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			    Micro Machines
			    (Playstation 2)

		     © 2004 FAQ written by Xazuki

		     HTML version of this guide: 
		http://xazuki.tripod.com/micromachines
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			     FAQ Contents
			     ------------
	Section 1:	Unlocking Bonuses
		Micro Soccer
		Micro Marble
		Big Heads
		Mirror Tracks
		Concept Art
		Colour Tint
		Bird's Eye Mode
		The Team
		Bonus Vehicles

	Section 2:	Track Information
		Beachside
		911:Emergency
		This Ol' House
		Toy Town Sci Fi
		Jungle Jamboree
		Hicksville Hoedown
		Perilous Places
		Ghoulish Graveyard
		Other

	Section 3:	Game Modes
		Race
		Micro Machines
		Micro GP
		Bomb Tag
		Micro Soccer

	Section 4:	Car Descriptions
		Standard Car
		Sports Car
		Off-Road Vehicle
		Bike
		Boat
		Hovercraft

	Section 5:	Power-Ups
		Weapons
		Power-Ups

	Section 6:	FAQ Information
		Version History
		Contact Information
		Copyright Information

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			  ===================
			       Section 1:
			   Unlocking Bonuses
			  ===================

	This section covers the way to unlock all the bonus
	features in Micro Machines. You can view the bonuses
	you've received by going to Options from the Main
	Menu, then selecting Gameplay and then Bonus Features.
	You can also see how much progress you have made in
	attaining bonuses so far.

============
Micro Soccer
============

The bonus:	A new game type in which two players play a game of
 		Soccer using Micro Machines.

Obtained by:	Collecting all three Star Tokens on the track
		"Beachside GP". The game mode must be Micro GP and the
		type of race must be Single Race.

"Beachside GP" Star Token Locations:

Star Token 1:	The first token is immediately behind the ramp that
		is in front of you when you start. You're Micro
		Machine	is a Boat at this point.

Star Token 2:	The second token is on the outside left side of
 		the diving helmet tunnel. You're Micro Machine is a
 		Boat at this point.

Star Token 3:	The last token is on some sandcastles. The sandcastles
		are left of the big coloured beach ball. Your Micro
		Machine is an Off-Road Vehicle at this point.


============
Micro Marble
============

The bonus:	In the game all Micro Machines now have a large
		spherical cage surrounding them.

Obtained by:	Collecting all three Star Tokens on the track
		"911:Emergency GP". The game mode must be Micro GP and
		the type of race must be Single Race.

"911:Emergency GP" Star Token Locations:

Star Token 1:	The Star Token is above the drain shortcut on the
		right of the track, near the start (see Secret
		Shortcuts section). Your Micro Machine is a Sports Car
		at this point.

Star Token 2:	The next token is between some cardboard boxes quite
		near the start of the track. The drain shortcut skips
		this part of the track. Your Micro Machine is a
		Sports Car at this point.

Star Token 3:	Near the end of the track is a big green ramp you go
		across. Near this in a corner on the left side of the
		track is the final token. Your Micro Machine is a Bike
		at this point.


=========
Big Heads
=========

The bonus:	In the game all characters will have oversized heads.

Obtained by:	Collecting all three Star Tokens on the track
		"This Ol' House GP". The game mode must be Micro GP
		the type of race must be Single Race.

"This Ol' House GP" Star Token Locations:

Star Token 1:	The first token is just behind the Jack-In-A-Box near
		the very start of the track. Your Micro Machine is an
		Off-Road Vehicle at this point.

Star Token 2:	The next token is inside a green cracker, which is on
		the section of the course where you drive across high
		planks of wood. Bash into the cracker to make it
		explode and reveal the token. Your Micro Machine is a
		Sports Car at this point.

Star Token 3:	After taking the pipe shortcut which is by the spider
		(see Track Shortcuts section), you will be able to see
		the token to the right of your car. You can also reach
		this ledge by driving very slowly off the ramp before
		it. Your Micro Machine is a Sports Car at this point.


=============
Mirror Tracks
=============

The bonus:	Micro GP tracks are mirrored.

Obtained by:	Collecting all three Star Tokens on the track
		"Toy Town Sci Fi GP". The game mode must be Micro GP
		and the type of race must be Single Race.

"Toy Town Sci Fi GP" Star Token Locations:

Star Token 1:	After the first teleport, reverse slightly and drive
		to your left past three lights in the ground (two
		green and one blue). Alternatively, you can jump round
		the liquid container later on in the track, which is
		to the left of a man pulling levers. Your Micro
		Machine is a Standard Car at this point.

Star Token 2:	After the first teleport, there is a chair on the
		right side of the track. You will have to drive off
		the edge of the track on to the arm of the chair where
		the Star Token is. Your Micro Machine is a Standard
		Car at this point.

Star Token 3:	The last Star Token is behind a pillar on the right
		side of the track, next to the fourth speed booster.
		Your Micro Machine is a Bike at this point.


===========
Concept Art
===========

The bonus:	There are seventeen pictures of concept art in a slide
		show.

Obtained by:	Collecting all three Star Tokens on the track
		"Jungle Jamboree GP". The game mode must be Micro GP
		and the type of race must be Single Race.

"Jungle Jamboree GP" Star Token Locations:

Star Token 1:	Past the frog in the water section is the only ramp in
		the course. Just behind this is the first Star Token. 
		Your Micro Machine is a Boat at this point.

Star Token 2:	The second Star Token is in the fire that emits from
		the secret shortcut of this track. Your Micro Machine
		is an Off-Road Vehicle at this point.

Star Token 3:	After taking the secret shortcut you will soon see a
		tipped over Aztec head on the left of the track.
		Behind this is the last Star Token. Your Micro Machine
		is an Off-Road Vehicle at this point.


===========
Colour Tint
===========

The bonus:	In game the screen is tinted a colour of green.

Obtained by:	Collecting all three Star Tokens on the track
		"Hoedown GP". The game mode must be Micro GP
		and the type of race must be Single Race.

"Hoedown GP" Star Token Locations:

Star Token 1:	The first Star Token is inside a Party Popper, which
		is located on the high up section of the track after
		the conveyor belt ramp. Bash into the Party Popper to
		make it explode and reveal the Star Token inside. Your
		Micro Machine is a Bike at this point.

Star Token 2:	The second Star Token is located on a ledge just under
		the gate that transforms your Bike into a Sport Car.
		To land on the ledge, drive off the edge very slowly.
		Your Micro Machine starts off a Bike and becomes a
		Sports Car when getting this Star Token.

Star Token 3:	The last Star Token is under the woman's tapping toe. 
		Your Micro Machine is a Sports Car at this
		point.


===============
Bird's Eye Mode
===============

The bonus:	In the Micro Machines race type, the screen is locked
		into a straight down view mode, unlike the normal view
		mode in which the camera moves around the cars
		slightly.

Obtained by:	Collecting all three Star Tokens on the track
		"Perilous Places GP". The game mode must be Micro GP
		and the type of race must be Single Race.

"Perilous Places GP" Star Token Locations:

Star Token 1:	The Star Token is behind a box, which is just after
		the two spikes that move from left to right early on
		in the track. The box is also just before the bubble
		wrap section of the track. Your Micro Machines is an
		Off-Road Vehicle at this point.

Star Token 2:	This Star Token is inside one of the large explosive
		chunks of magma rock that are on the track. Bash into
		the fourth large chunk of rock to reveal the Star
		Token. Your Micro Machine is a Sports Car at this
		point.

Star Token 3:	After going up a steep part of the track, which is
		next to five steps with a yellow stripe on each, there
		is a big oil can on the right of the track. On the
		left of the track there is an open space where the
		Star Token is. Your Micro Machine is an Off-Road
		Vehicle at this point.


========
The Team
========

The bonus:	A three picture slide show of the Micro Machines
		development team.

Obtained by:	Collecting all three Star Tokens on the track
		"Graveyard GP". The game mode must be Micro GP
		and the type of race must be Single Race.

"Graveyard GP" Star Token Locations:

Star Token 1:	After your Micro Machine turns into a Sports Car but
		before you go over the plank of wood by a skeleton,
		there is a Star Token on the right side of the track
		by a hill.

Star Token 2:	When driving up the big coffin lid with the "Bob"
		plaque on it, there is a snail. Bash into it to reveal
		the next Star Token. You Micro Machine is a Sports Car
		at this point.

Star Token 3:	The final Star Token is right next to the secret
		shortcut of this track. This area is after jumping off
		the ledge which is just past the person sawing the
		bars. Your Micro Machine is a Sports Car at this
		point.


==============
Bonus Vehicles
==============

The bonus:	You can use a Hovercraft instead of the other vehicles
		in the Race, Micro Machines and Micro GP modes.

Obtained by:	Coming first overall for the Bronze, Silver, Gold and 
		Platinum trophies for the Race game type.

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			  ===================
			       Section 2:
			   Track Information
			  ===================

	Here is some detailed information on what each track
	in the game holds, including data on what game type
	they can be played in. Other things include what
	changes your Micro Machine will go through during the
	track and if there is a secret shortcut on that track.

=========
Beachside
=========

Track Name:	Shore Thing
Modes:		Race, Micro Machines
Difficulty:	*
Car Modes:	Off-Road Vehicle
Power-Ups:	Homing Rocket, Boxing Glove
Shortcut:	None

Track Name:	Pebbles and Picnics
Modes:		Race, Micro Machines
Difficulty:	***
Car Modes:	Boat
Power-Ups:	Flamethrower, Rear Mine Drop, Turbo
Shortcut:	None

Track Name:	Beachside GP
Modes:		Micro GP
Difficulty:	***
Car Modes:	Boat --> Off-Road Vehicle --> Boat
Power-Ups:	Suspended Animation, Fireball,  Liquid Nitrogen, 
		Invincibility
Shortcut:	None


=============
911:Emergency
=============

Track Name:	Crime Scene Capers
Game Modes:	Race, Micro Machines
Difficulty:	*
Car Modes:	Standard Car
Power-Ups:	Frying Pan, Electro Charge
Shortcut:	None

Track Name:	Manhole Madness
Game Modes:	Race, Micro Machines
Difficulty:	**
Car Modes:	Bike
Power-Ups:	Electro Charge, Turbo, Homing Rocket
Shortcut:	None

Track Name:	911:Emergency GP
Game Modes:	Micro GP
Difficulty:	*
Car Modes:	Sports Car --> Bike --> Sports Car
Power-Ups:	Homing Rocket, Rear Mine Drop, Turbo
Shortcut:	The shortcut for this track is very near the start. As
		you come to the first corner you should see a drain on
		the right of water falling into it. There is also a
		small arrow on the ground pointing to it. Fall into
		the drain to be teleported to later in the track. Your
		Micro Machine is a Sports Car at this point.

Track Name:	911:Emergency Arena
Game Modes:	Bomb Tag
Power-Ups:	Electro Charge, Flamethrower, Liquid Nitrogen, Bazooka


==============
This Ol' House
==============

Track Name:	Lofty Ambitions
Game Modes:	Race, Micro Machines
Difficulty:	**
Car Modes:	Standard Car
Power-Ups:	Rear Mine Drop, Bazooka, Invincibility, Flamethrower
Shortcut:	None

Track Name:	Up In The Eaves
Game Modes:	Race, Micro Machines
Difficulty:	****
Car Modes:	Sports Car
Power-Ups:	Liquid Nitrogen, Boxing Glove, Electro Charge, Bazooka
Shortcut:	None

Track Name:	This Ol' House GP
Game Modes:	Micro GP
Difficulty:	**
Car Modes:	Off-Road Vehicle --> Sports Car --> Off-Road Vehicle
Power-Ups:	Homing Rocket, Fireball, Rear Mine Drop,
		Suspended Animation
Shortcut:	This shortcut is accessed by driving inside a white
		pipe. The white pipe is on the left side of the track
		and is after the U-turn where the spider hangs down. 
		Driving into the pipe will teleport you further on 
		down the track. Your car is a Bike at this point.

Track Name:	This Ol' House Arena
Game Modes:	Bomb Tag
Power-Ups:	Homing Rocket, Boxing Glove, Liquid Nitrogen,
		Electro Charge, Magnet, Bazooka


===============
Toy Town Sci Fi
===============

Track Name:	Spaced Out
Game Modes:	Race, Micro Machines
Difficulty:	**
Car Modes:	Standard Car
Power-Ups:	Rear Mine Drop, Invincibility
Shortcut:	None

Track Name:	Across The Cosmos
Game Modes:	Race, Micro Machines
Difficulty:	***
Car Modes:	Off-Road Vehicle
Power-Ups:	Homing Rocket, Turbo, Rear Mine Drop
Shortcut:	None

Track Name:	Toy Town Sci Fi GP
Game Modes:	Micro GP
Difficulty:	****
Car Modes:	Standard Car --> Bike --> Standard Car
Power-Ups:	Magnet, Flamethrower, Electro Charge, Rear Mine Drop,
		Homing Rocket, Homing Rocket, Frying Pan, Frying Pan,
		Bazooka, Bazooka, Liquid Nitrogen, Suspended Animation
Shortcut:	None


===============
Jungle Jamboree
===============

Track Name:	Rivers of Babylon
Game Modes:	Race, Micro Machines
Difficulty:	**
Car Modes:	Boat
Power-Ups:	Boxing Glove, Rear Mine Drop
Shortcut:	None

Track Name:	Jungle Fever
Game Modes:	Race, Micro Machines
Difficulty:	****
Car Modes:	Off-Road Vehicle
Power-Ups:	Homing Rocket, Electro Charge
Shortcut:	None

Track Name:	Jungle Jamboree GP
Game Modes:	Micro GP
Difficulty:	****
Car Modes:	Boat --> Off-Road Vehicle --> Boat
Power-Ups:	Bazooka, Homing Rocket, Rear Mine Drop
Shortcut:	This shortcut is located in the fire that is emitting
		from a gap in the stone wall. Just drive into the gap
		where the fire is coming from to be teleported later
		on in the track. Your car is a Off-Road Vehicle at
		this point.

Track Name:	Jungle Jamboree Arena
Game Modes:	Bomb Tag
Power-Ups:	Magnet, Rear Mine Drop, Homing Rocket,
		Liquid Nitrogen, Invincibility, Turbo, Electro Charge


==================
Hicksville Hoedown
==================

Track Name:	BBQ Bonanza
Game Modes:	Race, Micro Machines
Difficulty:	*
Car Modes:	Standard Car
Power-Ups:	Boxing Glove, Bazooka, Bazooka
Shortcut:	None

Track Name:	Good Ol' Boys
Game Modes:	Race, Micro Machines
Difficulty:	****
Car Modes:	Off-Road Vehicle
Power-Ups:	Liquid Nitrogen, Magnet (All), Rear Mine Drop
Shortcut:	None

Track Name:	Hoedown GP
Game Modes:	Micro GP
Difficulty:	**
Car Modes:	Bike --> Sports Car --> Bike
Power-Ups:	Turbo, Electro Charge, Homing Rocket, Fireball
Shortcut:	None

Track Name:	Hoedown Arena
Game Modes:	Bomb Tag
Power-Ups:	Magnet, Invincibility, Bazooka, Boxing Glove,
		Electro Charge, Turbo


===============
Perilous Places
===============

Track Name:	Def Con One
Game Modes:	Race, Micro Machines
Difficulty:	*
Car Modes:	Standard Car
Power-Ups:	Liquid Nitrogen, Homing Rocket, Turbo
Shortcut:	None

Track Name:	Meltdown!
Game Modes:	Race, Micro Machines
Difficulty:	****
Car Modes:	Sports Car
Power-Ups:	Electro Charge, Homing Rocket, Turbo
Shortcut:	None

Track Name:	Perilous Places GP
Game Modes:	Micro GP
Difficulty:	*
Car Modes:	Off-Road Vehicle --> Sports Car --> Off Road Vehicle
Power-Ups:	Bazooka, Fireball, Boxing Glove
Shortcut:	None


==================
Ghoulish Graveyard
==================

Track Name:	The Graveyard Shift
Game Modes:	Race, Micro Machines
Difficulty:	**
Car Modes:	Boat
Power-Ups:	Magnet, Turbo
Shortcut:	None

Track Name:	Cryptic Creepers
Game Modes:	Race, Micro Machines
Difficulty:	***
Car Modes:	Bike
Power-Ups:	Bazooka, Electro Charge, Rear Mine Drop
Shortcut:	None

Track Name:	Graveyard GP
Game Modes:	Micro GP
Difficulty:	***
Car Modes:	Sports Car --> Boat --> Sports Car
Power-Ups:	Rear Mine Drop, Bazooka, Fireball, Turbo (All),
		Liquid Nitrogen
Shortcut:	After driving off the ledge, which is a little after 
		seeing the man sawing at some bars, drive to the right
		following a line off the edge of the track. Keep going
		and you will see some ghostly spirits rising out of
		the ground. Drive into them to be teleported to a
		later section of the track. Your car is a Sports Car
		at this point.


=====
Other
=====

Game Modes:	Training
Car Modes:	Standard Car --> Bike --> Off-Road Vehicle --> Boat
		--> Sports Car --> Standard Car

Game Modes:	Micro Soccer
Power-Ups:	Boxing Glove, Magnet

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			  ===================
			       Section 3:
			       Game Modes
			  ===================

	There are many game types you can play in Micro
	Machines. This section will give a breakdown of what
	each type is and what rewards you get for them, if
	any.

====
Race
====

	Here a player will race against other opponent in the
	classic top down style, with first to the finish line
	races.

Quick Start:	Your character, the track, and your computer opponents
		are randomised in this type.

Championship:	Players will race in a tournament for trophies. You
		can win a bonus car type in this mode. There are four
		trophies you can win in this mode.

	Bronze:		The tracks you race for this trophy are "Crime
			Scene Capers", "Lofty Ambitions", "Rivers of
			Babylon" and "BBQ Bonanza".
	Silver:		The tracks you race for this trophy are "Def
			Con One", The Graveyard Shift", Spaced Out"
			and "Shore Thing".
	Gold:		The tracks you race for this trophy are
			"Jungle Fever", "Up In The Eaves", "Manhole
			Madness" and "Good Ol' Boys".
	Platinum:	The tracks you race for this trophy are
			"Meltdown!", "Cryptic Creepers", "Across The
			Cosmos" and "Pebbles and Picnics".

Single Race:	In this type players can select their character, the
		number of COM's to race against and the track.

Time Trial:	Players will race, by themselves, in order to get fast
		times and set records. There are two types of modes in
		Time Trial.

	Practice:	The player races an infinite amount of laps to
			set a record for the bet lap for this track.
			You can quit any time.
	Challenge:	The player races a three lap race in order to
			set the fastest lap time and also the
			challenge time, which is the total time to
			complete the course.


==============
Micro Machines
==============

	This is the classic Micro Machines mode in which
	players compete against each other to get a screen
	ahead. You unlock no bonuses in this mode.

Tournament:	Here you race in a tournament against other Micro
		Machines. There are four trophies you can win.

	Bronze:		The tracks you race for this trophy are "Crime
			Scene Capers", "Lofty Ambitions", "Rivers of
			Babylon" and "BBQ Bonanza".
	Silver:		The tracks you race for this trophy are "Def
			Con One", The Graveyard Shift", Spaced Out"
			and "Shore Thing".
	Gold:		The tracks you race for this trophy are
			"Jungle Fever", "Up In The Eaves", "Manhole
			Madness" and "Good Ol' Boys".
	Platinum:	The tracks you race for this trophy are
			"Meltdown!", "Cryptic Creepers", "Across The
			Cosmos" and "Pebbles and Picnics".

Single Race:	In this type the player chooses their character, how 
		many COM's to race against and what track to race on.


========
Micro GP
========

	In this game mode you race to the finish. However, it
	differs to the Race game mode because the view is now
	in 3rd person. You must also get through the
	checkpoints in time, as running out of time results in
	the loss of the race. You can unlock many bonuses in
	this mode by collecting the Star Tokens that are
	hidden around the tracks

Time Trial:	In this game type you race to set records on the Micro
		GP tracks. There are two types of this mode you can
		choose.

	Practice:	The player races an infinite amount of laps to
			set a record for the bet lap for this track.
			You can quit any time.
	Challenge:	The player races a three lap race in order to
			set the fastest lap time and also the
			challenge time, which is the total time to
			complete the course.

Single Race:	In this type the player chooses their character, how 
		many COM's to race against and what Micro GP track to
		race on. This is the only game type for Micro GP in
		which the Star Tokens, required for unlocking bonuses,
		appear.


========
Bomb Tag
========

	In Bomb Tag, you choose your character, how many COM's
	to fight against and what track to fight on. The
	overall objective of the game is to be the person who
	doesn't have the bomb at the end of each round. Bash
	into other people to pass on the bomb. Each character
	has three lives. There are four special tracks for
	Bomb Tag.


============
Micro Soccer
============

	Micro Soccer is an unlockable bonus game. One or two
	human players can fight against each other in an
	attempt to score goals with the ball. Score five goals
	to win the game. There are no COM's in this game. The
	Boxing Glove power-up can be used to punch the ball
	and the Magnet power-up can hold the ball for a few 
	seconds.

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			  ===================
			       Section 4:
			    Car Descriptions
			  ===================

	Here is some general information on each of the car
	types that appear in Micro Machines.

============
Standard Car
============

	This car is the normal car that you drive in many races. It
	has average performance in most areas, therefore making it
	easy to drive.


==========
Sports Car
==========

	This car is very quick compared to the Standard Car. Has very
	little grip so you should be careful not to spin off round
	corners. The Powerslide button is especially useful with this
	car for getting round corners quickly and without losing much
	speed.


================
Off-Road Vehicle
================

	The Off-Road Vehicle is the slowest Micro Machine available.
	However, it has the best grip out of all the cars, meaning you
	should accelerate almost all of the time to get the best
	performance from it. Copes the best with rugged terrain.


====
Bike
====

	Can be quite fast at top speed, but its acceleration isn't as
	good as other vehicles. Using the Powerslide effectively is
	required to get round corners without losing much speed. This
	bike also tends to flip around if you drive off ledges too
	vigorously, so be careful you don't spin around and end going
	in the wrong direction.

====
Boat
====

	This vehicle is designed specifically for taking on the water
	sections of tracks. It handles similar to the motorbike,
	although slightly slower.

==========
Hovercraft
==========

	This is a secret vehicle that can be unlocked through the
	game. It is quite fast yet literally has no grip, meaning you
	have to prepare for upcoming corners or you will spin off the
	side of the track. It has the unique ability of being able to
	travel over water as well as land.

______________________________________________________________________
______________________________________________________________________

			  ===================
			       Section 5:
			       Power-Ups
			  ===================

	Power-Ups can be used to eliminate enemy Micro
	Machines or to benefit your own. You can only have one
	Power-Up at a time. Power-Ups that have a blue swirl
	around them when they are on the track give the
	Power-Up to you, however, if they have an orange swirl
	around them, everyone on the track will get the
	Power-Up.
	
=======
Weapons
=======

Name:		Bazooka	
Charges:	1
Duration:	N/A
Description:	This weapon shoots a missile up and in front of the
		car, so that it will hit any Micro Machines ahead of
		you on the track.

Name:		Homing Rocket
Charges:	1
Duration:	N/A
Description:	After firing this weapon a rocket will go for straight
		for the nearest Micro Machine, whether it is in front
		of you or behind you. it will try and go through 
		scenery so make sure you have a clear line of sight to
		your opponent before firing.

Name:		Magnet
Charges:	3
Duration:	N/A
Description:	This weapon attaches a magnet to the front of your
		Micro Machine. If you manage to grab a Micro Machine
		after activating it the enemy will be flung over your
		head behind you.

Name:		Frying Pan
Charges:	3
Duration:	N/A
Description:	This weapon attaches a frying pan to the front of your
		Micro Machine. When used, this weapon will smash the
		enemy Micro Machine in front of yours.

Name:		Boxing Glove
Charges:	3
Duration:	N/A
Description:	This attaches a Boxing Glove to the front of your
		Micro Machine. Once used, the glove will extend and
		hit an enemy Micro Machine in front of yours.

Name:		Rear Mine Drop
Charges:	1
Duration:	Infinite
Description:	Once used a mine is dropped for the rear of the Micro
		Machine. The mine will just wait till someone drives
		over it and blow up. You can blow yourself up with
		this weapon if you drive over your own mine.

Name:		Fireball
Charges:	1
Duration:	5 seconds
Description:	Activating this weapon turns your Micro Machine into a
		fireball. Driving into other Micro Machines while a
		fireball destroys them.

Name:		Electro Charge
Charges:	1
Duration:	5 seconds
Description:	Once activated, this weapon will cause your Micro
		Machine to emit electricity. Any other Micro Machine
		that gets close to you in this state will be pushed
		away.

Name:		Flamethrower
Charges:	1
Duration:	5 seconds
Description:	When you activate this weapon flame will shoot out
		the back of your vehicle. Anyone who is hit by this
		flame will be destroyed.

Name:		Liquid Nitrogen
Charges:	1
Duration:	5 seconds (On enemy Micro Machines)
Description:	Activating this weapon drops some Liquid Nitrogen 
		behind you. Any vehicle unlucky enough to get in the
		way will be covered in a block of ice, which reduces
		their grip when turning.

Name:		Suspended Animation
Charges:	1
Duration:	4 seconds (On enemy Micro Machines)
Description:	This weapon is only available in the Micro GP game
		type. When activated, all your opponents will stop
		moving, allowing you to get ahead. Knocking into
		anyone who is stopped will allow them to move again.


=========
Power-Ups
=========

Name:		Turbo
Charges:	1
Duration:	2 seconds
Description:	When used, your Micro Machine will have a temporary
		boost in speed.

Name:		Invincibility
Charges:	1
Duration:	5 seconds
Description:	When activated, your Micro Machine will not be harmed
		by other weapons or attack. You will also have a
		slight speed boost.

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			  ===================
			       Section 6:
			    FAQ Information
			  ===================

	This section contains information on the FAQ itself,
	such as legal details and information on contacting
	me.

===============
Version History
===============

V1.00:		Original release.


===================
Contact Information
===================

If you have any suggestions or comments about this FAQ, please e-mail
them to me at xazuki@hotmail.com with "Micro Machines" somewhere in
the title.


=====================
Copyright Information
=====================

You must ask permission to use this FAQ on your site. Please use the
contact address above if you want to ask permission.
© Copyright 2004 Xazuki

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