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    FAQ/Walkthrough by frulaa

    Version: 1.10 | Updated: 03/08/06 | Printable Version | Search This Guide

             
    	Defender walkthrough done by frulaa
                                      
                                           
    ************************************************************
    	Updates
    
    	March 8th 2006: Added the last few missions and creature 
    section.
    
    
    
    ************************************************************
    This is my guide/FAQ.
    
    Please email me if you have any questions about the game or any 
    suggestions to my guide, I will give you credit in the "credits"
    section at the end of my walkthrough. If you have a question please 
    say if I can use it my FAQ section so I can help other people, your 
    question might answer someone elseís question.
    
    
    RiverSword@earthlink.net
    
    
    **********************************************************************
    		Copyright
    
    
    	This may be not be reproduced under any circumstances except 
    for personal, private use. It may not be placed on any web site or 
    otherwise distributed publicly without advance permission. 
    Use of this guide on any other web site or as a part of any public 
    display is strictly prohibited, and a violation of copyright.
    
    		
    Copyright 2006 Benjamin Douglas
    
    **********************************************************************
    
    
    
    
    	To quickly jump to the section you need go to edit and
    select find, then type in the words exactly as I have them in the
    parenthesis. to quickly get to find hit contro+F. 
    
    Sections
    **********************************************************************
    Hints and tips (HNTS)
    1: Walkthrough (WLKT)	
    	1.08:Basic controls (BCC)
    	1.09:Preloge (PRE)
    	1.10:TRITON-Durga Canyon (TRTD)
         	1.11:TRITON-Romulus Flats (TRRF)
         	1.12:MARS-Cydonia Base (MSCB)
         	1.13:PROMETHEUS-Lake Thantus (PRLT)
         	1.14:PROMETHEUS-Lleras Dunes (PRLD)
      	1.15:RHEA-Olduvai Gorge (RHOG)
    	1.16:TITAN-Aeneas River (TTAR)
    	1.17:TITAN-Arqus Caverns (TTAC)
    	1.18:EUROPA-Legba Base (EALB)
    	1.19:EUROPA-Straits of Imisland (EASI)
    	1.20:PHOBOS-Orbit of Europa (PHOE)
    	1.21:PHOBOS-Mount Biafra (PHMB)
    	1.22:MARS-Sirtis Major (MSSM)
    	1.23:MARS-Bromios Desert (MSBD)
    	1.24:MARS-Khimat Ridge (MSKR)
    	1.25:ASTERIOD BELT-Alchera Fields (ABAF)
    	1.26:MOON-Mare Frigoris (MNMF)
    	1.27:MOON-Carpathian Mountains (MNCM)
    	1.28:EARTH-Rome Valley (EHRV)
    	1.29:EARTH-Argentine Pampas (EHAP)
    	1.30:MOON-Luna (MNLA)
      2:Ships (SHPS)
      3:creatures (CRTS)  
      4:FAQ (FAQ)
      5:Credits (CDTS)
      6:sites that can use my walktrhough (PRMS)
    ***********************************************************************
    			Hints and tips (HNTS)
    
    	These are things that I have found out during the game, these
    can be about anything. If anyone has any other hints or tips please 
    email me so that I can add them, I will give you credit.
    
    	1:widows attacks are very short range so if you see their deadly
    red things coming just back up.
    
    	2: DONT spend any credits on the defender or guardian, you will
    get new ships that are MUCH better then them.
    
    	3: If a colonist gets captured kill the Lander even if you
    canít carry him, it will save you credits and from mutants, which are
    5x as strong before they ate the colonist.	
    
    	4: Press select to see the area map, you can see where all the 
    colinists are and where all the Manti are.
    
    
    ***********************************************************************
    
    			1: Walkthrough (WLKT)	
    
    
    
    				1.08 Basic control
    
    L2: 			Backwards
    R2: 			Accelerate
    O:  			Special weapon
    X:  			Fire weapon
    Square: 		Change weapon
    Left analogue stick	Move cursor
    Right analogue stick	Air tricks
    
    ************************************************************
    
    
    
    
    			1.09 Prologue (PRE)
    
    	I played my game on the difficulty Veteran (normal) so, if you are playing
    on Rookie(easy) or Elite (hard) it might make very small changes to game play
    but you should still be able to use my walkthrough with no problems.
    
    
    ************************************************************
    
    
    			1.10 TRITON-Durga Canyon (TRTD)
    
    	This will be the easiest mission ever, because it is training.
    when you start out on the screen with the planets press x to select
    it then press continue on the next screen because you right now do
    not have enough credits to buy any upgrades.
    
    	After a briefing and a movie you get to fly your ship,
    go through the blue rings until the end. There you will get the
    3 most easy kills in the game, there are some Manti trapped near
    the ground, shoot all 3 and a Stargate will activate, fly though
    it to finish this mission.
    
    
    ************************************************************
    
    
    			1.11 TRITON-Romulus Flats (TRRF)
    
    	When you start off you will get to destroy some buildings
    so do so. After that you get to destroy some ammo/health boxes
    these will come in very handy throughout the game. Then you will
    have to rescue Colonists. To pick them up just ram into them, donít
    worry it wonít hurt them. You can carry 3 at a time, a Manti will
    capture on so fly around the cliff and shoot him down then catch
    the colonists in midair. then drop the colonists off and some more 
    Manti will come, destroy them and then you can finish the mission.
    
    
    ************************************************************
    
    
    			1.12 MARS-Cydonia base (MSCB)
    
    	You start out with orders to wait for orders, stand back 
    and just watch the Manti, donít attack any yet. Next you will have
    to escort a Dropship, so go to the blue arrow and follow the Dropship
    and destroy any Manti that come close. After the ship goes through
    the Stargate the col. will want a ride, go pick him up in his small
    talk  and fly though the Stargate to finish the mission.
    
    
    ************************************************************
    
    
    			1.13:PROMETHEUS-Lake Thantus (PRLT)
    
    	At the start you have to rescue  some colonists. For now there
    are no enemies but soon some will come. Watch out for when a Colonist gets
    captured because ones he/she gets eaten (mutated) the creature becomes red
    and goes berserk and is a lot more powerful so you want to stop this from
    happening. And to top it all of you lose a decent amount of credits when
    this happens.
    
    	In a bit the second wave of enemies will come, then the third. You
    should be just about done being the rescue man now. Once you save all the
    colonists you will have to defend the drop zone from attack. Once the attackers
    are pretty much dead you can finish the mission.
    
    	
    ************************************************************
    
    
    			1.14:PROMETHEUS-Lleras Dunes (PRLD)
    
    	At the end of the last level you should have gotten
    a new ship Nemesis, this is the ship that I will use mostly
    but use any ship you want, I like nemesis because it is fast 
    and I like its weapons.
    
    	This is another search-and-rescue mission, start by
    rescuing the colonists. You will have Col. Adams  nagging
    you to work faster. Once you rescue all of the colonists you
    can finish the level.
    
    
    ***********************************************************
    
    
    			1.15:RHEA-Olduvai Gorge (RHOG)
    
    	Kill the two "bogies" then head over to the missile
    crawlers, pick them up and put them near the Drop zone, if 
    you want there is some more a little past and to the left
    of where the first ones were. After you do that you get to
    play the ever-so-pleasing job of search-n-rescue(rescue the
    colonists. After that Dr. Mudu will pop out through the
    Stargate, keep the mantis from tearing up his ships to 
    much. Then this big floating snake like creature will
    come out, hit it hard while keeping your distance and 
    you should be done shortly. After killing it you can
    exit.
    
    
    ************************************************************
    
    
    			1.16:TITAN-Aeneas River (TTAR)
    
    	In this mission you will be an escort, there are 
    four groups that you will escort over a bridge that Mantis
    will be trying to destroy. There are 3 groups of drop ships 
    and a tank and one group of two tanks. 
    
    	Aliens will come carrying red creatures and drop them
    near the drop ships. The red creatures will rip your dropships to
    shreds so keep them away. Once the 3 dropships groups go across
    you can carry the last two tanks across the bridge yourself.
    After that memory destroys a lot of Manti and the mission 
    is complete.
    
    
    ************************************************************
    
    
    			1.17:TITAN-Arqus Caverns (TTAC)
    
    	This mission is optional but you canít come back to
    it, I would highly suggest doing this, you also get low 
    level security access for this mission. If you decide
    that you donít feel like it then skip over to section 1.18.
    
    	At the beginning a Manti is trying to take of with
    a power source, teach that little thief and lesson and blast
    it. Catch the battery and put in on a turret. Get to the other
    batteries and do the same with the others, but you might want
    to be quick about it because their is a bunch of enemies on their
    way.
    
    	After the battle you get to play search-n-rescue, after
    rescuing the colonists you are told to investigate an alien
    life form. Blast out the wall and go in. You will see a big thing
    in the middle, shoot it down or if you are using the NEMESIS you
    can press O you can launch a smart bomb which will destroy the
    thing in one hit. After that you are congratulated and you just 
    finished another mission.
    
    
    ************************************************************
    			1.18:EUROPA-Legba Base (EALB)
    
    	Start off by getting the 4 colonists near the 
    factory, deliver them. grab the two missile crawlers
     that it made and put them near the entrance. watch for more 
    colonists who will randomly come out of the teleporter. Help
    the missile crawlers and blast the widow from a safe distance.
    Make sure you stay a good distance away because those
    widows can kill you really quickly. Then some colonists will need
     rescuing, go get them and get some more missile crawlers.
    Kill the flying Manti and let the missile crawlers do the 
    widow work for now. After destroying all the widows the
    mission is over.
    
    
    ***********************************************************
    
    
    			1.19:EUROPA-Straits of Imisland (EASI)
    
    	Start out by taking the colonists and using them
    for whatever you want. Then kill the Manti. Make sure
    that you keep the teleporter in tact because it will
    supply you with a supply of colonists. Then go for the
    widows, keep your distance and blast them to bits. After
    destroying the widows and other Manti the mission will be
    finished.
    
    
    ***********************************************************
    
    
    			1.20:PHOBOS-Orbit of Europa (PHOE)
    
    	Fly strait ahead and destroy the Manti near the
    turrets, these are priority. Stay near one pair of turrets
    as long as 1 stays in tact you be ok. Once all the Manti 
    are dead you will have completed yet another successful
    mission.
    
    
    ***********************************************************
    
    
    			1.21:PHOBOS-Mount Biafra (PHMB)
    
    	Fly around the mountains until you reach an old 
    GSA base. You will find 6 batteries on the base, use these
    to power up the turrets. After doing that continue on
    until you get to the ship patriot. Pick up colon Adam and
    take him back to the base, put him out of the way behind the 
    drop off. then grab some colonists and get some missile crawlers.
    Put these at the entrances. Then there should a healer crawler
    next tot the patriot, out this next to col. Adams. the Manti
    should be at your base now, those turrets you should have
    powered up earlier should be a lot of help now. Help the
    turrets kill the Manti and mission success.
    
    
    ***********************************************************
    
    
    			1.22:MARS-Sirtis Major (MSSM)
    
    	This is one heck of a mission so get prepared,
    well, from now on the missions will be heating up. Donít
    be surprised if you die a few times from now on unless
    youíre very, very, very good at Defender.
    	
    	Drop ships will come and drop the Calvary.
    defend these as they drop. The Calvary should be
    able to take care of the Manti turrets, so you should
    take care of the flying Manti, but I am shure the calvary
    would apreciate it if help them with the alien turrets.
    After destroying the turrets there move on the next 
    area. When the drop ship comes and delivers immediately
    take the two healing crawlers and put them next to the
    tower that is spitting out and orange beam. Some colonists
    will want rescuing, go get these immediately because the 
    Landers will be on them instantly. use these colonists for
    tanks, put the tanks in front of the widows. then start
    blasting them with everything you got.
    
    	Next the dreaded dreadnought, GO towards it and 
    immediately fly around to the back, if you anywhere near the 
    front it will rip you to shreds. Blast the dreadnought,
    once itís dead you will have just completing another
    mission. And you should have gotten another ship
    JUDGMENT.	
    
    
    ***********************************************************
    
    
    			1.23:MARS-Bromios Desert (MSBD)
    
    	There are two power generators that power two 
    separate energy fences, these are at opposite
    ends of the base. But unfortunately they are outside of
    the base. start of by killing the 3 mantis that are
    next to the energy fences. After doing that grab the
    colonists and make some tanks with them, put them in
    in various places in the open of the edges of the 
    base, these tanks will help destroy the Landers.
    at this point the Manti should be building up so
    kill most of them. In a bit a brain bug will head
    towards the base. Fly around to its back and blast
    it, after that Mudu will escape and the mission is
    completed.
    
    
    ************************************************************
    
    
    			1.24:MARS-Khimat Ridge (MSKR)
    	
    	Head strait for the transports, kill off all the
    Landers that are attacking them. immediately turn around 
    and go to the area of the base that is on a hill type
    area. There should be a healer crawler up here, take it
    down and put it next to the drop zone that gives you health,
    put it up right next to hit so it doest get hit as much. 
    Destroy any Landers that have come. After that grab the colonists
    that the transports are caring and use them in what u want 
    I would suggest most in tanks but make sure you get at least
    3 or 4 missile crawlers. now destroy the two widows that are 
    approaching. 
    
    	Kill any flying Manti. now take the tanks and put them 
    in front of the other widow. Fly over the widow and take out all of
    the flyers. There will be a Landers forge (that things that makes
    Manti) all the way in the back protected by a monster you should
    recognize. work your way back here and kill the flying monster,
    then take out the landing forge. fly back and take out all the 
    widows, donít forget about the ones that are on the path in which
    the transports come from. killing all the widows you will have
    yet completed another successful mission. :)
    
    
    ************************************************************
    
    
    		1.25:ASTERIOD BELT-Alchera Fields (ABAF)
    
    	Kamicazees will try to destroy the 3 satellites,
    Kamicazees can do a lot more damage than the regular Landers,
    so make shure they donít make it near the satellites. Any time
    one gets close kill it. between the time that you have to kill
    them, control the green cloud of Landers above the satellites.
    A nearby abandoned ship will have health floating around it 
    if you need it. After killing all the Kamicazees no more
    Landers will come so you can kill them off. After all the
    Manti are dead the mission is over.
    
    
    
    ************************************************************
    
    
    		1.26:MOON-Mare Frigoris (MNMF)
    
    	Destroy the Manti turrets throughout this "path".
    Stay with the convoy because they can not defend against
    any flying Manti. Tip: strafe while fighting these. Once
     you get Past all the turrets there will be a drop ship 
    that needs protection. keep it from going kaboom and you 
    have completed another mission.
    
    
    ************************************************************
    
    		1.27:MOON-Carpathian Mountains (MNCM)
    
    	Grab the colonists and make vehicles, I suggest
    making all missile crawlers for now because 99.9% of the
    enemies that will attack are flyers. When the drop ship comes
    grab the colonists and make some more colonists. defend the
    base from any attackers. Now for the landing forges.
    
    	Fly to the first one, this should be an easy one,
    destroy it and fly to the next and make shure it is still
    alive after you leave. Go back to the base and help it
    out, there should be a widow near the base so kill it.
    
    	After taking out all of the landing forges mission
    success.
    
    
    ************************************************************
    		1.28:EARTH-Rome Valley (EHRV)
    
    	Finally to earth, I agree with Col. Adams, it really
    ticks me off to be attacking our own home planet.
    
    	Grab 4 colonists and make 2 healing crawlers,
    put these next to the drop zone so it will stay in-tact, use
    the rest on tanks. if you want to there are 4 landing forges
    past the base that if get destroyed will help some with the
    bug problem. In a minutes widow will come, take em out. After
    that you get to investigate the Manti queen, just fly around
    it until they say to leave, donít bother attacking it.
    
    
    ************************************************************
    		1.29:EARTH-Argentine Pampas (EHAP)
    
    	This place is divided into two sections, one with
    an oil driller and one with a drop zone, both are necessary
    so make shure they stay in tact. 
    
    	Start off by making as Manti tanks as you can with
    the colonists in this section, put these in the paths of
    the widows and fly to the other section. Make as many missiles
    crawlers as you can from anywhere on the map from here, put
    these around the drilling rig, fly back over and kill off any
    Manti. Manti and widow will periodically come and go, kill
    them off. once the drop ship comes you can head for the last
    mission.
    
    	
    
    ************************************************************
    		1.30:MOON-Luna (MNLA)
    
    	Ok elites this will be your last assignment, 
    memory and we are going to give to her.
    
    	There are 6 batteries and 6 generators. Power
    them all up, these is a precaution incase 2 get destroyed.
    Once the generators are powered up kill of all the Manti 
    that is attacking them. After that kill off the Manti in
    the area mission complete.
    
    	Mission blasts off and rams the moon into the earth,
    some Manti attack it and colon Adams goes back, but is 
    destroyed. You continue on through the Stargate. 
    
    	Congratulations on completing defender.
    From here you can play again, and you still have everything
    including your ships that you had when you finished.
    
    ************************************************************
    
    
    	Section 2: Ships (SHPS)
    
    	The way that I made these is that I literally took
    a ruler to my TV screen and measured the bars in centimeters,
    my TV may be smaller or bigger than your so donít expect these 
    to mach same size on yours.
    
    	
    		DEFENDER
    
       Speed:	1.5
       Armor:	1.00
       Agility:	3.25
       Strength:	2.25
    
    	Begging ship, tip, donít spend any credits on this ship.
    		GUARDIAN
    
       Speed:	1.25
       Armor:	2.00
       Agility:	2.25
       Strength:	3.50
     
    	Begging ship, tip, donít spend any credits on this ship.
    
    		NEMESIS
    
       Speed:	1.75
       Armor:	0.75
       Agility:	3.25
       Strength:	2.25
    
    	A Fast ship, good for rescuing colonists.
    
    		DEFIANCE
    
       Speed:	2.25
       Armor:	1.75
       Agility:	3.25
       Strength:	1.75
    
    	A pretty strong ship, good for attacking.
    
    		JUDGEMENT
    
       Speed:	1.00
       Armor:	4.00
       Agility:	1.75
       Strength:	4.00
    
     	4 things I can say, big, bulky, slow and (nearly) 
    indestructible. Can carry 5 colonists.
    
    		RETRIBUTION
    
    
       Speed:	3.25
       Armor:	1.25
       Agility:	5.00
       Strength:	1.50
    
    	The most speedy ship in the game, if you can
    can handle a fast ship then you will rock with this.
    
    
    
    
    
    ************************************************************
    	creatures (CRTS)  
    
    	Thanks to TheeMikester for letting me use his
    creatures section.
    
    Here are the creatures you'll find in the game.
    
    
    Friendly
    ========
    
    Colonists- They don't do anything. Just rescue them 
    for tanks, missle crawlers,and repair vehicles.
    
    Tanks- A little unit with a whopping punch. Get them 
    at Tank Factories for 3 colonists.
    
    Missle Crawlers- Little units that fire guided missles
    at enemies. Get them at missle crawler factories for 
    2 colonists.
    
    Repair Vehicles- Repairs anythink friendly that has 
    taken damage. Get them at repair factories for 2 colonists. 
    
    Turret- A little, stationary unit that fires little 
    blasts at enemies. You need a battery to power them up. 
    
    Dropships- THese are big, slow ships. They either are 
    transports for important people or they give you colonists. 
    
    Transports- The same, basically, as a dropship, except
    it's on the ground.
    
    Dropzone- A place where you exchange colonists for health 
    boosts. Keep this up at all times.
    
    Teleports- Teleport colonists to you.
    
    Carrier- carries up to 4 vehicles. For some reason, all 
    vehicles are attracted to this thingy. It has a blue light
    on a pole.
    
    Evil
    ====
    
    Landers- A weak little force that is basically everywhere.
    They eat your colonists and become more powerful, so watch out.
    
    Yellowjacket- A bug that's the same, basically, as the lander,
    but a lot more powerful. These don't eat colonists.
    
    Little Landers- These are actually called landers, but they're 
    totally different than regular landers. They hover around you 
    and shoot at you relentlessly. The shots are weak, but it's kinda 
    hard to kill someone you can barely see. Great.
    
    Stingrays- Tough armor, high power. Think that's bad? They grab 
    your tanks, fly off with them, and drop them at high altitudes!
    
    Infectors- Basically the same thing as a missle crawler. These 
    are carried in by landers.
    
    Gamma landers- Doesn't look like much, but up close the thingy's 
    tough, fast, and powerful.
    
    Beta Landers- Same as Gamma, but more powerful. One difference, 
    though. When five get together, they fire this beam thingy at 
    you that's really powerful!
    
    Widows- The worst creature in the game. These guys travel slow, 
    but have incredible defense and kick butt when it comes to attack
    power.
    
    Reaper- Big, powerful thingys that are pretty powerful. Thank God
    they're rare.
    
    Podworms- A bunch of landers floating in a line, really. They fire 
    beams at you and split up when fired upon.
    
    Shock towers- Powerful, stationary weapons that can't be easily 
    destroyed.
    
    Turrets- These are the same as shock towers, but the shots have
    tracking.
    
    Brain Bug- A boss. These guys aren't really powerful, it's the
    manti around them that kick butt. The manti just swarm you. Oh God.
    
    Dreadnaught- A lot more powerful, these things are pure hell to 
    kill, especially with their little manti buddies.
    
    Manti Queen- Impossible to kill, just stay away from her. She's 
    only in one Earth Level.
    
    Lander Forge- Creates landers.
    
    
    
    ************************************************************
    
    
    
    			Section 4: FAQ (FAQ)
    
    	I currently do not have any questions
    
    ************************************************************
    
    		Section 5: Credits (CDTS)
    
    	Gamefaqs: for makeing an awsome site and letting
    me publish this guide :)
    
    
    	Thanks to TheeMikester for letting me use his
    creatures section.
    
    ************************************************************
    
    		Section	6:sites that can use my walktrhough (PRMS)
    
    	The following sites have my permission to use my
    FAQ/walkthrough
    
    		www.neoseeker.com
    
    
    And obviously
    
    		www.gamefaqs.com
    
    	
    	If you find a site with my walkthrough on it and does not have
    my permission listed please contact me immediately. Please do not 
    take matters into your own hands because I may have just not updated
    yet.
    
    
    **********************************************************************
    		Copyright
    
    
    	This may be not be reproduced under any circumstances except 
    for personal, private use. It may not be placed on any web site or 
    otherwise distributed publicly without advance permission. 
    Use of this guide on any other web site or as a part of any public 
    display is strictly prohibited, and a violation of copyright.
    
    		
    
    Copyright 2006 Benjamin Douglas