_        ___               K     G
                      | |      /  /               I     R
                  ____| |_____/__/__              N     E
                 /  __| |_________  \             G     E
                / /  _|_|___/  /  \  \                  N
               / /  / _____/  /\   \  \           O     
              / /  / /| | /  /\ \   \  \          F     +
             | |  / / | |/ _/  \ \   \__\               
             | | | |  |  _/     | |               C     R 
             | | | |  |   \_    | |   __          O     E
             | |  \ \ | |\  \  / /   /  /         L     D
              \ \  \ \|_|_\  \/ /   /  /          O     
               \ \  \______\  \/   /  /           S     D
                \ \___| |___\__\__/  /            S     I 
                 \____| |___________/             E     S
                      | |     \  \                U     C
                      |_|      \__\               M     S
                                         

                  KING OF COLOSSEUM - RED + GREEN DISCS 
                     Wrestler Edit FAQ by Jerrold Ng 
                              jiyau@yahoo.com

                                Version 4.0

 __________________________________________________________________________
|                     _____________________________________________________|
 \_TABLE_OF_CONTENTS_/

  A. INTRODUCTION
  B. MAIN FREE / MAIN WRESTLER EDIT MENU
  C. SUB-MENU 1 - NAMING
  D. SUB-MENU 2 - SELECT MODEL WRESTLER
  E. SUB-MENU 3 - WRESTLER MAKE
  F. SUB-MENU 4 - EDIT SKILL
  G. SUB-MENU 5 - EDIT PARAMETER
  H. SUB-MENU 6 - EDIT MOVES
  I. SUB-MENU 7 - EDIT LOGIC
  J. FINISHING UP
  K. HEAD LIST
  L. SPECIAL SKILLS
  M. JUSTIN CHU'S THEMES FAQ
  N. ACKNOWLEDGEMENTS

VERSION HISTORY

8th January 2003 - Version 1.0
- This is the first version that was broken off from the main KOC 
  FAQ/Movelist
- Added lots of stuff including pre-made movelists, logic sets and
  partial logic set translations and special skills

28th January 2003 - Version 2.0
- Some minor corrections here and there
- Completed the logic set translations

18th March 2003 - Version 3.0
- Added Green Disc info onto this FAQ
- Added Green Disc Head List
- Some corrections here and there

8 April - Version 4.0
- Completed most of the Edit Heads
- Some more corrections here and there
- Incorporated Justin Chu's Theme's List FAQ into this FAQ!

 __________________________________________________________________________
|                   _______________________________________________________|
 \_A._INTRODUCTION_/

The Free and Main Wrestler Edit mode of King of Colosseum rates as one of 
the most detailed and Japanese-intensive modes in the game. In my main FAQ 
(that's the King of Colosseum Red Disc FAQ/Movelist) this section almost 
took off a half of the file size! It started looking ridiculous having an 
entire chapter half the size of the FAQ, so I have decided to split that
section off into a separate file altogether, and thus this little Wrestler 
Edit FAQ is born. 

Note that this FAQ only details the first two modes of Edit Mode - the Free 
Edit Menu, which allows you to create a new wrestler and the Main Wrestler 
Edit which let's you edit almost every aspect of the wrestlers in the game. 
Both are pretty much the same in most options.

 __________________________________________________________________________
|                                            ______________________________|
 \_  B. MAIN FREE / MAIN WRESTLER EDIT MENU_/

Enter the Edit Mode and you'll see a whole mess of Japanese menus. This FAQ
contains info on the first two menus, Free Edit and Main Wrestler Edit. 
Free Edit allows you to create up to 100 extra wrestlers to add into the 
game, while Main Wrestler Edit allows you to change any aspect of the 
wrestlers already in the game. The two menus are basically the same :-

FREE EDIT
=========

NAME                    -> Give your wrestler a name
SELECT MODEL WRESTLER   -> Select a wrestler you want base your CAW on
WRESTLER MAKE           -> Change his looks here
EDIT SKILL              -> Change his skills and abilities
EDIT PARAMETER          -> Change his physical attributes
EDIT MOVES              -> Change his movelist
EDIT LOGIC              -> Changes COM's Logic patterns for this wrestler
SAVE/LOAD               -> Save/load/delete a wrestler on a memory card
EXIT                    -> All done? Choose this to exit this mode

MAIN WRESTLER EDIT
==================

RENAME                  -> Renames a wrestler
SELECT MODEL WRESTLER   -> Select the wrestler you want to edit
WRESTLER MAKE           -> Change his looks here
EDIT SKILL              -> Change his skills and abilities
EDIT PARAMETER          -> Change his physical attributes
EDIT MOVES              -> Change his movelist
EDIT LOGIC              -> Changes COM's Logic patterns for this wrestler
UPDATE                  -> Select top option to update this wrestler
EXIT                    -> All done? Choose this to exit this mode

Each of the following sub-menus will be discussed in turn. To exit a sub- 
menu, press ><. A little prompt will come up with three options. Top one 
is EXIT AND SAVE CHANGES, second is EXIT BUT DO NOT SAVE CHANGES, and the 
third is DO NOT EXIT. Incidentally, press /\ here will change a little 
box near the character info box from NORMAL EDIT to EXTRA EDIT. EXTRA 
EDIT is basically an entirely different set of moves you can give to your 
character. Also pressing L1 and R1 will scroll along the four possible 
costumes for each character. You can also pick which moveset each of the 
four costumes will use by selecting that costume and pressing /\ to switch 
between Normal and Extra Edit. Basically, four different costumes and two 
movelists per character. Neat, no?

 __________________________________________________________________________
|                          ________________________________________________|
 \_C._SUB-MENU_1_-_NAMING_/

Here you'll encounter the text entry screen, which, if you have played
Fire Pro Wrestling, you should know plenty about. First four sets of
characters are all Japanese Katakana/Hiragana characters. Fifth set
are English characters and the last set are symbols. The last option
here is Exit. You must choose Exit in order for the game to save the
changes you made in naming! To move between menus, as usual, press 
() to go forward and >< to go back. [] deletes one character. L1 and
R1 moves you between different fields :-

NICKNAME      -> Your wrestlers... nickname. Ahem.
LEFT NAME     -> This is the name that appears in all the menus
RIGHT NAME    -> You other name that doesn't always appear
CHANGE        -> Selects which name, left or right, is your surname
CENTER POINT  -> You can choose to put a space, no space, "." or "=" 
                 between your left and right name

Once you're done, select the last option in the left menu to exit and
save your changes.

 __________________________________________________________________________
|                                         _________________________________|
 \_D._SUB-MENU_2_-_SELECT_MODEL_WRESTLER_/

This one lets you pick whom to model your wrestler after. The game will
then load that wrestler's name, appearance, move list and CPU logic onto
you Free Edit menu - not that this will overwrite every item you entered
previously! Stats and parameters are not loaded.

 __________________________________________________________________________
|                                 _________________________________________|
 \_E._SUB-MENU_3_-_WRESTLER_MAKE_/

Here's where you change your wrestler's appearance and entrance costume
and music. It's separated into four different menus, which you can change
by pressing L1/R1. Use the left analog stick to rotate and zoom to the 
wrestler you are editing to check the finer details. Note that in most 
of the clothing menu options, pressing () allows you to change colors.
From left to right, the menus are :- 

BODY

-> HEAD - Choose your... well... head. The list of available (and hidden)
   heads are found in the section below called HEAD LIST

-> STANCE - Your idle standing animation

-> BODY TYPE - From thin to muscular to fat, all kinds of body shapes

-> HEIGHT - How tall you are, from SS/S/M/L/LL

-> COSTUME - Which you can choose from Trunks, Karate Gi, Long Pants, Judo 
   Gi, 3/4 Cut Pants, Long pants and belt, Track Suit and Boxing Trunks. 
   The designs and colors, as well as other body wear are in separate 
   menus, so don't start whining about the lack of options just yet!

-> GLASSES - give yourself glasses - press () to change its glass and
   frame colors, as well as how opaque the frame is

-> COLORS - The three colors you can set here is the Skin Color, Hair 
   Color, Eye Color and Mask Color (if you're wearing one); note that some 
   hair colors cannot be changed, and even if you do change them, facial 
   hair color usually remains the same. Unique skin colors (blue, green,
   red, etc...) only appear on Green Disc or Red+Green State.

UPPER BODY

-> UPPER WEAR - All sorts of T-shirts and body wear right here. This option 
   may or may not be available depending on what costume you picked in the 
   previous menu; also you may press () to change colors

-> RIGHT ARM - Choose various elbow pads and armbands, press () to change 
   colors

-> LEFT ARM - Same as above, except it's for the left arm

-> RIGHT HAND - Choose various wristbands, gloves and taping, press () to 
   change colors

-> LEFT HAND - Same as above, except it's for the left hand

LOWER BODY

-> LOWER WEAR - Change designs and colors of your lower body wear;
   depending on what costume type you picked the options here will change

-> RIGHT KNEE - Slap on a kneepad here, press () to change colors

-> LEFT KNEE - Ditto, except it's for the left knee

-> FEET - Choose the type and color of your boots

ENTRANCE

-> HEAD GEAR - Choose what kind of headgear you'll be wearing during your 
   ring entrance; not really much choices here unless you manage to unlock
   those freaky masks

-> BODY GEAR - Choose what kind of body wear you'll be sporting during 
   your ring entrance

-> BODY DESIGN - If you had chosen a body gear, you can change colors and 
   designs with this option

-> ACCESSORIES - Other miscellaneous items you can carry/wear during your 
   entrance. Spotted a chair? No, you can't use it, sorry

-> ANNOUNCE - What will be announced as you enter the ring

-> ENTRANCE MUSIC - Plenty of music here for your entrance music. If you 
   haven't noticed, some scores repeat, one normal and one with a (C) next 
   to it. The (C) denotes that the music will come with crowd noises and 
   chants

-> PLAY-BY-PLAY ANNOUNCE - What the Play-by-play man will call you 
   - some weird names here...

-> RING ANNOUNCE - What will be announced as your height, weight and name 
  at the start of the bout - some more weird names here

Once you're done with the editing, press >< to exit. In the pop up menu, 
the top choice is SAVE AND EXIT, second is DO NOT SAVE AND EXIT, and last 
is DO NOT EXIT.

 __________________________________________________________________________
|                              ____________________________________________|
 \_F._SUB-MENU_4_-_EDIT_SKILL_/

If you've played Fire Pro Wrestling, you should figure at least some of 
these out by yourself. If you're not familiar, KOC and Fire Pro share the
same point system - improving your wrestler in skills and attributes
will cost you points, and the amount of points you spend ultimately
decide how powerful (or weak) your wrestler is. Now, on with the Edit Skill 
Menu...

- ORGANIZATION - Which organization you belong to, obviously. NOTE: I've
  had a number of people telling me (I've never encountered it before,
  luckily) that using this option to switch organizations frequently 
  makes some wrestlers in the game disappear off the roster. Thus far
  it seems to be only encountered on the Red Disc, and seems to be fixed
  on the Green Disc. My advice :- use the "Transfer" option instead 
  (that's the in the main edit menu).

- WEIGHT CLASS - Ranges from JUNIOR, FREE, HEAVY, SUPER HEAVY (thanks to 
  KANEster)

- HOME COUNTRY - Ranges from :- Japan, USA, Canada, Germany, Mexico, 
  England, France, Brazil, Russia, Puerto Rico, India, Sudan, Jordan, Cuba, 
  Finland, Georgia, Holland, Italy, Spain, Switzerland, China, South 
  Korea, North Korea, Mongolia, Thailand, Australia, New Zealand, Bulgaria, 
  Botswana, South Africa, Tonga, Trinidad & Tobago, Ukraine, Latvia, 
  Paraguay, Palau, UAE, Unknown

- SIZE - Your overall size category. I assume this affects how easy or hard 
  it is to throw you around. A good idea is to set it the same as the 
  height setting in the Body -> Height menu option

- HEIGHT - In centimeters; self-explanatory

- WEIGHT - In kilograms; also self-explanatory

- BIRTH YEAR - Very self-explanatory

- BIRTH MONTH - Really really self-explanatory

- BIRTH DATE - Do you need to ask?

- WRESTLING STYLE - Affects how you wrestle, and how appropriate are the 
  moves you will use. It's in this order (thanks to KANEster and Kilroy42 
  & Melfina) :-
       Orthodox
       Technical
       Power
       American
       High Spot  
       All Round (Lucha + Junior)
       Genius
       Revolution
       Junior
       Luchadore
       Heel
       Mysterious
       Shooter
       Fighter
       Grappler
       Wrestling
       Ground
       Striker
       Free Fighter
       Stacie (Gracie)
       Panther
       Giant
       Vicious
       King's Road
       Animal
       Super Man

- DEFENSIVE STYLE - Affects how you well you defend against attacks;
  choices are identical to the WRESTLING STYLE option above

- COUNTER STYLE - Affects how your counters will look like; again the same 
  choices as that of WRESTLING STYLE options, but with a few more items at 
  the end. The new items are (thanks to Kilroy42 and Melfina) :-
       Orthodox 2
       Orthodox 3
       Technician 2
       Technician 3
       Power 2
       Revolution 2
       Luchadore 2
       Wrestler Shooter
       Wrestler Shooter 2
       Ground 2
       Power 3
       Heel Luchadore
       Junior 2
       Heel Power
       Heel Power 2
       All Round 2
       All Round 3
       All Round 4 
       Power 4
       Power 5

- SPECIAL SKILL PACKAGE - give your wrestler a pre-made package of special 
  skills; check the related section below for more info

- MINOR SPECIAL SKILLS - Sets up your special skills individually, again 
  check related section below for more info

- POWERBALL - Ranges from 0-4. Obviously, how many Powerballs your created 
  wrestler will have. It's quite expensive; you'll spend 5/15/25/40 points 
  to increase from 0 to 4 Powerballs respectively.

- CRITICAL TYPE - The type of moves you use than can produce criticals - 
  there's OFF (no criticals at all - 0 pts), FINISHER (only finishers can 
  critical - 10 pts), SUPLEX (suplexes can cause criticals - 20 pts), POWER 
  (power moves such as powerbombs can cause criticals - 20 pts), TECHNICAL 
  (technical moves such as small package, backslide pin etc. can cause 
  criticals - 25 pts), STRIKING (punches and kicks can cause criticals - 30 
  pts) and finally SUBMISSION (all submissions can cause criticals - 30 pts)
  (Thanks to Pink Spider)

- RECOVERY - How quickly you recover from an attack. Comes in Weak (0 pts 
  needed), Medium (6 pts needed), Strong (12 pts needed)

- RECOVERY (BLEEDING) - Same as above, but when you are bleeding

- BREATHING - How quickly you regain stamina by breathing (L1) and also how 
  quickly you get fatigued. Again, comes in Weak (0 pts needed), Medium (6 
  pts needed), Strong (12 pts needed)

- BREATHING (BLEEDING) - As above, but when bleeding

- AWARENESS - How well you counter/kick out of pins i.e. fighting spirit. 
  Also comes in Weak (0 pts needed), Medium (6 pts needed), Strong (12 pts 
  needed)

- AWARENESS (BLEEDING) - As above, but when bleeding

- NECK STRENGTH - How well you can resist a neck-based attack or
  submission. Comes in Weak (0 pts needed), Medium (2 pts needed), 
  Strong (5 pts needed)

- ARM STRENGTH - How well you can resist a arm-based attack or
  submission. Comes in Weak (0 pts needed), Medium (2 pts needed), 
  Strong (5 pts needed)

- WAIST STRENGTH - How well you can resist a waist-based attack or
  submission. Comes in Weak (0 pts needed), Medium (2 pts needed), 
  Strong (5 pts needed)

- FOOT STRENGTH - How well you can resist a foot-based attack or
  submission. Comes in Weak (0 pts needed), Medium (2 pts needed), 
  Strong (5 pts needed)

- CORNER - How well you can climb up corners. Comes in Can't Climb (0 pts 
  needed), Can Climb (2 pts needed) and Can Run Up (4 pts needed)

- RETURN COUNT - Ranges from 1-20, and doesn't cost points to raise. It's 
  the speed at which your wrestler will return to the ring after being 
  tossed out

- TAG FREQUENCY - How quickly to tag out to your partner in tag matches - 
  comes in Slow, Medium or Fast (thanks to Shoplifter)

- CUT PLAY FREQUENCY - How quickly you come out to help your partner when 
  he's in a jam - comes in Slow, Medium or Fast (thanks to Shoplifter)

- VOICE 1 - One of the grunts and groans your wrestler will yell out during 
  a match. Press () to preview

- VOICE 2 - Yet another voice clip for your wrestler. Incidentally, you can 
  scroll through these faster by holding down R2

- FAVOURITE COLOR - What it says. These will determine what are the colors 
  of the streamers shot out during some intros. Available colors are white, 
  black, six shades of blue, purple, pink, red, orange, light red, light 
  orange, another orange, yellow, another yellow, light green, green, dark 
  green, blue-green, gold and silver in that order. If you're wondering, 
  these colors follow the available costume colors in the game

- POPULARITY - Comes in Low, Normal or High. Basically how much the 
  crowd will chant for you

 __________________________________________________________________________
|                                  ________________________________________|
 \_G._SUB-MENU_5_-_EDIT_PARAMETER_/

Here you get to set your wrestler's basic stats. These will determine how 
strong he is in different move categories, either offensively or 
defensively. They should be :-

            OFFENSE                    DEFENSE
            =======                    =======
                
            PUNCH                      PUNCH

            KICK                       KICK

            SUPLEX                     SUPLEX

            SUBMISSION                 SUBMISSION

            STRETCH                    STRETCH

            POWER                      FLYING

            INSTANT POWER              CRUSHING

            ARM POWER                  LARIAT

            TECHNIQUE                  TECHNIQUE

            ROUGHNECK                  ROUGHNECK

            GROUND                     GROUND

Highlight one category and increase it's stats using the left/right pad. 
Balance out your character, especially in defense! And also, if you're a 
real wrestling fan, don't use up all your points on your CAW. For one 
thing, not all wrestlers have SUPER STATS, so don't give it to your CAWs 
if you want to sim some good matches and not total squashes!

 __________________________________________________________________________
|                              ____________________________________________|
 \_H._SUB-MENU_6_-_EDIT_MOVES_/

This is one huge section that allows you to set your wrestler's moves. In 
the very first menu, the first option let's you jump right into the fray 
setting your moves. The second option let's you load up a sample movelist, 
in case you're lazy. Entering the first menu and you'll encounter all the 
move categories you can set moves to. In all the menus, there's three 
columns. The first one on the right allows you to set that particular move 
as your specialty / finisher. Up to four specials and one finisher can be 
set, and you will be prompted to rename your finisher when you're done. 
The second column adds one of the two sound clips you selected in the Edit 
Skill menu. And finally the last column lets you pick your moves. Press /\ 
to preview them. Also, note that moves that are marked with (PB) are 
Powerball moves - these require a powerball to use.

Remember that you can create up to two movelists per person. Two switch a
costume set to a different movelist, select that costume and press /\. 
You'll notice the NORMAL EDIT change into EXTRA EDIT - that shows you're 
now using another movelist! 

The move categories available are :-

ATTACK STANDING
  -> []
  -> ><
  -> ()
  -> []>< (PB)
  -> Dir + []
  -> Dir + ><
  -> Dir + ()
  -> Dir + []>< (PB)
  -> Corner []
  -> Corner ><
  -> Corner ()
  -> Corner []>< (PB)

ATTACK RUNNING
  -> Run, []
  -> Run, ><
  -> Run, ()
  -> Run, []>< (PB)
  -> Run at Ground Opponent, []
  -> Run at Ground Opponent, ><
  -> Run at Ground Opponent, ()
  -> Run at Ground Opponent, []>< (PB)
  -> Run at Opponent on one knee, []
  -> Run at Opponent on one knee, ><
  -> Run at Opponent on one knee, ()
  -> Run at Opponent on one knee, []>< (PB)
  -> Rebound at Ropes, Run, []
  -> Rebound at Ropes, Run, ><
  -> Rebound at Ropes, Run, ()
  -> Rebound at Ropes, Run, []>< (PB)
  -> Run to Corner, []
  -> Run to Corner, ><
  -> Run to Corner, ()
  -> Run to Corner, []><(PB)

RUNNING COUNTER
  -> Opponent running at you, []
  -> Opponent running at you, ><
  -> Opponent running at you, ()
  -> Opponent running at you, []>< (PB)

JUMP TO OUTSIDE
-> Slingshot to outside []
-> Slingshot to outside ><
-> Slingshot to outside ()
-> Slingshot to outside []>< (PB)
-> Running Slingshot to outside []
-> Running Slingshot to outside ><
-> Running Slingshot to outside ()
-> Running Slingshot to outside []>< (PB)

APRON ATTACK
  -> Apron to Outside []
  -> Apron to Outside ><
  -> Apron to Outside ()
  -> Apron to Outside []>< (PB)
  -> Apron to Inside []
  -> Apron to Inside ><
  -> Apron to Inside ()
  -> Apron to Inside []>< (PB)

AERIAL ATTACK
  -> Climb Top Rope, []
  -> Climb Top Rope, ><
  -> Climb Top Rope, ()
  -> Climb Top Rope, []>< (PB)
  -> Near Corner, Dir To Corner+[]
  -> Near Corner, Dir To Corner+><
  -> Near Corner, Dir To Corner+()
  -> Near Corner, Dir To Corner+[]><(PB)

CORNER GRAPPLE
  -> Opponent in Corner, R1+[]
  -> Opponent in Corner, R1+><
  -> Opponent in Corner, R1+()
  -> Opponent in Corner, R1+[]>< (PB)

GROUND OPPONENT FACE UP
  -> At Head, []
  -> At Head, ><
  -> At Head, ()
  -> At Head, []>< (PB)
  -> At Sides, []
  -> At Sides, ><
  -> At Sides, ()
  -> At Sides, []>< (PB)
  -> At Feet, []
  -> At Feet, ><
  -> At Feet, ()
  -> At Feet, []>< (PB)

GROUND OPPONENT FACE DOWN
  -> At Head, []
  -> At Head, ><
  -> At Head, ()
  -> At Head, []>< (PB)
  -> At Sides, []
  -> At Sides, ><
  -> At Sides, ()
  -> At Sides, []>< (PB)
  -> At Feet, []
  -> At Feet, ><
  -> At Feet, ()
  -> At Feet, []>< (PB)

GROUND OPPONENT ON ALL FOURS
  -> In Front of Opponent on all fours, []
  -> In Front of Opponent on all fours, ><
  -> In Front of Opponent on all fours, ()
  -> In Front of Opponent on all fours, []>< (PB)
  -> Beside Opponent on all fours, []
  -> Beside Opponent on all fours, ><
  -> Beside Opponent on all fours, ()
  -> Beside Opponent on all fours, []>< (PB)
  -> Behind Opponent on all fours, []
  -> Behind Opponent on all fours, ><
  -> Behind Opponent on all fours, ()
  -> Behind Opponent on all fours, []>< (PB)

OPPONENT SEATED POSITION
  -> Seated Dazed []
  -> Seated Dazed ><
  -> Seated Dazed ()
  -> Seated Dazed []>< (PB)

OPPONENT ON ONE KNEE
  -> []
  -> ><
  -> ()
  -> []>< (PB)

CLUTCH TYPE
  -> Clutch Type of R1+[] (Front)
  -> Clutch Type of R1+>< (Front)
  -> Clutch Type of R1+() (Front)
  -> Clutch Type of R1+[]>< (Front)
  -> Clutch Type of R1+/\() (Front)
  -> Clutch Type of R1+[] (Behind)
  -> Clutch Type of R1+>< (Behind)
  -> Clutch Type of R1+() (Behind)
  -> Clutch Type of R1+[]>< (Behind)
  -> Clutch Type of R1+/\() (Behind)

CLUTCH MANUEVER FOR R1+/\ (Front)
  -> []
  -> ><
  -> ()
  -> /\
  -> R1
  -> []>< (PB)
  -> /\() (PB)

CLUTCH MANUEVER FOR R1+[] (Front)
  -> []
  -> ><
  -> ()
  -> /\
  -> R1
  -> []>< (PB)
  -> /\() (PB)

CLUTCH MANUEVER FOR R1+>< (Front)
  -> []
  -> ><
  -> ()
  -> /\
  -> R1
  -> []>< (PB)
  -> /\() (PB)

CLUTCH MANUEVER FOR R1+() (Front)
  -> []
  -> ><
  -> ()
  -> /\
  -> R1
  -> []>< (PB)
  -> /\() (PB)

CLUTCH MANUEVER FOR R1+[]>< (Front)
  -> []
  -> ><
  -> ()
  -> /\
  -> R1
  -> []>< (PB)
  -> /\() (PB)

CLUTCH MANUEVER FOR R1+/\() (Front)
  -> []
  -> ><
  -> ()
  -> /\
  -> R1
  -> []>< (PB)
  -> /\() (PB)

CLUTCH MANUEVER FOR R1+/\ (Back)
  -> []
  -> ><
  -> ()
  -> /\
  -> R1
  -> []>< (PB)
  -> /\() (PB)

CLUTCH MANUEVER FOR R1+[] (Back)
  -> []
  -> ><
  -> ()
  -> /\
  -> R1
  -> []>< (PB)
  -> /\() (PB)

CLUTCH MANUEVER FOR R1+>< (Back)
  -> []
  -> ><
  -> ()
  -> /\
  -> R1
  -> []>< (PB)
  -> /\() (PB)

CLUTCH MANUEVER FOR R1+() (Back)
  -> []
  -> ><
  -> ()
  -> /\
  -> R1
  -> []>< (PB)
  -> /\() (PB)

CLUTCH MANUEVER FOR R1+[]>< (Back)
  -> []
  -> ><
  -> ()
  -> /\
  -> R1
  -> []>< (PB)
  -> /\() (PB)

CLUTCH MANUEVER FOR R1+/\() (Back)
  -> []
  -> ><
  -> ()
  -> /\
  -> R1
  -> []>< (PB)
  -> /\() (PB)

PICK UP OPPONENT (NEAR HEAD)
  -> R1+[] Pick Up Into Front Clutch [] / Back Clutch [] 
  -> R1+>< Pick Up Into Front Clutch >< / Back Clutch ><
  -> R1+() Pick Up Into Front Clutch () / Back Clutch ()
  -> R1+[]>< Pick Up Into Front Clutch []>< / Back Clutch []>< 
  -> R1+/\() Pick Up Into Front Clutch /\() / Back Clutch /\()

SHOOT STYLE
  -> Mount at Feet []
  -> Mount at Feet ><
  -> Mount at Feet ()
  -> Mount at Feet /\
  -> Mount at Feet R1
  -> Mount at Feet []>< (PB)
  -> Mount at Feet /\() (PB)
  -> Mount on Body []
  -> Mount on Body ><
  -> Mount on Body ()
  -> Mount on Body /\
  -> Mount on Body R1
  -> Mount on Body []>< (PB)
  -> Mount on Body /\() (PB)
  -> Mount Behind []
  -> Mount Behind ><
  -> Mount Behind ()
  -> Mount Behind /\
  -> Mount Behind R1
  -> Mount Behind []>< (PB)
  -> Mount Behind /\() (PB)
  -> Front Facelock Mount []
  -> Front Facelock Mount ><
  -> Front Facelock Mount ()
  -> Front Facelock Mount /\
  -> Front Facelock Mount R1
  -> Front Facelock Mount []>< (PB)
  -> Front Facelock Mount /\() (PB)
  -> Counter Punch []
  -> Counter Punch ><
  -> Counter Punch ()
  -> Counter Punch /\
  -> Counter Punch R1
  -> Counter Punch []>< (PB)
  -> Counter Punch /\() (PB)
  -> Counter Kick []
  -> Counter Kick ><
  -> Counter Kick ()
  -> Counter Kick /\
  -> Counter Kick R1
  -> Counter Kick []>< (PB)
  -> Counter Kick /\() (PB)

SHOOT COUNTER
  -> Counter Feet Mount []
  -> Counter Feet Mount ><
  -> Counter Feet Mount ()
  -> Counter Body Mount []
  -> Counter Body Mount ><
  -> Counter Body Mount ()
  -> Counter On All Fours Opponent Behind []
  -> Counter On All Fours Opponent Behind ><
  -> Counter On All Fours Opponent Behind /\
  -> Counter On All Fours Opponent In Front []
  -> Counter On All Fours Opponent In Front ><
  -> Counter On All Fours Opponent In Front /\

APRON GRAPPLE
  -> Grapple Apron Opponent R1+[]
  -> Grapple Apron Opponent R1+><
  -> Grapple Apron Opponent R1+()
  -> Grapple Apron Opponent R1+/\
  -> Grapple Apron Opponent R1+[]>< (PB)
  -> Counter Apron Grapple []
  -> Counter Apron Grapple ><
  -> Counter Apron Grapple ()
  -> Counter Apron Grapple /\
  -> Counter Apron Grapple []>< (PB)

STRIKE COUNTER
  -> Counters into ... 1
  -> Counters into ... 2

DOUBLE TEAM
  -> Front []
  -> Behind []
  -> In Corner []><

TAUNT
  -> R-Analog Left
  -> R-Analog Down
  -> R-Analog Right
  -> R-Analog Up

ENTRANCE
  -> Walk into Stage Type
  -> Taunt on Stage
  -> Taunt Outside Ring
  -> Enter Ring Type
  -> Stand Idle in Ring (While opponent's stats are announced)
  -> Taunt in Ring (After your stats are announced)

VICTORY TAUNT
  -> Taunt Type

Phew. Once you come down to it, that is a heck of a lot of moves, more
than any wrestling game at the moment! If you're too lazy to fill all
that up yourself, you can use a sample movelist. Select the second 
option in the main Edit Move menu, then pick one of these. Note that
selecting one of these will clear out the moves you've set previously,
unless you're setting an Extra Edit Movelist. Thanks go out to Kilroy42, 
Melfina, and also to chuchu33 for the new list and corrections :-

Red Disc
========
1) Orthodox
2) Technician
3) Power
4) American
5) High Spot
6) All-Round
7) Genius
8) Revolution
9) Junior
10) Luchadore
11) Heel
12) Mysterious
13) Shooter
14) Fighter
15) Grappler
16) Wrestling
17) Ground
18) Striker
19) Free Fighter
20) Stacie
21) Panther
22) Giant
23) Vicious
24) King's Road
25) Animal
26) Superman
27) Royce Gracie
28) Kazushi Sakuraba
29) Vanderlei Silva
30) Aleksandr Karelin
31) Mark Kerr
32) Mirko Cro Crop
33) Heath Herring 
34) Mark Coleman
35) Gerard Gordeau
36) Renzo Gracie
37) Ryan Gracie
38) Tsuyoshi Kosaka
39) Nobuhiko Takada
40) Igor Vovchanchin
41) Gary Goodridge
42) Semmy Schilt
43) Renato Sobral
44) Gilbert Yvell
45) Osamu Tatihikari
46) Willem Ruska 
47) Muhammad Ali
48) Akira Maeda
49) Ken Shamrock
50) Volk Han
51) Kimo 
52) Willie Williams
53) Bas Rutten
54) Jason DeLucia
55) Andrei Kopylov
56) Mike Bernardo
57) Jerome LeBanner
58) Peter Aerts
59) Ernesto Hoost
60) Dos Caras Jr.
61) "The Monster Man" Eddie Everett
62) Minoru Toyonaga
63) Ryushi Yanagisawa 
64) Kazuki Okubo
65) Kozo Takeda
66) Branco Cikatic
67) Dan Henderson 
68) Quinton Jackson
69) Ricardo Arona
70) Gran Naniwa
71) Wild Pegasus (Chris Benoit)
72) Dynamite Kid
73) Tiger Mask I
74) Tiger Mask II
75) Daijiro Matsui
76) Bruiser Brody
77) Andre The Giant
78) Terry Funk
79) Dory Funk Jr.
80) Johnny Ace
81) Terry Gordy
82) Mil Mascaras
83) Dos Caras
84) Yoshiaki Fujiwara
85) Yoji Anjoh
86) Ric Flair
87) Rick Steiner
88) Tiger Jeet Singh
89) Koki Kitahara
90) Rickson Gracie

Green Disc and Red+Green
========================
1) to 90) are the same as Red Disc, except

63) Mitsuyoshi Sato (Replaces Ryushi Yanagisawa)

New to Green Disc are the ones below :-

91) The Great Sasuke
92) Hayabusa
93) Juventud Guerrera
94) Jinsei Shinzaki
95) Alexander Otsuka
96) Dick Togo
97) Kazunari Murakami
98) Kintaro Kanemura
99) Kodoh Fuyuki
100) Bison Smith
101) Kazuhiko Ogasawara
102) Atsushi Onita
103) Wataru Sakata
104) Tetsuhiro Kuroda
105) TAKA Michinoku
106) Tarzan Goto
107) Yuki Ishikawa
108) Hirotaka Yokoi
109) Matt Ghaffari
110) Dan Severn
111) Low Ki
112) Bob Sapp
113) Keiji Sakoda

 __________________________________________________________________________
|                              ____________________________________________|
 \_I._SUB-MENU_7_-_EDIT_LOGIC_/

This advanced section allows you to edit how wrestlers will react when
played by the computer. Again, those who have played Fire Pro would
be fairly familiar with this mode. This game does make it easier for
the lazier players though - there's a list of pre-made Logic Sets in
the game. In the main menu, the top option lets you directly edit the
CPU, while the second option lets you load the aforementioned pre-made
logic sets. The pre-made logic sets correspond to the pre-made movelists
in the Edit Move menu, so check there for translations; the list is just
above this paragraph!

Liquidalex and Melfina are the main two people involved in the huge
translation process so all kudos goes to them, not me. 

Here's how the logic menu works :- the upper menu where you start off are 
the 43 different instances where you can set logic to (it's listed in order 
here). When you pick an instance (eg. Standing), you'll enter the logic 
menu below, and go to the leftmost pane. This one allows you to select the 
damage level of your opponent where this logic will apply to (for STANDING 
the options are SMALL/MEDIUM/LARGE/NEAR DEATH damage levels). Pick one of
those and you'll get to the lower center pane. Here there will be a number
of different actions your wrestler can perform. Here you can set the
percentages, which will determine the chances that the action will actually
be performed (eg. for standing there's BACK AWAY FROM OPPONENT, CIRCLE 
OPPONENT, GRAPPLE OPPONENT and STRIKES). Some of these options will open
into a further menu (eg. STRIKES will open into the different strike 
options available). Again this is set in percentage to determine which 
move is more likely performed given the circumstances. 

Whew! Okay, it sounds pretty confusing, but if you have this translation
list handy, you should be able to figure it out without much problems.

===========================================================================
1. STANDING

 Damage Level      Actions
==============    ============================
| SMALL      |    | BACK AWAY FROM OPPONENT  |
| MEDIUM     |--->| CIRCLE OPPONENT          |
| LARGE      |    | GRAPPLE OPPONENT         |
| NEAR DEATH |    | STRIKES -> (STRIKE MENU) |
==============    ============================

(STRIKE MENU) -> Standing []
                 Standing ><
                 Standing ()
                 Standing []><(PB)
                 Standing Dir+[]
                 Standing Dir+><
                 Standing Dir+()
                 Standing Dir+[]><(PB)

===========================================================================
2. OPPONENT IS GROGGY (FRONT)

 Damage Level      Actions
==============    ============================================
| SMALL      |    | MOVE BACK                                |
| MEDIUM     |--->| CIRCLE                                   |
| LARGE      |    | FRONT GRAPPLE                            |
| NEAR DEATH |    | BACK GRAPPLE                             |
==============    | STRIKE -> (STRIKE MENU)                  |
                  | RUNNING ATTACK -> (RUNNING ATTACK MENU)  |
                  | REBOUND RUN ATTACK -> (REBOUND RUN MENU) |
                  ============================================

(STRIKE MENU) -> Standing []
                 Standing ><
                 Standing ()
                 Standing []><(PB)
                 Standing Dir+[]
                 Standing Dir+><
                 Standing Dir+()
                 Standing Dir+[]><(PB)

(RUNNING ATTACK MENU) -> Run, []
                         Run, ><
                         Run, ()
                         Run, []><(PB)

(REBOUND RUN MENU) -> Rebound at Ropes, Run, []
                      Rebound at Ropes, Run, ><
                      Rebound at Ropes, Run, ()
                      Rebound at Ropes, Run, []><(PB)

===========================================================================
3. OPPONENT IS GROGGY (BACK)

 Damage Level      Actions
==============    =====================================
| SMALL      |    | MOVE BACK                         |
| MEDIUM     |--->| CIRCLE                            |
| LARGE      |    | FRONT GRAPPLE                     |
| NEAR DEATH |    | BACK GRAPPLE                      |
==============    | STRIKE -> (STRIKE MENU)           |
                  | RUN -> (RUN MENU)                 |
                  | REBOUND RUN -> (REBOUND RUN MENU) |
                  =====================================

(STRIKE MENU) -> Standing []
                 Standing ><
                 Standing ()
                 Standing []><(PB)
                 Standing Dir+[]
                 Standing Dir+><
                 Standing Dir+()
                 Standing Dir+[]><(PB)

(RUN MENU)  -> Run, []
               Run, ><
               Run, ()
               Run, []><(PB)

(REBOUND RUN MENU) -> Rebound at Ropes, Run, []
                      Rebound at Ropes, Run, ><
                      Rebound at Ropes, Run, ()
                      Rebound at Ropes, Run, []><(PB)

===========================================================================
4. FRONT GRAPPLE

 Damage Level      Actions
==============    ===========================================
| SMALL      |    | FRONT HEADLOCK (R2)                     |
| MEDIUM     |--->| FRONT CLUTCH R1 + [] -> (CLUTCH MENU)   |
| LARGE      |    | FRONT CLUTCH R1 + >< -> (CLUTCH MENU)   |
| NEAR DEATH |    | FRONT CLUTCH R1 + () -> (CLUTCH MENU)   |
==============    | FRONT CLUTCH R1 + /\ -> (CLUTCH MENU)   |
                  | FRONT CLUTCH R1 + []>< -> (CLUTCH MENU) |
                  | FRONT CLUTCH R1 + /\() -> (CLUTCH MENU) |
                  ===========================================

(CLUTCH MENU) -> Maneuver []
                 Maneuver ><
                 Maneuver ()
                 Maneuver /\
                 Maneuver R1
                 Maneuver []><(PB)
                 Maneuver /\()(PB)

===========================================================================
5. BACK GRAPPLE

 Damage Level      Actions
==============    ==========================================
| SMALL      |    | FULL NELSON HOLD (R2)                  |
| MEDIUM     |--->| BACK CLUTCH R1 + [] -> (CLUTCH MENU)   |
| LARGE      |    | BACK CLUTCH R1 + >< -> (CLUTCH MENU)   |
| NEAR DEATH |    | BACK CLUTCH R1 + () -> (CLUTCH MENU)   |
==============    | BACK CLUTCH R1 + /\ -> (CLUTCH MENU)   |
                  | BACK CLUTCH R1 + []>< -> (CLUTCH MENU) |
                  | BACK CLUTCH R1 + /\() -> (CLUTCH MENU) |
                  ==========================================

(CLUTCH MENU) -> Maneuver []
                 Maneuver ><
                 Maneuver ()
                 Maneuver /\
                 Maneuver R1
                 Maneuver []><(PB)
                 Maneuver /\()(PB)

===========================================================================
6. IRISH WHIP / HAMMER THROW

 Damage Level           Actions
===================    =============================================
| SMALL / MEDIUM  |    | STRIKE -> (STRIKE MENU)                   |
| LARGE           |--->| RUN -> (RUN MENU)                         |
| NEAR DEATH      |    | REBOUND RUN -> (REBOUND RUN MENU)         |
===================    | RUNNING COUNTER -> (RUNNING COUNTER MENU) |
                       =============================================

(STRIKE MENU) -> Standing []
                 Standing ><
                 Standing ()
                 Standing []><(PB)
                 Standing Dir+[]
                 Standing Dir+><
                 Standing Dir+()
                 Standing Dir+[]><(PB)

(RUN MENU)  -> Run, []
               Run, ><
               Run, ()
               Run, []><(PB)

(REBOUND RUN MENU) -> Rebound at Ropes, Run, []
                      Rebound at Ropes, Run, ><
                      Rebound at Ropes, Run, ()
                      Rebound at Ropes, Run, []><(PB)

(RUNNING COUNTER MENU) -> Running Counter R1+[]
                          Running Counter R1+><
                          Running Counter R1+()
                          Running Counter R1+[]><(PB)

===========================================================================
7. OPPONENT IN CORNER

 Damage Level           Actions
===================    ===========================================
| SMALL / MEDIUM  |    | DO NOTHING                              |
| LARGE           |--->| TREE OF WOE (R1+/\)                     |
| NEAR DEATH      |    | CORNER ATTACK -> (CORNER ATTACK MENU)   |
===================    | RUN TO CORNER -> (RUN TO CORNER MENU)   |
                       | CORNER GRAPPLE -> (CORNER GRAPPLE MENU) |
                       ===========================================

(CORNER ATTACK MENU) -> Corner []
                        Corner ><
                        Corner ()
                        Corner []><(PB)

(RUN TO CORNER MENU) -> Run to Corner []
                        Run to Corner ><
                        Run to Corner ()
                        Run to Corner []><(PB)

(CORNER GRAPPLE MENU) -> Corner R1+[]
                         Corner R1+><
                         Corner R1+()
                         Corner R1+[]><(PB)

===========================================================================
8. OPPONENT DOWN, FACE UP

 Damage Level           Actions
===================    =================================================
| SMALL / MEDIUM  |    | DO NOTHING                                    |
| LARGE           |--->| FLIP OVER (SIDES R1+/\)                       |
| NEAR DEATH      |    | PICK UP -> (PICK UP MENU)                     |
===================    | PICK UP TO CLUTCH -> (PICK UP TO CLUTCH MENU) |
                       | HEAD MOVES -> (HEAD MOVES MENU)               |
                       | SIDE MOVES -> (SIDE MOVES MENU)               |
                       | FEET MOVES -> (FEET MOVES MENU)               |
                       | RUN TO DOWNED -> (RUN TO DOWNED MENU)         |
                       =================================================

(PICK UP MENU) -> Pick Up to Standing (Hold R1+/\)
                  Pick Up To Seated Position (Tap R1+/\)

(PICK UP TO CLUTCH) -> R1+[]
                       R1+><
                       R1+()
                       R1+[]><
                       R1+/\()

(HEAD MOVES MENU) -> Opponent Face Up, Near Head, []
                     Opponent Face Up, Near Head, ><
                     Opponent Face Up, Near Head, ()
                     Opponent Face Up, Near Head, []><(PB)

(SIDE MOVES MENU) -> Opponent Face Up, Near Sides, []
                     Opponent Face Up, Near Sides, ><
                     Opponent Face Up, Near Sides, ()
                     Opponent Face Up, Near Sides, []><(PB)

(FEET MOVES MENU) -> Opponent Face Up, Near Feet, []
                     Opponent Face Up, Near Feet, ><
                     Opponent Face Up, Near Feet, ()
                     Opponent Face Up, Near Feet, []><(PB)

(RUN TO DOWNED MENU) -> Run at Ground Opponent, []
                        Run at Ground Opponent, ><
                        Run at Ground Opponent, ()
                        Run at Ground Opponent, []><(PB)

===========================================================================
9. OPPONENT DOWN, FACE DOWN

 Damage Level           Actions
===================    =================================================
| SMALL / MEDIUM  |    | DO NOTHING                                    |
| LARGE           |--->| FLIP OVER (SIDES R1+/\)                       |
| NEAR DEATH      |    | PICK UP -> (PICK UP MENU)                     |
===================    | HEAD MOVES -> (HEAD MOVES MENU)               |
                       | SIDE MOVES -> (SIDE MOVES MENU)               |
                       | FEET MOVES -> (FEET MOVES MENU)               |
                       | RUN TO DOWNED -> (RUN TO DOWNED MENU)         |
                       =================================================

(PICK UP MENU) -> Pick Up to Standing (Hold R1+/\)
                  Pick Up To On All Fours Position (Tap R1+/\)

(HEAD MOVES MENU) -> Opponent Face Down, Near Head, []
                     Opponent Face Down, Near Head, ><
                     Opponent Face Down, Near Head, ()
                     Opponent Face Down, Near Head, []><(PB)

(SIDE MOVES MENU) -> Opponent Face Down, Near Sides, []
                     Opponent Face Down, Near Sides, ><
                     Opponent Face Down, Near Sides, ()
                     Opponent Face Down, Near Sides, []><(PB)

(FEET MOVES MENU) -> Opponent Face Down, Near Feet, []
                     Opponent Face Down, Near Feet, ><
                     Opponent Face Down, Near Feet, ()
                     Opponent Face Down, Near Feet, []><(PB)

(RUN TO DOWNED MENU) -> Run at Ground Opponent, []
                        Run at Ground Opponent, ><
                        Run at Ground Opponent, ()
                        Run at Ground Opponent, []><(PB)

===========================================================================
10. OPPONENT IN SEATED POSITION

 Damage Level           Actions
===================    ===================================================
| SMALL / MEDIUM  |    | DO NOTHING                                      |
| LARGE           |--->| PICK UP TO STANDING POSITION                    |
| NEAR DEATH      |    | PICK UP TO ON ONE KNEE POSITION                 |
===================    | SEATED POSITION MOVES -> (SEATED POSITION MENU) |
                       ===================================================

SEATED POSITION MENU) -> Seated Dazed []
                         Seated Dazed ><
                         Seated Dazed ()
                         Seated Dazed []><(PB)

===========================================================================
11. OPPONENT ON ONE KNEE POSITION

 Damage Level           Actions
===================    ==================================================
| SMALL / MEDIUM  |    | DO NOTHING                                     |
| LARGE           |--->| PICK UP TO STANDING POSITION                   |
| NEAR DEATH      |    | ON ONE KNEE MOVES -> (ON ONE KNEE MOVES MENU)  |
===================    | RUN TO KNEELING -> RUN TO KNEELING MENU)       |
                       ==================================================

(ON ONE KNEE MOVES MENU) -> Opponent on one knee, []
                            Opponent on one knee, ><
                            Opponent on one knee, ()
                            Opponent on one knee, []><(PB)

(RUN TO KNEELING MENU) -> Run at Opponent on one knee, []
                          Run at Opponent on one knee, ><
                          Run at Opponent on one knee, ()
                          Run at Opponent on one knee, []><(PB)

===========================================================================
12. OPPONENT ON ALL FOURS POSITION

 Damage Level           Actions
===================    =====================================
| SMALL / MEDIUM  |    | DO NOTHING                        |
| LARGE           |--->| PICK UP TO STANDING POSITION      |
| NEAR DEATH      |    | FRONT MOVES -> (FRONT MOVES MENU) |
===================    | SIDE MOVES -> (SIDE MOVES MENU)   |
                       | BACK MOVES -> (BACK MOVES MENU)   |
                       =====================================

(HEAD MOVES MENU) -> In Front of Opponent on all fours, []
                     In Front of Opponent on all fours, ><
                     In Front of Opponent on all fours, ()
                     In Front of Opponent on all fours, []>< (PB)

(SIDE MOVES MENU) -> Beside Opponent on all fours, []
                     Beside Opponent on all fours, ><
                     Beside Opponent on all fours, ()
                     Beside Opponent on all fours, []>< (PB)

(BACK MOVES MENU) -> Behind Opponent on all fours, []
                     Behind Opponent on all fours, ><
                     Behind Opponent on all fours, ()
                     Behind Opponent on all fours, []>< (PB)

===========================================================================
13. OPPONENT DOWN NEAR CORNER, TOP ROPE MANUEVERS

 Damage Level           Actions
===================    ==============================================
| SMALL / MEDIUM  |    | DO NOT CLIMB                               |
| LARGE           |--->| CLIMB TO TOP ROPE -> (TOP ROPE MOVES MENU) |
| NEAR DEATH      |    ==============================================
===================

(TOP ROPE MOVES MENU) -> Climb Top Rope, []
                         Climb Top Rope, ><
                         Climb Top Rope, ()
                         Climb Top Rope, []><(PB)

===========================================================================
14. OPPONENT DOWN NEAR CORNER

 Damage Level           Actions
===================    ==============================================
| SMALL / MEDIUM  |    | DO NOTHING                                 |
| LARGE           |--->| CLIMB TO TOP ROPE -> (TOP ROPE MOVES MENU) |
| NEAR DEATH      |    | TURNBUCKLE MOVES -> TURNBUCKLE MOVES MENU) |
===================    ==============================================

(TOP ROPE MOVES MENU) -> Climb Top Rope, []
                         Climb Top Rope, ><
                         Climb Top Rope, ()
                         Climb Top Rope, []><(PB)

(TOP ROPE MOVES MENU) -> Near Corner, Dir To Corner+[]
                         Near Corner, Dir To Corner+><
                         Near Corner, Dir To Corner+()
                         Near Corner, Dir To Corner+[]><(PB)

===========================================================================
15. OPPONENT STANDING GROGGY NEAR CORNER

 Damage Level           Actions
===================    ==============================================
| SMALL / MEDIUM  |    | DO NOTHING                                 |
| LARGE           |--->| CLIMB TO TOP ROPE -> (TOP ROPE MOVES MENU) |
| NEAR DEATH      |    | TURNBUCKLE MOVES -> TURNBUCKLE MOVES MENU) |
===================    ==============================================

(TOP ROPE MOVES MENU) -> Climb Top Rope, []
                         Climb Top Rope, ><
                         Climb Top Rope, ()
                         Climb Top Rope, []><(PB)

(TOP ROPE MOVES MENU) -> Near Corner, Dir To Corner+[]
                         Near Corner, Dir To Corner+><
                         Near Corner, Dir To Corner+()
                         Near Corner, Dir To Corner+[]><(PB)

===========================================================================
16. OPPONENT DOWN NEAR ROPES

 Damage Level           Actions
===================    =============================================
| SMALL / MEDIUM  |    | DO NOTHING                                |
| LARGE           |--->| APRON TO INSIDE -> (APRON TO INSIDE MENU) |
| NEAR DEATH      |    =============================================
===================

(APRON TO INSIDE MENU) -> Apron to Inside []
                          Apron to Inside ><
                          Apron to Inside ()
                          Apron to Inside []>< (PB)

===========================================================================
17. OPPONENT STANDING GROGGY NEAR ROPES

 Damage Level           Actions
===================    =============================================
| SMALL / MEDIUM  |    | DO NOTHING                                |
| LARGE           |--->| APRON TO INSIDE -> (APRON TO INSIDE MENU) |
| NEAR DEATH      |    =============================================
===================

(APRON TO INSIDE MENU) -> Apron to Inside []
                          Apron to Inside ><
                          Apron to Inside ()
                          Apron to Inside []>< (PB)

===========================================================================
18. OPPONENT OUTSIDE OF RING

 Damage Level              Actions
======================    ===============================================
| SMALL / MEDIUM     |    | DO NOTHING                                  |
| LARGE / NEAR DEATH |--->| CLIMB OUTSIDE                               |
======================    | RUN OUTSIDE                                 |
                          | JUMP OUT -> (JUMP OUT MENU)                 |
                          | RUNNING JUMP OUT -> (RUNNING JUMP OUT MENU) |
                          | RUN ALONG APRON -> (APRON RUN MENU)         |
                          ===============================================

(JUMP OUT MENU) -> Slingshot to outside []
                   Slingshot to outside ><
                   Slingshot to outside ()
                   Slingshot to outside []>< (PB)

(RUNNING JUMP OUT) -> Running Slingshot to outside []
                      Running Slingshot to outside ><
                      Running Slingshot to outside ()
                      Running Slingshot to outside []>< (PB)

(APRON RUN MENU) -> Apron to Outside []
                    Apron to Outside ><
                    Apron to Outside ()
                    Apron to Outside []>< (PB)

===========================================================================
19. OPPONENT OUTSIDE ON APRON

 Damage Level           Actions
===================    ============================================
| SMALL / MEDIUM  |    | DO NOTHING                               |
| LARGE           |--->| APRON GRAPPLE -> (APRON GRAPPLE MENU)    |
| NEAR DEATH      |    | STRIKE -> (STRIKE MENU)                  |
===================    | RUNNING ATTACK -> (RUNNING ATTACK MENU   |
                       | REBOUND RUN ATTACK -> (REBOUND RUN MENU) |
                       ============================================

(APRON GRAPPLE MENU) -> Grapple Apron Opponent R1+[]
                        Grapple Apron Opponent R1+><
                        Grapple Apron Opponent R1+()
                        Grapple Apron Opponent R1+/\
                        Grapple Apron Opponent R1+[]>< (PB)

(STRIKE MENU) -> Standing []
                 Standing ><
                 Standing ()
                 Standing []><(PB)
                 Standing Dir+[]
                 Standing Dir+><
                 Standing Dir+()
                 Standing Dir+[]><(PB)

(RUNNING ATTACK MENU) -> Run, []
                         Run, ><
                         Run, ()
                         Run, []><(PB)

(REBOUND RUN MENU) -> Rebound at Ropes, Run, []
                      Rebound at Ropes, Run, ><
                      Rebound at Ropes, Run, ()
                      Rebound at Ropes, Run, []><(PB)

===========================================================================
20. YOU ON APRON, OPPONENT INSIDE

 Damage Level           Actions
===================    =================================================
| SMALL / MEDIUM  |    | DO NOTHING                                    |
| LARGE           |--->| APRON COUNTER GRAPPLE -> (APRON COUNTER MENU) |
| NEAR DEATH      |    =================================================
===================

(APRON COUNTER MENU) -> Counter Apron Grapple []
                        Counter Apron Grapple ><
                        Counter Apron Grapple ()
                        Counter Apron Grapple /\
                        Counter Apron Grapple []>< (PB)

===========================================================================
21. TAUNT STANDING GROGGY OR CORNERED OPPONENT

 Damage Level           Actions
===================    =========================
| SMALL / MEDIUM  |    | ATTACK NORMALLY       |
| LARGE           |--->| TAUNT -> (TAUNT MENU) |
| NEAR DEATH      |    =========================
===================

(TAUNT MENU) -> R-Analog Left
                R-Analog Down
                R-Analog Right
                R-Analog Up

===========================================================================
22. TAUNT DOWNED OPPONENT

 Damage Level           Actions
===================    =========================
| SMALL / MEDIUM  |    | ATTACK NORMALLY       |
| LARGE           |--->| TAUNT -> (TAUNT MENU) |
| NEAR DEATH      |    =========================
===================

(TAUNT MENU) -> R-Analog Left
                R-Analog Down
                R-Analog Right
                R-Analog Up

===========================================================================
23. TAUNT SEATED DAZED OPPONENT

 Damage Level           Actions
===================    =========================
| SMALL / MEDIUM  |    | ATTACK NORMALLY       |
| LARGE           |--->| TAUNT -> (TAUNT MENU) |
| NEAR DEATH      |    =========================
===================

(TAUNT MENU) -> R-Analog Left
                R-Analog Down
                R-Analog Right
                R-Analog Up

===========================================================================
24. TAUNT OPPONENT ON ONE KNEE

 Damage Level           Actions
===================    =========================
| SMALL / MEDIUM  |    | ATTACK NORMALLY       |
| LARGE           |--->| TAUNT -> (TAUNT MENU) |
| NEAR DEATH      |    =========================
===================

(TAUNT MENU) -> R-Analog Left
                R-Analog Down
                R-Analog Right
                R-Analog Up

===========================================================================
25. TAUNT OPPONENT ON ALL FOURS

 Damage Level           Actions
===================    =========================
| SMALL / MEDIUM  |    | ATTACK NORMALLY       |
| LARGE           |--->| TAUNT -> (TAUNT MENU) |
| NEAR DEATH      |    =========================
===================

(TAUNT MENU) -> R-Analog Left
                R-Analog Down
                R-Analog Right
                R-Analog Up

===========================================================================
26. TAUNT OPPONENT OUTSIDE

 Damage Level           Actions
===================    =========================
| SMALL / MEDIUM  |    | ATTACK NORMALLY       |
| LARGE           |--->| TAUNT -> (TAUNT MENU) |
| NEAR DEATH      |    =========================
===================

(TAUNT MENU) -> R-Analog Left
                R-Analog Down
                R-Analog Right
                R-Analog Up

===========================================================================
27. MOUNT AT FEET

 Damage Level      Actions
==============    ==========================
| SMALL      |    | MOUNT AT FEET []       |
| MEDIUM     |--->| MOUNT AT FEET ><       |
| LARGE      |    | MOUNT AT FEET ()       |
| NEAR DEATH |    | MOUNT AT FEET /\       |
==============    | MOUNT AT FEET R1       |
                  | MOUNT AT FEET []><(PB) |
                  | MOUNT AT FEET /\()(PB) |
                  ==========================

===========================================================================
28. MOUNT ON BODY

 Damage Level      Actions
==============    ==========================
| SMALL      |    | MOUNT ON BODY []       |
| MEDIUM     |--->| MOUNT ON BODY ><       |
| LARGE      |    | MOUNT ON BODY ()       |
| NEAR DEATH |    | MOUNT ON BODY /\       |
==============    | MOUNT ON BODY R1       |
                  | MOUNT ON BODY []><(PB) |
                  | MOUNT ON BODY /\()(PB) |
                  ==========================

  -> Opponent on all Fours, Mount Front []
  -> Opponent on all Fours, Mount Front ><
  -> Opponent on all Fours, Mount Front ()
  -> Opponent on all Fours, Mount Front /\
  -> Opponent on all Fours, Mount Front R1
  -> Opponent on all Fours, Mount Front []>< (PB)
  -> Opponent on all Fours, Mount Front /\() (PB)
  -> Counter Punch []
  -> Counter Punch ><
  -> Counter Punch ()
  -> Counter Punch /\
  -> Counter Punch R1
  -> Counter Punch []>< (PB)
  -> Counter Punch /\() (PB)
  -> Counter Kick []
  -> Counter Kick ><
  -> Counter Kick ()
  -> Counter Kick /\
  -> Counter Kick R1
  -> Counter Kick []>< (PB)
  -> Counter Kick /\() (PB)

===========================================================================
29. MOUNT BEHIND

 Damage Level      Actions
==============    =========================
| SMALL      |    | MOUNT BEHIND []       |
| MEDIUM     |--->| MOUNT BEHIND ><       |
| LARGE      |    | MOUNT BEHIND ()       |
| NEAR DEATH |    | MOUNT BEHIND /\       |
==============    | MOUNT BEHIND R1       |
                  | MOUNT BEHIND []><(PB) |
                  | MOUNT BEHIND /\()(PB) |
                  =========================

===========================================================================
30. FRONT FACELOCK MOUNT

 Damage Level      Actions
==============    =================================
| SMALL      |    | FRONT FACELOCK MOUNT []       |
| MEDIUM     |--->| FRONT FACELOCK MOUNT ><       |
| LARGE      |    | FRONT FACELOCK MOUNT ()       |
| NEAR DEATH |    | FRONT FACELOCK MOUNT /\       |
==============    | FRONT FACELOCK MOUNT R1       |
                  | FRONT FACELOCK MOUNT []><(PB) |
                  | FRONT FACELOCK MOUNT /\()(PB) |
                  =================================

===========================================================================
31. COUNTER PUNCH 

 Damage Level      Actions
==============    ==========================
| SMALL      |    | COUNTER PUNCH []       |
| MEDIUM     |--->| COUNTER PUNCH ><       |
| LARGE      |    | COUNTER PUNCH ()       |
| NEAR DEATH |    | COUNTER PUNCH /\       |
==============    | COUNTER PUNCH R1       |
                  | COUNTER PUNCH []><(PB) |
                  | COUNTER PUNCH /\()(PB) |
                  ==========================

===========================================================================
32. COUNTER KICK 

 Damage Level      Actions
==============    =========================
| SMALL      |    | COUNTER KICK []       |
| MEDIUM     |--->| COUNTER KICK ><       |
| LARGE      |    | COUNTER KICK ()       |
| NEAR DEATH |    | COUNTER KICK /\       |
==============    | COUNTER KICK R1       |
                  | COUNTER KICK []><(PB) |
                  | COUNTER KICK /\()(PB) |
                  =========================

===========================================================================
33. FEET MOUNT COUNTER

 Damage Level      Actions
==============    ==============
| SMALL      |    | COUNTER [] |
| MEDIUM     |--->| COUNTER >< |
| LARGE      |    | COUNTER () |
| NEAR DEATH |    ==============
============== 

===========================================================================
34. BODY MOUNT COUNTER

 Damage Level      Actions
==============    ==============
| SMALL      |    | COUNTER [] |
| MEDIUM     |--->| COUNTER >< |
| LARGE      |    | COUNTER () |
| NEAR DEATH |    ==============
============== 

===========================================================================
35. BACK MOUNT COUNTER

 Damage Level      Actions
==============    ==============
| SMALL      |    | COUNTER [] |
| MEDIUM     |--->| COUNTER >< |
| LARGE      |    | COUNTER () |
| NEAR DEATH |    ==============
============== 

===========================================================================
36. FRONT FACELOCK MOUNT COUNTER

 Damage Level      Actions
==============    ==============
| SMALL      |    | COUNTER [] |
| MEDIUM     |--->| COUNTER >< |
| LARGE      |    | COUNTER () |
| NEAR DEATH |    ==============
============== 

===========================================================================
37. FINISHER TAUNTS

 Damage Level      Actions
==============    =======================================
| NEAR DEATH |--->| DON'T CARE                          |
==============    | SPECIALITY 1 -> (FINISH TAUNT MENU) |
                  | SPECIALITY 2 -> (FINISH TAUNT MENU) |
                  | SPECIALITY 3 -> (FINISH TAUNT MENU) |
                  | SPECIALITY 4 -> (FINISH TAUNT MENU) |
                  | FINISHER -> (FINISH TAUNT MENU)     |
                  =======================================


(FINISH TAUNT MENU) -> Do Nothing
                       R-Analog Left Taunt
                       R-Analog Down Taunt
                       R-Analog Right Taunt
                       R-Analog Up Taunt

===========================================================================
38. IRISH WHIP / HAMMER THROW DIRECTIONS

 Damage Level           Actions
===================    =====================
| SMALL / MEDIUM  |    | DEFAULT DIRECTION |
| LARGE           |--->| TO CORNER         |
| NEAR DEATH      |    | TO OUTSIDE        |
===================    =====================


===========================================================================
39. BREATHING TIMING

 Damage Level           Actions
===================    ==========
| SMALL / MEDIUM  |    | OFTEN  |
| LARGE           |--->| LITTLE |
| NEAR DEATH      |    ==========
===================

===========================================================================
40. FRONT HEADLOCK - MOVE TO MIDDLE

 Damage Level           Actions
===================    ==========
| SMALL / MEDIUM  |    | OFTEN  |
| LARGE           |--->| LITTLE |
| NEAR DEATH      |    ==========
===================

===========================================================================
41. DRAG DOWNED OPPONENT TO MIDDLE

 Damage Level           Actions
===================    ==========
| SMALL / MEDIUM  |    | OFTEN  |
| LARGE           |--->| LITTLE |
| NEAR DEATH      |    ==========
===================

===========================================================================
42. ESCAPE TO OUTSIDE

 Damage Level           Actions
===================    ==========
| SMALL / MEDIUM  |    | OFTEN  |
| LARGE           |--->| LITTLE |
| NEAR DEATH      |    ==========
===================

===========================================================================
43. DOUBLE TEAM MANEUVERS

 Damage Level           Actions
===================    ==========
| SMALL / MEDIUM  |    | OFTEN  |
| LARGE           |--->| LITTLE |
| NEAR DEATH      |    ==========
===================

===========================================================================
 __________________________________________________________________________
|                   _______________________________________________________|
 \_J._FINISHING_UP_/

SAVE/LOAD
=========
Here you can manage your created character's data. Top option is LOAD 
WRESTLER, next option is SAVE WRESTLER, and the third and final option
is DELETE WRESTLER. Don't forget to save your wrestler once you've 
done making him! In this game you can store up to 100 created wrestlers.
On the Green Disc (and also when you combine Red+Green) there's a fourth 
option TRANSFER WRESTLER. This lets you load up wrestlers from another 
KOC save file to add to yours. However, at any instance the most created 
wrestlers you can have is 100.

UPDATE
======
If you're updating existing wrestlers then the SAVE/LOAD option becomes
the UPDATE option. Just pick this and choose the first option to update
your wrestler. And since I have been asked this often - no, updated 
wrestlers do not take up any CAW space, it's stored in the main save file.

EXIT
====
All done with Editing? Saved your creations already? Pick this to get
the heck outta here!

 __________________________________________________________________________
|                __________________________________________________________|
 \_K._HEAD_LIST_/

Stiltsjdg and chuchu33 of the Gamefaqs Board has provided a list of all the 
heads in the game. Note that some of these heads only appear after you've 
earned them in Trial Road. Also, thanks go out to Tigermask72 for some 
corrections. Here they are :-

Red Disc Only
=============
1) Minoru Toyonaga 
2) Mitsuyoshi Sato 
3) Kazuki Okubo 
4) Kozo Takeda 
5) Branco Cikatic 
6) Dan Henderson 
7) Quinton Jackson 
8) Ricardo Arona 
9) Tiger Hattori (NJPW Referee) * 
10) Masao Tayama (NJPW Referee) * 
11) Hiroyuki Unno (NJPW Referee) * 
12) Kyohei Wada (AJPW Referee) * 
13) Wally Yamaguchi (AJPW Referee) * 
14) Fumihito Kihara (AJPW Announcer) * 
15) Hidekazu Tanaka (NJPW Announcer) * 
16) Stan Hansen w/ Cowboy Hat * 
17) Kokushi w/ Head Attire 
18) Kensuke Sasaki w/ Bandana 
19) Great Muta Red Headgear * 
20) Great Muta Black Headgear * 
21) Great Muta Bone Headgear * 
22) Great Muta Mecha Headgear * 
23) Hiroyoshi Tenzan w/ Head Attire 
24) Kodo Fuyuki 
25) Keiji Mutoh w/ Hair * 
26) Young Tatsumi Fujinami "Macho Dragon" * 
27) Young Masahiro Chono "Mr. August" * 
28) Kensuke Sasaki "IWGP" 
29) Young Kensuke Sasaki "HaseKen" * 
30) Young Riki Choshu * 
31) Tadao Yasuda "02" 
32) Jushin Liger Heavyweight Mask 
33) Kevin Nash 
34) Dan Severn 
35) Young Ikuhisa Minowa 
36) Tom Howard 
37) Makai Mask 
38) Carlos Newton 
39) Soichi Nishida 
40) Akira Nogami 
41) Satoshi Kojima w/ Entrance Mask 
42) Young Hiroshi Hase "Yellow" 
43) Young Keiji Mutoh "NBM" 
44) Kaz Hayashi "Long Hair" 
45) Jim Steele w/ Blonde Hair 
46) Rickson Gracie 
47) Great Muta "02" (Spider Muta) * 
48) Koki Kitahara 
49) Curry Man 
50) Curry Man w/ Hat 
51) AKIRA "02" 
52) Jushin Liger "02" 
53) Kensuke Sasaki "02" 
54) Katsushi Takemura "02" 
55) Great Muta "02" Headgear * 
56) Mike Barton "02" 
57) Kaz Hayashi w/ Short Hair "Summer" 
58) Hiroshi Tanahashi "02" 
59) Great Koji Headgear 
60) Manabu Nakanishi "Summer" 
61) Gran Hamada 
62) Yoshiaki Yatsu 
63) Ryuki Ueyama 
64) Minoru Fujita 
65) Yutaka Yoshie "Summer" 
66) Blue Wolf "Summer" 
67) Kendo KaShin '01 
68) Masakatsu Funaki 1994 
69) Giant Baba "Retro" 
70) Taiyo Kea w/ Hair 
71) Brian Adams 
72) Bryan Clark 
73) Kendo KaShin "02" 
74) Mitsuya Nagai 
75) Ryushi Yanagisawa 
---------------------------->  When Green and Red Discs are combined, Green 
76) Riki Choshu                Disc Heads no.4 (Mitsuharu Misawa) to no.150
77) Tatsumi Fujinami           (Kazuyuki Fujita) will fit in here (the full
78) Masahiro Chono             list is below)
79) Kensuke Sasaki Bald 
80) Power Warrior * 
81) Yuji Nagata 
82) Manabu Nakanishi 
83) Hiroyoshi Tenzan 
84) Tadao Yasuda w/ Hair 
85) Shiro Koshinaka 
86) Takashi Iizuka 
87) Yutaka Yoshie 
88) Osamu Nishimura 
89) Hiro Saito 
90) Tatsutoshi Goto 
91) Michiyoshi Ohara 
92) Junji Hirata 
93) Kengo Kimura 
94) Super Strong Machine * 
95) Jushin Liger 
96) El Samurai 
97) Koji Kanemoto 
98) AKIRA 
99) Minoru Tanaka 
100) Masayuki Naruse 
101) Masahito Kakihara 
102) Jado 
103) Gedo 
104) Shinya Makabe 
105) Kenzo Suzuki 
106) Hiroshi Tanahashi 
107) Wataru Inoue 
108) Katsuyori Shibata 
109) Katsushi Takemura 
110) Blue Wolf 
111) Scott Norton 
112) Don Frye 
113) Super J 
114) Dr. Wagner Jr. 
115) Giant Silva 
116) Giant Singh 
117) Black Tiger III 
118) Dan Devine 
119) Kazuo Yamazaki * 
120) Osamu Kido * 
121) Seiji Sakaguchi * 
122) Masa Saito * 
123) Kuniaki Kobayashi * 
124) Norio Honaga * 
125) Black Cat * 
126) GOKU-DO 
127) Giant Baba 
128) Genichiro Tenryu 
129) Keiji Mutoh 
130) Great Muta 
131) Kokushi 
132) Toshiaki Kawada 
133) Satoshi Kojima 
134) Great Koji 
135) Taiyo Kea 
136) Masa Fuchi 
137) Hiroshi Hase 
138) Mitsuya Nagai 
139) Arashi 
140) Nobutaka Araya 
141) Kendo KaShin 
142) Tokimitsu Ishizawa * 
143) Hideki Hosaka 
144) Shigeo Okamura 
145) Nobukazu Hirai 
146) Kaz Hayashi/ Muto Clone 
147) Tomoaki Honma 
148) Kazushi Miyamoto 
149) Jimmy Yang 
150) Stan Hansen * 
151) Steve Williams 
152) Johnny Smith 
153) Mike Barton 
154) Abdullah the Butcher 
155) George Hines 
156) Mike Rotunda 
157) Jim Steele w/ Long Hair 
158) Giant Kimala 
159) Masakatsu Funaki 
160) Yuki Kondo 
161) Yoshiki Takahashi 
162) Minoru Suzuki 
163) Sanae Kikuta 
164) Kiuma Kunioku 
165) Osami Shibuya 
166) Ikuhisa Minowa 
167) KENGO 
168) KEI Yamamiya 
169) Kiyoshi Tamura 
170) Akihiro Gono 
171) Yuki Sasaki 
172) Gran Naniwa 
173) Antonio Inoki * 
174) Alexandr Karelin 
175) Semmy Schilt 
176) Bas Rutten 
177) Jason DeLucia 
178) Mark Kerr 
179) Igor Vovchanchin 
180) Ken Shamrock 
181) Gary Goodridge 
182) Vanderlei Silva 
183) Volk Han 
184) Renato Sobral 
185) Andrei Kopylov 
186) Gilbert Yvell 
187) Willem Ruska 
188) Muhammed Ali 
189) Willie Williams 
190) "The Monster Man" Eddie Everett 
191) Shota Chochoshivili 
192) Gerard Gordeau 
193) Royce Gracie 
194) Renzo Gracie 
195) Mark Coleman 
196) Ryan Gracie 
197) Hiromitsu Kanehara 
198) Yoshiaki Fujiwara 
199) Tsuyoshi Kosaka 
200) Akira Maeda 
201) Dos Caras Jr. 
202) Tiger Mask I * 
203) Chris Benoit 
204) Gary Albright 
205) Hawk 
206) Animal 
207) Dynamite Kid 
208) Hulk Hogan 
209) Bill Goldberg 
210) Ric Flair 
211) Rick Steiner 
212) Scott Steiner 
213) Tiger Mask II * 
214) Bruiser Brody 
215) Andre the Giant 
216) Karl Gotch 
217) Tiger Jeet Singh 
218) Johnny Ace 
219) Terry Funk 
220) Dory Funk Jr. 
221) Mil Mascaras 
222) Dos Caras 
223) Terry Gordy 
224) Fritz Von Erich 
225) Yoji Anjoh 
226) Nobuhiko Takada 
227) Kazushi Sakuraba 
228) Daijiro Matsui 
229) Mirko Cro Cop 
230) Mike Bernardo 
231) Peter Aerts 
232) Ernesto Hoost 
233) Mark Hunt 
234) Jerome LeBanner 
235) Heath Herring 
236) Kimo 
237) Osamu Tachihikari 

Green Disc Only
===============
1) Minoru Toyonaga
2) Mitsuyoshi Sato
3) Kodo Fuyuki
4) Mitsuharu Misawa
5) Akira Taue
6) Kenta Kobashi
7) Jun Akiyama
8) Takao Omori
9) Yoshihiro Takayama
10) Yoshinari Ogawa
11) Takeshi Rikioh
12) Takeshi Morishima
13) Tamon Honda
14) Jun Izumida
15) IZU
16) Masao Inoue
17) Takuma Sano
18) Akitoshi Saito
19) Daisuke Ikeda
20) Kentaro Shiga
21) Takashi Sugiura
22) Mohammed Yone
23) Kishin Kawabata
24) Tsuyoshi Kikuchi
25) Satoru Asako
26) Yoshinobu Kanemaru
27) Naomichi Marufuji
28) Makoto Hashi
29) KENTA
30) Kotaro Suzuki
31) Rusher Kimura
32) Haruka Eigen
33) Mitsuo Momota
34) Masashi Aoyagi
35) Vader
36) Scorpio
37) Richard Slinger
38) Michael Modest
39) Donovan Morgan
40) Jumbo Tsuruta
41) Shinya Hashimoto
42) Shinjiro Ohtani
43) Masato Tanaka
44) Tatsuhito Takaiwa
45) Naohiro Hoshikawa
46) Kohei Sato
47) Ryouji Sai
48) Fugofugo Yumeji
49) Kurogewagyuta
50) Yoshihito Sasaki
51) Shinsuke Z Yamagasa
52) Fuyuki Takahashi
53) Tom Howard "02"
54) The Predator
55) Steve Corino
56) C.W. Anderson
57) Samoa Joe
58) Naoya Ogawa
59) Kazuyuki Fujita
60) Antonio Roderigo Noguiera
61) Mario Sperry
62) Nathan Jones
63) Leonardo Spanky
64) Naomichi Marufuji w/ Mask
65) Mighty Inoue
66) Vader w/ Mask
67) Mitsuhara Misawa "Super Generation [Army]" *
68) Kenta Kobashi "Big Four"
69) Jumbo Tsuruta "Young Master" *
70) Shinya Hashimoto (Young)
71) Shinya Hashimoto w/ Headband
72) Shinya Hashimoto (Young) w/ Headband
73) Kenta Kobashi "Black?" *
74) Akira Taue "Seikiguni" *
75) Great Sasuke
76) Super Delfin
77) Hayabusa
78) Jinsei Shinzaki
79) Juventud Guerrera
80) Kazuhiko Ogasawara
81) Atsushi Onita
82) Shuichi Nishinaga (NOAH Referee) *
83) Ryu Nakata (NOAH Announcer) *
84) Wataru Sakata
85) CIMA
86) Tetsuhiro Kuroda
87) Ultimo Dragon
88) TAKA Michinoku
89) Tiger Mask IV
90) Dick Togo
91) Yuki Ishikawa
92) Dragon Kid
93) Takehiro Murahama
94) Katsumi Usuda
95) Hakushi
96) Hirotaka Yokoi
97) Kazunari Murakami
98) Bison Smith
99) Magnum TOKYO
100) Gamma
101) Masaaki Satake
102) Alexander Otsuka
103) H
104) Mister Fred (NWA Referee)
105) Jimmy Miller (NWA President)
106) Jun Kasai
107) Mister Gannosuke
108) Sanshiro Takagi
109) Mister Pogo
110) Tarzan Goto
111) Masaaki Mochizuki
112) The Great Kabuki
113) Ryuji Yamakawa
114) Kintaro Kanemura
115) Mammoth Sasaki
116) Matt Ghaffari
117) Hidehiko Yoshida *
118) Bob Sapp
119) Gerard Gordeau "02"
120) Duke Sado [Zero ONE Referee] *
121) Ape Head
122) Lion Head
123) Ebessan
124) Cheetah Head
125) Kamen Rider Mask
126) Kushinbo Kamen
127) Samurai Helmet
128) Mask w/ Beak
129) Alien Head
130) Dan Severn "02"
131) Monkey Head
132) Bear Head
133) Wolf Head
134) Caol Uno
135) Chyna **
136) Kohei Sato "02"
137) Keiji Sakoda
138) Mas Oyama
139) Hayato "Mach" Sakurai
140) Mike Tyson
141) KENTA "02"
142) Takao Omori "02"
143) Kiyoshi Tamura "02"
144) Naoya Ogawa "Judo"
145) Great Muta "02" [Jason-X Mask] **
146) Takao Omori (Osunaru)
147) Young Tsuyoshi Kikuchi "Super Generation [Army]"
148) Jun Akiyama "02"
149) Low-Ki
150) Kazuyuki Fujita "Blond Hair"
151) Gerard Gordeau

* All the heads marked with a * are locked at the start. Play the Trial 
  Roads in the respective discs to unlock them! 

** These heads only appears when you combine the Red and Green Disc.

 __________________________________________________________________________
|                     _____________________________________________________|
 \_L._SPECIAL_SKILLS_/

Every wrestler can have special skills - additional abilities that 
aid or afflict your wrestler when certain conditions are met. They use
their own point system, which, for a lack of a better term, I will call
Special Points. When you start off, your created wrestler will have 20
Special Points, meaning those 30 Special Point Skills are out of your
reach. Anything above "Long Title Reign" is therefore unavailable from
the start. Play Trial Road long enough and you'll unlock the option 
for more of these points. There are two Special Skill options in the 
Edit Menu - the first option, Skill Sets, are simply packages of 
different skills for those who are lazy in setting their own special
skills - however this too is unavailable from the start since all the
packages cost more than your basic 20 Special Points. The second lets 
you customize your own by picking up to three different skills. 

Kilroy42 and Melfina supplied a list of all the special skills you can 
add to your character. Check here if you want to add in your skills 
individually. It's listed in this particular format :- 
  
Name of Skill (Point Costs)
- Condition : What will trigger this skill
- Effect    : What is the effect this skill has when triggered
- Usage     : How often it can be used

This listing is in the order at which it appears in the game (i.e. 
from left to right in the menu) :-

Weak Neck (0)
- Condition : Neck Damage 
- Effect    : Neck Strength 1 rank down 
- Usage     : Once a match

Weak Arm (0) 
- Condition : Arm Damage
- Effect    : Arm Strength 1 rank down
- Usage     : Once a match

Weak Waist (0)
- Condition : Waist Damage
- Effect    : Waist Strength 1 rank down
- Usage     : Once a match

Weak Leg (0)
- Condition : Leg Damage
- Effect    : Leg Strength 1 rank down
- Usage     : Once a match

Short Lived Reign (0)
- Condition : During a Title Match
- Effect    : All Parameters -1
- Usage     : First three title defenses

Party Man (10) 
- Condition : League/Tournament Entry
- Effect    : Recovery / Spirit +1
- Usage     : All matches, entire match length

Sleeping Volcano (10)
- Condition : League/Tournament Entry
- Effect    : Random Parameters +2
- Usage     : All matches, entire match length

Favorite (10)
- Condition : League/Tournament Entry
- Effect    : Spirit +1 
- Usage     : All matches, entire match length

Underdog (10)
- Condition : League/Tournament Entry
- Effect    : Random All Parameters +1 
- Usage     : All matches, entire match length

Real Champion (10)
- Condition : Title Match
- Effect    : All Defense Parameters +2
- Usage     : Entire match length

Long Title Reign (10)
- Condition : Title Match
- Effect    : All Defense Parameters +1
- Usage     : After 3rd Successful Title Defense

Stardom (30)
- Condition : Health at 5%, Taunt
- Effect    : Move damage +30%
- Usage     : Once per Taunt

Quick Return (30)
- Condition : Health at 5% to 30#, Spirit 40%+
- Effect    : Down Time 1/8th of normal
- Usage     : While conditions are met

One-Hit Reversal (30)
- Condition : Energy under 10%, Spirit over 30%, use Powerball Move
- Effect    : Critical Rate x2
- Usage     : While conditions are met

Start Dash (30)
- Condition : Health 80%+
- Effect    : All Parameters +2
- Usage     : While conditions are met

Fortitude (30)
- Condition : Health & Spirit at 0%
- Effect    : Give Up Rate 1/10th normal
- Usage     : While conditions are met

Comeback (30)
- Condition : Health below 20%
- Effect    : All parameters +2
- Usage     : While conditions are met

One-Hit Finisher (30)
- Condition : Health below 20%, Spirit above 40%, Use Powerball Finisher
- Effect    : Finisher Damage Up
- Usage     : Once

Bleeding (30)
- Condition : Player is Bleeding
- Effect    : Move Damage up 30%
- Usage     : Until end of match

Concentration (30)
- Condition : Opponent uses Strike, Submission or Technical Moves
- Effect    : Opponent's critical rate -50% with these moves
- Usage     : Until end of match

Flexibility (30)
- Condition : Opponent uses Suplex or Power Moves
- Effect    : Opponent's critical rate -50% with these moves
- Usage     : Until end of match

Tough (30)
- Condition : Health below 20%
- Effect    : Damage done to you -30%
- Usage     : While conditions are met

Cruelty (30)
- Condition : When opponent is bleeding
- Effect    : Opponent's Powerball moves damage -30%
- Usage     : Until end of match

Take a Bump (30)
- Condition : Health below 30%
- Effect    : All Defense parameters +2
- Usage     : While conditions are met

Instant Kill (30)
- Condition : Use a Powerball
- Effect    : Critical Rate x2
- Usage     : Only during the first minute of the match

Breathing (30)
- Condition : None
- Effect    : Breathing Recovery x2
- Usage     : Until end of match

Flash (30)
- Condition : Health and Spirit below 15%, Powerballs remaining
- Effect    : Random Reversals x2
- Usage     : Once a match for 40s duration

Evil Rhythm (30)
- Condition : None
- Effect    : No loss of Spirit while outside the ring
- Usage     : Until end of match

Roaring of Soul (30)
- Condition : Energy and Spirit below 5%, no remaining Powerballs
- Effect    : All Powerballs regained
- Usage     : Once a match

Exquisite Skill (30)
- Condition : Health above 60%
- Effect    : Weak moves +30% damage
- Usage     : While conditions are met

If you want package deals (that's the first Special Skills menu) try this 
(also credit to Kilroy42 and Melfina). It's in this particular format :-

Combination Set Name - Skill 1 (Level), Skill 2 (Level), Skill 3 (Level) 

This is in the order at which they appear in the menu (I've broken them
into different point packages for easier reading) :-

30 Point Packages
=================
Superstar 1 - Stardom(1), One-Hit Finisher(1) 
Unstoppable Warrior 1 - Start Dash(1), Quick Return(1) 
Life or Death1 - One-Hit Reversal(1), Quick Return(1) 
Super Come Back 1 - Quick Return(1), Come Back(1) 
Abandonment 1 - One Hit Reversal(1), Concentration(1) 
U Spirit 1 - One-Hit Reversal(1), Fortitude(1) 

35 Point Packages
=================
Superstar 2 - Stardom(2), One hit Finisher(1) 
Unstoppable Warrior 2 - Start Dash(1), Quick Return(2) 
Life or Death 2 - One-Hit Reversal(2), Quick return(2) 
Super Counterattack 2 - Quick Return(1), Come Back(2) 
Abandonment 2- One-Hit Reversal(1), Concentration(2) 
U Spirit 2 - One-Hit Reversal(2), Fortitude(1) 
Toukon1 - Stardom(1), One-Hit Reversal(1), Come Back(1) 
Monster1 - Stardom(1), One-Hit Finisher(1), Flexibility(1) 
Wrestler Spirit 1 - Stardom(1) - Start Dash(1) 
Restoration Spirit 1 - Fortitude(1), Concentration(1), Tough(1) 
Hiryuu Sappou 1 - One-Hit Reversal(1), Breathing(1), Concentration(1) 
Revolution Spirit 1 - One-Hit Finisher(1), Fortitude(1), Tough(1) 
Tournament Warrior 1 - One-Hit Reversal(1), Come Back(1), Breathing(1) 
Wizard 1 - Stardom(1), Exquisite Skill(1), Flash(1) 
Unbreakable Spirit 1 - Quick Return(1), Come Back(1), Tough(1) 
Tribal Pride1 - Fortitude(1), Concentration(1) Instant Kill(1) 
Inherited Toukon 1 - Stardom(1), Fortitude(1), One-Hit Finisher(1) 
Mouko spirit 1 - Quick Return(1), Fortitude(1) One-Hit Finisher(1) 

40 Point Packages
=================
Superstar 3 - Stardom(2), One-Hit Finisher(2) 
Unstoppable Warrior 3 - Start Dash(2), Quick Return(2) 
Life or Death 3 - One-Hit Reversal(2), Quick Return(2) 
Super Counterattack 3 - Quick Return(2), Come Back(2) 
Abandonment3 - One-Hit Reversal(2), Concentration(2) 
U Spirit 3 - One-Hit Reversal(2), Fortitude(2) 
Toukon 2 - Stardom(1), One-Hit Reversal(1), Come Back(2) 
Monster 2 - Stardom(1), One-Hit Finisher(1), Flexibility(2) 
Wrestler Spirit 2 - Stardom(2), Start Dash(1) 
Restoration Spirit 2 - Fortitude(2), Concentration(1), Tough(1) 
Hiryuu Sappou 2 - One-Hit Reversal(1), Breathing(2), Concentration(1) 
Revolution Spirit 2 - One-Hit Finisher(1), Fortitude(1), Tough(2) 
Tournament Warrior 2 - One-Hit Reversal(2), Come Back(1), Breathing(1) 
Wizard 2 - Stardom(1), Exquisite Skill(1), Flash(2) 
Unbreakable Spirit 2 - Quick Return(1), Come Back(2), Tough(1) 
Tribal Pride 2 - Fortitude(2), Concentration(1), Instant Kill(1) 
Inherited Toukon 2 - Stardom(1), Fortitude(1), One-Hit Finisher(2) 
Mouko spirit 2 - Quick Return(1), Fortitude(2), One-Hit Finisher(1) 

45 Point Packages
=================
Superstar - Stardom(3), One-Hit Finisher(2) 
Unstoppable Warrior - Start Dash(3), Quick Return(2) 
Life or Death - One-Hit Reversal(3), Quick Return(2) 
Super Counterattack - Quick Return(2), Come Back(3) 
Abandonment  - One-Hit Reversal(3), Concentration(3) 
U Spirit - One-Hit Reversal(3), Fortitude(2) 
Toukon 3 - Stardom(1), One-Hit Reversal(2), Come Back(2) 
Monster 3 - Stardom(1), One-Hit Finisher(2), Flexibility(2) 
Wrestler Spirit 3 - Stardom(2), Start Dash(2) 
Restoration Spirit 3 - Fortitude(2), Concentration(2), Tough(1) 
Hiryuu Sappou 3 - One-Hit Reversal(2), Breathing(2), Concentration(1) 
Revolution Spirit 3 - One-Hit Finisher(2), Fortitude(1), Tough(2) 
Tournament Warrior 3 - One-Hit Reversal(2), Come Back(2), Breathing(1) 
Wizard 3 - Stardom(1), Exquisite Skill(2), Flash(2) 
Unbreakable Spirit 3 - Quick Return(2), Come Back(2), Tough(1) 
Tribal Pride 3 - Fortitude(2), Concentration(1), Instant Kill(2) 
Inherited Toukon 3 - Stardom(2), Fortitude(1), One-Hit Finisher(2) 
Mouko Spirit 3 - Quick Return(2), Fortitude(2), One-Hit Finisher(1) 

50 Point Packages
=================
Toukon - Stardom(2), One-Hit Reversal(3), Come Back(2) 
Monster - Stardom(2), One-Hit Finisher(2), Flexibility(3) 
Wrestler Spirit - Stardom(3), Start Dash(2), Roaring of Soul(1) 
Restoration Spirit - Fortitude(3), Concentration(2), Tough(2) 
Hiryuu Sappou - One-Hit Reversal(2), Breathing(3), Concentration(2) 
Revolution Spirit - One-Hit Finisher(2), Fortitude(2), Tough(3) 
Tournament Warrior - One-Hit Reversal(3), Come Back(2), Breathing(2) 
Wizard - Stardom(2), Exquisite Skill(2), Flash(3) 
Unbreakable Spirit - Quick Return(2), Come Back(3), Tough(2) 
Tribal Pride - Fortitude(3), Concentration(2), Instant Kill(2) 
Inherited Toukon - Stardom(2), Fortitude(2), One-Hit Finisher(3) 
Mouko Spirit - Quick Return(2), Fortitude(3), One-Hit Finisher(2) 

 __________________________________________________________________________
|                              ____________________________________________|
 \_M._JUSTIN_CHU'S_THEMES_FAQ_/

Justin Chu aka chuchu33 of the GameFAQs board has put together an impressive 
list of all the entrance themes used by the wrestlers on Red and Green Disc, 
but for some reason the FAQ never got accepted into GameFAQs proper. He has 
since agreed to incorporate the FAQ into this one, so take it away!

Theme Song Listing FAQ ver. 2.2
Copyright Justin Chu, February 2003
Email: chuchurocket33@hotmail.com

*******************
(King of Colosseum, copyright Spike Entertainment of Japan, 2002)

(New Japan Pro Wrestling, All Japan Pro Wrestling, and Pancrase copyright 
of their respective owners or organizations. Logos, likenesses and any 
other copyrighted intellectual and/or physical materials may not be used 
without their consent.)

*******************
Copyright Justin Chu, 2003.
This may be not be reproduced under any circumstances except for personal, 
private use.  It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

Currently, this FAQ is only for use on GameFAQs and KOC Access.

*******************
Ok... this is my first attempt at an FAQ of any type.  Basically, it's a 
list of every single theme available in King Of Colosseum (with everything 
unlocked).  I've tried to give the names to every one I could, but for 
those I couldn't figure out, I've put a (???) to it.  This FAQ is by no 
means complete, obviously, so if any of you have any corrections or can 
fill in some of the blanks, by all means e-mail.

[Wrestler Name - Theme Name] songs are songs that are original to their 
fed of origin.

[Wrestler Name - Artist "Song Name"] are actual released songs, used with 
permission by each fed.

All actual songs and some of the original themes have been altered by 
Spike for copyright purposes.

This list is ordered from what you can select in the themes list in the 
game, starting a new CAW in the Free Edit mode, with the next theme being 
the theme on the right.

*******************
1.1 Revision: AKIRA's theme fixed
1.2 Revision: Names added to credits, numerous theme name fixes (Kido, 
    Abdullah), Albright removed and changed to Andre the Giant, (Rosia) 
    changed to "Red Sunglasses (NJPW Theme)"
1.3 Revision: Added Kensuke Sasaki's alternate theme, fixed Shiro 
    Koshinaka's themes.
2.0 Revision: Started list addendum for KoC Green
2.1 Revision: Fixed the name of the "2001: A Space Odyssey" theme, added 
    Michael Modest's and Donovan Morgan's themes, corrected a bunch...
2.2 Revision: Added Akitoshi Saito's theme.
2.3 Fixed Michael Modest's theme

*******************
Riki Chosyu - Powerhall
Riki Chosyu - Powerhall (Chant)
Tatsumi Fujinami - Dragon Suplex
Tatsumi Fujinami - Dragon Suplex (Chant)
Keiji Mutoh - Outbreak
Keiji Mutoh - Outbreak (Chant)
Great Muta - MUTA ["Hold Out" Version]
Great Muta - MUTA ["Hold Out" Version] (Chant)
Masahiro Chono - nWo Crash
Masahiro Chono - nWo Crash (Chant)
Kensuke Sasaki - Take The Dream ["The World" Version]
Kensuke Sasaki - Take The Dream ["The World" Version] (Chant)
Manabu Nakanishi - No Problem
Manabu Nakanishi - No Problem (Chant)
Hiroyoshi Tenzan - Tenzan
Hiroyoshi Tenzan - Tenzan (Chant)
Yuji Nagata - Mission Blow
Yuji Nagata - Mission Blow (Chant)
Satoshi Kojima - Rush!!
Satoshi Kojima - Rush!! (Chant)
Jyushin "Thunder" Lyger - Ikari no Lyger
Jyushin "Thunder" Lyger - Ikari no Lyger (Chant)
Kendo Ka-Shin - Skywalk
Kendo Ka-Shin - Skywalk (Chant)
Toshiaki Kawada - Holy War 21
Toshiaki Kawada - Holy War 21 (Chant)
Genichiro Tenryu - Thunder Storm
Genichiro Tenryu - Thunder Storm (Chant)
Giant Baba - Soul Of A Champion
Giant Baba - Soul Of A Champion (Chant)
Stan Hansen - Sunrise
Stan Hansen - Sunrise (Chant)
Keiji Mutoh - Hold Out
Keiji Mutoh - Hold Out (Chant)
Masahiro Chono - Fantastic City '92
Masahiro Chono - Fantastic City '92 (Chant)
Kiyoshi Tamura - Frame Of Mind
Kiyoshi Tamura - Frame Of Mind (Chant)
UWF Main Theme
Kazuo Yamazaki - UWF Main Theme (Chant)
Kiyoshi Tamura - UWF Main Theme (Chant)
Kensuke Sasaki - Take The Dream ["Infinity" Version]
Kensuke Sasaki - Take The Dream ["Infinity" Version] (Chant)
Yuki Kondo - Enya "Book Of Days"
Yoshiki Takahashi - Drowning Pool "Bodies"
Sanae Kikuta - John Cafferty "Hearts On Fire"
Kiuma Kunioku - Rhymester "Walk On - DJ Jin Part 2"
Osami Shibuya - Moon Original Soundtrack
Ikuhisa Minowa - j.a.p. "Under Ground King"
Kengo - DJ Toshiki Da Hard Bop "Otoko No Naka No Otoko"
Kei Yamamiya - Kuwata Band "Nippon No Rock Band"
Masakatsu Funaki - (???)
NWA World Champion Theme - Galaxy Express
Minoru Suzuki - Ayumi Nakamura "Yesterday, Today, & Tomorrow"
Tatsumi Fujinami - Macho Dragon
Tatsumi Fujinami - Macho Dragon (Chant)
Volk Han - (???)
Nobuhiko Takada - Bill Conti "Rocky IV Theme"
Johnny Smith/ Kazushi Sakuraba - Tetsuya Komuro "Speed TK Remix"
Kaz Hayashi - (???)
Tadao Yasuda/ Seiji Sakaguchi - Moeyo Arawashi
Akira Maeda - (???)
Shiro Koshinaka - Fortune
Shiro Koshinaka - Fortune (Chant)
Antonio Inoki - Inoki Bom-Ba-Ye ["Orchestral" Version]
Mark Coleman - (???) 
NJPW Theme - The Red Spectacles
Gracie Dojo Theme
Kensuke Sasaki - Power
Giant Silva - Puff Daddy feat. Jimmy Page "Come With Me"
Generic Theme 1 (???)
Generic Theme 2 - Prodigy "Smack My Bitch Up"
Generic Theme 3 (???)
Generic Theme 4 (???)
Generic Theme 5 (???)
Generic Theme 6 (???)
Generic Theme 7 (???)
Generic Theme 8 (???)
Generic Theme 9 (???)
Generic Theme 10 (???)
Keiji Mutoh - nWo Triumph
Keiji Mutoh - nWo Triumph (Chant)
Taiyo Kea - Hold Out Sun
Taiyo Kea - Hold Out Sun (Chant)
Power Warrior - Ozzy Osbourne "Hellraiser"
Power Warrior - Ozzy Osbourne "Hellraiser" (Chant)
Shiro Koshinaka - (???)
Takashi Iizuka - Terrible Air
Yutaka Yoshie - Wild Night
Hiro Saito - Success
Tatsutoshi Gotoh - Mr. B.D.
Great Koji - (???)
Osamu Nishimura - Heaven Knows
Junji Hirata - Midnight Road
Osamu Kido - (???)
Kengo Kimura - Black Storm
El Samurai - Terrible Gift
AKIRA - Silence Actor
Minoru Tanaka - B'z "Real Thing Shakes"
Masahito Kakihara - Sunset Cutter
Masayuki Naruse - B'z "Ultra Soul"
Kenzo Suzuki - Fatboy Slim "Ya Mama"
Scott Norton - Winner Takes It All
Katsushi Takemura - Eternal Light
Don Frye - Sepultura "Chaos B.C. Remix"
Doctor Wagner, Jr. - Bon Jovi "Bad Medicine"
Black Tiger III - Shango "Master Of The Universe"
Super J - Kid Rock "Bawitdaba"
Hiroshi Tanahashi - Super Stupid "Do It Myself"
Wataru Inoue - Only Beat
Katsuyori Shibata - Over The Top Rope
Masanobu Fuchi - Kenny Loggins "Danger Zone"
Hiroshi Hase - John Parr "Two Hearts"
Hiroshi Hase - John Parr "Two Hearts" (Chant)
Steve Williams - KISS "I Love It Loud"
Steve Williams - KISS "I Love It Loud" (Chant)
Mike Barton - Concerto Moon "Waltz For Masquerade"
Abdullah The Butcher - Pink Floyd "One Of These Days"
Nobutaka Araya - Wild Side
Shigeo Okumura - Edge Of Insanity
Jadoh & Gedoh - Sugar Ray "Caboose"
George Hines - Double Dealer "Fire Drake"
Mil Mascaras/ Dos Caras/ Dos Caras Jr. - Jigsaw "Sky High"
The Funks Theme
Kazushi Miyamoto - Free Ride
Masa Saito - The Fight
Arashi - (???)
Mitsuya Nagai - The Bruce Lee Theme
Blue Wolf - (Super Old Wolf Star)
Kokushi - Kokushi
Kuniaki Kobayashi - Brainwash
Antonio Inoki - Inoki Bom-Ba-Ye ["FIGHT!" Version]
Antonio Inoki - Inoki Bom-Ba-Ye ["FIGHT!" Version] (Chant)
Tiger Mask 1 - (???)
Bruiser Brody - Led Zepplin "Immigrant Song"
Andre The Giant - (???)
Koji Kanemoto - (???) "Bring It Back"
Jim Steele - Bush "Machinehead"
Mitsuharu Misawa - Spartan X
Mitsuharu Misawa - Spartan X (Chant)
Mitsuharu Misawa - Spartan X 2
Mitsuharu Misawa - Spartan X 2 (Chant)
Kenta Kobashi - Grand Sword
Kenta Kobashi - Grand Sword (Chant)
Kenta Kobashi - Grand Sword 2
Kenta Kobashi - Grand Sword 2 (Chant)
Akira Taue - Eclipse
Akira Taue - Eclipse (Chant)
Jun Akiyama - Shadow Explosion
Jun Akiyama - Shadow Explosion (Chant)
Team No Fear - Destructive Power
Yoshihiro Takayama - Destructive Power (Chant)
Takao Omori - Destructive Power (Chant)
Naomichi Marufuji - Hysteric
Kenta Kobashi - Sniper
Kenta Kobashi - Sniper (Chant)
Shin'ya Hashimoto - Bakusho Sengen
Shin'ya Hashimoto - Bakusho Sengen (Chant)
Shin'ya Hashimoto - Bakusho Sengen (Extended)
Shin'ya Hashimoto - Bakusho Sengen (Extended, Chat)
Shinjiro Ohtani - Believe S Road
Shinjiro Ohtani - Believe S Road (Chant)
Jumbo Tsuruta - J
Jumbo Tsuruta - J (Chant)
Jun Akiyama - Sternness Type C.
Jun Akiyama - Sternness Type C. (Chant)
Steve Corino - "Galaxy Express" (Real Version)
Takeshi Morishima - Voice From The Deep
Takeshi Rikioh - Comp
Yoshinari Ogawa - Scum Of The Earth
Yoshinari Ogawa - Scum Of The Earth (Chant)
Tamon Honda - No Survivors
Jun Izumida - Izumida
Masao Inoue - Deep
Tsuyoshi Kikuchi - Hinotoma Kozo
Satoru Asako - S-D-A
Daisuke Ikeda - Penpal "Tell Me Why" (Single Version)
Kentaro Shiga - Tradition '02
Makoto Hashi - Charge!
KENTA - For One's Life
Takashi Sugiura - WAR
Akitoshi Saito - Iron Maiden "Ghost Of Navigator"
Takuma Sano - Attack And Release
Vader - It's Vader Time
Naoya Ogawa - STO
Rusher Kimura - Whirlwind Of Edo
Haruka Eigen - (???)
Mitsuo Momota - Theme Of Rocky
Yoshinobu Kanemaru - Maximum Ver. 2.1
Tatsuhito Takaiwa - Hangin' Tough
Masato Tanaka - DANGAN
Naohiro Hoshikawa - (???)
Kohei Sato - Bond "Viva!"
Bob Sapp - Richard Strauss "Also Sprach Zarathrusta"
Mike Modest - Metallica "Minus Human"
Donovan Morgan - Metallica "The Thing That Should Not Be"
Mohammed Yone - Mohammed 1200
Kishin Kawabata - Avalanche
Kotaro Suzuki - The Battle Beat
Matt Ghaffari - John Williams "Imperial March"
Jumbo Tsuruta - Rolling Dreamer (?)
Ryouji Sai - The Offspring "The Kids Aren't Alright"
Kurogewagyuta - (??? I KNOW THIS ONE!!! ARGH!)
Fugofugo Yumeji - (??? Same as Kurogewagyuta's, but with different intro)
Yoshihito Sasaki - (???)
The Predator - Led Zepplin "Immigrant Song" (Different Version)
Wild II - (??? it used to be some Hammerfall song...)
Tom Howard - (???)
Shinsuke Z Yamagasa - (???)
Fuyuki Takahashi - (???)

*******************
Credits:

Thanks to everyone on the Gamefaqs KoC board who suggested this FAQ in 
the first place, as well as corrected some of the names to the songs 
(FoolZer0, hash420, VioletFlame, Ivanhoe, Vipermask, MassCarnage, 
whitedwarf).

http://www.geocities.co.jp/Playtown-Toys/5875/king_of_colosseum/
koc_wrestler-ajp.html

http://www.geocities.co.jp/Playtown-Toys/5875/king_of_colosseum/
koc_wrestler-njp.html

http://www.noah.co.jp/

2002 GONG Puroresu Mook (ISBN4-583-61177-3)

The above three for helping me with the names of some themes that I would 
otherwise have had no way of deciphering.

Thanks to Monitor (KOC Access) for hosting this FAQ.

And of course, the programmers at Spike for releasing such a great game.  
And last but not least, the companies of All Japan Pro-Wrestling, New 
Japan Pro-Wrestling, and Pancrase, for making puroresu so great such that 
this awesome game could be made.

 __________________________________________________________________________
|                       ___________________________________________________|
 \_N._ACKNOWLEDGEMENTS_/

Now come MY acknowledgements...

- To the good old Fire Pro Programmers (all five of them) for making the 
  friggin' best wrestling game yet!

- To SPIKE for releasing said friggin' best wrestling game!

- To Gamefaq's own CjayC for hosting my little creations!

  http://www.gamefaqs.com/

- To Dave of Cheat CC for also hosting my creations!

  http://www.cheatcc.com/

- Also to Al Amaloo of About.com Video Game Strategies as well!

  http://vgstrategies.about.com/

- To Justin Chu aka chuchu33, who has become one of the main contributors 
  of this and other FAQs!

- To Monitor of KOC Access, for giving me some majorly useful stuff on
  combining discs, among other things. Check out KOC Access at :-
  
  http://kocaccess.gswf.org/index.html

- KANEster for supplying HUGE amounts of info, especially for the edit
  menu and movelists - he almost a co-writer!

- Yet another in the "almost co-author" category, Kilroy42 and Melfina!
  Huge amounts of stuff from them as well

- To all the veterans of the King of Colosseum Gamefaqs board who helped
  out - in no real order :- souledge 316, sonnybonne4, Ligerbusa, 
  Crocopfan, BattleRoyale1Fan, Monkboon, wasp911, DynastyMode and others 
  I've probably forgot to mention for all their help, intentional or 
  otherwise

- Doublek for some menu translation helps - check his website for some
  visual translations of the menus - quite handy :-

  http://www.angelfire.com/wrestling3/double_k/

- Liquidalex and Melfina for all those logic set translations

- Tigermask72 for the massive Green Disc headlist and corrections

- Shoplifter of the Gamefaqs Board for a couple of corrections

- Pink Spider for the critical type translations

- Thomazinger and Muka for pointing out some of the mistakes here and 
  there

- Stiltsjdg for supplying the almost-complete list of edit mode heads

- PWMontly for telling me that the "fictional small gym" is mostly 
  based on Tokyo's Differ Ariake Gym, among other things

- And special thanks to Kojikoji for giving us all the KOC news when things
  started looking grim for this game!

 __________________________________________________________________________
|__________________________________________________________________________|

King Of Colosseum Red and Green Versions By SPIKE.