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    Illegal Times Guide by Wolf Feather

    Version: Final | Updated: 09/21/02 | Printable Version | Search This Guide

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    F1 2002: ILLEGAL TIMES GUIDE
    by
    Jamie Stafford/Wolf Feather
    FEATHER7@IX.NETCOM.COM
    
    
    
    
    
    
    Initial Version Completed: August 16, 2002
    FINAL VERSION Completed:   September 21, 2002
    
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    ==============================================
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    CONTENTS
    Spacing and Length
    Permissions
    Introduction
    Assumptions and Conventions
    Race Order: 2002 Season
    Major Tip
    Grand Prix Of Australia: Albert Park
    Grand Prix Of Malaysia: Kuala Lampur
    Grand Prix Of Brazil: Interlagos
    Grand Prix Of San Marino: Imola
    Grand Prix Of Spain: Catalunya
    Grand Prix Of Austria: A1-Ring
    Grand Prix Of Monaco: Monte Carlo (Temporary Street Circuit)
    Grand Prix Of Canada: Circuit Gilles Villeneuve
    Grand Prix Of Europe: Nurburgring
    Grand Prix Of Great Britain: Silverstone
    Grand Prix Of France: Nevers Magny-Cours
    Grand Prix Of Germany: Hockenheim
    Grand Prix Of Hungary: Hungaroring
    Grand Prix Of Belgium: Spa-Francorchamps
    Grand Prix Of Italy: Monza
    Grand Prix Of The United States: Indianapolis
    Grand Prix Of Japan: Suzuka
    Contact Information
    
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    SPACING AND LENGTH
    For optimum readability, this driving guide should be
    viewed/printed using a monowidth font, such as Courier.
    Check for font setting by making sure the numbers and letters
    below line up:
    
    1234567890123456789012345678901234567890123456789012
    ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz
    
    This guide is over 40 pagers long in the Macintosh version of
    Microsoft Word 98 using single-spaced Courier 12 font.  This
    means that it is likely NOT a good idea to print this guide
    in its entirety.
    
    ==============================================
    
    PERMISSIONS
    Permission is hereby granted for a user to download and/or
    print out a copy of this driving guide for personal use.
    However, due to the extreme length, printing this driving
    guide may not be such a good idea.
    
    This driving guide may only be posted on: FeatherGuides,
    GameFAQs.com, f1gamers.com, Games Domain, PSXCodez.com,
    Cheatcc.com, gamesover.com, Absolute-PlayStation.com,
    RedCoupe, InsidePS2Games.com, CheatPlanet.com, The Cheat
    Empire, a2zweblinks.com, Gameguru, cheatingplanet.com,
    RobsGaming.com, neoseeker.com, ps2fantasy.com, and
    vgstrategies.com.  Please contact me for permission to post
    elsewhere on the Internet.
    
    Should anyone wish to translate this game guide into other
    languages, please contact me for permission(s) and provide me
    with a copy when complete.
    
    Remember:  Plagiarism in ANY form is NOT tolerated!!!!!
    
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    INTRODUCTION
    F1 2002 is the latest entry in EA Sports' line of F1-based
    games for (originally) the PlayStation and (now) the
    PlayStation2.  F1 Championship Season 2000, the game
    immediately preceding F1 2001, marked EA Sports' first foray
    of the series to the PS2, but F1CS2K was actually released in
    two 'flavors:' PSX and PS2.  F1 2001 was thus the first PS2-
    only game of the series, and F1 2002 continues EA Sports'
    great tradition with its F1 games.
    
    Most likely, if you play F1 2002, then you are at least a
    casual fan of F1 racing, and have at least a basic knowledge
    of many or all of the F1 courses currently in use.  That
    knowledge certainly does help when first playing F1 2002, and
    vice versa - as any extensive gameplay greatly helps in
    determining where the drivers are on each course when races
    are televised.
    
    The core information of this guide is dedicated to pointing
    out where to eschew the rules to gain the lowest possible lap
    times.  This can be key to attaining some of the EA Sports
    Cards (received for achieving specific feats or goals during
    races in F1 2002) - especially at the Silver Medal and Gold
    Medal levels.  Note that it is IMPERATIVE to turn off FIA
    Rules.
    
    Please note that much of this information comes from the
    driving guide I wrote for F1 Championship Season 2000 and
    updated in the guide written for F1 2001, both games also by
    EA Sports.  Those who have read and/or downloaded the driving
    guide for F1CS2K and/or F1 2001 will already have the same
    basic information covered in this driving guide.  This
    driving guide has been modified and expanded to reflect the
    many additions in F1 2002, including the minor circuit
    alterations included in the game.
    
    Please also note that this guide is written specifically for
    the PlayStation2 version of F1 2002.  I do not own a PC and
    do not have access to a PC on which to play games, nor do I
    own any other gaming consoles, so this guide does not address
    any of the cross-platform or cross-console differences in the
    game.
    
    ==============================================
    
    ASSUMPTIONS AND CONVENTIONS
    Most race circuits outside the United States name most
    corners and chicanes, and even some straightaways.  Where
    these names are known, they will be referenced in the Notes
    section of each circuit's suggested set-up.  These names have
    been gathered from course maps available on the courses'
    official Web sites, my memory of how F1 races have been
    called by American TV sportscasters (Fox Sports Net and
    SpeedVision, in 1999 2001, and Speed Channel in 2002), and/or
    from the Training Mode of F1 Championship Season 2000
    (corner/segment names are listed at the bottom of the
    screen).  To the extent possible, these names have been
    translated into English.
    
    ==============================================
    
    RACE ORDER: 2002 SEASON
    F1 2002 presents the courses in the order in which they were
    presented for the 2002 Formula 1 season.  This driving guide
    will follow the same convention.
    
    F1 Race Schedule, 2002 Season:
       March 3        Australia       Albert Park
       March 17       Malaysia        Kuala Lampur
       March 31       Brazil          Interlagos
       April 14       San Marino      Imola
       April 28       Spain           Catalunya
       May 12         Austria         A1-Ring
       May 26         Monaco          Unnamed (Street Circuit)
       June 9         Canada          Circuit Gilles Villeneuve
       June 23        Europe          Nurburgring
       July 7         Great Britain   Silverstone
       July 21        France          Nevers Magny-Cours
       July 28        Germany         Hockenheim
       August 18      Hungary         Hungaroring
       September 1    Belgium         Spa-Francorchamps
       September 15   Italy           Monza
       September 29   USA             Indianapolis
       October 13     Japan           Suzuka
    
    ==============================================
    
    MAJOR TIP
    Perhaps the best possible tip for lowering lap times is to
    use the draft/slipstream of other cars.  On the right side of
    the race screen, a set of bars will slowly light up as a
    driver gets closer and closer behind another car, thus able
    to take advantage of the lead car's slipstream (aerodynamic
    vacuum) to suddenly jump out and make a pass.  When racing in
    very wet weather when cars are launching a tall 'rooster
    tail' of spray in their wake, the slipstream meter can be
    used to approximate the distance to the car in front as well
    as the closing speed.
    
    The draft/slipstream can really be of great benefit if used
    just before taking an off-course shortcut through grass or
    (especially) sand.  The extra momentary speed gained from the
    draft/slipstream means a faster passage through the speed-
    lowering grass or sand, and a faster speed on exit.
    
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    GRAND PRIX OF AUSTRALIA: ALBERT PARK
    The 2002 F1 racing season begins with a set of 'flyaway'
    (non-European) races.  This fast, flat, attractive circuit is
    built around Melbourne's beautiful Albert Park Lake, using
    actual city streets which generally receive little traffic
    during the year.  There are usually plenty of trees on both
    sides of the track, with a nice view of Melbourne's buildings
    as you come through Turns 12 and 13.  The Albert Park circuit
    features many long, gentle, no-braking corners, allowing for
    incredible top-end speed all around this completely-flat
    circuit.  However, these are tempered with several moderate-
    and hard-braking corners, as well as many dark shadows
    obscuring long stretches of the pavement, especially in wet
    conditions.
    
    Pit Straight: The front straight is fairly long, following a
    moderate-braking corner (Turn 16).  However, Turn 1 requires
    an early braking zone.
    
    Turns 1-2: A moderate-braking right-hand corner followed by a
    gentle left-hand turn.  Shortcutting appropriately - at about
    a 45-degree angle - will bypass Turn 1 and put the car back
    on the pavement at the entrance of Turn 2.  Turn 2 is really
    quite gentle, even when coming off the grass (from the inside
    of Turn 1) at full throttle; however, it is very important to
    not leave Pit Straight too early, as too much time on the
    grass is greatly counterproductive.
    
    Turn 3: This is a hard-braking right-hand semi-blind corner
    following a long straightaway; the braking zone begins
    earlier than it would otherwise appear, so make use of the
    distance-to-corner markers.  Again, there is a wide recovery
    area here.  A little speed can be made coming out of Turn 3,
    but the straightaway is virtually non-existent, requiring
    moderate braking for Turn 4.  This is definitely NOT a place
    to pass (safely) unless you have EXCELLENT brakes and little
    or no tire wear.  Traffic tends to bunch up here for Turns 3
    and 4.
    
    Turn 4: A left-hand corner requiring at least moderate
    braking.  The inside of Turn 4 is a wide paved zone, and it
    is possible to corner here at high speed without too much
    problem AND pass several cars staying on the main circuit.
    
    Turn 5: A gentle right-hand corner through the trees which
    leads to a nice straightaway.  With a flawless racing line,
    no braking is necessary here.
    
    Turns 6-7: A semi-hidden moderate-braking right-hand corner,
    followed by a very gentle left-hand corner which brings you
    alongside the northernmost end of Albert Park Lake.
    Shortcutting this 'chicane' by taking to the grass can be
    beneficial, but it is very easy to cross the pavement and end
    up in the sand on the inside of Turn 7 due to momentum.
    
    Turn 8: This is almost not a turn at all, as it curves
    extremely gently along the shoreline, but the course map on
    the race's official Web site lists this as a corner.
    
    Turn 9: This corner is a tight right-hand turn which requires
    moderate or hard braking.  The earliest incarnations of the
    series (as well as most late-1990s F1 games on PlayStation)
    included a paved shortcut on the inside of Turn 9; this area
    is entirely grassed-over in F1 2002, due the principle
    remains the same.
    
    Turn 10: This is almost not a turn at all, as it curves
    extremely gently to the left and back along the shoreline.
    There is absolutely NO room for error on the right side of
    the track, as the pavement runs directly up against the
    barrier.  Once you pass underneath the second pedestrian
    bridge and see the grandstands ahead on the right, drift to
    the right to set up the best racing line for Turns 11 and 12.
    
    Turns 11 and 12: This extended left-right chicane is tricky.
    The inside of Turn 12 is paved (beginning at the apex of Turn
    11), so it is possible to power through Turn 11 at full
    acceleration and make use of the inside pavement.  take care
    that momentum does not throw the car out into the red gravel
    at the exit of Turn 12.
    
    Straightaway: The pavement runs directly up against the
    barrier on the left side of the course here, creating
    problems for cars on the left whose engines suddenly expire.
    
    Turn 13: This is a semi-blind right-hand corner requiring
    moderate braking if you are alone; traffic tends to bunch up
    here.  The recovery area again is quite wide, with a long
    run-off strip if needed.  This leads to a short straightaway
    which can be a prime passing zone if acceleration out of Turn
    13 is strong.
    
    Turn 14: A light-braking, right-hand corner with a wide
    recovery area.  Experts should be able to take this corner at
    top speed (if not in traffic) with a flawless racing line, or
    by dropping the right-side tires onto the grass.  This is a
    good place to pass on braking upon entering the corner.
    
    Turn 15: This is a J-turn to the left, requiring hard
    braking.  Making use of the wide grassy area on the inside of
    the corner while turning can be tricky (especially if using
    Simulation Handling), but can result in passing several cars
    at once.
    
    Turn 16: But, be careful with the approach and exit angles
    for this right-hand turn, as the barrier (and a grandstand)
    is just a few feet off the pavement on the left as you exit
    the corner.  A new addition from previous versions of the
    game, the Pit Lane barrier begins at the entry of Turn 16, so
    shortcutting is not a possibility, and dropping the right-
    side tires off the pavement is also not a good option.  This
    leads onto the Pit Straight.
    
    Pit Entry: The Pit Lane begins to the right immediately after
    Turn 15. It is possible to enter at a fairly high speed, but
    there will be a sharp turn to the right very quickly,
    requiring moderate or heavy braking.  Before entering the
    main Pit area, however, is a tight right-left chicane, so be
    prepared to truly slam on the brakes, or else the nose of
    your car will slam into the Pit Lane barrier.
    
    ==============================================
    
    GRAND PRIX OF MALAYSIA: KUALA LAMPUR
    This is the second-newest F1 course currently in use, as its
    construction was completed just in time for the end of the
    1999 F1 season.  Kuala Lampur includes very wide recovery
    zones all along the course, on both sides of the pavement,
    with very few exceptions.  The main grandstands are nestled
    'within' the course itself, as the 'back straight' and the
    'Pit Straight' flank each side of the main spectator seats,
    linked by a tight left-hand hairpin.  While the pavement is
    rather wide for an F1 circuit, it is actually more difficult
    to drive than it appears on television, especially the 'back'
    part of the course (behind the main grandstands).
    
    No meaningful shortcuts here to lower lap times :-(
    
    ==============================================
    
    GRAND PRIX OF BRAZIL: INTERLAGOS
    Most F1 courses are driven clockwise; built on a steep
    hillside, Interlagos is driven counter-clockwise, which I
    understand causes 'undue' fatigue to drivers' necks as the
    race progresses.  The upper part of the course features two
    extensive segments of flat-out, full-throttle, top-speed
    driving.  However, the lower part of the course (where the
    most clock time is spent per lap) features tight corners and
    several significant elevation changes.  However, despite
    these two very different sections of the circuit, the car
    set-up is not quite as key here as at Indianapolis.
    
    Pit Straight: This is the highest point of the course in
    terms of elevation.  There is no room to pull off the course
    here if there is a problem with a car, as the barriers rub
    against the pavement on both sides of the track.  This is
    also the fastest portion of the course, leading into the most
    dangerous set of corners in all of F1 racing.  There are
    several left-hand fades along the 'Pit Straight.'  This
    'straightaway' is the longest stretch of flat-out
    acceleration of this course.  The optimal racing line is hard
    to the left, so be careful not to rub the left-side tires
    against the barriers, especially when passing the Pit Lane
    Entry.  The Pit Entrance is also to the left; beware of slow
    cars entering Pit Lane.
    
    Turn 1 (S do Senna): Especially since this corner follows an
    incredibly long and fast 'Pit Straight,' this is by far the
    most dangerous turn on the course, and thus perhaps the most
    dangerous corner in all of F1 racing.  This is a tight, left-
    hand, semi-blind, downhill corner requiring severe braking
    long before reaching the turn.  Unless you have PERFECT
    confidence in your car's braking AND turning ability, this is
    definitely NOT a place to pass!!!  For those who overrun the
    corner, there is a continent-size patch of kitty litter.
    
    Turn 2 (S do Senna): Following immediately after Turn 1, it
    is best to coast through this right-hand corner, with strong
    acceleration on exit to set up prime passing opportunities in
    Curva du Sol or along the following straightaway.  Beware the
    Pit lane barrier practically rubbing up against the pavement
    here on the left.  (Historical note: The Pit Lane used to
    rejoin the main course at the exit of Turn 2, but FIA and the
    drivers deemed that this was too dangerous.)
    
    Turn 3 (Curva du Sol): Immediately following S do Senna, Turn
    3 is a gentle left-hand corner which can also be taken at top
    speed.  Just beyond the exit of Turn 3, the Pit Lane rejoins
    the main course on the left.  Curva du Sol leads into the
    second-longest straightaway of the circuit.
    
    Straightaway: This long straightaway presents a gentle
    downhill slope leading to the lower portion of the course.
    Keep to the right on exiting Curva du Sol so that cars
    rejoining the race from the Pit Lane can blend in without
    incident.
    
    Turn 4 (Lago): This corner truly begins the lower portion of
    the course in terms of elevation.  Lago is a semi-hidden
    left-hand corner with a slight downward slope.  Moderate
    braking is necessary here to keep from sliding the car into
    the recovery zone, especially if the track is wet.  Good
    acceleration out of Lago sets up great passing in the next
    corner and along the following straightaway.  Do not overrun
    the course, or you will be slowed severely by the sand and
    grass.
    
    Turn 5: A gentle left-hand turn, this can be taken at full
    throttle.  The course begins to slope upward again.  However,
    do not try to take this corner to sharply on the apex, as the
    barrier may not agree with your tactics.
    
    Straightaway: This is effectively the last straightaway
    before the Pit Straight at the beginning of the course.  The
    course here slopes upward, so cars with excellent
    acceleration out of Turns 4 and 5 can pass those with poor
    uphill speed.
    
    Turn 6 (Laranjinha): This is the beginning of a pair of
    right-hand corners which effectively form a 'U' shape.  The
    entry of this corner can be taken at full throttle, but be
    ready to touch the brakes at the exit of this corner.  Turn 6
    is also on the crown of a hill.
    
    Turn 7 (Laranjinha): The final corner of a 'U' shape in the
    course, this is a right-hand decreasing-radius corner with a
    gentle downward slope.
    
    Turn 8 (Curva do S): After an almost negligible straightaway,
    this incredibly tight right-hand corner requires hard
    braking.  The inside of Turn 8 is grassy and has its own
    crest, which makes any shortcutting attempts here extremely
    difficult at best.
    
    Turn 9 (Pinheirinho): Immediately upon exiting Turn 8, slam
    on the brakes again (or simply coast) for the sharp left-hand
    Pinheirinho.  This may potentially a good place to pass other
    cars.  Turn 9 is a long corner, however, so it is important
    to hug the apex much longer than usual.  Extreme caution must
    be taken here if racing in wet conditions, or you will find
    yourself sliding into the sand.  The exit of Pinheirinho
    leads to an upward-sloping straightaway.
    
    Turn 10 (Bica do Pato): The entrance of Turn 10 begins the
    final downward slope of the course, making this right-hand
    corner even more difficult to navigate.  Heavy braking and
    excellent hands are required to maneuver the car safely
    through this corner, especially in the rain.  Good
    acceleration is needed exiting Bica do Pato to pass traffic
    in the next corner and ensuing straightaway.  The kitty
    litter is available if you overshoot the corner, but then you
    will quickly find yourself rubbing against a barrier.
    
    Turn 11 (Mergulho): This left-hand corner almost immediately
    follows Bica do Pato and can be taken almost flat-out to
    provide good speed along the next (very short) straightaway.
    Good acceleration out of Bica do Pato makes this a good
    passing zone if you have a decent racing line, otherwise you
    may find yourself off the course on the outside of the
    corner.
    
    Turn 12 (Juncao): This is a tight left-hand corner requiring
    moderate to heavy braking.  The final, steep uphill slope
    begins here, and the exit of the corner is hidden (even in
    chase view).  It is extremely easy to run off the outside of
    the corner here, but a small patch of grass and another paved
    lane provide some run-off relief here.  This corner leads to
    the incredibly long Pit Straight.
    
    Pit Entry: As you climb the long 'Pit Straight,' the Pit Lane
    begins on the left.
    
    Pit Exit: The Pit Lane once emptied onto the exit of Turn 2;
    it now rejoins the main course just after the exit of Curva
    du Sol.  This makes Pit Lane extremely long, which makes it
    extremely important to select your pit strategy carefully in
    long races.
    
    ==============================================
    
    GRAND PRIX OF SAN MARINO: IMOLA
    The Imola circuit is challenging but rather fun.  Again, this
    is a 'counterclockwise' circuit, but, oddly, the Pits and
    Paddock are located on the outside of the circuit and not on
    the inside.  There is extremely little tolerance for
    shortcutting the chicanes.  Due to the slope of the grass on
    the inside of the corner, Turn 6 (Tosa) is essentially a
    blind corner unless traffic is present to mark the course for
    you.
    
    Pit Straight: This is a long straightaway, which enables high
    speeds as the cars cross the Start/Finish Line.  Good exit
    speed out of the final chicane makes for prime passing and a
    good show for the spectators.  The Pit Straight fades to the
    left at the exit of Pit Lane (which is aligned with the
    Start/Finish Line).  Once past the Pits, there is a barrier
    directly against the right side of the track.
    
    Turns 1 and 2 (Tamburello): This is a left-right chicane.
    Turn 1 requires moderate braking, but if you slow enough in
    Turn 1, you should be able to drive at full throttle through
    Turn 2 and beyond.  However, shortcutting Turn 1 is a far
    better choice than shortcutting Turn 2; the former requires
    running through grass, whereas the latter risks to beach the
    car in the wide expanse of kitty litter.
    
    Turn 3 (Tamburello): Immediately following Turn 2, Turn 3 is
    a soft left-hand corner which can be taken at full speed.
    Strong acceleration out of Turn 1 and through Turn 2 makes
    this a good passing zone.  Following this corner is a
    significant straightaway.
    
    Turns 4 and 5 (Villeneuve): This is another left-right
    chicane, but not as lengthy as the first.  Experts can power
    through here at full speed by making use of the rumble
    strips.  However, for those who prefer shortcutting, it is
    best to shortcut Turn 4 and NOT Turn 5 for the same reasons
    as the initial chicane.
    
    Turn 6 (Tosa): This is a semi-blind left-hand corner which
    continues the upward slope of the course.  Moderate or even
    severe braking is required here, or else your car will be in
    the kitty litter and headed toward the spectators.  Traffic
    is actually a benefit in approaching this corner, as the
    course is largely hidden from view given the slope of the
    grass on the inside of the corner, but other cars are easy to
    see.
    
    Straightaway: The course continues up the hill here.  Just
    beyond the overhead billboard, the track fades to the right
    as it begins its gentle downward slope, but then leads
    directly into Piratella.
    
    Turn 7 (Piratella): The course continues downward here, with
    the slope increasing.  This is a left-hand semi-blind corner.
    It is rather easy to slip off the pavement here and into the
    kitty litter on the outside of the corner.  Any passing here
    is best made tight to the apex of the corner, perhaps with
    only the right-side wheels on the pavement or rumble strip.
    
    Turn 8: Barely a corner at all but more than a fade, the
    course gently turns to the left here.  This is a full-speed
    'corner,' but the racing line is still very important here.
    
    Turns 9 and 10 (Mineralli): This is a pair of right-hand
    corners which effectively function as a decreasing-radius 'U'
    formation and are best taken in this manner.  Turn 9 can be
    taken at full speed, but upon exit to the outside of Turn 9,
    severe braking is needed and extra steering to the right is
    required to safely navigate around the decreasing-radius Turn
    10.  The track begins another (steep) uphill slope in Turn
    10.  Tightly hugging the apex allows for prime passing
    through Turn 10.  Care must be taken not to enter Turn 10 too
    fast, or else you will be off the course on the left.
    
    Turn 11 (Mineralli): Immediately following Turn 10, the left-
    hand Turn 11 continues the upward slope of the course.  Care
    must be taken not to slip off to the right of the track on
    exit.
    
    Turns 12-13 (Alta Chicane): This is a tight right-left
    chicane.  Other cars generally slow significantly for this
    chicane, so a full-speed maneuver here in traffic is NOT
    advised.  Experts with FLAWLESS knowledge of the circuit can
    power through Alta Chicane at full throttle and still keep to
    the circuit.  The only viable shortcutting possibility is to
    head straight ahead at Alta Chicane and edge slightly to the
    right; the sand will slow the car a bit, but the cars taking
    Alta Chicane as intended will be slowed even more.
    
    Straightaway: The course begins its final downhill slope
    here, fading gently first to the left, then to the right.
    
    Turns 14 and 15 (Rivazza): This is a left-hand 'U' formation.
    Moderate braking is required entering Turn 14, but then Turn
    15 can be taken at full speed (IF you slowed enough in Turn
    14), although some may feel more comfortable lightly tapping
    the brakes here.  Caution must be taken to use enough braking
    entering the 'U' formation, or else you will end up in the
    sand on the right side of the track.
    
    Straightaway: This is the final long straightaway before
    reaching the Pit Straight.  However, the official course
    fades to the right just after passing underneath the Helix
    banner; driving straight ahead (the pavement of the old
    course) will bypass Bassa Chicane (Turns 16 and 17) and allow
    full acceleration from Turn 15 all the way to Turn 1 (or
    possibly even to Turn 6).
    
    Pit Entry: Instead of bypassing Bassa Chicane, keep to the
    main circuit, then instead of taking the chicane, keep
    driving directly ahead.  However, there is no room for
    slowing once you leave the main course, so stay tight to the
    right side of the pavement as you slow to enter Pit Lane.
    
    ==============================================
    
    GRAND PRIX OF SPAIN: CATALUNYA
    The Catalunya circuit is challenging, especially the two
    hairpins and the final corners of the race.  For observers
    and drivers alike, plenty of action can be found at the
    Spanish Grand Prix.
    
    Intertextal Note: The Catalunya circuit is also used in the
    PS2 game Le Mans 24 Hours.
    
    No meaningful shortcuts here to lower lap times :-(
    
    ==============================================
    
    GRAND PRIX OF AUSTRIA: A1-RING
    This course may only have seven corners, the fewest of the
    circuits used in the 2002 racing season, but it is still a
    highly-challenging technical course for the drivers.  The
    circuit itself is built on a steep hillside, with the Paddock
    area and the Pit Straight located at the lowest elevation of
    the course.  The significant elevation changes and poorly-
    placed barriers make this a particularly challenging circuit
    to safely navigate for 90+ minutes.
    
    No meaningful shortcuts here to lower lap times :-(
    
    ==============================================
    
    GRAND PRIX OF MONACO: MONTE CARLO (TEMPORARY STREET CIRCUIT)
    'To finish first, first you must finish.'  The Monaco circuit
    is a highly daunting temporary street course, especially from
    the Driver View, as the barriers are FAR too close for
    comfort, and passing is virtually impossible for even expert
    drivers.  If there is a problem with a car, there are
    extremely few places to safely pull aside, so all drivers
    must be constantly wary of damaged vehicles, especially slow
    or stationary cars around the many blind corners.  The most
    significant key to simply finishing a race at Monaco is
    SURVIVAL, which means a slow, methodical, patient race.
    Aggressive drivers (like myself) would almost certainly end
    up dead - or at least driving an extremely beat-up vehicle -
    driving the Monaco circuit for real!!!  For a comparison, the
    Surfer's Paradise circuit in Newman-Haas Racing is a sweet
    dream compared to the Monaco circuit!!!!!  The circuit is
    extremely narrow, to the point that if a car bangs a barrier,
    it will almost certainly ricochet into the opposite barrier
    (if not into a nearby vehicle).  While driving this circuit,
    players may want to have "I Will Survive" playing on auto-
    repeat!!!
    
    Chicane (Nouveau Chicane): The only possible place for
    shortcutting is at the chicane following The Tunnel.  Unlike
    other games featuring this circuit (such as Gran Turismo 3),
    there are no barriers forming the chicane, just rumble
    strips.  Therefore, it is quite easy to simply plow straight
    ahead over the rumble strips.  If using Simulation Handling,
    be sure to soften the springs to reduce the chances of the
    car bouncing (and possibly losing control) when running over
    the rumble strips here.
    
    ==============================================
    
    GRAND PRIX OF CANADA: CIRCUIT GILLES VILLENEUVE
    This incredible circuit is built on an island, accessible to
    spectators only via subway.  Much of the course runs along
    the southern and northern shores of the island.  This course
    is also unusual in that the paddock area is to the outside of
    the course (as at Imola), along the northern shore of the
    island.  The long, sweeping straightaways provide for
    excellent top-end speed - a much-welcome change from the
    slow, tight corners and the many unforgiving barriers of the
    streets of Monaco (the previous race circuit in Championship
    Mode) - but there are several tight corners here to challenge
    both drivers and cars.  Mind the Casino Hairpin (Turn 10),
    the westernmost corner of the course.  Also tricky is the
    Senna Curve, as it immediately follows the first corner of
    the race.  F1 2002 presents the old circuit configuration;
    the new configuration is a bit shorter at Casino Hairpin (to
    allow for more recovery room, if needed), and has Pit Exit
    empty out at the midpont of Senna Curve.
    
    Pit Straight: This follows the final chicane of the circuit.
    As the Pit Lane rejoins the main course from the left, the
    Pit Straight fades to the right, setting up Turn 1.  If you
    were successful in flying through the final chicane at top
    speed without needing to navigate traffic, you will likely be
    pushing 200MPH at the Start/Finish Line.
    
    Turn 1: This left-hand corner will require moderate braking,
    and immediately flows into the Senna Curve.  At the end of
    the Pit Lane barrier, cut left and run over the grass,
    slowing and beginning to turn to the right to rejoin about
    1/3 of the way along Senna Curve.
    
    Turn 2 (Senna Curve): This is a right-hand hairpin corner
    requiring heavy or severe braking.  It is very easy to run
    too wide here, slipping off into the grass.  Likewise, it is
    rather easy to overcompensate and cut the corner, which can
    cause the car to spin if taken too fast.  Extreme caution is
    required here if racing in wet conditions, as the severity of
    the hairpin can itself cause the car to slide.  Perhaps the
    best tactic is to enter Turn 1 from the extreme right of the
    pavement, and brake smoothly all the way through to just
    beyond the apex of Senna Curve before accelerating again.
    Beware the barrier to the left on exit.  A moderate
    straightaway follows the Senna Curve, so acceleration from
    the exit is important.
    
    Turns 3 and 4: This right-left chicane can provide a good
    passing zone.  Turn 3 is tight and semi-blind, but passing on
    braking is an option for those who know the chicane well.
    Turn 4 is an easier corner, allowing good acceleration on
    exit, but it is still easy to overshoot the exit of the
    chicane and bang the right side of the car against the nearby
    barrier.  Expert drivers MIGHT be able to blast through this
    chicane at full acceleration by making judicious use of the
    rumble strips.  This chicane begins the segment of the
    circuit closely bounded by barriers.
    
    Turn 5: This sweeping right-hand corner can be taken at full
    speed, unless you are coping with traffic.  Be careful not to
    hug the apex too tightly, or your right-side tires will be on
    the grass here.
    
    Turn 6: Finally coming out of the section of Monacoesquely-
    close barriers, this left-hand corner will require moderate
    braking, or you will be flying through the grass toward the
    spectators in Grandstand 33.  This leads out to a very brief
    straightaway.
    
    Turn 7: Following a very short straightaway, Turn 7 is a
    light-braking right-hand corner.  On the outside of Turn 7 is
    a short, steep hillside with a barrier, so DO NOT run wide
    entering the corner, as it is possible to send the vehicle
    airborne!!!  It is easy to run wide on exit and slip off the
    course and into the barrier on the left, so be careful.
    
    Straightaway: The course runs along the southern shore of the
    island here.  Unfortunately, the extremely tall barrier
    prevents much of a view, which actually forces your eyes to
    be transfixed on the road and any other cars ahead.  Once you
    pass underneath the pedestrian bridge, begin braking for the
    upcoming chicane.
    
    Turns 8 and 9: This right-left chicane is similar to Turns 6
    and 7 in that overrunning the chicane leaves you driving
    through the sand directly toward another grandstand full of
    spectators.  Powering ahead at a 30- or 40-degree angle to
    the right will mean running through the kitty litter, but is
    faster than keeping to the main circuit.  However, the
    barrier on the exit of the chicane is right up against the
    pavement on the right side; care must be taken to NOT tag the
    barrier here.
    
    Straightaway: About two-thirds of the way along, the course
    fades to the left.  Begin braking early for Casino Hairpin
    unless you really want to beach the car in the kitty litter;
    to begin braking after passing underneath the second
    pedestrian bridge is almost certainly too late for this
    braking zone.
    
    Turn 10 (Casino Hairpin): This is a tight right-hand hairpin
    requiring heavy or even severe braking, depending on when you
    begin braking for the corner.  Somehow, this corner seems to
    be longer than it really is, so be judicious with the
    accelerator until you see clear, straight track ahead.
    
    Straightaway: On exiting Turn 10, the course fades to the
    right, then back to the left.  However, no braking is
    required here.
    
    Turn 11: Officially marked on course maps as a corner, the
    course actually only fades to the right here, thus no braking
    is required.  You should be fairly high up in the gearbox by
    the time you reach Turn 11.
    
    Straightaway (Casino Straight): The Casino Straight (named
    for the casino in the middle of the island) runs parallel to
    the northern shore of the island on which the course is
    built; there is not much of a view to the left, but it is not
    very interesting anyhow (especially when compared to Albert
    Park Lake in Melbourne).  This is by far the longest
    straightaway of the entire course, so much of the time spent
    here will be in your car's top gear, quite likely achieving
    speeds over 200MPH.  The Casino Straight leads to the final
    (right-left) chicane of the course, as well as the entry for
    Pit Lane.  if you can spot it through the trees, the Casino
    de Montreal is the grayish complex off the course to the
    right as you drive between the final two pedestrian bridges.
    
    Turns 12 and 13: This is a right-left chicane which can be
    cleared (without traffic) with light or moderate braking.
    The best thing to do for fastest times through here is to
    simply power through at full throttle at about 45-degrees to
    the right until the car returns to the main circuit.  This
    maneuver will require running through the kitty litter, and
    avoiding the Pit Lane barrier.
    
    Pit Entry: As you enter the final (right-left) chicane, the
    Pit Entry runs straight ahead.  Once clear of the main
    course, there is very little room for deceleration before the
    Pit Lane's own tight right-left chicane, so it is very
    important to slow down on Casino Straight before reaching the
    Pit Entry.  Keep as far to the left as possible when slowing
    on Casino Straight, allowing other cars to keep to the right
    as they prepare for the final chicane.
    
    ==============================================
    
    GRAND PRIX OF EUROPE: NURBURGRING
    From a driving standpoint, the hilly Nurburgring circuit is
    very much characterized by its tight corners, some of which
    are semi-blind turns.  Tire wear is a definite issue in long
    races here, especially in wet conditions.  Even more
    important, however, is braking early for almost every corner;
    perhaps only the narrow streets of Monaco require more
    braking than does the Nurburgring circuit.  Unfortunately, F1
    2002 presents the OLD circuit configuration; the new
    configuration severely changes the initial corners of the
    circuit so that the course briefly doubles back behind the
    Paddock area.
    
    Pit Straight: This straightaway is fairly long, but the
    Start/Finish Line is near the exit of the final corner.  The
    Pit Lane rejoins the course near the end of the Pit Straight,
    just before the Castrol S.
    
    Turns 1 and 2 (Castrol S): Moderate braking is required
    before entering this right-left 'S' curve.  It is quite easy
    to miss seeing the entry to the Castrol S unless traffic is
    present to mark the corner for you.  Until you know the
    course really well, expect to find yourself driving straight
    ahead into the recovery area.  Turn 2 is actually somewhat of
    a double-apex left-hand corner, so do not go too wide
    initially on exit.  Also, be careful not to drive too wide
    exiting the Castrol S.  Caution must be taken here on the
    first lap of a race, as the traffic truly bunches up here.
    
    Turn 3: Light braking or a quick lift of the accelerator will
    be necessary for this left-hand corner.  However, hard
    braking will be required for the Ford Curve ahead.  Beginning
    at the top of Turn 3, the course moves downhill.
    
    Turn 4 (Ford Curve): This is a hard right-hand corner,
    practically a 'J' curve.  The course continues its downhill
    slope here, which significantly adds to the difficulty of the
    turn, especially in wet condditions.  Braking too late here
    means a trip through the kitty litter, while riding up on the
    inside rumble strips usually means losing control of the car.
    This is definitely NOT a place to pass unless absolutely
    necessary.
    
    Straightaway: The course fades to the left here.  If you can
    accelerate well out of the Ford Curve, you should be able to
    pass several cars here as you continue downhill.
    
    Turn 5 (Dunlop Curve): Severe braking for this hairpin is a
    must, unless you really want to drive through the sand.
    Again, rolling up on the rumble strips on the inside of the
    curve may cause you to lose control of the car; however, I
    have several times induced slight wheelspin of the right-side
    tires on the rumble strip, which helped to swing the car
    around the corner just a little faster.  The course continues
    gently uphill here toward the Audi S.
    
    Turns 6 and 7 (Audi S): Entering the left-right Audi S, the
    uphill slope of the course increases, making it very
    difficult to see the course more than a few feet ahead.  The
    exit of Turn 6 is the crest of this hill.  Unless traffic
    blocks your racing line, the entire Audi S section can be
    taken at top speed if you have a good racing line, so good
    acceleration out of the Dunlop Curve will be very beneficial
    for passing entering Turn 6 and/or exiting Turn 7.
    
    Turn 8 (RTL Curve): With the rise in the course entering the
    left-hand RTL Curve, this appears to be identical to Turn 6
    on approach.  However, you MUST use moderate braking entering
    the RTL Curve, or you will definitely be off in the grass on
    the outside of the curve.  After a short straightaway, this
    corner is followed by the gentler BIT Curve.
    
    Turn 9 (BIT Curve): This right-hand curve will require light
    or moderate braking, depending on how much acceleration was
    used in the brief straightaway following the RTL Curve.
    
    Turn 10 (Bilstein-Bogen): This is a gentle right-hand semi-
    corner which can be taken at full throttle.  From here to the
    Veedal S, the course makes its final and steepest upward
    slope.
    
    Turns 11 and 12 (Veedal S): This is an extremely tight left-
    right made even worse for the drivers by its placement at the
    very crest of the hill.  Shortcutting here is best done by
    bypassing Turn 11 and running through the grass.
    
    Turn 13 (Coca-Cola Curve): A 'J' turn to the right, moderate
    braking is required here to keep from sliding off the course.
    The entry of the Coca-Cola Curve is also where the Pit Lane
    begins, so cars may be slowing on approach to go to Pit Lane
    for servicing.  This is the final corner of the circuit.
    
    Pit Entry: The Pit Lane begins at the entry of the final
    corner.  It is extremely important to slow down before
    entering Pit Lane; if you come in too fast, you will
    certainly damage the front of the car on the barrier.  Keep
    tight to the right for Pit Entry, to allow those continuing
    the race to have the prime racing line to the left of the
    pavement.
    
    ==============================================
    
    GRAND PRIX OF GREAT BRITAIN: SILVERSTONE
    For the 2000 F1 season, the British Grand Prix was moved up
    in the racing calendar, and resulted in a very wet weekend
    (although the race itself was semi-sunny); fortunately, FIA
    learned its lesson and moved the British Grand Prix further
    back in the calendar in 2001, and continued that trend for
    2002.  Built on an airport site which is contracted to host
    the Grand Prix of Great Britain until at least 2010, this
    historic course features wide run-off areas in most places.
    The final segment of the circuit is also very similar to -
    but also vastly different from - The Stadium at Hockenheim.
    
    Pit Straight: The Start/Finish Line is directly at the
    beginning of the Pit Straight.  There is no room for error on
    the right side of the track, as the Pit Lane barrier is
    directly against the pavement.
    
    Turn 1 (Copse): This is a moderate right-hand corner which
    can be taken at full speed, but be careful to not run off the
    course at the exit of the turn.  The best racing line is to
    tightly hug the apex, but the Pit Lane barrier is right there
    against the pavement, so it is imperative to keep the right-
    side tires from rubbing the barrier.  Turn 1 exits onto a
    long straightaway.
    
    Straightaway: The Pit Lane rejoins the main course from the
    right about 1/3 of the way along the straight.
    
    Turns 2-5 (Bechetts): This is a set of left-right-left-right
    'S' curves. Turns 2 through 4 can be taken at full speed or
    with very quick tapping of the brakes, but Turn 5 requires
    moderate braking to keep to the pavement.
    
    Turn 6 (Chapel): This is a gentle left-hand corner which can
    be taken at full speed.  This opens onto Hangar Straight.
    
    Straightaway (Hangar Straight): At 738.28m, this is by far
    the longest straightaway of the course.  Powerful
    acceleration out of Turn 5 (the final corner of Bechetts) can
    lead to good passing opportunities along Hangar Straight
    and/or entering the almost-nonexistent braking zone for Turn
    7 (Stowe).
    
    Turn 7 (Stowe): Light braking or a quick lift off the
    accelerator will be required here (unless blocked by traffic)
    in order to remain on the pavement.  This is a tricky,
    sweeping, right-hand corner followed immediately by a left-
    hand semi-corner.  This is the southernmost point of the
    course.
    
    Straightaway (Vale): If you can somehow successfully navigate
    Stowe without braking or lifting, then you should be able to
    continue passing others fairly easily along Vale, especially
    if they had to brake heavily in Stowe.
    
    Turns 8 and 9 (Club): The official corner is a tight left-
    hand turn followed by the increasing-radius right-hand Turn
    9, leading out onto another long straightaway (Abbey
    Straight).  The best thing for fastest-possible lap times is
    to keep powering straight ahead and slowly turning to the
    right until the main circuit has been rejoined on Abbey
    Straight.
    
    Turns 10 and 11 (Abbey): Like the previous set of corners,
    there is another stretch of pavement to the left which is not
    part of the official course; as before, this patch of
    pavement is blocked by a tall barrier.  Passing JUST by the
    very left-hand side of this barrier will bypass Turn 10
    completely.  This maneuver will mean a short trip through the
    grass before rejoining the pavement blocked by the barrier...
    before rejoining the main circuit.
    
    Straightaway (Farm Straight): With good acceleration out of
    Abbey, good passing opportunities can be made here.
    
    Turns 12-16: This final segment of the circuit is very
    similar to The Stadium at Hockenheim.  However, these similar
    segments cannot be approached in the same manner.
    
       Turn 12 (Bridge): Immediately after passing underneath the
       pedestrian bridge, you will enter a complex similar to The
       Stadium at Hokkenheim.  This is a right-hand corner which
       can likely be taken at full speed.
    
       Turn 13 (Priory): This left-hand corner will require
       moderate braking.
    
       Turn 14 (Brooklands): Another left-hand corner, this one
       requires heavy braking.  There is a small sand trap for
       those who miss the braking zone.
    
       Turn 15 (Luffield): This set of right-hand corners
       essentially forms a 'U' shape, and requires moderate or
       severe braking to avoid sliding off into the kitty litter.
       The exit of Luffield can be taken flat-out all the way to
       Turn 5.  The entry to Pit Lane is on the right shortly
       leaving Luffield.
    
       Turn 16 (Woodcote): Barely a corner but more than a fade,
       the course eases to the right here.  The right-side
       barrier begins abruptly here (be careful not to hit it).
    
    Pit Entry: The Pit Lane begins to the right between Luffield
    and Woodcote.  The new Pit Lane has a gentle right-hand
    swing, so you can come into Pit Lane at top speed and have
    plenty of room to slow.
    
    ==============================================
    
    GRAND PRIX OF FRANCE: NEVERS MAGNY-COURS
    The Magny-Cours circuit is characterized by long, sweeping
    straightaways, and fairly quick corners. The Adelaide hairpin
    will almost definitely cause trouble, especially for
    aggressive drivers, and is one of the slowest corners in
    modern F1 racing.  This is a very fun course to drive
    (admittedly a very subjective statement), but its layout can
    produce problems from the standpoint of hearing other cars:
    Three of its main straightaways are almost exactly parallel
    to each other with little distance and no large obstacles
    between them, sometimes making it difficult to determine
    where other cars are truly located around you as you try to
    anticipate where the next group of traffic that you will need
    to navigate is located; listen attentively to the team radio
    for useful traffic information.  The circuit also has
    extremely wide areas along most of the main course for a car
    to pull aside should a major malfunction arise.
    Unfortunately, F1 2002 places the Start/Finish Line well down
    Pit Straight, whereas the real-world Start/Finish Like is at
    the exit of High School.  This is the circuit where Michael
    Schumacher won the 2002 Drivers' Championship.
    
    Pit Straight: Following the tight High School chicane, strong
    acceleration through the Pit Straight creates good passing
    chances through Great Curve and into Estoril.  However, the
    tightness of the High School chicane and the incredibly close
    proximity of the Pit Lane barrier requires immense caution
    and headache-causing concentration as you come onto the Pit
    Straight.  The Start/Finish Line is about halfway down the
    Pit Straight; the Pit Lane rejoins the course from the left
    at this point.
    
    Turn 1 (Great Curve): In accordance with its name, this is a
    sweeping left-hand corner which can be taken flat-out unless
    encumbered by a lot of traffic.
    
    Turn 2 (Estoril): Either light or moderate braking will be
    needed for entering the VERY long right-hand 180-degree
    Estoril; in either case, you will almost certainly be tapping
    the brakes repeatedly through Estoril.  It is quite easy to
    roll the right-side tires off onto the grass, and it is just
    as easy to slip off onto the grass on the outside of Estoril
    - both can easily occur, whether navigating traffic or
    driving alone.
    
    Straightaway (Golf): The Golf Straight if by far the longest
    of the course and includes several fades to the right.
    
    Turn 3 (Adelaide): The right-hand Adelaide hairpin is
    EXTREMELY tight.  The hairpin can be shortcut, thus possibly
    passing up to three competitors, but the grass will make grip
    difficult once back on the pavement - especially given the
    very slow speed of the corner due to the tightness of the
    hairpin.
    
    Straightaway: Acceleration out of Adelaide is important for
    passing other cars here.  There are a few fades in the course
    here.
    
    Turns 4 and 5 (Nurburgring): This is a right-left chicane
    which will require light braking.  It is possible to fly
    through Nurburgring without braking by making use of the
    bright-green extension on the inside of Turn 5; however, this
    extension is significantly shorter than it was in F1
    Championship Season 2000.
    
    Turn 6 (180 Degrees): This is quite true - the official name
    of this corner is '180 Degrees' according to the official Web
    site of Magny-Cours.  This is a wide left-hand hairpin
    nestled well within the Estoril hairpin.  Running too wide
    here will put you out in the sand; running too close to the
    apex could put you up on the rumble strips and force you to
    lose control.  While this corner is not as slow as the
    Adelaide hairpin, you really do not want to try pushing very
    much faster here.
    
    Straightaway: The third of the three parallel-running
    straightaways, this 'straightaway' has several fades before
    the Imola chicane.
    
    Turns 7 and 8 (Imola): This right-left chicane should require
    light braking, except for cars with a flawless racing line.
    The bright-green extension on the inside of Turn 8 is longer
    than in F1 Championship Season 2000, which could well be used
    for top-speed navigation of the chicane.  A short
    straightaway out of Imola sets up the Water Castle curve.
    
    Turn 9 (Water Castle): Somewhere between a standard 'J' turn
    and a hairpin, this is an increasing-radius right-hand corner
    leading into the final straightaway of the circuit.
    
    Turns 10-11 (High School): There is a false line of pavement
    to the right as you near the official chicane; this false
    pavement runs directly up to an immovable barrier (I believe
    this is the Pit Entry for other forms of racing at the
    circuit).  The official chicane requires moderate braking on
    entering, and allows for a VERY short burst of acceleration
    on exit.  Fast times van be gained by blasting through the
    sand trap while edging to the right, then turning HARD to the
    right on the inside of Turn 12.  This is much faster than the
    main circuit.
    
    Pit Entry: The Pit Lane begins to the left at the entry of
    Turn 12.  The Pit Lane has its own sharp right-hand turn
    almost immediately, so it is best to begin slowing (or
    rather, barely accelerating) as you leave the High School
    chicane.
    
    ==============================================
    
    GRAND PRIX OF GERMANY: HOCKENHEIM
    Surrounded by multitudes of trees which make much of the
    circuit rather dark in wet races, this is the fastest course
    used for F1 racing in 2002.  If not for the Jim Clark, Brems,
    and Ayrton Senna chicanes, cars would be flying around the
    course in top gear all the way from the North Curve (Turn 1)
    to the entry of the Stadium (Turn 10).  Except for the right
    side of the Pit Straight, there is more than enough room to
    pull well off the pavement should a car have a serious
    problem on any part of the circuit.  It is truly interesting
    that the German Grand Prix immediately follows the British
    Grand Prix, due to The Stadium here at Hockenheim and its
    unnamed similar segment at Silverstone.
    
    Important Note: These driving instructions are for the old
    Hockenheim circuit, which is still used in F1 2002 despite
    the circuit's drastic reconfiguration and shortening in
    Spring/Summer 2002.
    
    Pit Straight: This is an extremely short straightaway
    compared to the rest of the course.
    
    Turn 1 (North Curve): This right-hand corner will require
    moderate braking to keep out of the expansive kitty litter.
    The Pit Lane rejoins the course from the right at the exit of
    North Curve.  Acceleration out of North Curve is of key
    importance due to the length of the ensuing straightaway.
    
    Straightaway: Immensely lengthy and lined with trees, speed
    is of the utmost importance here.  The entire straightaway is
    an extremely gentle fade to the right.  Drift to the left
    when you reach the grandstands.
    
    Turns 2 and 3 (Jim Clark Chicane): A nasty barrier blocks any
    straight-ahead shortcutting attempts of this right-left
    chicane.  Instead, shortcut Turn 2, turn hard while slowing
    slightly, and rejoin at the mid-point of Turn 3.
    
    Straightaway: Yet another long, sweeping straightaway which
    fades calmly to the right, so powerful acceleration out of
    the Jim Clark Chicane is imperative to keep from getting
    passed.  Drift to the left before entering the Brems Chicane,
    and begin braking much earlier than for the Jim Clark
    Chicane.
    
    Turns 4 and 5 (Brems Chicane): The original course
    configuration (used in older F1 racing games) did not have a
    chicane here, and the original pavement remains (without a
    barrier).  However, the official course suddenly cuts tightly
    to the right and then cuts tightly to the left to rejoin the
    old pavement.  Essentially, treat this as the original course
    configuration by using the original pavement; however, some
    braking will be needed due to the downhill slope here.
    
    Turn 6 (East Curve): This is a very wide right-hand corner
    which can be taken at top speed.  Strong acceleration out of
    Brems is key to assist in passing here.
    
    Straightaway: This is yet another long straightaway, but
    without any fades.  Drift to the right for the Ayrton Senna
    Chicane.
    
    Turns 7-9 (Ayrton Senna Chicane): DO NOT follow the old
    course pavement directly ahead unless you really WANT to
    collide with the brand-new barrier.  The official course
    turns to the left, cuts to the right, and eases left again.
    It is actually possible to speed into Turn 7 at top speed,
    lift off the throttle through Turn 8, and accelerate quickly
    out of the chicane - but this is certainly NOT recommended.
    
    Straightaway: The final long straightaway of the course has
    extra pavement on the left - this could potentially be a
    place to pass large numbers of cars.  This extra pavement
    begins shortly after the exit of the Ayrton Senna Chicane,
    and ends at the entry of the Stadium; thus, if you are on
    this 'extra' pavement entering the Stadium, you will have a
    better racing line for Turn 10, allowing you to navigate the
    corner with less.
    
    Turns 10-13 (The Stadium): This is similar to the final
    segment of the Silverstone circuit.  However, do not expect
    to drive The Stadium the same way you would the final segment
    at Silverstone.
    
       Turn 10 (Entrance to the Stadium: Agip Curve): Light
       braking may be required here, but you should be able to
       pass through the Agip Curve without any braking at all
       (especially if your racing line began with the 'extra'
       pavement on the left before the Stadium).  A short
       straightaway follows.
    
       Turn 11 (Continuing through the Stadium: Sachscurve): This
       is a left-hand wide hairpin turn, requiring moderate
       braking.  Be careful not to end up in the grass, either
       entering or exiting the corner.
    
       Straightaway (Continuing through the Stadium): This short
       straightaway has a fade to the left, followed by a fade to
       the right.
    
       Turns 12 and 13 (Exiting the Stadium: Opel): The first
       right-hand corner is somewhat tight, and heavy braking
       will be required here; the old course rejoins the current
       course from the left on exit, so if you run wide in this
       corner, you can likely recover here using the old
       pavement.  The final corner of the circuit is a right-hand
       turn which will require moderate braking.  The Pit Lane
       entry is to the right just before the official Turn 13.
    
    Pit Entry: The Pit Lane begins to the right at the entry of
    Turn 13 (the final corner of the Stadium).
    
    ==============================================
    
    GRAND PRIX OF HUNGARY: HUNGARORING
    The Hungaroring circuit has wide run-off areas, which can be
    quite important, especially for Turn 1.  It is imperative to
    qualify near the top of the grid and be (one of) the first
    through this corner, as traffic backs up tremendously here at
    the start of a race - moreso than at most other circuits due
    to the extremely nasty configuration of the first turn.
    
    Pit Straight: Like Interlagos, Pit Straight is the highest
    elevation on the course and a very long straightaway.
    Actually, the highest elevation is at the very end of the Pit
    Straight, at the entrance of Turn 1, due to the continual
    uphill slope.
    
    Turn 1: It's all downhill from here, almost literally.  This
    tight right-hand hairpin corner is downhill all the way
    through, making early braking a necessity; plus, you will
    certainly be tapping the brakes all the way through this
    important first turn.  If you do overrun the corner, there is
    a huge sand trap for your inconvenience.  However, if you
    roll up on the inside rumble strips, expect your car to spin
    violently and collide with anything nearby.
    
    Turns 2 and 3: After a short straightaway, Turn 2 is a left-
    hand 'J' turn requiring moderate braking.  Turn 2 is quickly
    followed by Turn 3, a light-braking right-hand corner which
    must be taken at full throttle on exit to set up passing
    opportunities through Turn 3 and along the ensuing
    straightaway.
    
    Turn 4: This moderate left-hand corner may require light
    braking or may be taken flat-out.  Plenty of kitty litter
    awaits those who overrun the corner.
    
    Turn 5: Moderate braking is necessary for this right-hand 'J'
    turn.  Plenty of sand is available on both sides of the
    pavement here, just in case.
    
    Turns 6 and 7: This right-left chicane is VERY tricky.
    Shortcutting means powering through the sand on the inside of
    Turn 7 at about a 45-degree angle to the right.
    
    Turn 8: This moderate left-hand corner may require light
    braking, but may also be taken as a full speed passing zone
    if using rapid reflexes and a flawless racing line.
    
    Turn 9: Almost immediately following Turn 8, this right-hand
    corner definitely requires moderate braking to keep to the
    pavement.  Accelerate strongly out of Turn 9 to set up good
    passing opportunities.
    
    Turn 10: An easy left-hand corner which can be taken at top
    speed, but only with a good racing line.  This is a prime
    place to pass if sufficient acceleration was made out of Turn
    9.
    
    Turn 11: Shortly following Turn 10, the right-hand Turn 11
    requires moderate braking to stay out of the kitty litter on
    the outside of the corner.
    
    Turns 12 and 13: This is a minor right-left chicane.
    
    Turn 14: This is a narrow 'J' turn to the left.  At first,
    there is plenty of sand to the outside for those who overrun
    the corner, but then a metal barrier rubs up against the
    pavement beginning about halfway around the corner, so DO NOT
    overrun the corner if you like having the right side of the
    car intact.  The course begins its steep uphill trajectory
    here.  A very short straightaway follows.
    
    Turn 15: At the entry of this final corner is the Pit Lane
    entry, so beware of slower cars on the right.  The official
    corner itself is a tight, uphill, right-hand hairpin with
    little room for those who overrun the corner.  Accelerate
    strongly (but not too early) out of this final corner to pass
    along the Pit Straight and put on a show for the spectators.
    Do not take this corner too tightly, or you will damage the
    right-side tires on the Pit Lane barrier.
    
    Pit Entry: The Pit Lane begins at the entry of Turn 15 on the
    right; begin slowing (rather, do not accelerate much) at the
    end of Turn 14 (the left-hand 'J' turn).
    
    ==============================================
    
    GRAND PRIX OF BELGIUM: SPA-FRANCORCHAMPS
    This is a well-storied course used for many forms of racing.
    The longest course used in the 2002 F1 season, the forest
    setting is rather scenic.  This is also home to the famous
    Turn 1 - the La Source hairpin - which is deemed the slowest
    corner in all of F1 racing.  As at Hungaroring, it is very
    important to be at the front of the grid on the first lap to
    safely navigate the first turn.  Due to the forest setting,
    much of the circuit is perpetually shadowed, which is
    especially significant if racing in wet or overcast
    conditions.
    
    Pit Straight: Strong acceleration out of the Bus Stop chicane
    allows SOME room for passing here.  Fortunately, the
    Start/Finish Line has been moved back away from La Source.
    The course also slopes downward here, all the way through La
    Source.
    
    Turn 1 (La Source): This is an incredibly tight right-hand
    hairpin.  Fortunately, there is plenty of swing-out room and
    plenty of recovery space, both paved, which can provide a
    great passing opportunity by taking an extremely wide racing
    line. The downward slope of the course is not much here, but
    it does add to the difficulty of this hairpin turn.  Brake
    lock-up and the resultant flat-spotting of the tires is quite
    easy to inadvertently accomplish here, especially in wet
    racing conditions, so caution is extremely important.  If a
    car in front of you takes the wrong racing line, passing here
    can be easy if you can suddenly dart either to the outside or
    the inside of the turn.  Passing can also occur here if you
    brake REALLY late.
    
    Straightaway (Eau Rouge): Immediately at the exit of La
    Source is where Pit Lane rejoins the main course, so try to
    keep away from the inside of the course here, especially
    since the barrier prevents cars exiting La Source to see cars
    exiting Pit Lane (and vice versa).  To the right is the Pit
    Lane for the 24-hour races held at Spa-Francorchamps; take
    care not to smash into this concrete Pit Lane barrier,
    especially if you are too hard on the accelerator exiting La
    Source and force the car into a slide or a spin to the right.
       Immediately after passing the 'other' Pit Lane and
    entering Eau Rouge (Red Water), the straightaway has several
    fades during a semi-blind steep uphill climb into Turn 2.  It
    is all too easy to misjudge the racing line and wind up out
    in the sand and the grass on either side of the pavement
    here, so memorization of this segment of the circuit is just
    as important as perfect timing in order to keep the car on
    the pavement.  Until this corner can be taken flawlessly, it
    is best to keep to single-file driving through the fades.
    
    Turn 2 (Eau Rouge): This is an easy right-hand corner at the
    top of the steep uphill climb.  The kitty litter on either
    side of the course fades away shortly after the corner.
    
    Straightaway (Kemmel): The course truly enters the forested
    area here, with trees lining both sides of the course and
    casting lengthy shadows which make this area of the circuit
    rather dark when racing in wet conditions.  Cars can easily
    achieve speeds over 200MPH by the end of this straightaway.
    The end of Kemmel is where Mika Hakkinen made 'The Pass' on
    Michael Schumacher in the 2000 Grand Prix of Belgium.
    
    Turns 3-5 (Malmedy): This is a right-left-right combination
    of corners.  Moderate or even heavy braking is necessary
    entering Malmedy (Turn 3), but little or no braking is needed
    for Turn 4.  After an almost non-existent straightaway, light
    braking is needed for Turn 5 to keep from running into the
    nearby grandstand.  Turn 3 can be shortcut (through the
    grass) to return to the main circuit at the midpoint of Turn
    4.
    
    Straightaway: Between Malmedy and Bruxelles (the French
    spelling of 'Brussels,' the capital of Belgium), the course
    takes a steep downward trajectory.  This can be a good
    passing zone for those who did not need to use the brakes
    (much) leaving the Malmedy complex.
    
    Turn 6 (Bruxelles): The course continues downhill all the way
    through this right-hand hairpin, making heavy braking a
    necessity before the corner as well as light braking most of
    the way through Bruxelles, especially if the tires are rather
    worn.  If any corner is to be overrun on a regular basis
    during the course of the race, this is it (due to the
    downhill slope), so the wide sandy recovery area may actually
    be a blessing in disguise.  However, due to the slope of the
    hill, running up on the rumble strips on the inside of the
    turn may well result in a spin or other loss of control; if
    done 'correctly,' this may also result in launching the
    vehicle airborne.
    
    Turn 7: Shortly following Bruxelles, this left-hand corner
    requires moderate braking.
    
    Turn 8 and 9 (Pouhon): These two easy left-hand corners
    essentially form a wide 'U' shape, and require light or
    moderate braking.  There is plenty of run-off room here, if
    needed, on both sides of the pavement.
    
    Turns 10 and 11 (Fagnes): This right-left complex will
    require moderate braking on entry, and possibly tapping the
    brakes through Turn 11 as well.  Accelerate well out of
    Fagnes to pass one or two cars on the short straightaway
    which follows.
    
    Turn 12 (Stavelot): This is another right-hand corner,
    requiring light or moderate braking.  It is highly important
    to accelerate STRONG out of Stavelot, as you won't be using
    the brakes again until the Bus Stop Chicane.
    
    Turn 13 (Blanchimont): This is a long, sweeping, left-hand
    corner which must be carried at top speed (from Stavelot) or
    else you WILL be passed by others.  The trees here are
    pretty, but keep your eyes on the road, especially due to the
    shadows cast over the circuit.
    
    Turns 14-17 (Bus Stop Chicane): This is a tight left-right
    followed by a super-short straightaway and a tight right-
    left.  True experts can easily fly through the Bus Stop
    Chicane at top speed (but be prepared to save the car should
    the rumble strips cause you to lose control).
    
    Pit Entry: While the Bus Stop Chicane begins here with a
    tight left-hand corner, the Pit Lane continues straight
    ahead, with a quick right-left mini-chicane of its own.
    There is not much room in Pit Lane to slow down before
    reaching the Paddock, so slow on the main course, but keep to
    the right to allow cars remaining in the race to pass you on
    the left as they enter the Bus Stop Chicane.
    
    ==============================================
    
    GRAND PRIX OF ITALY: MONZA
    This historic high-speed track hosts a highly partial pro-
    Ferrari crowd - affectionately known as the 'tifosi.'  The
    2000 Italian Grand Prix is the race in which a volunteer
    corner worker was killed at the Roggia Chicane, due to all
    the flying debris from the first-lap multi-car collision
    caused by Heinz-Herald Frentzen missing his braking zone.
    This is also the final race of the 'European' season; the
    final two races are both overseas, 'flyaway' races (at
    Indianapolis and Suzuka).
    
    Pit Straight: Strong acceleration out of the Curva Parabolica
    can create prime passing opportunities along the Pit
    Straight, the longest straightaway at Monza.  The Pit Lane
    begins on the right shortly after exiting the Parabolica.
    
    Turns 1-3 (Rettifilio): The new chicane here is a tight
    right-left with a gentle right turn back into line with the
    original pavement.  The chicane is blocked by a barrier, but
    quickly swerving to the left around the barrier and rejoining
    the circuit will be the fastest possible way through this
    section.
    
    Turn 4 (Biassono): This sweeping right-hand corner among the
    thick trees can be taken flat-out.  To the left is a long,
    wide area of sand, but the corner is so extremely gentle that
    the sand should not be needed for any reason unless you blow
    an engine or severely puncture a tire.
    
    Turns 5 and 6 (Roggia): Despite the flatness of the Monza
    circuit, this chicane is extremely difficult to see on
    approach unless traffic is present to mark the pavement for
    you, so it is very easy to overrun the chicane.  This is a
    very tight left-right chicane, so moderate or heavy braking
    is required; shortcutting through here at full throttle is
    possible by making use of the new, narrow, bright-green
    extensions on the inside of each corner.  There are also
    large sand traps on the inside of each corner to slow cars
    which miss the green extensions.
    
    Turn 7 (First Lesmo): This right-hand corner requires
    moderate braking.  There is a wide sand trap on the outside
    of the corner, just in case.  Beware the barrier on the
    inside of the corner.  About 150MPH is the maximum speed
    here, or you risk slipping off the course and into the kitty
    litter.  If you shortcut the first two chicanes of the game,
    this will be the first time you absolutely need to use the
    brakes.
    
    Turn 8 (Second Lesmo): This right-hand corner is a little
    tighter than First Lesmo, and also has a significant area of
    kitty litter on the outside of the corner.  Moderate braking
    will be needed here.  Again, beware the barrier on the inside
    of the corner.  Generally, about 140MPH is the maximum speed
    here to keep from sliding off the pavement.
    
    Straightaway/Turn 9 (Serraglio): This is really just a fade
    to the left, but the official course map lists this as a
    curve.  Counting this as a fade, this marks about the halfway
    point on the longest straightaway of the Monza circuit.
    There is sufficient room to pull off the course here on
    either side if necessary, except when passing underneath the
    first bridge.  The circuit is extremely bumpy between the two
    bridges.
    
    Turns 10-12 (Ascari): The Ascari chicane is more difficult
    than it seems.  Turn 10 is a left-hand corner requiring at
    least light braking.  This is followed immediately by a
    right-hand corner requiring moderate braking.  Turn 12 can be
    taken at full acceleration if you slowed enough in Turn 11.
    Wide areas of grass and sand are available for those
    overruninng any part of the chicane, but will slow cars
    greatly.  Unless encumbered by traffic, experts may be able
    to take Ascari at full throttle with a flawless racing line
    which makes use of the rumble strips as well as the bright-
    green 'extension' on the inside of Turn 10.
    
    Straightaway (Rettilineo Parabolica): This is the second-
    longest straightaway at Monza and a prime passing zone,
    especially with powerful acceleration out of Ascari.
    
    Turn 13 (Curva Parabolica): This final corner is a very-wide
    increasing-radius right-hand hairpin. Light or moderate
    braking is required on entry, but after about one-third of
    the way around the hairpin, stand on the accelerator all the
    way through to Rettifilio.  The outside of the Curva
    Parabolica has an immense expanse of kitty litter, but this
    really should not be necessary unless you suddenly need to
    take evasive action to avoid someone else's accident.  After
    the Lesmo corners, the Curva Parabolica is the third and
    final place where braking is a definite MUST.
    
    Pit Entry: Shortly after exiting the Curva Parabolica, the
    Pit Lane begins on the right.  This is perhaps the shortest
    Pit Lane in all of F1; there is virtually NO room for
    deceleration once leaving the main course, so cars going in
    for servicing will begin slowing at the exit of the Curva
    Parabolica.
    
    ==============================================
    
    GRAND PRIX OF THE UNITED STATES: INDIANAPOLIS
    The inaugural U.S. Grand Prix was significant for two
    reasons.  First, for the first time ever, cars were racing
    'backward' (clockwise) at Indianapolis.  Second, cars were
    racing in the rain, which is virtually unheard-of in American
    auto racing (CART is an exception, but only on road courses).
    Fortunately, FIA gave the live rights to ABC for the American
    audience, a very intelligent move to try to increase F1's
    exposure in the American market; this would not have been
    nearly as effective if SpeedVision had been permitted the
    live rights for the race, as SpeedVision is a cable-
    /satellite-only channel, and not all cable systems carry
    SpeedVision in their more affordable packages (in Tucson, I
    personally pay $25 extra per month just to get the package
    which includes SpeedVision).  Except the Pit Straight, the
    U.S. Grand Prix circuit features wide run-off areas,
    especially along Hulman Blvd.  According to many of the
    drivers, part of the 'mystique' of the U.S. Grand Prix at
    Indianapolis is the closeness of the spectators; at no other
    F1 circuit are the fans literally 'just across the wall' from
    the cars (the main grandstands at Albert Park would come
    closest).  The U.S. Grand Prix begins the final 'flyaway'
    (non-European) races of the 2002 season.
    
    No meaningful shortcuts here to lower lap times :-(
    
    ==============================================
    
    GRAND PRIX OF JAPAN: SUZUKA
    This world-famous circuit in figure-eight style is used for
    many forms of auto and motorcycle racing; as such, those who
    have played other racing games (such as Moto GP World Tour or
    Le Mans 24 Hours) may already have some familiarity with the
    Suzuka circuit.  One of the most famous sights of the
    'circuit' is the large Ferris Wheel on the left behind the
    grandstands as cars pass along the Pit Straight.  This is the
    circuit where Michael Schumacher won the 2000 Driver's
    Championship.  Suzuka was once the official test circuit for
    Honda, with the figure-eight configuration ensuring that
    there were a near-equal number of both left-hand and right-
    hand turns; similarly, the circuit was purposely designed to
    include as many types of corners and situations as possible,
    which makes the Suzuka circuit more technically difficult
    than it might at first appear to Suzuka novices.
    
    Turns 14-16 (Chicane): This is the trickiest part of the
    course (even moreso than Hairpin), and the only area where
    shortcutting may be useful.  The inside of Chicane is filled
    with DEEP sand which will greatly slow cars.  Full-throttle
    acceleration approaching Chicane is required to get through
    this kitty litter as quickly as possible.
    
    Pit Entry: Using the old entrance to Pit lane, the Pit Lane
    begins to the right just before Chicane.  The current real-
    world course configuration has cars entering Pit Lane from
    the tiny stretch between Turns 15 and 16.
    
    ==============================================
    ==============================================
    
    CONTACT INFORMATION
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    or to be added to my e-mail list for updates to this driving
    guide, please contact me at: FEATHER7@IX.NETCOM.COM; also, if
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    To find the latest version of this and all my other PSX/PS2
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    latest version will always be posted at FeatherGuides, while
    other Web sites may lag behind by several days in their
    regularly-scheduled posting updates.
    
    ==============================================
    ==============================================
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