FAQ/Walkthrough by The Adman

Version: 0.4 | Updated: 06/01/03 | Printable Version

===============================================================================
{ Title    }   Enter The Matrix
{ Platform }   PlayStation 2
{ Version  }   v0.4
{ Author   }   The Adman - Adam Stevens
{ E-Mail   }   adhomer@yahoo.com
{ Updated  }   June 1st, 2003
===============================================================================

Contents.

  i. Legal Blurb
 ii. Version History
iii. Introduction
 iv. Contact Me
  v. A Timeline of the Matrix
  
  1. Controls
  
  2. Ghost's Missions
  a. The Post Office
       i. Closing Time
      ii. Epicenter
     iii. Unexpected Arrival
      iv. Redirected
       v. Backtracking
      vi. Got It!
     vii. Big Distraction
    viii. Breakout!
  b. City Driving
       i. Get to the Hard Line
  c. City Rooftops
       i. Answer the Phone
  d. The Airport
       i. Concourse
      ii. North Point
     iii. North Point 2
      iv. Monorail
       v. Revolving Restaurant
      vi. Terminal
     vii. Control Tower
    viii. Control Tower 2
  e. The Aqueduct
       i. Retreiving Axel
  f. The Sewers
       i. Abyss
      ii. Abyss 2
     iii. Pumped
      iv. Ice and Corrupt
       v. Waterway
      vi. Waterway 2
     vii. Breathing Room
    viii. Malachi and Bane
      ix. Malachi and Bane 2
  g. The Chateau
       i. Great Hall
      ii. West Wing
     iii. Atrium
      iv. Secret Passage
       v. Secret Passage 2
      vi. Merovingian's Office
     vii. Garage Hallway
    viii. Return to the Great Hall
      ix. The Dungeon
       x. Cain and Abel
  h. Under The City
       i. Twins in pursuit
  i. The Zen Garden
       i. Trinity and Ghost
  j. The Freeway
       i. Chase Morpheus
      ii. The Truck
  k. The Power Plant
       i. Reactor Construction
      ii. Reactor Construction 2
     iii. Nuclear Shipping
      iv. Transformer Field 
       v. Transformer Field 2
      vi. Nuclear Waste Sector
     vii. Nuclear Waste Sector 2
    viii. Core Control Room
      ix. Core Control Room 2
  l. Chinatown
       i. Seraph's Tea House
      ii. Smith's Trap
     iii. On Foot
      iv. Hard Line Pursuit
       v. The Virus Spreads
      vi. The Church
  m. The Skyscraper
       i. Vertigo
  n. Onboard The Logos
       i. Tunnels of the Real
      ii. The Rabbit Hole
 
  
  3. Niobe's Missions
  a. The Post Office
       i. Closing Time
      ii. Behind The Scenes
     iii. Epicenter
      iv. Unexpected Arrival
       v. Redirected
      vi. Got It!
     vii. Big Distraction
    viii. Breakout!
  b. City Driving
       i. Get to the Hard Line
  c. City Rooftops
       i. Answer the Phone
  d. The Airport
       i. Check In
      ii. The Belts
     iii. Jackson in Steam
      iv. Jackson in Steam 2
       v. Hangars
      vi. The Bowels
     vii. Catching a Plane
    viii. Agent on Board
  e. The Sewers
       i. Abyss
      ii. Abyss 2
     iii. Pumped
      iv. Ice and Corrupt
  
  4. Hacking Mode
  5. Weapons
  6. Characters
  7. Cheats
  8. Multiplayer Mode
  9. Frequently Asked Questions
 10. Credits


===============================================================================

 i. Legal Blurb

This FAQ is only allowed to appear on GameFAQs. [www.gamefaqs.com] If anyone 
finds this FAQ on another site, please inform me by e-mail as soon as possible.
I'm not going to let it be hosted elsewhere, so don't e-mail me to ask for 
permission, it's less hassle if it's on the only site of this type I actually
visit.

Copyright:
© Copyright 2003 Adam Stevens. This FAQ and everything included within this
file cannot be reproduced in any way, shape or form (physical, electronical or
otherwise) aside from being placed on a freely-accessible, non-commercial web 
page in it's original, unedited and  unaltered  format. This FAQ cannot be used
for profitable purposes (even if no money would be made from selling it) or 
promotional purposes. It cannot be used in any sort of commercial transaction. 
It cannot be given away as some sort of bonus, gift, etc, with a purchase as 
this creates incentive to buy and is therefore prohibited.

===============================================================================


 ii. Version History

Version 0.4 (06/01/03)
----------------------
[sorry for the delay, was recarpeting my room -.-]
•Ghost's Missions complete upto Pumped.
•Added a timeline of the events of the Matrix so far.

Version 0.3 (05/24/03)
----------------------
•Ghost's Missions complete upto the Sewers.
•Added more weapons.
•Added more codes.

Version 0.2 (05/22/03)
----------------------
•Ghost's Missions complete upto the Aiport
•Added details about the multiplayer mode.
•Added some more codes.


Version 0.1 (05/21/03)
----------------------
•Hacking is complete, and basic details posted about weapons and characters.

===============================================================================

 iii. Introduction

Welcome to Enter the Matrix. For the unknowing, which isn't likely, this game 
is a direct tie-in with the film The Matrix: Reloaded. The two main characters 
are Ghost and Niobe, crew members aboard the Logos. They feature in the movie, 
but not heavily, and this game was made and directed by the Wachowski brothers 
in an attempt to extend the world of the Matrix beyond the film, by showing you
these two characters stories. A whole bunch of extra filming was done 
especially for this game, it's probably one of the most well thought out movie
tie-in games I've seen, so enjoy!

===============================================================================

 iv. Contact Me

If you want to talk to me about something in this FAQ, or just about the game 
in general, as long as it's remotely relevant, contact me with:

 E-mail: adhomer@yahoo.com
    AIM: AdmanUB
    MSN: hoppofloppomopotamus@hotmail.com

If you do contact me, be nice about it. Flaming of any sort will be ignored.
Questions are welcome, and please tell me if you think I've missed anything, 
I'd like my FAQ to be as comprehensive as possible, although obviously at this 
early stage I know I'm missing quite a bit.

===============================================================================

  v. A Timeline of the Matrix

Please note this section contains major spoilers of the game, the movies and 
the Animatrix, so only read if you've seen them all or you don't care at all. I
will provide references to certain Matrix related things as I explain the 
timeline.

[The Second Renaissance Parts I & II] Originally there was man, and everything
was fine in the world. Eventually we made robots, and eventually it was the 
case that men didn't need to work, because robots did everything for them. That
is until one day, a robot, B166ER, rose against his masters and killed them. He
is destroyed, and orders are made to destroy every robot in the world. Those
that lived managed to seek refuse, and created their own country, 01. In this
country they prospered, and started up their own industries in AI, and their
worth grew and grew as humans came to rely on their goods. But world leaders 
refused to co-operate with them and tried to isolate 01. 01 sent delegates to 
try and make 01 a part of the United Nations, but they were refused and killed.
Man began to attack 01 with atomic bombs, but the robots were not affected by 
them and their troops attacked nearby countries. Man was losing ground, and 
they came up with a desparate plan to stop the robots, operation 'Dark Storm'.
They were to cover the sky with a thick black smoke that would cut off the 
machines from their main source of energy, the Sun. Evidently this didn't work
and in the war that followed, man lost terribly, as the machines had learnt 
man's weakness and how they could be killed. Having been denied of the Sun, the
machines adapted, and set to work on turning humans into their new energy 
source. Having done so it appears the first Matrix was created by the Architect
as a way to keep humans controlled, so their power could be efficiently 
harvested.

The Matrix was created to be a perfect world where the minds of the humans 
would be able to live in harmony without ever knowing the truth. But the Matrix
would fail and fail, and the Architect didn't know why. Not until the Oracle
provided her help was the Matrix made properly. The Architect was too perfect a
program to realise that choice was the missing element. Without choice, even at
a subconscious level, the human mind could not cope, and the Oracle provided a
way of making choice an option. And so the first Matrix was created where 99% 
of the humans within it would accept it. The remaining 1% were able to break 
free, and form Zion, a city deep beneath the the surface of the real world, 
away from the machines. Technology was built and the free minds learnt how to
jack into the Matrix at will, and were able to free more minds. However the 
Matrix is in a cycle and at the end of every cycle, Zion is destroyed, and a 
few chosen to rebuild it from scratch.

It is during the sixth cycle that the events of the movies take place. A man 
named Thomas Anderson, with the hacker alias of Neo, has been searching for a 
world famous 'terrorist' name Morpheus for over two years. He has a question 
and he wants an answer, and Morpheus is the man to tell him. After a brief but
painful encounter with three Agents, Neo gets to meet Morpheus and find out for
himself what the Matrix really is. Apparently Morpheus is just as happy to see
him, for he believes Neo is The One. After meeting the Oracle Neo is told he
isn't the One, but you never know....So Cipher betrays the lot of em, kills off
some non-important characters, and the Agents get Morpheus. Neo won't let him
die and sets out to save him with Trinity, which he does. However Neo gets 
killed by Agent Smith, until the love of Trinity resurrects him, and he becomes
The One, destroying Agent Smith in the process, and all is happy.

[Final Flight of the Osiris] If you've seen this, you'll see that the crew of
the Osiris discover about the machines digging, and a female member of the crew
makes an emergency drop within the Matrix, just before the ship is destroyed 
and they are all killed. This is where the game and Reloaded begin, and their
plots weave about each other. The drop is picked up by Niobe and Ghost and thus
everyone finds out about the digging. A lot of stuff happens, including one of 
the Smiths taking over the body of Bane within the real world, but naturally it
works out that Neo has to save the day. He enters the Source, and meets the
Architect, where he finds out the Matrix loops and he is the sixth one, and he
will have to choose people to rebuild Zion. Neo doesn't accept this, and takes
the door that leads to the supposed destruction of mankind. He saves Trinity's
life, and back in the real world uses some kind of power to take down some 
Sentinels, sending him into a coma. The film ends on Neo laid on a stretcher, 
back to back with Bane/Smith.

As for now, we have to wait until November to find out what happens, and maybe
the story will continue in the Matrix Online in 2004. Apologies for the not so
great timeline, once I've had a chance to see Reloaded again I'll redo it.

===============================================================================

 1. Controls

There's a lot to get to grips with here, the game makes use of all the buttons
except L3 and R3, however it's not as complicated as you'd think once you're 
used to it. All of these controls can be viewed by pausing the game and going 
to the 'Controls' option, but they're all here anyways, just in case. Also, as 
you work your way through the game you will obtain a bunch of 'Tips', which can
all be viewed by pausing the game and going to the Tips option. In there is 
some useful knowledge you might not have known, but can come in handy.

--
When Walking/Running/Shooting

left analog stick: General movement in all directions. Walk towards an obstacle
   to push your back against it. If the obstacle is low you will automatically
   duck. Also, when in first-person mode you can look around using it.
right analog stick: Enter or exit first-person mode
right directional button: Quick-select primary weapon
left directional button: Quick-select secondary weapon
square: Action button. Use to open doors, push buttons, holster your weapon and
   strangle your opponent from behind.
traingle: Press and hold to throw your secondary weapon. It will be thrown at 
   an enemy if you have them targeted.
X: Jump. You can run and jump and automatically grab an edge. You can also jump
   and auto-cling to a ladder. Focus while jumping will allow you to perform a 
   large gap covering jump. (similar to Morpheus in the first movie)
L1: Focus button. Hold down to stay focused and it will provide you with 
   greater abilities.
R1: Draw primary weapon, and then fire primary weapon.
R2/L2: Strafe right or left. Pressure sensitive.
select: Brings up a weapon selection menu. Not really needed with quick-select.
start: Pause button. Use to access pause game menus, and press again to  
       unpause. Kinda obvious.

 Strafe towards a corner when backed against a wall to peer around corners. Use
R1 to lean out and fire. Jump out from behind a corner with X.
 Strafe and then jump while focused to perform a sideways cartwheel.
 Focus and run at a wall at an angle to wall run, and run at one perpendicular 
to it to backflip off of the wall. You can focus and dive forwards or backwards
while being shot at.

--
Sniper Mode

right analog stick: Enter/exit sniper mode when your sniper gun is equipped.
left analog stick: Aim your weapon.
square: Zoom in.
X: Zoom out.

Note that when in sniper mode, pressing down moves the crosshairs up, and vice
versa.
--
Hand-to-Hand Combat

square: Defend/block/counter.
triangle: Punch.
circle: Kick.
circle+triangle: Throw.
right analog stick: Exit fighting stance.

Use variations of circle and triangle to perform different combos. When focused
more moves will become available, including the ability to use a wall within a
combo.

--
Driving: Niobe (Driver)

left analog stick/d-pad: Steer left/right.
right analog stick: Accelerate and brake. 
X: Accelerate.
square: Brake.
R1: Handbrake.
R2: Look right.
L2: Look left.
R2+L2: Look behind.
triangle: View change.
L1: Press and hold to have Ghost fire at any enemies.

--
Driving: Ghost (Rides shotgun)

left analog stick: Aim weapon.
R1: Fire weapon.

--
Hovercraft Flying: Niobe (Pilot)

left analog stick: Steer left/right/up/down.
right analog stick: Accelerate and brake.
R1: Fire forward cannon.
X: Accelerate
square: Brake.

--
Hovercraft Flying: Ghost (Gunner)

left analog stick: Aim
R1 or X: Fire cannon
L1 or square: Change the view between rear and front facing.

--
Here are some things to be aware of when playing. Your focus meter doesn't last
forever, so be careful. However, it will recharge over time, and you'll gain a 
few extra percent every time you kill an enemy. Your health also recuperates 
with time, but if you're lucky you'll find a first aid kit on the floor. Just 
run over it to go back up to 100% health. The same goes for weapons, pick them 
up by running over them, assuming you have the room for them.
 
Focus when you shoot and not only can you deal more damage in less time, you
will be more accurate, which is especially useful for picking off enemies from 
a distance. Focusing opens up many more abilities to your character too, and in
some cases is the only way to defeat an opponent or get out of a tight 
situation.

===============================================================================

 2. Ghosts Missions

 a. The Post Office
  Here is where you'll start the game. You need to acquire an emergency drop 
  made by the crew of the Osiris from the post office. Sparks thinks it's 
  suicide but that won't stop Niobe. Once you reach the post office Ghost heads
  in and the game begins.
    
   i. Closing Time
 Use this time to acquaint yourself with movement and the likes, try not to 
 pull out your guns otherwise you'll be attacked. Try out focusing and running
 up walls. From where you start, head right until a cutscene kicks in, you'll 
 find out the PO box you're after is upstairs. Head towards the lift opposite
 the entrance and press square. You'll find the lift isn't working in another
 cutscene, but there's a freight elevator you can use instead. Head through the
 door right next to you, and then through the door in the next room. Once 
 inside, head forward, turn right and head down the corridor before turning 
 right again. Go down this corridor, turn right and there should be a door on
 your left about a third of the way down. Head through this room and up some 
 steps, through the door, up more steps and another door and then yet another
 set of steps and a door. Open it and you'll be able to save.
   
  ii. Epicenter
 You start on some metal grating. Head down the stairs until you reach the 
 floor, and take out any guards there. Run towards the fencing ahead of you, 
 and you'll automatically climb it. Now turn right and head through the sorting
 room. Turn left once you're through that and you should see the elevator. Take
 out any guards and hop in. A cut scene starts in the elevator, apparently 
 Sparks thinks it's a trap, and not to go up, but it's too late, you're already
 there. Save.
  
  iii. Unexpected Arrival
 As soon as you can, take out the four or five guards waiting for you, use 
 focus and shoot to take them out so quick they don't have a chance. Head round
 the corner, avoid the forklift truck and take out some more guards. Follow the
 route around, taking out the guards as necessary until you trigger a cutscene.
 Tear gas forces you to seek out some heights, and the cutscene points you 
 towards you way out. From where you restart, head forwards, focus jump across
 to the other pipe, and run along it, until you reach the skylight. Fall 
 through it. If you fall off at any point, head back to where you started and 
 there should be a forklift you can use to climb upon. Be quick though, your 
 health will drop if you stay on the ground. Save again. 

  iv. Redirected
 Head through the door in front of you and take out the guards. Pass through
 the doorframe into a large open area. As you pass by the large chainlink fence
 guards will start shooting at you, ignore them and run away from them and 
 around a corner, and you should see a door in the far right of the area. Head
 towards it and a cutscene is triggered, Sparks will give you more directions.
 Continue on from the door towards a big fence. You can't climb it but there's 
 a room nearby. Run towards a window and press O to kick your way through it.
 Head towards and then through the path littered with high stacks of boxes, and
 some guards too. Automatically duck under the shutter in front of you, and 
 open the door. In this room, look on your left for a large window with some 
 guards on the other side. Kick your way through it, take them down, and search
 for a door that should be on the left side of the room. Open it, head through 
 the storeroom and open another door, and you'll find yourself in a control 
 room of sorts. Press the red button on the console behind the workers, and 
 head towards the door furthest away from them, behind the one you came in. 
 Open it, and then the door just inside the room you enter, and then you can 
 save again.

   v. Backtracking
 Head downstairs, taking the guard out at the bottom. Open the door, turn left
 and you'll be out in the sorting rooms again. It's a bit of a maze here, but
 you should try and head as straight as possible, until you see the freight 
 elevator again. Turn left before you reach it, and go to the fence you climbed
 at the beginning of Epicenter. Climb it again, and head for the door. In open
 spaces like these it's useful to Focus Dive towards your opponent while 
 shooting. Do this by pressing up, hold down Focus and jump, shooting all the 
 while. Very useful. Take out the guards here and open the door. Save.

  vi. Got It!
 This area should look familiar, it's where you first started. Take out any 
 guards you meet and look for the now working, ready and waiting lift. Hop in.
 On the second floor are loads of PO boxes, the one's you're after will have a
 little plaque above them with numbers near the one you need. You'll find them
 about as far away from the lift as possible, in the far left corner of the 
 room. A cutscene will kick in, Ghost grabs the disk, but gets tear gassed 
 again. Luckily Niobe helps out with a few bursts from her shotgun, but now you
 need to reach the lift. Take out the police as per usual and head for the 
 lift. As far as I can see you can't make it arrive any faster, so just wait 
 while keeping an eye out for more cops. Once downstairs you'll find the hall 
 empty, but try and leave and you'll get locked in, and the police will pour 
 into the room. Take them all out, it's easy, just keep moving and keep firing.
 Once you're alone again, go through the door next to the lift, and follow 
 exactly the same route you took last time, up the stairs and through the doors
 until you can save again. Do so.

 vii. Big Distraction
 Sparks idea of a big distraction ruins your obvious escape route, so jump down
 from the grating you're on, and head for the fiery debris. There's only one 
 route you can follow, although it may not look the case, so just follow it 
 around the remains of the sorting room, taking out all the guards you meet 
 along the way, which shouldn't be a problem, just focus and shoot, pick up any
 ammo, then focus and shoot the next lot of guards. Finally you'll reach a door
 so enter, head up the stairs and open the door. Save time again.

viii. Breakout!
 Run like mad throughout this, there are a lot of guards, and they keep 
 respawning it seems. You're back in the control room, so run the length of it
 and do a quick 180 to open the other door in the room. Pass through the store
 room and out into the offices again. Do another 180 once you're out there and 
 you should see a door. Head towards it to trigger another cutscene. After 
 Ghost's impressive escape, Niobe picks you up in the Firebird and it's time to
 save again.

 b. City Driving
  This is the first driving mission of the game, and as Ghost, you'll be in 
  charge of the gun. R1 to shoot, and you never need let go, infinite ammo for 
  this.

   i. Get to the Hard Line
 This is a pretty easy level, the AI will cover the driving, all you need to do
 is target any cop cars that get near you, and destroy them with your nifty
 machine gun. You shouldn't lose much health at all, just keep destroying cop 
 cars. One you hit the bridge you're home and dry. A cutscene starts, and Niobe
 crashes the car after some nifty driving. Sparks tells you where the hard line
 is, but as you escape on the roof to find it, an Agent appears...Save!

 c. City Rooftops
  Barely a mission at all, but it's your first encounter with an Agent, which 
  makes up for it I guess.

   i. Answer the Phone
 The first part of this is simple, just head straight. Climb up ladders, jump
 a small gap, easy stuff. But then a cutscene kicks in and Ghost gets a helping
 hand opening the door, and a smack to the face no less from an Agent. Time to 
 run away! If you keep moving the Agent will barely harm you, but it's not as 
 simple an escape as you might think. From the start head straight on, and 
 focus jump towards the ladder, climb up it. Head around the big hole and focus
 jump some more across a large gap. Then focus jump again to reach a ladder. 
 From here's there only the obvious route. Just keep moving and eventually you 
 will end up back where you started, this time with no Agent. And so begins a 
 looong cutscene. You find out the details of the final flight of the Osiris, 
 and the fact is they've discovered a huge army of machines. Commander Lock 
 thanks Niobe, and Niobe decides to arrange a meeting within the Matrix for all
 the captains, so they head to the airport where they can use all the different
 payphones without being traced.

 d. The Airport
  Niobe and Ghost are busy making phone calls, but suddenly Niobe gets a call
  from a crewmember of another ship. His fellow cremember Axel has been taken
  by the Agents, and they've got his captain, Soren, backed into a corner. 
  Niobe decides to go and retreive Axel, while Ghost has to find Soren.

   i. Concourse
 Now to begin with the security guards won't know you're a problem, but that 
 won't last long. As soon as you turn the corner and pass through the metal 
 detectors things will pick up again. Kill any guards that try and stop you and
 run towards the concourse. Kill about three or four more guards, head to the 
 other end, and you'll have to turn left into the unblocked corridor. Pass 
 through the two sets of toilets, taking out some armoured cops along the way 
 and you should find yourself on another concourse. Deal with yet more cops and
 again head down the concourse, taking the only unblocked corridor on your 
 left. Follow it around a corner, open the door and it's save time.

  ii. North Point
 Once loaded, you'll see that in the room adjoined to the one you're in are a 
 group of three guards, unarmed for now. If you have any flash-bangs, you could
 use them here, if not, just go in focused, all guns blazing, hehe. Take them
 out, and then pick up the stun grenades in the far right corner of this room.
 If you're having problems selecting them, press select and use that weapons 
 screen to choose them. Now look to right of the room, closest to the door you
 entered through. There will be a dark corridor with two windows at the end of
 it. Throw a stun grenade down there to blow up the windows, then jump through
 back out onto a concourse. There'll be four guards to deal with, but just 
 focus, dive and shoot and they'll be finished. Head to the end of the 
 concourse and follow the route around onto the next bit. You'll see a 
 helicopter flying past outside. Keep moving forwards and four armoured cops 
 will attack, two jumping through a window. Inside the room they jump through 
 are some flash-bangs, which can be useful. Kill them, and move ahead, through 
 a doorway into the next area. Get about halfway in and you'll be asked to save
 again. I suggest you do, next is your first boss...

 iii. North Point 2
 Try and get near the exit of this room and it'll lockdown, and you'll be stuck
 here. Not long after a helicopter will make a sweep of the room, firing a 
 machine gun at you which will kill you very quickly if you don't escape it. 
 The copters energy bar will appear along the top of the screen, keep an eye on
 it. Now just before the helicopter is about sweep from right to left, hide 
 behind the wall on the right of the room, the helicopter won't be able to hit
 you at all. As soon as he stops firing run from your cover and unload as much
 lead as you can into it, you should be able to take down about half of his 
 energy. After that four SWAT members will drop down through the roof, just 
 focus as soon as you can see them and shoot away, you can take em down pretty
 quickly, and use their weapons on the copter afterwards. Quickly hide behind 
 the same wall again, wait for the copter to stop firing, shoot at it some more
 and that should be enough to destroy it. If not, just repeat those steps until
 it goes down. This way you shouldn't lose any health whatsoever. As soon as it
 goes down more guards will attack you. Take them down as normal and move 
 through the now unlocked door into the next bit of concourse. Keep moving and 
 you'll enter a store. Take out any more guards that get in your way and head 
 up the stairs on your left. Save.

  iv. Monorail
 Run up the stairs, and if you look right a gate will block the first path, try
 and head down the second and it'll tell you to use the first path. Confused? 
 Just run down the other stairs opposite the ones you came up, and then head 
 back to the first path, the gate should now be unlocked, and some SWAT members
 waiting to take you out (and fail miserably). The rest is simple. Go allll the
 way down the corridor, taking out any guards that stop you. Eventually you'll 
 reach the resataurant at the end of the tunnel, and you can save again.

   v. Revolving Restaurant
 Another simple mission. After a cutscene with Ghost and Sparks you'll see your
 escape ladder, and a grand piano. Take out any guards you can find in this 
 place, going upstairs and whatnot, and once you're satisfied, stand on the 
 piano...and wait...You'll automatically escape, and in another small cutscene
 you'll find out where Soren is. Save again.

  vi. Terminal
 To begin with, all it seems you can do is kill all the guards...so do so.
 Eventually you'll get a message saying the first floor gate is open, although 
 I found it wasn't because I was standing right next to it...So once you get 
 that message, just go upstairs and downstairs till a gate right beneath where 
 you started opens up. Pass through that and go right, you'll be able to open a
 big shutter. Do so and head out and right. More guards to kill. Keep heading 
 down this hallway until you reach a little group of TV's. Turn left here and 
 there should be a small path to some elevators, so head upstairs, killing the 
 guards at the top. Turn right from here and you'll be told Soren is close. 
 Turn right again and keep going all the way down this long stretch, taking out
 any guards you like. At the end of the hall  Soren will come out from a door,
 kill a bunch of guards, and the mission will end. Save again.

 vii. Control Tower
 Soren and Ghost are talking in a cutscene, when suddenly an Agent bursts 
 through a door, guards in tow. Before the guards can get to Ghost and Soren, 
 they escape up a control tower. When the action starts kill the guard in front
 of you and grab his sniper rifle. Use the sniper rifle in 1st person view to 
 take out two guards that are on the metal stairs, close to building opposite
 you, it's fairly easy. After you do that, head downstairs, killing a couple 
 more enemies until you see an open door. Head through there onto a balcony and
 kill the soldier that's there, he won't see you coming. Now head back upstairs
 into the control room. Save time.

viii. Control Tower 2
 You'll get a phone call from Niobe, she wants you to do a favour. You'll see a
 plane in the distance, and a car weaving around it. She wants you to shoot the
 tyre out. This is pretty easy, whip your sniper rifle out, put it into 1st
 person, zoom in as much as you can, focus so the plane slows right down, and 
 then aim to shoot slightly in front of where the plane is, so the bullet meets
 the tyre nicely, admittedly the game lets you get away with it quite a bit 
 though. Another cutscene will start, showing your bullet taking out the tyre, 
 followed by the guards bundling Axel into a cop car, and an Agent seeing you 
 and flying towards you in a helicopter. Time for heli battle number two. This 
 one is easy though, simple wait until the copter starts shooting at you, focus
 and shoot back with an automatic weapon. It's energy will drop quicker than 
 your health will and it should go down in one burst. Don't worry about the 
 health, just head downstairs to kick in another cutscene. Axel is on the plane
 so you and Soren jump in a cop car each, you heading for the plane. It'll take
 off, but not before a car manages to race into the hold. Save.

 e. The Aqueduct
  Only one mission here, but it's one a lot of people have been having trouble 
  with. It's possible, you just need to be careful.

   i. Retreiving Axel
 As soon as it loads, accelerate, and press triangle to change the view to a 
 3rd person perspective. Now you should see a path down the middle, try and 
 stick on that. Also, you need to be very careful when turning as the controls
 are very twitchy. Make sure every time you go over a bump, you go over it 
 straight otherwise when you land you'll be sent into a spin, sometimes it'll 
 do it anyways. As you chase the plane it'll drop large objects in your path,
 hit one and you'll almost certainly lose the plane. After about a minute and a
 half you'll pass under two big bridges, after the second follow the watery 
 path left and go up the embankment onto a road that should be there. Follow 
 along this road. At this point you won't need to rush as the plane isn't a 
 problem anymore. Just follow along the bumpy path until you're forced to turn 
 left. Turn right to go through a tunnel, then turn right again and another 
 chase will be on, this time you chase an Agent. There's not much to tell you, 
 just keep going as fast as possible, follow the route the car your chasing 
 takes, and any time you think you're gonna jump, jump straight, don't turn!
 Eventually another cutscene will start. Axel wakes up in the Agents car, puts
 his seatbelt on and purposely crashes the car. The agents host body dies and 
 Axel is ok. You pick him up, and then you pick Niobe up, who's parachuting 
 down from the plane which will crash not long after. Save.

 f. The Sewers
  Cutscene time. All the captains of the various ships meet up within the 
  Matrix, like the movie, but you get Niobe and Ghost's perspective. Niobe 
  tells everyone the machines are digging. The feds turn up and Niobe and Ghost
  make their escape.

   i. Abyss
 In another cutscene, using the in-game graphics, Ghost escapes from a SWAT 
 guy firing at him by running down a sewer pipe. He slips and slides until he 
 reaches the end of the pipe, and the end of the cutscene. Once the game starts
 you'll only have one way to go, so onto the pipe in front of you and follow
 the path. Jump into the room, keep going. Follow the path around a bend and 
 climb up the ladder. Go around another bend and a long uphill straight. Do a 
 180 and follow the path around onto some steps. Go up these steps and along
 another set, then up a ladder. Follow the path some more and around a small
 platform, climbing up another ladder. As soon as you hit the top you need to 
 take out three guards, one in front of you and two across the abyss beneath 
 you. Follow the path and climb another ladder, be ready with your sniper rifle
 though as there'll be three men trying to take out Ballard and if he dies, you
 lose. Just focus and go into 1st person view and take each one out quickly.
 Now head towards the big tower in the centre of the area, and in the middle
 should be a ladder you can drop down. Do so and when you land run towards 
 Ballard, he'll use the hard line and disappear. Save

  ii. Abyss 2
 In a cutscene Ghost has to hide from a group of guards who turn up by hanging
 beneath the phone. When the game loads hop up and take out 4 guards posted in
 the area. One is close to you, one is to the left, one to the right and one up
 above you. Just use the sniper rifle to take them out as it will automatically
 show you where they are. Once all four are dead answer the phone. You'll be 
 given some weapons and sent straight back into the Matrix as your help is 
 needed. Throw a grenade at the big fan once you're back in. It'll blow up and
 give you a way through. Follow the sewer around a bend and head down the hole
 there. Save.

 iii. Pumped
 

      iv. Ice and Corrupt
       v. Waterway
      vi. Waterway 2
     vii. Breathing Room
    viii. Malachi and Bane
      ix. Malachi and Bane 2
  g. The Chateau
       i. Great Hall
      ii. West Wing
     iii. Atrium
      iv. Secret Passage
       v. Secret Passage 2
      vi. Merovingian's Office
     vii. Garage Hallway
    viii. Return to the Great Hall
      ix. The Dungeon
       x. Cain and Abel
  h. Under The City
       i. Twins in pursuit
  i. The Zen Garden
       i. Trinity and Ghost
  j. The Freeway
       i. Chase Morpheus
      ii. The Truck
  k. The Power Plant
       i. Reactor Construction
      ii. Reactor Construction 2
     iii. Nuclear Shipping
      iv. Transformer Field 
       v. Transformer Field 2
      vi. Nuclear Waste Sector
     vii. Nuclear Waste Sector 2
    viii. Core Control Room
      ix. Core Control Room 2
  l. Chinatown
       i. Seraph's Tea House
      ii. Smith's Trap
     iii. On Foot
      iv. Hard Line Pursuit
       v. The Virus Spreads
      vi. The Church
  m. The Skyscraper
       i. Vertigo
  n. Onboard The Logos
       i. Tunnels of the Real
      ii. The Rabbit Hole

===============================================================================

 3. Niobe's Missions
  a. The Post Office
       i. Closing Time
      ii. Behind The Scenes
     iii. Epicenter
      iv. Unexpected Arrival
       v. Redirected
      vi. Got It!
     vii. Big Distraction
    viii. Breakout!
  b. City Driving
       i. Get to the Hard Line
  c. City Rooftops
       i. Answer the Phone
  d. The Airport
       i. Check In
      ii. The Belts
     iii. Jackson in Steam
      iv. Jackson in Steam 2
       v. Hangars
      vi. The Bowels
     vii. Catching a Plane
    viii. Agent on Board
  e. The Sewers
       i. Abyss
      ii. Abyss 2
     iii. Pumped
      iv. Ice and Corrupt

===============================================================================

 4. Hacking Mode

Once you have a saved game, you can enter hacking mode, a fun, although simple
DOS shell, within which you can 'hack' the Matrix. Supposedly there's a lot of 
stuff to unlock, and here I'll take you through what I've worked out.

The controls are simple, press X over any character/option and you will type or
choose it, L1 takes you to the command list on the left and R1 puts you on the
return button. Triangle does the same as EXIT within the game.

When you start you will only have access to Drive A, with only the HELP and 
EXIT commands. Press L1, select HELP and then hit return to see an explanation
of the command, and an example, namely HELP DIR. Use that example, and just 
type in DIR. This brings up the directory of the A drive. From now on you can 
use DIR to see every available folder you have access to.

Open SYSTEM:
 REBOOT.EXE (Clears any commands you've got, effectively wipes the comp)
 HELP.EXE (Already have)
 CLS.EXE (When used, clears the screen)
 LOGIN.EXE (Used later)
 DIR.EXE (Already have)
 EXIT.EXE (Use to exit hacking mode)
 READ.EXE (Use to read any .txt files)
 ECHO.EXE (Use to make the comp type a line of anything you enter into it)

To add a command to your list, just type in the first part, e.g. ECHO.

Now open TOOLS:
 VIBRATION.EXE (Make your controller vibrate at a certain level)
 BEEP.EXE (Make up a series of beeps using numbers between 1 and 8)
 CHEAT.EXE (Allows you to enter a cheat code)

Now open TEXT. You can use the READ command to read:
 NOTE2.TXT (Obtain VIRTUAL Drive password: FROZENFISH)
 MANUAL1.TXT ('Instructions' on how to use the computer)
 MANUAL2.TXT (The rest of the 'Instructions' and a website link)
 PASSWORD.TXT (Tells you to go to two sites, and gives you a code)

The code in PASSWORD.TXT can be used, as shown in the cheats section of my 
guide, go look!

Now use LOGIN and enter your password as GUEST. Drive B is now accessable! If
you log in with the password FREEMIND you'll get a little message from Morpheus
for you troubles.

Open TOOLS and you will be asked for a five digit binary access code. It's 
random, so enter in 00000, it'll tell you how many digits you have right, and
how many in the right place. Keep at it until you get it right, it's simple.

In TOOLS there is:
 VIEW.EXE (Allows you to view any .img file)
 VIRTUAL.EXE (Upon using, asks you for password, i.e. FROZENFISH, enter for 
              access)
 TRACEKILL.EXE (Kills any trace programs, oddly enough)
 DROP.EXE (Use this with a code to perform weapon drops within the Matrix)
 PLAY.EXE (Allows you to play any .fmv files)
 DECODE.EXE (Enter with a correct code to..decode it)

Within the ID folder in the B drive are a bunch of images, most of which become
unlocked as you progress through the game. Use the VIEW command on each to view
info about that character. In the GUNS folder are image files of all the guns 
in the game, again, unlocked as you progress. In the FMV folder are all the FMV
sequences in the game, use the PLAY command on these to view them. In MAPS are
various maps of areas from the game, use VIEW to see them. In each one is a 
code to be entered using the DROP command, that makes a weapon drop at the 
point specified on the map. CARS contains the cars from the game, use VIEW to 
view details on them all.

Now that you've found some goodies, use the VIRTUAL command, enter the password
FROZENFISH when prompted and you'll be faced with a Kanji puzzle. One big 
square cut into 9 small squares. Highlight and press X on one to change it.
Simple puzzle, but depending on which of the 3 symbols you make, you will get a
different solution. One solution is totally wrong and resets the symbols. One 
is the RED solution, and will allow you access to Drive V if you find it. If 
you get the BLUE solution, you'll receive a warning from Morpheus and then have
to type in TRACEKILL before the timer runs out, you'll need to be fairly quick.

Now you have access to Drive V, open the TOOLS folder of it, and you'll find:
 ROOTSEARCH.EXE (Run and you'll be given ROOT access with a password
                 THISISNOTREAL)
 DIAL.EXE (Enter this with a number to dial it)

Open up ROOT and you'll get:
 MAIL.EXE (Run this and enter the password above to gain access)
 PORTKEY.EXE (Run this with a correct three digit number for a surprise)

Enter the MAIL command, followed by THISISNOTREAL for the password. When asked
type Y, you do want to read the email. It contains four phone numbers:
 001-949-555-0112
 001-714-555-0187
 001-213-555-0142
 001-310-555-0111

Now use the DIAL command, and dial these numbers. The first one leads to a 
wrong number sound, the second makes a noise as if were connecting to the net
with a modem. The third number gives you a message from Morpheus, saying you've
set off a flag in the system, his way of saying you're doing well really. The
fourth and final number is an automated message from Trinity. You've tapped 
into a hard line drop box apparently, and she gives you the code 942.

Go back into ROOT, and use the PORTKEY command. Use it by typing PORTKEY xxx, 
xxx being a 3 digit number. Use the code 942, and you'll enter a kind of
interactive conversation with Trinity. Eventually she'll give you instructions 
on how to access your RAM drive. She gives you CRACK.EXE which is in the ROOT 
folder of the V drive. Go ahead and use the CRACK command, followed by 8RAM, 
and you will have access to your RAM drive. 

Open up the TRINITY folder and you'll find:
 TRAINING.EXE (Allows you to force a .dsk file into the Matrix)
 HANDSHAKE.EXE (Starts off a funny interactive conversation with Sparks)
 READBIO.EXE (Allows you to read any .bio files)

Open up the PROG folder and you'll find nothing, at least until you complete 
the game, when a SWORD.DSK file appears.

Open up the BIO folder and you'll find the .bio file for whichever character 
you're using, inside of which are basic details about your saved game, such as
shots fired, kills etc.

So now open the HANDSHAKE command, and you will enter a conversation with 
Sparks. Your responses make little difference to how it goes. Once he's done 
you now have access to the LOGOS drive. Open the ART folder for a bunch of 
conceptual art you can see with the VIEW command. Open the SPARKS folder and 
all that's inside is the EMP command. Run it. Turns out Sparks is a funny guy, 
but for being a nice guy, he unlocks a present for you, and gives you a message
from Neo, saying you posess great skills and whatnot, and to follow the white 
rabbit. Sparks will finish talking, and your hacking is done for now.

The present he unlocks is in the 'Load Game' section, press left when on the 
Post Office level to find various multiplayer scenarios. Very cool.

===============================================================================

 5. Weapons

 MP-5N
  Type: SMG (Submachine Gun)
  Caliber: 9mm
  Clip: 30
  Capacity: 90
  Rate Of Fire: 800
  Accuracy: Medium
  Range: Medium
  Damage: Medium
  Notes: The gold standard for weapons of this type. Commonly carried by SWAT
         officers, the MP-5N can be fitted with a flashlight or infrared scope.

 M95 Sniper Rifle
  Type: Rifle .50
  Caliber: 9mm
  Clip: 18
  Capacity: 24
  Rate Of Fire: .360
  Accuracy: Very High
  Range: Very Long
  Damage: Very High
  Notes: The snipers best friend. Shoots through brick walls and deals massive
         damage, even at extreme ranges.

 9000 S
  Type: Pistol
  Caliber: 9mm
  Clip: 12
  Capacity: 30 
  Rate Of Fire: Semi-automatic 
  Accuracy: Medium
  Range: Short
  Damage: Low
  Notes: Niobe's primary handgun, although slightly smaller than the P229 S.

 92FS
  Type: Pistol
  Caliber: 9mm
  Clip: 15
  Capacity: 40
  Rate Of Fire: Semi-automatic 
  Accuracy: Medium
  Range: Short
  Damage: Low
  Notes: Standard pistol used by police and military agencies. Large clip size
         and high-velocity ammunition. Great when wielded in pairs.

 .380 Mustang
  Type: Pistol
  Caliber: 9mm
  Clip: 7
  Capacity: 40
  Rate Of Fire: Semi-automatic 
  Accuracy: Low
  Range: Short
  Damage: Very Low
  Notes: Small clip size and underpowered ammunition, but a common choice for
         security officers and police.

 R0635 Rifle
  Type: Rifle
  Caliber: 9mm
  Clip: 30
  Capacity: 60
  Rate Of Fire: Semi-automatic
  Accuracy: Very High
  Range: Long
  Damage: Medium
  Notes: -

 1911 .45cal
  Type: Pistol
  Caliber: .45
  Clip: 8
  Capacity: 40
  Rate Of Fire: Semi-automatic
  Accuracy: Low
  Range: Short
  Damage: High
  Notes: -

 M16 Commando
  Type: SMG
  Caliber: 5.56 
  Clip: 30
  Capacity: 90 
  Rate Of Fire: 750 
  Accuracy: Medium
  Range: Long
  Damage: High
  Notes: The U.S. military's standard battle rifle for more than 30 years.

 Antique Double Crossbow
  Type: Bow
  Caliber: -
  Clip: 2
  Capacity: 10
  Rate Of Fire: 30
  Accuracy: Medium
  Range: Very Short
  Damage: Very High
  Notes: The quick and easy way to take out vampires.

 .50AE
  Type: Pistol
  Caliber: .50
  Clip: 8
  Capacity: 90
  Rate Of Fire: Semi-automatic
  Accuracy: Low
  Range: Medium
  Damage: High
  Notes: The most powerful handgun in the game, often carried by Agents.

 18C Automatic Pistol
  Type: Pistol
  Caliber: 9mm
  Clip: 34
  Capacity: 90
  Rate Of Fire: 800
  Accuracy: Medium
  Range: Short
  Damage: Low
  Notes: -

 40mm Grenade Launcher
  Type: Launch
  Caliber: 40mm
  Clip: 6
  Capacity: 6
  Rate Of Fire: 120
  Accuracy: Low
  Range: Short
  Damage: Very High
  Notes: Fires a high explosive grenade that will detonate on impact.

 C4
  These shaped explosives provide quick and hassle-free demolition of targeted
  buildings, defences and vehicles.

 Flash-Bang
  Blinds and disorients with a loud bang and brilliant flash. Used by SWAT 
  teams during forced entries.

 Stun Grenades
  On explosion causes a heavy concussion, immobilising any people it affects.

 Offensive Grenades
  Lethal fragmentation grenade, perfect for clearing enemies from behind cover.

 33SG/1 Sniper Rifle
  Type: Rifle
  Caliber: 5.56mm
  Clip: 18
  Capacity: 24
  Rate Of Fire: 120
  Accuracy: Very High
  Range: Very Long
  Damage: High
  Notes: -

 G36 w/Ag36
  Type: Rifle
  Caliber: 5.56mm
  Clip: 60
  Capacity: 120
  Rate Of Fire: 750
  Accuracy: High
  Range: Long
  Damage: High
  Notes: -

 UMP
  Type: SMG
  Caliber: .40
  Clip: 30
  Capacity: 90
  Rate Of Fire: 800
  Accuracy: Low
  Range: Short
  Damage: High
  Notes: -

 GP-25 Chloro-Bromo
  Type: Launch
  Caliber: 60mm
  Clip: 6
  Capacity: 6
  Rate Of Fire: 120
  Accuracy: Low
  Range: Short
  Damage: Very High
  Notes: -

 M240 Machine Gun
  Type: MG (Machine Gun)
  Caliber: 7.62mm
  Clip: 120
  Capacity: 200 
  Rate Of Fire: 1000 
  Accuracy: High
  Range: Long
  Damage: Very High
  Notes: Heavy-duty machine gun, in standard use by U.S. Army and Marine Corps.
         Often mounted on vehicles and aircraft.

 MAC-11
  Type: Pistol
  Caliber: 9mm
  Clip: 30
  Capacity: 90
  Rate Of Fire: 1100
  Accuracy: Medium
  Range: Medium
  Damage: Medium
  Notes: -

 590 Entry Shotgun
  Type: Shot
  Caliber: 12 gauge
  Clip: 6
  Capacity: 16
  Rate Of Fire: 120
  Accuracy: High
  Range: Very Short
  Damage: High
  Notes: Tremendous short-range stopping-power more than makes up for its slow
         reload time. Can be fitted with a flashlight.

 SG-552 Commando
  Type: SMG
  Caliber: 9mm 
  Clip: 60
  Capacity: 90
  Rate Of Fire: 850
  Accuracy: High
  Range: Long
  Damage: Very High
  Notes: -

 P229 S
  Type: Pistol
  Caliber: .357
  Clip: 12
  Capacity: 30
  Rate Of Fire: Semi-automatic
  Accuracy: Medium
  Range: Short
  Damage: Low
  Notes: Ghost's primary handgun, with excellent all-around performance.

 Street Sweeper Shotgun
  Type: Shot
  Caliber: 12 gauge
  Clip: 24
  Capacity: 45
  Rate Of Fire: Semi-automatic
  Accuracy: High
  Range: Very Short
  Damage: High
  Notes: As you can imagine, a very powerful weapon, combining the power of a 
         shotgun with the refire rate of your average pistol.
 

===============================================================================

 6. Characters

 Niobe - She is the captain of the Logos, and one of the characters you play as
 in this game. Outside of the driving and flying missions, has pretty much 
 identical abilities as Ghost when it comes to hand-to-hand combat.

 Ghost - The First Mate of the Logos, and the other main character you'll use 
 in the game. Has a thing for weapons and is always cool and collected.
 
 Sparks - He is the third crewman of the Logos, and is Ghost and Niobes 
 operator during their missions within the Matrix. He's got a good sense of 
 humour, but is always ready to help with any advice and the like.
 
 Smith - Almost identical to the other agents, although he no longer has an
 earpiece as Neo has freed him from the system. Can make copies of himself, and
 destroy other agents.
  
 Agent Jackson - One of the three main agents out to kill you. As per normal,
 he wears a suit and tie, sunglasses and an earpiece, and has the ability to 
 take over the body of anyone within the Matrix.

 Agent Johnson - The same as Agent Jackson, a fellow agent out to destroy the 
 rebels.

 Agent Thompson - The same as Agent Jackson and Johnson, yet another agent out
 to kill you.
 
 Neo - The One. You don't really see much of him in the game, apart from the 
 occasional cutscene, which is a shame, but makes sense in a way.

 Morpheus - Captain of the Nebuchadnezzar, he is the one who found The One (yes
 that makes sense). Again, you don't see much of him, although you can play 
 with him in Multiplayer, and he shows up in the occasional cutscene.

 Trinity - First Mate of the Nebuchadnezzar, she is Neo's girlfriend, although
 her and Ghost seem to have something going on too, *wink wink*. She features a
 little more strongly in the game, which is nice.
 
 Axel - A fellow rebel who you help save from the agents, a crewmember of the 
 Vigilant.
 
 Soren - Captain of the Vigilant. Pretty greatful that you save Axel.
 
 Ballard - A fellow rebel who you help protect in the sewers. Also the captain
 of a ship.
 
 Ice - Another rebel who needs your help in the sewers.

 Corrupt - Yet another rebel who you help. Bit hopeless these guys are.

 The Twins - A pair of albino twins, all dressed in white, who possess some
 interesting powers. Out to kill you too.

 The Merovingian - A program gone bad. During the game you play through some 
 levels in his Chateau.

 Persephone - A vampire of sorts who dislikes her husbands activities, but 
 feeds on emotions rather than blood.

 The Oracle - A program who knows pretty much everything, looks like the kind 
 of grandparent you wished you had because she'd own everyone else in the home.

 Seraph - The protector of the Oracle, not fond of handshakes.

===============================================================================

 7. Cheats

This is for everything to do with codes/cheats or anything else that wouldn't
fit elsewhere. Admittedly some of this isn't totally EtM related, but it's all 
pretty cool!

--
Enter this website into your browser:

http://whatisthematrix.warnerbros.com/cmp/accessTWO.html

And then enter one of these many codes into the box to give you a present.

geof, skroce, darrow, wrong number, guns, morpheus, trinity, deja vu, Steak,
agentbullettime, crash, keanu, carrie, laurence, tokyo, lobby, mirror mirror,
neobullettime, sentinal, nebuchadnezzar, sentinellarge800x600, site credits,
owen, chrysalis, page168, page212, page98, bill, page78, red, redpill,
classic, reload
--

Enter this into your browser: http://www.thematrix.com
Enter the high bandwidth site.
Click on the yellow button in the top right hand corner of the site.
Click the grey button next to Low bandwidth, then click again when it opens.
Click on the door to open up a binary code entry thing.

Enter the code 01101111 and you will be taken to a hexidecimal number entry.
 
 Enter F03350B1 in hex and you'll get a huge article, written about the art 
 department by one of the staff members there.
 
 Enter the code A3B1A428 in hex allows you to build your own Nebuchadnezzar!
 Although it's a 46mb download, so beware 56k users. 

 Enter in EC306071 for a 3D view of the Nebuchadnezzar you can toy with.

 Enter in 0081CF5E for an article about the Visual Effects department, very
 interesting to read.

 Enter the code D487A317 for a preview of the Animatrix episode, A Detective
 Story.

 Enter in 98765432 for a 96mb Quicktime movie, of what I don't know, due to my
 56k modem.

 Enter D53D49F9 unlocks a music video: UnLoco - Bruised.

 The code A8C3F9AD gives you the Deftones Historical Segment.

 The code 43E17AC9 gives you a Making Of The Record..for TM:R I assume.

 The code C1B49F13 gets you the lyrics to P.O.D - Sleeping Awake.

 8D966F2A lets you download an interview with P.O.D.

 64CF29E3 unlocks part 1 of a behind the scenes look at the video for Sleeping
 Awake by P.O.D. 19A642BF unlocks part 2.

 7F4DF451 unlocks the lyrics to six songs from TM:R soundtrack, presented in a 
 nice style. 8E217AC9 also unlocks this very same thing, oddly enough.

 25DB928F takes you to a competition form. Enter your details for a chance to 
 win a P.O.D guitar!
 
 Enter in any of these codes, and as of 24th May 2003 you won't get them
 to work, although they are valid codes:
   23631BE6 13D2C77F B25F33A6 FFFFFFF1 BB013FFF 1DDF2556 0034AFFF CC883300
   098CA701 F446A392 38CA2FB1 FFF0020A 4516DF45 69E5D9E4 FF00001A D5C55D1E
   7867F443 35D67173

Enter in the binary code 00011000 and get an audio clip of a concept
illustrator answering a Matrix related question.

Enter in the code 11010100 and you can download a wallpaper of Jue from the 
first episode of the Animatrix.

Enter in 10110110 for another audio clip of a stunt coordinator answering a 
question.

Enter the code 10000001 for a website about the first Matrix movie.

Enter 11101001 for a nice piece of Trinity artwork.

Finally, enter 11011011 for a 3D view of the Nebuchadnezzar which you can view 
from all sorts of angles and stuff.

--

Use these codes with the CHEAT command in hacking mode:

0034AFFF - All Weapons Unlocked.
1DDF2556 - Infinite Ammo.
69E5D9E4 - Infinite Focus.
7F4DF451 - Infinite Health.
13D2C77F - Unlock Bonus Test Level (Spark's Construct).
FFFFFFF1 - Invisibility. Stops enemies from seeing you.
D5C55D1E - Multiplayer Fighting.
7867F443 - Faster Logos flight speed.
--

Weapon drop codes to be used within the hacking mode:

JXTRR10 - B2SW.IMG - Drainage Canal
PNSR210 - B5APN.IMG - North Concourse
RKHMS10 - B5APT.IMG - Airport Tunnels
B1AXXF2 - B1PO.IMG - 2nd Floor PO Boxes
--

Press all four shoulder buttons simultaneously in Hacking mode to unlock 
everything. It should work, but only in the PAL version of the game. Kinda
ruins the fun though, and I don't think they meant for this code to work, as it
says to be removed from the final version, oops!

===============================================================================
 
 8. Multiplayer

Complete Hacking mode and Sparks will reward you with this multiplayer mode. 
Have two controllers plugged in, then load the game you completed Hacking mode
with. On the Select Level screen, keep pressing left past The Post Office and 
you will have 7 different multiplayer levels to choose from. Each level has two
different characters for you to fight as. Unfortunately you can't use focus in
these fights, but you can have a lot of fun with them. Here's each location and
your character choice:

The Subway : Morpheus vs. Agent Smith
 This arena fairly closely resembles the subway scene from The Matrix.

The Dojo : Niobe vs. Trinity
 This arena fairly closely resembles the dojo in which Morpheus and Neo fight 
 fairly early in The Matrix.

The Pit : Seraph vs. Ballard
 A rather dustier version of the pit in which you fight Cujo.

The Ballroom : Niobe vs. Ghost
 You fight in a ballroom taken from Le Chateau where the Merovingian lives.

The Bedroom : Cujo vs. Vlad
 A really sparse bedroom from Le Chateau.

The Atrium : Sewing Woman vs. Janitor
 A rather odd fight between two surprisingly athletic people takes place in a 
 big glass hall.

The Alley : Firebird Man vs. PoliceCar Man
 You thought the last fight was odd? Check out the two transformer like cars 
 battling it out in some dingy backstreet.

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 9. Frequently Asked Questions

•How do I do this/that/random thing?
  Read the relevant part of the FAQ, it'll be there most likely, assuming I've
  covered that part of the game.

•My game freezes/refuses to load, what's wrong?
 Don't use any cheats in game, these supposedly can cause problems. Make sure 
 it isn't your PS2, if neither work, you're stuffed.

•Why isn't this game all about Neo, Morpheus and Trinity?! That's why I wanted 
 this game!
  If you got to play as Neo, the game would be far too easy, and the idea of 
  this game is to help expand your knowledge of the goings on in the Matrix, 
  filling in gaps you would otherwise have. Just enjoy the fact you can do 
  everything you gawped at in the films.

•Why can't I play with a sword yet? I know what to do!
  You need to complete the game before the SWORD.DSK file will appear.

•What's with the echoey cutscenes?
  Just a glitch in the coding of the game. Possibly related to using focus as a
  cutscene starts.

•Can I play Hacking without completing the game?
  Yes, you just need a save game to use it with.

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10. Credits

•The Wachowski Bros. for making the Matrix and all of it's offshoots.
•CJayC for putting up the FAQ.
•Shiny for making the game.
•Atari for publishing it.
•sandman2k3 for a hex code.
•Dark Supreme Kai for another hex code.
•enobrev for an absolute ton of hex codes.

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