 a little to the left or right, or by pressing the L2 or R2 button.

 This tactic can be used to look around corners or to cross ledges. The
 character can also crouch and side-step. Simply press the X button.

 ------------------------
  6.2c Knocking on walls
 ------------------------

 You can allow an enemy to leave his patrol route by diverting his attention,
 then quickly run over to your destination. This is done by pressing the O
 button when pressed against a surface. The character will knock on the
 surface, creating sound to distract the enemy. If the enemy does not hear it,
 just knock on the surface a few more times.

 ------------------------
  6.2d Hiding in lockers
 ------------------------

 If the character is being spotted by the enemy, he can hide in several
 places. One good hiding spot is the locker. To open a locker, face it and
 press the Triangle button. To hide inside it, go all the way in and the
 character will shut the door. Once in the locker, you will enter first-
 person mode.

 During a 'clearing' (activated when character is spotted), the enemy can
 see through the vents into lockers. How do you counter that move? Press the
 X button and the character will crouch.

 ============================
  6.3 Action Button Commands
 ============================

 The Action button by default for the PS2 is the Triangle button. The Action
 button gains temporary functions during certain events in the game.

 --------------------
  6.3a Opening doors
 --------------------

 Pressing the Action button will allow the opening of doors.

 ------------------------
  6.3b Calling elevators
 ------------------------

 Face the call button of an elevator and press the Action button to summon it.
 To allow an elevator arrive more quickly, tap the Action button twice
 consecutively.

 ------------------------
  6.3c Climbing ladders
 ------------------------
 
 Facing a ladder and pressing the Action button will allow the character to 
 cling onto it. To allow the character move up or down, press the basic
 movement buttons (Up and down for digital pad or left analog stick).

 ------------------------------
  6.3d Climbing onto obstacles
 ------------------------------

 Certain areas in the game are not accessible unless the character climbs over
 an obstacle. To do this, simply face the obstacle and press the Action
 button, allowing the character to climb over it.

 -----------------------------
  6.3e Hanging from a railing
 -----------------------------

 The character can hang from a railing over the edge of a platform or walkway.
 The character will hop or flip over the railing and hang from it. From this
 position, the character can shimmy along the railing left or right by
 pressing the movement control buttons. The character can also drop from the
 railing to a lower level by pressing the X button. To get back on the
 platform or walkway, press the Action button again.
 
******************************************************************************

 7. Controls (for XBOX)

******************************************************************************

 Controls are one of the most important elements in playing this game. To move
 around, to engage in a battle and to do many other things require actions,
 which require controls. Below are the controls and techniques for this game.

 Note: The controls here are only for the XBOX version of the game.

 ==============
  7.1 Movement
 ==============
 
 Many skills are needed to move around in this game. Mastering the basic moves
 is necessary to get through the game.

 ---------------
  7.1a Sneaking
 ---------------

 In Metal Gear Solid 2: Substance, character movement control is pressure-
 sensitive. 

 Pressing the left stick or digital pad in any direction allows the character 
 to move in that direction. 

 Pressing the left stick fully will allow the character to run, 
 while pressing it lightly will allow the character to move slowly, 
 which is known as 'sneaking'.

 Sneaking is an important method and tactic to escape the enemy's attention.

 ----------------
  7.1b Crouching
 ----------------

 The character can be heard if he runs over objects that produce sound, which
 may alert nearby guards. 

 To pass unheard, sneaking can be carried out or the A button may be pressed 
 to allow the character to crouch. In this position, you can hide from 
 enemies behind crates, boxes, containers, walls, etc.

 When crouching, the character can crawl by pressing the left stick or
 the digital pad.

 ---------------
  7.1c Crawling
 ---------------

 As mentioned above in the <Crouching> section, this movement is activated
 by pressing the left stick or the digital pad when the character is
 in a couched position. 

 Crawling comes into great use when moving through vents or under certain
 obstructions. Pressing the A button will allow the character to stand up.

 --------------
  7.1d Rolling
 --------------

 When moving, pressing the A button will allow the character to roll.
 
 Solid Snake will dive across the ground and perform a somersault. Raiden
 will perform a torso-axial flip.

 Both rolling methods can be used to knock down enemies. A roll can be used
 to dive from corner to corner to avoid character from being seen. Raiden's
 torso-axial jump can be used to jump over small gaps or to leap down
 stairs.

 ---------------
  7.1e Swimming
 ---------------

 While in the water, the character can swim. The controls are the same for
 basic movement (left, right, up, down buttons or the left stick).
 
 To dive underwater, press the B button. While underwater, the B button can
 be pressed again to allow the character to swim forward.

 ==============
  7.2 Hiding
 ==============

 Hiding from enemies is a very important tactic and getting away undetected
 is necessary to get through this game. Hiding can be done behind any opaque
 object that blocks the enemy's view of the character.

 ------------------------------
  7.2a Pressing against a wall
 ------------------------------
 
 Move the character towards a wall and he will press his back against it. 
 The camera angle will switch to in front of the character and you can see
 what is going on behind him.

 Pressing the A button while the character is pressed against the wall will
 allow the character to crouch, enabling him to hide behind low objects.

 --------------------
  7.2b Side-Stepping
 --------------------
 
 This is another important tactic to master. When the character's back is
 leaned against a surface, he can side-step by tilting the left analog stick
 a little to the left or right, or by pressing the L or R Trigger.

 This tactic can be used to look around corners or to cross ledges. The
 character can also crouch and side-step. Simply press the A button.

 ------------------------
  7.2c Knocking on walls
 ------------------------

 You can allow an enemy to leave his patrol route by diverting his attention,
 then quickly run over to your destination. This is done by pressing the B
 button when pressed against a surface. The character will knock on the
 surface, creating sound to distract the enemy. If the enemy does not hear it,
 just knock on the surface a few more times.

 ------------------------
  7.2d Hiding in lockers
 ------------------------

 If the character is being spotted by the enemy, he can hide in several
 places. One good hiding spot is the locker. To open a locker, face it and
 press the Y button. To hide inside it, go all the way in and the
 character will shut the door. Once in the locker, you will enter first-
 person mode.

 During a 'clearing' (activated when character is spotted), the enemy can
 see through the vents into lockers. How do you counter that move? Press the
 A button and the character will crouch.

 ============================
  7.3 Action Button Commands
 ============================

 The Action button by default for the XBOX is the Y button. The Action
 button gains temporary functions during certain events in the game.

 --------------------
  7.3a Opening doors
 --------------------

 Pressing the Action button will allow the opening of doors.

 ------------------------
  7.3b Calling elevators
 ------------------------

 Face the call button of an elevator and press the Action button to summon it.
 To allow an elevator arrive more quickly, tap the Action button twice
 consecutively.

 ------------------------
  7.3c Climbing ladders
 ------------------------
 
 Facing a ladder and pressing the Action button will allow the character to 
 cling onto it. To allow the character move up or down, press the basic
 movement buttons (Up and down for digital pad or left stick).

 ------------------------------
  7.3d Climbing onto obstacles
 ------------------------------

 Certain areas in the game are not accessible unless the character climbs over
 an obstacle. To do this, simply face the obstacle and press the Action
 button, allowing the character to climb over it.

 -----------------------------
  7.3e Hanging from a railing
 -----------------------------

 The character can hang from a railing over the edge of a platform or walkway.
 The character will hop or flip over the railing and hang from it. From this
 position, the character can shimmy along the railing left or right by
 pressing the movement control buttons. The character can also drop from the
 railing to a lower level by pressing the A button. To get back on the
 platform or walkway, press the Action button again.

******************************************************************************

 8. Tips: What you must or should do when playing the game.

******************************************************************************

 When playing the game, always remember these few pointers:

 - Always go into first-person mode when shooting an enemy.
 - Never make unnecessary sound or noise when navigating through the area.
 - Try not to kill anyone unless you really have to.
 - Always hide at a strategic location if you enter Alert Mode.
 - Always keep a distance from the enemy and be sure not to enter his cone
   of view.
 - Constantly look at your radar. Without it, you will find playing the game
   more difficult than anything.

 |-----------------------------------------------------\
 | Guard tips / reminders (contributed by Logan Johns)  \
 |------------------------------------------------------------------------|
 | There are a few pointers to remember when handling guards:             |
 |                                                                        |
 | 1)If you tranquilize a guard and another one finds him and wakes him   |
 |   up, everything will return back to normal (You must not be seen).    |
 |                                                                        |
 | 2)If you happen to enter Alert Mode and you hide under an obstacle,    |
 |   the guards will immediately spot you if they are close to your       |
 |   position.                                                            |
 |                                                                        |
 |   However, if you are in Evasion Mode or Caution Mode and you hide     |
 |   under an obstacle, you will not get spotted even if a guard is near  |
 |   you.                                                                 |
 |                                                                        |
 |------------------------------------------------------------------------|
 
 There are many more pointers, but these should do. If you have any comments,
 suggestions or better pointers, please e-mail them to me. If it is accepted,
 full credit will be given to you.
 
******************************************************************************

 9. Alternative Missions - Raiden

******************************************************************************
  
 These are the alternative missions for Raiden. It is not really that hard
 to get through the missions if you are a MGS2 veteran. However, if you are a
 newbie, don't worry...go through the <Controls> section and you'll become
 a stealth expert in no time! Okay, let's begin.

 Note: There are a total of over 150 Alternative Missions in this game.

 ========================
  9.1 Bomb Disposal Mode
 ========================

 In the Bomb Disposal Mode, you will be required to dispose bombs in an area.
 Given a reasonable time limit, you must dispose the bombs as quickly as
 possible to obtain a high score. If you are not satisfied with your score,
 you can always choose to restart that particular mission.

 =============================================================================

 Level One
 Time limit       : 7 min 00 sec
 Bombs            : 2
 Initial equipment: Sensor A (equipped), Scope, Socom, M9 (equipped, with 
                    suppressor), Chaff Grenades and Coolant.
 Venue            : Shell Two Core

 =============================================================================

           |----|        |-------|       |----|
           |    |--------|       |-------|    |
           |                                  |
           |    |---   -|---------------------|
           |    |       |                     |
           |            |                     |
           |    |-------|         |-----------|
           |    |       |         |-----------------|
           |    |       |                           |
           |    |       |---------|-----------|     |
 |---------|    |       |                     |     |---------|
 |              |       |                     |        START  |
 |---------|    |-------|                     |     |---------|
           |    |       |                     |     |
           |    |-------|--|   |--------------|     |
           |               |---|                    |
           |                                  |     |
           |----------------------------------|-----|

 Map contributed by Savior.

 -----------------------------------------------------------------------------

 When you begin, enter first-person mode and knock out the guard in front of 
 you with your M9. Quickly unequip your M9 and drag the guard to your starting
 point, keeping him out of sight. 

 Equip your M9 again and proceed to the wall beside the stairs. Lean against 
 the wall and stay very near to the edge. Knock on the wall a few times to 
 alert one of the guards, then immediately run north to the end of the 
 passageway. Quickly enter first-person mode. When you see the guard 
 investigating, tranquilize him, and drag him out of sight.

 Now go down the steps (be careful not to be spotted by the guard) and wait
 for the guard to turn away. Then sneak up to his back and take him out. 

 Proceed west and up the stairs, then lean yourself against the wall, again,
 at the edge (notice the green area on your radar? That's the location of the
 bomb you need to dispose). You should see a guard coming out of a small
 passage, stretch his arms, look around, then return to his area. Now quickly
 run south towards the wall, enter first-person mode and shoot the guard at
 the other end of the passageway. 

 The guard you saw earlier on will come out again. Tranquilize him. Another 
 guard may come out of a room at the other end of the passageway...take him 
 out too. 

 Swiftly, proceed behind the crates in front of you and equip the 
 Coolant. Spray on the bomb hiding behind some stuff until it freezes. 
 The first bomb has been defused.
 
 Note: You can immediately rush to defuse the bomb and go on to the next one
       (that's what I did), but that would be risky.

 Going for the second bomb...
 Head back to your starting point and proceed north, then west. You will see a
 door. Enter it. I have drawn out a map to aid you in your second bomb 
 disposal.
 __________________________________
 |    X     |       |___________| |
 |__________|                     |
 |    S <--- Stand here           |
 |                                |
 |__________        ______________|     Shell 2 Core Air Purification Room
 |          |       |
 |__________|       |
 |                  |
 |      You ---> O  |
 |__________________|

 After entering the room, you'll be at O. The bomb is just above the place
 marked X. Stand at Point S, equip the Coolant and defuse the bomb. You 
 have completed your first bomb disposal mission.

 ============================================================================

 Level Two
 Time limit       : 10 min 00 sec
 Bombs            : 2
 Initial equipment: Sensor A (equipped), Scope, Socom, M9 (equipped, with 
                    suppressor), Chaff Grenades and Coolant.
 Venue            : Engine Room

 ============================================================================
  
 Defusing the first bomb is as easy as pressing a button on the controller.
 Head forward till you reach the first locker at your destination. The bomb is
 located directly above it. Equip your Coolant and dispose the bomb.

 Head back and go through the door on your left. Follow the route and down the
 stairs. Immediately take out the guard standing in front of you (what I did
 was I stood on the steps and took him out). 

 Proceed forward and down the stairs again. Carefully hide behind the pillar 
 before you and tranquilize the guard when he turns away. Continue west and 
 follow along the path. When you reach the bomb location, you see a flight of 
 steps and another route on the same level. 
 
 Now you must be wondering where the bomb is...on the higher or lower level? 
 The answer lies below the flight of steps. Position yourself facing the 
 bottom of the steps and equip the Coolant. Defuse the second bomb to 
 complete this mission.
 
 |--------------------------------------------------------------\
 | Note for second bomb disposal (contributed by Eddie Fanning)  \
 |------------------------------------------------------------------------|
 | If you're having trouble with that guard snooping at you, wait at the  |
 | lowest level, and back against the wall next to the stairs.  He will   |
 | investigate, but won't see you.  As he leaves, follow him and shoot    |
 | him. Proceed to freeze the final bomb.                                 |
 |------------------------------------------------------------------------|

 ============================================================================

 Level Three
 Time limit       : 15 min 00 sec
 Bombs            : 3
 Initial equipment: Sensor A (equipped), Scope, Socom, M9 (equipped, with 
                    suppressor), Chaff Grenades and Coolant.
 Venue            : Arsenal Gear

 ============================================================================

 As you start out, head out of the door to your left, proceed south, then
 east. You'll immediately see the bomb in a sink. Dispose of it.

 Head all the way back to your starting point and proceed to the door on your
 right, into Arsenal Gear-Jejunum. Now this part is a little tricky...hide
 behind the large container and wait for the guard to turn his back on you.
 Put him to sleep, and then quickly drag him to your hiding place to keep him
 from being noticed by other guards in the area. 

 Now, quickly run towards the central container and hide behind it. Once 
 again, wait for the guard to look away and then tranquilize him without 
 much difficulty. 

 Continue forward and hide behind the central container at the end of the 
 hallway. When the guard looks to the other side, send him to dreamland and 
 head up the stairs on the left. 

 Proceed all the way south until you see a guard. If you alert him run
 backwards and shoot him while he is investigating. If not, immediately
 knock him out when you see him.

 Continue south until you arrive at a pillar with a surveillance camera. 
 Carefully sneak and stay under the camera. Then, equip your M9, enter 
 first-person mode and take out the patrolling guard on the other side. 
 
 Wait patiently till the camera faces north, then run south to the next 
 bridge and sneak across it. Head north until you reach another bridge. 
 Sneak to the center of the bridge, face Raiden to the right and enter 
 first-person mode. Look down a little and there is your second bomb. Equip 
 your Coolant to defuse it.

 Head back to where you started on this level (I know it's troublesome and
 remember to watch out for those cameras) and head across the first bridge
 you see. Sneak to the middle of the bridge, wait for the surveillance
 camera on the other side to face south, then quickly run across. Proceed east
 through the door to the Ascending Colon.

 As you enter, stop where you are and do not move! Enter first-person mode (or
 equip your Coolant immediately) and look at the upper left hand corner of the
 door from which you came in...ah...the final bomb. Dispose the bleeping
 device.

 ============================================================================

 Level Four
 Time limit       : 20 min 00 sec
 Bombs            : 5
 Initial equipment: Sensor A (equipped), Scope, Socom, M9 (equipped, with 
                    suppressor), Chaff Grenades and Coolant.
 Venue            : Deck-A Crew's lounge

 ============================================================================

 Beginning this mission, face left and head towards the lounge. There are 
 three guards in this lounge. One is patrolling, the other two are sitting
 by the stairs loafing. DO NOT tranquilize the guards sitting on the steps
 because their bodies are strapped with the bombs! 

 Slowly sneak towards the guards and go behind them, below the stairs. 
 Equip the Coolant and spray their backs. After defusing the bombs, 
 immediately switch to your M9 and hold the guards up (you should hear 
 Raiden shout "Freeze!"), then tranquilize them. You should still be able to 
 see the patrolling guard. If not, go out a little and knock him out.

 Proceed up the steps and enter the door on your left into Deck-B Crew's
 Quarters, Port. Take out the guard up ahead and drag his body into a safe
 place. Continue south till you see a patrolling guard on your radar. Wait for
 him to turn away and then take him out. I have, once again, drawn out a map
 to aid you in your third bomb disposal.

 |   |                           | |
 |   |                           | |
 |   |                 __________| |
 |   |                |_X____  ____|
 |   |                      |  |
 |   |          ___         |  |
 |   |__________| |_________|  |       
 | A                           |
 |_____________________________|

 After taking out the guard from Point A, proceed to X. Equip the Coolant and
 freeze the bomb, which is above where you are standing.

 Head back to the place where you took out the first guard in this area and
 go through the door, out to the Aft Deck. Proceed down the staircase and
 go through the door at the bottom of the stairs into Deck-A Crew's Quarters.
 
 Go right, enter first-person mode and put the guard at the end of the
 passageway to sleep. Continue south and go through the first door into a room
 full of lockers. Open the locker beside the basin and there is the bomb...
 well, what else can I say but "Defuse the bomb"?

 For the final bomb...
 Go back to Deck-B and head up the stairs to Deck-C. Tranquilize the guard
 at the end of the passage way by entering first-person mode and head up the
 stairs to Deck-D Crew's Quarters. Enter the kitchen by going through the
 door on your left. 
 
 Quickly take out the two guards in there or they will swiftly notice you, 
 forcing you into Alert Mode, which I'm sure you do not want. Go to the 
 cooking area, face the frying pans and equip your Coolant. Dispose the bomb, 
 which is attached to one of the pans. Mission Complete!

 ============================================================================

 Level Five (Final Level)
 Time limit       : 25 min 00 sec
 Bombs            : 5
 Initial equipment: Sensor A (equipped), Scope, Socom, M9 (equipped, with 
                    suppressor), Chaff Grenades and Coolant.
 Venue            : Strut B Transformer Room

 ============================================================================
  
 Follow the path and put the patrolling guard outside the room to sleep.
 Enter the room and take out the guard in there. Go north of the room and
 where there are two control lockers. Close the opened locker door, look up,
 equip your Coolant and dispose the bomb. Exit through the door up north.
 
 Note: There is an AKS-74u you can pick up in the Transformer Room. 

 Note: As you come out of the room, you will see three lockers in front of 
       you. Open the middle locker to obtain a book, which is useful for 
       distracting the enemy (You may not need it in this mission, though).

 Head out through the main door (orange in color) to the BC Connecting Bridge.
 Knock out the guard and go across...shooting the Cypher with your AKS-74u 
 along the way. If it spots you, be ready to enter Alert Mode and take some
 damage. 

 You'll see the bomb beside the big letter 'C' on the wall...dispose
 the bomb. Proceed through the door into the Strut C Dining Hall. Enter the
 women's room and look up, then right just as you enter. You will see the bomb.
 Freeze it with your Coolant. You must carry out all these as quickly as
 possible or else one guard will investigate the room. If he does, send him to 
 his dreams.

 Go out and proceed north, follow the path and go out to the CD Connecting
 Bridge. Take out the guard on the upper level and go down to the lower level.
 
 Here, you must be quick and cautious because there are trap panels which
 will make you fall right into the sea. Keep running till you reach the floor
 panels on the right of the bomb (the middle of the two railings on the right
 of the bomb), which is attached to the railing. If you missed it, do a 
 torso-axial jump over the broken panel (by pressing the X button). Dispose
 the bomb, then run all the way, up and right, to the Strut D Sediment Pool.

 As you enter, proceed north and follow the path round, taking out the two
 guards on the level along the way. Go up the steps onto the small, raised
 platform. Face right, enter first-person mode and look up. Freeze the final
 bomb.

 Congratulations! You have completed the Bomb Disposal Missions for Raiden!

 ======================
  9.2 Elimination Mode
 ======================

 In the Elimination Mode, you will be required to eliminate guards in an area.
 Given a reasonable time limit, you must take out the guards as quickly as
 possible to obtain a high score. If you are not satisfied with your score,
 you can always choose to restart that particular mission.

 ============================================================================
 
 Level One

 Time Limit        : 2 min 30 sec
 Enemies           : 4
 Initial equipment : Socom (equipped) and M9.
 Venue             : FA Connecting Bridge

 ============================================================================

 As you begin your first elimination mission, switch your equipped Socom to
 the M9. 

 Head out to the bridge and take out the two guards on the top level.
 Then head down the stairs to the bottom level and wait for the guard to turn
 away. 

 Carefully tranquilize the guard and repeat the tactic for the next
 guard. Now head to the finishing point at the other end of the bridge (on the
 lower level). Mission completed!

 Note: If the guards on the lower level spot you when going down the stairs,
       quickly run back up and wait for him to investigate. While he is
       looking into the matter, quickly tranquilize him.

 ============================================================================

 Level Two

 Time Limit        : 2 min 30 sec
 Enemies           : 3
 Initial equipment : Socom (equipped) and M9.
 Venue             : Deck-A Crew's Quarters

 ============================================================================

 Again, switch your equipped Socom to the M9. Head south and follow the path 
 till you see a guard on the radar. Head up his back and put him to sleep.

 Continue along the path and take out the next guard. Proceed to the next
 passageway and wait for the guard to turn his back against you. Shoot him.

 Note: If the guard sees your footprints and investigates, head into the room
       and hide in a locker. When the coast is clear, continue to eliminate
       him.

 Head to the finishing point, it's that simple!

 ============================================================================

 Level Three

 Time Limit        : 2 min 30 sec
 Enemies           : 4
 Initial equipment : PSG1, PSG1-T, Scope and Pentazemin (equipped).
 Venue             : DE Connecting Bridge

 ============================================================================

 Head to the opening and use a Pentazemin, then equip the PSG1-T. Take out the
 guard at the end of the bridge. Another guard from the bottom level will come
 up. Tranquilize him too.

 Now aim your rifle upwards and shoot the head of the guard guarding the 
 higher bridge. Now aim a little higher and shoot the guard on top.

 Note: You may notice that your handling of the gun gets unstable after a 
       while. Use a Pentazemin to stable it.

 Run all the way to the other end of the bridge (the level you are on) to the 
 finishing point to complete the mission.

 ============================================================================

 Level Four

 Time Limit        : 2 min 30 sec
 Enemies           : 4
 Initial equipment : AKS-74u.
 Venue             : Strut E Material Distribution Facility

 ============================================================================
 
 Equip the AKS-74u and just simply run around the area and shoot at the
 guards. In no time they will all be wiped out and you can head south-east
 to the finishing point.

 ============================================================================

 Level Five

 Time Limit        : 3 min 00 sec
 Enemies           : 4
 Initial equipment : Claymore (equipped) and Stun Grenades.
 Venue             : Shell One Core

 ============================================================================

 This mission is an interesting one. You'll have to go around strangling
 the guards and you cannot use explosives as it will alert the others. Here we
 go!

 Unequip the claymore and stay where you are. Watch the radar until you see
 a guard heading into your area. Hide behind the wall next to the door and 
 wait for the guard to come in. When he does, sneak up behind him and break 
 his neck.

 Head east and down the two flights of steps. Wait for the guard to head west.
 Run up behind him and break his neck.

 You will see another guard heading towards your direction from the south. Run
 east to the other end , switch to first person mode and wait for him to 
 emerge from behind the walls. When he begins to make his way back, quickly 
 run up behind him and strangle him.

 One last guard to go...
 Head south and lean against the edge of the wall. Wait till the guard turns 
 away and strangle him. You must be quick with him or he will spot you.

 Head to the finishing point. 

 ============================================================================

 Level Six

 Time Limit        : 5 min 00 sec
 Enemies           : 6
 Initial equipment : Socom (equipped), M9, Stun Grenades, RGB6 and claymore.
 Venue             : Shell One Core

 ============================================================================

 As you start out, switch your Socom to the M9 and head east. As you come out,
 take out the guard heading north. Quickly head south, follow the path and
 enter the room through the door.

 Watch your radar. When you see the guard just outside the other end of the 
 room turn away, head out and tranquilize him.

 Head to where the guard fell and take out the other two guards in the area, 
 be quick.

 Proceed all the way north and again, take out the two guards here carefully.
 Now head back where you took out the third guard to the finishing point.

 Note: If you run out of ammo while using the M9, use the Socom.

 ============================================================================

 Level Seven

 Time Limit        : 5 min 00 sec
 Enemies           : 7
 Initial equipment : Socom (equipped), M9, Stun Grenades, C4 and Stinger.
 Venue             : Shell Two Core

 ============================================================================

 Equip your M9 and stay where you are. Face left and enter first person mode.
 Wait for a guard to past by and quickly shoot him.

 Head out and wait for the guard up north (watch your radar) to head east. Run
 behind him and hold him up, tranquilize him.

 Head out, south and down the stairs. Quickly sneak behind the guard and take
 him out. Proceed west and shoot the other guard (If he has gone up the stairs
 quickly take him out). 

 Head up the stairs and run south to the wall. Enter first person mode and
 tranquilize the guard at the other end of the passageway. Grab the M9 ammo 
 lying on the floor.

 Head all the way north and face right. Enter first person mode, shoot the 
 final guard. Head to the finishing point to end this mission successfully.

 ============================================================================

 Level Eight

 Time Limit        : 5 min 00 sec
 Enemies           : 5
 Initial equipment : Socom (equipped), M9, Stun Grenades, Grenades, Stinger
                     and Claymore.
 Venue             : Strut F Warehouse

 ============================================================================

 Equip your M9 and head out, taking out the first guard. Now take out the 
 other guard across where you are standing.

 From the top, you can eliminate the other two guards on the lower level. You
 must aim correctly or you will be out of ammo very quickly. If met with this
 situation, you have no choice but to break the guards' necks.

 If you took out all four guards using the M9, you'll be out of ammo. Switch
 your weapon to the Socom and head north, hiding behind the wall. Wait for the
 guard to turn away and shoot lead into his head.

 Head to the finishing point downstairs.

 ============================================================================

 Level Nine

 Time Limit        : 5 min 00 sec
 Enemies           : 7
 Initial equipment : Socom (equipped), M9, PSG1, PSG1-T, Stun Grenades, RGB6,
                     C4, Scope and Pentazemin.
 Venue             : Arsenal Gear - Jejunum

 ============================================================================

 Now this mission is a little tough. Switch your equipped Socom to the M9 and 
 quickly take out the first guard you see.

 Head to the center of the screen (still behind the two big containers), use
 a Pentazemin and equip the PSG1-T and zoom in to the right. Eliminate the
 guard that appears.

 Head to the central container and then up ahead to the right container. A 
 guard on top should spot you. Quickly hide behind the central container and 
 take him out when he is not prepared (look at your radar). If he doesn't 
 spot you, continue up the stairs and take him out.

 Head up the stairs to your right. Proceed west, then south to collect the
 Night Vision Goggles. Carefully head north till you see a guard. Take him
 out. From there, you can equip either your PSG1-T or PSG1 to eliminate the
 guard on the lower level, remember to use the Pentazemin as well.

 By now, your M9 and PSG1-T would be empty. So switch to the Socom and
 continue forward. Take out that guard up ahead. Head to the center of the
 bridge and equip your PSG1. Make sure there are no other guards around. See
 the only guard on the lower level, zoom in and shoot.

 Run over to the finishing point. Now onto the final mission!

 ============================================================================

 Level Ten (Final Level)

 Time Limit        : 5 min 00 sec
 Enemies           : 7
 Initial equipment : Socom (equipped), M9, PSG1, PSG1-T, Stun Grenades,
                     Grenades, RGB6, Nikita (empty), Claymore, C4, AP Sensor
                     (equipped) and Pentazemin.
 Venue             : Engine Room

 ============================================================================

 This is the toughest mission so far, so be really prepared!

 You are not provided with a radar in this mission, so now you are on your own.
 However, you do have an AP Sensor. When an enemy is near you, your controller
 will vibrate faster.
 
 Starting this mission, follow the path and head out through the door, down 
 the stairs. Take out that guard. Continue north and head down the stairs, 
 sneaking up behind that guard and eliminating him.

 |---------------------------\
 | Note about Thermal Goggles \
 |------------------------------------------------------------------------|
 | There is a pair of Thermal Goggles at the starting point. From the     |
 | starting point, head north to the lockers and look around for the      |
 | Thermal Goggles. Equip if desired.                                     |
 |                                                                        |
 | With the Thermal Goggles, you will be able to see all guards, which    |
 | includes camouflaged ones. Now you can deal with the guards at ease.   |
 |------------------------------------------------------------------------|

 Note: Be careful with the guard below the long flight of steps because he has
       the stealth camouflage equipped. I suggest you stay on the steps till
       you figure out his position before shooting him.
 
       It all depends on your skills here.

 |----------------------------------------------------------------------\
 | Alternative Strategy (Use this if you don't have the Thermal Goggles) \
 |------------------------------------------------------------------------|
 | After eliminating the first guard, head south and lean on the railing. |
 | You'll be able to see the camouflaged guard. After he turns away, hang |
 | and drop down, taking him out. Beware of the guard on the other side,  |
 | though.                                                                |
 |------------------------------------------------------------------------|

 From here, take out the other guard across the other side (he's holding a
 shield). If he spots you, run to the other end and enter first person mode,
 wait for him to investigate and take him out. You can also choose to use the
 PSG1-T. It's all up to you.

 Head to the other side, then north to collect the Socom ammo. Equip your 
 Socom if your M9 has run out of bullets. Head south and follow the path till
 you reach the bottom of a flight of steps. Enter first person mode and take
 out the guard on the highest level.

 Now quickly equip your PSG1 rifle, use a Pentazemin and kill the camouflaged
 guard. Head up the small steps, to the right and head north. Take out the
 guard and grab the M9 ammo. Equip your M9 now.

 Head back and go up the long flight of steps. See that guard over there, send
 him to bed.

 You should be able to see the finishing point on the highest level. Head
 north and follow along the path, heading up the two staircases and to the
 point.

 Mission Completed!

 Congratulations! You have completed the Elimination Missions for Raiden!

 ============================================================================

 Just to tell you what I did after playing through the missions:
 I was typing the walkthrough on my laptop and playing at the same time.
 After completing the missions, I exited without saving. Can you believe it? 

 Anyway, my concern was this walkthrough. So I really want to add a little tip
 here, though you may find it stupid: Never press your buttons too quickly
 when navigating the menu and always save your game after playing.

 ==================
  9.3 Hold Up Mode
 ==================

 In the Hold Up Mode, you will be required to hold up guards in an area.
 Given a reasonable time limit, you must take out the guards as quickly as
 possible to obtain a high score. If you are not satisfied with your score,
 you can always choose to restart that particular mission.

 To hold up a guard sneak up or run behind him and aim your gun at him. If
 done correctly, you will hear Raiden shout "Freeze!".

 ============================================================================
 
 Level One

 Time Limit        : 3 min 00 sec
 Enemies           : 1
 Initial equipment : Socom (equipped, empty), M9 and Coolant.
 Venue             : BC Connecting Bridge

 ============================================================================

 This is a very simple mission. Switch to your M9 and head out to the bridge 
 and quickly rush to the guard and hold him up when he turns away. 

 If you are slow, he will immediately turn around and spot you and this
 mission will end.

 Head to the finishing point. 

 ============================================================================
 
 Level Two

 Time Limit        : 3 min 00 sec
 Enemies           : 2
 Initial equipment : Socom (equipped, empty), M9 and Coolant.
 Venue             : Strut A Pump Facility

 ============================================================================

 Actually, you don't really need to switch your weapon as you are not going
 to shoot the guard. So head out of your starting point.

 Go around the square area and hold up the first guard you see. If the other
 guard spots you, run back to where you began.

 Head south and follow behind the second guard around the crates. At the
 right timing, hold him up.

 Head to the finishing point to complete the second Hold Up Mission.

 ============================================================================
 
 Level Three

 Time Limit        : 3 min 00 sec
 Enemies           : 4
 Initial equipment : Socom (equipped, empty), Box 3.
 Venue             : Shell One Core

 ============================================================================

 Grab the book lying to your right and head out through the right door and
 down the two flight of steps. Watch the radar and when the guard nearest to
 your position turns away, hold him up.

 Wait for the second guard to turn away and head east. Quickly run behind him
 and hold him up.

 Proceed north and equip Box 3. Stop moving when you reach the entrance of
 the computer area. When the guards turn away, unequip the Box and hold him 
 up. Quickly equip the Box again to avoid detection by the other guard

 Repeat the same Box method for the final guard, and then head to the
 finishing point. You have completed Mission Three.

 ============================================================================
 
 Level Four

 Time Limit        : 3 min 00 sec
 Enemies           : 2
 Initial equipment : Socom (equipped, empty), M9, book and Coolant.
 Venue             : AB Connecting Bridge

 ============================================================================

 As you start out, head outside and hold up the first guard you see (it's
 very simple, trust me). If he is reporting, wait till he finishes and hold
 him up, or else an investigation will be carried out and you will fail
 your mission.

 I have drawn out a map to help you hold up the second guard.

 ----------------------|
                     A |
 -----------------|    |
                  |    |
                  |    -------------------
                  |    
                  |  X  
                  |    -------------------
                  |    |
                  |    |
                  |    |
                  |    |
 -----------------|    |
                    B  |
 ----------------------|

 Equip the Book and place one at X. Wait for the guard to arrive at point A
 and let him spot you. When he proceeds to investigate, quickly head to point
 B and hang down the railing. When the guard sees the Book, he will get 
 excited and bend down to read the Book.

 Now is the chance to strike. Run up to him and hold him up. Then head to the
 finishing point to complete the mission.

 ============================================================================
 
 Level Five

 Time Limit        : 3 min 00 sec
 Enemies           : 4
 Initial equipment : Socom (equipped, empty), M9 and Coolant.
 Venue             : Strut B Transformer Room

 ============================================================================

 Grab the two Books lying behind you and head west, then leaning against the
 wall. Watch the two guards. When they turn away, quickly run over and hold
 both of them up.

 Note: There is an alternative strategy for holding up the first two guards.
       As you start out, head into the way of the two guards, keep a distance
       from them and place the two Books on the floor.

       Hide behind the wall. If done correctly, the two guards will bend
       down when they see the books. Head out and hold them up.

       (It's very cool to see them have the both reactions when they see the
        books and when they are being held up.)

 Head inside the Transformer Room through the south door. As you enter, get
 Box 1 lying on the floor. Equip it and run north, holding up the third guard.
 If he turns around, stop moving (your Box is still equipped, unequip it to
 hold the guard up).

 Proceed down the stairs south of the room and hold up the final guard when
 he turns away.

 Head out through the door north of the room to the finishing point.

 ============================================================================
 
 Level Six

 Time Limit        : 3 min 00 sec
 Enemies           : 5
 Initial equipment : Socom (equipped, empty), M9, book, Box 1 and Coolant.
 Venue             : Strut F Warehouse

 ============================================================================

 Wait patiently until the two guards north of your starting point turn away,
 then hold up the guard nearest to your position. Now quickly head back to
 your starting position.

 When the other guard comes over and turns away again, sneak behind his back
 and hold him up.

 Proceed north and hold up the guard on the other side of the level. Head
 down the stairs.

 Again, wait patiently till both guards turn away. Now quickly run behind the
 nearest guard and hold him up.

 |---------------------\
 | Alternative Strategy \
 |------------------------------------------------------------------------|
 | There is an alternative strategy for holding up the last two guards.   |
 | As you head down the stairs, equip the Book and lure a guard to it.    |
 | While he is engrossed reading the Book, hold him up.                   |
 |------------------------------------------------------------------------|

 Circle around the room and go behind the final guard, holding him up. Head 
 to the finishing point.

 Mission completed!

 ============================================================================
 
 Level Seven

 Time Limit        : 3 min 00 sec
 Enemies           : 4
 Initial equipment : Socom (equipped, empty), M9 and Coolant.
 Venue             : Deck-B Crew's Quarters

 ============================================================================

 Starting this mission, head east and follow the path, holding up the first
 guard you see.

 Again proceed all the way north till you see another guard on your radar.
 Wait behind the wall for him to turn his back towards you. Hold him up.

 Go along the path and you will see another guard on your radar. Lean
 against the wall and hold him up when he is off guard.

 Continue south along the path and hold up the final guard. Now head back
 to your starting point. The finishing point is there.

 ============================================================================
 
 Level Eight

 Time Limit        : 3 min 00 sec
 Enemies           : 8
 Initial equipment : Socom (equipped, empty), M9, book and Coolant.
 Venue             : Arsenal Gear - Jejunum

 ============================================================================

 In this mission, you'll have to hold up eight enemies, which is no easy
 task. Head out and hold up the first guard. Be quick or he will spot you,
 instantly terminating the mission.

 Hide behind the central container and wait for the other guard to turn away.
 Hold him up.

 Head all the way north till you see a guard. Carefully sneak up behind him
 and hold him up.

 Now quickly head back south and hide behind one of the containers when the
 guard comes to investigate. When turns away, you should know what to do.

 Continue north and go behind the guard, holding him up. Continue forward and
 head up the staircase on the left.

 Proceed all the way south until you reach the third bridge. Watch your radar.
 When the guard on the other side turns away, sneak across and hold him up.

 Head back to the other side and go to the second bridge. Again, watch your
 radar. When the guard across turns away, head across and hold him up.

 Now head north and hide behind the obstacle. Wait for the guard up north to
 head the other way and quickly run over to hold him up.

 Continue north to the finishing point, completing this mission.

 ============================================================================
 
 Level Nine

 Time Limit        : 3 min 00 sec
 Enemies           : 5
 Initial equipment : Socom (equipped, empty), M9 and Coolant.
 Venue             : Strut E Material Distribution Facility

 ============================================================================

 You start out on the roof of the Strut E Material Distribution Facility.
 Head east, then north until you see a guard in the middle of lots of
 containers. When he faces the other way, quickly hold him up.

 You will see another two guards just left of your position. Watch their
 movements on the radar. When you see them moving sideways to the left, run
 up to them and hold both of them up at the same time. Don't worry, it's 
 simple.

 Head a little to the left until a guard spots you. Quickly run south and when
 you see him investigating, get behind him and hold him up.

 Holding up the final guard is even simpler, just follow behind his back 
 around the containers and hold him up.

 Now head north to the Jet Fighter, where the finishing point is.

 ============================================================================
 
 Level Ten (Final Level)

 Time Limit        : 3 min 00 sec
 Enemies           : 7
 Initial equipment : Socom (equipped, empty), M9, AP Sensor and Coolant.
 Venue             : Shell Two Core

 ============================================================================

 Again, you have no radar provided for your final mission, so you just have
 to rely on your AP Sensor.

 Do not head out immediately or you will get spotted. Enter first person mode
 and wait for a guard to past by, then proceed to hold him up.

 Head north, then east through the door into the Air Purification Room.
 Be careful as there is a camouflaged guard in the room. I have drawn out a
 map to help you handle him.
 __________________________________
 |          |       |___________| |
 |__________|                     |
 |                                |
 |           X                    |
 |__________        ______________|     Shell 2 Core Air Purification Room
 |          |       |
 |__________|       |
 |                  |
 |      You ---> O  |
 |__________________|

 The guard will be standing at point X. Enter first person mode and watch him
 carefully. When it seems that he is facing the other way, hold him out.
 Get out of the room.

 Continue south and down the steps. Hide behind the large container...there
 another camouflaged guard here. Go behind him and hold him up.

 When you see another guard coming by, circle around the area and sneak up
 behind him. Do your job.

 Continue west and up the stairs, hiding behind the wall. Quickly head 
 through the door on the east wall just around the stairs. In there is a 
 camouflaged guard. Hold him up and head out of the room.

 When the guard at the other end of the room heads south and then north again,
 go behind him and hold him up.

 Beware as there is another guard up north in stealth camouflage. Hide in the
 room or go further south until you see him turn away (you need to have sharp
 eyes), then go behind him and hold him up.

 Note: If you have trouble locating the final camouflaged guard, switch to
       first person mode and quickly look around, then hold him up.

 Head to the finishing point.

 Congratulations! You have completed the Hold Up Missions for Raiden!

 =====================
  9.4 Photograph Mode
 =====================

 In the Photograph Mode, you will be required to take photos in an area.
 Given a reasonable time limit, you must take the photos correctly
 as quickly as possible to obtain a high score. If you are not satisfied with
 your score, you can always choose to restart that particular mission.

 To take a photo, equip the Digital Camera and press the Shoot button. To 
 zoom in, hold onto the button used to confirm menu options. To zoom out,
 press the Circle button (PS2) or the A button (XBOX).

 ============================================================================
 
 Level One

 Time Limit        : 5 min 00 sec
 Photos to take    : 1
 Initial equipment : Digital Camera
 Venue             : BC Connecting Bridge

 ============================================================================

 You must take a photo of a statue in this area. Head to the right of the
 room. Now face the two lockers on the right and equip the Digital Camera.
 Look up on the right locker...there is the statue. 
 
 Take a photograph of it to complete your first photograph mission, quite
 interesting isn't it? 

 ============================================================================
 
 Level Two

 Time Limit        : 5 min 00 sec
 Photos to take    : 1
 Initial equipment : Digital Camera, Book
 Venue             : Deck B Crew's Quarters

 ============================================================================

 Here, you need to take a photograph of a guard jumping. To do this, proceed
 north and lay about six Books, spread out, on the floor when you reach the 
 corner of the wall.
 
 Knock on the wall to attract a guard and head south, keeping a distance from
 him. Quickly equip your Digital Camera. When you see the guard jumping with
 excitement, take a photograph! You have to be accurate or the mission will
 end in a failure.

 Mission completed!

 ============================================================================
 
 Level Three

 Time Limit        : 5 min 00 sec
 Photos to take    : 1
 Initial equipment : Digital Camera and M9
 Venue             : Deck-A Crew's lounge

 ============================================================================

 In this area, you need to take a photograph of the "!" caption that appears
 above a guards head.

 Face left and enter first person mode. Wait for a guard to appear and shoot
 the glass panel. Now immediately switch to your Digital Camera, zoom in on
 the caption and take a photograph!

 Once again, you have to be quick to complete this mission.

 ============================================================================
 
 Level Four

 Time Limit        : 5 min 00 sec
 Photos to take    : 1
 Initial equipment : Digital Camera and Nikita (empty)
 Venue             : Navigational Deck, wing

 ============================================================================

 This mission is fun. You have to take a photograph of the stars that appear
 above a guards head when he is unconscious.

 As you start out, head up the staircase and get behind the guard. Knock him
 out by equipping the Nikita and giving him a hard knock on the head by
 pressing the punch button. When he is unconscious, equip your Digital Camera
 and take a photograph of the stars spinning above his head to
 complete the mission.

 ============================================================================
 
 Level Five

 Time Limit        : 5 min 00 sec
 Photos to take    : 1
 Initial equipment : Digital Camera, AP Sensor and M9.
 Venue             : Aft Deck

 ============================================================================

 You have to take a photograph of a wandering ghost for this mission.

 Head west, equip your M9 and tranquilize the guard. Continue forward along
 the path and heading down all the staircases. Head south and out to the
 large area. You will see a guard there...that is the ghost.

 Equip the Digital Camera and take a photograph of him to complete the fifth
 mission.

 ============================================================================
 
 Level Six (Final Level)

 Time Limit        : 5 min 00 sec
 Photos to take    : 1
 Initial equipment : Digital Camera, USP
 Venue             : Deck-2, port

 ============================================================================

 Now, again, you'll have to take a photograph of ghosts. They only appear
 in the darker areas of the port.

 Head all the way forward until you reach a small opening on the right. Equip
 the USP and shoot out the light bulb there.

 See the ghost? Complete your final mission (isn't it a little too short?
 I sure loved the photograph taking sessions!).

 Congratulations! You have completed the Photograph Missions and all the
 Alternative Missions for Raiden! Give yourself a pat on the back.

******************************************************************************

 10. Alternative Missions - Ninja Raiden

******************************************************************************
  
 These are the alternative missions for Ninja Raiden. To unlock Ninja Raiden,
 you must complete 50% or higher of Raiden's VR and Alternative Missions.
 Here we go!

 ==========================
   10.1 Bomb Disposal Mode
 ==========================

 In the this Mode, you will be required to dispose bombs in an area.
 Given a reasonable time limit, you must defuse the bombs as quickly as
 possible to obtain a high score. If you are not satisfied with your score,
 you can always choose to restart that particular mission.

 ============================================================================
 
 Level One

 Time Limit        : 7 min 00 sec
 Enemies           : 2
 Initial equipment : HF Blade (equipped), Sensor A, Sensor B (equipped),
                     Scope and Coolant.
 Venue             : Shell Two Core

 ============================================================================

           |----|        |-------|       |----|
           |    |--------|       |-------|    |
           |                                  |
           |    |---   -|---------------------|
           |    |       |                     |
           |            |                     |
           |    |-------|         |-----------|
           |    |       |         |-----------------|
           |    |       |                           |
           |    |       |---------|-----------|     |
 |---------|    |       |                     |     |---------|
 |              |       |                     |        START  |
 |---------|    |-------|                     |     |---------|
           |    |       |                     |     |
           |    |-------|--|   |--------------|     |
           |               |---|                    |
           |                                  |     |
           |----------------------------------|-----|

 Map contributed by Savior.

 ----------------------------------------------------------------------------

 You will have Sensors A and B to help you in your bomb disposal. Sensor A
 detects bombs that can be disposed at close range, while Sensor B detects
 bombs that can only be disposed at a certain distance away from the bomb.

 Head out and take out the first guard you see. Then head north, then south
 and through the door into the Air Purification room. Hear the beeping
 sound getting faster? The bomb is nearby.

 As you enter, go left a little, just a little, a floor tile away from the
 west wall, and crouch down. See the bomb (enter first person mode)? Equip
 the Coolant and dispose the bomb.

 Equip your HF Blade and head back out of the room. Continue south and down
 the stairs. Take out the snoozing guard (be careful not to go too much to
 the left or the bomb will be activated, just stand at the bottom of the
 steps and kill him).

 Proceed to kill the guard on the other side. Climb onto the stack of
 containers near you, face the vent in the north wall, crouch down and equip
 the Coolant. Defuse the final bomb in it. 

 ============================================================================
 
 Level Two

 Time Limit        : 10 min 00 sec
 Enemies           : 2
 Initial equipment : HF Blade (equipped), Sensor A, Sensor B (equipped),
                     Scope and Coolant.
 Venue             : Engine Room

 ============================================================================

 As you start out, head forward and out through the west door. Continue south
 and down the two flights of stairs. Watch your radar. When you see a guard
 heading towards you, rush out and proceed to silence him.

 Continue along the path north and down the staircase and rush over to the
 guard, then slash him wildly.

 Head left across the small bridge and continue south a little. You see that
 bomb on the crate to your right (on the other side)? Equip the Coolant and
 spray at it.

 Going for the second bomb...
 Switch your equipped Sensor B to Sensor A and equip your HF Blade.

 Continue down and along the path. Head up that small flight of steps. If
 the guard above spots you, hide away and kill him when he comes over to
 investigate. Ignore the long staircase and proceed north. 

 Wait for the guard on the other side to turn away (if he is near you), then
 rush in for the kill. Otherwise, just run all the way north and take him
 out when he is facing north on the other side.

 Proceed south (if you have not crossed the small bridge, do so) and to the
 two large containers.

 Head to the lower left corner and face Raiden to south. Equip the Coolant
 and freeze the bomb directly in front of you to complete the mission.

 ============================================================================
 
 Level Three

 Time Limit        : 15 min 00 sec
 Enemies           : 3
 Initial equipment : HF Blade (equipped), Sensor A, Sensor B (equipped),
                     Scope and Coolant.
 Venue             : Arsenal Gear - Stomach

 ============================================================================
 
 Starting this mission, head through the left door into the torture chamber.
 Head to the torture machine (the big machine in the middle of the room), 
 don't go too close. The bomb is at the base of the machine.

 Crouch down, let Raiden lie on the floor and equip the Coolant to dispose
 the bomb (it's dark green in color).

 Now head back to your starting point and out through the right door into
 Arsenal Gear - Jejunum (remember to equip your HF Blade).

 Knock on the container and take out the guard when he investigates. Now head
 up the stairs on your right. Watch your radar while hiding behind the wall.
 Wait for the guard to look away, then show him your blade skills. 

 Continue north until you reach a gap in the floor. Face north and equip the
 Coolant. Look up and dispose the bomb under Metal Gear Ray's lower jaw.

 Now equip your HF Blade. Head across the bridge to the left (beware of the
 surveillance camera on the pillar) and kill the guard up north when the
 surveillance camera faces south and when he heads north (confusing?).

 Continue forward and carefully head down the first section of the stairs.
 Crouch down at the starting of the lower section of the stairs and equip
 the Coolant. Look through the railing on the right and you should see part
 of the bomb.

 Do your job.

 ============================================================================
 
 Level Four

 Time Limit        : 20 min 00 sec
 Enemies           : 5
 Initial equipment : HF Blade (equipped), Sensor A, Sensor B (equipped),
                     Scope and Coolant.
 Venue             : Deck-A Crew's lounge

 ============================================================================

 As you begin, quickly head to the left and take out the two guards loafing.
 Stick to your left and carefully head up the steps. Stand on the left where
 the door is located, face right and equip the Coolant.

 See the bomb on top, freeze it. If you can't reach it, head down the steps
 near the door a little and try again, but be careful not to get spotted by
 the patrolling guard. If he does spot you, head through the door and return
 again.

 Now head through the door into Deck-B Crew's Quarters, equipping your HF
 Blade at the same time. Head north and kill the guard, then follow along
 the path (right, then south), taking out the other guards swiftly at the
 same time.

 When you go all the way south and reach the bottom most passageway, get to
 the middle, then a little to the left. Equip the Coolant and look up, do
 your disposing.

 Equip your HF Blade and head all the way north, following the path. When
 you arrive at where you started here, head north a little and then east
 through the watertight door into the Aft Deck.

 Equip Sensor A. Head down the stairs, head all the way south and then up
 the next flight of steps you see. Climb onto the obstacle, face the pole
 and equip your Coolant. Look up and you will see the bomb on the right of
 the pole. Freeze it.

 So far, so good. Equip your HF Blade and head back into the Crew's
 Quarters.

 Proceed up the steps and head east, killing the guard too. Continue all
 the way to the right and get behind those crates you see. Equip the
 Coolant, face the crates and look through the gap.

 See the bomb? Dispose it.

 Equip Sensor B and switch to your HF Blade again. Proceed left and head up
 the stairs at the middle of the passageway. Watch your radar. When you see
 the two guards in the canteen face to the left, rush in and take them out.

 Go to the cooking area and stop moving when you reach the stove. Face left
 and crouch down. Equip the Coolant and look above the stove. Defuse the
 bomb.

 ============================================================================
 
 Level Five (Final Level)

 Time Limit        : 25 min 00 sec
 Enemies           : 5
 Initial equipment : HF Blade (equipped), Sensor A, Sensor B (equipped),
                     Scope and Coolant.
 Venue             : Strut B Transformer Room

 ============================================================================

 Switch the equipped Sensor B to Sensor A. Then follow along the path and
 eliminate the patrolling guard. Be careful not to proceed too far north
 or the surveillance camera will spot you instantly.

 Now, the guard in the Transformer Room should be alerted. Get behind the
 wall and wait for him to investigate. End his life.

 Get into the room and exit through the door up north. Turn left and head
 south along the passageway (again, beware of the cameras). Get under the
 first camera, do this carefully.

 Face south. Crouch down and equip the Coolant. Look through the railing and
 spray the Coolant wildly until you hear the sound when you are disposing a
 bomb. Spray at that area until you hear the bomb freeze.

 Equip Sensor B and your HF Blade. Head out through the main door (orange in
 color) to the BC Connecting Bridge. Wait patiently for the Cypher out there
 to descend, then rush towards the guard and kill him.

 Hide at the entrance of Strut C till the Cypher is out of view, then get
 to the middle of the bridge, to the broken bridge area. Stop moving when
 you get near the broken railing.

 Crouch down and equip the Coolant. Look down towards the sea and you will
 see the bomb strapped to the broken railing on the right. Defuse it. Do all
 these quickly or the Cypher will force you into Alert Mode.

 Now let's go for the third bomb. Equip Sensor A and head north, through the
 door into the Strut C Dining Hall. Proceed north and kill the guard, fast.
 Go into the dining area through the north door.

 Just as you enter, equip the Coolant. Look to the left and spray the box
 you see, defusing the bomb.

 Equip the HF Blade and head out east through the main door to the CD
 Connecting Bridge.

 Get to the lower level and run all the way to the other side of the bridge.
 When you hear a beeping sound, stop in your tracks. Hang down the railing
 and you should see where the bomb is. Now get back up on the platform.

 Do a torso-axial flip across the gap in the floor to the other side of the
 platform (on the left, the way you came from). Face the bomb position and
 equip the Coolant. Crouch and dispose the bomb.

 Equip your HF Blade and flip back across. Head up the stairs (be careful of
 the Cypher) and go right, through the door into Strut D Sediment Pool.
 Equip Sensor B as soon as you enter. Get to the middle of the level and
 eliminate the two guards quickly.

 Head north and hang down the railing just below the other main door. Drop
 down, but quickly tap the Triangle button (PS2) or the Y button (XBOX) to
 hang down the railing below. Get up onto the platform.

 Face the bottom of the staircase and equip the Coolant. Crouch if needed.
 See the bomb just below the stairs? Freeze it to complete the toughest
 mission in this mode!

 Congratulations! You have completed the Bomb Disposal missions for Ninja
 Raiden!

 =======================
  10.2 Elimination Mode
 =======================

 In the this mode, you will be required to eliminate guards in an area.
 Given a reasonable time limit, you must take out the guards as quickly as
 possible to obtain a high score. If you are not satisfied with your score,
 you can always choose to restart that particular mission.

 =============================================================================

 Level One

 Time Limit        : 2 min 30 sec
 Enemies           : 5
 Initial equipment : HF Blade
 Venue             : FA Connecting Bridge

 =============================================================================

 As you begin your first elimination mission, switch your HF Blade to
 Tranquilizer Mode by pressing the shoot button once.

 Head out to the bridge and take out the two guards on the top level.
 Then head down the stairs to the bottom level and wait for the guard to turn
 away. 

 Carefully tranquilize the guard and repeat the tactic for the next two
 guards. Now head to the finishing point at the other end of the bridge (on
 the lower level). Mission completed!

 Note: If the guards on the lower level spot you when going down the stairs,
       quickly run back up and wait for him to investigate. While he is 
       looking into the matter, quickly tranquilize him.

 =============================================================================

 Level Two

 Time Limit        : 2 min 30 sec
 Enemies           : 4
 Initial equipment : HF Blade
 Venue             : Deck-A Crew's Quarters

 =============================================================================

 Again, switch your HF Blade to Tranquilizer Mode (TM). Head south and follow
 the path till you see a guard on the radar. Head up his back and put him to 
 sleep.
 
 The guard in the room should be alerted. Head back to your starting point and
 wait for the guard to investigate (He will see your footprints), then quickly
 take him out before he makes a status report.

 If he does not come out of the room, then just proceed.

 Continue along the path and take out the next guard. Get into the room and
 take out the next guard. Exit.

 Proceed to the next passageway and wait for the guard to turn his back
 against you. Attack him.

 Note: If the guard sees your footprints and investigates, head into the room
       and hide in a locker. When the coast is clear, continue to eliminate
       him.

 Head to the finishing point.

 =============================================================================

 Level Three

 Time Limit        : 2 min 30 sec
 Enemies           : 4
 Initial equipment : HF Blade
 Venue             : DE Connecting Bridge

 =============================================================================

 Switch your HF Blade to TM.

 Head to the opening and run over the other side of the bridge. Quickly take
 those guards.

 Get down the stairs and eliminate the other guard there. If he comes up to
 the upper level, attack him before he goes down.

 Continue along the lower level and pierce your Blade through the final guard. 

 Run all the way to the other end of the bridge (the upper level) to the 
 finishing point to complete the mission.

 =============================================================================

 Level Four

 Time Limit        : 2 min 30 sec
 Enemies           : 4
 Initial equipment : HF Blade
 Venue             : Strut E Material Distribution Facility

 =============================================================================

 There are surveillance cameras here. Be careful not to get spotted.

 Switch your Blade into TM and just simply run around the area and attack the
 guards. In no time they will all be wiped out and you can head south-east
 to the finishing point.

 Note: It doesn't matter if the guards are alerted. Just be quick in taking
       them out and they will not be able to report. This applies to the
       other missions in this mode.

       One more thing...make sure you don't get killed with all that guns
       aimed at you.

 =============================================================================
 Level Five

 Time Limit        : 3 min 00 sec
 Enemies           : 4
 Initial equipment : HF Blade
 Venue             : Shell One Core

 =============================================================================

 Switch that Blade to TM and stay where you are. Watch the radar until you see
 a guard heading into your area. Hide behind the wall next to the door and
 wait for the guard to come in. When he does, sneak up behind him and break
 his neck.

 Head east and down the two flight of steps. Wait for the guard to head west.
 Run up behind him and take him out

 You will see another guard heading towards your direction from the south. Run
 east to the other end , switch to first person mode and wait for him to
 emerge from behind the walls. When he begins to make his way back, quickly
 run up  behind him and do your tranquilizing.

 One last guard to go...
 Head south and lean against the edge of the wall. Wait till the guard turns
 away and attack him. You must be quick with him or he will spot you.

 Up north there will be another guard. If not, he would be around that area.
 Do your job.

 Head to the finishing point. 

 =============================================================================
 Level Six

 Time Limit        : 5 min 00 sec
 Enemies           : 9
 Initial equipment : HF Blade
 Venue             : Shell One Core

 =============================================================================
 As you start out, switch your Blade to TM and wait for the two guards outside
 to disperse (watch your radar). Now head east. As you come out,
 take out the guard heading north.

 Proceed north and take out the guard swiftly as you turn around the corner.

 Quickly head south (do this or you will get spotted), follow the path and
 taking out the guard at the same time. Then enter the room through the door.

 Note: If the guard gets into the room, follow him.
 
 There will be another guard in the room. You should no what to do. Now look
 at your radar. See many guards outside? Take your time. Do everything slowly.

 Watch your radar. When you see the guard just outside the other end of the
 room turn away, head out and tranquilize him.

 Wait for the guards up ahead to turn away. Head north and then east into a
 small area, take out the guard in the area, be quick.

 Now proceed north and run up behind that guard, tranquilizing him.

 Proceed all the way north and again, take out the two guards here carefully.
 Now head back where you took out the guard in the small area to the finishing
 point.

 Note: The last two guards may spot you instantly after you tranquilize the
       seventh one. Just rush in for the kill. It should be an easy job.

 =============================================================================

 Level Seven

 Time Limit        : 5 min 00 sec
 Enemies           : 9
 Initial equipment : HF Blade
 Venue             : Shell Two Core

 =============================================================================

 Switch the HF Blade to TM and watch your radar. When you see the guard up
 north turn away, head out and north. Lean against the wall at the edge and
 knock once. The guard should be alerted. When he investigates, eliminate him.

 Now the guard in the Air Purification Room should be alerted. Quickly head up
 and stand in front of the door. When he emerges, do your job. You must do
 all this very swiftly to avoid detection.

 Head out and then south. Lean against the wall at the edge near the small
 flight of steps. Wait for the guard to come up to your level. Quickly
 tranquilize him.

 Note: If the guard below is alerted, quickly take him out.

 Carefully head down the steps and go around the crates, taking out the next
 guard. Head west and eliminate the guard, too.

 Head up the steps and lean against the wall. When you see the guard nearest 
 to your position turn away, get into the small area and be a blade master.

 Wait for the guard up ahead to turn away, then rush in for the kill.
 Another guard should appear. If he spots you, take him out. If not, wait for
 him to turn away then eliminate him.

 Take out the final guard near the finishing point and end the mission.

 =============================================================================

 Level Eight

 Time Limit        : 5 min 00 sec
 Enemies           : 7
 Initial equipment : HF Blade
 Venue             : Strut F Warehouse

 =============================================================================

 Switch your HF Blade to TM and head right...lean against the wall and knock
 on it once. Run inside the room through the door. Now watch your radar. When
 you see the guard investigating then entering the room, grab this opportunity 
 to take him out.

 Head out and stand at the corner of the wall just outside the door. When you
 see a guard up north walking past, knock once on the wall. Repeat the above
 strategy. If he gets away, wait for him to turn away, get out and rush
 towards him.

 Eliminate the guard on the current level by tricking him around and sneak
 behind his back to tranquilize him.

 Continue north and eliminate the guard here. Then head down the stairs.
 Now this part requires some skill. Slowly distract the guards on the lower
 level to the upper level, one by one. Then eliminate them.

 For the final guard, leave him on the lower level. Have some fun with him and
 head to the finishing point.

 Mission Completed!

 =============================================================================

 Level Nine

 Time Limit        : 5 min 00 sec
 Enemies           : 8
 Initial equipment : HF Blade
 Venue             : Arsenal Gear - Jejunum

 =============================================================================

 Quickly head out to the central container and knock on it. When the guard
 investigates, go round behind him and tranquilize him.

 Now head north and hide behind one of the two containers on the side. When
 you see the guard up ahead heading left or right (depending on where you
 are standing), get behind him and eliminate him.

 From here, rush towards every guard and hack-and-slash wildly. Eliminate
 anything in your way and this mission will be soon over (I am not trying to
 be lazy here, but this is the best way I can think of...any alternative
 strategies for this mission may be accepted).

 Head to the finishing point.

 Note: Remember to crouch behind a corner to heal up when you are low on
       health.

       Just to let you know...I obtained a Top Record Code by using the
       strategy above. That means, if I can do it, so can you! =D

 ---------------------------------------
 | Calling all alternative strategies! |
 -----------------------------------------------------------------------------
 | If you have an alternative strategy to this Level, be it good or bad,     |
 | please do not hesitate to e-mail the strategy to me. You will be fully    |
 | credited if your alternative strategy is accepted and added into my guide.|
 -----------------------------------------------------------------------------

 =============================================================================

 Level Ten (Final Level)

 Time Limit        : 5 min 00 sec
 Enemies           : 8
 Initial equipment : HF Blade
 Venue             : Engine Room

 =============================================================================

 This mission is a joke...really. Proceed forward and head out through the
 door. Continue south, following the path, and lure the guard up. Allow him
 to get you into Alert Mode (I'm serious...) and get back to your starting
 position.

 Wait patiently as the guards, one by one, enter. Take them out. If no guards
 appear for quite a long time, get out and stay at the door...when you see a
 guard (sometimes lots of them), quickly slash them wildly.

 Continue this until you've eliminated all the guards (it'll be quick...trust
 me).

 Head to the finishing point.

 Congratulations! You have completed the Elimination Missions and Alternative
 Missions for Ninja Raiden! Have a cup of coffee, sit back and relax...
 before you carry on to more missions!

 Note: You should be able to unlock Raiden X if you've completed all the
       VR and Alternative Missions of Raiden and Ninja Raiden, at this point.

       However, I heard that there are no Alternative Missions for Raiden X.
       Check back the next update and information on this should be updated.

 ---------------------------------------
 | Calling all alternative strategies! |
 -----------------------------------------------------------------------------
 | If you have an alternative strategy to this Level, be it good or bad,     |
 | please do not hesitate to e-mail the strategy to me. You will be fully    |
 | credited if your alternative strategy is accepted and added into my guide.|
 -----------------------------------------------------------------------------

******************************************************************************

 11. Alternative Missions - Snake

******************************************************************************
  
 These are the alternative missions for Snake. Nothing much to elaborate on.
 Begin now...

 ==========================
   11.1 Bomb Disposal Mode
 ==========================

 In the this Mode, you will be required to dispose bombs in an area.
 Given a reasonable time limit, you must defuse the bombs as quickly as
 possible to obtain a high score. If you are not satisfied with your score,
 you can always choose to restart that particular mission.

 ============================================================================
 
 Level One

 Time Limit        : 7 min 00 sec
 Enemies           : 3
 Initial equipment : M9 (equipped), USP, Chaff Grenades, Sensor A (equipped),
                     Scope and Coolant.
 Venue             : Shell Two Core

 ============================================================================

           |----|        |-------|       |----|
           |    |--------|       |-------|  3 |
           |                                  |
           |    |---   -|---------------------|
           |    |       |                     |
           |            |                     |
           |    |-------|         |-----------|
           |    |       |         |-----------------|
           |    |       |                           |
           |    |       |---------|-----------|     |
 |---------|    |       |                     |     |---------|
 |              |       |                     |        START  |
 |---------|    |-------|                     |     |---------|
           |    |      2|                     |     |
           |    |-------|--|   |--------------|     |
           |               |---|1                   |
           |                                  |     |
           |----------------------------------|-----|

 Map contributed by Savior.

 -----------------------------------------------------------------------------

 Starting out, enter first person mode and take out the guard in front of
 you. Head out and proceed south. Stay at the top of the stairs and face
 the bottom of the stairs. Enter first person mode, take out that guard (he
 may be sleeping).

 Head down the stairs and tranquilize the other guard. Now climb onto the
 stack of boxes. Equip the Coolant, face left and look up to the ceiling.
 Freeze the bomb you see.

 Unequip your Coolant and equip the M9. Continue west and up the stairs.
 Quickly head into the room round the corner of the wall (there are two
 surveillance cameras in there, equipped with guns, so be careful).

 Stay under the camera to your north. Face right and equip the Coolant.
 Look into the vent in front of you and you will see the bomb. Dispose it.

 Now head out and left into the small area. Put that guard to sleep.
 Continue all the way north to the other end of the passageway and take out
 the guard.

 Get into the small room on the right...there is another guard here. Head
 out of the room through the north door opening and go right. Hear the
 beeping sound? Face the circuit breakers and equip the Coolant. Spray on
 the circuit breaker which has three bullet holes to get rid of the final
 bomb.

 Mission completed!

 ============================================================================
 
 Level Two

 Time Limit        : 10 min 00 sec
 Enemies           : 2
 Initial equipment : M9 (equipped), USP, Chaff Grenades, Sensor A (equipped),
                     Scope and Coolant.
 Venue             : Engine Room

 ============================================================================

 As you start out, head forward and out through the door on the left. Hang
 down the railing, wait for the guard to walk away and drop down to the
 bottom level. Now head down the flight of steps till you hear a beeping
 sound. Stay there, equip the Coolant and look directly up. Defuse the bomb.

 Equip your M9 and proceed down the stairs. Wait for the guard here to turn
 away (watch your radar or enter first person mode) and head to the other
 side across the small bridge (on your left).

 Head south and follow the path. Continue up the long flight of steps. Take
 out the guard on this level. Now head north, following along the path and
 then up the stairs (just go up, up and up).

 Get into the room through the door (it's pretty straightforward here so I
 will not elaborate further). Now go north of the room to the watertight
 door. Face left, equip the Coolant, see the bomb and complete the mission
 by doing your job.

 ============================================================================
 
 Level Three

 Time Limit        : 15 min 00 sec
 Enemies           : 3
 Initial equipment : M9 (equipped), USP, Chaff Grenades, Sensor A (equipped),
                     Scope and Coolant.
 Venue             : Shell Two Core

 ============================================================================

 Head out through the left door into the torture chamber. Get to the control
 panel south of the torture machine, crouch and let Snake lie on the floor.
 Equip the Coolant and defuse the bomb.

 Get back to your starting position and head out through the right door into
 Arsenal Gear, Jejunum. Get behind the first guard you see and immediately
 tranquilize him (if you don't do it swiftly, he will retaliate).

 Continue north and wait for the guard up north to turn away. Then rush in
 to tranquilize him. From afar, take out the final guard on this level.
 Now head up the stairs and get behind the container you see. Face right,
 crouch, equip the Coolant and dispose the bomb on top of the container
 on the lower level.

 Equip your M9 and head towards the first bridge. Wait for the surveillance
 camera on the other side to face south, then quickly run across, north,
 then east through the door to Arsenal Gear, Ascending Colon.

 Head all the way south till you hear the beeping sound. Stop. Face left
 and equip your Coolant. The bomb is under the double pipes. Defuse it.

 ============================================================================
 
 Level Four

 Time Limit        : 20 min 00 sec
 Enemies           : 5
 Initial equipment : M9 (equipped), USP, Chaff Grenades, Sensor A (equipped),
                     Scope and Coolant.
 Venue             : Deck A Crew's Lounge

 ============================================================================

 Head left from your starting point towards the two guards sitting on
 the steps. Hide behind the bottom of the stairs, enter first person mode
 and tranquilize the two guards. From your position, look towards the
 lounge and take out the lone guard there.

 Head to the bartender area, punch and kick the bottles on display. See the
 beeping bomb? Equip the Coolant and defuse the bomb.

 Equip the M9 and head up the stairs (where you took out the first two
 guards) and go through the left door into Deck B Crew's Quarters. Take out
 the guard up north and head forward, following along the path and taking
 out the guards.

 Continue till you see the greenish area on your radar. Head towards that
 place and you will see a staircase. Head up the stairs, face north, equip
 the Coolant and turn 180 degrees around. Defuse the bomb.

 Head out to the Aft Deck through the watertight door at the bottom of the
 staircase. Once you are outside, head down the stairs and take out the
 guard as you proceed north.

 Continue west, taking out another guard, then head all the way north
 to the disposal gate (you should know where it is if you've played through
 Sons Of Liberty...fell free to ask questions on this section).

 Now you should see the bomb if you get to the edge of the ship. Equip the
 Coolant, look up and freeze the bomb.

 Equip your M9 and head back to the starting point at Deck B Crew's Quarters.
 Head up the stairs located west to Deck C Crew's Quarters. Tranquilize the
 guard at the other end of the passageway before he spots you.

 Head east till you reach the locker area. Equip the Coolant and look up
 at the cross-beam. You should see the bomb. If not, try looking around that
 area on the ceiling. You know what you should do...

 Tackling the final bomb...
 Head up the stairs you see after defusing the fourth bomb to Deck D Crew's
 Quarters.

 Proceed east, then north and through the door on the east wall into the
 food pantry. See the guard sleeping and the bomb there at his feet? Lure
 him away from his position and put him to sleep.

 Dispose the bomb.

 ============================================================================
 
 Level Five (Final Level)

 Time Limit        : 25 min 00 sec
 Enemies           : 7
 Initial equipment : M9 (equipped), USP, Chaff Grenades, Sensor A (equipped),
                     Scope and Coolant.
 Venue             : Strut B Transformer Room

 ============================================================================

 Beginning the final mission, head east, then north and tranquilize the
 patrolling guard. Now head into the Transformer Room through the door on
 your right.

 Once inside, head down the stairs to the lower level, grabbing Box 2 at the
 same time. Head north and position yourself in the middle of the green
 area on your radar.

 Face left and crouch. Equip the Coolant. Defuse the bomb. Head out of the
 room through the north door, grabbing the PSG-1 lying on the floor too.
 Head to the BC Connecting bridge through the main door.

 As you head out, tranquilize the guard and stay under the entrance of
 Strut B (the place you just came out from). Turn around and face south.
 Equip the Coolant, look up and dispose the bomb.

 Equip the M9 and continue all the way north to the Strut C Dining Hall
 (beware of the Cypher while heading across the bridge).

 Get into the Men's Room and open the left cubicle's door. Face north and
 equip the Coolant. Look up, do your job.

 Head out, then north and follow along the path. Head out to the CD
 Connecting Bridge through the main door.

 Enter first person mode and tranquilize the guard as you head out. Again,
 there is a Cypher patrolling the area, so be careful.

 Head out and grab the USP Supressor, equipping it at the same time. Head
 down to the lower level by using the first flight of steps you see. Stop
 at the bottom of the second section of the staircase. Face the large pipe,
 equip your Coolant and defuse the bomb that is wedged in between the pipe
 and the upper level of the bridge.

 -----------------------------------------------------------------------------

 I currently have not much time to complete this section, so I will give
 you the locations of the last three bombs. I will write up a detailed
 walkthrough for the next update, so don't worry if you are stuck.

 Here are the locations of the last three bombs:

 Bomb #5: The upper level of the CD Connecting Bridge, in between two
          railings (look at the radar to comfrim the location).

 Bomb #6: Strut D, Sediment Pool. Get to the green area. The bomb is
          not accessible but you should be able to dispose it from your
          position. Be accurate in your aiming.

 Bomb #7: Strut D, Sediment Pool. Get to the lower level and the bomb
          is right on the railing above the door that leads to the DE
          Connecting Bridge.

******************************************************************************

 12. Alternative Missions - Pliskin

******************************************************************************

 These are the Alternative Missions for Pliskin. To unlock this character,
 get 50% or more of Snake's Missions done.

 Note: This whole section was contributed by Masamune3, and will be remained
       unaltered.

       However, if you find any defects, please do not hesitate to
       correct me. You will be fully credited if your information is
       acceptable.

 =========================
  12.1 Bomb Disposal Mode
 =========================

 Bomb Disposal Mode is derived from the bomb disposal that you do on the Big 
 Shell. However, this time, you have a set amount of time to find them all,
 and  get rid of them.

 To increase the difficulty, all of Pliskin's bombs can only be found with
 Sensor B, which means you need to keep your ears open, and your eyes
 fixed. What's more, because you are using Sensor B, you cannot come within 2 
 metres of the bomb, or else it'll explode.

 However, this can work to your  advantage for that pesky bomb that you just
 can't seem to find - let it explode, then trace the source of the explosion.

 As a general rule of thumb, the first time through a level, take out all the 
 guards, and then search for the bombs. Makes life 10 times easier, I assure 
 you.

 Note: Only the bomb locations are listed here. If there are many requests
       to write up a detailed section, I will.

 ============================================================================

 Level One

 Time Limit : 7 min 00 sec
 Bombs      : 2

 ============================================================================

 1) The small wall near the staircase that acts a railing. On the bottom 
    level, near the crates.

 2) Stuck to the side of the drink machine.

 ============================================================================

 Level Two

 Time Limit : 10 min 00 sec
 Bombs      : 2

 ============================================================================

 1) On the top of a bunch of computer-type things in the room you start in.

 2) Left side building, middle level, right in front of the bridge connecting
    the left building with the center island.

 ============================================================================

 Level Three

 Time Limit : 15 min 00 sec
 Bombs      : 3

 ============================================================================

 1) On the light above the torture machine.

 2) On the top of the southern staircase in the room in the Jejunum.

 3) Underneath the ration found in the Ascending Colon.

 ============================================================================

 Level Four

 Time Limit : 20 min 00 sec
 Bombs      : 4

 ============================================================================

 1) Near the back of the large pane of glass in the area you start in.

 2) Between the wall and the side of the locker in the centre group of lockers
    in the Deck A locker room.

 3) The little room near the crates blocking the stairs on Deck C. It is on
    the top-left part of the wall.

 4) Fixed to the back of the left-most dining chair on Deck D.

 ============================================================================

 Level Five (Final Level)

 Time Limit : 25 min 00 sec
 Bombs      : 5

 ============================================================================

 1) In the centre locker of Strut B. You can't approach it with out setting it 
    off, so you must use the M4 to first shoot the door off, then freeze the 
    bomb.

 2) On the wall of outside of Strut B. You can most likely hear it ticking
    when you walk out into the open.

 3) Attached to the bottom-left dining chair in the Strut C dining room.

 4) Underneath the top-level of the CD Connecting Bridge. Find it just above
    the pipes on the lower-level.

 5) Underneath the little walkway that leads to the Shell 1 - Shell 2
    Connecting Bridge door, Strut D.

 =======================
  12.2 Elimination Mode
 =======================

 In this part of the game, you need to dispose of the enmies in the shortest 
 time possible. This is much like the Eliminate All Mode in VR Missions, but 
 rather than in a VR environment, you are placed in a section of the either
 the Tanker or the Big Shell.

 Another difference is the weapons you have - the amount of ammo you have
 gradually decreases in each level.

 As the difficulty rises, you are forced to think of new options to take out
 the enemies.

 ============================================================================

 Level One

 Time Limit        : (not sure)
 Enemies           : 4
 Initial Equipment : M4 rifle, M9 Tranquilizer.

 ============================================================================

 Take out the two guards on the top floor in first person view, then take out 
 the remaining two on the bottom level. 

 ============================================================================

 Level Two

 Time Limit        : 2 min 30 sec
 Enemies           : 4
 Initial Equipment : M4 rifle, M9 Tranquilizer.

 ============================================================================

 Run through and take 'em out. Enough said.

 ============================================================================

 Level Three

 Time Limit        : 2 min 30 sec
 Enemies           : 4
 Initial Equipment : M4 rifle, PSG-1 rifle.

 ============================================================================

 Take out the guy on the top level of the bridge and the two on the roof with 
 the M4. The fourth will call for back-up and check the upper level of the 
 bridge, so take this oppurtunity to to get him as well.

 ============================================================================

 Level Four

 Time Limit        : 2 min 30 sec
 Enemies           : 4
 Initial Equipment : M4 rifle.

 ============================================================================

 Take out the enemy closest to you, then run south, and kill that guard. Then 
 jump on the ledge and kill the remaining two in first person view.

 ============================================================================

 Level Five

 Time Limit        : 2 min 30 sec
 Enemies           : 4
 Initial Equipment : M4 rifle, Grenades, Stun Grenades, Claumore and C4.

 ============================================================================

 It's easy to get around here. Just kill, kill and kill.

 ============================================================================

 Level Six

 Time Limit        : 2 min 30 sec
 Enemies           : 4
 Initial Equipment : M4 rifle, M9 Tranquilizer.

 ============================================================================

 Run outside, and wait for the guard to see you. Then run back in and equip
 and throw the Stun Grenade out the door.

 This should take out some enemies. Now run south, head through the door and
 out the other side. Shot all the remaining enemies with the M4, making sure
 to pick up the M4 x30 ammo near the elevator.

 ============================================================================

 Level Seven

 Time Limit        : 2 min 30 sec
 Enemies           : 4
 Initial Equipment : M4 rifle, M9 Tranquilizer.

 ============================================================================

 Unequip the M4 and take out the enmy to the north with a neck-break. Do the
 same for his buddy found in the room just a little further north (where you
 found the  President in the story mode), and pick up the ammo while you're
 there. Clear  the rest of the level with the M4.

 ============================================================================

 Level Eight

 Time Limit        : 5 min 00 sec
 Enemies           : 7
 Initial Equipment : M4 rifle, M9 Tranquilizer, Stun Grenades, Grenades,
                     Stinger and Claymore.

 ============================================================================

 Throw the Stun Grenade near where the guard closest to you stands. After two 
 are eliminated, Alert mode will start. So now kill 2 more enmies with the 
 Stinger, and take out the remaining 3 with the M4.

 ============================================================================

 Level Nine

 Time Limit        : 5 min 00 sec
 Enemies           : 8
 Initial Equipment : M4 rifle, Stun Grenades, PSG-1 rifle, RGB6 and C4.

 ============================================================================

 Cause an Alert. Run behind the crate to the south-east. Take out the 5
 enemies that come towards you with the RGB6, then the remaining ones with
 the M4.

 ============================================================================

 Level Ten (Final Level)

 Time Limit        : 5 min 00 sec
 Enemies           : 8
 Initial Equipment : M4 rifle, Stun Grenades, Grenades, PSG-1, RGB6, C4,
                     Claymore and Nikita (Empty - to knock out enemies).

 ============================================================================

 Place the 2 Claymores at the door in the room in which you start, then cause
 an Alert with a C4. Wait.

 Two guards should die for the Claymores (if not, just use another weapon to
 finish them off) and then clear the rest of the fools (most of them will
 come to you) with either the RGB6 or the M4.

 ===================
  12.3 HOLD-UP MODE
 ===================

 There are certain Levels I will not go into detail because they are quite
 simple (what are your skills for??).

 ============================================================================

 Level One

 Time Limit        : 3 min 00 sec
 Enemies           : 1
 Initial Equipment : USP and Coolant

 ============================================================================

 Wait for the guard to start walking to the other strut entrance, then run up
 and hold him up. Go to the goal.

 ============================================================================

 Level Two

 Time Limit        : 3 min 00 sec
 Enemies           : 2
 Initial Equipment : USP and Coolant

 ============================================================================

 Walk near the opening in the fence, and wait for the guard to spot you. Put
 your back up against the fence (that way he won't see you) and he will come
 and investigate.

 Take this opportunity to get him. Now run out of that area, and down the
 right most side of the crates. Hold-up the second enemy. Head to the goal.

 ============================================================================

 Level Three

 Time Limit        : 3 min 00 sec
 Enemies           : 4
 Initial Equipment : USP and Coolant

 ============================================================================

 Walk to the right, and out the door. Now, there will be two guards. Follow
 the one that goes south, then hold him up. Now get the other one. Move to
 the south-western most part of of the floor.

 Knock on the wall to get a gaurd to come over, and just before he turns the
 corner (i.e. his head turns), then get him. Watch the movements of the last
 guard, then go get him too.

 ============================================================================

 The following Levels are not written in detail...

 ----------------------------------------------------------------------------
 
 Level Four

 Time               : 3 min 00 sec
 Enemies            : 1
 Initial Equipment  : USP, Coolant

 ----------------------------------------------------------------------------

 Level Five

 Time              : 3 min 00 sec
 Enemies           : 1
 Initial Equipment : USP, Coolant

 ----------------------------------------------------------------------------

 Level Six

 Time              : 3 min 00 sec
 Enemies           : 1
 Initial Equipment : USP, Coolant

 ----------------------------------------------------------------------------

 Level Seven

 Time              : 3 min 00 sec
 Enemies           : 4
 Initial Equipment : USP, Coolant

 <<Short note>>
 Run around clockwise and hold 'em up, this is a simple level.

 ----------------------------------------------------------------------------

 Level Eight

 Time              : 3 min 00 sec
 Enemies           : 1
 Initial Equipment : USP, Coolant

 ----------------------------------------------------------------------------

 Level Nine

 Time              : 3 min 00 sec
 Enemies           : 1
 Initial Equipment : USP, Coolant

 =============================================================================

 Level Ten (Final Level)

 Time              : 3 min 00 sec
 Enemies           : 8
 Initial Equipment : USP, Coolant

 =============================================================================

 There is a guard right in front of you (he has stealth camo on though, so be
 careful). When he moves in front of you (you can see when he does by the way
 the light warps) get him. Go into the room where you found the President, and
 get the other gaurd (also wearing stealth).

 Come back out, and head down the stairs. Hold-up the enemy in stealth who is
 standing by the staris, and then the second guard in stealth standing by the
 boxes.

 By now, another guard (noy in stealth) will be headed your way, so take this
 chance to nab him too.

 Proceed up the stairs on the opposite side of the area you are in now, and
 take a peek around the corner.

 =============================================================================

 There will be more Alternative Missions coming really soon! Check back every
 week for updates (this FAQ/Walkthrough will be updated every week)!

 I'm sorry if my updates are slow because I need time to play through the VR
 Missions too...if you need me to speed up my updating please tell me A.S.A.P.

 =============================================================================

 More updates to come...

******************************************************************************

 15. VR Missions - Raiden

******************************************************************************

 These are the VR Training Missions for Raiden.

 ---------------------------------------
 | Calling all VR Missions strategies! |
 -----------------------------------------------------------------------------
 | The VR Missions Section is currently under heavy construction. Guides,    |
 | strategies or walkthroughs for the missions are greatly needed urgently to|
 | complete this section.                                                    |
 |                                                                           |
 | Note: The VR Section will be a contributor section, which means that all  |
 |       VR Missions walkthroughs here will be contributions.                |
 |                                                                           |
 | If you have strategies for the VR Mission levels, be it good or bad,      |
 | please do not hesitate to e-mail the strategy to me. You will be fully    |
 | credited if your strategy is accepted and added into my guide.            |
 -----------------------------------------------------------------------------

 ====================
  15.1 Sneaking Mode
 ====================
 
 Sneaking Mode - Sneaking requires you to sneak around the area and get to
 the goal.

 Sneaking Mode - Eliminate All requires you to sneak around the area and
 eliminate all of the guards patrolling the area.

 ================================
  15.1a Sneaking Mode - Sneaking
 ================================

 <This section is contributed by Kjell Le.>

 ---------
  Level 1
 ---------

 This is very easy, just run through behind the guard when he faces right.

 ---------
  Level 2
 ---------

 Wait till the guard is facing right. Run up to the second guard that is
 facing left and choke him once (donít kill him. Hit the choke button once
 only!) and run to goal. 

 ---------
  Level 3 
 ---------

 Wait till the guard is facing up. Run up and head right-up. You will see
 two guards on the right (radar). When you run, do a torso-axial flip through
 the nearest guard to the goal. 

 ---------
  Level 4 
 ---------

 Flatten against the wall and make a noise. Run up where the guard stood,
 between two other guards. The one on the right is facing left and south. 

 Run past him when he is facing south and head to goal. (In this level you
 can run all the way to goal after you flatten against the wall, trust me.) 

 ---------
  Level 5 
 ---------

 Use hanging mode to knock out the guard below you. Donít let a guard spot
 you when you run to hang. (ďIs somebody there?Ē) 

 After knocking out the first guard let a guard who is facing down spot you.
 (You can see him.) 

 Donít hesitate to run and lean against the wall, nearest to the guard, when
 he is facing down. (You will save time) He wonít see you but you must run
 past him quick. 

 Spin over the noise-making floor. Stand where you are for a while and head
 to goal. (Waiting for the guard facing left so you can spin over the last
 noise-making floor) 

 Note: there is a guard above you who can see you. 

 ---------
  Level 6 
 ---------

 This is a tricky level. Climb up two times onto the obstacles and flip over
 to the right two times. Flip again towards north, then to the right twice and
 head to goal. 

 Note: You can make all these easier, but it will take away two seconds from
       your time limit: Flatten to the wall and make a noise when you begin. 

 ---------
  Level 7 
 ---------

 This level requires much skill. Run to the third locker.  When the guard is
 trying to facing left flip towards him. (This is what I call skill playing.
 It is possible to take him out.) Run south, at the second cut-out run right.
 
 At the corner, flatten to the wall and wait till the reinforcements run past
 you. Then the goal is clear. Note: If you donít like the reinforcement to
 come, remember not to kill the guard. 

 ---------
  Level 8 
 ---------

 Run up the stairs and flip down the other. Run up until you see a guard. He
 will stop. (Keep running) Freeze him, head right and up the stairs, then
 up-right to goal. Note: you must be fast or the last guard will see you. 

 ---------
  Level 9 
 ---------

 This level is easy if you know what to do. Grab the box and wait till the 
 guard is facing north. Choke him once. Run behind the second guard. Choke
 the last guard and head to goal.

 ----------
  Level 10 
 ----------

 This is easy, too. Run up the stairs (ignore the magazine on the floor) and
 head up then right. Take the box and run past the guard. Flip over the
 noise-making floor. Head down the stairs. Instead of turning left, head
 north then turn left. Choke the guard once and head to goal. 

 Note: you must run as fast as you can, or the first guard will see you.

 =====================================
  15.1b Sneaking Mode - Eliminate All
 =====================================

 <This section is contributed by Kjell Le.>

 ---------
  Level 1 
 ---------

 Take up the M9 and take out the guard quickly. (Headshot only!) 

 ---------
  Level 2 
 ---------

 Wait till the guard turns right. Pick up the M9 then shoot the upper guard
 and the right one. Run near goal and shoot the last guard. 

 ---------
  Level 3 
 ---------

 Head right and pick up the M9. Shoot the guard and head up. 
 Shoot another guard and head up then left. Face down and shoot the last
 guard. 

 ---------
  Level 4 
 ---------

 Flatten against the wall and make a noise. Run and grab the M9. 
 Freeze the guard and shoot him. Run up, at the first intersection turn left. 
 Freeze the guard and shoot. Run a little forward, face right and shoot the
 last guard. 

 ---------
  Level 5 
 ---------

 Run north, then right and pick up the M9. (Donít let a guard spot you) 
 Run left, face north and shoot him. Run to the middle of the noise-making
 floor and shoot a guard at the same level as you. 

 Crouch and shoot the nearest guard to you, then the other near goal. 
 Back track, go into hanging mode and knock the guard below you. Head towards
 the goal. 

 ---------
  Level 6 
 ---------

 Take the M9. Shoot the nearest guard, and then the other. Run right, and then
 north till you see a sleeping guard, then shoot. 

 Wait till the other guard facing up, then shoot. Run forward and climb
 towards the goal. 

 ---------
  Level 7 
 --------- 

 Take M9 from the first locker, and then shoot the guard. (Donít hesitate
 further!) Run up and wait at the corner, and then shoot the guard before he
 is facing south.  It is very easy to take out the remaining two guards. 

 ---------
  Level 8 
 --------- 

 Run right and take the M9. Run north, under the surveillance camera and
 shoot the guard. Turn left, then face north and shoot the two guards. Face 
 right and shoot the last guard. 

 ---------
  Level 9 
 --------- 

 Take up the M9. Shoot the guard when he is facing north. Flip through his
 body and shoot the other guard. Wait for the final guard to face south. Rush
 in for the kill. When you wait for the goal to appear run and grab some
 items. 

 ===================
  15.4 Variety Mode
 ===================

 Make use of all the skills you have learnt so far to get through these
 missions.

 <This section is contributed by Justanormalgamer.>

 ---------
  Level 1 
 --------- 

 This oneís easy. Run across the disappearing floor, keeping on the inside to
 avoid the mines. Crawl through to the next part, and then climb the blocks to
 make your way up and west. Continue running through the zigzag platform,
 avoiding the mines and making sure not to fall.

 At the end, hang and drop to a lower level, and run a short way north to the
 goal while avoiding the mines.

 ---------
  Level 2 
 --------- 

 Same level as before, only you have to destroy targets with your handgun now.
 Hold Square and L1 to run and shoot, and use this technique to destroy the
 first 4 targets. Continue through the same path as before. After jumping off
 the blocks, head west and climb up the first set of stairs.

 Turn east and shoot the target moving up and down in first person mode.
 Continue across the platform, destroying targets along the way. At the end,
 pick up the AKS-74U and drop to the lower level. Use it to destroy the walls
 blocking your path and reach the goal.

 ---------
  Level 3 
 --------- 

 Head to the right side of the platform and hang over the railing. Drop all
 the way down and catch the railing right after the structure. From there,
 drop down again and catch the railing below. Make your way down along the
 railing, and when Raidenís feet is aligned with the railing below, drop and
 catch. Right along the railing, drop and catch when Raidenís feet is aligned
 with the railing below.

 Move up, drop and catch when feet is aligned with railing. Right, same thing.
 Up, yada yada. Left, you know the drill. Up, drop on the platform, and run
 to the goal.

 Note: If you have trouble with the Grip Gauge running out too soon, do as
       many hang-drop-catch as possible on the structure. 1 hang-drop-catch
       equals 10 pull-ups. Do 10 of these and youíll gain a level on your
       Grip Gauge.

 ---------
  Level 4 
 --------- 

 Hang-drop-catch to the lower platform to get a better view. Crouch, equip
 your PSG1 or PSG1-T and take a Pentazemin. If youíre quick enough, you can
 shoot the soldier going right on the second level. Another soldier will
 arrive from the top level and take the same path.

 2 more soldiers follow this same path, so thatís 4 out of 8 soldiers killed.
 A fifth soldier will come running left past the second level, and a sixth
 will soon peek from the box to the east near Emma, leaving his head
 vulnerable. A seventh is straight behind him, hiding from a further box.

 The last soldier will charge from the left side. Shoot him down to finish
 this level.

 ---------
  Level 5 
 --------- 

 HmmÖa mission in the dark. Equip your M9 and aim straight ahead. You will
 see the thermal goggles of a soldier on the platform far above. Tranquilize
 him by shooting at his head. Move forward a little bit, and aim at the
 northeast upper platform. Another guard is up there.

 Head to the east, following it north to arrive at some stairs leading up. Up
 those stairs is another guard. Once 3 guards are tranquilized, move to the
 northeast part of the level to find a passage leading into the next area and
 the goal.

 Lean against the wall before the passageway with the disappearing floor.
 When you see a guard pass by, tranquilize him. Run past the disappearing
 floors and stop. You should see a guard up ahead. Tranquilize him and
 continue east to the goal.

 ---------
  Level 6 
 --------- 

 When you start, immediately run north and east, climbing up the blocks and
 hopping off them at the end. Lean against the first column you come to. When
 the creature nearest you turns his head to his right, run east and north,
 crouching behind the low black wall.

 Hide here until the creature ahead begins to roar and moan. As soon as you
 hear the sound, stand up and run a little ways north, then east up the
 stairs. Donít stop running and continue up the second set of stairs, then
 the third up to the roof.

 Once on the roof, run east towards the gap and use Raidenís torso-axial flip
 to cross it. The goal is just ahead.

 ---------
  Level 7 
 --------- 
 
 One of my favorite Raiden missions, a little quite difficult to complete
 until you get the hang of it.

 <<Round 1: VS Soldier >>

 Run around and collect all the boxes, then take care of him using the M9.

 <<Round 2: VS Soldiers >>

 Run right and collect the box, then up towards the Claymores. Lay one facing
 to the west and wait east of it, behind the tall box with the ration. A
 soldier will walk right into it. Equip the SOCOM and make your way to the
 southwest, collecting the supplies.

 A soldier will enter your side of the arena. Hide behind the box and pop out
 from the west, shooting him on the head when he is reloading. Take out your
 PSG1-T and take a few steps south from the southwestern large box, then face
 north and up to take out the guard there. Then aim to the northeast.

 There should be another guard peeking through the alcove below the northeast
 balcony. Shoot him as well. There should be 2 more guards left, both near
 the gap separating your side of the arena to theirs. Kill one of them, then
 collect the rest of the supplies before killing the last one.

 <<Round 3: VS Tengus and Soldiers>>

 Head to the southwest box again, and collect the 2 boxes. Equip your HF
 Blade and lean against the large box. Tengus will start jumping on top of 
 the box. For the sword users, remain leaned and they should jump down right
 in front of you. Shred them to pieces.

 For gun users, take out your SOCOM and shoot them down. Continue this
 strategy until all Tengus have been taken out. Along the process, there
 should also be a normal soldier shooting at you. Quickly deal with him and
 continue leaning against the box. Your kill count should read 7.

 
 Note : Raiden will sheathe or unsheathe his blade when you equip or unequip
        his blade. This will take up valuable time and will get you hit in
        the process. To prevent this, equip and/or unequip his blade while
        leaning.

 Take a few steps south and equip the PSG1-T again. This time, the guard is
 on the northeast balcony. Put him to sleep. Another guard should be
 attempting to rush you around this time. 

 Take care of him. Another guard will respawn in the northeast balcony, so
 take him out the same way. After that one, yet another guard will respawn.
 Another soldier will rush you. Take him out as well. The remaining 2 guards
 should be easy to kill.

 Remember to collect all the supplies before killing off the last guard.

 <<Round 4: VS Gurlugon>>

 Donít worry, this guyís easy to beat if you have at least a quarter of your
 life bar left. As the round starts, lean against the tall box with the
 Stinger. Gurlugon will freeze you with his attack and hit you with his eye
 laser. The box should be destroyed.

 See the Book? Lay it down, and stand right next to it. Let Gurlugon attack
 you, and laugh when you watch him :)

******************************************************************************

 16. VR Missions - Ninja Raiden

******************************************************************************

 These are the VR Training Missions for Ninja Raiden.

 ---------------------------------------
 | Calling all VR Missions strategies! |
 -----------------------------------------------------------------------------
 | The VR Missions Section is currently under heavy construction. Guides,    |
 | strategies or walkthroughs for the missions are greatly needed urgently to|
 | complete this section.                                                    |
 |                                                                           |
 | Note: The VR Section will be a contributor section, which means that all  |
 |       VR Missions walkthroughs here will be contributions.                |
 |                                                                           |
 | If you have strategies for the VR Mission levels, be it good or bad,      |
 | please do not hesitate to e-mail the strategy to me. You will be fully    |
 | credited if your strategy is accepted and added into my guide.            |
 -----------------------------------------------------------------------------

 ====================
  16.1 Sneaking Mode
 ====================
 
 Sneaking Mode - Sneaking requires you to sneak around the area and get to
 the goal.

 Sneaking Mode - Eliminate All requires you to sneak around the area and
 eliminate all of the guards patrolling the area using the HF Blade.

 ================================
  16.1a Sneaking Mode - Sneaking
 ================================

 <This section is contributed by Kjell Le.>

 The levels are the same as Raiden, only this time the guards are more
 intelligent sensitive. 

 =====================================
  16.1b Sneaking Mode - Eliminate All
 =====================================

 ---------
  Level 1
 ---------

 Use HF-blade to knock out the guard out when he is facing right.

 ---------
  Level 2
 ---------

 Wait to the guard is facing right.  Run and use your blade to knock out the
 guard who is facing left.  3-hit should do it. Quick, and spin to the left
 and head down and then right to take out the first guard. The last one
 should be easy.

 More updates for this section...

******************************************************************************

 17. VR Missions - Snake

******************************************************************************

 These are the VR Training Missions for Snake.

 ---------------------------------------
 | Calling all VR Missions strategies! |
 -----------------------------------------------------------------------------
 | The VR Missions Section is currently under heavy construction. Guides,    |
 | strategies or walkthroughs for the missions are greatly needed urgently to|
 | complete this section.                                                    |
 |                                                                           |
 | Note: The VR Section will be a contributor section, which means that all  |
 |       VR Missions walkthroughs here will be contributions.                |
 |                                                                           |
 | If you have strategies for the VR Mission levels, be it good or bad,      |
 | please do not hesitate to e-mail the strategy to me. You will be fully    |
 | credited if your strategy is accepted and added into my guide.            |
 -----------------------------------------------------------------------------

 ====================
  17.1 Sneaking Mode
 ====================
 
 Sneaking Mode - Sneaking requires you to sneak around the area and get to
 the goal.

 Sneaking Mode - Eliminate All requires you to sneak around the area and
 eliminate all of the guards patrolling the area using the HF Blade.

 ================================
  17.1a Sneaking Mode - Sneaking
 ================================

 This section was contributed by Aco Trninic .:Serb:.

 ---------
  Level 1
 ---------

 When you start flatten yourself up against the wall, when the guard comes
 south then look right follow him back north, when he starts to head to the
 right go behind him and to the goal.

 ---------
  Level 2
 --------- 

 When you start run right, then wait at the ebd of that wall for the two
 guards closest to you to look away, then run north and wait at the little
 wall, when all the guards look west run to the goal.

 ---------
  Level 3
 ---------

 When you start, i recommend choking the guard closest to you, then crawl into
 the vent and go all the way past the turn and look left, wait for a guards
 feet to come then right when they leave crawl out and roll past the hallway
 and to the goal.

 ---------
  Level 4
 ---------

 This one is tricky, there are two guards outside of where you start. Go to
 the bottom side of the box where you start then knock. When the guard
 comes to see what it was, go around the other side of the box and to the far
 right wall and follow the guard who is going to the left.

 When he stops choke him, go to the bottom of the box your on and make a
 noise, the guard to the north will come. When he does go around the other
 side of the box, he will see the body. Roll through the last guard and to
 the goal.

 ---------
  Level 5
 --------- 

 This one looks hard but when the guard to the north looks away, run to the
 wall to the right, when you see all the guards on the bottome look away drop
 to the other level, when the guard comes to the north and is looking right,
 slip behind him and roll to the goal.

 ---------
  Level 6
 ---------

 This one's hardish, when you start roll over both wet floors, wait for the
 guard to come in front of you, kill him and drag his body to the hallway to
 the right, but not in it.

 Now knock on the wall so the guard from the right come. When he sees the
 body and kneels down, kill him too. Now get to the goal when the last guard
 isn't looking.

 ---------
  Level 7
 ---------

 When you start open up the locker to the left, and put the sleeping guard
 into it. follow the two guards back until they come to the box with the open
 locker on the top side, go to the locker and wait. when they leave and the
 other guard comes to the south, slip behind him and get to the goal.

 ---------
  Level 8
 ---------

 Now you have a USP and M9, when you atrt go up the stairs and go into first
 person view and take out the two cameras. Switch to you M9 and get the
 guard coming south. Go down the stars to the sleeping guard. wait for the
 guard to the north to look right then hold him up. Run to the goal.

 ---------
  Level 9
 ---------

 Get the box, now knock and kill the guard in the little area to the right,
 go there and the guard to the north should think he sees you get a book and
 plant it, when he looks at it kill him, attract another guard and when he
 sees the body kill him and run to the goal.

 ----------
  Level 10
 ----------

 When you start run left and north then flatten yourself up against the wall
 beside the lockers, you can do whatever you want with the guard. Get the USP
 suppressor and the chaff grenades out of the locker.

 Now crawl into the vent near the stairs and get the PSG-1 and PGS1-T, get out
 of the vent where you can see the disapearing floor, take out the guard
 with your PSG1-T and head to the goal.

 =====================================
  17.1b Sneaking Mode - Eliminate All
 =====================================

 ---------
  Level 1
 ---------

 When you start run to the M9 and equip it, hold up the guard when he comes
 to you, tranquilize him and go to the goal.

 ---------
  Level 2
 ---------

 When you start run to the right and make a noise, when the guard comes
 around the corner hold him up and kill him, when the guard to the left is
 looking north hold him up and kill him, another guard should get suspicious
 and come check it out, hide, then after he finds nothing hold him up on the
 way back.

 Just kill the next guard when he isnít looking, shouldnít be too hard.

 ---------
  Level 3
 ---------

 Run north and hold up the guard when he looks north, kill him, run left and
 let the guard get suspicious when he comes kill him too.

 Run back to where you killed the first guard. When the guard to the north
 looks north roll to the other guard looking south, wait to the right, hold
 him up kill him and the timing should be perfect for the other guard to come
 beside you so hold him up and kill him. Go to the goal.

 ---------
  Level 4
 ---------

 Go to the bottom of that square and let the guard get suspicious, go into
 first person view and kill him, when the guard closest to you looks away,
 shoot him.

 Throw a magazine to the north and kill that guard when he checks what it was.
 Kill the last and go to the goal.

 ---------
  Level 5
 ---------

 Run north and hide upagainst the wall and make a noise kill the guard who
 comes to check it out, when the guard to the north is to the far right, go
 in First Person View and take him out.

 Now you have the whole top level to yourself, take out all the other guards
 and drop to the goal.

 ---------
  Level 6
 ---------

 Climb up onto the crate and take out the 2 guards who are close to you,
 shoot the wall near the far guard when he comes to see shoot him, kill
 the last guard when he aint looking. Head to the goal.

 ---------
  Level 7
 ---------

 Run to the bottom right corner and get into First Person View. When the 2
 guards start to come south, kill one and before the other can get the
 binoculars. 
 
 Kill the other guard too, go to the box and hold up the other guard when he
 comes near you. Hold up the last guard when he comes west.

 ---------
  Level 8
 ---------

 Run up the stairs and go take out the 2 cameras and the 3 guards that you
 can see. Go kill the last guard to the north when he is not looking.

 ---------
  Level 9
 ---------

 When you start get the box. Go to the guard just north and hold him up.
 Kill him and the guard that gets suspicious. The guard to the very
 north -- kill him too. Kill the last guard when he is not looking.

 ----------
  Level 10
 ----------

 When you start run left and kill the guard north. Get the M9 and USP ammo
 out of the locker. Go into the vent and get the PSG1-T rifle. Crawl back out.

 Go up the stairs and wait for the guard to come near you. Kill him. Take out
 the rest of the guards from a distance using the PSG1-T rifle.

 More updates for this section...

 =============================================================================

 <More walkthroughs for other Modes and characters needed! Please contact me
  if you are interested in contributing to the VR Missions section. You will
  be fully credited for your work if the walkthrough is acceptable.>

 =============================================================================

 More updates to come if more contributes to this section...

******************************************************************************

 21. Contact Information

******************************************************************************

 If you like it, have suggestions, tips, comments, or anything, please feel
 free to email me at the address at the top of the FAQ. If you find spelling
 or grammatical errors in this guide, please do not hesitate to correct me.
 Also, if you do not understand certain parts of the walkthrough, you can
 contact me and ask me about it. I will try to help you in that area.
 
 E-mails I will not read, accept or reply:

 - No Subject Title (I may reply if the content is alright).
 - E-mails containing attachments (I do not want viruses in my PC!).
 - Anonymous E-mails.
 - E-mails containing stuff not related to the game (If you do so, you will
   receive an auto-message saying that your questions are irrelevant to
   Metal Gear Solid 2: Substance).
 - E-mails in other languages other than English.
 - Include <Substance> or <MGS2> in your subject title.

 PLEASE, do not send me 'unclean' stuff (such as pornographic materials) or
 viruses. Thank you very much.

 If I find that your suggestion, tip, or anything related to the game is
 informative and good, I will add it into my FAQ and you will be credited
 for your contribution.

 I suggest you read through the <Introduction> section before you make any
 comments on my guide.

 Note: If you want to look for me on Message Boards, my name will be
       <ShadowJuz>. Thanks.

 - Shadow StormZ

******************************************************************************

 I hope everything has been helpful to you. Please let me know if this 
 walkthrough has been helpful and please provide me with comments and 
 opinions, if possible. 

 Only good comments will be accepted and put here. You will be fully credited
 if your comments and opinions are accepted.

 PLEASE rate my FAQ from the GameFAQs guide index if you find this guide 
 good and useful. Thanks!

 Thank you for your time in reading my walkthrough. 

******************************************************************************

 22. Other guides written by me

******************************************************************************

  There are currently no other guides written by me.

 =================
  END OF DOCUMENT
 =================