$B;0T";V@o5-(J Sangokushi Senki Walkthrough - $BB9:vJT(J Sun Ce Scenario
Version 3.00 (10.27.02)
Written by $BL5Fs@5<!(J Muni Masatsuki (muni_masatsuki@yahoo.com)
$B!!!!!!(J  & $BL5Fs!!G&(J Muni Shinobu (muni_shinobu@yahoo.com)



$BB9:vJT(J Sun Ce Scenario



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SCENARIO FLOW CHART

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$B!Z4zMH$2![(J
$B!!!!"-(J
$B!ZIc$N7u$K$+$1$F![(J
$BN-%h%&F$H2@o(J
$B!!!!"-(J
$B9>ElJ?Dj@o(J
$B!!!!"-!!!!!!!!"*!!!!!!!!!!"*!!!!!!!!"*!!!!!!!!"-(Jattack $BN&8}(J
$B!!!!"-(Jattack $B5v>;!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!(J $B"-(J
$B5v>;96N,@o#1!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!N&8}96N,@o#1(J
$B!!!!"-!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"-(J
$B!!!!"-!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!ZE72<$r<MH4$/![(J
$B!ZGF6H7Q>5![!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!9>2F96N,@o#1(J
$B9>2F96N,@o#2!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"-(J
$B!!!!"-!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Hq;7F$H2@o(J
$B!!!!"-!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"-N-Hw(J defeated
$B!!!!"-!!!!"+!!!!(Jally with $BN-Hw!!!!"+!!!!!!"+!!!!!!"-(Jor 4 turns pass
$B!Z5!!"=O$;$j![!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Z>.GF2&5^=1![(J
$BN&8}96N,@o#3!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!N&8}96N,@o#2(J
$B!!!!"-!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"-(J
$B!Z7U=#$N9TJ}![!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!7U=#96N,@o(J
$B7U=#Fn74AhC%@o!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"-(J
$B!!!!"-!!"*!!!!"*!!"-(Jwithout$B!!!!(Jhaven't seen$B!!!!<~JUA]F$@o(J
$B!!!!"-(Jwith$B!!!!!!!!(J  $B"-(Jhelp$B!!!!!!!!B9:v(J ending$B!!!!!!"-(J
$B!!!!"-(Jhelp$B!!!!!!!!(J  $B"-!!!!!!!!!!!!"-!!"+!!!!"+!!(J $B"-(J
$B!!!!"-!!!!!!!!!Z<~`q$NHk:v![!!!!"-!!!!!!!!!!!!(J $B"-(Jhave seen
$B!!!!"-!!!!!!!!!!1W=#96N,@o!!!Z8J$r<N$F$F![!ZB9:v$N$"$;$j![(J
$B!!!!"-!!!!!!!!!!!!"-!!!!!!!!!!N-`x96N,@o#1!!!!<#0B(J
$B!!!!"-!!!!!!!!!!!!"-!!!!!!!!!!!!"-!!!!!!!!!!!!"-!!!!"*!!!!"*!!"-(Jbattle $BAbA`(J
$B!!!!"-!!!!!!!!!!!!"-!!!!!!!!!!!!"-!!!!!!!!!!!!"-(Jbattle $BN-`x!!!!(J  $B"-(J
$B!!!!"-!!!!!!!!!!!!"-!!!!!!!!!!N-`x96N,@o#2!!N-`x96N,@o#3!!!!5v>;96N,@o#2(J
$B!!!!"-!!!!!!!!!!!!"-!!!!!!!!!!!!"-!!!!!!!!!!!!"-!!!!!!!!!!!!!!"-(J
$B!!!!"-!!!!!!!!!!!!"-!!!!!!!!!!!!"-!!!!!!!!!!N-`x96N,@o#4!!!!H?B9:vO"9g#1(J
$B!!!!"-!!!!!!!!!!!!"-!!!!!!!!!!!!!!"*!!!!"*!!!!"-!!!!!!!!!!!!!!"-(J
$B<t?\8}96KI@o!!!!=y=#(J $B@.ET96N,@o!!!!!!!!!!!!!!@.ET96N,@o#1!!!ZN9N)$A![(J
$B!!!!"-!!!!!!!!!!!!!!"-!!"*!!!!"*!!"-(Jattack$B!!!!(J  $B"-!!!!!!!!!!H?B9:vO"9g#2(J
$B!ZE($O7U=#$K$"$j![!!"-(Jattack$B!!!!!!(J  $B"-@.ET!!!!!!"-!!!!!!!!!!!!!!"-(J
$BjwM[96N,@o!!!!!!!!!!"->.]o!!!!!!!!"-!!!!!!!!!!"-!!!!!!!!!ZB9:vE72<E}0l![(J
$B!!!!"-!!!!!!!!!!!!!!"-2<%R!!!!!!!!"-!!"+!!!!"+(J
$B!ZHa$7$_$r1[$($F![!Z7u$N;X$9F;![!ZAbA`$rF$$F![(J
$Bif96N,@o!!!!!!!!!!!!r296N,@o!!!!!!KLH2(J
$B!!!!"-!!!!!!!!!!!!!!"-!!!!!!!!!!!!"-(J
$B!!!!"-!!!!!!!!!!!!!Z8bifJBN)![!!!ZB98"E72<E}0l![(J
$B!!!!"-(J
$B!!!!"-(J
$B!!!!"-!!"*!!"*!!"*!!"*!!"-(Jattack $B@.ET(J
$B!!!!"-(Jattack $B1J0B!!!!(J $B!!!!"-(J
$B!Z;0T"E$N)!J;K<B!K![!!!ZFnKLD+!J8br2JBN)!K![(J






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SCENARIO ROUTE 1 - $BB98"E72<E}0l(J

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$B!ZIc$N7u$K$+$1$F![(J

$BN-%h%&F$H2@o(J
Item - $BB9;R(J - take over $B7z6H(J.
$BB@;K;|(J and $BD%1Q(J can both be captured with 3-combos.

$B9>ElJ?Dj@o(J (195AD)
To win - defeat $B87Gr8W(J and $B2&O:(J within 6 turns.

$BN&8}(J $B5v>;96N,@o(J (200AD)
To win - take over $BN&8}(J or $B5v>;(J within 10 turns.
Item - $B@o9q:v(J - take over $B_/M[(J.
Item - $B0Seg;R(J - take over $B7z0B(J.
Item - $B;K5-(J - take over $B0jNS(J.

Branch - attack $BN&8}(J($BN-I=(J) or $B5v>;(J($BAbA`(J).
Attack $BN&8}(J $B"*(J go to "$BN&8}96N,@o(J1".
Attack $B5v>;(J $B"*(J go to "$B5v>;96N,@o(J1".

$B5v>;96N,@o(J1 (200AD)
To win - take over $B5v>;(J within 10 turns.
Once you take over $B<w=U(J, the event will start where $BB9:v(J dies and $BB98"(J takes
over.

Go to "$BGF6H7Q>5(J".

If you don't want $BB9:v(J to die, choose to attack $BN&8}(J.

$BN&8}96N,@o(J1 (200AD)
To win - take over $BN&8}(J within 10 turns.
Once you take over $BIp>;(J, an event will start and $BB9:v(J's story will continue.

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$B!ZE72<$r<MH4$/![(J

$B9>2F96N,@o(J1 (205AD)
To win - take over $B9>2F(J within 6 turns.

$BHq;7F$H2@o(J (205AD)
To win - within 4 turns, strengthen the territory or ally with $BN-Hw(J.

Branch - ally with $BN-Hw(J or not.
Ally with $BN-Hw(J $B"*(J go to "$B5!!"=O$;$j(J".
Don't ally with $BN-Hw(J $B"-(J

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$B!Z>.GF2&5^=1![(J

$BN&8}96N,@o(J (205AD)
To win - take over $BN&8}(J within 6 turns.

$B7U=#96N,@o(J (205AD)
To win - take over $B9>NM(J, $B9>2F(J, $BjwM[(J, $BD9:;(J, $BNmNM(J, $B7KM[(J, and $BIpNM(J within 10
turns.
Try to capture $B2+Ci(J and $Br21d(J in this battle.
Item - $B4A=qM{9-EA(J - take from $B2+Ci(J with 3-combo or higher.
Item - $B=E4oA4=q(J - take over $BjwM[(J.
Item - $B4A=q1R@DEA(J - take over $BNmNM(J.

$B<~JUF$H2@o(J (207AD)
To win - attack surrounding forces in 4 turns.

Branch - have or haven't seen $BB9:v(J ending.
Have seen $B"*(J go to "$BB9:v$N$"$;$j(J".
Haven't seen $B"-(J

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$B!Z8J$r<N$F$F![(J

$BN-`x96N,@o(J1 (207AD)
To win - battle $BN-`x(J within 5 turns.

$BN-`x96N,@o(J2 (207AD)
To win - battle $BN-`x(J within 1 turn.

$B@.ET96N,@o(J1 (207AD)
To win - take over $B@.ET(J within 12 turns.
Item - $BE4GO9C(J - take over $BE7?e(J.
Item - $B8b;R(J - take over $B1@Fn(J.
Item - $B=U=):8;aEA(J - take over $B04_.(J.
Item - $BO@8l=82r(J - take over $B7zG+(J.
Item - $B6/W8(J - take over $B@.ET(J.

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$B!ZAbA`$rF$$F![(J

$BKLH2(J (214AD)
To win - take over $BD90B(J, $BMlM[(J, and $B5v>;(J within 20 turns.
Item - $Bh&;R(J - take over $B2<%R(J.
Item - $B2+@P8x;0N,(J - take over $B%.%g%&(J.
Item - $BPaE7$N7u(J - take over $BD90B(J.
Item - $B<7@1JuEa(J - take over $BMlM[(J.
Item - $BB@J?MW=Q=q(J - take over $BJ?86(J.
Item - $BF[9CE7=q(J - take over $BNKEl(J.
Item - $BN6EaAd(J - take over $B_AM[(J.
Item - $B@D(J[$B6b9)(J]$B$N7u(J - take over $B5v>;(J.

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$B!ZB98"E72<E}0l![(J

$BAbA`(J died in this battle, and $BB98"(J came out the victor from the battle in $B5v(J
$B>;(J.
The $BAbA`(J army is destroyed.
$BB98"(J became the emperor of the Kingdom of $B8b(J, achieving what his father and
brother started, and brought peace and unity to the land.




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SCENARIO ROUTE 2 - $B;0T"E$N)(J ($B;K<B(J)

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$B!ZGF6H7Q>5![(J

$B9>2F96N,@o(J2 (208AD)
To win - take over $B9>2F(J within 8 turns.

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$B!Z5!!"=O$;$j![(J

$BN&8}96N,@o(J3 (208AD)
To win - take over $BN&8}(J within 6 turns.
Item - $BLRFA?7=q(J - take from $BAbA`(J with 3-combo or higher.

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$B!Z7U=#$N9TJ}![(J

$B7U=#Fn74AhC%@o(J (208AD)
To win - take over $BD9:;(J, $BNmNM(J, $BIpNM(J, and $B7KM[(J within 8 turns.
Take over cities with $BB98"(J or $BN-Hw(J are both fine.
Item - $B4A=q1R@DEA(J - take over $BNmNM(J.

Branch - the number of cities procured.
3 cities or more $B"*(J go to "$B<~`q$NHk:v(J".
1 city or less $B"-(J

$B<t?\8}96KI@o(J (211AD)
To win - 3 turns pass.

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$B!ZE($O7U=#$K$"$j![(J

$BjwM[96N,@o(J (219AD)
To win - take over $BjwM[(J within 10 turns.
Item - $BF[9CE7=q(J - take over $BNKEl(J.
Item - $BB9;aMQ4JJT(J - take over $B4ACf(J.
Item - $BE4GO9C(J - take over $BE7?e(J.
Item - $B4@7lGO(J - take over $B<r@t(J.
Item - $B=E4oA4=q(J - take over $BjwM[(J.

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$B!ZHa$7$_$r1[$($F![(J

$Bif96N,@o(J (221AD)
To win - take over $B1J0B(J or $B@.ET(J within 20 turns.
Item - $B=U=):8;aEA(J - take over $B04_.(J.
Item - $BO@8l=82r(J - take over $B7zG+(J.
Item - $B8b;R(J - take over $B1@Fn(J.
Item - $B6/W8(J - take over $B@.ET(J.

Branch - take over $B1J0B(J or $B@.ET(J.
Take over $B@.ET(J $B"*(J go to "$BFnKLD+(J".
Take over $B1J0B(J $B"-(J

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$B!Z;0T"E$N)(J ($B;K<B(J)$B![(J

At $B1J0B(J, $BN-Hw(J is defeated and retreated.
Filled with sadness over the loss of $B4X1)(J and also the war, $BN-Hw(J died in $BGr(J
$BDk>k(J, leaving $Bif(J to $B=t3kN<(J.
Taking over $Bif(J, $B=t3kN<(J sought truce and alliance with $B8b(J.
For fear of the threat of $BAbA`(J, $BB98"(J accepted the truce and formed alliance
with $Bif(J.
The co-existence of the Three Kingdoms are thus formed.

This is the historical ending of the $BB9:vJT(J Sun Ce Scenario, where the Three
Kingdoms co-exist.



 
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SCENARIO ROUTE 3 - $B8b(J $Br2JBN)(J

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$B!ZFnKLD+![!J8br2JBN)!K(J

At the end of the long series of battles, $BB98"(J and $BN-Hw(J made their final
confrontation at $B@.ET(J.
$BN-Hw(J and $B=t3kN<(J died in this battle, and $BB98"(J successfully took over $B@.ET(J,
and won the war, securing his territory in the South.
In the North there still sits $BAbA`(J. And thus the $BFnKLD+(J is formed, where the
control of China is shared by $B8b(J and $Br2(J.




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SCENARIO ROUTE 4 - $B8b(J $BifJBN)(J

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$B!Z<~`q$NHk:v![(J

$B1W=#96N,@o(J (210AD)
To win - take over $B@.ET(J within 8 turns.
Item - $BO@8l=82r(J - take over $B7zG+(J.
Item - $B8b;R(J - take over $B1@Fn(J.

$B=y=#(J $B@.ET96N,@o(J (210AD)
To win - take over $B>.]o(J and$B2<%R(J, or $B@.ET(J within 12 turns.
Item - $BO;pk(J - take over $B08(J.
Item - $BKO;R(J - take over $BFrFn(J.
Item - $Bh&;R(J - take over $B2<%R(J.
Item - $B4@7lGO(J - take over $B<r@t(J.
Item - $BO@8l=82r(J - take over $B7zG+(J.
Item - $B8b;R(J - take over $B1@Fn(J.
Item - $BE4GO9C(J - take over $BE7?e(J.
Item - $B6/W8(J - take over $B@.ET(J.
$BGOF-(J and $BGOD6(J can be enlisted in this scenario route.

Branch - take over $B>.]o(J and$B2<%R(J, or $B@.ET(J.
Take over $B@.ET(J $B"*(J go to "$BAbA`$rF$$F(J".
Take over $B>.]o(J and $B2<%R(J $B"-(J

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$B!Z7u$N;X$9F;![(J

$Br296N,@o(J (214AD)
To win - take over $B5v>;(J, $BMlM[(J, and $BD90B(J within 20 turns.
Take over cities with $BB98"(J or $BN-Hw(J are both fine.
Item - $BPaE7$N7u(J - take over $BD90B(J.

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$B!Z8bifJBN)![(J

The allied army of $BB98"(J and $BN-Hw(J successfully defeated $BAbA`(J's army.
Escaping North and losing hope, $BAbA`(J died of illness.
$BB98"(J and $BN-Hw(J both rose to the positions of emperors, and the 2 kingdoms
remained friendly, competing only in wealth and prosperity.
Arguably the best ending of the $B8b(J Scenario.




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SCENARIO ROUTE 5 - $BB9:vE72<E}0l(J

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$B!ZB9:v$N$"$;$j![(J

$B<~JUA]F$@o(J (207AD)
To win - battle $BN-`x(J or $BAbA`(J within 5 turns.

Branch - battle with $BN-`x(J or $BAbA`(J.
Battle $BAbA`(J $B"*(J go to "$B5v>;96N,@o(J2".
Battle $BN-`x(J $B"-(J

$BN-`x96N,@o(J3 (207AD)
To win - battle $BN-`x(J within 1 turn.

$BN-`x96N,@o(J4 (207AD)
To win - take over $B@.ET(J within 12 turns.
Item - $B6/W8(J - take over $B@.ET(J.

Go to "$BAbA`$rF$$F(J".

$B5v>;96N,@o(J2 (207AD)
To win - take over $B5v>;(J within 20 turns.
Item - $Bh&;R(J - take over $B2<%R(J.
Item - $BKO;R(J - take over $BFrFn(J.

$BH?B9:vO"9g(J1 (208AD)
To win - take over $B%.%g%&(J, $BD90B(J, $BMlM[(J, and $B@.ET(J within 8 turns.
Item - $BO;pk(J - take over $B08(J.
Item - $B@D(J[$B6b9)(J]$B$N7u(J - take over $B5v>;(J.

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$B!ZN9N)$A![(J

$BH?B9:vO"9g(J2 (208AD)
To win - take over $B%.%g%&(J, $BD90B(J, $BMlM[(J, and $B@.ET(J within 30 turns.
Take over cities with $BB98"(J or $BGOF-(J are both fine.
Item - $BPaE7$N7u(J - take over $BD90B(J.
Item - $B<7@1JuEa(J - take over $BMlM[(J.
Item - $BB9;RMQ4JJT(J - take over $B4ACf(J.
Item - $B8b;R(J - take over $B1@Fn(J.
Item - $BO@8l=82r(J - take over $B7zG+(J.
Item - $B;I5RNsEA(J - take over $BKLJ?(J.
Item - $BB@J?MW=Q=q(J - take over $BJ?86(J.
Item - $BF[9CE7=q(J - take over $BNKEl(J.
Item - $BN6EaAd(J - take over $B_AM[(J.
Item - $B2+@P8x;0N,(J - take over $B%.%g%&(J.

$BO$I[(J will appear at $B2q7N(J.
Send generals friendly with him ($BgIGF(J, $BM{%+%/(J, $BDD5\(J) to enlist $BO$I[(J.
You can also take $BJ}E77a(J from $BO$I[(J.

$BjO>R(J will appear as a general of $BAbA`(J.
Try to capture $BjO>R(J, and also take $BO7;R(J from him.

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$B!ZB9:vE72<E}0l![(J

With the help from $BGOF-(J, $BB9:v(J successfully destroyed all opposing forces,
and unified China.
Realizing his life is nearing its end, $BB9:v(J left the kingdom to his brother
$BB98"(J, and himself left on a journey to see the world before he dies.
$BB98"(J took up the throne as the emperor of the Kingdom of $B8b(J, and brought
wealth and prosperity to the land.

This is the only ending where $BB9:v(J and $B<~`q(J are both alive until the end.
$BB9:v(J : "$B<~`q(J, do you know of any interesting countries to visit?"
$B<~`q(J : "How about the $BBg?A9q(J in the Far West?"




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* Thanks to $BL5Fs@5<!(J for making the Scenario Flow Chart.


This Info Walkthrough is written based on the Japanese version of the game
"$B;0T";V@o5-(J" - "Sangokushi Senki".

Sangokushi Senki official website:
http://www.gamecity.ne.jp/products/products/ee/new/sansenki/index.htm



This FAQ/Walkthrough can also be found at Muni Shinobu's FAQ Page:
http://www.geocities.com/muni_shinobu/faq/index.html



This Document Copyright 2002
$BL5Fs@5<!(J "Muni Masatsuki" & $BL5Fs!!G&(J "Muni Shinobu"