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    Criminal Rating/Media/Money FAQ by nosaert

    Updated: 06/03/03 | Printable Version | Search Guide | Bookmark Guide

    Grand Theft Auto: Vice City
    Criminal Rating, Media Attention & Money Maxing Faq 
    - This faq -
    This faq contains a listing of the accurate criminal rating and 
    media attention levels and the point requirements to attain each 
    title. It also contains several methods for increasing your 
    criminal rating, media attention, and money.
    - Criminal Rating -
    Your criminal rating is the top center number on the Stats sub-
    screen. Every time you kill someone, destroy a vehicle, complete 
    a mission, or make money your rating goes up. Your criminal 
    rating is essentially a measure of your cumulative criminal 
    exploits over the course of the game. It has no effect on 
    anything in the game itself. Getting to Godfather wonít get you 
    a health bonus or a hidden weapon or anything else. That being 
    said, there is something eminently more satisfying about being a 
    Godfather or Don than there is about being a Rat or Leece. 
    - Ways to Increase Criminal Rating -
    Your criminal rating will slowly go up over the course of the 
    game. If you do a plain-vanilla play-through for 100% completion, 
    you will likely end up with a criminal rating of anywhere from 
    4000 to 10000 pts. Every pedestrian you kill gets you 1 pt of CR, 
    as does every vehicle you blow up. Note that these pts will 
    sometimes not get ďcreditedĒ to your criminal rating until you 
    enter a pay-n-spray or save the game. Every helicopter or Dodo 
    you destroy is worth 30 pts. Money substantially contributes to 
    your criminal rating, as does your weapon accuracy, especially 
    if you get over 100% by exploiting the fact that bullets fired 
    by the built-in mini-gun in the Sparrow and Hunter donít count 
    against your bullets fired, while bullets that are fired by them 
    that hit do count towards your bullets that hit category. The 
    obvious weakness with taking advantage of accuracy is that by 
    the end of a complete play-through you will have likely fired 
    10,000+ bullets, making an accuracy in the thousands of percent 
    and higher very hard to obtain and maintain.
    - Vigilante/Brown Thunder Missions -
    Your criminal rating increases as you make money. Vigilante 
    missions are a very good way to make a lot of money in a 
    reasonable length of time. In particular, if you get to around 
    level 400 of the vigilante missions, your money will be maxed 
    out at $999,999,999, and your criminal rating will rise to 
    around 210,000 pts--corresponding to being a Capo.
    How does one get to level 400 on the vigilante missions? One way 
    is to use the Rhino. There are three problems with this method. 
    The first is that the Rhino is slow. You can aim the gun turret 
    backwards to increase your tankís speed (just use R2 to aim the 
    turret backwards and keep firing-- Zoom!), but even with this 
    approach it will take you thirty seconds to a minute between 
    kills. There is also the risk of getting busted-- hence, you 
    must avoid slowing down or hitting obstacles and getting trapped 
    at slow speed. Additionally, every ten or fifteen minutes in the 
    tank, it will start to smoke by virtue of the cumulative damage 
    inflicted on your tank (itís not indestructible, just extremely 
    resistant to damage). Youíll have to go to one of your garages 
    (preferably Hyman, since itís well shielded in a small alley) 
    and heal every now and then.
    The Hunter is much quicker for climbing up in Vigilante levels 
    via the Brown Thunder mission. However, the Hunter requires a 
    lot more skill on your part. Practice for twenty or thirty 
    minutes before you attempt to use the Hunter. Note especially 
    that the Hunter is capable of being over-pushed in any direction, 
    unlike the sparrow and other helicopters. You must be very 
    careful not to over-accelerate or push so far to the side or 
    down that the hunter goes out of control and crashes in the 
    water or whacks a bunch of many buildings. Unlike the Rhino, the 
    Hunter is very destructible, so much more finesse is required in 
    maneuvering it. Two things can make the Hunter missions easier. 
    First, if youíve already gotten 100% game completion, your 
    Hunter will have twice as much armor, which reduces the skill 
    requirements in using it and surviving for extended periods of 
    time. Additionally, the Hunter heals damage every time you 
    advance in Brown Thunder level. By the time youíre up to level 
    15-20, the Hunter will heal about as much damage as gets 
    inflicted on it via crashing into buildings and getting fired on 
    per vigilante level.
    For super-fast progress, make sure to do the missions at Escobar 
    International Airport. By level 12, the Vigilante missions will 
    consistently spawn exactly three cars, each filled with four 
    criminals. If you do the Vigilante missions around Escobar 
    International, two of the three cars will spawn, every time, at 
    Escobar Airport between the eastern and western gates just south 
    of the Main Terminal building. A third car will spawn somewhere 
    else, but 80% of the time, it will spawn in a lethal location 
    and blow-up within a couple of seconds. Thus, you can sit in 
    your Hunter just south of where the two cars spawn, strafe with 
    the mini-gun or missiles depending on your preference, destroy 
    the cars and their inhabitants, gain a vigilante level, and 
    repeat ad nauseam. Roughly every five levels youíll actually 
    have to make a trip to hunt down the third car. This shouldnít 
    take long though since the area around Escobar is free of tall 
    buildings and makes targeting other vehicles quite easy. Anyway, 
    after two to three hours of Hunter Brown Thunder, you will have 
    your cash maxed out at $999,999,999, a criminal rating of 
    ~210,000, and the rank of Capo.
    - Test Track/Trial By Dirt -
    Note that there are alternative ways to max out your cash: you 
    can do Test Track or Trial By Dirt repeatedly. The money you get 
    increases every time you beat your previous record, so you can 
    max out your money in a relatively short period of time. You 
    just need to time it so that you finish the first time with 5 
    minutes, the second with 4 minutes, 59 seconds, the third with 4 
    minutes, 58 seconds, etc until you reach maximum money.
    - Helicopter Demolition -
    Every time you blow up a helicopter, you get 30 pts toward your 
    CR. If you own the Hyman Condo, this provides an easy, 
    relatively quick way to increase your rating. The western-most 
    garage at Hyman has room for four vehicles. However, it is very 
    hard to squeeze more than one of most helicopters-- including 
    the Maverick and the Apache--into the garage. Luckily, this is 
    not true of the Sea Sparrow. If you maneuver at the right angle, 
    you can fly four Sparrows directly into the Hyman garage. If you 
    are having a hard time getting in more than 1, just land and 
    push in the helicopter. With four helicopters in the garage, 
    save your game, and go to Baxter Airforce Base and get a rhino. 
    Park it in the second or third garage at Hyman.
    Next, you need to block off the street entrance so that 
    pedestrians canít witness your demolition derby and lead to an 
    increase in your wanted level. The entrance to the alley is 
    quite big, so youíll have to use a firetruck (or coach) plus 
    some other large vehicle to fully obstruct the alley entrance. 
    The fire station is south to the first intersection, then east 
    to the first intersection, then south about half way to the 
    first intersection. If you walk up to the station on foot, a 
    firetruck will basically always spawn. If you then park the 
    firetruck facing north south and abutting one wall, you can 
    block about 80% of the street entrance. Next, get an ambulance 
    from the hospital at the first intersection to the south, and 
    drive it in west-east to the gap between the wall and the fire 
    engine. Now, no pedestrians should be able to see what youíre 
    doing, and so your wanted rating will not go up. Note that a 
    pedestrian or car can occasionally still get past your 
    barricade; however, this happens very rarely, and you should be 
    able to kill him/her without an increase in criminal rating.
    Next, simply take your tank and drive up to the garage with the 
    helicopters parked inside. Get out of the tank, and the garage 
    door will open. Re-enter the tank and drive into the garage a 
    little way: now, the door canít close on you. Fire a shell or 
    two, which will blow up the four helicopters and net you 120 pts 
    of CR, and reverse back out until the garage door closes all the 
    way. The helicopters will be healed, and you can repeat this 
    drive-up, step-out, step-in, blow-up, drive-out routine every 
    four or five seconds for 120 pts of CR a pop. Note that 
    occasionally one of the helicopters will bounce forward and 
    partially out of the garage--you have to be careful to push it 
    back into the garage before you let the door close so that the 
    affected helicopter doesnít get clipped by the garage door and 
    deleted. This method should get you ~1500 pts of CR per minute 
    of effort.
    You can also do the trick with fewer than four helicopters; 
    however, the gains in CR will, obviously, be slower and you will 
    have to move the tank at about a 45 degree angle (and adjust the 
    turret via the R3 stick accordingly) so that you can get far 
    enough away to have the garage door close.
    - Helicopter Demolition : Cheating Form -
    This is a faster way to increase your criminal rating. However, 
    it requires the use of a cheat code, so youíre limited to the 
    basic method if youíre uncomfortable with using cheat codes. 
    Start off with the above trick and stick four sea sparrows in 
    the Hyman garage. Now, hereís the quickening step. You need to 
    have a maverick sitting on the Hyman roof. If it hasnít spawned 
    on the helipad, run south along to the place you get the Love-
    Fist missions and back to the condo. The Maverick should spawn 
    on the helipad. Now, get in the Maverick and fly it due south 
    until you reach the first tall building. Do a circle around it 
    and fly back to the Hyman rooftop. Youíll be pleased to see 
    another Maverick has spawned on the roof. Land the Maverick 
    youíre flying on the west edge of the Hyman roof, facing north-
    south. Get in the new Maverick on the helipad and do the same 
    fly-south to the building, circle, and fly-back to the Hyman 
    roof routine. Guess what-- there's another Maverick on the 
    helipad, and the first one you landed should still be parked too. 
    Land your second Maverick on the western edge of the roof as 
    well. There should be plenty of room for both of them.
    Now, you want to blow-up the three Mavericks on the roof, plus 
    the four Sea Sparrows in the garage below. If you listen 
    carefully, you should be able to hear when the Hyman garage 
    opens and when it closes. Youíll notice that if you walk on the 
    roof from the helipad due south, the garage will open (the 
    garage opens and closes based on your horizontal proximity to 
    the garage, but doesnít consider how far above it you are). You 
    will notice that if you walk due west to the end of the Hyman 
    roof, the garage will close. Hereís the key. If you stay in a 
    the rectangular area from about 2/3 of the way along the east-
    west line to the eastern edge of the west part of the roof, and 
    from about half way to the helipad to the southern border of the 
    north-south line, the Hyman garage will always be open. So, if 
    you keep yourself in this rectangle, there will be SEVEN 
    helicopters in the gameís memory. Hereís the part non-cheaters 
    wonít like. Enter in the blow-up-all cars code-- R2, L2, R1, L1, 
    L2, R2, Square, Triangle, Circle, Triangle, L2, L1. All seven 
    helicopters will blow-up, and youíll have 210 pts added to your 
    CR. Now, hereís where the rapid increases come into play. You 
    can re-enter the code, and get another 210 pts. In fact, you can 
    keep entering the code over and over and over again, and get 210 
    pts every time. You just have to practice entering it enough 
    times so that you can enter it over and over again without 
    pausing or messing up. Also, you have to occasionally adjust 
    your direction so you stay in the rectangle that keeps the 
    garage door open. Once you do this effectively, you can pump 
    your criminal rating up about 6,000 pts per minute, which will 
    get you to Don in under an hour and Godfather in under 3 hours. 
    - Criminal Rating Ranks -
    Total Liar                    ?      -6001
    Cheater                   -6000      -4001
    Hacker                    -4000      -2001
    Embarrassment             -2000       -501
    Untrustworthy              -500         -1
    Upstanding Citizen            0         19
    Nobody Special               20         49
    Litterer                     50         74
    Shoplifter                   75         99
    Vandal                      100        119
    Do Boy                      120        149
    Pickpocket                  150        199
    Clepto                      200        240
    Snitch                      241        269
    Rat                         270        299
    Leece                       300        334
    Scam Artist                 335        369
    Trickster                   370        399
    Numbers Runner              400        449
    Hustler                     450        499
    Bully                       500        549
    Riff-Raff                   550        599
    Scalawag                    600        609
    Ruffian                     610        649
    Outlaw                      650        699
    Thug                        700        849
    Drop Man                    850        999
    SA Goon                    1000       1004
    Goon                       1005       1299
    Ex-Con                     1300       1499
    Felon                      1500       1699
    Bag Man                    1700       1999
    Wiseguy                    2000       2099
    Wheelman                   2100       2299
    Hired Muscle               2300       2499
    Hatchetman                 2500       2749
    Headhunter                 2750       2999
    Enforcer                   3000       3499
    Ronin                      3500       3999
    Fixer                      4000       4999
    Hitman                     5000       7499
    Associate                  7500       9999
    Butcher                   10000      19999
    Cleaner                   20000      29999
    Assassin                  30000      39999
    Consigliere               40000      49999
    Made Man                  50000      64999
    Right-Hand Man            65000      79999
    Executioner               80000      99999
    Lieutenant               100000     149999
    Underboss                150000     199999
    Capo                     200000     299999
    Boss                     300000     499999
    Don                      500000     999999
    Godfather               1000000          ?
    - Media Attention -
    Media attention is a measure of the greatest concentration of 
    devastation you have caused during one cop-evading criminal 
    escapade. Your highest media attention number and rating is the 
    last statistic on the Vice City Stats page. Media attention 
    starts at 0 and will only increase when you have at least one 
    wanted star. From this point until you go to a pay-and-spray, 
    pick up enough police bribes to get down to zero stars, or save 
    and quit playing, your media attention will be tracked. As you 
    kill people and destroy vehicles, your media attention will 
    gradually rise. However, the rate of increase is highly 
    proportional to not just the amount of damage, but the intensity 
    of damage you inflict (ie: you must inflict a lot of damage in a 
    little time), especially as you approach the Stuff of Legends 
    neighborhood. Basically, it stops being enough to just kill a 
    person every five or six seconds or a few cars per minute: you 
    have to blow up everything that moves and hit every pedestrian 
    and cop who is on the side of the road.
    - Ways to Increase Media Attention -
    - Rhino -
    This isnít exactly a sophisticated strategy--just get in the 
    tank, pick a route you like and are familiar with, and drive it. 
    Practice weaving in and out of the roadway so that you can 
    destroy all oncoming traffic, plus vehicles in your lane, plus 
    pedestrians, without slowing down and risking getting busted. 
    Also, have the gun turret facing backwards (use the R3 stick to 
    adjust the turret). If you ever get stuck behind an obstacle 
    (like a telephone pole), use it to get out of the jam more 
    quickly. Your media attention may seem to get ďstuckĒ when you 
    reach the International Crisis/Stuff of Legends neighborhood. 
    This generally means you arenít inflicting destruction quickly 
    enough. Speed up your strategy--weave more effectively; make 
    sure youíre hitting every vehicle and person you see.
    - Hyman Strategy Revisited -
    You can use any of the Hyman helicopter demolition strategies to 
    get a high Media Attention. Just blow-up the helicopters while 
    you have at least one wanted star (preferably two, so your 
    wanted level wonít accidentally fall to zero, forcing you to 
    start a new media attention rampage). You can get a criminal 
    rating in the tens of thousands in just ten to fifteen minutes. 
    - Media Attention Ranks -
    Ignored                       0    19
    Boring                       20    49
    Vaguely Interesting          50    74
    Local paper Page 7           75    99
    Front page of local paper   100   149
    Vice Courier Page 2         150   199
    Vice Courier Front page     200   249
    Local TV 3 AM               250   299
    Local TV news               300   349
    Local TV Live coverage      350   399
    UFA Today page 12           400   499
    UFA Today page 4            500   599
    Picture in UFA Today        600   699
    National TV 4 am            700   799
    National TV news            800   899
    National TV live coverage   900   999
    International news         1000  1199
    National crisis            1200  1399
    International crisis       1400  1599
    World event                1600  1799
    Stuff of legends           1800     ?
    - E-mail -
    Please send suggestions or comments to Zarathustra, 
    nosaert@yahoo.com. Note that I do not answer general gameplay 
    - Acknowledgements -
    EdGreen, tocis2bsharp, and Birdy have made contributions to this