F1 2002: EA SPORTS CARDS CHECKLIST
by
Jamie Stafford/Wolf Feather
FEATHER7@IX.NETCOM.COM



Initial Version Completed: August 1, 2002
FINAL VERSION Completed:   November 16, 2002

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CONTENTS
Spacing
Permissions
EA Sports Cards
EA Sports Cards Acquisition Suggestions
Thanks
Contact Information

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SPACING
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PERMISSIONS
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EA SPORTS CARDS
F1 2002 presents EA Sports Cards, awarded for completing
specific events in the game, or for achieving certain feats
during races.  The following is a checklist of the EA Sports
Cards available per team, and the requirements for earning
each of these cards.  Keep this list handy and cross them off
as the various requirements are completed :-)

As for the Cards themselves for each team, consider which
level of the Cards you want to get. If you want the Bronze
Medal level, just do all the requirements on Easy. Silver
Medal = Medium. Gold Medal = Hard.

Many of the requirements for the Cards are attained
cumulatively across the game (with the caveat that Quick Race
Mode is inherently Easy-only; this cannot be changed), so
even before you start working on attaining x points for a
given team, you may have already picked up 10 points by
winning a race within its Team Duel.

For those Cards which require specific tasks (such as
starting P22 and finishing P1), make things as easy as
possible... although this STILL took me three months to get
all the Cards at Gold Medal level!!!  Also, turn off FIA
Rules, use clear weather, no damage, etc. Also, use Normal
Handling... although after spending three months with Normal
Handling, I now need to relearn Simulation Handling :-(

The main thing, however, is to do as much as you can at the
tracks where you perform best. For me, that has long been
Monza (going back to F1 2000), especially with the new
Goodyear Chicane. Shortcutting the initial chicane and
handling the car well enough to fly through Roggia and Ascari
at top speed without even tapping the brakes results in only
THREE braking zones: First Lesmo, Second Lesmo, and Curva
Parabolica. (It is possible to keep to the track - by using
the rumble strips - at Goodyear Chicane and still keep full-
on with the accelerator, but I have yet to master this.)

Toyota (Gold)
   Duration:           Complete an eight-lap race
   Racing:             Gain a place
   Milestone:          Score ten Top Six finishes
   Team Duel:          Win Team Duel for the team
   Basic Challenge:    Complete Basic Challenge for the team
   Advanced Challenge: Complete Advanced Challenge for the
                          team
Toyota (Silver)             Toyota (Bronze)
   Duration                    Duration
   Racing                      Racing
   Milestone                   Milestone
   Team Duel                   Team Duel
   Basic Challenge             Basic Challenge
   Advanced Challenge          Advanced Challenge

Minardi
   Duration:           Complete a sixteen-lap race
   Racing:             Overtake a teammate
   Milestone:          Ten podium finishes
   Team Duel:          Win Team Duel for the team
   Basic Challenge:    Complete Basic Challenge for the team
   Advanced Challenge: Complete Advanced Challenge for the
                          team
Minardi (Silver)            Minardi (Bronze)
   Duration                    Duration
   Racing                      Racing
   Milestone                   Milestone
   Team Duel                   Team Duel
   Basic Challenge             Basic Challenge
   Advanced Challenge          Advanced Challenge

Arrows
   Duration:           Complete a race of at least half the
                          full race distance (i.e., a race of
                          at least 39 laps at Monaco, which
                          has a full race distance of 78
                          laps)
   Racing:             Finish in a higher position than where
                          started the race
   Milestone:          Start P1 twenty times
   Team Duel:          Win Team Duel for the team
   Basic Challenge:    Complete Basic Challenge for the team
   Advanced Challenge: Complete Advanced Challenge for the
                          team
Arrows (Silver)             Arrows (Bronze)
   Duration                    Duration
   Racing                      Racing
   Milestone                   Milestone
   Team Duel                   Team Duel
   Basic Challenge             Basic Challenge
   Advanced Challenge          Advanced Challenge

Renault
   Duration:           Complete five 16-lap races
   Racing:             Take first place
   Milestone:          Win 20 races
   Team Duel:          Win Team Duel for the team
   Basic Challenge:    Complete Basic Challenge for the team
   Advanced Challenge: Complete Advanced Challenge for the
                          team
Renault (Silver)            Renault (Bronze)
   Duration                    Duration
   Racing                      Racing
   Milestone                   Milestone
   Team Duel                   Team Duel
   Basic Challenge             Basic Challenge
   Advanced Challenge          Advanced Challenge

Jaguar
   Duration:           Complete five races of at least half
                          full race distance (i.e., a race of
                          at least 39 laps at Monaco, which
                          has a full race distance of 78
                          laps)
   Racing:             Once at P1, keep from being overtaken
                          for at least one full lap*
   Milestone:          Score the fastest race lap twenty
                          times
   Team Duel:          Win Team Duel for the team
   Basic Challenge:    Complete Basic Challenge for the team
   Advanced Challenge: Complete Advanced Challenge for the
                          team
Jaguar (Silver)             Jaguar (Bronze)
   Duration                    Duration
   Racing                      Racing
   Milestone                   Milestone
   Team Duel                   Team Duel
   Basic Challenge             Basic Challenge
   Advanced Challenge          Advanced Challenge

BAR
   Duration:           Complete five full-lap races
   Racing:             Never leave the track for a single lap
   Milestone:          Earn 100 points
   Team Duel:          Win Team Duel for the team
   Basic Challenge:    Complete Basic Challenge for the team
   Advanced Challenge: Complete Advanced Challenge for the
                          team
BAR (Silver)                BAR (Bronze)
   Duration                    Duration
   Racing                      Racing
   Milestone                   Milestone
   Team Duel                   Team Duel
   Basic Challenge             Basic Challenge
   Advanced Challenge          Advanced Challenge

Jordan
   Duration:           Complete nine 16-lap races
   Racing:             Start a race P22 and finish P1
   Milestone:          Win a season**
   Team Duel:          Win Team Duel for the team
   Basic Challenge:    Complete Basic Challenge for the team
   Advanced Challenge: Complete Advanced Challenge for the
                          team
Jordan (Silver)             Jordan (Bronze)
   Duration                    Duration
   Racing                      Racing
   Milestone                   Milestone
   Team Duel                   Team Duel
   Basic Challenge             Basic Challenge
   Advanced Challenge          Advanced Challenge

Sauber
   Duration:           Complete nine races of at least half
                          full race distance (i.e., a race of
                          at least 39 laps at Monaco, which
                          has a full race distance of 78
                          laps)
   Racing:             Set a fastest lap for a race
   Milestone:          Earn 150 points
   Team Duel:          Win Team Duel for the team
   Basic Challenge:    Complete Basic Challenge for the team
   Advanced Challenge: Complete Advanced Challenge for the
                          team
Sauber (Silver)             Sauber (Bronze)
   Duration                    Duration
   Racing                      Racing
   Milestone                   Milestone
   Team Duel                   Team Duel
   Basic Challenge             Basic Challenge
   Advanced Challenge          Advanced Challenge

Williams
   Duration:           Complete nine full-lap races
   Racing:             Win two races in a row
   Milestone:          Win two seasons**
   Team Duel:          Win Team Duel for the team
   Basic Challenge:    Complete Basic Challenge for the team
   Advanced Challenge: Complete Advanced Challenge for the
                          team
Williams (Silver)           Williams (Bronze)
   Duration                    Duration
   Racing                      Racing
   Milestone                   Milestone
   Team Duel                   Team Duel
   Basic Challenge             Basic Challenge
   Advanced Challenge          Advanced Challenge

McLaren
   Duration:           Complete 17 races of at least half
                          full race distance (i.e., a race of
                          at least 39 laps at Monaco, which
                          has a full race distance of 78
                          laps)
   Racing:             Lap a backmarker
   Milestone:          Earn 200 points
   Team Duel:          Win Team Duel for the team
   Basic Challenge:    Complete Basic Challenge for the team
   Advanced Challenge: Complete Advanced Challenge for the
                          team
McLaren (Silver)            McLaren (Bronze)
   Duration                    Duration
   Racing                      Racing
   Milestone                   Milestone
   Team Duel                   Team Duel
   Basic Challenge             Basic Challenge
   Advanced Challenge          Advanced Challenge

Ferrari
   Duration:           Complete 17 full-lap races
   Racing:             Lead race from start to finish*
   Milestone:          Earn maximum points in a season
   Team Duel:          Win Team Duel for the team
   Basic Challenge:    Complete Basic Challenge for the team
   Advanced Challenge: Complete Advanced Challenge for the
                          team
Ferrari (Silver)            Ferrari (Bronze)
   Duration                    Duration
   Racing                      Racing
   Milestone                   Milestone
   Team Duel                   Team Duel
   Basic Challenge             Basic Challenge
   Advanced Challenge          Advanced Challenge

*If another driver can put the nose of his car just one pixel
ahead of yours for just one millisecond, your chances of
attaining this EA Sports Card at the current race are
destroyed.

**While it is obviously possible that a player can 'win' a
season before the final race, the CPU does not recognize a
season as officially having been WON until the player at
least goes to the starting grid of the final race.  However,
for those races the player chooses to 'skip,' once the car is
on the grid for the race, the player can elect to 'Retire
from Session.'  If this is done before the final race, the
CPU will simply move on to the next round of the season; if
this is done at the final race of the season, the CPU will
first show race results and championship points (as usual),
THEN award any appropriate EA Sports Cards if they have been
earned during the season.

This checklist can be used for strategy purposes.  By
studying this checklist carefully, players can determine the
best approach for the game to gain as many of the EA Sports
Cards as possible in the shortest possible time.

Note that there are indeed some rewards for attaining ALL the
teams' EA Sports Cards at Gold Medal level.  These are
detailed in my F1 2002: Unlockables Guide.

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EA SPORTS CARDS ACQUISITION SUGGESTIONS
Here are some suggestions for acquiring the medals as quickly
as possible.  However, A LOT of time will still be spent
trying to collect each of the EA Sports Cards.

General    F1 2002 permits players to effectively 'skip'
              medals.  There is no reason to first earn a
              team's Bronze Medal before working on its
              Silver Medal.  Instead, players can immediately
              work toward earning a team's Gold Medal.
              Earning a higher medal will still grant access
              to those features unlocked with the acquisition
              of a lower medal.
           F1 2002 also permits players to acquire more than
              one EA Sports Card (per team) per event.
              'Event' is specifically used here, as even when
              working on Challenges or Team Duel, other EA
              Sports Cards (such as a team's Racing Card) can
              also be earned.
           Not surprisingly, the EA Sports Cards requirements
              for the 'lesser' teams (Toyota, Minardi, etc.)
              are far easier than those for the 'greater'
              teams (i.e., Williams, McLaren, and Ferrari).
           Acquiring the various EA Sports Cards can be made
              a little easier by using Normal Handling with
              Tire Wear, Fuel, and FIA Rules deactivated, and
              with only dry Weather.  Also, using shortcuts
              where available can be very handy, especially
              for those cards where one must gain first place
              and keep from being passed for a specific
              period of time.  (For information on shortcuts,
              see my F1 2002: Illegal Times Guide.  I find
              that Monza is the best circuit to use when
              shortcutting could be an integral part of
              attaining one or more EA Sports Cards.)
Toyota     The Racing Card can be easily acquired in the hunt
              for any of the other Toyota cards.
           Ten finishes in the points are required to gain
              Toyota's Milestone Card.  One of these can be
              earned simultaneously by scoring in the points
              in an eight-lap race, which itself will grant
              the Duration Card.
Minardi    The Racing Card requires overtaking a teammate,
              which is the entire point of Team Duel.  Thus,
              winning Team Duel will also grant the Racing
              Card.
Arrows     Somewhat similar to Minardi, the Arrows Racing
              Card requires finishing in a position higher
              than where one began an event.  Therefore,
              since Team Duel always begins with the player
              at P22, successfully passing Team Duel will
              grant two cards at once: the Team Duel Card and
              the Racing Card.
           This comes from Nick Wade, who e-mailed me with
              this tip for getting the Arrows Milestone Card:
              '...for the Arrows Milestone Card, which is
              getting 20 pole positions, you don't actually
              have to do the race that you get pole position
              for.  I was able to just go to any track I
              wanted and qualify, then once I got pole
              position, I would get to the screen where the
              only choices left are 'warm up' 'race' and
              'exit'.  I would choose 'exit' and just quit
              the whole event.  Then I would begin a new
              event, either at the same track or another (it
              doesn't matter which track), and repeat the
              same process 20 times.  And on the 20th time, I
              got the silver card, so there you have it.'
Renault    The requirement for Renault's Milestone Card
              (winning twenty races) inherently means taking
              first place, which is the requirement for the
              Racing Card.  Since the Duration Card requires
              completing five sixteen-lap races, winning a
              single sixteen-lap race will grant the Racing
              Card.  Successfully earning the Duration Card
              with ONLY RACE VICTORIES means that five of the
              required twenty wins for the Milestone Card
              will have been successfully attained.
           The Basic Challenge and Advanced Challenge for
              Renault both involve interactive Pit Stops at
              Indianapolis.  In both scenarios, the Challenge
              begins at the entrance of Turn 12 (where the
              infield course rejoins the Indy 500 banking).
              To shed a few milliseconds and especially to
              ensure getting TO Pit Lane before the rival in
              the Advanced Challenge, the CPU WILL permit
              using the access road FROM TURN 11; this means
              that as soon as the Challenge begins, the
              player needs to cross the rumble strips to the
              right and get on the access road (the one used
              by Indy and NASCAR in their events), even
              though the official F1 Pit Entry is between
              Turn 12 and Turn 13.  Also, a caution: In the
              Advanced Challenge, the player begins with an
              automatic speed boost due to inherent drafting
              from starting the Advanced Challenge directly
              behind the rival entering Turn 12, so it is far
              too easy to miss this 'extra' Pit Entry road
              and put all four wheels into the grass.
Jaguar     The Jaguar Milestone Card requires scoring twenty
              Fastest Laps.  This is NOT 'Fastest Lap at
              twenty races,' which is the misinterpretation I
              included in earlier versions of this guide.
              This means that if a player elects to compete
              in a race of at least twenty laps, the
              Milestone Card could easily be attained at just
              that one race.  However, such a tactic could
              almost certainly never be realized, as a player
              will occasionally be slowed by traffic, make a
              mistake and run off-course, etc.  On the other
              hand, a good driver can easily set the required
              twenty fastest laps within five races of at
              least half the full race distance, which is the
              requirement for attaining the Duration Card.
BAR        The BAR Milestone Card requires earning 100
               points.  Fortunately, this is cumulative
               across the entire game, so simply playing as
               usual in virtually any race or event and
               placing consistently within the Top Six will
               amass points which will automatically be put
               toward the acquisition of this card.
           The Racing Card requires never leaving the track
               for a single lap.  Since the Duration Card
               requires completing five full-lap races, even
               a novice player should be able to keep to the
               track for one full lap in a full-distance race
               and not lose so much time that the player
               cannot perform well in the race.  I personally
               tried attaining the Racing Card while working
               on the BAR Team Duel (held at A1-Ring), and it
               was a major handful trying to keep to the
               track for an entire lap AND maintain position.
           The BAR Milestone Card is earned by accumulating
               100 points.  This can be earned quickly by
               competing in and winning ten four-lap races.
Jordan     Jordan's Racing Card is earned by starting last
               and finishing first.  Depending on a player's
               skill, this can be easily done while working
               toward the Duration Card, which requires the
               completion of nine sixteen-lap races.
           For the Milestone Card, a season can use races as
               short as four laps each.
Sauber     The Racing Card is earned by setting the Fastest
               Lap for a race.  The best way to do this is to
               choose a four-lap race, and start P22.  Those
               with excellent skills combined with prime
               shortcut knowledge (and FIA Rules turned off)
               can quickly catapult themselves from P22 to
               P1 in just one lap, inherently resulting in a
               Fastest Lap (since F1 2002 awards Fastest Lap
               beginning with Lap 1 - this is a programming
               error which can be greatly exploited!!!).
               From here, a player must simply stay in front;
               if challenged seriously, dirty tactics such as
               banging wheels or cutting off the challenger
               should preserve the Fastest Lap set on Lap 1,
               unless the player can better that lap time in
               the three laps which remain.  Note: Team Duel
               is a great place to attain the Racing Card,
               although it will be eight laps in length.
           As with BAR, the Milestone Card is based upon
               points, which are gained cumulatively across
               most racing events.  Consistent performance in
               the Top Six will result in points being
               automatically used toward the acquisition of
               the Sauber Milestone Card.
Williams   The Williams Basic and Advances Challenge Cards
               take place at Monza, finishing just beyond the
               exit of Ascari (the left-right-left chicane
               leading onto the back straightaway).  The key
               to a Gold Medal time here is to take Ascari at
               full acceleration, which requires intimate
               familiarity with this portion of the Monza
               circuit as well as fast reflexes.  This is
               actually an important skill to have at Monza,
               as the traditional top-running drivers (both
               Schumachers, Barrichello, Montoya, Raikkonen,
               and Coultard) are all able to fly through
               Ascari at top speed, so a player able to do
               the same can maintain position in relation to
               these CPU-controlled drivers.
           Winning two seasons is required to earn the
               Milestone Card.  It is certainly possible
               within a season to win two races in a row,
               which just happens to be the requirement for
               the Racing Card.
           For the Milestone Card, a season can use races as
               short as four laps each.
McLaren    McLaren's Racing Card requires lapping a
               backmarker.  This can easily be accomplished
               in one of the seventeen half-distance races
               required for the Duration Card.  Depending on
               the CPU, this may also occur in Team Duel or
               even in a standard four-lap race is Failures
               is activated, as cars may have trouble and
               go to Pit Lane for repairs - thus giving the
               player a chance to lap the backmarker(s).
            As with BAR, the Milestone Card is based upon
               points, which are gained cumulatively across
               most racing events.  Consistent performance in
               the Top Six will result in points being
               automatically used toward the acquisition of
               the McLaren Milestone Card.
Ferrari    Ferrari's Racing Card requires starting AND
               finishing a race P1 WITHOUT EVER BEING PASSED.
               This effectively means no Pit Stops without
               having a large enough lead to maintain P1 (a
               lead of at least thirty seconds should be
               adequate for this purpose).  This also places
               prime importance upon gear ratios and circuit
               selection - if a player wishes to attain the
               Racing Card at a circuit which requires long
               gear ratios (such as Hockenheim), the player
               will likely fail at the standing start due to
               long ratios' inherent slow acceleration.  A
               circuit with good shortcutting opportunities,
               such as Albert Park or Monza, can work to the
               player's advantage.  Another useful and
               morally legal 'trick' is to master driving in
               the rain, as the CPU-controlled vehicles tend
               to slow greatly in the rain, thus making it
               easier to create and maintain a massive lead
               right from the start of the race.  Since the
               Ferrari Milestone Card requires completing
               seventeen full-lap races, expert players with
               great patience can attain the Racing Card in
               one of the required seventeen full-lap races.
           The Milestone Card requires earning maximum points
               in a season - in other words, the player must
               win EVERY race in the season.  This will be
               extremely difficult at circuits where passing
               is fairly rare, such as Monaco and
               Hungaroring, unless the player can qualify P1
               and never be passed during the race.  It may
               also be a good idea to disengage Autosave, so
               that if a player does not win a race within a
               season, progress can be reloaded and the loss
               wiped clean, allowing the player to make
               another attempt; of course, the player should
               save game progress after each win!!!!!
            Ferrari's Duration Card is one of the hardest of
               the EA Sports Cards to acquire - after all,
               who really has the time to spend playing
               SEVENTEEN full-lap races???  Fortunately,
               HondaF1 from the GameFAQs message board for
               F1 2002 (PlayStation2 version) has discovered
               a nice time-saving measure: At the start of a
               race, pass the Start/Finish Line, then pull
               aside (out of the optimum racing line to
               avoid getting speared from behind) and walk
               away; come back about ninety minutes later,
               finish the lap, and since the leader should
               have won the race by then, the game will end.
               (It is important to note that on the race
               results, the CPU will deem the player 'DNF'
               for the race, but this does not matter.)
               Doing this seventeen times results in
               'earning' the Ferrari Duration Card :-)
                  Note that this same strategy can be used
               for other teams which require simply
               completing a specific number of races at a
               given distance.

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THANKS
A big thanks to HondaF1 from the GameFAQs message board for
F1 2002 (PlayStation2 version) for discovering the 'cheat'
for Ferrari's Duration Card.  Thanks also to Nick Wade for
the Arrows Milestone Card information.

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